#modding-general

1 messages · Page 26 of 1

rancid sluice
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Then why not build one?

high whale
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Also hard to save when u go pay check to pay check,don’t have the knowledge or tools

rancid sluice
high whale
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Not with ur bare hands

rancid sluice
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A power drill or even a screw driver kit

high whale
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Hmmm 🤔 I guess

rancid sluice
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Bro if you built a Xbox one you can build a pc

high whale
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I guess so

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But we’re u get parts

rancid sluice
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Look up build guides

high whale
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Ok ya I’ll do that

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Thanks

broken stream
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Have you tried making a script with the OnEquip function?

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Idk how easy that would be, but what effect are you hoping to create?

slim glacier
broken stream
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hmm u may not even need a script for that

fathom hare
broken stream
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im curious tho so ill try lookin it up myself xD

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I found that the part of the Ghost of She script that gets her to be on fire is this:

BEGIN ScriptEffectStart
PlayMagicShaderVisuals Flames01
END

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I wish you good luck! ❤️

rancid sluice
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Anyone know of a mod for fnv that's compatible with vanilla clothes and redesigned 3 for high res female body skin textures and details also hands and feet that aren't webbed

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Hey! I've made a discovery sort of don't use Poco/Oho bueno texture packs. Nmc's with textures over time is way better, higher res and closer to vanilla

slim glacier
slim glacier
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I'm still not having any luck with this, anyone else familiar with getting a script to funtion to apply a shader?

fathom hare
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I dont mod the older games but at least mention what you have tried already. Mystic already posted a script. At what point are you getting lost, unexpected results, nothing?

slim glacier
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sorry, my bad. I've made a copy of the Ghost of She script as an Object script, and I'm attaching it to an armor, but trying to figure out how to re-write the script so that when you wear the armor, it applies the fire shader.

And nothing is happening. Been trying to mess with the script block, swapping out ScriptEffectStart for 'OnEquip' and even making a new block, but still nothing

rancid sluice
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Yo mod support for fnv sucks. I ask on reddit and no one responds. Same with discord

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i need help with vortex and Visual C++

thin condor
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Also, different places oder different people

cedar vector
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Thats a microsoft thing.

copper adder
real sphinx
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The mod space partition can't be expanded. It could be wiped and replaced with a larger partition, which is a drastic move, and one that would require a game patch so it can't be made optional.

Everyone on the updated console would lose all downloaded mods, and their load order. Their "favorites" and "library" are saved on Bethesda.net, so they could prep ahead and have everything lined up for easy re-downloading. But they'd need to record their load order manually, and any mods no longer on Bethesda.net would be lost. Saves made while using those mods would potentially be unusable.

We've looked into this several times to see if there was a way to mitigate these issues. Given the high impact, this is only worthwhile if we can increase mod space substantially, but that carries its own risks since more/larger mods are more taxing for the console and more likely to cause problems.

I wouldn't say this is a hard "no," but it's a difficult endeavor.

woven glacier
# rancid sluice I was so hyped for this mod. Too bad it won't be released stand alone. https://y...

Well, it's not really due to their choice but more to put up a middle finger to the Nexus and its scummy behavior. Mod packs are the worst and if those who make them are being paid I don't want my work to be another component they slap together while recieving nothing myself. We're most likely going to need a new site for mods, even if we have to turn to Steam Workshop or heaven forbid, Loverslab.

high whale
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Is this we’re to request xb1 mods

thin condor
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I would suggest requesting them in the respective game's mod channel. Be aware that we all are volunteers, and depending on what you ask for, might not have the time or motivation to work on that.

high whale
thin condor
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if you write it in #skyrim-se-mods or #classic-mods, I will read it
most like, though, I won't have the time, as I'm already deep in more of my own mods than I can handle

high whale
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Ah ok

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What mods u working on

thin condor
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mostly my imports series, which aims to bring as much content and references from some of the spin-off elder scrolls games (currently ESO, Legends, and Blades) to the latest three main games

broken stream
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I paid a digital artist to create a cool picture for one of my mods I'm working on, for the Bethesda dot net Skyrim SE mod page. Y'all want to see it?!

real sphinx
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Sure!

broken stream
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They did such a great job! Now I just need to finish the mod! DramaticBoy

stable raptor
copper adder
copper adder
thorny panther
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Anyone who know which mod can cause this?

woven glacier
# copper adder What? Everything you said just went over my head what's wrong with the nexus?

Basically they got rid of the ability for creators to delete their mods from the Nexus and have been silencing people trying to blow the whistle on it, it only coming out after the ability to delete your own mods from the site was removed. This is most likely so that mod pack curators (scientific name being parasites) can freely make mod packs of these mods without the creator's permission and even profit off of it via donations, with the original mod creators not getting anything in return as you have to actually search around to find the original standalone mods.

pastel granite
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I've only read tidbits here and there of people complaining about it, and seen the news thing on the nexus page.

woven glacier
pastel granite
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Wouldn't that technically go against their own rules? IE. Piracy.

woven glacier
pastel granite
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They'll probably have to fix it. No way that's gonna stay like that.

woven glacier
pastel granite
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@woven glacier

woven glacier
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Yeah, though the decision to stop people from deleting things is the straw that broke the camel's back. Only way we're getting standalone vehicles is from another site...

pastel granite
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Ahh

wooden olive
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Ugh, you are probably the same type of folks who'd yell about how Wabbajack and such are terrible

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unless I'm misinterpreting, in which case I apologize

thorny lark
real sphinx
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I recognize that Nexus' news has upset some folks, but please remember to keep any conversations civil and constructive. It's fine to express criticism, and to disagree with others here, but let's refrain from name-calling and attacks.

real sphinx
# thorny lark None of those temporary issues sound like problems that aren’t worth the benefit...

For most heavy mod users, and especially folks who are actively playing the game, the problems of wiping mod data are little more than an inconvenience. These players have the knowhow to rebound quickly, and even tend to run through a lot of alts, so even if they lost a character it wouldn't be a big deal.

But this is a change that would impact everyone playing on Xbox, which makes it more problematic.

sullen lily
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Nexus is really shady right now and they will loose big time if they keep up their attitude

thorny lark
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Yea I get it. But I still think the casual/first time player would benefit from the update.

sullen lily
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I've made 2 very popular mods for FO4 and I'm working on really big one right now and I'm sure as hell won't support their backstabbing behaviour and won't upload it to their site

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I'd upload it to Beth.net but it doesn't support F4SE which is a big problem

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IMO, Bethesda should strike a deal with F4SE Team and integrate it into the base game at this point @real sphinx

thin condor
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how exactly does what they're doing hurt you?

sullen lily
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It would be of massive benefit for all the parties

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@thin condor It's very easy to look it up, but in essence, it's not even the collections thing that they are trying to push - I actually don't mind it, but it's the attitude and behaviour towards modders... It's really, really bad the more you read about it

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They silence, ban, remove mods and delete comments of modders who are vocally against the idea

thin condor
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hmm...
are there any viable alternatives, though?

woven glacier
sullen lily
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which aren't really "true" alternatives to Nexus

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F4SE and stuff like that is not supported

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Not to mention, Nexus has Donation Points system and ability to display paypal link on download

thin condor
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I don't care for money
Beth.net and workshop are much more of a hassle than nexus, given that you have to upload through the CK

sullen lily
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yeah

rugged maple
# real sphinx For most heavy mod users, and especially folks who are actively playing the game...

Could you elaborate, I can’t think of many instances were this would be problematic. The only one I truly see is heavy long time players that may be non mod users (I’d be curious how big this percentage even is). This could be combated by having a warning message on the main screen ahead of time, by a month or greater.

And I’d argue wouldn’t it be more beneficial to keep your long term heavy mod users happy with a new reason to play, in hopes of generating word of mouth hype in the gaming community? Drawing in new or old players.

woven glacier
sullen lily
woven glacier
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I decided to take a look at donation points and you get none for downloads that happened before you tried opting in, that's so wack considering my mod has over 1000 unique downloads...

thorny lark
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It's just a thought.

thorny lark
green ether
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Put creation kit on game pass's "CLOUD GAMING" (Bata)! so we can make mods in a browser on a potato.

copper adder
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like the hud is hidden

copper adder
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which mods affect hud or is conflicting?

rugged maple
copper adder
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So the frontier ruined the nexus for everyone? lol now it makes sense i don't think mod authors will stop using the nexus but they have to take problematic content off the site because nexus mods has a brand

woven glacier
copper adder
woven glacier
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No clue, what mod are you using?

copper adder
woven glacier
copper adder
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just assorted mods*

pastel granite
covert pelican
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Depends on what you'd consider viable.

copper adder
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Is*

covert pelican
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No. There are no mod sites out there one could call "God tier". They all have problems of some sort, and one of the big ones on Nexus is the awful UI.

copper adder
covert pelican
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Ad blocker solves the issue with ads.

copper adder
covert pelican
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That may change.

stable mica
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It should change, tbh.

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Having almost a monopoly on mod distribution hasn't been good for the nexus.

high whale
proud fiber
thin condor
thin condor
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Then why do you call FO4 an older game?

copper adder
thin condor
copper adder
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Check out this nuka cola machine

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I mean sunset sasparilla machine

high whale
copper adder
copper adder
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I need help i just entered nipton and legion armor is completely invisible

copper adder
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Why is this happening? I have qwinn's redesigned 3

copper adder
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I fixed it. I had to disable a plugin for qwinn's redesigned 3

woven glacier
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Also don't forget Archive Invalidation Invalidated.

copper adder
woven glacier
# copper adder What's that?

You know how all the files in older Bethesda titles (and NV) are compressed into archives of files? If Archive Invalidation is working like it does by default, any attempts to replace meshes/textures or add new ones will result in said things not having textures or models and being those giant exclaimation marks. Archive Invalidation Invalidated turns this off and allows for items not in the archive to be used or even replace what's in the archive.

covert pelican
copper adder
pseudo shard
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Is there an easy way to mod fallout nv in one download for visual overhaul?

copper adder
woven glacier
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Dunno, still use my NMM most of the time despite it being copyrighted 2011 and it no longer having access to Nexus servers so I have to manually install things.

copper adder
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that and manually modding gta 5 which if you haven't tried that it's a pain in the but

stable raptor
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Mo2 is best girl

rustic turret
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Was the Creation Engine updated in a way that it supported Fallout 76's UI?

thin condor
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Fallout 76 runs on Creation Engine...

rustic turret
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Yes, I know that.

vague harbor
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Creation engine

thin condor
graceful flame
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@stable raptor Does MO2 support multiple profiles and switching between those while keeping the saves tied to the correct profile?

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Honestly asking

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I am currently running 5 profiles with different mod load outs in Vortex

proud fiber
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@rustic turret The creation kit was updated for fallout 76. That being said, it is not publicly available and you would need to use something like xedit to make changes and inject them into the 76 ba2s (I've not authored any 76 mods so I dont know the pipeline for injecting assets)

stable raptor
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Use archive2 or bae

rustic turret
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I asked the question because I wanted to know if Bethesda can port the Fallout 76 UI into Fallout 4 as a creation.

stable raptor
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They probably can but most of the elements are the same or don't apply

vague harbor
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There's already a FO76 UI replacer for FO4 anyways

rustic turret
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It's not being updated unfortunately.

vague harbor
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Yeah it was pretty buggy on launch anyways

rustic turret
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I'd want some Fallout 76 content as Fallout 4 creations.

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A few weapons, the Starlet Sniper outfit aaaaaand a HUD port.

stable raptor
knotty ether
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here's my contribution to the 76 modding scene for this quarter

stable raptor
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🇱 🇴 🇻 🇪

restive sable
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Hello, please spoiler any Steel Reign story content thank you ThumbsUp

knotty ether
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Oops

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Sorry!

zenith meadow
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Kinda weird question but anyone got recommendations for mods that make Fallout New Vegas play a bit like DOOM?

woven glacier
high sparrow
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Can some one help me figure out why my imperious race mod suddenly stopped working? it was working fine then just stopped. ive done a fresh install of all my mods and everything.

high sparrow
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has any one used TAWOB mage armour mod? it doesnt list wear to find the craft books lol and theres only one set in the barrel

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i guess icould dupe it, yeah cheating

copper adder
woven glacier
tulip ocean
high sparrow
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no, its not even close to being illegal.

covert pelican
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It's not really that cut and dry a question, but it's also not likely an allowed subject for discussion here either.

high sparrow
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its pretty cut and dry, they are only using things they already have permission to use, and arnt charging for the use.

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Any graphical overhaul mods that dont require 2g? using graphic packs atm but ill take a cut somewhere, i needa smaller fire for room for other mods.

tulip ocean
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well it not allow apologize.. but thanks. doesn't bother me much i did bat years ago for fo3. which i cant run. so someone want make it better more power to them.

acoustic verge
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A teaser for an FNV quest mod I'm working on:
https://www.nexusmods.com/newvegas/images/122412

thorny lark
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Can someone help me with the basics of how to download a mod?

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on new vegas

woven glacier
# thorny lark Can someone help me with the basics of how to download a mod?

The very basics are:

  1. Download a mod from a trusted source, such as the Nexus (which despite recent controversies is still safe enough not to worry about Trojans). There are other places such as SourceForge and modder's personal Discord servers but I have little experience with those. Since they're usually compressed due to file size limits, use a program that can unzip files like 7zip or Winrar(? The one that nags you to buy the full version)
  2. Add the mod .esp to the data folder of the game, if it needs textures or meshes those should be added in as well but they usually have copies of the filepaths so you can just copy/cut & paste straight into Data.
  3. Load the mod using the game's launcher or a mod manager

That's it.

Other things will need Fallout Script Extender (FOSE) or other mods as prerequisites to overwrite but the latter just needs the mods in the right order.

thorny lark
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thx

woven glacier
stone bay
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trying a different editor for once after a while and its very refreshing.

stone bay
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tried to make an environment that looked sort of (extinct/dormant) volcanic in ue4.

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really wanted to make one after my trip to a volcano earlier this month

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i got really obsessed taking hundreds of reference shots for inspiration while i was there... 😐 Lol

woven glacier
molten acorn
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I don't know why, but I was expecting to see Kirk and a few redshirts.

broken stream
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And a lizard man!

woven glacier
stone bay
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dont give me ideas

broken stream
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xDDD

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what game

woven glacier
# stone bay ~~dont give me ideas~~

You absolutely mean DO, I'd love to see a game where it's set inside a low budget TV show like OG Star Trek and it's all played straight like that Godzilla game but not trash.

stone bay
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I mean I just finished my rejection speedrun for level design positions yesterday, so hey maybe I will someday (ok maybe not really). Nukacola 😃

barren wadi
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“Please have thumbnails and a clear description of your mod.”

covert pelican
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Yep, the bane of us all trying to post the minimally required content. When the site decides it will have none of that.

barren wadi
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Apparently the combat mod will remain in the “graphics” category.

covert pelican
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Is this a fresh upload or an update?

barren wadi
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Uploaded it last night. Didn’t appear on the website or on Xbox unless a direct link was used. That’s one bug that occurs fairly regularly but I don’t know why, and don’t see any indication that it’s happened.

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Tried to only update the description today, not upload any new files. When someone pointed out that other issue to me, I noticed I had accidentally flagged it as “graphics” instead of “gameplay.” But alas, I can’t update it at all.

copper adder
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Hello. I was wondering if I can eliminate crashing completely in my modded Fallout new Vegas I have all the pre requisite mods but I experience occasional crashes. And was wondering how would I eliminate that or is it inevitable because fnv just does?

sturdy quiver
uneven nacelle
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Since when the the word "the" a stop word in bethesda.net mod descriptions?

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Mod description i wanted to use
"A lore-friendly overhaul of the Mistveil Keep in Riften"

Mod description I could use
"A lore-friendly overhaul of Mistveil Keep in Riften"

thin condor
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are you sure it's because of the "the", and not just coincidence that the the-less edit got lucky and got through?

uneven nacelle
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I tried every single word

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Tried multiple times to be sure

tight quail
barren wadi
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It broke some time in the last couple of days.

uneven nacelle
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🤣

rich kiln
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Are you sure the filter isn't just one of those ones where it ignores spaces so two words adjacent can become something that contains a very different word? Thonk

covert pelican
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The language filter is just a huge mess because it's part of the Jive Software package, which isn't meant for the kind of general public purpose the modding site uses it for. It's supposed to be an internal corporate system, so it has some really bizarre results like innocuous words being blocked.

barren wadi
rich kiln
covert pelican
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Which just means the filters have been updated along the way and some existing word that was ok then isn't now. THAT kind of thing is a major pain in the ass.

dark vapor
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Opening CK is a pain in the ass, uploading a mod is a pain in the ass, uploading screenshots for a mod is a super pain in the ass, and now writing descriptions is a pain in the ass ;-;

barren wadi
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I want to know what culture views “the” as offensive.

dark vapor
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Apparently giving "credits" is offensive too

woven glacier
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Bots just don't get context clues enough to be completely relied on unless it gets scarily smart.

barren wadi
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How much context do you need for the word “the”?

frail ocean
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New release

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Very excited, been working so long on this

woven glacier
real sphinx
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Hey folks, I've been on vacation the past few days and only just catching up on this. Bethesda.net is investigating the filter issue. I can also add "http" and URLs in general to the list of things it's suddenly not allowing.

copper adder
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Hello. I was wondering if I can eliminate crashing completely in my modded Fallout new Vegas I have all the pre requisite mods but I experience occasional crashes. And was wondering how would I eliminate that or is it inevitable because fnv just crashes?

frail ocean
copper adder
frail ocean
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Also, limit your use of Quicksave and Autosave. Hard saves are more reliable

copper adder
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Should I get rid of lod

frail ocean
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You could be experiencing a variety of issues. And what do you mean? LOD is in the vanilla game.

copper adder
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It's not pc it can handle it

copper adder
frail ocean
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Perhaps

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Start disabling mods until you don’t crash to isolate the issue

copper adder
# frail ocean Perhaps

Idk I'm gonna check vortex for updates but I can send you my mod list if your willing to take a look via screenshots

frail ocean
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Like I said, disable mods one by one until you stop crashing

copper adder
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Crashing is occasional doesn't happen most of the time

glossy trout
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So, massive and false reports still being a taboo?

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tired of that s***

copper adder
dark vapor
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People still falsely reporting mods on BNet just to get them deleted(?

glossy trout
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Seems to be something common, hope someday all those people get banned or something.

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I don't mind lose those mods since I can't update them but I bet if I upload them again, they will be falsely reported in hours.

thorn pine
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I heard Johnny guitar and tick fix got taken off the nexus

thorn pine
frail ocean
dark vapor
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I mean, It's the only option for Xbox and PS4 users

frail ocean
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True.

thin condor
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some people don't care about mods

frail ocean
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I guess. I just can’t stand the vanilla combat in the games anymore though

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It’s so unreasonably bad. And the sad part is that all of the systems are in place for a good and advanced system that’s realistic, or at least a little more realistic

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Can’t stand shooting people in the head in Fallout and watching them tank it like if I was playing CoD

thin condor
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can't comment on that, as I'm playing neither

frail ocean
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Or in Elder Scroll’s case:

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Button mash and min-max stats

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Or stealth archer

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Either way, it’s incredibly unintuitive. Especially with seeing how mod authors handle the game’s combat. At least give it a party system and make health more standardized/not tanky on humans

thin condor
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I do agree that the combat system could use an overhaul

frail ocean
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Just pull inspiration from Dark Souls. So many Players use mods that make the combat like Dark Souls. Or do Kingdom Come: Deliverance style. Or For Honor. Or just something other than left click mash/R1

thin condor
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as long as you don't constantly die as in Dark Souls

thorn pine
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They died out when Bungie sold halo, grab Turismo is better than Forza imo but now they got fortunate with Bethesda/obsidian

real sphinx
thorn pine
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And why would users mass report a mod? Unless it's offensive is some bad way

real sphinx
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These problems mainly affect ports, and is partially a holdover from the early days of Bethesda.net where mod theft was much more common. There was a lot going on in terms of theft, reporting, over-reporting, and differing community expectations pertaining to permissions. There were bad actors on both sides, and a lot of honest mistakes on both sides.

While such things are pretty rare these days, they're still high impact, especially for uploaders hit by this. The moderation team does keep an eye out of such practices.

glossy trout
real sphinx
thorn pine
#

Which fnv mods allow you to turn lights on and off indoors via light switches

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What are the pros and cons to electro city patch?

frail ocean
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It basically was my take on how limitations make the games less interesting, since they’re released with minimal focus on gameplay and major focus on dialogue and roleplaying.

thorn pine
velvet marsh
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Can I upload a mod for Xbox One or still is better to wait? I recall hearing of site issues. If it'll work after the site fixes then that's good enough for me to just upload now, since this is just a small file anyways. I just probably won't remember if I leave it for now.

Yeah Series X is quite cool and should be a great choice for console modding for Starfield & Elder Scrolls 6 & any new Special Editions

thorn pine
drifting flare
#

i'll try it out

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@stable raptor not noticing a difference, loaded up both of my accounts, fired on one, muted, fire on the other and muted

stable raptor
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ok i probably goofed something - oh boy i did

drifting flare
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heh

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hm, still not hearing any difference

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Really hate having to close down the game in task manager after X'ing it out

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@stable raptor if you didn't see the message, sounds the same still, heh

stable raptor
#

wth

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this is a new record for messing up the filepath

drifting flare
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lol

stable raptor
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thank you for bearing with me

drifting flare
#

np

#

there we go

#

sounds so much better

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👍

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oh and the silenced version is even better

stable raptor
#

heck yeah it is

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there were actually 3 to choose from. hmar only uses 1 sfx

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the muzzle break also has a unique sfx

drifting flare
#

checking

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muzzle break seems to be the same

stable raptor
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yeah its very close

oak vapor
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please help, ive accidentally deleted an old save

ok, so i was deleting some older saves, (via the actual in game menu) and accidentally deleted the last save i had on one of my older characters (by last i literally mean last, as in there are no more older saves that i can revert back to) ive looked around and all the guides i can find say to revert to a previous version in the skyrim saves folder, problem is, that when i go to do that it says that there is nothing there

any method of restoring this save would be much appreciated, please help, i really am desperate to get it back

thin condor
#

How's that related to modding?

hollow lintel
oak vapor
hollow lintel
#

Do you use steam cloud saves

deft frigate
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Hello I’m new to the discord and was wondering if there’s a new place we can go to request mods now that the forum is no longer open?

lilac quest
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Total graphical overhaul mod?

real sphinx
thorny lark
#

Is it possible for someone to make a tree series? As in have each individual mod bring new plants or trees to the Commonwealth by species? For example, you could have a mod that adds Sumacs or Oaks to the Commonwealth. I would like a mod that makes it so you can have an Appalachian forest like in North Carolina or West Virginia. Another idea I have is making immersive, or well since the mountains in Massachusetts are low elevation, not so immersive, where the mountains are covered in Krummholzed pines and spruces and/or snow-capped.

thorny lark
thin condor
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very unlikely for such kinds of mods to appear in FO76
how are you going to synchronize that across all players that come across that place?

deft frigate
#

Thank you so much for the reply

fading ether
#

Rhododendrons are all over the place in Fallout 76.

narrow nimbus
#

So is the Mod Updates issue been fixed on any platforms such as Xbox or PlayStation?

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I looked at the news but that’s been a bit since it last was updated

covert pelican
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Last we were told it's not fixed yet on any platform.

narrow nimbus
#

K ty

brisk mango
#

Did anyone else have a MASSIVE number of mods dissapear? As in, they're still in my LO, but the've apparently been removed from BethNet. I had at least 6 end up going dark in my LO, and I searched for them on-site and they and their uploaders (except for a few) were all gone. Also, the total mod count (for XBO) also went from a bit over 16,100 to around 15,800. Did bethesda do a ban wave or something? I'd ask in a more appropriate spot, but I'm new to discord, and this place just seems like the worst, messiest replacement for a forum that I could think of, so this is was the best place I could guess to ask. Sorry if there's another spot.

grizzled torrent
#

Which category was the most affected?

brisk mango
#

For me I guess weapon additions were most affected, but they were still only like half of what disappeared from my LO, the others being unrelated things. Don't know about the 300ish that disappeared in total on BethNet though. All I know is that is was pretty sudden, because I was looking at the mod total with a friend on Friday commenting about how many had been uploaded for XBO, and at that time it was at the 16100ish number.

silk steeple
#

If authors delete their bethesda accounts it will delete their published library from the store, I've seen a lot of my mods disappear for that reason over the years

brisk mango
#

So have I, but I haven't seen a gigantic swath like that vanish in a single weekend without there being a driving force behind it.

silk steeple
#

The upload/update servers are also not fully repaired

brisk mango
#

By that do you mean the whole "can't update mods past version 5" thing modders are still dealing with? I thought that was fixed?

silk steeple
#

Yeah, the "I updated my mod but only the title changed and not the plugin" issue is still active

brisk mango
#

Bummer.

covert pelican
#

300 mods going missing doesn't seem like a lot. What's the time frame?

#

Cause my guess is a significant number of those mods may simply have been replaced with updated copies by frustrated authors.

#

I myself have 4 updates to do, but I'm gonna just wait for the fix.

silk steeple
#

I have a bunch of uploads that will need updates most likely right after, just too stressful to think I'll have to delete and reupload every time.

covert pelican
#

It makes too much of a mess out of things if you delete and reupload.

#

And that might actually end up worse for the system, not better.

silk steeple
covert pelican
#

My what? I need more to go on than that 😛

silk steeple
#

Your Rorikstead mod for Ps4 Skyrim

covert pelican
#

Rorikstead doesn't have a PS4 version because it includes things that need external asset files.

silk steeple
#

Your Rorikstead is on the Ps4 store and it was uploaded by your user name

covert pelican
#

Got a link?

#

Cause that's news to me 😛

silk steeple
#

Seriously? How could that not be you? One sec

#

Okay maybe you are correct after all, I could have sworn I had used the Rorikstead mod because I've seen Lokir's house before and that's from your mod. Any chance we could make a Ps4 friendly version without the quests and whatnot? The combination is one of the absolutely best town overhauls I've ever seen.

covert pelican
#

Unfortunately not, since that would be cutting out 90% of the entire point of having made it in the first place.

silk steeple
#

What about the JK's patches for the other town mods that you made on Ps4?

covert pelican
#

That's fine by me but not all of the PS4 copies of those are 1:1 ports. They were just able to do without the extra bits.

silk steeple
#

Do you know if any of the files had their names changes when they were uploaded? That tends to be the biggest hurdle I run into when trying to make patches

#

And the default UI frequently not showing the entire plugin name even when you make them visible in offline mode

covert pelican
#

For mine they all have the same names as on PC and XB1.

silk steeple
#

Splendid, that'll save a lot of time

covert pelican
#

I'm sure it does, it saves me plenty too in not having to remember to do name swaps 😛

silk steeple
#

And if you happen to change your mind about Rorikstead the Ps4 users will never notice the missing content, extras houses and JK's compatibility would be more than enough to satisfy even the most jaded

covert pelican
#

They'd be extra houses with no occupants though 😛

silk steeple
#

We wouldn't even notice

#

lol

#

It's just a miracle to have a space that large outdoors that is properly navmeshed and compatible with other nearby mods like Rorikstead Tree Overhaul and Basalt Cliffs

covert pelican
#

Heh, well even if they did they can't tell us about it in the mod comments now 😛

silk steeple
#

Both upsetting and a bit liberating, eh?

#

I rather enjoyed responding to all my comments and messages, I know it's not everyone's thing but it was mine until we all became equals.

#

If you think about it I can do the rest of the work, I wanna say that the Ps4 crowd is probably 75% those who play modded like it's vanilla and 25% are taking pictures and making videos and Rorikstead doesn't get much love on our platform, JK's will look very nice but I would just love to be able to offer an even bigger option since I know it runs well on the hardware.

covert pelican
#

It was kind of a pain even before they got cut because the system never notified us that there were comments, and there was no central area to track them.

silk steeple
#

That's why I started plugging my server, lot easier to help from there, glad I did, wouldn't want to leave my users stranded

#

I agree that it wasn't great but it certainly is worse now that it's completely gone

#

At least for those of us with far more manageable traffic volume

formal onyx
#

If the mod version is 5, the update will always fail, right? I have never heard the official announcement of what the problem is. What I know is that they are working on this problem and the fix is ​​currently in final testing.

silk steeple
#

I can't get mods to properly update after version 1, let alone make it all the way to version 5, the title will update but the contents of the plugin will remain in their v1.0 state without zero changes.

unborn sigil
#

Anyone know what's even going on here like with the creation club?

thin condor
#

nothing

unborn sigil
#

Sad, been waiting over a year now

real sphinx
#

Creation Club discussion should be kept to #skyrim-chat and #fallout-4-chat, as the modding channels are intended for unofficial, community-released content. But to answer your question, we don't have any news on our future CClub releases.

rare hinge
#

🤔 whats the max number of mods we can load for pc 😍 🤤 🤭

covert pelican
#

Assuming none of them are ESL flagged, 249.

zenith meadow
#

wonder if there's a mod for Fallout 4 that lets you get dismembered but you have to find your lost body limbs and reattach them to your body again (if you didn't die)

#

totally not like resident evil

inland swift
#

Also magic water bottles

stone bay
#

No injury a Far Cry healing animation can't fix

#

Normal people: Visit to the hospital
Far Cry protagonists: "Look at what they need to mimic a fraction of our power."

frail ocean
#

Currently fixing FNV’s AI problem

thorny lark
#

Ok im PISSED

#

Running little to no mods for New Vegas, yet either the game crashes entering repcon, or during fast travel.

#

Anti Crash doesnt do anything to help, and ive tried EVERYTHING

woven glacier
# frail ocean https://youtu.be/061w1Fd345M

I'm glad to see you're doing what Obsidian should have done to increase diffficulty instead of "give them perma-regenning health that's so strong it can outheal a Cowboy Repeater", "make the architecture terrible to fight in/make way too many enemies exist in the same area", "make them too fast for the engine to handle" or "give them loads of health and ridiculously strong weapons", though this kind of dynamic movement shows just how stiff their animations are and highlight how bad and unfun the Bison Steve was to play through. I'd much prefer them trying to ambush me around every corner instead of them all braindeadly rushing you all at once as soon as one senses you using latent psionics.

frail ocean
#

@woven glacier Feel free to try out “Critical Damage Overhaul” while you’re at it to remove all bullet sponges from the game 😳

woven glacier
frail ocean
#

Yeah, I know the feeling. I played Bethesda titles on console for a long time too

#

At that point I just embraced the “game” feeling

#

But now I have nodded NV into real life

fair sand
#

https://www.metacritic.com/game/pc/the-forgotten-city From a critically acclaimed Skyrim mod to a critically acclaimed standalone game. I am so proud of these devs for some reason

thorny lark
#

I wish ps4 skyrim allowed external assets

thin condor
#

that's on Sony

rustic drum
#

rate my look. mashup up unoctium's CSS, CROSS_chosenofatom and CROSS_mojave manhunter

#

damn i keep forgetting to change to pip-pad

woven glacier
rustic drum
#

😦

#

well, i wanted the cross_strigidae helmet, but it clips with the hood and im too lazy to fix it in outfitstudio

woven glacier
cloud carbon
#

This is a pretty general question in modding as to why I'm posting it in here. So, since I'm restarting my mod project, is the usage of the AI tool, xVaSynth, allowed on B.Net mods? I used it for my mod up till my dependency went hidden but idk if it's allowed. (Originally my mod was only able to be on Nexus which has mods using the tool.) Might be a dumb thing to ask, but it's also better to ask and such. If not then I just will have limited VA work ofc

rich kiln
#

I can't imagine that you wouldn't be able to use vasynth for a mod.

#

I'm not aware of any law or ToS rule preventing it.

cloud carbon
#

Ah, thought it was better to ask in case

#

Helps alot in making VA work

frail ocean
cloud carbon
#

If I use someone's assets it's used in a mod dependency

#

That's what my mod was doing until their mod got pulled out of protest on Nexus

#

So put me in a bad spot

frail ocean
#

Ahhh, makes sense

cloud carbon
#

I'm figuring out how to make custom races, and potentially redesigning everything but it's killed motivation all this mod stuff going on at Nexus. Bonus is I can get it on Console just a matter of recreating worldspaces and such

#

The mod I was using was a Dwemer race mod, that needed SKSE so I couldn't do a console version for it

woven glacier
austere raft
#

Hey so I've been away from the modding community for like 6 months and I came acros a YT video that talked about Nexus ticking off mod authors and a many are pulling mods in protest. I then discovered that Beth.net forums are basically dead (which irked me because they killed Beth.com forums for that crap). So I'm trying to figure out what in tarnation is going on around here? (I was Charon711 in both previous forums)

frail ocean
#

Anyways

frail ocean
austere raft
frail ocean
#

I don’t know. I hope not

#

Anywhere but there

stable mica
austere raft
thin condor
#

tbh, both of these alternatives are a lot more hassle than nexus, though

woven glacier
covert pelican
#

LL is not a good choice due to the nature of the ads they serve. Which is due to the nature of the content they cater to. Best to stick with bethnet or ModDB or something if you're staying off of Nexus.

stable mica
#

The sad thing is that a lot of mod users aren't respecting the choice of modders who don't want to use the nexus anymore. Already got plenty of accounts of harassment from entitled users.

woven glacier
#

They really don't get it do they? If you make the modders angry, where are you going to get your mods? That goes for the entitled lot as well as the Nexus.

#

It might be funny to put a bunch on LL or have like 1 mod author making sublime SFW mods amongst the crud on there to the point of people going there just for this one guy's mods. I can see mod reviewers mentioning the horrendous things they've seen just to download these hypothetical mods at the start of their videos.

rich kiln
#

Multiple new mod sites are already in the works and releasing in the near future.

rich kiln
thin condor
#

wait, you can quit?
nobody told me you can quit

rich kiln
#

ikr

#

But, yeah, I've given legitimate consideration to quitting myself due to all this. It's really hard to remember there are good mod users out there that respect your work when there are so many loud toxic ones that don't. sakura

thorny panther
swift hornet
#

@covert pelican i agree with your sentiments about LL. Depending on the type of mods (sfw vs nsfw), it is an extremely inappropriate venue to upload. My mod for example, has nothing to do with LL style content, and it wouldn't reflect well on the better interest of my mod and its reputation.
No offense meant to the folks at LL either.

slim reef
#

Hi let's try to stay away from bashing or insulting other platforms. We have a rule on bashing, which includes comments directed at ZeniMax/Bethesda employees, mods, your fellow community members, or other groups or companies.

austere raft
austere raft
covert pelican
austere raft
covert pelican
#

I haven't left yet, but yes, if they change their ways I'm sure plenty of people will return.

thorny lark
#

Hi if any PlayStation mod people out there see this just really wanted to say thank you you do a amazing job from weather lighting to followers to different coloured weapons armour enchantment mods etc etc I understand restrictions but thank you so much to all involved on PlayStation mods for Skyrim and fallout 4 THANK YOU ❤️

#

I tried to comment on Bethesda.net but would not allow me too

austere raft
covert pelican
# austere raft So what about that point system they have where they give you so many points and...

Probably best to read what they had to say on the issue: https://www.nexusmods.com/skyrimspecialedition/news/14538 Just be sure to take it all with a huge grain of salt since they've spun it heavily to make it all look good.

trail geyser
swift hornet
#

with all due respect, could a moderator inform me how my comment about what was stated in the article, about the things in the article exclusively, be viewed as bashing anyone? i was criticizing the article. i certainly was not bashing Arthmoor, and i'm confident he knows that too.

covert pelican
#

Don't recall what you said but it definitely wasn't a comment directed at me.

marsh schooner
#

I know this might be a lame question BUT since the new edition dropped and has a wonderful mod support on all consoles there is a chance to get even an undersized mod support on console VR? 😅 😇

rustic drum
#

what do you mean by undersized?

#

cuz like, theres already a category for it

#

oh console vr

marsh schooner
#

a HUGE "oh" 😁

trail geyser
#

well console vr is exclusive to playstation

covert pelican
#

https://www.nexusmods.com/users/684492 (Moderators: If this is in appropriate here, feel free to delete it with my apologies)

thorny lark
#

Holy crap o.o

swift hornet
#

I can respect that

thorny lark
#

No doubt. Still a shock but no hate.

swift hornet
#

reminds me that i need to do the same. i've migrated largely to a mix of discord and beth-net with my mods

#

for me, it's a "respect the author" type of thing. i dont get diddly for DP and don't really care. but sheesh, respect your authors. ya know?

rich kiln
#

Or actually that depends on if they're going by UK time, which they might, in which case you have 36 minutes (assuming they're going by august 5th at 12am, which I wouldn't put past them).

swift hornet
#

in which case, you just put much needed pep in my step to do it NOW

#

much appreciated @rich kiln

covert pelican
#

I hope you don't have 100 pages worth of stuff to get through. 😛

swift hornet
#

nope, i just have maybe 6

#

i mostly deal in overhaul projects, rather than a billion different things. still a pain though lol

#

crap, i'm spacing hard, can you DM me the link to the forms?

rich kiln
rich kiln
#

That's the partial one.

#

Also seems the deadline is 10am their time, so I guess you have 10 and a half hours.

swift hornet
#

much appreciated! i just hammered out the form. 7 mods are going poof if they actually don't drag their heels

rich kiln
#

Just be mindful that if you do use the partial deletion form they slid in a thing to make you agree to an updated ToS (so they can try and strip your ability to delete your own mods after that point), whereas the full deletion does not.

trail geyser
#

congrats

covert pelican
#

If you're deleting everything and not planning to come back, the method chosen is probably a moot point.

swift hornet
#

i made sure to select the "all files" option, if that helps

#

shouldnt be too hard to find me, all in all. i advertise my whereabouts everywhere i frequent online lol, even my bethnet mods have a link to my discord for fast access 😁

covert pelican
#

"All Files" is fine if you're deleting whole pages.

swift hornet
#

aye! that's the idea i was going for

covert pelican
#

That should cover any archived versions as well.

swift hornet
#

i sure hope so

#

@covert pelican how does afk treat their authors?

covert pelican
#

It's your stuff, you decide what happens to it. (that's my site btw)

swift hornet
#

oh nice!

#

i may be coming to join your community then. i definitely appreciate your work, and this plot twist haha

covert pelican
#

Just keep in mind I don't have a lot of capacity and certainly can't compete with Nexus.

swift hornet
#

all good! my mods are pretty small, excluding how bethnet handles mods, under 5mb, the packaging balloons it to under 20 at max on there

#

but if it's appropriate and cool with you, i can just direct traffic towards my dropbox links to keep the storage burden off of you

#

i had a feeling i would need to anyway, once the dust started flying in this big to-do

covert pelican
#

Small mods I can handle so that's not a big deal. It's the larger stuff that I can't really deal with.

thorny lark
#

Really happy to see you're choosing to leave Nexus @covert pelican

covert pelican
#

Thanks, I guess?

swift hornet
#

holy crap, a wild juicehead appears! love your work!

#

awesome content, man

marsh schooner
rustic drum
rustic drum
abstract glade
#

Im really sorry to see many entitled reddit users throwing dung at Arthmoor for leaving nexus. Many people, myself included are grateful for your involvement in modding community and support you in your decision ❤️ thank you @covert pelican

rancid hearth
#

That new Nexus policy is crap

#

I'll support all modders leaving Nexus

#

If the modders can't delete their work, they don't know what Nexus could do with them. They can even make a profit with modders things, that's just awful

swift hornet
#

@abstract glade people like Arthmoor have been a blessing to our community for sure. Their work has been a godsend.

swift hornet
#

As a whole, I am not a fan of the policy changes. If we cant delete our files, bad files and the like can remain in circulation which can hurt our users' experience.

If we cant opt out of collections, we invite opportunity for users to experience potentially borked mod packs and receive copious amounts of complaints because "our mods are broken" when they just are not actually compatible with something, etc.

I'm not outright opposed to mod packs, i think they can be a positive thing when done right. I just dont care for how the whole situation is being handled, or how authors are being thrown under the bus to do it.

supple oracle
#

I'm not sure you guys have the full story. Just the "blown out of proportion" accounts. Bad files can still be deleted, for example, you just have to reach out to us in the rare instance that happens.

swift hornet
#

In the interest in remaining respectful about it. I do have a burning question.

Why do we need a permission slip just to remove files?

#

After having read the article myself, in the interest of having an educated opinion, rather than hivemind paranoia, the whole affair feels poorly executed, and waves a massive middle finger to mod authors.

I understand that at the end of the day, nexus is a business and platform for authors to get thier work out there, so i will shut my mouth on that part, and the premium feature is a smart move from a business perspective if I'm being brutally honest.

However, the issue still encompasses the detrimental approach to how authors are being treated.

Unless I missed something from having read the article, I don't think we (mod authors) are blowing things out of proportion.

Just my two cents on the topic.

swift hornet
#

That all said, I don't hate nexus, I am sorely disappointed with nexus. I wish you guys luck in sorting things out, and I hope you work out the kinks and listen to the authors at large and find a fair compromise where everything is better.

Til then, my work is off the platform.

real sphinx
#

It's worth noting that the inability to truly delete files from a server is the norm for modern database management. Otherwise you end up with fragmentation issues. Chances are, almost all files you've ever "deleted" online were retained for a while, it's just that public access was removed. Although restoring such files may not be easy, or even allowed.

On that note, any mods deleted on Bethesda.net are retained for a time, although only moderators and administrators have access.

trail geyser
#

modpacks arent the responsibility of the mod authors in the new system anyways its as easy as just taking icecreamassassins stance “i dont support load orders from mod packs” and as for the system… people dont complain nearly as much from other services who archive things so mod packs dont get destroyed

the issue is right now anyone can remove their mod and screw over users if the mod is required by many others and that is a terrible situation for the user which most modders seem to ignore unfortunately

gloomy leaf
trail geyser
gloomy leaf
#

selling premium which allows continued access via API to deleted files...so yeah

trail geyser
#

no you can access deleted files anyways

#

you clearly didnt read it

gloomy leaf
#

only with a premium account

trail geyser
#

no

#

the premium account is not for accessing the archived files

#

its for skipping the download page on them all and downloading them all at once

#

you didnt read

#

you can download from the archive regardless

gloomy leaf
#

you are correct, I forgot about that step. regardless, they are selling easier access to deleted files and the rest of my point still remains

trail geyser
#

they deleted files are easy to access either way its not easier access to them

gloomy leaf
#

they shouldn't be accessible at all if the author doesn't want it.

swift hornet
#

Crayonkit? As in do-it-yourshelf?

gloomy leaf
#

Yes

trail geyser
#

and the author can easily screw over all users

swift hornet
#

I love your mod <3

gloomy leaf
#

Most of us don't

trail geyser
#

alot of you do

trail geyser
#

it is a prevalent issue

gloomy leaf
#

All my work (well accept a couple minor things) are all still available to the users

trail geyser
#

“im deleting a mod because im mad”

#

is a common thing i keep seing

ionic jay
#

does this person even mod?

trail geyser
#

me?

#

yes

gloomy leaf
#

Most of the mod authors I know are working hard to make their work available as soon as possible elsewhere

#

in fact I've spent days helping others on the Creative Clutter team get setup on my own website so they can host their stuff again

ionic jay
#

My mods are available on Bethesda and on my server. Just no longer on Nexus

swift hornet
#

My fo4 projects are available on bethnet, going to be uploading to arthnoors site too

trail geyser
#

but this is all rectionary with most people not actually reading

real sphinx
#

It is true that files "deleted" on Bethesda.net have no public access, even from the author.

ionic jay
#

What are your mods Max?

trail geyser
#

i helped with wheels of lull unwound (even if minorly)

ionic jay
#

and if I don't want my mods accessed, that is my right as a content creator via the copyright that is offered by Bethesda

gloomy leaf
#

I've worked very hard to ensure that my users are not being screwed over (other than the ones pirating the game who logically can't download from Bethesda but I mean that's their own fault). I've bent over backwards and invested my own money in a site and software that's still be deployed so that I can continue to support my users as much as possible.

trail geyser
#

and yet… how many people complain when this is done in minecraft

gloomy leaf
#

I'm sharing that base with other authors. I'm supporting other projects that provide user support as well

trail geyser
#

seriously people need to chill

#

nexus does a lot and its so nice of people to just kick them

gloomy leaf
#

Minecraft modding is really not the same as Bethesda game modding

ionic jay
trail geyser
#

congratulations you looked at my point as it flewover your head

ionic jay
#

oh you had one? 😁

trail geyser
#

aaight im done

gloomy leaf
#

your point being that the two modding communities are different but should react the same?

ionic jay
#

👋

trail geyser
#

my point is they both have a similar system

gloomy leaf
#

my argument is that they don't in fact have a similar system

ionic jay
#

true

gloomy leaf
#

part of the problem has been people who keep trying to enforce Minecraft modding mentality onto Bethesda modding and it doesn't work

trail geyser
#

and the existing modding mentality is the mod users dont matter

#

thats so much better

#

your purposely making it harder for the end user

gloomy leaf
#

and yet I've made it so very clear that myself and many others like me have bent over backwards and spent real life money trying to support the mod users because THEY DO MATTER TO US. You just don't like that we're not doing it exactly the way you like.

swift hornet
#

I wasnt aware that mentality was a thing. But then again, i spent nearly 2 days of one on one time to try and help a user troubleshoot my mod

trail geyser
#

no what i dont like is the attitude

#

please keep doing that

#

please please keep twisting what i say

gloomy leaf
#

Explain to me then like I'm 5 what it is exactly that I'm doing to hurt users. I've had all my mods available on bethesda for years. I have a site to offer user support. I offer user support via discord. I help users with their load orders, I help them troubleshoot bugs in my own mods and fix them. So how am I hurting mod users?

swift hornet
#

Frankly, most of us, care about our users. Each and everyone one of them, even if we dont know their name

trail geyser
#

im sorry you twisted my words and i dont want to talk to you anymore

gloomy leaf
#

I'm simply trying to understand how I'm hurting mod users.

slim reef
#

All of you, enough

rich trench
#

I missed all the fun sadge

fallow mist
thorny lark
dark vapor
warm sluice
#

Wave @gloomy leaf looking forward to ur site 🙂

flat cargo
#

Well that was fun

gloomy leaf
# warm sluice Wave <@!268533872071933962> looking forward to ur site 🙂

It's already up with quite a lot of content and lots more being added. You can find the link at the top of all my mod page descriptions on Bethnet. 🙂 Working now on getting the search function working, then we'll install the light forum. Also working on getting Creative Clutter team members up and running with their own content on the site.

dense hull
#

Bethesda openly supports modding and I think a lot of game developers should take notice

woeful swan
#

I've got one of my mods back up on @gloomy leaf website now. So I feel good about that.

astral pasture
#

Does anyone know why reshade disables your controller?

fiery estuary
#

Can we make requests here? Or if someone already has a similar mod for Fallout 4 PS4. I asked in the Fallout 4 mods yesterday and no one answered. I was trying to find a mod or would like to ask for someone to do what I think is an easy mod. I'd like to give Curie the poodle skirt hairstyle, but the UCO wig crafting does not have it as a choice. So I was wondering if there is an existing mod or if someone could make a mod with Curie having this hairstyle or a way to give it to her and change her hair color to blonde

real sphinx
#

Requests are welcome, but most mod authors don't take requests. You're more likely to have some luck finding someone who does PS4 requests and reaching out to them directly.

rich kiln
fiery estuary
stone bay
#

almost 10 hrs 😵‍💫

rich kiln
#

that's not unusual on a day you decide to spend modding tbh.

stone bay
#

true

stone bay
#

ah yes, ascendance. soon chim will be achieved

gloomy leaf
#

Any news on the update bug fix?

rich kiln
stone bay
#

i know 😝

real sphinx
gloomy leaf
#

thanks for keeping us updated!

rich kiln
gloomy leaf
#

that's a great emoji @rich kiln

rich kiln
gloomy leaf
#

That is such a mod author thing. Own the game, mod the game. Never play the game or at the least never finish it.

#

Thank you Bethesda word filter. I love this title. Really. 😆

rich kiln
#

Well, it's just that someone gifted it to me at one point but I never made the time to play it. Too busy with Skyrim mods and other stuff.

woven glacier
rich kiln
#

There's nothing to repay when something is a gift. You just say thanks.

rich kiln
#

@fiery estuary Nevermind my previous question; I think I more or less figured it out. Did you only want Curie to have Mags' hair style and color? What about eye color?

#

I presume this was the intended look?: (just the hair style, hairline, and hair color changed; didnt change the eye color)

#

Not a bad change, ngl. Always funny when a mod request turns into something I might use myself. thinkingudao

fiery estuary
fiery estuary
rich kiln
#

So, just the hair, or the eye color as well?

fiery estuary
#

Just the hair is fine, thank you so much

rich kiln
#

I suppose I could test out how it looks with blue eyes and post a screenshot of that.

fiery estuary
rich kiln
#

Might as well, while I've already got the tools open, I figure.

#

Oh, wait, apparently she already has the same color eyes. Huh.

#

Hard to tell with the lighting, but according to the data Curie and Mags already have the same eye color by default so nevermind that then.

fiery estuary
rich kiln
#

np. I'll start putting together an upload.

rich kiln
#

No wonder the screenshot was hard to see; my settings got set to low somehow. Looks better on ultra. 😅

#

And just to be sure, tested it on a save with her having the default appearance, saved, enabled the mod, then reloaded the save and the appearance automatically updated so it is usable mid-playthrough. However, if you have a mod that edits her npc data the two mods will likely conflict and require a patch.

fiery estuary
# rich kiln np. I'll start putting together an upload.

looking forward to downloading it and using it. As for playing and finishing the game, I played through a couple times, but I mostly play to find all the easter eggs, building, finding all the bobbleheads and magazines. I also roleplay by clearing out raiders and random encounters

rich kiln
#

Ah.

fiery estuary
#

I have a base PS4 so I try not to push my luck too much when it comes to mods

#

oh I guess I also have the creation club t-shirt fix mod that allows me to equip leg armor on the graphic t-shirts, so I think it should be good

rich kiln
#

Yeah, should be fine. If it comes down to it, just make sure the mod loads after your other mods and its changes will get priority.

fiery estuary
rich kiln
rich kiln
#

Enjoy. 👌

fiery estuary
rich kiln
#

That I actually don't know the answer to. I was under the impression it would be available immediately. I suppose it depends on whatever Bethesda's servers are up to.

#

I don't even have a console to test these things on; just my laptop.

fiery estuary
rich kiln
#

mmk

fiery estuary
# rich kiln mmk

There we go, restarting my ps4 updated it, hehe, time to start using it 👍

rich kiln
#

Nice. Have fun. CatDance

dense solstice
#

Anyone in here good with animated meshes?

#

I've been stumped for over a month

last wigeon
#

Don't give up. As I mentioned before, you could try AFK the developer of Nifscope has a thread over there.

rich kiln
#

The xEdit discord also has a channel dedicated to nifskope, as another potential resource you could try.

crimson nova
#

Hey is there a place to actually do a mod request?

#

Pretty new to this channel

rustic drum
#

someone will probably take it if it's like simple record changes (eg, making iron daggers do the same damage as a daedric ones) or cosmetics like changing hair on a npc. but it's better to learn how to do it yourself. people will be more receptive to that and would be glad to help you out

devout ocean
#

I'm just learning to mod. It irks me that there are no musical instruments in Fallout 4. How do I go about making custom models and textures?

sonic harbor
#

is anyone here a modder?

#

if so, do you take requests?

#

it's specifically a new vegas texture replacement mod for Mr. House

#

nothing too big

woven glacier
devout ocean
thorny lark
#

Hi anyone able to make a follower mod for me can be both Xbox 1 and PS4 if they could please

#

Morrigan a mage from dragon age who is marriageable and a steward too. And possible who uses staff and magic 🧙‍♂️

rich kiln
#

That is a lot of work you're asking for. penth @thorny lark

thorny lark
#

Is it? I understand PS4 no external assets so she won’t look identical

#

Dark haired Breton probably? For PS4 and Xbox can use external assets for looks

#

There are some incredible follower mods on both consoles and thought I would ask nicely if possible if notable good

#

If not all good 👍

sonic harbor
#

@woven glacier just did it

#

I teleported myself through means of a new savefile

gloomy leaf
#

Congrats! You're now about to be sucked into the wonderful and sometimes painful world of modding. We wish you much joy and success in modding the game until you make it your own. 😉 @sonic harbor

#

Go forth and create more mods!

sonic harbor
#

Thanks

#

Gonna upload it to nexus maybe

gloomy leaf
#

I'm sure people will appreciate it. 😁

#

And now you've learned something new that you can apply to other things and then learn even more things. 😁

sonic harbor
#

I replaced Mr. House's texture with Big Brother as portrayed in the 1984 adaptation of the novel of the same name

gloomy leaf
#

It's very appropriate

sonic harbor
#

how so lol

gloomy leaf
#

Mr. House is very much the big brother of New Vegas

sonic harbor
#

house is a bit technofash

#

so i guess it is fitting

gloomy leaf
#

House spies on everything

sonic harbor
#

he is always watching through the securitrons

gloomy leaf
#

Yup

#

I don't know you but I'm proud of you for figuring out how to do this. Many users ask for something and never put in the effort to figure out how to do it themselves. You've done well!

#

Every mod author started this exact way. We wanted something no one else had done and figured out how to do it.

sonic harbor
#

Thanks

#

I'll upload it to nexus tomorrow

sonic harbor
#

Although it is a direct texture replacement

#

I might pack backup textures alongside it

gloomy leaf
#

Yessss come over to the dark side of modding with your ideas expanding

#

Feel the power of modding flow through you

woven glacier
woven glacier
sonic harbor
#

i uploaded it to nexus

balmy flower
#

I wish we had mods for RAGE 2

high whale
#

A new mod is broken

#

I can’t loot the chest even tho they spawned it right there I been waiting forever for this right at the tips of my fingers and I can’t even loot it

#

Can anyone help?

#

The new posses mod

#

For xb1

covert pelican
#

@real sphinx Are you interested in updates that succeed as well?

real sphinx
#

Sure - but only for content that's been updated several times previously. Seems like failures tend to impact most folks around the fifth update or so. Thanks!

covert pelican
gloomy leaf
#

August 19th, around 3:05-3:12 PM central time was when the updates happened.

ember lava
#

Please only ping moderators for issues relating to moderation needs. We are not the developers.

rich kiln
#

Bruh.

swift hornet
#

anyone familiar with this strange number with fallout 4 and the CK;
i'm making craftable weapons, and i'm duplicating entries and then removing their extra templates in order to only allow the base versions of weapons to be crafted.

99% of the weapons so far, are working correctly. however, two weapons in particular, are being strange and not functioning correctly. the Ripper, and the Mr Handy Buzz Blade.

the original weapons from the game, are working correctly (player holds the weapon outward and it does the chainsaw routine), however, the duplicated items, just attack like standard melee weapons (ripper like a combat knife, and buzz blade like a baseball bat).

am i missing something? the buzz blade doesn't have any fancy templates either, so i doubt it's that. definitely confused, definitely need advice.

thanks in advance!!

[update] figured out a workaround, i added my duplicated ripper and mr handy buzz blade to the "WeaponsRipperList" form list, and it seems to make them behave correctly. still can't find a proper formlist for the buzz blade, but at least this works.

trim vigil
#

Fallout NV, Geck. Duplicate World space CTD, even the Old Mormon Fort (FreesideFortWorld), which is small. Any ideas on why and how to fix?

NVM. Found my own work around. Using Xedit, select the worldspace I want to duplicate and deep copy into the new ESP. Worked like a charm.

broken stream
#

Hey everyone

#

I just had a question about Creation Club content. So apparently the new release of Skyrim will include all the CC stuff so far. Does that mean that there won't be any more CC content? Or will there be more in the future as well? Thanks ❤️

hazy island
broken stream
#

Okee

broken stream
#

If you INSIST DramaticBoy

woven glacier
thin condor
#

it does, at least for skyrim

gloomy leaf
#

It still does in F4 as well it's called "Use"

#

or Use Info

rich kiln
#

@real sphinx Got another question if you don't mind. Basically, I'm wondering with the console side of updates coming to the game for AE if there will be any improvements for, say, the number of mods an xbox one can use and/or the amount of allocated mod storage space?

real sphinx
#

We haven't announced the improvements for next gen consoles.

Increased mod space is something we'd love to do, but we haven't found a way to do this without wiping all mod data, including load order. While hardcore mod users are quick to say this is an inconvenience worth muscling through, for casual users or folks with mods no longer available on Bethesda.net, this is a much bigger issue.

rich kiln
#

I see.

#

@real sphinx Is that for both sides of it, i.e. the # of installable mods, or just the storage space part? I was told there is a hard limit of 150 mods and I'm curious if that could be increased without requiring mod data / load order to be wiped.

real sphinx
#

I don't believe the hard limit of 150 mods can be touched.

rich kiln
#

Damn.

rare hinge
#

steam gets hard core at 100 on mine pc steam

#

🤭 i get white paper like it was in beta mode🤭

silk steeple
#

I'm trying to upload a file to the network and it never shows up and when I follow the link from the upload menu it never finds the URL attached to my mod

silk steeple
#

Nvm, it heard me complaining and it went through

rustic drum
#

Big Todd is watching.

velvet marsh
# real sphinx We haven't announced the improvements for next gen consoles. Increased mod spa...

For AE(& any similar potential Fallout 4 re-releases or current FO4), could players potentially have it as an option to opt into? Where they would have to lose current mod data/etc but from then on would have a higher mod space limit, while people attached to what they have can ignore the opt in and continue as is? Or alternatively having it apply after fresh installs without existing mod data/saves, so people would delete all data & reinstall to opt in.

On a similar note, is it at all technically possible to have a higher maximum mod space for future releases like Starfield or The Elder Scrolls 6 or Fallout 5? And since it's not easily changeable after release without losing mod data, perhaps community feedback from us could be useful for what could be a good maximum allocation for future releases? My own Fallout 4 is at 194GB for the total install and while I haven't played SSE in a bit it can easily go higher.

Also I've just updated my mod. I am not able to test it myself as I don't have an Xbox. I did make description changes and they're as expected plus a "Version 3" has appeared on History. Hopefully someone might see it here, try it and let us know? https://bethesda.net/en/mods/fallout4/mod-detail/4185767

real sphinx
#

It can't be optional, it has to be changed at the patch level.

I won't speculate on future titles.

vague panther
#

@real sphinx hey I was wondering if Skyrim Anniversary Edition is going to be a separate title on the steam library or just a DLC that will be added to the library for SSE just like Oblivion GOTY Deluxe Upgrade, thank you for your time

velvet marsh
#

Thanks for reply, have a nice day

timid monolith
#

Hey i need help i have this .swf file that i want to make into a .ba2 can anyone help?

thin condor
#

swf files don't get made into ba2, they get packed into ba2
although I've never encountered ba2 and therefore don't know how exactly you can pack them

strange musk
thin condor
#

depends on what you need

strange musk
#

cant get f3 to start

thin condor
#

f3?
the key?

strange musk
#

fallout 3

static flare
#

this is if u cant get past the launcher @strange musk

#

oh oops this is modding

#

my bad

rare merlin
static flare
#

kk

thin condor
#

I don't really do Fallout, so therefore I'm not very knowledgeable about it

static flare
strange musk
strange musk
#

cant install ttw rip, because of new cali on nv

silk steeple
#

That's a shame those mods don't work together, ttw is where fallout goes to keep on living.

thorny lark
#

Ok

swift hornet
#

ran into another problem with fallout 4 and the CK. trying to edit Captain Zao's inventory, and it isnt working.

what i am trying to do is, delete his weapon loot list, delete his grenades, and add a custom unique weapon, and a different pistol, and some 38 cal ammo.

that much went fine (in the creation kit), however, when i go to test in game and kill him, the grenades are there, the ammo is there, but the unique weapon and different pistol are not there.

please advise, and thank you all in advance!

thorny lark
#

Is the weapon too low on the level lists that it wont spawn?

swift hornet
#

i managed to get it to work. turns out, captain zao, does NOT appreciate object spawn requests that are not submitted in the form of a leveled list

thorny lark
#

Noice

#

Question, do you mod on xbox?

swift hornet
#

yes, and yes. there's a bit of a catch though, not for long

#

my mod, Delirium, exists for Xbox, BUT, most of my users have crashes because of its dependancy on the AWKCR mod.

#

i am in the middle of rebuilding my mod from the ground, up. to be standalone

#

and, it's about 95% finished

#

the newest version shouldnt, in theory, have any more problems

thorny lark
#

I will check it out, what does it do?

swift hornet
#

i covered everything there xD

#

ultra short version though, it's an overhaul.

thorny lark
#

Ok ill read it 👍

swift hornet
#

good stuff! if it appeals to you, hold on to your butt, because it should be updated and safe for everyone in a few days 😁

thorny lark
#

Wow how long did this take?

swift hornet
#

that version you're reading about (pre 1.4) took me about..... 6 days, working on it for about 12 hours a day, up to 1.4 took maybe another 10 hours

#

i have a lot of time on my hands and i work fast xD

thorny lark
#

Yea i was about to say it took me an hour of searching to find a decent guide to modding

#

Let alone begin

swift hornet
#

and the rebuild will cover up to 1.4 and a few extras, on top of being turned into a standalone mod

#

so there was a lot of ground to cover

thorny lark
#

I look forward to using this mod, thank you for creating it my guy.

strange musk
thorny lark
#

I gtg have a gret night

swift hornet
#

night!

fossil widget
frail magnet
#

What does "Register flowchart control" mean in the Creation Kit and why does it need Administrative privileges?

#

Well, great.

thorny lark
#

Is there such thing as creation kit but on xbox for mods?

frail magnet
thorny lark
#

Riparroni pepperoni, that would be an amazing app to have though.
Thanks

#

Because one mod that i want crashes because it is massive and too detailed

stone bay
#

it gave me issues for issues for years, i got it fixed now somehow but

rich kiln
#

@stone bay @frail magnet Are you not using "SSE CK Fixes" by Nukem? penth

stone bay
#

I was yeah ;-;

#

But at least it's resolved now

frail magnet
rich kiln
#

I see.

frail magnet
#

I wound up figuring out a workaround by using Registry Editor to create a new String named "Ms Sans Serif" under Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\FontSubstitutes and giving it a value of "Trebuchet MS".

rich kiln
thorny lark
#

Question, do i need the pc version of fo4 to run creation kit?

#

Also is creation kit paid aswell?

trail geyser
#

yes and no

thorny lark
#

Well krappers. The only pc i have cant even run Minecraft lol

trail geyser
#

you dont need to run fallout 4 to use the ck

#

you just need to have it installed

thorny lark
#

Well that is betterish, thanks

trail geyser
#

still expensive

thorny lark
#

Yea

#

Hopefully bethesda adds ck on consoles, but then you would have a bunch of kids trying to get nude mods on console lol

trail geyser
#

how would they do thst though

#

you cant make assets on a console

rich kiln
#

You can, actually, if the tools were provided. An interesting point is the Rebel Galaxy prequel that the devs went hog wild on and implemented a damn near photoshop clone into the game itself.

#

I don't really see Bethesda bothering with putting the CK on consoles, though.

trail geyser
#

yknow i just realized

#

what are we supposed to use to work with nif files anyways

#

i know there is nifskope

#

which converts files but that isnt a bethesda tool

shadow lily
#

I think I had it suggested to use Blender and convert the file type.

stuck abyss
trail geyser
#

aaaah

#

and skyrim comes with one too?

fiery estuary
rich kiln
#

np. glad you're having fun. RenownThumbsUp

thin condor
gloomy leaf
#

You can do a LOT more with Nifskope than simply converting files. It's actually a very powerful program but it's not simple to learn the more advanced stuff and there's no documentation on it

#

You can do almost as much as 3ds max in terms of manipulating existing meshes.

#

But you still need 3ds Max for things like collision, navcuts, stair helpers, and to do more advanced stuff easier than in Nifskope like lighting, animations, etc. And of course you need a 3d modeling program to create new meshes and Max 2013 for collision

thin condor
#

well, 3ds max or blender are still a lot more powerful than Nifskope, but yeah, it's very useful for all kinds of stuff

gloomy leaf
#

Oh definitely a real modeling program is better. But if you don't have one, Nifskope can do a lot

#

Gotta run AFK

thin condor
#

I often use it to clean up the stuff I export from blender

trail geyser
#

oh ive used nifskope extensively

#

or atleast enough to know how to mess with and kitbash and figure out what textures to change and change other values though nowadays alot of thats done in material files

thin condor
#

I've never worked with material files... how do they work?

trail geyser
#

so you know all the textures and settings in nifs

#

in fallout 4 now theyre done through a material file thats alot easier to work with and hotswap in game to allow you to change any material properties

#

in 4 the nif basically contains the model and model data but a link to the normal material files the nif uses

#

its like skyrims texture swaps but you can swap everything from cubemaps spec maps textures and glowmaps

#

all in one go with a single file

thin condor
#

so you have 10 different texture files for each item?

trail geyser
#

yes

#

all the same textures i guess
(specular
(normal
(glow
(actual texture
aswell as the settings for glowing stuff and a place to put in the cubemaps

thin condor
#

also, I don't really see the improvement

#

skyrim has that, as well

trail geyser
#

fallout 4 you dont need an esp for specular

#

and you can do all textures at once

#

one singular swap

#

and can edit all the materials and textures used in a nif without editing the nif at all

thin condor
#

spec map is part of the normal...

trail geyser
#

im missing one then

#

what was it

#

because spec maps are used for the cubemaps and what the surface looks like

#

oh yes pallete swaps

#

4 can use a pallete system to swap colors aswell without actually changing the textures at all

fringe cove
#

anyone know a gas mask mod for Fo4 for a mask in this style?

thorny lark
#

Doesnt gas masks of the waste have it?

patent galleon
#

One of the raider packs wear one

slender siren
fringe cove
thorny lark
fringe cove
#

unless i just missed it

#

which is entirely possible

woven glacier
thorny lark
#

Is Fallout 76 100% coop? Like for example any type of progression only one person needs to host and it progress for all players in that group. Or is there some missions where you have to play solo for it to progress?

frail ocean
vague harbor
#

Specular in red channel gloss in Green channel

#

That's how the Fallout 4 texture format is

#

With its fake PBR

#

I think FO76 uses color spec

#

Which is nice

pure mica
#

Oui

lunar jungle
#

Question for anyone here, are we allowed to promote our Mods?
(I'm just wondering)

forest heath
#

Man I love Mo2 so much, had to move my install of a game to another drive, and it instantly found where it was when relaunching MO2, no redirect needed besides the Script Extenders.

devout ocean
#

Anyone know why the Capital Wasteland mod took less time than any of the Beyond Skyrim mods?

gloomy leaf
#

Considering it's not done and I'm not psychic enough to know when the Capitol Wasteland mod will be done that's an impossible to answer question.

covert pelican
#

I'd hazard a guess that it's because Capital Wasteland is essentially one "province" whereas Beyond Skyrim is working to build an entire continent full of provinces.

real sphinx
#

Capital Wasteland is working from an established framework.

Game developers tend to be really good at coming up with new ideas, and really bad at limiting themselves. So having a framework is a good way to stay on track.

patent galleon
woven glacier
#

That you did, but you forgot to mention which Raider gang and an image of it just in case they finally get it and it's not what they wanted so they feel they wasted their time.

rustic drum
#

whooo more sim settlements soon

grizzled torrent
#

Does anyone know what unicode characters are available for inclusion on the mod page descriptions? I think I've seen some characters in the 25A0 - 25FF range but am not sure.

real sphinx
grizzled torrent
#

Ok. Thank you for the information. The website won't upload U+1F422 but I'm not sure if that's because I'd copypasta'd 🐢 or if it's because of the under-the-hood issues y'all have been having. No worries though. 🙂

real sphinx
stone bay
#

Looking forward to when mod descriptions add hyroglifics support.

gloomy leaf
#

I'd settle for the mod pages having real URL's and allowing me to use basic, non-naughty words like scrap.

#

Or "beds" I think that was the one I ran into recently that didn't work. I can't remember if it was the singular or plural that didn't work, but the other form did.

#

Was difficult writing a description for child beds.

grizzled torrent
#

Didn’t you know, DAmanding? No scrapping allowed. Precombines and all that. >_>

#

Seriously though, I left out “https://“ on all my links just in case there were still problems.

gloomy leaf
#

apparently the precombines prevent beds as well

uncut badger
#

you can't say skyscraper either

vague harbor
#

Fallout 4 is the only game I can come back to regularly

#

True the Vanilla game is a bit iffy

#

But the modding scene is just perfect

#

You can do so much to the game, so much with the engine, so much that Bethesda themselves seemed to have missed opportunities with it

#

It's one of those games that people like to hate, but it's the game that brings everyone back.

#

Hopefully Fallout 5 will have modding

#

Then there's upcoming stuff like FO3 and NV remakes

trail geyser
#

bethesda will alwyas support modding its what they do

vague harbor
#

Heh

woven glacier
vague harbor
#

Mods like TR only required editing of the Gunbehaviour.hkx

#

No scripting at all

#

Idk why Bethesda didn't do these things by default anyway

#

They said fps mechanics were a major focus with Fallout 4 anyway

#

Mag checks, bullet checks, gun health etc

#

Weren't they all in NV?

trail geyser
#

not everyone liked gun jamming and degredation

shadow lily
#

Stuff wearing out is always annoying - especially when it's on uniques.

woven glacier
trail geyser
#

i interpreted “bullet check” as the super fun jamming mechanic

woven glacier
#

I interpreted "Mag checks" and "bullet checks" as the exact same thing honestly.

trail geyser
#

i really hated the jamming

rancid hearth
#

I dunno, I never got annoyed with weapon degradation. I find that immersive

#

Also, when I grab Jury Rigging, degradation was not a problem anymore

#

I'm using C76 on my LO just cuz of the degradation lol

rustic drum
#

classic fallout didnt need weapon degradation

neat wave
#

Just finished modding the texture for the puppet mod

vague harbor
#

It adds a layer of interest

#

For survival it should be there perhaps

#

Fps mechanics should've been there from the start since that's what they focused on from the beginning

#

Hopefully with Starfield and FO5 we'll get new systems

#

Metallic, gloss, AO, color spec maybe even masks systems that make custom texturing easier?

#

Game mechanics like reserve reloads, maybe ads reloads as well? It's not like it can't be done modders have done it themselves for Fallout 4

#

It would be nice to get official support instead of having to put masters on my mods is all.

#

Stuff that makes modding weapons for people like me interesting and fun

#

Oh and the biggest thing I'd say is more additive animations, perhaps make idle poses like foregrip additive support, it saves space and you get to do more with additives.

#

That way instead of having to fill folders with animations you can just have additive poses that change an animation based on the pose you want

#

By more I mean doing extra stuff like into sprint, out of sprint, into walk, return to idle etc, with additives it's just so much easier.

#

Optic mode toggling, oh and more bones on the weapons please, that way you can animate lmg belts and weapon slings without having to use all the bones in the rig.

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I do it currently anyway for FO4 but cloth weights for cords and straps, you can animate all that stuff and it just adds more to the animation that makes it look nicer. More bones would be perfect, people have made their own custom rigs but I'd rather use official supported ones by Bethesda

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I just realised I've been spamming this chat when only like 5 people will actually understand what I'm saying, sorry admins lmao

rich kiln
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If other people want to talk, they'll talk. PaimonCookies

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@real sphinx This may be a dumb question but potentially something you could answer: is there any hope that one of the unreleased CC's and/or AE update finally adds a papyrus function to check if an item has an enchantment e.g. "objref.IsEnchanted()" ? Of all the quality of life stuff I could hope for, that's right at the top of the list. A_HuPray

real sphinx
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We generally don't discuss those sorts of details pre-launch.

We do like to add in new Papyrus functions, but it's not something we're always able to do (or need to do to support the proposed projects).

rich kiln
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dang. sakura

thin condor
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applies to CC to get them to make new useful functions

rich kiln
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right? thought about doing that many times. 😅

thin condor
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I actually did apply, but never heard back
either they didn'T need new people, or my portfolio wasn't enticing enough

rich kiln
shadow lily
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I wouldn't mind if there were some nice alternative patterns of normal weapons at the top end, because the daedric and dragonbone items just somehow don't look realistic to use.

rich kiln
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do you not have Leanwolf's Better-Shaped Weapons mod? thonk

shadow lily
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I don't. I've resorted to a couple of nice mods that give me "dragon steel" weapons that I can make to stand in for the dragonbone gear, and that at least covers my weapons. 😄

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But it'd be nice to be able to take that one off my load order because the rest of that guy's mods are getting a bit weird.

thin condor
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it still makes the one you use a good mod, though, doesn't it?

rich kiln
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Try the one I mention then. It makes massive improvements.

shadow lily
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Plus I'm getting to the point where I could do with the mod slot. 😄

rich kiln
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Just merge mods if you're running low on slots somehow. and/or eslify some things.

thin condor
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can't you ESLify it?

shadow lily
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But yeah, at the moment I'm basically not using daedric at all, and it'll either be ebony (with a retexture) or the Dragon Steel.

I don't know how to ESL a mod.

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Unfortunately I'm not clear on the steps needed.

rich kiln
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That's what guides are for.

thin condor
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  1. Get xEdit
  2. Run the "Find Plugins that could be turned into ESL" script
  3. Go to the File Header of all plugins the script spits out without a notice about compacting, and add ESL under Flags
shadow lily
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Cool. I'll have to hit them at some point before my next start.

thin condor
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for more information and help, feel free to visit the xEdit discord

trim vigil
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Be careful following this scenario. There are script functions which are dependent on the file being a .esp file. The XEDIT script does not look into the papyrus scripts to see if these functions are used and will incorrectly identify a esp which can be "esl-ified".

stuck abyss
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GetFormFromFile uses the name of the esm/esp/esl as one of its variables, if you change a plugin to esl thats esp and something depends on that function then it will no longer work

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as long as you are just flagging an esp as an esl without renaming it though, it should be fine 🙂 as long as you arent also changing the formids

thin condor
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Adding the ESL flag does not impact GetFormFromFile

trim vigil
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This script failed when a mod was compressed and the esl flag set:

;    The in-game form id of an item is determined by pulling the
;    form from the mod's ESP file.  
    
    Form the_item = Game.GetFormFromFile(0x001366cd,"the_file_containg_the_item_.esp")
    
;    The players inventory is checked to see if the item is there.
    
    if Game.GetPlayer().GetItemCount(the_item) > 0
        do something
    else
        do something else
    endif
thin condor
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the keyword here is compressed
I assume you mean what xEdit refers to as compacting, which indeed breaks a few things
just adding the esl flag should no break anything

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I suggest that people ony compact FormIDs if they are fully aware of everything it affects

thorny lark
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Hello, everyone. I have recently installed Through the Valleys using Wabbajack. I even added a few more mods and everything is working perfectly. However, I’d like to improve the graphical aspect of the game. Nothing too fancy. Just a few texture packs and an ENB and I’m ready to go. I have used Oblivion Upscaled Texures in the past as well as the Cinematic ENB. However, I’ve noticed there’s this new thing called Oblivion EGL. Its funcion, however is not clear to me. What is this? What does it do? What are the advantages of using it? Also, how do I use it and can I use it with ENB? If I understand corretly, it works with 4x texures, but I have small problem with it. Which files, exactly, do I need to download? There are so many of them. How is it compared to Upscaled Textures? Thanks in advance.

thin condor
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grrr, I hate it when I try to use CK shortcuts in blender...

pallid wadi
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Hello. question about Oblivion. How to save the head of an Adoring fan in nif?

scarlet kite
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Hello, i recently got back into fallout 4 after a year. This used to work for me previously but strangly it doesn't anymore. I'm not sure if its because they updated something in CK or i'm missing out something. So i created an esp mod that makes different NPCs have different textures. Textureset>ArmorAddons>Armor. but when i choose Skin under Actors nothing changes bump they are enabled for humanrace, i tried with the dirty,old and normal skin, this used to work and now i can't figure out whats going on.

cursive flame
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@real sphinx I think this is where the Bethesda.net upload issues are meant to go?
The files upload fine for me, but images never upload right. It takes 4-5 tries to get all images to upload (when hitting "save", often images will just vanish, sometimes just a few of them). The images never end up in the same order as they were put, which can seem minor but is annoying nonetheless.

real sphinx
cursive flame
real sphinx
cursive flame
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Thanks for the quick response!

frail magnet
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If a mod has a conflicting addon node, and the mesh used by the addon node doesn't seem to have a BSValueNode in NIFSkope, can I just change the node index, or is there something I'm missing in the NIF?

gloomy leaf
frail magnet
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I went through the NIF twice and didn't see any BSValueNodes.

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The mesh is from a modders' resource, but the addon node conflicts with one from DLC.

thin condor
gloomy leaf
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Yes I know, just circling all of it to make it obvious where to look

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What game is it for Crystal?

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I've only worked with meshes for F4, so no idea how other games handle it