#modding-general

1 messages · Page 25 of 1

spring bane
#

Good news, got a response from Bethesda that someone read it who gets it, and is escalating to devs. So someone should go "oh crap" and start correcting it any day now lol

cursive lily
#

maybe they will roll it together with all the fixes for the NG update LOL

gusty oar
#

Does anyone know the right place to ask about making a free mod from scratch using the fallout IP for another game?

wispy zinc
#

Hi everyone. Im trying to put together a playerhome mod for starfield. Except the playerhome exists within the landscape and isn't an instanced interior. No matter what trouble shooting/tutorials I complete, I cannot Sleep/wait/decorate the location as it is tagged as restricted. and I cannot for the life of me, figure out why. would anyone have any insight?

dense sigil
# wispy zinc Hi everyone. Im trying to put together a playerhome mod for starfield. Except th...

I’m by no means an expert in cell building by it sounds like your location is off. It needs its own location set in order to make it convert into a player home. Either that or you picked a cell that has a keyword attached that prevents building. Like a poi or some location that an encounter exists.

You can drag an outpost beacon and hid it in cell to test. If in game it lets you build or claim as outpost then it’s your location. If it doesn’t then it’s the cell itself. Atleast when I came across this issue prior this is how i workshopped it.

wraith wing
valid parrot
#

So are they making some kind of reward system like idk as an example, discord nitro or perks? It just seems that way based off the latest news

spark gust
#

Hello!. I have a random question and wondering if someone could give me feedback.

I don’t mod or anything but what would the chance be for a mod that adds weapon repairs and jams.

Like for example a weapon that breaks overtime like fo3?.

Something like that was mentioned but I don’t think it would be possible for starfield would it?.

stray jasper
#

The issue with the console mod is that it was also last updated in 2018...

limpid sky
#

Is there a mod or way to get packs to stay on even when you have no spacesuit on?

stray jasper
limpid sky
#

Whoops. Wrong channel. My bad

manic warren
#

I hope yall are ready for the PS people to be disappointed about not being able to get all the new mods, lmao

stray jasper
limpid niche
#

Another call out to request Starfield Creation Kit documentation from Bethesda 😊 with new update would be great to have

manic warren
patent cave
#

Why isn't there a section for Fallout New Vegas mods?

fossil citrus
patent cave
#

I thought it had its own special section like everyone else

keen lynx
#

YO, why duz MO2 keep disabling some of my plugins after I close the game?? it doesnt seem to be causing any problems bc I just reenable them but damn if it isnt triggering my OCD

#

is it the 311 plugin count or somethin??

#

theres nothin weird in my overwrite section either

neon tulip
#

todd still sends NCR hit squads to Josh Sawyer's house to this day

patent cave
neon tulip
#

there are dedicated discords for nv modding i think as well

patent cave
neon tulip
#

Indeed

#

We dare not risk open warfare, he was a chessmaster in his youth

patent cave
#

Please don't ban me from the server, I didn't know.

neon tulip
#

nope too late youve been permanently marked a sedicious communist aggitator

dense reef
remote plinth
#

its not even bethesdas fault so much as it is sony's

covert drum
#

im making my first mod, but i cant get the creation kit to open using steam, what do i do?

wary fractal
#

I'm seeing alot of good mods and creations on starfield on ps, external assets to be exactly

#

So maybe theres still hope for fallout 4 and skyrim ^^

cinder loom
#

No free ones with external assets though (yet) so it looks like at least for now its just verified creator (paid) ones.

wary fractal
cinder loom
#

Bethesda announced they’re beta testing external asset mods in skyrim ps5 late last year starting with verified creators. No ETA when itll go public but implied that it will come eventually

valid burrow
#

The ability to save multiple different mod-list instances under one profile, in the creations menu would be nice.

simple coral
#

Hello everyone 👋 Is the creations down on xbox on Starfield? Cant access creations in the menu

manic warren
crystal harbor
# covert drum im making my first mod, but i cant get the creation kit to open using steam, wha...

I recommend these two videos:
Part 1 - Installation and setup (MO2 and Vortex) https://www.youtube.com/watch?v=l3FuJA1UGvQ
Part 2 - Fixes and patches (MO2 and Vortex) https://www.youtube.com/watch?v=ZuKU4acGCdY
Notes for Part 2:

  • The mod SSE Creation Kit Fixes Update is now known as Creation Kit Platform Extended (CKPE), It's still installed the same way in the guide
  • Skip the Unofficial Creation Kit Patch mod/step, it has compatibility issues with CKPE.
simple coral
remote plinth
#

Is the trackers alliance complete series achievement friendly

cinder ridge
#

iirc all paid mods are achievement friendly.

sullen girder
#

Does he have a mod where you can work in a mine?

cinder ridge
#

That's oddly specific.

sullen girder
cinder ridge
sullen girder
#

I just wanted to know if there is a mod that would help you find a job in the mines

sullen girder
cinder ridge
#

Here I thought the yeraning for the mines thing was just a meme, but I guess not.

buoyant vale
#

Is this the place we can ping modders to ask them a question (if their mod descriptions say it's okay of course)?

wicked needle
#

Anyone here having issues with creations can not connect to bethesda.net servers?

marsh schooner
cold nacelle
#

I have a CK problem. I cannot see the windows for QUST editing and now I cant seem to see the script window either. THis has been an issue for a few months for me but cannot find any info on how to fix this. I tried clean installas of both game and CK, but no luck. CK says the windows are open but I do not see them.

random crane
#

i have a question will cheat terminal be coming to ps soon? if anyone knows

cold nacelle
#

Starfield

rich kiln
# cold nacelle Starfield

Well, I don't have Starfield, so all I can do is guess: I'd try seeing if you can change the window position offsets for the quest/etc windows if for some reason they are open but with positions that put them off-screen, to try and put them back into the visual area. Presumably the relevant settings would be in one of the ini files in the CK's main directory; according to a google search one of them might be "QtCreationKitSavedSettings.ini".

Another thought is they could perhaps be behind one of the other windows, as I had an issue with that once or twice in the Skyrim CK long ago, so you could try manually moving around the windows you do see and see if you can spot the others behind them then move them back into where you want them to be.

cold nacelle
buoyant vale
simple coral
#

Damn , its not fixed yet. Not possible to access Creations in the menu on Starfield on xbox. They sure take their time. :/

plucky fern
#

Hello, I have a recurring crash in Skyrim AE. I only use Verified Creations and crashed in Helgen in the torture room. Then I started completely without creations and after Helgen turned the creations on, then at some point crashed in the Embershard Mine during the final fight. The crash log always says a problem with bsxaudio 2, I already tried without sonic studio, sometimes without headphones, checking directx or drivers, no idea, could it be some plugin, I am clueless xd

floral seal
#

Im not sure which channel to put this but I keep getting the same error with the creation kit and it driving me up the wall is there anyone who might be able to help with this. I can't download the pack I want to use because of this.

visual oasis
#

What’s going on with the mod page on Xbox it keeps moving my load order all over the place

cinder ridge
#

Been seeing others mention their load order getting shuffled around, apparently, and not exactly surprisingly, it seems like Beth screwed something up with the new esm files

valid burrow
#

To whom it may concern, There is a mod in the PS Skyrim creations menu called Skyrim 76 and its description says “don’t download this, it will crash your game.” Sadly it’s currently one of the most popular mods of the month, probably should be removed

wraith kayak
#

guys does anyone know if theres any mods to unadopt kids on skyrim ps5?

verbal pike
#

Hi if someone could help me I would really appreciate it I'm modding fallout New Vegas since I finally have a computer again I've downloaded The Niner companion mod but his backwards hat is missing I am trying to find the ID for the hat so I can just add it to my inventory because apparently it was removed but It's still in the files But no matter what I do I cannot seem to find it

verbal pike
remote plinth
verbal pike
elder elk
clear helm
#

@dense remnant Hair+Beards Achievement friendly ps port when? 😳🙏🏻

wraith kayak
wraith kayak
dense remnant
worldly mica
#

Could I get help with my load order I’m on ps5 and I think I did a pretty good job with my list but my safe file got corrupted and caused a whole host of issues when all I ever did was disable some cosmetic mods a few times so idk if it’s my load order mistake or what but I have to start from scratch now and I’d like help adding quite a few more mods than my first playthrough

stuck pond
#

someone should make a "modding for idiots" manual

remote plinth
#

over the years ppl have tried to make modding guides and help tools and manuals but the problem is u have to have the initiative to find a guide instead of asking on discord every time smth breaks

cyan mica
#

anyone else have problems logging into beth net? Site won't accept my password even after a rest and cookie deletions

full halo
#

Anyone open to commissions?

shadow light
#

Is that creation menu for consoles different for Xbox and Ps?

misty kelp
#

Hi! We're trying to formalize the papyrus language for a school course, does anyone know of a well-developed and open source mod, where we could take a look at the source code ? A github link or something would be perfect. Thanks !

real sphinx
misty kelp
real sphinx
velvet marsh
# misty kelp Hi! We're trying to formalize the papyrus language for a school course, does any...

Workshop Framework would be a good one to check out: https://github.com/kinggath/WorkshopFramework

Also SimSettlements https://github.com/kinggath/SimSettlements

GitHub

Redesign of the FO4 Workshop Scripts. Contribute to kinggath/WorkshopFramework development by creating an account on GitHub.

GitHub

Contribute to kinggath/SimSettlements development by creating an account on GitHub.

#

this may also be helpful to reference too - Bethesda Mod School:
https://www.youtube.com/watch?v=1naNojdx0ek&list=PL2g2oK5KhZT0WUOw0Y_8HFudZbgfmcdEl

In this video, kinggath introduces you to a new weekly series teaching you everything he knows about modding Bethesda Games, using Fallout 4 as the primary example.

Community Modding Tutorials to tide you over while you wait for the series to get to the topic you're waiting for: https://www.youtube.com/playlist?list=PL2g2oK5KhZT3L25H0FqJzSnFib9...

▶ Play video
runic imp
#

trying to install the creation kit from steam and when i do it doesnt open up at alll it says steam64dll not present

prime jetty
# misty kelp Hi! We're trying to formalize the papyrus language for a school course, does any...

You can check out some of my larger projects, I include my source in all of them. Ghoulification also has source code included, and it's pretty well documented

https://www.nexusmods.com/fallout4/mods/79288
https://www.nexusmods.com/fallout4/mods/80425

Nexus Mods :: Fallout 4

Mutations are here! Build your character with Fallout 76's dynamic trait system, now featuring serum crafting, custom icons, and several new mutations!

Nexus Mods :: Fallout 4

Karma is back! Experience a fully fledged, responsive, and polished version of Fallout 3/New Vegas’s Karma system, with custom-animated icons. Highly reactive, customizable, and includes extensive u

thin parrot
#

me looking at all this with an intel i3 core processor knowing none of this is working on a laptop with an intel i3 core processor

crude breach
#

Hello im not sure if this is the right group to ask cause I never used discord and dont know which or what group to ask for help with creations on ps5

#

But for some reason I cant log in on ps5 no matter what I do I even factory reset it any tips please

rich kiln
crude breach
#

I cant use vpn on ps5 I even contacted my Internet provider we were stuck on a call for 2 hours with no luck

rich kiln
#

Hmm. What an odd design flaw for them to not include native VPN support. Well, you might be able to work around that by either configuring a connection through a VPN via your router (assuming this wasn't attempted in the aforementioned call) and/or attempting an alternate connection such as using a smartphone by having your PS5 connect to the internet via said device.

crude breach
#

I can only log in when I stream the game using psn but I won't save the game data I tried everything I could think of

#

Im not sure where to even begin with that 😅😅😅

rich kiln
#

If you mean the router, you'd want to refer to its device documentation; looking it up via its serial number(s) on the back of it will usually find the right documents. For the mobile device option, you'd want to look into how to enable using it as a wifi hotspot that your PS5 can then connect to.

crude breach
#

The only time it works is when im streaming the game through psn

#

I wish I could just ask bethesda why is this happening 😕

rich kiln
#

That is likely from using their network to connect; it'd be the same as using a VPN.

crude breach
#

And how to fix it

rich kiln
#

You seem to either have your ISP filtering out the website, an intermediary in your normal connection route filtering it, or perhaps Bethesda's own service is the one filtering your connection - perhaps due to some sort of regional blocking. You could try contacting Bethesda's customer support for the latter, and attempt to use alternate connection methods as noted above for the former.

crude breach
#

How would I even contact them i tried through the website and we'll no luck at all ,all that happened is i got a head ache and lost a few hours this is my 4th day trying anything to fix it.

#

And the main problem is even if I use a vpn as soon as its off the data will not work same as streaming data😔

sudden oasis
crude breach
#

The category for some reason does not apply at all anywhere on the problem listing

#

Its asking a error number and it doesn't have a error number at all just says cant connect to bethesda.net servers

#

Which is frustrating cuz it works when I stream it on ps5 but not when I play on ps5

#

As a normal game

remote plinth
#

kinda gotta big up nexus for the speed their moderators take down hatespeech

twin grove
#

Hiya, im having some issues related to material swaps in FO4 CK could someone with knowledge help me?

lucid jacinth
#

is there a mod that makes the game autosave more frequently? im not tryna autosave after everything

untold gust
#

Hello Everyone! I am playing a modded new game after the latest Update. Got a problem in the quest ”Into the unknown”, at the stage of going to the temple! It just says ”go to …”. I’m on console and looking for ideas to fix this bug. Would the mod ”scroll of quest fixing” work for this? Ping @fair oriole

#

That is I’m talking about starfield

sudden oasis
sudden oasis
#

But that said, Simple Save Manager.

fair oriole
lofty spear
#

Hello everyone, i upload some port request recently. If anyone can help, it would be amazing.
Thank you very much all VBThumbsUp NukaCola

barren turret
#

Are the fully-voiced, quality followers for Oblivion remastered? I know there's a ton for Skyrim, and there are some generic follower mods for Oblivion remastered, but I'm looking for something approaching the quality of those we have for Skyrim. Just open to suggestions!

lucid jacinth
#

do texture mods require LOD generation?
also whats a good vanilla+ texture mod

lean holly
#

I’ve been trying to use Creation Kit to make a custom Argonian character model but as a “fat corrupt/greedy noble”, I tried googling how to “edit models” and found something called “Body Slide” on Nexus and YouTube. But I can’t seem to figure out how to transfer the character model to Body Slide.
Anyone have advice or tips or suggestions of something I may have missed, etc?

little flume
#

Would anyone happen to have a list of morphnames to be used with the ApplyChargenMorph console command?

wide nexus
#

Okay so what does "extract the archive" mean on The Midnight Ride? I'm new to all this

#

Nevermind I got it

little flume
terse ledge
#

set linkedRef to getLinkedRef

linkedRef.activate aaamytermref 1```

Trying to make a (FO4) terminal open and close a door with this script, just like how fo3 does it and I get this error

```Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "Fragments:Terminals:TERM_aaamyterm_0100269E"...
<unknown>(0,0): Unable to find flags file: Institute_Papyrus_Flags.flg
C:\Users\USER\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_aaamyterm_0100269E.psc(2,0): Unknown user flag hidden
C:\Users\USER\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_aaamyterm_0100269E.psc(9,14): no viable alternative at input 'to'
No output generated for Fragments:Terminals:TERM_aaamyterm_0100269E, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on Fragments:Terminals:TERM_aaamyterm_0100269E
fathom hare
#

Fallout 3 is OBScript, Fallout 4 is Papyrus

terse ledge
#

Gotcha

fathom hare
#

Do you still need help translating that into Papyrus or do you think you can figure it out on your own?

terse ledge
#

I'll go and try and learn it on my own, then come back when i need help.

fathom badge
#

Bon matin!
Playing starfield on playstation here. I’m using starvival AND useful infirmaries but I don’t get prompted on my surgical bed. Ive read that they are compatible and even synergistic. But perhaps not?

terse ledge
#

F04. Trying to make terminal entry open a door and keep getting this error
linkedRef.activate(Game.GetPlayer())

Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "Fragments:Terminals:TERM_aaamyterm_0100269E"...
C:\Users\USER\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_aaamyterm_0100269E.psc(0,0): unable to locate script Terminal
No output generated for Fragments:Terminals:TERM_aaamyterm_0100269E, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on Fragments:Terminals:TERM_aaamyterm_0100269E
terse ledge
#
Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "Fragments:Terminals:TERM_aaamyterm_0100269E"...
C:\Users\Brady\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_aaamyterm_0100269E.psc(7,0): variable linkedRef is undefined
C:\Users\USER\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_aaamyterm_0100269E.psc(7,10): none is not a known user-defined script type
No output generated for Fragments:Terminals:TERM_aaamyterm_0100269E, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on Fragments:Terminals:TERM_aaamyterm_0100269E

New error after extracting base.zip

fathom hare
# terse ledge ```Papyrus Compiler Version 2.8.0.4 for Fallout 4 Copyright (C) ZeniMax Media. A...

Stored in a file Data\Scripts\Source\User\AAAMyTerm.psc

Scriptname AAAMyTerm extends Terminal

Event OnMenuItemRun(int auiMenuItemID, ObjectReference akTerminalRef)
    If (auiMenuItemID == 1)
        ObjectReference linked = akTerminalRef.GetLinkedRef()
        If (linked)
            linked.Activate(akTerminalRef, true)
        Else
             Debug.Trace("No linked reference found for terminal.")
        EndIf
    EndIf
EndEvent

This is what a non-fragment script would look like for this assuming you have linked a reference to the terminal in the render window. Fragment scripts are normal scripts except that the CK UI tries to hide as much of the full script from you as possible.

So if you insist on using a fragment script instead of a full normal script then you would paste something like this into the fragment window.

ObjectReference linked = akTerminalRef.GetLinkedRef()
If (linked)
    linked.Activate(akTerminalRef, true)
Else
    Debug.Trace("No linked reference found for terminal.")
EndIf

The main issue is that your linkedRef variable is not defined as a variable, and it must be. You must declare a variable with it's type and identifier name like <type> <identifier>, or ObjectReference linkedRef in your case.

#

It might also be SetOpen instead on Activate but I cant remember how that works for non-teleport doors.

ObjectReference linked = akTerminalRef.GetLinkedRef()
If (linked)
    linked.SetOpen()
Else
    Debug.Trace("No linked reference found for terminal.")
EndIf
#

The GetLinkedRef() function also might fail if the terminal has more than one linked reference. If the terminal has more than one linked reference then you have to use Keyword to disambiguate them.

terse ledge
fathom hare
#

That one is run by KateAces and is good and trusted. It is a copy of the original official wikis which are now gone. UESP also hosts the clones of the original wikis and I recomend these too because they have ALL the old official wikis, not just Fallout 4. It is often valuable to cross reference a topic between each game, especially between Skyrim and Fallout 4.

#

It sucks because when the official wikis were taken offline they were cloned by a few communities to carry on, which is good in itself, but now each has grown in its own direction. So there will be new notes and contributions that are on one wiki and not the other.

floral cape
#

As an aside, I just noticed my git repository is in the wiki somewhere and I'm honored to be part of dev history

terse ledge
#

ObjectReference Property NewProperty Auto Const


Event OnActivate(ObjectReference akActionRef)
self.BlockActivation(true)
EndEvent```

I can't get blockactivation to work.
#

Figured it out by switching to onload

coral rampart
#

Idk if this is the place to ask but does anyone know if grafs habs mod is achievement friendly? I was gonna do a no mod vanilla run but i miss the habs, so if its achievement friendly it will be the only exception unless i pair it with PDY and the patch. Thanks, i have used it before but with non friendly mods so am entirely unaware if it is.

sudden oasis
#

It is not, however, he JUST made Verified Creator this week, so stay tuned.

thin condor
# terse ledge ```Scriptname aaamydoorscript extends ObjectReference Const ObjectReference Pro...

Because of the way script events work, chances are that the object has already done (or ignored) its default activation processing by the time the script receives the event, so calling BlockActivation() on the object in the OnActivate block will not affect the current activation.
https://ck.uesp.net/wiki/BlockActivation_-_ObjectReference#Notes

Member of: ObjectReference Script
Blocks, or unblocks, normal activation processing for this reference. References with blocked activation will still send OnActivate events to scripts attached to them.

#

also, the NewProperty is not doing anything in this scenario and can be deleted

coral rampart
solid saddle
#

Hello! I am working on a mod for Starfield and I ran into this issue with a custom helmet. When I sit in a pilot seat the helmet is still visible in the first person view. I believe I found a work around using xEdit but I would like to see if there are any solutions using creation kit.

elder elk
#

Mod Request: Simple Standalone Wigs (Starfield— Xbox Series X)

Basically, I’m looking for a mod that adds hair as headwear/hats.

There’s a "Disguises" mod that does this, but the colors are random and change every time you put them on, which is annoying.
I just want simple wigs that stay one color—

like a black, brown or blonde wig item that stays one color. No fancy scripts or faction stuff needed

just hair models moved to the apparel slot so I can swap looks without going to an "Enhance!" clinic every time.

If anyone can port or make something like this, that'd be huge.

analog abyss
#

Hello, I’m hoping there is a moderator who can help me. I am disabled and just figured out that Starfield and the other two games have a load order. Can you please help me out with this issue, I have tried the Internet and have found multiple ways of load order, I have even paid for one only to find out that it was just that person’s personal load order. It would be helpful if Bethesda had idiot, proof load order diagram on their website.

swift crypt
#

@blissful oriole Unsure how to contact you other than through here but your new mod called "NPC Health Overhaul" has a bug. I have no DLC's to be clear but I try to install it and I get the "This Creation cannot be enabled since it depends on files that aren't present." I was wondering if you could fix that. I also on the Bethesda website go see what it needs and it doesn't show me.

#

I'm on Xbox

blissful oriole
swift crypt
#

I would love to use this mod for my Star Wars load order but I can't because it requires Shattered Space 🙁

blissful oriole
tight imp
#

hey im in need of assistance with scourge + true damage, reason why is because enemies 1 shot me yet take a whole magazine to kill and i just started the game, now at lvl 2 around sanctuary hills does anyone here have an answer?

velvet lance
#

(not sure where else to post this) I was hoping to report/have fix for a mod made by SirRuin on PlayStation creations for Skyrim called Fair Tweaks. if anyone knows who this modder is or a way to communicate with them please reply, thankyou

analog abyss
#

Hello, I’m hoping there is a moderator who can help me. I am disabled and just figured out that Starfield and the other two games have a load order. Can you please help me out with this issue, I have tried the Internet and have found multiple ways of load order, I have even paid for one only to find out that it was just that person’s personal load order. It would be helpful if Bethesda had mod list for dummies like the books diagram on their website.

stray belfry
#

Hi, how's it going? I was wondering how to get started in the world of modding with Oblivion.

surreal locust
#

Hey guys
Does anyone know where I can find some modding projects which hire and commission 3d-2d artists?

thin condor
analog abyss
#

Hello, I’m hoping there is a moderator who can help me. I am disabled and just figured out that Starfield and the other two games have a load order. Can you please help me out with this issue, I have tried the Internet and have found multiple ways of load order, I have even paid for one only to find out that it was just that person’s personal load order. It would be helpful if Bethesda had mod list for dummies like the books diagram on their website.

thin condor
#

With the amount of mods available for the games, there's no way anyone can write a definitive load order guide.
There are also some mod conflicts that cannot simply be resolved by reordering, a dedicated patch is needed

flat valley
#

Hi i do not know if here is the right place to ask so i just need a very simple retexture for a armor mod that already exist for starfield as i want to add a rugged, weathered red 'X' to a Mimban helmet mod. i use MO2/Genesis pack.

acoustic glen
#

I uninstalled starfield cuz i cant for the life of me figure ts out, sometimes when i launch and play its perfectly fine no problems at all then sometimes its no sound. Other times its certain textures missing like me being a floating torso or some walls in akila missing. Usually restarting the game works but like does anyone know why? Idk if its mods that got broken after the freelanes update or what cuz holy man its ridiculous

mossy zephyr
supple salmon
#

In Creation Kit for Skyrim SE.. How exactly does Extensions > Import Topics/Dialogue work?
can i really just import all my dialogue from a text file?

acoustic glen
#

Then ofc followed by missing textures npcs being just neck and head no sound etc

mossy zephyr
# acoustic glen Oh? I thought it all got stored under the data section? I have uninstalled and r...

Whenever I run into any issues from over modding and I wanna do a scrub of Starfield completely, I delete the creations from within the game load order menu, then exit game, uninstall game & creation kit completely on steam then I look for the following 4 folders and delete them as well:

  1. Documents > My Games > Starfield
  2. steamapps > common > Starfield
  3. Appdata > Local > Starfield
  4. Appdata > Local > Temp > Starfield

Then restart PC, reinstall a fresh copy of the game and go from there
This is ofc what I do and I'm merely suggesting it as an option for your troubleshooting journey - Hope it helps friend 🙂

acoustic glen
#

Have you had issues with mods randomly uninstalling themself since the update?

mossy zephyr
acoustic glen
mossy zephyr
#

If you're only using the in game creations tab then we're pretty much in the same boat
So it shouldn't uninstall on its own afaik and have experienced

acoustic glen
#

I see i see, hopefully clearing those out helps prolly just some left over mod thats tweaking out i hope haha

mossy zephyr
#

With mods I also always keep an eye on the Plugins.txt file after I install a new mod
Found: Appdata > Local > Starfield

It will show you the current load order as per what you've set in game and if the mod is set to active in game you'll also see an * next to the mod name
Not sure if you already know this but figured I'd tell ya anyway

#

Don't edit this txt file as it is automatically managed and updated by the game

acoustic glen
#

I did not :)) tysm

mossy zephyr
#

All good friend happy to help 🙂
We all gotta learn somehow

blissful oriole
# swift crypt tysm

Updated the NPC Health Overhaul mod to be base game only on console. Should be able to download it now.

naive skiff
#

Are F76 mods on the table for discussion here?

elder elk
#

Heyy guys does anyone know if mod authors

'itsWhittz' is still active?

spring burrow
#

Mods can be incompatible etc so that's another issue and changing their order won't help you

noble eagle
#

By chance can someone help me figure out what's causing my game to crash in the Ship Builder?

magic cypress
#

Hi everyone
I'm modding Skyrim SE with Complete Alchemy and Cooking Overhaul and playing localized (not English) version
For selfmade potions CACO uses template: <Strength> Potion of <Effect>
I have <Effect> localized, but "<Strength> Potion of" still in English
Cannot find these strings using SSEEdit

Default Skyrim.esm has GameSetting - sCreatedPotionNamePrefix but CACO hasn't so it renames potions some other way

By chance can anyone help?

coral rampart
fickle thunder
fickle thunder
vague cape
#

anyone know how to make a NIF mesh visible through walls and other solid objects in Nifskope? Similar to the effect shader flag "Greater or Equal To" Z Test function, but for the mesh itself? I think it has something to do with NiStencilProperty?

pine copper
# fickle thunder Fallout 4 btw

That's the whole problem, the game facegen is used instead of realtime generation, and there is an error in the game code, the alpha channel is taken into account. Solution.. install replace mod npc's.

#

but with a large list, it will cause freezes.

#

shutters

remote plinth
#

@summer spade Skyrim has a load of rlly good non-ripped hair mods but they're not VCs and are only on PC, just btw

summer spade
#

Yeah, I know, but I'd really like both for consoles. A VC made vanilla hair pack would go great on both xbox and playstation, especially playstation.

dawn mirage
#

Yo so what if i don't want a certain mod in my collection from Nexus mods i have downloaded can i disable it because Sim Settlements i think adds buildings to settlements but i want to use a mod that cleans those places up and fixes the buildings it adds it's own buildings to those settlements and makes all nice and fresh it's a storywealth collection i am using and am using the game version before the next gen

#

I would ask google but am trying to fix my issue Boston's Precombines are so messed up buildings and stuff appear then disappear and all that

#

It's insane but i have the Mod fix pack that is meant to fix that but yeah don't think it has looks like only boston has this issue for me

#

If anyone can respond or that much appreciated

blazing jungle
#

Need Help

tawny heron
#

Need a Modder to do a makeover of Betty Howser to Betty White /engage

summer spade
#

Mh?

dapper oxide
#

We got vanilla hair mods on ps nd modded hair

#

A vc of vanilla hair is just a waste

summer spade
#

Not for those who'd want an achievement friendly version, but I guess skyrim doesn't have achievement friendly vc's yet.

wet kettle
#

Hello all I have never modded before but I did dabble in light game making on dreams ps4 for a few years so I have basic experience

I was wondering I really want to get involved in modding going forward i especially am excited to try to make mods for the upcoming elder scrolls 6

I was wondering which game would you recommend I start learning how to make mods for? I am thinking Skyrim is probably best bet if i want to learn how to do the next scrolls game but willing to try any and all

Thanks I appreciate it very much

shell bronze
#

Skyrim is a good option as it is "easier", in that the engine has changed much since then and making mods has gotten more involved, so Skyrim as a starting point means a lower barrier for entry given its age and community around it, so lots of support too. If your ultimate goal is to make mods for TES6, then getting familiar with the newest version of the engine would be important since many if not most all the features will directly carry over to the next game, so dipping your feet into Starfield would be benefitial long term.

shell coral
#

agreed. honestly whatever is most likely to get you to start is the game to pick, but sage advice by Halcyon

sharp oasis
#

Is it fine that I post this Mod Jam here?

Might be of potential interest to new and old Modders.

https://itch.io/jam/fnv-ap-mod-jam-1

hollow shore
#

Now that bethesda figured out mod storage increase for fallout, skyrim isnt far behind... right?.... right?...

covert pelican
#

Don't take this as anything but speculation, but IMO look to November. Perfect timing since that's the 15th anniversary of LE and the 10th anniversary of SE.

hollow shore
dapper oxide
zinc delta
hollow shore
#

Imma take a moment before thinking if a debate with a mod would go well

unreal cloak
#

Any obvious reason why a new nif and new material wouldn't show up in the game (Starfield) even though it appears to be working fine in both the creation kit and Nifskope? Tried running the mod as esp and esm (removing one before trying the other).

green orbit
#

The first thing I'd do is make sure it's packed in an archive via the CK. I've never been able to get meshes or materials to load as loose files from the Data folder.

Any other reasons would likely be unique to the model type (placeable outpost items have some restrictions on what data their .nifs must contain, armors have to be weighted properly to appear, etc.)

unreal cloak
green orbit
unreal cloak
dapper oxide
#

Still dont change what i said

sharp swift
#

Man I was hoping for Hotm or the kinggath creation since I know both went to QA at the beginning of the month but it looks like skyrim is a no show this week for creations

unreal cloak
green orbit
cursive saffron
#

is there a mod that puts eso vampire feed animations onto skyrim? or like a close mimic of the animations

sweet grail
#

Is there an ETA on creationkit.com coming back up? Site says to come here for news ?

rich kiln
vernal surge
#

Not like they're updating anything at all or new game at all

hollow shore
sour sorrel
#

Hey I think someone's account is hacked and they're posting a scam

ripe frost
#

are there mod packs for new vegas two wastelands? I got a new pc and would like to maybe play vegas again I never played two wastelands, but I remember enjoying both f3 and fnv, I just know modding can be hell when u got 200+ mods to fish out and install

#

I'm kinda sad cuz both bioware and bethesda kind of haven't really released anything in the spirit of their studios in a while

mighty drift
#

Managing load order thru Vortex is slow af, so directly editing plugins.txt with Notepad++ is far quicker for me

frail magnet
#

Hm, Steam doesn't seem to be installing the Creation Kits properly anymore.

thin condor
#

Which one?

rocky zealot
#

@tranquil thicket think there might be an issue with the Latest All trilogy lightsabers mod on xbox I downloaded the update on Xbox and it said, that it wasn’t downloading properly.

I have managed to get the lightsaber from the crate in lodge basement by deleting mod and loading a save game with current load order saving and restarting and downloading mod again and then when it prompts to use current load order selecting that option.

the issues I have are that there is no sound whatsoever with the lightsaber from the crate and then when I have gone to the craft station and learnt the “padawan, knight and master” lightsaber similar to before there are no lightsabers appearing in the industrial work bench to create.

as it states it WIP I’m not sure if this is a bug or it’s the current state of the mod. so I’m sorry if this is the case I’m just not sure so I thought I’d report it.

frail magnet
# thin condor Which one?

Skyrim (Legendary Edition)'s and Fallout: New Vegas's.
Instead of installing into the Fallout New Vegas folder it was installed into falloutnv 22480 and similarly Skyrim's was installed into skyrim 202480.

unreal cloak
white hedge
#

Anyone knows how to covert a 3d weapon model into a creator file for fallout 4?

noble helm
#

What would you guys recommend for the best starting mods in a load order like quality of life stuff like that etc

real sphinx
#

Welcome, this channel is for discussing BGS modding in general, and topics that cover multiple games!

real sphinx
neat spade
#

hi

safe trout
#

moding

austere grove
#

ok weirdo

#

🙂

#

jkjk

real drift
#

so forums are going to be goen soon?

green ether
#

On July 6, we will start archiving smaller, less populated Categories. At this time, you will no longer be able to access these Categories.

real drift
#

rip.

lusty flicker
#

we need channels here on Discord to give us notice when the creation clubs on Skyrim and Fallout 4 are updated. The forums were the only reliable source for that. Please implement channels for that

daring fossil
#

A user released a modders resource of some Morrowind style Nord homes and a user said they'd make great Skaal homes so I guess I'm now overhauling the Skaal village? 😄

inner vigil
#

Oh my god

#

Yes

#

One thing I never did in the skaal village was explore as the houses seemed the same

#

Will be super cool to have a reason to explore them

real sphinx
inner vigil
bold field
#

Sharing work of mod projects is allowed here right?

lusty vigil
#

I believe so

bold field
#

TCW just released this great work honestly

tawny igloo
#

Ooo

green ether
#

Yep, you can upload a .ESP. Anyone can reuse republish that test room as needed, no credits needed.

real drift
#

just curious. i notice for the xbox version of skyrim is having issues. do i need to reinstall it for xbox series x? cause when i install and delete mods, it kicks me and cause an error. i even notice. when trying to view the load order pressing y. it doesn't do that, but backs me out of the game.

thorny lark
#

do it dyno!

stone bay
#

Hastily made this as a joke last year to compliment the dwarven armored mudcrab, but the wierd and cringy side of me wants to take it seriously for a dungeon idea...

hexed whale
#

Mite b cool

stone bay
#

Maybe 😅

fresh hinge
wraith bramble
#

Is there a way to mod new Vegas without owning any of the dlc yet?

solar cradle
#

you dont need new vegas's dlcs to mod it, that said, you're gonna want the dlcs for much of the bigger hitting stuff on the nexus

covert pelican
#

It's been literal years since I last popped open the NV Geck, and at the time I had no DLCs and it worked fine.

solar cradle
#

yeah

wraith bramble
#

ye yeah

#

Unfortunately i missed the sale on steam where it was like 9 bucks for all the dlcs on it

covert pelican
#

GoG runs that sale pretty regularly.

grizzled torrent
#

If anyone needs any Fallout 4 load order assistance, regardless of what platform you use, here is the Survival Guide: https://docs.google.com/document/d/1aknl_ze1hHUCiTBgz55dSzBBsfvG7iGXlRNIGWObyME/edit Here is the Guide's official thread on the Bethesda.net forums that has been archived for future use (at least page one, anyway; it is the most useful): https://web.archive.org/web/20210518003255if_/https://bethesda.net/community/topic/57726/updated-load-order-faq-and-assistance-thread-all-platforms?language[]=en

#

If anyone needs Skyrim SE load order assistance, there is not an official thread at the forums. Here is Logical Load Order Template: https://goo.gl/DPwS8B As far as I know, it can be used on all platforms. I use it on PC and Xbox to keep me organized since I manually mod and only use Wrye Bash or the in-game manager. Very helpful for organizing things.

unreal swallow
#

Turtle!

grizzled torrent
#

Oth!

solar cradle
#

poggers

grizzled torrent
#

Kyra!

#

(also, no need to ping, I'm right here.)

#

Always happy to help with load orders. Very good to see you. 🙂

green ether
#

Does anyone want to make a list of links, for tools need to make mods? Something new ppl will be asking for.

thick oasis
real sphinx
# thick oasis https://twitter.com/PumpkinDynasty/status/1394664859778752517

Neat! Not too much analysis of single-player modding, at least compared to multiplayer. I suppose when one is launching mega-popular eSports-shattering genres, single player mods don't look as flashy. But it's an oversimplification to simply view single-player mods as "extra content."

NeverKnowsBest touches on this in his recent Elder Scrolls series analysis, as well as his excellent "How mods drive innovation in gaming" video, although like most mod videos its focused on multiplayer.

Noah Caldwell-Gervais has a phenomenal video on Half-Life mods that digs deep.

#

This is a video survey and critique of 17 great single-player mods for the original Half-Life. It tries to show the wide spectrum of creative output by some of the best and most interesting modders from back in the day. All of these mods are available for free to download, simply put the mod's folder in your main Half-Life directory (Often C:\Us...

▶ Play video
thick oasis
#

Oh nice i'll check these videos out! I'm hoping to get interviews with various modders from the community also so if anyone has any recommendations of BGS modders, please send them my way!

#

Also would be cool to get an interview with someone at Bethesda maybe 👀 👀

real sphinx
#

It's hard to get a hold of a lot of Morrowind and Oblivion modders. I tried finding Rhedd and Allerleirauh recently, who were behind the super popular Morrowind mod "Rhedd's Heads." I even know Rhedd's actual name and some games he's worked on, but it didn't help. Shame, they were phenomenal members of the community.

thick oasis
#

Hmm, I'll make a note of the names. Thanks for the help @real sphinx !

real sphinx
#

My memory of old school modders is pretty dusty, but I'm pretty sure Raptormeat (behind the indie game Rodina) contributed to some Morrowind mods as well. https://elliptic-games.com/

thick oasis
#

Oh nice, I'll try and reach out to them!

unreal swallow
#

I thought I seen Raptormeat back in the day on the old morrowind modding forum

pearl rover
#

#SkyrimSE #XboxSeriesX #HowToMod

0:00 Shout-Out To Reddit

01:00 Clear The Reserved Space

01:38 Hard Reset

01:55 Logical Load Order Template

03:02 The Load Order Tool

📜Link to the Logical Load Order Template:
https://1drv.ms/x/s!Ap50IT6yt1D2iGoJnUPmzq90xHah

🛠️Link to the Load Order Tool:
https://1drv.ms/x/s!Ap50IT6yt1D2iGo7pe9GnUlDYnyf

...

▶ Play video
winged rose
#

i dun did some Herne & Cespar level designerino.

kindred hinge
#

One of them was kind of cheat-y, but the other two were not at all cheat-y.

#

I think the third one stopped working at some point.

thick oasis
#

Mind if I DM you @kindred hinge ?

stone bay
# winged rose

Your Elsweyre exterior work is looking beautiful! 😊 👍

winged rose
#

Thas Hammerfell, the abecean isles

stone bay
#

Ah, my bad 😅

stone bay
#

my research in learning how vfx .nifs work is paying off...finally.. pensob

winged rose
#

Man that's cool as hell. Even if it may look a little fart cloud-y

stone bay
#

Thanks! The painful part is having to do all the translations and transitions within nifskope, and lots of trial and error, but when I got my first ever one working from scratch I nearly fell out of my chair in excitement. It was a pure nerd moment. Bethesda probably has proprietary tools in their pipeline that makes it a breeze for them compared to this..

rugged imp
#

From what I understand, they do.

stone bay
#

Yeah, I'd worry for their sanity if they actually had to... 😂

rugged imp
#

@stone bay Love what Im seeing! I love Bound Equipment spells

stone bay
#

I'm glad you like the progress on it! Heart
There's next to zero documentation of VFX nifs, so I had to resort to spending weeks picking apart their branches in nifskope and putting them back together, learning how each component controlled another and vice versa. It was a frustrating, fun, and rewarding experience for me. Hoping to find time to write a proper guide on VFX making from scratch without relying on premade Bethesda nifs.

rugged imp
#

That'll be really helpful

kindred hinge
#

No, go ahead, @thick oasis . it's been years since I did anything with Morrowind, though.

knotty ether
# real sphinx https://www.youtube.com/watch?v=FOy4Aopuy98

especially with you folks, you've always had a penchant for using mods to gauge community interest in certain features- no doubt that settlement building mechanic was a result of the success of Real Time Settler, or the weather systems present in 4 and to a greater extent Fallout 76 are even consdiered because of Anro's work on Nevada skies or the weather mods for Skyrim. It's really moving honestly to see that a studio so readily embraces community content and uses it to evolve the games themselves, which is precisely why you guys are my favorite.

#

Now here's hoping we see a mechanic like Xilandro's vehicles find their way into Fallout 5- if the system isn't already present in Starfield of course 👀

solar cradle
knotty ether
#

great as usual 😛

solar cradle
#

nice 😄

velvet marsh
# knotty ether especially with you folks, you've always had a penchant for using mods to gauge ...

Speaking of settlers, I wonder if we could see some form of a Bethesda take for Sim Settlements? Maybe new form types and engine level functions specific to it? All of which could later be expanded by Kinggath, if he decides to do Sim Settlements on future games.

Starfield being a game about planetary habit & space station settlements would sound pretty decent to me, and could lead into gains for TES6 with kingdom level settlements.

knotty ether
#

it would be a dream come true for me

solar cradle
#

i love camps dearly but when 76 modding comes i really wanna take a look and see if we can't make workshops be persistent and work more or less like the settlement system

velvet marsh
# knotty ether in my personal opinion, camps are the ideal way to go. Although if they DO retur...

For camps I would say "why not both"? It can be an easily accessible option and then have full settlements as an optional extra tied to guilds. In TES6 I'd imagine a Game of Thrones style noble house that we can interact with and eventually become a higher ranking member to where we get to be a lord, and from there we'd be able to run full settlements. For the base game version of it of course, mods & cheats would allow players to just build if they wish.

Although if they DO return to settlements in the next game, it would be best to have one single large settlement like Vault 88 with evolving buildings like real time settler. They could also throw in a Bethesda classic but with a twist- Faction leadership, but you make your own faction.
For this I completely agree. It would be the best usage of BGS skills to make one planetary settlement and then modders can add new locations, with a stronger base to work with.

solar cradle
#

i also really wanna re-implement manufacturing, but conveyors just dont seem like the right way to do it, as in 4 if youy have a load of them physics gets very screwy very quickly

knotty ether
#

vault tec workshop was an excellent experiment that provided prime examples of why some things just don't work

velvet marsh
#

In TES I would say don't give the player status as a noble automatically, have it be a reward for a lot of quest progression or even special objectives. One strength is branching paths in quests

knotty ether
#

then you got some pure joy objects, like the junk cannons

velvet marsh
#

And let players have the option to decline it, if it doesn't make sense for their character(ie if you're playing a thief)

#

I didn't like vault tec workshop originally but ironically yesterday was building with it and having fun. It goes quite well with mod added stuff

solar cradle
#

vault tec workshop is cool but it really is a pain in the butt to get enough resources to have even a smidgeon of a good looking vault

velvet marsh
#

oh yeah true I'd just cheat when I want to build a lot with it

solar cradle
#

yeah

knotty ether
#

I spent so long building a great vault, used the whole space til I hit budget limit, was so happy with what I made

solar cradle
knotty ether
#

started bringing in settlers

#

turns out they can't path worth a damn

solar cradle
#

ouef

knotty ether
#

all of em stayed in the first room

fathom hare
#

What do you mean by pipes?

velvet marsh
#

The vanilla balancing didn't work so well, but at this point I can understand why. Because of hardware limitations from PS4/XB1, they had to plan it around having only 10 or 15 settlers with not much built. If not for that, likely things would have scaled up much larger.

Then on 76 even more restrictive build limit becuase the same console limitations only now it's on a huge MMO system.

solar cradle
# fathom hare What do you mean by pipes?

instead of having physical objects on the conveyor belts they'd have an internal inventory that would deposit into the next slot (conveyor belt, manufactory, whatever), no slot to output to? no movement.

fathom hare
#

If only consoles had fully upgradable hardware like a PC. Then the weakest link would be so weak.

velvet marsh
#

Papyrus only got 4 threads as well, due to the very weak CPUs on old consoles. So that takes a lot of ingenuity to work around, both for modders and likely the same for the devs during development. Some modders have done amazing things even despite that, but they have truly incredible skills as programmers.

solar cradle
#

basically removes the strain on the physics system and keeps stuff clean when something breaks

velvet marsh
#

You could simulate that by abstracting it with scripts, where the machine can store how many it should have as a variable. But could end up being a lot of logic.

#

it'd just Disable() the objects and iterate their variable, later Enable() when needed

solar cradle
#

yeah

fathom hare
#

ActorValue may work very well for that too. Despite the legacy name, they can be applied to ObjectReference as easily as Keyword.

solar cradle
#

i'd have to take a look at how that might actually work in engine, but i feel like it would be much less screwy when you're handling a large enough amount of items

velvet marsh
#

This does get me excited for future games. We've got some of the best scripters around and posting on here. Imagine if the developers gained ideas from here

solar cradle
#

last time i made a large scale factory stuff just kept falling underneath the conveyors and it was a pain in the but to clean and when i was there my fps dropped to like 20

#

not fun

fathom hare
#

The devs probably are looking in. Some might even make mods.

knotty ether
#

nobody:
absolutely nobody:
BGS employees making mods:

fathom hare
#

Yea, eat that dog food.

solar cradle
#

i have a whole list of mods i wanna make for 76, including stuff like magazine rebalances, flares actually being useful, un-cut the laser musket, etc etc

fathom hare
solar cradle
#

also in light of legendary rerolling being disappointing, my own version of legendary modding

knotty ether
fathom hare
#

I just assumed it was the public steam release version of CK. I thought if it was for a current title it wouldnt show up but I dont know how it works.

knotty ether
#

if you hadn't noticed I quite like my music references

solar cradle
#

depends i guess, dunno how discord picks up on the ck tbth

solar cradle
knotty ether
#

tis my very inspiration pensive_uwu

#

first time I heard "bye bye love" on an old victrola I was like "hold up"

solar cradle
#

lol

#

on of my mod ideas is making the bomb diffusal encounter work as a full power nuke if you biff it

#

but from what i can gather that may or may not be possible

knotty ether
#

ooooooh, that would be sick

#

if and when you make that one I'll def be running it on my servers

solar cradle
#

yeah, i'm unsure how nukes work though, from what i can gather (ie my observation in game) they have a bunch of nuke zones stored far northewest off map that move around when you nuke places

#

i'd for sure give the encounter a longer countdown timer, and maybe a specialized warning (the bomb's not exactly an icbm) but i really think it would be cool

knotty ether
#

worst i can imagine is you'd need to have it disable one of the siloes to prevent a fourth potential nuke zone. have a corner popup say something like "The EMP blast has disabled site bravo's targeting parameters!"

solar cradle
#

yeah

#

though i think a 4th silo was cut from the game so depending on how far out that was set up i could just grab that one's nuke

sick juniper
#

there's a mod author role now?

thorny lark
#

yes

sick juniper
#

I'm just surprised, none of the mod authors I know have it

thorny lark
sick juniper
#

ahh, i see

thin condor
#

happy orange noises

sick juniper
#

what's stopping people who aren't actually mod authors from just clicking that anyway? seems a little redundant

thorny lark
#

don't think there's really any benefit from clicking it

#

you just get different color

sick juniper
#

well what's the point of it being a "mod author" role, and not just "orange" then?

steep sand
#

yo that's sick, an orange

thorny lark
#

hi miami person (I think)

steep sand
#

yeppo 👋

thorny lark
#

nice

strong sorrel
#

@bethesda do you accept moding in fo76 ?

steep sand
#

oof

thorny lark
#

a h yes ping bethesda lol

strong sorrel
umbral anchor
#

lmao

thin condor
restive sable
strong sorrel
sick juniper
#

I'd assume teso is designed in a way that you can have client side mods that don't effect anyone else's gameplay, meanwhile fallout 76 might just not be designed to work like that without affecting everyone else in the session, much similar to hackers in online fps games.

strong sorrel
thin condor
#

ESO's "mods" aren't really mods in the sense we know them from Skyrim or Fallout 4 - they make use of specific functions that the devs have allowed the addons to use, but many of the things that are possible in single player games are not possible in ESO

#

if FO76 wasn't built with a system that makes specific functions available to use for addons, they can't provide the same functionality

strong sorrel
#

its weird the top mod from nexus
its addon for one better gameplay ?

steep sand
#

these mods are client side

strong sorrel
#

so why don't you just accept it?

steep sand
#

I didn't say anything chill out mate

strong sorrel
thin condor
#

as I don't really like postnuclear wasteland scenarios, I haven't gotten really into Fallout and don't know their exact stance, but bethesda has the rights to even disallow these (not sure if they do).
anything that gives one player an advantage over another can be forbidden at the developer (or, rather the service maintainer)'s discretion

strong sorrel
knotty ether
#

nothing really to give any advantages, just model edits and inventory sorters mostly. the rest will come when we get mod tools but based off the ATHENA code there's gonna be an exporting system for taking your main character onto private servers while still leaving you free for the official ones

thin condor
#

well, a model edit that places a big, glowing arrow above a small, hard to find but valuable item does give you an advantage

knotty ether
#

how so?

#

we have those for enemy gore piles when they despawn, and it's fine

#

doesn't offer an advantage beyond helping grab something that would otherwise be clipped into the ground

strong sorrel
thin condor
#

nw?
classic pve?
I'm confused...

strong sorrel
#

adventure = pve classic
private world = world just for first ppl
nw = nuclear winter

thin condor
#

ahh

strong sorrel
#

exemple whith its possible in using mod

umbral anchor
#

fallout 76 gets laser musket paint schemes and fallout 4 doesnt?

#

scam

strong sorrel
# umbral anchor scam

its fo76 just i changed texture laser for view just in clientside one musket laser 😉

umbral anchor
#

isnt that the hot rod flames paint from the atom store

#

feel like a different kind of modding is going on here

strong sorrel
#

one another exemple

strong sorrel
umbral anchor
#

what

strong sorrel
steep sand
#

Lmao that first one is broken

stone bay
knotty ether
shadow flower
#

Not sure if this has been discussed before, but if I'm in a modding project, do I count as a "Mod Author"? I personally haven't made my own mods.

#

Oh hey @stone bay

umbral anchor
#

if youd be listed in the credits for the mod i assume yea

shadow flower
#

Makes sense

umbral anchor
#

i mean if anyone asks what mods youve made you can say you contributed to that big one

shadow flower
#

Got it, thanks!

umbral anchor
stone bay
knotty ether
cold meteor
#

how do i get the MA role

covert pelican
#

Can't remember where it's at but there's a channel with a post in it that you can react to to set your role.

static flare
#

LETS GO

cold meteor
#

ohhh server updates

#

now i can pretend im special

#

@real sphinx RDO for SSE is very outdated and contains bugs. It's been revised significantly but only for LE.

real sphinx
magic loom
#

Iirc it’s minor and has to do with specific follower dialog triggers. I use RDO in most load orders and it’s enjoyable which is what really matters. Would be cool to get an update on the SSE version though!

cold meteor
#

readme has the 2.0 changes

#

mostly yeah just don't use the followers

real sphinx
#

Like Gelebor and Valerica? Funnily enough most of my testing was running around with them. That's actually why they're in the article banner and the Bethesda.net Skyrim Mods banner.

Getting a good shot of Gelebor and his super pale skin in broad daylight isn't easy! At least he only has one day-glow arm in the web banner.

lusty vigil
#

Would we be able to get support directly from BGS Staff?

#

Like, in help navigating the CK

shadow flower
lusty vigil
#

Oh yeah, I have, it’s more or less a curiosity thing lol

shadow flower
#

I see

stone bay
#

I think it's unlikely you'll get help with CK stuff from them. It's just that I'd imagine they're very busy with other things than to delve into 1 on 1 plugin creation assistance. That's just my input personally.

magic loom
#

Perhaps, but it does make sense. I mean if you can’t figure out how to operate something in your car, you ask the dealership.

cedar vector
#

I look at the instruction manual first, than ask google.

real sphinx
lusty vigil
#

Was more or less curious than anything lmao

teal flame
#

Hey, anybody knows if the Fallout The Frontier still has a Discord v server? Every invite I find doesn't work anymore

stable mica
#

I wouldn't be surprised if they've transitioned into a dev-only server now.

teal flame
#

Yes... Makes sense

dense solstice
#

Good evening all

#

anybody in here efficient with blender? I've hit a road block with something ridiculously simple

teal flame
#

Funny, i just opened a tab for a Blender tutorial

#

Lol

#

Never used Blender, only 3ds and Maya

dense solstice
#

i had used blender in the past but i cant even get a skyrim nif in there to save my life

grizzled torrent
#

I don't do mesh work. The only way I know how to get a nif into blender is to convert it to OBJ with outfit studio. Then load it into blender. Someone else might have a better method or program.

dense solstice
#

See I tried that too

#

How did you do it? When I tried it wouldn't even let me see the static files I wanted

teal flame
#

Does outfit studio work for all games?

#

I've done work with meshes before but rigging is something I can't do

dense solstice
#

Ok so that kind of helped

#

I was able to open the nif in outfit studio then converted it to .obj which i then opened up in blender

grizzled torrent
#

Getting it to back into the game is a bit trickier because size isn't 1:1, so do a search for blender tutorials.

magic loom
#

Depending on your version of blender, there is also plug-in to export as a .nif for use in the game. If it’s a newer version of blender the plug-in may not be compatible, so you have to either convert with outfit studio back to .nif, or you can install and use the last version release of blender that was supported (which in my opinion is much easier).

dense solstice
# magic loom Depending on your version of blender, there is also plug-in to export as a .nif ...

Thanks man. I tried that last night and then ALL morning. I did everything. 1st I couldn't get the add on to work at all. Then I got it installed but EVERY .nif I converted to .obj in Nifscope showed up completely empty in blender. Outfit studio exported it to .obj no problem and blender could see the file. I've been modifying this whole time. I just hope I can export it back into .nif with no probs.

magic loom
#

It looks nice, I can't tell from my tiny screen what that is, but I think you're mostly there. Make sure whenever you have it saved as a .nif that you update bounds, and also make sure you set collision before you export. 🙂

dense solstice
#

Yea I am totally lost now haha. So if you guessed its the BYOH porch without rails or stairs. I am now trying to figure out how to separate all the different "layers" that will require texturing I guess in nifscope?

gloomy leaf
#

Anything that needs a specific texture set should be one node. Different texture different node. I'm not a modeler, so I don't know the specifics for creating a node in your 3d program of choice, I just know that everything which shares a texture set in Nifskope is usually one node

dense solstice
#

And THAT is what i need to figure out

grizzled torrent
#

When you export, make sure your vertices are triangulated and the uvs are flipped the correct way. If that was a vanilla nif, the nodes can be separated with outfit studio by masking, selecting the vertices you want as a different node, and then separating vertices (there's probably a tutorial on it somewhere), but I'm not sure if that's the proper way to do it, and you still have collision to worry about. I don't have much patience with the blender interface so someone else who knows the software might be able to tell you more.

dense solstice
#

I got it all done with outfit studio. Now to figure out collision.....another day

grizzled torrent
#

If it's skyrim, duplicate the object, nifskope, and chunkmerge. FO4, you're up doo-doo creek without a paddle. ¯_(ツ)_/¯

dense solstice
#

Chunkmerge is a program I assume? My mesh is basically box in shape. I just deleted collision and figured I would just wrap a collision box. Dropped it into ck.....crash. lol it was worth a try. Guess I'll have to go through the REAL collision correction lol

grizzled torrent
dense solstice
#

Thanks a bunch for that. I had issues finding it today and gave up

#

Although I did finish the adaptations to the porch for my Solitude house mod

sour ermine
#

me: searches nexus for replacer mods
result: 5 pages of tits

covert pelican
#

heh

kindred stag
#

90% of the nexus are tiddy mods, 9% are memes, and the remaining 1% is everything else

thin condor
sour ermine
#

The remaining 1% is actual mods i will use

dense solstice
frail magnet
sudden aurora
#

As annoying as they are, it’s not as annoying as the better texture replacers that flood the nexus when they’re just resolution double with heaps of sharpen and they look like ass. Best thing is to block the mod authors then you’ll never see them again

cedar vector
fringe gust
#

They really should try to make the search function better on Beth net

finite kettle
#

Trying to figure out a way to show the player the current duration of effects in Fallout 4's Active Effects screen

#

It does seem to read this data at least, just not sure where in the interface file it's stored

finite kettle
#

Also having to edit the traits themselves because JPEXS will screw up this file otherwise doesn't help

finite kettle
#

Well some success. Better shot overall

finite kettle
#

Sadly it's not perfect, it just shows the duration of the chem itself, not the remaining duration of the effect

fathom hare
#

What editing method are you using?

finite kettle
#

@fathom hare Adding it to the string data of the effect using _loc5_.duration. It's working properly, the problem is that the duration value is only starting duration, not remaining. So not really surprised.

#

I should be able to add the info to consumable cards at least this way though

dense solstice
thorny lark
#

can someone help me? The better inventory mod for fo76 doesnt work yet I did everything as nexus told me

#

oh wait it does work, it just doesn't tilt like in the screenshots

thorny lark
dense solstice
#

Got it. Either way I was able to perform all my edits in Outfit Studio that I needed.

thorny lark
# dense solstice Yea. THAT I was able to do. But for some reason, when I did so, it lost all of i...

i go to drop the link to this video maybe be useful to you. https://www.youtube.com/watch?v=ppTXCJ0SZ88

This process works with Blender
This process works with Maya
This process works with OBJ and FBX files

Downloads:
Bodyslide and Outfit Studio: http://www.nexusmods.com/fallout4/mods/25/?
Nifskope: https://github.com/jonwd7/nifskope/releases/tag/v2.0.dev4
FO4Edit: http://www.nexusmods.com/fallout4/mods/2737/?

Please leave any questions in the ...

▶ Play video
dense solstice
#

I am modding Skyrim SE and alot of the tuts, links and programs can be a little outdated so trying to find the stuff we are all supposed to use can be tricky

thorny lark
thorny lark
#

Thanks, I think the problem maybe wen I am saving, here is my process, open CK using MO2, load F04 esm, in the cell view i scroll down. Righ click on QAsmoke, view and edit. in the lighting tab I click the show sky. I dont know if I have to put something on region. I go to save I I put the name.esl. I close CK go to mo move the pluging to the skytest mod folder I made to test this and go to the game, go to QAsmoke and get depress. that my process.

#

No rush, first do your things and wen you have time we can check this. no have to be now.

#

Yeah overwrite but I move to the mod one. I check any way to be sure.

#

You mean this?

#

You mean i use the tes plugin files option

#

I try that, is no problem MO marck esp on the overwrite

#

NO problem thanks, take care and have a nice day.

#

Name.esp, save, Ok

#

Ok thanks for the advice.

#

Behave lol

thorny lark
#

Yeap, It just work, I no include sun shadows to have better visibility wen testing a mod. Thanks for the help.

thorny lark
#

I put the esp in a folder and the folder in a zip file, and use the install from file function of mo and the esp work using mo now. But have to be low in the LO.

finite kettle
#

How's this looking? Does it convey information well enough to you the player?

#

I may look into removing the + from the HP bonus to help keep it simpler

crimson scaffold
#

Hi. Im new to the server but i joined with a goal in mind. I want to make a mod for fallout 76 that allows for FULL VR support. I was thinking that it wouldn't be that hard because i could use most of the resources from fallout 4 vr. I know that you can simply copy and paste the Nuka World and Far Harbor DLC’s from fallout 4 to fallout 4 vr and it will work with full controller support.
Ive done tones of installing mods and programing but ive never actually made a mod.
I REALLY want to be able to play 76 like how i play fallout 4 vr; I just think its a way better experience.
Any and all help would be appreciated, even a pointing into a good tutorial for making mods for 76 would be extremely helpful.

fathom hare
#

@finite kettle I like the HP represented as a division. Im not sure how I feel about the endurance, feels too crowded. Maybe a space between the value and time +3 (1h).

stable raptor
#

89 hp per second for 25 seconds?

finite kettle
#

89 hp over 25 seconds

#

The / denotes division

fringe gust
#

I don't know much about modding a bethesda game (or all at that matter, I know just a tiny bit of C#) but what I do know is that I'm pretty sure you can't like alter scripts which I think is how you would make a mod like that?

#

I don't know much about this so take everything I say with a very small pinch of salt

#

Well there's this video on fallout new vegas vr though which was never intended for it, you could try it to see if this might help you in any way https://www.youtube.com/watch?v=8Mo7ET7pFj4

I recently learnt Fallout New Vegas could be turned into Fallout: New Vegas VR. Was it worth it? Well, no. Not really. As expected it's an absolute nightmare, and here's why.

Fallout: New Vegas is perhaps my all time favourite game, I assumed VR could only make it better, turning the Mojave into a huge 3D world to explore, and with working mods...

▶ Play video
thorny lark
#

who here tried new vegas in vr?

solar cradle
#

weirdly enough, a few years back i was actually messing with TTW in VR using a frankensteined concoction of trinus, a really bad phone, and vireio

#

janky as all hell but it was a neat enough experience, really need to check it out again sometime

#

especially now that i have an actual headset and not a 720p screen taped to some lenses

acoustic verge
#

I'm making a quest mod for New Vegas, and was so happy with how one interior in particular turned out that I made a teaser image out of it: https://www.nexusmods.com/newvegas/images/121870

quiet vault
#

Sierra madre has some great assets.

acoustic verge
#

That it does. You can make some visually spectacular interiors with it fairly easily

broken stream
#

Anyone here know how long it usually takes for Bethesda to respond to someone's Creation Club application? I'm guessing they may not respond at all if it's not a yes, but I'm eagerly waiting for hopefully a positive response so I thought I would ask here. Thank you for reading!

finite kettle
#

My understanding is they're currently not taking applications. Been told that directly.

#

It doesn't hurt to make one though for when they do

broken stream
#

Ah okay, thank you @finite kettle

velvet marsh
#

Guessing Starfield will see Creation Club be vastly expanded, likely they will recruit a bunch more people.

woven glacier
#

Who do I talk to for the mod author role? Should I use my Nexus username instead to make me seem more legit?

fathom hare
stable raptor
#

hey guys, having an issue with facegen on a texture swap. I'm trying to get the fallout 76 supermutants to all use the super mutant firestarter face, but keep running into an issue where the face becomes extremely bright. I've exhausted several solutions, but nothing seems to do the trick. the texture sets used are diffuse (d), normal (n), specular (r) and lighting (l)

I've tried

  • reducing the Lum emittance from 100 to 0
  • disabling mask writes: ambient occulsion, emissive and gloss
  • material swap the facegen face
  • replacing all facegens textures with the face i want
  • replacing the default .ba2 textures with the ones i want

Any help would be appreciated.

#

is there a glaring mistake or something?

fringe gust
thorny lark
stable raptor
stable raptor
#

it was definitely worth a shot

stable raptor
stoic creek
#

If anyone is interested, we're running a survey right now about general feelings regarding The Frontier, and feedback would be appreciated as we move forward with our rework.

dense solstice
#

I know I asked before but just in case anyone is listening. Does ANYONE know how animations call upon animobjects? Modding skyrim

stone bay
#

Not me at least, I'm afraid that outs of the realm of my expertise.

#

Hopefully somebody with the proper knowledge is able to assist you at some point!

fringe gust
#

I wouldn't fall for it because:

A. I'm nowhere near Naughty Dog standards
B. No one knows me

stone bay
#

I stopped reading the email when it told me to contact the "HR Manager" on Telegram. 😂

#

If only it were real. RebelGoofed

fringe gust
#

yeah a job at naughty dog would be a dream come true ngl

thin condor
#

how does one loose money on a job offer?

fringe gust
#

because uh

#

science

#

they gave the job offer-er their credit card information

#

obv

thin condor
#

you do what?

#

I don't even have a credit card...

fringe gust
#

me neither

#

I was saying the person gave the person that was offering the job their credit card info as a joke

stone bay
#

The scammers asked the guy mentioned in the article for 3,000 USD. That's when he dropped out of there basically.

fringe gust
#

wow they could've done that in a much better way

#

like slowly ask for his credentials or smth

#

I'm not saying they should've

#

Just like they kind of were pretty dumb for downright asking for 3,000 usd

stone bay
#

Either way, as a tad bit sad knowing it was a scam from the start, hopefully my time will come..maybe. 🙃

fringe gust
#

Don't worry you'll make it eventually!

#

just keep tryin

#

and you'll get there

stone bay
#

Wise words from ex-Beth dev:

#

So yeah it's not impossible

thin condor
#

what method are they talking about?

wise crypt
#

I'm assuming using AI to generate new lines from the existing ones.

thin condor
#

is that wrong?

wise crypt
#

I think some people see it was using a voice actor's likeness without their permission. With the AI you can make it say pretty much anything.

stone bay
#

VA's of a professional quality obviously aren't an easy asset to come by for modders, understandably.

thin condor
#

VAs that resemble vanilla voices so we can expand on their characters without having to redo them wholly are even harder to come by

stone bay
stone bay
fringe gust
#

this is so confusing

#

it's an oblivion gate from oblivion but it looks like skyrim

high whale
#

Anyone know we’re to find coyote tobacco chew recipe for wasteland imports or commonwealth buff et I went to nexus with no avail😩

#

Oh and I’m on xb1 so no console commands

thin condor
velvet marsh
# stone bay Wise words from ex-Beth dev:

Very interesting!

NPurkeypile's opinion is relevant since he was at BGS till April and was pretty high up. Lead Lighting Artist on Starfield, Lead Artist on 76 and did all the building kits on Fallout 4/Skyrim/Fallout 3. The building kits are extremely useful for modding. Also pretty cool that he used to be a modder too. Modders can join AAA games development and become high ranking leaders.

It seems to run counter to the pessimistic viewpoint some have that modding will never again have a role on future BGS games.

real sphinx
#

Lots of modders at BGS, and elsewhere at ZeniMax.

Actually had a funny conversation once when I emailed a modder to say we were featuring one of their mods, and they responded via internal channels.

stone bay
#

Speaking of funny conversations, I remember when I did a video chat with Rich Lambert during the ZoS career fair event, and as soon as I entered the chat we were both just kind of silent. It took me like a painfully 4 awkward seconds to realize in my head 'Oh...it's my turn to talk..' 😬
It went well, but dear god I was so embarrassed. Situations like that aren't the worst if it's just any other job to you, but if it's your dream career then the anxiety and fear will hit and linger. 🙃

#

I think I meant to be the first one to speak, but maybe I was just nervous. I don't remember.

granite turtle
#

Can someone help me with an issue I’m having with mods

#

I have downloaded a bunch of creation kit mods and now I am unable to save my game

#

This is what I get on my screen

#

These are the mods I have

#

Does anyone have any input on what I can do to fix this bug?

stable raptor
granite turtle
#

Who should I talk to for my situation?

grizzled torrent
#

@granite turtle that's the 0k error You'll need to follow these steps: https://bethesda.net/community/topic/209595/0-kb-problem-solving-thread?language[]=en @finite vector and @copper rune can help you out if you need further assistance. Here is the backup link if that one doesn't work: https://web.archive.org/web/20210520021940if_/https://bethesda.net/community/topic/209595/0-kb-problem-solving-thread?language%255B%255D=en

sullen lily
woven glacier
sullen lily
#

Please, share a link to that one @woven glacier

woven glacier
# sullen lily Please, share a link to that one <@529187305970204672>
stable raptor
real sphinx
high whale
#

What is the mods for 76 on pc?

#

Hmmm really wish I wasn’t poor

#

And anyone know if there is an Xbox mod that lets u barter with nova I’m rp a scavenger that sells robot parts

#

npcs

thin condor
#

I don't think these kinds of mods are possible for 76

spice vale
#

Is the picture and thumbnail issue on Bethnet being addressed? <@&784552314911588403>

spice vale
#

🦗

static flare
#

I think those r just server mods

spice vale
#

Either way, perhaps they know something and can at least respond. Or at least know who to ask.

slim reef
spice vale
#

Ah, sorry. Overlooked that rule I suppose. 👍

uneven belfry
#

Not even comments are showing up in some mods, preview pictures and icons are just gone.

real sphinx
stone bay
#

👍

stable raptor
solar cradle
#

i'd particularly recommend checking out Better inventory, ( https://www.nexusmods.com/fallout76/mods/32 ) Save Everything, ( https://www.nexusmods.com/fallout76/mods/148 ) and TZMap ( https://www.nexusmods.com/fallout76/mods/419 ) as well as the various audio muter mods.

high whale
#

I got a question this new ptsd mod for f4 can we get a skizoid mod as well it’s what I suffer from and would love to see more mental illness mods it makes peps aware thank u for whoever created this

harsh wave
#

I've often thought about how mental health could work in RPG games. Take autism for example. At least from my personal experience of finding it hard to express myself and people often misunderstanding me, I thought perhaps you could make dialogue options that clearly mean one thing, but get interpreted by NPCs as something else entirely. It would reflect how people like me think we're explaining ourselves perfectly fine, and yet people misunderstand anyway. What we're saying makes sense to us, but not to them.

#

Doesn't even have to be an explicitly autistic character. Perhaps you play as an alien visiting earth for the first time, and the language barrier could be analogous to autism.

sweet plinth
stone bay
#

There is a partial outage atm, so kinda.

#

At this point I'm pretty sure these scammers know I know it's fake, they probably just want to toy with my feelings. angrycry

dense solstice
#

I just uploaded an update to Bnet

dense solstice
stone bay
#

Pretty much 🙃

dense solstice
#

like: we have been trying to reach you about your vehicle's extended warranty 🤬

stone bay
#

"We've updated our ToS"

dense solstice
#

nvm....although it took the update, it is no longer downloadable on xbox...🤬

stone bay
#

rip

dense solstice
#

pretty much

high whale
#

Can someone plz make a gen 1 super mutant race for f4 for Xbox plzzzz!!!!!

#

And how is everyone on this lovely day

woven glacier
high whale
woven glacier
high whale
woven glacier
high whale
high whale
woven glacier
stable raptor
random island
#

is it possible for a mod to make power armor favorite-able?
if i had any desire to mod at all, that would be it

stoic mauve
#

Would it be possible to bring Fallout 76’s VATS to F04? The way VATS works in F76 makes more sense than in FO4.

stable raptor
#

Iirc they're all game settings

stoic mauve
#

Would it be possible to remove the “accept” part if vats in fo4 tho? Because in 76, you’re the one doing the left clicking to shoot, it doesn’t happen automatically

#

Like in fo4

golden quest
#

even if you set the VATS time mult from 0.03 to 1.00, you would still have to queue the attacks and confirm them, no?

stable raptor
#

Yeah iirc I don't think you can get around that without script extender

small jackal
#

What kind of work would be needed if I wanted to bring the For Honor type of combat into Skyrim? If you don’t know what For Honor is or how it’s played, basically, once a player holds the guard position with any number of medieval fighters, they gain the option to choose between a high guard, left guard and a right guard in order to block attacks from those directions. Players have to watch for changes in enemy posture to switch their defense so that they can block in the right place, otherwise they take a hit. There are some bells and whistles on this model, dodging, parrying, feinting, etc, but I thought with an optional set up like this, Skyrim would be a lot more engaging in terms of combat if it had a 1st and 3rd person system like this.

woven glacier
sharp laurel
#

So how does a modder/content creator get those roles anyways?
@stable raptor @woven glacier

prime kite
#

There's a bot you react with a colour to in a channel

sharp laurel
#

Thank you

woven glacier
#

(they really need to pin that somewhere. First me, now this person have had to ask)

prime kite
#

Yeah, I remembered it existed though #server-roles is an odd channel. The group still feels a bit young so that'll probably evolve.

royal oar
#

Cc vs mods anyone?

prime kite
#

Debating is for baters

royal oar
#

Luckily I am a master debater

ebon jasper
#

Damn. Seconds late for the terrible pun.

royal oar
cedar vector
woven glacier
quasi dock
#

Does anyone know how to use the infinite ammo ring in PlayStation?

#

I’m having trouble

high whale
#

It works alongside hunter born or it can probably need a patch

real sphinx
#

Near the bottom of the description it states, "Hunting in Skyrim will be released for Xbox One when it is ready to be ported."

stable raptor
lavish viper
#

👁️ 👃 👁️

high whale
#

Anyone know if there is a enclave paint mod for all power armor?

woven glacier
shut zodiac
#

This sucks😫 What is Bethesda thinking, shutting off (limiting) their support for modding? Just came from Beth.net and the mod comments were off! WTF? Don't they realise how much accumulated knowledge is in those comments? That experience CAN NOT be lost...right? And how are we going to communicate with MAs, from here on?

dusk thorn
#

A lot of mod authors have discord servers and/or a nexus profile. I'd start there. @shut zodiac

#

If you are on xb and need load order help, message me... I know a server... or 4

shut zodiac
#

Thanks I know many MAs has their own channels, but at Beth.net, the help/mod support was in the comments. Often, I mean, one just had to read the thread of the mod in question and poof, problem solved...

#

Also we didn't had to bother those beloved authors again and again and again. Also also, thanks for offering, but I don't need help right now 👍 Just came to vent my frustrationVaultBoySick

dusk thorn
#

Trust me, the community as a whole seems to dislike this new set up, but... not our call

#

No doubt lol

#

We do the best we can with the cards we have

shut zodiac
#

Yeah, I bet people are not happy. Also, its kind of funny, I just watched Juicehead video, where he said something about Bethseda not commit to their fans of communities and then this happens.

dusk thorn
#

Bethesda isn't anti-community, they've just lost touch with them. Never a good thing to do in the gaming industry.

#

It's become more about profit. Which as corporations is understandable... just not healthy bc the people who buy the games are the people actually playing them now and not just a kid getting a game from a parent. As consumers we will demand quality and if we don't get it... we stop buying. Each company will eventually realize this.

#

Well EA always said they would never remaster Mass Effect... they needed to bring back their fan base and we got the remaster. I think we just have to stand our ground. I'm done buying half baked games.

dusk thorn
#

Even less for console lol

shut zodiac
#

@peak dove Unfortunately not too many games come with easy mod making support 😦 Yeah, that's the thing. Why offer mod support in the first place if they're not going to see that support through?

shut zodiac
#

@peak dove -- I ponder if BGS even knows what level of awesome they have done --
I don't know. But if they did know that would they shut their mod page down, like they have?

#

😁 yeah, all in all, this suck... Well, good night every one. It's work day tomorrow😴

real sphinx
#

Mod comments are powered by the forums. Shutting down the forums means removing mod comments (and article comments, for that matter). The old mod comment threads are still accessible through the forums, doing a forum search for the mod ID usually brings them right up . . . if they exist. I'm also seeing if I can get them restored on mod pages themselves, albeit limited to read only.

There is no information I can share on replacing comments. For the meantime we recommend mod authors direct folks to their channels of choice to discuss their mods. Many mod authors already do this, hopefully more will do the same.

ornate ginkgo
#

Day one of creation and ports to the public on Bethesda I had insults from porters that I can only assume were jealous incapable of creation. This was upsetting and caused me to quit within weeks shortly after my work in a combat mod. Now there is no forum and comments anymore I think it's great. I have the power to remove these types of people permanently and immediately from my Discord where people come for feedback and questions.

#

😺

woven glacier
ornate ginkgo
#

@woven glacier Unfortunately I deleted my progress of that when I quit. I may start a new a combat creation again though.

woven glacier
stable raptor
visual veldt
#

Does this replace Soldier and Knight, or just one or the other?

stable raptor
#

soldier and knight erroneously use the same file, so both

#

soldier is supposed to be this green

visual veldt
#

200percent_sad Please fix it Bethesda.

#

But thanks! I love me some green.

stable raptor
#

me too

#

i think im going to use the orange replacer because i hate shin

visual veldt
#

So much you’d give him a superior outfit?

stable raptor
#

im technically demoting him

visual veldt
#

I’m not sure how the ranks work with the green. Knight Sergeant Gavil wears the green.. and he’s technically higher rank?

#

They do fulfil the same sort of roles as logistics quartermasters.

stable raptor
#

huh well i guess that makes shin happy so nevermind

visual veldt
#

‘Orange and gray variant, typically worn by Brotherhood power armor users and recon forces.
Olive and black variant, typically worn by Brotherhood ground troops, paladins or knights with combat armor.’

#

That’s the distinction I guess.

#

RIP the grey version I guess.

broken stream
#

Does anyone here have experience with creating activators in any Bethesda games that have messages pop up / also selecting another message by clicking a button at the bottom? I'm modding New Vegas which I know isn't a Bethesda game but it uses a similar CK.

#

Kiiiinda

#

The script process may be a bit different with NV

thin condor
#

I don't think NV uses papyrus, does it?

broken stream
#

May I post the script I'm workin on here?

#

It's short

thin condor
#

Gotta go to the Construction Set wiki for that

#

From what i know, oblivion, FO3 and FONV are very similar in terms of engine

#

It's been a long while since i worked with pre-papyrus scripts, though

broken stream
#

I've been able to make it work for making a message pop up when you select the activator but i'm just having trouble with making buttons that trigger the next message

#

I'm working on creating a fully functional in-game KJV Bible lol (as a bonus extra of another mod I made a while ago)

#

kind of as a modding challenge, and for personal reasons

#

_Cat_HiWave TY I appreciate that. I shall continue to investigate the wiki haha

#

No worries and thank you for all the suggestions! 🙂

#

Will let you guys know if I figure it out\

thin condor
#

Something i can always recommend is looking at a vanilla script that does something similar to what you need
However, having never played fallout, i can't point out any

broken stream
#

They're basically all just "OK" xD

#

But where there's a will there's a way

thin condor
#

If you have oblivion, you could look at the oghma infinium
If i remember, i can take a look at it after work

broken stream
#

New Vegas doesn't have a book system unfortunately so I have to figure out how to make one

#

Since I'm not using a terminal entry system >_> maybe I'll suck it up and just do that but it would be neat to have my own book activator. NO I SHALL NOT GIVE IN!

thin condor
#

I don't mention the oghma because it's a book but because it uses a multiple choice message box

grizzled imp
#

LMFAO

high whale
#

I mean seriously tho u can’t even smoke ina games cause there afraid of marketing this world is bogus I wanna go live on the moon with cheese men

#

Or be raptured by Christ

stone bay
#

just why..

thin condor
#

huh, what's the matter?

static flare
#

👁️

cedar vector
#

Valhalla is a better place anyway.

high whale
#

Ya don’t know what I was thinking but honestly it’s better to have it in games then I’m real life fornication wise

high whale
#

Been down that road only true warriors can enter which means sooner or later u have to take up an arm in order to defend urself, but in Christ I believe this verse to its full extent ;romans 13:1-14

cedar vector
#

You do know the whole rapture part is a made up section in the bible by a Scotish person yes?

#

And Genesis is a copy of the epoch of Gilgamesh.

tough hinge
#

For asset creation, what tools/programs do you use?

thin condor
#

depends on the kind of asset

cedar vector
#

John Nelson Darby ( he might be anglo Irish, not sure). But we have been offtopic long enough i think.

tough hinge
#

@peak dove interesting, I've been waiting for updates to the Blender nif import and export tool, due to 2.8 and devs coming and going it's taken a while

tough hinge
#

Yeah Ive used blender since 2011 and making assets was difficult for any game as you never got proper visual idea on how it look in game but 2.8 let's you do that, i converted the cubmaps used in Fallout 4 into a HDRI so I can have a 1/1 idea how it will look.

#

It's why I really wish Blender's nif tools had partial support for fallout 4 but it barely has Skyrim support and the current version due to changes in how blender works in 2.8+, collision and physics aren't supported, and most of the Nif info isn't imported in so everything is reset to default and so its clearly not usable for game modding, I guess you could copy and paste the model from one nif to another.

tough hinge
#

Yeah, I do wish I could help with development updates but they are often silent and I best not to bother them

#

I meant more like seeing why things are taking long and seeing if there is any way of helping solveing the bottleneck

#

Yeah

tough hinge
#

When I make Fallout 4 assets I use blender to make the model and textures then bring it into 3dsmax to port, though I do create some custom collision inside it so I do some modeling inside it.

broken stream
#

Would it be within the Fallout 4 modding terms of service to upload the full KJV Bible as a mod via a holotape?

broken stream
#

Dangit, looks like the Terms and Conditions say that no mods which feature real world religious content are allowed. That answers my question, as I suppose that the entire KJV Bible counts as religious content.

HOWEVER, The Bible IS quoted many times within the universe... Hmmm...

static flare
#

y do u want the full kjv bible as a mod? just curious

broken stream
static flare
#

makes sense

broken stream
#

That makes sense. Thank you!

static flare
#

thats pretty cool

broken stream
woven glacier
fathom hare
#

My only gripe would be any flaw in the text if your going to call it a King James bible.

broken stream
#

The good news is that I didn't write the Bible myself and am copy / pasting it from a verified KJV source.

#

But if you're referring to how the KJV may not always be entirely accurate in and of itself, I am planning on doing more versions as well within the same Holotape. So it would be called the "Interactive Holy Bible" or something, with various submenus dedicated to different versions of the Bible. NIV Bible, KJV Bible, ESV Bible, etc. Is that what you mean @fathom hare ?

fathom hare
#

More like, its a dense book so try not to fumble a copy-paste anywhere, check over your work. But do what you want. Im just saying a missing verse would bother me if the books claims to be a complete text.

#

Most people dont know how to read at all.

broken stream
#

That's fair. And believe me, I am taking the time to double check everything. I am very dedicated to making an accurate and respectful tribute to God in this way. I became a born again Christian 108 days ago and ever since that day I have only become more and more invested in my faith. God bless you and thank you for caring about the word and that it is given the respect it deserves.

thorny lark
woven glacier
thin condor
#

I'm not even sure what game that is

real sphinx
# broken stream Would it be within the Fallout 4 modding terms of service to upload the full KJV...

Short answer: putting a large amount of religious text into a mod would be too much for the Bethesda.net rules.

Long answer: there is a fuzzy line between "religious" and "cultural." There are also matters of quantity and presentation. As noted, scripture is sometimes quoted by NPCs in-game, and this is done in a fairly neutral and minimal fashion. Your father in FO3 mentions a favored verse of the Bible, and it hints at his general plans. However he isn't proselytizing, or for that matter attacking, nor is he participating in a debate or analysis of the verse.

rancid sluice
broken stream
# rancid sluice Why would you want to do that

Why would I want to have different versions within the Holotape or why would I want to make the mod itself? It's good to compare and contrast different versions because the words used are sometimes more or less accurate, and in terms of the mod itself it is a good challenge for me, and so I can read it while I play.

broken stream
#

So I can read while I play here and there. _Meow_BongoTap

rancid sluice
broken stream
#

I am making it for personal use now, but I was checking for permission before I were to possibly upload it on Bethesda dot net. I obviously don't need permission for personal use lol. So now that I've received my answer I shall not be uploading it.

pine adder
#

Bongo cat emoji

rancid sluice
rancid sluice
broken stream
#

Then I would get distracted and miss stuff. It's kinda cool reading in a pip boy anyways tbh. It's cozy.

#

That's true, maybe the Nexus!

pine adder
#

Thats also a fair amount of audio to record especially if we're talking about multiple versions of the bible.

broken stream
#

Yeah I'd probably run into copyright issues too D;

rancid sluice
rancid sluice
pine adder
#

Yeah don't rip the audio from another source that's a whole other can of worms.
The Bible itself is public domain but like an audio book version read by a celeb has rights issues attached to it.

rancid sluice
#

Even in fnv there are mods that add a bunch of songs from the 20,30s 40s 50s etc which aren't copyrighted

broken stream
#

Yeah text is fine tbh, so far I have the full 50 chapters of Genesis and 40 chapters of Exodus

#

It gives me something to do on my Pip Boy when I'm chillin at my settlements.

rancid sluice
pine adder
#

The songs might not be copyrighted but individual performances are protected

broken stream
#

Holotape which can be read on ur pip boy and you can put it into a terminal if u want

#

Like so

#

Brb I need popsicles

thorny lark
rancid sluice
#

I'm out here trying to get a Joshua Graham audio book

rancid sluice
#

@thorny lark omg what did you do to Skyrim 😳

thorny lark
#

Well, to change a little, right? @rancid sluice

#

Then it has a very cool style, that is, we can call Skyrim tropical.

rancid sluice
thorny lark
#

@rancid sluice Nice name anyway, Boba Fett's father you're

thorny lark
#

@rancid sluice i'm a fan of star wars too very

broken stream
#

And it sounds the coolest 😄

rancid sluice
#

Only kylo ren's character

broken stream
#

Do you like my Scout Trooper look @rancid sluice

#

Fallout 76 btw

rancid sluice
#

Yeah looks dope! Did anyone see the starwars mod for FNV

thorny lark
#

I can't stand the sequel trilogy at all. But I love Prequel, original, TCW, bad batch, old republic etc.

thorny lark
#

@rancid sluice yes

rancid sluice
#

I never played it

#

I'm finally playing kotor 2 with the restored content mod

thorny lark
#

@rancid sluice I know that on private servers you can use mods

broken stream
#

I've never been sure but I'm using in-game armor there. The Urban Scout armor

#

It's def my fav!

thorny lark
#

@rancid sluice But I also play battlefront 2 and many other Star Wars games. We can say that I have a nice collection.

broken stream
#

I had the new Battlefront 2 on PS4 but have been debating getting it for PC. Anyone play on PC here?

rancid sluice
#

I was gonna mod battlefront 2 for skins basically, and Anakin voice mod

broken stream
#

And can you play with controller or do mouse and keyboard people always destroy?

thorny lark
#

@broken stream I

rancid sluice
#

I lower the dead zone and up the sensitivity

broken stream
#

Do you do well against people on PC with a controller?

restive sable
#

If we could keep on topic here please guys ThumbsUp

thorny lark
#

@broken stream Do you think so? I use the keyboard and mouse 🖱 hahahaha

rancid sluice
broken stream
#

Ah sorry DramaticBoy I always get offtopic everywhere I go lol my mistake!

rancid sluice
#

Well has anyone seen the starwars mod for FNV

restive sable
#

No worries, just don't want the chats to get too cluttered

thorny lark
#

I also played a lot of fallout 4 putting full wedge of Mods to make the game ultra heavy.

broken stream
#

I'll post some more modding pics soon!!! I think I'm going to make an abandoned Bible Holotape Shop somewhere. A prewar one that was destroyed with the bombs like everywhere else.

broken stream
rancid sluice
#

It's called SW open worlds and it's being made in gamebryo

#

I guess it's a MMO

broken stream
#

Oooh that's interesting.

rancid sluice
#

I'm not sure how I feel about it. Why wasn't it done on the fallout 4 creation engine

#

Graphics look dated but it still looks cool. I'm guessing it's been in development for a long time.

broken stream
#

Yeah most likely! I can appreciate them using an older engine though, the FNV engine was one of the most optimized engines as far as I'm concerned.

#

Not the most advanced of course, but let's just say it has caused the least amount of strife for me personally. Also I'm an old man now (28) so I love old engine stuff xD

rancid sluice
broken stream
#

Really? That's strange. Well I guess it makes sense if they're never used. Do horses not count as vehicles on Skyrim's engine?

rancid sluice
#

Also for whatever reason he doesn't want to release his vehicle mods standalone to FNV

woven glacier
# rancid sluice I meant just like using a audio bible and putting into holotapes

An audiobook mod might be good, so long as you make loads of breaks in one of the versions (one per chapter) so if you fumble it you don't have to start again and wait through like an hour just to get back to that part. That being said the Space Patrol radio mod in Fallout 3 was pretty good. I should get back to it when I can.

woven glacier
woven glacier
woven glacier
woven glacier
rancid sluice
#

Twitter I mean*

woven glacier
rancid sluice
#

Hey does anyone know a female high res skin mod for fnv that works with vanilla outfits. I don't want to change shapes or anything. I can't find anything on the nexus

#

there's a male one by zzjay but the only female ones i can find need you to install body replacers and different outfits

#

I don't care about the neck seam because i have qwinn's redesigned 3 so that's gonna happen anyways

#

also for fnv i've downloaded a ai mod called combat enhancer and i heard people who have had problems with it and it never was updated so people have manually optimised it

slim glacier
#

Can I pick someone's brain on GECK editing? Trying to get a script to trigger when attached to armor as opposed to a spell/ability and I'm not having any luck

#

derp, should add, this is for New Vegas

rancid sluice
#

Loot menu from just mods isn't showing up. Anyone have ideas?

thin condor
#

loot menu?

rancid sluice
#

just loot menu

#

gives a new loot menu like fallout 4 so you don't have to open it.

thin condor
#

🤔

fair oriole
# thin condor 🤔

I think @rancid sluice is saying there's a mod for [some other game...FO3? Skyrim?] that lets you check bodies and containers for loot without activating them first, but he can't find it now, so maybe it was deleted or something.

pastel granite
#

It's in Just Assorted Mods now

#

The standalone version is gone now

rancid sluice
#

but now basher isn't showing up in the mcm sigh

rancid sluice
rancid sluice
#

I once again need help. I need high res female body textures that work with vanilla clothing and qwinn's redesigned 3. I've tried zzjay's body and face textures workshop - Type 3 - 4 and 6 but there are so many files i'm not sure.

high whale
#

Anyone know if we can get the L string bow mod a wooden bow by itself for Xbox 1?

#

I’ve never been a fan of the other bows but love doin an rp of a true wasteland we’re mostly melee weapons are used and having a bow cause it should pretty much be infinite ammo if u know how to craft the arrowheads and silent

rancid sluice
#

Maybe it would work if Bethesda incorporated a built in mod manager and auto updates for mods

#

Also uncap the mod reserve space

high whale
#

(Mine)

rancid sluice
#

Sometimes they are on sale

high whale
#

How much

rancid sluice
#

Maybe less

high whale
#

Na to much