#modding-general

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median frigate
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Can someon maybe help me?

gentle owl
weary cedar
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Wow, Bethesda.net just keeps getting better and better! It now deletes the //r part of a mod URL such as https://rd.nexusmods.com/skyrimspecialedition/mods/13782 from a mod description, leaving only "https: d.nexus..." and breaking every link that happens to use the redirect URL. fallout_trophy todd
But wait, there's more! This new feature is of course retroactive, so any links that you wrote in the past are now broken. fallout_ok

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@real sphinx Can you let the website engineers know how excited we are for this new feature?

real sphinx
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Could you link to a description that demonstrates this bug?

weary cedar
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at the bottom

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I've tried correcting it but it keeps breaking the URL. It has done so for all of my mods.

real sphinx
weary cedar
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At some point Nexus Mods used the redirect URL and I just copied it.

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It seems to affect all links that start with an R after https://

real sphinx
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I'll pass this along. At least there's a workaround in the meantime.

covert pelican
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Sounds like the software is interpreting //r as some kind of escape code.

weary cedar
covert pelican
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I'd guess it would also treat //n with the same result.

weary cedar
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If the engineers can't fix all the links that have been broken then there should be a lot of descriptions out there which need to be edited.

real sphinx
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Looks like only 42 mods have broken d.nexusmods links. I don't know if there are sorts of broken links impacted this, although it seems likely.

north stag
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This is why Input Sanitization is important. ๐Ÿ˜›

real sphinx
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doesn't look like any other letter is impacted

covert pelican
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Interesting that only the //r would be parsed out like that.

oak minnow
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Could someone port this mod to fallout 4 I have the mods Authors permission

oak minnow
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He.l

earnest bloom
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Bethesda.net is still removing downloads and favorites numbers from various mods from various uploaders.

Most recently for me, a bundle I put together a couple months ago now called Realistic Plants Overhaul Revitalized, currently has something like 4900 downloads when I'm very sure it had almost 20,000 a week ago.

Link to this mod:

https://bethesda.net/en/mods/skyrim/mod-detail/4275535

It's been months since this started happening. I don't actually expect anything to come of this report. I still wanted to mention it though as this is not a new problem and it's not at all isolated. I've heard/seen from various other modders and porters that their uploads have been losing downloads numbers as well.

Needless to say, this isnt a massive deal or anything. Not nearly as troublesome as another issue youre having with somr players being unable to download certain mods; this is still happening too.

But it's incredibly demoralizing to put any time at all into putting something together for bethesda.net and then not even be able to see how it's received because the stupid numbers don't work right and aren't correct.

real sphinx
vivid sable
earnest bloom
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Jesus. Suppose everyone needs a hobby but ffs.

vocal solar
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does anyone know when that fallout london mod well be out

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or is it already out

terse idol
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2023 was on their latest youtube video

wind ridge
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Is there a way to make fallout 4 like starfield?

wind ridge
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Hmm Thank you

spring moat
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hii

zinc delta
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Hello

gentle owl
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i thought i would let people know snipey seems to be removing his ports aswell so you might want to get them before there removed,does anyone know what is happening with the porters that is the third porter in a few days to remove there port collection

covert pelican
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Haven't heard anything from him since May so who knows.

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Are they literally deleting things or just shuffling for updates?

gentle owl
zinc delta
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Let's not discuss other's personal affairs.

gentle owl
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yes its not unusual i was a porter before but alot of mods are going down recently

gentle owl
zinc delta
gentle owl
zinc delta
gentle owl
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we use to be able to and i know about pirates so we had it removed but maybe have a time delay on it so pirates cant release and hide

zinc delta
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If the MA wishes to have a mod restored, that is up to them. We do not make private mods public, especially when they have it set to private for what ever reasons.

gentle owl
fringe gust
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why is this happening

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i've restarted vortex and nothing

thorny lark
abstract charm
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I need help with something

solid basin
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So i have a question

Ive been working on making Mod Bundles for Xbox for Skyrim, and some of the mods are Greenlit on Asset Use, but not Greenlit on Uploading To Other Sites.

The idea for Uploading Perms, to my understanding, is that i simply cant just take the existing mod and upload it by itself to another website without explicit permission from the OMA, right?

And the Idea of Asset Use, to my understanding, is that i can use any or all of the assets used in the mod as long as i have explicit permission (or in this case, a greenlight on asset use permission) to include it in a mod (in this case, a mod bundle) right?

This has been my understanding, as well as the understanding for my other porters for xbox, that as long as we arent just uploading the entirety of the mod as standalone to xbox, or any other site, and rather include it in a mod bundle as part of the terms of Asset Use, makinf it Completely Legal by the terms of the OMA.

Am i right in believing that? Or do i need a Greenlight on Uploading Perms as well. even though i am not uploading the mod standalone and by itself?

All Mods used are credited properly, with mod and author pages linked.

gloomy leaf
# solid basin So i have a question Ive been working on making Mod Bundles for Xbox for Skyrim...

using a mod directly as is in a mod bundle is not the same as using the assets in a mod you created. a mod you created that happens to use assets from another mod is what is considered a transformative work and while some authors are fine with sharing their assets, it's with the expectation that the person using them is using them transformatively, creating new content beyond the resource assets. few if any authors want their work to just be uploaded as is with nothing new added or changed. including it in a mod pack/bundle/collection or whatever you want to call it doesn't really count as transformative because you haven't changed anything. Furthermore mod packs/bundles/collections are highly controversial among some mod authors. I suggest getting permissions specifically to include the asset mod as part of your bundle since being bundled is apparently not the author's original intent when giving permission for their assets to be used as a resource.

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in fact you really should verify that all included authors are ok with their work being ported as part of a mod bundle specifically vs a standalone port

solid basin
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Highly controversial, although i have never seen anyone complain about mod bundles apart from people who just dont want their mods on anything but nexus.

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Infact, alot of the ones i talk to are happy to reduce the mod slots

gloomy leaf
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as a mod author I don't want my work in bundles or on Nexus. The mod author's wishes are what legally matter, not the end users

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by combining mods into a bundle you're introducing new variables that affect the original mod author's support requests and they may not realize that the user asking them for help is using their mod as part of a bundle which affects things differently leading to frustration for both original mod author and the user trying to get support

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many mod authors who are fine with having someone port their mod as is may not be interested in having it in a bundle

solid basin
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These things are xbox only

gloomy leaf
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I understand it very well. I also have had users that ignored your pretty requests and came to the original mod authors for help instead of the bundler. I also understand that mod "bundlers" have varying degrees of knowledge and skill when it comes to putting mods together. The vast majority create garbage.

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I support Xbox users heavily

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What you didn't get from my comments is that what is LEGAL is what ultimately matters. You need to get permission for LEGAL reasons

solid basin
gloomy leaf
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I looked at the most popular bundle on a very large website just a week and a half ago. It was hot garbage.

mystic olive
solid basin
gloomy leaf
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It doesn't, you still need to get permission for using assets in ways other than originally stated by the OMA.

mystic olive
gloomy leaf
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Which is exactly what I said. ๐Ÿคท

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Bundling mods is not creating mods. Further just as not all mod "bundlers" have the requisite skills to do that job, not all mod authors have the requisite skills to do the mods they published. my early work was hot garbage too. I learned from my mistakes and fixed them. Either way it's frustrating to help users when they're using work that's got issues.

gentle owl
trail geyser
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bundles send you to the download page of each mod and because of mod manager integration send the endorsements because it works the same as just cuing them up in order

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your massively overstating the amount of people who left the nexus

molten acorn
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How many was it?

gloomy leaf
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Bundles on Xbox are not the same as collections on Nexus. They're "true" mod packs that are fully combined into one mod.

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I had a player ask me about an Xbox mod "bundle" just last night after having the above conversation. The author of the bundle has ported multiple mods without even crediting the original author much less giving indication of permission. I also strongly suspect that at least one aspect of the mod bundle was done incorrectly but have no way to verify since it's Xbox only. It also doesn't indicate permission or give credit to the original mod authors. This is unfortunately the very thing that some of us mod authors have been concerned about. ๐Ÿ˜ฉ I'll have to dig into it further from desktop and file a report to Bethesda

covert pelican
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Actually the number of people who left has been grossly underestimated, but the point here is that what's being called "bundles" here is actually a full blown merge of several mods. Not a list, and not a Nexus style "collection".

timid wharf
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anyway, if you're going to do a thing, do it a) considerately, b) cooperatively, and c) well.

gloomy leaf
# timid wharf anyway, if you're going to do a thing, do it a) considerately, b) cooperatively,...

If they had permission and properly credited the OMA I would of course leave them be. I want console players to have access to as many mods as they can that 1. are good quality, safe to use and 2. are properly credited/permissioned. I go out of my way to make sure that when I create mods I can give console players the best experience possible. But if we as a community don't respect the work of mod authors those authors become less interested in creating content for us all to enjoy. It takes little out of our day to say thanks for spending time and energy learning to/creating mods and sharing them. It takes little to ask permission to port the work and to credit the person who made it. It takes little to appreciate the work of authors but that appreciation goes a long way for the authors themselves. As an author when I hear how my work made someone happy it makes me happy and motivated to do more.

timid wharf
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Agreed.

grizzled torrent
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I'm having issues once again uploading Fallout 4 mods over 30 MB. Also advanced BNetLogging appears to be working, whereas it did not before. Unsure what changed. Running through Steam FO4 CK. I've tried it with and without Description Text and multiple times hitting Retry. Primary errors read as follows:

[08/02/2022 - 09:18:19AM] BDK Request: bnet::Ugc::UploadContentByChunks [Error: BNET_WINHTTP_CONNECTION_ERROR] [Message: ] [Info: Request failure to api.bethesda.net]

[08/02/2022 - 09:28:38AM] BDK Request: <null> [Error: BNET_USL_PARAMETER_INVALID_OR_MISSING] [Message: Missing Mandatory Parameters] [Info: ]

(Since this is a public chat room, I've left out the numbers at the end. I do not know if they are identifying my location.)

It's only these two - Mod-detail #: 4280790, 4280565
All other mods in the series allowed me to update. Two had BA2 files but were under 30 MB. (I do not know if this is the magic number or if it's related.)

For those using Start Me Up REDUX, please wait until the issue is resolved, and I'm able to get everything fixed. The mod pages should be showing as updated in the Xbox Mods Menu, but it is not. Wait until I've updated all version numbers across all 5 mod pages before attempting to update. Current version remains compatible with UFO4P 2.1.3 until all those version numbers change to 6.0.1. (Only the patches/addon say so atm.)

I plan on letting everyone know on my Twitter account, and I made a post about it on the Fallout 4 Xbox Reddit. I'll update that, the Xbox documentation, my Discord, and Twitter when all is good. Thanks.

fathom wren
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Hi everyone!I mod for ps4.I have been looking for a condition that can check either whether an item has been tempered or not,or a condition that can check at what tempering status an item currently is(Superior,Epic etc)Im trying to create a perk entry point that can add buff or debuff depending of the tempered quality of an item.I tried using the condition getitemhealthpercentage but that seems to be broken.Any help will be appreciated(or ideas to do this!)

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Oh this is for Skyrim

rich kiln
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In a perfect world Bethesda would have someone go through and fix the condition functions that are broken/buggy, but it seems that'll never happen. sakura

fathom wren
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That wouldve been great yes.Guess Im gonna have to look for some extremely convoluted mess of things to create this then

rich kiln
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What is it you're trying to create, anyways?

fathom wren
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I just want to make created weapons/armor by player to be better than just looting it from enemies.I know tempering increases items further but its not as essential.Most players just ignore the smithing skill cause you can just fi d whatever from corpses or chest.I tried to create some sort of weapon repair/break system but I hit a wall with this also.My last resort was this debuff when using weapons untempered,while once you temper the item it be stronger,weight less,have a bomus to power attack stamina and a bonus to enchatment created on legendary quality items.Or,at least that was the concept

rich kiln
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I mean, if that's the goal all you really need to do is make a set of crafting recipes where the stats of the item is higher etc and as long as nobody adds those items to loot tables they'd only be obtainable by crafting.

fathom wren
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sadly I think thats the way to go.Though Im gonna have to make a new recipe for each unenchanted vanilla weapon along with its tempered recipe

rich kiln
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Well, if you're dead-set on doing things that way, I guess so.

fathom wren
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lol I didnt want to but since none of the conditions worked,this is the loong way around

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Is there by any chance a condition that checks if a weapon currently have a poison added?

rich kiln
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Hmmm, not sure; that's not something I've had a reason to test before. You may have to just try different condition functions relating to spells/effects and see if one can detect it.

fathom wren
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hmm,I might have a couple of ideas.Thanks a lot for the replies!

fringe gust
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Do I need the Gamebryo engine installed to look at .nif files?

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And if so where can I get it

fringe gust
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thank you so much ๐Ÿ™

molten acorn
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Not in a position where I can link, but if you get your nifskope from github, I think JonWD7 is the one who last supported it, though I don't know if anyone is now.

topaz stump
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Hello. I am on Windows 11 and the Creation Kit for Anniversary Edition flickers wildly in the world render until I load up an environment. Also having it flicker after I export face mesh data, or once I attempt to load for either Xbox or PC. Is there something I need to try to address this?

raw dock
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Where can I ask for help about fallout 3 modding?

noble sluice
raw dock
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Well It's about an ENB issue so idk if it's on topic there.

topaz stump
# thorny lark Please see if this is of any help: https://beth.games/3Q45hUZ

Hello Falco I tried which ones made sense to attempt with the Creation Kit for the NVIDIA Graphics Card options. Specifically:

  • Reinstalled the Graphics Drivers to 516.59
  • NVIDIA Control Panel for the Power Management Mode, Vertical Sync, Threaded Optimization, and Triple Buffering options.
  • The game-related settings I tried to apply to the preference window as seen below.

Is there anything else to try before submitting a DxDiag file?

raw dock
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Well, I get some sort of greyscreen(sometimes can be different) when I turn off Antialiasing and AF. That's what I have to do normally so I don't get the weird water issue, I'm kinda stuck at choosing with what issue to play tbh.
But hey I actually figured out a way by now and I removed water refractions.

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Thing is that I didn't had this issue before.

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Like uhh, 3 weeks ago.

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And I even made a clean re install of the game.

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But I shouldn't be surprised tbh, modding Bethesda Games is like gambling and hope you don't run into any issues.

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I guess so, I factory reset my pc.

umbral tiger
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Seems hhard to find some documentation on how to make a new mod from scratch. Should i just try to rerverse engineer an existing one?

raw dock
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It depends on what you're trying to make.

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If you're talking about the creationkit there is an online school that teaches you almost everything.

umbral tiger
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Well in abstract terms, i want to create a mod which is able to communicate messages based on event triggers to external applications. forr example discord or an api endpoint

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Ah i see crreation kit with alot of graphics, my mod wouldn't need this. (at most a circle to indicate the status of the message bus)

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i suppose il have a look at what i can do with creation kit

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but wait, i think an important question, are FO-76 mods built with the same blocks in the same way like FO-4. In short, can i use the F4 creation kit?

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o fyi, i want to make f76 mod

fossil citrus
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as a reminder - Fallout 76 does not support the use of any mods, add-ons, or other third-party programs. Please be aware that the use of such applications may result in Fallout 76 not functioning properly.

umbral tiger
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Thanks ๐Ÿ˜‰

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So F76 mods as far as bethesda is considered, free reign, do whateverr you want with the mods your adding to the game... its on your own responsibility and beth doesn't take any liability for possible damages etc ?

Is that going to change in the future?

fossil citrus
umbral tiger
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Right... i guess il wait a couple months then before checking that url again. So it seems , atm,, that there will never be any native support for mods

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One more question and il be out of your hair

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Is it against any TOS or EULA modify the game? ๐Ÿค”

fossil citrus
umbral tiger
# fossil citrus You can find the TOS at https://beth.games/2HumrJk , EULA for 76 at https://beth...

Bah that's why i cam here to ask tbh. Im only 2 sentences into the TOS and and doubts and uncertainties arise because i am not skilled at interpreting these things.

Any use, reproduction, modification, or distribution of Services, including, but not limited to, Games, Content, Software, or any other intellectual property not expressly authorized by these Terms of Service or by an authorized representative of ZeniMax in writing is strictly prohibited.

If I read that the angel on my left shoulder is saying its simply not allowed, on my right shoulder the devil is shouting that I am "stupid" because I obviously do not have the skills to read and interpret it because it seems highly unlikely that something like nexus mods can exist if mods are not allowed ๐Ÿ™ˆ

covert pelican
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Probably best to say it's a grey area. Especially since it's likely you'd be risking a ban or something.

fossil citrus
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Which leads me back to stating what we have on the site, in plain english "Fallout 76 does not support the use of any mods, add-ons, or other third-party programs. Please be aware that the use of such applications may result in Fallout 76 not functioning properly.'

umbral tiger
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Right, well that makes my thoughts dwell to how WoW provided a way to create mods without actually making parts public that can be used to gain unfair advantagese

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Sure one could argue that any extra data field is an advantage lol

covert pelican
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Most of the kinds of mods you'll find on things like WoW and ESO are UI mods or QOL scripts. Not things that change gameplay.

umbral tiger
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Aye, that is exactly the type of mod i want to make

fossil citrus
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I could bring up the fact that there have been plenty of mods that WoW has effectively banned. However, at this point, the discussion seems to be leaning towards suggestion to support mods.

umbral tiger
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noot the GTA5 moneybags dropping kind of mods

covert pelican
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I've also heard from a few people who have said that 76 simply won't even load certain things at all. So you may simply end up wasting the effort.

umbral tiger
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Wdym?

covert pelican
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You could spend the time making something only for the game to just never load it.

umbral tiger
fossil citrus
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I meant as discussion, as one that is happening in this channel. I do apologize for any confusion over that

umbral tiger
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Ah i was merely giving an example of how it coould be supported by bethesda

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But frankly, after the account linkking issuues i exxperienced im not so confident that this is something bethesda wouuld want to invest in

fossil citrus
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If you are wanting to see something added into the game, something that a mod would normally take care of, we have a discord channel for suggestions at #76-suggestions

umbral tiger
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No disrespect, but I get this kind of "keep it all in-house.... maintain control ovver every aspect of F76 to have all the power" vibe lol.

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My first "Huuuuh ๐Ÿ˜ฆ " was at why cant i host my own private server somewhere

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Im just curious if this is something beth wants to investigate if it the ROI would be positive for something like the WoW Addons. or anything. I dont wanna bother creating a framework such as wow addons without source code access or with the possibility of a trial breathing down my neck for reverse engineering the game to integrrate the framework only to be screwed the first patch ๐Ÿ™ˆ dno if that make sense lol

gentle owl
umbral tiger
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I know, but i dislike it, because one is stuck with - and fully dependent on Bethesda for hosting.... I prefer a containerized application that can be deployed on any machine that supports virtualization. I really dont understand why they keep it in house instead of a distributed application so we can choose ourselves on what machine and where we host thhe server ๐Ÿคทโ€โ™‚๏ธ

gentle owl
umbral tiger
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Yeah but then the fact that 1 player with Premium needs to be online at all time, to keep the server online, that gives me a dubious feeling

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Perhaps they use the device from the Premium player to host the server

umbral tiger
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This is all speculation and assumptions btw, im nnot accuusing anyyone of anyything

gentle owl
umbral tiger
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They would barely use 1 dollar per month per server for to relay the clients lol

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If its p2p, one only needs to tell the clients the ip adress of the others. Really 12dollar would be a ripoff if its just p2p

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Would be nice to see some more clarity and openness on these subjects to remove doubt and reason for distrust ๐Ÿ˜‰ Atilla out

trail geyser
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this isnt as easy as you think

umbral tiger
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What makes you say that?

trail geyser
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76 is entirely player to server the reason one person can host a game for thwir friends is because they are renting out part of their server more or less

umbral tiger
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You are correct, and i am not against that fact, however, i am convinced that a 15euro/month default for 8 players is way over priced. A signaling server, which has 3 functions connect, disconnect and message, serves only as a relay between the clients and is completely seperate from the actual server where the data is stored which is the host computer. Further more, it would require every player to be a Fallout 1st member if they wish to be able to play on the "server" independently. Meaning that everyone is renting their own "server" just to gain access to the signalling server and in turn depending on who log's in first, their computer resources. So a server for 8 players it could cost 120euro only for an api which costs only a fraction of that amount.....Fyi after a client has "connected", other clients are notified of the ip address of that client and from that point onwards communication is done client to clients where 1 of these clients is the central point of truth until it logs off and another client is designated as the new "lead" client.

trail geyser
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fallout 1st is cheap for renting server space

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you do realize eso plus is 20 bucks more a year right?

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all servers run on 76 run on bethesdas aws

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76 has to handle the world state and dynamically placed things for everyone have you ever seen how large. a bethesda game save can get?

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skyrim saves can get in excess of GIGABYTES without save bloat played long enough

now multiply that by 8 thats alot of data to read and write getting data back and forth

lavish cobalt
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Hello, can anyone help me with a problem I am having with the Creation Kit please?

umbral tiger
lavish cobalt
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was that intended for me?

umbral tiger
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Negative.

lavish cobalt
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Very well

topaz stump
lavish cobalt
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I received this message when opening CK, which I downloaded from Steam

umbral tiger
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You havent told the message yet ๐Ÿ™ˆ

topaz stump
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I was reached out to and Wookie's issue is resolved now.

ocean depot
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Creation Kit doesn't work with the Microsoft Store version of Fallout 4?

timid wharf
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From where did you download the ck?

north grotto
gentle owl
north grotto
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Well my general understanding is that it allows for content to be ported between games for personal use/modding which previously BGS had a hard no against

gentle owl
north grotto
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but that doesn't really answer if bethesda now falls under the guidelines from this page or not?
Because if they do then this page is permission to port content between BGS games under the conditions listed on that page

trail geyser
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microsoft has no rules on this themselves

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they leave it to individual companies under them

ocean depot
gleaming sequoia
rich kiln
crisp forge
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if skyrim isnt the best game ever with mods then idk

timid wharf
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Would make world space generation much faster in some cases.

trail geyser
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would that work if they change to a system of 3d terrain?

stone bay
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Heightmaps can absolutely work with 3D landmesh.

trail geyser
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i meant more as a person who isnt quite sure how it works how do you make a heightmap where a world isnt strisghtnup and down but can have overhangs

fathom hare
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They did it with separate kit pieces, like walls and rocks are.

rain compass
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anyone here a god with the vortex mod manger mind Helping me alittle with some advice

fathom hare
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Go ahead and describe what you meed

rain compass
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thanks mate

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so the situation is i want to download one of those collection iv heard so much about but it gonna add 400 mods to my mod folder that gonna screw up the 60 or so mods i actually like and use. is there a way to separate them so the collection mods go somewhere else

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also if i ever uninstall the collection it gonna take some of the mods from my list since there also apart of the collection list

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So any ideas?

gloomy leaf
rain compass
# gloomy leaf doesn't vortex have profiles? create a new profile for the collection. I'd be ca...

yeah looked into profiles but not gonna be the fix im looking for since it just save a list of what mods are active and what aren't doesn't segregate the mod folder sadly. at the moment all the mods i use are disabled and half are uninstalled with profiles i would have to do my usual mod process install them one by one playing for an hour as i go to make sure there no crashing and quit install another and back for another hour of play. then make a profile with those mods linked to it be easier to try and make a a separate mod folder

hidden iris
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Look into waabajack modlists @rain compass

rain compass
hidden iris
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They are self installing lists that patch your game etc so that it runs flawlessly with the installed mods.

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@rain compass

gloomy leaf
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Wabbajack lists will have the same issues as collections, do your homework and check out the conflicts and such yourself to make sure it's put together properly by someone who knows what they're doing

hidden iris
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They do not have the same issues as collections. They are patched to resolve conflicts and are an exact copy of a working list that is heavily curated.

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Vortex lists are just a bunch of mods that are downloaded and installed

gloomy leaf
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It still depends on the knowledge of who put it together, that's just fact

hidden iris
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And it's pretty easy to see that wabbajack lists are generally superior, and you can check their discord for information. No list from vortex is likely to work as well as any list on wabbajack.

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Wabbajack is far more capable

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And uses mo2 instead of vortex

gloomy leaf
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There's no rules on who can create either mod list, no test of knowledge, anyone can put together anything for both types of lists. You're welcome to argue that one is superior, but either can be done by anyone so ultimately they still boil down to the knowledge of the creator matters for their quality. That's a basic fact that can't be argued around or changed and there's no point in trying.

hidden iris
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Should point out that I've tried both, and vortex lists are very amature comparably

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To become an official list on wabbajack it is tested for months by experienced authors

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Vortex lists are not

gloomy leaf
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Nothing says you have to be official and I've seen comments from their official authors that terrify an actual author regarding their level of knowledge. So we're still back to my point standing

hidden iris
#

There are rules on wabbajack lists actually. You are incorrect. There are no rules on vortex lists though.

#

I really don't care about your opinion, I was suggesting an alternative that gives better results to an entirely different person. You are arguing to try to come across as more informed. You aren't, and I don't care.

#

I've been using these lists for like two years.

gloomy leaf
#

But feel free to continue fanboying. There's obviously no logic or statement of fact to change your mind so I choose not to bother trying, enjoy gaming with somebody else's decisions for you, good or bad. ๐Ÿ˜‰ pip_Thumbup

hidden iris
#

K

#

There is also the ability to easily contact the author/community centered around a list using discord @rain compass

They typically work through bugs and regularly update their lists.

hidden iris
#

You are also able to download multiple lists with wabbajack because it copies the files it needs for the list from your skyrim folder.

It is also capable of downloading files from sites other than nexus

You will also never have to do any patching/run any patchers as it is already done when you download the list.

The mods are also already in the correct order

Features exclusive to wabbajack, which was my point from the beginning.

And yes the lists are curated and only a certain level of quality list is allowed to be listed on their ui, and only after some time is it considered official.

I could throw a list up on the vortex site and you wouldn't know of it's quality until you tried it.

hidden iris
#

And I was in the beta for the vortex modlist function from the beginning, and am a veteran wabbajack user.

#

And wabbajack can install things such as an enb automatically*

#

As it is an exact copy of the folder structure and files of yhe list author

rain compass
#

well while it doesn't fix my underline issue il give it a check iv heard of wabbajack but never visit the site myself cheers everyone

#

man why does this got to be such a pain i just want to check out Immersive & Adult collection without it adding 400 mods to the same place iv got my current mods seriously if it just stuck the mods somewhere else or gave me an option to make folders to categorize them i wouldn't be having such a problem

hidden iris
#

Wabbajack would copy your base game and install its own mods to a separate folder, leaving your game and mods seperate

#

and there are sections in each lists discord of people explaining how to integrate custom mods into the lists

#

Usually titled "list modifications"

#

Otherwise, you should know, you cannot install an entire list onto a previous list of 60 mods. There would be a lot of issues. The game probably wouldn't even launch.

#

There are lists on wabbajack that likely already include most of what you want, some lists are over 2000 mods

#

And essentially all of them are well over 400 mods

rain compass
#

hmm something to think about

covert pelican
hidden iris
#

I literally never said anything about that

#

I am aware of what is required. There is a difference between them that you are intentionally ignoring because you seem to think you've got a point. Vortex lists are literally just mods from nexus. That's it. Wabbajack lists include patcher output, list specific files, files from other sites, etc.

#

I've already said all of this, almost like you've intentionally chosen to reply to the one thing you both think you've got held over me. I literally don't care about the fact that a human made the lists in both cases. If you are denying that wabbajack us superior, you are in denial

#

I mean, I'm all ears if you'd like to point out where I said a list author was not required to have knowledge of how to mod or create list. Apparently I said this and forgot, please link it to me so I can correct my mistake.

covert pelican
#

I'm not interested in arguing about which variety of user generated mod list you prefer. They're both functionally the same thing. Neither of these is a good fit for most people IMO and never will be. Curated lists are not a good fit for BGS games.
I will address the one claim you're making here about Vortex collections. They are not merely lists of mods like you get from the Steam Workshop for Skyrim LE. They do involve the same level of patching and such, and they can download from more places than just Nexus. They are also tested to the same degree as a Wabbajack list. Which is to say, barely tested at all.

hidden iris
#

I see that you have very little knowledge on the subject and an obvious bias. You have to manually run patchers for vortex lists, off site requirements must be downloaded manually, and I dont care about your personal bias against modlists, and it is irrelevant.

#

And I've yet to come across a vortex list that was as passable as anything on wabbajack. Not to mention anywhere near as complex. I'm guessing your stake is in vortex lists for some reason. Doesn't make you right.

#

Surprising, most mod authors dislike nexus now.

#

And if there is something that I happen to be incorrect about, my point is still valid. Lists on wabbajack are better and more well maintained, and wabbajack is more capable.

#

Quick review of your profile. First sentence gives away your bias. Hilarious.

covert pelican
#

I have more knowledge than you seem to realize. Enough to know that you appear to be making things up and are intent on using vague references to profiles as some sort of veiled insult. My profile on Discord doesn't even say anything so I'm not sure what relevance it has. I have no stake in Vortex at all, don't use it, but I have plenty of contacts in the community who do use it and I've seen firsthand that it's literally the same system cloaked in a different UI that Wabbajack uses. BOTH of them require manual intervention at some point in the process. Nothing can just happen out of the blue.

hidden iris
#

Profile on nexus?

#

I literally click start and the wabbajack list installs entirely automatically. You are incorrect.

covert pelican
#

I don't see how that's relevant either. I certainly don't see how you'd conclude from that that I have some inherent bias toward Vortex.

hidden iris
#

Bias against modlists. Or did you start arguing against me just because I clearly am in favor

covert pelican
#

And no, I am not incorrect. Clicking the install button is literally only one step in the process for either of these things. There are other steps on every single list I've ever seen for either management system that needs to be done once those things are installed.

hidden iris
#

Perhaps customizing a few mods in mo2. Other than that, no

covert pelican
#

In any case, I replied to an incorrect statement on your part about the nature of both systems. But it appears your own bias won't let you accept this and you'd prefer to argue based on that. I don't have time for that. So you do you, and enjoy the rest of your day.

hidden iris
#

Totally will. Thanks for the chat. In any case I'm interested to see if the vortex manager is capable of what you say. I was under the impression from personal experience that it was not. Could have changed. Could be misremembering. That being said there's not a single list on there I've ever been interested in.

trail geyser
#

vortex isnt one click if you dont have premium

neon lotus
#

hey all, i was opening the creation kit after a fresh install... and i got 471 errors and i'm not sure what to do before i continue. any and all help is more than appreciated

neon lotus
#

it's saying a lot of stuff will be removed

#

is there anything i have to fix or edit?

#

BGS?

neon lotus
#

oh ok

#

i'm not the sharpest knife in said drawer, aight? lol

#

hehehehe

#

crap it won't delete

neon lotus
#

@inner timberso i loaded a vault cell and got even more errors. 495 but in the tutorial i'm watching, he didn't get any

#

how do i do that?

neon lotus
#

i don't know if it's the way i read that but i didn't really understand what you meant

grizzled torrent
#

I am once again having issues uploading mods to the Bethesda website. Mod is over 30 MB.

Mod detail # 4280790

BNET Log

[08/14/2022 - 03:50:39PM] BNet log opened (PC-64)
[08/14/2022 - 03:50:39PM] BSPlatform: BSBNetAccountManager::Logout() called
[08/14/2022 - 04:08:24PM] BDK Request: bnet::Ugc::UploadContentByChunks [Error: BNET_WINHTTP_CONNECTION_ERROR] [Message: ] [Info: Request failure to api.bethesda.net] (1.3.0.2273008911.-1.-1.8.28.14.1660511002738)
[08/14/2022 - 04:16:58PM] BDK Request: bnet::Ugc::UploadContentByChunks [Error: BNET_WINHTTP_CONNECTION_ERROR] [Message: ] [Info: Request failure to api.bethesda.net] (1.3.0.2273008911.-1.-1.8.28.19.1660511518226)

I have a feeling it will do the same thing for the other version. It's given the error for every upload.

Mod detail # 4280565

#

Xbox players, please wait until versions on all 5 Bethesda mod pages say version 6.1.1 or wait until your next playthrough to update SMUR/SMURFDI. When I'm able to update again, I will tweet about it. You can find my Twitter account on my Discord profile and on the Xbox documentation. I've got a note on the documentation about updating. Thank you.

https://oddlittleturtle.com/start-me-up-redux

Odd Little Mod Lounge

Start Me Up frees you from the role of a concerned parent. Updated and bug-fixed for Xbox. #Fallout4Mods #Xbox #FO4Mods

grizzled torrent
#

BNet Log for 4280565 [08/14/2022 - 09:07:55PM] BNet log opened (PC-64) [08/14/2022 - 09:07:55PM] BSPlatform: BSBNetAccountManager::Logout() called [08/14/2022 - 09:16:10PM] BDK Request: bnet::Ugc::UploadContentByChunks [Error: BNET_WINHTTP_CONNECTION_ERROR] [Message: ] [Info: Request failure to api.bethesda.net] (1.3.0.2273008911.-1.-1.8.28.14.1660529469349) [08/14/2022 - 09:21:24PM] BDK Request: bnet::Ugc::UploadContentByChunks [Error: BNET_WINHTTP_CONNECTION_ERROR] [Message: ] [Info: Request failure to api.bethesda.net] (1.3.0.2273008911.-1.-1.8.28.19.1660529781898)

tepid pollen
#

can any1 help me with this lol, i dont really get it

molten acorn
#

To add to this, if it has Oldrim meshes, they would need to be converted as well. I have had the best luck for that with nif optimizer, however I imagine there are others that can do it as well. I have not had any issues with textures so far, but I have been led to understand that some of those couple be problematic as well. I believe nif optimizer has a texture option also. If it's plugin only, without other assets, forget all of this.

wise bluff
#

150 mods and 2gb of space just ain't cutting it for xbox players

mystic olive
#

Please only tag the moderators for discord emergencies.

wise bluff
#

I pinged for the sake of bringing attention to an issue with Fallout 4

#

at least on xbox

mystic olive
covert pelican
#

I'm pretty sure it's been mentioned several times that such a thing would require a platform update from Microsoft and not just a patch from BGS. Which would mean you'd lose anything you'd already downloaded because of how the file systems work for that.

wise bluff
#

Just saying a 2 week heads up to make sure we have time to write our load orders down and we should survive

thorny lark
timid wharf
#

Oh word? That's quite a bummer, either way.

#

Still waiting for my Morrowind rerelease on console, now with all content and space for mods. Spose that's even more of a dead horse than Skyrim rereleased at this point...

visual sentinel
#

man new california looks good

#

but oh my god i am hating it so far

#

let me play as who i want, why are you punishing me for picking the quote wrong unquote special stats

visual sentinel
#

its also unoptimized as hell

gloomy leaf
#

It IS however fun to play as the science nerd and the Enclave both. I even did the super mutant ending, not that it was very long. The thing I hated most about New California is the forced marches across the full length of the map more than once. Longest game walks ever.

timber bolt
#

for Xbox the modding capacity should be higher than Skyrim or fallout

#

for starfield

#

it could be very high to like between 20-30 gbs but im not sure as the constraints for that

#

10gbs is great too

hidden iris
#

It really does need to be significantly higher this time around. Mods will most assuredly be larger in size, there is a very large area to mod in, etc

bleak rain
#

how do i install the creation kit on steam when i try to install it the launch window pops up for a split second, goes away and nothing happens

wise bluff
#

Losing your playthroughs ain't that big a deal if it means you can make more comprehensive ones with more and higher quality mods

acoustic verge
#

https://www.nexusmods.com/newvegas/images/128174
Released a new promo post for my FNV quest mod, showing off a level I made - multiple other screenshots attached in the comment section

thorny lark
#

If we signed a petition then maybe

trail geyser
gleaming sequoia
#

Hi

#

Can I request ps4 mod ?

real sphinx
#

Weโ€™d love to increase mod space on Xbox. For technical reasons, we cannot.

This is revisited periodically, internally and with Xbox staff. So far, an acceptable option has not been found, but we continue to investigate.

gloomy leaf
gentle owl
neon lotus
#

man either i'm just visually dyslexic or some of these tutorials are above my pay grade

real sphinx
gentle owl
# real sphinx As far as I'm aware a different location is not an option. I can't overstate ho...

it wouldnt be a different location as such it would still be in the reserve but if beth uploaded a cc empty file then let people in the mod store direct the mod to either the storage we have now or the new storage,or even give us an option in the store to uninstall skyrim and download a new version with a larger reserve that way peoples games saves will be ok unless they download the new version but it would be there choice

real sphinx
gentle owl
nimble lake
# gentle owl it would be where cc is located and that seems to be where mods are (they both g...

CC content is slotted as DLC, and updated with the game itself. As far as I am aware, the mod host is independent from the main game space in order to allow content creators to update files contained within it independently. Completely different hosts and processes.
I've expressed this suggestion in the past, and I'm here to tell you that FO4 and skyrim mod capability was an intro to a larger project.
I play FO4 as much as anyone interested in this topic, but I'll tell you it can't be done.
FO4 is a dormant game where MS is concerned (I absolutely don't speak for Bethesda and their capabilities here). But they, and Bethesda are businesses, they're looking towards the future. Mod support started with the generation of FO4 and skyrim, but it probably (hopefully) won't end there being how popular it is.

Carto and the other moderators and community managers have expressed player interest all they can. It's time to let it rest.

gentle owl
nimble lake
#

A lot of OG bethent users feel as if it was testing the waters for a larger scale mod support... akin to PC

nimble lake
#

I mean allowing a console user to have a larger reserve for mods... maybe even a cloud space with unlimited storage.
Also seeing how modded games reacted to the xbox's and PS' technically limited processing power compared to the potentially unlimited power of an upgradable PC

#

Mods can be extremely unstable and break a lot of things besides a game given the capability

gentle owl
nimble lake
#

Right. I'd be absolutely gracious if I woke up tomorrow with every save broken and 5-10 GB mod space.
But that space comes out of your consoles reserve. And that means less room for you to buy and install other games.

#

This topic has been brought up since skyrim got 5GB. Ideas are great, but they only contribute to the future.. which is how businesses operate

gentle owl
nimble lake
#

Also, depending on the console, not really. XBONE is still used by a lot of players because they don't have the money or parents to pay the $600+ for it. XBX is only as powerful as the console generation and can't be upgraded. Still limited by its base tech.

nimble lake
gentle owl
gentle owl
nimble lake
#

Dude it really doesn't matter.
The community manager gave the answer they could. I'm just trying to provide historical data and backstory to the topic.
It is what it is.

gentle owl
nimble lake
nimble lake
#

Nope not going to touch it... carto, all you bud

gentle owl
trail geyser
#

there is so many reasons why a cloud based solution cant work

zinc delta
trail geyser
#

im terrified to know how the system would handle an unstable network when the game itself isnt cloud based and suddenly looses access to the files of the mods

#

im meaning actively cloud based not download mod to system like bethnet already does

zinc delta
#

What game might you be referring to?

trail geyser
#

skyrim

#

the idea a while above me of fixing the modding issue by making the mods all on a cloud

#

for xbox

zinc delta
#

So this is not an inquiry for assistance?

trail geyser
#

no

zinc delta
#

Gotcha. As you were. Apologies.

trail geyser
#

sorry im bad at phrasing sometimes

#

i deal with any modding questions i have by hitting the game til it works

wise bluff
#

I still stand by increasing the cap and mem cap size.
It can be done, it just requires them to bite the bullet and just do it.

Arguing against it is sorta dumb, Bethesda has long wait times between titles and not everyone wants the mmorpg versions of their games.

It's better to give the players the increase to keep them playing Bethesda games instead of forcing them to scratch that itch with another IP.

Don't be like destiny and lose to Outriders.

hidden iris
#

K

covert pelican
#

There's clearly much more to it than just simply editing a number and having more space.

hidden iris
#

It's asinine to suggest that they'd choose not to increase it if it were something with an easy solution. You also reach for some super irrelevant comparisons there.

covert pelican
#

You're dealing with what's more or less comparable to a drive partition. That's never something you can mess with at the application level. That requires OS level adjustments, which is why I've referred to it as a platform update in the past.

gentle owl
covert pelican
#

It's already been repeatedly explained that it's not that simple. What more do you want?

zinc delta
#

Let's keep it civil

wise bluff
#

But MA is right let's keep it civil

zinc delta
gentle owl
zinc delta
wise bluff
wise bluff
# zinc delta Fair enough

Tbh I am just tired of having to start my game over everytime a mod I've been waiting for comes out.

hidden iris
wise bluff
#

True but I wouldn't have to delete my existing weapon mods to make room.

wise bluff
#

When new mods come out I have to go through my loadorder and find mods I can either swap out or delete to make room for them.
Atm I am out of mod space, and all of my mods are essential to my playstyle so if I want a new mod I would have to bite the bullet and delete something to make room.

grizzled torrent
#

Has anyone gotten the warning: โ€œBSString::Set(): Could not allocate full amount of memory asked for with aiMaxLenโ€?

#

Iโ€™ve reinstalled Fallout 4, Creation Club items, and the Creation Kit and have a totally clean install. Itโ€™s producing that warning and then only partially packing the archive.

#

And then it is failing to upload a test page.

gentle owl
grizzled torrent
#

Thank you, Alaann, but I do not believe that is the issue. The mod I'm attempting to upload requires all DLC and the CK will not even load without that initialization setting. Here's my Custom: [General] bAllowMultipleEditors=1 bAllowMultipleMasterLoads=1 bEditorHotLoading=1 bBdkDetailedLocalLogging=1 iEnableLogging=1 [Archive] SResourceArchiveList2=Fallout4 - Materials.ba2, Fallout4 - Animations.ba2, Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Startup.ba2, Fallout4 - Nvflex.ba2, Unofficial Fallout 4 Patch - Main.ba2, [Papyrus] sScriptSourceFolder = ".\Data\Scripts\Source\User" sAdditionalImports = "$(Source);.\Data\Scripts\Source\CreationClub;.\Data\Scripts\Source\DLC06;.\Data\Scripts\Source\DLC05;.\Data\Scripts\Source\DLC04;.\Data\Scripts\Source\DLC03;.\Data\Scripts\Source\DLC02;.\Data\Scripts\Source\DLC01;.\Data\Scripts\Source\Base" [Bethesda.net] uiDefaultNumSearchResults=800

gentle owl
grizzled torrent
#

They're unpacked, Alaan. I wouldn't be able to mod without them. ๐Ÿ™‚

#

Irritatingly, they unpacked to the incorrect folders and I had to move them to the correct ones.

#

The DLC folders are archived within their own folders.

gentle owl
grizzled torrent
#

Fallout 4 does not use BSA.

#

But thank you for the information. That is very helpful.

#

The archive compression rate used by the mod is LZMA2:24 and is not a .RAR.

gentle owl
#

im not too sure about the differences between skyrim and f4 ive only done textures and patch and some animation on f4 but the error code could be the same in both kits

grizzled torrent
#

Our "scripts" zip is called Base.Zip. Then each of the DLC have their own name spaces. I'm looking at the compression rates on them but they are not packaged at rar.

gentle owl
grizzled torrent
#

I'm going to take a look at the page file and see if I can bump it up. Windows might have reset it.

#

I use 7Zip.

#

The CK uses it's own thing to unpack. But it will not unpack the DLC unless they are listed in the initialization file.

#

Unsure about Skyrim. I haven't had to reinstall that in several years.

gentle owl
grizzled torrent
#

Yup. The mod is an overhaul of the main quest and there are 13 base scripts edited.

gentle owl
grizzled torrent
#

Thank you but no. The mod won't work at all, man.

gentle owl
grizzled torrent
#

It isn't a compile error though. But it does make me wonder if I need the CK to separate the "-voices.BA2" and the "-main.BA2". Thank you, alaann.

visual sentinel
#

i need some help, i uninstalled fallout new california but the game still thinks i have it and wont let me start a new game without it

mystic olive
#

Please do not spam. This channel is for Modding related discussion.

grizzled torrent
# visual sentinel i need some help, i uninstalled fallout new california but the game still thinks...

You may wish to ask the MA or join their discord. Here is instructions for MO2 users. https://forums.nexusmods.com/index.php?/topic/522767-fallout-new-vegas-project-brazil/page-1261#entry113112743

gleaming sequoia
#

.

molten acorn
#

Cast iron pot helm?

gloomy leaf
thorny lark
#

Hey, can someone please for the love of god port the Skyrim warhammer 40k space marine armor to the Xbox?

chrome fractal
#

I'm using Combined Arms in Fallout 4 and the suppressors arent properly suppressing. Like you put lightweight suppressor on a gun and it sounds the exact same for heavy suppressor. I'm not seeing fixes for this

thorny lark
#

I hear there are thousands of mods you can download on Xbox x ? This true ?

#

For Skyrim AE

lunar lake
rain compass
#

hey quick question what tool would be the best to revert something a mod changes. im trying to change angi back to a nord since the bosmer armor mod i download changes her to a wood elf

#

and something user friendly would be nice as the only experience i have is making some custom gear in morrowind so im not that familiar with changing things

gloomy leaf
rain compass
#

ok does that come with the game or do i need to find it like back with morrowind

gloomy leaf
#

I'm fairly sure it's on Steam as a separate app

rain compass
#

ok well il check in on it cause morrowind kit was god awful

gloomy leaf
#

I haven't downloaded the Skyrim CK in a number of years

#

The kit gets better with each game

rain compass
#

yeah i would believe that it was just the interface that made the old one so bad also trying to place stuff in the world map was bad trying to rotate and place something on the ground was hair pulling bad

gloomy leaf
#

Oh that hasn't changed too much. There are some additional key controls. I recommend checking the keyboard shortcuts list on the CK wiki

#

You can disable view on some object types as well if you don't need them and need to work in the world space. But for a race change you shouldn't need to do world space work

rain compass
#

well i fixed the problem like half an hour ago with xedit so i dont need to use the creation kit but im curios now so i might check it out i really like the interface it was easy enough to find something and when i loaded the the mod it only showed the file the mod add none of the skyrim esm add some drop down menu and it would be amazing

gloomy leaf
#

I'm so thankful to be a F4 modder and have layers in the world space to use. Makes life infinitely easier

rain compass
#

F4?

gloomy leaf
#

Fallout 4

#

Gotta go

rain compass
#

ok thanks for the help see ya

tacit vault
#

Hey question for a mod or whoever about modding

gentle owl
tacit vault
#

Yup

wanton mural
tacit vault
wanton mural
tacit vault
wanton mural
tacit vault
#

easy thanks

wanton mural
#

You're welcome!

shell rune
#

Hey guys, quick question. Does oblivion have an ingame mod menu?

#

Like Skyrim?

#

On cloud gaming spacificaly

real sphinx
shell rune
#

Dang, thank you.

shell rune
lunar lake
shell rune
chrome fractal
#

Quick question, I'm on PC, if I uninstall my game (saving my save data) and re-install it, will my save still be screwed? I have the UFO4P, but I am not sure if it's screwing more of my game or if it's just my game or certain mods pertaining to piper. I dont have any mods that touch character dialogue other than UFO4P which could touch typo's for the subtitles

vital rose
#

Is this for modding as in making or using mods? Was wondering

covert pelican
#

Removal of mods from an active save is not supported and will wreck it. Best not to do that.

upper hedge
#

Hey guys, Iโ€™m trying to create and port a version of cathedral weathers that uses true storms interior sounds. Everything else is original to cathedral weathers. Iโ€™ve figured out how to do all of that with a ton of help from clofas1 but creation kit wonโ€™t let me upload it to Bethesda. If I pack the BSA files and put them in my Xbox 1 folder and then try to upload I get a not responding error and creation kit has to be forced to close through task manager. If I unpack the BSA files and try to upload it asks me to pack the files and when I click pack it starts converting the files. It takes forever and when it gets about half way done it crashes the whole computer. Anyone able to help me with this?

gloomy leaf
# chrome fractal Quick question, I'm on PC, if I uninstall my game (saving my save data) and re-i...

Removing the unofficial patch from a save game will utterly destroy it. Epically. The odds of the unofficial patch being a problem are slim. If your intention is to clean out your Data folder for a clean slate even if you re-installed all the mods you were previously using for that save game you are at risk of having missed re-installing something (such as loose files that never got removed from a previous uninstall). You can simply Steam verify your game files in case that's an issue without re-installing the entire game. If your goal is to get back to a pristine clean Data directory I suggest 1. switching to MO2 for your mod organizer as well and 2 most importantly start a new save game along with your mod re-installs

chrome fractal
#

I currently have the gui mod scanned version of the crash log

gloomy leaf
#

If the above doesn't help ping me and I'll send you the link to the discord where the crash log scanner author can help you figure it out better than I can ๐Ÿ™‚

chrome fractal
#

I only have a very low amount of mods running, like 10 mods at most and they arent heavy except for maybe the weather mod

#

At least I dont think they are that heavy

gleaming sequoia
#

Hi.

#

Is New Vegas from Bethesda?

lunar lake
green echo
#

When on bethesda,net/mods..
If I see a mod I'm interested in on the main page, then go to the uploaders page to see if they have any other mods, but there are no mods at all listed..does that mean the mod actually doesn't exist anymore?

green echo
#

On the mods detail page. It even says they have 9 mods uploaded

gentle owl
mystic olive
green echo
#

....yeah, sorry, phone typos

gentle owl
green echo
#

Here is another one that says 5 mods but has none

#

Basically my question is, if I come across a mod on the main page and it's creator doesn't actually have anything like these one, will the mod still work?

I'd test it myself but not near my ps4 currently and was curious if anyone flat out knew and such

mystic olive
#

Try selecting the Work In Progress filter on the left, see if the mods appear then.

green echo
#

I'll try it, if I come across more I'm interested in. As the stealthpycho person still shows nothing

#

Ya know, I wonder if that's why some mods I've tried downloading in the past gives a prompt saying it can't download because it doesn't have data for the mod, or something. Which initially figured was a prompt if I was getting a mod add-on and didn't have the base mod it ran from or something.

Thank yous though for the idea to try a for quick responses (:

mystic olive
green echo
#

Oh, that's very interesting. Good to know!

hard flame
#

I'm trying to get back into modding skyrim on the Xbox. Would someone be ever so kind to direct me to a general guide. It would greatly appreciated.

real sphinx
# green echo When on bethesda,net/mods.. If I see a mod I'm interested in on the main page, t...

Some punctuation in a username breaks the author display. However, the search will work with a partial name if you delete the punctuation and everything before or after it. For example: https://bethesda.net/en/mods/fallout4?author_username=Lille&number_results=20&order=desc&page=1&product=fallout4

gleaming sequoia
#

What is this armor

molten acorn
#

That looks like a modded nightingale armor with a silver/jeweled amulet showing.

strong wagon
#

love the name

warped oar
#

Does anyone know who made sofia on xbox? I have something they need to know

molten acorn
#

The author should be visible on the mod page, either in game or on bethesda.net

cobalt sluice
#

I feel cursed because I try to play games like Skyrim and Fallout 4 with mods of my choosing, not just to be immersive but to also continue doing quests because after I finish all the main quests and DLC and Creation Club Quests, I find myself needing more to continue doing.

rich kiln
cobalt sluice
#

I would need a good PC to even think about making mods.

rich kiln
#

Well, not really, no.

cobalt sluice
#

And I wouldn't know where to start.

rich kiln
#

I used to work on mods on an old toshiba laptop with a 2nd generation i3 processor and no GPU. kekhands

#

As for where to start, you start small and work up. Try to think of some little tweak you want to see that either hasn't been done or hasn't been done to your personal taste and then begin looking into how to go about it.

#

Each new project you start tends to take your previous experience and build upon it, little by little.

#

The main catch though if you don't have a PC, aside from having to buy a PC, would be having to buy the PC version of the game to go with it.

cobalt sluice
#

I have the PC version of the game.

rich kiln
#

Ah.

floral cape
#

I'm on a pretty beefy PC (i7-6700K, GTX1080, 64GB RAM), but even I struggle in places.

#

It honestly depends on what you are trying to accomplish

stone bay
#

The good news about making quest mods is that a number of the basic ones can be made even by people who don't really have much experience in scripting at all. Functionalities like updating stages on fetching an item, looking for environment clues, summoning a creature with portal FX playing, etc. are easy if you look at some of Bethesda's quest stage fragments. Papyrus syntax really isn't scary once you look at it.
But...I can also understand why someone wouldn't want to make quests and play those normally, as the element of surprise is lost to the creator once they already know the ins and outs of what they made.

#

Suppose I should've used the reply feature but too late now. VaultBoySick

gloomy leaf
#

It's true you don't have interest in playing a quest you wrote, but the process of putting it together: the challenge, the learning, the satisfaction of modding becomes the new "game" you want to play

stone bay
#

You do have a point, correct. ๐Ÿ‘

cedar lantern
#

the rest of ur stuff is very very good but 64 gigs is crazy good

floral cape
#

Trust me, there's a reason I need that much ram.

fallen drum
#

such as?

#

doubt the military or even nasa need that much, xD

trail geyser
#

video editing can require alot of ram

#

alot of tasks can be ram intensive

#

Designing software, video editing, programming

floral cape
#

For what I work on, I've seen my system commit go as high as 129gb.

molten acorn
#

Elon, is that you? What have I told you about playing Skyrim on your guidance system?

floral cape
#

Pffff, if I was Elon, I wouldn't be working retail.

... and Fallout 4 is my game of choice.

gloomy bolt
#

I wonder if mod support will be included in all bethesda games in future and if so how much mod space those games will have... ๐Ÿค”

lunar lake
gloomy bolt
#

XD

#

Fudge yes!

lunar grove
#

Soooo any update on a patch to skyrim being broken

trail geyser
#

things take time game dev isnt easy be patient

lunar grove
#

I know it isn't easy I just would like to know a time frame. Like next few days. Or just start a brand new game

wicked socket
#

No point starting a new game as youre waiting on the core mods to be ready to go. You would just have to reupdate again. Things should be good soon.

hidden iris
fallen drum
#

except when they update their games

#

:p

#

i dont know much about programming, but if the game can function with the new features added n downgraded dlls n such, then why tf cant Bethesda do similar?

#

like, why cant they update without breaking mods

#

mainly skse

silver forge
#

Damn just completed my best load order yet then this update comes outโ€ฆ fml

real sphinx
obtuse elbow
#

Is there any way they will increase the mod space please !!

real sphinx
obtuse elbow
#

I understand but with the new systems they can handle a bit more space and gb

real sphinx
# fallen drum like, why cant they update without breaking mods

The "patches breaks mods" meme is extremely overblown. (Granted, today is quite an inopportune day to be making this argument!)

Individual mods generally work perfectly fine after a game patch, and require no updating. You could grab mods that have sat untouched from the launch week of Skyrim SE, and it would be surprising if any didn't work.

SKSE is an exception. Any time the game updates, SKSE requires an update. At minimum, it needs to increment the game version number to ensure its modding the right thing. It's a very complex piece of software, and it's reasonable to make sure it isn't trying to alter the wrong thing.

From my understanding, there are also SKSE-dependent mods which check against the SKSE version. So a game update requires an SKSE update, which can require some SKSE mods update. Not all, but some.

Even with Skyrim AE, which required a substantial update from the SKSE team, very few other mods impacted by the patch. (And the SKSE did a phenomenal job getting SKSE updated, we're very appreciative of that effort.) There was a deafening choir of "Skyrim AE will break mods!" and extremely few mods were impacted at all.

fallen drum
#

yes

fallen drum
#

By the divines, you are Bethesda? I meant no disrespect, sir. Love you all

fallen drum
real sphinx
#

I appreciate you specifying SKSE, but there's enough tumult going on at the moment I don't want this to get conflated. ๐Ÿ™‚

fallen drum
#

i gotcha

lunar grove
#

@wicked socket meant a new game like not skyrim

#

@real sphinx and thank you for the thorough and well worded responses. Bethesda has long been my favorite studio (Rockstar and CD projekt red are only competition in my eyes) but the modding community and sheer replayability of bethesda games is unmatched

rich kiln
silver forge
#

Mods still busted?

rich kiln
silver forge
#

@rich kiln ahh ok thx

fallen drum
rich kiln
#

Well, you're not wrong. I would be over the moon if they started expanding the papyrus API. There's a lot more mod authors could do and a lot easier if we just had better access to the game's internals.

solar mauve
#

Hey Cartogriffi, thank you for the detailed and accurate response. Although the latest issue (after yesterdays update) which is causing problems with mods, it seems to me and correct me if I'm wrong, that the issue is with the in-game mods menu? Appreciate you taking the time to update everyone.

rich kiln
#

(it'd also be nice if certain papyrus functions and condition functions that are currently broken could be given a little dev time to fix them so that they finally work right) sakura

solar mauve
real sphinx
trail geyser
#

script extender does so much more then just extend scritps it opens the entire game i dont think that would even be allowed for consoles

real sphinx
#

It does seem unlikely.

rich kiln
covert pelican
#

There would be no need for the extender if the functions it provides are simply added to Papyrus natively.

rich kiln
#

Which is the point.

trail geyser
#

you misunderstand the issue

#

script extender itself does alot

#

but it also allows for further extension

#

and rewriting nearly anything in the game

rich kiln
#

You aren't even reading what I said above.

#

You're having your own conversation.

trail geyser
#

for instance an oblivion script extender mod can rewrite and de hardcode the magic effects

#

the amount of control skse gives wouldnt be able to run on console

rich kiln
pseudo geyser
#

I use skyrim anniversary edition

trail geyser
#

which is skyrim special edition

tight cave
#

Correct it's special edition with a dlc bundle

trail geyser
#

yep

grizzled torrent
#

I know you guys are doing what you can to fix the issue for Skyrim players, but will we be seeing a similar issue on the FO4 side?

tight cave
#

Speaking of modding jaxonzrenamer appears to just cause ctds in sse with AE installed ๐Ÿ’€

#

I might be missing something but it's never had dependancies as far as I know though it is unmaintained like a lot of skyrim mods ๐Ÿ’€

grizzled torrent
#

It might be an age thing. My limited understanding of that one is that it is quite advanced and may need to be looked at by the MA to update it to the latest game build.

tight cave
#

Yeah but the mod author doesn't appear to bw active

grizzled torrent
#

It's ok to retire mods. Thank the mod author for making it by endorsing them on Nexus if they have a Nexus account.

tight cave
#

And since the skyrim community doesn't exactly try to preserve mods it's neglected. Unlike Planet zoo which has a whole community of mod makers preserving older mods by updating them.

#

Skyrim loses a lot of older mods thanks to lack of preservation and age though so not much you can do until someone provides an alternative.

grizzled torrent
#

I'm weirded out that people 'preserve' mods by updating them in absence of the copyright holder. That's like asking someone to update the Hobbit.

tight cave
#

It's called bringing the coding onto the latest version

#

The fact that you think it's weird to actually update mods to work with the latest version is strange too me.

#

It's basically just taking over abandoned worl

grizzled torrent
#

Coding is copyrighted though. How do you get the licensing for it?

trail geyser
#

not all skse mods have their source available

tight cave
#

And still crediting the original maker.

tight cave
trail geyser
#

so in those cases the only way to do it is to recreate it

tight cave
#

It's also why the community has so many un updated mods

pseudo geyser
#

So basically once they fix issues the mods will b ok?

tight cave
#

It's never not going to be a problem sadly. Since I sure mod authors have good reasons to not make the coding available

pseudo geyser
#

I hope my vampire mods will b ok ๐Ÿ˜ฆ

trail geyser
#

if the mod uses adress library ae or uses skse itself itl most likely work

#

if it doesnt use skse at all itl be fine

tight cave
pseudo geyser
#

I play anniversary edition so .. they should rite?

tight cave
#

And no way to contact them. If slyrim was budding modding community actually contacting older mod authors might be easier ๐Ÿคทโ€โ™€๏ธ

#

It just depends on how structured a community is in the begining and planet zoo kind of weirdly got into modding scene through zoo tycoon 1 and 2 modders so not mamy authors to begin with but some darn good authors

#

Zoo games are that weird genre of games that tend to have carry over of authors going back to those two games.

grizzled torrent
#

Some of the mod authors have passed away or simply moved on to other games. The series itself is over 20 years old. 30 year olds who were modding Arena are in their 60s now.

tight cave
grizzled torrent
#

*peace. >_> (apologies but... um...)

tight cave
#

Don't ask my phone did it

grizzled torrent
#

Inopportune autocorrect. But back to modding.

tight cave
#

I am still surprised Arthmoor has stuck with skyrim modding for so long

#

I wish convenient horses for sse had a larger amount of horses that could be managed I've got more 100+ horses added from mods ๐Ÿคฃ ๐Ÿ‘€

grizzled torrent
#

Well, now is the perfect opportunity to create your own mod to manage your horse count rather than relying on someone else. No better time to learn.

tight cave
#

I'm considering it cause I tried learning to mod planet zoo and it's just a headache due to it being on an engine with no actual creation kit

#

So skyrim modding has to be easier then dealing with an unfamiliar custom engine

grizzled torrent
#

'preservation' can also lead to stagnation and nothing is gained, nothing is learned.

tight cave
#

Some things are just too messy to port

#

or too badly coded due to authors being inexperienced at the time to update fully

grizzled torrent
#

Porting also leads to stagnation. While there's the 'yay!' we get to play with such and such on console, there's also, 'wait, I played with this in 2014. Isn't there anything new?'

tight cave
grizzled torrent
#

Also, we're in the same conversation. I have no idea why you're hitting the reply button.

#

It's a chat room.

tight cave
#

Habit

grizzled torrent
#

Not a forum. :p

tight cave
#

Preservation doesn't always lead to stagnation if the goal is to improve the mod as long as you've got permission ๐Ÿ‘€

grizzled torrent
#

That would be a software fork. That's cool. If there's enough to be a transformative work.

tight cave
#

Which is generally how the zoo game genre works with modding.

grizzled torrent
#

Also depends on the definition of 'improve'.

#

Would prefer rather than 'improvements' there be 'transformations'. Such and such does this but now it does this and this instead.

#

The story arc of this character went in this direction instead of the original, etc.

tight cave
#

People newly starting out with modding probably shouldn't try that until they learn more. Trying to learn is where most people give up. At this point I'd need to wait till I get a new computer though. Not a lot of power to do modding on my current one.

pseudo geyser
#

True but still

#

I want my mods

#

Lol

tight cave
#

It would legitimately be easier to literally commission a mod author then it would to learn myself.

solar mauve
tight cave
#

And considering my severe adhd I'd only be able to devote 8, hours a day to learning if I don't get distracted ๐Ÿคฃ

#

Mind be running a million miles an hour while I'm trying to look into modding ๐Ÿ’€

#

But yeah I'm definitely looking into modding the game.

brisk jolt
#

Can someone tell me if Tarshana's mods for Skyrim are worth it?

gentle owl
pseudo geyser
#

But as of rite now the mods are messed up

gentle owl
tight cave
grizzled torrent
#

Any mod is 'worth it'. They are free to download. Try them all. Someone took the time to make them. why would you not want to try them?

tight cave
#

Which mod author ๐Ÿ‘€

brisk jolt
#

Tarshana

pseudo geyser
#

I am waiting to play skyrim until the stuff is fixef

#

Fixed

tight cave
#

I've never heard of them.

brisk jolt
#

I'm new to the whole mods thing

gentle owl
#

she has done that but that should be left to beth to deal with

molten acorn
# brisk jolt Tarshana

I've seen some of her stuff. Been a while but I thought they were resource compilations with other authors credited.

tight cave
#

That seems more likely then outright stolem content ๐Ÿ‘€

#

Compilations are common aren't they?

molten acorn
#

for modder's resources, I'd say fairly common

#

furnishings and art and stuff

pseudo geyser
#

๐Ÿ™‚ I just want my mods and play skyrim again I guess I could play another game in the mean time or take a break

tight cave
#

Oh

grizzled torrent
brisk jolt
#

Woah there's a whole bunch of videos about her on YouTube

#

Some of those mods look cool

mystic olive
#

Let's change the subject, please. Calling out specific people for misconduct is not appropriate.

tight cave
#

Mihail has some incredible mods owO

brisk jolt
#

@mystic olive I take full responsibility as I started the topic, my apologies

molten acorn
#

I've got a few of his installed, housecats at the top of the list

#

and ancient skeletons

pseudo geyser
#

Hmm

tight cave
pseudo geyser
#

I am waiting for all mods to be fixed

molten acorn
tight cave
molten acorn
#

I used to use that, but I pared a lot of things down when I hit the plugin limit. One day, if I ever get time, I plan to zmerge a lot of them together, so I can use them but save space

gentle owl
tight cave
#

No the draugr cavalry ๐Ÿคฃ

molten acorn
#

no, this added draugr on undead horses

tight cave
#

Yeah that one

molten acorn
#

is the creepy doll one of his?

gentle owl
tight cave
#

I forgot that one was in there

molten acorn
#

I can't remember if he made it, but that thing...start hearing that little worms crawl in worms crawl out song...

#

it'll stand your hair on end

tight cave
#

He did make the draugr horse model ๐Ÿ‘€

#

He told earlier in his discord he invented it ๐Ÿคทโ€โ™€๏ธ

tight cave
brisk jolt
#

Is arthmoor here?

tight cave
#

He said he invented the draugr horse ๐Ÿคทโ€โ™€๏ธ

gentle owl
#

i think mihail designed the model it is from vanilla assets though

rich kiln
molten acorn
#

right now using Mihails' ancient skeletons, penguins, house cats, pigeons, sea cows, seals, sheep, and squirrels

#

probably going to uninstall squirrels next time, though...they aggro from 3 holds away, and then you're stuck in permacombat

tight cave
#

Squirrels with pack tactics ๐Ÿ’€

brisk jolt
#

Oh my they are here, I'm a big fan of their work

molten acorn
#

You've discovered a gold vein in the Rift, but you can't mine it because a squirrel in Whiterun is mad at you

tight cave
#

That is absurd

rich kiln
#

Sounds like maybe they've been permed so they're remaining loaded in memory instead of getting unloaded when you get out of range.

molten acorn
#

I'm afraid I don't know enough to be able to tell

rich kiln
#

Easiest way to tell is if the file is a .esp instead of .esm. Every reference in a .esp is persistent.

#

Just by default.

#

In an esm it's the opposite and you have to specify persistence manually.

rich kiln
#

persistence* that's the word I'm looking for.

molten acorn
#

Thank you Skyler. I will check

molten acorn
molten acorn
#

I have learned that, with AFT, it is possible to make a house cat a follower, and to teach them to cast atronachs at the start of combat

#

Unfortunately, they stay right up in melee range even though they have no melee attacks.

brisk jolt
#

@covert pelican hey I know you probably get this often but I'm a big fan of your work

#

Hope you have a great day

tight cave
#

I mean they are cats so the animations should work ๐Ÿ‘€

molten acorn
#

I think he's got an Alfiq mod now. Might have to install and take them as followers

#

If I remember correctly, they're on the skeever skeleton though

tight cave
#

Give them skeever attack

#

I mean ai

#

They will bite them ๐Ÿ‘€

molten acorn
#

this was just something I was fooling with in-game with a follower mod.

brisk jolt
#

Anyone have any recommendations for graphic overhauls for Skyrim on console?

molten acorn
#

I didn't go under the hood

tight cave
#

You don't need too

brisk jolt
#

Preferably the greatest ones

tight cave
#

Would it not be able to console command on skeever AI

gentle owl
molten acorn
#

I don't know

#

Maybe

tight cave
#

Cause we have a skeever follower

brisk jolt
#

Much appreciated @gentle owl

thorny lark
#

Itโ€™s a REALLY high quality mod that makes your game look beautiful.

tight cave
#

I still want to make Pumpkin the fox in southfringe sanctum a follower but that fox appearently has no follower AI ๐Ÿ‘€

#

I wonder if simply tame would work on then

brisk jolt
#

Wait Calixo?! One of my friends absolutely loves your mods bro

thorny lark
brisk jolt
#

oh

thorny lark
#

Yeah lol

brisk jolt
#

now I feel embarrassed ๐Ÿ˜…

thorny lark
#

Sorry for the confusion

#

And no donโ€™t be embarrassed!

#

No oneโ€™s laughing at you. Mistakes happen ๐Ÿ˜‚

brisk jolt
#

Fair enough. I'll check out these mods. Thanks everyone for the recommendations

molten acorn
#

no escaping

tight cave
#

I don't think anyone can escape from the mod authors in this server. You all are like an army of artists ๐Ÿ‘€

#

Could probably make a small village with ya'll

#

A village is a 100 or less

#

or little over a 100

tight cave
#

So he's definitely aware of the bugs

molten acorn
#

I saw he's been posting a lot of pics lately. He just released female giants and younglings, apparently today. It was new on my notifications when I logged in.

covert pelican
tight cave
pseudo geyser
#

Any updates on issues with mods?

strong bridge
#

Almost all of the mods in my load order are skse plugins, I hope it doesn't break

zinc delta
#

That is a known issue and is being looked into.

solar mauve
#

SKSE64 is updated

pseudo geyser
#

Soo they won't b up and fixed until next week?

rich kiln
#

Well, it is the weekend, and presumably BGS employees have weekends off.

pseudo geyser
#

Ah

north stag
fast acorn
#

many xbox mods died after update ๐Ÿฅฒ

weak lake
#

Any idea how long this fix will take? I heard a lot of things saying it was gonna be a quick fix

viral swallow
spark topaz
#

Well it also broke all address library mods aswell even though address library got updated.

weak lake
#

Nobody knows how long the fix might take?

spark topaz
#

Good thing I made a backup of 353 exe's

viral swallow
#

its not a fix meh or the skse team can make

#

the "fix" is skse modders recompiling all their mods for the latest version

#

basically they increased the length of something by 8 bytes

#

shifting all the offsets

#

thus skse .dll mods need to get recompiled.

#

the only thing that can be done to avoid this issue is for bethesda to revert that part of this update. However as it seems to have been intentional this is unlikely

#

sooo basically what you should just do is downgrade your version to one of the previous game versions

#

either do that or patiently wait. Also bothering skse modders in their comment sections to update to the latest version doesnt help it just annoys people

#

so if you want it fixed quickly

#

revert your skyrim version

#

beyond that only time will tell

viral swallow
#

also just in general i recommend disabling automatic updates... that saves you a lot of hassle

trail geyser
#

that may have been wht fixed manequins?

#

because the update fixed manequins

viral swallow
#

no

#

also apparently what they did to fix mannequins was tried by mod authors before and it didnt work ๐Ÿคท so we will see

#

meh was investigating why they might have made that change

#

but last i checked he couldnt find any relevance or use

#

so ๐Ÿคท we are still in the dark as to why

trail geyser
#

i wonder how hard it would be for them to use the immobile tag fallout 4 uses to make them literally incapable lf movement in any way

#

probably alot harder then itd seem

winged bison
#

fixed manequins? so no more turning around to find your daedric armour standing behind you /

#

?

viral swallow
gentle owl
viral swallow
#

idk all the things that modders have tried at this point. I just know that bethesdas fix was done before by modders but there have been various attempts

#

as for whether or not somehow beth managed to fix it i wouldnt know

#

because i am still on 1.5.97 lol

#

as to why i know that it has been tried before.. well while i didnt try that one myself these guys did

#

๐Ÿคท

weak lake
viral swallow
#

all of what i recommended only goes for pc lol because on pc we have trouble with the script extender

#

or rather with dll plugins for the script extender

#

idk how to do console troubleshooting stuffs

#

i dont think you can revert in any shape or form on console?

#

on console the issue you guys are having is completely different from the pc issues though

#

we dont have the load order issue you guys have

wicked socket
#

With as much support LotD gets I am sure that will be quickly handled.

viral swallow
#

well thats a minor issue comparatively

#

the real point is that according to them the fix beth tried is pointless

wicked socket
#

Yeah I was reading that. I would assume Bethesda took what they did and also adjusted something in the core game so that the fix will work.

pseudo geyser
#

So are mods fixed r not?

fossil citrus
weak lake
#

Is it safe to play with mods that have not been effected by the update?

#

I really need to know cause I wanna play the game ool

#

Lol*

weak lake
weak lake
# rich kiln Well....yeah.

Also I would know a mod isn't effected by it if it just appears in my load order right? Since that's the issue with the mods that don't work rn

limber lava
weak lake
#

Cause my girlfriend kept having new mods get removed from her load order each time she went in and out of her save

#

So it's a bit confusing

limber lava
#

I agree itโ€™s confusing. Iโ€™ve been able to add some since the update. Like automatic crossbows and a couple armor mods. But Iโ€™m waiting to add one that lets you be a vampire while also being a part of the dawnguard, because idk if itโ€™ll effect my game negatively since theyโ€™ll deactivate when I leave the game.

rich kiln
# weak lake Also I would know a mod isn't effected by it if it just appears in my load order...

Yes, but also no. There's multiple issues. I don't know enough about the load order thing to know if it's simply the mod being visually not shown in the load order or if it actually isn't loading the mod, so for that you'd simply have to try it out and test it to see for yourself. The other aspect is the SKSE thing that's just standard with each update; if SKSE has updated and all of your SKSE-dependent mods are also up-to-date (assuming you're using any that needed an update - not all do), then you'd be fine, otherwise not.

viral swallow
#

actually pretty sure almost all if not all need one

#

that have a dll anyways

#

beth did the big bad and shifted offsets

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8 bloody bytes

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so basically all skse .dll mods need recompilation

weak lake
rich kiln
# weak lake So am I waiting for the game to update again or the mods?

That's up to you. It's my understanding there is an impending fix for the mod load order thing, so if you're hellbent on using a lot of mods you'd probably want to wait. But, the game is still quite playable without mods, so you could always just take a trip back to the vanilla game on a different playthrough if you wanted.

weak lake
#

Alright then

vapid oar
fallen drum
#

Fr, if you think its easy to go back to vanilla, then you just dont have the rights mods

grizzled torrent
#

The game is fine with and without mods. Mods simply enhance an otherwise really fun game.

#

If the game wasn't fun, no one would mod it.

vapid oar
#

Game is fun, but vanilla is missing lot of QoL stuff that should be there by default and if you look at something like Ordinator perk overhaul and then compare it to vanilla perks, it really shows how un-creative vanilla is. Not to mention mods keep the game still relevant, otherwise Bethesda would never made CC or 10th anniversary

fallen drum
#

Ngl, furry rabbits are a must have

grizzled torrent
#

Ok. Then patience is a virtue until things get fixed.

vapid oar
fallen drum
#

I just used downpatcher n I'm good to go

#

Rip console users tho

vapid oar
#

Iโ€™m away from my pc so gotta use my Series X ๐Ÿฅฒ

grizzled torrent
#

I don't use SKSE so I don't have to worry about it.

fallen drum
vapid oar
fallen drum
#

Ong, same exact thing happened to me

#

Took a break to make food, came back to an unlaunchable game :l

vapid oar
#

Iโ€™m hoping the fix will drop before Wednesday

weak lake
#

Unofficial Skyrim special edition patch just updated, is it safe to play with mods now?

covert pelican
#

On PC as long as you don't use the in-game menu to manage mods, it was never an issue. The fix they're looking to put out later this week is specifically an issue with the in-game mods menu.

weak lake
#

Ah ok, in that case that isn't fixed yet

#

But since USSEP was updated should it be safe the play with mods that aren't disappearing?

covert pelican
#

So far as I can see, yes. They only disappear in the in-game menu but the game is still loading all of them. There weren't any missing content warnings when I loaded things up to check.

lunar grove
#

Ok so it isn't loading 5 of my mods anytime I relaunch the game I have to re-enable said mods by searching for them or finding them in my favorites. Havent tried today yet

serene pawn
#

Does anyone know if the mod that lets you type in amounts in 76 conflicts with the fusion charger?

tardy saffron
#

hello, i have recently adopted a new modlist in skyrim but everytime i use a spell or hit an enemy the corresponding skill skyrockets, like one sword hit will get me from 25 - 27 any ideas

plain talon
#

That will happen to me every once in a blue moon regardless of what mods I'm using, and the only "fix" has been to restart the game. Sorry, if that doesnโ€™t exactly help.

gentle owl
viral swallow
#

ussep update has nothing to do with anything regarding the menu ๐Ÿ˜‚

#

on pc you shouldnt be using the menu anyways as it afaik disables mods that dont have skyrim.esm as a master

#

such as for example.. skyui

thorny lark
#

No mod should not have at least skyrim.esm as a master

viral swallow
#

while i agree... they dont necessarrily need it

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so it doesnt matter whether or not they should or shouldnt

#

some dont

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and they wont get updated again

#

hence dont use mod menu if you are on pc

#

simplest and safest solution

thorny lark
#

dunno why anyone would use in game mod manager regardless of that fact when better options exist on pc

#

but for something as simple as adding a master, could just do that myself if that was the only reason lol

viral swallow
#

yes

#

for the same reason as why it disables mods that dont have it on pc

#

so yes for a mod that you want to bethesda.net and have console users use it

#

you absolutely need it

#

for on pc they dont need to add it to make it functional

thorny lark
#

I'm doing this Unofficial Skyrim Downgrade Patching and setting up everything while I wait for the hotfix to arrive and see how things will end up with the hotfix

#

Hope it'll work smoothly

viral swallow
#

the hotfix wont really fix the skse stuff

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skse mldders i think are still annoyed and/conflicted which versions to support going forward

#

because its like.. we got 1.5.97 which basically everyone still supports and loads lf people use

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we got vr which has a seperate version

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we have had an "AE" aka 1.6 version that worked up until the last update

#

and now theyd need to support another version on top for the stuff going forward

#

or if they drop support for prioe 1.6 versions and only support the 1.6 versions upcoming theyd still have to recompile all their plugins for the new version

#

and then there is also the fact that we gotta worry about additional stuff like this going forward

#

we dont actually know how many times more beth is going to brick the compatibility layer that is address library

#

and finally even if they decide to support all the versions i just listed and potential future ones too

#

there is the question of how to make this intuitive for the user

#

also again anyone here reading this.. please dont ask skse modders to update their plugins.. they have been all asked about 70 times too often by now and all you ll do is annoy them

vapid oar
#

Lot of speculations hereโ€ฆ

viral swallow
#

itd be nice if there was a way to minimize damages with updates to skse/skse modding but i dont thinn there is a looot of dialogue happening between the RE community and bethesda
so kts simply possible that they have nl idea what causes headaches and what doesnt for the RE guys ... but we shall see how things go on moving forward and what kind of script extender implementation will be done flr future bethesda games

viral swallow
#

pretty sure all i have done is summed up the state of the RE communities thoughts ( while leaving out the frustration anger and annoyance parts lmao). The only thing i speculated is potential future updates

#

i dont think thats a whole lot of speculation ๐Ÿ˜…

#

and the concern that future updates may brick it again is pretty fair considering how easy it is to break the offset mapping

upbeat skiff
#

Truth is nobody expected an update...everyone's had the inner unchecked certainty there was no space nor time nor resources to push a new update which caught everyone by surprise

viral swallow
#

yep

#

and community at large doesnt seem to be used to updates anymore

#

the amount of update mod demands this time round

#

are insane

upbeat skiff
#

yet here we are, again...waiting for an update so SKSE team can keep going

viral swallow
#

hence why id just downgrade if i were yoj

#

because chances are stuff isnt getting recompiled any time soon

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(or you learn how to compile them yourself)

upbeat skiff
#

call me naive but...I still trust people keep their word as previously stated by BGS liasons

#

so I will hold my breath longer

viral swallow
#

which word?

#

skse modders never promised to update

upbeat skiff
#

The root cause of the disappearing mod issue has been identified, and we are hard at work on a fix. Weโ€™re optimistic a hotfix will be ready early next week, but unfortunately we wonโ€™t have it before the weekend.

viral swallow
#

sure

upbeat skiff
#

I meant BGS not SKSE

viral swallow
#

but that part doesnt interest skse people

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so if you want to use skse

#

ylu ll probably want to downgrade either way

#

BGS probably doesnt have big issues finding and fixing that issue

upbeat skiff
#

let's see how it evolves during week

viral swallow
#

(i am still curious which parts i speculated ๐Ÿ˜‚)

restive sable
#

A friendly reminder that as per #rules we do not allow conspiracy theories.

compact swift
#

Lol

viral swallow
#

conspiracy theories?

restive sable
#

Conspiracy Theories and Misinformation
We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax and its game studios, game(s), or employees.

viral swallow
#

i dont think i did anything of that extent? But i also rarely interact on this server so if i overstepped some boundary i am sorry

#

only thing that i can see that might be that is the worry of future updates?

restive sable
#

Just a reminder in general for the chat, as that's where the discussion usually lands.

viral swallow
#

ah ok fair enough

fast acorn
#

is there an update?

viral swallow
#

yeah i am not really interested in spreading bad info about beth ๐Ÿ˜… original reason i came here was because i saw the meltdown of confusion on every platform regarding skse so i figured someone should probably give an informed summary of where its at

#

no point in suggesting beth might do things they didnt or be silly and assume that they broke skse out of malicious intent because its obvious that they didnt and that they dont have any interest in breaking it

restive sable
restive sable
viral swallow
#

yeahh i had to argue with quite a few already ๐Ÿ˜‚ first it was "modding is dead" every other year then it went to "bethesda will kill modding for starfield" and i guess Todd directly No Ued that one.. and now its "bethesda wants to break skse because creation club!!!" or something like that

#

completely disregarding that the two are completely different ๐Ÿ˜

#

and not realising that if bethesda REALLY wanted to do something bad they wouldnt go about kt by increasing some things by a measly 8 bytes and they also most certainly wouldnt have worked tlgether with the skse team for the AE update

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๐Ÿ˜‚ its all very silly but people get emotional about these kinds of things.. especially if they cant change anything about it

thorny lark
#

Iโ€™ve noticed when searching for mods in the Xbox mod menu interface that my microphone function no longer works. Is this a part of the UI glitch affecting the mod menu? Iโ€™m just curious about this? Anyone else noticed this?

#

(Before anyone says it, yes, my microphone works for everything else)

thorny lark
#

Is there a channel where we can request custom mods?

grizzled torrent
cobalt sluice
#

People are able to use a temporary fix on PC until the hotfix is released. While Xbox users are stuck without any kind of temporary fix.

thorny lark
#

for people on pc its the same as any other update for the most part unless using the in game mod menu

viral swallow
#

isnt that just a console issue in general?

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not a bethesda issue

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cant choose to play old versions of any game just like that on console can you?

#

and the reason why pc isnt affected is because we use mod managers and not skyrim for modding our games

restive sable
pseudo geyser
#

I alreadh bought the anniversary edition Sooo my xbox updated skyrim by its self and I have to wait for mods to be fixed cuz I tried again to download mods and it showed I download and on load order it don't show it downloaded or work for game. So if anyone had more news please let me know

viral swallow
real sphinx
#

@surreal cove we'll have the mod display issue fixed soon, and then everyone's mod lists will be restored. No mods have been lost.

surreal cove
real sphinx
#

Replacing a partition would have to be a base game patch, it can't be optional.

surreal cove
#

Ahh, so the only solution would be something like releasing a "new" game

real sphinx
#

We revisit increased mod space regularly. Ideally an option would become available that would allow existing data to be moved into the new partition, avoiding any problems. Barring this, something to at least reduce the occurrence of problems might tip the balance. But "latest Bethesda patch may corrupt all of your saves" is a rather crummy situation to deal with. There are some folks who will happily accept that trade off, but we need to consider the entire playerbase.

surreal cove
#

Hmmm okay so if we can't replace the partition, what about simply creating a second partition?

I definitely agree with the approach of considering the entire playerbase and not corrupting existing games, and I really appreciate the thought you guys put into this!

thorny lark
viral swallow
#

RE stuff is completely different from creation club stuff

#

also working is a very strong term

#

i think cooperation probably puts it nicely?

#

there was communication between the skse team and some peopleat bethesda shortly before AE dropped

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to minimise damages by the compiler update

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(still very cool and very glad that happened though)

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and the other instance i am aware of where something happened is when one of the RE guys told them a bug and where that bug exactly is (not sure if he also provided the code for the fix.) and they fixed it

surreal cove
#

@trail geyser
If you open Skyrim's storage settings on xbox, you will see that there is a partition for saves, and a separate 5 GB partition for downloaded mods

covert pelican
#

Bethesda communicates with modders more than most people seem to realize. They certainly don't hate mods or the modding community by any stretch.

trail geyser
surreal cove
#

Cartogriffi was referring to how replacing the space reserved for mods would delete all currently installed mods, which would cause problems in saves that required that exact combination of mods

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Which is something that they won't do, and I'm not asking them to do it

#

I was just asking about potential work-arounds

real sphinx
trail geyser
#

aaah

gloomy bolt
#

I can't help but wonder if there is honestly anyone who could receive an increased mod space at the "cost" of a corrupted playthrough and say it's a bad thing..

#

Every time anyone makes a LO on skyrim or fallout they're constantly faced with having to decide wether they truly need a mod or not because of limited space but with increased space people would be able to make much more rounded and complete LOs and it would improve the entire experience. I don't see how anyone could see that as a bad thing.

covert pelican
#

There's plenty of people out there who are happy with the setups they have and don't want them disturbed by such an update.

cold meteor
covert pelican
#

Didn't the SKSE devs say all you need to do is recompile your dlls against the updated SKSE release and CommonLib?

cold meteor
#

CLib has missing changes.

#

This update was substantial in terms or how many ids changed. (4% vs around 2% for a typical update) Almost all id changes will fall outside of what RE currently covers.

gloomy bolt
surreal cove
#

Most people would love it, but a small portion of people would have their day ruined. It's not an optimal solution

#

Which is why I was asking about stuff like making a second partition

real sphinx
#

Folks who tinker a lot with their LO, and re-start regularly, don't tend to realize how many folks use mods in a more casual manner.

gentle owl
real sphinx
#

It's rather like how PC users often assume no one plays BGS games without mods, even when mods weren't available to a majority of folks playing. ๐Ÿ™‚

gentle owl
viral swallow
river kayak
#

PC Steam update is OUT

compact swift
#

The xbox update is out