#elder-scrolls-general-chat

1 messages · Page 59 of 1

sleek mountain
#

I wish there's better way usage artifact in TES series, kinda feel underpowered than it depicted in lore.

#

well tbf, i expect daedra/divine artifacts should work like auriel bow. not only use for combat but also make change in world itself.

weak sapphire
#

There's a definite balancing issue across the games that makes a lot of artifacts kinda lame

sleek mountain
#

well at least give it effect outside combat, maybe like mace of molag bal can make easier "intimidate" to NPC. or owning volendrung make you more respected by orsimer npcs.

clear panther
#

Man, is it weird that after learning the truth of ES lore I just feel sad?

#

Like the whole “it’s the dream of a godhead” just makes me so sad and empty for some odd reason.

cinder idol
clear panther
#

I mean, yeah! That’s the irony of it

#

I already know it’s fake but for some reason the fact that in the lore it’s also dreamt up just makes me sad, and I have no idea why.

cinder idol
clear panther
#

I mean, that’s where CHIM comes in.

#

I just find it weird that the automatic response is a profound sadness from me, really odd.

eager remnant
clear panther
#

Weeeeeird…

#

Man, looking into the lore really hurt my brain.

#

Boy, do I love meeting sotha sil in the ESO

#

Hopefully nothing bad happens to him, he’s a god after all!

spare anchor
clear panther
#

Awh, shucks! I sure hope nobody randomly falls from the sky as I leave this opening town!

#

Sure hope I don’t zero-sum.

median nova
#

eso needs sailing voyages,and flying mounts

#

love this game 🙂

cinder idol
short swallow
cinder idol
short swallow
#

CoC is the Champion of Cyrodill aka the Player Character

cinder idol
#

Oh. Well, he does when I enter his room. Otherwise, I doubt it. If he was able to see them with the mods some people use he'd cry or tear out his eyes to stop watching.

cinder idol
#

I know.

short swallow
#

😐

cinder idol
#

...I wonder how Todd would do against Spaghetti Dagon. I hope Spaghetti Dagon is canon...

weak sapphire
#

If it's cool or fun, Todd is againstit

hidden herald
#

Daddy Dagon's Deadlands are quite pretty in ESO

weak sapphire
#

Still boring generic Hell to me

slender inlet
#

Was really spooky and confusing when I first went to the Deadlands in Oblivion way back in the day, but now it’s just a drag

ruby robin
#

I would love to have more time in my life to fully enjoy oblivion and skyrim like I did with fo4 and 3

cinder idol
magic tundra
#

The oblivion planes in Oblivion

hidden herald
#

The Deadlands are Dagon's personal plane of Oblivion, or at least what's left of them

magic tundra
#

What's left of them?
Was there more once?

hidden herald
#

Depends on your interpretation of the Mysterium Xarxes and some implied and scenery lore, it might be remnants of worlds that Dagon destroyed but tried to save; he might have been mostly about Revolutions, Change, and Ambition initially, but was corrupted somehow and could not save even those he wanted to and became mostly an engine of destruction to end worlds. The Deadlands and its pockets seem to be a hodgepodge of destroyed former worlds. If I remember correctly, in deuterocanon, he was corrupted by Alduin.

magic tundra
#

What the heck is deuterocanon?

#

I know what deuterium is, but that has no relation to canon

eager remnant
# magic tundra What the heck is deuterocanon?

The Wiki page makes it sound like a canon that is accepted by some, but not by all. But I've never heard anybody use the term before so I may be misinterpreting what I'm reading. https://en.wikipedia.org/wiki/Deuterocanonical_books

The deuterocanonical books (from the Greek meaning "belonging to the second canon") are books and passages considered by the Catholic Church, the Eastern Orthodox Church, the Oriental Orthodox Churches, and the Assyrian Church of the East to be canonical books of the Old Testament, but which Protestant denominations regard as apocrypha. They dat...

weak sapphire
#

I've seen the term on occasion, but it's not one that's widely caught on as far as i can tell

#

I suspect Dogmeat is referencing the Seven Fights of the Aldudagga, where Alduin casts out Dagon as punishment for hiding bits of the world and preventing Alduin from doing his job properly. Alduin charges Dagon with finding and destroying all the hidden fragments of old worlds.

#

But my general beef with teh Deadlands is more... It's so... Lazy

#

It's just hell. Spikes and fire and lava.

#

Like, he's the Daedric Prince of Change through Destruction, Revolution, and NATURAL DISASTERS

#

What wasn't each portal modeled after a natural disaster? Imagine one being a forest fire, and the next being a flooded ruin. Then a Hurricane. Or a blinding blizzard.

#

But nope. All just the same Red and Black hellscape that would bore even the Doom Slayer

past steeple
#

the way Uriel speaks of it the deadlands should've been worse than hell but they're just Mordor according to Oblivion

weak sapphire
#

Meanwhile, the CoC...

short swallow
weak sapphire
#

Well, that's an improvement at least

safe cave
weak sapphire
#

Isn't there already a bunch of fire magic in ESO

short swallow
#

Yea Dragonknights are basically fire/Earth/dragonic magic

wide garnet
short swallow
#

But I know of some mod authors like @magic tundra who had made mods incorperating ESO classes into skyrim

sleek mountain
#

moar magic elements, hydromancer, aeromancer and geomancer 🙂

weak sapphire
#

Problem is, a lot of that doesn't really fit into Guild Magic

#

Disrupting Guild Magic wouldn't be a bad thing, but it'd require a pretty significant overhaul to how maigc works in-game

safe cave
#

I mean like the mages that we are fighting in blackwood. We don't have any fire destruction magic, for ourselves.

aside from the DK, but mage wise.

or Ice really, beside Warden. In the older games there was Fire, lighting, ice. for the elements. Just odd that Lighting is the only mage one. Pure Arcana, conjuring, lighting. = "mage"

short swallow
weak sapphire
#

Yeah. I think the best approach would be to create a list of the effects you want, and then organize them based on the current Schools

#

Buuut.... You know, that's planning. And how much planning do we think actually goes into these games?

median nova
#

question: is the dragonknight dragonborn,or their 2 completely different classes

weak sapphire
#

2 completely different things

#

Dragon Knights are derived from the Tsaesci invaders, and arei sort of an offshoot of the more elite Dragon Guard (the Blades)

#

Dragonborn are those born with the Dragonblood, a special quality of their bloodline that allows them to have various innate advantages against Dragons

magic tundra
#

there might be dragonborn dragonknights, but neither is required for the other

weak sapphire
#

Indeed

hidden herald
#

Dragonknights use Akaviri martial arts mixed with magic, might be an attempt to approximate Thu'um and Dragonborn power, but it is not the same. To my knowledge, none of the Vestiges are Dragonborn, and there is no known Dragonborn during the time of ESO, the 2nd Age 582 year I think?

weak sapphire
#

Well, whoever Tiber's ancestors are

weak sapphire
#

At least one of Tiber's ancestors during teh time would have likely been Dragonborn... Probably slumming it around in Highrock.

magic tundra
#

Are we sure that Dragonbornism is only inherited and not randomly gifted by Akatosh?

median nova
#

thx everyone for explaining,i have another question about eso

#

do i need to capture keeps in cyrodiil to conquer tamriel ?

magic tundra
#

There's no "conquering Tamriel"

median nova
#

@magic tundra k

magic tundra
#

You need to participate in the alliance war to become emperor.

median nova
#

i like that

#

imagine if they added crossplay to this game

magic tundra
#

PvE activities outside cyrodiil are open to everyone, regardless of cyrodiil status

magic tundra
median nova
#

@magic tundra k 🙂

weak sapphire
hidden herald
#

The Dragonborn status seems to almost if not always get inherited if at least one parent had it, but it does not have to be. It can also be gifted.

weak sapphire
#

We have no examples of it being gifted though, so we can't assert that

magic tundra
#

It hast to come from somewhere

weak sapphire
#

Could very well date to the Dawn, and when the et'ada first diffused into Mortals

#

It's 'Origin' could easily be Akatosh-aligned lesser spirits who became Mortals. All we know for sure is that Miraak was the first to awaken to said power

hidden herald
#

Saint Alessia may or may not have been Dragonborn, became one, or was never one but set the rules with Akatosh/Shezarr to protect Cyrodiil and Tamriel from the forces of Oblivion.

weak sapphire
#

She was definitely Dragonborn. It's clearly established in Skyrim that the LDB, Tiber and Reman were the same sort of Dragonborn, and both Tiber and Reman were the same sort as Alessia. Thus, the LDB and Alessia are both Dragonborn

#

Whether she started as a Dragonborn or not... Well, again, we have no actual known examples of anyone ever BECOMING Dragonborn. Despite at least 2 attempts

magic tundra
#

There's different sorts of Dragonborn?

weak sapphire
#

There is not. Though some continue to claim Alessia, or the general Emperors, were different than the Soul-Eating, Thu'um Slinging sort

magic tundra
#

well, you can only be a soul-eating thuum slinging sort if there's any dragons around

weak sapphire
#

And lets face it, most of the Emperor's we know of were either too busy fighting their cousins, or trying to invade Morrowind, to slog it up to High Hrothgar for a few lessons

hidden herald
#

They're not different kinds of Dragonborn, they just didn't have the need to use their power other than for lighting the Dragonfires.

wide garnet
#

The “True Dragonborn”, that we knew of was the Last Dragonborn (our character), and Miraak.

The “St. Alessia Dragonborn”, like the Septim Dynasty, had a different set of powers.

weak sapphire
#

There is no evidence of that.

#

In fact, what we see in Skyrim and are told in Oblivion directly contradicts it

#

Oblivion clearly tells us that only a Dragonborn can light the Dragonfires, and ESO confirms this. It is then clearly established that Alessia, Reman and Tiber, and their various descendants, are Dragonborn, as they can light the Dragonfires.

#

Skyrim then tells us Dragonborn can absorb Dragon Souls, and are naturally gifted in the Thu'um. The Greybeards and the Ghost of old Hroldan confirm the LDB's direct association with Tiber, while the Akaviri Blood Seal confirms the LDB's power to be the same as Reman.

#

Since Reman, Tiber and all their descendants are the same as Alessia, and Reman and Tiber are the same as the LDB, their descendants and Alessia must be the same as the LDB as well.

#

Thus, there is only ONE type of Dragonborn.

hidden herald
#

TBH, it's one type of Dragonborn, but whether they learn how to use their powers, like learning the words of power, is another matter entirely. Just because someone is capable of many things does not mean one will ever do them.

weak sapphire
#

Indeed. Sorta like the problem with the old Class system

hoary void
# weak sapphire Indeed. Sorta like the problem with the old Class system

How would you fix a class system then? There need to be some restrictions in place to avoid players being too powerful. Characters really shouldn’t be able to use most if not all of the skills. It makes balancing difficult, hence why Skyrim has so many broken builds, and why magic kinda sucks as a whole

eager remnant
#

I take the eccentric position that Skyrim does in fact have a class system. The difference between Skyrim and earlier games is that in Skyrim we build a class in-game as we play, level by level, organically. "Class" in Skyrim reflects the sum total of our actions in the game.

In earlier games, by contrast, the player picked a class in a menu, in the real world. The character was stuck with this class, no matter what they did in the game world. I thought that approach was terrible. From a roleplaying perspective I think Skyrim's approach to class (and Birthsigns) is more realistic and satisfying.

If I were to change anything it would be to implement a Daggerfall-style Advantages/Disadvantages system. I would also allow the player to distribute Attribute and Bonus Skill points at character creation. I believe this would go a long way towards rectifying Skyrim's blank slate character creation.

hoary void
# eager remnant I take the eccentric position that Skyrim does in fact have a class system. The...

The point I'm trying to make is that an approach like that leaves too many variables unaccounted for. If players can break a game, they will and abuse the hell out of it. That’s why the traditional class system even to this day is still used. Everything is pre-calculated, leaving little room for error. Meanwhile, a game designed in this fashion lays everything bare to be used by any character in any combination. As such, what measures are in place to ensure the game provides an adequate challenge? Artificial padding to enemy stats in the form of difficulty levels is kind of a lazy solution

magic tundra
#

Morrowind and Oblivion also had classes, and you could still become OP
So classes alone are not the solution

hoary void
#

In fact this actually made those games just as if not more broken than Skyrim. Because you gain a potential attribute growth for each skill leveled up based on which attribute it falls under, it was possible to maximize stat growths per level up by grinding some skills that didn’t actually contribute toward your character experience

weak sapphire
#

Traditional Classes don't create that sort of balance, Level Caps do. Look at D&D, the foundation of the modern Class system. With Cross Classing, the only thing that regulates power is the level 20 cap, meaning you need to divide your total Class Levels up.

#

In 2nd and 3rd edition, where multi-classing was more a matter of an exp penalty and you could independently level every class, you could also become a walking level 20 god having mastered everything. The onlylimitation was the time and effort to put into it

#

The only way Classes work in a practical sense is if they dictate your progress for you, creating a very specific power curve and railroading you into a specific approach. Which works fine in some games, but kinda defeats the whole point of a game centred around freedom, doesn't it?

#

Why not just get rid of the Open World at that point, all it does is interfere with the carefully designed progression. You can't curate an experience with an open world, though Obsidian tries really, really, REALLY hard. Like most things, of course, they fail miserably, but bless them, they try.

#

At the end of the day, gamers are going to find ways to exploit anything. Look at Speed Runners, the entire foundation of the entire thing is using exploits to shave minutes or even seconds off of their gameplay. Trying to create a carefully scaled experience is doomed to failure at the best of times.

eager remnant
# hoary void The point I'm trying to make is that an approach like that leaves too many varia...

I don't care if a person playing a single-player game "breaks a game" or "abuses the hell out of it." Why should I? If that's what gives them pleasure, they should do it. My attitude is: it's their game, they paid for it, let them play the way they want. I do not want to play any game that is "pre-calculated, leaving little room for error." Personally I find that kind of game design philosophy repulsive.

weak sapphire
#

Agreed. Forced Challenge never works, it ultimately just degrades into Souls-like approaches which confuse Punishment for Challenge.

#

Create an challenge, give players a big bag of tools, and let them approach it how they want.

weak sapphire
#

If people find easy ways around it using those tools... Well, good on them.

weak sapphire
#

Some of the most engaging and rewarding experiences in Skyrim, for instance, come from when you play an encounter as intended. Infiltrating the Goldenglow Estate without getting noticed, or completing Labrynthian as a pure Mage.

#

But just because they're BEST done a certain way, doesn't mean there's any reason to force players to approach them in a certain way. And the same applies to character building.

buoyant mist
#

Yeah! I know when I did the thieves guild the proper way, I had a lot of fun! Though stealth isn't my cup of tea, lol.

weak sapphire
#

The rate of progression does need some tweaks though. While it shouldn't railroad you, it should be significant enough to ENCOURAGE specialisation.

buoyant mist
#

True, true

weak sapphire
#

Like, mastering everything should b 200 hours, not 40.

buoyant mist
#

Yeah... Though I guess some people just don't have the time to spare for that, and just want a fun experience without spending hundreds of hours on a single character. But that's just my thoughts.

hidden herald
#

Mastering everything takes one batch file and takes a few seconds, but you can be a jack of all trades, master of none, or specialize, in about the same amount of time, and depending on the specialization, it can be faster or slower, given optimal XP rates and methods varying. Eventually you can always become a master of all, but that's often later into the playthrough/something you'd have to aim for.

short swallow
buoyant mist
wide garnet
#

Sheopuff? How would that work?

slim berry
#

Sheogorpuff?

hidden herald
#

Skooma Cat is amazing

mental dock
#

Is it possible that in the game update there will be a search in the stickerbook sets so we can find which gear we’ve collected faster than having to to scroll around? I do like that I’m forced to remember what gear is from where, but it would be so much more efficient to have a quick search.

hidden herald
#

This is not the place to make suggestions to ZeniMax Online Studios, the ones that run The Elder Scrolls Online. For submitting ideas to them, I would recommend using https://forums.elderscrollsonline.com

weak sapphire
#

Well, i had the unfortunate realisation today that Rak'Tika in FF14 is just way cooler, visually, than anything Valenwood does, and with the same basic premise.

barren pebble
#

Are weapon skins like canon for ESO

#

or weapon styles i think they're called

violet lily
#

probs a better q for the ESO discord/forums

barren pebble
#

good point i'll go there

weak sapphire
#

This is a general commentary... But someone needs to freaking figure out how to program unit-behaviours in these games

#

I'm tired of free-for-all melees with NPCs running all over the place. No functional army is going to fight like that, and if they try to they're going to be butchered by a properly trained formation.

#

Ai needs to be designed to work together, not with each individual component acting in total isolation.

prime marlin
#

have you… not played fallout 4?

weak sapphire
#

For a few hundred hours. And not once did an enemy lay down suppressing fire to cover an allied advance. They'll flank your cover, sure, but there's still no cohesive group AI that functions anything approaching actual combatants.

#

It's more like street gangs.

tawdry sorrel
#

make a mod for it? 😅

hoary void
#

Here's something I've been thinking about for a while. Is it inherently good design for NCPs to essentially fawn over the main character? Or rather make them the center of everything in a world where everyone else is apparently so incompetent nothing can get done without their involvement? I know the player needs goals but it tends to get old fast

tawdry sorrel
#

idk about NCPs but ...
isnt this logic essentially in every game?

violet lily
hoary void
#

I just mean in some cases the NPCs are WAY too trusting. Take Oblivion for example. You march up to Jauffre with the amulet claiming the late emperor gave it to you and to find his only remaining heir. Did it not occur to him that the character might have been an assassin looking for Martin to kill him too?

magic tundra
#

Nah, Jauffre read the script

hoary void
#

Cause unless I'm missing something that’s super suspicious

#

On that note, backgrounds were a good idea to grant additional character bonuses and possible dialogue for roleplay, but there is also room for a negative background as well. The character was apparently arrested for something. Perhaps we could choose that crime

eager remnant
# violet lily I can't speak to the design aspect, but Morrowind is a great counter example. So...

I used to play an MMO called Vanguard: Saga of Heroes in which the player had a choice of starting locations and this choice meant that some cities in the game world were hostile to the player. If you approached one of these cities too closely the guards would kill you instantly.

There were long quests the player could do in order to gain favor with hostile cities. These were long and involved, but you really felt as though you had accomplished something by the time you were able to enter these cities without being attacked.

There were gameplay ramifications to this. Take crafting, for instance. The game was divided into three continents and each continent had its own weapon and armor design. If a player wanted to learn the recipes for a design other than the one they started with they had to gain favor with a city, usually on another continent, which was often not easy to get to) and do the reputation quest in order to have access to new crafting recipes.

I liked this game design. It was open-world game design as with a BGS game but with a few barriers that made sense within the context of the game world. And we could overcome these barriers if we were willing to work for it.

hoary void
weak sapphire
#

I think, in a simplified approach, a functional Disposition system would do what is needed. The main issue with Disposition is that it never really did enough to justify it's own existence.

#

So you'd need to flesh it out enough to make it a legitimate game system, rather than just a slider that shows how much someone likes you with no practical value

violet lily
nimble pond
#

I wouldn't mind having Skyrim again in the next game if they had a sort of tri-LOTR approach instead of just being bound to a single province theme boundary. Not at all saying three entire provinces, but a good chunk of each one, preferably the lesser fleshed out and unexplored areas of each, since we've actually already seen a bit of HF and HR in previous titles. I'd like having the choice of different settings while still having a well-detailed and filled single-player experience.

That or if they do one province, at least begin opening up some of the world outside Tamriel.. along with the single province in Tamriel, instead of just having seemingly numerous empty landmasses lore fodder where they could have more potential. Not to mention would be nice to have a reason for a ship or airship to travel the sea and sky. Maybe even an underground tunnel system.
Personally I would enjoy an epic naval assault happening on the coasts or D-day beach landing.

nimble pond
#

Also, pawn shops. I've been thinking about all the junk I end up with in Bethesda games as a professional hoarder. Yes, you can just throw it our or sell it (though prices typically very low). Which is why I'm saying it would be nice to have pawn shops which are basically your junk dealers. You can barter for currency or other junk items you might actually need for whatever you're building or making. As well as rarer items and better deals on your unwanted treasures. Possibly in-game auctions as well.

weak sapphire
#

My main beef with multiple provinces is... For the last 2 games, Bethesda has shown they can't even build and flesh out ONE culture, and that Morrowind was likely just a fluke.

What do we want more? Decent worldbuilding and the development of the cultures and people... Or just more places? Because it's pretty clear we can't get both.

nimble pond
#

I think it's safe to say a fair balance of both being applied fittingly works as too little or too much of either can be a handicap.
But with it coming up to around 15+ years later, I have hope, I hope.. lol.

weak sapphire
#

Until i see them at least match Morrowind again, hope is not something i hold much of.

#

and if you combine the showing of Oblivion and Skyrim... Well, you get the cultural depth of Balmora. So they ahve a LONG way to go.

sleek mountain
#

heh I wonder will beth gonna expand faction war with larger scale, a better war management that deal with resources ( so there's reason catch location like farm for food, mill for wood and mine for ores ) or anything.

nimble pond
sleek mountain
#

yes i agree, skyrim have stealth system but not so deep like dishonored, or meele/magic combat but not deep as other game. It could be great if it could do anything more deep than that but I guess developer have limited deadline.

mystic slate
#

hola everybody

nimble pond
mystic slate
#

Here to spread love for ES and pray VI comes out before too long. Skyrim came out when i was a kid and now i have a mortgage

#

if they take too long i'll be a grandpa

sleek mountain
#

there's starfield on this year tho.

#

I don't think BGS have a lot of staff. only 100 people to create a massive game like skyrim already great.

nimble pond
#

There's that too. Ofc they get longer amounts of time to make the games though. It's not like Activision shuffling out CODs like there's no tomorrow.

runic crane
#

There was a lot of great things in morrow wind that I would like to see come back to ES, the characters seemed more complex, they were at times darker. Which made the game feel more real. I would love to see where how like in MW just like could build a house, and with enough resources it could build into a town with guards and everything then you could even take territory’s for your own town, which could effect your relationships with other cities. I also think they should eliminate fast travel I’m like a kid that will eat candy for dinner every night if given the choice but exploring you found so much in MW but also the dungeon scaling kind of killed that for me too

nimble pond
sleek mountain
#

aim higher, arrow to the crotch 🤣

mystic slate
#

lol

#

i can appreciate that it takes them longer than the AAA studios... but 15 years is a long time... like, SNES and Xbox 360 release dates were about 15 years apart. And i'm assuming it releases in 2025...

#

anyways, i just hope they get on it. starfield looks neat but i'm not crazy for it just yet

#

i loved morrowind and oblivion, i played those after skyrim

runic crane
#

Stumbling across a sketchy skooma den was exciting

sleek mountain
#

more options for TES VI

runic crane
#

I don’t think I ever saw skooma in Skyrim, it did not have an underbelly like MW did

sleek mountain
#

maybe there's option to turn off level scaling lol

mystic slate
#

the main thing i'd love with ESVI besides that it takes place in hammerfell which is real cool is if they refine the magic system. always wanted to play a mage but it always felt a little janky in ES

runic crane
#

Very true

sleek mountain
#

honestly i still don't understand why most people complained about skyrim magic system.

mystic slate
#

(also i hope Stormcloaks win is canon)

weak sapphire
sleek mountain
#

there's no victory in war, only victim. 😐

mystic slate
#

The Stormcloaks are just kewl plus humans have to stick together against dominion. Empire livin in the past. shadow of its former self, lost divine legitimacy with martin's death, etc etc

#

thats just imo tho

sleek mountain
#

nords are not great with other human race lol

mystic slate
#

in my headcanon the stormcloaks make an alliance with high rock and hammerfell

#

shortly after ESV events

eager remnant
weak sapphire
sleek mountain
weak sapphire
#

Sorta like Fallout4s Radiant Quests

sleek mountain
#

but its your headcanon

#

¯_(ツ)_/¯

mystic slate
#

mebe but if stormcloaks beat empire then its just high rock and cyrodil, and bretons are very political. they might see the tea leaves and decide to leave. besides, I think Nords and Redguards have like... a grudging respect for one another. and they both have a common enemy

#

but yeah thats just my headcanon

weak sapphire
#

Meanwhile, i want the Empire to win because A; i like the Empire, B; i dislike the hypocritical nature of the Stormcloaks, C; i don't trust basically any of the Stormcloak Jarls, and D; I. Can't. Stand. Ulfric.

#

If you changed... basically everything about the Stormcloaks, i may like them

mystic slate
#

Ulfric is neato cause he can Shout just like the DB

sleek mountain
#

I just think, imperial have better for management system. they rarely invest in war. meanwhile nords and redguards like to war on each others since ancient times. 🤣

#

breton too i guess with political backstabbing.

mystic slate
#

Sovngarde Awaits!

weak sapphire
#

Really, the core of my position lies in the root Nationalism of the Nords. And i absolutely despise nationalism. The notion that a 'Nation' can be defined by, and is the right, of a particular group of people rubs me the wrong way from top to bottom.

nimble pond
#

Lol I'm jk 😋

sleek mountain
#

stormcloaks win but ulfric is dead 😄

nimble pond
weak sapphire
#

i'd rather they had just written a decent multifaceted story rather than the clunky Choose Your Own Adventure approach in the first place...

#

But i honestly expect the problem to be unresolved, and still playing out off screen, with neither side winning

mystic slate
#

I dunno... to me, the Stormcloaks are much less chauvinistic/hegemonic than the Empire. a) the Stormcloaks aren't killing anyone for their religious practices that we see anyway b) they only want a free Skyrim, and don't seem on the face expansionist like the revanchist Empire. c) they treated my Elf really well after some initial logical suspicion d) they don't try to kill you at the start like the Empire does e) If Ulfric dies he appears in Sovngarde. Only heroes judged worthy by the Nordic personification of Akatosh (including Tiber Septim) wind up in Sovngarde. f) Tiber Septim was a Nord

#

yeah best move is to make the outcomes of ESV ambiguous

weak sapphire
#

Correction on F... Tiber Septim was a Breton

#

He LIED about being a Nord

mystic slate
#

naw

#

he was Talos / Hjalti Early-Beard

weak sapphire
#

Yes. Hjalti was a Breton

#

And a pretty horrible person, all things onsidered

mystic slate
#

This is anti-nord sacrilege :p

nimble pond
#

I liked the stormcloaks too. Empire just came off weak to me and corrupt, no spine.

mystic slate
#

yeah. they let the dominion walk all over them

nimble pond
#

Well, tolerated SC more. The stormcloak arrogance got on my nerves sometimes

runic crane
#

Has anyone heard any talk of them adding a co op something similar too Diablo 2 multiply, I know they said they consider every year and it losses but then we get fallout 76, but I just want to be able to explore with a buddy. What do you guys think about multi player

mystic slate
#

true. and one good thing for the empire is Michael Hogan

weak sapphire
weak sapphire
#

We're talking WWI levels of military depletion here. Not the sort of things that medieval fantasy settings normally deal with

mystic slate
#

they should have kept fighting. gone down in flames. They capitulated and surrendered the divinity of the empire by outlawing Talos worship

#

transforms into Heimskr

weak sapphire
#

The Empire lost it's Divine Right when Martin played Chubby Bunny with a giant Soulstone, and became a Dragon God

mystic slate
#

@runic crane that would be cool

nimble pond
sleek mountain
#

yeah more corpse for necromancers lol.

weak sapphire
#

And even then, that Divine Right had basically been used to prop up morons and despots

#

The Alessian dynasty was 90% religious persecutions and genocide. The Remans were almost perpetual wars of conquest and rebellion. And the Septims weren't much better than either.

sleek mountain
#

mede empire don't need divine right, they're strong enough with their own right.

#

maybe 😄

mystic slate
#

my idea for ESVI was to have it set in the Dominion. From catland to elfland. but Hammerfell gonna be neat

weak sapphire
#

Then along comes the Medes, who actually has to do something no previous Emperor succeeded in doing. Hold the Empire together through actally decent leadership

nimble pond
weak sapphire
mystic slate
#

medes is like an upjumped bandit who was mayor of chorrol or something

#

totally unqualified, lightweight. Sad!

nimble pond
#

They came to an agreement I believe.

mystic slate
#

if All Quests Happen i keel him anyway

sleek mountain
nimble pond
#

What I said

#

And that's just HF.

weak sapphire
#

They fought a supposedly 'Defeated' enemy to a standstill in their own lands, lands which even Tiber needed their help to conquer, and then the Dominion eventually agreed to a military withdrawl

mystic slate
#

it was a less favorable agreement for the dominion than cyrodil's was

#

the thing is, redguard are super badass warriors and can enter like a superhuman war trance or something

weak sapphire
#

However, given the fact that both Kematu and Saadia indicate a continued Dominion presence, they still seem to have some degree of political clout

sleek mountain
#

and empire not quite lose either, they able to retake imperial capital tho.

mystic slate
#

cyrodil has no skills except for like wearing cool sandals

nimble pond
#

I'm just surprised HF fought them to a stalemate and Empire couldn't even accomplish that.

mystic slate
#

i think also TBF empire was caught off guard and hammerfell probably had some prep time

#

could have made all the difference

weak sapphire
#

It's just a very different thing to drive an enemy out of your lands, than it is to invade theirs

nimble pond
#

Thalmor still came out on top of Empire. It's not like they outlawed anything in HF

weak sapphire
#

We don't know that

#

In fact, we have no idea what the terms in Hammerfell were, beyond the fact that it didn't require them to hand over southern territories

nimble pond
#

And they probably roam empire lands much more freely as I'd say the agreement between Empire and thalmor weighs more in thalmor's favor. Empire basically begging for mercy while trying to make it look like something it's not.

mystic slate
#

The Empire made concessions, this we know. After driving out the Dominion, they basically gave them most of what they wanted, including setting up shop in all their provinces to 'oversee' the treaty terms

weak sapphire
mystic slate
#

The Nords also would've probably remained in support of the Empire if they hadn't tried to take away their religion. Of all the people of Tamriel, the Nords have always felt the closest to Talos. He was their biggest hero, a Nord that accomplished so much that he achieved apotheosis, but the Empire bartered him away to avoid a fight. That's shameful. What Nord worth his trip to Sovngarde is going to support that kind of action? Give up their greatest hero, their patron god and source of pride to avoid a chance to battle their biggest enemy? No true son of Skyrim would accept that.

weak sapphire
#

In fact, it wasn't even in Skyrim until Ulfric made a show of the fact the Empire wasn't enforcing it's treaty obligations

weak sapphire
nimble pond
#

Loyal to the thalmor basically

#

There are ways to cut off and control the enemy

weak sapphire
#

Hardly, considering the entire Imperial military is specifically gearing up to fight the Thalmor

nimble pond
#

Even while letting them pretend they are still in control of their own government

nimble pond
weak sapphire
#

You know, where you'd want to be while preparing for war.

mystic slate
#

They gave up Talos, and at the same time sold their own people up the river. Those that remained faithful to Talos were guilty of breaking Imperial law, and the Empire later allowed the Thalmor themselves to police Imperial lands to enforce this doctrine. The Empire, whose duty it was to protect it's people, let the Thalmor take Imperial citizens from their homes under "suspicion" of worshipping Talos and punish them however they saw fit. The Empire let the Blades, those men and women that had in the past devoted their entire lives to ensuring the safety of the Emperor and the stability of the Empire, be hunted nearly to extinction. The Empire turned it's back on the people of Hammerfell when they needed it most, letting them continue to fight on against the Thalmor alone.

#

what kind of empire is that

weak sapphire
#

A very one dimensional vew of the situation, sure

mystic slate
#

gotta draw red lines and stick to them

weak sapphire
#

And the Blades? Good riddance. Incompetent morons that they were

nimble pond
sleek mountain
#

please, blades never loyal to the empire. they're loyal to the dragonborn emperor.

#

medes no longer dragonborn, why blades need to serve them?

mystic slate
#

Even if you don't mind the Blades being gone... letting Hammerfell out to dry was horrible

weak sapphire
weak sapphire
sleek mountain
#

hammerfell was always treated as equal standing with empire according first treaty of stratos m'kay.

#

I mean that's basically game TESA : redguards about lol.

weak sapphire
#

If you are uncertian of your ability to hold a territory, it's better to relinquish it and shore up your options elsewhere than it is to let it bleed you dry.

mystic slate
#

If I'd been emperor there'd only be one course of action. Total commitment.

weak sapphire
#

And it's frankly how Ocato handled the Oblivion Crisis so poorly

#

So poorly, in fact, he was either one fo the biggest idiots in Tamriel's history, or an active traitor.

nimble pond
#

Gotta keep the disgruntled public in check or at least try to

weak sapphire
nimble pond
#

We hear it

weak sapphire
#

It's the reason they have to recruit locally, because the Empire doesn't consder this rebellion a serious concern next to the brewing war with the Dominion.

nimble pond
#

Likely others do as well

sleek mountain
#

if you prefer harmony, you prefer empire. if you prefer freedom, you prefer stormcloaks or any independent teritory.

weak sapphire
#

We only hear it because we're allowed to wander around military camps and fortresses without a problem.

#

Assuming every person in the world gets the same freedom as we, the Gameplay-Protected PC, is just silly.

nimble pond
#

Only other way I see it is as a last resort form of defense for when thalmor come to take it entirely like they want to. Empire already lost, they don't have the strength to attack.

weak sapphire
#

A random schmuck isn't going to be wandering into General Tullius's war room to say "Sign me up!"

weak sapphire
nimble pond
#

And it just gets weaker by day as more civil war grows on Tamriel fighting amongst themselves while thalmor fan those flames.

weak sapphire
#

That's an entire generation to shore up numbers, train new armies, reestablish supply chains and reconstruct fortifications.

mystic slate
#

Empire should have told Thalmor if they want to take away their right to worship, to come and try it. Imagine Dominion tryin to invade a united Skyrim who thought their holy prerogative was under existential threat, and the dragonborn was back. wouldn't put any septims on the Dominion in that case

nimble pond
#

Thalmor wouldn't allow the Empire to regain strength for an attack like that, that would be the dumbest move ever and the thalmor are not dumb.

weak sapphire
#

The Akaviri invaded... The Remans invaded. The Alessians invaded. The Septims invaded. The Reachmen invaded...

mystic slate
#

Tiber Septim was a nord

#

he didn't invade

weak sapphire
mystic slate
#

i disagree. :p

weak sapphire
#

He served a Nord, potentially Reachman claimant to Emperor, who was hte king of Falkreath at the time. And they worked to conquer the rest of Skyrim.

nimble pond
#

There is a lot of lore on the subject of Tiber's origins, as with much in the overall game. Come to your own conclusion

weak sapphire
#

Even in his 'Orthodox' explanation, he's not a Nord

sleek mountain
weak sapphire
#

In fact, Tiber Septim is not a Nord in any version of events. He's either an Atmoran, or a Breton

mystic slate
#

I'm hoping that ES VI has something about the Dragons, at least.

weak sapphire
#

And the Atmoran explanation qucikly falls flat when you realise the last ship from Atmora was centuries earlier, and with everyone on it frozen to death.

sleek mountain
#

optional challenge like karstaag? sure, why not.

weak sapphire
#

If they do have Dragons, they need to... you know... Feel intimidating

#

More like ESO, less like Skyrim

sleek mountain
#

like ER maybe?

nimble pond
nimble pond
mystic slate
#

if you accept that his name was Hjalti, and he had the thu'um, he is prolly Nord, especially if you pay attention to some of the things the Greybeards say about the Way. Also, Heimskr explicitly says Tiber Septim was a Nord, which is the most direct source we ever get on the historicity of his origins

sleek mountain
#

desert encounter huh, more like sand giant worm 😄

mystic slate
#

and it also aligns with Talos being big in Skyrim, etc etc

#

if he was a Breton, you'd expect Talos to be the patron there

nimble pond
sleek mountain
weak sapphire
mystic slate
#

Nords are a race, not a place

#

not all are from Skyrim

sleek mountain
#

and ghost of old hroldan confirm that tiber septim grow up in alcaire.

weak sapphire
#

Yes, which are rare in the noble families outside of Skyrim. We know of literally no Nords in the Breton nobility

sleek mountain
#

I still believe tiber septim was.. a reachmen lol.

weak sapphire
#

So it's far more likely that a nobleman of a Highrock kingdom was a Breton

mystic slate
#

maybe. maybe a hybrid? i'm sure there are some interminglings going on

weak sapphire
#

i mean, all Bretons are highbrids

#

And being Dragonborn, he'd likely have had some Nord blood at some point

mystic slate
#

i just hopin the drip for hammerfell is real good

nimble pond
#

Oh don't forget them underwater dragons neither lol. Tho they probably just be sea serpents

mystic slate
#

want some cool lookin armor sets

sleek mountain
#

sand sharks ? 😄

mystic slate
#

did not like ESO's attempt at Hammerfell but hopefully they revamp

nimble pond
#

I always wondered if they were going to do drakes or not.

mystic slate
#

seemed too "Late Caliphate, but in Tamriel"

weak sapphire
#

ESO's Hammerfell wasn't spectacular, but it was alright

#

At least it wasn't Valenwood...

mystic slate
#

i get that Skyrim was basically daneland but at least they did some extra stuff with it

sleek mountain
#

forebear cities and crowns cities should have different aesthetic tho.

mystic slate
#

yeah Valenwood should be totally different. really wanted to see walking tree cities.

sleek mountain
#

and there's dragonstar who basically half nord city.

mystic slate
#

that'll be neat

weak sapphire
#

There are 3 major population groups in Hammerfell which SHOULD feel distinct. The Crowns, the Forebears, and the Alik'r

#

ESO fails in that they're all... Basically the same

mystic slate
#

one thing i think ESVI is gonna have to do is make something as cool as the thu'um. i mean, it's a legendary status meme by now

sleek mountain
#

rourken clan city?

tidal arrow
#

fus ro dahhh

mystic slate
#

what other shtick can compete with that

sleek mountain
#

I mean something like markarth could be happen.

weak sapphire
weak sapphire
sleek mountain
#

sword singing should be treated like power from fighter guild-like.

#

I mean its basically for warrior build right? 🤔

weak sapphire
#

Eeeeeh

mystic slate
#

its kinda like battle precognition?

weak sapphire
#

We don't know. It's users have described both as Warriors, and Earth Mages...

nimble pond
#

Noted to avoid melee combat with sword singers..

weak sapphire
#

I mean, i would avoid melee combat with anyone who beats you with their own soul

nimble pond
#

Lol

sleek mountain
#

why thief need sword singing tho.

mystic slate
#

stealth builds are the ultimate cheese

nimble pond
#

Hmm, sounds like a soul worthy of my soul gems indeed!

sleek mountain
weak sapphire
sleek mountain
#

can sword singer have different "sword" ?

#

I mean change their sword power as they want.

weak sapphire
#

We ultimately don't know enough about them to say

#

Which just means... Probably, yeah, if they need to for the sake of implementation in a game

mystic slate
#

i know it might sound lame but i would love an RPG where i could be like, a bad ass desperado style bard

#

bards get no mainstream love in fantasy games

#

goes off to play his acoustic angstly

nimble pond
#

I do remember bard classes in my older handheld games

sleek mountain
#

bard is great for speech but not for combat lol.

weak sapphire
#

Yeah... Unless it's a setting where their magical abilities are fully developed and integrated... They aren't really that 'Useful'

#

Like, in TES, a Bard is basically a traveling musician. Not much more.

sleek mountain
#

what if there's speech solution for everything lol

weak sapphire
#

As great an ideal as that is... It's unrealistic, and often unfeasable

#

It should be MORE of an option, but... Well, you can't talk your way out of everything

sleek mountain
#

I remember daggerfall if you have language for certain race, they will not attack you.

nimble pond
#

I will sing you to sleep then take a knife to thou neck. Bard wins

#

It would be cool if their instruments had power tho, but for now they are just noisy tavern dwellers and the occasional target of an angry husband

sleek mountain
#

lol charming any married people should have consequence for bard.

#

like thugs coming for you.

nimble pond
#

His head lol

sleek mountain
#

or their couple asking for brawl.

#

oh sorry I mean flirt.

nimble pond
#

Never know, a bard might be in for a surprise some drunken nights when Michelle turns out to be a lil more Michael lol

mystic slate
#

night yall

nimble pond
#

gn

nimble pond
#

@weak sapphire
If I remember right, you're not really an attributes sort of guy.
Was thinking, what if they were more dependent on the world around like enemies instead of just serving as a time-consuming number character build that really makes no difference whatsoever. Like idk this might be a poor example, but if you have extremely low armor, enemies can crack it.

weak sapphire
#

I'm not against Attributes, i'm against the traditional approach to them.

#

I think the medium can make use of a lot more numbers and figures and stats than the traditional system, which was derived from the Tabletop, could really allow.

#

It's just a matter of not going confusing with the complexity.

#

But i have thought of similar concepts. For instance, an Enemy does 14 Cut damage. Your armour has 10 Cut AC. So you take 4 'Damage', which is the difference that gets through your armour.

#

It technically uses more stats than we currently do, but it uses them in an easily relatable way that actually rewards you, the player, for knowing what works against what. If you have an enemy in, say, Maille with a high Pierce and Cut AC, but a low Impact AC, then you can more easily defeat them with a high Impact weapon like a Mace.

#

Creating practical applications for different weapons, thereby making them more behaviorally distinct and offering new specialisation options within the Skills without directly compromising their overall functionality

nimble pond
#

I kinda wish they had a channel where you can write out a community participant version of TESVI in the meantime just for fun. Some people have really good ideas

weak sapphire
#

Well, shameless self-plug, and i haven't actually updated it in awhile, but i took to putting most of my ramblings on The Nexus, because i liked the formatting.

https://forums.nexusmods.com/index.php?/topic/7898783-lachdonins-rpg-rambling/?hl=%2Blachdonin%26%2339%3Bs#entry87946713

#

As far as actual Attributes go... I don't dislike the ideas behind them, i just think they can be applied in better ways within the Video Game Medium.

#

For instance, instead of being a totally separate system, integrate them directly into Perks. Any Perk that is about physical strength, for instance, becomes a Strength Perk. Armsman, for instance, is 1 Str per level, with your overall Strength being a measure of how many Strength Perks you've invested in across all the Skills.

#

This allows you to integrate any Attribute you want into any Skill, so long as you can reasonably justify it. So, "Critical Strike; 10% increased Critical Damage" could be an Intelligence Perk, representing your ability to identify weak and vulnerable points in your enemy.

#

That way you can have different types of Smart, or Strong, or Agile characters, rather than every one being the same.

#

If you want to then layer an additional level of complexity into it, you could then use those cumulative values to gate non-Skill Perks, the same way Skill Level gates Skill Perks. So, you need, say, 3 Strength for every level of 'Packmule; Increase carry weight by 20%'

nimble pond
#

Not just that, but kinds wish at least some of the advantages also came with their own disadvantages, but I don't think that will happen

weak sapphire
#

Advantages and Disadvantages are a whole other ball game. And one i really wish would make a come back.

nimble pond
#

Like ur crits are more often but there's some sort of cost to that for example

weak sapphire
#

Oooh, that could actually be interesting... Like, if instead of just increasing power, some of those Perks minimise or eliminate weaknesses as you level them.

nimble pond
#

Yea, I just got bored with just raising stats and everything being plus plus plus

weak sapphire
#

I think conceptually there's a lot of neat things you could do with that idea

nimble pond
#

I kinda like how F:NV had the perks at the beginning with advantages/disadvantages, but just expanding and branching out on that come up with some really diverse character builds.

#

And you actually have to think a bit on it, not just mindlessly raising stats/skills with it being the same every playthru

weak sapphire
#

While i am loathe to acknowledge anything positive from New Vegas, i do think the idea has merit, especially if we're looking at an idealised RPG rather than what we necessarily expect

short swallow
weak sapphire
#

That's the concept, at least.

#

An RPG should focus on the capabilities of the Character, yes, but it's up to the PLAYER to know what those capabilities are and use them effectively.

nimble pond
#

Interesting, but expanding on that, have some enemies that vary so it's not just boom repeatively this enemy type is weak to this. offer a lil challenge.

#

Even some aware of their vulnerabilities and have adjusted to such so they are not so weak to certain attacks

#

Like I liked the fact dragons weren't all fire-breathers

nimble pond
#

Is there such a thing as "magicpunk?" Like I always wondered why magic wasn't more dominant and widely-used as an energy resource. Farming even.

eternal tapir
#

Okay, so Elden Ring has released and now there's a bunch of gamers wanting developers to learn lessons from the game. Here's an interesting take:

If there's such a pushback against fast travel being an almost necessary element in many open world games, would you support changing FT up for 6 where this mechanic has to be earned by player exploration?

ex: A forgotten 2nd Era spell tome that allows the player to teleport anywhere in the game world, except it drains all your magic for 7 minutes and brings anyone/anything else within 10 feet of you so it's not get-out-of-jail free card [On top of teleporting inside private residences/major government locations being a crime]

weak sapphire
weak sapphire
# eternal tapir Okay, so Elden Ring has released and now there's a bunch of gamers wanting devel...

No. First off, the games already require exploration to Fast Travel. You have to leg it out the site in the first place to even unlock the fast travel option.

Second, Fast Travel isn't necessary. You don't HAVE to use it. If you want to walk from Markarth to Winterhold, you are free to do so. It'll even take you less time, in-game, than actually USING the Fast Travel.

Third, Fast Travel is an immense help to those of us who have limited game time. If i have to spend hours upon hours hunting down teleport manuals just to actualyl be able to functionally play in my limited time... Well, i'm just not going to play the game, period.

And fourth... The less inspiration taken from a From Software game, the better, IMo.

eager remnant
#

I agree with Caledor. The requirement to visit a location in order to unlock fast travel is already present in Skyrim (Oblivion, on the other hand, gave us free fast travel to all the major cities at the start of the game (and even encouraged us to use fast travel in a pop-up message). As long as Bethesda implements Skyrim's approach rather than Oblivion's approach I think it will be fine.

nimble pond
#

I don't see the point in removing fast travel. It doesn't interfere or disrupt my game immersion at all as it's not forced on me and it is useful to some of the fan base, so I see no reason to punish them for something that doesn't even affect me.
Besides that there are other methods of fast-travel that are game immersive like by carriage. You can walk, run, horseback, fly (dragons), etc. They offer a good amount of traveling in the game.
If they want to make the typical fast-travel thru the game menu more immersive, I would be down with that, but not put a penalty on it like a 7-min timer. But just as a spell would be cool as opposed to going thru the game menu.

#

Lol

weak sapphire
#

Man, and i even tried to censor it...

#

I find the modern trend of being able to pull a horse out of your bum with a whistle to be far more immersion rbeaking that Fast Travel

nimble pond
#

Yea that's a bit far lol

#

But for me, I disliked having to pause what I was doing, bring up this digitalized map using a mouse cursor in a medival fantasy world. Just threw me off, so I avoided using it most of the time unless I didn't have a lot time to play on some days cause of work or whatever else.

weak sapphire
#

It's definitely not the most ELEGANT of systems, i'll grant that

weak sapphire
#

Overall though, as game worlds start getting bigger again, the implementation of relatively easy Fast Travel becomes more and more important.

#

Take GTA for instance. Do you know just how much of a chore it is to have to physically drive everywhere?

#

Nodal Fast Travel doesn't cut it either. The Signposts in Wild Hunt were absolute rubbish. The only time anyone i've spoken to would even think to use them is when traveling between zones.

nimble pond
#

Which is why I am for keeping fast-travel. I was just saying I'm sure someone could come with a more clever, immersive method than pausing to menu. Like I really liked how Minecraft has the map in-game.

median nova
#

i bought the high isle collection for ps4 pro,do i have access to all the 12 man trials ?

magic tundra
#

no. If you bought the whole bundle (base game + previous chapters + High Isle), you'll have access to most of them, but will still be missing Maw of Lorkhaj and Assylum Sanctorium (as they're part of DLCs, not chapters). If you only bought the upgrade (which requires the base game), you'll only have access to High Isle's Trial, and whatever you already have access to.

eager remnant
wanton violet
#

but i played a little with survival mode in the new skyrim special edition (forgot proper name), no fast travel can be fun, but oh man it make you hate side quest sending you on other side of the map for something minor and then walk back to quest giver. i explored a lot of road i didnt really explore before,but get tedious after a while ^^'

eager remnant
wanton violet
#

ah, you mean having the spot open directly on map? yeah i can see the difference (if barely existent since a quick spam of caravan open them anyway)

eager remnant
#

I can't speak for anybody else, but when I refer to "fast travel" I'm talking about opening up the map and clicking on a location, as in Oblivion and other games. I tend to make a distinction between this and in-game travel like Silt Striders, boats, carts, ect.

nimble pond
#

This idea I had is probably ahead of it's time, but imagine having a magic map you're holding in your hands on screen that uses an eye for a first-person view in real-time anywhere on the map.

#

I also considered having the map covered up in the beginning, and as you progress from hold to hold, each one has a map-maker in the capital city who will draw that section (hold) of the map for you on your parchment.

hoary void
nimble pond
# hoary void So basically the Minecraft map?

As far as being being able to hold it in your hands and physically view it in-game screen, yes. But automatically filling the map out as you move around the map, no. You have to go to a map-maker in each hold as only they can fill it that section of the map for you

#

As for map-based fast travel itself (specifically talking about the method from Skyrim where you use a mouse cursor on a digital map to fast-travel).. I wouldn't even use the map itself as a fast-travel device. Instead, you get an Aedric artifact which happens to be a hand-held magic mirror or crystal ball (which also just so happens to find it's way into the hands of the PC in each TES title, you find it early on or in whatever the tutorial is) with the ability to gaze into the memories of whoever stares into it (the mirror/ball shows an image of the selected place/memory too as you scroll thru them within your own mind) and transport them to whichever memory of all the places they have been, so you could use this even if you don't have that section of the map drawn up yet.

violet lily
#

Going live with Morrowind Streaming! Molag Amur region questing (I think?) plus !cats !hats and CatCam https://twitch.tv/fenharellan13

Twitch

Just a gamer/cosplayer chick who likes talking about in-game lore and fun random facts. Join the discord to chat with Fen and other cool people, get advance notice of new streams, and help decide the next game.

▶ Play video
livid folio
#

Bethesda, please work on the next Elder Scrolls game because Elder Scrolls Online just destroyed role play with their account wide achievements update, and I just want to play a traditional Elder Scrolls game without an MMO company ruining it.

eager remnant
hidden herald
livid folio
hidden herald
#

They are aware of many of the issues involving the Dragon Break, though performing fixes/making patches takes time. Best not to complain about it here. TES VI will come when it's ready. We still have Starfield on the horizon to look forward to for the single-player side from BGS 🙂

#

Direct links to discords are not allowed here

livid folio
nimble pond
#

Stormcloaks can always use some more recruits, welcome to the party

sleek mountain
#

typical stormcloak recruitment

#

¯_(ツ)_/¯

weak sapphire
#

Even if it reaches the 'Right People' here, it's not likely to impact the development time.

#

If for some reason they drop everything on Starfield and focus solely on TES6, it'd still be, bare minimum, 3 years off.

#

Considering dropping everything this close to the release of Starfield would be rather silly... 5 years is more reasonable.

sleek mountain
#

probably they already have all materials needed for TES VI as i remember they already scan grandma shirley for TES VI.

#

but planning features etc probably gonna take some time.

weak sapphire
#

Eeeeh, some of it. They might have a lot on the art side, but actual mechanical implementation? Probably not touched yet

sleek mountain
#

yeah, that what i said.

#

probably wait for starfield first for feedback as they using updated engine.

weak sapphire
#

sorry, i started typing before i saw that

nimble pond
#

Stormcloak recruitment open to Bethesda Employees as well

weak sapphire
#

They aren't fair weather friend, they know where their loyalties lie..

sleek mountain
#

daedra lords?

weak sapphire
#

Obviously

#

More seriously, it's difficult to really gauge development time without seeing what's been done for Starfield

#

It could be that they've hit on a masterful character system which doesn't need any mechanical changes for TES and Fallout, and can be used wholesale across their games

#

Unlikely, but possible. And that would impact the overal development time of future titles

sleek mountain
#

I remember they want all bethesda game can be more accessible. so more streaming friendly probably?

#

I mean platform can affect how the game mechanic, like oblivion and skyrim seems more intended for console rather than PC.

weak sapphire
#

That gap is getting smaller and smaller every year though

livid folio
weak sapphire
#

And i'm just saying, at this point... I don't think there IS a closer. TES6 seems to be the next thing on their agenda, there's no real way to move things along faster

livid folio
#

I never said anything about dropping current projects, nor do I think anything I say will ever actually move mountains, I'm simply a fan passing along encouragement. Edited to remove salty comment

weak sapphire
#

No, no, that's now what i'm saying

#

I was more trying to be encouraging, noting that's it's about as close as it can be

#

We're not talking Legacy of Kain here, where it's unclear if we'll EVER get another game...

livid folio
#

Am I dissatisfied right now with the way the Elder Scrolls IP is being handled in a satellite game, absolutely. Am I wrong to express my love for and desire to return to a traditional Elder Scrolls game and show my enthusiasm for it? I don't think so, but I'm having a hard time judging by what you are telling me. Maybe I'm misunderstanding it being text and no facial expressions and voice inflection.

nimble pond
#

I can't quite remember precisely, but didn't Bethesda say there would be two more games releasing (including Starfield as one of the two) before TESVI does?

livid folio
#

I think I heard that they were delaying TES 6 because ESO existed and they didn't want to take players away from that. Well, players are leaving because the IP is being badly mismanaged.

weak sapphire
#

Oh, don't get me wrong, i don't think it's being handled well either.

sleek mountain
#

from developer side, maybe they want try something new that not TES. I mean i definitely get bored if I always work on TES on my life lol

weak sapphire
#

But i don't think ESO was the motivation. I think it's more a world culture of 'We make what we want to'

orchid thicket
livid folio
#

Like Bethesda needs to revoke their IP from ZOS and let a different MMO company manage it

weak sapphire
#

Can't, Bethesda owns both BGS and ZOS

#

BGS has no say in who gets to use the IP, that is decided higher up

sleek mountain
#

If still gain some profit, there's no way they will stop it.

weak sapphire
#

I do think there is something to be said for dedicated studios of people passionate about an IP, though, and it may be better suited with it's own studio

sleek mountain
#

but i know a bit for your frustation, there's not much single player RPG that similar to TES philosophy.

weak sapphire
#

Buuut, then you get the problem of over saturation of very similar games. Bethesda, and now Microsoft, probably don't want to be competing with eachother.

weak sapphire
#

Obsidian TRIES... But they're Obsidian,

sleek mountain
#

well some former TES developer already create their own IP i heard.

livid folio
#

ESO did for a long time capture many aspects of the TES spirit. The voice acting and world building was good, even with the limitations of an MMO. It worked for awhile until certain original staff left and the current team decided to change vision and make it like the next action arcade game you play to beat and not an RPG to immerse into.

nimble pond
#

Still waiting for Indiana Jones to release but that likely got pushed to 2023 since the film got pushed back from 2022 to 2023

livid folio
sleek mountain
#

most people I know playing TESO for.. lore 🤣

weak sapphire
#

I mean, it's the best inclusion to the franchise for Lore since Morrowind. Maybe even since Redguard, soooo...

livid folio
# sleek mountain most people I know playing TESO for.. lore 🤣

It actually did build some pretty good lore, I know that's blasphemy to TES purists, but it was good until the laser ponies and glitter skins came on the market, and then the streamers portrayed it as a score pushing game, and now who do you think ZOS caters to? Not TES fans anymore.

sleek mountain
#

as long they're not gating all main progression, i probably still tolerated it.

weak sapphire
#

Also, Wayward Realms is supposedly from some of those behind Arena and Daggerfall... sooo... very different era of games.

livid folio
weak sapphire
#

Like, don't get me wrong, i love Daggerfall... But it's not something i would actually recommend to TES fans.

#

I think that's who was intended. I don't actually know

sleek mountain
#

daggerfall is great in concept but execution.. eh

weak sapphire
#

It's worth noting, of course, that after Obsidian, i have zero faith in a company that tries to market it's self as "The minds behind beloved game X"

#

So i expect Wayward Realms to be another poorly executed nostalgia grab

livid folio
#

I loved Daggerfall. I mean it's very different from Morrowind and Skyrim but the custom class building and actually generating a backstory for your character, and randomly generated dungeons, plus having a job in town to work your way up to buying a horse, then a house, or a boat - beyond the technology limitations, it was easy to lose your imagination in.

weak sapphire
#

Agreed, but... if i'm being totally honest...

#

Even today, you can't do Daggerfall much better.

#

You can dress it up and make it prettier, but all the background stuff? We can't pull that off in a much more convincing way.

sleek mountain
#

why TES need class at all, its not party based game.

weak sapphire
#

It does not, and Classes are increasingly far too limiting and antiquated

sleek mountain
#

I mean back at d&d the class is meant to divide some role to players, so its intended for multiplayer/character game.

weak sapphire
#

And even tehn, they quickly learned that they were too limiting, and introduced Cross Classing

sleek mountain
#

for single player, skills should be able cover for need of other players.

#

and companions is just for support, it's just limitation of AI.

#

kinda scary actually if NPC AI can become smart as normal people.

weak sapphire
#

I mean, i find most AI to be smarter than the average customer i encounter at work soooo...

nimble pond
#

Just give me all the tools and variety and let me build my own class

weak sapphire
#

Agreed

sleek mountain
#

something similar with oblivion? lol

weak sapphire
#

Oh vehks balls, no.

#

More like Skyrim, but with a little more thought

sleek mountain
#

I mean class is just a label.

nimble pond
#

It would be cool if they had adapative-learning.

sleek mountain
#

NPC will not acknowledge it if you create your own classe.

nimble pond
#

They kinda do, guards be like "sneak-thief" over hereee

sleek mountain
#

yeah, but it's not about class, its skill.

weak sapphire
#

Wouldn't be too-too hard if they just had a list of identifiers with associated Skill combinations

#

Like, identifying you based on your top 3 skills.

short crater
#

There’s nothing antiquated about choosing a class that merely starts you off with better skills that help you out with starting an idea of the character you want to make. You can always start using other skills if you want. The problem that happened in oblivion was how much the enemies scaled with you.

#

That said you should also have a class that gives you the ability to customize everything. Elden Ring for example did it pretty good with the wretch class

sleek mountain
#

but surely its great if class is more than label, like if you become priest class, you're free to take anything in the shrine.

short crater
#

not having classes isn’t inherently bad either though

short crater
nimble pond
#

I come up with so many classes though, I don't think their class list will cover it all, easier to just do it myself

weak sapphire
# short crater There’s nothing antiquated about choosing a class that merely starts you off wit...

The identification of "Class" is, it's self, antiquated. Backgrounds are a vastly superior approach which doesn't lean on overly restrictive Class Identities like "Warrior" or "Cleric". Instead, Backgrounds allow you to more easily reflect individual origins, like "Dunmeri Wickwheat Farmer"

Oblivion went even further by scaling your progression rate based on Class Skills, and then actively discouraged you from USING those skills by penalising Attribute increases if you didn't diversify.

sleek mountain
#

ah yeah, background seems better.

#

honestly, i can't think there can be more streamlined from skyrim.

#

sure it can be expanded tho.

weak sapphire
#

Skyrim offers a great mechanical foundation to build off

#

But i don't think you can streamline it any further without significantly compromising functionality

sleek mountain
#

VR support for TES VI 😮

weak sapphire
#

That i could take or leave, as i do not have VR, nor really the space for it

#

But i think, like Skyrim and Fallout VR, it would require a very dedicated build isntead

sleek mountain
#

probably it still have same loop. explore > find dungeon > loot > repeat

weak sapphire
#

It's more the control and response scheme that is the issue

sleek mountain
#

tho i don't expect next tes become like elden ring lol.

weak sapphire
#

I hope not.

sleek mountain
#

i don't think people looking TES to seek combat mechanic lol.

weak sapphire
#

Eh, even then, FromSoft games don't have great combat mechanics

sleek mountain
#

its more flashy 🙂

weak sapphire
#

Yeah, but so is War.... uuuuh... war...

#

Warframe, that's it

sleek mountain
#

should tes have more interaction with environment? like cutting tree, change landscape etc.

#

I mean fallout 4 already did that. except terraforming.

weak sapphire
#

I think it could be useful under some contexts... but i don't think TES is as suited for a 'Settlement Building' mechanic

#

Something more focused, maybe

sleek mountain
#

hmm territory management kinda enough i think.

#

maybe the prisoner is descendant of local lord.

#

of course its just side activity to manage some territory.

#

use bird view for placing a building.

weak sapphire
#

The system could be adapted to running a Guild on the lower end, to running an entire town at the high end

#

But i wouldn't push it much further than that.

sleek mountain
#

I mean there something could be done with bird view from skyrim.

weak sapphire
#

Yeah

sleek mountain
#

and i think its take real time with clouds, weathers and more.

#

of course, TES VI probably need 12 GB ram lol.

#

at minimum.

#

imagine if we can zoom-out/in that smooth.

#

I don't think its unrealistic.

weak sapphire
#

Unrealistic? No. Unreasonable for Bethesda? Eeeeeh

stuck gale
#

elder scroll

sleek mountain
#

elden scroll 🙂

median nova
#

what do you guys think will be next years expansion

#

?

#

im hopping for more mini games

#

a lord of the rings/elder scrolls crossover would be awesome

#

the rings of power vs the elder scrolls

eager remnant
median nova
#

@eager remnant sorry

mystic slate
#

sup

#

Elder Scrolls VI release date: before or after, humanity achieves world peace / warp drive / encounters the vulcans

eager remnant
mystic slate
#

that will be about the time between SNES and xbox 360... i hope ur right tho! i think i can hold off 3 years... maybe... goes back to playing skyrim

sleek mountain
#

I'll try playing fallout 4 ;), people have a lot backlog games but still playing skyrim anyway lol

mystic slate
#

i just think the idea that they can put ES on a shelf and then dust it off years later, and it will all work, that the magic will continue, is a dangerous proposition from a business standpoint. They'll have lost momentum, and expectations will be sky high... not sure why they aren't more invested in continuously delivering and improving upon one of the best IPs in the industry. 5 years between titles isn't a short turnaround by any means but it was working fine. Waiting a generation... just kind of wild.

but anyways, I'm a little excited for Starfield. I hope it's worth it!

sleek mountain
#

people will still complained if TES released annually. 😄

#

and accusing bethesda milking the franchise lol.

weak sapphire
#

Yeah. Still, letting one of hte most anticipated franchises languish for more than a decade while it's market goes from mostly empty to over-saturated is... A decision

sleek mountain
#

I'm just excited what CE2 capable of 😄

weak sapphire
sleek mountain
#

but its updated version lol, yeah people threat like UE5 is kinda like new engine. It just updated engine too right? CMIIW

weak sapphire
#

People still say Bethesda has used the same engine since Morrowind, soooo...

sleek mountain
#

I just feel most people on denial that they enjoyed bethesda game. hating bethesda is much cooler, kinda funny actually.

eager remnant
weak sapphire
#

Ship of Theseus and all that.

leaden barn
#

oi brotherin

#

i need le help

#

so, i wanted to get fps mods on skyrim, but it turns off my achievements, but now i cant remove the mods

#

cuz the mods button changed to addons

#

and now im confused and dont know how to remove the mods

eager remnant
lament drum
#

Elder scrolls 6 release year predictions? I'm scooting my 2026 prediction back to 2027

eager remnant
lament drum
eager remnant
lament drum
lime siren
#

If they thought it was going to, I bet they would have announced it pre-earnings report

gentle aspen
#

they’ve like quadrupled down on the date

#

they seem confident in it

nimble pond
#

Already got delayed once, pretty sure they are go for launch now 👍 and they know they gotta other projects right around the corner already been in queue for a long time. the engine work was rough but they ready to get back on track now

dim reef
#

TBH with microsoft help I see games going forward being quicker to develop

sleek mountain
#

I think that's not how gamedev works.. =w=a

lime siren
#

It would only work that way if the reason for the delay is funding based

dim reef
#

Funding and support studios

#

the second being the main point

weak sapphire
#

That doesn't necessarily make development faster. More people can actually slow a project down, especially if they need to be brought up to speed or integrated into an already well oiled team.

hoary void
#

Yea. More people is only better if they can actually coordinate properly

hidden herald
#

Development can be slower over time due to more being expected out of games, or rather the time between games can be longer due to more work hours needing to be put into it, regardless of how much money you throw at it.

eager remnant
# dim reef TBH with microsoft help I see games going forward being quicker to develop

Bethesda Softworks intends to stick to the traditional release schedule. Hines has stated: "...the timeframe for Bethesda Game Studios titles has not changed at all." - "Time frame-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed."

dim reef
#

right thanks

#

so 2026-2028

eternal tapir
#

What new thing are they going to do that justified skipping a whole console generation?
Red Dead 2 managed to squeeze in top-of-the-line world interactions with great attention to detail on a 2013 HDD.
A fully persistent open world with no loading screens? Many open-world games including CP2077 already give that illusion, so just having it in full would not be that special.

#

They're never going to replace professional voice actors, so anything groundbreaking with character dialogue is out the window

mystic slate
#

yeah. The only thing I can think of is tons of unique NPCs, a more filled out world... but even that I'm not sure is really technologically feasible yet. I think I read somewhere it was mentioned that they wanted you to take part in a huge orc battle at the start, or something like that

I think is pretty risky. Morrowind came out 2002, Oblivion 2006, Skyrim 2011... now... ESVI 2025? Does this mean ESVII comes out in the 2040s? lol... we'll see what happens. I think ESVI is going to be great, I just worry that the expectations will be so high. Hopefully it reinvigorates a reasonable dev schedule for ES

magic tundra
#

It depends what they develop in between

#

We've had two fallouts and now a Starfield after V

eternal tapir
eternal tapir
magic tundra
eager remnant
#

Fallout Shelter and The Elder Scrolls: Blades were mainly developed by Bethesda Game Studio's Montreal branch, under Veronique Bruneau.

lime siren
turbid nova
#

Why was blades removed for play store it was pretty fire

runic crane
mystic slate
#

yeah. maybe u get jailbreaked by orcs

sleek mountain
#

surprise, in next game you are the jail itself 😉

mystic slate
#

orc jail has a meme-worthiness to it

vague snow
#

oh you rage? send you to orc jail lol

hoary void
#

It'd be nice if we could decide why we got imprisoned in the first place as a minor roleplay element with stat bonuses

vague snow
#

the crime would be tied to the race you chose maybe? like a nord get sent to the hole for fighting at the inn? high elfe get sent for violating some legislative rules...kahjit for stealing something etc

sleek mountain
#

that's profiling for stereotype lol

fossil sparrow
#

I'm hoping my 10th gen i5 and 3050 will be able to play Elder Scrolls 6 when it comes out, even if I have to play at 720p medium.

hoary void
#

Or maybe something more like a general background occupation for stat bonuses, with a mandatory choice of crime with tangible negative connotations attached

fossil sparrow
eager remnant
fallow thunder
#

Cant be worse than the driving games;)

eternal tapir
#

A short montage cutscene, a very short intro gameplay sequence, and then you're put back onto the main path

#

And don't expect Bethesda to retain every single new feature in future games, that is the mentality that will harm the studio in the long run

vague snow
#

i just whish we get the settlement system in TES6 but not as forced as fo4 was... like you can buy land and build a small village etc but not needed for main story like the minutemen were

eternal tapir
#

I wonder how long ESO can drag out the chosen one character of its era before it gets contrived

twin gazelle
#

Any one familiar with the bangkorai quest: The Will Of The Woods? Anyone know what the best choice is for that quest?

vague snow
#

wtv u want it to be, theres no impact on the overall story

hoary void
vague snow
# hoary void I agree. It could be one of if not the only buildable homes akin to Hearthfire b...

i like the idea of building my own settlements and having a small village to care for.

also can we talk about weapon crafting lol? imagine an in-depth crafting system like fo4 in tes6 lol

where you can craft or find a steel sword but at the weapon crafting bench you can choose different blades (tied to your blacksmith/armorer levels)
kinda like equiping a lighter blade would make you swing a bit faster and give the sword a long and thin blade or a heavy blade that would make you swing slower but more dmg and look like a broadsword etc.

a light and faster blade would shine when applying an enchentment. hitting quickly and applying the extra flat elemental dmg rapidly for some nice dps vs a heavy blade playstyle where one would use the charged/heavy attacks to unbalance or knockback foes and deal huge dmg in the process. same principle would apply on axes and blunt. daggers would have blades either making their dmg better like a heavy blade or make their STEALTH dmg better like a stilleto blade etc.

mystic slate
#

few things i'd like to see out of ES VI is 1) guild and faction alignment having a more significant effect. maybe if you join the DB in ESVI you are locked out from the Fighter's Guild because of your dishonorable character, or maybe they let you in but the less savory-more mercenary people are involved with you because of your assassin history and you change the outcome of the Fighter's Guild because you're also a DB member. Maybe the MQ develops differently depending on what guilds you are / aren't in etc. Maybe you can't be both Fighter's Guild and Mage's Guild, you have to pick one.

  1. I'd like to see a more robust magic system that allows for mages to use some basic spells free of mana (like how you can melee even with 0 stamina), and also, to give magic more useful perks so that a pure-mage build is more viable. Maybe replace map fast-travel with a high-level teleport spell or some kind of redguard sand magic, and force those who aren't mages to fast travel by wagon, caravan, w/e. Bring back levitation.

  2. Make more tradeoffs in general

#

its always a shame that mages are basically given some robes and same-y staves, when they could have a plethora of interesting and unique equipment especially given ES's vast bestiary

hot crag
#

where to post problems with the creation kit plz?

eager remnant
hot crag
#

ty but no hlp there

sleek mountain
#

as long guilds stay as side content, that's fine. I rather they have unique guild format rather than traditional guilds. something like companions, CoW or dawnguard are great.

mystic slate
#

yeah

#

it'd be great if you could join alik'r

#

for a fighter's guild type alternative

sleek mountain
#

but how magic guild works in hammerfell, they're totally different with skyrim. I mean sure both redguards and nords didn't like magic but at least, there's quite famous magic institution in skyrim but i don't think there some in hammerfell.

sleek mountain
#

or they will take nedes magic as part of hammerfell magic tradition.

short swallow
sleek mountain
#

isn't TES already doing that in morrowind?

#

honestly, i'm not fan of it. you can introduce them through main quest but some of them should stay as side contents.

short swallow
sleek mountain
#

yeah, i read there's "apex towers" in hammerfell. probably our mage guild is classical wizard in the tower trope.

short swallow
#

I dont mind the Classical wizard in the tower

sleek mountain
#

ah similar to telvanni tower probably lol

short swallow
#

Most likly but the Telvanni is still a large faction

sleek mountain
#

I mean the wizard in tower most likely didn't care about common hammerfell people.

short swallow
#

I mean like the Player learning magic from an elder wizard in a apprentance-master relationship

#

True, but i dont see the Mages guild coming back to teach the player magic, and the College of winterhold is skyrim exclusive

sleek mountain
#

that's why it should be a small circle of mage live in their tower lol.

short swallow
#

yea and it would fit the most culture-wise since redguards are not fans of magic, argueably hating it more then the nords

sleek mountain
#

but its all depend on what theme they work for TES VI

#

eh but most guild thing have same theme, old leaders left, player replace them.

short swallow
sleek mountain
#

what if it implemented on all guild 👀

#

you could be warrior apprentice of last swordsinger.

#

in fighter-guild like.

#

you could be apprentice of grey fox in thief guild.

short swallow
#

Eh it would get repetive, that and I think Warrior guilds would be a thing in hammerfell, I would suggest multiple guilds of that type compeating against each other, but it would be the same plot as oblivion's fighter guild

sleek mountain
#

oh well I just want more variants of their radiant quest.

#

I mean skyrim companions already better than fighter guild regular quest lol

#

kill this, kill that.. but with companions we're rescue people, retrieve artifact, intimidate people and other. not just hunt and kill mission.

short swallow
#

While in companions you jump from New member to part of the Circle, to Harbinger

sleek mountain
#

probably they will make become guild leader is optional thing? 🤔 I mean with radiant quest system, you could do random mission anytime right?

short swallow
#

I hope so, always felt weird being the leader and everyone expecting you to lead them

sleek mountain
#

I mean its always good if there's an option, right? but don't know it worth effort from gamedev side.

short swallow
eager remnant
# sleek mountain I mean its always good if there's an option, right? but don't know it worth effo...

It wouldn't take much to add a simple dialog option refusing the position of leadership and installing a high-ranking NPC to be leader instead. I hope something like this is an option in TES VI.

I thought the joinable factions in Skyrim were more interesting, better written and had better NPC characterizations than any of the joinable factions in Oblivion or Morrowind. The only thing wrong with most Skyrim factions, in my opinion, was that they were too short.

But Oblivion had the problem too. Take the Mages Guild. Mere days (or weeks, depending how long we take to do 11 quests) after joining the University as a student we are appointed Arch-Mage (over people who have years of hands-on experience running a university. Narrative pacing has never been Bethesda's strong suit.

sleek mountain
#

its difficult to do pacing in open world RPG lol. I don't think people want some time gating in their quest like "wait for your application in 20 days." 🤣

short swallow
dim reef
#

Hey, everyone. I'm playing Skyrim right now and I was wondering if anyone could possibly help me come up with name ideas for my character.

short swallow
dim reef
short swallow
#

Ok what is your race?

dim reef
#

Race: Nord. Armor: Silver Armor from Creation Club.

short swallow
#

Alright male or female?

dim reef
#

I'm thinking... maybe something with either The Unkillable or The Undying, but I don't know.

#

Gender: Male.

short swallow
#

ok Unkillable and Undying sounds like something for a necromancer

#

unless you simply want your character to be known for being tough or hardy

dim reef
#

Yes, correct. It's the latter, ny character isn't necessarily a necromancer, but he's more tough/hardy than anything else.

short swallow
shut briar
#

All rushed

dim reef
#

Oh yeah... I'm also thinking that I want to be a stormcloak, if that helps any.

short swallow
#

Ok so you would like a more traditional nordic name

shut briar
#

Nord

#

That’s your new name

#

Have a good day

dim reef
#

Okay, so... nobody will ever see what I look like, because I don't plan on taking my helmet off, but nobody will also know my name. Wow, a real mysterious character.

short swallow
#

possible first names: Rokvar, Lognulf, Ogalf, Groff, Lomm, Argnor, ect. thats what i came up with in my head

#

Very useful when coming up with your own

dim reef
#

Here's What I've got (I'm thinking, anyway):

I'm a very mysterious nord that's decided to join the stormcloak army. Nobody knows my gender, race, or even my name, because nobody has ever seen me without my armor on and because I've never told anyone what my name is.

short swallow
#

That is a cool character concept

dim reef
#

Yeah, I'm not exactly sure why, but I like the sound of being really mysterious.

short swallow
#

🧐

noble anvil
#

This is more of advice but for elder scrolls v, does anyone know a good race for someone around 20-30? All my characters end up looking 50 or 40

dim reef
#

Kahjiit

#

They all look the exact same age

sleek mountain
#

probably argonian too lol

mystic slate
#

@noble anvil unfortunately the only thing to really take care of the horrible aging of most of the (male) LDBs is with mods if you play on PC.

#

i really hope that bethesda gives more bodytypes and archetypes for their characters in ESVI. Not every man needs to be an absolute unit and not every lady needs to be a knockout

#

i'd also appreciate it if it looked like my dude bathes once in a while

#

for names I found that there are good name generators you can google online, but any viking style name would do. My Nord LDG is Finn Fire-Breather

short swallow
mystic slate
#

i stand corrected

#

i just only ever play on PC

short swallow
#

so does PS but its limited to anything that in the game

#

the characters dont look too bad

mystic slate
#

they look loads better than oblivion but there just should be more options

#

i think there will be in ESVI

short swallow
#

For sure, I will complain that Oblivion lacks beards of sorts which ruins the idea of Nord barbaran warriors

vague snow
#

you can have stubs in oblivion with the skin shade options. if you set everything (areas around the mouth) to dark you character has a goaty lol

noble anvil
pale lark
#

On the Skyrim main menu there is a Mods page

noble anvil
pale lark
#

Oh i misunderstood, i thought you meant "are there any mods for Xbox" as in, in general

eager remnant
fleet vine
#

Doesn't matter how many times I listen to Jeremy Soule creations for TES. I always end up into a nostalgy trip. It's so sad. Times go by, time fly. We are not the same, those memories. How can TESVI exist without Jeremy Soule music...its a mistery to me, but it will happen sadly.

eager remnant
fleet vine
#

Well, but all points to inon

regal flame
#

Inon Zur has made amazing music with Fallout, and his rendition of the Elder Scrolls theme on Blades is decent, although personally I'd like it to be a bit more unified with the earlier ones. I'm sure he's gotten feedback though, and his next go at it may be pretty amazing.

#

As much as composers ever take feedback 😁

mystic slate
#

tfw 4 bears gang up and kill you outside of riften

median nova
#

what does tfw mean ?

#

hello everyone 🙂

wide kayak
#

should i buy skyrim for the ps4?

#

or buy another one

eager remnant
# wide kayak or buy another one

If you are interested in mods I would go for the XBox or PC versions. If you are not interested in using mods, I suppose I would buy it for the platform I already owned or planned to buy in the near future.

wide kayak
#

i dont have a pc

quartz otter
#

is the elder scrolls online servers being upgrade to SSD or are they just replacing old HDD with new HDD. The reason i ask is because there was an SSD with a 100TB released in 2020 and thought that they might be upgrading to that SSD.

eager remnant
mystic slate
#

presuming ESVI takes place in hammerfell, I wonder if the devs are going to stay with the abbasid-style Hammerfell aesthetic established in ESO... i kind of hope they go with a more ancient egyptian vibe. lots of it ties to egypt, lore-wise. its even called the deathland. plus it has at least one jungle. ancient egypt had much more forest than modern egypt

#

also, black marble architecture is super cool

fleet vine
#

i wonder if TESVI will be released for this console generation

sleek mountain
#

not for ps5 for sure 😄

#

or switch 🤔

fleet vine
paper prism
#

I just realized... when the role says "Content Creator" does it mean YouTube LP content, or Creation Club?

magic tundra
#

Since it's a role we can assign ourselves, it's any content (YouTube etc)

paper prism
#

thanks!

sweet lance
#

Hot take, but part of me is glad that it's taking Bethesda this long to release TES 6 now that we know that Microsoft is acquiring Activision Blizzard in the future. I'm no legal expert but as Microsoft will technically own the IPs and their copyright from Blizzard, Bethesda could technically make content that's inspired by WoW and Diablo without worrying about copyright infringement. For instance, necromancy is already wild in TES, but WoW and Diablo have also pushed the boundaries with their own take on necromancy. Now imagine TES featuring it's own version of death knights inspired by the ones from WoW, that could happen with the Bretons having an order of necromantic spell knights in the next TES game.

dim reef
#

I don’t care how long ES6 takes, as long as I’m still alive to play it. If they take their time and manage to create another great game like Skyrim then I am happy to wait. I just expect a quality matching the wait time

mystic slate
#

I wouldn't bet on that. I think they've been taking a break from ES, not putting 15+ years into ES. I imagine it will be very good, but I hope people don't expect the greatest thing ever because it's been so long

#

I do think it's kind of absurd it's taking them so long. If they want to do so much more in various IPs, they need to expand their dev team. Five years between titles is not at all unreasonable.

#

If ESVI does indeed take place in Hammerfell, I wonder what the big struggle might be. Something about the Nedes and the Cult of Stars would be really cool

west grove
#

is it confirmed that hammerfell is the next location of ES6 or is it just a speculation/rumor?

magic tundra
#

the only confirmed thing about TES6 is that its supertitle will be The Elder Scrolls VI

mystic slate
#

It's speculation based upon some decent evidence. The establishing shot we get in the teaser shows a) a vast, arid and mountainous landscape b) the ocean and c) three distinctive peninsulas that closely match up with the coast of hammerfell.

sweet lance
#

There's also that one bit in the official Starfield reveal trailer featuring a decal that appeared to look like the provinces of Hammerfell and High Rock. This made people speculate that TES 6 will take place in those two regions. Whether or not this was a tease of the new setting, we simply don't know, and there's a chance that it was a coincidence anyway.

mystic slate
#

if they did the entire iliac bay region that would be amazing

#

i wonder if they're going to have some kind of sailing mechanic

sweet lance
#

They could certainly base a sailing system on whatever spaceship system that's going to be in Starfield. Personally, I want Hammerfell and High Rock to be the new setting in TES 6 because the Redguards are my favorite human race in TES, and the Bretons would be getting much needed love.

#

Plus the image of Breton death knights is too awesome to pass.

dim reef
#

I hope we see more detail on the Thalmor situation

#

Would be nice to have a civil war like situation, but this time you’re taking the fight to the Thalmor and freeing Hammerfell from their grips

silk drift
#

Would you be with or against the Thalmor in that situation. I am guessing against based on your name.

mystic slate
#

im super psyched for a hammerfell game but originally i was hoping we'd get Elder Scrolls VI: Dominion to see Summerset and Valenwood and what's going on with the thalmor

#

but i suppose we can find out more about the thalmor in hammerfell too

#

maybe they'll try to invade again

#

i hope there are dragons too. after alduin is defeated, paarthurax mentions that the dov have spread across the world

magic tundra
#

I doubt many players would side with the thalmor

eager remnant
dim reef
sweet lance
#

To be fair, you have Talos to blame for the rise of the Thalmor. Had he not attacked the Summerset Isles with Numidium during his conquest to make all of Tamriel fall under empire rule, the Altmer wouldn't have motivation to create the Thalmor centuries later. It didn't help that Talos then became the ninth divine, so to the Altmer that were attacked by him, this was adding insult to injury.

mystic slate
#

The mer were anti-human before Talos, though. They enslaved all human races for centuries prior to that

#

I don't think they hate Talos because he conquered them, Talos conquered everyone else, too. They hate Talos because he's human who purportedly ascended to godhood. they tell you this in ESV a couple times

dim reef
#

Yeah they believe Talos is a “false divine”

#

Because they don’t think that any mere mortal could become a god

#

But instead only mer are worthy, and especially the altmer

vapid gorge
#

Just a bit of an opinion, Skyrim Anniversary Edition should have come out with an Official Ui overhaul. Bethesda is a great company and i've loved their games for many years, as many of you have as well. Sky Ui is great, but there should have been an updated, more organized version. Especially with how much money many of us have spent on this game over the past 11 years.

#

Lets hope the next Elder Scrolls game comes out with a more organized, immersive Ui.

violet lily
frigid nest
#

With the cancelation of E3, how does everyone think we will see/learn about future elders srolls games?

violet lily
frigid nest
#

Thanks for the quick answer! Would you be willing to remind me, when is Bethesda's con?

sweet lance
#

Bethesda already do have their own showcase, and they also have the Microsoft presentation this year. They don't really need E3 anymore even if it wasn't cancelled for this year.

violet lily
frigid nest
#

Thank you folks!

paper prism
#

Wow... I forgot how much I struggle in Battlespire XD any advice? I'm on level 2b according to UESP and CANNOT beat anyone lmao

magic tundra
#

Where are you struggling exactly?

paper prism
#

Thank you for replying btw

magic tundra
#

Hm ...
Have you tried talking to it?
Other than that, i can give little advice
I can check my steam Video later to see if there was anything special

paper prism
#

Thanks. And every option for talking leads to battle. But oh well, thanks anyway

magic tundra
#

It may be the one that gives a sigil of every described under point J, i think

paper prism
#

Hmm... Oh well. Thanks for all the help 🙂

runic crane
#

Do you guys think a ship mechanic would add or subtract to the next es?

paper prism
runic crane
#

But also I could see how it could take away from the game aswell.

paper prism
runic crane
#

Oh lol.

#

That is crazy.

eager remnant
#

I've used a ship mod in Oblivion in several games. I enjoyed it very much. I would combine that with Under the Sign of the Dragon, which adds the entire continent of Tamriel to Oblivion, sailing became a very relaxing way to spend a few hours. I would love to see sailing implemented in TES VI.

sweet lance
#

Thinking about it, Bethesda could get Rare to help work on a ship mechanic in TES 6 as the latter have experience with this content in Sea of Thieves.

runic crane
#

That’s a good point I felt like AC implemented it pretty seamlessly, maybe you could pick your crew and unlock members via quest lines.

#

Hire some argonians from a camp to Swab the decks.

#

Just get the feeling they would make the best pirates.

#

Or khajiits

sweet lance
#

Nah, the Redguards are the best kind of pirates. Remember the hero Cyrus.

mystic slate
#

If they implement ships in ESVI, which would make since if its Hammerfell since Redguards are very sea-oriented, then I hope the ships are customizable + combatable

#

ramming / boarding another ship with your crew would be super fun

#

what if the game starts you out in orc pirate jail on an orc boat

runic crane
#

If you don’t start in jail I would be disappointed, but I agreed, that would be fun. I would like for the ship and crew to be as immersive as possible, so you can really feel like it’s yours as opposed to a generic game mechanic

dim reef
#

Woooo boy

wide garnet
#

Yeah, and as anyone who hasn’t fallen off the turnip truck recently can tell you, YOU CAN’T BELIEVE EVERYTHING YOU SEE ONLINE!!!!!

dim reef
paper prism
sonic drum
#

Hi

mystic slate
#

hey

#

back in 2017 I went on a trip through the Mediterranean and saw lots of different architectural styles. I really hope that if they keep with the abbasidian architecture for Hammerfell (assuming ESVI is set there) that they consider using azulejo decoration, which is everywhere, and really underused in media/movies. lots of lovely blue hues and wonderful frescos

#

blue is a color of power and wealth in many desert civilizations, probably because of its association with clean water. the gates of babylon used to be worked with lapis lazuli

limpid stratus
#

Dont care about showcases just gives you all more time to make games better.Thanks for all you do.

stray slate
#

Anyone know the application that lets you view/hear all the voice lines from any of the Elder Scrolls games? I had it at one point, but I cannot remember what it was called

sonic drum
#

Caption?

sweet lance
#

Now I've learned that Bethesda plans to put Arena and Daggerfall onto Steam. I wonder if they're going to run on their own, or they require DOSBox to run?

paper prism
mystic slate
#

my ideal ESVI intro would be you're pressganged/chained to an oar onto a ship headed to Hammerfell. imagine if your rowing mate was a fallen, older maven blackbriar or some other doofus

paper prism
mystic slate
#

nazeem omg

#

asking you if you ever been to the cloud district

paper prism
#

Nazeem: Have you ever been to the cloud district?
Player: It doesn't matter... you're never going back to the cloud district anyway

eternal tapir
#

I really want to hug an argonian right now

#

please

regal flame
#

You could get yourself a bearded dragon

eternal tapir
#

No

#

I want an Argonian

proud walrus
#

Going to review eso here cus no chat for it

#

Cool game and story, but bad story compared to the other elder scrolls games

#

It really fails to have the elder scrolls vibe

#

Not bad gameplay

#

Alot of in game stuff to buy with real money... scams in my opinion, when the game is already bought

#

Not worth playing in my opinion, especially because skyrim morrowind and oblivion exist

wide garnet
eager remnant
wide garnet
# wide garnet Sounds to me that you want the moon on a stick.
mystic slate
#

i think it'd be funny for some sidequest in ESVI if you ran into a courier, who was like "I have a letter for you. A letter... not sure who from. He wouldn't say. Just that he was a friend of youuuuuuurSSSSSSSSSSSSSSS!" as he's hauled off by some kind of monster/falls off a cliff

plucky scaffold
# proud walrus Going to review eso here cus no chat for it

I agree, I bought the game but it never feltreally good playing it. You need to plyeitha buddy to feel good playing it at all. I agree that the good vice goes away with multiplayer as you might be doing the same quest q couple of times if you play with a friend who havn't done the quest or help someone on your way. It just feels like a massive quantity but no real quality.
Then as you say you need to by all the DLC:s to get the whole game when the base game cost a lot in the biginning.

spare plaza
bold dawn
#

Is elder scrolls online worth for 5.99 its just the base game

spare plaza
bold dawn
#

Thanks

#

Bethesda was the publisher

#

I was just wondering if I should buy sorry and thanks

magic tundra
#

The publisher is Bethesda Softworks, not Game Studios

regal flame
#

BGS also has three subsidiaries, which are, in effect, separate companies; BGS Montreal, BGS Austin, and BGS Dallas

#

Time to update the chart! 😁

eager remnant
weak sapphire
#

Yeah, if we were talking about specific games, rather than franchises or groups of games, then maybe

regal flame
#

Not branches, subsidiaries

#

Well, I'm not 100% about Montreal but at least the Texas ones are both LLCs, and subsidiaries of BGS

#

Anyways that's offtopic, nevermind

slate leaf
#

Is it just me or does anyone else think that TESVI’s version of a fighter’s guild campaign should involve Sword Saints?

dusty osprey
#

If it is in Hammerfell that would be nice.

weak sapphire
#

No. If the game is in Hammerfell, the main questline should involve Sword Saints. Outside of Hammerfell, the Ansei are not really relevant.

The Fighters Guild should be something else.

hoary void
magic tundra
#

I don't want them to restrict factions or tie them to the basin quest
But i do want them to not make you leader of every faction (any faction, in fact)

hoary void
hoary void
magic tundra
eager remnant
# hoary void At the very least I'd like a lot more depth than Skyrim had. Oblivion definitely...

I thought Skyrim's factions were better in nearly every way. I thought the writing was better. The storylines were more interesting and the NPC characterizations were much, much better. The main complaint about Skyrim's factions that I have is that they were generally too short. Also, there's a certain plot development in the Companion questline that should have been optional. But other than those two things, I think Skyrim's factions blow Oblivion's factions out of the water.

weak sapphire
#

Yeah... Oblivion has good stand alone quests, but the faction queslines themselves are a mess.

#

Not, you know... Fallout New Vegas Plot Holes messy, but pretty darn close

#

Similarly, that game's Disposition system is basically one step above useless.

Yes, i do think the games need a proper disposition system, but New Vegas' was even worse than Oblivion's Disposition Wheel

hoary void
# eager remnant I thought Skyrim's factions were better in nearly every way. I thought the wri...

The Dark Brotherhood questline in Oblivion was way better than Skyrim. I could tell you why but then I'd be here quite a while. The missions had more depth than simply kill this person and leave. You had options that not only guaranteed success but rewarded the player for going with it. Some could argue it took options away, but I like to think it was much more fun than stab or shoot the target and be done with it

eager remnant
hoary void
#

If nothing else, Lucien is far better than any character in the Skyrim brotherhood. That’s non negotiable

weak sapphire
#

And i have been sent to hte timeout corner for being negative too many times to risk that again

weak sapphire
#

Don't get me wrong, the voice actor is fantastic and has an amazing voice. The character, though, would feel at home in a XioXio flash animation

hoary void
#

Next thing you’ll tell me Astrid is actually a good character

weak sapphire
#

Oh god no. Slightly better, since she actually has motivations, but GOOD? Not by a long shot.

hoary void
#

Ok... Good. Glad we have some common ground haha

#

Although you gotta admit the Who Done It quest was at least amusing. I wouldn’t mind more creative quests like that

weak sapphire
#

That's something that Oblivion did relatively well. Individual quests can be really well done

#

It's just... How those quests string together and the stories they tell that are the problem

#

Also the tone. Oh my sweet glob, whoever wrote the whole Dark Brotherhood Spoopy Death Cult should have their writing implements taken away

#

They're like Willy Wonka's Manson Family

hoary void
#

Not everything needs to be connected. You’re just starting out doing standard missions like any other member, then ||the purging occurs and you start doing more assignments for Lucien, until you start killing off the Black Hand members, which granted shouldn’t have been nearly as easy as it was. After that, you just wrap it up by finding the mole. Its basic but hardly a mess||

weak sapphire
#

No, not everything needs to be connected, but it is a mess.

#

For one, the Dead Drops exist for no other reason than to facilitate the twist. There's literally no reason to use them otherwise, given your regular accessing of the actual Sanctuary.

#

Then you've got the fact that Lucien can track you down no matter where you are.. UNTIL you become his own personal henchman. Suddenly he loses track of you, again, just because the plot requires him to.

#

Then the 'Thing' happens, and the Black Hand chooses your character to do it, despite not having any reason to trust that you weren't acting on your own.

#

THEN you talk to the Night Mother, who was aware that there was an infiltrator the WHOLE TIME and knew exactly who it was, but never bothered to tell the Listener.

hoary void
weak sapphire
#

And none of that is even getting into the just comically bad tone and cheesy attempts at being scary that are now the hallmarks of the Dark Brotherhood. They're like a bunch oft Spirit Halloween employees for the month of October

hoary void
#

I won’t doubt that but their immediate thought was we were under orders. Don’t forget ||the mole was a Black Hand member||

weak sapphire
#

Sure, but they wipe out the entire Sanctuary 'Just in case'. Except for you, the only element they can conclusively show was involved in the killings.

#

And then it turns out the problem wasn't even IN THE SANCUARY.

#

Like, the sheer incompetence of the Black Hand would be hilarious, if it wasn't played dead serious

#

They may even be worse at their jobs than Chancellor Ocato.

hoary void
#

To be fair though, is it not just as easy to assume the one who gave the orders was just suspicious as the one who carried it out? Then the question is, who would have more to gain, a current Black Hand or a lower member?

weak sapphire
#

You'd kill both. They have no problem killing half a dozen of their members. But the one person they KNOW was involved gets a pass, literally because you can't just kill the PC

hoary void
weak sapphire
#

Which doesn't stop them from killing Lechance or the rest of the Sanctuary.

#

They don't know their intentions, or if they were even involved.