#elder-scrolls-general-chat
1 messages · Page 59 of 1
well tbf, i expect daedra/divine artifacts should work like auriel bow. not only use for combat but also make change in world itself.
There's a definite balancing issue across the games that makes a lot of artifacts kinda lame
well at least give it effect outside combat, maybe like mace of molag bal can make easier "intimidate" to NPC. or owning volendrung make you more respected by orsimer npcs.
Man, is it weird that after learning the truth of ES lore I just feel sad?
Like the whole “it’s the dream of a godhead” just makes me so sad and empty for some odd reason.
I mean, that's essentially what it is in the real world anyway, a concept dreamt up and given form through a team of developers.
I mean, yeah! That’s the irony of it
I already know it’s fake but for some reason the fact that in the lore it’s also dreamt up just makes me sad, and I have no idea why.
Probably since they don't have a reality to speak of, even in their own world. Would be a funky hail mary idea for a last game if they made a game on some characters getting so powerful that they manage to seperate themselves from the dream and manifest into reality. What world would they end up in? Who, in canon dreamt up the series?
I mean, that’s where CHIM comes in.
I just find it weird that the automatic response is a profound sadness from me, really odd.
We all have different reactions to lore. There was a person on our old forums who felt profound sadness whenever he played Skyrim because nearly every NPC he knew and loved in Oblivion was dead by the 4th Era. That thought had never occurred to most of the rest of us but it affected him very deeply.
Weeeeeird…
Man, looking into the lore really hurt my brain.
Boy, do I love meeting sotha sil in the ESO
Hopefully nothing bad happens to him, he’s a god after all!

Awh, shucks! I sure hope nobody randomly falls from the sky as I leave this opening town!
Sure hope I don’t zero-sum.
Todd Howard
I've already met Todd in Oblivion though, he's in his test room.
Todd secretly watches the COC
I don't even know what COC even stands for, it's just the command I use to go places I shouldn't be yet.
CoC is the Champion of Cyrodill aka the Player Character
Oh. Well, he does when I enter his room. Otherwise, I doubt it. If he was able to see them with the mods some people use he'd cry or tear out his eyes to stop watching.
I was joking
I know.
😐
...I wonder how Todd would do against Spaghetti Dagon. I hope Spaghetti Dagon is canon...
If it's cool or fun, Todd is againstit
Daddy Dagon's Deadlands are quite pretty in ESO
Still boring generic Hell to me
Was really spooky and confusing when I first went to the Deadlands in Oblivion way back in the day, but now it’s just a drag
I would love to have more time in my life to fully enjoy oblivion and skyrim like I did with fo4 and 3
Deadlands? I might need a refresher.
The oblivion planes in Oblivion
The Deadlands are Dagon's personal plane of Oblivion, or at least what's left of them
What's left of them?
Was there more once?
Depends on your interpretation of the Mysterium Xarxes and some implied and scenery lore, it might be remnants of worlds that Dagon destroyed but tried to save; he might have been mostly about Revolutions, Change, and Ambition initially, but was corrupted somehow and could not save even those he wanted to and became mostly an engine of destruction to end worlds. The Deadlands and its pockets seem to be a hodgepodge of destroyed former worlds. If I remember correctly, in deuterocanon, he was corrupted by Alduin.
What the heck is deuterocanon?
I know what deuterium is, but that has no relation to canon
The Wiki page makes it sound like a canon that is accepted by some, but not by all. But I've never heard anybody use the term before so I may be misinterpreting what I'm reading. https://en.wikipedia.org/wiki/Deuterocanonical_books
The deuterocanonical books (from the Greek meaning "belonging to the second canon") are books and passages considered by the Catholic Church, the Eastern Orthodox Church, the Oriental Orthodox Churches, and the Assyrian Church of the East to be canonical books of the Old Testament, but which Protestant denominations regard as apocrypha. They dat...
I've seen the term on occasion, but it's not one that's widely caught on as far as i can tell
I suspect Dogmeat is referencing the Seven Fights of the Aldudagga, where Alduin casts out Dagon as punishment for hiding bits of the world and preventing Alduin from doing his job properly. Alduin charges Dagon with finding and destroying all the hidden fragments of old worlds.
But my general beef with teh Deadlands is more... It's so... Lazy
It's just hell. Spikes and fire and lava.
Like, he's the Daedric Prince of Change through Destruction, Revolution, and NATURAL DISASTERS
What wasn't each portal modeled after a natural disaster? Imagine one being a forest fire, and the next being a flooded ruin. Then a Hurricane. Or a blinding blizzard.
But nope. All just the same Red and Black hellscape that would bore even the Doom Slayer
the way Uriel speaks of it the deadlands should've been worse than hell but they're just Mordor according to Oblivion
ESO's deadlands incorpertes the lighting aspect of destruction so not TES version of Hell
Well, that's an improvement at least
wonders when we can be pyromancers
Isn't there already a bunch of fire magic in ESO
Yea Dragonknights are basically fire/Earth/dragonic magic
Maybe we can get a CC Item where we can learn Dragonknight Abilities/magic, as well as forging weapons and armor.
I doubt it, BGS kinda wants to keep ESO magic in ESO atm
But I know of some mod authors like @magic tundra who had made mods incorperating ESO classes into skyrim
moar magic elements, hydromancer, aeromancer and geomancer 🙂
Problem is, a lot of that doesn't really fit into Guild Magic
Disrupting Guild Magic wouldn't be a bad thing, but it'd require a pretty significant overhaul to how maigc works in-game
I mean like the mages that we are fighting in blackwood. We don't have any fire destruction magic, for ourselves.
aside from the DK, but mage wise.
or Ice really, beside Warden. In the older games there was Fire, lighting, ice. for the elements. Just odd that Lighting is the only mage one. Pure Arcana, conjuring, lighting. = "mage"
I mean it would be easier to group up different magic into classes then to have 15 seperate classes of magic
Yeah. I think the best approach would be to create a list of the effects you want, and then organize them based on the current Schools
Buuut.... You know, that's planning. And how much planning do we think actually goes into these games?
question: is the dragonknight dragonborn,or their 2 completely different classes
2 completely different things
Dragon Knights are derived from the Tsaesci invaders, and arei sort of an offshoot of the more elite Dragon Guard (the Blades)
Dragonborn are those born with the Dragonblood, a special quality of their bloodline that allows them to have various innate advantages against Dragons
there might be dragonborn dragonknights, but neither is required for the other
Indeed
Dragonknights use Akaviri martial arts mixed with magic, might be an attempt to approximate Thu'um and Dragonborn power, but it is not the same. To my knowledge, none of the Vestiges are Dragonborn, and there is no known Dragonborn during the time of ESO, the 2nd Age 582 year I think?
Well, whoever Tiber's ancestors are
At least one of Tiber's ancestors during teh time would have likely been Dragonborn... Probably slumming it around in Highrock.
Are we sure that Dragonbornism is only inherited and not randomly gifted by Akatosh?
thx everyone for explaining,i have another question about eso
do i need to capture keeps in cyrodiil to conquer tamriel ?
There's no "conquering Tamriel"
@magic tundra k
You need to participate in the alliance war to become emperor.
PvE activities outside cyrodiil are open to everyone, regardless of cyrodiil status
Nah, the PC guys would be in an advantage due to their addons
@magic tundra k 🙂
Sure, no. But the evidence indicates that it's either inherited, or Akatosh directly makes it look inherited.
The Dragonborn status seems to almost if not always get inherited if at least one parent had it, but it does not have to be. It can also be gifted.
We have no examples of it being gifted though, so we can't assert that
It hast to come from somewhere
Could very well date to the Dawn, and when the et'ada first diffused into Mortals
It's 'Origin' could easily be Akatosh-aligned lesser spirits who became Mortals. All we know for sure is that Miraak was the first to awaken to said power
Saint Alessia may or may not have been Dragonborn, became one, or was never one but set the rules with Akatosh/Shezarr to protect Cyrodiil and Tamriel from the forces of Oblivion.
She was definitely Dragonborn. It's clearly established in Skyrim that the LDB, Tiber and Reman were the same sort of Dragonborn, and both Tiber and Reman were the same sort as Alessia. Thus, the LDB and Alessia are both Dragonborn
Whether she started as a Dragonborn or not... Well, again, we have no actual known examples of anyone ever BECOMING Dragonborn. Despite at least 2 attempts
There's different sorts of Dragonborn?
There is not. Though some continue to claim Alessia, or the general Emperors, were different than the Soul-Eating, Thu'um Slinging sort
well, you can only be a soul-eating thuum slinging sort if there's any dragons around
And lets face it, most of the Emperor's we know of were either too busy fighting their cousins, or trying to invade Morrowind, to slog it up to High Hrothgar for a few lessons
They're not different kinds of Dragonborn, they just didn't have the need to use their power other than for lighting the Dragonfires.
The “True Dragonborn”, that we knew of was the Last Dragonborn (our character), and Miraak.
The “St. Alessia Dragonborn”, like the Septim Dynasty, had a different set of powers.
There is no evidence of that.
In fact, what we see in Skyrim and are told in Oblivion directly contradicts it
Oblivion clearly tells us that only a Dragonborn can light the Dragonfires, and ESO confirms this. It is then clearly established that Alessia, Reman and Tiber, and their various descendants, are Dragonborn, as they can light the Dragonfires.
Skyrim then tells us Dragonborn can absorb Dragon Souls, and are naturally gifted in the Thu'um. The Greybeards and the Ghost of old Hroldan confirm the LDB's direct association with Tiber, while the Akaviri Blood Seal confirms the LDB's power to be the same as Reman.
Since Reman, Tiber and all their descendants are the same as Alessia, and Reman and Tiber are the same as the LDB, their descendants and Alessia must be the same as the LDB as well.
Thus, there is only ONE type of Dragonborn.
TBH, it's one type of Dragonborn, but whether they learn how to use their powers, like learning the words of power, is another matter entirely. Just because someone is capable of many things does not mean one will ever do them.
Indeed. Sorta like the problem with the old Class system
How would you fix a class system then? There need to be some restrictions in place to avoid players being too powerful. Characters really shouldn’t be able to use most if not all of the skills. It makes balancing difficult, hence why Skyrim has so many broken builds, and why magic kinda sucks as a whole
I take the eccentric position that Skyrim does in fact have a class system. The difference between Skyrim and earlier games is that in Skyrim we build a class in-game as we play, level by level, organically. "Class" in Skyrim reflects the sum total of our actions in the game.
In earlier games, by contrast, the player picked a class in a menu, in the real world. The character was stuck with this class, no matter what they did in the game world. I thought that approach was terrible. From a roleplaying perspective I think Skyrim's approach to class (and Birthsigns) is more realistic and satisfying.
If I were to change anything it would be to implement a Daggerfall-style Advantages/Disadvantages system. I would also allow the player to distribute Attribute and Bonus Skill points at character creation. I believe this would go a long way towards rectifying Skyrim's blank slate character creation.
The point I'm trying to make is that an approach like that leaves too many variables unaccounted for. If players can break a game, they will and abuse the hell out of it. That’s why the traditional class system even to this day is still used. Everything is pre-calculated, leaving little room for error. Meanwhile, a game designed in this fashion lays everything bare to be used by any character in any combination. As such, what measures are in place to ensure the game provides an adequate challenge? Artificial padding to enemy stats in the form of difficulty levels is kind of a lazy solution
Morrowind and Oblivion also had classes, and you could still become OP
So classes alone are not the solution
Except they weren’t actual classes. They merely dictated which skills provided character experience. You could still learn and use the other skills
In fact this actually made those games just as if not more broken than Skyrim. Because you gain a potential attribute growth for each skill leveled up based on which attribute it falls under, it was possible to maximize stat growths per level up by grinding some skills that didn’t actually contribute toward your character experience
Traditional Classes don't create that sort of balance, Level Caps do. Look at D&D, the foundation of the modern Class system. With Cross Classing, the only thing that regulates power is the level 20 cap, meaning you need to divide your total Class Levels up.
In 2nd and 3rd edition, where multi-classing was more a matter of an exp penalty and you could independently level every class, you could also become a walking level 20 god having mastered everything. The onlylimitation was the time and effort to put into it
The only way Classes work in a practical sense is if they dictate your progress for you, creating a very specific power curve and railroading you into a specific approach. Which works fine in some games, but kinda defeats the whole point of a game centred around freedom, doesn't it?
Why not just get rid of the Open World at that point, all it does is interfere with the carefully designed progression. You can't curate an experience with an open world, though Obsidian tries really, really, REALLY hard. Like most things, of course, they fail miserably, but bless them, they try.
At the end of the day, gamers are going to find ways to exploit anything. Look at Speed Runners, the entire foundation of the entire thing is using exploits to shave minutes or even seconds off of their gameplay. Trying to create a carefully scaled experience is doomed to failure at the best of times.
I don't care if a person playing a single-player game "breaks a game" or "abuses the hell out of it." Why should I? If that's what gives them pleasure, they should do it. My attitude is: it's their game, they paid for it, let them play the way they want. I do not want to play any game that is "pre-calculated, leaving little room for error." Personally I find that kind of game design philosophy repulsive.
Agreed. Forced Challenge never works, it ultimately just degrades into Souls-like approaches which confuse Punishment for Challenge.
Create an challenge, give players a big bag of tools, and let them approach it how they want.
If people find easy ways around it using those tools... Well, good on them.
Some of the most engaging and rewarding experiences in Skyrim, for instance, come from when you play an encounter as intended. Infiltrating the Goldenglow Estate without getting noticed, or completing Labrynthian as a pure Mage.
But just because they're BEST done a certain way, doesn't mean there's any reason to force players to approach them in a certain way. And the same applies to character building.
Yeah! I know when I did the thieves guild the proper way, I had a lot of fun! Though stealth isn't my cup of tea, lol.
The rate of progression does need some tweaks though. While it shouldn't railroad you, it should be significant enough to ENCOURAGE specialisation.
True, true
Like, mastering everything should b 200 hours, not 40.
Yeah... Though I guess some people just don't have the time to spare for that, and just want a fun experience without spending hundreds of hours on a single character. But that's just my thoughts.
Mastering everything takes one batch file and takes a few seconds, but you can be a jack of all trades, master of none, or specialize, in about the same amount of time, and depending on the specialization, it can be faster or slower, given optimal XP rates and methods varying. Eventually you can always become a master of all, but that's often later into the playthrough/something you'd have to aim for.
Sheopuff....hmm that doesnt work as good
Hehe
Sheopuff? How would that work?
Sheogorpuff?
Skooma Cat is amazing
Is it possible that in the game update there will be a search in the stickerbook sets so we can find which gear we’ve collected faster than having to to scroll around? I do like that I’m forced to remember what gear is from where, but it would be so much more efficient to have a quick search.
This is not the place to make suggestions to ZeniMax Online Studios, the ones that run The Elder Scrolls Online. For submitting ideas to them, I would recommend using https://forums.elderscrollsonline.com
Well, i had the unfortunate realisation today that Rak'Tika in FF14 is just way cooler, visually, than anything Valenwood does, and with the same basic premise.
probs a better q for the ESO discord/forums
good point i'll go there
This is a general commentary... But someone needs to freaking figure out how to program unit-behaviours in these games
I'm tired of free-for-all melees with NPCs running all over the place. No functional army is going to fight like that, and if they try to they're going to be butchered by a properly trained formation.
Ai needs to be designed to work together, not with each individual component acting in total isolation.
have you… not played fallout 4?
For a few hundred hours. And not once did an enemy lay down suppressing fire to cover an allied advance. They'll flank your cover, sure, but there's still no cohesive group AI that functions anything approaching actual combatants.
It's more like street gangs.
make a mod for it? 😅
Here's something I've been thinking about for a while. Is it inherently good design for NCPs to essentially fawn over the main character? Or rather make them the center of everything in a world where everyone else is apparently so incompetent nothing can get done without their involvement? I know the player needs goals but it tends to get old fast
idk about NCPs but ...
isnt this logic essentially in every game?
I can't speak to the design aspect, but Morrowind is a great counter example. Some of the NPCs are outright hostile (without being violent).
I just mean in some cases the NPCs are WAY too trusting. Take Oblivion for example. You march up to Jauffre with the amulet claiming the late emperor gave it to you and to find his only remaining heir. Did it not occur to him that the character might have been an assassin looking for Martin to kill him too?
Nah, Jauffre read the script
Cause unless I'm missing something that’s super suspicious
On that note, backgrounds were a good idea to grant additional character bonuses and possible dialogue for roleplay, but there is also room for a negative background as well. The character was apparently arrested for something. Perhaps we could choose that crime
I used to play an MMO called Vanguard: Saga of Heroes in which the player had a choice of starting locations and this choice meant that some cities in the game world were hostile to the player. If you approached one of these cities too closely the guards would kill you instantly.
There were long quests the player could do in order to gain favor with hostile cities. These were long and involved, but you really felt as though you had accomplished something by the time you were able to enter these cities without being attacked.
There were gameplay ramifications to this. Take crafting, for instance. The game was divided into three continents and each continent had its own weapon and armor design. If a player wanted to learn the recipes for a design other than the one they started with they had to gain favor with a city, usually on another continent, which was often not easy to get to) and do the reputation quest in order to have access to new crafting recipes.
I liked this game design. It was open-world game design as with a BGS game but with a few barriers that made sense within the context of the game world. And we could overcome these barriers if we were willing to work for it.
That actually sounds really good
I think, in a simplified approach, a functional Disposition system would do what is needed. The main issue with Disposition is that it never really did enough to justify it's own existence.
So you'd need to flesh it out enough to make it a legitimate game system, rather than just a slider that shows how much someone likes you with no practical value
I'm back with Morrowind and some kitty news, tonight! Also some news re: the stream moving forward, so tune in to hear what's happening as I continue the adventure of gaining a Telvanni Stronghold.: https://twitch.tv/fenharellan13
I wouldn't mind having Skyrim again in the next game if they had a sort of tri-LOTR approach instead of just being bound to a single province theme boundary. Not at all saying three entire provinces, but a good chunk of each one, preferably the lesser fleshed out and unexplored areas of each, since we've actually already seen a bit of HF and HR in previous titles. I'd like having the choice of different settings while still having a well-detailed and filled single-player experience.
That or if they do one province, at least begin opening up some of the world outside Tamriel.. along with the single province in Tamriel, instead of just having seemingly numerous empty landmasses lore fodder where they could have more potential. Not to mention would be nice to have a reason for a ship or airship to travel the sea and sky. Maybe even an underground tunnel system.
Personally I would enjoy an epic naval assault happening on the coasts or D-day beach landing.
Also, pawn shops. I've been thinking about all the junk I end up with in Bethesda games as a professional hoarder. Yes, you can just throw it our or sell it (though prices typically very low). Which is why I'm saying it would be nice to have pawn shops which are basically your junk dealers. You can barter for currency or other junk items you might actually need for whatever you're building or making. As well as rarer items and better deals on your unwanted treasures. Possibly in-game auctions as well.
My main beef with multiple provinces is... For the last 2 games, Bethesda has shown they can't even build and flesh out ONE culture, and that Morrowind was likely just a fluke.
What do we want more? Decent worldbuilding and the development of the cultures and people... Or just more places? Because it's pretty clear we can't get both.
I think it's safe to say a fair balance of both being applied fittingly works as too little or too much of either can be a handicap.
But with it coming up to around 15+ years later, I have hope, I hope.. lol.
Until i see them at least match Morrowind again, hope is not something i hold much of.
and if you combine the showing of Oblivion and Skyrim... Well, you get the cultural depth of Balmora. So they ahve a LONG way to go.
heh I wonder will beth gonna expand faction war with larger scale, a better war management that deal with resources ( so there's reason catch location like farm for food, mill for wood and mine for ores ) or anything.
I was thinking that too, more strategic tactics like a game of chess. Cutting off their resources, picking your losses and sacrifices. Strategic advantage/disadvantages in which locations you battle for control over. Would be cool.
Not too much tho or it'll become an RTS lol (though I love RTS).
yes i agree, skyrim have stealth system but not so deep like dishonored, or meele/magic combat but not deep as other game. It could be great if it could do anything more deep than that but I guess developer have limited deadline.
hola everybody
Yea pretty much, they kind of dabble on a vast line of mechanics. But it would be nice if they went deeper on some of them where it would have the greatest effect. It can be tough when you are trying to appeal to as many age groups as possible and certain gametype players. You don't want to wittle yourself away too much tho to please everyone.
Here to spread love for ES and pray VI comes out before too long. Skyrim came out when i was a kid and now i have a mortgage
if they take too long i'll be a grandpa
there's starfield on this year tho.
I don't think BGS have a lot of staff. only 100 people to create a massive game like skyrim already great.
There's that too. Ofc they get longer amounts of time to make the games though. It's not like Activision shuffling out CODs like there's no tomorrow.
There was a lot of great things in morrow wind that I would like to see come back to ES, the characters seemed more complex, they were at times darker. Which made the game feel more real. I would love to see where how like in MW just like could build a house, and with enough resources it could build into a town with guards and everything then you could even take territory’s for your own town, which could effect your relationships with other cities. I also think they should eliminate fast travel I’m like a kid that will eat candy for dinner every night if given the choice but exploring you found so much in MW but also the dungeon scaling kind of killed that for me too
Aww I remember those days back when I took an arrow to the knee. Now I've got an arrow in both my knees..
aim higher, arrow to the crotch 🤣
lol
i can appreciate that it takes them longer than the AAA studios... but 15 years is a long time... like, SNES and Xbox 360 release dates were about 15 years apart. And i'm assuming it releases in 2025...
anyways, i just hope they get on it. starfield looks neat but i'm not crazy for it just yet
i loved morrowind and oblivion, i played those after skyrim
Stumbling across a sketchy skooma den was exciting
more options for TES VI
I don’t think I ever saw skooma in Skyrim, it did not have an underbelly like MW did
maybe there's option to turn off level scaling lol
the main thing i'd love with ESVI besides that it takes place in hammerfell which is real cool is if they refine the magic system. always wanted to play a mage but it always felt a little janky in ES
Very true
honestly i still don't understand why most people complained about skyrim magic system.
(also i hope Stormcloaks win is canon)
Treason!
there's no victory in war, only victim. 😐
The Stormcloaks are just kewl plus humans have to stick together against dominion. Empire livin in the past. shadow of its former self, lost divine legitimacy with martin's death, etc etc
thats just imo tho
nords are not great with other human race lol
in my headcanon the stormcloaks make an alliance with high rock and hammerfell
shortly after ESV events
I don't understand either. I think Skyrim's magic system is vastly superior to the earlier games.
Agreed. It's problem lies not in the system, but not having enough parts to make the system shine
high rock is with empire, and hammerfell never like nords so very unlikely lol
Sorta like Fallout4s Radiant Quests
mebe but if stormcloaks beat empire then its just high rock and cyrodil, and bretons are very political. they might see the tea leaves and decide to leave. besides, I think Nords and Redguards have like... a grudging respect for one another. and they both have a common enemy
but yeah thats just my headcanon
Meanwhile, i want the Empire to win because A; i like the Empire, B; i dislike the hypocritical nature of the Stormcloaks, C; i don't trust basically any of the Stormcloak Jarls, and D; I. Can't. Stand. Ulfric.
If you changed... basically everything about the Stormcloaks, i may like them
Ulfric is neato cause he can Shout just like the DB
I just think, imperial have better for management system. they rarely invest in war. meanwhile nords and redguards like to war on each others since ancient times. 🤣
breton too i guess with political backstabbing.
Sovngarde Awaits!
Really, the core of my position lies in the root Nationalism of the Nords. And i absolutely despise nationalism. The notion that a 'Nation' can be defined by, and is the right, of a particular group of people rubs me the wrong way from top to bottom.
But the stormcloaks are kewl so they win
Lol I'm jk 😋
stormcloaks win but ulfric is dead 😄
I just want customability as in spell-making and mixing spells and being able to adjust spell cost accordingly with potency. Sometimes I might want a fireball in-between expert and master level ya know
i'd rather they had just written a decent multifaceted story rather than the clunky Choose Your Own Adventure approach in the first place...
But i honestly expect the problem to be unresolved, and still playing out off screen, with neither side winning
I dunno... to me, the Stormcloaks are much less chauvinistic/hegemonic than the Empire. a) the Stormcloaks aren't killing anyone for their religious practices that we see anyway b) they only want a free Skyrim, and don't seem on the face expansionist like the revanchist Empire. c) they treated my Elf really well after some initial logical suspicion d) they don't try to kill you at the start like the Empire does e) If Ulfric dies he appears in Sovngarde. Only heroes judged worthy by the Nordic personification of Akatosh (including Tiber Septim) wind up in Sovngarde. f) Tiber Septim was a Nord
yeah best move is to make the outcomes of ESV ambiguous
This is anti-nord sacrilege :p
I liked the stormcloaks too. Empire just came off weak to me and corrupt, no spine.
yeah. they let the dominion walk all over them
Well, tolerated SC more. The stormcloak arrogance got on my nerves sometimes
Has anyone heard any talk of them adding a co op something similar too Diablo 2 multiply, I know they said they consider every year and it losses but then we get fallout 76, but I just want to be able to explore with a buddy. What do you guys think about multi player
true. and one good thing for the empire is Michael Hogan
They literally fought a bloody war which say them devastated. Even after mustering NEW armies, not a single Legion made it out of teh Great War above half strength.
mobile game ? sure lol
We're talking WWI levels of military depletion here. Not the sort of things that medieval fantasy settings normally deal with
they should have kept fighting. gone down in flames. They capitulated and surrendered the divinity of the empire by outlawing Talos worship
transforms into Heimskr
The Empire lost it's Divine Right when Martin played Chubby Bunny with a giant Soulstone, and became a Dragon God
@runic crane that would be cool
I would be fine with small co-op/counter-op, but beyond that really no point as it just becomes ESO.
yeah more corpse for necromancers lol.
And even then, that Divine Right had basically been used to prop up morons and despots
The Alessian dynasty was 90% religious persecutions and genocide. The Remans were almost perpetual wars of conquest and rebellion. And the Septims weren't much better than either.
mede empire don't need divine right, they're strong enough with their own right.
maybe 😄
my idea for ESVI was to have it set in the Dominion. From catland to elfland. but Hammerfell gonna be neat
Then along comes the Medes, who actually has to do something no previous Emperor succeeded in doing. Hold the Empire together through actally decent leadership
How is it empire loses when HF was able to push them out?
They did not.
medes is like an upjumped bandit who was mayor of chorrol or something
totally unqualified, lightweight. Sad!
They came to an agreement I believe.
if All Quests Happen i keel him anyway
i heard it stalemate in HF.
They fought a supposedly 'Defeated' enemy to a standstill in their own lands, lands which even Tiber needed their help to conquer, and then the Dominion eventually agreed to a military withdrawl
it was a less favorable agreement for the dominion than cyrodil's was
the thing is, redguard are super badass warriors and can enter like a superhuman war trance or something
However, given the fact that both Kematu and Saadia indicate a continued Dominion presence, they still seem to have some degree of political clout
and empire not quite lose either, they able to retake imperial capital tho.
cyrodil has no skills except for like wearing cool sandals
I'm just surprised HF fought them to a stalemate and Empire couldn't even accomplish that.
i think also TBF empire was caught off guard and hammerfell probably had some prep time
could have made all the difference
They did. They drove them out of Cyrodiil
It's just a very different thing to drive an enemy out of your lands, than it is to invade theirs
Thalmor still came out on top of Empire. It's not like they outlawed anything in HF
We don't know that
In fact, we have no idea what the terms in Hammerfell were, beyond the fact that it didn't require them to hand over southern territories
And they probably roam empire lands much more freely as I'd say the agreement between Empire and thalmor weighs more in thalmor's favor. Empire basically begging for mercy while trying to make it look like something it's not.
The Empire made concessions, this we know. After driving out the Dominion, they basically gave them most of what they wanted, including setting up shop in all their provinces to 'oversee' the treaty terms
Once again, we don't know that. We have zero evidence of Dominion oversight in Cyrodiil or Highrock
The Nords also would've probably remained in support of the Empire if they hadn't tried to take away their religion. Of all the people of Tamriel, the Nords have always felt the closest to Talos. He was their biggest hero, a Nord that accomplished so much that he achieved apotheosis, but the Empire bartered him away to avoid a fight. That's shameful. What Nord worth his trip to Sovngarde is going to support that kind of action? Give up their greatest hero, their patron god and source of pride to avoid a chance to battle their biggest enemy? No true son of Skyrim would accept that.
In fact, it wasn't even in Skyrim until Ulfric made a show of the fact the Empire wasn't enforcing it's treaty obligations
SOME Nords. Remember, half the country is still loyal to the Empire
Hardly, considering the entire Imperial military is specifically gearing up to fight the Thalmor
Even while letting them pretend they are still in control of their own government
That would be nice but where are they?
We're told by the Legates that they're on the Dominion Border
You know, where you'd want to be while preparing for war.
They gave up Talos, and at the same time sold their own people up the river. Those that remained faithful to Talos were guilty of breaking Imperial law, and the Empire later allowed the Thalmor themselves to police Imperial lands to enforce this doctrine. The Empire, whose duty it was to protect it's people, let the Thalmor take Imperial citizens from their homes under "suspicion" of worshipping Talos and punish them however they saw fit. The Empire let the Blades, those men and women that had in the past devoted their entire lives to ensuring the safety of the Emperor and the stability of the Empire, be hunted nearly to extinction. The Empire turned it's back on the people of Hammerfell when they needed it most, letting them continue to fight on against the Thalmor alone.
what kind of empire is that
A very one dimensional vew of the situation, sure
gotta draw red lines and stick to them
And the Blades? Good riddance. Incompetent morons that they were
What, kissing their feet?
please, blades never loyal to the empire. they're loyal to the dragonborn emperor.
medes no longer dragonborn, why blades need to serve them?
Even if you don't mind the Blades being gone... letting Hammerfell out to dry was horrible
Probably 'Conducting War Games'
Yes it was. Fun fact, existential crises require difficult decisions.
hammerfell was always treated as equal standing with empire according first treaty of stratos m'kay.
I mean that's basically game TESA : redguards about lol.
If you are uncertian of your ability to hold a territory, it's better to relinquish it and shore up your options elsewhere than it is to let it bleed you dry.
If I'd been emperor there'd only be one course of action. Total commitment.
That is how you lose wars.
And it's frankly how Ocato handled the Oblivion Crisis so poorly
So poorly, in fact, he was either one fo the biggest idiots in Tamriel's history, or an active traitor.
Sounds more like a spun story told to please the public that doesn't exactly favor the Empire over the treaty with the thalmor.
Gotta keep the disgruntled public in check or at least try to
Except, they don't say it to the Public. The officers complain about it amongst themselves.
We hear it
It's the reason they have to recruit locally, because the Empire doesn't consder this rebellion a serious concern next to the brewing war with the Dominion.
Likely others do as well
if you prefer harmony, you prefer empire. if you prefer freedom, you prefer stormcloaks or any independent teritory.
We only hear it because we're allowed to wander around military camps and fortresses without a problem.
Assuming every person in the world gets the same freedom as we, the Gameplay-Protected PC, is just silly.
Only other way I see it is as a last resort form of defense for when thalmor come to take it entirely like they want to. Empire already lost, they don't have the strength to attack.
A random schmuck isn't going to be wandering into General Tullius's war room to say "Sign me up!"
They lost 30 years ago. Which means they should just about be ready for round 2.
And it just gets weaker by day as more civil war grows on Tamriel fighting amongst themselves while thalmor fan those flames.
That's an entire generation to shore up numbers, train new armies, reestablish supply chains and reconstruct fortifications.
Empire should have told Thalmor if they want to take away their right to worship, to come and try it. Imagine Dominion tryin to invade a united Skyrim who thought their holy prerogative was under existential threat, and the dragonborn was back. wouldn't put any septims on the Dominion in that case
Thalmor wouldn't allow the Empire to regain strength for an attack like that, that would be the dumbest move ever and the thalmor are not dumb.
Skyrim is nowhere near as impervious to invasion as most people like to claim
The Akaviri invaded... The Remans invaded. The Alessians invaded. The Septims invaded. The Reachmen invaded...
No, he was a Breton. Maybe a Breton, a Tsaesci, and an Atmoran Ghost.
i disagree. :p
He served a Nord, potentially Reachman claimant to Emperor, who was hte king of Falkreath at the time. And they worked to conquer the rest of Skyrim.
There is a lot of lore on the subject of Tiber's origins, as with much in the overall game. Come to your own conclusion
Even in his 'Orthodox' explanation, he's not a Nord
they just got lucky, no one take seriously when thalmor rise their power in alinor.
In fact, Tiber Septim is not a Nord in any version of events. He's either an Atmoran, or a Breton
I'm hoping that ES VI has something about the Dragons, at least.
And the Atmoran explanation qucikly falls flat when you realise the last ship from Atmora was centuries earlier, and with everyone on it frozen to death.
optional challenge like karstaag? sure, why not.
If they do have Dragons, they need to... you know... Feel intimidating
More like ESO, less like Skyrim
like ER maybe?
They got distracted by a certain lusty, Argonian maid.. 😉
I wouldn't be surprised at all by desert dragons if it were to happen. Basically cute-looking Bearded Dragons.
if you accept that his name was Hjalti, and he had the thu'um, he is prolly Nord, especially if you pay attention to some of the things the Greybeards say about the Way. Also, Heimskr explicitly says Tiber Septim was a Nord, which is the most direct source we ever get on the historicity of his origins
desert encounter huh, more like sand giant worm 😄
and it also aligns with Talos being big in Skyrim, etc etc
if he was a Breton, you'd expect Talos to be the patron there
Oh yea, them tremors
lol heimskr is a joke character. no body should take him seriously.
Alcare literally has a festival every year because he was born there.
and ghost of old hroldan confirm that tiber septim grow up in alcaire.
Yes, which are rare in the noble families outside of Skyrim. We know of literally no Nords in the Breton nobility
I still believe tiber septim was.. a reachmen lol.
So it's far more likely that a nobleman of a Highrock kingdom was a Breton
maybe. maybe a hybrid? i'm sure there are some interminglings going on
i mean, all Bretons are highbrids
And being Dragonborn, he'd likely have had some Nord blood at some point
Don't give me hope
i just hopin the drip for hammerfell is real good
Oh don't forget them underwater dragons neither lol. Tho they probably just be sea serpents
want some cool lookin armor sets
sand sharks ? 😄
did not like ESO's attempt at Hammerfell but hopefully they revamp
I always wondered if they were going to do drakes or not.
seemed too "Late Caliphate, but in Tamriel"
ESO's Hammerfell wasn't spectacular, but it was alright
At least it wasn't Valenwood...
i get that Skyrim was basically daneland but at least they did some extra stuff with it
forebear cities and crowns cities should have different aesthetic tho.
yeah Valenwood should be totally different. really wanted to see walking tree cities.
and there's dragonstar who basically half nord city.
that'll be neat
There are 3 major population groups in Hammerfell which SHOULD feel distinct. The Crowns, the Forebears, and the Alik'r
ESO fails in that they're all... Basically the same
one thing i think ESVI is gonna have to do is make something as cool as the thu'um. i mean, it's a legendary status meme by now
rourken clan city?
fus ro dahhh
what other shtick can compete with that
I mean something like markarth could be happen.
Sword Singing in Hammerfell.
Redeveloping Stros M'kai, as hte island was once the capital of the Rourken.
sword singing should be treated like power from fighter guild-like.
I mean its basically for warrior build right? 🤔
Eeeeeh
its kinda like battle precognition?
We don't know. It's users have described both as Warriors, and Earth Mages...
Noted to avoid melee combat with sword singers..
I mean, i would avoid melee combat with anyone who beats you with their own soul
Lol
why thief need sword singing tho.
stealth builds are the ultimate cheese
Hmm, sounds like a soul worthy of my soul gems indeed!
why this sounds like jojo fight.
Misty-step, invisibility, self-projection...
can sword singer have different "sword" ?
I mean change their sword power as they want.
We ultimately don't know enough about them to say
Which just means... Probably, yeah, if they need to for the sake of implementation in a game
i know it might sound lame but i would love an RPG where i could be like, a bad ass desperado style bard
bards get no mainstream love in fantasy games
goes off to play his acoustic angstly
I do remember bard classes in my older handheld games
bard is great for speech but not for combat lol.
Yeah... Unless it's a setting where their magical abilities are fully developed and integrated... They aren't really that 'Useful'
Like, in TES, a Bard is basically a traveling musician. Not much more.
what if there's speech solution for everything lol
As great an ideal as that is... It's unrealistic, and often unfeasable
It should be MORE of an option, but... Well, you can't talk your way out of everything
I remember daggerfall if you have language for certain race, they will not attack you.
I will sing you to sleep then take a knife to thou neck. Bard wins
It would be cool if their instruments had power tho, but for now they are just noisy tavern dwellers and the occasional target of an angry husband
lol charming any married people should have consequence for bard.
like thugs coming for you.
His head lol
Never know, a bard might be in for a surprise some drunken nights when Michelle turns out to be a lil more Michael lol
https://www.youtube.com/watch?v=GhKJ9ig7I1c 1:39 in for how a Bard handles things
night yall
gn
@weak sapphire
If I remember right, you're not really an attributes sort of guy.
Was thinking, what if they were more dependent on the world around like enemies instead of just serving as a time-consuming number character build that really makes no difference whatsoever. Like idk this might be a poor example, but if you have extremely low armor, enemies can crack it.
I'm not against Attributes, i'm against the traditional approach to them.
I think the medium can make use of a lot more numbers and figures and stats than the traditional system, which was derived from the Tabletop, could really allow.
It's just a matter of not going confusing with the complexity.
But i have thought of similar concepts. For instance, an Enemy does 14 Cut damage. Your armour has 10 Cut AC. So you take 4 'Damage', which is the difference that gets through your armour.
It technically uses more stats than we currently do, but it uses them in an easily relatable way that actually rewards you, the player, for knowing what works against what. If you have an enemy in, say, Maille with a high Pierce and Cut AC, but a low Impact AC, then you can more easily defeat them with a high Impact weapon like a Mace.
Creating practical applications for different weapons, thereby making them more behaviorally distinct and offering new specialisation options within the Skills without directly compromising their overall functionality
I kinda wish they had a channel where you can write out a community participant version of TESVI in the meantime just for fun. Some people have really good ideas
Well, shameless self-plug, and i haven't actually updated it in awhile, but i took to putting most of my ramblings on The Nexus, because i liked the formatting.
Lachdonin's RPG Rambling - posted in General Skyrim Discussion: This has been a long time in coming, and Ive been trying to figure out some better format for it through different sites, but to no avail. So, back to the tried and tested.This is going to exist primarily because its a formatting set which i know will accomplish what i want, and kno...
As far as actual Attributes go... I don't dislike the ideas behind them, i just think they can be applied in better ways within the Video Game Medium.
For instance, instead of being a totally separate system, integrate them directly into Perks. Any Perk that is about physical strength, for instance, becomes a Strength Perk. Armsman, for instance, is 1 Str per level, with your overall Strength being a measure of how many Strength Perks you've invested in across all the Skills.
This allows you to integrate any Attribute you want into any Skill, so long as you can reasonably justify it. So, "Critical Strike; 10% increased Critical Damage" could be an Intelligence Perk, representing your ability to identify weak and vulnerable points in your enemy.
That way you can have different types of Smart, or Strong, or Agile characters, rather than every one being the same.
If you want to then layer an additional level of complexity into it, you could then use those cumulative values to gate non-Skill Perks, the same way Skill Level gates Skill Perks. So, you need, say, 3 Strength for every level of 'Packmule; Increase carry weight by 20%'
Not just that, but kinds wish at least some of the advantages also came with their own disadvantages, but I don't think that will happen
Advantages and Disadvantages are a whole other ball game. And one i really wish would make a come back.
Like ur crits are more often but there's some sort of cost to that for example
Oooh, that could actually be interesting... Like, if instead of just increasing power, some of those Perks minimise or eliminate weaknesses as you level them.
Yea, I just got bored with just raising stats and everything being plus plus plus
I think conceptually there's a lot of neat things you could do with that idea
I kinda like how F:NV had the perks at the beginning with advantages/disadvantages, but just expanding and branching out on that come up with some really diverse character builds.
And you actually have to think a bit on it, not just mindlessly raising stats/skills with it being the same every playthru
While i am loathe to acknowledge anything positive from New Vegas, i do think the idea has merit, especially if we're looking at an idealised RPG rather than what we necessarily expect
Sounds like the Know your enemy mod series for skyrim
That's the concept, at least.
An RPG should focus on the capabilities of the Character, yes, but it's up to the PLAYER to know what those capabilities are and use them effectively.
Interesting, but expanding on that, have some enemies that vary so it's not just boom repeatively this enemy type is weak to this. offer a lil challenge.
Even some aware of their vulnerabilities and have adjusted to such so they are not so weak to certain attacks
Like I liked the fact dragons weren't all fire-breathers
Is there such a thing as "magicpunk?" Like I always wondered why magic wasn't more dominant and widely-used as an energy resource. Farming even.
Okay, so Elden Ring has released and now there's a bunch of gamers wanting developers to learn lessons from the game. Here's an interesting take:
If there's such a pushback against fast travel being an almost necessary element in many open world games, would you support changing FT up for 6 where this mechanic has to be earned by player exploration?
ex: A forgotten 2nd Era spell tome that allows the player to teleport anywhere in the game world, except it drains all your magic for 7 minutes and brings anyone/anything else within 10 feet of you so it's not get-out-of-jail free card [On top of teleporting inside private residences/major government locations being a crime]
Yes, it's usually a variation of magitech settings.
No. First off, the games already require exploration to Fast Travel. You have to leg it out the site in the first place to even unlock the fast travel option.
Second, Fast Travel isn't necessary. You don't HAVE to use it. If you want to walk from Markarth to Winterhold, you are free to do so. It'll even take you less time, in-game, than actually USING the Fast Travel.
Third, Fast Travel is an immense help to those of us who have limited game time. If i have to spend hours upon hours hunting down teleport manuals just to actualyl be able to functionally play in my limited time... Well, i'm just not going to play the game, period.
And fourth... The less inspiration taken from a From Software game, the better, IMo.
I agree with Caledor. The requirement to visit a location in order to unlock fast travel is already present in Skyrim (Oblivion, on the other hand, gave us free fast travel to all the major cities at the start of the game (and even encouraged us to use fast travel in a pop-up message). As long as Bethesda implements Skyrim's approach rather than Oblivion's approach I think it will be fine.
I don't see the point in removing fast travel. It doesn't interfere or disrupt my game immersion at all as it's not forced on me and it is useful to some of the fan base, so I see no reason to punish them for something that doesn't even affect me.
Besides that there are other methods of fast-travel that are game immersive like by carriage. You can walk, run, horseback, fly (dragons), etc. They offer a good amount of traveling in the game.
If they want to make the typical fast-travel thru the game menu more immersive, I would be down with that, but not put a penalty on it like a 7-min timer. But just as a spell would be cool as opposed to going thru the game menu.
Lol
Man, and i even tried to censor it...
I find the modern trend of being able to pull a horse out of your bum with a whistle to be far more immersion rbeaking that Fast Travel
Yea that's a bit far lol
But for me, I disliked having to pause what I was doing, bring up this digitalized map using a mouse cursor in a medival fantasy world. Just threw me off, so I avoided using it most of the time unless I didn't have a lot time to play on some days cause of work or whatever else.
It's definitely not the most ELEGANT of systems, i'll grant that
Overall though, as game worlds start getting bigger again, the implementation of relatively easy Fast Travel becomes more and more important.
Take GTA for instance. Do you know just how much of a chore it is to have to physically drive everywhere?
Nodal Fast Travel doesn't cut it either. The Signposts in Wild Hunt were absolute rubbish. The only time anyone i've spoken to would even think to use them is when traveling between zones.
Which is why I am for keeping fast-travel. I was just saying I'm sure someone could come with a more clever, immersive method than pausing to menu. Like I really liked how Minecraft has the map in-game.
i bought the high isle collection for ps4 pro,do i have access to all the 12 man trials ?
no. If you bought the whole bundle (base game + previous chapters + High Isle), you'll have access to most of them, but will still be missing Maw of Lorkhaj and Assylum Sanctorium (as they're part of DLCs, not chapters). If you only bought the upgrade (which requires the base game), you'll only have access to High Isle's Trial, and whatever you already have access to.
Hi, DukeWarGames! This is a chat for single-player Elder Scrolls games. Feel free to post questions about Elder Scrolls Online in the Elder Scrolls Online forums: https://forums.elderscrollsonline.com/en
skyrim do the same, caravan offer fast travel to every capital right from the start
but i played a little with survival mode in the new skyrim special edition (forgot proper name), no fast travel can be fun, but oh man it make you hate side quest sending you on other side of the map for something minor and then walk back to quest giver. i explored a lot of road i didnt really explore before,but get tedious after a while ^^'
I suppose I should have been more specific: map-base fast travel.
ah, you mean having the spot open directly on map? yeah i can see the difference (if barely existent since a quick spam of caravan open them anyway)
I can't speak for anybody else, but when I refer to "fast travel" I'm talking about opening up the map and clicking on a location, as in Oblivion and other games. I tend to make a distinction between this and in-game travel like Silt Striders, boats, carts, ect.
This idea I had is probably ahead of it's time, but imagine having a magic map you're holding in your hands on screen that uses an eye for a first-person view in real-time anywhere on the map.
I also considered having the map covered up in the beginning, and as you progress from hold to hold, each one has a map-maker in the capital city who will draw that section (hold) of the map for you on your parchment.
So basically the Minecraft map?
As far as being being able to hold it in your hands and physically view it in-game screen, yes. But automatically filling the map out as you move around the map, no. You have to go to a map-maker in each hold as only they can fill it that section of the map for you
As for map-based fast travel itself (specifically talking about the method from Skyrim where you use a mouse cursor on a digital map to fast-travel).. I wouldn't even use the map itself as a fast-travel device. Instead, you get an Aedric artifact which happens to be a hand-held magic mirror or crystal ball (which also just so happens to find it's way into the hands of the PC in each TES title, you find it early on or in whatever the tutorial is) with the ability to gaze into the memories of whoever stares into it (the mirror/ball shows an image of the selected place/memory too as you scroll thru them within your own mind) and transport them to whichever memory of all the places they have been, so you could use this even if you don't have that section of the map drawn up yet.
Going live with Morrowind Streaming! Molag Amur region questing (I think?) plus !cats !hats and CatCam https://twitch.tv/fenharellan13
Just a gamer/cosplayer chick who likes talking about in-game lore and fun random facts. Join the discord to chat with Fen and other cool people, get advance notice of new streams, and help decide the next game.
Bethesda, please work on the next Elder Scrolls game because Elder Scrolls Online just destroyed role play with their account wide achievements update, and I just want to play a traditional Elder Scrolls game without an MMO company ruining it.
TES VI is in pre-production. In fact, they are likely beginning to ramp up production now that Strafield has entered bug-squashing phase. They will most likely go into full production mode later this year.
Wrong place to complain about The Elder Scrolls Online, generally feedback goes here: https://forums.elderscrollsonline.com/en
Yeah but they don't listen to us, I mean 92 pages of negative feedback to this change. I know, I was there posting my feedback with everyone else. I just want Bethesda to work on the next Elder Scrolls game. I'm done with the MMO.
They are aware of many of the issues involving the Dragon Break, though performing fixes/making patches takes time. Best not to complain about it here. TES VI will come when it's ready. We still have Starfield on the horizon to look forward to for the single-player side from BGS 🙂
If you need community discords to discuss The Elder Scrolls Online, one could go indirectly through looking into the official Elder Scrolls Online Discord, then going to their #community-discords https://discord.com/channels/784542837596225567/784555538335137812
Direct links to discords are not allowed here
None of those yield anywhere that will get to the ears of the right people. ZOS knows how we feel and they did it anyway. Look, I'm just trying to encourage Bethesda because there's going to be a lot of refugees from ESO that want to go back to the single player games, and now that our hold over is ruined, we are really looking forward to TES 6
Stormcloaks can always use some more recruits, welcome to the party
Even if it reaches the 'Right People' here, it's not likely to impact the development time.
If for some reason they drop everything on Starfield and focus solely on TES6, it'd still be, bare minimum, 3 years off.
Considering dropping everything this close to the release of Starfield would be rather silly... 5 years is more reasonable.
probably they already have all materials needed for TES VI as i remember they already scan grandma shirley for TES VI.
but planning features etc probably gonna take some time.
Eeeeh, some of it. They might have a lot on the art side, but actual mechanical implementation? Probably not touched yet
yeah, that what i said.
probably wait for starfield first for feedback as they using updated engine.
sorry, i started typing before i saw that
Stormcloak recruitment open to Bethesda Employees as well
They aren't fair weather friend, they know where their loyalties lie..
daedra lords?
Obviously
More seriously, it's difficult to really gauge development time without seeing what's been done for Starfield
It could be that they've hit on a masterful character system which doesn't need any mechanical changes for TES and Fallout, and can be used wholesale across their games
Unlikely, but possible. And that would impact the overal development time of future titles
I remember they want all bethesda game can be more accessible. so more streaming friendly probably?
I mean platform can affect how the game mechanic, like oblivion and skyrim seems more intended for console rather than PC.
That gap is getting smaller and smaller every year though
I wasn't asking them to drop Star Field for TES 6, I know that's ridiculous, I was merely encouraging them to move forward closer to it as a whole bunch of TES fans will be in limbo now
And i'm just saying, at this point... I don't think there IS a closer. TES6 seems to be the next thing on their agenda, there's no real way to move things along faster
I never said anything about dropping current projects, nor do I think anything I say will ever actually move mountains, I'm simply a fan passing along encouragement. Edited to remove salty comment
No, no, that's now what i'm saying
I was more trying to be encouraging, noting that's it's about as close as it can be
We're not talking Legacy of Kain here, where it's unclear if we'll EVER get another game...
Am I dissatisfied right now with the way the Elder Scrolls IP is being handled in a satellite game, absolutely. Am I wrong to express my love for and desire to return to a traditional Elder Scrolls game and show my enthusiasm for it? I don't think so, but I'm having a hard time judging by what you are telling me. Maybe I'm misunderstanding it being text and no facial expressions and voice inflection.
I can't quite remember precisely, but didn't Bethesda say there would be two more games releasing (including Starfield as one of the two) before TESVI does?
I think I heard that they were delaying TES 6 because ESO existed and they didn't want to take players away from that. Well, players are leaving because the IP is being badly mismanaged.
Oh, don't get me wrong, i don't think it's being handled well either.
from developer side, maybe they want try something new that not TES. I mean i definitely get bored if I always work on TES on my life lol
But i don't think ESO was the motivation. I think it's more a world culture of 'We make what we want to'
TES VI is next, after Starfield
Like Bethesda needs to revoke their IP from ZOS and let a different MMO company manage it
Can't, Bethesda owns both BGS and ZOS
BGS has no say in who gets to use the IP, that is decided higher up
If still gain some profit, there's no way they will stop it.
I do think there is something to be said for dedicated studios of people passionate about an IP, though, and it may be better suited with it's own studio
but i know a bit for your frustation, there's not much single player RPG that similar to TES philosophy.
Buuut, then you get the problem of over saturation of very similar games. Bethesda, and now Microsoft, probably don't want to be competing with eachother.
There's none, really. BGS games are very distinct, even in the day of the Open World RPG
Obsidian TRIES... But they're Obsidian,
well some former TES developer already create their own IP i heard.
ESO did for a long time capture many aspects of the TES spirit. The voice acting and world building was good, even with the limitations of an MMO. It worked for awhile until certain original staff left and the current team decided to change vision and make it like the next action arcade game you play to beat and not an RPG to immerse into.
And after Fable releases I believe. Can't remember who said it, Phil?
Still waiting for Indiana Jones to release but that likely got pushed to 2023 since the film got pushed back from 2022 to 2023
I think it's called The Wayward Realms. I've been following their discord.
most people I know playing TESO for.. lore 🤣
I mean, it's the best inclusion to the franchise for Lore since Morrowind. Maybe even since Redguard, soooo...
It actually did build some pretty good lore, I know that's blasphemy to TES purists, but it was good until the laser ponies and glitter skins came on the market, and then the streamers portrayed it as a score pushing game, and now who do you think ZOS caters to? Not TES fans anymore.
as long they're not gating all main progression, i probably still tolerated it.
Also, Wayward Realms is supposedly from some of those behind Arena and Daggerfall... sooo... very different era of games.
wait there's new movie?
Who are you talking about then and what game are they working on?
Like, don't get me wrong, i love Daggerfall... But it's not something i would actually recommend to TES fans.
I think that's who was intended. I don't actually know
daggerfall is great in concept but execution.. eh
It's worth noting, of course, that after Obsidian, i have zero faith in a company that tries to market it's self as "The minds behind beloved game X"
So i expect Wayward Realms to be another poorly executed nostalgia grab
I loved Daggerfall. I mean it's very different from Morrowind and Skyrim but the custom class building and actually generating a backstory for your character, and randomly generated dungeons, plus having a job in town to work your way up to buying a horse, then a house, or a boat - beyond the technology limitations, it was easy to lose your imagination in.
Agreed, but... if i'm being totally honest...
Even today, you can't do Daggerfall much better.
You can dress it up and make it prettier, but all the background stuff? We can't pull that off in a much more convincing way.
why TES need class at all, its not party based game.
It does not, and Classes are increasingly far too limiting and antiquated
I mean back at d&d the class is meant to divide some role to players, so its intended for multiplayer/character game.
And even tehn, they quickly learned that they were too limiting, and introduced Cross Classing
for single player, skills should be able cover for need of other players.
and companions is just for support, it's just limitation of AI.
kinda scary actually if NPC AI can become smart as normal people.
I mean, i find most AI to be smarter than the average customer i encounter at work soooo...
Just give me all the tools and variety and let me build my own class
Agreed
something similar with oblivion? lol
I mean class is just a label.
It would be cool if they had adapative-learning.
NPC will not acknowledge it if you create your own classe.
They kinda do, guards be like "sneak-thief" over hereee
yeah, but it's not about class, its skill.
Wouldn't be too-too hard if they just had a list of identifiers with associated Skill combinations
Like, identifying you based on your top 3 skills.
There’s nothing antiquated about choosing a class that merely starts you off with better skills that help you out with starting an idea of the character you want to make. You can always start using other skills if you want. The problem that happened in oblivion was how much the enemies scaled with you.
That said you should also have a class that gives you the ability to customize everything. Elden Ring for example did it pretty good with the wretch class
but surely its great if class is more than label, like if you become priest class, you're free to take anything in the shrine.
not having classes isn’t inherently bad either though
I like that idea too. But some would say it’s too much.
I come up with so many classes though, I don't think their class list will cover it all, easier to just do it myself
The identification of "Class" is, it's self, antiquated. Backgrounds are a vastly superior approach which doesn't lean on overly restrictive Class Identities like "Warrior" or "Cleric". Instead, Backgrounds allow you to more easily reflect individual origins, like "Dunmeri Wickwheat Farmer"
Oblivion went even further by scaling your progression rate based on Class Skills, and then actively discouraged you from USING those skills by penalising Attribute increases if you didn't diversify.
ah yeah, background seems better.
honestly, i can't think there can be more streamlined from skyrim.
sure it can be expanded tho.
Skyrim offers a great mechanical foundation to build off
But i don't think you can streamline it any further without significantly compromising functionality
VR support for TES VI 😮
That i could take or leave, as i do not have VR, nor really the space for it
But i think, like Skyrim and Fallout VR, it would require a very dedicated build isntead
probably it still have same loop. explore > find dungeon > loot > repeat
It's more the control and response scheme that is the issue
tho i don't expect next tes become like elden ring lol.
I hope not.
i don't think people looking TES to seek combat mechanic lol.
Eh, even then, FromSoft games don't have great combat mechanics
its more flashy 🙂
should tes have more interaction with environment? like cutting tree, change landscape etc.
I mean fallout 4 already did that. except terraforming.
I think it could be useful under some contexts... but i don't think TES is as suited for a 'Settlement Building' mechanic
Something more focused, maybe
hmm territory management kinda enough i think.
maybe the prisoner is descendant of local lord.
of course its just side activity to manage some territory.
use bird view for placing a building.
The system could be adapted to running a Guild on the lower end, to running an entire town at the high end
But i wouldn't push it much further than that.
I mean there something could be done with bird view from skyrim.
Yeah
and i think its take real time with clouds, weathers and more.
of course, TES VI probably need 12 GB ram lol.
at minimum.
imagine if we can zoom-out/in that smooth.
I don't think its unrealistic.
Unrealistic? No. Unreasonable for Bethesda? Eeeeeh
elder scroll
elden scroll 🙂
what do you guys think will be next years expansion
?
im hopping for more mini games
a lord of the rings/elder scrolls crossover would be awesome
the rings of power vs the elder scrolls
Hi, DukeWarGames. As I mentioned to you two days ago, this is a chat for single-player Elder Scrolls games. Please post questions about Elder Scrolls Online in the Elder Scrolls Online forums. Thank you. https://forums.elderscrollsonline.com/en
@eager remnant sorry
sup
Elder Scrolls VI release date: before or after, humanity achieves world peace / warp drive / encounters the vulcans
I expect a release date between 2025 and 2026.
that will be about the time between SNES and xbox 360... i hope ur right tho! i think i can hold off 3 years... maybe... goes back to playing skyrim
I'll try playing fallout 4 ;), people have a lot backlog games but still playing skyrim anyway lol
i just think the idea that they can put ES on a shelf and then dust it off years later, and it will all work, that the magic will continue, is a dangerous proposition from a business standpoint. They'll have lost momentum, and expectations will be sky high... not sure why they aren't more invested in continuously delivering and improving upon one of the best IPs in the industry. 5 years between titles isn't a short turnaround by any means but it was working fine. Waiting a generation... just kind of wild.
but anyways, I'm a little excited for Starfield. I hope it's worth it!
people will still complained if TES released annually. 😄
and accusing bethesda milking the franchise lol.
Yeah. Still, letting one of hte most anticipated franchises languish for more than a decade while it's market goes from mostly empty to over-saturated is... A decision
I'm just excited what CE2 capable of 😄
It's definitely going to be capable of being misidentified as Gamebryo, i'll tell you that.
but its updated version lol, yeah people threat like UE5 is kinda like new engine. It just updated engine too right? CMIIW
People still say Bethesda has used the same engine since Morrowind, soooo...
I just feel most people on denial that they enjoyed bethesda game. hating bethesda is much cooler, kinda funny actually.
This gets into a matter of semantics, in my view. At what point do upgrades turn an older engine into a "new engine?" That answer is, apparently, different for different people.
Ship of Theseus and all that.
oi brotherin
i need le help
so, i wanted to get fps mods on skyrim, but it turns off my achievements, but now i cant remove the mods
cuz the mods button changed to addons
and now im confused and dont know how to remove the mods
Hi, sleeping alone! The best place to ask mod questions is our #skyrim-se-mods chat.
Elder scrolls 6 release year predictions? I'm scooting my 2026 prediction back to 2027
Personally I expect a release date between 2025 and 2026.
By that do you mean we'll know of it's release date by 2026? Or the game will release by 2026?
I expect that TES VI will release between 2025 and 2026. This assumes, of course, that Starfield's release date is not postponed and that TES VI's release date is not postponed. If either of those possibilities turn out to be true then the release date for TES VI could be 2027, or later.
A fair prediction! I'm really excited for this E3 and for Starfield.
At this point I doubt Starfield will be postponed. They seem to be fairly ready for release for the time left
If they thought it was going to, I bet they would have announced it pre-earnings report
Already got delayed once, pretty sure they are go for launch now 👍 and they know they gotta other projects right around the corner already been in queue for a long time. the engine work was rough but they ready to get back on track now
TBH with microsoft help I see games going forward being quicker to develop
I think that's not how gamedev works.. =w=a
It would only work that way if the reason for the delay is funding based
That doesn't necessarily make development faster. More people can actually slow a project down, especially if they need to be brought up to speed or integrated into an already well oiled team.
Yea. More people is only better if they can actually coordinate properly
Development can be slower over time due to more being expected out of games, or rather the time between games can be longer due to more work hours needing to be put into it, regardless of how much money you throw at it.
Bethesda Softworks intends to stick to the traditional release schedule. Hines has stated: "...the timeframe for Bethesda Game Studios titles has not changed at all." - "Time frame-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed."
I have to agree with this. They're the ones claiming that Elder Scrolls 6 will be using this technology the gaming industry hasn't delved in yet but... is it just marketing jargon or is this legitimate? They're not going to show us until then, which might make this hype as bad if not worse than what happened with Cyberpunk's pre-release
What new thing are they going to do that justified skipping a whole console generation?
Red Dead 2 managed to squeeze in top-of-the-line world interactions with great attention to detail on a 2013 HDD.
A fully persistent open world with no loading screens? Many open-world games including CP2077 already give that illusion, so just having it in full would not be that special.
They're never going to replace professional voice actors, so anything groundbreaking with character dialogue is out the window
yeah. The only thing I can think of is tons of unique NPCs, a more filled out world... but even that I'm not sure is really technologically feasible yet. I think I read somewhere it was mentioned that they wanted you to take part in a huge orc battle at the start, or something like that
I think is pretty risky. Morrowind came out 2002, Oblivion 2006, Skyrim 2011... now... ESVI 2025? Does this mean ESVII comes out in the 2040s? lol... we'll see what happens. I think ESVI is going to be great, I just worry that the expectations will be so high. Hopefully it reinvigorates a reasonable dev schedule for ES
It depends what they develop in between
We've had two fallouts and now a Starfield after V
I could see machine-learned NPCs or "personality profiling", but Rockstar has already patented something similar called an "AI Manor" for a future project
We got Fallout Shelter, Fallout 4, Elder Scrolls Legends, Fallout 76, Elder Scrolls Blades, and now Starfield
😎
I don't know about shelter, but Legends was developed by two different studios, and i think Blades was also a different team
Fallout Shelter and The Elder Scrolls: Blades were mainly developed by Bethesda Game Studio's Montreal branch, under Veronique Bruneau.
Blades was Bethesda Montreal I believe
Why was blades removed for play store it was pretty fire
Not ganna lie I would be kinda disappointed if you don’t start out in jail.
yeah. maybe u get jailbreaked by orcs
surprise, in next game you are the jail itself 😉
orc jail has a meme-worthiness to it
oh you rage? send you to orc jail lol
It'd be nice if we could decide why we got imprisoned in the first place as a minor roleplay element with stat bonuses
the crime would be tied to the race you chose maybe? like a nord get sent to the hole for fighting at the inn? high elfe get sent for violating some legislative rules...kahjit for stealing something etc
that's profiling for stereotype lol
I'm hoping my 10th gen i5 and 3050 will be able to play Elder Scrolls 6 when it comes out, even if I have to play at 720p medium.
Or maybe something more like a general background occupation for stat bonuses, with a mandatory choice of crime with tangible negative connotations attached
good luck tbh

Since backgrounds have been confirmed for Starfield, I think that is a distinct possibility for TES VI as well. There is also some evidence that alternate starts may be in Starfield. If true, that could also carry over to TES VI. .
Cant be worse than the driving games;)
Don't expect them to be anything different from how Cyberpunk presented your character's backstories
A short montage cutscene, a very short intro gameplay sequence, and then you're put back onto the main path
And don't expect Bethesda to retain every single new feature in future games, that is the mentality that will harm the studio in the long run
i just whish we get the settlement system in TES6 but not as forced as fo4 was... like you can buy land and build a small village etc but not needed for main story like the minutemen were
I wonder how long ESO can drag out the chosen one character of its era before it gets contrived
Any one familiar with the bangkorai quest: The Will Of The Woods? Anyone know what the best choice is for that quest?
wtv u want it to be, theres no impact on the overall story
I agree. It could be one of if not the only buildable homes akin to Hearthfire but greatly expanded up. The settlement system in FO4 felt lacking since it was reliant on having you invest in multiple considering many areas were small and missing certain resources and space, as opposed to offering depth and freedom in each of those areas. Buildings and terrain often got in the way
i like the idea of building my own settlements and having a small village to care for.
also can we talk about weapon crafting lol? imagine an in-depth crafting system like fo4 in tes6 lol
where you can craft or find a steel sword but at the weapon crafting bench you can choose different blades (tied to your blacksmith/armorer levels)
kinda like equiping a lighter blade would make you swing a bit faster and give the sword a long and thin blade or a heavy blade that would make you swing slower but more dmg and look like a broadsword etc.
a light and faster blade would shine when applying an enchentment. hitting quickly and applying the extra flat elemental dmg rapidly for some nice dps vs a heavy blade playstyle where one would use the charged/heavy attacks to unbalance or knockback foes and deal huge dmg in the process. same principle would apply on axes and blunt. daggers would have blades either making their dmg better like a heavy blade or make their STEALTH dmg better like a stilleto blade etc.
few things i'd like to see out of ES VI is 1) guild and faction alignment having a more significant effect. maybe if you join the DB in ESVI you are locked out from the Fighter's Guild because of your dishonorable character, or maybe they let you in but the less savory-more mercenary people are involved with you because of your assassin history and you change the outcome of the Fighter's Guild because you're also a DB member. Maybe the MQ develops differently depending on what guilds you are / aren't in etc. Maybe you can't be both Fighter's Guild and Mage's Guild, you have to pick one.
-
I'd like to see a more robust magic system that allows for mages to use some basic spells free of mana (like how you can melee even with 0 stamina), and also, to give magic more useful perks so that a pure-mage build is more viable. Maybe replace map fast-travel with a high-level teleport spell or some kind of redguard sand magic, and force those who aren't mages to fast travel by wagon, caravan, w/e. Bring back levitation.
-
Make more tradeoffs in general
its always a shame that mages are basically given some robes and same-y staves, when they could have a plethora of interesting and unique equipment especially given ES's vast bestiary
where to post problems with the creation kit plz?
Best place would be #skyrim-se-mods or, if it is a different game, #modding-general
ty but no hlp there
as long guilds stay as side content, that's fine. I rather they have unique guild format rather than traditional guilds. something like companions, CoW or dawnguard are great.
yeah
it'd be great if you could join alik'r
for a fighter's guild type alternative
but how magic guild works in hammerfell, they're totally different with skyrim. I mean sure both redguards and nords didn't like magic but at least, there's quite famous magic institution in skyrim but i don't think there some in hammerfell.
or they will take nedes magic as part of hammerfell magic tradition.
FO4 was a step in the right direction with intergration of factions into the storyline,
isn't TES already doing that in morrowind?
honestly, i'm not fan of it. you can introduce them through main quest but some of them should stay as side contents.
I would like to see no official mage based guild at all in TES6 if the plot is in Hammerfell, maybe the player could become apprentanced by a Wizard instead of joining a college
yeah, i read there's "apex towers" in hammerfell. probably our mage guild is classical wizard in the tower trope.
I dont mind the Classical wizard in the tower
ah similar to telvanni tower probably lol
Most likly but the Telvanni is still a large faction
I mean the wizard in tower most likely didn't care about common hammerfell people.
I mean like the Player learning magic from an elder wizard in a apprentance-master relationship
True, but i dont see the Mages guild coming back to teach the player magic, and the College of winterhold is skyrim exclusive
that's why it should be a small circle of mage live in their tower lol.
yea and it would fit the most culture-wise since redguards are not fans of magic, argueably hating it more then the nords
but its all depend on what theme they work for TES VI
eh but most guild thing have same theme, old leaders left, player replace them.
Thats why i would like the reclusive wizard idea, because then instead of becoming the leader of a guild, they just take their master's place
what if it implemented on all guild 👀
you could be warrior apprentice of last swordsinger.
in fighter-guild like.
you could be apprentice of grey fox in thief guild.
Eh it would get repetive, that and I think Warrior guilds would be a thing in hammerfell, I would suggest multiple guilds of that type compeating against each other, but it would be the same plot as oblivion's fighter guild
oh well I just want more variants of their radiant quest.
I mean skyrim companions already better than fighter guild regular quest lol
kill this, kill that.. but with companions we're rescue people, retrieve artifact, intimidate people and other. not just hunt and kill mission.
I felt the fighter guild treated you realistically by promoting (and even demoting you) when you complete missions
While in companions you jump from New member to part of the Circle, to Harbinger
probably they will make become guild leader is optional thing? 🤔 I mean with radiant quest system, you could do random mission anytime right?
I hope so, always felt weird being the leader and everyone expecting you to lead them
I mean its always good if there's an option, right? but don't know it worth effort from gamedev side.
Probary not, since people often like being the hero
It wouldn't take much to add a simple dialog option refusing the position of leadership and installing a high-ranking NPC to be leader instead. I hope something like this is an option in TES VI.
I thought the joinable factions in Skyrim were more interesting, better written and had better NPC characterizations than any of the joinable factions in Oblivion or Morrowind. The only thing wrong with most Skyrim factions, in my opinion, was that they were too short.
But Oblivion had the problem too. Take the Mages Guild. Mere days (or weeks, depending how long we take to do 11 quests) after joining the University as a student we are appointed Arch-Mage (over people who have years of hands-on experience running a university. Narrative pacing has never been Bethesda's strong suit.
its difficult to do pacing in open world RPG lol. I don't think people want some time gating in their quest like "wait for your application in 20 days." 🤣
At least some of the mages guild quests had some pacing like you have to wait a day for the council to decide on a course of action
Hey, everyone. I'm playing Skyrim right now and I was wondering if anyone could possibly help me come up with name ideas for my character.
I could help. Im very good at coming up with lore-friendly names
Thanks, I really appreciate the help.
Ok what is your race?
Race: Nord. Armor: Silver Armor from Creation Club.
Alright male or female?
I'm thinking... maybe something with either The Unkillable or The Undying, but I don't know.
Gender: Male.
ok Unkillable and Undying sounds like something for a necromancer
unless you simply want your character to be known for being tough or hardy
Yes, correct. It's the latter, ny character isn't necessarily a necromancer, but he's more tough/hardy than anything else.
Alright You could call your character "The Bear" or "The Dragon" since both creatures are known for being tough and hardy, or you could for something like Stone-shield or Sturdy-Foot for a last name
All the guilds in Skyrim are pretty repetitive
All rushed
Oh yeah... I'm also thinking that I want to be a stormcloak, if that helps any.
Ok so you would like a more traditional nordic name
Okay, so... nobody will ever see what I look like, because I don't plan on taking my helmet off, but nobody will also know my name. Wow, a real mysterious character.
possible first names: Rokvar, Lognulf, Ogalf, Groff, Lomm, Argnor, ect. thats what i came up with in my head
https://en.uesp.net/wiki/Lore:Nord_Names this article shows all the nord npc names in all games
Very useful when coming up with your own
Here's What I've got (I'm thinking, anyway):
I'm a very mysterious nord that's decided to join the stormcloak army. Nobody knows my gender, race, or even my name, because nobody has ever seen me without my armor on and because I've never told anyone what my name is.
Ah so no name
That is a cool character concept
Yeah, I'm not exactly sure why, but I like the sound of being really mysterious.
🧐
This is more of advice but for elder scrolls v, does anyone know a good race for someone around 20-30? All my characters end up looking 50 or 40
probably argonian too lol
@noble anvil unfortunately the only thing to really take care of the horrible aging of most of the (male) LDBs is with mods if you play on PC.
i really hope that bethesda gives more bodytypes and archetypes for their characters in ESVI. Not every man needs to be an absolute unit and not every lady needs to be a knockout
i'd also appreciate it if it looked like my dude bathes once in a while
for names I found that there are good name generators you can google online, but any viking style name would do. My Nord LDG is Finn Fire-Breather
what you mean? xbox has mods too
so does PS but its limited to anything that in the game
the characters dont look too bad
they look loads better than oblivion but there just should be more options
i think there will be in ESVI
For sure, I will complain that Oblivion lacks beards of sorts which ruins the idea of Nord barbaran warriors
you can have stubs in oblivion with the skin shade options. if you set everything (areas around the mouth) to dark you character has a goaty lol
Are there any ageing mods for Xbox or a list I may see?
On the Skyrim main menu there is a Mods page
I know, I am asking for a recommendation of ageing mods
Oh i misunderstood, i thought you meant "are there any mods for Xbox" as in, in general
Hi, Legacy of the Gunners! The best place to ask about mods is our #skyrim-se-mods chat. 🙂
Doesn't matter how many times I listen to Jeremy Soule creations for TES. I always end up into a nostalgy trip. It's so sad. Times go by, time fly. We are not the same, those memories. How can TESVI exist without Jeremy Soule music...its a mistery to me, but it will happen sadly.
Nothing is set in stone. TES VI is years away. At this point in time we do not know who will score TES VI.
Well, but all points to inon
Inon Zur has made amazing music with Fallout, and his rendition of the Elder Scrolls theme on Blades is decent, although personally I'd like it to be a bit more unified with the earlier ones. I'm sure he's gotten feedback though, and his next go at it may be pretty amazing.
As much as composers ever take feedback 😁
tfw 4 bears gang up and kill you outside of riften
If you are interested in mods I would go for the XBox or PC versions. If you are not interested in using mods, I suppose I would buy it for the platform I already owned or planned to buy in the near future.
ok
i dont mean the version but the game itself
i dont have a pc
is the elder scrolls online servers being upgrade to SSD or are they just replacing old HDD with new HDD. The reason i ask is because there was an SSD with a 100TB released in 2020 and thought that they might be upgrading to that SSD.
Hi, Jp112233454! This is the chat for single-player Elder Scrolls games. Feel free to ask questions over at Elder Scrolls Online's forums. https://forums.elderscrollsonline.com/en
presuming ESVI takes place in hammerfell, I wonder if the devs are going to stay with the abbasid-style Hammerfell aesthetic established in ESO... i kind of hope they go with a more ancient egyptian vibe. lots of it ties to egypt, lore-wise. its even called the deathland. plus it has at least one jungle. ancient egypt had much more forest than modern egypt
also, black marble architecture is super cool
i wonder if TESVI will be released for this console generation
😅
I just realized... when the role says "Content Creator" does it mean YouTube LP content, or Creation Club?
Since it's a role we can assign ourselves, it's any content (YouTube etc)
thanks!
Hot take, but part of me is glad that it's taking Bethesda this long to release TES 6 now that we know that Microsoft is acquiring Activision Blizzard in the future. I'm no legal expert but as Microsoft will technically own the IPs and their copyright from Blizzard, Bethesda could technically make content that's inspired by WoW and Diablo without worrying about copyright infringement. For instance, necromancy is already wild in TES, but WoW and Diablo have also pushed the boundaries with their own take on necromancy. Now imagine TES featuring it's own version of death knights inspired by the ones from WoW, that could happen with the Bretons having an order of necromantic spell knights in the next TES game.
I don’t care how long ES6 takes, as long as I’m still alive to play it. If they take their time and manage to create another great game like Skyrim then I am happy to wait. I just expect a quality matching the wait time
I wouldn't bet on that. I think they've been taking a break from ES, not putting 15+ years into ES. I imagine it will be very good, but I hope people don't expect the greatest thing ever because it's been so long
I do think it's kind of absurd it's taking them so long. If they want to do so much more in various IPs, they need to expand their dev team. Five years between titles is not at all unreasonable.
If ESVI does indeed take place in Hammerfell, I wonder what the big struggle might be. Something about the Nedes and the Cult of Stars would be really cool
is it confirmed that hammerfell is the next location of ES6 or is it just a speculation/rumor?
the only confirmed thing about TES6 is that its supertitle will be The Elder Scrolls VI
thank you
It's speculation based upon some decent evidence. The establishing shot we get in the teaser shows a) a vast, arid and mountainous landscape b) the ocean and c) three distinctive peninsulas that closely match up with the coast of hammerfell.
There's also that one bit in the official Starfield reveal trailer featuring a decal that appeared to look like the provinces of Hammerfell and High Rock. This made people speculate that TES 6 will take place in those two regions. Whether or not this was a tease of the new setting, we simply don't know, and there's a chance that it was a coincidence anyway.
if they did the entire iliac bay region that would be amazing
i wonder if they're going to have some kind of sailing mechanic
They could certainly base a sailing system on whatever spaceship system that's going to be in Starfield. Personally, I want Hammerfell and High Rock to be the new setting in TES 6 because the Redguards are my favorite human race in TES, and the Bretons would be getting much needed love.
Plus the image of Breton death knights is too awesome to pass.
I hope we see more detail on the Thalmor situation
Would be nice to have a civil war like situation, but this time you’re taking the fight to the Thalmor and freeing Hammerfell from their grips
Would you be with or against the Thalmor in that situation. I am guessing against based on your name.
im super psyched for a hammerfell game but originally i was hoping we'd get Elder Scrolls VI: Dominion to see Summerset and Valenwood and what's going on with the thalmor
but i suppose we can find out more about the thalmor in hammerfell too
maybe they'll try to invade again
i hope there are dragons too. after alduin is defeated, paarthurax mentions that the dov have spread across the world
I doubt many players would side with the thalmor
I've roleplayed a few Thalmor characters over the years, using Arthmoor's Live Another Life. It was very entertaining. 😁
Against yeah, even when I first started playing Skyrim I thought the Thalmor were terrible people. But the fact they torture and kidnap people just because they worship Talos is evil. Also, they’re just a bunch of stuck up pricks
To be fair, you have Talos to blame for the rise of the Thalmor. Had he not attacked the Summerset Isles with Numidium during his conquest to make all of Tamriel fall under empire rule, the Altmer wouldn't have motivation to create the Thalmor centuries later. It didn't help that Talos then became the ninth divine, so to the Altmer that were attacked by him, this was adding insult to injury.
The mer were anti-human before Talos, though. They enslaved all human races for centuries prior to that
I don't think they hate Talos because he conquered them, Talos conquered everyone else, too. They hate Talos because he's human who purportedly ascended to godhood. they tell you this in ESV a couple times
Yeah they believe Talos is a “false divine”
Because they don’t think that any mere mortal could become a god
But instead only mer are worthy, and especially the altmer
Just a bit of an opinion, Skyrim Anniversary Edition should have come out with an Official Ui overhaul. Bethesda is a great company and i've loved their games for many years, as many of you have as well. Sky Ui is great, but there should have been an updated, more organized version. Especially with how much money many of us have spent on this game over the past 11 years.
Lets hope the next Elder Scrolls game comes out with a more organized, immersive Ui.
Continuing the Morrowind adventures tonight! https://twitch.tv/fenharellan13
Just a gamer/cosplayer chick who likes talking about in-game lore and fun random facts. Join the discord to chat with Fen and other cool people, get advance notice of new streams, and help decide the next game.
With the cancelation of E3, how does everyone think we will see/learn about future elders srolls games?
Probably through Bethesda's con. But also the statement said that E3 was only cancelled for this year.
Thanks for the quick answer! Would you be willing to remind me, when is Bethesda's con?
Bethesda already do have their own showcase, and they also have the Microsoft presentation this year. They don't really need E3 anymore even if it wasn't cancelled for this year.
QuakeCon I think? Someone correct me if I'm wrong
Thank you folks!
Wow... I forgot how much I struggle in Battlespire XD any advice? I'm on level 2b according to UESP and CANNOT beat anyone lmao
Where are you struggling exactly?
https://en.uesp.net/wiki/Battlespire:Level_2b
Right before point I (I would show you a circle of where I am roughly, but I can't upload images... so It's bottom-left, close to I. There's a spider daedra that keeps whooping me
Thank you for replying btw
Hm ...
Have you tried talking to it?
Other than that, i can give little advice
I can check my steam Video later to see if there was anything special
Thanks. And every option for talking leads to battle. But oh well, thanks anyway
It may be the one that gives a sigil of every described under point J, i think
Hmm... Oh well. Thanks for all the help 🙂
Do you guys think a ship mechanic would add or subtract to the next es?
You posted this right as I bought a ship in Daggerfall... Love the timing
I was not aware of that. I was asking because, Bethesda published a game along time ago called sea dogs. For it’s time I thought it was very well done and would love for them to come out with a new one however that will not happen, so maybe they could bring an element of it to ES, how is it in dagger fall?
But also I could see how it could take away from the game aswell.
I was just saying the timing was hilarious. And TBH I don't know... all depends on what it contributes to the game. In Daggerfall it does practically nothing besides allow you to drop stuff on the ground without it despawning
I've used a ship mod in Oblivion in several games. I enjoyed it very much. I would combine that with Under the Sign of the Dragon, which adds the entire continent of Tamriel to Oblivion, sailing became a very relaxing way to spend a few hours. I would love to see sailing implemented in TES VI.
Thinking about it, Bethesda could get Rare to help work on a ship mechanic in TES 6 as the latter have experience with this content in Sea of Thieves.
That’s a good point I felt like AC implemented it pretty seamlessly, maybe you could pick your crew and unlock members via quest lines.
Hire some argonians from a camp to Swab the decks.
Just get the feeling they would make the best pirates.
Or khajiits
Nah, the Redguards are the best kind of pirates. Remember the hero Cyrus.
If they implement ships in ESVI, which would make since if its Hammerfell since Redguards are very sea-oriented, then I hope the ships are customizable + combatable
ramming / boarding another ship with your crew would be super fun
what if the game starts you out in orc pirate jail on an orc boat
If you don’t start in jail I would be disappointed, but I agreed, that would be fun. I would like for the ship and crew to be as immersive as possible, so you can really feel like it’s yours as opposed to a generic game mechanic
Woooo boy
Hard Drive is a parody site
Yeah, and as anyone who hasn’t fallen off the turnip truck recently can tell you, YOU CAN’T BELIEVE EVERYTHING YOU SEE ONLINE!!!!!
Yeah, someone else in another Elder Scrolls server told me, silly me
Wait... are you saying that the playthrough of Skyrim by Abraham Lincoln I watched was FAKE??? 😮
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Why do you think?
Hi
hey
back in 2017 I went on a trip through the Mediterranean and saw lots of different architectural styles. I really hope that if they keep with the abbasidian architecture for Hammerfell (assuming ESVI is set there) that they consider using azulejo decoration, which is everywhere, and really underused in media/movies. lots of lovely blue hues and wonderful frescos
blue is a color of power and wealth in many desert civilizations, probably because of its association with clean water. the gates of babylon used to be worked with lapis lazuli
Dont care about showcases just gives you all more time to make games better.Thanks for all you do.
Anyone know the application that lets you view/hear all the voice lines from any of the Elder Scrolls games? I had it at one point, but I cannot remember what it was called
Caption?
Now I've learned that Bethesda plans to put Arena and Daggerfall onto Steam. I wonder if they're going to run on their own, or they require DOSBox to run?
I was wondering that too, actually
my ideal ESVI intro would be you're pressganged/chained to an oar onto a ship headed to Hammerfell. imagine if your rowing mate was a fallen, older maven blackbriar or some other doofus
Just for laughs, imagine if it was Nazeem or Delphine
Nazeem: Have you ever been to the cloud district?
Player: It doesn't matter... you're never going back to the cloud district anyway
You could get yourself a bearded dragon
Going to review eso here cus no chat for it
Cool game and story, but bad story compared to the other elder scrolls games
It really fails to have the elder scrolls vibe
Not bad gameplay
Alot of in game stuff to buy with real money... scams in my opinion, when the game is already bought
Not worth playing in my opinion, especially because skyrim morrowind and oblivion exist
Sounds to me that you want the moon on a stick.
Hi, Barsik! This is a chat for the single-player Elder Scrolls games developed by Bethesda Game Studios. If you wish to post about Elder Scrolls Online, developed by ZeniMax Online Studios, feel free to post on their forums. You can find the Elder Scrolls Online forums here: https://forums.elderscrollsonline.com/en
phrase used widely by teenagers and young adults in the mid 90s as it was made popular by the comedy geniuses Stew Lee & Richard Herring. they used it mostly in the second series of their hit tv & radio show 'Fist of Fun'. It means basically to want everything, if you want the moon on a stick then you want everything, including things you can't ...
Ok, thanks
i think it'd be funny for some sidequest in ESVI if you ran into a courier, who was like "I have a letter for you. A letter... not sure who from. He wouldn't say. Just that he was a friend of youuuuuuurSSSSSSSSSSSSSSS!" as he's hauled off by some kind of monster/falls off a cliff
I agree, I bought the game but it never feltreally good playing it. You need to plyeitha buddy to feel good playing it at all. I agree that the good vice goes away with multiplayer as you might be doing the same quest q couple of times if you play with a friend who havn't done the quest or help someone on your way. It just feels like a massive quantity but no real quality.
Then as you say you need to by all the DLC:s to get the whole game when the base game cost a lot in the biginning.
This is a chat for the single-player Elder Scrolls games developed by Bethesda Game Studios. If you wish to post about Elder Scrolls Online, developed by ZeniMax Online Studios, feel free to post on their forums. You can find the Elder Scrolls Online forums here: https://forums.elderscrollsonline.com/en
Is elder scrolls online worth for 5.99 its just the base game
This is a chat for the single-player Elder Scrolls games developed by Bethesda Game Studios. If you wish to post about Elder Scrolls Online, developed by ZeniMax Online Studios, feel free to post on their forums. You can find the Elder Scrolls Online forums here: https://forums.elderscrollsonline.com/en
Thanks
Bethesda was the publisher
I was just wondering if I should buy sorry and thanks
The publisher is Bethesda Softworks, not Game Studios
I feel like you'd like this chart
https://preview.redd.it/h13p6sxki2y01.jpg?width=1000&format=pjpg&auto=webp&s=60e155f06638efb8e30db3c86060c2513589368c
BGS also has three subsidiaries, which are, in effect, separate companies; BGS Montreal, BGS Austin, and BGS Dallas
Time to update the chart! 😁
Not exactly. The chart shows us different companies. Montreal, Austin and Dallas are office branches of the same company.
Yeah, if we were talking about specific games, rather than franchises or groups of games, then maybe
Not branches, subsidiaries
Well, I'm not 100% about Montreal but at least the Texas ones are both LLCs, and subsidiaries of BGS
Anyways that's offtopic, nevermind
Is it just me or does anyone else think that TESVI’s version of a fighter’s guild campaign should involve Sword Saints?
If it is in Hammerfell that would be nice.
No. If the game is in Hammerfell, the main questline should involve Sword Saints. Outside of Hammerfell, the Ansei are not really relevant.
The Fighters Guild should be something else.
It’d be interesting if they involved the fractions into the main questline with a disposition system like New Vegas, making impossible to join multiple factions depending on how they feel toward each other. I mean you can’t realistically be the leader of every faction the game. Makes no sense
I don't want them to restrict factions or tie them to the basin quest
But i do want them to not make you leader of every faction (any faction, in fact)
At the very least I'd like a lot more depth than Skyrim had. Oblivion definitely had the best faction quests thus far, save for the Mages and I suppose the Fighters Guild. Skyrim did have random quests that kept them going but they got really dull after a while. Not asking for a miracle but yea
Fractions? Factions?
Factions. It was 4am
Fractals
I thought Skyrim's factions were better in nearly every way. I thought the writing was better. The storylines were more interesting and the NPC characterizations were much, much better. The main complaint about Skyrim's factions that I have is that they were generally too short. Also, there's a certain plot development in the Companion questline that should have been optional. But other than those two things, I think Skyrim's factions blow Oblivion's factions out of the water.
Yeah... Oblivion has good stand alone quests, but the faction queslines themselves are a mess.
Not, you know... Fallout New Vegas Plot Holes messy, but pretty darn close
Similarly, that game's Disposition system is basically one step above useless.
Yes, i do think the games need a proper disposition system, but New Vegas' was even worse than Oblivion's Disposition Wheel
The Dark Brotherhood questline in Oblivion was way better than Skyrim. I could tell you why but then I'd be here quite a while. The missions had more depth than simply kill this person and leave. You had options that not only guaranteed success but rewarded the player for going with it. Some could argue it took options away, but I like to think it was much more fun than stab or shoot the target and be done with it
Oh no, don't get me started on the dumpster fire that is the Oblivion Dark Brotherhood questline. My response would get me stripped of my moderatorship. Let's just say we disagree.
If nothing else, Lucien is far better than any character in the Skyrim brotherhood. That’s non negotiable
And i have been sent to hte timeout corner for being negative too many times to risk that again
A negotiation implies you have something to offer. And Lucien, does not.
Don't get me wrong, the voice actor is fantastic and has an amazing voice. The character, though, would feel at home in a XioXio flash animation
Next thing you’ll tell me Astrid is actually a good character
Oh god no. Slightly better, since she actually has motivations, but GOOD? Not by a long shot.
Ok... Good. Glad we have some common ground haha
Although you gotta admit the Who Done It quest was at least amusing. I wouldn’t mind more creative quests like that
That's something that Oblivion did relatively well. Individual quests can be really well done
It's just... How those quests string together and the stories they tell that are the problem
Also the tone. Oh my sweet glob, whoever wrote the whole Dark Brotherhood Spoopy Death Cult should have their writing implements taken away
They're like Willy Wonka's Manson Family
Not everything needs to be connected. You’re just starting out doing standard missions like any other member, then ||the purging occurs and you start doing more assignments for Lucien, until you start killing off the Black Hand members, which granted shouldn’t have been nearly as easy as it was. After that, you just wrap it up by finding the mole. Its basic but hardly a mess||
No, not everything needs to be connected, but it is a mess.
For one, the Dead Drops exist for no other reason than to facilitate the twist. There's literally no reason to use them otherwise, given your regular accessing of the actual Sanctuary.
Then you've got the fact that Lucien can track you down no matter where you are.. UNTIL you become his own personal henchman. Suddenly he loses track of you, again, just because the plot requires him to.
Then the 'Thing' happens, and the Black Hand chooses your character to do it, despite not having any reason to trust that you weren't acting on your own.
THEN you talk to the Night Mother, who was aware that there was an infiltrator the WHOLE TIME and knew exactly who it was, but never bothered to tell the Listener.
The reason is the issue was isolated to the brotherhood and existed prior to you joining. If anything he had no reason to doubt us
It didn't. Black Hand members weren't dying until you joined. You were literally the only new element, and yet, they choose to blame Lechance because 'Well it can't be the Player, he doesn't know what's going on because we haven't told him the twist yet"
And none of that is even getting into the just comically bad tone and cheesy attempts at being scary that are now the hallmarks of the Dark Brotherhood. They're like a bunch oft Spirit Halloween employees for the month of October
I won’t doubt that but their immediate thought was we were under orders. Don’t forget ||the mole was a Black Hand member||
Sure, but they wipe out the entire Sanctuary 'Just in case'. Except for you, the only element they can conclusively show was involved in the killings.
And then it turns out the problem wasn't even IN THE SANCUARY.
Like, the sheer incompetence of the Black Hand would be hilarious, if it wasn't played dead serious
They may even be worse at their jobs than Chancellor Ocato.
To be fair though, is it not just as easy to assume the one who gave the orders was just suspicious as the one who carried it out? Then the question is, who would have more to gain, a current Black Hand or a lower member?
You'd kill both. They have no problem killing half a dozen of their members. But the one person they KNOW was involved gets a pass, literally because you can't just kill the PC
They know we killed them, but they don’t know our intentions