#elder-scrolls-general-chat
1 messages · Page 46 of 1
Nice
Yeah, abandoned hotels are so much more aesthetic. Come on man they couldn't even get the fountains to work.
I was just talking to talk. Was bored and the channel was a lil' slow.
Fair enough.
Me neither. I'm just giving an example how Fallout lets you completely destroy some places unlike TES
Oof. And people thought the Kurt Kuhlmann interview was worrying. Anyone see the Pete Hines one?
Pete Hines can't really be trusted considering how he acted on social media a few years back besides we have to take him at his word and I for one do not.
He's always been a marketer first, true, and I trust anything he says about as much as I trust anything Todd says. But this puts us 2 for 2 for negative interviews from long time figureheads at Bethesda.
A small sample size, true, but still unusually consistent for the industry.
And more concerning when you compare the statement with very clear issues with releases over the last decade.
Though my gallows sense of humour finds endless entertainment out of people criticising the very system of affairs they created.
I just think its a nothing burger and he has a history of being "abrasive" on social media and that can affect his decision making. Not that gaming communities are always reasonable.
Not that I'm ungrateful for well working on the games but... we need less reactionary, volatile critiques, cause there are definitely critiques to have. But I'll drop it, to avoid battering a former Bethesda employee. I try to keep my paragraphs shorter now >_>
:o no long paragraphs from you or Terical now? How am I supposed to get the enrichment while in a boring college class? Lmao
I'll still assault your eyes with walls of text, don't worry.
Woooo not all is lost lmao. I enjoy reading the mass paragraphs about the elder scrolls. Tho I'm just a nerd lol
I am endeavouring to be more collected and constructive. At this point I have serious concerns about TES, and Bethesda, but my goal in the future is to focus more on how to improve, rather than just pointing out shortcomings.
Unless I've hit the rum, in which case who knows what'll happen.
Ahh gotcha, still it'll be interesting. I feel like there will always be something that can be improved with any game.
Oh absolutely. Perfection doesn't exist. All we can do is ever seek to improve.
Indeed, and that's where mods come in
If my degree falls short, I'll just become a youtuber who makes mods; problem solved lol
Lol, that's what I should have done.
Instead, I listened to my parents when they said 'That YouTube thing will never catch on'
Ahhh yeah, i'm a computer science major so we'll see.
I think he was talking about MS not treating the studio well because he said the entire studio as a whole was kinda battered around
They may not creatively meddle anywhere but it's clear overall management wasn't the best
Hopefully now they'll improve given the recent shift in Xbox leadership
Meddling is something I am glad wasn't a thing. But maybe I'm just too idealistic.
I dunno. I think their recent products could have used some meddling.
Well. Given how SF turned out maybe they should've done a lil creative meddling
Every once in a while, meddling works.
Loom at Anthem. The only reason the game had Flying (arguably the best part) was because of EAs meddling. Bioware wanted it only to be in cutscenes.
Even down to the small decisions.
Like the AK.
Why in Azura's name does the AK have no stock...
An anomaly we all know EA isn't exactly the smartest when it comes to decision making for well consumers. I think being hands off is far better then meddling.
Generally, yeah. I do agree.
Bioware is an odd case. For all we know about EA's practices they never properly meddled Bioware. All their issues were their own management's doing
Which is funny. Because they were probably the one studio that could've actually used more meddling
Part of me thinks they were but thats my gaming conspiricy theory 🎩
We know the flying was from the EA executives.
They had an early showcase, and showed a cutscene where you fly in, and then start the mission on the ground. The exec asked why he couldn't fly himself, and then criticised the game when he was told it was just for the cutscenes.
A minor victory, of course, since Anthem was...
Well, Anthem made Starfield look well thought out.
It had good combat ig
A rare time an executive(love to know the source of that) said something smart.
Well, I'm not sure if SMART is the right word.
If only they started meddling before maybe they wouldn't have made Anthem at all
But definitely 'not stupid'
They had issues dating all the way back to DA2's time. Favoritism, direction issues, the so called Bioware magic
Yeah the whole... Story of Inquisition, Andromeda and Anthem is a fascinating one. But not something for here.
The funny thing is the devs actually hoped DAI would fail and EA would take note and do something about all the issues the studio was facing.
Unfortunately it became their best selling game ever
Suffering from Success 😭
The Bethesda problem
Guys I'm new here where can I leave Elder Scrolls 6 demands
Ask Jdmdreki
You're free to speak about ES6 and things you'd like to see, without venturing into any kind of speculation, misinformation, or demands.
This channel would likely be the best place.
Got it thank you
🟥 Bethesda's next games NPC's should be more realistic and interactive.
Modding community has for years made mods that enhanced life simulator aspects in SKYRIM and OBLIVION and FALLOUT games. Such features are in demand and greatly would increase immersion and make the world feel more alive.
Baldur's Gate 3 only lets players form bonds with select few NPC's. Elder Scrolls IV being fantasy sandbox should try aim for Player NPC relationship system that touches all NPC's.
Similar to Sims games, players should be able to form relationship with any NPC's through dialogue choices. Becoming enemies, friends or even lovers and get married.
For example: player can befriend general goods store clerk and then outside business hours ask them out to go for nature hike, drink and get drunk in tavern, fishing, combat spar, go hunting. And these activities would increase or decrease relationship status.
Romancing needs upgrade, no more loading screens but instead let players visibly cuddle, hug and kiss their companions, cook food together, or sit by campfire and have random casual conversations. Imagine coming home after questing and for your partner to give you massage or nurse your wounds all with animations and dialogue.
Since its likely that many NPC's will be using same voice actor again, reusing lines for player NPC relationship system is okay, since not every single npc is going to have their own voice actor.
idk I feel like Fallout would be a better inspiration for followers in ES6 than Baulder's Gate or especially the Sims. lol
Was out, sowwy.
I'd like previous game's characters to stick around then just one game(That would require the time jumps be smaller but I am not holding my breath on that. 🤓
I mean Skyrim brought back a couple of characters from Morrowind, mainly Neloth and Saint Jiub to name a couple.
Miraak and Partysnacks can come back, but bethesda cant help themselves killing the cool characters
I'm happy as long as I can blow stuff up.
Maximum carnage, "Red Faction style."
And a bit more gore to combat. I'm sorry, but there's just a special kind of fulfillment as you slice an enemies arm off and the sound of their scream. Ah. Zen. 😌
I realize the combat gore part will not happen, but I can dream.. or mod!
And I'm totally down for TESVI "Black Flags" edition if it means I can blow ships up too!
On another note..
Synergy!
I love that stuff when you hit your enemy with one type of damage and then another type for maximum effect. Whether you are doing it all on your own or with a companion/follower.
Why would Miraak come back? He's a villain we kill off.
"Somehow... Miraak returned...."
I'm fantasy, People who pass on from magical means can usually return
Like in Buffy the vampire Slayer
Miraak was slain by the mystical Daedric Prince Hermaeous Mora
The Lusty Argonian claims another soul. 🪦🥀
There were a bunch of developers online a few minutes ago. They are lurking
Talls posted that in off topic as well
Deja vu
Most of the moderators aren't available right now, but at least we have some developers watching
Partysnax would make a fine general.
Partysnax would be an epic general
Miraak, I wouldn't know what to do with besides a summon. But meh, leave him in Skyrim. Maybe Mora will turn him into a nice pet in his realm?
But if ever bringing back villains, I'd prefer they come back not the same, but transformed and stronger than before. Like Ganondorf to Ganon.
I’ve actually got something planned for Miraak in my Dragon Age: The Lost Scrolls fanfiction:
Due to the Anchor interacting with an Elder Scroll, entirely new Limnal Bridges have formed between Aetherius, Oblivion, Thedas, and Mundus (but they’re much too small for anyone like Mehrunes Dagon to use). Discovering this, Miraak slips his bonds (also due to the Veil becoming a lot thinner due to the opening of the Breach) and returns.
For now, he’s siding with Corypheus while also secretly plotting to betray him and seize the Throne of the Gods for himself. However, the way Miraak slipped his bonds and escaped Apocrypha triggers a failsafe that Herma-Mora placed in him once he began noticing Miraak’s plotting, thus leading to a there can be only one “feedback loop” between him and Matthias (my Dragonborn).
Who said he's coming? I said he can, not that he will since Bethesda cut the other ending.

He's no Sephiroth, that's for sure
So if someone slays the last dragonborn or he just eventually dies. Does that mean all the souls he absorbed explode out of him like a fireworks display?
ldb will probably cease to exist once his jobs fully over
those souls i suppose go to aetherius or back to akatosh directly or up my bum who knows
or worse, the souls return to the dragons
Nah. All those souls have combined into his soul. If a dovah kills him he'll absorb his soul.
Otherwise his soul will go wherever it's supposed to go
Sovngarde, Hunting Grounds, Moonshadow etc
RIGHT. Time to catch up
I actually agree. At least in principle. The execution is a little more complicated, of course.
Bethesda at least claims to make living worlds (they absolutely do not) and the people in a world are a major component of its life.
We're coming to the point where there are more options in developing these sorts of characters and interactions. And this is EXACTLY the sort of thing that gamers have always wanted AI to be used for.
NPC interaction and behavior is one of the things that has pretty universally been left by the wayside in games.
You get one of two approaches. Having only a handful of hand crafted NPCs that work and move in prescribed way, but lack adaptability or scale.
Or drones wandering around in crowds that have all the volume but none of the life.
And neither of these options are good.
While I still think that combat is the most essential system they needs a massive overhaul, NPCs and NPC behaviours are second place. Because as it stands, Bethesda's settled environments are going the way of Rockstar, and that is not a good direction.
The idea of absorbing souls is also kinda weird to me. Not that teenager me cared about such a concept back in 2011 >.>
Souls are like Lego. The more you snap on the bigger you get.
Regarding NPCs, I have long supported what I call the 3 Ps.
Persistence; no despawning NPCs they have to physically go somewhere.
Personality; No blank slate 'UC Citizens'. They have to have SOME kind of identity.
Purpose; They can't just be wandering aimlessly to fill out space. Jobs, activities, a reason to be there.
TES has traditionally played around with these 3 things, but Bethesda seems to have lost the plot since Skyrim. It wants to go bigger, but constantly sacrifices these things in order to do so.
My minimum goal, keeping these in mind, would be:
Persistence: Every NPC has a place to go. Even if it's just a bed in a boarding house. At no time will they respawn, unless killed, or they have some relevant reason to leave the game-space. This doesn't mean they will always be active in game memory, but that's a whole other topic.
Personality: Every NPC should meet certain minimum criteria. A Name, direct relations, a job or role in the world, and maybe a social interest or two. This is where Radiant AI, and more Sims-Like systems (which we know exist and function) is more important.
There are AI focused generative options here, but you don't even need AI to achieve this. I literally mathed out how to achieve this using VAs and pre-written filler text years ago, allowing for literally hundreds of thousands of individual identities.
Purpose: Again, this is where Radiant AI could have had a function. Having blocks of activities divided into groups, with Jobs, Leisure, Social, and Subsistence activities being triggered for NPCs based on their procedurally generated identities.
The key, with any sort of procedural system, is having enough options in the draw pool to make it worthwhile. If everyone's schedule is always get up, go to work, go home, eat dinner, sleep... It's not going to do the job.
They do have that in Skyrim. Different citizens have different activities depending on time of day. It's most notable in the CoW where different teachers take classes at different times
Issue is as the citizen count increased the variety of activities they did started reducing. Starfield especially suffers from this. All the unnamed npcs just feel kinda eh
Absolutely. There's scraps of it in Skyrim, and like many parts of that game it seems to be a step in the right direction.
But then Bethesda just seems to have turned around and started chasing Rockstar like a dog whose favourite tug rope is hanging out of the trunk of a car.
And this isn't just a trend in NPCs, it's been a trend in a lot of aspects of Bethesda's games.
Combat (in harping in combat a lot lately) for instance, has gotten progressively worse from Skyrim's 'Functional'.
Big Scanbo energy
I think for the most part, Bethesda just likes to experiment. If it gets good reception like the building stuff, they expand it. If it doesn't, like the player voice thing in Fallout, they drop it.
They used to, sure.
Now, I don't see that. They only read when they get a bad reception. If it's passive, or positive, they just keep doing the same thing.
The building thing is a prime example. What we've gotten is less improvements of the system, and more just bug fixes.
Hell, in some ways it's gotten worse. The Caravan System in FO4 beats the pants off the Cargo Link system in Starfield. And even then, it's not actually GREAT, but at least it's usable.
Thats the thing with new things/mechanics/features in games. Its not always going to work out.
Radiant AI was arguably the most praised feature in Oblivion. It was lobotomised in Skyrim, and virtually non-existent now. Best we get is wandering pathfinding.
I think that's more a result of over correction. Not everyone liked the building.
Solution?
Neuter it
76 has been getting better in that regard. The building in that game is fantastic
Experimentation is great. It's one of the things the industry needs a lot more of.
But the POINT of it is to find new, better ways to do things. If you just keep refining the same old tools, you're missing out on potential solutions that do way more. If we just kept using screwdrivers, we wouldn't have Power Drivers which can screw, drill, ratchet, etc all better.
And if you never do anything with those new discoveries, then the discovery is a wasted effort.
Like, Bethesda has lots of great elements in their games. But they're crude, unrefined and need a lot of polish.
They have way more potential than the systems widely in use in other games, but as they stand, their raw state leaves them as vastly inferior.
And if you're never going to refine those innovations to the point where the compete with the baseline, why bother innovating at all? All you're doing is commuting to an inferior product for no reason.
As it stands, across the last 15 years of games, Bethesda has enough bits and bobs to assemble a truely iconic, truely genre redefining RPG.
Even without stepping outside of their own products (if they pull in a few other influences it'd be even better, but that's another topic) they continue to hover on the threshold of greatness.
But for one reason or another, they never seem to reach for it.
Fun for what it was but I could never sit still due to survival mechanics.
Ngl, all these problems or criticisms I read here on the daily, I wasn't really aware of until after reading someone saying it here. Like I remember playing Skyrim and only thing on my mind that I really disliked about it was the bugs, but especially the ones that break quests or vanish your stuff, and basically you feel forced to have to reload a previous save if you want to do it on the same playthru or doing a completionist run. And that's just not fun when it's a big game like that messing with your accumulated progress and personal time. Smaller games it's manageable.
There's definitely an element of 'Ignorance is Bliss' to it.
If you aren't really thinking about things, and just going with the flow or enjoying your playthrough, a lot of these problems aren't going to immediately jump out at you.
It's only when you are looking for, or expecting something else that they're often up front. And if they aren't, it often takes sitting back and examining something with a critical eye to bring them out..
I wouldn't even go as far as to say ignorance. Because even now knowing some of the stuff I've read here, frankly most of those things just don't bother me or are not that much of a big deal as some people present it to be. Sometimes it's like reading thru doomsday end-of-the-world posting and all I can think is what the hell is wrong with this bloke, lol.
Totally fair.
Here's some constructive input with specifics though.
Decorating needs to look at WoW's housing and decor for inspiration in the system.
The actual control interface for decorating in FO4 onward is... Really not great.
WoW's new system in its housing, however, is amazing.
Being able to more precisely control all 3 axis of rotation, object elevation, scaling, etc.
It would go a long way to making decorating enjoyable rather than fiddly.
Nah the interface is good. You just gotta get used to it
76 improves on it even more with the free cam mode
I've got pretty extensive time in both, and WoWs is simply better. Which is surprising, given it's an MMO and all.
Bethesda's system lacks precise rotational control, no-clip placement, object scaling, etc.
youd be surprised how much people despise seeing someone enjoy a game they dont
It's not even a matter of not enjoying it. Because, with the notable exception of Shattered Space (which was legitimately terrible) I have enjoyed everything Bethesda has put out.
Yes. Including Oblivion
It's more a matter of seeing what COULD be, and then having that potential consistently squandered.
Aside from object scaling they added the rest in 76. No clip placement, precise control in free cam etc.
The blue print system is by far the best feature there because i can simply save something i made and put it on some other structure without having to redo it.
Idk why Starfield doesn't have it
It'd be so much more intuitive if you could just blueprint certain ship designs for example
It has admittedly been some time since I played 76, so I may be misremembering.
It's shocking just how much worse Outposts and decorstion are in Starfield.
Like... And I make this complaint frequently, YOU CAN'T EVEN PLACE DOORS.
You have absolutely zero control over the layout of your ship, and are at the whim of the algorithm. Want a second deck? Well hope you like random ladders in the middle of rooms, because it may decide to give you one.
Imagine you're building a house, and you just place the rooms down and the doors between them appear at random. Maybe you wanted the bathroom at the end of the main hall, but oops: The door is into the kitchen because the two rooms are next to eachother.
And this sort of thing is part of what I mean by what COULD BE. Bethesda always has the glimmer of brilliance (something most studios lack, truth be told) but there's always these nagging little details that prevent their games from achieving that brilliance.
i swear this conversaation has been going for like 3 days
You should have seen the forum days. Conversations over weeks
My overall point being, Bethesda has a lot of fantastic tools they've already developed. Radiant AI, Skyrim's Perks, Fallout 4s Dialogue, Starfield's shipbuilder (which could be fantastic for building medieval structures and castles), and so on.
But they need refinement to really shine.
It doesn't matter how innovative your sword is, if it's dull.
Combat is about the only system I think needs a total group up rework.
You mean you don't like the lag when using the power move of werewolves? Or the lag in general with power attacks lmao
The problems run way deeper than that.
I know, was being saracastic :p
Hah, ok. Fair.
I do agree that there could be an essay about the combat issues.
I think a great highlight of it, is in looking at Unconscious enemies.
Twice, Bethesda has tried to approach the idea of knocking enemies out. Using unarmed attacks to deplete stamina in Morrowind, and using EM weapons in Starfield.
And both cases have highlighted a major underlying problem with the way the game handles combat and enemy states.
In Morrowind, and unconscious enemy was still flagged as alive, for obvious reasons. So you could never get credit for competing a task by knocking enemies out, rendering it basically useless.
Starfield does the opposite, and flags the target as dead. So outside of every specific scripted situations, the game will assume you killed everyone which can of course have negative consequences.
In both cases, there's no actual useful distinction being made on the games end. Because it's only recognising Alive or Dead states.
This is because there's no actual underlying way to track these behaviours, or interact with anything but a bimodal value. It's Alive or it's Dead, and nothing in between.
Which in face value, seems like something easy to fix. But when you really start to consider how to trigger different states naturally, and how to engage with them, things get more complicated.
And you start to realise that the entire basis of how HP, Damage, Armour and so on; is handled is actively impeding development there.
Now, while I am verbose in the extreme, I DO subscribe to KISS when it comes to design. A well designed system should fit 3 qualities.
1: Preforms the desired task or tasks
2: Is not burdened with superfluous functions.
3: Is not actively or passively hostile to the user.
KISS means any well designed system should be as simple as possible WHILE still performing the desired functions.
In the case of combat, even at the surface level when we look at Unconscious enemies, it's clear the system is failing the 1st point.
So it's time to re-examine it.
So, the Dwemer.. I think it'd be nice if they brought them back to life, but..
by using scattered hologram 3D recorders around their ruins (like seen in Promotheus). Some kind of tech like that, but in it's own medieval fantasy form.
I think that would only be accepted so long as there are no answers to where they went(Since that seems to be what Todd wants to)
There should be Dwemer inspired firearms in ES6
Nah. If there are to be firearms, make them Redguard.
Don't tap the Dwemer well so much. It becomes tacky.
Overall technology in the elder scrolls we should just have some firearms
Especially since the Redguard already have our only actual references to cannons and gunnery
Oh perfect
Fantasy writers don't generally understand just how early guns were
Exactly, But it's a fantasy world they could be "magic" for all I care but it'd be so cool in the ES games
If done properly, I think it could be a good mechanic inclusion too.
But that drags us back to combat
There could be some cool projectile tech using the Dwemer technology. Redguards could have more sniper-like tech.
I would prefer if the Dwemer went more into Steampunk Magitech, rather than just tech. But that's a personal taste thing.
In general, I think the Dwemer have been done dirty so...
Gotta maintain the aesthetic sadly. Can't go too high tech
Tho recently we have gotten some cool dwemer stuff like the mounts in ESO or the dwarven horse CC
Rip Imperial Magitech. Battlespire will never appear again.
rip Imperial filing Cabinets.
Hell go one step further and might as well add dwarven power armor
Magitech is just cool.
Low fantasy is lame
If only TES was consistent.
Consistently inconsistent
Dwemer are fine as they are so long as anything we learn about them are just bits of pieces not answers to where they have gone.
We already have a potential answer.
A couple.
My favorite is that they End of Evangelion'd themselves.
That's a fun way to put it.
That Dwarven dragon mod was cute
Tiktok has invaded Tamriel
Nah this video was from like 12 years ago
Yeah its an old meme
Any other funny memes?
"You're finally awake"
Slowly uses dragonborn powers....
*I am able to clear the fog from the area, and I find a cave with an ancient pirate scroll in a bottle, with a pirate ship
I find out from the scroll that there is a great curse on the cave for the ghost pirates to haunt this cave.
I try to talk to the wandering ghosts in the cave, I roll a 12 on charisma and they act aggressive and chase me out of the cave.
I go to a merchant in a nearby town and ask her about the scroll, and she takes it from me looking surprised and say that it is a very rare find but that she loves collecting stuff like insects in jars, gemstones and jewelry. I tell her she can keep it and she is enthused by this and shows me her collection of insects in jars.
I bid her farewell, and consider her a new found friend.
I make my way to a Khajiit Caravan where I ask to join them on their travels.
I roll a 20, and they are happy to let me join them, so I make my way to Elseweyr. 
I feel like there are Kangaroos in Elsweyr. With incredible unarmed damage. The Werearoos even more deadly.
I would love for that to be a thing.
Maybe we can finally sleep too. Not just a timeskip. But actually be able to get into the bed in first or third person. Maybe snore a bit or experience dreams/nightmares. Maybe pickup a unique follower from dreamworld.
Hi
They should bring back some of the beast races for TES VI as they were done dirty in not being included in addition to the argonians and khajit in Skyrim. What do you guys think of these ideas?
every day i think about how badass it would be if TES VI allowed us to choose certain pathways and storylines depending on our decisions from Skyrim, even if one has never played Skyrim. During character creation, you get a questionnaire of things like "Skyrim Civil War:
-Stormcloak Victory
-Imperial Victory
-War is at a neutral standstill to deal with the Thalmor threat"
Then more like
-Spared Paarthurnax
-Killed Paarthurnax
And even including the Dragonborn asking
-Werewolf
-Vampire Lord
-Stayed human and ascended demigodhood joining Talos, known simply as Last Dovahkiin or something like that
Dark Brotherhood quest line or DB eliminated creating a vengeful group of assassins playing by their own rules searching for the Night Mother
Thieves' Guild quest line which only has one outcome, so they're in every hold and have em all in their grip, giving way to a new option of joining the hidden rulers of Skyrim or silently eliminating them one hold at a time via either assassination or getting proof of the members and turning them in to the guards
Basically all the main quests we as players do the most of the time in all our playthroughs.
And for the love of GOD, grant damage increase with destruction spells beyond the augmented ones so legendary difficulty doesn't require billions of destruction elixirs.
You become a god at the end of the game eitherway. That's not much of a choice
It's called the.. uh.. 2nd walking way i think? Every hero becomes a god at the end of their respective main quests because of their actions
I'd spare Paar(Dragon dude) but Delphine gets cranky at me. But I usually stop the blade quests right there.
Console commands to remove Delphine, or a mod, either way, Parrthunax is a legend, none shall kill him
She is like a bully that pressures you to get rid of something that brings you joy.
Exactly
I think paranoid would be a better answer that is of course Bethesda doesn't pull anything. The real crime is sort of being hardlocking your progress where you have no choice but to listen to her, and if not your quest progress stops.
Is it Paranoia if they are out to get her?
Same. As soon as the Blades tell me to slay Partysnax, I drop their butts immediately, like hell no, I'm never going to do that. Blades can go F themselves. And I like Ohduh, and the undead Dragon as well, we buds. And actually Alduin too, but we never get an option to be anything but hostile with him.
I feel like there really should of been another option in the Blades quest available regarding Partysnax or dragons in general, but they didn't write it in.
I think it's more a question of whether or not she has good reason to believe they are your to get her.
the irony is that even though we all collectively despise the idea of killing paarthurnax and find delphine either mildly annoying or at the opposite end of the spectrum completely insufferable
she isnt even wrong, killing paarthurnax is justice
I can respect Delphine to a point but but usually its because Paarthurnax already helped me and such and he isn't trying to kill me, it just feels wrong. Having said that... I think if there was a more personal story between the two I could justify Delphine more.
Being able to ignore her, and not kill Paarthunnox is great, because no one should be forced to be friends with bullies
What bothers me is how she treated the Septim Emperors' decision to leave him alone as a bad thing that went against their mission.
Originalists are truely terrible Ideologues.
Times change, Grandma. You don't need to kill dragons just because your great great great great great great great great grandpappy did.
Also bears mentioning that the Blades are descended from a group of Dragonguard that, following the organization's fragmentation, chose not to involve themselves in dragonslaying even when another group of Dragonguard was reorganizing for that purpose.
The Greybeards even allowed one of the Chevalier Renald's Dragonguard to study with them and learn the Thu'um.
Feels like any Dragon slaying group isn't really necessary at least not when dragons where dominant in Tamriel.
most of what we see in terms of the reorganization of factions in TES tend to be devolutions of their original values anyway, but morally speaking fighting dragons loyal to alduin is right given eso established the existence of an ancient ongoing battle between the forces of akatosh and alduin thru history; so its basically fighting on behalf of the big kahuna himself against what is basically an apocalyptic death cult
but obviously dragons most of the time are just acting upon their nature which is why imo ppl myslef included r inclined to sympathize with paarthurnax - then u realize the daedra are just acting upon their nature too and they don't get the option to break that nature
Fighting for one tyrant against another isn't really the moral highground.
I'm sure the Blades will find a new job anyway that the High-Count of Cyrodiil might be destroyed/retconned.
By TES10 they'll be Daedric Princes
The Blades are like that guy who gets work through a Temp Agency in a sitcom, and has a new job every episode.
What job will they steal next week?
It is paranoia. Just, understandable paranoia
okay but its not like akatosh cults are close in comparison and the morality of "serve a death cult" vs "dont serve a death cult" is clear cut enough. the blades for all their faults are not wrong (from a mortal perspective) in the suggestion that alduin n all other dragons that serve him should die - paarthurnax is down to individual judgment ofc though
It seems like the Blades themselves were turning into a death cult. Even if the rest of the Dragons followed PartySnax and his relationship with the Grey Beards on the Thu'um, I could still see the Blades being a bloodthirsty death cult towards them. Possibly even future attacking the LDB and Grey Beards for considering them to be committing treason.
meh i cant rlly see that happening imo
They're not really a death cult.
At most they were tied to Dragonborn and now that job is done so they're free to do whatever they want.
I'm hoping there's other surviving Blades out there are more concerned about working against Thalmor than dealing with a few bigger Argonians dragons.
I wouldn't be surprised if there's some hiding out in Hammerfell.
Need help coming up with a last name for my Elder Scrolls Online male imperial, named Maximilian.
Agrippa?
Belisarius?
Maximilian Decimus Meridius. Brother to the father of a murdered daughter, and brother to the husband of a murdered wife. And son of an unoriginal pair of parents.
decimus meridius maximus decimus maximus meridius decimus meridius maximus decimus maximus meridius
You trying to tie your tongue or something?
its referencing this gem from 2012 https://youtu.be/nx0Lpjm5xcE?si=-j0hJ3_2lSWDEY2W
General introduces himself.
http://youtu.be/EexUiCycxuc ← Commodus responses!
It's a long name and he needs 10 hours to pronounce it. The director's cut. 9:59:40 to see the emperor's reaction.
See the "10 hours Playlist":
http://youtube.com/playlist?list=PL83B5DE88700B1D1D
Clips are from the movie "Gladiator", directed by Ridley Scott.
ngl if i had access to modding I'd make a mod that replaces the west of skyrim with falmer society in a grand overhaul
Baby steps first, acknowledging they aren't as exterminated as much as Tamriel first thinks. Not that I believe Bethesda will do that ._.
I mean, they don't even want to acknowledge that Goblins are people
I'm pretty sure one of the first things the Aldmer did when settling Summerset was enslaving the local goblins, so the notion that they're not people is probably one of the oldest ideas in Tamriel.
As for Bethesda themselves, I consider it pretty telling that in Skyrim, we not only get to befriend (or at least command) the Rieklings, but in some of the Anniversary content, we run into a goblin who somehow became the champion of a Daedric Prince- and get them as a companion.
Do you think they'll ever write an ending where, we the player, obtain godhood becoming the 10th Divine? Of course, there would be no concrete evidence and it would appear more as myth in future games in the in-game book stories.
The player does become a god in every game
It's called the 2nd walking way iirc. Your actions as a hero makes you a god at the end of the main questline
I know, I meant like officially the 10th Divine tho?
Ah
Like for example. Ysgramor isn't worshipped by anyone but he's a god too
Like on the same level as the Aedra?
Fair. I had forgotten about that.
Snark rescinded.
Or none of them are.
The Dwemer were right. Gods aren't real, they're just people with bigger sticks pretending to be gods
Well. They did get first hand example of divine power 💀
No, they got a first hand example of a reactor melting down.
Power does not equate to Godhood. Not being able to successfully harness a power source also doesn't mean that power is limited to gods.
Jokes aside. Godhood is more just a term for the state people achieve when they walk the walking ways.
It's definitely not the same as we see it irl
The Dwemer seemed to subscribe more to what we could consider the Classical Definition of a god.
And in that case the Aedra and Daedra do not qualify.
Ye. Definitely. Their view was certainly unique. But as we know TES godhood is more like a state of being. Like myths or stories
Well, maybe. We aren't actually sure WHAT it is, only that there appear to be different things that qualify for the wider social and cultural definitions.
It's why we mantle concepts. Nerevarine mantling Nerevar, HoK mantling the Divine Crusader etc.
It's not like, say, D&D where what makes one a god is clearly defined.
We have 6 ways to attain godhood so far iirc
The Nerevarine was an Incarnation, not a Mantle.
It's left vague but I'm considering the possibility of if he isn't the real incarnate
Then by passing the trials he mantles Nerevar and becomes Nerevarine
If he's already an incarnate then sure. No need to mantle anymore
Per the quote:
Mantling and incarnation are separate roads; do not mistake this. The latter is built from the cobbles of drawn-bone destiny. The former: walk like them until they must walk like you
Oh there's also the Tribunal.
They mantled the 3 good daedra but didn't replace them as is usually the case. Instead they became sort of like successors
This has always been a pet peeve of mine, because it's very clear the Nerevarine never 'achieved' anything.
You ARE the Nerevarine.
Eh. MW leaves it vague. It's ESO that sort of muddled it by making it seem you're fixed to be the Nerevarine
The fixed chosen one thing was introduced Oblivion onwards. Cos' in MW even the Emperors were straight up called reincarnations of Tiber Septim than having some weird hereditary dragon blood
Which Skrim then soft retconned into being Akatosh's blessing rather than hereditary
Prophecy isn't a checklist to fill out, it is a prediction of future events.
I'd even say ESO makes this more explicit, as Azura straight up tells you Chodala isn't the Nerevarine, and that they will come later.
Yeah but that's the issue. The prophecy doesn't predict who exactly will be the nerevarine. Just that he will arrive and defeat dagoth.
ESO makes it seem you explicitly being the nerevarine is part of the prophecy
Hell. In MW even a guy who had zero knowledge of the prophecies somehow became a failed incarnate because he died fighting ash creatures.
That's how vague it was
The requirements were relatively open
The entire position of becoming the Nerevarine relies on a single line from Nibani Maesa. Who isn't the source of the prophecy, and doesn't even have access to all the prophetic literature.
The Prophecy details how you will know who the Nerevarine is, not how one can become the Nerevarine through effort.
True but knowing who the nerevarine is kind of mixes with becoming nerevarine.
The others failed the trials, had they succeeded and become nerevarine they'd have known they're the nerevarine.
But they don't
Like. You won't know if you're nerevarine unless you either prove it by passing the trials or mantle it
No, the others were false, they were incarnates who were NOT the Nerevarine.
Like how you can use white flour in pancakes, but using white flour doesn't make a pancake bread.
They were NOT the nerevarine because they failed the trials by dying.
But what if they hadn't died?
There's no way to directly check like in Skrim/Oblivion if either of them were the incarnate or not.
Destiny doesn't deal in what ifs. That's sort of its whole schtick
It did in MW. Oblivion then made it absolute.
Nah, people just have bad interpretive lenses and try to twist things to fit their own narratives.
ESO takes this even further by eliminating the possibility of free will entirely for everyone.
Eitherway. Whatever happened with the nerevarine. He does become a god by the end
A more clearer example of mantling would be the Tribunal then
There's no room for doubt there. They mantled the 3 good daedra
Oh there's Sheo's mantling too. Even tho SI kinda handles it poorly
Morrowinds a weird case in that you can say that the failed incarnates were never the Nerevarine.
Even the Lost Prophecy messes with them.
Though it's kinda funny how the Moon and Star ring ends up being pointless despite being rather needed to prove that the player isn't another person faking it
See even that can be seen as just a rumor
Because Azura or the prophecy doesn't say it'll kill anyone who's not Nerevar. It's just what the ashlanders believe
The issue is Morrowind as a culture can speak to the long dead and has long lived people or gods.
A rumour can't work well when you can actually speak to people who was around them. Also includes the Living gods.
Ye but even so you can't ask them about the ring
If you could just walk up to them and go "yo can this ring actually kill whoever wears it if they're not nerevar" then we'd all be happy.
But no
The only people who say it can do that are the regular ashlanders who haven't been alive that long
Iirc there's also that one theory that the real Nerevar isn't actually ded and he was turned into a Bonewalker
Telvanni do talk of it.
The enchanted ring called Moon-and-Star -- or One-Clan-Under-Moon-and-Star, as the Ashlanders call it -- was forged for the hero Nerevar by one of the Dwemer Sorcerer-Priest Kagrenac's smiths, and blessed by the Daedra Lord Azura. The ring gave Nerevar supernatural powers of persuasion and indisputable proof of identity, since any other who tried to wear the ring would be killed instantly.
Having to pull up construction set since UESP is having issues
Man. If only we could ask Divyath or anyone who was actually there when Nerevar wore the ring
I would say it should work but how TES3 works with factions won't allow it since Fyr isn't in the actual faction due to the main quest
Will they ever come out with Elder Scrolls 6 ? They said they will be ... Yet it's been forever ago since Bethesda said that
Ik. It's so goofy
I swear like half of MW's mystery is there because we aren't even allowed to simply ask things
TBH I don't think TES really thinks things though with mystery because you can talk to ghosts just fine and Necromancers have no problems bringing back people (outside the Dwemer).
Yeah. Even Falion says he met other Dwemer when he went into Oblivion
Like even Morrowind has its own headaches because they as a culture can talk to their ancestors and it's going to be like how many people are going to talk to those from major events?
And just remembered the Amulet of Kings has its own problem. You can talk to the previous people in it.
Like hells. That brings up its own issue where you could talk to Alessian and Reman Emperors. A Pious Emperor or Empress is totally going to use the Amulet to speak to or show Alessia at a Temple.
I took screenshots of proof that each of all the Elder Scrolls Saga Races have Sub Races within each one .... Where can I upload screenshots?
I know its late but I am not going to acknowledge who wrote that, cause its utterly stupid.
So was the Wardcron rewrite. And yet we still have to live with it.
And yes, I know that was 22 year ago.
I am still salty.
So if magic is just raw energy, can it be formed into other properties, such as powder (like for cannons) or liquid?
i sort of assumed thats what aetherium was
I think it depends on exactly how TES uses 'Energy'.
Is it the woo-energy, which is an independent material thing? Or is it a property OF things?
In the former case, it could be distilled and refined.
In the latter, only contained.
Stahlrim is said to be enchanted Ice iirc. Does that count?
if you melt ebony back into liquid does it turn into god blood again
If it was ever god blood at all... Probably not. It'd just be liquid Ebony.
¯_(ツ)_/¯
Blood sorta implies the ability to convey vital living characteristics.
Heating up and melting dried blood doesn't actually turn it back into blood-blood.
Well Lorkhan's heart was still beating in MW despite being separated. Maybe the blood works the same way
also we shouldnt rlly presume it to work anything close to actual blood, things r never so simple in TES haha
Same fantasy world with...non human entities in a different realm(Daedra, Daedric princes). I wouldn't overthink it too much. Also same series with talking dragons(Nothing wrong with that mind you lmao)
oh 100% u CAN overthink it and i think u should in TES lore because it is that deep and it has its own sense of logic - it just isnt real world logic

We also can't be sure it IS Lorkhans blood, or any other gods blood.
I personally like the idea that all minerals are god-blood of some sort.
But we have to recognise that's only one possibility. The presence of diverse minerals in Oblivion seems to dispute that.
It's definitely a world where magic can do crazy things, all the stuff that happens there, it's easy to understand that magic is messy and can wreck havoc.
Messy for the uninitiated and the reckless.
What are the odds that the big bad of TES VI is either a Sea Elf or a Sload?
I've got something new to share from my Dragon Age: The Lost Scrolls fanfiction:
This is Matthias (i.e. my Dragonborn) reporting on something new I've discovered while dreaming in High Hrothgar: When the Junnesejir came from Akavir to Tamriel seeking the Dragonborn, one of them chose to stay and study the Thu'um at High Hrothgar. He was able to keep the reason why a secret from the Greybeards at the time, but not from the spirits of the Fade, especially the Old Man of the Mountain (the spirit of the Throat of the World), and the reason why surprised everyone: he was trying to create a Shout that could breath the flame of life into a specially prepared, life-sized doll body!!! I wasn't able to determine why he was doing so because the surprise made me wake up, so I'll have to dream and find the memory again. I'll report again once I find out.
So, what do you think?
@lucid coral since it's going to be Hammerfell and not Summerset i'd say there is no way to make sea elves or sloads main villains. More likely left handed elves or some daedra again
We don't actually have a confirmation that's it's Hammerfell. That's speculation.
And the odds are strong that some kind of ship building/sailing will be in the game as they already have the mechanics from Starfield
It'd be cool if we could adjust/alter the environments a bit. Whether that's planting/chopping trees, arson, flowers, etc. I wonder if we could actually cause floods or droughts, if we summoned storms very often in the same area or cancelled rain for a long period of time. Could be useful to if competing our kingdom against another.
It's unlikely to be anything other than Hammerfell. ESO has been avoiding it like a plague
And combat on walls or the ceiling would be fun, dueling an enemy as you both shift around from the wall to the ceiling and back.
Also a simple grab and throw move would be appreciated.
They've done a focused expansion on almost every other province. Elsewhere, Summerset, Valenwood in the base game etc.
High Rock would be cooked if it got excluded. They'd all be saying it's too small a province if they did it alone for TES7, comparing it to the size of Hammerfell. Not that they couldn't scale it to be just as big in-game, but you know how the people would react beyond the fact.
But at least it's not just a repeat of TES II, with it's focus centered on the Iliac Bay itself with only small bits of High Rock & Hammerfell. And only 16 side quests as it's DLC.. 💀
Again we don't know that. Yes it's likely Hammerfell is the main focus, but we don't actually know if it's just Hammerfell or high rock and Hammerfell
Eh. Vvardenfell was pretty small too and no one said anything
Don't think it'd be that big a deal
The thing about large maps is that they dont actually guarantee more content worth a damn. AC Valhalla had huge maps with loads of content and like a solid 70% of it was lame as hell fetch content with no depth or reason to it other than you just happened to be there. Vvardenfell was a small map with loads to do and even sidequests were chains of content that you actually wanted to do, instead of a chore list for 100% map completion and climbing towers or whatever going from ? to ?, and that's not just a ubisoft thing that's across most open world rpgs. I would far prefer a small map of like, Stros M'kai that has depth to the content than a huge 'explorable' map with nothing fun.
Ubi-soft's design is also very different compared to Bethesda's open world RPGs. Besides we only need one province in a game. Bethesda(At least right now) should not get overly ambitious(At least for now).
I would say Bethesda should get LESS ambitious.
Stop whole provinces. Give us Sentinel and its surrounding environment. You could Still make it twice the size of Skyrim, and it wouldn't be to true-scale.
This is what I mean, we dont need a giant map size we just need more within one area. Pack it full of content worth doing instead of just loads of stuff that rewards us with nothing but xp and a few more hours played - reward us with experiences that we remember and npcs that are worth thinking about and stories that we wanna replay in the future.
I don't think we need to go lower then what Bethesda has already established. The way Skyrim is in terms of size is fine(Maybe a mild to moderate size increase but not too high) but it doesn't need to be multiple provinces.
The cities maybe need more NPCS but seems people have differing views on actual npcs or the non specific npcs we see in Starfield.
I'd be happy with a map skyrim's size so long as the content was interesting enough
I would love a map the size of Fallout 76. But II'd be happy with a map twice the size of Skyrim.
Ah so Redguard 2
Sort of.
Bethesda wants bigger and better. But it's come at the cost of depth and worldbuilding.
The factions in Starfield, for instance, are paper thin tropes with no actual functional depth, nuance or (IMO) thought of value..
My deepest worry is that TES6 will be 2 provinces, and in doing so both the cultures, history and identity of those provinces will be lost in the drive for 'MOAR!'.
Especially given the clear difficulty they have in creating cultures and identities anyway.
💀 Bethesda only went supremely bigger with Starfield. Otherwise its been the typical Bethesda game. It probably made it harder to flesh things out or not be as prioritized but I'm no Game dev expert.
That peninsula in southern Hammerfell looks like a hand that's gripping something...
Starfield really put the problems on full display because of its other decisions, but they have been there for years.
The only real depth we've seen is when parodying Americana in Fallout. And in that case, 90% of the work is already done for them.
I mean that's just real life tbf
The only real difference is the top brass of the factions actually willing to make ammends and fix things
It's deeper than that. But that gets into the nuances of Starfield's worldbuilding, and this isn't the place for that.
Fair. Tho i was joking
Also fair.
Hello can anyone help me with skyrim creations I cant log in no matter what
I even factory reset my ps5 nothing works
Should I buy the Skyrim library
Absolutely
It is a speculation but we have lots of evidence for it
It can be both but it still has nothing to do with sloads and maormers. Maybe they can add them in a dlc but probably not
Well, HAD, lot of evidence for.
It was already big in it's time. As always, the standard keeps getting pushed up over time.
But more importantly, TES7 Argonia + Morrowind (the rest of it). 🙌 TES8 Elsweyr + Valenwood. At least with the combos, there is no more of that dumb rumor of "Oh we can't do those provinces cause beast races are too weird," cause you got Elven provinces mixed with it.
I think with some companies, it is actually deliberate and not simply because the map is big. Easier to give the illusion of a big world rather than making it big with substance.
Typically, I work with what we got.
But if you ask me, I don't really agree with the established system of story focus revolving around a certain location or a certain race, as it has been. Just tell a damn good story, chapter one, two, three, and so forth.
Was Starfield really lacking in content because of the map size though or was it deliberate design? It makes sense for it to be empty, if you want to correctly deliver the theme of early realistic space exploration based on our universe. I mean, it's not like we have a bunch of planets with McDonald's & Mickey Mouse on them. They are just barren and lonely rocks, and infinite darkness. That's it.
SF did have the content. It's more so distribution that sucked
I agree it had content, I was just addressing that common criticism.
See. In FO4/Skyrim radiant quests usually pointed you to handmade dungeons so even if the quest was random, the end goal wasn't.
In SF the radiant quests lead you to radiant dungeons
So when you come across the exact same layout on 50 different planets it just takes you out of the immersion
The powers are probably the biggest example of this. In Skyrim shouts are all distributed in different dungeons with unique layouts.
In SF the powers are all in the exact same temple design on multiple different planets with the exact same minigame
I wonder if the copy and paste method for that was their first choice or just a quick fix in regard to time constraint. They were already behind schedule and probably had to cut corners using methods like that unfortunately to lessen further delay of release of product, as it was already massively behind. And Xbox claims to the public eye 'no pressure,' but I doubt that's the case in private. BGS had alot going on with working on the creation engine back then, fixing fallout 76, and then covid of all things.. I think they had gotten really pushed back on schedule and it just threw a wrench into things and their preferred design systems.
Makes you wonder what we might have gotten in Starfield, had it not been for all that, especially the Covid, hard to be prepared for unforseen events like that.
It's a bit more complicated than that.
It had too much content where there shouldn't be content, and too little where there should.
They had to because well the amount of world spaces instead of just one was now several(Or hundreds due to number of planets). It was a very ambitious project. but yes Covid disrupted all game development at said time.
Not the place to have the discussion, but based on the statements they have made, it appears to have been a result of failing to commit to the bit.
WHY they didn't commit is unknown.
But I think there's a lot of fundamentally poor design choices with Starfield that undermined it from the start. The specifics of which aren't important to TES, but the general themes of which may be.
Covid ruined a lot of things it's true
I don't think we can blame COVID entirely. I think it just delayed the inevitable. Starfield was going to release like it did anyway.
okay like no offense but every time im in this chat u guys r talking abt starfield in the TES channel 😭
Like, look at Todd's recent interview where he talks about the intent for the whole Unity and Starborn thing.
The intent was to make players contend with the idea of leaving everything behind and starting over.
But that's not what it even did. You had powers and new dialogue options and all your levels. You AREN'T starting over.
Because it's the most recent point of reference, give me a minute, I'll tie it back.
They were here before me talking about SF. I just responded 🤷🏻♂️
If facing starting over was the intent, then they fundamentally failed.
Instead, they should have had the Unity be a nebulous ending that told you what happened in your universe, and then left the future open.
NOT a New Game +, but rather an actual 'end' that you choose to engage with.
Then you start a new character.
And this is part of a clear disconnect between intent, and execution, that we've seen repeatedly over the last several games. It's not a unique problem, it's a trend.
And I think, for TES6, Bethesda needs to really lay out what they want to accomplish, and stick to that.
Do they want an engaging and deep sandbox? Do they want a compelling story with characters you care about? Do they want deep and variable mechanics that reward build and gameplay diversity? Do they want a thematic exploration of some artistic of theological style?
If you try to do it all, you're not going to do any of it.
Now, personally, I've given up on 1, and 4.
3 is frustrating, because they have so many pieces of a brilliant game, but they never seem to do anything meaningful with them.
And 2 is somewhere they've shown consistent improvement in. But still struggle in some respects.
In a way, but it could also be considered like how you have different biomes in a single TES province and various types of areas in a Fallout city. But I guess there are some differences between thousands of planets and 1 or 2 provinces.
Curious. Has the TES games had a female main villain yet, or only male?
I want to say Almalexia but considering how poorly written Tribunal was I'm not sure i should
Beyond that uh... Ithelia yeah. Also poorly written sadly
Who else. Lemme think
Does Elenwen count?
Sure. But I was looking at TES 1-5. The mainline & base game overall villain (like Alduin or Dagon).
If you want to get technical, it's had 3 male and 1 non-binary (but typically male presenting).
But in general, no. We've never had a strictly female antagonist in a main game, only in an expansion.
Though Dragons are... Weird. They appear to be male presenting, but wouldn't really fit any actual definition of male. Since Dragons can't reproduce.
So it may actually be 2 Male, 2 non-binary or non-relevant.
Given that Daggerfall doesn't really HAVE a primary antagonist.
I'd say they're not male presenting either. The voice is the only thing that's male.
They're their own unique thing
Yeah thats one weird feature TES Dragons have. Not a fan /shrug
They're like the opposite of Parthenogenetic.
I was working on a hypothesis some years ago that all Dragon are in fact Alduin, broken off from the main to serve his goals. But I never ended up refining the idea that far.
They are all fragments of Akatosh tbf so that's not too far off
Same logic, kinda, although I dislike the idea(Mostly because technically there is only one dragon in said theory)
Well... That's one theory. The Khajiit myths around Alduin indicate he's a direct offspring, not a shard.
For the gods, a broken off shard and direct offspring are arguably one and the same.
What would Umbra count as?
Umbra is an artificial daedra
A direct, constructed consciousness imbued with power from a prince.
If they're gonna have survival modes, I wish they'd go hardcore or more pure about it.
Meaning no cities, towns, villages, friends or companions (besides animals). More primitive, less civilized. Just you and the land and everyone you encounter is an enemy meaning to kill and rob you and/or eat you, everyone just trying to survive like you. Everything you need you can get from living off the land. Goal? There really is none, just immerse in the world and survive long as you can against a much harsher and unforgiving environment.
And for the 2nd Great War (whenever it finally happens), could we see the war start out with parallels to Omaha Beach invasion from WWII? Just in a medival, fantasy style instead, but still heavy casualties and in-depth atmosphere.
click Skyrim post about bad quests
its just people complaining about falmer caves because they are incapable of navigation
¯_(ツ)_/¯
thdt one count dooku meme
A funny comment I found on a funny Minecraft video "That....was definitely not the Wind."
playing morrowind for the first time. It is so funny to finally get the full breadth of how much dumber bethesda made the later TES games. Like it almost goes beyond pandering into malice. I get you want the big epic questline without pesky reading but did the early modern fabric of a believable world have to go along with it? Each subsequent game is inspired by some variant of gen x pop culture (ren fair or conan for 4 and 5) instead of real history it's embarrassing. Anyways great game bring back levitation
man I just be going about my day when I remember kurt was robbed of elder scrolls 6 and get pissed off lol. I am so eager to see who they replaced him with in the lead, like genuinely more than some of the faction questlines.
looking in this chat n its just the doomer channel
You are correct though. This, for me, shall be a constructive week.
So prepare for walls of text no one will actually read
I'll let the crowd pick my first rant though.
Crafting
Combat
Magic
'Settlement'
Magic 🎩 🪄 🔮
Don't encourage him >.>
Think the only wall of text I haven't seen from Terical is crafting so thats my vote
wow i just downloaded ESO just to boot it up and see its in maintenance yippie
I'll probably tick all 4 boxes this week.
So. What do all you fellers & rascals think about the upcoming ESO Naval event? Yay? Nay?
You mean Black Flag? Second best pirate game ever made.
Anyway. Onto the first pick.
Magic in TES has always been in a bit of a weird spot. It's flitted between clunky and barely useful, to barely an inconvenience and far too powerful.
There's also a solid disconnect between magic in the setting, and magic in the games, which has plagued the system since Daggerfall.
On top of that, you have Spellcrafting. Which is its own problem. In principle, it's a fantastic idea, but in practice it's just made vendors obsolete and had probably the worst interface of anything in the franchise (it's practically the same interface the creation kit uses).
ThaKraken would definitely love that game
To address these problems, and make magic feel, well, line Magic, I think you need to focus on a few cardinal rules.
Commitment: Magic should require the player to commit to it in character building. It shouldn't be an afterthought, and should require gameplay sacrifices to pursue. These can get lessened as you get better, but that's part of 'Mastering' it.
Flexibility: because of its commitments, Magic needs to be able to fulfill multiple roles in the world. This means its effects and behaviours need to be flexible, allowing players to use it in practically every situation.
Integrated: Magic needs to feel grounded in the world, and something that others within it engage with. It's not just a player-focused thing, it's part of the setting and is integral to the world.
Have not played (don't like Harry Potter) so I can't comment.
That was just limiting. I like it when I can fight the big enemies the way you want, instead of just hitting color spell circles to beat the boss battle
However in the Elder Scrolls, it does really well with letting you decide how to fight the enemies
To start, I would say, keep Skyrim's hands system.
To cast a spell, it needs to be Equipped like a weapon. This means, to use magic, you have to make the sacrifice of not having something in that hand.
You can, as you progress, learn ways to modify casting and treat them more like Powers (combat related topic for another time) but that's all part of the Commitment side.
I'm not as into Harry Potter as a regular fan is though, I'm more into Morrowind, Oblivion and Skyrim now but there are other games that definitely have varied magic systems
Despite the popularity of it, I think Oblivion's approach was hands down the worst, because there was no reason to NOT have a spell equipped. There was no downside, no limitation, so you always just did it because otherwise you were just deliberately playing suboptimally.
So keep spells linked to hands, at least at base. This makes unlocking something like Oblivion-casting feel like you're making progress, instead of the baseline.
My favorite magic system was with Morrowind, I thought it was pretty creative how you had to use magic pants to levitate up to places.
Also in Skyrim the magic scrolls were very interesting as well
I think Scrolls could be an interesting aspect of Crafting, but that's a topic for another day...
So, in terms of basic functionality. You cast spells with your hands. Skyrim got this right, at least.
As you progress, you may be able to bypass this requirement, but it's not something innate to spellcasting.
Magic gets a bit weird I feel. Skyrim has the better animations but the effects are still generic. DLC at least adds some new types of magic with sun magic.
ESO unfortunately is one of the few times TES actually does something with magic that isn't basic as hell (man TES just loves basic elemental spells).
Feels like if you have a weapon equipped you channel the spell though the weapon. Gives a buff to staffs so mages actually use them and can still let people play with whatever styles they want.
Maybe it can be like a kid learning from a parent. I think The Elder Scrolls Online helps The Elder Scrolls in general to get ideas and improve
Like with the spell sword in Skyrim
For Flexibility, I think the key here is variety. Magic can't be solely combat focused, if also needs to have exploration and socialisation aspects to it.
But I don't think it should handle these things in the exact same way as others.
Charm, for instance, shouldn't just make someone agree with you, like it has in previous games. Levitate shouldn't just be limited TO you, but should also have other applications (bringing in Starfield's gravity mechanics for instance).
In order to be versatile, there have to be enough effects and behaviours to fit into enough scenarios.
Like Practical Magic, used for more general purposes. Like for repairing something. Like repairing a tower from a castle.
Or just for building things
Skyrim concept art had it for ancient nords if I recall. But like yeah construction should be using magic. Both to reinforce it and to help with basic things like lifting things.
The ability to air condition an entire province via a tower, that's also helpful magic. Turning a once desolate area into a habitable area, helping not just the people to survive the area, but also the wild animals, and the plants.
The Tower in Cyrodill is what prevents the Equatorial heat from leaking in, as without this tower, the place would have been uninhabitable.
I wouldn't go that far with Magic but if such magic did it would be so rare that only master mages could even "attempt" to do it.
There are only like 2 good pirate games tho. Not really a high bar
Room for a third?
What is Black Flag about? How is is it similar or different from The Elder Scrolls?
Assassin's Creed Pirates game.
Black flag, Pirates, Wind Rose, Monkey Island...
Sea of Thieves?
Yes
Ok. 5 games then.
Thats 5 more good pirate games than there are sports games.
Ya know what. That's a good point. Fair enough
why is elder scrolls online so stubborn i cant login
This is the Bethesda Game Srudios Discord, developers of the single-player Elder Scrolls games. Elder Scrolls Online was developed by ZeniMax Online. Feel free to post any comments or questions you might have concerning ESO on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
Right, back on break so have ranting time again.
Integration is difficult, because Bethesda has never had any formulaic or clear explanation for how magic is USED, let alone how it functions in TES. It's basically been handled as a wishy-washy handwavied meme.
Which is bad for trying to make it accurate, but great because it allows you to do basically anything.
So I propose a clear, systemic way to approach spells that also works with Spellcrafting.
Spells are constructed on a 'Matrix'. You have the core structure:
Delivery (animation and basic behaviour)
Primary effect (what it does)
Secondary Effects (extra magical effects of changed to behaviour).
A Novice level spell is just going o be Delivery and Primary. But for each additional spell class, it adds a Secondary.
Man the nerd in me is coding that out in my head (comp sci major here). But I do agree with that proposal. It would also be interesting if spells affected the caster, if playing on survival at least. Ex: fire spells cause the user to lose health as one would lose health if fire is casted at. Or stamina is depleted after using frost spells
Absolutely. It's not an EASY concept to execute on, but it's the sort of system that would form a basis for magic that could be easily expanded on.
Want a fireball that has double radius? Slap an Extended Blast secondary on there.
Want one that ricochets off walls first? You can have a secondary for that too.
Want a living bomb spell that spreads to targets in close proximity? You could probably do that in a Master level spell.
Once you have the system in place, adding modifiers just builds on it.
It would also be interesting if fire/frost/etc spells left a trail on its path. Say you are attacking an enemy with a spell, it should leave a trail on its way to the enemy. That would definitely be a master level spell tho
'Easy' enough to make a modifier for that too.
Fair point
This sort of approach would also have an advantage of being able to clearly distinguish between Novice, Journeyman, Expert, Master and Grandmaster spell classes. The more complex a spell, the higher the class.
You also have a mechanism to very clearly show progression in spellmaking, as you learn to make more and more complex spells.
You ALSO have clearly laid out 'packages' which can allow you to better balance. Instead of a poorly explained slider for damage, you can have a Greater Magnitude secondary which increases Damage by 75%, but also increases Magicka Cost by 30%
So, you've got the Commitment part: Hands require you to make mechanical sacrifices at the start, and you have clear progression milestones that make investment in Magic worthwhile.
You've got Flexibility, as spells can be tailored to different situations and play styles, while also having a system which allows for an easy integration of a huge range of varied effects (not just simple Apply X magic effect).
And you have a system which can be integrated into the setting and world, because it's already structured around how skill milestones and scholarship work in the setting.
It ALSO allows you to being back Spellcrafting in such a way that can both be integrated, but also doesn't render the entire library of basic spells totally obsolete.
Spellcrafting becomes an invested activity which allows you to shape spells specific to how you want to play, rather than just dumping gold to make overpowered spells that blow up a room.
Aren't explosives just really enchantments?
Indeed
snelf snelves snelf snelves
Magic of the sea, please. 🏴☠️


whoa, dude! Calm down! Take a chill pill!
Who's ever calm about pizza?! 🤣
We don't mess around with pizza here at Bethesda!
I'm being silly.
Hi
Who said PIZZA.... Now I want it
You evaded! lol
You know what. I actually think I have all the stuff to make barbeque chicken pizza from scratch.
Unless the thing of sweet baby ray's in my fridge is not as full as I think it is 
I have gotten addicted to Kinders BBQ sauce, I think nothing is as good now
Some schools do end of school semester pizza parties.
One thing that you never do is put grapes on the pizza.....The dark brotherhood will laugh at you 🤣
My elementary did the pizza parties, we had bounce houses and a bunch of other cool stuff :3
It's also a great thing for D&D sessions as well 😁
Pizza party! 🎉🥳 Cheese......for everyone!
I'll take an extra large meat lovers with stuffed crust, and garlic butter on the crust, and some garlic butter for dippipng. 
And to clarify, that's just for me.
Slowly uses dragonborn chef powers.....
Dresses up as a chef in Skyrim, and collects the ingredients to make a fine pizza to celebrate during Vitoria Vici's birthday party.
Everyone at the Solitude castle enjoyed the Pizza and the great party!
😆
They keep it simple with the pizza 🍕
I hate the sausage they use for pizza
blasphemy
What do you like on your pizza CouchTato
My fav pizza, Dominos, with alfredo sauce, steak, bacon, and peperoni. So good
My favorite type of pizza is the Barbecue chicken pizza 🍕
No sausage. Just regular Cheese Pizza 4 me.
Fave is BBQ chicken, or alfredo sauce with mushrooms and spinach. For red sauce, sausage, mushrooms would probably be my choice rn. But you can just load it up really, minus the banana peppers and olives. Not huge on pickled jalapenos either.
amended, the pan pizza crust as well
A nice 4 cheese pizza is good too
ooooo that does sound good but I think I'd skip the pepperoni and add bell pepper
you gotta get the pan from there though. The dough is like a million times better than handtossed
Oh for sure, pan pizzas are the way
dangit now I HAVE to make pizza
Now I wanna order dominos lol
You have the office address, yes?
I wish I could, I gotta pay rent tomorrow and I'm all out of spending money.
I feel your pain, I hate rent time lol
Continuation of funny skit
The Solitude castle party gets a visit from a courier. The courier is supposed to deliver a message to the Dragonborn about strange things that have been occurring at Falkreath at night during the full moon, but the courier just enjoys the party and forgets to give the letter to the dragon born.
As long as it isn't soggy
Ofc ofc
Different cultures do recipes differently
Anyway I couldn't find the pirate ship cave in Oblivion Remastered. 😞
I will keep trying to look for it
There is a Skyrim mod that has pizza it's by Arron Dominion
Whoop whoop
Skyrim Creations - Skyrim Pizza [PC] https://share.google/HKldZqMPTCpD8kiwI
Ty
A whole thread of pizza talk, and no one mentioned Pizza the Hutt
Anyway, for @timid drum ... Crafting time
They do have a really dope stuffed crust
Man Terical how do you have permissions to upload gifs onto this channel
I can share gifs on the lore channel but never here 😩
Post the link of the gif
The same way you can upload pics
I can and do share links
Hell yeah :3
Mining and Crafting 
I just use Discords inbuilt gif tab under the emojis
I've never used that function before
It doesn't have as many options, but it usually has something relevant to what I want.
Anyway, in point. My broad perspective on Crafting first.
I think Crafting is one of those systems in TES that is functional in all aspects, but really fails to reach the potential it has. You make a recipe, you get item, wham bam done. It's not BAD, but it could be so much more.
The obvious exception to this is Alchemy, which is sort of its own topic (as is Enchanting) but on the whole, I think all 3 forms of Crafting has huge potential... And better yet, Bethesda already has most of the pieces to realise it.
In particular, I think that crafting, specifically crafting of equipment, can not only cover but actually exceed the range of lost item slots, allowing for hitherto unknown amounts of customization.
First, some philosophy. Crafting is the sort of thing that can quickly become unwieldy and oppressive. So it needs to follow some clear design rules.
First, it must be back-end loaded. A good crafting system is one that allows for ease of use on the surface, but allows for a lot of depth and variability if you WANT to dig deeper.
A key example of this is 7 Days to Die and it's building. You CAN just build a block house, like you would with Minecraft, but if you want to get fancy and more creative, the sheer range of block shapes you can dive into allows you to build just about anything. Squares will do the trick, but if you want deeper you can literally build the statue of liberty as your Horde Base (don't do that, it wouldn't be defensible at all).
Second, it should be to facilitate creativity and identity, NOT progression.
The main focus of a crafting system should be more about making things that suit your approach, your style, or your character, not getting the next equipment tier to move forward.
General progression is more about having what works to get the job done. Looting, quest rewards, and vendors handle this already, and should remain the primary focus there.
Crafting is more about having precisely what YOU want, rather than getting ahead of the curve.
And finally, Crafting should be in some way grounded in the world, it's materials and it's cultural context.
This is a notable trend in my ramblings, which may come as a surprise considering my growing disdain for the setting, but all systems are important that they FIT with the world and setting they're representing. Crafting is no different.
If it works like a 3d printer, you better have some way to justify that in universe, otherwise you need to back to the drawing board.
Now, lunch is over, so I'll come back and explain how I think these criteria should be addressed, and what we can get out of it.
Make sure you log in once every 30 days though.
Someone actually managed to get Morrowind running on Fallout 4's pip boy
I’m doing a follow-up to this one:
Matthias: After studying the memory of the ‘Shout that breathes life into a doll’ some more, I decided to talk to Arnegir about it. He wasn’t happy that I discovered it, and said that it wasn’t part of the Way of the Voice, but he did say that the Akaviri who created said Shout was interred in the High Hrothgar Catacombs and unlocked the entrance for me. Especially since I could detect (with my enhancing Dov senses) the presence of Necromantic magic, which could only mean one thing: someone is practicing Necromancy down there, and possibly desecrating the bodies of previous members of the Greybeards. I’m going to investigate this some more, then report back.
So, issues and rules out of the way... What pieces does Bethesda have in its toolbox that could be assembled to make a great crafting system.
First off, I think Fallout 4 and onward showcases something amazing. The assembly of various components to a weapon at first glance doesn't seem particularly useful in a medieval context, but when you get into the nitty gritty has some real potential.
Second, ESO has formally introduced styles, motifs and variable materials to the franchise. While not Bethesda proper, it's close enough for consideration.
And finally, Skyrim's tempering and item improvements finally give us some way to make Durability worthwhile.
So, to start.
Crafting comes in 2 forms. Production, and Design.
Production is straight recipe crafting. Just like in Skyrim. Have to crank out 100 daggers for a shipping order to fulfill a crafting job? That's how you do it.
Design is the deeper side of things. It's how you MAKE recipes yourself.
Items are divided into Parts. I'd say between 3 and 5, though for simplicity we'll use 3 as an example.
For a sword, you have The Blade, the Guard, and the Hilt (technically the Guard is part of the Hilt, but bear with me). These function just like things in Fallout and onward, with their own visual appearance and some minor stat variables.
When you design an item, you choose the parts you want. Want a Dunmeri curved blade but an Imperial round Guard? You can do that.
Once you've picked the Parts, you can select the Materials. This is where the bulk of the stats come from, while also impacting the colour and texture.
Like with painting your ship in Starfield, you've got 3 categories: Primary Material, Secondary Material, and Embellishments.
Want the above sword to be made of Oricalcum and have gold inlay? You can do that.
Can still remember the first time I saw Morrowind
does not feel like near-25 years since
Yeah - that was an amazing feeling
Still feels out of this world after all these years to be honest
i wasnt even born yet lol
Me neither
I remember it as well...
It was not a good feeling.
Ah yes, Terical the god of vengeance. (Meaning towards the flaws in TES)
id be the snelf
Don't get me wrong. Morrowind is NOW one of my all time favourite games.
But it was a rocky start to a relationship
Understandable
Heck yeah
I first played Morrowind in highschool during the lockdown, and it was a game that helped me to get through the pandemic. I stopped playing for a while due to getting busy with art projects and other homework but I really enjoyed the rest of the game's story it was ethereal and wonderful.
Highschool... During the lockdown?
Pandemic Lockdown
On the weekend
go my snelf army
I've been thinking of basing my High Elves with snow bases... Or maybe late autumn bases with some snow... Does that count as a snelf army?
You'd think after 30 years, I'd have decided what theme to base my army with. But nope!
An Orc Army would be interesting
Wait, wrong Orcs
Ya mean dem whiny Orcs. Da best Orcs just wanna go krump'n wit da boyz.
Oh I'd love a tameable Orc Bull or Ox. Just so I can ride around and gore random people walking the roads high up into the air and stomp them after.
TES needs more stuff like the Echatere
?Echatere
It's a domestic livestock for the Orcs of Orsinium.
It's a cross between a boar, a centipede, and a beaver.
One of the glimmers of creativity in the setting in recent years. Though technically it was mentioned back in Redguard, so it was more just scooping up scraps left from that game
Boris isn't real. He can't save Middenhiem
His great big bushy beard can.
Boris is just three youngling Dwarfs in a suit of plate armour.
if its the handmaidens in warhammer, yes
some of the warhammer fantasy elves in the cold regions are functionally snow elves
I do not currently have a handmaiden, or Sisters. But I will.
Druchii intensifies
momma's boy!
I think that one is actually Malis Darkblade
I still petition to call them something else that isn't Snow Elves.(Same culture, history, just not the name). Plz and ty
Malus Darkblade. He's got a Demon in him
brain fart wdym
like rename the falmer? or rename a snelf faction from a different world
I think they mean, don't call them Snow Elves. Call them Falmer.
Except that Skyrim kinda poisoned that name by so heavily associating it with the post-degeneration population.
I think it can be undone
names are just words
plus Falmer sounds better; I tend to refer to them as Falmer anyway
All the Mer names sound better.
i agree
not only does it sound more elegant, it helps to create a distinction from the general elves of fantasy
Ignition. Liftoff!
Or does the demon have a Malus Darkblade in him..
falmermermermer
If is a Slaaneshi daemon, so either or works.
And he got to go out like a bad ass. Killed by the only more bad ass Elf in the entire setting
Anyway, to wrap up this stage of the Crafting thing.
This sort of approach uses systems already in place in Bethesda games, while allowing for a vast increase in visual variety of equipment. Not just for weapons, but armour.
The height of armour customization in TES has been Morrowind. The issue is, it came with juggling 8 armour slots to achieve.
In principle, this approach could allow MORE customisation with a single armour slot, like in Starfield.
I think FO4s armour slots is a better approach, of course, for a few reasons... But I'm just saying you COULD.
So this fits all 3 criteria.
The depth is on the back end. You can quickly and easily make the standard recipe items without having to dive into the nitty gritty.
The main bulk of it is focused on customisation and specifically tailoring to your style, both in appearance and function.
And it's grounded in how things are made in universe. You don't make a sword in a single piece, and not every breastplate with the same material is identical.
It has an added benefit that it works, at least in principle if not in detail, for EVERY sort of crafted item. Weapons, Armour, Clothing, Furniture, Pot and bottles, etc.
It could be used equally to outfit all your Fighters Guild employees in matching uniforms, as to create a custom 10 piece dining set to furnish your mansion.
I'd like better weight on items
me watching them turn a 3 pound sword into 8 pounds /j
Absolutely. I think the balance in how materials impact something needs to be addressed.
The finished product should not weigh more than it's components. That's just madness.
I have same account on PS4 and Xbox My PlayStation broke and do anyone know if I can move my account to Xbox ? If so I signed in on Xbox with same cred but my many years of playing never transferred
PS and Xbox dont transfer accounts. theyre rival companies
if you mean for ESO specifically, crossplay is in development
don't mean to bother you but does this server have any offical postings of imperial library or USEP anywhere?
not a bother! I don't think so but if I'm allowed to i can invite you to them
one more question. The Elder scrolls discord that first pops up when you search it associated to Bethesda or any of the main writers for TES?
no
Imperial Library has AFFA and is ran by LadyNerevar, and UESP is it's own stuff that iirc is the official servwr
Yes ESO ACCCOUNT I’ve played and accumulated on PS so much I signed in under Xbox with same sign in info thought my account money achievement etc would show up
it wouldn't since there's no crossplay yet
and that doesn't mean we'll get cross save, since other games like warframe went without cross save for years
I got a question for my ESO players do we have word if the new ship battles coming are including possible flintlock weaponary? Or skills? Like a pistol and rifle I for one would love to have a secondary flintlock pistol weapon that I can tag with my nightblade build so I can teleport strike an burst with one flintlock pistol shot maybe it would put a bleed proc on the enemy an I could stack dps on that?👀
we're not getting guns ever
i respect that you picked the correct class (nightblade) though
Oof rip I got excited thought we might see something similar to silver bolts or maybe even a new weapon line with the pirate theme
Possible flintlock skin morph for silver bolts 👀
they font have flintlocks wrong series
This is the Bethesda Game Srudios Discord, developers of the single-player Elder Scrolls games. Elder Scrolls Online was developed by ZeniMax Online. Feel free to post any comments or questions you might have concerning ESO on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
yet 😉
hashtag No.
go play avowed for that 😭
hashtag who knows 😉
They just don’t want me live my dream of being jack sparrow in eso it’s okay I am open minded enough to understand
Gimmie TES Vlad using Hamdgonnes to ambush some Thalmors Ottomans in the woods.
I'm flexible. Just not that flexible.
reading lore and its sayin "alessia saw the nords murderin elves and was inspired to rebel, did so, and da future men of cyrod turned it to dookie thanks to an imga"
also. men seem to call em dales while elves call em vales
The Daedra-worshiping Ayleids had it coming.
Before Alessia's rebellion, Cyrodiil was dominated by Daedra-worshiping Ayleids- who won a civil war against the Aedra-worshiping Ayleids a few decades prior- and they were extremely depraved in their treatment of the enslaved Nedes.
May your travels lead you to warm sands
Which makes it even more funny what the Alessian order started doing after they came to power
Tho they did mostly directly genocided people instead of torturing them
Though it's worth noting that the information we have suggests the Aedraphile Ayleids were no better. They were just the political minor that sided with the rebellion.
someone writing old lore was Genocide happy >.>
(not me but as a kind of a joke about how old stuff was written)
TES is the perfect storm for genocides. Religion, Ethnocentrism, and Imperialism.
So it's no surprise that their history is full of them.
Please keep in mind the server rules about discussing real world religion, politics, and social issues.
Its the Arena after all.
"And the awful fighting began again"
I mean, it was more of just factual history, but noted.
There were wars and rumours of wars.
So... A day that ends in Y..
Of May
I'll give TES this. It's at least realistic in that regard.
Many fantasy settings go through long periods of peace and stability, often with dozens of cultures, religions and races/species living harmoniously together.
Which is utter nonsense, ESPECIALLY in a pre-information world.
the forth
In real life there was a whole era where Japan was in a state of isolation from the outside world. It was at its....maximum zen for a while during the Edo period.
In fantasy worlds some writers might get inspired by real world cultures for their writing.
https://klipy.com/gifs/grogu-2--k01KQSRYAFTX9NMM44J3KG4FY13
Tamriel when no daedra invasions.
Zenith maximum 💯
Well, it was MORE peaceful. Unfortunately it was still plagued by totalitarian subjugation of the provinces and the hierarchal oppression of the lower classes.
Peasant revolts were still common, and violently suppressed. But peasant revolts are always common in feudal systems.
TES loves its feudal hellscape. retconned Governors to give you more feudal lands
this is true im specifically insulting what came after alessia
lets make the nords genocide people! lets make the alessians genocide people! lets make the redguard genocide two people! lets make the altmer do slavery :3 lets make the dunmer do slavery :3 lets make the khajiit maybe kill the bird men
yup basically
do you think its something in the air there
smells local cedars
immediately becomes violent /j
I smell crime. /guard
They weren't the ones using the Nedes as material for Daedra inspired art and gardening.
We don't actually know. Because Bethesda and ZOS have seemingly forgotten the Aedraphile Ayleids even existed.
What sources we have on the matter makes no distinction in behaviour
and the velothi in vlack marsh too
And all the Septims in Highrock
it really shouldnt be imperial and breton it should be something like colovian niben and maybe wayrest or something stupid
Humans 🤓
essentially
George of the Jungle was great
Need some good suggestions for overhaul mods for pc that add trees too cities whiterun to bleak
You'll have better success posting in #skyrim-se-mods or #1067467528353370152
Copy
Hi
Hello
Speaking of that. Wherever we go for TESVI, I hope it has some jungle in it. Snow and sand bore me to tears.
It's coarse and gets eveywhere
A jungle would be great, a lot of lore to cover in Jungles especially with all the dungeons there could be 😁
I predict 30% more fetch quests
Nostradomus over here. >.>
Nah, Plumera has a better track record.
Nostradamus' book of prophecies is probably the second least reliable book of prophecies there is.
Ok, new rant. Still on Crafting. This time: Alchemy.
Alchemy has a few problems.
The first, is it's just not Alchemy.
Alchemy is a concise and calibrated process, the precursor to chemistry, focused on the physical and spiritual manipulation of materials to create desired end products.
Alchemy in TES is mashing a bunch of plants to feather in a bottle. It's at best Herbalism, at worst its mixing 'potions' in the bathtube as a child.
It's second problem, is that it lacks any real way to control the specifics of a product. How strong it is, the type of result (Potion vs Poison) or even the ability to blend positive and negative effects.
And the third problem is that there's no quick and easy way to really engage with it. Every time you want to make a potion, you have sort through all your ingredients the same way.
I'd like some quirky effects thrown in to play with. Making their skin turn pink. Itchiness. Extremely foul odors/gases. Causing irritable bowels. Hallucinations.
Also, contagions and viruses. Bumps and rash all over their body. Some lethal.
I could definitely see some of that being an interesting thing to play with. Especially if you're just mixing raw materials.
That said, systemically, I think a few key changes are needed.
First, straight recipe options. No more having scraps in your Notes tab that tells you what ingredients to use. Have actual recipes which, when selected, filter only known ingredients that have the effects.
Second, Solvents. Have a specific set of Ingredients, solvents, which dictate the behaviour of the creation. A spirit will ALWAYS make a consumable potion. A Tar will ALWAYS make a poison. If you use Damage Health effects and a Spirit, you're making a potion that will hurt YOU, not the enemy. Unless they drink it of course.
Third, bring back mixed effects. This was last in Morrowind, and under this approach needs to come back. Only Fortify Health ingredients also have a Drain Magicka effect as well? Guess you're losing Magicka at the same time.
From there, we can do something more... Alchemical.
Decoction is the refining process, taking raw materials and making more concentrated, specific compounds for later use.
If you want to fine tune your brewing, you need to refine your materials. Mash, boil, filter, concentrate.
This is where Alchemical Stations, and Equipment, can come into play. Making a potion from stuff you have on hand isn't super difficult. Take the ingredients, mix in a solvent, maybe give it a shake. Done.
Properly processing and refining raw materials on the other hand is. The good old days of Alembics, Retorts, Calculators etc can all come back as specific upgrades to your Alchemy station, allowing you to create stronger or more specific decoctions.
Increasing potency, filtering out unwanted effects, etc.
This would also allow you play around with Potency on effects. Instead of it being linked to Skill directly (which doesn't make a whole lot of sense) you can unlock the ability to make more concentrated decoctions, allowing you to make more potent alchemical creations.
Front end is simple.
Recipie is direct, filters ingredients, and produces a product.
Decoctions on the other hand are more complex, allowing you to dive into the more complex and variable side of Alchemy, creating brews specifically to do what you want, how you want.
And the grounding in the world is simple, because... Well... It's alchemy. At least, far closer to alchemy, since you're not appealing to divine sources of power to shape the spirit of mundane things to elicit magical transformations...
That's hardly a thing exclusive to TES though. Fantasy alchemy is quite often just mixing potions, poisons, and occasionally incendiaries and explosives.
I agree though- something that really stuck with me in TES III was how "apothecary" and "alchemist" were more or less interchangeable.
Fallout 76 made some great improvements to alchemy. You can make fusion cores, chems, nuclear materials for further crafting
Hope they add some of that to TES
Imagine if you could make your own soul gem
Today I played the Shivering Isles expansion for Oblivion Remaster and there's one very good thing there that should be used in TES6: enemies apply effects, something similar to a spider applies poison, other enemies hide in water or when you fight them in the rain, they regenerate health, or plants paralyze, and finally, potions make sense, the game world becomes even more interactive.
Uh. They already have that tho
Vampire enemies/friendlies don't regen in sunlight, Werewolves are immune to poison effects, ice mages can slow down stamina which makes npcs run slower
Draugr shouts can disarm npcs they're fighting too in which case they'd run to find a weapon
What else. Uh. Oh yeah Falmer npcs can apply poison to whoever they're fighting however dwemer automatons are immune to that so they don't care about running
They will try running if their health drops too low however but that extra poison debuff won't do anything
Spriggans and Draugr sometimes set ambushes.
I think that's scripted rather than dynamic but yeah that works too
I don't remember having to use anything for poisoning or anything in the basic version of the game, and here after 2 hours I had to use the antidote. Maybe the effects were weak, What I mean is that the effects you mention were very rare.and for example wolves should inflict bleeding effects, in my opinion every opponent should have some effect
They do tho. Falmer poison can often insta kill you on many occassions
I think part of it is that unlike Oblivion and Morrowind, Skyrim doesn't show active buffs and debuffs on the main screen.
They drain health insanely fast if you don't have poison resistance
Especially the arrows. Mage playthroughs are insanely tricky early game because those buggers are almost dead eye and the poison effect goes through stuff like stoneflesh
This could be it. You may not actively read about it but it's very noticeable especially on higher difficulties
If I had to guess, I'd blame Gygax
For all he did for RPGs as a genre... Gygax really didn't know what the hell he was talking about 90% of the time.
But, real alchemy is complex enough you'd need an entire game built around it. So I don't think it's a reasonable goal in this case.
And I say 'Real' loosely since... You know... Its alchemy, and alchemy doesn't actually work
falmer are goated tbh
My bias senses are tingling
how could u tell :3€
im snelf buy my falmer potion
What would happen if Molag Bal decides to corrupt 9 people who each worship the of the 9 divine gods, and enslave and transform the 9 priests into undead wraiths to do Molag Bal's bidding as Molag Bal's mockery of the 9 divines and the Aedra?
i unno
you could make a fan story with that if you wanted
hello snow elves
Stendarr's blessing. 
For the love of all that is holy, please fix this chat in game keyboard crashing my game bethesda. Please.
If you mean ESO, You might want to check their forums out since Zenimax studios handles it not Bethesda.
What makes you think he hasn't already?
....
I mean like how Sauron corrupted 9 kings and turn them into the Nazgûl......
The 9 Dreugh Kings
No. Undead kings. Not those underwater oceanic insectoid creatures. Undead enslaved ghostly skeletal haunting powerful lich wraiths of darkness.
Probably high ranking soul shriven sorcerers or high ranking vampire lords.
nah
if you want lotr they have movies you can watch
I'm sorry, can I not have frustrating discussions like this and not be contradicted non-stop? Such low standards, these days.... lack of any passion, lack of any creativity, and lack of any fun....
I'm not talking about making Elder Scrolls into LoTR, I mean adding stuff to that is an inspiration of it. Wake up.
I said an inspiration about 9 undead wraiths in passion for Elder Scrolls if Molag Bal decides to personally create his own 9 Nazgûl stuff out of love for Elder Scrolls games because I picture Molag Bal corrupting 9 souls who worshipped the 9 divines out of mockery for the Divines because it's such a Molag Bal thing to do. To make the 9 corrupted priests into his slaves to do his bidding because it's something Molag Bal would've loved to do out of hatred of the Nine Divines. He's done something like that to Lamae Bal, and he might do it again to add more insult to injury. His nine corrupted priests turned into enslaved cold harbor generals of cold harbor. Do I really have to explain it to you, or am I over explaining it?
You're right, there is a lack of creativity these days
Shake head Creativity is subjective.
Undead crab-fish-men
Let's keep it civil guys. If you are unable to get along, please make use of the block button.
If only Discord blocking is as good as old Twitter was....
In the Vigilant of Stendarr Enforcer armor creation, Molag Bal told a Vigilant of Stendarr afflicted with vampirism and seeking a cure for vampirism to sacrifice 9 of his fellow Vigilants of Stendarr, each for one of the Divines.
The last time TES took heavy inspiration from TLoR, Oblivion happened.
I'd rather avoid that
Small side stories are fine however. Could be some flavor lore thrown in the background inspired by it
It's not exactly a joke. Molag Bal was once the god-king of the Dreugh.
And I'm reasonably sure that there would have been undead Dreugh Kings shenanigans going on there.
It's never detailed how many kings the Dreugh had though.
There's also the tales of the Ruddy Man, the Dreugh ruler who took the form of a discarded carapace that took over whoever wore it.
Yeah. Theres also the politics of Coldharbour directly to consider. I wouldn't be surprised if there are 9 Lich Kings already there, in some part of the real.
Wearing cold iron crowns nailed to their skulls.
Inspiration is not a problem. Cause a lot of Fantasy worlds do that, but just copy pasting.... not so much.
At this point, I actually think even taking inspiration from LotR is a downside.
There's so many more things to take influence from, stop beating the same dead horse.
More and more, I genuinely think Jackson's movies may have set the Fantasy genre back as a whole.
And I say that as someone who genuinely loves the moves.
I just don't love the impact they've had on creative diversity.
You wanna make the Elder Scrolls games you want Bethesda to make? Be my guest.
Want Elder Scrolls to be the game you want to make, and not what I want the Elder Scrolls games to make? Pretty please be my guest. Considering if you have enough enthusiasm to do so instead of being negative all the time. Come on, where's the love? For the love of Mara?
yeah you have that annoying "blocked message" popup lol
Yeah, tell me about it. Annoying as hell.
i want the weird stuff the series was built on. not the most standard fantasy media on earth 😭
i realize my wording implies i blocked you, let me correct that
i didn't and harbor no ill will towards you im simply crap at wording things lol
I understand. I harbor no ill will towards you either. Just tired of people being so negative and restrictive whenever I try to positively and passionately state an idea or a story idea or how I would love to experience Elder Scrolls to be in my own lore and love for the Elder Scrolls lore and games.
Because to me, Elder Scrolls universe is a dream, a dream that the universe can only end when the dreamer wakes up and the dream no longer dreams.
A dream that no longer needs its dreamer. A weird fascinating fantasy dream which is what Elder Scrolls is to me. Tamriel's like a dream, and the realms of Oblivion are kinda like nightmares.
Literally spent an entire week focusing on constructive criticism. Still being accused of only being negative.
we know lore wise about molag bal yada yada daedric mantle of domination and enslavement king of yk yeye we all wanna kill him well I was thinking a good lore style is trapping molag bal in a black book then returning the book to mora who literally hates molag bal he can rewrite everything about his mantle his personality and fragment his soul
Am I tweaking or no?
Maybe the writers were.
Well, I'm gonna go brush my teeth.
Don't think that's possible. Trapping Ithelia required all the daedric princes' help
And she still isn't fully gone
Mora can rewrite His mantle
He sure as hell didn't do anything for Ithelia
He didnt hate Ithelia im pretty sure
Who says he hates Molag
Lore
Which piece of lore?
All daedric gods hate molags mantle
Where did you get that from?
I read akatoshs Lore and others to put the pieces together
I mean who would want to like the mantle molag has
So it's just an assumption then
Correction its a theory
Yeah. Theory. Realistically however it'd take something drastically abrupt for daedric princes to band together and take one out
Like what happened in Ithelia or Trinimac's case and they weren't even actually taken out
Wrapping this up before bed:
Matthias: My report on my investigation of the High Hrothgar catacombs is as thus: first, the necromantic presence I sensed actually came from a spy that was loyal to Alduin! Fortunately, he was also one of 'the 17 disputants [that] couldn't shout [Jurgen Windcaller] down'. Second, I not only found the Shout that breathes life into a doll, but also the doll that the Akaviri who created the shout intended to use, which came all the way from Akaviir and was buried with him. Thirdly, I was able to determine what the Akaviri was after when he created the shout: he was trying to use it to bring his sister back to life (whose soul he kept within some kind of Akaviri 'soul gem') Fortunately, I was able to determine that the Shout he created was a one-time use thing; unfortunately, the end result was rather mixed. While the Akaviri girl (whom we're nicknaming 'Porcelana') was brought back to life, her personality is rather aloof and distant. On the other hand, she does wield a katana made out of the same ceramic that was used to create her (white with blue patterning and gold wire for the grip and gold for the guard) and is extremely skilled in Akaviri unarmed combat, which she used to completely destroy 100 Thalmor soldiers (including their commanding officer, whom was a veteran of the Great War). Right now, Porcelana spends her downtime in Skyhold "communing with the mountain", as she calls it.
He gathers knowledge. Changing it doesn't seem his style.
Unless it's very specific
My other idea was killing molag temporarily
Taking his physical form and putting his soul into Thousands of black books
Also i don't think you can actually kill a daedric prince. Domination as a concept will remain no matter what
Someone else can just mantle it again and create a new Molag
Thats why temporarily is in it You cant kill a daedric god but you can trap them
Still tho as i said you'd need to do something REALLY abrupt to get smited by other princes like that
Terrorizing mortals sadly isn't something most other princes care about
You contradict your self you said ithelia was possible so Therefore Molag is possible ✌🏼😭
Yeah and Ithelia was legit a danger to everyone
What was ithelias mantle again
Untaken paths iirc
It does but he's not a threat to everyone else yet so they don't care
I just want to remind everyone that skyrim came out in 2011 and you are all old now.
😂
Read my age in my bio man
I was mostly aiming at people in their 30s like me. Getting older doesnt bother me but i know some dont like it
Going on 300 here..
My daughter is in her 30s, lol. 30s is young to me.
Ahh forgot, we got quite a number of vampires here lol
wow. wasn't expecting such a tame reaction. last few times I did this elsewhere I was told to shut up in not so polite terms.
The moderators pretty much keep this place in check. It's not like fans running their own discord server with their own moderators. This is the company's server. Not to say there aren't decent fan-based servers out there too.
Dude just admitted they were fishing for a reaction
Lmao yup
I can be honest and fish for reactions at the same time.
I wasn't insulting anyone nor trying to provoke an argument. no rules broken.
the mods observing my feverish ramblings of the falmeri people
even though i havent actually talked about my opinions on their faiths and cultural influences and whatnot
"falmer people" chai tea
northern folk people 🗣️
fal is cold or northern
mer is folk
You wouldn't consider that as falling under the no trolling/baiting rule? 
Look, I'm not looking to minimod. I just thought it was funny, that's all.
Coldmer
cold elf
snow elf
though fal probably means it in a personal and not object manner
hence span being snow but they're not spanmer
snow king would probably be fal-aran or fal aran, not span aran
the falmer deserved better. sure they made some very bad choices but that did not mean they deserved the fate they got.
this is the only correct take
and I say this as a stormcloak/nord fan
innocents died because both sides did crummy business
and the dwemer told us both to hold their beer.
you are the first stormcloak fan i saw have any compassion for them can you replace ulfric as leader for them please
we only tried to kill you. we would meet you honorably on the battlefield. what the dwemer did was way over the line.
i agree tbh
the dwemer took trust and made slaves, they're gone and deserve to be
My brain just thinks "Falmer" as "fallen ones"
jokes on them tho cause now the dwemer are gone
i disagree with the atmorans but the war lasted like 500 yearsish
the slavery of snow elves is also a sour taste but again. dwemer did worse to people who called them hope
the war in the crag was a slave rebellion
truth nuke
Fall Mer
big empire that fell to barbarians
problem is we still need to clean up their garbage. they left messes all over the place
Many Path where Falmer flee and ask Atmorans for help: (that one scene of Legolas and Dwarf guy)
Hi
hello twin
How is it going
Cosmic Will: * suddenly causes a great wave to come along and wash it all out *
That’s a sandstorm, not a tidal wave. Sorry.
Wind Atronach
Waterwalking skill: 100
Hi
Now, that’s more like it, but without the surfer.
Cosmic prankster: * boops your nose, causing you to fall over *
Fus ro dah
You'd really use Unrelenting Force on a cute little kitten?!
Off high hrothgar
Shame on you.
Hi
With the Tiger Warriors finally appearing in Warhammer after decades of teasing...
TES needs proper Raksasha
Hmm... Now I wonder if I can get Olden Era this weekend...
1 more blade around the tail and perfecto
khajiit lore is kinda vedic is it not? but tbh closest we got is daedric ruinachs
It's a mix of vedic and islamic in influences.
not that even in eso you see much of it given they've resorted to making most races 'generic fantasy' other than their accents and architecture
They've generally done better than Bethesda has for decades now.
Though I will forever be salty about the Bosmer. There's no recovering from that. Just burn Valenwood to the ground.
Though, my opinion on the setting as a whole is staggeringly low these days. So I won't go further into that.
Not here, at least. This discord isn't the place for it.
Eh they've tried avoiding generic fantasy ever since Oblivion
I doubt they'll ever repeat that
oblivion was honestly an abomination when u fink about it
its really easy to remove the tes branding and make it some random game
Portals that lead to another world with monsters, is definitely something that reminds me of Disney.
Disney has some good generic fantasy stories, but it's awesome when the Elder Scrolls does its own thing. However the one thing that does make Oblivion really eerie is the Dark Brotherhood that's what gives it the balance.
Portals a very typical Fantasy world thing.
Skyrim would be better if Call Dragon worked like summoning a dragon does in Merlin
OOHHHHHHHDRAGON
Merlin - Every scene in which Merlin speaks the Dragon language
#merlin
#bbcmerlin
#merlindragon
For a better experience, use your headphones and full HD.
Personally, I love it when Merlin speaks the Dragon language so I decided to make a video that inclu...
Eh the DB lore was also kinda genericified.
I think being genericified would have helped the Dark Brotherhood.
They were more Sunday Morning Cartoon'd
Yeah. Skrim and ESO had to do a lot of course correction on their writing. Not to say they 100% succeeded but still
Practically every faction in Oblivion was butchered writing wise one way or another
Except maybe the fighter's guild because their writing was always mediocre
Nah, it was still really bad.
Like, how incompetent does the Guild have to be, to be losing contracts to another Merc company that regularly kills its clients?
Imperials being butchered so much "Provinces" and the Legion don't work anymore
Oblivion is just an absolute mess.
It's still funny to think about that the legion was so busy defending other provinces they apparently didn't have enough people to defend their own homeland when you ask Ocato
Between Morrowind and Oblivion they suddenly became the most selfless faction in the world ig
The Empire in general is so oddly depicted. In MW they set up that it's in decline and there's unrest over the Emperor's succession and then it's all just gone in Oblivion
The only way to reconcile it is to make Ocato a moron who the legions largely just ignored, right each local commander acting independently during the crisis.
Yeah cos Skrim kinda rewinded that with the Legion pulling out of MW during the crysis. Doesn't fix everything but still
Pulled out of Morrowind, knuckled down in Orsinium and Skyrim, was entirely routed in Summerset...
None of which makes sense of you take Ocato seriously in Oblivion
The word generic is overused in a a lot of discussion related to Gaming(And even Fantasy).
True. It's not really specific enough to articulate the criticism
Ig a better way to say it would that they simply removed a lot of what made TES unique and chased normal ideas. Which isn't bad on it's own but throwing out existing ideas in favor of it is kinda wack
Take Aetherius for example. Oblivion just treats Aetherius as heaven and Oblivion as hell
Which.. not only is that a massive oversimplification it doesn't even make sense. Oblivion is like space, it has different planes in it. Some bad some good. Some neutral. Aetherius isn't even supposed to have any mortal afterlives
And they put Sovngarde in it for whatever reason
I prefer Aetherious being as some mostly unvisitable realm(And its where Magic is). I saw somwhere the source of Magic is the sun and that makes me go "ewww"
Oblivion realms strikes me as Daedra lands, not... "hell, even for mortals"
I can go into why I think that was the case, but it would get me in trouble..
It's similar to why the whole 'You can become the Nerevarine' thing drives me up the wall.
Overall point being, I think rather than Generic, I would describe it as Oversimplified.
It the gameplay, but the world.
Just look at the difference between the Dunmer, and the Nords.
The Dunmer were a blend of at least 4 different real world influences, with their own artistic and architectural styles, practices and religion.
The Nords are watered down Vikings.
It's so frustrating. Dyno should at least DM you with what flagged it.
It's why I try to break things up into smaller blocks. It helps with replying to specific points, but also means Dyno doesn't just nuke the entire thesis at once.
Anyway. It's not just vikings tbf. Norse too. The two intertwine but there's still differences. There's germanic touches as well. You also have much more detailed looks into empire assisted doohickeries like Cidna Mine
Granted it's still not as good as Morrowind's culture
But still. It's definitely way better than whatever Oblivion did with the Imps
The humans names in EG sometimes are just a bit too copypasting(Romans for Imperials, Viking/Norse). I want to say more but I can feel my grumpyside coming out
Well, the Norse were a Germanic subset, and the Vikings were a profession within Norse culture.
So that all checks out.
Like a neat detail in Skrim that someone else pointed out recently. All the Stormcloak supporting holds are the original old way holds mentioned in PGE1
"The northern and western Holds -- Winterhold, Eastmarch, the Rift, and the Pale, known collectively as the Old Holds -- remain more isolated, by geography and choice, and the Nords there still hold true to the old ways"
Alas, they don't seem to have any shred of those cultural characteristics left.
And gone are all the Celtic, Inuit, Pict and Yupik influences.
That is true but even with all the ommisions whatever culture they did have is still well executed imo
I disagree. But I admittedly look for things most people don't, due to my academic background and interests.
Even religion wise despite the nuking of the old pantheon the actual artistic/architectural way the imp gods are depicted is still unique to Skrim. It's what makes the Solitude chapel feel so different because it's the only Oblivion style chapel
I think ESOs Bosmer are the biggest reflection of this complaint for me.
Though the Altmer come close.
Oh come on Dyno.
Whatever.
No one sadly seems interested in writing the Altmer as anything more than "posh pricks who think they're superior than everyone else"
When I read the Laurence Sctick interview where he said you can't build out of poetry, I literally yelled at the screen 'It should still INSPIRE poetry though!'
Summerset only depressed me though.
Valenwood made me actively angry.
It this isn't just a TES problem. It's become apparent it's a wholesale problem in all of Bethesda's games, and overflows into games they still have creative input on (like ESO).
The cultures and peoples in Fallout and Starfield are shallow as well.
Like they either don't want to, or aren't able to do more than make caricatures of cultures.
Well the Thalmor are not every single High Elf.
Even beyond the Thalmor we simply don't have much to go by. Their lore is severely handicapped.
It's not even terrible. We just need more. More than what's there
More altmer characters. More insight into the aldmeri dominion. Their culture
Oblivion And Skyrim are in a weird spot in that you could quite easily remove the Empire with little changes.
Skyrim is really just changing Tullius' title and then the banner and soldiers of the Legion to the ones of Solitude.
Oblivion is way too much into Feudal kingdoms that the Empire feels pointless.
Oblivion's changes also adds another mess in that the Legion is utterly meaningless in the grand scheme of things within the Empire. Any Civil war is with the Feudal lords and not the Governors and Generals.
There's still the DB questline, Cidhna Mine, Heimskeir's ramblings. They do have some importance and lore connection
I'd say the issue is more how disconnected all of it is.
Yeah that sort of a consequence of focusing more on Skyrim and Nords. Sorry for late response. But that is a part of Skyrim's weakness, not much delving into the Thalmor.
Unless TES6 is secretly Summerset Isles >.>
Imperial writing does cripple with the Civil War because the Stormcloaks have nothing Imperial to play with.
Because the game is just a Nordic Civil War with some Nomadic Imperials.
They do get the mine but yeah. They should've had some quests about maintaining trade connection or something
Cos High Rock ain't responding. Hammerfell who knows what they're doing. Skyrim is pretty much all alone.
Was more having the Empire act like an Empire within Skyrim. The issue is more well it doesn't. They're just not a thing to Skyrims writing as it's just Nord Kingdoms with very little the Empire actually does. Outside of god names everything in Skyrim is pretty much Nordic.
