#elder-scrolls-general-chat
1 messages · Page 39 of 1
I shall not Hype, for Hype is the truth killer. I shall face my hype, I shall let it pass over and through me. And when the Hype is gone, there will be nothing.
Only reasonable expectations will remain.
My expectation is that it will be better than games from 10 years ago but worse than games from 5 years ago.
Better in what aspect?
In simple terms, better in every way over Skyrim.
Its not how they work. For some reason bethesda refuses to make improvements without making something else worse
So even if it will be a good game it won't be better than skyrim in every way
It's probably that way so they can simplify the development pipeline. They really shouldn't need to with how much bank they would make if they do an amazing game. When a company spends more on marketing than the actual product you are in trouble.
These days you don't really need to spend 60% of your budget on marketing. Youtubers and word of mouth will do it for free for the most part.
This is an interesting topic really. I think some games dont need advertisment at all. Rockstar releasted just couple of trailers and GTA 6 is already overhyped. Because everyone already knows GTA, it doesnt need much ads. Isn't it the same with Elder Scrolls? Since its one of the most waited games, they dont have to advertise it at all. Just releas a trailer on IGN and Bethesda YT channels and put it on the first page of steam. Millions of people will see and and tell everyone else
I'm sure GTA6 will still have advertising on release but how much is needed who knows. Oblivion Remaster was shadow dropped and probably still made a pretty penny. Some games need almost no introduction and TES is one of them. I just noticed on steam they did a lot of new creation releases that are impressive in scale and content. Actually got me pretty close to installing Skyrim and buying them.
Advertising is always needed err Marketing I mean, but... I don't think it should supercede game development. off topic though
I don't get why they insist on completely reinventing the wheel every time. Just do what Obsidian did with New Vegas- use the previous game's framework with a few small mechanical and QOL improvements- and churn out a new game in a few years' time. It's mindboggling to look back at the 90s and 00s and see how many titles developers were able to churn out over the course of just a few years.
That's what they usually do. Fallout 4 was built off the framwork Skyrim built and 76 FO4's
Starfield is where they did a revamp with the engine upgrades
ES6 will most certainly be built off the framework Starfield set up
Bethesda's dev cycle really hasn't changed much from before and now.
It went up from 2-3 years to 3-4 years
Fallout 2 came out almost exactly a year from Fallout 1. The Might and Magic series was able to make 9 titles in 16 years with two periods of titles coming out yearly, plus 4 turn-based strategy spinoff titles. Baldur's Gate 2 came out just 2 years after Baldur's Gate 1.
I miss back when I could expect a sequel to a game in a 1-2 years' time.
I mean almost all those titles were made under heavy crunch
FO2 especially had quite the rocky development
Well things take more time to make now a days. Crunch hasn't disappeared though and well people have bigger expectations then just "Use previous game framework and small mechanical changes"
I think Bethesda is fully aware doing the whole several planets worth of world spaces is not a good idea.
P.S. I hate when Devs are crunched, I rather they not
I applaud Bethesda for trying new things. Granted, sometimes I like the result and sometimes I don't. But I'd rather have that than see them pump out the same game every year or two.
I don't think I'd mind mind having the same game a few times if it meant it progressed the story instead of leaving it suspended on a cliffhanger for like 16 years.
I'm more interested in the progression of the story than the progression of the game's technology.
I mean i doubt they'll actually progress the story anyway. Best case scenario you get a mention, worst case everything gets written out off screen and we get a new story 
I meant not in terms of Skyrim in particular, but more the whole evolving geopolitical situation in Tamriel, particularly the hints that another continent-spanning war is getting ready to begin.
Then again, BGS isn't a strategy game developer so I doubt they'll ever be able to actually get that in a game in a satisfying manner.
Yeah i have my worries whether they'll actually follow up on all those things
They may or may not. Since we know nothing of what ES6 is going to be its hard to even get an idea of where the story is going.
Indeed.
Even if you don't like the result of innovation, you still learn something about it. And that learning is far more valuable than any amount of polish.
I was actually going through some old half finished docs this week (I start writing a lot of things, then rarely actually finish them) and found such a project on the evolving geopolitics of Tamriel.
Dumped it on r/TESLore as it was, rather than just delete it...
But the point is, I generally agree. And the evolving world, it's politics, and it's history, IS the backdrop that the games have to work with.
So whether competently or not, they are forced to deal with that.
Unrelated... Hot take. Forget Spears.
Give me Kopesh.
And no, Tribunal. That is not an ebony SCIMITAR. It is a Kopesh.
Hopesfire was in the Ghost of the Tribunal Creation.
Here you go: https://en.wikipedia.org/wiki/Khopesh
The khopesh (ḫpš; also vocalized khepesh) is an Egyptian sickle-shaped sword that developed from battle axes. The sword style originated in Western Asia during the Bronze Age and was introduced in the Second Intermediate Period. The khopesh became more common in the New Kingdom, and is often depicted with kings in statues and murals.
For reference.
I find it a little fascinating how much more love the Vigilants of Stendarr seem to get from the fans compared to how Bethesda-made content treats them.
They sound cool but.... knowing one thing stendarr did(That one dude in Oblivion) really makes it hard for me to buy the whole "Stendar is about Justice and righteousness"
If Stendarr did curse them that is. The guy who was murdered could've done it. Always a pain of that quest is never knowing anything and mortals doing nothing.
If one priest figured out how to fix it why did it take generations for someone to actually do something?
I would prefer that Stendarr DIDN'T do it. It just feels something a Divine wouldn't do. But yeah you got a point about the priest.
Reminds me the Dragon Cult has something close to it. Wish they could've done more with the Dragon Cult like making an actual difference between the Dragon Cult and the other Nordic dead.
https://images.uesp.net/e/ea/SR-item-Dragon_Priest_Dagger.jpg
Yeah.
To be honest, the Kopesh is an incredibly difficult shape to forge. It's much easier to cast, which is probably why it fell out of favour after over 1000 years of use.
The transition from Bronze to Iron changed things.
I wonder what a "future" Tes world would like. Yk thousands of years later beyond the 4th era. The weapons, how magic might have evolved, the races
Starfield 
... That was a proper title, Dyno...
nO nOt AlLoWeD lmao
bots are smth special
The future would be KINMUNE.
Wait, no... Scratch that, KINMUNE is much too cool.
It'd probably be just another temporally stagnant medieval fantasy.
Medieval Stasis.
For thousands and thousands and thousands. And thousands... And thousands. And THOUSANDS of thousands of millenia.
If anything I've seen arguments that technology is regressing.
Sotha Sil is either dead or less relevant than he's been since the 1st Era (if you go by Legends), the Dwemer are gone, the Empire no longer has a presence in Oblivion, and who knows how much knowledge was lost when the Thalmor purged the Altmer race of undesirables and dissenters.
I doubt any aldmer are all purged except Thalmor, just subjacated and forced to live in a dictatorship. I am a bit curious on how the Empire had reach within Oblivion
I was referring to Battlespire
The parabolic kalpa hypothesis was much more popular before ESO.
ESO it's self has shown us, both on its own terms and in regards to flashbacks, that Tamriel has basically always been in the same state. You have the occasional outlier that quickly gets destroyed, while everything else remains stagnant.
The flashbacks don't convey the whole story- that before 1E668, there was a flourishing high-tech civilization across Morrowind, High Rock, Skyrim, and Hammerfell whose tech is so durable that it still runs today.
ESO takes place after they're gone but it also takes place when the Clockwork City is at its peak.
Unless we take the sacrifice ending of the Clockwork City Legends story as canon, the 4th Era doesn't have anything comparable save for the still-functional contraptions of lost civilizations.
Heck look at Skyrim. In ESO the Nords were actively exploring Blackreach, by the time of TES V it's largely lost knowledge and you only gain access to a small part of it.
skyrim has more rpg elements that any of their previous games. same with fallout 4
The problem with tech is it's very hard to tell anything due to how the games work. It's all art style then some dev going man we need to lower tech because tech is regressing.
I think the biggest factors of technological regression are the self-inflicted disappearance of the Dwemer, the gradual weakening, increasing isolation and eventual death of Sotha Sil, and the decline of the Empire to the point that it can no longer afford to work on massive projects like Numidium and Battlespire.
Although it is a valid point that throughout the heydays of both the Dwemer and the Clockwork City, their tech never ushered in a revolution for the rest of Tamriel.
Still, I can't help but wonder how accessible Dwemer technology was to their Nord and Chimer neighbors back when they were around.
Calling the Dwemer technologically advanced is both overestimating, and oversimplifying them.
They were differently advanced, but not any more of less than what we've seen from others.
Like a pain of tech is that the Imperials did get Dwemer stuff working. They got Dwemer airships working and got a Orrery working and are maintaining it.
Battlespire has its own tech level which has magitech and filing cabinets and then Redguard has Imperial Warships with early ironclad style armour. But TES games are an art style thing then some lore tech level thing.
https://images.uesp.net/2/23/RG-render-ImperialWarship1.png
https://images.uesp.net/b/b5/RG-render-ImperialWarship2.png
https://media.discordapp.net/attachments/268213245939154954/1428771653340499979/Battlespire_1.jpg?ex=690a204b&is=6908cecb&hm=01ba48b13b8977b5f15e7042ccf7bbfdf82d8e09db8cee563b9d3db8915d24b5&=&format=webp
https://media.discordapp.net/attachments/268213245939154954/1428771652811886602/Battlespier_3.jpg?ex=690a204b&is=6908cecb&hm=b2c597e785f41ccb57f697adf274e302e90d0db0160f5f1e9f9d62c0aa541cdf&=&format=webp
It's difficult to call that Dwemer tech at this point... Since things have gone a totally different direction since then.
The Dwemer of Redguard were very much a Magitech civilisation. More akin to the cut Forge faction in Heroes 3.
Then as of Morrowind, they just went Steampunk instead.
Even the Rourken stuff we've seen since puts them far more in the Steampunk camp, rather than the Redguard and Battlespire era style.
We know these two are Dwemer things that the Imperials got working and were maintaining. Battlespire is its own thing which knowing TES if it appears again they'll lower the tech or say the Imperials stole the battlespire from someone else.
https://images.uesp.net/4/43/OB-interior-Orrery_02.jpg
https://images.uesp.net/2/2f/RG-place-Imperial_Camp_02.jpg
Oh, I know they got stuff working. I'm saying that the style of Dwemer tech has changed since Morrowind.
Because the modern fantasy crowd hates magitech, for some reason.
Clockwork and steam? That's fine.
But using Magic to create technology? Naw dog, that's unacceptable and ruins my Medieval Stasis.
Why does everyone hate Bethesda? I saw they were promoting cool community mods for skyrim and everyone hated it
In a way they were. While the Altmer settled for trying to slow down the progression from divine to mortal, the Dwemer figured out how to actually reverse it and regress mortal to divine. They also built a machine that could extract the information from an Elder Scroll without the downsides of reading it.
Morrowind has Dwemer schematics that depict an airship similar to the one from Redguard.
So Bethesda clearly hadn't forgotten the previous game's Dwemer tech.
Eeh... Sort of.
But I honestly don't care enough about the lore anymore to actually go into more detail.
A few reasons.
First, people are still sour about the Paid Mods fiasco from a decade ago.
Second, people have a tendency to hate on anything that is successful, to validate their own self worth.
And finally, because it's Bethesda. Bethesda has never, once, managed to do something without a very vocal group of haters. It's been that way for almost 30 years now, and it's not going to change anytime soon.
Ok, kind of what i thought
Having done a little research, there was probably one good reason to not like Bethesda's mods and that was over years ago
There are many legitimate criticisms to be made of Bethesda. That never was one of them. But, we don't live in a world of rational people.
most people are fine with it. its just the loud minority online. its their hobby to hate on bethesda
Remember this discord is an echo chamber too.
so like the echo chamber the haters are in then
this wouldnt be a strong echo chamber, as i constantly see people do nothing but complain about the games here, and other people doing vice versa
That is what I said. Only difference being Steam isn't really moderated.
Excuse me. I happen to hold many unpopular opinions around here, and am frequently at odds.
But you also know there are rules here and things you can't discuss.
I actually appreciate the new proper sized content for Skyrim but I can't help but wish it was official content.
True. That does result in some echo chamberness. Just because of the permissible topics..
A lot of new land mods give that feeling. but I'd just be asking for more.
I haven't looked at Skyrim Creations in ages. I thought these were the only real big sized land mod additions.
Sorry I was thinking regular mods not creations.
The funny thing is that even if they made an official dlc people would complain that they broke all the mods. That they should just be working on a new game instead. Community sentiment is so low that they lose either way. I wonder how the crawl out of this hole, honestly probably can't imo unless TES6 is amazing.
Even if TES6 is amazing it will be judged under a fine microscope at this point.
This is true....and for any new game coming out with any big fanbase. Social Media has...exacerbated emotions to high levels and not for the better so TES6 isn't alone in this.
No TES6 is not alone. Social media might have something to do with it but also gamers just being a lot more cynical after getting burnt so many times. Also companies taking advantage of fans. Cyberpunk is a great example of a company with one of the best reputations in the industry. Sending a game out the door way too early so they could claim the preorder money. CDPR then spent years updating the game and trying to earn their reputation back.
Gamers only get burned because they set unreasonable standards based on hopes and dreams, and not actual past evidence.
Cyberpunk's release was entirely predictable based on past releases from CDPR. People just fabricate an idealized image of the company in their mind.
Now imagine your last two big releases are 76 and Starfield which burnt large portions of the fanbase.
Bethesda chronically suffers from the same problem. Every new release, people bemoan a buggy and unstable launch, as if Bethesda has EVER released a stable game.
So your blaming fans for having standards.
No. I'm blaming fans for basing their standards of feefees instead of evidence
Standards usually come from what also exists in the space.
The only time Bethesda has actually lied to its fans, is the canvas bag fiasco.
Everything else has been fans making up their own fantasy version of what they WANT, and then judging what Bethesda delivers against it.
Also the Rum bottle fiasco.
May have missed the time.
Just because you don't know about it doesn't mean it didn't happen. We all have gaps in our knowledge.
F076 was a multiplayer game and was marketed as such anybody that didn't like that should of just not invested in it. Starfield suffered from splitting their usual one big world space into thousands of them.
Any kind of marketing oopies isn't on the devs fault(The helmet with the moss, that whole canvas bag scandal) that stuff isn't on the devs heads, its not their department.
Marketing oopsies. I like that.
Starfield was actually BETTER than I expected.
The people who were burned by it are probably the same people who have been burned by every single Bethesda release since 2002
When even Morrowind was maligned on release as a betrayal of the fanbase, and subject to vitriol even Twitter wouldn't tolerate.
Well...
Starfield was more a case of them biting more than they could chew. It's issues range even beyond the 1000 planets
Sure they lost some fans along the way as all companies do. Everyone has their favourite Bethesda game and where it went wrong. But for me and I think the majority, the height of Bethesda popularity was with the release of FO4.
Space rpgs are insanely hard to get right. There's a reason for nearly a decade no one except Bioware attempted them
and Starfield isn't just a space rpg. It's also tackling concepts of the literal multiverse
If you put all the hand crafted areas in Starfield into one map. It would probably only just reach the amount of hand crafted content FO4 has.
Ambition is good but they need to realize their own capabilities
Starfield feels like a collection of mechanics from their other games thrown together.
I did like it on release.
Now to it's credit it did do a lot of things well. The trait system, dialogue checks, vehicles, the movement and especially parkour mechanics, the visuals
Now name what it did wrong.
I have a rule and it's if someone can't even name one bad thing about a product then I often don't believe them.
Imagine you're a QA tester and all you say is everything is great. Well you wouldn't be very good at your job.
How can you improve something if you cant acknowledge what's wrong with it?
Dumb luck
Not the most reliable method of improvement, but it IS a method
This kind of comes back to my point about echo chambers. If we write off people disliking something as haters then we lose any chance to understand and win them back.
Which is why I generally don't use Haters. I reserve that for people who hate something simply because it's not another thing they like.
Playstation and Xbox fans who hate the other simply because of which one they like, for instance.
The overlap between Haters and Brand Loyalists is basically a circle.
Now, I do think a lot of people are dishonest critics, of course. With how and why they are dishonest tending to vary.
I think thats closer to a rivalry which is a bit different but sure you could use that word to decribe them.
Some are just wrong. They have heard something that matches their gut feeling, and assumed it must be true.
This was very evident with the Oblivion to Skyrim criticism. Many people criticised the characters being able to master everything (you couldn't in Skyrim) or the lack of enemy variety (Skyrim has more enemy types) of the decrease of dialogue options (Skyrim has more than Oblivion and Morrowind combined).
Some are emotional. They use their feelings and reaction to dictate their opinion, but are unable to really articulate or understand WHY.
This really characterises the Daggerfall to Morrowind reaction.
Now that I do agree with but it is a two way street.
Being led by emotional responses is fine, so long as you can articulate them.
To truly review something you have to take yourself out of the equation and judge it solely on it's on merits.
And if you can't articulate WHY you feel the way you do, your input is effectively useless.
More doesn't always equal better. Starfield has more but most wouldn't call it better because of that reason.
And that was predictable based on everything they had said up to that point.
People chose to get their hopes up about something that was pretty easily predicted.
About the only thing that couldn't be predicted, was how terrible the story was. Well TOLD, but absolutely rubbish.
Or, I should say, well told for a Bethesda game.
There is some truth in that we should judge a game compared to others made by the same company. But that is a dangerous road to take because then we forgive bad practices and low innovation.
The main thing is recognising our own biases and trying to put them aside so that rational conversation can be had.
Well, you can't totally put aside biases in these particular sorts of discussions. Because those biases determine what you emphasise in your critique.
For instance, if your bias is towards worldbuilding and storytelling, your priorities are going to be very different than someone's whose bias is towards gameplay..
But you do need to minimise them.
You lean much more towards having a focus on the story and lore. But you are still willing to put your bias aside to say that it's good for a Bethesda game.
Imagine if they got a world class writer to write the next game.
They have a lot of amazing writers and they did recently hire a Bioware vet as well
Isn't it kind of strange that games hire writers that have never written a book to write their hundreds of millions of dollar games. There would be so many great proven writers that would jump at that opportunity.
I get that you don't hire a book writer to write a screenplay. But you could get one to write the main story for a game minus every single line of dialogue.
Not really no. It's perfectly normal
Well... I USED to.
As far as Bethesda goes, I've pretty much written off that aspect.
The gameplay on the other hand has become my primary focus.
I don't think having a world class writer works either.
Look at Martin, and Elden Ring.
The story for Elden Ring is no better than Dark Souls. Despite the lauded authors involvement.
Writing for entirely different media requires different skills and approaches, and it doesn't usually crossover.
And to be entirely honest... I don't think there are any world class Video Game writers.
Amy Hennig is probably the closest you get in the entire industry, and even she isn't an instant success.
Kasavin's been killing it with Hades lately though... Maybe he'll get up there.
"Hidetaka Miyazaki wrote the main story of Elden Ring, while George R. R. Martin created the game's foundational mythology and world lore." I think in this way they succeeded. Bringing a whole new universe into being and it not feeling like generic fantasy.
I think some writers need an already established playground to write a story in. They aren't as good at creating the playground themselves.
Imagine if Starfields lore and world was written by a top sci-fi writer. Instead it ended up semi generic.
Most writers stick to one or two genres. They aren't expected to go from fantasy to sci-fi at the drop of a hat, the whiplash would be intense.
Starfield's writing isn't it's problem. I'd argue Starfield has some of Bethesda's finest writing. It's the quest design and execution that's problematic
Bethesda said it has more hanfcrafted content than any other of their games
I'm fine with tes6 having loaded interior cells and whatnot I just wish they found some kind of clever more seamless transition. Maybe they could kind of quickly close the door behind them, or you could have a spiderman ps5 style interior behind the door before the load? idk
I disagree, i think you must compare games of one developer to each other to point out pros and cons properly
You can't have seamless loading with the games Bethesda makes. It's just not possible
Best they can do is hide them with cutscenes or animations
nah the quests were way betterr than skyrim, lots of unique custom interiors even if you got railroaded. It's the atrocious worldbuilding and writing. It's corny toothless and metaphysically insipid
that's kind of what I'm getting at
Not at all. The main quest design is laughably undercooked compared to every prior game. The writing is really good
there has to be something better than a stilted fade away, and in general there's just some weird absentee lifestyle features for a game with so many inns
90% of the main questline is just fetching artifacts
like what can you do in the inn? not eat a meal lol
ok skyrim main quest is better I agree. I was thinking more of the faction questlines because main quests are a low bar generally
Not really. I'd say even the faction writing is one of the strong points of Starfield. Ryujin, UC, Sysdef vs Crimson Fleet. They're all well written
like if it was awful but you still had some kind of edge then it'd at least be fun. The two paragraphs of worldbuilding could have led to conflict but apparently even that was too problematic lol
Freestar is a bit undercooked but not bad
I was honestly dumbstruck by some of the junk I was hearing. In most of these rpg games I do a romance because it's a big part of the content blah blah, this time I literally broke up with barett after he moved in because I realized I could not deal with hearing any more of his lines
like it's just so bad in every way, the only thing I'd give it is that it's less annoying than the marvelslop that most studios go for now. Like at least it's badness can be charming at times
Romances were also a big improvement with way more content than FO4. It's the main reason I'm looking forward to ES6's companions
In general companions and their interactivity was a big step up from FO4 with a lot more comments, individual dialogue chains etc.
they were, but this is where I disagree. all these systems quest design (outside most of main quest) etc. was greatly improved, but then all the creative aspects were like really really really bad. the cities were lame the music was lame the voice acting was lame like what??? Also a lot of the rpg crafting stuff is still tacked on slop
neon lmao
I disagree then. I found the writing amazing but quest design and mechanical choices quite lackluster
Crafting a bunch of content that is not connected together is far easier than making a seamless open world.
We naturally make those pros and cons about one game compared to another and it's not really tied into emotion. Which is what I was referring to mostly.
That's not to say there are no good mechanics. As I've said before the trait system is really good and needs to be in ES6
I don't understand how you can say writing is good but quests are bad. Aren't they one and the same? I found most of the dialogue in Starfield very bloated. To the point where I dreaded talking to the next npc.
regardless of easier or harder it's just a waste of time because of bad design. the effort is irrelevant
Let's bring the conversation back to Elder Scrolls please
Saw that coming lol.
I got the plat in skyrim 😎
Quest design and writing aren't the same. I find the writing in Skyrim's main quest really good but the actual quests and pacing bad
skyrim also has really bad writing
Quest design is akin to direction in a movie. The shot composition, cinematography, screenplay etc. are different than the general character and plot writing
like so much worse than any other acclaimed rpg. much dumber than oblivion. Also the VA that's halfway serious is a lot more annoying than oblivions schtick
I know
skyrim is just so insultingly dumbed down, especially in the main quest. The dragon war is SO DUMB like it's a lore warcrime. the imperial archive has also spent the last decade convncing themselves the civil war isn't similarly watered down. These are both interesting concepts but it's clear certain designers were razor focused on getting some of the dumbest xbox 360 owners in the world to enjoy their game.
I'm about to head to solstheim so I'm curious how that'll be
To me Oblivion is the dumbest ES game. I do love Skyrim's writing a lot
I would agree with you if Bethesda used cinematics.
They do. Cinematics aren't just limited to cutscenes
There's a lot effort put into scripted sequences to nudge the player into looking at things in a specific way the devs want.
It's the same thing Valve does
Nate talked about this on Twitter
The player is the cinematic camera. I'm sure they put some effort into it of course because you need to make something interesting to look at.
Not just the camera. Almost every scene and location is designed with it in mind. Diamond City in FO4 for example was tweaked in a lot of ways to make sure the player's first glance at it would feel cinematic
@gonzzzalo_ I spent so long perfecting the composition of that first view haha. Every single building height and rotation is tuned to make it just right 😆
There's a lot of cinematic composition in just gameplay alone that you don't clearly notice but it's there
Not sure i agree with that philosophy. Designing everything around one single shot the player only experiences once ends up leading to a shallow design ethic. Sure it's important but not if you make it look bad from every other angle.
I'm sure it's designed with all sides in mind. But specific scripted angles are more important to hook people first. Same way movies often have specific artistic shots different from everything else
Like i said. There's a lot to cinematics in games that aren't limited to just cutscenes.
And i think Starfield is simply lacking that
I would much rather an impressive town over a good first impression.
its just the new atlantis that looks bland. i was supposed to reply to the sentence above, but failed
You can have both. That's the advantage 3d settings have over isometric or text based settings and they simply use it to their fullest extent
I do hope they get it right again with ES6
I liked Starfield's setting because it wasn't grimdark or satirical like a lot of sci-fi games seem to be nowadays. The factions were flawed but also had redeeming characteristics.
Folks, if you would like to discuss Starfield please use the relevant channels
Since we always talk about all bethesda's games maybe you can just rename the channel to bethesda-general-chat
The best, and worst, TES writing is in ESO.
Brothers of Strife, and Ithelia respectively.
Remind me please why do you hate Ithelia. Lore dude from youtube who i watch says its one of the best chapters of eso
Because her entire concept is logically incoherent and contradictory.
She makes zero sense. You cannot have free will, and the Many Worlds model of choice. They do not work together. It's logically impossible.
The story basically undermines it's self, by claiming free will while delivering determinism.
Having a god like entity related to free will is.... kinda weird anyways.
You can make it work, but you can't do so in a system where you have every outcome realised in an alternate timeline.
On top of that, the way they solidified the Many Paths makes is so you could functionally have infinite variations of every god, AND have them move between timelines. Which becomes an incoherent jumble.
Imagine 4 different Molag Bal's all competing with eachother who got to be the top?
It's just poorly thought out nonsense.
They tried to Marvel Multiverse, chasing a popular trend and frankly ruining the setting in the process.
Out of curiosity, WHAT YouTube? I'm curious if I recognise the name from before I jumped ship.
GTA6 is now slated for a Fall 2026 release date.
I really don't see TES6 dropping next year (even before the GTA news), but maybe after.
If they were going to, they certainly aren't going to do it now. Fighting against GTA is just asking for trouble.
You wouldn't know him,he doesn't speak english
If you don't mind, english or not, link? Who knows, might end up liking whatever they post.
Fair enough
The Ithelia story was a well TOLD story. But the story it's self is illogical gibberish that undermines it's self..
Sorta like the Ryujin Industries story in Starfield.
They're examples of how you can tell a story well, but it still be a bad story.
Contrast this with Skyrim, which had generally solid stories, but they're told incredibly poorly due to constantly rushing.
I dont know exactly where to put this but I hope this reaches official ears.
I think the quest 3 standalone can handle skyrim vr. I'd love to be able to just pick up my headset and play without having to set up my PC.
I also think a 2.0 version with modern QOL improvements most other VR games have would be great.
Im mostly rendering to object and character physics interactions
I feel like there should be an area on the map that is highly toxic, pure mana. Like a toxic gas and it's own biome, greatly altering the trees and animals. You can't survive in it without proper teaching from the college. Otherwise you will slowly be absorbed by it till death. Lore-wise, these areas having been popping up around Tanriel as a result of the towers going offline. It's creating instability as side effect. Other causes of towers currently unknown.
And if we get orsinium. Make their leader a big, fat, ugly, orange orc.
Ah an ES version of the Glowing Sea
Yes
Hi everyone 👋
If they did then it completely kill the modding the scene for SkyrimVR. If Bethesda were to update it they would need to a LOT of what modders have added as a bare minimum.
Are there underwater Animunculi? Like .. https://64.media.tumblr.com/90820d066e8d68d93866929532c74253/tumblr_ok3scmnqQq1r8qi7po2_500.gif
I mean... That'd how the modding scene works.
You update a game, Modders have to react and update their mods.
That's always been the case.
If you're a modder, or someone who uses mods, that's a reality you accept going in.
Yes. They'd have to update it to modern standards
Hello guys
I'm going to use a translator (because I don't speak English). I have a question about Skyrim. I have a save file with in-game creations, and the difficulty keeps changing to easy (I don't have any mods that do that). Also, the creations option has disappeared from the main menu. Can anyone help me, please? Thanks.
Doing an update to fix problems you caused with another update from a year ago is a little different. Adding almost zero content while breaking everything that makes your game popular just about. Making no different version branches and just forcing updates on people is a bit bad faith.
Bad faith implies a deliberate intent.
Do not mistake maliciousness for what can be explained by incompetence.
Besides that, Bethesda is not, nor can they, develop a game with mod compatibility in mind. There's simply too many mods, too many modders, and too many potential issues.
They can only consider the base game. That's the only thing they have control over, and the only thing they can reliably look at.
Mods are a bonus. It's not the developers responsibility to make sure that mods are compatible, that's Modders job. Expecting a Bethesda to do the job of modders is disingenuous at best.
I mean no matter how much you make a game compatible for modifications a lot of them still rely on Script Extenders
And that simply can't survive game updates. It's not possible no matter what you do
Bethesda does try to avoid causing too much problems but there's only so much they can do because at the end they don't know how every mod is being affected
It's a bit outdated too (2022) but MOST players as of the last reporting don't use mods.
Though it wasn't a significant majority.
Game updates generally always break the game. Bethesda isn't being sinister or "Bad faith" I get not wanting any more updates mostly because after a long time modders eventually retire from modding said game but there is no need to send so much venom towards Bethesda.
If they do indeed add natural disaster events that occur every now and then into the game like major storms, floods, hurricanes, earthquakes, typhoons, tornadoes, etc. I hope they are absolutely brutal, like something you really do not want to go out adventuring in unless you got a deathwish. And enjoy the show of some unfortunate strangers getting sucked up into the clouds or buildings temporarily damaged.
Physics destruction would be cool to, like in Red Faction or even Battlefield. Especially with castle sieges.
Read the article for more clarity Its a bit misleading
I know but even then i think 2027 might be the earliest we get any info
I genuinely dont know why people keep looking forward to it. If it releases, it will when it does. In the mean time, do something else with your lives /g
Like being active in elder scrolls discord 🙃
We are so spoiled for good games these days, that fixating on a future game seems like a waste of energy.
Agreed
My 2-cent opinion: No, they are not going to shadowdrop TES6. I think that statement was more in reference to when it comes time to announce the game (like a trailer). I think they learned their lesson from overhyping Starfield, causing expectations to be completely blown out of proportion. Such as having entire planets or even space itself entirely handcrafted. Which that could of been remedied had they simply given more transparency on those "finer details."
Like the tiny print nobody can read that companies put at the bottom of their advertisements.
Also, more exotic animals in the game please. Deer, wolves, bears, yawn.. too vanilla.
Except ducks, ducks are great, add ducks.
What annoys me about it is that the plot hasn't advanced since 2011.
Sure but most of that is because other projects took precedent.
I like owls
Have you heard about new leak with TES VI details? What do you think about it?
It feels like dude described just what he wants from the game,it doesnt sound realistic
The place of source is.. highly unreliable.
Yes
Having read it...
Honestly, the intro sounds like one I wrote around 2019 to demonstrate what I wanted, contrasted what I expected. Though it was a boarding action and not a riot.
The rest of the body of the 'leak' is... Well, 50/50. Some of it reads like absolute garbage ideas, others read like totally expected inclusions.
All in all... Not worth the 90 seconds it took to find and read
That said, I DO think it's realistic expectations. At least with some sacrifices.
The worldspace processing wouldn't be difficult to achieve if you decrease the number of physics enabled clutter objects, and everything else is pretty basic.
I'm reading it rn. If it's accurate we really dodged a massive bullet with the procedural generation stuff in Starfield
The reception to it was a pretty dead giveaway. Consider the reaction to FO4s (brilliant but poorly used) dialogue system. They hard corrected after that to give us Starfield's (arguably the worst dialogue system ever).
The overwhelmingly negative reaction to Starfield's procedural generation would suggest a similar course correct. So we never really could expect it on TES6
Tbf atleast the actual dialogue selection system was good. It's the camera that's goofy
Like people didn't really criticize the camera all that much. Just the dialogue selection.
Yet they just switched back to Oblivion style face zoom for no reason
Nah, whole thing is terrible. It takes the worst parts of other Talking Heads systems and combines them into an unholy abomination.
Though the Persuasion System is good. Even if underutilized.
That's what I'm talking about. The actual dialog
The box, the branching, the utilization of traits
Fair. How things interact WITH the system is pretty good.
Yeah. That's what people criticized FO4's system. I have no idea why they changed the camera system
Wish we get a romanceable character in TES6 with the voice of Laura Bailey.
Look. I'm avoiding Dispatch exactly for that reason.
I'm interested in Dispatch for that exact reason
Anything Laura Bailey related is a guaranteed draw for me
Absolutely. But, I also watch Critical Role, and have a face to associate with the voice because of that. And I don't need to mentally superimpose the face of a married woman over Romancable video game characters.
If I could turn my brain off, I would.
The one potential advantage of AI voices (and even then, it's a stretch).
I can understand that tho i personally don't mind
Even in Halo 5 where they had Bailey's face be the character's appearance it didn't affect me all that much
The 'tism impacts us all in different ways.
It takes me ages to remember names. But I have a great ability to associate faces with voices.
Which becomes problematic with voice actors.
I can see what you're trying to say. Imagine if my mother had that sweet voice acting like Laura and people were gushing her voice and the son of that mother who grew old enough to explore the web and see something like this in video games where characters are romanceable and voiced by the son's mother... I can tell it might be awkward.
Mmhmm. Now extend that to a general respect for people and their relationships.
Gets awkward.
I know it's not exactly what you're trying to say, but I get that feeling.
But that's getting off topic.
I agree. I digress. I just like to have companions that have that same chemistry as characters from games like Dispatch or BG3 did. I miss those types of companions and followers.
Yeah. They did amazing with those.
Not just better than anything Bethesda has done but better than MOST of the industry as a whole.
One think in said 'leak' that I am adamantly against... Is repairing equipment.
I'm sure there are ways to do it well... But NO RPG has ever done so. It's a flat tax on gameplay, and in pretty much every way it's been implemented, is actively punishing you for just playing the game.
It's terrible, and I frankly do not trust Bethesda (or anyone else in the industry) to make it work.
Idk i feel Bethesda has done amazing work with companion reactivity
Especially Starfield. They react to pretty much everything.
At least they learned from Skyrim and have been improving companion systems since Fallout 4. At least there's that. I hope that is improved more in TES6.
They've already improved it a lot. FO4's system alone was leagues better than anything say Bioware had ever done before that
Compare the companion reactivity in DAI and FO4. The difference is night and day
They do need to work on the affinity system a bit more to make it more complex but all in all they're heading in the right direction there
They've certainly done BETTER. But BG3 was something else altogether.
The game it's self is almost secondary to the character interactions, which are frankly superior to anything else in any game.
ESO be holding me over as I await ES6 🙏
Hello, I am new here. Just wondering is there a guild for deaf/hard-of-hearing gamers? I tried searching on ESO but not helpful.
Reddit will probably be the best place
With TES leveling system we need repairing armor as a way to level up smithing. Making thousand daggers instead of playing the game is much worse than spending a few seconds to armor repair
Player jobs would be useful in that regard. Like working as a blacksmith. You'd probably have to start out as an apprentice before gaining enough experience in the trade to eventually run your own blacksmithing shop.
Another thought, I like 'research systems' in games too used for advancement in a skill or trade, so it's not mindless grinding. In some games it's been implemented as barebones-boring, but in a game like TES, the available tools could be used to make it shine.
you mean, j*bs
KCD 2 is nice in that it gives you buffs to your armour and weapons that you repair yourself (with perks) which I haven't seen in other games
There are certainly ways around the endless slog that is equipment degradation, and while I play with it turned off in most games with it through mods, I keep it on with this particular game
As long as TES VI doesn't just have an arbitrary set limit of uses before it breaks, and that's it, it should avoid the worst case scenario
We don't NEED smithing at all.
But there are far better ways than item maintenance. More variable crafting, more crafting options, specific skill tiers, etc. Hell, most games have, at base, diminishing exp returns for repeat crafting.
There are so many better ways to deal with Smithing, than to just impose a gameplay tax.
The only way I've been able to come up with that keeps it relevant, and not a chore, is to link it directly to Tempering/Improvements.
A weapon will never go below it's normal state, but if you want to keep it improved you have to put some extra work in.
Even then, I think attaching 'maintenance' to a rest action is more than enough. You look after your equipment while you're taking your down time, no need for inventory management.
It's only going to be an issue against particularly damaging encounters, or if you go too long without said down time.
Did yall see that in 2014 Todd also said FO4 wasnt coming out for a long time? and it released a year after..
I mean a year IS a long time
A day to Todd is as a thousand years.
What I wanna know, is why the hell would yall tease a game a decade before you intend on releasing it?
We don't know for sure but the most likely reason is they were about to be bought by Microsoft so they announced everything they had in mind to boost stock value
I hate that
🫠
I was a vocal advocate of letting the fandom know that TES6 was coming. Our forums were seeing an incresing number of folks who were making an increaing number if posts claiming that Bethesda was finished making Elder Scrolls games in 2016-2017. I urged both Matt Grandstaff and Pete Hines to say something. Personally I would not have done it in the form of a teaser trailer. I think a clear, concise written message from Bethesda Softworks or Bethesda Game Studios on the front page of our forums would have sufficed. But at least it stopped the spread of misinformation for awhile.
It was a constant thing. We were seeing at least one post a day, sometimes multiple. Something had to be done.
I don't think they made the right decision, but it was at least not a decision to ignore the concerns.
I can understand that, but I agree, something written, or even a short video discussing the future of the elder scrolls series would have been a much better way to go.
I habe over 4k hours across multiple systems for Skyrim, and probably close to that in the golden days of Oblivion.
Its been very discouraging with the wait we've been given for the next title.
People were freaking out about Bethesda maybe abandoning Single player games(Wasn't the case but internet gonna internet).
Yeah, it was a whole thing. The announcement about 76 and the existence of ESO had a lot of very vocal people adamant that Bethesda was jumping on the Multiplayer Bandwagon, and wouldn't be making another single player TES.
It was an attempt to reassure people that there was, in fact, an intent to do another one.
Ironically, the less than well thought out approach to reassuring people has probably done as much damage now, a decade later, as just ignoring them would have.
With us getting no updates, other than an occasional "its coming", I feel that way.
Like they only said it to shut people up but didn't actually have anything going for it at the time. (Again, just how it feels to me)
Let's be honest. Has Bethesda ever stuck the landing on anything, even an announcement?
That's not where Bethesda's strength lies, for better or worse.
I just hope the wait has been worth it. Especially seeing the glow up they did with Oblivion.
Ive recently gotten back into eso (I just never use my ps4 anymore so im on xbox now) and its been giving me that elder scrolls itch again
You don't need smithing. I would like bethesda to remove it completely too. But since it will be there anyway, explain please how smithing leveling will change with variable crafting and more crafting options? It will still force you to stop playing and start making useless items to level up
I have a question for anyone that may know the answer recently I went to play the elder scrolls online when it came up with a message that told me I am not eligible to play the game next I got an email from ESO saying my account will get auto deleted within 30 days and I have 4 days to do something about it does anyone know anything that may help
Contact the group
Equipment customization with modular parts contributing exp.
Deeper material dynamics allowing for far more crafting options.
Simple volume sliders allow you to craft multiple instances at once, combined with diminishing returns for repeat crafts.
Actual tempering and improvement of equipment contributing exp.
Then you can also do things line merge it with general crafting, allowing for things like Furniture Crafting to contribute to the skill, further increasing the number of potential craftables and minimising the need for repeats.
The core problem with Smithing in Skyrim isn't that it requires churning out daggers. It's that churning out daggers is the most efficient way to max it out quickly.
If you just make a single instance of everything, rather than trying game the leveling, you actually get pretty close to max level. Last time I tried it I got to 90 something.
But if you abuse the system to just quickly max out a skill, well... That's sorta on the player, isn't it? Do something boring to effectively cheat, and you don't get to complain about it being boring.
You might as well say Athletics is terrible, because in Morrowind you can just tape down the move key and walk away for an hour while your character runs into a wall.
I really hope they are using this extra time to make a really good game that will bring back some faith.
Ok.. maybe let's try that piecemeal, to figure out what caused the problem...
First off, faith is worthless. You can build trust, but faith is trust without justification. People who have faith in Bethesda (or Blizzard, or CDPR, or anyone else) aren't going to change based on quality, because they don't have reasons for their position.
Second, it won't, and they won't.
TES6 will be like every other game Bethesda has released for almost 30 years. And it will be criticised like every other game they have released for almost 30 years.
🍿 You got this mate
The Dwemer thought so too 😛
Anyway, before I go to Discord Suggestions about THAT whole thing...
Basically, Bethesda's problems have always been there. They haven't changed, and they're unlikely to change now.
But their games are magical despite that. And become beloved in spite of the complaints.
If you want to trust in something, trust in their ability to make what shouldn't work, work. And somehow, be charming while doing it.
The Grey ..Raccon?
It's like a person trying to obtain perfection. You know the story
I had a 1 hour mute because I couldn't narrow down what word the automod was picking up.
@timid drum saw the whole thing.
Can testify, was interesting to watch
I've narrowed it down to 2 possible words, but don't want to test them...
Guess I'll just cut them out of my vocabulary entirely.
You just ask me lol
My break was almost over, and I wouldn't be back for an hour anyway
So it wasn't really urgent enough to bug you.
what time around did you type it, Ill check
You can send a DM to @vast rain as well to inquire about deleted messages
Would have been just about this time. Whatever that reads as for you.
For me, it's 12:37
ah ok its the word exploit. Word was put on block list from people asking for exploits and telling people about exploits, which is against the rules.
Fair enough. That was one of the two options I narrowed it to.
Managed to get the point across, and the silver lining, in the end. So it's fine.
Wassup yall
General ennui
Hello kings
hey:)
I really ought to distract myself from elder scrolls 6 because this wait has been EXCRUCIATING. 
All I can hope for is that the wait is worth it
No wait is worth it.
Don't form expectations unnecessarily, all you should expect is typical Bethesda game. Without footage you should be temper your reaction when we do see it.
Not to say you can't get excited, just don't go overboard with the hype 😉
Oh definitely! I've learned my lesson from plenty of other games lol.
As long as ES6 releases before the end of 2026, and the Dunmer no longer have Australian accents, I will be happy.
Australian? I thought they had scottish accents
I would suggest finding some other way to be happy then, because I don't think 2026 is likely.
I mean, we haven't even had the second indicated DLC for Starfield yet.
Though if I'm being honest, I think they're quietly hoping people forgot that and intend to just move on.
Modern Bethesda DLC: "You guys like skins, right?"
On that note of starfield I thought the leveling system would be better for es6 but as a infinite of times of leveling a skill say like using a skill of war axe multiple times then increasing that skill by using it more times than last
Yeah, at this point just uncap the skills.
I think uncapped Skills is fine but I think the hardest difficulty, then no but thats only for "balance" reasons.
I'd like a rework of the legendary system to instead add extra bonuses rather than just gutting a skill down to 15
Cos like what's even the point in it? You're just raising your overall level but your skills will only be as good as they were when they hit 100 previously
It should be that making a skill legendary grants additional bonuses and maybe a different skill tree that you can grind
Because Skill Level is only an indicator of the amount of time you've put into something. It's not necessarily an indicator of proficiency or specialisation.
They aren't the same.
Morrowind - 93% positive reviews
Oblivion - 93%
FO3 - 80%
Skyrim - 91%
FO4 - 81%
FO 76 - 72%
Starfield - 56%
As you can see, quality is dropping in 3 previous games
No, reviewers have changed.
You'll never, ever, be able to use reviews to establish trends in quality. Especially not in gaming, where reviews have a longstanding history of bootlicking from VG media, and hate bandwagoning from consumers.
Reviews are just one step up from useless. Most data indicates they don't even serve their primary purpose with less than 20% of people even considering them when buying a game.
It also depends where you look. Starfield's Metacritic is 83%, for instance. Barely a wiggle from Fallout 4s 86%, and a significant increase from 76s 52%.
Further reinforcing just how useless review scores are.
You either end up relying on an argument from authority, an argument from popularity, of Cherry picking. All of which are inherently fallacious and therefore invalid.
Ultimately, Bethesda's quality has not dropped. It's gotten better. There is simply no way to reasonably claim otherwise.
It's simply improved slower than peoples expectations have grown.
The problem imo is that fallout and elder scrolls have a rich tapestry of lore to pull from where starfield didnt.
True but the only things I like were the way skill trees worked and should be evolved and I believe if in es6 they replaced enchanted weapons and armor with the loot effects of starfield it would be a great Boone and not go and find enchanted items everywhere like in Skyrim make it so that you need to explore to find what works for you and not be overpowered and bring back crafting and true settlement building that is a must
Its far more complicated in that and just using as reviews as a standard for quality is stupid. Morrowind for a lot of people(That didn't follow them early) was new. Also over time internet presence has gotten bigger and Social Media is more bigger then ever. Second as Dex pointed out ES lore is expansive and massive. Starfield was a new IP entirely. Fallout also had some preexisting Lore before Bethesda touched upon it as well.
Also it cannot be said enough the spread out POI via hundreds of other world spaces hurt Starfield hard(Even if I liked it massively).
I'd put TES in with Starfield there. It's less a tapestry, and more a serial killers note patched together with random cuttings from pulp fantasy fiction..
Still, they TRIED to make Starfield have a rich tapestry. And like Ithelia with TES, they ended up building that out of flawed ideas that made it shaky at best
summing up TES to just Ithelia is a great disservice to the rich lore TES has had for years.
Oh, it's not just Ithelia. She was just the straw that broke the camels back.
Ithelia just highlights the same core issues that the worldbuilding in Starfield fell prey to.
Playing with ideas that you fundamentally don't understand, and then creating narratives and concepts that undermine themselves.
This isn't just a Bethesda problem, of course. Another example of it in gaming is Blizzard, and Illidan. Legion just entirely destroyed Illidan's character arc and backstory in one fell swoop with the whole 'He was right the whole time' nonsense.
Totally missing the entire point of a REDEMPTION story.
Starfield did a lot wrong, that's true. But it's all perfectly in keeping with things Bethesda frequently has problems with. And it significantly improved in some other eras.
Whether people like it or not is irrelevant to its actual quality.
I mean, look at Oblivion. People love that game, and it's the lowest quality thing Bethesda has made this millennium.
Speaking of oblivion, I couldn't actually finish the original version cause of the game crashing, but def love that game so yea, you got a solid point
Still more stable than New Vegas was at launch though, so I'll give them that.
Though... Shivering Isles and SecureRom was a whole other thing.
That is fair, Bethesda is its own little special creatue lol
Yes exactly
Dose anyone have Dan Bull’s elder scrolls raps stuck in your head?
Not I, no.
He published Take Me Back To Oblivion just a few months before Skyrim was announced, iirc
I looked in steam where you have to buy a game to make a review
So it is more objective then most other platforms where anyone can make a review
Exactly. But it depends on how do you estimate quality. Peoples expectations have grown for a reason, because games are getting better in general. If you compare fallout and starfield with previous bethesda games then yes, they improved a lot of things. But if you compare them with other games coming out in the same time they are definitely getting worse just because other games improve faster
If starfield came out in 2017-2018 people would accept it better than in 2023
I don't even notice most of the other more recent games to be honest lol. Like yeah, I know GTA6 of course, but literally don't care and know next to nothing about it cause I'm just not into that gametype anymore. I played and finished GTA5, and despite positive reviews, I was pretty bored with that game. Nor do I really compare them. If it's good, it's good (to me I mean. I really don't give a damn what anyone else says about it. There have been PLENTY of games, movies, books, that got terrible reviews, yet I absolutely adored them.)
I haven't played attention to GTA since 2. I've PLAYED them all, but couldn't really care less.
Problem is, Steam is also the platform most prone to hate bandwagoning, and people will tank user scores to protest an action of the company rather than evaluate the quality of the game.
It's really no more reliable than any other aggregate system.
Calling steam reviews objective.
lol
Well, they objectively exist (unless you're a Solipsist, in which case..
But why?).
But reviews by their very nature are inherently subjective.
I more meant that there's a lot of well "not reviews" on steam. Sometimes its just "I don't like this" or "Its trash" stuff like that
Oh, I gotcha. I was just being pedantic for a laugh.
If you want well-thought out, well-written reviews, just Google "Haribo sugar free gummy bears reviews." Even Google AI has it right.
Some of those would bring Shakespeare to tears.
Get those talented writers to write for Bethesda 😋
And players' standards are still going up. From what I've heard, Expedition 33 and BG3 greatly raised the bar for roleplaying games.
A bar that, for better or worse, no AAA studio is going to be able to achieve.
They may have actually done more harm than good. At least in the short term.
Making the best possible product you can is now bad for the industry. What a whacky world we live in.
I can see your point somewhat but we shouldn't be accepting of bloated companies with massively inflated budgets. That then end up putting out subpar products that try to keep the status quo instead of pushing the bar forward.
I haven't got time or money for subpar anymore when there are thousands of games released each year.
The good thing about steam reviews is that everyone is treated equally in them. Journalist mean no more than your average gamer, as it should be.
Sure there are review bombs but sometimes there are outside forces at play. Say a game might be shutting down in a few months but the steam page doesn't say. Or changes to microtransactions that make the game worse.
It's the reason we have recent reviews and all time reviews. Steam also takes into account review bombing and excludes those reviews in some cases.
No one number should be your deciding factor for if you buy a game. Reviewers words and a general overall rating can help you understand if it's worth your time and money.
On the other hand you have websites that don't even need to prove you own the game or are paid journalists telling you what to buy.
It doesn't help that a lot of people don't trust game journalists anymore for various reasons. Ever since a guy got fired because he gave Kane and Lynch an honest review which prompted Eidos to threaten to cease buying advertising space with the publication, people have been suspicious of the motives of game journalists.
When money is involved there will likely be corruption. It is a case of don't bite the hand that feeds you.
Let's bring the conversation back to the Elder Scrolls please
So in Skyrim we read an Elder Scroll and entered a memory. Then there's the black books.
How about something that comes clawing out of a scroll or book though, something forbidden that never should of been read by anyone.
It would be awesome if they did more with the Elder Scrolls. Made it into it's own character almost.
The scrolls bring sealed away by someone or something and an entity is created to free them.
Oh, I don't think we should be accepting of it either.
But we live in a world where, ultimately, the consumer doesn't matter. The shareholder does. All we are, are wallets to pilfer.
If you stray too far from the pack, and make something TOO good, that others can't match... The industry doesn't see that as a reason to improve.
Instead, they see the failure to reach that bar as an indication that there isn't enough money to be made trying, and axe the attempt instead.
So the quality of BG3 and Expedition 33 may lead to the people with the purse strings cutting RPG development elsewhere, because their own development teams can't match it, and don't make enough of a return trying to meet the new quality standard.
It's definitely not a criticism of excellence. It's a criticism of the failure of modern capitalism.
Anyway, back on point...
There are a bunch of fun things you can do with the idea of sealing things in books or scrolls
There will always be new people to replace them dw.
Is there a limited amount of the scrolls?
Maybe.
We don't actually know, all we know is that the number of them seems to change from one counting to the next.
Well Martin in Oblivion says "when the next elder scroll is written you shall be it's scribe" so i think new ones pop up every now and then
Tho it may just be a meta reference to the games i.e when the next game comes out you'll be the player
Martin also says lots of dumb stuff in general. I don't think he actually had a clue what was going on.
Dude was basically just a nerd with a skill for cyphers.
Only one step above Mankar in that regard.
If anyone on the dev team is lurking here, may I make a suggestion (trust me here)
You guys could do the funniest thing ever and drop a special edition of the Elder Scrolls 6 teaser trailer
It would be a funny joke but there is already quite a lot of hostility in the community. It might just be adding insult to injury.
If it hadn't been 7 years since the trailer and TES6 was less than a year away from release then it might land.
Theres no more hostility now, than there's been following every release.
I doubt it would do any more damage, than just releasing a game
Because if there's one thing the Bethesda community loves more than Bethesda games, its hating on Bethesda games.
I agree with the last part. But truthfully Bethesda should just not put out anything until its technically ready or anything thats already decided Looks at CP2077
There's a difference between poking fun at the shortcomings of your favourite developer than what we have now.
What we have now is no different than what we had 23 years ago.
Fallout 4s All Reviews are Very Positive and Recent Reviews are Mostly Negative. Something obviously changed.
Skyrim Special Edition is Very Positive. Skyrim Anniversary Edition is Mixed to Mostly Negative.
Change as in there is an outrage in those specific examples. F04 is the aniversery edition problem. Not necessarily if the game is good.
Same with Skyrim Anniversary edition part of it is to do with the fact Skyrim got updated again. A good chunk of all of it is just review bombing.
We are talking about people who reviewed the game with thousands of hours played in it. Excuses only get you so far. We also aren't talking about wether the game is good or not but community sentiment.
The attitude of players on our forums and Discords towards each new game Bethesda has released was just as negative decades ago as it is today.
Well discord has only existed for a decade at this point. Sometimes it can be hard to understand the actual fans feeling towards your games under the sea of hate. People don't usually go on forums to express how much they like a game. Usually they are there to express their problems and thoughts for improvements about a game. This is why I use steam reviews as a judge for community sentiment. As it has proven play time and profiles to see that they aren't just bots.
I imagine todd teased it so early as more of a “hey. This WILL happen, we didn’t give up on this IP”, I remember around then the idea of TESVI was something people fantasized about but had no idea if it would happen
That being said, insanely early
I would have appreciated more of the recent interviews we had recently over the years, the occasional “hey, we teased it early. It’s gonna happen but not yet” would have probably helped with the communities general attitude about it
Don’t get me wrong, i’m so excited about it, but the way I see it, I have other games to play and a life to live in the meantime. I’d LOVE to play it soon, we’ve ALL been waiting for a long as time, but, todd said he was preaching patience. I’m not a todd howard or betheada shill by any means, but i’d rather have a complete game than something crunched because the community put so much pressure on the devs that the company released something unfinished, see cyberpunk and CDPR
That and I imagine starfield being the fumble that it was isn’t helping, it still feels like we haven’t gotten anything new and big from bethesda because so few of us got past a few hours in starfield
A lot of people just dislike CC content. Nothing new there. It was given both Skyrim and FO4 AE would have negative reviews
But people still bought it anyway 
I like the idea of CC but imo none of it is worth it. If they brought in the voice actors to add additional voice lines for some of the CC stuff that would add serious amounts of value. The Skyrim “here is your note” really hinders the entire experience imo for a lot of the CC content.
Especially when free mods do the same thing. CC needs to have that next level polish to justify having to pay for it.
Personally my main interest in CC is the items and gear themselves rather than the quests. I don't mind them not being voiced as i recall that was a legal issue. I like most of the gear or items they add so I'm satisfied with them. Tho occasionally the odd CC quest turns out to be decent which is a bonus
That sounds like a pretty low bar to me. Random content that has no balance which is sometimes decent.
I mean it is decent most of the time in my experience
The quests can be hit or miss but like i said I'm not interested in the quests but the items
I mean, that's my general stance on most DLC.
A 5 minute quest to get a new sword isn't worth my money.
Unless it's the Adamantium Helm of Tohan. Because that thing was bad ass.
Then there is the Fallout 4 Vault dlc that actively makes the game unstable the more you interact with it
Well, that's more an issue if Bethesda being Bethesda.
How the games work at all is a miracle.
That's just how dlcs like that work in general. It's why most devs just don't interfere with base game
Most dlcs are usually set in separate world spaces
Or don't implemented new sophisticated interactions and mechanics.
That sort of thing is usually restricted to 4x games.
Bethesda being the clear outlier there.
skyrim cost 40$, AE upgrade 20$. I don't think it's fair, because game is basically a set of models and scripts.
Does CC stuff contain as much models and scripts as half of original skyrim?
If yes then okay its a fair price. if not then not
Don't need to tell me. I think the DLC model used across the industry isn't just outrageous, it's down right immoral.
I don't generally buy DLC. I only ever play stuff when it's rolled into game packages, or is a full in expansion.
For instance... You sell 10 million copies of a game. That's 10 million potential customers for a dlc.
You then sell a skin, the simplest of DLCs. If you price it at $1, and only 10% of the potential market buys it, you've made $1m in sales.
Now, is anyone honestly going to tell me that a skin is so cost intensive that you can't make a reasonable profit on that?
I've DONE 3d modeling and texturing. I may not be good at it, but I've done it. I know the work involved.
I thought AE had decent value for its cost. Lots of new armors, new weapons, new artifacts, new mounts, new player housing, new followers (the goat is the GOAT), new dungeons, and new enemies.
Not exactly balanced, but no less balanced than TES III where you could get a full set of mid-upper tier light armor, a Daedric katana, and three scrolls that let you jump halfway across the world in the first few minutes of the game.
Compared to Bethesda's non worldspace-adding DLCs like Tribunal, KOTN, Broken Steel, Dawnguard, and Automatron, it's a pretty meaty assortment of content.
Can we make eso cross play some how
Me and my friends just tried to all get together to play in realize we can't because we're all on separate consoles PC Xbox and play stations
I have no way shape or form of knowing if it's even possible but it would be really cool
This is the chat for the single-player Elder Scrolls games developed by Bethesda Game Studios. Elder Scrolls Online was developed by Zenimax Online. You can find their forums here: https://forums.elderscrollsonline.com/en
Whoops yeah your right I'm a freaking dumb ass xD bahahhaha
You'll fit right in then. We're all dumb asses here.
im short ass smart ass and dumb ass so i made my character a donkey XD
Speaking of dumb asses, I recently downloaded a bunch of bug fix mods by following a guide and now my torches look like this
Haven't figured out what causes this or how to fix it
You'll have better success posting in #skyrim-se-mods or #1067467528353370152
Right. Thanks
What do y'all think about Elder Scrolls Blades being ported over to vr before the release of the Steam Frames? Considering the mobile architecture they're both based on it would hopefully be easier than the other titles, and I think the gameplay would lend itself to vr really well. This would absolutely be a project that could be sent off to a secondary studio or even a team of modders that got hired, and would be a really awesome way to bridge the gap between titles.
finished the dragonborn dlc
wtf thats all there is!??? like this is even worse than the main quest somehow
they really doubled down on characters saying absolutely nothing, miraak gets like three sentences in before he bites it lmao
not to mention it's like three real "main quests" and some open world filler
why even make him the first dragonborn if he's just there to be a stick for me to hit
now I can finally play morrowind lol
There's actually remnants in the game files which actually gives Miraak a motivation but that was either cut due to time or a change in the direction of the DLC
I think DB is fine as is. Easily one of Bethesda's best dlcs
Definitely way better than the atrocity that was Morrowind's Solstheim dlc
I hated it. Tribunal >>>> Bloodmoon
Barely touched Morrowind so I can't comment on its DLC.
Tribunal was definitely the better of the two, I'll agree with that.
I think Dragonborn did Solstheim much better than Bloodmoon.
Then again, literally every NPC on Vvardenfell and Mournhold said that Solstheim is a terrible place, so at least they set low standards at the start.
Bloodmoon at least had more direct references to Nordic and Scandinavian mythologies, and cultural elements.
But that's a general problem with Skyrim. It's culture is... Anemic. It's at least THERE (compared to Oblivion) but there was so little to it.
It also had better Horkers. Bloodmoon was at a time when Bethesda wasn't afraid of making odd creature.
I love the story of kirkbride tricking todd into making morrowind weird by showing him extra messed up designs for him to turn down first
I'll agree with Crimson here. DB handled Solstheim infinitely better than Bloodmoon
It would be nice if they took off the restraining gloves and weren't afraid to dream again.
I'm sure they're not saying that now post Red Mountain.
They had some decently interesting designs in Starfield. Maybe it's a sign they've allowed their artists to do more again.
That's the problem. Bloodmoon's Nords were just a shallow blend of Scandinavian and Germanic culture and myth, and I found Skyrim's Nords to be much more original and unique.
For the most part, Skyrim's Nords are just HBO Viking ripoffs.
Best part of Skyrim's Nords, were the Ancient Nords. And we say almost none of it.
Bloodmoon Nords were literally just "Berserkers", "Sea Raiders", "Beowulf", one solitary allusion to Wergild, and "In-tune-with-nature Noble Savages with no evident connection to established Nordic religious practices".
Fair point. It's probably a good dose of nostalgia, coupled with my love of Beowolf
The Nords are equally bad then.
Nords have always sucked
I wouldn't go that far but I think leaning too hard on the viking thing and making Nords only that(Same goes for Imperials and roman influence) probably not the best thing.
I like how Nords are handled personally. They do have viking influences but i think they have enough unique flair on their own to stand tall
I like the giants more. But I'd like to see them a lil more developed, like actually being able to talk to one or have one as a companion/follower. That'd be pretty great, especially with that skyrocketing club swing.
More giant lore would be nice. True
All the humans are pretty lame. They're not BAD, but lame. Altmer and Bosmer are bad. Argonians, Khajiit and Dunmer are relatively good.
Nah Bosmer are really good. We just need a game focusing on their side of things
Green pact, Y'ffre and all that
They pulled all the teeth out of the Green Pact and turned it into a 110 year old man.
Bretons are the only race i feel kinda meh for. Their lore doesn't interest me much
ESO actively made me hate the Bosmer. Went from my second favourite peoples, to dead last.
And that's saying something, considering my low opinion of Bretons.
My personal race ranking goes
Nords > Dunmer > Imps > Altmer > Bosmer > Redguard > Orsimer > Bretons
Oh right. Orcs are a thing.
If probably put it like...
Dunmer > Argonians > Khajiit > Imperials > Goblins > Imga > Sload > Maormer > Orsimer > Redguard > Giants > Akaviri > Altmer > Bosmer
Id out the Dreug in there as well, but Bethesda seems to have forgotten there a civilisation and not just animalistic crab people.
I'd have included the khajiit and argonians but i thought we were only talking about mer and humans.
I'd probably place them between Bosmer and Redguard
Also is there a reason why all of Bethesda's music releases on YouTube are being taken down and re-uploaded? It's happening to both Fallout and ES albums
Probably copyright claims(Or youtube being stupid, if its official Bethesda accounts)
Both Inon Zur and Jeremy Soule's individual pages seem to be hit by it. Starfield's ost on Bethesda's own account however seems fine
Quite strange
ESO's album is fine as well. Seems like it's only BGS related albums
Yeah seems like Youtube's automated system or a troll did it(Despite the fact they technically did the music).
I only really expanded dit to emphasise my disdain for the Bosmer after ESO.
bosmers did nothing wrong
No, but the writers did.
Bosmer > everything else
I hate what ESO did with them so much, going into detail about why will get the mods angry.
So I won't. Beyond saying... Burn Valenwood
nah they're based they do cannibalism
Not according to ESO they don't. That's an outdated tradition most of them don't really engage with.
the zealots still do and that's all that matters
Wood Elves without the cannibalism is ++
Hashtag dealwithit
I mean i don't mind it personally. Meat is Meat
It's actually hazardous to our health but if their body can deal with that i say it's all well and good
It's not like they eat people alive or something
💀
Well... It's POTENTIALLY hazardous.
The main risk with cannibalism, in any species, is exposure to disease. If you're eating the same species as yourself it's much easier for infectious diseases to jump from one to the other.
Of particular risk are prions, though that risk exists across species as well.
Yolo
Fortunately wood elves are consistently depicted as being resistant to disease.
Prions are less a disease in the standard sense... And more a runaway infectious defect
Diseases in TES are pretty widespread in terms of what they are. Even without any sort of real pathological lore or knowledge of microbes, some of the disease names, like gutworm and dampworm, imply parasites, and others like Blight and the various vampire diseases are supernatural.
We were talking about how they should release a Special Edition of the TES6 trailer but they already did that joke kind of.
Alexa! Fus Ro DAH! Watch the trailer for Skyrim: Very Special Edition, featuring Keegan Michael Key.
For the very first time ever, take your rightful place as the Dragonborn of legend (again) and explore Skyrim using the power of your own voice...your Thu’um!
Web: https://beth.games/2sZpi65
Facebook: https://facebook.com/elderscrolls
Twit...
Still scared that there is potential for a skyrim definitive edition
They'd make a heck of a TES baseball team.
What I dislike is that the Men & Mer are just too alike.. (and it's not just a TES problem, i see it in alot of other games & movies). They might just as well be the same. :I
I just wanted elves to stand out more from the men. I agree the Dunmer are better off than the other elven races. Bosmer have potential, it's just a matter if they can hit it on the head.
Altmer have potential to be better as well, as true masters of the arcane.
Bretons having qualities of both Men & Mer, I feel like should be more fearsome as hybrids instead of watered-down milk drinkers.
Pixies/fairies (good, bad, & some just downright ugly & murderous), would be interesting to explore more with their own civilization too.
They could improve it more by doing more with the cannibalism itself. Wood elves gaining powers and knowledge beyond any other normal cannibal. Maybe even their memories and such so in a way each Bosmer lives on forever throughout their race as they continue on. And perhaps it could stack, like passing on everything that individual cannibalised and being super-nutrious when the body is absorbed by nature.
I will always support more cannibalism
Culturally, definitely.
I personally like that Men and Mer in particular are not that biologically distinct.
Most settings take the Race approach to create very distinct species, and ... Well, do it poorly.
TES has a single species, with largely superficial differences where most of its culture.
Oh yea, and give us useable lanterns, simply for access to different colored light choices (red, green, blue, etc. possibly different patterns as well for fun and purposes) and being able to focus the light directly like a spotlight when aimed.
And also the option of giving it a smartlight function (basically a glimmer of light points towards the object) of highlighting interesting or valuable items nearby that you may not have seen otherwise (I'm always missing things things in dungeons) or even a list for selecting what type of items you want it to seek out.
nooo No more cannibalism
Why not
How we had that in Morrowind, and we can't even get decent lighting systems in modern Bethesda games, blows my mind.
We have good lighting systems in Fallout and Starfield. ES is just behind for no reason
They have light magic yet all they could conjure up was a small ball of light
If they incorporate a lot of the stuff from the past Bethesda games like fallout 4 base building and factions choices and settlement defense and some of the stuff from starfield that a lot of people actually enjoyed about it I believe they would nail es6 completely with the fans
is elder scrolls vi out yet, todd you rascal
Oh I sincerely hope they have big castle walls and ironclad fortresses with magic shields.
If only for the sake of having some fun. Even better if I can mount something like this on a dragon's back. My flying cannon.
https://tenor.com/9Eyt.gif
People soured over the settlement system. Personally I think just extending the housing options(Like Hearthfire on steroids) is enough not entire settlements.
On another note what if they have a system in the character creation that you could start out as a vampire, werewolf, or something like a vigilant of stendar or just mortal class that has their weaknesses and advantages or neither against them maybe something like what you saw with starfield in the character creation when choosing to yield a higher reward but higher risk just something I thought up today I thought that would be cool if they could implement something similar to that in the next game but I don’t think that they’d have that thought process but if they did it would be a new way of playing the game in which the player has an interesting advantage to other characters in the game like npc or named factions where the players can function in a way to empower the player
Me starting as a daughter of coldharbour that worships molag bal if they let me 🙏🙏🙏
Largely, I think, because they haven't done anything useful with it.
Fallout 4s Settlements were very bare-bones mechanically, with almost no real interaction outside just building bases.
76 then doubled down on this, basically making it ALL building bases.
Starfield then made Outposts little more than material farms for the clunky and convoluted crafting system.
None of these are actually, you know... SETTLEMENTS.
Last time we had anything you could actually call that, was Bloodmoon.
A settlement system should feel like building a community. A hub for activities that you can engage in, not just a resource farm that you show up to occasionally to dump excess inventory off at.
SIM Settlements improved in this over the base approach in FO4, but it was limited by the base game.
Somewhat hilariously (in an ironic way) is the fact that I've used Minecraft Mods that do settlements better than Bethesda has managed to do in the last decade...
One of which being made by one dude, as a coding project for his YouTube channel over a single year.
Well there's a reason why FO4's base building was separate from other things. Some don't like it so having them lock quests behind building things would turn people off
I honestly like it that way. It's a nice side activity. I don't need it to be heavily tied to the main story or major side quests
Fallout 4, and Fallout in general, have always been more directly plot related.
It's harder to have a whole detached activity when the game it's self focuses around a particular story
My overall point was more that people are tired of the settlement system, because Bethesda has never done anything particularly engaging WITH it.
So that doesn't make the system bad. It just makes it's uses bad.
It actually has a great deal of potential for TES, both on small and large scales. It just needs to be used in a way that is more than a one-dimensional tack on.
I mean I know a lot of people who like building stuff
I do
Thing is people will complain if there's a heavy emphasis on building connected to the major quests. Heck a bunch of people disliked FO4 for simply making you use the system to make the signal interceptor
So all in all I'm fine with it being separate
Tho they way over did the separation in Starfield. It feels more like a footnote there than anything with even a remote semblance of connection to the plot
In 4 and 76 you're rebuilding the world, in Starfield you're... mining resources ig
I just don't think settlement building really belongs in the ES games. Like I said, have Hearthefire as a baseline but with more features(Like being able to move the usually static objects in houses around).
Elements of it can be adapted and expanded upon to do several things.
Fortification management for larger battles.
Guild management to make leadership actually DO something (anything, vehk's brazen balls, ANYTHING).
Homesteading like expanded Hearthfires content.
A full township where you build/rebuild a community like Raven Rock.
It's got a lot of potential, it just needs to actually be used in a thoughtful manner.
We just need more cannibalism, more necromancy and most importantly more Molag Bal
Look, all the cannibalism talk is starting to give me Catholic vibes.
We have enough of that with the Dark Brotherhood. We don't need more.
In fact, let's get rid of the Dark Brotherhood while we're at it.
They only eat the one person.
No to both.
Crazy I need to look into that
Huh. You know, didn't have 'finding someone unfamiliar with the eucharist' on my bingo card for today.
Isn't life unexpected?
I am not that well versed on those subjects I do wanna study theology soon tho since I grew up without knowing about all that lore
That conversation will very quickly go wildly off topic and run into problems with the discord rules.
But it's an interesting dive. So long as you make sure to draw information from a wide range of courses, religious and secular, and don't let yourself get sucked in.
Ofc not dw
It's more out of the desire to know than the understanding to partake
Anyway back to topic, Molag Bal is hot
I believe he is actually cold.
😭
Hence the cold-flame.
His name means Stone-Fire tho
I always struggle is the technical turn for the blue fire coldfire or soulfire bc I know it's mostly cold fire but I think I've also seen soulfire
It would be folly to assume there is a correct answer.
Because TES doesn't have correct answers. Just half thought-out ideas thrown at a wall for the community to make some semblance of sense of.
They made molag bal hot so I forgive them
Molag's personality is akin to those bratty 5-year old squeakers on their COD mics just before mommy or daddy come to pull the plug on their reign of ear torture and go nite-nite! Lil demons they are.
https://i0.wp.com/talktvwithtiffany.com/wp-content/uploads/2020/11/img_3713.gif?resize=500%2C280&ssl=1
Let's bring the conversation back to something more appropriate please 
Indeed.
In relation to settlements... Refining the engagement with NPCs, rather than focusing on resource gathering (or better yet, integrating those elements) would go a long way to integrating it into TES.
The structure and item placement systems are already useful as-is, but it's the almost entirely undeveloped 'Management' side of them that has the most potential, both on large and small scales.
If they do bring in boats, I hope they open up the deep sea because I'd want to explore the ancient lost underwater civilization of the Dreugh, since they pre-date the first era. Perhaps even before "land" was created and there was only water? Finding their temples and ruins all over the deep sea floor and some even as "floating nest" dungeons in the middle of the water depths. Be fun to have both that along with exploring the lost ruins of the Dwemer in the next province.
TES goes the other way. The land predates the water.
So, in principle, there's plenty of sunken remnants of the late Dawn Era civilisations under the sea
Well folks. I’m doing it. I’m getting back into ESO
On the TESVI teaser trailer from years ago.. as the camera moves forward, to me it kinda looks like or at least there's the possibility there's a river just under the ridge the ruined fort is located. It just looks like in the middle of the screen, that whole ridge is isolated with a hidden river running behind it. But my eyes ain't the best.
Just got me wondering if we're actually looking at two provinces here instead of one. Moving from High Rock towards Hammerfell, with the bay on the right and the Skyrim mountain border and/or part of the Dragontail Mountains (looks like snow on the tops) on the left?
I honestly don't think anything from that teaser actually existed
Tho maybe if they hadn't forgotten about it they'll actually recreate that in game
LOL. I just read someone suggested that the big hole (cavern, crater thing, whatever people wanna call it), is actually a giant footprint from Numidium.
Though that would be pretty cool. I did read some lore history about Numidium being outside of Wayrest towards one of the endings of the Daggerfall game. King Eadwyre.
Anyone think the Geoff keely statue in the desert with a eye and tentacles with some familiar looking armor might be a tease to es6?
Nah. It's Diablo 4 expansion. Jez Corden also posted it was that. But he did mention there was something else in addition. Only thing I have read that I agree with is the additional thing is either that a diablo tv series is in the works OR separately.. a FNV remaster shadowdrop is imminent. Lol But I don't see anything TES-related to it, sorry.
Half Life 3
hopium administered
Lol
Sorry, read FNV...
But yeah, there has been a rumour of going back to Life Golien for the next Diablo DLC.
Considering the whole game is just a Diablo 2 nostalgia farm, it makes sense.
The gothic look gave it away for me IMO. Nope No Elder Scrolls this year. If Todd is really liking the shadow drop he won't hint at it.
Yea it was so overly demonic looking, I couldn't see it being TES. Heck, not even Doom is that demonic.
But as far as shadowdrops go, I don't see it happening with TESVI. But I could see it with Fallout 3 or New Vegas. There has been quite alot of Fallout activity lately.. ngl. From Fallout 4 updates (and getting some NV love pumped into it like the Varmint Rifle), Fallout 76 stuff like Burning Springs expansion about to drop, Season 2 of the TV series coming in December, which coincidentally revolving around a New Vegas plot I have heard. So it really would not surprise me in the least if they shadowdrop a Fallout New Vegas Remaster in December along with Season 2 of the show.
But don't read too much into what I'm saying. I'm just having fun with wild ideas.
Nevermind, I just read the Oblivion remaster took 4 years to develop. Would of been cool if both S2 of the Fallout show & FNV remaster released alongside, but looks like that ain't gonna happen.
I will say this though. We've gotten a good amount of TES mobile games over the years. I think we're overdue for a second Fallout mobile game.
The world pines for ES6.
To you the truth I don’t think that if Todd Howard comes out with es6 earlier than he said I don’t think he’d survive the fallout of that or actually any time he comes out with it because of how long it has been since the last es mainline game but I also think people would just like to know when to exactly to expect it because of vague and long time lines that he or anyone had predicted or planned so yeah there’s going to be fallout anytime it comes out and if it doesn’t I would be surprised about that
ESO needs a non-combat pet petting and feeding system. The feeding system allows us to give them food items that we wont use that way we don't horde items we don't want.
All the Campaign Quotes for the Overmind from the StarCraft 2 Games
The game is developed and published by Blizzard Entertainment
This is the chat for the single-player Elder Scrolls games developed by Bethesda Game Studios. Elder Scrolls Online was developed by Zenimax Online. You can find their forums here: https://forums.elderscrollsonline.com/en
ESO related post - if you play ESO, please please read my message! <33
Hi guys! 👋
I wanted to share something exciting (and stressful) with you – I’m currently working on my bachelor thesis about Information Security and Data Protection in Online Games, and I’ve chosen ESO as my main case study! 🤓
I’m researching things like cyber threats targeting us players (phishing, account theft, social engineering) and investigating how safe our data and accounts actually are.
**I’d love to hear your thoughts! **If you have any ideas on this topic, or if you’ve ever encountered any scams, weird whispers, or security issues in ESO, please hit me up(dms, thread or dedicated channel on dc server). Any brainstorming or real stories would be super helpful for my research because I want to include the community's perspective.
Thanks a lot! ❤️
I wanna be a cool mf wizard in ESO so bad, but I don't wanna be forced to use STAVES just to shoot a fireball at someone, I like the way Skyrim has the magic, where you just have like the element in your hand(s) and just hold your hand out to cast the spell
Like I wanna tell out "It's wizard time, mf! FIREBALL!!!"
But no stupid staff >:(
Staffs are cool
@strange sandal@stray mountain Again, this is not the Elder Scrolls Online Discord. Please post messages about ESO on their forums. You will find the link to their forums in my previous post, above. Now, let's get back to disccusing the single-player Elder Scrolls games please. Thank you.
Elder Scrolls General
Not allowed to talk about one of the games
Hmmmmmmmmm
Weird that you can use general fallout chat for new vegas but not this one for ESO
Furthermore that there's a Fallout 76 channel, but not an ESO channel
Game favouritism maybe?
No I get why if it was for all games from other studios but isolating a game bc online is weird
Gonna modmail this, im curious
Eso has it's own forums.
Also, people are welcome to discuss it in #elder-scrolls-general-chat
Kraken I just send my ticket stop being so fast 😭
Forums are for old people tho
Kraken too quick
So is facebook but people still using that

Yes old people
🥰🥰🥰💚
Hope all y'alls atleast read my modmail bc I even did periods and other text symbols
Man, I WISH we still had forums. They were superior to Discord for this sort of thing, in every way.
Unc
Discord is great for a couple friends, hanging out.
For large communities? Naw. Why it ever became a thing is a clear sign of the collapsing intelligence of the masses.
If it hadn't started 6 or 7 years ago, I'd think it was on the advice of Grok
Discord is less social media, and more a chat app.
I meant any
I am sorry if i caused any trouble by my message. Well still if you have any stories from any online game, id welcome that too.
Again, sorry for the trouble. Have a good one! ❤️
If we're counting chat apps, ive been at this since AIM, on dialup
Facebook is great. I love watching all the argueing between the old people on my street.
But more to the point...
The shortcomings of Discord become more apparent when you're engaging in detail oriented conversations, and when you have high traffic.
Referencing specific details and partial quotes is difficult on Discord, and it lacks a lot of formatting options that allow you to concisely relay information points.
On top of that, when you have high traffic, you end up with rapid scrolls of the text that makes any cohesive conversation basically impossible.
Instead you just get people posting random statements that disappear into the scroll, never to be read
have you tried threads for more detailed conversation?
Nope.
I'm mostly just being a grognard and lamenting the loss of the Forums.
Don't forget the fact that search engines don't index Discord and you can't anonymously lurk.
I miss forums too.
The stuff we used to be able to do on the Forums, including posting full on theses about game design, but condense it behind spoiler tags so it wasn't just a wall of text, were next level.
Dawg oblivion remastered should NOT be verified on the steamdeck
the verified guidelines are stupid and valve should change it.
tho the "verified" tag does not mean anything about performance
I mean, Oblivion Remastered should not BE.
Yeah, i’ve been playing with my settings a bit, I keep it capped at 120fps for funsies so I can have randomly super smooth performance for a second lol
Mostly low, the animation and texture loading looks a lot like bad ai video in the imperial city, even just the landscape texture
Fair, I am enjoying the fresh coat of paint and slightly better feel of combat, gonna just play on my pc lol
just stream it from ur pc
Yeah, not sure if it’s a bug or not but I can’t exit out of certain dialogue menus without exhausting it either
Same with the persuasion mini game, unless i’m just remembering how it works wrong
I haven’t played a lot with anything outside of the steamdecks base functionality, so looks like we’re finally gonna do it lol
Areas inside do run significantly smoother, ofc
But outside in the wilderness and major cities I get a drop, skingrad however seems to be much smoother than like, the imperial city in comparison, which makes sense
(I’ll probably move this over to the oblivion channel)
I miss how everything in the old Beth forums were scraped and copied into that weird, fake forum.
Yeah.
Though, in their defense, it wasn't so much scrapped, as discontinued.
The platform the old forums ran on was discontinued. Which means no more security updates. Which is a security risk for those still operating it.
So I just had a dream that Ozzy Osborne wasn't dead. But was instead found in the realm of Oblivion. And there was a new Daedric Prince, who turned out to be Ozzy. He was the prince of Forbidden Music. A powerful and ancient art of sound that was similar to the schools of magic, but was produced thru sound instead of mana. It could charm, cause destruction and even summon demigods. Anyway, Ozzy was rockin' out, it was a huge concert in Oblivion. Suddenly he picked up a scamp and bit it's head off. I was in such a state of both shock and joy that I woke up shortly after. At least I think I did, am I still dreaming? I gotta lay off the spicy food before bed..
We need this to be an official update from Bethesda
100 % would happen, should be official lore lol
Truly. Finally a Daedric Prince I want to worship lol
Sithis and Ozzy would get along great
So what's the consensus for that weird desert statue?
Do we think it might be something elder scrolls related?
As for it being TESVI. Big no (respected game journalist already confirmed it was not as well as Todd Howard himself stating very recently in an interview the game was still going to be a while).
As for it having to do with anything else TES-related, who knows? But personally I don't think it is.
I don’t actually know if the statue is of es6 or not but a lot of things on the statue reflect es games and between Microsoft ceo and Xbox ceo it could be existential surcimstances between them of making money to promote Xbox brand and to meet the goal that Microsoft CEO set for Xbox sales so they could try and get a heavy hitter out to ensure it does and for that insider that everyone is talking about I looked into it and the post or whatever it was could of been very well falsified even though he is a reputable source but the way that the person in question that posted about it was probably not originally him but someone with a similar name because I’ve learned two things that Bethesda won’t for any reason to give up information on games weather Todd or staff due to the very extreme nda that they all signed and that they love to stir the pot and additionally Microsoft is rocking the boat CEO is being te be at tsa awards maybe but not in a official way but yeah maybe not who knows
The game journalist confirmed it wasn't Diablo 4. I didn't hear nothing about ES
The second teaser picture was a desert with a road called Mesa road. So it's clearly Half-life 3
Believe me friend,
https://www.resetera.com/threads/geoff-keighley-posts-cryptic-image-with-the-caption-regal-inspiring-thickness-up-not-diablo.1368046/page-17#post-148370662
Ironically, HL3 is about the only game they didn't come out and deny lol! (TESVI, Diablo, GOW).
Ah well. Probably some random gacha game then if it's neither of what people assumed
The conspiracy is somewhat hilarious though, as given where we ended off... We'd be going to the arctic, not a sandy desert.
True, I forgot about Alyx
That said, I will state that if it IS TES6, I am concerned.
Because I have seen no reason to believe that Bethesda has learned anything from the failures of combat the last few games.
Look the guy in question that has been said to allegedly said anything about es6 at tga awards very well could not be the very same guy because there is for one Bethesda employees and executives will not say anything to anyone for good reason and another is there is a very real possibility that is not the real guy saying that and is someone impersonating or going by the same name but no there is no way to tell if the guy in question is the real deal because most of the time there is no way that someone that reputable would say anything through his real or similar name on any website or use his real name in any way even if it said so because people will handle his stuff instead of himself because of liability issues and really in any thing he actually does post is under a pin name and no one would actually know until what ever it comes out and still he would still have restrictions on what he can actually personally post and anything he could not post personally without a pin name to go by to protect himself and this applies to basically everything that can be posted by a reputable real source so no do not believe anything that is posted with out actual verification through the people who actually are making or news or anything without verification through the right channels so yeah I learned that at a young age and it should probably be taught in school because of many problems that happen so not to cause any issues with people because I have also seen and heard about it too much and they still don’t teach anything about that in schools even now and as much as of I know of they probably should so yeah there is a life lesson for you not to be harsh but it is reality
I know ESO is an MMO, but it feels too MMO. Does anyone else agree with me? like fallout 76 is also an MMO but it feels like a single player game brought online. I’m curious if Bethesda is gonna do an engine revamp for ESO if it plans to stick around for 20 more years.
ESO isn't really trying to provide a traditional ES experience while 76 is specifically doing that with Fallout. They have different demographics
Bethesda isn't developing ESO. That would be Zenimax Online
Ok, my dude, punctuation.
That said, it's video game journalism. All they have these days are reviews by people who actively dislike video games, and reporting in rumours and hearsay.
All imma say is Geoff Keighley is about to bag mad profit from this year's TGA with all these rumors 
My bro, he is verified, lol. You can look it all up for yourself if you don't wanna take my word for it.
If its Jason Schrier I'd say he has merit...even if I really don't like the guy.
There was a leaker, I forget who, but he specifically said it wasn't tes6 😔
I have further bad news for 2026 believers. Just watched a new video of the Great Todd himself stating GTA6 is likely to come out before TESVI and Fallout 5 does. GTAVI was slated to release in spring 2026, but was later pushed back to Fall 2026.
Link to video here:
https://www.instagram.com/reel/DRzIJQ-CGtt/?igsh=NGxkcXVxYnYzamdy
It sure would be neat to be able to use polymorphs on companions
He didn't really say it wouldn't come in 2026. Just that GTA6 is definitely going in that route(In that IG video that is)
I also recall it being stated by Xbox's Phil Spencer TESVI would not release until after Fable does and I think we still don't have a release date for that game yet either besides an estimated target of 2026, but it's not in concrete yet. Previously it was targeted for 2025, but that didn't happen here in the decade of delays. Many games have succumbed to being delayed. Phil also added in mid-2023 that TESVI was likely 5 years away. If TESVI released in Mid 2026, that would make it only 3 years.
Take it for what it is along with all the other signs. If people still want to believe it will release in 2026, that's on them. I was just dropping the news. ✌️
Yeah itll release in 2026 like my college tuition being less than 10k lol
What would be cool tho in the meantime would be a small spin-off where you get to play as an unknown Daedric Prince ruling your own realm of Oblivion. Or at least add that to TES: Castles so we can run a Daedric castle.
One can't say definitively otherway. (About ES6 not College tuition, cause I doubt that will go lower >.>)
That is true, but either way it was just a silly comment. No meant to be serious
No.
Why would it be?
Nope
I am about 50/50 on it.
There's a lot of relatively generic imagery in it that COULD fit into TES.
However, it could also fit with a God of War take on Egypt. And we know Kratos went to Egypt after he destroyed Greece.
Its TES 67
Well, the context is that it's in a desert, so whatever it's for is likely to be arid.
My money's still on random gacha game number 4000
It's also thick, and Kratos' arms be thicker than molasses
That said, the animals depicted are all consistent with Egyptian deities, and the skeletons all consistent with humans.
So, since there are non-humans in TES, that diminishes the likelihood hood of TES somewhat. At the same time, Bethesda has never shown us a Non-Human skeleton, so its kind of a tossup there.
Why is it significant, I mean. Why is it drawing attention?
The game awards guy(Can't spell his name right) posted it on twitter and speculation went amok.
And this guy has a record of insider knowledge of the gaming industry? He's posted leaks before?
He's the literal announcer of the game awards show that happens(Or has happened) at the end of the year so yeah he knows something, he was just teasing it
Ah so its a game that's going to be announced in December
In principle, he needs to be given foreknowledge of what's going to be at the event he is the announcer for, otherwise he won't know what to announce during the show.
So he HAS to know something.
Obviously he knows whats up lol, you think he gets paid in cash from black briefcases on the street so he would never know who is paying him for advertisment?
It also makes no sense to not tell him what's being shown anyway.
If he was only told the day of, he'd have no time to prepare, and just be stumbling through the entire event like a concussed football player in a china shop.
Which, I will admit, would be hilarious... But not productive.
So, we can safely assume it means SOMETHING.
What, remains to be seen.
And uh guys this is struggles to read colorful title th-the game! From ___ studios, yeah!
"And next up, we have... Uhhh" looks at the video playing behind him "A new Call of Duty? No, no wait, too many players. Battlefield something."
Gets to the title card "Holy crap, it's Medal of Honour?"
This game! coming soon! Ends announcement
The Video Game
I mean... they could let him only know a couple hours prior and he'd have all the preparation necessary
When are the game awards scheduled for?
In a week
Nah, these sorts of shows are heavily choreographed and planned out. Even where you stand in stage is mapped out weeks ahead of time.
This close, everything from the questions asked, to the answers given, will already be known by the people involved
You don't spend this kind of money on something and then wing it.,
And you can see what happens when things don't go as planned, with the Diablo Immoral announcement
They could still plan everything out without knowing the actual titles
More on the productive, rather than speculative side of things... There's a Luality clip I saw recently which really encapsulates why I think melee combat in TES (and most real time RPGs) is so bad.
It's only interactive in the most simplistic sense.
Swing, hit, maybe block or dodge, and that. Is. It.
And since Skyrim, Bethesda's melee has actively gotten worse.
If not follows the trend that it's had for the last 3 games, the single biggest element of any Bethesda game come TES6 is going to be Morrowind-in-2025 levels of bad.
And that's concerning.
I don't need to be even more pessimistic about TES:VI, Terical 😩
Its involuntary for him. Don't hurt me.
The day Terical stops being pessimistic about the elder scrolls/Bethesda is the day the world ends. (Tho honestly love the points they make)
tbf though, melee hasn't really been a focus since Skyrim. Both Fallout and Starfield are more shooter focused titles
Absolutely. Which is why I do think there is a slim chance of something good.
But based on the trend we've seen, melee has only gotten worse..
To the point where... I actually think Starfield would have been better without Melee at all.
I'd expect TES 6 to have advancements in melee just as Fallout 4 and Starfield had advancements in shooting.
They should just use combat from Dark Messiah or similar games
Instead of "fus ro dah" off the ledge we can "this is sparta" off the ledge
I think that's a basis. But it needs improvement even then.
I just learned a new fantasy total war title is going to be announced at the game awards. So the doorway & stone relief people were talking about might be from that.
Not to derail current discussion
Iinnteresting given they didn't announce it on their own show
I don't get it either - it was a 1.5 hour presentation and they announced DLC and a game in pre development. 😅
Nagash though
Also, my girl Neferata. I should finish my converted model of her
..
Has Bethesda fixed/enhanced the performance of Oblivion Remastered? I really wanna get into Oblivion since I play a lot of skyrim though when I first got the remaster my pc which is powerful couldnt handle it. Is it good now?
No
There isn't a set definition of good, I personally enjoy the remastered version. I say try the game out and see if you like it
Ha my message was deleted
They've only done 2 patches on the game sadly, the performance has if anything gotten worse. Hopefully you see this before they delete my message again stating the obvious.
I would stop mentioned deleted posts if you do not want more deleted #rules If you have a question about a deleted post, ask in modmail.
Tho tbf i don't think its rly bethesda that does the patches, its probably virtuos.
@vast rain
you would find it in the list and message it
I disagree, now you can play the game without it crashing every 5 minutes. I couldnt finish the original because it kept crashing.
Announce SOULE!
Have to agreen with Raven, tho I grew up playing skyrim. So Soule's music is comfort to me
I also grew up with Soule, and not just in TES
Dungeon Siege, Neverwinter Nights, Total Annihilation, off the top of my head.
TA is is best work. TES lacks the same gravitas in comparison
I'm personally a much bigger fan of Inon Zur's work than Soule so i don't mind if he's helming ES6's score
I hope for Brad Derrick
Some dig up Johann Sebastian Bach
Where is ESO chat
There isn't one here, there is a forums you can join, however.
Thank you but i prefer discord. More fluid. Is there an official eso discord?
I found it
oops wrong link
Oh
There is one, but it is mostly read-only. The only ones that can chat are guild leaders invited for a summit earlier this year. https://discord.gg/B2HA6DKV
Huh, guess it won't let me link it. You found it though.
Yeah, I would love for there to be a more public chat. Maybe in the future.
I have a question for you skyrim peeps what is the best armor set in Ae version? Since in normal skyrim it was dragonbone or stalhrim
Just play the original with graphics mods
I’ve been struggling to understand what to do in both Morrowind and Oblivion. Like, I play a lot of Skyrim and I know what to do the general idea what level I can be to enter a dungeon, alongside understanding where to go and what to do and when to do it. But Morrowind and oblivion seem so confusing. Anyone have any tips on how to like. Play it right? I always like to have a plan/agenda when I play games. On what to do and when.
A good entry point into both games is to follow the main quests. Besides that, join whichever factions (if any) that feel right for the character you are roleplaying. Same goes for side quests. In this, it is no different than Skyrim or Daggerfall, really.
Oblivion also generally levels with you. So for the most part, you can do whatever, whenever, without a lot of consequences.
Morrowind is a little more vague. But as a general rule, West and South are lower level areas. North and East are higher level areas. And inside the Ghostfence is the highest level.
Alr, thanks guys
Morrowind also level gates portions of the faction quests, so joining them is a good idea. They'll tell you when you need to level more.
Anyone on PS5 who can join me in ESO? Currently in Auridon trying to kill the Oskana world boss
This is the Discord for single-player Elder Scrolls games developed by Bethesda Game Studios. Elder Scrolls Online was developed by Zenimax Online. You can find their forums here: https://forums.elderscrollsonline.com/en
No one will discuss such things on forums
Ask in the game regional or guild chat, there is always someone who can help
Theres some non human skeletons in there, but also if its set in hammerfell then all the tombs are likely gonna be of redguard humans the same way all skyrim tombs are filled with nord draugr.
Also humans and elves have almost the same skeletons
Elven skulls would be different. Either they have heavier cranial development, or they have stronger uscle attachments
They are also narrower.
Elven Skulls either have a highly defined supraorbital process, or they have a defined structure similar to a sagittal crest.
On top of that, they have more pronounced zygomatic bones, a longer face in general.
So their skulls should be visually distinct.
What if Todd Howard is just trying to save face and not telling us anything about es6 and just releases it by shadow drop out of nowhere in 2026 and it completely breaks everyone even if it’s right after GTA 6 that would be a real shame for everyone that loves elder scrolls in general
He said GTA 6 will come out before ES6. Thats clear cut.
Imagine it drops the very next day GTA 6 does 
Wouldn't affect me. I have no interest in theGTA series.
Same
GTA will remain off my radar entirely, until Rockstar gets rid of RAGE.
That Engine infuriates me, to the point where it describes how I feel while trying to even control my character using it.
I think TES VI is 2028
It'll be set to release on Oct 24, 2077
- 2026 is the sad little dork in me trying to grasp onto Elder Scroll Hopium
Oct 23 2077 is when the bombs fell in Fallout. That was the joke
I wish Bethesda would take notes (like a lot of notes) from FudgeMuppet's idea of Elder Scrolls 6: Dominion, a six hour lore video about FudgeMuppet's ideal Elder Scrolls 6 game set in Hammerfell and High Rock.
Only one Province is needed. Not two.
Because personally, I would want Elder Scrolls 6 to be treated as a sequel to Elder Scrolls 5 Skyrim and to have the story of the Thalmor concluded.
I rather have it set with two provinces specifically Hammerfell and High Rock. Why do you think it's too much to ask? Aside from creation engine reasons, I don't see why not.
And no, it doesn't need to be like Starfield. Don't need a thousand planets.
Because one Province is enough for the amount of content a typical ES game gives. Two would just be splitting the amount of detail and content between the two. There is no need to change the formula. It wouldn't be worth the effort to make two provinces.
Even after about 14 years and more since Skyrim came out for Elder Scrolls 6 to be something bigger than the previous Elder Scrolls game, can't we have more content and compelling story of the political turmoil of Hammerfell and High Rock with various warring factions and potential story arcs involving the antagonistic Thalmor? Where's the fun in that?
You don't need two provinces to deal with the Thalmor and there comes a point where only a moderate size increase is necessary we don't need to bloat the ES6 budget.
I want the Thalmor around for at least another 4 games.
I can understand the sentiment about how Starfield launched and how players reacted to a thousand planets, giving them a belief that bigger is not always better with the lack of in-depth environmental story telling.
Are we gonna have to wait 4 centuries for another 4 elder scrolls games to come out? Let's be real, none of us are getting any younger.
That is how time works, yes.
But I think the world, games and setting have only benefitted from the Dominion, and by extension, the Thalmor.
The lack of a single monolithic political power dominating the world has created a lot of new avenues for stories and characters, that simply wouldn't exist otherwise.
I'm sorry, I'm gonna have to politely disagree with that. 14+ years waiting for TES6 to end yet again on another cliffhanger for the Thalmor won't cut it for me.
I'd be 60 years old playing on an 10th elder scrolls game just to finally defeat the Thalmor. We are humans, not high elves. Our life span at our highest is in history is 122 years in real life.
Hey I've got a little problem... I can't sign up to Bethesda.net.
There is a chance you might already have an account
Nah I don't. It just says something went wrong
I just want to add one creation 
Don't mistake my disagreement to be not wanting Elder Scrolls games after 6. I just want the conclusion of the Fourth Era of the Thalmor to end in a conclusion and a new age to dawn for future Elder Scrolls games. Maybe the Aspect of Talos from Morrowind might be on to something about a change in something in Tamriel, maybe break a cycle of empires. And yes, change is never pretty.
The Thalmor won't end in Hammerfell or Highrock. So they're basically a write-off if the end of the Dominion is your goal..
You'd have to take the problem to Summerset.
And a two province game is a bad enough idea. A three province one is a disaster from beginning to end.
Have you by chance tried the account recovery options? As in recovering your UserID and/or Password? Many times I've seen instances such as this where an account may be forgotten because it has not been used in a while. Other times I've seen cases where someone has what is called a "Quick Account" meaning they previously logged into a Bethesda game, and the account verification/completion process was not completed, so you may have an account, but just not be aware of it (this is actually pretty common).
We are not elves in real life. It's sadly problematic enough of George RR Martin still working on his latest Game of Thrones novel Winds of Winter.
Even 10 year live service stuff is a red flag for video games in general. Not trying to change the subject though given Elder Scrolls are usually single player RPG games. I hope you know what I'm trying to say.
Oh, I'm fully understanding of my own mortality.
I just don't saddle my own fulfillment to something else in another's control.
It matters not to me if I ever see the end of the Dominion Story. I'll play games until either games are done away with, or i am.
Resolutions are irrelevant. Everything carries on past us in the end.
Well, I commend you on your commitment to video games.
If you continue to have an issue with logging into or creating an account, you can submit a ticket here and support can assist with locating a possible existing account.
More my commitment to escapism.
But at the same time, it's kinda health concerning, but it's none of my business anyway. I'm not one to judge. You do you man.
I also have zero confidence in Bethesdas agility to resolve the story in a satisfactory way, so putting off the disappointment is better than accepting it.
It worked
Though, I also wouldn't endorse going to Hammerfell OR Highrock next anyway.
Because I'm bored to tears of Humans.
I'd love to visit one of the two betmer provinces, just because they're such a huge opportunity for them to be unique and alien.
Khajiit can see in the dark for example. So you could have a full-fledged nocturnal society where most people sleep through the day, and the markets happen at dusk and the partying happens around dawn. It would really throw off foreigners. 😂
And since Argonians can breath underwater, there's huge scope to make Black Marsh a really vertical map, since some villages might be completely submerged and you might miss them if you were to just water-walk across the province
Is there anyway to make Oblivion Remastered run better? Like not completely consume my pc's resources like a cosmic vortex of eternal destruction?
You might have better luck at #1087805579399004210 or maybe at the Nexus discord
ah, thanks, Ill be sure to ask there
unrelated question, is Elder Scrolls Online still good in 2025? I wanna get into it but I see the negative reviews (Thought outweighed by the positive ones) say stuff like "The game is losing it's player base" and it makes me worry if Ill have enough time to enjoy it before the game fades into obscurity.
ESO remains my third-favorite Elder Scrolls game. I play it all the time. I don't know why some content creators on social media are proclaiming it "dead." New content is coming to the game all the time. That will not change in the foreseeable future.
you heard it here first folks, TESVI 6/6/26
Do I have any evidence to this claim? No
Am I coping? Yes
Am I going to look like a fool when TGA comes and goes with no word of TESVI? almost definitely
but I'm shooting my shot for the slimmest of chances that I look like a prophet
Only if you promise not to rage. 😉
I'll calmly open myself up to the firing squad when I'm shown to be delusional
About the statue for TGA. People found out its from divinity
The game itself is good but the monetization system is horrendous
Even so it's still active and definitely isn't going anywhere yet
There's scuffy monetization even there because just buying the base game ain't enough. You gotta pay for the subscription or the collection packs to get all the chapters
Isn't paying for dlc normal?
Oh nvm I can't read we talking about stuff like vampirism being in the store
If it was new I'd understand but these are nearly decade old dlc at this point. SWTOR for example permanently gives you all the expansions if you subscribe just once
There's also Fallout 76 which just has all the expansions free
But you dont have to pay for subscription, its not necessary
Ooooh, noice.
Do you guys think we get to actually see daedric princes in tes6?
Absolutely
I hope they keep molag bal hot and not oblivion ugly variant
My biggest fear fr fr
How else will i get the expansion chapters?
I think he is meant to be repulsive
They shouldn't have made him hot then
What game is he “hot” then?
Skyrim statue thingy is hot and ESO
If you say so.
You can buy them
I do 🥰
Yeah except not all of them are part of the same collection pack. So you need like 3 different ones to get all the content
And they cost like 15$ for about 30 hours of content, whats the problem?
It reminds me too much of the sims dlc problem.
You can also buy them for gold from another players
That is the problem. There's other MMOs that offer much better value for that price and lower.
Who doesn’t want $10k worth of DLC
I stopped buying sims dlc after they did the star wars poopoo pack
SWTOR like i said gives you every expansion till date if you subscribe just once. No need to keep it up
Look at Where Winds Meet and you might understand the problem.
Shame SWTOR turned ass after the revan arc.
Yeah, but sims dlcs are just few items while eso dlcs are longer then some of AAA games
It's just goofy charging 15$ for nearly decade old expansions
Nah that's where it got better. Eternal Throne is peak
I mean people pay 7 dollars for one time use coffee so
Yes, it made mega sense that my trooper had all this force strength
Why not. After all Kotor 2 tried stupidly setting up that everyone has the force to an extent XD
God i hate Kotor 2's writing
The Alliance stuff was meh too
Nah i loved all that. The only part i found meh was the mandalorian arc that's currently going on
But eitherway enough of that. Back to ES.
Shame the game awards statue isn’t elder scrolls related
I'd say that one was kinda obvious. Todd just recently said the game's still a ways off
I'd reckon we'll see something next year
People are saying 2027 based on a level up notification in the Skyrim on switch 2 trailer
Really? Where?
I posted a screenshot from the Reddit post.
It is oddly specific.
Unless someone can recreate it, I would be highly skeptical of that image in general.
Because, like... Increasing speech to 27, and it contributing to the progress from level 19 to 20, is not in any way remarkable
It is a screenshot from their official video