#elder-scrolls-general-chat
1 messages · Page 35 of 1
Ambiguous at best, unless one wants to jump to conclusions.
Half the Stormcloaks would disagree.
Dengier, Skald, and Layla all view the Empire as the enemy, and don't give a rats ass about the Thalmor.
You live in the Gray Quarter?
"I'm a Dark Elf and I live in Windhelm, so yes, I live in the Gray Quarter.
You must be new around here, or you'd know they don't let my kind live anywhere outside that slum."
Aval Atheron
What do you know about Windhelm?
"It's an old city, I can tell you that. The Palace of the Kings is ancient. It's not the friendliest place for outsiders. The Dark Elves were all forced to live in a slum called the Grey Quarter. The Argonians can't even live inside the walls. They're all stuck out on the docks. Still, Candlehearth Hall's got decent food and cheap bunks. You could do worse."
Alfarinn
Only thing we know for Khajjit is specifically the Caravans
You mentioned trading caravans?
"Yeah, these Khajiit make a living traveling the roads and selling their wares. It's got to be tough. Skyrim's a hard enough land when you've got a roof over your head. Worst thing is, nobody wants them in the cities. Nobody trusts them."
Ysolda
The other cities don't have issues because it's a Windhelm issues of Nords on the others. Even Jarl Brunwulf mentions Ulfric's "outsiders" thing being a thing shared with the populace which is why can't let the Argonians in for their safety. Windhelms the only place where they segregate.
Will you let the Argonians into the city?
"I'd like to, but it's not as simple as that.
Most of the folk in the city believe as Ulfric did, that outsiders should not be trusted.
Until those people learn to accept the Argonians, they must remain outside, for their own safety.
Old habits don't die easily, and we Nords can be as stubborn as stone."
And from what script notes says for Ulfric's "outsiders" (script notes being for the voice actor like Character y is hiding something).
https://cdn.discordapp.com/attachments/268213245939154954/1313625230496891001/image.png?ex=68a99094&is=68a83f14&hm=122345da27ff9b3b4012fcf8feda03e876d71b3a8bed2beb13a082412b5e6fb7&
I'll give Bethesda one thing...
For all their generally bad writing and sloppy worldbuilding, their near prescience regarding political issues is... Shocking.
Considering they are at a middle of a civil war to shake off a Thalmor imposed treaty some animosity and paranoia is understandable.
Calling their behaviour paranoia is... Generous.
Dengier is clearly suffering from dimentia.
Skald actively attacks his citizens for wearing armour.
And Layla is... Well, universally incompetent in a way that would have been parody in 2011.
I think Dengier's dementia is actually mentioned in the Prima Guide. Prima Guide where it can randomly have information that should be ingame. Like why Riften has a borded up gate.
Skald is having issues due to Daedric shannigans affecting Dawnstar.
I'm not sure what you were trying to say here , you copy pasted a lot of old stuff we already discussed. Also there is a lot of negative and positive takes about Ulfric in-game that are based on conjecture, speculation or NPC's faction, Ulfric himself never race-baits with his in-game dialogue. Galmar, his second in command, for example says he does not hate non-nords but opposes tyranny, and that his fight is specifically with the Aldmeri dominion.
Both factions have their pearls, Riften's Layla is Morthal's Idgrod, Dengeir's is his cousin Siddgeir, most of them are incompetent jarls
Galmar also uses baiting language like 'True Nord'. Which is blatant race-bating.
That sounds like a cultural thing within the Nord group "True nord" vs "Milk drinker"
The only remotely competent Jarl in Skyrim is Balgruf.
And Bethesda chickened out of doing absolutely anything with him, because they had to shoe horn in that idiotic 'Pick your side' narrative slop that's so common in RPGs.
I'm not sure I would entirely agree, if you do Mephala's quest you can get a negative take on Balgruuf too
Once again, 'Choice Driven Narratives' and 'Alternate Endings' actively make RPGs worse.
he has some skeletons in his closet
Oh absolutely. But everyone in positions of power do.
Being remotely competent doesn't mean being a saint. It just means being remotely competent.
Galmar literally has script notes about his own issues.
PC: Do you oppose anyone who's not a Nord?
Galmar: I oppose tyranny. I oppose those who tell me how to live, what to think, and what to believe. I am a man. Skyrim is man's homeland. That is a fact, a fact I'm proud of. There is no shame in that. Read your history.
Script notes “defending his patriotism (and bigotry)” (trying to get an image of this line though
(Have an image of the below posted in lore because I can't upload to this channel.)
Tekla (Steward)
As further evidence of his growing dementia, Dengeir names his house servent Tekla as his Steward when the Stormcloaks restore to him the position of Jarl
Though I'd argue that Saints are also not actually laudable, but that's a whole other topic.
Aaaand anyone who reads Galmar's answer even without the note, and DOESN'T draw the obvious parallels, clearly doesn't know their history.
Where's the source for the script notes? I'm interested. They did a poor job translating his bigotry however.
They're usually found in the CK, as addendums for the dialogue trees.
They include things like directing notes, translations of some Dovah'zuhl, etc.
You have to open up the creation kit (Construction set for older games).
It can be useful for intent or translations. Oblivion's has translations and pronunciation for Umaril's Ayleidoon.
9: Dead Gate
The Dead Gate is so named for the number of people who died there thranks to repeated bandit raids of the city. The gate is now completely borded up and no longer in use.
The Dead Gate. And it's in Prima guide instead of having something ingame
https://cdn.discordapp.com/attachments/565656897835761669/1408575358780833853/image.png?ex=68aa3d87&is=68a8ec07&hm=c5aeec0d91e5d793a5b3da9ad76e1acdea8e4867bb3fd1fc8e6d155f2b2dffc4&
Though script notes reminded me of something.
Stormcloaks don't have "ranks" the names you gain are effectively your Nord Surname.
Soldier lines
Bone-Breaker - greeting an officer by name
Snow-Hammer - saluting a well respected officer by name
Stormblade - saluting a highly respected officer by namePraefect. - greeting an officer
Tribune - saluting a well respected officer
Legate - saluting a well highly respected officer
Do you have a screenshot from where you took it? Not finding anything in Creation Kit, Google isn't finding anything either.
Got an image of it. It's going in #elder-scrolls-lore.
His line is one of the why'd you join the war things instead of the faction intro which threw me off for a bit.
where is all this lore? i thought there is only a rule book for dnd than contains lore
i agree with you, it would be really better to have more connection between games events. but this is against bethesda philosophy i think. they don't want to make players play all the previous parts to understand the next one
dude, choices and different endings is the point of RPGs , do you want them to have linear stories?
RPGs have gone through quite a lot of changes over the years. If you look at some early 90s rpgs, most of them don't have branching choices and alternate endings.
Even now look at games like KCD2, it doesn't have alternate endings. Just small changes here and there. Does it not count as an rpg?
The genre is pretty vast, linear and open both work under it
I feel it depends on choices.
And man are like 90% of "Evil" choices are just badly written nonsense. Most "Evil" choices are the most obvious Chaotic evil thing that would rarely make sense with most peoples characters.
It's stuff like
Help village for free
help village for a price
Suplex the villages children into a active volcano. (Evil)
I'd rather spend eternity getting nagged by Kreia over my choices than not have choices at all.
Well i despise Kreia so idk about that
Come to think of it i despise most of Kotor 2's writing
Still a great game but the writing makes my eyes roll
Although Getting nagged by your companions for your choices is a good concept. Bethesda executed it well in FO4
Starfield also had tons of companion comments and dialogue chains about your choices which is nice.
I'm hoping ES6 does that as well
I liked how Starfield companions remembered what dialogue you used with them in previous conversations.
True. They really upped their game with the dialogue branches
Most games that have multiple endings still have a canon ending. Just like how some games let you choose a character but one is canon and the other is not.
Multiple editions of rulebooks (both for Forgotten Realms directly and other settings, like Spelljammer and The Infinite Staircase) Dungeon Magazine articles, and multiple novel series.
So is there a logistics reason behind oblivion remastered not getting the CC? Is it just cause they won’t want to or would it be a pain in the ass to implement
Epic probably won't like a game licensing their engine to release free tools for modding/creating extra content
Even if the underlying engine is still Gamebryo, it's laced with UE5 now
So they'll need to license tools for the engine to whoever they'll be commissioning to make CC content
Absolutely a theory. I’ve been debating myself for a month now. I think es6 is gonna be all of Tamriel. ESO built out all the major locations. Starfield built out the ability to do size with 1k worlds. And it’s Todd’s last scrolls game. Starfield isn’t bad, it’s an experiment of size disguised as a game to be tested. Map the past for the future. The past is literally all of Tamriel. Ship building. Base building. And a Cold War that’s about to go nuclear. Two provinces is too small after how big starfield is. Doesn’t make sense. Bannerlord 2 does this beautifully with commanders in charge of armies wrecking other commanders and their armies. The sky isn’t the limit with modding, and it’s the biggest 4d move I can think of. Again, lots of hopium, but I’ll die on this hill. The size of Bethesda team, the fact Microsoft is placing a bet on them, the fact that they hired specifically a guy who’s a lead quest designer who worked on mass effect 3. The mass effect where it’s basically ww2 but space. The fact they haven’t released it because the tech isn’t there, kinda hard to take your pick of a huge battlefield of it crashes. Again, I know nothing, but I’m willing to bet that’s what it is. If I’m wrong, then oh well, but Bethesda is known for coming in with an absolute knockout that just annihilates the competition
Its not going to be all of Tamriel. The multiple world spaces of Starfield is what damaged it because having all the interesting local all split up to 1000 planets. One World space is already a big effort to put all the detail just for one province. Doing more then one or multiple world spaces will put even a bigger effort behind it and no using proceedural generation tech isn't going to make it better.
I liked Starfield but it did depart from the usual BGS formula with MOST of its locations all over the place and a lot of procedurally generatered made it repeat... like a a lot instead of Handmade
Adding literally more then 5 provinces is... a massive deal and I don't think Bethesda is aiming to recreate Starfield but Elder Scrolls edition. Its better they focus on one province per game. It works, no need to reinvent the wheel.
I could be wrong 🤷🏼♂️ but I’ve been right about things like this before but you don’t know me so you can’t really take my word for it
I could be losing my mind. Absolutely, but 2+2=4.
Howard has never said TES6 will be his last Elder Scrolls game.
Todd Howard isn't real
He's a made up man, meant to sell you Bethesda games
He lied. He later said he'll keep making games forever
https://www.dualshockers.com/todd-howard-has-no-plans-to-retire-hes-having-too-much-fun/#
Well thats lucky because i was worried for a hot minute.
Then maybe I’m smoking hopium 🤷🏼♂️ but I’m gonna hold the line on this hill broskis.
I can see TES6 being closer to a live service game where it gets substantial updates for years with fairly major expansions. If they get the tech right then they wouldn't need to make a new game for ages after.
That's what they do anyways with Creation Club. No need to turn a game into live service for that
They even settled some legal mcguffins they had with voiced CC content and we got a bunch of major fully voiced creations
Starfield ain't that big. It's just the spread that gives the illusion. Like for a second, pretend and take all the locations and cram them together onto a single province, a single map location, and there ya go. With TES2, there was distance, but also basically infinite locations as well that gave the illusion of size.
Nothing to me suggests TESVI will be all of Tamriel though. At most, maybe two provinces. But it could just be one again. Though, looking back at Skyrim and how well it was already filled out and well-detailed, over almost two decades ago, one province now just doesn't feel like enough to me anymore. I like the idea of simultaneous detailed focus on two cultures in a single game, both separately and also how they intertwined with each other. But idk, another viable approach is focusing on one province, but taking some smaller areas of multiple provinces relevant to the focused province. Like an area or two of Cyrodiil, Skyrim, and High Rock, all focused around Hammerfell. And don't forget Orsinium could likely be in there. Though as an alternative, I would be open to the idea of giving water alot more attention and detail so it basically becomes an interesting province of it's own in a way, and include that with whatever single province they do, so it'd be like having two.
The main argument over this is some folks feel Bethesda does not do well even with one province, so they feel adding more would just make it worse somehow? Anytime they change up anything there's always some complaint about it somewhere and there are also some people out there that just really don't like change in general.
Curious question, but for the sake of conversation.. Let's just pretend that for TESVI, they're doing the province of Skyrim again, but today, just almost two decades later on different technology. How much more different do you think it would look in comparison to the original? How much more relevant detail would be added to the province of Skyrim? Would it really be all that different or that much more than the original?
More Cheese
Valid
Anyway, I think it'd be pretty cool if they invested into ships to give each culture their own distinct Navy. Not just the generic ships that are all the same, but really giving each culture their own unique ship designs and identity separate from the others. Like how different could an Argonian Naval fleet look from a Redguard one? Different types of naval weaponry and technologies. And also, how different could they design ecosystem of the waters on the east compared to the west? How things like temperature and climate factor into it? The animal life and vegetation. Perhaps even some parts of the water may be a different color entirely. And the cool thing about water is there is plenty of space in it to create some unforseen event in the lore and spring up new, offshore lands to explore around these provinces.
Usually when companies make biggest worlds they just spread the content out further or use filler content to fill out the world. I don't think TES needs content that feels less important and more copy/pasted than before. I don't need a mission board in every town with radiant quests.
For the sake of argument. It would much better, graphically. Maybe slightly bigger(Because I believe Bethesda games for ES need to have a mild to moderate size increase, not massive like other big AAA games. I also imagine the cities to be bigger, more dungeons yadda yadda.
I'm more concerned with the mainquest storyline being bigger and longer, thats usually a criticism I always with their games but I digress
I would expect a redo of Skyrim to be bigger, and more visually engaging, and maybe actually HAVE 7000 steps to High Hrothgar...
But in terms of art style, worldbuilding depth, and overall range of stuff... I wouldn't expect much different.
But that's what I'm saying. Skyrim was already done quite well as a single province game and on lower tech standards all those years ago. Even the graphics upgrade from then till now isn't that big of a change. Now, if it was a change from say.. TES2's graphics, then yeah okay that's a big leap there. But also, I've often seen it said that graphics are usually low on the totem pole of concerns by fans when it comes to TES.
Well, Skyrim was done, at least.
It wasn't sabotaged, like Cyrodiil, but I also wouldn't say it was done well.
Also, off the topic but, I always thought it was 7k steps? No? I just remember Todd talking once on some video saying it was actually 7k steps they counted? Maybe I was confused or misremembered though?
He said if they said in lore it was 7000 steps, he would make sure it was 7000 steps.
Must have forgotten that when he did the check, because there's only like 720
Even if you count walking steps, rather than stairs, you only get up to about 3400
Ah ok
It sounds cool in the lore. But personally I think I'd only want to climb 7,000 steps once and then never again, lol. Sounds painful
That's the beauty of fast travel.
Not on a new playthru
Or in Survival mode
Gotta make the journey up every time you want to visit the monastery.
That is the price you pay for survival mode.
Why can't you just take a carriage up top
7000 steps would be about 175 meters tall which i could see as doable. There are parts of the mountain that are just a dirt slope.
whenever I see someone share this all I can think of is Todd hooked up to extensive life support into his 100s, like some sort of modern lich, still making executive decisions on the TES games
Like, Todd, it's 2075, it's time to let the next generation take the reigns and develop TES:VII
Sure. But I think they still appreciate it, they just don't push the graphics to their limit Looks at Sony and or CDProjektred.
Don't need a carriage. you need a tree and bollywood physics.
Makes me miss having a boost pack like in Starfield.
While I completely agree with you there, principally speaking...
I think something that could actually get done, rather than a realistically sized Skyrim I'd rather have a spin-off set in a single hold, scale that hold up to Skyrim's World space size.
That would allow you to put a lot more detail into the world, even have some empty space between locations to fill with extra Dungeons and things like that. Rather than saving the entire province, focus on more local issues which could be no less dire.
Todd will become the ToddHead to rerelease skyrim for eternity
Oh man, did I draw the attention of the Zaric himself?
Quick, someone bury my constant vitriol, we have celebrities a about.
You will be able to tell your grandkids about this momentous day.
It'll be the story that follows after my arguments with Kirkbride.
In this particular case, of course, I actually do agree with Zaric.
I think the focus on a whole province at a time is really little more than a gimmick that, more and more, is hurting the provinces themselves.
There's more than enough room to focus on regions WITHIN a province, and still have the game world just as large and just as detailed.
And without the need to constantly water down cultures and make them homogenous across large areas.
Incase anyone was wondering, it has been 2,632 days since the TES 6 trailer. I wonder what Bethesda has been up to. 🤔
Cooking.
Making 2 major games, and 2 mobile games.
Insert "I'm a niche internet micro-celebrity" meme here.
They flat out said they hadn't started working on TES6 in earnest until recently, after Starfield, although they entered Pre-Production for it before Starfield was released. That gives you a pretty good timeline of "We were busy working on other things."
Hey, you're someone I actually watch. Which makes you more of a celebrity than most people in Hollywood..
His consciousness will be uploaded with AI, forever directing TES lol
Hm, I never really thought the focus was on the province, but rather the cultures of one race. Skyrim isn't just about "Skyrim," it's about the Nords and their "stories" as part of the whole world of Tamriel. Just as TESIV was Imperials, TESIII was Dark Elves (which did not even encompass the entire province actually).
And I think in a way, even though it did not cover all of High Rock nor Hammerfell, but really was centered around the Bay itself, TES2 felt more focused toward Breton culture.
So it's just that covering the whole province is just convenient when focusing on a selected race. Plus, that's just the map was designed from the start, this here be land o' Wood Elves, and etc. Though I always thought it was a poor choice setting up the map like that, but what's done is done. You either have to work with what ya got or just toss it and start from scratch.
But really I wouldn't even say the main focus is on each race themselves. I think there's more of a larger picture background focus (like the towers) in which thru every chapter (race) we finish exploring, we get one step closer to that final stage in the background that's been planned from the start. Exploring the races just gives a more detailed depth into that main story slithering in the back as we slowly get to it. Similar to a book.
Its mostly "Whats going on in this province right now"
Well yea, since we are in present time. But they do include past history of those races as well.
I just never really liked the whole "this is the province of this race.. and so forth." I'd rather have had the opportunity to explore focus on different types of each race in each environment across Tamriel as each chapter of the main story is told, rather than the focus being set on one race in one environment at a time.
Like yeah, it's cool Nords are the people of winter. But I'd like to also see what the Nords down in warmer climates, say Elsweyr, are all about later down the road and really give them their own identity in a different environment. And how they fit into the main story being told at the time in that set region.
It's like yeah, in Skyrim, yeah the Khajiit were present, but really had no purpose being there besides just being there because the focus is all skyrim nords, nords, nords, being tied down to the main story being told at the time. Instead of like having a main story that involves each race, but a different variation of each race based on the set region(s). Like nords that live in a colder climate like Skyrim probably shouldn't be all that similar to ones living in a very different environment, like Elsweyr. Hopefully, they're not just walking around complaining about how hot it is and how they miss the soothing snowflakes of skyrim on their skin.
There's a culturally distinct Imperial group in Elsweyr.
The Rim-Men, Imperial descendents of the Tsaesci.
At the same time, most of the Khajiit in Skyrim weren't a diaspora, they were a foreign trading group capitalizing on the turmoil of the civil war to turn a profit.
Yes, the caravan traders. But there was just so much more focus on nords, that honestly, it just overshadowed that.
Sten the Ugly in TES IV actually remarked on there being Nords so far from Skyrim:
You notice all the Nords around here? It's partly because Nords like ships and sailing. Mostly, we're sick of freezing our asses off in Skyrim.
Ah, so they just switched it around. Instead of complaining about being hot they complained about being cold. Lol
But back to the point, I just thought it woulda been nice if each race (in their own variation based on whatever region(s) we are in) was more involved with whatever the current main story at hand, rather than one being in the spotlight with the rest of the races just being like background actors.
I think a big factor is simply that there aren't that many major diasporas away from their homelands in Tamriel. When the Empire isn't around to enforce Imperial cosmopolitanism, some provinces become very unwelcome for certain races
When there is a significant population of one race in a different province it's usually because something very big happened. Skyrim has a major Dunmer diaspora because of Red Year, and Elsweyr has an Imperial diaspora because of reprisals against the Tsaesci once the Second Empire collapsed.
Instead of making the whole province unwelcoming, they could have just made certain regions in a province that way.. But I like the sometimes having a gathering of, I guess.. refugees of a race, more than usual in some region of a province because of like you said, some big event or catastrophe. But I think it would have been more interesting if it wasn't just Dunmer, but a couple of races all living in that region that were affected by the Red Year, for example.
Basically there are opportunities to explore more racial matters, like slavery. Like with the Argonians and the Dunmer. But as it now, they already have all the races pretty much separated from each other for the most part.
Hi everyone 👋😊
So let me guess no new elderscrolls was announced at gamescon?
Just a bunch or reskinned bs and stuff we don’t need or asked for again? And still waiting for them to make a new console upgrade for fallout 76 with better graphics but I’m sure they gonna re release the same old titles again and again for the next 6 more years. Todd needs to step down already and get someone in who actually can get stuff done. This company will bury itself cause it will not be able to compete with new massive titles like the new gta. I don’t understand how it takes them 15 years to come up with a game and completely destroy it and release these titles half finished and buggy and it takes the mod community a month to make the entire game different and turn it practically into a AAA game make it make sense
Bruh. No one can compete with GTA. Do you even realize how big GTA is?
Multiple big companies changed their own release schedules to account for it.
Hey, if there a dev ou wtv an employee who see this comment: show us something, it's been 7 years. 😕
Yea, GTA is like an entire league of it's own.
Well, I lost what I wrote, but to summarize..
I don't think we could even see TESVI till like Fall of 2027 at the earliest (provided the usa isn't completely destroyed beforehand ofc).
Phil Spencer stated in 2021 that TESVI would not drop until after Fable. Fable is currently targeting 2026. Likely, the very late Fall of 2026 since GTA6 is set for late spring / early summer of 2026.
So.. it could be another 1-2 years before getting anymore news. But I'd say at this point, a 2026 release for TESVI is.. way out.
P.S.
Xbox (whom Bethesda is under ownership), is targeting 2027 to release their next-gen console. So, I could see TESVI potentially being a launch title with that system. Which that should answer the question of that fella here who consistently asks about it releasing on next-gen consoles.
Bethesda's dev cycles aren't usually that long. Starfield was an exception given it's scope and covid limitations. It shouldn't take more than another year
We could get something next year
I mean it could be up to 2028. That would be roughly 5 years after starfield and as far as I've been told by more long-time followers of bethesda games, it's 4-5 years dev cycle is pretty much the norm for them.
They used the refugee excuse to add dunmer and imperials. Orcs have strongholds since earlier. Some like bretons are reachfolk or newcomers. Khajit are mostly smugglers or thalmor agents. But there was little to no explanation of why argonians chose to come to Skyrim really. My guess if TESVI is in Hammerfell you'll get the same refugee background for nords and imperials maybe a few adventurers, argonians will say they like the heat on their scales but not sure about dunmer though.
This is the primary reason. They also spent some extra time and manpower on Fallout 76.
Starfield actually had them with a complete product going: this needs more and going back to the drawing board at least once, pushing back the release date.
It's 2-3 years usually. Skyrim was in full production for 3 years. FO4 and 76 took 2 years, Starfield took longer because of what i said
I've been a proponent for 2027 for a while now, but as we've gotten closer, 2028 looks equally if not more likely.
But we'll see. 🤷
If ES6 entered early dev at the end of 2023, 2026 seems reasonable enough. At max 2027
4 year development? Nah not for am updated ES title. Looking at 2030.
Starfield took 5 years including covid limitations. I very much doubt an ES game with normal dev conditions would take 6 years.
Agreed.
I doubt it'll take them more than 5 years. So a 2027-2028 range seems like the most likely.
Could it USE more time? Probably. But in the same thought, I'm not sure more time in the oven would actually benefit it either.
It might help some extra content because 4 and Skyrim had a LOT of cut content but the basics should be done
Like if they make some goofy choices, time certainly won't help. I remember them cutting more unique Institute weapons in FO4 so they could reuse animations which is.. yeah... that kind of mindset certainly won't help
Yeah. The more I think about it, the more I lean towards more time not helping.
I'd say a 3-4 year full production window seems most likely. So yeah either 2027 or 28
MAYBE 26 if our luck is good but it's not
Whatever the case, we will likely know 4-6 months ahead of the release date. That seems to be when they like to formally announce.
Starfield was announced an entire year before it's original release date iirc
Yeah, more than a year. It was meant to launch on 11/11/22 and the trailer announcing that came out in June 2021
Maybe we're not so far away from a trailer for ES6
Pretty sure that was an anomaly haha but here’s to hoping
They need to stop releasing things on Nov 11
The gimmicky number they've clung to for over a decade was adorable once. Now it's just disrespectful to veterans and service members in more than a dozen countries
^
Give me another October 23
It was a one time thing tho. They tried replicating it with Starfield but covid hit so it'll likely remain a one time thing
Had me in the first half then lost me with the veterans comment.
Nov 11 is when WW1 ended iirc
And is a major holiday in all Commonwealth countries, large swaths of Europe, and is even an American holiday.
You're right though, I was misremembering
More to the wider point, I think the fact Starfield was apparently a background project for decades, while ending up ... As it did, is a good indicator that more time does not equate to a better end product.
Maybe Bethesda is actually better when the deadline sets a fire under them.
Starfield imo was more an issue of them biting off more than they could chew, space rpg games are just hard to get right. Obsidian struggled with it back in 2019 as well
Heck even Bioware who are known for ME struggled with procedural maps back during Andromeda's development eventually switching to a couple handmade planets yet Bethesda were like "nah we can do it"
I think the problems run a lot deeper than just that.
The world is... Not good.
Time wasn't the problem, I mean yeah it can be(Duke Nukem Forever) but execution is hard.
well yeah but the world being way too bloated is a big issue as well
Some of the best games were, in fact, rushed to the finish line as well.
Thief: the Dark Project, for instance, as was Halo 2
like do we really need to traverse 2 different star systems to do ONE quest?
Oh, I don't mean the worldspaces. I mean the worldbuilding, the backstory, the setting, and shiver the Unity.
Honestly, I don't find Starfield's worldspace any worse than Oblivion's.
i thought the general world building was fine, if a bit lacking
there's a good skeleton but it needs more meat
That's been the general trend of Bethesda games for almost 2 decades.
ES already some meat so i don't think they'll face as much problem there
The meat.
Still, given that I am 95% sure I'm going to be unsatisfied, if not outright disappointed by the setting, the lore, the art and the story...
It's the mechanics I'm really interested in.
They've said they have a playable slice, and it's 'fun'... But they said the same about Starfield, which makes me hesitant.
Can we all just stop wanting games sooner and sooner. We get so many bugged releases of big AAA titles and we don't need more. It will be done when it's done. Will it live up to the hype? Probably not because the hype hit it's pinnacle years ago when they released the trailer. It's almost guarenteed to disappoint quite a large portion of the audience.
At this point there are only a few companies that can live up to the hype. CDPR, Larian Studios and Rockstar are about the only ones capable of living up to the hype in the AAA space.
I don't think a 4-5 year turnover is 'sooner and sooner'
mmm don't think Bethesda is rushing their ES games. Also its been awhile since the last mainline game.
Wha? People didn't like Blades?
That is definitely a mainline game, Todd told me in my dreams
Starfield only came out 2 years ago. I doubt ES was in full production before that.
Though to be real, I think that whole fiasco was a great example why you don't have programmers and designers interact directly with consumers.
PR professionals exist for a reason. Communication is a skill, and not everyone has it.
Todd knows how to do both somehow. People were genuinely quite hyped for Blades because Fallout shelter was a decent success
Then the game launched and it was just... fine. The mictotransactions and grinds certainly didn't help. By the time they tweaked all of it, it was too late. Everyone had moved on
A shame because it was fun. The core game itself wasn't bad. The gameplay was fun. It's just everything around it made it a chore.
I am a supporter of microtransactions, personally.
At least in principle.
In practice, late stage capitalism rots even good ideas.
They are fine in small quantities. But the way Blades did it is essentially the type you see in mobile games. Pay to skip waiting time especially was annoying
Because a major chunk of the game is all about waiting
Yeah. They're designed more to squeeze as much money as possible out of something before cutting it loose to die, rather than actually maintaining ongoing income so you can continue supporting something.
Atleast Creation Club is heading in a good direction
For now.
Doesn't matter the company, or the brand. They all turn Weyland-Yutani eventually.
True. The pricing for some of the creations are still absurd
But atleast we won't have to deal with stuff like left handed Anti Material Rifles anymore
$250 horse armour when?
Thief the Dark Project at least got an improved rerelease.
$250 ES6 Champion's edition preorder bonus should be real steel horse armour (it's actually aluminium)
*game not included
Pretty sure aluminum is more expensive than steel so the price should be even higher
I think we're going to need an alternative to the Nexus though, since they are forbidding creating patches for creations out of legal concerns.
Unfortunately what makes the modding Community great in the Elder Scrolls and Fallout franchises is exactly the ability to build upon other mods and expansions to create greater and greater experiences.
Because Creations have to be Standalone products it means that they will be lesser as a result unfortunately.
There's no easy solution to this either other than to just accept a lesser result
They'll figure something out. Skyrim's creations have plenty of mods that aren't removed
That's really cool that nobody's noticed to report them
The early days of Creations were not so kind to the uploads
It's likely not a big deal anymore. A bunch of mods are even directly based on creation content like that one expansion for the Shivering Isles creation
Saints and Seducers i think it's called
So there's a distinction between the creation Club add-ons that come with the anniversary edition and the Creations which are put up by verified creators
Nobody's coming after mods and patches based on the creation Club add-ons, just the Creations by verified creators
The legality of modding has always been a minefield. It's just a minefield no one has wanted to try wading through yet.
They were creations put up by verified creators at one point.
Now they've been injected into the game so the legal side doesn't really go away
Although it does make things easier.
Yeah I'm not trying to create some sort of classification for us to litigate, I'm just talking about how the Nexus responded to it
But you can still download mods for paid creations on the older SE version where they haven't been injected into the game
So the legality of the whole thing is scuffed
I'm sure they'll find a way.
Yeah I overwhelmingly want it to be better
I mean, general sentiment for the world.
And yet...
Every day, I get closer and closer to viewing The Culture as the ideal dystopia
Slap Drones for everyone!
Anyway, I bit the bullet last night, and started watching someone play Oblivion Remaster.
And while I did regret it almost instantly, It also reminded me of a point that doesn't get brought up a whole lot.
Prophecy. How it's used, how it's delivered, and what it means both to the narrative of the game and the metaphysics of the setting.
Morrowind and Skyrim, I think, encapsulate the better approaches to Prophecy in the entire series (including spinoffs).
In Morrowind, the Prophecy is given right from the start, but it takes time for it to be explored and understood (or misunderstood, as tends to be the case with so much of the lore community).
In contrast, Skyrim doesn't give you the prophecy until almost half way through (provided you never read Book of the Dragonborn, which frankly shouldn't even be in the game). Even though it's meaning is pretty clear, the game also at least gives lip service to the idea that it may not be for the best (and then immediately chickens out and does nothing with that idea, relegating it to navel gazing -doubly impressive, given Dragons don't have navels).
Oblivion and ESO are particularly weak in this regard, as they both give you the Prophecy early, and it's meaning is pretty blatant so long as you have two neurons to slap together.
Whether one likes it or not, Prophecy is an integral component to the setting, the game narrative, the theme and scene setting, and even the mechanics and delivery of the game it's self.
So it needs to be done with a degree of consideration and tact.
There are those who believe the Hero of Kvatch is actually a random joe, instead of a chosen one
Just because it's Martin who banishes Dagon
As if the rest of the shenanigans you do to even get Martin to that point don't matter
There are also those who believe that the Nerevarine isn't actually a messianic figure and is instead someone who just rose to the challenge.
Those people are wrong, and engaging in flawed hermeneutics
The Emperor, the literal Prophet in the context, spells out the end of the game for you.
'In your face I behold the sun's companion, that by Akatosh's divine light may we yet banish this coming darkness'.
Prophecies are a fantasy trope. There's nothing wrong with them, a world with Magic, Gods, and even cosmic beings from other realms and such. I think for the most part I am ok with either or(Prophecys meaning something, and the alternate view where prophies don't have to mean anything, "mortals"/ regular people sof said fantasy world make their own fate" I think the prophcey part where mortals are doomed to be bad guys(Especially if they have a tragic history...is kinda messed up.
But thats enough rambling on prophecy.
I do wonder what daedric prince will get a focused dlc in ES6. Oblivion had Sheogorath, Skyrim had Hermaus Mora
Well, yes and no.
Prophecies certainly feature strongly in fantasy, but that's because they evoke a real world literacy device which embodies Divine Will and Prescience.
Beyond that caveat, I do otherwise agree though.
I am personally of the opinion that once you hit a crisis of a certain level, a Prophecy, and a Chosen One, becomes necessary.
If regular people can rise up and stop a literal apocalypse, well... The actual threat of that apocalypse is severely muted.
Now, regular people halting a crisis driven by other regular people? That's totally fine. No need for divine shenanigans there.
But when Bob the Farmer can, through sheer force of determination, punch the World Eater in the snoz and make him back down...
That doesn't make Bob look bad ass. It makes the World Eater look like a putz.
It depends on the apocalypse itself imo. Dragon Age had the darkspawn which is pretty bad but it requires a specific kind of sacrifice to put down
So the threat is defeatable by normal people but it's also not winnable without a very specific and major sacrifice
That's fair, and a good example.
Oblivion's prophecy was delivered in the previous game.
And by Uriel's own lips at the very beginning of it.
Which, admittedly, isn't as much of a smoking gun as a god telling you you're chosen. And since people love to ignore Azura, it's only to be expected that they ignore Uriel.
Skyrim also had a lot of pre-release discourse discussing and translating the prophecy, with even Kirkbride chiming in.
Only thing that would have made Oblivion's prophecy more on the nose is if they said Son instead of Sun.
Though the Lore community would have found ways to pretzel themselves out of acknowledging it anyway.
But yeah, I do recall some of that back and forth.
Tribunal and Bloodmoon were quite close to TES4 if I recall which let them have an idea of what they were doing.
https://en.uesp.net/wiki/Tribunal:Eno_Romari
https://en.uesp.net/wiki/Bloodmoon:Geilir_the_Mumbling
My overall point being, I know that there are those who say there was no prophecy in Oblivion. There always have been, and there probably always will be.
Todd Howard himself could outright state it, and they'd just ignore it like they do all the other evidence that they are wrong and continue with their 'Average Joe' position.
Doesn't help prophecies are generally vague. So TES4 would've had one it's just it's going to be very vague on what's going on and who is what.
Even TES5s one never actually says what you do with Alduin. Just that he wakes up
'When misrule takes its place at the eight corners of the world'
'When the Brass Tower walks and Time is reshaped'
'When the thrice-blessed fail and the Red Tower trembles'
'When the Dragonborn Ruler loses his throne, and the White Tower falls'
'When the Snow Tower lies sundered, kingless, bleeding'
'The World-Eater wakes, and the Wheel turns upon the Last Dragonborn.'
Bethesda writing bad prophecies is also a problem, yes.
Though that gets into the problems with how poor the setting is structured, and that's not a tirade I want to get into again today.
Back on topic, Prophecies are important to the setting as a whole. Regardless of what one thinks of said setting. And if there is any sort of mythic narrative involved, a Prophecy NEEDS to be an element of that.
But there are good and bad ways to handle, and delivery prophecy.

What if they did something like try to have a baby with whomever they are not supposed to. Yk, like a Nephilim in a way
Nerevar was, according to some sources, one such product. So Boethia may be in the market for demi-god offspring.
Though, what the Nephilim were depends on the source... Some indicate they were the offspring of Setn and Clain, thereby being early Humans, while the Book of Enoch is the primary source of them being the offspring of humans and angels...
So, depending on which direction you viewed it, could be half-Daedra, or could just be like... Giants or other late-Dawn humans.
I think in TES4 you are still mostly a nobody who was just in the right place at the right time which changed your destiny to be important. Being a chosen one with special gifts and just someone with a prophecy are different. One leans on divine gifts while the other is more of a hero that rises to the occasion.
One game I can think of where you aren't anything special is Kenshi. You are nothing at the start with no special gifts past the character creator. The reason most games use the chosen one or hero trope is to make the player instantly have stakes in the story and play an important role. There's a reason WoW always calls you The Champion even though there are literal millions of players who are called the same.
Also a bit hard to still be a nobody in WoW when you've been involved in the defeat/death of very important antagonists.
The HoK is to Martin, what Enkidu was to Gilgamesh.
They're hardly nobody.
It would honestly be a good a twist if your character turns out to be the key behind the bad guys' plans
The Emperor's dreams say otherwise
That depends on if you see a difference between a chosen one and a hero. I'd say Martin is the chosen one while you are the hero.
They are both chosen ones
Martin can't win without you and you can't win without Martin
Chosen one to stop Dagon
Chosen one to protect the other chosen one from the Sean Bean death curse until the time is right
Also do all the fetch work while the other blades sleep in their fort
Each to their own.
The only reason a chosen one was even needed, was because Uriel was such an incompetent Emperor.
But that's a whole other barrel of fish.
This is actually a pretty common trope, and I'm surprised Bethesda hasn't used it yet.
Ye. That's why i want one. I love that trope
Ig it was kind of used in Dawnguard with Serana but never with a player character
I know, at least, what I want.
And what I expect.
I fully expect that the next game will be Hammerfell, and the PC will be the Hoonding. The antagonist will ideally (in this expectation) be Satakal, or some similar manifestation from Redguard mythology, though most likely it will just be the Thalmor. Because big evul elfses am bad.
Could be both. Another skyrim civil war/dragon crisis situation
Only this time i hope they're actually more connected to each other
I do want to see a full blown thalmor war. After all the build up in Skyrim it's only fair
If this happens, I hope they are not connected. I hated the fact that the developers forced me to begin the main quest in order to do the civil war. I think all storylines in an Elder Scrolls game should be separate from each other, so we can pick and choose which storylines we want to do with each character we play.
wait a minute, can't you just join and complete the civil war questline regardless of the main quest?
i thought you could just do that right away, it appears in the quest log right off the bat "join the legion" or "join the stormcloaks"
The civil war stops until we finish the first three main quests: Before the Storm, Bleak Falls Barrow and Dragon Rising (which means we cannot do the civil war questline without dragons bothering us).
ah, i didn't know that. Still by connection i didn't mean just locking one thing for a while, i meant more interactions between them like doing one thing before makes the other proceed differently or has different dialogue. Kind of like Bioware's main quests
There's definitely good and bad ways to go about connections.
Skyrim's connections were terrible.
Oblivion's total lack of connections, also terrible.
Morrowind's connections? Great.
The Civil war was intended to be more tied to the Main quest. Only some remnants remain ingame.
Probably because it was a bad idea to begin with.
But you know... That just sums up the Civil War in general
Really the execution which is a pain.
Being mostly fort sieges isn't great.
Yeah. It's like a poor man's version of the Minutemen questline from FO4 except that actually had unique settlement quests (there are radiant ones too but the amount you need for the questline can be all unique)
The forts in skyrim have absolutely nothing unique
The Bethesda engine just doesn't have the tools to handle anything approaching warfare.
There's a few camera-trick-y things they could do to make it sorta work, but if they wanted to actually do any sort of war story line the engine would need huge changes.
I know up to high hrothgar of original main quest (at least 2009 version) which went like
Escape Helgen with Civil war Leader and their bodyguard
MQ102 Dephine would've appeared here but is also where you join the Civil war faction with an oath
MQ102DelphineWaitMarker
MQ102AJoinLegionInterrupted
MQ102ALegionOath1
MQ102BStormcloakOath1MQ103 would be the jagged crown who's quest IDs are still used for it (unknown if the idea was still the same).
MQ104 is the Western Watchtower.
Legion goes to Fort Hraggstad with Captain Metilius to fight a Dragon
Stormcloaks go to Fort Amol with Sifnar Ironkettle to fight a DragonAnd then you go off to High Hrothgar
"I suppose you may as well go and see what these Greybeards want with you. | But don't forget that you're still in the Imperial Legion"
Firing blindly, but I always got the feeling that it was changed to mimic the 'Pick a side' story of New Vegas.
The original story, my gut tells me, all led to a single ending. But New Vegas was so popular with its (inane) alternate endings Depending which side you picked, that they restructures to try and mimic it.
And doing a poor job of copying a bad idea just results in... Well...
We already know TES is poor at choosing. Hence Dragon Breaks being a thing because they didn't want to choose for TES2
Gods i'd hate the reaction to calling TES5 a dragon break.
It'll be the same as every game. The fanbase tends to cram Dragonbreaks in everywhere anyway.
Nah that's actually something Starfield did really well. Large scale battles.
The final battle in the Crimson Fleet/Sysdef questline was really good
Eeeh... I don't agree.
But I play a lot of strategy games, so I saw that whole sequence as barely coordinated chaos.
That's kinda the problem with all RPGs tbf. Formation fighting is not a thing
It was kinda chaotic but i loved the sheer scale of the whole thing. Way better than anything they've done before
Well spectacle(I think is the right word) is something Bethesda sometimes scarecly uses. They've improved in some of Starfield's quests I will admit that.
Yeah. The quest where you chase down the emmisary and hunter is another good example. So many things randomly teleporting around, you teleporting to random places. It was quite fun
We know the Legion/Stormclaok choice was around in 2009... and that Bethesda was moving away from TES4s failure of Dragonborn Emperor since Tullius forgot in dialogue views remnants of the Imperial western watchtower in 2009 and Proventus also forgot in the main game.
No one in the other chat is helping so I came here. Breaching Security is bugged. The incriminating letter is missing and doing the quest Escape from Cidhna mine didn't help. I'm on console, Xbox.
They can pull of spectacle sometimes, yeah.
But warfare is something very different. It requires coordination, cooperation, and a sort of order that their engine just can't do.
You end up with a sloppy Hollywood gaggle of people just running all over the place with no rhyme or reason to anything.
Mindless action for the sake of mindless action.
That's also kinda the issue with main quests tbf.
always bigger then the engine will allow.
Dagoth Ur Shenanigans with the sixth house not doing much
Oblivion Crisis
Dragon Crisis
It's less the engine and more the hardware tbf
Halo is probably the only franchise that managed to pull off large scale battles on such limited hardware.
Valve's games also had that issue. The final city 17 rebellion in HL2 only has like a couple soldiers fighting 4 or 5 rebels at max
And I think Spartan Total Warrior but that's a very differnt kind of game.
Sure but I think video games have their limits and don't 1:1 recreate reality or what their lore states and such. At least thats how I've always taken it.
I'd love like just at least one HUGE castle siege and field battle. I mean I want to be able to punch holes in the fortress and watch the bricks fly and fall out, towers collapse, set roofs on fire. Launch a cloud of arrows, or fireballs.. That's be cool to watch, 100 fireballs flying in the sky from a squadron of mages.
But I imagine the defenses would be pretty tough with cannons exploding the battlefield. Massive craters of fire left on the ground. Sort of a D-day beach landing. Which could be how it starts out, a naval warship assault from the bay. Have all the different flavors of war in it.
I think it'd be cool to have the choice of either attacking it or defending it, so you get to experience it from both sides in however it ties into questline.
We could possibly do that now with ES6. The hardware is decent enough now
And not having to be on the 360 or PS3
Original Mount & Blade anyone?
I think I played that. But Warband is messing with my memory.
Mount & Blade released in 2008 and had 75v75 battles as a default. We've had the technology for a while to do large scale battles, you just have to be smart about it.
The tech is definitely there. It's just not in Bethesda's engine..
Yea, I'd def take ONE epic-sized castle siege over the small battles with skyrim.
It's be that one part of the game I look forward to the most in every playthru
The problem is that the Creation Engine is already a very cpu intensive engine to run. AI usually uses the cpu to simulate npcs, so the idea of having 100's of npcs is already running into a cpu bottleneck. Middle-Earth: Shadow of War does large scale battles with good graphics. The common thread here is that they have their large battles take place on maps that aren't joined with the open world. The problem comes down to the way Bethesda do their quests which almost always take place in the same map with everything loaded.
Yeah, doing so would require Bethesda to make concessions with their engine...
Or, use tricks.
And by tricks, I mean tried and tested mechanisms to create the illusion of scale when there isn't any.
Limited environments, forced perspective, camera trickery, etc.
The stuff that Hollywood used to rely on, before CGI.
Low poly background npcs that don't have AI.
Starfield overcame this limitation somewhat and we got semi believable crowds for the first time in a Bethesda game.
Beyond the fact they're all mindless drones with no actual permanence in the world
Then you think of AC Unity doing crowds of 100s of npcs in 2014.
Same problem there, of course. Hives of lifeless drones
There are still tricks you can use. Most npcs are lifeless until interacted with and then they get more depth to their AI.
IMO, it's not even worth calling them an NPC if they don't meet the 3 Ps
Forgot to add. What would you say the architecture of the castle should be? Would a huge Daedric Castle be cool?
Persistence, Personality, Purpose.
Depends on the castle.
I could detail my ideal siege scenario for a Redguard city. In what I would LIKE TES6 to be...
Well then we come back to square one where we have about 20 people in a town.
And honestly, I think Skyrim's cities feel far more alive than Starfield's do.
As far as the lifeless drones. It could work because it's likely there would be alot of "lifeless" bodies on the ground with such a large battle.
But there are ways to do both. Unfortunately, they'd be better recieved a decade ago, before the whole AI thing caught on.
Maybe some thalmor design into it's architecture. I'd imagine it could be a castle that is under the control and populated with thalmor, among some other allies of them.
Lets not forget the GTA games and how they do npcs and most of the time they have a lot of personality.
The GTA games were also very limited by what they could do. They were ambitious sure but we all know San Andreas's infamous AI and pathing issues
I'd honestly forget most things about GTA games.
San Andreas was still trying to do a lot for what was essentially still the dark ages for open world games.
Also the last GTA game dev cycle is way longer between games
Very few games actually managed to get large scale conflicts right. It was VERY ambitious at the time
That's more because of complacency than anything. GTA 5 was a money cow, they really had no reason to focus on a new game until much recently
5's campaign itself iirc had multiple ideas for expansions and dlcs which were all dropped in favor of GTA online
Let's keep it to ES, you can discuss other games in #off-topic
True. Back to ES. I think now that the hardware is on par they can do large scale things
Most notably town/city sizes. They can definitely make bigger and more realistically scaled towns now
They could make full sized cities, with enough work behind the scenes.
It just takes making the necessary robust systems to do so.
And no one really wants to put the work in, Bethesda or otherwise
I can't imagine how much more expensive it is to make a game with an engine you have to maintain and update in-house. Many more people on the payroll that other companies don't have.
Thinking of the Ada tower, I really want to do a skirmish on some tall structure, like thousands of feet in the sky. So just for the final blow I can kick them over the edge, their scream the last you ever hear or see of them as they disappear into the clouds below lol. In this way, you can't really confirm if they are still alive or truly dead, but it is believed to be likely so.
Interesting...
I was use a 300 gif, but apparently the gif doesn't get past Dyno.
Probably for the best. Snyder's use of slo-mo is basically visual profanity.
Lol ik the one you refer to
I'm happy with just size and a lot of quests. I don't much care for underlying systems.
That'll take way too much work
The underlying systems are what allow you to achieve those sorts of things in a meaningful way.
Well I'm personally fine without them. I just want a lot of content be it quests, lore or just dialogues
Let the townsfolk have some reactions to quests rather than just the guards
I think they should at least always trying to moderately improve the game's systems(And map size not massive there comes a point where the effort involved take away from other systems/mechanics)
Work smarter. Not harder.
I also hope there's more animations. Let more npcs just interact with each other through physical means like handshakes, hugs and what not.
It's been 20 years and you still can't physically interact with people outside of combat
Even in combat, interaction is... Well, floaty and unresponsive
True. Some improved hit registration would be cool
Although I'd say it's still better than something like Witcher 3's combat
Yes but "quality" content. Some filler content is okay but not just a bunch of content for the sake of spamming content. Have some meaning in there
Frozen?
You can't be serious Princess Terical 👸
🤣
Fun fact. Never seen Frozen.
Frozen 2 is better imo
It's okay if you roleplay as a princess in TES Terical.. 😄
Oh Fable memories of farting/belching on random NPCs..
I always thought it would be cool if you could do things like slice a bro's hand or leg clean off. You know, Monty Python, Black Knight. Maybe some would have magic to reattach or ability to grow a new hand, who knows.
But it I don't know alot about the technicalities of creating combat like that and it just seems to me like it'd be complicated.. and just change the game completely.
But I did think of an idea would be adding some like that, realistic combat to "Survival Mode" as one of it's gamemode options. I think it'd be really fun like that. You'd really have to keep on your toes in defense.. or parry well, at least early on. Till you learn spells to heal severed limbs or abilities. Or a mage who can do that for you for payment. Otherwise you might be running around with only one arm for a while.
Maybe you could even get into the shadowy trade of selling.. body parts. I'm sure Necromancers would just love that. Or some mad healer he'll bent on creating the "Frankenstein" of TES, using different body parts from different types of creatures. Spriggan, bear, high elf, whatever..
All the times I had to hear that while working the flightline on mids and we'd always end up doing the opposite.. lol
Well interesting chat today, chat. Jolly good show.
If you look back at the history of game design, 99% of the stuff that blew us away in the '90s and 2000s were mostly some form of trick.
One of my favorites is faking Reflections in ancient games.
Concessions need to be made to have truly awesome battle, the Orcs and Shadow of War for example do not have script packages and priority trees in the same way that a creation engine NPC does
Absolutely. To be entirely honest, it's a wonder Creation can do what it does, and speaks volumes about Bethesda's engine.
Buuut. That doesn't mean there aren't issues.
The engine never was the issue in this case. It was always the hardware.
and Bethesda's own coding talents.
Like how train levels are actually the "world" that moves while the train is stationary,
Coincidentally Zaric Zhakaron made a video on this very topic: https://www.youtube.com/watch?v=jqymg_prARI&pp=ygUVWmFyaWMgWmhha2Fyb24gZW5naW5l
"The same Old Broken Engine" is a SCAPEGOAT people are using (perhaps unwittingly) to take the blame off Bethesda's developers themselves, the real culprits in the buggy, glitchy, ugly, messes that have been resulting from otherwise enjoyable Bethesda sandboxes for years. I've enjoyed every game from Morrowind, Oblivion, Fallout 3, Skyrim, and F...
hello
I've seen that video and yeah, it's always been that way. The only time they had problems with the engine was during 76's development and that's specifically because they were trying to force multiplayer framework into it when it was never designed to handle that
i also like serana :D she is soo funny
Not true. First person combat is more engaging but have less possibilities to use
This is possible, we had it in fallout 4, but as far as i remember they removed it from starfield
You could do it to robot enemies but not humans. Decapitating/dismembering them outright kills them
But if it's possible on robots, it must be doable on human enemies as well
Yes, but there is still limbs damage system. If your leg was damaged you walks slower, i think it works for enemies too
Yes. There is a crippling system
I think it wasnt made for humans like for robots, because damaged robot just changes an attack pattern and it would be pretty difficult to make a realistic reaction to this kind damage for a human enemy.
They work on the gen1 and 2 synths as well who use the normal human movement framework. So it's definitely doable.
They probably didn't think about it as it was the very first time they attempted live dismemberment
It was quite experimental
Or they just didnt want to make the game more violent
That too. Although you can still chop things off, it just kills them. But ig watching half chopped off people limping around would trigger all sorts of censor issues
In that case they would have to make separate version for Germany and Japan who can ban violence
These censor rules have always felt so bizarre to me. Watch someone get disintegrated, fine. Chopped to bits, fine. But live dismemberment? No
Shut it down immediately
Yeah, thats weird. I also never heard about these countries censoring movies for same reasons, only games
Movies face it too apparently. Just not as much iirc
Idk, I mean I've seen enough severed arms, legs, heads, and crawlers in COD: Zombies to last 20 lifetimes. Especially when you pool a train of limbs and the body parts just absolutely go flying in the air by the hundreds..
And the kids absolutely have a ball with it lol
Because these are zombies, not people
Thought about that, but nah, they're pretty damn human-looking lol. Just living dead.
We already got plenty of still bloody and gorey human body parts lying around in TES too, what with those Necromancers
Speaking of 1st and 3rd person. I kinda like vision impairment in combat. They alr had similar things like blizzards and fog in Skyrim. So why not some things that cause temporary blurriness or hallucinations? Maybe making a "flashbang" style version of the magelight/candlelight spells.
https://media.tenor.com/dwo1UkXqiq8AAAAM/dennis-nedry-wayne-knight.gif
Would've been nice with TES3 as the third person character models also put their hands up when moving into the wind of storms
I've always liked mirror shields and the concept of people getting trapped in one. Would be cool if we could bash with a mirror shield upon an enemy and when you do, they get absorbed into your mirror shield. Adding a temporary boost (timed or hit/dmg based) to the defense points of the shield, based on however strong their defense was.
Bethesda, hire this man please
Academics crying every time someone calls one of my rambling videos an essay, lol.
@dim reef The engine really is just a renderer with a bunch of tools on top of it. They can swap out the tools far more easily than I had originally considered, but I have information now I didn't have back then.
Props to the programmers who refactored a lot of the early Fallout 76, that was a badly made game (on a techincal level), it's a LOT better now.
I know. I myself used to believe the engine was just bad and caused all the problems but then i did a LOT of research and realized how stupid i was 😭
No, no. We just cry, period.
||I'm just saying I've never been comfortable with the term Video Essays for me rambling and using a bullet point list to get me back on track every tangent||
Oh, I get that. I was injecting some black humour.
I apologize. I have removed the word 'essay.'
it's cool lol
Look, if they can call the rambling slop of a 7th grader changing every 3rd word from a Wikipedia article so they don't get flagged for plagiarism an 'Essay', I think your stuff more than qualifies.
It does, but it doesn't really work with Melee.
At least, not how Melee typically functions in Fallout these days.
The Limb Damage and Crippling issue is basically twofold. A lack of precision (which would allow you to actually target limbs) and a conflict between 1st and 3rd person combat.
I think a big reason why precision doesn't exist in melee combat is consoles.
Precision strikes would be hard to do on a controller
I'm less inclined, because I've seen it done on Consoles.
It HAS been done but it's hard to do so they don't.
Fallout has gun precision because they're guns so it's easier
And I've seen it done in 3rd person.
But... You have to approach it very differently between 1st and 3rd person, which I think is the main hangup.
Although on that note, bows and crossbows should definitely have precision
Absolutely. And they do, but I think their lack of mechanical benefit to that precision is an indicator of WHY precision isn't that big a thing in TES. And Bethesda in general.
And I think Starfield perfectly reflects this problem, even though it has guns.
They did have a lot of benefit in 4 and 76 especially with robot enemies
Precision requires an entirely different way of going about fighting. Different ways to track damage, different ways to disable enemies, different behaviours and a fundamentally different system for engagement.
Bethesda's general solution has always been HP sponges. Which are directly contradictory to the more controlled, tactical combat that precision favours.
If they can apply the robot dismemberment system to human enemies it would really shake up combat a lot.
Starfield really highlights this, with Shattered Space's 'Boss' fights basically involving unloading Verdun volumes of ammunition into one poor sot's head to down them.
There's no room for finesse, no tactical counter play, no nothing. Just pound it with volume of damage until it stops moving.
This is why I typically describe Bethesda's combat as Ham-Bat combat.
That's more a Starfield problem tbf. 76 has some pretty decent boss battles
Iirc Starfield was severely limited because of the spacesuit system. They couldn't figure out how to add gore or dismemberment to them so they didn't do anything
Starfield was really... The less I say at this point, the better.
this is es channel. Let's keep on topic please
I doubt ES6 would have that problem
Overall point being, even in a model that allows for more precision, the core issue with Bethesda's approach to combat shines through.
Why this is, i think is a multifaceted problem that's... Really a pain in the ass to go into because Discord is atrocious for these kinds of discussions.
But point being, I think Bethesda's core approach to combat needs to change at a basic level. Because what they've been doing for the last 20 years was dated in 2002, it's antiquated now
They can do precision strikes that change the pace of combat. They've already done so before.
They just need to tweak some things and it'll be good
Speaking of which i hope the dwemer robots have the same dismemberment system as Fallout robots
Like shooting their wheels off with a crossbow so they start limping around. That sort of thing
I think EVERYONE should have some sort of crippling or dismemberment system.
These are weapons, not NERF bats.
Yeah. If not dismemberment atleast carry over the cripple system from Fallout
But ig only time will tell what they do
You could even adopt a sort of DooM approach where you can give a visual indicator of what body part your aiming for, or Perk Lock that option to make it better.
But some element to strategic combat needs to be adopted in order to move forward. Because as it stands, Combat is less engaging now than it was in Daggerfall. And that's not a good thing.
In order for Limb Damage to really work, combat needs to allow you to put an attack where you want it, when you want it. Minus the enemies defensive movement, anyway.
This would, in turn, basically eliminate the ability for fancy attack cycles and animations. It would necessitate function over style.
Though, I think control and precision is a style all its own. Give me combat that handles well over twirls and flips any day.
I wouldn't mind some long-range precision magic spells. Basically you use one hand to cast a zooming ability and the other to launch the specifically-made precision magic projectile spell (perhaps they could be like lock-on homing, you have to keep the target in your crosshair for 3 secs to get target lock while holding the spell cast in your other hand)from your hand. Like a sniper rifle, but magic instead.
Teleportation spells too. All you have to do is aim your crosshair where you want to go, 'hold' down the spell button and boom you teleport right there. And if you 'tap' the spell button (with teleport spell equipped) you teleport back to the last spot you teleported from. There could also be a separate sub-spell "teleport target" which as you may have guessed, you select a target than aim where you want to teleport them too. Be it an object you want to steal or even teleporting an enemy or companion off a cliff if you want to.
Bro why can’t I download blood chill manor
Someone help I’ve been at this for days it’s ruining the game for me
What's the error message?
I’ve got something from my Dragon Age: The Lost Scrolls fanfiction that I think is funny and I’d like to share it:
Matthias: I don’t know how or why it happened, but the inherent magic of Skyhold interacted with Umbra’s own magic, and Clavicus Vile now has a daughter. Vile’s doing everything he can to dispute it, but the horns on her head, similar sense of humor, and similar powers aren’t leaving any room for debate, even though she’s a seven-foot-tall vixen. I asked Divine Father Akatosh about this, but he just told me to tell him, ‘Consider it my payback.’.
What?
What what?
What what what?
No this is Patrick
If talking about my idea for my Dragon Age: The Lost Scrolls, it was about how the inherent magic of Skyhold (||https://dragonage.fandom.com/wiki/Skyhold||) interacted oddly with the magic of Umbra, causing the fragment of Clavicus Vile’s power to be “incarnated” as a daughter, mainly as a source of “parental comedy”, especially with her being much taller than her father.
Can we have the new elder scrolls next year pretty please
Even if it's buggy and unfinished?
I'd be happy with a trailer atleast
I'd be happy with at least any sort of gameplay trailer as long as it's more than 5 minutes long
That's probably asking too much. Best case scenario it's an in engine cutscene like Starfield's trailer
And has some sort of connection to Skyrim (elder scrolls five)
Like a mention of the final dragonborn or mentions of Pathraanax or something like that maybe even the Dark brotherhood or thieves guild
That's probably still asking too much
Their approach is not different from any other fantasy game. They cant make combat system same as in kcd, because elder scrolls is for casual players
Kcd2's combat won't work for so many different playstyles. It works there because it's world is pretty simple
Like you can't pull a Master Strike on a dragon
Any funeral doom metal fans here
The combat also has to be playable in both third and first person which would be a nightmare for devs. I think shooters most of the time are better in first person and games with magic and swords are mostly better in third person.
I cant imagine playing some of the top sword fighting games in first person. You get almost zero spatial awareness. Anything that isn't just a straight forward attack like say a whirlwind would make most players feel sick to watch.
First person is more immersive but third person allows to have more special moves
Well, I wouldn't say KCD was good either. In fact, it's probably my second worst control scheme going right now...
Glares at Rockstar.
Honestly, if you're Whirlwind-ing, you deserve to die.
Games like The Witcher, Warframe, Ghost of Tsushima, Wukong, etc, are... Blegh. All style, no substance.
Ghost of Tsushima especially, a Samurai using a Katana in actual battle, rather than a duel, is disgraceful.
But the depiction of Samurai culture in video games hasn't caught up to Anime and Film yet. They're still Post Reconstruction idealisations of the barbarism and feudal autocratic nature of the Samurai...
They aren't particularly trying to be 1:1 accurate to irl anyway so that's not something they focus on much. A lot of them operate on rule of cool and that's ok in my book
I think you come from bizarro universe. You hate everything what most people like and like what most people hate
To be fair, I just hate Samurai in general too. Almost as much as I hate cowboys.
And there's only one thing I hate more than Cowboys. And I can't say their name here for what I hope are obvious reasons.
The main difference is, in my experience... I can justify my likes and dislikes with explanations.
In most conversations (not so much here, people here are actually bright) people just bandwagon or don't put thought into understanding what and why they like or dislike something.
Realism in terms of combat if pushed enough becomes detrimental to fun but yes whirlwind and first person don't mesh well...if at all. Except maybe you can activate in first person but camera goes third person when you do it but... doubtful that happens
Whatchal think of the ebony blade
It is the best weapon, from the greatest Prince.
I generally agree. And there is a fundamental problem in realism, due to the mechanism for interaction in video games.
I think this is where KCD fails. Realistic, historical martial arts are great I film or in practice, but the limitations of gaming make them clunky and awkward. Combat in the first game (haven't even checked out the second) just looks janky, feels cumbersome, and is just not good.
So combat should be designed first with gameplay in mind. To hell with whether or not it looks historically accurate.
Sorry buddy I hate to disagree with you there
It's fun in the 2nd game atleast to me. But it only works BECAUSE kcd2's world is simple
But The executioner's axe is so much better
Like if KCD2 had dragons, mages, giants and what not that combat system wouldn't have worked
Yeah, it's functional (barely) in a very narrow, historical context.
I just had the dumbest moment in Skyrim
That's one reason why I'm keeping an eye on Fatekeeper. The gameplay LOOKS good, but how it actually plays could be radically different.
We'll see.
Did a Sabercat spiral off into the sky and crash into a backwards flying Randy Savage?
I'm at broken Tower redoubt looking for the priest of boethia and I'm dealing with these four sworn and there's this one using firebolt and lesser Ward I did a shout (fire breath Lvl 2) and it did nothing to the Forsworn using the fireball and lesser Ward
This time I actually have a picture of it
I spawned a dremora on top of a dragon once
It was hilarious watching it try to shake him off
You must be a fellow Serana simp
Fire breath is what actually turned one of my characters off hunting in Skyrim once, because of a weird interaction.
Running down an Elk, firebreath'd to kill it. Three other elk immediately run up to circle the body, and just stare at it.
Character swore off hunting after that. Bought all my leather from a shop for the rest of the playthrough.
Does anyone know why with your Nightingale armor you need void salts to upgrade it
Speaking of Firebreath. The DB should be able to keep it sustained for a while. Dragons can keep shouting fire for a solid couple seconds
Like it doesn't make any logical sense it's made out of leather so it should be upgradable via leather not void salts
Like could someone help me make any logical sense out of that
Shouts in general are really poorly executed because of the need for gameplay limitations.
Spinning only works with Star War's force users and it's purely force shenanigans.
Gotta rub that magic dust on it.
Nah i like most of them. It's just fire and ice breath I'm irked about
Buddy how is void salts magic it's not fairy dust if there was fairy dust Bethesda would have added fairies you can kill somewhere
It is powdered Atronach residue. It's magic salt.
You mean magic pepper
Does feel like shouts could've been done something as alternate quest stuff.
Like have unrelenting force able to smash down barred doors or skip a step in the civil war sieges so instead of lowering a drawbridge you shout it down
Which, when you think about it... Other force users should be able to use their enhanced reactions to counter the flashy spin, ultimately forcing it back down to conventional sword play... Just faster.
Quick question
I'm doing the House of horrors mission and how do I beat logrolf into submission with the rusted Mace without killing him? This is my first time doing this mission on any of my accounts so.....
I wouldn't be surprised if they had to rush that part because some dungeons do have unique puzzles that can be overcome in different ways
Does anyone else like using the ancient Nordic set of armor
I do. Atleast until i get Lord's mail
No I just use it the entire time my entire playthrough it'll be enchanted with like destruction magics or stuff like that
You do not.
I just did it so
If you kill him, Bal just brings him back for more.
Like I beat him into submission and then after molag bal was done doing whatever what he was doing with him I killed him because molag bal said so
Maybe you can pull it off of you just do so little damage.r
Even I, Death, have to follow his daedric princes and priestesses
I think it takes a particular number of hits.
I wish there was a way to refuse that quest honestly. Most of the other daedra quests can be refused or you can go against the princes
He did my girl Serana wrong though
You can. Just walk away.
Unless you're trying to 100% the game you can just walk away
Not that. I mean directly refusing it. Like Azura or Dagon's quests
Bal doesn't accept refusals. It's kinda part of his character.
Hey what do y'all think of The Daedric Priestess Namira
Yeah but what's he gonna do?
We're not in Oblivion, his control is limited here
Dagon for example just spawns two dremoras to try and kill you.
At least you get some Dædric hearts out of that
Like most Daedra, woefully underutilized.
And those that aren't underutilized (Bal and Dagon) tend to be terribly utilized.
Shes the one priestess you can contact in markarth via hall of the dead mission
Oh, I know.
When you first enter markarth if you see a priest arguing with a guard talk to the priest except the mission going to the Hall of the Dead find the cannibal lady except the mission from her do as the dangerous priestess says lure the priest to a place where he's going to get sacrificed and you get to eat him and then you'll be granted her ring which brings up your stamina by 30 and allows you to regenerate your health by eating corpses
I am awake of who she is. I just think Bethesda has no idea what to do with her. Or the Daedra in general.
They're stuck with this mentality of them as Demons, rather than as gods representative of particular aspects of existence that can often be seen as dangerous when taken to extremes.
I mean she's a pretty good daedric priestess though
But the Aedra are the same thing. They just don't get treated as such, because of reasons that I won't go into here.
Do I still do prefer lady nocturnal or lady debilla over anybody else? Yes, Yes I Do.
Boethia is my king and my queen. The only Prince, the only GOD, who wants you to be better than you are.
I still prefer lady nocturnal tho
Yeah, she presents as hot. Which I dig.
Yeah but there's also the fact that she's got those good powers (active abilities/powers).
Ah, my concerns are rarely with in game benefits.
Which is ironic, given my position on the setting these days... Maybe I should care more about in game benefits.
But if we're talking looks wise I prefer Lady Debilla over anyone
.....
Entirely unrelated, how is it that I'm constantly losing my pot of black paint...
Dagon's an idiot. Bal I'd say is decently utilized in ESO
Can you play elder scrolls online and Link it to your Skyrim account
Dragon is an idiot because they keep using him like an idiot.
It's kind of part of his character at this point
The only good thing about dagon is his dagger
But that's a chronic problem for basically everyone, everywhere in TES. They're all bumbling morons.
Mehunes Razor is by far the best weapon in the entire game
Ocato, for instance, was so colossally stupid the only way to make him competent is to make him an enemy agent.
Ocato? He somehow has less lines than even the emperor. I'd say he's more underutilized than stupid
I got a question for yall
One of the more important decisions in the game
Did y'all kill Pathraanax or Kill Delphine?
And give me your reasoning behind it.
Neither. Parturnaax has spent longer atoning for his crimes than he actually did commiting them.
And Delphine is a Blade, and therefore not even worth my time.
Also what crimes did he even commit? Could he refuse Alduin's rule without getting into reasonable trouble?
Not like he can just walk up to him and go "nah imma do my own thing"
'Just following Orders' both is, and is not, a valid defense... But yeah, it is a complicated ethical point that Skyrim just kinda... Shrugs over.
Like every ethical and philosophical point the COULD have explored.
Thinking is hard, guise..
In this case it kind of is when the one giving the orders is a literal world eater imo
It's not explicitly said. Delphine claims people still have "nightmares" of his crimes. It's implied he did them willingly, and among talks where he talks about trying to ignore his "nature", being named "Ambition–Overlord–Cruelty" (Paar–Thur–Nax), he never really gets over it. He still flies away to lead/overlord over the other dragons in the game's Epilogue, but if for better/"The Way of the Voice" is ambiguous.
That's always been kinda weird to me...
'People still have nightmares of his crimes'
Like... Find me a 6000 year old person who would remember any of it.
Because only the Elves can possibly live that long, and they don't even seem to remember they the war even HAPPENED.
Hm. I guess they're both biased in their own ways. There's no way to really know
Though generally, I think Skyrim is about as well thought out as Warlords of Draenor.
A decent starting point, but they barely went beyond what seems Draft 1 with it.
Actually wait. There is a way to know.
The heroes in Sovngarde. Couldn't we just ask them
Which, credit where credit is due... Still further than they got with Oblivion, where Mankar's dialogue is literally Draft 1.
Anyway, any more and I'm going to start ranting about the lore and setting again, and no one wants that.
Back to the Combat thing... I actually have a combat section in my now woefully out of date thesis on things... That should still be mostly in line with what I think. I'll dig it up
This has been a long time in coming, and I've been trying to figure out some better format for it through different sites, but to no avail. So, back to the tried and tested.This is going to exist primarily because it's a formatting set which i know will accomplish what i want, and know how to use...
The problem with that vagueness, is its kinda a weak answer like they don't want to give an answer. And I think for characters I think sometimes you need to give a definitive answer. But we'll probably never see Paar again anyways.
Oki (brings 6129 year old moth priest in)
Ya know going back to the discussion of spinoffs of the mainline games (TES, Fallout, Starfield)... I realize doing so would take more time and resources, people, and probably further delay the mainline games if they're making pc or console sized spinoff titles.
But..
My idea would be to do mobile-sized spinoffs based on the main games. So they keep making mobile games, but more focused as spinoffs of the main titles rather than being a "mobile game" for the sake of being a mobile game. Like I wouldn't really call fallout shelter or TES: Castles spinoffs.. Fact is they already have thousands of mobile games that already fundamentally all do the same thing, sim builder, city manager, etc. just with a different skin. That's basically all.
Instead make mini-stories for the mobile focused and finely detailed on exploring lesser explored areas/characters of the world itself. Make actual spinoffs. The parts that don't quite matter as much in the main games, but would be very interesting for players to explore as a spinoff game all on it's own. This would be quite fun for Fallout as could explore areas of the map that just aren't quite big enough to be a main game or explore certain time periods of events. Maybe TES could explore in the Dawn Era.
While im not against some smaller scale Bethesda games. Promoting mobile games as a way forward is like inviting the devil into your home willingly. We already had Blades and it was a commercial flop. Shelter was actually a good game for what it was.
So if you go from a game with heart like Shelter. To a hollow mobile game like Blades, just imagine what would've been next. Answer is Diablo Immortal in case you were wondering.
Again, Blades felt like it was more focused on being a "mobile game" for the sake of being a mobile game. It had some backstory and a lil lore ..and that's about it. I'm looking for more focused on the world with the free exploration we are used to and the story being told and not so much about the type of game system or mechanics (leave that for the big main games). I've been wondering for a while if they're gonna start doing handheld games since seeing Xbox dabbing in that area. Reminds me of the days I used to play on the old Nintendo Gameboy
Blades had a good base. The combat was fun, the city building was enjoyable when you weren't bogged down by paid timers and the graphics/art direction was surprisingly decent for a mobile game
It also had a decent amount of hype behind it. It could've worked. Bethesda just screwed it up with the excessive microtransactions, timers and grind
By the time they fixed some of it, people had already moved on so they just gave up on it.
Atleast the music in it is banger.
I've got some of it injected into Skyrim and it works really well there
This one's my personal favorite. I've already talked about it before but imma do it again
https://youtu.be/EyQ-dudr9XU?si=yeD2ZUJYjMQ3YwM6
Provided to YouTube by TuneCore
Anew · Inon Zur
The Elder Scrolls Blades: Original Game Soundtrack
℗ 2018 Bethesda Softworks
Released on: 2018-11-14
Auto-generated by YouTube.
I did like the Blades version of the Ayleid ruins
Yeah, once they fixed the chest system it was a legitimately enjoyable game. It's not without problems but it's one of the better experiences I've ever had on mobile.
Exploring Mobile Games is a double edged sword.
On the one hand, it just makes sense. It's an unimaginably huge market that dwarfs PC and Console combined, and serves to reach more players than could ever be possible through conventional means.
On the other hand, it comes with the tradeoff of traditional gamers being rabidly against it and treating it like the Antichrist (RIP Nero).
The latter has negatively impacted Mobile Gaming as a whole, IMO, as it's scared many developers off legitimately exploring it.
Personally, I wish Gamers would shut up and let studios explore the medium. It's not going to improve if the only people making Mobile Games are shovelware, AI driven scam companies.
To their credit, I don't think Bethesda has made a bad Mobile game. Even burdened as it was by the Oblivion problem, Blades was decent. Castles was decent. Fallout Shelter is a game I STILL go back to.
Even the old Ngage games were decent.
I thought Diablo Immortal was a step in the right direction for the medium though, so maybe I'm just a mad man.
Visual novels, simple management games, auto battlers, etc. These are the types of games we KNOW work on mobile. But if there's one thing Bethesda is good at, it's throwing things at the wall to see what sticks.
Give them the freedom to see what they can make a phone do.
Shelter is a permanent fixture on my phone. I revisit it at least twice a year.
Same here. I almost always go back to it after I finish my yearly Stardew Valley playthrough.
Which... Is about time for that itch.
It's not that a phone Can't do it. It's more that anything remotely complex has to have it's controls take up half the screen and that muddies thing.
Ofcourse controller support exists but that's like putting a bandaid on a gun shot
That and the mobile market just isn't interested in that kind of games. Most want battle royales, simple side scrollers, match 3 and what you mentioned.
Well, I think people using controllers are barbarians anyway, so that's not a convincing argument for me.
Mouse and Keyboard, or Touch Interface. None of this 1970s stone age joystick nonsense.
Hell, Phones are about as close as you get today to LCARS in modern usage. Gimmie more of that.
Thing is i don't think it's a solvable problem. The biggest hurdle to mobile gaming imo isn't the battery, ram or processing power. It's easily the touch screen
You could try making them keyboard/mouse compatible but at that point why not just make the game for pc anyway?
Mobile gaming does have a massive market but it's quite a narrow one.
I'm pretty sure you could pull off a really good Dueling game on Mobile, in fact... With minimal interface needed.
And to be honest, I'm surprised there isn't a Civ-like game on Mobile yet.
At least not one big enough for me to notice.
Dueling is doable yeah. Shadow Fight 2 is easily one of the best.
Now it's getting off ES so I'll stop
I'm not 100% against mobile gaming. I'm against the way they treat mobile gamers. Diablo Immortal costs 400k to get a max level character. PC gamers and Mobile gamers are like a wine connoisseur vs someone with no taste buds or self respect. They are the casuals of casuals and mostly don't know any better. Not to mention a lot of them are kids and gullible to the offer of f2p games.
Mobile gaming just isn't something I care about. I do think Blades the game biggest draw is playing as one of the blades. That is cool.
There used to just be PCs, then out came "gaming" PCs. Pretty sure same thing is already happening and growing with mobile. I could see them coming out with pull-controllers by default and/or other more convenient ways of user interaction.
I get what you're saying, mobile games are often designed as cash cows. But they could make better games and still make money off them without it being so heavily focused on that.
And I agree. Like whenever a TES game is released on mobile, I'm not interested in it bc it's a mobile game, I'm interested bc I'm already a TES fan.
Like I agree, Shelters was done well as a mobile game. But there are thousands and thousands of other mobile games already that do fundamentally the same thing, just different skins.
Sure I enjoyed it for a lil while, but it gets old and they all start to look and play the same after a while. There's just so many...
What is going on here
Nothing to see here.
Are you sure about that
In any case. I'd just appreciate some smaller spinoffs on mobile/handheld that are much more focused on the game world, detail, and bringing in that total freedom to explore and engage in the world the way we do in their mainline games. Ya know, something like Redguard. Rather than focusing on making a game to fit the framework of and looking like the rest of the mobile games that already do the same thing or putting too much focus on cash cow design that can kill a well-designed good game.
Sadly shareholders and CEOs often take advantage of it for short term gains at the cost of reputation. What you suggest sounds like a pretty large project. I think if they did make a game for mobile it would need random generation.
I suggested on mobile/handheld for the purpose of being smaller-scale games to pursue more interesting spinoffs without being larger ones that would take more resources and increase possible delay on the main games. Unless they just get bigger employment to be able to manage all that in a "timely fashion." But then larger companies are not always the best-run, it really just depends on the leadership.
As of two years ago BGS employed four times the number of devs than they employed when they made Skyrim and Fallout 4. So I doubt developer numbers would be a problem.
At this point I think Bethesda has enough people working on the games and adding more would be..unnecessary(Now if they were making MMOs I might say otherwise).
Yes, I remember bringing up the increase last year when comparing the company size from Skyrim to now. But I had much larger companies in mind in my prior statement, like Activision or Rockstar.
I just don't want to add too many larger projects. It's already been an incredibly massive delay from Skyrim to TESVI. Fallout 4 is heavily aged as well and still counting waiting for Fallout 5. Work on the creation engine also seemed to contribute to delays in schedule and there is no doubt it will probably need another tune up in the future. And if that wasn't enough already, we have Starfield to throw in the mix, which it really doesn't look like they're giving up on it, they've invested alot into it even after launch, so I would say Starfield II sometime in the future and learning from whatever mistakes in the first game, unless Xbox straight up says "no" & cancels it. But anyway.. all these things foreseeable and unforeseeable you have to factor and be prepared for, COVID an unforeseeable event that caused further interruptions for example. I really don't want to add anything large that's gonna make these past delays even worse in the future than we have already had.
And I understand Todd wanting to make their games last a decade. Personally I think that's pushing it. I really wouldn't want to wait more than 5 years max to explore the next chapter in the TES series. It's not like I have this infinite age to wait 10-20 years to find out what happens next. For some TES fans, Skyrim was the last main TES game they ever played and they passed away while waiting for TESVI to finally get done and it still looks like it's going to be a lil while longer..... It gets to a point where you're just ready for something new instead of trying to pump fresh life into an old horse.
I don't think he meant it would be 10 years before the next TES game. Just the content would last a very very long time(After DLC and such).
But I could be wrong. And yeah for some of the older fans of TES, Skyrim or even 6 will be their last TES game(Though I hope personally.... that gets off topic though)
I absolutely hope your interpretation on the subject is correct. Cause it wouldn't make much sense if they release the next game 5 years after the last, while still pumping major dlc into the previous game. The two games would conflict with each other.
But it begs the question, what kind of content would be considered "ageless" content? Crafting? Customization? Having an infinite pool of variety, like on character builds, weapon crafting, or other potential avenues that could provide that sense of "unending."
They're still pcs just with different specifications.
If you keep adding controllers and mouse/keyboards to a phone you're essentially creating a glorified console/pc with a small screen.
Like i said the unique advantage behind a phone is also it's biggest liability when it comes to gaming. It really can't be solved unless you make a bigger screen or add different ways to control things.
I mean the same could be said about most anything, like about gameboys, psp's, etc and they saw good success. I think that's kinda the point, as much as I love PC gaming, not everyone wants to play on a PC. Or maybe they don't have time to play larger games like you usually see on PC/Console. Things like that and other considerations are why they appreciate having different choices of gaming systems. I don't really mind small screens for the phone/handheld games, but I'm fairly certain you can get the picture on the TV without much difficulty if you wanted to. Sometimes I'll hook up my laptop or phone to stream movies to my big screen.
Gameboys and psps didn't have touch screen controls taking up half the screen.
Personally I've never had a problem with touch controls and usually they have opacity options. But even if you don't like touch, I'm sure in the future they will have gaming phones that come with external controls by default. So you have the choice of both that and touch-screen control.
But I totally understand your view if you're not a fan of mobile games or touch screen controls..?
That's my question. Touch screen is one of the key aspects of a phone. If you add external controllers it just becomes something else.
Like if you add a keyboard and mouse to a ps5 and steam games, does it remain a ps5 anymore?
Who knows.. they may even find ways in the future to let you play on small screen or big screen on mobile. Like a foldable screen. Which I think they kinda have already gotten on that path. Maybe in the future they'll be 4x foldable?
But just bc you had external controller, that doesn't mean you no longer have the option of touch screen control if you want to switch back to it.
And I would say yes it's still a PS5, Sony made it, lol. You're just having different options to how you want to play it. But I get the point you're after. Personally I like having choices in the matter. Sometimes I wanna game with K&B, sometimes controller, sometimes VR, & and sometimes touch.
Yeah but the problem is i just don't think touch screen is a good way to play games with more complex control schemes.
Just look at the RE ports on ios. They work but the controls are a mess
But ig this is getting too off ES so I'll stop
Well, I'll say this. Even on console/PC, I've never really known TES to have complex control schemes. Not to mention there are ways to avoid that, like context being more dependent on the world, like where you're pointing, environment, etc. than on the buttons. It's even possible to have dual screens. One for controls and the other for the game.
There's alot of different potential approaches to it that I haven't even mentioned, just a matter of finding what works best.
Hi 👋😊
I think they could totally release a Skyrim dlc as a small stop gap between major releases or even just to add to the world. Witcher 3 is getting a new dlc even though it will be close to the release of Witcher 4. They can get away with it a bit more because the story of Geralt is over come the new game release. But Skyrims story is also over unless they add a dlc. One problem would be breaking all the mods for Skyrim with a major update. That didn't seem to stop them with Fallout 4 though. Will TES6 have dragons or some other large flying enemy to capture that magic again?
The main overlap if they create anything TES will be with ESO. They are almost encouraged at this point not to compete with their parent company.
I meant releasing dlc for the prior game AFTER the new one has already released.
ESO has been out for a while now and it's main attraction is TES "ONLINE."
While I do think fans are ready for something new in the main TES games, I don't think it's going to compete all that much with ESO at this point.. Maybe more significantly if ESO was being released around the same time as TESVI, but it released quite some years ago.
Nor do I think TESVI will hurt ESO all that much either, people who enjoy the multiplayer will go back-and-forth, some may only play it for the multi-player aspect and never want to touch a single-player game, even if it is TES.
Touch interface is so much worse than joystick and buttons, the tactile feedback of pressing something is very important and helps with controlling whatever you're controlling without having your eyes glued to it.
If it's a phone, you can see it already, but you're limited by the size of visible screen vs. buttons clogging it up, plus the fingers being needed to stabilise the phone itself
Totally agree. As a blanket statement i prefer 3rd person games with a controller, mostly action rpgs. I play first person games with a mouse and keyboard almost exclusively.
I've said this before but the main reason I played ESO was because I wanted more TES lands to explore and not because it's an mmo. There is 100% a crossover between the singleplayer and the multiplayer mmo players. It's not 1:1 but it is there. I played 76 because I wanted multiplayer Fallout and more lands to explore.
If you count creations as dlc then I guess those should stop as well once the new game is out. As a bit of a silly hypothetical, should Fallout 4 and Starfield stop updating Creations because they would pull away from the new Bethesda experience?
For me K&B mostly, second would be touch screen, and last would be controller. I cannot aim worth a damn on a joystick and only use a controller when I'm wanting to sit back & relax more, like on a casual game. Absolutely refuse to play any kind of competitive fps on a stick.. will end up throwing it right thru the wall. Only time I'll play exclusively with joysticks would be for example on the old Mechwarrior games. Stuff like that where the controller actually gives off immersion into the game.
I would never play a shooter on a controller either.
And I'm sure there are various reasons people play ESO, whether they are MMO fans, TES fans, whatever. My point is at this time I don't think TESVI releasing here in the next few years is going to conflict all that much with ESO as is being exaggerated...... Probably more so if both games released around the same time. But ESO has been out for quite a while.
Me personally, I have never touched ESO and probably never will. Was just not a fan of how Zenimax designed it. They could literally add Akavir (which I am dying to explore someday) to explore in ESO and I STILL will not touch it. Fallout 76 however I'm totally down for.
And no, I don't really view creations as dlc at all. So I would say no to the idea of stopping them. I think they play a more supplemental role to a games longevity. It'd be like saying people should stop making mods for the older games. Which I hope you don't feel either should stop.
Creations are different. Mods are usually made by people with what resources and time they have. CC is directly commissioned and funded by Bethesda and they have to do their own QA testing on them (which doesn't really stop the more eh creations but whatever)
So it all falls down to whether or not Bethesda funds more CC for a specific game. They already have so much going on it's probably not that easy
Also. They recently changed the payment model. Instead of a direct upfront payment, cc creators now get royalties
Id want to see you playing tekken or dark souls on mouse and keyboard
I mean, I wouldn't play either anyway, as I don't like Soulslike games, and I have been absolutely rubbish at fighting games for 30 years.
Controller, mouse and keyboard, full body mocap... None of it is helping me with a fighting game.
Though I will say, I have played Dark Souls on both controller, and Mouse and Keyboard. And the latter was better to play IMO.
The game is still fundamentally unenjoyable of course, but it was at least playable on Mouse and Keyboard.
It depends entirely on the game. For shooters, RPGs, or Sims, absolutely.
For management, 4x, Visual Novel, or even exploration games? Not so much.
Different types of games require different considerations, and allow for different control schemes.
I don't see something like a mainline TES being viable with a touch screen.
But a Ship Builder, Settlement Manager, or 4x Strategy? Those would be perfectly fine..
Any time I see souls like combat I question what the point of a shield is if they're just rolling around on the floor.
Any time I see Soulslike combat, I question my financial decisions in purchasing said game.
Must suck to hate good games. I use to hate souls games because of the overhyped nature of them. I finally ended up playing and beating one just so I could say I have. Eventually you realise that no other game has as satisfying combat as a souls-like. There's a reason almost every modern game copies the souls formula, it feels rewarding to overcome the odds.
For why shields are a thing, you can parry, block attacks much more reliably and don't have to rely on iframes or getting caught by roll catching attacks.
A lot of console first titles simply just work better with a controller. There's a reason we call some games console games, it's because they work better and are made for controllers first. Dark Souls works mostly fine on M&KB except for things like changing items which uses the arrow keys and the inventory is horrific to control. On the other hand, Bethesda games work very well on both inputs.
He's not alone. They aren't fun games. I rather play an ES game then a soulsgame thats trying to torture(Slightly exxagerative) me.
Agreed.
Soulslike games rely on the same sort of dopamine feedback loop that simple repetition games like Simon use. Pattern mimicry. Recognise the pattern, execute the reaction.
That's all there is to them.
It's worth clarifying too that I'm not saying this as an outsider looking in. I have beaten Dark souls 1 and 2, AND started playing Bloodborne before just hanging it up.
The 'struggle and reward' model has no appeal to me what so ever. It fundamentally missidentifies Challenge, with Punishment.
There's no challenge in hearing your head against a wall until the wall breaks.
We are the TES crowd so we obviously like very different aspects of games that souls-like doesn't have.
Challenge, at least for me, comes from juggling competing influences which require me to problem solve and remain cognizant of constant information flows.
Which I'll admit... No RPG has ever really done anyway.
The genre as a whole isn't challenging. It never has been, and barring a major revolution (one which Bethesda is uniquely situated to start, if it were so inclined) I doubt it ever will be.
I'll admit that the challenge can sometimes be very frustrating to the point where I say "Why even bother.". But I am also someone who likes a good challenge and the feeling of having to get good at a game before I can progress. It's hard to argue with someone who would prefer spammy TES combat with AI that runs at you like a lemming or stands and shoots. The real question is which game would learn more from the other?
I must be old school because the only challenge I get are from puzzles, lol. Like the old Myst games, even some of the new stuff is fun. I been meaning to try out Talos Principle 2.
I don't mind the combat system in Dark Souls, but I wouldn't want to see it in TES or into every game out there. Let them find their own flavor, I don't want every game I play to feel like another Dark Souls game.
Fair points. I don't want every game to feel the same but UE5 took care of that. We all like different games and challenges in our games. Gaming is not a one size fits all situation.
Arthmoor is my favorite character. He had a silly character development
As much I've seen it discussed, I'm not all that hung up on current TES Melee Combat. It's just kinda fits with it's "freedom" gamestyle. But I admit it is a little bland. But if ya wanna spice it up, here's my cut.
Bring crafting to melee combat "MOVEMENT."
Introduce a variety of fighting styles (how your moves are executed and your fighting stance) like...(MMA, Kung Fu, Muay Thai, Drunken Fist, Kenjutsu, Laido, etc. [or if you're really creative, create some unique fighting styles based on the in-game races for players to use]) and then moves (slash, hack, stab, thrust, etc.) and lastly the options of like what direction the attack goes (like left or right, up or down, horizontal, vertical, diagonal, etc.) and strength (how hard you want it to hit, how long it takes, and how much stamnia you drain executing the attack), various options like that.
Then let gamers craft and create their own combat movements from that to assign to their attack buttons. They can freely go as pure or hybrid mix with their melee combat styles as they want to and change it up, try different ones, at their leisure.
With magic, it's a no-brainer. Bring back spell-creating/crafting.
And with ranged, give us more crafting options of "projectiles" to launch besides arrows and bolts. How many fired at a time.. etc.
AND bring throwables back!
Having vast crafting systems can help alot, I'm just saying.
I wonder when all the other Mai'q from the previous games (ESO included) will show up in the next game with the next Mai'q? All together in one room at the same time.
As good of an idea as it might seem to overcomplicate the combat. Unless there is a reason to use a different attack it ends up being pointless
Not everything has to be so purposeful, or restricted to only a single purpose. Even the background grass and trees have a purpose. I enjoy the roleplay aspect of it and a closer feel of identity with the character. The new variety of combat movement is simply the bonus. Nor do I find the concept all that complicated, but this is merely a rough draft thought up in minutes, it can certainly be refined over time. All I'm simply doing is taking the combat system that already exists and adding a few more options to play with on it, rather than implementing another melee system that's either a copy from other games or would require changing up more of the games mechanics besides melee mechanics, in order to make it all work.
Combat and environments are a bit different. Sure you can make combat look more flash which doesn't really hurt besides development time.
I can't think of many if any games with good combat that get described as good because the combat look flashy.
Once again it doesn't hurt but also isn't a major selling point if it still plays poorly.
Well, I just saw alot of talk about the melee system lately and that was my idea on it, bringing crafting to combat movement. My aim with it wasn't really "flashiness," this was pretty bare bones on my part. More so aiming for the openly creative freedom & expression I've come to love in these games and I think others do to. I'm pretty much okay with the combat movement system as it is, but I do admit with others that it is a little bland.
Gotta do some things but nice chat 🙂
Got a question for the community. Do y'all prefer the path TES is taking, or do you think it should embrace it's more weird and unique roots? "Think Descriptions given between TES 1-3 , and a little bit of 4 even with the retcons. However, this is not an open invitation to discuss the views of certain former Bethesda employees
I do. Yes. Though i actually think they're slowly becoming more unique rather than losing it.
I only ask because it creeped a little too close to Tolkin in 4 and 5, However I will say that what we have been getting out of ESO (any devs of that in here, y'all are knocking it out of the park) have been quite amazing, and got my interest peaked again
I think it's a bit of both, loss and gain on various elements, varying from game-to-game.
I haven't played ESO, but my guess is that having that inclusion of the beast & elf race provinces and their cultures helps.. whereas the last two main games have been focused on well, humans. I guess we're all a bit bored of ourselves..? Lol! 😆
I think the creature, plant, landscape and architecture art designs of Starfield are the most imaginative, creative (i.e. weird and unique) work they have done since Morrowind. In fact, in some ways I think it surpasses it. So I have high hopes that I will be satisfied with the art design of TES6.
I really like the clutter design in Starfield. It may seem insignificant but often the placement of clutter props in dungeons just make a place look more unique imo
Space can be a very interesting and creative place to play with & visit, provided the Earth is gone.. lol jk!
Although i still hate how grey space itself looks. Why is it so bright
Well.. that's probably a good thing. Be a bit hard to hard to get around if it was pitch black up there
Nah pitch black isn't necessary but since it's not realistic couldn't they have picked a different color? It just looks so harsh
I do hope that the base building system appears in the next TES game, because it would be so cool to see what the community comes up with.
In my kingdom, there will be daily executions at the guillotine! Hail, Gin Jong-Un! Lol
And I shall have a vast collection of heads in my cabbage patch.
They absolutely wasted summerset though. It just generic medieval fantasy thing, nothing really elvish there
Architecture is a pain of doing it in one zone.
Like white marble can work. If you remove the antiquity filter.
They did do an amazing job with Elsewhere atleast
Who or what should be the next villain(s) be?
I'll toss in a sentient virus created by the Thalmor to help further weaken the human race. Giving their hosts superhuman power/abilities, but also taking over the mind. The big bad waiting to battle you out in the sea, a colossal-sized parasite, like a whale, kraken, or leviathan size.
I'm the opposite of @dim reef . I think the setting is basically dead, and the artistic and thematic direction of the series over the last almost 20 years has snuffed the life outofnit
It's definitely going to be another "prophecized end of the world" + some war (very likely against the thalmor)
I for one would be very disappointed if we don't get a full scale showdown with them. They've been building the thalmor up for over a decade now
And as I've said before i do hope the prophecy and war have more interactions. No, not just locking out certain quests before you do the other. Actual changes like dialogues, alternate paths and what not.
Starfield was very dissappinting on that end. It's like no one outside the constellation crew cares about such a humongous discovery about the literal multiverse
At best, i expect the villian to be Satakal.
More likely, I expect it to be some bland Thalmor supervillain
John Thalmor
Actually now that i think about it, Elenwen could return as a villian. Maybe not the main one but a secondary antagonist
What I want, but in no way expect, is a switcheroo.
The Hoonding is the villian, and your job is to stop the prophecy
I'd love a switch like that too. Also make the player character be some key part in the villians' plan unknowingly
But I'm a maverick that doesn't think Cyrus was a Hoonding anyway, so...
A plot where the Prisoner is the villain but unwittingly fulfils their role through involving you - a random bystander - and brings an end to whatever chaos erupts would be cool I think
It's not like the formula is particularly, ahem, formulaic between games anyway. In Oblivion you're practically Martin's Lydia completing all the quests for him, and become the Big Special in Skyrim instead. Morrowind has you become a prophecy through brute force instead of being inherently special. I think it could be a good inversion
In Oblivion you are both the main characters. Martin can't win without you and you can't win without Martin
The other blades are just there for the aesthetic ig since they don't do anything
The Enkidu to his Gilgamesh
Honestly now that i think about it, they could do a dual protagonist system like KCD2
One being the MAIN main character and the other gets the other one out of trouble
Ultimately, I don't expect anything with any nuance. So it's a wasted point anyway.
More to a constructive point, rather than m just complaining about the state of the setting and my confidence in Bethesda writing...
I think this is the crux of the problem. But WITHOUT those attack types, you can't actually address most of the wider issues with combat in the games.
You can't make armour work like armour without damage types. And you can't make damage types work like damage types in melee combat without specific attack types.
While I personally would like to see Daggerfall's range of attacks come back, using an Analogue Control system to allow for fluidity, that idea has traditionally been poorly recieved when I bring it up, so I've cut it down to just 2 types of attacks. Thrust, and Swing. You could even call them Light and Heavy, if you're trying to cater to the average Gamer.
This covers the basic ways to use literally every melee weapon ever designed by humans. And it gives you 2 attack types that can do different amounts of damage, different TYPES of damages, and have different timings.
Everything else can be built off of that.
I'll pass on that. The way ES handles(Main character that is, it is fine(Except maybe the very silly overly meta prisoner thing).
Clearly the Dark Lord Sauron will lead the Thalmor.
Sauron if I recall was in the Arena name list for High Elves
Also worth noting... No, that's not how Morrowind works. That's a typical apologetic used by these who want to cling to the idea that the Nerevarine isn't a chosen one, despite the overwhelming evidence to the contrary.
It leans on a single line of dialogue from Nibani, and misrepresenting Kirkbride's statements on the matter to construct a narrative that simply does not bear out on any critical examination.
Spend almost 2 decades fighting against that nonsense, and it STILL follows me like an anchor around my ankles...
Anyway, rant over...
New rant incoming.
I actually think that RPGs, specifically cRPGs, are fundamentally flawed in their design and ethos.
The standard philosophy of cRPGs is, for lack of a better description, 'Build a character, play the way that character works'.
It's admittedly born out of a limitation of the early medium, but it's still the primary outlook.
This is most representative of the persistence of Class Mechanics, which are used to define your playstyle and solutions in game, but it extends to even more free-form styles of cRPG like TES.
A player chooses Swords, for instance, and then they define themselves by using those swords. No matter the situation, no matter the context, swords out.
cRPGs are designed around playing a Build, not a Character. Which, IMO, makes them more Action Games than RPGs.
This is the second area where ttRPGs remain king. While you CAN play them as builds, they more often spoil you for choice, and create situations where you're rarely thinking 'What does my class do' and more often thinking 'What can my character do, what are they good at, and how to I apply those skills to this particular situation'.
hey everyone. i just got here
There's a term for that. ARPGs.
That's what the Tes games are.
so since i'm new here, what can we talk about in this salon?
(and my apoligies if i don't understand correctly first reading : i'm french ^^')
Almost anything TES related or relating to discussions surrounding TES.
aight thanks
cause i've been imagining things latly about Elder Scrolls and in particular the imperial city and its intrigues
Oh, I know. I'm saying that even most ARPGs simply don't even really fit the RPG label.
As much as I like developers to try and remain original. There are some mechanics that have already been extensively explored and all but set in stone with how they should function.
My opinion on that note is that RPG as a genre has gone through so many twists, changes and overhauls we can't really pin point a singular set of things they should have.
Factions for example, I've used them as an example before. Now big factions with branching questlines and alternate endings are a staple of the genre.
But did any of that exist back in the 2000s? No. Does that stop them from being rpgs. I won't say so.
All in all I'd say anything goes
The line is already quite blurred out
i was thinking of something missing. An imperial morag tongue. The emperor and the high chancellor should have a secret militia to dispose of threats to the empire. The militia would be a pretended part of the imperial army, ranking to the legate. and then by a plot twist, the player would be falsy executed and would become the Agent, a little easter egg to Daggerfall
(yeah i sound crazy)
That's what the Blades were for weren't they
now if i remeber, blades were made to slay dragons and protect dragonborn/dragonblood
but not assassins under the empror/chancellor commands
Loyal to the emperor and such.
and once the player is the agent, he will be sent through Tamriel to do delicate mission matters, you know
Their function has changed with each game. They were spies in Morrowind, bodyguards in Oblivion, dragon slayers in Skyrim. They were not particularly effective at any of these jobs (which is probably why they were reassigned).
yeah i remember Oblivion failures
But to be enrolled you had to commit a murder on a powerful noble or something. Then once imprisonned, the chancellor will make a deal with you : serve him or die. Throughout the mission, you think that the Chancellor does his little scheme but when you're about to be executed (the "last mission" bieng a trap) when the executionner's axe is about to do the fatal blow, time would be frozen then the chancellor and Emperor would explain all, using a dummy to be executed in the end
Their role is to be jobbers
They also have a habit of hiding crucial things in their wardrobes for some reason
Get hyped up as an elite organization that fails to hype up the Big Bad
Firstly, we already have heavy and light attacks.
For the combat to really evolve I think you would basically need to copy hero shooters. Have roughly 4 active skills that make up your class with a cooldown. This would give you the feeling of actually making a build that isn't just you do slightly more damage with this weapon type now.
The two ways I would go about achieving this is either have a POE2 style massive skill tree with actives and passives (Although I'm not the biggest fan of this style.).
Other option is keep the current Skyrim passive skill tree while adding a bit more depth. Then add a separate active skill tree with skill points gained for completing major quests, world exploration or given every 2 levels like perks in Fallout. As a last way to add level progression to end game you could add a paragon system like the one found in Diablo 3 with small passive stat increases that have almost no cap.
Blades agent puts their spare house key beneath a potted plant on their front porch
"I am a master of subterfuge and spycraft"
does anyone know if there will be another patch for oblivion remastered? the performance is still unacceptable in version 1.2, on a pc that’s way abov recommended specs & modest settings.
Average Creation Club storyline
It's also not actually relevant to RPGs.
People want so bad for branching narratives to be the defining characteristic of an RPG, but it isn't. That sort of thing exists in so many genres, that it being THE element that makes a game an RPG means that half of games are suddenly now RPGs.
Stats and how they interact with actions and outcomes are what define RPGs.
I've actually played with that idea directly, and I more or less agree. Though with some clear mechanical caveats.
I don't think going full Hero Shooter is the right direction, but taking some of those elements, and elements from Skyrim, and DooM, would allow you to create a new approach that overcomes the shortcomings without sacrificing the strengths.
That's what I'm saying. The genre has gone through so many changes, it's hard to pin point one thing or the other. It's by far the most diverse out of any game. You may find one thing in one series that doesn't exist anywhere else
Ok, fair enough. I misunderstood.
Another example being Bioware style final missions where all the people you help physically show up in the final fight and the success or their survival depends on how much you helped them.
It's also become a staple of rpgs nowadays. But did it exist before? No
I should rephrase. I think most cRPGs fail to utilize the strengths of the medium to make better RPGs, and burden themselves with outdated limitations and approaches that actively impair what they can do.
Well i believe sometimes it's the effort and ambition that counts
I can applaud the effort... Though I see little ambition in the genre these days
Look at Vampires: TMB for example. Extremely janky game where half the things don't work, but i find the sheer ambition of it quite endearing
so is my idea possible or not in the lore?
I'll go back up and read it after I'm done work
That's expected tbf. You can only be so ambitious. It was meant to plateau at some point.
Now everyone's racing to perfect said ambitions rather than creating new ones
Except for Bethesda... Sorta.
But I think a large part of that is... Their track record shows that trying to perfect anything would be a wasted effort.
Polish is not their strong point.
They did try... so to speak.
It's just they tried ambitioning the wrong way
Who by the divines needs a 1000 planets in an rpg?
what is your favourite Elder scrolls? Mine is Oblivion. I really should go back to Morrowind : i never finished it
Skyrim
i love skyrim (i still play it, thanks the mods) but i find it too easy compared to Oblivion
Morrowind, and it's not even a close competition
Skyrim is a distant second, followed by ESO, then Daggerfall
There are technically infinite planes of Oblivion...
People didn't really like that part of Oblivion either.
which Daedra prince is your favourite?
iirc Defense of Bruma is one of the most hated quests in Oblivion
They essentially did the same thing except now you're forced to traverse a whole bunch of star systems for a bunch of fetch quests.
Atleast it wasn't mandatory in Oblivion for any of the quests be it main or side.
You only need to do 3 Oblivion gates for the main story iirc before they're gone forever.
Dark Brotherhood questilines were so much better in Oblivion than skyrim IMO
Shadowmere my beloved
Cicero and Shadowmere are the only reason I do the the Dark Brotherhood questline
I liked them both equally. I do wish the counter quest for the DB in Skyrim wasn't so... barebones
yeahhhhhhhhhh
This was before Bethesda figured out how to do counter quests so you essentially get "kill everyone"
But who doesn't like cold blooded murder?
for me it's for the Emperor assassination
Eh fair
and i remind the sanctuary purification in Oblivion. I hated that part XD
or i used to hate it
Tbh I never got that far, the OG oblivion kept crashing on me lol
I'm good with cold blooded murder but atleast make it bombastic. Heck if it were up to me I'd do something like lock up the night mother's spirit in Azura's star or something
(Idk if it works that way but I'll try anyway)
that'd be fun
i also had Arena and daggerfall for free. I tried arena and i stop quick since i was struggling XD
but you can see they didn't use mutch imagination in Skyrim for the dark brotherhood, specially if you compare to theif guild
Yeah, TG is fun
do you think the Last Dragonborn should be the new Emperor? XD
obv :3
yeah agreed
no
I hate Cicero he’s so annoying
I think Divine Right leaders are inherently weak, and shouldn't be encouraged.
If his clothes were armored I would kill him
So the LDB shouldn't be anywhere near a throne.
TES already forgot the mess of "Dragonborn Emperor's" Probably because TES4 botched it so hard they had to give it to another culture so it wouldn't be forgotten entirely.
As Proventus straight up cannot recall any Dragonborn Emperor's but he remembers the Nord Dragonborn thing tied to Tiber.
In 2009 writing remnants in dialogue views even Tullius doesn't know.
Even then, Divine Right is a terrible justification for leadership.
All the Dragonborn Emperor were kinda trash anyway.
Dragonborn Emperor was honestly added way too late, removed way too quick and added in a game that wanted nothing to do with the Imperials.
Eh depends on the quotes he says
A game that wanted nothing to do with worldbuilding.
His voice just annoys me
Thats fair
I say Imperials because the mess of architecture doing its best to make Cyrodiil look like another colony. We both know the writing issues.
did you hear it in french? XD
@feral viper did you try french Cicéro?
I am the resident Redcoat. I try not to try anything French.
I say that sarcastically. I don't actually have anything against the French, it's just a bit..
a bit?
Sorry, it means a joke.
i understood
Ok, just making sure.
No
I watched Horatio Hornblower when I was young, and assumed the joking identity of an early 19th century Englishman, contemptuous of the French.
there are not many games where the french version is good. but I remember that french voice actors did it really good in Inquisition. Skyrim was good too
I will have to take your word for that, as despite 9 years of French classes in Canadian public school, I know none of it.
maybe i could teach you sometimes 😉
Pertaining to this, though... I actually think there's an interesting idea in there.
The notion of the PC being executed, or at least subject to a fake execution, to be inducted into some clandestine organization could be a fun idea to explore
I'm glad you like it
cause for me things that big than Imperial city and government is not that good if they don't have their own intrigues
Oh, don't need to convince me there. But I have a low opinion of Oblivion anyway, so...
I'm glad my question spawned this conversation, thought then again, I did say not to talk about any former Bethesda employees.
Well, as far as that goes, I think the only mention of one was my statement about misquoting someone regarding the Nerevarine.
Maybe I'm missing what someone else said though, and taking the fall for another.
I will say I actually don't get that, especially when ESO has actively set in stone that the Nerevarine is a chosen one (skill issue tho that he couldn't save Morrowind. Red mountain go brrr)
ESO confirmed what should have been obvious from the start.
You don't ACHIEVE a Prophecy. That's not what a Prophecy is. Prophecy is a prediction for the future, not a to-do list.
Nibani was simply wrong. She was always wrong.
But with her, people didn't even do what they do with Mankar (fix his nonsense so he doesn't sound like a complete idiot). They accepted her incorrect statement as fact.
My opinion, it would either hit a climax this game or the next. The 2nd Great War and you get to experience it.
Mainly because the Thalmor despise the humans and we've gotten to the end of the rope when it comes to human provinces. Depending on whether Hammerfell or High Rock (though we kinda did get High Rock in Daggerfall, even if it wasn't the entire province and on a very different era in graphics) is to be the last human province we visit, or it's a combination of Hammerfell & High Rock, or they are saving one of those two provinces for the next game.
It's also possible if they end up exploring the beast provinces or the wood elves land, in the games after this one that is coming up, instead.
Either way, I don't think the Thalmor regime will totally end until we set foot on Summerset Isles, which it is very possible to be the next or one of the next provinces we get in the game after this one.
So I think there could be some more significant, direct warfare with the Thalmor in this upcoming game that sets the stage for all that in the game after this one coming up.
Edit: High Rock is not a human province. Sorry I'm a little slow this morning.
So that would make Hammerfell the last..
It does have a lot of Humans in it. >.>
I also often mistake Bretons for humans in general, it's a common problem with me lol. Cause they're half I think
They're like... 0.00001% Mer.
They're humans for all intents and purposes. Yeah they got aldmer in them(Though thats not been relevant for centuries). I dun't want to go on a tangent about Breton's origin though. very ranty ><
This is nearly the same as my opinion. The only difference is that Morrowind and Skyrim are almost tied in my affections.
Oh, I don't mean they're Human. They're inspired by the French, after all.
But they're also not half Mer.
https://tenor.com/view/stantwt-stantwitter-jpsaririah-gif-1272414431220744246
I consider Bretons human and honestly they should stand on their own instead of being intertangled with Elves(In terms of ancestry) but thats my digression. Also Terical what do you mean by French or was that a joke(I know Bretons are influenced by the French but....)
The final battle a 3 v 3, hell in a cell cage match. Lol.
I honestly don't get why the Bretons are short. They share ancestors with two tall species and somehow ended up being short?
What kind of genetic cancelation is at play here
Maybe high rock nedes were short, and the elven blood diluted over time
And I don’t think that Bretons nedic human ancestors are stated anywhere to be explicitly tall
Not as tall as the altmer but they aren't mentioned to be short either. Yet somehow the bretons become short
I tend to think theres variations of height size for the Humans in ES.
I smell something fishy. Must've been some third ancestor we don't know about
Gameplay wise that's definitely true I'd say. I've seen a nord guard in riften that's as tall as an altmer for some reason. Not sure if it's a bug or intentional
Maybe. Depends who you ask.
Nords claim they share an ancestry, but the Bretons seem to have their own history which goes back BEFORE the Atmorans.
Maybe.
Deep history in TES is an absolute mess.
i mean, the nords were wrong about the manmer originating from slaves taken during saarthal's sacking. the druids of galen's presence in high rock predated saarthal's sacking
if the bretons have any nordic heritage, it would been introduced to them during the time the first empire of the nords held all of (or parts of sources contridict) high rock somewhere around 1E 200/240 - 1E 369/1E 420.
the nedic druids of galen were already intermingling with the elves of high rock for centuries since back in the late merethic era, so nedic influence would be higher than any nordic influence. the nords ruled high rock for a shorter period of time than the nedes have been around
Cool as a human origin that is
There should honestly be more hybrids like Lyris Titanborn ngl
So many races. So many combinations
A mystery of the druids. Hopefully there isn't some dude named Halligan
rivenspire was originally going to be home of a unique race of half giants named the hill men. these bretons would have had some of their ancestry from a unique giant race called the hill men, and they woulda also had some nordic blood. they scrapped it however. my guess is that they probably wanted lyris to be unique
Nah, humans are human.
There are way too many messages again. What did i miss?
I find it hard to call a human, orc and khajiit a different race. Wouldn't a different species fit the bill much better?
Categorically wouldn't be able to interbreed if that were the case, aside from a few cases of infertile hybrids IRL such as the Mule and Liger. Interestingly, Wolves and Dogs can interbreed successfully but are still different species, but I believe that's due to very early categorisation without the knowledge they were one and the same 40,000 years ago
Now I can't speak about the orcs, but Man and Mer have to be the same species as Bretons exist. I think Khajiit and Argonians are more alike to Dreugh than Man and Mer, so they'd definitely be different species
Historically crearures in fantasy are called races, so it doesn't really matter what is the definition of the word and if they can interbreed. It just works like this
I smell a Brook bass
Part of the problem is... Race isn't a real thing. It's an outdated classification model that has been used to describe different classifications at different times. It's now only used socially, out of habit, and hasn't been a serious consideration in biology or anthropology for half a century.
So already, by using Race, we're stepping outside real cladestics.
Now, within the context of TES... The things they call Races are nebulous a lot of the time. Are Imga and Tang Mo different races? Are Bretons and Cyrods?
They use it more like a mixture of 19th century AND mid 20th century Rac (being Nationality and Phenotypical Appearance).
It's pretty clear they're all the same Species, on so far as that classification exists in the setting though. Even Argonians can interbreed with Man and Met, it's just a matter of the social lines that need to be crossed for it to happen.
Species doesn't roll off the tongue quite as well as race and besides its fine, no need to complicate things.
Hello 👋
Clearly the superior race is the one in the lore scale Imperial City.
The Cyrodilic Chariot Racing (made up on the spot but I doubt we'll ever see a Circus/hippodrome in video game scale given what's needed for chariot racing and the size of the building).
The problem is, Race comes with all kinds of extra baggage. It's one of those words that, regardless of how it's used in a fictional setting, brings with it all the real world social complications.
It's just one that hasn't entered vulgarity yet, because so many people STILL think it's accurate in reality.
We wouldn't be having this discussion about the N or G words, despite Race fitting into the same linguistic category.
Y e s
Great games.
Interestingly enough, Creatures 2 was the game that introduced me to modding.
Regardless, Species ALSO doesn't work, because the developmental history of Tamriel is radically different.
The closest you could get to the taxonomy of Species would be Ehlnofey... But all moral life are Ehlnofey. Including animals, it seems.
And while most humanoid groups seem to be able to interbreed, they certainly can't with Animals.
Then you have the Daedra problem, because Daedra and Mortals can also interbreed.
So real world classifications are simply going to be useless in trying to organize TESs groups.
Humans, Elves, Orcs, Khajits(Or cats, Cats cats), Argonians And whatever else.
Interestingly, homo sapiens can and did interbreed with neanderthals and other archaic species. Same goes for the ursus (bear) genus that can interbreed among its species just fine so infertility is only exceptional incompatibility and more of a rule when it's outside a genus.
It's worth noting that, Nature doesn't actually care about our classifications of things. As much as some dolts like to misrepresent it as such, Evolution doesn't result in explicit blocks of organisms emerging as-is.
It's all about degrees of difference, and we just draw circles around certain groups when we decide they're different enough.
We TRY to standardize the criteria, but it's a non-standard process so that's a bit tough.

Ultimately it doesn't really matter what they're called. You could call them Snickerdoodles. The nature of life in Tamriel means that real world criteria can't be directly applied to it.
What we DO know, however, is that Racial Characteristics as reflected in game are stereotypes and don't actually represent anything inherent to the populations in question.
It would be interesting to see some hybrid races. It's a tricky situation but race is the closest and easily understood term for most. It's sounds right even though it probably isn't.
I'd rather they add Minotaur as a race. Do something fun with that
I think they'd need a certain intelligence level such as being able to communicate to be considered a playable race. Not saying Minotaurs can't talk but that is my assumption.
I want more dremora baddies characters ngl
For a moment i confused my TES lore with Witcher lore. I thought the Sphere Convergence happened in TES. But that does lead to a cool idea of the planes of oblivion converging with TES lands. In that scenario it might make sense that you could play as a some of the baddie races.
If not playable, i won't mind a companion atleast. Do it Todd and my life is yours 
That's what Bal TRIED to accomplish in ESO.
Plane Mergers are a thing in TES, but Mundus is uniquely protected from them by the Liminal Barriers.
He would suck mundus dry tho. It's less a merge and more a dilution
Also he was after our souls too
His goal was to pull everything in Mundus, into Coldharbour, leaving the Liminal Barriers as an empty shell.
Because those barriers prevent the normal collision and merger interactions that happen in Oblivion.
If you can't absorb the bottle, dump out everything in it.
Yeah so essentially sucking us dry
It does feel like we are waiting on the third Daedric invasion.
Because Bethesda has no ideas beyond Demon Invasion.
Anyway, the race discussion highlights a big part of why I hate them as a mechanical element, especially in the context of TES.
We know the people's of Tamriel aren't definitive. And we know they can intermix and create different expressions of different traits.
But the Race system in game utterly fails to reflect any of that.
And you can't just have Half-X Half-Y in the current model, because you'd require an entirely new race pick for every single combination.
They do seem to have skipped over and ignored that detail.
Ngl if there's more dremora baddies this time Im supporting it
https://en.m.uesp.net/wiki/Oblivion:Mehrunes'_Harbinger
Mehrunes' Harbinger is a non-hostile Dremora encountered within Mingo Cave during the related quest. She is essential and immune to damage.
As part of the quest, she will grant you a zero-cost Summon Mehrunes' Harbinger spell. This spell will allow you to summon her at any time to request Cataclysm armor and weapons.
Just in terms of the base races, you'd be looking at 100 Races to choose from. Which is just stupid to include in a game.
I could imagine a slider that mixes them to varying degrees.
If you build a better character design system though, you can allow for the racial stereotypes we have, AND allow people to create whatever hybrids they want, as they want.
Yeah their CC has gotten better. We can definitely do combinations in the next game
Want to play a mostly Dunmer with a bit of Redguard ancestry? Take a Dunmeri Phenotype and then select Redguard-liks traits.
Want a Dremora Ancestor? Sneak in a magical trait hinting at that.
See that's something i liked about Starfield. You can actually choose your trait instead of it being pre selected to your class
But you can also only play as human in Starfield. Races would be even more pointless than they already are besides appearance if they have zero special traits.
True but it shows it's possible
Contextually different
It could be another added edition on top of racial benefits. Like a backstory.
Maybe they can do fixed and custom races.
Fixed races have fixed traits but if you do custom mashups you can choose your traits
Bannerlord and their character creator comes to mind as to how you could do it.
Starfield actually has a trait exactly like that. Where your dna was combined with alien dna so you're like a hybrid in lore
Just expand on that and it can work
It is one of the better aspects of Starfield for sure.
I think the simplest explanation, is to basically do what they did with Classes in the past.
You have 10 presets for the standard races, representing the basic stereotype for those people.
Or, you can select Custom, where you pick an Appearance, and then your own traits. Allowing you to play off stereotype, mixed ancestry, minmaxed, whatever you want.
The advantage to such an approach, is it would make it easy to add other populations later (just need the model really) and you could also have a range of traits that may not even BE linked to specific stereotypical populations.
That's what i was suggesting too. Yeah. Have fixed and custom classes