#elder-scrolls-general-chat
1 messages · Page 28 of 1
I missed Arena. Was too busy playing Warcraft in '94
Daggerfall was my jam though. Loved that game. So much so, I initially hated Morrowind when it came out.
Umaril wasn't just a champion of Meridia, his father was a god from a previous kalpa.
It also bears mentioning that Pelinal's armor and weapons were basically his kryptonite.
His Father was potentially from a previous Kalpa. But the whole Kalpa thing was a disjointed nonsense mess even when I cared about the lore, I can only imagine how much more nonsensical it's gotten in the last year.
Even then, being the son of a god doesn't instantly make you more impressive. Especially not a deposed and unremembered god. If such is even possible within the nonsense of that depth of lore.
I mean, hell, Umaril was defeated by Pelinal AFTER the latter had already been exhausted by slaughtering an army. The only reason he's even around in Knights of the Nine is because Meridian kept him in a pokeball for 4000 years.
Or so he claims, to be fair.
Also that yes.
Considering the number of incorrect claims made by Oblivion Antagonists and their henchmen, there's reasonable ground to just dismiss it outright.
There's that unreliable narrator again.
Defeated by a walking disaster zone whose previous rampages required divine intervention to stop, wearing armor and wielding weapons designed to weaken him.
But if we want to get into the past defeats of former antagonists, it also bears noting that ten years prior to the events of TES III, Almalexia and Sotha Sil were bested by a duo of Ash Vampires and needed to be rescued by Vivec, and he still couldn't manage to retrieve Kagrenac's Tools.
I don't believe that's a reasonable ground to dismiss. Sure you can hold it in doubt, and I think it's fine to have some healthy doubt for most of Kirkbride's work, but the fact that he flubbed a single line while writing for TES IV doesn't mean that everyone else in the game is a liar.
Flubbed a line, for a character who is delusionally incorrect anyway. On in a game where another major henchman/representative of an antagonist literally tells you that you CANNOT win.
And that's not even touching on the minor quests and how many of them are either barely functional headcases or constantly acting on poor information.
The antagonists in Oblivion being wrong/delusional is kind of a theme.
Not sure why you're tying it to Oblivion, considering that the antagonists of both TES III's main story and first DLC were incredibly delusional.
And there's still a lot of truths and reveals that can be derived from the ramblings of the antagonists of both games.
Fair point.
Oblivion's just an easy target, because it's antagonists are so paper thin and silly.
And yes, when I say silly, I'm looking square at the IMPOSTER using Mannimarco's name
Though, of we're talking purely mechanics, I think Nerevsrine still gets it. He's the only one with access to a magical ring that makes it almost impossible to die.
I mean, kalpas aren't that complex. The word and idea comes from the Dharmic religions. It's just the former incarnation of reality.
Yes, but that assumes that they work in that way in TES (which at this point, considering the bog standard basic Multiverse we're operating with, they could very well just be alternate realities at this point).
It also tells us nothing about how transitions work, how different Kalpas differ from one another, how they interact with the wider dimensions, etc.
No consensus had been reached after more than a decade of discussion on the topic when Ithelia made me walk, and I doubt anything particularly exciting has come out on that front since.
The real Kalpas are just tectonic plates.
The real Kalpas are the friends we made carry our stuff.
ES having a multiverse is..... I dunno bout that.
I mean, it always kinda did, in a D&D sense.
But Ithelia solidified it in Marvel or DC sense. Which is dumb.
Would ESOs protagonist be the strongest (I have not played near enough ESO to actually have an opinion)
Nice
Alright who would win in an all out brawl amongst major antagonists; Dagoth Ur, Mankar Camoran, and Alduin. If you want this fight to be even more grand, we can also throw in Mehrunes Dagon, Jyggalag, Umaril. Alduin, Almalexia, and Harkon.
Shadowkey, I think, was the earliest affirmation of a multiverse
The whole concept of Shadow Magic is - well, have you ever seen Everything, Everywhere, All At Once? It's basically that. Empowering objects or yourself by acquiring properties they share in other, parallel worlds.
As a shadow one can also visit (or be visited by) other worlds to aid or fight alternate versions of yourself.
And this has been occasionally touched upon in later games, like in TES:IV in the Shivering Isles.
I....did. I wasn't a fan of the film and I'm usually very famillar with Multiverse concepts.
Good! I'm never sure how many people have seen the film to know if it's a good point of reference
I know a few other examples of this idea but I think they're more obscure
Eeeh, Shadowmagic WAS nebulous in Shadowkey. Could have been Multiverse (the route they took) or it could have been forced quantum actualization.
Unfortunately, they went with, IMO, the lazy route because it's in the pop-culture zeitgeist.
In the process, rendering every character, every action, every choice, entirely irrelevant and obliterating the concept of free will in the setting.
Because whoever wrote it doesn't understand philosophy.
I found out dragon frogs are a thing, they're the defenition of perfection. I want one.
Is there no ESO gen?
I need friends to play ESO with tbh
I wanna have a Wizard Gang
Got GTA 6 trailer 2 before more info about ES 6 lol
no they hate ESO players here
You're in the wrong place. This is the Bethesda Game Studios server. They support BGS games. ESO was made by Zenimax Online Studios. ZOS doesn't have a discord, so you need to go to their forums or go to an unofficial server where ESO players gather.
Ohhh I didn't notice that lol
Well, thanks for the info :>
Fix PS5 performance Bethesda!
Just a quick question. I seen a video of someone getting banned for t-bagging. Are we still allowed to t-bag NPC or is that off limits too? I have a bad habit of t-bagging dragons after I beat them that's why I'm asking
Banned from what?
They got banned from ESO for t-bagging another player
I guess it is sexual harassment now
Oh, yes, if you continue to perform an action after being asked to stop, it is considered harassment, and you can be banned for it. Doing so to an NPC should be no problem.
Hello
Sorry, too flashy.
if they literally ported over all of the oblivion remastered graphics into the next game and just expanded on features i’d be so happy, this is like the perfect art style for this type of world imo
Oh boy, do we want radically different art styles.
ES6 doesn't have to be on par with UE5. Have significant graphical improvements from Skyrim sure but it doesn't need to be cutting edge.
For me it's not graphical fidelity, it's art style.
I don't think there's a word that wouldn't be construed as bashing, which reflects my opinion of Oblivion's art style. And the Remaster is somehow even worse.
I agree with art style being the most important. Every TES game has had its own style. It's a part of what makes each game unique.
I'd be totally on board for a highly stylistic entry to the series.
I do think that the art direction that the remastered version takes does lose a bit of the original's distinctiveness
There are already mods restoring the saturation of colors for example.
Skyrim IMO tended to lean towards a semi realistic artstyle to me. I can't quite tell what OG Oblivion did.
Drooled on a sketch pad whole binge watching Lord of the Rings for the 12th time that month.
I think I have an old Game Informer that discusses the original Oblivion's art direction.
The only time I remember it being discussed directly was for Shivering Isles (which I also don't think has interesting art direction). But I wasn't paying a whole lot of attention at the time, admittedly
I’ve always wanted to be a va for an elder scrolls character but I’m fairly new and my khajiit accent isn’t perfect
Hey, is there a mod around? I have a stupid question.
I recommend reaching out to @vast rain. Information on how to do so can be found near the bottom of the #rules.
This isn't a super serious question, does it still have to go to modmail?
It is better that way
Aight
Is there a lore reason for why Khajiit and Argonians only have digitigrade legs in Morrowind and nowhere else?
Even in ESO, which takes place at a time when those kinds of Khajiit would be in Morrowind, they're the Skyrim kind of khajiit with plantigrade instead. You never see digitigrade beast races anywhere in any piece of media ever again, like they were entirely erased from existence.
Even going to Elsewyr in ESO, which has EVERY kind of Khajiit there, they have every Khajiit except the Morrowind kind.
I can see two reasons. The first is so that Bethesda doesn't need to create different animation sets for Khajiit and Argonians, the second reason is because the inability to wear boots is a crippling downside, especially when you get into armor set effects like the Crusader's Relics in TES IV and Matching Set perk in TES V.
There’s a mod that gives them the digitigrade legs for Skyrim and you can wear boots they just don’t show up on your character or any npcs
Real talk. The lore would have to bend to justify the actual reason which IMHO would be the simplification of character and armor design work.
They could make them into leggings. There's a mod for Morrowind called Adul's Leggings I believe that does this.
Character budget, yes
or at least, presumably
Hi, I hope someone from BGS will read this. If anyone knows someone from Bethesda, show this message to them please. I really want TES VI to be a great game, so I’m going to give them some useful advice on how to make it great. Yes, I know they’ve probably heard this a hundred times, but let’s do it once more, okay?
- Focus on quality, not quantity.
- Make the world hand-crafted, no generative junk. The world should be easy to navigate by landmarks without a map, like in Morrowind, Skyrim, and Fallout 4.
Same goes for dungeons/points of interest – make them handcrafted, unique, and interesting. - Give each city unique architecture.
- Make NPCs feel alive again.
Bad example – Starfield.
Good example – Immersive Citizens mod for Skyrim. - Make quests interesting and unpredictable, like in Oblivion.
- Make dialogues deeper and more meaningful, like in Morrowind.
- Make dungeons dangerous, with unexpected traps and valuable treasures – again, like in Morrowind.
- Some might disagree, but make ruins less linear. If it's an ancient Dwemer, Nordic, or Ayleid city – make it look like a city, not a tunnel.
Bad example – Alftand, Saarthal.
Good example – Nchuand-Zel, Labyrinthian. - No level-scaled artifacts – all artifacts should have fixed effects, like in Morrowind.
- Make Daedric artifacts special and incredibly powerful.
Bad example – Ebony Mail (5 poison damage).
Good example – Spellbreaker (creates a ward).
- Bring back Jeremy Soule – he is the soul of The Elder Scrolls.
- Bring back the ability to loot gear from killed enemies.
- Balance crafting – player-made gear should not be stronger than unique artifacts.
- Bring back equipment degradation – so players can level Smithing by repairing, not just spamming daggers. Also, bring back pants and a second ring slot.
- Add more spells and more variety – each magic school should have both offensive and defensive spells.
- Add more potion and enchantment effects.
- Add immersion – allow players to complete most quests in different ways. Not just choosing sides, but truly different methods: different ways of getting information, infiltrating quest locations, etc.
- Make Speechcraft more important, like in Morrowind, so it’s needed to get quest info.
- Add more RPG elements – race, class, and skills should influence dialogue and the world.
- Don’t waste too many resources on settlement building – most players don’t care. They play your games for story and world, not for village sim management.
- Maybe bring back lockpicking from Oblivion.
- Come up with or find more unique creatures not seen in every other fantasy.
- If there’s resistance to diseases and poisons, make them actually dangerous. (In Skyrim, almost nobody uses poisons and diseases can be cured at any shrine anytime.)
- Add more evil or morally gray characters.
- Not a suggestion, just a personal opinion – the game doesn’t have to be photorealistic. It’s fantasy, and fantasy feels better when stylized. It also puts less strain on systems.
- Another opinion – consider hiring Clamavi De Profundis to write songs for bards.
If I forgot something important, others can reply and I’ll add more to this message.
Oil painting is the inspiration ive heard
Add more evil or morally gray characters.
huh
Maybe bring back lockpicking from Oblivion.
are you even
Add more RPG elements – race, class, and skills should influence dialogue and the world.
Starfield is already good in this
Add more spells and more variety – each magic school should have both offensive and defensive spells.
Skyrim has more variety of spells than touch/projectile/area. It has lightning strikes that bounces for crying out loud. Maybe what you want is spell blending or more favourable scaling
Make dialogues deeper and more meaningful, like in Morrowind.
That yes/no wikipedia for dialogue, only there because of vestige from Daggerfall?
Make NPCs feel alive again.
Bad example – Starfield.
Good example – Immersive Citizens mod for Skyrim.
Will you speak for those who wants ambient NPCs just so the cities feel bigger? Did you talk to those folks?
Make dungeons dangerous, with unexpected traps and valuable treasures – again, like in Morrowind.
Be more specific, we're better than this
Make Speechcraft more important, like in Morrowind, so it’s needed to get quest info.
Starfield is the best among the bunch in this
Add more RPG elements – race, class, and skills should influence dialogue and the world.
ditto
Come up with or find more unique creatures not seen in every other fantasy.
only and only if it's that rendition of Mephala
Just please becareful of what we ask for
Don’t waste too many resources on settlement building – most players don’t care. They play your games for story and world, not for village sim management.
come on https://cdn.discordapp.com/attachments/720968174413152276/1369977125708238899/image.png?ex=681dd21f&is=681c809f&hm=be7f9b231df63eb4a14901a4168ada76f396d2ca9ad8bd3f864e14d30b2bab52& https://idiscepolidellamanticora.wordpress.com/wp-content/uploads/2012/09/tsr2010-players-handbook.pdf
- I don't understand what you dislike about morally gray characters, they make world more interesting.
2 A lot of people like oblivion lockpicking but okay, it isn't that important just a fun thing - Yes starfield is good at it, but first: it can be done better; second: bethesda often randomly removes good working things from games so its just a reminder.
- Skyrim has lot less spells than it was before, it doesn't have feather, burden, silence, fortify/decrease stats (because it doesn't even have stats), summoned armor etc. But i meant they should add just more spells in general not just return old ones. Skyrim didn't have many spells.
- No, i don't want dialogues made exactly like in morrowind, but i like it when you can ask a lot of stuff from different npc's, like ask where is a tavern or where to find someone. That is what makes it deeper there.
- Well, im sure most people like alive npc's and immersive sitizens is one of the most popular mods. They don't have to give unique personality to every npc, but they must act like real people, as it made in KCD for example, not like in starfield where they are just static. If people want to have big cities with same repititive npc's they can play the witcher.
- Okay, in morrowind taking something from the table can summon a dremora or ressurect nearby sceletons while in skyrim most traps are huge dark buttons on the floor. Most rewards for exploring dungeons in morrowind are expensive gear, rare ingredients and usefull scrolls while in skyrim its just few level-related enchanted weapons.
- Okay, but as i said before bethesda can randomly decide to remove it, so it is a reminder that speechcraft is important.
- 🤝
- not exactly, i mean lets imagine next game is in Hammerfell. they will probably think about adding jinns, sand worms, manticoras, mummies etc. but it also would be cool if they add more unique creatures and of course more daedras
Thank you for your opinion, i will edit my message considering this
So we have poisons in the game, usually potions. But how about some administered by air?
Maybe even get a bit creative and poison the mind of enemies mentally?
Am I the only one hoping they put attributes back in The Elder Scroll 6?
i do too. I did not highlight this, but I implied it in point 19 of my message
I hadn't read it. However, playing Oblivion R I realized that it's a beautiful thing, it reminds me of the old games, unfortunately in many role-playing games they don't put this thing anymore
i remember one place in skyrim with poisonous gas and we have radioactive wasteland in fallout 4. since they also added dangerous environmental conditions in starfield it would be nice to have something like this TES VI as well. so poison resistance will make sense again
A real shame
true, i wish they will return attributes
Ok, this is gonna be a long one.
1, Agree.
2, Don't necessarily agree. Hand crafting and procedural generation both have strengths, and can complement eachother. Don't discard a tool just because you've used it poorly in the past.
3, agree in principle, but I think it's too generalised a rule. Make things unique, yes, but do so naturally and logically, don't force differences for the sake of having them.
4, They never did. Bethesda has never made NPCs feel alive, and I'd go so far as to say that no one in gaming ever really has. It'd be nice, but until I actually see it done, I'm not going to demand it.
5, we played very different Oblivion's apparently. The only unpredictability was what new plothole would be made next.
6, we also played different Morrowind's. I love it, but very little of its dialogue was deep or meaningful, it was info-kiosk exposition dumped.
7, sort of agree. Dungeons should be varied, and ones that are intended to be dangerous should be. A cave, not so much, a tomb designed to keep people out, yes.
8, Similarly depends. Sites should be designed naturally around what they are. A fort should feel like a ruined fort, it a labyrinth video game level. Meanwhile, a cave is subject to the variable whims of nature, and should feel erratic.
9, Agree. But they should also be much more difficult to obtain.
10, Similarly, agree.
11, Disagree. Honestly, I think he contributed a handful of decent pieces, one good one, and then didn't really do diddly since Morrowind. But I'd also argue that TES hasn't had a soul SINCE Morrowind, so...
12, I think that's a given, and I genuinely don't know why it wasn't in Starfield.
13, Absolutely. Though asking for Ballance from Bethesda is kinda of like asking God to do literally anything..
14, As it was, Absolutely not. The idea has merit, but the execution has always been dog ****.
15, Yes, I agree, though that's a much longer topic.
Aaaand break is over. I will be back for a part 2.
Yes, procedural generation can be a good tool, but you saw how bethesda used it. Starfield's world is awfull and boring to explore. They can use generation to crate landscape, but there must be pretty nature with recognisable landmarks, some random unmarked ruins, hidden treasures etc. So what i meant is: made world like skyrim, fallout 4 or KCD. Not like starfield.
Yes they didnt have best npc's in the world but they were better before. I understand they cant make nps's like in rdr 2 but they can make it at least like in skyrim. Starfield npc's was a massive step back.
I used oblivion as an example because it my opinion it has the best quests in elder scrolls series except for the main story quests, which are better in TESO. But yes if they can do even better let them do better.
Okay, I overreacted by saying "meaningfull", but they were definitely deep. Any npc could tell rumors, give advice, help with navigation, or tell something about himself and the place where he lives. The way it was done would look ridiculous in a modern game, but I like the amount of information that can be obtained from the people of Morrowind.
You are right about dungeons, i used wrong words. When i was writing it i was actually thinking about tombs and ruins but forgot about caves
About artifacts there can be natural scaling. Like not very powerfull things can be easy to get, but something like mace of molag bal must be difficult to find
Music is a matter of taste so i can't argue about it
I would like you to explain why armor corruption was made poorly
i left my message under new bethesda video on youtube as well
i want more people to tell their opinion
Hey everyone i am new to the elder scrolls series and i wanted to know which game is good oblivion remastered or skyrim
I would say Oblivion but there are differences between the two.
all are good
if you are new to series its better to play backwards: skyrim -> oblivion -> morrowind etc
Anywhere appropriate I can share a Youtube video without being spammy?
What is it about, and is it within the rules? If it is relevant here, you can post it here.
It's a character roleplay build for oblivion remastered :3
I'll focus on these then so things keep moving constructively instead of constantly jumping around.
As far as the Procedural Generation goes... Procgen is actually really good at Nature. because nature is inherently procedural. Its just a complicated procedural.
I can say a lot about why I think it's use in Starfield is bad, but if I go into a lot of detail it's going to become very clear what roles in development I think are to blame, so I won't do that.
I'll simply say, using Procgen (when decently designed) to do a once over of the world, to create those natural spaces, and then going back and pruning it by hand (like how WE pruned the real world by hand) is the best approach.
Fully hand crafting creates too many recognisable and clearly artificial patterns in the world and makes it stick out.
As far as NPCs go... I don't like RDR2 either. In fact, I think Rockstars worlds are lifeless, souless husks of automated drones doing nothing but taking up space. They're crowded, not alive, like a movie set full of mannequins on rails.
To get anything close to living NPCs, you have to go to settlement or colony sim games. Dwarf Fortress, Rimworld, hell even The Sims.
You can post it if you wish.
I won't comment more on Oblivion's quests, since the more I say about Oblivion the more I get called a Troll...
About NPC dialogue, the main issue with Morrowind was, everyone draws from the same pool. People aren't individuals. You ask one person in Balmora about the city, you've basically asked them all. Because they're going to give you the same answer. Yes, they have regional variability, but they function more like info-kiosk at an amusement park than Characters.
That's another problem that Procedural Generation can address, but there's a lot more to that issue.
Well if anyone is interested here ya go 😺 https://youtu.be/Qq1Ay-IfKvk
Since Oblivion Remastered released i've been wanting to make a Series of my roleplay builds. Let me know what you'd like to see next!
Music via Epidemic Sound:
Moon Child by Bonnie Grace
https://www.epidemicsound.com/track/JdVad8Cb3N/
River Walk by Philip Avers
https://www.epidemicsound.com/track/EesLrKzb3j/
Legends Awaken by Dream Cave ...
I hate Oblivion. But I love Cats. So I approve.
Punch cat! 👊
And finally, a technical topic... Durability and Degradation.
Conceptually, the idea is great. As you use tools, especially in a rough manner, they tend to wear out. They then need maintenance.
The problem comes from execution. Morrowind, Oblivion, really MOST games that have durability mechanics, use it as another Character Resource like Health or Stamina.
The issue comes from the fact that other resources have active decision making involved. You can work with those resources and decide what to risk, what to use, etc.
Durability, on the other hand, usually functions as a raw tax on gameplay. There's no way to play around it, if just drops as you use your equipment, too bad, deal with it. And worse, in Oblivion, the more effective you ARE, the faster it drops in some cases (higher Strength actively makes your weapons break faster. So the more damage you do, the faster they break).
There's a reason MMOs primarily use durability as punishment for Dying now, because at least then there's a degree of control for the player to engage with.
I DO think that the puzzle pieces are already on the table to make the dynamic something worthwhile... But as it's been used in the past, it's just a tax on gameplay. And those are bad.
I agree with that, but have you seen inhabited planets in starfield? it looks nothing like a real nature. As far as i know nature in oblivion was made by generation as well but it looks much better in there. However, i prefer how it made in skyrim every piece of world is special and if you give a random screenshot from skyrim i can tell where is it placed pretty accurately. Same for fallout 4. But i can't do this with oblivion because all forest looks the same and doesn't have any landmarks. this is why i like it more in skyrim. if they are able to do the same but using generation then okay, i'd be happy for them because it would help to make bigger but still interesting world full of things to look for
i didnt play rdr 2 much but as i remember npc's there can talk to you, can talk to each other, have realistic behaviour patterns, have schedule and go to own houses at night etc. same in KCD and AC Origins. so if bethesda doesnt want to make npc's unique like in skyrim they can make them at least like in these games, it will be still much better than starfield
maye you are right but they still have to make dialogues somewhat more interesting
Oh, absolutely. The end result of how it was used in Starfield is terrible.
But it's still something that has value.
KCD is probably a better example, despite my indifference to it.
okay i agree but then there must be another way for smithing progress. making hundreds of daggers and rings is just ridiculous
devs of KCD were inspired by oblivion btw. and now it seems bethesda must take an inspiration from KCD
Lets not. KCD's setting is beautiful but the gameplay I would rather look at Bethesda any day of the week.
That may be true, though it would explain in part why I find LCD to be visually uninteresting to the point of boring.
They have the historical realism to lean on though, whereas Oblivion was just vapid.
Well, that's just using a bad mechanic to cover problems in another bad mechanic isn't it?
Because that same problem exists in Alchemy and Enchanting too.
Which means it's not a smithing problem. It's the entire crafting syste.
I disagree, everyone that plays skyrim first thinks it's better than all the others and the others suck.
Too general a statement, and it very much does not work that way
There are Morrowboomers who think Skyrim is better, and there are Skybabies who adore Morrowind.
I don't think either of those have ever been true
Morrowind is too old for me to play and I liked Oblivion. I love Skyrim but its not perfect either.
I wonder if there are mods for oblivion like there is for skyrim?
I'll need some details on that.
What I mean is, yes. Not for the Remaster, but there are many, many mods for Oblivion.
enchanting yes. but i wouldn't say it about alchemy. you make potions not to improve your skill on purpose but just because you need potions. and because its fun to create a thing with random effects
Skyrim Enchanting>Oblivion Enchanting.
I agree...
Though I wouldn't say the bar is very high there.
no, i only played oblivion a little at my friends house when i was a kid. so my first finished elder scrolls was skyrim, then i finished oblivion, then i played TESO and then i played some morrowind but didnt finish it. skyrim is my favourite but i wouldnt say its the best. all elder scrolls games have pros and cons. arena and daggerfalls really suck though
I mean your favorite is still your first, it's kinda how it works
My first was Daggerfall.
My favourite is Morrowind.
oblivion doesnt even have proper enchanting. as i remember you only can use those spheres from gates
You can enchant anything you want at the mages guild using soul stones
dont remember it
You most likely didn't join the University or didn't look at the services there. It's also where you can make custom spells
Yeah the access to the enchanting alter prevents you from using it. Unlike Skyrim
yeah i checked it, enchantment altars exist only in arcane univercity. i completed all their quests but since i never played as a full mage in oblivion i didnt really care about their services
in morrowind they have enchanting dudes in every mages guild
but since their prices are inadequately high, it's better to do it yourself
You can get an enchantment alter early by just going to Frostcrag Spire. Instead of a long quest line it just costs some gold
Yeah, Oblivion doesn't have Enchanting as a Skill, but if you use the Enchanting Altars in the Arcane University, you can enchant just like you could in Morrowind.
Functionally, it was the same as Morrowind though. Which was effectively just the same interface and system that the actual Construction Set uses.
I agree, Oblivion has the worse enchanting since it was removed as a skill.
I don't think any of the games really did great things with the mechanic though.
One thing I would bring back is being required to identify an enchantment or bringing it to an enchanter to be identified.
One new thing I would like to see would be spells that let you channel magic into your weapon directly from your magicka reserves.
There's a lot I would like to see regarding Enchanting, buuut that's a whole rant...
Yes, this is true. I started with Morrowind but I'm pretty evenly split over whether I prefer Morrowind or Skyrim. It depends what day of the week you ask me, lol. My wife also started with Morrowind and she prefers Starfield.
Maybe for a less broad topic then, who likes the weapon material system and who doesn't? Daggerfall being the most extreme example, Oblivion being the most modest, with the system being completely done away with in Skyrim.
Related to this topic, I think the whole thing of enemies having weaknesses and resistances was dialed back in Skyrim as well
I personally hate it in practice. It just ends up being a simple gear-check on enemies, and doesn't really have much in the way of strategy or counterplay.
If specific types of enemies had very specific resistances, making it a strategic counter or situational wrench in the works, I'd like it more.
Like Ghosts being weak to Iron, Trolls to Orchalcum, Werewolves to Silver, etc
For some it doesn't make sense.
Like being immune to being hit with a weapon should still do damage but weapons that counter should do better.
I just wanna point this out
Fortnite ballistics updated and added a map called hammer fall
Absolutely. Like, Skeletons. I don't give a rats ass, if I smash a bone to powder with a rock it should kill the thing.
So, I generally think that's it's better suited as more of a situational nuance than a generalised system.
Undead should take extra damage from anything thats considered "Holy" or even Divine.
Anyway, finishing up before I forget.
16, Yes, though again I think Enchanting and Alchemy need some serious overhauls. As does crafting in general.
17, in principle yes, though I'm against alternate endings. They're the lazy writers way of acting different options..
18, Again, agreed. Though in this case I don't think Morrowind is the best example. The idea I support though.
19, I've gone over this one at length, but I don't think Race and Class should even necessarily be a thing in the way they traditionally are. But I do generally agree that more options on how dialogue choices are made available is important.
21, Honestly, hard disagree. But that's because I think settlement building is probably the best addition Bethesda has made in the last 20 years. Even then, it needs some serious work to make it more than the superficial tacked on afterthought it is now.
22, yes and no. As an unlockable, more precise form of Lockpicking? Sure. At base however, it's intrusive and utterly destroys any sense of suspense due to the fact it pauses time.
22, ABSOLUTELY. Holy sweet beslubering nugget trucked, the art direction and fantasy worldbuilding of TES has basically been dead since we saw our first glimpse of Oblivion, and it's just generic as hell now. Not just monsters, EVERYTHING. The entire setting has become the sort of bland, bog standard nonsense I expect from AI.
24, Evil, sure. Morally grey... Eh, most times game writers try to make a morally grey character, they just end up writing a reprehensible POS. Once in awhile you get one that almost stumbles into the mark, like Vae Victus, but for every success there are a thousand failures.
25, absolutely. Style over photorealism. Especially considering Bethesda hasn't actually shown an ability to DO photorealism.
I'd prefer to label it as Radiant, or something similar. Holy and Divine play into particular religious concepts that, IMO, are too Orthodox and uninteresting. Radiant on the other hand plays into the same time, while in-universe both into Meridia, and Ayleid/Aldmeri magical elements.
she mantra on my enlightenment until Nords genocide us for existing
Say what?
put the milk finger away
play Dawnguard in Skyrim and LISTEN to the npcs
Hear me Aedra, I demand a remaster of Elder Scrolls Adventures: Redguard.
Do this for me I will refrain from corrupting your mortals.... for a time at least.
I think enchanting in skyrim is great i dont know how it can be any better. Maybe they can just add more effects.
But progression in enchanting is bad, what they can do is remove enchanting skill and return mysticiam that would include enchanting and some spells, so you can improve your skill not by enchanting daggers but by using magic as with every other magic school
Sand sharks 💀
okay i edited my message correcting some shortcomings and will send it again if there is anything you don't agree with - let me know
Hi, I hope someone from BGS will read this. If anyone knows someone from Bethesda show this message to them please. I really want TES VI to be a great game, so I’m going to give them some useful advice on how to make it great. Yes, I know they’ve probably heard this a hundred times, but let’s do it once more, okay?
- Focus on quality, not quantity.
- Use manual work more than procedural generation. The world should be easy to navigate by landmarks without a map, like in Morrowind, Skyrim, Fallout 4 or Kingdome come deliverance. Starfield’s world was bad for exploration.
- Same goes for dungeons/points of interest – make them handcrafted, unique, and interesting. Don’t make random appearing identical POIs again.
- Give each city unique architecture.
- Give NPCs good AI again. Immersive Citizens mod for Skyrim has good AI, Starfield barely has AI at all.
- Make more different situations for quests, like was in Oblivion. Not just “take a thing from a cave” quests.
- Make dialogues deeper and more meaningful. Give npc’s more info to tell.
- Make dungeons more dangerous, with unexpected traps and valuable treasures – again, like in Morrowind. It would also be nice to make them darker so night eye and torches will become useful.
- Make some ancient ruins less linear. If lore says it was a city – make it look like a city, not a tunnel. Bad example – Alftand, Saarthal. Good example – Nchuand-Zel, Labyrinthian.
- No level-scaled artifacts – all artifacts should have fixed effects, like in Morrowind. More powerful artifacts must be harder to get.
- Make Daedric artifacts special and incredibly powerful. Bad example – Ebony Mail (5 poison damage). Good example – Spellbreaker (creates a ward), Wabbajack (does Wabbajacking)
- Change the composer, music in fallout 4 and starfield is not memorable. Ideally bring back Jeremy Soule – he is the soul of The Elder Scrolls.
for some reason i cant send a second part
maybe its too big
i will try later
- Bring back the ability to loot gear from killed enemies.
- Balance crafting – player-made gear should not be stronger than unique artifacts.
- Also, give us pants back and a second ring slot too.
- Add more spells and more variety – each magic school should have both offensive and defensive spells. Good example of variable magic is Baldur’s gate 3 or DnD in general.
- Come up with or find more unique creatures not seen in every other fantasy.
- Add more potion and enchantment effects. Improve crafting systems in general so that players don't have to create 100 daggers and then enchant them all to progress. This is nonsense.
- Add immersion – allow players to complete most quests in different ways. Not just choosing sides, but truly different methods: different ways of getting information, infiltrating quest locations, etc.
- Make Speechcraft important, so it’s needed to get quest info or allow to finish quests differently. Starfield was pretty good at it but you can do better.
- Add more RPG elements – race and abilities should influence dialogues and be significant in some quests. Also brin back attributes.
- Don’t waste too many resources on settlement building, it is not the main part of gameplay.
- Make poisons and diseases more common and more dangerous. Also add dangerous environmental conditions to the game, like in Fallout 4 and Starfield, so that resistance to poisons and diseases will makes sense.
- Add more evil or morally gray characters.
- Not a suggestion, just a personal opinion – the game doesn’t have to be photorealistic. It’s fantasy, and fantasy feels better when stylized. It also puts less strain on systems.
- Ask players (make a vote or something) what kind of lockpicking they like more and do something to it. I personally like lockpicking in oblivion and starfield more than in skyrim and fallout4.
and here it is
4: Honestly I will this was a detriment to TES4 as it pretty much killed off the Colovians and Nibenese.
9: It's really the issue of dungeon design tbh. What you want from dungeons is not something you'll get with cities. Also a scale thing as would you want Dwemer ruins like Markarth or Ayleid ruins as a smaller Imperial city?
no as i said Nchuand-Zel is a good example. dungeons dont have to be very big, but i just would like them to make more sense, and look less like a tunnels. not all of them but those what described as ruined cities in lore
Nchuand-Zel is actually smaller than most dwemer ruins but i like it the most because it looks more realistic, you could imagine people lived there
and about TES 4, im not very good at lore but i thought the division into Colovians and Nibenese existed in the 1-2 era, but at the time of the events of Oblivion, they were one mixed folk
Colovians and the Nibenese are meant to still be around. Even in dialogue (what little there is) and loading screens it's around.
Just TES4 did not want to be in Cyrodiil.
in any case, the gist of my point was that "in Skyrim, 4 out of 9 cities look the same, and that's bad"
okay, then yes, by creating different styles of architecture, they could still preserve some cultural differences of Colovians and Nibenese
or they could choose high rock as the provine for the game since there was definitely an intention to create generic fantasy to attract more people
but still more architecture differences is better than less architecture differences
Yo why do my skyrim mods not work? Im on ps5
Depends on how the architecture is done. TES4 was the game that showed the Imperials were a mistake.
what do you mean?
This is a vanilla Elder Scrolls chat. If you have questions or comments pertaining to mods feel free to post them in #skyrim-se-mods or #1067467528353370152
As for enchanting, it's one of those things I'd like to see improved visuals/graphic effect for. 99% of the time I'm going to have my weapon out, let me see some flames coming off my enchanted fire weapon and icy swirl coming off the other.
Do you think they will finally put romance in The Elder Scroll 6?
In Skyrim they tried marriage but it was no big deal
We need a 6 hour Serana "romance" cutscene
I want 10 hours of that sir
Eeeh... They put it in Starfield, and honestly...
I'd rather not. It's clear that their writers are not romance writers. Or, maybe, ARE romance writers, given the quality of most romance novels.
Good point
Probably, yeah. I hope they do anyway. I really enjoyed it in Fallout 4 and Starfield.
I don't expect romance like Cyberpunk or other games but I also don't want partners to be there just to give you a sweet or sell you junk.
Maybe it's just my thing but I would like more freedom like becoming a lord or king or marrying the queen who knows.
Elisif was truly enchanting, too bad her husband had just died😂
I'm not even mentioning Serana, it's really a blow to the heart
romance in cyberpunk is pretty bad, i played it recently and all romances is just repeating quests where you have to meet with partner at your house where you can shower, dance or sleep, that's all. And there are no new dialogues coming for this quest
in baldur's gate it's done better
Yes I meant the approach in the missions I know that even Cyberpunk is very limited
Have you ever approached a character of the opposite sex in the Elder Scrolls like in Cyberpunk?
I mean the scene with Panam is short but damn it's done well😂
Eh, I thought it was passable. But I wouldn't call any romance in any game 'Good'.
Maybe that says more about my romances in real life than anything.
But they're just always stilted, overly cinematic, and unnatural feeling. Romance is fun, it's terrifying, it's adventurous, and a hundred other things. It's not the constant lovey-dovey Hollywood tropes.
And whenever we GET those tropes, it always just feels forced, artificial, and entirely unengaging.
i came up with a new thing added to my message to bethesda
they must make ebony, glass and daedric armor rare again. Tthey relate specifically to morrowind because it is made out of morrowind resources. It’s better to add just few sets of them, but also create new super cool equipment related to territory of the game
Eeeh, they kinda went back to how it was before Morrowind. At least for Ebony and Daedric. Which was a bad decision, I agree, but it's not like it was unprecedented.
I also doubt their interest in creating anything particularly unique for the territory, honestly. Though I would support it if they actually did.
Also, I like the improvements. Still not sold on 4, 12 and 21, and I think there's other ways to go about 15, but I do agree more.
As far as composers go...
I actually think Inon Zur is, on the whole, better. Better range, better tone, and better thematic relevance to the games he scores for.
Though I honestly think that Jesper Kyd beats both of them.
Regarding Soule's work, while he DID do my favourite TES piece (Nerevar Rising) he still only makes it in 2 of the top 5, with Peaceful Waters pulling up the rear, behind Battlespire's theme, then Daggerfall's, then Resguard's. Though I don't even think Morrowind is his best complete soundtrack.
Uematsu is obviously not an option, though I'd go as far as to say that he is the single greatest composer in gaming.
Nor does the like of Mick Gordon really fit the style, though he's frankly brilliant.
Still on the whole, I think the series is in decent hands, musically, with Zur.
what is bad about having pants?
it is really strange they were connected to the armor in skyrim
well, in fallout 4 they made a lot of different equipment again, so they are going the right way
don't know how is it made in starfield
Real men wear skirts.
Okay, I'll remove the point about music, since everyone has their own taste, let them decide for themselves which composer they need
also explain again whats wrong with having different architecture for cities. it was so lazy to make 4 cities of skyrim look like default villages
and why do you dislike influance of race and skills? it was very well made in BG 3 where you character race, background and attributes can give you an advantage in some situations
although they overdid it with the githyanki, in fact making them stronger than the others, but it's a matter of balance
we have a little bit of it in tes. i think if you are dunmer most people treat you better in morrowind and if you are ork you can enter ork strongholds in skyrim without doing quests for them
isn't it cool?
it adds more of roleplaying and immersion
Oh, it was more just an excuse to talk abont composers i enjoy.
Sure unless you prove yourself then they treat any race good, Orcs not withstanding.
I'm against it, because it confuses Different Looks, with Meaningful Differences.
Oblivion is a perfect example of this. All the cities are visually unique, and that's it. Same culture, same attitudes, same social structures, same everything.
Compare that to Morrowind, where SOME of its cities were unique, but more importantly, the major political factions had their own architectural style. You knew when you were walking into a Redoran community, or an Imperial Settlement, or a Twlvanni mage-hold.
I'm fine with differences, so long as they're meaningful. And Oblivion's, were not. Skyrim's, slightly less so, though still basically worthless.
Oblivions Architecture just did not give an idea of the homeland of the "Imperials".
Oblivion's everything, in hindsight, feels AI generated. It's in inconsistent hodge podge that never actually fits together in a thematically coherent way.
I'm pretty sure I know what word triggered that... Which instantly makes me question what could have gotten that banned...
Anyway, Races. Hate the concept entirely, so that's one problem.
The bigger problem is, once you start telling people what they know about X, you start imposing characteristics and identity on them. Not all Dunmer are going to worship the Tribunes, or believe in a Meritocracy, of even care about their Ancestors.
On the flip side, not every Nord is going to be hostile to every Elf.
These things are too nuanced for any sort of generalised system.
Ehh, I disagree. I think the differences in architecture are nice. The only criticism is that the only difference is the architecture. It is not further built upon.
Skingrad and Chorrol show clear Colovian architecture - with only minor localized differences. Anvil might do so too, unless if it's meant to be inspired by Hammerfell. Bravil doesn't count.
Leyawiin shows clear signs of it being different culturally; its colorfol houses drawing a stark contrast to the rest of Cyrodiil. Bruma's Nord architecture is also very visible.
Cheydinhal's architecture being Dunmeri is something we only know because the game says so, which is kind of a pity imo. There is nothing about the buildings themselves that screams ''oh yeah, this looks like something they'd design in Morrowind.''
I would argue that, in one sense at least, Oblivion's eight walled cities are actually not unique. They are all surrounded by identical wall architecture. Unlike Morrowind and Skyrim it is nearly impossible to distinguish one Oblivion town from another, from a distance.
Anvil if I recall is referred to as looking Redguard by Wilbur
Anvil
"Buildings here look different. Why? This is the Gold Coast style, like in Hammerfell. Eastern towns look grey and dull to me."
Yeah, thought I'd heard something like that but I wasn't sure.
I have never understood the Cheydinhal/Dunmer association. Yes, I know the game SAYS it, but it says a lot of dumb stuff.
Cursed Narsis Architecture of Cheydinhal.
I get why Dunmer would migrate to Cheydinhal... but the architecture being Dunmeri I just don't follow. It doesn't match any of the styles we saw in Morrowind. Hell, even when Dragonborn brought more Dunmeri architecture, it still doesn't match.
Exactly.
I suppose you could say it's Cyro-Dunmeri, but that's just lazy imo.
There's no stylistic influences in reality, we're just TOLD there are.
In fact, I'm fairly certain it doesn't even match any Dunmeri style in ESO either.
It doesn't. It's a weird style that is "Dunmeri" but shares similarities with the Empire Colonial set (Whatever that Breton/Nordic thing is) if my memory is working
You mean like the Pelagiad and stuff style in TES III?
I think? I'd have to double check but i'm in ESO atm.
But my overall point remains. Visual differences aren't enough. They need to mean something.
Using visual styles to represent what faction controls what area, what culture is dominant, the historical occupation of a location, etc.
Holy crap, Inon Zur did Two Thrones?
Noice..
I'd like that feature, but in another way. Like having different species of snakes or spiders. Some may look the same, but there is a big difference when being bitten by a venomous one compared to a non-venomous one. Surprise! Come prepared.
morrowind have more cities than other bethesda games and has more styles. Skyrim has styles of 5 big cities + default village style. Morrowind has redoran, hlaalu, telvanni, tribunal, two imperial, ashlander and wooden styles.
i understand what you mean but culture has nothing to do with arcitecture. bethesda can make all cities different and at the same time show or now show different culture in it, it depends on lore. in any case its still better to have different styles, or would you prefer all cities in oblivion to look the same just because they have the same culture?
this is true, but its wouldnt be better if all houses would be build in lets say corrol style. it would be the same meaningless thing but additionally boring
Cheydinhal looks like some imperial villages in morrowind but it doesnt explain why dunmers would like it
Oh, I very much disagree. Architecture IS culture. Or at least part of it.
i can add this to my message but im not sure if its relevant. they can make as many different cultures in cities as there are in lore but it doesnt mean that all cities inside one culture must look the same, or we are going to have only 2 styles for hammerfell and it sucks. so i think its a bit different topic. i can add one more point to the message, something like "add more differences between cultures"
Bear in mind, I'm coming from this from an Anthropologist perspective. Architecture is very much a feature of culture, and it is an organic evolution of artistic and practical considerations of the culture that builds whatever structure we're talking about.
Now, to be entirely blunt, I don't think Bethesda's worldbuilding is very good. It hasn't been for a very long time, and the thoughtless difference for the sake of difference is part of that problem.
Over reliance on superficial tropes is another.
so you would like to have only 2 types of cities in the next game because it's how it would be in real life?
No, because it wouldn't be.
Nor would Hammerfell only have 2 factions, historical periods, or continuities anyway.
Unless they're lazy and just go 'Crowns and Forbears!'
i dont remember any other cultures in hammerfell
More practically, you'd have Crowns, Forebears, Luhtonics, Alik'r, Imperial Settlements, probably some Altmeri settlements or fortifications.
And that's just the main ones.
okay, then would it make more sense if i rewrite that point to "having four hold capitals with the same appearance sucks, don't do things like this"
And even then, you can subdivide major styles into more options, maintaining a deeper design language, with different factional dynasties having slightly different variations of the same overall styles.
and they can decide how to fix it in their own way
I think the issue is too complicated to easily break down like that.
In it's most succinct, it'd probably be something like 'Stop having tacky, superficial worldbuilding'.
It's too vague, I'm not sure they'll understand if they don't read our entire dialogue
You'd be hard pressed to describe the stylings of any individual faction in Morrowind with 3 words.
Meanwhile, Starfield is 'CoWbOyS iN sPaCe!' nonsense.
Hah, I don't think they read diddly. We're talking amongst ourselves here.
i can try😂
Hah, I know. I've been slinging ideas at the wall here for years. I fully sympathise with the effort.
Hlaalu - merchants in comfy houses, Telvanni - crazy wizard living in mushrooms, Redoran - harsh warriors living in big bugs
The shortest of those is still 4 words 😛
real
And still not entirely accurate.
But yeah, you can oversimplify them down to an extent but you lose a lot in the process.
Factions since Morrowind HAVE been the oversimplification personified.
For the effort of over a decade, I think Starfield really shows this problem extra strongly. It's factions are frankly just sad, and show a pretty universal wasted effort.
do you disagree with races differences or with influencing quests with external conditions in general?
all they had to do is to add aliens and pretend its star wars😂
Racial differences.
I like the idea of having ways to influence quests and dialogue on a situational basis.
Even then, I DO think racial prejudices and attitudes have a place, even if Races as an explicit concept do not. It's just a more complicated topic than the sort of universalalities of Morrowind
i think it is essential for fantasy RPG and since bethseda always call the elder scrolls an RPG it should work at some level. Fantasy races without different features are just skins
They shouldn't make such strong differences as in DND, because in an action rpg it won't work, but there should be something
i just remembered in skyrim if you are a high elf and wear thalmor suit they won't attack you in thalmor embassy, i want more things like this
Then make them Species. Take that extra step and don't half-ass it.
Races are not, nor have they ever been, a thing, and we need to stop using the word entirely.
At best, in TES, they are Ethnicities. But that's a more complicated expression of sociocultural differences none wants to bother with.
i don't quite undestand you. An elf is a specie. But Dunmer and Altmer are races of this specie. And in the case of the embassy, it is exactly an Altmer (a race) who will not be attacked
In D&D yes, and they finally changed that.
changed what?
They don't use Races anymore. They Species, or Heritage.
whats the difference?
Splitting hairs
A Species is an actual thing, a Race is not.
Species are, broadly speaking, reproductively distinct populations.
Race as a clade was effectively different phenotpical expressions lumped together so they could be collectively judged.
They don't exist. They have never existed. They are the product of outdated, bad science intentionally done to marginalised 'inferiors'.
Gygax brought them into D&D because A: they were and unfortunately still are recognised by the poorly educated public, and B: because he was a Biological Determinist. Which are Eugenicists politically correct younger brothers.
In D&D Elves, Dwarves, Humans etc are all different species. They have wildly different origins and surprisingly different physiology. And in most cases, can't interbreed easily.
TES is very different.
in TES only argonians and kajits are reproductively distinct, others can mix
but are still biologically different you cant say nord and orc is the same specie even if they can have children
im not sure if they can tho
people and elves can
Actually, even Khajiit and Argonians can interbreed. But that's a whole other thing and not the overall topic.
The major phenotypes of Tamriel are then subdivided into major Ethnic Groups. But they're all Ehlnofey, and as far as we can tell can all interbreed. But social pressures limit that in practice..
so they are all just one specie because they are not reproductively distinct
Applying real world standards, yes.
so the problem is you just dislike the word race because some bad guy made it up
Partially.
if we go back to skyrim, ork allowed to go to ork stronghold and altmer won't be attacked in altmer ebassy because they are creatures who expected to be there. it doesn't really matter how you call it, if you dislike races call them folks or whatever it is still a very cool thing for roleplay
Within the context of TES specifically, I also find it unnecessarily limiting on characters.
Just like in the real world, where the colour of someone's skin or their facial features tell you nothing about their attitudes, abilities or identity, the same applies to Tamriel.
At least in-lore. In practice, it practically defines those things..
But gameplay and mechanics should reflect the setting, not be arbitrary tropes tacked on because they're recognisable and expected.
Well, to reflect the setting, Khajiit players should not be allowed into the cities, but that would make it very difficult to play
Depends on the nation and time period. Khajiit are frequently the Judeans of Tamriel though, yes.
Now, I'm not saying that these sorts of tropes can't be used, but my issue is when they become forced. ALL Redguard are better Swordsmen. ALL Altmer are better Mages, etc.
A good system allows for both playing into those stereotypes, and against them. We've never HAD a good system in TES though.
Well, that's not entirely true.. Daggerfall did...
it depends, in morrowind it is a problem when you have to choose certain race to be able to use certain skills well. but in skyrim basic differences in skills are barely noticable i didnt even know about them for a pretty long time
yes it doesnt make sense if you want it to be logical. but from a gameplay point of view, it makes no sense to have 10 races in a fantasy game if they don't differ in anything other than appearance. then they should be called skins and let the player change them through the face sculptor
well, they also have special abilities but most of them are useless and just copy spells
Call them Phenotypes. The only differences inherent in them should be the reactions some characters have.
Because some (or many) people are going to react based on stereotypes, even if they aren't true.
i would like them to add more interesting passive bonuses, that would be good
now its just different resistance bonuses
Ideally, I'd like something that does this....
During creation, you have 2 approaches.
the only two cool abilities are argonians can breathe under water and kajits can fight with claws
others must have something like this too
like for wood elf instead of stupid once a day "charm animals 50ft" something like a constant passive chance to charm a nearby animal
or ability to eat raw meat without being poisoned
not much usefull but makes sense with lore
You can choose the quick route, where you pick a:
Race (I would prefer Ethnicity) which gives you some Traits, and say 2 minor Skill increases.
Class (I would prefer Background) which give you say a Trait and most of your skill Bonuses.
Birthsign which gives you some Traits or Powers.
btw they really have to remake Birthsigns most of their bonuses were useless in every elder scrolls game
Or you can choose the custom route. Where you pick:
phenotype (simply what you look like though may trigger certain NPC reactions or modifiers)
Traits
Starting Skills
Powers.
Totally custom. Totally unrestricted. Totally free.
i like this more because it would be more lore accurate
wait, so you agree that npc's must have different reactions on races you just dont want it to be called races
I think NPCs should have biases and bigotries, yes. I just don't think Race directly has the same mechanical use.
I also don't agree with generalised systems like, Dark Elf -15 disposition to all non-Dark Elves.
Bigotry is individual, even when it systemic. NPCs should be treated as individuals.
i dont think it was ever made like this, disposition was made for all characters individually in morrowind and oblivion
i played morrowind as a nord and i think there were some dunmers who didnt hate me
or maybe i changed their disposition earlier and forgot
It's been awhile since I delved very deep into the construction set to check, admittedly
All a long winded way of saying 'I agree, with caveats and expansions.
I'd rather TES not what D&D is doing with races or whatever you call it. Following the example of WOTC seems less wise with every passing year.
In most cases I would agree. In terms of the name change and accepting that they are in fact Species, and not Races, I approve.r
I mean, hell. D&D elves are shape-changing fey-spirits cursed by their creator for being gender fluid enough.
I think it's not a big deal. Referring to elves/humans/dwarves/orcs as races is a deeply ingrained fantasy trope, enough so that I'd argue that it's become a legitimate definition for "race" in a fictional context.
If Race had finally stopped being used in a real world context, id agree. But that's not the world we live in, unfortunately.
Using the term races is fine, no need to change it.
I believe changing the vocabulary and retconning it in all the background lore would be a far more contentious and controversial decision in real world discussion than just leaving it.
Why hasn't there been an update on TES VI since the teaser in 2018? Six years ago...
Because that was only to get people to stop asking about it constantly.
What do you expect?
Them to tell you they're still working on it?
Well, they are
I expect some news on it 😃👍
There is no news, it's still years away
You'll get news when there's something worth sharing
Not yet.
Please stay civil when discussing things, do not mock others.
it is bethesda way of production
they announce games in a year of release
TES VI is a big exception
there are rumors though that when they realized people still care about elder scrolls they may show something this summer
if it was started in 2023 it must be a half way done by summer
Oh well, at least we have tasty leeks omnomnoms 
Stopped for a whole day 
I would suggest having a system where you can pick the race of your birth parents, so you could have more than one ability and interesting combinations for characters. Like a Khajiit who also has the natural-born ability to breathe underwater like Argonians.
But.. I'm pretty sure the system does not work that way, something about it all comes from one parent or something. So.. no dice.
We got about 2 weeks of no posts about it on the forums.
Which was a pretty good stretch.
It may work with elves and humans,but i doubt kajit and argonian can have a child
One is a mammal, another is a reptile
Furryosaur. Dynofury! Lol
Frankenstein them together
Throw in Maormer and then you got fish too 😄
Could breed your own unique pets. Like Pokémon eggs. Already got Alchemy, throw some genetics or other science in there
I believe another reason for the teaser was to squash the steadily growing rumors that Bethesda was never going to make another Elder Scrolls game.
Indeed.
So, kind of a weird point, but I just watched the Charismatic Voice's reaction to Advent Children's One Winged Angel... And it's got me thinking.
She's got a bit in there where she, basically, posits that video game composition is the absolute forefront of compositional music currently, due to this contextual AND interactive nature.
And it made me realise what TES soundtracks have been missing. There too traditional in their application and composition. They lack contextuality and texture, relying on classical structures and entirely isolated tracks for situations.
Music in ES is usually(for me) sometimes its good and other times its... very meh.
Weird that I got auto deleted, I didn’t say anything with bad language lol.
I was just saying that in my interpretation they wanted to get in front of the narrative perception that they would never make a singleplayer game again due to announcing 76 (a live service game) at the same time. So they revealed TES 6 and Starfield to be like “don’t worry if you like singleplayer games you got these to look forward to”
Although in hindsight I really don’t think it was necessary, and that teaser has only exacerbated the community into wondering “where is it?” Even more as time has gone on.
That's definitely part of it. Earlier in the year Blizzard was the center of considerable drama after teasing an announcement (which everyone expected to be the new Diablo game) and then announcing a mobile spinoff game. Many Diablo fans just about had an aneurysm.
You did have profanity in it, btw
When news broke Bethesda was presenting, there was wild anticipation the next TES might be announced (although if you were following news closely, you would have known this was untrue). In any case, Bethesda was showing a new TES mobile spinoff as well and I think the TES teaser specifically created to help mollify fan disappointment. And it worked 💪.
Mind this is all speculation since I'm talking about this on an official platform. We have no real idea why Bethesda decided to air the teaser trailer then.
Ah I guess I’m just too used to it, my bad then.
Didn’t even realize haha
Yeah there’s no official reasonings, but just interpretations for sure.
just experienced my first dwemer ruin in Morrowind, this game is the best elder scrolls ever oh my god
they are not all so good tbh. there are few big ones but most dwemer ruins in morrowind are just a little structures with 2-3 rooms
but really nice reward make them still interesting to explore
I think with the longer feeling of Skyrim + the look and design of some Morrowind ones would be a beautiful combination
making a levitation spell for Skyrim wouldn't be hard either, just enable TCL but don't make you go through walls if possible
they did it for balance i guess
it isnt nice when you are not able to explore dungeon if you are not mage ot dont have a special potion
in my message to BGS i pointed that it would be great to have ruined ancient cities look like cities instead of tunnels
i hope they read this chat
it will blow your mind when you find tunnels and ruins underneath Ghostfence
probably the best dungeon bethesda ever made
Depends what you define as good but I personally enjoy it
Plus it gives you more knowledge on the lore
ESO is my third-favorite Elder Scrolls game (after Morrowind and Skyrim). But "good" is entirely subjective. Your best bet is to watch a few YouTube Let's Play videos and decide for yourself.
Morrowind > ESO > Skyrim > Oblivion
The gameplay is nothing like mainline games, however
BUT it IS canon, and the character customization and builds are quite diverse and lovely
from a lore standpoint, one of the best for TES
I have over 50 days in ESO I think it's worth it
Technically form a lore perspective it's ESO elder scrolls the betrayer of the second era then red guard then arena then daggerfall then morrowind oblivion then skyrim
I meant from preference lol
Ah
When is the Oblivion orchestra special coming??
Yall did such an incredible job with Skyrim. It would seem like a huge failed opportunity to not do one for a game as legendary as TES IV: Oblivion
Gotta have good music before you organize an orchestra performance for it.
Good thing Oblivion has good music!
That's some knee-slapping music right there!
Shadowkey remake when?
Depends on if you like mmo. If it's not ur type of genre you won't like it
In general game is good
But i really I dislike that they sell 20 hours dlcs with a price of full - fledged game
This and the quests feel repeated, it is not my favourite
it is true too. main quest lines there are the best in elder scrolls games, but side quests may be tedious. most of them are like "find 3 people, kill 3 daedras, read 3 letters, activate 3 crystals, collect 3 flowers, press on 3 buttons, save 3 persons, find 3 gems etc" so you are just running around a village and doing something 3 times
quests related to dungeons are usually better, even though you still have to do something 3 times but in dungeon, they have pretty cool stories behind it
i dropped the game because of this when tried to play greymoor. but now thinking about playing it again because it seems necrom and gold road are really good
I hate dungeon the most ahah
I like it best with a lil mystery involved. Like giving you only a clue in what direction to go in. Not such direct orders like "loot the hidden key (which we've already conveniently placed it's location on your map).
It just absolutely dulls the excitement, thrill, surprise, feeling of exploration, and sense of adventure when it comes to questing.
what are you talking about? there are always quest marks in teso, i dont remember any quests without them
or so like in morrowind
yeah that would be cool, there is a mod for skyrim that removes quest marks and adds detailed descriptions for quests so you can find a place by your own
You can turn off quest markers in ESO if you so desire.
you wont find a target without marker so there is no point doing it
I killed the stupid thalmor ambassador
morrowind's cities are so much bigger compared to skyrim
balmora has more than 30 houses, Solitude just 14
Whiterun 18
they should have made more
Whats done is done.
sigh and Daggerfall had dozens and dozens of them, so what
They have rudimentary schedules too
They also had no personalities or identity beyond a name tag.
Compromises sometimes need to be made.
Well it’s more likely we’ll just get a update this June 2025 for es6 and then 2026 June Xbox showcase to various sites that we will get a chance of an actual announcement of release of es6 so waiting another year is annoying but who knows also there might be a fallout 3 remastered mentioned I don’t know but es6 could be shown at the Xbox showcase 2026 June then released later that year so yeah wish I had a functional cryogenic chamber because DLC of this kind of game is easy to make because of the landscape in the game type
I know Bethesda pretty steamy about not being at this year’s event big time maybe
hi everyone. a question regarding elder scrolls online:
is it to Skyrim like Fallout 76 to Fallout 4? i enjoy 76 immensely because it has exactly the same engine mechanics as F4, and i wonder if ESO is like that? as if you're playing Skyrim but online
No. It's more of a standard MMO, with a TES twist.
It's definitely more flexible in terms of character options than most MMOs, but it still plays fundamentally different than Skyrim.
hmm, i see. gotta try it myself i guess.
one more question. what is Gold Road? if i don't purchase it, will i be locked from some new content? new locations/map? new questline? new equipments or something like that?
Gold Road is a specific story expansion. It think it's the most recent one, but I haven't payed attention for almost a year.
If you don't have it, or don't have an active subscription, you will be locked out of that storyline. However, the game still has a huge amount of content besides that, so if you're on the fence it's better to wait and see if you like the game before getting expansions.
oh right, this reminds me. is ESO free to play? i already bought the game on steam, do i need to subscribe or pay some additional fees to play it?
If you own the game, or any individual story pack directly, you can play them without restriction.
The subscription gives you access to the story packs and some other goodies, so you can either buy the expansions, or have an active subscription to access the content.
But if you have the base game, you have free to play for at least 3 major Alliance storylines, all the basic zones, and several side factions, so you've got a lot to experience already.
i see. well thanks for the answers. 🍻
Happy adventures. I may not play it anymore, but instill think ESO is one of the better MMOs I've played.
Did zenimax ever explained why tes legends was closed? It was much better than heartstone
If it didnt bring enough money its only their marketing fault
The game was amazing
Can you confirm if the armor from the Shivering Isles DLC can be seen on the hero statue in Bruma?
Well the "statue" isn't a statue. It's a NPC so it should work
Are we ever getting a patch for oblivion ?
It will be announced here: https://discord.com/channels/784542837596225567/1032664413876006974, whenever that may be
Uhhhh, I don't know that it even closed. I forgot that game existed. It's a card game though right?
Was a card game, yeah. Pretty decent
Yeah, they disabled servers in January. Many people found out this game exist only when they heard new of it being closed. So it is definitely marketing fault. They should have spend money on advertising this game instead of making useless tes castles
Thats not really TES castle's fault. Both can exist if it was marketed correctly.
Digital Card Games are pretty niche, and it's a market dominated by Hearthstone. It was going to be tough to push into anyway, regardless of the advertising.
As it was, Legends had a much better run than most similar card games that try to make it in that genre.
Bethesda should make better melee combat system. The one that was in dark messiah would be perfect for the elder scrolls
It's certainly a start. I'm not sure about Perfect, but it's much better than anything we've gotten
Yeah they can start from it and improve it. I meant not the system itself it perfect but how it works is perfect
The fact that you can damage certain parts of enemies, disarm them in a fight, kick them, throw any objects, magic has physical relation to a world etc
They added different hit boxes for limbs in fallout 4 actually. It looked especially cool on robots
Do we still gave it in starfield or they removed it?
Only just noticed but apparently they have a thread here under the Elder Scrolls section for suggesting ideas on the Oblivion Remaster. Even a direct link posted to the Devs.
Could be some more testing ground for TESVI?
Maybe. I may like my radicalized pariah head in there.
Dark Messiah still has the caveat that most of the combat is between humanoids. Even its dragon battle is a setpiece rather than an extension of the melee
So in ES6, will we finally stick it to the high elves? I only played Oblivion and Skyrim, but was the Empire already conquered, even in ES1?
Time to go on the offensive
I would love to see a DLC or something revolving around the akaviri
Is elder scrolls online better than fallout76?
Imo yeah it is
I always wonder how Skyrim would've been if they'd stuck with the original idea of Emperor Septim returning from Akavir as a villain
I hope they will make same thread for tes 6 and will finally read my message to them
What channel can I talk about a bug I found on skyrim?
What planes of oblivion you would like to see in the next game?
The Dominion didn't exist from Arena to Oblivion.
Yeah, let's stick it to the ethnic minority bitter over being invaded and oppressed by a tyrant and his descendants!
That's a great message.
The problem with planes of Oblivion, is they've all been so dreadfully boring.
Dude, shivering ilse is one of the best dlcs in gaming idustry
The first plane?
But I think it'd be nice if the Daedra opened a portal to somewhere else besides Nirn, somewhere they really shouldn't have awoken. Only to have all the Planes of Oblivion under invasion themselves from a formidable foe. Of course, it would be in Tamriel's best interest to help defend, since they would probably be next to be invaded.
A lot of fans out there would too
It's still around.. just got pushed back to the TESVI invasion or as a future DLC.
Lol, I'm jk, I have no idea..
Dont think it will ever happen. I think bethesda told that they want to keep Akavir as a mystery
But maybe they will change their mind
Summerset was hardly opressed by the Septims.
Septim also wasnt a tyrant
He has brought peace, freedom, justice, and security to his new empire
And people love the Dark Brotherhood, who are just atrociously written.
I think its pretty good
And people like it because its more immersive than other guilds
It's a plot hole ridden quagmire of nonsense set to the backdrop of an edgy 13 year olds Depeche Mode tribute band
Why is it a plot hole?
Plote HOLES, plural.
But where are these holes?
I'll rant about it on break.
There's a thing or two to be said about Tiber Septim, both positive and negative.
Mostly negative
Yeah, there's a fair bit
Alright, to the point of the Dark Brotherhood. I won't pick at the style, individual mission problems, canon conflicts, or terrible characters. I'll just stick with Plot Holes.
Why? Because Plot Holes aren't subjective. Narratives follow formulaic structures, and plot holes are explicitly defined as issues within the sequence of events or narrative beats which conflict with the logic of the story.
Whether it bothers you or not, a plot hole remains a plot hole.
Now, the first plot hole is the ability to track the PC. Being able to find you after you've commited a murder, anywhere, for any reason, no matter how far you've traveled or where it's happened, is literally the first beat of the narrative.
Except for when you're actively working FOR the Brotherhood. Then you can vanish without a trace, going so far as to regularly pop back in to the Sanctuary without concern. All the while being hunted by the very same organisation that you're getting paid by.
The second plot hole is the Shade of Sithis. It's clearly established as a divine retribution for breaking the tenants, with the omniscience to know you've done it even if no one sees you, thus making the tenants a sacred oath.
Except, it doesn't apply to murdering fellow members under forged orders, or to the person forging those orders in the first place.
ESO had to retcon how it even works, requiring it to be actively summoned to seek out a transgressor. Which doesn't really make things better, but at least allows you to file Oblivion under the 'Gameplay Jank' category instead of straight plot holes.
The third major plothole is the fact the Black Hand let's you live.
Just... Why? I mean, we KNOW why, it's the same reason Sheogorath is a silly old man. Because killing the player doesn't make for a playable story. But there is ZERO reason for the Black Hand to leave you alive, or have you perform the Rite of Purification.
We also learn, right at the end, that the Night Mother knew who the imposter was the whole time, but apparently never told the Listener beforehand. Probably because if anyone acted rationally the plot would never happen.
This is a general chronic problem with Oblivion's factions. Of the 4, only the Mages Guild isn't full of plot holes that make it fall apart with even the slightest scrutiny.
And the Mages Guild turned Manni into a clown, so... It's got its own problems.
Its still fun to play, most elder scrolls quests have this kind of plot holes and ireational behaviour
Elder scrolls lore get some retcons in every game, its not the type of a game where plot must be cinematic and logical. Its a game where you go into the world and do stuff. Most plots in elder scrolls are not logical but why people like it is because its just fun to do. People say db in oblivion is one of the best questlines because
- Plot twist
- Different ways to kill target
- Interesting dialogues between npc
I fail to see how the first is a plot point; the Night Mother knows where you are, same way she knows it for other contracts and the like.
Also, why would this be a plot point for when you are part of it? It becomes clear why the Night Mother enabled Matthieu to go along with his plan - to reform the Brotherhood.
Btw how do members of db in skyrim knows about people who perform a ritual without a listener?
The old fashioned way. They hear rumours.
Buying human remains isn't exactly discrete.
And does nothing to facilitate finding you.
And no, she doesn't. She actively chastises the remaining Black Hand for bringing the traitor into her own sanctum. She KNOWS, but she does nothing even though she's actively opposed to his goal.
Post hoc rationalizations of the nonsense doesn't address the nonsense. It's just an effort in trying to justify your enjoyment of bad storytelling..
She also doesn't reform squat.
I mean, why would they have to find you? Night Mother wishes for it to continue in order to reform the Black Hand. The Hand itself goes after Lachance.
And yeah, she does nothing... and she explains why she did nothing.
On skyrim it says I am a vampire and my face didn't change and I cured myself
Because Lechance is trying to save his own hide. He's the only one ever indicated to find you, not the Nightmother. In fact, the Nightmothor isn't indicated to be involved in recruitment at all.
So, at BEST, if you take the Nightnothers comments after the fact at face value (which are at odds with her chastising when she's initially summoned) then you can slink around one plot hole. Though only partially, because she doesn't actually reform diddly, she just reinstates the status quo with new butts in seats.
The lore has basically been circling the drain for 20 years now. It's not just retcons, it's been an active attack on flavour.
Louis XIV would say this is bland, and that French git is the reason the western world just uses pepper and salt instead of actually seasoning with herbs.
Now, none of this is to say Skyrim is much better. In this particular regard, it's DB questline only works if you interpret it as Mede orchestrating his own hit.
But that, on its face, is absurd and unlikely. Which means it's far more likely to just be another plothole ridden but of nonsense.
Of course Lachance is after you - he is being framed for the murder of the Black Hand.
Lachance's lines do indicate that the Night Mother is involved in the recruitment process.
I disagree. But whatever, I'm not going to pull apart every line to dissect just how bad it is.
Especially given the plotholes are only part of the whole problem. The DB in particular is just a microcosm for the writing quality issues of TES as a whole.
elder scrolls never had a cool story. cool lore yes, cool stories in it no. so i don't really understand what is the problem
oblivion has the most intersting quests in series because it has an actual stories behind it and not just go there and kill that
idk I think oblivion had some cool stories... except the fighters guild... That guild was always garbage to me. idk why.
Eh, even that has long since gone by the wayside. The lore is determined to be as generic as possible now.
idk check the lore chat, dudes are telling really crazy stuff there
I left the lore chat for a reason.
All that's really left is the style of RPG and Open World that characterizes Bethesda.
And while others have started to infiltrate that niche, none have quite managed to do what Bethesda does. Even if Bethesda's own executions tend to be haphazard.
Bro telling everyone "I left fore a reason." sounds kinda edgy. "I didn't do fighters guild for a reason." Probably because no one there uses magic.
well there are still almost no such a good open worlds as bethesda does, only KCD but nothing else
and KCD is inspired by oblivion
My vitriolic contempt for the changes over the years to the setting, the lore, and the creative fantasy of the setting was unnecessarily toxic.
It is clear that Bethesda is neither capable, nor interested, in Morrowind-Style fantasy anymore, and me complaining about how bland and vapid the setting has become isn't constructive to anyone.
So, I muted the Lore channel and ignore it completely. The setting is dead as far as I'm concerned, and unless something radical changes, is of no further value.
The games still have mechanical value however.
TES in particular, as while I like Fallout, and enjoyed Starfield, neither had the mechanical foundation that TES has offered.
A foundation that I maintain could make a truely revolutionary RPG, REGARDLESS of what setting it's in, if refined correctly.
they cant make all provinces be like morrowind tho because they described in lore as kind of usual human settlments, they can do something unique if they will make a game about Elsewyr, Valenwood, Black Marsh, Akavir or random oblivion planes
They haven't made ANYTHING even remotely like Morrowind. Even Daedric Planes.
Art style?
and since they will show two last human provinces in TES 6 there will be no choice but to make something completely different in TES 7
Shivering Isles kinda looks like morrowind
Art style, blending of influences in the lore and cultures, narrative nuance, themes, political depth, all of it.
Apocrypha in eso is cool too
I don’t understand why you continue to participate in a channel about a franchise you have little but contempt for. Why feed that in your own mind? It’s far from healthy.
Shivering Isles looks like if you asked an AI to recreate Morrowind.
i liked shivering isles because it has explanaiton to almost everything what happens in there, which makes it believable
Because, at the end of the day, despite my (relatively recent and growing) disdain for the setting, the games still have value.
Believe me, if I thought Fallout had superior mechanics to build off in order to create something truely special, I'd be down in that channel.
Well, majority of elder scrolls is mostly daedra or gods now that I think about it. Daggerfall had you meet sheogorath in atherus. Who is guarding the mantella.
Eso - Molag
Battle spire - Dagon
Azura in Morrowind being salty at the tribunal and dagoth ur.
Oblivion - Dagon stopping all daedric invasions.
Skyrim - Wyvern angry that can be killed by special human only and no one else.
All I'm going to say on ES's storys/lore its not perfect I can find things I dislike but I like most of it. I dislike Dragonborne DLC cause you are sorta placed into a position where you serve a daedric prince(Same as Shivering Isle DLC, I also dislike that to).
I understand it might make a better ending but doesn't mean I like it. That said that doesn't mean the journey before it was just as bad.
Dragon.
The Wyvern/Dragon thing is an oversimplification of medieval heraldry that only really applies to a single regional tradition.
I think it's English specifically. Everywhere else, there wasn't an actual clear cut rule
And I do get that, but the part I don’t understand is the continuous onslaught of negativity directed towards the franchise. The franchise is far from perfect and has a plethora of issues, but it’s still beautiful to a lot of people. I don’t understand why you spend so much of your limited time on this planet being negative about something you once loved.
Peryite is a cooler dragon, than alduin! Wyverns don't have hands and can't open doors!
So they’re like vampires and need to be welcomed in? =P
I do prefer my dragons with 6 limbs, yes.
Because I'm emotionally dead inside and rage makes me feel alive..
add two more you get a spider.
Go full Legend of Dragoon
Okay, well, now I just feel bad for you.
Because a dragon has 8 legs it turns into a spider?
Not that. XD
But if a dragon had 6 limbs it would turn into a fly... a dragon can fly... Ok i'm done now.
So ancient dragons in elden ring are spiders
I was being facetious. I'm actually quite happy, more so now that I'm not bottling things up and actively articulate my criticisms.
I just like to make sure that I can explain the why's. Which is why I try to focus on objective things, like mechanics, and clear structural issues.
Such as plot holes.
Because these are things that can be improved regardless of personal taste.
Ultimately, I want to see progress. Even if I think the setting is tacky and bland, I can still push for better stories within it. I don't have to even LIKE those stories, all I want to see is better quality.
Hell, Starfield was ALSO bland and generic. But it's stories were actively better in basically every way. And they should be applauded for that.
You can't let perfection get in the way of progress, but you also shouldn't let enjoyment block improvement.
I get the games have watered down the lore, but as a newcomer to bethesda games I do think the oblivion quests are leagues better than the starfield ones
honestly found just about every aspect of that game horrific, it's what stopped me from trying out their other games for so long lol
and I do def still find the setting interesting, esp because that kind of classic pastoral fantasy just doesn't exist anymore in popular entertainment and is contrasted with what I understand to be the remnants of kirkbride lore
I've been negative enough today to really go into detail as to why I disagree.
Though I will agree, they aren't good. But structurally, they're better, and they're told better.
Starfield has a lot of problems, yes. But it's storytelling (not the stories themselves) is probably Bethesda's best.
I think bethesda's writing also has a kind of "innocence" to it that slams against realistic science fiction disastrously, while melding much better with fantasy or a 50s scifi world
yeah but the storytelling is still just talking heads? like what part did you find better
unless you don't wanna go into it, I'm down to hear your negativity lol
The structure, the way information is given, and the way character motivations contribute to the plot and it's resolution.
The Vanguard is probably the best, though Ryujin is also a good example (aside from the hand-waving magic plot point).
interesting, I guess it's been a while but from my memory that stuff is nearly identical. Like optional dialogue options have some obvious foreshadowing thrown in and maybe you'll meet an npc who explains the first one tricked you into doing an evil deed
and ofc people awkwardly walking around and delivering lines as is tradition
Oh, I don't put much stock in the whole 'Your choices matter' nonsense. I think that actively makes stories worse anyway.
honestly if CC could just add animation smoothing and like more seamless walk cycles we could be cooking
that wasn't even what I was getting at, just general presentation/writing traits of bethesda games
That's fair, I'm not saying it was GOOD, of course. Writing has never been Bethesda's strong point.
In fact, I think making magic out of barely functional scrap is their real talent.
There's no reason why their games should be as enjoyable as they are. They're buggy, poorly made messes at the best of times. But somehow, the fact that they throw so much at the wall, even if most of it is half baked, results in something that sticks out more than the vast majority of much more refined games.
Despite my apparent negativity, I often say that is Bethesda could figure out how to polish their games, without losing the 'magic', they would easily make the best RPGs going. And it wouldn't even be up for debate.
The writing in Starfield wasn't bad minus the spoilers I'm not getting into but it being spread across multiple planets/world spaces. ES games don't need to worry about that.
Thankfully.
I dunno I thought it was like worse I've heard in an AAA game in a while tier
The stories were, for the most part, mediocre.
However, the structure. Inciting Incident, Rising Action, Climax, Resolution, as well as the the characterisations of the actors involved, was some of Bethesda's best.
Except for the Rangers, whose questline was just garbage end to end.
the conclusion I've come to is that all those mechanics being encased in a seamless*** world is what makes the experience work. Because none of those systems really have an endpoint or really much mastery, when you get to the end and find nothing you become furious. Which is why starfield was so negatively received but with a delay. People are used to bethesda games sinking their claws into you more and more and this one did the opposite. To make up for that absence they'd have to, like you say, make their mechanics actually mesh together. which would require a design document lmao
But, this has all been part of a general trend with Bethesda, where we've seen consistent improvement in their storytelling since Oblivion.
Skyrim's stories were better structured, but INCREDIBLY brisk and rushed.
FO4 was structured, but better paced, though suffered from poor characterisation.
Starfield was well structured, well paced, and had good characterisation.
Unfortunately, the generally poor writing brings everything down as well.
not even mid, like just crazy awful bad no good. Some of the worst genre fiction of all time bad. To think of it another way, the audience of CW shows would be calling it baby garbage if it was on their network.
I mean you can call it that but that seems like major exageration.
I also don't know if conventional storytelling structure is best applied to a bethesda game, if that makes the things it's trying to do more interesting or whatever.
rather we had another weird guy who knew how to write interesting stories rather then them trying to find the structure that will hide their generic prose the best
I would say the writing has actually been shielded from a good chunk of criticism by virtue of being a bethesda game. If ubisoft released something like this people would've had a field day
Well, the Unity thing was pretty bad. First half of the story was decent, but the whole Unity thing...
Ithelia levels of cringe.
And Ithelia was the straw that broke the camel's back for me, with the setting.
I don't even remember that lol
Oh man... And Shattered Space...
I'll admit, as much as I hate Shivering Isles, at least it isn't Shattered Space.
lmao the mod cares about the s word? this is exactly what I'm talking about
Cursing and Profanity is against the #rules that you agreed to when joining our server.
Yeah, as a general rule, if you couldn't say it in class, don't say it here.
Though maybe I'm showing my age, with what words were acceptable in school...
Not at all lol
Even Hell was pushing it when I was in highschool
I'm not gonna do it again don't worry. Just funny considering the content of your games.
or at least the old ones
It's more about the public access of the community. The games may be rated, but the discord is not.
So we have to be aware of, potentially, users who aren't even in the ESRB age-group to play most of the games.
The game's rating is not the same as Discord, hence our #rules.
hopefully that means the contrast between the two will increase with your next entry
Humorously, a forum I've been a member of for over 20 years now has a profanity filter that changes any of the preset words into something absurd, like Beslubering or Methamphetamine Parrot.
regardless is eso worth checking out? was thinking about it after skyrim
I would say yes.
oh is ithalia the multiverse girl? that part seemed particularly brutal but I don't know too much
Yeah, she is. And I won't say more on that matter, lest we go back into the doom spiral.
And not the fun, Dark Ages demon killing kind.
I don't know anything, but from what I read it kinda seemed like it wasn't definitive? because that is very doomer
But, as far as ESO goes, despite my current opinion on the setting as a whole, I still think ESO is the best addition to the setting and worldbuilding since Morrowind. In terms of sheer quantity, it's has added more than basically every other game combined, AND it's a lot more consistent in quality than either Oblivion or Skyrim.
love all these pop culture writers acting like multiverses are hype when it's like the lowest tier of metaphysical nuance you could come up with
that part seemed cool. Another part of why I'm loving oblivion is just reading all the books
songs of pelinal is a stone cold classic
I know right? Screw Marvel and DC making that slop popular. They don't even do anything interesting with the idea, they take the most basic, simple and superficial perspective on the Multiverse Hypothesis and just regurgitate it one universe after another.
This year they're adding some new altmer and saxlheel lore this year. Quantity with some good quality among it 🙂
And I hope people enjoy it. I'm clearly not the target audience anymore, so I'll keep on elsewhere.
But, I've played a lot of MMOs over the last 2 decades. And on whole, I'd rate ESO in the top 5.
if nothing else it's been lowkey inspiring to find such a great setting and realize that with what they're currently doing with it I must have something to offer lol
Take the inspiration were you find it.
I was recently inspired to convert a squad of Night Lord sisters... And I hate the Night Lords (degenerate scum, the lot of them). So even things we hate can sometimes inspire.
Im sure this is old news to a lot of people since it has been true for 130 days now, but I only just ran the numbers and realized
There has been more time between the ES6 announcement and now, than it was between Skyrim's release and when the ES6 trailer first dropped
And we are still likely a number of years away from another announcement, so wild to me
Hah... That's kinda hilarious.
At this rate I've only got another 3 or 4 elder scrolls in my lifetime, and im still young lol
Look, I finally got new Legacy of Kain stuff. You still have hope.
Unfortunate but ES needs to cook.
Especially given that, even half baked, it's still going to be a hit
Oh yeah absolutely, and I have no doubt it'll be phenomenal when it releases, just wild to really see how insane modern game dev times have grown before our eyes(and also just how far in advance they decided to announce the game lol)
Since ES3 and 4 had 4 years between them, ES4 and 5 had 5 years between them, and that was even with bethesda having project between them as well just like they do now, its really ballooned
@scarlet patio obey our argonian overlord
Hear me out… what if TES6 received DLC where each expansion added a new part of Tamriel. It’ll also give Bethesda an excuse to release TES6: Skyrim
Pie in the sky. I don't even expect TES6 to exist before I retire. And I'm only 30.
That means you were only 16 when the first one came out… wow 😂
Ngl I don’t expect to see TES6 until I turn 30
Depends what you mean, I was only a year old when they made Arena. And I was playing Morrowind on my xbox at about 11 or 12
Then they made Oblivion when I was about 13 or 14
I mean that as in imagine a game coming out in your teenage years/childhood that you loved and then having to wait until you’re in your mid 30s to play the sequel… It’s the reality of being a Bethesda fan…
Kid Icarus says hi
Like I’m in my mid 20s right now and I’ve never really experienced an elder scrolls release since I wasn’t into RPGs yet at the time of Skyrims release
Skyrim dropped when I was ohhh 18-19 and now they've been stuck there and I'm pushing 32
That's the funny part really lol
over a decade without a new title. I guess that's why my expectations aren't there
Yeah Nintendo forgot that IP exists tbh
It’s because Bethesda makes one game at a time and they went and made FO4, FO76 and Starfield before they even got to TES6… plus COVID-19… kinda sucks but TES6 is next in line now
Last game headed by Todd perhaps but not the last ES game.
Life's not the same without Godd Todd
I have a poster of the only picture of him that exists above my bed so I know I am safe when I sleep
I’m rather optimistic about TES6. A lot of the issues with Starfield mostly stem from the game being very different conceptually compared to their other games since they wanted to allow us to go everywhere IN SPACE with WHOLE PLANETS to explore. The other elements that were more consistent with the Bethesda TES/Fallout experience were done very well imo. The side quests had more variety in terms of how you could complete them/get alternate endings and the faction questlines were also very engaging. TES6 is likely to be Bethesda returning to what they know best and if they implement the improvements they made to Starfield in terms of quest design while creating a huge and engaging handcrafted world to explore, I think TES6 will be a banger
My optimism died in November. Not that I had a whole lot of it to begin with, always been more of a realist...
But, from several standpoints, I think multiple provinces are a mistake, even if it's a fun idea.
Multiple provinces? What do you mean by that?
As in They do X Province like say Highrock and Hammerfel or other two provinces. Some have speculated(No evidence really).
Tamriel is divided up, regionally, into provinces. Functionally they're really nations, but due to their classification under the Empire everyone just uses Provinces.
So, Skyrim is one province. Cyrodill is another. Morrowind another. Etc.
Ahh yep. Multiple provinces may help diversify the map though. Instead of having snow-heavy map with Skyrim or desert heavy map with Hammerfell, you add high rock or smth and maje the world feel more diverse and capture the feel of moving to a new nation when you move from province to province
I have a feeling though that if Starfield was successful, Bethesda would’ve decided to put TES6 in the entirety of Tamriel and used Starfield’s proc-generation to generate the whole Tamriel map but I think SURELY they realise that if it wasn’t received well in a game where it makes sense to do it (Starfield), it won’t be received well if done to their most beloved franchise (TES)
It's worth noting, that Starfield WAS successful. Despite the complaints, legitimate or otherwise it was a successful game.
I think they should just stick to one province or specific region. Its what they do best. Also not all of Skyrim was snow heavy. I admit some landscapes are more appealing(Anything that isn't a desert is good)
Yeah, I think it's easy to forget the sheer size of these territories. They're nowhere near to-scale, and even at their smallest they're they size of some large US states, or European Countries.
So there's a lot of range you can fit into them, without actually having to go to different provinces.
I remember reading somewhere it only sold $3 million but I think it doesn’t include PC and digital purchases
Probably 3 million copies. Which would be the equivalent of $210m
And that's just spiralling, I'm sure the numbers are actually higher.
there's a decent chance less time will have passed between arena and skyrim than skyrim and tes6
not nearly to the degree of their previous games, and almost none of the community
IMO i think Skyrim looks better than Oblivion Remaster (not the original) in terms of resolution quality of textures and just overall how everything looks...yea the new models look good beacuse thats about it. The sheer amount of FOG in the dungeons is incredible compared to every other BGS title.
I don't really know how you came to this opinion. There's an argument to be made regarding art style (but High Fantasy, and Oblivion included, have always been regarded as generic), but OBR trumps quality of texturing MILES above Skyrim in basically every department. Unless what you meant by "resolution quality" is the art style.
Hey! I was just thinking of suggesting, if Jeremy souls isn’t doing the music for elder scrolls 6, it would be a cool alternative to see if sawano hiroyuki would. He is the guy who wrote all the music for: attack on titan, solo leveling, aldnoah, seven deadly sins, and more!
Here's hoping LOL
It's also brought back "RPG elements" and sensibilities people wanted dammit!
I want them to do away with races and go with cultures instead that determine "racial" skills ngl
an Altmer of the imperial city is not like an Altmer of Alinor
It only make sense with skills that anyone can have like "voice of emperor" or whatever they call it. But what about skills derermined by racial biology?
do away with it as people use that as an excuse to create supremacy /hj
Supermacy of what?
I'd keep them there as the niche benefits like slight fire resistance or cold resistance
Yeah racial bonuses/stats make sense, trying to say everything should be culturally based doesn’t really make sense, I could see if it for an additional bonus/stat or let’s say sub class bonus
of course there should be some bonus like that
but I think like the origin system in oblivion but expanded would be nice
You mean background bonuses they added in remaster?
pelinal was a gets smothered by moths
If anything they should prob bring back the Daggerfall background questions or something a bit more thought out. I’m always down for more RPG mechanics rather then less like they’ve done since Morrowind
Based
Anything but Skyrim tbh
I agree, though in also generally against Racial Powers. They're so pathetic because they need to be balanced for the lowest level play that they're effectively useless, not really flavourful, and just legacy nonsense from the dumb ages of RPGs .
Like, why the hell are Hlaalu, Twlvanni and Redoran Dunmer exactly the same? They're barely even Ancestor Worshippers, THAT'S more of a straight Ashlander thing.
I don't like how playing Altmer just makes you take more damage even though they're supposed to be better with magic ngl
Only active abilities of humans are useless in skyrim. Passive abilities are all very usefull
But Skyrim sold the most because it was the laziest hand holding game by them, so KISS keep it simple stupid wins over trying to be innovative. Just put out mindless slop to reach the masses
I once had a whole thesis on why you could justify Magical Resistances based on homeland, but it's honestly more effort than Bethesda has put into the franchise in 20 years, so who cares.
Eh, in some ways. In most ways, Oblivion was far worse.
Oblivion was actually the worst RPG Bethesda has made, mechanically, bar none. People just let the nostalgia get in the way of objective fact.
Same as oblivion lol
Skyrim at least doesnt look so much generic
Bethesda has a whole Warhammer series on their hands and just make video games out of it and it frustrates my autism
ES doesn't need to be Warhammer.
Oh, I've got a lot of negative to say about Warhammer too (despite tens of thousands of dollars in minis). But even GW isn't as bad.
Skyrim isn’t an RPG, it’s an action, adventure & exploration sand box with some RPG elements & Oblivion was a bargain basement, just passes mustard to be called a RPG
Except for their legal department. Holy beslubering gopher holes, GWs legal department is like the SS
why
what's the downside of having more lore and stories outside of decade releases
Bethesda’s lore is whatever is convenient for current game
which is stupid
Passes Muster. Not Mustard.
And I adamantly disagree. Oblivion is as shallow as it gets, though even then it's still an RPG.
How do you disagree we’re saying the same thing 😂
I'm so tired I got two hours of sleep I feel bleh lol
Because Skyrim is an RPG. And a better one than Oblivion.
That doesn't necessarily mean either are GOOD or DEEP RPGs, but they're still RPGs.
Oblivion has the recency bias so I cannot comment on it fairly
OIC yeah guess we differ there, unless you can show me RPG mechanics my opinion prob won’t change on the fun sand box with some RPG elements
Morrowind is kinda just "the prophecy might be true if you do that stuff lol"
It depends how you define RPG.
I use a definition pioneered by @eager remnant .
Paraphrased, an RPG is any game where the outcomes of any individual action are determined more by the Characters Skill, rather than the Players Skill.
Both Skyrim, and Oblivion qualify. so do JRPGs in fact, which is a common definition sticking point in discourse.
Where is roleplaying in oblivion?
dracula hurts my brain
If we get our own castles or forts, I'm going to form my army full of mudcrabs.
He's more a pain in the neck
HA
you do get one in Oblivion
Hundreds
I do think, however, that Skyrim offers the best foundation for a truely remarkable RPG. It just didn't use it's underlying mechanics efficiently to showcase its potential.
But that's a chronic problem in Bethesda games. Brilliant ideas, poor execution.
Because bethesda wants simple games
I don't think they do. They just don't know how to actually achieve what they want.
Bjt, back to work
Skyrim feels like foundations in the same way Starfield does
they almost made something compelling but left it like unpainted cardboard
I don't think this is the case, consider how they hyped up starfield, how Morrowind was,
And starfield is way more simple than morrowind
because it had the same issues as Skyrim yes
but the intent with it feels more like they wanted something complex, they just couldn't do it, it's like how sometimes with my autism I struggle to get the intended thing out
Im not sure about it. If they want to make games harder and add more deep mechanics they would just do it
No. Skyrim didn't have to deal with multiple world spaces or planets. Its very different then the Bethesda formula.
And this is exactly why people dislike it
ok man
anyway with Starfield they wanted to make worlds feel diverse and whatnot but in the end it feels stale and repetitive, I think had they roped themselves in and forced themselves to smaller scale and more custom whatnot it'd felt better
It sounds like a bad idea. You cant make diverse worlds if your initial intention is to make kind of realistic space
And it doesnt matter what kind of tecnology and knowledge they will use, realistic space is not diverse and not fun. Grey rocks or brown rocks are still just rocks. If people want realistic space they play realistic games like Elite. All they had to do to make starfield better is to make at least 100 planets instead of 1000. And make like 30-40% of them inhabited. And add aliens
that's what I'm sayin
less worlds but more handcrafted and loved, less random poi and copy-paste trash mobs
I might criticize Bethesda a lot but at the end of the day they're my favorite company on earth I love their games so much
100 planets would still suffer from the same issue, aliens wouldn't fix it either and thats not what they wanted for Starfield
But I rather skirt towards ES so mods don't bite me.
of course, my apologies for steering it from TES
Ima keep talking about snow elves so we see more lore form them
although I'm just gonna make up my own based on what we know in the meantime tbh
like for example
Write it in a lore chat. This chat is for ranting about bethesda games so they will fix issues
I personally believe the Snow Elves, like the Ayleids, are not gone at all for one
so true bestie

Well, ranting about TES games specifically in the hopes that they fix the issues.
As I've said, if I thought Fallout or Starfield were better foundations for future RPGs, I'd be down there instead.
But I maintain that Skyrim is the best starting point, so I'm here.
Whats wrong?😅
Maybe MS should just buy warhorse and combine them with bethesda and arcane in one team.
We will get a really ultimate rpg that will become a game of the decade
hell no
Why not
I want Bethesda stuff from Bethesda, not Microsoft stuff
My Initial hope for starfield was to have like 5 planets each with their own handcrafted set regions to explore. Think that's what I would have preferred lol, but eh. Hyped for a return to full-handcrafted in ES6
im not sure but i think only morrowind was fully handcrafted, they really love procedural generation. so it depends on how much are they going to use it
btw do you remember they said starfield has the biggest amount of handcrafted content among their games? well, starfield has 89 POIs and skyrim has more than 450
89? Is that real?
Sigh Its all spread out, over various planets. Oblivion, Skyrim are all on one world space and outside of loading screen for a different city, these locations you can find are relatively close and still for the most part handcrafted.
unique yes, and about 37 of them can spawn on different planes multiple times with different enemies inside or different furniture
Yeah having to directly seek out handcrafted content makes it feel less impactful to me, I loved stumbling upon crazy cool stuff randomly, was a huge part of bethesda games to me
Wow that, is worse than I thought 😭
you can check them here
Starfield had a lot of problems, right down to the conflict between theme and gameplay, that I think are legitimate concerns for TES. Even if the scale is radically different.
And these are issues that need to be looked at and addressed on a leadership side, in order to prevent their repetition
But they're also relatively general points which only really use Starfield as a reference. I can also use Oblivion for that, and Skyrim.
I think the moths in Skyrim were cool
and also the Falmer obviously, I like that Gelebor doesn't hold resentment towards the Nords for what their ancestors did tbh
Right, to the point and in detail.
I think a major problem with Starfield, is that it refused to commit to the bit. They made a big statement about wanting Space to feel vast, and to try to replicate the feeling of the first astronauts on the moon and the sense of awe and exploration...
Then they back peddled and clung to the 60 Second Rule. That being, players need something to draw their attention every 60 seconds, or they get bored.
This meant filling that vast, unknowable expanse with constant things to do. Land on a brand new, unexplored moon? Within 1 minute, you'll see another ship, or stumble upon a prefab research base, or find a crash site, etc.
Skyrim is supposed to be the ancient, harsh, frozen north, where life is hard and people are proud. Except, it's mostly temperate, it's people are moody and complain constantly, and it's ancient heritage is little more than window dressing.
Oblivion is... Well, a jumbled mess. It's art style is Disney, it's music melancholic, it's stories apocalyptic. Oblivion has no idea what it wants to be, let alone tries to BE it.
Anyone here into ESO? I've tried to get into it multiple times but there's something there that doesn't click for me and idk what
I am
I was and enjoyed it for many years. But it's not for everyone.
You shouldn't feel bad for it not clicking.
I figured! Its just that I've looked it up and its apparently one of the least MMO-y MMOs, and I love me some elder scrolls lol maybe the genre just isn't for me
MMOs are an entirely different beast. They're not for everyone.
Anyway, I think there are legitimate thematic concerns for TES, depending on where they go. Because, traditionally, these elements have been chickened out on by Bethesda in favour of more orthodox gameplay conventions, ultimately resulting in unfocused and even detrimental results.
If we're looking at Hammerfell, for instance, and the 'Theme' is the harshness of the Sahara... Well, if you slap an oasis every 500m, or don't have any shifting sands, or even just allow for easy navigation, you're going to lose that very quickly.
And then all you have is a shallow litter box biome with no character, that actively feels like a parody rather than evoking any serious lasting feelings.
I wonder when elder scrolls 6 will be released
Sometime between 5 minutes from now, and the heat death of the universe
Also does elder scrolls online still get content?
I just hope we actually get it on ps lol
yes lol
As of about 9 months ago when I stopped paying attention to it, yes.
Can't say any more recently than that.
probably
2028
ESO has a new dlc dropping next month LOL
from what I read there is ZERO chance of redguard culture being accurately represented
- subclassing is coming out
The watered down, Redguard Am Turks, will be the new accurate.
I'm assuming Bethesda is just gonna draw from African sultan vibes and do what they did to Nords
Which is a chronic pet peeve of mine anyway. Even if you want to limit yourself to Muslim influences, there's a lot more than just Turkish Ottomans.
🤐
speak your tongue light
you can't say the m word?
I dunno you said speak your tongue light and wasn't sure what you meant lol
oh no I meant he had sumn to say so say it lol
oh haha
I'm not special, so if I managed to say the word, anyone can. It's just the context in which it's used that will draw the Mods
if they do go in that direction I doubt you could even call it "muslim influence" as much as "aladdin influence"
since to go respectfully with the former would be inherently offensive to vast swaths of their audience
Which is the tacky Turkish influence.
But I've said for years, Hammerfell will just be Arabian Nights: Tamriel edition.
Mostly just I don't think whatever influences they use will just be "Oh its just fantasy arabics"
Though I do think for anything related to the Empire, having roman influences is fine but it shouldn't be the only influence, do some creative Fantasy stuff.
Nords feel so simplified and bland compared to how they're described in Morrowind and previous games
Which is whatever. Deep and meaningful worlds may be what Bethesda advertises, but it's not what they deliver.
Innovative (if janky and poorly refined) gameplay and open sandbox playgrounds are what they actually do.
But that comes with thematic considerations as well, as I said..
Decide on a bit, and commit to it. And build the game AROUND it. Don't chicken out half way through because you don't trust ADHD players to not have something shiny to distract themselves every 60 seconds.
Nice
Bethesda feels like indie games but big
A more isolated example of this problem, from Starfield, is the Rangers.
The bit is 'Be a cop'. Great. Cool idea, even if it's burdened by the Texas Ranger, Cowboy nonsense.
But when you actually get to it... Can you arrest people? No. Can you investigate crimes? Not really. Is there any sort of active policing action? Naw man, you're basically a sanctioned executioner that shoots people.
Think about the actual bit, or bits, and really dig into them. Build the systems you need to explore them. Don't just use windowdressing.
is there anyone there who really gets it anymore? it was pretty much just kuhlmann and kirkbride wasn't it?
Why?
too spicy
I feel like it supposed to be more persian than turkish
What is offensive in taking inspiration from middle eastern countries?
do you want to be able to make a female character?
They would never take it to that extent obviously, but therein lies the dilemma
Honestly i dont understand you at all
what's confusing about what I'm saying? They want to draw from a rich culture for their next game, but part of why that culture is interesting is its incompatibility with the western values they've been whitewashing their games with for years
Taking inspiration is not copiyng a culture. Redguards are not muslims they just have similar architecture
And what is whitewashing?
I want the Redguard design to wholeheartedly embrace designs rooted on the African continent, tbh. There is some prescedent for it too. Yeah, mix it with influences from Japan or Iran or whatnot. Ideally there would be no single dominant influence (e.g. the Dunmer from TES:3), but I'm unsure the chances of that happening.
Redguard aren't just African!!! they're also asian inspired but modern games always fail to show it
they're partially meant to be people who showed up genocided natives and took over
we were just talking about what they did to the nords in skyrim. They wouldn't even be controversial to adapt in modern times but they neutered their lore anyways. I can see something like that but to an even greater extent happening to the redguards
Hammerfell is not based on africa as far as i know. But i think they have nomads based on african tribes
really want to see a redguard remake, story sounds sick
thar and they're based off of whatever the black panthers are
like the party or the superhero
would be lowkey hilarious if they were the only race in tamriel with cellphones and planes
not the hero
It isnt an explanation. I get it that they made nords less viking and more just default fantasy dudes. But what is whitewashing anyway?
in this context it means removing the interesting yet controversial elements of your fantasy setting to appeal to a wider audience
Ah i see
Tamriel Rebuilt concepted a group of Redguards based on the Tuareg and Bedouin called the Dune Dwellers. But I don't think there are any such tribes in the lore, other than the occasional mention of "Alik'r nomads"
or at least with the goal of appealing to a wider audience, upsetting less people, etc. You could say slopify as well ig
But was there anything controversal about nords?
them becoming more generic viking IS the bad thing, they used to be more Germanic and European stuff instead of "I'm gauldr milk-son I like shields and boats and cows"
no, and they changed a bunch of stuff anyways. That's my point - they would have already self-censored because their new playerbase hates reading, but the additional pressure of potential controversy could make them even more litigious.
So we will never see cannibals if they ever make a game about valenwood
We have cannibals in skyrim though
nah cannibals don't have an association with certain demographics or interest groups, which is at the forefront of bethesda's mind these days
they're not potentially offensive to anybody, which is what they're terrified of
If you make a game for everyone if ends up to be for no one
yet they keep doing it
That is a partial influence though but in a way I see your point. All the nordic naming just makes me groan a little.
A lot of people like these games only with mods, so its already not for everyone😅
But mechanical shortcomings were the main gripes before. Just look at how dead starfield is - they can't even get people for the community patch because no one cares about the setting
starfield feels empty and dead to me I don't really like the setting that much
Thats why i made that message with tips
it has to be the most soulless and boring scifi setting ever. I cannot even conceive of a way they could've made it more generic
it's a good concept but feels generic
"space stuff that is probably science! but it MIGHT NOT BE 😲"
outside of just "bethesda space game" I don't see it. the whole starborn thing is especially insane - it totally ruins the main story yet has no impact on ng+? make it make sense
My thoughts reside with the Starfield chat. That is...if I were to go back 😅
This is the elder scrolls chat. #starfield-chat
I love how Tiber Septim is enamored with guar apparently
Too lacking in colour and definitive patterns.
ESO's Hammerfell is probably the best indicator, and it's was just... Incredibly bland. Not outright boring, like Highrock, of actively infuriating, like Valenwood. But the predictable dry toast of style.
I thought they had intentionally avoided the province
Morrowind? Nah.
Tiber tried to invade at least twice. Ended up signing a treaty that gave the province greater autonomy in exchange for Numidium, and mining rights.
Because Tiber had a tendency of massive population culls and enforced theocratic conversion to the Imperial Cult.
I meant zenimax had intentionally avoided hammerfell as it was the likely setting of tes6
Oooh, nah. Half of the province was in ESO at release.
With a further area opened by an expansion. Ash'aba or something.
I doubt anything was actually off limits, as ESO literally goes to every province.
I pre ordered ESO because I was excited to see Black Marsh represented properly boy was I disappointed
I think it was about as good as we were ever going to get.
At least the Argonians lore was on the better side.
The detail from a mainline game and a MMO which is always scaled down to an extent should be noted.
But the style for swamps is pretty universally 'Brown, mud, slime'. Doesn't matter what setting, doesn't matter whose doing it.
Except for GW. Because if they can make a new model to sell out of it, they'll give you fluorescent purple turtle riding Goblins on swamp-cocaine.
I never played the other factions when I did play so I didn't get to see the other stuff but I thought ESO did Morrowind and Skyrim pretty decent
Morrowind was pretty good. Skyrim was alright. Blackmarsh was good lore, terrible aesthetics.
Highrock was a snore fest, Hammerfell was dull, and Wrothgar was mediocre.
Summerset was a waste, Valenwood was actively insulting, and Elsweyr was fantastic.
Somewhat ironically, ESO did the absolute best with the 2 groups that Bethesda always seems to avoid.
I liked seeing Cyrodil again that was fun and different don't have much to say about it
I thought so as well
Hammerfell gets like, 2 whole zones..
It was like 10% at release and now about 40%. Definitely less than half, so im sure they kind of avoiding it. Other provinces have more than half territory available
also wtf is up with that little slice of elsewhyr, why they do that
bothers me so much lol
Western skyrim is almost exact copy of what was actually in skyrim. Vvardenfell is very similar but feels smaller and has much less dungeons
I never got the dlc how was that one Black Marsh dlc I was intrigued since it was going deeper into the region
So real
I was always question that it looks so weird
didn't Tiber Septim mantle Lorkhan by making deals, scheming and warring the same way Lorkhan did, walking the same way as him and whatnot?
They have the same in cyrodil. There is an empty space between niben and blackwood, there are no cities or villages so it can be expanded as dlc, why did they left it?
And place at north from necrom, same thing
I wonder when will they make winterhold, that would be very interesting
It was more like he ascended to Godhood by reenacting the event of Creation. As above, so below.
Talos is distinct from Lorkhan
I thought they kinda combined
You wouldn't be able to tell the difference if it was mantling (like we see in Shivering Isles)
As i remember thalos is a supersoul combines tiber septim, wulfheart, someone else and lorkhan power
Am i wrong?
Debatable. And a very in-depth topic I'm not going to get into.
Started about 1/3rd, now a bit more than half, from the looks of the map
I have that problem too. Maybe post it in #screenshots-and-video or #elder-scrolls-lore
send as a link
i sent in screenshots chat
https://www.xbox.com/play/media/288e3Q3Mwc for example
so yes there are also skyrim left and black marsh than a less than half
what
so they may avoid hammerfell because it a land for new game, but i wouldnt know the reason to avoid skyrim and black marsh
we just had Skyrim so we're not getting another Skyrim
i continued dialogue from another chat here because delay is shorter
oh
idk i feel like a lot of people want to see whiterun and winterhold in eso
but for some reason devs make new island again instead of showing us black marsh or hammerfell
id want the whole dlc settled in Moonshadow
that would be really cool, it the most interesting place in oblivion after shivering isles in my opinion
Alas, nothing they could do for Moonshadow would do it justice.
Why
It's supposed to be blindingly beautiful.
You can't make your players go blind.
And they already showed that they don't even really care to inspire poetry with their art, based on Summerset, so...
oh you meant eso
It feels just like spain or italy, not elvish
yeah Winterhold is fine for ESO, but magic dlc fatigue is real
Summerset is neither magnificent enough to inspire poetry, nor sterile enough to inspire discomfort. It's safe, familiar repetition of mass-media elvish tropes and entirely undeserving of admiration artistically.
And you can never have too much magic. Magic just needs to feel magical.
But that's been my beef with Daedric Planes as well. These aren't divine realms of expressed ideas. They're asset swapped mundane spaces.
And ultimately, I don't expect a change in any of that. It's clear to me that Bethesda, and a sizable portion of the audience, wants those dull, boring, shallow and mundane locations.
Which, fine. Whatever. Mediocrity sells. But in that regard, I'd still like to see the most out of the mediocrity.
So stick with one province. Maintain focus. Establish the theme solidly and stick with it.
And this goes a heck of a lot deeper than just visual styles. It requires a very clear idea of the stories you want to tell, and the activities you want to engage in as part of that theme.
Want to have a bounty hunter story? You HAVE to have systems to facilitate it. You can't just have 'murder everyone'.
Want a nautical element? You have to have sailing, not just fast travel to a destination.
Etc
These aren't things you can just tack on at the end. They need to be fully integrated from the bottom up.
Otherwise you end up with nonsense like the Freestar Rangers.
right people try to apply earth rules to Nirn and forget it's extremely magical
Based on what they said leading up to ESO Summerset's launch, Todd Howard wants TES mundane and not particularly magical. So Earth Rules are the go-to
No matter how silly that sounds out loud..
starting to get why people stick to their accurate versions of it
you WILL like your human focused slop that demonizes elves
The specific context was along the lines of him saying that, if Magic were to just disappear tomorrow, most people wouldn't notice. Except for Summerset.
Which is just absurd and shows he doesn't really understand the setting anyway. As they made a world that is literally constructed from Magic. That would be like saying 'If Gravity disappeared tomorrow no one would notice'.
Which I suppose is technically true, as we'd all cease to exist in an instant. Just like everything in TES would cease to exist if magic vanished.
??? Nirn is literally magic
Right!?
Oh how i raged about that statement.
I don't want tes to end up like generic fantasy worlds I want it to stay weird like Warhammer tbh
But it explains many things.
it's part of why I hate the Breton knight from ESO, it's some random dude for a trailer that gaslit people into thinking wrong about the series
Weird, but not over the top like Warhammer.
And i say that as a Warhammer fan and player. Honestly, I also like AOS.
valid
I do like how TES remains a bit more logical at times even with the writings of Kirkbride and Goodall, and the other one I forget
I'm actually in the process of catching up on years of neglected painting for Warhammer
Minus the cosmic side being very vague and just....weird.
religious influence goes hard
also TES is influenced heavily by Star wars / Star Trek which is funny
At least they understood them. Currently they can't even get the basic western Christian influences right.
The Imperial Cult is an absolute disaster, the 'Dark Catholic' twist on the Brotherhood is just silly (and structurally wrong) and the constant aversion to functional polytheism is very tellingly of a modern monotheistic western perspective.
is it weird I actually understood this completely for once
Hell, you could even argue that the change to the Dwemer being amoral monsters is indicative deeper ideological biases
like usually I struggle if not a little bit but I know exactly what you mean
dwemer are very stuck to the behavior of a "not" type of people or however Kirkbride described it
I caught up on what Lorkhan is and...its wild. Some of it is interesting(Like the Aedra/Daedra angle is interesting.
Lorkhan possibly being a daedra and Nirn a realm of oblivion depending on interpretation is neat
in a scholarly debatable way and not definitive truth, of course
personally I think it's bull crap but it's valid nonetheless
Yeah I don't subscribe to that at all. I do vibe with some god like entity sacrificing themselves so "mortal" life can exist.(I.E. Humans, Elves etc etc)
I do like the idea of him influencing the existence of mortals who aren't as bound to stuff as they are (wording this horribly) so that they might mantle the godhead or sumn bleh
The Dwemer used to border on Gnostic Atheist. They rejected the god claims of all deities in the setting, and sought the pursuit of truth. Whatever that was.
And that was it. Their entire schtick was the pursuit of understanding, and the creation of a tool to facilitate that by smashing through the lies.
what the hell is a Bartleby anyway
Then Skyrim came along, and seems to, at least in the surface level, lean hard into the 'Atheists have no morals' nonsense.
Which was a deeply problematic, if I suspect unintentional, change to their character.
tbh I always chock up Skyrim as a mistake nearly everywhere
DLCs not included; I love the Falmer portion of Dawnguard
I say the same about Oblivion.
Skyrim was better. Just not a whole lot better.
i am not calling Skyrim a mistake.
Dwemer to me just struck to me as more "logical" and they arenot vibing with the idea of gods and such. And their disappearence was...not intentional.
this is probably related to my hyperfixation on TES but the way they butcher pronunciation over words like daedra is like rubbing a cheese grater against my brain (in oblivion)