#elder-scrolls-general-chat
1 messages · Page 27 of 1
I got a whole space at the second area with my doom char plateau. Anybody know where I can buy castle parts??
More or less, though I'll add that I never found Oblivion to HAVE any charm in the first place.
But higher fidelity and the new filter stripping it of its weirdly Disney-esque palate and muting it to the same tones of basically every other game these days did it absolutely no benefits.
Like I said, it's technically well executed. The textures are good, the models are good, the actual execution of the art assets is excellent.
But it's Oblivion, already a souless dearth of style or creativity, now with an attempt at the muted browns and yellows we try to pass for realism today.
Why do I have a feeling you never actually did any quests?
I don't know, because you would be incredibly wrong.
I ALSO think Oblivion's quests are probably worse than it's style, and are meandering, nonsense stories full of so many plot holes that their popularity amongst players is only a testament to the absurdly low writing standards Gamers have.
But, those problems persist from the original, so I can't reasonably levy them at the remake.
Nor do I ever intend to actually play it, so I can't comment on any mechanical changes.
So, Visuals are all I can comment on. And they went Don Bluth instead Disney. Which, in cinema, would have been distinct, but in gaming... EVERYONE goes Don Bluth.
Well, I shouldn't say everyone... Nintendo often uses far more colourful and saturated palates...
I'm actually surprised by how much I like the changes to skills, attributes and perks. Old-style clesses are gone, replced by something closer to Skyrim's system. The UI is vastly improved, in my opinion. And, on a personal note, as someone who plays primarily in 3rd-person, a 3rd-person playstyle is actually viable now.
As someone who has been privy to my positions and tastes on things for longer than most, you're probably better situated to tell me this @eager remnant. Do you think id enjoy the mechanical changes more than the original Oblivion?
you get 12 virtue points with you can use to raise physical stats with 1 point raising 1 point except in luck which requires 4 virtue points per 1
Hmmm... At level? Or at the start?
Also, already Gaslight District has infiltrated my brain, because I saw Virtue and thought of this bugger
See, always hated that. Oblivion's was the worst, because the way it tracked attribute increases actively discouraged specialisation, but the Major-Minor-Misc thing always rubbed me the wrong way
Without Classes and the Attribute Points though, maybe it's a better application of the idea.
level
I think you would like it better, but that might not be enough. The writing is still the same as ever. As to leveling and virtue points, in the remaster all skills contribute to character leveling, as in Skyrim. "Class" merely contributes starting bonuses to attributes and skills. Endurance is retroactive, eliminating the need for pumping up endurance as early as possible. Magic skill experience now scales with magicka cost (no more spamming low-level spells to level up a school). Merchantile levels up by value of transaction, so selling stacks of items awards the same experience as selling items individually. Here is a more completee breakdown: https://en.uesp.net/wiki/Oblivion:Remastered_Leveling
Huh that’s not what the tooltip says
I’ll screenshot it when I’m home from work - not saying it’s wrong but the tooltip still says major skills
My main problem with levelling up in the OG was addressed: no longer do you have to avoid improving skills you do not want for fear of levelling up, which combined with the auto scaling made unoptimal builds very easy to fall into. Of course my second major gripe (auto scaling) is still here so yay bandits with daedric armour.
"Enemy scaling as the player increases their level has been adjusted."
So how exactly has the enemy scaling have been adjusted in comparison to the original game, does anyone know in more detail?
Thank you.
Can anyone explain well if it's worth it to become a vampire? I've been debating it for like 3 hours. I like the benefits but the sun damage is a killer
Anybody Played Redguard? Thinking about checking it out was curious on any opinions about it
I think it would be good to have remasters of Arena, Daggerfall and Morrowind using Nightdive's KEX Engine.
I think it would be cool to do parallel TES universes as spinoffs to explore what would happen had things gone another way then in the original story. Perhaps in one of them, the Dwemer would still be around and the Nords completely extinct by Alduin's fire.
It's definitely clunky, even when considering its age.
But if you can get past the mechanical datedness and sometimes baffling decisions, it's one of the best actual stories in TES.
How are the controls?
Not great, but usable. If memory serves, you can't rebind the controls until after your first fight, so it can be a bit frustrating, but... They were frustrating times.
There's so little to Arena and Daggerfall because they're procedurally generated, they'd be better off making an entirely new game. As for Morrowind, yes.
https://en.m.uesp.net/wiki/Redguard:First_Time_Players
This is pretty good for first timers trying it out.
Welcome to Redguard, an action-adventure spin-off in the Elder Scrolls series! Redguard lets you explore Stros M'Kai, an important island off the coast of Hammerfell. During your adventure, you will face many enemies, explore a variety of dungeons, and solve difficult puzzles.
This page serves as an introduction to the game, especially for first...
ithelia has entered the chat
I wish she'd leave the chat.
she's out there in the multiverse hanging with the dwemer and Maiq
How can I contact support? I need help
Don't bother trying to adapt modern control sensibilities to it. Accept it for what it is
The game is a classic adventure game where you're expected to glean information on your own from clues to talking to people. You could say it's got a bit of Ultima/RPG sensibilities to it
The cutscenes are bangin, highly recommended. The one with the ||soul gem, the loyalists claiming back the harbour while the mystic hums and prepares a spell to resurrect the king for the liberation efforts against the colonialists. Awesome||
Also, Redguard mentioned
Surely after the success of Indiana Jones and the Great Circle we'd have the Eye of Argonia anytime soon, right
Hey I'm playing the remake and it's not letting me cast spells I should. It just says "your skill level is too low" despite being at the right level. Anyone got any advice?
Nevermind, turns out my ring was messing with my level
There’s a lot of debate on what the best Elder scrolls game is…
Some say Skyrim, some say oblivion, some say morrowind
But we all know the best elder scrolls game is the cancelled elder scrolls game developed by obsidian that only exists in another alternate universe
Battlespire is right there
Has anyone here had an issue with the oblivion remaster embers on fire enchanted where they appear as huge lines but I’ve seen it happen with fire pits to I’m on ps5 and doesn’t seem to be a fix
Quick question what's the difference between the skyrim editions I have the special and anniversary edition?
Hey guy can anyone help me ? the game worked perfectly until i go away of the tutorial dungeons, even when i play on medium i cant do anything that tilt me is the game problem or a soluce can help me ?
The SE and AE version just provides aditional features, such as quests and armor, ie the saints and seducers quests
Which has more content?
AE
nobody knows
#screenshots-and-video message
anyone know what these were from
Another question for oblivion can I have more than 1 character?
anyone having issues with the game crashing constantly?>
Which game and on which platform?
Yeah I have had issues on console aswell
PC has been having frame issues too
I remember doing one of the crusaders quest in a dungeon my frames went crazy but when I restarted it was fine.. the game just needs a proper patch is all
do you think a modern day daggerfall type spinoff could work? With zero random generation but more handmade quests and template based dungeons
That would just be a new game, would take years
i meant without modern day graphics
They wouldn't do it then
thanks for zero insight man
You asked i answered
all you did was say they wont do it
Your question was would it work, the answer is no
if they would, we wouldve had it or it would be announced
this series really brings in the most reddit tier annoying people damn
Sorry, ill just agree with you so you think im cooler lol
dont worry youll still be annoying then
Lol someone is salty their idea doesn't make sense
does it not make sense or do you just like sounding superior by saying no with zero additional insight
Daggerfall the game would literally take years to recreate without procgen. Next to daggerfall Skyrim is as big as a large room. Daggerfall is massive, literally thousands of npcs, towns, caves, etc
Exactly. Itd take too long
maybe not with like the entirety of it but I think if you dont have to spend too much time on designing assets for a 3d game I think you could still work on it
though then again the people who want oblivion and the people who want daggerfall are vastly differing in number
Now they could make daggerfall the province like Skyrim, Cyrodiil or Morrowind but it would be much smaller than the original game.
They would need to put it onto an outside team like they did with oblivion. The amount of people who want a daggerfall remake is insanely small compared to any other ip
theyre already doing outside teams
That's the only option really
Idk of any teams that do remasters for pixel games though
The thing is, that's not remaking Daggerfall the game. And if they want to go through the trouble of creating a "new" province with the modern sizes they might as well use another province like Vallenwood or Eylswer that has not been used in a mainline game (let's ignore Arena that used the whole of Tamriel pretty much).
Im not asking to remake daggerfall tho, Im saying a non 3d AAA rpg with the in depth mechanics and friction of daggerfall
I'd like a Daggerfall remake but only because I want more TES.
Nightdive does good enough remakes / remasters of 90's games. They could be a good fit.
Anyone know where to get weakness to magic in the remaster?
AAA means they would have to pour a lot of money into. The A rating only has to do w/ the money involved
4mil +
do you think 4 mil is large for a game now lmao
that barely covers the pay, do you know the budgets actual AAA games work with?
Yeah, that isn't worth for a pixel game
also I meant non 3d non AAA
Oh okay, then sure
I hope TES VI will be great
4 mil is still very little for a game of the scope tho
Oh it will be, no doubt
Who is Broder, the bear in Skyrim? Can any devs who helped create the game tell me who he is and what he would of looked like?
4 million players is considerable since a lot of things were already created. Its accomplishment what the remaster has done and this wasn't your typical AAA game.
4 mil is about a potential budget for a future game not sales for oblivion lol
It should be available from Aurelinwae or Vigge the Cautious - and also from The Apprentice birthsign.
Ps5 disc version when? We know something?
Same here, I'm enjoying Oblivion so much again and want the same for TES 6. I wasn't too big on Starfield, so I hope for TES 6 they implement more of the writing, characters and quest design from this game, because it's really really good imo.
Like, quest design is whatever, that's a matter of taste more than anything.
But Starfield's stories are objectively better written, and it's characters better defined. In both respects, Oblivion remains the low point for Bethesda over the last 25 years.
Everything from Skyrim + everything from Oblivion Remastered for TESVI (CreationKit of course) lol
how yall enjoying things
hi
I have a question, has anyone else had an issue with Oblivion Remaster going dark and npcs and doors turning invisible?
Pls add mod support for Oblivion Remastered 🙏🙏🙏
One thing I want in TES VI, I want a vampire town. A place you can go at night and buy and sell things. One of the main reasons I don't play Vampire in Oblivion is the lack of merchants at night. Skyrim at least added the merchants in the vampire faction that you don't have to worry about the sun when going to sell stuff.
oh that's such a fun idea
i'd like more "jobs" i think. our existing faction examples are cool! but i think being able to be a merchant, bounty hunter, dog/horse trainer, etc etc would be a great way to communicate some of the simpler parts of worldbuilding to the player. i think most fantasy games struggle with making their npcs feel like a people that the pc is a part of rather than just a cut above the rest savior. i'd probably have more examples in mind if it wasn't four am but i'm sure you see the vision
I'd love if the mission board from Starfield found its way to TES VI.
Because I’m scared of it getting lost in the oblivion suggestions forum - Let people edit and delete custom spells please!!!
Oh sweet atheismo, that's another problem with Spellcrafting. The ungodly bloat.
Here’s a list of things I’d like to see from TES6:
- No load screens when entering towns and buildings, fully seamless open world
- Better face animations
- The backgrounds and traits system from Starfield but expanded so the traits/backgrounds have a more significant effect on your play-through
- Every NPC has a unique daily cycle and more dialogue options like Oblivion
- Quests feel more open-ended with more dialogue options, skill checks and multiple endings
- An ever evolving game world where certain quest decisions have consequences on the world i.e. a quest that impacts the economy may result in a city being less clean and certain townsfolk having their houses repossessed
- DLC that expands the map and adds beloved Tamriel locations such as Cyrodil, Morrowind and Skyrim (along with their own campaign and side quests)
- Reputation system from Morrowind - townsfolk react differently depending on certain choices or certain factions that you joined
- Fallout NV-style campaign that mostly revolves around which faction/side quests you participated in rather than a set main story to ensure your character isn’t shoehorned in a plot/position that doesn’t make sense for them
1: Yes, absolutely agree. We're at the point where selective loading of relevant assets can be used to streamline processes without the need to totally compartmentalize areas the old fashioned way.
2: A bit of a pipedream, as Bethesda is gonna Bethesda, but I generally agree. On animations as a whole.
3: I think Traits is a great step forward (backwards? Back into line?) bit it needs some significant work to really shine.
4: In principle yes, though not like Oblivion. Oblivion is dreadful.
5: All except multiple endings, yes.
6: This is where I start to depart. It really depends on the quests, though any changes should be minor and subtle as to not destabilise the enktire franchise. No BioWare nonsense.
7: Eh, yeah sure. My stance on the setting is pretty clear at this point, and I'd personally prefer to see more mechanical expansions rather than just new lands (which will undoubtedly be immensely disappointing) but it's whatever.
8: In principle yes, in practice no. Reputation systems are a great concept, but no one has ever made a good one, and if included it would need to be built from the ground up.
9: First, we played very different New Vegas games apparently (I'm starting to think everyone else has an entirely different copy). Second, picking one type of story or another to focus on instantly eliminated narrative options. Skyrim mostly had this right, effectively offering 2 Main stories (Alduin and the Civil War), though it fumbled a bit at the execution of that division.
-
By multiple endings, I mean quests where you can choose to go against the quest giver and help the opposition or maybe certain skill checks or approaches that yield a better outcome
-
The new vegas I played set you up by getting shot in the head and hunting down the person who shot you. Then in your quest for vengeance, you end up finding youself dragged into the New Vegas civil war storyline in which the rest of the quest is very different depending on the side content you complete. You either join the NCR, Imperials, work with Mr House to achieve his scheme… or go your own way and band together with various smaller factions. I really liked this approach since getting shot and going after your killer is a very genetic plot that fits just about any type of character and the variation in factions allow you to choose which faction/path best fits your character. In my eyes, it achieves the goal of role-playing better than any Bethesda game
5: Oh I get that in general, I just think it's got far less reasonable usability than many others. Skyrim didn't do terribly in this regard for the most part (the disaster of the Civil War not withstanding) and kept those sorts of outcomes to minor side stories with no real historical value. Some Daedric Quests are a prime example of this.
When you do this with major events, however, all you do is create a spiraling, destabilised timeline that requires either bloated Choose-Your-Own-Adventure minigames (Dragon Age) or outright rejection of player agency and the establishment of a Canon ending. On the larger scale, it only ends up actively countering the very thing it supposedly exists to do: Make your choices meaningful.
9: You must have missed the constant shoe-horning of your character as important, every DLC hyping you up as the Messiah, and even the literal first stop on your revenge trip highlighting how other people already know how monumentally impactful you are.
I may not like Oblivion because it's bad, but I despise New Vegas.
Out of curiosity, as someone who hasn’t played much New Vegas and thus doesn’t really have a stake either way, doesn’t Skyrim more or less do the same thing? In every major quest line the same player/worship happens, but you seem more positively inclined towards Skyrim. Is it more for gameplay reasons? Or is it because being the Dragonborn is like the whole plot? Or some other reason?
Being the Dragonborn is only really relevant to a few stories in Skyrim, while being the Courier is relevant to all the major stories in New Vegas, which is one difference.
Being the Dragonborn is also somewhat nebulous in Skyrim. There have been many Dragonborn, and based on the information in game (Discounting Howard's interviews which spoiled the whole thing) the actual outcome remains nebulous until the very end. All we're told is 'The wheel turns on the Last Dragonborn).
New Vegas, on the other hand, takes every opportunity it can to say something along the lines of 'The entire fate of the region would be shaped by his/her actions at Hoover Dam' and 'The Courier would decide the destinies of everyone present' etc. On top of that, even the minor side stories always push you back towards the main one, with insignificant groups like strung out drug addicts living in a ransacked vault having some vested interest in the conflict.
Skyrim (and to its credit, Oblivion as well) actually presents a wider world where not everything is dependent on the main story. New Vegas does not. Even all it's DLCs push you back towards the main conflict. It desperately wants to be a linear game, wearing the macabre skinned face of an open world one.
And that's just the overall systemic differences in narrative approach, the specific details of why I actively hate the game are beyond the scope of this channel.
But like... Skyrim puts you half way through the main quest before prophecy is even brought up. Before that, you're just a Dragonborn. Rare, sure, but not exactly the Messiah.
Literally the first quest outside the starting tutorial town in New Vegas, has a dispatcher tell you "Oh yeah, guy ahead of you on the list was supposed to get that job, but he saw your name after his and was like 'Naw man, give it to that dude, he's WAY more important than I am'. "
Which ultimately sets up the character who single handedly changed my stance on whether or not you could have too much dialogue in an RPG.
Dragonborn only matters to Skyrim and it's really just a Dragon hunter.
Cyrodiil barely cares about their so called "chosen of Akatosh". The fabrication can be easily and is ignored.
For me, what I want to see the most is the following:
-
Skill Perk system from Skyrim. I think that system was solid and just need better options. Same thing with bringing back some of the older skills that wasn't available in Skyrim.
-
Meaningful Attributes (more so like how they are done in Fallout or DnD). Older Elder Scrolls titles don't really do attributes correctly in my opinion, since you will always max out all Attributes eventually (except maybe Luck), which ruins some of the variety of builds if you ask me.
-
Bring back classes, backgrounds, and birthsigns.
Get that stuff setup for more meaningful roleplay and builds.
Exactly. And it's only ever really related to you in-universe, which means you're only ever having other characters tell you how important they think you are. Often with contradictory information.
New Vegas uses narration to constantly tell you that you're basicallyJesus.
I more less agree with everything except classes. In my opinion the permanent classes we saw in older games like Morrowind and Oblivion are the opposite of "meaningful roleplaying". I believe a good roleplaying system should simulate real life as much as possible. In real life we do not keep our first job for life. We grow, we learn, as we encounter new ideas and have new experiences. Most of us are likely to go through more than one career or job in our lives. And I believe a good roleplaying system should strive to emulate that. Skyrim allows for this kind of character growth. Morrowind and orignal Oblivion do not. I am pretty pleased with Oblivion Remastered in this regard, though. I would like to see that approached expanded upon in future games.
The classes are supposed to symbolize what we did BEFORE the start of the game, and thus setup the beginning stats. That's why they are important, even if you only make Custom Classes. Without classes, everyone will have similar starting stats no matter their backstory.
From having played TES3 and 4 I've honestly not felt much for classes.
You can easily ignore them and still do whatever you wanted. It feels like Starfields backgrounds fit better.
Fantasy classes have worked better in a group RPG like Baldur's gate, Pathfinder or MMOs (one of the reasons I like ESOs classes is because they expand on the magic of the series)
Classes make more sense for MMOs then single player RPGS where you have more freedom to be more hybrid like.
The core problems with that being:
A: 99% of possible character backgrounds are not going to have any applicable skill carryover. Unless we have Farming and Carpentry skills, MOST people are basically going to be starting as absolute square 0.
2: Even if they do have applicable skills, that doesn't mean they are dictated by them. This was a particular failing of past systems in TES, where your Class determined what skills you need to level to progress in Character Level, but it generally applies more holistically. Just because you were a squire before, doesn't mean that you were good at it, of that it is what you will be in the future.
I think that Backgrounds basically covers everything useful that Classes did, only better.
Classes also tends to describe a person.
Like if someone's a warrior you expect them to look and fight like a warrior but like my namesake sometimes events change people and they go a differnet direction (though my namesake wasn't exactly in control for said change)
I didn't say to bring back classes with the limitation that they had in the past. I really like how they were rebalanced in the Oblivion Remaster so that all skills will still level you up, your class's major skills is better at leveling still though but it does setup what you want to do in the game and give you that headstart you would want.
Yeah, sometimes you just need to slaughter a whole city and sell your soul to an undead tyrant in a mad quest for revenge, becoming a necromancer king.
What are the odds of us getting a TES VI suggestions chat
You're in it..
hehe an official one I doubt they take anything suggested here seriously
This is as official as it gets.
Though I actually agree with the second part.
I wasn't necessarily saying you were, more that the Class concept comes with a lot of baggage that isn't actually beneficial.
Better to just take the Background name, drop all that baggage, and move forward with the good stuff.
The problem is that I disagree. I don't think classes has any baggage at all. There's no net negative at all to have classes. Ye' can have both what you want and classes together in the same game.
Yeah there is.
Classes impose identity. Both in the title you hold, as well as in your means of progression. It doesn't matter if your character changes or learns or even abandons a previous walk of life, that Class will always dictate who they are in basically every setting.
Take for instance D&D. In order to change your class, you have 2 basic options. Multi class, in which case you're pulling your old walk of life along with you, or straight up reroll your character (something which some DMs don't even let you do).
Similar problems persist in basically every Class system. KotOR, TES, Diablo, Mass Effect, etc.
Fantasy classes are less background and more what they are currently.
If someone's a Paladin they're a Holy warrior who uses holy magic. If they're a former paladin then it's their background and something happened that made them stop being a Paladin.
Specific to TES, in both Oblivion and Morrowind, your class dictated what skills you can level to progress. Even if you just make these particular skills contribute more, you're still creating the conceptual problem of...
Why? Who says that what you know, and what your good at, are the same thing? Maybe you've been raised in a pious house and never touched magic, but have an image affinity for it. Wheres the reason for you to be a Sorcerer Class when you've never even cast a spell? At the same time, being raised a Knight doesn't mean you're GOOD at those things.
Classes impose when they should guide, they dictate when they should advise, and they hamper character identity and diversity by creating neat little boxes that simply don't reflect reality.
Nah they don't need to have classes. It should be up to the player to pursue whatever archetype they are going for. In the mainline ES games that is.
That's literally a non-issue that doesn't even exist in current Elder Scrolls games. The only time you really do have issues where you're heavily limited by your class was Arena. Technically Daggerfall but Daggerfall has custom classes and a lot of features to modify everything. Outside of that, you're free to do w/e you want and stick to your class or just has it as a setting point. You can play as the identity you setup or you can make a generic identity with basics and play w/e you want. Make your build. That's the idea of a roleplaying is to play a character, to have an identity, and be part of the world.
Classes are a big part in that because it allows you to setup whom you are and who you want to be, and if you do change... You can do that and be fine. There's absolutely no identity crisis at all to worry about with Elder Scrolls.
Also, backgrounds and classes are two different things. Backgrounds are more so how you grow up or your initial job while the class is your overall hobby/goal as an individual. You can be a simple farmer whom discovered that they are a Sorcerer and can tap into magicka pretty well. Your background will be Farmer, your class will be Sorcerer in that case.
i like classes as it informs a genre for me to pursue and just enough backstory to begin
It was literally an issue up until Skyrim.
Want to play a child raised As a Knight but naturally gifted at magic? You have to PICK Sorcerer at the start in Oblivion and Morrowind, or you're never going to level.
Have a character who experiences something significant that changes their view on the world and radically shifts their actions? Well, better reroll or give up leveling altogether, because your Class dictates your progression.
Stop lying. You can make a CUSTOM class at any point in any of the games except for Arena.
Skyrim was the first game to do away with that railroading, and I guess Oblivion Remastered adopted a degree of it as well, but don't pretend this hasn't been an issue in TES historically.
It wasn't an issue though. You always had full control over what you want to do with your character and playthrough.
Ye' class doesn't dictate ya progression that heavily matey.
@pulsar root @tardy tiger am I just not articulating the problem well? I need a second opinion here.
Ye' problem is that you have to use Major & Minor skills to level up, and that's it. Which isn't a huge problem. Yes, skills not part of your class wouldn't level you up but is that a huge deal? No, you still are making progress no matter what because you are leveling your skills. On top of that, in the older games, you outright want to level up skills that aren't your class skills to max out those lovely +5s in the stats you want to increase during the level up stage. That was important to the balance and progression originally.
Oblivion Remastered did revamp it, and made it better by making all skills level you up and you now have +12 points you can freely spent in three different attributes as you level up, which is a better way of doing it and fixes literally all of your issues in my eyes.
They can just adapt that for TES6, and combine it with Skyrim's perk system. Huge improvements.
Ok, so you actually get the point, you've just decided to dismiss it as not important enough.
Fine, it's clear we have very different opinions on what importance is.
For me, never leveling up, getting more resources, or abilities (because Oblivion's Perks were linear trash) is pretty significant.
Aye, I don't like Oblivion's perks being linear either. Hence why I want Skyrim's perk system for the skills.
or the endless mods of skyrims system - i think the big one was called Ordinator , soooo many choices and cool abilities to unlock
However, I do think having classes, backgrounds, birthsigns, etc will be a huge net benefit, especially if they adapt this new idea they tried out in the Oblivion Remastered where all skills still level you up and make progress. Plus your level up attribute points are free, rather than dependent on your previous skills up.
Aye, I forgot which one I use. It's a more lighter one though in comparison to Ordinator but still fun and allow for some great builds. It even puts Hand-to-Hand combat as perks in the Light Armor area, which is nice but not my preferred method of Hand-to-Hand. I love my Oblivion's Hand-to-Hand method more.
No armor at all, pure mage with fists.
Hell, I also think Birthsigns are tacky nonsense, and Major/Minor/Misc skills are an absolutely garbage system, sooo
But I have product to label, I'll rant about that after
even though you can change them in ESO, i like the ablities\ stats \ powers the ESO Birthsigns give
vs oblivion or skyrim
Birthsigns as a whole do needs some better options, which some mods for Skyrim has made them nicer but I would prefer Birthsigns to be something you pick at the start of the game.
They do have an effect on how you play your character, or you can default to The Lord.
I view Birthsigns as worthless concepts in their own right. There Astrology nonsense and don't belong in anything, anywhere.
At this rate, it feels like you don't like having roleplay options in a RPG.
Birth signs are fine I don't really see them as nonsense. Backgrounds should be expanded upon but I said that already.
When I'm done here, I'll drag out my link to show otherwise.
Arguably, everything can be expanded upon.
I just think most RPG mechanics are actively bad
I don't care about tradition, or how things have been done in the past. I only care about results.
So, you want to strip down roleplay mechanics and have less results? Like, that's how I see it. Having options makes the roleplay more fun, and allow for more customization.
Not at all. I want to remove the limiting legacy mechanics and replace them with superior ones. No matter how different from the traditional they are.
But none of them are limiting at all and have no negative impact.
I have repeatedly explained how they are. You just choose to ignore the issues or pass them off as not significant enough
Do you dislike them because of presentation or in-game functionality (or both/neither)?
How are birthsigns or backgrounds problematic at all? The issue with classes I already explained how that's not a big issue.
I think the presentation and functionality in all cases where Classes have been used has been bad enough that they're not worth saving.
Oh sorry, I meant to ask about Birthsigns. You called them "astrology nonsense" so I was just wondering if you had an issue with that presentation or if you also see them as mechanically worthless.
ESO helped explain the birthsigns in the Craglorn quest , at least for me
being another tier of gods
Oh, Birthsigns are just a lazy cop out from doing Daggerfall Advantages and Disadvantages, with some Astrology window dressing thrown in because 'Magic'.
They're tacky and functionally inferior to what came before, representing the worst kind of progress.
Backgrounds, as a system, can do everything Classes and Birthsigns do, only better
Except you lose more freedom and have less choices, because you're locking everything down into a single overarching choice instead of allowing full customizability.
Only if you implement Backgrounds as set packages.
Which is it's self incredibly silly, lazy design.
You can have each thing separately, and have each one work differently. Backgrounds will affect your social standing in the world initially, classes will operate as what you are doing or will do. Birthsigns act as a gameplay mechanic, allowing your to modify how you play that character.
We just need more worthwhile birthsigns as options rather than the ones we have gotten in the past. Really only the Atronach has had any major gameplay changes when picked. Having a few simple ones isn't a bad idea for people whom want to avoid any major changes but still, that choice to customize your experience is nice and good for roleplay.
Nah, Just have Backgrounds. There are presets, and Custom.
Bam, you can do everything you could before.
If you REALLY have to have old tropes likes Classes because you're determined to cling to names instead of idea, then simply use them as package presets along with Race, but entirely removed from 'Custom'.
Though even then, Career History is better than Class as a name.
tbh, i'd like that as a change
the old adage honey vs vinegar etc
calling it lazy, stupid decisions by the creators is what was turning me off from everything you were arguing for
Fair. I've admittedly gotten more hostile after having the same discussion over and over and over over the years.
Mostly with Ballowers...
I kinda miss him though. And the old Forum gang.
I’m too young to have experienced forums. They seemed neat.
Long form and detailed discussion was much easier there.
Discords formatting just doesn't allow for the same stuff.
I like birthsigns, I rationalize it with it being related to different magical flow due to the stats.
Honestly the most i'd want is Starfields backgrounds and TES4 Remasters Origins. Origins is really so stuff like Colovians and Nibenese make it in somewhere then the current state of non-existence.
To be a little more complete, rather than just explaining why X is problematic, or Y is tacky..
The way I see it is this.
Background is literally what your character was, did, or engaged in before you take control. It is a combination of influences both inherent and experiential, so it covers everything from race (i hate that word) to jobs to aptitudes to social standing.
At creation, you should have 2 approaches. Presets, in which case you pick a Race, an Origin/Class/History, and a Birthsign.
Or, Custom, where you just build it all however you want.
Actually, the Origins in Oblivion Remastered aren't new. They were in the original Oblivion.
Essentially, in the original Oblivion. Your choice of body type had an effect on your stats. They converted that into the Origins and left the body type choice to be purely cosmetic.
Oh I know what they do I jsut prefer the whole Colovia/Nibenay part.
Having come from Daggerfall, they were one of the few things in Morrowind I never warmed up to.
What if I want no Magicka Regeneration, Fire Weakness, and Turn Undead?
Too bad. You take the preset packages and you LIKE IT. Individuality has no place here.
Ballowers and his obssession with item degradation. Those were the days.
I know right? Like, even accepting that the idea had value, but the execution was poor... It was just 'Nope, I want item decay like in Oblivion!'
Bless him, he knew what he wanted though. There's something to be said about that.
Item Degradation is something I wish would never return.
Armorer was removed so that Blacksmithing can become a thing in Skyrim, haha.
Anyway, as I mentioned earlier, now that I'm not working, here's my (now somewhat outdated) rambling in a superior format.
https://forums.nexusmods.com/topic/7898783-lachdonins-rpg-rambling/#replyForm
This has been a long time in coming, and I've been trying to figure out some better format for it through different sites, but to no avail. So, back to the tried and tested.This is going to exist primarily because it's a formatting set which i know will accomplish what i want, and know how to use...
I think Item Degradation has value as a concept, but the execution needs to be very particular. It's actually in there somewhere, so since I've shared the link I won't dig it up presently
I think it fits better in some games, but I never liked it in RPGs personally.
As a way to increase moment to moment tactics, and regulate gear improvement, I think it has value.
But like it's been used traditionally? Nah, I agree, it's just a tax on gameplay.
I wish they'd remake the Travels titles.
Now those are titles I could waive my remaster hate for.
Shadowkey and/or Redguard remasters/remakes would go crazy
They'd need a remake for sure. I don't think a remaster would be enough, but maybe...
Battlespire too
Battlespire and Shadowkey could both nurture competitive scenes, which would be a new (old) thing for the series since they originally experimented with those features.
To celebrate the launch of Oblivion Remastered we re-edited all of the Oblivion-related clips (and added some new ones) from our 2018 Bethesda interviews into a single video. Links to the full videos used are below.
The History of Bethesda Game Studios:
https://www.youtube.com/watch?app=desktop&v=QKn9yiLVlMM
The Elder Scrolls IV: Oblivion - De...
I think we’re polar opposites when it comes to what we like from Bethesda games. New Vegas, Oblivion and Starfield are my top 3 bethesda/bethesda-adjacent games
I tend to avoid the Fallout chat entirely, because of my contempt for New Vegas and the communities reverence for it.
And I mostly limit my smack talking of Oblivion to quips and curmudgeoning because last time I went into detail the mods god mad.
Starfield's alright though. Not great by any stretch, and with a whole boat load of problems, but it's decent.
Probably spent more time building ships than actually playing it though, but that's a whole other issue.
I feel like Starfield is a great platform for greater things - like smuggling contrabrand was a great start I hope that either BGS or a modder expands on
but... thats starfield chat 
(Your point about Oblivion). That’s literally me with Skyrim. I’m always quipping about Skyrim. In all seriousness, I can see that it is still a great game. Has probably the best exploration in the series and while it took me ages to find the motivation to go past the first act, when I started getting into the faction questlines, the game still managed to suck me right in
My disdain for Oblivion (and New Vegas) certainly isn't from lack of trying. Though it was a disappointment right out of the gate, given how bland an uninspiring the art direction is.
But I've been negative enough for one day, so I'll leave it there.
Building ships was by far the best feature in Starfield.
ugh the goblin using a spear and the way they hold it mames me jealous, I wish we had spears in newer TES games <\3
actually let me look up how many time spear has been said
it's mostly me recently I think my autism is powerful I low snow elves and spears
kills the snow prince wanna be and puts his armor and weapons and body in a tomb
loots the snow prince tomb, resurrects with soul gem made from kaydin
Goes into deep sleep until the 4th era
fourth era isnt what it is cracked up to be. the thieves' guild quest in oblivion is way better imo. Dont sell your soul to nocturnal
dont get me wrong, out of all the daedric princes, there are worst princes to sell your soul too.
I wouldn't sell my soul to any Daedric Prince. Daedra cannot be trusted. Sorry Dunmer peeps.
Khajiit sold his soul for a neverending bottle of skooma from sanguine. Best deal I made so far.
Sanguine and Meridia aren't that bad there are worse Daedra to Follow
TES VI needs to be great
it needs to make up for the lack of diverse weapons and magic we had tbh
It needs bigger and denser cities
hey guys i cant stand thoses crashes anymore here's my setup : AMD Radeon RX 6700 XT 12GB 32 GB RAM 11th intel Core I5 11400F@2.60GHz. i'm able to play the game and it runs smoothly but every now and then when i open my inventory the game crashes the error is video dump or something. even tho if i trz to put everzthing to low, same issue. and when i'm in the configuration of the game it says in red '' can't boot on SSD'' and the SSD have enough storage... overlays are deactivated... i tried repaired the game, deleting the .SSL file that everzone is talking about, nothing can do. Does anyone have any information please? i really want to enjoy the game please ...
Eh, Starfield had that, and they were lifeless hives of meaningless drones.
Better than Wild Hunt, but not by much.
Yo ESO peeps, is there a way to move subtitles to the bottom of the screen on console?
You’re better off asking ESO proper about that. ESO isn’t really made by Bethesda.
True
When’s the next oblivion patch ?
After they fix my boy Manni. From the King of Worms, to the Barefoot Buffoon, to the Cosplay E-girl, to the dried out beef jerky.
Even a broken clock is right twice a day, there's GOT to be a way to make him intimidating again.
They should put fishing in TES6
I hate the glitch where it doesn't let you change the attribute when your making a fortify attribute spell
Anyone know if the permanent enchantment glitch still works?
I... Do not for the life of me understand the obsession with fishing in video games.
And you don’t have to! It’s a very easy feature to ignore if it’s not for you.
Depending on the game. It is, for instance, my only complaint about Stardew Valley.
You HAVE to fish, to complete the Community Centre.
The alternative is to go the Joja route, and only monsters do that.
Reposting an elder scrolls meme and following up by saying “sorry if this was already posted Elsweyr.”
Hahaha I’m not funny.
no, this was actually good. I liked this one 
Where do you guys think es6 should take place
Solely Morthal. With DLCs dropping that slowly opens up more of Skyrim
As for why there wasn’t any snow in the Elderscrolls 6 teaser, global warming.
Yknow one thing I hope we get with the next TES
Are way bigger cities
Like bigger than new Atlantis.
Where do I think it SHOULD?
Blackmarsh.
Where do I think it WILL? Hammerfell.
I've heard about High rock judged on Trailer.
Unlikely. Given the art design of the franchise, it's too desolate to likely be Highrock
It may INCLUDE Highrock, but I'd expect forests in any flyover of Highrock
How big you reckon they're gonna make it?
Given all the cool places I've seen in ESO, there are so many possibilities
Definitely their biggest game ngl
Aside from starfield as that's space
But their biggest one map game
Considering the reception to Starfields size, I'm not sure it WILL be bigger.
I'm not sure if ESO is made solely by Zenimax
ZOS has said that Bethesda engaged with them on writing and worldbuilding.
like, ZeniMax makes whole Game, Bethesda checks if it is okay and publishes it
Two different Bethesda's there. As a technicality anyway, they're all interconnected
eh, could be. Not my circus, not my monkeys honestly
all I can see is that ESO is going COMPLETELY different path than other TES games
I do hope it's their most dense game
Bethesda Softworks is the publisher.
Bethesda Game Stidios is the developer of most TES games. ZOS is the developer of ESO.
Both ZOS and BGS are under the Bethesda Softworks umbrella.
and ZeniMax are the one who made Morrowind and Oblivion, not sure if they werent also the ones who made Arena and Daggerfall, but I'm not that old
(pun intended)
Nope, that was BGS. ZOS was founded specifically for ESO.
Space is a hard genre to make a game for. Its main downfall is that it's too big and you wont be able to make every single body have enough content
alright, time to get back to work
Enjoy.
might appear randomly later. Cya
Now, personally, I don't really care about size. Big or small, it's more important that you maximise what you're working with, and stay on theme.
Starfield utterly failed in that theme, IMO, and suffers because of it.
It doesn't matter if TES is a whole province, all of Tamriel, or just a single city and it's environs. Using the space well is far more important than explicit size.
oh the rabbit hole gets deeper
Zenimax did technically create all of them as before the Microsoft buyout, Zenimax owned and operated ALL of them
Not the same as Zenimax Online Services or ZoS
Zenimax was the holding company for all of Bethesda
my craziest dream would be for them to try and ship ALL of cyrodil - at least the core parts and slowly ship DLC expansion regions over time
Zenimax didn't really touch Oblivion but...ok, weird.
they did everything ... from Morrowind onward, when they merged everyone under Zenimax , Arena and Daggerfall would of been done by Bethesda Softworks as BGS wouldnt be created until 2001
That doesn't mean they developed the game tho. They're just the parent company/upper management
And I generally don't look into corporate structures. Nobody got time 4 dat. 
Getting too deep into the relationships of holding companies and subsidiaries is delving into eldritch knowledge only meant for the most depraved of Accountants.
Venture not, for this way lies madness.
I am tempering my expectations about TES VI because they made so many mistakes with Starfield
Every Bethesda game is full of mistakes. They're (mostly) enjoyable despite that.
But one should ALWAYS temper their expectations, in all things.
The setting of several planets vs one big world space is kinda different but I don't wanna regurgitate myself
Edit: I don't think we should take anything from that old teaser. It could be unreliable at this point.
I wish oblivions barter/disposition/mercantile system would be implemented in the next game- as well as add drivable wagons so i can rp a traveling merchant 
Unreliable, AND so vague as to be useless.
Pet-peeve. But it's Haggling, not barter.
I hate when games use Barter for haggling
Oops yea i really meant to say that but my brain died as i typed it out
It'd not your fault, the game it's self does kt
Like that was the whole point of my post is i want to haggle lol gah
Haggling i support. Disposition, not so much. At least not how it's existed traditionally
If they utilize tech from starfields buggy thing and ships maybe we can get boats and wagons
Yea i just like having more depth thiugh dispositions kinda funny when you thjnk about it. Im just spamming buttons in a miningame. I like to imagine we are just having a conversation but it feels weird to be forced to like coerce for example if we are rp-inf a nice person for example
Am I the only one that doesn't want base building for ES6?
As long as it doesn't distract from the main game and is optional I dont mind
Yeah. I just am afraid they'll pull a starfield and the gimmick becomes the game. If they do smth like Daggerfall and just have a lot of fun systems with a unique story? Bet.
I played Starfield for less than 10 hours, couldn't be bothered playing it any longer. What a snoozefest.
If they put all their time and resources into ES6 it could have been released by now.
Somewhat ironically, I think for inspiration regarding disposition, they need to go outside of RPGs.
Settlement and Colony Management games tend to have vastly superior relationship and disposition mechanics than any RPG ever has.
And it would have been just as bad.
The problem has never been the time or effort, it's been the direction, and development decisions along the way.
Maybe, but it would have been a better and more successful game than Starfield.
Also they need to ditch the game engine, its archaic.
No, it's not. The game engine is modern.
Bethesda actively makes games in this particular way. It's not an engine thing, it's a BETHESDA thing.
Its the Creation Engine, they've been using it since Morrowind.
No, Morrowind was made with the Netimerse Engine.
Oblivion and Fallout 3 were then made with the Gamebyro Engine, which was like Netimerse 2.
Skyrim was made with the Creation Engine, which was a bespoke engine created by Bethesda. It has some legacy code from Gamebyro, but it is NOT Gamebyro (for reference, Unreal 5 still contains legacy code from the original Unreal, more than 25 years ago).
Creation them went through 2 significant in-house rebuilds, for Fallout 4 (migrating to 64bit is not a small matter) and again for Starfield.
Creation, for Starfield, is as different from Netimerse for Morrowind, as UE5 is from UE.
Yet no one goes around claiming that UE5 is the same engine that ran the original Unreal game, do they?
Blaming the engine for Bethesda's active decisions isn't going to get you the results you think it will.
I mean, hell, GTA6 is supposed to run on RAGE, which Rockstar has been using since 2006.
Would you say that RDR2 runs on an outdated engine because it's the same engine that ran Bully?
We also have Creation to thank for the modding scene. If they used a different engine, we wouldn't have ANY of the mods we presently have... well apart from the lewd ones, probably.
Modders would probably find a way. It'd just be much harder.
You'd be surprised what people can do with mods. Even in games where they aren't technically supported.
I'd be VERY surprised what people can do without an official map editor (or any editor at all) or anything like that if their new worldspace actually looks decent.
Dawn of War is a good example of what you can do.
New maps. New factions. New campaigns. New units. TITANS.
But, the overall point was that Engines don't work the way most consumers think they do. And Creation from Starfield isn't even the same engine as Creation from Skyrim.
There a whole Ship of Theseus thing going on, to the point where you might as well call it Creation2.
If you wanted to brand like Unreal does, anyway.
Or you could take the Rockstar route, and just never rename the engine no matter how many changes you make under the hood.
@feral viper thanks for educating me, I had no clue.
No worries
Spot on summary
Servio Pelagiad be like "cold won't be good for crops, there's a nip in the air"
my brother in talos
You decided to establish an agricultural venture in the coldest region in Tamriel
do you think TES6 will have bathrooms? they havent been in any elder scrolls game I think
Have you seen the buckets
Jeremy is not returning, right?
He is almost certainly not returning.
What's with your bathroom obsession? 
It's also incorrect. Skyrim contains many strategically placed bucket latrines.
Massive L
It’s his fault. 🤷
How?
Go and look him up on Wikipedia or YouTube. That’s all I can say here.
Allegations that have been never proven
Sacrilege
Oml Dyno I’m talking about it in-universe
Honestly if my elder scrolls doesn’t have absurd amounts of In-Universe race discrimination I’m not sure it’s elder scrolls ❤️
Like you could be talking down the street and someone calls you a snowman
Or any number of discriminatory terms depending on what race you are
I mean... Out of all the games, that was a prominent feature of 2.
There have been like, 10 TES games.
I'd say that makes it the outlier, not the identifier.
I’m hoping TES:6 brings it back more than Skyrim did
Makes the world feel more realistic (I play Dunmer everybody hates us and I love it)
Skyrim was already a step in the right direction compared to Oblivion. But even ESO heavily downplays that aspect.
It's pretty clear that Bethesda doesn't really want those elements to feature heavily in their world.
I think Bethesda is flat out wrong, but as far as worldbuilding I think that pretty much across the board.
But that's the situation we're unfortunately in.
Well at least the elves in the obl remaster don't look like eso elves. There's still hope
So, getting your hopes up about something they have heavily indicated is not the direction they're going, is just setting yourself up for disappointment.
Honestly, I'd take ESO Elves.
The Remaster is somehow uglier than the original. Like high-res zooming in on a zit.
Hard disagree. You're misremembering the potato faces.
Skyrim had decent direction in that regard, it just suffered from the decision to make everyone look exhausted and if they hadn't bathed in a decade.
There are other artists who have taken Skyrim's style and really showed off what it can create, but alas....
Ugh it’s dumb
Like there SHOULD be a reason a large number of Argonians haves negative disposition against me because I’m Dunmer
Or TES:6 if you’re an Altmer and there’s people still mad about the whole Thalmor thing
Not shor if it was the Nord accent but everyone sounded very bored
Should be a lot of things. That's why I abandoned the lore community. Now I just complain about the lore, and focus on gameplay.
Unfortunately im a lore girlie because damn this universe is rich and infinitely interesting
I’m sadly aware that TES:6 is probably gonna have Swordsinging and it’s probably gonna make it less interesting and nerfed like Thuum was
The old Medieval filter.
Like the Antiquity filter but more dirty.
I was honestly surprised that the Disney Filter looks better than what they did.
(and 1)
Ahh yes the filter to make things more ugly and such. Blehhhh
You are the Hoonding, Ottoman Redguard, and Sword Singing.
Best I can do.
I would cry tbh
And TES lore would celebrate
The mediocrity, not your crying.
Who knows though. My lore expectations are rock bottom. Maybe I'll be surprised
Daedra would drink your sad tears. 👿
I play an Argonian most times I think it's part of the charm and fun of the series, I agree
I play Khajiit. People hate us too. =(
Oddly enough Oblivions disposition table has only positive for Khajit
They’re just silly lil guys
And the start is probably gonna be awful and frontloaded like F4
Give you all the stuff you previously had to work hard for just to appease journalists for review scores :/
presumptious
High elves are extremely ugly in oblivion remastered
High Elves are extremely ugly
FTFY
Dark elves are in fact better
K.
Indeed VvardenFellow
High Elf is better then Dark Elf if we're talking Mer specifically.
What a hilarious kneeslapper
Hey just asking not too be annoying is there a patch comming out anytime soon for the game ?
Daily prayer 🙏 to our god king Todd for morrowind remastered, TY Mr Todd 👉👈🥺❤️
God damn I need it so bad
Hard to top being a 7* year old in like 2008 or smth, walking around a swamp and hearing AAAEEEEEEEUUGHHHHH, and then picking up a scroll and then dying
Actual PEAK world building and like art style and architecture too such a banger game for how old it is
2006-08 was a great year tbh
Had H3, Bioshock, a bunch of great stuff 😄
So many all-timers
Ya don't hear about everyone on the continent wanting to hook up with Altmer, Nords or Khajiit, do ya?
bruh
The one, and only, example of Bethesda being good at worldbuilding.
Fallout's been pretty solid on the art design though.
The next huge expansion for Tamriel Rebuilt just came out. Morrowind lives eternal
We're feasting in TES content for sure
Just, none of the good stuff is coming from official sources.
But anyway, before I descend into the doom-spiral... @gentle plover you mentioned combat.
Mechanics are where my focus is these days, given other things, so whatcha think'n?
Ancient Nord Warriors liked their Khajit wives
4 was awful
The one in between 3 and 4 tho had great art direction, kept it grounded and not haha wacky dieselpunk
In terms of art direction Fallout 3 is my favorite. Fallout 4 would be my second favorite and 76 my third favorite.
For me honestly
-
F1 (I love bleak atmospheres and hopeless feelings, plus the music direction is still the best in the series)
-
F:NV (goes without saying tbh)
-
F2 (if there’s a mod to remove the wackier stuff or have it as an option I’ll take it)
High Elves dying when they stub their toe on an ice cube (somehow they're the best genetically or some other lie they tell themselves)
daily prayer for spears in anything or more snow elves
Or just say the Divines are just Human propaganda.
I think the designs were better
insane take, type of fella to follow the daedra
I can't post images but the new anniversary art for Morrowind uses the ESO design of Sotha Sil, and also they made Nerevar super sexy again
you can post images in link form
I am on a phone, how lol
now that I do not know, I am on a pc
Nerevar using spears <3
Best art direction, story, and world in a TES game tbh
some of the Snow elf architectural concepts from Skyrim are rather beautiful tbh
I hate New Vegas with a fiery passion even Oblivion doesn't know.
All gods are false.
oki but hwhy tho
Not the topic for here. Or anywhere on this Discord, as my thoughts are so hostile they tend to violate the rules on harassment.
ooooooookay?
weird but you do you ❤️
Shadowkey remake when Beth Fezz Da

Back to more relevant topics. @eager remnant probably knows who I'm going to invoke, but there was an artist some years back by the name of Kokomiko who did Merish character art using Skyrim's aesthetic, but not the dirty exhaustion, to great effect.
Her stuff was great, her elves were diverse, and really showed off what the style could do.
Unfortunately, for reasons I do not know, her account and most of her stuff has been scrubbed from the online space in the last few years, so it can be hard to find.
ok dwemer
I cannot agree with their actions. But I do agree with their stance on the divine.
And they actually HAVE the supernatural. We don't even have that.
nah they're wrong, the aedra are vastly different from us
Different, does not mean god. Power, does not mean god. Hell, even being the manifestation of Platonic Concepts, does not mean god.
They're just bullies who use their power to subjugate their leaders to feed their own egos. Same as the Daedra
Can't hate what you don't think is real.
Don't even really hate Tyrants. Which the Aedra and Daedra are. I simply judge their actions.
Hah, it does work. So, luckily, I saved some of Kokomiko's stuff eons ago.
FINE, Dyno, I'll only share the ONE.
Mostly gets the point across anyway.
I will also clarify, I do not fault the work of the artists of either Oblivion, or the Remaster. The execution is great for the times in which they were released, and the actual work the artists did is high quality.
I fault the art DIRECTION.
Not really, i like how some of the towns architecture changes depending on how close to another providence they are
i say it was better than Skyrims by a long shot
But nowhere near Morrowind's 11/10 art direction
If those architectural influences actually had stylistic cues from said border provinces, I may agree. As it was, eh.
Skyrim wasn't great, but it wasn't the stylistic dearth of Oblivion.
Nice concept art
I should have saved some of her full portraits. She did a bunch of multi lose sketches, but they're all women, the only Merish men she did were full portraits, and I didn't save them when I had the opportunity.
Sometimes I do get tired of the "Gods are jerks" trope. Sorry Bot, I forgot.
arent daedras more like demons?
I meant the Aedra in particular and honestly I've seen plenty of discussion implying some Daedra aren't pure evil although I find that view....disagreeable.
And TY Krakky Krakken.
They’re the same as aedra only they didn’t use most of their power creating nirn like the aedra did
they are also mostly or wholly evil
they are all evil
show me one daedra that isn't wholly evil
Does it demand or desire worship?
If yes, it is a jerk. End of story.
If not, why call it a god?
Azura. Nocturnal. Heroine.
Their perception has shifted over time. They were originally more like demons, yeah, f.e. Boethiah was the Daedric Regent of "Cruelty and Torture" and her quest in Daggerfall was having you kill someone because she felt like it. Azura was the Regent of Vanity and Egotism in DF, who wasn't terribly evil, but expected praise and was extremely self-absorbed with her beauty and demands from others. She only pulled the "i'll suck up to you and let you be my champion, but don't be a stranger 😘" schtick after you agree to her quest. Only some are truly evil now.
azura is egotism and vanity also it is said that her wrath is quick and painful
nocturnal erases your being from history
Neither of which are wholly evil.
^^, and in any case, that's more of a "was"* citation as it's not really respected anymore, but still an interesting footnote from Daggerfall (i wish it wasn't retconned)
When you steal from her.
okay ig
im no skyrim or elder scrolls player but I do listen to epic nate a lot
hasnt brought that up yet though
Stealing from her really shouldn't just mean "Oh hey you never existed now" Not really a proportional punishment(Sorry for late response guys Ima slow)
isnt that what the grey fox wears?
Though I should also stipulate, I don't think Evil is even a thing. It's a conceptual copout by the philosophically lazy.
Morally bankrupt and actively harmful.
I wished that’d they’d would’ve done es6 before starfield I’d much rather like that
Evil is the excuse people give when they can't explain their moral condemnation.
I would too. On the other hand, my wife absolutely adores Starfield. It is the first BGS game that has truly excited her since Morrowind. So I guess they can't please everybody.
No, you cannot
Er, no, unfortunately - part of the restrictions that the server hosts enforce to be welcoming and avoid trouble with being Discord Verified. Bot picks up a lot of false-positives though. Picked up "demagoguery" the other day when we were talking about the Stormcloaks.
very sound advice, terical, damn.
harmful is a bit tame for people who murdered 11 million people
I mean, try using weird euphemisms like methamphetamine parrot, instead of cussing..
I was being brief. I can be far more verbose if needed.
My overall point, though, was that the Daedra are far more complicated than even the common use of 'Evil'. Even the worst of them, Molag.
But that's back into lore stuff, and I don't need that methamphetamine parrot nonsense.
Hi folks, while there are real world influences for the setting we ask that you refrain from getting into sensitive topics or discussions
Anyway to try ESO for free? I'm tempted to play it but don't see a way to try it out
Jeremy Soule must be hired for Thes VI , the other composers have not been able to privide the unique vibes that Soule put into Elder Scrolls. Every music theme he did for the series is iconic and memorable, the same can't be said for the others .
it adds good lore and plays fun you should definitely try it if you like mainline stuff, it does play different though
Yeah I think I tried it temporarily at launch but I had a bunch of other things happening in my life at the time and was playing FFXIV a lot
Hot take.
ESO's music is better than either Oblivion's, or Skyrim's.
Question, in the original oblivion putting weakness to blank on a spell with blank damage would have the weakness rendered useless. Is that the Same?
Where yall go??
I'm here, but I have no answer for you.
ask in oblivion chat it's filled with players rn
Worth just buying the latest premium edition?
do your research and see what would be the best deal for you
I would just buy the regular edition. But thats my opinion, you make the call.
Oh I figured getting the extra classes would have been worth it
I feel like, dodging and parrying should be more rewarding / rewarded in the next game like, mage is already like the only OPTIMAL way to play in oblivion remastered on master at least because you do -5 goribillion dmg, but if they made it so you get 1 shotted but u could also one shot, or maybe not even one shot but do a significant amount of damage more by hitting a super slick nice parry or something it would be hella sick
This would at least HELP ALOT with how horrible it is to be a melee character on the hardest difficulty IMO*****
And from my experience playing oblivion remastered on master*****
Yes ik spell crafting is busted in actively brainstorming my ligma sigma spell
And yes ik poisoned stuff is ALSO busted but player should be rewarded for being a ultra mega pro gamer
I have apparently bought the game before... I was in the midst of being a hardcore alcoholic at the time so I'm not shocked I don't remember
oh lol
online collection digital edition, has Morrowind and Summerset apparently
had a level 3 Templar 😅
Was playing Agronak's quest, and man I hope Dhampir heritage is a trait in TES6 if they're following on from Starfields traits mechanic. Something like a 10% Normal Weapons resistance, and/or a skill bonus. But immunity to regular vampirism as a semi-downside.
Tbh I just want to make Blade or summat.
In the elder scrolls 6 I would love to get a dlc or something going the akaviri Homeland
I reccomend you read into the current stuff we already have instead and develop a connection with them
Pardon what exactly do you mean by that?
We're extremely unlikely to get anything major from Akavir as the stories of Tamriel are not yet done
pretty sad most of the rumors about TES VI are all going back to hammerfell instead of somewhere we haven't been yet
My apologies I will regulate what I say from now on more to your liking sir
I'm fine with being set anywhere honestly I'm just keen for the game an to see what new stuff they have like Will they bring back mysticism and mithril, how will magic work
nah don't worry! it's important to have freedom in words and stuff :3
like I WANT spears and Falmer personally lol
Ranged weapons besides the bow. Throwing weapons coming back would be nice along with crossbows being in at base
Brad Derrick is goated
I can't really comment on the remasters combat tweaks, since I don't have it. But in principle I definitely agree.
Melee combat in Bethesda games lacks several core features that puts it well behind basically all other melee focused games. Active dodging, parrying, crowd control, and hit targeting.
The only real feature of any use in Bethesda's approach to melee is 'Beat it till it falls down', which is just dreadful.
Looking to games like Vermintide, Chivalry, Mordau, Dark Messiah, or hell even Halo and Minecraft, should be the first step.
Likewise, 3rd person is a mess. Which is inexplicable, since 3rd person action has been pretty well defined for almost 20 years now, so there's no shortage of inspiration.
On the Chivalry and Dark Messiah examples it's a bit questionable since most of the combat focus is between humanoids. Even Dark Messiah's dragon battle is a specific setpiece (you kill it by dropping a gate on its neck)
Don't base it on Dark Souls or Kingdom come delieverence is my asking. Cause I'd rather have typical Skyrim combat but better, then those.
If it's Hammerfell, I'd like to see a Systres DLC. It's similar to Solstheim in TES V in the sense that it's not too far away, and is very different in climate and culture to the "main" province.
The biggest problem is that it's small, and assuming Hammerfell would be scaled similarly to Skyrim, Systres would need to be depicted in a different scale, as they did in ESO.
Oblivion has some of those if you level up your skills... Oblivion was just always geared towards battle mages just like every build in Skyrim ends up being stealth archer
Oblivion had some incredibly crude, poorly executed attempts at those, further burdened by the terrible control scheme we've had since Morrowind (a scheme which is one of my biggest criticisms of that golden game).
Absolutely. I think using Skyrim as the bedrock, and building from there, is probably the healthiest way forward not just for the combat, but for most systems..
I don't agree with this, I think this is a hindsight view. they were fine and not poorly executed for the time... sure there's things they could have done with modern viewpoints but that's not the viewpoints they were working with they were working with 2002-2006 viewpoints
If I had not held that opinion since Oblivion came out originally, I would agree with you.
But this isn't a new perspective on my part. It's been my stance since well before Skyrim came out (the first time).
Been at this a very long time. And I've always had a low opinion of basically everything Oblivion did.
the herbs vanish when you pick them! now you will know when you pick something!
or the plant picture looks the same as the plant so thats always fun @-@
I yearn for the day when bethesda ditches the creation engine
highly doubt that ill ever happen
I mean of course most of bethesda is stuck in the early 2000s in terms of video game programming
They aren't going to ditch an engine they've updated since the early 2000s. You misunderstand game engines.
Not since the early 2000s. They made it bespoke (mostly) for Skyrim, and have been updating it since. So late 2000s really.
But otherwise, I agree
ah yes the if it works don't fix it engine they made 22 years ago but then adopted it 14 years ago
As I explained previously, the engine isn't the problem. It's never been the problem. BETHESDA is the source of the things people explain about.
yes
This is very clearly evidenced by the fact that even other games made with Gamebyro, do NOT have the same problems as Oblivion, Fallout 3, or later Creation games.
You don't just abandon an engine and make the same game. Thats not how it works. There would be way more problems if Creation engine was just abandoned.
Nor does changing the engine instantly correct active design choices that people disagree with.
Even if they used UE5, they'd have many of the same 'problems'. And on top of that, they'd probably have new problems.
UE5 the engine that does not like to run correctly with older hardware
So I've heard.
i mean it wont be a problem anymore since drivers support for the 10 series gpus was stopped back in january
biggest problem is that Unreal 5 started using streaming assets as a way to handle nano sized meshes and textures vs loading the whole world at once
older machines but particularly machines using a Harddrive vs a SSD really struggle to stream such massive assets every nanosecond
i mean yeah hdd can no longer handle new games nowadays
like come on ssds aren't expensive anymore for example 1tb is like $80-90
https://www.youtube.com/watch?v=jqymg_prARI&pp=ygUPY3JlYXRpb24gZW5naW5l0gcJCYQJAYcqIYzv https://www.youtube.com/watch?v=zCxKtkeoJiY
"The same Old Broken Engine" is a SCAPEGOAT people are using (perhaps unwittingly) to take the blame off Bethesda's developers themselves, the real culprits in the buggy, glitchy, ugly, messes that have been resulting from otherwise enjoyable Bethesda sandboxes for years. I've enjoyed every game from Morrowind, Oblivion, Fallout 3, Skyrim, and F...
With the Xbox release of Starfield, there has been a major Starfield Engine controversy. Most people blame the creation engine for Starfield's lackluster gameplay, major glitches, and terrible mechanics. Well, today I'm going to do the impossible and defend the Creation Engine. I'm going to debunk the hate and show why Starfield's biggest proble...
I explained this to this person already they don’t care lol 😂😂
my only complaint with skyrim is that they should've never added a weapon and armor crafting mechanic
Yeah if durability wasn’t implemented I don’t see the point either but it’s the medieval culture aspect they wanted I guess lol if you can call it that
my fix would've been to do what they did with oblivion aka Armorer
like its not that bad to lvl like just repair enemy armor and weapons then drop them after killing
I just Hope elder scrolls 6 does not bring back smithing
Crafting as a mechanic isn't so much the problem, it's the overly linear gear progression and poor use of it that is.
As a mechanism for greater equipment variety and variables, it's great.
But if you just have linear equipment sets, it's a pretty rubbish inclusion, because it allows you to easily just bypass the acquisition of better gear by easily making it yourself.
Some slight tweaks to how Fallout 4 and Starfield handle crafting could make it so equipment in future games vastly outstrips the customization of Morrowind by orders of magnitudes.
It's like evidence for God. I'll care when someone makes a good point.
Though no, Oblivion doesn't have those features.
It lacks active dodging, relying on % chance automation. And no, just backpeddlinng is not dodging.
It lacks Parrying entirely.
It lacks precision, though this isn't unique to it and is a chronic problem across Bethesda's Games.
It has middling Control options, hamstrung by the terrible direction attack controls we've had since Morrowind.
It lacks real weapon differentiation (though so did Morrowind).
And it has the worst magic system in the entire franchise, with an always-on, zero commitment, you-have-to-actively-hate-beinf-effective spellcasting model.
What you get instead of that, are some lame 'abilities' that don't make up for the loss in Skills from Morrowind, and present predictable, linear progression lines with zero choice or character diversity.
It does have active dodging though... Maybe you're thinking of Morrowind or maybe you never actually played the game more than getting out of the sewers
It's got that stupid roll. Which is not a Dodge.
Rolling in general is one of the dumbest trends in gaming, and needs to be buried in a shallow grave off the Trans-Canada.
A Dodge is a quickstep in a direction. Not rolling around on the ground like a toddler.
And for the record, despite my contempt for the game, I still have over 200 hours in it. I gave it far more of a fair shot than it ever deserved.
Anybody think that Bethesda might show up at Comic-Con
Frankly, dodging was better in Thief than it was in Oblivion. Though in Oblivion's defense there, dodging was about the only combat skill Garett had. It's called Thief, not Fighter.
The biggest problem is, melee has gotten WORSE in Bethesda games.
Yes, Fallout 4 and Starfield are mostly shooters, but sweet Jupiter the melee combat in them is atrocious.
So a lot of work needs to be done. And none of Bethesda's Games are good enough in that regard to serve as inspiration. So it's time to go outside.
Though in going outside, as @pulsar root indicated, I don't think bully-games like Dark Souls, or attempted historical sims like Kingdom Come, are necessarily where one should go, outside.
Dark Souls has too much impractical rolling
Yo that would be so cool make it a melee and a thrown weapon
spears aren't thrown !!!!! you're thinking of JAVELINS ARGHH
Blades(And no not the faction)
I know that xD but it's something new say instead of blocking with the spear when you don't have a shield you throw it like a javelin
Something else I would might like to see would be weapons that are picked up with a telekinesis spell when they are thrown at the enemy do the damage of the weapon I have no idea how you would calculate it but I think that would be pretty cool to give telekinesis away to be slightly offensive the hypothetical of telekinesis and arrow off the ground and throwing it
it crazy elder scroll online released in 2014 and it still being supported thats pretty amazing
11 years 
spears can be thrown but you shouldnt really throw your main weapon unless your name is Chris Hemsworth.
Depends on the situation. A Spear is only useful up to a point, if you need to throw it and draw your sword, do so.
A general issue with fantasy is the monolaroty of weapons. No self respecting soldier would ever only have a single weapon.
You train in the art of death, and learn to use the tools of death to apply them to any situation you need.
At me minimum, a competent fighter would have a pre-engagement weapon (bow, javelin, sling) a primary weapon (usually a spear) and a secondary weapon (usually a sword, though axes and maces were also used) and a last resort weapon (some sort of dagger)
In the case of single combat, if the enemy is closing inside the effective range of a spear, back up and throw it. That action alone usually gives you the room to draw your secondary weapon.
Effective range being half the length of your spear. Any closer, and your adjusted grip is going to impair your ability to maneuver the weapon, making you more vulnerable
I think you would only throw your spear if your opponent was attempting a ranged attack of their own, or was running away from you. If they got past your point you'd only really have time to block with it. If you can back up, they'd still be in range of the point, so no need to throw it.
Spears are incredible weapons though. They really get the short shaft when it comes to lots of popular media featuring them. Very easy to learn, extremely deadly, and using them together in formation solves their main vulnerability.
In some sense it makes sense they don't show up as adventurer weapons since they're really battlefield weapons - you can't sheathe a spear. But this is also true for other weapons that make the cut, like large warhammers, so imo it's not a good reason to keep them out of TES:6.
spears are a good weapon but the king of weapons is the sword. Nearly every weapon in existance has a purpose beyond combat capability, except the sword. The sword is the king of weapons and meant for war.
also whatcha think of my new name and picture, more fitting of me yes?
kinda shocking that the only time we've gotten to see summerset isles was ESO
I would love to visit the summerset isles in their own game but alas.
same
They should add a giant centurian to Oblivion. For no particular reason. Also different grades of skooma.
Anyone play Daggerfall Unity?
A bit, did some dungeon crawling from time to time. Most of my playtime is on the OG
👁️👄👁️
What up my hoonding! 
Chillin with Yagrum Bagarn possibly hitting some moon sugar lines with the Fyr harem wbu
Achieving chim after hitting that Elseweyr full moon special is my top go to on a Mundus afternoon
Yeah about that whole chim thing… I’m gonna need to make a trip up to red mountain here pretty soon.
Come, sweet Neravar, let us toke like we once did before Kagrenak and his band of short kings experimented with forces beyond comprehension
The 6th house will need a divine intervention after I hotbox that Dwemer cog factory you live in bro. Vivec might stop his slam poetry competition when he hears we’re coolin it like real N’wahs again.
The House Unmourned will be levitating over the ghost fence by the end of the night. Sotha Sil's gunna leave that snowglobe just to witness what we've achieved.
True that Ald’ruhn isn’t gonna be experiencing a regular ash storm that’s for sure. I can see the cliff racers descending the mega stank now.
Is ESO fun? Or good?
I’ve been trying to get into it again recently. I’m enjoying myself, though I’m kinda new to MMOs and it’s a tad overwhelming
ESO is my third-favorite Elder Scrolls game (after Morrowind and Skyrim). I think it is both good and fun. But "good" and "fun" are subjective. Your best bet is to watch a few Youtube Let's Play videos and decide for yourself.
Dagoth! what a pleasure to see you! Come join me for tea and cheese, I have the finest skooma and moon sugar tea and moon sugar cheeses
I can never tell what form Sheogorath is in and no matter how much skooma I slurp, it doesn't get any less confusing.
Yea, lets have some cheese too, my daedric home slice.
serves tea and cheese Dig in
Not entirely wrong, though it's important to also remember that swords have very rarely ever been the primary weapon of war. Even the martial classes we most associate with them (Knights, Samurai, etc) used them as a sidearm.
Their primacy was amongst the Legions more than any other period, where they served as the primary weapon of war.
In this regard, the Spear has been paramount. Some variation of it has been the main weapon of war for the longest period of history, across widely different cultures. You can even blend it into the early modern era, as a Rifle with a Bayonet is basically a spear.
BUT, Spears also have some strong limitations. They're very useful on a battlefield, but they're terrible in close spaces.
Has Anyone else here checked out the Travels:Oblivion PSP Build that's floating around on the web? It's Really Cool
Bring jeremy soule back for elder scrolls 6
true but a spear can be used outside of war to hunt you cant really use the sword in anything but conflict as it is too long for things. You make very good points, and I agree with several of your key points and you are right, spears have a use even today in an age of ranged combat reigning supreme.
Which game are you referring to?
Oh my bad I thought this was eso online sorry
It's no longer a roll in the remaster, it's a step dodge. The issue with it is that currently animation cancelling is inconsistent and theres no I-Frames.
Well, you CAN use a sword outside of combat. It's just definitely not optimised for that.
That's a meaningful improvement at least. Though I'm not keen on I-frames anyway.
Fatshark is, IMO, the master of the melee dodge. But their overall melee combat is geared towards hordes, and wouldn't necessarily translate the same to more controlled combat with only one or a few opponents
I agree but there are some tools that can be used identically to swords, like machetes and cutlasses.
In one sense you could say they're swords specialized for non-combat use. Or both combat and non-combat uses.
Of course you can call these things long knives but a sword is just a long knife specialized to kill/wound rather than do work
Indeed. And swords are incredibly diverse, further blurring the line between a Sword, and just a big Knife.
Stabby Stabby
You can play it?
Dm if you have a link please
I really hope they don't rely on the procedural aspects like the weapon customization in fallout 4 and randomized dungeons in star field. The world full of unique weapons and armor is better. I really hope they drop the level scaling in enemies and items. New Vegas felt like the best compromise it felt like a hybrid.
I think it's about the same for me too. 3rd for ESO, 2nd Skyrim and 1st Oblivion.
And I have to take breaks from ESO a few months at a time because it gets a bit repetitive. Especially with challenges and stuff. Like the current golden pursuits this month. So many repetitively tedious tasks like killing the same public dungeon boss 10 times when they take 20 minutes to respawn... It's mind numbingly awful. Sure there's a free house as the final prize but who knows if it's actually worth getting?
I have only played ESO,skyrim and now oblivion
I think my favorite is ESO. I love the world ZOS crafted, and the stories they’ve chosen to tell. It does feel a little unfair to compare a MMO to a standard singleplayer game though. Of the non-MMO TES entries, I’d say my favorite is probably Morrowind. Skyrim would be second, followed by Oblivion.
They really do need to work on the nature of unique equipment, I'll agree. But New Vegas as the best of anything...
anyone know that to do in the final quest in the thieves guild in oblivion remaster i had exit the tower and now im locked out of it. im playing on ps5 so i cant use console commands. if they dont fix it i need to begin new game again with all faction done execpt thievies guild
You return to the Gray Fox
yes but he told me that i need the scroll
Oh, you haven't begun the quest yet?
yeah i had but then i enter the imperial tower i was attacked and when i sneak they saw me and when i try to sit in the chair it wont let me so i try to exit and reenter and go in through the cave with the arrow again but i need an key to enter
Don't get me wrong, I like the world building in ESO a ton. Possibly the most of any game in the series. But it has shortfalls everywhere else, especially how needlessly grindy everything is,and how overpriced all the micro transactions are.. and they are everywhere, especially in the housing system. I have a passionate love/hate relationship with the way housing is done in ESO.
I do wish they could put that precision editing mode into 76 though...
Oh, you should just continue through the cave then. You initially enter the palace, but then you enter the sewers and an ayleid ruin before you reenter the palace
yeah but now i wast 100 hours of gameplay and had to start over again because i dont know if and when they going to fix it, it was better if they let the statue with the arrow is open to when the wuest is active and close it after the quest
So, you exited through the front door when you got attacked?
Just reload your save and try again. No need to start over at the beginning of a new playthrough
If they have an appropriate save.
Between 3 auto saves, a quick save slot and a regular save slot they should have some sort of option
yes i exit to the front door and got caught and i dont have and early save to go to since i did not now yyou can use the lever to thyat open the door to the sprial stair re setts
Maybe try this:
In Oblivion Remastered it is possible to initiate this quest without completing any other Thieves Guild quests, or even joining by lockpicking into the Imperial Sewers North Exit and venturing through until you find the entrance to the Palace Sewers. This will add the quest to your journal at stage 50. ?
That might take you where you need to go, bypassing the palace
you mean at new game. i can easy find hte way there but i need the arrow to open the door
I am only saying that New Vegas uniques seemed like true uniques compared to other bethesda games. The survivalist rifle for example felt way different than the service rifle and looked unique too. I think skyrim has it beat for sheer number of unique items though.
Since you're playing on console, maybe the best thing to do then is wait for an official patch to finish the quest
In that regard, I would still say Morrowind was better by a long shot. Many of its uniques were actively unique, with entirely bespoke models, different reach (which is a mechanic that's gone now) and unique effects.
Also if you haven't yet, try asking in #1087805579399004210
i read there and more people like me have same issue
Though I'm also infamously anti-NV, so take my position with a grain of salt.
How big is this grain? Carthage sized?
Ever see The Expanse?
It's Eros. The grain is Eros. And it has Protomolecule cooties.
I really wish I could play Morrowind, maybe one day when if it gets a remaster. I keep hearing that it is by far the best thing bethesda has ever made.
Yeah. And IMO, it's not even close.
That's not to say it doesn't have it's fair share of problems of course.
But I think Morrowind is the only legitimately great game Bethesda has made.
I was far too young to have played it at launch and enjoyed it. Now its probably too late I don't have the patience for the old school mechanics. I have sadly become accustomed to modern accessible game design
Yeah, the muscle memory and nostalgia helps smooth over those things.
What about "Prey" that was a legitimately great game too. And it is one of theirs, at least their version is. I still think the original, which was completely different in every way and by a different studio entirely, was better than the one Bethesda made but that said I think what they made was a legitimately great game. And I say that as someone who was never able to beat it.
Published by Bethesda Softworks, not made by Bethesda Game Studios.
Generally, when I say Bethesda, I refer to BGS.
IMO, the publisher deserves no credit for a product. Sure, they pay for it, but the actual work is done by the development studio, and they deserve the credit.
A fair point
Totally worth clarifying frome time to time though.
Which is another reason I love New Vegas so much because it was made by fallout's creators, Obsidian.
Eeeh... The less I say about New Vegas, the less angry the Mods are
True this is an elder scrolls chat after all but would be cool if one day we got to have some sort of crossover between fallout and elder scrolls.
Even if not some sort of direct link but just some sort of cross promotion event
Could easily be done with cosmetics and things like that available in the atom shop and crown store respectively
Fairly certain there was a Skyrim creation made for Fallout 4
like you can get the steel sword and iron helmet
I think you're right
Well, it's more that my hatred of that game is the stuff of legends around here, and any time I talk about it, things get very close to the 'No bashing' rule for the channel.
But, specifically to Bethesda, while I think they've only ever made one bad game (Oblivion) I also think they've only ever made one great game (Morrowind).
Everything else has been pretty solidly middle of the road. Which isn't a bad thing, in its own right.
Wow.. calling Oblivion a bad game... Yeesh..
I am fully aware of how unpopular some of my positions are, though I think I have them reasonably supported enough that the facts bear them out regardless of popular opinion.
That whole thing is a very long-winded topic though, and it's too close to dinner for that.
Entirely unrelated, you'd think after almost 30 years of miniature painting, I would have figured out how to get metallics to behave by now...
If ESVI is set in Elseweyr can we choose which type of khajiit we are I really want to play as an alfiq
Facts are just well supported opinions to approximate the truth, which is immutable
My guild leader likes to say "Your entitled to your opinion, not to your own facts."
I expect nothing from someone who thinks oblivion is a bad game
Good on ya, set your expectations at rock bottom, and wait for evidence to form an opinion.
That's the only smart way to do things.
I want to play as a Senche-Raht
I also like to think that the phases you’re born under will definitely affect your skills
Kinda like the star signs in oblivion
The less forced Astrology nonsense, the better.
At least these signs actually your character
And that's always been part of the problem.
Can you NOT be born under a sign? No? Then all you're doing is creating a silly world like that The Orville literally made fun of.
Birthsigns were, are, and always will be Hand-holding.
They didn't trust players with the complexity of Advantages and Disadvantages, and instead gave us compartmentalized packages they could control.
Hell, ESO even had to include lore to deal with the worldbuilding problem caused by them, since EVERYONE being born with those bonuses and powers would be anarchy.
Which only goes to further reinforce that even in Morrowind and Oblivion, you WERE the chosen one from square one, no matter how much people want to pretend otherwise.
But that 'Chosen One' aspect is why they're at least tollerable in Morrowind. Because they are narrative point, one of the first indicators of the Nervarine, and therefore special enough to be worth calling out.
Then in Oblivion, they're just a standard thing now.
You are being such a tower right now
If es6 doesn’t deliver to Xbox series x like it supposed to then people will not be happy
Would a troll have an (admittedly out of date and in need of revision) multi page dissertation about how mechanics and how to improve on the format of TES mechanics?
No way it's doesn't come to Xbox the question is if comes to PS
like what? Elder Scrolls can't have souls-combat because that would make either melee, archery, or magic less viable or more viable depending on how they design it... and it would take it from the "immersive sim" RPG roots of the series. (that's primarily 1st person)
Fiiiine, I'll scroll up and find the link. Probably easier than pulling it up otherwise..
Elder scrolls changing to dark souls combat would make me not buy it NGL
I entirely agree.
Anyway, found it. It's all in here.
https://forums.nexusmods.com/topic/7898783-lachdonins-rpg-rambling/#replyForm
This has been a long time in coming, and I've been trying to figure out some better format for it through different sites, but to no avail. So, back to the tried and tested.This is going to exist primarily because it's a formatting set which i know will accomplish what i want, and know how to use...
i scrolled up and read some of what you put, yeah having depth to background choices is the stuff you're talking about?
Worth noting, I literally call out my disdain for the Souls approach to gameplay, and how it confuses Stockholm syndrome for legitimate challenge.
So, don't for an instant think I want that nonsense.
Dark souls combat is.... unfun. Thats the nicest way to say it.
DAMN I will say starting off reading this, their definition of RPG is quite a good one. Obviously I don't think there is absolutely one universal definition, but this is a really good one.
Credit goes to @eager remnant for that one.
I literally think this might be the greatest definition of an RPG I've ever read lmao
It covers every single argument and niche type of RPG wrapped up into a single definition
He came up with it in an old conversation on the Forums regarding what an RPG is, and what it should mean. And I thought it was so brilliant I've been using it for years.
So you still think es6 still has a chance of being on Xbox series x
This definition genuinely defines Vampire Survivors with JRPGs (which is a huge problem with most definitions of RPGs), and excludes games we all know explicitly aren't RPGs at the same time. Perfect definition or nearly perfect.
Its unlikely not to. Unless the next Xbox console comes out by then.
I honestly can't even remember what my own definition was at the time. Pseron's was so much better I've totally forgotten.
Depends on when it comes out... But if it's before or just after the next Xbox comes out yes
I would hope it doesn't, no offense but I expect ES 6 to be next-gen hardware first. If we do get ES 6 on current Xbox generation consoles, they will have to be lacking in graphics and capabilities.
lmao
Laughs in VoodooII and 800x600i
@feral viper what are your thoughts on player freedom? If you think about it a game like BG3 is like 60%+ linear. That's why you can't just skip straight to the end zones of the game.... Um you have to progress through the chapters. Hence linearity.
I think people who are linear fans will probably never truly enjoy an Elder Scrolls game because they will FOREVER be open world and open ended for the majority.
Genuinely saw someone arguing that JRPG style games weren't RPGs the other day... Sometimes people have opinions bad enough that they're not just wrong but you can just move on from listening to that person at all
I think it's a complicated topic.
Ideally, I think a game should be designed in such a way that presents challenges, rather than particular paths. If you can get past those challenges, you progress, regardless of how you did it.
That ideal is far harder to achieve than to state though, so it's a complicated balancing act.
And this definition clears that up, that they are indeed RPGs afterall. Now "how much" of an RPG is a huge debate... and I'm of the opinion that JRPG itself is it's own subgenre in its own right. So it has its own definition. They're RPGs for sure.
How do you think they’ll address vampirism and lycanthropy in the next game
poorly
I may have notes in there somewhere.
Though in practice, I agree with Pokeroots.
What makes you think this??? Skyrim's Vampirism is the best in the series... and lycanthropy doesn't exist in other games.
It'd actually been so long since I read through that myself, I can't remember if Afflictions are even in there...
The original copy is a mountain of recipt-paper notes I scribbled over many, many backshifts
Idk why people look at Starfield's criticism of their dialogue, character design, and "loading screen simulator" design and be like "YUP! That means the talent trees GONNA BE BAD IN ES6!!!"
Like you're not even being fair and looking at the things Starfield, Fallout 4, and Skyrim did good and just watching YouTubers who only crap on the game forever lol.
Precisely because of this. Everyone is going to be disappointed that TES VI vampirism/Lycanthropy isn't dawnguard level of fleshed out
I wouldn't even call that particularly fleshed out. More proof of concept.
But I think Skyrim as a whole is mostly a proof of concept, rather than a well fleshed out RPG.
The game isn't even out yet and you're preemptively waiting for your favorite drama youtuber to drop their "ES 6 is dead on arrival" video they'll drop to make a lot of money on because negative coverage of ES 6 will automatically be more profitable for the algorithm than positive... You don't even get that you're a sheep or wheel in the machine.
Don't fall into that crap dude...
I said nothing even close to that...
Starfield actually had enough of a formative impact that I really do need to go back and chance some things in that document.
Bro no one admits they watch drama youtubers and yet they repeat the discourse they spout and invented awareness and the discussions on in the first place.
But you're right. Maybe I'm hyperbolic. But you did say people are already going to cry about it not being dawnguard level of fleshed out... and that's a possibility for launch. Because maybe they won't have the full talent system like we got for the Vampire Lord... I mean there WONT BE A VAMPIRE lord in the game because we only got that through the questline.
And that's dumb imo. The game shouldn't launch with vampire lords as an option.
or rather, I don't expect ES 6 to launch with vampire lords as a thing to be in the first place. or maybe it will be in the Dark Brotherhood? who knows right?
I just couldn't get into star field as much as I tried to
It's definitely got it's problems, there's no honest way to deny that.
But it's about par for a Bethesda game. Though you kinda need to like that sort of Sci-Fi to really engage.
I was very excited for it... But there was just something that always felt off and unenjoyable to me
Oh well I got it for "free" with a new graphics card
Except some Birthsigns do carry disadvantages. The Atronach in particular can completely shake up how the game is played- moreso than any trait in Fallout- due to not being able to regen magicka and having an innate ability to absorb it instead.
and it's understandable... I already mentioned what you probably didn't like.... The loading screen simulator gameplay, the characters not feeling cool or unique, the 5 minutes to each point of interest, there being no "home base" world to explore and familiarize yourself with, and a few more things.
What surely WASN'T a problem was the raw gunplay (if you could actually do it more often and at a higher than beginning of the game level), the talents, the quality of life features, the raw graphics itself, and the cool immersive details.
Starfield, unlike Elder Scrolls, didn't have decades of a formula and established expectations, features, lore, gameplay, and systems to go off of.
It will likely be some alterations to afflictions like vampires and werewolves like werewolves might take on a different form or vampire type
That's a fair point. Not enough to redeem them wholesale for me, but it's a fair point..
I'm not sure if it's in that document, but I did play with the idea of applying specialisations to Afflictions as well, to create 3 distinct types of ways to develop your condition.
I've got the notes about it somewhere... I have a hoarding problem when it comes to notes.
I think I was just hoping for more TES but space over... NASA in space which you know that's on me for wanting something different than what they made
What I'm trying to say is that if you're being honest, the criticism of Starfield doesn't necessarily fit what ES 6 could even get wrong... EXCEPT for maybe ES 6's dialogue being bad, the characters being lame, and a few minor things.
Like HOW can you expect TES 6 to honestly have 5 minuts to go from point of interest to point of interest like STarfield??? HOW can you expect us to have the whole "go into orbit, then go into other planet's orbit, then land on planet, do quest, then go into 2 more orbits to quest giver" right??? like ES 6 WONT objectively have 1000 planets full of orbital loading screens???? come on lol
like am I wrong?
ES is usually located in one big world Space(On the same planet, not hundreds of them)
I don't think so. But I think there's a legitimate concern that Bethesda will continue to use loading screens to break up areas, in an era where seamless transition is becoming more and more common.
Well have mines and ruins and cities
the things Starfield did bad are kind of unique to it being a space game... ES 6 won't have orbit to orbit loading screens...
Buildings, for instance. Any city in TES is effectively Starfield in microcosm.
I don't think they will do this lmao.... They only did it because each planet is different. Each planet's orbit is different. You can't load all 1000 planets and the tens of thousands of landing sites you procedurally generate all seamlessley.
Yeah orbit to orbit is like Anvil to Bruna IMO I don't think it's actually all that unique to space games
This is true and TBH I agree...
I hope they do seamless but if they don't I don't think anyone will care. Lots of games still do loading like Baldur's Gate 3. It's not seamless.
But no one cares about that...
BG3 still has loading screens too. And anvil to bruma is a single fast travel.
Fast travel = loading screen. Every game does this.
Yesh, it's definitely a more complicated topic than just 'Go seamless'
I must be old fashioned loading screens don't phase me.
For me, it depends on the frequency.
Exactly.
But Starfield's issue is that between 4 loading screens (planet surface, to planet orbit, to another planet's orbit, to planet surface again) is not directly going to be a thing that TES 6 will be experiencing.
Loading screens will exist, but not to this degree lol
Yeah I think TES VI will be fine but it won't be without criticisms (loading screens are a bad criticism)
but still valid criticism nonetheless. Just not as bad as starfields lmao
Personally I want full seamless buildings. And I HOPE TES 6 doesn't do every city like Starfield's or Cyberpunk 2077s "we're going to generate randomly a bunch of NPCs with no names or interactability that just walk around to populate"
Yeah, I think even if they keep enclosed Cities, but open up buildings within a city, they'll already have done more than I personally expect.
I think having NPCS to populate isn't bad. Better then "Oh there's only these many NPCS here too bad"
If Bethesda could make a shadow run game I'd be very happy
what do you mean "only these npcs here" what's the too bad part?
Looking at Skyrim and the # of npcs there is pretty low all considering. I was being a bit snarky, sorry.
You're not wrong
Morrowind AFAIK has more NPCs with dialogue you can interact with than Skyrim and Oblivion combined...
Oh, I should stipulate, that document is from before I quit the setting.
So I don't remember how many narrative of worldbuilding notes I have in there.
Technically yes, though it has far, far fewer bespoke NPCs. The majority of its NPCs don't actually have unique dialogue or identities, and draw from standard response sets
Morrowind should be their base for designing TES 6 tbh, Oblivion and Skyrim should be things they look to for HOW the series evolved and take from it the things those games did best overall.
Skyrim for Mechanics. Morrowind for worldbuilding and style.
But TES has basically abandoned having its own identity, so that's a pipe dream.
No, no
Stop with the lore criticisms! You quit, don't start being toxic!
Minus the kill the wrong NPC and the threads of fate breaking thing. xD
I mean everyone who made TES has left the company
And those that are left are...
Nope, no. No taking the bait.
The mods are always watching.
I mean it's probably hard to take over a world you didn't help establish without making it feel like a fan fic
RIP Fallout
Anyway, it's 11pm and i have work in the morning.
If you read any more of my rambling, feel free to criticise and critique.
But I hope it makes the point that, despite my complaints, I am not in fact a troll. And I've spent an unhealthy amount of time thinking about this stuff.
wtf lol
Oh I know, that can be infuriating right? Sometimes you don't even know what it picked up on.
I've gotten into the habit of copying long posts before confirming, just in case.
ES>Fallout and this was before I started dipping out of FO
3 and (especially) 4 are just so different from what the others are
I love how people can start out wanting to play a specific class but then most of us start playing a stealth archer 💀
I mean in skyrim sure, oblivion is battlemage
Yeah if you're not playing a mage of some stripe in Oblivion, you're missing out on half the fun
especially with the craig
Heck as a mage you can basically play every class
fortify skill 100 XD
Restoration is a perfectly valid school of magic. 👌
I do like archering. but yeah battlemage is the way
There was an Oblivion mod back in the day that let you channel spells through your arrows. No enchanting needed. That was a lot of fun. 😁
I normally enchant soul trap onto my weapons 😅
Why are the Elderscrolls Online cinematics so good.
The art style seems far more grim dark compared to the games. Everything looks scarier.
If only the game actually played like that. It'd be one of the greatest games of all time.
IMHO the style of TESO is closer to Morrowind than any of the other games, it's a lot of why I like it
Can you imagine what it'd look like in unreal engine 5 though? It's nearly as old as oblivion after all. Just imagine it getting a graphics overhaul
I'm actually not a fan of the aesthetic of UE5, to be honest. Something about it doesn't vibe right for me and I haven't put a finger on it yet.
Well any modern graphics engine then. I used UE5 as a point of reference because of oblivion specifically.
UE5 doesn't it's self have an aesthetic, but it is really good at attempting photorealism. So most developers seem to lean into that to capitalise on its abilities.
It's not necessary though, you COULD do pixel art with it.
Really, the k my thing stopping anyone from having stylised visuals is art direction.
Which, IMO, TES has none of.
I haven't played the remastered yet
But anyone who played it
What are somethings you could say skyrim improved over oblivion aside from the graphics
Like do yall still find yourself preferring how skyrim plays over oblivion
I prefer nearly everything Skyrim does over what Oblivion did. Over all, I honestly cannot think of anything that I think Oblivion did better than Skyrim. I can enjoy Oblivion, however, with a boatload of gameplay-changing mods. And so far I am enjoying the remaster.
I'm with Pseron on this one. I think that Skyrim is an improvement over Oblivion in every way, except for story pacing.
Skyrim's stories are rushing like a 14 year old running for the school bus.
TESO is newer than Skyrim vanilla
I wonder how close combat will work will it be more decisive and broader in es6 like finishers in Skyrim
Magic. Skyrim magic is sad compared to Oblivion IMO
Yeah anything to do with writing was worse ~~almost like all the actual TES writers had left the company by that point or something ~~
There are elements of Oblivion to me that I believe are better(How you cast Magic in Oblivion). Skyrim. The level scaling(The original) is funky, Skyrim handles it better but I forgot how they do it.
Oblivion also had better clothing. Way more diverse and colorful than Skyrim
And what you might not know about oblivion remastered is Bethesda didn’t really work on it they just passed the batton and still had their brand name on it to make profit
I think everyone knows that
That was obvious my dude.... not some malice there.
I very much disagree. While it's explicit power made magic extremely potent in Oblivion, I think it was mechanically the weakest.
Yeah so I don’t know how it effects es6 at all like people are saying release date
At least Morrowind makes you put your weapon away to cast, Oblivion doesn't even do that. It presents you with literally no downside, trade off, or decision making to spells. They're just an always on, no consequence, I'm stronger option.
Structurally, Skyrim's approach also allowed for far more variability in spell behaviours and mechanics. Half it's spells would be strictly impossible to create in Oblivion, whereas everything in Oblivion was functionally the same sort of on-target effect delivery system.
Now, despite its superior system, Skyrim really suffered from a failure to USE that system particularly well.
It had far too few spells, and far to few effects, to really showcase the structural superiority.
Yeah but I never had fun using magic on Skyrim... And that's just unforgivable for me .
Yeah. 3d printing has given me the best analogy for the difference I've ever had.
Oblivion was play-dough. Everyone's familiar with it, everyone loves it, and they gave you a dragon made of it.
Skyrim was a 3d Printer. Better in every way, but they only used it to make a spoon.
I disagree with the idea that open-weapon casting is a bad idea but it should generally be reserved for smaller/less offensive spells; healing or minor destruction spells, focused magery should be no-weapon spells. Do wish they'd play with the distinction at some point.
In Oblivion, you have to make a choice whether or not to wear armor as a mage, because it affected the effectiveness of your spells.
In Skyrim you can wear all the armor you want and there's no downside.
Or you could only use offensive magic if you were using a light weapon like a dagger
Zero reason to ever wear Mage's Robes in Skyrim
I think it's something that could serve as a perk to work up to, as well.
Like, there's lots of ways to improve. My overall point was that I think Skyrim was an improvement. It's not the end goal.
I don't think it was an improvement though. They both have ideas I would say are better than the others but I wouldn't say Skyrim is better or an improvement. It's at best a lateral move
Fair enough
Hope that TES VI takes the good from both... But knowing Bethesda they'll make an entirely different system that's not any of that
Sometimes I legitimately think Bethesda's internal design is a Monty Python sketch. Except not hilarious
Some of the decisions just... Baffle me.
Starfield's Dialogue system for instance.
Let's react to Fallout 4s criticism by merging Oblivion's grotesque super zoom, and Skyrim's lack of pausing.
What could go wrong?
Maybe I should reinstall star field... Maybe it has good mods now
Here's a hot take to get everyones jimmies is a bundle.
Fallout 4s Dialogue System was actually brilliant.
It was just poorly used.
I've never played Fallout games. 
The idea for it was OK... But your dialogue not even matching some of the choices was atrocious
Absolutely. It arbitrarily limited options, made virtually no use of nested options, and unnecessary hamstring it's self to mimic BioWare's cinematic back and forth camera.
And it's clear the actual choices were written in isolation from the script, and never actually compared or proof read.
But the basic system was brilliant, and had so much potential. If only it was used better.
It's underlying ability to move seamlessly from conversation, to other activities, and back, without requiring a control-locked interface that effectively pulls you out of the game, had so much potential...
Potential that was just thrown in the bin for the dumpster fire that is Starfield's dialogue system.
Not just for TES, but for all future Bethesda games, they need to go back to FO4s approach and actually polish up the execution to make it shine.
Yeah no... I still prefer any other dialogue system we've already had than the FO4 ideas. Like I said the idea was okay but it's strictly worse than just actually selecting your dialogue
Starfield’s dialogue system was preferable to me, honestly. Though I actually prefer the setting where you can disable the zoom-in.
I never had an issue with it, I think the actual problem(Which usually isn't said often cause gamers) is the more variety of types of reactions other then "Mature response" "Snarky response"
Right, I'm done work so can get a bit more wordy with this now.
The core mechanical differences between Fallout 4s approach, and more traditional approaches seen in basically every other Bethesda game, is how it handles inputs.
Traditionally, when you enter dialogue you functionally enter a mini-game. The controls are entirely co-opted by the dialogue interface, locking you in. It uses primary inputs (Look and Move) as well as Secondary (Select/action) in order make your selections.
Fallout 4 didn't do this. Instead, it used contextual menus to bring up a context-sensitive menu which then used secondary inputs (not Look or Move controls) to make the selections.
Now, it then ruined this with the god awful cinematic camera, but that's a whole other thing...
The Fallout 4 system allows you to seamlessly move between basically all aspects of the game except for Inventory or Menu Management. You never lose movement controls, and any action is just a few kilometers of mouse or joystick movement away.
Better use of Fallout 4s system would allow you to walk into a bar, order a drink, chat up a fellow patron while looking around the room, spot a pickpocket, walk away from the conversation to chase him outside, confront the pickpocket, interrupt the accusation by stabbing him in the throat, quicklooting the money, returning it to the victim, and going back to the counter to continue your conversation.
All without ever once being locked in a menu or having to say 'Goodbye' before you can even do anything about the pickpocket you spotted out of the corner of your screen because you're forced to look at whoever you're talking to.
Same problem with every Bioware game since ME1.
Except DAO
Yeah I'm not a huge fan of the system TBH
I suspect more because of Fallout 4s terrible execution than anything.
You don't even have to have the arbitrary 4 option limitation. A single layer of nesting would give you 12 potential options even if you had a reserved BACK option (16 of you didn't) if you're just using the basic secondary inputs.
If you're using the Numpad or Dpad, that number jumps up to 56, more dialogue options than any RPG has ever needed.
And all accessable with fewer necessary inputs to access than the conventional format.
So, smarter use of FO4s system would give you greater interactivity, more options accessable more easily, and allow for seamless transition between activities.
Of course, that is all dependent on using it smarter. Which is never a given.
I don't like the system in the Bioware games either... It's a problem looking for a solution.
Oh, BioWare's isn't any better. The problem was, Fallout 4 hamstrung its own system by trying to slap the BioWare camera nonsense on it, locking it's best features out in favour of that 'cinematic' nonsense, and then failing to utilise it to anything remotely close to its potential.
Trying to be LIKE BioWare is why Fallout 4s use is so bad.
But you don't condemn a tool because it's used wrong. Trying to drive a screw with a hammer doesn't mean the screw isn't the better anchor.
The camera is not the problem with the system
The wheel is an arbitrary visual choice that in no way is inherent to the function either
Also, wait, wait, wait. They gave trolls TWO EYES in the Remaster?
No, they have three eyes. They redesigned the way the third eye looks though, and it’s less noticeable than the other two.
Is this a ESO chat aswell..?
Alright, I am... Less enraged.
To an extent. There is no dedicated ESO discord I don't believe though. You'd be better off checking their forums.
Sorry very new to all this don’t really know how to do all of that. My ESO guild invited me to discord. Ig?
No worries. Did they invite you to this discord, or to a guild discord?
This is just general TES chat so yeah
I'm guessing your guild probably runs their own Discord. If this is the case you'll need to find out how to access their Discord from them. We don't discuss ESO guilds here. This is a chat for the single-player Elder Scrolls games made by Bethesda Game Studios.
Okay thank you greatly
all hail godd howard
Hear me out the Dunmer are the best elves, the Altmer are all supremacists, and the Bosmer are short.
Dunmer are the only elves with any effort put into them.
So yes, they are the best by default
Prior to ESO, I could have gone as far as to say they're the only culture with any effort put into them.
But Khajiit and Argonians weren't bad in that regard.
What do yall think the most powerful protagonist is in the elder scrolls games
stealth archer
Technically, the Nerevsrine is the only one to actively fight gods, while still being themselves.
are dagon and alduin not considered gods
You don’t fight Dagon yourself, and the Last Dragonborn has help defeating Alduin.
Exactly. Akatosh fights Dagon (and the Apprentice, though they have to first learn Dagon's Nymic to weaken him) not the HoK or Martin.
And not only does the LDB have help, but Alduin's god-status has basically been dismantled entirely at this point.
To be fair so do the gods that the Nerevarine fights.
Dagoth Ur underestimates them right up until the Heart is disenchanted because he cannot comprehend that anybody would do that, and Almalexia has been cut off from the Heart for over four centuries.
Fair. Though it still puts him pretty squarely ahead of the others.
2 (maybe 3) demigods and an aspect of an actual god beats a meanie dragon and 2 powerful mortals, or a bunch of henchmen and one divine champion of a god.
Because Jyg doesn't count. The whole point of that is, you're now Sheogorath, therefore not actually the HoK anymore
So Dunmer Jesus is still winning the race. It's just an actual race how, instead of him being in a supersonic jet while everyone else is on foot
Id give the Nerevsrine the edge on morality too. Because killing gods is honest work, whereas both the HoK and LDB were really just patsy's for tyrants.
Technically, the Vestige is the strongest at this point. MMO rules for the win! XD
Dunmer Jesus is an interesting phrase xD.
I'm legitimately surprised Dyno didn't pick it up, actually.
Definitely Nerevar and LDB like the others say, third-place might be the Eternal Champion? Only problem with my claim there is that it's hard to quantify just how "powerful" Jagar Tharn was when he was defeated due to Arena being rather arbitrary with his skills and it being so early in the series to describe anything about magick (aside from the fact Tharn was a Lich, or what the Jewel of Fire did to augment him).
Yeah, it's actually surprising just how weak a Hero (and he WAS the Hero, Martin either wasn't, or was a co-Hero) the HoK was in hindsight.
Umaril really his personal peak, and like... He required lots of outside help for that one.
well, technically, the HoK is the most powerful over basically all the others if you count becoming Sheogorath as a display of power lol
Yeah. Obviously in part to (more or less) being a side observer of the character/story drama involving Martin.
Actually, now that I think again, the EC might be 4th place. The Apprentice is probably 3rd since he/she comes into direct contact with Mehrunes Dagon and banishes him alone. Using the weird name-nymic magic and not in combat, but still traversed like 7 Oblivion planes to get there.
Yeah, the Apprentice was an unrecognized powerhouse. They've seen more of Oblivion than I think even the Vestige, and actually managed to hold a magical power Dagon's Nymic) that even the Daedra divide up for fear of its power.
If Nymics were more refined, like Enuncia, we'd be able to better judge what exactly that entails, but...
also on a side note, "The Apprentice" is such a dumb name considering what happens in Battlespire, why can't he be named "The Last Battlemage" smh
I know right?
Yeah. I wish stuff like Battlespire wasn't brushed under the rug, honestly one of my favorites.
They're the Ensign Kim of TES. Always an Apprentice, never a Master.
lol
Best joke of Lower Deck's Multiverse plotline was the how every Kim in every universe is still an Ensign. Except for one..
haven't seen it unfortunately. reference to the one where he ||dies, right?||
And if memory serves, he was actually faking it, and it was a piece of corn on his collar and not a pip
What year did Arena come out?
lol
Developed early part of 1990, probably around 1991-1994, came out 1994. Leaked like twice before release though lol
Nah, the last season of Lower Decks deals with a Multiverse plot. That's sorts poking fun at Alternate Universes as a whole.
