#elder-scrolls-general-chat
1 messages · Page 3 of 1
Hey... I posed this question to you all but received barely any replies. I'm just curious to see what you think... I'll repost it again for those who missed it or to those who kinda ignored it but want to answer it now. I'm just very curious about what you all think. I'll repost it now...
Do you find roleplaying to be truly more enjoyable than merely playing Elder Scrolls with a do-whatever-i-want mentality?
Honestly, for me, I find the latter method much more fun, honestly...
The first time I play these games I do everything in a whatever I want kind of way. After that I roleplay as a certain kind of character and will skip content that my character wouldn’t personally do like the dark brotherhood for example. I find both fun but always end up roleplaying
just for this playthrough i try to finish every faction quests in one character.
I find Roleplaying WITHIN TESs do-whatever-i-want approach to be the most fun
Does that mean "Well actually the starting part of Skyrim isn't canon for me" or what.
No, more that I like to create an identity within the context of the game and act accordingly
Instead of just trying to do everything available
I like to go around stealing everyone's trousers
I have a huge mound of stolen pants back at my house
How in the world do you unadopt kids
Reload and earlier save
Ya'll know what would be cool? If Elder Scrolls 6 actually had forrest growth over time. How trees grow, die then regrow. I think that would be awesome to put in the game if it's possible to pull it off.
It would add something new to a location every time. Because we all hate same old same old scenery
I mean, most survival games can pull it off, so it's definitely doable
I'm skeptical about how much it would add though. Even after 1000 hours in Skyrim, it's not like I know every tree.
Typically, plant growth has more of a role in games where resource collection is more important
I figure they might be able to procedurally generate it maybe. I'm no developer. I don't know a lot about development. So I just try to come up with ideas and post them where I think they might be seen. When I posted like 2 years after Skyrim come out about castle building. It's in fallout 4 now. I'm not taking credit for the idea. But I very well could have gave it to them. I just post things to better the game for the community. So we get the best game possible.
Even if we don't have the tech. I still give ideas because one day we might.
I normally post on official release trailers. If anybody knows a better place to post ideas for new Bethesda games please let me know.
This is about as good as it gets.
I highly doubt anyone at Bethesda even looks at YouTube comments. They are least occasionally look at discord
It's a long shot, but hey it's worth a shot.
I mean if it was me and somebody posted to an official release trailer. I would read it and be interested posting after so many years.
I'm shore somebody gets notifications for comments in the release trailer on YT. Just trying to help the average gamer and Bethesda.
I... Would avoid YouTube comment sections, personally
They say they listen to the community. So I post stuff here and there. Hey you never know. You might see an idea in a game. So to me it's worth a shot. And I have seen stuff I posted in games. So I'm going to keep on keeping on. Even if it is coincidence
Why?
Tis a silly place
Also a toxic place.
A more constructive environment for discourse tends to yield better community interaction
I don't read the toxic stuff. I've seen a lot of ideas posted there that was pretty good about Starfield.
Thanks for advice.
Regardless, welcome aboard
Yeah, like speech system. not many chance to use it. if only we can negotiate with all bandits.
and let you pick up item without fight, probably you could buy it from their chief.
Hot take...
FO4s system was a masterpiece. And with better use, could have basically reinvented conversational interactions in RPGs...
the dialogue is just fine IMO, i think most people problem is with voiced protagonist.
It also makes terrible use of nested options, and branching
Which is a use problem, not a systemic one
People seem to be particularly touchy with dialogue for some reason. Granted Skyrim has been dated AWHILE now though.
They also tend to have rose coloured glasses of the past, when it comes to dialogue.
That Talking Heads format, for instance? Not really that good. And games rarely gave more than 3-5 options, regardless of when they were made
But .. within a single nested branch, the FO4 system allows for a whopping 16 dialogue options. More than any RPG has ever used.
In your opinion, which armor set or armor sets in all the three modern Elder Scrolls games are:
-
The most realistically effective at giving quality protection against lethal strikes.
-
The most practical to mass produce for a military force, neither too cheap nor too expensive.
?
Leather armor because it's cheap lightweight and resists cuts. Its also easy to mass produce. Besides the armor isn't meant to take attacks the shield is meant to take the hit.
But will a slightly more expensive, metal armor beat it in terms of protection?
Yes but the additional weight makes dodging attacks harder. I think the tradeoff in speed minus some level of protection is worth it if not advantageous for the person wearing lighter armor.
Basically the best defense is not getting hit at all.
What are your thoughts@scenic spade
My thoughts on what?
The armor question
Well it's my question. lol. I'm the asking it. lol.
Lmfao fair enough@scenic spade
But I guess... My answer would be steel plate armor.
Definitely would provide more protection.
Except for the crappy vision impairment. It's worse than a hoplite helmet and that's saying something.
Unfortunately I'm not well versed in anything elder scrolls aside from skyrim
Steel plate armor really does look a lot like typical European knight armor, save for the head piece. Only samurai armor can rival that, but I don't like the aesthetic of samurai armor.
Leather armour that CAN resist cuts has never been cheap
If just using a single layer, you need like 7 cows to make a single suit of armour. If you're layering it, which is more labour intensive, you can get that down to about 2 cows.
Adult cows. Which means at least a full year old. Bulls ideally
There's a reason leather armours were so rarely mentioned in any culture. They're prohibitively expensive, especially when you consider their flat inferiority to any metal
Given TES's ability to produce large quantities of iron and steel, your probably looking at Steel Armour, or Steel Plate. Potentially Legion Heavy, though it is a touch on the chonky side
They're past the point of Maille being the mainstay, based on the amount of plate armours, so the actual manufacture of Maille is likely on the expensive side
@feral viper I'm going to defer to you as you seem far more knowledgeable on the subject than myself. I thank you for the armor/history lesson.
I went through a 'Realism' phase about a decade ago, and in my usual tendency, went down a rabbit hole deeper than CHIM...
It pays off occasionally
@feral viper I do the same. I end up researching all kinds of things and it all starts with a single question lol.
The search for knowledge starts with a question
@feral viper You have to love the information age.
Growing up, I had a full set of Encyclopedia Britannica, loved reading them
Easy access to the internet is amazing
Okay so in your opinion, which one? Did you spot my original question?
Probably Steel, Steel Plate, or Imperial Heavy
In terms of a pure mass production armour, Imperial Heavy would probably be the most likely, as it consists of a lot of more easily produced strips that are then formed. Instead of more precisely shaped plates
Generally speaking, tempered steel is going to protect you from most attacks. Your options are going to be to get past the armour, not through it. So all Steel and Iron armours are going to do the protection job.
In terms of production, mass producing for military use is going to more rely on ease of reproduction and efficient coverage. While Steel Plate is far superior in design, it's also more clearly shaped and fitted to the wearer. Which means longer to make and requiring greater precision.
Steel, and Imperial Heavy, cover the major points while also being generally simple enough that they could be easily mass produced.
@feral viper
What exactly is "tempered" steel? What distinguishes it from, say, metal casted steel or whatever? What does the tempering mean?
Tempering metal is a process in which it is heated to a moderate temperature after quenching to make it less brittle
Untempered steel can crack or break if struck hard
Wow. That's brand new information to me.
Does tempered and untempered steel distinguishable from one another just by looking at them? Or it's hard to tell?
Almost impossible to tell visually
After the fact, anyway. Before polishing, you can very easily tell based on the colour of the steel. Untempered steel is basically indistinguishable from polished steel. It has that usual silvery sheen
Tempered steel, before polishing, will range from a slight yellow-straw colour, to a blue, depending on the temperature used
The famous Greenwich Armouries always tempered using a process known by some as Scottish Blueing, tempering in the 320-350 c range, giving their armours an almost baby blue colour before polishing
Wow. Thanks.
Tempering was done through different processes in different cultures, of course... Now we simply shape, quench, and then use an electric tempering oven to maintain the proper temperature for a few hours. But that wasn't viable for most of history
As much as I dislike Katanas, they are a fantastic example for how cultures worked with their limitations to create an effect. Before the final heat and quench, a Katana was painted partly in clay. This clay would then insulate the spine of the blade, causing it to both heat, AND cool differently than the edge.
The spine, because it wouldn't cool as quickly, thus remained at a much higher temperature longer, creating a different quality of steel than the edge. You ended up with a very Tough spine, great to resist breakage. But a very Hard edge, perfect for holding a sharp cutting surface
Toughness being a measure of a metals resistance to fracture. Hardness being a measure of a metals resistance to deformation. The two qualities being competitive. The harder a metal, the lower it's toughness, and the opposite.
Terical, you obviously have vast knowledge of armor and weapons in real world history, but do you also know much about European medieval and pre European medieval soldier training? I once saw in a documentary where the narrator was showing a part of the training regimen of armored soldiers in medieval Europe. They showed the trainees undergoing cardio.
Depends... There's a lot of variability through the medieval period, both regionally and across social classes
Peasant militia would have next to no training. They'd be given weapons from their fiefdoms armoury, and basically told to stand in a line.
Man-at-arms were seasonal or semi-professional soldiers who went through a reasonable amount of simple training, often in the 'campaigning season' and who usually had their own equipment.
Professional mercenaries, then, served as the closest thing to professional soldiers' in the Medieval world, typically moving from contract to contract and spending most of their time either actively fighting, or preparing to do so. They had their own arms and armour, though tended to vary wildly in quality.
Knights were typically trained killers, highly trained and experienced, and in generally great shape.
However, from the late medieval period we do have all kinds of resources regarding professional soldiers' and training... And things like Pike Drill actually resemble modern military drill. In fact, we're pretty sure that modern drill evolved FROM Pike Drill
Hey Guys, my Name’s Harsgaard. I’m playing the elder scrolls 5 skyrim on Nintendo Switch with the anniversary edition installed. I’m having a problem on solstheim, the quests to unlock severin manor are not activating. Has anyone else encountered these glitches?
Knights start very young too.
lol. Embarrassingly, that's all I can contribute to the discussion. lol
Have you checked on UESP yet? The majority of bugs are documented in that website.
If not, then the issue is gonna be a bit complicated.
It looks like Severin Manor may not be available on Switch. "Due to the quest "march of the dead" being removed from the anniversary edition on the switch, the house is no long available if you haven't already unlocked it."
It is a bug. This statement was issued late last year:
Greetings!
Thank you for your reply. After checking in with the development team, it appears we are aware of this issue where Switch players are unable to initiate the March of the Dead quest. This issue will be resolved in a future update. Please feel free to keep an eye out for future patch notes and updates.
Is it still available for PC?
Considering how that's many months ago, we can safely assume Bethesda is really really occupied with Starfield. It's a glaring bug yet they didn't address it yet. It's an entire house being inaccessible. That's like Breezehome not being available in Skyrim 2011 launch and Bethesda not dealing with it until Dragonborn DLC release.
Not that what I said actually happened. It's just an illustration.
I haven't found anyone mentioning it on the internet. So I have to assume it is something that only affects Switch users.
Thank you.
Typically, you were raised from birth. Pages started around 7, Squires by 10, and by 16 you were a knight
Bonjour .
Je viens de rejoindre cette incroyable commu.
Et j'ai besoin d'aide .
Je suis sur Xbox one s
Je suis sur Skyrim et je veut mettre des mode dessus je me suis créer un compte Bethesda .
Et en allant sur dans menu du jeu et en sélectionnant mods cela me met impossible de se connecter au serveur Bethesda merci de bien vouloir m'aider svp
TES 6
What variety of weapons did knights had to learn to use in training?
I know Samurai had to be great archers too. It is actually part of the reason I'm enamored with the wood elves. I see archery as a noble pursuit, and not evil-assassin-stealth BS.
But yeah, did they have to learn to use both two handed swords and also sword-with-shield?
Sword, Spear, usually some sort of polearm (often a Bardiche or similar pole axe) and a common bow, were the typical mainstays. At the very least, they were trained with the weapons of a judicial duel, which were Sword, Spear, Shield and a Dagger.
Though, surviving medieval manuals also cover everything from Pitchforks to double bladed swords... Probably more in the line of modern self help books than as actual practical accounts of how people fought
Alright, should have seen that coming.. don't know why I expected B-sword to go through...
Anyway, the most common, longest running sword in the Medieval period in Europe was the Longsword. Contrary to modern depictions, a Longsword was ostensibly a 2-handed weapon, though could be used in 1 hand with some experience. Usually with a shield
Modern fantasy calls it a B-sword, or a Hand and a Half sword, while it calls an Arming Sword (a mostly crusader era style of sword) a Longsword
Though, at the end of the day, there's a huge amount of overlap across most weapons. Which is where the usual 'Its not realistic that Axe and Blade were merged' really breaks down
I think its bit too difficult for remove racial feature, its basic variable to npc recognized us. tho i do want add background system like different bonus depend where your character live, like nord in cyrodiil gonna be different from nord from skyrim.
also, something like job for another bonus skill.
I'm not an advocate for a flat removal. Because those stereotypical trends do have some worldbuilding value.
I'm just against making them forced. Using Race, Birthsign and Class/Background as preset packages for new players or people who just want to get playing. But then Customise basically gives you access to all of those options piece by piece Daggerfall style, so you can truly build your unique individual if you want.
I still prefer standing stones than birth signs, there's no benefit roleplay to be locked into birth sign power.
Oh, I'm not a fan of the powers in any event. But as a mechanism for certain modifiers such as Traits, I think they could serve as easy package options for quick use.
@feral viper
Yo, a few questions about medieval armor...
Firstly, mail/maille is the type that is basically chains linked and knotted to each other to form what looks like "metal cloth", correct?
If plate mail/maille is a 10/10 on the protection department, how does mail fair in those numbers?
Does mail have any advantage over plate? Or plate is always better in most or all circumstances?
Is mail and "maille" the same?
Thanks Terical.
Oh hmm... I said "plate mail". Hmm...
Maille, technically, is just an archaic term for Armour... But in a modern context typically refers to Chain, yes. I prefer the Maille spelling, because I'm not a heathen, and like to spell things per the Kings English 😛
It's made in one of two ways. The cheap way, typically called Butted, which is interlocking rings of what is basically high gauge wire pressed together. And the expensive way, which is Riveted, in which each ring is actually held together by a river.
The latter takes much more time, as each ring needs to be punched during forging and then the rivet pressed during assembly, but it's better in basically every way
Maille's primary weakness is it's vulnerable to puncturing and to impact. Because it's flexible, it has no way to really absorb or deflect the force of a blow, and a focused attack can actually pop the rings. Especially in butted maille
It's flexibility is the only advantage it has over Plate, however. And then, really only on joints. Until the advent of complex articulated plates, like with the late gothic and Greenwich armours, Maille was still used on the joints of plate armours simply because it protected them somewhat, while still being flexible
@feral viper
So I am right in saying chain mail is basically like some kind of linked chains forming a sort of "metal cloth"? Riveted or butted?
And you are saying the only advantage of chain against plate is the flexibility?
Yes, and yes.
Though that flexibility only really applies on joints. In, like, the middle of your chest, it's actually a bit of a liability against any sort of impact
It'll keep you from getting cut, sure... But all that force is still hitting you
Can you please put a number on them? As far as tier of protection? Out of ten. Chain vs plate.
i am not sure if this is a discussion related to elder scrolls.
If we were talking gameplay, full Maille armours would fall into a mid range of protection, especially if used in conjunction with a Gambesson or Arming Cost (a padded cloth layer). If you were applying an /10 Ac value to the types of armour...
Cloth 3/10
Leather 4/10
Maille 6/10
Lamellar 7-8/10
Plate 10/10
Of course, being Fantasy, you also have Magic to consider, so you have more conceptual wiggle room to do interesting things. Like, what if Magical resistances worked in the reverse, with Plate being the weakest and Cloth being the strongest. Then the type of armour you choose to wear has more to do with the enemies you expect to be fighting
Ultimately though, and to more directly circle the conversation back to TES, it's one of those dynamics that, when you really look at things, it becomes clear the traditional RPG armour systems actively restrict what you can do, and make for far less versatile and in depth mechanics
Similar to Attributes, Classes, and even Races, adherence to traditional systems actually holds the genre back, and prevents better RPGs
... wait so "cloth" is considered a type of armor? Is that a personal touch of yours? lol. So basically, in my real life, I'm an armored man when I walk into the grocery store? lol
Nope, cloth armours are, in fact, very common. Typically made of layered linen. It's not quite like clothing, but..
In fact, cloth armours are far more common than Leather
Well anyway... Change of topic... Thanks very much, Terical...
I wish there were domesticated pigs in this game.
The way it works, if you wanted bacon, you needed to go to Solstheim. Ugh...
There's a lot of... General wildlife the games could do with
Fishing, in the lore, is definitely sustainable what with the number of lakes and rivers in the game. And the number of docks.
I haven't tried it yet, but I was so happy when Creation Club released Goldenhills Plantation. The Hearthfire houses didn't do a good job with the farming aspect. They were more greenhouses and enchanting bases more than anything.
Yes cloth is considered a type of armor.
Yeah, the name doesn't really do it justice. You're talking about really thick coats made up of many layers. Great at protecting you from cuts and projectiles.
can anyone help me with doing the sunspire trial I only have one other person
Which game are you needing help with?
Sounds like ESO, based on the trial
@plush sapphire ESO
Thought so. In that case, you'll want to visit the ESO server as there isn't a chat for ESO specifically and you're more likely to get help there. You can find it in #official-sites
alright thank yoy
Is ESO a dead game now?
Nope. Lots of people enjoy the game and a new DLC dungeon was shown off not long ago.
Glad to hear it
I used to invest a lot of time on it, not so much recently
Fun for the whole family i would say
The newest expansion, due to come out in June, has many folks excited. Among other things it will add a new class, the Arcanist, which looks very interesting. Interest in the game is on the upturn right now, I would say.
So I’m doing the companion quest right and I’ve just gotten wuuthrad on our way to savekodlac’s soul we are attacked by a dragon
My first kill with wuuthrad is a dragon animation kill
And they say talos isn’t real
TALOS is a LIE created by the DEEP STATE imperial cult. Wake up SHEEPLE and embrace elven supremacy!
Thalmor detected!
Where was your precious TALOS during the Oblivion Crisis HMMMM??? The THALMOR defeated the daedra and brought back the MOONS. CHECKMATE imperials!
Akatosh says hi.
Talos < Akatosh.
khajit thanks thalmor for bringing back moons but elswhyir* is for the khajit and please stay away
TBH it was probably the Thalmor's fault the moons disappeared, trying to get rid of the flesh corpse of Lorkhan or something, do not think we have any official sources on what caused them to disappear.
I’m not sure how to replicate it exactly but sneak attacking your chosen tutorial companion will level up stealth to max in less than hour
Wheat from 15 too thirty in under two minutes
Where is the eso chat?
There is no ESO chat due to BGS not being the developer for ESO. ESO is developed by ZOS. While both ZOS and BGS are under Bethesda Softworks, this discord is specifically for BGS developed titles.
As Dogmeat (Jiko) said there is no ESO Chat here on Discord but if you are looking to chat about ESO, we have the official ESO Forums here: https://beth.games/3aWQSuJ
Ohhhhh... Ok... 😦 Is there no official discord server for eso then at all?
None that I know of. But whatever you have to say in a Discord can also be said in a forum. 🙂
My Orc Dragonborn loves Talos.
You sure it’s not a problem with the speakers?
No because if I make a new character it stops.
But if I go back into my main it continues.
@wide garnet
And it's only that game.
So is it true all future elder scrolls are now exclusive to Xbox and pc?
Oh, jeez. It’s the PS5 controversy all over again.
Just wanting to know
I don’t have a Xbox but I do have pc and ps5 and I don’t know if my pc will be able to handle it
I wouldn't worry about your PC not handling ES6 for awhile. wait a year or so.
That’s what they all say… until their PC tower blows up.
I wouldn't worry too much about computer specs right now. You have plenty of time to buy or build a newer computer before TES VI arrives. 🙂
I think it's about time I play Skyrim again. I had a dream about Skyrim last night.
I dreamt I was fighting a dragon and killed it. When I walked around the town, I saw three dead named NPCs... As I was about to reload (because I hate named NPCs dying on me), those dead NPCs started talking. lol. Some weird bug where dead NPCs talk.
Eh I think I’ll just skip the next game and hope it comes to PlayStation sometime in the future
It's time for me to meal prep I guess...
What the.... Hey sorry. I don't know why I posted that here. lol. I thought I was still in the off topic section. My bad.
No worries, happens to everyone
You know, I remain sceptical of anything not yet released... But Dead Island IIs Flesh System and location damage is once again rebuilding my confidence that it's possible to do with precision and meaning.
Hello, would anyone happen to know where I can seek assistance in resolving an issue that I am currently experiencing?
👍 🐒
And I thought no other zombie game could top L4D2's amazing system
It's Dead Island 2, so I'll believe it's real when it releases. Buuut...
The thing about L4D2 is the actual limb damage and dismemberment was more for effect, rather than function.
In Fallout, it also has a function, though it's pretty poorly utilized due to how the game handled difficulty in general.
However, if Dead Island 2 manages to implement it in a way that also fluidly facilitates melee location damage, then I think it opens the door as a proof of concept for much better Melee in first person RPGs.
I don't want too much dismemberment in Elder Scrolls, but if Skeletons, zombies, and Liches lost a limb or even head and still kept coming at me, I'd be pretty shooketh.
In Fallout, though, it would be hilarious to have to physically reattach your limbs like you were Ethan Winters.
Yeah if a lich lost an arm or something and kept coming at me I'd be pretty frightened
I don't really want a dismember system. Gore is one thing. Same with finishing moves(I.E. thats ok).
I mean, we already HAVE one. They just use it for the Rule of Cool, rather than any actual gameplay benefit
Now that Starfield has a date coming out how long after that will we have to wait to get more info about the new Elder scrolls game that was announced 5 years ago?
We may get some information in the next year or so, but don't expect a release in the next 3 years.
Yeah, I expect four years total dev time. I think the only time they made 3 year dev time was Oblivion and Fallout 3
Anyway, I'm less interested in dismemberment, and more the ability to precisely target areas, allowing you to make a more nuanced Stagger, Armour, Damage, and even Difficulty system than just 'Smack it with a ham bat'
Does the time since they announced not part of the dev time? If it is another 3-4years that’s 8-9 years between the original announcement 
The announcement was for pre-production
The announcement was more of a 'Yes, we will make it, stop asking'
At best, they're looking at the prospective engine updates needed before full development on it. So given Bethesda's general track record, you're looking at 3-4 years
On the bright side that gives the Beyond Skyrim modders more time to finish their mods
No doubt the pandemic had an impact on progess
It was an unusual move for Beth, for sure. But at the time there was big backlash against another studio for failing to give info on a title they were developing, so developers were nervous about backlash
iirc anyway. It was sooo long ago 🧓
On the teaser someone's been commenting every day since it released
HL3 daily news style
If they do not make a reference to him in TES 6 I will learn how to make a mod and I'll do it myself
Considering how Starfield release date is officially announced, are we gonna start hearing more about ES6 now from Bethesda?
I’d guess that stuff is still a few years out.
Not until the DLC is done for Starfield, at the very least
Probably nothing substantial until the 8 months or so before it's release (prob in 2027)
Pseron, you've been typing for five whole minutes.
It's possible there might be a few nuggets of info dropped during publicity interviews connected to Starfield's release. Howard and Hines are bound to be asked about the game and they may drop one or two bits of news. But we are not likely hear anything substantial until, as Fiore says, the release is immanent.
It takes awhile to organize my thoughts. 😄
Either way, I would be furious if ES6 is an Xbox exclusive.
If you are desperate for info, I agree with Pseron. Watch/read interviews. It's possible there might be an easter egg clue in promotional material or in the game itself (or dlc).
Another place to watch is Zenimax's filed trademarks
Going to TESS and filtering by trademark owner: https://tmsearch.uspto.gov/bin/gate.exe?f=login&p_lang=english&p_d=trmk
I'd say it will be likely that we'll get the title in the next year and change
What is your favorite faction in the Elder Scrolls and why?
House Redoran
Because they exemplify what is good about the Daedric teachings, without slipping into any significantly detrimental ideological pitfalls like the other houses.
So Dunmer is your favorite races as well?
Probably either the Order of the Virtuous Blood or the Knights of the White Stallion. Both fond memories from Oblivion.
Interesting enough they're both joke factions... KotWS was just ||invented to get Mazoga out of the Count Leyawiin's hair,|| and OotVB was made ||as a cover for a vampire||
Oh gee, thanks for the spoiler. Hahaha!
In Oblivion, I'm mostly focused on Thieves' Guild. I believe I'm in my very last Thieves Guild quest.
Thieves Guild, I loved doing their quest line in Skyrim (I have Oblivion but I have yet to actually do that quest line)
whoops, sorry! 😅
I loved the Thieves Guild as well. In Skyrim, I love their base of operations.
First thing I did when I got out of the first bit of the game was head to the Shivering Isles
(Oblivion)
I have yet to buy the Shiv Isles expansion, but my game does have Knights of the Nine.
What was your first introduction to The Elder Scrolls?
Daggerfall
Skyrim... I forgot what race I picked, however I did experience that classic Frost Troll death experience on the way to the Greybeards.
I remember back then being very surprised by how easily you can "upgrade" your combat style once you got out of Helgen. No weird processes. Just buy a two handed battle-axe and you can now level up your two handed just like that. I came from JRPGs, mind you...
My first ever elder scrolls game was Skyrim, I picked a khajiit and didn't get to finish going through Helgen before I had to leave (I was at a cousins house at the time)
I still remember the first time I actually got to play through the entire main questline
One memorable moment for me in Skyrim was witnessing one of my faction-mates' werewolf transformation. That one was very memorable.
I wonder what the fate of the Last Dragonborn will be in TES 6
Especially with the Dawnguard and Dragonborn DLCs
I expect it to be as ambiguous as the fate of all the other protagonists in the series.
I will roleplay in ES6 either Alesan or Blaise, the stepchildren of my Dragonborn.
That reminds me, I never actually adopted any children yet, maybe I will in my next playthrough
The courier in my last playthrough simply vanished as he was giving me a letter, didn't even finish his voice line
He at least was able to give you the letter, right?
...
No
lol
I waited a little bit longer on that save to see if any of the other couriers would come and give me the letter but sadly none did
I'm beginning to wonder if the amount of saved games can affect gameplay
I personally rotate with seven saves. Sometimes I'll sacrifice one as a "temporary" slot, but always, there's seven of them. No problems so far.
So is that the key to a longer lasting game
No idea.
For TES that's always going to be ease and power of the game's modability. But that aspect of TES is potentially under threat with some of the new technologies Bethesda has talked about using.
If we're talking about things in the game itself, there are two things I can think of:
- designing the game to encourage multiple playthroughs
- randomly generated (and compelling) content
Blood for the blood god
Skulls for the SKULL THRONE!
Anyway, I highly doubt that at the end of the day
Bethesda would hamstring it's self to preserve modability
Multiple playthroughs are already basically the games bread and butter, even unmodded, and the only thing that will reinforce the further are basically more robust and varied mechanical systems.
Well they mentioned using that tech where they used a camera to 3d model realistic environments. I forget what it was called, but your average modder might have a hard time replicating something like that
That's what I'm talking about. I sure a creation kit will still exist in some capacity
Photogrammetry is what it's usually called. And it's less a specific tech, and more of a tool used to create models with less artist's time.
So you can still do it the old fashioned way, it's just more time consuming. And ultimately the data is stored in the same way
I gotcha
It basically works by using an algorithm to evaluate and combine multiple pictures of an object into a combined Model and Texture asset. The more pictures, from the more angles, the better.
It's really good at making things like Rocks, Buildings, Walls etc. Less good at making characters or low-texture surfaces like polished metals
Watching the bit they did, I thought it would be able to replicate environments better than people could, rendering human-crafted environments look awkwardly out of place.
Similarly to how the introduction of voice-acting to the series made dialogue a more difficult hurdle for modders
But if they're just using it to produce individual models, then yeah that isn't quite the hurdle I made it out to be
Yeah, it's more an efficiency tool than a replacement.
Like, why make a rock from scratch, when you can take some pictures of rocks and have an algorithm make one just as good, in a fraction of the time?
Sure, you CAN make a 4k face texture in MS paint, pixel by pixel, for 200 hours. By why would you when you can just brush blend over the model and export the results to a texture file in 20 minutes?
It's ultimately a tool that allows you to achieve similar or better results, faster, but doesn't actually replace other approaches.
Better yet, unlike 3d scanning, Photogrammetry can actually be done by basically anyone, with a little practice and a decent program. Some of which are free.
Wat time new dlc drop 🤔
Unironically anyone can do it with just a decently modern smartphone and the appropriate apps
Tech's come a long way. Used to be this stuff was studio work. Now it's in the palm of your hand.
Like there's an app for mocap CMIIW
There's also free AI voice gens which basically make voice acting for mods a non issue... Though the ethical and legal aspects of it are an absolute minefield.
AI in general is getting to the point where it can do a lot of the heavy lifting, even for art
Why ElderScrollsOnline(ESO) is not available for Iranian gamers?😔
I was going to say, it's amazing that Voice Generation has gotten good enough that you no longer need voice actors and can generate voices similar to vanilla
I kinda wanna mod Oblivion to give NPCs new lines to greatly expand their conversation pool
Typically that sort of thing is due to localisation licensing. So it's usually on the part of the country, rather than the publishers or developers
The dangerous part is the ability to basically steal someone else's voice. But, being able to generate new voices could have serious potential.
Especially for Modders who could functionally voice act a dozen characters themselves, then use an AI to make them all sound different.
I was actually talking about this the other day with a friend. Two Minute Papers on YouTube actually showed off tech where they were cloning voices based solely on three seconds (!!) of voice recording.
Thinking I should share some password with my family in case someone sounding like me ever calls asking for sensitive information
Good potential but can be abused. Ideally there'd be checks and balances in place by the powers that be but....no they're slow to act.
I could see a feature in ES6 where ambient dialogue can be proc-gened by ChatGPT if the player is connected to the internet.
That is a general rule in all things. Regulation always lags behind innovation
But, I don't see direct game integration any time in the near future. The legal and ethical issues are going to ensure those stay a dangerous grey zone for for-profit enterprises for some time.
Their real value, at least from an ethical perspective, is going to be not in their ability to replicate voices, but synthesise them
The journal would be sick. I've always kinda lamented that the UI in TES games is a series of menus but Fallout gets everything in a pip-boy on your wrist. It's a small thing but if we could flip open a book and thumb through the pages like a fantasy pip-boy thing that would be awesome.
Imma be real. I am so tired of these 'cool' and 'immersive' menu and inventory systems that do things like flip open a book, or show you opening a backpack, or praying to the gods, or playing a 1 second animation to actually pick flowers.
It's cool and dynamic once. By the tenth time, it becomes dull. By the 100th it's just a tedious time sink. Give me a clean and concise menu and stop trying to be artsy.
Weight management sounds like a Survival mechanic not for the base mode.
I think Oblivion had the best inventory/quest system because it was presented in a loose journal format, including little entries in your quest journal that were written by you.
I agree playability should be first and foremost, but a little flavor never hurt.
Also never been a fan of Journal Entries. Questlogs facilitate information to the player, but Journals dictate information on the Character. Give us an actual journal book to take notes in if we wish (it's usually one of the first mods made for a game anyway, just implement it) and leave it at that.
I don't need the game telling me that my meat-headed illiterate Nord bruiser took extensive notes about his feelings in a criminal investigation.
I hate to say it, but I think an attribute based dialogue options wouldn't go amiss. Wouldn't it be great to open your quest log and see "Krug find trail of blood leading to crooked candle. Krug not know what mean. Krug want sweet roll"?
Or maybe it's written in second person as some kind of correspondence from whichever deity has decided your worthless hide needs to save Tamriel (like how Azura is the patron of the Nerevarine and Akatosh is the patron of the Dragonborn).
I'd rather just have the option of writing my own entries for my own character, and have a quest log for explicit player-related information. Anything else is simply forcing identity on my character
Plus, i think traditional Attribute systems should stay dead, so... That doesn't convert well
As a console player, I find the idea of writing my own journal entries ludicrous. I get carpal tunnel just naming my weapons.
Thats a relatively easily overcome problem with even the most basic of dictation software.
You're really starting to stretch now. I just don't see that being an appealing idea. Maybe in hardcore mode or as a creation club add-on, but I'm pretty vanilla, and I just want to play the game and have fun. I don't want to be in charge of keeping a quest log.
Journal, not questlog.
Instead, you want to lose your character to the dictates of the writer, like in Fallout 4
I think a journal would be decent if it was auto-generated
like "Today, Lucan Valerius offered me a sum of gold to retrive an ornament that was stolen from his shop."
Thank you! I’m so sick of the cinemafication of game elements
Function first, form second.
As for Journals... Again, why not just use a feature that comes integrated on every phone and console of the last decade? Dictation programs are baseline in both Xbox and PS, and have been on Windows, MacOS and Linux since the 90s
If you want a journal, give the option for people to write one, rather than forcing it and it's prose on everyone unilaterally.
It's like the frequent calls to remove fast travel. It's a change for the sake of some, which effects everyone.
Which non mod player house is the best in your opinions?
I'd either go with Vlindrel Hall in Markarth or Proudspire Manor in Solitude
Agreed
On my save i went for heiljarchen hall. Best desicion i made imo
From the non heathfire ones i used to go with proudspire manor also or hjerim in windhelm when i was playing as a stormcloak
I've never actually finished building any of the hearthfire homes
Proudspire Manor is usually where I go.
My Orc is residing in Solitude, Proudspire Manor. A proud legionnaire.
But honestly, my actual favorite house is Markarth's. That place feels extremely safe.
Dude, the Hearthfire houses don't feel safe. Whenever I take a vacation on my Hearthfire house, I make sure I initially encounter a bandit attack so that I'd have at least 3 in-game weeks of peace.
I hate it.
I think the Hearthfire house could use some hired guards.
Well i have my housecarl to guard the house
Mods will do that, but it should have been in vanilla Hearthfire.
And my spouse is always with me as a companion so
I was at one point trying to decorate the alchemy laboratory in breezehome with serana as a companion, she kept sitting inside the alchemy table
And since the kids can't die... 😂
I have Marcurio as steward and my housecarl as well. My wife also uses the dragonbone weapons I gave her. But it's not enough man. There should be an entire battalion of troops guarding it. After all, there are dragons in the game.
(I say that while I have a mod that can kill them all)
At first i didn't understand what the steward would do
So i made the housecarl also the steward
Regret that desicion alot
Yeah, I know how you feel.
Had i known i would make aela the steward
I think the perfect stewards are any of the mercenaries. Except for Erik the Slayer. They may only cap at forty, but they are all specialized fighters.
After doing the quests for the Dark Brotherhood I had enough money to get proudspire manor and get everything upgraded, I can just imagine my character being like "yeah, don't ask where I got all this gold from"
lol. It's like buying a house in England when you just got done assassinating the Queen's niece two weeks ago.
Its like how serana says to my character that he has a overflowing kindness when my characters backstory is "once a honorable imperial knight who turned dark and started seeking out all of the deadric artifact and power and eventually got corrupted" 😂
And yea i also always go for the evil choices
I want to go for all the evil choices on one of my playthroughs
Go for it its fun
I find being evil exhausting. But im generally all for the option
I usually go for evil becoıse
I love the dark lord kind of armors a LOT
But my character was not evil trough this entire thing
He was good slowly gave into power and turned evil
I adjusted that to my gameplay
It's more an issue with selfishness and cruelty as emotional concepts. Even when Roleplaying, they are outlooks and emotions I struggle to understand at a fundamental level, and thus find it exhausting to try and emulate in my characters
'evil' is just something fundikentally antithical to who I am, and i find it impossible to get into character with it. Thus, I need to constantly overthink to stay consistent, which leads to a ponderous and exhausting gameplay experience.
It is those kinds of things that makes skyrim much more funnier
You questioning your morals like that for example
Even when technically its not you. You go trough a moral process
These things get you more invested in the character and the game in my opinion
And i get what u mean
Like just because you are a darklord doesn't mean. You are going to bully a character which is no where near your power level and is no threat to you in a physical or mental way(unless it is Nazeem)
Its like sauron wouldn't go after and kill people starwing in the streets his soliders or the circumstances he created would do that
You don't know Sauron
He would kill them as an example to the others, and to cow his own followers
When did that get involved?
Literally the previous comment?
Evil, in general, is just totally unrelatable to me as a concept, and I can't understand why, or how, people play evil characters
Giving them the option is alright I guess though.
Maybe your idea of evil is a bit too... rpg-ified? For example, the way D&D portrays it almost makes it seem like an ideology you hold. Or a personality trait. Neither of those things is really true. It's a value judgement.
I think players that say "I'm going to play an evil character," already commit a sort of fundamental error in conceptualizing and building their character.
It really ought to be about making a compelling character whose personality and history intersect in ways that sometimes output decisions that can be easily identified as bad or evil by a neutral third party observer.
If they want to play an evil characters thats them, its their time to spend. I don't like doing that but thats me.
One of my favorite characters that I've ever done was pretty unambiguously evil. And those evil deeds were rooted in insecurity and weakness. Burning ambition because power brings personal safety. Crippling paranoia because we see ourselves reflected in others. And those combine to escalate threats way out of proportion, which then escalates the retaliation in response for a runaway effect. Our characters live in bubbles inside their own heads, and the most notorious have lost the ability to make certain sound judgements.
IDK, I just think such characters are entirely relatable. So often evil deeds spring from entirely innocuous emotions and thoughts that we've all experienced. It's a playful way of engaging with the fact that we're all capable of evil, and maintains a healthy self-awareness I think.
Plus villainy is such a goldmine for drama and tragedy (and comedy!) that's just chef's kiss
When I role play I don't think in terms of "good" or "bad." I think of them as individuals, not types. I invent personalities, personal histories, ect. and these factors organically guide my character's actions. Some of these actions might be considered "bad" by some, others might be considered "good." I don't put labels on my characters, or their behaviors.
The characters I role play also tend to change and grow over time in response to events they experience (one of the reasons why I abhor the class system in older games). They may start out trying to do good in the world, become disillusioned over time and start to behave in selfish or cruel ways. Conversely, some may begin their stories thinking only of their own self-interest and, after coming into contact with generous, helpful people, gradually shift to a more altruistic approach.
My well-meaning characters often take actions that I think are incredibly naive. My self-serving characters often take actions that I find to be very repulsive. But it is my responsibility to tell their stories. In this I see myself in a role similar to that of a writer of fiction. Fiction writers routinely create characters that are unlike themselves. I see role playing in a similar light. Like a writer of fiction, I am telling stories about many different types of people. The difference is that instead of a word processor I use assets provided by Bethesda to tell my stories.
As a general rule, I find the concept of 'evil' largely flawed anyway. Evil doesn't exist, it's an ideological crutch used to make blanket moral judgements without having to evaluate specific actions and motivations.
However, by and large, in RPG concepts, it relates to selfish, cruel, unnecessarily violent, and destructive. And, while individually I can mostly incorporate these ideas into various characters, altogether I cannot.
For instance, a common trend with 'evil' playthroughs you see online is the 'Assassin'. They aren't assassins, in most cases, and are simply opportunistic murderers who just kill people and loot their homes for junk. Absolute rubbish roleplay, IMO, and not something I can ever do.
In general, you could totally remove the ability to kill most NPCs and I wouldn't even notice.
If course, this... Problem extends to general game design too. Look at the core concept of Skyrim and it's execution. Big mean dragon is evil, and must be stopped. There's no nuance, no relatability, no interest to that. It's just comic book evil against stereotypical good.
Evil, as an idea, is just so useless, especially in games.
I mean, not to get too political, but evil as we understand it in the modern day just doesn't gel with chaotic playthroughs. Nobody boots up Skyrim saying "I'm gonna quadruple the price of health potions and create a false scarcity for sweet rolls!"
We like comic book evil because it's simple, pure, and easy to understand and is fun to play. You're not evil for upholding an abusive and corrupt system of government that has allowed entire races to be banned from cities, you're evil because you lured a priest to an altar and ate him with Fava Beans and a nice Chianti.
Speaking of, don't do the good option for Namira's quest, it sucks. All you get is an amulet of Arkay, and I'm still salty about it. Even if you're RPing a good guy, just close your eyes and pretend it's Horker.
I always found it weird that Elder Scrolls doesn't really have a Karma system. Sure, fame and infamy, but that's more of a reputation system. It's how people perceive you, not the machinations in your character's mind. The argument can be made that this makes it better than Fallout because there isn't a right or wrong answer, every decision is left in shades of gray. But on the other hand, there's the fact you have literal deities watching your every move. Maybe there should be a karma system just for that reason. Talos is judging you. Azura is judging you. Everyone has their eye on you.
Of course he would but he would make others do it for him. Why would the dark lord himself waste his time killing peasants himself? He would make others do it on his image. Thats what i meant.
Long story short some players decide their characters stories based on their own beliefs and ideas in reality and some of them would be like an outhor of a story and make their character function sometimes exactly opposite of their beliefs and ideals for the storytelling. Both are fine.
What do y'all think the likelihood of including the various types of Khajiit in future ES titles is? I know it's slim, but I want to play as an Alfiq.
If a game takes place in Elsweyr, I think it'd be pretty much mandatory to have other types, even if some aren't playable.
I think that in and of it's self is exactly why we shouldn't expect Elsweyr any time soon.
Where is Jeremy Soule now? 0 info.
Laying low, I imagine.
Evil is an English word, English is a Futhark based language. The Elder Scrolls is built on a foundation of Race Selection. If people in Morrowind are outlandish, like if Imperials are from a society that values money over the integrity of their women, and they see evil as a subjective illusion, they are Outlanders. Evil is, according to Azura, that which tries to separate us. More likely they are hypocritical and really hold no value to anything but ruining things for us Ashlanders trying to live like our ancestors in yurts. But is the same true for the Imperials who defended their emperor and women from endless attacks by the Redguard who were allowed into their most holy city by a Scamp in disguise as a Breton in their allegiance?🧐
...what?
what
Sounds like moral relativism but Elder Scroll Edition
Palpatine Septim: Good is a point of view, champion of Cyrodil.
lol
What is your least favorite race and why?
Me? ... To be completely honest I have none. I find lots of reasons to like all of them.
It was gonna be Bretons but... The Reachmen are incredible warriors and mages. Really, screw Nordic strength if you have their animal ferocity. Dual-wielding shark teeth and decimating everything on their path. lol. More barbaric than orcs.
They're like Maori warriors but in Elder Scrolls universe.
And we will probably get to experience their monarchs in the expected ES6 High Rock.
I can't say I dislike any of them. But I find it hard to identify with Argonians. I've never been attracted to reptiles in real life. And I guess that transfers to my feelings about Argonians.
If only because they are very far away from what constitutes a human, really.
At least the catfolk are still warm-blooded.
May I ask what this is?
It is a pledge of allegiance to Mehrunes Dagon.
it's incoherent ramblings
Stop u criminal you crimited against Skyrim and it’s people what say u
I dislike the concept in its entirety.
That said, I think the least interesting regional culture are the Bretons. Not out of necessity, but because no one ever gives them interesting stories or histories.
hi
Hello
hey
Sup
Hi all. Does the new expansion raise the max level to 90 and paragon higher or what? I was playing Fallout 76.
EQ And EQ2 thought go to level 125 and have plenty of AAs. How powerful you can get your character.
Hi, Scott86! This is a Discord for the single-player Elder Scrolls games developed by Bethesda Game Studios. If you have a question about Elder Scrolls Online by Zenimax Online Studios you may post your question on their forums. You can find them here: https://forums.elderscrollsonline.com/en
Bethesda multiplayer games are so much better.
well i don't have friends so no 👀
I don't have friends either
You guys should be friends together
~~ I don't need a friend, I need a mulepack~~
I prefer single player games anyways
Absolutely
It's difficult to make the right time for playing together.
tho I heard eso can be played as single player RPG.
I've played ESO on my own before, I'm not very social so it's not exactly difficult
Ok
I have played eso too with friends but we dropped the game soon after
Oh sorry.
The Thalmor are scolded by Talos himself.
i'm gonna @ you regardless because *** M U A T R A***
In all seriousness I would be surprised if the Thalmor were absent in ES6. (And well problems always arise even if one problem goes away cause yay lore)
Well since all main line is not direct sequel anything can happen, back then after oblivion i imagine, something like restoring empire and we still on 3rd era but Skyrim happen.
TES has relation to septim line still true, because Todd original design for Skyrim gonna involving Uriel V returning from Akavir Waging war to take back his throne, but yeah that's too crazy, though it's cool
It might be kinda bad for us, but good for developers, Ashley cheng told us, they kinda burn out with fallout, and they need to refresh their idea on TES, so starfield is nice refreshing for them
I don't think so, in fact the franchise that keep releasing their title on regular basis loses their touch, and many people got tired of it, AC for example
No way, Wasteland is their golden child even more so than fallout lol
Good day! I was just thinking of ways to improve the melee combat in TESVI without taking the escence of TES; and I have a few improvements I'd like to make, I will point then out in bullet points:
Hh
1. Add thrust attacks by moving your character forward. (Thrust attacks push enemies back as well as dealing damage). This would blend extremely well with the overall tone of the game and it was actually a thing in Morrowind.
2. Limit the automatic tracking of enemies when they are engaging you. This way, moving to the sides can ensure dodging, even if for some attacks only. This would make combat more dynamic.
3. Bring back spell casting while two handling. There is no reason whatsoever to worry about balance in a game like TES, and it worked just fine in Oblivion.
4. Wall collision when striking the walls. (Pushing weapon back) to make combat more strategic.
Well, that's all I can think of now, but let me know if you have any more ideas. Thanks for the read.
honestly, i still have no clue about how bethesda gonna utilize spear, its gonna be one handed, two handed one or maybe both? how about the perks? their damage type? etc.
Although I do love Skyrim better than Oblivion, I think most of us here agree that Oblivion taverns are generally just better than Skyrim's. lol. What do you all think?
Nah. I think Skyrim did everything better than Oblivion.
I am curious. Why do you think they are better?
Classier. It's like going to a fancy fine dining restaurant.
1: Don't we already have this? I know it was a thing in Morrowind and Oblivion, but TES's attack type controls are honestly so horrendous most people don't even really know they exist at all. They're easily the worst in the genre, and they should just drop them for something else entirely.
2: Just implement active dodging. FatShark has been doing it excellently for almost a decade now, do the same. 'Jump' either to the side or back causes you to quickstep in that direction.
3: It definitely did not work in Oblivion. It turned Magic into a tacked on, zero commitment bonus that rendered it nothing but a sidearm. Oblivion's magic, in general, was probably the worst in the series.
4: absolutely.
On the whole, I actually think general combat is in the worst place in TES.
Dialogue has a great foundation, even if it's been poorly used and even more poorly received because of that.
Magic in Skyrim is a fantastic basic system that just needs more variety injected into it.
Steal is... Ok, well, stealth is pretty last century too... But it's at least functional in a strict sense, and could be made bearable with some smarter AI.
Combat though, is just a meandering Ham-Bat slug fest.
I think the combat is product of it's time, latest game is skyrim which is decade ago, back then its fine, but now of course it's bad
But when people think good combat it's boil down to 2, hack and slash DMC style, or Soulslike, some fans especially some more hard rpg fans, hate that kind of combat, so they need to struck the balance between stat base RPG combat, and fluidity of hack and slash/soulslike combat
Doo ok you guys and gals think that Elder scrolls will come back to PS5 and switch I really really hope they do because I don’t wanna have to pay over 600 dollars for a new pc or 500$ for a Xbox 😦 I wish Microsoft never bought Bethesda then games would be more available to people
Soulslike is not the way to go. Skyrim's combat isnt the greatest but... I'll tolerate heads first over a soulsgame.
Microsoft has shown it has no problems releasing games across multiple consoles. It's more interested in selling Games, and Gamepass. So the ball will most likely be in Sony's court. But this isn't the place for those discussions.
Worst case scenario, that PC expense opens up the doors to a whole new world of games and mods. It's really the best option for everyone.
Agreed. I don't like either DMC or Soulslike combat, and find them both be very much style over substance.
Games like Vermintide, Dead Island, and even going back to Dark Messiah are vastly more enjoyable IMO
Which is why my suggestions aren't meant to turn tés vi into a souls like, but just to apply some different moves that can make combat more interesting. Thrusting your weapon, being mindful of your surroundings, limiting the auto tracking tech from npcs are all simple changes that can make combat more dynamic, in a TES way.
Anyone else getting login failed messages?
Except it took all future elder scrolls games away from the other systems
As yet unconfirmed. And even if I ends up being true.. well, Sony's been locking out everyone else for 20 years.
Sucks for consumers, but that's what happens when you back a platform that sells it's self on exclusivity.
Which reminds I wonder who Microsoft gonna buy next? Also Sony been putting out stuff on pc recently
Sure. Literally years after the fact. Their PC releases are 2-5 years old already.
Oh, I'm not saying you were.
Anyway, that's getting very close to forbidden territory, so I'll stick with the combat topic
TES has a conceptual problem in that it uses both First and Third Person perspectives interchangeably.
This means that, unfortunately, it has to contend with the weaknesses of both perspectives without being able to utilise all their strengths.
So, you can't really capitalise on the visual interest and dynamics of Third Person, nor can you capitalise on the control and precision of First Person
Nor can you have two radically different schemes depending on which you're using, nor can you just drop one of the perspectives.
So, in a lot of ways, you're stuck with a very narrow range of viable possibilities and styles that work in both perspectives.
I don't think removing any perspective is a good idea. People certainly like looking at their avatar/character and such. And well the always first person with third person being allowed is just so well known that removing it would be too painful to the fanbase.
Yeah. So it kind of ties your hands in many ways
In an unusual turn, I actually think that going back to basics is the best approach. Simple, basic attack types, and an adaptation of the Action Bar (using a radial wheel) to add variety
There should also be more impact to your attacks, if you strike an enemy, the npc should react accordingly
Absolutely, though I think you could flesh that out to a full Stagger Dynamic
I'd be wary about stagger, especially if it leads to a one shot(I hate one shot mechanics)
Yes, too much can lead to stun locking. And that usually means whoever gets the first hit wins the fight. I'm okay with a little more visual feedback for hits, but I personally wouldn't want to stray too far from what we have now.
Oh definitely, you don't want a system which just stun locks you with no way to get around it. A variable system that allows for both control and counter, however, is more than doable
But that's a more advanced topic. None of it matters if you don't have a functional basic gameplay loop to play into.
Which ultimately brings us back to the core problem. As it stands, combat in TES is just a Ham-Bat slug fest. Keep swinging until the target falls over.
While it DOES have a way to directly control the types of attacks you use, that control scheme is so terrible that they needed to add a tutorial for it in Dragonborn to make the single weapon that makes use of it usable. And even then, no one uses the Bloodskaal blade, because of how horribly clunky the control scheme is.
And this clunkyness means there's no incentive to use different attack types, and thus no real mechanism to drive different damage types.
No point having Thrust and Chop attacks with a sword, when they both just so the same nebulous 'Damage'. You'll just end up with the Morrowind problem where everyone just defaults to the Best Attack for the weapon, or deliberately hamstringing themselves for styles sake.
So, you need a control scheme which actually allows for basic control of attack types, which then allows you to make those attack types matter in a practical way. Then you can build up from there.
Thrust attacks could push enemies back, side attacks could push them to the sides, standing power attacks can knock enemies down, etc.
And ofc, add proper animations to make it feel like the npcs are receiving damage.
We might get a glimpse of how the combat will be in TESVI with starfield
But I haven't seen melee weapons gameplay yet.
Think it would depend on the weapon. Spears I could see a thrust wanting to push someone back so you could try and keep the space advantage while a sword is more wanting to stab you then push you back given the range differences. Could have it for Shield bashes and Spear thrusts
Screw Stendarr. His Vigilants are nothing more than Diet Dawnguard. lol. I'll stick to embracing my beast blood, thank you very much.
I like the energy of the Vigilants but they are so shallow. Shallow as in not much was written about them in Skyrim. It would have been different if they were an actual major faction. Anti-Companions kind of people.
Got in the way of the Demonic content unfortunately so weren't allowed to be good at their jobs
I'm still salty they invented the Dawnguard from whole cloth. They should have brought back the Order of the Virtuous Blood.
Nothing wrong with new factions really and the Virtuous Blood wasn't good at their job. It was basically a club where only the player was actually dealing with Vampires
Virtuous Blood sounds odd as a faction name compared to Dawnguard.
Nothing wrong with new factions at all! I encourage them. I just stan for the Order. I so wanted to see them go from the sad state they were in Oblivion to becoming the best vampire hunters in Tamriel. I worked my butt off in Oblivion delivering vampire ashes to them!
I was thinking more systemic, rather than imbedded. For instance, Stagger effects are a status effect applied by various actions or circumstances, and have stacking impact.
A single Stagger effect is just going to interrupt whatever you're doing, like a recoil. Two will make you stumble. Three may knock you to your knees. Four knocks you down.
This way, you've got a mechanically referential system that you can integrate into all sorts of influences, both to increase the application of effects, but also to allow resistances.
So, for instance... At base, you take 1 Stagger for every 25% of your health an attack does. This means that ANY attack could Stagger an opponent, if it hits hard enough.
You then can have dedicated actions, such as Shield Bash, or Kick, that directly apply Stagger Effects as well, allowing you to chain together sequences of actions to elicit the desired results.
A Shield Bash, followed by a Kick, followed by a Power Attack could be enough to drop an enemy to the ground, giving you the necessary time to reposition or deal with another enemy while they get back up.
hmm spring sale..
oblivion goty .. already have one.
I'll ask him, but I don't think he'll be very keen. He's already got one, you see.
Needs to be an ESO chat.
there's link for that in here #official-sites message
Idea for next elder scrolls game: it’s always weird when, as a Khajiit, you become a werewolf, it would be cool if you become a werecat or like one of the big, more tiger/ gidmg cst like Khajiit, you could explain it because the moons effect how Khajiit are born and the transformation of werewolves. I think that would be cool or at least interesting
It would be great to have other strains, but the transformation is based on the curse, not the host
Weretigers are a thing, though
From what I recall race doesn't effect what Were creature you become the strain does.
There are other things instead of Werewolves like a Werebat, Werebear, Wereboar, Werecrocdile, Werelion, Werevulture and a possibly mythical Wereshark.
No I’m aware I’m just saying I think It’s a cool idea
It's always weird when, as a Khajiit, you become a werewolf
I mean, I agree, but don't you think it's really funny we think this way? Humans are much more different than wolves. Yet we think it's weirder for a cat person to turn into a dog person...
Not sure if it's because we've been conditioned from a young age to accept werewolves, or the cultural tradition of dogs and cats being anathema, a little bit of both, or what
Do you all think there even is such a thing as an overpowered build? Different situations demand specific skills.
At the end of the day, it just becomes an issue of certain builds beating certain situations.
Every build is overpowered on Easy
No, I do not. Personally I think "overpowered," used by itself, without context, is a meaningless word. In order to accurately evaluate an "overpowered" build we would need to know (as Terical says above) the difficulty setting, we would need to know what gear and spells are being used, we would need to know what mods, if any, are being used and we also may need to know a little about a person's playstyle. Only after we have all this information can we even begin to evaluate what "overpowered" might mean in the context of a specific game.
And as if this wasn't confusing enough the term "overpowered" may mean one thing to one player and another thing to another player. What I might consider "overpowered" may be "underpowered" to someone else. People sling this word around as if it actually meant something. Without context, it could mean anything.
All of what you said is what I said too.
@eager remnant
Sir/ma’am, just to be clear… You consider Skyrim to be a better game than Oblivion?
Personally I think Skyrim's writing and gameplay, its creativity and ambition, its landscape and dungeon design are all far superior to what are offered in Oblivion. That said, with a boatload of gameplay-changing mods I'm able to enjoy Oblivion as well. I even have plans to start a new modded Oblivion playthrough later this year.
Anyone here good with editing? I want a clip of AI Dagoth Ur making fun of Kajhiit only to get an atomic pile-driver from a Kajhiit.
You'd probably have to make it in Skyrim, since I don't think there's unarmed finishers in Morrowind.
Yeah. It's definitely a better sense of scale to the franchise.
And even then, it's still shrunk down.
I generally found the opposite. I feel like the closed in streets due to the shape of the buildings made it feel bigger and more urban
The Elder Scrolls definitely operates on quite a bit of scale theory, we only see what developers have time to implement and platforms/consoles of the era can realistically handle what we need to see, really, there are more towns, more people in towns, and towns/cities are generally larger than we see in-game.
Well yeah, it wouldn't be really fun to go through Skyrim and its the size of California(Much as I want size of maps to go bigger but that would be crazy). That and even the updated Creation Engine 2 might be at risk of an aneurysm(No offense to anyone suffering that).
Immense scales can work if there are sufficient hubs and ability to travel between them that make sense in-universe, like portals/wayshrines.
Immense scales are becoming more and more viable with better procedural generation. But I don't think we're there yet.
Then we should have a Skyfall game.
And it was about as deep and engaging as the puddle left after spilling a glass on the kitchen floor.
That is the last thing I want. I loathe hubs and portals and MMO-style "zones." One of the reasons why I like Bethesda's games is their true open world landscapes. It is probably a moot point anyway. If Bethesda has the technology to create entire planets in Starfield they surely must be able to create a large province or two in TES VI.
It looks no deeper than Daggerfall
I'll play it, but it's most definitely not the image of a living world. It's just a crowded one.
Sure, and that brings with it limitations. I recognise that. But, at least for me, more bodies does not make a world living.
Stardew Valley is 1000x more alive than Daggerfall was, and it's only god 21 people in it.
And Wayward Realms looks more Daggerfall, than Stardew Valley
And I'm saying it's never been done WELL
We'll surpass hand crafting eventually
Sounds like you’ve never seen Warframe.
Procedural generation will eventually make hand crafting largely obsolete
The universe is procedurally generated. It's just a matter of the parameters
At the end of the day, you just need a robust enough procedural generator with enough parameters to do the job. And program sophistication, as well as processing power, increase by the year.
We'll get there eventually, though it may still be a few decades off
Even the concepts of creativity and art can be replicated by algoritgims
Ah, but AI can very easily surpass humans, far quicker.
I just mean, the detail expected is only a hurdle in the short term. AI will catch up, and overtake human designers. Within my life time, I suspect.
Within two decades or so, you'll be able to procedurally generated Skyrim. Within 50 years, conventional game design will probably be nothing but a crafty novelty
Probably won't go the way we expect.
We'll artificially throttle it's potential out of fear, probably.
It won't last forever. But people will oppose it
Let's stay on topic here folks 
Yea.. The overall point is, we're already at the point where you could procedurally generate 'generic' NPCs to populate a world with more depth than most written NPCs of the last 30 years.
We are also able to procedurally generate quests on par with most hand written non-narrative quests in most games.
The issue isn't the tech, it's the lack of variables being used.
Fallout 4 is a great example of this problem. Randomly determine one of 3 objectives, then determine a location, and done. Too few variables makes the system feel like it can't handle its own role, when the real problem is just not doing enough with it.
It's really basically the same quest generation system Daggerfall used... 20 years later
Like, a procedural generation system with 5 stages, each with 3 variables, could generate 243 unique quests.
And that's not actually hard to do. I mean, heck... I've done it for D&D adventures for when I haven't had time to prepare something more in depth.
True, but the lion's share of the work is doing that coding, or writing the quests individually.
Now, I'm not saying that any of this can replace hand crafted questlines. At least not yet. But it CAN supplement the world with other activities that can be used to flesh it out without requiring a huge amount of work writing hundreds of minor quests to just fill in things like Bounty Contracts, or Guild Jobs.
The same sort of system could also fill in 'background' NPCs without having to resort to the cardboard cutouts of Rockstar or CDPR,l
Oh, definitely. We're still a few decades off from, like, full narrative procedural generation. But it's closer than people think.
Still, that doesn't mean smarter use of it couldn't benefit the games NOW
Work smarter. Not harder.
It's like Photogrammetry. Why hand craft a rock, when you can just render one out of a bunch of pictures of a real rock?
My character in Oblivion did swimming-cardio and now he's two levels up with his athletics!
God bless speed.
I'd like to start a possible debate...
Outside of securing a good afterlife, aedra worship is absolute garbage compared to daedra worship in the elder scrolls world.
You agree?
After playing a variety of games, including vanilla PS3 Skyrim, and finally beating the Thieves Guild questline for the first time in Oblivion... I now genuinely find it justifiable for me to relax and have a vacation with modded modern Skyrim. I got back to my Redguard warrior campaign and read my notes. My character is currently vacationing. I feel that I can finally relax...
Skyrim just hits different than other games.
Skyrim has the most robust modding community in the Elder Scrolls and it's truly amazing. I will say though, it's a lot more of a handholding experience which is why some people seem to prefer Morrowind and Oblivion. The world is great and the graphics are more modern, but it's a simpler game, sometimes to its detriment.
I certainly agree that Morowind doesn't hold our hands as much as the later games. But I fail to see any significant difference between Oblivion and Skyrim in this regard. As far as I'm concerned Oblivion holds our hands every bit as much as Skyrim. And [warning: controversial opinion] I do not think hand holding is always a bad thing.
Morrowind can afford to let players find things on their own because the game world is so static. Everything and everyone is always in the same place. We will find what we need eventually. But in game worlds in which, for instance, quest-givers can walk between cities we may need a little extra help locating them.
I mostly agree. I do think Oblivion is a little more dynamic in how quests can be started, such as comparing the beginning of the Dark Brotherhood storyline from Oblivion vs. Skyrim. There's more of an exploratory aspect to some quests than what Skyrim offer. At least in my opinion. It has been a while since I've played Oblivion.
I'm just starting oblivion and I can already agree. The quest lines are much more interesting and interactive. Like in skyrim you just cast a single spell and you're in the guild but in oblivion you have to go get recommendations by doing small quests and then you're in. It's more fun.
It is true that it's possible to cast a single spell to gain admittance to the College of Winterhold. But on the other hand, we are not required to cast a single spell during the Mages Guild questline in order to become Arch-mage of the Arcane University.
Lmao really? I havent beaten it yet so idk. But I'm going for custom build kinda like battle mage
The situations that require magic, Oblivion's Mages Guild actually provides you with Scrolls for ahead of time. When you get the quest, check the supplies chest. If any magic is necessary to complete the objective, or even just useful, there will be a scroll in there for you.
You can literally become Archmage without ever using any magic skill in Oblivion.
Skyrim, at least, requires you to actively use magic at last 4 times throughout its questline. Not advanced magic, sure, but it's even better than Morrowind in that regard.
A detailed guide on beating the college of winterhold quest on skyrim without using any magic.
Done on the most recent version of Elder Scrolls V : Skyrim special edition. No mods were used.
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Yeah the one time they require you to use magic in TES4 is that Ayleid puzzle where they also give you the scrolls.
TES3 I think just had a quest that really just required you to know spells at least if I'm recalling the House Telvanni Wizard Spells quest
I thought that was only for the recommendation quests like the staff one. Also I think you can speech check the entrance anyways
I think the optional part of the Fingers in the mountain requires magic but that's a optional part of the quest you can miss
I liked the Fingers of the Mountain Quest, but it reminds me of the way the game scales spells like other loot and I always find myself waiting for a higher level so I don't get a terrible version.
Does anyone know how to fix the the error message “couldn’t connect to Bethesda servers” ?
Just beat TES Adventures Redguard. God what a clunky mess, but the characters and dialogue are the best in the entire series
I don't think I've actually laughed out loud playing any of the others
Well, not INTENTIONALLY anyway.
I know Oblivion and Skyrim had some unintentionally hilarious moments.
Yeah, Oblivion npcs are an absolute riot
Also, the Giant Space Program. Backwards flying Dragons. Just... Oblivion's faces.
The NPC closeups are probably... jarring at least when you go to other games. "Why am I THIS CLOSE?"
Oh gods, how I loathed Oblivion's dialogue zoom-in. I absolutely detested it.
Talking Heads in general is such a... Obtrusive system
Same tbh
Especially when you're out minding your own business and a guard sneaks up from behind on your 5 Septim bounty and the game just throws you into his face.
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These streets are...
Which one is better ? Fo76 or eso
Skyrim
That man stirs something in me. Something violent.
Let's just say that F76 gets a lot of hate.
Most of it undeserved.
But ultimately, it is a VERY different game to ESO, and comparing them would be like comparing apples to steaks
ESO is awesome, man. You create your own build.
Whereas, in Skyrim, you create your own build, then inevitably gravitate towards stealth archer.
You inevitably gravitate towards stealth archer, not me. I've played exactly one stealth archer in my 11 years of playing Skyrim.
I'm a stealth archer who gravitates toward other stuff. Not the other way around.
Who are we kidding? Bosmer stealth archers are the most powerful warriors in the elder scrolls universe. Guerilla warfare, elusive, and when they strike they strike precisely. lol.
I'm just a wood elf die hard fan, honestly.
All I'm going to say is I never go stealth archer. and ESO does have limits but I don't begrudge its... success and it living.
ES6 needs to have 3D geometry rendered hair strands. I talked a few months ago about how Aloy has peach fuzz on her face in Horizon Zero Dawn Forbidden West, now Resident Evil 4 remake 2023 has a option to toggle on hair strands. No more 2D textured helmets.
F76 may get lots of hate, but it's a very fun game for some odd reason
I think Elder Scrolls Valenwood has a better chance of releasing first before Black Marsh.
But also, don't we already get access to Black Marsh in ES-Online? I forgot the name of the city but I know one of the starter zones is an Argonian-heavy area. I think it's "Bal Foyen".
Bal Foyen and Murkmire. Which are generally pretty solid, if visually uninspiring.
Which is my main gripe with ESO. It's concept art is just so much more interesting than the actual game world it's self, and somewhere the art team took a hard turn into blands-ville
Well, except Valenwood, for some reason.
Instead, we have Lothloren
Or Hammerfell
Probably Hammerfell
Desert, arid plains and scrubland
Hammerfell is potentially the most diverse of the remaining provinces
And Hammerfell could have plains, forests, jungles, mountains, volcanoes and desert. If they wanted to actually explore it's geographic diversity
I'm sooooo ready for TES VI.....
I'd rather wait to see what Starfield is like, before getting overly excited
Things I want in TES:6
- dragon-sized scorpions that ambush you in the desert from beneath the sand
- ability to become a pirate
is there any lore or any stories about any other continents on the planet nirn?
Yeah, we have some lore about Yokuda, Akavir, Pyandonea, and a little bit about Atmora.
ok
I can link you some books over in #elder-scrolls-lore if you want
sure
I got a contract from the DB.
I wonder when next elder scrolls will come out! I am prepared to dive in and play it on me ps5
I got a lot of bad news for you
Oh no please don’t me my worries are true
- TES 6 is almost certainly going to be an XBox + PC exclusive since Microsoft acquired Zenimax(owner of Bethesda)
- next game is probably four years away... end of 2027 probably.
Good news is full development should begin this year after Starfield releases
Well as long as fallout stays none exclusive I’m happy
Also rip that far away
I feel bad for PS players, I really do. But Karma's a something and all that. Sony's been hammering the Exclusives card for years
As for release times... 2027 is optimistic. 2028-2029 is more likely
They would not dare to unleash the wrath of the fallout community upon themselves it would be death!
I mean, they've done that with every Fallout release. So...
Okay so fallout stay multi platform
Really, Bethesda unleashes the wrath of their community on EVERY release. Even Morrowind was hated by the community when it came out.
We'll see what the release year is. I'm not good at predicting. But yeah Sony has done the exclusive thing before and well Its for #off-topic
Ultimately, their games survive despite the rancor of their community members.
Let's try not to speculate too much as far as release dates and platforms
Because really, no one else makes the same sort of games as Bethesda. No one even really tries.
Indeed.
Something I want for TES6, though...
I’ll miss being able to shout in the next game
HoonDing as the antagonist, and a major 'tradition isn't the answer' vibe
Shouting my annoying wife off the throat of the world
Also, something I wish Bethesda would play around with us using perceptive tricks to play cutscene scenarios, without taking away player control
For instance, using the limited framing of a window to show a prerendered 'cutscene' of something that they can't easily depict in-engine.
You can still move around the room, but looking outside during a major event gives more of a concept of scope and major events.
Taking away player control i'd imagine is probably to stop the player breaking stuff and a few others probably.
Well, usually yeah. But there are smarter ways to go about it.
For me, the most egregious example of cut scenes removing player control is the climax of Oblivion's main quest, where we're locked in place and forced to watch while someone else fights the bad guy. I would have loved to be able to participate in the epic fight, even if it was just to assist in some minor capacity.
Or just move about the room. But that's why I say there are smarter ways to go about these sorts of things.
For instance, let's use the climax of the Oblivion main quest as an example. You make it to the Temple of the One, and Martin sends you to quickly retrieve the ceremonial torch in an attempt to commence the ritual and maybe banish Dragon. When you reach the barred in balcony that holds it, Dragon tears off the roof, and Martin thanks you for your help, then smashes the Amulet. If you were to try to run back down stairs, you'd find a collapsed section of roof blocking your way, and it's only after the confrontation that the balcony gets damaged and you can leave.
The actual scene plays out the same, but you're still in control, because the 'Cutscene' has been framed better to not take that control away
Other games have used this sort of framing to great effect. For instance, Dragon Age Inquisition's siege of Adamant Fortress uses it to make it seem like much larger battle is taking place, rather than your small 4 person party storming a fortress on your own. By having prerendered sequences playing out in the 'Skybox' they can add scale and scope that couldn't be done directly, either for practical reasons or for technical ones.
Imagine if, instead of fighting off like 20 Stormcloaks at Whiterun's gate, you are Fending off attacks on the gatehouse proper, and when you look out the window you see others fighting elsewhere. You know, making it seem like an actual battle, and not a bar brawl.
Things I want after ES6:
- BSG to take a break from RPGs and explore a different genre and another new IP for 4 games
Sooo.. no TES7 until 2040 then?
With how everyone's expecting ES6 to be their magnum opus, I'd rather we get no more games after that tbh. Move it all to ESO
....How about no. If they wanna delve into something else thats fine but don't just abandon RPGS which they are very goo at. Yes mods I know off topic
How about yes, what if Bethesda made a platformer adventure game series
Tried that. It did not go well
<Insert emoji that is "agree to disagree"
will skyrim get any updates in 2023?
No updates have been announced at this time.
I just want them to make a game where nobody falls through the floor.
Would y'all be interested to see flintlock weapons appear in an elder scrolls? I think it should be a legendary unlock, where it's incredibly hard to get access to, but it's deadly to use. High damage, slower reload than a bow.
Of course, I'm sure most people would prefer to see a return of the thrown weapons from Morrowind.
Yeah. Single shot pistols and rifles, as was commonplace for much of the eras Elder Scrolls oft mimics.
I'd be fine with simple firearms, the issue is more balancing them and integrating them in a practical sense. If they're too slow, using them will become a chore. If they're too fast, they'll become too automatic a choice.
That's why I liked the dwarven crossbow. It's powerful and cool, but you have to do some menial quests to fully unlock it.
I remember naming my first improved Dwarven Crossbow the Double Tap, because it had a flame enchantment, so it was a one two punch against undead.
Using firearms as a very powerful Alpha Strike kind of weapon could add some interesting gameplay options
However... I think they should refine combat properly before trying to add more too it
I wanna fire a cannon
i am hoping muskets and flintlocks would be added to skyrim in the future
Too advanced. You're looking at Handgonne and match locks at best
Some big shoulder cannons like in Princess Mononoke would be kinda dope, though.
Like, maybe make them a ranged alternative to AOE spells. You're basically carrying around a shoulder mortar.
Sounds like a Fallout thing then a TES thing
The first firearm was invented about 1000 AD. Oblivion has very obvious Renaissance/Tudor era inspirations in the cathedrals and decor of Cheydinhal and Skingrad.
Also, dwarves had a steampunk thing going on. You telling me there isn't a steam gun somewhere in the ES universe?
I was going to say that? What about the Dwemer?
Dwemer are an exception and them using that makes sense. The everyday mortal that isn't a Dwemer? Nah
Here’s the Wikipedia article on firearm history, but, since this is an ES topic, it probably won’t go toward the “early modern era”: https://en.wikipedia.org/wiki/History_of_the_firearm
The history of firearms begins in 10th-century China, when bamboo tubes containing gunpowder and pellet projectiles were mounted on spears to make portable fire lances, operable by one person. This was later used effectively as a shock weapon in the Siege of De'an in 1132. In the 13th century, fire lance barrels were replaced with metal tubes an...
Then make it a quest about helping a really intelligent high elf or even Kagrenak reclaim across ancient dwarven artifacts
Kagrenac himself? Nah. Kagrenac’s shade, maybe.
Does he die during Morrowind? I thought Dwemer were long lived. He could survive Corprus
The one with Corprus was Yagrum Bagram. Kagrenac disappeared with the rest of his kin.
Oh, beg pardon. Never played Morrowind.
But the question still stands, does Yagrum survive Morrowind? Because if yes, he could be the one leading the expedition. Maybe alongside everyone's favorite mushroom dwelling egotistical misanthropic master wizard
Eddy: What’s the word, Double D? Did Yagrum Bag-man survive Red Year?
Edd: * sniff sniff * Inconclusive, Eddy.
Nah, stop dipping into the Dwemer well. Make it Yokudan
Lean into the Ottoman influences and make it so ancient Yokudans used massive bronze cannon and Handgonne, until abandoning that method of warfare with the rise of the Ansei
The whole sinking into the sea thing is also reminiscent of Atlantis, which was allegedly super advanced, as well as Numenor.
No guns🚫 Give them sticks
Gun > Pointy stik
What about Akavir? Technically it was the Chinese who invented gunpowder.
Too on the nose.
One of the biggest flaws with Skyrim is that it's TOO directly Viking. They should be taking multiple influences and creating more interesting and thoughtful cultures rather than just adopting pop culture references.
The Tang Mo, being Sun Wukong and inventing Firearms, would be going the wrong direction
I always thought Skyrim was inspired by Game of Thrones the way Oblivion was inspired by Lord of the Rings
I wouldn't mind a game set in Akavir. It'd be like Sekiro, only not a wretched souls game.
I don't want to see Akavir until they get their worldbuilding in order.
As it stands, it would just be Tamriel Japan.
How is it a Fallout thing? There are cannons, guns, and even spaceships in ES lore. The Elder Scrolls Online has cannons, The Elder Scrolls Adventures Redguard has cannons. I think it was the Imperials they built a Adamantite spaceship in like the 4th or 5th era I cannot remember which.
If they wanna avoid the criticisms of turning into a non Fantasy, they should avoid it.
Cannons if I recall have not actually appeared outside of art in legends.
The Elder Scrolls Adventurs Redguard has cannons
I don't think we'll ever go to Akavir.
They keep playing the mysterious card.
Cannons do not appear in Redguard.
You ever even play the game? I remember seeing one on a ship
As far as I remember the only image of a cannon in TES is from legends.
ESO had cannons I remember seeing some cannon like things stationed on a building. Actually I might log in and go and check places to see the cannons.
ESO doesn't have cannons.
It has Ballista, Catapults and Trebuchet.
And a Dwemer lancer which isn't a canon but some quick firing ballista like thing if I recall,
Are you sure ESO doesnt? A cannon is just a tube metal cylinder that fires a projectile doesnt need to be a cannonball can be a fireball by mages.
I found out that you can see the White-Gold Tower from the tops of the mountains in the southern parts of Skyrim
The closest you might get is an arm of a Dwemer Colossus but I can't remember if that was a flame thrower or not.
https://images.uesp.net/c/c4/ON-concept-Dwarven_Colossus.jpg
Concept art went with a Flame thrower
Sometime later, I'm busy at the current time
I kinda remember what Rabbit's talking about.. I just don't remember where I saw it.
it was posting links to fast for the bot. I don't know what timer it's on to catch things like that
Used the console commands tcl and tgm to get to Skyrim fast. Edited the Skyrim.ini file to disable borders.
TBF you're not meant to see it up close so it's very low res and only has one side as you're meant to see it from the front.
If you see it at all
Its incredibly difficult to get into a position to even see it, without console commands
What are the odds of a more customizable approach to Elder Scrolls stuff in future installments? Like, no essential NPC shenanigans, if you want to off the local monarchy, you absolutely can.
Yeah, it would require a lot more programming and writing, and necessitate some way of communicating to the player so they can still do the main quest, even if they're on a kill everything run, but you could also do the Morrowind method where if you screw yourself out of the main quest, well, sucks to suck. Obviously, just the adults. No child killing.
Given the prevalence of radiant quests in recent games, though, I sadly doubt we'll ever see such a thing.
question: skyrim keeps crashing on the Nintendo switch is there any fix or any patches coming up to fix the problem?
It’s Skyrim, if a bug isn’t patched in the first game patch it’s a feature
You can set NPCs to non essential fairly easy. I always experiment with the console. You don't necessarily have to follow the main quest. Playing a "hard mode" where you can inevitably loose is fairly easy possible.
I play on console.
Make a game like Conan exiles or Ark Survival evolved, for Elder scroll. You have a jewel in your hands, the possibility of being able to play on this universe with friends on our own servers would be a paradise. Small graphic DLC, see seasonal objectives giving skins, hairstyles, etc. It would be great.
No thanks I want the mainline ES games to stay singleplayer only. We got ESO for multiplayer to interact with other players. I do not want to see any real life human beings in a ES game I want to play by myself. No Co-op form of multiplayer either.
personally I don't see why we couldn't have this type of game alongside solos. the mmo and survival experience is very different.
In addition, many players would like a multiplayer game without being an MMORPG, as evidenced by Skyrim together.
I think the reason so many people oppose this is because they don't want Bethesda focusing their attention on something else. We already have long waits between titles, and they don't want the waits to be any longer. However, I think a co-op multiplayer TES game would be amazing.
I mean if you want real life people in your games to interact with thats cool, but not for me I just do not want to interact with other real life human beings. I want to be by myself in video games that were traditionally singleplayer. BGS tried multiplayer with Fallout 76. If you want multiplayer in traditionally singleplayer games Skyrim Together is your best bet so for ES 6 a ES6 Together mod should be your best bet.
Its not that BGS can't do Multiplayer is all I'm gonna say.
Even if BGS can do multiplayer. I. Do. Not. Like. Interacting. With. Other. Human. Beings. In. My. Games. LOL.
If you don't want multiplayer, you just can choose single.
Adding the possibility of playing with several people does not mean removing the solo.
I know I can choose singleplayer. I been playing video games since 1996. There is a reason many of us discussed many times throughout the years why we do not want mainline ES BGS games to have multiplayer.
There is a difference between having Multiplayer, and BEING Multiplayer though.
That said, there's always lots of spinoff potential for a franchise like Elder Scrolls. The issue is more... Who would do it. Because BGS isn't going to be able to. They already have 3 games on the go and a development cycle that would leave a decade between new releases in a franchise.
They're overloaded as it is, adding more spinoffs to that list at the same time would practically guarantee we never see another mainline game.
I think the best spinoff potential would probably be a Morag Tong/Dark Brotherhood game done by Arkane.
Maybe you could play young Lucien as he rises through the ranks, though perhaps it's best to leave his story nebulous, since he's such an enigmatic character.
Play as a Morag Tong assassin making your way through the ranks and then ending with the assassination of Reman III? 🙃
Gimme First Era game. >:)
I just want a Dwemer Game. Maybe a Bioshock-like Imsim where you're a Dwemer warrior running through a dwarven city after all the mechanics had been taken over by a bad guy, like maybe a priest of Sheogorath trying to spread insanity to the machines of the logic driven Dwemer.
You could have environmental puzzles like Bioshock or Atomic Heart. A weapon wheel. A bunch of kooky stuff like a rotating crossbow a la Van Helsing 2004
Personally, I don't want to see the Dwemer during their height at all. I'd prefer any appearances from them be ghosts or whatever.
This is turning into a Frieza Race scenario. Toriyama never named Frieza's race, and now they're just called Frieza Race.
It's ok to explore mysterious civilizations. It's not like Lucien who is one character, not expanding on an important civilization is just bad world building.
I disagree. I don't think keeping things mysterious is always a bad thing or always bad worldbuilding. Being ambiguous is part of the charm. I don't want Star Wars to give Yoda's species a name because the mysteriousness of it makes them more interesting! We've learned plenty about the Dwemer post-disappearance. And we can still learn much more. I don't see why they need to be present to be more interesting.
I wouldn't mind a couple Dwemer showing up because I truly doubt Yagrum Bagarn is the last Dwemer, and I wouldn't even mind a flashback or some time travel where we end up in a Dwemer ruin during their height as a compromise. I just don't think an entire game set during their height is necessary.
I should note, this isn't me yelling so the mods don't come in and get a waterhose to soak us 😛
Turning everything into vagueness indefinely(Sorry for spelling) isn't good. I understand if it foreshadows something imminent sure, but at least a little bit of elaboration on the world isn't going to hurt.
The Dwemer really aren't that mysterious. We have more lore on them than any of the other "dead" races.
Except maybe the Ayleids?
The only thing that's mysterious about the Dwemer is why they diaappeared. With 3 basic explanations floating around, the only thing we're lacking is certainly on which is true
That said, I'd rather they, and Akavir, remain unseen until Bethesda shows that they can at least match Morrowind again
I'm surprised Akavir hasn't been an ESO expansion yet.
With all the weebs playing FF14 and Genshin Impact, a DLC set in Akavir would do numbers.
I imagine they would have to get clearance from BGS, and I'm sure they'd prefer Akavir remain mysterious.
More continents. Also curse you combat music bug QQ
I play FFXIV and I'm not a weeb 
Akavir and the Disappearance of the Dwemer are supposedly off limits
Hi is there already a solution to the dampened spirits bug for ps4? Nothing I find seems to work, except for loading a save before having entered the honningbrew meadery, which I am not prepared to do
I wonder if mammoth meat actually tastes good.
Our ancestors hunted for them in the real world... Maybe it does.
Bandits in Skyrim definitely have a great life for sure. They live outside the law, and as long as they can hunt, they have the entire wildlife of Skyrim as their food source.
And they can get rich as long as they attack the right caravan.
Far more exciting life than staying in Whiterun.
Most meat tastes good, really
Except for human meat, Terical. It's probably really, really gross.
Wolves only eat humans as a last resort. And so do bears.
Mostly because top predators tend to not be very nutritious, and we're actually pretty dangerous, so it's a risky hunt
Plus, at least now, we're incredibly toxic and not very good eating raw.
Don't knock it till you try it! (This post was brought to you by Markarth.)
There are of course other issues with cannibalism. Which I presume Bosmer don't have to worry about... Though since the Green Pact is basically just Thoughts and Prayers now, maybe not
Yeah no. I'm a Bosmer who hates the Green Pact. lol
I chose Bosmer as a race because they are gifted archers. When I did it, I didn't know about their cannibalism lore. My Bosmer is not like that.
He's more normal.
I see people say this all the time, but I feel like the continued use of bone orchards disproves it. The only thing we know is that the part about eating fallen enemies within three days is not often practiced anymore.
That initial cannibal girl you meat in the beginning of that questline... Just... <shudder> That was just extremely gross, eating corpses.
Even long dead animal meat is gross. Imagine if it was long dead human meat.
And eating Plants doesn't do anything. And the condemnation for sins requires active involvement of a Spinner.
Also you can apparently cure a Wild Hunt.
I'm sure Verulus was a nice refreshing meal though. 😋
Both my Cyrodiil Bosmer and Skyrim Bosmer are anti Meat Mandate Green Pact.
Objectively speaking, cannibalism is not that bad by animal kingdom standards. Some birds are cannibals. But considering how refined humans have become, it's just no longer acceptable.
We're far too deep in our civilization evolution timeline.
Fortunately, I'm not talking about it in real life. I'm talking about TES 'cause this is a TES channel.
Let me guess... A hagraven can do it? lol
I have a cannibal character. He's pretty neat.
No, the Sylvanar can, by some blessing thing.
My Bosmer is a cannibal as well. But I only did it out of morbid curiosity and the thrill of the forbidden.
I just enjoy playing diverse characters.
He never eats people anymore. It was just a wild night for him. lol. Plus, I prefer my Markarth populated.
My main character is a Dunmer... well, all of my "canon" characters are Dunmer.
I play three races and three races only. At least when I'm playing a campaign that I actually take seriously instead of playing Skyrim for poops and giggles...
Redguard, Orc, and Bosmer... The most physically gifted races of tamriel. Gifted in their own ways.
I just really like Dunmer. All of them are unique!
My main Dunmer in Skyrim is a bounty hunter. Or, well, he was until he discovered his true calling is dragon hunting.
I'll roleplay a racist Nord and call you a greyskin. Hehehe.
He'd just say "at least my drinks don't taste like piss."
Which isn't even true. Mead tastes nice.
It's the honey. lol.
I wonder if I can replicate Skyrim mead by buying beer and just mixing honey in it, in real life... I don't think I can easily buy actual mead where I live.
No
It will not taste the same at all.
Mead tastes more like a wine, than a beer
You can over-ferment it to make it more of a liqueur though.
Speak for yourself. I have a lovely fat cap and excellent marbling. I'm sure if the Cult of Namira came after me, my flesh would be nothing short of decadent.
:cerealspit:
Cannibalism is actually one of my chief fears. It's part of why zombies scare me so much.
Speaking of, Oblivion Zombies, while not as triggering for me given they're non-virulent, are nonetheless TERRIFYING.
Like, running into that zombie the first time in the starter dungeon is like "WTF IS THAT, HOLY MOTHER OF TALOS!"
I was just like "oh it's a zombie. Neat."
There were none in Skyrim originally, so it was weird to see one in Oblivion!
Skybaby problems Ig.
Oblivion was my first ES game and I still love it. I don't care what anyone says. Best DLC, best setting, best guild quests.
I don't want to be overly negative towards Skyrim, but I think it should have taken more from Oblivion, like more well written quests (less go do this random dungeon), less radiant quests, more charismatic guild masters, spell crafting, open lock spells, etcetera.
But people say the same thing about Oblivion and Morrowind. The older generation always complains about the new. One streamer I like thinks Daggerfall is the only good Elder Scrolls game.
Understandable, though I only like one guild questline in TES IV tbh.
And I guess 2 of the leaders are charismatic.
Oh, come on, I love the guild quests in Oblivion.
Lucien, Hannibal Travern, Gray Fox, and the blade master at the Arena.
I don't like the Fighters Guild or the Dark Brotherhood much.
Traven is great, but the actual questline is kinda stale.
Thieves Guild is peak of course.
well oblivion also my first TES, tho radiant quest is great addition but i expect more consequences rather than just do quest and done.
The Arena dude is great, yeah, but the fights are just repetitive.
Still... 2 factions being good is better than Skyrim's total. 😭
like when doing fighter guild radiant quest a lot, hostile animals will disappear near main road.
I meant Owyn, though, he's a lot of fun
helookslikeabitofadandy BUT HE'S DEADLY WITH A BLADE
I half like 2 factions in Skyrim, so that makes 1 like total.
i mean i want to see college library have all book collections from our radiant quest 🤔, or some random npc will show up reading new books.
Dark Brotherhood would be more fun if not for Astrid. Same way the Thieves Guild would be more fun if not for Maven. (I know Maven is also involved in the DB, but to a lesser extent)
I also think there's a tryhard way they write the Dark Brotherhood too with that stupid scripted conversation you hear when you first walk in.
It almost feels like they're the people Oblivion was making fun of with its sanctuary full of idiots.
I dunno. maybe it's just that post-marvel Banter Fatigue everyone talks about. The alleged reason why Forspoken flopped.
But it had Three Dog, so I can't be all mad.
Also Cicero. Best Follower outside Serana
I actually enjoy the way Maven is included with the Thieves Guild, but I also get frustrated that they're more like thugs than thieves at times.
well its crime organization, what do you expect lol
... them to be more like thieves? Since it's in the name?
Not bullies who extort the people of Riften for a rich woman who already has more money than she knows what to do with...
In Oblivion, they're a Robin hood esque troupe of outlaws who steal from the rich, give to the poor, and shout ACAB in the imperial watch's face.
just expanding their bussiness lol
The Guild is still my favorite faction because it has some great content, but the actual writing could have been better... particularly in regards to the "twist."
tutorial faction
bully faction
repetitive assassin faction
underdeveloped mage faction
I also don't like how they make Nocturnal a weird business type. Talking about agreements and contracts.
She's the goddess of the night, not deals. I don't care if she's associated with thieves.
To be fair, half the thieves guild quests in Oblivion are also bullying, just targeted towards one specific man.
Poor Lex, can't even win for losing.
lol yeah, tg suddenly become cult of nocturnal.
Lex is involved in like 2 quests. 😭
I thought it was more.
Never mind, it's 4.
steal from Lex
trick Lex
spy on Lex
get Lex removed from the Imperial Watch
4/12 quests is a lot actually.
The Nightingales were a good idea, but poorly executed. Maybe if the Nightingales were at war with the Thieves Guild, and you got to choose who you sided with.
After all, thieves are always stealing stuff from Nocturnal.
What I'm saying is we shouldn't have to give up the skeleton key
Sarcasm?
The Nightingales as a concept seem cool, but Skyrim does nothing with them and barely elaborates on their purpose.
They guard a useless temple? Wow.
Nocturnal doesn't even seek worship. What is the point of having a temple?
It felt like they tried to connect stuff in Skyrim that didn't need connecting. Or rather, they had these great ideas but no way to implement them.
I feel that way about the Psijic Order and basically all of the College stuff. A lot of really awesome concepts, has the foundation for a great story, but is not executed very well.
i hope next TES have more creative on their guild main quest.
Like the atronach forge is just in the basement of the College and there's no mention of it, nor even a way to get the atronachs to be non-hostile.
tbf, skyrim have very tight deadline lol
Had to make that 111111 date, the final binary date until 113000
Evergloam doesn't even seem that interesting. I can't really see why taking the Oath is worth it. Also why is the Skeleton Key suddenly so important? Did the Nightingales get in trouble when she gave it to me in Oblivion? 💀
That said, there are characters in Skyrim I do like. Cicero, Wulferth, Ignun, Neloth, and Sheogorath obviously.
Also Karliah says we can't defeat Mercer without becoming Nightingales, but we don't even get any special powers until AFTER he's defeated. 😭
Wulferth the Unliving is a mood and a half, and also he's voiced by Winnie the Pooh.
well radiant quest system was a big step for bethesda game I think.
It's replacing written quests with "go here, kill this, grab that, repeat".
There's no quests in Skyrim like one of my favorite from Oblivion: Paranoia.
BY AZURA! I knew Wuunferth's voice sounded familiar. I can hear Winnie in his voice.
Yeah, Jim Cummings. He's also Tigger, Darkwing Duck, Scar and Rasputin's singing voice, the Master, and like half the old dudes in Skyrim.
it's good for adding contents tho, finishing oblivion guild quest don't give you more quest.
Radiant quests are fine, but there needs to be a better balance.
Korra has a point that a lot of quests in Skyrim aren't really multi-layered. You go to one dungeon, do a thing, and then you're done.
Thank you.
Even in non-radiant quests.
i agree for that, oblivion quest is much more memorable lol
I mean tbf it's probably because they were being developed at the same time.
but not for their dungeon
"Hey while you're recording for this game, why don't you record for ours too?"
That makes sense
Keith Szarabajka has voiced some neat Fallout characters.
No... It's sadly worse. Nearly every quest in 4 is radiant, especially the minutemen
Joshua Graham, John-Caleb Bradberton, Dr. Edgar Blackburn...
He was head in jar man? Oh, that's fun.
Also, he's the guy Joker said the line to in Dark Knight about why he uses knives.
He's also Russman if you played Black Ops II.
I mean i don't mind radiant quest being basic but at least give the side quest more unique 🤔
or have some impact.
I wish both of the Master's VAs were in Skyrim.
Both have done voice work for TES games though.
I miss the Breton actor from Oblivion RIP
About factions?
Define Impact.
I just want quests to have more stages to them.
Way too many quests are just "go to this dungeon, do this thing, return for reward."
Agreed
Radiant Quest should be structured in such a way that they contain at least 4 stages.
An Introduction Stage, where you recieve the quest and it's objective. Typically something like 'read the orders' or 'speak to the client'.
A Primary Stage, where you go to the necessary location to retrieve said item, scout said location, kill said target.
A Modifier Stage, which can alter the Primary Stage. Either nothing, or a bandit ambush, or a rival contractor, or a double cross, whatever.
And a Conclusion Stage, where you return for your rewards.
And then enough variability within each stage's components to keep things different at least for a little while.
There's nothing wrong with having simple quests like "go here, do this, get reward" here and there. It's just that there feels like way too many of them in Skyrim and Fallout 4.
Yeah. Smarter use of them is important. In Skyrim, and especially Fallout 4, they're almost used to replace more involved storylines.
They should be used as a mechanism for busy work, not as a replacement. Like Fighters Guild Jobs, not as the main activities in the fighters Guild story.
Yeah, stuff like the jobs for the Thieves Guild in Skyrim is fine. Perfect use of radiant quests.
But... why do some of the actual quests play out the same way?
The Honningbrew Meadery quest is literally just a dungeon clearing quest with an objective at the end.
And even that's not Radiant... That one was hand crafted
The Fingers of the Forge master to get access to the Orc strongholds is radiant thougj
Yeah, that's what I mean. There's a lot of non-radiant quests that are functionally radiant quests with some extra dialogue.
Obviously not every quest is going to be supah fancy. Like the Snow Veil Sanctum quest where you meet Karliah is fine.
Never done it. I always end up helping some random Orc and getting access before I ever reach a stronghold.
I ended up really disliking Radiant Quests. On paper the idea seemed good, in implementation it was pretty bad. Often RQ would keep sending me back to the same dungeon over and over for the same item. Then you'd have objectives on the other side of the map, which if you're avoiding fast travel is hella annoying. Radiant Quests also ate at my own completionist angst: cleaning up the quest journal was basically impossible.
I think with tweaking the RQ system could work better and more seamlessly blend into the game
Least they aren't dropping the system. I...don't like when devs drop new systems every time it doesn't work out as well as they want.
Like most things Bethesda has done, it's a fantastic concept that just needs more polish
Skyrim's perks, Radiant AI, Radiant Quests, Skyrim's magic, Fallout 4s Dialogue.
All amazing. But poorly utilized and lacking the necessary refinement.
I assume that's why he's sharing it. :P
I have no thoughts on the AI. I'm pretty sure Todd Howard has mentioned in the past they tried to make the AI more intelligent, and it made the game crazy difficult.
Radiant quests are fine. I just want actual quests to feel more like quests again.
Skyrim's magic system is awesome. Destruction magic is just not good at high levels. The others are fine.
Fallout 4's dialogue was not good either, but I can't fault them for experimenting!
I am not currently able to ramble as long and hard as necessary for the topic, but I will at lunch...
Radiant AI needs to return imo. Maybe a rebirth under a new name.
It was severely truncated in Skyrim if present at all
Oblivion's system itself was rolled back before release because of unpredictable/chaotic behavior
But it'll be about 20 years later by the time TES VI surfaces, so it's time to revisit the concept
You mean like how Oblivion NPCs just kind of talk to each other randomly?
Is that what radiant AI is refering to here?
No, radiant AI was about encoding behavior so the NPCs have their own needs, wants, and goals.
Like NPCs would want to eat around lunch, so they might go to a tavern. Npcs that had low values for obeying the law might steal food.
I rather not be using Magic in one hand or two. That was...well its jarring after you play Oblivion for awhile xD. Edit: And yes Radiant quests or whatever should be improved...at least enough to be Grown Up compared to Skyrim's version of it.
I prefer how it is in Skyrim over Oblivion tbh.
I feel more like a mage when I'm playing a mage.
And Skyrim's system allows for sustained casts.
It was a really complex system, but ultimately one Beth couldn't control. NPCs would get killed by guards, or go missing, or loot buildings.
So they severely truncated it. But you can see the potential of what was intended in early promotional material
Official demo of The Elder Scrolls IV: Oblivion by Todd Howard, first shown at E3 2005, published 18 May 2005.
The Elder Scrolls IV: Oblivion release dates:
- Windows PC: 20 March 2006
- Xbox 360: 20 March 2006
- PS3: 20 March 2007
Get Elder Scrolls games at Humble Bundle:
Part of its problem was that, while it had a lot of Actor Behaviours and Variables, it lacked World Behaviour and Variables to feed into those.
So it inevitably spiraled into resource depletion and anarchy amongst the actors, as they killed eachother to meet their preset needs
It really needed 4x supply and trade systems to support it
I agree
They also needed some system to imprison or fine npcs for committing crimes. The fact that killing is the only option even if the npc does something miniscule like stealing an apple escalates the chaos caused
I think technically they could pay the fine but often they rarely had money to pay, so resist arrest was the only option 99% of the time
The Cantina on YouTube did a video about it a while back I think
Oblivion's Radiant AI system created some amazing situations but it also came with it's fair share unusual problems. And that means coming up with creative solutions for those problems. But this one might not be as great as it sounds.
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Indeed. But the whole Crime and Justice system needs to be overhauled anyway...
But anyway... I found Oblivion the most jarring in that regard. There's no commitment to magic what so ever, it's always an 'And Magic' component.
At least in Morrowind you had to put your weapons away, and in Skyrim you have to actually commit something to spell casting.
On top of that, Oblivion's (and Morrowinds by extension) magic system is just an Effect-Delivery system with no mechanical variability or built in dynamics. It's just point, click, spell go that way.
It ends up being little more than an alternate fire mode to whatever else you're doing, like you're playing Half-life it something.
The more interesting topic I wanted to ramble about, though, was Dialogue.
FO4s system was amazing, bordering on genre changing, they just used it terribly.
"Genre changing"? Now, I wouldn't go that far. BioWare had been using a system that is both better and more fluid for years.
Imagine a dialogue system that allows you to easily accommodate up to 16 Dialogue options, dynamically, without interfering in any general gameplay, allowing you to seamlessly move between Combat, Conversation, Exploration and back again.
Fallout 4s system allows you to do all of that
Without changing anything about it, you could walk into a bar, walk up to the counter, order a drink, start a conversation with the customer next to you, see a pickpocket sealing from someoneone, follow them outside, confront them, shoot them before they can escape, go back inside, apologise to your conversation partner. All seamlessly.
It's problem was it's almost total lack of use of nested dialogue options, artificially limiting its choices to 4... And it's terrible base use of the cinematic camera to try and mimic BioWare, which actively limited it's seamlessness
So what your saying is the mechanics of how the system works is good. Yes, I agree with you there. But the entire system itself was done... really badly. Four dialogue option because it's based around controllers, there's no variability in the dialogue options themselves, and the dialogue just doesn't flow all that well.
The 4 options was an artificial limitation even then. A single layer of nested options would have actually required fewer keystrokes to access 16 potential options, than a List format would for the same number.
The only time that really occurs though is picking your code name for the Railroad.