#elder-scrolls-general-chat

1 messages · Page 3 of 1

feral viper
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But whether officially in power or not, they exercise enough authority there to make it the only consistency between Saadia and Kematu's stories

scenic spade
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Hey... I posed this question to you all but received barely any replies. I'm just curious to see what you think... I'll repost it again for those who missed it or to those who kinda ignored it but want to answer it now. I'm just very curious about what you all think. I'll repost it now...

Do you find roleplaying to be truly more enjoyable than merely playing Elder Scrolls with a do-whatever-i-want mentality?

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Honestly, for me, I find the latter method much more fun, honestly...

dusk karma
sleek mountain
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just for this playthrough i try to finish every faction quests in one character.

feral viper
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I find Roleplaying WITHIN TESs do-whatever-i-want approach to be the most fun

pulsar root
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Does that mean "Well actually the starting part of Skyrim isn't canon for me" or what.

feral viper
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No, more that I like to create an identity within the context of the game and act accordingly

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Instead of just trying to do everything available

nimble pond
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I like to go around stealing everyone's trousers

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I have a huge mound of stolen pants back at my house

terse mantle
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How in the world do you unadopt kids

hidden herald
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Reload and earlier save

tall geyser
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Ya'll know what would be cool? If Elder Scrolls 6 actually had forrest growth over time. How trees grow, die then regrow. I think that would be awesome to put in the game if it's possible to pull it off.

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It would add something new to a location every time. Because we all hate same old same old scenery

feral viper
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I mean, most survival games can pull it off, so it's definitely doable

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I'm skeptical about how much it would add though. Even after 1000 hours in Skyrim, it's not like I know every tree.

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Typically, plant growth has more of a role in games where resource collection is more important

tall geyser
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I figure they might be able to procedurally generate it maybe. I'm no developer. I don't know a lot about development. So I just try to come up with ideas and post them where I think they might be seen. When I posted like 2 years after Skyrim come out about castle building. It's in fallout 4 now. I'm not taking credit for the idea. But I very well could have gave it to them. I just post things to better the game for the community. So we get the best game possible.

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Even if we don't have the tech. I still give ideas because one day we might.

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I normally post on official release trailers. If anybody knows a better place to post ideas for new Bethesda games please let me know.

feral viper
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This is about as good as it gets.

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I highly doubt anyone at Bethesda even looks at YouTube comments. They are least occasionally look at discord

tall geyser
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It's a long shot, but hey it's worth a shot.

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I mean if it was me and somebody posted to an official release trailer. I would read it and be interested posting after so many years.

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I'm shore somebody gets notifications for comments in the release trailer on YT. Just trying to help the average gamer and Bethesda.

feral viper
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I... Would avoid YouTube comment sections, personally

tall geyser
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They say they listen to the community. So I post stuff here and there. Hey you never know. You might see an idea in a game. So to me it's worth a shot. And I have seen stuff I posted in games. So I'm going to keep on keeping on. Even if it is coincidence

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Why?

feral viper
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Tis a silly place

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Also a toxic place.

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A more constructive environment for discourse tends to yield better community interaction

tall geyser
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I don't read the toxic stuff. I've seen a lot of ideas posted there that was pretty good about Starfield.

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Thanks for advice.

feral viper
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Regardless, welcome aboard

sleek mountain
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and let you pick up item without fight, probably you could buy it from their chief.

feral viper
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Hot take...

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FO4s system was a masterpiece. And with better use, could have basically reinvented conversational interactions in RPGs...

sleek mountain
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the dialogue is just fine IMO, i think most people problem is with voiced protagonist.

feral viper
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It also makes terrible use of nested options, and branching

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Which is a use problem, not a systemic one

pulsar root
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People seem to be particularly touchy with dialogue for some reason. Granted Skyrim has been dated AWHILE now though.

feral viper
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They also tend to have rose coloured glasses of the past, when it comes to dialogue.

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That Talking Heads format, for instance? Not really that good. And games rarely gave more than 3-5 options, regardless of when they were made

feral viper
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But .. within a single nested branch, the FO4 system allows for a whopping 16 dialogue options. More than any RPG has ever used.

scenic spade
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In your opinion, which armor set or armor sets in all the three modern Elder Scrolls games are:

  1. The most realistically effective at giving quality protection against lethal strikes.

  2. The most practical to mass produce for a military force, neither too cheap nor too expensive.

?

dim reef
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Leather armor because it's cheap lightweight and resists cuts. Its also easy to mass produce. Besides the armor isn't meant to take attacks the shield is meant to take the hit.

scenic spade
dim reef
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Yes but the additional weight makes dodging attacks harder. I think the tradeoff in speed minus some level of protection is worth it if not advantageous for the person wearing lighter armor.

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Basically the best defense is not getting hit at all.

scenic spade
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@dim reef

Thank you very much for your input.

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It certainly looks practical.

dim reef
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What are your thoughts@scenic spade

scenic spade
dim reef
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The armor question

scenic spade
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Well it's my question. lol. I'm the asking it. lol.

dim reef
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Lmfao fair enough@scenic spade

scenic spade
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But I guess... My answer would be steel plate armor.

dim reef
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Definitely would provide more protection.

scenic spade
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Except for the crappy vision impairment. It's worse than a hoplite helmet and that's saying something.

dim reef
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Unfortunately I'm not well versed in anything elder scrolls aside from skyrim

scenic spade
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Steel plate armor really does look a lot like typical European knight armor, save for the head piece. Only samurai armor can rival that, but I don't like the aesthetic of samurai armor.

feral viper
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If just using a single layer, you need like 7 cows to make a single suit of armour. If you're layering it, which is more labour intensive, you can get that down to about 2 cows.

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Adult cows. Which means at least a full year old. Bulls ideally

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There's a reason leather armours were so rarely mentioned in any culture. They're prohibitively expensive, especially when you consider their flat inferiority to any metal

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Given TES's ability to produce large quantities of iron and steel, your probably looking at Steel Armour, or Steel Plate. Potentially Legion Heavy, though it is a touch on the chonky side

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They're past the point of Maille being the mainstay, based on the amount of plate armours, so the actual manufacture of Maille is likely on the expensive side

dim reef
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@feral viper I'm going to defer to you as you seem far more knowledgeable on the subject than myself. I thank you for the armor/history lesson.

feral viper
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I went through a 'Realism' phase about a decade ago, and in my usual tendency, went down a rabbit hole deeper than CHIM...

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It pays off occasionally

dim reef
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@feral viper I do the same. I end up researching all kinds of things and it all starts with a single question lol.

feral viper
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The search for knowledge starts with a question

dim reef
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@feral viper You have to love the information age.

feral viper
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Growing up, I had a full set of Encyclopedia Britannica, loved reading them

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Easy access to the internet is amazing

scenic spade
feral viper
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In terms of a pure mass production armour, Imperial Heavy would probably be the most likely, as it consists of a lot of more easily produced strips that are then formed. Instead of more precisely shaped plates

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Generally speaking, tempered steel is going to protect you from most attacks. Your options are going to be to get past the armour, not through it. So all Steel and Iron armours are going to do the protection job.

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In terms of production, mass producing for military use is going to more rely on ease of reproduction and efficient coverage. While Steel Plate is far superior in design, it's also more clearly shaped and fitted to the wearer. Which means longer to make and requiring greater precision.

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Steel, and Imperial Heavy, cover the major points while also being generally simple enough that they could be easily mass produced.

scenic spade
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@feral viper

What exactly is "tempered" steel? What distinguishes it from, say, metal casted steel or whatever? What does the tempering mean?

feral viper
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Tempering metal is a process in which it is heated to a moderate temperature after quenching to make it less brittle

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Untempered steel can crack or break if struck hard

scenic spade
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Wow. That's brand new information to me.

Does tempered and untempered steel distinguishable from one another just by looking at them? Or it's hard to tell?

feral viper
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Almost impossible to tell visually

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After the fact, anyway. Before polishing, you can very easily tell based on the colour of the steel. Untempered steel is basically indistinguishable from polished steel. It has that usual silvery sheen

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Tempered steel, before polishing, will range from a slight yellow-straw colour, to a blue, depending on the temperature used

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The famous Greenwich Armouries always tempered using a process known by some as Scottish Blueing, tempering in the 320-350 c range, giving their armours an almost baby blue colour before polishing

scenic spade
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Wow. Thanks.

feral viper
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Tempering was done through different processes in different cultures, of course... Now we simply shape, quench, and then use an electric tempering oven to maintain the proper temperature for a few hours. But that wasn't viable for most of history

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As much as I dislike Katanas, they are a fantastic example for how cultures worked with their limitations to create an effect. Before the final heat and quench, a Katana was painted partly in clay. This clay would then insulate the spine of the blade, causing it to both heat, AND cool differently than the edge.

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The spine, because it wouldn't cool as quickly, thus remained at a much higher temperature longer, creating a different quality of steel than the edge. You ended up with a very Tough spine, great to resist breakage. But a very Hard edge, perfect for holding a sharp cutting surface

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Toughness being a measure of a metals resistance to fracture. Hardness being a measure of a metals resistance to deformation. The two qualities being competitive. The harder a metal, the lower it's toughness, and the opposite.

scenic spade
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Terical, you obviously have vast knowledge of armor and weapons in real world history, but do you also know much about European medieval and pre European medieval soldier training? I once saw in a documentary where the narrator was showing a part of the training regimen of armored soldiers in medieval Europe. They showed the trainees undergoing cardio.

feral viper
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Depends... There's a lot of variability through the medieval period, both regionally and across social classes

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Peasant militia would have next to no training. They'd be given weapons from their fiefdoms armoury, and basically told to stand in a line.

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Man-at-arms were seasonal or semi-professional soldiers who went through a reasonable amount of simple training, often in the 'campaigning season' and who usually had their own equipment.

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Professional mercenaries, then, served as the closest thing to professional soldiers' in the Medieval world, typically moving from contract to contract and spending most of their time either actively fighting, or preparing to do so. They had their own arms and armour, though tended to vary wildly in quality.

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Knights were typically trained killers, highly trained and experienced, and in generally great shape.

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However, from the late medieval period we do have all kinds of resources regarding professional soldiers' and training... And things like Pike Drill actually resemble modern military drill. In fact, we're pretty sure that modern drill evolved FROM Pike Drill

whole valley
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Hey Guys, my Name’s Harsgaard. I’m playing the elder scrolls 5 skyrim on Nintendo Switch with the anniversary edition installed. I’m having a problem on solstheim, the quests to unlock severin manor are not activating. Has anyone else encountered these glitches?

scenic spade
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lol. Embarrassingly, that's all I can contribute to the discussion. lol

scenic spade
eager remnant
whole valley
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I appreciate the Link

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Why is the quest removed?

eager remnant
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Greetings!
Thank you for your reply. After checking in with the development team, it appears we are aware of this issue where Switch players are unable to initiate the March of the Dead quest. This issue will be resolved in a future update. Please feel free to keep an eye out for future patch notes and updates.

wide garnet
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Is it still available for PC?

scenic spade
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Not that what I said actually happened. It's just an illustration.

eager remnant
feral viper
sullen sun
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Bonjour .
Je viens de rejoindre cette incroyable commu.
Et j'ai besoin d'aide .
Je suis sur Xbox one s
Je suis sur Skyrim et je veut mettre des mode dessus je me suis créer un compte Bethesda .
Et en allant sur dans menu du jeu et en sélectionnant mods cela me met impossible de se connecter au serveur Bethesda merci de bien vouloir m'aider svp

full monolith
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TES 6

scenic spade
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But yeah, did they have to learn to use both two handed swords and also sword-with-shield?

feral viper
feral viper
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Though, surviving medieval manuals also cover everything from Pitchforks to double bladed swords... Probably more in the line of modern self help books than as actual practical accounts of how people fought

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Alright, should have seen that coming.. don't know why I expected B-sword to go through...

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Anyway, the most common, longest running sword in the Medieval period in Europe was the Longsword. Contrary to modern depictions, a Longsword was ostensibly a 2-handed weapon, though could be used in 1 hand with some experience. Usually with a shield

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Modern fantasy calls it a B-sword, or a Hand and a Half sword, while it calls an Arming Sword (a mostly crusader era style of sword) a Longsword

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Though, at the end of the day, there's a huge amount of overlap across most weapons. Which is where the usual 'Its not realistic that Axe and Blade were merged' really breaks down

sleek mountain
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I think its bit too difficult for remove racial feature, its basic variable to npc recognized us. tho i do want add background system like different bonus depend where your character live, like nord in cyrodiil gonna be different from nord from skyrim.

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also, something like job for another bonus skill.

feral viper
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I'm not an advocate for a flat removal. Because those stereotypical trends do have some worldbuilding value.

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I'm just against making them forced. Using Race, Birthsign and Class/Background as preset packages for new players or people who just want to get playing. But then Customise basically gives you access to all of those options piece by piece Daggerfall style, so you can truly build your unique individual if you want.

sleek mountain
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I still prefer standing stones than birth signs, there's no benefit roleplay to be locked into birth sign power.

feral viper
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Oh, I'm not a fan of the powers in any event. But as a mechanism for certain modifiers such as Traits, I think they could serve as easy package options for quick use.

wooden rampart
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I’ve used the ohgma infinium 16 times in row! I win

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I WIN your hear me!!! I WIN

scenic spade
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@feral viper

Yo, a few questions about medieval armor...

Firstly, mail/maille is the type that is basically chains linked and knotted to each other to form what looks like "metal cloth", correct?

If plate mail/maille is a 10/10 on the protection department, how does mail fair in those numbers?

Does mail have any advantage over plate? Or plate is always better in most or all circumstances?

Is mail and "maille" the same?

Thanks Terical.

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Oh hmm... I said "plate mail". Hmm...

feral viper
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Maille, technically, is just an archaic term for Armour... But in a modern context typically refers to Chain, yes. I prefer the Maille spelling, because I'm not a heathen, and like to spell things per the Kings English 😛

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It's made in one of two ways. The cheap way, typically called Butted, which is interlocking rings of what is basically high gauge wire pressed together. And the expensive way, which is Riveted, in which each ring is actually held together by a river.

The latter takes much more time, as each ring needs to be punched during forging and then the rivet pressed during assembly, but it's better in basically every way

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Maille's primary weakness is it's vulnerable to puncturing and to impact. Because it's flexible, it has no way to really absorb or deflect the force of a blow, and a focused attack can actually pop the rings. Especially in butted maille

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It's flexibility is the only advantage it has over Plate, however. And then, really only on joints. Until the advent of complex articulated plates, like with the late gothic and Greenwich armours, Maille was still used on the joints of plate armours simply because it protected them somewhat, while still being flexible

scenic spade
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@feral viper

So I am right in saying chain mail is basically like some kind of linked chains forming a sort of "metal cloth"? Riveted or butted?

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And you are saying the only advantage of chain against plate is the flexibility?

feral viper
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Yes, and yes.

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Though that flexibility only really applies on joints. In, like, the middle of your chest, it's actually a bit of a liability against any sort of impact

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It'll keep you from getting cut, sure... But all that force is still hitting you

scenic spade
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Can you please put a number on them? As far as tier of protection? Out of ten. Chain vs plate.

sleek mountain
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i am not sure if this is a discussion related to elder scrolls.

feral viper
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If we were talking gameplay, full Maille armours would fall into a mid range of protection, especially if used in conjunction with a Gambesson or Arming Cost (a padded cloth layer). If you were applying an /10 Ac value to the types of armour...

Cloth 3/10
Leather 4/10
Maille 6/10
Lamellar 7-8/10
Plate 10/10

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Of course, being Fantasy, you also have Magic to consider, so you have more conceptual wiggle room to do interesting things. Like, what if Magical resistances worked in the reverse, with Plate being the weakest and Cloth being the strongest. Then the type of armour you choose to wear has more to do with the enemies you expect to be fighting

feral viper
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Ultimately though, and to more directly circle the conversation back to TES, it's one of those dynamics that, when you really look at things, it becomes clear the traditional RPG armour systems actively restrict what you can do, and make for far less versatile and in depth mechanics

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Similar to Attributes, Classes, and even Races, adherence to traditional systems actually holds the genre back, and prevents better RPGs

scenic spade
feral viper
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Nope, cloth armours are, in fact, very common. Typically made of layered linen. It's not quite like clothing, but..

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In fact, cloth armours are far more common than Leather

scenic spade
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The way it works, if you wanted bacon, you needed to go to Solstheim. Ugh...

feral viper
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There's a lot of... General wildlife the games could do with

scenic spade
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Fishing, in the lore, is definitely sustainable what with the number of lakes and rivers in the game. And the number of docks.

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I haven't tried it yet, but I was so happy when Creation Club released Goldenhills Plantation. The Hearthfire houses didn't do a good job with the farming aspect. They were more greenhouses and enchanting bases more than anything.

frosty patrol
livid ingot
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Yeah, the name doesn't really do it justice. You're talking about really thick coats made up of many layers. Great at protecting you from cuts and projectiles.

quartz grove
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can anyone help me with doing the sunspire trial I only have one other person

plush sapphire
feral viper
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Sounds like ESO, based on the trial

quartz grove
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@plush sapphire ESO

plush sapphire
quartz grove
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alright thank yoy

static forge
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Is ESO a dead game now?

plush sapphire
static forge
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Glad to hear it

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I used to invest a lot of time on it, not so much recently

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Fun for the whole family i would say

eager remnant
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The newest expansion, due to come out in June, has many folks excited. Among other things it will add a new class, the Arcanist, which looks very interesting. Interest in the game is on the upturn right now, I would say.

static forge
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I am old lizard man

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Yeah That's right

harsh plinth
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So I’m doing the companion quest right and I’ve just gotten wuuthrad on our way to savekodlac’s soul we are attacked by a dragon
My first kill with wuuthrad is a dragon animation kill
And they say talos isn’t real

bright siren
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TALOS is a LIE created by the DEEP STATE imperial cult. Wake up SHEEPLE and embrace elven supremacy!

bright siren
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Where was your precious TALOS during the Oblivion Crisis HMMMM??? The THALMOR defeated the daedra and brought back the MOONS. CHECKMATE imperials!

feral viper
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Talos < Akatosh.

harsh plinth
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khajit thanks thalmor for bringing back moons but elswhyir* is for the khajit and please stay away

hidden herald
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TBH it was probably the Thalmor's fault the moons disappeared, trying to get rid of the flesh corpse of Lorkhan or something, do not think we have any official sources on what caused them to disappear.

harsh plinth
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I’m not sure how to replicate it exactly but sneak attacking your chosen tutorial companion will level up stealth to max in less than hour

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Wheat from 15 too thirty in under two minutes

green flare
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Where is the eso chat?

hidden herald
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There is no ESO chat due to BGS not being the developer for ESO. ESO is developed by ZOS. While both ZOS and BGS are under Bethesda Softworks, this discord is specifically for BGS developed titles.

nova falcon
green flare
eager remnant
scenic spade
feral viper
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Well, Talos hates your Orc Dragonborn

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Because he was insanely racist against Orcs.

wide garnet
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@scenic spade , @feral viper This is not the place for that.

orchid coral
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I need help.

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My audio has like this weird static sound whenever I play the game.

wide garnet
orchid coral
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No because if I make a new character it stops.

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But if I go back into my main it continues.

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@wide garnet

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And it's only that game.

ripe abyss
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So is it true all future elder scrolls are now exclusive to Xbox and pc?

wide garnet
ripe abyss
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I don’t have a Xbox but I do have pc and ps5 and I don’t know if my pc will be able to handle it

pulsar root
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I wouldn't worry about your PC not handling ES6 for awhile. wait a year or so.

wide garnet
eager remnant
scenic spade
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I think it's about time I play Skyrim again. I had a dream about Skyrim last night.

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I dreamt I was fighting a dragon and killed it. When I walked around the town, I saw three dead named NPCs... As I was about to reload (because I hate named NPCs dying on me), those dead NPCs started talking. lol. Some weird bug where dead NPCs talk.

ripe abyss
scenic spade
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It's time for me to meal prep I guess...

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What the.... Hey sorry. I don't know why I posted that here. lol. I thought I was still in the off topic section. My bad.

feral viper
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No worries, happens to everyone

feral viper
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You know, I remain sceptical of anything not yet released... But Dead Island IIs Flesh System and location damage is once again rebuilding my confidence that it's possible to do with precision and meaning.

turbid tangle
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Hello, would anyone happen to know where I can seek assistance in resolving an issue that I am currently experiencing?

turbid tangle
eternal tapir
feral viper
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It's Dead Island 2, so I'll believe it's real when it releases. Buuut...

feral viper
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The thing about L4D2 is the actual limb damage and dismemberment was more for effect, rather than function.

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In Fallout, it also has a function, though it's pretty poorly utilized due to how the game handled difficulty in general.

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However, if Dead Island 2 manages to implement it in a way that also fluidly facilitates melee location damage, then I think it opens the door as a proof of concept for much better Melee in first person RPGs.

delicate ledge
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I don't want too much dismemberment in Elder Scrolls, but if Skeletons, zombies, and Liches lost a limb or even head and still kept coming at me, I'd be pretty shooketh.

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In Fallout, though, it would be hilarious to have to physically reattach your limbs like you were Ethan Winters.

forest basalt
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Yeah if a lich lost an arm or something and kept coming at me I'd be pretty frightened

pulsar root
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I don't really want a dismember system. Gore is one thing. Same with finishing moves(I.E. thats ok).

feral viper
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I mean, we already HAVE one. They just use it for the Rule of Cool, rather than any actual gameplay benefit

glad cosmos
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Now that Starfield has a date coming out how long after that will we have to wait to get more info about the new Elder scrolls game that was announced 5 years ago?

feral viper
livid ingot
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Yeah, I expect four years total dev time. I think the only time they made 3 year dev time was Oblivion and Fallout 3

feral viper
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Anyway, I'm less interested in dismemberment, and more the ability to precisely target areas, allowing you to make a more nuanced Stagger, Armour, Damage, and even Difficulty system than just 'Smack it with a ham bat'

glad cosmos
forest basalt
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The announcement was for pre-production

feral viper
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The announcement was more of a 'Yes, we will make it, stop asking'

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At best, they're looking at the prospective engine updates needed before full development on it. So given Bethesda's general track record, you're looking at 3-4 years

glad cosmos
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On the bright side that gives the Beyond Skyrim modders more time to finish their mods

forest basalt
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No doubt the pandemic had an impact on progess

livid ingot
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iirc anyway. It was sooo long ago 🧓

forest basalt
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On the teaser someone's been commenting every day since it released

feral viper
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HL3 daily news style

forest basalt
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If they do not make a reference to him in TES 6 I will learn how to make a mod and I'll do it myself

scenic spade
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Considering how Starfield release date is officially announced, are we gonna start hearing more about ES6 now from Bethesda?

bright siren
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I’d guess that stuff is still a few years out.

livid ingot
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Probably nothing substantial until the 8 months or so before it's release (prob in 2027)

scenic spade
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Pseron, you've been typing for five whole minutes.

eager remnant
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It's possible there might be a few nuggets of info dropped during publicity interviews connected to Starfield's release. Howard and Hines are bound to be asked about the game and they may drop one or two bits of news. But we are not likely hear anything substantial until, as Fiore says, the release is immanent.

eager remnant
scenic spade
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Either way, I would be furious if ES6 is an Xbox exclusive.

livid ingot
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If you are desperate for info, I agree with Pseron. Watch/read interviews. It's possible there might be an easter egg clue in promotional material or in the game itself (or dlc).

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Another place to watch is Zenimax's filed trademarks

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I'd say it will be likely that we'll get the title in the next year and change

scenic spade
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What is your favorite faction in the Elder Scrolls and why?

feral viper
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House Redoran

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Because they exemplify what is good about the Daedric teachings, without slipping into any significantly detrimental ideological pitfalls like the other houses.

scenic spade
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So Dunmer is your favorite races as well?

livid ingot
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Interesting enough they're both joke factions... KotWS was just ||invented to get Mazoga out of the Count Leyawiin's hair,|| and OotVB was made ||as a cover for a vampire||

scenic spade
forest basalt
scenic spade
forest basalt
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First thing I did when I got out of the first bit of the game was head to the Shivering Isles

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(Oblivion)

scenic spade
forest basalt
feral viper
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Daggerfall

scenic spade
# forest basalt What was your first introduction to The Elder Scrolls?

Skyrim... I forgot what race I picked, however I did experience that classic Frost Troll death experience on the way to the Greybeards.

I remember back then being very surprised by how easily you can "upgrade" your combat style once you got out of Helgen. No weird processes. Just buy a two handed battle-axe and you can now level up your two handed just like that. I came from JRPGs, mind you...

forest basalt
#

My first ever elder scrolls game was Skyrim, I picked a khajiit and didn't get to finish going through Helgen before I had to leave (I was at a cousins house at the time)

#

I still remember the first time I actually got to play through the entire main questline

scenic spade
#

One memorable moment for me in Skyrim was witnessing one of my faction-mates' werewolf transformation. That one was very memorable.

forest basalt
#

I wonder what the fate of the Last Dragonborn will be in TES 6

#

Especially with the Dawnguard and Dragonborn DLCs

eager remnant
scenic spade
forest basalt
#

That reminds me, I never actually adopted any children yet, maybe I will in my next playthrough

#

The courier in my last playthrough simply vanished as he was giving me a letter, didn't even finish his voice line

scenic spade
scenic spade
forest basalt
#

I waited a little bit longer on that save to see if any of the other couriers would come and give me the letter but sadly none did

#

I'm beginning to wonder if the amount of saved games can affect gameplay

scenic spade
forest basalt
#

So is that the key to a longer lasting game

scenic spade
livid ingot
#

For TES that's always going to be ease and power of the game's modability. But that aspect of TES is potentially under threat with some of the new technologies Bethesda has talked about using.

#

If we're talking about things in the game itself, there are two things I can think of:

  1. designing the game to encourage multiple playthroughs
  2. randomly generated (and compelling) content
feral viper
feral viper
#

Bethesda would hamstring it's self to preserve modability

#

Multiple playthroughs are already basically the games bread and butter, even unmodded, and the only thing that will reinforce the further are basically more robust and varied mechanical systems.

livid ingot
#

Well they mentioned using that tech where they used a camera to 3d model realistic environments. I forget what it was called, but your average modder might have a hard time replicating something like that

#

That's what I'm talking about. I sure a creation kit will still exist in some capacity

feral viper
#

Photogrammetry is what it's usually called. And it's less a specific tech, and more of a tool used to create models with less artist's time.

#

So you can still do it the old fashioned way, it's just more time consuming. And ultimately the data is stored in the same way

livid ingot
#

I gotcha

feral viper
#

It basically works by using an algorithm to evaluate and combine multiple pictures of an object into a combined Model and Texture asset. The more pictures, from the more angles, the better.

#

It's really good at making things like Rocks, Buildings, Walls etc. Less good at making characters or low-texture surfaces like polished metals

livid ingot
#

Watching the bit they did, I thought it would be able to replicate environments better than people could, rendering human-crafted environments look awkwardly out of place.

Similarly to how the introduction of voice-acting to the series made dialogue a more difficult hurdle for modders

#

But if they're just using it to produce individual models, then yeah that isn't quite the hurdle I made it out to be

feral viper
#

Yeah, it's more an efficiency tool than a replacement.

#

Like, why make a rock from scratch, when you can take some pictures of rocks and have an algorithm make one just as good, in a fraction of the time?

#

Sure, you CAN make a 4k face texture in MS paint, pixel by pixel, for 200 hours. By why would you when you can just brush blend over the model and export the results to a texture file in 20 minutes?

#

It's ultimately a tool that allows you to achieve similar or better results, faster, but doesn't actually replace other approaches.

#

Better yet, unlike 3d scanning, Photogrammetry can actually be done by basically anyone, with a little practice and a decent program. Some of which are free.

main ermine
#

Wat time new dlc drop 🤔

raven current
#

Unironically anyone can do it with just a decently modern smartphone and the appropriate apps

#

Tech's come a long way. Used to be this stuff was studio work. Now it's in the palm of your hand.

sleek mountain
#

Like there's an app for mocap CMIIW

feral viper
#

There's also free AI voice gens which basically make voice acting for mods a non issue... Though the ethical and legal aspects of it are an absolute minefield.

#

AI in general is getting to the point where it can do a lot of the heavy lifting, even for art

ruby terrace
#

Why ElderScrollsOnline(ESO) is not available for Iranian gamers?😔

livid ingot
#

I kinda wanna mod Oblivion to give NPCs new lines to greatly expand their conversation pool

feral viper
#

Typically that sort of thing is due to localisation licensing. So it's usually on the part of the country, rather than the publishers or developers

feral viper
#

Especially for Modders who could functionally voice act a dozen characters themselves, then use an AI to make them all sound different.

livid ingot
#

Thinking I should share some password with my family in case someone sounding like me ever calls asking for sensitive information

pulsar root
eternal tapir
feral viper
#

But, I don't see direct game integration any time in the near future. The legal and ethical issues are going to ensure those stay a dangerous grey zone for for-profit enterprises for some time.

#

Their real value, at least from an ethical perspective, is going to be not in their ability to replicate voices, but synthesise them

lament ferry
#

The journal would be sick. I've always kinda lamented that the UI in TES games is a series of menus but Fallout gets everything in a pip-boy on your wrist. It's a small thing but if we could flip open a book and thumb through the pages like a fantasy pip-boy thing that would be awesome.

feral viper
#

Imma be real. I am so tired of these 'cool' and 'immersive' menu and inventory systems that do things like flip open a book, or show you opening a backpack, or praying to the gods, or playing a 1 second animation to actually pick flowers.

It's cool and dynamic once. By the tenth time, it becomes dull. By the 100th it's just a tedious time sink. Give me a clean and concise menu and stop trying to be artsy.

pulsar root
#

Weight management sounds like a Survival mechanic not for the base mode.

delicate ledge
#

I think Oblivion had the best inventory/quest system because it was presented in a loose journal format, including little entries in your quest journal that were written by you.

I agree playability should be first and foremost, but a little flavor never hurt.

feral viper
#

Also never been a fan of Journal Entries. Questlogs facilitate information to the player, but Journals dictate information on the Character. Give us an actual journal book to take notes in if we wish (it's usually one of the first mods made for a game anyway, just implement it) and leave it at that.

#

I don't need the game telling me that my meat-headed illiterate Nord bruiser took extensive notes about his feelings in a criminal investigation.

delicate ledge
#

I hate to say it, but I think an attribute based dialogue options wouldn't go amiss. Wouldn't it be great to open your quest log and see "Krug find trail of blood leading to crooked candle. Krug not know what mean. Krug want sweet roll"?

#

Or maybe it's written in second person as some kind of correspondence from whichever deity has decided your worthless hide needs to save Tamriel (like how Azura is the patron of the Nerevarine and Akatosh is the patron of the Dragonborn).

feral viper
#

I'd rather just have the option of writing my own entries for my own character, and have a quest log for explicit player-related information. Anything else is simply forcing identity on my character

#

Plus, i think traditional Attribute systems should stay dead, so... That doesn't convert well

delicate ledge
#

As a console player, I find the idea of writing my own journal entries ludicrous. I get carpal tunnel just naming my weapons.

feral viper
#

Thats a relatively easily overcome problem with even the most basic of dictation software.

delicate ledge
#

You're really starting to stretch now. I just don't see that being an appealing idea. Maybe in hardcore mode or as a creation club add-on, but I'm pretty vanilla, and I just want to play the game and have fun. I don't want to be in charge of keeping a quest log.

feral viper
#

Journal, not questlog.

#

Instead, you want to lose your character to the dictates of the writer, like in Fallout 4

vital gazelle
#

I think a journal would be decent if it was auto-generated

#

like "Today, Lucan Valerius offered me a sum of gold to retrive an ornament that was stolen from his shop."

eternal tapir
feral viper
#

Function first, form second.

#

As for Journals... Again, why not just use a feature that comes integrated on every phone and console of the last decade? Dictation programs are baseline in both Xbox and PS, and have been on Windows, MacOS and Linux since the 90s

#

If you want a journal, give the option for people to write one, rather than forcing it and it's prose on everyone unilaterally.

#

It's like the frequent calls to remove fast travel. It's a change for the sake of some, which effects everyone.

snow ingot
#

Which non mod player house is the best in your opinions?

forest basalt
#

I'd either go with Vlindrel Hall in Markarth or Proudspire Manor in Solitude

feral viper
#

Agreed

snow ingot
#

From the non heathfire ones i used to go with proudspire manor also or hjerim in windhelm when i was playing as a stormcloak

forest basalt
#

I've never actually finished building any of the hearthfire homes

pulsar root
#

Proudspire Manor is usually where I go.

scenic spade
#

My Orc is residing in Solitude, Proudspire Manor. A proud legionnaire.

#

But honestly, my actual favorite house is Markarth's. That place feels extremely safe.

scenic spade
#

I hate it.

#

I think the Hearthfire house could use some hired guards.

snow ingot
scenic spade
#

Mods will do that, but it should have been in vanilla Hearthfire.

snow ingot
#

And my spouse is always with me as a companion so

forest basalt
#

I was at one point trying to decorate the alchemy laboratory in breezehome with serana as a companion, she kept sitting inside the alchemy table

snow ingot
#

And since the kids can't die... 😂

scenic spade
# snow ingot Well i have my housecarl to guard the house

I have Marcurio as steward and my housecarl as well. My wife also uses the dragonbone weapons I gave her. But it's not enough man. There should be an entire battalion of troops guarding it. After all, there are dragons in the game.

snow ingot
#

(I say that while I have a mod that can kill them all)

#

At first i didn't understand what the steward would do

#

So i made the housecarl also the steward

#

Regret that desicion alot

scenic spade
snow ingot
#

Had i known i would make aela the steward

scenic spade
#

I think the perfect stewards are any of the mercenaries. Except for Erik the Slayer. They may only cap at forty, but they are all specialized fighters.

forest basalt
#

After doing the quests for the Dark Brotherhood I had enough money to get proudspire manor and get everything upgraded, I can just imagine my character being like "yeah, don't ask where I got all this gold from"

scenic spade
snow ingot
#

Its like how serana says to my character that he has a overflowing kindness when my characters backstory is "once a honorable imperial knight who turned dark and started seeking out all of the deadric artifact and power and eventually got corrupted" 😂

#

And yea i also always go for the evil choices

forest basalt
#

I want to go for all the evil choices on one of my playthroughs

snow ingot
#

Go for it its fun

feral viper
#

I find being evil exhausting. But im generally all for the option

snow ingot
#

I usually go for evil becoıse

#

I love the dark lord kind of armors a LOT

#

But my character was not evil trough this entire thing

#

He was good slowly gave into power and turned evil

#

I adjusted that to my gameplay

feral viper
#

It's more an issue with selfishness and cruelty as emotional concepts. Even when Roleplaying, they are outlooks and emotions I struggle to understand at a fundamental level, and thus find it exhausting to try and emulate in my characters

#

'evil' is just something fundikentally antithical to who I am, and i find it impossible to get into character with it. Thus, I need to constantly overthink to stay consistent, which leads to a ponderous and exhausting gameplay experience.

snow ingot
#

You questioning your morals like that for example

#

Even when technically its not you. You go trough a moral process

#

These things get you more invested in the character and the game in my opinion

#

And i get what u mean

#

Like just because you are a darklord doesn't mean. You are going to bully a character which is no where near your power level and is no threat to you in a physical or mental way(unless it is Nazeem)

#

Its like sauron wouldn't go after and kill people starwing in the streets his soliders or the circumstances he created would do that

feral viper
#

You don't know Sauron

#

He would kill them as an example to the others, and to cow his own followers

wide garnet
feral viper
#

Literally the previous comment?

#

Evil, in general, is just totally unrelatable to me as a concept, and I can't understand why, or how, people play evil characters

#

Giving them the option is alright I guess though.

livid ingot
#

I think players that say "I'm going to play an evil character," already commit a sort of fundamental error in conceptualizing and building their character.

#

It really ought to be about making a compelling character whose personality and history intersect in ways that sometimes output decisions that can be easily identified as bad or evil by a neutral third party observer.

pulsar root
#

If they want to play an evil characters thats them, its their time to spend. I don't like doing that but thats me.

livid ingot
#

One of my favorite characters that I've ever done was pretty unambiguously evil. And those evil deeds were rooted in insecurity and weakness. Burning ambition because power brings personal safety. Crippling paranoia because we see ourselves reflected in others. And those combine to escalate threats way out of proportion, which then escalates the retaliation in response for a runaway effect. Our characters live in bubbles inside their own heads, and the most notorious have lost the ability to make certain sound judgements.

livid ingot
#

IDK, I just think such characters are entirely relatable. So often evil deeds spring from entirely innocuous emotions and thoughts that we've all experienced. It's a playful way of engaging with the fact that we're all capable of evil, and maintains a healthy self-awareness I think.
Plus villainy is such a goldmine for drama and tragedy (and comedy!) that's just chef's kiss

eager remnant
#

When I role play I don't think in terms of "good" or "bad." I think of them as individuals, not types. I invent personalities, personal histories, ect. and these factors organically guide my character's actions. Some of these actions might be considered "bad" by some, others might be considered "good." I don't put labels on my characters, or their behaviors.

The characters I role play also tend to change and grow over time in response to events they experience (one of the reasons why I abhor the class system in older games). They may start out trying to do good in the world, become disillusioned over time and start to behave in selfish or cruel ways. Conversely, some may begin their stories thinking only of their own self-interest and, after coming into contact with generous, helpful people, gradually shift to a more altruistic approach.

My well-meaning characters often take actions that I think are incredibly naive. My self-serving characters often take actions that I find to be very repulsive. But it is my responsibility to tell their stories. In this I see myself in a role similar to that of a writer of fiction. Fiction writers routinely create characters that are unlike themselves. I see role playing in a similar light. Like a writer of fiction, I am telling stories about many different types of people. The difference is that instead of a word processor I use assets provided by Bethesda to tell my stories.

feral viper
# livid ingot Maybe your idea of evil is a bit too... rpg-ified? For example, the way D&D port...

As a general rule, I find the concept of 'evil' largely flawed anyway. Evil doesn't exist, it's an ideological crutch used to make blanket moral judgements without having to evaluate specific actions and motivations.

However, by and large, in RPG concepts, it relates to selfish, cruel, unnecessarily violent, and destructive. And, while individually I can mostly incorporate these ideas into various characters, altogether I cannot.

#

For instance, a common trend with 'evil' playthroughs you see online is the 'Assassin'. They aren't assassins, in most cases, and are simply opportunistic murderers who just kill people and loot their homes for junk. Absolute rubbish roleplay, IMO, and not something I can ever do.

#

In general, you could totally remove the ability to kill most NPCs and I wouldn't even notice.

#

If course, this... Problem extends to general game design too. Look at the core concept of Skyrim and it's execution. Big mean dragon is evil, and must be stopped. There's no nuance, no relatability, no interest to that. It's just comic book evil against stereotypical good.

#

Evil, as an idea, is just so useless, especially in games.

delicate ledge
# livid ingot I think players that say "I'm going to play an evil character," already commit a...

I mean, not to get too political, but evil as we understand it in the modern day just doesn't gel with chaotic playthroughs. Nobody boots up Skyrim saying "I'm gonna quadruple the price of health potions and create a false scarcity for sweet rolls!"

We like comic book evil because it's simple, pure, and easy to understand and is fun to play. You're not evil for upholding an abusive and corrupt system of government that has allowed entire races to be banned from cities, you're evil because you lured a priest to an altar and ate him with Fava Beans and a nice Chianti.

Speaking of, don't do the good option for Namira's quest, it sucks. All you get is an amulet of Arkay, and I'm still salty about it. Even if you're RPing a good guy, just close your eyes and pretend it's Horker.

#

I always found it weird that Elder Scrolls doesn't really have a Karma system. Sure, fame and infamy, but that's more of a reputation system. It's how people perceive you, not the machinations in your character's mind. The argument can be made that this makes it better than Fallout because there isn't a right or wrong answer, every decision is left in shades of gray. But on the other hand, there's the fact you have literal deities watching your every move. Maybe there should be a karma system just for that reason. Talos is judging you. Azura is judging you. Everyone has their eye on you.

snow ingot
# feral viper You don't know Sauron

Of course he would but he would make others do it for him. Why would the dark lord himself waste his time killing peasants himself? He would make others do it on his image. Thats what i meant.

#

Long story short some players decide their characters stories based on their own beliefs and ideas in reality and some of them would be like an outhor of a story and make their character function sometimes exactly opposite of their beliefs and ideals for the storytelling. Both are fine.

delicate ledge
#

What do y'all think the likelihood of including the various types of Khajiit in future ES titles is? I know it's slim, but I want to play as an Alfiq.

noble verge
#

If a game takes place in Elsweyr, I think it'd be pretty much mandatory to have other types, even if some aren't playable.

feral viper
#

I think that in and of it's self is exactly why we shouldn't expect Elsweyr any time soon.

fleet vine
#

Where is Jeremy Soule now? 0 info.

livid ingot
#

Laying low, I imagine.

timid dew
#

Evil is an English word, English is a Futhark based language. The Elder Scrolls is built on a foundation of Race Selection. If people in Morrowind are outlandish, like if Imperials are from a society that values money over the integrity of their women, and they see evil as a subjective illusion, they are Outlanders. Evil is, according to Azura, that which tries to separate us. More likely they are hypocritical and really hold no value to anything but ruining things for us Ashlanders trying to live like our ancestors in yurts. But is the same true for the Imperials who defended their emperor and women from endless attacks by the Redguard who were allowed into their most holy city by a Scamp in disguise as a Breton in their allegiance?🧐

vital gazelle
#

...what?

worldly tundra
#

what

pulsar root
#

Sounds like moral relativism but Elder Scroll Edition

Palpatine Septim: Good is a point of view, champion of Cyrodil.

worldly tundra
#

lol

scenic spade
#

What is your least favorite race and why?

#

Me? ... To be completely honest I have none. I find lots of reasons to like all of them.

#

It was gonna be Bretons but... The Reachmen are incredible warriors and mages. Really, screw Nordic strength if you have their animal ferocity. Dual-wielding shark teeth and decimating everything on their path. lol. More barbaric than orcs.

#

They're like Maori warriors but in Elder Scrolls universe.

#

And we will probably get to experience their monarchs in the expected ES6 High Rock.

eager remnant
scenic spade
#

May I ask what this is?

timid dew
#

It is a pledge of allegiance to Mehrunes Dagon.

vital gazelle
#

it's incoherent ramblings

worldly tundra
#

Stop u criminal you crimited against Skyrim and it’s people what say u

feral viper
#

That said, I think the least interesting regional culture are the Bretons. Not out of necessity, but because no one ever gives them interesting stories or histories.

sonic fox
#

hi

feral viper
#

Hello

worldly tundra
#

hey

harsh plinth
#

Sup

mellow lava
#

Hi all. Does the new expansion raise the max level to 90 and paragon higher or what? I was playing Fallout 76.

#

EQ And EQ2 thought go to level 125 and have plenty of AAs. How powerful you can get your character.

eager remnant
mellow lava
sleek mountain
#

well i don't have friends so no 👀

forest basalt
#

I don't have friends either

livid ingot
#

You guys should be friends together

sleek mountain
#

~~ I don't need a friend, I need a mulepack~~

forest basalt
#

I prefer single player games anyways

harsh plinth
#

Absolutely

sleek mountain
#

It's difficult to make the right time for playing together.

#

tho I heard eso can be played as single player RPG.

forest basalt
#

I've played ESO on my own before, I'm not very social so it's not exactly difficult

dim reef
#

Ok

worldly tundra
#

I have played eso too with friends but we dropped the game soon after

spare anchor
#

Let's remember to follow the #rules

scenic spade
pulsar root
#

The Thalmor are scolded by Talos himself.

wheat dagger
#

i'm gonna @ you regardless because *** M U A T R A***

pulsar root
#

In all seriousness I would be surprised if the Thalmor were absent in ES6. (And well problems always arise even if one problem goes away cause yay lore)

wheat dagger
#

Well since all main line is not direct sequel anything can happen, back then after oblivion i imagine, something like restoring empire and we still on 3rd era but Skyrim happen.

TES has relation to septim line still true, because Todd original design for Skyrim gonna involving Uriel V returning from Akavir Waging war to take back his throne, but yeah that's too crazy, though it's cool

#

It might be kinda bad for us, but good for developers, Ashley cheng told us, they kinda burn out with fallout, and they need to refresh their idea on TES, so starfield is nice refreshing for them

#

I don't think so, in fact the franchise that keep releasing their title on regular basis loses their touch, and many people got tired of it, AC for example

#

No way, Wasteland is their golden child even more so than fallout lol

dim reef
#

Good day! I was just thinking of ways to improve the melee combat in TESVI without taking the escence of TES; and I have a few improvements I'd like to make, I will point then out in bullet points:
Hh
1. Add thrust attacks by moving your character forward. (Thrust attacks push enemies back as well as dealing damage). This would blend extremely well with the overall tone of the game and it was actually a thing in Morrowind.

2. Limit the automatic tracking of enemies when they are engaging you. This way, moving to the sides can ensure dodging, even if for some attacks only. This would make combat more dynamic.

3. Bring back spell casting while two handling. There is no reason whatsoever to worry about balance in a game like TES, and it worked just fine in Oblivion. 

4. Wall collision when striking the walls. (Pushing weapon back) to make combat more strategic.

Well, that's all I can think of now, but let me know if you have any more ideas. Thanks for the read.

sleek mountain
#

honestly, i still have no clue about how bethesda gonna utilize spear, its gonna be one handed, two handed one or maybe both? how about the perks? their damage type? etc.

scenic spade
#

Although I do love Skyrim better than Oblivion, I think most of us here agree that Oblivion taverns are generally just better than Skyrim's. lol. What do you all think?

feral viper
eager remnant
scenic spade
feral viper
# dim reef Good day! I was just thinking of ways to improve the melee combat in TESVI witho...

1: Don't we already have this? I know it was a thing in Morrowind and Oblivion, but TES's attack type controls are honestly so horrendous most people don't even really know they exist at all. They're easily the worst in the genre, and they should just drop them for something else entirely.

2: Just implement active dodging. FatShark has been doing it excellently for almost a decade now, do the same. 'Jump' either to the side or back causes you to quickstep in that direction.

3: It definitely did not work in Oblivion. It turned Magic into a tacked on, zero commitment bonus that rendered it nothing but a sidearm. Oblivion's magic, in general, was probably the worst in the series.

4: absolutely.

feral viper
#

On the whole, I actually think general combat is in the worst place in TES.

Dialogue has a great foundation, even if it's been poorly used and even more poorly received because of that.

Magic in Skyrim is a fantastic basic system that just needs more variety injected into it.

Steal is... Ok, well, stealth is pretty last century too... But it's at least functional in a strict sense, and could be made bearable with some smarter AI.

#

Combat though, is just a meandering Ham-Bat slug fest.

wheat dagger
# feral viper On the whole, I actually think general combat is in the worst place in TES. Di...

I think the combat is product of it's time, latest game is skyrim which is decade ago, back then its fine, but now of course it's bad

But when people think good combat it's boil down to 2, hack and slash DMC style, or Soulslike, some fans especially some more hard rpg fans, hate that kind of combat, so they need to struck the balance between stat base RPG combat, and fluidity of hack and slash/soulslike combat

ripe abyss
#

Doo ok you guys and gals think that Elder scrolls will come back to PS5 and switch I really really hope they do because I don’t wanna have to pay over 600 dollars for a new pc or 500$ for a Xbox 😦 I wish Microsoft never bought Bethesda then games would be more available to people

pulsar root
#

Soulslike is not the way to go. Skyrim's combat isnt the greatest but... I'll tolerate heads first over a soulsgame.

feral viper
feral viper
#

Games like Vermintide, Dead Island, and even going back to Dark Messiah are vastly more enjoyable IMO

dim reef
surreal olive
#

Anyone else getting login failed messages?

ripe abyss
feral viper
#

Sucks for consumers, but that's what happens when you back a platform that sells it's self on exclusivity.

ripe abyss
feral viper
feral viper
#

Anyway, that's getting very close to forbidden territory, so I'll stick with the combat topic

feral viper
#

TES has a conceptual problem in that it uses both First and Third Person perspectives interchangeably.

#

This means that, unfortunately, it has to contend with the weaknesses of both perspectives without being able to utilise all their strengths.

#

So, you can't really capitalise on the visual interest and dynamics of Third Person, nor can you capitalise on the control and precision of First Person

#

Nor can you have two radically different schemes depending on which you're using, nor can you just drop one of the perspectives.

#

So, in a lot of ways, you're stuck with a very narrow range of viable possibilities and styles that work in both perspectives.

pulsar root
#

I don't think removing any perspective is a good idea. People certainly like looking at their avatar/character and such. And well the always first person with third person being allowed is just so well known that removing it would be too painful to the fanbase.

feral viper
#

Yeah. So it kind of ties your hands in many ways

feral viper
#

In an unusual turn, I actually think that going back to basics is the best approach. Simple, basic attack types, and an adaptation of the Action Bar (using a radial wheel) to add variety

dim reef
#

There should also be more impact to your attacks, if you strike an enemy, the npc should react accordingly

feral viper
#

Absolutely, though I think you could flesh that out to a full Stagger Dynamic

pulsar root
#

I'd be wary about stagger, especially if it leads to a one shot(I hate one shot mechanics)

eager remnant
feral viper
#

Oh definitely, you don't want a system which just stun locks you with no way to get around it. A variable system that allows for both control and counter, however, is more than doable

feral viper
#

But that's a more advanced topic. None of it matters if you don't have a functional basic gameplay loop to play into.

#

Which ultimately brings us back to the core problem. As it stands, combat in TES is just a Ham-Bat slug fest. Keep swinging until the target falls over.

While it DOES have a way to directly control the types of attacks you use, that control scheme is so terrible that they needed to add a tutorial for it in Dragonborn to make the single weapon that makes use of it usable. And even then, no one uses the Bloodskaal blade, because of how horribly clunky the control scheme is.

And this clunkyness means there's no incentive to use different attack types, and thus no real mechanism to drive different damage types.

#

No point having Thrust and Chop attacks with a sword, when they both just so the same nebulous 'Damage'. You'll just end up with the Morrowind problem where everyone just defaults to the Best Attack for the weapon, or deliberately hamstringing themselves for styles sake.

#

So, you need a control scheme which actually allows for basic control of attack types, which then allows you to make those attack types matter in a practical way. Then you can build up from there.

dim reef
#

Thrust attacks could push enemies back, side attacks could push them to the sides, standing power attacks can knock enemies down, etc.

#

And ofc, add proper animations to make it feel like the npcs are receiving damage.

#

We might get a glimpse of how the combat will be in TESVI with starfield

#

But I haven't seen melee weapons gameplay yet.

tardy tiger
#

Think it would depend on the weapon. Spears I could see a thrust wanting to push someone back so you could try and keep the space advantage while a sword is more wanting to stab you then push you back given the range differences. Could have it for Shield bashes and Spear thrusts

scenic spade
#

Screw Stendarr. His Vigilants are nothing more than Diet Dawnguard. lol. I'll stick to embracing my beast blood, thank you very much.

#

I like the energy of the Vigilants but they are so shallow. Shallow as in not much was written about them in Skyrim. It would have been different if they were an actual major faction. Anti-Companions kind of people.

tardy tiger
#

Got in the way of the Demonic content unfortunately so weren't allowed to be good at their jobs

livid ingot
#

I'm still salty they invented the Dawnguard from whole cloth. They should have brought back the Order of the Virtuous Blood.

tardy tiger
#

Nothing wrong with new factions really and the Virtuous Blood wasn't good at their job. It was basically a club where only the player was actually dealing with Vampires

pulsar root
#

Virtuous Blood sounds odd as a faction name compared to Dawnguard.

livid ingot
feral viper
# dim reef Thrust attacks could push enemies back, side attacks could push them to the side...

I was thinking more systemic, rather than imbedded. For instance, Stagger effects are a status effect applied by various actions or circumstances, and have stacking impact.

A single Stagger effect is just going to interrupt whatever you're doing, like a recoil. Two will make you stumble. Three may knock you to your knees. Four knocks you down.

This way, you've got a mechanically referential system that you can integrate into all sorts of influences, both to increase the application of effects, but also to allow resistances.

#

So, for instance... At base, you take 1 Stagger for every 25% of your health an attack does. This means that ANY attack could Stagger an opponent, if it hits hard enough.

You then can have dedicated actions, such as Shield Bash, or Kick, that directly apply Stagger Effects as well, allowing you to chain together sequences of actions to elicit the desired results.

#

A Shield Bash, followed by a Kick, followed by a Power Attack could be enough to drop an enemy to the ground, giving you the necessary time to reposition or deal with another enemy while they get back up.

sleek mountain
#

hmm spring sale..

sleek mountain
#

oblivion goty .. already have one.

feral viper
#

I'll ask him, but I don't think he'll be very keen. He's already got one, you see.

green flare
#

Needs to be an ESO chat.

sleek mountain
harsh plinth
#

Idea for next elder scrolls game: it’s always weird when, as a Khajiit, you become a werewolf, it would be cool if you become a werecat or like one of the big, more tiger/ gidmg cst like Khajiit, you could explain it because the moons effect how Khajiit are born and the transformation of werewolves. I think that would be cool or at least interesting

feral viper
#

It would be great to have other strains, but the transformation is based on the curse, not the host

#

Weretigers are a thing, though

tardy tiger
harsh plinth
#

No I’m aware I’m just saying I think It’s a cool idea

livid ingot
#

It's always weird when, as a Khajiit, you become a werewolf
I mean, I agree, but don't you think it's really funny we think this way? Humans are much more different than wolves. Yet we think it's weirder for a cat person to turn into a dog person...
Not sure if it's because we've been conditioned from a young age to accept werewolves, or the cultural tradition of dogs and cats being anathema, a little bit of both, or what

scenic spade
#

Do you all think there even is such a thing as an overpowered build? Different situations demand specific skills.

At the end of the day, it just becomes an issue of certain builds beating certain situations.

feral viper
#

Every build is overpowered on Easy

eager remnant
# scenic spade Do you all think there even is such a thing as an overpowered build? Different s...

No, I do not. Personally I think "overpowered," used by itself, without context, is a meaningless word. In order to accurately evaluate an "overpowered" build we would need to know (as Terical says above) the difficulty setting, we would need to know what gear and spells are being used, we would need to know what mods, if any, are being used and we also may need to know a little about a person's playstyle. Only after we have all this information can we even begin to evaluate what "overpowered" might mean in the context of a specific game.

And as if this wasn't confusing enough the term "overpowered" may mean one thing to one player and another thing to another player. What I might consider "overpowered" may be "underpowered" to someone else. People sling this word around as if it actually meant something. Without context, it could mean anything.

scenic spade
scenic spade
#

@eager remnant

Sir/ma’am, just to be clear… You consider Skyrim to be a better game than Oblivion?

eager remnant
#

Personally I think Skyrim's writing and gameplay, its creativity and ambition, its landscape and dungeon design are all far superior to what are offered in Oblivion. That said, with a boatload of gameplay-changing mods I'm able to enjoy Oblivion as well. I even have plans to start a new modded Oblivion playthrough later this year.

delicate ledge
#

Anyone here good with editing? I want a clip of AI Dagoth Ur making fun of Kajhiit only to get an atomic pile-driver from a Kajhiit.

You'd probably have to make it in Skyrim, since I don't think there's unarmed finishers in Morrowind.

feral viper
#

I've beaten it, many years ago

#

Good story. Gameplay does not hold up in any way.

feral viper
#

Yeah. It's definitely a better sense of scale to the franchise.

#

And even then, it's still shrunk down.

#

I generally found the opposite. I feel like the closed in streets due to the shape of the buildings made it feel bigger and more urban

hidden herald
#

The Elder Scrolls definitely operates on quite a bit of scale theory, we only see what developers have time to implement and platforms/consoles of the era can realistically handle what we need to see, really, there are more towns, more people in towns, and towns/cities are generally larger than we see in-game.

pulsar root
hidden herald
#

Immense scales can work if there are sufficient hubs and ability to travel between them that make sense in-universe, like portals/wayshrines.

feral viper
#

Immense scales are becoming more and more viable with better procedural generation. But I don't think we're there yet.

wide garnet
#

Then we should have a Skyfall game.

feral viper
#

And it was about as deep and engaging as the puddle left after spilling a glass on the kitchen floor.

eager remnant
feral viper
#

It looks no deeper than Daggerfall

#

I'll play it, but it's most definitely not the image of a living world. It's just a crowded one.

#

Sure, and that brings with it limitations. I recognise that. But, at least for me, more bodies does not make a world living.

#

Stardew Valley is 1000x more alive than Daggerfall was, and it's only god 21 people in it.

#

And Wayward Realms looks more Daggerfall, than Stardew Valley

#

And I'm saying it's never been done WELL

#

We'll surpass hand crafting eventually

wide garnet
#

Sounds like you’ve never seen Warframe.

feral viper
#

Procedural generation will eventually make hand crafting largely obsolete

#

The universe is procedurally generated. It's just a matter of the parameters

#

At the end of the day, you just need a robust enough procedural generator with enough parameters to do the job. And program sophistication, as well as processing power, increase by the year.

#

We'll get there eventually, though it may still be a few decades off

#

Even the concepts of creativity and art can be replicated by algoritgims

#

Ah, but AI can very easily surpass humans, far quicker.

#

I just mean, the detail expected is only a hurdle in the short term. AI will catch up, and overtake human designers. Within my life time, I suspect.

#

Within two decades or so, you'll be able to procedurally generated Skyrim. Within 50 years, conventional game design will probably be nothing but a crafty novelty

pulsar root
#

Probably won't go the way we expect.

feral viper
#

We'll artificially throttle it's potential out of fear, probably.

#

It won't last forever. But people will oppose it

bitter kestrel
#

Let's stay on topic here folks VBThumbsUp

feral viper
#

Yea.. The overall point is, we're already at the point where you could procedurally generate 'generic' NPCs to populate a world with more depth than most written NPCs of the last 30 years.

#

We are also able to procedurally generate quests on par with most hand written non-narrative quests in most games.

#

The issue isn't the tech, it's the lack of variables being used.

#

Fallout 4 is a great example of this problem. Randomly determine one of 3 objectives, then determine a location, and done. Too few variables makes the system feel like it can't handle its own role, when the real problem is just not doing enough with it.

#

It's really basically the same quest generation system Daggerfall used... 20 years later

#

Like, a procedural generation system with 5 stages, each with 3 variables, could generate 243 unique quests.

#

And that's not actually hard to do. I mean, heck... I've done it for D&D adventures for when I haven't had time to prepare something more in depth.

#

True, but the lion's share of the work is doing that coding, or writing the quests individually.

#

Now, I'm not saying that any of this can replace hand crafted questlines. At least not yet. But it CAN supplement the world with other activities that can be used to flesh it out without requiring a huge amount of work writing hundreds of minor quests to just fill in things like Bounty Contracts, or Guild Jobs.

#

The same sort of system could also fill in 'background' NPCs without having to resort to the cardboard cutouts of Rockstar or CDPR,l

#

Oh, definitely. We're still a few decades off from, like, full narrative procedural generation. But it's closer than people think.

#

Still, that doesn't mean smarter use of it couldn't benefit the games NOW

#

Work smarter. Not harder.

#

It's like Photogrammetry. Why hand craft a rock, when you can just render one out of a bunch of pictures of a real rock?

scenic spade
#

My character in Oblivion did swimming-cardio and now he's two levels up with his athletics!

#

God bless speed.

scenic spade
#

I'd like to start a possible debate...

Outside of securing a good afterlife, aedra worship is absolute garbage compared to daedra worship in the elder scrolls world.

You agree?

scenic spade
#

After playing a variety of games, including vanilla PS3 Skyrim, and finally beating the Thieves Guild questline for the first time in Oblivion... I now genuinely find it justifiable for me to relax and have a vacation with modded modern Skyrim. I got back to my Redguard warrior campaign and read my notes. My character is currently vacationing. I feel that I can finally relax...

Skyrim just hits different than other games.

onyx sail
#

Skyrim has the most robust modding community in the Elder Scrolls and it's truly amazing. I will say though, it's a lot more of a handholding experience which is why some people seem to prefer Morrowind and Oblivion. The world is great and the graphics are more modern, but it's a simpler game, sometimes to its detriment.

eager remnant
# onyx sail Skyrim has the most robust modding community in the Elder Scrolls and it's truly...

I certainly agree that Morowind doesn't hold our hands as much as the later games. But I fail to see any significant difference between Oblivion and Skyrim in this regard. As far as I'm concerned Oblivion holds our hands every bit as much as Skyrim. And [warning: controversial opinion] I do not think hand holding is always a bad thing.

Morrowind can afford to let players find things on their own because the game world is so static. Everything and everyone is always in the same place. We will find what we need eventually. But in game worlds in which, for instance, quest-givers can walk between cities we may need a little extra help locating them.

onyx sail
#

I mostly agree. I do think Oblivion is a little more dynamic in how quests can be started, such as comparing the beginning of the Dark Brotherhood storyline from Oblivion vs. Skyrim. There's more of an exploratory aspect to some quests than what Skyrim offer. At least in my opinion. It has been a while since I've played Oblivion.

hallow timber
eager remnant
hallow timber
feral viper
#

You can literally become Archmage without ever using any magic skill in Oblivion.

#

Skyrim, at least, requires you to actively use magic at last 4 times throughout its questline. Not advanced magic, sure, but it's even better than Morrowind in that regard.

harsh plinth
tardy tiger
#

Yeah the one time they require you to use magic in TES4 is that Ayleid puzzle where they also give you the scrolls.

#

TES3 I think just had a quest that really just required you to know spells at least if I'm recalling the House Telvanni Wizard Spells quest

hallow timber
tardy tiger
#

I think the optional part of the Fingers in the mountain requires magic but that's a optional part of the quest you can miss

livid ingot
#

I liked the Fingers of the Mountain Quest, but it reminds me of the way the game scales spells like other loot and I always find myself waiting for a higher level so I don't get a terrible version.

short shale
#

Does anyone know how to fix the the error message “couldn’t connect to Bethesda servers” ?

verbal basin
#

Just beat TES Adventures Redguard. God what a clunky mess, but the characters and dialogue are the best in the entire series

I don't think I've actually laughed out loud playing any of the others

feral viper
#

Well, not INTENTIONALLY anyway.

feral viper
#

I know Oblivion and Skyrim had some unintentionally hilarious moments.

livid ingot
feral viper
#

Also, the Giant Space Program. Backwards flying Dragons. Just... Oblivion's faces.

pulsar root
#

The NPC closeups are probably... jarring at least when you go to other games. "Why am I THIS CLOSE?"

eager remnant
feral viper
#

Talking Heads in general is such a... Obtrusive system

onyx sail
#

Especially when you're out minding your own business and a guard sneaks up from behind on your 5 Septim bounty and the game just throws you into his face.

hard eagle
#

What if the scrolls weren’t elder

#

But young, young scrolls

sleek mountain
#

Toddler Scrolls 👀

slow falcon
#

Which one is better ? Fo76 or eso

forest basalt
#

Skyrim

scenic spade
feral viper
#

Most of it undeserved.

#

But ultimately, it is a VERY different game to ESO, and comparing them would be like comparing apples to steaks

scenic spade
slow garnet
#

Whereas, in Skyrim, you create your own build, then inevitably gravitate towards stealth archer.

eager remnant
scenic spade
#

I'm a stealth archer who gravitates toward other stuff. Not the other way around.

Who are we kidding? Bosmer stealth archers are the most powerful warriors in the elder scrolls universe. Guerilla warfare, elusive, and when they strike they strike precisely. lol.

I'm just a wood elf die hard fan, honestly.

pulsar root
#

All I'm going to say is I never go stealth archer. and ESO does have limits but I don't begrudge its... success and it living.

frosty patrol
#

ES6 needs to have 3D geometry rendered hair strands. I talked a few months ago about how Aloy has peach fuzz on her face in Horizon Zero Dawn Forbidden West, now Resident Evil 4 remake 2023 has a option to toggle on hair strands. No more 2D textured helmets.

slow falcon
scenic spade
#

I think Elder Scrolls Valenwood has a better chance of releasing first before Black Marsh.

But also, don't we already get access to Black Marsh in ES-Online? I forgot the name of the city but I know one of the starter zones is an Argonian-heavy area. I think it's "Bal Foyen".

feral viper
#

Bal Foyen and Murkmire. Which are generally pretty solid, if visually uninspiring.

#

Which is my main gripe with ESO. It's concept art is just so much more interesting than the actual game world it's self, and somewhere the art team took a hard turn into blands-ville

feral viper
#

Well, except Valenwood, for some reason.

#

Instead, we have Lothloren

#

Or Hammerfell

#

Probably Hammerfell

#

Desert, arid plains and scrubland

#

Hammerfell is potentially the most diverse of the remaining provinces

#

And Hammerfell could have plains, forests, jungles, mountains, volcanoes and desert. If they wanted to actually explore it's geographic diversity

upbeat beacon
#

I'm sooooo ready for TES VI.....

feral viper
#

I'd rather wait to see what Starfield is like, before getting overly excited

livid ingot
#

Things I want in TES:6

  1. dragon-sized scorpions that ambush you in the desert from beneath the sand
  2. ability to become a pirate
dapper lichen
#

is there any lore or any stories about any other continents on the planet nirn?

livid ingot
livid ingot
dapper lichen
#

sure

livid ingot
#

WeKnow I got a contract from the DB.

ripe abyss
#

I wonder when next elder scrolls will come out! I am prepared to dive in and play it on me ps5

livid ingot
ripe abyss
livid ingot
#

Good news is full development should begin this year after Starfield releases

ripe abyss
feral viper
#

I feel bad for PS players, I really do. But Karma's a something and all that. Sony's been hammering the Exclusives card for years

#

As for release times... 2027 is optimistic. 2028-2029 is more likely

ripe abyss
feral viper
#

I mean, they've done that with every Fallout release. So...

ripe abyss
feral viper
#

Really, Bethesda unleashes the wrath of their community on EVERY release. Even Morrowind was hated by the community when it came out.

pulsar root
#

We'll see what the release year is. I'm not good at predicting. But yeah Sony has done the exclusive thing before and well Its for #off-topic

feral viper
#

Ultimately, their games survive despite the rancor of their community members.

nocturne stone
#

Let's try not to speculate too much as far as release dates and platforms

feral viper
#

Because really, no one else makes the same sort of games as Bethesda. No one even really tries.

feral viper
ripe abyss
#

I’ll miss being able to shout in the next game

feral viper
#

HoonDing as the antagonist, and a major 'tradition isn't the answer' vibe

ripe abyss
#

Shouting my annoying wife off the throat of the world

feral viper
#

Also, something I wish Bethesda would play around with us using perceptive tricks to play cutscene scenarios, without taking away player control

#

For instance, using the limited framing of a window to show a prerendered 'cutscene' of something that they can't easily depict in-engine.

#

You can still move around the room, but looking outside during a major event gives more of a concept of scope and major events.

tardy tiger
#

Taking away player control i'd imagine is probably to stop the player breaking stuff and a few others probably.

feral viper
#

Well, usually yeah. But there are smarter ways to go about it.

eager remnant
#

For me, the most egregious example of cut scenes removing player control is the climax of Oblivion's main quest, where we're locked in place and forced to watch while someone else fights the bad guy. I would have loved to be able to participate in the epic fight, even if it was just to assist in some minor capacity.

feral viper
#

Or just move about the room. But that's why I say there are smarter ways to go about these sorts of things.

#

For instance, let's use the climax of the Oblivion main quest as an example. You make it to the Temple of the One, and Martin sends you to quickly retrieve the ceremonial torch in an attempt to commence the ritual and maybe banish Dragon. When you reach the barred in balcony that holds it, Dragon tears off the roof, and Martin thanks you for your help, then smashes the Amulet. If you were to try to run back down stairs, you'd find a collapsed section of roof blocking your way, and it's only after the confrontation that the balcony gets damaged and you can leave.

#

The actual scene plays out the same, but you're still in control, because the 'Cutscene' has been framed better to not take that control away

#

Other games have used this sort of framing to great effect. For instance, Dragon Age Inquisition's siege of Adamant Fortress uses it to make it seem like much larger battle is taking place, rather than your small 4 person party storming a fortress on your own. By having prerendered sequences playing out in the 'Skybox' they can add scale and scope that couldn't be done directly, either for practical reasons or for technical ones.

#

Imagine if, instead of fighting off like 20 Stormcloaks at Whiterun's gate, you are Fending off attacks on the gatehouse proper, and when you look out the window you see others fighting elsewhere. You know, making it seem like an actual battle, and not a bar brawl.

eternal tapir
#

Things I want after ES6:

  1. BSG to take a break from RPGs and explore a different genre and another new IP for 4 games
feral viper
#

Sooo.. no TES7 until 2040 then?

eternal tapir
#

With how everyone's expecting ES6 to be their magnum opus, I'd rather we get no more games after that tbh. Move it all to ESO

pulsar root
#

....How about no. If they wanna delve into something else thats fine but don't just abandon RPGS which they are very goo at. Yes mods I know off topic

eternal tapir
feral viper
pulsar root
#

<Insert emoji that is "agree to disagree"

dapper lichen
#

will skyrim get any updates in 2023?

eager remnant
slow garnet
#

I just want them to make a game where nobody falls through the floor.

delicate ledge
#

Would y'all be interested to see flintlock weapons appear in an elder scrolls? I think it should be a legendary unlock, where it's incredibly hard to get access to, but it's deadly to use. High damage, slower reload than a bow.

Of course, I'm sure most people would prefer to see a return of the thrown weapons from Morrowind.

#

Yeah. Single shot pistols and rifles, as was commonplace for much of the eras Elder Scrolls oft mimics.

feral viper
#

I'd be fine with simple firearms, the issue is more balancing them and integrating them in a practical sense. If they're too slow, using them will become a chore. If they're too fast, they'll become too automatic a choice.

delicate ledge
#

That's why I liked the dwarven crossbow. It's powerful and cool, but you have to do some menial quests to fully unlock it.

#

I remember naming my first improved Dwarven Crossbow the Double Tap, because it had a flame enchantment, so it was a one two punch against undead.

feral viper
#

Using firearms as a very powerful Alpha Strike kind of weapon could add some interesting gameplay options

#

However... I think they should refine combat properly before trying to add more too it

dapper lichen
feral viper
#

Too advanced. You're looking at Handgonne and match locks at best

delicate ledge
#

Some big shoulder cannons like in Princess Mononoke would be kinda dope, though.

#

Like, maybe make them a ranged alternative to AOE spells. You're basically carrying around a shoulder mortar.

pulsar root
#

Sounds like a Fallout thing then a TES thing

delicate ledge
#

The first firearm was invented about 1000 AD. Oblivion has very obvious Renaissance/Tudor era inspirations in the cathedrals and decor of Cheydinhal and Skingrad.

#

Also, dwarves had a steampunk thing going on. You telling me there isn't a steam gun somewhere in the ES universe?

wide garnet
pulsar root
#

Dwemer are an exception and them using that makes sense. The everyday mortal that isn't a Dwemer? Nah

wide garnet
#

Here’s the Wikipedia article on firearm history, but, since this is an ES topic, it probably won’t go toward the “early modern era”: https://en.wikipedia.org/wiki/History_of_the_firearm

The history of firearms begins in 10th-century China, when bamboo tubes containing gunpowder and pellet projectiles were mounted on spears to make portable fire lances, operable by one person. This was later used effectively as a shock weapon in the Siege of De'an in 1132. In the 13th century, fire lance barrels were replaced with metal tubes an...

delicate ledge
#

Then make it a quest about helping a really intelligent high elf or even Kagrenak reclaim across ancient dwarven artifacts

wide garnet
delicate ledge
#

Does he die during Morrowind? I thought Dwemer were long lived. He could survive Corprus

wide garnet
delicate ledge
#

Oh, beg pardon. Never played Morrowind.

delicate ledge
#

But the question still stands, does Yagrum survive Morrowind? Because if yes, he could be the one leading the expedition. Maybe alongside everyone's favorite mushroom dwelling egotistical misanthropic master wizard

wide garnet
feral viper
#

Nah, stop dipping into the Dwemer well. Make it Yokudan

#

Lean into the Ottoman influences and make it so ancient Yokudans used massive bronze cannon and Handgonne, until abandoning that method of warfare with the rise of the Ansei

delicate ledge
#

The whole sinking into the sea thing is also reminiscent of Atlantis, which was allegedly super advanced, as well as Numenor.

feral viper
#

Oooh don't get me started on Atlantis...

#

But yeah, Yokudans. Give'em guns

pulsar root
#

No guns🚫 Give them sticks

feral viper
#

Gun > Pointy stik

wide garnet
feral viper
#

Too on the nose.

#

One of the biggest flaws with Skyrim is that it's TOO directly Viking. They should be taking multiple influences and creating more interesting and thoughtful cultures rather than just adopting pop culture references.

#

The Tang Mo, being Sun Wukong and inventing Firearms, would be going the wrong direction

delicate ledge
#

I always thought Skyrim was inspired by Game of Thrones the way Oblivion was inspired by Lord of the Rings

#

I wouldn't mind a game set in Akavir. It'd be like Sekiro, only not a wretched souls game.

feral viper
#

I don't want to see Akavir until they get their worldbuilding in order.

#

As it stands, it would just be Tamriel Japan.

frosty patrol
# pulsar root Sounds like a Fallout thing then a TES thing

How is it a Fallout thing? There are cannons, guns, and even spaceships in ES lore. The Elder Scrolls Online has cannons, The Elder Scrolls Adventures Redguard has cannons. I think it was the Imperials they built a Adamantite spaceship in like the 4th or 5th era I cannot remember which.

pulsar root
#

If they wanna avoid the criticisms of turning into a non Fantasy, they should avoid it.

tardy tiger
frosty patrol
tardy tiger
tardy tiger
frosty patrol
tardy tiger
frosty patrol
tardy tiger
frosty patrol
forest basalt
#

I found out that you can see the White-Gold Tower from the tops of the mountains in the southern parts of Skyrim

tardy tiger
forest basalt
#

Sometime later, I'm busy at the current time

pulsar root
#

I kinda remember what Rabbit's talking about.. I just don't remember where I saw it.

tardy tiger
#

it was posting links to fast for the bot. I don't know what timer it's on to catch things like that

eager remnant
tardy tiger
#

TBF you're not meant to see it up close so it's very low res and only has one side as you're meant to see it from the front.

feral viper
#

If you see it at all

#

Its incredibly difficult to get into a position to even see it, without console commands

delicate ledge
#

What are the odds of a more customizable approach to Elder Scrolls stuff in future installments? Like, no essential NPC shenanigans, if you want to off the local monarchy, you absolutely can.

Yeah, it would require a lot more programming and writing, and necessitate some way of communicating to the player so they can still do the main quest, even if they're on a kill everything run, but you could also do the Morrowind method where if you screw yourself out of the main quest, well, sucks to suck. Obviously, just the adults. No child killing.

Given the prevalence of radiant quests in recent games, though, I sadly doubt we'll ever see such a thing.

dapper lichen
#

question: skyrim keeps crashing on the Nintendo switch is there any fix or any patches coming up to fix the problem?

harsh plinth
#

It’s Skyrim, if a bug isn’t patched in the first game patch it’s a feature

desert sun
delicate ledge
#

I play on console.

eternal fox
#

Make a game like Conan exiles or Ark Survival evolved, for Elder scroll. You have a jewel in your hands, the possibility of being able to play on this universe with friends on our own servers would be a paradise. Small graphic DLC, see seasonal objectives giving skins, hairstyles, etc. It would be great.

frosty patrol
eternal fox
dim reef
frosty patrol
# eternal fox personally I don't see why we couldn't have this type of game alongside solos. t...

I mean if you want real life people in your games to interact with thats cool, but not for me I just do not want to interact with other real life human beings. I want to be by myself in video games that were traditionally singleplayer. BGS tried multiplayer with Fallout 76. If you want multiplayer in traditionally singleplayer games Skyrim Together is your best bet so for ES 6 a ES6 Together mod should be your best bet.

pulsar root
#

Its not that BGS can't do Multiplayer is all I'm gonna say.

frosty patrol
eternal fox
#

If you don't want multiplayer, you just can choose single.
Adding the possibility of playing with several people does not mean removing the solo.

frosty patrol
feral viper
#

There is a difference between having Multiplayer, and BEING Multiplayer though.

feral viper
#

That said, there's always lots of spinoff potential for a franchise like Elder Scrolls. The issue is more... Who would do it. Because BGS isn't going to be able to. They already have 3 games on the go and a development cycle that would leave a decade between new releases in a franchise.

#

They're overloaded as it is, adding more spinoffs to that list at the same time would practically guarantee we never see another mainline game.

delicate ledge
#

I think the best spinoff potential would probably be a Morag Tong/Dark Brotherhood game done by Arkane.

#

Maybe you could play young Lucien as he rises through the ranks, though perhaps it's best to leave his story nebulous, since he's such an enigmatic character.

dim reef
#

Play as a Morag Tong assassin making your way through the ranks and then ending with the assassination of Reman III? 🙃

#

Gimme First Era game. >:)

delicate ledge
#

I just want a Dwemer Game. Maybe a Bioshock-like Imsim where you're a Dwemer warrior running through a dwarven city after all the mechanics had been taken over by a bad guy, like maybe a priest of Sheogorath trying to spread insanity to the machines of the logic driven Dwemer.

#

You could have environmental puzzles like Bioshock or Atomic Heart. A weapon wheel. A bunch of kooky stuff like a rotating crossbow a la Van Helsing 2004

dim reef
#

Personally, I don't want to see the Dwemer during their height at all. I'd prefer any appearances from them be ghosts or whatever.

delicate ledge
#

This is turning into a Frieza Race scenario. Toriyama never named Frieza's race, and now they're just called Frieza Race.

It's ok to explore mysterious civilizations. It's not like Lucien who is one character, not expanding on an important civilization is just bad world building.

dim reef
#

I disagree. I don't think keeping things mysterious is always a bad thing or always bad worldbuilding. Being ambiguous is part of the charm. I don't want Star Wars to give Yoda's species a name because the mysteriousness of it makes them more interesting! We've learned plenty about the Dwemer post-disappearance. And we can still learn much more. I don't see why they need to be present to be more interesting.

I wouldn't mind a couple Dwemer showing up because I truly doubt Yagrum Bagarn is the last Dwemer, and I wouldn't even mind a flashback or some time travel where we end up in a Dwemer ruin during their height as a compromise. I just don't think an entire game set during their height is necessary.

pulsar root
#

I should note, this isn't me yelling so the mods don't come in and get a waterhose to soak us 😛

Turning everything into vagueness indefinely(Sorry for spelling) isn't good. I understand if it foreshadows something imminent sure, but at least a little bit of elaboration on the world isn't going to hurt.

dim reef
#

The Dwemer really aren't that mysterious. We have more lore on them than any of the other "dead" races.

#

Except maybe the Ayleids?

feral viper
#

The only thing that's mysterious about the Dwemer is why they diaappeared. With 3 basic explanations floating around, the only thing we're lacking is certainly on which is true

#

That said, I'd rather they, and Akavir, remain unseen until Bethesda shows that they can at least match Morrowind again

delicate ledge
#

I'm surprised Akavir hasn't been an ESO expansion yet.

#

With all the weebs playing FF14 and Genshin Impact, a DLC set in Akavir would do numbers.

dim reef
pulsar root
#

More continents. Also curse you combat music bug QQ

past moth
#

I play FFXIV and I'm not a weeb AdoringFan

feral viper
#

Akavir and the Disappearance of the Dwemer are supposedly off limits

torpid prairie
#

Hi is there already a solution to the dampened spirits bug for ps4? Nothing I find seems to work, except for loading a save before having entered the honningbrew meadery, which I am not prepared to do

scenic spade
#

I wonder if mammoth meat actually tastes good.

#

Our ancestors hunted for them in the real world... Maybe it does.

#

Bandits in Skyrim definitely have a great life for sure. They live outside the law, and as long as they can hunt, they have the entire wildlife of Skyrim as their food source.

#

And they can get rich as long as they attack the right caravan.

#

Far more exciting life than staying in Whiterun.

feral viper
#

Most meat tastes good, really

scenic spade
#

Except for human meat, Terical. It's probably really, really gross.

#

Wolves only eat humans as a last resort. And so do bears.

feral viper
#

Mostly because top predators tend to not be very nutritious, and we're actually pretty dangerous, so it's a risky hunt

#

Plus, at least now, we're incredibly toxic and not very good eating raw.

dim reef
feral viper
#

There are of course other issues with cannibalism. Which I presume Bosmer don't have to worry about... Though since the Green Pact is basically just Thoughts and Prayers now, maybe not

scenic spade
#

I chose Bosmer as a race because they are gifted archers. When I did it, I didn't know about their cannibalism lore. My Bosmer is not like that.

#

He's more normal.

dim reef
scenic spade
#

Even long dead animal meat is gross. Imagine if it was long dead human meat.

feral viper
#

And eating Plants doesn't do anything. And the condemnation for sins requires active involvement of a Spinner.

#

Also you can apparently cure a Wild Hunt.

dim reef
scenic spade
#

Both my Cyrodiil Bosmer and Skyrim Bosmer are anti Meat Mandate Green Pact.

scenic spade
#

We're far too deep in our civilization evolution timeline.

dim reef
scenic spade
dim reef
#

I have a cannibal character. He's pretty neat.

feral viper
#

No, the Sylvanar can, by some blessing thing.

scenic spade
dim reef
#

I just enjoy playing diverse characters.

scenic spade
#

He never eats people anymore. It was just a wild night for him. lol. Plus, I prefer my Markarth populated.

dim reef
#

My main character is a Dunmer... well, all of my "canon" characters are Dunmer.

scenic spade
dim reef
#

I just really like Dunmer. All of them are unique!

#

My main Dunmer in Skyrim is a bounty hunter. Or, well, he was until he discovered his true calling is dragon hunting.

scenic spade
dim reef
#

He'd just say "at least my drinks don't taste like piss."

#

Which isn't even true. Mead tastes nice.

scenic spade
feral viper
#

No

#

It will not taste the same at all.

#

Mead tastes more like a wine, than a beer

#

You can over-ferment it to make it more of a liqueur though.

delicate ledge
dim reef
#

:cerealspit:

delicate ledge
#

Cannibalism is actually one of my chief fears. It's part of why zombies scare me so much.

Speaking of, Oblivion Zombies, while not as triggering for me given they're non-virulent, are nonetheless TERRIFYING.

Like, running into that zombie the first time in the starter dungeon is like "WTF IS THAT, HOLY MOTHER OF TALOS!"

dim reef
#

I was just like "oh it's a zombie. Neat."

#

There were none in Skyrim originally, so it was weird to see one in Oblivion!

#

Skybaby problems Ig.

delicate ledge
#

Oblivion was my first ES game and I still love it. I don't care what anyone says. Best DLC, best setting, best guild quests.

#

I don't want to be overly negative towards Skyrim, but I think it should have taken more from Oblivion, like more well written quests (less go do this random dungeon), less radiant quests, more charismatic guild masters, spell crafting, open lock spells, etcetera.

But people say the same thing about Oblivion and Morrowind. The older generation always complains about the new. One streamer I like thinks Daggerfall is the only good Elder Scrolls game.

dim reef
#

Understandable, though I only like one guild questline in TES IV tbh.

#

And I guess 2 of the leaders are charismatic.

delicate ledge
#

Oh, come on, I love the guild quests in Oblivion.

#

Lucien, Hannibal Travern, Gray Fox, and the blade master at the Arena.

dim reef
#

I don't like the Fighters Guild or the Dark Brotherhood much.

#

Traven is great, but the actual questline is kinda stale.

#

Thieves Guild is peak of course.

sleek mountain
#

well oblivion also my first TES, tho radiant quest is great addition but i expect more consequences rather than just do quest and done.

dim reef
#

The Arena dude is great, yeah, but the fights are just repetitive.

#

Still... 2 factions being good is better than Skyrim's total. 😭

sleek mountain
#

like when doing fighter guild radiant quest a lot, hostile animals will disappear near main road.

delicate ledge
#

I meant Owyn, though, he's a lot of fun

#

helookslikeabitofadandy BUT HE'S DEADLY WITH A BLADE

dim reef
#

I half like 2 factions in Skyrim, so that makes 1 like total.

sleek mountain
#

i mean i want to see college library have all book collections from our radiant quest 🤔, or some random npc will show up reading new books.

delicate ledge
#

Dark Brotherhood would be more fun if not for Astrid. Same way the Thieves Guild would be more fun if not for Maven. (I know Maven is also involved in the DB, but to a lesser extent)

I also think there's a tryhard way they write the Dark Brotherhood too with that stupid scripted conversation you hear when you first walk in.

It almost feels like they're the people Oblivion was making fun of with its sanctuary full of idiots.

I dunno. maybe it's just that post-marvel Banter Fatigue everyone talks about. The alleged reason why Forspoken flopped.

#

But it had Three Dog, so I can't be all mad.

#

Also Cicero. Best Follower outside Serana

dim reef
#

I actually enjoy the way Maven is included with the Thieves Guild, but I also get frustrated that they're more like thugs than thieves at times.

sleek mountain
#

well its crime organization, what do you expect lol

dim reef
#

Not bullies who extort the people of Riften for a rich woman who already has more money than she knows what to do with...

delicate ledge
#

In Oblivion, they're a Robin hood esque troupe of outlaws who steal from the rich, give to the poor, and shout ACAB in the imperial watch's face.

sleek mountain
#

just expanding their bussiness lol

dim reef
#

The Guild is still my favorite faction because it has some great content, but the actual writing could have been better... particularly in regards to the "twist."

#

tutorial faction
bully faction
repetitive assassin faction
underdeveloped mage faction

delicate ledge
#

I also don't like how they make Nocturnal a weird business type. Talking about agreements and contracts.

She's the goddess of the night, not deals. I don't care if she's associated with thieves.

delicate ledge
sleek mountain
#

lol yeah, tg suddenly become cult of nocturnal.

dim reef
#

Lex is involved in like 2 quests. 😭

delicate ledge
#

I thought it was more.

dim reef
#

Never mind, it's 4.

#

steal from Lex
trick Lex
spy on Lex
get Lex removed from the Imperial Watch

#

4/12 quests is a lot actually.

delicate ledge
#

The Nightingales were a good idea, but poorly executed. Maybe if the Nightingales were at war with the Thieves Guild, and you got to choose who you sided with.

After all, thieves are always stealing stuff from Nocturnal.

What I'm saying is we shouldn't have to give up the skeleton key

delicate ledge
dim reef
#

No.

#

1/3 of the quests involve Lex in some way.

dim reef
#

Nocturnal doesn't even seek worship. What is the point of having a temple?

delicate ledge
#

It felt like they tried to connect stuff in Skyrim that didn't need connecting. Or rather, they had these great ideas but no way to implement them.

dim reef
#

I feel that way about the Psijic Order and basically all of the College stuff. A lot of really awesome concepts, has the foundation for a great story, but is not executed very well.

sleek mountain
#

i hope next TES have more creative on their guild main quest.

delicate ledge
#

Like the atronach forge is just in the basement of the College and there's no mention of it, nor even a way to get the atronachs to be non-hostile.

sleek mountain
#

tbf, skyrim have very tight deadline lol

delicate ledge
#

Had to make that 111111 date, the final binary date until 113000

dim reef
#

Evergloam doesn't even seem that interesting. I can't really see why taking the Oath is worth it. Also why is the Skeleton Key suddenly so important? Did the Nightingales get in trouble when she gave it to me in Oblivion? 💀

delicate ledge
#

That said, there are characters in Skyrim I do like. Cicero, Wulferth, Ignun, Neloth, and Sheogorath obviously.

dim reef
#

Also Karliah says we can't defeat Mercer without becoming Nightingales, but we don't even get any special powers until AFTER he's defeated. 😭

delicate ledge
#

Wulferth the Unliving is a mood and a half, and also he's voiced by Winnie the Pooh.

sleek mountain
#

well radiant quest system was a big step for bethesda game I think.

delicate ledge
dim reef
delicate ledge
#

Yeah, Jim Cummings. He's also Tigger, Darkwing Duck, Scar and Rasputin's singing voice, the Master, and like half the old dudes in Skyrim.

sleek mountain
dim reef
#

Radiant quests are fine, but there needs to be a better balance.

#

Korra has a point that a lot of quests in Skyrim aren't really multi-layered. You go to one dungeon, do a thing, and then you're done.

delicate ledge
#

Thank you.

dim reef
#

Even in non-radiant quests.

sleek mountain
#

i agree for that, oblivion quest is much more memorable lol

dim reef
#

I mean tbf it's probably because they were being developed at the same time.

sleek mountain
#

but not for their dungeon

dim reef
#

"Hey while you're recording for this game, why don't you record for ours too?"

delicate ledge
#

That makes sense

sleek mountain
#

is there some improvement on fallout 4 radiant quest ? 🤔

#

or 76?

dim reef
#

Keith Szarabajka has voiced some neat Fallout characters.

delicate ledge
#

No... It's sadly worse. Nearly every quest in 4 is radiant, especially the minutemen

dim reef
#

Joshua Graham, John-Caleb Bradberton, Dr. Edgar Blackburn...

delicate ledge
#

Also, he's the guy Joker said the line to in Dark Knight about why he uses knives.

dim reef
#

He's also Russman if you played Black Ops II.

sleek mountain
#

I mean i don't mind radiant quest being basic but at least give the side quest more unique 🤔

#

or have some impact.

dim reef
#

I wish both of the Master's VAs were in Skyrim.

#

Both have done voice work for TES games though.

delicate ledge
#

I miss the Breton actor from Oblivion RIP

dim reef
#

About factions?

feral viper
dim reef
#

I just want quests to have more stages to them.

#

Way too many quests are just "go to this dungeon, do this thing, return for reward."

feral viper
#

Agreed

#

Radiant Quest should be structured in such a way that they contain at least 4 stages.

An Introduction Stage, where you recieve the quest and it's objective. Typically something like 'read the orders' or 'speak to the client'.

A Primary Stage, where you go to the necessary location to retrieve said item, scout said location, kill said target.

A Modifier Stage, which can alter the Primary Stage. Either nothing, or a bandit ambush, or a rival contractor, or a double cross, whatever.

And a Conclusion Stage, where you return for your rewards.

#

And then enough variability within each stage's components to keep things different at least for a little while.

dim reef
#

There's nothing wrong with having simple quests like "go here, do this, get reward" here and there. It's just that there feels like way too many of them in Skyrim and Fallout 4.

feral viper
#

Yeah. Smarter use of them is important. In Skyrim, and especially Fallout 4, they're almost used to replace more involved storylines.

#

They should be used as a mechanism for busy work, not as a replacement. Like Fighters Guild Jobs, not as the main activities in the fighters Guild story.

dim reef
#

Yeah, stuff like the jobs for the Thieves Guild in Skyrim is fine. Perfect use of radiant quests.

#

But... why do some of the actual quests play out the same way?

#

The Honningbrew Meadery quest is literally just a dungeon clearing quest with an objective at the end.

feral viper
#

And even that's not Radiant... That one was hand crafted

#

The Fingers of the Forge master to get access to the Orc strongholds is radiant thougj

dim reef
#

Yeah, that's what I mean. There's a lot of non-radiant quests that are functionally radiant quests with some extra dialogue.

#

Obviously not every quest is going to be supah fancy. Like the Snow Veil Sanctum quest where you meet Karliah is fine.

dim reef
livid ingot
#

I ended up really disliking Radiant Quests. On paper the idea seemed good, in implementation it was pretty bad. Often RQ would keep sending me back to the same dungeon over and over for the same item. Then you'd have objectives on the other side of the map, which if you're avoiding fast travel is hella annoying. Radiant Quests also ate at my own completionist angst: cleaning up the quest journal was basically impossible.

#

I think with tweaking the RQ system could work better and more seamlessly blend into the game

pulsar root
#

Least they aren't dropping the system. I...don't like when devs drop new systems every time it doesn't work out as well as they want.

feral viper
#

Like most things Bethesda has done, it's a fantastic concept that just needs more polish

spare anchor
feral viper
#

Skyrim's perks, Radiant AI, Radiant Quests, Skyrim's magic, Fallout 4s Dialogue.

#

All amazing. But poorly utilized and lacking the necessary refinement.

dim reef
#

I assume that's why he's sharing it. :P

dim reef
# feral viper Skyrim's perks, Radiant AI, Radiant Quests, Skyrim's magic, Fallout 4s Dialogue.

I have no thoughts on the AI. I'm pretty sure Todd Howard has mentioned in the past they tried to make the AI more intelligent, and it made the game crazy difficult.

Radiant quests are fine. I just want actual quests to feel more like quests again.

Skyrim's magic system is awesome. Destruction magic is just not good at high levels. The others are fine.

Fallout 4's dialogue was not good either, but I can't fault them for experimenting!

feral viper
#

I am not currently able to ramble as long and hard as necessary for the topic, but I will at lunch...

livid ingot
#

Radiant AI needs to return imo. Maybe a rebirth under a new name.

#

It was severely truncated in Skyrim if present at all

#

Oblivion's system itself was rolled back before release because of unpredictable/chaotic behavior

#

But it'll be about 20 years later by the time TES VI surfaces, so it's time to revisit the concept

dim reef
#

You mean like how Oblivion NPCs just kind of talk to each other randomly?

#

Is that what radiant AI is refering to here?

livid ingot
#

No, radiant AI was about encoding behavior so the NPCs have their own needs, wants, and goals.

#

Like NPCs would want to eat around lunch, so they might go to a tavern. Npcs that had low values for obeying the law might steal food.

pulsar root
#

I rather not be using Magic in one hand or two. That was...well its jarring after you play Oblivion for awhile xD. Edit: And yes Radiant quests or whatever should be improved...at least enough to be Grown Up compared to Skyrim's version of it.

dim reef
#

I prefer how it is in Skyrim over Oblivion tbh.

#

I feel more like a mage when I'm playing a mage.

#

And Skyrim's system allows for sustained casts.

livid ingot
#

It was a really complex system, but ultimately one Beth couldn't control. NPCs would get killed by guards, or go missing, or loot buildings.

#

So they severely truncated it. But you can see the potential of what was intended in early promotional material

feral viper
#

Part of its problem was that, while it had a lot of Actor Behaviours and Variables, it lacked World Behaviour and Variables to feed into those.

#

So it inevitably spiraled into resource depletion and anarchy amongst the actors, as they killed eachother to meet their preset needs

#

It really needed 4x supply and trade systems to support it

livid ingot
#

I agree

#

They also needed some system to imprison or fine npcs for committing crimes. The fact that killing is the only option even if the npc does something miniscule like stealing an apple escalates the chaos caused

#

I think technically they could pay the fine but often they rarely had money to pay, so resist arrest was the only option 99% of the time

#

The Cantina on YouTube did a video about it a while back I think

feral viper
#

Indeed. But the whole Crime and Justice system needs to be overhauled anyway...

feral viper
#

At least in Morrowind you had to put your weapons away, and in Skyrim you have to actually commit something to spell casting.

#

On top of that, Oblivion's (and Morrowinds by extension) magic system is just an Effect-Delivery system with no mechanical variability or built in dynamics. It's just point, click, spell go that way.

#

It ends up being little more than an alternate fire mode to whatever else you're doing, like you're playing Half-life it something.

feral viper
dim reef
#

"Genre changing"? Now, I wouldn't go that far. BioWare had been using a system that is both better and more fluid for years.

feral viper
#

Imagine a dialogue system that allows you to easily accommodate up to 16 Dialogue options, dynamically, without interfering in any general gameplay, allowing you to seamlessly move between Combat, Conversation, Exploration and back again.

#

Fallout 4s system allows you to do all of that

#

Without changing anything about it, you could walk into a bar, walk up to the counter, order a drink, start a conversation with the customer next to you, see a pickpocket sealing from someoneone, follow them outside, confront them, shoot them before they can escape, go back inside, apologise to your conversation partner. All seamlessly.

#

It's problem was it's almost total lack of use of nested dialogue options, artificially limiting its choices to 4... And it's terrible base use of the cinematic camera to try and mimic BioWare, which actively limited it's seamlessness

dim reef
#

So what your saying is the mechanics of how the system works is good. Yes, I agree with you there. But the entire system itself was done... really badly. Four dialogue option because it's based around controllers, there's no variability in the dialogue options themselves, and the dialogue just doesn't flow all that well.

feral viper
#

The 4 options was an artificial limitation even then. A single layer of nested options would have actually required fewer keystrokes to access 16 potential options, than a List format would for the same number.

dim reef
#

The only time that really occurs though is picking your code name for the Railroad.