#skyrim-se-mods

1 messages · Page 20 of 1

pulsar wing
#

I could've swore someone said in regards to load order issues on xbox if you make LO adjustments while offline apparently that solves it?

#

Can't say for sure as I don't have a console, but it may be worth trying if you haven't already.

signal goblet
terse shard
#

Yea offline seems to be the only “fix” until a real one finally comes.

sand ember
#

That they do library should be only what you’re using. Nothing else

terse shard
sand ember
#

Yeah that’s way to many. They definitely need to fix it

rapid shadow
#

Finally replaying Helgen Reborn... I forgot how it's almost comedic how fast the quests get harder. In the recruit tests, I mean... they're all easy until the haunted mines, and the next one isn't too easy either 😂

ivory night
#

The city trees mods are supposed to be esl except for the aio. So why are they behaving as esm and going to the top and not letting me place them lower?

#

And would it cause issues if I had them at the top of load order like that?

deep inlet
#

ESLs jump to the top below ESMs. ESL-flagged ESPs are the ones you can move around freely.

ivory night
#

Ah. Alright. Thank you. I was wondering what was up. LoL

#

So if I had a bunch of the city trees mods up top it shouldn't really effect anything?

thorny sky
shell epoch
#

Hi everyone. For "xbox one skyrim special edition" mod "alternate start live another life", what happens if you warn the riverwood residents instead of going to helgen keep cave?

final timber
shell epoch
pine crown
#

It's supposed to. The quest won't terminate when you do it that way until the Jarl tells you to go to Bleak Falls Barrow.

shell epoch
eager sluice
#

Ello people
I haven't played in a few months.
I got a question
And I read some of the updates, but I know there could always still be issues.
Did they fix the CC issues? For xbox
Is it actually worth trying to download mods now? Lol
And would anyone, by chance, have a load order including Legacy of the Dragonborn, with most of it's add-ons, and perhaps some graphical changes.

Imma look on reddit
But I just woke up, and I am the lazy

terse shard
eager sluice
# terse shard It’s not creation club specifically that has problems. Just the entire mod/crea...

Ehhh
I did play a little bit after the update to it.
I had to go through every single mod and delete them lmao
That wasn't a fun time, so I got that.
Unless it re-added them 😭

And ahh, sounds like fun.
Might put off on playing again then.
Especially if things take 2x the space to download, thats a weird one. And on console, it already takes forever to organize a load order.

Oh well, hopefully it gets fixed eventually.

Thank ya for letting me know!

terse shard
eager sluice
pine crown
shell epoch
pine crown
#

Nope. You should be able to access the messaging functions from the forum side of things though.

final timber
pine crown
# shell epoch What do you mean?

The contact functions on the main website may not be working as expected, so you should be able to access the PM functions via the forum instead.

terse shard
#

Any word of if today’s maintenance affects anything? Like do things borked during the game/Bnet menu update work properly yet?

shell epoch
#

Hi everyone. If I delete my reserved space for skyrim on my xbox profile, am able restore my "load order/downloaded mods" from/using the "restore load order from bethesda.net" option?

amber furnace
shell epoch
#

Hi everyone. Is anyone disappointed that there is no "werewolf cure mod aka a mod that makes it to where you do not have to wait until basically the end of the companions questline to be able to cure yourself/stop being a werewolf"?

thorny sky
#

New mod that expands Aela the Huntress's dialogues
https://www.youtube.com/watch?v=rlNg7v-zSRs&ab_channel=Anbeegod

Early access in Patreon: https://www.patreon.com/anbeegod
My Discord community: https://discord.gg/k9W3N3q

This mod is part of my series to renovate vanilla characters with additional depth and interaction, similar to the other Dialogue Expansion mods.

Features:

  1. Expands Aela the Huntress with 200 lines, all voiced by high quality AI (see th...
▶ Play video
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, does anyone know of any non-combat follower mods(mod/mods where follower does not fight)?

terse shard
#

Pets?

deep inlet
#

is there plans for you to upload this to Xbox yourself? if not, i'm happy to port it myself like i did with the Brelyna Maryon expansion (with your permission ofc)

thorny sky
#

I tried to port this to XB1 but this happened.
Is this because I am using the old version of Creation Kit? Or is there really a maintenance?

deep inlet
#

there was maintenance yesterday, but i was able to upload after that with no issues PEPE_Inspect

it could be the version of CK you're using though. the update seems to have completely revamped not only Bethesda.net's layout but the uploading system too.

thorny sky
#

In that case please feel free to port this. I'm scared to perform any update related to Skyrim.

deep inlet
#

due to the rule change as of April(?) 2023, permission needs to be stated on the mod's page itself now. would you mind adding a note to the Permissions tab that just says "YoungEmmaWatson has permission to port this mod to Xbox"?

i don't know if, despite literally being in the official discord, this conversation would be sufficient proof PepeOOF

thorny sky
#

Updated

deep inlet
#

thank you PepePogHypers

terse shard
#

Awesome mod. Thanks to both of you!!!

crude helm
thorny sky
#

🤗

glossy slate
#

hello there, im trying to get a mod on xbox that adds buildable shrines into camps by logisticofbreath but its saying its missing a dependency and i dont know what it is, i have the campfire creation installed already so im really confused

deep inlet
#

pretty sure it's the Campfire mod that mod requires, not the CC. i could be misremembering tho.

wide cradle
#

Does anyone have dx scan codes? the website I have found is under maintenance

thorny sky
deep inlet
thorny sky
#

I'm delaying its release for a few days since I want it to have a spot on hot files... lol
Please feel free to keep it on XB1!

deep inlet
#

i can't get it uploaded currently cuz i havent downloaded it yet KEK went to last night and saw it was hidden lol. but no problem, i'll keep an eye out for the release PepePogHypers

thorny sky
#

Lol

#

Sure thanks!

hallow bridge
#

Hi, i have skse for skyrim special edition, and I was wondering if I have to download the special edition version or the anniversary edition version

glossy slate
pulsar wing
deep inlet
glossy slate
#

ill give it shot

shell epoch
deep inlet
shell epoch
deep inlet
shell epoch
deep inlet
#

yeh

wind stag
shell epoch
# deep inlet yeh

Also please make it so that way I can install the patches mid-game(I do not want to have to start a new game to use the patches). Note- I have not installed missives yet, I am planning on installing it when the patches comes out for "xbox one skyrim special edition".

deep inlet
#

i can't make that happen. it either is or isn't safe to install mid-game, and i don't know which.

the recommended practice is to not install/remove mods mig-game period, any exceptions are done at your own risk.

hallow bridge
#

Hello, I've installed quickloot ee today and every time I try to start up skyrim skse it crashes. Does anyone have any idea how to fix this?

carmine swallow
#

I wish there was a vampire armor that looked like alucard's outfit from Helsing

#

I could barely find any vampire armor outfits heck I can't even find mods that replace or retextured the vampire armors in Skyrim

amber furnace
carmine swallow
amber furnace
# carmine swallow Vampire armor retextured mods I can't find that many that I like

I am currently using this one, retesture of armors and robes, maybe some weapons too , not sure. https://creations.bethesda.net/fr/skyrim/details/25596/Vampire_Clothing___Armor_Expansion

#

Meshes too maybe. It applies to levelled list so not safe to remove.

carmine swallow
#

It retextures the vanilla vampire armor?

amber furnace
# carmine swallow It retextures the vanilla vampire armor?

Replacer but very close to the vanilla ones. NEW MESHES WITH VANILLA TEXTURES stated in the clothing mod. More details in the separate mods. Looking for the links. If you're looking for a look "à la" Van Helsing, search Inquisitor (added armor looking nice for a vampire hunter) Armors : https://creations.bethesda.net/fr/skyrim/details/17852/Vampire_Armor_Expansion_1k

shell epoch
# deep inlet done.

Thanks. I will soon use the missive mod and the patches you updated. Does it matter which version of missives mod that I use? For xbox one skyrim special edition there is two different versions of missives- "Missives by IronDusk33(uploaded by campolo313)" and "Missives by Irondusk(uploaded by Moose927)".
https://creations.bethesda.net/en/skyrim/details/6651/Missives_by_IronDusk33
https://creations.bethesda.net/en/skyrim/details/7229/Missives_by_Irondusk

deep inlet
shell epoch
# deep inlet doesn't matter. if you can enable the patches with either version, it shouldn't ...

Thanks. I asked because the other missives patch "Missives - Worldspace Additions - Solstheim(uploaded by zurx)" says- "Note: This currently does not work with Snipey360's Irondusk33 Compendium".
https://creations.bethesda.net/en/skyrim/details/34562/Missives___Worldspace_Additions___Solstheim
https://creations.bethesda.net/en/skyrim/details/32211/IronDusk33_Compendium

deep inlet
#

because that is a bundle which (i assume) doesn't use Missive's esp.

kind falcon
#

Hello! Going forward, for this type of thing please DM @sage shale

carmine swallow
#

Hello does anyone know if there are warpaint retexture or replacer mods

chilly sundial
terse shard
shell epoch
terse shard
shell epoch
carmine swallow
#

Can someone please help me My Nightingale Prime replacer armor mod is not working

#

The only thing I can think of that is affecting it is artifacts of Skyrim mod but I don't know how to fix it

pulsar wing
#

e.g. if mod A is being overwritten by mod B you change their positions such that A is loaded after B so that its changes overwrite the ones from B instead.

carmine swallow
#

Thanks I'll try that

#

Unfortunately it didn't work I'm going to try a different Nightingale armor replacement if I can find one

#

I think the problem was the one Nightingale replacer that I was using had a replacement enchantment on it as well

carmine swallow
#

I have a question ❓

#

If I want to ask a mod author to Port one of their mods onto console how would I do that

orchid shadow
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, does anyone know of any mods that might make "the markarth Assassination(which starts the forsworn conspiracy)" not happen(the markarth assassination is not happening for me and I cannot figure out the cause)?

terse shard
pulsar wing
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, Can someone please make a mod or mods that adds "notice board(s)" to Falskaar and Midwood Isle? Note- I already have these mods- "mod that adds a notice board to solstheim", "Missives uploaded by Moose927", and mods that adds missives to "Solstheim", "Midwood Isle" and "Falskaar".
https://creations.bethesda.net/en/skyrim/details/6253/The_Notice_Board__XB1_
https://creations.bethesda.net/en/skyrim/details/5986/Falskaar__XB1_
https://creations.bethesda.net/en/skyrim/details/24333/Midwood_Isle___1k___512

thorny sky
#

https://www.nexusmods.com/skyrimspecialedition/mods/114558

Wanted to keep the Skeleton Key for real and not just have it be a limitless lockpick? Hated selling your soul to Nocturnal just to progress the questline?

This mod adds 4 new voice-acted endings to the Thieves Guild questline, including new story, new rewards, new boss fights.
The roleplaying freedom you have been asking for since the first time you finished that questline.

Nexus Mods :: Skyrim Special Edition

Defy Nocturnal and unlock yourself from eternal servitude. Adds 4 new voice-acted endings to the Thieves Guild questline, including new story, new rewards, new boss fights. The roleplaying freedom you

#

Now released publicly

deep inlet
deep inlet
carmine swallow
#

Can someone help me I'm using headhunter mod and I can't seem to take my bounty's head

honest wasp
gilded condor
# honest wasp https://www.nexusmods.com/skyrimspecialedition/mods/64602 Hello, I made a playe...

I think you were pretty creative with the assets available.
I can't check it out in-game at this time, but going off from the screenshots, I would probably suggest the following:

• Use less rugs in the follower's dormatory and the main hall.
• Maybe place one rug somewhere in the Treasury room. That room is also a little too bright in my opinion. Take out some of the chandeliers you already have in there.
• Can perhaps place some floor candles on the back edges of the indoor pool, for atmosphere.
• Not sure how I feel about the two static pillows dividing those two beds in the kid's room.
• Swap out the two circular cobwebs in the workbench room that has green lights in it, with corner cobwebs and move them in the ceiling corners.

But all in all, it looks fantastic.

thorny sky
shell epoch
honest wasp
#

Yes, since I play only on those

#

Don't know how to upload to other platforms.
I will see what I could do about that tomorrow, after all, we don't do things because they are easy, we do them because we thought they would be easy

#

Also, does anyone encountered problem that assets packed through CK are used normally, but If I try and re-pack them with archive.exe (To add facegen data that CK does not pick-up automatically), the mod refuses to use them and crashes skyrim upon loading the main menu?

shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, is "Thieves Guild for Good Guys" compatible with "Thieves Guild Alternative Endings"?
https://creations.bethesda.net/en/skyrim/details/18571/Thieves_Guild_for_Good_Guys
https://creations.bethesda.net/en/skyrim/details/69440/Thieves_Guild_Alternative_Endings

deep inlet
honest wasp
pulsar wing
thorny sky
young plaza
#

I am giving in and going to ask for help. It has been a hot minute since I played on PC (2 years) and never had issues with using mods. Now on a new computer using Vortex I cant get anything to load on SE. I have watched videos and read reddit posts but I feel like I am missing something big. I currently initiate play through Vortex and these are the mods I am currently trying to get to work (but have many others to add). An addtional note.... I am starting to feel like SE is my problem? I dont understand the creation club stuff thats on the loading screen. When I look at the load order, my mods are there but still do not seem to active in game.

honest wasp
#

Creations shouldn't affect anything mod-related in this way. Is the path to the games data folder in vortex settings right? Have you deployed your mods? Are plugins in the vortex plugin tab enabled? You can manually check Skyrim Data folder and see if any of the installed mods are present (like SkyUi_SE.esp and something else), What guide have you been following?

young plaza
honest wasp
young plaza
#

I def started from memory from prior experience and then tried to find fixes after. I am thinking I should uninstall and start over using that.

honest wasp
#

Since you only started it probably would be most time-efficient solution, albeit a little annoying one

young plaza
#

Thanks again for you help.

honest wasp
honest wasp
limber jolt
#

Hi guys, sorry if I'm in the wrong place. It's my first time on Discord. I am looking for LGBSHI. His/her MOD "Rings and (Scrolls) Quest - Fixing" unfortunately does not contain the quest I need. I need a way to restart "TG00MaulHandler" because every time I talk to Byrfold all I get is a "Hmmmm" from him.

deep inlet
#

yeah man get rude to the person you asked for help, if they're busy i'm sure they're more inclined to help now!

young plaza
#

I have a follow up question - I have successfully gotten mods to work. Some of them are causing me issues. As an example - when I load a game with SkyUI I am not able to move either with my keyboard or mouse and my camera is sorta of bouncing/pulsing, when I disable the mod game is perfectly fine. I noticed it hasn't been updated in a long time, should I assume it wont work on my current version of the game, or could I have other issues? Some mods work just fine (I have a map one that is ok). Same issue with the Ultimate Patch and Campfire. I have been testing separately but its weird that it seems to be the same problem.

pulsar wing
#

Also make sure that you have both SKSE and Address Library up to date.

civic furnace
#

Hi, is this the best place to ask for porting advice? I am having difficulty porting a mod and could use some help.

pulsar wing
civic furnace
#

Give me a sec I need t control c the message

#

Hello, I am trying to port the mod Val Serano to xbox(I already have permission from the Mod Author), however when I tested it on xbox the npcs are completely broken. As in all of them are floating mouth and eyeballs, none of them respond when interacted with, and many on them are missing textures.
From my testing this only seems to occur when I add the _xbox tag to the bsa when I tested the mod on my computer without it everything worked perfectly.
What makes this extra strange is that I have ported follower and quest mods before with no issues, but this one in particular just plainly refuses to work.
Does anyone have any idea what might be happening and how to fix it? I tested this on new installs on the 1.5.97 and the 1.6.1179 version of the game on pc if that is any help.

pulsar wing
civic furnace
#

I don't use the Archive.exe to pack files, I typically use Cathedral Asset optimizer or BSarch

#

And I was certain to pick xbox

#

*when uploading

#

Should I try using the CK Archive.exe to pack the files?'

pulsar wing
#

If for nothing else testing it that way to see if it works would let you find out if there is something wrong with your CAO setup, yes.

civic furnace
#

ok, thanks for the help, I'll give it a try

pulsar wing
#

np hope you find the solution

pulsar wing
#

@civic furnace By the way, just to be sure, when you went to upload the mod for xbox did you make sure to have the xbox version of the bsa in the xbox folder? Optionally also removing the pc bsa beforehand? I wonder if perhaps you caused the pc bsa to be uploaded instead, resulting in the bsa not being loaded on console.

civic furnace
#

let me check

#

yup

tight hull
amber furnace
# tight hull will you be releasing on xbox
drifting sonnet
#

will the arquebus come to playstation?

terse shard
#

So any creations need to meet PlayStation requirements to be on PS.

pulsar wing
#

The custom asset restrictions only exist for playstation creations because of Sony.

drifting sonnet
#

yeah but all that cc content such as bittercup exists on ps4. so bethesda could add it to the game on ps if they made it a vanilla asset

deep inlet
#

nope. doing so would mean you'd be forced to install every single VC they ever push through. currently, yeah that's tiny. but when VC takes off (which it inevitably will as more creators get accepted) that could start looking like the majority of your console's storage period, being taken up by VC.

drifting sonnet
deep inlet
#

the cc "download" is not the entirety nor even majority of the actual content. you think they compressed that much content into sub 50mb?

why do you think skyrim got a 16gb update when AE dropped? that size increase contains all of the CC.

drifting sonnet
#

ok so? they can still make it available

deep inlet
#

pay attention to what im telling you. if they did the same thing as CC, every new release would be a forced install to EVERYONE who has the game. which now, that's not an issue really. give it a few months when many more creators get accepted, you'll be doing daily updates for content you can't or don't even use.

drifting sonnet
#

why does bethesda have this problem yet no other game does XD. just make it dlc if its that hard and paid content isnt that much rn

deep inlet
#

i cant explain to you in any simpler terms that while i do agree that VC not being separated from normal mod space makes it hard to justify purchasing, it just is not a feasible approach given the way they plan to treat it moving forward.

deep inlet
terse shard
#

I think there have been a handful of different releases since this all started. I’m glad I haven’t had to update my game 5 times for mods I will never use.

pine crown
#

"Creation Club" is official DLC. That's why you can download those on Playstation. Some were made by mod authors, but they were officially contracted for them by Bethesda who then assumed ownership.
"Verified Creations" are not official DLC. They are entirely user generated. As such, Sony does not allow them to be treated the same way.
So your issue is with Sony, not Bethesda.

gilded condor
#

Thank you ^^^

honest wasp
#

I obviously cant test my mods on xbox since I dont own one

pulsar wing
# honest wasp Is ticking xbox-360-archive checkbox in archive.exe necessary for it to function...

I don't use archive.exe directly; I use the CK's option for packing archives. And as far as I know it likely is necessary, probably due to the different filesystems; I can't imagine they put it there for the fun of it. When converting mods for use on Nintendo Switch, for instance, the archives for that also have to be repacked specially for the system - although it is done using a third-party tool since there is no official support for that.

#

@honest wasp It's also worth noting that unless your mod only has scripts in the bsa archive(s) you're probably going to end up doing some sort of optimizations to the files for the xbox version that will require preparing a different archive anyways simply due to the differences in hardware capabilities of the xbox one vs the average gaming PC - both in terms of power and storage. People playing xb1 Skyrim only have 5gb of space to work with for mods, so they often have to perform aggressive compression and reductions in resolution to get the space usage as low as they can. This was further complicated by the recent major patch which altered the way mods are installed on consoles to require double the mod's filesize so it has room to place the compressed mod and then decompress it.

honest wasp
#

Wish there was someone who could just test the damn thing on console and free us of speculations

pulsar wing
#

If you mean in terms of the archive platform option, you'd have to ask Bethesda.

honest wasp
#

I mean in terms of mod. No comment section on bethnet, cant even see if any comments reporting about errors

pulsar wing
#

I suppose if you were adamant about it you could try creating a small test mod with an archive packed both ways and then have someone with a console attempt to upload it to see if it works for one or both, but I still think it's largely pointless because if your mod has an archive large enough in size that you feel having to repack a console-specific archive is cumbersome then you likely would want to optimize the files specifically for console so that it's not a resource hog which will then require a separately packed archive anyways.

honest wasp
#

well the original archive is around 170mb. I will remove custom music and cut textures in half and see how much it helps

pulsar wing
#

Well, the feedback thing is part of why I just set up my own private discord, then put the link in mod descriptions. It'd be nice to have a comment section on the mod itself, but until anything on that front changes a personal discord is the next best thing imo. That said, though, I don't miss getting 100 comments asking questions about things the mod's description already answers. meltcookie

pulsar wing
honest wasp
#

Nah specifically found some fitting free music, but optimizing it caused it to be awful, so I guess no music is better

thorny sky
honest wasp
#

@deep inlet I came here in need seeking your help and humbly ask you to check that xbox version of Dimensional Rift Home works

lucid aspen
pine crown
honest wasp
#

Already did, also found a dumb way to include facegen data in the CK archive packing

honest wasp
#

But I still dont know if it works in-game

shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, For anyone and everyone who has used the mod "Vampire Lord Drain and Normal Drain is a Destruction spell", Can you get the spells without joining the "volkihar clan"?
https://creations.bethesda.net/en/skyrim/details/16901/Vampire_Lord_Drain_and_Normal_Drain_is_a_Destructi

wind stag
#

I understand that you said automatically archiving adds a 3mb file into the BSA, but it does not impact gameplay on the console

#

unless you can say specifically what this added file is used for?

pine crown
#

I don't recall ever mentioning that manual archiving adds extra files to the archive.
Only that the CK packaging process is how it should be done because the devs have said the coversion process sets up the texture formats to properly run on console. Probably an optimization step. One of those "just because you can upload unoptimized stuff doesn't mean you shoud" situations.

pine crown
#

Don't recall ever saying that the CK does that either. You sure you've got the right person? 😛

wind stag
#

you meantioned the file size being larger with USSEP allowing CK to archive than doing it manually

#

should I go find a screenshot?

pine crown
#

Pretty sure you're referring to the mesh file if you manually compress the file while the upload is pending.

deep inlet
pine crown
#

That's a hell of a lot more than a 3mb savings though.

wind stag
pine crown
deep inlet
#

rip forums WHYohWHYYcry

wind stag
pine crown
#

@wind stag You lose the gotcha game this time. Your screenshot is nothing more than what I just said.

wind stag
#

And after the December update, I'm skeptical to believe much at all from the developers...

pine crown
#

I'm not sure how we got to the game's texture quality being bad or good either.

wind stag
pine crown
#

I wasn't talking past you. You just weren't listening apparently.

#

Your screenshot is precisely what I just got done saying here today. So I don't know why you thought it said something different.

wind stag
#

I mentioned file size being larger, you said CK doesnt add anything to the files, being larger is adding something to the files

winter sinew
#

Guys, there is a very simple way to know this is a thing, if the CK does a format conversion, then it is a simple as, once the bsa has been created by the CK, open it, get the texture, compare it with the original, if there is any change, then there is a difference, if not, then there is not format conversion, only compression of the BSA itself

wind stag
#

At most it is probably a BC7 vs BC3 conversion factor

pine crown
#

This is not at all the same thing as saying the end size of the archive is larger. You literally said that I claimed it adds a 3mb file to the archive which never happens.

wind stag
#

Most imaging software will not open BC7

winter sinew
#

Paint dot net does

wind stag
#

I said most

pine crown
#

Whatever conversion is being done, Paint.NET can't open the resulting DDS files. Something else might, but I wouldn't know what.

wind stag
#

OK time to test this theory then

pine crown
#

Unless they changed it recently.

winter sinew
#

Paint dot net can even save in BC7...

#

but I might have a plugin or something 🤔

sweet wolf
#

No. It's default

deep inlet
#

i wonder if gimp has this same issue PepeThonk

sweet wolf
#

Have been able to open vanilla textures in that app for over a year since I started using it so am definitely curious as to what the issue was

pine crown
#

I don't know what format the resulting DDS files are in when the CK gets done with them. I just know that the last time I tried, Paint.NET couldn't open them.

rotund beacon
#

Does anyone here work on PS mods because I am gathering a team of them

echo pivot
#

Hey, i'm using tk dodge with a modlist that doesn't have it listed in the MCM menu. I'm trying to remap the key within the .ini, however it uses creation club keybind codes to set it. The official creation club wiki is listed for the code key but the site is down. Does anyone happen to have a back up copy of those codes

little snow
#

Series s. The xbox modding community is very alive

#

Walking around and combat showcase currently sitting at around 259 mods and so far stable. Very vanilla+ expanded experience familiar yet fresh.

lucid aspen
#

Absolutely none the clearer about what the supposed benefits to using CK to pack files is. 'The devs said its the way to do it' doesn't fill me with a lot of confidence, given that half the things they broke in the December update still aren't fixed. CK itself has always been a nightmare without fixes being installed, so the idea that it's the definitive way to pack a .bsa and none must question it strikes me as more than a little credulous.

tropic plover
#

Are there any mods you guys recommend for making the game look better I’m on series x

terse shard
echo pivot
#

i cant view any of my textures after unpacking the textures ba2's. because i always archive my textures on fallout 4 through ck.

#

well, i can open them... but they are all messed up. fine on xbox though.

#

known this ages, have mentioned it before 🤷. but in my experience ck does it slightly smaller.

#

that being said, on skyrim i still manually do most things without ck.

echo pivot
#

vs the originals

echo pivot
shell epoch
#

Hi everyone. For xbox one skyrim special edition, can someone please make a version of this mod "Adoptable Snow Elf Twin Girls SE" that does not require "rs children"?
https://creations.bethesda.net/en/skyrim/details/22899/Vanya_and_Nenya___Adoptable_Snow_Elf_Twin_Girls_SE

terse shard
# tropic plover Ty

I have lots more suggestion for specific things like Realistc water 2, SFO definitive for trees, Fire HD and Embers HD, Refractive Ice, and Verdant for grass. Then armors and weapons. Lots of great options there.

tropic plover
terse shard
#

Mage armor? I can only think of one that really stand out. Lemme find it.

#

Not really armor. But pure mages don’t usually wear armor. https://creations.bethesda.net/en/skyrim/details/21258/Archmage_Khadgar_s_Robes

#

Oh yea there is an optional armor version included I think.

tropic plover
#

Sry I meant mage clothes and stuff in general it doesn’t have to be specifically armor

terse shard
tropic plover
#

Ok ty

tropic plover
#

What’s the best mod for making fire and lightning and other spell effects look better

#

Also if i change any mods at all do I have to make a new save or is it fine as long it’s not a major mod

pulsar wing
tropic plover
#

Ok

pulsar wing
#

At minimum, you can and should make a backup save before attempting to install new mods or update existing ones, so that you can revert if something goes wrong.

tropic plover
#

Ok. Also what order should I put mods in a load order

pulsar wing
#

For that you should consult a guide and/or tutorial. There are quite a few on YouTube, for instance.

tropic plover
#

Ok ty

gentle yarrow
#

Hello! I'm having issues with modding skyrim through vortex and was wondering if anyone could help by chance. I have a very small modlist so it shouldnt be anything overbearing

echo pivot
#

Anyone know when the bard college expasion will release and how much it will cost?

raven orchid
#

Anyone knows if mysticism and Adamant will ever be available on ps5?

shell epoch
#

Hi everyone. Can someone please make one or both of these mods/add-on for "alternate start live another life": "1. midwood isle alternate start option(starts you on midwood isle with the very first quest active" and "2. falskaar alternate start option(starts you on falskaar with the very first quest active)"? Note- the three links I posted are the mods that I am talking about and using.
https://creations.bethesda.net/en/skyrim/details/5770/Alternate_Start___Live_Another_Life
https://creations.bethesda.net/en/skyrim/details/5986/Falskaar__XB1_
https://creations.bethesda.net/en/skyrim/details/24333/Midwood_Isle___1k___512

brave karma
#

Anyone have a mod to make jewelry look better on Xbox?

amber furnace
# brave karma Anyone have a mod to make jewelry look better on Xbox?
amber furnace
shell epoch
gilded condor
amber furnace
shell epoch
#

Hi everyone. Is anyone willing to do either of the alternate starts I requested?

amber furnace
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, speaking of the "bosmer armor pack 1k/512", I cannot upgrade it(it says that I lack the skill required to do it). I have 100+ smithing skill plus all smithing perks unlocked.

amber furnace
pulsar wing
#

@dusky siren Version 1.15 of Debug Menu is now uploaded. You should be able to now retreive the beacon from that invisible chest. Simply target it remotely by its ID and then use the Activate command on it to open its inventory.

shell epoch
dusky siren
pulsar wing
#

1 sec

#

What about now?

#

@night rover Is there a delay on edits and/or uploads or something? I'm getting the following error message Thinkfusing

night rover
pulsar wing
#

Alright.

night rover
#

Thanks 🙂

amber furnace
# pulsar wing Alright.

I just updated debug menu and checked in game, and it's OK. However, when sorting mods on Bethesda.net on "New", the mod doesn't appear on top although published one hour ago. Seems like mods aren't sorted by "Last updated". Thanks for giving us a bit of PC taste 👍

dusky siren
pulsar wing
#

6607D

dusky siren
pulsar wing
#

ABC (The commands are all alphabetical by the first letter of the command name.)

dusky siren
#

After commands, Object or Other

pulsar wing
#

Object

dusky siren
pulsar wing
dusky siren
#

Your the best Skyler!

pulsar wing
#

np have fun

final timber
#

Great work, Skyler! 👍

dull temple
#

Doin a little bit of 3d doodling

terse shard
#

I wish there was a delete all library/bookmarks option. Rather just start from scratch than delete 1000s of mods. (Assuming there is not a fix expected any time).

pulsar wing
#

@night rover After getting multiple users saying the latest upload for my mod is not functioning, I figured I'd try pushing a small update in the off chance something didn't get uploaded/downloaded and now I'm getting a different fun error 😅

pulsar wing
#

I'm not sure if it helps, but earlier with the prior error message I had been getting at the time I was trying to edit the changelog for a previously released version of the mod to fix some incorrect info I missed; I suspect it may have confused the system resulting in the earlier issue, and perhaps this one as well.

meager gulch
pulsar wing
#

Ah. Great. 0AP

#

I guess I'll try poking it in a bit and see if I can get it unstuck.

pine crown
#

I think I've run into that one a couple of times too but I don't remember how I got out of it.

#

It was very early after the updated system landed and hasn't happened since.

shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, Can someone please make a that "allows you to instantly start out with/instantly unlock all shouts that will not break a quest if you learn them early"?

tropic plover
#

Is there a mod that makes it to where becoming a vampire doesn’t change my appearance

tropic plover
#

I installed cvo and it keeps saying it depends of files that aren’t present but it only requires ussep and I have it installed

shell epoch
terse shard
shell epoch
terse shard
#

Arthmoor, which of your mods are ESL on Xbox?

terse shard
#

Cart, it seems that the new mod menu has a limit of 37 rows of mods when sorting by view all or by mod author or any option like that. While it makes sense to limit “latest” or “most popular”. It does not work well when sorting by a specific mod author when you click on their name. I tried even sorting backwards by alphabetical or date expecting to see other mods by them but it seem it only is looking at the first part of the alphabet. So in this one case I could see mods A-E or E-A but never the rest of them.

crisp bolt
#

Hello ! For you, which mods is the best for Skyrim PS4?

tight hull
tropic plover
pulsar wing
#

Well, got my mod's status to exit edited mode, so that's an encouraging sign. Now to try uploading again. thinkingudao

terse shard
tropic plover
#

I did get it to work eventually but I’ll try that if it happens again

pine crown
terse shard
#

Great thanks, Is it possible to make the villages as well?

pine crown
#

No, those have been out in public too long to do that. They'd need to be compacted and doing so would break everyone's saves who are currently using them.

terse shard
#

Damn.

tropic plover
#

Also does anyone know a good mod for the arch mage quarters

brave karma
#

Btw, anyone know a mod that would give you a Whiterun Gaurd Follower?

echo pivot
pine crown
#

That would never work. Someone at some point would do it anyway, and then spread false information about the mod being bugware.

crisp bolt
pulsar wing
#

@night rover Following up on my prior message, one of the affected users has reported the mod is working correctly for them now so the earlier issues appear to be resolved, thanks. SadCatThumbsUp

polar briar
#

what are the really good homes mods in skyrim?

pulsar wing
# polar briar what are the really good homes mods in skyrim?

I'm afraid that's entirely subjective. Personally I prefer the base game homes provided by the Hearthfire DLC, but I also don't like the overly cluttered contains-everything homes some people make. gudashrug You may want to expand upon what you're personally looking for in house mods for people to be better able to make suggestions.

amber furnace
terse shard
#

Oh but you are on PlayStation. Then yea I think one of the Hearthfire homes is your best option.

#

Oh here it is on PS. Not sure what the “Legacy” part of the title is all about though

pulsar wing
#

At a guess, probably due to being an oldrim mod. Legacy in the context of legacy hardware/software, perhaps.

#

I chose to use the 2.2 legacy version of the mod because of it's compatibility with Dreamweaver and it's the most complete version with the least amount of work to do. This is not to be confused with the "Onepiece" version.

#

Expect frame issues, there are many invisible elements still hanging in the air that take up draw calls and this is a pretty densely built one.
penth

terse shard
#

Not sure what dreamweaver is either

pulsar wing
#

Same. Never heard of it.

terse shard
#

The ship? Not sure why that would be a comparability issue.

pulsar wing
terse shard
#

WIP I guess?

#

Since they got rid of the WIP category?

pulsar wing
#

Strange.

honest wasp
#

Any reason why modded location may crash on xbox one and work normally on everything else?

honest wasp
#

Thanks, very helpful

terse shard
honest wasp
terse shard
honest wasp
#

Indoors cell added by mod, not overwritten by anything

terse shard
#

I give up

undone ibex
# honest wasp Indoors cell added by mod, not overwritten by anything

God is this really that hard? Name of the mod, name of the location, what system, other mods that might be conflicting. And if you are a mod author like it says in your profile imagine someone asks you for help and you get absolutely unsignificant informations about the problem.

covert junco
honest wasp
terse shard
# honest wasp dimensional rift home xbox one main hall location (pdimrift), supposedly CTD on ...

Well anything that pushes VRAM like high poly mods could affect performance in a home wherever it is located. If this is a user report to you as the MA I will say 9 times out of 10 it’s a load order problem and usually someone just pushing vram too much. I would ask them to test your mod without any other mods at all on a new game. A clean test. Otherwise there is no way to know if it is your mod or something to do with their LO. And if they won’t provide you any more info I would not lose any sleep over it.

honest wasp
#

I read online that xbox one doesn't have any VRAM at all... Anyway, much appreciated for answers, gonna ask them to test a bit, since there was more than one person with the same issue.

gilded condor
tight hull
#

does anyone know a mod to decrease dragon spawn rates for xbox

deep inlet
#

there's A Side Order Of Dragons, but it's a bundle that comes with various other changes. can't seem to find a standalone mod that only decreases spawn rates PEPE_Inspect

little snow
#

Anyone know of a mod to drastically increase friendly animal spawns like fox and elk and rabbits (xbox)

#

Game looks perfect but more wildlife in the vast wilderness I have created would top it off

north fable
#

Hey so I decided to go back to skyrim AE and I noticed I get stuck on character creation(won't let me finish and name my character) With and without mods, my question has there been a fix the community has come up with? (Besides downgrading)

pulsar wing
north fable
#

I'd tried reverifying the file integrity but I'll try a complete reinstall

pulsar wing
#

File integrity check only replaces files - it doesn't remove them. If you have loose files from a mod in the directory(s) it won't do anything about them.

north fable
#

that is true

north fable
#

welp my stuff is still borked

#

clean save, even the folders deleted and still stuck in CC, back to the forums...

trim sail
#

Dark Ages Dragon AI makes some tweaks to dragon combat/the leveling system for dragons, but it also provides a power that allows you to turn off dragon spawns whenever you don't want them popping up: https://creations.bethesda.net/en/skyrim/details/8550/Dark_Ages__Immersive_Dragon_AI_and_Combat

pulsar wing
north fable
#

Hmm... crap

pulsar wing
#

Documents->My Games->Skyrim Special Edition

north fable
#

Hopefully it's that easy but there's an added layer of "difficulty" it's all on a steam deck

pulsar wing
#

Oh, I see.

north fable
#

I know where it's at though

#

the plot thickens, it seems there is like 4 copies of that compatdata folder

#

alright cleaned, no trace of the vanilla files

north fable
#

and its still borked...

#

even tried disabling all the content it force downloaded

pulsar wing
#

tbh you'll probably want to look up help specific to the steam deck. it sounds like maybe there's something specific to that hardware you need to do for it or something. i don't have one so idk.

north fable
#

it worked before i took a long break and i guess it updated

#

hmm one solution that sounds insanely stupid. give me a minute

pulsar wing
#

chances are that if it's a known problem for users on the steam deck you may be able to find some info on a forum or something. perhaps maybe there's a steam deck and/or steam deck skyrim discord?

north fable
#

All signed point at a recent update

pulsar wing
#

for the steam deck's software?

north fable
#

For skyrim

pulsar wing
#

ah. well, there was the major update over the holidays, but i don't recall hearing anything about an issue like that. granted, though, i'm not sure how many people here play on the steam deck.

north fable
#

I'd heard of issues with the CC getting stuck due to it but bot specially sd

pulsar wing
#

hmm, doesn't ring a bell tbh. BBthink

north fable
#

I guess if all else fails I do have a workaround though it leaves me unnamed

pulsar wing
#

eh. something like this would be good to find the cause for sooner rather than later. i can't imagine whatever is causing the race menu to trip up isn't also going to be affecting other things.

#

i wonder if maybe the steam deck has poor flash support? i recall the UI for Skyrim uses flash code.

north fable
#

Alright ready for this?

#

So i sacrificed 16x pixels, chanted "it just works" 16 times and offered an intern to God Howard and it worked

#

TLDR. There is a workaround where I startwd thw game in Game Mode and it brought up the virtual Keyboard and let me name my guy

pulsar wing
north fable
#

Big picture mode Basically

pulsar wing
#

I see, I guess.

north fable
#

I just have to suffer any time I want to touch the CC

pulsar wing
#

I don't understand; what's wrong with the CC? Does it not work on steam deck?

north fable
#

It works fine but there is a bug that prevents the naming window from opening in the engine

pulsar wing
#

Oh. You mean "character creation" when you say CC?

north fable
#

Yes sorry forgot Creation club is also CC

pulsar wing
#

Aye. Usually character creation gets referred to as the "race menu".

north fable
#

This is true and I forgot

pulsar wing
#

Hmm. If you can find a mod for renaming that might help? I'm not sure yet if the method used for renaming NPCs works on the player, though; that's one of the things I'll be testing next for my xbox mod, but the mod isn't available on PC/Steam Deck so you'd have to find a different one unfortunately.

north fable
#

I'm sure it's there somewhere

#

For now I'm taking the small W and enjoying the game I spent the last 24 or so hours getting to work

pulsar wing
#

Mmm, understandable. Well done, btw. SadCatThumbsUp glhf

north fable
#

Lol I love and hate Bethesda games xD they give me a sense of accomplishment for solving things like these but are so stressful to get there

thorny sky
#

Follower Dialogue Expansion: Ysolda
Transforms Ysolda into a fully functional follower with 172 new lines. Quest and location awareness.

https://www.youtube.com/watch?v=w-Yd7GaHxZo

The Breaking Bad crossover you didn't realize is possible.

My Patreon: https://www.patreon.com/anbeegod
My Discord: https://discord.gg/k9W3N3q

This mod is part of my series to renovate vanilla characters with additional depth and interaction, similar to the other Dialogue Expansion mods.

Features:

  1. Transforms Ysolda into a fully functional ...
▶ Play video
deep inlet
#

oh hell yeah! ysolda was my first character's wife! PepePogHypers

shell epoch
#

Hi everyone. For "xbox one skyrim special edition", can someone please make a non-combat follower(meaning a follower that does not fight)? The reason I asked is because I found a couple of follower mods where the follower has a ton of good dialogue(including comments on different quests/questlines- vanilla, dlc and even other mod quests/questlines) but I do not want my follower to kill steal aka steal my kills.

onyx cloak
#

When I create a patch in the creation kit that changes the height of the landscape, I get a weird texture in game. It's stretched.

thorny sky
#

Follower Dialogue Expansion: Erik the Slayer
The (b)romance you've always wanted.

https://www.youtube.com/watch?v=ryWJw-BeyrQ&ab_channel=Anbeegod

The coming-of-age (b)romance you know you wanted.

Patreon: https://www.patreon.com/anbeegod
Discord: https://discord.gg/k9W3N3q

This mod is part of my series to renovate vanilla characters with additional depth and interaction, similar to the other Dialogue Expansion mods.

Features:

  1. Expands Erik the Slayer with 174 lines, all voiced by hig...
▶ Play video
fair quest
#

Question: i got CFPAO, and Vallhala combat and there is this little problem that i have when attacking that when i try to look horizontaly it is slow and sluggish

rotund silo
#

hey everyone I am playing skyrim on xbox one and I see a couple of mods that allow you to upgrade the orphanage (although you have to adopt first) and another that allows you to donate 1000 septims to Honorhall. However this playthrough I added reforging to the masses and it allows you to make wooden weapons that you can give your children. I was wondering is there a mod that would allow me to donate toys and clothes etc to the orphanage OR would this be a difficult thing to create. I generally don't adopt through the orphanage I pick the kids I meet in whiterun and windhelm etc, so I was thinking since there are some awesome clothing and toy mods for kids is there a way I can make them at home and then donate them to Constance

left rapids
#

is anyone else having the issue downloading mods and getting an error message that says "There was a network problem. Operation could not be completed?"

left rapids
#

Honestly. Ah well, lets just hope its fixed soon

fallen spear
#

Anyone ever have trouble loading saves with racemenu? Crash logger says its skee.dll everytime

tropic plover
#

I have my home is your home enabled and the dialogue option wont appear

signal goblet
#

Anyone else get the issue where downloading creation club items then backing out to load them they don’t load and you have to reinstall again and it just keeps doing it ?

unique current
#

Hi, im trying to change the gamepad binding for Tk dodge and it says that the website is down for matinence. does anyone know the codes or have a list of them?

rotund beacon
#

@gilded condor This is what I meant

gilded condor
#

Ah, that one

tribal folio
#

Does anyone know if there’s a mod that adds an Orc themed home on Xbox?

tribal folio
#

Link ain’t working

terse shard
#

Wow weird

#

Just search for orc player homes and sort by Xbox

shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, has anybody had any issues with wearing berserker armor(I tried wearing it on my male breton character but my character appeared with only underwear)? Note- from the "Berserker Armor - An Immersive Berserk-inspired Armor" mod.
https://creations.bethesda.net/en/skyrim/details/12348/Berserker_Armor___An_Immersive_Berserk_inspired_Ar

thin ridge
#

Hey guys, does anyone know if there is a mod for the PS5 that allows you to drink or eat food that is on tables? No need to store it in inventory.

thorny sky
carmine swallow
#

Hello can someone help me out please I'm using ordinator but I'm trying to find a mod to make hand to hand combat better is there a mod that I can add on with ordinator that would work with it?

terse shard
latent violet
#

If nobody minds me asking, do you prefer overhaul mods by a single author or not? If so, why? Me, I've gone for a near-complete overhaul with mods by Simon Magus, because not only do they add a good deal of much needed variety, they're also safe to update mid-game.

final timber
#

I tear apart and rebuild my mod lists with each character I roleplay, tailoring each list to the specific needs of that particular character. The only consistent overhaul I use with every character isTonycube's Ultimate Deadly Encounters and Spawns, which overhauls enemies and how they spawn into the game. For perks I use either EnaiSiaion's Ordinator or, if playing mages, Steelfeathers' Path of Sorcery. Also with mages I use a personally-tweaked version of EnaiSiaion's Odin - Skyrim Magic Overhaul. When playing a physical weapon wielding character I use EnaiSiaion's Wildcat - Combat of Skyrim.

carmine swallow
#

It's more that I'm trying to find a way to make unarmed combat more enjoyable I usually use ordinator and wildcat- combat of Skyrim together the modulus I'm trying to do is something for a khajiit Monk build

#

PS sorry it took so long for me to respond to your messages today was very busy and tiring

#

My goal right now is to try to make the unarmed fighting combat much more enjoyable and to make my khajiit character more alive in the world

pulsar wing
#

@night rover Following up on a question from yesterday, I was directed to you on this matter: I stumbled into what is likely a bug in the papyrus compiler for SE that's allowing a particular code statement to compile that probably really shouldn't be allowed to compile and I was wondering what the correct/best way to submit the info is so that it can hopefully get looked into and potentially fixed. penth

night rover
pulsar wing
#

Alright, will do.

vast harbor
#

I’m currently making a sneak archer build with Vokriinator, and pretty much all of Enai’s mods. What skills should this build include besides sneak, archery and light armor?

terse shard
# vast harbor I’m currently making a sneak archer build with Vokriinator, and pretty much all ...

There is no single correct answer to this. It’s really up to you. But also the way skills work in Skyrim is you level up that skill when you use it. So I guess whatever you use is what you should give perks to as you level up. I don’t mean that to be a joke. That’s just how the game works. So if you use alchemy. Then do that. If you like enchanting then do that. If you like all of it. Do all of it. The game doesn’t really limit you very much. I hope that kinda makes sense.

vast harbor
terse shard
vast harbor
terse shard
#

I guess difficulty setting you choose could delay that a little. But using Enai mods won’t really change getting OP. Mods that affect enemies and their scaling and abilities will do more. But becoming OP is inevitable in Skyrim.

vast harbor
#

It basically adds new enemies I believe

vast harbor
terse shard
vast harbor
#

Thx tanis

#

Looks like I get to make my dream sneak archer with the whole thing then lol

fair apex
#

Are there any good Mithril armor mods out there? I don't see anything on nexus?

latent violet
flint patrol
#

are there any mods that let dismiss your horse rather than stealing a another horse?

tight hull
# fair apex Are there any good Mithril armor mods out there? I don't see anything on nexus?
broken wedge
#

What is up with BeVeryOfA's mods crashing when trying to go into Whterun?

terse shard
#

Not sure what mod they make. Bit any city overhaul can get overwhelmed easily when you push vram. High poly mods. Added population. Script heavy. High resolution textures. All that in one area and boom.

dim rose
#

hello I'm trying to mod skyrim in order to be able to play with a bicycle as input for a school project. Can someone help me modify the speed of your character to match the speed you have on the bicycle please ?

deep inlet
#

i wonder if mistwatch is banned here too..

#

oh, weird, wonder why it got flagged in the other channel PEPE_Inspect

broken wedge
#

Amd I found what the problem is, its Ryn's Whiterun Outskirts

terse shard
broken wedge
#

Well, if someone can look over my load order for me seeing I have absolutely no clue as to what I am doing with modding, I'd appreciate it.

terse shard
#

Probably just the combination of all the mods in the area you are crashing.

broken wedge
#

I shut off BeVery's loadout, and now I can get it. Hmm.

formal zephyr
formal zephyr
#

Oh Talos, why?!?

chilly sundial
thorny sky
#

FDE Uthgerd the Unbroken expands her with 164 lore-friendly, immersive voiced lines. Quest and location awareness.

https://www.youtube.com/watch?v=-56UV3vW7wE&ab_channel=Anbeegod

Patreon for early access: https://www.patreon.com/anbeegod
My Discord community: https://discord.gg/k9W3N3q

This mod is part of my series to renovate vanilla characters with additional depth and interaction, similar to the other Dialogue Expansion mods.

Features:

  1. Expands Uthgerd the Unbroken with 164 lines, all voiced by high quality AI (se...
▶ Play video
sweet wolf
#

@night rover Hey. Sorry to ping you with this but I've been having an issue with Bethesda.net site and Creation Kit since yesterday. I submitted a ticket and the response said they don't offer support for CK errors and directed me to resolve it here. May I send you the info via DM?

small anvil
#

Is there a mod that gives you an NPC’s skill level?

Like say your archery is 15 and you cast this modded skill on aela and now you’re archery is the same as hers?

terse shard
latent violet
pulsar wing
small anvil
final timber
# small anvil I typed skyrim absorb skill mod into google and found nothing

The closest thing I can think of is a novice Restoration spell in the More Apocalypse mod called "Sense Vitals" which reveals a target's stats and resistances. https://www.nexusmods.com/skyrimspecialedition/mods/18578

Nexus Mods :: Skyrim Special Edition

An addon to Apocalypse - Magic of Skyrim, adding 20 more 'experimental' spells. Requires SKSE, compatible with both SE and AE!

small anvil
thorny sky
#

New starting quest for my DLC-sized quest mod - Death Consumes All

Death Consumes All is a DLC-sized quest mod that revolves around stopping an undead plague in Skyrim with the noble knight Livia Salvian. As the story progresses, the situation grows ever direr due to the conflicting factions that seek to profit from the plague, as Livia began to question humanity and her beliefs.

Death Consumes All 2.0 is a revamped version of the original mod, with revamped quest content, new quests, new gameplay elements and better optimization.

https://www.youtube.com/watch?v=is07elIR8Ck&lc=Ugwm11r9QYsLOH8bwf54AaABAg&ab_channel=Anbeegod

Death Consumes All is a DLC-sized quest mod that revolves around stopping an undead plague in Skyrim with the noble knight Livia Salvian. As the story progresses, the situation grows ever direr due to the conflicting factions that seek to profit from the plague, as Livia began to question humanity and her beliefs.

Death Consumes All 2.0 is a re...

▶ Play video
tawny moss
#

Hi all, was hoping someone could clarify something for me, I understand as long as we set creation club content as a master file (the user must own the content to play the mod) we can edit it like any other part of the game, but is it then possible to upload it for console users too? And do I have to do something specific to do this? I want to make sure I don’t break any rules and do this by the book.

dreamy tide
#

Is anyone else getting this glitch?

#

It happened to me, so I reinstalled the game, and it happened again.

pulsar wing
# tawny moss Hi all, was hoping someone could clarify something for me, I understand as long ...

If you're looking to make a mod that edits one of the creation club creations then having the creation set as a master file is one way to do so, yes. And, due to the way the system works, they would need to have that creation in order to use the mod as the game cannot load if a dependency (a mod's master file) is not present. You can also upload it for console users, but as to whether it would be usable for both xbox and PS4/PS5 or only for xbox depends on what the mod does; in general the mod cannot be one that relies upon SKSE functions as that does not exist on console, and for playstation in particular a mod cannot be more than a plugin file (ESM/ESP/ESL) because playstation mods are prohibited from having any kind of external/custom assets such as meshes, textures, and custom scripts.

As for your last question, the primary means for creating, editing, and uploading mods is the Creation Kit which can be found on steam: https://store.steampowered.com/app/1946180/Skyrim_Special_Edition_Creation_Kit/

thorny sky
#

Follower Dialogue Expansion - Erik the Slayer is available publicly on Nexus!
It expands Erik with 174 immersive, lore-friendly voiced lines, includes quest and location awareness, and makes him marriageable in an immersive way.

https://www.nexusmods.com/skyrimspecialedition/mods/116719

Nexus Mods :: Skyrim Special Edition

Expands Erik the Slayer with 174 immersive, lore-friendly voiced lines. Includes quest and location awareness. Also makes Erik marriageable in an immersive way. The coming of age (b)romance you wanted

terse shard
#

Just got my first double space glitch. What a pain.

small anvil
#

I’d like to make a mod request

sweet wolf
# dreamy tide Is anyone else getting this glitch?

This happens when you install a UI mod that hasn't been updated post December game/bnet update. Find a UI mod that says "Updated" in the title or one that was uploaded in December and you won't have this issue anymore. Also, 60fps menus mod does this.

sweet wolf
#

Then you just need to use the new one and your set heart_cat1
Would you like the link to the newest one?

dreamy tide
#

yeah

sweet wolf
dreamy tide
#

i still reported it as a bug to Bethesda . net so there's hopefully a fix from Bethesda too.

terse shard
#

If something is truely broken inherent to the game That is different.

sweet wolf
terse shard
#

I would highly suggest someone at Bethesda make sure these patches for Xbox mods become available as no one else has ported most of them so far and it will help sales of possibly their best VC creation so far. https://www.nexusmods.com/skyrimspecialedition/mods/109650

Nexus Mods :: Skyrim Special Edition

A series of compatibility patches for 'East Empire Expansion' by Kinggath Creations and several mods. The selection is mostly arbitrary and subject to change

terse shard
#

Ha. Nice. And servers are down. Guess that’s what I get for thinking I might try to build a LO again. Too many reasons modding is just too much trouble anymore.

dreamy tide
#

like it reverting back to the new menu so i don't have to reinstall the game. 🙁

pulsar wing
sweet wolf
# dreamy tide like it reverting back to the new menu so i don't have to reinstall the game. 🙁

No there is nothing that can be done outside of the person who uploaded the mod to update the mod to work with the new "Creations" tab. Like Tanis said, mods adjust to game/site updates. Not the other way around.

You don't have to uninstall/reinstall the game to fix this issue either. Just clear reserve space (removes all mods) and hard reset. Or you can launch the game offline and delete the mod from your LO.

dreamy tide
#

"clear reserve space" why didn't i think of that? 😂 🤦‍♀️

sweet wolf
#

Lol it's ok! People forget about that option all the time!

dreamy tide
#

Victory! It worked!

#

So if i want to use the same mod it has to have (Updated) in the title?

sweet wolf
#

Oh no! Just UI mods we're the issue! Other mods that aren't UI related work just fine still. Just avoid mods like "60 FPS interface" cuz those will break the UI and the updated UI mods are already set to 60 FPS.

EDIT: I just re-read what you said lol Yes, you need the "Updated" version of a UI mod or one that was uploaded in or after December 2023

terse shard
pulsar wing
#

@long lichen Please let me know if it ends up working, by the way. If it doesn't I can look into seeing if I can find some other workaround. And if you have questions on how to use the mod, feel free to ask.

sweet wolf
dreamy tide
#

Does anyone know a good Depth of Field mod on Xbox kind of like Dynavision from FO4?

pulsar wing
#

@long lichen After testing it out on a random object to be sure, you can also try targeting the object and then use the Activate command on it to move it into your inventory.

kind falcon
summer brook
#

anyone have any idea why water would be scuffed like this when i look around it moves aswell

#

this is a screenshot from remoteplay so the issue is localised to xbox x

summer brook
#

...

terse shard
#

Pic is pretty dark. What weather and water mods?

broken wedge
#

Anyone check out the mod Fyx yet? I wonder if it fixes the Windhelm mod issue with entering Windhelm.

pine crown
#

What's the "Windhelm mod issue" ?

summer brook
terse shard
terse shard
broken wedge
#

Yes

#

I was hoping the issue was that for some wierd reason.

pine crown
#

Windhelm is touchy just in vanilla.

terse shard
summer brook
#

im gunna try loading pure vanilla with just debug menu installed so i can quickly get to the bridge near markarth(it happens with other water aswell but markarth bridge is the fastest location i can fine

#

if im correct the only things that should be active are any forced CC and debug menu so if the glitch still occurs on a new save then bethesda better start trackin it down cuz thats UUGLY

#

....

#

its a CC thats doing it...

#

@terse shard heres a daytime shot of the bug with only debug menu loaded and any CC that i cannot disable

#

oooo i can load the game without CC
lets see if the waters still bugged

#

yup...
soooo the base game has bugged water
time to reinstall and see if that works

summer brook
#

if anyone else knows how to fix this bug please let me know

pulsar wing
#

@summer brook Have you tried using the USSEP to see if it fixes it?

summer brook
pulsar wing
#

Did you test with it installed on a fresh save as opposed to mid-save, though?

summer brook
#

from my MK1 load order to a stripped version with just CC and debug menu and that pic is from pure vanilla im reinstalling the game rn to see if its just scuffed
yes freash saves

pulsar wing
#

I see. E_think

summer brook
#

but yeah the current test is full nuclear even had to re-enter my login details for the mod menu

#

pure 100% vanilla with as little CC as possable on a squeaky freash save

pulsar wing
summer brook
#

yeah i got this one its a bit darker but the bug is clearly by the mouse cursor #skyrim-se-mods message and was captured while running my MK1 load order

pulsar wing
#

I can barely see anything in that one tbh

summer brook
#

yeah i gotta learn to take pics in the day time but its basically the same bug when i was running from markath to that bridge i did find it outside of markath on the first bridge

#

jeeze the intros so long...

#

finally alduin showed up slowpoke dragon

#

grrr ralof waffling

#

whats the gold need to carraige to markarth?

#

OK i was walking through riverwood and was like wait thats a ton of water walked over to the river and yep the waters scuffed there too

#

as for what the water is doing the "line" isnt stable its bouncing from where it is in the pic to where my coursor is

#

so no mods on a freash install with a freash save with no CC
so im guessing base game issue

summer brook
pine crown
#

I can't recall ever having seen an issue like this in base game in Riverwood or on any of the bridges near Markarth.

summer brook
#

if that mod that skyler posted fixes this ill start by adding all the CC to the game and then check riverwood then if its fine ill throw my mods on and check again

pine crown
#

I'd be surprised if SLAWF fixes it, and would then be curious as to what it did if it does.

summer brook
#

ill be honest if a bethesda dev wants to link up with me and use some magic to see whats actually happening under the hood im open for it haha

pulsar wing
#

I have no idea if it does or doesn't; just throwing suggestions at the wall to see if something works. I don't recall seeing that bug in the last time I played Skyrim, although I didn't go to Markath at all. I want to say I saw a water bug briefly back when SSE first arrived in 2016 but I figured it had been fixed since then. penth

summer brook
#

yeah im just glad its not ONLY markath XD makes testing more easy if riverwood is now the point of contact

#

if only there was a way to speed up ralofs waffling

pulsar wing
#

There's a possibility that it may be a bug exclusive to the xbox version, too.

summer brook
#

yeah just need another xbox X user to run to riverwood with a freash save and no mods on a freash install to see if they have it

#

welp... the mod didnt fix it

#

welp since it looks like even with base game its still a think im just gunna put my MK1 Load order back on and suffer

pulsar wing
tight hull
summer brook
#

No

acoustic idol
#

@night rover i am unsure if this is the right channel to put this but there is an issue with certain mods on PlayStation like USSEP where when you download the mod it says "bad data in file"

I showed arthmoor a recording of the issue and they said it could be a server error

I can send you the same recording if need be as this issue has been a thing since the latest game update

Another issue that is most likely server side is the "cannot connect to bethesda.net servers" issue you kind of have to brute force your way into the creations menu at times

terse shard
# summer brook

Are you talking about the water seam? Not sure about that specific one but waters seams have been a thing since day 1 and still are.

summer brook
terse shard
summer brook
#

I did try RW2 and that didn't fix it

terse shard
#

Like I said you can never get rid of them all. Skyrim water has seams.

summer brook
#

And these weren't a thing on my system before the creation update

terse shard
#

Can’t help you there. But seams in general have been a thing forever.

pulsar wing
#

I'm not sure their issue is a seam.

terse shard
#

They just said it is

pulsar wing
#

Based on the prior description it sounds like something else. Although it's hard to say based on a static image alone.

summer brook
#

@terse shard do these seams that have been in the game move when you throw the camera around

terse shard
#

No

summer brook
#

Mine move

pulsar wing
#

@summer brook Do you have the ability to capture a short video and post it, or no? It would be easier to diagnose/troubleshoot if we saw the glitch in action.

terse shard
#

🤷‍♂️

summer brook
#

Yeah was just opening obs on @sky

#

can i even share vid files in this discord or do i have to faff about with uploading it to youtube

terse shard
summer brook
#

thats the thing its happening without CC aswell
Im doing the recording to get visuals out there

terse shard
pulsar wing
#

I'm not sure if microsoft/xbox has their own in-built video sharing thing or not.

summer brook
#

yeah ill prob just upload it to youtube for ease of distribution

#

HAHA i wasnt looking where i was going and fell off a cliff into a ravine but as i was falling the moving water seam glitch happened then i died perfect ending

pulsar wing
#

rip

summer brook
#

the meat of the vid is near the end when i leave the cave but was like screw it have the whole thing

#

totaly wasnt on my phone

pulsar wing
#

Hmm. Kinda seems like some sort of view distance issue. BBthink

summer brook
#

yeah not in the recording but i messed with the depth of feild slider aswell and it didnt effect anything

pulsar wing
#

Depth of field wouldn't affect that; depth of field is an effect where a game tries (horribly) to simulate the effect of human vision where things in the center of our focus are clear while things further out to the peripherals are blurry. It's a really silly addition in games because it eats up resources and doesn't work the way it's supposed to. In order to really work you either need to be in full VR or have the game tracking where your eyes are looking to move the center of focus accordingly. It's one of the first things I disable in basically every game. 0AP

summer brook
#

yeah i useually just put DOF at 90 and leave it at that

summer brook
#

well... bug reports in XD lets hope i can get this fixed cuz its a right disgusting graphical error XD

amber furnace
summer brook
amber furnace
summer brook
#

yeah i was entending to move the camera around a bit more but walking off a cliff wasnt in the plan haha

rapid tendon
#

Hi there, I'm having an issue where I found a mod on Bethesda.net and subbed to it but when I entered my game and went into creations it was nowhere to be found. Any suggestions?

#

Also a few very awesome people tried to help me in the # modding-general but unfortunately my issue still persists

fathom forum
#

Hey so I'm trying to figure out if anyone here can make a Skyrim mod for me

tropic talon
#

https://pastebin.com/VWC577RF I'm kind of new to working with MO2 and modding skyrim, I pretty much got through all the mods i would like to have, and after running the game it started just fine, but then after quitting and rerunning it came up with this error. im usually pretty good at figuring things out but im not sure whats going on here. hopefully i dont have to start way over. any help would be appreciated!

tropic talon
#

Yeah. I'm headed to bed here, but ill reply when I can

#

@fathom forum

chilly sundial
violet lagoon
#

How do I get Weapons actually connected to the character with every armor (Using IED), so it wont just fly next to me

errant trellis
# violet lagoon <:cryingsitpeepo:1168271189848887296>

Well the old version of Shields On Back you had to tweak the onback nifs to fit for cloaks and backpacks.

So you're probably gonna wanna look into why the mod you're using for that feature is loading the models furthest away from you.

#

As for things like sheathes... they're usually in a default position.

chilly rover
#

I’m using MO2 mod manager and i’m having some trouble. When i click the path tab it shows that all my mods are stored under App Data, which is not a browser location I can locate anywhere else besides that path tab within MO2. when i try to set up Nemesis or another tool, I have to set up an executable for it, but that browser menu even though it’s also originating from MO2 can’t locate any of my mods. Has anyone experienced this?

#

I was able to manually install a second Nemesis file and store it in a folder on my desktop, and unzipped and targeted the exe file that way to integrate Nemesis into my tools list, but it seems like it’s not fully working. Animations aren’t having trouble in game but nemesis can’t seem to update itself or detect my mods

#

worst case scenario i’ll just drop nemesis since it’s a req of a req of a req of a few armor mods i have. i can do without them

pulsar wing
#

@chilly rover iirc there are a few tutorials on youtube for how to install and set up MO2 and how to get third-party tools like nemesis set up with it.

chilly rover
#

ok i’ll watch some guides and maybe try to start over with a fresh installation. thank you

violet lagoon
#

I'm talking about how swords on hips are actually chained to the character, but seem to float without connection on some armors

fiery pulsar
#

What mods do you think i need to create a Frieren run?

pulsar wing
#

A mod that adds mimics. kamagrin

fiery pulsar
fathom forum
violet lagoon
#

Well elaborate what exactly you want

fathom forum
#

Cause I know on PC it's ok but on console PS4 edition it's not

amber furnace
# fathom forum Basically where it is able to have more then one follower at a time or able to m...
amber furnace
# fathom forum Basically where it is able to have more then one follower at a time or able to m...
fathom forum
#

So those only allow one follower and one person to be married at a time

amber furnace
chilly rover
#

when you finish your load order and do initial testing and it just works but then about an hour in you realize the perspective toggle button no longer works 🥲

dawn cosmos
#

Could anyone here make a mod for Xbox that changes dragon aspect's colors to blood red but doesn't add wings and tail or change stats? I asked elsewhere with no luck and I have no idea on how to do this but it would be sick for my vampire playthroughs. I was looking for a color like this spell.

gilded condor
#

Last time I checked, the Dragon Aspect visuals in the normal game do not have a tail and wings. The "More Draconic Dragon Aspect" mod does add a tail and wings to it. Should check to see if you have it.

dawn cosmos
#

I don't have it. I was just specifying that I was asking for one without them. I could never get more draconic dragon aspect to work.

young swift
#

Hey guys, anyone know of a good natural looking hair mod for the Xbox? One that replaces all the npc’s too?… all the ones I’ve found just look like cartoonish wigs…

young swift
#

Yeah… just trying the saturated version now… the normal one wasn’t the worst but still a bit unnatural looking

young swift
#

Yeah I don’t have a gig to spare😅 I’ll stick with superior lore friendly saturated for now, thanks🙏🏻

terse shard
#

There are other versions too. Just avoid anything with KS hairdos in it. And file size should be small.

young swift
#

Mhm, the one that replaces the npc hair is a gig download though, unless I’m just not finding the smaller version

terse shard
young swift
#

Yep, I was mistaken, thank you! Along with the salt and wind packs for bijin and rs children I now have good looking npc’s

clear gull
#

looks like ussep has been deleted on bethnet? i’ve just realised it’s “no description available” with the default skyrim thumbnail

clear gull
#

cheers. it’s still present in my game & lo, if i uninstall it i won’t have the mb to install that one

#

if i have to clear my reserved space in the future tho i’ll keep this in mind

terse shard
clear gull
#

thank you

covert junco
#

Seeing a lot of orange box reports in bodies of water, someone said it’s from the ussep update? Can anyone confirm that? This is not your typical “blame it on ussep” question, wondering before I update myself.

pine crown
#

Yes, it's the stupid editor marker thing again. Hotfix is being prepped for it now.

pine crown
#

Should be ready now.

covert junco
#

Cool thanks

chilly rover
#

god bless 7 year old reddit posts helping solve my problems

#

now the kids in my game actually wear clothes woohoo. so weird that TUDM and RSCO conflict and need a patch

rotund beacon
#

How do I expand a custom worldspace? Asking for a fellow modder.

pine crown
#

@night rover Getting an error trying to update a mod:

craggy turret
#

@molten flint I forgot this one. Jaxonz requires SKSE - this one doesn'

#

t but also works well, just uses spells rather than keyboard. https://www.nexusmods.com/skyrimspecialedition/mods/11708

Nexus Mods :: Skyrim Special Edition

The Decorator Helper power lets you move, rotate, and resize almost any item (even those from other mods) and lock clutter into place. With version 2.0 you can also Take almost any item and Place it s

sweet wolf
#

A few other people have been experiencing this problem among other updating related issues since the March 13th Maintenence. No idea what the issue was.

chilly rover
#

I got paranoid after crashing once 8 hours into my playthrough so i spent the whole day wiping everything related to skyrim off my pc and reinstalled everything from scratch. why am i like this?

#

btw what do you guys use to keep track of your mod list/order? i used google sheets when i was on xbox and i like it, but are there tools that work better for y’all?

#

like if someone wanted to show you their mod list to ask for help with it, what would you prefer them to send?

shell epoch
noble phoenix
# chilly rover like if someone wanted to show you their mod list to ask for help with it, what ...

If you want to show someone your mod list/load order you can also use Pastebin - just highlight all your mods in MO2, press Crtl+C and paste the list in pastebin. Eventually make some dividers for groups like for example "Textures", "Weather", "Landscape", and so on. It's quite easy to use. Once you're done you generate a link of your mod list which you can share with others. Pastebin is only text though - hyperlinks inside the list are not possible as far as i know. But for sharing only the mod list it's enough in my opinion.

thorny sky
#

Follower Dialogue Expansion: Jenassa - the Artisan of Shadow
It expands Jenassa with 211 lines, including quest reaction to Dark Brotherhood, vanilla main quests, DLC main quests, as well as location awareness.

https://www.youtube.com/watch?v=0wW0AG_eYVE&ab_channel=Anbeegod

Patreon for early access: https://www.patreon.com/anbeegod
My Discord community: https://discord.gg/k9W3N3q

This mod is part of my series to renovate vanilla characters with additional depth and interaction, similar to the other Dialogue Expansion mods.

Features:

  1. Expands Jenassa with 211 lines, all voiced by high quality AI (see the video f...
▶ Play video
leaden bridge
#

Hi

flat sphinx
leaden bridge
#

omb party palace

#

can someone update

#

the mod

#

????????

leaden bridge
#

it is on Xbox

flat sphinx
fringe whale
#

Can someone tell me where to find d a link or help w mod order in skyrim xbox. Since the creation club, all my previous mods are completely out of order, and its been awhile since I played. Got special anniversary edition, and want to do a new walk through

honest wasp
#

Does combining models help reduce ram usage compared to just placing several statics? 🤔

untold pivot
#

@leaden bridge There are no plans to update the Party Palace mod in the foreseeable future. It works out-of-the-box as it stands and none of the recent updates to the base game has conflicted with it. Why do you think it needs updating?

young swift
#

Just as a heads up though there’s some bug on Xbox where it thinks mods take twice the space when downloading so make sure to download your biggest mods first and work down by file size, might take some fiddling but it’s doable

terse shard
frigid violet
#

If a mod on creation club suddenly turns in “meaea.esp” does that mean it’s been deleted? Idk what mod it was either

young swift
terse shard
echo pivot
tight hull
terse shard
#

Nope

#

They are all called creations now though

frigid violet
#

I’m on Xbox so it had to have been on creation club but idk

pulsar wing
# frigid violet I’m on Xbox so it had to have been on creation club but idk

Non-CC mods i.e. "Creations" and "Verified Creations" are both available on xbox. "Creation Club" as a program was ended something like a year and a half ago, back when the Anniversary Edition was released which essentially was the base game combined with all of the Creation Club creations that had been released at the time along with many that had not yet been released. Because there is some slight overlap in terms of terminology and other things some people get confused and think that the Verified Creations are the same as the prior CC which they are not.

terse shard
leaden bridge
#

So i can play the mod

terse shard
untold pivot
# leaden bridge So i can play the mod

The mod is playable by other people so, unless you are somehow special, you can play it too, as long as you install the mods it depends on and the mods they depend on, and so on. You need to read and understand the description page, of course, which tells you what it does and how to use it. I hope you do. Just be kind and respectful to your followers and spouses and don't trash the houses, okay? Otherwise I will send the daedra to take away your XBox and banish you to the nether realms of doom. Be afraid, puny mortal, be very afraid, for I am a power-crazed megalomaniac and I stand in judgment of your wicked deeds. Or not. You decide. It's your game.

rotund silo
#

hey all I am attempting to use sseedit to copy one mod into a blank one and it lasts for a few seconds and crashes. I have done this before without issue is there something I'm doing wrong?

chilly rover
#

does anyone know how to setup crash logger ae sse vr pdb? i install it through mo2 but it doesn’t create any folders for storing crash logs. i’m scouring the internet to find install guides and i can’t find anything

#

the nexus page says they should be in Documents/My Games/Skyrim Special Edition/SKSE but for me it’s SteamApps/Common/Skyrim Special Edition and my skse files are just there without being in their own folder. maybe that’s my issue? i created a new folder called SKSE and reinstalled it but nothing new is showing up there

dusty slate
#

The way you phrase it sounds like you haven't checked in documents/mygames/skyrim special edition/skse

chilly rover
#

i don’t have a skyrim folder or a mygames folder

chilly rover
#

never mind, it is there. thanks for pointing me in the right direction

split notch
#

Would anyone here mind helping me and another mod author test our nearly completed mod on PS4/PS5 (may be ported to other consoles in future) but we need some more eyes to ensure everything functions properly. Here is a link too https://bethesda.net/en/mods/skyrim/mod-detail/4258469

leaden bridge
#

how do i find the party place

#

whare is it location

amber furnace
leaden bridge
#

ok

leaden bridge
#

Can someone put a marriage to have and to hold to xbox

#

Mod i mean

leaden bridge
#

off of nexus

cursive lily
#

Can someone please make a mod for me? All I wanted is a simple little handy tool that could possibly be expanded later but it will allow me to see what spells I already know so I don't accidentally buy them again or pick it up.

latent coral
#

can y'all recommend your favorite skyrim mods to me?

final timber
#

Only you know what you like and dislike about a game and what changes you want to make.

crude helm
latent coral
terse shard
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition: 1. does "Northern Cardinal - Beyond the Horizon" feature a "traveling ship player home" or is that only in "Northern Cardinal - Traveling Ship Player Home"? And 2. Does "Northern Cardinal - Midwood Isle Addon" And "Northern Cardinal - Falskaar Addon" Only Work With "Northern Cardinal - Beyond the Horizon"?
https://creations.bethesda.net/en/skyrim/details/70845/Northern_Cardinal___Beyond_the_Horizon
https://creations.bethesda.net/en/skyrim/details/72878/Northern_Cardinal___Midwood_Isle_Addon
https://creations.bethesda.net/en/skyrim/details/72877/Northern_Cardinal___Falskaar_Addon
https://creations.bethesda.net/en/skyrim/details/57859/Northern_Cardinal___Traveling_Ship_Player_Home

amber furnace
shell epoch
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, Can someone please port "Pirates Of Skyrim" over to "xbox one skyrim special edition"?

amber furnace
shell epoch
amber furnace
# shell epoch 1. What exactly are the differences between "Northern Cardinal Traveling Ship Pl...

Well it adds some functionalities from Pirates of Skyrim like crew management and combat with other ships in the sea of ghosts. The Player home will only fast travel to Solitude, Dawnstar and Windhelm. I didn't use them, I don't have enough space left. If you're mainly looking for a player home, you might check Ports of Call and it's Smuggler Cove add-on. Around 8Mb for the two, a really complete player home and anice place to rest. I am curreètly using them.https://creations.bethesda.net/fr/skyrim/details/8472/DreamWeaver__Ports_of_Call____XBox. https://creations.bethesda.net/fr/skyrim/details/14566/DreamWeaver__Smuggler_s_Cove____XBox

shell epoch
amber furnace
split notch
#

Be warned smugglers cove is known to cause crashing in the area at times btw

amber furnace
# leaden bridge Can someone put a marriage to have and to hold to xbox
cursive lily
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, does anyone know of any mods that makes followers way weaker(including, if possible, mod followers)? I am asking because the main reason I do not use followers is because I do not want them to steal my kills/do most of the work for me.

echo pivot
#

so has there been any updates on the x2 space required to download mods issue? im still hoping its not an intentional feature 💀

#

(on xbox)

untold pivot
echo pivot
craggy turret
# cursive lily Xbox

I thought maybe more hud would be available, but having trouble finding it. If I can find anything, I'll holler.

waxen brook
#

Hey so how is Skyrim looking nowadays for the Xbox Series S? I know the Anniversary Edition broke a lot of Mods, so I've stayed away from the game since. I'd like to get back into the game while Fallout gets fixed, but I also wanna play with my 90+ mods 😅

lucid aspen
#

Anniversary edition barely broke anything on Xbox. It was a non event. It was the update in December that broke lots of things, though mainly UI mods. These have mostly now been updated. Biggest issue we face currently is that ini files are no longer uploading, and you can only see your last 100 or so mods in CK (so impossible to update older uploads without deleting and reuploading).

pallid harness
#

hey uh, I just added a bunch of mods, and everything seems fine, the enb and preset are working, but uhh.. none of my mods seem to.. do anything. I've tried deploying em ell, all that stuff, they just seem to, like, not exist.
Like it knows they're there
but it's just, not. I'm using vortex btw

timber nexus
#

so in an enbseries.ini i am supposed to enable "EnableDynamicCubemap" BUT i dont have that line anywhere in my ini... where do i add it?

brisk yacht
#

Anyone able to help with this issue im having? Ive just reinstalled Skyrim SE on steam to clean up & setup a new mod installation and ive just booted the game after downloading & downloaded all CC content from AE. I purchased this mod (it was already installed when i entered the creations menu) but it says there is an update but i need to purchase it first? 🤔

dense aurora
#

someone can help me for a crash log ? i got a crash when i go to the map around Windhelm

tight hull
lucid aspen
tight hull
lucid aspen
#

Have you made any edits to the CK ini?

tight hull
chilly sundial
#

A new test for cutscenes and dialogue mechanics in the Redemption Reawakened project. I apologise for my crappy voice acting and New-Yorker-in-pretend accent. https://youtu.be/ueef5ebNGII

This week's work involved polishing up cutscene mechanics as well as new cinematic voiced protagonist dialogue mechanics. My apologes for any misspellings and my absolute crappy guerrilla style placeholder voice acting in the dialogue scene XD

I also threw in some coterie members in just to show that YES we do plant to have a coterie party li...

▶ Play video
thorny sky
verbal scaffold
#

While I wait for fallout to get fixed I've decided to start the Beyond Skyrim:Bruma mod

carmine swallow
#

Can anyone recommend mods to make the khajiit look better especially their tails if there is any

noble phoenix
undone ibex
#

Anyone here ever seen something like this? It's in Robber's Cove. I already deactivated mods one by one to see if any of the mods i never used before is it. But no luck so far. Tried also some of the mods i already used a long time. Still have some left but maybe someone can give me a clue.

#

XBox Series X if that is relevant.

#

It is Skyrim SE without the AE upgrade.

ionic stratus
#

Where can I find this? I always enjoyed playing ESO

gilded condor
undone ibex
carmine swallow
#

Is anyone else's skyrim's unofficial patch blank out for them as well?

undone ibex
#

Question for mod authors: In some mod descriptions on xbox i read something like "put this mod in the ...section of your logical loadorder, this mod is flagged as .esl" Not sure if it is clear that on console you can't move .esl flagged mods down the loadorder. They always jump on top like master files. Is this something not known and a clear error or maybe just copied text from pc version?

pulsar wing
#

An ESL-flagged esp file basically gets treated as a regular esp file but with the added benefits an esl plugin gets but also some of the downsides; it's a "best of both worlds" option.

undone ibex
glossy slate
#

ok so im having the same issue AGAIN where i cant do anything in regards to the saints and seducers dlc, i got a mod called "Skyrim Extended Cut Saints and Seducers" that i hope would help me get the content but even then i still can get into the solitude sewers, from my knowledge i have no mods that change how solitude is laid out besides the Legacy Of The Dragonborn Museum, is there any way to fix this issue them im having or am i just having one of the playthroughs where i will never interact with it?

#

i met all the require ments to use this mod aswell, i made a new save, im lvl 20, i did the mind of maddness quest, and i still cant get in the sewers

long bear
#

Open cities is 🔥

(Xbox one)

pine crown
#

Is fire good? 😛

pulsar wing
glossy slate
#

is there a possible mod to fix the solitude sewers? im on xbox

pulsar wing
glossy slate
#

i dont think i have either one?

pulsar wing
#

USSEP = Unofficial Skyrim Special Edition Patch. USCCCP = Unofficial Skyrim Creation Club Content Patch.

glossy slate
#

yeah i dont have either one, im also using the skyrim extened cut saints and seducers mod so i thought that would help

#

its just not letting my interact with the sewer hatch and ive tried other mods aswell and nothing really worked

glossy slate
#

ill give them a shot and let you know if they work

glossy slate
long bear
#

Modded Skyrim goes crazy (This save is survival mode+Master difficulty)

blazing thistle
#

id like to change spells like flames from the dmg it does to how far it goes and if i want it to be aoe

#

so if this mod cant make then there a mod like it that does the stuff i listed?

#

for Xbox

gilded condor
#

Can't, it requires certain things including PapyrusUtil which is an SKSE plugin.

keen fog
#

@pine crown Hi Arthmoor! Thx for another USSEP update. I am unable to upload the new version of my Rus translation to Bethesda.net as of this time and probably into the foreseeable future. May the v4.3.0a remain public for the time being or should i delete it?

keen fog
#

https://www.nexusmods.com/skyrimspecialedition/mods/107667?tab=description One of the greater new-lands mods (that i am yet to try) has received an update not long ago. Here is the English translation https://www.nexusmods.com/skyrimspecialedition/mods/107751?tab=files

Nexus Mods :: Skyrim Special Edition

Игрокам предстоит отправиться в южную часть Акавира и исследовать огромный живой мир.

Nexus Mods :: Skyrim Special Edition

Extraordinary mod unfortunately underestimated. Huge world bigger than a DLC, mixture of Chinese and Japanese culture, with multiple quests more interesting than those of the base game, with battles b

undone ibex
#

So, i deleted the Unofficial patch and downloaded it again. German translation, version 4.3.1. Last updated on 26.04.But the orange boxes in Robber's Cove are still there. Don't know if anyone else can confirm that. Haven't seen any other boxes so far but the save is rather new. Not so much places visited for now. And i deleted all my old savegames. I could try to delete it again and download the english version but deleting masters is always a little pain on console. Especially when i have mods that depend on it.

pine crown
#

What boxes? Those should have been taken care of already on our end. It's possible the translation needs to be updated to match.

shell epoch
#

Hi everyone. If this is the wrong section for this please let me know the correct section and I will move it to the correct section and I will delete it from the wrong section. For "xbox one skyrim special edition", I think creations(Formerly mods and creation club) is missing two proper skill trees: "1. necromancy" and "2. hand to hand aka unarmed". What about you? Note- when I say "proper skill trees" I mean "skill trees that are accessed i the same way that you access the regular skill trees".

grizzled pendant
#

Anyone know some good mods for console?

blazing thistle
echo pivot
#

@grizzled pendant he'll yea I no good mods but I have send u pictures of them thay are hard to explain

echo pivot
#

@grizzled pendant ok whare u want me to send tham I have around 20 or more pictures of mods

grizzled pendant
#

Just DM me the pics of mods directly

echo pivot
#

@grizzled pendant oh ok please add me back I can send tham to u if u want sorry for asking I'm not trying be weird

grizzled pendant
#

Done

echo pivot
#

Yo

#

The definitive beauty pack on Xbox is gone

grizzled pendant
#

Yep. Noticed it yesterday. Thats what broke my character

carmine swallow
#

Can someone answer my question I know that Xbox has the racemenu mod but why are the character creations that use that mod not on Xbox like khajiit character creation extended?

#

Because I would really like to make my khajiit look better in the character creator

pulsar wing
carmine swallow
#

😭

pulsar wing
#

It's just the tradeoff. For the convenience and such of a console, you trade away the full modding capability of PCs.

#

At least you're on xbox instead of playstation so the restrictions aren't nearly as bad for you as they are for playstation users. Silver linings and all that.

carmine swallow
#

Still sucks as f...

pulsar wing
#

Eh, take the W's you can get.

carmine swallow
#

I wanted to make a khajiit Monk crime Lord build

pulsar wing
#

I mean, you still can. They just won't have the bleeding edge utmost cosmetic appearance you seemed to be after. Perhaps try to find some nice armor/jewelry bling to compensate instead. sakurajuicebox

#

I imagine there must be like, say, an eyepatch mod or something. A khajiit in an eyepatch could be a pretty menacing look for a crime cat.

carmine swallow
#

Most eye patches don't fit the beast races

pulsar wing
#

Is there not one specifically for beast races?

carmine swallow
#

It feels like the beast folk don't get any love from the modding community at least on Xbox

pulsar wing
#

Less appealing in general, I figure. Personally I like to play a khajiit once in a long while, but it's not really as fun as it could be simply due to the NPCs in the game not treating you with the same fear/distrust/hate that other khajiit get, which makes it less immersive to me. It'd be a lot more fun if you got to start off as this outsider and had to slowly put the work in to gain people's trust etc.

carmine swallow
#

I think there's a reputation mod or something that does that if you play a disliked race

pulsar wing
#

Hopefully. I haven't looked in quite a long while, now that I think of it. jeannethonk

carmine swallow
#

One thing I'm having difficult with is adding the roleplay to my game of being a crime Lord because I'm trying to find a way to make skooma more impactful and some kind of gambling fight pit would be really cool

pulsar wing
#

That does sound interesting. thinkingudao

carmine swallow
#

Sorry I have a hard time explaining myself and my thoughts in text

pulsar wing
#

I understood you just fine there, as far as I'm aware. 👌

#

Makes me wonder if any of the thieves guild mods do something like that. I figure that first circular room in the ragged flagon could have a platform built over the water and turned into a fighting ring. BBthink

#

Although that is rather a bit too close to their main operations, perhaps.

#

Maybe if one of the houses had a basement added for that, I suppose.

#

It kinda seems like something you'd think the Black Briars would set up. Get a little black market set up under their main building, hold some fighting matches, sell some contraband on the sly, maybe do some fencing of stolen goods but with higher profit margins for them, maybe an NPC or two hanging out there to recruit the player into the Dark Brotherhood and/or Thieves Guild by alternate means than the usual questline starts, and have the whole thing catered with their own wine.

carmine swallow
#

I mean heck in vanilla Skyrim we know betting on fights is a thing because one when you get into a fist fight the NPCs yell things like I'm betting on the big one

pulsar wing
#

More of just flavor text on that, but yeah it stands to reason that sort of thing would actually be in multiple cities in Skyrim.

carmine swallow
#

Not only that and vanilla Skyrim there's a bandit camp that has caged wolves they use for pitfightings which is basically dogfights

pulsar wing
#

Ah, right. I forgot about that one. Good catch. thinkingudao

carmine swallow
#

But yeah back to my khajiit look issue it just seems like there's not a lot of mods to enhance them I mean heck I came and find a good hair mod for khajiit

#

I just looked around and I can't seem to find a eye patch that khajiit can wear

carmine swallow
#

Can anyone recommend some good hairstyles and facial hair for khajiit

tight hull
# carmine swallow I mean heck in vanilla Skyrim we know betting on fights is a thing because one w...

for a fighting pit you could try beggars brawl arena for somthing larger there is the dwemer colleseum (it has a quest) for a eye patch https://creations.bethesda.net/en/skyrim/details/60874/Odin_Eyepatch https://creations.bethesda.net/en/skyrim/details/27317/Gritty_Eyepatch

#

there are other fighting pits aswell

carmine swallow
#

Can anyone recommend some good hairstyles and facial hair mods for khajiit

latent trench
#

Can’t get swf tailor to work with nordic hud rip

latent trench
#

Nvm I had to use a older version of something else to get it to work.

solid tree
#

Is there no compatibility between a mod that changes the "novice conjuration" perk and another for a later perk in the conj tree?

carmine swallow
#

I have a question how do you ask a mod author to see if they could port their mod on Bethesda net?

#

On Xbox

blazing thistle
#

any good vampire mods coming out that let you turn npcs..any new ones?

brave forum
#

Turning NPCs is tricky because as the game currently is, there’s not really any way for a quest to detect if a specific npc has been bitten. The dawnguard quest for turning three NPCs relies on a lot of awkward hacks to work

blazing thistle
#

in other words theres no new ones

#

im waiting on sanguinaire and that mod adds in alot of dif vampire strains and clans not just that it also adds in a humanity feature like what vtm has

brave forum
#

Not currently, the feature would need to be added somehow. I’m not aware of any skse features that do that currently

blazing thistle
#

also changes the werewolf stuff a bit but mainly vampires...my fav being laimas strain..(if i spelled her name wrong then free to correct me) if im not mistaken those infected dont turn due to the strain not having a incubation time the person must have theyre blood drained and replaced with vampire blood

brave forum
#

Lamae?

blazing thistle
#

Yep

#

not sure why but i believe its cuz of her worship of her god that she can walk in daylight if you know the members of volkihar got theyre vampirism the same way she did though sun light effects theyre powers even if it doesn't drain theyre hp and kill them

#

interesting how traits like that can be passed on to other vampires that she makes

#

like forget blocking out the sun lol

bronze stump
#

can anyone help me out?

installing nolvus for the first time and im doing the install correctly; for some reason it is saying im missing "ccafdsse001-dwesanctuary.bsa" but when i went into the game after a fresh install i clicked the install all creation club content button. i dont know why it isnt recognizing this one mod in there. Can anyone let me know the name of that piece of content that i need so i can manually search for it?

final timber
carmine swallow
#

I have a question how do you tell what mods can and can't be uploaded to Bethesda net?

latent violet
carmine swallow
pulsar wing
carmine swallow
#

If it's even possible... trying to figure things out is not easy for me

pulsar wing
#

I don't see any mention of SKSE being a dependency, so it probably can. The mod description also mentions having been ported to SE from LE by someone; try contacting the person who uploaded it by clicking on their name to go to their profile then click the message button:

carmine swallow
#

All right I sent the one who ported it a message I couldn't find anything on the author only the mod ported person

#

I know it only seems like a small thing but to me it's stressful because of my anxiety issues

carmine swallow
#

I have a question does anyone know any good house mods that have the fertile soil for planting alchemy ingredients I'm trying to look for a type of house that has that

carmine swallow
#

Okay I may have found the house mod that I've been looking for

#

Sorry I'm not so good at explaining what I'm looking for

mellow turtle
#

Hey ya'll. A long time ago I was working on this mod and was trying to figure out scripting and how to get it to work automatically without the need for the console. I managed to "fix" Serana's eyes still glowing after she was no longer a vampire. I wasn't able to figure out a). How to apply her normal makeup tints, and b). Apply a script that applied the fix after the quest was completed. Any suggestion would be helpful. I was relatively new to the CK when I made this. https://www.nexusmods.com/skyrimspecialedition/mods/66218

Nexus Mods :: Skyrim Special Edition

The goal of this mod is to work around the issues of fixes for Serana. It can be difficult to get her appearance for some to match other vampires with mods such as Serana Fangs or others that fix her

blazing thistle
snow fulcrum
#

@pine crown does open cities go below Alternate start?

pine crown
#

Yes

snow fulcrum
carmine swallow
#

Can anyone recommend good rogue / thief male armor

blazing thistle
#

?

grim vale
carmine swallow
#

@grim vale is JK's Castle Volkihar going to be on Xbox soon?

grim vale
#

we dont mod for consoles. theres a guy StoneSpiralGaming that handles porting for jks stuff. up to him

carmine swallow
rotund beacon
#

How do I fix this

echo pivot
#

open page on new tab

#

refreshing it on the same page doesn't work out well in my experience

gilded condor
#

Been getting that too when using certain filters.

wanton fractal
#

So is Skyrim AE still unmoddable since the gun creation club update? I don't think SKSE64 has been updated and it's just crashing on startup

#

Oop, it appears to just be quick loot

chrome gust
#

I’m trying to download a mod but it says I don’t have space even though I do. How do I fix this?

carmine swallow
chrome gust
#

It is 256.7 megabytes and I have 369.4

carmine swallow
#

What you could try at least it's worked for me once or twice is to delete smaller mods like 20 MB or 50 mb mods delete a couple and then try to download the big mod if that doesn't work you may have to clear your reserved space

#

On Xbox you always want to try and download your bigger mods first

latent trench
pulsar wing
frosty bison
#

Does anyone have a modlist that makes Skyrim look like it was released in 2024? I know wabbajack has a few but I didn’t know how to add mods to it. I wouldn’t be opposed to downloading the mods through vortex. They just have to be controller friendly. I don’t care about dodging or duel wield block. I downloaded one that made controllers unusable for some reason. Sexy woman mods are fine but optional

twin heart
violet phoenix
#

Can someone help me optimize my load order? It's pretty script-heavy, so none of the game texts load nor do the quests run (NOTHING). Here is my load order: https://docs.google.com/spreadsheets/d/1doGaNT4RssdELFpcgZdJzFXkOLyLKNFtpYNZ3fmoc9I/edit?usp=sharing. Help me optimize it, please(go to load order template 2, the one after Stin Zii)

undone ibex
thin girder
#

Would anyone have a link to a good immersive first person load order with better combat and landscapes on xbox? Specifically a series s.

torn temple
#

Hey is there any good lore friendly Armor mods for Xbox that I should check out ? Something that’s got a similar design language and isn’t too out of place

carmine swallow
#

Dependency: SWF and USSEP

Elden Scrolls Loot & EZ 2.0 is a rework of the original with new rpg and survival changes. The first being it now requires SWF (Simple Workaround Framework -- https://mods.bethesda.net/en/skyrim/mod-detail/4326928) for TDF Equipment Restrictions functionality. Thanks to Tommas we now have a better version that no longer un-equips your gear when you don't meet the requirements. Instead it now places debuffs which are less intrusive to the flow of gameplay. https://creations.bethesda.net/en/skyrim/details/35675/Elden_Scrolls_Loot___EZ_2_0

#

Can someone help me I can't seem to get all the mod features to work properly

#

One of the main issues that I'm having is alchemy requires bottle redux and there are no bottles for me buy so I can't craft any potions

molten flint
#

I have a question, is there a mod that after a month in game, that if you don't buy Breezehome, it will be sold to someone else.

stoic ivy
#

Anyone use Livia follower mod, I changed load order for her and now I can recruit her. She’s really good though

molten flint
#

I also have the Livia follower, but there is a small problem, she has purple hair, how do i fix it , if possible.

carmine swallow
#

I have a question are there any mods to give vampires and the vampire player claws like the beast races?

maiden mulch
#

Has jks skyrim aio gone missing on Xbox for you guys too?

signal goblet
#

Anyone else’s Webs Se standard 1k get deleted ? Xbox ?

carmine swallow
#

Can anyone recommend dark brotherhood mods to make the story feel more impactful

carmine swallow
#

Can anyone recommend any good soundtrack mods that overhauls all the music

noble phoenix
# carmine swallow Can anyone recommend any good soundtrack mods that overhauls all the music
carmine swallow
carmine swallow
#

Can someone help me I can't seem to get this mod to work for some reason I don't know if it's my load order or what

cobalt nimbus
#

Hi. I've just started playing Skyrim SE on Xbox 1 after a few months absence. Downloaded and installed all the updates, started up the game and Creation Club and Mods are missing from the Main Menu. I know it's all "Creation" now, due to changes made. Ingame there's Download Content (or something similar) in the Save menu. The CC mods areall listed, but greyed out and can't be accessed. Please help and thank you.

blazing thistle
#

anyone know what happened to yet another vampire overhaul?

#

cant find it in creations menu in skyrim..its on the bethesda site but not the game

leaden bridge
#

hi

snow fulcrum
#

Anyone tried Skyrim Extended Cut Saints and Seducers? How is it?

leaden bridge
#

yes

#

it was good

#

can someone put this mod on bethesda

#

on xbox mod

#

hello

pulsar wing
#

@leaden bridge Actually, nevermind that. That mod requires SKSE so it wouldn't work on xbox unless the author or someone else is able to remove the parts that require SKSE and implement workarounds.

leaden bridge
#

Can you add it

#

can you remove Skes

pulsar wing
# leaden bridge can you remove Skes

Without knowing what they're even using SKSE for, there's no way for me to say. But that aside I don't have an interest in porting other people's mods anyways, in no small part because I already have a dozen projects of my own to work on.

Furthermore, if you read that mod's description the author has stated they're not interested in porting the mod and apparently not interested in letting anyone else try, so that pretty much puts that to rest: https://i.imgur.com/k2e4BQ2.png

#

Unless something changes that mod is basically never going to be on xbox. Sorry, m8.

carmine swallow
#

Can someone help me figure out why this mod not working

#

Please 🙏

pulsar wing
# carmine swallow Can someone help me figure out why this mod not working

Looking at the description it's hard to say, but I will say it doesn't bode well for that mod that the person who ported it just copied the entire PC mod description verbatim including installation instructions saying to install it via Vortex which of course isn't an option on xbox. penth I suppose you should make sure you don't have another mod that is conflicting with it, and make sure you actually have the mod enabled as well. BBthink

carmine swallow
#

Well that sucks I'm just trying to find a good argonian retexture body Mod that gives them more of a scaly lizard like look

carmine swallow
pulsar wing
#

Did you try moving the mod further down in your load order so it loads after other mods? If you have something trying to edit the same textures that it does one mod will overwrite the other.

carmine swallow
pulsar wing
#

Define what you mean by "bugged out". That's a very vague description that could mean quite a few different things.

carmine swallow
#

I have no idea on how to describe this^

#

The really weird part though is that female bodies are completely fine as far as I can tell

#

@pulsar wing do you have any idea on how to describe this^

#

The only thing I can think of is that because I don't have a body model mod

#

But I haven't been able to find one on Xbox that I like yet

pulsar wing
#

Possibly. What I'm seeing on google indicates it may be a problem with how the textures are set up, it might be a mod conflict, it might be a VRAM issue, and so on.