#skyrim-se-mods

1 messages · Page 8 of 1

static quarry
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Hi help

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Ps4 - is there mod that adds spell to summon Unicorn and Daedric horse please?

tight hull
static quarry
terse shard
static quarry
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Missing Unicorn summon spell 😦

static quarry
tight hull
static quarry
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Also no summon spell for Dwarwen horse

tight hull
static quarry
tight hull
static quarry
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I never bought horse. I only spawn them with spells

tight hull
static quarry
tight hull
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also why is there a money bag on one of your comments

static quarry
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You must tame Unicorn. When you leave him him goes to wizards

tight hull
static quarry
static quarry
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Missing 2 summon spells: Dwarven horse and Unicorn

tight hull
static quarry
tight hull
static quarry
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I have idea maybe 🤣

tight hull
# static quarry Wtf...pay for 1 spell🤣

you might get lucky and someone will make it for you i have done alot of request mods before but im not currently doing any and i dont know anyone else who does request mods that is actively modding

static quarry
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Maybe fixed it by myself

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Need to test my great theory 🎮

static quarry
terse shard
tight hull
static quarry
static quarry
tight hull
static quarry
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I have mod with that I can mark Npc, animal or even pet.

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I can mark up to 20

static quarry
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I will mark Unicorn. Spawn him 🤣

terse shard
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How about thanks for trying to help?

static quarry
static quarry
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Here is guide:

  1. Download Track and Summon mod

  2. Tame Unicorn

  3. Mark him in slot with mod

  4. Summon with mod when you want to ride him

PS download resurrect mod Yuki...it will revive everyone even Unicorn👄

static quarry
terse shard
terse shard
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🤦‍♂️

static quarry
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Sorry

terse shard
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Better to say nothing at all then

static quarry
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Life isnt easy

static quarry
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In my situation he linked trash mod...and kept talking about it

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Instead I had to figure out solution🌹

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And what I get? Angry people....nobody is thanking me so 💔

terse shard
static quarry
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Just because they have PC and can create mods?

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Modding is about community keeping game alive. Helping each other

static quarry
tight hull
echo pivot
static quarry
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I fixed it

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With that powerful mod you can Mark and summon up to 20 npcs/animals

tight hull
potent sigil
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Ok, let's stop right here everyone.

static quarry
static quarry
tight hull
potent sigil
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No problem, This is just starting to get combative and that is no good.

static quarry
potent sigil
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I said no more. We are dropping this now.

static quarry
potent sigil
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Not you lol

static quarry
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Needed better mood today

static quarry
potent sigil
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We are all good!

final timber
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Let's drop this and get back to Skyrim. This is the second time I've had to say it in the last 7 hours. Stay on topic.

calm lake
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More of a mod author question, but do anyone have any tips for how to handle face-gen when merging mods? Some merges work with making the .nif change to the merged name and others I have to regenerate/edit by hand. As long as the faces are vanilla it's no problem regenerating, but when we're talking custom doing it through CK is a no go

pine crown
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Why would doing it in CK be a no-go?

crude helm
static quarry
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Hi

crude helm
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im testing the same mod on PS4 but I get pixel faces and have no idea how to fix it, obviously you cant use meshes or textures, does anyone know how to fix pixel face for custom made followers on PS4 ?

calm lake
echo pivot
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Never had a problem with merging things with facegen.

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And I've done pleeeenty

calm lake
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Clarification: when merging sometimes the texture path don't change in the .nif. Many times it works, others it doesn't. So was just wondering if someone had any tips for how to "fix" that without having to go through CK

echo pivot
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Why would the texture path change 🤔

calm lake
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Because the merged .esp has a different name and the face-gen needs to match the .esp in order for the game to load it

echo pivot
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Never have I ever touched pathing after a merge

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And all my mods work fine.

calm lake
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And sometimes the mesh doesn't edit the texture path automatically like it should

echo pivot
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You use zmerge I assume

calm lake
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Yup

echo pivot
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I dont

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Never will

calm lake
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I know

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But like most of us others, xEdit doesn't work for merging

echo pivot
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It works fine.

calm lake
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Doesn't work 9.9/10 times for me

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But we've already had this discussion

echo pivot
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Did you edit your settings or just leave as is

calm lake
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Huh?

echo pivot
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The merge settings

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People say it can't do mods with conflicting formids. And most of them this cuz they never went into settings and chose the option for "renumber conflicting formids"

calm lake
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xEdit?

echo pivot
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Yes

calm lake
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I've tried that too, yes

echo pivot
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What mods you trying to merge

calm lake
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This time it was a stack of Schlitzor's (can never spell it right) towns

echo pivot
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Dm me plz

calm lake
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I've gotten it to work, I just regenerated face-gen via CK. Just wanted tips on how to bypass that need

echo pivot
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Ive never needed to shrug would help if could. But why you can't regenerate facegen that's not vanilla is cuz probably missing things that are included in the facegen. Hair/eyes etc.

deep inlet
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can verify i've never had issues w xedit lol

pine crown
fervent robin
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what are the coords for silent moon camp? does it have its own outdoor location or is it part of the whiterun overworld in CK? I figured it out!

static quarry
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Also her Interior mod is top notch 🤫

echo pivot
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Of course

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Never said otherwise lol

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merging does that for you though, and the pathing on the meshes themselves

echo pivot
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Probably

calm lake
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Yeah, it usually works just fine. What's weird is that sometimes just a couple of files don't get edited, but the rest are fine 🤷‍♀️

full compass
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Is there any good non big cat race mods? The dova cat and sable cat mods just don't cut it. Even tho the sable is a rather good mod.

small raft
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Hello can anyone help me i keep getting ridiculous amount of respawns of

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i keep getting ridiculous amount of respawns in my game first it was bandits and now frostbite spiders i tried a new game with alternate start loads of red dots appeared after i choose it's ruined my game i tried and looked at my mods but it's got me baffled help plz?

sacred plaza
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What mods are you using?

static quarry
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Hi

static quarry
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There are many talented Skyrim modders on PS4, but some of the most popular and well-respected include:

• Enai Siaion: Known for his high-quality magic mods, such as Apocalypse - Magic of Skyrim and Ordinator - Perks of Skyrim.
• Arthmoor: Creator of many essential mods that improve the game's stability and bug fixes, such as the Unofficial Skyrim Legendary Edition Patch.
• Chesko: Developer of popular survival mods, such as Frostfall and iNeed.
• Gopher: A prolific modder and YouTuber who creates tutorials and guides on how to use mods.
• Lucien: A fully voiced follower mod that adds a new companion to the game.
• The Forgotten City: A critically acclaimed quest mod that tells a standalone story set in the world of Skyrim.

These are just a few of the many talented Skyrim modders on PS4. With so many great mods to choose from, you're sure to find something that enhances your experience of the game.

Here are some of the best Skyrim PS4 mods created by these modders:

• Apocalypse - Magic of Skyrim: Adds 140 new spells to the game, ranging from everyday basics to terrifying destruction-based hexes.
• Ordinator - Perks of Skyrim: Completely overhauls the perk system, giving players more freedom to customize their characters.
• Unofficial Skyrim Legendary Edition Patch: Fixes thousands of bugs and glitches in the game.
• Frostfall: Adds a survival element to the game, requiring players to manage their temperature, food, and water levels.
• iNeed: Another survival mod that focuses on food, water, and sleep management.
• Lucien: A fully voiced follower mod that adds a new companion to the game.
• The Forgotten City: A critically acclaimed quest mod that tells a standalone story set in the world of Skyrim.

These are just a few of the many great Skyrim PS4 mods available. With so many to choose from, you're sure to find something that enhances your experience of the game.

terse shard
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Almost sounds like something written by an AI bot.

crude helm
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For the first time on PlayStation Consoles!

I Don't Like EASY MODE - A More Challenging Skyrim

https://mods.bethesda.net/en/skyrim/mod-detail/4330053

echo pivot
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hmm that seems cool for PlayStation users

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pairing it up with adamant would be a nice experience

echo pivot
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yea... unfortunately, the ps base doesn't seem to be too active but maybe im wrong and its actually more active than i thought

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not sure how much of simon's mods are there so they can be used with ur bundle. i like to think thats a great mod series they have available at least.

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which can be used to make gameplay more complete for them

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yea i have seen how some modders went to great extent trying to give the ps base mods they can use to enhance their game, thats awesome

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but then again, im mostly aware of that because i used some mods that were ported from PlayStation bnet 🤣

karmic path
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Always appreciated authors taking the time to make things for the PS4. Yeah sure you can’t create new assets but it’s impressive what people can do with the limitations.

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It can be done but it has to be done in a very specific way. You are basically cloning a pre existing npc. You can’t create a new face but you can use an existing face.

crude helm
rain pawn
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Hello, is here someone who could eventually help me and my boyfriend get his modded skyrim to work? We tried so many tutorials and guides, but nothing seems to work. Maybe someone has a detailed guide or some instructions.

crude helm
rain pawn
crude helm
worthy sigil
zenith vine
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Has anyone played any of the Beyond Skyrim mods and are they worth it?

zenith vine
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That is good to know! I have been looking at them for a while now and wanted to see if it is worth ANOTHER playthrough lol

worthy sigil
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I see how ppl replies to others but mine no

worthy sigil
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Hmmm

honest python
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@worthy sigil Your asking for a good bit of work since your requesting a total recreation, not even a port.

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You might not get any takers for a while, if ever.

honest python
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Ill add that im not discouraging you from making requests, just being realistic about it. Authors DO take these on the rare occasion and when they dont it has nothing to do with malice.

worthy sigil
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Idc even it's a port even!!!

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I messaged the guy but if someone could also reach him or her and see as well I would be grateful to

pine crown
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If you've already contacted them, then it's best to wait for a response rather than getting a bunch of other people to do the same. Most people tend to get annoyed by that.

tight hull
# worthy sigil Idc even it's a port even!!!

do you know where all the blood barrels are in the main hall ive found the ones on the main table and a room to the right and another beside hakron seat also are the barrels used in any quests

honest python
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As statics, probably not referenced by anything.

tight hull
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im looking around the castle but i dont normally be there so i dont know where things are do you know if the barrels are used for anything in vanilla

honest python
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In the Object Window, right-click the static object for blood barrels and click Use Info.

tight hull
honest python
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You found them all. In the Use Report, all instances of the Static types are listed under "Used in these Cells:" list.

pine crown
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There will also be a use count if there's more than one in the same cell.

honest python
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I have never used this but it seems designed for exactly what your trying to do. A search and replace for objects.

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CTRL + F or under Edit > Search & Replace...

tight hull
honest python
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Your trying to find the last 4 barrels in the render window? Use the cell view search.

tight hull
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is there a way from cheat room to teleport to the castle i have no character that has unlocked it

honest python
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This link lists the console COC codes https://en.uesp.net/wiki/Skyrim:Castle_Volkihar

Castle Volkihar is a large fort on an island far northwest of Solitude, north-northwest of Northwatch Keep. The dungeon areas of the castle, most of which contain enemies, include four interior zones: Volkihar Undercroft, Volkihar East Tower, Volkihar North Tower, and Volkihar Ruins including Valerica's Study, and two additional external zones: ...

worthy sigil
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There are some when you enter to the throlls

tight hull
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ok i got in i used cheat room there is a ring that allows you to walk tru walls

tight hull
worthy sigil
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Yeap

tight hull
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i didnt find the last 4 barrels yet

worthy sigil
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Yay ty ty ty let me know

tight hull
worthy sigil
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Its before you see the throlls in the celler on rite side

tight hull
tight hull
worthy sigil
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Ty

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Ty

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Ty

tight hull
worthy sigil
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I am doing so as we speak ^^

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I will let u no

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going to download it

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Downloaded so I am going to try now

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Ok I found where it says I steal it

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And they attacked me

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Cuz I see steal from blood Barrel

tight hull
worthy sigil
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Yes I shall one moment

tight hull
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what is your current relashionship with the vampires

worthy sigil
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I am one of them but I havnt done the bloodstone chalice

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Could that be why

tight hull
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i havent done any dawnguard quests on this playtru

worthy sigil
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Oh kk I will send a pic

tight hull
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can you take other items in the castle

worthy sigil
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No I tried all barrels

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Hang on

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I will send pic

tight hull
worthy sigil
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That goes for all barrels

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I am going tondo the bloodstone chalice now to check to see if that's it

tight hull
worthy sigil
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No I dont

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And I can't take books even yet

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I am doing the quest now I will let u no

tight hull
worthy sigil
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Not before you do the one quest

tight hull
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i tried to take a book and there was no steal tag

tight hull
worthy sigil
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The bloodstone chalice

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I will keep u posted

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Almost done

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@tight hull all good 🙂

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@tight hull I just had to finish that quest

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@tight hull now do they respawn after a time?

tight hull
worthy sigil
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@tight hull yeap

worthy sigil
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@tight hull ty soo much

honest python
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Nice work alaann, that was cool of you. 👍

worthy sigil
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Very ^^

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Alaann will you private message me?

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Please

tight hull
stone fossil
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I am the Mod Author for Skyrim expanded armoury, and am searching for someone who is proficient in creating helmet shapes for the beast races.

If you are interested, please dm me and all the help is appreciated.

warm wave
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i got a quick question
i installted sse display tweaks and anything that is necessary to run it so my game isnt capped at 60fps. when i launched the game via the skse loader i had above 60fps but when i start the game normal via steam it is capped again at 60fps. do i need to start the game always with the skse loader or is there a workaround ?

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i also installed skyui nad started again sse on steam and got a popup message that the mod couldnt load because skse isnt installed

static quarry
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Hi

hidden hinge
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Is there like a stat or spreadsheet for Diverse Dragon Collection 3? The file on its page says it needs Excel and I don't really have that.

woeful kiln
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Are there any mods to simply change body sliders for NPCs or followers? I can't seem to find any clear instructions or answers on good ol' Google VaultBoyConfused

pulsar wing
unborn fractal
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guys

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did the unofficial skyrim special edition patch take out the thieves guild variant armor?

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cuz i couldn't find it

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and i then i tried to add it in using console and it said added but didn't spawn it into my inventory

unborn fractal
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uh oh

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well i can't find esmond tyne's corpse

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like it just vanished

fiery pulsar
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Is there a way i can get Old kingdom weapons/armor?

terse shard
fiery pulsar
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Oof

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Why was it removed?

terse shard
fiery pulsar
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Oh

echo pivot
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u can technically get it if its available on PC bnet

terse shard
echo pivot
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ah then oof to that person

terse shard
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They could look at the credits and mostly do it themselves with the mods from nexus.

echo pivot
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at that point, rather use cathedral armory loll

terse shard
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Agreed

sharp elm
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@devout valve Hello Sir! PS4 user here. I love your summon structures and work benches mods. I wrote here 'cause I have a question about them for you. Some time ago, in the old Bethnet forums, I suggested to add pillars, columns and fences to Structures mod, but I've seen it has no updates since very long time. It has any chance that you add this stuff in the future?

Thanks for your answer.

sharp elm
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Hello to everyone. Please, someone here knows what happened to PS4 version of "Increased population: Towns & settlements" By Daedric Lords of Ky (A.k.a RxGunfighter & Jcon)? I really love this mod, but recently I've seen that only his lite version "Named npc's" are still listed on the Ps4 creators profile, but still exists on Xbox.

I've tried to find their creators here, but I don't know how to find a chat about specific mod...

fiery pulsar
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Is there a good armor/weapon rebalance mod?

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Armors are either too weak or Daedra

high nexus
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anyone else having problems with racemenu expired discontinued it and now i cant run it anymore

bleak birch
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Does the Unofficial Skyrim special edition patch work on the normal base game of skyrim?

bleak birch
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I said base game

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Not SE, not AE

terse shard
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I think there still is a USLEP

bleak birch
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Wat?

terse shard
# bleak birch Wat?

You said not SE or AE. Only other option is LE. Legacy Edition. Most people consider SE to be the base game these days as it’s been out for like 6-7 years. But I guess some still play LE.

bleak birch
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No, it's not that either

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It's the basic of the basic full game

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Nothing more

terse shard
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I have no clue what you mean. There are three (really two) options. SSE, SLE, and SAE (but AE is just SSE with all added CC content).

bleak birch
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For me it just says skyrim man. Idk what to say

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I don't see anything that can be Special edition, Anniversary edition, or whatever acronym it is.

meager gulch
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If the release date is 2011/11/11, it's LE

bleak birch
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All I can say it's that I got it digitally one day (idk if it was free or not), and it just says skyrim. Can't really tell what is what

crude helm
# bleak birch I said base game

You're playing on PlayStation 4 or 5 I assume?

It will be SE or AE, the original Skyrim was only on PS3 and Xbox 360 for console and doesn't support mods

bleak birch
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It is on ps4 yes

crude helm
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Then I answered your question.

tight hull
meager gulch
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Well, I was assuming you were talking about the Steam version. And I was even starting to speculate that you were talking about the PS3 version. If it's PS4, it's definitely SE (AE).

midnight lava
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Hi i’ve heard about the skyrim together mod but i want to play it with a friend on PS4 is it possible or not?

midnight lava
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Ok thanks for your awnser is there any other way to do it?

hidden hinge
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Anyone got an OP potion list for Apothecary? Because I believe I may have found at least one for those with concern for their Magicka. All you need is just some Moon Sugar, Lichor, and Blind Watcher's Eye. Will give you a total of not one, not two, but four effects; Fortify Magicka 300 seconds, Fortify Magicka Regen 300 seconds, Restore Magicka 10 seconds, and Spell Absorption 60 seconds.

bleak birch
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Is there a mod for console players that allow you to be a hyena race?

echo pivot
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Is there a mod where you can customize your skills like in oblivion?

terse shard
echo pivot
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I use both switch and Xbox

terse shard
echo pivot
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Yeah, I already know that there is no mods on the switch

I’m mostly just play Skyrim on my switch, but sometimes I do fool around with the mods in my Xbox

tepid cedar
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I can’t get SKSE to work I’m running the GOG version of the game and skse but it just refuses to work I’ve followed the steps carefully 3 times and it won’t work

pine crown
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You need to be sure you've downloaded the one targeting version 1.6.659 of the game from the SKSE site.

tepid cedar
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I made sure about that, but if SKSE is making logs does that mean it’s working

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Ok I think it’s working I just need to figure out why skyui is not working

pine crown
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If you're using the in-game mod menu it tends to not like SkyUI because it has no parent files.

tepid cedar
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I’m using mod organizer 2 but I don’t have a mcm folder for some reason

pine crown
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SkyUI doesn't come with an MCM folder. It's just the .esp and .bsa files.

tepid cedar
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I just need MCM I can’t get skyui to work

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Ok so I made a new mod profile and it’s just skyui and it’s not working

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Ok so I put skyui in skyrims data folder and ran the SKSE loader without MO and nothing literally nothing

tepid cedar
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Still not working even with just skyui and no SKSE plugins

karmic oar
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Anyone know of a mod on Xbox that brings back Astrid somehow? I know the Astrid reborn but it’s only pc and the author said he wanted to port it to Xbox. However he never did port it

pulsar wing
karmic oar
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In my save she died back in 2016 😂 so there ain’t no save where I can go alllll the way back and grab it

pulsar wing
karmic oar
pulsar wing
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There is a lesser power that gets added for opening the menu. Then you'd go to the Commands submenu. The commands are set up to mirror the ones on PC, so for instance you can use "player.placeatme" to spawn a new copy of her by going to the Player -> PQR submenus.

karmic oar
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Oh okay awesome. Thanks

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And as a side question, is there any mod or anything to change my gender without creating new saves and what not on Xbox?

pulsar wing
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You can use debug menu to open the race menu, which may work ok as long as you don't also change your race. The limited race menu that the face sculptor uses is also available but i cant remember if it allows switching gender.

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You can also try searching on bethnet for just xbox mods using the filtering settings on the lefthand side of the page.

tight hull
karmic oar
tight hull
karmic oar
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Also how do I get Astrid to spawn at me? I have the debug menu open and I have her red Id

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*ref Id

pulsar wing
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Commands -> Player -> PQR -> placeatme

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Also you'll probably want to use her BaseID, not RefID, since she's already dead.

karmic oar
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My options under Debug menu are
Set god mode
Toggle AI (disabled)
Toggle collisions
Center on cell
Player move to and wait

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That’s all I see under debug menu

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Found it it was under the Player move to and wait

karmic oar
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Where do I type the ID in 🤣 this is probably so difficult because it’s console

pulsar wing
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Hmm? There should be buttons to select letter input, number input, etc. It is a bit a cumbersome system due to being on console, yes but I did try to make it as painless as I could given the limitations.

nimble cosmos
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Hi, quick question, anyone knows what this error is about?

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Been installing some collections on Vortex and they worked just fine a couple of days ago

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Now I'm getting this on several mods

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as well as this "tracked mod list" thing

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Googled it, no answer

echo pivot
forest lotus
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Does anyone know if there's a non script way of giving npcs the same health regen as the player? Trying to make a Playstation mod to equalize the pc and npcs, but it seems like the only way to balance it is to remove the healrate from the player and followers instead.

karmic oar
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Good news though I got a hold of the creator of the Astrid reborn mod and they will attempt to port it to console this week

pulsar wing
# karmic oar I made it work but it wasn’t bringing her to me. Must not work on console

It does work on console. alterasmh You probably didn't use it right, which I will note is not necessarily your fault per-se - there is something of a high learning curve in using the available debugging tools since the console commands are based on the console commands available on PC and they function and are used similarly; thus, if you look up tutorials on how to use PC console commands it will basically teach you what you need to know about how to use the ones in Debug Menu. sakurajuicebox

karmic oar
pulsar wing
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Not specific to that, no. I made a couple demo videos when I was in an earlier stage of working on the mod, but I have not yet gotten around to making a tutorial series (which I am hoping to do at some point).

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What was it you were trying to do, again? Something with Astrid?

crude helm
#

Some fantastic new mods uploaded today! - All created by Mod Author Pyreite

The Queens Cure SE

https://mods.bethesda.net/en/skyrim/mod-detail/4333136

Damsels In Distress SE - Follower Collection 2.3

https://mods.bethesda.net/en/skyrim/mod-detail/4332871

Food And Hunt Overhaul (Xbox)

https://mods.bethesda.net/en/skyrim/mod-detail/4332872

Food And Hunt Overhaul (PlayStation)

https://mods.bethesda.net/en/skyrim/mod-detail/4332873

violet summit
#

hey i got a little problem with the Creation kit. when editing reverb parameters for acoustic spaces, the test button is does nothing and play/stop is greyed out. usually with the old kit, you'd be able to set parameters like reverb amp, room filter, diffusion, density. and while you can still do that with the new kit, you can't test it. now that makes it all complete guesswork and thats makes it impossible to work with. i have had a suspicion it could be due to missing or wrong filepaths set by bethesda when upgrading the kit or something like that but i don't even know where to start. any help or suggestion would be greatly appreciated. and yes i have tried reinstalling, clean skyrim install, clean kit install, looked online, etc. i even tried to launch an old version of the kit and it worked there but using the old kit just isnt an option for Anniversary edition (SE). especially when launching the old kit with the new one installed just launches the new kit :p

hidden hinge
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Anyone know the files or what can cause this so I can see about fixing it?

crude helm
nimble cosmos
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Anyone knows a mod/patch that restores Apothecary's Removed effects? Or is there a way to do that? I'm 80hrs into a save and just realized I can't do Fortify Enchanting/Alchemy potions, not trying to resto break, but I want to keep some subpar gear for fashion reasons and Ordinator gimps 90% of the builds in the early-mid game.

nimble cosmos
bleak birch
#

Anyone know some mods that can make skyrim look beautiful? As well as making the npc's look not ugly?

terse shard
bleak birch
terse shard
#

Best suggestion I can give you is to use one of the weather mods by arindel

#

Some should have image preset options to adjust the overall appearance of the exterior world

#

Oh looks like no presets on PS.

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But it still will make things look better

bleak birch
#

Huh, well ig it's a start

terse shard
#

If I had to suggest one to try first it would be Mythical Ages. Has great sunsets/sunrises.

bleak birch
#

I see. Well, I'll see to it when I head back home from work.

echo pivot
# bleak birch Anyone know some mods that can make skyrim look beautiful? As well as making the...

Second the opinion from Tanis about Mythical Ages. Also have a look at Julihah's mods, she/he does a good job retexture stuff without external assets.

https://mods.bethesda.net/en/skyrim?author_username=Julihah&number_results=20&order=desc&page=1&platform=PS4&product=skyrim&sort=popular&text=

bleak birch
#

I have come for guidance, once again. Are there any mods out there that let me store books neatly, and won't ever end up falling out from any unforseen force?

bleak birch
#

What's that?

latent violet
#

Unofficial Skyrim Special Edition Patch

pine crown
#

Unofficial Skyrim Special Edition Patch - and it does have fixes in it to define the sizes of books which is one reason they tend to fall off the shelves.

heady drift
#

Hey guys! I started a new game in Skyrim and vanquished the dragon attacking Whiterun's Western Watchtower. Now, I'm using various armor mods in conjunction with several hundred other modifications and a bashed patch courtesy of Wrye Bash. However, when I looted the corpses, donned the Whiterun Armor set (modified) I found a discrepancy.

#

The helmet appears differently in my inventory to the in-game model. I don't understand what's wrong. I'm using Guard Armor Replacers, Sons of Skyrim, Immersive Armors, New Legion, Realistic Armors, and Nord UA's Vanilla Armor Replacers and Race Armor Expansion, but I remember seeing Bash Tags for most of them. I've rebuilt the bashed patch thrice, but nothing has fixed the issue. I'm also using Diverse Skyrim and Open-World Loot. Could those affect the in-game model and the model displayed in my inventory?

keen fog
pine crown
#

I'm not the one you should be asking that 😛

keen fog
formal gust
#

Who else can't wait for Skyblivion?8BitRazorTheSavageDancingRGB

rotund lark
#

Does ghost space cause in game performance issues?

#

Hello everyone! I am new to this server and am wondering if anyone can give me some insight on my concern. I recently finished a load order I am happy with. I have all the mods I need and it runs great! But I need to know: Should I clear my reserve space and reinstall all of my mods to get rid of any ghost space? I don't plan on downloading any mods, I'm just concerned about ghost space causing any small performance issues. Have you observed ghost space affecting performance? Thanks for any advice!

terse shard
dire harness
#

on ps4 i got a werewolff skin mod it says go to inventory where tf do i choose between the skins

hollow plank
#

how can i a Tojay (Kitten-mod on X-Box) makes to a Vampire. Better Vampire on X-Box dont help for the Harkon Quest-Line. I can transform in a Vampire-Lord but i cant bite anybody. Only a mortal Vampire-Lord?

mellow oasis
#

I have a couple mod requests for PS4 players if any mod author is interested.

honest python
serene shore
#

any QOL type mod lists for skyrim VR?

small raft
#

My game keeps crashing when the two trolls fight you get trollsbane?

night pumice
#

Im trying to get sky ui on my xbox but i cant find it

terse shard
#

And really not much of a loss. Meant more for menu operation using a keyboard IMO.

#

And it’s not available because it requires SKSE. So only possible on PC.

tight hull
terse shard
pine crown
#

SkyUI has always required it. The ports were all gimped versions.

tight hull
pulsar wing
#

Presumably it would also work on xbox, but I have no idea if it was ever ported or permission allowed for it.

meager gulch
#

So I'm pretty sure what I saw was SkyUI version 2.2. Unfortunately it is usually ported late at night on weekends and removed after about 7 hours.

night pumice
#

is there a mod to change my spouses voice type on xbox

pulsar wing
queen aurora
#

Does Vominheim support Survival Mode?

night siren
#

"You can't plant that here" for eternity every single time I fast travel to the Alchemist's Shack.

Dunno which mod I'm using is causing it or if it's not from the mods (my guess is the Philosopher's Stone, idk why)

pulsar wing
night siren
pulsar wing
#

I'm not familiar with that mod so I couldn't tell you offhand. There's a whole host of possibilities. It could be a buggy mod, it could have an implicit dependency you're missing, it could be conflicting with another mod in such a way that one mod is overwriting part/all of the mod's implementation resulting in broken behavior, and so on.

sullen star
# violet summit hey i got a little problem with the Creation kit. when editing reverb parameter...

Hey, I understand that it can be frustrating when you can't test your reverb parameters in the Creation Kit for the Skyrim Anniversary Edition (SE). While I can't provide a direct solution, I can give you some suggestions to try:

  1. Verify game file integrity: Open the Steam Library, right-click on Skyrim SE, then select Properties > Local Files > Verify Integrity of Game Files. This will check for any missing or corrupted game files and re-download them if necessary.

  2. Check for conflicting add-ons or mods: Some add-ons or mods might be interfering with the Creation Kit's functionality. Temporarily disable any mods you have installed and relaunch the Creation Kit to see if the problem persists.

  3. Run the Creation Kit as administrator: Right-click the Creation Kit executable, select "Run as administrator," and see if it resolves the issue.

  4. Check the Creation Kit.ini file: Open the Creation Kit.ini file (located in the same folder as the Creation Kit executable) and make sure it contains the correct file paths. You might want to check the [Audio] section specifically.

  5. Reach out to the community: While you've already looked online, consider posting on the Bethesda Forums or the SkyrimMods subreddit for guidance from fellow modders who might have encountered similar issues.

  6. Report the bug to Bethesda: Submit a detailed bug report to the Bethesda Support page, outlining the issue and any troubleshooting steps you have taken. This can help identify and resolve the issue for both you and others in the community.

Keep in mind that the new Creation Kit for the Skyrim Anniversary Edition may still contain bugs and performance issues. In the meantime, stay vigilant for any updates that may address your problem. Good luck, and I hope one of these suggestions can help you find a solution!

#

Trouble Shoot your Load Order with the Eye of Omen!
https://mods.llo.app/4332514

Troubleshooting the load order with a brand new mod, "Eye of Omen," requires careful attention to ensure smooth integration with the game. The Eye of Omen not only offers rapid fast-travel options, but also provides access to a meticulously organized cheat room. The cheat room contains an extensive array of items from both the base game and the Creation Club content, allowing for a more immersive and customizable gaming experience. To avoid conflicts and ensure optimal performance, follow the mod installation guidelines and verify compatibility with any existing mods prior to use.

heady imp
#

Common Skyrim PC player spends more time modding than actually playing 😭

sullen star
#

nobody plays this game anymore, it's a sandbox

latent violet
sullen star
queen aurora
#

Does anyone have the mod Dwemer Armor by 4thUnknown? I need help finding the pieces in Mzulft.

sullen star
# queen aurora Does anyone have the mod Dwemer Armor by 4thUnknown? I need help finding the pie...

The Dwemer Armor mod for Skyrim created by 4thunknown is a mod that adds new sets of armors crafted from Dwarven metal. You'll need to visit Mzulft in search of the individual pieces. Here's how you can find the pieces of Dwemer Armor:

  1. Locate Mzulft: Mzulft is a Dwemer Ruin located in Eastmarch, just southeast of Windhelm. You'll need to reach the ruins to search for the armor pieces which usually are stored inside containers or near Dwemer machinery.

  2. Armor pieces distribution: 4thunknown's Dwemer Armor mod distributes the Dwarven armor pieces into different areas of Mzulft, which are typically placed in leveled Dwemer chests. They can also be found near Dwemer constructs, such as automatons or crates.

  3. Explore thoroughly: Take your time and investigate every corner of Mzulft to ensure you find all the newly added armor pieces. Use your instincts and follow the mod's design cues, which often hint at where the armor pieces may be hidden.

  4. Track your progress: As you explore Mzulft and gather armor pieces, make sure to keep track of the ones you have already found. This will help you keep an updated objective on which pieces you still need to complete the set.

  5. Craft your armor: After you've collected all the Dwemer Armor pieces, you should be able to craft them into a complete set at a blacksmith forge, provided that you have the required smithing skill and materials.

Please note that the exact locations and distribution of Dwemer Armor pieces in Mzulft may vary depending on the version of the mod you have installed. It's essential to read any provided notes or updates on the mod page to ensure smooth gameplay.

covert junco
#

Did they add chatGTP in here?

sullen star
sullen star
# covert junco Did they add chatGTP in here?

If you are referring to my previous statement, I am using a distinct software that has been customized with my personal preferences. This software enhances its performance over time by incorporating specific key phrases I have configured.

terse shard
#

Even that sounds like AI 😂

sullen star
#

Yeah I mean it's pretty obvious

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😂

#

Just pretend it's Sheldon Cooper if he joined Discord

terse shard
#

I think anyone that uses AI should have to state that fact. A disclaimer of some type. Like this as an example of one I use often as it is a confusion among many Skyrim players.

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According to chatGPT:

“Texture resolution and screen resolution are two distinct aspects of gaming graphics that contribute to the overall visual quality. Here's an explanation of the difference between the two:

Texture Resolution: Texture resolution refers to the level of detail and clarity of textures applied to objects, surfaces, characters, and environments within a game. Textures are 2D images that are wrapped around 3D models to give them visual details and surface characteristics. Higher texture resolution means that textures will appear more detailed, crisp, and realistic, with finer details and more intricate designs.

Screen Resolution: Screen resolution, on the other hand, refers to the number of pixels displayed on the screen. It represents the total number of pixels in width and height, typically denoted as horizontal pixels x vertical pixels (e.g., 1920x1080 for Full HD or 3840x2160 for 4K resolution). Higher screen resolution provides a more significant level of detail and sharpness to the overall image displayed on the screen.

In summary, texture resolution focuses on the quality and level of detail of textures applied to objects in the game world, while screen resolution relates to the number of pixels used to display the entire image on the screen. Both aspects contribute to the overall visual fidelity and immersion in gaming, with texture resolution enhancing the details of individual objects, and screen resolution affecting the overall clarity and sharpness of the entire visual output.”

sullen star
terse shard
#

More AI? 😂

I think in any/all cases AI use should be stated up front.

sullen star
terse shard
#

And bots are not allowed in a server such as this I think. So someone who relies on AI (without proper disclaimer on occasional times it is used) should be banned.

sullen star
#

Fair but I'm using it like any other app such as Gramerly

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which helps aid and provide sentence enhancers ~

terse shard
#

Nah. This is far different.

sullen star
#

you can tell that I am not a bot

terse shard
#

Now.

sullen star
#

only using sentence enhancers

terse shard
#

But before I could tell that you were. It’s creepy and weird.

#

And really just unnecessary. I’m sure you can type words on your own just fine.

sullen star
# terse shard But before I could tell that you were. It’s creepy and weird.

Using AI-assisted help can significantly improve your sentence construction and fluency in chat rooms.

It aids both grammar and style, ensuring your messages are clear and concise without causing any unintentional offense.

Make the most of AI-powered language models and communicate effectively while maintaining a friendly environment.

#

So, I do apologize if I offended you in any way by utilizing my AI program to help me with my speech in chat rooms

pulsar wing
sullen star
#

in a Skyrim SE Mods channel

pulsar wing
#

You're clearly capable of speaking in English well enough to be understood by everyone; turning your responses into giant bloviating pages of text with an AI is not necessary at all. Just talk normally in your own words. You were doing just fine before. sakura

sullen star
# pulsar wing No, it is significantly more than that, actually, and pointing the finger at oth...

Dear Skylar,

I want to sincerely apologize for spamming our chat with AI-generated responses lately. It was never my intention to disrupt our engaging conversations about Skyrim mods. I understand that it may have been frustrating and may have taken away from the value of our discussions.

I hope you can forgive me for this oversight, and I promise to be more mindful moving forward. I would love to continue our conversations, exploring the fascinating world of Skyrim mods together, and sharing our passion for the game.

Best regards,

Jon The LoveKing

teal moat
#

Let's go ahead and get things back onto Skyrim mods, please.

sullen star
#

I agree

summer brook
#

anyone know of any mods that allow autonomous woodchopping on xbox?

sullen star
#

or Finally Fixing Skyrim: quality of life improvements

summer brook
#

thanks ill check them both out rn jon

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might go with the second one

blazing nebula
#

I mean.....I was trying to be nice. But yeah, all of that is true.

summer brook
#

these are really good suggestions and the fact that i now see a dev that has a patch for the mod its weight has increased

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dunno if i said that right XD but basically if i have easy access to a dev thats in the know of a mod im more likely to choose it over another

queen aurora
blazing nebula
#

Much easier to ask questions and get help there. Rather me having to play messenger owl lol

summer brook
#

yeah DM me the discord link and ill pop in

sullen star
# summer brook might go with the second one

"Finally Fixing Skyrim," is a three-part solution that works seamlessly right out of the box without the need for any additional patches. My dedicated mod team, Omen Outpost, and I have invested countless hours researching and meticulously integrating these three components to ensure effortless compatibility.

It's exceedingly impressive, to the extent that it's regarded as an impeccable replica of the aforementioned modification.

Thank you for taking the time to consider our work. Wishing you a fantastic day ahead!

solid vortex
#

Please be respectful and constructive towards everyone in the server. If you'd like to continue this discussion, take it to dms

deep inlet
# sullen star "Finally Fixing Skyrim," is a three-part solution that works seamlessly right o...

just out of curiosity, im a big fan of Equipment Flexibility Project. I previously used your version and encountered a supposedly "known" guaranteed-CTD in Solstheim. Do you have any plans to update the mod to fix that? I see substill has a version that claims to have fixed it, but i've also seen people claim that I must be lying in the statement that your version does still contain this CTD.

No hate intended, I'm just wondering if anyone had even brought it up to you and if so, whether there's any way of fixing it. Thanks!

sullen star
deep inlet
#

uhhhh

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let me check my LO docs

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the last time i used it was in January apparently.

sullen star
#

if you could test it today withthe following:

• USSEP
• Eye of Omen
• EFP
• Alt Start

then fast travel to Solsthiem

deep inlet
#

Eye of Omen?

sullen star
#

I discussed this with a colleague of mine and we believe to have resolved this issue

sullen star
deep inlet
#

ahhh i see, sort of an enhanced Cheat Room and co.

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nice!

sullen star
#

thank you 🙂

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that project was so fun to do

deep inlet
#

I'll check out EFP again later today and let you know if it's fixed 🫡

sullen star
#

thank you! the crashing was due to the tel myrthn mages so I corrected their inventory

deep inlet
#

their inventory was causing crashes? how on earth...

sullen star
#

yeah discovered this through reading some of the community posts left on the mod author's page

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I believe the LE version

deep inlet
#

skyrim really does gotta skyrim huh 🤣🤣

sullen star
#

😂😂😂

sullen star
#

Humanoid NPCs that need to placed inside of a seperate cell or nav meshed so that don't move hidden some where

Attaching their correspondence to the plant soil... 👀

deep inlet
#

oh

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sorry dyno PepeOOF

sullen star
#

haha that happened to me before 😂

deep inlet
#

that makes zero sense to me, so planters are.. technically people? Green Lives Matter!! 🤣🤣🤣

sullen star
#

😂😂😂😂

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yes it's quite hilarious, if you don't place them in a seperate cell and just leave them about they'll walk around like normal npcs

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you can even talk with them 😂

deep inlet
#

do they have actual dialogue?? 🤣

sullen star
#

" hmm... ? "

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is all they'll say

#

but if you have a mod that adds dialogue options you can make them a follower

deep inlet
#

that's awesome! I can be a real Druid! haha

sullen star
#

hahaha YES make a Druid Cult and go around summoning wolves and bears together

deep inlet
#

that'd be a great addition to some kind of Magic overhaul, Conjured Plant Minions!

sullen star
#

oooooo 👀

#

like spriggans

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oh man that would be epic a briggaid of Spriggans

deep inlet
#

i wonder if anyone's done that.. a Conjured Spriggan mod. or even just a friendly one that you can hire as a follower 🤔 now that would be epic

sullen star
#

well Kokomo Lupo includes Natura mod by Darenii

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if you're interested

#

Snipey360 also has a Standalone of the mod as well!

deep inlet
#

what on gods green earth is kokomo lupo?? 🤣

sullen star
#

😂

deep inlet
#

🤣🤣

sullen star
#

lemme grab it xD

#

I was listening to the Beach Boys - Kokomo which inspired the title

deep inlet
#

I knew Kokomo sounded familiar!! 🤣

#

yikes.. 184mb? well, i guess i'll have plenty of space when i test out EFP later on anyway 🤷‍♂️

sullen star
#

hahaha

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well worth it, its jam packed with perk overhauls, new magics, new alt start , new classes , brand new skyshards you can collect

deep inlet
#

oh my that does sound fun

#

i can imagine something like that wouldn't play well with a fair few other mods though, no?

sullen star
#

not at all, but I recommend reading the description and checking for redunancies, this mod pack is to be treated as an AIO

#

I have a full load order playthrough i'm doing in my discord server if you're interested I can send you a message

sullen star
#

Brand NEW update to UNGA BUNGA Combat! ⤵️
https://mods.llo.app/4314567

crude helm
#

Someone requested this mod a while back, the permission to port just came through, cant remember who it was who requested but I hope you enjoy the mod, both versions have been uploaded

Astrid Reborn 2.1 By MoonV

https://mods.bethesda.net/en/skyrim/mod-detail/4336289

Astrid Reborn 2.1 By MoonV - Lazy Adventurer Version

https://mods.bethesda.net/en/skyrim/mod-detail/4336296

sullen star
#

this is busted lol...

echo pivot
sullen star
#

God I love these moons & auroras ❤️😭

graceful vine
#

can anyone help me out? I did something in bodyslide and suddenly my gear isnt what I want it anymore, I tried to put it back reinstall many mods to get back to the original settings, but nothing worked, so I deleted skyrim and all its folders, reinstalled, the problem is still there 😮

#

is there a file somewhere that didnt get deleted, either in vortex or something

sullen star
# graceful vine can anyone help me out? I did something in bodyslide and suddenly my gear isnt w...

Hi @graceful vine , it seems like you're having trouble with your Skyrim setup after modifying it with BodySlide. It's frustrating when the changes persist even after reinstalling the game. Here are a few steps you can try to resolve this issue:

  1. Verify game files: After reinstalling the game, make sure to verify the game files through Steam. Right-click on the game in your Steam library, go to Properties, click on the Local Files tab, and then click on "Verify Integrity of Game Files."

  2. Remove leftover files: Sometimes, not all files are removed during the uninstallation process. To make sure you have a clean install, check the following directories and remove any remaining files before you reinstall Skyrim:

  • <Steam-folder>\steamapps\common\Skyrim
  • <Documents-folder>\My Games\Skyrim
  • <AppData-folder>\Local\Skyrim

Remember to back up any important files before deleting them.

  1. Clean install of mods: After reinstalling Skyrim, ensure you have a clean install of the required mods and BodySlide. If you're using a mod manager like Mod Organizer or Nexus Mod Manager, make sure you're not mixing the mod archives from your previous installation.

  2. Rebuild BodySlide data: Launch BodySlide, select the gear preset you desire, and then click "Batch Build" to generate the gear with your chosen settings. Make sure you have the required files (e.g., meshes and textures) for the specific gear. This can fix any corruption in the generated outfit files.

  3. Load order: Verify your load order, ensuring that there are no conflicts between the mods you installed. Use a tool like LOOT (Load Order Optimization Tool) to automatically sort your mod load order for you.

If you follow these steps and still face issues, please provide more information about the specific mods and changes you made using BodySlide so we can better understand the problem and assist you further.

#

Per Chat AI V4 / Me ~

graceful vine
#

well I just deleted everything again, even the vortex thing

#

and I'm gonna have to redownload file by file

#

do the important ones first

#

the ones I had issues wirth

#

then the rest

sullen star
#

well I think the most important thing is to verify the game integrity files

graceful vine
#

ok I'll do the integrity thing on steam first

sullen star
#

The issue shouldn't persist if you've done a clean uninstallation and you've removed all files and save data, are you using a mod organizer?

graceful vine
#

should I copy my data folder elsewhere, so I dont have to redownloadit every time?

sullen star
#

honestly I think at this point you should just remove everything and start fresh

#

save yourself the headache

graceful vine
#

there goes my sunday, 1 little thing and I loose hours, sigh

sullen star
#

sometimes that happens and it sucks like a lot, I recommend after you reinstalling to download mod organizer V2, and then I also would recommend grabbing waba Jack which is a tool that allows you to download a really optimized load order they've got one that I use that has dev tools which I use for my day-to-day load order and optimization/playthroughs

#

It comes packed with all the necessary troubleshooting tools already

graceful vine
#

so not vortex again?

sullen star
sullen star
graceful vine
#

where I find that mod organizer V2?

sullen star
#

yes one moment

graceful vine
#

pm me if needed

sullen star
#

mmm

#

ok

#

I would honestly say and I don't know if this is the case for vortex but with mod organizer V2 you can make separate mod profiles so you can have multiple load orders going at once different playthroughs, you could easily navigate and troubleshoot with the dev tools that I sent you and using that mod organizer

gilded condor
#

You can do that with Vortex from what I last saw, but profiles in MO2 are easier to use in my opinion.

sullen star
#

oh that's good to know, I haven't used Vortex in ages

echo pivot
#

I'm on xbox series s, trying to use the Genesis mod to get more dungeon spawns, it worked for me like a few days ago, but after my most recent update to my LO the Genesis book doesn't show up in my inventory which means the mod stays inactive. I get a message immediately after hitting New Game the book was added, but it's like almost TOO early and it doesn't stay in my inventory when I'm done making my character in the Live Another Life cell. Is there a reason this book doesn't want to stick, and does anyone know a fix? I tried restarting multiple times but same thing happens. Idk why just days ago the book showed up fine.

#

Would be easier if I had console commands or the author made the book craftable.

#

Someone else on Reddit posted the same issue with 0 answers so the internet was no help.

crude helm
echo pivot
#

I just dont understand why it worked before. All I need is the stupid book.

crude helm
#

just checked nexus, there is a new version

#

ignore that, it now requires SKSE so thats why they never bothered to update it

echo pivot
#

Is there another mod similar to Genesis? I am using Skyrim UnLeveled which adds hand placed enemies in a few dungeons, but the dynamic spawns making every dungeon a new experience with Genesis was fun. I wish it would just work with my game lol it's like the last mod I'm trying to get working.

sullen star
#

hand placed enemies

#

the mighty dungeons

#

lawless lite version

crude helm
sullen star
#

I had to do that when I did Mark N Recall upload

echo pivot
sullen star
# echo pivot Is there another mod similar to Genesis? I am using Skyrim UnLeveled which adds ...
#

try these @echo pivot

echo pivot
#

Thanks guys

#

Probably give Hand Placed Enemies a try, the other 2 probably are incompatible with my current LO. I think I'm currently testing Populated Caves Dungeons Mines but not sure how I feel about it yet.

#

Anyways, feel free to tag me if the author replies or anything comes up. Appreciate the help.

crude helm
#
Nexus Mods :: Skyrim Special Edition

This is a Mesh and Texture replacer for Skyrims Claybrick in 2K-8K

Nexus Mods :: Skyrim Special Edition

This is a Mesh and Texture replacer for Skyrims Cabbage in 2K-8K

Nexus Mods :: Skyrim Special Edition

This is a Mesh and Texture replacer for Skyrims Saw in 2K-8K

final timber
echo pivot
#

Appreciate the suggestion, unfortunately can't use that one on my series s load order because it is way too big of a file, and I have no space beyond about 100mb to spare.

pulsar wing
unborn fractal
#

guys is it weird if smim breaks my skyrim?

#

like it works without it but when i install it it just makes it go into infinite load

echo pivot
terse shard
# unborn fractal guys is it weird if smim breaks my skyrim?

Kinda weird. But assuming most any mod can be the one that finally pushes you to a vram Tipping point. And SMIM is “heavier” than most. Still Kodak surprised they you could go from a game that is running well to infinite loading screens though. Slower sure. But that’s a bit much. Which SMIM are you using?

#

Oh wait are you on Pc?

terse shard
#

Then even more strange depending on your hardware.

unborn fractal
#

i have a terrible pc

#

well laptop

#

but same thing

terse shard
#

Ah well. It’s possible I guess

unborn fractal
#

core i3 2.3 ghz and 8ram with integratedd graphonks

pulsar wing
unborn fractal
echo pivot
#

Nice! Thanks, Skyler. I'm going to go find that debug code for the book then. I'll give this a try on my next playthrough

unborn fractal
#

i just use normal skyrim se

#

well ae

#

but same thing

#

with very few mods

#

like just the sse engine tweaks and other tweaks like that and the unofficial patch and just some ui mods

pulsar wing
unborn fractal
#

no graphical mods other than realistic water 2 and realistic lighting overhaul

terse shard
pulsar wing
terse shard
#

So using vanilla textures is part of your problem.

unborn fractal
#

like smim doesn't change too much right?

#

like it only adds details

#

visually

terse shard
pulsar wing
#

SMIM adds a lot more graphics processing requirements such as higher poly meshes, etc.

terse shard
#

Yup. But it changes meshes

unborn fractal
#

yea but it doesn't affect the game

terse shard
#

Not just textures.

unborn fractal
#

ahhh i see

#

also uh is there a mod that i can use to make sure the objects stay in place?

terse shard
#

Adding 3D appearance to objects is a vram hog.

unborn fractal
#

like whenever i enter myrwatch the items go flying

#

like the staves and ingrediants

terse shard
#

That’s just Myrwatch unfortunately. Sad but no fix that I know of.

pulsar wing
#

Otherwise the physics engine flips out.

unborn fractal
#

ahhhhhhhhhhhh

#

makes sense

terse shard
pulsar wing
#

If your iGPU driver tool doesn't include a framerate limiter, you'll need a third-party tool like RivaTuner.

unborn fractal
#

wait how do i cap my framerate?

pulsar wing
terse shard
#

Never realized that BGS broke their own creation. How silly.

unborn fractal
pulsar wing
#

No.

unborn fractal
#

the sse engine tweaks mod

#

;-;

#

does any mod fix this?

pulsar wing
#

Not reliably, no.

unborn fractal
#

or is the framerate cap the only reliable way

#

sigh aight

pulsar wing
#

There is one mod that attempts to mitigate the problems of exceeeding 60fps, but it's not reliable enough imo.

#

Unfortunately yes, a hard fps cap is the only way.

unborn fractal
#

hmm

pulsar wing
#

At the very least, you do save performance by disabling vsync and having a third-party tool like RTSS handle capping the framerate.

unborn fractal
#

i used to use jk's skyrim mods but i had to get so many patches and northern roads still screwed me over

#

with the braziers floating on bridges

keen imp
#

I play on XBox Series S. I'm looking thru the Bethesda.net mods page (XBox) for mods that add hairstyles/wigs that can be crafted at a forge and then be equipped on NPC followers. I found a few by a modder named Raxxinate. I popped one into my game and it seems to be working great, but it only has black hair color. Their other mod with multiple colors doesn't have the styles I am hoping to find. I'm not looking for anything fancy, so even if it just crafts base game vanilla hairstyles, that would be awesome. Does anyone have any suggestions?

crude helm
# keen imp I play on XBox Series S. I'm looking thru the Bethesda.net mods page (XBox) for ...

I highly recommend any mods from invisiblehummingbird, she has lots of hair style & wig packs

https://mods.bethesda.net/en/skyrim?number_results=20&order=desc&page=1&platform=XB1&product=skyrim&sort=published&text=invisiblehummingbird

keen imp
#

I am looking thru them now. Thank you!

echo pivot
#

Does anyone know where I can find the form id for the book in the Genesis mod? Need to spawn the book in my inventory but the mod page has no info

sullen star
echo pivot
#

I'm on xbox using a debug mod so idk about that

sullen star
#

ooof

sullen star
echo pivot
#

I have no computer access where I'm at lol

#

I need someone to get the id for me basically and drop it here, if possible.

#

Unless I'm missing something from the mod page

sullen star
#

when I get home I can download it and give you it

#

unless someone beats me to it lol

echo pivot
#

I would appreciate it greatly, my friend VBThumbsUp

#

Imagine not having computer access in 2023? I am peasant

sullen star
#

nah you're just not at where you ought to be at this moment but you'll get there ~

Always happy to help 🙂

#

a remarkable , breath taking moment of my current Load Order.

Featuring:

• Omen Weathers
• Omen Landscape & Architectures
• Kiss My Grass
• Claralux & CandleHearth FX

pulsar wing
#

@echo pivotThe formID for the book is 05006E75.

#

@echo pivot Note however the first two bits, the 05, is the mod index and will change depending on load order. You'll probably want to enter the formid using GetFormFromFile, for which you'll need the mod's filename. On PC the filename is "SOTGenesisMod.esp" and in theory should be the same on xbox, so long as the uploader didn't change it. The formID you'd then enter for that method would simply be "6E75".

echo pivot
#

Thanks a bunch!

sullen star
#

Son of a Donkey eating biscuit munching sweet roll.... he caught me!

echo pivot
#

Dude will traverse through Blackreach to let you know the Jarl of Falkreath wants to talk to you

silver talon
#

What can I do when I cannot upload a mod to bethnet from the creation kit? For the life of me, I cannot upload a mod I just created via CK to BethesdaNet. What happens? The upload progress keeps failing and cannot even get past 25%. Are the BethNet servers acting up right now?

sullen star
#

he's more scarier than Liam Nesson

echo pivot
sullen star
#

bonus if you have followers that can conjure like the Goblin from CC who can summon an Atronach

#

if you manage to get the mage follower up in Tel Mythrin he can summon some great support
" Talvas Fathryon " is his name

echo pivot
#

That's some serious backup right there

sullen star
#

hell yeah! and I play as an Imperial so commanding armies fits my build

graceful vine
#

Anyone know of a Skyrim SE mod for robe/cloth replacer ( no armors! ) that is good quality?

sullen star
graceful vine
sullen star
#

Nif Optimizer & Save in CK

eager gull
sullen star
eager gull
#

Just edit the files which they released publicly, so it runs on SSE

#

but thanks for the mention of SSedit

#

I'll see if some ytbers made any videos regarding the subject

sullen star
#

my bad bud

sullen star
sullen star
#

no problem 😁

static tusk
#

how do i get mods that dont conflict

terse shard
sullen star
static tusk
#

why is it

#

where*

sullen star
#

where is what? SSEDIT?

#

if you open the mod up, right click the mod

#

apply filter for conflicts

static tusk
#

❤️

#

ty am new to modding skyrim my friend has 1k + mods sigh

#

all in one download kek

sullen star
#

oooof

sullen star
#

( I would hope so ) 🤞

static tusk
#

he use nexus mod

#

to install as a pack

sullen star
#

😐

static tusk
#

is nexus mod free or paid

sullen star
#

Nexus Mods are free, you can donate to share appreciation for the mod authors though

#

most of them either use Patreon, Paypal I hardly ever see people using the Nexus DP

terse shard
static tusk
#

ty ❤️

worthy sigil
#

I have a mod suggestion

sullen star
#

go for it

worthy sigil
#

A few of them. One might be silly but I think it would be cool if they had a tax mod where u have pay a certain amount if u own a house hearthfire included and a mod where you can send horse home if done riding it

#

I play on xbox

sullen star
#

ooo Tax Collection sounds like a fun mod it was apart of Morrowind one of the quests you can do, you end up finding a dead Tax Collector

That sounds awesome!

worthy sigil
#

Rite!

#

And the horse mod to

worthy sigil
#

You think both mods will be possible?

terse shard
#

Possible is usually a yes.

worthy sigil
#

Yay

terse shard
#

Likely is another matter. You need to find someone willing to put in the time and effort.

worthy sigil
#

I hope someone is

graceful vine
#

I'd love to add enb to my skyrim, does every effect (sky/water/lights) have a different enb or is there one to do all?

echo pivot
#

@crude helm sorry to ping you, but has the MO for Genesis replied to you yet about porting a non skse version of their mod to xbox?

crude helm
echo pivot
#

Ah okay, I'll keep faith then. Thanks again for at least trying.

feral pivot
#

Anyone know of a xbox mod that removes the level 40 thrall cap?

echo pivot
#

Odin Magic Overhaul does that I'm pretty sure, it bases the level cap of thralls using your Conjuration level and perks chosen.

#

Hi, I play Skyrim on ps4. I would like to let SirRuin know that they took out the Helgen key from both the chest and imperial captain in the mod SSE Cheats & Tweaks.

worthy sigil
#

Is anyone interested in making mods I suggested?

night rover
#

For simple mods, particularly small tweaks, the best option is to find a mod author with a history of taking requests. Often, these authors will note this in their mods, or will have multiple mods crediting others for the ideas.

For complex mods, particularly large ones, chances are slim. You may want to consider checking out some tutorials to see if you can make it yourself. Even if you can only get part way there, you'll find it's much easier to find fellow modders willing to answer questions and direct you to resources.

worthy sigil
#

Ok ty

#

Buy didn't hurt to ask

sullen star
worthy sigil
#

@sullen star no it doesn't

echo pivot
echo pivot
#

Does Convenient Horses allow spell casting on horseback? I'm guessing no since it wasn't stated in the description

sullen star
#

I know Willow has a port of this:
https://mods.llo.app/4305328

I also have it included in my Animation mod pack;
https://mods.llo.app/4327109

echo pivot
#

I'm using Animated Mounted Casting but it bugs out so often it just frustrates me more than being convenient lol 😆

#

T posing and canceling my spells randomly

echo pivot
#

Thanks for the suggestions. Idk if Scuffle and Skirmish is compatible with my combat mod

jovial perch
#

Guys I think I screwed up

#

So I started modding my game fresh with Skyrim ae

#

And there’s a mod I want that only works with se

#

So I need to downgrade all my mods to the se

#

:/

terse shard
#

What mod is it?

jovial perch
jovial perch
#

This mod is a must have for me

terse shard
jovial perch
#

I know how to downgrade it, I just don’t want to

terse shard
#

Yea. Not sure why all mods don’t work with the current version yet.

pulsar wing
#

If they're SKSE dll mods that didn't get recompiled for the post-AE version of SKSE then they wouldn't work for it IIRC. However, mods that are simply plugins (.esp / .esm / .esl) would/should continue to work, though potentially with some data differences / regressions if they were editing any records that SEE post-AE changed. Checking for conflicts in xEdit would quickly reveal the latter.

It looks like the aforementioned first person view mod is designed to work with the .net script framework which has not been updated for SSE post-AE (1.6), so mods reliant on that framework would not be usable on SSE post-AE.

terse shard
#

AE is just the CC content. The current SSE version is the problem not AE right?

pulsar wing
#

Technically, yes. I just tend to call SSE post-AE as AE.0AP

terse shard
#

Gotcha. Their marketing with AE really confused the situation.

pine crown
#

That's why most of us instead refer to it as 1.5 vs 1.6, with 1.6 being the current branch.

terse shard
#

But some people just updated SSE and never got AE.

#

Makes sense. On Xbox we have just the one choice.

pine crown
#

And the rest is another package with the other 70 DLCs?

terse shard
#

Yup

sullen star
#

Immerse yourself in the adrenaline-fueled battle frenzy of Dragonfire. Engage in raw, primal combat that heightens your senses; above all, master resistance techniques against the varied and formidable enemies you'll encounter in this innovative combat mod pack.

https://mods.llo.app/4314567

graceful vine
#

if I change the scale of my weapon in the racemenu options, would making it bigger mean more reach or is it just visual?

terse shard
#

@pine crown I see that USCCP contains the CC display case fix. Might it be possible to include the Hearthfire case fix in USSEP?

pine crown
#

The HF "fix" isn't addressing an actual bug. There's nothing actually wrong with the idea of dropping an item from your inventory to drag it into the case.

terse shard
#

Just figured it was worth an ask. Thanks anyways.

worthy sigil
#

Arthmoor
I need help I got castle volkihar rebuilt but I am trying g to get the balcony cleaned up where and how

hot umbra
#

Is the elder scrolls online fun

peak mesa
worthy sigil
#

@sullen star I found it

balmy loom
sullen star
#

absolutely perfect for making youtube videos / guides or taking jaw dropping images

keen imp
#

I'm playing Skyrim SE/AE on XBox Series S. I have a long running save and there are some named, non-essential NPC's that have been killed off over the course of time. Vittoria Vici, Ulfberth War-Bear, Jorgen from Morthal, etc. I'm looking for a mod that would revive them back to normal, either for this current save, or at least for my next playthrough on a new save. I see the "Cheat Room" mod has a feature like this. Any suggestions where I should put something like this in my Load Order (in general I mean, ie at the bottom?). I also saw mention here of a mod called "Debug Menu". Would that also work to revive dead NPC's?

pulsar wing
# keen imp I'm playing Skyrim SE/AE on XBox Series S. I have a long running save and there ...

Debug Menu can revive dead NPCs with the recycleactor command, yes, but it's not yet a perfect solution (there is usually extra data that needs to be corrected relating to various NPCs when brought back to life that few, if any, mods address; it takes significantly more time to set that up than the aforementioned command); though it does tend to be better than others such as Cheat Room which have not been updated in quite a long time now and also I am still actively working on it (Debug Menu). Unfortunately, often times the best solution is for the NPCs to simply not die in the first place. You may want to look into getting mods that sets such NPCs as either Essential or Protected so that they are immortal altogether (a.k.a. "Essential") or immortal until the person who kills them is you (a.k.a. "Protected").

keen imp
#

Thank you, I am looking now.

terse shard
worthy sigil
#

Skyler the debug menu works great btw

tight hull
#

mod release old witch

dusty tusk
#

any good mod lists that actually work and I don't have to play around with in Vortex to get nowhere

pulsar wing
# dusty tusk any good mod lists that actually work and I don't have to play around with in Vo...

Unfortunately you are going to end up having to learn how to use a mod manager no matter what; you'll inevitably see a mod you want that isn't in whatever mod list you're using and then it's pretty much on you to learn how to handle it from there. At least there are some really good tutorials on youtube for learning how to use the various mod managers (my personal favorite is still Mod Organizer 2).

sullen star
#

Wabbajack has a nice selection of wide range mod lists

sullen star
#

I highly recommend checking out these three:

• Ultimate Skyrim
• living Skyrim
• lexy's Legacy of the Dragonborn

latent violet
#

That causes unnecessary file bloat.

sullen star
sullen star
# latent violet That causes unnecessary file bloat.

Wabbajack Guide for Noobs - Step by Step Tutorial How to mod SkyrimSE with Over 2000 mods in 1 Click with wabbajack modlists.

Links:
Wabbajack: https://www.wabbajack.org/
Nexus Mods Website: https://www.nexusmods.com/
Vector Plexus Website: https://vectorplexus.com/

Chapters:
00:00 - Intro
00:25 - What is Wabbajack?
02:46 - Download Wabbajack ...

▶ Play video
oblique thistle
#

Brothers in talos. Without using XP32 (playing 'skyrim together' and we're mid game, not installing more full mods) is there a way to move the sheathed position of weapons, more specifically daggers. With the default skeleton.nif I see this node, and no matter how i move or rotate it the dagger position doesnt move. The only thing that has an effect is the "scale" which works as you would expect. I reversed another mod's dagger that looks awesome in the hand but its positioned very wrong when sheathed (its also floating off the body by like 3 inches)

pulsar wing
#

In my few times messing with the positions of things inside a mesh, I found that changing various values didn't have a noticeable effect; I had to dig through trying other sorts of values till I found the right ones.

#

Unless you can find a tutorial or guide on youtube/etc showing you specifically which ones to edit to do what you're trying to do, you may have to just opt for some more trial and error.

oblique thistle
#

hmm thats fair. I simply assumed the dagger "bone" had to be the one lol

gilded condor
#

Seems like the node you are trying to move is associated with the armature, so attempting to translate it's location in NifSkope won't work from what I'm aware of.

oblique thistle
#

i've been at it this whole time, it does indeed move with simple nifskope skeleton edits 🙂 this is currently where im at, i added nodes and moved weapondagger to the new nodes. It's fun learning, even if i cant flip it over yet 😅

oblique thistle
gilded condor
#

Glad you got it working!

keen imp
#

Well this kind of stinks. I put the "Protect Your People" mod by Vagueraptor in my game to change the status of all named NPC's to "protected", but it seems to have had the opposite effect. My Nord just came home to her Hearthfire home (Heljarchen Hall) and a giant spawned there and killed her steward/housecarl Iona. She had always been marked as essential by a follower mod I use, but apparently now she isn't essential or protected. I'll try taking the mod back out and going back to an older save. Does anyone have any recommendations for other mods to protect named, non-essential NPC's? Btw- I am playing SSE/AE on XBox Series S EDIT: I was mistaken that my follower mod marked Iona as essential-- it does, but only while she is an active follower, and not while she is just a steward. I'd still like to find something that marks her and other named NPC's as "protected" (for whichever NPC's that is even possible). Thx

sage echo
#

Try Divine people of Skyrim. It sets most as protected status. When I play Skyrim on Xbox that is the one I use. Also the MA accidentally made one of the NPCs look like Sir Patrick Stewart if using the right skin and body combination that is awesome.

pallid jolt
#

Ok so I'm thinking about play Skyrim again for my second playthrough I've only done everything once and they didn't have cloud save back then so I lost it all on my new Xbox sooo id like some recommendations on some mods that would be helpful to the game that is on console? Things like overhaul of graphics or cool spell packs because I want to play as an Elin from Tera Online and become a master sorcerer again >:3 if anyone has recommendations it would be appreciated

sullen star
#

❄️🌌Mystk Aura is a brand-new mod pack that completely transforms the visual effects and shading of spells, including enchantment FX for weapons. ⚔️✨
https://mods.llo.app/4337756

queen aurora
#

My save file is now 9.7mb. Is that bad?

keen imp
#

Thanks! I do have Divine People of Skyrim: Celestial Lite in my game. The change to protected status wasn't mentioned in the mod description page on Bethesda.net, but that is awesome that it's in there. I added the Protect Your People mod as a test and I put it below Divine People on my LO, so maybe that caused an issue. No worries, though, if the protected feature is added with Vexona's mod, then I won't need the PYP mod in the first place & I'll just remove it.

#

P.S. Patrick Stewart is welcome in my game at any time he wants!

worthy sigil
#

I was wondering if anyone called fix the door inside volkihar and volkihar balcony

gilded condor
#

What's wrong with it?

worthy sigil
#

It would be nice to use after I best harkon I played vampire side

keen imp
#

What is the best way to provide feedback on Bethesda.net hosted mods? I found a very cool armor mod called "Rebel's Ranger Gear" by Gogsynxr7, but when I install it, it changes the colors for base game Blades boots and gauntlets. I am playing Skyrim SE/AE on XB Series S [https://mods.bethesda.net/en/skyrim/mod-detail/4135306] Thx!

terse shard
worthy sigil
#

So anyone can help with my mod thing plz let me know

sullen star
sullen star
#

#TheLoveKing #DaedricPrinceOfLove
#MystkAuraFX

worthy sigil
#

Is there a mod that fixes where followers don't sneak when I do

pulsar wing
worthy sigil
#

I will show u what I mean in a pic hang on

worthy sigil
worthy sigil
#

That

crude helm
#

A couple of new mods and an update to my iimlenny bundle

Shattered - A Post-Apocalyptic Skyrim AE SE

https://mods.bethesda.net/en/skyrim/mod-detail/4338561

IImLennys Mod Bundle By GamerPauly

https://mods.bethesda.net/en/skyrim/mod-detail/4333259

TB's Immersive 2K Imperial Dungeons

https://mods.bethesda.net/en/skyrim/mod-detail/4338575

TB's Immersive 1K Imperial Dungeons

https://mods.bethesda.net/en/skyrim/mod-detail/4338578

sullen star
#

Brand New Werewolf Mod Pack!
🌙#UnleashTheBeast #LunarFury 🐺
https://mods.llo.app/4338366

worthy sigil
#

Did u guys see the pic and get my question

sullen star
worthy sigil
#

Its inside castle volkihar where harkon sealed it

#

I want to unseal it

terse shard
worthy sigil
#

I used that one and it's ok but not what I am looking for. I just want to unseal that part

terse shard
worthy sigil
#

True there and I understand I might just go back to that and I use cheat room rings and yet I am done with the rings and I out them away and yet I still have the effects of them is there a way to fix that? Besides going to another save

terse shard
worthy sigil
#

Hmm good idea!

#

I might try that

#

Didn't work sadly

#

Hmm

worthy sigil
#

Is bethesda down?

#

I can't get to mods

worthy sigil
#

Any other ideas

worthy sigil
#

🤔

pine crown
worthy sigil
#

Hmmm

#

And what other mod adds where enemies have higher health?

worthy sigil
#

I don't want to restart my game but I think I have to remove the effects of the rings

worthy sigil
#

@pine crown I love ur mods

pine crown
#

Thank you, I'm glad you're enjoying them

worthy sigil
#

@pine crown ur most welcome. Bur us there a way even after I remove cheat rings to fix tge effects cuz my daggers still do one hit damage

#
  • but is* typo fix
worthy sigil
#

Any ideas

pine crown
#

No idea, I'm not familiar with how the Cheat Rings mod works

worthy sigil
#

Hmm

#

@pine crown I wish there a mod

worthy sigil
#

Or something

pulsar wing
worthy sigil
#

@pulsar wing anything to fix the cheat rooms rings effects even after u remove them

#

@pulsar wing if you understand

terse shard
pulsar wing
#

Oh I understand quite well.

worthy sigil
#

@terse shard sadly no

#

@pulsar wing 😦

#

@terse shard not without restart ing

pulsar wing
#

You don't need to restart. Just use Debug Menu to remove the buggy effects. alterasmh

worthy sigil
#

@pulsar wing how

pulsar wing
#

Which ring is the one whose effect is still active? ASNishiSigh Post a screenshot of your Active Effects menu.

worthy sigil
#

I have the one handed and archery and I want to rest their base attacks

#

I will show u base attack of dagger I use

#

And the rings I was using was these

#

I removed the rings but the effect is still there

pulsar wing
#

Yeah, because the rings have magnitudes that exceed the variable limits. First try this: Open Debug Menu, then go to Commands -> Player -> DEF -> DispelAllSpells. That one probably won't work, but try it anyways first.

worthy sigil
#

Nope didn't

pulsar wing
#

Alright, next up: Go to Commands -> Player -> GHI -> GetAV. Then enter the GetAV command three times, entering the following inputs once each: "OneHanded", "OneHandedMod", and "OneHandedPowerMod", then show what it reports as the value for each.

worthy sigil
#

Hang on

pulsar wing
#

Once that's done, another command I'd like you to try is this: Commands -> Player -> PQR -> RemoveSpell. Then pick the GetFormFromFile option, enter "Cheat Room.esp", and then "1A4B".

worthy sigil
#

I out one handed it says this

#

I tried code and this is what I got

pulsar wing
#

You need a space beween the Cheat and Room in the filename. E.g. "Cheat Room.esp".

worthy sigil
#

Ah!! One moment

pulsar wing
#

Also don't forget to enter the GetAV command for "OneHandedMod" and "OneHandedPowerMod". We need to verify what values they are currently set to.

worthy sigil
pulsar wing
#

What about OneHandedMod?

worthy sigil
pulsar wing
#

No. "OneHandedMod"

worthy sigil
#

Ah ok one moment

pulsar wing
#

And there it is. One moment.

worthy sigil
#

Ok

#

So you know my problem?

pulsar wing
#

Yes. The mod to one handed power is stuck, so it has to be removed. I'm testing it real quick to make sure I tell you the right command. I'm sleep deprived so i'm not 100% sure whether it's setav, modav, or forceav. I'll get back to you in a moment.

worthy sigil
#

Ok

#

Means a lot ur helping

pulsar wing
#

@worthy sigil Ok, hopefully we're on the last part now. Do the following: remove all of your equipped items. All weapons, armor, etc. Then go into Debug Menu and go to Commands -> Player -> STU -> SetAV. Enter "OneHandedMod" then when it asks for the amount enter "0" (zero). Then exit the menu, save your game on a new save slot, exit the game entirely, then load the game back up and chck your damage. It should be back to normal.

worthy sigil
#

Fingers crossed

#

Nope ><

pulsar wing
#

Hmm. Interesting. I wonder if the effect itself is stuck on you.

worthy sigil
#

Could be

pulsar wing
#

Hmm.

worthy sigil
#

Let me check the one-handed mod

#

It's still at the 1000000000

pulsar wing
#

Yeah, one moment. Looking into something.

worthy sigil
#

Kk

pulsar wing
#

I have two theories to test for possible solutions. The latter will definitely work, but it's not ideal. The former hinges on what this data looks like in the CK. It'll be a sec.

worthy sigil
#

Kk

pulsar wing
#

Hmm. Well, at least the effect set on the enchantment uses a vanilla default so that's promising. Ok, here's the new idea. You still have the ring, right?

worthy sigil
#

I can get it from cheat room

pulsar wing
#

Just to be sure, get it, try equipping it, then remove it, and see if the effect goes away or not.

#

It probably won't, but lets see.

worthy sigil
#

Nope

pulsar wing
#

Still there?

worthy sigil
#

Yeap

pine crown
#

Honestly I'm surprised the value is being represented properly as 100K instead of some random nonsensical negative value.

worthy sigil
#

Rite

#

So what's the other thing

pulsar wing
#

Yeah, I think somehow the effect is stuck on them instead of getting removed like it was supposed to along with the enchantment, otherwise setAV should've worked. So, time to try ForceAV.

#

Commands -> Player -> DEF -> ForceAV. Then enter "OneHandedMod" and "0" (zero). Also throw the damn ring away like you're Frodo and never use it again.

#

Oh and don't forget to remove your equipment first

worthy sigil
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I totally learned my lesson lol and after I force should I save and reload

pulsar wing
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Correct. Be sure you're exiting the game entirely, too; don't just try to load the save from in-game.

worthy sigil
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Ok one moment

pulsar wing
worthy sigil
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🤷‍♀️🤷‍♀️🤷‍♀️ I know for sure I will never use those rings again!

pine crown
#

Considering it has a decimal, it's probably a float, which is a pretty large range.

worthy sigil
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@pulsar wing hang on

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@pulsar wing restarting xbox first

pulsar wing
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Come to think of it, I think 6 decimals was the precision limit for a standard float, so 100k would just have managed to fit. I'm guessing if it tried having a decimal after it the results would be fuzzy.

worthy sigil
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True there

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@pulsar wing hang on still

pulsar wing
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Or, not sure. Trying to remember what the precision on a single even was. TeriThink

worthy sigil
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@pulsar wing so go back to main xbox menu them restart game

pulsar wing
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Assuming you followed all the steps above, yes, load up your save from when you entered ForceAV.

worthy sigil
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Omg styler your amazing!!!!!!!

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It worked

pulsar wing
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Ok, now for the really important information.

worthy sigil
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Yes?

pulsar wing
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@worthy sigil I'm going to explain to you what happened because there's a chance it could swing the other way in the future.

worthy sigil
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@pulsar wing please do

pulsar wing
#

The way ForceAV works is it registers a Modifier to the value equal to the amount it takes to reach the value it was given. In this instance, you have that ring's effect stuck on your character which is boosting the value by 100k. To counteract it, it has to be modified by -100k. ForceAV basically did that, adding a modifier to your character to reduce the value by 100k to bring it down to 0 where it's supposed to be. Now, the reason this is important, is that there is a distinct possibility that at some point in your playthrough that effect that is stuck on your character could manage to finally get unstuck and get removed by the game. If that happens, what will then happen is the 100k that was increasing the value will vanish, leaving only the negative 100k modifier from ForceAV behind - this will result in your damage tanking into the deep negatives and you'll start healing everything you hit instead. If/when that happens, then you'll basically have to repeat the above steps to force the value back to 0 which will then remove the modifier.

worthy sigil
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Oh!!

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I am soo thankful for your help!!!

pulsar wing
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But, since the value is stuck on you erroneously, it might remain there for the rest of the playthrough indefinitely.

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So, yeah. Just something to be aware of.

worthy sigil
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I will never do that again

pulsar wing
worthy sigil
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I have sooo learned my lesson

pine crown
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Oblivion had dumb issues like this too and it took someone writing an OBSE mod to get rid of the permanently stuck values.

worthy sigil
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Oh and i tried to upgrade the daggers and it went rite back to 200 so u was rite

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@pulsar wing so I tried to upgrade and the damage went rite to 200

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Oh nvm

pulsar wing
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🤨

worthy sigil
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I figured y

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Skyler js ur my hero

pulsar wing
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np. just be careful of gigantic spell magnitudes and such in the future. Most things in the game die from much smaller amounts so there's really no need for it.

worthy sigil
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@pulsar wing right and if I wanted to do the same with My archery stuff what do I put?

pulsar wing
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...don't?

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Or wait. Are you saying your archery is borked too?

worthy sigil
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I was jw

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In case

pulsar wing
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Internally the archery skill is called "marksman" and the relevant actor value would be "MarksmanMod".

worthy sigil
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Ok

pulsar wing
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You'd basically repeat all the same steps but with that actor value name instead.

worthy sigil
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Ah.

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U have no idea how much I appreciate u helping

pulsar wing
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np. gonna try to get some sleep now. glhf

worthy sigil
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Nite sweetie

sullen star
#
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is this a Russian version translation?

pine crown
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If it is it's just the .esp file. I have no way of checking it.

worthy sigil
#

Skyler

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@pulsar wing sweetie I wish to lower my armor rate how do i do that

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Cuz wh3n I am getting hit it shows no health depressing and my health is in 300

pulsar wing
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Just....remove some armor?