#skyrim-se-mods

1 messages · Page 4 of 1

gray bronze
#

Well, I don't have SkyUI to test with either according to the person you quote). I do remember it occurring in unmodded Skyrim Special Edition a few years ago, when I first played through it with no mods (not even the Unofficial Patch) so I could get all the Steam Achievements: so it is not the Unofficial Patch that introduces this bug, however it also does not apparently fix it either.

formal spoke
#

There are a couple of suggestions that it might be interesting NPCs or something else that messes with NPC AI?

gray bronze
#

Nope, because I don't have those either. LIke I just said, it also occurred in a completely unmodded game.

trim sail
#

Is this the same unmodded game that was just the USSEP, CRF, and a few other mods that didn't touch your leveled lists?

pine crown
#

Reporting something of this nature here on Discord is a good way for it to be forgotten in a day. We have a bug tracker for this purpose, where a report like this won't end up lost in the ether.

echo pivot
#

yeah if an official method for tracking exists, go with that

#

especially if know its actively looked at, which obviously ussep's is

gray bronze
trim sail
#

So just years ago, then.

#

And this bug still happens now?

gray bronze
#

Yes, sadly. It's been reported a few times on both Reddit and Steam forums too, both in unmodded and minimally modded versions (including Unofficial Patch but not much else, certainly nothing that should affect Honningbrew Meadery or Thieves Guild).

trim sail
#

As Arthmoor pointed out, reporting it on forums like reddit or even here can be easily lost; that's why the USSEP has its own independent bug tracker.

echo pivot
craggy turret
#

knocks Excuse me, but do you have a moment to talk about the effectiveness of dedicated bug trackers?

terse shard
#

@mint holly @unkempt carbon I’m curious which mods you had problems with due to AE? And when you say AE do you mean the SSE update or the bundle of CC content or both? (Xbox only)

unkempt carbon
#

Do I really have to list everything?

#

Theres too many

#

I can name one I had a problem with

craggy turret
#

net script framework and dependent mods

unkempt carbon
#

Right after AE

craggy turret
#

blink, better telekinesis, better invisibility, and other dll mods

unkempt carbon
#

Pastel map markers

#

Only works on compass, not world map

terse shard
#

Even one would be helpful. As I have not heard of any that are actually due to the update. Unless possible they are a direct conflict. Which is not breaking mods it’s just a mod conflict.

craggy turret
#

some mods get updated and I usually try to wait for them, but every time there ends up being mods that don't get updated and that means your character ist kaput and you have to start from scratch again

unkempt carbon
#

I've tried other mods to see if that was the only one but most of them don't work

terse shard
unkempt carbon
#

The survival HUD messed it up I guess

terse shard
craggy turret
craggy turret
#

I didn't know

unkempt carbon
#

I have to use SkyHUD but the pastel map markers only works in the compass, not the world map and I've tried everything to fix it

#

Quite upsetting

terse shard
#

I always use SkyHUD.

trim sail
unkempt carbon
#

I used to use just the pastel map markers mod itself but the guy hasn't updated it since 2016 💀 so no point in using that one

trim sail
unkempt carbon
#

Im trying to think

#

May I ask why?

terse shard
#

Because I help people with load orders frequently and it would be helpful to know. The pastel map markers is the only one I’ve heard of so far.

#

And also people seem to think it broke mods on Xbox because of what they heard from PC players. But it didn’t really affect us like it affected them. So I want to make sure people understand that big difference.

unkempt carbon
#

I've even tried messing with that but no avail

unkempt carbon
unkempt carbon
terse shard
unkempt carbon
#

Can't think of any others except pastel map markers not working in the world map

terse shard
#

Cool. Thanks.

mint holly
terse shard
#

Oh and some font mods make the CC menu full of boxes. That’s another one…

hardy garden
terse shard
hardy garden
#

I believe that is what JohnN was referencing. With the AE update a handful of mods were effected but the two I'm aware of were already fixed. Lucien et KJ's Magic Items...something like that.

terse shard
#

Yea. It’s been fixed. Seems like they were saying it’s still causing problems.

unkempt carbon
#

So maybe Xbox wasn't affected like we thought

terse shard
#

Correct

unkempt carbon
#

That's good at least

terse shard
#

The only affect I have seen is just a general performance dip. Or at least FPS problems are more pronounced now that it’s always trying to achieve 60FPS. When we were allowed to select 30FPS lag was not as noticeable.

mint holly
#

That’s what I was referring to and yes I’m aware the issue was fixed

#

But that doesn’t stop another bug to pop up

#

I’m fully aware that every update breaks mods for pc mostly because it messes up script extender

terse shard
mint holly
#

But if perms become harder what happens if Xbox has a similar issue?

terse shard
#

Huh?

unkempt carbon
#

I don't think it would to be honest

mint holly
#

And older mod authors aren’t active to give permission to reupload?

terse shard
#

All true. But how is that related to the AE update?

#

Or other possible bugs?

#

Oh I see..

#

I would assume in cases like that any mod that got dumped would be allowed to be reuploaded.

#

Grandfathered.

grim cliff
#

Is there any mod where you say your spells out loud? Like if you cast fireball your character says "fireball"

static peak
#

what are some good quest mods that are voice acted really good? I have done alot of them so far

formal spoke
#

I found Clockwork to be good the first few times through it.
Some people have enjoyed Project AHO, although I dislike the forced start.

craggy turret
#

Yeah, wasn't a fan of that either. Had been on my way places to do things.

#

On the bright side, I had summonable followers and portable storage, so I was back in armor and ready to go.

terse shard
#

@urban lion @tight hull only real difference in PC vs Xbox is mods that require external assets like SKSE. And the mod limits.

urban lion
#

And space limit. How to mod. And more

#

There’s are lots of differences

terse shard
tight hull
urban lion
#

I never said Xbox players didn’t know how to mod? Lol what??

#

How you mod on PC is WAY more complicated and involved than on Xbox. Not sure what is unclear about that

tight hull
terse shard
urban lion
#

Lol facepalm I’m out on this one if you are going to sit here and say Pc modding is just like Xbox modding @tight hull

terse shard
#

I think we both thought that you meant mods work different on Xbox. Same mod loaded on Xbox vs Pc works the same. But how to get those into your game can be very different on one vs the other. But end result is the same.

urban lion
#

No I didn’t mean that at all

#

I meant the process of modding

tight hull
urban lion
#

you don’t use SKSE, dyndolod, bash, texgen, synthesis, or any of those things on Xbox. It is not the same what the heck are you talking about

#

Seriously lol

#

In Xbox you download a mod move it to a position and that’s it

#

They are not even remotely the same

craggy turret
urban lion
pine crown
#

Are you talking about making mods or running a bunch of mods together to play? There's a big difference.

craggy turret
#

semantics, in this case, directly influence the answers to your questions

urban lion
#

no one said anything about making mods ever

pine crown
#

Hence why I asked.

urban lion
pine crown
#

Relax, I was asking to clarify. Mod authors also use tools like that during development.

urban lion
#

I am relaxed. I just see this going round and round and the people I was talking to have already said they now understand what I meant so there’s no need to continue this further.

pine crown
#

Eh, you don't seem relaxed. Maybe time for a break?

tight hull
echo pivot
#

on skyrim i can use every single one of my xbox ports on my pc and they work identically.

#

on fallout isnt the case. is why i dont mod fallout as much because i cant test the ports as well on my end.

pine crown
#

How did they not work the same?

echo pivot
#

textures are all whack. depending on what

#

even unpacking the ba2 and just viewing the files the textures are all messed

pine crown
#

Ah, yeah, that can be tricky with the way BA2 files work.

echo pivot
#

ive learned mostly what looks like what. so i can test a lot of things and see "ah good the textures are all messed up, that means it works perfect on xbox" lol

pine crown
echo pivot
#

is what i use. makes no difiference.

#

i get a rare few bsa's it doenst wanna work on. but for 99.9999 percent it does

#

and other methods for the .000001 percent

pine crown
#

It's possible that the original mods have corrupted files in that case. It's pretty common if the wrong tool was used to pack the archive.

echo pivot
#

ck?

#

lol

#

im saying unpacking my own ports. not the original files.

pine crown
#

I use the external archive2.exe file.

echo pivot
#

i do for the main archive. not the texture one.

pine crown
#

I use it for both, never had an issue with it packing stuff wrong. No idea if the CK borks it or not because I can't ever get it to reach the option to try. It hard locks the program.

echo pivot
#

I have a pretty decent guess at the differences. Guess being its held true 100 percent of the time for me. But this is Skyrim channel. However. May I dm you arthmoor?

#

If not then shrug matters not. But I think we could give each other a lil insight.

pine crown
#

Sure

tacit adder
#

Regarding merging esps, is there anything within Creation Kit's system that prevents merging all mods into the smallest possible file count?

Essentially, I've been thinking of whether it'd be possible to create an application that can merge all esps, bsas, and scripts; using information from loot to determine incompatibilities and overwrite order when merging.

echo pivot
#

dont think so, but that'd be quite the endeavor

#

im sure there's a limit to how many records one esp can contain tho

rapid tiger
#

merging scripts automatically would be an incredibly complicated thing to try and achieve

echo pivot
#

well not sure as i dont know. but "sure"

rapid tiger
#

and there is a limit, yeah

echo pivot
#

figured

formal spoke
#

Loot is far from perfect at identifying incompatibilities and overwrite orders.

rapid tiger
#

on paper it's like 16 million?

#

since the highest formID you can have in a plugin is xxFFFFFF

formal spoke
#

And not everyone necessarily wants the same overwrites from the same mod combinations. 😄

echo pivot
#

well inconsequential probably 🤣

rapid tiger
#

but I doubt the game could actually handle that if you tried

#

you'd probably hit a limit somewhere else first

echo pivot
#

and still quite the endeavor to merge it all properly

#

i have some pretty big merges. but a whole Load order ill pass

final timber
#

Years ago I merged 50+ Balmora house mods in Morrowind. It was a tedious process (requiring lots of conflict resolution) but it worked.

echo pivot
#

cant imagine it wouldnt. but still DrakeNo at a certain point.

tacit adder
#

Hmm, I see so on paper yes, but likely non-recorded incompatibilities and the development time would likely lead it to be pointless. I've never moded in CK; only modding I've done has been in Minecraft but that's basically just code injection with Forge, which is what made me think of this. That and I always add too much stuff to Skyrim and have to modify them in SSEdit to run the game, so was curious if automating that process was possible w/o taking 10 years off my life.

#

Thanks for the answers!

pulsar wing
#

And then there are the various different types of scripts which determine what sort of forms the script can be attached to, what events it receives from the engine, and so on.

echo pivot
#

dont think they mean merging the scripts into a single script lol.

#

does read that way though thonk

#

so maybe

pulsar wing
#

Well, if they mean packing them into a single bsa, then merging is not the right word for it. penth

echo pivot
#

hence why i said it does read that way blobDance

#

hmm. is there a bsa limit on how many files can be in a bsa thonk

#

i mean obviously some mods have a TON of files. but how big is the capacity i wonder

#

or rather, if not per file is there a size limit thonk

pulsar wing
#

Not that I'm aware of.

echo pivot
#

me neither

pulsar wing
#

There is a BSA size limit, iirc.

echo pivot
#

but could just be ridiclously large that no one has hit it cuz why would they

pulsar wing
#

On consoles, that is.

echo pivot
#

yeah on console a mod can only be roughly a gig

pulsar wing
#

Thought it was 2gb.

echo pivot
#

nope.

#

not on skyrim at least.

#

so in theory could have a filled LO with 5 mods. 1gb per mod

#

on xbox anyways. but doubt you getting a mod that big on playstation Kek

pulsar wing
#

Hmmm, not sure if that post is about console, though.

#

It's a little weird that I'm not finding good results via google for this.

tacit adder
#

Mostly for scripts I was thinking for fixing things that break with shifting IDs relinking them back to there forms after merger. As for BSA size, Beyond Skyrim: Bruma's texture bsa is barely over 2 gigs but the idea would be smallest possible count of files not necessarily everything into one

pine crown
echo pivot
#

console is a gig roughly

pine crown
#

(also surprised you could still find it, I deleted all my reddit posts ages ago)

echo pivot
#

if not exactly

#

ill check

pine crown
#

Console limits the entire upload to 1gb because that's a limitation imposed by Bethesda.

#

I'm sure the guys who handle Bruma could tell you that for sure since they ran into it.

echo pivot
#

yeah thats what i meant what the upload limit for a single bsa

#

or two

#

if split in 2

pine crown
#

That's not just the bsa though, that's for the entire mod in a file entry.

echo pivot
#

misspoke.

echo pivot
#

bsas+esp lol

pine crown
#

Yes

echo pivot
#

so pc has a 2gb bsa limit?

#

due to crashing ?

pine crown
#

It's because the archive format is based around signed 32 bit integers.

#

So the size is limited to the value of 2^32 bytes

echo pivot
#

suppose that makes sense. and explains why ive seen some bsas and mods the way they are.

pine crown
#

It's also why the game's main archives are broken up the way they are.

#

For Fallout 4 it can go up to 4gb because it's based around unsigned integers, so the limit there is (2^32)*2

pulsar wing
#

Not sure if reddit archival prevents deletion or if it got missed somehow.

pine crown
#

Nope, it let me delete it now. Which is kind of amusing. Reddit told me the post was 6 years old 😛

pulsar wing
#

I see. GlowNaruhodo

echo pivot
#

imagine someone holding onto that post

#

now they like 😩 after all this time pepecry

echo pivot
#

XBOX SERIES X needs to increase the cap on mod storage

vague relic
#

Not possible.

echo pivot
vague relic
#

It has to do with the limitations on consoles. It's less "Bethesda's problem" and more "the console itself."

#

If I'm remembering this right.

echo pivot
#

I think it's because they don't run natively on the newer consoles, since they were created for the old gen.

#

Hopefully Starfield, and TES6 will increase the mod storage cap

terse shard
#

They could do it but it would require wiping everyone’s current games and starting a new one. Not something BGS wants to have to answer for.

echo pivot
terse shard
echo pivot
#

They really need the looking glass

vague relic
#

Guess I remembered wrong.

terse shard
echo pivot
echo pivot
#

not only that but i think microsoft would have to agree. and then the fact that reserved space is reserved space. while most of us would be happy reserving that space, realize there are a ridiculous amount of players we havent spoken to, and will likely never speak to. taking this entire server into account doesnt really even necessarily give a significant amount of the playerbase when you think about how many people are in the entire world potentially playing skyrim/fallout. We have no idea how much they care about such a change, and should not just assume everyone shares most of our opinion especially given different demographics. Its very well possible a substantial amount would not be happy they suddenly have 5 more gb of their memory automatically reserved for "no reason". And losing all progress while they are at it.

wanton peak
#

they didnt break everyones mods why do people keep saying that

#

the mods werent broken

#

the interface was broken for a bit

echo pivot
craggy oar
#

Any mods that let me store all ingredients at once on Xbox?

craggy turret
#

Sorry, forgot it hides the title. This is Better Container Controls by CD Cooley

#

It's worth clicking his name to check out his other QOL mods. Not as many available on xbox, but things like "Sometimes pick up books," and the portable storage mods, can be life savers.

wanton peak
#

the mods were not broken the mods had no issues functioning themselves they didnt break the mods the mods were not broken

#

if you didnt touch the menu the mods worked fine

terse shard
#

💯

pine crown
terse shard
#

Not the mods. Just Bnet. Any mod people were already playing with continued to work perfectly. Problem was BGS didn’t seem to know what was going on at first. So people wiped their load orders when they didn’t need to.

pine crown
#

I think once PC players who used the in-game menus started chiming in they realized it was something more than just the usual server hiccups.

lapis ridge
#

Tiny SMIM is gone. Why is it gone?

hardy garden
lapis ridge
#

Lot of that going around.

lapis ridge
#

What mod is this?

#

I need to know the name so I can get rid of it.

#

It's invasive to me searching NPCs.

covert junco
#

Looks like NPC clothes manager but you need to be wearing a ring for that prompt to come up @lapis ridge

#

It’s included in Reconciliation if you’re using that

#

If you’re on Xbox

lapis ridge
#

Oh.

#

Never mind.

frosty laurel
#

Anyone understand issues with SKSE? Specifically, to do with AE/SE versions.

covert oxide
#

Anyone else having trouble with ENB on Anniversary edition? I doesn't seem to work :<

echo pivot
cunning rover
#

It changed about 4 days ago. I uploaded a mod around 2pm-ish, shared a link (had old site format) went to check on it, site kept going back to the website dashboard page, then around an hour later site changed to mods.bethesda.net

hollow cipher
#

Has anyone tried using the “zoom in and slow time” effect from archery with dual-projectile spells instead (or similar circumstances)? Can this be triggered from the spell cast?

craggy turret
#

I believe, without mods, it needs a bow or crossbow.

#

WickWah, is that Eddie?

hollow cipher
#

I was contemplating reskinning a bow to use the spell casting animation files for drawing and then using the “lions arrow” feature from vokrii to shoot the spell, combined with invisible arrows and delete arrow on fire on something lol.

hollow cipher
craggy turret
#

Yeah, I was thinking not vanilla. There may be a mod that does it, something like "scoped bows," but "scoped spells" instead, but I haven't yet encountered it.

echo pivot
#

I hate that PlayStation doesn’t allow external assets

trail terrace
#

Cc 4.0 on bethesda such as a weather port i did that required distribute share alike i used external site link

#

To offer what was required

#

If thats what u was talking about

hexed notch
#

thats a good way of going about it

#

well the thing with creative commons is

#

basically if you release a mod with a creative commons mod in it

#

your mod needs to follow the same license

#

yeah i think things like this we will be able to clear up pretty easily as none of us want to intentionally just make things deliberately more diffiuclt

#

yeah

#

one thing to remember though and this is where things get a bit difficult

#

lemme ramble real quick to ensure we are all on the same page

#

so assuming that ws made a mod with creative commons that states that as long as others are also allowed to freely upload and modify etc your mod you are allowed to include his mod

#

if you then also added a mod to your bundle where you had to ask for explicit perms to be allowed to port it

#

and your mod still has to follow the original rules aka asking the author where you had to ask for explicit perms

#

then you couldnt really add ws's mod to the other ones mod by my understanding

#

because fundamentally that means that anyone wanting to reupload this bundle would also have to ask author B for explicit perms

#

which would be more restrictive than ws's mod

#

so id probably say that you should ask in this case ws? unless i am misunderstanding some part of the license or i got myself confused

#

@wind stag just making sure that you see this

tropic shadow
#

Please only pin Moderators for emergencies. Please use our ModMail for Reports.

queen aurora
#

Can I have Steam installed separately on an external drive and an internal drive? I'm planning on buying a new PC, but I don't want to risk moving my Skyrim and all my mods from my external hard drive, so I'm keeping it there while my others games are transferred to another Steam client inside the PC itself. Is that possible?

queen aurora
#

Cool, thanks!

flat solar
#

@hollow raft idk why but when I saw your name in this server I crapped myself

latent violet
flat solar
#

Nah

#

Dr3ammast3r is so cool tho

#

He’s my favorite modder

#

I loved when he ported that 9 mb flying broomstick mod

hollow raft
#

Actually it's 616,9kib but hey size doesn't matter (i think you hear that alot from your girlfriend). But great to know that i have admirers 🙂

flat solar
#

Bro what the freak

kind falcon
#

Let's chill and follow the #rules please

flat solar
#

I didn’t even freaking do anything man

strange robin
#

hi, i have been trying to see some comments on a specific mod called 'a skyrim tale - quest for the one ring' and apparently they are not on the bethesda.net website anymore. is there any way I can find them?

#

if anybody could help would be greatly appreciated:)

echo pivot
#

I audibly gasped reading those messages

flat solar
#

Same

#

The audacity

echo pivot
#

🥷

trim sail
pine crown
strange robin
terse shard
strange robin
hollow cipher
final timber
# hollow cipher Do you know the backstory for this? Was it just a moderation nightmare with tons...

"When the forums first started on Bethsoft.com, they were a great place for everyone to discuss amazing games, share stories, and come together with similar interests," Bethesda said. "The forums have seen many changes over the years, and we’ve enjoyed seeing our community grow and evolve alongside Bethesda and all of our games. Now, though, with the numerous ways people are communicating, we feel the time is right to move away from the forums and chat with you where you prefer to be."

https://www.pcgamer.com/bethesdas-official-forums-will-be-closed-for-good-next-week/#:~:text="The forums have seen many,where you prefer to be."

pcgamer

The community forums are being supplanted by official Discord servers.

hollow cipher
#

But what about comments on mods?

echo pivot
hollow cipher
#

So they wanted to move to discord and the commenting on mods feature was a causality of that, rather than them having some independent reason to drop commenting on mods feature? Or at least, they didn’t publicly indicate that was part of the reasoning. But I have to image in the year since people have asked to bring the commenting on mods back, did they reply with any actual answer that they don’t want that feature?

echo pivot
hollow cipher
#

Yeah I can imagine that could be the case

#

If it’s harder to moderate that

echo pivot
#

Some of those comment sections were downright toxic.

terse shard
#

Mod authors could turn of comments if they wanted.

worthy sigil
#

I can't seem to find the bathhouse in windhelm fron Northen bathhouses

hollow cipher
pine crown
worthy sigil
#

Hmm ok

#

I will look

#

looking now hangs on

hollow cipher
#

Yeah further in description it has info on windhelm bathhouse so probably a stale list at the top

worthy sigil
#

Found it!

hollow cipher
#

Enjoy your bath!

worthy sigil
#

^^

#

Ty

#

Its a Sana really but close

#

And I want a mod to add a garden to hjerim since it's my main house

noble oyster
#

is there any good race mods that work well with imperious? i have zebserious but theres not many others

hollow cipher
#

I use this mod with imperious that lets you combine any other race mod with imperious: https://www.nexusmods.com/skyrim/mods/103735

snow fulcrum
#

@pine crown did you ever apply that fix to open cities so NPCs don’t fall to their death?

#

@pine crown the fix that works wonders in the Unofficial patch

worthy sigil
#

Is there a mod that adds a garden to hjerim or can someone made one?

gray bronze
#

I wonder if there's a mod that allows you to rat Muiri out to Nilsine Shatter-Shield, and have Nilsine herself demand a counter-contract against Muiri - or at least ask you to turn Muiri in to the guards so she ends up in jail? (and perhaps Nilsine herself would offer a bounty for Alain Dufont's head, so you get paid for killing him, even if you kill Muiri and thus never get paid by her for it? And if you do things in the right order you can collect pay from both ladies for Dufont's death)

After all, Muiri's main target, the one you have to kill for the Dark Brotherhood, is Alain Dufont. Wanting Nilsine dead as well is a private arrangement that doesn't fall under Brotherhood terms, and can therefore be rejected: the Brotherhood doesn't care what happens as long as Dufont dies and you get paid for doing it...

thick patrol
#

lol

#

I didn't know it was on console, does anyone know what happened to it?

rapid shadow
#

I'm planning on playing Skyrim Together Reborn with a friend soon... I just wanted to ask: Is there anything special to do in this playthrough compared to vanilla?

gilded condor
#

If you partially mean creative things you can come up to do with your friends or randoms, then yeah. There is PVP functionality, but I haven't tried it.

#

Co-op does give a bit of a different feel to the game for sure.

hollow cipher
#

Can you run mods with Skyrim together or is it better to go vanilla?

burnt solar
hollow cipher
hardy mauve
#

How to fix black face from creation kit when you upload on ps4 ? I see follower like camilla doesnt have this

sage echo
#

The only way I know how to do it is to template the character traits to one with face already built.

mental oar
#

How am I supposed to leave glitch reports on mods on bethesda.net if the comment section is gone?

trim sail
#

Does the mod list a link for how to reach them in the description? Several MAs have discord servers now, for instance, for bug reports.

terse shard
#

Usually nexus or discord as.

mental oar
terse shard
#

Or you can PM the MA by clicking on their name and then send them a message.

mental oar
final cove
#

Please do not ping moderators unless its an emergency

hardy mauve
#

Thanks for you"r answer you give me something.

pulsar wing
#

For those in here on xbox, Debug Menu version 1.1.0 is now available on bethnet (https://mods.bethesda.net/en/skyrim/mod-detail/4240482). The update brings an object targeting system allowing for in-game objects to be targeted for use by console commands such as Enable, Disable, Lock, MarkForDelete, MoveTo, SetScale, and Unlock. FormIDs from Creation Club and ESL mods can also now be used by the mod's commands, though it also requires inputting the filenames of said mods; filenames for Creation Club stuff can be found on the UESP wiki page for each CC. sakurajuicebox

chilly sundial
hardy mauve
chilly sundial
chilly sundial
sullen star
chilly sundial
# sullen star what UI is that?

We're making our own custom UI with it's own magic spell icons. It's a horror vampire game remake so it's meant to be adequate, It's also the reason why health i blue cause blood must be red.

pulsar wing
sage echo
#

I saw y’all’s development video. The game is looking good.

hushed stream
#

Is there such a thing as a mod that lets you send Nazeem to the Soul Cairn? Like, if you cast any Soul Trap spell on him (including Soul Tear) and kill him, he appears in the Soul Cairn when you visit there. I would love to see that.

burnt solar
# hollow cipher I meant more for stability given its multiplayer

Multiplayer, sorry can't help you with that one but I would figure for first timers in that arena Vanilla would be the better choice to get a feel for when something is amiss when you play again with the mods and trust me YOU will want to play again and again.

languid grail
#

I have a question regarding the switch edition of Skyrim anniversary

#

Does it include the lc citadel mod because I’m having trouble finding it

echo pivot
#

No? Lol

echo pivot
languid grail
#

I’m not slow I know this but I had looked up best homes in Skyrim anniversary and it said lc citadel was the best

#

I have the anniversary edition therefore any normal person would put two and two together thinking they had access

#

No need to be rude

#

@echo pivot thanks though

echo pivot
#

I wasn't rude? But you're welcome

vague aurora
#

Moving on

twilit coral
#

Is the 0kb glitch still a thing on aniversary edition mods not being compatible with creation club on ps5?

hidden hinge
#

Does anyone know what would cause the game on PC to suddenly freeze up? Like you're just walking down the road to Whiterun or chopping wood, and all of a sudden the game freezes. Audio and music is still playing normally, but the game is just frozen in place.

sullen star
#
old frigate
#

is there a mod on ps4 that stops bandits from spawning in the cave for the dwarven creation club house?

tight hull
gilded condor
#

The cell is just set up like that, not a mod that's causing it. There is also an issue where a dragon can spawn there too.

old frigate
#

Right. I know about the issue with the dragon. I’m wondering if a mod exists to stop that bug and bandits from spawning after it’s already been cleared.

hollow cipher
hollow cipher
#

I can almost finally get back to a reproducible load order! Lol. The last ones missing are Skyrim at War which brakka hasn’t re-uploaded yet, though I’m not sure if oversight or permission issues since the OMA removed it from nexus and retired or something

#

BTW I saw the paradise weather got its own bundle! That’s pretty slick I was running that for a while before going over to aegis weathers, but that’s been removed now so might go back to it

hollow cipher
#

Also, the older bundles had ini setting to increase draw distance of distance NPC, do these include that as well?

sullen star
#

beats me, I just play Yu-Gi-Oh and activate my spell card Mod-Reborn.

After playing the card I'm able to bring back a mod that was sent to the graveyard

echo pivot
hidden hinge
obsidian apex
#

Ok... Can someone explain to me how to use Parallax files ? I just haven't got a clue how to make that work. I'm on the latest version of AE if that's relevant to the topic. Please, help !

pulsar wing
hidden hinge
#

Hey wasn't there a mod on console that let you have your favorited weapons be displayed on your person i.e. have both your sword and bow be on your character while in 3rd person? On xbox btw

lapis ridge
#

I've got a mod problem.

#

It keeps flashing black, as I just loaded a save. And I don't know what is causing it and I know damn well I'm not doing a purge just to fix it.

#

I swear if it's a problem with the lighting mods...

lapis ridge
#

Who here is GamerPauly?

gilded condor
#

What exactly is flashing black? An object?

lapis ridge
#

The screen itself.

tight hull
lapis ridge
#

I reset my game saves and it stopped it.

lime skiff
echo pivot
hollow cipher
hidden hinge
sick perch
#

I have a slight issue

#

How to fix?

twilit coral
#

Is the 0kb glitch still a thing on aniversary edition mods not being compatible with creation club on ps5?

sullen star
#

is anyone on here familiar with a Youtuber that does content for Skyrim? Goes by the name Tap Gaming?

lapis ridge
#

What mod causes creation club homes to be called Creation Club Cell?

final timber
sullen star
gilded condor
craggy turret
#

Same. The one with the blue circles around all the structures, right?

chilly sundial
#

Made a mine exterior for the mod, paid attention to most steps of surface-side processing of ore. with charcoal pits, bloomeries, forging, a tool repairing smith storages, loggings etc.

fickle sapphire
#

Hi is anyone familiar with the cheat room mod and how to add an item to my inventory?

#

I'm trying to get the note from Matriarch Drevlan after finishing the quest Ghosts of the Tribunal by killing everyone, I cannot find her body or get a note from her or start Her Word Against Theirs, Buyer Beware, or Careless Curation

#

I am totally stuck

pulsar wing
pulsar wing
#

That is one thing it can do, yes. It can also use MoveTo to move the corpse to your location, or move you to its location.

#

You have a number of different ways of resolving the matter available to you via it.

#

When you install the mod it will add both add a power and a book to you, either one of which can be used to open the menu. From the main menu, you will find all of the implemented console commands under the Commands menu and then organized into submenus first by the target of the command (Player, NPC, Object, or Other (no target)) and then by alphabetical order (ABC, DEF, GHI, etc). AddItem for the player for instance you would find by going to Commands -> Player -> ABC -> AddItem.

#

Refer to the UESP wiki pages for when you are prompted for things like FormIDs, RefIDs, or filenames, as it contains that data. For instance, this page for the note you mention above lists the object's ID on the righthand side: https://en.uesp.net/wiki/Skyrim:Matriarch_Drevlan's_Note

fickle sapphire
#

Yeah I'm putting in the form ID but then it asks again

pulsar wing
#

The second prompt you get should be for the quantity of the item to add.

#

Or are you getting an error message?

fickle sapphire
#

Ok so the process is this: cast spell for cheat menu, select object reference script>additem(objectbase item, int amount), then select form ID which I do custom while other options are form1-4, then type in the object form ID which is xx00082D (the xx replaced with my DLC code which happens to be 04) and hit exit to bring me to the next, then select dragonborn.esm as the file I'd like the form ID to be used on, then it asks me for another form ID variable, I then select custom and punch in what I just punched in before that, and then it asks me where I want it to be used and I select dragonborn, then it asks for an integer and I select custom where the other choices are int1-4, I put in +1 because I only need one note, then hit exit, and now I'm at a whole new list of dialog options saying formids, ints, strings, floats, custom mod and back

#

No error message and nothing added to inventory

pulsar wing
#

Oh, you're still using cheat room for it? I can't help you there, sorry; never used that mod.

fickle sapphire
#

Would those two conflict with each other?

pulsar wing
#

Not that I'm aware of, no.

terse lodge
#

currently using a 1400 mod build and it's incredible how the game looks

fickle sapphire
pulsar wing
# fickle sapphire I'll try it

Something to be aware of, by the way, is that in Debug Menu you have two options for FormID input. One is to use GetForm which requires the mod index (such as the 04 you mention above, although idk if that is the correct index for the DLC you mentioned). The other uses GetFormFromFile which requires inputting the filename of the DLC/mod (which can be found in the UESP wiki) but then allows you to input the formID without a mod index since the game figures out the mod index for you via the filename you give it.

fickle sapphire
#

Books not implemented yet dang

pulsar wing
#

Hmm?

#

Oh, that's not the right menu.

#

The Items menu is a "convenience menu" that is still under construction. You want to go to the Commands menu instead.

fickle sapphire
#

Commands and then object?

pulsar wing
#

If your intent is to add the item to the player then I would suggest the Player submenu.

#

Player -> ABC -> AddItem

fickle sapphire
#

This works with dragonborn, yes?

pulsar wing
#

Yep.

fickle sapphire
#

Should I do get form from file if on dlc?

pulsar wing
#

Although I will note that the Ghosts of the Tribunal CC is not part of the Dragonborn DLC file.

fickle sapphire
#

Correct

pulsar wing
#

The GetFormFromFile option is mainly if you are either inputting a formID from an ESL file, or if you want to enter a formID without the mod index.

fickle sapphire
#

I'll try the filename of the cc

pulsar wing
#

It takes longer inputting the file name, of course, but it may be a faster way to go about it overall since you avoid inputting an incorrect mod index that way.

#

According to UESP that would be "ccasvsse001-almsivi.esm". And then for the formID you mentioned above - "xx00082D" - you would skip the "xx" and the leading zeroes after that and simply input "82D" as the formID.

#

I think I'm gonna have to add an option to store the filename for easy reuse like it does with the formID. Putting that on the to-do list. thinkingudao

#

(gonna afk briefly to deal with something IRL. let me know how it goes, etc, and I'll respond after I get back)

fickle sapphire
#

Took a long time but I did it

#

Thank you

pulsar wing
#

sweet. glad it's resolved. daishouri

echo pivot
#

Is there any Game of Thrones mods on Skyrim???

crude helm
thick patrol
tight hull
crude helm
crude helm
craggy turret
crude helm
craggy turret
#

This is horrific. You are shunned.

vague aurora
tight hull
craggy turret
#

You must ban yourself until you begin appreciating coffee.

crude helm
#

not really the place for it but I drink water, orange juice, cherry coke and Tea, not all mixed as that would be disgusting.

craggy turret
#

Alas, there was no justice for coffee.

crude helm
#

I also know how to use facegen properly ;()

tight hull
vague aurora
#

Let's stick to Skyrim Mods, please.

tight hull
crude helm
#

I`l help you out Alan, type gamerpauly into the search box on bethesda.net, all your questions will be answered

tight hull
#

do you use a different username

vague aurora
#

The individual behind the name displayed here is not discussing mods. If you would like to continue this conversation, please feel free to DM each other, if both parties are okay with that.

crude helm
#

No, I and I have created mods as well as I already mentioned

tight hull
vague aurora
crude helm
#

I`m not trolling anyone :/

vague aurora
vague aurora
crude helm
#

if anyone is interested I put together a new bundle yesterday, very low cost, under 600mb covers everything including DLC - https://mods.bethesda.net/en/skyrim/mod-detail/4299017

#

just finihsed testing another earlier today, Clevercharff and Veydogolt AIO, 751mb and same as above, covers everything, will be up soon, both these bundles have been designed to run great on all Xbox consoles, I also have some new weather bundles just going through their final testing

crude helm
echo pivot
#

Me wakes up farmer
Farmer: what in mara do you want now
Me in full dragon bone infused dadriec armor : i need a wheel fixed for this jester freak.
I so love the dragobone infused dadriec armor mod

crude helm
gilded condor
keen fog
#

@pulsar wing Better make a mod that lets us build up a horse farm somewhere in Falkreath Hold. That would be fantastic.

formal spoke
#

Or an addon to the farming creation? There might be some space there that you could cull for a paddock.

rich jewel
keen burrow
#

Idk if I should post this here or not because I didn't see a mod idea/request section on the nexus disc. My apologies if not allowed.

[Mod Idea] Auto Put Away Weapons and Spells. Basically a mod that removes the need to have a button bound to put away your weapons or spells. Pressing the hand equipped key automatically brings them out so this shouldn't be an issue.

The "simple" method of doing this I think would be to basically have the mod check every X duration to see if the player is in combat. If not, the put away hands. Possibly may need a check for if in stealth override so you don't accidentally put hands away before stealth kill.

I think this would be handy for controller users particularly because of their limited key options and would free up a button for them.

craggy turret
keen burrow
craggy turret
#

Probably not is my guess, but take that with a grain of salt, as script work is not my strong point.

keen burrow
craggy turret
#

I wonder if there's a way to make drawing the weapon trigger "combat," even if there are no red dots around, and then maybe x seconds after last swing.

keen burrow
#

Wouldn't that just be more script heavy that checking every ~5 seconds for "if in combat" or "if in stealth"?

craggy turret
#

I don't know. If it's only going to holster x seconds after you last swing. I don't know how to tell it "except when I'm in a dungeon and have them out the whole time"

keen burrow
#

Either way thanks for pointing me in the right direction. I'll post on their forums and see if I get any takers.

formal spoke
#

I don't like the idea - if I'm wandering through a dungeon I might well want my weapons out rather than having them automatically sheathed. Especially if my weapons are spell based and I'd have to resummon them.

#

Potentially as well since the game seems to treat torches as a weapon you'd have it randomly putting your torch away as you're wandering along.

keen burrow
lapis ridge
#

I can't see where I'm going.

crude helm
crude helm
keen fog
#

@light wave there is a mod that lets you convince Balgruuf to join Ulfric - "Jarl Balgruuf Dilemma". I think that functionality should've been implemented in the vanilla game.

lapis ridge
crude helm
lapis ridge
#

It was your first Lighting bundle.

#

It was one of them that required USSEP.

#

I have another question, Does anyone know how to fix the missing textures on Witcher 2 Armor Mods?

crude helm
#

the suspense is killing me

lapis ridge
#

If I could remember the damn name!

#

I'd tell you in a heartbeat. But I can't remember the name.

crude helm
#

dont ever do public speaking bud, you would make them all fall asleep

#

if you dont have it in your load order and you cant remember the name, I cant help you, ive got better things to do

lapis ridge
#

I think it was called Pauly's RLO Bundle. It would have about 3.53 MB in the size.

#

I searched it up.

#

Sorry for wasting your time among other things.

lapis ridge
eager arch
#

Does anyone know why Skyrim at War was removed from the mods page on Xbox? I still have it installed and wondering if I should remove it 🤔

#

Just noticed it's been removed from the Nexus as well

#

Nvm, found a thread saying the author took them down after alot of negative comments smh

lapis ridge
#

I can't connect to the Mods Menu.

gilded condor
lapis ridge
#

This is what I get. Twice too.

#

Is there a fix for this?

#

I can't change or update mods as long as I keep getting this error.

#

I don't want to have to delete reserve space to fix it because then I'd have to look for the mods I had again.

pulsar wing
lapis ridge
#

On Xbox?

lapis ridge
#

Update. The problem is now fixed.

pine crown
#

Fixed so it displays the proper text or fixed because you can connect now?

rich jewel
formal spoke
#

Ah. I think the author mentioned that problem on Nexus, in that the blankets are ending up over the wrong side of the bed. 😄

rich jewel
formal spoke
#

Nexus shows it as reported on the 18th of September (last touched on the 15th of October), and marked as "being looked at", with a duplicate report on the 11th of October. So it's reported and known, but I don't know if there's progress to fixing it.

rich jewel
formal spoke
#

👍

I remembered seeing it when I was browsing a while back. 😄

rich jewel
rich jewel
echo pivot
gray bronze
#

Embarrassing moments in Skyrim, #23: When you're using the "Become a Bard" mod to get yourself free inn rooms by singing for your supper, and you decide to play the outer in the Bannered Mare, and you hit Z only to realise you forgot to switch your "powers" button back to "play lute" after exploring a dungeon, and FUS RO DAH...

latent violet
#

…ouchies.

lapis ridge
#

What mod has Aetherium Dynamo Cores?

final timber
lapis ridge
#

How do I find those?

final timber
rich jewel
#

Please delete pic if not allowed on this channel.. Not meant to be NSFW or vulgar.. Only meant to show issue with skirt in this mod..

I wouldn't call this a clipping issue 😒

Major flat tire

snow fulcrum
#

Anyone else getting “Couldn’t connect to the Bethesda.net servers.” error message?

thick patrol
#

LOL

#

Hard to fix HDT for console

#

I think the uploader of the mod is not on this server

lapis ridge
#

I need help if possible.

#

I need the image of the Controls Layout.

#

I just started using this mod.

#

Never mind.

obtuse nebula
#

I've never really looked before because I've always used the load order suggestion found at https://skyrimseblog.wordpress.com/load-order-structure/
And I don't know for sure if this follows the Logical Load Order rule, but I think I'd like some help prioritizing my mod list. Not many uploaders or mod authors put an annotation to their mods that state where they should be in the load order and I feel like some of the mods I have are conflicting with one another due to load order placement.

Mods at the top of the list are loaded first. They are considered higher in the mod load order. Some mods will say they require to be the highest mod, or at the top of the load order. On the other …

#

I suppose my question is, is there any kind of website where I can input my mods that automatically arranges them so I can follow that and reorganize my mods on xbox?

terse shard
obtuse nebula
#

Thank you

crude helm
pine crown
terse shard
hollow cipher
#

I’m actually working on something like that right now in spare time, been busy with holiday stuff lately though

lapis ridge
#

The mod called The Witcher 3 Armor, It's clipping at the neck unless I wear a Geralt Head. How do I fix that?

rich jewel
#

Every hairstyle has black blocks and looks like someone scribbled sharpie

rich jewel
sullen star
#

Named after my daughter hope y'all enjoy 🙂

worthy sigil
#

I play xbox and the workbenches outside the Hearthfire add-on houses get annoying does anyone know of a mod to remove them or can someone make one?

worthy sigil
#

@pulsar wing is it a stand alone mod?

pulsar wing
#

Yes.

#

There are no required patches for it and the placement in the load order doesn't matter.

worthy sigil
#

Ah ok. I will have to look into it thank you so much 😊

#

It won't mess up my game either will it?

pulsar wing
#

Not on its own, no. With what the mod provides in terms of accessing the game's data, though, it is possible to break things if you so choose.

worthy sigil
#

Hmm

#

🤔

pulsar wing
#

For instance, if you wanted to you could use the Disable command on Jarl Balgruuf which would remove him from the game world. As a result, various quests would break. But, it's something that can't happen on its own unless you make it happen.

worthy sigil
#

All I will use it for is the workbenches outside the hearthfire home after u build it and remove the workbenches inside u know?

terse shard
#

I thought once you had the house 100% complete you could remove the outside one…

pulsar wing
#

That reminds me. I should add a convenience menu for player home stuff like that to the to-do list. thinkingudao

pulsar wing
worthy sigil
#

Yeah I knew that but I ment outside ones and styler was telling me a mod that might help

pulsar wing
#

Well, as I mention technically you can use the mod to target the workbenches and then remove them using the Disable command. Just know that they would remain gone unless you target them by their RefID and use the Enable command on them to return them.

terse shard
#

Don’t think you should need a mod for that.

worthy sigil
#

@terse shard I never could even after finishing the house the workbench outside the house anyway

terse shard
#

Hmm. Ok. My mistake. Been a while since I built one. Thought you could…

pulsar wing
#

(bbl astolfosleep)

worthy sigil
#

@terse shard 🙂 it's ok

#

@pulsar wing I will check that out

hollow gazelle
#

Hello all, I am pretty new to discord and to modding as well. (as tech savvy as I am, im not that tech savvy) I was wondering if anyone could point me in the right direction to have some mods made. I have tried using the creation kit and watching tutorials, but im just not grasping it. Any and all help would be appreciated!

gilded condor
#

What are kind of mod are you trying to make?

hollow gazelle
#

Theres a couple, really I was trying to merge them but that didn't work well for me. I want to save on ps4 mod list.

#

miscellaneous spells and

#

tweaks is really what im trying to acomplish

terse shard
#

Odds are what you are looking for already exists

hollow gazelle
#

it definately does, but I want to combine them into 1 mod, not 10 mods for individual spells.

obtuse nebula
#

I believe the Courier is still there, somewhere in the dark room. But I haven't visited there so I don't know if he truly exists in my game still or not, although I'm pretty sure there are a number of quests that you can start without having to get the letters or notes

#

I'd honestly love if somebody could make a mod that removes The Courier from the game altogether and replaces him with a mailbox system where you can pick and choose which items you want to take this way you are not forced to pick up a quest item that you may not want to have or start a quest from

obtuse nebula
# hollow gazelle Hello all, I am pretty new to discord and to modding as well. (as tech savvy as ...

I only wish I knew how to mod. I don't know anything about the construction set and whether or not you are required to own it on PC or if modding can be done through xbox or not. Otherwise there are a ton of mods that I would love to condense into a single mod so as to limit the number of mods in my list. I have plenty of space, most of my mods are small little tweaks to things, but there is a limit to the number of mods you can have on Xbox.

sullen star
#

is there a bethesda.net employee available to ask a quick porting question?

vague aurora
sullen star
vague aurora
sullen star
#

thank you

echo pivot
#

Skyrim

#

So I'm going to the top of the Throat of the World rn, and I'm going to attempt something

#

I'll make a save, use a mod to speed up time and observe the sun and moons, looking for a solar eclipse

#

If I catch one, I'll mark the day, revert my save and let time progress naturally to that day

#

Every like 5 or so days I notice Secunda getting close to the sun, so maybe it'll happen?

craggy turret
# obtuse nebula I only wish I knew how to mod. I don't know anything about the construction set ...

You can find the special edition version of the creation kit on steam (separate from the "oldrim" version) and this is a decent starting point for tutorials, though a bit old. *The creation kit installation for SE hasn't been updated yet, but the info is basically the same. Hit the "tutorial hub" link for more specific jobs, and there are a ton that you can search within the site. https://www.creationkit.com/index.php?title=Category:Getting_Started

#

For xbox or PS4, you would need to create the mod on PC then you can upload it to bethesda.net from within the creation kit, for the specific platform as long as the mod fits within its limitations. (Ie: no external assets for PS4, etc.)

worthy sigil
#

@pulsar wing I downloaded it and what do I do to remove stuff like the benches?

craggy turret
pulsar wing
# worthy sigil <@364945425138057228> I downloaded it and what do I do to remove stuff like the ...

Open the menu using either the power or the book, then go to the Commands menu (via the button with that name), then the Object menu, then you would select the middle button to target an object with a power - this will exit the menu then automatically equip you with the object targeting power. Then simply aim at the object you want to edit, press the powers button to 'fire' at it, and it will prompt you with the object it targets; if the targeted object is the correct one (it usually is, but sometimes the power can "miss") then confirm it and you will be brought back into the object menu with the object now targeted. Then you can just pick which object command to use on it.

worthy sigil
#

@pulsar wing ty so much

pulsar wing
#

np

pulsar wing
obtuse nebula
lapis ridge
#

Who here uploaded Witcher 2 Armor?

#

It's missing textures. Instead of Steel, I see pink or purple.

echo pivot
#

Beyond Skyrim gave me permission to include their Bonemold weapons in this mod that uses the older bonemold + chitin weapons mod

So now everyone can have both without them clashing

lapis ridge
#

Who in this server is Raxxinate?

#

Or Jsnawrocki?

sullen star
#
#

Got Milk?

trim sail
hollow gazelle
# obtuse nebula I only wish I knew how to mod. I don't know anything about the construction set ...

You need to own the game on pc to mod and use the creation kit. I have it, and i have the creation kit. But I don't understand how to use it that well. I have attempted to make some spells and place some items but I don't get how to make the mod work or how to get the file to show up when trying to port to ps4. I know how to port it, but theres nothing in the list when i try to. Also, idk if im making spells the right way. I can duplicate a spell and then modify it, but idk if it works or how I can test it.

lapis ridge
#

Where do I find Swords Backpack? I have the Witcher Race mod by TFBO.

#

Close as I'm going to get for Witcher Swords.

sullen star
#

Happy Thanksgiving to everyone!
I hope that your families and you are blessed and we all get to cherish the good times together ❤️

Pumpkin Pie - Happy Thanks Giving To Skyrim
https://mods.bethesda.net/en/skyrim/mod-detail/4300709

formal marsh
#

Is there a mod for Skyrim where I can drop gold coins like in morrowind? I had one for oblivion years ago running through obse.

gilded condor
# hollow gazelle You need to own the game on pc to mod and use the creation kit. I have it, and i...

By "files" and "list", are you referring to the archive list window that pops up before uploading your mod? If you aren't making use of anything that isn't already in the game (textures, sounds, nifs, etc.) then you don't need anything in that window. If you do need to add some files, you can drag and drop the source files into that window to be added to the archive before packing.

I'm going to guess that you probably watched DarkFox's tutorial on spell making, but just in case you didn't: https://youtu.be/ERvz7IaE1LA

You have your Spell and your Magic Effect, which are the two most basic components of a spell. These both need to link to each other within their own windows. In the Spell window, you can right click in the Magic Effects box and link it the Spell. You can make a spell book to teach it to the player, where in the book's editor window you can specify which spell it'll teach. You can also teach spells in other ways, but I won't delve into that. I'm not 100% sure of all the steps that your stuck on, so if anything specific is causing confusion, feel free to specify either here or DMs. I don't have access to my PC (and won't for a while) so I'm running mostly off of memory.

final timber
gilded condor
#

^ Forgot about that one 😄

craggy turret
#

I remember someone on steam, in the oldrim days, making themselves a spell that shot flaming skulls at enemies.

formal spoke
#

That'd be a good reskin for the fireball type spells.

sullen star
#

anybody know a mod that would cause this to happen ?

#

child done lost her hair

gilded condor
#

That's just Agent 47 in a Braith disguise

latent violet
sullen star
#

omg lmao

echo pivot
craggy turret
#

I think this deserves a Howard Stern preset.

lapis ridge
#

Moonpath to Elsweyr is not working.

#

Ku'rana and Verina are not talking.

sullen star
#

we need to get rid of this voting system tbh.

People misuse it far too much

#

I've seen it happen to numerous mod authors that release a mod within 5 minutes later they get down voted. like what the heck is that?

terse shard
#

Who pays attention to ratings? But valid point. Because of the fact you mention I haven’t changed my mind one way or another based on a mods ratings (on Bnet). So yea it’s a pointless system.

kind falcon
#

Enough

pulsar wing
#

sigh

#

wtf?

deep karma
#

Is anyone else having problems connecting to the Bethesda servers for mods? I accidentally bumped myself out while trying to rebuild my mod list after having to clean everything out, and now it won't let me log back in.

#

It's doing it with Creation Club as well.

novel holly
#

Hey i AM searching for mod i saw but i dont know what Name is the mod so this is what IT do

IT adds a door on the floor near stairs and under there is a potion that chenges player into vampire cannibal someon know this mod?

sullen star
#

can I share mod reviews in this room?

drowsy fern
clear night
#

Is there a mod for ps4 that changes the smithing hammer sound? I hate it but I craft a lot 🤦‍♂️ only thing I’ve found is a mod that gets rid of ALL UI noise and I don’t want that lol

rich jewel
sullen star
rich jewel
sullen star
unkempt carbon
#

Ok, well, pastel map markers finally got fixed

#

Or skyUI got updated

#

Btw how do I fix this?

#

I'm using noble skyrim

sullen star
#

or the icon

unkempt carbon
#

It's the only texture that is bugged like that

gilded condor
#

The UV's on that nif are messed up, so whatever mod changed that basket model is likely causing the problem. The texture itself is probably fine.

unkempt carbon
#

Noble skyirm?

#

What is UV and nif? I'm a bit new to modding

gilded condor
#

Imagine you have a box and you unwrapped it, you would likely get a T-shape of course. UV's are basically the faces of a model that were unwrapped to be mapped with a texture.
Nif's are the file format for Bethesda's 3D models, whether it be animated, static, or have physics tied to them.

unkempt carbon
#

So its setting the texture placement in the wrong spot

#

And size

gilded condor
#

Likely. It might be the texture, or it might be the nif.

unkempt carbon
#

Something to do with noble skyirm then

#

I'll have to check

pine crown
#

Portions of models turning black like that can also be an indicator that you're running out of memory in some way.

unkempt carbon
#

I have 912.52 MB left for mods

#

Which I guess isn't a lot

#

I'm using 4.03 GB I think

pine crown
#

Not storage, actual in-game memory.

unkempt carbon
#

So not the mod limit storage?

#

That texture is the only issue I'm having so how could it be storage?

terse shard
#

He’s talking about RAM not ROM

unkempt carbon
#

Then specify that

terse shard
#

Just different terminology

unkempt carbon
#

He's probably right

#

I'm playing it on cloud gaming but that shouldn't matter

#

But Xbox one does

pine crown
#

I only put it forth as one possibility for what's happening.

unkempt carbon
#

The texture goes back to normal when I remove the mod so it's probably that

#

Thx for the help though

sage echo
#

If it isn’t memory, the compression rate could be incorrect. Diffuse should be DTX1.

#

If it’s one you’ve made yourself, and you’re using photoshop, check the intel plugin to ensure you’re using the correct compression.

#

Another possibility is texture corruption if the texture is from an older mod that was packaged in an older RAR file.

#

Reading back, it looks like a mesh issue. The mesh in question may be from SMIM, which uses a different UV than vanilla. Look at the mesh in nifskope. Then update the path or adjust the UV until it aligns properly.

terse shard
#

@unkempt carbon are you using Noble SMIM? And no other mods that might affect those meshes?

unkempt carbon
#

I'm using that yes

#

I am using a couple other mesh mods too

#

High poly project

#

Forgotten retex project as well

sage echo
#

Mesh conflict with SMIM. Only use one mesh overhaul

unkempt carbon
#

So get rid of forgotten retex?

#

Or both?

sage echo
#

If it isn’t compatible with SMIM

unkempt carbon
#

They're both compatible

sage echo
#

It’s otherwise just wasting space

unkempt carbon
#

Maybe it's the load order

sage echo
#

Do you have links as to what’s in those?

unkempt carbon
#

How would I do that?

#

Some of these mods aren't very descriptive

sage echo
#

Oh god. Why would anyone download something that isn’t descriptive?

unkempt carbon
#

Popular mods 🤷‍♂️

sage echo
#

How are you supposed to build a logical load order

unkempt carbon
#

It's pretty hard to find a guide on this

#

Especially on console

sage echo
#

What are the beth links? Do porters not have websites linked? Popularity =/= good. Most of FO4’s popular mods are borked since they were learning mods of people. They’re popular because everyone was using them.

unkempt carbon
#

They don't unfortunately

#

But I'll get them

sage echo
unkempt carbon
sage echo
#

That didn’t link right. That’s just the first page

#

Also what Xbox are you on? My limited understanding is that console mods are only for Xbox one and Xbox one S due to changes in internal architecture between those and the Xbox one x. Modders did not receive an updated version of the CK for Xbox one x to convert things for XOX.

terse shard
sage echo
#

I wouldn’t use anything that says “high poly” on console. You need “game ready” assets on console.

unkempt carbon
#

I'm playing on xcloud

sage echo
#

The details are on the textures

#

Not the meshes

unkempt carbon
#

I've stated this before

#

And Xbox one

sage echo
#

I don’t pay attention to this channel. I’m here because I’m bored and wanted to help

terse shard
sage echo
#

I cannot play Skyrim on Xbox series so I wouldn’t know.

#

I haven’t gotten any of the texture mods to not crash Whiterun when only using the texture mod

unkempt carbon
#

I'll send a picture of my load order here in a bit

terse shard
unkempt carbon
#

So I should uninstall high poly?

#

I'm using noble Skyrim smim

sage echo
#

If all of the textures are already covered, why do you need the high poly stuff?

terse shard
unkempt carbon
terse shard
unkempt carbon
#

No conflict that I know of

terse shard
#

Then overwrite with noble textures. All good.

sage echo
#

Good lord. Waste of space.

unkempt carbon
#

Could be forgotten retex

unkempt carbon
terse shard
#

But eliminate the likely suspects. Hard reset. See if it’s still there.

#

If gone. Add back in until it recurs.

unkempt carbon
#

Could be from noble Skyrim or FRP

#

I'll have to test it out 👍

unkempt carbon
#

@terse shard @sage echo I figured out it was FRP

#

Got the newest version, moved it down the load order and everything is working

#

Both mods!!

#

So it was the UV thing

sage echo
#

\0/

#

Have fun. 🙂

mental oar
#

Maybe someone here can explain it to me, every time I use this mod and I try to view it in a merchants inventory to buy it it instantly crashes my game, I've been messing with my load order for over an hour at this point doing everything the mod says to do and it still crashes without fail
Really sucks because I love this mod

covert junco
#

It’s stable and includes many bug fixes and removes XP32 dependency

#

That being said, check out Lunar Guard Armor, its a sweet looking, newer higher poly Khajiit armor that doesn’t cut off the tail 😉 . There’s also an integration plug-in available for it so the caravan guards use it.

mental oar
covert junco
mental oar
covert junco
#

I used it before switching to Lunar Guard armor and had no issues

mental oar
#

I want to use them both, but keep lunar for myself and the other armor for my khajiit followers and guards

echo pivot
crude helm
mental oar
sullen star
crude helm
glacial epoch
#

Is anyone getting The corrupt save bug in AE. It started with last AE update for me. Not sure what's causing it.

glacial epoch
#

-Deleted all files, saves, etc. Did a full Re-Install of Skyrim SE AE. Verified. New game and after a while still get Corrupted saves again. Puzzling.

formal spoke
#

On PC?

glacial epoch
#

Yes Steam PC

formal spoke
#

You might want to consider looking at nexus for SSE Engine Fixes if you're not already using it. It seemed to fix my issues with saves corrupting.

#

And to avoid quick saves, because anecdotally that seems to cause save rot over time.

formal marsh
#

Question, not sure if it belongs here or in classic mods since its for original skyrim le, but I am seeing people make more and more high-poly mods for skyrim le, how are people doing this without degrading performance? Has someone overcome this or something on skyrim le?

#

can DyndoLOD help alleviate this?

glacial epoch
#

@formal spoke
Had that in there before new install, probably could put it back in and see if it might work this time.

lapis ridge
#

Is there a mod for Xbox that allows you to dual wield Greatswords?

summer brook
#

ok i need to ask something XD i have a mod that lets me have more than 1 follower atm i have 4 (lydia lucien inigo and auri) and sometimes when i enter or exit a cell 1 or 2 of them dont come through with me BUT then i go back inside and they are not inside that cell

#

any idea where they might go? like i know some NPCs that you kill get sent to a death holding cell

pulsar wing
#

@summer brook I do not know where they may be, but this is one of the things debug menu can solve. You can opt to either move to them or move them to you, so long as you have a valid RefID to input for them. If you intend to move to them, you'd go to Commands -> Player -> MNO - > MoveTo; conversely if you intend to move them to you, it's Commands -> NPC -> MNO -> MoveTo.

#

As for the RefID, if it's a vanilla follower you can find it in the UESP wiki usually. If it's a mod-added follower then you'll want to see if the mod has a page somewhere that it lists that data and/or ask someone familiar with that mod's data to tell you what it would be.

summer brook
#

yeah i have my groups IDs copied down because its so common to happen

#

a fun one i sometimes find is ill teleport to falkreth with the group but lydia will be missing XD then i see her runnin from the other side of town

formal marsh
#

lol never got an answer to my high poly question and how people are achieving it in skyrim le, without degrading performance. was thinking DyndoLOD might help alleviate it.

pulsar wing
tight hull
#

what does arthmoor have to do with the translation mod i looked at your mod collection there isnt anything to do with artmoor

formal spoke
fallen wind
#

ok, so i'm having a weird issue with a mod

#

it keeps saying i don't have enough memory for it when i do

tight hull
fallen wind
#

xbox

#

its one of tempers mods

tight hull
#

does it say it when you try and download from the store

fallen wind
#

yeah

#

even when i have over 200 mb to use

tight hull
#

you have ghost space

fallen wind
#

not exactly

#

cause it's only that mod doing it

#

but that must be wuts going on for fallout though

#

since that is getting a similar issue but it's with any mod

tight hull
#

is temper a modder or the name of a mod

#

did you update the mod

fallen wind
#

temper is wut he goes by in the mod title

#

temper's enticing female skin (or something like that)

#

cause i don't like the bikini on my body mod

#

as in the coloring

#

i would use another mod but idk of any other for unp

#

well seraphim

#

but any unp stuff works for seraphim

terse shard
fallen wind
#

i had over 200 and it wanted 102.49

#

mb

terse shard
#

And why do you think it is not ghost space?

fallen wind
#

cause no other mod was doing it

terse shard
fallen wind
#

not the one i remove that put me over 200

#

diamond skin for unp

terse shard
#

Right. But now you have ghost space. Try and download any mod that is at least as big as 102.

fallen wind
#

i actually uninstalled stuff to get enough to install it

#

temperanceXIV is the creator

#

actually its the 4k version of diamond skin im usin

#

i even uninstalled that when i was tryin to install temper's mod

terse shard
#

Ok. But you still will hit a wall with ghost space. Sounds like you won’t be able to get below 142 (102 plus the 40MB you can never use) to maybe 200 still.

fallen wind
#

no cause i've had it lower then that before

tight hull
fallen wind
#

i was at 88. something before i removed stuff

#

from wut u guys r saying, i get the jist of ut it is

#

so ik it's what fallout is suffering from since i have 30mb that it won't lemme use

tight hull
#

to fix ghost space you will need to delete your reserve but you will need to download all your mods again any mods not on the site anymore will be lost

fallen wind
#

huh

#

will try that with fallout

tight hull
#

the 30 mb is used by beth that isnt ghost space ghost space can be caused when you remove mods

fallen wind
#

but rn my game has 115 mb left over

#

that's wut i got it up to

#

if it was ghost space, i wouldn't be able to download diamond skin again

tight hull
fallen wind
#

huh

tight hull
#

when you uninstall a mod it can cause a problem where you dont get the space back its called ghost space in your case the 102mb

fallen wind
#

i never installed it though

#

i haven't really ever used before

#

oh i have good evidence that it aint ghost space

#

i have never installed then mod since i got my xbox series x

#

cause any games not in my external drive would need to be reinstalled

#

so it truly can't be ghost space if i've never had it installed

#

right?

#

also i've had a mod installed before that was removed a while ago.

#

the turndownx race

terse shard
small anvil
#

Is there any armor mods that look similar to this?

torpid heart
#

Hi new here! Question, not sure if it’s a dumb one. I’m on Xbox one using Sorted - Items Named By Category by lbgshi. My other mods are quite minimal but I can post if needed. It’s working great except it makes all of the food items categorized as food not restore hunger (playing in survival mode). It’s most items except for like a few cooked fish that are affected. Any ideas why?

fallen wind
#

idk since i don't play survival

torpid heart
#

Hmm. I’m trying to look online and I found an issue with the unofficial patch messing up some food items so I wonder if it’s conflicting with that. It didn’t start happening until I added the sorted mod

#

@echo pivot hi I think you are the creator for this mod if you have any ideas 🙂

molten flint
#

Good afternoon, question, i just downloaded (USSEP) and it does not work. Do i have to start over, i got the mod from Bethesda.net. Thanks for your time.

molten flint
latent violet
molten flint
near crow
#

can xb1 mods be compatible with ps4 mods?

unkempt carbon
mild saddle
#

Hey Guys! Is it possible to use Skyrim Creation Kit on the Microsoft Store version or I have to buy Skyrim on Steam?

near crow
#

so some are compatible but not all, how do I tell?

unkempt carbon
#

Are you trying to use both on PC?

sullen star
#

thunder child or forceful tongue?

mild saddle
unkempt carbon
#

You can't use those

terse shard
warped sedge
#

Hi,
is this the right place to get help with the skyrim steam creation kit?
I can't get it to work.

pulsar wing
warped sedge
#

I know how it's supposed to work, been using it since 2017 but the steam version wont load any plugins, not even vanilla skyrim esm

pulsar wing
#

Not sure what the hold-up there could be; I've never encountered behavior like that out of it. I suppose try checking your firewall or antivirus software if you have any and make sure they have exceptions set for those directories so they don't try to sandbox the files.

warped sedge
#

I got norton 360 and not shore how to do exceptions but will try it, Thanks

near crow
#

All the good mods are on Xbox or PC

#

Wish we could get everyone to remake their mods for other platforms

#

It’s only 2 other.

#

Even if their own preferred platform gets special treatment, that’s fine, everyone has their preference.

terse shard
#

And PS has lots of restrictions.

near crow
#

I like the controller

#

& keyboards give me carpeltunnel

near crow
pulsar wing
#

You cannot have any custom assets. At all. You get a module file and that's it. No new meshes, textures, scripts, nothing.

near crow
#

Why sony?

pulsar wing
#

Well, consider an xbox for your next system.

terse shard
near crow
terse shard
#

I just like sitting on my couch too much.

near crow
#

Controllers

#

The placement of the left stick on the Xbox throws me off

#

Also, I absolutely, no matter the circumstances, refuse to use Windows

#

What about modding on linux

pulsar wing
#

Basic modding should work fine on linux afaik. SKSE stuff may need an x86/x64 emulator though.

#

I can't recall if SKSE has a linux-specific distro or not.

near crow
#

How MC was even successful is beyond me, their software sucks. Apple, despite their faults, is trying to make new & better systems & products. Every smartphone company copies apple for a reason. Linux, never tried linux but I hear, from literally every tech guy I know to use linux.

pulsar wing
#

MC?

near crow
pulsar wing
#

Also we should probably move this to a different channel such as #off-topic.

warped sedge
#

firewall/antivirus exceptions did not work, still crashes when trying to load a plugin 😦

pulsar wing
#

Well, wish I had more advice for you, but I'm still using the bethnet version of the CK (since it has the SSE CK Fixes mod), so idk. TamaSad

warped sedge
craggy turret
#

Where did you get the steam version? The tools dropdown, or the Skyrim SE store page?

warped sedge
#

I'm not shore, tools I think

craggy turret
#

If it's from tools, it's for oldrim

#

you want to go to Skyrim SE page, right under "play," click the store page link. Get it from that page.

#

then it should populate on the software dropdown after downloading.

pulsar wing
#

Ah, I forgot that was also on Steam. I'm a bit surprised it didn't get de-listed along with LE's store page. tomoepeek

warped sedge
#

I'm shore I have the se version installed

craggy turret
#

Is it giving the same error with and without trying to use fixes?

warped sedge
#

I only get the error with the fixes installed, it just crashes when loading a plugin without the fixes.
I also just uninstalled the ck and installed from store page and did not work

craggy turret
#

hmm...

#

is there any possibility some part of fixes is not uninstalling? Also, are you using both fixes and the fixers update that you linked above? I thought I read that they needed to be used together.

warped sedge
#

I dont have the fixes installed and I also uninstalled skyrim itself multiple times and deleted all folders before reinstalling, I only have skse, engine fixes and dll plugin loader installed

craggy turret
#

hmm...ran Skyrim once to generate the ini files?

warped sedge
#

yes from steam

craggy turret
#

I am stumped. Those were the only things I could think of that may be contributors.

warped sedge
#

well thanks for trying, things been broken since September and I've tried every fixe on the nexus and tutorial I could find but I'm just stuck in a loop were it wont work 99.99% of the time and that 0.01% it will load I cant replicate

pulsar wing
#

A fringe possibility could be OneDrive interfering; you don't happen to have that software enabled, do you? @warped sedge

warped sedge
#

whats onedrive?

pulsar wing
#

It's a cloud storage service bundled with windows. In terms of Skyrim it tends to screw with the installs sometimes, making files disappear in order to match what it thinks is supposed to be the file setup.

#

I tend to disable that as well as Steam's cloud save service as both are prone to those sorts of errors, unfortunately.

warped sedge
#

it seems to be on my pc, by disable you mean delete or ... ?

pulsar wing
#

Not sure; it's been quite some time since I last did anything with that. I want to say it probably has a control panel or settings page somewhere that you should be able to turn it off from.

warped sedge
#

I'll google it thanks

pulsar wing
#

That said, it may not be the problem in this instance, either. I'm just speculating.

warped sedge
#

worth a try

noble panther
#

Hi, not really sure where to ask this but does anyone know much about the .FXP file format that the skyrim shaders use? I've written some code that extracts meshes, textures, etc from the BSAs just to play with the files and see how they work and stuff but I can't seem to find anything about the FXP files. Thanks in advance for any help :)

warped sedge
#

CK is working again,
did not work after uninstalling one drive
but then I tried something I did not think of before,
I installed the fixes and then after that installed engine fixes,
they both have tbb.dll
and after installing the engine fixes tbb and replacing the ck fixes tbb it all works now.
has bin 3 months now and I pretty much accidentally fix it lol
the update for ck fixes was last updated in July so guessing not up to date with the 640 version
fingers crossed is stays fixes 🤞
ps. day after and I still getting error 0xc000005 no matter how I launch

snow fulcrum
#

@pine crown anyway you can implement the fix that prevented NPCs from falling through the ground in solitude to other cities like Windhelm?

pine crown
#

It's possible, but I've also never seen any reports of issues anywhere other than Solitude in a vanilla game.

snow fulcrum
tight hull
gray bronze
#

Woah? Is that why Niranye and Nilsine Shatter-Shield (and on one occasion Thorsten Cruel-Sea) keep on disappearing from the game and ending up dead, and I have to keep on reverting to a previous save to keep them alive?

Must be a comparatively small hole because normally people are safe there...

I've not seen anybody die in Solitude, but Windhelm seems to be a place where people definitely fall through the floor unexpectedly.

final timber
glacial pewter
#

Fellas do skyrim se mods work on anniversary verison

unkempt carbon
#

Should be obvious

glacial pewter
#

Lol i know but some people on steam wr complaining that the game broke their mods

#

Couldve been an update thing

terse shard
red shale
#

Anyone have any mods that add a spell crafting system like the one in oblivion to Skyrim?

tight hull
mild saddle
#

someone

#

help

#

in creation kit

wise dome
#

Sorry I know nothing about stuff like that

#

Does anyone know if Jarls Complete Character Overhaul works with CBBE?

night rover
small anvil
#

Can someone make a standalone version of this mod and put it on bethesda.net for xb1?

small anvil
#

?

latent violet
small anvil
#

Oh

mild saddle
night rover
mild saddle
#

So with the Microsoft Store, Gog, Epic Games Store version CK won't work?

echo pivot
#

Each would require a different version of the CK as they all have different installation directories.

agile marlin