#skyrim-se-mods
1 messages Β· Page 2 of 1
Few games I haven't experienced a crash on lol. from Bethesda or anyone else.
the theme was modder assets
In the base game
lol
?
Although that is the biggest thing I've seen with survival mode.
Doesn't AE just crash randomly because it works faster then the engine or scripts can handle
is there dragon fast travel modded,what dragon mods are they using
Doesn't appear to be but I suspect not since Lyle Shub doesn't really go mod heavy. He's got very few mods to begin with and the ones he has don't even touch fast travel. Basically a UI mod and camera adjuster mod. Everything else is base game and creation club
Except that one follower Lucien that he has installed but never uses π€£
He had a horse randomly show up in markarth already dead that was a weird episode π€£
I've had horses mysteriously just disappear before π€·ββοΈ
I've had no crashes with AE
Not that I didn't cause anyways
Or when testing mods I was working on
There's no "theme," we chose Survival and Saints & Seducers because combined they provide a wide variety of content. Rare Curios came along with S&S, and Fishing was chosen because we wanted it to be part of the bunch.
Skyrim is a perfectly bug free game /jk
The theme was "Bethesda's choice" 
Personally don't care for survival, but I think the other 3 were great choices. And survival was just a given really
I am convinced that npcs in the ground and npcs on horses flying were just features π
I mean I absolutely love when the physics go haywire as soom as you enter a house because it's hilarious
oooh not bad ! are the rumor reports true about AE coming to the Switch? or nah
what about the missing mods (one of the mods was the smaller apocolpse magic mods by snippy he removed,he has reuploaded but i still had the removed version)
We're currently investigating reports of mods not appearing in the Load Order list.
Is this just for Xbox or is it happening on PC too?
The only thing happening to me on pc is the regular launcher not launching the game because skse dll files are present. I actually tried launching without using skse and it gave me an error message about skse when I wasn't using skse π
Huh. Weird.
i went to a mage and they are still selling the books from apoclopse so it is still installed it just seems to be the store lo,also i checked the ingame mod list (press start and click mods) the other mods missing mods were displayed (animated armory i think by bracca) apocolpse wasnt on that list either but atleast i found the 2nd mod
Can confirm multiple mods missing from my mod page LO list as well, and the amount of space I have remaining isn't right. Updated for science
What system/console?
Xbox
for me xbox series x
Same
Mmk.
I'm on PC, but I downgraded so I haven't tested if the issue applies to it as well or not.
Not for me
Mods are flat gone. Not enabled in game. Not shown in menu in game. And save says missing esps when uploading
Despite library on mod menu saying they are installed. Not shown in LO on game or in mod menu, nor are they present in game.
i didnt get the missing esp message
I did on 5 mods. And they don't show at all anywhere besides in library
Library shows downloaded. But not in LO.
I can enable them and they show on game. But as soon as I close Skyrim they disable themselves.
Others have said they got the same on ussep even after deleting it and reinstalling it. Won't show in LO or that it's installed anywhere but library.
Mine was with 5 mods all of which aren't ussep or related.
The only thing I want is a LINK allowing me to reinstall a pre-patch version of the game. Please. Seriously! It too me months to get the game running properly with all the mods on the previous build. The least you can do is warn us before dropping a mod through steam this way. I come home from work hoping to play and ... SKSE will not run because core files have a few crash fixes already addressed unofficially... this is seriously maddening.
As always, only as reliable as it's source, which reliability unknown lol
Also to note in the case of ussep and I'd assume all other mods having the same issue, full reinstall of the game issues persist.
Show on library, nowhere else. If enabled from library disabled when quit out of Skyrim. Can't touch in LO, and space remaining displayed is wrong
That looksβ¦not good.
This guide explain how to revert to an older version of Skyrim after a stealthy update. It will permit you to play until a new SKSE version is released.It is useful if you use SKSE mod incompat
It wasn't
But nah, issues happen. Patience is a virtue and whatnot
Tbh I get surprised that people make this much of a fuss of it everytime something goes wrong.

Okay I don't see what was wrong with that post π€·ββοΈ
I just be like... Well not like I don't have a million other things to do in life in the meantime lol
If running skse it's wise to set steam to only update when you run the skyrim exe. This way it doesn't update until you launch without skse.
Issues beyond skse. And that isn't an option for console either way lol
Didn't say the issue was with skse
Yeah
I said it wouldn't have updated if you'd had it set not to and ran it through skse
Xbox is not Pc π€£
I'm totally not talking to you tho so moot point. Was in response to @hollow sail
I didn't reply to you, and the comment didn't apply to you, so perhaps you shouldn't have assumed I posted nonsense.
Where did I even imply you posted nonsense? Lmao
Oh boy lets not start issues e.e
Nah not arguing.
Good
Just saying when you speak up in the middle of a conversation, peeps gonna assume the comment is about said conversation. When no reply or else stated.
π
Let's get back on topic please 
So racemenu can create ambominations π€£
I made this guy a Bosmer with altmer and dunmer in his ancestry he's also as tall as the in game altmer. Racemenu is an amazing mod.
Yeah he's cool looking. I love race menu. Been a long time since I didn't have it installed.
Truth. The default is set to auto update however. I'm lucky enough to have a previous version copied, so I can unscrew the situation, but it's a lot harder than it needed to be.
You know what is interesting some LE mods work with AE π
And that enables me to use the Etherial Elven overhaul from le in AE π
nearly all le mods will work on se
you just need to run them through cathedral and the esp through the ck
Ethereal works with out that
It's not actually a needed step for some mods π€·ββοΈ
It's why I never bothered to do that with it.
I have officially modded skyrim too much. Accidently removed a skeleton replacer and everything is t posing π
Just another thursday of playing skyrim for me π€£
it may not seem neccesary
but not doing it can cause half your screen to go black
if it uses models
It actually doesn't use models I believe it's facegen data and such. Possibly textures. I might do it later once I fix the issue I just created by forgetting that skeletons are a pain to install ππ€£
I really gotta figure out how to use racemenu for more than just default character creation. Like, how do I change my character's heigh? That be dope
I like to consider myself prone to breaking skyrim with mods. by uninstalling and installing them π
Right now I'm about to write down mods and purge my textures and meshes list cause I done goofed
Yeah that's not a good habit to have.
I do have to be careful though cause I am not sure where racemenu saves presets
As I just saved a preset of my mixed elf Erithir Faelock.
So I'm doing some manual cleaning might take a bit to redownload all the mods I have with textures and meshes
O7
Meh I'm going to take the easy route and just delete the extra folders in data and keep the esps then redownload what I'm keeping for the meshes and textures π
why dont you use mo2 or vortex
I used to but this isn't my usual laptop
I'm just going to go download one of those cause right now my vanilla skyrim skeleton model is gone and I need to organize my mods so might as well just go get a mod manager while I try to restore things π
I know exactly what I did π€£
And am well aware improperly installing/uninstalling skeleton replacers leads to t pose π
T pose just enhances the game
Is anyone here on xbox one? Having an issue with mods
Seems like everyone is.
Oh? Something happen today or something? Cause it started as soon as I logged in today half my mods disappeared from my load order but they are installed and enabled
An update to Skyrim itself
Itβs unfortunate that a bunch of LOs got screwed up, but i see updates to Skyrim as an absolute win nonetheless. Iβm just giving it time for the mods to get an update.
It updated today? need to turn off auto updates I guess
Cause it made all my games unplayable
Most accurate and healthy comment Iβve seen so far about this. Agreed.
I was mostly confused at first but just figured itβll fix itself in time. I was lvl 67 but I enjoyed my play-through enough to get there again.
Summary
If you lucky ur fine
If ur the majority you have mods downloaded that you can't enable besides thru library. Can't see in LO or move them.
If quit Skyrim, they disable again
Space remaining is all wrong.
Conclusion, don't update. And if you do update, don't touch till they fix it.
At the moment clearing reserved and reinstalling the game will not help
Any mod that was effected, the issue persists.
Reinstalling that mod on a complete new install, immediately ghosts out of everything besides library
i actually use tpose deliberately to test things sometimes lol
if editing a bunch of npc appearance and want to check all my edits in game with my other mods... make sure my game is t-posed. teleport all npcs to me.. they cant move cuz tpose so i can move around and check them out. profit.
Fuuuuuuuu
I mean im glad the update fixes things but it just corrupted my longest save. It's saying the data is corrupted
Just gotta wait again before launching a new game I guess and reinstall all mods
@balmy steppe not all mod's will work specially with unofficial skyrim patch, tried new game installing yet mod's still disappear lol
The amount of times Vortex thought it needed to install ks hairdos is absurd. I'm mentally drained π About to go take a nap and finish my mod installions later. I just cannot keep staring at my computer screen watchinh vortex struggle with installs π
The mannequins moveπ
The mods are still there. Just let them fix it on their end before wrecking ur saves in attempt to fix.
@humble rock bro you didn't read. This is a successful mod load order that I've had running for over a year and this happened
It's an update bug. BGS is working on it. Best everyone affected by it can do is wait on them to hotfix it.
Yup
There is an announcement on the matter here: #modding-news message
Oh I'm just fixing my mod list cause I bugged my game out with t posing π€£
Iβm going to just play vanilla and take better notes on all the AE bugs that still have not been fixed.
This happens at least a few times a year for me
Good bit of news I've heard @dusky yarrow
Cause I do dumb things which result in bugs π
@pine crown bro I seriously do love your mod's β€οΈ
Ya'll ever seen mannequins in modded player homes fight π€£
Thanks, glad you're enjoying them.
Mannequins moving about is usually due to bad navmeshing, at least as far as I've seen.
Though this latest game update does make a change to the mannequin NPC race to flag them as immobile.
I always use your mods Arthmoor been downloading them off of afk mods. Hopefully that fix works
It certainly can't hurt anything. π
I saw an entire row of mannequins duking it out in a player home coincidentally the mod maker had equopped imperial and stormcloak armor to them π€£
But immediately loading the area caused an all out brawl. It was an le home but that still sticks with me.
But the walking mannequins are fun π
Todayβs update? I thought it was just CC content.
I meam they listed mostly cc content
Cause that was probably the big part
But patch notes don't always list everything.
I'm going to miss the moving brawling mannequins π
the mannequin change is not documented, but it's there.
Thatβs cool. Odd that they wouldnβt want to publicize that. More exciting than just about any of the update notes I saw.
I mean the mannequins were getting kind of creepy. Now if they can get horses to stop flying I'll be impressed π€£
It's only exciting because we won't get jumpscared by our mannequins running around π
Don't think the dragons would like that, horses flying would find that insulting π€£π€£
Horses still randomly disappear from time to time in skyrim π
Yes but where do they go?
Horse Fight Club
That's why all the horses in skyrim like to fight
I thought it was because they are predators and eat bandits
The head tracking isn't normal to horses π
Dragon's next meal horse meat π€
By normal I mean the horses stare straight at us like predatory animals rather then look at us sideways o.o
The behavior very much mirrors an animal that hunts other animals though
Guys I have a severe issue, I can't seem be able to install USSEP on Xbox one
It keeps saying operation failed or something like that
Yeah. It's probably best to just relax and let this evening pass by so things are updated and good to go.
I can't even get into the game
Go ahead and try these steps: https://help.bethesda.net/#en/home/product/373/skyrimcat/8/platform/1/techissuetype/700/downloadissue/Yes
Thats what happens during updates. Just wait it out let them update and stuff.
Yea but I uninstalled UsseP and tried to redownload it and it wouldn't let me, so chances are I screwed my game over cause I have mods that require Ussep
Yup. Thats why you should just wait and let ussep and address libraries and race menu and skse all get good to go. Then you won't break anything.
I wonder when skse will catch up to this version π
Probably not long at all
Also I do not think the update is happening on console, but I could be wrong
The issue isn't something modders can correct. It's a problem on the server side of things that Bethesda has to deal with.
I deleted USSEP because I didn't see it in my Mod list,
I never realized that Arthmoor is an argonian o.O
lol
Thats good, since he probably has to shake his head and holds his breath at the amount of stuff he has to hear and listen to. Must make it easier.
Well shoot, I'm not sure what to do
Just wait and be patient.
I mean it doesn't say my Skyrim game is actively updating
Have you met Skyrim players?
So must be internal
lol i know i know
All you can do is wait on a fix.
I'm a skyrim player and vortex installions infuriate me π€£
I'm not that stupid, I Just really think I screwed up ATM cause I removed a key mod
My vortex got stuck on ks hairdos earlier
There is a good chance yeah
Just wait, don't make a save, reinstall it once things are stable and don't change anything else
Mah you'll fine once the situation with the servers is fixed just don't open a dave file
Save π
I mean I don't have any mods that affect the menu, other then an FPS booster mod
Also I was planning on making a new character so Im good with actual game stuff
If it makes you feel better I incorrectly installed a skeleton and broke my latest save file so I made a preset of my current character with racemenu for later π€£
It was t posing npcs and my character everywhere
Again I don't know if by deleting USSEP I made my game crash because it required it to function properly, I don't think I did, but you never know with mods
I mean, deleting USSEP and continuing to play a game that started with it would be a good way to crash, too
Ah, I see, should've looked into the issue first
Indeed, but that won't wipe every mod you're using leaving you with an empty 5gb space.
Another good way to crash is to get launched by giants π€£
Yea but I wasn't in the actual game, just the main menu
And it keeps crashing when I launch skyrim
So either I messed something up badly, or it's an issue on Bethesda's side
Especially if you turn on god mode eventually the game crashes if you get yeeted too far π
But still worth getting launched π€£
It won't, but I'm not sure if it will make my game unplayable because it crashes every time I boot up the game
update days aren't always the best days π
Maybe, Shame I gotta wait to see if my game is screwed of not
I like my modded Bosmer so much that he's now my pfp β€οΈ
Cana wait for it fix, need to redownload 149 mod's and then carry on. Was about murder the bride with lucien till the update lmao
I was going to run around lvling my skills and avoiding the main quest. But tje update was like no you must wait
uninstalling ussep on console inproperly can cause the game not to launch if it was deleted or disabled in the update it can cause crashing the way to fix it if it happens on console is to delete the reserve
Without any context or additional information which of the elven races would you all guess Erithir is?
@silent seal I never rush main quest, alway's explorering still need to see Delphine about the thalmor dinner party lmao
Bosmer
Pfft that makes the majority of his lineage π
Um, I did close out of the game without letting my mods did stuff
Like I didn't go back into the menu I just closed the game
I just realized Erithir looks like he has modern textured skin but his armor looks like 2011 low res textures π
That quest is going to be interesting with my character Erithir, He's 1.08 in scale for height so the quote a bit short line is going to be weird π€£ He registers as a bosmer
can you launch the game and get to the menu continue/load etc
The game crashes while loading the menu, I can try it again
Yep crashed again
Should do a hard reset
what you can do is delete your mod reserve that will fix it but you will need to redownload the mods again maybe not ussep untill the problem is fixed
I was afraid of doing something like that
But I'm not on any current modded Skyrim playthroughs so should be alright, just gotta figure out what my mods were
How about we all just play vanilla for now And send in reports on all the AE bugs?
There is no need to send in reports as it was said to be a known issue that is being looked into
#modding-news message
I tried, I can't do vanilla. Like going from a Porsche to a old, used Honda Civic.
I agree with this, Can't make an amazingly hot bosmer with vanilla π
Iβm not talking about todayβs update related issues. But the long list of creation club content bugs that still werenβt fixed after todayβs update. Bugs that have existed since their release.
Which one do I need to clear? The 5.0 gb one that says reserved space? Or the 230.9mb one that is named after my gamertag?
Console commands
It doesn't stay
In vanilla heights will revert on certain objects
the 5gb although i usually clear both,the one with your game tag is the saved games
And you have to use vanilla weapons, which are just hilariously bad. And the trees! Just the graphics are unbearable to me after using all these amazing textures and meshes. Won't even get into gameplay...
Ok so the 5gb is the mods right?
I am not a modder so it's magic
Oh and you can get witcher 3 horses owo in modded
etherial elves makes all elves look beautiful
Think I'm just gonna jump back into AC Valhalla or RDR2.
Including the player yeah might be best to do other things while you wait
Yeah, vanilla Skyrim is not worth it for me. Shame I was really looking forward to my new load order. Oh well.
And the elk bugle sounds need to be present everywhere π
It's the most under used sound file ever
Actually, should I hold off on this till things gets fixed?
Yeah
I really want to fix this ASAP but I also don't want to delete all my mods only to find out it's Bethesda's problem and everything is just screwed up
Close skyrim, forget about your mods lol. Wait for Bethesda to fix the in game mod menu issue before you even think about updating mods.
reinstalling
The problem is on Bethesda's end. You can either wait or possibly use the mods that aren't effected.
My whole game is messed up actually
Because it crashes when I boot it up
What happens when what?
So you can either clear everything and try using mods that are working or just wait.
the 5gb is the mods
What is going on with mods section?
New update
its more than just ussep. clearing reserved space is for nothing when they can just wait π€·
It better be fixed soon. I can't play Skyrim if the mods are not working. It'll corrupt my game.
It is being looked into
Looked into?! Knowing Bethesda's service, It's going to take really long.
they could try waiting but if they want to start playing today they will need to delete the reserve (updates for bugs can take months) also if it is the problem i think it is the only way to fix it is to delete the reserve (but with the problem with the update maybe it isnt deleted and is just disabled so it might work again when they update but in my experence with that problem it wont work)
The provided link is all the information we have available at this time.
people are clearing reserve space and then encountering the same issue on same and different mods even on fresh installs
one of the reasons beth didnt want to increase the mod limits it would cause problems with mods now mods are effected can beth increase the 5gb limit
it wont fix the missing mods but it will help him load the game
well yeah if wanted to play vanilla or be unable to use a bunch of mods π€·
All I did was install a couple mods. Shrouded Cowl Masks and A mod that has two Stilettos. A flarescale mod.
but i suppose if goal is to simply play lol
some mods should be avoided untill they fix it (the mods that load at the top)
I was going to do the Civil War and Dark Brotherhood Questlines before doing Rigmor of Cyrodiil.
tons of enai's mods are missing
My mods are installed but are not showing up in the load order.
there's lists people are posting on reddit of what's missing from various people's LO
yes. and can enable them from library and they will be enabled in game again
just cant order them rn, and they disable when close skyrim
but still have everything
I tried re-enabling and all that did was crash my game.
did u go into CC menu and redownload/update the CC?
i have a enai mod missing aswell,i was telling him how to fix the crash problem he has
i think he retired aswell so he cant even look into it,even though the bug is for the game not his mod
well maybe more. one that i now of cuz i use it and its gone
could be others of mine bugged too π€·
without mod page comments there is no way to know what mods have bugs
multiple different ports of Odin not showing
when i was testing apocolpse earlier it wasnt showing but it was still installed i went to the mage and was able to buy spells
I am aware of that, but that's not what happened in this case.
ussep seems to be gone people have said when loading it says the file isnt installed
That CC update messed the Mods up.
its disabled, not uninstalled
i have 5 mods that say disabled when loading. i can go into my LO and enable from library
they are still installed
they just dont show in LO
when you enable them do they stay enabled
until closing skyrim completely
I'm still crashing after re-enabling mods. And It's infuriating me.
but either way id not recomment playing
cuz LO probably all out of order
cuz of mod dependencies. anything that had a dependency that was disabled got shoved to bottom of LO
Great. And how long until it's fixed?
when they fix it π€·
maybe a month or 2
doubt that long
but who knows. its not the end of the world
tons of other things to play in the meantime.
Like what? Fallout 4 might be doing the same thing too.
best course of action is wait if u want to keep ur mods. or clear reserve if u wanna try to put a LO together of still working mods. unfortunately only options.
dont think so
its the update to skyrim today
Yes, because people are saying everything they had went missing, not just USSEP.
My Skyrim is unplayable until this problem is fixed.
only one mod has gone on me it was apocolpse the rest still seem to be there but i was testing mods so i could be missing one or 2 more
some people have one. some people have 10 or more
are we talking about CC or mod mods? oorr both
its a good amount of mods though, and not a ussep thing
mods
mods will only function after the mod author updates the mod there is nothing we can do until then
this is beth issue
has nothing to do with the mod authors updating
xbox
shush and let me finish
Why would that have anything to do with the mod authors?
because i can almost promise you 90% of the mods are copies of mods from pc
that has nothing to do with it
how do you figure??
because its a bnet issue, not a mod issue
its not the mods that are broken
its the in game mod manager and menu
Yes, and if the break is limited to the in-game mod manager, PC users who don't use it won't be affected.
you can enable the mods still and they work fine. just cant order them cuz the manager doesnt show them
ugh points like this i wish i owned skyrim on xbox now but im not willing to shill out another 40+ bucks as i own it on pc and ps4...
i own it on pc ps5 and series x lol
Easier said for some of us. I'm the exception.
Ping me when this problem is fixed.
well chances are urs are working fine. and thats why not working, cuz conflict that u cant order lol
thats always annoying tbh
yeah all my mods are still there. just 5 disable anytime i close game. and no idea what order they loading in without being able to see them in LO. so not playing till its fixed lol
do the mods still work??
2 of which being my own uploads. wish i could solve it by updating lol.
yeah they still work
have you tried going into the mod menu on the start menu or is that whats gone?
im mainly just confused on what exactly your talking about
the mods just dont show in LO where u order ur mods
so u cant move them
they are invisible
LO?
load order
and it doesnt show space remaining accurately
says i have 200+mb when i should have like 50 tops
i mean if you really wanted to see what mods you were running you could go into the mod menu and see what mods youre using
i know what mods im running
its a pain admittedly but its SOMETHING
waait
its lack of being able to order lol
have you tried installing a 100 mb etc mod
no because im not in a hurry to mess it up
it doesnt even give you the load order option in the mod menu??
too see if you can go over the limit
idc to go over the limit
the mods are fine. not adding or removing things to mess that up and having to redo my LO lol. too time consuming. just gotta wait until update fixed
im... not talking about the mods im talking about ugh you know what hold on
quick question can i share photos here?
im honestly trying to get a better understanding
you dont have whats in the blue circle in the mod menu in the screen shot i had to literally send to a friend on psn and then save it to my phone and send it to the same friend on discord and save it on my pc and edit it with the dumb blue look here circle
i feel like im being stupid honestly because i know of two places where your mod list shows up
aannd only one where you can change the order.
damn sypathies my friend, i didnt know how blessed i was for having the full mod menu on xbox compared to the PS poverty version
i mean its something lol
i just wish the author of the alternate start mod didnt pull it from everywhere
PS players should lobby for external assets, if xbox caved then sony will too
HA
if they wont cave to crossplay without literally being paid then they wont do it the mmmm
cant swear or nothing here
im growing to slowly hate sony more and more by the day i even own an xbox series S now
are they really that despotic ? hahaha
also there are external mods on this list i just didnt scroll to any of them
wasnt the purpose of that ss
there arent external asset mods on ps
They allow external assets on PS ? i thought that was the big nono for sony,
umm cloaks of skyrim is an external mod from nexus
that is from cc
it uses cc assets
cloaks was a compainion mod to go with the survival weather mod
xbox didnt cave they allowed it from the grt go
nope was ported over to cc
why would they need to cave wnen they outright allow a dev mode on xbox
it wasnt ported to cc
we doing this? are we really doing this do i need to go on nexus and show that cloaks was made before cc?
cloaks were made before cc
but cc cloaks are not from the mod
because no cc can have assets made before the cc
umm theyre the exact same thing tho
no
yes
because i remember seeing the weather mod and cloaks AND backpacks before even the creation of cc
and they work the exact same way
the assets from the cloack mod you are talking about are different the cloack on ps4 is from the champions cc
the cloaks are made from the unused cloaks in the civil war mod
βThe Civil War Champions Expansion - Cloaks of Skyrim mod is now live on PS4. As the title suggests, Cloaks of Skyrim requires that you have the Civil War Champions Creation Club mod installed. I do not plan on making a habit of creating content that requires purchases from the Creation Club, but this was a unique opportunity to bring something new to PS4 that other platforms already have, namely cloak items.
Feel free to post questions or bug reports in the comments section below. The mod has been extensively tested and should not create any issues with Civil War Champions or any other mods. You can access its content regardless of whether or not you've already completed the Civil War Champions questline.β
civil war champions had cloak items that went unused
Xbox and sony were hella against unmoderated external content within mods, microsoft caved because they love todd
xbox wernt against external assets sony allowed them but in testing said no because of performance problems
microsoft had the dev mode system way before mods
you can literally just add your own programs to your xbox
you just need to pay 25 bucks to microsoft for a dev account activation
so no xbox didnt cave
which backpack mod
i could not actually tell you but i know it was paired with a cloak mod and the tempture weather mod
its been too long and i dont even remember the channel i just know they had a thing for exploding chickens
and texture swaps most likely because you can do those with the ck
without external assets
youtube channel that i watched the mod review
there is exactly 0 mods on ps that have external assets
they cant even have custom scripts which massively limits everything
oh i was wrong its this creation that adds backpacks
yeah the backpack is a separate cc
but i do know for a fact a similar mod on pc weither it of been on nexus ooor the steam mod thing for the weather and survival cc thing or mod w/e
because they use the same basic assets from skyrim itself
the bedroll and backpack are everywhee in skyrim
on nexus there are original backpacks
they look kinda cool tbh
if you want a backpack mod you could try this for ps4 https://bethesda.net/en/mods/skyrim/mod-detail/4134330
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
ive probably seen the mod while ive been goofing around looking at my mod menu when im not talking here
thank goodness texture swaps work in skyrim
on nexus there meshes
lol i did! XD
not textures
oblivion needed you to duplicste meshes for alternate textures
skyrim lets you do it in an esp
theres always been a small part of me that wishes i actually knew how to create mods because i really want to create a top down mod for morrowind that adds quest markers to the map because my adhd addled brain can keep the infomation in my head that i just read from the journal for more than 2 minutes
then again id probably get in trouble for doing that by beth :T
also its frankly toooo much wiki reading and cell checking and certain other things that i dont even know about
why would you grt in trouble
new meshes would usually have there own textures,you can add a different one in tru the ck if you made a different texture for the item
yes i know the use cases for them i work with its more advanced cousin in 4
you are allowed use the files
not exactly other then extenders to the games over all script
which is the coding language
script extenders are partial reverse engineering and hooking into game functions to add new functions thwt didnt before
and openmw is a clean room reverse engineered new engine based on morrowinds engine
that is able to play morrowind
i only understood a 3rd of that tbh
wait
it basically creates an add on engine to the already existing engine that allows more add ons and such
for a questmarker mod you could try https://www.nexusmods.com/morrowind/mods/43248
if you can add quest markers to morrowind itl likely be doable with script extender
dont.. ask why my brain only better understood it as an add on wording
its not an add on engine its an exploit of how windows loads dlls
the engine pulls from the library
yes
also yay learning this stuff is rad
but this forces new informstion into the engine and grabs parts of it and works kinda sorta like how say⦠a bad program would and inject stuff as it runs
from my very limited understsnding
ive always had a fasciation with this stuff
my brains too potato to fully understand
so basically its injected code forced to run and have say a sweet roll that does damge instead of healing
basically script extender would allow you to theoretically have control of literally anything in skyrim
you can do that without it easily
while having it be its own sperate enity from the sweetroll as a whole
once again thats effortless to do without it
you would use the ck for that
i just remembered what i wished was on ps4
like adding completely new functions to the game giving full body in vr
speaking of creation kit and models and
you listed creation kit twice
noitced that
my bad
i want the dang space core in skyrim again!
sony doesnt even have that!
mmhmm
whats a space core
just from portal 2
really? could of sworn he was in the first one too...
no the first one had curiosity cake anger and morality⦠and morality was dead
the art stylws of 1 and 2 are largely completely different
surpirsed we never got more portal or even any other vavle based game reference items or things id love a portal gun that does fire damage and then ice damage
with a little potato glados on it and shes confused as to who the dovakin is and where they are and stuff idk feels like a missed out chance at any rate im gonna need to wait til i get a better comeputer to try the mod out @tight hull since i cant play games on this old warmachine anymore
that probably should of been two different posts... sorry
They didn't pull it from "everywhere"; it was removed from one website and for very good reasons. The mod is still hosted on their own website and has been all along - you can always download it from there: https://www.afkmods.com/index.php?/files/file/270-alternate-start-live-another-life/ 
It's also been available on bethesda.net the whole time too.
can i get a link for that one too? lol
too bad the version that actually functioned for vr was removed
good thing i still have it or id be out of luck
There has never been one that worked in VR. So I dunno what you're trying to imply here.
there has actually the version before the requirement for ussep worked just fine in vr after extensive testing it just needed to be partially unpacked so the loose files can overide
because thwt was all that was actually keeping it from working
You've been misinformed, and that's about as nice a way as I can put that.
i NEED this mod for console XD
because skyrim vr always loads its bsa last with the only exception being loose files
misinformed by myself
Which one? I'm fairly certain it's on xbox?
ps4
ive played skyrim vr exclusively with aslal
never once had an issue
nothing in the logs
maann am i really about to shill out another 40+ bucks to bethesda for a game i own 4 times over 3 on pc and once on ps4?
no crashes no issues
with and without other mods
use it in all testing scenarios i have
working on projects
I'm not entirely sure the mod can even be reasonably done on playstation without a lot of extra work and missing features. 
it only didnt work because it wasnt able to overide vr.bsa
no crashes on skyrim ? i dont believe that for a second
Let's keep it civil
skyrim is easy to make not crash by putting effort into a load order
and not changing it after you start a game
skyrim crashes without mods lmao, every bethesda game has that in common
every game in existence crashes
your point?
actually every piece of software crashes
skyrim is an expecially fickle mistress
Nv too but thats not strictly Beth
infact i dont have any of their games particularly crash prone right now
even nv
thwt crashes every once in awhile but minimal issues and its always random
oblivion i get frame drops
but no crashing at all
morrowind is morrowind
skyrim i can go hours and hours without crashes
fallout 4 too
LOL morrowind is morrowind if that aint facts i dunno what is
i only crash when i do something stupid like⦠spawn a few thousand objects at once
morrowind has a memory leak
it will eventually crash no matter what you do
openmw doesnt though
Cant speak for oblivion but Nv and skyrim is occasional and f04 is whenever i fast travel to boston
do you happen to be using any mods that touch downtown boston break precombines or scrap all
Games crashing could also be hardware related.
dang it
It's worth noting that some crashes....ah, ninja'd by metabolic.
it certainly is for SE for my computers black screen crashes
We have some articles that can help with that.
Yeah, one thing that can cause crashing real fast is simply using up all the available RAM. I regularly cause Elden Ring to crash when I try to open browsers while it's running because my browsers usually have 100+ tabs open and between that and the game running on ultra it sometimes gives up and dies.
using up the rams why morrowind crashes
morrowind has access to 4 gigs at absolute most
Fo4 has been bad since launch for me modded or vanilla, xbox anyway cant speak for pc
As a result, dialing back the settings in Skyrim is one way to make it more stable.
i dont have a good enough computer anymore to attempt to do that right now the computer im on right now is out the door slowly inching its way out everytime i play a game
xbox is usually working with less capable hardware than PCs, is why.
.
(on average)
the war machine i affectionally call it is bordering on 15 years old ive replaced the brain once already and the heat dispersal
oof
aka the harddrive and the heatsink+fan
i know the machine side of computers better than i do the techincal and i want to learn the techincal but being in poverty makes my scares to death that ill break my computer by trying
id you can it might be worth it to get some newer pc parts second hand
with the upcoming launch of a new series of gpus older gen gpus will likely be sold off at lower prices
i mean i know how install os'
ngl I'd strongly advise against second hand computer parts these days; especially GPUs. You have no way of knowing if you're buying a GPU that got worked to the bone in a bitcoin mining farm and is basically steps away from death.
and download programs too but coding and stuff is outside my ball park it took me 6 hours to mod morrowind the way i wanted to and i havent gone back to play it XD
gpus running crypto stuff are constsntly run but never at full power
the most wear would likely be on the fan
Waiting for sales, particularly black friday, has better results imo. Plus, depending on the store you use, whether it be online or brick and mortar, you likely also have a good returns policy to protect you from getting defective parts.
mircrocenter thats my plan for when ever i get my surplus of money from the gov for stuffs not gonna explain more cuz its none of anyones bizz
gonna bring someone whose more part savvy too
bethesda games are cpu heavy
Ah, yeah if you have a microcenter in range of you that's pretty sweet. Unfortunately I live too far away from the nearest one. 
i dont remember what its called off hand
Same here. I'd love to be able to shop at Microcenter, but the closest one is in Denver.
i had to buy two cpus to upgrade my cpu
because i took a gamble and got a new cpu and a compatable mobo
but there was no boards that natively supported it snd needed a bios update so it was 50/50
depending on what you do 16 should be fine or even overkill and some graphics hards have dedicated streaming stuff in them
i need to get a desk too lol
god if any pc gamer saw my battle station theyd be ashamed
i use a laptop to just remote to my pc anywhere
and ive seen some pretty dogcrap battle stations
that must be nice...
it can be
jt can also be annoying as all heck when your networks as stable as a house of wet cards
@echo pivot mine is doing the same I should have like 48 and I have 563
No change?
It takes time, mang.
Plus it's almost midnight on the east coast. They might be sleeping rn.
Itβs also midnight at BGS. Doubt theyβre going to pay any overtime for an almost 11 yr old game.
Any updates will either be posted in #content-news or #modding-news
It's the creation club's update that caused this mess.
I understand that. But it was in #modding-news that the known issue was posted.
No change still
They posted that it's known and a hotfix is in the works but no ETA
Yeah, I got the message. Don't rub any more salt in my wound.
Can't play skyrim til they fix it
I don't know about anyone else but I feel as if I'm the one taking this the hardest.
@terse shard you'd think that but they have re-released like 6 times. It's their cash cow, they care a ton about it. Maybe not as much as ESO and their new projects but like its pretty important cause of how much money it made them and still continues to make them. We will buy every version of skyrim cause it's that damn good
And well I lost a 183 hour character π
NGL when khazad cinder-fur got corrupted I cried. Bruh was a monster. And now he's gone forever into the void.
This is why it's good to have multiple games; if one is down for maintenance, switch to another for a bit to get your mind off of it.
Ahh. Was wondering why the Skyrim Special Edition Patch and several other mods (Especially one of my favorites: Dogs in Skyrim) randomly stopped working/vanished from my load order.
Thankfully that 'modding news' post filled in the blanks. I honestly thought I screwed up (Literally un-installed it thinking my game was corrupted - yeah I'm a derp)
Ah well, only took me 15 minutes to re-install it. So no skin off my back.
Thank God I now know it wasn't something on my end.
Yes people have that. The issue is plenty of mods not showing up there.
are they actually installed?
I'm not going to keep repeating myself to the same person over and over lol
same person??
Yes the mods are installed. You can't order them.
okay then that is kinda screwy
Of course. It's kinda the entire issue today
also dont get pissy with people who just want to help its like being asked by someone who doesnt fully know the situation so they go through the steps they know that MIGHT help
if you computer is acting up you will always be asked is it turned on have you restarted it ect. ect.
Nobody is "pissy"
im merely trying to get a better understanding and i do get that it is super annoying having to repeat yourself
i dont play on xbox and i dont see why that your mods arent showing up there and here have you tried uninstalling them and reinstalling them
not from the order menu but in the actual mod menu itself sure thats gonna be massive utter pain in the butt but if anyone can try that maybe its a work around idk
if youre desprete enough youll do it it took me six hours to get mods working on morrowind and then mod it the way i wanted
i was up all night doing that
and look i know some of you have over hundereds of mods and for you idk man
Since this CC update on Xbox, it has been reported that mods are disappearing from load orders.
There is no workaround to the current problem.
If one hasn't encountered it yet, they can avoid it by not opening Mods. But once it's triggered there aren't any options. We do hope to have a fix soon.
CClub wasn't the cause of this.
then what was?
if the issue was triggered because of the trigger of opening the mod menus or mods and started right after the installation of the new update then cause and effect here apply
wait no i worded that somewhat wrong
It was caused by today's patch, but it isn't related to any of the Creation Club updates. In fact, almost all of that occurred the day before.
but the update was for creationclub
they released it twice 3 if you count vr
Today's update had very little to do with Creation Club.
dunno where people get some insanely large numbers but theres le se and vr
very little? excuse me but not to undermind or question you but Good Morning! We recently had a few updates to some of the Skyrim Creations:
All Creations
Language files updated.
Dwarven Armored Mudcrab
- Teleport Pet spell works again.
Farming - Shrines at your homestead are now free to use when Survival Mode is enabled.
Goldbrand - Cultists will now stop spawning and attacking the Arcanaeum indefinitely.
Headman's Cleaver - Namesake weapons can now be enchanted.
- Fixed wrong names in the journal.
Nix-Hound - Teleport Pet spell works again.
Relics of the Crusader - Revised text in "Viparth's Journal".
Shadowrend - The player can no longer receive permanent debuff.
Survival Mode - An issue with arrow weights was resolved.
The Cause - The Dremora Gatanas now has the Daedric Gauntlets of Negation, justifying his ability to wield Scourge.
- Typo fixes.
Fishing - Fixed bug where if the player owns multiple Hearthfire homes with aquariums fish would only be displayed on the fish racks in one.
Steel Soldier - Fixed issue where legs would disappear when worn with certain base game dresses is this not the update excluding the xbox Specific ones which are including 2
you want to tell me very little? these is almost a quarter of the CC
I helped process those patch notes, so I'm well aware of them.
ya know what if this gets me banned from here it gets me banned but why the blantant lie or neglect to mention
look i dont claim to understand coding to the degree you or anyone at bethesda i do know that updating games can cause issues with preexisting things cause and effect simple enough yes?
The Sep 15 game patch caused a backend issue with mods. One we are actively working to resolve.
The Sep 14 updates to Creation Club has zero impact on this.
But a fix is in the works, right?
Yes.
there was a update on the 14th?
All of the creations were updated the afternoon before the patch.
god i honestly wish you guys would put the updates on your website...
let alone on console instead of directing us to the devnotes
sorry complaining
The CClub patch notes were put here, on our Discord, you quoted them at me.
yea and the only reason im here is because i couldnt find them on both your devnote site and on my ps4
i literally only joined today
not discord itself mind you but this server
was also mainly complaining because frankly i wish i didnt have to come here because i dont want to get banned by you guys for any stupid reason i enjoy your games well enough
.... wait then what the hell was even the update about for well now yesterday if it wasnt creation club was the day before? if its back end stuff fine but i have a stupidly big curiosity for this sort of that pulls from watching grandchases launcher update the game watching the file names and stuff seeing a new character or a class for character or a new continents. It was like getting a sneak peak behind the curtain if you cant tell me if its literally back end improvement and fixes to say like game operation fine all good i just like reading patch notes from time to time
ok so at tokyo game show they announced the Japanese market release of AE. They then updated some language things and bug fixes for CC items, but a lot of the CC bug fixes came just prior to. Bethesda then did some other things like finally fixing the walking mannequins and other small things and then added an in game menu that shows the CC and if you have it installed. Because of this the game is now updated to a new version. For some reason there is now a ui/menu issue causing mods to uninstall or just not load once you open the mod menu in game.
they fixed the doctor who mannequins!? that was more a feature than bug. why not lean into that?? they could of made possessed mannequins as a random encounter thats a shame as for the other small fixes i am curious but ultimately doesnt matter... I seen the CC menu i like that thats cool.
man now i wish they would add more cc and have the mannequins as a random encounter i mean imagine how creepy that would to find one decked in armor hell we have gloves for them to use to do more damage
that really does seem like a missed opportunity
hint hint for any mod authors
actually i do want a list of the small changes i mean if its not possible its not possible but if there is one somewhere id like to see it as i know quite a few small bugs or things that may seem like small bugs
@wanton peak
OG Skyrim
Skyrim SE
Skyrim VR
Skyrim for Alexa
Skyrim AE
Sorry thats 5 not 6
Oh and skyrim legendary edition. I stand corrected it is 6.
But this is just confusing. Is there maybe a time frame for this fix? Like should I expect to play again in a few days or few weeks?
AE isnβt a separate game from SE, itβs a dlc for SE. (well, a dlc bundle, technically). Itβs not a separate version any more than Hearthfire is a separate version from Skyrim LE.
and I wouldnβt really call the Alexa version to be a rerelease unless you also want to count the Skyrim board game. More of a spin-off product.
Yeah
Fair on the Alexa part there. But anniversary edition is technically its own thing. You can buy SE and AE separately on xbox store
I have SE with anniversary upgrade but still have an AE available to purchase
Heres what everyone should do...
We should all make twitter accounts (if people haven't got one already) and tweet @bethesda asking for an additional 50 mod slots as well as an additional 5GBs of mod space..
Someone (i can't remember who) said to me that the reason why they haven't done this already is because they didn't want to mess with people's load orders right? Well they've just done that.. So what have they got to loose.. We should all hold them to what they said.
Not sure how many of you are aware of the #savereddeadonline thing but that is an example of what we should ALL be doing because we're far more likely to be noticed/heard if there are 1000s of us compared to only 10 of us.
That red dead thing showed that if we all band together we can potentially make a difference.. Sure bethesda might see it and not bother doing anything about it (which would be stupid) but atleast we'd be able to say that we tried...
screwww that twitter needs to abide by my restraining order
What red dead thing?
Wouldnβt that just be the same as how you used to be able to buy both Oldrim and Skyrim Le despite LE just being oldrim with the expansions included?
Buying AE separately, youβre still not getting a different product from if you bought SE, youβre just getting SE with the DLC pre-installed
becasuse save rdro went so well......
I mean, Bethesda is fully aware people want more mod slots
Atleast people can say they tried. Rockstar didn't want to listen and that is upto them but it was a stupid decision by them.
But they canβt just add them without deleting all existing mods
I mean thats fair but that still makes it a rerelease
And while the people here might be okay with that, a random casual gamer who just bought it, grabbed a few mods off Bethnet, and otherwise knows nothing another modding would not be happy to have all their mods get deleted
It was released as its own edition hence having it in the name. And true that
No one would mind. People on console would be able to actually get additional quest mods like beyond skyrim stuff, wyrmstooth etc
It would make the whole experience a whole lot better
Skyrim LE was also released as its own edition with its own name so if thatβs the logic youβre following (treating bundles that include the game + dlc as separate from the base game with dlc as separate purchase), then the number of releases is actually higher than that since youβd count oldrim and LE as two separate releases, even if oldrim was then removed from stores after LE.
I guess it depends how you qualify a release. To me i donβt count bundles or console releases as separate versions (I mean, I donβt consider Skyrim on Xbox and Skyrim in PC to be two separate releases), Iβd only count it as a rerelease if itβs a totally separate edition like the LE >SE conversion or the VR version. (So if we got another full rerelease that had a total engine upgrade, moving to dx12 or adding ray tracing or something , that Iβd call a rerelease. Albeit one Iβd gladly pay for xD)
And having to re-download some mods is a very small price to pay.
Iβd argue that itβs that you are okay with having all your mods be deleted and your existing saves all permanently broken because youβre familiar with modding and know how to fix it.
The vast majority of casual players probably arenβt. They know they can put the game disk in and that they can use the βmodsβ button to download stuff. Those people will not be okay with having their mods suddenly deleted and having their save games corrupted. They might not know how to get their mods back or remember which mods they had, assuming those mods are even still present on Bethnet.
To a casual user thatβs not at all tech savvy and just knows enough to use the in game mod menu, having to figure out what all their mods were and redownload all of them again (assuming they are still there to redownload) may well be frustrating enough or enough of a hassle that theyβd just quit
Personally if I were put in charge Iβd try to have some optional dlc that you grab for free, that when you do it displays in giant red text a warning that βINSTALLING THIS WILL DELETE EVERY MOD YOU CURRENTLY HAVE AND WILL NEED A NEW GAMEβ and then if you accept then it installs something to expand mod space, that way tech savvy users can choose to get the expanded mod space and it wouldnβt cause problems for casuals
But I assume thereβs some technical reason they canβt do that
that depends on how many hours theyve put into a character and not everyone is willing to go through all that AND replay the game. I fall into the catogroy of being one such person i play with mods at this point to freshing up the game
ive played and beat through skyrims main story 8 times and the dlcs 3-4 times in that 8 times
I agree! An optional update would be great. But people's game saves are going to have problems anyway because this update has messed with ussep which many people were using.
The load order bug is a problem yeah. Hopefully itβs fixed soon.
I don't know exactly how many people used ussep but it is the most popular mod of all time. So that says something. And it has been messed with and i think it's unusable now so anyone that was using it is probably going to have major problems anyway.
Likewise, other than the main story thing. Iβve got about 3000 hours total between oldrim and SE, not counting time spent installing or developing mods, so Iβm pretty used to/content with starting over regularly.
Iβve only beaten alduin twice though, and once was just because I was testing the World Eater Beater mod xD
π
Itβs only temporarily like that though. Presumably/(hopefully) once the LO bug is fixed peopleβs mod installs will work again. (I donβt think the bug is actually deleting installed mods, just stopping the game from loading them? I might be wrong)
And in an ideal world everyone would be using ussep imo π
Well it deleted the enaisiaion mods from my LO
So odin is gone, imperious is gone, andromeda is gone.
i mean im thinking the sony version is what caused my softlock at harkon trying to transform into the vampire lord
of ussep
Like it deleted the actual files of r the enai mods off your disk? Not just that the game isnβt seeing/loading them? (Like I said Iβm not sure on how the LO bug works on consoles, Iβm a PC user so I just have a mod manager)
xbox
If itβs reliably reproducible and you can confirm it doesnβt happen when ussep is disabled you should report that on the ussep bug tracker so they can investigate
its not working on xbox people lose their mods/are unable to fix the load order of said mods
would you care to spend 30 hours trying to go through my steps of doing the build i was trying to do along with grabbing cc in the game such as houses?
and not being paid at all
Yeah, Iβm just not sure if that means the Xbox mods were literally deleted from the consoles drive or if theyβre still installed but Skyrim isnβt able to se them/load them
and have such a realtionship with skyrim as awhole like i do?
Iβm not sure what you mean.
I just mean if you disable ussep, does vampire lord transformation start to work again?
no it doesnt oddly enough
If thatβs the case then itβs probably not ussep, since any mesh or esp changes itβs making wouldnβt be having an effect then
i had to clear my external drive as i wanted to try it with my xbox (didnt work btw)
Iβm pretty sure thatβs whatβs happening. For me on Xbox, some of my mods wont show up in my LO, but are still installed. When I reenable them in the mod menu and try loading up the game it says they are missing.
If it were on Xbox or pc just disabling ussep might not change anything since scripts would still be there, but the PlayStation version doesnβt allow custom scripts or anything like that
so even with no mods no cc i STILL cant get my character to transform which leads me to think that glitch is a now a reacurring glitch that i can only vague recall being an issue of getting normal vampirism curing it going to harkon getting turned into a vampire lord but vampire lord transformation is bugged and i dont even remember if thats even was a thing
That sounds like a corrupted install of Skyrim itself to me. Or a corrupted save file might be possible too? I once had a weird issue where a fallout 4 save file glitched and that specific character could never use a terminal or workbench ever again even though loading a different character worked fine
heres the thing though
i have a save file from last year where i quit because of the same thing
well
less of the same thing
modded and cced up
and even then it wouldnt work
same character from before i tried my external thing which was this month??
i ended up getting soft locked going back an hour heading back into the castle becoming a vampire lord and still couldnt get it to work
But yeah if it happens with mods disabled then 99% chance the mod is not the cause and thereβs either something corrupted with the install, or some mod thatβs there without you knowing it (I canβt imagine how that would happen on a console though), or itβs some sort of weird bug in the game itself.
Or it was a mod bug and it somehow got baked into the save for that specific character, but that would be unlikely on PlayStation since Sony doesnβt allow any external assets like meshes or papyrus scripts that could get baked in.
it couldnt be because of mods because i had everything going from the start of that character
Why do you suspect ussep specifically and not other mods?
If it still happens with ussep turned off
ussep does ALOT to skyrim yeah? i also suspect an old glitch that may or may not of been thing too
but ive had mods just ruin some of my saves that ive been able to play even after removing them dont... ask how i dont know its been years since ive had something like that happen
Yeah but if itβs ussep it would probably have been reported before, considering how many people use it.
Plus if turning ussep off doesnβt fix it then logically ussep isnβt the cause.
What other mods do you have installed?
Any combat mods or anything?
currently or privously since we are dealing with 2 different save states from almost a year ago now im
almost a year a year its literally next month that it will be a whole year
Well, if the issue happens in both saves then logically it would be a mod you had installed at both times, if it is a mod causing it and not a corrupt Skyrim install
If itβs the same issue both times at least
if that were the case then having no mods should of fixed it unless the suspect mod corrupts it even after the fact
If the mod made some change to a global variable, or changed the papyrus properties on some script
Those changes might be baked into you save game even after removal
one of the mods im using even right now is the faster level ups mod
They aren't gone. Just can't see in LO
but thats just changing base values and exp values right?
They are still there. They show as downloaded in library and can still enable them.
god am i about to test this with werewolves because that would be the fastest way to see if thats whats borking it
Donβt know, it depends how theyβre implemented.
Itβs entirely possible and even likely that the mod makes a wild edit to something it shouldnβt.
Iβd have to actually look at the esp file for the mod to know for sure, and that would only be possible if itβs on pc as well
Probably just an unlucky vanilla bug
doesnt seem so since they only "boosted" most skills by 2.5 then lockpicking by 5.5 separch craft by 15.1
Whatβs the mod named specifically?
Did you clear your cloud
Yeah, thatβs also possible.
Especially since because itβs PlayStation, if there a bug or something in the vampire lord script, it canβt be fixed since ussep wouldnβt be able to distribute a fixed script.
I don't use ussep. Never have, never will. But I doubt ussep has anything to do with it.
But likely some weird vanilla script issue nonetheless.
Well, I just mean that if it is a vanilla bug with the vampire prod script might be fixed by ussep on other consoles but it wouldnβt be possible to fix on PlayStation without an official Bethesda patch
Have a bug that happens randomly on some of my LO's where I cannot return to the companions guild after getting the first fragment of wuuthrad or w/e
Ctd instant I approach the building
I might have found the pc version but Iβm not sure, itβs from a different author, so Iβm not sure if checking that would be worthwhile
But I can just bring vilkas or Farkas whichever one I forget is with you along with me to do any other quest and then return
this is the bug
And no issue lol
the EXACT bug
on pc maybe
it better not be just create a new character because thats literally what im doing to test the bug right now and im still in bleakfalls
Nah but reloading old saves works often
Ussep doesn't fix it either
Quote from a steam thread
"As Arthmoor said, the glitch is locked inside the excecutable. Modders can't go there, so there is very little we can do about it.
It isn't a definite or permanent bug, so loading a previous save might help. That is annoying, I know, but bug is rare enough not to render the game unplayable."
i mean it does make the questline borderline unplayable thus the dlc
Did you equip a different power and then switch back to vl power?
Cuz I'm pretty sure that's the fix lol.
multiple times
U unlucky af then
Should be fine.
thats 3 hours of multiple quests being completed gone
Make sure don't press anything until supposed to transform. Don't attempt to skip dialogue etc
Then make sure VL power is actually selected etc
I promise you the bug is beatable lol
well on the plus side i dont even remember what quests i was doing
because i have diplomatic immunity tagged the horn of jurgen windcaller dragonborn annnnd bloodline
oh god i really did put in some time i have noturnal skills and telelkinesis arrows
I don't think I've ever had bugs that weren't mod related that made me start a new game. Annoyances but nothing quest progression blocking for any major quests
that and the armor of the old gods and an amulet of mara from the church of mara in riften
Biggest most common glitch I get is either problems with the scene in the time warp for alduin, or alduin being invincible after.
Both are easily fixable.
oh yeah and shadowmare XD
god i really did alot on this character no wonder i gave up for almost a year
I don't even care about shadowmere. Arvak ftw lol
kinda hard to get arvak when the questline is glitched...
er not the questline but the vampire lord transformation
Honestly bethesda should increase the mod space and limit. People would have to re-download stuff but honestly that is such a minute price to pay for being able to use so many more of the amazing mods out there.
i think they said they cant
Cartogriffi has explained time and again why they currently can't and won't expand the mod space despite that they would very much like to. Banding together online about it won't have an impact, in this case, due to the factors involved. It is something they are looking into and hope to eventually solve: #modding-general message
Ah okay interesting. Thank you for the link. I'm glad to see that it is being looked into π
WELP that didnt work
well i literally cannot transform into the vampire lord....
not any more shootmiester not anymore ive tried to get pass this acursed thing at least 10 times now
i just wish i knew how many times id have to do it for it to count as a problomatic bug that needs to be fixed...
Are you on pc or console?
And have you tried fully removing every single mod before attempting to become a vampire lord on a fresh save?
Because tbh it sounds like a mod-induced bug.
i do not have it in me to try from full on scratch for over 20 hours...
Without it being a clean slate you can't blame the base game itself as at fault.
hell even 7 hours just to get to level 10...
like to even fully recreate my ENTIRE save id have to go through dark brotherhood theives guild a good chunk of the dragonborn quest that isnt the dlc and do things i did almost a year ago to recrate the EXACT conditions
at this point it cant even be the mods faults and i do not have it in me to play wholesale vanilla skyrim because ive played vanilla skyrim for 4 years off and on before saying why it not try out mods
at this point i give up skyrim again so with nothing else to be in here for welp im out ive got a taste of what i had on that character im literally unable to complete my build i want with it and i literally refuse to go through the game vanilla with cc or even without i do not have the willpower patience and i lack the spite to do it out of spite. so whatever i give up.
For what it's worth, I make a mods and am only offering my suggestion based on my knowledge and experience thereof. I've never experienced a bug with vampire lord not working in the base game, and while I can't completely discount the possibility of it I can however say it is very unlikely to not be caused by a mod. The point and reason of testing with a blank slate is to verify whether or not it is caused by a mod at which point you can engage in careful troubleshooting re-adding mods one by one to see which one causes the bug to then appear, at which point you would then know a possible culprit. I understand your frustration, but this is simply the nature of the beast when it comes to using mods in a moddable game; not every mod is as well tested or designed as one would hope, and there's no guarantee you'll avoid encountering a conflict where two mods trying to edit the same thing cause things to break, etc.
If you are feeling burnt out though, I would suggest taking a break away from it for a bit to recharge your batteries as it were and then try again to tackle the issue at a later date. Coming back to a problem later on with fresh eyes is often helpful for being able to find and fix it.
It's a vanilla bug. But fixable
Seems they left though. Was about to bet if share play with me I get around it 
Is anybody else's skse saying the version of Skyrim is further than what the mod supports?
It was fine for me last night, but today it keeps giving me that error
There has been an update to the game, so you'll need an updated SKSE.
Ah, thank you. I never noticed it updated. Thank you!
everything needs an update, not just skse
Nearly all mods that worked before the update will work after the update. Even many SKSE mods will work after the update. For the most part, only the few SKSE mods that use DLL files will need to be updated.
ae isnt a re release its se still on all platforms
alexa isnt even actually a version of skyrim
ae is a dlc
xbox outright doesnt work like that
AE is just a bundle of CC content. But it also coincided with a significant SE update that added four CC DLCs into the base game.
but its not a re release or else the first 3 updates to skyrim itself whoch were signficiant would be re releases
almost no skse mods will work after the update
and skse will be updated
Eventually might take a bit but soon.
and with that β¦ adress library already exists
which means most skse mods will be fine
I'm just currently using vortex on the previous version of AE to set up my mods cause I'm too impatient to wait π€·ββοΈ
It's not like any major changes were made. I mean flagging the mannequins as immobile is like something that could have been done a while ago cause it's been an issue since LE π€£
did someone get their comment deleted. i had a ping but i don't see it.
I think they deleted it themselves. It didn't say anything bad.
ah, hrmm
Finally finished my load order.
Although it wasn't very hard to finish it given I used vortex to download the mods and install them. I seriously need to look into gameplay mods π€·ββοΈ
Just a friendly reminder, talking about deleted comments technically counts as Discussing Disciplinary Actions and is against the #rules
may i dm you real fast?
Sure
I got my skyrim stuck on legendary difficulty π€£ How I managed to do that after starting my modded game is a mystery. π€£
I'm leaving it there cause I've never played on that difficulty ever.
Good afternoon. There was a problem with the mod after updating the game. The mod is called Maids II. After entering the game, he writes that the mod is not installed. I tried reinstalling the mod. After that, I clicked activate and there should be a restart of the game. After that, the game crashed. I log into the game and the mod is deactivated. And so several times. The mod simply stopped working. Before that, the mod worked.
ever since i heard that there's certain enemy varients that only appear if you are on Legendary, i have never went back. Just use mods to customize the damage to get it where you want, n reap the bonus features
Makes sense but I had to lower the difficulty probably going to to see if I can get some of those damage mods cause the damage is a bit unbalanced in legendary at the start.
wildcat is what i use, it overhauls combat in a lot of ways, but it is all toggleable n it lets you change the damage values for all the difficulty levels
highly recommend you check it out
not sure if its on console tho
there is basic difficulty customizer mods out there tho
I'm not on console
πͺ
Enemy variants appear as your character advances in level. The appearance of enemy variants is not affected by difficulty setting.
thankfully
I had a feeling it wasn't affected by difficulty π
hmm wonder what i was getting confused by then...
my b for spreading false info tho
Easy to assume that though, π€·ββοΈ
Since you'd expect higher difficulties to offer unique enemies but seems that isn't the case with skyrim.
Perhaps you are thinking of Fallout 4? Harder difficulties increase the likelihood of Legendary spawns in that game.
They did that in fo4
And I'm guessing will do it for future releases
Lol I forgot I had two mods that added Karinda the horse to whiterun stables and just had to disable the duplicate horse π€£
Same exact horse so no need for two Karindas with the same id and appearance
Yea, I'll just say I was thinking of Fallout, lol
no modded skyrim this weekend why live....
Well the good news is that the Unofficial Skyrim Special Edition Downgrade Patcher has released a 1.6.629 -> 1.6.353 patcher. So all the people who's steam forced the update have an easy solution.
le me suffering in console dystopia
any possibility that whatever changes in 1.6.353 that make most current .dll mods don't work will get reverted in the future updates?
I'm looking for someone who does home mods for ps4
SKSE has updated to the latest patch.
idk if someone will MAKE you a home mod for PS4, but I know Elianora made a mage home that's on PS4.
Other than that, your best bet is to do your own search.
Home in question BTW.
broo skyrim getting updated likerally messed up my mods so bad
isnt there a way to rollback your skyrim version?
Yep
idk where else to put this question but I'm looking to switch from Xbox Skyrim Modding to PC modding wanted to know if this would be good enough ?
You should be fine if you avoid heavy graphic load orders and whatnot.
think stuff like Photoshop & adobe premiere would run well on this too?
That idk.
okie dokie thanks!
@vague relic I'm actually looking for someone interested in making a new home mod if it's possible for PS4
Again, you're hard bent of someone doing a home mod for the PS4.
ESPECIALLY as a request.
you should look at using gimp if you want to make textures
@vague relic you can say that lol
what type of home are you looking for it might already exist
The rule of thumb is to never request mods and just enjoy what people make.
there are people who do request mods somtimes
Or something similar.
not always ive done lots of request mods over the years (not doing any currently)
Ah okay.
