#fallout-4-mods

1 messages · Page 41 of 1

keen vigil
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It’s not on Xbox

frank idol
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I know, but if the author is still active I might be able to get their permission

drowsy anchor
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Xbox

frank idol
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When I say a user is inactive, I mean they don't respond to anyone's messages and that's what happened with Outlawer, I requested access to his BF4 armor mod via Google drive and got no response, months later I tried again with a message and still no response.

drowsy anchor
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Arena mods any body

zinc hare
# drowsy anchor Xbox

The arena mod for PC got stolen so many times when mods first came out, I don’t think the MA is allowing it to be ported at all

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Blame the copyright thieves for that one

zinc hare
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Regardless, I’d take a pass on assets from other games. You read the Code of Conduct

frank idol
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I'm also facing a similar situation with Bradenm1, the creator of Placeable NPCs. I sent him a message asking for permission to use it, several days have passed and still no response.

zinc hare
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I wasn’t aware they were still modding?

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If they don’t respond within 6 months, then attempt again. It took about 8 months for me to get permissions for a few assets to use in a project I’m working on. I’m not in any rush to get it done. It’s a hobby project.

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You could probably learn to do your own version.

frank idol
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Placeable Minutemen is a mod I've been wanting ever since the idea popped into my head and I want it to be real and on my console. The first obstacles I went through was that I didn't know how to make mods with Fo4EDIT and now I do know how to make mods with FO4Edit.

zinc hare
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Sounds like a fun project. There’re still a few records that haven’t been fully decoded in xEdit, so make sure you make at least one edit with the CK and save it so your header information doesn’t borkenate and break your console.

frank idol
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I'll be sure to do that.

light gorge
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heyo

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so there's something strange

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when i start fallout with the normal launcher most mods don't work

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but when i start it from vortex they work

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why's that?

molten valley
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@hot chasm change your load order start a new game with all mods disabled then work them in and see which one crashes your game

molten valley
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That's weird I have a PS4 so idk what's going on there

honest merlin
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region. The version the game in the aisia market is different than the one with Creation Club. Most new mods will not work, and getting into mods is even more shotty then in the U.S. we get kicked out ot the connection a lot too. Is this copy on disk? or a download? is it an aisia CD?

hot chasm
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Even if it's PS Plus your region will still play a part same with Steam.

zinc hare
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Do you crash when playing vanilla? Remove any saves before loading the game and see if that helps. Armor and weapons mods were updated for Creation Club so I don't think you'll be able to use those in your region.

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If you're having trouble specifically logging in, Bethesda Support or one of the moderators in #fallout-support will probably be able to offer you more information/give better advice. We're just players here. If you need to, you can submit a ticket through the Bethesda help site: https://help.bethesda.net

misty drum
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Yo, anyone know why i can open my files with nifskope ?

woeful charm
misty drum
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@woeful charm Thanks, ye its paint for texture, i remember now, thanks 🙂 and nif for meshes

woeful charm
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Yup 👍

woeful charm
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Castle Revamped

The Minutemen have taken the Castle back and rebuilt the walls! No more insecure giant holes in the walls. No broken precombines. Bonus Castle themed architecture workshop building kit so you can build your own Castles in your settlements: multiple floor, wall, doorway, window, trim, stair, and even multiple textures of ground piece options!

Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4269007
PC: https://bethesda.net/en/mods/fallout4/mod-detail/4269008

Robboten: 3d modeling
Bionicyardiff/Whisper: Scripting
Crayonkit/Damanding: the rest

winter wind
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Hello do you guys know if you have the load order list I need help to re order my mod list.

zinc hare
winter wind
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Thank u.

earnest mountain
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I've started getting "Combined Ref Key errors in cells" pop-ups when loading a mod I'm working on in the CK. XEdit shows no errors other than Bethesda's. I can't figure out what this error is, or why it's happening.
I did convert the file to ESL, but decided to revert it back to ESP. Could that be the cause? Is this anything to actually worry about?

Cross-posted in #modding-general

zinc hare
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Whoa. That's a whole lotta hexadecimal going from one thing to the other and then back again. I wasn't aware that there was a safe way to revert without corruption. xEdit isn't perfect. Also it shouldn't be showing errors period. When you check errors you should receive something like the following [00:00] Done: Checking for Errors, Processed Records: 2, Errors found: 0, Elapsed Time: 00:00 If it says anything else, that ain't Beth's derp. What's it saying for you?

earnest mountain
earnest mountain
zinc hare
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If you make the unofficial patch a master, some of those things go away. Or you can add the unofficial patch BA2s to the list of archives the CK reads.

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But you would not be able to have an ESL if doing so.

earnest mountain
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I'm working on polishing my overhaul, so I'm trying to incorporate as many bug fixes as I can, as my mod edits at least half of the same forms as the UFO4P

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I didn't think having multiple re-writes on the same forms was a good idea. Especially since it's for PS4.

tacit jacinth
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are the servers down at bethesda?

zinc hare
earnest mountain
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Some stuff you just can't reproduce, but I've found there's a lot that you can.

zinc hare
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There are thousands of scripts to reuse and repurpose to do different things.

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And you can have timers using scenes. It's just a matter of finding the right script to get the scene to run. 😄

honest merlin
earnest mountain
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I really enjoy deep diving into the m.e./spell/perk system as work arounds, too.

woeful charm
woeful charm
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that wasn't a joke, he really did use an invisible cat for awhile: https://kotaku.com/popular-fallout-4-radio-mod-runs-because-of-invisible-c-1791536075

Kotaku

It’s been said that video games are all smoke-and-mirrors—elaborate feats of code and trickery that imply possibilities far greater than what you’re actually able to do. Sometimes, though, the truth is much stranger. Sometimes the truth is radios powered by invisible cats.

native saffron
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Huh.

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The ingenuity of modders will never cease to impress me.

wet surge
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Does anyone know any good fallout 4 enclave mods?

zinc hare
wet surge
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I don't have the dlcs

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For it

woeful charm
# wet surge I don't have the dlcs

It's available for $40 at the moment for GOTY and regularly goes on sale: https://store.steampowered.com/app/377160/Fallout_4/

Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice ...

Price

$19.99

Recommendations

174495

Metacritic

84

▶ Play video
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It's well worth getting the full DLC these days if you can buy on sale. Lots of mods now require full DLC, no reason not to have it!

open whale
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sweet spruce
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so its and absolute steal

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and plus the DLCs are really good anyways

drifting rampart
hot chasm
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hello everyone, i have a problem. I wanted to change the range of the weapons, but clearly it is not so simple. I wanted to know, the number 20.00000 to which parameter refers?
there is a unit of the game?
sorry

zinc hare
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^ that’s actually much easier to edit in the Creation Kit. It’s set up almost like a spreadsheet that you can color code.

lost ore
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Hi everyone, I wanted to know if you could help me for a problem I encountered with a mod:
It regards Ring of Infinite Ammo (yes I'm a noob), I lost it somehow without realising, but now I can't find a way to have it back

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I tried re-installing the mod, de-activate it but nothing

zinc hare
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Did return to a save prior to the save originally installed upon?

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Is it not set up to Craft in the chem bench?

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Can you provide a link to the mod?

shell gorge
zinc hare
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Oops! Thank you. Glad it got resolved. 🙂

deep stream
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Im having issues with a mod, but dont know if there is a way to contact the creator

It is the Old Gold Radio for Xbox One, and since I unlocked frequencies by activating Relay tower OSC-527 and the nuka cola radio or Vault 88 radio I cannot hear the music from the station, but I can still tune in to it

lost ore
lost ore
lost ore
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Btw now i got the ring back but the mod doesn't work (doesn't refill the ammo once I empty the case of the gun)

zinc hare
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What mod is it? What platform do you play on?

lost ore
zinc hare
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The mod description says that you must have at least one ammo in your inventory. Which weapons or types is it not working on? And did you add any modded attachments to them or change them out to non-vanilla ammo?

lost ore
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  1. it doesn't work on any weapons
  2. I've got no other mod that modifies my ammo
zinc hare
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You're only using vanilla weapons?

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Hey, do you happen to have your mods written down that you can share so we're on the same page?

lost ore
zinc hare
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Because I have no idea what you’re playing with and if another mod is trying to use the same scripting and creating an issue, or if you’ve uninstalled anything without rolling back to a point before the error started happening.

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Plus if LGHBSHI is around, they may need to have a look as well.

lost ore
lost ore
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Anyway I tried creating a new story from the beginning and everything works perfectly there

abstract swan
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hi hello any good fallout 4 mods

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I’m kinda new to modding 4

deep stream
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Im having issues with a mod, but dont know if there is a way to contact the creator

It is the Old Gold Radio for Xbox One, and since I unlocked frequencies by activating Relay tower OSC-527 and the nuka cola radio or Vault 88 radio I cannot hear the music from the station, but I can still tune in to it. How can I fixthis?

I have deactivated the radio tower and remkved the nuka cola radio by doing some quests and it still wont play

light gorge
wet surge
drifting rampart
wet surge
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Nah

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enclave

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For the wibn

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Win*

drifting rampart
# wet surge Win*

what has the enclave ever done for anyone

the bos may not be the most open armed ppl either but at least they help somewhat

midnight imp
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Let's keep on topic here please, this is a conversation more suited for #fallout-lore

main root
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What's the name of that thingymajig that keeps exterior weather effects out of a space?

honest merlin
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Bounding Box?

fleet widget
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Hi all, 2 questions:

  1. does Equippable Underwear for NPCs script from Skyrim SE still work on Fallout 4, or the way trinket slots are handled in Fallout 4 is different?
  2. does anyone know of a similar mod for Fallout 4?

I can attach source script here to check if anyone wishes to do it - it's 100 lines anyway

honest merlin
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@fleet widget are you looking for a fallout 4 scrip the will force an outfit on an NPC? What is the outcome you are attempting?

fleet widget
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That will force an underwear (trinkets, technically, as far as I know) on an NPC on undressing event

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I have that script for Skyrim SE, and I will try to apply it bluntly to Fallout 4, but most likely it would need refactoring

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As I don't know the specifics of Creation Engine, the refactoring would be painful

honest merlin
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The C.K. splits armor up into armor addons that make up armor. Outfits are the next step of the layering.

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"trinkets" would be like a slot on the armor addon. "Slots" are like eyes arms legs exc.

fleet widget
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Ah, good reminder indeed. It wasn't the case for Skyrim, so I probably would need to check more slots

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And check which slots are used for what in CK

honest merlin
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When looking at fallout 4 C.K. scripts filter for "outfit" and I think you will find an example of what you want.

fleet widget
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Ok, thanks for the idea. Also I'll see what functions are not used anymore in Fallout 4 and which new ones I'd have to use I guess

clear root
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Does anyone know if/how you can take the boat sequence from far harbor, and use it in a different location.

honest merlin
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Yes you can, I've looked into it and decided it was not worth my effort.

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That part of the quest has a message box. Edit that message to your new place. Go into the quest and make a stage use scripts to move the player and call for a new seen that will be the arrival.

clear root
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Got it

keen vigil
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So you deleted your original request and are spamming it again?

hot chasm
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Wait are we allowed to make requests?

honest merlin
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@hot chasm yes this is the place for that. I do requests sometimes, others that read the page daily might want inspiration too.

hot chasm
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I have a request that someone make a mod adding a NVA M56 combat helmet for Xbox that can go along with Satojomov's classic helmets and communist armies uniform mods

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Here are some references of the helmet

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So you know what you're looking for

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If you need more you can look up the M56 stalhelm for more

severe arch
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dose anyone know if nuka world is dlc bc a mod says so
then tell me how to fix this

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killed all emiens

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but cant complete

hot chasm
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Nuka world is a dlc

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Also after Bethesda forums shut down does that mean xbox won't be getting mods anymore?

severe arch
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@hot chasm do you know about nuka wolrd ?

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and got time for a vc ?

hot chasm
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What about nuka world

severe arch
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i got

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and i dont wan go back to save befor i clear everthing

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bc i collect all items

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and it tooked like 2h

hot chasm
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What is it doing

severe arch
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says i did both

hot chasm
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I've never had that bug

severe arch
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but i dont get queen quest

hot chasm
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Did you kill the queen

severe arch
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its might be bc i killed inside and then outside

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and no

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i olny have killed kings

hot chasm
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There's a queen you gotta kill

severe arch
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ok

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but its dosent spawn

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if you dont got quest

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@hot chasm do you knwo how consol works ?

hot chasm
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No

severe arch
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is the queen you kill where

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in the muka plant

hot chasm
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I never do console commands bc im not lazy

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For quests

severe arch
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no i mean where

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inside or outside

hot chasm
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Its outside

severe arch
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that its spawns

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ye then i cant get it

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i can jump over that step

hot chasm
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Theres like a pool

severe arch
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for the last whit consol

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PC Playstation 4 Under certain conditions, the quest status shows the interior is cleared but will not grant that the exterior is cleared (even if it is) at the Nuka-Cola bottling plant.[verified]
Using console command setstage xx03684E 1000 skips to the "Assign gang" stage of the quest. Make sure to clear all hostiles beforehand.
The only other way to move past the quest when this occurs is to type resetQuest xx03684E into the console.
On console platforms, reloading an earlier save seems to be the only solution to fix this.

hot chasm
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Then do that

severe arch
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the last part

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i wont

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reload a save

hot chasm
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Then dont do the quest

severe arch
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THEN how DO i get the eternus if i need to do all those parks

hot chasm
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What's eternus

severe arch
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are you kidding

hot chasm
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No

severe arch
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the infiite gatluins laser

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infinte

hot chasm
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Oh

severe arch
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never runs out

hot chasm
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I dont use heavy weapons or energy weapons

severe arch
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lel

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but its the most op wepaon

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bc you never need any ammo

hot chasm
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I just use an AK-74

severe arch
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bc of a glicht

hot chasm
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And a TT-33

severe arch
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so you use mods

hot chasm
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Yea

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I only play with mods

severe arch
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so you havent even done 100€

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%

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bc you cant

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bc you cant get achviment

hot chasm
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Actually I have

severe arch
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whit mods on

hot chasm
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Not with mods but without

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But I mostly do stuff like this

severe arch
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why dont you use a mod that i cant the name off

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of

hot chasm
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Hm

severe arch
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i fogot name

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lel

hot chasm
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Oh I have like 127 mods active

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But that there is my joint platoon of North Korean, East German, and Soviet soldiers tasked with rebuilding the U.S

severe arch
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@hot chasm can i ask do you know why i cant drop space suit

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from nuka boilit palnt

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its syas its quest item

hot chasm
woeful charm
jade sinew
#

I’ve been having an issue with Andrewcx’s mod USO Base Game Unlocked Settlement Objects for XB1. I’ve tried it with other mods and by itself. It doesn’t allow any vanilla settlement objects in the workshop menu. It only allows CC and other objects from other mods. I tried a menu fixer but it didn’t work. Didn’t figure it would since they are for missing tabs and not missing objects. My main tabs are all present, it’s only missing objects and a couple sub-cats. Any idea what is going on? I love the items in his mods but I don’t want to lose the vanilla items as a sacrifice.

broken mural
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Also if you have another building mod that incorporated vanilla objects they might have moved to miscellaneous tab.

zinc hare
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Will need to know what other settlement mods you're using. Happy to help you figure out which is overriding the vanilla menus.

true mortar
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Anyone have the link for the hound wolf squad gear from re8 mod ?

zinc hare
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what

keen vigil
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It’s a mod available on PC - not sure if it’s on console

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It’s tacticool Resident Evil 8 gear.

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Credit where credit is due though. Takes some brass ones to ask for ripped-asset mods on the official Discord.

true mortar
broken mural
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If you're on a platform forget about it...PC check Nexus

true mortar
broken mural
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Make sure you look for what platform the videos are on in the description if they list one.

broken mural
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And your new you don't have to tag everybody or reply most people are watching@true mortar

true mortar
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sry

broken mural
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I was just letting you know

zinc hare
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No worries. Sometimes it's dead. Sometimes it's lively. 😄

broken mural
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What turtle said⬆️ somebody might tag you with reply to answer your question if it had been a while later, or if it's been an hour or two and somebody answered your question they might tag you with a thanks for the help.@true mortar please don't take this the wrong way.... ask questions,ask for help

zinc hare
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So is Nexus allowing ripped assets now? I thought they were kinda on top of that sort of thing?

broken mural
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I always thought Nexus was anything goes for PC

zinc hare
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Nah. They have their rules. Or did.

broken mural
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That's Why Us PS4 users have no assets

true mortar
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it might have been removed and your fine i should of looked at the rules better

broken mural
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Hey or usually most people that post the YouTube post a link to the mods or something to get to it

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If they're decent about crediting who are reviewing the video for

zinc hare
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ripped assets are pretty much no-nos everywhere. nobody wants lawyers to look too hard at them.

true mortar
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Yah i tried to find the vid and couldnt yesterday and i can’t remember the context of the video because it wasnt a actual video just like the small skits they have

keen vigil
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If it’s a ripped asset, there’s usually no credits given. Links at best.

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For those things, they could also be private rips. Many do it for themselves/own games.

zinc hare
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^ that too.

broken mural
true mortar
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Dangggg

keen vigil
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If the assets are not publicly or privately available, it’s hard to lawyer up.

true mortar
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I always liked that gear set up so when i saw it was a mod i got excited 🤦🏻‍♂️

broken mural
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What platform are you playing on

true mortar
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Pc

zinc hare
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Could always learn to do it yourself. But you could also learn to model and such make a similar thing for yourself... I say I stare horrified at Blender...

keen vigil
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How about rotoscoping the assets in Blender?

zinc hare
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cries in Outfit Studio

true mortar
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Im honestly very new to pc and learning i just recently figured out how to use nexus and thats only mods that allow quick download anything with files and i get lost lol

zinc hare
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Easiest way to mod things is gonna be console. Download, sort, you done.

true mortar
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Yah code and files management i get hella lost and confused

zinc hare
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You don't have to do anything there. It's sooo cool.

true mortar
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😂😂 too turtly for the turtle squad

zinc hare
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That said, there's plenty of people here to walk you through any PC issues that arise if you have a question.

keen vigil
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I don’t know about “plenty”…

zinc hare
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4 then? That's enough...

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:p

true mortar
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Thank you guys I appreciate it alot

zinc hare
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I think the captain might have either flipped me off or thumped me in the head but if you need anything, let us know by posting. 🙂

jade sinew
# zinc hare Which tabs? I'm sorry, but that isn't enough information. I can take a look unde...

As an example of what’s missing, what I can recall from memory, Prefabs tab within Wood Structures is missing along with the vanilla wood floors, walls and stairs objects. Under Resources, the food tab is missing and so is the vanilla scavenger station, Brahmin feeder is missing. Other objects under the Metal Prefab, floors, walls, etc. Mostly only the mod objects and CC objects are present when USO is installed. I do also have the F4 Patch mod and Scrap everything installed. However, I originally had many settlement object mods installed - when I saw my objects missing, I tried one mod at a time until I learned it was USO that did this to my menu. I hope these other details are helpful, I appreciate your help. I have played F4 many times over the years but this is my first time using mods. I apologize for my ignorance on it.

jade sinew
zinc hare
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All objects will be under the raider menu unless you have a mod that is also touching those objects. Wood menu is touched by Vanilla Extensions and Workshop Rearranged and there might be another one.

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You will need the patch linked by lancer_lott if you are using any other mod other than one requiring Settlement Menu Manager.

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If you are uninstalled a workshop mod and continued on the same save, then you may have broken the formlist. If it returns 'none' under the hood, then the menu disappears.

jade sinew
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Im logging on now to tell you which settlement mods I had lol. I did have SMM and a couple mods that used it. Didn’t see or use Vanilla Extensions or a workshop Rearranged. Should I look into those?

zinc hare
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If you uninstalled SMM without going through its uninstall functions, your menu is totally hosed.

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There is no salvaging it if you did not run the holotape.

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This is a limitation of how the menus work.

jade sinew
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I uninstalled SMM correctly 😉 as a matter of fact, my menu was missing objects before I even found it. I will say, I’m looking now and only see a Raider tab for flags under USO Integrated tab. There are none of my base game objects to be found still.

zinc hare
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Will need to know which other mods you're using then. USO literally changes all the recipes to directly place them under raiders tab. If another mod is below it that also changes those recipes, it will place them in their original tabs. All of the wood menu should be under USO integrated > Structures > wood

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USO is a full menu overhaul

jade sinew
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I’m an idiot. Sorta. So I did find a bulk of the missing objects I quoted, rearranged under USO Integrated in their respective categories like you said. But I still cannot find some items such as the scavenger station and the Raider tab only has flags within in. Currently, I only have Unofficial F4 Patch, USO base game objects, SOE (disabled) and Scrap Everything installed - in that load order.

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In reality, there are about 20 mods Im after that all add items for the workshop. I wanna build til my heart explodes. At least one mod for sure is yours! 😊

zinc hare
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Unsure what's going on then. Did you use a settlement mod that maybe was supposed to have a chem to uninstall but did not receive it and then you uninstalled? And Scrap Everything should not be used on console. it disables the previs, precombines and thus the total optimization across the game world. It was removed from consoles 4 or 5 years ago. Not sure why anyone would bring it back. In order to rebuild everything you'd need about 1 gb or more space for the new precombined meshes.

jade sinew
zinc hare
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Nope. No way to remove those safely unless someone has rebuilt the precombines.

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They have navmesh on the tops of them.

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so the whole settlement has to be rebuilt from the ground up

jade sinew
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Also, when searching for the USO menu patch that was recommended in XB1, only the Performance Boost Patch and AWKCR Patches from him come up. This happens a lot in the mod searches to be honest.

zinc hare
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There is Scrap That Settlement, Clean my Settlement REDUX, and Raze My Settlement for consoles.

keen vigil
#

AWKCR ☠️

zinc hare
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ROFL

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Those patches aren't required if you aren't using the mods. The performance boost mod does the same thing as Ugh. Patience but the numbers different so don't use both at the same time.

keen vigil
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Or use both while I watch the save burn.

zinc hare
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nah. one will just override the other. :p

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Why waste the slot?

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Of course we could just split a box of popcorn and have fun watching people panic. >_>

keen vigil
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Really depends on what exactly the changes are. If they change identical records, then yes, one will override the other. But if not…

zinc hare
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I think I used the same ini settings just with different numbers (they were from my personal game) and then I just added the extra speediness to the terminals. I don't provide support to that one. It is in legacy mode and only up for people to play with if they feel like it.

pliant rivet
#

Highly recommend this mod now that it's finally released

woeful charm
broken mural
woeful charm
#

ah from the context it seemed like you were blaming others

steady lotus
abstract swan
#

What mods can I install to improve performance and not make my computer sound like it’s about to open an interdimensional portal

forest sentinel
#

Good day folks, has the Automatron provisioner bug ever been addressed? It has been four years now, and I have yet to find a fix.

forest sentinel
# abstract swan What mods can I install to improve performance and not make my computer sound li...

Do you have an NVidia graphics card? If so, this guide could help you tweak your game to the way you want it: https://www.nvidia.com/en-us/geforce/news/fallout-4-graphics-performance-and-tweaking-guide/

deep stream
#

Im having issues with a mod, but dont know if there is a way to contact the creator

It is the Old Gold Radio for Xbox One, and since I unlocked frequencies by activating Relay tower OSC-527 and the nuka cola radio or Vault 88 radio I cannot hear the music from the station, but I can still tune in to it. How can I fixthis?

I have deactivated the radio tower and remkved the nuka cola radio by doing some quests and it still wont play

honest merlin
#

@deep stream It sounds like the frequencies used for the radio are the same. The mod needs to be updated for the DLC, nothing you can do. Well you could use another mod to change the "Vault 88 radio" frequency. Did you look for the mod on Nexus Mods?

deep stream
honest merlin
#

Don't matter where you find a mod. You can't put comments on mods or message authors from Bethesda.net. If the M.A. put the mod on Nexus you can comments on mods or message author from Nexus.

shy gulch
#

There's this one mod author who makes a bunch of clothing mods, but all her mods are incompatible with any body mods or clothing mods, even on a vanilla body they still look bad

broken mural
broken mural
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And he probably doesn't have a DLC version.

deep stream
hot chasm
#

Is there a version of this for the Xbox?

brazen barn
#

No, creation kit is free for anyone with a PC copy of fallout 4

hot chasm
#

I wish we could mod it on Xbox as well.

hot chasm
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Is there a way we could adapt it so it’s usable on xbox as well?

brazen barn
#

Not at all for Xbox.

hot chasm
#

Apparently we have to play in its plain form.

broken mural
hot chasm
#

I heard on Reddit that you can import a pc mod into Xbox.

keen vigil
#

You can export a PC mod to Xbox. And those few w enough skill can port PC mods to Xbox.

hot chasm
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@hot chasm I'm trying to use your NPC Change Clothes Mod for PS4. I have the ring but I can't get it to work. Is there a specific load order I should have. Thanks!

solemn plover
hot chasm
solemn plover
#

There are a number of tutorials on YouTube, as well as several communities of porters who have active Discord links.

Porting is often fairly straight forward, although the more complex a mod the more likely complication will occur during porting. The best porters tend to have modding chops so they can troubleshoot.

light gorge
#

Is there a mod

#

Where i can play survival

#

But on lower difficulty

keen vigil
#

AdvancedNeeds76

tough bronze
#

What happens if I steal something in red, do the NPCs start running towards me in hostility?

light gorge
tough bronze
true plume
# light gorge But on lower difficulty

Haven’t used it in a while, but there was a “Survival Options” mod that essentially allowed you to tweak all the survival values including damages (difficulty)

zinc hare
#

Survival Options isn’t current with the game build and it overwrites the main script for Survival Mode so you can’t use it with mods like VATS Freeze Fix.

wide lintel
#

I'd love to listen to the K-DST from GTA:SA while playing Fallout 4, but that'd never happen.

light gorge
#

My 10mm disappeared

lucid minnow
ancient tulip
#

Hey is weaponsmith still a trainwreck? I want more pistols but I don’t wanna deal with the nightmarish installation and unnecessarily complex ammo expansion

#

But I also haven’t tried downloading it in years, so I’m unsure if it’s better

light gorge
tough bronze
#

How do I get the Modern Firearm (Tactical Edition) mod to work? I had it enabled and nothing happened

keen vigil
#

That’s not enough info to go off of.

tough bronze
#

In the main menu, you can search up mods, modern firearms is the one I searched up, downloaded, and enabled. But nothing happened when I loaded the game

wheat sandal
#

All those mods by bluegartr that just popped up are stolen just FYI

#

I don't understand why people are still stealing mods

solemn plover
#

If you see a mod that's breaking the rules, it's super helpful to report it and explain the problem.

#

For some games, their modding community is very permissive of content being uploaded to alternative sources. Folks coming from those players often don't realize they need to check permissions, get approval, and demonstrate that.

It is in the rules, but not everyone reads those.

light gorge
#

Anyone has Survival Widget?

#

It's stuck for me for some reason

light gorge
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Fixed it

#

Now i have a problem with Strong back carry weight increase mod, At lv3 strong back my Carry weight gets reset to 115

humble hamlet
#

What are some good xbox music mods?

ebon verge
#

Are there mods which add challenges like in New Vegas/Fallout 76 ? "Commonwealth Challenges" is nice, but still "waiting for overhaul".

iron tide
#

are there any mods known to mess with Logic gates in FO4? I am having trouble with gate logic in and out of circuit

broken mural
# iron tide are there any mods known to mess with Logic gates in FO4? I am having trouble w...

There is no logic to logic gates, also if you run an out to a power conduit and not directly do the object they don't seem to work... I don't know if this would help there are several other tutorials,....
https://youtu.be/P6nIIR6eZRA

iron tide
#

Thank you, it's not just me then. No they don't work as expected. They work individually in simple circuits perfectly - eg and AND with two switches and a light works. But put it into something like a 4bit ripple carry adder and it fails

#

Oddly enough this was our first programming exercise in Java in University. A first year excersize

pallid brook
#

There's Faded Glory. Cool one too, I just think they do not fit with Inon Zur's music. Fallout Suite is more Inon Zur like, hence why my preference lol

#

There's the classic Fallout Music mod too

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I'm using this in the Music & Sounds part of my LO:
Reverb and Ambience Overhaul
Fallout Suite
Ambient Wasteland
Dynamic Music Overhaul - High Level Threats

hot chasm
steady lotus
#

Idk if it’s happening to you guys or not but I’m having an issue on Xbox where when I’m going into mods tab, it doesn’t work and says “Server error. Please try again.” How do I fix this or do I just have to wait

charred kernel
steady lotus
#

Oh goodie

#

I have to restart my router & if that doesn’t work I’m screwed because the ticket isn’t working💀

charred kernel
#

If you are having troubles filling out the ticket, try clearing cache/cookies/disable adons for your browser, try a different browser and try incognito/private mode.

jagged kite
#

@lucid minnow is the ring of infinite ammo mod still working?

steady lotus
jagged kite
honest merlin
#

@jagged kite Is the difference when you are in Power Armor? rings are unequipped in PA.

jagged kite
#

@honest merlin nope it even happens when I’m not in the power armor. I tried deleting and redownloading and disabling enabling. Nothing is fixing it so far.

idle wing
reef knot
#

Does anyone know if awkcr is compatible with equilibrium? I'm on xbox

keen vigil
#

AWKCR ☠️

woeful charm
#

ECO is a better choice than AWKCR

zinc hare
#

Both are vanilla weapon overhauls (but in a different way) just like Equilibrium.

reef knot
#

I'm using unified clothing overhaul but heard that equilibrium was for some reason not compatible with AWKCR

zinc hare
#

It isn't. Not without a patch. They can be used together but you lose AWKCR functionality for vanilla weapons. If you aren't using any other weapons mods, then you can try it.

lucid minnow
#

I'd try disabling other mods temporarily via Load Order menu.

reef knot
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@zinc hare ok. thanks for responding

ancient tulip
#

good morning kids, does anyone have glowing sea revamp/overhaul recommendations that are not SOTS?

pallid brook
#

The Fungal Forest by Spiffyskytrooper is a good one

#

There's two versions of it. With and without LODs. The LOD version is pretty heavy, I don't remember the exact size, but it's above 200mb. The one without the LODs is about 10mb, the radiation storm fog helps hiding the distant stuff, so it's not that noticeable

ancient tulip
#

I did actually look at that one and very nearly downloaded it, but a few people in the comments mentioned it was incompatible with A Forest iirc, and I love my vibrant forested commonwealth too much to let it go

pallid brook
#

For real? Try doing a test save, install it and load below A Forest. If it really doesn't work you can uninstall safely and get back to your main save

#

Fungal Forest is an awesome mod

#

I miss Spiffy's mods ;-;
Last thing I saw he working was F.L.O.R.A (I think that's the name)

earnest mountain
#

@solemn plover Keep getting unknown error occurred when trying to upload a mod update

solemn plover
earnest mountain
#

Thanks. I'll give it a try

earnest mountain
#

@solemn plover That worked. Thanks again!

solemn plover
lime star
#

Was playing fallout 4 on around ultra settings with my amd rd6500 xt and 3.6 am3 cpu with around 40fps or atleast averaging on 30 and now i can rarely get above 20. My cpu is at a 100% but idk also i do have like 300 mods, but i did try vanilla with no luck gonna try resetting f4se and see if that does it. Also have tweaked alot of settings with adrenaline, the ini’s(were set to default one I realized it didnt work) and the regular launcher and Bethini

sand summit
#

bethesda games are cpu intensive

rich sorrel
#

This mod doesent work AT ALL on Xboxone... anyone know any details?

sand summit
#

it may be incompatable with what you havr

rich sorrel
sand summit
#

not all mods are compatable with one another

#

you may be using mods that make this one not work

#

do you also have its requirements

#

if it has any

rich sorrel
#

Hmm ok... i have another AK47 mod so it could be that then

#

Yeah it is enabled and all so

rich sorrel
sleek merlin
#

Does anyone know of some companion mods for the xbox version like I'm trying to add some cool ones to my game

rich sorrel
lime star
#

Thank you Rahka!

#

I thought so, you think increasing ghz with a better version of the cpu should do it? Thinking of moving to a 4.2 instead of a 3.6

#

Either that or new motherboard and cpu

solemn plover
# sleek merlin Does anyone know of some companion mods for the xbox version like I'm trying to ...

Heather Casdin is a fun companion, with lots to do
https://bethesda.net/en/mods/fallout4/mod-detail/4020572

Casey Kessler has a companion and radio extension
https://bethesda.net/en/mods/fallout4/mod-detail/912595

The Machine And Her provides a great companion and questline. (Requires a small face mod)
https://bethesda.net/en/mods/fallout4/mod-detail/4127915
https://bethesda.net/en/mods/fallout4/mod-detail/4013136

Tales From the Commonwealth has multiple companions. (Also has a DLC patch)
https://bethesda.net/en/mods/fallout4/mod-detail/2100260
https://bethesda.net/en/mods/fallout4/mod-detail/3063120

rich sorrel
#

I got two mod requests!
If that is ok and if someone is interested.

1# that scary monkey that you see early on when you are hunting down Raiders. It is not craftable in the mod "Craftable everything" so it would be awsome if someone could fix it. 👌

2# a sign that says "Peace through supperior firepower" to have over my Kalashnikov 🤪

Thanks in advance! 😶‍🌫️✌️👍

full kayak
rich sorrel
keen vigil
#

☠️

sleek merlin
solemn plover
sleek merlin
solemn plover
#

Yep

light gorge
kindred falcon
woeful charm
light gorge
#

Fr tho

#

i found it really strange

#

why did they De-equip all their items whenever i activate the awkcr mod?

zinc hare
light gorge
#

IG it's hot in the fallout world xD

zinc hare
#

At one point a mod author had proclaimed a bug in their mod was emergent gameplay.

light gorge
#

oh lol

#

atleast try and fix it xD

#

Reminds me of Obsidian

viral lichen
#

Had a thought. Fallout: Mississippi delta. Ranges from Louisiana through mississippi: gatorclaws and hurricanes, flooding and receding, zombie cults and vampire cabals, swamp boats, gumbo, and guerrilla tactics.

#

Mosquitoes the size of children ofc. Whiskey stills.

zinc hare
#

I’m in. Who’s the team leader?

#

Do you have a website set up for signups?

viral lichen
#

Oh man. I wish i had the tools to do it. My laptop can handle it but I dont have the game on pc, let alone the geck :p

#

Point taken, ofc.

zinc hare
#

Drat. Too big of an endeavor for one person

#

My neck of the woods.

#

Fallout: Gulf Coast would be cool

#

But too big.

viral lichen
#

Oh man thats way better. Just the coastal 10 miles or so, but the entire gulf coast right through Yucatan. Huge! Sea battles. Mutant fishpeople. Radsharks.

Nother thought. The birds arent real mod.
-fix the birds so they arent glitchy turds
-except a few here and there. These have synth parts and are located at those weird camera angles in the Institute. Dead synthbird, dead camera. Kill all the cameras, railroad gives you a pet bird. :p
-all birds drop feathers and meat
-feathers and wood make arrows to go with a bow

#

This one might be doable a dab at a time. Fixing the glitchy birds is a year long endeavor easily, but making sure they drop stuff should be easy enough. And specific ones at specific places doing weird glitchy stuff like :flies at wall forever: or :does loops: shouldnt be much worse.

zinc hare
#

If you see all the fixes that the UFO4P team has done to try to fix those things, you’d cry. They “work” when you have the patch installed. 😂

viral lichen
#

Lmao

#

I know! And theyre still terrible lol

zinc hare
#

Hopefully whatever controls them under the hood on the exe is fixed for the next game.

viral lichen
#

Nah. Theyre all just glitched-out synthetic spies forever.

zinc hare
#

I haven’t played 76 in a while. Cannot remember if they’re working properly there

#

Or if they’re there

steady lotus
#

Does anyone know if there is a mod for Xbox that gives you a fully fleshed out bow?

steady lotus
zinc hare
#

🙂 Have fun.

full kayak
#

Oh yes, I've use the LString bow for PC on Nexus, it's definitely fun. I got on a roof nr Andrews Station and sniped the raiders. A clean head shot had same mechanic as the railway rifle, pinned the head to the wall 😁

proper spruce
keen vigil
#

Nexus author says “No”.

#

It looks easy enough to recreate though, especially since it’s just a nif change.

zinc hare
#

FYI Satojomatov Armory or parts of it was used for one of the6thmessenger’s overhauls. So you may just be able to use the overhaul if it will work in your load order.

broken mural
wide lintel
#

Fallout 4 was too easy. Then I got Delirium. DON'T activate the Concord Deathclaw when you normally do. Unless you've got a deathwish.

rich sorrel
light gorge
#

Is there a requirement for Carla to visit Sanctuary?

rich sorrel
#

Does anyone know who "Thefallenking" is on Discord?

keen vigil
#

Why - what he do?

light gorge
#

Lots of cool mods

keen vigil
#

“Cool” is subjective.

light gorge
#

True

wide lintel
#

May I suggest that anyone on PC and XBOX should get Delirium? Then turn the difficulty to Very Hard. I'd wish you luck, but I need as much as I can hold on to.

ancient ether
#

I would like to see more tattoo mods in the mods section

mighty ether
#

How does one get the mod Junkmaster if I switched to a Series X console?

solemn plover
keen vigil
#

Wasn’t Junkmaster discontinued?

mighty ether
#

Does Junkmaster still play well on Fallout 4? It’s been a while since I’ve play FO4

#

Also, is there any other KungFuMan mods that were made private?

#

Also, is there any creation club patch mods?

mighty ether
#

Wait scratch that his mods aren’t private

#

He just stopped updating the

#

M

keen vigil
#

I don’t know of patches for CC. Last I heard about Junkmaster was it didn’t run well. I know a lot of assets were removed for reasons and after that, the mod author more or less abandoned the project.

sand summit
#

it wasnt abandoned

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atleast while i was still there

mighty ether
keen vigil
keen vigil
sand summit
#

he always put effort into making sure it ran well

mighty ether
#

Because if it still works well then I’m definitely using it

sand summit
#

i enjoyed it when i used it

light gorge
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So why would he update it if the game itself wasn’t changed at all

keen vigil
light gorge
#

Oh

#

I thought you meant the standard maint for a finished mod

#

In that case yeah, the owner should be updating it

ancient tulip
#

Is “settlers won’t move to, stand near, or stay assigned to their tasks” a common thing that happens with mod conflicts or is there something more basic and stupid I’m missing? Apologies for the super broad question, I just don’t know how to troubleshoot this specific issue

sand summit
#

mod authors are under no obligation to do anything

#

so no saying he should be updating it is a bit entitled

#

he gets nothing from it

keen vigil
#

I never said he should do anything. Idc if the mod gets updated or not - I have no vested interest in it.

sand summit
#

cataclysmic did

woeful charm
light gorge
#

The thing is, atleast say that the Mod won’t get any more updates

#

We appreciate all modders

#

They take alot from their time to make our game very enjoyable

keen timber
light gorge
#

I think you need a Script mod that fixes Settlers

#

Dunno what it was called

honest merlin
#

When Settlers will not "work", the 3 problems that commonly make this happen is, they need to be assigned to a workshop, the workshop link is hanging/lagging, the workshop they are linked to has an ownership problem. With the ownership problem, the player can own the workshop but the step {in the localization scrip} when the player takes the workshop is skipped. A trigger box needs to be set up to trigger the ownership of the workshop.

waxen lagoon
#

hey, can somebody help me with a crash problem?

zinc hare
zinc hare
light gorge
#

Do you prefer voiced mods that responds to your own Character voice or like the capital wasteland, where your character has no voice?

zinc hare
# keen timber This happens to me partially through (more than 20 hours) into saves if I have u...

USSEP doesn't handle 'settlers'. There are no settlers is Skyrim. 😄 That's the UFO4P. Regardless, USSEP and UFO4P should be treated as DLC and not removed from an ongoing game. Plugin in removal is not supported by the game engine.

Fallout 4: https://www.creationkit.com/fallout4/index.php?title=Save_File_Notes_(Papyrus)

Removing mods and continuing to use the same save game is not supported by the game. (For anything, not just scripts)

If you remove a mod you must go back to a save made before the mod was installed.

Skyrim: https://www.creationkit.com/index.php?title=Save_Files_Notes_(Papyrus)

If a form which is provided by some plugin is added to a FormList by a script, and that plugin is removed or disabled between saving and reloading the game, then the affected entries in the FormList will not be removed, but will instead be relocated to the beginning of the list and changed to None.

In Fallout 4, you can watch the above behavior by removing a settlement menu mod like Settlement Menu Manager and watching your settlement menus disappear and permanently break.

ancient tulip
#

Thank you guys for your insight! If it helps at all, the settlement in question is Sanctuary, and I followed all vanilla quests up until I need to kill the raiders in Lexington, so the settlement has definitely been granted to me already. This also seems to affect unique/named settlers and regular blobfish the same

#

I’m looking at my modlist rn and the only things I’m seeing that might be influencing this are the following, but for all I know it could be something unrelated to settlements:
•Better Settlers
•Sanctuary Hills Overhaul Redux
•Settler and companion Dialogue Overhaul (maybe???)
•Sim Settlements 2

waxen lagoon
# zinc hare You'll need to be more specific, my dude.

ok so i used to play with some mods installed, and before this morning it all worked perfectly (worst thing is a freeze in loading but restarting the game solved it ) but this morning i uninstalled some mods, and it just destroyded everything, i tryed reinstalling them all but it still didn't work, so i updated my graphic card drivers and nothing, then i tryed launching the base game, but it did the same thing now i'm tryng unlinstalling it an reinstalling it soo i will make you knwo in 2+/- hours

#

sorry for any kind of typo

ancient tulip
zinc hare
#

Uninstallation of mods on an ongoing save isn't supported by the game engine. If you revert to a save prior to when you uninstalled them, you may be able to mitigate any issues

zinc hare
#

And when you started a new game, were the issues resolved?

waxen lagoon
waxen lagoon
zinc hare
#

:/ My only advice is to try starting a new game. Without knowing what mods you're using and what you removed, there's not enough info to say much else. You have a list?

waxen lagoon
#

i can post the vortex mod list

#

if you want

#

and highlight the mods that i uninstalled

zinc hare
#

Did you make a bashed/delta/compat patch that had any of the mods you uninstalled as masters?

#

Sure.

waxen lagoon
zinc hare
#

I will take that as a no. 😄

ancient tulip
#

So it’s likely salvageable, because I had to fix the exact same issue for my friend the other day, but the steps I took to fix it were convoluted and idk which ones actually helped lol

zinc hare
#

Honestly, its easier just to start over. That's a lot of time wasted that you could be playing. YMMV though.

waxen lagoon
#

dam it

zinc hare
#

OH. I didn't know you were going to do that.

waxen lagoon
#

yup

zinc hare
#

\0/

waxen lagoon
#

2 sec

zinc hare
#

This is going to be by Mod Name and not esp name, right? >_>

waxen lagoon
#

mod name

#

ok this is going to take ages can i send some pic of the mod list in pm?

zinc hare
#

I want to help you but DMs scare me. Like. A lot.

waxen lagoon
#

there are 72 mod

#

ok i'll need some time to write

#

oh ok one at the time is ok

#

ok the mods are all there

zinc hare
#

Is that the order you have everything?

waxen lagoon
#

i realy don't know if vortex put them in load order or alphabetic order

ancient tulip
#

Nah in vortex the modlist is just that. The load order is viewable in the Plugins tab

waxen lagoon
#

ok 1 sec i'll send that

zinc hare
#

I was gonna say...

ancient tulip
#

That one will be longer but I think there are scripts to export that to a text file

waxen lagoon
zinc hare
#

What? Absolutely not.

waxen lagoon
#

oh ok

ancient tulip
#

Mod tab, Open, Open Game Application Data Folder, plugins.txt should show the specific load order

zinc hare
#

Sarcasm is very hard to write. >_>

waxen lagoon
#

Automatically generated by Vortex

*Unofficial Fallout 4 Patch.esp
*WorkshopFramework.esm
*HUDFramework.esm
*SS2.esm
*SS2_XPAC_Chapter2.esm
*CraftableAmmo.esp
*CraftableAmmo_plus.esp
*DogmeatNoOpeningDoors.esp
*CompanionStatus.esp
*Piper_Makeover_Freckled.esp
*Irish Beauty Cait (Vanilla).1.esp
*MBs_Clean_Sanctuary_v1_2.esp
*hunkered down.esp
*Remove Interior Fog - All Dlc.esp
*Stm_DiamondCityExpansion.esp
*SanctuaryCleanup.esp
*bestintheworldforest.esp
*RedRocketBRE.esp
*Vivid Waters.esp
TWH_TheWayHome.esp
LNDatingTheCommonwealth.esp
*DX_Magnolia_New_Look.esp
GrafsSecurityFences.esp
*dogmeat's backpack.esp
*RichMerchants.esp
*companion infinite ammo.esp
*Companion Infinite Ammo and Unbreakable Power Armour.esp
*fireflies.esp
*solarpower.esp
*Factor.esp
*bridgefix.esp
*liberty_pa.esp
*deployableturretspack.esp
*CorvalhoWidowShotgun.esp
*rangergearnew.esp
*SS2Extended.esp
*Vaker.esp
*Red Rocket Expanded Build Area.esp
*WeightlessJunk.esp
*move that workbench!.esp
*BeastWhisperer.esp
*exoticworkshopcreatures.esp
*HoloTime.esp
*WAYN_CompanionTracking.esp
RepairSanctuary.esp
*VisibleCompanionAffinity.esp
*pleasingpiper.esp
*TrueGrass.esp
*rebalance project - healthier commonwealth.esp
*FunctionalDisplays.esp
WeightlessAid.esp
*FunctionalDisplays-AID-Vanilla.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-MISC-Vanilla.esp
*FunctionalDisplays-Patch-DLC-ALL.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*DX_Black_Widow.esp
*EveryonesBestFriend.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*LegendaryModification.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp

#

*LegendaryModificationMisc.esp
*The Eyes Of Beauty.esp
*The Eyes of Beauty Looking Stranger.esp
*SettlementMenuManager.esp
*dD-Enhanced Blood Basic.esp
*dD - Limited Blood Decals.esp
*dD - Screen Blood Duration Medium.esp
*CBBE.esp
*AzarPonytailHairstyles.esp
*Mark V[B] Redux.esp
*FIS-Naming-Weap-Armo-IT.esp
*WheelMenu.esp
*No Aggro Impact Landing.esp
*MoreAmmoStock.esp
*M8rDisablePipboyEffects.esp
bodyPartRebalance_byRamhat.esp
ValiusHDTextures2K.esp
VisibleWeapons.esp
WeightlessSpecialAmmo.esp
*StartMeUp.esp
*Scrap Everything - Ultimate Edition.esp

zinc hare
#

HAHAHAHAA

waxen lagoon
#

worth it

#

i sec i will bold the mod i uninstalled

ancient tulip
#

Yop

waxen lagoon
zinc hare
#

Just looking at that: I wasn't aware that the two Sanctuary mods were compatible with Scrap Everything. You've also got two companion infinite ammos. When you start a new game, you'll need to re-evaluate and see if you even need the two sanctuary mods.

keen timber
#

It's what caused mine to happen. Try disabling it for the settlements and see if it still happens. If it doesn't then you know it's the patch but if it doesn't then 🤷‍♂️

waxen lagoon
#

one is for the strees one is for the houses

zinc hare
#

DDDD;

#

Don't disable scripted mods, Jeff.

keen timber
#

Obviously save it proper first to try it. How else do you find what's causing the issue?

ancient tulip
#

I mean tbh I’d sooner just relocate to a new “main” settlement

keen timber
#

Mine bricked for all settlements. All settlers and settlements, stopped responding to all commands entirely

#

I couldn't even assign supply routes anymore

ancient tulip
#

Well mine aren’t not responding to commands

keen timber
#

They say they'll do it yeah but they don't actually do it lol

zinc hare
#

Script lag or there's an issue with Workshop Framework.

#

Or you're running a mod that has overwritten WorkshopParent.

keen timber
#

Wasn't workshop for me, and the only resolution I could find was disabling unofficial patch. Which is also obviously a no go from all the bugs

zinc hare
#

Same scripting is in Workshop Framework as Unofficial Patch but with extras.

ancient tulip
#

The specific issues I’m seeing are:
•Settlers loitering in the middle of the settlement
•Settlers not going to their tasks even when properly assigned (as evidenced by vendors still working even when they won’t stand near their shops)
•Settlers randomly reassigning themselves when I’m gone. I can reassign them to what I want but I shouldn’t have to do this every time I come back

keen timber
#

I'm just saying. Make a save. Disable patch, see if your settlers will actually follow commands again.

zinc hare
#

Sim Settlements?

#

Or just regular game?

ancient tulip
#

Yes SS

waxen lagoon
#

isn't it better ss2?

zinc hare
#

And you think the unofficial patch has something to do with the scripting in SS?

ancient tulip
#

Well yes SS2

#

Oh me? I have no idea

zinc hare
#

When it's below the UFO4P?

#

And overwriting it.

waxen lagoon
#

ok i'm a bit confused

ancient tulip
#

Sorry I also have an ongoing issue lol

zinc hare
#

Sorry. Several convos.

#

Back to Z.

waxen lagoon
#

didn't think osrry

zinc hare
#

Z, did you add any mods in the middle of your playthrough? The game has persistence of several things and when you add things in the middle, that can cause bugs too. Also, did you clear your temporary files? I'm not sure what the game is caching from those mods, but it might also be an issue. Make sure that that when you load the game, the save that you removed the mods from is not attempting to load the references that are no longer there. And I was talking to Jeff about the UFO4P, Schmidt. And I'm only trying to help. I will argue with anyone about mod removal in the middle of a game. Especially because of scripting and power grid corruption. lol

ancient tulip
#

Lol trust I wasn’t planning on removing it. If the choice is “abandon sanctuary” or “abandon the save” then it is what it is lol

waxen lagoon
zinc hare
#

I don't care how powerful a graphics card is, Sim Settlements and SS2 are computationally heavy. You need a good CPU to run them. FO4 itself is all about the juice of the CPU.

ancient tulip
#

So when my friend had this issue, the combo of things I did were:
•Reinstall missing mods exactly as they were
•Reinstall dependents/mods overwritten by the uninstalls to make sure their files are in tact
•Troubleshoot anything listed in loot (I only use loot for warning because not all of them come through in vortex)
•Clean ANY issues listed with FO4Edit
•Pray

#

I can’t guarantee any of this will work but that’s what I did and it ultimately fixed it

zinc hare
#

No goat sacrifice? Hm. I'm doing it wrong...

waxen lagoon
ancient tulip
#

Also if all else fails, messing with the fullscreen/resolution options for some reason can fix these issues sometimes ||also that’s not a bad idea||

waxen lagoon
#

the reinstalling thing?

ancient tulip
#

No the last thing lmao

waxen lagoon
#

oh ok

#

yea it tasted like dirt, the ink was not too good

ancient tulip
#

I’d imagine the paper is decent for it at least, but let’s get back on track before a red kneecaps us

waxen lagoon
#

yea good idea

#

it is taking ages to reinstall it

zinc hare
#

Also you guys realize that Scrap Everything (and other mods like it) disables the optimization system, right? So if you've got lag while playing, I'm not surprised.

waxen lagoon
#

god dam it

#

thats why

#

ok good to know

zinc hare
#

But you also cannot uninstall that in the middle of the playthrough.

#

So.... there's that.

waxen lagoon
#

yea i just realised why my game was going at 20 -30 fps

ancient tulip
#

Oof

zinc hare
#

Is that your resolution or the game?

waxen lagoon
#

game

zinc hare
#

That's ok though. You're not playing a graphic game. you're playing a CPU game.

#

sec. Let me find the reference.

waxen lagoon
#

yea but having to fight raiders while the game frame dropkick the ground is not the best thing

zinc hare
#

Are you sure that's not your display skipping frames? Also, that's Scrap Everything.

#

That was two thoughts at the same time, apologies. ADHD.

waxen lagoon
ancient tulip
#

Also dumb suggestion but maybe check the refresh rate of your monitor too. I was pulling my hair out trying to figure out why I couldn’t get this (and other games) above 30-ish until I realized the monitor was set to 30 lmao

ancient tulip
#

Welp

#

Tbh if you’re having these issues it may honestly be worthwhile to start a new save, clean up the modlist, and maybe install a few optimization mods

#

Buffout 4 is notably absent from your list

waxen lagoon
#

let me check it out

#

?

ancient tulip
#

That’s the one

waxen lagoon
#

ok i see it add crash logs, it would have helped

#

you know, BECOSE i am having crash probs

ancient tulip
#

Lol the cool thing about modding is you only realize what you need after you need it

waxen lagoon
#

btw the fact is that i'm level 26 and i am kinda not in the mood to re do the whole ss2 questline

ancient tulip
#

Gimme a few and I’ll see what other optimizations I use. I RARELY have dips below 60, even in the middle of Boston

ancient tulip
waxen lagoon
#

yea

#

but

ancient tulip
#

Tho the SS2 quest doesn’t need to be done IMMEDIATELY either. You could put it off as long as you want to give your brain some space from it before doing it again

waxen lagoon
#

i didn't go too mutch on the main questline (valentine recruit)

ancient tulip
#

(Also there’s a chapter 2 for SS2’s main quest now)

waxen lagoon
#

ik

#

installed it

ancient tulip
#

Oh sick, I missed that in ur load order lol

waxen lagoon
#

yk maybe i will start it over

#

i did not start nuka world or far harbor soo is not that bad

ancient tulip
#

It was annoying starting over but once I got the mods I wanted in it was totally worth it

waxen lagoon
#

@zinc hare do you know if "move that workbanch" does destroy the optimization

#

red rocket is a bit ugly with the workbanch in the garage

zinc hare
#

Quite frankly if a mod allows you to move the workbench, I'd run far, far away. that's the fastest way to get power grid corruption.

#

That's game breakage right there, man

waxen lagoon
#

oh man

ancient tulip
#

Workbenches don’t like being moved (crafting ones are different). If it’s a big issue for you tbh I’d just find a red rocket makeover you like instead

zinc hare
#

Those things are persistent and controls all aspects of the workshop, including the grid.

waxen lagoon
#

do you guys know any mod that add new player homes that are customizable

zinc hare
#

I'm not sure if any of RedRocket's are, but they're nice and have everything.

#

But it depends on the look you want.

waxen lagoon
#

can you try naming some?

#

i'm not so picky

zinc hare
#

Sec.

waxen lagoon
#

k

ancient tulip
#

i used this one a few years ago

zinc hare
#

Oh that one's nice too.

waxen lagoon
#

seen it but i think it is not mutch customizable, like it is like that and you can not move a desk or something

ancient tulip
#

it's lovely visually, but it does turn the garage into a static interior cell, which can definitely be a turn off for some

#

most settlement/housing mods really come down to:

  1. adds static interior cell
  2. cleans up vanilla settlement
  3. adds static interior cell and cleans up vanilla settlement
waxen lagoon
#

yup that why i went for the moving workbench

honest merlin
#

Yes

waxen lagoon
#

'cose i could just have the red rocket a bit cleaner without having to have it turned in a 5 star hotel with 9 cells and 43 hottubs

ancient tulip
#

yeah i have similar issues with mods like that lol

#

like i want the trash on the ground gone not a luxury resort in the middle of a wasteland

waxen lagoon
#

exactly

#

btw does the fact that most of the redesign mod for the player are just bigger boobs for the female version only irritates me?

ancient tulip
#

i'm a gay man. i feel this pain every time i go on nexus

honest merlin
#

These are some simple workshop homes that anyone can rework/ re-upload as needed. https://www.nexusmods.com/fallout4/mods/47945 https://www.nexusmods.com/fallout4/mods/58500

waxen lagoon
#

yea but if i want to create it from 0 i just go to the voult dlc

zinc hare
waxen lagoon
#

maybe i'll use this

zinc hare
#

Barring that (and don't yell at me) all the Creation Club homes are also settlements you can customize yourself.

waxen lagoon
#

creation club do you mean nexux for rich peaple?

#

the way bethesda use mod to make money

zinc hare
#

I own them all. >_> Mama ain't rich. I just wanted to mod them.

waxen lagoon
#

ik but i have like 100 points for idk waht reason soo

#

and in my wallet there are like 63 cent

deft kiln
zinc hare
#

Oh that's an irritation for sure. But they've got some fun stuff and I really like the VR settlement stuff.

#

There's no build limit and modders can add whatever they want.

waxen lagoon
waxen lagoon
waxen lagoon
zinc hare
#

I apologize, moderators. I didn't mean to open a can of worms.

waxen lagoon
honest merlin
#

With fall out dar was no way to tip your creator like you can with Nexus. In CC you can kinda do that and get more content.

waxen lagoon
#

@ancient tulip can you tell me the optimization mods that you entioned before

zinc hare
#

I got a ping earlier but don't see it now. How can I help?

rich sorrel
#

Request Mossberg Shockwave with Sidewinder kit...
I need this in my life 🤓🤪

zinc hare
#

Someone derped their cubemap...

waxen lagoon
#

becose i'm making a new game and want to have a better expirience with no framedrop

#

@zinc hare

zinc hare
#

I do not use optimization mods so I am unhelpful in that regard. I make sure not to disable the optimization system and run a small load order. However, the last time I played with a very large load order I was only building at one settlement.

waxen lagoon
#

any mod to have

#

that you recomand?

zinc hare
#

What's your playstyle? Building?

waxen lagoon
#

playstyle is pretty mutch variable but i do like building setlements

zinc hare
#

Sim Settlements 2 is cool. That and a greenifier of your choice. I put in a few thousand hours on vanilla so really enjoy the base game. Everything I add is there to enhance or tweak things a bit.

waxen lagoon
#

already have ss2

zinc hare
#

What did you enjoy about the base game that you want to keep and what about it is it that you want to change?

#

Mods are there to enhance the experience so if you think about how it is you want to play, it might help you to decide what to use.

waxen lagoon
#

hmm i don't realy know, played it vanilla years ago

zinc hare
#

Pff. Dude. Run a vanilla playthrough and go look at things. xD

waxen lagoon
#

ok man

light gorge
#

CC content are a great thing

waxen lagoon
#

no money

light gorge
#

Within acceptable parameters ofcourse

#

They are getting paid for it, and we are paying for it

#

So it has to have as little bugs as possible

#

Yet sadly

#

Alot of CC content are bugged

#

And some feel unfinished

#

Yes there are the high quality ones like the capital wasteland or the MM vs Gunners

#

But sadly a good portion of them are just reskins and are not really worth the price

zinc hare
#

They do have a support place to report things but it takes a while since they have to go through channels and such. If there's a bug though they'll need to know exactly what the issue is and you have to be playing without mods to make sure that it isn't a conflict. Same as you would when reporting bugs to mod authors. We have to be able to test and confirm what is going on with your game on a vanilla playthrough. If a mod author cannot reproduce the issue or if the devs cannot reproduce the issue then how is supposed to be fixed?

#

I've gotten most of the reskins for free. >_>

#

The ones that feel unfinished are easily moddable though. And they're not that expensive. But this is not really for this channel. They're DLC and set up under the hood with localization.

tidal imp
tidal imp
waxen lagoon
#

i didn't finish it, i'm at the quest where ||jake || get kidnapped

tidal imp
#

you can "skip to specific main quest", to get back to where you were(besides sidequests)

waxen lagoon
#

ok intresting didn't know that

quasi mason
#

Hey new and have a question....new to using mods, for fallout 4 is STS safe to use? I've heard it breaks precombines and will lead to issues/crashes?

ancient tulip
#

Scrap all mods are usually not that great for your game tbh, but personally the one I’ve been using is Scrap Everything and I haven’t had any issues yet. What system are you on?

light gorge
#

Afaik unless you scrap a major thing

#

It’s not that bad

ancient tulip
#

Mechanically they’re just rough on a save

solemn plover
#

Precombines improve performance, so breaking them certainly carries a risk. Lots of people do use mods which break precombines, but they're usually careful not to have other performance heavy mods, and/or they stick to sparse locations rather than mussing up downtown Boston.

Also, please limit yourself to one channel for any questions.

keen vigil
finite monolith
keen vigil
#

If you’re upgrading a gfx card, wouldn’t it be better to future-proof it a little?

clear root
#

I am trying to add items to a preexisting vendors inventory, how would I go about doing that?

honest merlin
#

Simple way, put the item in the NPC inventory.

woeful charm
honest merlin
#

@clear root Better way use the creation club script by making a quest and adding it to the end of the quest tabs.

woeful charm
#

oh I think the AIO did have some issues last I heard but base game one was safe, it was some technical issues in AIO not a precombine breaking issue iirc

#

you might be getting caught by the s word for getting rid of items in game. I know it's not allowed on Bethnet

#

and I've got to run AFK

quasi mason
# woeful charm oh I think the AIO did have some issues last I heard but base game one was safe,...

Heres my load order.
1.Unofficial Fallout 4 Patch
2.Armor and Weapon Keywords dlc
3.Intergrated Commonwealth
4.UCO base game
5.UCO Season pass
6. Settlement supplies expanded
7.gone hunting/fishing
8.sanctuarly bridge fix
9.unlock ballistic weave ( cause I heard that quest can bug out)
10.Companion infinite ammo
11. No sneak indicators
12.Ironsight blur remove
13. Realistic death physics
14.Quick hack and pick
15.Esk quiet perks
16. Loaded loading screens
17. TCE The companions enhanced
18.4x power armor headlamp
19. Improved lighting ballistics
20.enhanced flickering firelight
21.water redux
22.reverb and ambiance overhaul dlc
23.interior visual overhaul
24. Better graphics and weather dlc
25. STS all in one
Edit. I put UCO at the very bottom as STS says to have it below it and cant seem to have sts work unless its at the bottom

quasi mason
zinc hare
# quasi mason Oh ok I just got the sts all in one because i have the dlcs, didnt think it woul...

Just use the Base for STS. There are issues with the AIO where the mechanist's lair is concerned. What's in the Base should cover most of the objects in Nuka World and Far Harbor except the barn pieces, and if you need additional scrappable objects Unlocked Settlement Objects adds more things to scrap. If you need it for Far Harbor for the barn pieces, the Far Harbor add-on should still be up. I cannot remember the extras for Nuka World, but that should also be available if you feel you need it. Just look under 3lric's name on the website. (He might have moved them to WIP to keep them out of the search engine, so you'll need to check on the website under his name with WIP checked.) Load order: STS base > STS Far Harbor > STS Nuka World

finite monolith
quasi mason
zinc hare
#

You aren’t a pain. It is a valid question. But the answer is no. UCO is fine. The issue with STS started happening after the Creation Club stuff came out.

#

The base is available so it’s been low-/no- priority to look into.

#

I have a temporary fix that turns off the scrapping in the lair, but the point of the AIO was to use only one mod. So just the base is fine.

lucid heron
#

anyone know any mods that show me all map markers and allow me to fast travel to them for the far harbour dlc, i hate running around that god forsaken place. i saw that LGBSHI, made a map markers mod and said if anyone is interested in them making one for other dlcs, i am interested

waxen lagoon
#

hey, does anybody know how to understand the error by a crash report?

waxen lagoon
#

parhaps @zinc hare

zinc hare
#

What were you doing when the crash happened? The description of Buffout says to post the crashlog in the comments. Please use spoiler tags if you post there. Also why do you have PowerGridTools enabled? You only need it if your game is broken.

#

Here is the list of categories to sort your mods. Your list could use a little work. Probably not cause of the crashing but might help with other things. https://oddlittleturtle.com/load-order-framework

Odd Little Mod Lounge

Fallout 4 Load Order Tips: Survive Load Order Disorder by sorting your mods using these categories defined below.

#

For patching things if there are conflicts. Conflicts can cause crashes.

#

Buffout 4 is nice to have but the log isn't human-readable so I don't see much point in having it unless you can read hexadecimal and if the MA was going to provide long-term support for translating the reports.

waxen lagoon
#

and i wasen't doing anything strange

#

just talking to valentine

zinc hare
#

Check that last link then. You've got a mod on your list that is problematic with it.

potent hornet
#

Does anyone know if there is a mod that has a hud shake effect? For example when you turn left to have the hud slightly move to the right and such?

keen vigil
#

The closest I can think of was … I don’t recall now - but it had inertia for weapons.

potent hornet
#

Nah, it allows you to add recoil to the camera but not the hud.

keen vigil
#

I believe it’s the mod - something along of the lines of Inexperienced Shooter?

potent hornet
#

ok i first searched for "inertia for weapons", if I now search for "inexperienced shooter" the fbi will show up at my door

zinc hare
keen vigil
#

That’s it

#

The one I was thinking of

woeful charm
#

there's also a discord server listed in the article Turtle linked with a channel dedicated to interpreting buffout crash logs, post both original and auto scan logs there https://www.nexusmods.com/fallout4/articles/3115

#

the listed discord server has people checking daily and a response generally same day

quasi mason
#

Does anyone know if the unofficial patch fixes the grilled radstag bug? ( where you permanently get stuck with the carry weight boost)

split yarrow
#

It does not, because it's not something that is accessible to fix in the CK. It would need to be reported to Bethesda.

quasi mason
#

Ugh well guess time to start over 😅 and not eat any food that gives buffs lol

waxen lagoon
light gorge
#

how starting a fresh FO4 game be like

limpid egret
#

Is there a PS4 mod fix, or any other type of fix, for the Nuclear Option quest for the Minutemen that you can get around not being able to talk to Shaun?

sturdy crescent
#

Wait you can't talk to Shaun at all, like won't give you the quest?

pine ocean
light gorge
#

I wanna remove Nuclear Winter 2287

#

Will it affect my save?

thorn cliff
#

Removing mods mid-playthrough is usually a bad idea

fleet widget
#

Guys, from your experience,

  1. does CreationEngine render face-weighted normals well?
  2. does CreationEngine have any problems rendering decals and blending them?
#

Is it possible to use decals for any details I don't wanna use geometry for?

honest merlin
#

@fleet widget If your talking about them arrow markers that project a texture, C.K. will only render about 5 in a cell. I've changed the texture they project with out any problems.

fleet widget
#

Hmm. I guess then I'm asking not about the decals projected by engine, but decals that are a part of a mesh

#

Let me show you what I mean

honest merlin
#

I don't understand the question about "face-weighted normals". I would say C.K. dose not do face's well.

fleet widget
#

Those. They can come in just with an diffuse opacity, or some more advanced shader, that grabs missing channels from underlying mesh

#

And you can see how those decals are used to model the details you want to be baked into a normal map

#

If the engine has no problems rendering them (clipping, weird shading, etc) and supports face-weighted normals on the meshes, you can avoid baking full-scale normal map at all

#

And entire highpoly-to-lowpoly workflow actually

honest merlin
#

Use the material editor to set up that stuff I think.

fleet widget
#

Specular can be transparent or not? If it can, it might be possible to abuse it

honest merlin
#

I Think it can yes.

fleet widget
#

Ha, that would work I think

#

Like you can make screws on the model by simply making a material with a normal map from a high-poly screw, and other channels as transparent (or spec anyway, that one is the most important).
Then you just make a small square, cover it with this texture, and copy this square to the places you need your screws at

#

If you get the idea

#

You haven't experimented with face-weighted normals in CE though?
That might be something I'll try to check

#

If Bethesda's tech artist reads this discord, they might have a definite answer or a good idea how to use it

zinc hare
#

The model file format that the Creation Engine uses is Netimmerse (.NIF). 3DSMax 2013 is required to use the mesh converter provided with the Creation Kit. If you do not have 3DS Max 2013, then you'll need to export your mesh into .OBJ format and import into Outfit Studio or Nifskope into a model already in the game to acquire the havok physics for your model. If .OBJ format does not support face-weighted normals, then you will not be able to use them. That said, I do not know if .NIF format supports face-weighted normals. You can ask the Niftools team on their github page. Their forum and discord have closed to the public.

fleet widget
#

You can export face-weighted normals into .obj correctly, that's for sure

#

God, I hope they will update that converter to something more modern than 3ds max 2013 with Starfield.
Thanks guys

molten aspen
#

Modding question:

I'v searched around for a bit, and can't seem to find a solution for this, so hopefully someone here can assist. I'v downloaded the mod "Bang for Your Bark"(https://bethesda.net/en/mods/fallout4/mod-detail/4060126) from BethNet. For some reason, it says i'm missing required files, even though i own all the DLc and all of the CC dogs that are avalible on the in game store. Is this common? Is there a solution i'm overlooking?

lofty vine
#

ok i want to figure why my game has such a problem when exploring downtown Boston and i know how infamous this area of the game is in terms of freezing, crashing and infinite load but i have downloaded so many mods to help alleviate this issue but I'm only seeing mixed results as some of downtown is more explorable before but did fix any of the really crash area and I really don't know what else to do. if any of you have any other mods that could make downtown an easier and less annoying experience let me know please but im also looking for a technical reason as to why this is happening so i can better understand why my game acts the way it does and how i can fix it.

molten aspen
lofty vine
#

sorry for the long post i just needed to know what to do

lofty vine
#

Cambridge isn't really a problem for me its mainly downtown Boston and some of South Boston

molten aspen
#

They're all problem areas. Too many objects and actors, i guess? It runs OK for me down there, but i have a metric load of texture overhauls, object removers and whatnot to attempt to optimize the game.

lofty vine
#

yeah i have seen mods that do those things here on xbox series s but they are big mods that take up nearly a 3rd of the space i have in mods

#

they should increase the space from 2gb to 5gb in my personel opinion because some of these optimization mods are like 300mb or more!!

molten aspen
#

The game has no support on the console versions anymore, basically. So tbh? good luck. You may be able to get it to run a LIIITTLE bit better, but it'll never really be good down in those areas.

lofty vine
#

yeah ik but its a shame because i would missing out on half the game also its going to be a pain to do the main quest and other quests that take place in downtown. so in a since your saying i need to deal with it due to the current circumstances

#

wow i figured there would be something i could do but i guess not

#

dang thanks for the help though

molten aspen
#

Well, it's like you said. There are a handful of mods to help it on BethNet. Best you can really do is grab those and deal with the trash FPS for the time you're stuck in those specific areas. The console limitations are a bummer.

lofty vine
#

yeah it really is a bummer but thanks for the help i guess i will have to redo my whole load order so i can fit those mods god dangit

bleak spindle
#

Hey can anyone make a bodyslide compatible version of the Halo UNSC BDU and ODST armor mods? I use some modded bodies in fallout 4 and I don't want any clipping or glitching meshes.

zinc hare
bleak spindle
#

I still need help with modding fixes.

keen vigil
#

You may be better off asking the OG author. Especially if the perms are all red on those armors.

bleak spindle
#

I tried. One non response and the other stopped support for the mod.

zinc hare
# bleak spindle Hey can anyone make a bodyslide compatible version of the Halo UNSC BDU and ODST...

Here's the Outfit Studio wiki so you can do it yourself for you own game. https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation

GitHub

BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games. - Guides and Documentation · ousnius/BodySlide-and-Outfit-Studio Wiki

hot chasm
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Hi, i play on xbox one and was Hopi g someone could help me find a mod that I can get on xbox one that removes the enemy health bar and name from the top of the screen and instead has it over their head or something like that

keen vigil
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It’s possible to do but no one has taken up the task of implementing it. It would require reverse-engineering the SWF UI files. There are only a few that do that and even fewer willing to do it for Xbox.

zinc hare
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Do a search on bethesda website for DEF_UI.

hot chasm
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There's a bethesda website?

keen vigil
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In order to get the bar above an NPC, you’d need to replicate a Quest Marker - basically attach the health bar info to the Quest Marker. I don’t think DEF_UI does that.

solemn plover
zinc hare
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I'm just not sure if someone has uploaded a preset for it.

keen vigil
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You can’t attach the health bar to the NPC’s onscreen location via DEF_UI afaik. You can move the physical location of that bar to anywhere onscreen but the bar won’t stay w the NPC.

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DEF_UI only makes static position/rotation adjustments for the HUD widgets.

zinc hare
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Ok. That's disappointing. Hey, is it possible to do a HUDframework LoadWidget() with EnemyHealthMeter_mc?

keen vigil
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You could maybe make something work - but it would only work on a single enemy.

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LoadWidget() is for loading external SWFs.

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EnemyHealth is built-in to HUDMenu.

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If you extracted EnemyHealth as a standalone SWF, LoadWidget() could load the standalone variant.

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I’m pretty sure floating nameplates that stay w the NPCs are possible for Xbox. It’ll just take some creativity and enough motivation to implement it.

honest merlin
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Could you add the SWF as an artobject to an armoraddon?

keen vigil
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No idea what an ArtObject is in the CK.

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Even if it’s possible, how would you access the SWF to adjust the health?

honest merlin
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An art object is used for FX like dust particles from the Mr. handy thruster.

#

On hit load widget? IDK

keen vigil
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Are the particles SWF? I thought particles were nif?

honest merlin
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Correct

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Looks like the artobject will only accept nif.

keen vigil
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I’ll try and figure this out at some point. It’s on my list of things I’d like to see on Xbox. Can’t be any harder than Multi-star Legendary Crafting against RNG.

honest merlin
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https://youtu.be/WVEBRTe_38Y?t=431
Captainoob use's a mod that has health bars at the heads

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IDK what mod it is.

keen vigil
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Nameplates

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It’s on Nexus but requires F4SE.

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The person that originally asked is on Xbox.

honest merlin
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F4SE got ya

keen vigil
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I can get around the F4SE requirement. It’s not that hard in most cases.

honest merlin
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I want to know more about scripting, I struggle

keen vigil
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What do you want to know?

honest merlin
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Lots

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Like I make a cigarette mod, but IDK how to call for the animation on use.

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AK Actor something something

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I'm trying to make repeatable quests but the in-game script can only work once, so I need the message box script to be re worked.

keen vigil
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You lost me - LoL. Let’s start at the beginning:

When the cigarette is activated, you want an animation to play. Has this animation been created for the player in 1st person; or are you trying to reuse the NPCs’ 3rd person animation?

honest merlin
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Force 3rd and reuse the NPC cigarette animation

keen vigil
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Once the cigarette is activated, does it auto-close the Pipboy or does it activate automatically upon user closing the Pipboy?

honest merlin
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Open permits for anyone to re-use/ re upload this file.

keen vigil
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No scripts because you didn’t write them or are you trying to release on PS4?

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From my experience, a script is required to trigger the animation.

honest merlin
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didn’t write them as I only have a general idea of what to add.

#

It would be a fragment on the enchantment I think.

keen vigil
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Not even close 👀🤓

clear root
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I want to edit the texture of the running water on the institute concourse terraces, but I am having trouble finding it. Anyone know if the texture is specific to the institute or if it is just a general water texture?

zinc hare
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You'll want to look at that water mesh in Nifskope to give you the path. If it isn't there, then it could be controlled by the imagespace.

clear root
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What do you mean by imagespace?

zinc hare
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sec. I'll do a screenshot. CK is loading.

honest merlin
zinc hare
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That isn't a mesh I've ever looked at. These are ImageSpace records for water. They determine the colors for the water. Splash textures are located in Textures\Effects but as far as the one you're looking for, you'll need to check the specific mesh.

clear root
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ok

zinc hare
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Thank you, Invoker. So it's textures\water

honest merlin
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Can you add a material editor file link in the mesh? The a Texture swap would work.

zinc hare
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Oh... now that I'm looking they're grayscale with gradients without a material file. If it's just a retex, it's fine, but if you want a brand-new then you'll need a new mesh.

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Look at BSEffectShaderProperty on the mesh. There's a few places.

clear root
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Ya, I think I am just going to retexture. Thanks!

zinc hare
clear root
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Ok, I will try some things.

bitter raven
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Plss make mod that has quiet from MGSV as a companion

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For xbox pls

keen vigil
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No

bitter raven
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😢 🥺

main mist
main mist
keen vigil
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RefAlias via Quest into the Vendor Chests, inject your custom LL into said chest and stop() the Quest.

main mist
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Which reminds me, anyone know the name of Brother Ogden's vendor container? It's the only one I haven't been able to find.

main mist
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I keep all the versions of my mods in GitHub. If that's the kind of backup you meant?

zinc hare
mighty ether
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Is it any good?

main mist
keen vigil
onyx elm
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Example: when a settler is made a vendor WorkshopParentScript links the actor to the vendor chest with assignedActor.AddToFaction(vendorData.VendorFaction)

zinc hare
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I didn’t have the CK open. I thought Use Info could be walked back to find the faction or a link ref between the two. Apologies. Regardless, plugging in Ogden’s name in the Object window nets results. Now that I have the CK open, make sure that Far Harbor is loaded. DLC03VendorGlowingSeaGeneralOgden.

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It’s located in the same cell as Ogden on the Use Info window. So if you double click Glowing Sea Crater and filter for Ogden, both the Actor and the Chest show up in cell view.

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But Far Harbor must be loaded.

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^^@main mist

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So is that a bug in the Creation Kit that Factions do not show up when using Use Info? I could have sworn they show up with the Skyrim kit but am probably wrong.

main mist
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Thanks for the detailed explanations. Makes me feel a little less clueless that I had to find them by trial and error.

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The dependency on Far Harbor is weird. Is that just to add items from Far Harbor? I would suspect in that case maybe he also has another 'base' chest to sell out of, with base game inventory only?

zinc hare
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You can check Ogden's cell and see if there are any other chests there. Most of the generic merchants in the world have their chests in the same cell or close to them so they reset with the world reset.

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Could have also looked it up in xEdit. >_>

main mist
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Yeah don't see any base game vendor containers in that cell.

zinc hare
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Base game he isn't attached to any Services Faction and the vendor dialogue was not added until Far Harbor. According to xEdit. I suggested that before xEdit had loaded. Apologies.

main mist
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Yeah I just loaded a game without Far Harbor DLC. Ogden has no vendor interaction and Isolde has no dialog about "Supplies".

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I learn something new about this game every day. 😁

onyx elm
unborn sparrow
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so i keep getting this on pc and i cant find a fix

dapper heart
unborn sparrow
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when arnt they

dapper heart
deft kiln
feral breach
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Hey guys, does anyone know some mod for holster?

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Like you know, when you hide your gun it stays visible.

zinc hare
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Visible Weapons and a mod that adds the guns as armor pieces so it works. What platform do you play on?

wooden raft
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why havent they fix the mod servers for xbox, im reading this has been a problem for years?

keen vigil
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Why do people insist on complaining?

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Visible Holster could be possible w/o using Armors. I’ve briefly looked into it and it’s something I might try at some point.

woeful charm
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So if you can do it without the crashing I'm sure it'll be popular

keen vigil
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I have little interest in being popular. And even less interest in fixing the F4SE version of CHW. If I ever tried a CHW implementation, it would be Xbox-compatible - if not outright Xbox-exclusive. A PC-only version just holds zero interest for me.

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I’m 99% sure the original CHW author has fixed the issues anyway.

main mist
dapper heart
main mist
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It certainly does.

night estuary
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Can someone please direct me to or post a generic mod order guideline or list for FO4? Thanks for your time in advance

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Can’t seem to find it

hot chasm
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Anyone know any mods for xbox that add vampires?

zinc hare
# night estuary Can someone please direct me to or post a generic mod order guideline or list fo...
Odd Little Mod Lounge

Fallout 4 Load Order Tips: Survive Load Order Disorder by sorting your mods using these categories defined below.

bleak spindle
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I'm happy Vortex follows that guide for me.

zinc hare
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Considering I just updated it a little while ago, it probably broke things. Manually sort.

main mist
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The amount of information in that guide is almost overwhelming. I have yet to read the whole thing through. But I have already learned I made a terrible mistake in one of my mods - deleting references. I should instead set them to "initially disabled"?

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It was also a good reminder to remove ITMs, clean with xEdit, and make sure I make an All DLC and core only version.

honest merlin
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@main mist A lot of us did such things.