#fallout-4-mods
1 messages · Page 41 of 1
I know, but if the author is still active I might be able to get their permission
Xbox
When I say a user is inactive, I mean they don't respond to anyone's messages and that's what happened with Outlawer, I requested access to his BF4 armor mod via Google drive and got no response, months later I tried again with a message and still no response.
Arena mods any body
The arena mod for PC got stolen so many times when mods first came out, I don’t think the MA is allowing it to be ported at all
Blame the copyright thieves for that one
They might have hidden it because it’s ripped assets? I’m not familiar with the wording of EA modding terms. I’ve only recently relaxed my boycott of that company.
Regardless, I’d take a pass on assets from other games. You read the Code of Conduct
I'm also facing a similar situation with Bradenm1, the creator of Placeable NPCs. I sent him a message asking for permission to use it, several days have passed and still no response.
I wasn’t aware they were still modding?
If they don’t respond within 6 months, then attempt again. It took about 8 months for me to get permissions for a few assets to use in a project I’m working on. I’m not in any rush to get it done. It’s a hobby project.
You could probably learn to do your own version.
Placeable Minutemen is a mod I've been wanting ever since the idea popped into my head and I want it to be real and on my console. The first obstacles I went through was that I didn't know how to make mods with Fo4EDIT and now I do know how to make mods with FO4Edit.
Sounds like a fun project. There’re still a few records that haven’t been fully decoded in xEdit, so make sure you make at least one edit with the CK and save it so your header information doesn’t borkenate and break your console.
I'll be sure to do that.
heyo
so there's something strange
when i start fallout with the normal launcher most mods don't work
but when i start it from vortex they work
why's that?
@hot chasm change your load order start a new game with all mods disabled then work them in and see which one crashes your game
That's weird I have a PS4 so idk what's going on there
region. The version the game in the aisia market is different than the one with Creation Club. Most new mods will not work, and getting into mods is even more shotty then in the U.S. we get kicked out ot the connection a lot too. Is this copy on disk? or a download? is it an aisia CD?
Even if it's PS Plus your region will still play a part same with Steam.
Do you crash when playing vanilla? Remove any saves before loading the game and see if that helps. Armor and weapons mods were updated for Creation Club so I don't think you'll be able to use those in your region.
If you're having trouble specifically logging in, Bethesda Support or one of the moderators in #fallout-support will probably be able to offer you more information/give better advice. We're just players here. If you need to, you can submit a ticket through the Bethesda help site: https://help.bethesda.net
Nifskope isn't for textures, it's for 3d models
@woeful charm Thanks, ye its paint for texture, i remember now, thanks 🙂 and nif for meshes
Yup 👍
Castle Revamped
The Minutemen have taken the Castle back and rebuilt the walls! No more insecure giant holes in the walls. No broken precombines. Bonus Castle themed architecture workshop building kit so you can build your own Castles in your settlements: multiple floor, wall, doorway, window, trim, stair, and even multiple textures of ground piece options!
Xbox: https://bethesda.net/en/mods/fallout4/mod-detail/4269007
PC: https://bethesda.net/en/mods/fallout4/mod-detail/4269008
Robboten: 3d modeling
Bionicyardiff/Whisper: Scripting
Crayonkit/Damanding: the rest
Hello do you guys know if you have the load order list I need help to re order my mod list.
Thank u.
I've started getting "Combined Ref Key errors in cells" pop-ups when loading a mod I'm working on in the CK. XEdit shows no errors other than Bethesda's. I can't figure out what this error is, or why it's happening.
I did convert the file to ESL, but decided to revert it back to ESP. Could that be the cause? Is this anything to actually worry about?
Cross-posted in #modding-general
Whoa. That's a whole lotta hexadecimal going from one thing to the other and then back again. I wasn't aware that there was a safe way to revert without corruption. xEdit isn't perfect. Also it shouldn't be showing errors period. When you check errors you should receive something like the following [00:00] Done: Checking for Errors, Processed Records: 2, Errors found: 0, Elapsed Time: 00:00 If it says anything else, that ain't Beth's derp. What's it saying for you?
Thanks, 🐢. I figured it wasn't safe, so I decided to update a pre-esl backup. There are tons of quests in the fallout esm that have non-existent parameters, or like, a ghoul has facial parameters that should be on a human. That's what I meant by Beth errors.
For instance, a terminal entry has a condition of a quest stage that doesn't exist.
If you make the unofficial patch a master, some of those things go away. Or you can add the unofficial patch BA2s to the list of archives the CK reads.
But you would not be able to have an ESL if doing so.
I'm working on polishing my overhaul, so I'm trying to incorporate as many bug fixes as I can, as my mod edits at least half of the same forms as the UFO4P
I didn't think having multiple re-writes on the same forms was a good idea. Especially since it's for PS4.
are the servers down at bethesda?
Oh cool. Makes sense. PS4 uploading with any of the edited scripts present in the directory can't happen anyway. The CK throws an error because of Sony no external rule.
Yeah, but the cool part is figuring out how to make something happen without scripts. That's a TON of fun! 
Some stuff you just can't reproduce, but I've found there's a lot that you can.
There are thousands of scripts to reuse and repurpose to do different things.
And you can have timers using scenes. It's just a matter of finding the right script to get the scene to run. 😄
Exactly!
And all this time I've been making timers with chickens, patrol markers and trigger boxes.
I really enjoy deep diving into the m.e./spell/perk system as work arounds, too.
This sounds like a CDante using a cat as an invisible radio source story 😂
that wasn't a joke, he really did use an invisible cat for awhile: https://kotaku.com/popular-fallout-4-radio-mod-runs-because-of-invisible-c-1791536075
Does anyone know any good fallout 4 enclave mods?
Have you played with America Rising? https://bethesda.net/en/mods/fallout4/mod-detail/4016479
It's available for $40 at the moment for GOTY and regularly goes on sale: https://store.steampowered.com/app/377160/Fallout_4/
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice ...
$19.99
174495
84
It's well worth getting the full DLC these days if you can buy on sale. Lots of mods now require full DLC, no reason not to have it!
!
and when it goes on sale, it usually goes for 10 dollars
so its and absolute steal
and plus the DLCs are really good anyways
bos > enclave 🙂
hello everyone, i have a problem. I wanted to change the range of the weapons, but clearly it is not so simple. I wanted to know, the number 20.00000 to which parameter refers?
there is a unit of the game?
sorry
^ that’s actually much easier to edit in the Creation Kit. It’s set up almost like a spreadsheet that you can color code.
ah...
tthanks dude
Hi everyone, I wanted to know if you could help me for a problem I encountered with a mod:
It regards Ring of Infinite Ammo (yes I'm a noob), I lost it somehow without realising, but now I can't find a way to have it back
I tried re-installing the mod, de-activate it but nothing
Did return to a save prior to the save originally installed upon?
Is it not set up to Craft in the chem bench?
Can you provide a link to the mod?
This is a cross-post, oddlittleturtle. His problem has already been resolved over in Fallout 4 chat. 🙂
Oops! Thank you. Glad it got resolved. 🙂
Im having issues with a mod, but dont know if there is a way to contact the creator
It is the Old Gold Radio for Xbox One, and since I unlocked frequencies by activating Relay tower OSC-527 and the nuka cola radio or Vault 88 radio I cannot hear the music from the station, but I can still tune in to it
Well yes but actually I discovered a new problem with the same mod
Nop
Nop
I don't get what you said
Btw now i got the ring back but the mod doesn't work (doesn't refill the ammo once I empty the case of the gun)
What mod is it? What platform do you play on?
Ring of infinite ammo - ps4
The mod description says that you must have at least one ammo in your inventory. Which weapons or types is it not working on? And did you add any modded attachments to them or change them out to non-vanilla ammo?
- it doesn't work on any weapons
- I've got no other mod that modifies my ammo
You're only using vanilla weapons?
Hey, do you happen to have your mods written down that you can share so we're on the same page?
If not, here's a template you can use: https://oddsmods.xyz/FO4LOFrameworkTemplate
Yes
You need it for what?
Because I have no idea what you’re playing with and if another mod is trying to use the same scripting and creating an issue, or if you’ve uninstalled anything without rolling back to a point before the error started happening.
Plus if LGHBSHI is around, they may need to have a look as well.
Anyway I tried creating a new story from the beginning and everything works perfectly there
Im having issues with a mod, but dont know if there is a way to contact the creator
It is the Old Gold Radio for Xbox One, and since I unlocked frequencies by activating Relay tower OSC-527 and the nuka cola radio or Vault 88 radio I cannot hear the music from the station, but I can still tune in to it. How can I fixthis?
I have deactivated the radio tower and remkved the nuka cola radio by doing some quests and it still wont play
Most of them are good
Thanks Catler
Nah thats cap
no its correct
what has the enclave ever done for anyone
the bos may not be the most open armed ppl either but at least they help somewhat
Let's keep on topic here please, this is a conversation more suited for #fallout-lore
What's the name of that thingymajig that keeps exterior weather effects out of a space?
Bounding Box?
Hi all, 2 questions:
- does Equippable Underwear for NPCs script from Skyrim SE still work on Fallout 4, or the way trinket slots are handled in Fallout 4 is different?
- does anyone know of a similar mod for Fallout 4?
I can attach source script here to check if anyone wishes to do it - it's 100 lines anyway
@fleet widget are you looking for a fallout 4 scrip the will force an outfit on an NPC? What is the outcome you are attempting?
That will force an underwear (trinkets, technically, as far as I know) on an NPC on undressing event
I have that script for Skyrim SE, and I will try to apply it bluntly to Fallout 4, but most likely it would need refactoring
As I don't know the specifics of Creation Engine, the refactoring would be painful
The C.K. splits armor up into armor addons that make up armor. Outfits are the next step of the layering.
"trinkets" would be like a slot on the armor addon. "Slots" are like eyes arms legs exc.
Ah, good reminder indeed. It wasn't the case for Skyrim, so I probably would need to check more slots
And check which slots are used for what in CK
When looking at fallout 4 C.K. scripts filter for "outfit" and I think you will find an example of what you want.
Ok, thanks for the idea. Also I'll see what functions are not used anymore in Fallout 4 and which new ones I'd have to use I guess
Does anyone know if/how you can take the boat sequence from far harbor, and use it in a different location.
Yes you can, I've looked into it and decided it was not worth my effort.
That part of the quest has a message box. Edit that message to your new place. Go into the quest and make a stage use scripts to move the player and call for a new seen that will be the arrival.
Got it
So you deleted your original request and are spamming it again?
Wait are we allowed to make requests?
@hot chasm yes this is the place for that. I do requests sometimes, others that read the page daily might want inspiration too.
I have a request that someone make a mod adding a NVA M56 combat helmet for Xbox that can go along with Satojomov's classic helmets and communist armies uniform mods
Here are some references of the helmet
So you know what you're looking for
If you need more you can look up the M56 stalhelm for more
dose anyone know if nuka world is dlc bc a mod says so
then tell me how to fix this
killed all emiens
but cant complete
Nuka world is a dlc
Also after Bethesda forums shut down does that mean xbox won't be getting mods anymore?
What about nuka world
this bug
i got
and i dont wan go back to save befor i clear everthing
bc i collect all items
and it tooked like 2h
What is it doing
says i did both
I've never had that bug
but i dont get queen quest
Did you kill the queen
its might be bc i killed inside and then outside
and no
i olny have killed kings
There's a queen you gotta kill
ok
but its dosent spawn
if you dont got quest
@hot chasm do you knwo how consol works ?
No
Its outside
Theres like a pool
for the last whit consol
PC Playstation 4 Under certain conditions, the quest status shows the interior is cleared but will not grant that the exterior is cleared (even if it is) at the Nuka-Cola bottling plant.[verified]
Using console command setstage xx03684E 1000 skips to the "Assign gang" stage of the quest. Make sure to clear all hostiles beforehand.
The only other way to move past the quest when this occurs is to type resetQuest xx03684E into the console.
On console platforms, reloading an earlier save seems to be the only solution to fix this.
Then do that
Then dont do the quest
THEN how DO i get the eternus if i need to do all those parks
What's eternus
are you kidding
No
Oh
never runs out
I dont use heavy weapons or energy weapons
I just use an AK-74
bc of a glicht
And a TT-33
so you use mods
Actually I have
whit mods on
Hm
Oh I have like 127 mods active
But that there is my joint platoon of North Korean, East German, and Soviet soldiers tasked with rebuilding the U.S
@hot chasm can i ask do you know why i cant drop space suit
from nuka boilit palnt
its syas its quest item
I think its for a quest in Galactic
You can give 5? suits to the Hubologists for their quest
I’ve been having an issue with Andrewcx’s mod USO Base Game Unlocked Settlement Objects for XB1. I’ve tried it with other mods and by itself. It doesn’t allow any vanilla settlement objects in the workshop menu. It only allows CC and other objects from other mods. I tried a menu fixer but it didn’t work. Didn’t figure it would since they are for missing tabs and not missing objects. My main tabs are all present, it’s only missing objects and a couple sub-cats. Any idea what is going on? I love the items in his mods but I don’t want to lose the vanilla items as a sacrifice.
All the vanilla objects should be included in his mod...add ons are in another tab, however some settlements like the Boston Airport don't allow vendors or something like that.
Also if you have another building mod that incorporated vanilla objects they might have moved to miscellaneous tab.
Which tabs? I'm sorry, but that isn't enough information. I can take a look under the hood if I know which tabs are missing. AFAIK, all menus are placed under the Raider menu; however, if you have other mods--and there have been a great deal of releases since ACX released his USO-- then there could be overrides.
Will need to know what other settlement mods you're using. Happy to help you figure out which is overriding the vanilla menus.
Have you tried it with the USO Menu Patch
https://bethesda.net/en/mods/fallout4/mod-detail/3417720
Anyone have the link for the hound wolf squad gear from re8 mod ?
what
It’s a mod available on PC - not sure if it’s on console
It’s tacticool Resident Evil 8 gear.
Credit where credit is due though. Takes some brass ones to ask for ripped-asset mods on the official Discord.
My apologies im new to the discord ive just been hunting for this mod for 2 days after seeing it in a video
If you're on a platform forget about it...PC check Nexus
I did i searched re8 and nothing popped up
Make sure you look for what platform the videos are on in the description if they list one.
True
And your new you don't have to tag everybody or reply most people are watching@true mortar
sry
I was just letting you know
No worries. Sometimes it's dead. Sometimes it's lively. 😄
What turtle said⬆️ somebody might tag you with reply to answer your question if it had been a while later, or if it's been an hour or two and somebody answered your question they might tag you with a thanks for the help.@true mortar please don't take this the wrong way.... ask questions,ask for help
So is Nexus allowing ripped assets now? I thought they were kinda on top of that sort of thing?
I always thought Nexus was anything goes for PC
Nah. They have their rules. Or did.
That's Why Us PS4 users have no assets
it might have been removed and your fine i should of looked at the rules better
Hey or usually most people that post the YouTube post a link to the mods or something to get to it
If they're decent about crediting who are reviewing the video for
ripped assets are pretty much no-nos everywhere. nobody wants lawyers to look too hard at them.
Yah i tried to find the vid and couldnt yesterday and i can’t remember the context of the video because it wasnt a actual video just like the small skits they have
If it’s a ripped asset, there’s usually no credits given. Links at best.
For those things, they could also be private rips. Many do it for themselves/own games.
^ that too.
Now that right there could be a PC modder doing his own thing... if you said small skits.
Dangggg
If the assets are not publicly or privately available, it’s hard to lawyer up.
I always liked that gear set up so when i saw it was a mod i got excited 🤦🏻♂️
What platform are you playing on
Pc
Could always learn to do it yourself. But you could also learn to model and such make a similar thing for yourself... I say I stare horrified at Blender...
How about rotoscoping the assets in Blender?
cries in Outfit Studio
Im honestly very new to pc and learning i just recently figured out how to use nexus and thats only mods that allow quick download anything with files and i get lost lol
Easiest way to mod things is gonna be console. Download, sort, you done.
Yah code and files management i get hella lost and confused
You don't have to do anything there. It's sooo cool.
😂😂 too turtly for the turtle squad
That said, there's plenty of people here to walk you through any PC issues that arise if you have a question.
I don’t know about “plenty”…
Thank you guys I appreciate it alot
I think the captain might have either flipped me off or thumped me in the head but if you need anything, let us know by posting. 🙂
As an example of what’s missing, what I can recall from memory, Prefabs tab within Wood Structures is missing along with the vanilla wood floors, walls and stairs objects. Under Resources, the food tab is missing and so is the vanilla scavenger station, Brahmin feeder is missing. Other objects under the Metal Prefab, floors, walls, etc. Mostly only the mod objects and CC objects are present when USO is installed. I do also have the F4 Patch mod and Scrap everything installed. However, I originally had many settlement object mods installed - when I saw my objects missing, I tried one mod at a time until I learned it was USO that did this to my menu. I hope these other details are helpful, I appreciate your help. I have played F4 many times over the years but this is my first time using mods. I apologize for my ignorance on it.
I did try a menu fix mod, but I don’t think it was that one. I can’t say I’ve even seen that in the results in the mods when I search on XB1
All objects will be under the raider menu unless you have a mod that is also touching those objects. Wood menu is touched by Vanilla Extensions and Workshop Rearranged and there might be another one.
You will need the patch linked by lancer_lott if you are using any other mod other than one requiring Settlement Menu Manager.
If you are uninstalled a workshop mod and continued on the same save, then you may have broken the formlist. If it returns 'none' under the hood, then the menu disappears.
Im logging on now to tell you which settlement mods I had lol. I did have SMM and a couple mods that used it. Didn’t see or use Vanilla Extensions or a workshop Rearranged. Should I look into those?
If you uninstalled SMM without going through its uninstall functions, your menu is totally hosed.
There is no salvaging it if you did not run the holotape.
This is a limitation of how the menus work.
I uninstalled SMM correctly 😉 as a matter of fact, my menu was missing objects before I even found it. I will say, I’m looking now and only see a Raider tab for flags under USO Integrated tab. There are none of my base game objects to be found still.
Will need to know which other mods you're using then. USO literally changes all the recipes to directly place them under raiders tab. If another mod is below it that also changes those recipes, it will place them in their original tabs. All of the wood menu should be under USO integrated > Structures > wood
USO is a full menu overhaul
I’m an idiot. Sorta. So I did find a bulk of the missing objects I quoted, rearranged under USO Integrated in their respective categories like you said. But I still cannot find some items such as the scavenger station and the Raider tab only has flags within in. Currently, I only have Unofficial F4 Patch, USO base game objects, SOE (disabled) and Scrap Everything installed - in that load order.
In reality, there are about 20 mods Im after that all add items for the workshop. I wanna build til my heart explodes. At least one mod for sure is yours! 😊
Unsure what's going on then. Did you use a settlement mod that maybe was supposed to have a chem to uninstall but did not receive it and then you uninstalled? And Scrap Everything should not be used on console. it disables the previs, precombines and thus the total optimization across the game world. It was removed from consoles 4 or 5 years ago. Not sure why anyone would bring it back. In order to rebuild everything you'd need about 1 gb or more space for the new precombined meshes.
Is there a safer scrap mod? Such as, I’d like to remove all sanctuary homes and build.
Nope. No way to remove those safely unless someone has rebuilt the precombines.
They have navmesh on the tops of them.
so the whole settlement has to be rebuilt from the ground up
Also, when searching for the USO menu patch that was recommended in XB1, only the Performance Boost Patch and AWKCR Patches from him come up. This happens a lot in the mod searches to be honest.
There is Scrap That Settlement, Clean my Settlement REDUX, and Raze My Settlement for consoles.
AWKCR ☠️
ROFL
Those patches aren't required if you aren't using the mods. The performance boost mod does the same thing as Ugh. Patience but the numbers different so don't use both at the same time.
Or use both while I watch the save burn.
nah. one will just override the other. :p
Why waste the slot?
Of course we could just split a box of popcorn and have fun watching people panic. >_>
Really depends on what exactly the changes are. If they change identical records, then yes, one will override the other. But if not…
I think I used the same ini settings just with different numbers (they were from my personal game) and then I just added the extra speediness to the terminals. I don't provide support to that one. It is in legacy mode and only up for people to play with if they feel like it.
Highly recommend this mod now that it's finally released
Sony is the reason PS4 users can't have mods with assets
And that is why I said.. exactly what I said.
ah from the context it seemed like you were blaming others
Holy balls is that fun
What mods can I install to improve performance and not make my computer sound like it’s about to open an interdimensional portal
Good day folks, has the Automatron provisioner bug ever been addressed? It has been four years now, and I have yet to find a fix.
Do you have an NVidia graphics card? If so, this guide could help you tweak your game to the way you want it: https://www.nvidia.com/en-us/geforce/news/fallout-4-graphics-performance-and-tweaking-guide/
The definitive graphics, performance and tweaking guide for the definitive edition of Fallout 4. Discover the performance and visual impact of each game setting, and learn how to tweak the game to further improve image quality.
thx
Im having issues with a mod, but dont know if there is a way to contact the creator
It is the Old Gold Radio for Xbox One, and since I unlocked frequencies by activating Relay tower OSC-527 and the nuka cola radio or Vault 88 radio I cannot hear the music from the station, but I can still tune in to it. How can I fixthis?
I have deactivated the radio tower and remkved the nuka cola radio by doing some quests and it still wont play
@deep stream It sounds like the frequencies used for the radio are the same. The mod needs to be updated for the DLC, nothing you can do. Well you could use another mod to change the "Vault 88 radio" frequency. Did you look for the mod on Nexus Mods?
I play on xbox one, and I found it on the actual mod section on fallout
Don't matter where you find a mod. You can't put comments on mods or message authors from Bethesda.net. If the M.A. put the mod on Nexus you can comments on mods or message author from Nexus.
There's this one mod author who makes a bunch of clothing mods, but all her mods are incompatible with any body mods or clothing mods, even on a vanilla body they still look bad
It may not be fixable that might be a non-dlc version, he says vanilla and he doesn't list any DLC places for radio location.... if it doesn't work in the automatron lair, then it's non DLC. Or far harbor.
And he probably doesn't have a DLC version.
Ok, thank you
Is there a version of this for the Xbox?
No, creation kit is free for anyone with a PC copy of fallout 4
I wish we could mod it on Xbox as well.
Is there a way we could adapt it so it’s usable on xbox as well?
Not at all for Xbox.
Apparently we have to play in its plain form.
You have conflicting statements... you can mod your game on Xbox, so you don't have to play it in it's plain form.
I heard on Reddit that you can import a pc mod into Xbox.
You can export a PC mod to Xbox. And those few w enough skill can port PC mods to Xbox.
@hot chasm I'm trying to use your NPC Change Clothes Mod for PS4. I have the ring but I can't get it to work. Is there a specific load order I should have. Thanks!
There are currently over 14,000 FO4 mods available for Xbox.
Most PC mods can be ported to Xbox, providing their original author(s) allow it. There are exceptions, usually because they're too taxing on performance or require base game changes that aren't possible on consoles.
Thanks, where can I find instructions on how to port mods?
There are a number of tutorials on YouTube, as well as several communities of porters who have active Discord links.
Porting is often fairly straight forward, although the more complex a mod the more likely complication will occur during porting. The best porters tend to have modding chops so they can troubleshoot.
AdvancedNeeds76
What happens if I steal something in red, do the NPCs start running towards me in hostility?
They try to take it peacefully first with warning, if it doesn’t work, they attack you
Alr I was expecting some NPC to come in and say along the lines of “violated the law” and get 5v1
Haven’t used it in a while, but there was a “Survival Options” mod that essentially allowed you to tweak all the survival values including damages (difficulty)
Survival Options isn’t current with the game build and it overwrites the main script for Survival Mode so you can’t use it with mods like VATS Freeze Fix.
I'd love to listen to the K-DST from GTA:SA while playing Fallout 4, but that'd never happen.
My 10mm disappeared
I'm not sure you followed the instructions in the description - can you tell me exactly what you're trying, and what's happening or not happening when you try it?
Hey is weaponsmith still a trainwreck? I want more pistols but I don’t wanna deal with the nightmarish installation and unnecessarily complex ammo expansion
But I also haven’t tried downloading it in years, so I’m unsure if it’s better
My 10mm disappeared, so ig yes xD
How do I get the Modern Firearm (Tactical Edition) mod to work? I had it enabled and nothing happened
That’s not enough info to go off of.
In the main menu, you can search up mods, modern firearms is the one I searched up, downloaded, and enabled. But nothing happened when I loaded the game
All those mods by bluegartr that just popped up are stolen just FYI
I don't understand why people are still stealing mods
If you see a mod that's breaking the rules, it's super helpful to report it and explain the problem.
For some games, their modding community is very permissive of content being uploaded to alternative sources. Folks coming from those players often don't realize they need to check permissions, get approval, and demonstrate that.
It is in the rules, but not everyone reads those.
Fixed it
Now i have a problem with Strong back carry weight increase mod, At lv3 strong back my Carry weight gets reset to 115
What are some good xbox music mods?
Are there mods which add challenges like in New Vegas/Fallout 76 ? "Commonwealth Challenges" is nice, but still "waiting for overhaul".
are there any mods known to mess with Logic gates in FO4? I am having trouble with gate logic in and out of circuit
There is no logic to logic gates, also if you run an out to a power conduit and not directly do the object they don't seem to work... I don't know if this would help there are several other tutorials,....
https://youtu.be/P6nIIR6eZRA
My Twitch: http://www.twitch.tv/scotchandsmokerings - Mods Used: http://oxhorn.it/mods-used - Oxhorn's Free Fallout 4 Settlement Happiness Calculator: http://oxhorn.it/happiness-calculator - My Fantasy Novel: http://www.cloranhastings.com/
Thank you, it's not just me then. No they don't work as expected. They work individually in simple circuits perfectly - eg and AND with two switches and a light works. But put it into something like a 4bit ripple carry adder and it fails
Oddly enough this was our first programming exercise in Java in University. A first year excersize
Fallout Suite is a pretty good one
There's Faded Glory. Cool one too, I just think they do not fit with Inon Zur's music. Fallout Suite is more Inon Zur like, hence why my preference lol
There's the classic Fallout Music mod too
I'm using this in the Music & Sounds part of my LO:
Reverb and Ambience Overhaul
Fallout Suite
Ambient Wasteland
Dynamic Music Overhaul - High Level Threats
Oxhorn be the best fallout YouTuber I swear
Idk if it’s happening to you guys or not but I’m having an issue on Xbox where when I’m going into mods tab, it doesn’t work and says “Server error. Please try again.” How do I fix this or do I just have to wait
Try the steps on https://beth.games/3wWARx6 . If they do not help, click on Continue to Submit ticket to contact our support team for further assistance.
Ok thank you
Oh goodie
I have to restart my router & if that doesn’t work I’m screwed because the ticket isn’t working💀
If you are having troubles filling out the ticket, try clearing cache/cookies/disable adons for your browser, try a different browser and try incognito/private mode.
@lucid minnow is the ring of infinite ammo mod still working?
On ps4, ye but idk about Xbox and such
Is there a possibility that having other mods will cause it to not work? Because it works sometimes but other times the replication doesn’t occur.. :((
@jagged kite Is the difference when you are in Power Armor? rings are unequipped in PA.
@honest merlin nope it even happens when I’m not in the power armor. I tried deleting and redownloading and disabling enabling. Nothing is fixing it so far.
This is going on for days. The same with Skyrim. Sometimes it works, sometimes don't. Today it worked for me, at least a few hours ago.
Does anyone know if awkcr is compatible with equilibrium? I'm on xbox
AWKCR ☠️
ECO is a better choice than AWKCR
Which armors/weapons are you using that require AWKCR? If you aren't using any that require it, it is not necessary. Same with Armorsmith.
Both are vanilla weapon overhauls (but in a different way) just like Equilibrium.
I'm using unified clothing overhaul but heard that equilibrium was for some reason not compatible with AWKCR
It isn't. Not without a patch. They can be used together but you lose AWKCR functionality for vanilla weapons. If you aren't using any other weapons mods, then you can try it.
I haven't heard anyone else having this issue...
I'd try disabling other mods temporarily via Load Order menu.
@zinc hare ok. thanks for responding
good morning kids, does anyone have glowing sea revamp/overhaul recommendations that are not SOTS?
The Fungal Forest by Spiffyskytrooper is a good one
There's two versions of it. With and without LODs. The LOD version is pretty heavy, I don't remember the exact size, but it's above 200mb. The one without the LODs is about 10mb, the radiation storm fog helps hiding the distant stuff, so it's not that noticeable
I did actually look at that one and very nearly downloaded it, but a few people in the comments mentioned it was incompatible with A Forest iirc, and I love my vibrant forested commonwealth too much to let it go
For real? Try doing a test save, install it and load below A Forest. If it really doesn't work you can uninstall safely and get back to your main save
Fungal Forest is an awesome mod
I miss Spiffy's mods ;-;
Last thing I saw he working was F.L.O.R.A (I think that's the name)
@solemn plover Keep getting unknown error occurred when trying to upload a mod update
I recommend fully exiting the CK, and then trying again. Just in case you cached a bad state. If that doesn't work, if you could send me a link to the mod and I'll escalate.
Thanks. I'll give it a try
@solemn plover That worked. Thanks again!
Great to hear!
Was playing fallout 4 on around ultra settings with my amd rd6500 xt and 3.6 am3 cpu with around 40fps or atleast averaging on 30 and now i can rarely get above 20. My cpu is at a 100% but idk also i do have like 300 mods, but i did try vanilla with no luck gonna try resetting f4se and see if that does it. Also have tweaked alot of settings with adrenaline, the ini’s(were set to default one I realized it didnt work) and the regular launcher and Bethini
bethesda games are cpu intensive
This mod doesent work AT ALL on Xboxone... anyone know any details?
it may be incompatable with what you havr
What do you mean?
not all mods are compatable with one another
you may be using mods that make this one not work
do you also have its requirements
if it has any
Hmm ok... i have another AK47 mod so it could be that then
Yeah it is enabled and all so
I disabled the other Ak-mod and it still didnt work... sad as it seems this one is the only one with a round magazine
Does anyone know of some companion mods for the xbox version like I'm trying to add some cool ones to my game
I just added Steve...
A cockroach follower 😂
I havent checked him yet though
Edit: He seems to work very well! He is so awsome 🤣
Thank you Rahka!
I thought so, you think increasing ghz with a better version of the cpu should do it? Thinking of moving to a 4.2 instead of a 3.6
Either that or new motherboard and cpu
Heather Casdin is a fun companion, with lots to do
https://bethesda.net/en/mods/fallout4/mod-detail/4020572
Casey Kessler has a companion and radio extension
https://bethesda.net/en/mods/fallout4/mod-detail/912595
The Machine And Her provides a great companion and questline. (Requires a small face mod)
https://bethesda.net/en/mods/fallout4/mod-detail/4127915
https://bethesda.net/en/mods/fallout4/mod-detail/4013136
Tales From the Commonwealth has multiple companions. (Also has a DLC patch)
https://bethesda.net/en/mods/fallout4/mod-detail/2100260
https://bethesda.net/en/mods/fallout4/mod-detail/3063120
I got two mod requests!
If that is ok and if someone is interested.
1# that scary monkey that you see early on when you are hunting down Raiders. It is not craftable in the mod "Craftable everything" so it would be awsome if someone could fix it. 👌
2# a sign that says "Peace through supperior firepower" to have over my Kalashnikov 🤪
Thanks in advance! 😶🌫️✌️👍
I believe the cymbal monkey is in
https://www.nexusmods.com/fallout4/mods/24739 by Sakura9
Sweet! I'll check it out!
Couldnt find it for Xbox sadly 🤷♂️
I want my monkey! 😫
☠️
So I downloaded tales of the commonwealth which ones are companions and how do I start it?
Head down to the Third Rail, you should find someone new to start one of the quest lines there.
That's in good neighbor right? Sorry I don't play fallout 4 much so I don't know the map as well
Yep
but does the diamond city Guards go non-clothing when you use ECO
Just released:
https://www.nexusmods.com/fallout4/mods/60608/ 
https://cdn.discordapp.com/attachments/873636882012074004/982307863861002301/BB12.jpg
I'm sure someone could mod that in if you really miss it badly enough 😉
Fr tho
i found it really strange
why did they De-equip all their items whenever i activate the awkcr mod?
Emergent Gameplay, naturally. >_>
IG it's hot in the fallout world xD
Sorry. I was poking fun at this: https://www.techopedia.com/definition/27043/emergent-gameplay
At one point a mod author had proclaimed a bug in their mod was emergent gameplay.
Had a thought. Fallout: Mississippi delta. Ranges from Louisiana through mississippi: gatorclaws and hurricanes, flooding and receding, zombie cults and vampire cabals, swamp boats, gumbo, and guerrilla tactics.
Mosquitoes the size of children ofc. Whiskey stills.
Oh man. I wish i had the tools to do it. My laptop can handle it but I dont have the game on pc, let alone the geck :p
Point taken, ofc.
Drat. Too big of an endeavor for one person
My neck of the woods.
Fallout: Gulf Coast would be cool
But too big.
Oh man thats way better. Just the coastal 10 miles or so, but the entire gulf coast right through Yucatan. Huge! Sea battles. Mutant fishpeople. Radsharks.
Nother thought. The birds arent real mod.
-fix the birds so they arent glitchy turds
-except a few here and there. These have synth parts and are located at those weird camera angles in the Institute. Dead synthbird, dead camera. Kill all the cameras, railroad gives you a pet bird. :p
-all birds drop feathers and meat
-feathers and wood make arrows to go with a bow
This one might be doable a dab at a time. Fixing the glitchy birds is a year long endeavor easily, but making sure they drop stuff should be easy enough. And specific ones at specific places doing weird glitchy stuff like :flies at wall forever: or :does loops: shouldnt be much worse.
If you see all the fixes that the UFO4P team has done to try to fix those things, you’d cry. They “work” when you have the patch installed. 😂
Hopefully whatever controls them under the hood on the exe is fixed for the next game.
Nah. Theyre all just glitched-out synthetic spies forever.
I haven’t played 76 in a while. Cannot remember if they’re working properly there
Or if they’re there
Does anyone know if there is a mod for Xbox that gives you a fully fleshed out bow?
Thanks!👍
🙂 Have fun.
Oh yes, I've use the LString bow for PC on Nexus, it's definitely fun. I got on a roof nr Andrews Station and sniped the raiders. A clean head shot had same mechanic as the railway rifle, pinned the head to the wall 😁
Any modders willing to port the rear sight fix for the vanilla "Assault Rifle" by Satojo to Xbox? https://www.nexusmods.com/fallout4/mods/28327
Nexus author says “No”.
It looks easy enough to recreate though, especially since it’s just a nif change.
FYI Satojomatov Armory or parts of it was used for one of the6thmessenger’s overhauls. So you may just be able to use the overhaul if it will work in your load order.
Fallout 4 was too easy. Then I got Delirium. DON'T activate the Concord Deathclaw when you normally do. Unless you've got a deathwish.
Itz!.... Itz! Itz! Itz!
Is there a requirement for Carla to visit Sanctuary?
Does anyone know who "Thefallenking" is on Discord?
Why - what he do?
Lots of cool mods
“Cool” is subjective.
True
May I suggest that anyone on PC and XBOX should get Delirium? Then turn the difficulty to Very Hard. I'd wish you luck, but I need as much as I can hold on to.
I would like to see more tattoo mods in the mods section
How does one get the mod Junkmaster if I switched to a Series X console?
Series X and XB1 share mods, so you can just download the same thing. https://bethesda.net/en/mods/fallout4/mod-detail/4197363
Thanks 😃
Wasn’t Junkmaster discontinued?
Does Junkmaster still play well on Fallout 4? It’s been a while since I’ve play FO4
Also, is there any other KungFuMan mods that were made private?
Also, is there any creation club patch mods?
Do you know of any Unofficial Creation Club Patches?
Wait scratch that his mods aren’t private
He just stopped updating the
M
I don’t know of patches for CC. Last I heard about Junkmaster was it didn’t run well. I know a lot of assets were removed for reasons and after that, the mod author more or less abandoned the project.
So, it doesn’t run well anymore?
Never downloaded or played it. But that’s the word around.
Really? The Xbox version hasn’t been updated in over a year.
he always put effort into making sure it ran well
So, would you recommend I gave it a try?
Because if it still works well then I’m definitely using it
i enjoyed it when i used it
Tbf, the last FO4 update was 2020
So why would he update it if the game itself wasn’t changed at all
Because the mod wasn’t finished? Because new content can be created? Because there are reportedly a lot of lingering bugs and issues?
Oh
I thought you meant the standard maint for a finished mod
In that case yeah, the owner should be updating it
Is “settlers won’t move to, stand near, or stay assigned to their tasks” a common thing that happens with mod conflicts or is there something more basic and stupid I’m missing? Apologies for the super broad question, I just don’t know how to troubleshoot this specific issue
mod authors are under no obligation to do anything
so no saying he should be updating it is a bit entitled
he gets nothing from it
I never said he should do anything. Idc if the mod gets updated or not - I have no vested interest in it.
cataclysmic did
sounds like script lag, try hanging out in the settlement for 5-10 minutes doing nothing but staring at the ground. don't build, don't stay in the pipboy
I know
The thing is, atleast say that the Mod won’t get any more updates
We appreciate all modders
They take alot from their time to make our game very enjoyable
This happens to me partially through (more than 20 hours) into saves if I have unofficial patch installed (on Xbox one). Disabling ussep gets them flowing again, but the landslide of bugs basically bricks my game otherwise with the sheer number of bugs and crashes I get.
When Settlers will not "work", the 3 problems that commonly make this happen is, they need to be assigned to a workshop, the workshop link is hanging/lagging, the workshop they are linked to has an ownership problem. With the ownership problem, the player can own the workshop but the step {in the localization scrip} when the player takes the workshop is skipped. A trigger box needs to be set up to trigger the ownership of the workshop.
hey, can somebody help me with a crash problem?
Junkmaster's title says "Final". I assume the mod was the size the mod author wanted even though it says the size is supposed to be around 1 GB. If they found a way to reduce the size of everything, that's cool.
You'll need to be more specific, my dude.
Do you prefer voiced mods that responds to your own Character voice or like the capital wasteland, where your character has no voice?
USSEP doesn't handle 'settlers'. There are no settlers is Skyrim. 😄 That's the UFO4P. Regardless, USSEP and UFO4P should be treated as DLC and not removed from an ongoing game. Plugin in removal is not supported by the game engine.
Fallout 4: https://www.creationkit.com/fallout4/index.php?title=Save_File_Notes_(Papyrus)
Removing mods and continuing to use the same save game is not supported by the game. (For anything, not just scripts)
If you remove a mod you must go back to a save made before the mod was installed.
Skyrim: https://www.creationkit.com/index.php?title=Save_Files_Notes_(Papyrus)
If a form which is provided by some plugin is added to a FormList by a script, and that plugin is removed or disabled between saving and reloading the game, then the affected entries in the FormList will not be removed, but will instead be relocated to the beginning of the list and changed to None.
In Fallout 4, you can watch the above behavior by removing a settlement menu mod like Settlement Menu Manager and watching your settlement menus disappear and permanently break.
Thank you guys for your insight! If it helps at all, the settlement in question is Sanctuary, and I followed all vanilla quests up until I need to kill the raiders in Lexington, so the settlement has definitely been granted to me already. This also seems to affect unique/named settlers and regular blobfish the same
I’m looking at my modlist rn and the only things I’m seeing that might be influencing this are the following, but for all I know it could be something unrelated to settlements:
•Better Settlers
•Sanctuary Hills Overhaul Redux
•Settler and companion Dialogue Overhaul (maybe???)
•Sim Settlements 2
ok so i used to play with some mods installed, and before this morning it all worked perfectly (worst thing is a freeze in loading but restarting the game solved it ) but this morning i uninstalled some mods, and it just destroyded everything, i tryed reinstalling them all but it still didn't work, so i updated my graphic card drivers and nothing, then i tryed launching the base game, but it did the same thing now i'm tryng unlinstalling it an reinstalling it soo i will make you knwo in 2+/- hours
sorry for any kind of typo
Uninstalling mods mid-playthrough is never a good idea because it can do exactly what you described. Where specifically does it crash?
Uninstallation of mods on an ongoing save isn't supported by the game engine. If you revert to a save prior to when you uninstalled them, you may be able to mitigate any issues
tryed it doesn't work
And when you started a new game, were the issues resolved?
after it load the game (main menue goes ok, countinue game ok loading screen ok and then crash)
didn't start a new game i reverted to a save 20 minutes before and it crashed anyway
:/ My only advice is to try starting a new game. Without knowing what mods you're using and what you removed, there's not enough info to say much else. You have a list?
i can post the vortex mod list
if you want
and highlight the mods that i uninstalled
Did you make a bashed/delta/compat patch that had any of the mods you uninstalled as masters?
Sure.
have no idea what that means
I will take that as a no. 😄
So it’s likely salvageable, because I had to fix the exact same issue for my friend the other day, but the steps I took to fix it were convoluted and idk which ones actually helped lol
Honestly, its easier just to start over. That's a lot of time wasted that you could be playing. YMMV though.
dam it
OH. I didn't know you were going to do that.
Can you place it in a paste? https://pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
yup
\0/
2 sec
This is going to be by Mod Name and not esp name, right? >_>
I want to help you but DMs scare me. Like. A lot.
there are 72 mod
ok i'll need some time to write
oh ok one at the time is ok
ok the mods are all there
Is that the order you have everything?
i realy don't know if vortex put them in load order or alphabetic order
Nah in vortex the modlist is just that. The load order is viewable in the Plugins tab
ok 1 sec i'll send that
I was gonna say...
That one will be longer but I think there are scripts to export that to a text file
no sorry did i do something bad ??
What? Absolutely not.
oh ok
Mod tab, Open, Open Game Application Data Folder, plugins.txt should show the specific load order
Sarcasm is very hard to write. >_>
kiss
Automatically generated by Vortex
*Unofficial Fallout 4 Patch.esp
*WorkshopFramework.esm
*HUDFramework.esm
*SS2.esm
*SS2_XPAC_Chapter2.esm
*CraftableAmmo.esp
*CraftableAmmo_plus.esp
*DogmeatNoOpeningDoors.esp
*CompanionStatus.esp
*Piper_Makeover_Freckled.esp
*Irish Beauty Cait (Vanilla).1.esp
*MBs_Clean_Sanctuary_v1_2.esp
*hunkered down.esp
*Remove Interior Fog - All Dlc.esp
*Stm_DiamondCityExpansion.esp
*SanctuaryCleanup.esp
*bestintheworldforest.esp
*RedRocketBRE.esp
*Vivid Waters.esp
TWH_TheWayHome.esp
LNDatingTheCommonwealth.esp
*DX_Magnolia_New_Look.esp
GrafsSecurityFences.esp
*dogmeat's backpack.esp
*RichMerchants.esp
*companion infinite ammo.esp
*Companion Infinite Ammo and Unbreakable Power Armour.esp
*fireflies.esp
*solarpower.esp
*Factor.esp
*bridgefix.esp
*liberty_pa.esp
*deployableturretspack.esp
*CorvalhoWidowShotgun.esp
*rangergearnew.esp
*SS2Extended.esp
*Vaker.esp
*Red Rocket Expanded Build Area.esp
*WeightlessJunk.esp
*move that workbench!.esp
*BeastWhisperer.esp
*exoticworkshopcreatures.esp
*HoloTime.esp
*WAYN_CompanionTracking.esp
RepairSanctuary.esp
*VisibleCompanionAffinity.esp
*pleasingpiper.esp
*TrueGrass.esp
*rebalance project - healthier commonwealth.esp
*FunctionalDisplays.esp
WeightlessAid.esp
*FunctionalDisplays-AID-Vanilla.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-MISC-Vanilla.esp
*FunctionalDisplays-Patch-DLC-ALL.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*DX_Black_Widow.esp
*EveryonesBestFriend.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*LegendaryModification.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*The Eyes Of Beauty.esp
*The Eyes of Beauty Looking Stranger.esp
*SettlementMenuManager.esp
*dD-Enhanced Blood Basic.esp
*dD - Limited Blood Decals.esp
*dD - Screen Blood Duration Medium.esp
*CBBE.esp
*AzarPonytailHairstyles.esp
*Mark V[B] Redux.esp
*FIS-Naming-Weap-Armo-IT.esp
*WheelMenu.esp
*No Aggro Impact Landing.esp
*MoreAmmoStock.esp
*M8rDisablePipboyEffects.esp
bodyPartRebalance_byRamhat.esp
ValiusHDTextures2K.esp
VisibleWeapons.esp
WeightlessSpecialAmmo.esp
*StartMeUp.esp
*Scrap Everything - Ultimate Edition.esp
HAHAHAHAA
Do you have unofficial patch?
Yop
yup
Just looking at that: I wasn't aware that the two Sanctuary mods were compatible with Scrap Everything. You've also got two companion infinite ammos. When you start a new game, you'll need to re-evaluate and see if you even need the two sanctuary mods.
It's what caused mine to happen. Try disabling it for the settlements and see if it still happens. If it doesn't then you know it's the patch but if it doesn't then 🤷♂️
one is for the strees one is for the houses
Obviously save it proper first to try it. How else do you find what's causing the issue?
I mean tbh I’d sooner just relocate to a new “main” settlement
Mine bricked for all settlements. All settlers and settlements, stopped responding to all commands entirely
I couldn't even assign supply routes anymore
Well mine aren’t not responding to commands
They say they'll do it yeah but they don't actually do it lol
Script lag or there's an issue with Workshop Framework.
Or you're running a mod that has overwritten WorkshopParent.
Wasn't workshop for me, and the only resolution I could find was disabling unofficial patch. Which is also obviously a no go from all the bugs
Same scripting is in Workshop Framework as Unofficial Patch but with extras.
The specific issues I’m seeing are:
•Settlers loitering in the middle of the settlement
•Settlers not going to their tasks even when properly assigned (as evidenced by vendors still working even when they won’t stand near their shops)
•Settlers randomly reassigning themselves when I’m gone. I can reassign them to what I want but I shouldn’t have to do this every time I come back
I'm just saying. Make a save. Disable patch, see if your settlers will actually follow commands again.
Yes SS
isn't it better ss2?
And you think the unofficial patch has something to do with the scripting in SS?
ok i'm a bit confused
Sorry I also have an ongoing issue lol
Z, did you add any mods in the middle of your playthrough? The game has persistence of several things and when you add things in the middle, that can cause bugs too. Also, did you clear your temporary files? I'm not sure what the game is caching from those mods, but it might also be an issue. Make sure that that when you load the game, the save that you removed the mods from is not attempting to load the references that are no longer there. And I was talking to Jeff about the UFO4P, Schmidt. And I'm only trying to help. I will argue with anyone about mod removal in the middle of a game. Especially because of scripting and power grid corruption. lol
Lol trust I wasn’t planning on removing it. If the choice is “abandon sanctuary” or “abandon the save” then it is what it is lol
ok first i'm sorry for interupting before, and second, yes i actualy did instal mods mid game, but the mods that i uninstalled i reinstalled them when the error apeared
I don't care how powerful a graphics card is, Sim Settlements and SS2 are computationally heavy. You need a good CPU to run them. FO4 itself is all about the juice of the CPU.
So when my friend had this issue, the combo of things I did were:
•Reinstall missing mods exactly as they were
•Reinstall dependents/mods overwritten by the uninstalls to make sure their files are in tact
•Troubleshoot anything listed in loot (I only use loot for warning because not all of them come through in vortex)
•Clean ANY issues listed with FO4Edit
•Pray
I can’t guarantee any of this will work but that’s what I did and it ultimately fixed it
No goat sacrifice? Hm. I'm doing it wrong...
first did
second did
i'm reinstalling the game( 52% ) so i will watch loot when it have done
hope jesus dosn't still hate me for the time i rolled some weed with a bible page
Also if all else fails, messing with the fullscreen/resolution options for some reason can fix these issues sometimes ||also that’s not a bad idea||
the reinstalling thing?
No the last thing lmao
I’d imagine the paper is decent for it at least, but let’s get back on track before a red kneecaps us
Also you guys realize that Scrap Everything (and other mods like it) disables the optimization system, right? So if you've got lag while playing, I'm not surprised.
But you also cannot uninstall that in the middle of the playthrough.
So.... there's that.
yea i just realised why my game was going at 20 -30 fps
Oof
Is that your resolution or the game?
game
That's ok though. You're not playing a graphic game. you're playing a CPU game.
sec. Let me find the reference.
yea but having to fight raiders while the game frame dropkick the ground is not the best thing
Are you sure that's not your display skipping frames? Also, that's Scrap Everything.
That was two thoughts at the same time, apologies. ADHD.
nah bro when i alt tab it is smoth
Also dumb suggestion but maybe check the refresh rate of your monitor too. I was pulling my hair out trying to figure out why I couldn’t get this (and other games) above 30-ish until I realized the monitor was set to 30 lmao
144hz
Welp
Tbh if you’re having these issues it may honestly be worthwhile to start a new save, clean up the modlist, and maybe install a few optimization mods
Buffout 4 is notably absent from your list
That’s the one
ok i see it add crash logs, it would have helped
you know, BECOSE i am having crash probs
Lol the cool thing about modding is you only realize what you need after you need it
btw the fact is that i'm level 26 and i am kinda not in the mood to re do the whole ss2 questline
Gimme a few and I’ll see what other optimizations I use. I RARELY have dips below 60, even in the middle of Boston
k
oh 63%, we getting closer
I do feel this tho, I abandoned a save with ~50 hours and immediately restarted with new mods and having to redo stuff was annoying as hell
Tho the SS2 quest doesn’t need to be done IMMEDIATELY either. You could put it off as long as you want to give your brain some space from it before doing it again
i didn't go too mutch on the main questline (valentine recruit)
(Also there’s a chapter 2 for SS2’s main quest now)
Oh sick, I missed that in ur load order lol
yk maybe i will start it over
i did not start nuka world or far harbor soo is not that bad
It was annoying starting over but once I got the mods I wanted in it was totally worth it
@zinc hare do you know if "move that workbanch" does destroy the optimization
red rocket is a bit ugly with the workbanch in the garage
Quite frankly if a mod allows you to move the workbench, I'd run far, far away. that's the fastest way to get power grid corruption.
That's game breakage right there, man
oh man
Workbenches don’t like being moved (crafting ones are different). If it’s a big issue for you tbh I’d just find a red rocket makeover you like instead
Those things are persistent and controls all aspects of the workshop, including the grid.
do you guys know any mod that add new player homes that are customizable
I'm not sure if any of RedRocket's are, but they're nice and have everything.
But it depends on the look you want.
Sec.
k
i used this one a few years ago
Oh that one's nice too.
seen it but i think it is not mutch customizable, like it is like that and you can not move a desk or something
it's lovely visually, but it does turn the garage into a static interior cell, which can definitely be a turn off for some
most settlement/housing mods really come down to:
- adds static interior cell
- cleans up vanilla settlement
- adds static interior cell and cleans up vanilla settlement
yup that why i went for the moving workbench
Yes
'cose i could just have the red rocket a bit cleaner without having to have it turned in a 5 star hotel with 9 cells and 43 hottubs
yeah i have similar issues with mods like that lol
like i want the trash on the ground gone not a luxury resort in the middle of a wasteland
exactly
btw does the fact that most of the redesign mod for the player are just bigger boobs for the female version only irritates me?
i'm a gay man. i feel this pain every time i go on nexus
These are some simple workshop homes that anyone can rework/ re-upload as needed. https://www.nexusmods.com/fallout4/mods/47945 https://www.nexusmods.com/fallout4/mods/58500
This is a small vault for Mod Authors to use in projects.Navmesh is set up but the door is not, player must ~coc AInvoVault00010001001111 to explore in game.If you do merge this mod into y
yea but if i want to create it from 0 i just go to the voult dlc
These are also just static homes, but you may like them: https://www.nexusmods.com/fallout4/users/38167085?tab=user+files
https://www.nexusmods.com/fallout4/mods/51730 this one is realy good
maybe i'll use this
Barring that (and don't yell at me) all the Creation Club homes are also settlements you can customize yourself.
creation club do you mean nexux for rich peaple?
the way bethesda use mod to make money
I own them all. >_> Mama ain't rich. I just wanted to mod them.
ik but i have like 100 points for idk waht reason soo
and in my wallet there are like 63 cent
They're more like mini DLC. Also, "Just like our own game developers, Creators are paid for their work and start receiving payment as soon as their proposal is accepted and through development milestones."
Oh that's an irritation for sure. But they've got some fun stuff and I really like the VR settlement stuff.
There's no build limit and modders can add whatever they want.
yea but i realy don't like the microtransaction thing
is on me i always hated it
yup thats a pro of it
I apologize, moderators. I didn't mean to open a can of worms.
i think having an opinion is quite normal
With fall out dar was no way to tip your creator like you can with Nexus. In CC you can kinda do that and get more content.
@ancient tulip can you tell me the optimization mods that you entioned before
I got a ping earlier but don't see it now. How can I help?
Request Mossberg Shockwave with Sidewinder kit...
I need this in my life 🤓🤪
Someone derped their cubemap...
@zinc hare was me, the question was the same i asked here
becose i'm making a new game and want to have a better expirience with no framedrop
@zinc hare
I do not use optimization mods so I am unhelpful in that regard. I make sure not to disable the optimization system and run a small load order. However, the last time I played with a very large load order I was only building at one settlement.
What's your playstyle? Building?
playstyle is pretty mutch variable but i do like building setlements
Sim Settlements 2 is cool. That and a greenifier of your choice. I put in a few thousand hours on vanilla so really enjoy the base game. Everything I add is there to enhance or tweak things a bit.
already have ss2
What did you enjoy about the base game that you want to keep and what about it is it that you want to change?
Mods are there to enhance the experience so if you think about how it is you want to play, it might help you to decide what to use.
hmm i don't realy know, played it vanilla years ago
intresting thought
Pff. Dude. Run a vanilla playthrough and go look at things. xD
ok man
CC content are a great thing
no money
Within acceptable parameters ofcourse
They are getting paid for it, and we are paying for it
So it has to have as little bugs as possible
Yet sadly
Alot of CC content are bugged
And some feel unfinished
Yes there are the high quality ones like the capital wasteland or the MM vs Gunners
But sadly a good portion of them are just reskins and are not really worth the price
They do have a support place to report things but it takes a while since they have to go through channels and such. If there's a bug though they'll need to know exactly what the issue is and you have to be playing without mods to make sure that it isn't a conflict. Same as you would when reporting bugs to mod authors. We have to be able to test and confirm what is going on with your game on a vanilla playthrough. If a mod author cannot reproduce the issue or if the devs cannot reproduce the issue then how is supposed to be fixed?
I've gotten most of the reskins for free. >_>
The ones that feel unfinished are easily moddable though. And they're not that expensive. But this is not really for this channel. They're DLC and set up under the hood with localization.
For SS2 main quest progression you can quest skip using the city manager holotape, cheat terminal can help for regaining perks/levels/gear, if you did start over
Not precisely the same but might be of interest still: https://www.nexusmods.com/fallout4/mods/46120
i didn't finish it, i'm at the quest where ||jake || get kidnapped
this is true, getting a 5800x did wonders for me
you can "skip to specific main quest", to get back to where you were(besides sidequests)
ok intresting didn't know that
Hey new and have a question....new to using mods, for fallout 4 is STS safe to use? I've heard it breaks precombines and will lead to issues/crashes?
Scrap all mods are usually not that great for your game tbh, but personally the one I’ve been using is Scrap Everything and I haven’t had any issues yet. What system are you on?
Mechanically they’re just rough on a save
Precombines improve performance, so breaking them certainly carries a risk. Lots of people do use mods which break precombines, but they're usually careful not to have other performance heavy mods, and/or they stick to sparse locations rather than mussing up downtown Boston.
Also, please limit yourself to one channel for any questions.
Upgrading from 3800x to 5800x is worth it for fallout 4? what do you think
If you’re upgrading a gfx card, wouldn’t it be better to future-proof it a little?
I am trying to add items to a preexisting vendors inventory, how would I go about doing that?
Simple way, put the item in the NPC inventory.
If STS is the one by 3lric it's supposed to be safe and not break precombines. Raze My Settlement is also precombine safe. If Immersive Cleaning is on Bethnet it's safe in that it breaks but rebuilds precombines but is likely to conflict with any other mods editing areas at or near settlements. Pretty much virtually every other scrap mod breaks precombines
@clear root Better way use the creation club script by making a quest and adding it to the end of the quest tabs.
Its sts all in one by 3lric
oh I think the AIO did have some issues last I heard but base game one was safe, it was some technical issues in AIO not a precombine breaking issue iirc
you might be getting caught by the s word for getting rid of items in game. I know it's not allowed on Bethnet
and I've got to run AFK
Heres my load order.
1.Unofficial Fallout 4 Patch
2.Armor and Weapon Keywords dlc
3.Intergrated Commonwealth
4.UCO base game
5.UCO Season pass
6. Settlement supplies expanded
7.gone hunting/fishing
8.sanctuarly bridge fix
9.unlock ballistic weave ( cause I heard that quest can bug out)
10.Companion infinite ammo
11. No sneak indicators
12.Ironsight blur remove
13. Realistic death physics
14.Quick hack and pick
15.Esk quiet perks
16. Loaded loading screens
17. TCE The companions enhanced
18.4x power armor headlamp
19. Improved lighting ballistics
20.enhanced flickering firelight
21.water redux
22.reverb and ambiance overhaul dlc
23.interior visual overhaul
24. Better graphics and weather dlc
25. STS all in one
Edit. I put UCO at the very bottom as STS says to have it below it and cant seem to have sts work unless its at the bottom
Oh ok I just got the sts all in one because i have the dlcs, didnt think it would make a difference
Just use the Base for STS. There are issues with the AIO where the mechanist's lair is concerned. What's in the Base should cover most of the objects in Nuka World and Far Harbor except the barn pieces, and if you need additional scrappable objects Unlocked Settlement Objects adds more things to scrap. If you need it for Far Harbor for the barn pieces, the Far Harbor add-on should still be up. I cannot remember the extras for Nuka World, but that should also be available if you feel you need it. Just look under 3lric's name on the website. (He might have moved them to WIP to keep them out of the search engine, so you'll need to check on the website under his name with WIP checked.) Load order: STS base > STS Far Harbor > STS Nuka World
no it's an rtx and like they said fallout 4 and most of the heavy scripted mod seems to be CPU intensive and fallout 4 uses only 4 cores so i just want to know if increasing the single core performance has an impact on the game or it's just an engine limit at this point.
Thank you! I use the season pass for UCO, is that fine? Or should I do the same thing and download the seperate add ons for it? Sorry not trying to be a pain
You aren’t a pain. It is a valid question. But the answer is no. UCO is fine. The issue with STS started happening after the Creation Club stuff came out.
The base is available so it’s been low-/no- priority to look into.
I have a temporary fix that turns off the scrapping in the lair, but the point of the AIO was to use only one mod. So just the base is fine.
anyone know any mods that show me all map markers and allow me to fast travel to them for the far harbour dlc, i hate running around that god forsaken place. i saw that LGBSHI, made a map markers mod and said if anyone is interested in them making one for other dlcs, i am interested
hey, does anybody know how to understand the error by a crash report?
becose i need someone to understand this
parhaps @zinc hare
What were you doing when the crash happened? The description of Buffout says to post the crashlog in the comments. Please use spoiler tags if you post there. Also why do you have PowerGridTools enabled? You only need it if your game is broken.
Here is the list of categories to sort your mods. Your list could use a little work. Probably not cause of the crashing but might help with other things. https://oddlittleturtle.com/load-order-framework
old load order thread: https://archive.is/vzJvG
For patching things if there are conflicts. Conflicts can cause crashes.
Buffout 4 is nice to have but the log isn't human-readable so I don't see much point in having it unless you can read hexadecimal and if the MA was going to provide long-term support for translating the reports.
[left][size=3][font=Arial][i][color=#e69138]DISCLAIMER: [/color]To prevent any misunderstandings, I am not associated with the Buffout 4 author / dev [url=https://www.nexusmods.com/fallout4/users/5687
yes the usual responce rate is 2 months
and i wasen't doing anything strange
just talking to valentine
Check that last link then. You've got a mod on your list that is problematic with it.
Does anyone know if there is a mod that has a hud shake effect? For example when you turn left to have the hud slightly move to the right and such?
The closest I can think of was … I don’t recall now - but it had inertia for weapons.
https://www.nexusmods.com/fallout4/mods/54741?tab=description
this might be it, imma try it now
Nah, it allows you to add recoil to the camera but not the hud.
I believe it’s the mod - something along of the lines of Inexperienced Shooter?
ok i first searched for "inertia for weapons", if I now search for "inexperienced shooter" the fbi will show up at my door
There's a crash report scanner tool that interprets them here: https://www.nexusmods.com/fallout4/mods/56255
there's also a discord server listed in the article Turtle linked with a channel dedicated to interpreting buffout crash logs, post both original and auto scan logs there https://www.nexusmods.com/fallout4/articles/3115
[left][size=3][font=Arial][i][color=#e69138]DISCLAIMER: [/color]To prevent any misunderstandings, I am not associated with the Buffout 4 author / dev [url=https://www.nexusmods.com/fallout4/users/5687
the listed discord server has people checking daily and a response generally same day
Does anyone know if the unofficial patch fixes the grilled radstag bug? ( where you permanently get stuck with the carry weight boost)
It does not, because it's not something that is accessible to fix in the CK. It would need to be reported to Bethesda.
Ugh well guess time to start over 😅 and not eat any food that gives buffs lol
can i kiss you, the auto scanner found the mod, it was a mod to craft legendary modifications
Is there a PS4 mod fix, or any other type of fix, for the Nuclear Option quest for the Minutemen that you can get around not being able to talk to Shaun?
Wait you can't talk to Shaun at all, like won't give you the quest?
Removing mods mid-playthrough is usually a bad idea
Guys, from your experience,
- does CreationEngine render face-weighted normals well?
- does CreationEngine have any problems rendering decals and blending them?
Is it possible to use decals for any details I don't wanna use geometry for?
@fleet widget If your talking about them arrow markers that project a texture, C.K. will only render about 5 in a cell. I've changed the texture they project with out any problems.
Hmm. I guess then I'm asking not about the decals projected by engine, but decals that are a part of a mesh
Let me show you what I mean
I don't understand the question about "face-weighted normals". I would say C.K. dose not do face's well.
Those. They can come in just with an diffuse opacity, or some more advanced shader, that grabs missing channels from underlying mesh
And you can see how those decals are used to model the details you want to be baked into a normal map
If the engine has no problems rendering them (clipping, weird shading, etc) and supports face-weighted normals on the meshes, you can avoid baking full-scale normal map at all
And entire highpoly-to-lowpoly workflow actually
Use the material editor to set up that stuff I think.
IDK
Specular can be transparent or not? If it can, it might be possible to abuse it
I Think it can yes.
Ha, that would work I think
Like you can make screws on the model by simply making a material with a normal map from a high-poly screw, and other channels as transparent (or spec anyway, that one is the most important).
Then you just make a small square, cover it with this texture, and copy this square to the places you need your screws at
If you get the idea
You haven't experimented with face-weighted normals in CE though?
That might be something I'll try to check
If Bethesda's tech artist reads this discord, they might have a definite answer or a good idea how to use it
The model file format that the Creation Engine uses is Netimmerse (.NIF). 3DSMax 2013 is required to use the mesh converter provided with the Creation Kit. If you do not have 3DS Max 2013, then you'll need to export your mesh into .OBJ format and import into Outfit Studio or Nifskope into a model already in the game to acquire the havok physics for your model. If .OBJ format does not support face-weighted normals, then you will not be able to use them. That said, I do not know if .NIF format supports face-weighted normals. You can ask the Niftools team on their github page. Their forum and discord have closed to the public.
You can export face-weighted normals into .obj correctly, that's for sure
God, I hope they will update that converter to something more modern than 3ds max 2013 with Starfield.
Thanks guys
Modding question:
I'v searched around for a bit, and can't seem to find a solution for this, so hopefully someone here can assist. I'v downloaded the mod "Bang for Your Bark"(https://bethesda.net/en/mods/fallout4/mod-detail/4060126) from BethNet. For some reason, it says i'm missing required files, even though i own all the DLc and all of the CC dogs that are avalible on the in game store. Is this common? Is there a solution i'm overlooking?
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
ok i want to figure why my game has such a problem when exploring downtown Boston and i know how infamous this area of the game is in terms of freezing, crashing and infinite load but i have downloaded so many mods to help alleviate this issue but I'm only seeing mixed results as some of downtown is more explorable before but did fix any of the really crash area and I really don't know what else to do. if any of you have any other mods that could make downtown an easier and less annoying experience let me know please but im also looking for a technical reason as to why this is happening so i can better understand why my game acts the way it does and how i can fix it.
Cambridge and downtown Boston have been a mess basically since launch. Crashes, freezing, stuttering, etc. Any mods to remove clutter in the area may help you.
sorry for the long post i just needed to know what to do
I insignificant object remover which does exactly you implied
Cambridge isn't really a problem for me its mainly downtown Boston and some of South Boston
They're all problem areas. Too many objects and actors, i guess? It runs OK for me down there, but i have a metric load of texture overhauls, object removers and whatnot to attempt to optimize the game.
yeah i have seen mods that do those things here on xbox series s but they are big mods that take up nearly a 3rd of the space i have in mods
they should increase the space from 2gb to 5gb in my personel opinion because some of these optimization mods are like 300mb or more!!
The game has no support on the console versions anymore, basically. So tbh? good luck. You may be able to get it to run a LIIITTLE bit better, but it'll never really be good down in those areas.
yeah ik but its a shame because i would missing out on half the game also its going to be a pain to do the main quest and other quests that take place in downtown. so in a since your saying i need to deal with it due to the current circumstances
wow i figured there would be something i could do but i guess not
dang thanks for the help though
Well, it's like you said. There are a handful of mods to help it on BethNet. Best you can really do is grab those and deal with the trash FPS for the time you're stuck in those specific areas. The console limitations are a bummer.
yeah it really is a bummer but thanks for the help i guess i will have to redo my whole load order so i can fit those mods god dangit
Hey can anyone make a bodyslide compatible version of the Halo UNSC BDU and ODST armor mods? I use some modded bodies in fallout 4 and I don't want any clipping or glitching meshes.
Double check that you've downloaded TransDogrifier in the store.
I still need help with modding fixes.
You may be better off asking the OG author. Especially if the perms are all red on those armors.
I tried. One non response and the other stopped support for the mod.
Here's the Outfit Studio wiki so you can do it yourself for you own game. https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Guides-and-Documentation
Hi, i play on xbox one and was Hopi g someone could help me find a mod that I can get on xbox one that removes the enemy health bar and name from the top of the screen and instead has it over their head or something like that
It’s possible to do but no one has taken up the task of implementing it. It would require reverse-engineering the SWF UI files. There are only a few that do that and even fewer willing to do it for Xbox.
Check the DEF_UI presets. There might be one that does that.
Do a search on bethesda website for DEF_UI.
There's a bethesda website?
In order to get the bar above an NPC, you’d need to replicate a Quest Marker - basically attach the health bar info to the Quest Marker. I don’t think DEF_UI does that.
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Unless I'm reading HUDMenuSet.exe incorrectly, you can customize the HUD to anything you want, Captain.
I'm just not sure if someone has uploaded a preset for it.
You can’t attach the health bar to the NPC’s onscreen location via DEF_UI afaik. You can move the physical location of that bar to anywhere onscreen but the bar won’t stay w the NPC.
DEF_UI only makes static position/rotation adjustments for the HUD widgets.
Ok. That's disappointing. Hey, is it possible to do a HUDframework LoadWidget() with EnemyHealthMeter_mc?
You could maybe make something work - but it would only work on a single enemy.
LoadWidget() is for loading external SWFs.
EnemyHealth is built-in to HUDMenu.
If you extracted EnemyHealth as a standalone SWF, LoadWidget() could load the standalone variant.
I’m pretty sure floating nameplates that stay w the NPCs are possible for Xbox. It’ll just take some creativity and enough motivation to implement it.
Could you add the SWF as an artobject to an armoraddon?
No idea what an ArtObject is in the CK.
Even if it’s possible, how would you access the SWF to adjust the health?
An art object is used for FX like dust particles from the Mr. handy thruster.
On hit load widget? IDK
Are the particles SWF? I thought particles were nif?
I’ll try and figure this out at some point. It’s on my list of things I’d like to see on Xbox. Can’t be any harder than Multi-star Legendary Crafting against RNG.
https://youtu.be/WVEBRTe_38Y?t=431
Captainoob use's a mod that has health bars at the heads
My Discord: https://discord.gg/7kwmT8U5Jh\
My Twitter: https://twitter.com/_Captainoob_
Add me on Bethesda.net - Captainoob - PC
SKS - Rusted Chinese Hunting Rifle
PC: https://www.nexusmods.com/fallout4/mods/59702
XB1 Alternative: https://bethesda.net/en/mods/fallout4/mod-detail/4080666
Requires:
NUKA WORLD DLC
https://www.nexusmods.com/fallo...
IDK what mod it is.
Nameplates
It’s on Nexus but requires F4SE.
The person that originally asked is on Xbox.
F4SE got ya
I can get around the F4SE requirement. It’s not that hard in most cases.
I want to know more about scripting, I struggle
What do you want to know?
Lots
Like I make a cigarette mod, but IDK how to call for the animation on use.
AK Actor something something
I'm trying to make repeatable quests but the in-game script can only work once, so I need the message box script to be re worked.
You lost me - LoL. Let’s start at the beginning:
When the cigarette is activated, you want an animation to play. Has this animation been created for the player in 1st person; or are you trying to reuse the NPCs’ 3rd person animation?
Force 3rd and reuse the NPC cigarette animation
Once the cigarette is activated, does it auto-close the Pipboy or does it activate automatically upon user closing the Pipboy?
No scripts, it is not set to Auto-close the Pip
Open permits for anyone to re-use/ re upload this file.
No scripts because you didn’t write them or are you trying to release on PS4?
From my experience, a script is required to trigger the animation.
didn’t write them as I only have a general idea of what to add.
It would be a fragment on the enchantment I think.
Not even close 👀🤓
I want to edit the texture of the running water on the institute concourse terraces, but I am having trouble finding it. Anyone know if the texture is specific to the institute or if it is just a general water texture?
You'll want to look at that water mesh in Nifskope to give you the path. If it isn't there, then it could be controlled by the imagespace.
What do you mean by imagespace?
sec. I'll do a screenshot. CK is loading.
That isn't a mesh I've ever looked at. These are ImageSpace records for water. They determine the colors for the water. Splash textures are located in Textures\Effects but as far as the one you're looking for, you'll need to check the specific mesh.
ok
Thank you, Invoker. So it's textures\water
Can you add a material editor file link in the mesh? The a Texture swap would work.
Oh... now that I'm looking they're grayscale with gradients without a material file. If it's just a retex, it's fine, but if you want a brand-new then you'll need a new mesh.
Look at BSEffectShaderProperty on the mesh. There's a few places.
Ya, I think I am just going to retexture. Thanks!
Texture swap should work with a BGSM added but with it being that complicated, it might need to be brought into Max with havok. Animations are not something I know about. I had been hoping it was just a imagespace easy-peasy thing, if I'm honest.
Ok, I will try some things.
No
😢 🥺
"All Map Markers - Fast Travel Enabled". That's already for all DLC is it not? Or is it not?
You need to find the name of their chest (vendor container). Sometimes the naming is clear, sometimes it isn't. Which vendor is it? One you know the right name of the chest you just add items (or preferably, lists) into that container, with % chance and quantities.
RefAlias via Quest into the Vendor Chests, inject your custom LL into said chest and stop() the Quest.
Which reminds me, anyone know the name of Brother Ogden's vendor container? It's the only one I haven't been able to find.
I keep all the versions of my mods in GitHub. If that's the kind of backup you meant?
Right Click on Brother Ogden's Actor Form > Use Info. Check the list of references.
Anyone use the Danse Dilemma mod? https://bethesda.net/en/mods/fallout4/mod-detail/4014099
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Is it any good?
That's what I tried... will try again, thanks.
I think vendor chests are associated w the actor’s RefAlias? If so, the chest won’t show as associated w the actor form.
Vendor chests are associated to an actor via a vendor faction. There is no way of querying this, you need to know ChestREF > Faction > ActorREF
Example: when a settler is made a vendor WorkshopParentScript links the actor to the vendor chest with assignedActor.AddToFaction(vendorData.VendorFaction)
I didn’t have the CK open. I thought Use Info could be walked back to find the faction or a link ref between the two. Apologies. Regardless, plugging in Ogden’s name in the Object window nets results. Now that I have the CK open, make sure that Far Harbor is loaded. DLC03VendorGlowingSeaGeneralOgden.
It’s located in the same cell as Ogden on the Use Info window. So if you double click Glowing Sea Crater and filter for Ogden, both the Actor and the Chest show up in cell view.
But Far Harbor must be loaded.
^^@main mist
So is that a bug in the Creation Kit that Factions do not show up when using Use Info? I could have sworn they show up with the Skyrim kit but am probably wrong.
Thanks for the detailed explanations. Makes me feel a little less clueless that I had to find them by trial and error.
The dependency on Far Harbor is weird. Is that just to add items from Far Harbor? I would suspect in that case maybe he also has another 'base' chest to sell out of, with base game inventory only?
AFAIK, he wasn't a merchant in the base game. Far Harbor updated him.
You can check Ogden's cell and see if there are any other chests there. Most of the generic merchants in the world have their chests in the same cell or close to them so they reset with the world reset.
Could have also looked it up in xEdit. >_>
Yeah don't see any base game vendor containers in that cell.
Base game he isn't attached to any Services Faction and the vendor dialogue was not added until Far Harbor. According to xEdit. I suggested that before xEdit had loaded. Apologies.
Yeah I just loaded a game without Far Harbor DLC. Ogden has no vendor interaction and Isolde has no dialog about "Supplies".
I learn something new about this game every day. 😁
Many vendor chests are actually stored in remote holding cells so this will not always work.
so i keep getting this on pc and i cant find a fix
Bethesda's servers are unstable (probably because of overload) this evening.
when arnt they
That depends on two things: luck and time (evenings are critical timing because of the amount of people trying to connect).
⚠ We're currently investigating issues with Mods. Thank you for your patience. StatusPage: https://t.co/caEfnzzFE3
Hey guys, does anyone know some mod for holster?
Like you know, when you hide your gun it stays visible.
Visible Weapons and a mod that adds the guns as armor pieces so it works. What platform do you play on?
why havent they fix the mod servers for xbox, im reading this has been a problem for years?
Why do people insist on complaining?
Visible Holster could be possible w/o using Armors. I’ve briefly looked into it and it’s something I might try at some point.
Classic Holstered Weapons does it without using armors but it causes frequent CTD's, especially if the option for NPC's to use them is on. See the Buffout Crash Scanner Tool guy for more info. Goes by Poet on discord and TheSoundofSnow on Nexus. He's on the Collective Modding server
So if you can do it without the crashing I'm sure it'll be popular
I have little interest in being popular. And even less interest in fixing the F4SE version of CHW. If I ever tried a CHW implementation, it would be Xbox-compatible - if not outright Xbox-exclusive. A PC-only version just holds zero interest for me.
I’m 99% sure the original CHW author has fixed the issues anyway.
Possibly to do with the global Cloudflare outage
I don't complain as it can be the cause as well, but Bethesda's servers do go down from time to time. It happens.
It certainly does.
Can someone please direct me to or post a generic mod order guideline or list for FO4? Thanks for your time in advance
Can’t seem to find it
Anyone know any mods for xbox that add vampires?
I'm happy Vortex follows that guide for me.
Considering I just updated it a little while ago, it probably broke things. Manually sort.
The amount of information in that guide is almost overwhelming. I have yet to read the whole thing through. But I have already learned I made a terrible mistake in one of my mods - deleting references. I should instead set them to "initially disabled"?
It was also a good reminder to remove ITMs, clean with xEdit, and make sure I make an All DLC and core only version.
@main mist A lot of us did such things.