#fallout-4-mods

1 messages ยท Page 9 of 1

deep bramble
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Ohhh well what are you trying to do just add certain things to up the quality of the original game or turn it into something completely different?

signal adder
deep bramble
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Hmmm the sim settlements series might be something you'd be interested I'm not really into the vanilla game so I made it into tarkov I can help point you in the direction of some good tactical load orders and what not also you don't need to pay me lol

signal adder
final bronze
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Thanks!

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Also is SSK SettlementAttackSystem mod outdated? It seems to instantly crash on launch for me

woeful charm
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nothing wrong with it to my knowledge, you might be missing a required master for it though

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re-read the description page and see if it requires another mod

final bronze
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I just looked through, I have vcheck_patcher, SKK SettlementAttackSystem, SKK Dynamic Timescale, and SKK CombatStalker

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I don't think I am missing anything

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Oh wait

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I know it's compatible with Sim Settlements, is it compatible with Sim Settlements 2?

woeful charm
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it should be yes

final bronze
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Ok, well I have no idea why its causing me to crash on launch then

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I'll try to see if I can get in contact with the mod author, thank you for helping me tho ๐Ÿ‘

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Last thing I could try is manually installing it tho

sour shadow
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@final bronze 2 questions. 1. What platform are you on? 2. What other mods (outside of those mentioned) are you using?

radiant jewel
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Have a question for anyone who can answer- I got permission from another modder to port a texture mod of theirs over to xbox. Great news, one problem- I don't know how to make mods for Xbox. I know bethesda archive extractor and the creation kit are necessary, but is there anything I need to upload mods to Bethesda's own modding engine?? If it helps, the mod has no other dependencies on PC

radiant jewel
woeful charm
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It's really pretty simple ๐Ÿ˜

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Load your mod as the active file. You'll need to create an esp file for it and pack an archive if it doesn't already have that

radiant jewel
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Oh yeah, the mods already packed- just had to get it on the website.

woeful charm
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Actually you'll need to pack an archive anyway, I forgot it's a texture file for Xbox

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You'll need to unpack the PC version to your Data directory, in the CK say you're uploading to Xbox and when it asks if you want to pack an archive say yes and pick the files you unpacked, it'll then repack them in Xbox format

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I'll be at keyboard in a couple hours if you run into issues

radiant jewel
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Alright, tysm!

woeful charm
radiant jewel
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Thanks! I tested it on my Xbox, and it worked perfectly

sour shadow
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favorited just to help out

final bronze
sour shadow
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Ah ok

stone glade
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Was Skyrim modding as obsessed with big booties as this is? Did I just not notice? Lol

Any time I look at Nexus without a specific search, half the mods seem to involve CBBE in a very specific way

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Also, I saw a mod that had an image with what looked like Arthur Morgan's first outfit in RDR2. But I can't find a mod with the outfit. Can anyone help me track it down?

orchid veldt
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I believe those are mainly Discord-based mods as Nexus doens't allow you to port outfit from games

stone glade
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Found the image. Can I link the mod page it's on?

orchid veldt
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oh that is Sim Settlement 2

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this link is Chapter 3 but the download has an option to download all 3 chapters

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its on its own is a very great mod so give it a try

stone glade
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Oh, it's part of the mod? I mean, I wouldn't hate better settlements.

orchid veldt
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yeh you can create a city with this one

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if you hate manually place down stuff it has an option for you to use a preset of a city and it automatically build for you

stone glade
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Oh man, that sounds great. I don't hate manually placing. I hate trying to get it exactly right. Lol. Also, the vanilla options are all...destroyed. If we're making a new settlement, why can't we make metal shacks without holes in them?

stone glade
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Anyone here familiar with Sim Settlements?

sour shadow
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raises hand

stone glade
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I can't seem to get the Stranger to show up. Everything's loaded okay, order is fine. I'm using some of the features just fine (although learning). But still haven

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't seen my dude

orchid veldt
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this is a thing when you ran F4SE btw since Fallout 4 is notoriously slow to load script and there's so far no way to fix it

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you can like wait like 5 minutes, sometimes the Stranger spawns randomly around Sanctuary you prob gonna have to run around and look for him

stone glade
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I've been to all 4 of the settlements I have and at the time I got the mod the only one with a radio was Starlight. But still no show at any. lol

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And is there a known way to get his outfit? Def want that

orchid veldt
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try to make sure if you download the mod with its requirement btw

stone glade
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I downloaded the All Chapters one which has all the requirements (and got Workshop and HUD ones beforehand)

orchid veldt
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and F4SE?

stone glade
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It's clearly loaded for the most part. Yes, got that a few days ago

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I'm legit using the mod, I've already set leaders for the 4 settlements, and chosen plans

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And keep getting notifications of their completion of different buildings

orchid veldt
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shrug

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try to tp to Sanctuary and pick up the magazine on the workshop

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and then build a radio broadcast in Sanctuary

stone glade
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I got the magazine

orchid veldt
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pretty sure he only shows up in Sanctuary

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after that idk much

stone glade
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Oh, that could be what I need to do

sour shadow
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Build the radio beacon in your settlement, power it, then wait. I like to use the wait feature to wait an hour. He should show up at any settlement. If you find out where the settler spawn point is, he'll spawn there and walk in like any settler. Though he tends to walk faster.

woeful charm
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If he's not spawning you might have a mod overriding the workshop parent scripts, you should have gotten a message saying there was a mod conflicting with Workshop Framework. There's an optional download to get the script files for it that you can load at the bottom of your load order to override whatever mod conflicts, though it'll break the conflicting mod of course.

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@stone glade see above

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It's better to look at the main archives of the mods you're running that edit anything to do with settlements and see if there's a script in the archive named workshopparent. Then remove that mod and start a fresh game.

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You can use BAE to look at archive contents.

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While you're at it, it's good practice to examine archives for form.pex and object.pex. There's a third file too that I'm blanking on the name of that always tries to pack with those first two. It's a basic word as the name .pex. If you see those files you need to remove them and alert the mod author to update their mod. Those files try to pack themselves if the mod author has F4SE installed and they should never be packed or even modified by anyone. Having outdated versions can cause crashing.

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You may not be able to delete files from an archive with BAE, it may require Archive2 tool which comes free with the Creation Kit, also free from steam.

zinc hare
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Also ScriptObject.pex

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(I say 12 hours laterโ€ฆ)

stone glade
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I mean, the load order seems to be what was suggested here. Still no sign of Stranger.

zinc hare
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If youโ€™re switching around load order after the alias is supposed to be filled and continuing, it might not do anything. Whatever is supposed to be filled is going to be done. Switch things around and revert the save to before the quest fills the alias. Persistence is a pain to fix if load order is the initial issue.

quick stone
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Is ELFX safe to use? I don't think I have anything editing existing interiors. Just added interiors.

scenic summit
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If ur on console, totally avoid it

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It breaks stuff in interiors

quick stone
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Alright

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I want to use "Apocalyptic Fallout Baby" weather mod. But it makes interiors ridiculously dark. I was using 2 separate interiors (Wattz and BDTFL regional HQ) to test interior lighting mods too fix this but when I get one location good then the other is too dark

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"Interior Visual Overhaul" fixes Watts but makes BDTFL too dark. And PhyLight fixes BDTFL but Wattz is dark.

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I guess I'll just run PhyLight and hopefully won't get too many too dark interiors. Cause I really like that weather mod

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Who wants the interiors that dark? You can't see crap so you'll miss items. It's dumb.

zinc hare
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I'm glad I'm not the only one annoyed by not being able to see to pick up objects. Not sure why something like is so popular.

split yarrow
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Turn on a flashlight ๐Ÿ˜›

quick stone
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Right. It's nuts. I don't see the appeal. What's people like "hey let's run around boind'.

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For some reason the pipboy light was having next to no effect I'm assuming cause of whatever interior Visual changes were made.

zinc hare
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All the ones I've used have affected the pipboy light negatively.

quick stone
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Some places it works fine. But the dark ones when you need it, it doesn't seem to have any effect. LoL

stone glade
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How do I get more unique leaders for Sim Settlements?

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I have Strong, Nick, Codsworth, and Preston.

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I unintentionally sent Piper to Tenpines before I'd even discovered it, but she apparently can't be one.

orchid veldt
sour shadow
stone glade
reef fox
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Hey all not sure if this is the right place to post this but here goes so I am currently making a crafting mod for Fallout 4 like weapons armor ammo powerarmor etc I want to make so I can craft unique weapons and armor I have been able to find the IDs for the normal weapons in the game but for items like Righteous Authority and other unique weapons I am having a hard time seting it up

honest merlin
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You can't craft a legendary without crashing the game. you must make a copy of that weapon and object mods {without the Feacher Item keyword} , then set up the object template to spawn as you need.

reef fox
reef fox
honest merlin
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Hit that object template button, click on the default choice, change the mods

reef fox
honest merlin
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You would make a copy of the legendary object mod {w/o the Featured Item keyword} and drag and drop that in to the OM list

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You can change the name in the object template window too

reef fox
honest merlin
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you can just add the legendary object mod, yes but then when you craft the item the game will attempt a pop up to show off the fan fair while still in a crafting menu. that will CTD

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That's why you need to make a copy of the legendary object mod with out the keyword

reef fox
# reef fox

I see what your saying so I just need to remove the ADD Featured Item and it should be good ?

honest merlin
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Well the OM is for armor not a gun, but ya you get it.

reef fox
reef fox
honest merlin
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Them guns are created Via script fragments, they do not have an ID

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You can't look at them in CK

reef fox
honest merlin
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You must remake the effects, info on the wikki probly

reef fox
honest merlin
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Righteous Authority spawns with the Lucky modifier, granting double damage for criticals and the Critical meter filling 15% faster when using the weapon in V.A.T.S.

reef fox
honest merlin
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Call to Arms is the quest the builds the gun

reef fox
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thank you for your help I will carry on with the work ๐Ÿ˜Š

reef fox
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Also is there a Condition where it checks the players inventory or something like that ?

honest merlin
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GetItemCount

reef fox
# honest merlin GetItemCount

so if I put GetItemCount and the form ID 00225963 and that will make that you need a Righteous Authority in your inventory to craft it ?

honest merlin
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I don't think you can add an ID.

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Use get quest done or get stage done, and point that to the quest

honest merlin
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ya that should work

reef fox
honest merlin
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If that's the Call to Arms quest

reef fox
reef fox
woeful charm
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Teddy Bear Weaponry
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4348941
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4348942
Custom fatman launcher and missile launcher with teddy bear ammo. Launches nukes and missiles with teddy bears attached. Custom ammo crafting bench, custom weapons modifications. Includes support for Nuka World nukes (NW obviously required). Magazine to unlock it all. Show your enemies some love with an explosive and/or radioactive special gift.
Load Order: Craft Your Own
Author: Crayonkit/Damanding
Credit for the original idea I expanded on: https://www.nexusmods.com/fallout4/mods/15158

little goblet
woeful charm
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๐Ÿ˜„

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it's the sweetest way to send your neighborhood raiders a lovely valentine!

little goblet
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Exactly!! Now if it was possible to have the teddy say "I still love you" right before it hits you.. now that would be the ultimate valentine for them!

woeful charm
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another user suggested something similar. I may have to consider it ๐Ÿ˜„

little goblet
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Would be quite unique that's for sure ahaha

woeful charm
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I have a blast shooting teddy ammo. It makes me giggle every time. It's best with VATS.

little goblet
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Haha yeah I could imagine! I'm one of those modern guns heathens myself. ๐Ÿคฃ

woeful charm
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yeah but you've got to put them aside and enjoy something fun once in awhile ๐Ÿ˜„

little goblet
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That's very true lol. Seeing that teddy nuke makes me think that meme of the nuke coming right towards the guy's face would've been far less scarier ๐Ÿคฃ

tough bronze
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So this is something I just realized when sleeping near a distant NPC battle betweeen raiders and BOS. Apparently when you wake up several hours, the exact battle is still going. Is there a mod that makes resting makes sense?

final bronze
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Howdy folks, for anyone who has used this mod, and is it good with Sim Settlements 2?

woeful charm
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I should add that I'd only use the two together on a good PC, it does break precombines which will be too hard on console players

hot chasm
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anyone tried sanguinaire? its a vampire mod

sour shadow
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No, but I've been looking for a good one myself

final bronze
pine shard
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Hey, FO4 mod folks, Starfield needs a hero to bring the Lowered Weapons mod over there. wink wink nudge nudge

charred kernel
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Pretty sure I saw that one already out there.

woeful charm
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My guess is if it hasn't been done yet, it's probably not yet possible

split yarrow
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Should also be noted that any .esp based mods right now should be considered unsafe since there's no working toolkits to make those yet. People are using less than kosher methods to do that right now like hex editing Fallout 4 files.

eternal dock
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I m waiting for mods to make automatic and microguns less stupid with no spining and less damage debuff

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Needing to spinup microgun in 10 000 year....

hot chasm
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any follower mods that let you make anyone a follower but they have the vanilla dialog tree?

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i ask cuz sanguinaire (FO4 vampire mod) only lets me turn followers only ones with a high affinity for me but even then i might be missing something cuz i tried turning but nothing

cerulean citrus
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Is there any way to iterate:

  • all settlements.
  • all instances of a component type in each settlement.

Eg, I want to list all generators in my world.
So I can run a QuestObject to track them.

sour shadow
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Don't think so

signal adder
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I'm just going to buy a lot of creation club content and some minimal mods. can someone give me a quick list of just sim settlements and perhaps a decent questline or 2? (Xbox)

jolly compass
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so i am on pc unstalled mods and thought i fixed the problem double checked disabled all mods stil lcrashing when i want to open it but it doesnt want to are any screen shots needed

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already updated my driver as well so idk whars going on

cerulean citrus
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Is there a way of overriding vendor prices for a specific item?
or item by item?

keen vigil
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Youโ€™d have to hack the AS3. Or use F4SE.

sour shadow
jolly compass
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I am using F4SE

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Still crashing

woeful charm
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Settlement Electricity Overhaul Revamped
PS4: https://mods.bethesda.net/en/fallout4/mod-detail/4349571
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4349572
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4349573
The original mod, Settlement Electricity Overhaul, has some bugs which break the power grid. Broken power grids can't be fixed on console and the original mod has been abandoned. This is a complete revamp of the mod Settlement Electricity Overhaul. None of the original mod was utilized, it was recreated from scratch and altered as necessary to prevent power grid corruption and restore proper functionality to various Contraptions components. It also has some new features the original didn't have. This mod replicates the functionality of Fusebox Generator Plus, you will no longer need that mod if you use this one. Duplicates some of the features of Safe Sane Settlement Settings but they can still be used together as SSSS has features this mod does not have.

Features

-Dozens of wireless workshop objects
-Increased range of wireless power
-New generators packed with features
-Longer power lines

Load Order: Gameplay Changes & Tweaks
Author: Crayonkit/Damanding

hot chasm
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Where does D.E.C.A.Y go in load order?

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@woeful charm you know any mods that make followers use what i give them?

woeful charm
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The vanilla game already lets you equip them with weapons and armor

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Press T in the inventory screen

hot chasm
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im on Xbox

woeful charm
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Then it should say what button to press

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It says what button to use on PC, it surely does on console

hot chasm
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on theyre inventory screen?

woeful charm
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Yes , trade with your companion, give them what you want them to use, highlight it and press whatever button is labeled Equip

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Have you never played this game before?

hot chasm
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it did but what im asking is i want npcs to use something other then stimpacks want them to eat food or use bandages you know and yes

woeful charm
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Oh you should have specified you want them to use mod added items

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See if the mod that adds it has the option otherwise no

hot chasm
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sanguinaire wasnt buged i could embrace followers as vampires but it is so got to get them to use bloodpacks

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idk any mods thats why im asking you

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no idea what to search

woeful charm
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So you don't already have a mod that adds bandages as an example? Then why ask me how to get a companion to use one?

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Next time please be a LOT more direct and explicit with what you want

hot chasm
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sorry

woeful charm
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I don't read minds and I don't know your load order

hot chasm
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Is my load order fine?
CBBE
Skibadaa Weapons Pack
K-9 Harness
See Through Scopes
Militarized Minutemen
Zombie Walkers
D.E.C.A.Y

woeful charm
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I don't personally enjoy ultra immersion by requiring even the player to use food, bandages, and other such details. I don't play survival and I don't play with mods that add that kind of thing either.

hot chasm
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k

woeful charm
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So I'm pretty clueless on what options there are, I just know they exist. I'm definitely not aware of any that require companions to also utilize consumables.

hot chasm
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hmm..maybe some follower overhaul is what i need

woeful charm
hot chasm
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CBBE is okay with Militarized Minutemen and Zombie Walkers?

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Not sure if like the textures would be a problem or something

woeful charm
hot chasm
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Yes

woeful charm
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Then check what body it supports. If it covers most of the skin it probably won't be noticable anyway

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It'll just be a skin texture mismatch. There will be a black patch on one shoulder for instance

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There may be a patch

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A patch to make the mods work together that is

hot chasm
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What if you command followers to pick up a consumable will they use it?

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No

woeful charm
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Not without a mod

hot chasm
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And okay I will look

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But honestly I really don't know what mods I should use

woeful charm
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Personally I think CBBE on Xbox is an unnecessary waste of polygons. Unless you walk around naked you don't notice the quality difference, it has a negative impact on rendering on an already potato system, and you can't do the primary feature of customizing the shape heavily. Just stick with vanilla if that's what the Minutemen mod uses. You'll probably get more use out of the Minutemen mod.

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I'm heading out now, good luck gaming folks!

hot chasm
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hmm..what if they are in a bleedout state?

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there a way to choose what you use to heal them with?

fallow crystal
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Slap them out of it.

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At least with the downed state, hitting them snaps them out of it.

hot chasm
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i just want to them to use what i give them

signal adder
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I'm told to use YouTube or reddit but it's not helping I just want a list and load order for a series x of good sim settlements focused mods I'll even pay $ I find lists but they say not to load everything at once so I already dunno how to do what they say I want a list I touch once then play the game ๐Ÿ˜ฆ

fallow crystal
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Must admit, I hate having companions around me so no idea ๐Ÿคทโ€โ™‚๏ธ

hot chasm
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Unofficial Fallout 4 Patch
Workshop Framework
SS2
SS2 Chapter 2
SS2 Chapter 3
HudFramework

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@signal adder

signal adder
hot chasm
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DLC patch?

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Oh, not sure

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Does anyone know if that patch is still needed?

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Idk how that works

signal adder
hot chasm
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I use this as a reference

signal adder
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shanks so much ๐Ÿ˜Š

hot chasm
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Can someone tell me where the SS2 DLC Settler Patch would go in the load order?

broken wind
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Im just waiting for the rest of newerminds mods to be put on Xbox

signal adder
woeful charm
# signal adder help

that means meshes are missing. if it's a mod you're making check your paths. if its a mod you downloaded let the author know they have missing meshes and give them as much detail as possible

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details like what you think was trying to render

signal adder
woeful charm
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even the best mod author can make a mistake or miss something in testing

hot chasm
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Does UFO4P still have problems with Far Harbor?

woeful charm
signal adder
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if codsworth is suddenly invisible will he stay that way forever?

hot chasm
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Where is 111 records log b in SS2?

signal adder
dawn ravine
signal adder
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do sim settlements mods work better on PC?

woeful charm
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Lucky Rabbits Foot
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4349891
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4349892
Discover a lucky rabbits foot and hold onto it for good luck! Keep the object in your inventory for +1 Luck. Drop the object or store it and lose out on all that luck. Droppable but not scrappable, will appear in your Misc tab of your pipboy.
HOW TO GET: You can find the lucky rabbits foot hiding behind a picture on top of the safe in the Fizztop Grille in Nuka World.
Load Order: Its an ESL so it'll load high
Author: Crayonkit/Damanding
Credits: MissingMeshTV/RedRocketTV for script

final bronze
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Hey does the Giant Ridable Robot mod still work for Fallout 4?

If so, I seem to have an issue where it crashes on launch for me, any assistance would be appreciated

hot chasm
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Ok sanguinaire embrace works but only with followers with a high affinity any mods that let u make any npc a follower with affinity?

woeful charm
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and since a lot of script extender mods are version dependent, they won't work without the latest F4SE version. So you might want to find some other ridables mod that doesn't require an outdated script extender version

final bronze
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Yea, its a shake that mod was deprecated, hopefully one day the creator gets back to it or hands the files to someone else

final bronze
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I'll try to see if I can find another mod that allow players to ride automatron mechs ๐Ÿซก

hot chasm
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@woeful charm any mods that let u make any npc a follower as well as give them affinity?

woeful charm
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Not that I'm aware of

hot chasm
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K tnx anyways

keen vigil
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That would be an interesting challenge.

upper anchor
final bronze
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Nice ๐Ÿ‘

steep breach
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Any mod that removes the annoying green blaze from far harbor?

signal adder
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is there a fix for settlers being stuck in combat? just constantly running around instead of doing jobs

woeful charm
signal adder
woeful charm
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Did you leave for at least 3 in game days? If so you may have a mod with broken factions

signal adder
woeful charm
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Do it somewhere far away

signal adder
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I'm at HQ and they're doing it at Sanctuary

woeful charm
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If that doesn't work it's probably a broken faction and that means finding the broken mod and starting over without it

signal adder
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my list is so shorttt ๐Ÿ˜ข

woeful charm
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HQ should be a good place to wait

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It's an interior

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I've got to AFK in a couple minutes, good luck!

rugged bough
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is there a point to Fallout 4 DLSS when the game is usually CPU bound on my 3090

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like in a big city, my ENB makes 0-1 fps difference

signal adder
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is there a way to make GNN function easier? without me preferably

kind perch
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Is a crash thatโ€™s not repeatable every 3-4 hours still considered acceptable? I havenโ€™t really modded since the NV days.

sour shadow
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Anyone who's played Sanguinaire know either the console command to force a specific strain's infection or a way to get more vampire random encounters to proc with your desired bloodline?

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I've had 8 or 9 REs with clanless and one vamp feral. That's it.

jolly compass
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Hey im trying to figure out a clothing mod on google drive I downloaded and I donโ€™t know how to either set it up and make it work into vortex any explanation or any videos for that matter to help

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I use 7z btw

sour shadow
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I don't know much about Vortex, I use MO2 exclusively, but I know from there you can right click to install a mod that way, can you do something similar with Vortex?

jolly compass
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I believe not

woeful charm
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google "vortex install from file" and follow the directions at the top

jolly compass
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Trying it now

jolly compass
woeful charm
jolly compass
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Got it

woeful charm
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Apparently you just drag and drop the 7zip file into Vortex in the lower area

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I've never used Vortex and figured it out in under 30 seconds with a Google search. It took me longer to write all this up on my phone.

sour shadow
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Does anyone know why the Creation Kit might be CTDing when trying to edit dialogue via the scene menu?

zinc hare
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Make sure no other processes are running that donโ€™t need to be running. Check the flowchart tab on your preferences, select โ€œcustomโ€ and untick โ€œdonโ€™t optimizeโ€ฆ.โ€ (I forget the exact wording.) it doesnโ€™t do much, but might help. Also check that the scenes are loading properly on a vanilla ck loaded outside any third-party software. If it is loading fine, submit a report or check the issue log of the third party software developers GitHub.

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Resetting your inis and verifying the integrity of your installation might also help if none of the above does. If Windows updated recently, it has a tendency to eat things it shouldnโ€™t.

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Oh. Also make sure that Windows hasnโ€™t eaten flowchartx64.dll or flowchartx32.dll. If those are missing, quite possibly the problem.

steep breach
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Can you guys recommend some texture mods to be used upon luxorโ€™s texture overhaul 2k?

white cypress
#

I'm trying to make a new mod integrating with HUDFramework ( https://www.nexusmods.com/fallout4/mods/20309 ) and I'm having trouble getting my custom-made SWF to display in game. I've checked that the Papyrus side of initializing and loading my widget completes through some debug notifications, but I haven't been able to find any logs showing my Actionscript code is executing. My Actionscript code is a movieclip that displays an embedded image as a bitmap and works in a normal flash player. Are there any specific flash components I should or shouldn't be using? Do I need to build my Actionscript project in a special way in Flash Develop to get it to load?

Nexus Mods :: Fallout 4

HUDFramework is a UI framework that makes it possible for mods to add new UI elements to the HUD.

keen vigil
#

Avoid Bitmaps and HUDFr. The HUD doesnโ€™t like bitmap graphics. HUD only does vector based graphics. That said, if bitmap is a must, youโ€™ll need to implement w F4SE as a new menu.

white cypress
#

Brilliant, thanks for that info! I'll try to rearchitect around vector-based

brazen barn
#

๐Ÿฟ๏ธ

hot chasm
#

Is my load order fine?
UFO4P
Workshop Framework
SS2
SS2 Chapter 2
SS2 Chapter 3
SS2 DLC Settler Patch
Rise of the Commonwealth for Sim Settlements 2
HUDFramework

keen vigil
#

HUDFr goes towards the top. Above Workshop Framework I believe.

hot chasm
keen vigil
#

I thought workshop framework relied on it? Perhaps Iโ€™m mistaken.

hot chasm
#

Should HUDFramework be above SS2 DLC Settler Patch?

fallow crystal
#

Quick guess, the patch is an ESP while the framework is ESM so it's forced above it no matter what.

#

But I would position hf above/before ss2 if both are esm.

hot chasm
#

I'm on xbox so I think it's a bit different

#

Won't let me place it above SS2

fallow crystal
#

Right right, I'm not familiar with xbox and don't remember how the ingame mod menu worked either..

opaque narwhal
fallow crystal
#

I know. Like I said, can't remember ๐Ÿ˜„

hot chasm
#

hey guys is there a mod for a modern home for xbox i donโ€™t really want to live in a dust bucket anymore and i know there is some mods that are like that for xbox i just donโ€™t know where to look and i thought that the community of bethesda might have a better solution/understanding

hot chasm
#

would anyone be willing to send some fo4 mod suggestions my way/vc and just talk about the game and help get my new load order set up

frank abyss
#

the ingame mods in pc are stuck on queued and then say this operation could not be complete is there any way to fix this

radiant herald
#

one thing i hope that they fix for consoles is the stupid stuff where you have like 30 MB left of space and try to download a 20mb mod and it gives the no space warning

#

dont make no sense to me

fallow crystal
#

For a 20Mb install you need 40Mb of space.

#

Because you have the download and you need space for it to be installed.

woeful charm
radiant herald
#

its so silly tho if a 20mb mod needs more than 20mb space it should say so

fallow crystal
#

Some overhead would be nice, but it's a bit late for that I guess. Or the space for isntalling mods gets smaller.

#

That's how computers compute. ๐Ÿคทโ€โ™‚๏ธ

deft kiln
woeful charm
#

Whatever, the space is not and never will be usable for mods. It's just how it is.

radiant herald
#

so whats the true size of the mod? is it the one thats shown on the ingame mod menu or the one in the bethesda website

#

or is it all up in the air

woeful charm
#

I do understand it's frustrating that the last (I think it is 30mb) isn't usable

#

If the website and in game menu don't match it might be because they're using different definitions of size, the mib vs mb

radiant herald
#

yeah MIB is the websites version i wonder if thats the TRUE size

fallow crystal
#

One could try installing a 15Mb mod in that space? I guess it would fail too since it's so close to null space..

woeful charm
#

I actually am pretty sure that at least you don't need twice the space of the mod to install it, I assume that the Xbox uses temp space elsewhere

woeful charm
radiant herald
#

so ive got 34.39mb si basically only have 4.39mb left

woeful charm
#

Assuming I remember the correct amount of reserve yes

fallow crystal
#

I hate trying to type in English...

radiant herald
#

i hope this next gen update bumps up our mod space XD screw our load orders its tight with what we got

woeful charm
#

Unfortunately there's no way to do that without erasing everyone's save games and Cartogriffi has said repeatedly they're not willing to do that

radiant herald
#

not savegames the load orders

woeful charm
#

I know but increasing mod space for whatever reason will also require killing the save game space and resetting everything

#

It would force you to download all your mods again too

radiant herald
#

yeah downloading mods aint a issue

woeful charm
#

Unfortunately there's a lot of people who don't use mods that wouldn't be willing to sacrifice their save games for you

radiant herald
#

theres always hope

#

not just for me but also modders would benifit aswell as they wont be as constrained

woeful charm
#

If they release a separate version of the game like they did with AE Skyrim they might be able to increase the space for that but you'd have to buy the game again

radiant herald
#

id be ok with that XD

#

best of both worlds

woeful charm
#

You'd get all the CC that way too

#

I've got a couple of great mods requiring CC packs ๐Ÿ˜

radiant herald
#

yeah theres a few CC stuff that i want but money/space are issues

woeful charm
#

Oof just saw the time, I've gotta run to work

#

CC don't use mod space I think

radiant herald
#

lemme check i can throw on the backpack one

#

huh? it let me? swear i had the backpack say no at some point

#

slowly collects all the doggies

woeful charm
# radiant herald *slowly collects all the doggies*

If the Neon Flats or Noir Penthouse CC interest you I've got workshop mods for both. They include a structural kit you can build in the same style with, new clutter and furniture, etc. as well as cut content from the CC.

frank abyss
#

the ingame mods in pc are stuck on queued and then say this operation could not be complete is there any way to fix this

tough arch
#

whatever happened to the cascade mod

#

for fallout 4

#

it was gonna be like seattle but for fallout 4

white cypress
tough arch
#

yes

sharp linden
#

Hello! My fallout 4 crashed a lot since i installed some mods. Can someone look at my vortex load order to see if something causes these crashes? I dont really have any idea. I know vortex is sorting the plugins by itself and i was looking for incompatibility before i downloaded any of these mods, but unfortunately, the game crashes a lot. DM would be nice so i can send screenshots of my load order. Thanks

woeful charm
sharp linden
#

I never did this. Im not new to discord, but im new when it comes to something like this.

woeful charm
#

Also post if you're on PC or console and which one in your thread

#

On my phone I just go to that channel and there's a big plus sign to start a new thread. I'm not sure what it looks like on desktop

sharp linden
#

Okey, ill take my time when im on my setup. Thanks

woeful charm
#

Feel free to ping me when you have a thread setup and I'll take a look

sharp linden
#

can i post screenshots of my load order in there

#

and yes, how?๐Ÿ˜…

sharp linden
#

@woeful charm i posted it

woeful charm
#

Creative Clutter Update
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/3411962
PC: https://mods.bethesda.net/en/fallout4/mod-detail/3411824
New childrens content, Halloween decor, compact and decorated vendor stands, baskets of fruit/veggies, Jewish themed decor, and more! We also have done some background prep for a major change that will be coming this year: splitting off the Colors content into separate mods so that our mod size is more reasonable for our Xbox friends. At that time we'll likely finally update the vanilla version as well. So stay tuned!
Load Order: Settlement and Workshop Menu Items (Scripted) - Requires Settlement Menu Manager
Creative Team: Damanding/Crayonkit, Dinozaurz, Evanpox, FrogprincessQ4, Mimaef, MsRae, Sarinia, Vronykah, and Charlie.

Damanding.xyz Website Status
I know the website has been down and it's very frustrating. My partner's 2 factor authentication was lost due to a broken phone and we're in the process of getting it replaced. This is required to fix the site. Hopefully early next week it'll be back up!

sharp linden
#

@woeful charm you saw my mod list, should i start a new game? and if yes, can i use mods like Start me up? i dont want the pre war story, just want to get out of the vault.

sharp linden
#

so downloaded start me up redux, because the original mod doesnt get any updates since 2017 i think. just to let you know

woeful charm
sharp linden
#

ok

sharp linden
#

hey @woeful charm, sorry for bothering you again, i need some help. what mod do i need exactly if i want more then 2 weapons added to the leveld list?

woeful charm
#

They need to be script injected or find a patch for the two weapons that aren't

sharp linden
#

oh and btw, i was using your mod on my xbox, i love the generators

woeful charm
#

Glad to hear it!

sharp linden
#

i would download the combined arms mod with the weapons list patches mod. should that work out?

woeful charm
#

Probably, I don't know for sure without reading the description. It should tell you

sharp linden
#

i just try it on a new save and see if my game crashes. thanks again

woeful charm
#

Good luck!

sharp linden
#

okey should work, i can combine doombased with combined arms. all doombased weapons are script injected. except of my glock 19x, but i can easly get rid of it.

dusk isle
#

Does anyone know if theres any performance mods on PC that reduce crashing

woeful charm
#

Slocum's Joe CC Mini Workbenches
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4351032
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4351034
Mini versions of the coffee station and donut fryer from the Slocum's Joe Creation Club pack. Includes a counter top with snaps for the mini workbenches. Do It Yourshelf compatible snaps to all DIY furniture if you want something different than the included counter top.
Credits: Many many thanks to MissingMeshTV/RedRocketTV for the use of his mini cook stove which I converted to a donut fryer.
Load Order: Settlement Objects - No Script Injection
Author: Crayonkit/Damanding

dusk isle
#

Well I dont really have that many mods but my game keeps crashing when I try to clear the castle during minutemen and I cant get my FPS to go below 100 even with it capped and with high resolution texture pack

sharp linden
tepid raven
hot chasm
#

Trying to figure out what is causing this

#

The houses in Sanctuary Hill keep glitching out and disappearing, can't scrap them or do anything but it keeps trying to pretend the houses are there in regards to if I can see what's behind/past them

#

I think Spring Cleaning might be causing this but it seems weird

hot chasm
hot chasm
elfin inlet
#

Also Anyone got this F4SE mod problem for fallout 4?

hot chasm
elfin inlet
#

Well, I tried to start some fallout 4 again, and the game said that F4SE is not found, even though I downloaded the F4SE mod on vortex mod manager and started the game on vortex

tardy cloud
#

Did u install in the right folder

#

I use mo2 myself

fallow crystal
#

Vortex should know how to handle it afaik. But did you deploy it after installing or how ever vortex works..?

tardy cloud
#

Yeah vortex does I haven't used it in awhile it should be a plug in play

#

It does all the heavy lifting

#

I prefer mo2 bec I can move my stuff around

fallow crystal
#

It should work quite similar like root builder with mo2 iirc...

tardy cloud
#

Yep

#

@elfin inlet hope u figured out the problem my friend heading off to bed mods are finicky at times

hot chasm
elfin inlet
#

On stream

honest merlin
#

Did Fo4 just get an update?

fallow crystal
#

Not that I noticed. ๐Ÿค”

split yarrow
#

Not according to Steam.

clear pulsar
#

Anyone got any mods that can work with the 20 Leagues Under the sea to give vault 120 water? There is no dirt! Only metal

hot chasm
#

im guess the romance knife can cuase crashing right?

hot chasm
honest merlin
#

PC Steam, IDK must have been a cloud save thing or something

golden rampart
#

Can i use pip pad with flashlight mod

#

I use vortex

#

Do i need mod configuration for pip pad?

woeful charm
#

Also I think SOE may have some alternatives

golden stream
#

I wish there are some mods from XS1 Goliath Power Armor to EPM-3 Plasma Gun. It's non-canon, but they look cool

zinc hare
#

One supply line linking all your settlements together is generally all that is needed to collect any excess supplies and distribute to settlements that need it.

#

And that way you donโ€™t have pack brahmin all over the commonwealth (or clogging up the NPC spawn point at each settlement)

regal jungle
#

Hello, My name is Santa Matt and I write mods, mostly for Fallout 4. Earlier this week I fired up the Creation Kit, loaded up a mod I'm finishing, one more little bug. Anyway. I no longer am able to open object mod records. I can't open my own nor stock items either. Anyone here familiar with this or have an idea of what is wrong?

regal jungle
keen vigil
#

Iโ€™ve experienced this beforeโ€ฆ never found a fix and had to start from a backup.

radiant herald
#

say an outfit blocks you from having any leg armour is there a mod out there that removes that restriction?
mainly looking for one for Xbox but if you know of a PC one i can check it for bethesada

zinc hare
#

You mean multi-layered armor? Check the ECO modules. Everyone seems to be using that one now. But AWKCR on Xbox does. You'll need to update it for use with the base game with UCO or find a patch that updates it for Creation Club (even if you do not have Creation Club items).

#

What you are looking for is a crafting/armor overhaul since most touch all armors in the game in order to do what you're wanting

#

If the outfit is added by a mod, you'll need to find a patch for any crafting/armor overhaul in your load order though.

summer tundra
#

Question are there any mods to fix gun echoing when you fire a gun in fallout 4? Like are there any mods to fix the audio bug

summer tundra
hot chasm
hot chasm
#

guys know any mods that would allow me to fire blood packs at npcs then they get effects from it..like healing?

uncut zinc
#

Trying to perfect up my modlist

#

Is there a mod to enable a first person body cam?

#

Like so I can look down and bam
Body

zinc hare
#

There used to be but I don't know if it is still available. It was a proof of concept mod and buggy. Modded cameras cause a bug that will break surgery/barber chairs that takes a lot of load order juggling to fix for at least one camera 'fix' mod because of how it is implemented.

inland copper
#

Does anyone have any harsh survival Xbox mod LOs that arenโ€™t nuclear winter?

elder lintel
#

Please help, I donโ€™t wanna be blue

#

Anyone know a mod for PS5 that can make this idiot stop being blue?

hot chasm
#

What mods do you have?

#

Because that effect looks like something from Vault 111's corpse spouse

elder lintel
#

It starts when I use the rings from that Cheat Room

rare pulsar
#

Does anyone know if gas masks help with the new rad intensity of wasteland redux on playstation?

small sluice
#

Iโ€™m not sure, Iโ€™m trying to find a better Pistol mod to replace the Glock 19x on Xbox

#

I hate that it doesnโ€™t have any other flashlight attachments for it

#

If someone could recommend a more realistic pistol mod for Xbox that would be great

white cypress
#

Anyone know of a mod that disables stealing, or makes you have to hold down a key or be in crouch to steal, or something?

heady wasp
#

America Rising 2 is out on xbox

golden stream
#

Oh wait, it was about pistol ๐Ÿ—ฟ

hot chasm
#

Im playing america rising 2 and i cant seem to get wards safe unlocked i tried the year on the note and i dont know what else it could be

main mist
main mist
main mist
woeful charm
#

Deconstructing other people's mods is a time honored tradition of learning. ๐Ÿ˜‰

#

Fusebox Generator will be the easiest one to look at, it has fewer records. xEdit is the easiest way.

white cypress
white cypress
#

Following up on an inquiry a few weeks ago, I'm now able to load a texture file using F4SE and display it! I am trying to show a subsection of this texture. For simplicity, I have a square texture that I want to be able to show any quadrant of the image instead. With some debugging, I've narrowed it down to a few problematic calls I think I'm making.

In trying to see if I could draw anything from a bitmapdata, I tried bitmapData.fillRect(...). This method silently fails and stops execution, so maybe it's not implemented? I tried bitmapData.CopyPixels(...) for a realistic example of what I wanted to do instead, same deal. Any ideas on how to tackle this?

brazen barn
#

You are correct about it not being support in Scaleform 4.3. See the reference material I passed along in DM called Flash Support for Scaleform 4.3.pdf.
Only width, height, rectangle, and loadBitmap are supported.

#

Instead wrap the loaded bitmap in a parent movieclip that will mask the bitmap content to a small area. Then you can use that parent container that holds the masked bitmap image to zoom and pan by scaling the image or moving the X/Y position respectively.

white cypress
#

You know, that's what I was thinking originally but for some reason I thought since it was a bitmap it wouldn't work. Makes sense, I'll give that a shot, thanks!

brazen barn
#

Im dumb.

#

I screenshotted the AS2 section at first. It IS supported on AS3.

#

Even still my recommendation stands for masked container ๐Ÿ™‚

strong oyster
#

So im doing a playthough, plaything as a charming deathclaw. I need a mod that can help go through walls so i can play without switching back and forth. And good recommendations?

queen marsh
#

Okay, finally found this discord. I am in desperate need of some help about the creation kit for a mod I'm working on, and ya'll are my last hope. I'm hoping this is the right channel. I've scowered reddit/nexus/general mod help stuff. Cannot find a lick of information about this creation kit function. The wiki is useless for this try_not_to_cry I just want to know more about the Player Address function that Codsworth uses to say the player's name. I wanted it for my own mod for a different npc to address the player by name.

Basically if you use that function on an NPC, it'll do it's own version of "Ms" and the name but only in text, or just Mum Sir depending on a speakable name.

Again apologies if I'm barking up the wrong tree here. >_<

EDIT: FOR EXTRA CLARIFICATION this is for a personal companion mod, not to change any vanilla npc.

woeful charm
#

You need voice lines to already exist or create them if you want someone to say the name out loud

#

I seriously doubt that Bethesda recorded voice lines of anyone other than Codsworth saying the players name

queen marsh
# woeful charm I seriously doubt that Bethesda recorded voice lines of anyone other than Codswo...

Yes of course. That's not my problem. This prompt, goes somewhere and sees a name and picks that voice file, that what I'm looking for. I have someone going to read each name. I have no way to access the file that makes the text for those lines or the way the lines are bound to that.

So he has under show on his com that is empty, the topic info says player address, and that gets him to say sir, mum, or miss namehere.

woeful charm
# queen marsh Yes of course. That's not my problem. This prompt, goes somewhere and sees a nam...

I don't recall the info off the top of my head as I've only heard about it never done it. But there's some info in one of Kinggath's videos that covers this. If it's not in this video he has a sub series on voice dialogue as part of the Bethesda modding school series. https://youtu.be/DonUtZx_JsM?si=Kjqpn9AClkNvDCgp

IMPORTANT as of December 2019, you need this patch for the CK to generate lip files: https://www.nexusmods.com/fallout4/mods/42397

In this second Dialogue lesson, kinggath shows you how to setup your environment to quickly generate Lip Sync data for your dialogue. This video is long, but after you do the setup, generating entire mod's worth of ...

โ–ถ Play video
queen marsh
#

Ahh I'm familiar with this series. I'll go through it see if there's something. I'm a wee bit familiar with lip sync generation.

woeful charm
#

There's several videos relating to doing dialogue surely one of them covers what you need ๐Ÿ˜

hot chasm
#

Is there a survival saving mod for xbox?

queen marsh
woeful charm
#

alternatively I highly recommend the Collective Modding discord. Lots of prominent mod authors spend time there helping folks out with modding

#

We've got folks like llamaRCA (creator of Heather companion mod) that have loads of experience doing what you're doing ๐Ÿ˜„

#

if you've already published mods you can also request access to the mod authors only channel, though there's public channels where anyone can get help learning new modding techniques

hot chasm
#

Is there anything wrong with gophers survival save mod? If there isn't where does it go in the load order?

queen marsh
#

I'd appreciate that either way. This would be my first one. I wrote this giant script of dialogue in 2017 and worked with the creation kit for most of 2018 and life happens and didn't get back to it. Started from scratch again and feel motivated to do so. Here's hoping it'll be something people enjoy, assuming I finish it. It's pretty hard. I have no understanding of papyrus either

queen marsh
#

@woeful charm ๐Ÿ˜ฆ I did not find what I was looking for.

#

But a lot of info on how to actually make the quest line to pick up the companion so that's good!

woeful charm
#

The mod has been updated for a Playstation friendly version!

Who's The General - Minutemen Quest Cleanup by Glitchfinder
PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4352028 ported by Crayonkit/Damanding
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4344883 ported by St0vie
Nexus: https://www.nexusmods.com/fallout4/mods/59019
UNLIKE most mods that do similar things, this one is actually done safely. No deleted quests.
FEATURES
-Most Minutemen quests have been moved to Preston's "How are you doing?" dialogue option.
-Preston Garvey no longer gives you a new quest as part of turning in an old quest.
-As General of the Minutemen, you no longer report back to Preston at the end of most quests.
-Radio Freedom now broadcasts even when the player isn't tuned in, fixing radios tuned to the station.
-The player will only acquire quests from Radio Freedom while tuned in on their Pip-Boy, or listening at The Castle.
Load Order: Quests
Author: Glitchfinder

quick harness
#

Is there a mod that changes the price of chems on Xbox?

#

@hollow crag Gas Masks Of The Wasteland can be pretty challenging with it's other little patches

hollow crag
#

Oh?

#

I assume it does something like make gas masks a important thing

brazen barn
#

Think Metro games where the surface air is toxic to breath and need to collect filters so your mask works. It also shows a first-person perspective of the mask on your face which is super cool when the glass reacts with world lighting and can get splattered with mud and blood. There is a wipe-mask option too.

hollow crag
#

Oh hot damn, how rare is the filters then? LoveFallout said it was challenging.
Which is what Iโ€™m looking for, wanting to get back into F4 with a challenge mod list

brazen barn
#

I forget now the rarity since its been several years for me on that mod. They do show up on vendor and loot lists though.

hollow crag
#

Okay so there is potential that I either get lucky or screwed XD.
Still sounds like a fun one to add to any mod list

quick harness
hollow crag
#

Oh?

quick harness
#

So you the hard core drop rate for the mod will make it s scarce so it'll be pretty hard to find

#

As well as scarce ammo, scarce caps, etc will make it more challenging

#

But thats a different mod

hollow crag
#

Mmm might give those a try, would make it a requirement to think about going into a gun fight or running away.

quick harness
#

Forgot to say this as well lol

#

In the gas mask mod

#

When you get shot n stuff the gas mask will break

#

So you need to repair it or make a new one

#

Aswell as wipes to see clean the mask so you can see through the mask

hollow crag
#

Ooo so also maintenance.
Also noticed the hardcore one suggested to increase duration. Is it a setting or another mod entirely?

quick harness
#

Once you get the Gas mask of the Commonwealth mod

#

You'll get a holotape with setting to adjust the duration

#

And everything

#

I recommend it since you won't be finding them that often

#

But at the same time you can craft filters

brazen barn
#

The negative is that the base mod only works on three of the vanilla gas masks.

hollow crag
#

Oh?

quick harness
#

Not me me it worked for there metro type gasmasks

#

You just gotta have them under it

#

But I played that run about a year ago so thing could've changed and bugged out but yeah not a problem to try

#

Ohhhh

#

Wait base

#

As in non dlc?

brazen barn
#

Ive only played early PC versions, like pre-release. Its been a long itme.

quick harness
#

Ohhh

hollow crag
#

What about the universal gas masks by the same person?

quick harness
#

Ok

#

Mind reading the description to me

#

So I know lol

#

Or sending a pic of the description so you don't have to type it out

hollow crag
#

Basically crafting for gas mask adapters for the 54,55,56,57,58 amor slots so I could wear a helmet while the mask is equipped

quick harness
#

Ok

#

Um

#

If I'm correct

#

You just craft that gas mask so you can wear a helmet with it

hollow crag
#

Basicallyโ€ฆ can I send the video in here or dm it?

quick harness
#

I recommend it just in case cause it could be something else and I had it before it not a major effect

#

Dm it

brazen barn
#

I found this on the PC mod page.

#
List Of Supported Gas Masks/Bandanas:

Vanilla
-Sack Hood with Hoses (Variant 2&3)
-Gas Mask (with Goggles) 
-Raider Gas Mask 
-Assault Gas Mask
-Hazmat Suit
-Institute Cleaning Suit
-Flight Helmet (Brown/Red/Military)
-Forged Magnate Armor

-All Bandanas

Far Harbor
-Marine Helmet
-Inquistors Cowl
-Diver Suit
-Sack Hood

-Trapper Hunter Hood

Nuka World
-Elephant Helmet
-Jaguar Helmet
-Buffalo Helmet
-Space Suit
-NukaGirl Rocket Suit

-Disciples Hood
-Disciples Head Covering

Other Mods
-HelmlessHazmat helmets
-Rebel Gas Mask
-Nano Mask
-Ranger Gear Helmet/Masks
-Cross Tech Mask
-Raider Overhaul gas masks
-Raider Overhaul Anti C helmet
-Forged Magnate Armor
-Modern Firearms F2
-CO2 Assault Helmet.
-Mercenary (rebel, merc, wastlander, gunner) Gas Masks
-Frost Gas Masks
-Half Gas Masks
-Black Widow hood
-Chinese Stealth Helmet
-N7
-Institute Assasin
-Metro Gas Masks
-NCR Gas Mask
-Cross Balistic Mask
-ThatcherHelmet
-DEOXstorm stormtrooper helms
-Latex gasmask
-msagasmask
-flamehelm
-chinesestealhsuit (Apal)
-Cross Courser
-Cross Brotherhood Recon

-Modern Firearms Balaclavas
-Raider Overhaul Face Wrap
-Raider Overhaul Bandanas
-Mercenary (rebel, merc) Balaclavas
-Frost Bandanas
#

Universal Gas Masks is there too as a MISC file patch.

hollow crag
#

Where can I post my mod list to get help with organizing the Load order?

brazen barn
#

A thread on #1067505929534320700 will stick around longer. Though load order problems are really hard to work out and even more so on Xbox.

hollow crag
#

Ah okay

quick harness
#

Let's say he's just trying to make sure there in the right spot to before he plays

hollow crag
#

Itโ€™s more I just need to know how the LO should be organized. Iโ€™ll do the modifications if I find problems on my own, unless Iโ€™m lucky and it works just fine XD

woeful charm
# hollow crag Itโ€™s more I just need to know how the LO should be organized. Iโ€™ll do the modifi...

there's a load order template designed with xbox particularly in mind. once you've organized your list in the framework and posted it in a thread feel free to ping me and I can look it over and offer suggestions as well as let you know about mods I know to be problematic. https://oddsmods.xyz/FO4LOFrameworkTemplate

hollow crag
#

Ah okay, I had posted the list in the posts thing but Iโ€™ll look into putting it into this

woeful charm
#

the template gives you a framework for how to organize it properly for your load order

quick harness
#

Aswell as a lot of other stuff would not work on my end

#

Very weird

woeful charm
#

the framework suggestions putting weapon replacers in the weapons category...are you suggesting otherwise? I'm apparently not understanding your comment

sleek yacht
#

Ps4
Any mods to fix all my automatron companions getting renamed "automaton"

sleek yacht
#

Checked for Automatron fix mods but it wasn't mentioned in any of them

hallow orbit
#

Still a legendary horror mod

summer tundra
#

Any spawn disable mods or clear lag mods out there for xbox? Since xbox sucks

strong oyster
#

So do the fcom mods patches for America rising 1 would work with America rising 2?

keen vigil
#

Unlikely. From my understanding, America Rising 2 is completely different. A new patch would be required.

strong oyster
#

Thats unfortunate. I played through the whole america rising 2. I really wish this was official. Amazing mod.

weary spade
#

Iโ€™ve been playing america rising 2 and itโ€™s great but Iโ€™m on the quest procurement rn ||and after I stun an npc there is no option to send them to the oil rig, does anyone have a solution?||

weary spade
strong oyster
weary spade
#

Yea?

#

You only need me for America rising and fcom to work together

quaint tapir
#

some of you may know, if i purge the save file off unattached things and enable A. rising 2 will it work? the nexus page only mentioned not having both at the same time and that they arent compatible

daring depot
#

does anyone know how to enable that NPC invincibility knife

woeful charm
#

Another big update to Creative Clutter. We've significantly reduced the mod size by switching most colors content to either a palette system or vertex coloring and resizing various textures that were on the ridiculous side. We've added new colors content and a couple miscellaneous other objects.
Xbox went from 378mib to 293mib
PC went from 357mib to 275mib

Enjoy! โค๏ธ

oak egret
#

Not sure (but likely) if this is a tired old question in here but does anyone have a recommendation for a vanilla-plus modlist?

zealous cloak
#

So, I've been stress testing a loadout I found on reddit. Went to the usual spots that crash in Boston. So far its good, aside from a freeze up at haymarket hall. I can't remember, but what other spots in Boston tank/crash the game?

#

I've ran through Faneuil hall,the bank, the tap house, etc. All good

zealous cloak
calm timber
#

Does anyone know how to fix the Unlimited Followers Framework if you get the error message. Iโ€™m using it alongside storywealth

hot linden
#

Iโ€™ve been toying with โ€œImmersive gameplay 5โ€ on Xbox series x, and Iโ€™m wondering if the settlement scrapping feature would cause issues later down the line for my game if I played with this mod, as Xbox doesnโ€™t handle scrapping mods well

Should this mod be avoided or is the scrapping part of immersive gameplay safe?

woeful charm
#

Capital Wasteland Mercenaries Leg Fix & Armor Addition
PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4352764
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4352765
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4352766
REQUIRES CREATION CLUB: Capital Wasteland Mercenaries
Fixes the missing legs for one of the Charmer dresses. Also allows you to wear armor over all the outfits (some clipping may occur).
Load Order: Weapon and Armor Modifications
Author: Crayonkit/Damanding

strong oyster
#

So stupid of the day. So everyone know the deathclaw armory mod? Its on pc and xbox, but the additional power armors of X-02 and X-03 are not on xbox. Can someone if possible ask for permission to upload those 2 additional mods to xbox?

woeful charm
#

Unmarked Raider Camps 2 by Glitchfinder
Nexus: https://www.nexusmods.com/fallout4/mods/76096
PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4352931
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4352932
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4352933
You've just found a raider camp. It's clearly inhabited, with a fire pit and all. So why does it feel like they just walked away halfway and abandoned the whole thing?
FEATURES
-More stuff at ten unmarked raider camps in The Commonwealth.
-No, really. That's it. Ten different camps have had significant detail work put in to make them feel less slapdash and more like someplace people would be okay staying.
-Precombines were preserved to improve compatibility.
Load Order: New Settlements, World Edits
Author: Glitchfinder
Porter: Crayonkit/Damanding

steep acorn
woeful charm
#

And players wonder why their games don't work. Inability to read even the smallest amount of text. frenzy

keen vigil
#

Thereโ€™s at least one modder that always directs folks to RTM - Read the Manual. Sometimes the message is sprinkled w a few sentence enhancers but said modder is not wrong.

woeful charm
#

I considered the use of such sentence enhancement but it would just get me into trouble. ๐Ÿ˜†

#

I can't imagine not being able to read. You miss out on so much.

steep acorn
muted gulch
#

Not sure if this is the right place or not. Would anyone be willing to port Raider Gangs Extended to xbox? https://www.nexusmods.com/fallout4/mods/42414

Nexus Mods :: Fallout 4

Extend the vanilla raider experience with hostile raider gang NPCs, small groups of tribal survivors, and named raider bosses to liven up various areas around the Commonwealth.

muted gulch
#

Ok, thank you for checking.

wide ocean
#

are there any mods that add some of the weapons from the Borderlands or Doom series? Lookin to disintegrate Danse with a BFG lol

zinc hare
#

You donโ€™t have to interact with Danse. Heโ€™s killable in game after a certain time in the BOS quest line or do the main quest without helping out at the police station. You only need him for the fort strong quest. Hit cancel when the game prompts you to move him to a settlement and heโ€™ll stay on board the Prydwen.

#

No mods necessary.

woeful charm
#

I think the point was to enjoy killing Danse with a BFG, not to just skip him as a companion. ๐Ÿ˜‰

woeful charm
main mist
#

There is indeed a BFG in Creation Club. In fact there are a few Doom items in Creation Club. I think Bethesda actually own the Doom IP? And/or are big Doom fans.

#

Question for the wise sages: does anyone know how the game refers to the player set custom marker? I see a string that sets its display text, but I want to access the Location ref (or alias) itself. Basically I want to tell a package to treat that location marker as its destination. And on PS4, so bound and gagged with both hands behind my back. ๐Ÿ˜

#

I have searched all scripts but didn't find anything that looked like that reference.

solemn plover
zinc hare
#

The Actor Value is WorkshopFastTravel.

main mist
#

Thank you.
No actually I'm talking about the Custom map marker you can add in the map in the PipBoy.

zinc hare
#

Ohhh. I think thatโ€™s engine-level and on the HUD, but thatโ€™s out of my element. That isnโ€™t something Iโ€™ve ever looked up before.

main mist
#

I suspect it's engine level yes. Just wondering if there was an expression that could read its current value. Thank you again.

#

That's a good hint though. I may take a look at the HUD and see if I can find any clues.

#

And also a good suggestion to look at that WorkshopFastTravelTarget script. It might also have some clues. Since although that object is placed locally, I think it does have some interaction with the world map.

zinc hare
#

While they are objective markers, you might get some additional info from the script that looks for and finds the companions. I donโ€™t have the CK open atm, Iโ€™m knees deep in mesh work, it was a script added by Vault-Tec DLC for the overseers terminal.

harsh spoke
#

Is there any playable mirelurk king mod?

shy cedar
#

who ever has created a mod or design for armour weaopns heather follower mod i cant thank you enough i am having so much fun with this play through and some of the designs for clothing armour and weaopns are incredbile plus many other things on series X, and i cant stop raving about Heather follower mod shes incredible ๐Ÿ™‚

ancient pendant
#

Im having problems with the ring of peace mod on the ps4 it keeps saying that the enemies are too powerfull for ring of peace subspell anyone know how to fix this?

lusty reef
#

Hi I am have trouble loading mods in fallout 4 I play on ps4 and a mod for infinite ammo is not working correctly the mod name is ring of infinite ammo can I get help please

#

Think you

quick harness
#

I am in need of insistince

ancient pendant
#

@quick harness what do you need assistance with?

quick harness
past vapor
#

Get ready for laughs and thrills in this fun Fallout 4 adventure! Join me as I step into the strange, exciting world of dystopian gaming, making friends with a lovable dog. But wait, the game gets intense.

Imagine, 10 hours in, when a scary Death Claw pops out from nowhere, turning our easy stroll into a fight for life. Funny moments, cool batt...

โ–ถ Play video
#

working on a Fallout LO ~

#

also want to give a shout out to @zinc hare who makes me want to UGH ๐Ÿ˜‚

#

I have almost all your mods xD

zinc hare
#

Have fun. ๐Ÿ™‚

keen vigil
#

If youโ€™re using xSE mods, there is a 99.9% chance those mods will need to be updated. If youโ€™re on Xbox, PS4, or donโ€™t use xSE Mods, thereโ€™s a 95% chance mods do NOT break.

past vapor
#

this is just insanely good

past vapor
#

Script Extender?

keen crest
#

Any one played america rising 2 legacy of the enclave??

keen crest
keen vigil
main mist
#

It's a great mod by @lucid minnow and he's often here so maybe he will pop along and answer.

main mist
main mist
keen crest
main mist
#

Modder question:
I'm trying to pass a leveled list to a script property (of the Vertibird turret script) that expects a Weapon const. It doesn't like taking a leveled list of Weapon consts. As I'm on PS4 I don't think I can change the script properties and there's no point adding new ones. Any suggestions or am I stuck?
I will probably have to end up making multiple copies of the form the script is attached to, select the exact form using a conditional (eg in a LVLN list) and assign weapons 1:1 to each version of the form.
Unless there's a better way?

#

By the way Glitchfinder / @woeful charm loving your output of "like home" location fixes!

#

Wondering if you have a mod that just makes sure every location has a pump and a place to cook? The base game misses a few, eg Bunker Hill and Goodneighbor.

#

Also Goodneighbor needs a doctor. ๐Ÿ˜

#

Speaking of places that lack a water pump - I am starting to sketch out in my head a "location fix" for Far Harbor, to make it possible to live there (on Survival) without being a Trust Fund Kid. As in the only way to make a small fortune in Far Harbor is to arrive with a large one. ๐Ÿ˜

#

I guess that's the definition of a tourist trap.

#

Off the top of my head for starters it needs a water pump in Far Harbor, maybe some vegetable beds (what do they eat there?!) and above all a source of steel shipments. Stay on the Island for long and you discover it's critically short of steel.

#

Anyway @woeful charm if you guys already have a Far Harbor location fix for PSX then please point me to it.

woeful charm
#

Well I technically have a bridge mod that touches FH but I also have a warning on it.

zinc hare
#

Or legendary system.

#

Those will override the instance naming of things but it might work.

main mist
main mist
main mist
woeful charm
#

You're welcome to try out my Functional Bridges mod. It's still publicly available. Not everyone notices crashing on Xbox though so I assume it's similar on PSX

#

I doubt Glitchfinder will do anything in FH though as a result of the problem

#

I certainly won't make any more mods for it.

main mist
# zinc hare What are you attempting to add? Ammo? If so thereโ€™s an OMOD parameter for ammo a...

I have mods out that solve the problem different ways. One is a set of 4 different mods that each change the door weapon and nose weapon. That feels unnecessarily clunky. The other solution is one mod that adjusts the nose weapon based on level, using the LVLN for Vertibirds and overriding the Inventory from the template. That works for the nose guns (which are inventory) but not for the door gun (which is a script property). So on that mod, the door gun is of a fixed type. I was hoping to get one mod where both the door gun and the nose guns are leveled and/or randomised.

main mist
zinc hare
#

Actual new weapon type or will the door weapon be a mini gun as before because you can change that out with a new modcol on the original weapon. (Or you should be able to.)

#

If youโ€™re unfamiliar with modcols, they are an omod form that is a leveled list of omods. They can be scripted to the weapon/armor form or you can hard edit the form with them

#

But if youโ€™re changing out the weapon to an entirely new weapon type, like have player hold an automatic weapon, thenโ€ฆ uh. Not sure. You might have to do it how you originally planned.

zinc hare
#

Hopefully someone else could provide a better solution cuz other than that, Iโ€™ve got nothin.

main mist
main mist
#

As it stands the weapons get the normal random generation of attachments (or not) via their underlying modcols.

#

I could maybe actually solve it, just non-randomly, as follows

Use current LVLN to spawn different EncVertibirds at different levels (as already happens in vanilla).

Override Inventory template for the nose guns of each of the four existing leveled EncVertibird forms (this is what my Leveled Vertibird Weapons mod already does).

Separately also override the Vertibird turret script properties with a different door gun for each EncVertibird.

The only downside for this would be that there would always be the same door gun with the same nose gun. But that's not the end of the world.

#

The only problem is that I think the script is attached to a parent form of the EncVertibird forms so I can't set the script properties there [ie can't set separate values on the child forms]
I'll need to double check that.
That's why I was trying to supply a leveled list to that property in the first place I think.

zinc hare
#

The door one is a furniture object that gets transformed into a playable weapon. Thereโ€™s only one model for that, regardless if you find a way to change it.

main mist
#

Ah I did wonder

zinc hare
#

Oh, hello discord. Spike wrote more things and you didnโ€™t update right

main mist
#

You see the new model when the player wields it but not when the Vertibird is flying empty

main mist
main mist
#

Potentially also when an NPC door gunner touches it, though I haven't tested that yet

zinc hare
#

It may be why the random encounters just drop off the BoS soldiers and then use the nose guns. The nose guns should be set up as the vertibird geared up weapon or the base weapon on the race form

#

Iโ€™ve looked at them in the ck before but it was never anything I wanted to mod so I didnโ€™t really study how theyโ€™re set up other than go, โ€œlol these are remeshed dragons.โ€

main mist
#

Pretty much ๐Ÿ˜‚

main mist
#

You can see that the turret script is trying to give the minigun to NPC door gunners as well as to the player, but maybe the NPC aspect just doesn't work and they never bothered to fix it?

zinc hare
#

Also UFO4P fixed a bug with the vertibird script so that might be why you havenโ€™t seen it either if youโ€™re playing on PlayStation

#

Iโ€™m running errands (on one of the worst days of the year to run them lol) so Iโ€™m not at my desk to check what they fixed on it. I just glanced at the script earlier

main mist
main mist
lucid minnow
sleek yacht
#

Anybody heee have experience with the "Castle Of The Sun Alpha" mod for ps4? I understand it's pretty big so crashing is ti be expected but gosh darn

#

Fallout 4 almost never crashes for me so it's quite frustrating

jagged viper
#

So, i downloaded some mods and now when i load in my keyboard is disabled (no keys work)

#

I also dont know what mod is causing the issue

#

Cant use keyboard in menu either

zinc hare
#

Which manager are you using? You can disable mods via plugins.txt and you'll need to delete any saves you've made.

main mist
woeful charm
#

Nope, my guess is that at least one of the raider camps is in the vicinity of FH DLC location headers

#

it's a master of the file

main mist
#

Weird

woeful charm
#

not really, it eliminates any potential for visual glitches and whatnot by making sure the headers match

#

and if folks don't have the dlc by now god bless their little hearts I can't help them

main mist
#

True fact

#

The header issue is over my head to be honest but I'm glad you guys are on top of it.

woeful charm
#

its a precombines issue

#

even though the precombines were never broken Glitch is being a good modder by making sure that the DLC version of the headers is intact for DLC users

main mist
#

Does anyone have a solution for needing to fully exit the CK before switching to work on a different mod?

brazen barn
zinc hare
#

"Ignoring Records" is invaluable information. Whomever added that, thank you.

brazen barn
#

your welcome

main mist
#

I'll try the multiple editors trick though. Thanks.

brazen barn
#

Did you also set the new plugin your switching to as the "active" plugin, and then press ok?

main mist
# main mist The only problem is that I think the script is attached to a parent form of the ...

The turret script (which sets the door gun weapon via a property) is attached to LvlVertibird. I tried to set the script directly on each of the EncVertibird* NPCs but this did not seem to be possible (even with inheritance of scripts from Template disabled).
So the best suggestion for a levelled door gun may indeed be a modcoll. I could give the modcoll "laser" etc receiver mods and ammo at higher levels via the modcoll. Kind of clunky but better than nothing.
Inheritance goes LvlVertibird -> LCharVertibird -> EncVertibird01Template ->
EncVertibird*

main mist
honest merlin
#

[General]
bAllowMultipleMasterLoads=1
uiDefaultNumSearchResults=198 is what I use for a CreationKitCustom.ini

brazen barn
#

This one might just be me, but I needed this on my Nvidia 1070. I have a new card now and havent tested with my new card, but I still have the setting.

[Display]
; Prevents pixelated previews within the Creation Kit.
sAntiAliasing=FXAA
main mist
honest merlin
#

Yes, that's why I stopped using it. My hands and / or device would triple click the shortcut then I got 2 loding opps

main mist
#

Sometimes it's useful to be able to compare two mods side by side though, or even copy and paste between them. That's what I'm hoping to be able to do.

#

--
Quick question on Conditions for Procedure branches -
Are the Conditions for the procedure or branch to start? Or are they the conditions for it to finish?
The CK online documentation isn't very clear.

past vapor
#

Hey everyone! With the newest update being scheduled from Bethesda exactly tomorrow 11/29/2023, I just wanted to share my experience with a brand new Fallout load order on Xbox that I've been playing. It's been really exciting because it incorporates elements from all the Fallout games, as well as some stuff from Skyrim. And with the winter the...

โ–ถ Play video
#

I got alot of your mods in here xX

main mist
#

@solemn plover
There seems to be a problem with Bethesda.net mod uploads for Fallout4?
From the logged in page for "Fallout 4 mods" , selecting the "My Mods" tab redirects to a not-logged-in Starfield splash page. So there is no longer a valid path to "My Mods".

#

OK seems to be related to a stale login. I'm showed as logged in but maybe I'm actually not. When I log out then in again, it works as expected. It's a repeatable issue though.

brazen barn
#

Turn it off and then back on again. Classic.

past vapor
main mist
solemn current
#

Uhm, hello there, could I possibly ask of anyone to help me find Xbox mods that are lore-friendly, mostly vanilla looking, like the Wattz Laser Gun mod, I haven't found any other mods that are believable and looks like they actually BELONG in the game.

harsh spoke
#

So I been trying to find some weather mods, I found true storm and calamity weather, tested both and it look amazing together but idk if it gonna give me any trouble playing the game.

harsh spoke
#

Also I need help with fixing up my load order as I often crash and freeze after a fast travel or using vat

cerulean mountain
#

Hey I have a problem with cleaning the contraptions dlc or dlc 2 for fallout 4, it keeps saying it needs cleaning with xedit but i did it like 5 or 6 times

#

is there anything im doing wrong here?

hot chasm
#

Well todays bethesdas maintnance day

#

Or w.e it is

#

Any ideas when it will be done?

cerulean mountain
#

For fallout 4?

#

i thought they stopped updating it

hot chasm
#

Im on my phone but cant click mods saying its under maintnance

cerulean mountain
#

weird

hot chasm
#

Probly be done before days over

solemn plover
#

No maintenance for FO4 mods, just Skyrim.

solemn plover
hot chasm
#

Skyrim

#

I can go to FO4 but not skyrim

solemn plover
hot chasm
#

I do have concerns when maintenance is done will MA have to reupload theyre mods or will that happen on itr own?

cerulean mountain
#

I still have a problem with cleaning the contraptions dlc or dlc 2 for fallout 4, it keeps saying it needs cleaning with xedit but i did it like 5 or 6 times

#

can anyone help me with this problem?

harsh spoke
woeful charm
woeful charm
# harsh spoke Can someone help me adjust my load order? It kinda scrambled up tn

Follow these guidelines, bonus points if you type up your load order into the template for me to read vs having to rewatch your video countless times. If you do type it up feel free to ping me to look it over and offer advice. Blank Template: https://oddsmods.xyz/FO4LOFrameworkTemplate | The Framework: https://oddlittleturtle.com/load-order-framework

The Odd Little Mod Lounge

Survive Load Order Disorder by sorting your mods using these categories defined below. Learn how to load order.

cerulean mountain
#

and im new to modding so i never knew, but the mods that i used to run fine until i downloaded too many and the game crash like hell, then i had to restart everything to square one

woeful charm
#

Loot is most likely programmed to report on all dirty files and doesn't have an exception for the master files.

silver summit
#

Yo for all the other xbox players out there, don't u wish "we are the minutemen" was on Xbox in English???

#

I found 1 in like French or somethingXD

#

I'm pretty sure it was French

harsh spoke
#

Is American Rising 2 Legacy of Enclave a master file?

meager saddle
#

Yes it is

tranquil talon
#

Hey guys does anyone have a vanilla plus sort of load order for fallout 4? I mainly want to improve the graphics and add some new weapons etc ๐Ÿ˜

harsh spoke
#

i can now play without crashing

woeful charm
#

great!

tranquil talon
#

So I found a load order I'd like to try out but I'd like to add a weapon mod to it could someone tell me where to put it?

True Storms: Wasteland Edition (XBOX) - Storm And Weather Overhaul
True Storms: FAR HARBOR Weather Add-On (XBOX)
NPCs Are Not Cartoons AIO - By Drhamm [XB1]
Synths Revamped 1K By Fuse00
Visible Galaxy 4k
Fireflies [XB1]
MOON - 1k Version [XB1]
Vivid Fallout - Roads And Bridges-1k By Hein84 [XB1]
Boston Natural Surroundings - 2.4 [XB1]
Indubitable Ivy โ€“ Summer
Jorhadoq AIO Textures
More Realistic Pipe Weapon Textures
KG's Chain Link Fences - Kiddgimmick
Redder Rocket
Gritty Subway Stations [XB1]
Illuminated Billboards โ€“ Lighting | All In One
Enhanced Blood Textures (1k)
Blood Mist Overhaul
WET - Water Enhancement Textures By SparrowPrince
[XB1] Vivid Waters (Vanilla) - A Water Overaul For Fallout 4
True Nights For True Storms By Nikonthenet
Interiors Enhanced 2.0 All In One BY Fadingsignal
Dynamic Interior Fog Removal [XB1]
Sunlight Alignment Tweak - Better Dawn And Dusk [XB1]
Enhanced Flickering Firelight
Dynamic Light For Glowing Drinks
Enhanced Vanilla Body (EVB) With Immersive Underwear
Clean Faces of Settlers
Color Map Version 2 2K
Better Settlers XBOX
Disable Screen Blood And Low Health FX
Custom .INI Select All-In-One
BlurKillerCOMPLETE
No shadows, lens flare, godrays
[XB1] No More Fake Puddles
[XB1] Insignificant Object Remover
Boston - Less Enemies
[XB1] Pip-Boy Flashlight - Small
Let me know how it goes. ๐Ÿ˜ƒ

#

I'd like to add hyper merge and realistic sound, not my load order by the way ๐Ÿ˜‚

woeful charm
# tranquil talon So I found a load order I'd like to try out but I'd like to add a weapon mod to ...

If you're on a low end Xbox that load order is way too much. It might be too much even for a good xbox. That's a lot of high res textures. Enhanced Blood textures is known to cause crashes. Insignificant Object Remover is placebo at best. Boston Less Enemies will help slightly with downtown performance but using PRP modules for downtown is even better. Clean Faces Settlers and Better Settlers likely conflict unless they specifically say they don't and were made to work together. Sunlight Alignment Tweak likely conflicts with True Storms unless it says otherwise. True Storms is super hard to run on Xbox, there are much better weather mods to use. As for load order I recommend following this format: Blank Template: https://oddsmods.xyz/FO4LOFrameworkTemplate | The Framework: https://oddlittleturtle.com/load-order-framework

The Odd Little Mod Lounge

Survive Load Order Disorder by sorting your mods using these categories defined below. Learn how to load order.

#

Oh and you definitely want to add the Unofficial Patch and load it at the top

scenic summit
woeful charm
#

Considering the original PC version causes crashes I assume all ports of it would as well.

scenic summit
#

Dang

#

I'll stop using then

woeful charm
#

unless the porter knew how to fix it and did

scenic summit
#

The porter says in the description that he changed the compression type to a more Xbox friendly besides downsizing the textures

#

Probably it isn't fixed

#

Shame, the mod really makes the game look better

woeful charm
#

I'm not sure exactly what issue the PC version has but if it was a mismatched size issue maybe the porter fixed it?

scenic summit
#

I dunno

#

I'll try reading the nexus page to see if I find something regarding it

woeful charm
#

I'm too lazy (and busy today) to download it and check for common problems

scenic summit
#

Np!

woeful charm
#

this is the first few minutes of peace I've had since I walked in the door at work basically

scenic summit
#

I'll see if I find something and pass on the info to Suleau

scenic summit
woeful charm
#

and more work just came in the inbox #%#!&#%@

hazy jackal
#

i am trying to run with 15 mods, everything is set correctly but when i run the game with the f4se loader and enter a save, everything is black except the hud, how do i fix this? I am using vortex mod loader and here is a link to the pics of my mods that are loaded https://ibb.co/mthnwfx

Image Untitled in Active-milk's images album

cerulean mountain
#

i swear why modding Fallout 4 is so damn HARD?

woeful charm
#

Loot for F4 is fairly useless anyway, it doesn't index enough mods. You're much better off using a guide and template and sorting yourself. Loot isn't even close to a magic press button make work tool. Blank Template: https://oddsmods.xyz/FO4LOFrameworkTemplate | The Framework: https://oddlittleturtle.com/load-order-framework

The Odd Little Mod Lounge

Survive Load Order Disorder by sorting your mods using these categories defined below. Learn how to load order.

#

In fact there are mods that Loot gets wrong

cerulean mountain
woeful charm
#

my experience with it has been it usually makes things worse, I just sort my load order by hand

cerulean mountain
woeful charm
#

I use MO2 personally. Vortex is a pain to sort with since it uses rules and groups instead of just letting you drag and drop

cerulean mountain
#

should i still keep xedit or remove it?

#

same for loot, i only use loot as a reference anyway

woeful charm
#

xedit is a very useful tool and should definitely be used

#

loot is built into MO2 but you can just ignore it and not use it

cerulean mountain
#

any ideas to make it NOT dirty?

woeful charm
#

because by the rules it technically is dirty. but functionally speaking it doesn't matter because the dirty edits can't conflict with anything as they are game masters

#

just ignore them

cerulean mountain
#

ok fine, how can I manually set up my load order with MO2?

fallow crystal
#

Auto sorter can be disabled on vortex.

cerulean mountain
#

normally i just download the mods and select the ones that might need to be in order

woeful charm
#

left side order matters in terms of assets. the right side list matters in terms of plugins. You can most likely ignore sorting the left side unless you have asset based mods like texture mods that need to override other similar mods. just sort the right side

cerulean mountain
#

idk how to sort on the right side

woeful charm
#

literally drag and drop

#

just click on a mod and move it

#

on the plugins tab

cerulean mountain
#

on plugins right?

woeful charm
#

yes

cerulean mountain
#

yeah it wont let me

woeful charm
#

then you might be trying to violate basic load order rules like moving an esm or esl too low

#

it won't let you move certain file types beyond their zone

cerulean mountain
#

dont get it

#

wdym?

woeful charm
#

there are three types of plugins, esm, esl, esp (and technically there's esl tagged esps but they're really just esp)

#

ESM loads at the very top, esl second, and then esp files

cerulean mountain
#

the mpds are esp

#

type 63, UOFO4P and SKS

woeful charm
#

within the section of file type you can move esps for example anywhere within the esp section

cerulean mountain
#

only got 3 mods for now

woeful charm
#

Unofficial Patch is an esm file

#

it'll load at the top

cerulean mountain
#

it says esp on the esp on the end

woeful charm
#

I need more information about the other two mods to know loading order

cerulean mountain
#

strange

woeful charm
#

it might just be an esp tagged esm

fallow crystal
#

Bald text is esm no matter what ๐Ÿ™‚

woeful charm
#

and probably is since the CK is whiny about making esm files

cerulean mountain
#

so far its .esp for all 3

#

and wont let me move

#

I'll have to show you what im doing for you to have a clear answer ig

woeful charm
#

for only 3 mods I wouldn't even worry about it, most likely the load order doesn't matter, especially if you can't move them anyway

cerulean mountain
#

yeah but i still can't move them, but I'll download some more mods to see if i can move them around

#

it says "drag and drop is only supported when sorting by priority or mod index" when i try to move

woeful charm
#

I have no idea, I've never seen that message nor had any trouble dragging and dropping files

#

if your mods are all different file types it won't let you move them period

cerulean mountain
#

well idk what to say, idk why its not allowing me to drag and drop even tho the'yre mods

fallow crystal
#

Priority button

#

If they are not in order by that, you can't move anything. On either side, left or right.

#

Tho both sides have their own of course.

cerulean mountain
#

still cant drag and drop for now

fallow crystal
#

If they are in order from 0 -> restart mo2 ๐Ÿคทโ€โ™‚๏ธ

cerulean mountain
#

the main game is on 0 and all the mods are on the very bottom

woeful charm
#

that's normal

cerulean mountain
#

yeah i figured

#

ima download a little more mods to see if i still cant move mods to change the load order

dreamy garnet
#

Just wanted to check if anyone knew of a mod that fixed the bugs with kiddie kingdom mission in nuka world for the ps4 versionโ€ฆ I didnโ€™t know about the order and bugged out the mission entirely

zinc hare
#

See if itโ€™s part of the holotape of quest fixing. Itโ€™s already broken, so might help.

lucid minnow
#

@dreamy garnet

 - In the quest "A Magical Kingdom", to fix various bugs related to quest progression, use "A Magical Kingdom - DLC04_KiddieKingdomMain" stage 20 to start the quest at objective "Search the Theater"; stage 25 to skip to "Search the Fun House"; stage 30 to skip to "Search the Tunnels"; stage 200 to skip to "Confront Oswald the Outrageous"; stage 210 to skip to "Kill Oswald the Outrageous or convince him to leave by finding Rachel"; stage 300 to skip to "Turn off the Radiation Sprayers"; stage 1000 to skip to "Assign a gang to Kiddie Kingdom"; stage 2000 to complete the quest.
#

Let me know if those don't get you through, and what specific issue you're having, and I'll add a note to look for additional potential fixes next update.

dreamy garnet
#

Didnโ€™t work for meโ€ฆ itโ€™s the bug where it wonโ€™t check off โ€œsearch the fun houseโ€ because Iโ€™d already been in the theatre

cerulean mountain
zinc hare
#

When crashing, remove mods and test individually. Use xEdit to find conflicts

#

Make sure youโ€™re testing on a new character.

#

Iโ€™ve noticed that steamโ€™s cloud can get a little weird with saves so I donโ€™t use it.

ocean condor
#

Hello, are there any of you who are Xbox One users and managed to prevent crashes in the Boston area? I'm about to go crazy

lethal stratus
#

Even series x

ocean condor
lethal stratus
ocean condor
lethal stratus
ocean condor
lethal stratus
lean umbra
#

anyone have a decent load order they can share that doesnโ€™t involve dlc?? xbox series x btw

#

heavily modded but STABLE please

#

just dm me the load order in the order i download the mods

copper stirrup
lethal idol
#

@ocean condor Do not use any landscape mods that break precombines. Do not download any mods that add additional enemies to fight and download one of the boston fps fixs mods. I recommend the smaller one but the larger one fixes the precombine issue. The larger one is 500mb or somthing big like that tho. Try not to install mods that change the lod ranges to further then vanilla and do not download Real.AI as it will activate the ai outside of the vanilla ranges and cause more stress on the last gen consoles

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Maybe download a less enemies mod for boston as well

dawn ravine
lethal idol
#

Then use that. I do not use the fixes mods since I am on a series x and im. Not getting crashes there anymore. So use what star recommend

dawn ravine
lethal idol
#

Hes on console

dawn ravine
#

I'm aware. The Type 1 and Type 2 links go to the XB1 versions

ocean condor
ocean condor
lethal idol
#

Well fcom only adds npcs when you call them in so it should be fine

tender steppe
#

Hi, i'm kinda new on fallout 4 mods. Any recomendation of Weapons/Armor mods for PS4? ;;

lethal idol
#

Get an xbox or a pc. Jokes aside i dont know anything for ps4 thats actually good

quaint idol
#

I want to make a mod but CK is crashing when I try to make a quest/dialog.

lethal idol
#

Goodluck i guess

lethal idol
#

Anyone know what happend to Urbanranger88's port of Modern Pharmacy, Immersive Animation Framework and The Remington 700 attachment pack? Whatever that last one was called

swift cairn
lethal idol
#

Yeah i have no idea why they were removed. Like he ports with permission and it isnt like there is another version like inmersive animation framework. I guess iaf got removed because the original port got fixed but for the other ones i do not k ow nor do i have a guess as to why

swift cairn
#

It's not the first time I noticed it before. G.A.E. and Russian Operator was taken down before, but re-uploaded a short time after before being taken down again a few days ago. No idea as to why they'd be removed unless we have people spam reporting his uploads

lethal idol
#

A lot of older ported cbbe mods had this issue where the nude skin could still be seen if equipping a certian combo of armor bits. Maybe he was getting reported for that and cleaning it up so that wouldnt happen?

swift cairn
#

I hope that's the case, the armors and weapons he ports are high quality stuff and would be a shame to lose out on. Hopefully there will also be some bugfixes on the ports if they are re-uploaded

lethal idol
#

As for the Remington 700 addon attachment thing i noticed if you had more then one of the gun in your inventory the new features broke. So maybe thats why. Still it came out of nowhere and i dont know why modern pharmacy got removed. Maybe it was all the cocain

swift cairn
#

I've noticed similar things for SREP on that aspect. It may be a game issue with Fallout 4 as a whole. As for Modern Pharmacy, that's hard to pin down a reason for me personally. It seems like it's random though, otherwise a think a few naming convention mods would also be removed alongside it

lethal idol
#

I really hate this 2gb limit. I can handle the 150 mod limit. I do it for skyrim. But i can't handle how few mods fit in that 2gb. I can download a weapon pack for skyrim and it have 100 weapons in it and be less then 100mb but for skyrim the closest is the merg packs. And thats only a few weapons like 4. If we had 5gb i could install gas mask of the wasteland, icepick, nuclear winter, etc

swift cairn
#

I agree with you there. I feel like Fallout 4 get the short end of the stick, modding space is just tiny and it fills up fast. And the Fallout 4 next Gen update is still missing along with any hope of a size increase. A little bit of communication would go a long way with them

lethal idol
#

They dont wanna update the size because will delete mods

#

And break game saves

#

And im like who gives a shiz anyone modding will want the space

swift cairn
#

I end up tooling and retooling my LO every other month and rebuilding my Fallout into something new. It seems like such a bitter defensive tool to them updating the storage cap. Anyone who mods their game regularly will change things up every once in a while just to try something new.

lethal idol
#

I don't think ive had a game save last a week. I keep finding new mods to play with

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Or i didnt like my load order and needed to rework it. Right now trying to get Aim Fatigue to work i got it working once but i needed to replace some small mods and wiped the save and i cant get it working again

swift cairn
swift cairn
lethal idol
#

I replaced iaf with the chrisdvd version and needed to remove a whole weapon mod to fit the extra 10mb it has because for some reason i can't use the last 30mb even when i do a fresh install

#

As for what i removed. It was some tiny mods. The problem was when i removed them it made the pipboy replacer i had invisible so i needed to do a new playthrough regardless

#

Aim Fatigue doesn't have any dependancies and the porter both makes no attempt to provide a way to talk to them and is delusional to think the port works 100% of the time

swift cairn
#

Seems like a LO jumble when those small mods got removed. It can happen when rearranging a LO, or deleting mods and when it does, it's annoying to put back together.

As for that small bit of space, I have that too. I think it's caused by CC content taking up minor space, because a fresh install never seems to give me all 2GB

lethal idol
#

Ive uninstalled and reinstalled aim fatigue over and over again. I dont wanna wipe my mods and fresh install tho cuz id lose modern pharmacy. My first time actually using the drugs in game instead of just collecting them

#

Ive even dropped aim fatigue to the bottom of my lo. Nothing overwrites it. The script to add the spell just does not activate and the holotaoe injection just does not work. The funny thing is the 1.0 version thats still up works just fine

#

But i want the slow ads speed and slow reload speeds feature of 2.0

#

And for it not to drain my ap

swift cairn
#

Try playing with the spot where Aim Fatigue is in your LO. If it's higher up, it's possible it's being overwritten by something else. If it's lower, there may be a clash happening with another mod that has partial priority that it's fighting Aim Fatigue for

lethal idol
#

I don't know. It might be Maim 2 because they both use spells to activate there functions but the thing is, it worked before all together

#

The problems it could be having are with mods it already functions with

#

I know its made to be used with gunfighter framework but that mod is incompatible with munitions

swift cairn
#

Are you testing on a fresh save, or on a previously modded save game?

lethal idol
#

Fresh save

#

Not even an alt start mod installed either

#

Ive also activated it on an exsisting save and still nothing

keen vigil
#

Not sure if this helps or not, but per Nexus:

*** limitations *** you can only have one instance/form of the gun in your inventory. Carrying more then 1 will cause this system not to update, when you level up, this is similar to ECO, where you can swap from semi auto to full auto on the fly, those systems won't work if you have more then 1 instance in your inventory.

lethal idol
#

That only applies for updating things. I will know its functioning or not when i pick up the first 10mm pistol and if my aim is painfully slow then its working

#

If its snappy and quick it isnt working

#

The playthrough it worked on it was slow to ads like its suposed to be

swift cairn
#

Scripting shouldn't be having any major issues then, and if everything works together usually, I can't see any major issues that could be affecting each other.

Do you have any script heavy mods running alongside Maim 2 and Aim Fatigue? It could be scripts misfiring or not starting?

keen vigil
#

MAIM doesnโ€™t operate off of scripts. It works by highjacking the perk systems. Not sure how Aim Fatigue works - it could be a combination of perks + scripts. Depending on which entry their respective perks are using, there could be a compatibility issue.

lethal idol
#

Munitions, institute technology overhaul, gun for hire, paper vault boy, my weapon and armor mods scripted injections, quickstep that ive not been activating till im out of the vault, advanced needs 76, zombie walkers, fallevil replacer, interacion animation, iaf, maim2, modern pharmacy, amazing follower tweaks

#

The only ones i can think of that are script heavy

#

And aft i dont even enable till im out of the vault

#

I also know aim fatigue isnt working when the holotape isnt injected into my inventory and there isnt an option to craft it so thats an oversight

keen vigil
#

Modern Pharmacy, IAF are not script-heavy. IAF only has 3 scripts, 1 of which is only active when I turn on debugging. Modern Pharmacy is more of a replacer mod.

lethal idol
#

Yeah i know

#

My point is most of my mods dont rely on scripts

#

My skyrim is more script heavy then my fallout

#

And i can get even the worst coded mods functional there working

#

But i cant seem to get af working

#

When it works its beautiful even if i have to tweak my sniper reload speed with eco because its to slow but still it really makes me slow down my gun fighting and fits well with my more hardcore load order

keen vigil
#

It could be a bad upload of Aim Fatigue. Speaking of which, the perms are not open on that modโ€ฆ

swift cairn
#

Have you tried removing AF and doing a full close on Fallout 4? I'm not sure what platform you use, but occasionally removing the problem mod entirely, then rebooting Fallout helps, though I'm an Xbox player.

lethal idol
#

Perms not being open doesnt mean they didnt ask for perms

#

Open perms just means anyone can port it

#

Closed perms just means if you gain permission you can do it

#

And yes ive removed af and rebooted the whole game and console and reinstalled it and still nothing

#

Ive tried every common debugging i could think of and nothing works

#

The only thing i can do is just fake it by slowing down the reload and ads speeds with ECO manually and update the speeds whenever i feel is right

swift cairn
#

I'm afraid I'm not sure what else to recommend for you. If the issue is only with 2.0 and the 1.0 build still works, you may have to do your best with that.

lethal idol
#

Yeah but 1.0 only has the aim drain kicking you out of aim down sights and it doesnt affect aim speed or reload speed and doesnt have a lot of the visual effects 2.0 has

swift cairn
#

Well, if you can use ECO to modify the variables that will have to be the bandaid solution to the problem.

lethal idol
#

Yeah. Still sucks since v2 has a progression system. I already use eco to modify aim distance and reload speeds for things like the glock 10x mod as the reload seems sped up so i slow it down by like 40 or 60% and it looks realistic in speed. I don't mind the slow reload times as im trying to make fallout slower paced and more deadly

#

If only that backpack mod that has the animated take off and on animation with its seperate inventory got ported to console

swift cairn
#

That'd be a great addition, I just don't know if it could be ported if it relies on F4SE to function. Otherwise I'd really hope to see it added sometime soon

lethal idol
#

With iaf functional on xbox i dont see why it couldn't work

#

Its just an animation followed by opening a container. Cheat Terminal already has container functions and iaf has the animations. You could have an aid item that plays the animation and then have it open the container inventory. I mean its how it works already.

swift cairn
#

Looking at it that way, it could probably work in a similar way to that Tactical Watch mod that got ported over some time ago.

Use an aid item to play an animation and then also open an inventory menu.

lethal idol
#

Yup

keen vigil
#

It wouldnโ€™t be that hard of a recreation. F4SE makes things easier but isnโ€™t a requirement in most cases.

lethal idol
#

Hud elements that used to be a script extnder only feature in skyrim now work fine thanks to HUDFramework

#

And animations that were impossible or needed something like nemesis for skyrim work fine with iaf

keen vigil
#

Iโ€™m versed in patching out xSE requirements so mods can run on console. Not every mod can be patched but thereโ€™s quite a lot that can be done w/o xSE. Youโ€™ll just have to go the long way instead of any sort of shortcut xSE offers.

lethal idol
#

On another note

More mods need to be ported that make use of munitions. Like i know i can just force the weapon to use there proper ammo. Like swapping the glocks 10mm for 9mm good and proper but still

swift cairn
#

I'd love more mod authors to patch weapons and build Munitions compatible weapon mods. So many unique ammo types with not many weapons to use them officially.

lethal idol
#

Every weapon is munitions compatible if you have eco with the munitions patch

#

But yeah thats the same point i have

tribal glade
#

Is there a way to manually disable Fallout 4 mods without opening up the game? Last time I opened up Fallout 4, I downloaded a couple mods (which changed the mod load order), and since then whenever I start up Fallout 4, it immediately crashes to desktop from the main menu. So disabling mods through the mod workshop isn't an option.

#

The mods in question were installed through the Fallout 4 mod store, not through any third party mod website.

lethal idol
#

If you are on pc and have access to a mod manager there is a possibility you can by using the external mod manager

#

@tribal glade

tribal glade
#

My copy's on PC, so I'm giving it a shot!

lethal idol
#

Use the nexus recommended one as they tend to only promote the good ones

tribal glade
#

Hey, it worked! Thanks!

lethal idol
#

Yup no problem.

#

Faded Glory or Digital Nightmare? Music overhaul for the exploration tracks. Whats everyones preference

uncut frigate
#

now i'm here 80% of the good fallout 4 mods that i need to have all the dlc's but do i actually need them?

lethal idol
#

Yeah

#

Mostly its nukaworld or far harbor or some sort of automatron dependancy

swift cairn
#

Only really need Nuka World, Automatron, and Far Harbor

lethal idol
#

Like if a mod needs far harbor its because of the lever action or some sort of clothing or enviroment texture

uncut frigate
#

so playing good mods in fallout 4 without dlc's is basically impossible

lethal idol
#

Playing any bethesda game without all the dlc is basically impossible

uncut frigate
#

that sucks

lethal idol
#

Just a fact of the moding comunity. They assume you like the game enough to atleast buy the dlc

#

Now CC thats where it gets iffy. But the dlc you should have it

swift cairn
#

You could get lucky and find a mod that's all custom assets and requires none of the dlc. Those are rare and kinda far between though

lethal idol
#

The dlc pack is like $20 or $30

#

On xbox the season pass is on sale for a little over $12

#

Then again ive purchased fallout 4 twice. First time physical on launch and second time the game of the year edition that had everything because it was cheaper then buying the season pass at the time

#

I did the same for mortal kombat 11

#

And borderlands 3

uncut frigate
#

so i need to give Bethesda more money in order to have fun playing Fallout 4 again?

lethal idol
#

Do you enjoy fallout 4? Would you like more world spaces to explore and quests to do? Then play the dlc