#oblivion-suggestions

1 messages · Page 8 of 1

opal plaza
#
  1. Quest markers being visible in the overworld, like in Skyrim
  2. Better inventory sorting/management
  3. Multiple Quest trackers
  4. The ability to upgrade/scale unique weapons with level
  5. Larger font size for subtitles
  6. Pause or slow the game when the hotkey menu is open
finite spindle
#

ayleid guardians are busted in thief guild end quest, they have no animations no attacks and just slide along the floor

river heart
#

I don’t want the Oblivion gates to be open after the main story. But if players want it, they can fix so you can open up oblivion gates again after the main story. So it is up to the players how they want to do.

cobalt star
#

NO MICROTRANSACTIONS EVER! ADD FREE MOD SUPPORT! There is no way you can add all these fixes people want, its a single player game. Fix the difficulty scaling from Adept to Expert. Spongey Enemies is lazy for a one attack action game.

ivory swift
#

I'm probably the 1mth person saying this but the difficulty is all messed up. Once you get to higher levels it becomes like a souls game. Unenchanted weapons are useless. Bring back the adjustable slider (although that might be a mod I'm using in the original game)

Plus if you block, it locks you out of being able to swing a sword .

whole sentinel
#

Slider FOV, NPC Appearance Editor, categorised menu (Keys, tools, book)

balmy dune
#

This may be controversial but I believe the quests for the DLC homes should only unlock after a certain point in their relevant faction/guild quest lines.

Battlehorn/Frostcrag/DeepScorn/the ship thingy would be amazing rewards for factions, and would feel less like a handout.

Could even improve the dlc homes with a better fast travel point or add new stuff to them since they will be earned

azure wadi
#

Please fix 3 things on PS5.

  1. Difficulty is unhinged right now. Enemies are TOO SPONGY on Expert and TOO EASY on Adept.

  2. Mark caves as fully explored when you are done with them.

  3. Make a BIGGER FONT size for PS5. The largest is still too small for large TVs that are far away.

GREAT GAME BTW I LOVE YOU BETHESDA YOU'RE KILLING IT AGAIN!

(also maybe don't have every city fast travelable off the bat. Kinda ruins immersion.) OH!!! One more thing, have an option to NOT display the name of the location you are running towards on your compass. An image is fine on the overlay compass in the open world. However, when the game is telling you what you are going to run into before you get there, it ruins the sense of exploration.

amber lily
#

After purchasing a house, it should become a fast travel point.

sudden epoch
#

Please remember that this channel is for suggestions, not reporting bugs or issues. Please use the feedback form for those at this link here.

violet sinew
#
  1. Make the difficulties more in line with one another. Adept is too easy expert too hard

  2. Need completed tags on locations already done on the map.

  3. Bigger/more UI options/text for console users on bug screen TVs.

  4. Ability to track more than one quest at a time, and markers in the game world.

dreamy crane
#

I would like to suggest a German dubbing. This is available in the original, so I would like it to be available in the remastered version as well. Unfortunately I don't speak English so I and probably others who don't speak English fluently would be able to understand everything.

agile tide
#

Decapitation should be added, i feel like swinging your heavy claymore (especially enchanted) at someone's head should be able to do more damage than just whacking

foggy radish
#
  1. Marriage and followers.

Oblivion looks beautiful, but can feel lonely. As an RPG, I believe you should choose to be the loner or not. Having this mechanic also makes home ownership have more of a point, rather than just a place to drop your stuff. It also adds something else to do in the many cathedrals.

  1. Finishing moves

Adds a satisfying finish to a fight, rather than watching someone just fall over.

  1. Smithing

Be a blacksmith!

Also, would love for you guys to release a physical collector edition.

Thank you for taking suggestions. Wishing you guys all the best.

vocal fulcrum
#

So I’ve played every elder scrolls game to date and had around 20k hours in the original oblivion and on the road to doing the same with the remaster, One thing I would love is for some form of official content addition that adds the daedric crescent blade as a usable weapon in oblivion remaster.

open pivot
#

Bring back the saturated, vibrant colors of the Mania section of the Shivering Isles. They are rather muted in the remaster.

solemn bridge
#

Thanks for the reply, but I think you misunderstood me. I know you can sort by GP or Weight. What I want is a sorting by (gp divided by weight).

So say I have an item that is worth 100gp but weighs 100lbs. And I have another item worth 80gp but it weighs 8lbs.

I want a UI setting that will sort those as having a (GP/weight) of 1 and 10 respectively.

thorn whale
#

Friendly reminder that we do not allow spamming suggestions.

broken narwhal
#

Dual wielding for magic and weapons. Photomode. Filter presets so people can choose between vibrant and the original. Balancing out the higher difficulties. The jump between them is massive. Limit bandit gear. Every bandit having high level loot is insane lol

~P.S. Skyrim on console needs more download space pls. 1GB is not enough~

unique stream
#
  1. Difficulty tuning
  2. Completion marker on the world map when a dungeon is completed
  3. direct to local map so I don’t have to zoom in when I’m in a dungeon
  4. fix the bug allowing oblivion gates to be present before they’re triggered in the main story
  5. mod support
clear haven
#

change the look of the door that leads to the dark brotherhood (with a red light, dark, gloomy and scary atmosphere), because as it is now it seems devoid of life and its previous scary atmosphere.

edgy surge
#

I would like it if you guys could make the imperial palace guard armor lootable, the model is already made and you can pick up the shield already so why can't you pick up the armor. Also fix the constant freezing in the enchanting menu on console.

next basalt
#

Could the Black & Burgundy Outfit be actually Black like it was in the original game ?

orchid flare
#

Fix the gray prince so he is char level + 10, rather than just level 10. He's a joke to fight unless your low level. The earlier fights are much more challenging lol

dreamy bison
#

Bring back original 8 way hotkey as an option. Having to press and hold a button that brings up a huge wheel on screen and stops your character is extremely immersion destroying. Please bring back an option to use original 8way hotkey the new one is ruining my experience.

vivid chasm
#

Please for the love of god make two handers viable again, increase their damage or their animation speed preferably, also you should be able to bash with all Melee weapons as in Skyrim, not only with shields

charred cipher
#

Hello ! First post here 🙂
I'm coming from France !
First, thanks for this remaster, i played this game when i was child, so i'm happy to come back in Cyrodil ❤️
But i'm sad that there is no french voice. I think it could be a good addition that would please the French-speaking community 😉
Thx to open your discord to reactions ❤️

agile tide
#

Need to add that glow and eerie atmosphere that the Dark Brotherhood door had in the og game

burnt marsh
#

Please can we make completed forts etc ticked?

robust hemlock
#

Randomly generated Oblivion levels within the oblivion realm, so everytime you go into an oblivion portal after completing the main 7, it will generate a new unique map by generating land procedurally from the lava then spawn oblivion towers and mobs

light bison
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Just to repeat again; arrows shouldn’t be as retrievable, and regenerating health should be optional; also either take away the message about harvesting plants, or let there be a chance to not harvest them again. Or both, or make it optional or something

mystic pebble
#

Please fix the difficulty curve. Adept is far too easy. Expert seems like a 4-5x jump in difficulty from expert. It just feels broken

tulip lion
#

Can we please nerf the will-o-wisp. They are such a pain to deal with. They recover too fast, hard to hit with remote spells and arrow, and sap your magika and health like crazy.

lost cape
#

Please add a German voiceover. 🥺

The Elder Scrolls IV: Oblivion Remastered is a fantastic game, but the immersion is destroyed by the lack of a German voiceover.
And it was precisely this immersion that I used to love in Elder Scrolls games.
You could concentrate on everything else and weren't distracted from the action by reading text.

Please please please a German voiceover 🙏
This is the only way to immerse yourself 100% in the game.

stuck ledge
crisp thistle
#

Would be great to be able to name your horse Roach

noble hemlock
#

Suggestion: Ability to use prop smithing equipment to bring up Repair menu.

forest dune
#

A way to change your characters appearance later in the game and unique items actually looking unique

dreamy bison
#

Bring back original 8 way hotkey as an option. Having to press and hold a button that brings up a huge wheel on screen and stops your character mid combat is extremely immersion destroying and honestly is ruining my experience.

gray current
#

Found a bug where knights of order in Passwall have hair and beards sticking out through the helmets. Also, Will-o-the-Wisp hit boxes seem to be smaller than they used to be. It's hard to hit them with ranged attacks.

trail storm
#

I'd love to have 2-4 player co-op in oblivion and no i won't touch TES online i think that's a turd.

wind flint
#

Re balance character progression or a new mode! *Specifically *the rate at which a character acquires improvements to gear, level attributes and skill levels, because that progression "lifespan" comes to a halt way too quickly in relation to the length of the game and the quantity of quests in the game. A lot of players feel like there should be a rebalance or that the game can provide an option for a slower character progression to make it last longer throughout the game to make it more meaningful because unfortunately, it ends too quickly. It is too easy to max out your character.

Solutions: These solutions could be worked into the base game itself or into an additional game mode, or be adjustable with a separate slider from the "difficulty" slider. This will in theory make the changes below.

  • Decrease all experience gained (Makes leveling skills and leveling take longer)

  • Fewer virtues per level (Makes maxing out stats take longer)

  • "Strech out" the table drops of NPC's – Make NPC's equip "end level" items like daedric items even later in levels. (Enemies having daedric items at level 40 instead of 20, same for other tiers)

  • Mix the spawns of the world, some bandits still use fur armor and others use higher level armor like elven armor which makes them pose more of a threat to the player. (This makes balance feel more like Morrowind)

  • Balance enchanted drops. The enchanted items that drop can have a higher variablity because sometimes it feels like they go from being useless to absolutely insane (Mundane ring being an example)

  • More enchantments on items and *more *variability to them.

neat cape
#
  1. The map should default to the local area in a dungeon. It's annoying to have to keep zooming in every time.

  2. "Key ring" and "junk" tabs within the inventory. The inventory gets cluttered with meaningless fluff, especially keys you have happened to collect.

  3. Some kind of "fast reload" for magic items. It's obnoxious to have to dive into your inventory to grab a soul gem every time you want to recharge your weapon.

-- Alternatively, have the Enchanting skill work like Morrowind's where magic items would slowly recharge over time so you'd at least get something back walking around between dungeons.

  1. Better difficult balancing. As others have mentioned, the difference between modes is extreme right now.

  2. At some point, guards and enemies should stop chasing you, and that distance needs to be much shorter than it is now. You currently have to run an obnoxiously long way to get away from a fight.

  3. Your inventory should always display when opening a container to make it easy to store things in it. Hitting R3 every time is annoying.

  4. Show your carry weight when looting.

  5. A "completed" marker on cleared dungeons.

winged sage
#

Sur xbox series x:

  • améliorez la fluidité du jeu (saccades fréquentes)

  • ameliorez l'inventaire

  • améliorez l'ia des ennemis svp!

  • un patch voix fr svp!!!

thorn whale
safe garden
#

Posting again to shout the desire for leveled item rewards to be either removed, or for them to scale with your character level. As it stands, unique item stats outside of a few exceptions are stuck at the level/stats at which you originally acquire them, making most of these interesting rewards becoming obsolete vs generic end game gear. It hurts immersion and is not and has not ever been an enjoyed mechanic by the broader community. Mods to fix this already exist for the remaster and were/are some of the most downloaded and popular FIXES for the game for the game for the last 20 years.

raven granite
#

The difficulty curve needs to be reassessed. Adept is far too easy while Expert is brutally difficult, especially on melee builds. Perhaps a difficulty in between, where damage taken is increased while damage dealt isn’t nerfed so much.

lime berry
#

Mod support, UE dev kit, creation club

void nest
#

As some people have already said, I want to display the local map in one go. Currently, I have to zoom in on the world map every time, which is very time-consuming.

Alchemy materials, alchemy tools, and potions are all mixed together and difficult to see. I wish they were displayed separately.

green spade
#

Feedback:

  1. When the PC is in the instance, show the local map. Since you can't FT from indoors, the world map is useless.

  2. Let me close the menu with the same key I used to open it. The ESC key is a bit far from my usual left hand position. It's annoying to move my hand every time I close the menu.

  3. I prefer the E key to confirm in dialogue. Same reason as ESC. Every time I sell something to a vendor, it is very stressful to press enter or move the cursor and click confirm. I'd like you to at least add a keybind option for this. Also for the Cancel button.

  4. When I open a container, I would prefer the inventory to open at the same time as the default.

  5. The alchemy UI is awkward for me. I would prefer it if, for example, when you click on an effect displayed below the ingredient list, the system automatically extracts ingredients that have the same effect. It's very tedious to search for filters one by one.

But so far, I really, really enjoy the good old and new Cyrodiil. Thank you so much for making it!

wary patio
#

Add a seperate "search" key on container screen for consoles: when opening inventory, the item picture must be closed if the chest already has items in it.

Difficulty scale is unbalanced

Completion marker for completed dungeons

Quicker access to local maps

knotty dagger
#

First of all - Such an amazing game! My 2 cents:
You should not be able to choose every single piece of equipment from the deluxe edition Akatosh and Mehrunes. It would feel far more unique to just choose 1 set of armor and 1 weapon. It makes them feel less special.

Also - difficulty. You should not be able to change difficulty mid fight. In a sticky situation you can just do this and complete everything easily. Perhaps set difficulty at the start and unable to change. Also I think like in Fallout 4, higher difficulties should reward more rare items or something similar.

Keep up the amazing work!

old hound
#

Pet dogs I have a vintage pre release of original oblivion magazine saying that high personality would get dogs to follow you....never happened some good Ole fluffy boi doggos as pals would be cool make them immortal maybe....

indigo orbit
#

I'd do anything to see an option to turn off the persistent centre dot, or at the very least reduce its size or opacity, it's a genuine eye strain at times

golden harbor
#

Blood potion for vampires and hoods give sun protection and vampire faction and permanent dead thrall spells and hunter faction and werewolf

solemn helm
#

Hi there.

1.The durability value of low level armor such as “leather armor” becomes hopelessly low as your character level rises, and it is destroyed in a single battle.

2.I'm not sure if it's Japanese only, but often subtitles are not displayed in conversations between NPCs.

3.I need photo mode

4.I need to be able to use both arms.

dreamy bison
#

Bring back original 8 way hotkey as an option. Having to press and hold a button that brings up a huge wheel on screen and stops your character mid combat is extremely immersion destroying and honestly is ruining my experience.

real sigil
#

Another suggestion: add HDR to the display options (it's definitely there, i enabled it in the GameUserSettings.ini file manually via notepad++)

hexed lantern
#

Mod support, dev kit

modest turret
#

Cleared marker for dungeons I've cleared is a huge one! Idk how you can determine that for sure but some way to mark it ourselves at the very least would be fantastic lol

raw bear
#

Allow cross saving between Xbox and PlayStation please. I would buy it for both so my wife and I don't have to fight over the Xbox lol

drifting flax
#

Can we get a a solid black stealth archer outfit with hoody and mask for dlc, can we get mods for consoles

hollow ether
#

Please let us delete spells to declutter the big ol' scroll UI

grand gulch
#

Can we please have some enchantable non-armor gloves added to the game?

marsh ocean
#

Take all characters to a chiropractor. Feel bad for them all being hunchbacks when they walk.

(Just fix the animation so they stand upright)

grim elm
#

On the inventory screen - tabbing spells by school rather than self / other / target would be a lot more intuitive and would be helpful in teaching players what school does what. Additionally, when filtering throughout the inventory interface, itd be cool if the filter saved and stayed into the next time I used the interface. Im often sorting gear by weight or gold. And often sorting spells by school, hence my first suggestion.

opal coyote
#

Hello, thank you for remastering Oblivion and even more for keeping the soul of it the same. It's been a real treat to experience everything all over again.

  1. Updated difficulty setting between adept and expert.
  2. Ability to optionally switch back to the old system for short cuts.
  3. Update to the dark brotherhood door to bring back the feel/sounds of the original! Also remove the 2 new children on the door as the night mother only has 5 not 7.

Overall excellent job!

thorn whale
#

Please keep in mind posting the same suggestion multiple times is considered spamming and is against the #rules

gentle plaza
#

Could we get some better character hair options please

cloud frost
#
  • Make Claymores stronger. Right now it feels like two handed weapons are being disincentivized and punished. There's no reason for a long sword to be doing the same amount of damage, especially with how much faster they are to swing.

  • Don't show me the horses name while i'm on it. Seeing the name pop up on the screen every two seconds is distracting and immersion breaking.

  • Difficulty scale needs adjustment. There's a reason everyone is saying this, please fix it asap. I want a realistic, immersive, challenging experience.

  • Ability to remove HUD or at the very least alter the opacity.

  • Inventory subcategories. Alchemy is too broad for one tab. We need ingredients and potions separated. Help us with the inventory system because right now it's a little more cluttered than it needs to be.

  • show when a dungeon is cleared

  • less rain. Is it just me or does it rain every single day in cyrodil now?

brisk wing
#

Please allow for armor and weapons to level WITH your character. I want to be able to put on ANY armor or use ANY weapon without it being useless. I really enjoy majority of the weapon and armor designs, please fix this. Thanks.

hollow parrot
#

no more reacts in this channel is big sad, was nice to see others appreciate suggestions. anyway, i have a few more suggestions

-seen a few people say it should default to local map in interior zones and i feel like that's a good idea.
-horses could do with being a smidge faster/get a real gallop animation, because it feels like max speed sprinting is faster
-Rugdumph's sword has stats of a silver-tier weapon and is legit trash, even moreso than Oldblivion since it doesn't get longsword speed now. it should be upped to glass/ebony tier damage at the very least.
-add post-sewer character customization
-add a way for unique items/quest rewards to be levelled up if you get them early, like how the Crusader's Relics can be upgraded at the Priory

dreamy bison
#

Please allow option for minor skills to NOT level you up. Going all the way up to level 80 enemies are way too powerful. As of now im limited to only using 7 skills to avoid over leveling.

boreal tundra
#

Please Add DLC rebuild kvatch and player as Count of Kvatch 😄

molten venture
#

● Different sounds for looting different types of containers.

● Show when the player has cleared a dungeon (make this retroactive as well)

● Add the ability to rebuild Kvatch and allow the player to become the ruling body, including allowing us to set different ordinances that change the way the citizens of Kvatch live.

● Allow us to change character looks and (maybe) races

● Expand the thieves guild HQ, it was quite small in the original (only consisting of a single house).

● Upon becoming the guild master of the thieves guild, allow us to dispatch thieves to steal various items from areas with varying danger (with the chance they fail and don't return)

● Add Shivering Isles spell and enchantment effects to spellcrafting and enchantment alters

blazing hill
#

While I absolutely love what's been changed with the leveling, I think it would be great if unique items like Chillrend either had a static level or leveled with the player. I was always disappointed playing the original when I would get a super cool unique item only to quickly out level it.

Also very niche suggestion, but I would absolutely love a dog companion. I always wanted to have a dog follower when I played the game as a kid and I feel that it would be relatively easy to implement and fit nicely alongside the limited follower options already available. All around though, I absolutely love this remaster.

wet island
#

-Console mods

-Improve framerate performance

-Characther creation height, and change character appearence anytime

-fix difficulty and color classic

Rebuilt Kvatch

golden harbor
#

More follower's and infinite levels

silk hatch
#
  • Appearance adjustment after start of game

  • more categories in the inventory tab

  • rebalance 2h weapons to make it worth not using shields

  • Horse summon

  • more pins on the map for manually pinning special locations like shrines or wells, or things that are personally interesting or important to the player

  • "cleared" marker, perhaps with an in game calendar date so that it informs the player how long it's been since they were there without directly telling them that the loot/enemies have respawned.

  • More followers, perhaps drawn from the city watch or knightly order of any town you've got renown in? Knights of the thorn, white stallion lodge, the (actual) arena, etc.

  • If not more followers, at least updated follower controls. There's a whole category of spells that target creatures with beneficial effects like rally or healing and practically nobody to use them on.

  • Fix the WILD sprint animation for people carrying shields. WILD.

vale dew
#

One suggestion I have is to ignore all the people saying to make it more like Skyrim. WE DON’T WANT IT TO BE MORE LIKE SKYRIM!

short patrol
#

Just like many French people, I urge you to include the French original dubbing (and other translations), for the absence of it breaks the whole charm of the game. Even when we speak English, we cannot have the same feeling as with our native language, human brain is made that way. Other suggestion : improving character animation and customization (females walk and run like men for instance).

sand wasp
#

Notes so far:

  • Bump to difficulty needing love, my wish is glass cannon option so you can have low hp enemies but they do high damage making them dangerous. Plus the ability to set what level bracket the enemies should be so level 1 can fight the stronger or weaker enemies if you want.
  • bump to leveled loot needing a way to upgrade it after acquiring it.
  • fortify skills and attributes needs some love, it caps most at 100 and some (alchemy for example) historically didn't work, and that seems to be the same.
  • plus one on gloves or possibly bracelets, for mage builds, wrist irons are nostalgic but I'd like options.
  • the ability to remove/forget spells you made
  • generally there are alot of unofficial patches for the original oblivion game that I think should be reviewed and implemented, also seems like the version it was based on didn't include all the official patches as I believe I saw a modder mention fingers of the mountain manna was wrong as it was pre-official patch.
  • UI inventory qol would be nice, like search ect.
  • key bind for pc doesn't list all keys used so space and enter are unchangeable by the looks.

Generally these are nice to have, the first two are my main stay requests.

Finally I hope the Devs get the opportunity to work on their own content to add to the game as a dlc. I'd love to see what can be done when you let a team loose with the oblivion setting and see all the new secrets they hide for the fans

bold oarBOT
#

Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287

raven crown
#

I think everything I want has already been mentioned, but I'll throw my hat in the ring regardless. I'm keeping my suggestions realistic, a few things I've seen in this channel seem unlikely to happen:

  • Difficulty adjustments. Adept is too easy from 1 - 15, then it becomes decent around level 15, then around level 20 it goes back to feeling a bit too easy (but not quite as bad as early levels). Expert is too punishing, so going up a level isn't too fun (at least for me).
  • Categories in the inventory menu. I think 2006 Oblivion had this, it would be a welcome readdition.
  • Editing character appearance after the intro. Skyrim added the face sculptor. Something similar would be appreciated for Oblivion. If it isn't worth getting a voice actor in the booth to do new lines for an NPC, perhaps it can just be a scroll you can buy and consume to change your appearance.
  • Some type of Photo Mode. Perhaps this is a bit too large of an ask, but this game is gorgeous and I want to constantly take pictures of it. Bare minimum I'd like to have an option to toggle the UI off.
carmine zenith
#
  • Update the enemy level scaling so all bandits at high level no longer get glass and daedric armor, etc. I also think it’d be nice if lower level enemies such as imps didn’t stop spawning at high levels. Something closer to Skyrim’s enemy scaling.

-map markers to know which locations are cleared

-edit appearance after start

-better difficulty slider

rugged gust
#

Any chance we could get an altar.ini command to change the in combat magicka regen rate? Its the last piece we need to make stats regeneration be like old oblivion :3
Also changing the time on the wait menu with A and D and confirming with E would be a wonderful QOL improvement

warped solstice
#
  • Please improve the performance.
  • I'd like a new Oblivion Remastered DLC--something akin to The Shivering Isles.
  • Quest Bug Fixes like "Go Fish" where if you obtain more than 12 Rumare Slaughterfish Scales they can't be turned in to complete the quest.
  • Expert Mode needs to be less punishing.
junior rune
#

In descending preferential order:

  • Fewer textbox popups (barter, doors, etc)
  • Fewer confirmation dialogues (exit the game, pickup ingredient)
cyan sable
#

Not for console players they can't. Not everyone is on pc, my guy. Continuing to suggest that mods can do all these things just sounds really tone deaf. Some of us want to have a good experience on console, too.

dreamy bison
turbid gust
#

Hand up for the option to turn off the compass and map markers/location names at the top of the screen..i like just using the clairvoyance spell and wandering blindly. The sense of discovery and wanderlust is a big part of these games IMO

pliant cove
#

Hello this ain’t really a suggestion since I can’t find a bug report. But after playing hours of Shivring Isl I’m on the part we’re I collect the essance of death. After collecting it. I run out the room to the Top and at A locked root.
Their is no switch anywhere allowing me to open the door I reloaded the save hopefully the green switch appears but the root. But the switch won’t appear.
I would appreciate it if you developers can make sure in the next patch to look into this problem on the console side of things. Because I can’t continue the quest without the green switch to the root to open.

random lotus
#

I know this isn't one of the most common requests, but I'd really like the option to restore some of the more saturated look of the original release. This was highlighted by digital foundry and the community pre-release. I miss the saturated greens from the original, and also some of the more artistic / atmospheric decisions like the dark brotherhood door being darker and more sinister looking.

rocky moat
#

We need a character appearance or a barber being able to change our hair and beard ect 😌

viral galleon
#

Hello all,

Please could you make the lantern in the arena tunnel a physics object that can be interacted with - I miss headbutting it on the way out of the Arena.

Thank you!

tribal yew
#
  • Difficulty from adept to expert is too big of a jump. It goes from too easy to impossible.
  • Being forced to use "ENTER" to confirm a selection, sell things, etc, is completely non-intuitive. Using "E" or "F" would make much more sense. At least make this keybind editable.
twin viper
#

Hi #Bethesda! Please adjust the difficulty between Adapt (too easy) and Expert (too difficult) to give players a choice between balanced settings. Maybe bring back the sliding difficulty?

weak crown
#

Add a shortcut in the Map View to toggle between World Map and Interior Map. Also stay on the current map view. E.g. If I zoomed in the interior Map and closed the Map view, then I expect to be again in the interior Map view, when I reopen the Map. Currently it is always reset to World Map view.

dreamy raven
#

add a survival difficulty
add more quest rewards

lusty lance
#

Please do a pass on functionality of perks/spells/mechanics. For how much time was spent on the help menu (which is incredibly good btw), a lot of the game mechanics don't match what the help menus say.

queen horizon
#

I would like to see Survival Mode put into the game, but we're more so looking for a randomizer of sorts. I imagine a playthrough where the monsters have randomly enchanted equipment attached to them, just go bonkers with it.

Goblins with detect life helmets that oversight sneak, paralyzing resist gear, magical fire damage swords, something to randomize the game

gaunt tangle
#

Potions are now always the average weight of their ingredients, rather than calculating the weight once for a given set of effects and then using that weight for future potions.
This makes heavy ingredients more of a liability, and splits potions into multiple stacks, cluttering the already hard-to-manage alchemy inventory.
I don't have a solution for this, but it does seem to be a problem.

ember badge
#

Circular shaped WAIT MENU would be great. Don't like doing small maths 😾

sinful stump
#

saw that bethesda was open to hearing player feedback to make improvements and wanted to toss my hat in

-reimplement the difficulty slider from the original version/add a new difficulty in between adept and expert. i and many others have noted that the jump from adept to expert is a bit jarring and I think a difficulty where the player deals adept damage to NPCs, yet takes expert damage would be a great in between

-an ability to mark locations on the map for the purpose of remembering whether or not you have completed the exploration and looting of a specified location

-the ability to somehow personally organize your inventory and/or favorite items which would ideally move favorited items to the top of their respective tab as well as possibly preventing the drop/sell/etc of the favorited item in question

-make unique equipment scale actively with player level, similar to how endurance has been changed to retroactively increase your hitpoints. we love playing with unique equipment, but alot of people feel that having to wait to pick these items up, or be punished by permanently low stats on the items, is an archaic design choice. being able to begin using unique equipment sooner can make a character feel alot more fleshed out and tied to the equipment in a way, great for character building.

all in all, the remaster is lovely, and I feel with certain tune-ups could be even better than it already is, I loved the original, and the remaster is great as well, thanks for bringing back a loved title

gentle root
#

Be able to delete spells

Change hair/face

Better inventory

Bigger shortcut wheel

Be able to move while the shortcut wheel is open

Add repeatable quests in different guilds/ inns

river plinth
#

I love the remaster so far!

On the quest “go fish” I have a bug where I can’t turn in the fish scales to the quest giver. I have 30 slaughterfish scales in my inventory and it won’t let me turn them in to the quest giver. I would love to see a fix and I know others have this issue too

earnest gull
#

If possible, being able to rebind menu buttons would be awesome. I just really feel like the triggers and bumpers should be reversed in menus and I wish I could change it!

unkempt grail
#

Loving the remaster so far. The only complaint I have is that the guards are still omnipresent. I wish it was done a little more like Skyrim where if I kill the last witness no one should know I killed anyone. ( would love to be able to get away with murder)

upper coyote
#

I'm very happy that the game of my childhood has been remastered, but there are a few certain things I would like to change or add, besides optimizing the performance and working on some visual glitches.

• Some faces and facial expressions of a few NPC's look off, it would be nice to have them look a bit more realistic.

• A lot of Germans (myself included) are hoping for german voice overs. Personally, I don't care if it's the original voices or something made with A.I., being able to hear my native language just makes the game a lot more immersive for me. And for many others.

• Some extra decorations and details would be really nice to look at, especially around Imperial City.

simple beacon
#

Would like the ability to show health,stamina and magicka bars at all times. Please add this toggle.

stable fjord
#

something needs to be done about the witness and bounty system.

i shouldnt be getting a bounty or even caught when killing someone when there are no witnesses. its something that couldve been fixed up from OG oblivion.

also please bring back the physics when hitting dead bodies. that was part of the fun.

pale acorn
#

Mod support for consoles

Multiple custom markers on the map.

Ability to disenchant unwanted gear with good enchantments and learn or reapply them to different gear

Delete multiple saves at once. The ability to delete all saves connected to a second character.

Local map of inside the towns. Not just the overworld.

astral cobalt
lyric path
#

Please add the ability to level up multiple times for a single sleep. I had to take 4 naps in a row to fully level. Not a huge use case but it would be SO welcome for when it's needed

compact heath
#

just loving this thing!! but we need more hotkeys/favorites wheel, whatever!! maybe a favorites modificator like shift+ so you have more than 1 favs wheel? and of course difficulty options fix the slider or more than just a slider, options like in starfield maybe... and the leveled items for enemies or creatures... its just funny to see bandits with mithril... ebony... everywhere... or that some monsters just dissappear because they are low level.... just that!!... and i would say check out the mod hire any npc... i think it's a good system but it can be better... (better performance please)

fluid terrace
#

Can you PLEASE look into reworking the difficulty system? It's no fun either being unkillable and being able to stand in front of multiple attackers and take near 0 damage on Adept difficulty, or going up to Expert and facing sponges with 300% health

shell compass
#

Great game so far, even if I already had to reinstall it. What i miss are the dungeon maps and I’m sure there was a German synchronisation would be great if u could implement it again.

Good thing would be companion inventory, and they are a bit too mortal for my taste.

sonic thicket
#

We need first person horseback riding. They removed it.

hot ocean
#

Local map as default in interior spaces and toggle button instead of slider

lyric star
#

We need ability to change character appearance in oblivion for ps5 and other platforms

trail storm
#

we need better loading screens!

lavish mason
#

Add the ability to swap between the old graphics to new like the master chief collection 👌

sour plaza
#

Please Emphasize melee combat a bit more. Dodge is useless, as some enemies leap attack, and change direction mid-air to hit you anyway. Two handed weapons don't do nearly enough damage for how slow they are. Enemy attack range is very high, [hitboxes are incredibly inaccurate]. Trying to cast spells to hit enemies while going uphill [in third person] does not work most of the time. Also, I would really like to see some more functionality with heavy attacks, [like in the original Oblivion]. - Thank you so much again, and giving us the opportunity to voice our suggestions.

proper thicket
#

Hardly a new suggestion but came here about the difficulty. Would like to see 1 in between adept and expert.

alpine sequoia
#

Not sure if other people are experiencing this but in Xbox series X I get a lot of crashes during potion making. Looks to be on specific instances e.g. one of those being using up the last ingredient (mixing radish and st. Jahn’s wart nectar) when making a chameleon potion. The last ingredient being the nectar. I’ve managed to create potions with this combination already but the crash always triggers on the last one being used up. There’s other times it crashes when potion making as well this is just 1 example I’ve come across. Would be nice to get this fixed as it appears to be a bug

valid bison
#

I love the game, thanks for bringing us such a good remake ! I'm so happy to discover Oblivion with all it's "charm", I've never laugh so much in a game.

-Give us options to disable the HUD like the compass.

-Map showing the interior right away when we are in interiors.

-Map marker showing we've cleared a dungeon.

-M to open and close the map.

-Make the night sight of the Khajiit toggleable rather than a 30s spell.

-Give us the option to remove the Khajiit extra fur.

-Character face editor. It's hard to choose hair and skin color by a torchlight.

-Show our inventory and our carry weight while looting by default ?

-Better inventory with a category for ingredients and alchemy tools and another category for potions and poisons. A category for souls stones would be nice too. Cleaning the confusing names "cure disease" (potion), "potion of cure disease" are the same thing but are still separated ? The sort by alphabet is a mess too.

-The favorite system in Skyrim made it simple to access combat utilities, there is not enough space in current Oblivion favorite wheel.

-The wheel should pause the game, or maybe slow it down.

-Quest rewards and special stuffs leveling up with our character.

-With how rare precious gemstones are they should cost more ?

-Difficulty jump is a bit crazy.

brisk wing
#

It would be cool if elements effected NPC's; i.e, fire burns their bodies, ice freezes them, etc.

maiden crown
#

Would be nice for option to remove compass or have it displayed at bottom of screen

karmic glen
#

Some magic suggestions/ideas:

Add secondary effects to each elemental damage type. Shock damage = Half Magicka damage, stamina for frost, and more damage over time for fire.

New major power for completing mage guild quest line: Edit/Create a spell once per day without a spellcrafting altar.

Consume a soul gem during spell creation to significantly buff duration.

Make telekinesis useful/longer ranged. Ex: Stealing from far away. Propel items to deal damage.

Spellsword buffs, spells to temporarily Imbue your weapon with a damage type or effect.

Quest line to make a signature spell like many other NPCs in the game have.

Illusion spells affect more creature types the higher the level (undead, daedra, etc)

More mysticism and alteration spells, more wacky/weird spells in general.

That's it! Thanks for the awesome remake! Having a blast ❤️

sinful bear
#

would be nice to have sub catagories in the inventory like in the original

tawdry holly
#

More adjustments in the difficulty slider, or just less extremes from adept to expert. It's crazy how little damage you do at lvl 1-15 on expert

waxen oak
#

Mountains look awesome up close. However, at a distance, you only see the colored heightmap, which is kinda offputting. I'd use a completely different strategy for the mountain LODs, something more akin to Skyrim, so that mountains look like mountains from afar as well.

Same for the trees and forested areas: - awesome up close, some boring heightmab with tree billboards from afar. The ground LOD could look slightly better, and maybe there's a way to improve tree billboards without loss in performance? Something out of Skyrim's book, maybe?

EDIT: Oh, and the bookshelves where you can actually place books, please!

nocturne copper
#

Where is the support voices multi ???

gritty nebula
#

Restore Duke of Colovia/Count of Kvatch cut content (and perhaps add option to become emperor) in DLC

turbid glade
#

please fix the ghosting around weapons

wet narwhal
#

Something like the face sculptor, so we can edit characters later in the game please!

naive yoke
#

Loving the remaster! Everything looks great. Only complaints are the invisible equipment bugs in the inventory, weird sprinting animation and performance. Seems like this game suffers from similar shader recompilations issues like Elden Ring did. I think Optimization should be a key focus.

pliant cove
#

Uncap skills and attribute so forth that’s funny 😄

lusty lance
#

Among the general request for difficulty changes, WHAT the difficulty affects needs to be revisited.

Difficulty affects damage taken and done by the player. Effects like summons, commanded enemies, poisons, damage to fatigue/magicka are totally uneffected by the difficulty making them disproportionately strong.

A full sword and shield build experiences 100% of the damage taken and done modifiers making it EXTREMELY DIFFICULT.

The balance between WHAT is modified needs to be revisited.

tropic crater
#

Thanks for this remaster, it’s awersome 👍

But as French player, it’s a disappointment to didn’t have a French audio. Can you add audio from old oblivion ? Same for other languages. Thanks.

frosty oriole
#

Great remaster, 10/10 would take Adoring Fan to Dive Rock again. Just one gripe—this can easily be remedied on PC but I dunno how it’d work for console…

Colour filtering/shading. I’m sure people around here have mentioned the Alyeid reshade preset. It makes things less…brown.

viscid hinge
#

I like the combat at expert and master. Dodge function is a fun necessity added. But damage done is too low. Damage taken should be close to original as now because it helps with immersion as each dungeon and combat scenario requires pacing and thought. Extremely fun. But the fun is diminished when planning, calculating becomes futile when executing because damage done is so little. Increasing damage done should make the fights less tedious, but keep the same level of intensity and danger from each fight…without feeling like a struggle against a high level boss for every single enemy. Like an ant taking on giants. Otherwise I welcome the increased difficulty, but I’d also like to be rewarded for playing and fighting well.

A second note on combat are the hit ranges yield a lot of inconsistency. I move out the way, just out of harms way visually, but I still get hit. Sometimes I can dodge right under an enemy’s swing and it feels cool. But other times I am a good distance from enemy and hit still registers.

More hot bar tabs also please. I love the radial menu and able to switch spells on the fly. Can make for fast paced combat adding to the fun of the difficult combat and dodging mechanics. Just a small grievance however, switching out spells, or not having any room for potions or other items. (Playing on Xbox with controller)

leaden hound
#

Big potential in Leyawinn for removal of the Count and Countess in some manner, due to their dark secrets and racial preferences. Something related to Dark Brotherhood and the Blackscales, for instance. thonkspin

hollow wind
#

Difficulty improvement
I know a lot of people have talked about it already, but perhaps, make a difficulty you can opt into for experimentation purposes.

Instead of 3x or 6x the damage taken, and nerf the damage made by a lot, make it more like

expert: +20% damage taken, -20% damage done
master: +30% damage taken, -30% damage done

The problem with 3x to 6x ing the damage is that it is just not fun and too challenging for most.

Make a checkbox you can optin with to experiment with the damage values, but at the end 3x and 6x damage is just not what people expect.

raw folio
#

Bethesda, please make it so that the quest markers aren’t so vague, perhaps make them more like the ones in Skyrim, they seem to just show you roughly where to go and then once you get there, there are no instructions, and I feel like that turns off many new players, including myself also please change or fix the persuasion mini game as well as the lock picking it has pretty much halted the game for me and I would love to enjoy this game and it’s entirety without all of the road blocks.
I know there are OG players who think the game should be the way it is and that’s fine, maybe add separate option that can be toggled on or off, but coming from a new player like myself who started with Skyrim and sunk hundreds of hours into it, these changes are necessary for maximum enjoyment .

sinful bear
primal condor
#

I just cant understand the difficulty settings right now. Have you guys tried your own game? Unplayable.

dreamy bison
#

It's nice to not have to watch your skill leveling like the original BUT...12 points per level instead of 15 is bad. By level 30 that's 90 less attribute points. Coupled with the fact that there's no longer a difficulty slider to fine tune your difficulty and the fact that minor skills now level you up so better not use more 7 skills to avoid overleveling. Feels pretty gimpy...oh and no more seamless fluid combat because they got rid of the old 8 way hotkey is a cardinal sin. Its like they did their best to worsen the gaming experience with the 1 exception being that they gave us "efficient leveling" built in...but with 3 points less per level smh

karmic arrow
#
  1. Make Skills Legendary like Skyrim (eg once it reaches 100 players have a way to reduce them down to base value)
    Or at least have a method besides going to jail to reduce skills.

  2. Follower improvements. Accidentally attacking them once shouldn’t cause combat and give us bounty. Maybe make it so attacking them 3-4 times within a certain time is an assault instead of just attacking once.

  3. Ability to delete spells

  4. Maybe add in a few official made Boss NPC’s? I never liked the lack of boss enemies in Oblivion and I think that’s one thing that could be added in. Give them unique enchanted or unenchanted weapons or a type of unique Sigil Stone that allows for insane enchantments on whatever the player wants to put them on.

  5. More non-armor wrist clothing like Wrist Irons so mage characters have more style options for enchantments. (Maybe something that takes the shield slot so mages can get that extra enchantment without needing to wear a shield?)

  6. Add in a never-disappearing Oblivion gate so we can get Sigil Stones after the Oblivion Crisis story has ended. (Not lore friendly I know, but it’s been 20 years since the game came out, we know the story)

  7. Create some new Oblivion Gate dungeons.

  8. Enchantment system could use an overall buff on item magic usage. Using a Grand Soul Gem to the max enchant power to only get I think like 18-19 swings out of it is kinda annoying. I think we should be able to get around 70-80 swings for a Grand Soul Gem charge. It would be a huge QOL upgrade just to have more swings with custom enchantments.

tame aspen
zinc junco
#

Hey huge long time fan here, loving the remaster and wanted to point out a small detail that maybe most people won't knotice. But just like the original oblivion, the female player characters don't really like up height wise. My example is wood elf, I'd love to make one, but my skeleton is the size of an average imperial man. Would be nice to have everyone looking down on me as a bosmer

west hill
#

Removing talos worship? He isn't even a real god Proud

grizzled elk
#

Actually, for a bit of a meta-suggestion, I think it would be fun if any of the following were implemented:

  1. If we could see the most common suggestions made so far
  2. If we could vote on other players' suggestions
  3. If we could see developer feedback on common suggestions
ocean oracle
#

This goes for ANY ES game. NON Wolf Form Lycanthropes

thorn tundra
#

Would it be possible to fix a combat issue regarding how easy it is to murder your allies during combat? Lol even during the Battle of Kvatch I have to reload 3-4 times so I’m not branded a murderer. Defending Bruma with a lot of allies almost makes it impossible not to slash one of the city guards’ throats by mistake. Just a thought, I’m sure it’s easier said than done. Either way, I love the Elder Scrolls lol…

stark tendon
#

Good remake but I'm holding off on continuing to play due to a few things. 1. The difficulty is the most important problem right now in my view. Adept is too easy, you're a damage sponge, expert it's the other way around, and enemies turn into bullet sponges. 2. Item and quest reward level up with the player.
I'll hold off on playing until it's hopefully fixed.

open wadi
#

I want to be able to dye my clothes, robes and armor different colors.

dense condor
#

add option to toggle sneak vignette and please add the skill up bar to the top layer over the menu so I can see my skill rank ups while im doing alchemy or lockpicking

karmic arrow
# karmic arrow 1. Make Skills Legendary like Skyrim (eg once it reaches 100 players have a way ...
  1. Make user enchanted weapons be able to do damage instantly like stock enchanted weapons already are in the game.
    Custom enchanted weapons for whatever reason can do like 5 points of damage for 1 second at the quickest whereas there are weapons that can do just 5 Damage. Can we just get rid of that “for 1 second part and make it instant like other enchanted weapons in the game? We’ll still have the option to have 2+ seconds if that’s what we want but for 1 second it should be able to be instant like other stock weapons.

  2. Make completed dungeons marked on map

  3. Make Imperial Palace Guard armor lootable.

  4. Add in more unique followers.

  5. Longshot but create the Imperial Legion storyline that was scrapped in development?

  6. Maybe create a new questline? Oblivion is truly a great game and I’m fine paying for new content, I’d love to have more questlines or new lands to explore with this new Remastered game engine.
    Rebuilding Kvatch would be a cool quest idea

Glitch: the top half of the Red Silk Robes turn into Aqua Silk Robes for random reasons. Seems to happen when I use an invisibility spell on myself

topaz kraken
#
  1. toggleable UI compass (on/off)
  2. and specific UI options please (like Assassnscreed series)
sour frost
#

There is too large of a gap between adept and expert difficulty

crisp cairn
#
  1. Vampire faction to rank up and quest in
  2. Lycanthropy faction, with werewolves, and potentially even Werebears and Wereboars, bringing them back from Daggerfall.
modern path
#

Please integrate a French audio version. Many French players are frustrated at not being able to play Oblivion in their native language and are boycotting the remaster for this reason. The "Frenchy Oblivion" collective is currently finalizing a mod to add the original game's French voices. Including their work in the PC and console versions would be a real added value. You would win back many nostalgic players.

fluid falcon
#

Bards playing music at taverns and on streets. Background music should be muted when player is close to the bard.

lusty lance
#

Suggestions for difficulty:

Reduce the multipliers across the board, make all spells/poisons count as from the player, make multipliers apply to magicka/fatigue damage, and add multipliers to disposition adjustment

steel sorrel
#

I would pay for new DLC, this remaster is that good, just saying. Thank you for bringing this amazing game back up to modern visual standards!

lethal vale
#

For the love of Akatosh please bring back sub categories in the menus. It’s an absolute mess

wooden iris
#

more wrist items. feels like a weird oversight to only have the cuffs at the beginning to be our only wristlets.

add more Skyrim quality of life features like how the menu UI was more convenient

west hill
#

add kiwawa sad

stray delta
#

I was thinking 2 things that the Oblivion Remaster is missing is duel wielding and combat finishers which I think would make the gameplay at lot more satisfying and might possibly give the remaster a similar thing to Skyrim where the spells could become more powerful if using both hands, just a suggestion though so yeah thanks for reading 😀

ocean nacelle
#

New DLC please 🙏

modest geode
#

Two handed weapons can not compete with their one handed counterparts. They are much slower and their base damage is often only a couple points higher than one handers. Base damage isn't where most damage comes from as well with speed of applying enchant effects and damage is more important. Some mechanic that could increase 2 handed weapon speed would be great but as it stands, there's no reason to use 2 handed weapons in the game.

sullen quest
#

Customization Suggestions

  • Heterochromia for eyes

  • Tattoo/Bodypaint Options

  • Longer hairstyles for females

  • Height changer (with limitations for race)

devout canyon
#

Fix the Mannimarco bug where he dosen't do his speech

rich sandal
#

You need to enlarge the subtitles! and put a check mark on the map for completed dungeons!
WE NEED ALSO THE PHYSICAL DISC VERSION TOO!!!!! 🙏

stuck badge
#

Bien vouloir mettre la V.F s'il-vous-plaît cela serais vraiment apprécier par des milliers de personne 🙏

steady locust
#

Please add werewolfs and lycanthropy to oblivion

plain hill
#

Saw that I have the opportunity to throw my hat in the ring to suggest changes to the game! I'd like to see the following:

• Stabilize framerates in performance mode (haven't noticed any jarring dips in quality mode)
• The ability to delete custom spells.
• -Cleared!- tags for completed dungeons (would be nice if it applied retroactively)
• A horse call "spell" that lets you whistle to summon them. (Spell in functionality only, as it would take up the R1/RB/Spell slot) when toggled active.
• Toggleable UI options. By default, it's the standard one as it is now, but you can opt to have subcategories for items like alchemical ingredients vs. potions, clothing vs. actual armor, different weapon types, etc., etc., ad nauseum.
• Be able to customize your character's voice, height, and build to those of other races (and a new item/NPC to visit to where we can do so at any time and customize our characters' other features after leaving the sewers) if full customization in this area couldn't be done, as this would be a nice alternative.
• Add Shivering Isles spells and their enchantment effects to their respective custom-crafting altars.
• Bring back first-person horse-riding from "Oldblivion".
• Dungeon maps aren't displayed when I'm in a dungeon and try to zoom in to the local map anymore? Maybe they're just not the default? Might be a me problem, but I don't think it is.
• Having to hit R3/RS every time to see your inventory along with a chest's/barrel's/sack's/what-have-you's contents is a bit annoying and wasn't present in the original.
• Would like to be able to toggle the HUD for your HP, Magicka, and Stamina bars as being visible at all times.
• Add a method to continuously level besides getting sent to jail.
• Properly display subtitles as they often don't show up unless it's a conversation you're having directly.
• Bring back the half-circle health bar over the "speak to character" icon for allies and NPCs, so I know how much I need to heal them if applicable.

willow granite
#

Easy. Somebody like the face sculptor or a barber to change appearance once you leave the sewers.

shell parcel
#

Please fix the Dark Brotherhood door. Make it glow, restore the sound, fix the atmosphere/lighting to match the original and get rid of the random 2 extra children that make no sense from a lore perspective.

placid spade
#

NPC Companions!

There was a fantastic mod back in the day called "Companion Share and Recruit" for recruiting practically any NPC you want using the disposition system. An official version similar to this would be so good. I'm thinking once a non essential NPC has no more quests attatched to them, being able to recruit them as a pretty simple companion would be great. (Follow me, sandbox here, inventory exchange, nothing insanely fancy). Would add more reason to use the disposition system/mini game too!

Thanks for the great remaster, making me feel like a kid again 🙂

torpid spade
#

bring back French voices please 🙏

nocturne copper
#

Language voices multi !!!

opal coyote
#

It would be nice if there was a shared chest between all houses that you own

nova thorn
#

Oblivion with Kingdome come deliverance 2 mechanics, perk, combats/combos.

near wadi
#

So I just reached 100 with Blade. Honeslty im really dissapointed. In the original you would have new animations for power attacks to show how much your character became a master with this skill. I don't know why it was removed but as a suggestion it would be awesome to add it back into the game. These details were peak and it's sad they were removed

bold oarBOT
#

Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287

sand lake
#

This has probably already been said but I would really like werewolves to be added if possible. Both as enemies and give us the ability to become one.

Oblivion was always an odd one out in this way among TES games, so I think having a werewolf option would be a lot of fun for roleplay, gameplay, etc

Also I think having an option to toggle new or old voices would be nice

dense condor
#

Launch Cyrodiil into the space age. The Arcane University has discovered Aetherium Rocket Propulsion, and now you're in charge of building, piloting, and exploring the first Tamrielic moon colony. Fight moon goblins, harvest magical lunar crystals, and survive zero-gravity spellcasting. Pay $5 for horse spacesuits. Sheogorath builds a cheese observatory.

mint burrow
#

I suggest to change Knights of the nine Wisdom of the Ages quest. Rebalance difficulty and add gloves cause only Wrist Irons on Shivering Isles doesn't decrease your spell effectiveness

sonic cedar
#

I have a glitch where npc’s fast travel with me. lol

rustic charm
#

I think many returning players like myself would welcome a dlc if done right

jaunty glen
#

When you use Heal Minor Wounds while moving the animation effect doesn’t even appear where it should. The amount of little things in this “remaster” that shows lack of care or passion is crazy

west hill
#

we NEED The Lusty Argonian Maid Vol 2 in oblivion and hell even add The Lusty Argonian Maid Vol 3

plain hill
#

I ran out of space in the last post of suggestions I made, so I'm posting again for these:

• Please change the UI to show your current carry weight status when looting.
• Bring back unique sounds for opening each kind of container.
• This last one seems like a bit of a long shot, but... please, oh please, eventually put this remaster on a disc. It can come only as the Deluxe Edition if it has to. (XSX player here, would be nice for both it and PS5)

ivory thicket
#

Would be cool to see some characters in game become companions.

E.g. Completing Mazoga's quests makes her an essential NPC and gives the option to recruit as a companion.

rugged oar
#

Okay just one: Allow us to choose if we're making a poison or potion in alchemy

ancient bramble
#

@tropic wolf A Suggestion - To have a dedicated Community Manager whom would respond to this channel. More specifically - Would let people know, periodically, which suggestions have been taken into considerations, and which ones have been denied. Thank you for your time & understanding.

flat pine
#

Hopefully they release a performance patch soon, because I'm running the game on a Ryzen 7 7800X3D, an Nvidia 5080, and 32GB of RAM, and the performance in outdoor areas is terrible—there are major FPS drops.

vague hearth
#

I only have one request/suggestion for this game. I'm not the best working with trying to get mods to work (call me what you will) but can you PLEASE, PLEASE, PLEASE, release an official Oblivion Remastered VR mod, like Source did with Half Life 2. Please!!

lunar jungle
#

One I want to recommend is to be able to have a “filter” of the game colors. I would like things to be brighter after looking at the old game but I’m generally okay with it having a “brown” filter

Also I think the weather should last longer than just a few minutes. It seems like the rain ends as soon as it begins. I would like the weather cycles to be slightly longer

novel coral
#

Some common requests after reading above, like most here Ive replayed the original more times than I can count, in its entirety and have a love for it, so it is great to see the remaster breathing some new life into it.

  • Inventory UI is not as intuitive. Sub menus you used to be able to toggle left & right. Categories returned would be great

  • new alchemy set up is frustrating. Opening the filter panel has highlight glitches

  • Id pay to have more daedric lord dlcs

  • id pay to have post game content, ie; +rebuilding the council, establishing a new emperor (is it the player?)

  • Political theming involving other regions and local regions expanding use of counts etc. imagine a skingrad in poverty
  • Post faction main quest content, its great you lead, but whats the point once the quest line is complete
  • lycanthropy

  • increased factions, it sucked that factions existed that you couldn't join.

  • Water spells in destruction tree

  • blacksmithing, skyrim expanded this, customisation in this area is great for "playing how you want to play"

  • tailoring, sometimes you just want to craft a robe. Durability to this would be great too.

  • underwater areas always felt like they just existed, served little purpose except crossing from one side to another and gave little reason for exploration. Ruins and areas for exploration could be interesting.

  • snow elves quest line. What were they doing during this era?

  • dwemers i think i read were expelled to a different place and time, could a dlc explore this further?

  • a new shop that serves as a "vault" where we can store items outside of housing

  • summon spells for creatures not of daedric realms, these enemies already exist, i want to summon minotaurs 🤣

  • this is just an ocd thing, but tapping a right button on controller and then using your left hand to cast spells feels off, i feel the d-pad holds less use, adopt tapping a trigger to show shortcut reel and allow spells to cast from both hands if equipped this way

dim dove
#

with Daggers now using Agility as a base stat, it seems to me that the unique dagger Crimson Eviscerator should have absorb Agility as opposed to having absorb Strength, I don't know if this applies to any other unique daggers, I'm guessing this was a small oversight, there nothing Eviscerating about a dagger that gives you additional Strength. Perhaps it already does and the Strength in the description is a typo. Either way please fix this.

grim void
#

Just want to add this for the millionth time, mod support.

raven grove
#

In Skyrim, when an enemy drops their weapon, when you loot their body, their weapon is still in their inventory to pick up.

In Oblivion, their dropped weapon is not in their inventory and now I have to go on a scavenger hunt to find their weapon.

I'd like to see dropped weapons be more like Skyrim's for a bit of QoL.

low cradle
#

• Official mod support.
• Visible damage decals on enemies (burn, shock, frost, slashes, stabs, blunt force, etc.)
• Dismemberment of enemies and finisher moves similar to how the finisher moves work in Skyrim when you reach a certain level.

lofty pumice
#

Adding the option for greener legacy visuals seems like a pretty easy update; it would be awesome to maybe have two settings as well, one that is true to the greener OG palette but is still more grounded and realistic for those who prefer that, and one that fully embraces the fantastical lush saturated greens and vivid blue skies of the original completely

void siren
#

Unique Assets for Unique Weapons

ancient bramble
#

@dim smelt A Suggestion - To have a dedicated Community Manager whom would respond to this channel. More specifically - Would let people know, periodically, which suggestions have been taken into considerations, and which ones have been denied. Thank you for your time & understanding.

jagged badger
#

Hey there,
first off – I absolutely love your Oblivion remake. Amazing work!

One thing that’s really missing for me (and many others) is the option to play the game in the original localized languages, like German. The English voices are great, no doubt – but the nostalgia just isn’t the same without the original voiceovers we grew up with.

It would be awesome if you could bring back the original audio files in a future patch. No need to fully re-record everything – just having the old voice tracks would already mean a lot! The new dialogue lines can totally stay in English or even be filled in with AI support.

I know there might be mods coming for PC, but console players like me sadly miss out.

Thanks for reading and keep up the great work!

regal iron
#

These changes could make playing as a vampire actually enjoyable and challenging

Make the process of "feeding" much less tedious by harvesting and storing blood for drinking on the go; as a down side, blood has shelf life so let's say 36-48 in game hrs
make it so that if you wear a hooded garment or helmet/headpiece you take no sunlight damage
being out in the daylight as a vampire means sunlight damage but taking damage while taking cover in shadows doesn't. Take advantage of the engines faithful shadows as a game mechanic.
either make a quest to become a dhampir like "The Grey Prince" or choose to be born as a Dhampir.
Add more negative social effects and positive social effects to vampirism. Like in morrowind. Purely for immersion.

rustic charm
#

More shortcuts and see carry weight when you open a container please

severe rain
#

Update the ps5 version

thorn whale
#

PLEASE READ- Rules for the suggestion channel:

  1. Do not post the same suggestion more than once. This is considered spam and will be removed. We ask as well that you post one suggestion daily. This helps the developers and community managers when going through suggestions. You can edit your first suggestion.

2.** If you want to report a bug,** please do it here.

  1. Please keep all discussions in #oblivion-chat. If you have a thought about a suggestion, feel free to link the message link in that channel rather than having the conversation here. This helps keep the channels organized for community managers and developers when they look through them.

  2. We are not having the body type discussion. This 9 out of 10 times leads to talk of real world social issues and politics which is against the #rules. If you would like to leave that suggestion, please do it here.

  3. BE RESPECTFUL (This includes emojis)

Keep in mind that while this channel is reviewed,** submitting a feedback ticket **is the best way to make sure your voice is heard.

grim cargo
#

It would be nice if the texture for Ayleid ruins were closer to white. The unusual color of those ruins always made them seem more special and distinct from the imperial-era stonework

ripe mulch
#

Suggestions specific to Khajiit

  1. More Hair Options, quite lacking compared to the other races
  2. Separate Hair color from fur/body this is the first time I can recall where they were forced and locked to the same color
  3. Removable facial hair and additional options for facial hair (I know this one has been echoed A lot)
  4. More fur patterns with options to enable/disable those patterns on the face
wicked horizon
#

It would be nice if there were a tower where you had to engage in rhythm-based parkour to reach the top while being chased by some sort of giant amphibian with three legs and one human hand

tawdry viper
#

Bring more features from skyrim over!

  1. Mounted horse combat, im tired of getting on and offbthe horse every 35 seconds for a fight.
  2. Proper necromancy, let us raise the dead besides only with that staff, its legal in Cyrodil!
  3. Rune spells and gout spells!
    And 4. Appearance changing after leaving the sewers!
latent crypt
#

I would love the ability to customize HUD elements, particularly being able to disable the compass and crosshair without the need for a mod that does it.

alpine vine
#

oh nice, suggestions are still open 😄

you could bring back some gear/materials from good old daggerfall:
-mithril and orcish weapons
-adamantine set and weaps - maybe between orcisch and ebony and like a reddish metal?
-maybe cloaks?

thorn whale
#
  1. Do not post the same suggestion more than once. This is considered spam and will be removed.
sinful bear
buoyant cave
#

Idk if this was said before but :

Our stats get completely reset whenever we pull of racemenu. Then we have to go back in and manually set them back. I think that should probably be fixed

Another is small things like a way to exit from shooting an arrow, without pulling up a whole other thing

And also a way to see how much money something costs when buying in bulk. Small stuff like that for said of ui ux

nocturne bluff
#

Smithing- Forging, Grindstones and Armour benches for any non magic character role playing. Would also increase more play throughs as warrior races

Lycanthropy would make for a good additional paid DLC

Adding an Island from somewhere not seen in mainline ES titles. Like part of Elsewheyr or the Summerset Isles (would be interesting the see the beginning of the Thalmor in a paid DLC)

raven current
#

mods

brisk wing
#

Make the cellar behind the Player Home in the Imperial City able to be an alchemy/enchantment station, or something cool. It is just watsed as is.

void tapir
#

I have a suggestion don't know if it was suggested before, but I'd like to use spells more like Skyrim with the mouse buttons rather than the c key that being said I do know some people like that. So my suggestion is do both but have a toggle system for it. Obviously I still want the custom magic spells with the Skyrim version of spell casting.

tepid lion
#
  • Fully analog movement speed on controller.
  • more QOL updates to inventory management/sorting.
  • some ability to tweak colors
  • more optimized performance
  • official mod support
ebon crystal
#

some things i noticed going from skyrim to oblivion

  1. clairvoyance spell seems both necessary and bugged
  2. only seen a few dungeons so far but they are easy to get lost in without corpses identifying some rooms (sewers especially)a bit of variety/room markers
  3. i think fast travel is unlocked cuz im sure i fast traveled somewhere ive never been which yay for lazy but i did skip a lot of exploration and said eh il pretend its unlocked once i walk there
  4. the biggest one.. no werewolf😭 some type of lycanthropy/cannibalism/ roleplay updating would be amazing. even if not directly like skyrim i appreciate the age and that the sequel fixes most of these updates but some minor tweaks could help
timid blaze
#

Maybe add Mouse and Keyboard Support for Ps5. That would be a blessing

forest hatch
#

please dear god please for the life of all that is holy by the nine divines in the name of the renrija krin let us see our hand to hand damage 😦

pale flame
#

A big on is the attack speed of 2 handed swords. They swing at a fraction of the speed they did in the Origional game and it massively affects their viability. I still use them, but they are not a very attractive option in their current state.

surreal fog
#

I'd like to suggest removing the black text box around whatever item/actor/activator you're targeting. It's unnecessary and distracting. I'd also like to request a higher resolution world map.

lyric star
#

@astral cobalt
Features requested:

  • Ability to change character appearance
  • More hairstyles for everyone, and hairstyles could be used across races
round frigate
#

This is a suggestion for character creation:

  • add a body shape slider for people who may want a slightly chonkier/thinner character, similar to skyrim

  • add an option for Khajiit to change the color of their hair and not lock it into their fur color

  • add an option to remove the face fur/beards from a khajiit character (especially the females)

  • an option to change the nose color? Even if it’s to black i would be happy

  • FIX THE ISSUE WITH BEAST RACES LOSING THEIR TAILS WHEN WEARING CERTAIN ARMOR/CLOTHING PLEASE! It really kills the emmerission

tawdry badger
#
  • let me see my carry weight when looting a corpse or container
  • have the map remember whether it was set to world or local - opening it with tab remembers but only if i don't switch menus, and M never remembers
  • this doesn't matter much but being able to name my horses would be fun
zealous bane
#

Armor Stands for Player homes and weapon Plaques for player homes! And a marriage system.

floral cave
#

I get that Oblivion Remastered doesn’t have official mod support, and this has almost certainly been brought up before, but a lot of us are still using older tools like the Construction Set to make things work. If nothing else, it’d help a lot if those tools got a basic update or patch to reduce crashes and compatibility issues. You don’t need to build a whole new toolkit—just make the old ones more usable with the remaster.

Regardless of Mod support or not, thank you for your revival of this masterpiece that I spent a lot of summer nights playing back in the day.

foggy harbor
#

Show me what my pickpocket chance is. It’s kind of frustrating having no idea whether I’ll get caught. Even something vague like high medium or low would be good.

cinder bone
#

Bug fixes. Some of the bugs have been there since 2006, some quests are unfinishable/unprogressable. For example currently I'm unable to progress the sanguine quest because the guard won't open the door, and nor can I improve his disposition because he just says his piece and the conversation ends

Inventory management improvements. Either segment categories between things like potions and ingredients, or create new tabs for each

It would be nice for the quick select menu on console to have more slots.

The quick select menu in console should stop time whilst open

Internal map should be the default display when in dungeons, buildings, etc

Difficulty rework; a lot of people have talked about the step from adept to expert, but early doors adept can be way too difficult in some instances. Take the quest in anvil where there are ghosts on the ship. Got my butt kicked a hundred different ways on adept, lowered the difficulty and more or less one shotted each of them

Some form of solution to quest reward scaling. There was a mod back in the day that made every reward max level, but perhaps a mechanic whereby you can take them to someone at the university or something to upgrade them each time you hit the next level milestone. Prevents unique weapons artifacts obtained early on from being obsolete

solar hull
#

I would like to suggest a new difficulty setting: Classic RPG-mode.

I'm someone who grew up with console JRPGs from the PS1 and PS2 days. And enemies and loot back in those days didn't scale to my player level, they were hand-placed.

And then, in my late-teens/young-adulthood, I decided to visit Bethesda's back catalogue: Fallout 3, Oblivion and then skyrim. and I thought I enjoyed those games for all the right reasons, but then I slowly realized that certain enemies and loot would disappear and be replaced. I then learned that most of Bethesda's games have this thing called "level scaling". Level scaling, in my opinion, defeats the whole purpose to why I love RPGs: to get stronger and overpower a previously difficult boss or area.

And when I heard that Oblivion would be remastered, I was hoping Bethesda would either make Oblivion remastered more like Nehrim/Enderal or heavily work on it. Oblivion remastered mixed together and Skyrim and Oblivion's level scaling, so I heard.

I would like to suggest a new difficulty setting: "classic RPG-mode" where everything is hand placed

You know, there's ''Novice'', ''apprentice'', ''adept'', et cetera, and then there could be ''classic RPG-mode''. With this new difficulty setting, Oblivion Remastered's enemies, loot and quests would be hand placed, just like classic RPGs of the old. And also, hopefully, if it isn't too much to ask, I'm also hoping this ''classic RPG''-mode will also add sleep and hunger to the game (AKA survivalism). But be warned though, if players would select Classic RPG difficulty setting for a created character, then there is no way to go back to adapt or novice-mode. You have to create a new character for that.

This new difficulty setting can appease both crowds: those who like to have the level scaling, and those who like a more classic RPG experience of the old (hopefully with food and sleep) this could be a win-win for both sides.

What are your thoughts and opinions, everyone?

ancient bramble
#

@thorn whale A Suggestion, to have a list of suggestions that had been taken into consideration, be pinned here, via Pinned Messages. Alternatively, to have a person/bot, dedicated to re-sanding a message with said list into this channel, periodically.

orchid oyster
#

My desires as a long time oblivion player and as a remaster player.

  1. I would like so much to be able to use the** Emperor robes** (without using console or glithces). Also there's a bug when using them in firstperson (so part of the robe covers the field of view and it's pretty annoying). A new cellar in the imperial palace can be added (maybe some way to reach the highest part of the white gold tower, it doesn't make much sense to have the tower completely unreachable and the palace finishing just with a wall, you can see it in the Ultimate Heist quest). This robe is the most awesome robe ever made in a game, it has to be playable. Even better if it has some cool unique enchantment.
  2. Make the artifacts from the mages guild available after finishing the questline. It's sad that we can't get in any way the Bloodworm helm and the Necromancer amulet. It would be good to find them in the archmage room or somewhere in the arcane university. Also the Helm is supposed to provide a spell with it, but this happens only in the lowest level (bug).
  3. Make the robe of Thadon and Syl available as a reward when becoming duke / duchess. For the mania robe a female version needs to be added, for the dementia a male one needs to be added (basically, just make this awesome robes playable).
  4. Make the imperial palace guard armor playable, there's no need to keep it impossible to get.
  5. Even more unique robes. Mankar camoran robes and the heretics robe as well as the archmage robe are just the same thing. It would be better to have unique and different models (or just textures) and leave the original one only for the archmage robes (and give them a unique enchantment, it makes no sense to have the apprentice robe and the conjurer robe enchanted but not the archmage ones).
  6. Add the mythic dawn armor spell while doing the lake Arrius quest (as a reward for sacrificing Jeelius or as a spell tome there).
frosty hound
#

The ability to complete quests again, so no one gets locked out of having a cool, unique weapon, or armor stuck at level one when they're level 25.

quasi bramble
#

Suggestion: Let us delete spells. My spell list is so cluttered, especially with all the low tier spells given in quests.

void siren
rapid stratus
#

The only real suggestion is to also remaster morrowind please

elfin elbow
#

bring back the old difficulty slider please. The difficulty presets have too much disparity between them, we need the ability to finetune the enemy's hp

sinful stump
# frosty hound The ability to complete quests again, so no one gets locked out of having a cool...

I remember saying that having unique equipment scale with the player as they level up is what I'd like, but honestly after reading your suggestion, this is what I'd prefer. Allow the player to redo quests containing unique equipment for the opportunity to get it at said power level respective to the player's level. This would mean the player will redo the challenge at a higher level to "upgrade" said unique equipment. Great suggestion in my opinion.

latent crypt
#

Maybe far down the line after other things have been addressed, a survival mode like Fallout 4 would be awesome. As well as an adjustment to the extreme increase in difficulty from adept to expert. Adept feels way too easy and expert is just a bit too ridiculous as far as enemy bullet sponges, an in between would be really nice.

shrewd bluff
#

Some quality of life improvement that would be great to enjoy even more the remaster and spend less time in menus:

  • Have more than 8 quick access to weapons/spell. Like using mouth wheel to change from a layout to the other (like in Satisfactory for example)
  • Be able to tag some items as "favorite" in the inventory to avoid going through all the "other" category to find repair hammers or gems
  • A search function for the inventory
  • being able to validate with E or F instead of Enter on PC when looting
  • Make it appears on the map if a place as already been visited or Oblivion gate already closed
frozen iris
#

Suggestions:

  1. Difficulty scaling between adept and expert is a huge jump, making adept too easy and expert too difficult.

  2. A local map for interior areas instead of having to zoom in slowly.

  3. Armor endurance is very weak, and repairing armor every 5 minutes can get tiresome.

  4. Performance and AI fixes maybe. Sometimes NPCs just freeze in quests or don’t show up in areas.

Some not as necessary changes:

An added NPC or something to allow us to customize our character’s face!

A key inventory tab specifically for keys, so they aren’t mixed in with miscellaneous items

Let us take off the beard for khajiits 🐱

During character creation, the black hair doesn’t change the hair color, instead it stays brown. I think this is just a bug, but it would be nice to see a fix.

warm berry
#

Please fix the difficulty scaling everything for adept and under is way too easy and expert and master are way too high of a jump in difficulty. Also some side notes on the inventory screen my character is never holding any of my equipped weapons arrows or shield. Also in many buildings, caves and dungeons the NPC's have no hair for some reason and it happens quite often.

valid tusk
#

We need rebalanced difficulty! Deal more damage and also take more damage. No swinging at spunges. Just fair and deadly combat. It makes no sense when a wolf takes 20 hits to kill with a two hander.

And maybe also redo the running and sprinting animations in third person? Maybe it's an artistic choice to have the character line up with the ground when running up hills but damn it looks hilarious 😷😊😘

mint dome
#

I think it would be awesome if Oblivion Remastered added more clothing and armor variety, along with the ability to change armor colors for more customization. I'd also love to see new spells added and maybe even a feature to create our own staffs—kind of like spellmaking, but for weapons. I think these would add a lot of depth and personal style to the games.I would like to have new enemies and give us new DLC.

minor heart
#

Please fix quest reward scaling

gleaming light
#

Please add console mods . I know they said they wouldn't or that's what I heard but mod support makes the game so much more fun . Probably won't see new dlc but that would be a fun idea. Add more spells and combat options. And leveling up on at bed is annoying.

lofty cedar
#

Why do an open chat format for this? Let people make threads and react so you don't get so many redundant suggestions, way easier for you guys to interpret too.

boreal hearth
#

Recharging weapons NEEDS to be better. It's awful

haughty mauve
#

Suggestions:

  1. Difficulty scaling between adept and expert is a huge jump, making adept too easy and expert too difficult.

  2. A local map for interior areas instead of having to zoom in slowly.

  3. Armor endurance is very weak, and repairing armor every 5 minutes can get tiresome.

  4. Performance and AI fixes maybe. Sometimes NPCs just freeze in quests or don’t show up in areas.

Some not as necessary changes:

An added NPC or something to allow us to customize our character’s face!

A key inventory tab specifically for keys, so they aren’t mixed in with miscellaneous items

Let us take off the beard for khajiits 🐱

During character creation, the black hair doesn’t change the hair color, instead it stays brown. I think this is just a bug, but it would be nice to see a fix.

brisk wing
#

DUAL WEILDING! It's just too cool not to have it in this game

sinful owl
#

I’ve stewed over this a bit since I found out about you guys being open to suggestions for this. So here’s what I’ve been brewing:

  1. For places like the Priory of the Nine, or Battlehorn Castle: Would be great to see members of such locations openly engaging with the daedra that spawn outside of the oblivion gates of their respective regions, giving a bit more visual weight to the oblivion crisis. They remain stationed at those Oblivion gates until such time as the player closes the Oblivion gate.

  2. To add to locations such as the Priory and Battlehorn: The ability give orders to a second in command that are similar to what you can do for the Fighters Guild after completion of that quest line. (I.E. Focus on recruitment, contracts appropriate for the Priory, Battlehorn, etc.)

  3. Return the difficulty slider that was present in the original: The difficulty slider made customizing player experience far more enjoyable as you could tune the difficulty to your preference. As it stands, one of the most common criticisms I’ve found is that difficulties range from being too easy or being far too difficult.

  4. Priory blacksmith: Bartering option with accompanying Knights of the Nine gear. I feel it’s a missed opportunity to sell the basic gear (both Light and Heavy armor options) to the player so as they can role play in gear that’s customizable and still appropriately themed to the role play. The Crusader gear is great, but it’s already enchanted. It limits the player to either just wearing the Crusader gear, or scavenge the Light armor version that your fellow Knights wear so you can enchant yourself.

For now, that’s what I’ve come up with. I’m sure I may think of something else in the future, if/when that occurs I’ll be sure to drop by and give my added input.

kindred mantle
#

I'm playing the game in Japanese.

I’d like the subtitles for conversations between NPCs to display correctly.

It would be even better if the name of the speaker was shown as well.

mint dome
#

One feature I’d love to see is the ability to create your own staffs outside of the Mages Guild questline. The system already exists when you make your custom staff during that quest, so it’d be amazing if there was an NPC—maybe at the Arcane University or in a new location—who could let you craft custom staffs at any time. It’d add a lot of fun for mage characters and give more use to soul gems and spell effects.

cunning zephyr
#

Unless I’m mistaken the dodge is position based only? Add iframes to it

gleaming light
#

Would love for the game to also get a survival setting .

proper sandal
#

Adding crossbows would be cool

odd fern
#

Pleaseee put out a patch for ps5 I've got three days off 😩

modest mulch
#

Add mannequin and display plaques.

lucid cipher
#

Add back the Power attacks you got from Skill perks for both Blade and Blunt that have a chance to disarm, knockdown and Paralyze your opponent. Really spiced up the melee gameplay in original Oblivion when you could use the environment to cause fall damage to your foe with the ragdoll knockdown effect. Disarm was also fun and useful, miss them both in remaster.

wide goblet
#

concentration spells like flames and sparks could do some really funny things with spellcrafting

long badger
#

If quests can be done

Something for the Swampmoth Legion that has a rumour for being recalled as it could be a way to merge the two Legion looks with TES4s being like the "Imperial Guard" protecting the Governors and Emperor and is also protecting the Imperial City and then the Imperial Legion the actual army we see in TES3 and 5.

Something for the Empire's Governors in Cyrodiil (the "Dukes" of Colovia and Nibenay) as it is a bit odd that the Empires governors are no where to be seen even in the so called heartland of said Empire.

pastel zodiac
#

I've played Oblivion for over 3,000 hours—it's one of my all-time favorites, and I’m loving the remaster so far. That said, I have a few suggestions. The visuals could use more vibrancy—grass feels a bit dull and the skies lost that beautiful pink hue at sunrise and sunset. The Oblivion gates look great, but the original electricity effects are missing and were a cool touch. Some NPCs and enemies have pathfinding issues or are unresponsive; I even saw a spider Daedra T-posing and NPCs with missing lower limbs. The difficulty slider needs to return—it's a top priority for gameplay balance. I also experienced a bug where I spawned stuck in rubble after closing a gate near the start. Inventory issues include soul gems being hard to manage (the menu closes too fast), weapons/shields disappearing in the UI, and chameleon not always displaying. Interior maps should have a dedicated button—current zoom behavior is frustrating. I’ve noticed some races seem swapped (e.g., orcs appearing as imperials). A Skyrim-style dungeon completion marker would be amazing, especially for Oblivion gates—finished ones should vanish from the map. Lastly, while selecting multiple quests isn’t essential to me, the custom marker sometimes won’t delete. Thanks again—seriously enjoying the game!

covert drift
#

make it visible when dual using sword and bow like visible Favourite gear in skyrim does something like that

woeful siren
#

More NPCs sandboxing around the open world (roads) and dungeons too

naive yoke
#

Just got done the Battle for Castle Kvatch Quest a few minutes ago. Noticed at the part where you open the gate to the castle a crap load of Daedra spawn and the framerate tanks!

Another thing Ive noticed on Nvidia cards both on my RTX 3060ti and RTX 4070 when you initiate dialogue with an NPC in some areas the cpu/gpu usage and temps skyrocket and the frame rate tanks. Anyone else experience any of this?

brave pine
#

Customizable difficulty like in starfield

covert geyser
#

Might be hard to implement, but some sort of crafting. Make use of the random pelts, nuggets, gems and other items etc.

Even if you can only make trinkets and items for selling, as opposed to weapons and armour.

A cooking system would be cool, but at least now food is used in alchemy.

Some sort of cart travel NPCs, I don't fast travel. So an option for quicker in game travel would be neat.

I'd love a new expansion or dlc...but even if it was more short form additions to the world like the stuff that came with the Deluxe Edition, I would be happy. Cough. Werewolves. Cough. I'd pay!

A survival mode. Too.

And a new home, a ship please!

mint dome
#

I think it’d be really cool if we had the option to keep the Unicorn as a permanent mount or companion. It’s such a unique creature in the game, but right now it's pretty limited. Maybe there could be a quest or a peaceful way to bond with it instead of having to kill it for the Daedric quest. Would love to see that expanded!"

low violet
#

Add the ability to change your characters appearance, name, birthsign, class, race, body type, later in game after leaving the sewers, similarly to how you can change your characters appearance in Skyrim using the face sculpture and in ESO using Sheogorath.

(DLC ideas)

Add a quest to rebuild Kvatch.

Add werewolves, and the ability to become one.

Add crossbows.

Add the ability to acquire Palace Gourd Armor

(Gameplay)

Show when dungeons are cleared.

Add dual wielding.

Add kill cameras

Add the ability to loot a weapon from a corpse that the NPC dropped

Have the characters shield be on there back when there sword isn’t unsheathed.

Have arrows weigh nothing.

Add first person horse riding.

Add the ability to see your character when you look down in first person.

Have the ability to call your horse.

Have all NPC followers be knocked out instead of dying.

Allow us to trade items with all NPC followers.

(Graphics)

Add the option to have the original bright green hue color to the graphics that are in the original game instead of the more grey color scheme thats there now.

Fix the Dark Brotherhood door in Cheydinhal as it has to many children on it, the Night mother only had 5, also the original door had more aura.

Add open city’s so you can bring a horse into a city and don’t have to wait through a loading screen in order to enter a city.

Last but not least, add the game to the Nintendo Switch 2 and VR!

Thank you for considering.

vast ibex
#

DLC - where you go back in time and play as Young Uriel Septim VII or multiple Septims to experience his early life since the Daedra go back in time and try to alter the events that happened

waxen oak
#

Have seasons in the game

late haven
#

DLC-
1- that takes place after the main quest where a new emperor is crown and follows a war for the succession.
2- fallout 4 style settlement building. Build a house/castle/what ever you want
3- dlc that feature a war between the thalmore and empire we never got to see the empire and dominion clash in the events of skyrim

ancient forge
#

Being able to change our appearance after leaving the swears would be really cool.

bold oarBOT
#

Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287

sonic plover
#

Original color palette please! It’s too realistic atm

quiet turret
#

I'm worried to suggest things that have already been suggested but I figure I'd contribute some things I've thought about even though I'm sure they've already been said...

  • Expanded character customization. I was surprised to see there was only one make-up option for the eyes and lips and that there was no opacity slider for the eye makeup either for example. More hairstyles and other options are also welcome.

  • An option to edit our characters after we leave the tutorial, like the person just a bit above said. A

  • Optional kill cams like in Skyrim and Fallout. They can be kinda funny sometimes so I think it might be worth it.

  • Another DLC? I realize this is a big ask but it would be cool to see. I think Oblivion Remaster deserves it personally. It's been awesome revisiting the game and it would be even cooler to get new official content for it.

rough mauve
#

Please separate the menu music from the music setting. I like to play without music for the immersion, but it disables the iconic opening theme. The original still played the theme at the main menu while still keeping your music off in game if you chose to.

potent ermine
#

First gotta give credit where credit is due!! 💯 Thank you Bethesda and the Virtuos team for this incredible work on the Oblivion remaster! It's amazing to see such a nostalgic game brought back with so much care! With that, l'd also like to share a few ideas as well

Content Suggestions:
• Werewolf faction/storyline with the ability to become a werewolf.
• Rebuild Kvatch DLC with new quests before and after restoration.
• Online Arena Mode: PVP battles, Co-op Arena challenges, and online spectator betting.
• Online Co-op Adventure Mode option with friends.
• Expanded Blades quests after joining the faction.

Gameplay Improvements:
• Photo Mode
• Survival Mode (food, sleep, etc.)
• Mounted combat.
• Ability to tame the Unicorn subject to fame/infamy conditions.
• Improved Followers: Ability to upgrade gear, manage inventory, adding more available followers in-game, and recruiting multiple followers from the same faction (Knights of the Nine).
• Hide Helmet option.
• Enhanced dodge mechanic with invincibility frames, also bring back backflips.
• Toggle friendly fire on/off option available for follower/ally NPCs.
• Option to delete spells such as custom spells from the spell book.
• Already obtained weapons scale with current player level.
• Horse whistle feature/button to call your horse from anywhere
• "Store All" button for containers. #oblivion-suggestions

burnt schooner
#

The VF French version wasnt included in the new version.

Since the game is basically exactly the same but prettier, they could include the French version since it already exists #oblivion-suggestions

edgy spear
#

Better local map system and adding in some unobtainable armor sets. Hate having to zoom in all the way to see the local map. I would rather it be a button press to reach that map overlay and also be able to zoom in and out on the local map too. The armor I would like to have be obtainable is the palace guard armor, if it’s not already, and having the knight of order as an obtainable armor set too and maybe knight of the order weaponry other than the one. Really wished they were even back when oblivion originally released.

empty spindle
#

Remove all HUD toggleable with chosen key please. For the immersion.

quick hedge
#

Two words: PHOTO MODE. The game looks amazing and for console players it’d be cool to have the ability to go on full photo mode 🙂

radiant iris
#

An option to upgrade leveled loot at Smiths for gold.

vital cobalt
opaque swallow
#
  1. Restore the old dark brotherhood door.
languid zenith
#

restore the third eye on the troll

loud cliff
#

I apologize if this has been suggested already but maybe a tweak for the heavy forward attack for 2 handed swords? Atleast for first person I miss 90% of the time.

dapper shard
#

Photo Mode would be awesome. Also an ability to change the brownish tent to something akin to the more classic oblivion would also be cool. I like the brownish tent but I also like the classic style too. 🙂

undone granite
#

French and european voices please like it was in the first game

storm mural
#
  • I can enter and exit the UI with Tab, but if I remap that key I can enter the UI but not close it. Can we get full remapping? * I'd love to see a hotkey to go directly to the local map. * Can we have the option to turn off item highlighting when looking around. * Cant really think of much more, a great job was done here. I cant figure out formatting here, looking forward to the fall of discord soon, maybe we can go back to forums huh
glass steeple
#

Not sure if it has been suggested yet but removing the horse popup while on horseback would be great

weak linden
#

Mods for the console version would be nice

woven cairn
#

Dear Bethesda, please notice there is a portion of the community who purchased the game and are unable to load in- because their processors are too weak not having “DirectX 12 Ultimate”. many with intel iris xe integrated graphics have DX12 yet cannot play. for future reference, may you design the games with lower entry thresholds of demand so more players can enjoy- while allowing the ability to increase textures and resolutions individually for those with greater processing systems. utilize ai upscaling to maximize performance innately. in simple words, please consider optimizations so weaker systems can play. lower the threshold to start, while leaving room for individuals to choose raising the higher textures, resolutions, and draw distance according to their own systems ability

crystal bridge
#

Arrow headshot damage increase please

normal mica
#

Official mod support

molten venture
#

● Official mod support
● Update the follower system, allow us to change their equipment and teach them different spells, allow us to have them wait at a chosen player home
● Add additional followers -- Maybe add follower-specific quest lines and include romance options?

tropic aurora
#

Add a barber. Currently if you use the console commands to change your appearance/hair your stats are reset to their starting values.

tidal moss
#

Option to turn Sneak Vignette off.

misty urchin
#

My suggestions are: changing the running animation (I find it hilarious), option to hide the helmet, the possibility to change appearance like in the quest of the butcher of faces in Skyrim
Feedback

dusky dove
#

Simple... A flesh-sculptor like the one from skyrim OR a barbershop

That and some more beard styles... Like braided beards for a nord character and the likes.

dire dagger
#

Ah yes, the difficulty is a big issue. Adept is like novice, anything ‘harder’ is way too hard.

cinder sail
#

Anyone else notice there isnt any facial hair for khajiit race?

opaque swallow
#
  1. Give us the option to switch back to the original Color palate outdoors. It's way too brown it should look like the German countryside in late spring ... not the Spanish desert in late summer.
vague glade
#

• Barber / Character Editor
• Height/Body options
• Dedicated Local Map Button for Console
• Unique Items (ie: Chillrend) scale with character and aren’t useless late game
• Shortcut Wheel: more slots or multiple wheels
• Slow/freeze time with shortcut wheel
• First-Person Horse Riding
• Ability to delete spells

lyric star
#

Suggestions:

  • Edit character apperance later in game
  • More hairystyles
  • fix clonky running
radiant iris
#

I'd also like more hoods, or even dyable cloth/leather goods. Maybe even the texture that shows when you have no official texture loaded into the hood, where it looks like a checkerboard of grays. That unironically looks good with Mithril Armor.

fallow kettle
#

Ability to change the enchantment on an item

pale zodiac
#

An indicator that let's you know if a storage is safe to store things in would be a nice QoL.

last tide
#

Suggestions in order of importance:

  1. More options for graphics and performance! Most gaming laptops are incapable of properly running this game, even on the lowest settings and window size in windowed mode.
  2. Add an easier way to tell if you’ve discovered a location on your compass before reaching said location.
  3. Bruma Mages Guild should be rebuilt over time.
  4. Kvatch should be rebuilt over time.
  5. Make Mannimarco more difficult to fight!
slim silo
#

A graphics option to remove fog and change the color palette.

glacial spruce
#

Rebuilding of Kvatch as DLC

placid fern
#

Way to change appearance

pastel kernel
#

Can we have the POI’s name not keep popping up every time we are running around the same area.

It seems like you have a bubble and if you run through it, the name pops up over and over.

agile dock
#

Personally don’t like the sheer number of wolves you have to kill. It hurts me every time. And then you go and give some bandits a dog and then ohhhhh

long badger
#

Character customization

Tattoos. From memory the Imperials had tattoos in lore for the Nibenese (which Skyrim had for warpaint), Nords had some and I think breton could also use some at least for people who want to design a Reachmen/Reachfolk character.

old cape
#

The frames on PC in the open world are pretty bad. I should easily be getting 60 FPS with a 3080ti and a Ryzen 9 processor. I have 32 GB RAM but that should also be fine. It would be nice if this was addressed.

polar seal
#

Hud dynamic, hdr support, voices de

prime jungle
#

The Daedric claymore does not resemble its original model

earnest heart
#

My suggestions are these.

•Coop two players
•Arena Tournament for online players
•Other Game Expansions

wicked horizon
#

When Farwil throws himself into lava, it would be good if there was a special sound effect. Something like AaarghPLOPfizzzttt

lean pivot
#

I would suggest changing the inventory color I can never figure out what item I'm on

quiet olive
#

Would really appreciate some armor/clothing with a cape ☺️

upbeat estuary
#
  • Mod support, and maximum compatibility between the new and old versions of Oblivion.
    As long as it's still possible.
    So that a "vanilla" mod of the old version can work, and so that the patches and mods that have always been essential can be created.

  • i'm a content creator, i see this in a personal way, and I would sometimes like, for example, that the daedras were the only ones to carry daedric weapons and armor, and therefore removing via leveled lists, the weapons from the hands of bandits, mages, etc...
    [ So Daedric weapons and armor that are supposed to be rare, remain rare... ]

  • A complete French version, where "all" the dialogue will be in French, to avoid the problem of dialogue without subtitles and thus better understand and immerse yourself, because without it, it's too complicated.
    Like, for example, Pelinal Blancserpent who speaks, and who has no subtitles...

How do you expect those who don't speak English understand a dialogue without subtitles!?

  • Give the option to have the original interface...
    Or something similar.

  • Better colors for the hair and beard, because the colors are fade.

plain wagon
#

DLC Idea: The Elder Scrolls IV: Oblivion – Ashes of an Empire
A full-scale expansion for the 2025 Remaster

Summary:
Oblivion Remastered has reignited Cyrodiil for millions. Kvatch, the emotional heart of the Oblivion Crisis, is the perfect setting for a new chapter. Ashes of an Empire lets players return to a rebuilt Kvatch, uncover forgotten Daedric threats, and shape the future of the Empire itself.

Premise:
Kvatch is reborn — walls rebuilt, life returning. But beneath the city, something stirs. A long-exiled Daedric Prince once denied entry into Nirn begins to awaken, and a forgotten temple deep under Kvatch threatens to reignite a new crisis. Your choices will decide whether Kvatch becomes a beacon of hope or a vessel of corruption.

Key Features:
• Rebuilt Kvatch – Influence its politics, economy, and military direction through branching quests and city decisions.
• New Questline – Investigate a buried Ayleid-Daedric temple and confront a lost Prince.
• New Zones – Explore the Scorched Vale, haunted catacombs, and the Prince’s twisted realm.
• Factions – Join or oppose the Ember Watch knights, the Cult of the Hollow Flame, and Imperial Reconcilers.
• New Gear – Unlock relics like the Blade of the First Flame, Daedric armor, and powerful new spells.
• Multiple Endings – Shape Kvatch’s destiny and your legacy across Cyrodiil.

strong dune
magic dagger
#

Hi I joined this especially to ask if you could have proper settings for handhelds. Other games in this day of age has them and as you have been around for a very long time now this would be possible. Thanks

slim silo
#

-An option for a second shortcut wheel, or add more options somehow? If not either of these two, a faster way to access repair hammers and alchemy would be nice.
-Mod support for console and PC (Like Skyrim)
-A faster way to navigate through items. Such as on console, the left stick scrolls normally, and the D-pad scrolls by 10 or a page or something
-Make it simpler to select/deselect filters and ingredients when crafting potions. On console, you currently need to press Y for Filter, Y or B to go back to ingredients, after crafting, press down to deselect ingredients, and hold Y to deselect filters. In certain stages of that process, if you press B at the wrong time, it completely exits the alchemy menu.
-Search inventory items by name.
-A way to organize and/or hide spells. Eventually, spells become obsolete, and they just clog up the spell menu.

thorny solstice
#

if not sugested before, then i would like some npc custommization, as in create a follower, imo its fun to make not just a main character but npcs as well

jolly tulip
#

Please fix level and world scaling! Now that Bruce Nesmith, who was part of the original Oblivion team has admitted it was a mistake, it’s pretty obvious that this needs to be changed! Some way to upgrade unique loot (maybe a new option at blacksmiths?) is desperately needed. And not having weak enemies being entirely replaced by strong enemies at high levels would be great!

livid orbit
#

please bring back a simplified weapon attack pattern. I personally think the attacking patterns on two handed weapons ruins the experience and completely changes the damage models in terms of dps. Went from two handed to daggers and short swords because it just wasn’t fun.

ember drift
#

If mods are not going to be supported, a command console for console players would be nice since consoles do have keyboard support. It would add massive replay value, and allow for the fun shenanigans Bethesda games are known for.

stable steppe
#

Replace difficulty slots with a slider. Or make a slider for damage taken and a different slider for damage dealt.

simple oak
#

Would be nice if the console commands breaking achievements check was removed. Currently having to use a mod to fix my achievements just because I had the audacity to use console to fix a broken quest.

red fog
#

It'd be cool if the Knights of Order armor from the shivering isles was craftable like the madness and amber armor, just made from the hearts of order that the knights drop.

jolly tinsel
#

German Audio. Please🥺

stable coral
#

Please German voice output add

lilac shoal
#

Please look at the serious graphical issues surrounding vampirism. Stage 3 vampires lose all their hair. The eyes don't change on the majority of species but do on Imperials and Khajiit. There's no differing appearances between vampirism stages.

vestal stirrup
#

Vampires should make sense.

Feeding should equal strength, Leaving it for days should weaken the player.

final sleet
#

Im a sucker for character creator. Height slider? And possibly weight slider? Tattoos? Scars? Face sculptor to adjust mid game. 🤞🏻

fading thunder
#

I’m really enjoying the game but I wish the text box was a little bigger. I have it on the highest setting and I’m still having difficulty reading it

mild compass
#

Please add the Clairvoyance spell as an effect we can use in Spellcrafting. I would love to combine Clairvoyance with Light especially.

tropic aurora
#

Currently, the only headgear options are helmets and hoods. Add some additional options like hats and circlets and pepper them into the leveled lists.

sterile marsh
#

It would be fantastic if they could sort out the 3rd person sprinting animations.

The character looks like its eating grass when running up hill. It doesnt fit with the world.

The armour also looks like its too light.

I hate to be that guy but the sprinting mechanics of (gulp) Skyrim would be better.

vernal bluff
#
  • Difficulty Sliders for Enemy Damage, Player Damage, Stealth Awareness, and Level Scaling. Possibly scale skill gain alongside each Difficulty since Novice and Apprentice players could actually beat the game without even gaining a level.

  • Inventory sub-categories.

  • General Bug Fixes for Magical/Special Effects, radiant AI, and Quests.

  • Clearer switching of “Take” and “Store” in the Item Menus.

  • Stealth fixes for Enemy Awareness and Sneak Attack Damage to give Archers more incentive for Bow-only playthroughs.

  • A Face-Sculptor located in a City that allows you to change appearance for a fee, of course.

  • Local Map separate from Region Map.

cobalt vortex
#

The drunk dark elf in cheydinhal needs his original voice back! lol. That always made me laugh back then haha

fallow kettle
#

More glass on glass bow

narrow spruce
#

Some things I’ve noticed:

  • For some reason, after a while equipment degrades too fast. The difference is enough that I suspect it may be a bug.

  • Make it so when opening the map on a dungeon it defaults to the local one, it would be extremely convenient.

  • I know it’s a feature but the fact that some unique rewards (weapons specially) have a set level based on when you got them impacts their usefulness, to the point that some ordinary equipment ends being more powerful than so called legendary weapons and armour.

  • Another feature from the original game is the enemy scaling. The idea is neat but the execution makes enemies too tanky even if you have updated equipment. I believe it needs some balance

Thank you for your great work!

wind acorn
#

The Darkbrotherhood door has to many children on it she only has 5 not 7. (It is lore braking. The mother is the palm and her 5 kids are the fingers.) Please fix.

granite aurora
#

Add werewolves!!!!

pine fog
#

Pls make Velwyn Benirus run instead of walk to his old manor.

deft socket
#

Here are some hypothetical improvements to QOL, I also reported some already written by other users:
1- ability to consume potions/food directly from objects/NPCs instead of from the inventory
2- mark completed dungeons
3- transfer objects from the inventory to the chest intuitively with pad
4- make the horse's position appear on the map/compass
5- create clothing presets like in KCD
6- survival mode
7- mod support
8- make weapons appear in the loot of dead NPCs
9- change character look
10- cast a shadow in first person
11- hide the helmet
12- photo mode / hide HUD
13- always make secondary dialogues between NPCs appear when you are in free mode

Thanks for your work and for reading our feedback!

half harbor
#

Give Athletics a boost to uphill moving speed at either apprentice or journeyman

devout seal
#

I just have three suggestions although the final one might not be possible

  • rework they dark brotherhood sanctuary into being two cells instead of three to get into the sanctuary before getting the key

  • fix the bugs from inside of sancre tor (ex: blades not going to dispel the curse despite putting them to rest)

  • adding more people to the final battle of bruma, I know the old engine is the base so there’s probably limitations but it would be very nice to have it feel like an actual battle instead of a small skirmish

formal fractal
#

masks would be cool

stable steppe
#

Smiting skill, enchanting skill, and pickpocket skill

Killing witnesses gets rid of bounty

Give each city a unique faction with a questline

A dlc where you rebuild kvatch

Werewolves

A group of friendly minotaurs you can interact with

A surviving group of ayleids that can be friendly

An ayleid mega dungeon similar to blackreach

For each faction you lead members of that faction join in the battle for bruma

obsidian sentinel
#

please remove the overbearing brown filter that makes the game have very different colour grading from the original

robust apex
#

The light coming through windows indoors should reflect the time of day

kindred pivot
#

search bar for the inventory!!!

dreamy rapids
#

Mage hoods for sale at magic related shops

brisk gull
#

Accessibility: Text / UI / HUD scaling

sudden bolt
#

add just one gun somewhere hard to find

frigid crypt
#

DLC idea: The Elder Scrolls IV: Oblivion - A Living Cyrodiil

Summary:
A Living Cyrodiil features a suite of additional content to explore after completing the main questline, it brings more life and mystery back to cyrodiil. You will find yourself propelled through new quests and encounters and climb to dominance over the new Fighters Guild ranking system. When disaster strikes, cities will call to you for assistance, through the issuance of a courier begging for your aide against new dangerous threats.

Premise: The idea is to add more end game content found within the base game, which extends the amount of time played after finishing the main quest. It would feature a suite of new random encounters, along with a new system for defense of cities. It would also feature a new bounty system added to the Fighters Guild, npc's can request the player kill a certain number of a particular creatures, and bring back their constituent parts for pay, completing a large number of these quests opens up the option to take on more and more difficult bounties through ranking up. The fighters guild would now feature a ranking system, E, D, C, B, A and S. It would also include a number of new random encounters with the new mobs when travelling.

Key Features:
• Fighters Guild expansion - Add a ranking and bounty system to the fighters guild, allowing the player to complete bounties.
• New Mobs - Add a new layer of mobs which begin to appear post end game
• Improved random encounters - Add a suite of new random encounters featuring the new mobs, as well as mini quests
• New items - New items like potions which utilize the parts found from new mobs
• Creature Lairs - Many of the bounties will require you to venture into mob Lairs, tearing through the mobs and defeating the Matriarch
• Followers - Include several followers which can be gained through random encounters and completion of mini quests

ionic bane
#

Display options for armors, treasures etc.

olive tendon
#

PLEASE PLEASE PLEASE:
Fix the difficulty in any way, separate damage given and recieved sliders, or just tweak the multipliers
I played the remaster for a few hours, and the difficulty just made the combat unplayable for me. Adept is waaay too easy, i kill everything in like 3 hits and i can just stand there taking damage from multiple enemies and not need to heal

meanwhile, the next level, which i believe is expert, the roles are reversed. It takes like 20 hits to kill even the weakest enemies like wolves, and i die in like 5 hits. the only workaround is using conjuration (since apparently npcs arent affected by the difficulty), where the game basically becomes: summon imp, and run away while he plays the game for you. this is also so boring and frustrating
Ive stopped playing the game, which i was so excited for. This is so dissapointing to me because almost everything else is very well made and enjoyable. this just ruins the experience for me as the combat is very important to me. I won't be playing again until it is patched, since im on PS and cant get a mod to fix it. Considering refunding until that happens, if ever.

I have also seen countless threads from multiple sources experiencing the same frustrations as me, so it isnt just a me problem
i think this should really be priority number one to fix, and its so easy to fix!!!

PLEASE FIX

keen hedge
#
  1. Dual weilding!! I want to Dual weild my shortswords.
  2. Support mods on console, preferably full support that allows any PC mod to work on console.
  3. Allow vampirism as something you can choose to start with? You could roleplay thats what got you in jail. And add additional vampire abilities. Maybe a skill that allows you to more easily hide your vampirism regardless of its current stage. Maybe blood powers, the ability to turn into a bat, etc.
  4. More armour and weapons, new lications, new plot/story.
  5. Companions, with their own personality, story, approval, and romance options.
  6. Fix any broken quests (I believe there was some in the original, I'm unsure if they've been fixed).
cyan sable
#

Can the amber sword be changed to a shortsword instead of a longsword? Or Alternatively, you could just add shortswords and daggers to one (or both) of the New Sheoth smiths. Currently, agility users only have bows in that tier of quality, which in the original was fine since daggers and shortswords still used strength, meaning their was little benefit to not just using the longsword. Now that they scale differently, it would be nice to get a comparable upgrade with those agility weapons.

still shard
#

Here are my main suggestions so far.

Blade of woe enchantment needs to be a red glow, not the golden glow it has currently

The door to the dark sanctuary in cheydinhall needs to be returned to its former glory, kill the lights in the hallway to the door and add a red glow emanating off the door

Shrouded set is not black enough

Finger of the mountain spell needs to be returned to its former glory of being a unique teal color, not the default lightning blue

Black and burgundy outfit needs to be BLACK AND BURGUNDY, not purple and white, same goes for the black and gold trimmed shoes that goes with the outfit

Light effects should be more of a greenish yellow glow, although I do like how it is more like candlelight from skyrim

Bodies need to float in water instead of sinking

Paint brushes need to go back to floating where ever you drop them, I used them for so much interior decorating in the old version

I am sure I will think of more as I continue playing, this is my list with 36 hours so far

stable steppe
#

Allow players to craft healing potions that heal instantly rather than only potions that heal over time.

Magically make cyrodiil 3 to 5 time bigger.

Bring more elements that show colvian and nibenese differences

Give the arena an area for the yellow team and the option to choose the yellow team. The yellow and blue teams could represent colovian and nibenese sides of cyrodiil.

A thalmor/great war easter egg/teaser

Bounty, fame, and infamy apply only to the county it is gained in like in skyrim. Or a regional and global bounty, fame, and infamy.

Each city has two questlines, one that explores the nobility of the city and one that explores the commoners of the city. The questlines could be 5 quests each.

When you discover a settlement in oblivion have a quest there to do. Many of the small settlements outside the cities have nothing there to do unless you have a quest that sent you there. When you are exploring an just stumble upon them it is disappointing that you can do anything there. Most don't even have a merchant to trade with.

slim silo
#

I think you should change this channel name to "oblivion-suggestions(not for reporting bugs) to get the point across a little better.

tough bear
#

-Dual wielding

-Kill moves/decapitations

-More inventory separation/categories for items/spells (I.E how Skyrim has separate categories for different school of magic, and how quest items were separated from stuff like potions)

-Mod support on Console

-Maybe a buff to vampirism/adding a super basic perk tree

  • item weight revision, why do weapons and armour weight so much? A mace shouldnt weight like 40 pounds, or something like the heavy Arena armour shouldn’t weight 72 pounds

-Horse combat

-more diverse dungeons/reworked loot design in early to mid game. Lock picking a super hard chest to find a broom and 3 gold isnt satisfying

low cradle
#

A pipe dream perhaps, but if there's ever a new DLC for the remaster, I'd love to visit Stirk. Fits into the 'new island, worldspace' tradition we've got going on with Dragonborn, Shivering Isles, Bloodmoon etc.

More likely suggestions:

  • Improve companions - there are already a bunch of NPCs who can act as companions (ie Mazoga the Orc) but there aren't really any real companion systems in game

  • Maybe cap bandits and marauders equipment at a certain level. I don't mind their stats scaling with the player, but bandits should not be all kitted out with high end equipment after a certain point.

  • Likewise, I'd still like to see lower level enemies from time to time. I'm doing oblivion gates at level 21 and almost every Daedra is now Spider, Daedroth, or Storm Atronach. I think I've seen a total of two Ice Atronachs my entire playthrough, because I obviously outleveled them in a very short space of time.

  • I wouldn't mind some radiant quest / job board stuff in the guilds. As it stands, once you've done the questline for your guild you'll basically never interact with them again. Kills RP a bit, and having something to do in between story beats would also be nice.

proud gate
#

Enhanced hotkeys, 8 is not enough when playing mage

lethal flare
#

Bring back needing silver or enchanted weapons to fight ghosts. And also bring back the ragdoll physics when hitting dead bodies with your meele weapons

pastel kernel
#

More gore and blood blowing peoples body parts off 🩸 it’s a medieval fantasy world that’s rated M. It’s not Neverland 🧚 no matter how hard you try.

I want the ability back to shoot dead enemies in the head with arrows pick that body up and throw it off whatever I want. My guy has the strength of a grown vegetarian. He can’t even lift a body up.

candid crypt
#

Kvatch cut content to become player owned city and complete any other cut content that was intended for the original release and make it a DLC.

vale mango
#

Able to enchant items, can't select any attributes from fortify attribute menu

foggy jackal
#

I can imagine this has been said a million times in here but I beg you please make new DLC, ive done the calculation and at the very least this has made 199million, in £ that is, I would absolutely pay for brand new oblivion content, to hold us together till ES6

golden grove
#
  1. Ability to delete spells (including customs)
  2. Let unique items scale with your level (i want my cool sword I got at the beginning of the game to have it's level 30 properties when I get there)
still yoke
#

Support for mods please uwu

steel thistle
#

Release updated creation tools or at least a guide for how things are mapping through JSON so I can update my mods!

onyx smelt
tame canopy
#

The Dark Brotherhood story is My Favorite but after you beat it, the brotherhood feels kinda hollow with everyone dead and your new sanctuary getting only 2 new recruits plus arquen it doesn’t really feel like you cleansed the dark brotherhood and made it stronger than ever, in fact it feels the opposite, also the reward for listening to night mother every week is only 200 gold, that is nothing compared to the arenas where you can get up to 3000 gold a week. I suggest just adding a few named npcs to the sanctuary with a few generic voice lines and can serve as followers. Also make the weekly reward at least a 1000 gold your the leader for a reason right why is the leader being given chump change?

tender condor
#

Thank you for this amazing game.
I’m enjoying it on Steam, and I have a few requests regarding the options and settings. I’d love to be able to tweak more elements through the settings menu.

•Please allow us to adjust the transparency of the large, dark info boxes.

•I’d like an option to make the HUD transparent.

•I’d like to be able to toggle or adjust the strength of item highlights when picking things up.

•I also hope for performance improvements, especially regarding stuttering.

Thank you for your consideration.

stable steppe
#

My brother wants to raise luck by more than 1 at a time or have 14 virtue points

More clearly define what luck does

Create questline for each divine, deadric prince, lorkahn, Alessian order, potentially others.

prime jungle
#

The entrance to the Dark Brotherhood sanctuary no longer has its eerie red glow

obsidian widget
#

Maybe this has been suggested already, but can we remove the item level scaling for unique/quest reward weapons and armor?

It's kind of kills the excitement of receiving a cool looking weapon or armor from a quest, only for it to become obsolete within 4-5 levels.

mild compass
#

In the original Oblivion, you could swing your weapon at dead bodies and they had collision. In the remaster, they don’t. Please fix. :/

fair breach
#

An option for constraining & adjusting UI elements to fit 16:9 within ultrawide resolutions, please

sharp kite
#

Please create a way to get Sigil Stones after the main story is finished. I'm getting punished for prioritizing saving Tamriel!

subtle kelp
#

It should be possible for the player to meet the members of Anvil's Chapel of Dibella before they're killed. They have unique voicelines in the base game that it is currently impossible for the player to hear. Knights of the Nine should not already be active when the player exits the sewers. Maybe make it a prerequisite that the player has already visited Anvil at least once? The attack has far more of an impact when it happens to someone you've already met.

stable steppe
#

Bring the holidays and other cut content into the game

sand shale
#

PLEASE
-Either time slowdown and/or being able to move while favorite wheel is up
-Ability to delete spells
-Some way to progressively scale unique gear (Blacksmiths?)
-Map zoom stays where it was from the last time it was opened
-Ability to favorite items and spells in menu so they appear at the top
-Option for original color grading
-New sprint animation
Thank You🙏

serene zealot
#
  • Dual wielding.

  • item weight revision.

  • Enable spacebar to skip dialog, and select dialog options. keep enter and click, but spacebar is going to be closer to our left hand.

  • put local map on a Button instead of using a slider, pra maybe It detects when you're inside.

  • update Brazilian portuguese translation.

arctic ingot
#

I am begging to have the option to remove the cat beard on female khajiits

knotty dagger
#

Stretch out the mid game slightly further - I feel you get Ebony and Daedric items too quickly. It would be really cool to not get them till level 30-40 ish. Make them more precious and have people use elven, mithril, orcish etc for most the mid game. I also think bandits and marauders should never have better than Mithril or Orcish except for the leaders.

still yoke
#

Physics in hairstyles and beards pls

onyx smelt
dusky dove
#

Hair physics so our hair doesn't just clip through our backs.

eternal coyote
#

Please update the game to fix lighting/shading to look more like the original. Vibrant blue skies and green foliage. It feels like an eternal sunset all day for me. Something like the ‘Ayleid Reshade’ mod on nexus mods. At least include it as an option.

low cradle
#

Again I repeat. Native HDR support is also a must!!

trim crow
#

Please, please, please add in a way to forget spells.

Your spell list gets so full so fast, and so many spells become obsolete. Only having 8 quick slots means having to scroll through your endless list of spells, most of which you never use, to find the one you want.

true dragon
#

Change the dark brotherhood door in Cheydinhal to its original glowing red glory!

steel coral
#

Larger variety of clothing and the ability to dye them. Im assuming that would be a lot more work so at least add multiple color options for clothes and more cool looking clothes.

Please add the ability to change your character’s appearance or at the very least, their hair. With that, more hair options please!

I don’t know if this is impossible or its being worked on, but official mod, if planned, would answer 99% of the desires here.

Lastly, thank you for such an amazing remaster!

candid knot
#

Change the frostcraig spire fast travel point so its closer, maybe put it on the balcony

fallen crag
#

A Photomode please

rain pasture
#

Here are a few suggestions

  • A quicker way to toggle items/spells without leaving me open to attack. The shortcut wheel is rough in battle because it stops me from moving for the second or two I enter it (or pause game when I open the wheel)
  • Make vampirism a bit more enticing. Right now it is very punishing for few rewards (but don't change the feeding, love having to stay well fed)
  • Show a spell's level and type easily (though I suspect this is a bug)
  • Let me organize and delete spells
  • Add in kill moves
  • Option to filter alchemical items to only show items that share an effect with another item you own
  • More hair styles
  • Let us "legendary" a skill
  • Show current carry weight while looting
  • A know others have mentioned multiple times, but a survival mode would be fun
  • Easier way to set my books and other items neatly on shelves
  • Height adjustments in character options. I want to represent my short stature in game

Thanks for "listing"

charred magnet
#

Oblivion psvr2?

waxen hawk
#

co-op is the only thing that would make it better

onyx smelt
rotund violet
#

Restore original games female armor as either an optional download or a setting you can toggle on or off.

pine heron
#

I came to the Kvatch quest fairly late (around level 20) and found that the entire quest, from getting to the gate to ||finding the Count's body|| was full of xivilai, daedroth, valkynaz and spider dremora. it made the quest a slog, needing to repair/recharge my gear constantly

I think the way enemies are allotted needs to be adjusted in quests like that so that only enemies at the ends of certain "zones" can morph into the higher-tier enemies - for instance, at the start of the gate you meet lower level daedra and churls, and as you fight through to the sigil stone, the enemy difficulty ramps up, depending on level, along an exponential curve

I haven't gotten through the other long quests yet in the remaster like ||Sancre Tor|| but I know it's probably coming

there are mods that try to do something similar to address how stale the enemy variety becomes, but I don't think they're done as well as could be done if it were a fundamental design feature of the game with the development team's own placement

enemy scaling also generally needs fixing in the overworld in a similar fashion. even at higher levels it makes sense to run into wolves in the forest instead of them all being gobbled up by ogres

I also think that since the arena isn't something where you have to commit to playing the full length of it in one go, you could get away with not having the arena fights adjust to the player level at all - use preset gear and skills on every fight, having them get progressively more challenging so that the player has to go out and improve before they can finish it

golden tiger
#

Pretty simple and I'm sure mentioned time and time again, but regardless I will add to the pile! Please add an official mod kit to the game. Bethesda have always prided themselves on releasing mod kits for their games and this should be no different. Thank you 🙂

vestal parrot
#

I would like to have the crosshair be removable

stable fjord
#

It would be amazing if they added more dramatic vampiric facial features as one progresses further into vampirism. so far its looks good, but at least they can look slightly uglier perhaps fangs even showing on the 100% stage. even different colored eyes. even black eyes etc. or sith lord colored eyes

tame reef
#

i am once again asking for horsey updates

  • horse renaming
  • horse combat
  • first person horse riding
manic fjord
#

I would really love to have Goblin wars fixed!

solid pawn
#

Goblin wars +1 !

primal hamlet
#

Please please please do this suggestion. I have a mod for slow-mo when accessing the wheel and it makes controller play so much better. The extra wheels is a great idea, too.

terse ember
#
  • Add resistances and weaknesses around Blunt and Blade damage against Light and heavy armor. Blunt should do more damage to heavy armor and less to light armor, where Blade should do more damage to light armor and less to heavy armor.
  • Change sprinting animation
  • More difficulty options, needs more options between each difficulty setting, have mode where enemies deal more damage but don’t become sponges. It is kind of ridiculous that the only change is increasing enemy damage and reducing player damage. It would be nice that each combat encounter is more like dark souls where both parties can take a few hits. Maybe just separate settings for what difficulty adjusts similar to what Enshrouded does.
  • Add ability to update leveled rewards, it is absurd to finish a quest early in the game and get a great weapon drop that doesn’t scale. Something similar to the system that is set in place for the Nights of the Nine gear.
  • Increase variation of enemies at higher levels, having new enemies appear great, but then removing old enemies reduces variety.
  • Add collision to models against shields. Enemy models move through shields when they run up or do power attacks on you which breaks immersion.
  • Add shoving.
  • Add more enemy and npc awareness when in stealth. They do not react to the sound of an arrow flying by their head.
  • Two handed weapons have reduced attack speed in this version without balance adjustments, this makes them obsolete compared to one hand and shield. The only reason to use two handed weapons is for role playing purposes. To compensate add increased reach, damage, and stagger.
  • Add a variety of visuals in dungeons, they’re all similar, just different layouts.
  • NPC reactions to weapons being drawn.
  • Make the dark brotherhood door more similar to the original.
  • Add separate weight for stacked items. We should know how much that stack of arrows or alchemy ingredients weighs.
  • More categories in item lists, jumbling potions and herbs together is a mess.
  • First person view on horse.
gray siren
#

Ability to bash with all weapons

Maybe exempting daggers

pine heron
#

bring back the original cliff racer song voice lines

high hare
#

I would love to see all unique equipment level with the character, it's such a shame when you find something early by mistake

low cradle
#

I know I just said this, but I’m worried I wasn’t clear enough lol:
Let the player character use Sheogorath’s staff the same way he uses it, as a cane. And by that I mean when it’s equipped let the player character lean on it and walk with it like Sheogorath does! Ever since I played the original Oblivion, I always thought this should be a feature! It’s so disappointing that it just looks like a regular staff, I want to look like a gentleman about town to make everyone at Anvil jealous. Thanks for listening, Bethesda. And thanks for the Remaster!

pastel kernel
#

Show player body in first person.

I’ve been playing ES for over 20 years It’s time for a body like KCD it’s embarrassing 😳

The ability to scale up walls, climb in windows and grab ledges with a simple hold and press button function to move up and down, so a class built for an assassin or window washer can really shine ✨

The ability for your armor and clothing to get dirty, clean, dented and fixed..on the fly from wash or repair.

Player hair has physics and the hair and beard can both grow over time.

Scar mark’s that last forever ( ability to pick the severity and coverage limit of the scars and the lvl limit of who can mark you) Looking at your character a year down the road or 15yr and remembering that big scar across his back or face was from a certain fight. Sounds like an RPG to me.

Please feel free to use all this in ES6 🤓

mellow zealot
#

fix the sprint animation

rotund violet
#

Visible circlets please!

serene zealot
#
  • Dual wielding.

  • item weight revision.

  • Enable spacebar to skip dialog, and select dialog options. keep enter and click, but spacebar is going to be closer to our left hand.

  • put local map on a Button instead of using a slider, pra maybe It detects when you're inside.

  • update Brazilian portuguese translation.

  • fix bug:when playing with a controller, when you want to deposit items in a container you press RS Stick, which is the same button to show details of an item, so it ends up not showing the player inventory, shows only the container and the details on the left

frosty pollen
#

Small fixes:

  • Being able to disable Raytracing entirely
  • Being able to choose a better FOV (the current max FoV for ultrawides is very low)
  • Being able to cancel an attack by blocking (melee but also bows, I want to be able to cancel an arrow)
  • Being able to move while using the Quick Menu (R). Having a slow motion while in the menu is better than nothing if the former is not possible
  • Open the map automatically zoomed in the interior instead of the World map when in a dungeon
  • Being able to display the interior maps more zoomed out
  • Let the user delete spells
  • Show several quest markers
  • Better sorting items by types: regroup potions and alchemy tools on top, regroup spells from scrolls
  • Have more shortcuts especially for spells (shift/ctrl + 1/2/3/4... ?)
  • Have some reticle choices: default cross/point/nothing
  • NPC Races have their racial armors (orcish armors for orcs, elven armor for elves) - https://www.nexusmods.com/oblivionremastered/mods/1001
  • Make the gravity of the jump high, it is very floaty right now
  • Better lumen settings - https://www.nexusmods.com/oblivionremastered/mods/1129
  • Remove health regeneration
  • Show carry weight when looting
  • Better highligth equipped items - https://www.nexusmods.com/oblivionremastered/mods/1064
  • The character should scram when taking damage from
  • Make quest NPCs Run - https://www.nexusmods.com/oblivionremastered/mods/219
  • Make guards less psychic about stealing - https://www.nexusmods.com/oblivionremastered/mods/401
  • Make every action bindable (hello Enter key)

More impactful:

gusty grove
#

• Ability to Lock on A Target .
• Dual wielding spells and weapons or weapons and spells .
•Companions and control over their gear and armor they wear .
•small objects that can be interacted with should be more noticeable like the Mystic dawn notes quest
• NEW GAME PLUS especially if you’re gonna keep the level scaling system as is . So we can get stronger versions of some of the weapons we earn early in the games playthrough.

sturdy seal
#

Would like to be able to put stuff on shelves like in skyrim. Trying to maneuver my lusty argonian maid copy onto the bookshelf next to my bed is really tough.

lean star
#

Add the "Lowest" settings from the Steam Deck version as a feature in the regular PC version plz

silk prism
#
  1. UOP patch on nexus backported by Bethesda Devs after review.
  2. A bestiary and proper spell descriptions. Why not also track if you have killed them all and make achievements for discovering them or something.
regal solar
#

The quicker we get an optimization patch for crashes the better, I have no frame problems, but the crashes are unreal (see what I did there?)

gray siren
#

Dual wielding would be nice

opal crag
#

Survival mode

autumn axle
#

Fix Lumen Ghosting
Fix weird zone change meshes transition to nanites meshes (or idk what it is actually, I can provide a video), which breaks immersion.

chilly lotus
#

Y’all know the devs don’t read this right. The only place they read feedback is the feedback ticket option on the Bethesda website

steady goblet
#

It'd be better to be able to keep alchemy ingredients and foods separate in inventory.

royal nimbus
trim nexus
#

I'm sure someone already suggested this but PLEASE I need a "Cleared" notification on the map for locations

low cradle
#

Completed locations like Skyrim. Yes dungeons repopulate after a few days but it would still be nice to know what dungeons weve completed versus just found while exploring.

PS5 gyro support

Fix the left stick deadzone and sensitivity

Add HDR support

Dpad down map doesn’t save the position of the map after closing. Start button map works fine.

indigo raptor
#

A transmog station to change armor/weapons appearance without changing the stats, maybe inside Radiant Raiment in the Imperial City
I love the look of some early game gear (Blades armor, Legion armor, Fine Steel weapons, etc) but it's soon rendered useless due to low stats and durability. Being able to change gear appearance while keeping good stats would be nice

sharp niche
#

Difficulty setting fix.
It's been mentioned before but the jump in damage done to you vs the damage you do the higher up in difficulty you go is ridiculous lol.

old thorn
#

More reactive NPCs. Have them pose, use local objects (chat while sitting down etc.) and greet each other while passing without entering conversation like they do with the player.

wicked prawn
#

id suggest fixing the enemy attack range and nerfing it, enemies are able to hit the player from what seems like 10 feet away, while the players attack range is much shorter and more realistic.

fallow lotus
#

Being able to hide the UI, even just the compass would be huge for me personally

twilit elbow
#

Been having a really great time so far but there is one decently big issue I’ve been having that would be fairly easy to patch. Leveling has been way too fast for me so far. I’ve only done the main quest up through kvatch, have barely touched any of the guild quests, and have only done a handful of miscellaneous quests, but am already walking around with a full set of daedric armor, and that just kinda doesn’t feel good. I don’t really feel like I earned it at all, and my character having effectively peaked already makes it a little bit hard to want to keep playing since there’s not a lot of meaningful rewards for me to get- any sense of progression is already gone. I think the easiest way to fix this would just to be to change the level thresholds for loot. You level up way faster than the original, but from what I’ve seen items seem to spawn at the same levels they did in the original which is really weird, I think this should’ve been tweaked to accommodate the quicker rate you level up at in the remaster. This could also be fixed by just slowing the rate of leveling overall, or decreasing the experience minor skills give, or making only major skills count like in the original, etc. There’s a lot of fairly easy ways this could be fixed, and I really hope something is done because this is so close to being the ideal way to play oblivion and I want this game to be the best it can be, and I think tweaking the leveling just a bit would go a long way to bringing it across that finish line. Overall the balancing in this is leaps and bounds better than the original oblivion, though this feels a little bit like an overcorrection.

signal citrus
#

Difficulty sliders. Change certain difficulties to your liking. Enimes are to spongey on high but I want them to hit harder on lower difficultys

swift valley
#

As of 12 hours ago there is still hard crash during alchemical crafting. Tried many different fixes (no stolen items, no vibration on controller, slowly crafting etc), but had 7 hard crashes on Xbox earlier.

dusky dove
#

Horse combat... Slashing left and right like in skyrim... I despise having to get off my horse all the time.

tame reef
#

enemies should not be hellbent on trying to kill my horse when I am the threat

onyx smelt
quiet olive
#

weapon clashing when two combatants are attacking at the same time would be greatly appreciated ☺️ adds more realism to battle

sharp niche
#

devs read this chat confirmed.
Suggestion: casino update, blackjack and roulete.
Will pay full game price for a few casinos scattered across Cyrodil.
We have the technology, we know it's doable.

low cradle
#

Difficulty sliders please. The jump between adept and expert is insane.

runic peak
#

Suggestion: DLC. On what? I don't know, but an expansion would be nice.

fickle vessel
#

I would love to have oblivion on Nintendo switch 2 ❤️

mortal bear
#

Rain graphics- so much better in the original, Oblivion and Skyrim are stomy epics, i want to see that rain, the wind would whip through it in the original, it was a very nice touch

graceful tendon
#
  • Optional Survival Mode
  • Universal damage multiplier option (for player and NPCs) for increased difficulty through strategic gameplay and intensity
rustic kiln
#

I would like to see co-op introduced so I can play with my friends. Nothing crazy just local 4 person or something

dreamy bison
#

this. the current 8way hotkey system destroys combat immersion and is ruining my experience

ancient forge
#

The Deepscorn prisoner seems to be glitched. He stands up so we are unable to feed on them.

solar whale
#

Put the Necromancer’s Amulet in the arch-mage’s drawer with the Bloodworm Helm. Bloodworm Helm is in there, so why not the Amulet?

fallow sparrow
#

I'm sure this has been mentioned before but an option to delete spells from your spellbook would be so great. I'm currently so stressed about using the spell making system because I don't want my spellbook to be a cluttered mess, which it's already starting to be

velvet skiff
#

For the love of god PLEASE do not dumb this game down and make it like skyrim that would be the perfect way to ruin oblivion lol

low cradle
#
  • Remove the leveled unique items like chillrend, necromancer amulet and many other ones(not forgetting addons), having to wait until lvl 25/30 to do the quest just to get the better version its terrible.

  • Performance optmization on PS5, been having a lot of stuttering.

  • Dont forget a option to delete spells crafted by the player.

  • Unbald the vampires.

  • Option to remap both sides of the touchpad on the ps5

  • A way to change appearance like in Skyrim

violet bane
#
  • Call me unorthodox but an option to skip the sewer starting zone would be nice. My heart can't bear to see uriel septim get slain in cold blood again and again and again.

  • Bring back some of the wacky ugly NPC faces we used to love. Most NPCs look like medieval super models who we can't even romance now.

  • On the PS5 the ability to remap the touch pad so that it can be something other than "wait". I'd rather use the touch pad for the map or to open my inventory.

  • The menu option to turn off fast travel and map markers. I want a more immersive experience.

  • Don't make it more like Skyrim. Skyrim is Oblivion's less intelligent little sister.

  • I want to be able to hit the corpses on the ground like I did back in the original because I have issues like that.

boreal pasture
#

Add a vendor to change race, hair etc. add more clothing options like hats! Fix steam cloud saves for steam deck users

sturdy stirrup
#

Vampirism - fix bugs with hair eyes etc,
Allow to stealth feed standing enemies, they are paralyzed for 3 seconds.
Archery- kill cam for heads hots only, allow to stay zoomed in after firing an arrow. Consumes fatigue over time.
More tabs for items, books notes sperate from misc. Potions and food in consumables tab.
Stones or merchant that changes appearance and birthsigns.
Jumping does not affect stealth after certain level.

dusky dove
#

Gives us pale aah af skin so I can turn an altmer into a snow elf damn it!

foggy harbor
#

Make it so skills work if you boost them past 100.

You kind of hit a damage wall by level 15 or so because you max out your main combat stats and skills. That also means fortify skill effects become useless pretty quick

signal citrus
#

Difficulty customization. Master enimes too spongey. I we should be able to adjust enemy damage

wispy oxide
#

Ability to CHANGE APPEARANCE and KILL ANIMATIONS
Please!
And dual wielding melee weapons would be awesome too.

late haven
#

New armors !

opal fractal
#
  1. Fix the horrible Run animation, it somehow defies gravity, nobody runs like that.
  2. Options for Vibrant green grass/foliage like the original and BLOOM. Doesn't feel the same with drab looking grass/green/. Even some unattended grass down my block is greener.
    Thanks! Awesome work all around.
fierce ether
#

DArk Brotherhood Sancuary door entry area needs a redo. It is too well lit. It needs to be dark and foreboding like in the OG Oblivion. The door doesnt glow red and make creepy noises anymore. Additionally, the night mother only had 5 children in the lore, the mural on the door to the sancuary shows 7 children. This is not accurate to the lore.

severe ember
#

Don’t know if this has been brought up, but Detect Life spells don’t exactly work. It’s still giving me Mysticism experience but it’s not really doing anything. Like detecting life. 😂

I know light spells have been brought up but didn’t know if Detect Life was so just tossing it out there to let you guys know.

woven yacht
#

I'm suggesting that you guys add height maps to the ground!

onyx smelt
pastel kernel
#

I noticed when you’re in third person and you’re looking around slowly to get ur head to move, your characters head kind of tweaks out shaking 🫨

Can we have the armor not twist so much with our body please. A bit of stiff movement is to be expected with armor but my guy’s dump truck is thicc and twisty and had books written about it.

Double function jump button for min/max jump

Time delayed (not player) environmental emotes for things like sitting in a chair (cross arms) or table (eat) , maybe pull a book out and read it if you haven’t moved in 3min or whatever delay you choose.

MORE GORE AND BODY PARTS CAN GET CHOPPED OFF SPRAY BLOOD IN YO FACE BURNT FROM A BALL OF FIRE..For the love of the 9 there’s literally a gladiator arena and Hell itself.

The game is rated M and it’s set in a medieval fantasy magical world stop holding back TODD.

Hear me out real simple- PvP arena - load in- gate opens- fight -load out-just for fun or a little coin- ( and the ability to watch online fights in the stands over and over)

2 player invite only co-op - Dig this, set it up like dying light 2. You load in someone’s world and can help with whatever - only keep the stuff you find like weapons, armor, items but the game almost completely ignores the fact that you are in someone’s game ( maybe black screen or auto teleport to player for big loading, critical moments or land mass change) They load out when done and keep whatever they got on them and go back to their world with the same world progression they had before they left but keep the sweet sweet loot.

If you are ever going to try anything online with a main line elder scrolls game (eso trash) and see if it sticks, it should definitely be this game imo

echo hedge
#

This is a suggestion but it is also something that should have been done since release: Please give us a PHYSICAL RELEASE for consoles please. Full game on disc. If cyberpunk 2077 will fit in an entire switch 2 cartridge and Baldurs Gate 3 fits in 2 ps5 discs without additional downloads, then there is no excuse to make a AAA game without a physical release with the entire game on the disc or discs (looking at you, Indiana Jones and Great Circle)

scarlet ridge
#

An option to set your characters sounds. Eg. If you want them to be a Breton but have an Orc voice. Could also work for male/female voices.

formal imp
#

I wrote a Steam guide about achievements for original Oblivion. People were hoping to get more interesting, fun and challenging achievements. Current achievements are not very creative, they are basically milestones. Me and people who supported my guide in Steam would appreciated developers giving some love to Oblivion achievements and achievement hunters

safe kelp
#

I dunno if this one is just me, but when I move around, I'm either walking as slow as possible, or full on running? (Not sprinting, but running.) Like, there's no tilt sensitivity to my movement speed with my joystick. I wouldn't say no to that being added, seems pretty standard for most modern games.

sand root
#

First off, I still can't believe this exists and I'm loving every second of it.

Others have already suggested great features like in game appearance changing, quest rewards leveling with you etc, but there's only one thing that I can add. Right now there are two movement speeds, barring the new sprinting mechanic; walk or run. On console in the past, you had finite control over the speed of the character based on how far you moved the stick. I would love to see a return to this instead of the current binary system, especially as your speed increases in game and you find yourself sprinting through the city with your normal run speed.

onyx smelt
lyric spade
#

Rebuilding of kvatch plzzzz

elfin anvil
#

Allow/Support mods. Give the community the tools they need to make any mod they desire

halcyon zealot
#
  • Interactable storage displays. Let us click‐to-place and auto-align items on bookshelves, weapon racks, armor mannequins, etc. A house that actually looks lived-in (and stays organized after a cell reset) is peak Elder Scrolls immersion.

  • Full mod support, please. Big gameplay tweaks (new perk trees, overhauled leveling, alternate quest rewards) should live in plug-and-play mods instead of being baked into the base install.

  • Fallback if mods aren’t in the cards: Make every new rules tweak toggleable from the menu. Classic leveling? On. Remixed loot tables? Off. Let each player dial in the experience they want.

  • Snappier local map access. A hotkey that jumps straight from world map to local, or auto-zoom to the local view whenever I’m in an interior/dungeon, would trim a ton of menu friction.

wild garnet
#

if there hasnt been a suggestion for the fps drops in the overworld, then my suggestion is to optimize that

viral crater
#

Make night vision enchantments not work outside during daylight hours.

inner berry
#

Please add modding support to include the tools necessary such as creation kit or other means

twilit heart
#

The addition of werebeasts and the opportunity to turn into a werewolf and to add a very immersive way to how you play and how it change the gameplay , it would be really cool especially if there are specific kinds of them which are specifically present in Cyrodill

kindred pivot
#

better ability to tell what random particle effects on my screen are coming from. im seeing air bubbles in midair but dont know what effect its from

unrelated- zoom the camera from first person to third person perspectives

jovial sage
#

FIX TO VRAM

Whenever I reload an area, like entering and exiting a building in any of the cities, the Vram usage goes up every time I enter and exit, even if it is the same building, it comes to a point where the usage is at its peak and is unplayable, and sometimes, whenever the Vram reached a point of needing more than was available it would crash my game.

tawny flare
#

One thing I'd like to see added is expanding the Amber and Madness sets to be full weapon sets rather than partials.

willow moth
#

Can we make the game as colorful as the original? Just like https://www.nexusmods.com/oblivionremastered/mods/72

Nexus Mods :: Oblivion Remastered

Ayleid reshade is a reshade preset made to experience glorious visuals by reclaiming the colors and light of the original The Elder Scrolls IV: Oblivion while pushing the unreal engine 5 to show what

loud wraith
#

I am incredibly happy with the release of oblivion remastered but there are a few things that I think need to be addressed and a few suggestions I have.

  1. When you choose black hair the lighting in the prison and several other places make it look at best dark brown.

  2. The spells that produce light only show up when you cast them in 3rd person and don’t show up at all if it’s active when you go through a door.

  3. Rework the the difficultly settings. On apprentice I am unstoppable and it’s too easy on adept I’m basically made out of paper.

  4. Please add a “cleared” text or icon like in Skyrim.

  5. Please let us rebuild Kvatch and become the Count/Countess I would recommend it being a system like the “From the ashes” dlc for KCD1.

  6. Integrate a NPC relationship system like in Skyrim if you do a quest for someone they should consider you a friend and let you take stuff from them and their home or even become followers and romance options.

  7. Reworked follower system something like Starfield.

  8. Pets please pets dogs, mud crabs, scamps, cats, rats, even spider daedra hatchlings for the assassins and vampires.

  9. Black door lighting and retexture bring back the glowing red!

I do also like some of the changes you made redoing some of the voices while leaving in the jank was brilliant. The time changing just before you fast travel was also pretty smart. I love the lighting the textures. The level of jank makes it feel like it really is just the original with really good graphics.

ashen marsh
#

As a long time skyrim enjoyer with over 5,000 hours, here's what I would love in order of priority:

  1. Stuttering and stability fixes for smoother gameplay, specifically when in the outside open world as most indoor and city areas run smoothly

  2. Difficulty adjustments so that apprentice dosent make me feel like a God while expert makes me feel like a wet noodle.

  3. Official Mod Support, similar to the creation kit in skyrim.

  4. An offical overhaul to the leveled loot and enemies system throughout the world and dungeons. Allow lower/higher level enemies to spawn in set locations to create a sense of progress for the player. Also include the ability for enemy weapons to stay in their lootable inventory after dying in this overhaul.

  5. More Patrols (City watch, soldiers, merchants with bodyguards, etc) throughout the roads so the game dosent feel so dead when traveling.

  6. A carriage system similar to skyrim, but expanded slightly with an increase in overall costs to the player

Optional additions:

  1. The ability to craft/enchant weapons and armor similar to skyrims would be cool but I understand the game isn't balanced with crafting in mind.

  2. The ability to restore/rebuild cities destroyed by oblivion gates would be AWESOME. A settlement system similar to fallout would work just fine.

twilit heart
#

Yes haha for that reason imagine the possibility to choose from werewolf or werelion i think maybe even werebears are present

onyx smelt
junior arrow
#

Could we get a conjuration perk where can summon at least 2 creatures instead of one? Like twin souls in skyrim. My only other suggestion is fishing in the game as well that would be really cool 🙂 OH and the ability to marry an NPC too ofc

sweet oriole
#

My main wants:

  1. Add organization back to the menus. Separate alchemical tools from ingredients, scrolls from spells. The original game had it, why was it removed?

  2. Forget spells. Let us remove old low level spells we will NEVER use again. It's just clutter and should be as easy as adding another button prompt to the menu

solemn talon
#

Could we please get Body Sliders, I know we didn’t have them in original, but since this character creator can creat some stunning characters, ooor wild ones, it would be much more immersive if we can change, or alter the build. Please 🙇

lilac crescent
#

Don't know if these have been suggested, but as a PC player(Steam), here's my list of requests:

  1. Slight improvement to two-handed weapon damage, and maybe a change for axes from giving a shield to something more impactful? Two handed weapons feel a bit weak, and a defensive buff for axes seems really weird. Maybe something like a damage buff to enemies at low health or something?
  2. Fix player first person height when sitting. Tried to sit in the chair outside the inn in Anvil and noticed I was basically almost standing in the chair in first person.
  3. MODDING TOOLS! I'm sure they're coming, but yeah. We need them!
  4. Lock or reduce movement when power attacking for players and NPCs. Dodging to the side feels pointless since enemies will just spin perfectly to keep up with you. Keep regular attacks fully mobile though to keep players from just all going speedsters.
  5. Add more custom built Oblivion Gates! It's fine that they're random, but we need more of them to prevent burnout.
  6. Speaking of, maybe add some kind of random events to said gates? Something to encourage players to NOT just rush through.
  7. This next part is kind of nit-picky and unlikely to be fixed, but... It's kind of hard to headcanon your way out of stopping a demonic invasion for long enough to join the theives guild or whatever, so if Jauffre's voice actor is still around maybe add a bit of dialog after you save Martin and join the blades where he tells you you could go and get some rest, or something to "allow" roleplayers to have a logical break in the main quest?
    Before that you're either escorting Martin, carrying the Amulet of kings as an escaped prisoner who naturally WOULD be looked for if you took to long to get it to Jauffre, or have just dropped something that was just worn by the dead emperor off and told to go save the new Emperor. Where again, it feels like if you just left, you'd eventually get blades coming after you going "You abandoned your duty to the Empire!"
deft raft
#

Fix the daedric weapons (claymore specifically) so they actually look like they did in the original. Also please bring back the unique model for Shadowrend, for some reason the remastered version's model is just a daedric claymore.

warm spear
#

Can we get a small quest where we ACTUALLY make a mages staff, and the choices for components aren't just cosmetic? I've always been disappointed that my symbol of power is just "whatever stick they had left because story reasons."

wispy bluff
#

Allow pressing the same key a second time to exit a menu, container, map, etc instead of hitting ESC. Right click would be fantastic for this as well.

tawny berry
#

Improved steam deck performance (if possible)

gentle root
#

Be able to delete spells

Better inventory

Bigger shortcut wheel

Be able to move while the shortcut wheel is open

Change hair/face

Add repeatable quests in different guilds/ inns

grizzled gust
#

For the love of Akatosh, make the sprint animation less goofy

pastel kernel
#

More water animals like crocodiles and underwater caves with fishing and survival mode.

Dodging is useless fix the hit range

I think the shield should cancel everything going on animation wise and block to save your life.

I think when you swing weapons, you get locked into animations too easy and we need a little bit more control with the power attack.

You should add a really cool animation when you block a spell with your shield, it should spark, smoke, and the spell should bounce off and fly away

I know we have the shield bash but a kick button maybe just when you’re blocking, so you can push the enemy away from you more than a bash

low cradle
#

An easier way to access alchemy tools rather than searching in the inventory. Maybe just put them on top of the list by default

A way to level up unique items to your level. Pay an armorer to relevel gear 🤷‍♂️.

Only two hours in and still level 3 and I already was given Chillrend as a quest reward. This will be useless in a few levels and would really like to use it at later levels. Imo this might be the most irritating aspect of the game. Finding really cool gear at a low level that becomes useless too quickly and can only be used as home decoration

static lark
#

change the sprint animation to something more natural. It feels off on armors/outfits. Could have 3 different animations and let the player choose what they want, while having a default setting (auto) that depends on the armor type.

rapid thorn
#

For all the Fallouts and Elder Scrolls, even Starfield, I definitely would like an auto-saving while venturing into the world. Dying after hours of progress only to lose it all if I focus on the game than when I should save. (If not, then like always, waiting for the feature to come in a mod like they do for previous games)

blissful karma
#

Just a quick suggestion: spell lists quickly get clogged with old spells that aren’t useful any more. A “Hide List” for spells would be very useful.

hybrid walrus
#

if you're thinking about content updates please consider adding 'blood vials' for vampires so that i can pay gold to get around the only being out at night stuff or the whole eating a homeless person thing

graceful oasis
#

Please bring back the red glow and creepy noise on the Dark Brotherhood sanctuary door, and make the carvings on the door lore-compliant again (the Night Mother had 5 children, not 7....)

cunning bison
#
  1. If I am in a local map which I can already not fast travel from, open the local map by default. Would also be nice to have a shortcut to swap instantly between local and overworld maps. Zooming all the way in or clicking the tiny circle above the arrows on the side is tedious. 2. Please give us a way to update our character's appearance at any time after leaving the sewer. Either via a mirror in clothing shops, or in the player home, or whatever. 3. Also agree with others about being able to hide old low-level spells in the spell book.
rain glade
#

I would love love love a photo mode, I went to try take a screenshot of my argonian using tfc and now I only have one achievement getting out of the sewers, so I would love a photo mode that we can use to take awesome screenshots of our characters without disabling our achievements

spare yarrow
#

Keyboard and mouse support on Xbox? Or consoles in general?

low cradle
#

Dont know if it has been mentioned but could the wood elf beast tongue skill be buffed in anyway? I think that would add a fun gimmick for the race if that skill scaled up as we leveled.

pastel kernel
#

I heard a lot of people asking about wearing women’s clothing as a man so that’s a thing

Can we paint our males fingernails and have an emote to smash ourselves in the face with a Warhammer?

Can we get a free wife dlc with a paid lost the kids, dog ran away, my free scamp divorce lawyer sucks dlc later down the road?

mossy bison
#

please for the love of azura bring back fatigue hand-to-hand knockdowns. This backward stagger we see now does nothing for the whole h2h skill to stand out anymore as a playstyle

spiral nimbus
#

Enemy scaling needs to be reworked. Not fun on higher levels that most bandits wear daedric etc. And if its not yet done, vampire face bug and the cure quest need fixing. Also longer loading screens? So graphics have time to load in

eternal solstice
#

Okay so torch on horseback while swimming in water would be awesome, another thing- when you leave map in menu make it go back to what you had last. When I’m in a cave using local menu it’s really annoying having to hold down R2 to zoom back into local map. Torch should be further to left of character in first person, and there should be first person on horse

magic mantle
#

many NPCs look hideuos and i cant get any graphics options to change them.

hot lantern
#

Fix items flying around when walking into areas

viscid yoke
#

OMG! Whats wrong with Jensines (from Jensines Good as New Merchandise) mouth ?

lucid wadi
#

the durability of armor available at the beginning of the game, such as "leather armor," is too fragile in the latter half of the game, and I want you to do something about it. I want to wear it all the time.

terse ember
runic bay
#

A key ring for all keys.

And my fever dream: find out what the original plan was for county Sutch and add back in that town/ quests

cunning bison
#

Biggest gripe: Difficulty scaling is so broken. There needs to be something between Adept and Expert. Adept is super boring, Expert is far too difficult.

wide wolf
#

Add the town of sutch back in. And the other cut content. For example being the duke of kvatch and being able to rebuild the town. Just bring back all cut content along with new dlc eventually and more land masses to explore.

obtuse seal
#

Please remove the piss filter, reduce the overly intense fog/haze, and just make the game look like your character isn't wearing sunglasses at all times.

olive turtle
#

Please make the PS5 version stop crashing, and add French dialogue. Thank you for your hard work!

royal nimbus
#
  1. Mods on console

  2. Cleared/Explored tag on dungeons.

empty jacinth
#

I think the game would benefit from more “End game content” stuff like defending the Shivering Isles as Sheogorath or doing Arena fights.

I would love to do a repeatable “quest” for each guild and Knights of the Nine. Like the Oblivion gate outside the priory keeps reopening and you have to launch mini “Crusades” against Oblivion

oblique hemlock
#

Can we get some horse combat please?

gloomy vine
#

Being able to reorder spell effects when spell crafting without having to delete and readd them.

jolly tulip
#

Please add some custom difficulty sliders! Let us scale our own damage and enemies damage. Or at least make expert less ridiculous or adept less easy

vital pilot
#

All weapons placed into favorite wheel appear on character. Example: while using bow your dagger is visible on hip.

lucid wadi
#

Only Japanese version?
Subtitles of conversations between NPCs are often not displayed.
Because of this, it is difficult to see the life of NPCs.
It is often difficult to get a sense of the life patterns of NPCs, or to understand the full story of a quest.

vagrant goblet
#

Please fix knights of the nine follower bug. Pretty please 🙂

aside from that, “Cleared” note on dungeons would be great. Giving items to followers would be cool. Dual wielding would be cool but might detract from the intended oblivion gameplay

low cradle
#

As a sorcerer using the Atronach birth sign the magika bar stays on screen at all times if it’s not 100% filled. Would be nice if it was dynamic like the other bars.

valid drift
#

Thanks for taking community advice and reading this, sorry, it’s hard to format on mobile! 1. Bring back sorted inventory by type of item. Like in the original keys books and misc items are all in the same submenu but there were a separate section in it for each type of item, e.g. keys, gems, scrolls, misc. Then under each section item’s are in alphabetical order/whatever selected order. 2. Please let the magic/inventory menu return to where it previously was when closed and reopened. Not having that makes inventory management, alchemy tedious. 3. In the original the difficulty slider was actually a slider, not a selection of predetermined settings. Maybe on one end of the slider have damage given be set at 3.0x and damage received be set at 0.3x and the inverse at the end of the slider. Moving the slider back and forth will change damage ratios in a linear fashion between 0.3x and 3.0x. 4. The ui seems to be lacking a uniform style, also has misaligned text, input lag, etc. I don’t mean to be rude but it seems like an afterthought, (or maybe had too many cooks in the kitchen if you know what I mean) 5. Also why change the established B/Tab/Circle for menu that all other modern Bethesda games have had? If you need to sprint just use skyrim like controls. Use the dpad buttons for something else like more hot keys fallout 76 style. 6. Official modding tools.

hollow basin
#

Would love the ability to turn off the reticle when standing and having it appear again when sneaking. This was possible in Skyrim and I think it really improves immersion.

torpid venture
#

Please improve the fact that subtitles for conversations between citizens are sometimes not displayed, and that the subtitles are small and difficult to read even when set to large!

fair nebula
#

Would love to see the bright blues and greens of the original colour palette – the remaster is so very orange

limber zodiac
#

Add I-Frames to dodging!

dull hamlet
#

There should be a way to scale up unique loot to their better versions. Via a crusader like display stand, unique improvement chest/cabinet in Frostcrag, or a special npc blacksmith with a kind of honing option.

It’d be a massive improvement to player agency to not feel like we have to totally avoid a unique piece of gear tell a high level. Instead I can’t tell you how amazing it would feel as a long time console player to get a favorite unique asap and having it grow with me over the course of my natural playthrough instead of spamming skill ranks to hit a level where I feel okay enough scooping it.

hollow basin
#

Please fix the map when in dungeons. Currently the local map is not maintained after leaving and returning to the map. You need to zoom all the way in again to get back to it. Instead I should just enter the map again and it should remain in the local map level.

I also think it would be nice to organize items in inventory by type as well as other options. Scrolls are just randomly dispersed I’m guessing by alphabetical order but I’d like a way to also group items that are miscellaneous more specifically.

alpine marlin
#

My biggest ask is more indepth Custom Deadzones and other options for controller

woeful current
#

please bring us LOCAL MAP button.

beside my earlier suggestions ,some of quests are buggy .Need to be fixed .

Optimisations asap,as performance is catastrophic .

visual breach
#

I’m playing a female Breton and decided to take vampirism, however hitting stage 4 vampire makes them go bald, I’m assuming this is a bug, and I hope it gets fixed.

candid cobalt
#

Seeing how much i care for this franchise, and how much fun i've been having playing the game for roughly 60 hours now. Here's my suggestions.

  1. Difficulty adjustments, adept feels way to lenient compared to vanilla oblivion, nothing can kill me or even feel slightly threatening. Expert atm is just a slog. No one likes knowing that your damage has been scaled down to ~0.2 and with enemy damage reduction, its practically nothing. Both skyrim's scaling and oblivion vanilla would be an improvement when compared to this. In the arena questline, Owen the blademaster told me to face "the toughest angry orc he has ever seen with a large warhammer" - i remember this encounter being tough in vanilla. you HAD to dodge the hammer.
    Here, she was completely harmless. Does NOT feel intentional.

  2. Key chain, like a computer folder, pressing it lists all keys in inventory, pressing it again unlists all keys, leaving only key chain.

  3. PLEASE FOR THE LOVE OF GOD LET ME BRING ADORING FAN TO SHIVERING ISLES :3

cloud frost
#

"cleared" on dungeons is mandatory. i barely remember my own name, how am i supposed to know which cave i went through already?

rigid fjord
#

I hope they fix heights

lucid wadi
#

I would like to see weapons whose strength is determined at the time of acquisition, like in Chillrend's, change with level.
I feel inconvenienced because I am not sure which quest to do first.

proper hound
#

I don’t know if someone has mentioned this, but hopefully they fix the difficulty gap between adept and expert

lament rampart
#

There are 3 things that would make this remaster basically perfect for me:

  1. Please add an option for consistent level caps to all NPCs! That would offer a much-needed solution for the game's level scaling problem.

  2. Please fix the frame-pacing inconsistencies in the game's quality mode when playing on console.

  3. This game deserves a physical release!!

true wharf
#

Apparently writing in caps gets your message shadow deleted with no explanation... So here we go again in sentence case -

Please give the option to remove the black box under the compass that shows distance from locations! It's so immersion breaking. My eye is constantly drawn to the ever changing locations popping in and out. Plus it takes away from the mystery of wondering what you're going to discover.

prime jungle
#

The ability to hold R to repair all when at 100 armorer. It doesn't feel great spamming the repair button after getting unbreakable hammers.

modern crescent
#

Thank you so much for amazing remaster of great game! Dear developers, please add more languages into game. Please add russian subtitles, we have really huge community of people who love scrolls games! AdoringFan

tiny pumice
#
  • Enemies to go in water instead of standing at the edge

  • A way to delete spells

  • Spacebar to take books instead of Enter

  • Remove/lower volume for Chapel Bell (its too loud)

silk egret
#

Has anyone had any issues with the Bands of Kwang Lao not being able to be equipped while wearing armor like the Arena Raiment? Or is that just me?

bleak burrow
#

make player walking speed the same as npc walking speed or vice versa.. please

eternal solstice
#

Torch on horseback while swimming in water would be awesome, another thing- when you leave map in menu make it go back to what you had last. When I’m in a cave using local menu it’s really annoying having to hold down R2 to zoom back into local map. Torch should be further to left of character in first person, and there should be first person on horse.

quiet fjord
#

To Bethesda team, greetings,

for pity's sake, do not forget the Fancophones. We love thy work and we need a total immersion!

Please, canst thou release a French dubbing patch either using the 2006 version remixed without add content, or order a new one containing the new dialogue lines?

Fond regards

scenic hill
#

Add a remove or forget spell feature… I have too many spells😐

dim plinth
#

French version maybe on console ps : merci la team Frenchyblivion pour le travail que vous faites sur pc.

zealous bronze
#

This is what I have so far:

  • Allow for swimming controls. Space for up and Ctrl for down.
  • Photo Mode(This game is beautiful)
  • If the main quest is completed, make closed Oblivion gates eject their sigil stone before closing(Like in Battle for Bruma)
  • Maybe some execution moves. I noticed the Emporer now has a unique animation when being assassinated.
  • A key ring would be nice to organize all keys into one item so I don't have to scroll through a bunch of old keys to get to the bottom of the list(Fallout 3 had a keyring).
  • Option to toggle combat music off so we can enjoy the moment in the game. There are so many times where I'm traversing and getting into the game's atmosphere with the nic music playing only to have the moment interrupted with some dumb mudcrab(nasty creatures) attempting to size me up.
pale lodge
#

When leaving a door and loading into a new zone, if you have a summon in the previous zone it kills the enemy you were vsing when loading back into the zone which doesnt seem intended.

cobalt stirrup
#

A graphics option that brings back the original colour palette.

brazen steppe
#

A tab to view custom made spells and the ability to delete them.

A key ring or at least a tab dedicated to just keys as there are far too many to have to scroll through.

oblique hemlock
#

Can we have mounted/horse combat please? No point having horse armour if you can't fight on horseback 😉

distant kelp
#

please do not waste effort in making a french version. the french can learn english

river ember
#

Cooking Mechanic would be nice to see
Build your own house DLC a la Hearthfire would be nice
A DLC set in a different province like Elswyre or Hammerfell
More Oblivion gate varieties

terse ember
#
  • we need reticle options. The default is too large and distracts from the game.
gloomy cloud
#

Honestly it’s a magnificent remaster. I think being able to level up your skills to legendary and continue leveling infinitely would be my only real suggestion.

And maybe making the alchemy a bit more enhanced so you can still experiment and find new properties kind of how Skyrim was.

I also think some DLC for other places in Tamriel would be awesome! Like maybe elsweyr or high rock?

I also think having the addition of backpacks would be really cool since the carry weight is so limited in oblivion, that would be really cool!!!

I love the remaster and my partner and I think it’s awesome, thanks for being open to long time fan suggestions! Keep up the amazing work Bethesda!

raven birch
#

Allow staves to be equipped in the left hand in the shield/torch slot. When these are equipped the block button will simply use the staff. This way we can hold a staff with our melee weapon.

jade nexus
#

The game is gorgeous. Well done with the Unreal 5 assets, BUT I would love to see better visuals on the water, it looks lifeless. I feel the ocean by the coast shouldn’t be looking like pond water.

jaunty glen
#

The better experience is the original. This “remaster” is a soulless cash grab and play on our nostalgia. Bethesda couldn’t even be bothered remastering the game that shot them to the top. They handed it off to some other studio, leaving it to some randoms. When they could have properly fixed the original jank and made things better.. but no they outsourced so they didn’t have to do anything and are profiting off it. Claiming it’s a love letter.. and people are praising it. Bethesda is a shell of what it was. Never innovating just reselling “upgraded” versions of old games. Small stuff like the effects for Heal Minor Wounds in third person doesn’t even line up to your characters hand if you’re moving or crouched.. just so lazy and shows how lacking the care in this “remaster” is. I don’t think there’s a patch that can fix the borderline unplayable UE5 performance, npc scripting/dialogue, lighting, and character model clipping/morphing. 0 out of 10 on this one Bethesda and Virtuos.

lapis viper
#

still fun game can you make slow motion kill ?

ionic harness
#

Not sure exactly what is feasible or not in terms of if anything here is going to be added to patches down the line. A few things I can think of currently are 1) mod support as this needs to fulfill my elder scrolls hunger until TES6. 2) less goofy running animation. 3) overhaul box comments so that I don’t get spoken too by every npc at the same time as soon as I enter a building.

topaz glade
# distant kelp please do not waste effort in making a french version. the french can learn engl...

none French people are asking to redo a new French version, your request is out of place (tinged of bad mentality)... The French, the Italians, the Spanish and Germans People are just asking to reintegrate the original dubbed Spanish, French, Italian and German existing audio ! I think the French know more English than you know any other language... that has nothing to do with it, we're just talking about immersion.
But it's easy to criticize while you're not concerned ...

distant kelp
low cradle
#

Expanded explanations for the graphics settings would be nice. I genuinely can't tell the difference sometimes.

flat aspen
#

Possibly looking into fixing the quest for the thieves guild “taking care of lex” I’m stuck with no saves to go to before I had accepted it as the stranger has taken my letter and will not give me the forged one even after a month in game and having done a quest

timber badge
agile rapids
oblique pewter
grand cosmos
#

Adept is way too easy expert isn’t fun

upper bridge
#

Can you please revert the changes to the deadric claymore. By that I mean add the crossguard back. It was my favourite claymore but now can't even look at it cause it doesn't look like sword anymore. Also why did the uniq oblivion shadowrend design have to be removed? I don't feel like going to the shivering isles at all because of it.

-add back the crossguard to deadric claymore

-revert the uniq design of shadowrend

Please it would make the game more worth it for me and many others. It is otherwise a gorgeus remake.

ornate dust
#

Please let us delete spells

full kettle
low cradle
#

In the original game, hitting dead bodies with a weapon would move the ragdoll and make it bleed, in the remaster when you hit a body, it doesn't do anything at all >_< Please add weapon interactivity with dead bodies again! it's such a small but noticeable thing.

thorny saddle
#

Fix the castle quest plz I have been at it for hours it's still glitch idk what to do now I'm stuck on a loading screen

solemn umbra
#

⚠️ Opening the map in a dungeon should open the dungeon map instead of the world map. As a meticulous dungeon explorer, it is really frustrating having to open the map then to zoom in to finally get the dungeon map.

Having a mini map would be insanely useful, but my point above would be amazing already and requires near zero effort to implement.

Like some other people I'd also like to be able to forget/delete spells if I want.

Other than that, thanks for this amazing remaster, I'm having lots of fun playing it! ❤️

compact venture
#

New level scaling idea:

Only take into account the combat-related skills when leveling the world to match the player. Non-combat skills: Armorer, Athletics, Security, Mercantile, Acrobatics, Speechcraft

Everything else does have combat-related functionality. Sneak, for example, can be very combat-oriented. So can Alchemy, if you use Fortify Blade or Fortify Destruction which will greatly affect the damage you deal, or using Fortify Heavy Armor might help mitigate damage dealt to you. Armorer is an exception, as I think that aside from the +25% increase in weapon damage, it's not really something that should be taken into account. Unless the scaling would only consider Armorer IF it's at skill levels of 75 or higher.

This can help players avoid becoming over-leveled and the world from scaling too quickly, especially at higher difficulties. Of course, this would need to be mitigated with increasing the speed of scaling for combat-oriented skills. But it would mean there's no drawback to leveling up those other skills.

misty grotto
#

We need to be able to change our face like in Skyrim

gloomy cave
#

It would be nice if, like in classic Oblivion, an NPC's name were still visible when you look at them while they are in conversation with another NPC.

agile rapids
#

the color looks better and the hair looks more real now in the game if u have a good graphics card'

coarse iris
#

Can we PLEASE get varying height like i the original, i didn't notice it until i walked up to a high elf as a high elf and she's taller than me. Please please please. 1 fat update to bring almost all of the authenticity from the original, like that, and the dark brotherhood door.

random iron
#
  1. Hair growth
  2. Weight and muscle building
  3. Face surgery Spell
  4. Survival
summer hazel
#

Oblivion Few suggestions:
1.
Inventory indicator to show items currently wearing, along with a comparison to the selected item (e.g., a green arrow pointing up or a red arrow pointing down).
2.
Slightly adjust the current running animation.
3.
Visible footprints on certain surfaces (e.g. mud, sand, puddle).
4.
Simple and minimal but visible equipment wear, tear or injuries on the character model.
5.
Various decals, effects and interactions (e.g. bleeding or frozen, fire, shock damage, model or texture is replaced with an appropriate one).
6.
Possibility of fire spreading, such as fire being able to spread further and ignite surrounding trees and bushes.
7.
Populate towns and taverns with more NPCs.
8.
Add some more unique followers.
9.
Consider adding additional idle, walking, and injury animations specifically for NPCs.
10.
More action animations for NPC and character (e.g., drinking, healing, picking up items, sitting, interacting, walking while wounded).
11.
Different versions of the same character and NPC animations to increase uniqueness (e.g., varied idle animations).
12.
Consider the possibility of expanding the Vampire faction by creating a guild with quests similar in style to the Dark Brotherhood. (This could be used as future DLC).
13.
Expand Arena tournaments and enhance NPC reactions once the player becomes champion.
14.
Add the ability to place markers on the map (e.g., to mark visited dungeons).
15.
Barber NPC to change character look.
16.
Horse and Follower position appear on the map or compass.
17.
Add more color variations of existing armor (e.g., darker or black versions of current armor sets).
18.
Add the ability to hire guards for the player's home in exchange for gold.
19.
Allow hide HUD elements.
20.
Add more variety of wildlife in fields and forests.

low cradle
#

More character face presets All the character's look wrinkly and soft. The orc's look terrible.

pearl needle
#

Please, do look into equipment durability. Gear breaking in like 2 hits on high levels is getting pretty old very quickly. Maybe even make gear that is reinforced to 125 durability immune to degradation from normal use and be only affected by spells that damage weapon/armor durability.

rich sandal
#

You need to enlarge the subtitles on Ps5!!! And put a check mark on the map for completed dungeons!!!

On Ps5 We also want Physical Version disc too!

plain pasture
#

work on hair colors, eyebrow colors, fix Dunmer and Altmer pupils to not be so tiny possibly

raven birch
#

Let us cast telekinesis a second time to launch the object and deal trap damage (make mysticism even more awesome)

indigo skiff
#

Just here to say that on gauntlets rings are clipping through the gauntlet, it looks very ugly once you first notice it and then you can't stop noticing it.

formal shoal
#

Give us spears theres concept art and even statues of people holding spears we need them in the game

placid linden
#

Dude can we just get more quick slots by holding the d pad to switch through pages in our existing quick slot wheel thx.

delicate vector
#

German Synchro would be nice.

summer hazel
#

Few more to my previous suggestions:
1.
Shield on back when equipped but not in combat.
2.
Add some Vendors with more gold.
3.
Ability to organize and delete spells.
4.
Add more enemy and NPC awareness when in stealth.
5.
Add more unique sounds.
6.
Consider adding pets.
7.
Some carriage system for players to use or rob.
8.
Add water interaction for arrow, sword, spell.
9.
Headshot damage increase.
10.
Mounted combat and Horse whistle feature.
11.
Photo mode and kill camera.
12.
NPC clothing would reflect their race, except when they belong to a specific faction or are wearing common city clothing.
13.
Add ability to buy mannequin or display plaques for player's house.
14.
Local map for interior areas.
15.
Inventory search function or the ability to manually categorize items.

hollow dune
#

UI

  • Local map navigation is really clunky. When you enter a dungeon local map should be there.
  • Highlights for objects are not very visible so things are missed.
  • Virtuos reorganized the UI but didn't organize the keys. Sadness.
  • Inventory UI is a bit hard to navigate. There aren't enough tabs.
  • When clearing a dungeon, not sure if it's actually cleared or not. I can't remember if that was a thing in the original.

Character

  • Khajiit faces aren't really all that fun to build. There aren't enough options.
  • Elves faces are scary. I miss Skyrim's elves, especially Dunmer.
  • There needs to be an option to change the character face. I forgot there wasn't one in the original.

Gameplay

  • Agent build at higher difficulty levels is not a fun character build to play.
  • Not enough random world encounters. Been playing the other games for too long, I guess.
  • The game feels very imbalanced. Difficulties are either enemy paper dolls or arrow sponges.
  • Somehow needs more houses to throw your junk.
  • The guilds are pretty barren after a certain point. I'd like to see some radiant quests.
  • Alchemy isn't very intuitive. Backport ingredient tasting from Skyrim.
  • Knights of the Nine starts too soon. It should start after player visits Anvil once and if the player is a certain level.

Visual

  • Shadows don't appear to be rendering correctly on Xbox Series X. Lighting is either muted or really bright. Not sure if bug or that's a design choice or something had to be gimped for Xbox. I didn't like what Virtuos did with the colors for The Outer Worlds so I'm not sure what's going on there.
  • There's too much brown grass in some of the snowy regions. It makes it very brown and boring.
  • Ayleid ruins appear gray instead of blue. I wish Virtuos had gone the Blades game route with the color palette and color sparkles. The ruins lost their magic and are very sad gray now.
jagged blade
#

Please enlarge subtitles!!

short trout
#

I don't suppose this is where I can suggest a mod for Oblivion Remastered to apply enchantments for both the Archmage robe set and the King of Worms robe set? Because so far I got only this;

-Archmage's Robes: Reflect Damage 15%, Resist Magic 20%, Spell Absorption 20%
-Archmage's Hood: Fortify Magicka 50pts, Resist Magic 10%, Spell Absorption 10%

-King of Worms' Robes: Fortify Magicka 150pts, Reflect Spell 30%, Shield 20%
-King of Worms' Hood: Resist Normal Weapons 10%, Fortify Intelligence 10pts, Fortify Wisdom 10pts

In addition, may wanna add the King of Worms' Hood to Mannimarco's inventory so he can have it on his person. Otherwise you'll just have to use console to get it I'm afraid.

Reason I ask for this is because I feel it to be disappointing for both these robes to not have their own enchantments. While one may argue as to why not just apply your own enchantments in-game; for one, you can only apply one enchantment on a piece of armor or clothing. And two, unless you wanna go ahead and grind all 80 Oblivion Gates for one of either these enchantments, then you do you. Me, I just want these robes feel more unique with their enchantments setup instead of them being just something I could've just slapped onto anything else.

young axle
#

I would like to suggest the claymore be looked at again. Right now the weapon is slow and clunky, without the damage to balance it out. The claymore in the original game was very fluid, like having an additional hand for leverage would allow.

Also reduced recoil when striking a block would allow a back and forth engagement, like parrying and riposting should look.

Here's a video of a mod that does just that, and how the melee combat has a back and forth, block and counter, because of the reduced recoil.

https://www.youtube.com/watch?v=d8VRm8_RlgI

Modding tools would be fantastic of course so that we can alter gameplay changes to our liking.

gloomy cave
#

Please unify the confirm button between different menus. It's weird that that some menus accept Xbox "A" as confirm, like the inventory, but for some reason the soul gem recharge and repair menus use "X".

Also, please include all relevant info when scrolling through the inventory. Classic oblivion showed the number of uses for enchanted weapons and staves alongside the magic damage effect. It is pretty annoying to have to press a button just to see one bit of info that used to be in the same cluster of easily visible info as everything else.

cursive hedge
#

I wish the game had 100 more spells

daring kiln
#

Maybe have attributes/skills affect weapon/casting speeds as well?

ebon garden
#

Set all of the containers in Battlehorn Castle to not reset. I had stored all of my potions alchemy, and food items in the basement Kitchen. I reloaded my save, went down to the kitchen to put away some alchemy items I had, and discovered that the containers in the kitchen had all reset.

dapper lark
#

There is still a bunch of people that can't run this game properly even by tweaking everything exept with frame generation but this cause huge tearing.

From the stutter (ue5), the badly optimize area (bridge southest of imperial city) and the fps drop when bunch of npc/monster fight like in kvatch it make the experience bad at some point.

Also there is a bug on the bow that make you deal ×1 or ×3 stealth damage and by doing some test it's a bug not a feature and is 100% random.

crude lava
#

Bro just play the original at this point

errant tartan
#
  • Beyond cyrodill : Skyrim and Morrowind. That would make some nice DLC 🙂
  • New arcs for Dark brotherhood / Mage / fighter guilds...
raven birch
#

Any headpieces that looks good with sheogorath's regailia?

karmic whale
#

The horse galloping sounds are annoying. It’s sounds like the horse has 5 legs instead of 4. It doesn’t have the typical rhythm of a galloping horse.

ebon garden
#

Just to take my previous suggestion further and suggest containers in locations that could be considered Player housing, such as the Weynon Lodge, be set to Non-Reset.

reef fractal
#

There’s only one thing I want.

My Palace Guard armor to drop from palace guards. Or have a set up in the top of the tower for when we do the big heist.

Best design of any armor ever made! And we can’t loot it?!?

meager aspen
#

Here are my suggestions:

-restore kvatch quest line

-kidnapping of vivec quest line

-filters for spell making and enchanting (like in alchemy)

-use favorites system like Skyrim (maybe I could press down on my dpad and scroll through my favorites with the dpad, maybe even have tabs that I can scroll through with weapons, spells, etc ) the quick wheel is unintuitive and insufficient for different play styles

-first person horse riding (true to original)

-ability to delete spells

-weapon crafting-JUST COPY SKYRIM, add crafting nodes with ores and the like, make wolf pelts useful, and give us a crafting skill to make weapons ,armor and jewelry, there's already jewels in the game and PLENTY of mines and other opportunities to add nodes that make sense in the lore, theres also lots of smiths in the game, easy W with this one

nocturne pasture
#

Okay yeah, I just saw how Remastered Shadowrend looks. It being a reskinned Daedric Claymore is disappointing. Could then not just take the Dragonsword of Lainlyn model, size it up and paint it black like how it was in the original?

twilit chasm
#

Make a button to recharge weapons in the weapon tab itself instead of browsing through hundreds of items to find a Soul Gem and only able to charge once before backing out and have to scroll through it again...

upper shore
#

My biggest suggestions would be
-Bring back Sutch
-Give all the cities a unique arena questline
These both where originally intended to be in oblivion and i would love to see them in full as they where planned

odd crater
#

Hello there ! If there’s any Bethesda admin here, just wanna know if you will finaly make an audio translation for european version, just like the original game. I’m French and have no problem to understand english, but I really miss the conversations in French for my personnal immersion

acoustic crag
#

Lo que no entiendo es como no está en español. Cuando es el idioma más hablado del mundo. Y todos los juegos de bethesda están traducidos al español.

proud otter
#

Please add other language versions German, French as there are many people who want to play it in their language for nostalgic reasons

brisk depot
reef fractal
#

I have a 2nd suggestion actually. On top of getting Palace Guard armor to be lootable I’d like to add a thought about spell making.

Can we have the spell cost go down for each negative effect applied to us? Like if it affects us personally can that make spells cheaper?

If I want to super buff myself I need to also super debuff myself. It would make spells more engaging and actually make use for applying fire damage to myself.

native bloom
#

hi all! the only thing that I would really want for this remaster would be customisable difficulty, à la starfield or dishonored 2. being able to increase the damage enemies do but reducing their tankiness was my fav feature from starfield

brave trellis
#

Are we meant to know what’s selected in menu’s? Trying to shop and I can’t see what’s selected. Perhaps change the colour to blue or something so we can see it easier. Or a menu option to change the colour.

desert girder
#

Allow us to DELETE SPELLS, please!!

fiery surge
#

Northern Lights should only be occasional nights. Not every night. Makes it less special.

acoustic crag
#

I hope you update the performance of the game, it's a serious problem, it also crashes many times a day on ps5. Many options are missing, the menu needs to be polished, which is horrible, how white it is, more than 30% of the game is missing, there are no subtitles, and since you have not translated the game into any language, at least there are subtitles.

umbral pivot
#

Do we really have problems dubbing games in languages ​​other than English in 2025?

proper ember
#

Seriously needs VR for the ps5

bold abyss
#

Enchantment could increase damage of magic woodsticks maybe. They re a bit weak endgame and this could allow new builds.no need to double their damages but a bit like 20% to 40% more could make them viable endgame

wet island
#

-Consoles Mod

-Improve the performance (FPS drops)

-Classic color option

-Fix the difficulty(add a difficulty between adept and expert or damage slider)

-Add more creatures/NPCs in the world to feel more Alive

-Mirror owned houses to change face hair etc/ add height to characters creator

-Rebuild Kvatch quest

-After complet dungeon/cave or ruin map icon of cleared/finished☑️

-Improve the running/sprinting animation give us options

scarlet cobalt
#

Hi, i would really like the option to "free" the left hand, like in skyrim and be able to use double swords

proper garnet
#

-The ability to remove spells so i don’t have to mod the game and disable achiements just to reduce clutter in the spell menu.
-A more efficient way to sell items individually quickly for keyboard and mouse (maybe let a and d switch sides on the slider like lb and rb does on controller)
-Possibly the ability to have text on the bottom of your HUD indicating what spell is currently active from your hotbar.
-More sorting options inside item transfer menu while looking inside chest (i know theres a few missing possibly gold, damage, etc)
-more performance and latency optimizations
-allow dlss and fsr simultaneously

prime void
#

Local map as toggleable minimap would be amazing, expecially in dungeons

proper ember
#

-And I know this is a big one but the ability to build a house anywhere with say like Fallout 76 build mechanics. Make it to where we could buy different things to decorate our homes and really make it our own. I know there’s already technically homes in the game but I would love to be able to build a home in the woods facing east or west to watch sunrises or sunsets.
-The ability to equip loot from chests or npcs or off the ground

austere minnow
#

Fix that horrible scaling for 60 dollars and you guys cant fix main problems with oblivion i mean this is another level of lazy developer

minor glacier
#

First of all, I am loving getting back into Oblivion again, so thanks for the shadow drop! I'm playing on an Xbox Series X.

In terms of improvements, I would like to see:

-More difficulty options (perhaps even restoring the original difficulty slider)
-Sometimes, magic animations stay on your character avatar (such as electric animations if hit with an electric spell), and this needs to be fixed.
-When blocking with a one-handed weapon and the left hand is free, the weapon could be grasped in both hands as with a two-handed weapon.
-The ability to tweak your appearance after leaving the tutorial would be great, even if it's just hair and beard options.
-A better gear scaling system would be great. Bandits having ebony/glass/daedric gear have always seemed unrealistic to me and contribute to the difficulty spike in later levels.
-The Arcane University lectures no longer seem to reliably happen. These were always a little faulty, but the issue has become significantly worse with the remaster.
-An additional hotkey wheel would be handy, or perhaps this could be overhauled to be like favouriting magic/items in Skyrim.
-And this final one has been on my wishlist for Oblivion since playing Morrowind many years ago... A levitation spell would, if anything, be great fun.

Thanks again!

waxen grove
#

Keep adding on to the game with large expansions.

atomic notch
#

Love the Game in all that it is. But there is one thing kind of getting to annoying and that are bandits running around with only high tier armor such as Deadric or glass, which kind of kills the vibe of them being 'just bandits' and with the increasing lvl not seeing certain enemy's anymore. Most noticable with deadric enemys (0 Scamps, fire Atronarchs or the little dinosaurs later in the game) My suggestion would be to keep all types of enemys and keep a fair balance of variety, but to just increase their overall health, dmg and armor to keep the scaling with the player lvl intact.

paper locust
#

Xbox suggestion:

  • Add mod support, even from nexus it would be awesome.
  • Give more graphical tweaks options.
  • Enhache stealth mechanichs, as of now npc are non responsive.
  • Dual hands as in skyrim.
  • Enache the speed of the arrows and change the 1x modifier in stealth actions.
  • Fix the quest traking, is broken.
  • Possibility to craft and enache your equipment as in skyrim.
  • Cloaks and coats, cause why not they are cool.
  • Smarter npcs, i would like them to be more smart in every aspect.
  • More living cities, they look kind of dead.
  • Give followers objects.
  • Dual spells.
  • Fix the reflection on the water bug that occurs with swords and objects in hand or butterflies.
  • Fix the light circles bug that occurs after loading.
  • Fix the horrible popup effect on almost anything.
  • Enache the trees in general, leaves looks like they are 2D.
  • Put in the compass the indicator for each shop in towns.
  • Fix the tracking of the mission object delivery even after "quest completion".
  • Possibility to change color grading in game.
  • Npcs rememeber your actions.
  • Add a respec option.
  • Pages in the selection wheel to have more things on it.
  • Ability to re enchant equipment or to delete spells.
  • Ability to loot literally everything from a npc like in skyrim.
  • Dlc with skyrim and morrowind with skyrim mechanics?
  • Quit the chest on your bedrooms to refresh, like if you are the archimage you can't use your room chest to put item inside.
  • Enache long sword parry timing.
  • First person horse riding.
  • Whistle to call your horse.
  • Combat while on horse.
  • Shield on back when equipped.
  • Local map for interiors or minimap.
  • More life around the map in general, it just feels empty.
  • Various language dub, like in skyrim.
  • More fauna and flora variety.
  • Barber.
  • Guild wars.
  • Enache enemies responsiveness to physics.
  • Fire spreading.
  • Visible footprints.
  • Comparing items on inventory.
worthy glacier
#

Please give us the original difficulty slider from Oblivion, or even 2 separate damage received and damage dealt sliders, so that we can make our own custom difficulties.

Not everyone is playing on PC and right now we basically have 3 joke difficulties (Adept and below) and 2 busted ones that railroad you into Conjuration, Illusion or Archery builds, making melee combat a slog.

Allow us to have 1x damage dealt and increase damage received, that's my ideal scenario.

The pre-set difficulties should be adjusted regardless because, at present, there's no moderate graduations between Expert (which is currently harder than Legendary on Skyrim based on the damage multipliers) and Adept. It's like we can only jump from "Easy" to "Harder than Legendary"

gilded jungle
#

Please could you fix the enchanting tables in the Arcane University - they completely freeze up after adding an effect (PS5)

twilit temple
#

Pickpocket Chance indicator, be it % or just High/Medium/Low/None

low cradle
#
  • Fix leveled uniques, make so we always get the best version in both base game + addons(being stuck with a weak version of a unique item is something the players complain since 2006).

  • A way to chance appearance mid game.

  • Unbald the vampires.

  • A way to use and map both sides of dualsense touchpad.

  • Gives us necromancer amulet after we finish the mage guild questline.

umbral pivot
#

Starfield have same problem

fallow sable
#

I would like to see marriage and adoption like in skyrim. Also a way to choose the armor for the guards in the castle player home would be neat. Some more character custimization options like hair, beards, mustaches.

river heart
#

I don’t own the game yet. But I wonder if the game have categorised save files like in Skyrim? So every character you have made is in a category with that characters name.
If not it would be nice if you fix so Oblivion remastered also have categorised save files.

sand lake
#

When it comes to outfits I think most outfit tweaks are fine, I do think there could be some tweaks to the colors on some to make them match the original more or maybe have them be seperate variants. For color tweaks certain outfits like the order priest comes to mind, as well as the blades and dark brotherhood armor. Where the originals were darker. For the different variant this could work maybe for the original iron female armor or the female Sheogorath outfit to give some examples.

hushed sonnet
#

Buff Conjuration Summons, fix their ai and make them draw aggro.

They just aren't in a good spot.

hot ocean
#

When you do an update, can you pin it to the start screen with notes about what's changed or have it accessible through a menu

left swallow
#
  • One thing i miss is better enemy AI when playing as a Stealth Archer. If i sneak up on say 3 enemies, and shoots one arrow on one of the enemies, the other two wont react at all. I think that breaks the immersion. AI should react to shots from a bow, or footsteps, everything.
  • I also want to bridge the gap between Adept and Expert.
  • The last thing i would see is that loot is leveled like in Skyrim. I joined Dark Brotherhood now at level 10. But i dont want to get the Shroud Armour so earlu, because i know that the armor rating on that would be bad st higher levels since the leveled loot system is as it is right now. I want to use armor and weapons wherever and whenever 8 want, and not wait to loot it to get better ratings. The unique items is the most important.
  • A way to change appearance mid game like in Skyrim.
slender sun
#

Please fix the constant crashing with AMD cards it's making the game unplayable

south gale
#

French version please

hollow ether
#

Can we have an AoE centered on player archetype for spell making? Love me some AoE heal wave.

lofty peak
#

Another vote for being able to change our character's face.

sonic aspen
#

I would like to see changes to the blunt perks.
Currently the blade perks inflicting weakness to normal weapons are straight up superior to the shield effect from blunt perks.
This is because you will inevitably cap your armor rating anyway and the extra shield from the perks then stop giving any benefits unlike the weakness effect granted by the blade perks.

toxic quest
#

I love TES, but I'm not happy with

Crabs that follow me even when I'm out of sight.
-> I'd like to escape from crabs.

Ingredients and potions in the same tab.
Where is my mortar?
-> I'd like to select items easily.

Unforgettable spells.
-> I'd like to select spells easily.

Riding a horse reduces the chance to improve athletic and acrobatic skills, and in exchange, get just a little bit travel speed.
-> I'd like to be glad I bought a horse.

Important NPC have been dead for some time.
-> it is needless to say.

Unable to know what debuff me.
-> what is I need to heal this!

dapper furnace
#

I wouldn't be suprised if it's already been suggested but being able to sort the menus again by their various sub categories would be really useful and I don't really understand why it was removed for the remaster

green vessel
#

Survival mode and rebuilding Kvatch, and the island of stirk

flat breach
#

Hello dev, please oblivion was always implemented with a lot of good stuff but that are practically useless, like the frostcarg spire or the vast land, or the plenitude of food, please can we have a SURVIVAL MODE were we can use expensive scrools or other ways to travel, the possibility to Cook and necessity to eat and sleep, a bedroll ecc like in fallout for example, MAKE OBLIVION THE MASTERPEACE IT WAS MEANT TO BE FROM THE BEGINNING PLS

sudden geode
#

Honestly the quick select wheel has always felt quite cumbersome especially with it not pausing gameplay, in early game using standard bound armor is basically futile since by the time you have them all the first has 10 sec left and you have no slots on the wheel

indigo skiff
#

Yo golden idea, release Morrowind remastered as an dlc for oblivion remastered 🤣

Something like a time portal and then you get caught by pirates and end up on a certain ship would be cool as heck.

Or release something like a dlc for elsweyr/valenwood, just something to fill out all that empty map space would be really cool.

It's cool that you can look upon all these places from cyrodiil (at least this part of cyrodiil) but when they take up so much map space, at least make something from it?

I get that this was never in the original oblivion but studios have released dlc's to remakes before which had great success.

frozen snow
#

GUYS, the color grading has to be fixed. Please rollback on the shading and apply something similar to Ayleid reshade mod! The game looks so washed out and blurry without it! When I installed it the game looks absolutely amazing and enjoying it much more now, so do many other people

thick saddle
#

Suggestion: “Cleared” tag on cleared dungeons and locations on the world map like in Skyrim.

vernal ether
#

Not sure if any one has suggested this but I have always thought an expansion to help rebuild kvatch. Always wanted to see it flourished.

ebon juniper
#

Please, let console players have more than 1 wheel for shortcuts. It's frustating as a mage player to have to open the menu constantly for spells and potions. You can just have "hold LB to open the wheel and click RS to change between them"

verbal flare
#

Please increase the level caps and scaling for Guards and Ally NPCs. After level 10 they are useless. There is no reason why every bandit in the game outclasses imperial legionnaires.

frail geyser
#

Replace hotkey with Skyrims favourites system.
Faaaar more stuff can be stored there.

Also fix the characters height bug weird to see a short High Elf

plush void
#

This would be a great time to flesh out all those ideas that Todd and the team had all those years ago but never made it to the final release of the game.

there are a number of cut quests/content that could finally be brought in and expanded on such as the infamous Hackdirt questline and the unfinished moth priest quest that got cut just before release, there ae probably others too.

Also a wicked idea, Once you become head of a Guild whether it be the Dark Brotherhod, Fighters or Thievies Guild you get a repeatable "go here, get your weekly cut n piss off" quest and that's about it.
one questline especially got to me even all those years ago "WHY CARNT WE REBUILD THE BROTHERHOOD"
Hire new Assassins
Appoint New Speakers
buy n customize additional sanctuary's (there are five Dark Brotherhood sanctuaries active in Cyrodiil. This is explicitly stated in dialogue from Ocheeva.)
"Were are they Todd, were are my other sanctuary's at bro! you telling me im the only listener in ES History to be just ignored from the rest of the brotherhoods operations!
NUH UH that aint gonna fly my dude"

nah all jokes aside all in all what a masterpiece and so happy they brought it back cause dam i missed it 🤟

Happy Hunting Lads!

ruby crypt
mighty trout
#

An option to adjust levelling speed would be lovely

solid thunder
#

I would like you to change a few things and add a few things:

  1. The running animation is a bit ugly. Just avoid the character bending SO much when running

  2. Vampire update Absolutely necessary

Can you add that at each stage of the vampire the appearance of your character changes? Not like now, it really needs to change the look! All races!

Also please... Can you see the vampire canine?

Also can you make it possible to feed even while sneaking and the person is not sleeping?

  1. I know Bethesda isn't known for GOOD AI, but could it be updated a bit?

In the game at the moment doing a stealth fight is very complicated because there are only two solutions

Either they see you or they don't, there is no middle ground.

You hit a person with the bow? Even if you hid right away that npc saw you and even if you run to hide he will always find you! There is no balance.

Also even if you kill an NPC the others don't notice you, even if you're not stealth, in addition to the fact that if you miss the target they don't do anything.

That's all for now for me. But I would like the vampire to be updated immediately

rustic gulch
#

suggestion: armor is breaking way to fast. fix it. mithril breaking in 2 hits is insane

strange vale
#

More shortcut slots, adjusted difficulty to be more in line with say Skyrims difficulty or at least add a new difficulty between adept and expert, optional survival mode. I think these would be some pretty fun changes. I'm currently blowing through adept but everything feels too spongey on expert even with crafted spells

lone silo
#

Apart from some sort of mod support or documentation (🥺🥺🥺)

The ability to move whilst in the radial quick-menu if playing with a controller would be nice

calm sluice
#

I have a couple ideas that could help. 1 mod support on Xbox, I’m not sure if it’s possible on PS5. 2 please let weapons and armor level with the player. I shouldn’t have to wait until level 25-30 to go hunt down our favorite weapons because they will be locked into the level we pick them up at. Or give us a way to improve them via smithy. 3 a slider difficulty like the original. Right now adept and below are far too easy, and expert and master are unbearable. The issue is the player not doing any damage and enemies having tank health and one shotting players. I would prefer a 1x to 1x ration or 1x to 1.5x ratio. Also please add survival mode. But honestly give us access to mods on Xbox and most of the issues can be fixed.

ruby crypt
#

Too many actions take additional effort and button presses. Not sure what the UI team was up to here.

Things that need additional button presses:
Accessing Local Map
Hotkeys
Storage and searching
Checking weapon charge
Checking Soul Gem contents
More tabs means flipping more pages

Strange how clunky the UI has become consider the efforts to streamline it with 5 buttons that go the menu. Not only has the Dpad change made hotkeys require an addtional button, but all 4 dpads leading to the menu feels incredibly clunky and confusing. I'm constantly hitting the wrong one or accidentally hitting them to use a spell of some kind. The hotkeys should be kept on the dpad and, if you must, put the menu hot keys on the bumper wheel. That way its less clunky, has more options for which page, AND allows me to have quicksaves and loads in place that actually feel quick, without risking hitting it on accident.

Other QOL we should be adding:
Spell deletion
Weapon recharge like Skyrim
Info boxes on items that pop up and inform us (Such as what a sigil stone does)

Mechanically this Remaster is a fantastic work. The UI however feels like a clunky unintuitive mess. Somehow OG Oblivion had a better UI and that should hurt your feelings.

PS. This is a single player game that excels in becoming a powerful Mage. Nerfing Magicka Regen only hurts players and helps no one.

nova grove
#

Forget spells, variation of enemies as we level up. Force the user to level up. It’s way to easy to max skills and still be level 1

amber remnant
#

i feel like the detect life visual effect should be a bit more visible

low cradle
#

Marriage mechanic like in Skyrim would be neat maybe have fewer options that have good fleshed out quests like Dar ma.
Also home building like hearthfire or rebuilding kvatch.
Werewolves and a quest related to them like an opposite dawngaurd.
Smithing would be dope
Follower system akin to skyrims.
Extra npcs

raw rune
#
  1. Level balancing is out of wack.

  2. Expert and master difficultly are just damage sponges. On higher difficultly enemy defenses should change only slightly while their damage dealt is increased. This makes a more difficult play though without making kiting or exploiting a requirement.

  3. Survival mode

  4. Inventory sorting. Key’s, books, gems etc all get mixed together. Very difficult to find anything.

  5. Kvatch being rebuilt over time. With quests, player home, ability to become Kvatch’s leader, quests to help guilds set up shop in Kvatch.

  6. Unique item / sigil stone leveling with the player.

cursive pumice
#

Make Athletics and Speechcraft more useful since they now contribute to level up (and Athletics is unavoidable).

Skyrim's favoriting system

Enemy leveling should be addressed as it is the thing ppl dislike the most about Oblivion.

And difficulty mode should be addressed.

analog zodiac
#

Love ya’ll for releasing this it’s amazing, but please fix the difficulty slider from adept to expert asap 💔

low cradle
#

Weight slider base body is skinny or weight could be based on strength level

sterile anchor
#
  1. Difficulty spike from adept to expert (slider or at least an option in between)

  2. Way to delete spells

  3. Improve inventory management, for example: regular soulgems cannot be added to quickselect in a reasonable way

  4. Buff hand to hand (significantly weaker than in the original, making it pretty much unviable above adept)

weary summit
#

Improve or change the animations for most melee weapons. Axe has great animations but the other weapons don't look anywhere near as good.

digital fable
#

Hi big fan. The game is in desperate need for patches on Steam Deck. Barely hitting 30fps with dips into the 20s in the open world on lowest settings is not deserving of the verified check mark. There are a ton of games that prove the Steam Deck can run new games as long as they're well optimized, so please support this.

junior pawn
#

Please fix Adoring Fan hair color and his eyes. You can see Adoring Fan bald head behind the hairs on consoles!

glad sun
#

the necromancers amulet is the single best mage item in the game without glitches and or exploiting.

most of the previous ways to obtain it via duping have been patched out of the remaster

The Bloodworm Helm is supposedly available at the end of the mages guild quest yet i see many reports the necromancers amulet is not. please add the necromancers amulet as a rewaed if this isnt a bug Prayge

Also please return the Adoring fans blindingly blond haircolour

ionic nova
#

make it so when inside. the map automatic shows the inside map, rather than needing to zoom in

forest scarab
#

While buying and selling Items on PC allow for button (e) to work as Enter please and thank you.

proper arch
#

Hello I have a few suggestions that I would like to see.
I've been getting frustrated with the hotboxes/hurt boxes it seems that the NPCs will get right in my face and I have to get in their face just to hit them even with the claymore. It's not the worst thing just a little annoying when dealing with more that one NPC.
The animation reset between swings, blocking, and dodging lock you in and could be smoother. After certain animations it becomes pointless to block or dodge or dodge and attack.
The dodge mechanic is not very good IMO I still get hit no matter the timing and it's just easier to jump away, jump over their heads, or dodge through the NPC.
These three things combined make the combat feel clunky and stale.
Better inventory sorting. A good example is trying to find potions that you want to use. A favorites option would be pretty cool.
Having a favorites recipe option would be great as well.
Whenever you collect ingredients the notification in the top left just keeps going. I don't really have a suggestion for a fix, but instead of every ingredient being counted and spammed on my screen is a little annoying.
I don't get diseased ever. I don't have disease resistance either, something is a little off with the chance of contracting a disease.
The hot bar/hot wheel needs slow mo.
The biggest problem for me is the AI and the detection. Someone two floors up shouldn't bum rush me after stepping through the door. Stealth should have more of an impact when trying to hide when detected. Also NPCs don't react to other NPCs detecting you. All in all rn its not too bad, and trying to fix or update it might be a mess, but I would really love to see a better AI system in place. I've always thought Oblivion was good, but still needed a lot of work and was unfinished. I am over the nostalgia and would like to see a more modern Oblivion.

proper sandal
#

Let's rebuild kvatch!

mighty trout
#

I feel like XP needs balancing. Hitting max power so fast is a bit weird

I think in part it might be to do with the disparity of how certain skills are leveling. Some people aren't gaining levels nearly as rapidly

placid forge
#

I’m having trouble on my Xbox with the mages guild mission to get the key out of the well I am playing as a nord and I my character doesn’t fit through the whole in the well. So I can’t finish it to get the commendation

lavish grail
#

Bug where if your wearing ebony helmet, you cannot enter dark brotherhood sanctuary through the shortcut because (I think) the Helmet is hitting the top of the stones for the opening. Was very annoying but it could be a different cause

heavy flame
#

Would love to see the old “female” armor variants reimplemented for both body types!

short nest
#

Here goes my list of suggestions:

--- MAJOR ---

BALANCE:

Difficulty:

  • Customisable Difficulty settings...or proper balanced difficulty to be challenging both at max and low level.
  • Rebalanced magic system to avoid oneshots with spells. Magic and Melee\Archery should be on equal.
  • Slower leveling

NPCs lvl scaling & their loot:

  • Enemies shouldn't be HP sponges
  • Bandits etc shouldn't be clad in full daedric set and other top tier sets, bosses imo should be max in ebony armor\glass and maybe with one piece of daedric equipment, smth like that.
  • Better AI

LOOT:

Loot & Rewards:

  • Exploration should be rewarding, top tier items like mundane\sorcerer ring\daedric should be rare
  • Artifacts should be tweaked and always auto scale with lvl to be viable both at low & high levels

NEW ARTIFACTS from previous titles:

  • imo they should be scattered randomly across dungeons for exploration to be rewarding.

CUSTOMISATION:

  • Barbershop \ Magic Mirror
  • More hairstyles
  • Transfer enchantments from one item to another for fashion sake. Ideally wardrobe system like in ESO\D4, won't happen, I know.

--- MINOR ---

OPTIONAL MODES for immersion:

  • Exaustion mechanic. Character should get tired as time goes by especially if he is running\fighting all day long.
  • Hunger mechanic. Cooking?
  • Permanently disabled fast travel for entire playthough. Each city should have a 'taxi'.
  • Werewolves\Vampires(at least should be weaker without feeding, also Blood in bottles)
  • Option to remove spells from our spellbook.
  • For gods sake, please, replace goofy sprinting animation with a proper one. Also two handed swords animation, no wide swings, overall feels bad.

--- HOPE ---

  • Reworked Dungeons\Oblivion gates...yeah, we hoped...they desperately needs much, much, much love, they all look the same.
  • Bring back cut content. Especially restoration of Kvatch.
  • Toolkit \ Full mod support
tame elm
#

I would love to have an option to play the game without loot or enemies scaling based on the PC's level. I think there are already PC mods that do this. I know there were for Skyrim. When I'm low level, I want there to be areas with super high level monsters who would kill me in a hit if engaged unless I sneak past or find ways to overcome to obtain higher level loot. When I'm high level, I want to feel the progress and power. I want to be able to rip through a low level bandit camp like some sort of demigod. Thanks for doing such a loving remaster of this utter classic. I'm having a great time.

graceful bear
#
  • some sort of weaponsmith/enchanter either person or "table" who updates your leveled items to your current level

  • no high end gear for bandits etc., cuz it breaks immersion and money balance and thus devalues every gold quest reward, thievery and every gold saving activity like barter the player has done before, because after hitting lv 20 you get flooded with money by killing goofy looking bandits with mixed glas/mithril/elven armor or even daedric
    Iron/pelt/steel/leather/chain all fit well when mixed and are perfectly fine for bandits.

  • Also please increase the value of bear and wolfpelts and similar animal drops a bit cuz killing animals on expert is always a huge loss on money cuz soulgems and hammers are too expensive for that when you don't have bandits high end gear as a money source.
    (Tho i can understand that this creates a intressting gameplay mechanic as i like games that reward "skipping" and sneaking around enemys)

  • In that regard also health potions are too expensive to buy for ppl who don't powerlevel restoration and cuz ingredients for health are too rare

  • soulgem showing size of the soul inside

  • a way to filter/hide keys in inventory as knowing which ones you still need and which to store at home is really hard

  • some sort of sorting for potions and alchemy tools

  • a way to filter or even "unlearn" old spells as you progress (maybe favorites?)

  • spells showing their required level (tho i can understand not doing so for immersion reasons)

  • i think more quickslots are not even needed, if the inventory and magic sorting is faster (speaking as a pc user)

  • maybe more low lv enemy types on higher levels but with adjusted strength

The bandit geartable and thus money balance and some fix for leveled item frustration are my absolute main wishes tho and these alone would make me personally very happy 😄
Other than that i wanna say that i really appreciate and love the work you've done on this beautiful game that i love so much! ❤️ 🙂

feral pebble
#

Seperate alchemy ingredients & potions in the inventory

hasty token
#

Can you remove the text that shows the name of the horse when you ride it. It gets annoying seeing it constantly pop up if you move the cursor remotely close to the horse when riding.

flint furnace
#

---DIFFICULTY ADJUSTMENT.
have seen this mentionned a few times but I feel the difficulty needs either an inbetween option or to be adjusted. I like challenging gameplay but wow, adept to expert a jump. Goes to one shotting enemies in adept to 3 minute fights per mob in expert. I would love an in between difficulty in game without have to go to download mods.

proper garnet
#

-The ability to remove spells so i don’t have to mod the game and disable achiements just to reduce clutter in the spell menu.
-A more efficient way to sell items individually quickly for keyboard and mouse (maybe let a and d switch sides on the slider like lb and rb does on controller)
-Possibly the ability to have text on the bottom of your HUD indicating what spell is currently active from your hotbar.
-More sorting options inside item transfer menu while looking inside chest (i know theres a few missing possibly gold, damage, etc)
-more performance and latency optimizations
-allow dlss and fsr simultaneously

ionic nova
#

The R quick menu should pause the game? feels really weird that its safer to pause the game and go into inventory to change spell rather than just a quick change

hexed echo
#
  1. Level balancing is off. Tweaking enemy spawns to have semi-random leveling in general areas, specific difficulty in certain areas/quests.

  2. Difficulty settings are too drastic and lacking customization. Starfield levels of difficulty customization would be amazing.

  3. Survival mode (eat food, drink, sleep)

  4. Inventory sorting. Key’s, books, gems etc all get mixed together. Very difficult to find anything.

  5. Using WASD to navigate menus/ E to select/ TAB out. Not sure if this works on lootable containers

  6. Items / spells leveling with the player. E.g. Base Damage x Skill Level x Attribute %

Dagger damage = 1, Skill level = 25, Attribute = 50

1 x 25 x .5 = 12.5 Total damage
1 x 50 x .6 = 30 Total damage

If this already happens, I can't feel the increase due to enemy level scaling

  1. Easier access to interior maps

  2. Tweaking loot rarity would also be great. Luck should play a role in it. I went from finding nothing in chests to finding rings that max out my stats very abruptly. I haven't even done a main quest outside the sewer, I've done maybe 15 side quests, but I'm rocking daedric weapons and glass armor already because I just found it. On the other hand, I can't find more than 50 gold in any chest. Repair hammers are in great supply, but that just means I've never felt the crunch of running out. I've only had to buy them once during the arena.

Finally I just recommend a lot more customization with some of this stuff. If I can adjust the my damage output separately from enemy damage output, and my base health separately from enemy base health, I can have an experience perfectly adjusted for my taste and skill. It would also make for interesting content creation like challenge runs.

Now that I'm done being a whiny baby, this game is fantastic. I adore it. The team killed it. I'm glad to be back ❤️

silent cradle
#

I'd love some sort of base building. Like rebuilding Kvatch, or starting a new settlement.

shut prawn
#

This game is absolutely amazing!!! I can walk around for hours and hours.. but the central dot is a little bit of a killer! Id love for there to an option to remove the dot and allow the interactive icons to appear when applicable 🙌 that would be amazing!!!!

cerulean plover
#

You know what’s missing in this game? Doom Slayer armor.

thin steeple
#

I’d just love a more stable game. While I love Oblivion through and through the crashes and even freezing are unacceptable. What causes me to quit these games are the crashes (I don’t use mods). So Betesda please focus your efforts on stability for a change.

The other issue is mentioned a lot: that is the level scaling and the difficulty spike between adept and expert.

analog owl
#

A difficulty between adept and expert. Adept being to easy and expert being to challenging. Also when riding your horse the name popping up could be tweaked in some way. Other than that the game is excellent 👌 great job Bethesda

undone seal
#

Difficulty sliders would be nice. Adjust enemy damage hp, etc

proper garnet
#

-The ability to remove spells so i don’t have to mod the game and disable achiements just to reduce clutter in the spell menu.
-A more efficient way to sell items individually quickly for keyboard and mouse (maybe let a and d switch sides on the slider like lb and rb does on controller)
-Possibly the ability to have text on the bottom of your HUD indicating what spell is currently active from your hotbar.
-More sorting options inside item transfer menu while looking inside chest (i know theres a few missing possibly gold, damage, etc)
-more performance and latency optimizations
-allow dlss and fsr simultaneously

graceful bear
#
  • filtering alchemy ingredients by their effect in containers, so you can store them and then filter and just take the ones out that you need
    the filter is a great feature btw!
valid adder
#

Marriage options. I just want to hold hands with my Argonian wife when she calls me a knuckle dragging Nord. Take her on a side quest to pick flowers and collect perfect amethysts for her. Show her the sights in the Shivvering Isles and have sweetrolls inside an Oblivion gate. I'm a simple man.

modern mauve
#

If they decide to make another DLC, I agree about the whole rebuilding kvatch. And perhaps we get become the count!

uneven yoke
#

I'm begging you, fix the ghosting when you're swinging weapon. it's painful to see all this traces from player animations (disabling screen space reflections helps a little, but the game looks noticeably worse)

sturdy cedar
low relic
#

We try to keep this chat organized so that everything can be passed on. Spamming the same suggestion over and over everyday is not helpful. You only need to add it once. Thank you!

twilit siren
#

Hi all, I dropped in a spreadsheet the other day and some suggestions for difficulty rebalances.

Totally overkill I know but I made a site that operates on the same logic. Hoping it helps people, mod creators, or devs zero in on some better balance.

Oblivion Difficulty Calculator Site

mild compass
#

This is going to sound crazy, but please DON’T add creation support. It will completely muddy the waters, and no one will ever play vanilla Oblivion again…. ahem Skyrim and Fallout 4 ahem

hallow lagoon
#

Maybe give us a way to upgrade our legendary weapons? Like make them scale using a resource

subtle tangle
#

This one may have already been suggested, but an option to auto remove health regeneration. I prefer the original health regeneration.

stiff edge
#

Target lock on for combat. There is a mod for Skyrim that does this. Combat is the weakest part of this game. Having lock on to who you are fighting so you always face then as you attack, strafe, parry, and dodge would greatly elevate the game.

errant schooner
#

Photo mode please 🥺

winter stone
#

Quality of life
ON CONSOLE

  1. Expand the shortcuts. Either make the wheel bigger, or add a way to add pages.
  2. Loop the Alchemy Filter.
  3. Make navigating the menu scroll faster, or add "page up/down" functionality.
  4. Horse whistle? (may have to add "held buttons" for it to be mapped to a controller)
  5. "held buttons" controller mapping.

GENERAL

  1. Make local map default in dungeons.
    AND/OR
  2. Add a "local map" shortcut key when the map is opened.
  3. Add Sub-Categories in Menus, including "Quest Items".
  4. Allows spells to be deleted or "unlearned".
  5. Allow alchemy recipes to be saved.
  6. Horse whistle?
languid saddle
#

Suggestion number 1: make the suggestions tab on discord be a forum type of channel, so that people can upvote Yay or Nay depending on the quality of the suggestion. would help you guys sort feedback

compact venture
#

Please add a new race origin: Outcast.

To allow custom skill bonuses. The player can pick two skills to get +10, and five skills to get +5. Also, the player can pick one of the two other origins for that race, then optionally add 10 points to any stat at the cost of removing 10 points to any stat - but no stat can go below 30 when starting, not can any stat go above 50 when starting.

This just adds extra customization to characters. And can help mitigate some of the less balanced races early on, as well as adding some roleplaying potential for those who are so inclined (or for min-maxing).

mossy mauve
#

Yah photo mode to take god ones to the ayleid dungeons

stoic juniper
#

Some improvements:

  • Photo Mode
  • Archery improvements similar to Skyrim, as archery combat worked very well in Skyrim
  • Melee combat improvements to make it less clunky
flint furnace
#

COMBAT GAMEPLAY IDEAS

  • DUEL WIELDING
    Currently if your not holding a two hander and using a one handed weapon naturally your gonna take a shield. This to me limits diversity and gameplay.
  • SHIELD TIMING PARRY SYSTEM. Avoid stamina use and stagger when successful would add an extra fun factor for shield builds
graceful bear
whole wyvern
#

Add auto leveling of armor and weapons that are found at a lower level. For example if an item is different strength at level 5 than if found at level 30, have it autolevel to the next increment as the character levels. It is annoying to have to wait to get a weapon at a higher level, if desiring the strongest attributes.

jaunty tapir
#

Dismemberment please.

grim fulcrum
#

Accessibility recommendation. More subtitle options. Environment subtitles like the nirnroot sound or foes coming up behind you. Without these it is really frustrating to know something is coming for you from behind until its too late if you can't hear it.

nocturne bluff
#

Would love to see an option for combat finishers like in Skyrim with dismemberment aswell

high whale
#

Please fix Hand to Hand Combat!

  • In adept difficulty, hand to hand combat can be viable, but everything is far too easy and boring.
  • In expert mode and higher, hand to hand combat is completely not a viable option.
  • Once strength and hand to hand skill are both at 100, there are no items, enchantments, magic spells, or anything in the game to improve hand to hand combat damage.
wicked prawn
#

buff horse speed, they are so slow even I run faster then them-

tawny mantle
#
Reddit

Explore this post and more from the oblivion community

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Explore this post and more from the oblivion community

obsidian sentinel
#

I'd love alternate route expansions to the guild quest chains
It'd be awesome if we could notice the dead drop deception and save Lucien, for example, or maybe become a double agent for the empire taking down the dark brotherhood
Other examples could be siding with the blackwood company against the fighters guild, siding with the necromancers against the mages guild, and siding with the empire against the thieves guild
Maybe even a yellow team arena path? Not sure how interesting that could be, though
Keeping all existing content as is, just adding branching points where the player can take a different path

strange cedar
#

I don't know if it has been said but I noticed all player models are the same height no matter the race.

Can we at least be a smol wood elf?

formal tree
#

More than anything else I would like the ability to delete custom spells so I don’t feel compelled to put “zzz” at the start

low relic
stark gate
#

Is this the appropriate channel to add suggestions for Bethesda to implement in the game?

trail creek
#

I would definitely add more hair styles and give us a location for character edits

bronze mantle
#

First of all I would like to start by saying that there is a Bug that has affected the main mission. Namely the one to bring the King's amulet to Jauffre.
Unfortunately I noticed this after 20 hours of gameplay while prioritizing secondaries. It would be nice to have a fix for this.As improvements I suggest:

  • subtitles of the NPCs while they talk to each other, otherwise I don't understand certain Quests.
  • Increased heaviness and feedback of melee hits
    -Inventory improvement. For example, when I put the filter to sort the objects with the highest weight, I can't discard the objects and I have to remove the filter by searching manually
    -A command to call the horse and send it away would be appreciated
  • Difficulty change.
visual breach
#

I think the option to favorite items and spells along with the ability to sort by favorite, making only your favorites show up or perhaps just moving them to the top of the list would be incredibly useful and save a lot of time spent scrolling through inventory and spell list, perhaps even a quick menu for favorites the way Skyrim has.

echo condor
#

🦇 Vampirism Overhaul + Clans 🦇

Oblivion desperately needs more depth for its vampires. As it stands there are no clans, little roleplay opportunities and only 3 abilities. Here are my suggestions:

  • Reverse Vampirism (You get stronger as you feed, with different buffs based on what race you feed on)

  • New abilities such as Bat Swarm, Mist Form and Blood Absorption. Blood Magic would also be cool to see.

  • Cosmetic changes including glowing red eyes, and more visible teeth.

  • Voice change to make the character sound more sinister and monstrous

  • NPCs react to vampirism in dialogue.

  • Vampire Clans with quest lines, as outside of the dark brotherhood there are little RP opportunities for vampires.

  • Hoods reduce sun damage

  • Healing spells damage the player due to their holy nature, so the player must use absorption spells.

  • New animations included being able to turn into a swarm of bats when dodging or running.

  • The ability to kill an NPC with a bite, including in combat.

-Vampire themed armour and weapons similar to Skyrim

novel adder
#

French voices pleaaaase Thanks

gilded jungle
#

Could you add a preview of the magicka cost when creating spells at the altar?

neat girder
#

Sorry if these have already been said, but here are a few things I've noticed while playing:

  • Light spells don't work in first person.
  • It would be nice to have the map button automatically open the local map when in an interior cell, or have another hotkey for the local map. Or even just have the map tab remember which level it was at the last time it was open.
  • It would be nice to be able to zoom the local map. It's a bit too myopic.
ionic nova
#

the game lacks item descriptions, the stones, welkynd and the other one, the game gives 0 indication what they do

muted pawn
#

Please adjust the difficulty! Adept is a cake walk and expert is a nightmare. I put the game aside because it’s not fun playing on either difficulty!

Has there been any response from the developers on any of our suggestions? It kinda feels like we’re yelling into the wind.

vapid nest
#

A physical release of some kind!

It doesn’t all need to be on the disc per se, downloading a chunk from online and normal updates.

It’d be a cool thing to add to our game collections!

round pumice
#

I think I have a very simple one!
If an update is coming I think that this oughta make the list just for virtue of how straightforward it's gotta be to fix:
Improve Menu WASD support and allow us to rebind the Enter Key
Right now many of the games' sliders can only be adjusted by the mouse (such as sell sliders and the wait slider) Allowing folks to use A and D for those would feel much better. Also there are many functions that ONLY the enter key works for, such as taking/moving/selling an item in a menu. Allowing for a players' interact key (E or F depending on preference) to do that job would feel like an improvement for minimal effort.

lime plover
#

We need cats and dogs as pets

topaz sphinx
#

A simple suggestion: there is only one set of hand/wrist items that is not considered armor, and therefore doesn’t interfere with your magic effectiveness: the wrist irons you start the game with. It would be very helpful to have some nice non-armor gloves for mage characters.

idle tapir
#

Please, please add subcategories to the alchemy menu

soft tinsel
#

All pieces of ebony armour (except the shield) seem to be missing a few elements in their material.

The shield and weapons look nice and shiny and have a reflective metallic finish, but the rest of the armour is dull and seems to be missing key material details.

brisk wyvern
#

If you could add the German Syncro would be nice.

sage linden
#

LOCAL MAP
Make it so that when I'm inside a cave, dungeon, building, etc, the map default opens to local view. It would also be nice to be able to zoom out on the local map

open pivot
#

At the spellmaking altars, add an indication of the skill level requirement for the spell you're creating.

trail ridge
#
  • I wish for a photo mode. Alternatively, a button on the controller or keyboard that allows me to quickly disable the entire HUD for a beautiful photo.
  • In many games, there’s a feature for controller users where pressing the menu button and then Y (Xbox controller) quickly saves the game. I wish for this feature in Oblivion as well.
  • I also wish for gameplay options like those introduced in Starfield with a patch, where you can adjust the game to suit your preferences. For example: "More/less gold for merchants," "more/less carrying capacity," or "more/less healing from food," and so on. In Starfield, these adjustments cost "XP" (experience). I would be perfectly fine with that.
  • Additionally, I wish to be able to set up my own little camp while on the road.

I hope my wishes are not too presumptuous. I believe it’s unlikely that even one of them will be implemented, but it’s worth a try. Thank you so much for this truly amazing remaster. I love it soooo much. 🤗

lament anchor
#

When using soul gems, can you make it work more like repair hammers so it doesn’t kick you back out to your inventory each time?

astral cobalt
#

Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287

dense marsh
#

Just a suggestion about applying poisons: Is it possible to add an option to bypass the "Yes/No" confirmation? Maybe an "Always Apply" feature? Honestly, having to click that prompt every single time takes me out of the experience, especially during combat, and feels really tedious. Streamlining this would be fantastic

clear ginkgo
#

Having shortcuts go from 1-8 on the keyboard is fine, but I wish the shortcut wheel had more of them, also make it so opening the shortcut wheel slows down time to make combat feel smoother and more deliberate

tawdry oak
#

Seeing how much a magic weapon is charged and seeing how full soul gems are is much needed

thorn whale
#

Please review pinned messages.

ionic nova
#

the arrows from other games which say how much better/worse other items stats are compared to what youre currently using

tiny vale
#

Suggestion: allow enchantment charge usage to scale with your skill in the associated magic like in Skyrim on weapons, especially staves. This will increase the playability of using staves as your primary weapon. Currently, most randomly dropped staves run out of charge within 10-20 casts, which leads to a cumbersome experience of recharging after each encounter. You can mitigate this with the Item Azura's Star, but the frequency of recharging remains high. I think this would be a good change to bring staves in-line with melee as a consistent combat option.

crystal hound
#

Being able to turn lumen lighting off like the nexus mod that currently up would be cool I have a 3080 and running the game on the detected setting (high) in outside environments i pull barely a stable 60 fps and indoors constantly stable 120 fps, with the lumen mod I’m at a constant 120fps in all open areas. It’s ridiculous that people are expected to have like 40 or 50 series cards to play this game at anything over 60 fps stable.

true mountain
#

Options to hide the HUD please 🙏 ?

shy sedge
#

Oh ! I would love one closefaced helmet for every armorset. Light and Heavy. With the exact same stats as the normal one.

cyan pewter
#

Adept is too easy and Expert feels too punishing. Please consider adding a new difficulty or balancing the difficulty modes a bit.

iron lichen
#

If possible it would be great to have a more unlocked enchanting system. Like from the enchantment mastery mod from the OG.

Also if it hasn't been mentioned a PC UI update.

visual breach
#

People have talked about the scaling of difficulties, personally I think having the option to customize the damage received/dealt multipliers would be best. I personally like to deal and receive more damage, I was so hyped when Starfield added that option, it would be cool to see something similar in Oblivion.

hybrid ruin
#

Please just look at what the game could look like if it weren't for the brown tint:
https://www.nexusmods.com/oblivionremastered/mods/72

This is just one example with currently about 100k Downloads of many which try to do just this one thing

And before someone says the remaster looks more realistic: these are the colors I see every day outside currently. Not draught-like brown

Nexus Mods :: Oblivion Remastered

Ayleid reshade is a reshade preset made to experience glorious visuals by reclaiming the colors and light of the original The Elder Scrolls IV: Oblivion while pushing the unreal engine 5 to show what

rough flume
#

Why is it, that after you beat the arena. All they give you in Minotaur every week? It's always the same easy fight too. The woman made me think I'd be fighting all manners of creatures. When she said it takes them a week to get creatures and such for the arena. Any way you can make it have more creatures to fight with different strengths and strategies please. I wish it was 3 days instead of a week. But I'd be more enticed to wait the week in game. If I knew I'd have a challenge and it would not be the same fight everytime. Throw in some surprise hero, trying to become the next grand champion. Maybe a unicorn or a daedra, etc. It just feels like the arena could be more fleshed out for how short and quick the 20 or so fights where. I hope I'm not the only one who wants more added. Right now, I always know I'll win the fight. But having that surprise to see what contestant is next would be neat instead of the same 3 Minotaur. Also be really cool, if there was a feature where you could lose your grand champion title if you lost to a fight. So it would give one incentive to go back and regain your former glory as grand champion. So many systems could be fleshed out. But feel half baked in. Thank you for your time and reading this devs.

rigid jolt
#

Couple feedback points for the remaster.

-Rebalance the difficulty.

Please for the love of god try to come with something more solid, max diff makes basically the majority of builds unviable. You are forced to abuse summons or some broken crafted magics.
One of the things i was super excited about the remaster was the rebalancing of broken difficulty in original oblivion.
I love how you guys stayed true to basically everything on the original but staying true to how the difficulty was is honestly insane.

-Tone down weapon degradation.

Pretty much it.

-Decrease recharge weapons cost on NPC's and increase their charges.

Aside from those listed above, i think everything else sort of fine.

scarlet ridge
#

I have ADHD and the removal of sub-categories in the inventory is a game breaker for me. Please bring them back.

tall locust
#

The UI elements, namely the font size, tend to be dreadfully small even when text size is set to large, which makes playing on a TV difficult. There is nothing inherently wrong with the font, either, but there should be an accessibility font option that is more readable from a distance, something very bold and sans-serif for legibility. I think that's a major accessibility barrier for vision-impaired players such as myself.

silk epoch
#

Anyone think we will get a patch this week? Dying to jump back in but the difficulty in adept and expert kinda ruining it for me atm, hoping they fix that in first patch

snow aspen
#

Make it so sun damage will bring you down to 1hp but won't kill you.

It's jarring for vampires to fast travel and show up dead on arrival.

fluid zodiac
#

Change Shadowrend back to its original design. What it is now is sacrilege

patent isle
#

I think execution animation would be a really great idea like what we have in skyrim. It would an an extra element of fun to builds. As well as the ability to cut off limbs. In skyrim you can shop heads off.

Also why no black hair??

thorn whale
#

Please review pinned messages

loud robin
#

I'll like to add my voice to the chorus here.

We need sub menus back in the inventory scene. At the very least for alchemy.

The ability to delete spells.

Keyring to collect all our keys.

Pause/slow the combat while using the quick menu.

And the colors are still pretty muted. I would love at least Mania in Shivering Isles to be more vibrant. It just doesn't feel Oblivion enough color wise.

Finally I feel the water is too reflective in dungeons and ruins. It looks nice. But you can't tell if anything is in the water until you jump in. And because it reflects the ceiling so clearly it can create needlessly confusing moments.

wanton tapir
#

Hi this is Chris I haven't bought the remaster yet but what I would want if I was going to buy for me family and my homies Bethesda would be 4 player co-op split screen because I have a 75 inch 4k monitor with a auction house added for co op players with durations and listing fees for ah house and ability to marry co own homes or list on a auction house to sell to NPCs or coop players hope you consider this.

rigid dome
#
  1. Kill-Cam, 2. Cloaks.
fallow kettle
#

Make non-combat skills contribute less to level ups.

Mastering mercantile and speech craft should not spawn atronachs instead of imps.

swift surge
#

A dog companion that isn’t undead maybe Rena Bruiant could sell them in Chorrol

wild canyon
#

When you read a book that increases your skills, it should be visible in the inventory.

zealous bronze
keen cave
#

Screen space reflections look great. Except my iron longsword is constantly reflecting across all water surfaces. Haven't tested it with other weapons but I have to play with that option turned off as of right now. Also where is the dead enemy ragdoll? That was OG oblivion gameplay right there. Nothing like taking a couple extra wacks at a enemy that really pissed you off.

grave cradle
#

Oblivion Remastered Suggestions:

  • More Hairs seriously add atleast 25 more options per race and gender.

  • Muscle slider, body's need more customization.
    More Body paint/ Face paint options.

  • Armor variants, need more variants for genders as armors are clunky and let's face it designed for male bodys. Give female Gen more streamlined options that make sense. They don't have to be revealing but atleast form fitting.

  • Player homes should have the ability to relocate and customize your homes.
    Atleast one city for players to build through a quest line like a long lost heir probably tie in defense from oblivion gate raids or a deadra lord.

  • Weapon customization, something new and fresh where we could choose a hilt, handguard blade combination for actual blacksmithing, like with Skyrim we had an actual animations for blacksmithing immersion.

  • Online play peer 2 peer.

  • Horse armor with a player made banner which would also tie into shields and black smithing and the player city.

  • More lore quests to tie in other lands like Morrowind, black marsh, Skyrim, ect maybe rewards for area specific gear or books with storylines.

  • New guild the guard, for imperials specifically but just something the player could jump into to become a guard we've seen them for ages why not let us become one xD.

low relic
gloomy cloud
#

Making so that everything doesn’t level with you would be helpful. I mean the original devs said it was a mistake…. Idk if any of my suggestions will come to pass but I’m just happy you all are doing what you are doing. Thanks for giving us something fun in these dark times

gritty cave
#

Scale Hand to Hand to be more on-par with other playstyles please.

It seems like the damage growth completely stops at around level 25 and raising strength well above 200 seems to do nothing.

devout igloo
#

Could we have an unarmored skill too? Like back in Morrowind.

crystal plaza
#

I would love a hovering loot menu like Fallout 4 and Starfield. That small feature was a game changer.

left bobcat
#

killmoves and killcams like in skyrim! makes combat more visceral and entertaining, not sure how feasible it is on the old engine but I noticed a new kill animation on the emperor in the sewers.

more customization on the map, mark places and things and whether we've visited them.

customizable difficulty like starfield.

steel elm
topaz sphinx
#

Another thought, besides non-armor gloves, would be to include a location/interactable object (I’m thinking some sort of altar, maybe in the dlc houses but anywhere one can fast travel to is fine) that lets you raise leveled items/spells to your level. It could have a cost if needed to balance it, maybe some rare component or gold (or both) but it would be very handy. I know there’s a mod for it but integrating it would be very lovely.

slim wyvern
#

Rename repair hammer to armorer's hammer so it's at the top of the misc tab by default not the bottom

rigid venture
#

Have a [Cleared] tag on POIs like Skyrim. But even better, don't reset the flag after x days, or have 2 types.

unkempt barn
#
  1. The Local Map issue has been said to death already, but I will add my two cents here. Please make the local map the default map when in an interior and make it more easily accessible than zooming in slowly. Maybe just hit Y when entering the overworld map?

  2. Add a barber or stylist somewhere in the world that we can go to and modify our character's look.

  3. Add the list categories in the inventory for things like potions, poisons, keys, misc.

  4. Tweak the UI scroll speed. It's very slow.

  5. Add the ability to "retreat" and fast travel back to the dungeon entrance. This would help avoid the need to run through a cleared dungeon.

  6. Add "cleared" or an asterisk * marker to dungeons you have already entered.

  7. This is a bigger ask, but the enemy scaling is Oblivion is bad, always has been bad, and is not part of the "charm." Bandits should not have glass and daedric armor and lower level enemies should not completely disappear once your character is level 12 and unique items should level up with your character. Please consider taking a look at the Oblivion Ascension mod to see how this is done well.

  8. Starfield-esque sliders to make small modifications to the game: toggle health/magika regen, carrying capacity, survival settings for sleeping and eating, the ability to carry around a sleeping roll to use throughout the world, larger or smaller coin purses for merchants, etc.

proper radish
#

Add a photo mode

bold oarBOT
#

Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287

nocturne ruin
#

Speed up UI scrolling on controller, it's SUPER slow especially in the graphics menu which is very long

wild canyon
#

Being able to make more than one shortcut circle. Also being able to move while the shortcut is open or at least pause.

fallow kettle
#

Allow renaming of items

royal prawn
#

Suggestions:
More hair
Add lycanthropy, the other games had it, if we could also get vamp lord that would be cool.
Hardcore, food drink and sleep.
Delete spells.
Key ring
Partner

granite galleon
#

I don't believe I've seen npcs use their own racial unique spells, if this is indeed not the case, then this would be a suggestion where they can do that, even if not all at least some like those you fight in the arena

spark crypt
#

More/better modding tools, allow modders to extend this game’s life like they did for Skyrim

rugged oar
#

Make it so that the "do you want to apply a poison to [weapon]" text doesn't come up when activating from the quick select menu. It's unnecessary and slows down combat for this type of gameplay tactics

dense nacelle
#

When playing with keyboard and mouse, please make the right-click mouse button exit out of in-game menus (inventory, journal, map, etc) - like it is in modern Bethesda games, and so many other games. Having to reach for the escape key to close menus is so archaic inconvenient, and cumbersome.

royal nimbus
#
  1. Mods on console.

  2. Cleared / Explored tag on dungeons.

distant zinc
#

Please some QOL around combat. I get the nostalgia
argument, but atleast take newer players into account:

  • modern and vanilla combat mode, with:
    • fixed hit reaction delay and attack animations (they bug and are extremly floaty)
    • Parry and/or dodge ( big favor, lowest prio)
    • Dual wielding
    • Rebalance the rebalanced enemy scaling
    • Modernize waepon scaling so it actually pays off if you get a higher tier item with low character level
    • More assasination animations
    • balance diffculty !!
grave hinge
#

It is such a tiny thing but it would be kind of cool if the idle animations that some npcs use were also available to the player, if only just for roleplaying or aesthetic purposes

dawn geyser
#

Two handed weapons need a rework. They're slower than 1h, can't use a shield, do about the same damage, so you lose out on a lot of things for....extra reach? Not worth it when most enemies bum rush you anyway, and the ones that don't use magic or a bow.

Needs reworked.

low cradle
fallow kettle
#

Make traps actually dangerous

plain lotus
#

I love the old hotkey/favorite system but we’re limited on the amount we get to use. being able to cycle to a new hot key page would be amazing, like simply using LT and RT while holding the hot key button would switch you to a fresh empty hot key wheel

graceful tendon
#

Ironman/no reload on death mode!

i remember there being a pretty big community on the forums for this, where people basically did it on pure self discipline and for the stories

willow umbra
#

May I make a suggestion for Difficulty?
What if there was multiple difficulty themes that encouraged different playstyles. The themes could be named after each daedric prince.
So an easy example is that a Nocturnal difficulty would do tons of damage to the player but not change enemy health. And it would encourage a stealth playthrough.
Another difficulty theme could increase fatigue/armour damage.
There is all kinds of things that could be done!

bleak burrow
#

we should be able to poison gauntlets for the hand to hand people

severe hare
#

Can we get a fix for Human blood potion to count for vampirism feeding?

jaunty hearth
#

Sneaking: allow us to remain crouched while in the air.

Jumping or falling from a small ledge currently disables sneak until we touch the ground. In the original, we remain crouched while jumping or falling (and suffer slower movement)

topaz sphinx
#

This is a truly WILD request and I fully expect that implementing it would be too expensive for the return but, nothing ventured nothing gained: take a page from Avowed’s book, specifically its mechanics with spellbooks; spellbooks equipped to a mage’s offhand like a shield, and using the “block” key pulls up a wheel to select and immediately cast a set spell based on the book.

vestal garnet
#

On my hands and knees begging Todd Howard to let me remove facial hair from female Khajiit.

dreamy coral
#

I would like a way to delete custom spells. I enchant all the time because if I outgrow a custom weapon I can just sell it, but I don't want my spell list cluttered with experimental spells permanently so it keeps me from using the system.

dawn oxide
#

I’m sure it’s been said a lot already. But Mods would be awesome.

torn stone
#

Give us the Mythic Dawn armour set!!

modern lantern
#

Could we turn up the lights in some of the interiors of the towers in the oblivion gates? Gets reaaaaallly dark

humble rover
#

Mod tools.

Everything listed here can be done in the modding community with them.

Official Oblivion Expansions

Because people like more content from you guys and because the Dawnguard Expansion was so well recieved, do a Cyrodiilic Vampires Nobles expansion based off the writings found in the Book "Immortal Blood" which talks about Cyrodiil's secret vampire society that lurks in the shadows.

Make them powerful at arts of persuasion, with the ability to bend people to their wills with blood and night magic... and give them the ability to travel in the daytime, and undetectable by society, regardless of the time or stage... but make feeding for them enhance their abilities even more, should they feed.

I imagine a vampire that is more like Vampire the Masquerade vampires or Anne Rice's vampires, very persuasive, fast and overall unharmed by most things... except silver and direct fire or holy damage types.

I also think giving them the ability to slow down time would be really great, too... but in a way where they move at the same speed while the world slows around them. I also think this strain of vampire should be very resilient to physical damage, but not entirely immune.

In this expansion, you could also introduce blood wine and methods of making/acquiring it, to satiate vampires.

As for the plot, it could be about a secret court of Cyrodiilic Vampire nobles who've created a city of Vampires beneath the Imperial city itself, with the only way to get there hidden away beneath the sewers and deep beneath the surface, away from the prying eyes of mortals. This expansion's story could be less like the Dawnguard in function and more like Vampire the Masquerade, how the vampires of the Court have rules they keep in order to keep the surface from finding out about them, so Ideally, it could revolve around that. As for gameplay for mortals, it could be that the player's character is given special exemptions, due to whispers of their association with the Emperor's fall, etc.

This could add daylight vampire attacks to the game, a new vampire disease for players to contract, a large underground area to Cyrodiil/ Vampire city, new weapons, armor and items, characters to meet and an awesome storyline rich in lore about the strange and mysterious strain of Cyrodiilic Vampires secretly pulling strings in the province in various ways.

As for other Expansions, I could think of a few. There's not many artifacts involving Alessia that the player can get, and the most Iconic Imperial Artifact, The Lord's Mail, is not in the game either. I imagine having a story about foiling other mythic dawn plots in the region, regarding various other artifacts would be a choice premise, in terms of that, or even fighting some early day thalmor seeking to smuggle away these artifacts for nefarious reasons, tying into the truth of how the Mythic Dawn is associated with the Thalmor.

bronze oxide
#

Mods would be awesome, but more control reassigning would be peak (although I guess modding can do this).
Reassigning hotkeys (really primarily to allow for assigning at all for consoles) feels really needed. Especially if you could do button combos (eg set Up to hot key 1, L2+Up to hot key 5)

Would also be really nice to have 1-button dodge instead of a button while blocking

sly fulcrum
#

Let us marry Baurus

sharp snow
#

My suggestion would be to add a on level up increase in magicka to intelligence, similar to how you health increases by a percentage of endurace per level.

elfin anvil
#

Said it already but I'm sayin' it again. Give the modders the tools they need! Seeing this massive list is ridiculous. Let the community make this easier on y'all

pastel kernel
#

Can we get a description when we’re picking weapons up like what the enchantments are and how much room we have in are inventory.

Bring back more original hairstyles

If you can completely figure out the performance problems, give us hair physics and the ability for the hair and beards to grow even for the women

Sprint animation

Double function jump button tap/hold for min/max jump

I love wondering around in the wilderness near the edge of the map looking for good views to afk. Being able to make a campsite would be very immersive to cook, craft and sleep 😴

Bring back outfits and armor that are fit for female body’s ? they said they’re tired of dressing in their boyfriend’s clothes.

Sliders for body it’s a RPG thin/thicc/muscular/small/big boob/tall/short

I had the mod in Skyrim on XBOX where it would make all of the NPC‘s different heights and it would make some people skinny / muscular and somehow none of the clothing or armor that they were wearing looked bad and it was OG armor and clothing nothing special to make it work.

Do that and stop with the unisex stuff who is in charge of that? Get over it.

Do you know how much immersion that added to my game just walking around WOW and I’m talking about it would make some of the characters gigantic like the a rare orc and nord male jacked and tall and some super short cute females.

true kiln
#

In game GPU selection in settings is needed.
It ignores the selection set in Windows and uses my weak eGPU instead of my 4090 mobile.

whole crystal
#

In the same way that regular running trains athletics and sprinting trains endurance, walking over-burdened should raise strength.

sleek arch
#

Has Bethesda/virtuous addressed the difficulty settings yet?

rustic parrot
#

bring back the old main menu

thorn whale
candid cobalt
#

I left some earlier suggestion before heading to work today, immediatly thought of more on the bus, so here they are:

Enemy awareness, reactivity and pathing capability needs to be improved, i remember the og oblivion monsters and enemies capable of seeing and chasing you with far more ease. Overall, they feel less aggressive in the remaster too.

Im sure its been echoed many times, but the ability to remove spells from your spell list would be very welcome, and promote creative spellcrafting.

Err... another thing i noticed is that in vanilla oblivion, dueling the gray prince having done his quest beforehand actually counts as a murder, and attracts lucien lechance. It was the most natural way for my playthroughs to enter the dark brotherhood section of the game.
It no longer seems to count as such.

Im sure i'll think of more/encounter more as i play.

lost nacelle
#

Please return some of the more memorable performances and characters to their original voices. I believe the new voice actors did an excellent job; but some of the very unique/memorably side characters had performances and line delivery that I think was irreplaceable. Many of these voices were solely responsible for the interest in some small side characters many of which can now no longer be heard in game.

Characters like Aldos othran, Arvena thelas, and Big head to name a few with quest importance; but also those with very small one off interactions were just as important I think even just to maintain the humor of their scene like Andreas draconis, Fithragaer, Falanu hlaalu, and Fimmion. Exceptions to replacing some characters voices was done with glarthir and adoring fan already, so please just extend this to a few more beloved characters/performances. Thank you

fierce whale
#

I would love to see an ability to edit your appearance after character creation like the face sculptor in Skyrim

drifting silo
#

Jumping in to water with water walking should negate fall damage. The water should absorb the impact.

arctic marsh
waxen oak
#

Birds are chirping happily in Bruma. That's not what snowy winter should sound like.

odd cosmos
#

On my hands and knees begging for a difficulty slider or at least something reasonable between adept and expert.

trail junco
#

Another vote for the goblin wars to be fixed!

War parties should attempt to recover their tribe's totem no matter where it is, right now I believe it's incredibly restricted to the location and distance of the "borrowed" totem.

(Bonus point: Make the Shaman respawn if their home totem has been safe for X amount of days)

crystal grove
#

SAME but something between apprentice and adept pls, apprentice enemies get one shot and adept enemies are bullet sponges

sullen sandal
#

Adding simple command functions to the followers we are sometimes forced to babysit would make those quests feel less like, well, babysitting. "Stand over there" "Stay out of combat" etc etc. Or at least adjust the essential tags to make more sense. Why does a nobody who just hangs around the Elven Gardens have protected status but Mazoga doesn't?

plucky condor
#

2 suggestions: A way for console players to delete spells and make killing enemies look cooler; like fire makes the bodies all burned up or become an ash pile, certainly wouldn’t mind a head flying off on occasion or a big slash wound appearing on death.

flint glacier
#

how can i store something in my house?

hybrid walrus
#

Stole this from wow but

What about a real world clock and the ability to set reminder* alarms in the game? Has saved me many nights in wow of staying awake too late, or reminded me many times to take the lasagna out the oven ❤️

thorn whale
#

Please see pinned messages

cloud juniper
#

I hope they don’t remove the glowing grass bug on ps5, I think it looks awesome

humble gale
#

Bring back first person perspective on horseback.

vale wren
#
  1. A way for leveled items to upgrade according to level, as in Knights of the Nine.
  2. Character customisation.
  3. An assigned button to repair items without the need to go directly to the hammer.
  4. The reconstruction of Kvatch.
  5. More unique clothing for pure mages.
bold oarBOT
#

Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287

wintry zenith
#

Where are all the dragons? Oblivion needs dragons.

floral compass
#

Oh hey, a suggestion I have, is to have an option to/ or automatically detect when the game needs to automatically reset the shaders on pc I find that if I make a small change outside of the game, like dlss replacer the game performs really badly until I reset the shaders compilation , like constant stuttering, every half second, another UE5 game Silent Hill 2, does this where it will automatically recompile shaders if there is a change, getting Oblivion to restart the shaders compilation is annoying as you have to delete all of your settings, which can get tedious, and being able to do it in game would be awesome

blazing gulch
#

Enhanced CBBE compatibility
!

wicked prawn
#

would really like it if rosettes (leopard/bengal pattern) was added as a khajit customization option 🥺 🙏

devout whale
#

The addition of different power attacks with skill level masteries, in the original there were multiple power attacks animations that you would unlock per your blade, blunt, h2h skill milestones.

warped marten
#

An enchanting skill would be nice to have in Oblivion, it would make the enchanting mechanic more engaging and rewarding.

dreamy bison
#

Option to enable the original 8 way hotkey for seamless combat. Option to disable minor skills from increasing your level. 15 virtue points per level up. As of now I can only use 7 skills to avoid over-leveling and have to avoid some quests because of skill increase rewards. Combat immersion has been ruined with the new 8 way hotkey system. By level 30 it's 90 less attributes points with only 12 per level. Feeling really gimped in the remaster and combat immersion is ruined please add these 3 options from original.

toxic ocean
#

Can you add Skyrim style blacksmithing and a 2 player coop mode?

cursive pumice
#

Oh, make enemy AI more aggressive. Theyre too passive in remaster

runic thistle
#

Angry horses are next level terrifying and the degree to which their mouths open is…..not normal.

Please revise 🫣😅🐴

frank venture
#

Bring back 1st person horse ride view? 🥺

wicked otter
#

a quest to change birthsign and class

next basalt
#

Due to certain limitation back then some houses, guilds or even cities where separated in multiples area like Skingrad Manor. would be cool to get rid of the loading screens by mixing thoses areas. It feel weird to have a loading screen to have Access to your chorol house's bedroom when you could just open the door and have it in the same area as the rest of the house

potent hamlet
#
  • fix sprint animation it look awful when running uphill like player's body sliding dirt on the ground
polar inlet
#

Difficulty scale is out of whack. Adept far too easy, expert far too hard. Need a middle-ground :glarthircry:

dapper owl
#

Suggestion: Add a New Game Plus & Photo Mode and I’ll be very happy 😃

weary merlin
#

Please bring back original color palette and filter and PLEASE allow first person horse riding. That missing is a huge hole.

thorn whale
mighty trout
#

Photo mode for sure would be amazing.

As a follow up to my previous suggestion about xp gain options, it would be amazing to see granular difficulty settings like starfield has (so stuff like XP gain rate, outgoing damage, incoming damage, disease severity, equipment durability etc)

vestal crypt
#

Please add a way to lock items so I accidently sell the skeleton key again 😅

Edit: Please do this, I've sold the damn key again

waxen onyx
#

From a lore, gameplay and previous ES games perspective, replace the body type options and have male and female like it was in the original. Especially when "The Siren's Deception" quest changes based on whether your character is male or female.

ionic bane
#

Let me pick loot with the same key i open the loot windom, why is it Enter?

slim pelican
#

-blacksmith and cooking
-outfit system aka FNV, and have factions and people react to outfit you wearing, like for example: guards be suspicious or assault you if you wearing dark brotherhood outfit

untold cave
#

Get rid of leveled items and have set items or block quests off till you reach the level where the items are at the highest stats and effect

manic otter
#

Horse follow road

waxen moth
#

southern skyrim western morrowind dlc

tranquil valley
#

Optimization patch when...

grizzled gyro
#

Armor stands and a clear prompt when finishing caves/forts/ruins

sonic perch
#
  • photo mode
  • subcategory item sorting in inventory
  • option to "take all" just for a specific section (ie: alchemy) not the entire contents
  • some sort of hairdresser merchant option to change hair post-tutorial
novel remnant
#

We REALLY need a way to hide spells in our spell list

signal scroll
#

New dlc exploring bordering regions like elsweyr, morrowind, valenwood, skyrim, ect. Since none of them have much info on them in the oblivion crisis era and you can technically explore the empty land of them if you get outside the invisible wall, so might as well actually populate them so we can explore them

floral ermine
#

Is it just me or do the tool tips really leave something to be desired ?

final fog
#
  1. SLOW DOWN LEVELING!! it's happening way to freaking fast! After only 10 hours of playtime, doing only 2 Dungeons, 1 Oblivion Gate, and Kvatch.. I'm already level 16 at the Priory.. that means I've blown past the entire midgame progression scaling. Went from Fur/Iron to Ebony with 95% of the game untouched.. completely skipping over Leather, Steel, Silver, Dwarven, Elven, Mithral, Orcish, and Glass midgame items. Extremely saddening.

  2. Level Scaling of leveled reward items. All items that are part of leveled rewards (Chillrend, Rockshatter, etc) should have a way to automatically Level up with you like the Knights of the Nine or Deluxe Edition armor.

  3. To continue upon the last point. May I suggest a new in-game house? One where we have display cabinets for every unique item in the game. And upon placing those unique items and picking them up it'll automatically Level them to your current level.

  4. My friend told me to suggest the Option to delete custom spells from the spellbook, it becomes cluttered when upgrading spells. Having multiple different versions of the same spell because you keep upgrading it

  5. Oblivion Gates are currently broken/bugged and spawning before even completing "Find the Heir"

  6. Difficultly Scaling needs to be completely reworked. Enemy can kill me in 2-3 unblocked hits? I'm fine with that, but no way should the same enemy Rat/Zombie or unarmored Goblin/Bandit take 15 hits to kill. I want a closer to 1:1 damage ratio. So for example.. Me using Iron weapons and Fur Armor fighting a Bandit using Iron weapons and Fur Armor. It should be a fair fight, 2-3 hits to kill me? 2-3 hits to kill the Bandit.

  7. Cleared Dungeon/Locations map icon

  8. New/Recent items tab in Inventory screen.

  9. Show current carry weight when looting

  10. Final Suggestion, new content!!! Rebuild Kvatch, Black Horse Carrier Guild, another Daedric God Realm expansion similar to Shivering Isles for Sheogorath. (Apocrypha, Cold Harbour, Revelry, etc)

onyx raft
#

Finishing moves.

Pause when you open the shortcut hot bar.

ionic tiger
#

give a option for a classic lighting mode

outer musk
#

NPC that can change character appearance like in Skyrim

slim pelican
#

-fishing, maybe Alassi

dreamy bison
#

Haven't tried melee yet but I hear they removed the tier based special power attacks? Why!? Please bring these back!

royal temple
#

First person horse riding! I’m so sad that it was removed and I feel like it definitely makes travel less enjoyable compared to the original. It was more immersive to ride in first person and it should be an option for those of us that like it since it was in the original.

wooden yoke
#

On console, please add mouse and keyboard support.

Also going to echo the difficulty setting complaints!

inner slate
#
  1. Dual Wielding – Oblivion never supported it, but it would add so much. Dual-wielding spells and weapons—even if it requires animation and balance work—would elevate combat variety significantly.

  2. Staff Animations – Mages should hold staves casually like walking sticks when sheathed, not slap them on their backs. Maybe add idle animations where they lean on them, Gandalf-style. Small touch, big immersion.

  3. Unlock Unique Gear – Let us earn or find rare items like the Emperor’s Robes, Palace Guard armor, or the Necromancer’s Amulet in-game instead of relying on console commands.

  4. Rework Level Scaling – The bandits-in-daedric problem kills progression. Keep lower-tier enemies like fur-clad bandits and reserve glass/daedric for marauders or elite foes. Instead of making every enemy a higher tier, increase their numbers sometimes—like 5 goblin skirmishers instead of 1 warlord—to enhance difficulty while keeping variety.

  5. Post-Tutorial Customization – Allow face edits after exiting the sewers, like Skyrim. Also, let us choose our character’s voice set later. It's a small quality-of-life feature that adds a lot of flexibility.

  6. Title Recognition – I’m the Grand Champion, Arch-Mage, and Master of the Fighters Guild, but everyone just calls me “Hero of Kvatch.” It’d be great to select which title NPCs use based on player preference. Even if only newer voice actors record lines, it’d be a great immersive touch.

  7. Denser Forests – The improved terrain looks great, but forests still feel sparse. More underbrush, bushes, and density would bring the world to life—even if only in select areas due to performance limitations. A big ask, but a worthwhile one.

fallow lake
#

Hombres lobo como en Skyrim o Elder scroll online a poder ser porfavor

gentle hazel
#

Release the game on GOG!

pliant karma
#

I would love to see a custom difficulty option. Possibly some additional summons Morrowind had so many more summons!

sonic shadow
#

Is there a way to edit your character's appearance after leaving the sewers? If there isn't I'd like to.

astral cave
#

Path-Tracing like in Cyberpunk 2077

vital pilot
#

Killmoves like Skyrim. Which more advanced moves unlocked as you level that skill. Cinematic magic kill moves as well.

muted field
#

Provide option to make text size bigger, check the game atomfall, it allows you to make the UI and text massive I can read It from across the room, on oblivion barely over 2 metres away

rustic brook
#

Fix Vampire Visuals not working - Imperial is currently the only race that Vampirism works on with visual changes. Also Fix the bug that makes vampires bald at stage 3-4 vampirism. I want to play a Nord Vampire.

rare monolith
#

Make it to where different types of enemies are hostile to each other. Doesn't make sense that trolls and wolves are double teaming me when they are just animals.

Also spell sword combat, like dedicated hand for magic and one for weapon should be introduced along with the quick cast.

Dodge should have a single button, not two.

shut forum
#

Is there a place that collects accepted suggestions?

charred heron
#

Maybe add some Bard/musicians to taverns. Make the taverns feel a little more like a unique location in towns

crystal grove
#

I'm sure this one has been said before, but I joined this Discord server to mention it:

When I zoom into the local map and then close the menu, hitting M to open the map should remember that I was looking at the local map. I have been routinely annoyed by having to zoom back in every time for all of my 30 hours so far

sand lake
#

I think it could be neat if Peryite and Boethia’s realms looked unique instead of reusing the deadlands assets that are seen in the Oblivion Gates.

It’s a big change but I think it would be fitting and make those areas stand out more. Could be optional but idk if that’s possible

Also, I think having a colored map would be useful, either as a toggelable option or as an upgrade like maybe you find a colored map in the world or something

elder geode
#

Reworking the difficulty system would be amazing. Maybe a progressive difficulty that increases as you level. Also depair the damage reduction difficulty from the damage increase aspect. 1000 attacks to kill an enemy isn't hard, but is boring and consumes so much resources.
Also please add armor stands and other ways to display armor. I would love to show off my collection of guard armor that ... I ethically acquired

frank gorge
#

Possibility to wear more rings.

rugged abyss
#

I've begged for a lot in this channel but honestly I'd be perfectly content with 1) better level scaling 2) better loot scaling 3) better difficulty scaling.

thorn whale
#

Please read pinned messages.

wet island
#

Characther Height and change what you want after create

Add Difficulty between adpet and expert or damage slider

Kvatch rebuilt quest and more new dlcs would be nice

Improve fps performance

Console mod

keen cave
#

Please can you consider smoothing the walk to run a little? It feels very jerky. Also scrolling through items in the inventory is painstakingly slow. I like how it feels modernized and I think you guys did an insanely good job on this this remaster. The environments are amazing but the compass is so annoying and constantly distracts me from them. I have a piece of paper folded over the screen because the constant flash of location names is literally driving me crazy haha. It would be great to have an option to toggle some of the compass features on and off. Thank you for your time.

torn stone
#

bring back knockback/physics, like launching enemies with spells or hitting lanterns when jumping!!

idle cloak
#

Please make it so applied Fortify Effects no longer prevent further levelling up of the skill. E.g. If you're at 90 Blade, and then equip an item with Fortify Blade by 10, it becomes impossible to level up the skill further until the effect is removed or you drain your skill by 10 to make up the difference.

tame reef
#

might be a bit far reaching but a mechanic similar to rdr2 where you can set a marker and have your horse auto ride there in a cinematic mode
specifically to cities and locations actually on the road network

this could be nice to enjoy the scenery of the game a bit while going somewhere

waxen ferry
#

Werewolf mode 🙏🏻

bold oarBOT
#

Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287

final fog
#
  1. SLOW DOWN LEVELING!! it's happening way to freaking fast! After only 10 hours of playtime, doing only 2 Dungeons, 1 Oblivion Gate, and Kvatch.. I'm already level 16 at the Priory.. that means I've blown past the entire midgame progression scaling. Went from Fur/Iron to Ebony with 95% of the game untouched.. completely skipping over Leather, Steel, Silver, Dwarven, Elven, Mithral, Orcish, and Glass midgame items. Extremely saddening.

  2. Level Scaling of leveled reward items. All items that are part of leveled rewards (Chillrend, Rockshatter, etc) should have a way to automatically Level up with you like the Knights of the Nine or Deluxe Edition armor.

  3. To continue upon the last point. May I suggest a new in-game house? One where we have display cabinets for every unique item in the game. And upon placing those unique items and picking them up it'll automatically Level them to your current level.

  4. My friend told me to suggest the Option to delete custom spells from the spellbook, it becomes cluttered when upgrading spells. Having multiple different versions of the same spell because you keep upgrading it

  5. Oblivion Gates are currently broken/bugged and spawning before even completing "Find the Heir"

  6. Difficultly Scaling needs to be completely reworked. Enemy can kill me in 2-3 unblocked hits? I'm fine with that, but no way should the same enemy Rat/Zombie or unarmored Goblin/Bandit take 15 hits to kill. I want a closer to 1:1 damage ratio. So for example.. Me using Iron weapons and Fur Armor fighting a Bandit using Iron weapons and Fur Armor. It should be a fair fight, 2-3 hits to kill me? 2-3 hits to kill the Bandit.

  7. Cleared Dungeon/Locations map icon

  8. New/Recent items tab in Inventory screen.

  9. Show current carry weight when looting

  10. Final Suggestion, new content!!! Rebuild Kvatch, Black Horse Carrier Guild, another Daedric God Realm expansion similar to Shivering Isles for Sheogorath. (Apocrypha, Cold Harbour, Revelry, etc)

split belfry
#

Please rescale expert difficulty. Adept is too easy and expert feels like the enemies do four times damage and take four times less damage

brazen night
#

The ability to delete crafted spells would be nice

lyric escarp
#

Please improve the fact that subtitles for audio that is far away from the source are sometimes not displayed.
I couldn't understand what the Azura statue was saying.

restive snow
#

Please change the parry animation on the great swords to be a stab instead. It would make using the great swords feel so much better and it'd still be a slower weapon.

lone island
#

Please improve optimization specially the stutter (playing on rtx3080 laptop with dlss transformer all settings mid but illumination at high)

candid cobalt
#

I actually miss the quest accepted/completed sound : P

vital forge
#

So here we go, my PC setup is a 1660 Super, Ryzen 4600G, 16GB of RAM (two 8GB sticks). What’s happening is that this game is very heavy and really poorly optimized. With this setup, I can run Elden Ring at a locked 60 FPS on high settings, Spider-Man at a locked 50 FPS also on high, and Red Dead 2 on high with over 60 FPS. I really hope you can optimize this game better so it runs more smoothly. Inside houses and dungeons, the game goes over 80 FPS, but in the open world, I have to play everything on low — it’s ridiculous to play on low settings with FSR enabled too, which is even kind of funny — and the FPS fluctuates a lot between 30 and 50, it’s never stable. I hope you consider those of us with more entry-level setups. Thanks.

severe gull
#

I vote for a werewolf/werebeast themed DLC. (And performance optimizations if possible)

woeful siren
#

An option to make eyebrows thicker

robust laurel
#

Different character race heights, body/weight slider, classic lighting option

visual breach
#

Having bard gameplay would be really cool, I’ve always wanted to play a bard in elder scrolls games, traveling to taverns and earning tips playing music, special bard related spells/weapons (musical instruments with magic combat abilities) possibly with a focus on buff/debuff mechanics.

hard cedar
#

I know it’s been said a million times but I want to make my voice heard! Please consider bringing mod support to this remaster!!!

jovial halo
#

Can we please get an option on PC for texture streaming limits, so that lower VRAM GPU's have a chance to run the game.

spiral eagle
#

The lockpicking system boils down to buying as many lockpicks as you can from the few NPCs that sell them, hitting quicksave before trying to pick a lock and then hitting auto attempt until you unlock the lock or don't want to waste any more lockpicks in which case you reload and start over. It was a terrible system in 2006 and is worse now after we all got used to the much better system used in Fallout and Skyrim. Had you changed it, I would not have even noticed. Is anyone really going to feel nostalgic about this terrible lockpicking system?

slate widget
#

Horse whistle would be great🤔

cerulean dust
#

Bruma House, can’t drop furnishings, after quest they are weirdly counted as quest items. Can’t be the only one who’s had this happen

placid dock
#
  • Move map with right stick instead of having to nudge it at the edges with the cursor on the left stick.
  • If beast race, the player's tail doesn't collide with worldspace so your tail clips into the ground when you crouch. I've seen npc tails collide with the ground so why not the player?
surreal fog
#

I want to suggest adding a quickloot menu feature akin to that found in Fallout 4 and Starfield. I'd also like to option to disable the white item highlight that appears on items you're targeting. Finally, please improve DLSS by implementing the latest transformer model which should improve sharpness.

mossy mauve
#

•Radiant misions
•Random events on the map like Skyrim,f4.
•Construction(?) like f4/76

low relic
#

Please keep all discussions in #oblivion-chat If you have a thought about a suggestion, feel free to link the message link in that channel rather than having the conversation here. This helps keep the channels organized for community managers and developers when they look through them.

idle tapir
#

Get rid of the “search” button when searching containers/bodies. Just automatically open to the screen that opens when you click the “search” button after you have already opened the container/body (r3 on console)

uncut prism
#

Hand to hand needs a buff, it feels even worse than the original
Physical damage as a whole needs a way to scale beyond 100 skill + 100 attribute

low cradle
#

make it a little easier to keep your Fists by your side, when I punch things No matter how much I tell it to stand and run like a normal person it's pretty much impossible. I have to hold X to Run nicely.

gloomy cave
#

In combination of the request to make all magical effects and enchantments visible when scrolling through items in all menus, like in classic Oblivion, and not just some of them with others hidden behind an additional 2 button pushes; it would be nice if when interacting with containers, we start off in the menu where both your inventory and the container's inventory are visible, instead of having to click in a thumbstick twice to get there.

It would also be nice if we could flip between item and spell categories with the left thumbstick's left and right tilts, instead of only being able to do it with the triggers.

placid dock
#

either pause the game or let us move with the quick select wheel open.

stark tendon
#

Slow down leveling speed. Way to freaking fast! After only a couple of hours of playtime I'm already high level.

hasty scaffold
#

I have a few suggestions for future updates

  1. Add a difficulty between adept and expert, as adept is way too easy and expert is too hard without a min/maxed build.

  2. Add the subcategories back in the inventory because the alchemy and miscellaneous tabs have become very cluttered.

  3. Make it so skills scale above 100 because when a skill hits level 100, luck and fortify skill effects become useless.

  4. Add gloves/bracers/gauntlets that class as clothing and can be enchanted, because in the base game there are only the wrist irons you get at the start of the game or in the Shivering Isles. This is important for mage characters who don't want to wear armour and reduce their spell effectiveness or have to role-play a character that never takes off their wrist irons at the start of the game.

  5. Add a way to change your character's appearance mid-game, such as a mirror/station in player homes or a face changer NPC like in Skyrim.

  6. Add some of the outfits that are inaccessible to the player into the world and allow players to wear them, such as Syl's Dress from shivering isles, just for fun.

scarlet ridge
#

I think the audio in general in this game needs beefed up. I've noticed so many cases of the sound being nerfed compared to the original, or cases where sounds have been entirely removed.

  1. **Footsteps **now use the same sound across all terrain types; snow, grass, stone path etc. This was not the case in the original.

  2. **Containers **use the same generic looting sound for all types of containers. Chests, barrels, crates, sacks etc -- all use the same sound effect. Again, not the case in the original.

  3. Certain sounds are **missing **compared to the original, like trying to open a locked door, or chest without a pick or key -- In the original, there was a rattling noise. Now, there's no sound at all when doing this.

  4. Ambient sounds like the Sanctuary door doesn't make any noise at all now either.

Please work on the sound.

solid bolt
#

Can we have the ability to change the size of and or hide ui elements for immersion please (especially on console where we can’t mod)

feral yew
#

A few suggestions:

  1. It would be great if there was one other NPC you could sell stolen items to outside of the thieves guild/any guild. The thieves guild is great but it's terribly restrictive to have all the fences locked behind that questline for every playthrough. There is the guy at The Ill Omen but he only buys basic items.

  2. Add a toggle for brighter colors in world

  3. A save character model option would be convenient instead of having to rely on saves or going through the creator again.

floral compass
#

Oh hey, a suggestion I have, is to have an option to/ or automatically detect when the game needs to automatically reset the shaders on pc I find that if I make a small change outside of the game, like dlss replacer the game performs really badly until I reset the shaders compilation , like constant stuttering, every half second, another UE5 game Silent Hill 2, does this where it will automatically recompile shaders if there is a change, getting Oblivion to restart the shaders compilation is annoying as you have to delete all of your settings, which can get tedious, and being able to do it in game would be awesome I feel that this suggestion is feasable, and is more of a quality of life update

eager ibex
#

Really the only major suggestions I have right now that would address something immediately noticeable are making player character height true to their race and giving us an option to change our appearance.

fallow hearth
#

An indication on when you cleared a dungeon on the map would be helpful!

carmine cloud
#

I'd love if we could get rid of the aggressive nasolabial fold as a male character. I'm pretty babyfaced irl and I can't make characters that look like me

crystal linden
#

Coming from someone who prefers to put large amounts of hours into a playthrough, find most locations, and complete a large percentage of the optional content:

  • After clearing a couple caves (4-5) and completing about 2-3 quests my character was already level 6. The speed of leveling at early levels is far too fast. This is an issue because the loot tiers (iron, steel, silver, etc...) are passed in a matter of a few hours. I completely skipped silver and went straight to dwarven because at one point after clearing a couple non quest related POI's, I had 3 full level ups available.

  • Why this is a problem: I enjoyed the sense of progression and the engagement of earning new tiers of gear and finding new enemy types in the first 20% of my playtime, but now reaching level 20+ there is no new gear types or enemy types to look forward too. I would be okay with spending more time on the lower tiers of gear (loot pool) and lower levels because they were blitz past due to the extremely fast early leveling. Now with still over 100 + POI's to find, and tons of quests remaining I will be experiencing all of this content with the same loot pool, same enemy types, and skills that are already maxed out. I had to create a new character and purposely NOT level up to get a more enjoyable sense of progression throughout my extended playthrough.

-Final points: I believe a good fix to this problem would be

  1. reducing the impact of increasing a minor skill toward a character's overall level
  2. reduce the amount of xp given from casting spells (magic schools are the worst offenders)
  3. ALTERNATIVE: increase the minimum levels where loot tiers begin appearing. For example daedric heavy armor and weapons will not begin appearing until level 30+

If you are reading this and you agree please share the same sentiment for the devs to see! I have seen many forum threads expressing these same opinions towards the overall leveling and loot system.