#oblivion-suggestions
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leveled summons so they don't get one-hit-killed at higher levels would be nice
Can we get the ability for multiple enchantments on weapons or at least one extra enchantment and the option to re-enchant existing weapons we've already enchanted
While it might not be technically feasible to show a [clear] flag on locations based on a boss flag or chest, showing % of location mapped would probably accomplish the same purpose.
An option that disables combat music except for boss fights (but the regular soundtrack still would play during combat) would be awesome.
Would be cool if we could have sliders in character creation to adjust any race height. To a degree of course but if you can make spawns of oblivion ugly characters. I think it reasonable to be able to have a shorter Khajiit or a taller wood elf. Just a thought.
Or the ability to see our feet for once in a elderscrolls game without having to use mods.
Mod support
Need a face sculptor type NPC that let's you change your characters appearance/race. If you want to take it a step a further you could also allow the ability to fully reassign stats. Things like class, birth sign, levels.
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When we complete the mages guild quest line, allow us to rebuild the bruma mages guild hall , and bring back our buddy J'skar
a Legendary difficulty like skyrim had :o!
Two different difficulty sliders, one for damage taken and another for damage dealt.
have a second shortcut wheel, e.g. press a button while holding the button to display shortcuts to display the second wheel
Please provide mod support or release official modding guides for the remastered version. There are so many interesting story quests and global mods for Oblivion that I would like to play in new graphics.
Make it so that I can still move when the shortcut wheel is up
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Doublage Français svp !! 🙏🏻
Full body shadows in first person. It's always just the quiver or weapon. Breaks immersion.
modding support would be nice. I imagine the devs used a newer version of construction set?
Bring back the old city Gate sounds
in the remaster they sound like little doors for some reason...
Please provide a Photo Mode with clear HUD that way we can appreciate this cool scenic views and use them as backgrounds for either Consoles or PC's
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In the Controller menu / System section it would be nice if there were an option to assign opening the local map to a controller binding.
Dynamic hud options...
Hidden when not in combat, and the options to set each hud element, not just one overall setting.
Options : always on, dynamic, hidden.
(hide compass)!!!
An in game face sculpting option would be nice
Somewhat increase attack speed or damage for two-handed weapons to make them a worthwhile alternative to one-handed ones.
Make the fan immortal
Please provide an option to remove the brown visual filter over everything in the game. I don't know how it could've been thought that a magical fantasy world, whose original lush environment was an iconic part of it, would be work well with a dead-and-dour visual theme... But it doesn't. It kills the game's vibe just like it does the colours, saturation, and lushness. It also doesn't make sense because no TES game before has had a colour filter like this. So, it not only looks really bad, but it also doesn't make any sense in the context of the series. So, please give an option to play the game with a colour palette similar to the original game's.
Some kind of crossover DLC with DOOM because it just feels so right between it and Oblivion

Ability to increase weapon damage via smithing. I like the look and simplicity of the iron bow and it would be cool to increase damage without enchantments. So players can keep the gear they like the look of.
set the casting cost on Finger of the Mountain for higher levels to be autocalc (about 200-300 magicka instead of 710 once at 100 skill), so it doesn't cost more magicka than is remotely practical
I think another DLC the same size as Shivering Isles would be so cool. Maybe something that takes place in another province during the Oblivion Crisis that must be done before the final quest. Or something regarding the politics of Black Marsh or Elswyer. Something that took us into a portion of a province that we’re not likely to see in a mainline game would be so cool.
Bring cooking from Skyrim back
1.1 broke my saves /playthrough (on PS5), so my suggestion with the next update is including a heads up that this update may require a new save upon installing, and an ability to revert installation to a previous version in case of that scenario would be nice.
Please unleveled unique items from quests on base games and dlc.
Dialogue rework...
Npcs track the player characters eyes, so when you talk to them they aren't starring off into space.
DlC to become a skooma dealer with different types of skooma with extra effects.
So during the quest where you infiltrate the mythic dawn and become a member, when you power attack your character speaks lines like
"Die, unbeliever!", "For Lord Dagon!", or "Paradise awaits me!"
And this is the only time you can say these lines.
And this got me thinking, it would be really cool if to add a voice line pool list that we can pick from for more roleplay ability,
Maybe each master skill has a specific line, maybe each guild or faction you are apart of having a line or two?
It would give us more then just our usual grunts.
And you choose which ones you use when fighting in like a new settings menu?
A skyrim dlc with riften as the main city
Would it be possible to have Captain Kordan’s saber and Steel Cutlass’ weapons be the only longswords that scale off agility instead of strength?
It’s weird having a weapon meant for fast flexible attacks be a brute strength weapon.
Edit: it’d be easier to label them shortswords and use the shortsword move set. That would actually be just fine!
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Suggestion: Include a bug report feature built right into the game, similar to how other game companies have done this, so that players can share their save files directly with Bethesda game studios speeding up the process of reporting and ideally fixing bugs.
Would love an expanded DLC or something for colosseums, like 4-5 different colosseums throughout the map where you can fight other champions/ enemies. Maybe have bigger colosseums with multiple types of enemies so it’s not you vs one or two it’s you vs one vs another just free for all with all kinds of animals etc.. and just general differences in colosseums like some with pits that you can push enemies into and others with fire that comes from the floor like in some Skyrim dungeons but with higher damage outputs. (Just an overall overhaul with multiple colosseums spread throughout the map and more range of enemies to fight through the ranks)
I would like my horse not to get instantly killed by a shock spell because I saved mounted next to the fingers of the mountain pillar lol.
I load game then shock...horse screams and my character just looking down at the poor animal.
expandet Arena matches new challangers who wants to challenge the Grand champion
make it doable speaking with owyn!:) maybe some new champions are arrived there sooner or later
Just change the 3 minautors.
Why not by creatures from the Gates of Oblivion or a significant number of bandits (6 at the same time for example).
Turn M'aiq into a follower
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Rebuild KVATCH Allow the player to join the noble faction Full Questline to Rebuild KVATCH
For the quests that have weekly events (like the Grand Champion fights or Listener duties), it would be nice to have a timer or other display of the next date and time they are available.
new spell pack similar to midas magic spells of aurum which was an old oblvion mod that made spells from alchemical reagents, into some new magics that you could cast provided you ate the arum droplet that contained the spell in question. would make for a novel way to learn spells, however you'd need to have console/pc modding hubs for this on bethesda . net to host any mods being worked on. or even a creations system for this particular version of oblivion (oblvion remastered) with (free and otherwise) content to keep this game fresh and feeling new
Edit the preset classes to be an appealing alternative to creating your own.
Add dialog options to spare the Dark Brotherhood sanctuary peeps when doing the DB story.
Canvas the painting: more options to solve the quest
People have prob mentioned this but please buff 2h attack speed like it was in the original 😛. Cause it sucks felldew in the remaster😔 .
Cool non-armor headgear like crowns would be neat.
Also it'd be nice if various followers (Brotherhood, mages, and Saint/Seducer) were flagged as essential while following. It's painful to have to either wait days or reload a save every time they do something silly and end up dead for it.
This has probably been asked for before, but I would really welcome a better categorization of items in the inventory :)
Please remake something similar to "servant of the dawn" as a dlc
Please add official support for russian localization. Oblivion has an official ru translation made by Bethesda's partner distributor "1C" in Russia. It was distributed on discs and was not included in the digital editions of Steam and GOG, unlike Skyrim. Bethesda has legal rights to this translation.
The community unofficial port of 1C localization for Oblivion Remastered is Segnetofaza Team (text and textures). And also - SynthVoiceRu or ShimonMood (Voiceover port).
*Also German and French voiceover also were not added to Oblvion Remastered.
I wish there was a way to set down the alchemy stuff and use them like that it would look a meth lab like in breaking bad
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have a favorite spell category
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Color palette options please!
be able to change your character's face at any time
Please add the ability to call your horse.
The creation club on Xbox series and mods
Add a new character called “Scummo” who randomly appears around the map and runs directly at your character to add 100 valueless iron helmets to your inventory to over encumber you. He can’t follow you between rooms, so if he starts running at you walk through the nearest door and he’ll disappear.
Add transmog
I know some people think the difficulty is fine but idk I play skyrim on legendary and that seems fine to me, Oblivion on Master doesnt feel good like skyrim on master or even legendary, when I saw the new difficulty presets i thought they made it like skyrim but nope its the same values but in set presets that are drastic jumps from each other, at that point keep the slider.
- Basic tooltips should come back for items/spells, they already exist! When you check your character there's a clear tooltip on their race that shows without an extra button press. The menu juggling to get basic info on spells and items is silly. Or, fill up the absurd amount of empty space in the info page instead of making us page through it. Filled soul gems shouldn't be forgotten here.
An endgame storyline where you rebuild Kvatch, and maybe after completing it you can participate in the arena there with it's own questline like the Imperial City one! I think that's a fitting reward for defeating Merunes Dagon: helping rebuild the city that was destroyed by his forces from the beginning of his attack on Tamriel 😄
Frankly it's not just this game but all elderscrolls games soul gems should just have a option for the type of soul your willing to absorb into them as having a whole heap of grand soul gems with petty souls gets frustrating after a while or have it where only a soul of 1 below can go into that sort of gem. As what makes it even more frustrating is I usually have weaker gems for smaller souls yet somehow my grand and greater soulgems fill and in still stuck with empty petty gems
The Beggars Shirt has a broken pov where the shawl interrupts the first person camera by a lot and some other clothes are like this, The shoulder armor on the Shrouded Armor is visible in first person as well in a clipped texture kind of way
Every time I want to use a soul gem to recharge a weapon, I am forced to do this individually, one at a time, which backs me out to the inventory menu after each soul gem use.
It would be great if when you go to charge a weapon, all soul gems were available in the sub-menu (weapon recharge screen) so that you didn’t have to back out to the menu after each soul gem use.
Pants that don't clip into boots
Please keep in mind that bug reports need to go to https://help.bethesda.net/#en/home/product/1402/oblivionrecat/287
The alchemy tab in the inventory needs sections for potions, poisons, tools and ingredients. In that order.
For the love of Nirn make a keyring
Honestly it just needs to have a tab that has the mortar I hate searching through all my ingredients just to find the mortar to craft potions.
Suggestion: An optional add-on that contains a collection of Bethesda’s favorite og Oblivion mods converted for Oblivion RE.
Reminder that discussion belongs in #oblivion-chat
I'd recommend moving the sneak indicator to the bottom of the screen so it doesn't obstruct the player's view. Thanks.
Dynamic hud options...
Hidden when not in combat, and the options to set each hud element, not just one overall setting.
Options : always on, dynamic, hidden.
(hide compass)!!!
Reminder to post one suggestion daily. Please be sure to review pinned messages.
Maybe add more interactable displays and such to homes with enough space to add them (both vanilla and DLC homes)? A lot of the homes feel...empty so to speak so it's a good way to spruce them up.
a face sculpor please !:)
Are they ever going to fix the Cloud save bug? I literally haven't played since I bought it because I play on two different PC's and I really don't wanna manually download and upload my saves all the time
Add the character whose name is “Scummo”
Here is my suggestion, something similar to this: https://www.nexusmods.com/oblivion/mods/47657
Just some basic NPC based travel options at the towns and a few docks, similar to Skyrim's wagons or Morrowind's boatmen and Silt Striders. Just some kind of option to not have to always rely wholly on fast travel for everything.
No, correction !
Suggestion : Morrowind Remake !!!
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This is also not the place for bug fixes, you can send a ticket for these as well.
Addition of in-game fast travel options for immersion. Wagons, boats, and teleportation between mages guilds (only if you are a member). Could make the price of each based off distance travelled and make land options more expensive as it is harder and more difficult to cross via land
HDR support please. It's a modern game, surely it can be done
Important point: visual bug with costume colors, which for some reason was not noticed and fixed. The appearance of costumes in the game can change when using magic/other actions. This does not apply to all types of costumes (but many), in particular, for example, the Black Hand robe should look absolutely black, right? But for some reason it does not retain its normal appearance and can change color, the robe can look blue and yellow when using magic/other actions. I would like to count on fixing the bug because it interferes with comfort in the game, seeing the costume in the wrong color because of a bug is not really a thing!
I looked at the changes in the game and thought that starting with the first patch 1.1 that this would be fixed, but it was not!
Yesterday patch 1.2 came out, I downloaded it in the beta version, played and again nothing! But the bug immediately catches the eye!
Please make enchanted items scale up with the players level. I'm tired of waiting to get to level 25 just to get the strongest version of an item.
Transfer whole game to Unreal Engine 5.6,for future update 1.3 and beyond! It's a must!
Suggestion: Please add options to disable HUD on consoles.
Suggestion: at the stealth level, we should no longer trigger traps at level 100, and the statistic points should increase faster.
PS5 + Xbox
Please add a "Slow HDD Mode" like in Baldur's Gate 3 to Oblivion Remastered.
I suggest a sort of transport system outside of walking and fast travel, maybe similar to the cart system from Skyrim
I suggest bringing back the old Blade mastery perks and progression system for Oblivion Remastered. One of the main reasons I stopped playing (on top of the difficulty imbalance) was the lack of moveset evolution for the Blade skill. In the original, reaching levels 50, 75, and 100 Blade allowed you to perform directional power attacks that would execute different animations in combat with chances to disarm, knock down, and paralyze enemies. This made for an exponentially more dynamic and rewarding experience using the Blade skill compared to the standard 3 hit combo we see in the Remastered.
You can submit a bug report here: https://help.bethesda.net/#en/home/product/1402/oblivionrecat/287
Dragon's Dogma 2 cart travel mechanic
we need an option to remove self-made spells from the list so your magic-book won't blow while expanding..
Character height options no matter the race. In reasonable levels to each race.
I was thinking it would be cool if you could implement a feature where the game runs at a stable framerate. The current approach where it dips to 5fps every 10 seconds when traversing the open world is interesting, and im not sure if its a stylistic choice, but I find it quite immersion breaking.
You can submit a bug report here: https://help.bethesda.net/#en/home/product/1402/oblivionrecat/287
Some colour/lighting correction would be nice, the forests especially around 6-8pm look desaturated and extremely muddy, I miss the vibrance of the original.
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I would like cleared dungeons to be marked on the map.
I'd like a difficulty setting to remove automatic health regeneration outside of combat. I like the immersion and realism aspect of having to heal up after a difficult fight, and restoration spells have become pretty useless when just waiting for a minute has the same effect.
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Excited to try the new difficulty settings! One other change that might be a little controversial but I think would be good for console players is rebalancing and/or caps on the leveled loot and enemy systems. Not a full overhaul but maybe something akin to the desdension mod by PushTheWinButton. Basically expand the lower range of leveled enemies you might encounter, and make the best 2 or 3 tiers of equipment only found in chests and "boss" enemies instead of typical npcs
Return the Imperial Palace Cuirass for the Imperial Palace Guards during The Ultimate Heist and Light the Dragonfires. Right now they wear the Watch variant, but the Palace Cuirass was a bit more elaborate in its decorations which was a nice touch.
First of All, thank you for the amazing game and the Constant work on patches. One of the few important things that are still missing for me is a "Classic/Original Lighting" Option wich returns the colour scheme from the original game similiar to the GTA Definitive Edition. Also please add the Other language voice lines back in.
Please update the game to Unreal Engine 5.6
Have a NG+ feature similar to Starfield where you keep your character, skills and attributes.
Could rusty iron armor and weapons get a visual overhaul so they actually look rusted and worn? Was kind of weird to get them and just have them be shiny and clean.
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I love this game and didn't realize that i pretty much skipped all the side content the first time i played it years ago. There's only one SERIOUS problem to me that I'm sure you've heard a million times, and that is that there desperately needs to be a way to make the ps5 touchpad the map button. And if you really want to outdo yourselves, considering that there are choices for keybinds in settings that have no button for them it would be great if the touchpad could be used as a left AND right click or a swipe in all 4 directions like days gone. Would also be nice to have something like "click L1 + d-pad up" for quicksave etc. And it would be great if you could have up to 5 quicksave slots bc i already had to repeat a long section after not realizing there was only one. Thanks for making great games and please make this change.
I know its probably been mentioned a gazillion times, but a way to remove (or at least change) the sideburns on the Khajiit would be amazing. Even something like changing the length or shape of them would help. I'd use mods to fix it, but unfortunately thats not possible on console 😕
I would enjoy more hair and facial hair options as well.
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suggestion:on Xbox Series X and Ps5 make a mode that takes advantage of the VRR for a 40 fps mode, the difference in graphics would be minimal from the 30 fps mode but with the pad in hand 10 fps more you can feel a lot, I hope this update arrives soon on Oblivion remastered
Get rid of the weird corner of the mouth sticking out on wood elves. Tried every slider and it still looks funny.
Can we have a key bind or key combination for quick saving and quick loading on Xbox, even if it's pressing two buttons together, like LB and Y together. Having to consistently pause to quickly save gets tedious at times.
Make 2h weapons great again!
Please remove the depressing brown fog that takes over places like Chorrol, which were so beautiful in the original game but now often look gloomy and polluted.
Possibly lower the experience rate of magic skills so it doesn't level up so quickly even if you don't specialize in magic.
Armour Stands in player owned homes. Please!
Adjust the position of the torch especially when sprinting, in first person I find that it is not very well done. it should be similar to Skyrim where the torch stays forward
I simply want the abiliy to bind X on my keyboard as a PC player. It was present in 1.0, and has been broken for 1.1. and 1.2. Thanks.
suggestion: Adding mod support on console to this remaster would greatly increase the game's longevity. It would also be beneficial to upgrade the game to Unreal Engine 5.6 for improved performance and future-proofing. (for example, ARK: Survival Ascended recently upgraded to UE 5.5 and supports mods on console).
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Bring back classic claymore animations and speed!
The Rose of Sithis arrow received during the Dark Brotherhood quest Permanent Retirement uses the Ebony Arrow quiver model from the original Oblivion. Perhaps it should be updated for the remaster?
Bethesda, please add Photo Mode to Oblivion Remastered or at least a hide HUD function on console. Plz, Thx.
Being able to throw/sell inventory items that are impossible to remove even after the quest is finished. Like Bruma's house receipts for purchases of supplies.
Please add full analog movement for controllers. Running and walking is fixed to two different speeds - would be nice to move at the pace I wish ❤️
Performance in the shivering isles still needs to be fixed. I shouldn't be going from 60fps at 1440p in Cyrodil to 2fps in the shivering isles
Please add a variety of new and interesting characters that can be companions, maybe even romancable.
Better spell sorting. Like the school, they belong in and then maybe touch or self and target under the school of the spells, and they belong in. That you're using.
I think the player's summoned creatures really need to be stronger, maybe their level should be scaled to the game's level?
Tip :Add the game's Italian voice acting🇮🇹
Remove the Gates of Oblivion from the map after completing the main quest
It would be nice for crafting stations to be able to access items from our storage chest(s) rather than requiring us to either carry the weight with us everywhere or constantly transfer the items back and forth.
Please provide a Modder's Resource containing HD meshes/textures and other Unreal/dev assets. Could be done as a free DLC via Steam.
Current third-party modding tools are unable to extract full-quality models.
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The improvements to combat have been really good, but the one thing that could still use improvement is the hitboxes. Reducing the size of player and enemy hitboxes would make the combat much more smooth and realistic. It would also make the dodge mechanic actually viable in most situations.
Idk how performance-intensive this would be, but I'd like to see the absurd ragdoll physics of the original Oblivion come back. Like when you deal an absurd amount of damage to an enemy and they just go flying backwards
Please keep cleaning up performance, especially reducing stutters!
Add a setting to allow yeeting quest items, so they don't clutter inventory when they aren't relevant.
When you use a shield enchantment, it makes your armor break very quickly and it makes light armor nearly unplayable. Despite being a master of light armor, my armor is breaking after three or so monsters.
Please add spanish voice acting
I'd like to pop in and say that Update 1.2 is a huge improvement -- in particular, I love the separate Player Damage and Enemy Damage difficulty sliders. In my opinion, the only thing the game needs now is a Leveling Speed difficulty slider; the game really shines in the level 5-15 range, and with the current speed of leveling, the player is likely to blast past that without really noticing. I think a slider would let you sort out that problem in a believable way without drastically impacting the people who want to keep going at the current pace. Once again, though, I'm having a great time with the game! Please keep up the good work!
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Just thought of this idea, when it comes to the map system, when you hover over the quest marker, I thought that maybe it could show what it represents within the quest, e.g. find Martin when hovering over a red / green quest marker
Make separate framerate caps for when indoors/outdoors.
Add lycanthrope please 🙏
could you bring back the Daedric Greatsword crossguard?
Suggestion: I'm not sure if it's been suggested before, but I'm going to say spears. Any type of spears as weapons. And also for more practical use when fighting slaughter fish underwater since I heard using a harpoon/spear is more practical to defend yourself underwater rather than using anything else like knives or swords.
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It would be nice if there were a way to upgrade quest items you get early on so that they improve with your character. Like if you get the black band at level 5, but you can upgrade it somehow over time until you get the best version of it
Add the ability to auto run and sprint. Currently if you are auto running and press the sprint key your character stops moving. I think it would make exploring more engaging if you were auto runnning and could toggle sprint on/off or have the option to hold to sprint
A slider to slow down or increase how fast we level up just as a suggestion. I personally would like a slightly slower levelling up experience so as to increase the challenge.
Could they make a tweak to the UI so I can see how many arrows I have if it's past 100, it just shows as 99+ for me. I'm not sure if this is a bug, id have reported it to Bethesda otherwise
I would like to see decals on entities back, rather than just on the floor and on your weapons. Kind of odd that you can have your fists soaked in blood but enemies are always squeaky clean.
Indoor lighting oftentimes doesn't match outdoor conditions. For example, if it's dark and rainy outside during the daytime, indoor windows will have bright sunshine streaming through. I would love if this were fixed.
And of course, if the sound of rain continued indoors, that would be very lovely as well.
I’d really appreciate being able to change my character appearance later in the game, the more I see some of the poor choices I made in the dimly lit sewers, the more I regret.
Decrease how often the paralysis effect from marksman triggers - if you're facing a couple enemies with bows you're constantly getting paralyzed.
Several times when I stop using the bow and arrow zoom, there is a sudden cut on the screen instead of slowly returning to the correct distance, please fix this.
option to remove the crosshair
This is a weird one I’m sure, but I love the new changes to protected status for the master trainers that would often be eliminated in the wilderness and would love an optional setting for traveling npcs (like Mazoga the Orc) to be protected along with npcs that would often steal and get butchered in town. I play on Xbox so something like this would be really appreciated.
Add Werewolves and Crossbows like in skyrim and morrowind
Hello, I'm not sure if it was suggested already but please add more settings to disable ALL of the auto save functions in the game, it really is annoying how many new save files the game creates every time you enter or leave a city or when you level up, it is a nuisance to delete all the auto saves one by one every time.
This may be veering into mod territory, but the game would feel much more fluid with a basic mantling mechanic, so you can clamber up ledges etc. Would be great for stealth players and those with high acrobatics skill to be able to grab onto window handles, rooftop edges etc!
option to remove enemies showing on compass , cant stand this new easy mode stuff
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add a weight slider in character creation so I can make new funni appearances
I hope theres talks for shadowmere glitch she wont go back to fort farragut. I wated months in game and been trying everything to get her to return. I finished the brotherhood so i dont know what else to do
Im original Oblivion, when you summoned undead, it would come through a purple portal. When you summoned a daedra, it would come appearing through a red type of portal. In Remastered they are the same. Please restore the difference so i can know who summons what lol.
So I just saw it and omg. Sooooo thank you for fixing the scale of player race ( it really made in game experience silly when you are a giant wood elf). BUT I created a new bosmer(my favorite race) aaaaand I am still higher than the other bosmers. Yes you fixed it but you didn’t do it properly😂. Like why not to scale the hight CORRECT?
Dear Bethesda devs, you remade oblivion in glorious unreal engine resolution with brand new weapon and armor visuals, but gave us nowhere to put it, especially for us console heathens who don't have access to mods. If you are not going to ever add mod support to consoles like you did for Skyrim, I hope you will at least consider adding in armor mannequins or at the least activatable display cases that instantly lock the item in place.
Can we have height slider at character creation? My Nord guy is a bit too tall.
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Add the ability to customize followers' armor/clothing/weapons etc
Add the ability to drink potions and drinks/eat food directly from the environment and directly from containers
Female armor and clothing variants like the original.
And an option to remove all waypoints, which totally ruin quest-related maps.
an ingame mod browser / Mod support for nexusmods or modDB or something like them
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Detect stability issues and CPU lock-ups that might be fixed by nuking and rebuilding the game's shader cache, and do it (or offer to do it).
As soon as its 6pm a vampire character should be able to fast travel without issue as this is gonna give you time to talk to merchants before they close, also the suns basically down by that point but you still burn for no reason, also make it so that you take no sun damage and can fast travel during the day when it is either raining or just really cloudy because you already take less way less damage when such weather is occurring might as well make it no damage.
An outfit that allows max level vampires to be outside during the day.
Can yall add a holotape to this game that let’s me play Skyrim? That’d be siiiiiick
A Fallout holotape in Oblivion to play Skyrim? 🤔
Please change it so that enemies don't chase you across the entirety of cyrodiil no matter how far you are away from them.
Let us have multiple wheels on console for favorited items, what’s the point of being a mage and buying spells if I can only use like 9
I would love more achievements in the game, at least for Knights of the Nine. It feels weird that there are achievements for Sheo but not for this! It is a small thing but I've been thinking about it a lot x)
Could we get a recompile shaders option added into the settings so that we don't have to delete our config files and have to redo controls every time we need to recompile?
Hello there seems to be a bug with the refined frost salts where if you try and craft any potion with them the game crashes
If you would like to report a bug you can do so here: https://help.bethesda.net/#en/home/product/1402/oblivionrecat/287
Is the touchpad going to ever be remappabel on PS5?
Hi, I’d love a quality of life change where you can add more than 8 items/spells to your quick select wheel, or add another wheel etc, or add options for how many spaces it has. Especially for mages it’s a lot of time scrolling through spell menus looking for specific spells.
an option to favorite items to prevent accidental sale or storage would be awesome
Maybe a slightly better inventory UI in general, or a keyring at least so we don't have to scroll forever to find soul gems. They could also add the ability to add all soul gems regardless of size into one quick select option
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Any new DLC to expand the content that includes weapons, armor, or any new areas?
A Fallout holotape in Oblivion to play Skyrim? 🤔
found in the ruined starfield ship in dwemer ruins
My Oblivion suggestion today is to add in things from Morrowind and Michael Kirkbride’s original lore
Morrowind’s flora and fauna at the border along with a visible Red Mountain. Since Throat of The World is visible, it would only make sense for Red Mountain to be visible, because Red Mountain is almost as tall
Original Kvatch style armor drawn by Michael Kirkbride for all legion members and guards at Kvatch
Oloman style armor for guard captains and knights in Anvil
Rivernewts and Rivernewt scale armor for guards who travel the Nibenay area, specifically the areas with rivers
Please keep in mind that while this channel is available for general feedback, if you are experiencing an issue in game or would like to share your feedback/suggestion directly, we ask that you please submit a feedback ticket with our support team here: https://help.bethesda.net/home/product/1402/oblivionrecat/287
Spears
Bring back the option to enchant bows with drain speed 100 % for 1 sec.
Is it possible to fix how the physics has changed for placing items on shelves specifically? Many of the shelves and bookshelves in homes no longer work. There's an invisible wall blocking some of them, so we can't place items to decorate. I am guessing this is a quirk of the new engine more than a bug, but maybe there are workarounds. Thanks!
The fireplaces in Oblivion Remastered are really nice. They add a nice ambiance to the exterior and interiors of towns and villages. I've noticed some fireplaces inside Inn's for example have sound effects, but they are really quiet, while others such as the firepits outside don't seem to have any sounds. It would be nice if sound fx were added to most if not all fireplaces and pits, and also if the fireplaces that already have sounds could be made louder.
Extra filtering for items in the inventory.
For example, under the Alchemy tab, a button for filtering which when clicked allows you to select between ingredient, potion or poison, with extra options for potions such as restore potions, fortify potions, etc.
Then with Gear, you can select between armor, clothing and jewelry.
Things get really cluttered later on, and you can have around 100 potions in your inventory that all do different things, making scrolling for a while to find your potion of restore intelligence very annoying.
The faregyl inn near Bravil has no innkeeper in it I'm not sure if this is a bug. The inn where you get the potato snatcher quest. If it meant to be the quest giver she doesn't sleep in the bedroll in the inn
I'm starting to think that nothing we say will be implemented. But just in case, closed helmets
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Maybe a color filter for a more OG look?
I would like to have Japanese audio for the Oblivion Remastered. Many Japanese fans would like to have it dubbed by Japanese voice actors.
It is very painful to read subtitles while playing the game. I would appreciate it if you would consider this request.😊
Could we have larger text sizes and subtitle sizes please? I have to strain to see even the largest available size.
Being able to move while the shortcut wheel is open would be cool
Being able to have multiple shortcut wheels would be cool too !
Being able to sort and clean up the magic menu by school and stuff and/or by deleting and sacrificing spells (to get extra magicka or a soul gem) would be coolossal !
Halberds
As a reminder, this channel is for suggestions/feedback only. If you are experiencing quest issues, please reach out to our support team at https://help.bethesda.net/
Upgrade the unreal engine
Upgrade to the Creation Engine 2
Very minor point, but I noticed that one loading screen reads "...your health increases accordingly to your Endurance", where I believe the intended wording is "according to your Endurance"
make sun damage taken as a vampire scale up with difficulty
More real world, non hostile animals for immersion
Engine update to the latest version to get the performance and optimizations of it.
add a sound like in Skyrim when you finish a quest (the kind of double beat)
Cleared dungeon indication on map markers.
Please add a way to get back into the birthsign menu on Xbox. There's apparently a bug that changes it to the default " the apprentice" or it just doesn't save the preset, even after double checking and confirming it after leaving the sewers.
Make arrows fly a bit faster and/or arc a bit less. Not a lot, maybe 20-50% improvement.
Two handed weapons either need their swing speeds buffed or their attack damage increased, because in slowing them down y'all made them deal less DPS than a literal dagger with that forced stop in between swings.
Archery is still mediocre at best, and needs an improvement on both arrow speed and arrow accuracy, and honestly probably a damage buff as well
Roadmap for future development
I think vampires should get weaker when they stop drinking blood instead of getting stronger, and there could also be an item or armor that protects the vampire from the sun.
Suggest they communicate with their customers, fans, community, let us know something, anything, what are the update plans, Roadmap, what is being considered, what is being implemented...
The next update to the game should be a standalone DLC that rivals the size of Cyrodiil. This “DLC” could take place after the timeline of both Oblivion & Skyrim, and be located in the land of Highrock/ Hammerfell. The name of this location could even be part of the DLC’s official title along with a reference to an Elder Scroll, & randomly the number six, but in Roman numeral form.
Please upgrade to unreal 5.6 it would help performance a lot
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More non-city homes would be cool. There are so many beautiful spots out in the wilderness that otherwise have not much nearby and it would be a great way to make those areas worth exploring a bit more
I've wanted a dlc/mod that lets you rebuild kvatch after you beat the main quest. Spend gold or collect resources. Recruit people and factions you've met along the way. Set up guild halls, rebuild the arena (with harder combat) and eventually take over as the new count/countess.
I hope we get PC Mods for game consoles
Please have unique item quest rewards level with your level, so you're not punished for doing quests early on in playthroughs with low-levelled rewards
This, definitely need more stuff happening in the background or rather said outside cities. This plus some kind of survival mechanic, i realised I really miss this from Skyrim. No reason to not fast travel in Oblivion if there is no reason to stop, eat, sleep, maybe also repair armor limited to when you take a rest, etc...obviously same as Skyrim implementation, so optional.
Or add an option to smiths where we can reforge the weapon or armor, raising it to our current level.
Hope to see no HUD Mode on PS5 a day ...
Please fix the motion blur
Skooma pipes from Morrowind
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Six different recordings of six different bird species for six different background noises. All to be placed at the boarder areas of all six countries that boarder Cyrodiil. Because sometimes, it’s the little things that count 💚🕊️
Suggestion: NG+ options when opening + reading the Time Elder Scroll. In one of the NG+ options the adoring fan is a cliff racer.
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Can you please add creations to Oblivion remastered please 🙏
One unique suggestion total per day, or one per person per day?
just one per day, please 🙂
Leather from every race
When the Oblivion gate appeared outside Kavatch it made sense that the townsfolk and soldiers in the area would form an offensive to protect their homes. With that in mind my suggestion for today is it would be nice /make sense to have More battles outside of the different Oblivion gates, Or at least remnants of the aftermaths of battles that had already took place before the Champion arrived at the various gate locations
Lootable animal organs, for tripe recipes and alchemy
I would suggest making a roadmap for your plans with oblivion similiar to what the stalker 2 people did to se what are your focus and priorities and give better feedback
New Maiq The Liar dialogue that tells us when and how our ideas in this channel will be implemented, if ever at all 🐱💫
Buff to conjuration so summons scale with player level
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Im a Discord Mod, not a developer
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Level 25 spells should affect any level enemies just like in the original.
Dialogue for the adoring fan
When you get 33 soul gems he can say:
“Hello! Oh great and mighty Grand Champion! The Oblivion Remaster developers have picked (however many) suggestions from the official Bethesda discord!
They’ll be implemented within (however many) years! We care about our fans greatly and we’d love to update you on what’s going on with this!
We love our Bethesda fans, oh Grand Champion! You are not ignored! You are loved, Grand Champion. You are heard.” ❤️
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Suggestion: In the next update to Oblivion hide clues /Easter Eggs having to do with Elder Scrolls 6 around Cyrodiil.
A slider so that I chose how fast or slowly I wanna level up. The game feels too fast in how I level up. In the original this was achieved through the major and minor skills. The early game feels way too fast for how quickly I level up
That said, the changes to the difficulty is perfect by the way just to give some positive feedback
A friendly reminder for everyone to review the pinned messages for this channel before adding a suggestion.
when you do remasters make sure you fix the new and old bugs I dont understand why they kept them in even the infamous ones, nostalgia shouldn’t be a reason to keep bugs cause that doesn’t make sense imo.
Bit of a small thing but maybe adjust the Hackdirt NPCs to look more….hackdirty?
Add the ability to remove unwanted spells from the spell list
Add border crossings, road signs, etc that indicate when you’re nearing the border of another province like black marsh and valenwood for example. I love little details like that
Equippable lanterns, candles, etc just like Morrowind. Wouldn’t be much work at all. It would take one dev just an hour or two. We’ve all done it ourselves before
First person horse riding, third person dialogue camera
Also, more first person animations generally. For example, it feels jarring switching from first to third just to take a seat, then again just to stand back up.
A bottle of rare vintage added to the Imperial city taverns known as "The Heart of Lorkhan" and some ale called "Kagnerac's Booze" please.
”N’wah’s sweat”
Can we please get mouse and keyboard enabled for oblivion remastered on Xbox 🙏🏾
Disable crosshair and option to center camera please
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Suggestion: Item Scaling.
I hate that you can potentially lock yourself out of higher level gear by doing a quest too early, therefore getting a weaker version of said weapon.
Huge fan here - and LOVE the remaster! Im still finding it to be a tough pill to swallow performance wise on console. I am on PS5 pro and really feel like the game would benefit alot from a 40fps mode in terms of reducing the jank.
Suggestion: For aesthetic reasons, interior cells of shops/houses should reset per week. And by that, I mean resetting it to have all loose items (items not in containers) respawn.
Currently, the system only respawns food but not other loose items like plates or decorative items. You will see empty store shelves long after their merchant's stock has refreshed, or guild halls with no weapon displays.
I've tested this just now with the Fighter's Guild in Skingrad. You can clear out the entire first floor, and after 3 days only the garlic cloves by the fireplace will respawn. It's unfortunate, since there's a lot of work that went into decorating these areas.
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Readjust in game armor/clothing so that they clip with each other and the player less, also please add back morrowinds armor system or at least some of it, yk being able to wear a robe with a full set of armor or mix and match gauntlets/pauldrons
The game has not been abandoned..... 🙄
Also, please keep in mind that this channel is for Suggestions and Feedback only
Hey, just wanted to drop a suggestion for Oblivion Remastered. 😊 One thing I always felt could make role-playing deeper is how minor skills progress. Right now you can push everything to 100 if you grind long enough, which kind of blurs the line between majors and minors.
What if minor skills had a soft cap tied to the difficulty level? Something like:
• Easy: 100
• Normal: 90
• Journeyman: 80
• Expert: 70
• Hard: 60
• Very Hard: 50
That way majors stay truly special, and difficulty doesn’t just change combat numbers, but also reshapes the whole character experience. Builds would feel more unique, and choices at the start would carry more weight through the game. 😌
edit: People seem to think this game balance is ok ? Oh wow. Maybe this game is ok then, good that there wont be any updates, those downvoters deserve the stutterfield this game is, at least performance fights back more than peoples minds. Last time im gonna suggest anything to you people. Enjoy the stutterfield. 🖕
Add back spears, have them be usable either by themselves or with a shield like in dark souls that way they can be used with shields or by themselves could even add old unique ones like bitter mercy or spear of the hunt and maybe some new uniques that would fit with the aesthetic of the setting and maybe even the settings of the dlc, could even add back other types of weapons like halberds with the same idea in mind
add a quest about a cannibal or cannibals i miss fallout 3 quest about cannibals and please add a sheogorath cheese wine in the expansion that increase your stats by 1 if that breaks the game add 1 to your stat of choice
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Can left clicking on items in inventory lists, in order to add them to your inventory, or repair them in the repair screen, be made as fast as when you hover over the item and press the enter key?
This isn't an issue on consoles, since you can spam the A button and it goes as fast as you can press it, but left mouse clicking has this slow delay for some reason. It's always faster to hover over items and just hit the enter key right now, and it's kind of annoying with the left click delay.
If you do make a creations menu option in OR for including mods, update its UI so that navigating through all the mods available on console is easy, instead of how it is now in Skyrim or Starfield, where most mods can’t be discovered unless you already know it exists before ever entering the creations menu.
Small petty gangs that are joinable off the bat. You could recycle generic thieves guild dialogue for about 5 quests for each. There could be 1 or 2 petty gangs for each city, that way there feels like there’s a true underworld with rivalries. This could also help new players figure out how to join the thieves guild on their own instead of googling it
I really wish that whenever you charge a weapon, you don't have to go through the entire inventory to find another soul gem, if you have to charge multiple times. It is tideous, there should be like a "charging menu", much like with the repair mechanic 😅
Azura star on shortcuts menu, same as putting a repair hammer on it.
Suggestion: the game in any form whatsoever pls thx
The blackwood armor could definitely be darkened a bit to match how it used to look
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Alright, fair! In that case, I'll just give my one suggestion, of a slider for leveling speed. I think leveling speed is perhaps the core remaining issue I see in the game, and the core thing that distinguishes it from original Oblivion. The game really shines in the level 5-15 range, and I believe the current leveling speed (and Oblivion's original speed, perhaps) moves you through that range too quickly. It also means that the leveled items become irrelevant too quickly, which incentivizes you to wait to complete objectives. I think a slider would be a relatively easy and non-intrusive way to offer a fix
Please keep in mind that we ask that users not repeat their suggestions.
Mod support for Xbox please
User created Console mods.
Sorry, I had forgotten that I suggested this previously!
All good!
I think one difficulty I'm having with the game is inventory management, which I have two thoughts on (as part of the same suggestion!):
- Spell deletion really would be convenient! I've somehow ended up with several copies of Open Easy Lock, and it would be very neat to be able to cut them out.
- Collapsible sub-categories would probably totally solve the problem, even if it were a toggle in the menu (to allow the existing scheme for folks who like it). If under "Misc" we had a collapsible category for "Keys", one for "Books", one for "Soul Gems", etc., and under "Self (spells)" we had a collapsible category for each school, the inventory would be infinitely easier to manage.
Once again, I love the remaster! Only giving suggestions because I'm invested in the game 🙂
Please keep this channel for Suggestions and Feedback only. If you encounter any bugs, please reach out to our support team at https://help.bethesda.net/
Please put in a hidden Discovery class ship and let us fly to Secunda or Masser.
Endless scrolling would be great, to go down from the bottom to get to the top, and vice versa.
I would really love for the menu's to be darkened as if reading an old scroll, I feel that quite often I am blinded when I open my menus.
Two other things with the menus:
When storing in chests, it would help to have the chest automatically select the activated tab, so if I decide to put multiple genres of items in, I don't have to go over to the chest and move tab to "All Items" or the appropriate tab.
Secondly: pressing R3 to transfer items brings up the item details, so frequently I will have to press it twice, to transfer and to close the item details to view both inventories.
(I see the one suggestion a day post now. Just figured having these back to back since they're all inventory based suggestions. Thank you)
A proper physical release with the entire game actually included on the discs
Add creations club i want mods on my console
This is fine, I typically leave them if it's just a few and they're all related to each other.
It may have been asked before, but it’s been about 6 months since the release of this game. What are the present intentions of further updates and support of the game? And can such intentions be also communicated so we can keep our expectations in check?
There are no confirmed plans for any future updates, patches, etc. The mods have stated elsewhere that the devs will not communicate to what extent they will incorporate any suggestions from this channel
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Can we have two hotkey/shortcut wheels? It would be helpful.
Being able to zoom out a bit further in the "interior map" would be fantastic.
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Add in Scroll Crafting stations and let us use some of the clutter to make scrolls. Good for characters who don't specialize in a school of magic.
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Chrysamere
Maybe add a way to store the diffrent unique items you collect in displays like a museaum or in a player home.
Incorporate the Unofficial Oblivion patch into the main build, making it the official unofficial Oblivion patch.
Please be sure all comments here are suggestions and feedback only. Thanks! 
Honestly, and lot of people may appreciate them, but I am not a fan of the character animations for the combat. It feels detached and more like ESO than Oblivion. I like the attempt at making it more dynamic but my suggestion would be to remove them/revert combat mechanics to original Oblivion combat, straight hsck and slash.
It would be neat if female characters had a few more pants options. At present, even things obviously labeled as pants ("breeches", "braies", "Fortify X Pants") tend to be skirts, leaving female mages with only the one good looking option of Black Wide Pants
Suggestion/Request: Restore the original gender uniqueness that armor & clothing items had. Prime examples of this are the Huntsman's Vest (Base Game) & the Scruffy Boots (Shivering Isles). The vest appeared as a sorta Amazoness style top for females instead of the vest that appears for males. The Scruffy boots appeared as anklets with Barefeet for females and boots for males. The boots in the original were also a better color and more fashionable for males to wear. Both items now appear as it would for males, regardless of gender. Armor is now universal as well and no longer has the original altered appearances for females.
I love the remaster so much and just want to see it true to it's original form in all aspects that made it one of the greatest games of all time. Lots of love to Bethesda & Virtuos for making this all possible! 😻💙😺
New Guild called the "Jester's Guild" where comedians, performers and actors get trained. They can then perform inside castles and/or Inns to provide entertainment including sometimes funny and sometimes just awkward dialogue in the background. Could even have a quest-line where the player has to perform stand up at different locations. This suggestion can be for Oblivion or any future Elder Scrolls games in the works....
suggestion: Since many players are dissatisfied with the new HUD, consider adding an option to switch to the original HUD style, which remains iconic and visually pleasing to longtime fans.
Suggestion: Release the game entirely on disc and not just a key. This is the pro-consumer/ retain loyalty from long-time fans move.
Just got the game after the long wait for physical disc release! This is my suggestions so far...
Please add an "item placement" mode when you are inside a player owned home. Something that allows us to easily rotate and place items anywhere we want, and turn the physics off for items placed in this way so they don't explode across the room when you walk past. This is my greatest desire for this game, to be able to decorate my house.
Another suggestion is to split the touchpad on ps5 in half, clicking the left side opens wait menu, clicking the right side opens map.
Thank you for reading and considering my suggestions oblivion team 🙂
more detailed discord rich presence 
I suggest an option to have a larger shortcut menu. 8 shortcuts is too small 😨 have it an option like small is what we have now... 12 for medium.. 16 for extra large
I'm a simple man, i'd love to see some dwemer ruins hidden somewhere in Cyrodill, maybe at the borders with skyrim and morrowind. Would makes sense and explain why we got the dwemer armor in Cyrodill
I'm also a sucker for owning properties. Sure owning houses is "good" but is just a storehouse. I'd love if we could have a merchant settlement, maybe we rebuild Kvatch and turn into our functional city.
Or as sheogorath we have fun expanding and improving Bliss and Mania. Something i never understood is, we got the power of a daedra but we never explored our tasks as god of madness
Smoother more dispersed lighting in the night sky. Specifically the reflection coming off of the moon. The night sky itself is beautiful but when there are no clouds, you can clearly see a big light beam cutting the moon in half and running across the whole sky, it doesn’t look natural, instead it resembles a seam, but I believe it is the lighting because when the moon disappears so does the line in the sky. Here’s a reference photo. #screenshots-and-video message
They could keep the wheel how it is, just add more, like click this button to cycle through multiple quick menu shortcut wheels... Like monster hunter,no need to create new ui, just add more.
Idea for a post Jiggalag quest: as sheogorath we deal with the other daedric prince and set in a series of quest about our deeds as god of madness.
Suggestion: Toggleable feature that allows the player to decide if minor skills should influence main level progression or not.
The level pacing in the original felt more engaging & slow, which gave you time to fully appreciate every level and amplified the excitement when reaching the next milestone of armor & weapon tiers.⚔️🛡
Suggestion, flip the bows back how they used to be because there's clipping in the quiver when sprinting
A great quality of life improvement would be a new tab in the magic menu for favorites.
The shortcuts only have 8 slots. And it takes sooo much time scrolling through spells swapping stuff around constantly. Favorites would eliminate most of the tedium...
I was surprised that they didn't go for a Favorites, like in Skyrim. Besides the 8 slots that you can assign, I mean, that would make it a lot better in my eyes. If we could assign 8 slots and then also favorite spells and potions, or armor and weapons.
When you're picking locks, if you hold the joystick to the left (on PS5) when the pick is already as far left as it can go, the little movement noise repeats about 1000x a second. Same goes for holding down the spell casting button.
Can we have lit candles in goods shops so we can light up our super dark player homes?
Small detail but there are some light spoilers present in the game such as oblivion gates showing on the compass before kvatch and the dark brotherhood well entrance being labeled as such before actually starting the quest line. I know the game is old and spoilers shouldn’t be too much of an issue, however it is definitely very immersion breaking
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I strongly suggest you allow ps5 users to assign shortcuts to the d-pad. Huge please.
I think it'd be neat if there was a way to change your appearance in-game without disabling your achievements. Also it'd be nice if hairstyles were available to other races. Like being able to put curly hair on an imperial.
Maybe add the Mark and Recall spells from morrowind.... I would love that so much.
Suggestion: Difference in footstep sound audio when barefoot vs wearing boots/shoes.
I believe this was done in Skyrim Special Edition and I know it was done in Starfield. It would be awesome to have it here in Oblivion Remastered as well! 💙
Please announce a full German version (not just German subtitles).
They’re gonna help sell a bunch more copies of Skyrim and the original oblivion so my suggestion is Bethesda starts creating additional hype / support for the Skyblivion mod
please add a DISABLE HUD feature/setting for consoles in the next update!!!!
it’s a small ask and it would make a world of difference in gameplay (immersion, screenshots, etc)
Please keep in mind you can submit bug reports here, or if you are looking for a workaround you can ask in #1087805579399004210
A Linux-native port
oblivion remaster bugfixes and optimalization i beg 🙏🏻
Any official news or announcements will be made in #elder-scrolls-announcements
Yes, they are reading them because any suggestions that aren’t actually suggestions get deleted. Suggestion of the day, being able to fight on horseback.
Mods do delete things that dont follow the pinned post, but yes the devs do read things posted here and we also forward them info as well
Both
https://help.bethesda.net/#en/home/product/1402/oblivionrecat/287 does the same thing
Hello, please cut down on the ghosting effect that has been in the game since release
Hope H2H gets a beefy buff.
Pls adjust the color palette close to the original game. The current color gamma is too yellow
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Suggestion of the day: sky-shards around Cyrodiil similar to ESO, where finding them completes a quest and provides a buff to different skills.
The unique weapons, armor, and spells that players can obtain via completing quests or by exploring Cyrodiil are arguably the best items in the game. Obtaining these items early on during a play through is nice, however it also limits their usefulness as a player progresses and advances in level, eventually rendering them obsolete. With that in mind it would be great if there were a way to level up these items to match the players level. Maybe a future update could include an NPC such as a smith or a mage that has the skill to improve your unique weapons, armor, and spells for a price.
Add support for keyboard and mouse on console!!!
I would love if you fix Enchantment Visual Effects Disappearing.
- Sometimes the visual effect simply does not appear even when there is charge in the item
- Sometimes going trough a loading screen stops the effect (need to sheathe and re-draw for it to come back)
If there are any patches in the future it would be nice to see this bug fixed
Remodel trolls to be more artistically consistent with the original oblivion
Hello, I have just purchased the physical version of Obilivion.I've been playing for 20 hours now, it's a really good and beautiful game, but there's one thing that needs to be changed quick selection wheel The thing is that when selecting spells or healing potions my character gets blocked while enemies are pressing on me. It should be possible to select with the selection wheel and be able to move at the same time.
Something of a travesty that there is an entire library in the game files specifically of sound effects for opening different container types, and you don't even hear them, when in OG Oblivion you did. In Oblivion Remastered, it's all just the same generic sound. https://www.youtube.com/watch?v=gXVW4kS5_y0
Looting for virtually all containers use the same sound effect. Uploaded to report as bug.
Wouldn't be hard to add them either to my knowledge
Please add more unique houses
More performance fixes 🙂
Can we remap the touchpad on the PS5 yet?
This is a huge ask that would probably require a lot of work but I'd love the option to toggle between the original and remastered graphics.
Hopefully this gets adressed in the 1.3 patch (if it ever comes out) but for now there is an excellent mod on the nexus that adresses this issue. Started using it recently and it's perfect
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An option to turn off level scaling.
Please release more patches for optimization
Another noticeable downgrade. No variance in footstep sounds for different terrain types like in OG Oblivion. (Snow used to sound like walking on snow etc) https://youtu.be/eY8zTOLGOjc?si=McTPzY2Y9ovtHkdm
Traversty.
Audio comparison between Oblivion Remastered, and OG Oblivion for footsteps in the snow.
Please oh please make it so enchanted items scale with the players level
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Please let us have mod support and creation kit to make mods for Oblivion Remastered. Please. Modders of Nexus Mods for Oblivion Remastered are able to do it. Mod Support for Oblivion Remastered would be appreciated. 🙏
It would be great if there was a book added that explains how to create black soul gems. It's a bit immersion breaking to have to look up on the wiki which days are viable to create black soul gems.
I'd love to see face presets for each race like how they did it in skyrim
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Performance improvements are a must
Having a sneak attack bonus for damage spells would be really nice for stealth mages
Performance issues keep haunting me in playstation
Please make the house upgrade documents for the Bruma house not be flagged as quest items anymore. I can’t store them and they take up visual space in my inventory 
Reminder to please keep this channel to suggestions only.
Please add a way to get sigil stones after the main quest has been completed
https://www.nexusmods.com/oblivionremastered/mods/567 = suggestion for adding a feature like this into the base game as this mod is only available for PC and not console
I would like to suggest a better way to place items in houses right now it’s super difficult to decorate. shelves also are being blocked by invisible walls that make it difficult. roleplaying is half the fun of these games. An item placement mode like in fallout or a better coded version of item placement (along w improved shelving) would go a long way for ppl that love to RP
https://www.nexusmods.com/oblivionremastered/mods/2631?tab=videos = suggestion, a feature like this built into the base game that allows the player to customize their character anytime in a playthrough, currently this mod is only available for PC and not console.
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https://www.nexusmods.com/oblivion/mods/52771 = suggestion to help with inventory management. This mod is just an example as it is only available for Original Oblivion on pc. Including this feature in the base game for Oblivion remastered would make it easier to navigate inventory items.
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Maybe add a slight gauntness to the faces of vampires as they progress the different stages like in the original
I would like an Oblivion Remastered Physical Art Book to buy at some point, it would be a fine addition to my collection
Battle Royal Arena mode with 100 online players all playing as stealth archers.
I'm not sure if this only occurs when the horse or stolen or not. But when your mouse cursor intersects with the horse, it displays the name of the horse like "Weynon Prirory Horse" and it really gets in the way of riding, or immersion
Alchemy is a pain in the Remaster - the UI needs an overhaul. The alchemy inventory NEEDS categories like apparatuses, potions and ingredients. Ideally also filters. Please, it's been half a year since the last patch, don't abandon the game yet...
Add a new Daedric Prince and make it Ozzy Osborne, the prince of Forbidden Music.
Suggestion: A new follower / character to be added in the game. This character is an expert in the field of “Scroll writing” and is rumored to have even found a way to read/manipulate the Elder Scrolls themselves. They go by the name of “Esda, Beth…Esda” and together Beth and the player can become a formidable force for good…gameplay. The player should be able to interact with Beth and bring up new dialogue options in order to learn more information such as what are the latest changes that have been made to the scrolls; and learn how this will effect the players adventures & the future of Cyrodill and Oblivion at large.
A way to display armor and weapons or even different misc items without them moving around or falling, make our homes feel more lived in yk.
Once the arena quest line is finished the arena should be repurposed for “Gallop League” a game similar to soccer but played on horseback, finally Horse armor has a purpose…
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mod support for console players like there is for Skyrim and Fallout 4
why cant we customize our lighting per player? I get into a area and its darker then hell I cant see unless I use the lighton the pip boy which depletes the ability for sneaking, then you finally get used to the dark and boom its broad day light with the fire of a 1000 suns and its overly bright! whats with that!
I am maybe not in a position to suggest anything, but I still have an idea. I do not know if somebody already said this before, and if yes, I apologise.
Maybe Virtuos, and you guys at Bethesda, could flip the switch and upgrade the whole Oblivion Remastered game to Unreal Engine 5.6, or even 5.7, for much better fluidity and experience, with improved lighting and all the other optimisations Epic has made since Unreal Engine 5.3.2.
As I said, I apologise if somebody has already suggested this. I am new here, so I cannot read everything that happened months ago. Please bear with me.
Suggestion: Buff the enemy spellcasters spells by a bit. I had seen most of them being very weak enemies worse than archers and melee enemies. Which they’re not nearly as balanced compared to Morrowind (I know Morrowind doesn’t have good balance either).
I know this is going to be looked down upon. I don’t see the enemies being much of a challenge.
New game + where Alduin escapes the time wound early and enters Cyrodiil but this time he has returned as a normal sized chicken 🐔
If there's a possibility for dlcs I would love to see another evil faction. Right now there's only really the dark brotherhood.
Please keep this channel to suggestions only
Please add all the old voices in different laguages
repair all button or holding key to fast repair as soon as you get 100 your hammers don't break anyway..
oh and btw @thorn whale your late reaction is a good proof that, this channel is dead anyway no wonder why the playercount decreased in lightning speed
patch 1.2 broke alot of mods
the performance is still not good because of UE5 which also got some updates you could do on the game
but it's been half a year with no updates at all to get the game to actually work proberly.
PS: to keep this channel for suggestions here is another one: turn off FORCED LUMEN alot of people can't even play the game because of it
Please allow us to adjust bloom on console. I'd love to have that sort of ethereal painting look to my game that the original has.
(I'm not sure if you can already adjust it on PC but if not then add the option to PC as well)
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[Suggestions]
Coop multiplayer 4-6.
It could be a lot of fun to play with a limited number of friends.
some new (real) Achievement ideas
a specific amount of oblivion gates closed
every daedra shrines solved ( OR reaching the ogma infinium)
knights of the nine also got 0 achievements if you finish the DLC
the nirnroot quest also is that annoying it deserves an achievement
if you reach luck 100 by natural leveling (without enchantments) is an achievement as well imo
[Suggestion]
Add no UI mode please on PS5 to get more immersion... 🙏🙏🙏
Something cool would be a death alternative option where instead of dying and reloading a save, the player is knocked unconscious and respawns in immersive variations somewhere in the vicinity of where they got knocked out.
Please keep this channel to suggestions only.
Building upon my last suggestion, one of the respawns for a death alternative should definitely be the player waking up in the back of a carriage to the sound of someone saying “Hey, you’re finally awake!” And then the player realizes that Todd didn’t just sell them Oblivion Remastered, but actually another release of Skyrim…SSE “Skyrim Sneaky Edition”
Please keep this channel to suggestions only. Bug reports can be submitted by leaving feedback for the developers here.
Suggestion: Official Bethesda.net mod support.
What channel do I use to ask questions pertaining to oblivion suggestions. Thank you.
You can use #oblivion-chat
Suggestion: Lycanthropy
I’m not sure what the extent of suggestions are going to be used but I think Lycanthropy would make the game closer to the games it’s sandwiched between and be a fun new optional way to experience the game. It’s a feature that always felt missing and having it added would be good
Hi! Have you considered adding a shortcut/button for recharging enchanted weapons with soul gems? Skyrim greatly streamlined this mechanic, while in Oblivion it was always quite annoying. I hope this topic hasn’t already been brought up, as I’ve noticed that players don’t really talk about it until someone points it out to them lol.
Probably been said, but please fix shelves so we can store books/items on them 😭
Just wanted to say I would love if oblivion remastered could come to switch 2 as I would love to play on the road
Happy holidays friends
Add the option to switch to colors similar to those in the original version and revise the vampirism system so that the character weakens when they don't feed on blood, rather than the opposite. Also add an item that the vampire can use to avoid taking damage during the day.
To maintain lore accuracy, once the Oblivion Crisis is over, have the date change from the 3rd era 433 to the 4th era 0. Then have the date progress as usual.
Feels odd having an Elder scrolls game without officially supported modding tools...so I would like to suggest the former. Thanks for considering this suggestion.
I miss how in the original game, there was a lot of staggering and getting staggered in melee. Could we get an option to have that back? I understand some people didn't like sometimes getting ganged up on and stun-locked, but it made the game feel like it had more feedback and threat for me
can you remove the hardcoded x l u keys in oblivion remastered I wana bind spells to x. At the very least block hard coded keybinds in the keybind menu for keyboard
Would be pretty sweet if you guys fixed the bugs that were added like the issues with the staff of worms or the skull or corruption and not to mention the quest bugs
Have unique equipment level with you. It is annoying to do a quest early and get a bad version of an awesome weapon and that be it. I hate having to strategically put off quests in order to get good versions of weapons
I would really love fixes for the bow sneak attack only being x1 at random, shield effect causing rapid equipment degradation, and robe textures changing to aqua silk after using invisibility/chameleon effects
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Bugs I've noticed still in effect:
-Bruma house upgrades still marked as quest items (can't remove from inventory)
-Bound items repair glitch still works
-"Caught in the hunt" quest still ends with the key retrieval from the final villain not continuing quest to final phase
-Mouth of the panther river has odd visual glitch that looks like lava near shipwreck
-waterfall outside of Lake Arrius caverns has bizarre blue glowing effect that seems not intentional
Things that would be cool additions:
-City fast travel options outside of standard fast travel
-an option for horse allowing for standard fast travel but disabled if horse isn't available
-Keyring to store the massive amount of keys like Skyrim
-Option to disable dynamic music switches for low level enemies i.e. mudcrabs/rats/wolves, etc.
Addendum:
Glitches:
-When you go close to torches in Chorrol's castle, the fire disappears
-The water in Cheydinhal gets some bizzare stream effects if you look at them closely
Would be cool:
-Arborwatch in Chorrol still marks an upgrade as "servant's quarters" and it would be cool if there was someone to hire for that. Dar-Ma seems like she was originally positioned to fill that roll, as she is in the upgrade seller's shop similar to the servant for Rosethorn Hall, you perform a quest to save her, and she is very cordial with the player
-The quest where you are looking for clues to solve who stole the Chorrol countess's painting has a clue that doesn't seem to make sense, that being paint spots in the eating area, which simply indicates that somebody in the court paints, which you already can ascertain from the other clues, it doesn't seem to directly indicate anything, and it isn't very natural for the player to come across these stains during their investigation. It would be better if the stains were in the living quarters area (maybe even aimed at the culprit's room), or removed as a clue altogether
-Some kind of survival/hunger/sleep mode option would be neat, i.e. Fallout New Vegas/4/Skyrim Anniversary
Various armor clipping issues needs to be fixed please. Elven armor neck clipping issues, golden saints armor feet showing under boots feet clipping through. There are probably more armor clipping issues. that just break the immersion of the game...
An in game option to turn off levelled Items, or having a way to upgrade items to their top tier versions (ie with gold/ specific ingredients/ mini quests/ using sigil stones) having to wait until level 30+ to get the best versions is tedious and ruins the free flow of the game for me.
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Don't make daggers go invisible when you draw them while crouched
A way to still buy the skingrad house (or a way to fail the quest) if the npc dies
I don't know if this has already been mentioned, but having a French-dubbed version for the general French-speaking public would be really interesting and would improve immersion. The original game already had French dubbing; it made us feel more engaged and we have fond memories of playing it with friends.
👉👈
Similarly, in general, games dubbed in foreign languages are becoming increasingly rare, and an entire artistic medium is creating a barrier for itself. It would be really cool if Bethesda continued to offer incredible adventures to all its players, even when they don't speak the same language!
Suggestion: Revamp the Suggestions Channel. I’m thinking something like a forum based channel so its easier to keep track of what’s already been suggested . See the new format that the Nolvus mod collection is using in their Mod-Suggestions Discord for a reference. It makes it easy to see what everyone has contributed and includes the following: 1. a title for the suggestion 2. Spot for a link to a mod or similar reference regarding the suggestion, and lastly the description of said suggestion. This would also make it easy for the moderators to police repeat suggestions and for other members to either thumbs up 👍 or thumbs down 👎 based on their preferences
Suggestion: Option for color subtitles for Oblivion.
Elder scrolls 6 is years away please give us mod support for oblivion remastered for pc and Xbox😢😢😢😢😢😢
The game is a beautiful remaster. The sewers section in the beginning was an eye opener to the physics capabilities, the ragdolls and response of the goblins were better than the human npc's which is bizarre. I also noticed the Zombie ragdoll was a perfect representation of what the ragdolls should be for base NPC's. I don't know why though the physics of the human npc seem to be weirdly stiff to me. The goblins and zombies have physics for there fingers and ears, their backs bend and slump etc.. which is awesome attention to detail. I just figured I would throw my suggestion for a better ragdoll system for the human npc's. Since it's Unreal 5 maybe there is a way to put active ragdolls in the game which would be next lvl...lol though I know there is some weird magic going on with a supposed duel engine. Plus I remember the goblin physics in the original were kind of bad and funny looking though human ragdolls were 10 times better, so an odd switch in the remaster.
Version 1.3 for the 20th Anniversary of this game?
I want to raise an accessibility issue with Oblivion Remastered that I genuinely don’t think is getting enough attention.
The in-game menus (inventory, looting, containers, equipment, etc.) are extremely bright, and there is no option to reduce menu brightness, contrast, or background intensity.
I need to be very clear here: this isn’t “a bit uncomfortable” or me nitpicking. Opening the menu causes real, physical eye pain for me. Within minutes, my eyes are in agony, and I have to stop playing. I’m not exaggerating — it genuinely hurts.
The problem is that these menus are mandatory. You have to open them constantly to loot, equip gear, manage items, or play the game properly. This means the game is effectively inaccessible to me, despite being something I really want to play.
A simple accessibility option would fix this:
menu brightness slider
darker menu backgrounds
reduced luminance / opacity
or a low-brightness / visual sensitivity mode
Any one of those would make a massive difference.
I know some people won’t be affected by this — that’s great for them — but accessibility options exist specifically because not everyone experiences things the same way. Right now, the menu design makes the game physically painful for some of us.
I’m posting this to raise awareness, because I honestly believe this is something that can be fixed if it’s acknowledged. If you’re affected by this too, or know someone who struggles with visual sensitivity, please speak up.
This isn’t about hating on the game or the developers. It’s about making sure a modern release is playable for everyone — without causing literal pain.
Thanks for reading.
P.S If any devs or community managers see this — please understand this is a genuine accessibility issue, not a complaint for the sake of complaining.
In 2026, basic accessibility shouldn't be optional. I need to be clear, turning down the brightness/contrast doesnt help. If I turn the brightness down I can't see the game. The issue is the menu. I'm genuinely sick and tired of having to constantly advocate for basic accessibility. Its like you want to stick disabled people in a box and tell us "sit down, shut up, you don't matter".
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Would love a way to display weapons and armour better
Would really like to see a toggle on/off option for the cross hair and HUD
I would love if they would fix the Knights of the Nine follower glitch.
Suggest an in-game, proper method to change character appearance at any time,
and i don't mean showracemenu
Creation Club and Mod Support for PC and Consoles
Yes yes yes yes yes
UI improvement: It'd be nice if the D-pad had a secondary option for example "press and hold" so we could assign open quest, open system, quicksave, and quick load without having to replace the other shortcuts
Please keep this channel to suggestions for the game only. You can submit bug reports here.
Suggestion: Can we please a update that lets us delete spells. I have a huge list of spells I don’t use anymore and it’s makes trying to navigate through this list a pain to try to find the spells I do use. I’m pretty sure other people have this pain as well. Appreciate the read 😁
Make Two Handed Weapons Either do more DPS or increase their attack speed and reach considerably, Two handed weapons just feel bad to use and clunky for not much reward and reach is shorter than visually expected when in first and third person combat.
Oblivion Remastered announced for Switch 2, could we get Steam Deck optimisation or a Steam Deck pre-set settings
Have a gaming feedback survey to gather feedback on what players thought of the Remaster of Oblivion. Kind of like how some Dungeon Masters might ask their players what they thought of the session.
This would be on the Bethesda website.
Somewhere we can edit the look of our character in game past exiting the sewers. An NPC in a town or the city perhaps. Just a little QOL addition. 🙏
Can you please remove the auto save on fast travel when it’s disabled in the settings? I have it off and it still auto saves when I fast travel, which makes the game stutter even more!
Please fix the performance.
Please keep this channel to suggestions only, if you would like to discuss a suggestion, please do so in #oblivion-chat
I suggest adding bundles like in Minecraft to Oblivion to organize things better
Allow some decoration of player homes like in Hearthfire
Can we please have to option to turn off the HUD
Please, please, please compress your audio or whatever else is making this game over 120GB!! This is a huge and beautiful game but 120GB is inexcusable
It’s only gonna get worse the deeper we go into the 2030s and 2040s gaming GB will be insane
It would be amazing to have voices in other languages. Even if they are just made with AI. Being able to hear the characters talking in your native language helps with immersion. A lot.
Fishing 🎣
option to get rid of the crosshair just like u can in the real oblivion. Try walking around with ur fist in the center of your face and tell me if thats a point of view you like to have
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Please for the love of god, give us the ability to re edit our characters after leaving the sewers. Has Bethesda even implemented any of these suggestions yet??? This channel have been active every day since release and nothing has come from it existing. Has Bethesda abandoned it?
Suggestion: Remaster the remaster in Creation Engine 3 = Oblivion Re-Remastered.
Please keep this channel to suggestions only. Conversations can be had in #oblivion-chat
i really wish there was a way to turn down the brightness of the menus. nothing like getting flashbanged when i pause the game
I gave up making suggestions a while ago after coming to the conclusion. There have been what maybe two patches
Since Oblivions 20th anniversary is coming up, I suggest there be an Oblivion Remastered Anniversary Edition that includes some new content from the best suggestions in this channel
since the original oblivion is running under unreal engine, and is launchable and playable separately in the files for the pc version, i think it would be cool to have a setting for both consoles and pc where you can toggle between the original and remastered graphics like in halo: the master chief collection
delete spells! delete spells! delete spells! 😭😭😭 we’ve all been waiting for this mechanic since 2006 looool, it’s incredibly easy to implement too, if the modding community can pull it off then i should have faith in bethesda 😂
*EDIT: have “essential” spells same as there are essential NPCs, that way players don’t delete spells they can never get back, or need etc etc
Add official mod support for the 20th anniversary!
Construction Set for OR, please
Give us the choice of picking the hairstyle of Martin, Like the og had as the first hairstyle choice. Add the uriel hairstyle as well. Strange, that npc have hairstyle, you cant get.
Why not add the unobtainable the attires as well. Mystic dawn bound armor, the Duke and Duchess and Emperor and such.
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we should be able to see the weight of ingredients in the alchemy menu, its important info for potion making
Can we please get the option to remove the lions beard I want to be able to make a panther that doesn't look like a weird black lion
Buff the Base Damage of Two handers significantly the fact that a shield bash does more damage than a two handed power attack is ridiculous
Add salad options where the character can make different salads from herbs and veg.
Any updates at all would be great 🥺
Honestly, like the Mojave in here
Now that there has been almost a year since OR’s release, and almost a year of gathering suggestions in this channel, What suggestions if any are up for consideration? If the honest answer is something like nothing at this time, please check back again in 6 months, that’s totally fine I’d actually really appreciate knowing that it’s going to be a while before any major updates. Suggestion: DLC that adds a few hidden Dwemer ruins into the region.
Regarding the DLSS5 announcement. Please review the Anvil changes. It turns a beautiful mediterranean looking city into dreary britain, with its overcast atmosphere and shiny wet coblestone surfaces. My suggestion would be to make use of the supposed masking feature nvidia claimed and not have it do that to Anvil. Thank you.
Please Bethesda add mod support and creation menu for Xbox and pc
new haircuts
Suggestion: Special features and unlockables
Suggestion: close this channel since there's been literally no update or suggestions added since release
suggestion: Add a guar named Tiguar Septim
Suggestion: for any future remasters to Elder Scrolls games or the Fallout series, please consider using your own updated in house engine instead of an outside vender, so that official mod support is possible.
I mean anything would be great atp but I doubt that's possible
Hi, my suggestion is basically the same as this suggestion, but also just to differentiate it, offer an apology to us fans for kinda leading us on with this channel? I mean it's been a year. Or maybe appropriately title it "Oblivion fantasy suggestions that could have been modded in if only there was official mod support"
Ykw I agree with the others and my suggestion is to just flat out tell us that you could care less about what we want in this game
Please a audio version for German
Please Bethesda add mod support for this game
qol like saying completed on dungeons. also creation club
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There’s a lot of opening, shuffling through, and then shutting the inventory menu, so a quick loot option / menu when looking at any chests, containers, or anything containing items in the game would be nice…or mod support…since then a feature like this could probably be modded into the game.
Add a DLC where we look for the Nervarine in Akavirr
More horse armor 🎉🎉🎉
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While the remaster did great job updating the visuals, and some of the qol gameplay features, the world still feels pretty empty, and actually the stunning visuals seem to acccentuate the fact that there is a lack of animals, npcs, life in general around Cyrodiil. So my suggestion, if there are to be any more updates, is to add more life to this game so it doesn't feel so empty. Thanks
Also due to there being less crafting systems, the remaster doesn't contain same feeling or level of interactiveness that was introduced in Skyrim. So my suggestion is that the designers should have brought in the crafting systems from Skyrim, including the forge, enchanting, and alchemy crafting systems.
Please actually look and implement these suggestions lol
Updated visuals and new QOL features
Y'all definitely should give it a mod support for Xbox.....I sure would love to run an evil playthrough muhahahahaha
Update the game to turn lumen fully off
A New alternate ending should be added to the game where the champion’s last quest is to find a bed and get some rest after saving Cyrodiil. Then as the champion opens his eyes, the scene changes, he’s in the back of a carriage and someone named Ralof can be heard saying…”Hey you’re finally awake!” You were caught trying to cross the border…”
The more I think about it, instead of new quests and things like that, really any future updates should just focus on improving aspects already included in Re-blivion: mainly UI, immersion, and restoring features that were in the original but for some reason didn’t make it to the Remaster.
"Thank the Nine, I awoke. I was having a really bad nightmare I opened an Elder Scroll with Todd Howard's face on it yelling at me to buy more Skyrim."
I would be happy with a simple mechanic to change your appearance later in the game, like what Skyrim did with the face sculptor in the Thieves Guild den. 
Maybe Oblivion can do something a little different, like a face transformer in the Arcane University? I feel like they wouldn't have too much of a problem doing something like that. It's not in the vein of Necromancy, and maybe it could play into the School of Illusion or something. 
Hot air balloons could be cool
Hi, I'm looking for a server where French is spoken.
I think that a creation store with free and paid mods should be added to oblivion remastered.
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This is not a channel for discussions
https://help.bethesda.net/#en/home/product/1402/oblivionrecat/287/feedback/1136 FYI, Looks like this link is an alternate way to submit suggestions
Thanks
If it's possible to add it, I think a feature where you can open the inventory of your Follower NPCs and equip weapons and armor/clothing onto them would be nice. This will be really useful for Essential NPCs who have worn out all their armor durability and switched to regular clothes. Also, am I the only one who wants to see the Adoring Fan decked out in Daedric armor? 
Suggestion: alternatively instead of updating the Remaster, I’d be content w/ an update to the Original Oblivion: game of the year edition, that includes the 2 big improvements from the remaster, 1. The ability to sprint and 2. the combat improvements.
but here is a suggestion: MAKE 2-HANDED WEAPONS GREAT AGAIN
buff their speed like it was in the original claymores etc. aren't playable at all + give us an face sculpor somewhere
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I have no problem with leaving this game the way it is if work on ES6 is in full swing, but when there is a bottleneck and you have time to work on the remaster again, how about a classic experience option that returns the formulas for stats and skills back to how the original version had it. Would be great to be able to select which type of experience players want to play when starting a new game.
if an update ever comes out again: PLEASE DON'T BREAK THE MODS AGAIN
after 1.2 most of the mods went broken, so please keep in mind, mods should still work after an update..
My only wish is for an original colour re-shade on console, just to get those vibrant blues and greens back. It seems the game has just been abandoned though, sadly.
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Mess with the lighting in the mage tower like add more light sources or something it's way too dark imo
This for the remaster? If so, I'd like to see full mod support, and I certainly wouldn't mind additional bethesda content.
Is it possible to get the game running with solid fps at 30, 45, or 60?
I think the options that are on the Switch 2 versions of Skyrim and Fallout 4 are a wonderful way to offer options.
Consistent frame rate matters more than variable, in my opinion.
Thank you for all that you do!
Could we get the old voices in the game as a something we can toggle in the options menu? I actually miss some of them.
If mods are not possible with the remaster, Release a Creations menu for OG oblivion and include the option to play OG in the remaster’s title menu
Please remake oblivion in creation engine 3.0 with mod menu
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Suggestion: when Skyblivion is released…work with the SkyB team to add it to console as a free download if players already own both Skyrim and Oblivion on that system. Another good reason to do this is, Skyblivion is going to support mods right out of the box, which will mean its longevity and replay-ability will likely surpass Oblivion Remastered. Bethesda could benefit from this long term by allowing it to be widely available to their fans.
Please allow the player to buy horses again from stables. Once one has died, it is no longer available. Actual solutions are load previous save (lose progress), buy an inferior version (I bought the black horse) or get shadowmere (respawnable). High level ennemies are everywhere and tend to aggro horses first. Thx
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Maybe, if you're not gonna touch the remaster anymore, update OG Oblivion to 64-bit, that way we can have far more stability and higher-quality mods?
I just want it to have the creations section like fallout 4 and Skyrim. Absolutely love this game og and the remaster, mods on it would keep me busy forever
I think a deadzone slider on console and a response curve slider to choose from exponential default, or linear which would make the game much more modern and bring back players who left cause of heavy clunky feel
Suggestion: The best side quests in the Elder scrolls games are the ones that seem simple at first but turn into something bigger than expected, whether that be a journey through a painting to a new area or finding an undiscovered cave dome that leads to a lost city under a mountain, or learning about other unexpected stories within that quest that you can also unravel as you go. With that in mind, the idea is to include a series of side quests where the player is an investigator helping to solve mysterious events, maybe acting as a consultant to the city guard or a guild of some sort within the different cities, following clues, tracking down leads, and interviewing suspects, etc…some of these stories could even be inspired by true events but different enough so they also fit within the Elder Scrolls universe
Suggestion: the Alchemy inventory is completely useless. At least have sections for apparatuses, ingredients, potions and poisons.
Barber npc and pc mods on console
Honestly, updating the game so it runs smoothly on PC and Consoles is really what everyone wants.
Can we please get the ability to Change the look of our Charakter after Leaving the severs and can we please get better Two handed Weapons
Mods for console
Armor stands for houses and the option to increase the level of level based weapons and armor
Suggestion: for Oblivion or Elder Scrolls six, when it comes to building & owning new homes or estates find a way to bridge the gap between building an entire settlement from scratch and paying a steward to furnish a predetermined layout. Some control when it comes to customization is nice, but I find it a little bit tedious when you’re required to forge/ build every little component down to the nails in order to customize a property in Elder Scrolls. I’m thinking something more like how they went about letting the player customize the room of requirement in the game Hogwarts legacy, where there are choices that are customizable, but your not having to recreate the hinges every time you change the look of a door.
Please make us able to use The Palace guard Armor
Unique appearance for unique items you can buy in shops
Mods support for pcs and console
Fixing the Vampire Cure Quest, its bugs out for most people and people cant complete it because the count is waiting indefinitely
Suggestion for the next Oblivion update or Elder Scrolls 6 which ever comes first: one thing I thought was a really cool concept in Skyrim were how the traveling caravan of Merchant Khajiits could set up tents and a camp ⛺️ whenever they travelled to a different area, then packed them up again when it was time to head out. That concept of things being placed and then removed again made the world feel more alive and made it seem time was passing and that you might encounter something or someone different the next time you visited that town. My suggestion is more things like this that are dynamic and move or change throughout the world could be anything from boats that dock at different cities or even locations where decorations go up periodically based on the in game schedule.
To chime on this, it would of been cool if the snow would melt in certain areas in Skyrim at times.
Is a futur update even planned to fix the constant stuttering on any computers ?
Even with a RTX 5090 with last CPU, best ram, NVME it has stutters, it won't be magically fixed by upgrading PC parts or even with futur GPU/CPU.
It would be really cool to fixed performance, many players including me stop playing because of stutters.
Thank you.
Please re make the game in creation engine 3.0
Add the Un-remastered version of Oblivion into the start menu so players can choose which version to play, original or remastered.
Add the old voice line for the cliff racer song