#starfield-mods

1 messages · Page 66 of 1

hoary lava
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Sounds like about the same, how's it coming along? I haven't dug too much into quests, and I know nothing about papyrus.

torpid badger
hoary lava
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The best way to learn, trial by fire.

torpid badger
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thats the idea

my previous idea didnt work using attachemtns, so trying theis way instead

lime ember
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I’m glad I can get Nexus mods on Gamepass but I really want that Star Wars modlist off of Wabbajack. I’m just not paying for this game at full price

hoary lava
lime ember
lime ember
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So Nexus mods are able to work on the gamepass version but do Nexus collections work or will I run into issues when Script extender becomes required

hoary lava
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I cannot comment on SSE though. I do not use.

lime ember
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Okay. I downloaded a collection and none of the mods were recognized by the game. Will try again tomorrow as I believe I have fixed the issue. This is why I get my BGS games on steam. I just didn’t want to buy this one

hoary lava
little hare
lime ember
little hare
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tbh I prefer ASI Loader even with the Steam version. Script Extender for any BGS game will often break your game when there's an update. ASI Loader will keep on trucking.

lime ember
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Found a collection on nexus called Starfield Gamepass Ultra Immersion but it hasn’t been updated in almost 2 years.

little hare
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It's normal. Before SFSE and even the CK was a thing ASI Loader was the only way to get complex mods out. Once SFSE the community just devolved into the same BGS habits as other games.

lime ember
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What I’ve learned with modding is that having a curated modlist makes the game feel newer than just adding standalone mods. That’s normally why I abandon MS Store for steam. Just got to wait this this game is heavily discounted again

calm brook
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nope, nothing yet. I'll let you know if ever figure it out or get an answer. you let me know as well

worldly furnace
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if you CTD while loading a plugin in the Creation Kit, disable internet. Can't believe this works but it does. Hopefully Bethesda will fix it soon

mortal tundra
mortal tundra
mortal tundra
lime ember
dapper galleon
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Would a yone here be able to make this type of spacesuit

little hare
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Subzero suit? You'd die of solar radiation in no time.

sleek cliff
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I’m still waiting on a cowboy hat that doesn’t have a dumbass headpiece on it 👀

sharp lynx
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Lol

clear bluff
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Any cheat mods that let you build legendaries?

torpid badger
# calm brook nope, nothing yet. I'll let you know if ever figure it out or get an answer. you...

Ive come accross this, am having a read but i believe its what you are after?https://www.nexusmods.com/skyrimspecialedition/articles/9710

Nexus Mods :: Skyrim Special Edition

[b]How to Start a Quest Using Script Event in the Story Manager (Skyrim Creation Kit)

[/b]Starting a quest via the [b]Story Manager[/b] using [b]Script Events[/b] and [b]Keywords[/b] is a

west flare
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When will we ever have info on making custom weapon sounds for Starfield? Custom, standalone, non-replacing weapon sounds for Starfield?

calm brook
torpid badger
rustic bronze
torpid badger
calm brook
sharp lynx
dapper galleon
torpid badger
sharp lynx
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Whelp

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@sleek cliff

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I did a thing

torpid badger
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does any one know how to resolve this issue?

cold slate
sharp lynx
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Are you putting a custom fragment there

sleek cliff
sharp lynx
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I finally caved and did the thing people instantly mention when I show screenshots

torpid badger
sharp lynx
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I added a new restaurant with my mod

sleek cliff
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Did you give it a name?

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Now THAT is some Hifalutin Dining, literally! Sensational Work, Tank.

west flare
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Has there ever been a standalone planet mod that completely adds a new planet and system?

sleek cliff
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Kay of Kay’s Diner punching the air RN

sharp lynx
torpid badger
west flare
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Dexter's Diner.

sleek cliff
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Does it have a name? Like Flux or just TG’s?

sharp lynx
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You have to wait and see

sour steppe
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TG's Take Out? 👀

sleek cliff
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I don’t know why, but imagine all sorts of faction leaders and important figures dining in there, Like Bayu, Genevieve, Naeva, Ikande, Ron Hope

sour steppe
sleek cliff
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TG’s is neutral ground, and no hostile actions can take place on its premises.

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Like the continental from John Wick.

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And she managed to Spring for Starborn Guards

sharp lynx
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LOL

sharp lynx
sour steppe
sharp lynx
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Fr!

sharp lynx
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I'd guide you through that but I'm currently away from my pc

calm brook
torpid badger
calm brook
torpid badger
sharp lynx
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Well done

jolly torrent
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Speaking of restaurants, would it be against the modding TOS to turn Chucks into McDonald’s? I need this in my game so bad. Lol

sharp lynx
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You cannot do that

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You could make a parody of McDonald's tho

strong oak
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Concenring McDonalds: ONLY for reference:
Infringement
Using McDonald's trademarks without permission could infringe on their trademark or copyright rights

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A Dune mod and Batman mod was removed (boo hoo they were nice)

jolly torrent
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My bad. McDowell’s instead of McDonald’s

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Please forgive me.

strong oak
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You don't have to worry about us players. LOL

jolly torrent
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If someone could mod in McDowell’s to replace Chunks, I’d be forever grateful.

strong oak
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OH LOL Just read that McDonalds sued McDowell's - they did not know it was a fictional restaurant being filmed in sight of a real McDonalds. 🍻

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and ooh there is a company that has McDowell's as a brand: comprising three categories – whisky, brandy and rum (under the name McDowell's No. 1 Celebration) I am okay with spirits. Just don't drink and drive from the place.

junior cargo
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i had an idea for something that could be interesting, but wonder if it's worth doing, if anyone but myself would even use it: quarter, half, and full circle habs, including custom diagonal doors, with diagonal versions of habs that connect to those, and also corridor habs that curve to then connect back to the regular habs as well

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the circle habs would just be corridors probably though

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the exteriors would be custom, along with normal habs, and I'd also try to make versions of curved and diagonal habs that use edited vanilla exteriors, and possibly even asking other mod authors if i could make versions using their exterior style as well to allow for matching hab styles

woeful gazelle
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Tried out the new Ecliptic Tactical Spacesuits. They’re cool but I’m disappointed that the mod alters existing spacesuits unrelated to ecliptic

woeful gazelle
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I was hoping the new suits were actually separate and new suits rather than edits of existing suits

junior cargo
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oooo

dapper galleon
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Hey did the falkland Ship han remove some parts I swear I had more Hab options before

strong oak
dapper galleon
strong oak
dapper galleon
strong oak
dapper galleon
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But hopefully they all are available in all locations eventually,

Im.nkt a very huge fan of bouncing from spot tonspot just to build a ship.

Honestly the gane is kinda starting to lose a but of my interest again.

But I gice jtna try from time to time.

strong oak
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Understood. I play ESO. when not doing SF. Most everyone have other games they play with.

dapper galleon
strong oak
dapper galleon
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Mines sort of a Mix of Targayrean names kinda blended into 1.

I guess there was some other person who had a Simialr Targaryean themed name as Well.

But I tried out the new ship habs and Stuff But I lost interest halfway through that build.

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i.wemt with the jjsy drop i to a random Putpost base and blast everyone..

They didn't seem to like that very much

strong oak
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Several companions do not like blasting enemies until they are hit first, then they are usually okay. Vasco is neutral on that feature.

autumn idol
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https://www.nexusmods.com/starfield/mods/13272
This Took over a week but finally its here:
Framework that allows companion authors to upgrade their companions to rival constellation companionshehe_sg
Also uploading this since a writer has commissioned me to help create a companion that's on par with Inigo

Nexus Mods :: Starfield

A framework that allow mod authors to safely add mod added companion reactions with other features with compatibility in mind

woeful gazelle
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Anyone know if Outrora is in this server? I gotta report a bug with their mod

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I don’t think Bethnet has comments so I can’t contact through there

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And the mod I have a bug with isn’t on Nexus

autumn idol
sharp lynx
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It's like spending hours making a model only to realise you've accidentally deleted 3 nodes on the bottom of the foot somehow

little hare
sharp lynx
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Reddit will notice

sleek cliff
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Reddit ALWAYS notices.

glad ibex
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So learned how to make an op weapon I guess lol.

Everytime you shoot it it temporary freezes game for 1 second and kill off the entire town of akila

little hare
glad ibex
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Nah. I just placed the weapon there

little hare
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trying to make a joke that if you have to BE in Akila to kill everyone in Akila it's not OP; but failing horribly

glad ibex
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Sorry. I'm pretty known for a joke ruiner cuz I can't tell tones online

little hare
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Don't apologise, there's a reason comedy isn't my day job

glad ibex
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I see

jolly torrent
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@autumn idol Good lookin out on that framework mod, Legends.

torpid badger
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im looking at ideas for my weapon mod

in regards to getting it, for emersion/playable reasons, im changing it from a craftable option to a quest reward.

do i:

  1. make it a quest reward at the end of "one small step"

  2. have them available in my own little quest to be available in the players room or safe in the players room in the lodge

  3. put them in the universe and make them a little side quest?

each way i need to work out how to do 🙂

solid meadow
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@torpid badger I like things being a side quest.

mystic fox
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I for one love integration into the games worldspace through the levelled list. I know some authors do both levelled list integration and a short quest.

sharp lynx
glad urchin
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ngl I'd pay a 100 credits for an achievement friendly version of this qol mod because jeezus christ i hate that brown filter on Akila

glad urchin
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@gritty heron

worldly furnace
languid fable
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Someone downvoted your reply to me on Reddit. Reddit being Reddit I suppose.

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I missed that you were looking for an achievement friendly version though.

glad urchin
sharp lynx
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people like things on reddit

sleek cliff
sharp lynx
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wanna see something cool

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@sour steppe Sorry for the ping but it says you're online I'll show you too lol

sleek cliff
sharp lynx
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whelp the argonian is going to wake up to a random ping now lol

sleek cliff
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Okay, yeah, but that was pretty cool, I’m absolutely digging the elevator

sharp lynx
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there will be a map marker

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I can guarantee the average redditer would have an absolute stroke if they're forced to take that more than 0 times

sleek cliff
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Oh, absolutely, they probably plan out their Starfield time for mining resources and using the other monitors for Starfield/GTA 6 updates

sharp lynx
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or just jump on and shoot people and complain about how it breaks quests

sleek cliff
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And don’t forget about how it “messes with their FPS”

sharp lynx
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maybe install a couple hundred mods at once then complain it bricked their save

sleek cliff
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HUNDRED, that’s rookie numbers, they probably have mods from less…. Respectable sites installed

sharp lynx
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I live a simple farmer life in gas station at the edge of Archimedes

sleek cliff
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Ah, a fellow simple lifer, I live on Huygens in the ass end of nowhere building my gun collection.

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I built a nice house there and a garage thanks to a certain mod from a certain modder.

sharp lynx
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Good goooood

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I wanna make more bonkers homes

sleek cliff
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Anything particular you’ve thought of?

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Like the shed houses from fallout? Doc Mitchell’s house? SKYRIM houses?

sharp lynx
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I already made skyrim houses

sleek cliff
sharp lynx
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I'd totally make an outpost deco mod but too many people have done that

sleek cliff
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That’s fair, what about a Vault House?

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Complete with a Vault Boy Bobble Head that starts the quest

glad ibex
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#starfield-starboard message

This could be doable via making a bunch of space surface maps generate each time player leaves ship and make it rng random just stars and have zero gravity and then random asteroids appear on surface map.

Dunno about the tether though
Also probably wouldn't be able to dete the maker anymore like a landing marker though

sleek cliff
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BY GOD, this looks amazing.

glad ibex
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#whomever created More Power Capacity for reactors. Do you think you could get verifies and make an achievement friendly version to power up our ships reactors, weapons, engines and etc.

Or if anyone is. Even if we have to use a new perk and skill points.

I'm wanting to make my bird soar like an cheetah in the sky.

safe sorrel
hoary lava
sleek cliff
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Sounds like SOMEONE is stoked about a vault house.

hoary lava
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I love all things fallout. Lol.

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And, TG is the one who could pull this stuff off.

sleek cliff
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You know what would be sick? A Vault 21 Motel.

sleek cliff
hoary lava
sleek cliff
little hare
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anyone else having problems with Nexus' captcha or is it just me?

glad urchin
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@gritty heron

sharp lynx
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I'd recommend DMing the guy if you're gonna ping him every day lol

sleek cliff
sharp lynx
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I mean that's what I use to mod pretty heavily

sleek cliff
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So exceptionally well, How do you feel about Vault 21 Motel?

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And the NCR?

sharp lynx
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The best part about fnv lore is every choice is the worst choice lol

sleek cliff
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That’s accurate

sharp lynx
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They're all bad lol

sleek cliff
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however, I could respect House

sharp lynx
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But hey, you don't come back from the end of the world better

sleek cliff
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Hell, they’re doing better than the east coast

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FO3 was distilled depression

sharp lynx
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House is literally the legions mirror, just without the edgy derp

sleek cliff
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True, but he’s got an immaculate mustache.

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And tried to at least save Vegas.

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Because if anything is needed in the post apocalypse, it’s gambling.

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Also, you know, the ranger outfit slaps ridiculously hard.

sharp lynx
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🫘

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Beans

sleek cliff
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🫘

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Man, I could use some Frijoles in Starfield

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Hey, maybe that’s why Sarah complains all the time, she doesn’t have any beans to eat.

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Everyone know BEANS are an important part of an Englishwoman’s diet.

sleek cliff
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Sarah needs her beans!

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It’s why she nags so much, there’s no Coronation Street and no beans!

warm bolt
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Question..lots of older mods were released as full masters, as the earlier soft limits made it not matter. Now that the soft limit is gone, is there a way for users to resize a small mod that was released as a 'full' to light/medium' to avoid true small things eating up one of the ~250 'full' slots? Or maybe combining (grouping) several into 1 so it counts as just 1? Noob on modding and on using mods so please be kind.

fluid carbon
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If your using a new save, you may have better luck, but ya their is a process of changing an ESM back to an ESP then saving as a light master or merge exc. https://www.nexusmods.com/starfield/mods/10189?tab=description

Nexus Mods :: Starfield

Converts between .esm and .esp with a drag and drop for switching between xEdit and Creation KitProvides the only reasonably safe means to remove the reference to Blueprintships-Starfield.

hexed yarrow
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Converting back into an esp is greatly appreciated, if that tool is as useful as I think, S tier. I had to make my main mod an esm due to weird dirty edits and terrain bugs that just kinda show up if you make large mods for Starfield.

Related just been informed a minute ago by Ravageron, after a mod-breaking bug, how to hex edit to turn esp into esm master without CK, maybe this plugin bridge can also be a backup option for that problem too.

hollow star
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is there a Starfield mod on xbox that add's captain rex's armor?

sleek cliff
hollow star
sleek cliff
sleek cliff
hollow star
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ah thank you

glad ibex
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@surreal storm love your pocket dimension mod.

Was wondering if you ever thought about making a fun quest to open the shrouded veil in your pocket dimension to go to other dimensions that have slight differences and make it fun, like exploring for a new ship that has an infinite storage crate on it and other things that could be fun. Like a pocket dimension sized Habs and stuff to make things tinier. I'd probably buy that mod as fast as I could.

Just curious if you thought about it. You made the dimension so cool looking and it makes me want to explore it more

sleek cliff
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So, can anyone here make NCR ranger armor for Starfield?

sharp lynx
sleek cliff
mystic fox
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how is the outpost venera mod coming along?

jolly torrent
sleek cliff
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Also, hear me out.

jolly torrent
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Lol.

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I’m also curious to know if there are any decent UI changing mods on console? Something to give the UI a bit of a flair or a distinctive look?

sharp lynx
jolly torrent
pastel sentinel
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wow. Fur textures are hard

jolly torrent
sharp lynx
torpid badger
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does anyone have any recommended youtubers to watch in regards to creating scripts?

have looked aty some but havnt resonated with any yet

upbeat furnace
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At least 5 videos on scripting there

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sinful jay
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Is there a mod to get rig of the enemy name tag over there heads? Or at lest to make it less in your face?

hollow star
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So the mod author of earth restored has figured out why the no audio bug happens on xbox, this is what they said. Yes, i updated it a while ago, the bug is fixed on my end. If you still receive the audio bug its because you must be using another mod that hasnt been updated that still has the audio bug. It was a old bug in the files of bethesda mods a while back and they fixed it after a cetain patch, but u had to reupload the files, so people who never updated their mods could still contain the bug. Hope this helps for future reference.

sleek cliff
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Well, Time to head back into NV.

jolly torrent
hollow star
jolly torrent
hollow star
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@jolly torrent

jolly torrent
hollow star
jolly torrent
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Lol

slim sun
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So it looks like Bethesda has maybe changed how OnQuestInit() fires in scripts running from quests with "start game enabled" and with run once unselected. This used to trigger on every game start, I know because did quite a bit of testing back in July. It now only seems to trigger once, and won't re-fire again after on that save.

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So you can no longer use this to check something at every game start.

maiden hemlock
warm helm
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Hey guys, quick question, is the Astrogate mod for Xbox deleted?

heady lily
# sharp lynx You could make a parody of McDonald's tho

Maconnel’s! Groat burgers and sweezy fries coming up! Who ever makes parody mod of McSickness gets my money for sure. Especially with some form of quest and maybe a follower and whatever else. Right now I’ve been having fun with the NGPM mods and Chunks 😂😂

sharp lynx
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Soonish I'm about to publish one of the largest food mods yet

azure wren
sharp lynx
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❤️ NukaCola

slim sun
# maiden hemlock If you're trying to check something when loading a save then you can use a diffe...

That seems to trigger when loading a save after you're already in-game, but not on game start. I saw someone else mention on the Starfield Modding discord "by the time your script has registered for the OnPlayerLoadGame event, its already happened, so you wont get the debug message on the first load after enabling the mod, youd need to activate the mod, load the game, save, exit, then load again to get the event to fire."

maiden hemlock
slim sun
sleek cliff
maiden hemlock
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No, that's not how it works.

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If you are starting a new save, the code linked to the init event runs. If loading an existing save, the player load event runs instead.

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You can make a custom function then call it both in the init event and also in the player load event, ensuring that it will run in either scenario. And for initializations only meant to happen once you can lock code behind a check; once run, you set a variable such as a boolean to act as a flag so that when the function runs again it knows to skip that part.

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It's a common setup among Skyrim, FO4, and Starfield mods.

misty geyser
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That's exactly how the retroactive fix scripts work for the unofficial patches. OnInit() to start them off, OnPlayerLoadGame() to check subsequent game loads afterward.

slim sun
maiden hemlock
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You don't need it to run again.

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That's why you put the checks you need to run in a separate custom function and then call said custom function in the event function.

slim sun
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OK, maybe I have another issue going on here then 🤷
I'll keep testing.

slim sun
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💢 ... it was a script property without a value 😩
lol, well it works now, that's the main thing.
Still, anyone else who was relying on OnQuestInit alone should be aware.

maiden hemlock
sleek cliff
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Y’all ever play FO4 and think, This could use some STARFIELD and vice versa?

sharp lynx
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I think Garfield for me would be amazing if it had the same outpost system

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I just miss scrapping random crap around a location

sleek cliff
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God, that one FO4 scrap mod was based as hell.

sharp lynx
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I also would've liked a bit more lore, I know it's new but there's next to nothing on the lore for this game and I mean deep lore. Like cultures between the planets, creatures being a little more iconic stuff like that

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Cause you see a rad roach and you know exactly what that is and all about

sleek cliff
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FINALLY, someone else that doesn’t just chalk it up to “it’s not finished yet” I absolutely would’ve liked more lore about Akila and the Aceles for example.

sleek cliff
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Sometimes I’ll be vibing in the most random places, then HELLO +1 rads

sharp lynx
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I hate the aceles with a passion 🤣

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Big stupid rooster lookin a

sleek cliff
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But thems is cute though.

sharp lynx
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I did include them in my list but I damn near forgot to do so

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So you can have an aceles pet

sleek cliff
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Although, I would’ve liked more lore on the Ashta.

sharp lynx
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We kinda got something with them

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People don't realize but .... There's about 200 unique animals in the game

sleek cliff
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That they’ll annihilate you the moment you walk out of Akila, this is a fact I’ve discovered MULTIPLE times, can’t camp worth a damn on Akila.

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Oh, yeah, there’s a ton of different animals, although, I can’t help but wonder, how come lore wise earth had all the normal animals

sleek cliff
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Actually, there is something I’d like to know, The Well, I’d like more lore on it.

sharp lynx
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Fr

sleek cliff
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Like, are there gangs down there?

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What’s the political climate like down there? Do they have their own version of Aurora? Is it NA’s version of Dog Town?

safe sorrel
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There is at least one gang in the Well, the guys you have to fight off for the lady at the Viewport’s quest

Seems like it’s supposed to have a lot of crime, and a lot of oppression from the cops

Would love more on the Well though too, it’s one of my favorite locations

strong oak
sharp lynx
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Yea a cool NA underground would be interesting

sleek cliff
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An underground city would’ve been tight, like Cydonia, only less depressing.

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Like throwing neon under NA

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Or Night City.

sleek cliff
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For all the hell i occasionally give BGS games, I can’t help but love the fact the “Main” story in every game is essentially, do it when you want, no rush, like in FO4, I’ve take up residence in the Charlestown condo and I’m onna take my sweet time renovating and doing all the side quests I can, Shaun waited for over 60 years, he can’t wait a couple more

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Like, I’m going out for milk and cigs, I’ll be back someday, son.

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The point I’m getting at, Live Another Life Starfield version would be TIGHT

onyx fiber
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Hey can someone help me with a tattoo mod I’m trying to do? I have already edited it but can’t get it to work in game.

jolly torrent
jolly torrent
onyx fiber
jolly torrent
onyx fiber
jolly torrent
onyx fiber
jolly torrent
loud stratus
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I’m at a loss with using the Creation Kit. I’m trying to make a mod that changes the location of the base in Back To Vectera from Bessel III to Piazzi I (because the latter has a breathable atmosphere). I opened the quest data and replaced BarrettDungeonPlanetLocation to Piazzi, but even after starting a new game the quest would always send me to Bessel. Can anyone please help me?

glad ibex
# sharp lynx Yea a cool NA underground would be interesting

Whoever said this weirdly had a dream about this actually. It was an deep underground city with massive waterfalls and big domes and cat people.

The latter doesn't need to be but it was a weird dream lol. And it all started with a new quest to fix an old bugged quest.

I just thought it was funny this was brought up and then I dreamed about jt

loud stratus
autumn idol
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mind sharing me the Quest name?

loud stratus
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Back to Vectera

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MQ104B I believe

autumn idol
#

ight

shy dew
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Since it was pretty linear as you not only had to balance faction reputation with what quest lines you do as well as power balancing keeping you out of areas lol

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Fallout 1 kept you going because of the actual timer lol

sleek cliff
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I’m out here trying to make a new Shaun, pimp.

torn sigil
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Is there a way to force clear my libary/bookmarks there's some glitch that's happened that means some mods are permanently there and yes I've checked on the website and cleared my space on xbox

normal steeple
hexed pilot
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Someone knows why this happens? I'm trying to paint a dirt trail but it won't let me paint past a certain point, it's like I can't paint on certain areas. I had to add the texture I am using in the screenshot (LDirtPacked_Gray).

timid temple
hexed pilot
waxen stirrup
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haven't tried that in SF, but in past games (like Oblivion, Skyrim, etc.) there was a limitation (the way how it was coded in the engine) that you can't have too many different textures blending together, it was like 4 max textures or something like that
so I guess you need to use 1 or 2 textures less in that area for the blending to be correct

fluid carbon
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I think you can see the texture quadrants By pressing i

woeful trellis
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I'm trying to export some morph data into a .dat file, but I keep getting this warning.
Does anyone know what it means and how to fix it?

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If I import the original model with the original morph data I get the same thing so I guess it doesn’t have anything to do with the new shape keys.

hexed pilot
fluid carbon
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Hit "I" then right click on a texture in that quadrant list, hit replace.

hexed pilot
# autumn idol press M for boundary

Thanks! I'll try that, I just searched for the texture list too and saw it was Left Click + I, not just I. I will try it in a minute and see if it works :>

hexed pilot
#

oh ok then xd, thanks

hexed pilot
#

I can see the Land Texture use (pressing Ctrl+T) here, but I can't replace or delete anything, it won't let me right click.

#

Am I cooked?

#

OK so problem solved, with a slight inconvenience xd. I had to manually remove most of the textures by painting over them, this means that I can have my painted path, at the cost of having to later paint the rest of the details by hand :>

hollow star
#

anyone else having an issue where the glass of the halo helmet dissappears?

sleek cliff
hollow star
torpid badger
#

@calm brook hey mate,

did you get your quest to fire?

jolly torrent
#

Would it be difficult to implement meteor showers or ship crashes in the background whilst exploring planets? Nothing super fancy, but enough to know what’s happening?

jolly torrent
#

I’m actually glad we got Aurora Borealis tbh, but I think that was because Shattered Space

crisp haven
calm brook
# torpid badger <@384905308264464386> hey mate, did you get your quest to fire?

Hey buddy. I can get the quest to auto launch, could not get any sort of condition to work (after a quest, or quest completed, or anything else really). I do not want to make it trigger from item (like video tutorial). Apparently to make it trigger after another quest requires editing the script of the triggering quest. I do not know scripting, and after two weeks of searching and stumbling, I decided that trial and error of writing script that I do not understand could take months.....
TLDR: so no, I gave up, and I am focusing on other mods I am working on for now. Best of luck to you though, if I find something I'll let you know.

torpid badger
calm brook
torpid badger
calm brook
#

k I'll send it tomorrow (on other PC), If I forget in a day or two ping me

devout flame
#

New video on Fielded Updates! Check it out: https://youtu.be/WmqA68lsKv8

Hello everyone, in this video I explain the Changes and Additions to Fielded and an explanation on the Creations update delay! New tech and more!

#starfield #starfieldmods #starfieldoutpostmods #starfieldcreationkit #starfieldgameplay #wickedworkshop #fielded

Contact
SomethingWicked3 (Discord) https://discord.gg/hnrJNfAv
SomethingWicked Nexus...

▶ Play video
hollow star
#

Does anyone else have an issue where the glass of the halo helmet dissappears?

hollow star
sleek cliff
#

You know what kind of gun we need? One that mixes the gore mod and the mini gun, a gun that shoots Sarah Morgans that EXPLODE on impact

calm brook
green pumice
sinful jay
#

Other then that we are not goign to know.

plain ember
#

I need some help, Hong's ships are not working. The game crashes whenever it tries to load.

jolly torrent
crisp haven
torpid badger
plain ember
pseudo mesa
# plain ember Can anyone please help me out? I'm honestly unsure what to do here-

There could be a hundred things going wrong. I don't use Hong's ships, so I couldn't give very specific help personally, but I'd start with looking at any other mods you might be running and your load order.

The Nexus page (here: https://www.nexusmods.com/starfield/mods/11503) mentions going to the starfield ships subreddit or the ship distribution discord server for support. Even right there in Nexus comments you'd probably have more luck getting help from others who use the mod.

silver sorrel
#

I have always loved these abandoned ship hangar POI's.

I wish we could have an entire abandoned ship hangar building that we could turn into our outpost.

We could land our ship in the hanger and when it's parked the circle door above it would close shut.

When we go to take off the door would open and our ship would vertically lift off from inside, then when the ship was clear it would take off forward into the sky.

I know with SomethingWicked3's fielded mod, we can place a ship landing computer in one of these to get our ship to land in one and take off.

But still the entire structure with all the rooms and such wouldn't be ours to place anywhere we want or decorate.

Also, the door above would always be open and wouldn't close.

autumn idol
worldly pumice
#

I have seen mods that turn the Lair into a player controlled base

#

So it does look possible

autumn idol
worldly pumice
#

For the 3DS MAX plugin, does it only work for 3DS MAX 2021?

autumn idol
worldly pumice
#

Well shoot, that's a problem

#

I wonder if I can get ahold of the indie version of 3DS MAX 2021

loud stratus
autumn idol
loud stratus
#

I'm trying to upload the screenshot, sorry

#

My upload keeps failing. I edited the alias "BarrrettDungeonPlanetLocation" with a fill type of "Forced: SBessel_PBesselIII (0001b37a)"

#

I changed that variable to SPiazzi_PPiazzi I, I think the exact file was

autumn idol
autumn idol
loud stratus
#

I think that's more advanced than what I've learned so far with the CK, I can't be sure. I'm very new to the program

autumn idol
#

since it looks like it was designed to be on a barren Planet

loud stratus
#

If you look at the POI, it looks to me like it was meant to be put on a planet with a breathable atmosphere. Bessel III is desolate with no oxygen and Piazzi I is a wasteland with air

#

I might put a request in the Starfield Modding Discord, there's a few people trying to improve immersion of POI's by restricting them to breathable atmospheres and such

autumn idol
#

you can instead just delete the content that doesn't make sense in non breathable atmosphere

loud stratus
#

Hm, interesting. It's a lot more complicated than I had imagined it to be

#

This is why I was a liberal arts major, not a computer programmer lol

autumn idol
#

just a simply click the delete key on render UI🤣

#

thats one of the reasons why I love the CK

#

doesn't need to be overtly complex like other engines

loud stratus
#

The mod that has been addressing the issue I have is here, but I don't think the mod author has been around for over 8 months

autumn idol
#

ah

loud stratus
autumn idol
#

oh I remember that mod

#

ngl I rather make it a level packin instea of downright deletion

#

that way you can see it on breathable atmosphere and of not there then it will be automatically removed

loud stratus
#

I'm just disappointed that there are so many little details like this that went unnoticed by BGS. Heck, someone had to make a mod to install the mission terminal that is referenced to in The Den

#

I guess more will be addressed in time

azure wren
#

I mean I think some of the criticism of avowed actually in some ways highlight some of the good things about bethesda's engine that I often take for granted or forget about.

loud stratus
#

Really? I need to take a look into Avowed

#

I generally give BGS slack because their games have SO MANY moving parts that they can't make things perfect within production schedule. That's what modders are for, after all

#

Well I won't worry about it for now. Thank you so much for your help DJLegends, nobody else has responded to me

autumn idol
#

people keep trying to repair the Den even though its stated to be a dump

autumn idol
strong oak
#

Anyone know what Item ID this is - or item name? I found this on a table with 10 items. This one did not show on anything I even tried to grab its ID. Nothing. Thanks more curious than anything. To me it looks close to a Sage Stick - but it is a beth item.

sharp lynx
#

@strong oak

#

oh okay

#

whelp one moment while I reee boot my ck I guess

sharp lynx
sharp lynx
#

AK_Herbs01

strong oak
#

Ah a Herb bundle that make sense Thanks - it is in the eating area.

sharp lynx
#

it looks like tamales

#

uuugh I've had the flu for the past 3 days

strong oak
strong oak
tame compass
#

@silver sorrel i have one of those underground bases next to my outpost

#

@devout flame check out a lot of your mods were used

onyx fiber
#

Can someone port a single Cyberpunk 2077 hairstyle to Starfield for me? DM me and we can talk price. Gracias.

dapper galleon
#

Wish the Character Creator Extended creation had full colored alien eyes, elf ears and a way to make eyes bigger. Karousatoua is the creator I think.

junior cargo
#

what would be the largest hab size that would still be useful for regular ships? i'm going through the vanilla hab exterior styles and making a 3x3x2 hab for each (except taiyo, i have interesting plans for that exterior style though) and i could turn that into pretty much any sized hab by splitting it into sections

worldly pumice
#

I did a follow up and you can purchase an indie license for 3DS Max an install the 2021 version. It just takes a support request

azure dragon
#

is there a mod that removes the UC? don't want no stinky democracies in my game

gaunt hedge
mystic fox
#

How is the outpost venera mod I’m waiting for a review to buy everything looks good I just don’t know how the voice acting is?

jolly torrent
#

Where 510DeShawn?

sleek cliff
#

@sharp lynx After very throughly exploring the commonwealth and further neglecting my responsibilities as a father to Shaun, I’ve come to the conclusion that Settlement building is a pain in the ass, I’m glad BGS didn’t bring it back in Starfield.

mossy warren
sinful jay
earnest snow
#

Hey all, trying to get a mod to work that has in the past. But now is not, is anyone able to use the Ultimate Stealth Ring mod? It installs but the item doesn't appear in game for me. Anyone one else having this problem? Please advise.

sinful jay
#

Conflicts, update mod, load order. 1 of the 3. Or all 3.

isn't modding just a joy

pseudo mesa
earnest snow
#

Can't be conflicts or load order as that is the only mod from a fresh install of the game. And its still not appearing. Tried both old saves and new games, and its still not in game for me, I wanted to see if anyone else is having this issue or try and discover if its the mod that needs updating.

junior cargo
#

when was it last updated?

earnest snow
#

that i can only speculate because 2 weeks ago the mod worked in a old game. I had to format my hd and reinstall everything 2 days ago and haven't been able to get it to work.

junior cargo
#

if its the one i found it was last updated in july 24

#

so it might need an update

earnest snow
#

damn it might sound strange but I was hoping it was something on my end. I messaged the author but they said couldn't get look into it soon as irl stuff was taking they're time.

junior cargo
#

at least its a small mod so probably the update wouldn't be too much work

earnest snow
#

hopefully they will get to it soon. wanted to start a new game before my days off for the week were over. Anyways thanks for the info.

torpid badger
#

I have been looking for a tutorial, havnt found one yet, on how to create a terminal and transform it into a weapon to use it like a data pad?

does any one know of one?

ty 🙂

upbeat furnace
agile sand
#

I have been poking thru the CK for some time now, trying to determine which setting determines how many shots you get, before the reload pause.... Particularly for missile launchers.... and I am just not able to find anything related to it. Is this something that is hard-coded, and you simply CAN'T change it?

pseudo mesa
# agile sand I have been poking thru the CK for some time now, trying to determine which sett...

Swordshands_bowman made a mod that changes the ballistic ship weapons into rapid fire PDCs that expend thousands of rounds before reloading. Seems like it should be possible for missile launchers, too.

You might wanna try to reach out to them directly. Maybe they can give you better specifics.

The mod: https://creations.bethesda.net/en/starfield/details/db8c8b54-866f-4ff7-94e0-f7ec1e5bfd7e/Rapid_fire_Ballistic_PDCs

torpid badger
steel gazelle
#

Anyone else having issues with Wynter's lockpicking mod? Just having the mod active resets my Security to Rank 1, even though it was 4 before the mod was installed. This happens immediately on game load, before the quest is done.

dapper galleon
#

@frosty rover are you going to redo companions? Your crowd mod looks cool. I own the spacer creation. Love your other mods.

stray wind
#

Does anyone have any good tutorials for opening a door with a terminal in starfield? I have spent the last three days using Fallout, Skyrim, what little Starfield tutorials I can find and even used ChatGPT's deep research to try and find the info for me, and I still can't get my door to unlock when I select the terminal menu item 😭

I figure ya'll may be able to help, as I'm trying to complete a level for a school assignment and this is my big issue right now

autumn idol
calm brook
slim sun
#

I've just uploaded the Xbox version now, with a separate one for Shattered Space compatibility.

fluid tendon
#

WARNING TO XBOX USERS: Do NOT use the mod called “The Icarus Device” unless you are ready to suffer serious Xbox and game issues.

crisp haven
#

Which one is best?

cold slate
#

I like the first pic.

jolly torrent
#

Thanks for the warning.

fluid tendon
#

Broke my game and my lvl 780 character. Having to start over now.

junior cargo
#

blender render of the first of many larger hab exteriors i'm going to be making, 2x2x2 stroud hab, need to add a few more details like decals on that middle metal section on the sides but besides that i think it turned out pretty well

stray wind
frank sparrow
true igloo
azure dragon
#

If a mod does not work for me, but it does for a friend, then it's a load order issue no?

regal wasp
little hare
torpid badger
waxen breach
#

Hi Hi, I'm GanjaPanda420

jolly torrent
azure dragon
#

the snake asset of the outfit shows on unity me but not me ?

#

but it does when I go to NG+?

south cliff
#

Intrinity Aeroworks update bork anyone else’s ship? Just mine? Cool cool cool

little hare
#

With a name like icarus device, maybe burns up your console?

fluid tendon
# sleek cliff How serious are we talking?

Spent 2 hours last night and another 2 hours this morning getting my game back to where I could make a save. Then had a crash and lost all my game data and had to start a new character this morning.
Lost all my game data on my lvl 780 character

#

Still think it’s mildly unstable so I ordered a gaming laptop and will switch to playing on that.

junior cargo
strong oak
#

Sorry I can only figure this channel for my issue. Help. I never had this happen before. In UC Questline. I obtained the Archives data. WE did our thing the Deputy Mcintyre's office. Then we were to swear me in. She took a Way out of path of that part. Went down the elevator and walked around the ledge of the largest NA building. I caught up where she can not move anymore in the picture. Pointers on Reset of this ? or do I wait 24 hours ? I never thought to do a save before entering her office I never had an issue on this part on the questline.

#

Now she is on top of the windows of Falkland systems. LOL

#

No worries. I sat on the bench where you swear in. did a wait for 24 hours. Then she was there. The Deputy Reset. Interesting. LOL

south silo
strong oak
junior cargo
#

is it possible to manually start the quest via console commands if something breaks?

strong oak
#

So I am in Ethera right now - is that the broken quest after ?

south silo
# strong oak Hmm I will save a bit more than usual then. and hope

I ended up having to start a new character as I then had a bug where temples didn't work properly and my character couldn't interact with the light puzzles. I kept reloading until I eventually could do the puzzle, at which point I did the animation for receiving a new power but I didn't get anything and the quest didn't complete. So just a warning.

south silo
#

Once you turn it in the next quest doesn't start properly sometimes

south silo
strong oak
#

I am in Ethera for orlase right now.

#

I am on Desktop - nice to know seeing issues on both platforms.

south silo
#

Good luck lol. I never had this problem until recently. I wonder if Falkland caused it somehow by adding to New Atlantis

junior cargo
#

i wonder if it's possible to make an item that could allow manual starting of quests when things break for xbox players

strong oak
#

That would be a bummer if it is related to Flakland I love Flakland Systems

south silo
strong oak
#

That description is like a progreessive save issue. It add more and more junk code. Until the save is unusable any more. It has happend in other games.

south silo
strong oak
#

Well the price we pay for our fun. 🥳

#

I no longer dread starting a new character. I have done hmm four now.

#

As confirmation I lost total control of spaceship when Orlase spoke. So I went back to an earlier save. I relocated my ship north of Orlase this time and I got his ID. Hmm

little hare
strong oak
little hare
#

Nexus search foe engine fixes. It's not the main file. Look in articles for an explanation. May blow up your house, ymmv, etc.

fickle fossil
azure dragon
#

this feels like a texture problem, no?

azure dragon
#

well this is the most sucking 17h of my life

valid plaza
junior cargo
#

question, would it be fine to edit the vanilla wall objects for the bottom, mid, and top versions of the walls to add a snap behavior for doors since they don't seem to have one, or should i just make copies of them to add it?

#

the meshes are already there for versions with doors so i assume those wall types are used for ship interiors for m-class or something probably, i just need the snaps to work properly

#

rather than it just disappearing

valid plaza
#

Do it your way, but an empty variant of a 2x2x2 would be cool too.

junior cargo
#

yeah that's what i'm trying to do right now

#

pretty much this is going to just be a basic mod to add a bunch of larger habs for now. i got some ideas for possible interiors for larger habs but that'll be after i make the empty versions

little hare
valid plaza
#

Nice. Large habs are rare but you can do so much with them with decorations.

junior cargo
#

my plan is to make 2x2x2 versions of each, and from there I can cut the exterior into sections to then make larger versions

#

1x2x2 and 1x3x2 are definitely going to happen, as well as probably 3h versions and 3x3x2/3

valid plaza
#

Looking forward to those.

jolly torrent
little hare
junior cargo
#

having multiple monitors really makes using the CK a lot easier

jolly torrent
woeful trellis
#

I made a custom beard and it's skinned to the face skeleton, but it doesn't move with the face in the game.
I've noticed that hair and beard have different nif files ending in _facebones.
Does anyone know how to set this up so that my custom beard moves with the face?

hexed pilot
#

Back at it again with more CK issues :' > (and it's textures again)

I've moved over a project I had on one laptop to a new PC, and when I opened the worldspace I was working on, the terrain textures had completely changed biomes. I was working on a FrozenLife07 biome (because the worldspace would be a unique location on Jemison's north pole).
I think I've moved everything that was necessary for the mod to work; archives, the esp file is the same, I've moved over the same texture, material, meshes and scripts folders. I don't know what might be happening.

I've tried checking the "Use Land Data" in the inspector window for the worldspace, but that causes the engine to freeze and then crash, alongside making sure that I was still set on FrozenLife07 as biome inside Jemison's surface, but that made no difference.

Is there something I'm missing, or am I doomed to work on this mod from my laptop (where I originally created it).

obtuse blaze
winged summit
#

@metalfanforlife

viral shadow
#

any idea as to what causes this invisible floor bug

#

also for some reason my game is loading mods from a mod loader even though i don't have those mods installed

dapper galleon
mental estuary
autumn idol
jolly torrent
#

Where 510DeShawn?

cold vault
#

Let's change the topic please

normal steeple
normal steeple
jolly torrent
sleek cliff
#

Akatosh bless Arrokoth

solid meadow
#

@sleek cliff Did you port it?

sleek cliff
#

Nope, The_Holographic did

calm shard
#

damn had it been you i was gonna ask if i could DM you to figure out what the feck im doing wrong cuz whenever i try to do a port for Xbox i have issues with the Textures BSA

solid meadow
#

Ah, I'm trying to find someone to port scottyus1's Mass Effect mods. I have his permisions.

jolly torrent
solid meadow
#

They're retextures turning the UC into the Systems Alliance, turning the magazines into Mass Effect Comics, and I belive a board game retexture.

#

Oh, and retexture to Constellation space suit.

jolly torrent
#

Ohhhh. I need this mod

calm brook
#

If I type "ShowGlobalVariables" in Starfield I get an output of all Global Variables with their values. Great!. Now I type "GetGlobalValue MB_MissionsCompleted00Bounty" OR any other Global Variable (So I know that I am not mispelling) I get from the first command, and starfield spits "Item 'MB_MissionsCompleted00Bounty' not found for parameter Global" .. What am I doing wrong?

pseudo mesa
#

Trying to see the current value?

#

Wouldn't something like

'help completed00bounty 3'

Work out better to print the current value for you?

calm brook
#

thank you, that does spit out the value for the variable. I was using GetGlobalValue because that is the function that shows in CK and I would like a quest of mine to use GetGlobalValue for a trigger, but it wasn't working (could be that or any number of things). So I went ingame to see if it worked ingame and GetGlobalValue also doesnt work for me. Basically I'm stumbling through the dark trying to see what I'm doing wrong. Perhaps using GetGlobalValue in the CK is a bad idea, I don't know. Anywho, thanks for your reply

pseudo mesa
jolly torrent
#

Thank you to whomever uploaded the N7 armor mod. Now I’m excited about mods again!!!

#

Also, can I request that a modder turn GalBank into Charles Schwab/ JP Morgan and have some sort of banking system with interest rates that are higher than the heavens, please?

#

i.e. loans to purchase ships, credit cards, mortgages, etc.?

boreal osprey
#

Finished modeling the Burton SMG

jolly torrent
jolly torrent
boreal osprey
jolly torrent
#

Also, to any modders, how hard would it be to implement construction equipment and “broken ground” outside of New Atlantis/The Lodge since NA just “stops” behind The Lodge???

It’s very weird. I would think some condos would be out there maybe a “Safeway” supermarket would be out there as well.

#

Also, can we also have real drugs and pharmacies in this game already?!!

pseudo mesa
#

New Atlantis lakeside suburbs lol

jolly torrent
pseudo mesa
#

It makes too much sense. I can get behind it.

green pumice
#

Why am I only learning about Darkstar's All-In-One project today?

young laurel
jolly torrent
boreal osprey
young laurel
#

cool

calm shard
#

hello! i was wondering if any1 on here also uploads to Xbox and wants to explain to me what the hell im doing wrong with trying to port to Xbox, no matter what i do i have issues with the Xbox Bsa's to properly upload and/or show

quaint mesa
boreal osprey
sleek cliff
jolly torrent
sharp lynx
woeful gazelle
#

I’m kinda sad the Astra-19 only has a gold metal finish. I’d much rather have a bare metal interior of the gun

sharp lynx
#

that's why it's impossible to make a house for everyone lol

#

I'd love this but I wish it was blue

#

which it's good, people got their preferences and thats good

sleek cliff
#

I just want to live in a cave.

#

And any wayward soul that wanders into my den will be greeted by my Spacer Welcome Mat, aka, a freakin’ mine.

pseudo mesa
#

Could the Hornet's Nest cluster explosions be added to a mine?

fluid carbon
#

Shure why not

boreal osprey
#

What part of game deveolpemnt affects sense of scale? I can't put my finger on it, but Starfield's sense of scale when it comes to things like weapons in the first person view feels quite small.

celest moat
#

Hi folks. I'm a starfield mod newb (I haven't used any mods yet in Starfield). What's the best mod(s) for an alternate start. I've played SF for a while, doing a bit of this and a bit of that, but now want to start again and (a) skip the whole tutorial and main story and just do some focused "role-play" runs (a run as a marshal, a run as a pirate, etc) rather than being a starborn. Any mod suggestions for this?

fluid carbon
celest moat
#

Thanks.

stray wind
#

Don't suppose any folks know how to set an enemy concious/unconcious in papyrus code in creation kit?

I tried setunconcious like past ck's but it doesn't recognize the function and I've had no luck googling (and having chatGPT parse the web for me)

green pumice
#

@woeful sigil amazing work on the VAS-31 🤩 just curious if we could see a full stock and reflex sight in the future for it? And if there's any progress on the semi-auto option for the VMP-31?

young laurel
sharp lotus
#

I wonder if guard dialogue can be found somewhere in the ck
Cause i remember them commenting on my weapons and recently one commented on my Crimson Fleet gun “kraken”
So I’m guessing there is code and dialogue for guards to mention your weapon, wonder what all the dialogues are

sleek cliff
sharp lotus
sleek cliff
#

Even FO4 had one in vanilla.

#

And water physics, Toss a grenade into the water? NOTHING

slim sun
autumn idol
strong oak
#

Dated Nov 2024

tawdry sluice
#

My first achievement friendly mods are out! WhooHoo!StarfieldConstellation

woeful gazelle
#

I’m thinking of buying the Allied Arms pack but imo I don’t want the Vector SMG from it

#

It’s to modern for my tastes and I just want the updated HVAP Carbine

steel gazelle
#

Anyone else having isse with The New Crew taking up crew slots? I started NG+ , running Guardian VI, have not visited the Lodge yet, Lyria was my first crew, and she did not take a slot. But each member of the New Crew is taking a slot, so I can't take the 6th member. The only other crew-type mod I have is Robin Locke, but I have not met her yet. Edit: I also have The Veil, quest not activated yet.

tawdry sluice
#

It won't let me post the other one. Probably to keep people from spamming. You can click my name and find the The Den mod though. @strong oak

gaunt hedge
west flare
#

Hey, I have a question. What's the highest you could set for setgs fXPModBase in Starfield?

torpid badger
#

hi peeps

general question

what are your top 3 legendary effects would people take for a weapon, 1 each from level 1 2 & 3?

west flare
#

......... Come on guys.

strong oak
#

For only the top level 1 - Furious, Extended Magazine, Anti-Personnel (rarely)

#

Everything depends on the weapon in question to be honest

hollow salmon
#

Has there been some changes to the game and mods because I am not seeing my weapons while I have them equiped

#

equipped \

hollow salmon
#

Is LSD's New Game Customizer better than SKK Fast Start New Game that is free?

#

Anyone?

#

I am guessing that is a no then

#

I am guessing that is a no then?

strong oak
woeful sigil
jolly torrent
#

Okay. I think I broke something. I try to disable a mod, but leave the Creations menu to load my game, and it’s automatically enabled again. 😂

south silo
#

Lmao, Bethesda promoted a mod on Instagram and claimed it's on Xbox as well as PC... but it's not.

uncut cedar
south silo
#

Sure! One moment

#

Maybe they just included the Xbox logo to say the game is on Xbox, but if that's the case it doesn't make it clear that the mod they're promoting isn't.

south silo
sleek cliff
#

Someone is getting their MANAGER spoken to, BY GOD

sleek cliff
south silo
sleek cliff
south silo
sleek cliff
#

Yeah, they definitely should’ve given us SOMETHING by now

#

I mean, BGS is certainly no Rockstar Games.

hollow salmon
#

@strong oak Never mind there was updates for the mods so it is working now

sleek cliff
#

All jokes aside, I hope they fix this soon though, I’d love to have those outfits on Xbox

strong mauve
#

They look pretty good ngl

sleek cliff
#

Which is why is frustrating BGS would pull a fast one on us like this

sharp lynx
#

Comments are next to useless

manic drum
#

I have a shirt that reads “I’m next to useless.” I wear it as often as I can while at work.

sleek cliff
#

Although, if they keep on Twitter, or blue sky or MySpace, wherever people like to Rant these days

dusky bane
#

Hi guys, is there a couple of Starfield modders out there?
I'm trying to do my first own mod right now. I been able to do a lo of things such as creating some habs, playing with lights, populating them with npcs but one thing is missing and i haven't been able to find the ''How to''. I want to put a gun rack in a hab to build in my outposts. No problem with the rack, but the guns doesn't appear visually. I can see them in the rack by pointing at it just like in a chest, but i can't see them on the rack.

Do you guys know a way to solve my issue?

hoary lava
dusky bane
#

Yeah, i did a lot of test until now.
I did put my rack in the basement at jemison and bang, full of guns.

I put the vanilla one and the guns simply doesn't appear visually but they're contained in the rack

hoary lava
#

So, the vanilla ones are broken now? I know very little on this side, just trying to give you a starting point.

dusky bane
#

They're not broken, they only seem to work in some situations. I'm trying to understand the situation to reproduce and make it work in my mod

maiden hemlock
#

Just throwing this out there, but if the rack has a script(s) attached did you check and make sure its properties are filled?

south silo
# sharp lynx Comments are next to useless

Sure but having an official avenue for communication is better than nothing.

As it stands, if a mod author doesn't link their socials there's no way to report bugs or to help other users pinpoint incompatibilities and issues. Plus the fact there's no comments or reviews means there's no early warning for users if a mod is broken or poor quality.

Also if you use other social media it limits how many people will see related information, like workarounds or known issues.

dusky bane
dusky bane
#

for a test, i did a copy from an existing/working rack.
It doesn't have any script in it
When i use it somewhere else, they doesn't appear

sharp lynx
#

That E-11 there looks familiar lol

dusky bane
#

Nice mod tho

sharp lynx
#

Is the one I made ?

dusky bane
#

Unfortunatly not this one

sharp lynx
#

Ah it's the EA port

dusky bane
#

This is when i put it somewhere else

sharp lynx
#

I'm shocked they made it modular by removing the scope

#

What's the issue ?

dusky bane
sharp lynx
#

Yea the EA ports

dusky bane
#

I had yours before but it unfortunatly got issue with other mods i think so i replaced it eventually

sharp lynx
#

Going back to the comment thing, I personally don't see anyone having a hard time finding me and reporting bugs, if people knew how to operate they can attest a mods quality by using the like button. I can agree new mods might have a bit of buyer beware considering there's no length of time for review, however, that would apply regardless comment system or not. On the flip side on nexus where comments are common I see 98% of the reports I get there being completely irrelevant to the mod they're reporting it for and if it is relevant it gets reported 900 times over and you end up spending more time replying to the darn things than fixing the problem don't get me wrong I'm all for feedback and bug reports

#

That's just my opinion on it anyway

sharp lynx
#

Eh, I'll get to re-uploading it eventually

#

Or not I don't do star wars mods anymore

dusky bane
#

🤷
I can send you screenshots if you want.
Maybe the issue was on my side, who knows

sharp lynx
#

I know it requires the migration tool to update the nif mesh so there's that

#

I haven't updated any of my old Nexus mods so that does check out if you haven't used that tool.

#

Eventually I'll get it 🤣

#

But what was your original issue again ? Were the weapons not storing properly on the rack ?

dusky bane
#

The Weapons doesn't show when i use the racks

sharp lynx
#

I assume it's due to a lack of keywords

#

I imagine all they did was slap the ported model over the vanilla one and nothing else

#

So it probably needs the keyword for the weapon to register as a placable for the snap point

#

That, or, when they replaced the model it removed that snap point entirely

#

At least I think that's how those displays operate, it probably just needs a keyword there

#

If I had the ck in front of me I'd be able to provide a better answer 🤣

sleek cliff
#

Damn, I can’t believe it, all of that is English but didn’t understand a single word of it.

sharp lynx
#

And see you are the folks that go and report bugsgeorgelaugh

#

I joke I joke

sleek cliff
#

I try to do the polite thing, nothing at all, I just stop using the mod till i see an UPDATE

sharp lynx
#

SF has a unique situation where a million mods override a million different things some the author may not even be aware of which creates a bit of confusion on the side of what effects what

#

Which leads to my jokes about "I installed your mod and now my car is out of break fluid."

#

Which also leads to the importance of cleaning your mod and removing dirty edits

sleek cliff
#

I mean, it’s like people don’t even read the disclaimer when entering creations, some mods might break your game, some don’t play nice with others.

sharp lynx
#

That too

sleek cliff
#

Took me ages when modding Skyrim, what makes my character a terrifying faceless creature of the dark.

#

Probably mod I installed.

#

Should I go scream at the mod author? Nah, disable and wait for an update.

sharp lynx
#

That's part of the 98% of reports are irrelevant. When they report a problem that was covered and outlined in the description. I guess my view is drastically effect by the time when all the nifs broke and every description outlined this and yet I had to deal with about 30 reports a day regarding that thing LOL was not a happy camper

sleek cliff
#

I always make sure to read what doesn’t play well with the mod and where it should go in my LO

#

Because otherwise, my game becomes a minefield, gets corrupted and I have to start all over

sharp lynx
#

That's the other thing, navigating what works with what. It's almost exclusively up to the user to do that ... While it would be nice if mod authors had some magic system that tracks every mod published we sadly don't which makes that endeavor impossible on our end

#

Popular mods are easy to track for sure

#

I love this game so much ❤️

#

Honestly when its relevant user feedback is worth it's weight in gold

sleek cliff
#

This game is a modders paradise from what I’ve seen.

sharp lynx
#

I mean the potential is endless

#

Literally endless

sleek cliff
#

I mean, imagine someone mods in the capital wasteland.

#

Or the friggin’ The Strip.

sharp lynx
#

It's not like boring old Nirn where if I want a ship and laser rifle it would make 0 sense and completely out of place, on the flip side if Nirn was in SF it wouldn't feel out of place at all

#

Or yea fallout even

sleek cliff
#

Skyrim does feel restrictive that way.

sharp lynx
#

They'd feel believable if they were in sf

#

The multi verse is genius

sleek cliff
#

I mean, people on earth stayed behind? Rebuild civilization Fallout style?

#

Don’t mind me, just gonna throw my credit card on the table, while I look away give me the Lucky 38

sharp lynx
#

I might have given you the very dollar store brand lucky 38 lol

#

I would like to try and replicate that building directly at some point tho

sleek cliff
#

That would be epic to see, cause do they really expect us to believe that the only two places to gamble in Starfield is Red Mile and The Almagest

sharp lynx
#

Speaking of ships of Nirn gosh I'd love an Elder berry game where it's all of Nirn and you have roving bands of ships and ship functions just imagine sailing from region to region spending time in the marshlands to port up in Skyrim

#

Yarg

sleek cliff
#

That would be the dream, I know that leaks are sketchy at best, but I’m hoping the TES6 has ship combat since we might get hammerfell

#

I want to get very pirate.

sharp lynx
#

SF is already my dream BGS game

#

But that would be close kinda

sleek cliff
#

Space Combat is fun for sure, but swinging onto a ship to capture it? Damn

#

I played a LOT of black flag back in the day.

sharp lynx
#

Imagine a boarding system similar to x4 but you're taking part of the boarding

#

That would make SF perfect

#

My niche request lol

sleek cliff
#

YES, my request would be better melee with swords and knives

#

What if my character doesn’t believe in guns? And just wants to samurai slice a guy.

sharp lynx
#

Then you're bringing a knife to a gun fight and I don't feel sorry for you

sleek cliff
#

Fair, but a knife takedown would be cool though.

#

Just a guard minding his own business and then he gets the forbidden poke in the neck.

#

And a sword, well, it works for cyberpunk, Y’know, somehow

sharp lynx
#

Yea I'd like to see the execution animations like Skyrim had

sleek cliff
#

I always found it funny the friggin’ Dragonborn suplexed people on takedowns sometimes

#

Then I’d have no choice but to become a stealth archer

sharp lynx
#

LOL

sleek cliff
#

It’s like all roads lead to becoming a stealth archer, even when you’re desperately trying not to.

#

Unrelated, Y’know what Akila desperately needs?

#

The Tops.

jolly torrent
#

Anyone know of any other or upcoming space-horror themed mods? I’m looking for some good space horror 👀

sharp lynx
#

Done with the food ? Lol

#

Some more space horror would be fun

sharp lynx
#

More abandoned ships!

sleek cliff
#

||The Perfect Recipe|| mod

#

Freaked me the hell out.

#

Imagine having ||friends|| and ||inviting|| them for ||dinner||.

jolly torrent
#

Gasp 😱

sharp lynx
#

A ship filled with the yippie bugs

sleek cliff
sleek cliff
#

I could have the heaviest ordnance in the galaxy, but I’d still 1945 myself.

jolly torrent
#

I would appreciate some scary events happening in this game. Even on planets, such as meteor showers. I would think more aliens that are dangerous and hostile would be a given. Especially larger ones like a boss.

jolly torrent
#

Does anybody remember Perfect Dark on the N64? I only ask because I was wondering if there was a mod that made the clouds and skybox look that creepy/eerie when they are present.

hollow salmon
#

Is there a way to make mods an All in one type of mod?

#

@sharp lynx I bought some mods from you today

mental cobalt
#

Is it cool to suggest mod ideas or additions to currently available mods/paid creations in this channel 🤔

solar birch
#

Hoping someone might be able to help me out here. Will try to keep it short and sweet. Learned there was a Mod for Starfield known as "L.O.O.T." - Load Order Optimization Tool. Long Story short, Is there something similar to that as a Creation or Creations in the game? Like, actually Creation names would help. Would appreciate the help.

#

#no rush Lol

sharp lotus
#

a company is looking for people to help salvage an old facility

sharp lynx
#

I like

sleek cliff
south silo
#

Would it be possible to create a mod where ship crew members would exit the ship when you do and patrol like Vasco does? It would be really cool for those POIs where your ship is close enough for enemies to aggro Vasco.

strong oak
warm helm
#

Hey do any of yall know which mods conflict with the Falkland systems mod?

tawdry sluice
jolly torrent
#

Will the POI Cooldown mod conflict with Planet POI and Creature Density Increased mod?

#

Just curious, as I’m legit on the verge of getting that POI Cooldown mod.

warm helm
strong oak
#

Falkland systems has been Q/C by Bethesda. AS a Mod it has no dependencies other than SF. AND in the description of it - there are level requirements.

#

that said - the best source for you questions is per the Falkland Description: SUPPORT

For additional information and support - please message me on either Reddit or Nexus with issues while I work on an official Discord for this Creation. Reviews can also be left on the r/StarfieldModFeedback subreddit.

Reddit: https://www.reddit.com/user/Hjalmere/
Nexus: https://next.nexusmods.com/profile/Hjalmere

Reddit

Explore Hjalmere’s posts and comments on Reddit

#

The Author is completely open to answering. He did a great job on this mod.

warm helm
#

I’ve already spoken to him actually but ik he’s busy with others as well but he told me all the things he thought of which I tried and it made it better but still freezes so I’m not sure what the cause is. I heard it could do with navemeshes in NA and it has to be patched but i could be wrong

strong oak
strong oak
# warm helm I’ve already spoken to him actually but ik he’s busy with others as well but he ...

I see that some people have paid mods the Author does not have. To Test. If you find you have paid mods - Disable them in Creations Load Order. And see if Falkland Systems works. You can add some back. Test. Until you experience the issue again - or sometimes - even just doing that resolves issues. But If you find a specific mod that interferes - inform the author - as a courtesy - and he can then be aware. It does not look like anyone has identified an offending Paid or non paid mod yet. If those paid ones are not the issue - you can test non paid ship related mods in the same manner. Sadly SF has no error logs built-in we can see - or it would be easier to point a finger at a specific issue. Always have a - go back to save - in the ready - as you test you can get a lot of saves or just an Exit save (to avoid) once done. If you have already done this. It could be the interface of the Maps tie in to the Falkland systems two tie in's. Which the author can ask Bethesda Q/C to look into. But he mentions other things in his responses as I am sure you have read.

green pumice
#

Just had a curious thought, with the way spacesuits can be split into parts and mixed and matched in the creation kit. Could the same apply to miscellaneous items being attached to spacesuits? For example the top horn of the double bone horn item could be put on the helmet for a set of horns?

boreal osprey
#

At what point is scale factored in for meshes? Nifskope? Or when you're modeling in your proffered software? I use Nif to extract models so I can use them as scale reference but the scale gets messed with with Blender and Plasticity.

sleek cliff
#

I wonder if we’ll ever get a Vault Suit mod.

young laurel
boreal osprey
young laurel
#

Oh yeah, you can always just copy over the maelstrom mesh itself to scale in nifskope, then delete when you have it right

boreal osprey
young laurel
#

I am not sure tbh. I know for FO4 I always had to clamp scale to 10 when importing .objs from nifskope, or they'd be too big, if that tells you anything.

sharp lynx
#

I'd just use an NPC and any in game weapon I don't think there's an exact scale

#

Since there's a lack of custom animation, I.E custom grip potions you're kinda at the mercy of in game weapon scale and position ATM anyway

sleek cliff
boreal osprey
boreal osprey
safe sorrel
dusky bane
safe sorrel
dusky bane
#

Yup, exactly

safe sorrel
#

That’s weird because I’ve not had any trouble getting them to work in those unless it was set to static (in which case the weapons wouldn’t go in there at all) or the display slots aren’t quite right

cold slate
#

Speaking of CF rifles, it would.be super swell if there was a blackout skin for the one already in the game.

I refuse to join the Fleet. So I won't use the weapon with the vanilla color pattern. But that ammo is easy to get so it would be nice to have a skin so I can use that gun in early play throughs.

safe sorrel
#

What changes did you make to the rack?

dusky bane
# safe sorrel What changes did you make to the rack?

I used the vanilla first but didn't work. The guns appears like if it was in a container/chest but i can't see them.

Then add some slots for the rifles and removes the pistols ones and did a couple of tests. It works ingame. I put some at the lodge, at new atlantis, at a couple of places on mars. It all worked.

I put some in my habs packin and as i said, the guns are in but not shown.

I assume i missed something. Maybe a marker, a volumeeffect or something. Maybe a keyword... Who knows.

safe sorrel
dusky bane
#

Yes, but as i said, my previous tests were with the vanilla one and the result were the same

safe sorrel
#

It’s possible that the packins are more “touchy” a lot of things that work no problem in a set location won’t work the same in an outpost pack in

#

The vanilla one isn’t working in your packin either?

dusky bane
safe sorrel
#

Yeah I have several in my Argos mods

dusky bane
safe sorrel
#

The armory is one I know definitely has one, can’t remember if the shop still does or not

dusky bane
safe sorrel
#

No it’s a paid one on Creations

#

If it’s a specific packin it’s not working in, have you tried the racks in a different packin?

dusky bane
#

I'll do futher test tomorrow but it didn't worked in any of my packins

safe sorrel
#

That’s really weird

#

I wonder if there’s some key word or something in the packin that’s interfering with the racks somehow

dusky bane
#

Humm
I'll turn on my comp right now and test something.

boreal osprey
# cold slate Speaking of CF rifles, it would.be super swell if there was a blackout skin for ...

Yeah, I plan on doing a wide variety of skins specificaly with this in mind. Say you want to roleplay as a Free Star Ranger, but want to use a different vanilla weapon or one of my modded weapons, you'll be able to change the skin to the Free Star themed one. Solid colours, faction themes, camo's, etc... The crimson fleet theme will be the default skin for these but there will be tons of other options.

dusky bane
# safe sorrel I wonder if there’s some key word or something in the packin that’s interfering ...

I did a new packin for test purpose. I've put 4 differents guns racks side by side. They all have gun in it but nothing shows again.
On the second picture, i've deselected ''instanced, grouped and fixed'' because at this point, who knows... The guns appears but on the ground, same with the racks.
I'll reselect fixed, then grouped and continue my tests.
If something come in your mind, let me know

dusky bane
# safe sorrel That’s really weird

With only fixed, the racks and guns are on the floor but the guns are separateds from the racks.
With grouped selected, the gun racks are back tho supposed height but the guns aren't there visually

safe sorrel
dusky bane
#

I made it as barebone as i can to be sure to avoid any conflict with anything else

safe sorrel
#

What’s your end goal
With them?

sharp lynx
#

Lol well there's some details

dusky bane
#

I'm doing a mod with some buildings who came with npcs and other stuffs. I didn't like the loneliness and the plain sight from the original game so i'm working to make it more... Let's say alive.
Working on an armory right now

safe sorrel
#

And you’ve tried building them in the habs too I take it?

sharp lynx
#

Interesting

#

Oof lol

#

That whole book terminated

sour steppe
#

Let's mind our language please.

sharp lynx
#

Hewo Argonian

dusky bane
#

Yeah sorry. I'll do better

sour steppe
dusky bane
#

Interestin tho. Didn't know a discord server could have this fonction

sharp lynx
#

Discord bots are super handy

#

Good for stopping terrible things

#

I managed to fit all my new items into one screenshot

sharp lynx
dusky bane
#

As i was saying but with no ''curse words''

I did put some npcs, figured out how to make them do things, build a working dual cargo link with a bunch of lights, made the cargolink work with integrated keyboard to blend the consoles i used as command center, made npc work there and figured how to make it all by myself but didn't been able to make those gun racks work. I find it frustrating

sour steppe
#

"Crazy" is subjective. I'd say "dedicated" VaultBoySunglasses

sharp lynx
#

I like that lol

sour steppe
#

Let's keep things appropriate please 😅

dusky bane
sharp lynx
#

Now you just need a gun rack for your gun rack

sour steppe
dusky bane
#

Ho ok, i found it soft but, your rules.

dusky bane
sharp lynx
#

Good rule of thumb for official discords is they usually take things pg biggest reason being it's a direct representation of said official place. That's just what I think

sour steppe
mental estuary
#

flash back to the days of Starfield's launch,prelaunch and showcase

dusky bane
#

good to know

sour steppe
sharp lynx
#

For sure, many walks of life many things mean differently for many people. It's a fine time managing for sure.

#

Like our word for a pastry we have lol 🇵🇭

#

I love starfield lol

sleek cliff
dusky bane
timid temple
#

Figured out my lighting volumes for the big executive suite hab of the Ryujin set I've been working on:

regal wasp
#

nice, how did you end up sorting it out?

timid temple
#

two double-height for the main area, and then one each for the spaces behind the walls

regal wasp
#

scary, congrats on getting something you like the look of though!

uncut cedar
sharp lynx
#

I could've told ya that 🤣

#

That's so exciting tho!

timid temple
sharp lynx
#

On the bright side You've learned

#

And won't unlearn that LOL

quiet owl
#

I like Starfield and Fallout 4, but I wish there was an option to design and build your own outpost or have an NPC to take care of all that for you. ( All that's required is to supply the resources. Also I starfield I have notice a lot of Abandon Outpost, Space Stations and other base, it's a shame that during the game play you don't get the option to take them over and hire NPC to run them for you.

#

Maybe some can make a mod for it.

sharp lynx
#

I'm kinda working on the ladder there

#

I'd personally also like to have outpost operate more autonomously as well

#

With NPCs doing similar... Honestly when I first made my building pack the style of design outposts reminded me of kenshi and thought.... How amazing it would be if NPCs acted similar to how they do in kenshi

#

Dream game right there if SF had this

quiet owl
#

and what's with the ship design, each ship has a mini rat run maze and and when you create a ship from scratch you have no option of including a lift

quiet owl
#

The only way to get a quick cockpit is to find your way out and renter using the short cut or if your in to cockpit you use the short cut there there is no other place to, just to go through the maze and hope your going the right way

mental estuary
boreal osprey
#

What aspect/files in the CK handles the menu systems? I'm curious about how difficult it would be to change the weapon customization to something like Escape From Tarkov. I like the interactive customization to it.

sleek cliff
#

You know what would be a badass weapon mod?

#

||A Brick||

sleek cliff
#

A brick could be a lethal weapon in space

dapper galleon
#

Request: Can someone please make a mod where we receive the Starborn’s weapon of whom we sided with upon entering NG? I play it on Xbox.

sleek cliff
green pumice
sleek cliff
#

Or one called “concussion” that exclusively aims for the head.

green pumice
#

Imagine if the punchline is that the gun itself is a headache to use

sleek cliff
#

Like the gun does small damage to you every once in a while

green pumice
#

A random chance to inflict head trauma on the user after each shot

sharp lynx
#

Yee ol window smasher

#

The goodnight gun

#

The off button

sleek cliff
#

Concussion Bringer 3000

sleek cliff
sharp lynx
sleek cliff
#

I haven’t been a gambler since NV but I’m willing to take those odds.

#

As long as I take one person with me.

normal steeple
#

Don't make me make this brick

plucky peak
#

How difficult is it to learn to mod Starfield? I wanna make a bunch of legally distinct Warhammer mods.

#

Like in my mod we'll have a cult of gene stealers that want to infect humanity and take them over.

normal steeple
plucky peak
#

But we'll call them soul snatchers.

plucky peak
normal steeple
plucky peak
# normal steeple It honestly varies, depends what you want to achieve!

I want to create a new non-joinable enemy faction of parasitic aliens that take over human bodies. Like an Invasion of the Body Snatchers kinda thing where there's a questline to investigate and eventually eradicate them but they've replaced several members of various other factions. I wanted to do something like New Vegas where on New Game+ you can find them all and assassinate them for some cool dialogue.

normal steeple
plucky peak
#

I feel like that's an easier job than the genestealer cult idea.

#

I should probably beat the game first tho,

#

I'm surprised with how many Star Wars mods there are... Considering the majority opinion on the current state of the setting.

#

I think it's interesting that the Star Wars writing is so bad that you could put the T'au Empire in Star Wars and you'd have one of the most unique and interesting villains in the setting.

#

(T'au are aliens who believe in the "Greater Good" and are so convinced that doing the right thing is the moral obligation of intelligent species that they ignore the whole "consent" part of joining their empire and forcibly conscript other species to serve the Empire. However the T'au clearly understand the "Greater Good" more than anyone else, which is why all the position of political and military influence are occupied by T'au pretty much exclusively.)

sharp lynx
#

Well, to give you a little hint to how difficult it might be to do power armor for SF. Note that there is 0 attempts at doing so.

#

It's def not impossible, but for a first attempt and first step at modding I def don't recommend that being what you start on lol. I think maybe making your first normal armor set and learning how to rig a character might be the better start

#

Maybe learning the program itself and making a house or something.. pretty much walking before you run.

dapper galleon
#

Any chance of porting this to Xbox https://www.nexusmods.com/starfield/mods/4409 I’m on NG 3 and already burnt out on it. I’m not sure I even had interest in getting From Software games much further than NG4. I’ve reached a point in the gameplay where I am just grinding out New Games due to how the loot pool, gear system, and powers work in Starfield.

Nexus Mods :: Starfield

This script gives you all Starborn powers and upgrades them to level 9 before sending you to the Unity to start New Game 10.

cold slate
lavish flax
jolly torrent
#

@sharp lynx Tank, you’re hilarious.

jolly torrent
tame sparrow
#

Give it time
either Bethesda will "bring back" mechs into the game through expansions later or the modding community will

warm helm
#

Hey yall quick question, it seems I’m still having issues with my load order and literally just 1 of my mods is having issues (Falkland systems mod). I put it in the ship section but I’m hearing it should go in different places. Can yall give me any advice please?

sleek cliff
warm helm
sleek cliff
#

Weird why they weren’t in the base games as enemies

warm helm
#

I think they should’ve been like raider versions since they are banned in the galaxy but not actual streamlined versions, cause obviously the people who piloted them wouldn’t just forget how they work lol

sleek cliff
tame sparrow
# sleek cliff Nah, modders

I was leaning towards mechs made by Bethesda
with modding, anythng can happen

but id rather we see how bethesda does their way of mechs

sleek cliff
#

If they decide to do it

#

Big if

tame sparrow
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true, for all we know they prob have no plans for adding mechs in starfield for plot and game narrative purposes

sleek cliff
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Exactly.

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Which is weird because Spacers and Ecliptic would absolutely try to salvage and use one