#starfield-mods

1 messages · Page 58 of 1

dusky escarp
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No, we've always been able to do quests and we've always been able to do voice-overs for dialogue but until the last update we couldn't do lip-sync so dialogue looked a bit unimmersive.

young laurel
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Far as I know custom animation support is already in the CK. I don't really get the idea that it's going to somehow unlock the creation of custom animations, that's done through a 3d program like 3ds Max or Blender, unless there's some rumor that I'm unaware of.

As for quests, I suspect Tank_Girl is referring to now being able to generate lipsynch, maybe.

jolly torrent
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@young laurel Okay, well, is something like this possible current state? If so, and if someone can do that, they will get some cash outta me. On the real.

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@young laurel Same dance and everything and I want my companion to do the dance my dude in the background is doing. 😂

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@young laurel actually, reverse the dances. Lol. Companion does the dance in front. My captain does the dance in back. 😂

sharp lynx
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follow a chat wouldn't be so darn difficult if I didn't have 30 programs running just to do things XD

frosty basin
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why is every paid verified mod achievement friendly lol

autumn idol
restive yoke
autumn idol
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people just have extreme rose tinted glasses I guess

boreal osprey
sharp lotus
frosty basin
sharp lotus
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if they are getting a paid mod then achievements shouldn't be disabled, is what the community asked for

frosty basin
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cuz it validates paying real money yea, like I bought that hair color mod

restive yoke
slim sun
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Did the community really ask "give me achievements if I pay for a mod, but not if I got one free?" 'cause if so I've missed those conversations.

restive yoke
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Yes, but watch many just move the goal post now.

jolly torrent
slim sun
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Let's be honest, paid mods being achievement friendly is something being deliberately reserved to make paid mods more attractive.

boreal osprey
frosty basin
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i think not all paid ones should be friendly though especially the cheat ones

jolly torrent
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I just want an immersive experience for my play style. I mean, it is supposed to be an RPG.

restive yoke
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Is it actually every mod!? I was expecting it to be a don’t set the flag for cheat mods or loose your vc status situation

frosty basin
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click any verified paid mod lol I couldn't find one not achievement friendly

brazen socket
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@frosty rover Hi sorry to bother you but I assume you are the modder for "Varuun X" clothes, isn't it? You had to block the Nexus pages for comments and I also wasn't able to post in the "bugs" room.

I just want to report that the Gloves (both types) and sometimes the scarf/backpack vest are causing the arm, hands or legs disappear IF we use Varuun X parts with other kind of clothes. Here's a example, my character was using a SYSDEF outfit with Varrun X gloves and scarf:

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Thanks for your nice work

sharp lynx
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people criticize everything lol

jolly torrent
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In all honesty, just give me “Immersive Space Marine” mod that includes formation, range time, bug hunts, PT, hand-to-hand combat, shore leave, assigning squads/squad leaders, some alcoholism, and I will die a happy dude. Not all at once, though.

sharp lynx
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it's easy to do so when you have 0 idea how anything works too, oh... my ships not showing up? must be that hair mod I downloaded clearly

frosty basin
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I just want half decent building mechanics

sharp lotus
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I just want space pizza

sharp lynx
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I can only give you half decent buildings lol

sharp lotus
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With space Italians

frosty basin
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like I hope when fo4 gets the mod update thing it gets more space so I can have more complex settlements for example

jolly torrent
# sharp lynx people criticize everything lol

Starfield IS a good game. I can see the vast potential in it, but it needs a LOT of love, and I truly believe the modding community can add that love. That’s why I respect modders so much. Because I CAN’T mod for anything.

frosty basin
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starfield is great for modding because it's very empty

sharp lotus
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With lip sync kinggath is one step closer to potentially making a list version of sim settlements

jolly torrent
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WingsofRedemption Voice I just can’t do it.

sharp lynx
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I mean I'll be modding it indefinitely, personally. Don't care what ppl gonna cry about

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people out there like "waah they should've added vehicles.
next update"Waaahh why did they add vehicles."

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meanwhile I made a shoe you can throw down the hall

jolly torrent
sharp lynx
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beat people with slipper

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does em damage

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also throwing bananas

sharp lynx
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this game is going to be the best BGS game thus far, I have no doubt about it

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pro ck tip for today: If you drag and drop straight from the object pallet, your static/activator/furniture/ etc will match the surface of where you placed the item saving you hours on fine placement.

misty abyss
sharp lynx
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Shut

frosty basin
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this game is definitely my 4th best though

sharp lynx
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eh skyrim is boring and has not even close to the features sf has

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it'll get there

frosty basin
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eh don't need excessive features when it's simple and enjoyable

sharp lynx
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yea well I don't get in my space ship and fly to the moon in skyrim so meh

frosty basin
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starfield feels like it has too much and not enough focused in the right places

sharp lynx
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that's what time and development is for

frosty basin
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but anyways it's good there'll be mods for building and stuff :3

sharp lynx
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which is irrelevant to my point, there's an entire space mechanic that opens and entire new games worth of avenue of creativity and skyrim has 0 of that

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imo

sharp lynx
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when you strip away the rose glasses of the games years it's only a slash slash swing swing magic spray that's had the benefit of over-development for about a decade

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my default answer is

frosty basin
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anyways I can't wait for good habs

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I saw one in development that looked good

slate parcel
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I love Skyrim

slate parcel
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Don't get me wrong, Starfield is a fun game in and of itself, but to compare it to Skyrim, which is filled with much more content and lore, is outright disingenous at best

sharp lynx
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that does nothing to negate my point, it still has everything I just stated that skyrim does not have and the only difference is time.

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I must go back to modding now tho

slate parcel
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Starfield melee combat feels dated as compared to previous bethesda titles (such as fallout 4 for example, where the melee felt significantly more impactful). The gun combat, while admittedly fun, isn't nearly as polished as it should be either. To claim that it's better than Skyrim by any reasonable metric beyond graphical fidelity is just hard to agree with. The plotline as compared to Skyrim is also paper-thin, and the DLC, while a marked improvement on the base game, still greatly lacks the depth of Skyrim's plot.

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Have a good one 🙂

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with all that said, where is my Sam Coe cosplay mod

frosty basin
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I think you can get it in a cheat room mod

slate parcel
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oh swag

restive yoke
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I've only done 3/5 (or 6 with dlc) questlines, saying they're worse than skyrim's is is some solid rather than tinted rose glasses.

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As I rerun it for fo4, so glad as of now I don't need to run xLodGen/TexGen/Dyndolod for Starfield.

frosty rover
# brazen socket <@969804406545604618> Hi sorry to bother you but I assume you are the modder for...

My guess its a slot issue. The outfits youre trying to use with my stuff is probably using the same slots. Two mesh cant use the same slot, so only one will show at a time. I build the modular items to work with all my other mods, and some of the vanilla stuff, but with the limited amount of slots your going to run into issues like this with some clothing in the base game. You could always look into changing the slot on that SYSDEF outfit so it will work with the mod.

brazen socket
boreal osprey
sharp lynx
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yea there be a good line up of folks who are going to make some great things

jolly torrent
boreal osprey
sharp lynx
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listen, I downloaded your mod and it came to my house and broke my knees

sharp lotus
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I guess they could make them not have collision on small objects, that could make the ride smoother

sharp lynx
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I think they need to give the buggys armor SwItJustWorks

sharp lotus
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also ice affects the vehicle which is a nice detail
same with alcohol

sharp lotus
restive yoke
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They're just deeply american and can't imagine a world without car dependent infrastructure

boreal osprey
sharp lynx
sharp lotus
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has anyone tried to make a larger vehicle yet?

sharp lynx
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it's like the last time someone complained to me about my quest location having a locked door.... man I locked every door in the next mod

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that's a joke, I didn't do that. But it would be funny

restive yoke
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Intentionally put a random hat or something behind 2 master locks

sharp lynx
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no, you see what we need is an impossible slog of a quest and at the end of it all you get "4 CONTAINERS OF DEZERS LEMONADE"!

sharp lotus
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what you think people always put master locks on important stuff, nah, just good general security

restive yoke
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I'd be annoyed if the critical path was behind a lock but anything else is fair game.

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*Lock with no way around

sharp lynx
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I mean... it's a game, go and get better lock pick skill.

brazen socket
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I assume modders like us to report problems in order to improve their work. But if the report is seen as a criticism, then we have a difficult situation here.

misty abyss
sharp lotus
restive yoke
sharp lynx
misty abyss
sharp lynx
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I love that

sharp lotus
brazen socket
sharp lynx
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It really isn't it's as simple as this
"Yo I found a bug, I like your mods, this is what I found, have a great day."

restive yoke
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A popular post is This piece of ***** mod is so broken! proceeds to vaguely describe a problem that the mod can't cause

sharp lynx
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^ thats the majority

misty abyss
sharp lynx
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I guess I just don't see a lot of variations maybe cause all I get is one or the other. I usually get people who know what the problem is and explain it pretty well and the other half has no idea what's going on and is extremely rude / demanding and it comes with extra on the side

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by extra I mean they add in what they want too for good measure

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It def not all bad I get some really nice feedback

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IMO a good pro tip when giving feedback, def don't start with what you expect their mod to be

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its gotta be the classic dirt sandwich good bad then good then bad

misty abyss
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I don't mind getting suggestions, sometimes its stuff I didn't think about. Its usually just how they ask that can strike a nerve.

sharp lynx
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yea exactly, I personally love when I get suggestions too

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I mean I don't know a modder here who is like nah. "I dont mod to make stuff people like, are you kidding me?"

misty abyss
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A part of me is sort of that way in that I am making things -I- would like to have myself.

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But having others look at it and say "thats good" "This needs work" "This part sucked"

Helps me build more robust skills.

sharp lynx
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See that's the give and take, a real fast road to burn out is 100% making things for your audience explicately. I.E aiming for what you think is what they'd like, the end result will be your interpretation of what you think someone else will enjoy which will both not do what you're aiming for and lack your own personal artistry that gives your signature touch at the same time.

misty abyss
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Oh for sure. Crowd pleasing in any art is a tight rope walk with often a hankerchief as a net.

sharp lynx
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which is what suggestions are great for!

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the cool thing is there's a lid for every pot, someones gonna like what you make

misty abyss
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I'm okay with not having the most hip thing. nearing 15 years of making stuff gotten used to the whims of what people are into and not.

sharp lynx
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right there with ya ❤️

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bruh believe me I didn't expect a bunch of people to like my random medieval outpost buildings XD

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I would love to see more primitive fringe settlements

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less space future texas and more survivalists/minimlists making it their own

misty abyss
misty abyss
sharp lynx
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yea, I think more mods where "as people do." social groups found a location in the likeness of what they relate to. I.E exactly what the main factions are but smaller and less dependant on tech and more out to live off the land

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would be awesome

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a good spice of life

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it's weird too cause the lore give folks incentive to go out and frontier so you'd assume you'd see that more

misty abyss
sharp lynx
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but you see

misty abyss
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Longer term settlements though... definitely more earthen construction.

sharp lynx
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there's gotta be folks out there that are 100% all about stacking rocks and cutting timber, we have them existing in our current time

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but yes I also agree

boreal osprey
# sharp lynx yea, I think more mods where "as people do." social groups found a location in t...

Nice to see I wasn't the only person thinking of this lol. Someone else here made a suggestion that "Old Earth" could actually be the name of a weapon manufacturer. Which added onto my idea of a brand of weapons that are more simpler/budget friendly designed for colonists/settlers in remote areas. Perhaps they saved some weapon schematics before departing earth and "modernized" them. Definitely something to play around with.

sharp lynx
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lol get rekt

jolly torrent
sharp lynx
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I feel like there would be more than just one and only Tarren preservation society too

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some folks have a strong desire to keep tradition and find their ancestry.

jolly torrent
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And please don’t let me be misunderstood. I’m not an angry person. I just see the potential in this game, but I think the modders have a clear vision on how to move this game forward .

sharp lynx
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Nah we all here cause we love the game lol, usually, if you aren't I dont understand why you'd waste the time to be in this chat

boreal osprey
boreal osprey
sharp lynx
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I'm glad to see lots of us want to see more of that

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it'll be nice cause that'll mean a bunch of well thought out independent factions may be in our near future

jolly torrent
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Okay. So I’m really in good company then. Lol

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I mean, I love the game. I just want to share my ideas with modders and others who have a vision on this game and then come together to make better ideas. Just sayin.

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Come to find out, I already had the “Dangerous Neon” installed and it’s wild. Lol.

restive yoke
sharp lynx
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the question i'd ask them is simple. "Do you value your time?"

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Dang I didn't even know there was a dangerous neon mod

brazen socket
young laurel
# jolly torrent <@335153600739147798> actually, reverse the dances. Lol. Companion does the dan...

Someone would have to make the dance animation. That's what we need tools for. Typically animations are done in something like 3dsMax or Blender. For FO4 (and earlier games) we never got official tools/plugins to export the animation files from the those programs, but the community was able to figure it out eventually.

Assuming one of the two happens, official or community export, yes, totally possible. Just unlikely for the current time.

There is a rumor that we may get a Blender plugin at least for models, but there's no way of knowing if it will support animation export.

young laurel
sharp oar
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Hi there! I'm trying to make my first mod in Starfield (first real mod really) - would this be a good place to ask CK questions?

misty abyss
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Yes, it would be a good place for that.

sharp oar
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Okay I just have probably a super basic question right now - how can I view the water in the render window?

misty abyss
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Depends.

Exterior and Interior have different rules for that.

sharp oar
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Hmm. I'm in a Cell preview from the galaxy view

misty abyss
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In exterior spaces water is pretty much always there. You will have to have adjusted the water height in world data for the cells you're working with

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Interior spaces it is generally disabled and placable water planes are used in its place. Previous BGS titles it worked differently for interiors though.

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Galaxy view is for editing Space Cells as far as I understand that.

sharp oar
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Hmm okay! I'm trying to find a spot by a small lake to build a unique location and just having trouble seeing where the water is. Maybe the cell preview from the galaxy view isn't the right way to go about that

misty abyss
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Ah. Water is actually fairly scarce on most locations.

You will want to find out the name of the planet you want to build your unique location at and then create an overlay of that cell, which would allow you to edit terrain and create a unique POI.

sharp oar
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Thank you! I'll dig into this

misty abyss
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JRamos also has very good tutorials:
https://www.youtube.com/watch?v=ySguqg9hUhU

This tutorial will go over the two methods that you can use to create a brand new unique location. One method will allow you to pick one the seed generated locations on a planet and the other will allow you to select a created terrain and use it at a location of your choice.

Please refer to the following chapters if you would like to see somet...

▶ Play video
sharp oar
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This video is actually the one I'm using right now!

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Thank you so much for that info!

misty abyss
sharp oar
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I'm actually trying to find something on Muphrid IV

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but I'm tinkering and seeing if I can find it!

autumn idol
misty abyss
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Might try around this spot then.

young laurel
sharp lynx
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3DS max "generally" isn't cheap or free

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also isn't something people can just pick up and use without a few hours of learning how to even move

young laurel
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Supposedly you can get access with a student license, but I don't really know the limitations of that

sharp lynx
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likewise

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it's been so long

misty abyss
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Anything made with Student License can not be used for commercial products.

sharp lynx
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last time I used 3DS max was 2014 XD

misty abyss
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Even if you're not making money from it.

sharp lynx
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a whole 10 years ago my gosh

misty abyss
sharp lynx
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10

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missed 1 lol

misty abyss
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Jinx

young laurel
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I think the last time I used Max was around 2002-3. They had some special free version called GamesMax, or something similar to that

autumn idol
sharp lynx
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I member that

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I used that for kotor XD

misty abyss
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Completely worth it.

young laurel
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eeehhhhhhhhhhh

misty abyss
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I don't advocate having to 'rent' software.

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But as far as what you're getting for that... it's worth it IMO.

young laurel
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I get by on Blender for the most part. Just have to wait longer for the stuff I want to do.

sharp lynx
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quick question

young laurel
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Yes?

sharp lynx
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working on the lighting, how does this look thus far?

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good balance of lack of sun?

misty abyss
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Perfect. If you're going for ethereal forest.

sharp lynx
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that's exactly it

young laurel
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it looks a bit like there's lights in the trees, but I don't know if that's intentional

sharp lynx
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that is

young laurel
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then yeah, looks good

misty abyss
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Looks a bit like something one would expect in Elden Ring.

sharp lynx
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before it was wayyyy to saturated

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lemme show you the value of good lighting

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good lord

misty abyss
sharp lynx
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me thinking a light pink light with vibrant shader and pink flowers and trees would look good XD

misty abyss
sharp lynx
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that I am working on

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I wish there was actual reactive wind

misty abyss
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There kind of is.

sharp lynx
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well yea I know how to kinda make it

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just like how this game uses "Volume metric lights"

misty abyss
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Yeah. It's not easy to work with. <.< Overhaul of weather making would be nice.

sharp lynx
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to their credit, the weather does look better

misty abyss
sharp lynx
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but like

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imagine real clouds XD

misty abyss
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Yes... real volumetric clouds are sorely missing.

sharp lynx
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I'm sure someone could figure that out

misty abyss
sharp lynx
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I love it, already have a thousand ideas of designs I'd do with that

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have you ever messed with the box light marker?

misty abyss
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UE is a playground for Environment art.

misty abyss
frosty basin
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i wonder if there is good skin mods yet like I want a frost white character frfr

sharp lynx
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hmmm maybe I'll see what it does tommorow

sharp oar
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Wooo I think I just made my first overlay!

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Thank you! I was able to figure out the water areas - black weird spots - I even (think) I found the same spot my outpost is in-game from my save

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similar enough at least 😊

eternal hawk
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Okay I have a dumb question - is there a simple way just with the ck to actually merge plugins cleanly, because while I like testing moving parts separately rewriting them in the big wip one is a bit time consuming

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I had not touched beth's ck since there was only one version of Skyrim so I am doing a lot of relearning

autumn idol
eternal hawk
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ty

jolly torrent
lyric finch
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What's a good mod on Xbox to build M class ships?

eternal hawk
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I think TN's class M and Guardian building is the main one on the CC

oblique mantle
boreal osprey
# misty abyss As for a lake. Jemison has some spots where lakes may appear.

Was the whole seed generation part of their Houdini tool? Or is there a way to access seeds in the CK? At some point I want to play around with an overhaul/expansion of New Jamison but I would prefer the terrain to be set instead of randomly generated for each individual. Could cause a lot of conflict with all there various locations and POI's set in.

boreal osprey
normal steeple
# boreal osprey But not Blender?

The collision models are currently binary files that can only be generated via 3dsmax/AssetWatcher. I recorded a very rudimentary demo a while back. I'll send it your way

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(It looks like I make a mistake but it was to show that you need to select both objects when exporting)

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You can then right click here on your newly generated collision data, export the .bin. Then import it to your custom geometry by creating the 'bhkPhysicsSystem' node in 'bhkNPCCollisionObject' (if need be)

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Asset Watcher basically creates a listener compilation event when you save a .fbx from 3dsmax to a designated folder, it will then compile that .fbx into a .nif in another designated output folder

boreal osprey
normal steeple
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so you'll notice hitting scenery is a lil crunchy sometimes, I imagine that's a small fight going on between wheels/collision with body

normal steeple
boreal osprey
normal steeple
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Oh and don't even get me started on Quests

boreal osprey
sharp oar
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Well it feels nice to not be the only one😭

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I made some baby steps yesterday that took me about 6 hours lol, but I'm trying!

misty abyss
boreal osprey
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I'm wondering because I was thinking of a military base and another city that are connected to New Atlantis with a monorail system. No idea how well that would work with proc gen terrain

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I like the idea of finding a seed, and using that as a base to turn the region into constructed Skyrim like setup. Designing settlements, poi's, etc around it.

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Gives more reason to wonder around and explore

sharp oar
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How do I create a block? I think that's my issue. I made an overlay last night on a specific spot on a planet that was around some lakes... but when I try to load that overlay from the object window, it's empty? If I preview from the galaxy view, the lakes and everything from before aren't there anymore.

young laurel
# boreal osprey Slowly learning bit by bit 😅 Don't know how complex it is but I hope someone ca...

Collision can be borrowed from existing items. In nifskope just copy the 0NiNode for the object you want to borrow collision from into your new item as a subordinate to the new item's 0NiNode. Move the collision one around until it's positioned where you want the collision to be, then delete the trishapes, so there are no visible parts left from the borrowed object.

For FO4 we eventually got basic collision generation in nifskope, but it took a long time and can't do constraints (something like two collision objects connected with a hinge).

valid zodiac
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Why does Bethesda.net give me these results when I sort mods by the highest rated mods of all time? These mods don't have that many users or upvotes, how can it think that these are the highest rated?

jolly torrent
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Are there any “true” guides to load order placement? Not that my game is messed up (thank goodness), but I do have a ton of mods (2.74 GB) on Xbox series X. I heard the more mods you have, the more critical the proper placement of mods in a load order becomes.

dusky escarp
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Load order only matters if you have two or more mods changing the same thing. If you do, the one that is lower will take precedence. The hard part is knowing which mods conflict because descriptions don't always tell you and on XBox you can't open them up to look. So you have to rely on exhaustive testing or the word of people who have already done that and reported their results. There's no complete guide because the number of published mods is increasing at a faster rate than any such guide could be expected to keep up.

normal steeple
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Cheeky update on my staple gun revamp;

white holly
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@sharp lynx how's that mech mod coming along???

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& how much do u think you'll charge for it???

safe sorrel
sharp oar
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Would anyone happen to know how I could add water to my block in creation kit?

sharp oar
sudden lagoon
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Hey is JoshuaT89 on this server because I have an issue to report to him about the XN-11Y Mammoth Bridge Mk1 being incompatible with place doors yourself. I installed it on my ship and when I enter the cockpit I turn around and cannot leave.

misty abyss
sharp oar
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Do I have to edit each individual cell and manually type the exact height of the water for the whole block or is there a way to just pull up the water height?

normal steeple
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Mainly, ensuring the interior of the shell wasn't clipping any of the internals, making sure it had good UV pixel allocation. Should have it fully in-game ready baked this evening and then can experiment with materials

true valley
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For your xbox series x starfield mod "personal vendor tweaks": 1. Have you made any progress on making the shattered space heavy weapons "Va'ruun Starstorm" and "Va'ruun Penumbra" available to buy from the trade authority on new atlantis(on Jameson)? And 2. Can you please let me know if and when you accomplish the thing I asked about in question 1/the previous question? Sorry if I am annoying you or anything, that is the only gear that I am using for one of my characters that I cannot easily get without playing shattered space(i plan on using Va'ruUnity).

sharp lynx
safe sorrel
sharp lynx
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I downloaded your mod and now my house smells like pickles

safe sorrel
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I downloaded your mod and now my house is pickles!

normal steeple
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I downloaded your mod and I finally found peace

sharp lynx
cold slate
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I downloaded your house and now my mod is pickles.

Wait...what?

west flare
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To answer your question that was 10 days ago, my Halo Shotgun standalone mod is almost ready.

west flare
sharp lotus
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Like I feel like Putting in Halo would fit in better somehow than star wars

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or maybe I'm just tired of all the star wars stuff

jolly torrent
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Just played through “High Price to Pay” with a mod that lets you have “Nobody Dies”. First playthrough through that mission. I couldn’t imagine having someone die. It was emotional as hell.

west flare
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I felt very excited about making my progress on my shotgun, I've been focussed on searching for Halo combat music mods that involves either Devils and Monsters music or Demons and Heretics music when fighting against Terrormprophs or those Vortex creatures things while killing them with my Halo shotgun.

sharp lotus
west flare
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It's just that I've been getting sidetracked by bs every god dang time.

sharp lotus
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with that advance forward loading animation

west flare
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I don't think custom animations are possible yet.

sharp lotus
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yea I know sadly

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did you also make the dmr?
or do you go by something else on nexus

west flare
#

Been having trouble with the DMR.

sharp lotus
#

everyones always making the cool spartan armour, where is the unsc marine armour

boreal osprey
# normal steeple Cheeky update on my staple gun revamp;

I'm curious. Do you keep your weapon models in dozens of different parts to make applying materials easier? Or do your join everything together? I've only done still renders before so texturing for games is a new skill I'm learning.

sharp lynx
#

I just want the updated halo 1 uniforms

#

best uniforms

west flare
#

The ones from CEA?

unique elk
#

I made it!

sharp lynx
#

LOL

jolly torrent
#

Still looks good.

sharp lynx
#

A new one I haven't shown one moment

shy cloak
#

lol was about to be like.... this Vielguard?
this is great ablobnodfast

sharp lynx
#

just wait till y'all see what it actually is

#

this next mod might be some of the craziest designs I've done

white holly
#

@west flare I will patiently wait for that mod

#

@sharp lynx yo bus-i mean tank girl, how's that mech mod coming along???

#

Sorry couldn't resist the joke

#

But seriously, mech mod??? Progress???

sharp lynx
#

which mech mod?

white holly
#

I feel like a kid in a candy store with all the mods coming out

west flare
#

Imagine this is Earth.

#

Hell, if someone is making Elder Scrolls on Starfield with the Nirn planet thing, what if they make Fallout by creating Earth in a post war apocalyptical wasteland?

white holly
#

@sharp lynx I thought a couple weeks ago u guys were talking about mech mods & u sent a couple pictures of some mech

sharp lynx
#

Yee I did make mechs, they're gonna be a bit

#

rn they're just big shooty bois

shy cloak
white holly
#

I'm more than happy with "big shooty bois" @sharp lynx how much u gonna be charging

sharp lotus
#

"Big Robot" Soldier tf2

shy cloak
#

the idea of someone one day creating elder scrolls content ... and to an extent fallout content being added into SF is prob gonna happen one day

altho i doubt it would be able to happen this early imo

sharp lynx
#

yes my mech needs a hat, no your opinion of my mech needing hat wont stop the creation of hat mech

shy cloak
west flare
#

Of course never say never.

shy cloak
west flare
#

It's just that modding's slow for Starfield rn.

#

And I wish a lot more people play and mod Starfield. There's plenty modders for Starfield, but not enough IMO.

shy cloak
sharp lynx
#

Its okay all it needs is some good enough projects and the peeps will come right back

west flare
#

What I usually complain about the game is that there's not enough people to mod it and there's not many Halo mods for it. I love Star Wars, but I'm getting tired of having more Star Wars mods for Starfield.

sharp lynx
#

be the halo mod

#

if there's something I want in the game I put it there

sharp lotus
white holly
#

@sharp lynx at bare minimum the mech mod will 500 credits, so how much u charging when it comes out or whats ur early thoughts of how much you'll be charging

shy cloak
sharp lynx
#

price is a end of project answer

#

just know that I like to keep a theme of adding 3x what I think the value should be

sharp lotus
#

I mean I get it, having a star wars open world game is something people want Outlaws is the closest atm, but are you really an outlaw in it

sharp lynx
#

so if a house to me is worth 100cr I'll put 3 houses in the mod for 100cr

west flare
#

I know. That's why I'm probably going to take a very brief break from Starfield and about to mod something for Fallout 4 that includes a Halo weapon, hopefully to refresh and prepare for myself to actually work on Halo weapon for Starfield. Also, the Halo Shotgun standalone mod is about 97% ready. I was recently just searching for an appropriate ammo box/cartridge for the Shotgun shell that doesn't look Starfield but more of a standard military ammo box and hopefully an ammo box relating for the 8 Gauge shotgun shell.

shy cloak
#

Kay Vess in SF wen? potatoderp

white holly
#

Well @sharp lynx ur gonna make Hella bank no matter what price u make it, everyone who owns starfield is gonna want that mod

sharp lynx
shy cloak
#

til Bethesda adds them in themselves one day lol

white holly
#

@shy cloak I hear ya

west flare
#

Also, I'm still waiting for custom animations for Starfield so we might make actual new weapons with weapon animations and reloads. Especially the shoulder fired rocket launchers.

sharp lotus
#

I find mod ideas have more room to mess around with in starfield cause all those mods in fallout 4 or skyrim, in the end you're still in skyrim or the commonwealth
but in starfield you have many different biomes and planets, plus with the ship mechanics you can have ships, now with the vehicle you can have vehicles
I just see starfield as the most open when it comes to making large mods

#

It's just missing all the good ck tools

sharp lynx
#

not just that, with the unity you have endless "Endless" story potential. oh wow I unity'ed to a world where it's literally any story you want

shy cloak
west flare
# sharp lotus I find mod ideas have more room to mess around with in starfield cause all those...

And that's another thing! I want UNSC ships so bad! I made some UNSC ships though, but there's this one ship that I recently found that personally made a PC player like me jealous! That guy made that ship on Xbox using some mods and it looks very accurate to the Halo ships! A ship like THIS! https://youtu.be/-r1xgJHap2U?si=i0GvjMrPmdw31KCs

Quick explanation and breakdown showing how the nose of my Halo Frigate works -- Watch live at https://www.twitch.tv/anarchynova

▶ Play video
white holly
#

Ok so I wasn't old enough to buy a mature rated game when fallout 4 came out, do all creation kits come out in stages, or is this new

west flare
#

Like, watch this video! Look at how good looking and very accurate that UNSC Frigate is! I can't believe a guy on Xbox actually made this ship! I am so jealous!

white holly
#

Som1 here's gotta be old enough to tell me

#

Anyone???

sharp lotus
#

idk myself

west flare
#

I have no idea.

white holly
#

Every1 here was too young to know

sharp lotus
#

I just never paid attention to the ck stuff

white holly
#

What is there some specialty assassin going around killing modders after they're 40

west flare
#

What?

shy cloak
sharp lotus
white holly
#

@shy cloak omg so there IS a modder assassin!!!!

shy cloak
white holly
#

It's Todd Howard himself!!!!!

shy cloak
#

wouldnt go that far lol

white holly
#

He OVERWORKS u all til u die

shy cloak
#

nah, he's too busy prepping for the next game
modders do their own thing

white holly
#

No I think he's trying to make money off the sick joy u modders take in other people's fun

shy cloak
#

im guessing back then Bethesda wasnt too interested in the modding scene
but considering how popular modding got with their games overtime

they decided to embrace it even more now since their games will be modded regardless

white holly
#

I hope u know fun is bad

#

Nah I'm just messing around, u guys are awesome

shy cloak
#

i feel like Bethesda, at the time, just wasnt clear on how impactful skyrim and the modding community got overtime

now that they know how it has become overtime, they know enough to make sure its something they should adapt into SF and its future titles

#

im just saying, if Bethesda went "nah, our games are good, the mods dont make our games better"... then they wouldnt last too long lol

im glad they are willing to embrace it now
altho some folks (mostly console users) didnt like the idea of SF being this "sandbox game only for modding"

heres hoping things turn around for SF in a few years

white holly
#

Ok I'm done messing around I just wanted to give everyone something to chuckle about, ur all a bunch of beautiful baby jesuses

#

Why can I only see driojes's comments

shy cloak
#

people busy

#

im a chatty dude what can i say lol

white holly
#

Oh ok, I thought I was suspended from chat & I was like nooooo, whyyyyyy???!!!

shy cloak
#

oh if you got suspended then you wouldnt be able to chat on here lol
people come and go is all

and i assume its late for some folks

safe sorrel
white holly
#

I was about to do the old Shakespearean stabbed in the heart pose in my room

#

U do NOT look like ur 40 @safe sorrel

shy cloak
white holly
#

If that's a picture of u on ur profile

shy cloak
dusty dagger
#

Patch notes:

  • Cheese
sharp lynx
#

that's honestly how I make patch notes and file versions lol

#

File version: "Fish"

safe sorrel
white holly
#

@shy cloak I'm getting updated to my 3rd decade in a little over a year, but my girlfriend just turned 24, is a little over 4 years a big age gap for our ages I honestly wouldn't know cause I'm a shut in autistic adhd fat boi

sharp lynx
#

no you need to stay in the sun and hide from doors

safe sorrel
white holly
#

@safe sorrel XD

safe sorrel
shy cloak
white holly
#

@shy cloak I will she's my clingy, needy, hello kitty girl, angel who leapt out of the heavens(and a modeling career) just to be with me(btw those are things I want) by hello kitty girl, I mean those obsessive women who will tie their lover to a chair & keep them in their basement feeding them smores if their lover tries to leave them

shy cloak
#

Hello Kitty mods wen?? lol
... i think a few already exists haha

safe sorrel
#

There’s at least a hello kitty data slate mod

jolly torrent
shy cloak
#

give it time, im sure they will happen... at some point lol WiggleWiggle

safe sorrel
sharp oar
#

Does anyone know why the LandingpadRounded01 sinks to the floor when I test the location in my game?

boreal osprey
# sharp lynx not just that, with the unity you have endless "Endless" story potential. oh wow...

I want the unity to actually be useful lol. I was thinking of having 3 life starts. Like cyber punk (UC colinist, Free Star farmer, and Var'uun zealot) and each factions questline would serve as the main quest. You choose one and you get cut off from the others. And Constellation would serve more as an end game thing. It could give more incentive for NG+ to play the other storylines and collect whatever weapons, suits, items etc, that you missed out on before.

sharp oar
sharp lynx
#

I did not notice that and that's unfortunate

sharp lynx
#

I'd like for it to up the planet levels too like I thought it was going to do

leaden helm
#

So question to all, is it just the paid mods from verified creators that are achievement friendly? If so that's kind of sh1t isn't it?

autumn idol
jolly torrent
jolly torrent
#

Lol

autumn idol
normal steeple
# boreal osprey I'm curious. Do you keep your weapon models in dozens of different parts to make...

I break things up into texture set dependencies and how they will be used in CK, for e.g

The staple gun has; (Texture Density scale based on resolution requirement, 4k PC, 2k for Xbox)

  • Internal Texture Set
    • Frame (50%)
    • Mechanisms (50%)
    • Circuit Board (200%)
  • Shell Texture Set (4k PC, 2k Xbox)
    • Body Shell (100%)
    • Handle Shell (100%)
  • Grips Texture Set (2K for all, no need for 4k)
    • Top Grip (100%)
    • Back Grip (100%)
    • Inner Grip (100%)
    • Mag Grip (100%)
    • Handle Grip (100%)
  • Mag Texture Set (2k for all, no need for 4k)
    • Ammo Projectile
    • Magazine Body
  • Decals (4k PC, 2k Xbox)
    • Fictional manufacturing branding
    • Extra doohickeys (rivets, bolts, indents that you might want to have more variation with instead of limiting your base baking reference assets).

Because I've prepared the shell (exterior) to be it's own material, Material swaps will be a lot more simple inside CK and the same with the Grips. Choosing to include the mag grip in the Grips Texture set means it will change material cohesively with the others. This will allow for object mods that randomly allocate grip materials/shell materials as well as allowinig me to design bespoke variations.

All future attachments will have their own texture sets to keep things simple

#

I think for the most part if you're doing traditional weapons and attachments they'll need their own texture set / material slots for each part and you'll just have to update each texture set to a material swap.

#

I managed to get the Staple Gun down to 25k tris though, pretty stoked. Never going this hard on a meme again

eager ether
#

So this is a stretch but gonna ask anyways

Mass effect mods ?

I’m aware Xbox have 1 mass effect mod (decent one ) currently

  • pathfinder suits

What’s the likly hood of soon havihg more ported over
I know we have a knock off version of the Normandy .

Maybe some …
N7 undersuit / weapons
Maybe so reapers in space etc as a hostile

It’s bit dry out here 😂

If I had the patience and time to sit and do it I would unfortunately I don’t hence the ask 😁

normal steeple
# boreal osprey I'm curious. Do you keep your weapon models in dozens of different parts to make...

Oh, forgot to mention, once you have your texture set -> material setup sorted, You then have to think about how your weapon is going to move/animate. A lot of things will be static but then if you want something to animate, separate it, add it to your .nif as a geometry node (.mesh reference node) and then you can add it to the child or other objects that are being animated etc.. Or use effectSequences

boreal osprey
normal steeple
#

Is this a glow up?

boreal osprey
# normal steeple Is this a glow up?

That's pretty dope. The colour picker would be nice because it would offer so much variety with one set of textures applied. Instead of making countless different skin types that just change colour.

normal steeple
boreal osprey
normal steeple
# boreal osprey Isn't that how all weapon customization is done though? At a workbench? I was st...

They're all object mods, some can be visible to the player in the properties, some don't have to be. So yeah a workbench is just changing object mods mostly. Even if you had a color picker I'm imagining it would essentially update the tint of a shader material on a weapon. It's a cool idea but in terms of immersion, you want to be able to find the dopest looking weapons after a bit of struggle otherwise there is no feeling of it being gained?

#

Well it's subjective, I'm going to be working hard at making things discoverable / gained vs just given in my Creations going forward

boreal osprey
normal steeple
boreal osprey
normal steeple
#

it will export a .glb + a 'bin' folder. Keep them together, so when you import the .glb it has the other data 🫡

boreal osprey
sharp lynx
#

Boop

normal steeple
boreal osprey
normal steeple
boreal osprey
normal steeple
# boreal osprey Sweet. Do you use decal machine?

Nope, for this one I cut up the decal texture atlas into individual sections and then drag n dropped them onto the surface of the target mesh. If it needed to follow the geometry of the base, I copy pasta'd the selected geo and unwrapped to the decal texture.

#

Decal Machine looks to be good for rendering to a normal map or for render visuals but for preparing assets for CK, it's easier for me to have tight control over everything as if it's 'data' and not care about visuals until it's in CK and playing with materials

boreal osprey
normal steeple
# boreal osprey Ah okay so you don't even UV project so it doesn't get mixed in with the materia...

Yeah, so if you take a look at all of the vanilla weapons you'll see some have 'DECAL' geometry objects with their own material assigned in Nifskope. I'm basically following the same blueprint. Base model / texture set covers the materials of the underlying elements and then the decals go on top for stickers/additional rivets/bolts/indents. Now I have the variety of manufacturer stickers I wanted for this item's intenrals I can add some extra doohickeys to overlay on the normals

#

I'm just using a curvature mask on the base internal in Blender, how it looks in Blender doesn't matter, just the data stack basically, geometry, material assignment, structure. When you export, gotta assemble it in Nifskope (if using Blender pipeline). Not sure if that makes sense?

#

Blender is just lego, not for material info or how nice it looks

#

Also once everything is in-game and looking good I'll come back and do a further optimization sweep removing triangles that aren't necessary (as long as they're not affecting any UV island seams)

boreal osprey
normal steeple
#

check out the decal materials and how you can add details to the normal buffer

boreal osprey
#

I'm looking at my battle rifle and thinking "oohh, maybe that should be a decal... And that too.. And that.." lol. Will have a lot to do for optimization.

normal steeple
drifting cape
#

How much time you think its can take to optimize every mesh in the game to improve performance ? 🤔

normal steeple
#

UMM can probably run every asset through an auto LODding tool with minimal visual fidelity loss but a lot of speedily uv'd things could look jank af

#

also there are thousands of items in the game, I can't imagine someone sitting there and optimizing every asset for a mod 😅 ShakyEyes

drifting cape
#

Use ai to do it, publish it, not that hard VBThumbsUp 🤣

normal steeple
#

I'm going to assume jank city

drifting cape
#

I personally dont think we gonna see big graphics mod before 2-3 years, but omg the planets and biome overhaul i like this mod 🥲

dusky escarp
drifting cape
#

But starfield mesh are really bad ?

lyric finch
#

Still no Spas 12?

normal steeple
lyric finch
#

Hey, if I can put an accursed down with it I'll take it

hoary lava
normal steeple
boreal osprey
hoary lava
#

Why, the animations for that style of shotgun exist in banilla.

#

milli banilli.

hoary lava
#

It is also both a semi-auto and pump, a lot of people don't realize that either.

normal steeple
boreal osprey
brazen socket
#

How I wish a mod that give Vasco endless robotic AI voice for real conversation.
I can't stand anymore its 4 phrases repeated over and over and over...

boreal osprey
dapper galleon
#

I see a Work in progress mod called Halo patch 101, I wonder what that's going for

#

Saw an interview with Todd Howard where he said That releasing the Rover before the DLC was possibly a mistake since players said thr DLC was as content rich as they expected.

That paraphrasing but he did say that, which comes off sonweeirdly out of touch In my opinion. The Rover alone wasn't the magus ops of content.

But I'm not a fan of Companies that hold back content just to bloat future content.

Granted not something Said that people should get mad about but more like a Didn't read the room type of comment for me lol

shy cloak
#

aah so Todd did have some pushback on how things were going
ngl, im a little happy to hear that

i guess he's doing what he cant to try and find some balance in appealing to the players and his superiors

sigh, just another day in the gaming industry

dapper galleon
shy cloak
# dapper galleon Yup, I don't know if it's been weigbing on him, but I have noticed that alot of ...

yeah, im not surprised really

imo, I think Todd cares enough of how he wants things to go that (i would think) benefits more for the players... but considering the fact that they still gotta keep up with whatever MS wants them to accomplish that isnt related to the game... well, all we can do now is just hope for the best

but as director he still gotta be professional about things and maintain appearances for the sake of future titles to happen, along with SF's development and its modding community

dapper galleon
# shy cloak yeah, im not surprised really imo, I think Todd cares enough of how he wants th...

Very true, given the amount of money MS spent to aquire thkse studios, and now thr game hasn't received the best responses after the whole first month of launch, is probably putting some pressure on him.

I could imagine the conversation that happened behind closed doors are not Kind. And the DLC not receiving an absolute positive could have been another unkind Talk behind closed doors.

And thus his responses are more of a stressed response.

When i was watching the game awards last year, I pointed out Todd Howard To my wife, who doesn't play games at all and she said he kinda looks really stressed out, but is trying not to show it.

So who knows.

shy cloak
dapper galleon
# shy cloak i agree with her as much as we all like to clown on him for making awesome games...

Yea, I'm thinking maybe by year 3.5 the game should really be shinning, the only issue I forsee is thr next generation consoles I think release around that time as well, so Other games are going to be pushing out utilizing that capability and cpukd overshadow anything starfeikd puts out even if it's a banger.

Im currently looking forward to MH wilds, I have always loves those games and the Beta I played had me wanting more.

Just the graphics alone were amazing and we have a voiced protagonist with full voice lines in the cutscenes.

I kinda wish Starfeild had that, because it really feels likenmy character is just so bland without A voice

shy cloak
dapper galleon
#

But for now I'm still curious what the Halo patch 101 is about... insee it on the creations webpage still as a work in progress

shy cloak
#

right now, i just need more aesthetic and character visual mods
i wanna make my starborn gal beat her enemies.... with Style! abongoblob

atomic blaze
#

anyone know of a mod that adds "docker habs" which are habs that look like extended dockers?

#

none from where i looked megee

jolly torrent
#

Does anyone know how food meshes work in this game? I was wondering if someone can add in some French fries or Caesar salad lol

autumn idol
#

Bethesda community will never accept voiced protagonists

#

Plus voiced protagonists are terrible modding wise

#

Hence why skyrim modding community never bothered touching FO4...

boreal osprey
shy cloak
#

like it would be a hassle for everyone if dlc sized mods for F4 has no voices for the protags but the base of F4 does.... it kinda destroys the whole point of having voice protags or if they had to find/hire voice actors that sound like the base game's protag voices

#

imo, with Bethesda games, its best to just have non-voiced protags in the long run

autumn idol
boreal osprey
eternal hawk
#

yeah part of it was expectations - CDPR was already mostly known for a series with a preset protagonist

shy cloak
#

story expansion mods for Cp2077.... oof

eternal hawk
#

although the voice protag in Fallout 4 at least let them do stuff with like chems and alcohol - the first time taking psycho in that game took me by surprise

#

the drunken barks too

shy cloak
#

honestly, im glad Bethesda went back to non-voiced protags
seeing how much story DLC-zized mods came out for Skyrim was amazing
and so silent protags basically gives us more freedom (in terms of writing) on how we can "talk"

boreal osprey
#

I assumed the smaller modding scene for CP 2077 was because modding the game was very complex. But yeah, having a voiced protag. makes sense for the lack of quest mods.

shy cloak
#

modders would then have to hire the voice actors in order to give V his/her voice for those fan-made projects so yeah its no surprise there arent any

unless they volunteer

jolly torrent
oblique mantle
autumn idol
shy cloak
shy cloak
jolly torrent
oblique mantle
shy cloak
#

but looking at how BGS games were back then
yeah, its definitely not the same as what we have now

#

id like to see more writing that they usedto have with Fallout 3 and Oblivion
but given the kind of social climate we have these days online and how the gaming industry has evolved

im not surprised SF is written the way it is now
for me, im looking forward to whatever BGS makes and then seeing how the modding community takes them years from now

oblique mantle
#

BGS should think, if they want a rpg to roleplay, "commands", skills, numbers,... are their friend. If I want "narrative" there are other rpgs where I can't roleplay with liberty

shy cloak
#

hmmm
commands ay?

#

so more QoL mods you say? SLYKEK

#

im down with that haha

#

a Modder's Paradise
ay folks?

oblique mantle
#

😎

shy cloak
#

thats... actually not a bad idea
i might actually suggest that lol

tho i dont think Bethesda would do that given how they designed the game
but im sure it might one day be a thing made by the modding community at some point

young laurel
#

Kinda wish BGS would just going all in on what they clearly want, a massive immersive sim. If the rpg side is going to be simplified, expand the interactive systems. Make gameplay complex if quests and dialogue arent.

#

(Bring back full radiant AI)

jolly torrent
#

I feel as though a lot of the immersive mods are still locked in people’s minds now as I hear that people are still figuring out the CK. I think we’re going to get more immersion mods either next year or 2026.

shy cloak
#

100%
i think the CK is still getting things implemented so
im not surprised we are still a bit behind on things

but im confident the modding scene for SF will be just as big as Skyrim's a few years from now

jolly torrent
shy cloak
#

QoL mods! WiggleWiggle

eager ether
normal steeple
#

Alrighty, that's game ready mesh/bakes done. Now to implement and see if I can get this desired look in SF cri

jolly torrent
#

Would turning the “Chunks” stores into a futuristic “Jack in the Box” be against the mod rules set forth by Beth?

drifting cape
#

The only mod i want its luts 🥹

autumn idol
#

anybody been having this issue lately?

#

FaceFX just killed itsel and others are having issues as well

dapper galleon
sharp lynx
#

I think whatever BGS does people are gonna have something they wish they did differently

#

period

shy cloak
#

amen, sista

sharp lynx
#

That's the beauty of the ck, don't like x... do something about it

#

you totally can

shy cloak
#

at this point, i just accepted to let the game devs make they games they want to make
...and let the modding community do what they do best

its a win-win for both sides
altho, not everyone may like that but hey

sharp lynx
#

Just like the other day I wanted some old N64 collectables so I made them

#

I'd never publish this lol

boreal osprey
boreal osprey
sharp lynx
#

bruh nintendo aint no friendo

young laurel
boreal osprey
young laurel
#

There's a lot in common with Starfield. Daggerfall Unity is easily the best way to play.

boreal osprey
#

I've been slowly playing each BGS from newer ones to the older ones. Finishing up my playthrough of FO 3. Not sure if I want to do TES or another FO after

young laurel
#

probably not bad to go back and forth, don't want to get burned out on one series

boreal osprey
#

true

young laurel
#

Anyway, when I'm referring to an immersive sim, what I really mean is expanding three things; npc and creature interactions and AI, interactions from the player with the world, and expanded options for approaching your goals.

Immersive sim games tend to have a three option system. An example would be locks. You can have a skill that allows you to pick them, an item that does it for you, or be able to break them. BGS typically has one option for these sorts of things, but in a world that feels like there should be more.

Adding nonlethal options was a nice step, but there generally isn't much reason to use them.

dapper galleon
sharp lynx
#

they do be spooky

#

I'd rather just stick to original content

safe sorrel
boreal osprey
sharp lynx
#

sounds like a great mod for you to make

boreal osprey
sharp lynx
#

I mean that's how I started

#

every tree starts as a seed young modder

#

your ideas and enthusiasm will def get you far ❤️

sharp lynx
#

so many forms

shy cloak
#

My first mod(s) was making generic followers on Skyrim like 2-3 years ago lol

I wanna do the same for SF but I'm gonna wait a bit longer for the CK and SF to have more content implemented first

sharp lynx
#

Not a bad call

atomic blaze
#

are there no class m modules that have interiors yet? modded? not starstation ones

#

oh theres the fortuna meguuusmug

strong oak
#

Yes - the NPC's sit at a table with food - then eventually get up - not touching any food or a drink even. LOL I see what you mean.

eternal hawk
#

If I wanted a class M with interiors I would probably just use big habs as a substitute - they generally look awkward on ABC ships but M class lets them shine

strong oak
dusky escarp
autumn idol
#

either closing my plugin name or adding _ or - will fix it

#

forgot that I had to deal with case sensitive bs🤣

oblique mantle
sinful isle
#

OK anyone play the veil mod I'm stuck on the space battle but kill the big space ship and it does not advance and complete the task...

eternal hawk
#

they did nerf the radiant ai in several ways for reasons that are not super clear

#

at least in one case because actually running the character's full schedule would just crash the game or something

boreal osprey
sharp oar
#

So I'm trying to build a building at my custom location I'm making in Starfield ck - but I'm kind of having trouble finding where all the building pieces are? Are there any specific keywords or kits i should be searching? Are there any prefab buildings or do I need to build them all piece by piece?

dusky escarp
#

There are prefab buildings as PackIns and also the pieces they are made from. Try filtering Statics with "wall" or "floor" in the names and so on.

random hound
#

a hacking minigame mod for 100 credits, nice! purchased keep the good stuff coming 🙂

sharp oar
#

Thank you, I'll take a look at the packins!

safe sorrel
# sharp oar So I'm trying to build a building at my custom location I'm making in Starfield ...

There are a few collections, I think under statics and architecture

Int is usually used in the name for interior pieces ext for exterior so if you search for say Ext*wall that should bring up anything marked as an exterior wall, and you can find a style you like and follow the folders to find all its friends

That’s one way I went about finding sets I wanted to use when I first started looking

sharp oar
ripe sparrow
#

Hi 👋, there's is a mod available on creation for disabled collision between build object and terrain ?

boreal osprey
safe sorrel
oblique mantle
west flare
#

Wish there's a video tutorial of how to make combat music mods, or combat music replacers.

boreal osprey
eternal hawk
#

even at release you still had bizarre things where some NPCs would instantly aggro their town if they left their one cell for no apparent reason (plus the game breaking bugs caused by stuff like the countess of Leyawiin not being essential but having a schedule that took her past a wisp nest twice a week)

uncut cedar
oblique mantle
sharp lynx
#

Sounds like you need an oblivion chat lol

#

We need a chunks central processing factory / distributor

#

It'd be cool af to have a chunks freighter land at the various settlements from the distributor

#

The cut throat food industry

sharp oar
#

umm another super noob question: is there a way to make the render window stay at whatever time I choose?

restive yoke
#

Unless they’re already there and I’ve just missed them, farms all seem generic rather than branded from what I’ve seen.

sharp lynx
#

That's my exact thought

#

Tho I feel like I personally want to start making hard locations and not these procgens

sharp lynx
#

To toggle on and off sky box press K to toggle on and off lighting press A

#

@sharp oar

#

By top i mean your mine window with file and edit

#

The only slider there controls time of day

sharp oar
#

Okay for some reason I thought time was passing - but maybe it was just a misclick in my time settings?

sharp oar
sharp lynx
#

Time is static in the render window

safe sorrel
sharp oar
#

is there a way to toggle off the texture material applied to floors, like snow in snowy biomes?

sharp lynx
#

if you have questions just ask I'm always happy to help

sharp lynx
#

to toggle off the blue box you can press alt + b

#

to toggle off markers as a whole you can press M

drifting cape
#

What is the biggest mod to date on Starfield in terms of weight?

sharp lynx
#

you can also hide objects completely by selecting an object and pressing 1

#

press 1 once to make it transparent and one twice to make is disappear,.

#

to bring them back press ctrl + 1 hitting undo will not unhide objects

sharp lynx
drifting cape
#

Ah and also, Remove TAA really gain performance on Xbox ?

sharp oar
# sharp lynx projected decales?

I think it might be the decals? like the snow decal that appears on some floor pieces in a snow biome. I want the floors to match, so I either need to remove it from the pieces that have it, or add it to the pieces that don't

sharp oar
jolly torrent
#

@sharp lynx if you could do a pet cat on the ship, I would gladly pay. Lol. I need to have a “Jonesy the Cat” from Alien. Lol.

sharp oar
jolly torrent
#

Also, are big, creepy creatures in the CK just locked to their respective planets? I want to see more creepy fauna on more planets.

dapper galleon
#

Is there a nod creatpr named preatorEdens here?

young laurel
#

Anyone have some insight into doing Material Swaps for spacesuits? I have the Layered Mat Swap File, the AVM keyword, the omod, and the comod all set up, but I can't link the keyword to the Layered Mat Swap. It doesn't appear as an option. When I look at details for mods that have material swaps working they have Group: Type AVMD entries, but I can't seem to find those.

drifting cape
#

I just wish WE Can get mod add ambiance noise in city (people talking background, foot step, etc) like Big city background noise, New Atlantis sound too quiet

sharp lotus
drifting cape
#

I have the mod make Crowd Fear gunshot, when you shoot you have like 100 noc running same way to the train, its funny asf

jolly torrent
autumn idol
#

it automatically set this up for you

mint lava
#

Hey folks, hoping the modding community might be able to help me. I have a wee problem in my game where the Earth and Apollo landing sites show up explored and visited, despite never having landed there. Here’s an example, you can see the mission to visit is still active. Is there a console command to fix this? Maybe set the mission back to the unexplored ‘flag’ icon?

atomic blaze
#

or should i attempt to work on it more?

boreal osprey
#

Does SF even need a patch? Game has seen stable for the most part and BGS is been on top of other bugs. Not a fan of mod dependencies

atomic blaze
#

i dont use the patch myself either so i honestly dont know

#

but what i do know is that im a nub at modding, and i dont think i can implement farming at waggoner farm, a mission board and a bounty board sure, maybe even a local terrabrew

young laurel
drifting cape
#

Someone know what the mod "Turn off SAO" do ?

pearl blaze
#

I noticed Robin Locke is on sale, is this a new thing that's been enabled for Creations? It's the first time I've seen it for Starfield, I know Fallout did it with the CC.

slim sun
#

If you want to submit the fix(es) to the Community Patch, you would typically report it as an issue first (unless someone already has) at https://www.starfieldpatch.dev/report
Include a link to your fix in the report and/or as a reply to the issue.

You could also join the Starfield Modding discord (google it, there's an invite on the Nexus Mods forums) which has a dedicated channel for the Community Patch, and your comments there may get noticed more quickly.

Not all fixes get accepted, and despite the number of contributors it's quite a small core team actually assembling releases, so even if submitted a separate fix (like you already have) might still be the more sensible approach. With our current plugin limits for small masters, standalone fixes really aren't the problem in Starfield that they would have been in previous BGS games.

drifting maple
# drifting cape Someone know what the mod "Turn off SAO" do ?

Screenspace ambient occlusion. It's better to have it on honestly. Small performance hit for something you will notice is missing.

It basically gives objects and clutter depth, so you can clearly see where they sit on surfaces or touch each other, rather than looking like they blend together

#

Difference between old 3D games and new ones, or one of them

normal steeple
#

I think a few sales have been on for a month or so

atomic blaze
atomic blaze
atomic blaze
#

but gagarin needs like its own master mod where i can add shop markers, player home, and some other thing

#

same with the den

young laurel
# young laurel Thanks, guess I wasted my time trying to do it the FO4 way.

Alright, so for anyone with FO4 experience, you can still make matswaps the Fallout 4 way, you just use psLayeredMaterialSwaps in the omod.

This is necessary for complex material swaps that do more than change the texture maps. If you're only swapping texture maps, then the AVMS route is quicker and easier.

atomic blaze
#

im making mistakes bocchi2

sharp lotus
thick plaza
autumn idol
atomic blaze
#

oh i fixed it

#

well mostly, my terrain editing i did as well as some things are floating, but thats easy

lyric finch
#

Does that new paid gun creation have favourite icons?

boreal osprey
thick plaza
#

i gotchu

#

later though lol

cold vault
jolly torrent
#

Will the “Darker Space” mod conflict with the mod that adjusts the space camera of your ship? I really, really want that “Darker Space” mod. Hold on, let me get the name of the space camera mod.

#

“Ship Exterior Camera Separation- SECS”

boreal osprey
#

Is there any good user guide/tutorial on Nifskope? Manage to extract weapon meshes and texture files. But I'm a bit cluess on how to set it all up in Nifskope lol

thick plaza
#

Learn how to create a standalone melee weapon in the Starfield Creation Kit with this tutorial. Perfect for beginners looking to customize their gameplay!

Blender:
https://www.blender.org/download/lts/3-6/

Nif Import/Export addon for blender:
https://github.com/SesamePaste233/StarfieldMeshConverter

Nifskope:
https://github.com/fo76utils/nifsk...

▶ Play video
atomic blaze
#

can you not do custom terrain in an esm file?

thick plaza
jolly torrent
#

@thick plaza when do we get to see these on Xbox, my friend?

boreal osprey
# thick plaza

Nice! Do you 3D model all the weapons yourself? Also I need that metallic red on my CF weapons so bad XD

lavish flax
#

@wraith scarab hey there. Out of curiosity, what happened to to your into the stars mod? Was reslly looking forward to it's potential

boreal osprey
thick plaza
jolly torrent
thick plaza
#

no not me lol harra

boreal osprey
#

Huh, is there a reason why the CK doesn't run after you hit the launch button on Steam? I hit launch, it loads for 2 secs and then stops and the launch button reappears. The first time this happened was because the game and the CK weren't on the same drive. Not sure what's causing it now.

safe sorrel
sharp lynx
atomic blaze
#

funky

jolly torrent
#

@sharp lynx Still dying to see that autumn colored masterpiece you had lol

sharp lynx
#

One day

atomic blaze
atomic blaze
# atomic blaze https://www.nexusmods.com/starfield/mods/8512 finally updated it 😩

now if someone has an xbox and is willing to ng+ / load a save where youve never visited waggoner farm and can verify that it works right that would be awesome

https://creations.bethesda.net/en/starfield/details/e71fcf47-3078-465f-98fd-851362392f60/Waggoner_Farm_Fixes

wraith scarab
# lavish flax <@311969897817047040> hey there. Out of curiosity, what happened to to your into...

Hi mate. Ended up taking a break from starfield tbh and didn’t really have time with a startup I created and along with my job. Believe it or not I only had a laptop (Ryzen 5 4600H, GTX 1660 and 32GB DDR4) so while it gamed just fine. Is was quite slow in the CK. literally just spent £3.4 yesterday on a PC build so I’ll be able to get back into it without (hopefully) many issues lol.

It was also brought to my attention that there is a integer limit with Actor Values (int32) so if you had exactly it more than 2,147,483,647 credits it would actually set the AV to 0 so when you entered a NG+, you wouldn’t keep any of those credits so I will need to rework that function.

The only main concern I had with the next update was infact allowing the player to keep their current inventory. (Everything) so I’m glad I didn’t start work on that script as when I rework the credits I can implement the inventory within the same script.

I did infact start working on the starborn skilltree and had a couple of perks made up (and it did indeed transfer to console and worked) but I was stumped for ideas and unfortunate that is as far as I made it

lavish flax
wraith scarab
# lavish flax Ah gotcha. Yeah makes sense. Good luck with your start up. Take the time ya need...

Ohh the startup is going fine. Actually recently retired from it and my friend now handles all customer orders. My job is currently 43 hours per week and that doesn’t include the hour and a half commute daily so by the time I get home I just wanna chill out lol.

Might just end up paying someone to grab all the item IDs and then make them a template script to copy and paste for every item ID then I can easily merge it and pop it into the main esp lol. That just wasn’t a job I was looking forward to tbh lol

lavish flax
wraith scarab
# lavish flax Oh nice. Makes sense. Sounds like it's in good hands then. Gotta love commute ri...

It isn’t that bad tbh. I first wanted to use the CK for fallout 4 and then Skyrim. Never made anything public and it was just to learn. Soon as Starfield CK was released I was learning as I was creating. Took awhile getting used to Papyrus tbh but once you’ve got the hang of it, it’s not too bad. Into The Stars was by far the most complex mod I’ve touched and the first one that actually used scripts. I went from modifying vanilla records to creating my own to avoid any conflicts with other mods which my goal was to have this as compatible as possible. The only conflicts that would happen with this mod is the script after completing a temple, the cell “Unity” where you enter the unity as I have my own custom trigger that runs the scripts and also the skill tree UI if people are already using the starborn skill tree mod and would definitely need a patch creating to merge both sets of perks together

#

Between us. The PC I bought yesterday is totally overkill and will only be used for modded Skyrim, Fallout 4 & Cyberpunk tbh

CPU: AMD Ryzen 7 9800x3d
GPU: MSI 4090
Cooler: Corsair Hydro (OC Compatible)
Mobo : MSI Pro x870
Ram : 32GB DDR5 5200MHz
PSU : MSI Mag A1250GL 1250W
2TB NVMe

lavish flax
# wraith scarab It isn’t that bad tbh. I first wanted to use the CK for fallout 4 and then Skyri...

Yeah makes sense. Might have just been what I was modding. I tried my hand at a long time ago with Morrowind and it's respective CK. Never went anywhere but it was fun if frustrating. I've been considering getting myself a computer and picking up coding again but can't afford to drop as much as I'd like on one. Those specs are insane btw lol but damn gonna be running whatever you throw at it with no problem

wraith scarab
# lavish flax Yeah makes sense. Might have just been what I was modding. I tried my hand at a ...

Was gunna wait 2 months and get a 50-series card but I got impatient lol. I’ll still end up buying one but at least when it arrives I’ll be straight to playing LoreRim 2.0 😂.

But yeah if you wanted something cheap that’ll run the CK. get something close to my laptops specs. I’ve had that like 6 years now so you should be able to find one cheap. It was a workhorse ngl. Done plenty of projects in Java, Winsform (c#), python, web development and even virtual servers lol (plus all the gaming aspects) so it’s deffo had a fair bit of use lol

lavish flax
wraith scarab
wraith scarab
drifting cape
#

Hello, i have a question because i dont know. We see relighting mod for starfueld for some place but never like global lighting of the game, its because its not possible to change everything same time ?

#

Like enhanced light and FX, its not global, just interiors (the mod is amazing on xbox with starluminous and color filter removal)

boreal osprey
safe sorrel
safe sorrel
atomic blaze
#

huh my mods surprisingly popular for having very little content compared to others out there

#

i dont see anyone complaining on the nexus yet tho

atomic blaze
swift quiver
#

Hello all. There is a mod " Royal Laredo Skin Pack " selling for 300 on PC that do not work perfectly as it mess up Akila City security outfit. The security loose their uniform ( invisible body) . Does anyone having this issue?

random hound
#

does adding a mod to creations mean to give up one owns copyright while on nexus the mods are still owned by oneselve?

random hound
#

so in both case the modder remains having the rights?

dusky escarp
#

Yes.

#

Consult the T&C document for the CK.

#

The one you agreed to when you started using the CK.

random hound
#

hm. meaning i could use my work elsewhere as well. like a story added to starfield and fallout and someone else free of pc games

dusky escarp
#

What exactly are you worried about? Copyright problems are usually about other people plagiarising your work, not about you recycling your own?

drifting maple
#

@swift quiver could be a conflict, or a dirty edit. Possible the author accidently overwrote the outfit with a null entry.

Skins shouldn't do that if they're done properly, but it's possible if the author was messing with the original outfit.

Also possible they did intentionally and forgot to include the materials for the swap

sharp oar
#

does anyone know how I could remove/add the texture(decal?) in the CK that appears on some flooring or objects like landing pads in some biomes? Like in a snow biome there's a layer of snow on top of the landing pad

random hound
devout flame
#

Second Container Structure is a working Crew Station! Al can be built on Landing Pads/ Cargo Links and can be built inside and on top of. Coming in new Mod Wicked Workshop- industrial Complex

safe sorrel
fallen granite
#

Is OXDEZZY in this chat?

#

Does anyone here contribute to the MOD "Starfinance"?

boreal osprey
#

Because the CK won't launch for me, could someone please look up the geometry ID for the Maelstrom? Trying to set it up in Blender

white holly
#

Does ne1 know if the doom creation is gonna be free or not????

sharp oar
sharp oar
safe sorrel
sharp oar
#

Fun little discoveries in the CK! 😊

#

Yup! I ended up going with .5 since it still keeps the snow shader effect but not too much that the texture repeats in an obvious way

#

Now to edit each individual floor outside😅

devout flame
#

One more Crew Structure and now Im off to polish before uploading

fallen granite
#

@oblique mantle did I read correctly that Starfinance is stopped?

jolly torrent
boreal osprey
mental estuary
#

So anyone been successful with the ck on a steam deck

dusk summit
#

Haven't been on Starfield in ages, were the Starvival modules merged into the main mod? Because they aren't up anymore

misty abyss
#

Starvival? They added survival settings / mode to the game officially. Makes some survival mods a bit redundant.

devout flame
sharp lotus
oblique mantle
thick plaza
eternal hawk
#

So I know (and I think I figured out how the script for it works) you can make a quest have an internal timer for stuff (e.g. the quest in Neon that gives you a bounty for not bailing quickly enough) but is there a way to keep such a timer onscreen in the quest text

atomic blaze
#

man i didnt do nothing but one of my (i made) mods put huge rocks blocking most of cydonia and i have no clue what did it because it doesnt show up in creation kit 😭

supple nova
eternal hawk
#

oh right, those are explicitly timed

safe sorrel
fallen granite
#

@oblique mantle That is unfortunate. My prayers are with him ( @iron venture ). Thank you for replying to my question. I'm a disabled veteran that has been through similar hardships. Playing games such as Skyrim, FO4, and Starfield helps me. I have a ton of ideas if a modder/ creator wants to use them.

lyric finch
# thick plaza

This is looking really good man, there gonna be icon support on thr favourite bar?

drifting maple
#

Just ended up with a black screen until I did that iirc

atomic blaze
#

and i cant even select the rocks in game via console

#

i musta changed something when i was trying to make my chunks location

devout flame
devout dew
#

I am looking for a mod/fix to customize my HUD placement(UW monitor) and a way to mark the type of structures I've already previously explored(there are many types of radiant structures I only wish to explore them once ever)

safe sorrel
jolly torrent
atomic blaze
#

oh

#

i made a mistake, i mustve grabbed new atlantis terrain stuffs

sharp lynx
#

my ship does that too

atomic blaze
#

i made a bigger mistake and removed half of cydonia

#

time to ctrl+z

#

and now when i hold shift and wasd i cant move

#

meh ill just restart

nocturne ibex
boreal osprey
stray nacelle
#

all achievements in fallout 4 on epic games store are bugged.

sharp lynx
#

you'd probably get a better response in the fallout chat with that one

safe sorrel
# atomic blaze meh ill just restart

Sometimes it’s the best, and often fastest way. I’ve had a few mods where things got wacky and I wasted more time trying to fix it than I did in the end by just restarting

Wishing you smooth sailing on the rebuild

atomic blaze
#

no clue why or how but ill figure it out

#

yeah im stumped, on new atlantis theres a marker that triggers but on akila there isnt, why is the chunks kiosk so weird

jolly torrent
sharp lynx
#

I'll be sure to spam the link here with no context or prior conversation

atomic blaze
#

okay i figured it out, just make it a linked reference in propertys for the terminal

#

well at least i hope so

jolly torrent
sharp lynx
#

I was joking lol

#

no worries at all I'm honestly going to be beyond excited once this one is done

jolly torrent
#

I also sure wouldn’t mind some quests that added some space horror

atomic blaze
#

having the ck open as well as an instance of the game is not the best idea

jolly torrent
#

Creepiness and all that. Space vampires, docking into a ship that wants to kill you with its rogue AI, etc.

atomic blaze
#

do i need to add the terminal script to it?

jolly torrent
#

I really want the “More NPCs Have Routines” mod, but I’m so scared it will conflict with the “Neon Vertigo” mod.

atomic blaze
#

im just putting one in cydonia, trying to get it to link wiht the chunks term below it, and it is, but it refuses to display info

#

okay so now the chunks kiosk is linked to the chunks term and the chunks term is linked to the chunks kiosk

jolly torrent
atomic blaze
#

yup, more fast food

#

i also need to make a tranquilatea kiosk like the terrabrew ones

#

and after that i wanna make a "food court" esque starstation

#

or a space mall rather

jolly torrent
#

I NEED YOUR SPACE MALL MOD. Lol. Full stop. That and more chains of fast food. Hell, more food and textures if possible.

atomic blaze
#

im still learning how to properly link a terminal to the kiosk 😂

strong oak
#

I just noticed something in Creations. Did Beth remove the Achievement Enablers from Creations? there used to be I think 3 mods. I can't find them anymore.

atomic blaze
#

that bots so mean

i cant be excited that i got my stuff working

atomic blaze
#

anyway, it works, now time to add some furniture nearby

atomic blaze
fallen granite
#

@jolly torrent ooh rah!!! Thank you for your service.

atomic blaze
#

but everything has their proper crime factions and if you grab one of those ur a criminal now

atomic blaze
#

i did something very wrong, i have no clue why this isnt reflected in game

#

why is this sign still here i removed it 😭

atomic blaze
atomic blaze
#

figured it out

safe sorrel
#

It’s looks really good

shy cloak
atomic blaze
drifting maple
atomic blaze
#

soon this will work

drifting maple
#

It's as dark at noon as it is at midnight. Also, can't get gizmos ro work now either. Frickin' hot garbage at the moment

atomic blaze
#

its still loading, its been 40 minutes

tawdry sluice
#

My Den overhaul is live. It is a vanilla plus version of the Den. It is a basic player home for folks that don't want to bother with a player home, with a storage chest, bed, all the craft stations, bounty clearance, and mission boards. I tried to clean it up just enough that the companion dialogue sounds appropriate.

atomic blaze
tawdry sluice
#

Well, you can't really do that without messing up the quest. Think truck stop. I may add a wall and door. I am really just learning.

atomic blaze
#

same here lol

tawdry sluice
#

I'm thinking about making a test room to mess with. Found a tutorial for how to make one.

atomic blaze
#

me i just copy paste delete fafo

tawdry sluice
#

I'm taking a game scripting class and computer animation next semester. I'm pretty excited.

atomic blaze
#

creation kit somehow corrupted my virtual monitor setup for my vr stuff

#

that was a not fun time of troubleshooting the black screen o death

atomic blaze
tawdry sluice
#

What I really want to do is add another whole area, kind of where the steps to the bar are. If I did that, I would make a legit player home there.

atomic blaze
#

i do appreciate your ideas and work tho on the den, for a refueling station between the uc and freestar it should look more busy imo

#

holy crap i found the perfect spot for an cydonia player home

#

behind those windows, is an unused room

tawdry sluice
#

You know there is one?

#

It's empty though.

atomic blaze
#

huh thats weird, theres an exit to cydonia where i thought there was one, maybe i should make it one

#

theres an exit door right behind that wall

#

why is this vending machine here 😭

#

yup no clue how to get rid of that

tawdry sluice
#

It might be better to move it.

atomic blaze
#

oh

tawdry sluice
#

I mean it doesn't mean you can't do one. Lots of folks don't want to bother decorating.

atomic blaze
#

i was hoping that it was just in the game

atomic blaze
#

and then lost it Sadge

#

found it again but xedit is being really slow so hoping i can just delete it

jolly torrent
atomic blaze
#

does this mean i successfully deleted it geegee

#

if so then why does it appear in game

#

huh xedit super slow

drifting maple
# atomic blaze if so then why does it appear in game

I've found CK to be a bit buggy in the past 2 weeks. It was good when I started, but it started doing weird things, like it's just doing it's own thing

I left it on for 5 minutes ago once and came back to find it had.modded stuff while I was gone, and I hadn't even started using it yet

#

😆not joking. That was SF CK. I stopped using it over a week ago and just played a bit of FO4 instead

atomic blaze
atomic blaze
#

it was a weird bug and i needed to delete the esm, then go back to the esp and export as esm

atomic blaze
#

maybe one day i buy myself an xbox since i own the game on that platform

brazen socket
#

Hello,
Please, is it possible a mod solution to toggle on/off the several module entrance connections the way a player desire (image below)?

I'm really tired of vanilla modules creating several random doors or ladder in places I don't want to. Thanks.

thick plaza
safe sorrel
#

There’s the place doors anywhere mod that lets you choose where they go

atomic blaze
#

yup

safe sorrel
#

Yup I believe so

brazen socket
safe sorrel
#

You can also block ladders with portholes, or used to be able to

hollow salmon
#

Happy Thanksgiving everyone

#

I saw there is a lot of new mods out now

atomic blaze
#

i do terribly wish that creations had a mirrors tab like nexus does

safe sorrel
# brazen socket Portholes?

I don’t remember the exact technique, but putting a window over a spot you didn’t want a ladder to go, then moving the hab you wanted on top over ther location as a different hab than you wanted to place, and editing it to be the one you wanted would allow the top hab to still snap, but also block any ladders from spawning

#

I did it a few times a while back to stop ladders appearing in my captains quarters

brazen socket
safe sorrel
#

If you google something like “Starfield ship builder block ladders” you should find some videos that explain it better than I could if it still works.

There’s been a couple of patches since I last used it so it could have been patched out now

tawdry sluice
atomic blaze
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i probably have too few creations to be a verified creator huh

thick plaza
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just have fun making the mods you want to make

atomic blaze
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have fun

well i guess problem solving is fun when you solve the problem

thick plaza
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this is my fun

atomic blaze
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its all numbers geegee

tawdry sluice
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Love your videos @thick plaza . Thanks.

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I've learned a lot from you.

tawdry sluice
thick plaza
safe sorrel
tawdry sluice
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Typical…

safe sorrel
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Helping!!

shy cloak
#

it heard that there was a mouse near your keyboard SLYKEK

jolly torrent
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That and the Den revamped. Plus, I need to save space for other mods that allow some military style action/sim + cosmic horror.

tawdry sluice
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Well, The Den: Under New Management is a small master. It will leave you plenty of room for whatever. I was very careful on not messing with pathing and quests.

#

The Den is a riot of pink and yellow when you turn on the pathing markers. I understand why there aren't more people milling about.

jolly torrent
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I’m on Xbox @tawdry sluice I’m about to download it. Is it safe? Lol

iron venture
# fallen granite <@596066500549410827> That is unfortunate. My prayers are with him ( <@149727965...

Hey, thanks so much. I'm slowly getting back into the mindset to work on modding and I'll be working on fixing some of the issues with the SF mod when I can. Finally able to function again but still looking for work and working through grief.

If you encounter any bugs with it, please make a bug report on the nexus page. Once I get back into the swing of things and have the motivation/drive to pick up the CK/VSCode again I'll get back to work on it.

As for the disabilities stuff, I may not be a vet but I deal with a bunch of stuff they do after they get out (bad back, bad knees, bad neck, and a hell of a lot of PTSD amongst other issues). Makes finding work a pain in the ass. Once I'm working again I'll be able to focus on modding stuff again without the stress of worrying how I'm going to pay rent once my unemployment runs out in January.

#

Was taking a look at the codebase recently for it to see if I could figure out where some of the bugs are but that didn't last too long. Slowly getting to the point I can focus on that more. I have an idea of where some of the bugs are but I also need to figure out the ini file issue.

normal steeple
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Credsticks and Galbank are definitely a blockchain operation in the Starfield universe, encrypted currencies on ledgers? ShakyEyes

distant stream
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As a reminder: Discussion, promotion, or sharing of NFTs and/or cryptocurrency is prohibited.

jolly torrent
autumn idol
sharp lynx
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Haven't seen much of a difference in the ck

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I know I ain't trusting that tho lol

tawdry sluice
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I'd be afraid to add something to the CK. What if it stops being supported?

autumn idol
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plus i'm actibly helping her🤣

sharp lynx
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I'm good

misty abyss