#starfield-mods

1 messages · Page 52 of 1

narrow hare
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or if the main story is broken, or i hit a roadblock or whatever

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just simple teleport to unity and wave that universe goodbye, but until then, ill keep rolling with this i think.

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Also idk if mod related but i had an issue with legacy's end, || SysDef side, I docked with key and nothing happend from then, no marker for ops centre, crimson fleet npcs were friendly, station was unlocked, didn't need to unlock doors etc. So I just ended up completing it with console commands, is that a known bug or an issue on my end? (the issue with teh quest that is) ||

median drift
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are you the modder of "Trident Luxury Workshop and REV-8 Hanger" ?
if yes, I found a bug, NPCs can spawn behind the wall (see screenshot attached)

drifting cape
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Hey guys, is it possible to create mod change only the subtitles ?

foggy meadow
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In the cell LC116Nishina02, there are several walls SciIntSegSmWallMidBot01 that are half colored green. I'm trying to replicate that look for my own cell - I cannot reproduce the look at all though. The walls in the Nishina cell have no override materials assigned, neither do there seem to be any decals. Clearing the material swaps does nothing.

Left is the look I want to reproduce, right is the base object. Anyone got an idea about how I could do this?

narrow isle
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Is there a quest where a player gets paid credits up front? I am trying to find an example in a quest where credits are added to the player. Most quests do that at the completion.

sharp lynx
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Boop

hexed pilot
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I was creating this building for a mod, but I don't really know how to decorate the exterior any further. It's supposed to be the barracks of an UC military outpost. Is there any way I could improve the exterior decor?

surreal storm
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add crates tents machinery and so on

sharp lynx
surreal storm
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hello

hexed pilot
sharp lynx
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in all seriousness, if it's a barracks you should get fun and creative with the bunks and give them personal flair to those who might own them. I also usually put a little weapon loadout and med station in them.

surreal storm
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don't have a decent pic rn but i use those crates a lot

sharp lynx
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Goodbye Sarah

hexed pilot
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Bad news guys, I can't make it any bigger 😦

sharp lynx
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XD

hexed pilot
sharp lynx
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@limber current yoooo wanna seak peak at my cover photo

sharp lynx
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In my last mod I even put a terminal in a few of them and allowed the player to read their letters.

surreal storm
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don't forget to use decals 🙂

limber current
hexed pilot
sharp lynx
surreal storm
limber current
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Wow 🤯 that looks so good

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That mint color is giving me fallout 4 vibes

hexed pilot
sharp lynx
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That's because Fallout is one of the themes lol

limber current
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Ah gotcha 😅 makes sense now

surreal storm
median drift
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hmmm, do you nowif we can edit ba2 files in CK ?

hexed pilot
limber current
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@sharp lynx that pic you just showed is crazy the same exact interior 🤯

median drift
sharp lynx
surreal storm
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although i think you need to extract the textures first from the content resources zip file

median drift
sharp lynx
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if you get the archive extractor you can extract everything in a BA2

median drift
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I think I don't have it ^^ I only have CK 😅

hexed pilot
sharp lynx
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Now make us both a bunk for helping lol

dreamy hinge
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@outer trout just a heads-up that QSO's mk36 capture grenades are given as a reward from Stache when cashing in 3 Astras sometimes. 🥲

thick plaza
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these mods look cryptic and mysterious

oak plinth
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I am trying to create a 2 story hab, and have edited the mesh and created a nif. I have it showing up in the ship builder but I can't place it, and the snap points aren't showing. I used another hab's plugs so they all still have their appropriate keywords, but I must be missing something. Any ideas?

shell pelican
# thick plaza these mods look cryptic and mysterious

I know Death is just a permadeath add on mod. So if your character dies it blocks you from any previous save file so that's it start over. Economy from what I read sounds like it just makes the crap sale price you get from selling stuff even worse. Ruin on the other hand have not seen that one yet. I hope they aren't your mods cause 3 bucks to make your game less fun is ridiculous.

iron olive
outer trout
dreamy hinge
shell pelican
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And that's where you get the 2 not so great flashy secret armor sets.

outer trout
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Here's the new model coming in the next update btw!

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Plus new guns and melee weapons, and a voice acted quest. Can't wait for you guys to try it out.

zinc copper
obtuse blaze
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On the gangs is all here mod seems to only let me have one followed at a time

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Is that a bug?

dreamy hinge
outer trout
hoary lava
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I have spent too much time on this, but I am almost home.

dry coral
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Caught this nice sunset on Tau Ceti VIII-b

limber current
dry coral
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Yes! and the water turns emerald green at night. I'm building a house there soon. There's a big blue gas giant overhead too.

torpid badger
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Tau Ceti VIII-b is a very nice planet

currently my first choice to build a base, has favourable atmosphere, is a moon and a low level planet

timid temple
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in other news, is there anyone else here that knows Wicked? I'm having trouble figuring out where someone might think to find Elphie and Galinda in-game

dry coral
torpid badger
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The moon & system has good resources too

dapper galleon
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Is creations down? I can't connect to the Bethesda net on xbox

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Ok restarted the the game now I'm in, that was weird though

eternal wing
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Has anyone used the mod "CharGen Menu Any Time"? I've used it in the past and recently deleted it and reinstalled due to the lodge going crazy, anyways, the box is in the room but the ring is not. I do believe before I uninstalled it before I may have sold the ring to a trade kiosk. Anyone know how to recover the ring?

eternal wing
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I play on Xbox sorry I should've specified

meager belfry
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I would use that, it looks cool!

sharp lynx
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Boop

cloud goblet
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Has anyone run into modded Starfield working fine, until you load a save, any save, and all you get is sound. You can see the pause menu if hitting escape, but other than that no picture. A first for me lol

south tulip
zinc copper
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Would the creation kit make it possible to create a "grenade" item that would attach to enemy ships (on the ground) and make it such that the ship could not liftoff?

median drift
narrow isle
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In my quest stage 30 is missing something. Is it safe to press delete frag? will that only delete the fragment for stage 30 or the entire script for the quest?

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thanks!

foggy meadow
narrow isle
dapper galleon
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I keep checking Nexus mods message even though it says no notifications, hoping the person who made the Spartan Locke armor would message me back about porting it over or at least make it open for someone else to port

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@calm galleon hello, your the person who ported over the halo armor right,

I was wondering if you would be able to use this mod to create a separate workbench for all the halo armors https://creations.bethesda.net/en/starfield/details/4118e015-020f-4f8b-b588-27f1fdfc4ed8/NWEF___New_Workbench_Essential_Framework

dapper galleon
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I know I have asked this before but just in case things have changed here goes again .

Does anyone know this mod author.

Just want to see if someone who does could ask them to port this over or open permissions to others

sleek cliff
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So, quick question, just the what the hell is wrong with the Gunslinger Starborn armor on Xbox?

sleek cliff
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Yep.

foggy meadow
thick plaza
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$3 for a tweak is crazy keep coping though

green stratus
shell pelican
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That's insane!

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There is that better?

foggy meadow
hexed pilot
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Does anyone know how to edit the UC logo decal so that it isn't inverted? I'm trying to use material swaps for the first time and I can't get it to work properly.

green stratus
foggy meadow
green stratus
foggy meadow
green stratus
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Also, if you double click on the decal and open the reference, go to the "Projected Decal" tab, check the box "Affect these REFS only" and then select anything in the render window that you only want the decal to display on. Then click on "Sync to Selection" and the decal will only project onto what you want it too

foggy meadow
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thank you!!! gonna give it a shot in a few

dapper galleon
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https://www.nexusmods.com/starfield/mods/7236

So I guess the mass affect armor has permissions to upload to other sites open just have to credit the OG author.

I'm surprised no one has done it already

Nexus Mods :: Starfield

Adds the 'N7 Armor' from the series 'Mass Effect' as a standalone spawnable spacesuit with both the Female and Male armor variants.The armor can be crafted without any required skills or m

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There is two other armors, I found on Nexus by a guy named Hollig4n3 or something of that sorts, I'm hoping he can port them over

hoary lava
# thick plaza $3 for a tweak is crazy keep coping though

You're continuous with these type of comments, it's like your calling card. You put yourself out there like you want to help people, although I just see you giving people flack like you walk on water or something. Wild. Good luck with that.

thick plaza
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ok

dapper galleon
normal steeple
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I'm working on a custom Starborn armor atm, will be paid, looking for a consensus on acceptable pricing 👍

I'm a huge fan of the H.R Giger art adopted by the Alien movie world and wanted to bring something recognizable but IP infringement safe to Starfield...

Hence the backhugger ShakyEyes

I also wanted it to be immediately recognizable as Starborn armor, maybe there are other dark forces out there beyond the Starborn realm.

Thank you in advance y'all

P.S Obviously a work in progress, will be finessed 🫡

dapper galleon
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Actually a solid 700 would be fair if you made some armors like the pictures I showed

normal steeple
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Ahh some hardsurface designs, very cool! I'll keep it in mind 🙂

dapper galleon
meager belfry
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AI generated 🙈

limber current
dapper galleon
normal steeple
dapper galleon
dry coral
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I just built a new outpost on a planet with a ton of life on the surface. I notice that they always disappear from the radius of the outpost after you start placing habs and such. I wish that didn't happen. I like seeing the creatures roming around outside.

earnest tangle
earnest tangle
foggy meadow
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Got another question, is it possible to scale on one axis only?

zinc copper
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Would the creation kit make it possible to create a "grenade" item that would attach to enemy ships (on the ground) and make it such that the ship could not liftoff?

earnest tangle
zinc copper
earnest tangle
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You have to disable it via ship to ship combat, and then board that ship and take out the enemies and then claim the ship if that's what you're after

zinc copper
green stratus
quaint tartan
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My guess to stop a ship from launching would be to disable the AI using Actor.EnableAI(false)

zinc copper
quaint tartan
lyric bear
normal steeple
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once I've finished the high poly reference sculpting though I'll have to retopologize to game ready and I'll use Blender for that

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I was fortunate to have Zbrush perpetual license pre-Maxon buy out, because after the aquisition they turned it into a subscription format

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however I can no longer get updates, it might be affordable on the subscription plan at a monthly basis though

lyric bear
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Thanks!

dapper galleon
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Ok so I have noticed a lot of ships being placed into the mod creations. How are people doing that, because it looks like a good way to Essentially blueprint your ship through the unity of you have a particular ship you don't want to have to rebuild over and over

random geode
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@surreal storm I noticed a weird issue with your Akila concept art mod where a weird half lake spawns in the forest outside the city itself.

surreal storm
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oh yeah i did fix that months ago but forgot to reupload it. thanks for reminding me

random geode
median drift
dapper galleon
median drift
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I don't know, I'm only on PC

meager belfry
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I dont know if it is technically possible, but I've been thinking about exporting a players ship ID as a code that other players can input to auto build ships. Say for example, I make a ship named The Cheese and it has ID: v4j9dje, some other player can input that ID and it auto builds the ship 1:1 (assuming no additional mods) and then they can purchase it.

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Shipbuilding is a such a huge feature I'm surprised there isnt an official way to share ships beyond recreation in CK

sharp lynx
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Cheese

surreal storm
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please don't say cheese i'm hungry but am too lazy to eat

sharp lynx
limber current
normal steeple
twin atlas
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anyone else slightly worried Bethesda will treat Starfield like the other IPs and not answer mysteries they have laid out in the game?

sharp lotus
twin atlas
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i do, i'm not getting any younger, at this point i will likely be dead by the time Bethesda gives a legit answer to their plot holes. What happened to the Dwemer? Instead of moving forward show us the Events that led to the present.

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Stafield already has several plot holes.

limber current
twin atlas
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I hope the DLC doesn't end like the dunwich quarry, bunch of shock and awe, yet no actual answers. Too many games these days leave players to speculate. like answer and move on, you know? My biggest question is: What was the Nexus Event?

normal steeple
limber current
sharp lynx
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lol

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you see this is their response

shell pelican
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I like cheesecake

twin atlas
# normal steeple Oooh lay em out <a:ShakyEyes:866747781577179197>

Without spoilers, you learn that a certain individual started the Sanctum Universum. But the Sanctum universum exsist in ALL universes. Plot hole, because that individual was at the END of their journey. The hunter also says your the first you to complete your journey, Plot hole because a certain Vendor knows another you. New game plus repeatedly adds onto the list of Plot holes with each trip. Only a select few are different, which makes no sense, being as each choice made would make an alternate universe, NOT the exact same Universal state. Which begs the question, What was the Nexus event that caused the Altered Universes? So far the only Nexus Event seems to be directly related within the formation of Constellation itself.

sharp lynx
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explanation, you're the first "you" that hunter has witness complete your journey

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each hunter is their own individual

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I bet some universe lack a hunter completely as he may have died or not even became a starborn

twin atlas
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That should be a New game plus in itself. EVERY universe visited has 2 of the hunter, yet they don't know a single you as starborn.

normal steeple
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Good points though

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Maybe altered is part of that

twin atlas
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Although, if the hunter is so prominent in every universe, one would assume hes a nexus being?

sharp lynx
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Nah he's just a thing, I mean it's similar to everyone else

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everyone else is there too, we probably run into the same hunter

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who has the same experience with never seeing a you make it.

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we know alt universes are rare.

normal steeple
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Bring on cosmic horror theory

sharp lynx
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that's kinda what I'm thinking

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there's a cosmic wall that we hit and they hit and we dont know about

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||I mean... one universe has Cora show up trying to kill us cause "We" killed everyone else||

random geode
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I think it could be that when passing through the unity it kinda just creates copies of you. Like one stays behind and however many just get randomly pushed though maybe?

twin atlas
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i thought the hunter was like everyone else too, but then realized, there are two Starborn Hunters in every universe, not just one.

sharp lynx
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the simple answer is they both have the same problem

random geode
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I’m sure that shattered space will shed more light on this matter

sharp lynx
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tbh I don't think it's possible to have a multi-verse without a shoot load of paradoxes and impossible shapes lol

random geode
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Yeah because realistically there would be an infinite number of possibilities (which makes the idea of “you”redundant)

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The only thing that makes sense to me would be that the varuunn great serpant is actually real, created the universes, and then decided that the basis for all universes should be based on the first to form a house var’unn, which just so happened to mirror what we play thru in base game. (With the hunter and sanctum, constellation ect.)

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And like it already had the star born in it so the hunter kinda just became a part of the basis of the universe

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It would also describe why the artifacts exist entirely because the serpant could’ve just been like “why not”

twin atlas
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I do have a theory, its pretty far out there, So hear me out. When you visit the hunter, his ship is called the Scorpius, which is a constellation. Oddly enough, in mythos, Gaia sent Scorpius (scorpion) to HUNT and kill Orion, the hunter. The other name for the hunter, ||Aquilus||, means Dark colored or blackish. Also ||Aquila|| means Eagle, a symbol of being free. All these constellation nods leads me to believe that niether are his real name. Kind of thinking its ||Malcolm Livingstone||.

sharp lynx
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I love it

cold slate
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Took a nap on Venus and now "The Art of Merging" mod doesn't work. Spiffy.

calm galleon
# dapper galleon <@905609911239573566> hello, your the person who ported over the halo armor righ...

hey sorry for the late replay, life kinda kicked me, then sat a brick on me while I was down haha so sadly I haven't been able to work on anything but I should be good to get back into it soon and I'll def give this a look. Ima have to split the armors up anyways dues to the limit on mods and I was working on that so I'll look at how easy it'll be to incorporate this. I don't wanna change too much or take away from the OG mod creator has done.

dapper galleon
dapper galleon
random geode
dapper galleon
random geode
calm galleon
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yeah sadly it happens but thanks mate and yeah I'm hoping to actually work on it next week so I'll look into that mod for sure.

twin atlas
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i assumed it was re-constitution. what you were wearing was re-constituted for new materials. Not only were the materials reformed, so were you. you now give off reading like of a star. no weapons because, you are the weapon. this would explain why starborns are dematerialized upon death.

random geode
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I suggest we move any further discussion to starfield lore if any of us wants to talk about this further

lyric bear
# twin atlas I do have a theory, its pretty far out there, So hear me out. When you visit the...

I'd like to be wrong, but I have gut feeling BGS didn't take too much care in building the lore/story of this universe as they have done with TES/Fallout. At least not in substantial ways that really matter. Do hope I'm wrong and there is satisfying conclusions, but Starfield to me feels more like a playground with stuff that happens in the background than there being an actual story progressing in the universe.

limber current
dry coral
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Fisrt time I ever saw these servers (the ones with the colored lights).

dapper galleon
normal steeple
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the WIP so far on my Starborn Armor Giger-like, brain is fried, will attack problem areas tomorrow 😵

random geode
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It’s really coming together, the shaping on the helmet looks nice!

normal steeple
dark lava
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Y’all I got that immersive Minimal hud mod, and I can’t hail ships.

How do I hail ships with the mod? The button doesn’t snow up anymore.

strange gorge
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Alright uh….anyone think about Warhammer mods-?

random geode
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Midas manor lets you get alt universe you during a new game, only one I know of tho

zinc copper
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Question on mods in general: if I load a mod with an existing character, does it mark the entire character as MODDED or just any further saves with that character? (IE, can I test a mod I'm making without getting my character permanent marked?) Asking because I still want to keep the character vanilla for the moment

crimson aurora
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Should I get ELFX if I have a low-powered laptop?

autumn idol
radiant vine
# zinc copper Question on mods in general: if I load a mod with an existing character, does it...

Hi, you can try things out and then re-load your original Vanilla save, it won’t be permanently marked. When you hit the button for ‘select character’ after you select ‘load’ you will see you have 2 characters there where you once had 1 if you download mods, one of them will say creations next to it and that will be your modded saves. As long as you don’t delete your vanilla saves yourself you can always go back to them.

narrow isle
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I am trying to prevent any enemy spawns in a custom space cell, however the game keeps putting combat encounters in there.

autumn idol
crimson aurora
autumn idol
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you should be fine...

crimson aurora
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Thanks

graceful gazelle
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Hi all
Since i fail to find it, maybe i am not searching the correct name
Is there a nexus mod or creation mod to remove costs of weapon attachments?

strong oak
naive sand
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Is there a mod in creations that can help with mission progression?

normal steeple
median drift
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anyone here knows a software to read pex files ?

normal steeple
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Pumpkin helm looks badass, fits the pirate aesthetic very well! ShakyEyes

limber current
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Looking really good I love the pumpkin 💯

urban parcel
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Here @twilit sandal

twilit sandal
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aight

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plausibly dumb mod question. thought I had all gambit's mods, I can change quality level and special stats on suits and weapons but I can't change quality on clothes?

hoary lava
twilit sandal
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at one point I had that function but I had to do a re-install due to a crashed m.2

hoary lava
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Yeah, you'll have to reach out to mod author on that one. Unless someone else in here has the same setup.

twilit sandal
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oooh, I think it was Frog's CCE

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yeah, I remember the config page

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now I'm waiting on an 11mm lever action

twilit sandal
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ah, frog's CCE doesn't work with the SFE from gambit. hmm

hexed pilot
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I'm trying to add a new part for the Equinox rifle, but when I go into the game the part is invisible, does anybody know how to archive the NIF files of the weapon part into the game? I've tried the conventional way through the CK but it displays an error and just partially archives the files of my mod (basically everything but the NIF and the materials get archived)

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This is the error

sleek cliff
humble dome
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what's the most up-to-date mods/info on reworking POI randomization? (if possible) just an inquiring mind

normal steeple
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@sleek cliff that's what I was aiming for! I'll post some updates as I go but I'm glad it's influence is recognised 😁

hexed pilot
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Nevermind, somehow choosing "Collect External Data" instead of choosing each file individually made it work. Computer black magic one must never question

sleek cliff
normal steeple
narrow isle
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How to change the "sandbox" package of an npc to tell it what to do when it is not in a scene?

I directed an npc to move to my ship and now I want it to just remain in the ship doing sandbox stuff until I call it for another scene.

Is there some type of "change package" command?

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Or do I have to set up a set of packages in the actor for idle behaviours and then use conditions on when they are supposed to be active?

foggy meadow
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Is there a quick way to copy the lighting from a cell to another or do I gotta figure out all the various posteffectvolumes?

scenic shuttle
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anyone here know of a mod on xbox that can rotate ship habs?

random hound
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While i am not a Star Wars mod, i respect the amound of work put into it. Are star wars spaceships planed?

hexed pilot
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Could I get some feedback on the color scheme and the stats for this unique equinox I made for a mod?

sharp lynx
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I like the color, if it's unique I'd say maybe give it a pattern of some kind.. maybe a little orange digital cammo or something? Flat mat looks fine enough tho.. Could possibly change the wire's color maybe. I dunno it looks fine.

hexed pilot
sharp lynx
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If it's called Sunset then I suggest this, and while it might be a bit extra work, it'll look distinguished and give you a bit more xp. Make those wires glow the same orange as the stock there and give the stock a decal with a sunset and put a the title under that horison. that would give it a pseudo-retro nova blaster look

hexed pilot
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I will write that one down, appreciate it!

sharp lynx
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Np ❤️

hoary lava
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The gold will also break up the solid color continuity, allowing it to really shine and truly be unique.

sharp lynx
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Yea exactly

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that's why when coloring objects you have primary and secondary shadings/colorings

hoary lava
sharp lynx
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those are good suggestions

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tho...... the mags being a different color might be a bit odd XD

hoary lava
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HL orange is killer though.

hexed pilot
# hoary lava

Ohh, I see where you're going. I think I'll keep the Mag as is (because it's weird to think your character is carrying golden mags around for the unique weapon only xd), I will capitalize a lot more on the luminescence part of the materials and mix it up with some dark gold tones.

I do see the half-life tint now xD

sharp lynx
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Yea that's what I thought

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changing mag colors is a bit iffy but it does look good

hoary lava
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I didn't realize I was talking about the magazine. VaultBoyConfused

sharp lynx
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I had one weapon mod that has a little smiley face sticker on the mag

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you see... when they do an emergany reload that means they can tell which mag is theirs

hoary lava
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You could still trim out in gold though, it would keep the Sunset vibe.

hexed pilot
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Can I texture from Nifskope directly or do I need to open other program (Photoshop, Gimp...)? To do the trimming

hexed pilot
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I'll give it a go then. I'm already learning CK, learning some texturing while I'm at it can't hurt.

hoary lava
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Paint.net works very well. GIMP is weird about. dds.

hexed pilot
hoary lava
sharp lynx
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I use gimp

hoary lava
sharp lynx
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yep lol

hoary lava
sharp lynx
hexed pilot
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I envy your resolve then XD I can see the benefits, honestly if it weren't for the UI I would use it

hoary lava
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Got it.

sharp lynx
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but I use gimp cause I already have all the hot keys mapped out in my head.... so switching would be a nightmare

hoary lava
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It was designed for it, because photoshop didn't work.

hexed pilot
hoary lava
hoary lava
sharp lynx
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Hot keys are the answer

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first thing I do is learn all the hot keys

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pro modding tip

hoary lava
maiden coral
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Is it just me or is crew pathfinder garbage with custom Habs?

west flare
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I'm starving for more Halo mods.

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But I'm sad there's no Energy Sword sfx in the mod.

woeful gazelle
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The AR-121 is good, I hope the person behind it keeps updating it

west flare
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I just want more Halo mods. Specifically Halo weapons.

dry coral
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Damn! There are too many nice views in this game. I can't have outposts everywhere dammit. Lol.

sharp lynx
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that's where I personally live

dry coral
sharp lynx
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Yes, a vanilla Andredja

dry coral
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I'm currently torn between Tau Ceti and Archimedes.

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I have two outposts in both systems currently

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BTW, is it just me or do gas giants seem closer to the moon on PC than on Xbox?

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It certainly looks that way in some pictures I've seen recently. Unless camera tweaks are employed for the shot?

dark lava
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How do I escape the second room in escape dlc without following mammon instructions?

sharp lynx
safe sorrel
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It’s such a good moon!

If you have any outposts left to place I’d like to suggest Khayyam II it’s got a bunch of gorgeous biomes

limber current
zinc copper
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Has the creation kit website really been in maintenance for 7 months?

autumn idol
zinc copper
# autumn idol Yep...

Are there reasonable alternatives? I'm just getting into modding and don't know much

safe sorrel
dry coral
safe sorrel
#

The forests are really lovely, and the volcanic biome is kinda cool too

dry coral
#

I headed to the next system over too and found this:

#

This will become my second main outpost. Strictly for the view...and the seclusion.

zinc copper
storm girder
#

Is it possible to port a tactical movement and firearms mod to starfield?

outer trout
#

Hey everyone! 👋

Just wanted to let you guys know that the newest update for my verified creation, 'Quantum Stealth Operations (QSO) Safehouse' is out as of today. StarfieldAdoringFan

After 3 months of hard work by myself and 6 talented individuals, Update 2.0 is ready to go! Here's some screenshots of some of what you can expect from this latest update. Plus a voice acted quest with some of these items as rewards!

sharp lynx
#

always great to see your work

zinc copper
#

Bit confused about the scripts in the ContentResources.zip file. I have the contents of that zip extracted into the Starfield/Data/Scripts/Source directory, with the internal folder structure intact... do I actually have to copy ALL the .psc in the ALL the subdirectories into the Source/ directory by hand?

#

IE what I have now is, for example,

Starfield/Data/Scripts/Source/Scripts/Action.psc
Starfield/Data/Scripts/Source/Scripts/Activator.psc
Starfield/Data/Scripts/Source/Scripts/ActiveMagicEffect.psc
Starfield/Data/Scripts/Source/Scripts/...
...etc etc

Is that OKAY or do I need to move all those .psc into the Starfield/Data/Scripts/Source folder?

signal coral
#

I had to move mine to the source folder

#

Starfield\Data\Scripts\Source

karmic slate
#

@outer trout Yeah so I think you pushed the wrong file. It still an hour and a half later shows only the v1.0. Even the Starfield creations site shows it.

outer trout
karmic slate
#

Taken literally just now.

#

Actually been waiting for this update for ages. 😂

outer trout
#

Hmm interesting

#

I wonder what's going on. I'll do some investigating. My apologies for that annoyance I'll try and figure it out.

karmic slate
#

Yeah already checked the site.

#

It's cool just wanted to make you aware since The title says it's out and the site says it was updated a few days ago too.

outer trout
#

That's when I pushed the update to QA but I believe it was only published today.

#

I'll get digging now though 👀 I'll tag you ASAP if I figure it out.

woeful gazelle
#

When is the Starfield creations gonna update? I’m waiting for the next Blackout skin

karmic slate
#

@outer trout While I have you I was wondering about assassin's rifles such as custom snipers?

narrow isle
#

Here is something I do not understand about packages:

  1. I order an noc to use a travel package to move to a location, that works.
  2. Then I want it to fall back to a sandbox package already placed in his character packages list. That does not work.
  3. However if I add another phase to the scene where the travel packace was used, then the character will perform that sandbox package indefinetly.

I looked at the main game and I dont see what is different. NPC have several packages on their character that fire when certain quest stages are met. Why does my npc not do any of his packages? I also tried evaluatepackge

#

Basically if the character has no scene to play, he will not perform any packages outside of scens.

outer trout
# karmic slate <@244276328738586624> While I have you I was wondering about assassin's rifles s...

I've begun investigating the issue and it indeed still shows that for PC as well from my perspective. I'm getting this fixed ASAP so that everryone can truly enjoy the update. I'll be sure to tag you once I get the correct update out there. (It may simply be a technical issue right now).

Also, thank you for the suggestion 😄 that is certainly a good idea for the future. I've got some more stuff in the works but I cannot speak on it just yet. However, right now my main focus is getting this update out to the people above all else. Thank you for bringing that to my attention!

karmic slate
#

@outer trout No problem

random geode
outer trout
outer trout
outer trout
# karmic slate <@244276328738586624> No problem

Would you mind testing the mod to see if the new content appears? the "7.75mb" might actually be an illusion. After I downloaded the mod from the in-game menu, and then looked at the mod file from the Creations menu load order the mod now shoes the 222mbs. It looks like the in-game menu is simply slow to catch up with the correct file size.

random geode
karmic slate
#

I had it downloaded and the only weapons were the originals with still no contracts or key.

random geode
#

Speaking of, what would cause them to respawn if they are in the weapon crate?

karmic slate
#

@random geode so we're working to see if those are the correct files updated or what's going on. Both PC and Xbox are still showing the original files and even take up the same space. As for your question it's a standard container respawn timer.

outer trout
#

for the new one

karmic slate
#

@outer trout there isn't one in there with the current file. 😅

#

Only the opening chest on the desk and the helmet display.

outer trout
#

sometimes you need to leave the neon area and come back to neon

#

for the new quest to trigger.

#

sometimes i would have to turn my game off and turn it on again for it to show.

karmic slate
#

@outer trout this is on a NG+ first time getting there. Though even after having left and returned still nothing for me.

outer trout
#

and did the prompt appear for the new quest when u got close to it?

#

I'm not entirely sure, but a new save could allow it to work. I'll be looking into these problems for the foreseeable future to get everything how it's supposed to be. I made quite a bit of changes to the mod since the initial release 3 months ago, so I'm commited to getting it working great.

karmic slate
#

No. Literally the same mod for me even after Uninstaller and doing a fresh mod install.

#

*uninstalling

#

Stupid auto-correct

outer trout
karmic slate
#

No probs

#

Oh and in case you need to know this IS on the XSX too.

random geode
#

Yeah I had stuff in the suitcase on the coffee table, so i don’t think it got added in there

surreal storm
#

true

karmic slate
#

Yeah unfortunately I'm having an issue with all the new StarSim stuff too. Creations has been having issues for a few weeks now. 😂

outer trout
#

@random geode new gun and ammo should be here. But I have a feeling it's probably just something ez to fix in the back end. I have faith!

sharp lynx
#

It's an Xbox problem

karmic slate
#

I just know I keep being told there's an update for mods I just updated everytime I have to close my game a reopen it. 🙄

random geode
#

Another case of me having interacted with item, I had the case open which could’ve screwed something up maybe, and had placed items in it before, tho nothing was in it at the time

#

I’ll just sleep for like a week in space and see if it fixes anything

surreal storm
outer trout
#

I think if anything it would just add it to the inventory of the display if you have something else in there because I didn't remove anything from it or replace it with a new container >_> and I haven't touched the suitcase on the coffee table.

outer trout
random geode
#

Yeah, might get a quick start mod and check it out in a fresh save

random geode
outer trout
#

Well don't worry if it doesn't work. There's clearly some issues rn but we'll iron them out. The mod update was pushed live on Friday the 13th soo... let's blame it on that! But yeah, I am fully commited to getting this fixed for you, the people!

karmic slate
#

Arthmoor's NG+ terminal works just as well Had3z.

random geode
surreal storm
outer trout
#

Gotta get some sleep now, and it's now the weekend so some fixes may have to wait until Monday to be fixed. Until then, I appreciate the support and feedback you all have given. Night everyone, and hope this hasn't been too much of an inconvenience for you. I understand fully.

random geode
#

Gn mystic!

urban parcel
#

Has anyone made a mod that can make Starborn Cora a recruitable companion by chance?

#

or is that not possible?

random geode
# outer trout Do the custom pistol sounds work for you by chance? For the silver or gold PPK?

(Just putting this because I will forget otherwise) found silver version of new gun, made no sound when firing. On top of this, only the silver version was in the display, so the problem could be that it only spawns in what is shown, and if it’s left with its lid open it just won’t spawn in anything (possibly)

To sum it up: no sound, only silver spawned in on new save

zinc copper
#

Can a script just randomly call a function from a papyrus script that is attached to another quest?

Asking because I'm looking a a quest stage fragment that's calling a function of the quest SQ_Parent, specifically: SQ_Parent.SetupDamagedShip(...), but this is being called in a completely different quest that doesn't share a quest script? So is that just... allowed? or am I missing some alias or reference that was setup?

#

to be explicit, this is called in stage 5 of SE_DerelictShip_Generic quest

autumn idol
zinc copper
# autumn idol check out how scripts that do call it

I'm looking at one right now: SE_DerelictShip_Generic

What I don't see is any sort of... I dunno... link or reference or commonality between the quest SE_DerelictShip_Generic and the quest SQ_Parent

So really it's a question of whether calling a random function from a different quest is allowed or if I'm just missing that link/reference/commonality

zinc copper
#

It's not in the aliases of SE_DerelictShip_Generic at least, would it / could it be elsewhere?

#

oh I see it's a property of the stage fragment itself

worldly furnace
#

So, is anyone working on the open cities mod? Open up Neon Core and Cydonia

rich remnant
#

@winter hornet I have your mod downloaded by itself and was wondering how do I trigger the ships to show up..the description mentions a making the right connections but nothing more?

winter hornet
# rich remnant <@512827554529280035> I have your mod downloaded by itself and was wondering ho...

If this is the Shark Hunter you need to make sure you have the BadTech Engineering mod which puts a poi on Mars. I created this mod before I understood limitations on custom points of interest and ship vendors. My future mods will have another location near Cydonia and will only require a single file to download on creations. If you read in the disclaimer section it should tell you what to do and there should be a link to the BadTech Engineering mod on the creation page as well.

rich remnant
lone pewter
#

Any ideas on how to get a reference to the locked door I am standing in front of? If I activate it, the OnActivate() event never fires because the digipick mini-game pre-empts it. I caught the OnMenuOpenClose event from the mini-game, then tried the Game.findClosestReference.. method with the correct form for the door, but it does not find it. I was wondering if I could do a spell and catch the OnEffectStart() event. Anyone with advice or experience in this area? Thanks

winter hornet
# rich remnant I have both enable. I got to the poi and went thru the terminal but it shows no ...

Make sure the Shark hunter design is below the BadTech Engineering in the load order. If it's not showing then you must have something wrong with loading mods. I just tested it on my pc with no mods other than this one and it is working. I know there are limitations on how many mods you can load. I don't know what your load order looks like. Of course you will most likely want to put both mods near or at the bottom of your load order in case something is conflicting. I use my own naming convention in the creation kit so it would be very unlikely another mod is overwriting anything. I would also suggest leaving the sol system and saving your game on another planet before activating the mod so that everything loads correctly when you arrive at the planet.

desert wave
#

I’m using a papyrus script to make a giant creature in game but the hitbox isn’t adjusted because it’s using the SetScale command. Does anyone know if there’s a more elegant solution to increasing actor size that will also scale the hitbox relative to the size of the actor?

I’ve tried increasing scale in nifskope but its very troublesome doing this specifically with actor meshes

slim sun
#

You might have to experiment with a short wait() between commands.

round dawn
#

Does anyone know if there is a way in which one can publish a Creations mod that has 2 ESM files?
The reason I am looking at that is that I have a mod that has an XBox form and a PC form. The two forms are almost identical. I would like to put all the common logic in an ESM that is part of both mods and then put the platform-dependent logic into a pair of platform-dependent ESMs. So the XBox form of the mod would have Common.ESM and XBox.ESM while the PC form of the mod would have Common.ESM and PC.esm.
Otherwise I am stuck trying to maintain two separate ESM files and trying to keep the common parts of both in-sync, which is an error-prone process.

finite crow
#

when the star wars convercean mod comes to x box ?

dusky escarp
wicked patrol
#

Any mod index limit fix related news

slim sun
wicked patrol
#

Ok. The wait continues. Thank you.

round dawn
sleek cliff
#

So, the what are chances one of you folks will bring in David Martinez’s jacket to Starfield?

karmic slate
#

@outer trout So wierd thing. Reinstalled all my creations mods for a third or fourth time for QSO and now it seems to be working. Early estimates at least. Only found the QSO7 CCB7(Silver) so far though. Nice Austin Powers reference in the first mission though. 😂

karmic slate
#

Yes but the ammo vendor is missing and it reset my Ammunition perks and won't progress while using the resources.

#

Wonder if it's conflicting with Modular Ammo. Did before for a bit.

outer trout
karmic slate
#

The Quartermaster is there but still has the same stuff next to the research and that's it. Btw that needs serious fixing. Prices for a single bullet are ridiculously expensive and it hangs up making you back out each time you need to buy multiple.

outer trout
# karmic slate The Quartermaster is there but still has the same stuff next to the research and...

Ah yeah, there's no new ammunition from the Quartermaster Kiosk. Haven't changed that yet. That's why I made the ammunition vending machine originally though for the new guns because the Quartermaster Kiosk was bugging out when I tried to sell more than 1 item at a time. The vending machine sells 50x shots for 2000 credits I believe. Good feedback though! Could certainly adjust the Quartermaster Kiosk soon!!!

#

I am STOKED that the audio is working for you now though! Phew! So you can hear the mission briefing, and the custom sounds for silver PPK works?

#

One of the rewards for finishing the quest also includes this which has custom sounds as well. 👀

karmic slate
#

I'd say 500 for 75 is a good balance and if you ask me. New ammo for the new guns till I can try them I'll hold judgement on but still sounds overpriced for someone wanting to RP as an assassin. Makes it impossible till much later on in the game.

outer trout
#

If anything I'll increase the amount you get at once if the price is steep. Because the graphic already has 2000 credits on it. 😄 and looks pretty cool.

karmic slate
#

Had the audio big and no ammo showed up in the chest to know about the gun sounds. Starting a full new game though so I'll get back to you.

outer trout
karmic slate
#

Yes

outer trout
#

That is good! How'd the voice actor sound to you? Fitting?

karmic slate
#

Hence I noticed the Mini Me and Dr. Evil reference. 😂

outer trout
karmic slate
#

A bit off if you were going for a 007 type feeling but not bad. Not sure how you could fit it in perfectly with the mod. To me it's the Roger Moore of James Bond. Not great but could be worse. At least it's not the Daniel Craig of 007. 😂

#

Shame you couldn't get the real Penny from those movies. 🤣🤣🤣

#

But seriously the voice is fine.

outer trout
#

Technically she's also a reference to Diana Burnwood from the Hitman games as well 😉 but good takes! I was actually hoping to somehow recruit Mike Meyers for some VA work some day... Perhaps for a second QSO mod down the line 👀 could you imagine???

karmic slate
#

I mean he should have made more Austin Powers movies while he could Like Paul Hogan missed out on for Crocodile Dundee but that'd certainly be interesting. Also not a fan of Hitman myself. Played it but never cared for it. To restricting and doesn't quite fit my stealth playstyle. Snipe Elite has a better fit for that. More of a ranged sniper type myself.

outer trout
#

Stealth Sniper you say... That is a good idea, and I would love to play with the mechanics of headshots for future quests and such. Like a bit of a time attack mode or something. We'll see. 😄

Anyhow, I'm essentially going to be unreachable for a whole week so I hope the mod treats you well in the meantime! I appreciate the feedback, truly. And you can look forward to some more bugfixes and QOL updates like for the Quartermaster Kiosk and such!

karmic slate
#

That's why I suggested a sniper yesterday. 😂

outer trout
#

QOL for the QSO lol. Tty soon Setsuna22 and thanks again!!!

karmic slate
#

@nimble sable so turns out it's working now after a full reinstall of all creations again. However like someone else reported the missions board I still can’t look at to take missions.

#

@outer trout bad news. The audio didn't work on a fresh new character though the vending machine did appear.

outer trout
karmic slate
#

@outer trout wonder if Amazing Follower Tweak is causing that.

#

*companion

sterile crescent
elfin crescent
#

Is anyone planning on doing a mod for Buff male characters?

autumn idol
#

if so you forgot to publish for PC users...

narrow isle
#

I used split at phase then this happened to a quest after restarting the creation kit. Can this be fixed?

#

oh I just had to add back the actor

warm forum
#

Is there any new vehicle to explore the planets or do wr still need to run around like in stone age?

sharp lotus
warm forum
sharp lotus
warm forum
dusky escarp
#

About three weeks ago?

autumn idol
#

man been living under a rock🤣

narrow isle
#

SpaceCellMarker.GetRef().Enable()

I am trying to keep a location hidden from the player until a quest stage is set. I disabled the marker, however reenabling wont work

#

Is there an example in the game of a location being invisible until a specific quest?

narrow isle
#

for some reason I cant get markers placed in a space cell to appear as objectives.

nimble sable
# karmic slate <@313796062001496074> so turns out it's working now after a full reinstall of al...

Does it happen when Mining Conglomerate is the only installed Creation? We have QA tested it against Starfield.esm only and it has worked fine. We have to at least start there to pinpoint if its something in our files first. Otherwise we have no way to really identify where the issue is as we can't replicate it on our end. There's no way for us to determine if it conflicts with any other Creation until the conflicts are brought to our attention.

karmic slate
#

Sorry can't say. I don't play pure vanilla like that anymore. I have only one or two non-paid creations though. Also not on Starfield right now to see anyway.

sharp lynx
#

E

hollow salmon
#

@sharp lynx good morning how are you?

sharp lynx
#

Hewo fren

lone pewter
#

What's the best place to report bugs with Papyrus? I have encountered two since yesterday. FYI, Bug 1: when you activate a locked door, the "OnActivate" event never fires. You are dumped directly into the Digipick mini game. Bug 2. The function Game.FindClosestReferenceOfType() returns none when looking for doors. These issue make nearly impossible to mod the Security Mini-Game.

narrow hare
dapper galleon
#

@sharp lynx I have an idea for a house build you may be interested in.

A sort of Sci Fi Futuristic take on luxury homes

dry coral
uncut sandal
#

Thats what I want to see. Thats actually jacques station from Elite: dangerous, but its that orbis style station would be cool to see in starfield

dry coral
#

I've been there 😄

oak plinth
#

Has anyone created a custom collision in NifSkope? I know the trick to copy data from an object that is similar. Also, NifSkope seems to have disabled the ability to import/export obj files when working with a starfield nif, so that method doesn't work either. I really want to make some custom ship parts, but can't figure out the collision part of it.

timid temple
tacit tapir
sharp lotus
shell pelican
#

Whats a good outfit mod?

alpine gate
#

What is this mod anyway? "Do not use at the moment"

alpine gate
#

Because Halo did came out way back along with the first Xbox generation.

tacit tapir
harsh badge
#

Did the M41A (pulse rifle from aliens) ever get updated? Recall someone working on it

sharp lynx
#

That's my mod and I will eventually

#

I need to do more stuff with it too, like integrate it into the lvld lists so it can show up organically

harsh badge
#

Great to know. And thank you for the update!

sharp lynx
#

np

#

honestly I need to get back into making guns

harsh badge
#

Do what you’re passionate about. 🫡. Though I do want to hunt terrormorphs with that rifle someday. 😁

twilit sandal
maiden coral
#

@sharp lynx sorry for the ping but I'm having an issue with your luxury homes mod if you have the time

sharp lynx
#

If anything is invisible:
Move it higher up on your load order
You may have too many mods
You may have a mod installed that changes your root mod folder location and it needs to be moved.
If you are using a mod manager it might not be enabled.

#

Are you on xbox

maiden coral
#

Nothing is invisible. Its just my crew doesn't seem want to go into the prefab dream home. I want to pile them into it using Betamax's Functional Decor crew chairs instead of having desks everywhere. They see and utilize the chairs when they are out in the open, but when I place them into the home they don't move at all.

#

And yes I'm a xbox peon

sharp lynx
#

which one

maiden coral
#

I've tried both versions of the dream home. They will follow me into it but won't sandbox at all

sharp lynx
#

which building

#

just the dream homes

#

have you updated the mod

maiden coral
#

Yeah I really want to use the one with the cherry blossoms in the front. I have updated.

sharp lynx
#

You'd be the first to have this problem, I'll go look, but I'm pretty sure that building has been nav-meshed

#

I might have missed it I'll check

maiden coral
#

I just moved it back to the top of my load order. I'm hopping in to see if they budge

sharp lynx
#

Works just fine.....

#

Not sure what your issue is but I'll make a note of it

maiden coral
#

They'll follow me around when they are following me but won't sandbox to the chairs

#

Or anything else in the building for that matter

sharp lynx
#

I'll have to test that later

#

if it's nav-meshed they should sandbox there

#

there shouldn't be anything preventing that as the sandbox is literally religated to just the area they are in

#

do they sandbox anywhere else

maiden coral
#

I tested by putting a base game hab down and put a chair in there. They ran right to it

sharp lynx
#

sounds like an AI problem

#

I'll look into it

#

this might be a situation where there's nothing I can do about it as all my habs are pretty much copies of the vanilla habs just using clearly a different building

maiden coral
#

Well after moving it to the top of my load order, I managed to get one to go in and sandbox

#

I think my crew are just stupid.

sharp lynx
#

Yea the AI is a bit spotty

#

I haven't heard of this problem usually when there's a consistent issue I 100% get notified probably 1000 times over. and no ones reported this and I've seen people use them as crew housing

maiden coral
sharp lynx
#

HAHA

#

I like it

#

that one is my personal fav

#

The next pack will be out soonish

maiden coral
#

Nice. Can I pile crew into the Hyla mansion or is it just a player home?

sharp lynx
#

I think I've added the dynamicnavmesh key word to all the new buildings so that might help the AI

#

if you use the build anywhere mod you could probably drop an outpost beacon there to fudge it as a listed outpost

maiden coral
#

Your luxury home pack was my first purchase. I can't subject my crew to live in boxes lol

sharp lynx
#

Bruh I hate the eggs

#

Volume II will be more relevant to the game architecturally.

maiden coral
#

I haven't decorated yet but betamaxs crew chairs are so nice to utilize

#

Chew chairs 🙂

sharp lynx
#

That does look nice!

dapper galleon
#

Xenomorph mod yet?

#

How we get a sexy lingerie mod but not the galaxies greatest threat?

#

Modders please add Kimonos!

zinc copper
#

if I add a keyword 'FOO' to an item and another mod adds a keyword 'BAR' to an item, will they both work or will this cause a conflict and the last mod in the load order 'wins' ?

tired umbra
#

why do i see some people featuring mods on yt but when i look for them on xbox i cant find them?

maiden coral
#

Some are pc only.

gleaming radish
#

@timid temple hey! I use your ancient Mariner habitat module mod on Xbox and I’m having trouble getting the “ancient Mariner extended” mod to function. Ancient Mariner has always worked but the expansion mod doesn’t seem to be turning on at all when I enable it.

timid temple
gleaming radish
timid temple
gleaming radish
timid temple
gleaming radish
#

Word. I’ll try that out next time I get a chance. Thanks!!

dapper galleon
#

This is crazy, so In Nexus mods there seems to be two Mod Authors whom made armors I truly want in the game for creations... And one seems to have fallen of the DM face of the earth meanwhile the other one has me in limbo as their last active day was September 9th.

And neither of their mods have permissions on for their mods.

So these cool armors are basically out of my reach lol

The agony 😂

shell pelican
shell pelican
#

Also if I may make a request, if you do get around to making guns again, may I request you add the M56 smart gun to your M41a gun. That would be awesome! Maybe make a second military faction the Colonial Marines stationed out in the high level areas somewhere where you can obtain said guns from the "Armat Battlefield Systems" manufacturers. Just an idea.

dapper galleon
#

Can anyone recommend me a laptop for modding something that's solid.

If I get one I may take a shot at making an armor for the game

#

Feel free to DM pictures of them

narrow isle
#
    [carCrater87 (0107646D)].Fragments:Quests:QF_carCrater87_0107646D_5.Fragment_Stage_0105_Item_00() - "QF_carCrater87_0107646D_5.psc" Line 269
[15:05:16] error: Cannot call HasKeyword() on a None object, aborting function call```
what could cause this?
#

I have a suspicion that it may be caused by an object not being fully present in the game when the quest is started.

#

Because the alias points to a ship that is in the game when I go to a specific space cell

#

and the ship works as intended, however any scripting I am trying to do on it fails without compiler errors

#

and the error above is from a log for papyrus

#

I have tried to set the alias to unique reference and specific reference.

median drift
#

@blazing sparrow , excuse me for the ping, are you the modder of "Aarvark Shipyards - Sales Lot" ?

hoary lava
#

Also, you could build something that's within budget and build on to it at a later date or when necessary.

dapper galleon
sleek cliff
#

So, will we ever get a radio in Starfield?

sharp lotus
#

I think a music player really only works best

Unless you want the radio to not work most of the time when you’re out the settled systems

lyric bear
#

There are probably cheaper alternatives, esp if you build your own

normal quiver
#

@open quest Any hints on when the CK documentation for Starfield will be published?

blazing sparrow
median drift
# blazing sparrow yessir. What can I do for you?

Thank you for your mod ! The POI is incredible !
I have a question for you, do you think it's possible to use your POI as a ship show case area in New Atlantis ? I mean, it has the same style as the city, and having such a "show room" area behind the NA Space port would be super cool, and also legit in term of Starfield lore x) do you think it possible ? And also to display the ship that the NA ship vendor sells ? 🤔

blazing sparrow
# median drift Thank you for your mod ! The POI is incredible ! I have a question for you, do ...

Thanks! The trouble with adding anything to NA, especially something large enough to have room for multiple ships, is that you run the risk of future game updates conflicting with the mod. Shattered Space may overwrite that whole part of the Spaceport with some other ship landing links. And there's also quests/storylines that redo whole areas (ala the terrormorph invasion questline). That's why I made it a separate POI. It looks like NA because I used all NA railings, pathways, awnings, etc. I wanted it to feel like NA.

sleek cliff
median drift
quaint tartan
# sleek cliff So, will we ever get a radio in Starfield?

Radios and radio stations are certainly possible (there are basic radio setups in Starfield CK such as the RadioBroadcast_SSNN_Jemison and the DialgoueSSNNScenes quest.) For a verified creation the issue is likely music licensing and copyright, unless someone wants to go out and make a radio show / spacecast from scratch.

dapper galleon
#

You know if a verified creator were to make armors based off these designs .. I would openly offer to pay 800 Bethesda credits for such work... I'm sure others would too

😉

lyric bear
#

I'm new to MODDING, want to try some stuff out but want to try to get the lay of the land. Don't know papyrus at all but was looking at the scripts to try to understand the logic (so difficult!), and I came across a script called "gunrangecounter" which mentions the function "GunRangeCompetition" within it that keeps a score counter. Is that something that's in vanilla Starfield because I don't recall coming across anything like that? Maybe an abandoned mini-game?

zenith cloud
#

Please let me know if this is the wrong place for this. I have been using the Creation Kit for a couple of weeks and I've published one very simple mod. Now I'm trying to create a new, unique, worldspace and neither of the methods I've seen work. If I try to select a spot on a planet, then trying to generate the location causes the CK to crash to desktop. When I go through World Data>Block and select a block that I want to use, when I give it a name and select, "Create Overlay", the CK does NOT crash (at least), but the cell showing the terrain simply goes black and nothing is created. Does anyone know how to get around this or have a recommendation for a better place to ask?

zinc copper
urban parcel
dapper galleon
twilit sandal
#

vanted: enhanced mining tool to replace cutter. stand-alone is fine. Gas collection, automatic cut-off on breaking, much longer range, bonuses to mining/collecting capacity but NO DAMAGE, ie not a weapon

urban parcel
dapper galleon
#

@urban parcel do you know if the change visor color mod works for the Umbral armor

pallid oasis
#

One of my mods broke the freestar mission board and I have no way to do the deputized quest now, can anyone help?

urban parcel
#

Is Miss O in here?

sharp lynx
#

No

#

I joke

urban parcel
#

@safe sorrel do you know if there is an item in your Better doors/walls mod that allow users to place the armillary within a hab? I know in a yt vid you showed how to glitch it in

#

I haven't had much luck in doing it myself or if there's another outpost mod that can

urban parcel
dapper galleon
#

Oh no it's doing the mods need updates then crashes again

azure wren
urban parcel
#

Couple 100 for skins ... PLTO_ajoeblink

surreal storm
dapper galleon
surreal storm
#

it’s a shame hopefully they’re fixing this

torpid badger
#

does anyone know of a tutorial for a real basic quest?

all the ones ive seen have actors etc in them, and i just want one where there are dataslates and quest rewards. tnx 🙂

zinc copper
twilit sandal
#

Can't wait for Wolf to become the battlezone in the va'dumb attacks.

mental gale
#

Hi

Question about re enable the achievement on Xbox

I did the Unity trick, disabled ( not deleting them ) all my mods then entered the unity but still if i saved a new file is still showing [ C ] any help?

#

Starfield btw

twilit sandal
#

its just the achievement popper

#

imagine if you could still be counted as finishing the boston marathon without having to worry about things like the route and cookware...

#

it will have zero zero effect on your gameplay.

mental gale
#

So this is unmodded save ?

#

I’m preparing for shattered space to hunt for the new achievements

twilit sandal
#

some kind of mod happened to it

#

and its permanent on xbox is my understanding

mental gale
#

I deleted all my mods

twilit sandal
#

once flaged always flagged

#

listen(read), this is a Bethesda game, you were permanently screwed in some form or another the moment you bought it/subscribed it. Not meaning to be brutal but that's the truth.
It is never going to work right.
It could wipe everything you have tomorrow.
It could even stop working at all on Xbox and there'd be nothing you can do about it.

#

more than a thousand people have tried to make Fallout 4 "work right" and when they "did" they made a huge expansion for it... and then Buttheadsduh shoved an update out that you MUST install that screwed it hard... for no reason other than developmental planning incompetence and coders that huff rotted squirrel poop for fun.

#

now with microsoft involved, mandating a lower maximum product quality, its only worse

#

they haven't even fixed basic mineral node occlusion and hitbox idiocy from pre-release

#

and now corpses full of loot disappearing the moment you don't look directly at them is "a feature"

honest wedge
#

There is no "enable achievements" mods on consoles? I guess those needs the script extender to work so its only on pc

twilit sandal
#

actually they'd work if there was some way to "pre-load' the mod prior to the executable

#

baka actually generally requires you load and refuse to [C] your save then restart the program to work

#

which, tbh, indicates that somehow the program woodpecker hasn't visited bethesduh studios

#

it would be lucky not to be crushed into a feature on the first tap

honest wedge
#

I just reinstalled and deleted all the Starfield folders to make fully clean install, since my install was from.. launch so it had some manually installed stuff too, in preparation for the dlc

blazing sparrow
dapper galleon
#

Ok here me out, malaketh Armor in starfeild

summer bay
#

Took some new screenshots today of a POI I've been working on for my upcoming POI pack mod.

dapper galleon
#

Hey who is the modder who made the Call of duty and swords mod?

torpid badger
dapper galleon
#

Oh dang for real

torpid badger
#

yeah i just tried to tag him here, and there

dapper galleon
#

That's crazy, I wonder why.

torpid badger
#

i do not know

#

his youtube vids are still up

dapper galleon
#

I was about to suggest to him that he should put Elden ring swords into the game.

sharp lynx
#

probably got a lot of mean comments

#

like the dude above in this chat ranting about buying a bethesda game "someone similar" probably sent him a 3 page essay why his weapon mods broke his whole system and knocked out the power to his house

#

tho can't assume, whatever the case I hope they find peace ❤️

dapper galleon
#

Knocked out the power to his house.

Dear God .....sounds more like a skill issue

sharp lynx
#

that's the joke lol

#

I installed your mod and now the main water pipe to my house busted and my basement is flooded

dapper galleon
torpid badger
#

and killed his pet ferret?

safe sorrel
#

There has seemed to be a vocal contingent that seem to be weirdly hostile towards some of the mod makers for this game, and I don’t get it

cold slate
#

Far too many people online expect and feel entitled to get what they want for free.

And merely suggesting that those who work to make these mods exist might possibly be deserving of something more than an occasional, "Cool Mod, Bro." sets them off into an incoherent rage.

#

Coupled with the trend to hate on anything new, and for other even less productive reasons.

I'm honestly shocked anyone even bothers to make anything.

#

So thanks you all!

dapper galleon
torpid badger
sharp lynx
#

Looking great!

torpid badger
#

ty 😄

#

just trying to work out this quest thing
ive got the data slate in the lodge

just need to now let it trigger the quest to tell the player to find the mantis, to the lair, and inside will be the weapons.

and end quest

something simple

zinc copper
narrow isle
#
DerelictShip.GetShipRef().SetValue(DockingPermission, 4)```

[15:04:23] error: Cannot call HasKeyword() on a None object, aborting function call```

I am not sure what is causing this, does someone have advice on this? I think it has something to do with the alias or property being set up wrong.

#

it's a "specific" reference in the alias list and it is a reference alias in the script. There are no compiler errors.

#

The ship exists in the game and functions as normal, however any script I try to run on it fails to work

narrow isle
#

I have not done a pick up quest yet so my advice is check a quest in the base game where a picked up slate triggers something

finite crow
#

mm when the total convercion star wars mod comes to x box ?

torpid badger
#

what are peoples thoughts on levelled items per player level instead of every 20 levels or so?

like this mod for eg?

https://www.nexusmods.com/starfield/mods/7144?tab=description

Nexus Mods :: Starfield

This mod allows grenades, mines, unarmed damage, melee weapon damage and weapon bash damage to scale with character level. It also provides a framework that allows authors to easily implement level sc

finite crow
torpid badger
finite crow
#

and i woud say even as a new game it woud be much nicer to have all time enemies around your level so you not need to spend your time in the low level planets at the start

wary hazel
#

Is there way to make scripted npc hostile to all factions without setting all factions to enemy? Like keyword or something. Trying to have choise in my mod to make npc hostile to only playerfaction or all factions edit. Assuming agression cant be changed after spawning

torpid badger
sharp lynx
#

I assume this is added on a trigger/ quest?

#

I mean are you making those?

wary hazel
#

Its npc spawner and i want choice to make enemy for player or all. Guess i just have to make new faction and add all factions there 1 by 1

#

Npc spawner dangerzone in nexus if u want to try

sharp lotus
wary hazel
#

Yes ;)

sharp lotus
#

I quite liked that mod because of what it did
Was fun setting up my own scenarios and stories

wary hazel
#

It has almost all same features. I just kept hitting so many walls that i hadto take brake ^^

sharp lotus
#

Fair, gotta work with a bit of a base system to build off I guess

finite crow
torpid badger
finite crow
#

the mod i mean is dynamic universe its a payed mod but the creator have still 2 free mods @torpid badger

dapper galleon
#

@frosty rover hello friend I was wondering if your DMs are open for questions?

zenith cloud
#

I have been using the Creation Kit for a couple of weeks and I've published one very simple mod. Now I'm trying to create a new, unique, worldspace and neither of the methods I've seen work. If I try to select a spot on a planet, then trying to generate the location causes the CK to crash to desktop. When I go through World Data>Block and select a block that I want to use, when I give it a name and select, "Create Overlay", the CK does NOT crash (at least), but the cell showing the terrain simply goes black and nothing is created. Does anyone know how to get around this or have a recommendation for a better place to ask?

timid temple
dapper galleon
#

Man I'm looking on Nexus mods and seeing so many armors I want, and just has me thinking is Creations just that bad to work with that none of those creators are porting those things over

autumn idol
dapper galleon
# autumn idol either A) MIA or B) they don't know how to

I know for sure one of the. Is MIA, the other one was active like the first or second week of this month on Nexus, of they don't know how to do it though I bet there is a creator who could help them or just port it for them.

Because their armors looks so damn cool

autumn idol
#

I can easily help I just need their perms

dapper galleon
# autumn idol I can easily help I just need their perms

https://www.nexusmods.com/starfield/mods/7399
https://www.nexusmods.com/starfield/mods/7677

Yup these two armors,unfortunately it looks like they don't have permissions open for these two, and again haven't gotten a reply back from them yet.

The other one is but I think they fall under the MIA category also doesn't have permissions on

https://www.nexusmods.com/starfield/mods/7114

Nexus Mods :: Starfield

Standalone model port of Pathfinder armor.

Nexus Mods :: Starfield

Standalone model port of HyperGuardian armor from Mass Effect Andromeda.

Nexus Mods :: Starfield

Adds the Hunter Spacesuit,and Helmet standalone Male only

#

I didn't even know about the Spartan Locke armor until I saw someone post about it can't remember if it was here or another discord. But I was so bummed when I saw it wasn't on creations

I quickly made a Nexus account and searched, found the creator and basically been in limbo waiting for them to respond 😂

dapper galleon
dapper galleon
cold slate
#

@hoary sleet

Love your take on the UC armor sets. Curious if possible to have them load as mod skins that we can install at the suit workbench rather than the game default?

true valley
#

Hi everyone. Does anyone know when vehicle mods are going to be fixed?

strong mauve
true valley
strong mauve
#

I heard about one extra vehicle but i didn't see much about it, just mention in one of the alleged posts we had before the update. According to it the 2nd vehicle would be a part of the update but that didn't happen so i question the legitimacy of it

cold vault
#

No talk of datamined content, please

true valley
sharp lotus
strong mauve
sharp lotus
strong mauve
#

New "exploration tools" that aren't exactly tied to the DLC, so everyone would get it as a free update along with it

sharp lotus
alpine gate
#

Wish there’s more apparel mods added

finite crow
uncut sandal
sharp lotus
#

though in my eyes the sim settlement aspect should be like a fully separate thing that fits into what List does
you can have your outposts but with updates improve them, they are meant for you and your crew to either produce stuff or idk contracts

while List settlement planning would be Phill Hill telling you about it and you I guess basically take a request and find a suitable planet to start building a settlement

hexed pilot
#

So I made some improvements to the color scheme of a unique Equinox variant for a mod I'm making, the first one is the old version and the second is the newer one. Should I keep it like this?

hexed pilot
#

I gotta say, Paint.Net's "recolor" tool was a godsend for this one

hoary lava
hexed pilot
#

XD Yeah, it's not even a skin really. Unfortunately I couldn't get the AVM system to work, so I made dupes of the OG Equinox's parts and gave them a unique model and some effects to compensate for the lack of customization options.

hoary lava
#

Hers is suits but the process is same.

hexed pilot
#

I'll take a look at it then, appreciate it :>

timid temple
hexed pilot
timid temple
timid temple
#

there's good info in the comments too

#

but again, the tutorial is only going to truly work for armors, weapons require extra effort

hoary lava
#

Is there still no tutorial on weapon avms?

autumn idol
#

we got some reddit posts and probably some obscure youtube vid

#

other than that thats it

timid temple
#

I think 510DeShawn has some youtube vids under the same username that cover weapons process, but I dunno how useful they'll be

lavish flax
#

With this new update, does that mean there's no soft mod limit anymore and that assets won't start disappearing anymore?

autumn idol
lavish flax
#

Which is the limit out of curiosity?

autumn idol
lavish flax
#

Oh damn. Great to see

lyric bear
#

Can anyone recommend great tutorials/videos to understand scipting in CK?

autumn idol
# lyric bear Can anyone recommend great tutorials/videos to understand scipting in CK?

In this first scripting lesson, kinggath begins to teach Papyrus scripting in the context of starting on a new long-term mod project: Deployable Turrets.

(This mod will require a ton of different aspects of modding, not just scripting. To learn to make this mod, keep an eye on the Mod School videos for Deployable Turrets in the video title!)

...

▶ Play video
frigid heath
# lavish flax Oh damn. Great to see

wait so... was that a yes or no? the mod index issue is in fact gone with 1.14.68? does any one yet have a sense of how many core mods are currently broken in the beta (like community patch, SVF, etc...)?

stoic nacelle
#

hey guys im trying to open a mod 'esm) i created a year ago with xEdit. and the creator kit crashes on me..... do i really need 48GB RAM?

#

i was planning to do a few tweaks but im not sure what the issue is. it would be bad news if i have to buy more RAM and finding out it has nothing todo with it

white holly
#

Hey I found out why the lodge has trouble loading in sometimes, u have to have ne mods that alter the lodge as close to the top as possible

#

Btw has bethesda announced when they're fixing vehicle mods

sharp lotus
white holly
#

@sharp lotus yes

sharp lotus
#

I think that was mentioned in this beta update

white holly
#

@sharp lotus idk what a beta update is

sharp lotus
white holly
#

@sharp lotus ok, so what's the average time that an update goes from beta to maingame

sharp lotus
#

Usually in a week or two

white holly
#

@sharp lotus also I heard about a doom based creation that's coming out for the game, is that true??? From what I understand it's made by bethesda, is that in the same update as the vehicle fix, or is it separate???

#

@sharp lotus I apologize for all the questions

sharp lotus
#

Idk when the doom mod is coming

stoic nacelle
#

anyone using CK? im trying to open it but it crashes down if i select my esm, trying to understand if its memory shortage or just a bad esm file?

white holly
#

@sharp lotus ok tysm, my friend said it was being worked on by bethesda, guess not, I hope it comes to xboxXD

#

@sharp lotus that's all my questions, tysm for taking the time to answer them, I love starfield & a lot of other bethesda games so if u guys keep making them, I'll keep buying them, I literally bought a series x to play a greater variety of modsXD

#

@sharp lotus & to play starfieldXD

sharp lotus
strong oak
#

From the Beta notes (today) looks like they did something to allow more than 255 mods in Starfield. It does not talk about the hooks. So I hope someone who diagnosed this issue. Can tell us if its really fixed in the Beta.

dry coral
#

I'm glad they patched the issue with modifying a ship with a live mime inside. It was tough to see them waving their arms wildly around as you deleted the hab they were in.

lavish flax
dapper galleon
#

You know modders if you added Persona 3 Makoto or Aigis, I'd love you for life, just saying

#

I've seen Honkai star rail characters so Makoto shouldn't be too difficult and Aigis

torpid badger
#

@sharp lynx Hello there, requesting permission to PM to pick your brain on a couple of things?

edgy plover
#

does anyone know how to generate lod?

honest wedge
#

Anyone know what all folders i should delete for clear install? My installation is from launch times and I recall adding some mods manually back then in the Main folders and in the documents folders back then but I have no real idea which folders might contain the manual mods xd

median drift
#

Ecxept if you are using an external disk, in this case, look for the Steam folder, the path in this folder remains the same

honest wedge
#

Early release some mods went into documents for some reason, so i had stuff there too

median drift
#

Ah yes, SFSE mods, right ?
I would say, the easiest way is to look on their nexus page and check the files structure for each mod ^^

honest wedge
#

Will do

#

Just getting ready for the DLC + I thought it would be good time to do some cleaning xD although going to miss StarUI, if thats even.. up to date anymore

median drift
honest wedge
#

Yeah love the mod

normal steeple
normal steeple
honest wedge
#

Whats the go to mod manager these days, Steam version of the game, I keep like jumping between Vortex and MO2

shy cloak
#

I've tried both, they are great in their own way but I'm sticking to vortex only coz I use it more

indigo birch
#

anyone experianced in MO2 and wold be willing to call me and help me get some mods set up? feel free to dm me thanks

sleek cliff
#

Hey guys. can we get David Martinez’s jacket in Starfield?

hoary lava
#

Finishing touches, super excited for this one. A lot went into the details.

sharp lotus
#

amazing

limber current
shell pelican
#

Not really my style but definitely can appreciate the effort put into that so nice work!

torpid badger
#

if you know the back story behind it, you will appreciate it more 🙂

shell pelican
#

I'm intrigued you gotta tell me now lol

naive sand
#

Any mods for creations kit that increases the outpost build limit?

hoary lava
shell pelican
#

Aww that does indeed make that awesome.

#

I miss when my boy was 5.

hoary lava
#

I also wanted to offer female players and modders options as well. There's a lot of them and sometimes the mod menu becomes... male centered.

torpid badger
#

or kids in general to get into it with thier parents 🙂

shell pelican
#

In building my AA-99 I found the explosive ammo does less dmg than regular ammo. Is that by design or is that maybe a glitch? It's not by much.

hoary lava
gilded axle
#

Anyone out there using perforce with Starfield CK? All the information I can find looks very out of date but some of the error messages the CK has thrown my way seem to indicate the support is still there in the product, somewhere.

autumn idol
dapper galleon
#

So since the DLC is taking us to Varuun I guess I won't need this guy around anymore

naive sand
karmic slate
#

@hoary lava honestly reminds me more of some of the Gundams from Mobile Suit Gundam Unicorn.

gusty bramble
#

I don't know if this is the right place to ask, but can anyone help with weapon skin mods (star wars ones mostly) stopping working?
They work fine for ages but sometimes when I add a new mod, even one that has nothing to do with weapons or skins they stop and I'm having issues getting them to load again

#

I'm on Xbox series X. I've put them low down in the load order. Changing their place in the load order doesn't help

hexed pilot
#

I've updated to the Steam Beta, but it's only available for the game, there's no update for the CK yet?

torpid badger
#

no not yet

#

will need to roll back if you want to use ck

hexed pilot
#

Oh ok, thanks

honest wedge
#

Trying to figure out if I should start playing now with new char or wait for the dlc/update first, Last time I played was before they even added the better maps etc

dry coral
#

I'm surprised no one has made hang-on-the-wall mission boards/bounty clearance screens for ship interiors yet.

dapper galleon
#

This DLC and update has me both excited and nervous . I'm just worried about which one of my mods will be broken

honest wedge
#

I wonder if the DLC accompanies with bigger update for "Base game" or is the one in beta now "all" we get

hoary lava
honest wedge
#

DLC isnt' really "Update" to base game since you know you need the dlc to gain the "update" probably explaining it wrong but yet xD

dapper galleon
#

So has anyone made helmet wall mounts yet?

honest wedge
#

Hmm not sure

stable flare
#

Is beta closed or early access?

sharp lotus
#

So In a way it’s like early access for steam users

stable flare
#

So, not worth looking for xbox lol

sharp lotus
#

No, they usually go public a week or two after

stable flare
#

Thanks 🙂

dry coral
sharp lynx
#

for anything

#

just in general for any game XD

glacial fjord
#

Hey Explorer's I need a little help, I want to use the dark universe: takeover mod & battens ship (pois) mod where is best on xbox to place POI mods lower or higher in load order ?

hoary lava
glacial fjord
hoary lava
glacial fjord
twilit sandal
#

"legendary drip" works alongside gambits' crafting mods and allows masks/namps to have slots too

#

it also pumps up the ratio of bonus "legendary" equipped loot

wintry linden
#

@surreal storm hey there, can you PM me about your pocket demention mod? I have already purchased it but have some questions about the mod itself. I'm looking to make my own personal version based off of your mod.

dry coral
#

I'd really like to see a Ronin cockpit crammed into the salvaged Starborn cockpit Matilija has. Tigers' Odin cockpit is awesome but I find it's too big at the back.

random briar
#

Is there still a hard limit as to how many mods you can have for Starfield? I saw that the 255 mod index limit was removed, but I might be jumping the gun in thinking that it means the mod limit is completely gone.

torpid badger
#

yes there is

until the next patch comes out, 30th sep

random briar
#

Does that mean after that, we'll be able to put in as many mods as we want?

torpid badger
#

This is in the beta notes

what happens in beta and what will come live as of sep 30th, remains to be seen

but my understanding is that yes, you will be able to put in a lot more mods.

i think there will be a 4000 limit i read somewhere else?

random briar
torpid badger
torpid badger
#

ty

random briar
#

Ahh, so it's just esm that are limited now, not esp?

hoary lava
random briar
#

Ahh

wintry linden
#

I am looking for information or guides on how to make a teleporter. I want a to and from with a craftable button you can put in your ship or house.

hoary lava
wintry linden
#

I have the pocket dimension mod and kinda looked at it on the creation kit. It's been almost a decade since I did many of my own mods and I am just trying to figure it all out again.

hoary lava
wintry linden
#

I may just make my little outpost town and use the current teleport mods to make a teleporter to it until one of those creators can help me integrate it into my own creation.

#

Just start with what I can do and go from there.

torpid badger
#

ive seen a skyrim teleporter video on my journies, maybe look for that and get some tips?

wintry linden
#

Is there a way to open your outposts you created in-game in on the creation kit?

torpid badger
#

not as far as i know, as i dont believe the ck can access saved game data?

#

but i need confirming on that

wintry linden
#

Ive seen ship files but I don't know if these are created in the CK

torpid badger
#

yes they are created in the CK

same with the outposts mods, i believe they are created in CK

wintry linden
#

I guess I will just have to duplicate a cell and edit it to my liking.

wintry linden
#

Anyone know why I wouldn't be able to create a new worldspace on a planet? The option is greyed out. I can use an existing space though. Do I just need to make the space first and then use that as the worldspace?

#

I figured it out. I am not able to add a POI to the planet I chose

azure dragon
#

Hello besties,
Why no cannibalism yet?

autumn idol
azure dragon
#

AYO

#

We are saved

autumn idol
#

check out the rest of his mods their goodok

quasi tundra
#

Are their any mods for Ridley Scotts Aliens themed. I feel like that would make a perfect mod for Starfield. Colonial Marines get a destress signal from the Sulaco and play an isolation type story between the ship and lv 426 at Hadleys Hope.

hexed yarrow
#

It's too early for big quest mods unfortunately, I don't think the kit can even do lip sync. Plenty of people starting to toy with Aliens vibes though.

tribal owl
#

Hi guys, why IS there no weapons mods with custom anims yet ? IS that something to see with the tools?

shy cloak
#

prob takes a while to do
new animations arent easy

tribal owl
#

Is the kit not as good as the Fallout one

shy cloak
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i dont think the kit does animating (dunno if thats true, havent tried the SF kit yet)
but id assume new animations needs to be done on a separate software then ported over to the kit in order to make it happen, not to mention also designing the weapons to fit the animation as well

#

so yeah, prob gonna take a while still before we see custom animations for anything

harsh radish
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animations use a new proprietary file format that we currently don't have the ability to export. Any animation mods from what I've seen reuse animations at most. Unless someone decoded the afx/af files to be able to export from maya/3dsmax/blender/etc there won't be any new animations until the CK Tools include an export plugin like it does for 3ds max and dds/Nif exporting

#

or that is my understanding. I'm sure someone else can explain better

shy cloak
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yep
id say give it a couple more years and im sure someone will figure it out
til then, we are stuck with what we got for now

harsh radish
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honestly with how much the VC program is being supported, I wouldn't be surprised if some sort of converter is added via asset watcher or a plugin for Maya/3DS Max but I wouldn't count on it being ported for blender until someone figures it out for sure

signal coral
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Okay, I've been beating my head against the wall for weeks trying to get this conditional experience reward to trigger... Is there a way to award exp through papyrus? That would make my life so much easier.

tribal owl
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Oh ok so the Fallout kit allows exporting but not starfield

#

I d love a mod or a pack making the game as realistic as possible, no hud, real damages, do u guys know one?

autumn idol
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Don't why why people keep thinking of that

#

Fallout and prior titles had havok content tools but havok is not used via animations but instead custom made tools

sharp lotus
autumn idol
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Devs will gladly provide us the tools but they are focusing on shattered space being release

high kiln
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Hi guys. I'm learning how the Creation Kit works. I created a simple quest where the player picks up an item, but until I set ownership, it is marked as stolen. Do I need to set ownership for each item I add, or is there another way? In my view, they should not be marked as stolen by default.

copper marsh
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Is there any mod of the starborn concept art?

earnest tangle
hollow salmon
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Is there something going on with creations? I keep on having to update everything everytime start up Starfield?

hollow salmon
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nope

hoary lava
# hollow salmon nope

I looked it up on Reddit via Google and it seems to happen to some and others not.

hollow salmon
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it is strange it is the same one every time even though I already update those ones before

hoary lava
hollow salmon
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Nope PC

hoary lava
#

%appdata%

#

There's another one in that folder too under local/starfield that controls mods... I'm not at pc and can't remember the name.

hoary lava
#

Delete it and restart, this might be your fix.

normal steeple
#

Now to cook up some nice skins

normal steeple
dry coral
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Looks like I lucked out with my landing site choice...

#

Outpost inbound lol

hoary lava
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That is a pretty solid view lol.

dry coral
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Thanks! It's got that "Grand Canyon" vibe lol

errant totem
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Does the Creation Kit not like accented characters?

ruby light
#

Anybody know a mod that increases the max number of ships you can own?

formal grotto
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@surreal storm so I just installed the Pocket Dimension creation and I’m unable to craft the “dimension controller” I have all materials and my skills are over rank 2

signal coral
slim sun
# errant totem Does the Creation Kit not like accented characters?

The CK is UTF-8 only, but the game will actually display the garbled characters properly. In scripts you're editing externally you can just use accented characters as normal, you'll see weird replacements in the CK UI ("é" becomes "ã©" for example) but in-game you'll see the correct letter.

For text you enter in the CK itself you have to kind of reverse this. So you enter ã© for é, ü for ü, ä for ä, ê for ê, ã for ã, etc.

I'm sure there's a UTF-8 converter online to find these out somewhere, but if you just put the one you're looking for in a script fragment that you've edited in Notepad or whatever and try to load it in the CK, you'll see what the "code" is for the accented letter.

errant totem
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I was doing a Book, or at least that's how notes seem to be called internally.
é showed up properly in the Creation Kit, but when loading the file, it threw an error complaining about an invalid character.

slim sun
errant totem
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I wound up replacing the word with a synonym that lacked accents. 😅

azure wren
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The new mods are great! Thank you creators!

slim sun
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This converter works by the way, for anyone else who happens to come across this. Pick "Latin ISO-8859-1 to UTF-8" for the conversion, enter your accented character and it will give you the UTF-8 encoded text. https://www.charset.org/utf8-to-latin-converter

dapper galleon
#

Alright, who made Hatsune Miku

surreal storm
normal steeple
safe sorrel
#

Last night I dreamt about navmeshing my habs, it might be time to take a break

sharp lynx
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Lol

#

Completely Relatable

normal steeple
#

I just see a repeating anim of the mouse hovering over File -> Create Archive

safe sorrel
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I knew it was a dream because everything worked first time

dry coral
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This moon is so nice, I'm getting rid of all of my other outposts to make this my home location.

median drift
dry coral
outer trout
narrow hare
#

alr. ty

tulip flower
#

So I downloaded Ship Technician's House Mod. Kinda Ironic taking on the Millenium Falcon, Arwing and Pelicans from Halo in a Starcraft Battlecruiser. lol

median drift
real matrix
#

Guess I'll post this here too:

Not sure if anyone can help me figure this out, but I'm on PC playing a modded playthrough. I have a collection off Nexus downloaded, and perhaps that is why- but whenever I load into Starfield whether it be through Steam or Vortex, I cannot access the creations tab. It simply is unhighlighted and innaccesible. Anyone have a work around or know what may be causing this?

misty geyser
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You may have a mod that disabled the menu for some reason. No idea why, but sometimes people think this is desireable in a UI mod.