#starfield-mods

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safe sorrel
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Haha nice!

dapper galleon
floral ridge
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Is there still a need to deal with moving the textures folders to main game data folder, or does MO2 handle that on its own?

true valley
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Hi everyone. For xbox series x, are there any mods that when I become starborn allows me to keep my- "gear(spacesuits, helmets, boastpack, clothing, etc)", "ships" and "everything else that is in my inventory(either at the lodge, on my ship/ships, in my personal inventory, and mods inventory)"?

night ocean
true valley
night ocean
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ah. i think we meant to make a patch template for people and then just...never did....

dry coral
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I started a new outpost on my fav island today after going through the unity yet again. I was very careful how to place my habs this time around to preserve the local fauna's little forest. I had four majestic beasts roming around in there until I left the surface and now they're gone. Booooooo BGS.

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As a nice side bar, the decorated habs I built have lost their custom colors too.

safe mantle
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Anyone know why starfield compendium isnโ€™t working along with astrolab?

toxic dawn
shell pelican
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Whats up people

sharp lynx
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hewo

dapper galleon
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Ok guys hear me out... A deathstroke theme armored Spacesuit

twin atlas
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You know what would be fun? If we added a quest series based in Cthulhu lore. like a fully fleshed out story that took several volumes/episodes to complete. I once wrote a story line for some TTRPGs back in high school lol. ๐Ÿ˜‚

hoary lava
twin atlas
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In HP fashion, we would just thrust players straight in. The story/campaign i wrote was set in 1940 and called The last voyage of the Carol Anne, but for Starfield it would be tweaked to be a luxury cruise vessel that gets pulled into the horror genre.

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Wings?

hoary lava
twin atlas
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Sweet

dapper galleon
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@safe sorrel games working again and I'm cooking

thick plaza
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my gun mod goes perfect with zone79s armor pack and the uc overhaull skin pack

dapper galleon
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@twin atlas I had to re build my trophy room but it is now ready to add those helmets again

dry coral
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I am going to try and build a "Habitat" style of outpost but I don't know if I'll be able to blend all of the habs close enough together. We need snappable interconnecting stairs too ๐Ÿ˜„

elfin vigil
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Hi All! Is there a place where I can make a mod request? Tks

fluid carbon
torpid badger
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after people thoughts thanks

I'm thinking about how to allow players to obtain my standalone items.

Currently you craft them.

now they spawn as usual behaviour, with random qualities

It seems crafting is completely random generated?

But now I've made them more specialised with set stat's and perks at each tier.

So i would need to look at another way?

The other way would be in a crate, but I would need work out how to have available to the player to have access to all 4 tiers of the items at the appropriate level.

saying that, do people like to craft, have an item at a location awaiting them, in a container, or maybe a mini quest?

limber current
night ocean
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ive always been a fan of unique items on unique enemies, or placed in unique locations. i never cared for small quests for weapons. but thats entirely my personal preference.

dry coral
narrow isle
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Does starfield have elevators that have multiple stops?

night ocean
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yes

narrow isle
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Is there an example in the game somewhere?

night ocean
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neon tower has like 7 or 8 stops

narrow isle
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oh I think these are with loading screens, is there an open elevator that has multiple floors?

night ocean
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nothing comes to mind.

torpid badger
night ocean
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again, personal preference, but i genuinely hate that. one of my favorite things about starfield, though, is that leveled lists can have attached conditions now. so you could add them to vendors or boss chests while checking the player level, skill levels, quest completion statuses, or whatever else you can think of.

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so, lets say for example you made a cryo weapon, and want it to be found in boss chests in an abandoned cryo facility after the player is level 20 and has...i dont know, wellness rank 3. you could check against getisinlocation, getplayerlevel, getperkrank, etc. its all quite lovely.

narrow isle
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ATTENTION TO ALL MODDERS
I just placed a splineendpointmarker, and then a second one. And I noticed the move gizmo would not move the marker. Then I pressed p to connect the cables, and then the editor froze, so I closed it via windows.

Then I loaded creation kit and noticed the ESP was missing from the list. Then I opened explored and noticed the esp file was 0 kb file size.

Then I copied the last autosave and used that from 20 minutes earlier. (I also had a backup from one day before)

Not sure what caused it to to do this.

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I was able to recover using the autosave. However I wonder what would cause the esp file to end up zero filesize

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Also splineendpointmarkers appear to be bugged. I drag one into the scene it wont move and it cant be deleted

torpid badger
limber current
# dry coral

Dude that looks wonky in the best way possible ๐Ÿคฃ you should keep going to see how big and cubeish you can make it ๐Ÿ˜†

night ocean
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well theres an "infinite" number of cryo facilities, and i imagine, like most dungeons in bgs games, they'd reset 30 days after clearing so long as you dont set foot in that location during those 30 days.

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but you could do the same with vendors and their leveled lists

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quick example that i happen to have handy at the moment is this ll to increase credits at the trade authority based on your rank in the commerce skill

torpid badger
night ocean
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would need a script since thats a no respawn.

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could probably get away with defaultadditemonload, havent looked at that in a bit though so unsure whats changed for it in starfield. or...if it exists in starfield.

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...but i also hate that because i dont like weapons magically appearing in my room. again, just me. could set it to be given to you as an affinity reward instead or something maybe.

torpid badger
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i feel the same, and thats not a bad idea

night ocean
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im not really a weapon mod creator, so maybe my opinions dont mean much here. but i use a lot of weapon mods. and one thing that really bothers me is that 90% of new weapon mods just give you freebies at the start of the game and scream "plz use my cool gun, its the best." and you know what, maybe it is, but giving me a powerful gun at game start is unbalanced, its not fun, and frankly, i get bored of that weapon quickly. its a much more exciting feeling to find it later on, in a natural way, and get to use this sweet new toy at my own pace. i hate when things are essentially forced on me.

torpid badger
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i get that unbalanced and overpowered feel, ive been trying to avoid that

night ocean
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like in fallout 4, i feel like half the new gun mods just pop one into sanctuary or concord. and i despise that.

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get creative with where you place it. so it makes sense, in whatever way you like. make it interesting. dont just place it on a table where anyone will find it five minutes after pressing new game, thats such a boring way to do it. my two cents.

torpid badger
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noted, and valid points thank you ๐Ÿ™‚

night ocean
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always happy to opine at length.

dry coral
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New Paradiso Cabin update is live:

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@limber current I did a few other tests and I could build up to the sky if I wanted to. Too bad we don't have elevators yet ๐Ÿ˜„

limber current
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If it can be done with a ship hab I'm confident it can be done with a outpost hab eventually

dry coral
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I saw that on YouTube yesterday, he does great work!

limber current
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Indeed he does ๐Ÿ’ฏ๐Ÿ’ฏ๐Ÿ’ฏ

dry coral
fiery ledge
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Anyone know how to enable a larger font size with PraxisUI?

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Iโ€™m on Xbox

wicked patrol
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? Is it different than base game?

fiery ledge
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omg thank you yes I found it!!!!!!

past tide
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I enjoy statues as well for trophy hunts when I gather with my clan

dapper galleon
dapper galleon
past tide
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I ignore the ship and player home aspect of it but its adds a TON for building

dapper galleon
past tide
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Like the starwars blaster overhauls

wicked patrol
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Somebody should make a mod that adds some tracks to the game

dapper galleon
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@frosty rover Iv been busy with some hunting ๐Ÿ˜‚

past tide
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I couldnt resist the urge to go "ooga booga" and kill high tech mercs with a pipe rifle, I'm sorry

frosty rover
dapper galleon
safe sorrel
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Any ideas as to why the CK might suddenly decide not to launch anymore from Steam?

frosty rover
regal wasp
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so kind of a silly question, whats the general consensus on place doors yourself? is it worth while, do people like it or does it still need work?

safe sorrel
thick plaza
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Alright this is the first bug ive ran into in months

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chameleon is stuck on

frosty rover
frosty rover
thick plaza
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my whole body was invisibile with the armor on lol

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hopefully it isnt gamebreaking

frosty rover
thick plaza
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right, ill look into it latr

hoary lava
fiery ledge
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Can someone make a mod that gets rid of these annoying labels

hoary lava
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I don't know if there is.

safe sorrel
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Ayyy fixed it!

fiery ledge
frosty rover
safe sorrel
# frosty rover How did you fix it?

Looks like the .ini for saved settings got corrupted, deleted that and things worked fine after

https://forums.nexusmods.com/topic/13494407-starfield-creation-kit-not-launching-solution/

Iโ€™m guessing when I quit with two render windows open, and it complained about it later was maybe what did it

Had to set up my dock again, but that was it

Nexus Mods Forums

If you've successfully launched the Creation Kit once and are unable to launch it again, try the following: 1. Open your Starfield Directory where the CreationKit should be installed. 2. Locate the ini file "QtCreationKitSavedSettings.ini" and delete it. 3. Launch the CreationKit. That's it. I al...

hoary lava
hoary lava
shell pelican
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Explain to me like I'm 5 what is INI?

west flare
autumn idol
mellow bone
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Looks like

west flare
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The paid one though looks slightly different. Seemed a bit downgrade by appearance IMO.

autumn idol
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VC modders making the program into a jokedeadinside

west flare
frosty rover
west flare
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I think people like TankGirl and other VC modders who make good quality paid mods deserve to make it paid if they put in much work and effort into making it good quality. I would not support VC modders that do little effort in making low quality mods. And I bought TankGirl's mods on Creations Menu because they look promising and with good quality like other VC modders with their good quality mods.

dry coral
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Outpost is coming along.

lyric finch
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Anyone used the Five dot Seven pistol mod off of Bethnet?

true valley
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Hi everyone. For xbox series x starfield, what happens to mod added weapons when you go through unity(ie- do they respawn back at their original location)?

hoary lava
sharp lynx
# west flare I think people like TankGirl and other VC modders who make good quality paid mod...

Many thank โค๏ธ . I do indeed work hard and my motto is to give people the absolute as much I can stuff into a project. (General PSA) Ignoring my own work I think generalizing us all based on individual work are things people should stop doing. This is a market and when you go buy products anywhere else on this planet, you'll find that not every chair is built with the same materials tools and soundness, does that make it bad... That's not for me to say, some folks buy plywood stools others buy a bean bag chair and some sit on milk crates. At the end of the day use your own judgment. Which I think you for doing <3.

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It's like comparing apples to oranges

west flare
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Well for some people, the apple doesn't fall quite far from the tree and apparently doesn't get run over by a friggin lawnmower. ๐Ÿคฃ jk.

sharp lynx
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that's reddit

lyric finch
sharp lynx
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their apple tree didn't even bloom

west flare
# sharp lynx their apple tree didn't even bloom

Speaking of that, imagine if Starfield on planets for some reason has apple trees. And to interact with a tree, we get apples. I bet either Bethesda's gonna implement that, or modders naturally gonna beat them to it. But I digress.

sharp lynx
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Good thing I already made that lol

west flare
sharp lynx
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It's just a matter of time until I get the free time to port that over

west flare
sharp lynx
west flare
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It's not just about how many hours you work on it, it's about how much talent and work you put in it.

sharp lynx
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well, sure... but time matters lol If I have more time I can do more things

west flare
sharp lynx
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eh, my point is that I'd have the ability to do all the things I'd like

west flare
sharp lynx
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like port that mod there

west flare
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Speaking of which, for that Colony mod, is it on Creations menu?

sharp lynx
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nope

west flare
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Oh, gotcha. Because I think IMO the assets might need to be archived into a BSA in case the outfits I see currently on my game are either invisible or parts are missing. But you do you. As you said, you can do whatever you want. UPDATE: Wait, I just checked your bugs section of your mod page. Yeah, I know you're already aware of this and have already show solutions. Gonna look at them right now. Keep up the good work.

dreamy hinge
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If I wanted to report a bug with a Creation on Xbox, should I just post here or on Nexus?

sharp lynx
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what kinda bug we talking? Bettles? ants? the flying ones?

dreamy hinge
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Millipedes. And SFE v1.1 causing frame drops

dreamy hinge
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Happens with new games, and the only mods active are SVF and SFE.

frosty rover
sharp lynx
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100% but that's not all I painfully spent hours giving every fruit a lore description

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and you get hotdog hamburgers and milkshakes

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there was nothing more hilarious then.... making a super projectile and a mech with big swords then doubling back the next hour to spend forever making a hamburger.

frosty rover
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lol

dry coral
sharp lynx
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btw, nice to see that we both featured in JuiceHeads vid XD

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great work โค๏ธ

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love the mod

dry coral
sharp lynx
dry coral
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Lol, yes!

sharp lynx
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you could eat a lotta salad with those

dry coral
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I used to mod somewhat back in the day too ๐Ÿ˜„

frosty rover
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Ah yes I saw. You did great work on yours too.๐Ÿ‘

frosty rover
dry coral
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No Man's Sky

frosty rover
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nice

dry coral
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100% glitch-built base. Last one I did before Starfield dropped.

sharp lynx
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Looks pretty dope

dry coral
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Thank you!

frosty rover
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Thats how you got the structures to extend out on the water?

sharp lynx
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Speaking of outposts, wanna sneak peak of my recent crazy things

dry coral
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They are mounted on walls that have been rotated, probably about 30 in each

frosty rover
gilded axle
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Argh I stepped away from my modding project for a few days and then went back in to CK without marking the file as 'active'. Two hours of work later, the only way I could save it was as a new esp... anyone know how I can merge those changes back into my main file?

sharp lynx
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I need to get those fences all lined up better

dry coral
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Love the wear on the fence wood. Makes it look very authentic

gilded axle
sharp lynx
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they don't snap cause I absolutely hate the snap feature

safe sorrel
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Niiiiiice!

sharp lynx
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but they're easy to set up I built that in like 3 mins

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I think fudging things always end up looking better than lego brick limited snaps

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what do yall think tho?

dry coral
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Love them. Very curious about the middle building at the wingtip

sharp lynx
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there's about 35 of them so you got plenty to explore

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It's a special treat

dry coral
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Nice!

gilded axle
sharp lynx
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that's pain

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I've done that a few times before too

rapid cliff
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Are there any mods or will there be any mods outside of Beth official ones that are achievement friendly?

hoary lava
frosty rover
rapid cliff
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Hoping so. Iโ€™m starting my playthrough for SS and want to keep so many of my mods. You guys are amazing.

sharp lynx
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way to be a real one

west flare
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I wish Bethesda would someday have a Galactic War story DLC that would have us the SpaceFarer to participate in that galactic war, so that I would have Tank_Girl's Colony mod to prepare for potential planet invasions for my outposts to defend against.

sharp lynx
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If they don't I'll make it myself

west flare
# sharp lynx If they don't I'll make it myself

Damn right you will. If Bethesda won't do it, modders will. A galactic war that would have to force the UC, the FC, and House Varuun to form a coalition against a common enemy that might threaten their factions and all the Settled Systems. Just like the Human-Covenant War with UNSC and Insurrectionists and eventually the Sangheili having to form an alliance against the Covenant and the Flood, or when in Naruto Shippuden when Five Shinobi nations ally against the Akatsuki. Star Wars obviously is no stranger to galactic wars, because it's called Star Wars for a reason.

gilded axle
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Trying to avoid an obvious grid layout. Getting good results from working in packins which I place off-angle into a cell, but interested in any tips on how to get that organic feel.

west flare
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Doesn't have to be planetary invasion by sentient aliens. What if planets being invaded by alien robots?

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Damn, Tank Girl. I gotta say, you do know how to make badass armor to make those guys look incredibly badass.

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As a Halo fan, I am totally loving these guys. It's obviously giving me not only Halo vibes, but also Aliens vibes like the Colonial Marines. You mix up UNSC Marines and Colonial Marines, and they end up like that.

torpid badger
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So todays learning task

  • learn how to create a datapad and place in the world

  • learn how to place weapons in the world

  • learn how to trigger an event to direct a player to a leveled item ๐Ÿ™‚

hoary lava
stiff compass
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@sly ocean I have a question about a mod you made

sudden knoll
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Oh, also how did your new Vegas TC go? Still working on it?

bright onyx
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Is there ever an instance where a unity trip isn't enough and we need to start a new game?

autumn idol
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since those are persistent

bright onyx
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I just keep trying to fix my eventual crashes. I can unity trip then play for an hour but always my saves eventually ctd when

autumn idol
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yes if you switched a mod that affected perks

bright onyx
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Yea I've definitely done that lol

autumn idol
bright onyx
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I've had the same character since pre-order early release

autumn idol
bright onyx
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I have that for sse

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Oh damn yea we do

bright onyx
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I had that starborn armaments mod

torpid badger
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What perk do people like on clothing (not armour)?

safe sorrel
wraith mirage
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I am for fairness and equality, men also have the right to sexy clothes with ornaments the size of a postage stamp ๐Ÿ˜น

torpid badger
safe sorrel
safe sorrel
brazen sleet
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My Creation Kit crashes when I try loading the Starfield.esm :/

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I'm using the GamePass version of Starfield, but I've done the workaround for getting the CK to work by dropping all of the CK files into the Starfield content folder, so it's not clear to me what's causing this. I've been able to load it before.

brazen sleet
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Incidentally, would anyone be able to direct me to which esm I should load up if I wanted to make changes to the start of the Trackers Alliance mission chain? I want Inevitable to show up later than she usually does.

brazen sleet
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I've got a StarfieldCustom in Documents>My Games>Starfield, but no "Custom" INI... I wonder where it went.

brazen sleet
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I bet that's it, the timing makes sense

hoary lava
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Also, I would ensure your CK is up to date as well.

brazen sleet
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Miraculous, thank you

wraith mirage
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I bought the old mariner mod, but when I make the walls to decorate my ship, they are smaller than the cabin. Is there a way to enlarge it ?

hoary lava
oak plinth
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Go easy on me! I'm a total newb to modding. I broke down and bought a PC so I could get into modding. I have been playing around with ship habs and wanted to create a 3x3x2 and since there aren't any in the game, I am going to need to create one. I have figured out I need to do that in blender, and downloaded the NIF Migration tool, but I can't for the life of me find the nif files. I have watched a few videos, and read the little bit of documentation I could fine, but they all start off just a step or two past where I am. I'm not asking anyone to teach me that here, but is there a solid, tutorial somewhere that goes through every step? Also, I am using Gamepass is that makes a difference.

night ocean
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use archive2 or bethesda archive extractor to extract these, most of them are in there.

brazen sleet
hoary lava
hoary lava
night ocean
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I am not looking to do anything, I was answering a question..

oak plinth
lyric finch
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Updated my mod list and now I can load into the game

oak plinth
hoary lava
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I misread your comment.

night ocean
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just answering the comment directly before mine. i tend to avoid replying because people can be oddly childish about pings on discord.

obtuse blaze
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It must have been deleted

oak plinth
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Got the BAE working finally, all the links I found were to old files but a few pages into my google results, I found the updated one. Now off to learn blender.

night ocean
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nifskope might be a little easier and can probably do what you want as well

lyric finch
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@true igloo are you the one that made the additional weapon icon mod?

dry coral
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Had an issue with my console so I did a factory reset. Now I can't connect to Bethesda.net. Aslo, "keeping game settings and data" doesn't keep the reserve file intact so you'll have to download all mods again.

sharp lynx
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Man, I'm so glad I don't play on Xbox

dry coral
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No worries and it's all fixed. Most of my mods are outpost related so it only took a few minutes anyway.

dry coral
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Love how the glass and doors are so functional. Safety first!

rapid cliff
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Just wanna throw appreciation out there for all you modders. 10 hours into a vanilla save I went to customize the Star Eagle a bit and remembered why I have only played with mods so far...19 stops later, I finally have sort of what I was wanting. Modders rock!

wicked patrol
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Anyone know why b isn't working to exit menus on xbox

sly ocean
dapper galleon
dapper galleon
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Is it possible for someone here to make a ship part like this drones hover wings. I want to build a zero landing gear ship and want to have this on it

dire wave
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Anyone know where the essential crew mod went by chance?

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I need to uninstall it or a update it currently I can't play my whole starfeild game because of it I believe cuase the other mod am having trouble woth I see but not essential crew mod

fair lantern
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quick question, is there a pokeball mod?

autumn idol
dreamy hinge
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QSO has something coming up that looks pokeball-like, not sure what it does though.

vast mirage
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@sly ocean Can I add the ultimate stealth ring with a console command?
Can I add it?

honest wedge
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Does SF have xedit ?

timid temple
autumn idol
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had it since day onekekw

honest wedge
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The regular Xedit works? I know the documentation doesn't list SF in it at all so I guess the "support" is not "official" atm

wraith mirage
timid temple
honest wedge
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I wonder, is the DLC release going to accompany with decently sized update for the base game?

wraith mirage
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I'll have to learn how to use the CK... It's going to be funny I feel it ๐Ÿ˜น

lyric finch
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Any chance someone can make a skin for the Venator suit that keeps it its normal black but puts Va'ruun sigils on thr shoulders and maybe gets rid of the cloak on bethnet? House_Varuun

glad urchin
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Akila filter removal mod for xbox/pc request ๐Ÿ™

Can someone please make this i know there's already a mod that removes all filters from the game, but I noticed during my heavily modded playthrough that Akila is the only location where the filter isn't needed. Without the ugly brown filter, the city's and planet's colors really stand out more, in my opinion. The grass, trees, and sky look much better without it. Therefore, a mod that removes the filter specifically from Akila would be nice for Pc and Xbox, as I enjoy having the filter on planets like Mars or Titan, for example.

Link to the old request on Reddit

https://www.reddit.com/r/StarfieldModsXbox/s/K1LphZx9Cl

Reddit

Explore this post and more from the StarfieldModsXbox community

honest wedge
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Then the info is out of date in git since i dont see SF there at all listed in the documentation, also the SF1Edit seems to be hidden in nexus

timid temple
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Sf1edit to my understanding was included in an early ish version of xedit and then removed because there's stability issues, i think. It's a bit of a pain to find it now

honest wedge
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Oh might be why its still hidden

sharp lynx
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Bloop

safe sorrel
sharp lynx
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Lol

heady lily
dry coral
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Post-patch ships aren't as nice ๐Ÿ˜„

limber current
dry coral
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Also dealing with an odd quirk. I reset my Xbox last night and suddenly couldn't connect to Creations anymore...until I hardwired my box. If I switch back to wireless, I lose the connection again. So now I have CAT 6 lying on the floor in my living room lol.

limber current
limber current
dry coral
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I'm going to look at moving my router inside but I'll need some optical cable to extend the drop in my garage.

oak plinth
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I have accidently changed one of the core habs when creating a new one and now that change is baked into my mod. How can I undo that change? I assume that mods just save any 'new' edits and overrides the core object, so surely there is a way to remove those overrides?

hoary lava
oak plinth
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I will check that out. I have been looking for ways to clean up my mod.

hoary lava
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Great thing about Xedit, is it only shows what has been altered, only shows what is actually in esp/esm. If you need help finding Xedit, just scroll up a bit. I just posted the link for someone else.

oak plinth
hoary lava
oak plinth
hoary lava
sand bloom
uncut sandal
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Vanilla built, no mods needed

dry coral
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Very similar to this ship as well, I love the sideways mounted reactor from Matilija.

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That ship has morphed into this one now (since I ended up going through the unity once again lol):

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@sand bloom Thank you!

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@limber current So after living in my current place for the past four years, I finally got around to hardwiring all of my living room equipment. Good thing I had a spare switch and 100' of CAT 6 laying around lol.

uncut sandal
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Mine is based on the same design, but I scratch built it myself then made some minor adaptions to add the bigger fuel tank and increase to 4 habs

dry coral
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I usually scatch-build all of my ships too but this one had the base look I was going for already ๐Ÿ˜„

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I'm building small ships these days so no more than two empty habs allowed. I had a pretty sweet one-hab build but it was lost to the unity.

limber current
dry coral
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This one here.

uncut sandal
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I don't have any of the extra parts mods installed as I am determined to build using just the game provided parts

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I like the "NASA-Punk" aesthetic

dry coral
cold slate
#

Is the author is the "No Spinup Microgun" mod on here?

That mod is not functioning after the recent update.

timid temple
safe sorrel
#

It took me a while to figure it out, but it was a game changer once I had

dapper galleon
#

This has to be a game bug, how the hell does the enemy teleport itself to an area I can't get to, essentially blocking progress

wraith mirage
mystic fox
#

is anyone else having an issue with cities disappearing when they download to many mods?

alpine gate
#

How do you guys create mods btw?

#

Iโ€™m kinda curious

hoary lava
hoary lava
alpine gate
#

Alright.

#

And all content policies are to followed, right? If thereโ€™s any copyright, would that result in a DMCA strike?

autumn idol
#

Ya either A compiled from guthub or B grab it from their discord

hoary lava
cobalt edge
dry coral
#

This ship was a particular challenge to build...especially after enjoying a few adult beverages tonight...

hoary lava
alpine gate
hoary lava
#

I'm not a lawyer.

autumn idol
hoary lava
#

Really kills the vibe. Brah.

tulip flower
#

This is like the 3rd time Today I updated the Atom-74.

autumn idol
wary arch
#

So what Star Wars Droid would fit the Derek mod I have Star wars droids mod and wanna change his skin

winter sleet
#

Working on a new mod since I got the CK working with Gamepass. This one is Star Wars themed.

wary arch
#

Noice

winter sleet
#

just needs custom Ewok enemies

wary arch
#

How easy is that

winter sleet
#

not sure but seeing as there's Star Wars droids and SW aliens mods probably not too hard

#

still learning the CK

wary arch
#

I have a question is it possible to change the menu music

thick plaza
wary arch
#

I freaking give up on this mod

#

It's low on the load order in a good spot the original head is trying to take priority

strong oak
#

Most triggers are at the end of the questline. They populate to your inventory. If you end the questline and did not get the Quest Reward. A trigger got missed. So you do a save before starting the quest and a few times in it. Then you can jump back and try again. The quests do sometimes complete and you miss the quest reward. If you are supposed to grab it from a box - it will not stay there very long. The location will reset after a time. For the Ramses II mod - Sometimes Ramses is away from his spawning location. You can return to finish him anytime and then get his reward weapon. It depends on the mod Quest in this case.

torpid badger
stone peak
narrow isle
#

I have 2 questions:

  1. Can someone tell me without spoiling much where I would have to go to initiate quest that leads to buying or getting a homelocation? I just want a hint to where approximately it is.

  2. Is there a location in the game where you get a quest to transport an npc to a location? I had a quest where I had to transport miners away from a place. However I can not find that quest in the game files because it is probably a complex dynamic quest

lyric finch
#

No tattoo mods on Xbox? That's a surprise

narrow isle
#

How to correctly debug a quest?

I am currently trying to get an npc to be a passenger on my ship. I looked at the existing transport quests and learned to use the script used for it. However ingame the npc won't get on the ship.

Is there a debug command that can be used to show errors in a specific quest so I can track down what the issue is?

#

I am currently bruteforce debugging my quest by changing things around to find out why something does not work however that takes a lot of time. It would be helpful to have some ingame console or printed log that shows why something does not work

potent wadi
#

Hopefully someone can help me out, i am trying to put music (an external wav file) in one of my cells i created. I canยดt find any documentation on the subject. i am able to make NPCยดs talk etc . i already installed wwise. Can someone please put me in the right direction ? Thanks ๐Ÿ˜‰

wraith mirage
#

it's so beautiful, I can't wait for it to come out, i can't even put a damn plant, well done Hjalmere, i'm in love, perfect for the dlc ๐Ÿฅฐ

hexed pilot
#

Does anybody know how to unlock and open a door from a terminal? I've tried creating a property for a terminal entry but the CK won't let me. I've gone through some of the game's locations with terminal-locked doors and their native terminals have no script in their entries, which is very confusing.

narrow isle
hexed pilot
#

I did notice that the doors were connected to the terminal, but the terminal itself had no script or entry that indicated that it could unlock or open any linked doors.

#

Like the terminal that opens a door in the abandoned research outpost

hexed pilot
dapper galleon
#

I also have a question, can I make mods with just a laptop.

Not trying to run the game just make armor mods. Like I might follow through with maybe crash course teaching myself to make mods.

But like with a Laptop. Any recommendations.

Also won't be any time soon. But eventually because I may just go ahead and try to make the Spartan lock armor for this game since it doesn't seem like anyone else will. Kinda want something like that in game

#

This leads me to my next question, if lets say that army exist in another game like it has its own 3d model render from that game could I essentially copy that and just bring it to Starfeild

hexed pilot
dapper galleon
#

It really stems from the fact that the one armor I want in mods was made by a mod author who is no longer active.

And he they didn't leave permissions open.

So I basically have to try and remake it myself but the armor itself exist in another game so Kinda wondering if there's a copy paste method to modding it into this game

hexed pilot
# dapper galleon Nice, yea For me it's going to be crazy because I have zero experience in any of...

Hear John Carmack on this "You can't learn everything, you just have to convince yourself that you can learn anything". In other words, if you really want it to happen, give it some time and you'll get the hang of it. I didn't imagine myself making mods, but after a few attempts at trying to understand the tools I got the hang of it (a little bit at least).

Hope it helps (had to edit the message because I got the quote wrong XD)

dapper galleon
#

Who knows though maybe by the time I do learn this stuff someone would have added in like a Iron man armor.

There is halo armors but I deleted them because the UI problem it gave me. There is like 100 parts and they populated every type of workbench so to just get to my volatile rounds in my Darkstar workbenches I have to cycle through a 100 halo armor parts

#

I'm extremely surprised someone has t made a futuristic armor or like an iron man style suit in this game already

#

My idea would be a two part armor and Wrist Apparel to match it

So the armor would be a nano tech iron man style suit helmet and suit...
And a wrist brace like @frosty rover bounty hunter one, that houses the actual suit.

So when your not wearing it it's not like you remove it and hang it it's houses in that watch.

Now to learn to do this, and firstly buy the right laptop to do this on that's the first hurdle lol

hexed pilot
# dapper galleon My idea would be a two part armor and Wrist Apparel to match it So the armor w...

My guess is; any laptop with 16GB of RAM, Intel Core i7 and an Nvidia 30 series (or similar) card should do it (at least to run the CK and test the mod on pc at a decent framerate).

Also about the two part suit, I cannot speak too much on this as I've yet to mod any new suits in the game, but all armor except the starborn suits is three piece. There's clothes too, so I guess if you want to go the easy route you can just make a body part and head part and call it a day. Basically, it's probably trickier to do a two part suit than it is following through the standard of the game (which is: spacesuit, helmet, backpack).

dapper galleon
shell pelican
#

Anyone know if it would be possible to mod a gun to have an optional under mounted grenade launcher? Like say attach a Negotiator to the bottom of an AA-99 and make it one gun with in the field selectable firing mods.

hexed pilot
narrow isle
#

How does the game "take npcs out of the game"? Like for example if I want to interact with an npc, then that npc should leave (and visually disappear) until I make him reappear in another location.

Can I use enable/disable for that? Or do I have to use "holding cells"? These appear to be "parking locations" for npcs.

shell pelican
night ocean
# narrow isle How does the game "take npcs out of the game"? Like for example if I want to int...

either is fine. depends on your use case. honestly if youre making them appear in different locations for different reasons, or having different appearances, its often easier to disable the first one, clone him, and have that clone be in the second location. then you can just rely on disable/enable based on quest stages or whatever instead of worrying about moving them around or changing their outfit and whatnot.

#

good example of that is deacon in fallout 4. i think theres 7 or 8 deacons in the game.

hexed pilot
shell pelican
dapper galleon
#

This so what I'm looking to see in creations

raw viper
#

Hi, I'm trying to find a load order guide for Xbox but the more I research the more I get confused ๐Ÿ˜…
Does anyone have som tips?

#

That's the best I found yet

upbeat furnace
uncut sandal
#

so it loads the world first and the environment, then buildings, then NPC's, and stuff like clothing mods can go at the bottom as they arent directly loaded each time

raw viper
uncut sandal
#

But the unofficla patch OR community patch go at the top

#

as they change fundamentals of the game. Quest alterations and cheats that alter your env go immediately below

#

I have the cheat terminal immediately below the unofficial patch

raw viper
uncut sandal
#

If a mod is tagged "load order neutral" then it technically doesn't matter where it goes, but i'd put that at the bottom to be safe

#

Also try to practice "min modding"

#

the game has a horrendous bug where it turns out it cannot load more than a set number of plugins

#

And one mod can have multiple plugins

raw viper
#

How many?

uncut sandal
#

255 Plugins/handles. But the way the game uses them is very very unusual. A plugin is generated if a mod removes an item or adds an item. A mod that does multiple of both can have 10 or 20 plugins easily

raw viper
#

I used a whole day building a ship and the game froze when I exited the building mode ๐Ÿ˜…

wary arch
#

Can someone please help me
The original head is trying to be a priority

wary arch
#

But the thing is the mod is low in the load order

uncut sandal
#

That means if you've uninstalled the mod, then the mod still has files somewhere

#

Mod overwrites can break very easily

wary arch
#

I just installed it..

#

Can I show you my load order in dm?

uncut sandal
#

how many mods do you have just out of curiosity?

#

It might be that a mod is failing to load altogether

#

because you have more than the game can load

#

we are seeing more and more cases of this

wary arch
#

7 GB of mods

uncut sandal
#

Star wars mods insert So many plugins and handles its not even funny

#

Thats a modder explaining the bug in succinct but technical detail

wary arch
#

I'm too non technical to understand

uncut sandal
#

Basically anything over 100 mods will stop working

raw viper
#

I shaved a bit off, does the load order look good?

uncut sandal
#

In some cases, you can hit that limit in 50 odd mods

uncut sandal
raw viper
uncut sandal
#

REMEMBER you MUST reset your xbox every time you change the laod order in any given way. Thats a cold hard boot from unplugged to make sure it clears the cache.

raw viper
#

That's what I'm working on, or trying to a least ๐Ÿ˜…

uncut sandal
#

I don't see the obesssion with massive war barges myself

#

I like to fly small and light

#

also, I only ever build vanilla as I like the NASA-Punk aesthtic

raw viper
uncut sandal
#

The ship I built the other day

raw viper
uncut sandal
#

That has 4 habs

#

30LY jump, 100 mobility

#

top speed of 214

raw viper
#

I use my version of the flathead normally, ima do a reboot now.. you say it's best to unplug the Xbox as well?

uncut sandal
#

yeah, that clears the cache. Its a must with any bethesda game when modding

raw viper
#

Good to know ๐Ÿ‘Œ๐Ÿ‘Œ๐Ÿ‘Œ

uncut sandal
#

The RAM cache stays alive as long as it has even residual power

#

and stuff can get stuck in it

dry coral
#

Built this last night.

raw viper
#

Somehow, after the update and my struggles.. I've got 5.5m back in the game ๐Ÿคฃ must be the residual cash that bugged, positively for once ๐Ÿคฃ

uncut sandal
#

Also please note that the xbox does not update mods itself, and cannot see when mods have had an update. you actually need to update by uninstalling/reinstalling each mod then manually moving back into place in the load order

raw viper
#

So when I update in the creation menu it doesn't do it properly?

dry coral
#

I've had a few newer mods appear in a new "updated" category in Xbox Creations. Those ones didn't have to be deleted before updating.

#

I've had three appear there recently.

#

I wish they all were like that ๐Ÿ˜„

raw viper
#

Each time I start the game, I need to update a bunch of them, I should delete them and reinstall them?

dry coral
#

I would. Keep in mind however that some mods require deletion of anything you built with them prior to updating unfortunately. I lost an outpost recently because I updated without removing a hab I had built with the old version and the outpost builder started crashing the game afterwards

#

The mod creator will hopefully specify if this is the case (to delete items prior).

raw viper
#

What a hassle ๐Ÿ˜…

dry coral
#

Yep...as an added bonus, I put in a ticket to BGS asking if they could fix that requirement and their response was that mods weren't supported.

raw viper
#

๐Ÿ™ˆ๐Ÿ™ˆ๐Ÿ™ˆ

#

Why oppen up for that then ๐Ÿ˜…

#

None the less ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ

uncut sandal
#

There is a clause that says mods are provided at your own risk and BGS cannot support them

raw viper
#

Butt making money on them is ok I suppose ๐Ÿคฃ

safe sorrel
#

You shouldnโ€™t have to delete items built by a mod when a mod updates

dry coral
#

I agree

#

but I've been bitten by that a few times now

safe sorrel
#

But werenโ€™t they new stand alone versions?

dry coral
#

I've built three outposts in the same spot for the past month lol

safe sorrel
#

Like the expanded habs and my walls and doors mod?

dry coral
raw viper
#

That's my little toad, need som love but does the jobb

safe sorrel
dry coral
dry coral
limber current
wraith mirage
#

it's insane, I don't even dare to imagine the number of days spent on it

mystic fox
#

Does anyone know how to tell if a mod uses multiple plugins?

valid gulch
valid gulch
raw viper
# valid gulch I get that with Cheat terminal multiple times and useful brigs

I'm organizing my library now so that I can delete everything, reinstall and put my loade order fast.
I'm still struggling with my game freezing when I leave shipbuilding, even if I don't change anything om a ship.
If reinstalling mods doesn't work then ima try to load a hard save I have before I started with mods ๐Ÿคท

valid gulch
sharp lotus
#

Can it lift stars?

raw viper
valid gulch
valid gulch
#

Cheat terminal, useful brig and patch for useful brig

raw viper
#

What is the best mods to build big ships?

raw viper
twin atlas
#

Users have completely burned me out on starfield modding. The hundreds of hours sunk into it, working every single day since the Ck launched. They want a timeframe, Changes and Requests. "Take breaks" they say, then in the same breath send requests. I work a full time job and have 4-6 hours of free time a day. Let alone, the time it takes learning the Ck and other tools to bring a mod users cant even agree on to the game. I tried to take a break and discord pings constantly.

hoary lava
limber current
#

If your talking about that discord then yeah I understand that. The constant request is crazy. No hate towards anyone but jeez bruh you can't be requesting stuff 24/7

hoary lava
valid gulch
hoary lava
#

That's one of the reasons I stopped pushing to Reddit. I was getting flooded with others ideas.

#

and hate.

twin atlas
#

I was open to requests for themes, like what type of items, now its "add random item 3456". What use is a cable on the floor, for 13000 users?

limber current
hoary lava
hoary lava
valid gulch
twin atlas
#

Ive restarted the same mod like 5 times now, trying to put items everyone would want.

hoary lava
valid gulch
#

Yea and that is what is disappointing in behavior of entitlements.

hoary lava
#

I work on no schedule other than my own, and it does kinda get to me at times because I feel like I might fall out of relevancy. That thinking simply is false though. Work when you can, the longer they wait the more people will love it if it is worth the wait. Don't rush, you'll burn out or the quality will start to degrade or both.

raw viper
#

One question for you creators.. why don't you charge for your mods?

valid gulch
#

But also in mix of things is games get hot fixes or updates

limber current
raw viper
#

I wouldn't mind supporting your work ๐Ÿ‘Œ

raw viper
limber current
valid gulch
#

Those whom are charging on mods also get more unpleasant people who don't like that

mortal marlin
limber current
limber current
#

Also she has a second version of that mod coming out soon with so much more content then the first

twin atlas
#

I don't really know what Bethesda looks for in its VC creators, I fully support SOME paid mods. I believe, the Quality and Quantity should be worth the price. As one Author once said, the amount you get in the mod should be 3x that of the price you get.

limber current
raw viper
misty geyser
#

As one Author once said, the amount you get in the mod should be 3x that of the price you get.
So how does one quantify that you're getting 3x the content for the price?

rapid cliff
#

@twin atlas Coming from a fan, Iโ€™m playing a no mod playthrough right now and I miss your stuff so much. No way Iโ€™m anything other than appreciative of the work you and all modders do. And remember for every one person complaining or constantly requesting, there are many loving what youโ€™ve done and enjoying it.

raw viper
twin atlas
#

Im hoping that Bethesda implements the Achievement friendly option to VC Authors so we can bring Fun mods to the base game.

valid gulch
sharp lotus
sharp lotus
amber sparrow
#

I mean the solution to most paid mods is just don't buy them if you aren't interested? Most are cheap. No one is forcing you to buy them.

past tide
#

"Everyone findin' debts funny until I roll up with 2 Commando Droids expecting them to cash up"

amber sparrow
#

Like how do you value something? How is a gun skin pack being sold for 3 whole smackers affecting your life? How do you say they should be 3x what they're worth?

sharp lotus
#

If a mod author puts a price on their mod then they put a price on their mod
You can argue with them they should remove the paywall but itโ€™s up to the mod author and you if you want to pay

amber sparrow
#

I think the program is fine because most mods are reasonably priced

raw viper
#

One thing I miss is a load order app or mod or something ๐Ÿคฃ

amber sparrow
#

The only thing I would say isn't is the Mariner hab

raw viper
limber current
twin atlas
raw viper
limber current
#

Not the safe ๐Ÿ’€ ๐Ÿคฃ

sharp lotus
#

Also waiting on that Hells Gate mod from Kinggath

raw viper
twin atlas
limber current
raw viper
#

Matilija's aerospace should definitely be paid, that mod is huge and personally I love it

valid gulch
raw viper
valid gulch
twin atlas
#

I once heard George RR Martin finished writing a series in the time it took to download it.

raw viper
#

Might be the reason of my glitching or my 194m behemoth made from it ๐Ÿคฃ

valid gulch
#

2 weeks later and 70% completed lol

limber current
dry coral
#

@limber current taking a break? He's dropping another update tonight lol.

raw viper
limber current
hidden fractal
#

Anybody know why there isn't an option for the ap_avm_armor_skin?

dry coral
#

Ah, I didn't know that part lol.

limber current
#

You got them old man ears ๐Ÿ˜† jk ๐Ÿ˜…

hoary lava
hoary lava
hidden fractal
hidden fractal
hoary lava
hoary lava
hidden fractal
#

no thats alright ๐Ÿ™‚ i appreciate you helping me!!

hoary lava
#

It should be there, under attach point.

hidden fractal
#

okay that's so weird. Is there an option in CK I should have turned on?

#

Because it's not there for me

hoary lava
#

What suit?

hidden fractal
#

my standalone version of the mark1

#

sorry to be so unclear... i'm new at this and just following different tutorials and trying things out. I was already very happy to see that my standalone was working (its the mark1 with the uc marine shoulder pallets)

I've created a texture for those pallets which I want to use. But I don't want them to affect the uc marine spacesuit.

I really don't want the standalone to be affected by any retexture for the mark1 or uc marine, but my knowledge is limited. So I thought if I add a skin for my standalone, I would be solving this problem

hoary lava
hoary lava
hidden fractal
#

I got the crafting from workbench working!

solemn pier
#

I wish to make a radio mod!
I know how I want it to come together, I have the music, and I have the voice for it.
I just don't have the technical knowledge to make it.

Is anyone interested in helping me make this?

hoary lava
#

You are looking to create a true skin, not a replacer.

hidden fractal
#

yeah!

hoary lava
#

There is no option to turn on ap_avm_weapon_skin to my knowledge. It should be there. Have you created AVMS lists?

hidden fractal
#

I did, but I'll guess I try again from the beginning to see if I went wrong somewhere
I created the standalone in Xedit, that shouldn't be a problem right?

hoary lava
#

Not if you have the plugin bridge to convert esm to esp and so forth.

solemn pier
hidden fractal
#

Alright, well thanks Miiirty :)) I appreciate it alot! I'm gonna take another look at what went wrong

#

Hopefully soon I'll get it right haha

hoary lava
solemn pier
#

Anyway, radio mod.
If anyone's interested go ahead and send me a DM and we'll talk details

lethal veldt
#

the only way to create collisions is with 3ds max ?

hoary lava
lethal veldt
#

yeah I know that I can use vanilla collisions but of course that's not the case for a completely custom asset, its sad because not everyone can have access to that software since its not really free, my licence expired a year ago lol, and blender is for sure more mod friendly and you can get some really cool addons , SGB is the goat for weapons and outfits tho

hoary lava
lethal veldt
#

Yeah, and I've seen some people trying to get new stuff even using 3ds max without success since there isn't an exporter either

#

to nif

hoary lava
dapper galleon
#

Holy crap I have a theory as to why NPC's are turning invisible or clothes are being impacted

#

So in the Rev-8 update on ioisly Bethesda has to go in and change / add NPC character models to make the animations for getting in and out of the Rev-8.

Which I think is the root cause, but not a Bug in of itself, of why NPC will be missing body parts .

So if you have any mod that impacts the body, I think this Could potentially cause a conflict with the new body coding of the NPC. The more body mods/clothing mods you have the higher the chance. And since I have seen unmodded games also having this issue occasionally. It's probably just a conflict issue that could impact the game at random

limber current
wraith mirage
#

nice !

#

need glitter bomb now ๐ŸŒˆ

hoary lava
#

I am probably 2 weeks out, sucks, but I took off 5 days.

wraith mirage
#

I would have liked some bioluminescent plants in pots perhaps with the dlc ๐Ÿค”

strong oak
dapper galleon
# strong oak Sounds reasonable. and Joy What will happen on 30 SEP with the new DLC. hmm

Oh yea, I'm definitely unit getting attached to this current universe, going to see how things go after DLC cus I'm sure that will break some stuff.

At this point I just use NG+ to fix the game.

I know that was a thing even before mods. I wonder if Bethesda new the game was going to have issues that would require essentially a clean slate method to clear out the issues and that's what the NG+ was made for. They just created a convenient in story method to clear the cache of the game lol.

sharp lynx
#

The example I usually give is, I feel one of my homes in terms of usually scale, detail, artistic view and time spent should be "theoretically" worth at least 1 standard USD, so I make 3 houses to 1 to = what I think is 3x the value

#

And from what I see in most reviews is a consensus that my mods are worth the money they pay even those who are hard-stanced against paid mods. "Even tho I don't support paid mods, this does seem to be worth the price" Is their usual quote.

#

But this is only my own way of doing things, no one else has to follow this.

#

I just want to make stuff people love โค๏ธ

#

@limber current @hoary lava Speaking of I need opinions

limber current
#

Ooh the legend has spoken ๐Ÿ‘€

sharp lynx
#

How's the balcony look?

#

I made a large variant.

limber current
#

I like it. It matches the front gates/fences also that's a really good looking house

#

Ooh I didn't notice the large variant that one is huge ๐Ÿ˜…

sharp lynx
#

I'm doing Ultra detailing to make sure all the models are of the highest detail and everything is connected properly

#

which is the last stage in my dev process! So wooo!

limber current
#

And that's why your mods are the best. So much detail and time spent perfecting them. Oooo ๐Ÿ‘€ can't wait hope it goes smoothly ๐Ÿ™Œ๐Ÿ™Œ

sharp lynx
#

The good thing is I'm finding a lot off goofy little things

#

I don't know If I should make a larger variant

hoary lava
sharp lynx
#

I'm torn here

limber current
#

How so?

sharp lynx
#

Should I make a 3rd floor ?

hoary lava
dapper galleon
# sharp lynx Should I make a 3rd floor ?

If anything add a basement that can be used as like a operations center.

Like there's the house then there is my Bat cave below the house style concrete tech features cave

limber current
sharp lynx
#

One of them has a basement

#

a few of them do actually

limber current
sharp lynx
#

I made it look creepy too XD

limber current
hoary lava
limber current
scenic shuttle
limber current
hoary lava
#

It's a WIP.

hoary lava
#

There's not one for Braum's, blasphemous!

summer plank
valid gulch
#

This latest cheat terminal update I love to death where I no longer need to attempt for any red mile records lol.

sharp lynx
#

LOL

hoary lava
#

Buc-ee's for you unfortunate souls.

quaint tartan
# solemn pier I wish to make a radio mod! I know how I want it to come together, I have the mu...

I'm working on other projects right now, but if you care to look I have my Fallout 4 Radio Mod source code available here: https://www.psychfox.com/public_mods/source/ and you would want to start with https://www.psychfox.com/public_mods/source/RenRadioTestScriptVTwoRefCol.psc. Quick barebones setup is to put your radio forms inside a Reference Collection, attach the above script, make the appropriate messagebox forms, and then finally figure out which steps in the process I'm forgetting about. You will need to poke at the script to make sure all the properties are being filled in properly. I am planning on releasing a version for Starfield, but it's a back burner project right now.

safe sorrel
hoary lava
frank sparrow
#

Whataburger isn't all that.

safe sorrel
#

I like the packaging design, but the one by me always has cold fries, and thatโ€™s a crime against a that is good in the world

hoary lava
frank sparrow
#

Culvers is better

sharp lynx
hoary lava
#

I am also NTX

#

Just not that northeast. Lol

#

Eh, maybe ATX.

#

๐Ÿ˜†

fast owl
#

atx does have culvers

hoary lava
#

I'm making friends. VaultBoySunglasses

frank sparrow
#

North texas sucks

sharp lynx
#

lol

hoary lava
#

Definitely ATX.

#

I'm rural south end of NTX.

frank sparrow
#

75 sucks, the traffic sucks, no one can drive, everything is expensive

#

Just throw the original grav drive here and let the atmosphere leak out only for this area

hoary lava
safe sorrel
hoary lava
#

I know the feeling, I'm up there often for work. Lose my mind in the traffic. I have a deep seated hate for Denton though.

#

Too many people.

frank sparrow
#

I pray each day to not be Spring Creek'd.

#

I swear it always something with the amount of idiots on the road at that spot

safe sorrel
#

I have a weird almost grudge against Dallas, I canโ€™t tell you why, but I bet Dallas knows what it did

hoary lava
#

I love it here, but you gotta get away from the high density.

hoary lava
#

Wouldn't trade TX for anywhere... maybe Colorado, but it'd have to be in the mountains and rural.

wary arch
#

I give up
It's on the freaking bottom and it's still doing it this

#

I'm about to throw my series s out the GD Window

hoary lava
wary arch
hoary lava
wary arch
hoary lava
#

And, the most toxic pvp fps ever.

#

And all the AC's, forgot about those... you gotta give em that.

wary arch
#

More like AssCreed

#

I'm just gonna play Astro bot I can't figure it out

thick plaza
#

Ubisoft could bring back Splinter Cell/Ghost Recon the Rainbow six vegas series and make millions

hoary lava
#

Hahaha

#

Nope... okay.

#

Too much?

sharp lynx
#

I love it!

frank sparrow
#

Needs hair added with physics. Make it fluffy

hoary lava
#

Just gotta figure out which way I want to make it happen.

thick plaza
#

are there any good uc security skin mods?

#

the uc marine one is perfect

hoary lava
#

I think Wulfy has made some of those.

#

I think Jvogy has too.

#

Not a lot of us surprisingly.

torpid badger
#

hi peeps, question:

quest reward items

are they persistent in the world until you collect them, or do they spawn after a certain trigger in the quest?

or, is there a way for a item/leveled item to appear when the player reaches a certain level?

dapper galleon
# hoary lava Meh, they made wildlands lol.

That was possibly one of the last best fans they made.

I liked breakpoint for some stuff but overall Wild lands was like their peak then they just started to do things none of their playerbase wanted.

dapper galleon
# thick plaza are there any good uc security skin mods?

I'm still waiting on the Spartan Locke armor and maybe some nano tech iron man stuff

Like I'm genuinely surprised no one has Taken a swing at that by now. Space game Space Nano tech exo armor... Instead we get Suits with zippers and tubes everywhere ๐Ÿ˜‚

thick plaza
#

i would tackle exosuits but im too busy w ith my project

#

maybe a little more time

hoary lava
sharp lynx
hoary lava
sharp lynx
#

LOL

hoary lava
sharp lynx
#

Well... so far the extra arms def don't wanna hold weapons correctly but when you use a melee weapon holly molly

hoary lava
#

Nice to see you back to modeling though, I am learning slowly but surely.

dapper galleon
sharp lynx
#

there's the four-arms

hoary lava
#

I know someone who would be especially interested it talking to you about this.

dapper galleon
#

No tubes, no cloth, no zippers just sweet exosuits

dapper galleon
sharp lynx
#

Possibly

#

seems all the cool stuff I use to do works with this too

dapper galleon
#

Oh sweet Ranni. Would have been cool to have her on my back while I fought radahn and His Miqualester

sharp lynx
hoary lava
# sharp lynx LOL

Haha I have done that same exact thing. Is that the model glitching? Skeletal issue?

sharp lynx
#

It's a morph problem

#

if your body sliders break it'll turn into a cube

hoary lava
#

Yep. I haven't dealt with it yet... I have read on it though.

dapper galleon
sharp lynx
#

LOL

#

I'm gonna turn vasco into spongebob

hoary lava
#

My helmet freaked out with the horn, due to me not assigning armament.

sharp lynx
#

Man I really need to get back into armor craft

dapper galleon
thick plaza
potent wadi
rain tide
#

Anyone know how to alleviate the mod limit issues other than uninstalling mods? Iโ€™m seeming to hit a cap at around 105ish esmโ€™s, primarily being I canโ€™t land at major outposts like akila without the game freezing. Is my only way forward uninstalling mods?

narrow isle
#

sResourceDataDirsFinal=

#

what does this do? And it is it required for anything?

hexed pilot
#

I need help with a problem I've been having with scripting. I'm doing a mod where you can go to a Military Outpost in Jemison to drop off contraband in a legal way, to give it a use outside piracy and smuggling. However, I need to get past the issue of the scanning of your ship when entering Jemison's orbit.

I've tried to modify the quest related to the dialogue you have once contraband has been detected form orbit, but the quest stages don't include the option of removing your bounty and not confiscating your items, at most I can only let the player pay the fine but keep their items.

So to work around this, I tried to open up the script from the CK but it says that the fragment can't be loaded and the option to "edit" is grayed out. I could locate the fragment in the Scripts folder (once I had extracted it and added it to my Data folder), but the issue here is that I don't understand much of what is happening here, so any clarification of what's going on there would be really appreciated.

So my question is: Should I edit the script to add another fragment that adds the effect I want or is that not possible? Also, is there a way to make scripts visible from the CK? I know you can edit them from VS but I'd find it more convenient to just be able to edit and compile from the CK directly.

autumn idol
wraith mirage
#

I m ready for the sims 5 ๐Ÿ‘

dapper galleon
dusky escarp
hexed pilot
dusky escarp
#

That would be better. Then there's less chance of incompatibility with other mods that rely on the base script being unchanged

hexed pilot
#

So can I copy what's inside the quest fragment script, paste it to a new one and then add it to the quest stage that I want?

dusky escarp
#

Er, not quite. The fragments for all stages of a quest are in the same script. What you can do is to add a new script to the quest and inside that put OnStageSet() events.

upbeat furnace
#

That last statement might be confusing if you've only been working with fragments. If you look on the very last tab of the quest record window, you will see a scripts tab. This is where you can attach full scripts rather than fragment scripts.

thick plaza
#

The creations mod section is so buggy, none of the sorting options work. The โ€œLatestโ€ section shows verified creator items from June

#

โ€œMost popularโ€ is some random mod uploaded in June

raw viper
hoary lava
shell pelican
limber current
hexed pilot
#

I am new to papyrus scripting, is there any good source of documentation?

hexed pilot
upbeat furnace
hexed pilot
# upbeat furnace Ask questions often, it may spare you some pain.

Well then maybe it'd be best if I describe what I want to do before spending hours on it only to realize it can't be done. I basically just want to add a new dialogue option for the sequence when you get caught with contraband in Jemison's orbit. I managed to add the dialogue option that skips getting sent to prison and getting your stuff confiscated, but I need to add a new script that does those things plus erasing your bounty (so that you don't have to pay each time you want to drop off contraband).

All of this is for a mod I'm making that adds a new military settlement to drop off contraband, so that "good guys" have something to do with contraband other than throwing it away.

shell pelican
#

Had a random problem with 2 mods, found the legendary mod recycler interferes with darkstar manufacturing when it is before DS.

Everything works like it should but if you manufacture the "antixeno X" labled armor (it's the version that already has legendary stats on it that you get in game from the quest), for whatever reason the legendary recycler mod stops the DS mod from allowing you to put legendary stats on armor pieces and the recycler takes over so you have to have the recyclers stat mods in your inventory to place them on the armors otherwise they are grayed out.

Disabling the recycler fixed the issue.

#

Figured I'd share if anyone ever runs into this issue.

upbeat furnace
# hexed pilot Well then maybe it'd be best if I describe what I want to do before spending hou...

It was suggested earlier to avoid editing the vanilla scripts, but its unavoidable in this case and also justifiable since you want to edit that system. In general you want to keep the footprint of vanilla edits as small as possible. Its really the Native flagged and Default scripts that you want to avoid editing. Scripts that are used in many places where a change would have wide sweeping and unintended changes. The more specific scripts that are used in one place are generally okay to edit.

I havent looked at the quests and scripts for that myself but it sounds like you want to edit the Scene tab of the quest to modify the dialogue that happens.

#

Yea. What your attempting is possible and reasonable.

hexed pilot
hexed pilot
#

The thing is that fragment 400 makes you pay whatever bounty you had, so it seems I'll have to add a new fragment (maybe call it 500 so it doesn't interfere with the rest?) and say that it only gives you clearance for landing, I think I've seen a function that does that called AllowLanding()

hoary lava
shell pelican
#

Is it a bug to have Noel follow you around the lodge and never be quiet? Lol

upbeat furnace
# hexed pilot The thing is that fragment 400 makes you pay whatever bounty you had, so it seem...

Avoid editing the source of a script fragment directly. You should use the designer on the Quest record window under the Stages tab. If you have ever used Windows Forms its like the backing designer code. You should be able to insert new quest stages but avoid deleting existing ones. It might be the case that other quests/code could be expecting a stage to exist, but maybe not. It something to watch out for. You should also be able to modify existing stage code without trouble.

wary arch
#

Ok the only theory I have is Star Wars Aliens was updated and these are using outdated files

hexed pilot
#

I just get this when trying to create a new script (btw, I was creating a new script to add it to that "kmyQuest" part to see of it let me do anything)

upbeat furnace
#

Have you extracted the Tools\ContentResources.zip which contains all the script source code for the base game?
Extract to Starfield\Data\Scripts\Source\*.psc

The pre-compiled script PEX are distributed in the BA2 archives.
The retail game is not distributed with PSC source at all.

  • PSC: Papyrus Source Code
  • PAS: Papyrus Assembly
  • PEX: Papyrus Executable

You need an INI setting to load loose files which include your newly compiled PEX which are read from Starfield\Data\Scripts\
CreationKitCustom.ini AND StarfieldCustom.ini

[Archive]
bInvalidateOlderFiles=1
#

Basically there is a Quest.psc and the CK doesnt know where it is.

#

It needs to know the definition of Quest because your sub-typing it.

hexed pilot
#

:0 I forgot about that! I did extract the Content Resources but I did to my data folder, I didn't put the scripts inside Source. I didn't add that line to the custom ini for the CK either. And just to be sure, do I need to only place the .psc files inside the Source folder or can I place the Script folder directly?

upbeat furnace
#

You want the PSC source to reside in Starfield\Data\Scripts\Source\. There are further source sub directories that represent "namespaces" in source. Leave that directory structure intact, but move the whole thing some that Action.psc ends up at Starfield\Data\Scripts\Source\Action.psc.

#

Following that example, the PEX output for Action.psc would end up at Starfield\Data\Scripts\Action.pex. See how the source directory is nested inside the output directory? Its annoying but is what it is.

hexed pilot
upbeat furnace
#

Almost. The Starfield\Data\Source\TGATextures folder should NOT be inside the scripts folder. Yea! Its confusing too that there is a Data\Source folder but that has nothing to do with Papyrus scripts. Put the TGATextures folder back.

It should be like this. Ignore my non-standard setup and pretend its \Starfield\Data\Scripts\Source\

hexed pilot
#

Okay, so now the TGATextures folder is at Starfield\Data, that correct? or do I need another Source folder to put the TGATextures in? (sorry if this sounds dumb but I've been like 5 hours modding and my brain is like mush now Xdddd)

upbeat furnace
#

Its here all by it's lonesome.

hexed pilot
#

By the way, I was able to make a new script :D, thanks a million for all the help really.

hexed pilot
narrow isle
#

This wont work if used in a fragment in a phase, however it works in the stage fragment, why?

#

I would like to run these commands in specific phases of a scene, not just in specific stages.

upbeat furnace
# narrow isle I would like to run these commands in specific phases of a scene, not just in sp...

A Quest and a Scene are distinct objects even though the Quest UI makes it appears as a single object, though there is a parent/child relationship between them. Look at the Scene.psc source and find the member called GetOwningQuest().

From your fragment panel use this code.

Quest owner = GetOwningQuest()
owner.SetObjectiveDisplayed(5)

This could be simplified to a single line.

GetOwningQuest().SetObjectiveDisplayed(5)
#

The kmyQuest variable would work too.

narrow isle
short kite
#

Anyone know if Enai is working on a Starfield perk overhaul?

autumn idol
short kite
#

Sweet! Didnโ€™t know if he was gonna do it at all. Great to hear, Iโ€™m sure itโ€™ll be the goat

narrow isle
#

how does the game create these loops back onto the same topic?

#

oh its in the topic info

#

I dont see what causes the loopback

#

oh I found it

#

its in the topic info start scene

white holly
#

Is it possible to just make a mod for Xbox that fixes the problem with vehicle selection???

#

Cause from what I saw on reddit it's some type of mesh code that u can delete on pc but not xbox

#

So couldn't u just make a mod that bypasses that 1 line of code???

dry coral
hexed pilot
#

I'm struggling to see what I did wrong with this script. What it is supposed to do is erase the player's bounty with a certain crime faction when chosing a certain dialogue option. It is basically just the bounty removal part from the script of the Bounty Clearance Terminal, but it keeps displaying this error in the console.

#

Okay, I had to redo the script from the beggining and now it compiles. The problem is that now, the script does nothing, the bounty isn't cleared, is there any function I'm missing?

quaint tartan
#

My guess would be that you don't have crimeFaction Property set up correctly. Your Papyrus log will likely indicate that it can't call SetCrimeGold on a None variable.

misty geyser
#

If this is a script for Skyrim, take the "Const" part out. That keyword doesn't exist in Skyrim.

quaint tartan
#

You could remove the need for the property entirely by doing something like this:
Event OnInit()
Faction playercrimefaction = Game.GetPlayer().GetCrimeFaction()
if (playercrimefaction != none)
playercrimefaction.SetCrimeGold(0)
playercrimefaction.SetCrimeGoldViolent(0)
playercrimefaction.SetPlayerEnemy(false)
endif
endEvent

hexed pilot
#

Okay I figured it out, I just had to compile the script and then archive it ๐Ÿ˜„ (I totally didn't spend 45 minutes entering and exiting Starfield trying to debug this little script)

hexed pilot
sleek cliff
#

So, whatโ€™s going on with the Starborn Gunslinger armor? I paid for the island mod but only the head and arms are visible and the body is invisible?

polar sandal
#

I officially recommend Climate Change!

dry coral
#

Tropical island with a view? Yes, please! Schrodinger VIII-a

#

A perfect location for one of TG's awesome new digs!

sharp lynx
#

Speaking of

#

Just look at that interior

dry coral
#

Yes please!

sharp lynx
dry coral
#

I have a knack for finding islands lol

#

and thanks!

limber current
#

Those shelves by the fireplace are gonna be cool to display epic items

dapper galleon
hoary lava
#

I made pumpkins. ๐ŸŽƒ

latent ravine
#

I need help with my mod load order on Xbox, I really donโ€™t understand how to classify mods so I donโ€™t know what order to put them in, can someone help?

mortal tundra
#

howdy all!
back up for air after learning too many ways NOT to make an msi installer

#

dev tool to help facilitate version contol, backups etc.. for creating ods

narrow isle
#

This is a scene where the player meets barrett the first time. Are these lines played in sequence or are they randomly picked?

Because I want to know if each new line has to be a new phase or if multiple lines can be put into the same phase?

west lichen
narrow isle
narrow isle
#

How does adding perks work?

I have tried:

player.addperk BackgroundGangster

ember nova
#

Itโ€™s sad that Jurassic park is cannon and nobody has made any lore friendly mods involving Jurassic park merch.

west lichen
#

Yes I did bite despite your username

ember nova
#

Somewhere out in the world is apparently a Jurassic park VHS tape.

west lichen
#

OK so if you are right, the existence of Jurassic Park as a fiction is canon in Starfield. It doesn't make the existence of a Jurassic Park, the actual park itself, canon.

ember nova
#

Yeah, Iโ€™m saying the movie is apparently cannon

west lichen
#

I'm not confident that when people left Earth, they took Universal Pictures with them

ember nova
#

Who knows

west lichen
#

So I don't see much lore-friendly reason to have JP merch in Starfield unless some crazy dude find a way to create a VHS tape player and decided to actually create the park. If people don't know what JP is, why would they even buy JP hats?

ember nova
#

It wouldnโ€™t be out of the realm of possibility? We find all kinds of old earth junk laying around in certain towns, Iโ€™m sure somebody out there has seen it, I mean, even the woman whoโ€™s obsessed with old earth books says that thereโ€™s still films, maybe somebody remastered the film or something? Who knows honestly

#

If nothing else, itโ€™ll make a fun mod for someone to try and make.

west lichen
ember nova
#

Oh Iโ€™d love to, sadly I am on console.

#

Otherwise every other mod Iโ€™d make would have some sort of Jurassic park/world reference.

past tide
#

"The Empire doesn't deserve all this money, Long live The Collective"

dry coral
#

Built a few glass habs last night and see that they still suffer from foggy, overly bright lights in the interior.

limber current
dry coral
#

I see that there is a recent mod out for exterior lighting but I can't find anything for inside.

#

Too bad we couldn't just omit or turn off the overhead lights. I build glass habs solely to be able to see the scenery outside.

quaint tartan
narrow isle
#

whats the best way to check if an NPC has arrived at a specific marker? I want a stage be set only when an npc has arrived there (he uses a packge to move there)

dry coral
#

@quaint tartan That's pretty sweet, is it available on Creations?

quaint tartan
dry coral
#

It would also make for pretty awesome clubroom lighting at an outoutpost

limber current
quaint tartan
rain tide
#

Is there a console command I can use to ADD a bounty to a faction in order to make them hostile?

upbeat furnace
upbeat furnace
#

HELP and FIND are different commands. In papyrus you would use a Property

oak plinth
#

Does anyone have any idea why these Blender cubes aren't exporting / importing correctly? It works fine with the objects I import from Starfield, and even other shapes are okay, but the cube shape only shows up as actual cubes, not the right size when importing into NifSkope.

thick plaza
#

look at what you're doing in blender

oak plinth
#

Isn't that what most people are using for 3d Modeling? This is just a simple shape, to test the waters, but I plan to get more complex models.

#

Oops, I read your response wrong.

#

I'm just using the cube mesh, then resizing it. I tried a torus, and it exported fine.

oak plinth
#

I've also been having the issue where Creation Kit will just stop working. Won't launch. The only way I could fix it the other day was to uninstall, then re-install everything. I really want to get into moding, but I have had one challenge after another, and I have forgotten all things PC since switching over to a mac 20+ years ago.

hoary lava
oak plinth
#

Just exporting an object. Latest Blender (just installed a couple days ago). I am making a double high hab, and left a little space between the top/bottom, and wanted to fill it in with that box. The habs exported fine, but that box was super tall. So I just did a simple file, created a box, and tried to export (using NifSkope plugin) then when I imported the filed, that's what I got.

hoary lava
#

Download a version below 4.0. 4.0 and above doesn't work well with SGB. @oak plinth

#

Little glitches, little issues.

drifting haven
#

I think it would be great to see a mod where players could take out an enemy ship, then salvage ship modules that were not destroyed. Those modules could be sold or used in ShipBuilder (without cost because you already have it). Perhaps a new skill for ship salvage based on the ship class/difficulty of various modules.

oak plinth
# hoary lava Little glitches, little issues.

I will give that a shot. Thanks. Downloading 3.6 now

Theoretically, if I am working on a mod, can I just copy the file somewhere as a backup. I did that the other day to try before uninstalling the game & creation kit, but when I copied the files back, they were unreadable. My creation kit has yet again stopped working, and I have tried all the fixes I could find, and it still won't, so I was going to just uninstall / reinstall again, but didn't want to lose my mod again.

hoary lava
oak plinth
#

I don't have a .ba2 file, just the esp file

hoary lava
oak plinth
#

I don't have a creationkitcustom.ini file either. I have copied everything from Steam over to my Xbox/Starfield folder.

hoary lava
#

Creationkitcustom.ini is something you make when installing ck. If you didn't, Google it, might fix your issue.

oak plinth
#

Okay, will do

oak plinth
iron olive
#

What is the recommended way to deal with mod conflicts? I have several dozen mods installed and wanted to create a patch which will resolve conflicts in them. Unfortunately, xEdit refuses to save a file if any of its master-files are not full-masters themselves. And obviously a lot of mods are light-weighted. From my understanding, CK doesn't show any conflicts, it just applies the value from the lowest mod in load order, just as the game does. So what do I do?

solemn pier
#

Hey, still looking for someone to help me put together a radio mod.

DM me and we can discuss details

uncut sandal
#

TL;DR this game for the time being needs to be "min-modded" because mods are using the available plugin limit very very quickly.

iron olive
silver dagger
# oak plinth I'm just using the cube mesh, then resizing it. I tried a torus, and it exporte...

If you resized the cubes by changing the scale, note that separate X, Y, Z scale is not exported in NIF format (that is why the shapes remain cubes), and the last time I checked, the geometry bridge plugin had bugs related to scaling (it incorrectly also applied the scale to the rotation matrix, effectively squaring the scale factor). You could also try exporting in glTF format instead of using the plugin, although the NIF limitation of no separate scale factors per axis still remains.

oak plinth
lethal veldt
#

anyone knows how to create custom collisions with 3ds max ?

latent ravine
#

Is this load order good? (Xbox)

Also, could someone recommend some graphical improvement mods?

autumn idol
proud forum
#

I'm not sure if someone's done a tutorial on setting up Asset Watcher, which is the tool that actually converts the mesh to nif.

#

You'll need to have it open and your settings configured to watch the folder you're exporting to.

lethal veldt
#

ohh thank you

narrow hare
#

Idk where else to ask this, seems like an appropriate place, if not, I apologise and I can resend/delete.

No matter, what I do, I can't get ship vendor framework to work, does it conflict with any of the other ship building mods, matilija's, derretech legacy and derretech, avontech etc?

narrow hare
#

Hm..

#

Ok thanks. Like if I have ship vendor framework installed, and go and say talk to the NA ship tech, and ask about ships for sale, he says his usual line, something like "take a look at what i got" or whatever it is, y'know the line. But then the ship menu doesn't open.

#

should I just skip to the unity and jump through?

#

And then perhaps in NG+ it'll all work right?

narrow isle
narrow isle
narrow hare
#

whether it was counts or conflicts idk.

autumn idol
#

its not cause of your mods its due to a engine bug on bethesda end

narrow hare
#

as in disable other mods

autumn idol
#

yes

narrow hare
# autumn idol yes

alr, and i'm assuming no way to like merge mods to combat that issue? like combining two mods into one to lower the count?
And will the engine bug ever be fixed/planned to be fixed? (just curious)

autumn idol
#

hopefully around shattered space...

narrow hare
autumn idol
#

just pray to todd that it reduces the countdepthsofmyheart

narrow hare
#

Also I'm assuming that the green here, can be whatever right, but the red has to stay at 100?

#

as long as the total plugins stays below 100, then it doesn't matter what the value of the greens are?

#

Perhaps just better waiting until shattered space then doing it again with updated mods and a hopefully fixed limit?

narrow hare
autumn idol
narrow hare
#

oh ok

narrow hare
autumn idol
narrow hare
autumn idol
narrow hare
dapper galleon
autumn idol
dapper galleon
autumn idol
#

@ cartogriffi @dapper galleon

sonic horizon
#

Woops lol

narrow isle
#

I duplicated the 04 script to recreate the 24 hour timer. However my new script does not show up in t he add menu for the scripts tab. it is a PSC file in the same folder as the original script and I restarted the creation kit

#

oh I have to create a new script in this menu so it appears

winter sleet
#

I'm having an issue creating two separate planet overhauls. One modifies Jupiter's moons and the other changes biomes on a moon of Bardeen. They both seem to cancel each other out if one is loaded after the other despite being in separate parts of the galaxy and neither use the same biomes (i'm mainly using custom biomes.)

I'm using other planet overhauls with no issue

#

tried different master types, cleaning in xEdit, copying records into new ESM and no luck

timid temple
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Preview of my current project, which is also the first time I've done 3D modeling that isn't TinkerCad:

narrow hare
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anyone know why this would randomly be happening? just out of the blue

amber sparrow
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Do you mean the helmet or?

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I don't see what the problem is besides the helmet but I also know that's a mod that you probably forgot you installed

narrow hare
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i worked around it by opening their inventory and giving them the appropriate clothing items, but it did it randomly for some reason. I installed a mod that changed their clothes but that shouldn't have given them space suits. shrug

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anyways, I worked around it. So, should be fine. I hope

amber sparrow
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It's most likely the mod that changed their clothes messed it up, mods can easily break stuff because of incorrect coding or just incompatibilities

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So it's you could have two mods that aren't interacting well with each other or something just broke

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Especially if it's a mod you installed mid-playthrough, though that one is a rarity. What I'd do is test mods by enabling and disabling one by one or letting the mod author know with your load order attached.

narrow hare
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Hm. It was fine before. shrug anyways, I'll leave it for now as it seems to be ok now, but if it does it again, in the next playthrough, I'll troubleshoot, cus i think if i was to start a NG+ that is effectively like fresh (in regards to the mods loading right)

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cus i've done a lot of switcheroo during this playthrough so who knows what else is glitched

amber sparrow
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Yea a NG+ as far as I understand it is essentially akin to starting a new game

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So often just going straight for it will fix issues, I know it has for me

narrow hare
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eh, i'll do that, if anything breaks the main story lol