#starfield-mods

1 messages Β· Page 39 of 1

stoic copper
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I’m an Atlantis freak

limber current
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I can relate πŸ˜…

mental aspen
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With some of the mods I have and the quests and side stuff it just- gets so time consuming lol

limber current
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I feel ya on that. Any time a new mod comes out that I like I spend hours with them.

mental aspen
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I have SO MANY side missions

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It’s like what do I focus on lol

sly ocean
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Nice.
I can cross one more item off my To Do list (I was planning to eventually replicate my Shrink & Enlarge NPCs mod from Skyrim, but now there's no need).

mental timber
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I got denied within 3 minutes

mental aspen
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Bethesda did so much with this game. It’s pretty good

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Yes it has a few issues but it’s good

mortal tundra
mental timber
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I just want a wiki sneak peek thats all πŸ˜‚

limber current
mental aspen
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And uh made the biggest mistake BY HAVING THE ANNOYING FAN ON MY SHIP. I’m just gonna leave him on an abandoned planet or something

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β€œLike oh my god, another perfect landing.” Bro shut up I will shoot your head off

mortal tundra
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sounds like you need this πŸ˜„

mental aspen
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I.. have Xbox πŸ’€

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The one downfall lol

mortal tundra
limber current
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I love that mod it helps me in so many situations with Sarah complaining and the annoying fan πŸ˜‚

mental aspen
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Annoying fan. Prepare to be executed loads shotgun

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Actually. Can he die if I bring him on a mission with me? πŸ˜‚

mortal tundra
narrow isle
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is there a way to use keywords in the filter? Like this: find "int" and "sci"

hollow salmon
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@mortal tundra whaaats uuuppp

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oh by the way I tried that thing about putting down outpost beacon on the edge of restricted and it was between and tried to put another in the restricked yea that didn't work

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So be waiting for mod where you can actually take over an abandon outpost or if beth decides to impliment it in their new DLC

mortal tundra
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Playerhome anywhere will let you "own it" and decorate it, but you can't put up outpost items

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like harvesters/turrets etc

hollow salmon
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yea I know that is what I am looking for though

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to build it up into an bigger outpost

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So I can put my outpost crew there

dapper galleon
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I like how there is placable lights but we need Different color versions of them, preferably blue, red and Green

mental timber
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I've watched a couple vids on pois I definitely wanna start making one

terse coral
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@mortal tundra using LBGSHIs "build anywhere" mod, I was able to add turrets, habs, power etc. but I couldn't get crew to work properly. I had one settler finally show up and he was promptly killed by one of my turrets lol.

slim sun
terse coral
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yes, I found out later that Mk II turrets were the culprit. I replaced them all with Mk III

slim sun
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IIRC the ballistic turrets are fine.

terse coral
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They also killed my robodoggo

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I usually never use Mk II but I was lacking mats when I built them lol

mortal tundra
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@terse coral I build the turret fix into both outpost tweaks and standalone on mine, it's also available as a standalone fix

terse coral
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Nice!

mortal tundra
terse coral
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Awesome! Thank you!

mortal tundra
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Inquisitor's starborn protectors and starborn supervisor have the same problem.. I've done a test version with the same fix applied, and they seem to work fine.

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is that SKK stalkers? There were buildable guardians that were changed a few months ago that would attack my crew (even the light version) so I'd assume they were all based on Mark II turrets πŸ˜„

dapper galleon
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Anyone figure out the vault key yet πŸ˜‚

mortal tundra
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yep.. i'm all unlocked, love it!

dapper galleon
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So I'm also experiencing a weird Camo glitch, the whole staying invisible thing is back for me

dapper pivot
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Question for anyone using starvival. Have any of you encountered a bug where your XP earned goes into the negative ? I'm aware of the mechanic where jail time can do this....however I used a cheat mod to give myself XP to test why I wasn't leveling up. It gave me negativ XP. Anytime I earned XP in game it took that XP away from me

dapper galleon
dapper pivot
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Unfortunately it ruined a whole playthrough for me. Was only 22 when it happened but nothing I tried fixed it

dapper galleon
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So. It sure if it's because I have ea mod that lets me make Starborn armor in separate peices but the Starborn gunslinged armor isn't appearing it's just helmet and Gloves

sly ocean
dapper pivot
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I disabled a few such as starvival. Even removed it and didn't fix it unfortunately. I'm on Xbox btw.

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Ultimately it doesn't matter cuz I deleted that save file, I just want to see if anyone had a similar experience because I want to avoid it happening again

sly ocean
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Actually, I suppose some XP mult functions might allow negative numbers, in which case a mod could potentially try to decrement an XP mult and end up dropping below zero (by itself if done poorly, or in conjunction with other mods if not well thought-out) and yielding negative XP gains. So, it might not even be an overflow.

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Over time we'll start to see handy debug tool mods for XBox that will let us display current values for certain key globals, game settings, actor values, etc, that would help in cases like this to narrow down the culprit (and, like you said, prevent it from happening again even if we can't help the current victim).

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I guess I can make something if no one else does, but I think someone like SKK could do it more elegantly than I could (and he's released mods along this line in the past for FO4, etc).

dapper galleon
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Is some features of the cheat terminal mod not working anymore. The pass all scans 100% isn't working for me

dapper galleon
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Ooooh is there in game files for a terrormorph skull or mounted head or placable head

karmic horizon
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So restore earth mod... anyone find the 5 flora that seem to elude me with 3 different characters????

dapper pivot
sharp lynx
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hewo all

dapper galleon
# sharp lynx hewo all

Hello, I found the vault key, but I didn't find the Toaster. I shot someone who interrupted my search of the toaster while inside the vault.

sharp lynx
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LOL

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I'm blown away by how difficult it was for everyone to find that

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I didn't expect that XD

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the quest log tells people to read the note on the front door for clues.... So I had 0 expectation people would spend hours searching the house XD

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regardless I worded that note a little better and will be posting that as an update here soon

outer plover
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https://creations.bethesda.net/en/starfield/details/b16e167d-e958-4810-9fbb-d8656691ecc6/Batten__39_s_Shipwrecks__ALPHA_
https://www.nexusmods.com/starfield/mods/10577
VERSION 0.3 is uploaded!
Now up to 20 new ship-related POIs
Fixed Spawn Rate
Fixed more floating stuff
Multiple new POIs
NPC Patrols around some locations
Boss chests and better loot at some locations

Nexus Mods :: Starfield

This mod includes 20 new crashed ship Points of interests to discover. More to be added in the future.

surreal storm
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oh thats cool

twin atlas
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So i started a new discord for all modding. I made invites and invited entire reddits and made channels for their communities. Starwars has started to join and there are lounges for Mod Authors only to hangout. I included meme channels, mod help channels and load order channels. Ship building was included and i invited the reddit to have more users communicate. Their reddit deleted my only post there. Don’t believe I’m allowed to post the link but it’s in my profile. The whole point is communicating with each other without censorship and i included a creations review and mod review channel, to discuss how you enjoyed the mods. Will this cause arguments? Probably. But theres a channel for that as well. Lol. Anyone who wants to join is welcome and if a channel doesn’t exist let me know and it will be added.

dapper galleon
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I'm seeing an Internal walls mod WIP, kinda has me a bit excited, one thing I don't like about the ships interiors is how we can't fully utilize the walls because they are not flat

mortal tundra
twin atlas
sharp lynx
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good stuff

twin atlas
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@sharp lynx do you mind if i use your Hyla II house mod to showcase my emporium mod? Since it huge? It will fit all 760 items unlike my Dream home.

sharp lynx
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I want you to know, I literally didn't decorate it because of mods like yours lol

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100% go ahead πŸ˜„

twin atlas
sharp lynx
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btw

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Put a outpost beacon on the ocean floor XD so.... there's a bit of fun screenshot ideas for ya

twin atlas
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Best Starfield Mods for Xbox/PC 🌌 | TGs Hyla II Mansion Retreat Player Home - Part 1

00:00 – Intro
01:00 - Find Location
01:30 - Its Pretty
05:03 - Start Quest
05:45 - Find A Power Source
06:15 - Investigate The Area PT1 (Tv)
07:18 - Find The TV Switch
07:36 - Find Hidden Switch
07:50 - Trigger Vault Mission
08:00 - Investigate New Area
10:40-...

β–Ά Play video
sharp lynx
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I'm so glad he did. people be really confused LOL

limber current
sharp lynx
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the good thing is, despite people finding the riddle frustrating they tell me that the sidebar quests and story-building is exactly what they enjoy so.... that's perfect cause I was totally going to start cutting that.

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sure ask away

dapper galleon
sharp lynx
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it's going to be there

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if its about invisible armor that's a too many mods issue

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or an installation issue

limber current
# sharp lynx sure ask away

Alright so I'm sorry if it's been asked before. But are you ever considering porting this mod over to CC? Or if you don't mind giving permissions for it to be ported over?

sharp lynx
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it's been asked... a lot lol I will be porting it.

limber current
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Ok thank you πŸ˜…

sharp lynx
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fun fact: those models are custom made so yesss

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my E-11 is also custom made

twin atlas
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not enough of @sharp lynx to go around lol TG is a busy bee

sharp lynx
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really tho... I haven't ported anything cause I've been working on the two chunkers of mods coming soon and then back to GCE for it's official adaptation

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they need to invent a pill that sleeps for me

limber current
sharp lynx
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Many thanks!

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more to come! ❀️

timid temple
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Anicent Mariner Armory hab is looking fiiiiine. Just gotta figure out why I can't get MiscItem and food/drink clutter to show up in the habs and I'll really be rocking through the hab list I've made.

mental timber
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ive had weird stuff not show up in outpost it will say nothing to place...only certain statics and if i combine them in a packin they show up

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the galbank blue neon sign is 1 example

timid temple
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I mean, in this case it's stuff that is definitely otherwise clutterable - pots and pans, bar glassware, drinkable drinks, etc

mental timber
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interesting

sharp lynx
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so, you might get away with fixing it by deleting it and repasting it

timid temple
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the clutter you mean?\

sharp lynx
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yes

timid temple
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yeaahh probably

sharp lynx
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sometimes they will stamp themselves to a spot

timid temple
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tomorrow's project though, it's after midnight for me

sharp lynx
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when you do that hit "recalc bounds"

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that'll reset everything

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it's looking great btw

timid temple
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thanks!

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figuring out the material swaps really opened it up for me, makes it really nice for maintaining the general aesthetic

sharp lynx
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I haven't fully figured those out just yet. I know how to do them I just dont know how to make custom swaps

timid temple
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I'm just finding mat files that already exists to swap for - not all of the ones in the content zip are swappable to everything, but the mannequin displays were just me telling it to override the metal with one of the wood materials I could find on the ancient mariner walls/furniture/etc

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lot of trial and error, and I make note of the materials that I want to keep using for this project

sharp lynx
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Ah, so we have the same understanding then LOL

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when I cant get the right swap for a model I just manually apply it as a new model

mental timber
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yall mean the preset materials on stuff? when I saw I could swap vending machine colors and stuff however i wanted that was pretty dope.

sharp lynx
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yep that

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it's limited tho, very limited

timid temple
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like Ancient Mariner really reminds me of steampunk, so I spent all yesterday swapping the engineering materials from dark grey and steel metals to bronze, copper, and wood

mental timber
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i think you can scroll wheel through them too its pretty easy

sharp lynx
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yea but not all of the swaps on a static listed actually work for that static LOL

timid temple
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true, can lead to some interesting patterns though

sharp lynx
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it's so annoying I've made a word document tracking what works for what

mental timber
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yeah i had some super weird stuff

sharp lynx
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example

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RedMile_Modern_Commercial01_Collection_Black01 <---- this works for only some of the commercial kit walls

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the double wall uses a different one for whatever reason

timid temple
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ohhh the presets? I'm using the override section

sharp lynx
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so unless you write down what goes with what you may spend a lot of time digging through the list... but then again... sometimes digging leads to better discoveries.

sharp lynx
timid temple
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^this is my flat "wall" in the habs I'm making

sharp lynx
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interesting

timid temple
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the "wall":

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I peeked at the material swap for the Ancient Mariner hab walls, and then tried to see if that .mat could be applied elsewhere

sharp lynx
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it can be applied to everything

timid temple
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some of the mat files in the contents zip can't be, the override thing turns red if I grab a "wrong" one

dapper galleon
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Omg how I want Flat Walls iny hand for my ships

safe sorrel
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Is there any way to add material swaps to constructible objects on a way that makes them stick?

My interior walls testing was going great, but after reloading the game all the color swaps reverted back to their OG state, so colony walls went from wood back to their default dotted canvas texture. Lasted a few reloads before reverting this time what was especially weird

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These are items I’m adding to the outpost build menu

fallen vector
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I can't wait till someone makes a mueseum outpost/player home

dapper galleon
safe sorrel
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But even without collision fudging I’d hoped to add to them, they still fit fairly nicely in the habs, so not perfect but not too bad

dapper galleon
safe sorrel
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Interesting, I thought it was just getting me. It seemed to work fine on PC too so maybe it’s an Xbox thing?

mental timber
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ayo ck chill

glacial cloak
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Has anyone had any trouble putting armour on the mannequins in the Hyla 2 mansion? Idk if I have it in the wrong place in my Load order or if it is just a me problem

sly ocean
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That...was not easy using no external assets in case we ever get Starfield on PS5 😁
The crew system is about 10 times as complex as any follower or companion system in previous BGS titles.

limber current
sly ocean
tulip rapids
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who's gonna give me a proper hint to the vault key in TGs resort

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my game won't even launch love that

sly ocean
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I'm also quite happy that this seems to make those NPCs that stand still when spawned using my Spawn NPCs mod actually move around and make themselves at home.

tulip rapids
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will recruiting them mess up any quests they're involved in?

sly ocean
dapper galleon
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If anyone wants to make more anime styles hairstyles that would be nice

sly ocean
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So you could have a Vlad that stays at the Eye, and a Vlad that lives on your ship, and I don't see any reason that would cause a problem.

limber current
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That's really nice. Im definitely going to check this out later/tomorrow. That means I can have all the historic people / figures from the crucible which is amazing πŸ’―

sharp lynx
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it depends

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if they copy the npc that has a unique reference, that reference will stick with the copy too

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which means whatever state or condition or package that npc is evaluation that will probably be connected to the copy

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unless they've found some way to circumvent that.

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at least that's what I saw when I was cloning npcs

tulip rapids
glacial cloak
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@sharp lynx you mind if I send you a DM? I have a few questions about your mansion mod

sharp lynx
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bruh

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sure 0-0 XD

fallen vector
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they wanna get into your dms πŸ˜†

sharp lynx
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I want more attention span

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someone make that a mod

dapper galleon
sharp lynx
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yes

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I need more than 10 points I need a whole perk tree

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mind you I am also actively developing a mod as we speak XD

tulip rapids
fallen vector
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lol

sharp lynx
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btw

sharp lynx
limber current
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Take my money now πŸ’°

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Holy smokes that is insane looking

dapper galleon
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That's going to look nice with my Darkstar landing pad and those golden statues

limber current
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That garage is gonna be sooo perfect for land vehicles as well πŸ”₯

dapper galleon
sharp lynx
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I'm future-proofing these homes.

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deliberate design

sly ocean
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(and the AI package doesn't apply to an NPC, but an NPC reference)

sharp lynx
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Solid

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good to hear I'll parrot that if I see this brought up πŸ˜„

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I know when I cloned Sarah and Sam and all them they came with whatever quest state they were in.

sly ocean
sharp lynx
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but then again this was back in the XEdit days

sharp lynx
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good stuff btw

sly ocean
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Thanks.
Some NPCs have dialogue and such conditioned by current global values or quest stages, so their spawned copies could act differently depending on your quest stages, and you can even use them in some cases to get dialogue to trigger to progress a quest if the original is missing. However, assigning AI packages via alias on a specific reference doesn't seem to affect the original at all, the way I did it (though I can't speak on other implementations authors may come up with).

sharp lynx
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That's fantastic to hear actually

mental timber
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been losing my mind placing a landing marker till i realized it wont drag near an edge

sly ocean
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Something I miss from Skyrim is the concept of "relationships" between NPCs. When I used my Adopt Almost Any Child mod to adopt a child that already had a parent, their parent(s) would show up at my house all the time to visit them, lol. Or even better, when I used my Marry Almost Anyone mod to marry Olfina Gray-Mane, Jon Battleborm would angrily show up at the wedding 😁

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But if I recruit someone's kid for my ship in Starfield, it seems like they just get on with their lives. I guess it would be kind of difficult for them to visit on my spaceship, but I do wish there was something more to NPC relationships in general. Maybe someone will make some modded functionality, or some DLCs will introduce the concept more fully in Starfield.

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I do, however, find it funny when I walk past a kid I've recruited and he says "I wish - I - could live on a space ship!" or "I'd go with you on your ship, but I'm not old enough", heh.

mental timber
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winkwink

sly ocean
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I'm like, "Yes you are, don't you remember you joined my crew? Now write your mother a letter."

mental timber
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cant go breaking child labor laws theyre just lookin out

sly ocean
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Heh, yeah, could be 😁

mental timber
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oh god landing pad with projected decals

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its an ice rink

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man custom poi....so much room for activities

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kinda cool that if the block has water on this terrain it becomes ice

mental timber
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or that might actually just be the lake bed and I have no idea what im talking about

dapper galleon
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Well off to bed, I am looking forward to more mods, it's really helping me get into this game..

lucid turtle
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does anybody here know how to add sound effects in the creation kit?, not just dialog sound, I already have the .wem file but i dont know how to add it in, in skyrim se theres sound descriptors but theres non of it in starfield creation kit

mental timber
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didnt think we could even do sound rn

icy yew
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I'm trying to figure out how to apply paint to NPC ships in game, like the special paintjobs that spacers/Ecliptic/the CF get. The ship editor in the CK has an option that's just called "$Template_Color_Mode" that sounds like it should have something to do with painting, but it doesn't seem to actually do anything. Has anyone figured out what that's for and how to make it work?

earnest flower
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You can do sounds but its a little complicated

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You need an indie wwise licence which is free

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I wouldn't have gotten as far if i couldn't do sounds.

loud willow
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Hey I'm having trouble with the cedar crest house and the hyla 2 island showing also I've disabled the 2 mods to get a new save and quite the game a restarted my xbox a re-enable the mods but the same thing still happens

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Top is hyla 2 the bottom is cedar crest

thick plaza
mental timber
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all these peices to makes int and ext walls omg

twin atlas
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@sharp lynx your Hyla II house has now become a staple in my load order, All of the Emporium fit in the cell where the Library is. 760 items and still more space to go, i feel like 90% fit in just the lower hallway.

sharp lynx
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glad you love it! πŸ˜„

twin atlas
shell pelican
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@sharp lynx I'm sending you a DM of a screen shot about the Mansion mod. Not sure if this is just my game or what

sharp lynx
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bruh that looks dope! XD

sharp lynx
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If its something else then by all means πŸ˜„

shell pelican
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Haha OK

sharp lynx
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I don't think I'm going to add anything custom in my next mod because of this XD

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even if 1/10 people on xbox experience it's a pain.

shell pelican
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Everything else was great that's the one thing.

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Great work by the way

sharp lynx
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Glad to hear that! I would like everything to work perfect for everyone all of the time tho

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can't have the 2% faulty load when I dont add anything to cause that LOL

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where is the mod placed in your load order

shell pelican
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Second to the bottom

sharp lynx
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try putting at the bottom or raising it a bit higher "if possible"

shell pelican
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Only thing below it is a resource weightless mod

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I'll try moving it up the list I guess.

lucid turtle
sharp lynx
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we'll try that πŸ˜„

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okay

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I double checked and all of the assets are in the compressed file.

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so that's good. it is there

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the next recommendation would be to turn it off then turn it back on again

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I heard some folks had the same issues with the gravis suit

hollow salmon
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@twin atlas I got a question how it keeps want to upload my mods all the time now?

twin atlas
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no clue. i have a couple mods that say newer version available, but the MO is wrong. it may read the mod as not up to date. The update isn't ready yet.

hollow salmon
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hmm ok been wondering about

thick plaza
limber current
west hollow
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Hi! I have a question, i have this little part of my custom helmet visible in cockpit view, i have to modify the mesh or it s a trick to hide the helmet in this case?

earnest flower
pine quiver
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@west hollow can't you use backface culling on this surface? May be it's visible cause have normal/texture on visible direction?

west hollow
pine quiver
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@west hollow from this POV? cut just the backface (this area) and drowns the side in the head(with an elegant solution)

west hollow
thick plaza
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That’d lowkey be cool for immersion

timid temple
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preference question for y'all: seems SF doesn't spawn in ship clutter at all anymore (not since at least March update) in new habs. Would people prefer to place un-cluttered habs, or for there to be un-interactable clutter?

pine quiver
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@west hollow sometimes all it takes is a little brainstorming to get unstuck, whenever you want

west hollow
pine quiver
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@west hollow no other way

west hollow
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coming soon ^^

analog kraken
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Is there a "create NIF from collection in the Starfield creation kit?

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I followed the kinggath Kitbash tutorial, but it doesn't translate 1:1. I'm trying make a "kitbashed" model for my custom activator form. Trying to see if there is a way to do this before adding tools.

rain tide
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I’m having an issue where anytime I land on a planet and try to re enter my ship my game crashes. Happens on any planet I land on. If I dock with a station I can renter my ship without a crash. Any idea what could be causing this?

narrow isle
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where to find the log files for starfield?

outer plover
narrow isle
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I have created a location however I can not warp to it because the console shows a lot of variable about conditions for the planet. I think it has something to do with the system that filters what locations go to which planet.

Where to find the log file for it?

fluid carbon
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The planet content manager ?

analog kraken
outer plover
outer plover
rain tide
analog kraken
# outer plover I feel like they might have got rid of that in favour of packins, because I've t...

Ok - let me ask differently. I'm trying to bash together a model l the player can interact with and trigger a script. If I do this with a packin, I can only interact with parts that are made with "activators", and not the whole model. The rest of the model is static. Like, In fallout you pressed the TV to turn it on and off, but when I recreate a TV in Starfield as a PackIn, I have to interact with the power button on the TV, not just the TV.

outer plover
narrow isle
outer plover
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it should do, it forces your location to spawn

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if it doesnt work, its because the planet doesnt have that biome, so just replace the number 3 with anything from 1 to 9 or 0

narrow isle
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Here is what I do not understand, I created the location first on vega2e, and it worked, then I switched it over to gagarin and other planets and it would not work, then Iswitched it back to vega2e (different coordinates) and it would not work. The location has no specific keywords that would restrict it for the planet content manager, so why would it behave differently on vega2e on different coordinates 8 in the same biome type)?

outer plover
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have you set it to specifically only spawn on vega

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via keywords or the galaxy thing

narrow isle
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I have created it as a unique location on vega2e by checking it to be unique

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I added a new overlay in the galaxy view, then set it to unique and used existing worldspace

outer plover
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then it wont spawn on gagarin and other planets

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or other locations on vega

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its unique, it only spawns once and in one place

narrow isle
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yes I accomodated for that, before switching the location I deleted the overlay on that location. that is why I dont see why it does not work

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I made it so the overlay only ever exists once in the entire game.

outer plover
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yeah, so when you go to different coords on the same planet it wont spawn

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it will only spawn with the original coords in that one place, because its unique

narrow isle
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however if I removed the overlay then made a new overlay that should not cause it?

outer plover
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if you just uncheck the unique stuff it should be fine, you shouldnt need to make a new one?

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if you want a unique and a non unique variant then yeah make a copy and set one to be and the other not

narrow isle
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Where can I find the log files?

#

Because the console says to check log when attempting to coc (after it shows many variables related to planet content manager tree)

#

I would want to figure out why it won't work on specific planets (because I set up no restrictions for the worldspace

outer plover
#

i couldnt tell you where to find the log unfortunately

#

it might not spawn if you are trying to spawn it on a world that doesnt have the biome you selected

#

or, again, you set it to unique so it wont work

dapper galleon
#

@twin atlas sorry to disturb ink ow your busy bringing us greatness in decor.

But could you or anyone you know make this i to a way to mount a helmet, and mount the whole thing both along a wall or as a stand?

mental timber
#

Where is that

#

I been searching for all the skulls

#

I added all the ones that were named skulls but I'll have to search around more I just ran out of time

dapper galleon
mental timber
#

Ohhhh ok

#

I kinda wanted to just add the movable static ones as they are cause I dumped a bunch of skulls on the ground and its kinda funny how they fly around when you run into em

#

And they're low res so no real lag

#

I want to make random skulls piles too probably

dapper galleon
#

What I'm going for is I want to essentially mount the skull and spine on the wall mainly, and have a helmet on it for the Bounty targets eventually I'll have every helmet of enemies. Even a row of Starborn ones.

But I want to give it that feel of a helmet with a spin coming out of it attached to the wall feel. Like a true trophy room. I'm also doing The dummies with a skull next to them for the ones with special clothes instead of suits

mental timber
#

I'll try and see if I can snap helmets to walls

#

I'm interested to see how it would mesh if at all with the skulls

dapper galleon
#

That would be nice, I have been trying it with the backpack stand I do helmets from inventory and try to see if I can clip it into it but I'm on Xbox so it's a bit wonky and haven't had much success

mental timber
#

Not sure how I can get a packin to wall snap yet if I can though

dapper galleon
narrow isle
outer plover
narrow isle
#

AddWorldSpaceToPlanetBiome YourWorldspaceName PlanetName 3 biomeIndex

#

the planetname I can find in the galaxy view? And what is 3 biomeindex?

mortal tundra
#

I want the command to teleport me to the exact world cell :d

dapper galleon
#

@mental timber it would look like this but with the ability to mount helmets to it

narrow isle
mortal tundra
#

I was able to place a POI in a particular world cell, and can go exactly there, but I want to just "coc worldcell...."

outer plover
#

you need to be in the world to coc to it

mortal tundra
#

true

#

I made a poi, and it shows up on planetary map

#

and whn i built it i was "I want it right, exactly here" and it worked

mental timber
mortal tundra
#

So I can hit my exact split biome every time now πŸ™‚

dapper galleon
#

I did with this though, claimed my first Trophy

mental timber
#

Haha nice

#

That's cool it snaps there

#

Dang now I wanna see if they snap on my safes I'd cover it

#

I started work on a poi, was putting together a building and I'm already frustrated with all the pieces I think I need.

#

All the trim and stuff

#

I'm basically just figuring it out by checking use info on the peices I want and seeing how they did it

dapper galleon
mortal tundra
#

@mental timber that's why my first one has like 1 npc, and maybe 1 chest... I don't do "stuff" πŸ˜„

scenic condor
#

I've messed something up and need a protip. Getting a BSFBX error in asset watcher, failing to create .nif

eternal siren
#

@sharp lynx for me the suit is invisible besides the lower arm and head . have tried it on top of load order and at the bottom but some moda always go under it because they are set to be loaded last what ever mod is below those they will go last no matter what

scenic condor
#

Also, be careful when you scroll that you don't accidentally change the FBX version 😩

mortal tundra
#

am CK noob

scenic condor
#

fbx for exporting mesh in 3ds max

#

I'm also CK noob πŸ€—

strong oak
harsh badge
sharp lynx
#

I'm removing the suit

mortal tundra
#

awwww... it's a good lookin suit :S

lyric finch
#

'Ight
I need someone to put female mandalorian armour into the xbox version as a mod please

~ a very appreciative Snake follower

river cobalt
#

Is anyone working on body mods for males? Like six pack body’s?

sharp lynx
mortal tundra
#

i get that 😦

marble otter
#

X-wing mod on xbox get removed?

mortal tundra
#

I thought I saw that almost all the starwars stuff got removed from xbox

#

well. clearly that was wrong, as I see one in "recently added"

marble otter
#

I think as long as stuff was downloaded it doesn't get lost right? I got a bunch, don't see any missing

limber current
# marble otter X-wing mod on xbox get removed?

Yes and for reasons I can't talk about because it will get deleted if I do. Just know that the "Original Maker ElectionIs007" of the mods is bringing them back to Xbox and stuff once he gets them updated and improves upon them.

mortal tundra
#

So, there's some bugs on the in-game store, that can leave mods in limbo for sure

#

like i have a wip mod installed from a week after CK released

#

then around July 8 they made a change so WIP mods are no longer visible in game -- so no way, no how can i re-download it.

#

lucky for me i had a copy on another machine

#

if you purge the data folder (not sure exactly how to do that on xbox, but I know it's a thing) - or in-game do delete all creations, then it's going to be gone until it gets reposted.

timid temple
#

😩 six habs of a planned 21, completed.

#

question is, do I release what I have as an update to my existing Ancient Mariner Extended mod? Or wait until all the new habs are done?

sharp lynx
#

I need an xbox player

terse coral
#

@sharp lynx I'll be glad to test for you once I get home on Monday. I know that doesn't help now but for your future endeavors.

sharp lynx
#

Okay good!

#

@twin atlas should I delete that shark in the update?

twin atlas
#

the one in the cove?

outer trout
#

Hey everyone! I am a Verified Creator and the creator of the mod "Quantum Stealth Operations (QSO) Safehouse". I just wanted to share some pictures with you guys to show you that I am indeed working hard on update 1.1. Won't be long now!

sharp lynx
twin atlas
#

oh, i never found one in the house.

sharp lynx
#

Some people do

twin atlas
#

the only slight bug with fish i had was the stairs leading into the house, to the right, heading to the garage were 2 fish on rocks.

sharp lynx
#

I'm doing updates so if you found anything weird or actually want something added let me know ❀️

twin atlas
sharp lynx
#

fixed

outer trout
sharp lynx
#

I know how that feels

#

I have OT Irl

dusky escarp
#

If it's a quick test you need, I have a Series S with Starfield all loaded up.

twin atlas
# sharp lynx fixed

also in the infirmary, on the terminal, the entry before brendas, i belive has a patient missing its last t.

sharp lynx
#

fixed

twin atlas
#

i found the entire mod to be Amazing

sharp lynx
#

I fixed all the terminals, I didn't notice it but the 3rd and 6th or so entry was locked by a condition

twin atlas
#

i honestly cant wait to do another playthrough lol

sharp lynx
#

❀️ good

twin atlas
#

i expected a jump scare the entire time.

sharp lynx
#

Nah, I don't cheap horror but when I do... it's gonna be worse than that.

twin atlas
#

the cove got me though lol i was "under the sea" and met Momma :0

#

thats on me though, door obviously said not an exit

sharp lynx
#

LOL

#

It says airlock! that probably means it leads to somewhere that lacks air!

twin atlas
sharp lynx
#

perfect!

twin atlas
sharp lynx
#

like the landing pad problem

twin atlas
#

yep

sharp lynx
#

fixed that

twin atlas
#

i thought it was my ships size

#

pushing spawn

#

your armor is awesome btw

sharp lynx
#

Thanks!!

#

it was my first design I drafted 0-0

dapper galleon
#

@mental timber found a new way to mount it

#

Also God I wish I could have more flat walls like this, why are ship Hab walls so Awkwardly built that you can't place things directly against them

twin atlas
#

If anyone is interested in Joining my Starfield modders anonymous, link is in my bio. We have 70 members so far and channels for all sorts of things most servers failed to add, like a mod review section, a Mod Authors only louge, a WIP channel, Mod help, load orders, character/ship/outpost builds, Starwars has a dedicated category just for those who wish. Also by request, nsfw mod channels to discuss that "other nexus". All are welcome.

dapper galleon
#

@twin atlas hey I was wondering I know @mental timber said he would try it out, but given your mod has the full Skeleton in it, would it be possible to use that to make something like this were you could mount helmets on it then mount it to a wall or on a stand

twin atlas
#

i can look into this as well, ive gotten a few of these request for the same thing. In theory, one could take a spine, create a pack-in and place a helmet hook over top, then scale the hook, possibly. unsure if the helmet would scale as well after placing but worth a shot.

sharp lynx
#

it wont

#

just take the skull scale that inside of the helmet display rack

#

then delete the rack

dapper galleon
sharp lynx
#

just add the spin to the model

limber current
dapper galleon
#

I would also prefer both wall mountable and on a stand

dapper galleon
twin atlas
#

next they will be asking me to add skulls and candle to the podium, Skully's Haninibal lectern coming soon lol.

mental aspen
#

What are some good like.. skill mods

#

To get skills faster

dapper galleon
#

I'm waiting on the walls for the ship interiors to be in.
For now I wouldn't mind just being able to add these walls already in the ship to the ship interiors. Like the empty Control rooms or empty engineering rooms would be perfect for Flat wall placement.

mental timber
mental aspen
#

Is it a good mod? And is it on Xbox or no?

mental timber
#

lol i mean it just adds all the skill magazines to a chest in akila city

mental aspen
#

I’m starting a new play through so πŸ€·β€β™‚οΈ

mental timber
#

finally got a couple days off to cook up some stuff

mental aspen
#

I’m not doing the NG+ thing

#

It’s just repeating mostly

mental timber
#

I still havent even gone through the unity on my main save

#

you could make some gnarly altars with this

#

all the skeletons are so low res though compared to stuff like astra or credsticks at this scale

#

imma keep it a buck though i dont think just a spine exists

#

but one with ribs does

limber current
mental aspen
mental timber
#

i wanna say you just have to grab it from the box

mental aspen
#

Okay

mental timber
#

not quite

timid temple
mental timber
#

okokokokok

next kindle
#

Reloading...

timid temple
#

As a tease, the All-In-One kitchen area:

hollow salmon
#

@timid temple is there a way you can some that are already furnish to, because trying to furnish the empty ones is not working out especially trying to add walls to it?

timid temple
hollow salmon
#

can you add some I mean

timid temple
#

I've got 21 habs planned, this first update is the first 7 of them 😁

hollow salmon
#

Because tried to make a captains quarter with a bigger bed and so on with shower and bath

timid temple
#

ahh yeah, the walls are tricky, I did the same. It's actually what drove the spark for this set of habs

#

Captains Quarters will be in the next update

hollow salmon
#

ok just asking

timid temple
#

Today's update has the two 1x1 variants, and then the Armory, All-In-One, Brig, Computer Core, and Control habs.

hollow salmon
#

I been patiently waiting for someone to make all those Abandoned Outpost become your personal outpost sop you can assign crew and so on

#

so I can patiently wait with no problems

#

It would be nice if they can use the same script as the taking over the ship with a yes or no reply to it

glacial cloak
#

Does anyone know about a mod conflict that stops you from placing anything on mannequins?

hollow salmon
#

@glacial cloak are you using a mod for the Mannequins?

mental timber
#

@dapper galleon

glacial cloak
#

Negative

tulip rapids
dapper galleon
#

That's going to look sick in my trophy room

#

Can it be mounted to the wall as Well,

mental timber
#

ill just add it to the same creation after a bit

dapper galleon
#

Either way great job, I honestly wish I cpukd make mods but all I have is a 10 year old laptop that has screen issues lol

mental timber
#

tg was right though it was pretty simple

#

cool that the stands still display it at normal size so i just shrunk and posistioned it

glacial cloak
mental timber
#

helmet moves with it too

dapper galleon
#

@mental timber I showed my wife the mod and how its perfect for my Predator Trophy Hunter player and she called me a nerd. πŸ˜‚

twin atlas
mental timber
#

yeah for sure

twin atlas
# mental timber yeah for sure

When i was in the lodge i found a mercury camera on a stand. If scaled, the stand could be placed on the bottom of the pelvis to add support.

scenic shuttle
#

genius

mental timber
twin atlas
#

Yup, thats the one.

mental timber
twin atlas
#

Sweet

dapper galleon
#

So amazing.

#

My trophy room is going to look so amazing,

mental timber
twin atlas
#

Amazeballs

mental timber
#

pretty dope

#

i have 0 cool helmets

twin atlas
#

Honestly surprised no body has done standalone starborn helmets to wear with other suits.

dapper galleon
#

My collection awaits this new addition

dapper galleon
mental timber
#

i crashed when i touched 2 together but now its not doing that so oh well

twin atlas
#

Ur pc couldn’t handle double the awesome. It needed a minute to adjust. Lol

limber current
# mental timber

That looks so dang good. You and skully are really goats of the decorations genre

dapper galleon
limber current
#

Same here I love decorating it adds hours of playtime for me

dapper galleon
#

This is my ships credit and stock and office room plus living room

limber current
#

This was before mods even came out i know it's a bit basic but my skills have improved since then

safe sorrel
#

Outpost decorating has been my jam since the game launched, even before mods its was incredibly fun and versatile

mental timber
#

transfering packins and cos across my mods is sketch but i think i got it

#

it made me make a new dummy or else I couldnt move it in game

thick plaza
#

wish there was a hot fix for this

limber current
dapper galleon
#

@mental timber off to watch Deadpool 3, just keep me in the loop when you ad in that epic skull mount

thick plaza
#

cant wait to release this

mental timber
#

haha sick

#

my last roomate had one of those big toy replicas it was pretty siiiick

#

I want to see the golden gun added and paintball mode...I need those in my life

#

some classic goldeneye guns and cheats

#

big head mode

hoary lava
#

Dude, I forgot about most of that until this comment. Ty

mental timber
hoary lava
#

Haha.

#

Paintball mode was the best. Oddjob was cheating.

mental timber
#

oddjob only

dapper galleon
# mental timber oddjob only

Omg I hated that thing, it was crazy how I had figured out the speed of the reload and used that tike to take shots. My brother was so mad when I killing him and his Oddball

#

Hey is there a mod that lets me shoot spears or something like that, i want a Combo stick mod for my Predator guy

mental timber
#

hmmm how does creations handle changing title I changed it in manage but its still displaying the old

dapper galleon
mental timber
#

the spot is on the spine its a little small

#

but youll see the base

dapper galleon
#

Still epic man, great job πŸ‘

mental timber
#

glad i kept this helmet

dapper galleon
#

Lol I mean It says don't use, lore behind it is Someone used it and now well .. we see how that went

safe sorrel
safe sorrel
mental timber
#

gotta reupload the mod cause im a dumb... I changed something but forgot to make the helmet stand instanced again.

torpid badger
#

just subbed it, will have a look tonight after work πŸ™‚

safe sorrel
torpid badger
autumn idol
torpid badger
#

noice!

#

i might need to adjust my companion mod then, i shuffled some skills on the adoring fan, trying to make him more of a support character

mental timber
#

updated skull mod again fixing helmet sometimes spawning when placed...didnt realize it came with an LL

#

hmmm maybe i could even add the jetpack display

mental timber
#

might be bit too boney for both

limber current
#

Maybe but I love the concept tho it's nice looking

safe sorrel
#

I don’t know, it looks kinda cute

mental timber
#

im opening and closing the game non stop making small adjustment xD

#

i think im ok with this

dapper galleon
#

I'm home now Deadpool three. Was amazing, but in still bummed only one person's gets to have his controller for Xbox.

But now to check out the new mods... I saw the internal walls mod is up now as well

twin atlas
#

has anyone successfully turned a .JSON file into a .NPC file yet?

#

Bethesda really screwed us with the Character creation differences

#

They don't match

thick plaza
#

yall...

dapper galleon
#

@mental timber I couldn't figure out how to mount the helmet onto the skull just yet πŸ˜‚

harsh sand
#

anyone planning to make their own unique worldspace/story mod? I'm writing one now about a new system entirely with its' own planet and moons

sharp lynx
#

I am

harsh sand
sharp lynx
#

It's secret ATM hehe

harsh sand
#

Oh fair enough

autumn idol
dapper galleon
#

I found it the spot. Nice I'ma play around with it tommarow after work I need to at least try to get 4 hours of sleep

sharp lynx
#

Don't listen to DJ

twin atlas
#

im confused lol

autumn idol
#

sameOMEGALUL

dapper galleon
#

So now I'm conflicted,

Not Ina bad way more of Like Do I prefer helmet floating above the skull mount or On it

They both look nice and the way the helmet sits right against the wall perfectly it looks like it's also Mounted to the wall.

@mental timber thoughts?

autumn idol
#

probably didn't work since skyrim

twin atlas
#

Bethesda said ALL npcs were going to be made with the same CC we would use, this is false.

autumn idol
#

since it does what you want to achieve

#

it converts Chargen .json to an esp

#

but only made for fo4pepehands

autumn idol
twin atlas
#

really annoying that we mod authors have to do the same thing for every game. you'd think it would be a tool now.

#

the Ck has names for things that the CC doesnt. theres 40 presets but only 39 in the Ck

#

none of the sliders are labeled in the CC

autumn idol
autumn idol
#

gotta look close enough to find em

twin atlas
#

all of the un named sliders for "sculpting" have name inside the Ck

#

like AF_Ol1_nose

autumn idol
#

oh I was able to find most of em🀣

twin atlas
#

stands for african _old_1_nose but they are out of order in the CC

autumn idol
#

yea well Chargen didn't had access to CK at time of release

lavish flax
#

@sharp lynx works been busy so only just had a chance to try your hyla mansion mod earlier. I knew it was gonna be big by what you had shown but not THAT big. Honestly kinda wild the scope and features of it. Already multiple videos of it too

dapper galleon
lavish flax
#

Yeah for sure

thick plaza
mental aspen
#

Uhh @mental timber what’s the point of the books-

timid temple
tulip rapids
#

sadly once you use the door mod you can't turn it off and on for different ships or the other ships will have no doors

#

I probably won't play until DLC anyway

timid temple
#

Oh, did you mean the Place Doors Yourself mod? I don't have that mod, and I'm not sure how the guy did what that mod does πŸ˜…

tulip rapids
#

could be something he has to make compatible

torpid badger
#

Hi peeps, the only way to test a mod for xbox is to upload it to creations?

mental timber
#

If your talking about the library mod idk just something I was playing with

hollow salmon
#

Good morning everyone how are you this morning?

#

I got an issue on my game where it is not letting me back on my ship after i board a ship when docked

#

is there a way to get it unstuck or something

#

or is it a mod that is preventing me to enter it?

solid osprey
light dust
#

So im curious about the current batch of space station outpost mods, does anyone have recommendations for me?

limber current
light dust
limber current
light dust
#

I specifically said I Was looking for Starstation outpost mods.

Plus, I do want to actually build my own station, where I choose. Tau Ceti is in the wrong direction lol

cerulean matrix
#

Hello everyone! Just curious, does theese mods work togather "Enhanced Milky Way" and "Royal Weathers Lite" ??

dusky escarp
rustic bronze
#

Hey, now with the upcoming of vehicles, wouldn't it be nice to have a mod that generates POIs in the proximity as you explore?

#

This is how I believed the game was gonna work before launch honestly

#

that and the "no boundaries" mod would make the experience like, 20x more immersive

light dust
#

pretty sure the game's engine does not work that way. I dont think Ive seen a Bethesda Creation Engine game dynamically create locations on the fly.

safe sorrel
safe sorrel
light dust
rustic bronze
safe sorrel
light dust
# rustic bronze they talked about how their generation tech has improved. Can't it follow the sa...

Can't it follow the same logic of how entities are spawned?

Probably not, because NPCs and various other entities are designed to dynamically move about and be recorded. With regards to terrain and POI, that's much harder for the engine because it tends to be more rigid. I know it can get finnicky with changing up terrain and building assets on the fly. Its why Scrap Anything has bugs associated with it.

I imagine that if it could be done it would be a loading screen at the edge of the map to generate the next part. Also data bloat is an issue, since this is a single player game and not on a server like many of the exploration-based flight sims out there like No Man's Sky or Elite Dangerous.

Theoretically, it could be done, but I would imagine there's a number of large hurdles to get through plus practical issues and even then you may still end up with a case of repeating POIs as you keep going which could make the question of is it worth it even more worth asking.

analog kraken
#

Has anyone made a working radio system like the one in Fallout 4? Not script injected like the Starfield Galactic Radio mod. I mean using the same game structure/tech as in Fallout 4. Quest->Transmitter->Receiver. The SSNN radio tech omits the transmitter and can only play on one speaker at a time, so I'm trying to convert it.

rustic bronze
#

Starfield could also use a mod that alters enemies and object distribution inside each poi to make them a somewhat different experience

light dust
# rustic bronze of course you are gonna have repeating pois, but finding them by just exploring ...

Focus less on the immersion and more on the practical issues there, dude.

Do you want your save file to increase in size 10x for each map zone that's expanded? Do you want to have less persistent landing zones so you can have a bigger map? You have to have a tradeoff for practical purposes to do this. Just making it bigger is not going to solve it.

In addition, part of why they're making the buggy is that people are complaining they're NOT exploring the zones fully to the edge because it takes too long to get to the edge (Which is fair, each landing zone is roughly the size of Skyrim each) and wanting to get to POIs faster than walking.

Im just saying this because you should temper your expectations. If you want to make an effort at this, go for it. Hell, I'd be curious to see how it pans out, but be prepared that this could be a very difficult and complicated journey.

harsh sand
rustic bronze
# light dust Focus less on the immersion and more on the practical issues there, dude. Do y...

I don't get your point about having less persistent landing zones. You can spawn wherever you have a base inside a landing zone if you are interested in that point, and also what's the difference of having 2 adjacent landing zones with pois instead of just one big with their pois combined and better distributed? Less times you have to go to into a menu to spawn in another place. The problem here is that I don't know if cell combination with their inner objects is possible on the engine, that's why I asked about POI generation like entities in 2 connected cells.

Also about size of the save file, I don't think it will go beyond 100-150mb, which is nothing in these days.

mortal tundra
mental timber
#

better off putting (WIP) in the title

#

my goal today is to enclose a building so the light doesnt get through πŸ˜‚

safe sorrel
narrow isle
#

what is the name of the vectera mining base from the game start? I can not find it in the creation kit

sly ocean
#

If you hit Publish, everyone sees it and can add it to their library (on the website) and download it on XBox.

terse coral
#

I see people are building ships as mods now. I may venture into attempting that myself. But it may be a gray area if I'm using other creators mod parts/modules in constructing my ships to share.

mortal tundra
#

@sly ocean unless it has the wip tag.. then you can see it on website, but nobody can see in-game or download.

sly ocean
mortal tundra
#

@sly ocean yep... i have one that was WIP and added before 7/8 -- it's in my library on website -- can't re-download in game. Did testing wiht another author -- as soon as wip tag is added is completely invisible and "unreachable"

#

bookmark, library, whatever.. don't care.. wip = invisible πŸ™‚

sly ocean
mortal tundra
#

7/8 or so is when that all changed, before that only xbox couldn't see.. but when xbox gaming disconnected that day, we have weirdness that means pc users dan't donwload wip anymore either, and library is desynced from websit

sly ocean
#

Ah, gotcha.

mortal tundra
#

I have 23 mods in my library, but in-game i have 42

#

is VERY annoying :S

#

there's one called "ultimate starter kit" that I thought was really well done

#

but since it's tagged with WIP, unless you downloaded it before 7/8 you're SOL.

#

If you "delete all creations" without having the esm backed up.. you're SOL (fortunately for me I did)

#

There's another Robodog LUNA which you can't get for the same reason -- has WIP tag

#

I've had a ticket open since 7/10

safe sorrel
sly ocean
safe sorrel
thick plaza
dapper galleon
slim sun
#

I just saw that mod as well @safe sorrel, nice work. Fixes one rather glaring omission!

hollow salmon
#

@mortal tundra @sly ocean @safe sorrel ok I am running into something new on my PC playing Starfield. I get a server load error as the message. Have you guys see this before?

#

I didn't think the game would connected to a server

#

would be connected I mean

dull slate
#

There's a cloudsave feature, probably the issue.

hollow salmon
#

I have that turned off

thick plaza
#

Melee weapons dropping tonight

hollow salmon
#

It is not letting me play the game anymore

sly ocean
hollow salmon
#

I have it installed on my hard drive and do not have the cloud turned on

#

So it is something new to bring up with the Devs then

limber current
terse coral
#

@thick plaza that first pic is a pretty awesome action shot!

white holly
#

Ne1 know why the inside of the lodge isn't spawning in???

sharp lynx
limber current
sharp lynx
#

buy the frontier.

limber current
#

Or not in a proper load order

sharp lynx
#

or you have too many mods installed

white holly
#

So if I have too many mods installed that add things to the lodge, it won't spawn in right???

#

@thick plaza do u know what time you'll be dropping that mod???

terse coral
#

The more stuff you squeeze in, the longer it takes to load it all...to the point it may not load at all.

white holly
#

Ok, ty good to know

terse coral
#

I had the same issue until I tweaked my load order and deleted some mods.

white holly
#

I wish I had known that b4 I deleted my millennium falcon mod:(

#

The mod is no longer on xbox:(

sharp lynx
#

sadly nno

limber current
white holly
#

I bless our lord & savior Todd Howard, Envoy Of The Great God Of Pissing The Player Base Off & SOMEHOW Keeping The Damned Player Base, HOORAH!!!!!!

#

I keep coming back for more, I can't help but take the punishmentXD

#

But is it really worth it in the end:*(

#

1 day our faith will be validated

thick plaza
white holly
#

Hima Hima Hey Hey Hima Hima Hey Hey

sharp lynx
thick plaza
white holly
#

@thick plaza thx for letting me know

#

Btw I pray I don't annoy ne1 with my overexuberant jokes:p

torpid badger
#

I did see the convo afterwards. Might ask for some testers soon

#

I am making a basic ui mod I hope will work on xbox too

white holly
#

But may all of ur all of ur days be blessed by whatever divines exist, I'll tty all later

dusky escarp
torpid badger
mortal tundra
#

So... It should be simple right?? I want to create the most basic and simple of QOL fixes -- I want the Name to be prepopulated when you go through NG+ with what your name already is... but i'm having hell trying to locate a couple pieces necessary -- 1) anyone got advice how I read the player (or any actor's for that matter) name??

second.. i don't see it as an interaciton point in the MQ.. but I am suuuuper noob at quest tweaks

dusky escarp
#

Hold on, it does preserve your name and fills it in if you cancel the renaming box.

mortal tundra
#

mmmmmmm well that's good... i'd love to prefill it to make that more clear πŸ˜‰

#

and for my particular renames now, i name it with a suffix for what ng i'm on

dusky escarp
#

You can still do that. After it populates the field, you can still edit it.

mortal tundra
#

right now, mine always shows blank

#

I want to make it so it fills and you don't have to retype, but can edit

dusky escarp
#

Okay, but I think you are using a sledgehammer to crack a nut.

mortal tundra
#

πŸ˜„ is there any other way πŸ˜‰

#

because LOVE the lazy choice when possible πŸ™‚

dapper galleon
#

Does anyone want to take a swing at making a Predator themed Space suit and Backpack

safe sorrel
dapper galleon
safe sorrel
mental timber
#

any tips on where to look on keeping lighting in and out

sharp lynx
#

what are you trying to do

mental timber
#

lights inside bleeding out and the skylight coming in

sharp lynx
#

if you dont want the lighting to bleed through the walls you need to make sure
A you're not using omni lights

#

and b use Occluder markers

#

those block light from getting through

#

unless you use omni light they will not block omni lighting

scenic shuttle
mental timber
#

galbank cold storage facility or something idk

versed atlas
#

I think I have a problem when I open Creations in the Main Menu my game crash instantly

#

It happend everytime same when I restart my xbox

mortal tundra
#

on pc, it's usually a corrupt contentcatalog.txt... I hadn't heard that the same could happen on xbox, but it would make sense that it could.

Probably have to clear the game cache, do repair, then go back in to loadorder and get from bethnet server -- should pull your mods from load order and load them.

#

@languid fable made an awesome tool for fixing on PC, but there's nothing similar for xbox

versed atlas
#

OK I tested right now and I think a mod broke the game bc I can't continue my game

#

It crashed too

mortal tundra
#

if you can't load creations menu, you've got bigger problems

#

either too many mods, too many big mods, or just corrupted cache area

versed atlas
#

I don't know if the problem came form there but Xbox have problems

mortal tundra
#

ambitions.... adding new functions into my AIO MOD, as well as trying to learn how to menu to enable/disable portions:

#

Set Crew/Companions immune to Particle Beam Annihilator Effect
Set Crew/Companions immune to Sense Star Stuff
*Aurelianis
https://www.nexusmods.com/starfield/mods/8393
https://www.nexusmods.com/starfield/mods/8388

Set Water on Hyla II Safe (to get full use out of TG's latest dream home)
*Props to JaeDL for thinking of it first!
https://creations.bethesda.net/en/starfield/details/03b218f4-2b8d-4947-8c61-df531410be71

Mrs. Whitmore has found more a more competent crew, repairs will only cost 2 ship parts instead of 10.
*KaeArby
https://www.nexusmods.com/starfield/mods/10037

Astrophysics now has 25/50/75/100% chance to reveal trait.
*LiquidPlazmid77
https://www.nexusmods.com/starfield/mods/10052

Dream Home unlocked for all.
*DownfallNemesis
https://www.nexusmods.com/starfield/mods/10294?tab=posts
Groundpounder NPC Outfit Fix
*TheWulfy
https://www.nexusmods.com/starfield/mods/9667

Eli's Renamed Survey Data
Eli's Renamed Snowglobes
*Elianora
https://www.nexusmods.com/starfield/mods/6802
https://www.nexusmods.com/starfield/mods/9884

Nexus Mods :: Starfield

Gives companions and crew immunity to the Annihilator disease effect from particle beam weapons.

Nexus Mods :: Starfield

Adds conditions to the Star Stuff magic effect so companions and crew are immune.

Nexus Mods :: Starfield

Changed how many ship parts Mrs. Whitmore needs to repair her ship and get her kids safely back home.

Nexus Mods :: Starfield

Modifies the Astrophysics Skill to allow the discovery of multiple traits on a planet with a single scan.

hollow salmon
#

@mortal tundra all that is you AIO now?

mortal tundra
#

it's the AIO WIP

#

got them all added, now I have to work out how to enable/disable on demand in-game

hollow salmon
#

is that already uploaded?

mortal tundra
#

nope... still learning how to menu and add items to actors (adding nuke it from orbit and repair all to the beacon)

#

repair all is in, but NIFO is still PC only until i work out why it won't actually do the same thing as the console command

#

so I won't put NIFO in yet

#

but I'm "plumbing it in" to work once I have it figured out.

hollow salmon
#

I wished I learned modding so I can put all the ones I like and put them into one big mod so it won't have issues

mortal tundra
#

Grab some youtube videos mahdude -- Darkfox127 has a great intro to show you how to set it up, he, JRamos, and @thick plaza do great videos to show you how to do the basics

I built bats and ini file tweaks, but hadn't touched a mod until CK dropped

atomic quiver
#

How are mods for pc made into Xbox mods? There’s a mod to make a landing pad at dream home but it’s pc only still even tho console finally got mod access

mortal tundra
#

and my mods barely rise to the merit of being called mods.. they're all gameplay tweaks to either fix what I consider bugs (i.e. the outpost stuff not carrying through NG+) and can figure out how to fix, or changing the game to play the way I like it

#

@atomic quiver depending on how much scripting's involved it can be a quick process... but that list of mods I just posted, every single one of them posted them with "open permissions" -- so I'll be crediting them, but they gave full permission to use them how we want.

Your mod in question may not have open permissions, which means, while you could probably take it, redo it in CK and load it for your personal collection, if you want to share it you'd need permission from the original author. Generally, reaching out to them and at least politely "hey are you planning on doing a CK release on this" would be a good first step, and if you wanted to take the opportunity to learn, "Hey, I'm working on learning more about CK, and I see that you haven't converted it, Can I give it a try??"

atomic quiver
mortal tundra
#

Creations store won't generally have a way to reach authors, but the "original" mod source was pretty much www.nexusmods.com -- most unpaid mods, you'll find over there to, along with forums and links to reach a lot of the authors.

atomic quiver
#

I believe the mod is Dream home integrated, I already downloaded the one that unlocked it without trait but sadly that’s just not enough lol why would Bethesda give us a dream home with no build options outside sooo cruel

mortal tundra
#

Senterpat did Dream Home Integrated and then DownfallNemesis did Dream Home Overhaul - I don't see senterpat's stuff on creations right now.

#

rather.. i don't see THAT on creations.. he has some other stuff out there.

atomic quiver
#

Ok so yea I’d have to get ahold of that author on nexus and ask if they will someday make it for console or at least let me try if I can figure out how to mod. I imagine any modder that plays on pc would have no interest in making Xbox mods would need a console in order to make it work so yea prob on my own 😞.

mortal tundra
#

A lot of us do have love for our Xbox homies even though we can't test for them πŸ˜‰

atomic quiver
mortal tundra
#

that mod in question from senterpat is "closed permission" -- so for sure reach out to him first!

atomic quiver
#

I’ll give it a try thank again!

hollow salmon
#

@mortal tundra hey buddy got a question The Mod SKK Restart have anyone run into issues with it?

mortal tundra
#

I'm sure some have.. I prefer to uese Aurelanis' Choose your variant universe, but if you WANT to do a "constellation skip, jump straight to CF" or Akila or what have you o a playthrough, SKK is the right tool for the job

#

I have it parked as a disabled mod, and keep it up to date, but so far it's not something i really benefit from trying to use

strong oak
hollow salmon
#

I was using it to like start from beginning without doing the main quest as like a nobody and just go questing and join certian factions

#

But I think it might caused problems for the game now

white holly
#

Is the bfg coming to xbox???

#

I've got a shotgun & spacesuit from doom I'm just wondering if the bfg is coming to console too

#

@thick plaza ne status update on that mod/what it's gonna be called???

#

Also does ne1 know who was making the barbed baseball bat mod???

limber current
#

The same guy who was making the sword I believe?

mortal tundra
strong oak
sturdy bluff
#

Can anyone recommend a good LO for Xbox? Tried a couple found on reddit and one off YouTube and can't get a new game to start, it stays on the main menu with the loading icon infinitely 😭

mortal tundra
#

All Bethesda/Paid Mods
Community Patch
Stuff that changes textures (Clothes, houses, Matilja)
Stuff that changes gameplay or adds features (Darkstar)
Stuff that changes things and you want it to
Stuff you want to change things to an EXACY way you want it, and don't let anything else jack with

sturdy bluff
#

My LO is too big to post 😭

#

Too many characters

strong oak
#

There is a plugin limit concerning Xbox. Which may be the biggest issue then.

sturdy bluff
#

Hmm

strong oak
#

Yeah how cloase are you to 100 mods

mortal tundra
#

YMMV, but what i've heard is that there's a "hard limit" of 115 mods on xbox

twin atlas
#

so my work was plagiarized, and im irate

sturdy bluff
#

Got 89 mods, 2.31 gb

twin atlas
#

and i have 100% proof

mortal tundra
#

that sucks @twin atlas sorry to hear that.

limber current
mortal tundra
#

shut em down! report it!

strong oak
#

The size is fine. But you are below the 100 mods for Xbox so it is eithere that mod or the LO

twin atlas
#

mines on left

#

but wait, it gets better

mortal tundra
#

Yep... or the combination of mods you're running.. if you have lots of huge mods, and have lots of textures, you'll generally have a worse time

#

it's why i'm tweaking my aio tweaks.. when I'm done, I'll be removing 13 more mods from my lods.

twin atlas
#

they cant fake the serial numbers

strong oak
#

So have you reported the author.

limber current
twin atlas
#

doing so now

limber current
#

Is the author known? And how many mods do they have out?

sturdy bluff
limber current
#

If they did it to yours I'm sure they probably did it to others

strong oak
sturdy bluff
#

Several of them including the latest one by TG

mortal tundra
#

i'm not patting my own back or anything, but I know mine are gameplay overrides, they should always be dead last on your load order.

My AIO and "WellStockedMerchants" are also out there that have even more than overstocked... mark 2 laser is already in my outpost tweaks...

strong oak
#

Name of Mods then please we cant guess

mortal tundra
#

TG's stuff should be near the top of your LO

#

all that clothing stuff and vasco etc.. should be up higher -- they're adding textures and remapping

strong oak
#

TG had one to be at bottom

mortal tundra
#

dang.. tg's like 5th on my load order and worked beautifully... where are people having problems where tg needs to be low?

strong oak
#

I never have issues with TG

sturdy bluff
#

Color filter removal, coretech space suit, crimson x vbb 50%, bd1 Vasco Sarah Morgan New custom appearance, matilija aerospace ancient Mariner module, tgs hyla II mansion

strong oak
#

Hyla mansion I need ot look at his notes

mortal tundra
#

Her notes πŸ™‚

sturdy bluff
mortal tundra
#

i like seeing most of your stuff clustered for the furnished apartments -- I do that too. And there's probably 14 mods around shipbuilding you could replace wholesale with Darkstar Astrodynamics, and then I think I saw 8 you could replace with my AIO

sturdy bluff
#

Originally I just left stuff where it showed up when downloaded and it worked mostly, with some minor issues, but since trying to organize the LO it's been bigger issues 😭

strong oak
#

I think Tank_Girl444 said on Hyla that if there are issue if its on the bottom should resolve any conflict on channel. I wonder if its the unpacking . Hmmm

mortal tundra
#

The observatory's cool... for like the 23 seconds after I built it.... and then deleted it... and wished i could remove it from library

strong oak
sturdy bluff
limber current
strong oak
#

Uncheck Hyla and see if it resolves the spinning. I should suggest after unchecking - exit completly and log back in.

mortal tundra
#

same.. built it.. looked around... realized it didn't DO anything and was like meh....

sturdy bluff
#

Disabled hyla, no change

strong oak
#

After unchecking - due to the spinning - exit Starfield and go back in

#

If still spinning. Uncheck another on your recent list until it stops spinning. to narrow which is the issue

sturdy bluff
#

Yup, only way to get out of the menu when it's stuck is manually close the game

mortal tundra
strong oak
#

What is the sfta01.esm ? I can't figure it out

mortal tundra
#

vulture

strong oak
#

OOHhhh

mortal tundra
#

@languid fable tool really helps:

strong oak
#

I rember now. That popped in when I installed Vulture. I need to make a note

#

Sadly its no good for Zbox

mortal tundra
#

and then load order with "helpers"

strong oak
mortal tundra
#

aw... yeah.. if you run both, you could optimize, save order to bethesda and then load on xbox?

sturdy bluff
#

Disabled Hyla II Mansion, Ancient Mariner Module, Ancient Mariner Extended and Old Earth Weapons Shop: New Atlantis now the game loads, but with no sound 😭

strong oak
#

Oh the sounds issue

#

Its easy to fix

mortal tundra
#

for sound, the fix seems to be disable all mods

#

exit sf,
restart
reenable all
exit
restart

sturdy bluff
#

From in game or the main menu?

mortal tundra
#

you have to restart the game twice in that process

sturdy bluff
#

NVM, can't disable from the in-game menu lol

strong oak
#

The sound issue seems to be related to a stuck cache. That procedure flushes the cache. Allowing reinstall/enabling. sound should return.

sturdy bluff
#

When you say restart is that the game or the console?

mortal tundra
#

should only need to restart game

sturdy bluff
#

K

twin atlas
limber current
#

Ah gotcha yeah I don't know them but I hope their account gets perma banned and ip as well even tho that doesn't really stop someone from doing that. Real scummy thing to do

strong oak
#

There is no police - you have to be the watch dog.

twin atlas
#

all the progress of making the preset is public on reddit. i asked Ne_woke_ram for permission to use the slider, made a rough draft and sent the pics, and they finished the sculpting (base game sliders dont translate to ChargenMenu) and sent the final draft for Ne's approval before publishing.

#

our whole converastion is public

limber current
#

Oh yeah I do remember seeing that a while ago when you first started doing the presets

twin atlas
#

his looks way better imo

strong oak
#

You need to add the hat of lawyer accounting to modding - its ashame.

sturdy bluff
#

Deleted the two tg mods, did the restart trick, game loads up, but still no sound....

strong oak
# sturdy bluff K

Another possible fix is by setting all volume sliders to zero, saving and restarting the game. Loading back up and increasing the volume fixed the issue! (provided by AinsyMods) (if this works its not a cache issue. The sound controller got stuck).

sturdy bluff
strong oak
sturdy bluff
#

Tried in the main menu, no change πŸ˜“ will have to play through the intro to be able to save in game.

strong oak
sturdy bluff
#

So that page didn't help 😭

#

If I shut off the mods I have no sound issue, so it's obviously one of them, but I can't figure out which

sturdy bluff
#

Finally figured it out and not shocking it was a similar issue I had with fallout 4 before, had to disable all mods, start a new, get past the tutorial section/character creation, save game and re-enable mods, so far it's working fine

#

But boy was it annoying to figure out πŸ€¦β€β™€οΈ

thick plaza
#

Melee Weapons Pack

twin atlas
#

Can chargenMenu be ported to creations for PC (not xbox) or no?

twin atlas
#

Figures.

autumn idol
#

its a SFSE plugin so ofckekw

sharp lynx
#

Man I need to start making essential mods

#

-_- mine always seem to be the first to get chopped

twin atlas
#

Your mods are so awesome xbox consoles just cant even.

mortal tundra
#

at least people are loading yours πŸ˜„

All the reddits and discords all like "maaaaan I would LOVE to have a one button repair my outpost".... lies... lies i tell you..my paltry 355 downloads begs to differ!

sharp lynx
#

LOL

#

I just

mortal tundra
#

you got that in 34 seconds πŸ˜‰

sharp lynx
#

I cant make small mods its just not in me

mortal tundra
#

that's what i'm here for πŸ˜„

#

little dinky fixmods, which i then roll up

sharp lynx
#

you'll do better in the long run

mortal tundra
#

I added hyla fix into my AIO btw

sharp lynx
#

maybe I should just make a million micropacks of singular houses

sharp lynx
mortal tundra
#

how's your numbers on the first one?

sharp lynx
#

50k I think

mortal tundra
#

some ppl were complaining that AIO was "too cheaty" well.. then it's not for you... i make stuff for how I want the game to play

#

dayum πŸ˜„ nice

sharp lynx
#

right... if you dont like it... dont use it

mortal tundra
#

I think i'm up to 14 mods consolidated in now

#

on top of my own

sharp lynx
#

that's good!

mortal tundra
#

BUT I'm not going to be able to toggle quite as much as I'd hoped -- game settings don't appear to be toggleable from papyrus

sharp lynx
mortal tundra
#

and i can't make them conditional/variable

true valley
#

Hi everyone. For xbox series x starfield, Can someone please make a mod that adds "craftable blunt melee weapons"?

mortal tundra
#

@true valley watch the page for some new stuff later today... don't know how much blunt will be there, but there's a new melee mod coming very soon... i will drop no other spolers

thick plaza
#

Does robovoice work for exporting

#

If I could get my vendor taking with the voice files and lower the prices of the items, my mod would be up by tonight

#

@true valley

limber current
noble nebula
#

Quick question, I installed some mods that add clothing and stuff, after trying them for a while I figured I won't really use them and would like to delete them.
But if I try to remove them I get an error indicating that my save relies con content not available, is there a correct way to uninstall mods?

glacial cloak
#

Does anyone know of any mod conflicts that stop you from putting armor etc on mannequins?

next kindle
#

Reloading...

mortal tundra
#

@glacial cloak starborn armors that have integrated boostpacks can be put on the mannequin with a helmet and boostpack, but they wont display correctly... might be what you're running in to?

echo pollen
# noble nebula Quick question, I installed some mods that add clothing and stuff, after trying ...

Remove all the clothing you have bought from your inventory and storages. Or go back to a save from before where you bought these mod clothes.

When you go for the remove all the clothing you have bought the game wil likely stil trow up that warning but as you then made sure there isnt 1 piece of that mod clothing in your inventory and storages you should be fine to then select the button that stops the redownload of missing content and then to pass on the warning where you game tells you the save relies on stuff that is no longer pressent

glacial cloak
noble nebula
echo pollen
#

No, sell them at a vendor and wait 48 hours for its inventory to reset

noble nebula
#

ah

echo pollen
#

then save game, remove mod. Verify game files and try to load game. Select the load options that allows you to load the game anyways and it should be fine.

#

Key is there is no mod content related into your save, like stuff that came from the mod in your inventory and storages.

hoary lava
#

Messing around with an idea.

limber current
#

That looks sick it reminds me of the riddler

mental timber
#

im still trying to figure out lighting πŸ₯²

limber current
# hoary lava Haha.

Oh my goodness that is crazy looking. just be careful tho and don't name it the riddler πŸ˜‚ because WB took down that batman suit

hoary lava
#

Yeah, I probably won't publish this. Lol my creative process is just weird and I end up with things like this sometimes.

limber current
#

You have a great creative mind that's for sure πŸ’―

hoary lava
#

Thanks, I appreciate that.

upbeat furnace
echo pollen
#

Make it in a skin version without notice about that. Like a hidden feature. People see and download one and once they get to the workbench get a suprise skinpack to make it that joker theme?

sharp lynx
hoary lava
#

I need to be working on learning how to make quests, but meh, I'll get around to it.

twin atlas
#

Call it the : whose laughing now pack, add a gun lol

#

Name the gun : the last laugh

hoary lava
#

I wanted to do an office spaced one. You know "Case of the Monday's" a red Swingline Auto-Rivet, maybe a "Flair" bombed gun. Something stupid like that lol.

sharp lynx
#

"I forgot my keys"

#

followed by "Called in sick"

hoary lava
#

Haha, right. I just haven't really parted it out in my head.

sharp lynx
#

that's how I name my ships

#

watch out here come "My left shoe"

hoary lava
#

I couldn't do it without a baseball bat replacer though... as much as it bugs me lol.

#

You gotta have the bat.

sharp lynx
#

a swatta

#

isn't there a guy in fallout 4 that tires to sell you baseball bats

hoary lava
#

PC Load Letter, TP Cover sheet. Yes lol.

#

Has anyone actually played the London drop?

#

Isn't it out?

twin atlas
#

With the office, can’t forget the : tgif

#

I have so many ideas for starfield but not the time.

hoary lava
sharp lynx
#

I have menu ideas too

twin atlas
#

Weapon names are fun, Vlad the impaler. Kindness.
Put a censor bar over a bat and call it the unspeakable.

twin atlas
thick plaza
#

This vendor quest stuff never works. Literally copied my working vendor mod and it's not working

hoary lava
#

I am absolutely astonished nobody has added Rocky to the game. "Fist my bump" "Excite"

#

We need Rocky!

thick plaza
#

i was thinking of adding boxing gloves

#

i gotta experiment with the weapon data

hoary lava
#

I'm gonna keep working on it, I like it. Very rough right now.

thick plaza
#

yooo who could test a mod for me real quick on PC

upbeat furnace
#

3am east coast USA right now. I doubt your getting "real quick".

thick plaza
#

lol

twin atlas
#

Anyone know how community projects work? Does everyone use same ESP or merge their work?

thick plaza
#

I though about that

#

like how did they develop fallout london

twin atlas
#

Right? cause 1 user in the ESP is tedious but say 25 users? I have 2 community projects id like to develop but the startup is the big issue. Need a plan for development first. Before a team. Maybe a shared google drive of assets?

thick plaza
#

^^^ bingo, everybody has to have 500gb of meshes lol on their pc

lavish flax
twin atlas
#

Maybe.

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Its had a few alterations in planning

lavish flax
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Hope to see it one day

solid osprey
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You want exclusive checkout on anything that's not text-mergable

twin atlas
# lavish flax Hope to see it one day

I had this idea that my overhaul could work with the choose your variant mod, that way if the overhaul is updated, and people want to replay, just go through unity and choose to do it again.

lavish flax
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Interesting