#starfield-mods

1 messages · Page 34 of 1

twin atlas
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I took Cora’s starborn suit off in CK yesterday to see what adult Cora looks like and shes the ponytail preset.

lavish flax
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So no custom face huh? Makes sense. Technically you're never supposed to see any starborn without a helmet

sharp lynx
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oh ..... nevermind lol I guess I'll dm it

lavish flax
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Oof. Cheers!

sharp lynx
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ignore that there's 7k people in it.... it is indeed my server XD

lavish flax
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🤣

twin atlas
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Reading your ideas makes me wanna share mine lol.

sharp lynx
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why not

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this could be something amazing honestly

lavish flax
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Yeah definitely

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Mod author collaboration never hurts too. Always learn from each other and make it easier

sharp lynx
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yeee

twin atlas
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I want to Alter the entire universe of a NG+ that would introduce a post extinction event. (had the Great serpent come?)

Follow with me here.

You pass through unity and find a sole Starborn in a wrecked lodge, who is hostile toward you in dialogue, angry that all Starborn who passed into this hellscape are trapped. With no Constellation and no other human life in this galaxy, only starborn remain with no Unity open to escape through.

These starborn are everywhere (all human enemies replaced) Some Starborn have set up in the stores, to help others on their journey to find the pieces of the Armillary. Whatever caused the humans to vanish isn't the focus, instead, its tracking these pieces without the game handing you fetch quests. Instead, your have to follow several clues left at the eye and track down these pieces manually.

This play-through would see your Starborn heavily outnumbered by hostile starborns as you survive your way across the vast universe with only one quest, escape this hell.

No longer bee lining to temples, and jumping unity again. You have to kill to survive, all enemies at your own power lvl. Can you take on 12 Starborn on the key to find a single note? how about 30 in the lock?

Add a survival factor that see a removal of loot, such as fresh foods and water, and now you have to plan your path of travel accordingly.

This project would be quite the undertaking. But overtime, if the right files were found this could be an epic quest mod. Hell, even this idea could spark other quest mod ideas for others, and who knows, maybe this could be a community team project, where work is split between multiple parties and updates to it introduced even more side quests based in this altered universe.

lavish flax
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Ambitious but not impossible and had so much potential. Would love it

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Hell it would even fit in with lore too. In infinite universes , something like that would exist

sharp lynx
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Yea that sounds pretty solid

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It sounds like a team needs to be assembled lol

twin atlas
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Its a lil something Ive been thinking about. Companions could even be new and custom. At the moment I’m calling the idea Purgatory. A prison for starborn.

lavish flax
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Starborn hell

twin atlas
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My idea for the main quest is that constellations founder had a vision when finding the first artifact and spent the rest of his life tracking down each piece and stowing them away to keep the starborn like the hunter trapped. Which lead to an all out war between human and starborn.

lavish flax
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Interesting. I'm for it though

twin atlas
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Take into account starborn factions and then it gets cooler

lavish flax
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If you ever want or need input on something like that lmk. Would be happy to help in what ways I can

lavish flax
twin atlas
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Both.

lavish flax
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Interesting

mental timber
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so the only way i could get a vertical version to work is if i put an original version at the base and change the slope of the packin

twin atlas
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Have the starborn uc who act as the police. Starborn hunters who would be the variant crimsonfleet. Seekers who would be the rangers. And so on.

lavish flax
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I like that concept. Familiar yet new with the added factions

tulip rapids
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no, and it caused audio bug too

lavish flax
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Damn

tulip rapids
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I used something that had 75% built in and it worked but still never got other me universe after like 30 tries so gave up

lavish flax
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Also @twin atlas I legitimately think you should do what you can to make your idea come to fruition. Like TG said, assemble a team and make something genuinely fantastic

lavish flax
mental timber
pastel root
#

O

mental timber
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its a very light giant piece of metal lmao

pastel root
fallen vector
sharp lynx
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I bought this astra off temu

twin atlas
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Got that there astar for .99

mental timber
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this bugs me

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clips through some floors

marble otter
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Anyone know if there's any issue with the stair habs causing freezes when finalizing the ship modifications?

mental timber
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if only I had 2 computers and a NAS

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got there

hoary lava
mental timber
sharp lynx
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lookin great!

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alternate universe idea"You're about to go through the unity" then you hear him.......

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shia labeouf

mental timber
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im hoping i can open all these esm's and just make a pack of them all at some point

sharp lynx
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yea just make them one mod

mental timber
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I should probably stop building in a game cell im too paradnoid i might delete something

sharp lynx
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the first thing I do is right click "new cell" then use that as my test cell. then I delete it at the end of my dev process.

lavish flax
mental timber
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oh god life size beskar

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someone call the mandos

sharp lynx
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"He gets on all 4s and runs after you." Shia Labeouf"

lavish flax
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🤣

mental timber
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I would party with Shia in a heartbeat

sharp lynx
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He seems interesting

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pretty a bit loopy... I can relate

mental timber
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his talk show story about his drunken cabaret night is amazing

sharp lynx
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LOL

mental timber
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dude can tell a story

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so the beskar model is a lot thinner so you can see my hack to make the bar vertical lmao

lavish flax
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Mini beskar

mental timber
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wish it wasnt on the logo side oh well...not that im actually using the beskar mod myself

languid fable
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Certain commands don't affect achievements such as qqq (quit without saving) or player.getav PlayerUnityTimesEntered (what NG+ is the player at). You can look, but not touch.

sharp lynx
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speaking of, there is a very distinct lack of logs in sf

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logs and stumps

slim sun
earnest flower
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Finally figured out getting flipbook materials working, probably not the way godd(Todd) intended but it works

pine quiver
stuck merlin
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Few pics of my NASA bunker

sullen wasp
mental timber
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same with the safes

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now i want to see a giant hello kitty credstick

mental timber
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so weird how packin pivot points work

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its like the last object you select before you pack it

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but i dont have to use nifscope i guess so thats cool

pine quiver
stuck merlin
autumn idol
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is anybody here interested in 3d navigation?hehe_sg

nimble sable
autumn idol
nimble sable
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Hah, that's what Brian and I keep telling the rest of the team. And yet, somehow we're both in 3DS Max right now locking down the art pipeline. Funny how that works.

autumn idol
nimble sable
autumn idol
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oh just some simulation in the Field of Stars

vivid gale
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Did someone say StarSim: Mining Conglomerate?

nimble sable
#

Oh Xyla found the server here, I'm out. Will get yelled at for not working 24/7.

mental timber
loud willow
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Anyone having trouble with creations reloading

mental timber
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I have to close the game entirely sometimes on pc

sharp igloo
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So I have idea for the creation now I may not big time moder but I did help with beyond Skyrim bruma mod all I did was help a team right sub quest line. Okey

I know that moders put in the description this mod don’t work with yaty yaw but what about a update that tell you if mod don’t work with certain mods when you boot a save file. My friend kinda downloaded a mod it over righted his hole file lol

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Sorry for texting like I did I’m on boat

tulip rapids
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I need y'all to figure out how to make all these cool new player homes into outposts so I can send crew there 😩

light dust
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Alternatively, learn to make the prefab colonies that already exist into outpost buildings. They're homes too after all.

random hound
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I want interesting sci-fi mods with quests and aliens and stuff.

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Something in production like this? No need to spoil, but i would like to know.

white holly
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Is there a mod on Xbox that fixes the audio glitch???

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Cause I'm getting it with minimal mods installed

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Btw @tulip rapids & @sly ocean I got the exo mod to work, u gotta restart ur console after u download it & also after reloading mods sometimes

sly ocean
white holly
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@sly ocean it's definitely worth it 4me Cayde 6 is my all time favorite video game character

next kindle
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Reloading...

sly ocean
# mental timber

There are a lot of fun possibilities with this "giant versions of things as decorations" concept. MovableStatic MS_Skeleton_Human_Skull comes to mind 😁

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I mean, somebody might want to make a Haunted House thing for Halloween. Or, roleplay as a villain from an Indiana Jones movie, lol.

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Anyway, good job on the stuff so far. Looks solid.

slim sun
# mental timber

Nice, but personally Vasco is still the only Hello Kitty for me. With the female japanese voice pack, of course.

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Those massive credit sticks remind me of the oversized cheques they use for charities and lottery winners 😆

terse coral
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@tulip rapids I just perused TG's nexus profile. Have you seen the goodness there? OMG, It's almost overwhelming. Just awesome stuff.

tulip rapids
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I've pretty much stopped playing until a bunch of her stuff comes out

terse coral
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YES!

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I'm heading home tomorrow so I won't be in-game for at least a week myself.

mental timber
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these can get pretty big holy

crisp haven
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You could convert the .dds texture file for the skull into a JPEG then upscale the texture to 4k or 8k then convert back to a .dds.

sly ocean
mental timber
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learning how to do dds stuff is on my to do this 😂

fresh crown
slim sun
dreamy turret
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A lil somethin in the works....

timid temple
shy cloak
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woah, thats be handy during the SS expansion lol

dreamy turret
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Thanks. Ive got the skinning thing down to a science....the rest, not so much.

wary hazel
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anyone know what makes npc a companion? i triet scripts aipackages and factions and still dont register as companion

dreamy turret
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Ive gotta learn to do the rest for sure. Want to create a questline for this skin I made. The Honjo Masamune, its a real sword, disappeared in 1946. Want to make a SF themed Indiana Jones/Josh Gates and find lost treasures.

twin atlas
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CK absolutely sucks when making pack-ins. Every time i hold left click to raise items while holding z, it opens preferences and unselects all my items.

mental timber
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aww man i wish i knew about form lists noooo

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thats gonna make decorations so much cleaner for menus tho

twin atlas
mental timber
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soo much better nice

twin atlas
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People need to learn the difference between feedback and complaint. I don’t have time to handhold idiots.

shy cloak
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wait... is that a close up or is it big? sasihmmm

mental timber
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im about to do some updates to compact the lists

shy cloak
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beeg Credstick

thick plaza
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Can i cash it in

mental timber
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ya know...I wish. im actually not sure how removing stuff works if it refunds or not. I havent played in so long.

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but I made them cost 100k

shy cloak
fresh crown
mental timber
dreamy turret
fallen vector
lavish flax
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🤣

mental timber
lavish flax
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Fr lol

dreamy turret
lavish flax
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Oh top of new atlantis

mental timber
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The Key exclusive

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shame I cant stack these

dreamy turret
mental timber
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nvm i lied

lavish flax
mental timber
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whelp guess im making a staircase with these

dreamy turret
lavish flax
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Show up to a universe, stay there a few hundred years stacking it up and dip

mental timber
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im suddenly broke

fallen vector
lavish flax
dreamy turret
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Just dont be like that guy years ago who used bitcoin to buy $41 of pizza......he would be a multi millionaire now.

mental timber
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Wait maybe i make a universe where everything is scaled 10x but player stays the same LMAO

fallen vector
lavish flax
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Lmao

mental timber
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honey i shrunk the starborn

dreamy turret
mental timber
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man, army men for the 64....

slim sun
mental timber
dreamy turret
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Yeeeeeeeeeeees.

twin atlas
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My reply

fresh crown
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I'm sorry you have to put up with this crap @twin atlas you are truly a great modder and i hope you know that

slim sun
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Yeah, sounds about right 😔
At first I wasn't too keen on Creations having no forum/feedback for authors... but now I kinda like it tbh.

lavish flax
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Pros and cons

mental timber
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I literally think some of my arguments are AI these days

fallen vector
twin atlas
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People want statics but are confused when they cant pick up. Its static. Or confused when the cant take, but can move. Like yeah its a moveable static. I posed a question earlier saying I’m adding medical / lab stuff and what do people wanna see the most. Trees. What?! I dont recall trees being in hospitals. Whens the last like a sycamore attended an emergency appendectomy?

thick plaza
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we need more CK tools bethesda!

dreamy turret
thick plaza
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looks amazing radiclown

fallen vector
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I need t4o get mroe ram so i can learn the CK jsut to port in one hairstyle from fallout 4 lol

slim sun
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I did chuckle earlier when I got a "why isn't this mod available in Polish?" comment. I mean it's kind of valid... but that's not the way you request things, and with no offer to actually help. Am I just supposed to learn Polish first?

twin atlas
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Im just like….thanks?

dreamy turret
mental timber
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such a way with words 😂

dreamy turret
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"Youve been recruited by the Star League to defend the frontier against Xur and the KoDan armada......"

twin atlas
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Google translate was confused. It was like: beautiful. Soma. Reinforced concrete. Social. Profile.

mental timber
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copy paste it into copilot...that's what i did 😂

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even just the image

dreamy turret
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Hes been trying to reach you about your ships extended warranty.

twin atlas
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I got a translation. Its funny. The message was deleted, are we not allowed images?

mental timber
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could be an english rule or something

twin atlas
lavish flax
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Can't ever go wrong with free reinforced concrete

twin atlas
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New Medical stuff for emporium, check out the prefab Lab work station Static

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Anything medical specific that everyone wants.

sharp lynx
dreamy turret
sharp lynx
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"If you set it as grouped and not instanced, the movable objects will both be placeable and interactable. "

mental timber
sharp lynx
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thought that was a snake for a moment

mental timber
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nope just a giant credstick staircase

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thats on the list of never doing that again

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needs more hello kitty

sharp lynx
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the important this is, you survived

mental timber
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perfection

dapper galleon
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Anyone know where to put aurebush mod?

thick plaza
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looks insane

mighty spear
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So I suddenly can't yet my custom POIs to randomly spawn anymore

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I'm doing exactly what the nexus article is saying, word for word, but I can't find a single instance of the POIs

sly ocean
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Finally found a graceful way to do this, but the Cydonia load screen door just won't play ball. It uses a custom animation and maybe its AnimGraph_AnimSpeed is hardcoded or something. I'm not touching the animation directly, so that might just be a permanent limitation.
Still, every other airlock door seems to be perfect now.
https://creations.bethesda.net/en/starfield/details/e3ce8eff-e449-4584-a823-8cb422292d67/Quick_Airlock_Doors

sharp lynx
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I'm glad a lot of people found those annoying to wait on

sly ocean
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Now, to figure out pilot seats, dockers, and ladders.

lavish flax
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Doing good work haha

sly ocean
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I hate the 10 second docking sequence and the 7 second undocking sequence.

lavish flax
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I think I have no less than half your mods installed and every single one are 🙏

sharp lynx
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it's like "....yea I value my time too."

sly ocean
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And how calmly and slowly my character gets in and out of pilot seats even while ships are firing on us 😁

mighty spear
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Anyone know anything that might be stopping a POI from spawning in?

sly ocean
lavish flax
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💯

mighty spear
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I'm setting it up correctly but it will never appear

sharp lynx
autumn idol
shell pelican
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Are there any mods to choose where doors and ladders go?

sly ocean
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I haven't tried it, so I can't vouch for it, but at least 412 people liked it apparently 🙂

shell pelican
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That sounds perfect... do you know if it's available on xbox yet?

sly ocean
shell pelican
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Oh awesome! Thank you

twin atlas
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more prefabs

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Super random question, Do any of you use special equipment with CK. For example i use a mouse that is stationary and i roll the mouse ball with my thumb, which lets me move items slower. Any other things like that make CK more comfortable, for lack of a better term?

sharp lynx
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I change every hot key

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that's exactly why I work so fast.... the layout is designed for speed run design

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also removed the Batch window reference button being - cause I got pretty damn tired of hitting that by accident

twin atlas
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Layout was the first to go as well for me, i have 3 object windows, 2 render window and a cell view open at all times.

sharp lynx
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same! XD

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Really struggling here, but would people want a fully decorated house or an empty house
Full deco A
No Deco B

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the way VC is set up I don't think you can archive two esms

twin atlas
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Thats a tough one, i myself hate decorating, shocker right? So i prefer decorated. But do Whats easier for you. Either ways its gonna be awesome.

sharp lynx
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I mean that's not why I'm askin lol

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I didn't ask me XD

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It's a tough one tho..... it's why community input would be great

lavish flax
fresh crown
sharp lynx
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well the problem is it'd be a paid mod..... so... having two isn't great

lavish flax
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Oh true

sharp lynx
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that would feel like a scam

lavish flax
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Yeah I get you. Hmmm

sharp lynx
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So far I've been doing light decorations

fresh crown
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I can kinda agree with that. You can't make one that is empty and cheaper than the furnished one? Or is that complicated

sharp lynx
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like putting a table in the kichen

lavish flax
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Oh. Is it possible to make added items removable or? Maybe make a decorated version but have all placed items removable?

sharp lynx
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yes and no

lavish flax
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Interesting

sharp lynx
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cause at that point it'd be outpost only deco which is lame af and if I want to make deco I'd be overlapping with the other 300 people who've made deco mods

lavish flax
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I get you

sharp lynx
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it's a bit a of pickle for sure

lavish flax
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Yeah haha

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Id say at that point probably undecorated to give people that freedom

slim sun
sharp lynx
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See on the one hand I can make some pretty damn cool looking lived in homes.... but unlike having an empty house and the lazy people can just cry about it. I'd be taking away the option for those who want to decorate

lavish flax
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I'm not much of a decorator myself but I know many others are

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Yeah definitely. Really is tough to decide and I'm not even the one making it 💀

lavish flax
sharp lynx
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one day you'll sit down and the whole ship will leave the player and you'll become an indestructible pilot seat + human

lavish flax
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🤣

sly ocean
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@sharp lynx If you wanted to get fancy, you could probably have most of the decoration start disabled, then give the player a switch they could flip to enable it.

sharp lynx
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the only problem with that is the edit count will be massive

sly ocean
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Ah; wasn't sure how decorated we were talking.

sharp lynx
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Would be cool to make a small house and go the Ol mega ton route

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sells data slates as decoration prefabs lol

sharp lynx
# twin atlas more prefabs

did you happen to grab all the little interesting builds in all the non-player home houses? Like tv sets computer desks etc

twin atlas
sharp lynx
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fantastic

twin atlas
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ATM I’m adding 13 medical benches, those chairs you find in waiting room and lobbies.

light dust
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Skully, I got a question for you - Im doing my own small additions for my own personal use. But my decorations when loaded into the game get a "Nothing selected" error.

twin atlas
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A picture frame was set to marker and unchecking it allowed it to appear.

light dust
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Uh, ok. Can you explain what that means? Im sorry I'm completely new to this. If it helps this is the object window for one of the objects im converting for workshop use

sharp lynx
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they need to have something for the game to recognise it's a usable object

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what you can do is put down an xmarker and place that directly on top of it, then ctrl + left click and select the X-marker last" while also having the blanket selected, then right click and you should see "Create- Pack-in" do that. make it an instance, and name it something you wont forget then it'll generate a pack-in of that object with a pivot dummy and it should work

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there's a few items in the game that lack the details required for outpost conversion

light dust
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How ironic, since they're some of the fun objects XD (This is supposed to be a couple of blankets and a laptop)

sharp lynx
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yea if you make it a pack-in it should be there

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for tricky items that refuse to stick, I usually take something that does like a really low poly object and scale it to 0.01 and slap it to that

light dust
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Im still back at the X-marker part. And frankly its distressing that it was much easier to add snow to a biome than this.

sharp lynx
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it gets easier

twin atlas
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The CK giveth and taketh away. CK works in mysterious ways.

sharp lynx
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the ck untetherith my references randomlyith

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So, working on a pool... should I give the pool blue lights or red lights

light dust
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I vote blue.

sharp lynx
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I like the blue

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but the issue is the majority of the building has a redish black theme

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that wouldn't clash?

twin atlas
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Red could be the overall accent color.

sharp lynx
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maybe just having the pool blue will be fine

mortal tundra
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Howdy y'all, nice to see y'all in here.

light dust
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IIRC, wasnt a similar color scheme true for Sonny Di Falco's island, TG? Like it had alot of hot pink lights but a blue inside pool

mortal tundra
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And seeing two such prolific and quality modders, maybe y'all can tell a dumb noob how to accomplish something in a mod 🙂

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I'm trying to trigger the console command "RemoveWorkshopItems" against an outpost activator ref.

mental timber
mortal tundra
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but of course it won't compile, because that's not a valid command

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Is there any reference y'all could point me to for papyrus scripting to find the equivalent papyrus?

sharp lynx
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what is the command, what are trying to do with it

sharp lynx
twin atlas
mortal tundra
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@sharp lynx "RemoveWorkshopItems"

mental timber
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I will eventually I just dont wanna break everything

sharp lynx
#

that makes sense

autumn idol
# mental timber

hmm you could make this how we had the pile of coins from skyrimpepe_monkaHmm

mortal tundra
#

you know how sometimes outposts get the D/C bug, and the only thing you can do is go to console to nuke it?

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Well our XBox homies can't do that.. so was gonna make an ingestible that does it.

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@mental timber those are looking awesome man!

sharp lynx
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make a console or activator that does maybe and put it in the lodge, that might be more agreeable than ingestables.

mortal tundra
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@sly ocean OGTennesee had some good things to say about "Doorway Placeholder", and looking at the screenshots and notes, it looks like it might be easier to use. I don't think it has a CK release yet through.

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@sharp lynx I could see that being practical, make a console in the lodge that lists your outposts and then can remotely nuke em...

sharp lynx
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Okay

twin atlas
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TG loves me, yes i know, for my results show me so!!! LMAO

sharp lynx
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I will show the pool I need opinion

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look at that it worked

mortal tundra
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I think we'd have the same challenge though, I can't figure out how to call the "RemoveWorkshopItems" command against it... can type in the beacon ref (which matches what my script says it should be) and type it in the console with xxxxxx.RemoveWorkShopItems... but.. yeah

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it's the updated version of the one that used to be just the airlocks, and one of the options specifically calls out airlocks that open to a load screen (like cydonia)

sharp lynx
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Here's the pool so far..... maybe I can just make that crystal blue.... hmmm but the rest of the ones in the building are red...

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I need to make the ceiling taller

mortal tundra
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it looks awesome, but you're right the red does seem a little inconguous... maybe reddish on the lower lights too?

mental timber
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blue crytal would be nice

sharp lynx
#

maybe it would be a good contrast then?

twin atlas
#

What about a glass divider? Give the illusion of separation from the crystal and the pool? I think people call them shadow boxes.

sharp lynx
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I think I will opt for a more aqua blue

mental timber
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or red lights ha

sharp lynx
#

wot?

twin atlas
#

Like this.

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I don’t explain things well. Lol

sharp lynx
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I still dont understand too lol

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there was a glass window there

twin atlas
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I was trying to say, put a glass ceiling above the pool, enclosing the crystal.

sharp lynx
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there is one there

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its just disabled

twin atlas
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Oh. Ill see myself out. Lol

sharp lynx
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XD

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red or blue?

twin atlas
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Red.

sharp lynx
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woah! it turned it yellow and now I... hmmm

light dust
#

So now its just a Gen 1 Pokemon themed crystal? Red Yellow and Blue? XD

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(Also for now my one brain cell has given up on converting those objects)

sharp lynx
#

woah!

sly ocean
sharp lynx
#

shut up

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Astro pool!!

sly ocean
#

Not bad.

light dust
sharp lynx
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should I keep it that way?

twin atlas
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Yes

sharp lynx
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wait..... bet

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I have an idea

light dust
twin atlas
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Will do

light dust
#

assuming the repeated visits wont be the death of you. I know its been ALOT laterly

twin atlas
#

Im getting better at cell hopping

light dust
#

I more meant general workflow. You've been an extremely busy bee

sharp lynx
#

OH MY

#

This turned out......

mortal tundra
#

welll... @sharp lynx don't keep us all in suspense.... show us!! 😄

sharp lynx
#

I have to completely redesign it one moment

twin atlas
#

chairs!!

sharp lynx
#

now put a mannequin in the middle

twin atlas
#

Sombody come get her, shes……..wheres the stripper pole located?

mortal tundra
#

LOL

light dust
#

great now im imagining that terrormorph on one...

#

thank you, I wanted no sleep again tonight

twin atlas
#

Would a terrormorph wear 2 tassels or 4?

mortal tundra
#

i mean duh.. obviously 4

#

😄

light dust
#

the real answer is 1. Like a bowtie for some reason

sharp lynx
#

whelp

#

apparently there's a mode in the ck that will flip everything you try and rotate

#

I hope restarting it will get this nonsense to stop

#

alright

#

loading game

fallen vector
#

Wonder how long it till take for something like CBBE for the game

sly ocean
fallen vector
lavish flax
#

And I'm for it

fallen vector
lavish flax
#

🤣

flint lake
# sly ocean There's this: https://creations.bethesda.net/en/starfield/details/290466c8-332a-...

I can vouch for it. Works great.
It will eliminate all doors though. So you will have to tear your ship apart to add them where you want.
There are actual airlocks, pass throughs (no doors), and shutter style doors.
You can also decide which way the doors are facing.

Edit: I should add that there are also ladders and holes with no ladders.
And if you use portholes, you will need to place a door first for them to work.

light dust
twin atlas
#

It’s where modding anonymous will gather.

dapper galleon
#

Hello

dapper galleon
# sharp lynx alright

I have a question, mostly an idea about your Mod the Luxery home one? I could post it here or DM whichever you find more appropriate?

dapper galleon
#

?

#

It won't load for me

#

The response

sharp lynx
#

probably didn't install it correctly not sure. usually when it's not loading it means that.

#

could also be a load order issue, I have no idea.

#

usually it's an installation issue

#

if you're using a mod that breaks your games directory, place it in your root folder, or data folder, if you're using a mod manager make sure it isn't marked as inactive.

#

how many mods do you have installed

#

okay, I go back to what I was doing now

dapper galleon
# sharp lynx okay, I go back to what I was doing now

No I meant the response with the YouTube video wasnt loading. Not the mod sorry I should have clarified.
I actually don't have the mod yet, Saw some pictures and videos of it. I like some of.it, mostly the more modern homes not into the Ancient stuff.

But was wondering if more kinda fancier home designs would be added?

sharp lynx
#

0-0

light dust
#

Oh, this actually reminds me, TG. You did the Luxury Homes mod, yeah?

dapper galleon
#

Also noticed so many armor and.putfot mods Batman ones to Halo ones, but haven't seen anything like marvel likeaybe a black panther one or any Ironman suits, maybe a captain america outfit.

Kinda surprised

light dust
#

Its still early days. Personally im waiting on someone to make Samus Aran's power suit. XD

dapper galleon
#

Perhaps, I mean ever since AvP on the 360 iv been waiting for an Open world Predator game, all we get it Alien and Space marine games.

But alas I don't think we ever will get something like that.

light dust
# sharp lynx yes

First off, thank you. Its been a dream to play with.

Second, I thought I may as well report a minor bug with Vlad's villa with the last update. Its not liking flat terrain these days (As I learned when I tried to place it down on Montara Luna)

sharp lynx
#

everyones game is different not much I can do about that

#

I can place it anywhere all day long and the folks I had testing could too

light dust
#

Hmm weird. :/ -shakes fist at PC-

sharp lynx
#

the actual bug that had was a "can't place on water" which should've been fixed cause I fixed it

#

that showed up for everyone including myself

light dust
#

I think for me at least it seems to think the basement is actually underground. which I guess could be some corruption of the download IDK

sharp lynx
#

never heard of it

light dust
#

I should have taken screenshots but c'est la vie

sharp lynx
#

generally when I hear about something 1 or 2 people experience I tend to think it's something going on with their game.

#

cause when there is an issue, believe me it gets reported

light dust
#

No, no, I believe you

sharp lynx
#

I have at least 486 reports about the damn nav-mesh lol

light dust
#

That few? XD

sharp lynx
#

I say reports, DMs

twin atlas
#

Honest opinion, What do ya think?

sharp lynx
#

ppl on nexus, hell people even reported it on my unrelated mods

#

Ripley vibes

#

the OG boss lady

twin atlas
#

thats what i was going for 🙂

sharp lynx
#

Love it

light dust
#

All she needs is the Arc Cutter equipped

sharp lynx
#

nah get my pulse rifle mod

#

🤓

lavish flax
#

You have a pulse rifle mod? I presume it's on PC only ATM?

sharp lynx
#

yeee

lavish flax
#

Ah alas I'm on Xbox lol

sharp lynx
#

soon

twin atlas
#

Goodnight friends long day of modding tomorrow.

light dust
#

Nite Skully

lavish flax
#

Have a good night skully

thick plaza
#

It just works

outer plover
#

Someone please explain to my why I am incapable of converting an active esp into an esm? Every time it just gives me an empty file. I have clean installed the CK and I get the same issue. No errors or anything.

outer plover
#

an esp...?

outer plover
thick plaza
#

Try converting to small master

outer plover
#

so its something to do with my ck / settings and I literally have no idea what.

thick plaza
#

What OS are you on?

outer plover
#

windows

#

whatever the latest one is

#

thanks

thick plaza
# outer plover thanks

I’m jk, that’s a weird issue. I asked chatgpt and here’s what I got:

File Paths and Naming Conventions:
• Ensure that your file paths are correct and follow the naming conventions required by the game. Incorrect paths or special characters in filenames can cause export issues.

#

Dependencies and Master Files:
• Check that your mod does not have unresolved dependencies or is missing required master files (.ESM files). Ensure all necessary files are loaded in the Creation Kit.

#

Rebuild the Mod:

outer plover
#

my naming is fine, it creates an esm but it is EMPTY, I don't know why. It tells me its complete, no error creating esm.

#

Again, I gave the esp to another person, they turned it into an esm with no issue

thick plaza
#

How big is that .esp file

outer plover
#

filesize was the same and everything

#

iirc about 14mb

#

like 14,000kb

thick plaza
#

Ahh that’s weird. I haven’t ran into that issue. hopefully someone else on here has an answer

outer plover
#

I don't think they do, which is superb

thick plaza
#

Maybe it’s corrupted?

outer plover
#

How could it be corrupted when someone else can use it fine and make it an esm fine

#

Pullin my hair out over here. I can't publish anything if I cant convert it

outer plover
#

this is literally the only issue i have with it

#

We need a CK support ticket machine on the website, this is so damn annoying

timid temple
#

...I've spent so much time in CK that I'm forgetting how to use the shipbuilder in game 🤣

earnest flower
timid temple
#

Does it actually do the old wormhole cutscene?

red briar
earnest flower
terse coral
#

@sharp lynx I prefer decorated houses myself as I have limited play time.

The problem with decorated homes though is that the items typically can't be removed if they're not wanted. Sometimes I find that predecorated homes have too much clutter in them so I would also like the ability to remove some stuff.

DownfallNemesis recently implemented a method where individual rooms can be customized as desired.

#

I think most of the decorations in the personal starstation can be removed as well. Barring that though, I'd much rather have a place ready to go as my decorating skills leave much to be desired lol. I'm really looking forward to your next release and thank you for your brilliant work.

strong oak
earnest flower
#

so any new solar systems will get one with future dlc

empty furnace
#

FYI- the Starfield Hair + Beards mod was updated and as far as I can tell - the tattoo bars across the face and neck bug has been fixed! As far as I can tell. More hair was added too. It's great.

timid temple
#

😩 just lost the whole week's effort to make more Ancient Mariner habs to update my mod with. Frakking duplicate form IDs (how?!) essentially erased it, so back to the last good version of the plugin I go.

timid temple
#

on the bright side: placeable Ancient Mariner walls coming soon!

outer plover
#

so an update on everything not working: the esms created dont even appear in the creations load order menu, in the CK selection menu, or in MO2. CK is literally creating ghost esms

#

so to clarify no progress has been made on finding a fix

scenic condor
#

elevators 😍

dusky escarp
#

Battenburga - are you using the CK inside MO2 or outside it? And is your esp inside or outside the virtual filespace?

outer plover
#

its very disheartening that i cant fix this because it means i cant publish anything so its just pointless to work on stuff otherwise

remote crater
outer plover
#

different esps entirely, not just the one im currently working on

slim sun
# outer plover iirc about 14mb

You might be running into some kind of file size limit for the consumer CK, I don't think I've seen a plugin that large outside of official DLC or something huge like Bruma for Skyrim.

outer plover
outer plover
#

If that’s the case I presume there’s no way to sort of compress my esp

mental timber
mortal tundra
#

@mental timber Check SKK's Universal Stash -- he's the first one I've seen to get icons into the Outpost builder menu.

#

@timid temple are you familiar with how to make your esp usable in Xedit and vice-versa turning your xedit esm into CK?

timid temple
mortal tundra
#

my mods are infinitesimal compared to yours, but it's been a great way to preserve/redo stuff.

timid temple
#

I have backups regularly, after the attempt at buildable walls two weeks ago caused stack overflow crashes fenharGenSweat

mortal tundra
#

Xedit gives you a GREAT capability to filter and show JUST the changes you're making all in one place... I did my AIO mod last night by taking all my other ones, and just copying the settings into the new mod -- MUCH less painful than doing in CK

#

you need a hex editor of your choice to convert between the two

#

take the esm that xedit makes

#

change octet 9 from 01 to 00

#

change the name to esp and you can load it and edit it in CK

#

once you're back in CK, when you highlight the new esp, you can get rid of the ship blueprint dependency by doing CTRL-DEL on the dependency

#

If for absolutely no other reason, you can put two mods side by side in xedit and see exactly what's changed from vanilla and each other and that's worth the time to install and set up all by itself.

outer plover
mortal tundra
#

@outer plover I am absolutely NOT an expert on xEdit -- I've learned the little I know from WykkydGaming -- BUT I believe when you convert the esp to esm this way, xedit ONLY does full masters.

#

After the esm is loaded in xedit, save it back, and then "pack it down" to small or medium in CK

outer plover
#

That’s good to know, thanks. Just if you scroll up I have an issue where making esms in the CK just does not work.

#

Hm

mortal tundra
#

do you have the esp anywhere? you want to dm it to me and I can jump through the hoops?

outer plover
#

I’m at work rn so I can’t 😂 but I know it works when converting on other peoples computers

#

Somethings wrong on my end

#

But if you did wanna try it via xedit I can always send tomorrow

worn basalt
#

Column 8 and 9 are 00 = esp. Column 8 is 01 and column 9 is 00 = full master esm. Column 8 and 9 are 01 = small master esm (equivalent to the old esl).

dusky escarp
#

Be careful - the esl flag is not the only difference between an esp and an esm. That's why xEdit for Starfield is still under development. But if you think it works, go for it.

mortal tundra
#

@dusky escarp I know I've had one mod blow up CK after converting back and forth (the gang's all here"

#

She's got wide open permissions on it, so I was gonna try to CK it

#

it makes CK crash to desktop

#

@worn basalt based on that, then yes, xEdit is making full masters only

#

All of my stuff is VERY small, even the AIO combination fits VERY comfortably in a small.. I could see anything that requires a medium or better breaking by just "cheating" it into an esp.

mortal tundra
#

@worn basalt is there such a thing as a "full/small/medium" in the ESP context? wonder if tweaking those could make it so i could edit the converted esm/esp

outer plover
mortal tundra
#

@outer plover it doesn't.. and you've said others have been able to open your esp...

sharp lynx
#

that is false

#

whoever said that gave you false information

outer plover
#

I’m just trying to piece everything together 😂 my situation is so bizarre I’m the only one who has encountered it

sharp lynx
#

what are you even trying to do, why do you even need an esm

#

you cannot edit esms

outer plover
#

Converting an esp to an esm for publishing?

sharp lynx
#

you do that via the ck

outer plover
#

Yes. And my error is it created an empty file

mortal tundra
#

@sharp lynx you are 100% correct that you can't edit an esm with CK, but you can convert the esm back into an esp and edit it.

sharp lynx
#

what does your mod contain

outer plover
#

POIs. Terrain data. That’s it

sharp lynx
outer plover
sharp lynx
#

generally it converts a copy of your original esp as an esm so you'd never need to convert your esp

#

the only reason you'd need it is for XEdit, edits

outer plover
#

Yeah it doesn’t do that for me. It makes both my esp and the new esm created 0 kb.

#

I have sent the esp over to someone else to make it an esm in the CK, and it works fine for them, as I’ve stated before.

sharp lynx
#

are you uploading or archiving?

outer plover
#

Archiving. The first step to make it an esm

sharp lynx
#

try uploading

outer plover
#

As an esp?

sharp lynx
#

yes

#

it should also generate your esm that way

outer plover
#

I’ll try that when I can, I’ll give you a ping when I do but it won’t be for another like 10 hours

#

It’s strange it doesn’t seem to work the normal way for me though

sharp lynx
#

you wouldn't need to publish it. but when you upload from the ck as a new mod that's when it will generate a masterfile of your parrent file esp

#

personally I've never tried to archive an esp as it automatically generates an esm for you on upload

outer plover
#

Thanks for telling me this, nobody else has mentioned it at all, so I presumed that was the only method

sharp lynx
#

probably cause they don't know what they're talking about

outer plover
#

Hahaha perhaps

#

It does seem strange though, that it worked for someone else that way and not for me

#

Same file different pc

sharp lynx
#

dunno, either way you shouldn't need to convert the esp it should be left for the very end of your finished product

teal wedge
#

Tank girl mod when 👀❤️👀

sharp lynx
#

bruh

outer plover
#

Yeah, I know it only needs to be done at the end, fact of the matter was that step just wasn’t possible for me even as a test

sharp lynx
#

wanna see what I made last night lol

mortal tundra
#

@sharp lynx I definitely don't know a lot 🙂 but I think there may be some crossover it what I was talking about with Battenburga and FenHarrallan ... Fen seemed to have a corrupted esp without a good backup, and pulling the esm back to an esp CAN work to recover it.

sharp lynx
mortal tundra
#

@sharp lynx did you finish the pool? It was looking awesome with what you had

sharp lynx
#

get back to me when you do

#

yes indeed

mortal tundra
#

niiiiice

outer plover
#

I would swim in that

sharp lynx
#

this is where I ended up

sharp lynx
#

Astro-pool!

#

Ceiling is animated and so is the center star

#

I managed to make the walls project holographic designs using ssr

mortal tundra
#

that's gorgeous...

outer plover
#

Cosy

sharp lynx
#

nothing says safe like a low light pool with sharp-edged cliff rocks to the side

#

I am almost done with that mod too

worn basalt
#

What is the preferred method of deleting unused forms in a mod? When making dialogue I've had to remove scene actions that were not working the way I wanted and now the CK complains about topic forms not being used in any scenes.

sharp lynx
#

it just does that

#

it complains about nav mesh the moment you hit generate lol

mortal tundra
#

@worn basalt I'd love to know that too... I've been able to clean it out "rinsing" it through xEdit, but it's been once you touch something it's in there in CK

worn basalt
#

meh

timid temple
#

Oh btw @sharp lynx , wanted to say thanks! The conversation you and Skully had the other day helped me figure out the buildable walls for my latest Ancient Mariner Extended update fenharGenLuv

sharp lynx
#

Np 😄 ❤️ always happy to help where I can

mortal tundra
#

@sharp lynx I also enjoyed your Galactic Expanse mod... was wondering if there was more "breakage" besides what could theoretically fix from the NifSkope script that JMPZ11 did?

#

I NifSkope'd DerreTech and we had it working for a little bit while he was working on the CK rewrite... just curious if there's any value in doing the same to Galactic Expanse -- I know you have a LOT of assets that probably went haywire in "NifMageddon"

scenic condor
#

is xedit for starfield available somewhere? looks like it was taken down from nexus

timid temple
#

I think there's an XEdit discord? maybe there?

sharp lynx
#

whelp

mighty spear
#

Okay so since the biome editing is mostly disabled I think I've worked out something that helps with custom planets

#

It's pretty easy to make makeshift planet traits with their own spawn tables etc

next kindle
#

Reloading...

mighty spear
#

Got the first trait POI for the mod working

fresh crown
sharp lynx
mighty spear
# sharp lynx curious to see what you figured out

It's probably well known already, but if you want a custom POI to spawn loads on a specific planet, you can create a custom keyword. If you create a new content branch in the trait POI in the block creation request window and set the condition as that trait, you'll get a lot of that POI spawning

#

It's pretty useful for natural stuff and custom biomes

#

Though I wonder if it's easy to take it further and make new discoverable traits

mortal tundra
#

@mighty spear I've got one that I've been able to spawn onto a split biome map consistently.

I'd found the spot in-game, built an outpost there, and then got the lat/lon of the outpost out of the console

#

I then made a custom cell in that cell from the galaxy map.

mortal tundra
#

doesn't sound like exactly what you're trying to do, but maybe helps along?

#

I have a three biome split spot that I can build a POI to go to every time.

#

Planning on building a little lander spot and quest giver/vendor there

mighty spear
#

I'm mainly trying to introduce these into the proc gen spawn tables for only Mars specifically

#

But I defo plan on adding a handmade place or two there so that defo helps!

mortal tundra
#

oooh... so KINDA like the guys who did the "earth replenished" or whatever it is?

mighty spear
#

Yeah kinda ish. Only issue is I think that CC has some pretty limited access to some biome stuff

#

So I'm working quite a bit through making oasis type POIs etc to kinda sell it a bit

sly ocean
#

It's annoying that you have to let the CK reload everything, but at least you don't have to worry about whatever changes occurred converting back and forth between ESP and ESM and using xEdit in an unsupported way.

thick plaza
shell pelican
#

I finally got to make the God of all shotguns... but now with all these cool mods it's obsolete 🤣

sly ocean
mortal tundra
#

@sharp lynx Did you see this that dropped on Nexus today?

#

the DP Aerospace pool hab?

#

10565

#

@shell pelican give DarkstarManufacturing a shot if you want to make some siiiiiiiiiick custom weapons.... turning projectile weapon into particle beam (particle beam Microgun!!) is hilariously OP 😄

mint nacelle
timid temple
mint nacelle
timid temple
mint nacelle
#

(I thought you made it; if not, sorry)

mint nacelle
timid temple
# mint nacelle The original

Ah yeah, that's Bethesda's. Still possible I screwed it up somehow, any chance you can disable my mod and check it again?

#

(there shouldn't be an issue with it at all, but it's very possible I accidentally shifted something during my own modding that carried through to the esm)

mint nacelle
#

will do! 👍

mighty spear
#

Marsh POI

tulip rapids
twin atlas
#

Why do people insist on a change log? Like i have time to give the name and location of all 470 items 🙄

mighty spear
#

Got some new harvestable flora added to mars

#

It's classed as contraband and acts similar to aurora, but you can grow it too

#

The value is probably way high though lol

twin atlas
#

Anyone know anything about this?

#

Id love a detailed explanation of how this is caused.

mental timber
#

i swear total amount of mods used is like a competition or something

mighty spear
#

I don't think I've ever installed 94 on anything

#

No man's sky might be coming close but that's because some mods I'm using are modular

twin atlas
#

My mod doesn’t edit ships or and audio. How is my mod the issue?

#

No ini files either.

mental timber
#

fake news

twin atlas
#

I swear I’m about to stop Xbox support.

mental timber
#

lol just do creations its nice and peaceful lmao

#

im gonna get icons to work in ck without external tools i swear to jeebus

twin atlas
#

Ive spent hours trying, think I’m close to selling my soul for demonic help 😂

mental timber
#

they were summoning you in the reddit thread

mortal tundra
#

@twin atlas I have it right now if I enable either TN's M Class ships OR hte older Outpost Shipbuilder unlock

mental timber
#

only dds I know is the dragon dagger superpoisoned just saying

mortal tundra
#

not friggin idea why why

#

I wouldn't think it's DarkStar, as he doesn't modify any habs...

twin atlas
#

Demon: why has thou summoned me?!

Me: CKs being a hater.

Demon: thats…..ok, then.

mortal tundra
#

and "hide empty habs" doesn't do it alone.

mental timber
#

I keep recreating an esm to test icons

#

im a professional outpost deco maker i swear

#

cant wait for this wiki to drop so i can just be like OHHHHHHHHHHHHHH

twin atlas
#

Am i seeing this, or did someone pop in and leave instantaneously? Saying no spam.

mortal tundra
#

@mental timber you and me both! I have two changes i want to make, one is a "console command" only, and the other is a starfield.ini setting, that I can't see any way to set them through CK or Papyrus 😦

mental timber
#

I was getting yelled at

mortal tundra
#

no, it was legit... i got that same message earlier today :S

#

you'd think that the "slowmode" would be sufficient, but when i sent the new pool hab link for Tankgirl earlier, it said hey no spamming :S

dreamy turret
#

I got it yesterday when I put too many .......

warm helm
# twin atlas Anyone know anything about this?

I’m experiencing this rn but I don’t have that mod installed, was literally working fine and now my ships are invisible. This is after spending an entire week trying to find the one mod that was breaking my game. I’ve uninstalled and reinstalled multiple times and have no idea what’s causing it.

mortal tundra
#

started encountering it on the 8th.. i have doors and ususally gravdrives and reactors... and if it's the SBG I have the seat and the rear docking collar

#

but.. disable those mods and everything goes back to the way it was.

solid osprey
# twin atlas Anyone know anything about this?

There's an engine problem it seems, likely needs Bethesda to fix it. Something to do with either number of mods or number of records that mods touch, it isn't known 100% afaik. There's a big thread on the Starfield Modding Discord: https://discord.com/channels/916686954421157930/1251715871525703760. You can see in the discussions on this engine fixes mod https://www.nexusmods.com/starfield/mods/10457?tab=posts, down the page a bit. The person who's been reverse-engineering fixes said

I took a look at this issue. Unfortunately it's unlikely I'll be able to fix it without risking breaking things. I haven't found the actual code that triggers this bug but it seems to point somewhere in the form initialize process. Large number of forms even within the plugin file limits can cause all kinds of different issues.
At first I made 150 Full Masters with ~7000 new (i.e. non overwrite) records in each. (One Small Master can contain 4096 records while one Medium master over 65k records, so 7000 is quite large compared to most non overhaul mods but not unsupported). After opening the game, memory usage increased up to ~12.5GB but the data loader got stuck in an infinite loop. I deactivated 50 of the tests plugins, same effect. Then decreased their number to 50 which the game could load (almost after a minute) with all of their forms.
Considering you mentioned loading plugins but not loading forms, it seems to me the issue somewhat depends on form types too.
The problem is that even if I find a way to force the game to load all forms, currently it cannot be considered safe. Right now it's not known how it would affect save games (e.g. retrigger the formID bug, cause them to become much larger, etc.). Also, (while I'm not certain about this), the behavior that the "game runs, plugins load but forms not" might be even a hardcoded threshold, a failsafe guard to prevent the game or saves from breaking. This is probably best if the developers who wrote the code fix it. Hopefully, they'll do.

There are a bunch of other discussions all over the place in different Discords, can dig out more if you need.

Nexus Mods :: Starfield

Few engine fixes for Starfield.

twin atlas
#

So bothersome, especially since my mods currently at about 7k IDs as I burned through the small master and had to convert to a large.

solid osprey
warm helm
sharp lynx
thick plaza
solid osprey
sharp lynx
#

Nope it's not

#

and it's inavoidable

#

I have full confidence it will get fixed

solid osprey
#

Yeah I know, that's why I linked the discussions above. I am commiserating with you

#

I hope so too! It'd be crazy not to

teal wedge
#

Starfield best game ever

strong oak
#

Would it be possible then to split the mod. Like Part 1 and part 2. so you can get what you want only requires both separate mods to be complete. So it wont break ? Just a thought.

sharp igloo
#

Possible but then you have to worry about rebalancing the mods so they won’t break

strong oak
#

hmm

sharp igloo
#

But very possible if the owner takes the time and do it correctly

strong oak
#

That is what I was thinking.

sharp igloo
#

Just like lot of Star Wars mods that are coming to creation for console they have to take their time and make sure won’t break your game

#

And my ship blew up dang what I get for texting and flying the same time

strong oak
#

Creations is listing 1227 mods available just now. Modding is in progress for sure.

sharp lynx
#

none of those star wars mods seem to have done that lol

sharp igloo
#

I’m just waiting for the planet re skin projects to make their way over then my Star Wars mod list will be complete

sharp lynx
#

I might do that. not re-skins but make new ones

#

maybe there will be a way to clone the galaxy map

strong oak
#

Its sad you can only test desktop Starfield and not the Xbox version (until its uploaded) (but could be disabled if it fails).

sharp igloo
#

@sharp lynx Probably they did say that creation kit is possible on creating hole new game it self

strong oak
#

Where the Bethesda manual on Creations to do that LOL, Alexa ? LOL

sharp lynx
#

oh 100%

#

our only limit is time and imgination

sharp igloo
#

True

sharp lynx
#

currently putting my money where my mouth is and designing new areas

strong oak
#

Experience helps a lot. with dealing with Creation and Starfield.

sharp igloo
#

You could probably recruit few mod teams to help you with designing Star Wars planets

sharp lynx
#

I kinda have a team already kinda... left over from my last massive sw conversion mod

#

we'll see

#

creating new lore and your own brand of interesting is also a vibe. sw has been kinda meh lately

sharp igloo
#

Interesting I hope it goes well for you I really do it be great to see SW Planets on console with the kit

#

No sarcasm intended

#

Lol

sharp lynx
#

You don't need to hope nor worry, someone's gonna do it

sharp igloo
#

Their is mod currently being developed call Star Wars overhaul and in the disruption did say planet conversion but their is no dada in the mod right now so it be pointless to download it

#

But hopefully someone is doing it

distant iron
sharp lynx
#

it's tricky, we'll see how that goes

scenic condor
#

I'd kill to see nightsisters or death troopers fleshed out in starfield as a mod

sharp igloo
#

All I kneed is planets lol I’ll be golden and the ships from Star Wars

#

Lol

#

I just flew my ship into a rock again texting and flying lol

strong oak
#

We need auto pilot avoidance system

sharp igloo
#

I kneed my ship license revoked lol i crashing into lot of stuff just texting

sharp igloo
#

Not my fault I’m really into this conversation we are all having lol

distant iron
#

That's the official announcement from the guy who was making the overhaul

sharp igloo
#

Ah okey so basically their gonna make smaller mods of Star Wars instead of overhauls

#

Makes since

red chasm
#

I need to talk to the mod author WhiskeyTX his cap to cape mod is making my hair(mod) glitch. Making her bald on top

#

Nvm just found out his mod is not a free flowing cape. I uninstalled it.

thick plaza
tulip rapids
#

waiting sometimes works

echo pollen
#

Its highly ram intensive, beth recommends at least 32 gb and it often isnt even enough 🙂

thick plaza
#

64gb ram system

#

nothing was overloaded

echo pollen
#

welp 😂 that doesnt seem right then. You sure the ram is good? Channeled propperly and all?

thick plaza
#

yea i was using material editor for a too little long i guess

autumn idol
maiden rose
#

Keep up the good work 💪

sly ocean
#

Airlocks, check. Pilot seats/ladders/chairs, check. Now I just need to figure out how to speed up dockers 🙂

sly ocean
#

On another note, if you haven't tried Alternate Vasco (not one of my mods), give it a try:
https://creations.bethesda.net/en/starfield/details/b944e224-effe-4fa5-802b-b21bd1cc2339/Alternate_Vasco
I made mine look similar to Kaiser and use a deeper voice, and the whole thing is just seamless like it was meant to be this way. Really great.

sharp lynx
#

noice

river cobalt
#

Does anyone know the cause of this issue?

solid osprey
#

Invisible stuff is a classic sign of that, but maybe not 🤷

mighty spear
#

Hmm so I'm I'm wondering about adding a lil story context to my terraformed Mars mod but I'm not sure where I should take it.

I was thinking of having a little paper trail quest and having the environmental changes be down to anomaly/ Starborn shenanigans but I'm not sure if human stuff would be more interesting

distant iron
# mighty spear Hmm so I'm I'm wondering about adding a lil story context to my terraformed Mars...

This may sound boring but what about something to do with Elon musk. I'm not sure if in the starfield lore they ever mentioned when they first landed or had colonies on mars, and if not then you can add something about how there was a secret outpost/colony employed by space X/NASA/The US Government to conduct research and a special operation to bring life/ to mars it could even be something that they were working on. On earth and they smuggled the plant/seed and did a operation over the course of a time period. Or a special team/group of people were sent out to explore a cave or a location with people who were working on this experiment and it suddenly slowly started terra forming mars after they had explored and opened the outside to the innards of that location/cave/building. Sorry if it's a bit boring or lacks more details 😅

mighty spear
outer plover
#

@sharp lynx i attempted what you said to do, and when i click "create", It happens again, an empty mod, so none of my data transfers to the esm via this method either...?

sharp lynx
#

"are" you"

outer plover
#

yeah, im logged in

sharp lynx
#

do you get prompted with an upload mod prompt

outer plover
#

i click create, then i get an error

sharp lynx
#

no

#

do this

#

that is the proper way to get an esm

outer plover
#

yeah, this is the method you told me to do

#

and thats what im telling you didnt work

sharp lynx
#

ahh I thought where just hitting "Create" as in archiving

outer plover
#

im doing it again, ill show u what appears

sharp lynx
#

not sure why there's a geck symbol there

outer plover
#

you can just ignore that, its because i used to use the geck

sharp lynx
#

what exactly is your mod regarding

outer plover
#

pois

sharp lynx
#

Okay

#

are you linking an interior cell

outer plover
#

any teleport doors that are active are just from ships ive not finished, they dont work anyway

sharp lynx
#

delete those

outer plover
#

yeah

sharp lynx
#

see if that will help

outer plover
#

so i click to update/create, and this happens immediately

#

because the files are empty

sharp lynx
#

your esm is getting set to 0?

outer plover
#

yep and the esp

sharp lynx
#

okay double check and see if there's linking interior cells I know that can cause this issue

#

if you try and link a pack-in to an interior cell it will instantly do this

outer plover
#

shouldnt be any pack ins doing that, as any i had (ships for example) are broken apart into their base parts

#

but ill go and see if any doors remain that i may have missed, might be a while

sharp lynx
#

this is why, if I add anything, I put TG_ as it's tag

outer plover
#

I've not created any new objects?

#

the one new pack-in I have made has its own tag as well

sharp lynx
#

I don't understand.. you edited a vanilla pack-in?

outer plover
#

No, but i have ungrouped vanilla pack-ins

#

i havent deleted a pack-in or edited it

sharp lynx
#

i see

outer plover
#

that shouldnt cause any issues should it? i had none when testing

#

i am noticing i had a lot of doors with the teleport box still ticked, so maybe that will fix things once i remove it

outer plover
#

I dont know what my alternative is now

timid temple
#

@outer plover - sorry if this all has been asked before, but are you using CK through Steam? Have you tried verifying the file integrity of the CK?

outer plover
#

Yeah, and I literally just did that lol

#

I deleted my inis to reaquire them to see if it would change anything

#

i doubt it though. I seriously dont know whats causing this and nobody can help me 😭

timid temple
#

...are you on windows?

outer plover
#

yeah

timid temple
#

tried running CK as Admin?

outer plover
#

No difference

timid temple
#

how about completely nuking CK? Not just uninstall it, but delete all associated folders, and if you're willing to registry dive, any regkeys

#

(folders being the steamapps one, the My Games one, and the %localappdata% ones, if there)

outer plover
#

i havent tried that fully, i did reinstall ck to no avail but i havent done a full nuke

timid temple
#

reinstalling, especially with Steam stuff, tends to just overwrite the existing files, and leaves everything else behind. A full nuke and reinstall might sort it?

#

based on what you've said in here before, my suspicion is that somehow your install/how it interacts with your machine is borked

outer plover
#

It's 100% something wrong with my machine and the CK. Nowhere else have I seen this issue at all which makes it so much weirder

timid temple
#

which windows are you on?

outer plover
#

Uhhh whatever the latest one is I presume

#

11? 12? idk

timid temple
#

11, then. Same here.

outer plover
#

I'm going through the nuke method now, you might need to guide me to the registry stuff though

timid temple
#

(whoooo can tell I used to be IT 🤣 )

outer plover
#

Lol I used to do all the technical stuff when I left high school but then I began to hate it so I've sort of forgotten most of my tech knowledge

#

anyway, removed all the files and folders im pretty sure

timid temple
#

so then it's reboot, and then reinstall

outer plover
#

then ill get back to ya shortly

toxic ore
mental timber
#

Now if only I wasn't working 60 hours this next 2 weeks

twin atlas
#

Yall see that creations is about to be hit? The starwars ship mods have been reported at stolen work.

#

The thieving is back

outer plover
#

its not too surprising, people have always taken mods from the nexus and reuploaded them

red briar
hoary lava
#

As soon as that guy who stole them gets removed he's probably going to notify Disney as retaliation. It'll probably kill em all from what I can gather. It also doesn't help that we have an individual in here daily asking people to port SW mods from Nexus that have "Open Perms" when I have noticed very few of them are actually open. He has a Discord dedicated to the stolen mods as wel, apparently.

twin atlas
outer plover
#

@sharp lynx @timid temple thank you for your help with my very bizzare problem. It seems doing a hard reset of the game and ck has fixed the issue

#

I dont know what the actual cause was, but it fixed it

timid temple
#

glad to hear it! And yeah, probably we'll never know what exactly was wrong, unfortunately

outer plover
#

At least now I can finally get my WIP published to see if it actually works or not lol

hoary lava
warm helm
mental timber
#

I would not f around making Disney assets NOPE

#

They pursue that stuff HARD

pine quiver
#

@mental timber no big stuffs today?

lavish flax
mental timber
pine quiver
mighty spear
#

So with the planet trait POIs, I think it should be possible to make a set of ruined skyscraper clusters and plug that in

#

So it might be a way to add some more interest to earth in a controlled way

#

Just create a set of POIs on flat terrain with different arrangements of earth skyscraper landmarks and away you go

solid osprey
#

My dream is to see some buildings - even non-enterable statics - generated around cities e.g. New Atlantis

mighty spear
#

It wouldn't be too difficult to have them spawn across the city's planet

#

I think around the city would probably have to be placed by hand but I don't have enough RAM to go near those places in the editor lol

devout zinc
#

XboxS

#

Well it's all up in the air now as Creations has completely reorganized my 129 mod LO. It works but the LO is all over the place. If I move something it just pops back to where it put it.

It took my groups and moved them in groups and seeminly randomly moved some files to the top, locked some at the bottom and the LO makes no sense to me.

outer plover
mental timber
outer plover
solid osprey
outer plover
mighty spear
outer plover
mighty spear
outer plover
#

and specific planet, yet not all the planet names seem to work as part of the command

mighty spear
#

Aah nice, I'll have to give that a go

#

I'm wondering if it's possible to create entirely new discoverable traits for planets too

outer plover
#

I use AddWorldSpaceToPlanetBiome WorldspaceNameHere PlanetNameHere 4 biomeIndex

#

the 4 dictates what the biome is. 4 is like, forest I think? 2 is deserts

outer plover
mighty spear
fierce ridge
#

Can someone help me out some of my mods don’t show up like I have 2 replacer mods for 2 guns but they don’t show up in game

fierce ridge
#

Yeah but I don’t know where they go in my load order right now they are at the bottom

mental timber
#

Seems like me uploading lil baby mods was the play with all these large mods having issues at certain limits

#

These issues I'm hearing about are a bit concerning though

mighty spear
#

A lot of NMS mods are released like that iirc

sly ocean
tulip rapids
#

@white holly maybe

mental timber
#

Yeah that boy was lookin

mortal tundra
#

@outer plover if you tag it WIP it's invisible to the world from in-game :S

outer plover
#

WHAT

#

Updated lol

mortal tundra
#

yeah... you can't see a WIP mod in-game (PC or XBOX)

outer plover
#

thats crazy. I removed the tag

mortal tundra
#

let me go in-game see if i can see it now

outer plover
#

Might be a case of redownloading or something, idk.
That's a really weird thing for them to do and not address

sly ocean
#

Interestingly, they seem to have changed the website behavior from previous Skyrim/FO4 behavior, in that WIP now shows up by default for anyone on the website, rather than being effectively unchecked unless the user intentionally checked it as it was previously. So, expect that everyone looking at the website will still see your WIP mod, and don't rely entirely on the WIP category to dissuade people from using your WIP mod (mention it in the description and/or title as well).

mortal tundra
#

this is part of my big thing in bug thread about in-game creation store being totally jacked right now

#

Prior to 7/8 you could see WIP mods in-game

sly ocean
#

Or, if you're just testing it yourself on your own XBox, just upload but don't publish. It'll still be visible to you under My Creations in game on XBox (I hadn't realized this earlier in my Starfield mod authoring journey, and was uploading them as WIPs with WIP titles/descriptions, leaving everyone in unnecessary suspense 😁 ).

mortal tundra
#

after that, you can't even see them if you didn't create them

outer plover
#

Well either way I got rid of the tag, so it should appear now

mortal tundra
outer plover
#

wahoo

mortal tundra
#

and there it is

#

could I get you to do me a favor, as more grist for the mill on the support ticket that MAYBE SOMEDAY someone at Beth will read?

#

Flag it wip again for a minute, i want to confirm it disappears from in-game

outer plover
#

Alright one sec

#

flagged

mortal tundra
outer plover
#

crazy

mortal tundra
#

thank you for taking the time! just more grist for the mill :S

#

and we're back

outer plover
#

Its no worries lol, I presume they did it that way so you could publish it and test it or something

mortal tundra
sly ocean
#

I think WIP mods not showing up in-game was normal behavior for Skyrim and FO4, though. So maybe Starfield accidentally showed them at first, then they "fixed" that later, and it's intended.

mortal tundra
#

challenge is that it's UNDOCUMENTED changed behavior :S and on XBOX, my understanding is that WIP have never shown up

#

tell us as creators "if you use this tag, only you can see it"

sly ocean
#

Yeah...documenting things isn't exactly a common occurrence with this game, or its CK, or its mod features in general 😁

mortal tundra
#

although there's already a "DRAFT" option

tidal basalt
outer plover
#

yeah thats all that needs to be added, like a little popup saying "if you use this tag, other people cant see your published mod"

sly ocean
mortal tundra
#

it's also totally redundant with the draft function :S
I have one up there that depends on Kryozet's stuff, and he hasn't ported to CK yet... so I have it on Nexus, and I have a draft pending on here...

sly ocean
#

I think Draft will only be visible, even on the site, to you, right? Whereas WIP will be visible on the site to everyone.

mortal tundra
#

well.. ok.. with what you said @sly ocean you got a good point.. maybe you want to restrict it to a team/select users, but I don't think any of that is there

sly ocean
outer plover
#

Yeah draft is only visible to you

mortal tundra
#

for me, there's one really nicely done "Ultimate Starter Kit" -- he managed to play with lighting so he didn't need to do a .ba2 to inject any nif's or anything -- but he tagged it WIP, so I have it on my machine at the office where i played 6/27, but I can't get it on my steamdeck, or home machine, or on anything that loaded after 7/8

sand skiff
#

My character with the mod clothing

sly ocean
#

@mortal tundra If it's on your PC, can't you just grab the ESM? I dunno, I never play on PC.

sand skiff
umbral latch
#

Do any of you modders think you could add visible footprints to Starfield?

mortal tundra
#

I can think of a way to do it, but it's ugly and part of why I don't make games

#

and I also have the artistic ability of a dead moose... I know my wheelhouse and stay in it 😄

warm helm
#

Hey quick question, do you guys think the Darkstar astrodynamics mod might be causing the invisible ships?

white holly
#

@sly ocean ty for infinite o2

mental timber
warm helm
#

Around like 25-30

hollow salmon
#

I got a question for your modders

hollow salmon
#

Is there a limit to how many mods you can use on the game?

#

Because I been running into an issue where the game is deleting the mod I want to use while playing it

#

playing the game I mean

white holly
#

Hey @sly ocean if I turn off environmental hazards I'll be able to walk around Mars's vacuum without worrying about o2 right???

sly ocean
white holly
#

@sly ocean Ok tysm I'll try it, the point was wearing the cloaks in the vacuum, fingers crossed:p

tidal basalt
hollow salmon
#

Ok I am on PC only all though I do have an Xbox series X but only use that to watch Anime with and netflix with

#

Also do not have that many selected

#

let see I think it might be 30 or so

tidal basalt
white holly
#

I'm surprised u can alter that many different things with 1100 digits of code @sly ocean that's impressive, he'll I didn't know it was even possible to do that, I don't know that much about code thoXD

sly ocean
hollow salmon
#

yes that exactly is it also I got 94 since i actually counted it

#

matbe it is something to do with a load order?

white holly
#

@sly ocean Jesus fing cht, I LITERALLY am amazed by that, who TF taught u to code, Bill Gates???

#

Apparently asterisks aren't supported on here

sly ocean
white holly
#

@sly ocean I have no idea what those are, so I'm impressed either way, after I get my martial arts maxed out I will enable ur mod & tell u I'd it works

tidal basalt
white holly
#

& please don't try to explain those 3 things I SUFFERED in algebra

#

Me small brain

hollow salmon
#

No I try to put in proper order like for ship building and habs in on order then the perks and talents in one orger and so on

#

I also have the unofficial patch at the verytop

white holly
#

I'm just getting over dehydration, so i have a massive headache, cu guys soon

tidal basalt
hollow salmon
#

No it is like a few mods that do

#

I am also wondering if another mod might be the one it is doing and overwriting it sort of speak

tidal basalt
# hollow salmon No it is like a few mods that do

This is actually the first that I’ve heard of mods getting deleted when loading a save. I’ve personally expereinced some being disabled once I make changes to my Load Order, but they’re still installed…

Mods can definitelt “overwrite” other mods (in the sense that they will nullify and invalidate the first mod, if there’s a conflict), but I’ve never seen that result in one getting uninstalled.