#starfield-mods

1 messages ยท Page 32 of 1

teal wedge
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I think I have too many mods downloaded ๐Ÿคฃ

terse coral
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I'd like to take the opportunity to thank again all you modders out there, who are working hard to improve the game. I stopped playing Starfield last winter and I only came back for the mods (I'm on Xbox). It's a whole new game for me now. Thank you!
This is my new, modded, secure outpost. Festooned with cameras and custom defences thanks to all of you.

teal wedge
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Rip ๐Ÿ˜ญ time to redownload over 100 mods

terse coral
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You on dialup lol?

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Eeeeeeeeeee-ooooooooooohhhhhhhhhh...kzzzkzkzzzzkzzzzkzkkzkkzkkzzkz

cerulean matrix
graceful hazel
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Anyone with porting experience, I could use some help, I'm trying to get radiclowns book of boba fett into ck so I can make some color variations of it, but when I try to render the helmet .nif I'm just getting the red exclamation. and the warnings window is saying it does not have a valid vertex layout for the neck mesh. theris a helmet.nif and helmetGO.nif, am I just doing something wrong?

frail sigil
thick plaza
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Why do other modders do that?

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Like what's the reasoning behind that
edit: ini edit?

dapper galleon
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if you get crushed then they have to take you to the hospital and cut through the steel toe boots and then at that point the toe is just gone bc the nerves are now dead, but with the crushing the bones can actually somewhat heal but they always have damage

empty sorrel
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Can your mod spawn the Other You companion?

lucid bridge
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anyone ever get an issue where instaling the creation kit into your game pass version via the bat file resulted in starfield just crashing on launch?

sly ocean
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I considered adding them, but I'm not sure how their appearance data is generated; it doesn't appear to just automatically copy your appearance data by itself. I may look into adding them in the future, but again, they'd just be look-alikes that would have nothing really to say.

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Also, any companions or elite crew you spawn seem to lock you in dialogue if you talk to them, requiring you to load from a save (see mod description), which would probably happen in that case as well.

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(although I haven't done extensive testing with that, so it's possible in some scenarios that doesn't happen)

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I'm intentionally avoiding adding any NPCs or modifying any NPCs with that mod, so all spawned NPCs are just new references (instances) of the base actor with no modifications whatsoever.

empty sorrel
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Gotcha gotcha. Thanks tho!

slim sun
# sly ocean I considered adding them, but I'm not sure how their appearance data is generate...

Just in case you were considering this, EpicestGamer is the one responsible for the related fix that's currently in the community patch, but it's worth reading their recent comments on this. By default the game actually reinitializes Other You every time the model is unloaded (!) but the suggested fix is to just use CopyAppearance anyway.
https://www.starfieldpatch.dev/issues/522
It reads to me like Bethesda was hoping to find a better way of doing this (hence the unused dialogue) but gave up because of the random appearance reset.

lucid bridge
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yeah it's so weird, i uninstalled the creation kit game launches fine, not sure why it'd be crashing

hoary lava
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@lucid bridge did you unpack mat or texture files?

lucid bridge
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yeah into the data folder

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just the ones in contentresources.zip

hoary lava
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I only move what I'm editing, I noticed I get crashing episodes with all transferred. I unpack all to a separate folder on desktop and move what I'm editing. Hasn't crashed since. It's not a memory issue on my end.

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Idk if it's a bug, or what. It's just what worked for me.

lucid bridge
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yeah i dont think it is for me since it's just the game exe the actual creation kit works fine, but yeah i'll try just not extracting that folder

hoary lava
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I also do very little of my editing in onboard. You do have to extract, but you only need what you need. I'm not sure if this is good advice, once again it worked for me lol.

lucid bridge
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yep you're right installed creation kit and didnt extract content resources and it wont crash

hoary lava
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@lucid bridge Hopefully, a more exact explanation surfaces in the near future.

sly ocean
thick plaza
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lets mod in a black hole

glass marten
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so many star war mods overnight ahh

mental timber
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Terrormorph into Rancors when

thick plaza
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rancors bruhh

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i jsut redownloaded kotor

mental timber
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So few resources I'm just pressing buttons till stuff works

thick plaza
mental timber
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bro the jump scare opening neon

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it keeps getting me

glass marten
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built it ๐Ÿ˜ณ what a beauty

red briar
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Congrats! Yea there is a ton of people on xbox bro, prepare for high numbers ๐Ÿ˜„ โค๏ธ

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I mean thanks a lot, but any time I save it pops up around 20 of them ๐Ÿ˜ฆ It gets irritating to spam click ok every time I save ๐Ÿ˜›

sterile laurel
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Can someone create a mod to decorate the lodge room please?

red briar
toxic ore
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I hate CK sometimes........... Though I did find some interesting tools in the tools folder ๐Ÿ˜ lol, not that I can use most of them lol ๐Ÿ˜‚

toxic ore
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Does anyone know how to fix the repetitive crashing with Creation Kit, I am at the recommended spec now for it to run yet, ever now and then it will crash when previewing or opening items.
My resource manager says I'm not anywhere near using my computers resources.
Any ideas? I posted in the starfield bug forum but they said to ask here..... ๐Ÿ˜ญ

summer bay
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POI pack coming... some day. Couldn't spawn biome predators so the ecliptic are up to something shady in these volcanic caves instead.

outer plover
maiden rose
random hound
random hound
frail sigil
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No idea, sorry man
I donโ€™t use pcโ€™s

mental timber
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creations seem more popular on xbox I can imagine why

random hound
mental timber
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makes sense and creations are stupid easy to use

terse coral
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I'm very lucky to have found an island on such a beautful planet.

tulip rapids
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put this on Xbox!!

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it was on my request list as soon as I wasted $10 on the Mariner hab ๐Ÿ˜ญ

timid temple
proud forum
# random hound Becaues on PC Nexus mods can be used and xbox only have creations?

Creations are game mods for both PC and Xbox. Microsoft and/or Bethesda rebranded them as Creations so they can be used for both free and verified game modifications without having to update the base game. The Verified Creations program is an extension of the Creation Club program.

Given how vocal the player base on Reddit and elsewhere gets when the script extender has to update when the game updates, this way Bethesda and Creators can make their own free and verified mods, not have to update the base game, and the PC players won't (hopefully) continue to break their games with downgrading in order to keep using older mods and those making mods won't attempt to use a downgraded version to upload for Xbox.

fallen gust
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Hi, I am trying to Add a custom category in the Decorations Panel. The main category works fine, (It is a Keyword) but the sub categories (Form lists) Instead of using the name of the form list they use the name of the first static in them. I am pretty sure that is not how that is supposed to work so anyone know how to fix this?

I am also trying to find how to add icons to those menus and the items crafted but form what I have found this is not possible? Is that correct?

tulip rapids
fallen gust
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I thought he said he fixed it, mayde a guide for it that I read but I know that is not going to work. I almost exactly what I did.

proud forum
fallen gust
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@proud forum thats for the root category, that one is working. It's the sub categories that dont

proud forum
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The subcategory keywords aren't?

fallen gust
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the sub categories dont have keywords, they are form lists and you cant link tat to a keyword. they contain a list of static. Now for each sub category there is a craftable object that points to that list and tha object is linked to the main keyword

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The whole this in made exaclty lyce the Letters or Number category is

proud forum
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Unless I've misunderstood and you cannot add keywords to formlists?

mental timber
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why does neon render view have to scare me whenever i open it

fallen gust
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I tryed that ๐Ÿ™‚ It worked for 3 seconds and then the game was nuked ! The decoration menu starts loading and after a few seconds it crashes. Re opening it start loading again and it crashes. you cant get out of them menu. It also counts the keyword as a craftable object

proud forum
fallen gust
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How do I submit a but any linkes?

proud forum
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Let me find the address for you. One sec

fallen gust
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remember, you have to move to the top. The list uses the name of the first static in it.

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thanx I'll go submit one

proud forum
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I wish they'd finish the wiki for the creator base to use.
Yeah. I'm used to how the FO4 lists work. I have a massive vault expansion on the way. Lots of menus and formlists. lol

mental timber
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bruh i dont need errors cause the cell isnt open for my dropped items thanks

mental timber
heady lily
timid temple
heady lily
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Anyone on Series X console using โ€œThe Loungeโ€ space station and unable to access it at all? Regardless of load order sometimes all I can do is choose to โ€œHailโ€ the station and get the canned response but never have been given option to board. Yesterday on testing it tried to put me all the back to the โ€œEyeโ€.

pastel root
terse coral
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Out for a stroll with my fav new buddy!

tulip rapids
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๐Ÿ™โค๏ธ

pastel root
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Vasco looking a bit purple

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I think he had a grimace shake

red briar
pastel root
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Mod that gives old earth monuments interiors would be cool

timid temple
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Does anyone know what the purpose of the ShipSnapBehaviorHelper things are? I can see the refs, but I'm not understanding why they get used

next kindle
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Reloading...

tulip rapids
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now just gotta wait for Tank Girls resort to drop

timid temple
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(I've no modeling skills otherise I'd do it too)

tulip rapids
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tank girl mentioned making a ship ship but idk if it's published lol

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it's not on her Nexus ๐Ÿ˜†

thorny ginkgo
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Can anyone help please..having issues with star finance mod on xbox series x every time I download it I lose all sound

tulip rapids
thorny ginkgo
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Ok guess I will just wait

tulip rapids
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@terse coral did you try xeno master yet?

tulip rapids
timid temple
proud forum
proud forum
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People have also been giving me and others in my server ideas in our suggestion box. xD

terse coral
mental timber
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they gave vending machines a 1/100 to double vend lol

silent thunder
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is there a way to edit ControlMap_Custom.txt ? I want to put R1 long press to grenade but the ingame editor doesn't let me use long press

sly ocean
autumn idol
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yet for some reason people are saying bethesda is gatekeeping it for VC with no source to back it upthinktensifies

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which is stupid asf if you played fo4...

autumn idol
proud forum
autumn idol
tulip rapids
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(jk I can't read)

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I'll pm ya tho

dapper galleon
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So I just started the game a few days ago and thank god for the mods that let me skip alot of Mundane grind

terse coral
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IMO, you should do it at least once. There is a lot of good content in there.

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@tulip rapids The new Skully's has dropped!

tulip rapids
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I finally finished a ship

terse coral
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Ah, I have three new outposts but I'm holding off with decorating for now as more stuff is coming soon. StackGX is about to release new stuff...I'm also holding out for TG's and DownfallNemesis' next releases too ๐Ÿ˜„

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I have a mountain top and two islands to develop. I'll be busy until September

tulip rapids
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stack put out "better living" I think?

terse coral
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Yes

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They are going to have ceiling mounted tick turrets...and new trees soon.

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Among other new stuff of course. They said that they're going to be adding some trees into a group so you don't have to place individual items if you don't want to.

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@tulip rapids I just invited Skully here.

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I watched a YouTube clip today and they were raving about all of the screens Skully added. I can't wait to build my operations rooms with them.

maiden coral
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That new nubian starship is chefs kiss

empty furnace
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Does anybody know what mod causes horizontal bars across your characters face and neck? It's bugging me but I'm unsure if it's my hair and beard mod or something else.

terse coral
empty furnace
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Well I guess I should visit enhance and get a Bethesda cut and deactivate that mod. I'm kinda sad. My favorite hair styles are among that mod.

terse coral
teal wedge
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Pretty sure itโ€™s a mod placement issue of some sort. Another person had that issue but Iโ€™ve never had that issue using it.

mental timber
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LMAO going to the portrait in the lodge in render view is creeeeeeeeeping me outtttt

thick plaza
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is there a bug report system for the Creation Kit?

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trying to create a companion and i believe im soft locked

terse coral
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I'm meeting all kinds of new friends, thanks to mods ๐Ÿ˜„

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I have to say, love or hate BGS, they sure put a lot of effort into creature and biome creation.

mental timber
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just copying over all the books in the game

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walter approves

strong oak
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Cora will still refuse to use it. LOL

mental timber
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I dont want to hear about it if she does

terse coral
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Cora needs to strap on some guns and go exploring. Those ne'er do wells in the Lodge just sit around all day and cry into their beer.

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Bad example for her IMO.

tulip rapids
slim sun
# strong oak Cora will still refuse to use it. LOL

Cora should be using a lot more furniture than she does, I think there's probably a problem with her sandbox package in certain habs. In testing I teleported her to the Astral Lounge and she'll even dance.

mental timber
strong oak
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Cora may have been an NPC in programming process. Not finished for Debut day. Enough to get by though. I expect some DLC with her older - in the future.

strong oak
terse coral
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Where she attempts to kill you as a Starborn perhaps?

teal wedge
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How many mods can I run before I crash my game ๐Ÿค”

strong oak
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technically 254 mods. There is a mod to pop a notice when you reach that number.

terse coral
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Just going to drop this here again because it's Saturday night ๐Ÿ˜„

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Thanks to @sly ocean for the lols

tulip rapids
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time to build my wood panel mantis and break my game trying out some other new mods

teal wedge
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Thereโ€™s such an insane amount of great mods on Xbox. We really are just missing quests and new planets,poi to explore

strong oak
terse coral
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I seem to notice a bunch of new POI when I jump into systems now.

strong oak
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Things may have stabilized after the last small update. Removing INI's were an apparent issues for one thing. Yes more POI things are popping in.

terse coral
strong oak
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share

terse coral
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I don't want to name them but they are active here

strong oak
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So let others suffer ?

teal wedge
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If itโ€™s the starfinance mod he doesnโ€™t care if people know

terse coral
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well if you install a mod and you have a sound issue, you have your answer ๐Ÿ˜„

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If you really need to know, just go back in time.

strong oak
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I Think Derretech had been copied and something used. name changed and published by someone else and Derretech got a lot of hate over it when Derek did not do the bad mod. It can happen to any MOD to be honest.

autumn idol
autumn idol
terse coral
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Yeah, the code that someone uses for any mod is probably not protected so anyone could plagiarize the work since it's all created on BGS software.

autumn idol
mental timber
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im pretty sure the shop keep was complaining about digital books when i walked in LMAO

autumn idol
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now it just defeats the purpose of that dialogue

mental timber
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i died laughing cause ive never heard it

strong oak
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Due to the programming. A new terminal would not get a hammer thrown at it by the store keeper. Just a thought.

mental timber
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NEW MANAGMENT this is now a kindle store

glossy mantle
slim sun
strong oak
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I was thinking in the Patio ? history of Akila place.

autumn idol
empty furnace
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So the mod Starfield Hair + beards has a bug that causes horizontal bars across the face and neck. It's fixed now that I removed the mod. Just reporting here cause I'm not on nexus. I don't have a PC that can run SF. It's random when the bug shows up. Sometimes it's there and then you load into a different area and it's not.

slim sun
terse coral
autumn idol
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tell her to go to the UC store to get updated books

mental timber
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this is why i dont sleep

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that npc triggering a quest does sound cool

slim sun
autumn idol
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its a black hole sucking anyone that dares to open it

mental timber
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LOL making this before seeing all this is great

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although i should change the kiosk to a freestar one instead of UC for Akila huh

sharp lynx
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boop

terse coral
slim sun
tulip rapids
twin atlas
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I have entered the chat. Lol

tulip rapids
twin atlas
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At least i can get real time feedback now

terse coral
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@twin atlas Welcome! I just posted a reply to your latest post on the sub.

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I'm "PseudoShooter" on Reddit. They won't let me change my original tag.

true valley
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Hi everyone. For xbox series x starfield, what happened to the "Adoring Fangirl" mod? I am asking because the mod seems to have disappeared.

twin atlas
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Anyone try my Emporium 3.1 update yet?

terse coral
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I'm listening to SiriusXm atm and enjoying some adult beverages ๐Ÿ˜„

twin atlas
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Lol. Enjoy.

terse coral
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Thanks! I have three outposts in the works and they all will showcase your work.

twin atlas
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Mod author sites audio issue

terse coral
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Too bad, but I'm sure it will be back. Funny, I had thought that the recent BGS hotfix had resolved the audio issue, or at least disabled those mods that had .ini files that aggravated the issue?

true valley
terse coral
twin atlas
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Is there a Author category here? Id love to pick some brains on possible .PSC ports for xbox.

heady lily
twin atlas
terse coral
sly ocean
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Yep; everything from "How to I download mods?" to "Why does the SF CK crash when I open an explosion then duplicate an explosion" to "What does perk entry point Set Should Attack do?", all crammed into this channel ๐Ÿ˜

true valley
proud forum
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This is where mods and modding are talked about.

terse coral
proud forum
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I'm surprised they don't have a forum yet.

twin atlas
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Alrighty then, In that case, are .PSC mods possible on Xbox? Cause they donโ€™t show in the archive inside the CK.

sly ocean
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(I've made a lot of mods for Skyrim, FO4, and now Starfield, but since I've only used existing assets, I've actually never created or bundled custom scripts)

terse coral
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I built and moderated a discord for an Elite Dangerous explorer's guild a few years ago. It grew to over 1K members. If someone asked for something, I would respond within 24 hours. It's not the same here unfortunately.

proud forum
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Resource files cannot be packed at this time. Unknown why. Only pex. I've had to use Github for mine.

twin atlas
proud forum
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It's irritating because I like sharing my resource files for people to mod.

sly ocean
proud forum
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Make sure your pex files don't use debug code.

tulip rapids
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@timid temple the Mariner extended habs do not cooperate with "Build your own doors"

twin atlas
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Ill test it right now

teal wedge
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SKULLY!

tulip rapids
teal wedge
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Built the x-wing and made it blackโค๏ธ

twin atlas
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Gangโ€™s all here works on pc without the .PSC files

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Should i do a re upload for xbox to test?

sly ocean
twin atlas
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Not that it shows. Its an .ESM and lots of .PEX

safe sorrel
twin atlas
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Just re uploaded the Gangs all here, tested and bethnet PC works for me after deletion of all original mods files and downloading from bethnet. Can an Xbox user test for me when they can?

tulip rapids
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also, the new 3.1 version also uninstalled itself after use

twin atlas
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I have no clue as to why it would do so.

tulip rapids
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yeah that's a wild bug lol

sharp lynx
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Oh hey its skully

twin atlas
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Hi TG

sharp lynx
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Hewo fren

tulip rapids
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I assumed from the description I'd receive a weapon to use, but I have not.

twin atlas
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Darn, same issue as before.

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Xbox is so problematic.

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Youโ€™d think Bethesda going exclusively microsoft theyโ€™d fix the only console.

sharp lynx
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I feel this

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Xbox just doesn't have the stuff to run complex mods "most of the time"

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at least from what I hear anyway

hasty anchor
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is this a good place to make mod suggestions?

twin atlas
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All the issues in my mods are xbox exclusive

sharp lynx
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it's titled suggestion... I guess that's where suggestions might go

twin atlas
hasty anchor
sharp lynx
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ah

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they need one for mods honestly

sharp lynx
hasty anchor
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well either way I'll just drop the idea here. Player home planets the size of King Kai's planet.

tulip rapids
twin atlas
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Aurelianis has no form of contact to ask.

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If its .ini

tulip rapids
hasty anchor
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that seems like a little bit more than I was thinking. I just want a teeny tiny planet with a little house on it.

tulip rapids
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a planet small enough to run it's entirety, interesting

hasty anchor
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make it one tile that loops somehow.

sly ocean
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(not sure how porting a mod by an author might clash with making a small modification to the mod, but I assume with permission and done tastefully, it should be fine)

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(oh, right, you have no way to contact Aurelianis...)

tulip rapids
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@icy wyvern ?

sly ocean
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In the description on Nexus, for the weapon it says:
Once the mod is activated, you will receive a weapon called "Follower Control". ... If you don't receive this, then you don't have the mod installed correctly. See INSTALLATION below.
But under Installation, it just says use a mod manager.
So, people must've complained about not receiving the weapon even on PC, but it was assumed it was improper use of the mod.
Do mod managers do anything weird, like force changes to INI files by default or something? I've never played it on PC.

twin atlas
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No clue. I downloaded my release from Bethnet PC and it added the tablet.

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Not sure how to make a physical copy of the tablet to add in game.

sly ocean
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Of course...I haven't looked at the mod, so it's possible the tablet has no world model and would be invisible or impossible to interact with, in which case you'd need to use a custom container.

twin atlas
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When opening the provided.ESM, the CK crashes.

sly ocean
twin atlas
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I go into ck - file - data - gangaallhere.esm - set active (no change to status) and click ok - 6 sec - crash

sharp lynx
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GOSH I just had a Sarah jump scare

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what the hell happened to my Sarah

maiden rose
twin atlas
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She disapproved

sharp lynx
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I have no idea why she looks 80 now

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"expresses disapprovment. " ~~the gangs not here ~~

maiden rose
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She's creeping me out lol

sharp lynx
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what the hell

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why is she doing this... ...

twin atlas
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What mod u using?

sharp lynx
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none

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I usually dont use mods, hilariously enough.

twin atlas
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Same. I donโ€™t even use my own but when testing.

sharp lynx
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I wonder if that's common among modders?

twin atlas
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Probably, i think Elianora also said they donโ€™t use but a handful of mods.

sharp lynx
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that's pretty ironic

sly ocean
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I use most of mine at any given time.

sharp lynx
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tho at least for me I only use personal stuff I make generally

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for example I've been flying the Ebon hawk since september lol

sharp lynx
sly ocean
# sharp lynx probably best practice

To be fair, most of my mods are utility or tweak mods, so I can ignore them or use them at will. It might be harder to use most of my mods at the same time if they were all graphically complex or introduced conflicting motifs, etc.

tulip rapids
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tried to replicate and now she won't uncross her eyes

sharp lynx
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she still looks like sarah tho lol

tulip rapids
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yeah yours is terrifying

twin atlas
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I wish i could fix the hair bug in my replacers, fix Sarah right up.

loud willow
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I'm trying to build the millennium falcon but I can't get the fuselage to snap using an xbox any help would be appreciated

lucid bridge
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they added a new tool to the ck in the last update, asset watcher? looks like it's something to do with managing imports of art source files like textures with correct settings

proud forum
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@twin atlas The PC version on Nexus has no scripts included in the download.

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Did you archive the scripts for Xbox?

twin atlas
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For which mod?

proud forum
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Emporium 3.1

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Is the mod you were asking about before with the scripting?

twin atlas
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Emporium has no scripts that i know of.

proud forum
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I play on Xbox and am just getting caught up with the conversations

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Which mod were you having issues with on Xbox? I don't see a link

twin atlas
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I ported gangs all here earlier today

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I archived all available.pex files and the .esm

proud forum
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Downloaded the PC version to look. Players will need to place that one at the bottom of the load order. It has overwrites to vanilla scripts. Check with your player who gave you the bug report and have them move it down and see if it will work for them.

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If you did not include the vanilla scripts with your port, that might be why it isn't working.

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Unless those are scripts that are not supposed to be there. I'm just looking at the zip file and haven't looked as the scripts themselves.

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Hm. Just looked at the script. There are comments on the scripts from a Champolion decompile. They may need to remake the script in the CK and recompile with the proper syntax.

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Given that the author did not include the custom event function when they overrode _SentActiveCompanionChanged I'm surprised the game is functioning as it should on PC. The author needs to review the scripts and the comments included in the CK and then make their updates. They might have been able to use intermod communication to grab the functions as needed and do a watcher quest.

twin atlas
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Modding is becoming such a hassle. Cant please everyone.

proud forum
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Which of your mods is getting negative feedback?

twin atlas
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Mostly the emporium.

proud forum
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Looks interesting. What are people having issues with?

tulip rapids
#

Happy people don't talk. Plus it'll go away once you iron out the details. When I tested that port btw it was bottom of my LO

twin atlas
#

Everyone wanted a menu, i built a new version with one. Then it was the added loot. I made a separate add-on. Now Its things cost credits.

proud forum
#

I've just found a MCM script in the Gang's all here. But I don't see an MCM ini. Hopefully they didn't require SFSE and didn't make note of it.

tulip rapids
#

bruh 1 credit..

heady lily
twin atlas
tulip rapids
#

books!?

proud forum
#

The more people hate, the more you dig in your heels and say no. You are allowed to have boundaries. It is your free time and your time is valuable.

twin atlas
#

Yeah. My exact thought

#

Are books even a Ck resource

proud forum
#

Make them howl. Make it out of ytterbium and 40 credits. ๐Ÿ˜›

twin atlas
#

I added 46 screens and now they want working screens that change? How?

tulip rapids
autumn idol
#

question is it fine if I recreate fo4 legendaries into SF?pepe_monkaHmm

heady lily
twin atlas
heady lily
# twin atlas Whats an item youโ€™re wanting in emporium?

I want for nothing. So far every mod I use has been most excellent. Iโ€™ve worked through all the recent issues and have a stable game IP. Just havenโ€™t built a hideout and decorated it. Today reached that point. Being a retired DV with work restrictions, @55 I have nothing to or can do except play Starfield all day, every day ๐Ÿค”๐Ÿ˜ณ. Itโ€™s not all itโ€™s cracked to be, but life is good. Just keep going and donโ€™t get frustrated. ๐Ÿ’ฏ๐Ÿ‘๐Ÿ‘

twin atlas
#

I try to add some requests as i work. Yesterday i had a polite request for a cargo hold panel. It was a simple request and was released with the update today.

heady lily
twin atlas
#

I feel ya. I bought my PC in preparation for Starfield. I knew i had to play on pc, had to have the good mods. Thats why my mods were released for xbox. Momma always said be the change you wanna see in the world.

proud forum
#

I bought my PC for Fallout 4 to help Xbox players with load orders since there wasn't anyone really helping when FO4 mods first landed and now I need a new one for Starfield to mod it.

tidal grotto
#

what's a good place to start with learning how to mod starfield? I have some coding experience, but new to modding.

hoary lava
sharp lynx
#

Ah lighting

sharp lynx
#

I added pink pond lights

twin atlas
#

Yโ€™all know what sucks? Having a list as long as your leg of quest ideas but no clue how to make them reality.

sharp lynx
#

I can help teach

#

I do quest stuff

#

setting one up rn actually

twin atlas
#

I have a NG+ idea that would really be captivating. Apocalyptic universe.

sharp lynx
#

yea I like the pink

scenic condor
#

New to modding, im trying to get an object imported from blender across to starfield. It looks like I can get the mesh recognised by CK, but no idea how to get the texture to apply. Anyone know?

sharp lynx
#

you have to archive it

#

or add an ini that allows loose files

scenic condor
#

and the loose files would go to the textures/meshes directory in starfield?

sharp lynx
#

go to the main box where is says file, click, select create archive from the drop down menu, drag and drop files

#

it will pack your files from that esp into a ba2 file

#

you'll need to do this anyway if you plan on uploading a mod to bgs

scenic condor
#

Should there be confirmation that it was archived? it looks like it tries to archive the dds file and then closes without any kind of confirmation

sharp lynx
#

yes you'll see a ba2 file with your esp's name on it

#

that will be located in your games root folder in the data folder

scenic condor
#

Yeah, it looks like it archived correctly

sharp lynx
#

if its a mesh it should look like this

#

TankGirlsModelHomePOI - Main.ba2

scenic condor
#

and textures would be TankGirlsModelHomePOI - Textures.ba2 right?

sharp lynx
#

yeep

scenic condor
#

excellent, thank you

lavish flax
sharp lynx
#

Fun Fact: if you edit a vanilla pack-in thinking it will prompt you to save as new form...... It wont

#

remember to duplicate and rename often

#

before editing those

twin atlas
#

Speaking of pack-ins, have you dabbled with those spacesuit cases?

sharp lynx
#

Yes, and hilarious I have literally that openned right now

#

funny you ask

twin atlas
#

Any clue how id add it to the emporium without a CTD

sharp lynx
#

hmmmm there could be a lot of reasons why it would. What are you doing with it

#

this is an outpost placeable correct?

twin atlas
#

Trying to allow it to be built. It crashes when selected in game.

stone peak
# tidal grotto what's a good place to start with learning how to mod starfield? I have some co...

In this video, kinggath introduces you to a new weekly series teaching you everything he knows about modding Bethesda Games, using Fallout 4 as the primary example.

Community Modding Tutorials to tide you over while you wait for the series to get to the topic you're waiting for: https://www.youtube.com/playlist?list=PL2g2oK5KhZT3L25H0FqJzSnFib9...

โ–ถ Play video
sharp lynx
#

okay, you may need to put it in another packin with a set pivotdummy

#

then add a collision marker to define the ground level

#

that might give it enough room to load it without blowing a fuse

stone peak
sharp lynx
#

is this the case with the mock mannequin actor?

stone peak
#

I have a really grown to appreciate pink as a color, especially lighter shades

sharp lynx
#

Same

#

it's why every bar I ever add will have low light pink

twin atlas
sharp lynx
#

okay, so you may need to make a whole separate pack-in instance static that's a stand for that and give it a nav-mesh, then put the stand on top of that pack-in with another pack-in

#

that's how I got around my pickable flora CTD issue

twin atlas
#

Ill give that a try tomorrow. Its a highly requested item.

sharp lynx
#

Indeed it is

#

just as long as you leave aquariums to me lol

#

got a bunch of fancy fishy stuff coming soon XD

twin atlas
#

All custom?

sharp lynx
#

All I ever do is custom

twin atlas
#

Gorgeous

sharp lynx
#

Okay no more spam lol

twin atlas
#

Ive yet to do any custom builds.

sharp lynx
#

you'll get there ๐Ÿ˜„

#

I bet you're in the same boat where there's so much to do and so much in the brain and def not enough time in the day to do any of it

twin atlas
#

Exactly

#

I have the urge to dabble in everything and not enough time to actually learn it all. So much to learn so little time.

sharp lynx
#

it's like rock, gravel and sand.... if you fill your bucket up with sand you cant fit any of the important rocks ... but if you structure your time and get those big rocks in first the sand will fit around it.... or something

twin atlas
#

Lol

lucid bridge
#

i noticed they're doing a lot more with templated quests where you can create a whole quest just based off one master script like the derelict ships

sharp lynx
#

I mean I'm coming from modding fnv lol

#

but I've managed to get it figured out

#

as far as comparisons to those two I wouldn't know

#

yea there's a lot of templates even for scripts and stuff too

#

its meant to be more modular and less complicated

#

the dialogue tree takes some getting use to

lucid bridge
#

yeah only obsidian think in dialogue trees apparently haha, bethesda think in stacks

sharp lynx
#

If I had to compare it something it would be similar to baking UVs in blender lol

#

setting up materials and such

lucid bridge
#

i've never baked uvs in blender but if it's actually like that then that sounds annoying as an artist haha

timid temple
timid temple
dapper galleon
#

Swab that deck! is causing the Key to become unenterable/game to crash [Xbox Series S]. Might want to amend the blurb.

hasty anchor
#

it's odd cause the outside of the Ancient Mariner is the same shape as Hopetech habs so it should work. I think the interior walls are father away from the exterior walls in the Ancient Mariner than Hopetech though and that might be the issue. Reason I think that is it is tough to place anything to close to the walls in the Ancient Mariner hab. Has to be a little bit away from the wall to place nicely.

worn basalt
#

If anyone on Xbox is interested, I have reuploaded and reenabled the Xbox version of Adoring Fangirl. Please let me know if there are any sound issues or other weirdness.

autumn idol
crimson aurora
#

I downloaded an Uma Musume outfit mod that is equal parts hilarious and disturbing.
Are there any more from other franchises?

hexed pilot
#

I've finally made some progress and the terrain of my POI matches both in-game and in the editor (thanks to this advice https://forums.nexusmods.com/topic/13491382-tutorial-creating-your-own-randomly-placed-pois/?do=findComment&comment=130448822).
New problem though, the load door I set up doesn't link to the dungeon I made, it displays "door" and not "Testing". I spawned the location with console commands, maybe that's the issue?

Screenshots for context

toxic ore
#

Hi Everyone, thought I would check again, does anyone know how to give custom items added to the decorator menu an icon rather than the grey(?), I've spent a full day rummaging through folders and sub folders trying to figure this out.

normal steeple
# sharp lynx yeep

Are there any clear tutorials or documentation for this process, getting custom assets in has been a 2 day nightmare so far (I'm not an old modder from the previous games and the older tutorials reference 4 different versions of Nifskope ShakyEyes ). All of which have not helped bring in custom assets into the CK.

maiden coral
#

@twin atlas hey skully quick question. Would your mod conflict with Better Living? I see you two have some of the same assets and I was just curious if it would cause issues. I love your mod but I use Better living for the glowy signs

worn basalt
maiden coral
#

Even if I dont have the trait?

worn basalt
#

Yep, the note adds the trait to the player.

maiden coral
#

Jear Desus I love you.

maiden coral
#

Any particular spot in load order recommendations?

worn basalt
#

Not really, unless you got a mod that affects crew and companions. Load it behind that if that is the case.

#

I don't think Crew and Companion Overhaul is on Xbox yet. That's the only mod I made a compatiability patch for.

maiden coral
#

Don't think I do. But I guess imma have to wait until bethesda updates Creations again. I normally see it under Audio but it isn't there yet

worn basalt
#

Hmmm let me doublecheck to make sure Xbox is enabled

#

It's switched on and the page says its available.

maiden coral
#

Lemme restart entirely. Maybe just need to reload Creations

#

Negative

toxic ore
#

I'm guessing noone has figured it out then?

worn basalt
#

Huh. Alright, I've done what I can and heading for bed. Will see what is going on when I get up.

mental timber
#

Wish creations had comments

red briar
# maiden coral

Why does my Ramses show as "Adoring" ? LOL
Do you guys love that boss that much? ๐Ÿ˜…๐Ÿ˜…๐Ÿ˜…

marble flint
#

i cant make a new game anymore my old load order now after the update.

signal compass
scenic condor
#

Does anyone know how to apply custom material to a custom mesh? Can't seem to work it out

mental timber
scenic condor
#

So far I've tried linking mesh with texture nodes in blender, tried to UV bake it, I've placed the DDS, nif and mesh files inside data - textures/mesh folders and archived the files used. I've unpacked the archived files to make sure they were properly being archived and they are. It seems like the files are there but for some reason the mesh/nif isn't pointing to the DDS file

scenic condor
#

I might just be in over my head, but im stubborn and don't want to give up lol

normal steeple
#

So far I've managed to create a new material by updating the CreativeKitPref.ini etc...
Create a new Material (You need to unbatch the materials from the content.zip that's provided to access shader types),
I have a custom .mesh, .nif but no way inside the CK to link the material to the .nif without a material reference on the .nif no doubt and the Nifskopes blockdata tools just don't make sense and seem to restrict you from creating those reference.

Truly a nightmare and I'm dumbfounded there are no easy to understand tutorials for custom mesh content without swapping so far ๐Ÿค”

#

I'm wondering if the 'beta tools' for verified creators mentioned in the last video cover this blindspot and we're just in the dark atm?

mental timber
#

I just read this has a dark mode and I'm not home to try

scenic condor
#

hmm i hesitate to say given my limited knowledge, but it definitely feels elusive. I would have thought there would be an interface available to track and replace these things easily

#

There's the material swap editor, but it doesn't register any of the files I've archived

scenic condor
#

Yeah, there is a dark mode but it's...not entirely working. To be fair, it does say (experimental) beside it, so, maybe that's a WIP

mental timber
#

Interesting wish I had that all weekend ๐Ÿ˜… my eye floaters hate the screen

scenic condor
#

It changes the background to darkmode, but all the other boxes aren't updated to darkmode

mental timber
#

Ahh damn well hopefully they improve it

scenic condor
normal steeple
#

so I could use the material editor, I also added it to CreationKit.ini due to mixed information on google searches facepalm

#

Seems to me the issue I'm facing is constructing the .nif to reference the material. I have all the .DDS files in the project.

Nifskope is just a headache without documentation on what these nodes do and opening up other weapon .nifs obviously presents all of the customizations...However even in that, the string data reference seems to be replaced by an integer reference and I can't update where the materials are referenced from.

timber badge
#

๐Ÿค”

scenic condor
#

I was postponing messing around in nifskope as a solution because I wanted to avoid pain lol

mental timber
#

Is their a max integer on credits or items

fluid carbon
#

I think so

mental timber
#

Yo invoker thanks for the vids

#

Helped a lot

fluid carbon
#

Np

mental timber
#

Gonna test it later but it might be 2,147,483,647

fluid carbon
#

I think when I added Creds to the LL it reset to about 65,000

hoary lava
normal steeple
#

I got textures in a new Mat, I got the mesh, can't seem to glue them together

hoary lava
#

What exactly did you extract for .mat files?

#

bUseCompiledDB=0 should be put into CreationKitCustom.ini Created by you and in StarfieldCustom.ini

normal steeple
#

I'd already archived the textures, so referenced them in the new Mat

timber badge
#

๐Ÿ˜ฎ

normal steeple
#

I then archived the new material

timber badge
#

Is this the fix? ๐Ÿ˜ฎ

normal steeple
#

Nooo, I have custom model + material, nothing joining them together

#

the .nif export from Blender, even with texconv.exe give a borked mat reference

hoary lava
#

You are going to replace a weapon correct?

normal steeple
#

if I know I can get the custom mesh in with correct material reference I can do the rest ๐Ÿ™

hoary lava
#

Starfield/Content/tools/ContentResources/Materials? Is what you extracted?

normal steeple
#

yeah I just took those files and put them into the data/Materials folder

#

showed up a treat inside the material editor

hoary lava
normal steeple
# hoary lava So, you have managed to get mesh in but can't properly reference .mat correct. ...

No worries โ˜• , yeah... I have the textures in, new material referencing those textures... Got those archived. I believe the issue is in my .nif and how it references the material.

Could be I exported my mesh from Blender using the bridge tool to .nif instead of using .mesh, then referencing the .mesh in Nifskope.

I do wish there was a built in tool that meant we could circumvent Nifskope tbh though

tawdry charm
#

I would like to edit NPCs in a POI but dont quite know how to. I think what I see in the image below are idles and not actual NPCs. Does anyone know how i can edit actual NPCs?

hoary lava
river cobalt
hoary lava
normal steeple
hoary lava
#

Ok awesome, so you have the mesh!

normal steeple
#

Even crazier, I've just imported another gun into the same Nifskope and I can't change the material reference strings, again not sure if it's because of the nifskope version

#

yeah, I have everything except the information relay basically, mesh -> mat

hoary lava
#

Do not use nifskope to change anything, nifskope should be a viewing tool at best. Which gun are you replacing? Do you have a plugin saved?

normal steeple
hoary lava
#

I can help you get the mats/textures right, the animations will be a battle.

normal steeple
mental timber
#

Oof I wanna make a custom cred stick after seeing the hello kitty one

hoary lava
#

Coffee, Nicotine, ๐ŸŒฒ

mental timber
#

Caffine and Trees are my fuel for life

hoary lava
#

Can't go without, I quit drinking 70 something days ago. Best thing I ever did.

maiden coral
#

I enjoy a brewski but I limit myself to one after work.

hoary lava
maiden coral
#

Lol. I recently tried Dogfish Head's sea quench ale and holy smokes it was just what I needed after a hot day

hoary lava
#

Yep, I am (WAS) a craft beer guy.

maiden coral
#

But anyway, mods! Can't live without em. Need more clothes. I hope Kryojet starts porting his stuff soon. I really want that starfalled regalia

hoary lava
#

New Narf Pistol drops today!

maiden coral
#

Is it a separate mod or an update to the existing one?

timber badge
maiden coral
#

Busted

timber badge
hoary lava
#

I knew the community would ask haha, it is an update. HAH! I thought our convo would do it and it ended up being the caps lmao.

maiden coral
#

That...is....gorgeous

#

Just need my mousekatool urban eagle and I'm set

hoary lava
#

Haha, I told my wife about that and she thought it was great. I might actually produce you something insane, all for the lawls.

maiden coral
#

Can't wait. Please if at all possible have a "Oh toodles!" Sound effect on weapon draw ๐Ÿ˜‚

#

Also my chunks cannon is still a massive want

timber badge
buoyant reef
#

Anyone else run into an audio bug with StarFinance?

hoary lava
maiden coral
#

I would pay exhorbant amounts of money to be able to "Enhance!" my crew without having to use Skinthetics

tulip rapids
maiden coral
#

Just waiting til I can own Ryujin via stocks

hoary lava
maiden coral
#

Last I checked only thing that's working is the interest on the deposit and loans

hoary lava
#

Yeah, I was up late one night and saw them just grinding away on it in here. It's quite impressive.

maiden coral
#

Speaking of galbank. I'm suprised no one has made goth Mami recruitable on xbox

hoary lava
#

Dyno on it today ๐Ÿง

timber badge
maiden coral
#

By enhance I mean change thier appearance via Enhance! I'm well aware of Nexus and thier many "enhancements"

#

I saw there's a mod to recruit Donna and Tony but you can't give them any weapons or anything. Right now they are just more people roaming around your ship/outpost

slim sun
maiden coral
#

Wait WHAT

#

My tiger bot actually has a use on my ship?!?

mental timber
#

Should I put books that start with "the" under T or should I do it the other way with a comma?

#

I'll probably be going back and starting with the word after the

quasi wagon
#

Where do i report a bug for console mods.

tulip rapids
quasi wagon
tulip rapids
#

usually Nexus. which mod?

quasi wagon
#

Also not a specific mod. Just the creations section in general

red briar
maiden coral
#

Well it looks dope. Hats off to you

tulip rapids
#

crew chairs! no more ugly desks! @terse coral

maiden coral
#

Please tell me this Kilroy robot has K2S0's sarcasm

terse coral
#

@maiden coral Kilroy is all business. He has a mild personality

maiden coral
#

Fair enough. Was hoping he'd have a few quips in him. "Did you know that wasn't me?"

terse coral
#

Kilroy watching me about to put my head in the lion's mouth ๐Ÿ˜„

maiden coral
#

Medkit at the ready

terse coral
heady lily
#

@twin atlas Been removing some mods and trimming some stuff down. Right now Iโ€™m using and have been since release your Barrett (Denzel), Adoringly Fan (Buck R.๐Ÿ˜‰๐Ÿซก), Andreja, whom Iโ€™m yet to get to but sure a masterpiece like the rest, and Sam Coe. Iโ€™m also using Zone79 replacers on Sarah and Noel but wondering if I can use your Sarah in the LO under under her outfit replacer? Iโ€™ve used your Sarah in the past and sheโ€™s also a vast improvement over vanilla. Just wondering if there might be conflict. Also I tested both Emporium and Loot and was blown away. As soon as I get my game stripped down a little more Iโ€™ll be spending the day (evening) decorating. OUTSTANDING and thanks for the work.

next kindle
#

Reloading...

terse coral
twin atlas
heady lily
twin atlas
#

Nope he has hair. No body has solved the hair change in the CK.

slim sun
#

If the CK and the nif disagree on node names, that's one reason the hair might be missing.

heady lily
#

Thatโ€™s odd, for me because the Sarah without Zoneโ€™s replacer worked fine for me. She had hair and fantastic face. Just traded because I was worried about conflicts. Anyhow, Iโ€™m getting to flush (Hard reset) my console and start a fresh game. I wrote down all my character numbers and setting so that involves little time. BBL. Off to console test land again but I donโ€™t even care ๐Ÿ˜œ

twin atlas
#

No .nif is made inside the files when making the edits in CK. Just bgs files, ddls and the facegeom

#

Its odd, they all appear in my game but the hair sometimes doesnโ€™t show for users

heady lily
#

Pics tonight in my role play thread for Jangjoon Cazz. Think a last im going to add the Kilroy and leave DEREK out in the cold ๐Ÿ˜‚๐Ÿ˜‚

slim sun
#

You could try taking the vanilla Sarah nif and pasting onto it the hair you're using in NifSkope. The face geometry itself seems to be ignored. (in the nif, I mean.)

#

I'm trying to remember, but I think the Skyrim CK generated a nif for you. If so, not sure why the Starfield one isn't.

twin atlas
#

Ill download nifscope to try

slim sun
#

Don't worry if things look messed up (hair at 90 degrees to the face, etc.) that's just how it is right now, it looks fine in-game.

twin atlas
#

Where should i extract it to

slim sun
#

Put NifSkope itself wherever you like.

#

In options -> settings -> resources make sure you have Starfield correctly set for both games and paths, that trips a lot of people up.

#

Then you can use archive browser (tab on the right) and find Sarah's nif.

twin atlas
#

On the linking game and path, i chose the Starfield folder and nothings coming up. Did i not do it correctly?

slim sun
#

On the game tab I have D:/SteamLibrary/steamapps/common/Starfield which is my Starfield install location, and for paths I have it like this:

#

So you need the /data for paths, I believe.

#

Then you'd open up a second instance of NifSkope and find someone with the hair you need, like Captain Brackenridge. Click on the hair and it will highlight the appropriate BSGeometry block:

#

Right click on the BSGeometry block on the left hand panel and click block -> copy branch.

#

Then go back to your other NifSkope window with Sarah, right click on her BSFaceGenNiNode right at the top, and click block -> paste branch.

#

Find her vanilla hair in the list, Human_Female_Hair_Choppy_Bob, right click on that and choose block -> remove branch

#

You can now save the new nif

twin atlas
#

my window is a bit different but still cant search

slim sun
#

What does clicking on recent archives do?

twin atlas
#

nothing

slim sun
#

I have 1 Starfield

twin atlas
#

game path

slim sun
#

OK, try the file -> browse game folder, and select your Starfield folder (where Starfield.exe is)

#

You should hopefully see > actors etc in the window below then.

twin atlas
#

worked ๐Ÿ™‚

slim sun
#

In your final ba2 you need to recreate that folder structure you see there on the left, with the modified nif.

#

Anyway, see if that does it. Hopefully!

twin atlas
#

Will do. Thank you for the help.

slim sun
#

No problem, good luck ๐Ÿ‘
I'm going to get a pizza ๐Ÿ˜„

mental timber
#

Damn whomever said work in progress tag hides it from the browser I think is right...started getting downloads on some right after switching it off.

twin atlas
#

Anyone here speak russian by chance?

mental timber
#

Nyet

twin atlas
#

Someone sent me a message in russian. I think heโ€™s offering me reinforced concrete?

loud willow
#

I'm trying to build the millennium falcon but I can't get the fuselage to snap using an xbox any help would be appreciated

mental timber
#

I need to get inside the heads of xbox players and figure out what they really want

twin atlas
#

They want a CK port to xbox apparently.

mental timber
#

They wanted Garry's mod too ๐Ÿคฃ

terse coral
#

Damn, there are items in this house I haven't seen in any Xbox mod yet.

hasty anchor
maiden coral
#

I just want Kryo to start porting his clothes over. Zones been killing it but I want that Starfallen Regalia

hasty anchor
#

is there a ship parts mod with stairs other than Derretech?

maiden coral
#

Yes. There's matilija aerospace and ship parts extended

hasty anchor
#

thanks. I'll check those out. Not a fan of the big Derretech logos on the doors of the habs in the Derretech stuff.

maiden coral
timber badge
#

Have a great night folks, except the stupid bot, but it doesn't know what a night is anyway. ๐Ÿ™‚

halcyon parcel
#

It's been 4 weeks. Has Bethesda released the documentation?

teal wedge
#

New mods when ๐Ÿค” lol. I swear I donโ€™t check the ck page multiple times a day

mental timber
#

Ive been refreshing the pages non stop since i started making stuff over the weekend

teal wedge
#

Tell me again why I have over 100 mods running ๐Ÿคฃ

twin atlas
tight halo
teal wedge
#

Oh does better living and skullys interfere with each other. Someone asked and I missed the response lol

mental timber
#

i started modding expecting the wiki for this ck too...RIP...idk if its a good or bad thing this is my first time using a CK.

tulip rapids
twin atlas
#

must have missed that ? not that i know of, i haven't tested better living. my items have unique IDs so they should work

teal wedge
#

Sweet. I figured they should work together but possibly have doubles.

#

I gotta test this alternate vasco mod. Was never a huge fan of his voice lol

slim sun
twin atlas
#

ill keep working on it.

worn basalt
vast glade
#

Hi all! I'm brand new to modding, but want to learn. Can anyone point me toward some info on modding ship parts? I'm basically just trying to take and existing hab and change the shape, size, and door locations/snap points.

icy wyvern
# tulip rapids <@387388801028194304> ?

Not sure exactly what the ping was for but glancing through the chat probably something about porting The Gang's All Here to Xbox. If so, this is going to be a pretty huge task. I need to completely redo the plugin as it is not currently compatible with CK since it was created with SF1Edit. All vanilla scripts that have been edited will need to be redone. Editing vanilla scripts tends not to work as there is currently an issue with how SF sorts mods and the original vanilla scripts will sometimes load after the modified scripts from a mod, so I will need to extend the vanilla scripts instead of editing them directly.

tulip rapids
slim sun
# twin atlas ill keep working on it.

This was my attempt from a while back, that was supposed to be Alejandra Kane and Nyssa Marcano's faces reused for Astral Lounge dancers. It works, but with one exception, I couldn't get skin tones set in xEdit to properly apply. Now the CK is out, things might be different though.

#

Hair swaps and recolors are easy though, those work without any problem.

twin atlas
mental timber
#

its weird but i wish i could use my joysticks to move the camera in render view but thats probably cause ive been flying in SC too much

icy wyvern
#

I had a very simple mod I ported and found from it that there are a lot of quirks. The main issue was that modifying vanilla scripts just didn't work and since TGAH modifies a few, I'll have to redo how all that works so I don't modify any of the vanilla scripts.

twin atlas
#

Gotcha. You do great work btw. Huge fan.

icy wyvern
#

Thank you. I appreciate that.

waxen nacelle
#

Is there anyone that would be able to help me here? Thank you!

mental timber
#

so 65,535 is the integer cap because its the highest 16-bit integer....I guess...

#

wish it was 32 ๐Ÿ˜ฆ cause more

timid temple
loud willow
#

@twin atlas I tried the video you posted and I still can't get it to snap here are some snap shots of my mods and the build

waxen nacelle
timid temple
summer bay
#

LGT_'s really should just work, don't need anything fancy for them You can toggle lighting within the CK with the A key.

maiden coral
#

Combat sliding into a fight with phased time is so much fun

marble otter
# loud willow

Try enabling the mods, quitting, restarting your system then launch the game. Should set the limit correctly, you need the ship tweaks mod

maiden coral
#

@worn basalt Still no voice from the fangirl friend

terse coral
#

Built a new science ship using the updated Matilija parts. The reactor is one of the nicest components in the whole shipbuilder IMO.

limpid wedge
#

Worked super hard on Royal Galaxy (https://www.nexusmods.com/starfield/mods/8222) for months now, finally had the bandwidth to release standalone versions for people who don't wanna let me take over their whole game . ^_^

https://www.nexusmods.com/starfield/mods/8593

https://www.nexusmods.com/starfield/mods/8081

I'll release my encounters and royal rewrites/cut content restoration soon and then all of my Royal Galaxy content should be available a la carte and I'll move on to next projects/CK/Xbox.
Nexus Mods :: Starfield
Starborn Knight - Royal Combat Overhaul
Royal combat overhaul and royal space magic.
Starborn Knight - Royal Combat Overhaul
Nexus Mods :: Starfield
Pirate's Plunder - Royal Economy And Loot Overhaul
Improved economy, mission rewards, and loot for Starfield.
Pirate's Plunder - Royal Economy And Loot Overhaul

Nexus Mods :: Starfield

The Settled Systems now offer a reasonable challenge. Terrormorphs and Ashta are a major threat. Starborn foes use more magic. Enemy spawns are increased for both land and space.More diver

Nexus Mods :: Starfield

Royal combat overhaul and royal space magic.

Nexus Mods :: Starfield

Improved economy, mission rewards, and loot for Starfield.

strong oak
terse coral
#

Thanks! Are those parts Matilija as well?

strong oak
#

Like the levitation aspect

terse coral
#

That's pretty awesome!

strong oak
#

Its jmpz11's ladder. and the pods are the mini mod

terse coral
#

I'll check them out, thanks!

#

Very cool

strong oak
sharp lynx
#

@limpid wedge โค๏ธ

terse coral
#

Ah, have they been ported to Xbox?

strong oak
#

ill look

limpid wedge
sharp lynx
#

Hewo fren โค๏ธ

#

good to see ya active again

limpid wedge
autumn idol
limpid wedge
#

eh it was pretty devastating and cost me some money, lmao, but yeah im happy to have less responsibility and more time

mental timber
#

these galbank employees are up to something...

strong oak
#

I will look at the ladder

terse coral
#

Ah well, I'll keep watch then. Cheers and thanks again!

loud willow
#

@marble otter finally got it to work properly

mental timber
#

now if someone could point me in the direction of how to make items add the resource but stay on the ground in this ck...

#

been using AI a lot and makes it seem like the other cks have much better features

strong oak
mental timber
#

There has to be a mod to make those constellation plushies life size and if not heres a free idea

twin atlas
#

Im loosing motivation on my Emporium mod. Xbox is killing my drive.

empty furnace
#

I just downloaded rhe emporium. I like it. More variety in building - the better!

sage jay
teal wedge
strong oak
tulip rapids
#

do not deprive us ๐Ÿ˜ญ who cares about menu categories give me decor

strong oak
#

Inquisitor has yet to make his Watch of the Stars mod work through CK conversion. Lots of his works having made it to Creations.

mental timber
#

are xbox achievements disabled with creations too? or can they use baka type things too?

tulip rapids
#

disabled

strong oak
#

Achivment and non-achievent ones are identified on the Mod itself. Yes some will disable achievments.

#

YOu know that by the Save modified to not work on reloading.

mental timber
#

thankful for that its how im able to test all my mods and keep my real save

#

EXCEPT i havent explored all the locations since the local maps so i cant fast travel lmao

twin atlas
#

Xbox has so many issues since the update.

empty furnace
#

I wish creations had an indicator for when mods have been recently updated.

mental timber
#

i need to run around and make a normal save but i dont wanna close CK

strong oak
#

Baka is a desktop mod/app. That will by pass the disable. It does work.

marble otter
strong oak
strong oak
twin atlas
#

All the bugs in my emporium are exclusive to Xbox

strong oak
#

They did something to sounds and some kind of meshes I heard.

#

Prob the disable ini part does not help - the modders. I guess it stabilized the BGS part of the game. is an attempt to reduce issues. But I don't know <shrug>

mental timber
#

i really want to upload some runescape and wow items ngl

strong oak
#

Well we got some from ESO I like the Starshard mod.

twin atlas
#

Runescape takes me back lol havent played since the original

mental timber
#

lol I would call it exactly that "Did Someone Say?"

sharp lynx
#

boop

tulip rapids
sharp lynx
#

lol!

#

the delays have lead to some very very good things

twin atlas
#

Hey TG! Quick question, yesterday you mentioned pack-ins dont ask when editing vanilla, i think i may have done a few in the emporium unknowingly. How do you prevent that?

karmic slate
#

DarkStar creator here? Was wondering if the force third person setting in Manufacturing is a known bug or they are looking into fixing it. Annoying having to switch back to first person constantly.

heady lily
twin atlas
#

My Sarah works for you?

heady lily
#

Sheโ€™s on the cover of Nova Galactic. She worked, Emporium worked, Loot worked, Kilroy is a blast ๐Ÿ’ฅ. Been playing since 0900 MT. Stopped about an hour ago to download the pics for my role play thread.

heady lily
#

Tomorrow Iโ€™m going back to officially join Constellation and work through till I find Andreja

twin atlas
sharp lynx
#

so make what you want, then select the whole thing, right click and select create pack-in in the drop down

twin atlas
#

Do I duplicate a cell to work in?

sharp lynx
#

the pack-ins are a cell

#

I usually make a blank test cell for every mod I work on

#

just don't forget to delete that cell before you publish

twin atlas
#

I selected parts of Noels desk and created a pack-in then saved it. Now the lodge desk says its the pack-in i made.

sharp lynx
#

that shouldn't happen ....

twin atlas
#

Im confused on it.

#

I noticed it when i was making packins in Nyxโ€™s apartment.

terse coral
#

@strong oak I rebuilt my science ship. I wasn't a fan of the outriggers anymore ๐Ÿ˜„

mental timber
terse coral
#

That may have been me. I lost my Mars face globe last week but I have it back. This looks pretty good though, thanks for posting!

strong oak
#

More fun with the mods this people come up with.

twin atlas
#

I hope chargen gets updated soon. Im behind on my presets lol. Anakin skywalker was requested next.

tulip rapids
#

wonder if it's possible to turn ship habs into outpost habs

#

my load order randomly shuffles itself ๐Ÿ˜ก

strong oak
strong oak
tulip rapids
#

Xbox

strong oak
#

No - Creations basically controls Xbox. You can make a bug report to Creations about their load order changing.

sharp lynx
#

sorry I keep disappearing, getting into the weeds of modding

mental timber
#

im double weeded up

sharp lynx
#

In a similar situation

#

got two mods on the way working on them both at the same time

strong oak
pastel root
#

Hello kitty credsticks ๐Ÿ˜ญ

strong oak
#

I saw it - I got to much of that when I lived in Japan. LOL Hello Kitty.

mental timber
earnest flower
#

Did you ever get custom sounds working?

wind cipher
#

@earnest flower no unfortunately not yet. I haven't spent much more time on the subject yet however as I moved on to other aspects of my mod in the hopes that someone may post a bit more info on the topic. If i do find out anymore through trial and error however ill make sure to post about it here.

earnest flower
#

I'll do the same if I figure anything out.

thick plaza
#

https://github.com/DeityVengy/Star-Wars-Genesis-V4-Wabbajack
Discord: https://discord.gg/kkpZ5SnHcC

Complete Sound and Music Overhaul
Full Conversion of ALL Factions
Full Conversion of ALL Weapons
Full Conversion of ALL Spacesuits
Notable Locations, Planets, Items, and Dialogue Rewritten
Alien Races
Converted Cities & Misc Items
Aurebesh Wallpa...

โ–ถ Play video
autumn idol
lavish flax
languid fable
worn basalt
autumn idol
#

since one will overrite the other...

worn basalt
worn basalt
# terse coral Was that for me?

Maybe? I'm trying to be responsive to folks. I've put in a ticket about the lack of sound. I also asked what was going on with lip sync. So, we'll see.

terse coral
#

@worn basalt Thanks, that wasn't me though. I'm not using the adoring fangirl. I was confused because you mentioned the ship. Cheers!

worn basalt
#

yeah I replied to the wrong post, sorry about that.

terse coral
sly ocean
#

@red briar Clear glass outpost habs is a nice addition. Any thoughts on doing so for ship habs?

earnest flower
#

Man I wish adding sfx was as easy as adding voice lines.

slim sun
worn basalt
slim sun
worn basalt
#

Alright, I will give that a shot and see it works, thanks!

slim sun
#

Robin Locke does not though, just the one - Main there, so like I said, maybe just a red herring.

worn basalt
#

Yeah, I am wondering if lack of basic instructions to Creators/modders is part of the same unknown reason why the Creation Kit wiki is still down.

worn basalt
#

Creation Kit is not recognizing Adoring Fangirl - Voices_xbox.ba2 as one of the archives when I used Archive2. When I tried to pack the sound files using the CK, it automatically tried to pack them to main. Soooo ๐Ÿคทโ€โ™‚๏ธ

slim sun
#

Possibly something Bethesda has access to with their tools but not the CK then, maybe.

strong mauve
umbral lava
#

Robin uc lady Iโ€™m using her as companion and her quest says to meet at astral lounge and Iโ€™m here waiting but sheโ€™s not here or showing up

empty furnace
#

Happened to me too with the UC fly girl. Had to redo it from an older save. I didn't deviate, or get a different companion. Just did it straight through. And that worked for me.

terse coral
#

I'm seeing mods that add clutter to habs and outposts. I'd like to see less or no clutter lol. I just added a new hab to a ship and it's full of crap not really associated with the purpose of the hab. And we can't remove that stuff either. Why not?

timber badge
#

It's so you can throw it out the airlock when you're out of fuel and push yourself in the opposite direction

#

You can even do this to save yourself from a black hole!

timid temple
pine quiver
terse coral
# timid temple you mean like the random papers that show up?

It's anything actually. I know the designers wanted to create an atmosphere that a place is occupied and used but I don't really like the containers, open boxes, stuff lying about on the floor etc. Why does my computer control room have a large barrel of flammable fuel in the corner? lol.

I accidentally kicked a large container and now it's lying out in the middle of the floor. Kicking it around the hab doesn't really do anything. I'm a little OCD from my time in the military but IMO, a professional space shouldn't look like a college dorm room.

tulip rapids
terse coral
#

The Matilija glass habs are empty so I have to install some scientific stuff in them anyway

tulip rapids
#

holding A doesn't pick random stuff up? that's how I fix some things

terse coral
#

These are set-peice decorations, they can't be moved unfortunately.

timid temple
#

the papers and hazard containers are not pick-up-able

terse coral
#

I tried and it didn't work. I'll try it again.

timid temple
#

Gimme like an hour and I can have a mod up for you that removes the ship clutter

tulip rapids
#

ah well, they already addressed the people that want it decorated a particular way. with the empty habs :p

timid temple
#

(been spending waaaaay too much time in ship habs in CK lately lawl ๐Ÿคฃ )

tulip rapids
terse coral
#

I would be very appreciative but please don't drop everything just for my complaining lol

timid temple
#

I was gonna mess around in CK anyways, since I'm working on an update to my Ancient Mariner habs that adds some walls (closer to the other empty habs). Eventually I'll make furnished ones too.

terse coral
#

That's very nice of you, thank you!

tulip rapids
#

I wish there was a way to make your Mariner habs work with build your own doors, I can't uninstall byod

terse coral
#

This is the ship.

tulip rapids
terse coral
#

I had to make a number of mods to my ship too. Blending the modules creates a lot of barriers inside most of the time.

mental timber
terse coral
#

@mental timber Thank you very much for the snowglobe mod! That's going to save me a ton of running around this time.

#

When you posted last night, you changed your name so I didn't know it was you lol

mental timber
#

yeah np im just making a bunch of small random stuff trying to learn the workflow and file management and stuff

#

first time using CK

terse coral
#

Nothing like a pile of garbage bags and a box of fish in the corner of your ship lol

tulip rapids
#

omg the hello kitty bot

terse coral
#

I'm still waiting for Pokemon to make it's appearance.

slim sun
tulip rapids
#

daww if only I had 2k for a PC

slim sun
#

For once, it looks like that one does have open permissions actually, so someone could bring it to Creations. If anyone on Xbox desperately wants it and is willing to help test, I could try.

mental timber
#

90s kid life

#

oh man i gotta do something with that alien suit

tulip rapids
#

Lisa Frank Vasco โ„ข

next kindle
#

Reloading...

untold marten
#

Coru ๐Ÿ˜ธha approves!

shell pelican
#

Has anyone made a hover bike mod or transportation mod of any kind? Other than that jet pack turns into a ship thing?

wraith mirage
#

I'm starting to despair.... I use Zone79's armor mods and Barkatzombie's npc appearance mods, but if I want the armor my npc's are bald and if I want my npc's, the armor is the ones basic.... I don't know what to do anymore ๐Ÿ˜ฟ

twin atlas
red briar
twin atlas
terse coral
#

Hey everyone! I have a quick question regarding updating on Xbox. Today I installed an updated mod. I did what I usually do, delete the mod and then dl and install the update. I do this in creations without launching the game. When I did it today, most of the decoration I had positioned from the earlier version of the mod was gone even though it's all included in the update. I don't know why this happened. I'm also confused for the need to delete and reinstall when I had thought that updates would just run the most recent version seamlessly without intervention from the user. Thank you for any insight.

twin atlas
#

Was it my mod? I have a feeling itโ€™s my mod. Lol. Im gonna say what all of us authors are thinking, bethnet updating sucks. Some say it automatically updates and others say they need to delete and redownload. In the process screen, of CK, it asks us to upload plugin and the select a mod or create new. When selecting the mod it says existing mod will change and the option is cancel or update. Unless this way is wrong, itโ€™s how i was told to do it on reddit. On nexus, we simply manage the existing mod and select update to newer version and drag and drop file and itโ€™s replaced. The file contains same functionality but with extra stuff. If it wasnโ€™t my mod, the author may have restructured the IDs like i did in the beginning and wasnt aware that renaming IDs removes the items, as it registers the old items deleted, not replaced.

terse coral
# twin atlas Was it my mod? I have a feeling itโ€™s my mod. Lol. Im gonna say what all of us au...

Hey Skully. No, it wasn't yours. I've updated every iteration of your emporium and never had an issue. You're right too, and that's why I'm confused. I had some mods automatically update and others I had to delete and redownload. It's possible that the items disappeared because the categories they were stored in were changed for the update. I've reached out to the creator on Nexus and we'll see what they say. Thanks for the quick reply ๐Ÿ˜„

wind cipher
#

@earnest flower and @autumn idol I did it! Kind of haha I managed to get sounds into the creation kit but I don't think it's quite right, still testing and figuring it out. I plan to test further after work today and if my suspected "correct way" works too I'll let you guys know. Also, I managed to get them into the CK but they are still not playing in game so something else I need to figure out. Don't have time to go over the full process now but I'll post after I've had a chance to test further. You will need a license for Wwise to do this though so if you haven't already go to their site and create an account and apply for an indie license, these a good video on YouTube about getting voice into starfield that goes over apply for a license and the versions needed if you haven't already watch it.

earnest flower
#

Just got my acceptance for the licence

#

Does it involve creating a new soundbank and generating it in wwise?

wind cipher
#

Perfect, yes in short what i did was imported the audio, created play events using those tracks, all in their own "Work Units" under one of the main starfield work units, then opened an existing starfield soundbank and added my audio files as they werent auto included but my events were as they were under that WU in that soundbank. Then generated the soundbank through Wwise and copied over the files into Data\Sound\soundbanks and in CK reloaded the wwise data in the audio menu. after that I could create a Wwise Event in CK and choose my events I created in Wwise and play the audio in the CK perfectly. However, im worried about doing it this way as I suspect that it wouldnt play nice with other mods as its using an original soundbank for starfield so if everyone did it that way surely it would overwrite each others changes... I could be wrong I literally have been using Wwise for like 2 days now so I imagine im missing a lot of info. What I want to try tonight is Import my audio and create my events outside of starfields work units and create my own soundbank then generate and copy across to see if that still works as then it will be more independent and not overwrite and all that.

earnest flower
#

Hopefully we can get it working, would be a terrible design decision to not have custom audio outside of voices

wind cipher
#

Agreed but I would hope that this was thought about when they made the decision to go with Wwise, surely ๐Ÿ˜…

earnest flower
#

It would also limit paid creations, might be worth looking into any that have new audio

wind cipher
#

Yes thats true, I havent come across any mods that add audio yet and havent really downloaded any official paid stuff, do you know if there are any that add audio?

earnest flower
#

Nah haven't spent any money on them

wind cipher
#

Oh well, ill keep you posted if my testing works in the end.

terse coral
#

Honey, did you fill the pool with heavy water again?

twin atlas
#

Every time i see picture of the dream home Exterior i cringe, like what was Bethesda thinking, off setting the stairs from the door. The feng shui is so off on the entrance.

#

Lol

slim sun
twin atlas
#

Thats nightmare fuel right there. Starfield cribs should be a series.

earnest flower
red briar
wind cipher
#

@earnest flower Thats good, what the file name of the .bnk file? it should be a bunch of numbers but im hoping its a bunch of unique numbers haha in realtion to the main Starfield soundbank i generated

earnest flower
#

it is a bunch of random numbers plus a json file

wind cipher
#

is it 1134823960 or 1355168291? hopefully not

earnest flower
#

2310637665

wind cipher
#

awesome that looks promising, thanks for the info

earnest flower
#

the creation was the observatory if you want to look at it

thick plaza
#

Is a Starfield Update on the rise?

mental timber
#

kinda sucks with the xbox mod update issue....works fine on pc

#

more incentive to get it right the first time i guess lol

earnest flower
naive sand
#

So I have these, but when I try to pay at the โ€œEnhance!โ€ Store I just DROP dead..?

teal wedge
#

No new mods that Iโ€™m excited about for today rip ๐Ÿ˜ญ

teal wedge
twin atlas
#

Any clue what this means?

timid temple
hasty anchor
#

ooooooo someone added a mod with all the snow globes in a container. I wonder if I can get my Old Earth Spacesuit now?

timid temple
twin atlas
timid temple
slim sun
twin atlas
sharp lynx
#

๐Ÿ’€

tulip rapids
tulip rapids
tulip rapids
twin atlas
# tulip rapids can you not make it a medium?

I just tested going full master and everything placed in my dream home vanished. Which means yet another โ€œwipeโ€ ๐Ÿ™„ FML. No clue why the ids dont read properly. Ive added 15 items taday and had to delete the 16-19 to keep it a small Master. I supposedly had 2323 Ids left in the small master.

#

Apparently the prefab bookcase count each book as an individual ID when packing.

tulip rapids
#

oh dang

#

maybe make an add on pack so it's a separate mod that doesn't replace the prior placed items?

#

add more at once instead of updating

mental timber
#

nice its working!

normal steeple
# mental timber nice its working!

Kind of a static model swap and setting every other component scale of the proxy weapon .nif to 0. Very unoptimized approach but can't find anymore information. If I delete the other geometry render blocks in Nifskope the SC client crashes upon load

#

This is the cleanest and functional solution I could find so far

harsh badge
#

Praying the UC custom camo mod gets ported. Lort itโ€™s gorgeous.

earnest flower
#

@wind cipher I've been tinkering around and i can get a new soundbank to show up in the. Json when you refresh wwise data, but it doesn't show up in the events when i try and make a new sound.

earnest flower
autumn idol
#

um wiki explains this better

#

wonder if I can make a summary of itpepe_monkaHmm

earnest flower
#

I would appreciate it

hasty anchor
#

oooooo. someone should replace the voices from the Terrormorph pheromone thingy with Macho Man Randy Savage lines.

#

call it Macho Morphs

tulip rapids
#

that's enough Internet for today

earnest flower
crisp haven
twin atlas
autumn idol
pastel root
#

Oh no hello kitty sanitation bot

summer bay
#

I got BiomeMarker_PlanetTrees all over my poi, they are just tiny little trees. Anyone know how to spawn the larger variant trees that can occur on planets/biomes? I can confirm scaling up the BiomeMarker_PlanetTree's is not the solution.

#

Here are the tiny trees on the local map you get from BiomeMarker_PlanetTrees

earnest flower
autumn idol
thick plaza
thick plaza
#

mod*****************

earnest flower
mental timber
#

mostly just me wanting to fumble around render view moving a bunch of tiny stuff around

#

its like learning to walk i keep pressing the wrong buttons

#

and just wanting to see how a bunch of credsticks looked stacked on carts or if theyd actually stay lol

pastel root
mental timber
#

cheats should be fun and immersive lol

pastel root
#

Adding a bunch of those to that abandoned bank ship would be cool

mental timber
#

wheres that

pastel root
#

Uhhhhh

summer bay
pastel root
#

Part of pirate mission

mental timber
#

ill check it out

#

should make astra carts too

pastel root
#

Kryx's Legacy, which contains credit reserves.

lavish flax
pastel root
#

It blows up at the end of the quest

mental timber
#

I vaguely remember the quest but yeah it would be a small window for that spot lol

lavish flax
mental timber
#

the credit added notifcations go for so long too

lavish flax
#

Oh no lol

mental timber
#

I was like damn is this bugged but it stopped eventually

lavish flax
#

Pair that with your 10 mil version tho and never have to worry about money

mental timber
#

basically...I imagine people just turn it on and off anyway

wind cipher
#

@earnest flower So after further testing, the only way ive been able to get the audio to show in the CK is by working in a preexisting soundbank, I cant create my own soundbank with only my stuff and generate, it has to be in one of the main one. Also, by the looks of things it generates a temp soundbanksinfo file then merges it with the existing file thats there which is good but im still unsure how all this will work without causing conflicts with other mods, but perhaps the engine is working some magic to account for this, or im missing some main functionality of Wwise ๐Ÿ˜…

earnest flower
#

I've been able to create my own soundbanks and have them show up in the info file, but it never shows up in CK

#

could be a setting thats missing in the creationkitcustom ini

#

similar to how you deal with materials

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i'm hoping @autumn idol can help as he has access to the WIP wiki

wind cipher
# earnest flower i'm hoping <@355456201665937418> can help as he has access to the WIP wiki

yeah possibly, last time I tried this it still wouldnt play in game but would in the CK. I've redone it from scratch and gotten them back into CK about to test in game too, hopefully it will work. That would be amazing if he could, I cant wait for that to be live again so we can know the correct methods to get it to work, I also have other questions not related to sound im trying to figure out so could use the wiki, hopefully it will be up soon. Do you know anything about starting and interrupting/stopping Effect Sequences through scripting?

thick plaza
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am i tripping

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or yall names ..

earnest flower
thick plaza
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i hit some random hotkey now everybody name is one letter

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OH LMAO

wind cipher