#starfield-mods
1 messages ยท Page 32 of 1
I'd like to take the opportunity to thank again all you modders out there, who are working hard to improve the game. I stopped playing Starfield last winter and I only came back for the mods (I'm on Xbox). It's a whole new game for me now. Thank you!
This is my new, modded, secure outpost. Festooned with cameras and custom defences thanks to all of you.
Rip ๐ญ time to redownload over 100 mods
You on dialup lol?
Eeeeeeeeeee-ooooooooooohhhhhhhhhh...kzzzkzkzzzzkzzzzkzkkzkkzkkzzkz
Any want to port this to Xbox? Open perms
Anyone with porting experience, I could use some help, I'm trying to get radiclowns book of boba fett into ck so I can make some color variations of it, but when I try to render the helmet .nif I'm just getting the red exclamation. and the warnings window is saying it does not have a valid vertex layout for the neck mesh. theris a helmet.nif and helmetGO.nif, am I just doing something wrong?
The permissions tab for all three of those mods specifically says โYou are NOT allowed to port this to xboxโ (their capitals, not mine)
if you get crushed then they have to take you to the hospital and cut through the steel toe boots and then at that point the toe is just gone bc the nerves are now dead, but with the crushing the bones can actually somewhat heal but they always have damage
Can your mod spawn the Other You companion?
anyone ever get an issue where instaling the creation kit into your game pass version via the bat file resulted in starfield just crashing on launch?
Not currently. And if it did, the other You wouldn't have any special dialogue because it would just be the base actor, and that other stuff is affected by quests and maybe universes.
I considered adding them, but I'm not sure how their appearance data is generated; it doesn't appear to just automatically copy your appearance data by itself. I may look into adding them in the future, but again, they'd just be look-alikes that would have nothing really to say.
Also, any companions or elite crew you spawn seem to lock you in dialogue if you talk to them, requiring you to load from a save (see mod description), which would probably happen in that case as well.
(although I haven't done extensive testing with that, so it's possible in some scenarios that doesn't happen)
I'm intentionally avoiding adding any NPCs or modifying any NPCs with that mod, so all spawned NPCs are just new references (instances) of the base actor with no modifications whatsoever.
Gotcha gotcha. Thanks tho!
Just in case you were considering this, EpicestGamer is the one responsible for the related fix that's currently in the community patch, but it's worth reading their recent comments on this. By default the game actually reinitializes Other You every time the model is unloaded (!) but the suggested fix is to just use CopyAppearance anyway.
https://www.starfieldpatch.dev/issues/522
It reads to me like Bethesda was hoping to find a better way of doing this (hence the unused dialogue) but gave up because of the random appearance reset.
yeah it's so weird, i uninstalled the creation kit game launches fine, not sure why it'd be crashing
@lucid bridge did you unpack mat or texture files?
I only move what I'm editing, I noticed I get crashing episodes with all transferred. I unpack all to a separate folder on desktop and move what I'm editing. Hasn't crashed since. It's not a memory issue on my end.
Idk if it's a bug, or what. It's just what worked for me.
yeah i dont think it is for me since it's just the game exe the actual creation kit works fine, but yeah i'll try just not extracting that folder
I also do very little of my editing in onboard. You do have to extract, but you only need what you need. I'm not sure if this is good advice, once again it worked for me lol.
yep you're right installed creation kit and didnt extract content resources and it wont crash
@lucid bridge Hopefully, a more exact explanation surfaces in the near future.
Interesting; thanks for sharing.
lets mod in a black hole
so many star war mods overnight ahh
Terrormorph into Rancors when
learning on small stuff
https://creations.bethesda.net/en/starfield/details/d3b2b740-8217-4780-ab77-91304be74207/The_Boombox
So few resources I'm just pressing buttons till stuff works
i can link ya to tutorials thatll get you on the ground faster
built it ๐ณ what a beauty
Congrats! Yea there is a ton of people on xbox bro, prepare for high numbers ๐ โค๏ธ
I mean thanks a lot, but any time I save it pops up around 20 of them ๐ฆ It gets irritating to spam click ok every time I save ๐
use the autosaver
Can someone create a mod to decorate the lodge room please?
Autosaver will prevent perk id errors from showing 20 times? ๐
I hate CK sometimes........... Though I did find some interesting tools in the tools folder ๐ lol, not that I can use most of them lol ๐
Does anyone know how to fix the repetitive crashing with Creation Kit, I am at the recommended spec now for it to run yet, ever now and then it will crash when previewing or opening items.
My resource manager says I'm not anywhere near using my computers resources.
Any ideas? I posted in the starfield bug forum but they said to ask here..... ๐ญ
POI pack coming... some day. Couldn't spawn biome predators so the ecliptic are up to something shady in these volcanic caves instead.
looks awesome, shame u couldnt get the predators working though
Looks great! hopefully you can work out the kinks! I can't wait to play it!!! ๐
Wonderfull. What are you planing to be able to do there? Scanning for XP? Dying when flying to close? Time dialation dogfights?
Is there a tutorial out to make stuff xbox compatible?
No idea, sorry man
I donโt use pcโs
creations seem more popular on xbox I can imagine why
Becaues on PC Nexus mods can be used and xbox only have creations?
makes sense and creations are stupid easy to use
I'm very lucky to have found an island on such a beautful planet.
put this on Xbox!!
it was on my request list as soon as I wasted $10 on the Mariner hab ๐ญ
Part of the plan!
Creations are game mods for both PC and Xbox. Microsoft and/or Bethesda rebranded them as Creations so they can be used for both free and verified game modifications without having to update the base game. The Verified Creations program is an extension of the Creation Club program.
Given how vocal the player base on Reddit and elsewhere gets when the script extender has to update when the game updates, this way Bethesda and Creators can make their own free and verified mods, not have to update the base game, and the PC players won't (hopefully) continue to break their games with downgrading in order to keep using older mods and those making mods won't attempt to use a downgraded version to upload for Xbox.
Hi, I am trying to Add a custom category in the Decorations Panel. The main category works fine, (It is a Keyword) but the sub categories (Form lists) Instead of using the name of the form list they use the name of the first static in them. I am pretty sure that is not how that is supposed to work so anyone know how to fix this?
I am also trying to find how to add icons to those menus and the items crafted but form what I have found this is not possible? Is that correct?
Skullynbones seems to have the same issue on reddit with Skullys Emporium Mods
I thought he said he fixed it, mayde a guide for it that I read but I know that is not going to work. I almost exactly what I did.
If it is set up like the nested lists of Fallout 4, the formlist you're referencing has to have an initial keyword as the name.
@proud forum thats for the root category, that one is working. It's the sub categories that dont
The subcategory keywords aren't?
the sub categories dont have keywords, they are form lists and you cant link tat to a keyword. they contain a list of static. Now for each sub category there is a craftable object that points to that list and tha object is linked to the main keyword
The whole this in made exaclty lyce the Letters or Number category is
Create a new keyword and add it as the top-level name of your formlist subcategory. See if that works. That is how it works in Fallout 4. The first entry of the formlist is the name of the menu.
Unless I've misunderstood and you cannot add keywords to formlists?
why does neon render view have to scare me whenever i open it
I tryed that ๐ It worked for 3 seconds and then the game was nuked ! The decoration menu starts loading and after a few seconds it crashes. Re opening it start loading again and it crashes. you cant get out of them menu. It also counts the keyword as a craftable object
Oh wild. I'd submit a bug report to Bethesda instead of asking randos on the internet then. The UI might have an issue.
How do I submit a but any linkes?
Let me find the address for you. One sec
https://help.bethesda.net/#en/home/product/1218/category/1317/creationcat/287
Let them know that the functionality of adding keywords to formlists for outpost menus is causing crashes. I'll submit something on my end after doing some tests later (or I might have more info for you.)
remember, you have to move to the top. The list uses the name of the first static in it.
thanx I'll go submit one
I wish they'd finish the wiki for the creator base to use.
Yeah. I'm used to how the FO4 lists work. I have a massive vault expansion on the way. Lots of menus and formlists. lol
bruh i dont need errors cause the cell isnt open for my dropped items thanks
added a med box to go with the grenade box
Say, I have been using a couple of your mods here on Starfield and a few on FO4. Just wanted to say thanks for the hard work. I think community needs to appreciate more and focus less on other things. Please keep doing what you do and looking forward to future mods. ๐๐
Xbox version now available ๐
Anyone on Series X console using โThe Loungeโ space station and unable to access it at all? Regardless of load order sometimes all I can do is choose to โHailโ the station and get the canned response but never have been given option to board. Yesterday on testing it tried to put me all the back to the โEyeโ.
installs instantly
Out for a stroll with my fav new buddy!
๐โค๏ธ
Not only xbox. For example, all my mods that are ported to creations, pc wise have much more downloads than nexus mods... its much more noob friendly, i wasnt expecting it to be so, but it is ๐ฎ
Mod that gives old earth monuments interiors would be cool
Does anyone know what the purpose of the ShipSnapBehaviorHelper things are? I can see the refs, but I'm not understanding why they get used
Reloading...
thank youuuu wood panel ship here I come
now just gotta wait for Tank Girls resort to drop
lol my reason for it as well. Now I really just need exterior structural items so it can look like a sea-ship on the outside, like Treasure Planet
(I've no modeling skills otherise I'd do it too)
tank girl mentioned making a ship ship but idk if it's published lol
it's not on her Nexus ๐
Can anyone help please..having issues with star finance mod on xbox series x every time I download it I lose all sound
no fix for it currently, I'm sure they're working on it though
Ok guess I will just wait
@terse coral did you try xeno master yet?
are you on reddit? if not I'll go hype it for you
I am yeah, same name 
Thank you. ๐ I love creating things and have so many ideas that I need a whole team. Not slowing down any time soon.
excited for what comes next
People have also been giving me and others in my server ideas in our suggestion box. xD
Hey! No, not yet. It looks very interesting though.
they gave vending machines a 1/100 to double vend lol
is there a way to edit ControlMap_Custom.txt ? I want to put R1 long press to grenade but the ingame editor doesn't let me use long press
Anyone willing to port this one to XBox?
The game reallocating my ship power is slowly becoming a major annoyance, heh.
https://www.nexusmods.com/starfield/mods/6707?tab=description
its in WIP hell
yet for some reason people are saying bethesda is gatekeeping it for VC with no source to back it up
which is stupid asf if you played fo4...
perms are a-okay to port I could do it for ya
The official ones have been down for the same issue. Invoker Grey has been cranking out video tutorials though.
along with the rest of his mods
So I just started the game a few days ago and thank god for the mods that let me skip alot of Mundane grind
IMO, you should do it at least once. There is a lot of good content in there.
@tulip rapids The new Skully's has dropped!
๐ hope it doesn't replace what I already built lol
I finally finished a ship
Ah, I have three new outposts but I'm holding off with decorating for now as more stuff is coming soon. StackGX is about to release new stuff...I'm also holding out for TG's and DownfallNemesis' next releases too ๐
I have a mountain top and two islands to develop. I'll be busy until September
stack put out "better living" I think?
Yes
They are going to have ceiling mounted tick turrets...and new trees soon.
Among other new stuff of course. They said that they're going to be adding some trees into a group so you don't have to place individual items if you don't want to.
@tulip rapids I just invited Skully here.
I watched a YouTube clip today and they were raving about all of the screens Skully added. I can't wait to build my operations rooms with them.
That new nubian starship is chefs kiss
Does anybody know what mod causes horizontal bars across your characters face and neck? It's bugging me but I'm unsure if it's my hair and beard mod or something else.
I would assume it's your hair mod if that's the location it's affecting. If you're unsure, deactivate your mods one by one until the issue stops.
Well I guess I should visit enhance and get a Bethesda cut and deactivate that mod. I'm kinda sad. My favorite hair styles are among that mod.
Maybe contact the creator and see if they can work a solution for you.
Pretty sure itโs a mod placement issue of some sort. Another person had that issue but Iโve never had that issue using it.
LMAO going to the portrait in the lodge in render view is creeeeeeeeeping me outtttt
is there a bug report system for the Creation Kit?
trying to create a companion and i believe im soft locked
I'm meeting all kinds of new friends, thanks to mods ๐
I have to say, love or hate BGS, they sure put a lot of effort into creature and biome creation.
so this will be a major work in progress for me but...
just copying over all the books in the game
walter approves
Cora will still refuse to use it. LOL
I dont want to hear about it if she does
Cora needs to strap on some guns and go exploring. Those ne'er do wells in the Lodge just sit around all day and cry into their beer.
Bad example for her IMO.
put in Sinclair's bookshop in akila city ๐ค
Cora should be using a lot more furniture than she does, I think there's probably a problem with her sandbox package in certain habs. In testing I teleported her to the Astral Lounge and she'll even dance.
I was gonna ask for some good spots to put this thing, will do
Cora may have been an NPC in programming process. Not finished for Debut day. Enough to get by though. I expect some DLC with her older - in the future.
There is already one in the Akila Bookstore. but maybe it could go in the plaza area near the mayors house. Where they have the history of Akila display.
Where she attempts to kill you as a Starborn perhaps?
How many mods can I run before I crash my game ๐ค
technically 254 mods. There is a mod to pop a notice when you reach that number.
Just going to drop this here again because it's Saturday night ๐
Thanks to @sly ocean for the lols
time to build my wood panel mantis and break my game trying out some other new mods
Thereโs such an insane amount of great mods on Xbox. We really are just missing quests and new planets,poi to explore
If you are having issues. Its something to do with poor programming in a mod to be honest. I keep seeing that conversation by long time modders.
I seem to notice a bunch of new POI when I jump into systems now.
Things may have stabilized after the last small update. Removing INI's were an apparent issues for one thing. Yes more POI things are popping in.
Unfortunately, I still have sound issues with one mod creator's work so I stopped using them for now
Which?
share
I don't want to name them but they are active here
So let others suffer ?
If itโs the starfinance mod he doesnโt care if people know
well if you install a mod and you have a sound issue, you have your answer ๐
If you really need to know, just go back in time.
I Think Derretech had been copied and something used. name changed and published by someone else and Derretech got a lot of hate over it when Derek did not do the bad mod. It can happen to any MOD to be honest.
well at least you didn't put this at the Akila Library
about that....
don't that defeats the purpose
Yeah, the code that someone uses for any mod is probably not protected so anyone could plagiarize the work since it's all created on BGS software.
the lady there specifically said she doesn't do data slates
im pretty sure the shop keep was complaining about digital books when i walked in LMAO
yea its meant to not have that there
now it just defeats the purpose of that dialogue
i died laughing cause ive never heard it
Due to the programming. A new terminal would not get a hammer thrown at it by the store keeper. Just a thought.
NEW MANAGMENT this is now a kindle store
https://creations.bethesda.net/en/starfield/details/7a117573-229a-4f0f-b45a-d3ec17d67a57/Gravity_Switch Hey everyone, just wanted to share my first mod with you all. Available in creations and on nexus.
Put it just outside the store instead, across the street. She can complain all she likes then, it's the city's fault ๐
I was thinking in the Patio ? history of Akila place.
make a Competitor
coming from the UC territory trying to "update" Akila
So the mod Starfield Hair + beards has a bug that causes horizontal bars across the face and neck. It's fixed now that I removed the mod. Just reporting here cause I'm not on nexus. I don't have a PC that can run SF. It's random when the bug shows up. Sometimes it's there and then you load into a different area and it's not.
That would make perfect sense, lore wise.
Maybe I could use that to flush out the three dead garden minibots I have inside my ship.
yep can even reuse the npcs asking for the data slate
tell her to go to the UC store to get updated books
Join the club, I've had 5 hours sleep in the last 60.
you the one messing with CK
its a black hole sucking anyone that dares to open it
LOL making this before seeing all this is great
although i should change the kiosk to a freestar one instead of UC for Akila huh
boop
Boop
Just because this is something I found out today, here's some useful information about AND and OR conditions: https://ck.uesp.net/wiki/Category:Conditions#Complex_Conditions
It's actually more straightforward than some discussions I've seen imply. Basically, just remember that ORs get evaluated first.
waiting for TG's resort
I have entered the chat. Lol
perfect now you can SEE how much we compliment you
At least i can get real time feedback now
@twin atlas Welcome! I just posted a reply to your latest post on the sub.
I'm "PseudoShooter" on Reddit. They won't let me change my original tag.
Hi everyone. For xbox series x starfield, what happened to the "Adoring Fangirl" mod? I am asking because the mod seems to have disappeared.
Anyone try my Emporium 3.1 update yet?
I've downloaded but have yet to try it. I'll be online later tonight to have a look
I'm listening to SiriusXm atm and enjoying some adult beverages ๐
Lol. Enjoy.
Thanks! I have three outposts in the works and they all will showcase your work.
According to the bethnet it was removed from xbox. Only PC remains.
Mod author sites audio issue
Too bad, but I'm sure it will be back. Funny, I had thought that the recent BGS hotfix had resolved the audio issue, or at least disabled those mods that had .ini files that aggravated the issue?
@twin atlas @terse coral Thanks. If you are playing Xbox Series X Starfield, have you had any issues with the mod "Stellar Armory: The Galactic Gear Expansion"
https://creations.bethesda.net/en/starfield/details/6a721da2-ae65-4b73-aa6e-94249d35ed95/Stellar_Armory__The_Galactic_Gear_Expansion
I am on Xbox but I haven't used that mod, sorry.
Is there a Author category here? Id love to pick some brains on possible .PSC ports for xbox.
Thanks for all your time and effort put in. Awesome. Looking forward to the future in space.
Your welcome, much more coming if the CK stops its shenanigans.
I asked for that channel a few weeks ago but the request fell on deaf ears. When I complained about that, my post was deleted.
Yep; everything from "How to I download mods?" to "Why does the SF CK crash when I open an explosion then duplicate an explosion" to "What does perk entry point Set Should Attack do?", all crammed into this channel ๐
Thanks. I asked because I had "downloaded" the mod and I ended up have reloading issues for the creations menu which was fixed by clearing my reserved space and not trying to download that mod.
This is where mods and modding are talked about.
True, but certain things get lost in the chat because of the activity here. Those who need to see the requests often don't
I'm surprised they don't have a forum yet.
Alrighty then, In that case, are .PSC mods possible on Xbox? Cause they donโt show in the archive inside the CK.
Aren't PSCs just the source for PEX files?
(I've made a lot of mods for Skyrim, FO4, and now Starfield, but since I've only used existing assets, I've actually never created or bundled custom scripts)
I built and moderated a discord for an Elite Dangerous explorer's guild a few years ago. It grew to over 1K members. If someone asked for something, I would respond within 24 hours. It's not the same here unfortunately.
Resource files cannot be packed at this time. Unknown why. Only pex. I've had to use Github for mine.
I thought so, but when porting Gangs all here to Xbox, the mod didnโt work. The only files not made into a BA2 were the two files containing .PSC. All the .PEX files were archived.
It's irritating because I like sharing my resource files for people to mod.
Have you tried temporarily removing the PSC files and seeing if the mod still works on PC?
I'm wondering if the issue is unrelated to the PSCs entirely and coincidental.
Make sure your pex files don't use debug code.
@timid temple the Mariner extended habs do not cooperate with "Build your own doors"
Ill test it right now
SKULLY!
I'll try it out now โบ๏ธ
Built the x-wing and made it blackโค๏ธ
Gangโs all here works on pc without the .PSC files
Should i do a re upload for xbox to test?
Probably. Does it do anything with INI files or anything else that might not make it through the upload process?
Not that it shows. Its an .ESM and lots of .PEX
Oh interesting! I noticed she never seemed to interact with anything but wasnโt sure if I was just imagining that and was maybe just coincidence but this makes sense
Just re uploaded the Gangs all here, tested and bethnet PC works for me after deletion of all original mods files and downloading from bethnet. Can an Xbox user test for me when they can?
can do
also, the new 3.1 version also uninstalled itself after use
I have no clue as to why it would do so.
yeah that's a wild bug lol
Oh hey its skully
Hi TG
Hewo fren
I assumed from the description I'd receive a weapon to use, but I have not.
Darn, same issue as before.
Xbox is so problematic.
Youโd think Bethesda going exclusively microsoft theyโd fix the only console.
I feel this
Xbox just doesn't have the stuff to run complex mods "most of the time"
at least from what I hear anyway
is this a good place to make mod suggestions?
All the issues in my mods are xbox exclusive
#starfield-suggestions there this
it's titled suggestion... I guess that's where suggestions might go
Itโs supposed a tablet in weapons called follower control.
that's for suggestions to Bethesda.
So far, same lol
well either way I'll just drop the idea here. Player home planets the size of King Kai's planet.
did not appear ๐
have you seen galactic colonies expanse ๐ค it's on Nexus rn but maybe cough it'll get ported eventually ๐
that seems like a little bit more than I was thinking. I just want a teeny tiny planet with a little house on it.
a planet small enough to run it's entirety, interesting
make it one tile that loops somehow.
Would it be worth trying to just drop a copy of the weapon into the world somewhere, or in a container? If that works, maybe it's just an issue with the script that adds the weapon to the player's inventory.
(not sure how porting a mod by an author might clash with making a small modification to the mod, but I assume with permission and done tastefully, it should be fine)
(oh, right, you have no way to contact Aurelianis...)
@icy wyvern ?
In the description on Nexus, for the weapon it says:
Once the mod is activated, you will receive a weapon called "Follower Control". ... If you don't receive this, then you don't have the mod installed correctly. See INSTALLATION below.
But under Installation, it just says use a mod manager.
So, people must've complained about not receiving the weapon even on PC, but it was assumed it was improper use of the mod.
Do mod managers do anything weird, like force changes to INI files by default or something? I've never played it on PC.
No clue. I downloaded my release from Bethnet PC and it added the tablet.
Not sure how to make a physical copy of the tablet to add in game.
If you open the mod in the CK and find the weapon in the Object List, you can drag and drop it into a cell in Cell View (and mark it as Player-owned). Or, create a new custom container set to never respawn, player-owned, and drop that somewhere in the world via Cell View and add a copy of the weapon to that.
Of course...I haven't looked at the mod, so it's possible the tablet has no world model and would be invisible or impossible to interact with, in which case you'd need to use a custom container.
When opening the provided.ESM, the CK crashes.
Not a great sign ๐
I go into ck - file - data - gangaallhere.esm - set active (no change to status) and click ok - 6 sec - crash
Why does she look like that lol
She disapproved
I have no idea why she looks 80 now
"expresses disapprovment. " ~~the gangs not here ~~
She's creeping me out lol
What mod u using?
Same. I donโt even use my own but when testing.
I wonder if that's common among modders?
Probably, i think Elianora also said they donโt use but a handful of mods.
that's pretty ironic
I use most of mine at any given time.
tho at least for me I only use personal stuff I make generally
for example I've been flying the Ebon hawk since september lol
probably best practice
To be fair, most of my mods are utility or tweak mods, so I can ignore them or use them at will. It might be harder to use most of my mods at the same time if they were all graphically complex or introduced conflicting motifs, etc.
tried to replicate and now she won't uncross her eyes
she still looks like sarah tho lol
yeah yours is terrifying
I wish i could fix the hair bug in my replacers, fix Sarah right up.
I'm trying to build the millennium falcon but I can't get the fuselage to snap using an xbox any help would be appreciated
they added a new tool to the ck in the last update, asset watcher? looks like it's something to do with managing imports of art source files like textures with correct settings
@twin atlas The PC version on Nexus has no scripts included in the download.
Did you archive the scripts for Xbox?
For which mod?
Emporium has no scripts that i know of.
I play on Xbox and am just getting caught up with the conversations
Which mod were you having issues with on Xbox? I don't see a link
I ported gangs all here earlier today
I archived all available.pex files and the .esm
Downloaded the PC version to look. Players will need to place that one at the bottom of the load order. It has overwrites to vanilla scripts. Check with your player who gave you the bug report and have them move it down and see if it will work for them.
If you did not include the vanilla scripts with your port, that might be why it isn't working.
Unless those are scripts that are not supposed to be there. I'm just looking at the zip file and haven't looked as the scripts themselves.
Hm. Just looked at the script. There are comments on the scripts from a Champolion decompile. They may need to remake the script in the CK and recompile with the proper syntax.
Given that the author did not include the custom event function when they overrode _SentActiveCompanionChanged I'm surprised the game is functioning as it should on PC. The author needs to review the scripts and the comments included in the CK and then make their updates. They might have been able to use intermod communication to grab the functions as needed and do a watcher quest.
Modding is becoming such a hassle. Cant please everyone.
Which of your mods is getting negative feedback?
Mostly the emporium.
Looks interesting. What are people having issues with?
Happy people don't talk. Plus it'll go away once you iron out the details. When I tested that port btw it was bottom of my LO
Everyone wanted a menu, i built a new version with one. Then it was the added loot. I made a separate add-on. Now Its things cost credits.
I've just found a MCM script in the Gang's all here. But I don't see an MCM ini. Hopefully they didn't require SFSE and didn't make note of it.
bruh 1 credit..
Please be strong and not worry about pleasing everyone. Itโs just not possible. Keep doing what youโre doing. Good stuff and thanks again.
They say it should cost wood aluminum and books
books!?
The more people hate, the more you dig in your heels and say no. You are allowed to have boundaries. It is your free time and your time is valuable.
Make them howl. Make it out of ytterbium and 40 credits. ๐
love my screens
question is it fine if I recreate fo4 legendaries into SF?
And tomorrow I decorate my hideout on Polvo. Warm up the Emporium and Loot space freighter ๐ฏ๐ณ๐ซก
Whats an item youโre wanting in emporium?
I want for nothing. So far every mod I use has been most excellent. Iโve worked through all the recent issues and have a stable game IP. Just havenโt built a hideout and decorated it. Today reached that point. Being a retired DV with work restrictions, @55 I have nothing to or can do except play Starfield all day, every day ๐ค๐ณ. Itโs not all itโs cracked to be, but life is good. Just keep going and donโt get frustrated. ๐ฏ๐๐
I try to add some requests as i work. Yesterday i had a polite request for a cargo hold panel. It was a simple request and was released with the update today.
If anything ever comes to mind and seems simple Iโll take you up on that. Iโm on Series X console and have never been able to use CK so I havenโt a clue how easy or difficult things might be. Maybe one day Iโll be able to get a PC. I tried SF on my laptop but just starting the game sent it directly to no pass go frozen basement and that was that.
I feel ya. I bought my PC in preparation for Starfield. I knew i had to play on pc, had to have the good mods. Thats why my mods were released for xbox. Momma always said be the change you wanna see in the world.
I bought my PC for Fallout 4 to help Xbox players with load orders since there wasn't anyone really helping when FO4 mods first landed and now I need a new one for Starfield to mod it.
what's a good place to start with learning how to mod starfield? I have some coding experience, but new to modding.
Ah lighting
I added pink pond lights
Yโall know what sucks? Having a list as long as your leg of quest ideas but no clue how to make them reality.
I have a NG+ idea that would really be captivating. Apocalyptic universe.
yea I like the pink
New to modding, im trying to get an object imported from blender across to starfield. It looks like I can get the mesh recognised by CK, but no idea how to get the texture to apply. Anyone know?
and the loose files would go to the textures/meshes directory in starfield?
go to the main box where is says file, click, select create archive from the drop down menu, drag and drop files
it will pack your files from that esp into a ba2 file
you'll need to do this anyway if you plan on uploading a mod to bgs
Should there be confirmation that it was archived? it looks like it tries to archive the dds file and then closes without any kind of confirmation
yes you'll see a ba2 file with your esp's name on it
that will be located in your games root folder in the data folder
Yeah, it looks like it archived correctly
and textures would be TankGirlsModelHomePOI - Textures.ba2 right?
yeep
excellent, thank you
Already a fan of your emporium. Would look forward to seeing some quests from ya tbh
Fun Fact: if you edit a vanilla pack-in thinking it will prompt you to save as new form...... It wont
remember to duplicate and rename often
before editing those
Speaking of pack-ins, have you dabbled with those spacesuit cases?
Any clue how id add it to the emporium without a CTD
hmmmm there could be a lot of reasons why it would. What are you doing with it
this is an outpost placeable correct?
Trying to allow it to be built. It crashes when selected in game.
In this video, kinggath introduces you to a new weekly series teaching you everything he knows about modding Bethesda Games, using Fallout 4 as the primary example.
Community Modding Tutorials to tide you over while you wait for the series to get to the topic you're waiting for: https://www.youtube.com/playlist?list=PL2g2oK5KhZT3L25H0FqJzSnFib9...
okay, you may need to put it in another packin with a set pivotdummy
then add a collision marker to define the ground level
that might give it enough room to load it without blowing a fuse
Lovely
is this the case with the mock mannequin actor?
I have a really grown to appreciate pink as a color, especially lighter shades
Yeah, like the one the mantis suit is in
okay, so you may need to make a whole separate pack-in instance static that's a stand for that and give it a nav-mesh, then put the stand on top of that pack-in with another pack-in
that's how I got around my pickable flora CTD issue
Ill give that a try tomorrow. Its a highly requested item.
Indeed it is
just as long as you leave aquariums to me lol
got a bunch of fancy fishy stuff coming soon XD
All custom?
Gorgeous
Ive yet to do any custom builds.
you'll get there ๐
I bet you're in the same boat where there's so much to do and so much in the brain and def not enough time in the day to do any of it
Exactly
I have the urge to dabble in everything and not enough time to actually learn it all. So much to learn so little time.
it's like rock, gravel and sand.... if you fill your bucket up with sand you cant fit any of the important rocks ... but if you structure your time and get those big rocks in first the sand will fit around it.... or something
Lol
is it super different from fo4/skyrim?
i noticed they're doing a lot more with templated quests where you can create a whole quest just based off one master script like the derelict ships
I mean I'm coming from modding fnv lol
but I've managed to get it figured out
as far as comparisons to those two I wouldn't know
yea there's a lot of templates even for scripts and stuff too
its meant to be more modular and less complicated
the dialogue tree takes some getting use to
yeah only obsidian think in dialogue trees apparently haha, bethesda think in stacks
If I had to compare it something it would be similar to baking UVs in blender lol
setting up materials and such
i've never baked uvs in blender but if it's actually like that then that sounds annoying as an artist haha
iiinteresting. Not sure why that would be, except that maybe something BYODoors is doing adds markers/stuff to the habs that mine won't have. I don't have that mod 
do you think this would work for making buildable walls? I've been trying to get the Ancient Mariner walls buildable but with how I currently think to do it (packin, but no dummy or collison) it causes a stack overflow and crashes both SF and CK to desktop on load
Swab that deck! is causing the Key to become unenterable/game to crash [Xbox Series S]. Might want to amend the blurb.
same for me. doors just make a weird void where I can see other parts of the ship/fall through. the ladders work fine though.
it's odd cause the outside of the Ancient Mariner is the same shape as Hopetech habs so it should work. I think the interior walls are father away from the exterior walls in the Ancient Mariner than Hopetech though and that might be the issue. Reason I think that is it is tough to place anything to close to the walls in the Ancient Mariner hab. Has to be a little bit away from the wall to place nicely.
If anyone on Xbox is interested, I have reuploaded and reenabled the Xbox version of Adoring Fangirl. Please let me know if there are any sound issues or other weirdness.
gotta inject it into NG+ quest manager
I downloaded an Uma Musume outfit mod that is equal parts hilarious and disturbing.
Are there any more from other franchises?
I've finally made some progress and the terrain of my POI matches both in-game and in the editor (thanks to this advice https://forums.nexusmods.com/topic/13491382-tutorial-creating-your-own-randomly-placed-pois/?do=findComment&comment=130448822).
New problem though, the load door I set up doesn't link to the dungeon I made, it displays "door" and not "Testing". I spawned the location with console commands, maybe that's the issue?
Screenshots for context
Hi Everyone, thought I would check again, does anyone know how to give custom items added to the decorator menu an icon rather than the grey(?), I've spent a full day rummaging through folders and sub folders trying to figure this out.
Are there any clear tutorials or documentation for this process, getting custom assets in has been a 2 day nightmare so far (I'm not an old modder from the previous games and the older tutorials reference 4 different versions of Nifskope
). All of which have not helped bring in custom assets into the CK.
Now I got a reason to restart....again.
@twin atlas hey skully quick question. Would your mod conflict with Better Living? I see you two have some of the same assets and I was just curious if it would cause issues. I love your mod but I use Better living for the glowy signs
No need. Check your room in the Lodge. There should be a note there. Pick it up and it will give your character the Hero Worshiped trait and reset the recruitment quest.
Even if I dont have the trait?
Yep, the note adds the trait to the player.
Jear Desus I love you.
Any particular spot in load order recommendations?
Not really, unless you got a mod that affects crew and companions. Load it behind that if that is the case.
I don't think Crew and Companion Overhaul is on Xbox yet. That's the only mod I made a compatiability patch for.
Don't think I do. But I guess imma have to wait until bethesda updates Creations again. I normally see it under Audio but it isn't there yet
Hmmm let me doublecheck to make sure Xbox is enabled
It's switched on and the page says its available.
I'm guessing noone has figured it out then?
Huh. Alright, I've done what I can and heading for bed. Will see what is going on when I get up.
Wish creations had comments
Why does my Ramses show as "Adoring" ? LOL
Do you guys love that boss that much? ๐
๐
๐
i cant make a new game anymore my old load order now after the update.
Work in progress tagged mods usually don't show on xbox.
Does anyone know how to apply custom material to a custom mesh? Can't seem to work it out
Well that's good to know
So far I've tried linking mesh with texture nodes in blender, tried to UV bake it, I've placed the DDS, nif and mesh files inside data - textures/mesh folders and archived the files used. I've unpacked the archived files to make sure they were properly being archived and they are. It seems like the files are there but for some reason the mesh/nif isn't pointing to the DDS file
Yeah it is chaos lmao
I might just be in over my head, but im stubborn and don't want to give up lol
So far I've managed to create a new material by updating the CreativeKitPref.ini etc...
Create a new Material (You need to unbatch the materials from the content.zip that's provided to access shader types),
I have a custom .mesh, .nif but no way inside the CK to link the material to the .nif without a material reference on the .nif no doubt and the Nifskopes blockdata tools just don't make sense and seem to restrict you from creating those reference.
Truly a nightmare and I'm dumbfounded there are no easy to understand tutorials for custom mesh content without swapping so far ๐ค
I'm wondering if the 'beta tools' for verified creators mentioned in the last video cover this blindspot and we're just in the dark atm?
I just read this has a dark mode and I'm not home to try
hmm i hesitate to say given my limited knowledge, but it definitely feels elusive. I would have thought there would be an interface available to track and replace these things easily
There's the material swap editor, but it doesn't register any of the files I've archived
I believe there is, can try look for you
Yeah, there is a dark mode but it's...not entirely working. To be fair, it does say (experimental) beside it, so, maybe that's a WIP
Interesting wish I had that all weekend ๐ my eye floaters hate the screen
It changes the background to darkmode, but all the other boxes aren't updated to darkmode
Ahh damn well hopefully they improve it
What creativekitpref.ini changes did you make Malloy?
[Materials]
bUseCompiledDB=0
so I could use the material editor, I also added it to CreationKit.ini due to mixed information on google searches 
Seems to me the issue I'm facing is constructing the .nif to reference the material. I have all the .DDS files in the project.
Nifskope is just a headache without documentation on what these nodes do and opening up other weapon .nifs obviously presents all of the customizations...However even in that, the string data reference seems to be replaced by an integer reference and I can't update where the materials are referenced from.
So, the .nif file is referencing data, I just can't seem to change it in this application
๐ค
I was postponing messing around in nifskope as a solution because I wanted to avoid pain lol
Is their a max integer on credits or items
I think so
Np
Gonna test it later but it might be 2,147,483,647
I think when I added Creds to the LL it reset to about 65,000
Are you trying to add new textures, or a whole new mesh?
Whole new mesh (custom UVs etc), new textures, new material ๐
I got textures in a new Mat, I got the mesh, can't seem to glue them together
What exactly did you extract for .mat files?
bUseCompiledDB=0 should be put into CreationKitCustom.ini Created by you and in StarfieldCustom.ini
Yeah, this allowed me to create a new material in the mat editor
I'd already archived the textures, so referenced them in the new Mat
๐ฎ
I then archived the new material
Is this the fix? ๐ฎ
Nooo, I have custom model + material, nothing joining them together
the .nif export from Blender, even with texconv.exe give a borked mat reference
You are going to replace a weapon correct?
Eventually, however I don't have filler content for all of the attachments. Would just like to have a static mesh where the receiver would be for now
if I know I can get the custom mesh in with correct material reference I can do the rest ๐
Starfield/Content/tools/ContentResources/Materials? Is what you extracted?
yeah I just took those files and put them into the data/Materials folder
showed up a treat inside the material editor
So, you have managed to get mesh in but can't properly reference .mat correct. Sorry dude, I just woke up and my brain is starting up slowly lol.
No worries โ , yeah... I have the textures in, new material referencing those textures... Got those archived. I believe the issue is in my .nif and how it references the material.
Could be I exported my mesh from Blender using the bridge tool to .nif instead of using .mesh, then referencing the .mesh in Nifskope.
I do wish there was a built in tool that meant we could circumvent Nifskope tbh though
I would like to edit NPCs in a POI but dont quite know how to. I think what I see in the image below are idles and not actual NPCs. Does anyone know how i can edit actual NPCs?
Have you tried checking geometry in Nifskoke against SF1edit SimpleGroup references?
Any suggestions?
Is anything showing up in game, I guess is my question.
Yeah, the mesh shows up but the material can't be applied or even swapped which indicates the .nif has no material reference data ๐ค
Ok awesome, so you have the mesh!
Even crazier, I've just imported another gun into the same Nifskope and I can't change the material reference strings, again not sure if it's because of the nifskope version
yeah, I have everything except the information relay basically, mesh -> mat
Do not use nifskope to change anything, nifskope should be a viewing tool at best. Which gun are you replacing? Do you have a plugin saved?
I was attempting with the ar99 for a while
I can help you get the mats/textures right, the animations will be a battle.
Appreciate it! By all means, enjoy a coffee and wake up ๐ no rush ๐
Oof I wanna make a custom cred stick after seeing the hello kitty one
Coffee, Nicotine, ๐ฒ
Caffine and Trees are my fuel for life
Can't go without, I quit drinking 70 something days ago. Best thing I ever did.
I enjoy a brewski but I limit myself to one after work.
I love em, too much haha.
Lol. I recently tried Dogfish Head's sea quench ale and holy smokes it was just what I needed after a hot day
Yep, I am (WAS) a craft beer guy.
But anyway, mods! Can't live without em. Need more clothes. I hope Kryojet starts porting his stuff soon. I really want that starfalled regalia
New Narf Pistol drops today!
Is it a separate mod or an update to the existing one?
"Mods, can't live with 'em, can't live without 'em"
Busted
Congratulations!!! ๐
I knew the community would ask haha, it is an update. HAH! I thought our convo would do it and it ended up being the caps lmao.
Haha, I told my wife about that and she thought it was great. I might actually produce you something insane, all for the lawls.
Can't wait. Please if at all possible have a "Oh toodles!" Sound effect on weapon draw ๐
Also my chunks cannon is still a massive want
๐ฅ
This looks incredible, but where's the barrel?
Anyone else run into an audio bug with StarFinance?
๐ I am working on all attachments. I have the .dds files edited/art is done, just have to plugin.
Hey question about your glowing buildings creative idea. Are the satellites intended to be a forcefield generator on the building?
I would pay exhorbant amounts of money to be able to "Enhance!" my crew without having to use Skinthetics
yes, no fix currently
Just waiting til I can own Ryujin via stocks
I really like the idea of that, I haven't messed with this mod yet. But, I will soon.
Last I checked only thing that's working is the interest on the deposit and loans
Yeah, I was up late one night and saw them just grinding away on it in here. It's quite impressive.
Speaking of galbank. I'm suprised no one has made goth Mami recruitable on xbox
Dyno on it today ๐ง
Curiosity might have some options to enhance your crew. Sure, you might have been denied that bio-engineering degree for such nonsense reasons as "ethics", but with the right perks, you can show them all!
By enhance I mean change thier appearance via Enhance! I'm well aware of Nexus and thier many "enhancements"
I saw there's a mod to recruit Donna and Tony but you can't give them any weapons or anything. Right now they are just more people roaming around your ship/outpost
I think Donna will actually "clean", she has the same perk as those sanitation robots that suck up any misc items you've dropped on the floor.
Should I put books that start with "the" under T or should I do it the other way with a comma?
I'll probably be going back and starting with the word after the
Where do i report a bug for console mods.
usually Nexus, which mod?
word after the
Not on pc. Console
usually Nexus. which mod?
Also not a specific mod. Just the creations section in general
Heeey, those were done long long ago, I was messing around with combining objects ๐๐
ahh. maybe #1146512307753590956
Well it looks dope. Hats off to you
crew chairs! no more ugly desks! @terse coral
Please tell me this Kilroy robot has K2S0's sarcasm
@maiden coral Kilroy is all business. He has a mild personality
Fair enough. Was hoping he'd have a few quips in him. "Did you know that wasn't me?"
Medkit at the ready
That is pretty awesome! I'm just waiting on the new habs to appear so I can contruct my landing port.
@twin atlas Been removing some mods and trimming some stuff down. Right now Iโm using and have been since release your Barrett (Denzel), Adoringly Fan (Buck R.๐๐ซก), Andreja, whom Iโm yet to get to but sure a masterpiece like the rest, and Sam Coe. Iโm also using Zone79 replacers on Sarah and Noel but wondering if I can use your Sarah in the LO under under her outfit replacer? Iโve used your Sarah in the past and sheโs also a vast improvement over vanilla. Just wondering if there might be conflict. Also I tested both Emporium and Loot and was blown away. As soon as I get my game stripped down a little more Iโll be spending the day (evening) decorating. OUTSTANDING and thanks for the work.
Reloading...
@maiden coral Check this out: https://creations.bethesda.net/en/starfield/details/b944e224-effe-4fa5-802b-b21bd1cc2339/Alternate_Vasco
You can now customize Vasco:
- Appearance (Race/Model)
- Weapon
- Combat Style
- Voice
... all in-game, using the Modify option when looking at Vasco. The modify option is available when Vasco is a companion or available as a crew member, and Vasco must not be in combat.
What races can Vasco be?
- Model A
- Model S
- MiniBot
...
My Sarah mod only edits her face and hair. Zones clothes should work fine. The hair bug in the replacers is dreadful. I didnโt touch Andrejas hair and shes still reported as showing up bald.
Adoring fan shows bald for me too but I just kind of assumed he was supposed to look like a dirty pirate?
Nope he has hair. No body has solved the hair change in the CK.
I haven't seen your mod, but are you including the .nif for the new head in it?
If the CK and the nif disagree on node names, that's one reason the hair might be missing.
Thatโs odd, for me because the Sarah without Zoneโs replacer worked fine for me. She had hair and fantastic face. Just traded because I was worried about conflicts. Anyhow, Iโm getting to flush (Hard reset) my console and start a fresh game. I wrote down all my character numbers and setting so that involves little time. BBL. Off to console test land again but I donโt even care ๐
No .nif is made inside the files when making the edits in CK. Just bgs files, ddls and the facegeom
Its odd, they all appear in my game but the hair sometimes doesnโt show for users
Pics tonight in my role play thread for Jangjoon Cazz. Think a last im going to add the Kilroy and leave DEREK out in the cold ๐๐
OK, that could be it then. I've done some lazy hair swaps, just copy and paste in NifSkope, and those work as just loose nifs alone. But when the nif and CK/plugin disagree, that's when things end up missing.
You could try taking the vanilla Sarah nif and pasting onto it the hair you're using in NifSkope. The face geometry itself seems to be ignored. (in the nif, I mean.)
I'm trying to remember, but I think the Skyrim CK generated a nif for you. If so, not sure why the Starfield one isn't.
Ill download nifscope to try
I think this is the fork with the most recent Starfield updates: https://github.com/fo76utils/nifskope/releases
Don't worry if things look messed up (hair at 90 degrees to the face, etc.) that's just how it is right now, it looks fine in-game.
Where should i extract it to
Put NifSkope itself wherever you like.
In options -> settings -> resources make sure you have Starfield correctly set for both games and paths, that trips a lot of people up.
Then you can use archive browser (tab on the right) and find Sarah's nif.
On the linking game and path, i chose the Starfield folder and nothings coming up. Did i not do it correctly?
On the game tab I have D:/SteamLibrary/steamapps/common/Starfield which is my Starfield install location, and for paths I have it like this:
So you need the /data for paths, I believe.
Then you'd open up a second instance of NifSkope and find someone with the hair you need, like Captain Brackenridge. Click on the hair and it will highlight the appropriate BSGeometry block:
Right click on the BSGeometry block on the left hand panel and click block -> copy branch.
Then go back to your other NifSkope window with Sarah, right click on her BSFaceGenNiNode right at the top, and click block -> paste branch.
Find her vanilla hair in the list, Human_Female_Hair_Choppy_Bob, right click on that and choose block -> remove branch
You can now save the new nif
my window is a bit different but still cant search
What does clicking on recent archives do?
nothing
I have 1 Starfield
game path
OK, try the file -> browse game folder, and select your Starfield folder (where Starfield.exe is)
You should hopefully see > actors etc in the window below then.
worked ๐
In your final ba2 you need to recreate that folder structure you see there on the left, with the modified nif.
Anyway, see if that does it. Hopefully!
Will do. Thank you for the help.
No problem, good luck ๐
I'm going to get a pizza ๐
Damn whomever said work in progress tag hides it from the browser I think is right...started getting downloads on some right after switching it off.
Anyone here speak russian by chance?
Nyet
Someone sent me a message in russian. I think heโs offering me reinforced concrete?
I'm trying to build the millennium falcon but I can't get the fuselage to snap using an xbox any help would be appreciated
I need to get inside the heads of xbox players and figure out what they really want
They want a CK port to xbox apparently.
They wanted Garry's mod too ๐คฃ
Damn, there are items in this house I haven't seen in any Xbox mod yet.
King Kai's planet as a player home.
I just want Kryo to start porting his clothes over. Zones been killing it but I want that Starfallen Regalia
is there a ship parts mod with stairs other than Derretech?
Yes. There's matilija aerospace and ship parts extended
thanks. I'll check those out. Not a fan of the big Derretech logos on the doors of the habs in the Derretech stuff.
Corrections. It's called Ship Extension. Look for the spaceman on steps
Have a great night folks, except the stupid bot, but it doesn't know what a night is anyway. ๐
It's been 4 weeks. Has Bethesda released the documentation?
https://www.youtube.com/watch?v=WASWaXWA_58&t=406s try this. Sin does a step by step build of it it seems.
Best Starfield Mods for Xbox/PC ๐ | Build YT-1300 Millennium Falcon 1977
https://www.nexusmods.com/starfield/mods/8703?tab=videos
Timestamps:
TBC
Feeling like a champion today? Here are some epic ways ...
New mods when ๐ค lol. I swear I donโt check the ck page multiple times a day
Ive been refreshing the pages non stop since i started making stuff over the weekend
Tell me again why I have over 100 mods running ๐คฃ
so i figured it out, did everything you said and my Sarah has no head. oddly enough, my Sarah done with only Ck appears fine inside my game. its something in the download of users that makes her bald. IDK CK is weird.
Absolutely bananas
Oh does better living and skullys interfere with each other. Someone asked and I missed the response lol
i started modding expecting the wiki for this ck too...RIP...idk if its a good or bad thing this is my first time using a CK.
I'm using both and there may be doubles but works fine
must have missed that ? not that i know of, i haven't tested better living. my items have unique IDs so they should work
Sweet. I figured they should work together but possibly have doubles.
I gotta test this alternate vasco mod. Was never a huge fan of his voice lol
Huh, OK. Well sorry I couldn't help, but hey it's useful to have NifSkope anyway if you're doing these things.
For reference, this is a replacer that also has an esm: https://www.nexusmods.com/starfield/mods/9073
That one only uses the esm for the hair color, so with the plugin disabled the new hair still applies, just with the old color. BUT I have no idea how/if this works the same on Xbox.
ill keep working on it.
Ah thank you I will take that off.
Hi all! I'm brand new to modding, but want to learn. Can anyone point me toward some info on modding ship parts? I'm basically just trying to take and existing hab and change the shape, size, and door locations/snap points.
Not sure exactly what the ping was for but glancing through the chat probably something about porting The Gang's All Here to Xbox. If so, this is going to be a pretty huge task. I need to completely redo the plugin as it is not currently compatible with CK since it was created with SF1Edit. All vanilla scripts that have been edited will need to be redone. Editing vanilla scripts tends not to work as there is currently an issue with how SF sorts mods and the original vanilla scripts will sometimes load after the modified scripts from a mod, so I will need to extend the vanilla scripts instead of editing them directly.
that answers some questions @twin atlas had. ty! perhaps they can reach out to you here
This was my attempt from a while back, that was supposed to be Alejandra Kane and Nyssa Marcano's faces reused for Astral Lounge dancers. It works, but with one exception, I couldn't get skin tones set in xEdit to properly apply. Now the CK is out, things might be different though.
Hair swaps and recolors are easy though, those work without any problem.
I attempted to port your amazing mod but thought i had done something wrong.
its weird but i wish i could use my joysticks to move the camera in render view but thats probably cause ive been flying in SC too much
It's not as easy as it should be unfortunately. I'll try to make some time this week to modify it for Xbox. It won't work as is.
I had a very simple mod I ported and found from it that there are a lot of quirks. The main issue was that modifying vanilla scripts just didn't work and since TGAH modifies a few, I'll have to redo how all that works so I don't modify any of the vanilla scripts.
Gotcha. You do great work btw. Huge fan.
Thank you. I appreciate that.
Is there anyone that would be able to help me here? Thank you!
so 65,535 is the integer cap because its the highest 16-bit integer....I guess...
wish it was 32 ๐ฆ cause more
As in the light object (eg a wall light, a ceiling light, etc) doesn't show up? Or as in the light doesn't light up the space?
@twin atlas I tried the video you posted and I still can't get it to snap here are some snap shots of my mods and the build
There is no light in the cell or game
oh weird. For light cone, have you checked your Light object (LGT_whatever) against one in a cell that you know works? Maybe you're missing a keyword or a ref of some kind?
LGT_'s really should just work, don't need anything fancy for them You can toggle lighting within the CK with the A key.
Combat sliding into a fight with phased time is so much fun
Try enabling the mods, quitting, restarting your system then launch the game. Should set the limit correctly, you need the ship tweaks mod
@worn basalt Still no voice from the fangirl friend
Built a new science ship using the updated Matilija parts. The reactor is one of the nicest components in the whole shipbuilder IMO.
Worked super hard on Royal Galaxy (https://www.nexusmods.com/starfield/mods/8222) for months now, finally had the bandwidth to release standalone versions for people who don't wanna let me take over their whole game . ^_^
https://www.nexusmods.com/starfield/mods/8593
https://www.nexusmods.com/starfield/mods/8081
I'll release my encounters and royal rewrites/cut content restoration soon and then all of my Royal Galaxy content should be available a la carte and I'll move on to next projects/CK/Xbox.
Nexus Mods :: Starfield
Starborn Knight - Royal Combat Overhaul
Royal combat overhaul and royal space magic.
Starborn Knight - Royal Combat Overhaul
Nexus Mods :: Starfield
Pirate's Plunder - Royal Economy And Loot Overhaul
Improved economy, mission rewards, and loot for Starfield.
Pirate's Plunder - Royal Economy And Loot Overhaul
The Settled Systems now offer a reasonable challenge. Terrormorphs and Ashta are a major threat. Starborn foes use more magic. Enemy spawns are increased for both land and space.More diver
I like it. You should try the levitation bay (ladder) with a couple Equipment Gavity pods. It will float. I use them all the time now. Just a thought.
Thanks! Are those parts Matilija as well?
Like the levitation aspect
That's pretty awesome!
Its jmpz11's ladder. and the pods are the mini mod
@limpid wedge โค๏ธ
Ah, have they been ported to Xbox?
ill look
hey!!!
i am no longer head of my department (lost a game of office politics I didn't know I was in) SO yeah more free time hahaha
https://www.nexusmods.com/skyrimspecialedition/mods/123521
anybody dare to make a Starfield version
yay?
oof lol
eh it was pretty devastating and cost me some money, lmao, but yeah im happy to have less responsibility and more time
these galbank employees are up to something...
Not seeing them on Creations - boo hoo
I will look at the ladder
Ah well, I'll keep watch then. Cheers and thanks again!
@marble otter finally got it to work properly
now if someone could point me in the direction of how to make items add the resource but stay on the ground in this ck...
been using AI a lot and makes it seem like the other cks have much better features
To Rex: This has the landing door ladder (now ladder is invisible) https://www.nexusmods.com/starfield/mods/8805?tab=description its not in Creations either.
There has to be a mod to make those constellation plushies life size and if not heres a free idea
Im loosing motivation on my Emporium mod. Xbox is killing my drive.
I just downloaded rhe emporium. I like it. More variety in building - the better!
dying for it as well tbh.
Need all these on Xbox ๐
Well - you could build for PC. Desktop likes it. But Getting it through the CK I hear can be challenging. and you can not test Xbox files until they post in Creations. Sad on that.
do not deprive us ๐ญ who cares about menu categories give me decor
Inquisitor has yet to make his Watch of the Stars mod work through CK conversion. Lots of his works having made it to Creations.
are xbox achievements disabled with creations too? or can they use baka type things too?
disabled
Achivment and non-achievent ones are identified on the Mod itself. Yes some will disable achievments.
YOu know that by the Save modified to not work on reloading.
thankful for that its how im able to test all my mods and keep my real save
EXCEPT i havent explored all the locations since the local maps so i cant fast travel lmao
Xbox has so many issues since the update.
I wish creations had an indicator for when mods have been recently updated.
i need to run around and make a normal save but i dont wanna close CK
Baka is a desktop mod/app. That will by pass the disable. It does work.
Awesome, enjoy
If you are on desktop use: https://www.nexusmods.com/starfield/mods/7978 it zooms me all over. I cry when we have to wait for an SF Update and the mod needs updating.
LOl you can say that like a hundred times a hundred it seems
All the bugs in my emporium are exclusive to Xbox
They did something to sounds and some kind of meshes I heard.
Prob the disable ini part does not help - the modders. I guess it stabilized the BGS part of the game. is an attempt to reduce issues. But I don't know <shrug>
i really want to upload some runescape and wow items ngl
Well we got some from ESO I like the Starshard mod.
Runescape takes me back lol havent played since the original
lol I would call it exactly that "Did Someone Say?"
boop
every time you say this I check CC
Hey TG! Quick question, yesterday you mentioned pack-ins dont ask when editing vanilla, i think i may have done a few in the emporium unknowingly. How do you prevent that?
DarkStar creator here? Was wondering if the force third person setting in Manufacturing is a known bug or they are looking into fixing it. Annoying having to switch back to first person constantly.
Maybe this brighten things up. Keep the faith. Maybe just slow and refocus ๐
My Sarah works for you?
Sheโs on the cover of Nova Galactic. She worked, Emporium worked, Loot worked, Kilroy is a blast ๐ฅ. Been playing since 0900 MT. Stopped about an hour ago to download the pics for my role play thread.
prevent how?
Tomorrow Iโm going back to officially join Constellation and work through till I find Andreja
How do i make a pack-in using the in game built stuff but not editing vanilla assets?
so make what you want, then select the whole thing, right click and select create pack-in in the drop down
Do I duplicate a cell to work in?
the pack-ins are a cell
I usually make a blank test cell for every mod I work on
just don't forget to delete that cell before you publish
I selected parts of Noels desk and created a pack-in then saved it. Now the lodge desk says its the pack-in i made.
that shouldn't happen ....
@strong oak I rebuilt my science ship. I wasn't a fan of the outriggers anymore ๐
I read someone on xbox wanted a missing globe back
That may have been me. I lost my Mars face globe last week but I have it back. This looks pretty good though, thanks for posting!
This is whats good and fun in Starfield. Exploring your artistic abilities. What you make is your own art work. Having fun doing it. Its not the only thing but its part of the package.
More fun with the mods this people come up with.
I hope chargen gets updated soon. Im behind on my presets lol. Anakin skywalker was requested next.
wonder if it's possible to turn ship habs into outpost habs
my load order randomly shuffles itself ๐ก
Umm I have been doing that for some time. Matilija's Aerospace has a 2x2 captain's quarters, the decorator is functional. Technically I do not need an outpost. You can not mine etc; but you can make an outpost and transfer the stuff to your spaceship.
are you on desktop ? there is a way to make it stabilize.
Xbox
No - Creations basically controls Xbox. You can make a bug report to Creations about their load order changing.
sorry I keep disappearing, getting into the weeds of modding
im double weeded up
You could look here - or make a bug complaint: https://help.bethesda.net/#en/home/product/1218 if you find something that works might be good to post it.
Hello kitty credsticks ๐ญ
I saw it - I got to much of that when I lived in Japan. LOL Hello Kitty.
nowwww its time for bed
Books*
Did you ever get custom sounds working?
@earnest flower no unfortunately not yet. I haven't spent much more time on the subject yet however as I moved on to other aspects of my mod in the hopes that someone may post a bit more info on the topic. If i do find out anymore through trial and error however ill make sure to post about it here.
I'll do the same if I figure anything out.
This is dope https://www.youtube.com/watch?v=YtV3J-dGmBo
https://github.com/DeityVengy/Star-Wars-Genesis-V4-Wabbajack
Discord: https://discord.gg/kkpZ5SnHcC
Complete Sound and Music Overhaul
Full Conversion of ALL Factions
Full Conversion of ALL Weapons
Full Conversion of ALL Spacesuits
Notable Locations, Planets, Items, and Dialogue Rewritten
Alien Races
Converted Cities & Misc Items
Aurebesh Wallpa...
Oh you're the author? Super useful mod lol. Insta bookmarked lol. I've missed so many in my current universe haha
Just tried your Andreja replacer and she shows up as bald for me on PC. Are you using a loose files edit in your ini files by any chance?
Looks like I'll see if I can contact BGS and find out why/report Adoring Fangirl has no sound on Xbox. I'll do that later today.
you did made audio for PC and Xbox separately right?
since one will overrite the other...
Yes, the PC sound files are in the Adoring Fangirl - Main.ba2 archive and the Xbox ones are in the Adoring Fangirl - Main_xbox.ba2 archive, along with the geometries, meshes, and scripts.
Was that for me?
Maybe? I'm trying to be responsive to folks. I've put in a ticket about the lack of sound. I also asked what was going on with lip sync. So, we'll see.
@worn basalt Thanks, that wasn't me though. I'm not using the adoring fangirl. I was confused because you mentioned the ship. Cheers!
yeah I replied to the wrong post, sorry about that.
No worries. I appreciate anyone who takes the time to respond to issues.
@red briar Clear glass outpost habs is a nice addition. Any thoughts on doing so for ship habs?
Man I wish adding sfx was as easy as adding voice lines.
I might be way off here, but the Tracker's Alliance creation has its voice files in separate - Voices archives, not in - Main.
Really? Is that for PC as well or just Xbox?
I'm not sure about Xbox, but on PC, yeah. Both SFBGS003 and sfta01 have their voice audio separated like that.
Alright, I will give that a shot and see it works, thanks!
Robin Locke does not though, just the one - Main there, so like I said, maybe just a red herring.
Yeah, I am wondering if lack of basic instructions to Creators/modders is part of the same unknown reason why the Creation Kit wiki is still down.
Creation Kit is not recognizing Adoring Fangirl - Voices_xbox.ba2 as one of the archives when I used Archive2. When I tried to pack the sound files using the CK, it automatically tried to pack them to main. Soooo ๐คทโโ๏ธ
Possibly something Bethesda has access to with their tools but not the CK then, maybe.
Yeah i think you're doing everything right, because it works on PC and on Xbox it tries to replace the audio but it's muted because of a creation kit bug or something not set right by Bethesda
Robin uc lady Iโm using her as companion and her quest says to meet at astral lounge and Iโm here waiting but sheโs not here or showing up
Happened to me too with the UC fly girl. Had to redo it from an older save. I didn't deviate, or get a different companion. Just did it straight through. And that worked for me.
I'm seeing mods that add clutter to habs and outposts. I'd like to see less or no clutter lol. I just added a new hab to a ship and it's full of crap not really associated with the purpose of the hab. And we can't remove that stuff either. Why not?
It's so you can throw it out the airlock when you're out of fuel and push yourself in the opposite direction
You can even do this to save yourself from a black hole!
you mean like the random papers that show up?
She got bored of waiting
@fossil tusk #starfield-mods message
Hey. Did you wait 12 hours?
It's anything actually. I know the designers wanted to create an atmosphere that a place is occupied and used but I don't really like the containers, open boxes, stuff lying about on the floor etc. Why does my computer control room have a large barrel of flammable fuel in the corner? lol.
I accidentally kicked a large container and now it's lying out in the middle of the floor. Kicking it around the hab doesn't really do anything. I'm a little OCD from my time in the military but IMO, a professional space shouldn't look like a college dorm room.
you know there are empty variants of every hab now?
Yes, but then I'have to decorate the whole thing myself. I just want to clean up a bit ๐
The Matilija glass habs are empty so I have to install some scientific stuff in them anyway
holding A doesn't pick random stuff up? that's how I fix some things
These are set-peice decorations, they can't be moved unfortunately.
the papers and hazard containers are not pick-up-able
I tried and it didn't work. I'll try it again.
Gimme like an hour and I can have a mod up for you that removes the ship clutter
ah well, they already addressed the people that want it decorated a particular way. with the empty habs :p
(been spending waaaaay too much time in ship habs in CK lately lawl ๐คฃ )
that's so nice of you ๐ฅน
I would be very appreciative but please don't drop everything just for my complaining lol
I was gonna mess around in CK anyways, since I'm working on an update to my Ancient Mariner habs that adds some walls (closer to the other empty habs). Eventually I'll make furnished ones too.
That's very nice of you, thank you!
I wish there was a way to make your Mariner habs work with build your own doors, I can't uninstall byod
This is the ship.
I built the whole ship already too I just can't walk into it ๐
I had to make a number of mods to my ship too. Blending the modules creates a lot of barriers inside most of the time.
got locked out on my save cause the bug so i wanted to make this
@mental timber Thank you very much for the snowglobe mod! That's going to save me a ton of running around this time.
When you posted last night, you changed your name so I didn't know it was you lol
yeah np im just making a bunch of small random stuff trying to learn the workflow and file management and stuff
first time using CK
meanwhile ๐
https://creations.bethesda.net/en/starfield/details/dbbcddab-f681-453d-9be9-897e48ce8725/Clutter
That was the mod I saw that prompted my original post above lol
Nothing like a pile of garbage bags and a box of fish in the corner of your ship lol
omg the hello kitty bot
I'm still waiting for Pokemon to make it's appearance.
On PC we had this way back in September ๐
https://www.nexusmods.com/starfield/mods/1450
daww if only I had 2k for a PC
For once, it looks like that one does have open permissions actually, so someone could bring it to Creations. If anyone on Xbox desperately wants it and is willing to help test, I could try.
I love and hate all hello kitty mods
90s kid life
oh man i gotta do something with that alien suit
Lisa Frank Vasco โข
Reloading...
Coru ๐ธha approves!
Has anyone made a hover bike mod or transportation mod of any kind? Other than that jet pack turns into a ship thing?
I'm starting to despair.... I use Zone79's armor mods and Barkatzombie's npc appearance mods, but if I want the armor my npc's are bald and if I want my npc's, the armor is the ones basic.... I don't know what to do anymore ๐ฟ
Possibly, i know i use a creationkit ini change to save face geometrics
Thanks a lot, old mod... ship habs are different, i tried that once but wasnt happy to be honest
Im trying to solve the hair bug still, its confusing. They appear fine in my game and im starting to think its an .ini problem.
Hey everyone! I have a quick question regarding updating on Xbox. Today I installed an updated mod. I did what I usually do, delete the mod and then dl and install the update. I do this in creations without launching the game. When I did it today, most of the decoration I had positioned from the earlier version of the mod was gone even though it's all included in the update. I don't know why this happened. I'm also confused for the need to delete and reinstall when I had thought that updates would just run the most recent version seamlessly without intervention from the user. Thank you for any insight.
Was it my mod? I have a feeling itโs my mod. Lol. Im gonna say what all of us authors are thinking, bethnet updating sucks. Some say it automatically updates and others say they need to delete and redownload. In the process screen, of CK, it asks us to upload plugin and the select a mod or create new. When selecting the mod it says existing mod will change and the option is cancel or update. Unless this way is wrong, itโs how i was told to do it on reddit. On nexus, we simply manage the existing mod and select update to newer version and drag and drop file and itโs replaced. The file contains same functionality but with extra stuff. If it wasnโt my mod, the author may have restructured the IDs like i did in the beginning and wasnt aware that renaming IDs removes the items, as it registers the old items deleted, not replaced.
Hey Skully. No, it wasn't yours. I've updated every iteration of your emporium and never had an issue. You're right too, and that's why I'm confused. I had some mods automatically update and others I had to delete and redownload. It's possible that the items disappeared because the categories they were stored in were changed for the update. I've reached out to the creator on Nexus and we'll see what they say. Thanks for the quick reply ๐
@earnest flower and @autumn idol I did it! Kind of haha I managed to get sounds into the creation kit but I don't think it's quite right, still testing and figuring it out. I plan to test further after work today and if my suspected "correct way" works too I'll let you guys know. Also, I managed to get them into the CK but they are still not playing in game so something else I need to figure out. Don't have time to go over the full process now but I'll post after I've had a chance to test further. You will need a license for Wwise to do this though so if you haven't already go to their site and create an account and apply for an indie license, these a good video on YouTube about getting voice into starfield that goes over apply for a license and the versions needed if you haven't already watch it.
Just got my acceptance for the licence
Does it involve creating a new soundbank and generating it in wwise?
Perfect, yes in short what i did was imported the audio, created play events using those tracks, all in their own "Work Units" under one of the main starfield work units, then opened an existing starfield soundbank and added my audio files as they werent auto included but my events were as they were under that WU in that soundbank. Then generated the soundbank through Wwise and copied over the files into Data\Sound\soundbanks and in CK reloaded the wwise data in the audio menu. after that I could create a Wwise Event in CK and choose my events I created in Wwise and play the audio in the CK perfectly. However, im worried about doing it this way as I suspect that it wouldnt play nice with other mods as its using an original soundbank for starfield so if everyone did it that way surely it would overwrite each others changes... I could be wrong I literally have been using Wwise for like 2 days now so I imagine im missing a lot of info. What I want to try tonight is Import my audio and create my events outside of starfields work units and create my own soundbank then generate and copy across to see if that still works as then it will be more independent and not overwrite and all that.
Hopefully we can get it working, would be a terrible design decision to not have custom audio outside of voices
Agreed but I would hope that this was thought about when they made the decision to go with Wwise, surely ๐
It would also limit paid creations, might be worth looking into any that have new audio
Yes thats true, I havent come across any mods that add audio yet and havent really downloaded any official paid stuff, do you know if there are any that add audio?
Nah haven't spent any money on them
Oh well, ill keep you posted if my testing works in the end.
Honey, did you fill the pool with heavy water again?
Every time i see picture of the dream home Exterior i cringe, like what was Bethesda thinking, off setting the stairs from the door. The feng shui is so off on the entrance.
Lol
At least it's not the sleepcrate. Good feng shui with that one is... challenging.
Thats nightmare fuel right there. Starfield cribs should be a series.
just extracted one of the paid creations ba2, looks like it's possible
Creations update is not correct i think. When i updated my weaponry mod then it didnt show inside game creations... its strange. Imo updating is correct only by deleting and redownloading, even update all mods doesnt work :/
@earnest flower Thats good, what the file name of the .bnk file? it should be a bunch of numbers but im hoping its a bunch of unique numbers haha in realtion to the main Starfield soundbank i generated
it is a bunch of random numbers plus a json file
is it 1134823960 or 1355168291? hopefully not
2310637665
awesome that looks promising, thanks for the info
the creation was the observatory if you want to look at it
Is a Starfield Update on the rise?
kinda sucks with the xbox mod update issue....works fine on pc
more incentive to get it right the first time i guess lol
it also looks like the sound files are also loose in the folder as .wem
So I have these, but when I try to pay at the โEnhance!โ Store I just DROP dead..?
No new mods that Iโm excited about for today rip ๐ญ
I doubt anytime soon. Maybe in a month or two.
Any clue what this means?
If you're using a Master (Light) (aka small), it's too small and you should re-master as a medium
ooooooo someone added a mod with all the snow globes in a container. I wonder if I can get my Old Earth Spacesuit now?
Or you can do File > Compact active form IDs and see if that fixes it
Its confusing cause according to the top of the window i have 2323 ids remaining.
maybe it doesn't assign ID's in order?
I saw this on Reddit yesterday, apparently the CK is not a reliable indicator of how many ids you actually have left: https://www.reddit.com/r/starfieldmods/comments/1dxyip8
Bare in mind compacting ids may indeed break saves, and I believe there may be problems with changing the master type as well.
I have no clue what i should do.
๐
id say it's bc of an ID change on the items too
how can you say that about clutter mod
can you not make it a medium?
I just tested going full master and everything placed in my dream home vanished. Which means yet another โwipeโ ๐ FML. No clue why the ids dont read properly. Ive added 15 items taday and had to delete the 16-19 to keep it a small Master. I supposedly had 2323 Ids left in the small master.
Apparently the prefab bookcase count each book as an individual ID when packing.
oh dang
maybe make an add on pack so it's a separate mod that doesn't replace the prior placed items?
add more at once instead of updating
custom weapon update, wish there was more information though ๐
nice its working!
Kind of a static model swap and setting every other component scale of the proxy weapon .nif to 0. Very unoptimized approach but can't find anymore information. If I delete the other geometry render blocks in Nifskope the SC client crashes upon load
This is the cleanest and functional solution I could find so far
Praying the UC custom camo mod gets ported. Lort itโs gorgeous.
@wind cipher I've been tinkering around and i can get a new soundbank to show up in the. Json when you refresh wwise data, but it doesn't show up in the events when i try and make a new sound.
you can actually
Any idea how to get the creation kit to recognise new soundbanks?
I would appreciate it
oooooo. someone should replace the voices from the Terrormorph pheromone thingy with Macho Man Randy Savage lines.
call it Macho Morphs
that's enough Internet for today
It's only mid day so still got some left in me
I say A) go medium and tell players to be prepared to lose what they placed or B) create a new mod entirely as a medium, and tell players to load after the first mod.
Ill probably jump to a full master for the 3.3 update. That way i donโt fill the med. too fast and need to convert yet again.
at best I could probably VC
Oh no hello kitty sanitation bot
I got BiomeMarker_PlanetTrees all over my poi, they are just tiny little trees. Anyone know how to spawn the larger variant trees that can occur on planets/biomes? I can confirm scaling up the BiomeMarker_PlanetTree's is not the solution.
Here are the tiny trees on the local map you get from BiomeMarker_PlanetTrees
I'm not home atm, but maybe in an hour
ight
I did this for my mom and it somehow still worked,
mod*****************
Ready when ever you are
mostly just me wanting to fumble around render view moving a bunch of tiny stuff around
its like learning to walk i keep pressing the wrong buttons
and just wanting to see how a bunch of credsticks looked stacked on carts or if theyd actually stay lol
The ones under the desk is silly
cheats should be fun and immersive lol
Adding a bunch of those to that abandoned bank ship would be cool
wheres that
Uhhhhh
Lmao, wow, there just isn't a way to do it I think. They only give you the one tree marker, looking at base game POIs in CK and in game, they never have the real proper trees.
Part of pirate mission
Kryx's Legacy, which contains credit reserves.
@stuck merlin may be able to help ya with that
It blows up at the end of the quest
I vaguely remember the quest but yeah it would be a small window for that spot lol
The reason why my A button breaks ๐คฃ
the credit added notifcations go for so long too
Oh no lol
I was like damn is this bugged but it stopped eventually
Pair that with your 10 mil version tho and never have to worry about money
basically...I imagine people just turn it on and off anyway
@earnest flower So after further testing, the only way ive been able to get the audio to show in the CK is by working in a preexisting soundbank, I cant create my own soundbank with only my stuff and generate, it has to be in one of the main one. Also, by the looks of things it generates a temp soundbanksinfo file then merges it with the existing file thats there which is good but im still unsure how all this will work without causing conflicts with other mods, but perhaps the engine is working some magic to account for this, or im missing some main functionality of Wwise ๐
I've been able to create my own soundbanks and have them show up in the info file, but it never shows up in CK
could be a setting thats missing in the creationkitcustom ini
similar to how you deal with materials
i'm hoping @autumn idol can help as he has access to the WIP wiki
yeah possibly, last time I tried this it still wouldnt play in game but would in the CK. I've redone it from scratch and gotten them back into CK about to test in game too, hopefully it will work. That would be amazing if he could, I cant wait for that to be live again so we can know the correct methods to get it to work, I also have other questions not related to sound im trying to figure out so could use the wiki, hopefully it will be up soon. Do you know anything about starting and interrupting/stopping Effect Sequences through scripting?
i've got no clue in regards to effect sequences, I've been wanting to make use of them but havent got a clue
Yeah tricky things, ive managed to figure a bit out about them by playing around with premade ones but have run into a road block hence me going back to working with sounds haha at least it feels like i might be making a little progress in that department.
