#starfield-mods

1 messages · Page 14 of 1

pine quiver
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this is the right one to check normals display

open tusk
pine quiver
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perfect now add a material on mat tab

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and put the flag on "backface culling"

open tusk
pine quiver
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scroll down the tab to find backface culling

open tusk
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It's checked

pine quiver
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perfect, than if the hole still persist is an export problem, or a wrong mat assign on Nifskope/Ck

open tusk
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Lemme check

pine quiver
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@open tusk if you use blender bridge...there are some trouble on 4.0, 4.1, you must use 3.5,3.6

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a dll fix is out for better export

open tusk
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Result

open tusk
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I'm on 4.0

pine quiver
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yes is just a try, but can change all

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the fix as posted by @silk mason

pine quiver
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->damn<-

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have you check on Nifskope if materials are right, if texture are right? Branch are all ok?

open tusk
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I don't have the slightest idea how to do any of that

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I've never worked with nifs until today. In a bit over my head tbh.

pine quiver
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i think you can open the nif exported from Blender directly, you must adjust it on nifscope for branch hierarchy than save

junior sparrow
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Anyone know if any creators out there are working on a mod that max out powers or even unlocking all temples so it makes the grind for them all easier on Xbox 😊

pine quiver
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but i can help you on Blender, Nifskope is a Black Hole for me too, i've started to look at just from a week.
there is a version than can help you to avoid the problem try this:
https://github.com/1OfAKindMods/nifskope-sf-mesh
or
https://github.com/eckserah/nifskope_updated/releases

GitHub

Temporary fork of NifSkope for updating to 1.11.33 mesh paths - 1OfAKindMods/nifskope-sf-mesh

GitHub

Contribute to eckserah/nifskope_updated development by creating an account on GitHub.

open tusk
pine quiver
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i have another build:
NifSkope-2.0.dev9-20240608
but i have miss the link

primal orchid
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Hey Can someone help me potentially, I have the Xbox version of Starfield, and also a copy of it on PC through the PC Xbox app, I installed that and the CK, but the CK won't open

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Never mind, got it to work!

pine quiver
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@open tusk this is the last update i think

pine quiver
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👀 yy...yeeees?!?

silk mason
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😂

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jk

pine quiver
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🫠

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someone must make an updated Nifskope tutorial with all the process, for modification of current assets and for new models ❤️ or a lot of us they will remain stuck on things that are perhaps trivial

open tusk
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Installed nifskope. Directed to my install. Doesn't detect the meshes from the vanilla archive 🫠

pine quiver
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@open tusk try the build i've posted before

open tusk
pine quiver
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no bro...updates...branch...fork...is the hell 🤣

open tusk
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I don't see anywhere to download a build there

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What am I missing?

pine quiver
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low on the screen "win build" click on it

primal orchid
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How do I add a .mesh or nif to the CK?

pine quiver
open tusk
pine quiver
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yes click win-build

open tusk
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I can't

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It just highlights the text

pine quiver
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click and wait for download...nothing?

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may be you must logged, make an account and login

open tusk
open tusk
pine quiver
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@open tusk @primal orchid we are on the same boat 🚣‍♂️

primal orchid
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I think I got it, kinda, the issue I have is that I have some .mesh files I have to make into nifs, but if I do through blender and port it into the CK they become a big exclamation mark

primal orchid
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Is there a way to open the existing jackets, so that they're technically new models based on the old ones?

primal orchid
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right so I need both the .mesh and a nif file to import a new model?

remote crater
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._. .mesh is a new thing to me, in F4/Skyrim, it means an error with the mesh associated with the nif file

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For all their games... importing isnt usually a problem. It is exporting.

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Aka is the nif still alright after export. Craziness pops up after the import.

primal orchid
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right.

remote crater
primal orchid
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yeah

remote crater
primal orchid
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I am very new at this

remote crater
# primal orchid I am very new at this

I get that. I could throw out some links but they're all for Skyrim and I donno how much has changed between the games, especially for nifskope and any plugins for blender.

torn root
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I have the same issue. Converting the .wav files to .wem files using Wwim makes them hearble in-game, but apparantly it is currently not possible to generate lip animations.

primal orchid
willow pike
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anyone knows how to use the robovoicer utility in tools folder?

torn root
true valley
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Hi everyone. Any updates on when "xbox series x starfield" might be getting creations(also called mods)?

willow pike
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speaking of its not very different from fallout 4 to add items, right?

fallen vector
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as in they are already there

true valley
fallen vector
slate magnet
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Has anyone solved the collision problem with the model yet?

fallen vector
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the only thing that isn't on the xbox is the actual tool kit used to make mods as it's steam only

true valley
fallen vector
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like i said you've had the abality since sunday the 9th

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despite what others said it was a shadow drop like i predicted

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Some will disable achievements, others won't. Some of the creations (mods) also cost and others are free

true valley
fallen vector
true valley
fallen vector
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np

dapper galleon
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Sooooo I know this is weird to ask. It can someone make me a Mortal combat style mask to wear like the subzero mask from the newer movie or any of the games is fine.

I want my guy to really embrace his Ice powers

dapper galleon
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Not sure if this individual is in here but his or her mods go by the title Inquisitor.

I noticed a on creation was only for PC, not sure if that was intentional but the outpost flags are unable to be used on xbox

lavish flax
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I wonder if this is what's causing my audio issues

fallen vector
lavish flax
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Oh wait

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The gun from the vulture quest causes that? If I disable it will that possibly help? I knew of the enforcer one but not that

fallen vector
lavish flax
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Worth a try. It's more than I had to go on than five minutes ago lol

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Guess I'll disable the restored earth one too for the time being

fallen vector
lavish flax
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That's a fix? Huh

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Hard reset

fallen vector
lavish flax
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My fix I've been using was disabling all creations, fully exiting the game, re opening and re enabling creations

lavish flax
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Bit of a shame but I'll wait for a fix

primal orchid
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Haha Success!!

glass marten
lavish flax
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Agreed. Hopefully gets fixed soon

stable geyser
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A sick mod would be one that makes junk actually useful for crafting

naive crow
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Hi. WOuld it be possible for the modders out there to have a go at Mining Grenades as mining individual resources is starting to get annoying. Would be nice just to chuck a grenade which destroys all resources in an area

fluid carbon
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Good Idea, I'll pass it along to MA's that are good at scripting

naive crow
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Cheers man

runic heath
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Did you see the comment made on the 12th? It looks like most of the bugs were fixed using the Creation Engine. And they are going to port it to Xbox.

I'm excited for this mod.

true valley
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For xbox series x starfield, How does mods that, For example- "makes ammo weightless" effect the "gameplay settings(the menu where you can change options to get more or less exp/make your game easier or harder)"?

pine quiver
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@primal orchid u r great

primal orchid
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I tried with the ranger vest first, but I gave him ghost hands for some reason

pine quiver
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share the creation process on yt if u can, a lot of us have skills lack, me included. Ask for everythings on blender if u need.

short quiver
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Has anyone had any luck at planet creation yet?

pine quiver
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@primal orchid is a completely new model or just a reskin/recolor?

primal orchid
rare sparrow
primal orchid
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Oh sure can you send me a DM, I am on the move right now and will DM you the method and put it in this chat as well later

rare sparrow
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sent!

pine quiver
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@primal orchid say it to all

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or, better, make a tutorial for all

primal orchid
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Oh I will, just can't right now.

pine quiver
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really much appreciated

remote crater
remote crater
pine quiver
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.MAT is the equivalent of .BGSM?

lament smelt
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Sound fixed?

autumn idol
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mod exists already

autumn idol
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you can easily do that with armors and armor addon

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then you gotta deal with balancing

naive crow
cold slate
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If whomever made the perk recycling mod is on here: Superb!

I have been hoarding items to deconstruct for their perks for ages. I can finally use them.

Thank you!

mighty steppe
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Hey, shifting the origin sounds like a huge deal! All those videos of the terrain on planets loading seamlessly past the border makes more sense now... However the physics is all bugged past a certain threshold. I really wonder if they are investing into that 'endless world exploration' idea.
If not, I wonder if we can make the Planets have a shifted origin as well if they don't have one already? The physics bug is one of the only problems that makes playing past the border unplayable (aside from things like POIs just not loading in). Interested to see more on this!

pine quiver
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can we actually change textures on Nifskope?

unkempt topaz
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Textures are setup in the .mat files

wraith scarab
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Has anyone seen any options to modify the reactors, shield, grav drive etcs limits in the CK. Ive tried searching everything i could think of but cant find anything to locate it

unkempt topaz
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I have seen mods that increase the reactor limit so I'm sure it's possible.

pine quiver
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@unkempt topaz ok, can we manage texture on the last version of Nifskope? is the right box, as in the pic? What i have to write on?

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@wraith scarab i think you must create a copy of the original module on CK than Edit it's own stats and save it as plugin, than load the plugin on starfield start as usual

true valley
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Hi everyone. For xbox series x starfield, can someone please give me a link to where I can find out more about this mod, "TGs Luxury Homes Volume I"?
https://creations.bethesda.net/en/starfield/details/3232667a-c443-48a1-8719-1d3978bc4cd9/TGs_Luxury_Homes_Volume_I

remote crater
wraith scarab
remote crater
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You can go down to All in the Object Window and do a wild card search, like put in reactor and see what comes up.

unkempt topaz
wraith scarab
meager smelt
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Two quick questions I haven’t seen asked and can’t verify on my end playing Starfield (Xbox series X)

  1. Any UI overhaul mods that have been ported to Xbox like star UI?
  2. Anyone know if the audio/sound bug has been fixed with the Enforcer creation installed?

Really loved the design and wanted to get it with the free 1k credits but don’t wanna waste them if it still destroys the audio on your game.

glass marten
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i dont own it myself due to the bug but on beth net its late update was 6/5/24

meager smelt
wraith scarab
primal orchid
autumn idol
hybrid rampart
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Let's be honnest we all wanted it PepeLaughing

pine quiver
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@primal orchid i can say it, but after i must k1ll you 🥸

pine quiver
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@remote crater @wraith scarab this is the for for craftable object right? is the same for vendor?

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Material editor give me all models with pink render

remote crater
visual girder
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Any mod that you can have 2 companions ?

hybrid rampart
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No sure, i think we have to wait for a scripted mod

visual swift
sand skiff
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I know that there is a mod that adds the phase one clone trooper armor but is there one that adds armors like woolfe phase 2 or rex phase 2 or in general phase 2 armors?

sullen phoenix
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How long do you think it will be until we get a full star wars overhaul

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On xbox****

pine quiver
remote crater
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Look under Constructible Objcct in the Object Window

remote crater
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Its under the Items category there

hybrid rampart
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EDITOR: Editor ID 'SMS_Hab_Nova_Cargo_Empty_3L3W1H' for GBFM (01000018) is not unique, previous object (FD009EBB) is type GBFM. Editor ID will be set to 'SMS_Hab_Nova_Cargo_Empty_3L3W1HDUPLICATE000'.

Here the whole text i get

remote crater
hybrid rampart
spark osprey
# torn root I have the same issue. Converting the .wav files to .wem files using Wwim makes ...

So i did some digging around in the editor warnings text file in the starfield base folder to try and figure out what was going on. Whenever I would hit record or try and double click to play a preview, there's an error that is written to that file that says "Failed creating source". It has something to do with wwise, i think. I have the latest version installed, and i even tried converting a wav to a wem using it to see if i could hear the audio in game but no dice.

I asked the same question on reddit and someone mentioned "building the soundbanks" but the tutorials I followed for fallout 4 didn't mention that step. The audio tab at the top of CK has a soundbank function but I don't know what it does, and at least simply clicking it wasn't enough to get the custom voice to start working.@torn root

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I think CK is supposed to make a .wem file after recording the .wav file but my computer isn't making it. The reason I think so is because after hitting record in the dialogue recorder and hitting play to playback the just-recorded audio,an error is logged to editorwarnings.txt that it can't open Test.wem but Test.wav exists in the voices folder

pine quiver
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ty kenneth, don't worry, i've found it 👍

sand skiff
remote crater
hybrid rampart
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YESSS

remote crater
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The CK's top header

hybrid rampart
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I've found it if i make the mods as a full master he don't compact ID's and it work

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But why ? i don't change that much data it's strange i can't use a small esm

remote crater
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Im not sure what's happening there, sorry

autumn idol
hybrid rampart
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Looks like a bug from CK pepe_hmm

remote crater
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Not enough information on those to give an educated guess.

hybrid rampart
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Yeah sadly BGS didn't made a good explanation on how these new esm work.
Will see in future, for now i will do it as a full .esm then

autumn idol
hybrid rampart
autumn idol
# hybrid rampart This is not deep enough, this just explain the basics

hows this?


Starfield published Creations/Mods should only be using the .esm extension.

FULL - A full master is what we have traditionally known as a .esm. It takes a full module index slot in the range of 00-FC providing for a total capacity of 253 modules.

MEDIUM - This is new to Starfield. It allows for a maximum of 65,535 new records. However it is limited to 256 modules. These take up the module slot index of FD. Also referred to as "Mid" in CK UI.

SMALL - This is what the community has come to know as ESL. It allows for a maximum of 4,095 new records in up to 4,096 modules. These take up the module slot index of FE. Also referred to as "Light" in CK UI.

So medium masters load in the space FDxxYYYY. And light masters load in the space FExxxYYY. Where x is the module index within their respective group, and y is record IDs for contents within the files.

xEdit currently as of 4.1.5g does not support editing of a medium or small master. Nor can you load a file which uses either of them as a master.

Any Creation/Mod created and published must NEVER be updated and published with the state of full, small, or medium changing. Doing so will break any module files which use them as a master.

As of this writing the official Bethesda published game content uses 2 full slots (Starfield.esm, BlueprintShips-Starfield.esm), 4 light slots (Constellation.esm, OldMars.esm, SFBGS007.esm, SFBGS008.esm), and 2 medium slots (SFBGS003.esm, SFBGS006.esm).

Creations/Mods (paid and free) are being published with a mixture of all 3 variants.```
remote crater
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Alright, some from there, you cant convert something to light if the mod has a mid as a master

hybrid rampart
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Yeah so my mod is stuck to a Full esm whatever

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This is some pretty d** function as we mostly use Updates content wich is a Mid master file pepe_clown

torn root
spark osprey
true valley
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Hi everyone. For "Xbox Series X Starfield", Can someone please make a creation(also called mod) that makes it to where: "Skill rank-up challenges are either optional or they carry over(so that way every time you rank up you do not have to start from scratch for the challenges)"?

hybrid rampart
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There is already a mod that get rid of challenges i think

queen anchor
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Has there been any mention of a fix for the enforcer pistol?

main pollen
hybrid rampart
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Is there a way to only show active file in the Object window ?

true valley
hybrid rampart
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i absolutly don't know sorry, most of them use SFSE so i doubt

main pollen
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You can remove the challenges on skills by modifying the perk and just taking it off. That creates a very hard conflict surface. Like if anyone wants to change how the skill works then the 2 mods would have a conflict.

weary bloom
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Has anyone found the Starfield source scripts? I don’t see them after installing the CK. Do we have to decompile them?

true valley
main pollen
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Tools folder there's a contents zip. You have to manually extract them. And don't just extract the zip to Data. The path in the zip is wrong. You need to put the psc files in Data/Scripts/Source. Where just extracting as is puts them in Data/Scripts.

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@weary bloom ☝️

main pollen
sullen phoenix
main pollen
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I thought I saw a post somewhere that it was a conflict with another mod. Something "Earth" I think.

sullen phoenix
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Earth restored?

main pollen
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That sounds right

sullen phoenix
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What was conflicting?

strong mauve
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Guys, i'm trying to port some audio mods to console. They're voice lines that replace existing ones normally on PC, but they are muted when trying on console, any ideas?

true valley
# main pollen If I remember it later and nobody has done something I may do a quickie for that...

Thanks. Please let me know if you do it/when it is finished. The skill rank up challenges and the challenge progress not carrying over/having to start over is the last thing that I wanted a mod for that I cannot find/has not been created. Do you know how, if, the mod "Wonderous Weightlessness [All Resources Edition]" effects the ammo weight gameplay option?
https://creations.bethesda.net/en/starfield/details/94e6c71e-5464-4c41-b458-f8def7c9815f/Wonderous_Weightlessness__All_Resources_Edition_

sullen phoenix
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I have the same mute problem but it mutes the entire game except the out of breath noise

main pollen
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Shrug. I don't use either. But if I had to guess. Probably something to do with the sound bank creation. The wwise proces creates a copy of the init bank which you're not supposed to package because that's something the base game has to manage.

main pollen
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And I believe that particular creation only affects resources. Not ammo. Ammo shouldn't have weight? Unless there's something that causes to to that I'm not farmiliar with?

true valley
# main pollen Wait...what? What do you mean not carrying over?

I mean like for example(going based off memory of the number if kills but I know that each time you rank up a skill the progress for a challenge starts over) with the unarmed rank up challenge where the first rank you have to kill around 50 people unarmed and for the second rank you have to kill 250 more people unarmed(each rank up, the challenges starts over).

true valley
main pollen
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I think we had this discussion a couple weeks ago. It sounds very familiar. Might have been someone else though.

pastel root
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Time to check todays daily mods MrPebbles

strong mauve
pastel root
strong mauve
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Also, should it matter what type of master i'm using? Let's say i'm just replacing all of Vasco's lines

sullen phoenix
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Get to the mantis!

sullen phoenix
winged vessel
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Ok so the guy who said you need to sgut your xbox off to make sure the game keeps your load order.

You were wrong.

You order it, save it and before you select the "ok i understand its saved" you just close the game out through the xbox menu and it effectively does the same thing as turning it off

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Its a slow day for mods. I was expecting like 30 more nexus ports and then we got like 7

sullen phoenix
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Onggg

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Dude I’m dying for more weapons clothes and armor

strong mauve
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If someone figures out the muted .wems audio files, please ping me anytime

sullen phoenix
winged vessel
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I got 24 clothing mods and most come with more then one outfit

strong mauve
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Maybe for Xbox they use a different format, i'm not sure

hollow star
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theres four mods im waiting for, right now hoping they get made, Flagships for players to own, Darth vader's armor, lightsabers and the tardis

amber oasis
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Is anyone else finding the Creations kit incredibly slow to respond ? When trying to add a parameter, it can take 20-30 seconds or more to open the relevant dialogue

queen anchor
teal wedge
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I’m waiting for more guns, new missions. I’ve gotten a lot of great mods that I’ve been enjoying. Hair mod is a big one I’d love.

sullen phoenix
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This cloak mod and some light sabers would have me set if they dropped to Xbox

queen anchor
teal wedge
queen anchor
willow pike
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hmm i seem to not undesrtand how to properly create a custom ship vendor. i used the ship technician template, created a quest for it and pretty much coppied the original scene from original dialogue quest but my charcter still just not having that dialogue option (yeah i linked the correct quest in the sq_shipserviceactor) just im so confused hmm

willow pike
placid cypress
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@brisk flint when does your game crash?

queen anchor
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Definitely feel they need to add a request a refund option to mods instead of having to go through support site would be infuriating if it was a $10 creation that was broken

sullen phoenix
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More frustrating to pay money for a mod that doesn’t work, but oh well we got mods in starfield

autumn idol
autumn idol
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we just got CK and people already looking for skyrim mod countkekw

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it takes time

valid gulch
teal wedge
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Yeah. Give it like a full month and the mods on Xbox will be probably massive. It’s just going to take some time.

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Mean while I’ll probably quit starfield for right this minute and work on Elden Ring for the upcoming dlc.

brisk flint
pearl topaz
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Anyone know who MadBombers is? They have uploaded 3 mods and flagged them as work in progress so they dont show up

sullen phoenix
# valid gulch Well what works well on PC might not work well on xbox.

I don’t expect it to, I’ve modded both PC and Console for years, and what I’ve made on Xbox looks like a blobby mess compared to what mod lists I can do on PC it’s just more of a disappointment to spend real money on something and for it not to work not the end of the world though ofc I’m grateful we have the creation kit overall

placid cypress
dapper galleon
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Is anybody else having issue building Vlad Villa on Xbox with the TGS luxury homes volume one?

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Not seeing items in outpost builder

winged vessel
frosty carbon
winged vessel
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No problem.

frosty carbon
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Just woke up though. Anything cool and exciting get added overnight?🤣or did earth restored or enforcer pistol get updated to not cause audio loss 🤣

remote crater
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In other news, while I was watching a video, I ended up accidentally overwriting a vanilla form.... note to self dont multitask.

winged vessel
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Congratulations

frosty carbon
winged vessel
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Yeah. Far as im aware. Just tired of rhe new problems every time bethesda makes new changes to the menus

frosty carbon
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Oh i feel it. I hate when(with starfields in particular) I'll be scrolling through and checking out mods and all of a sudden i cant move anything with my d pad or left stick, but i can suddenly scroll through mods with my right stick 🤣it mainly throws me off because my brain says right stick not for that

winged vessel
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You gotta give your right stick a little wiggle snd then your left stick/dpad will work again

regal pendant
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Someone pls make a Christ Is King flag🙏

cobalt forge
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Great idea

frosty carbon
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Does anyone know if the starfield billboards mod started working properly?it kept wanting to disable itself last night for me

primal orchid
willow pike
winged vessel
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I feel like they are a little different tho since how the menu works

willow pike
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nope its still just an invisible npc from what i understand, can double check now

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yeah its same npc

rancid spoke
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anyone making force powers overhaul to replace some star powers you get from puzzles?

midnight quiver
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why are there so many places to compile scripts. quest stages , alias , packages, dialogue , scene , greeting scene

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can someone help me understand the point of a package

static sun
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Umm, anyone know how to generate the lip files for Dialogue?

willow pike
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Bethesda Mod School: Dialogue 101 to 108

pine quiver
midnight quiver
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also just heads up SetObjectiveDisplay() is now all lowercase

willow pike
remote crater
midnight quiver
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but the other set objectives are standard

remote crater
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basically all the forms are objects that are owned by a parent script with events and functions that be ran on the forms that belong to said parent script

midnight quiver
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dialogue variables

remote crater
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yes, probably via GetOwningQuest().SetObjectiveDisplayed(someObjNumhere)

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Also case doesnt matter, lower or upper, it just cares that you spell the function identifiers(the names) correctly

midnight quiver
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it doesnt matter?! ugh i hate this quest system

remote crater
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Nothing to do with the quest, this is syntax with papyrus

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ThisIsCalledACamalCase, but thisISPerfectlyFine as well, or all lower case / upper case

narrow isle
#

anyone got the terrain editing to work?

midnight quiver
# remote crater ThisIsCalledACamalCase, but thisISPerfectlyFine as well, or all lower case / upp...

I tried making a quest. I got it to become active on start, showing the correct objective (10) which says, "go investigate this location."

I coc into the custom cell I made with the custom actor. I can't get the force greet to work when the player enters. The dialogue is just 1 NPC greet, 1 player dialogue option, and 1 NPC response option. I want the quest objective to update when the NPC says their response. They are an alias within the quest. I don't know, it was so much easier in Skyrim lmao

willow pike
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still no documentation right?

remote crater
midnight quiver
remote crater
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I donno much about dialogues in SF

midnight quiver
midnight quiver
# remote crater yes

ITS SO CONFUSING, there must be a reason why they did it this way but i cant imagine why

remote crater
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Quest stage frags are one of the areas of a quest you dont have to do that though

midnight quiver
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right..grrrr

remote crater
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You have to do that with aliases

midnight quiver
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not to mention the greeting, top levels and all those conditions

austere sierra
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I just saw the mod with the darksaber and melee weapons, still can't wait for a lightsaber mod

midnight quiver
remote crater
#

Hrm, well if the setup is like Skyrim, you could use the phase end frag

autumn idol
remote crater
#

There needs to be a way to force close a terminal

autumn idol
#

literally quest haven't change that much

delicate wraith
#

Anyone familiar with a Starfield mod called infinite boost pack? For Xbox. It boosts too high, so you cannot land without breaking a ankle. I have disabled it, and even deleted it, but it will not go back to normal. The creator says to reach them on this discord server. Their name is LBGSHI. But they will not accept my friend request to send them a direct message. Does anyone have a clue how I can make this go away?

autumn idol
#

if ya follow to the teeth it just worksok

midnight quiver
midnight quiver
autumn idol
#

yep

autumn idol
#

if ya could check your PMsPrayge

midnight quiver
autumn idol
#

like hello goodbye, sharedinfo, waiting for player input etc etc

#

so nothing has really changed

cunning sand
#

Hi everyone I'm new to this platform. I'm having problems with a starfield mod. UC Fly Girl can't get past "Go to Neon"

rancid spoke
#

its open permission

minor horizon
#

Hey thrill seekers! TwoDog here, AKA Dave

#

Argh. Io have a thing I am trying to do, and I am hoping to find someone who can start me in the right direction. I want to make ship/settlement parts. Specifically I am trying to take a settlement building and turn it into ship part with some changes. Specifically I want to create a collection of colony ship mods. I want to take a glass walled Settlement hab and Build into it a little chicken yard--with little chickens with space helmets on. Bigger pressure enclosures would house other animals. And perhaps a golf course. How would I start on this. Any direction much appreciated. Thanks! Dave

untold crest
#

oooh evasy

iron venture
#

Has anyone figured out how to add custom manufacturer logos?

valid gulch
untold crest
#

my chromosomes couldn't find ye old name

valid gulch
#

Had really search back for correct name.

untold crest
#

much appreciated

wraith scarab
valid gulch
untold crest
wraith scarab
# untold crest how do you attach a landing bay to M-Class habs

Try an equipment plate as that helps with adding weapons and other items to the M-Class parts but other than that im not too sure tbh, when i did my ship it was months ago before the CK was released and i was able to use cheat engine to remove building restrictions. Theres a couple people who have messaged saying theyve build ships using these m-class parts so theres deffo a way to do it without restrictions removed. Im currently redoing the mod from scratch for compatibility by rebranding all M class parts like reactors to A class as people have issues using M-Class reactors and not been able to use any weapons and issues with mods that modify the pilot perk as thats what i was using to allow people to pilot the M class

austere sierra
#

It's a touchy procedure

wraith scarab
#

First 6 reactors are now A class

untold crest
wraith scarab
# untold crest ahhh ill defo do some extra chromosome testing to get something to work, ty much...

No problem, the ini i have now just waiting to get upload has changed to tolerance from -5 to -20 so should hopefully give you more building flexibility.

One i have noticed already is using the Amun Dunn Z-300 Engine if you place it on a module with 2 snap points, place it on one and press Y on controller to duplicate it and it will allow you to place it directly above the other engine and it looks seemless. If you do it manually by pressing "add" then selecting the module, it wont allow you to place it

#

No clipping with the 2 engines

untold crest
#

yeah, I've done that before extra goofy designs I've done with it

wraith scarab
#

Huh nvm, the tolerance increase does it fine without needing to dupe

#

Got around 117 more modules to convert to A class then ill push the update

sly ocean
#

Also, my DMs are open, and you don't have to add me as a friend. If you're unable to send me messages without me being marked as your friend, consider checking/changing your Discord settings.

winged vessel
#

My biggest question is. Why is it so easy to break audio in this game?

wraith scarab
#

Wdym? It just works 😏

winged vessel
#

Like no other bethesda game has it ever been this easy to just shatter the audio of the game

#

I have not a single mod touching audio and suddenly 99% of my audio is gone

iron venture
#

That just sounds like a bethesda bug in general lmao

winged vessel
#

I can hear CC nusic. Jets when labding. Nothing else and no i dont havr the CC pistol

sand skiff
#

All of my guns doesn't make sound

winged vessel
#

No

glass marten
#

strange. the audio is very fragile with this update lmao

young wasp
#

Someone make a mod where every skill is unlocked and Starborn ships are unlocked in non ng+ so we can have fun with them before and mess around in non ng+

winged vessel
#

Im going through one by one reactivating my mods to figure out the problem

wraith scarab
#

Okay, to anyone using M-Class Unlocked. Im about to push an update in 5 minutes that changes all parts labeled as M-Class to C-Class. So the script is removed, ini file has been modified for ship building tweaks, Pilot Perk is untouched and will no longer cause conflicts with other mods that modified the same files.

Be sure to delete the mods, reboot the game and then redownload the mod so the new ini file gets loaded when you force reboot the game

valid gulch
#

Thank you whom decided have a 4th option on ES Constant quest of a 4th option. I would suggested ES coup them and take over. They have more security than paradiso...not like I would know through my killing all npcs streaks lol

young wasp
#

Who made the cheat room are they in this server

rancid spoke
sonic horizon
#

Anyone know if someone is working on an MCM? Think it was different for Skyrim (SKY UI) and Fallout 4 (Standalone)

pine quiver
wraith scarab
pine quiver
#

you crazy🙃

wraith scarab
#

which youd think for a huge M-Class ship is about right since they should be Expensive motherships

pine quiver
#

than i was wrong, we need more 💰 💰 💰 💰 💰 💰 💰 💰 💰

wraith scarab
#

Plus if Bethesda do release a ship building DLC that uses these assets then my mod shouldnt really break anything as ive just moved M class parts into C class

pine quiver
#

good night people, the day was productive for everyone I think

visual girder
#

The sci fi load screens mod causes no sound bug

pine quiver
#

@wraith scarab what's the mod name?

wraith scarab
pine quiver
#

ty

wraith scarab
#

Ooof 2592 bookmarks

pine quiver
#

no new geometry right? just parameters and vanilla models

wraith scarab
#

All vanilla assets

pine quiver
#

are a lot of form to edit...

wraith scarab
#

btw thats been removed, no more cheating jemison for all ship part unlocks 😉

pine quiver
#

lol, downloaded 👍 good night

wraith scarab
valid gulch
rancid spoke
#

theres a mod that gives all space ng+ armor and money

wraith scarab
#

Maybe add in the Starborn cloaking perk

winged vessel
#

Some one ping me when starfield stops breaking audio when you have to many mods

cobalt violet
#

@winged vessel just don't use the mod that breaks audio

winged vessel
#

That's the thing. I can't figure out what mods doing it. It seems to be a clothing mod that before now has worked flawlessly

#

So i don't exactly know whats going on other then me using to many mods

frosty carbon
#

So found another mod thats breaking audio. The Sci-Fi Loading Screens Mega Pack by AinsyMods. Sucks too because there were some cool images

winged vessel
#

Dont use that either

#

I really think its number of mods and not the contents of those mods. As all my clothing mods worked fine but then i add some stuff and suddenly its my outfits causing issues??? Like what

frosty carbon
#

Maybe a conflict between the mods?

winged vessel
#

Would be if they even remotely touched the same things

#

And then why audio?

#

Why does audio die?

#

Of all things to break why sound

#

I mean losing audio is way better then breaking npc generation but still its a weird problem

#

Bethesdas game engine is normally the most robust monster to exsist in gaming yet its breaking so easily

frosty carbon
#

I mean without looking at the files themselves we can't know forsure. I'd try to look at things myself but I can't currently as i have no pc to be able to delve in like that. The audio loss is probably just an issue with something dumb and small thats not compatible.

winged vessel
#

If i had a pc or could force the CK to work on my phone id probably fix the issue myself and upload the mod myself

#

Id rather spend a week learning the CK and fixing it then fiddling with my load order tbh

#

I learned how to code websites for less of a reason I can learn modding for this

frosty carbon
#

So the creation engine is definetly not the most robust monster, but she can take a beating forsure. We gotta think about how multiple of these games launched with bugs like crazy until bethesda fixed it. The CK just dropped, and we're probably gonna have some issues like the constant audio loss issue when installing certain mods until either the creators update their mod to a working version or until bethesda drops an update on whatever could potentially be causing the issue. I definetly understand your frustrations, but for now i recommend just being careful with installing any mods since ive found 3 alone within the past couple of days that break audio. All completely different mods. Theres the enforcer pistol everyone knows about, earth restored, and then the sci fi loading screen pack.

winged vessel
#

Creation is the most rebust monster. How else do you explain how skyrim can handle 10k mods at once without breaking on a slightly updated version of thete 2011 game engine

#

Any other game engine would of exploded long before then

tight halo
#

So Actor.MoveTo(Destination) seems to immediately move the actor to a position, but how can I instruct the AI to navigate there instead?

winged vessel
#

Why did it take you an hour to type that? Like no shade but you were typing a while

tight halo
#

basically, typical programmer stuff

winged vessel
#

Some times typing out a problem hels you solve it.

PirateSoftware says to put a little fellow on your desk and talk to them to help unclog your mind and get it out there

tight halo
#

aka Rubber Duck Debugging. True and valid strategy

winged vessel
#

Yup

tight halo
#

yet, my question of "instructing" Actors to go somewhere remains :)

lavish flax
#

Anyone know if either of the patches fix the bugged ryujin operative bug?

tight halo
#

seems Procedures is what I'm looking for, I suppose. Thanks ducks!

winged vessel
#

Lol

#

It seems the scripting side of thing is as convoluted as always

tight halo
#

eh, not worse than any other +decades old codebase

teal jay
#

hey yall, anyone use legendary recycler mod on xbox? where am i to find legendary modules? i cant find who sells them

spice ravine
#

Is it normal for mods to reorder themselfs on xbox

teal jay
manic heron
#

Has anyone on Xbox run into this problem?

After downloading a mod and restarting, my game hangs on reloading in the mods menu, as well as the game settings section. I was able to run with mods prior to today.
It also won't let me load a save file, it just hangs there with no change, but doesn't crash.
I've already tried, uninstalling/reinstalling game after clearing reserve and console save, power cycling and clearing the cache.
It happens even if I download mods and keep them disabled. It just keeps saying reloading in the mods menu, won't let me edit my LO and won't let me load a save at all.
Any feedback is appreciated.
I'll keep running tests to see if I can figure out a fix in case anyone else runs into this. Thank you! VBThumbsUp

hallow ibex
#

I'd imagine if you're loading mods on a save then that can add to it maybe

manic heron
hallow ibex
#

I've noticed it when browsing or jumping into my load order and it can be random at times. That's why I'm thinking server/internet things

pastel root
#

Hmm today we have gotten enhanced blood textures, furnished apartments, and hairy men

hallow ibex
#

Enhanced Blood Textures is good 🙏

austere sierra
#

So excited to see lightsabers

pastel root
hallow ibex
#

It was a bit weird with melee in vanilla that it was like I was hitting NPCs with a bat

hallow ibex
teal jay
manic heron
hallow ibex
austere sierra
teal jay
glass marten
#

there wasnt sw uploads today, i smell some big mods cooking

pastel root
#

Pablo schreiber mod when

lavish flax
#

Ah NVM helps if I read all the way lol

valid gulch
#

So 3 things:

  1. 1 billion of thank yous of who did the ECS Constant mod. Wish it I'd chatting with Oliver then head back to Constant.
  2. Who ever did Derek. Like him but for a robot he shouldn't be liking, dislike, or hating things.
  3. Who did UC Robin she liked I changed a ship before recruiting her.
#

Only had a 250,000 bounty with many super novas

strong oak
#

jmpz11 is cooking up a big mod. Its should be close by now.

austere sierra
#

I figured much

strong oak
#

He has been working on this mod for a long time. I saw some pics 2 months ago on reddit. I am sure he was waiting on CK as some things can only be done on CK. As soon as it hits I will download it. Pizza for jmpz11.

strong oak
#

I will DM you

lavish flax
#

Okay

kindred stream
#

Interesting 👀

pastel root
#

It must be pizza for starfield

strong oak
#

We have modders - good modders - but some you keep an eye on. That one for me is jmpz11. And everyone wants to give Pizza to jmpz11 - he made the app to fix the mesh fiasco issues.

solid meadow
#

I sure hope the Astromech mod comes to xbox. That mod looks amazing. The Shoretroopers in Paradiso too.

lavish flax
#
winged vessel
#

Found a little way around the audio bug. Install everything. Put it everywhere it needs to go. Then close the game. Reopen it.

Once its open you may notice you dont have audio. Thats fine. Go into Creations and disable all of your mods. Dont worry this is fine.

Close your game and reopen it. Go back into creations and enable all your mods. Then just press B and click A on the prompt and you should still have music and menu clicks when navigating. Then load your save

#

You will have to disable and close the game and repeat this literally every time. But its fine

valid gulch
#

That looks better.
@wraith scarab ill still see if it changes after a 2nd disable,delete,force kicked, and back into Game

atomic tapir
wraith scarab
pastel root
wraith scarab
#

im just trying to fix the Unattached Modules but 12 hours laters and ive found nothing

shell pelican
#

WTF someone mad a mod to stop you from getting XP from crafting adaptive frames? 🤣 like just stop crafting them I don't need a mod to stop me haha why would anyone use this?

wraith scarab
valid gulch
wraith scarab
#

If i was sat there crafting 1584 frames, id want my 2xp for the time it took and the compensation for wearing down my A button

shell pelican
#

This is probably the strangest mod I've seen so far available on xbox.

wraith scarab
#

Im about to give up my mod and let someone else deal with it 😂

shell pelican
#

Earth Restored is a pretty cool one.

valid gulch
hallow burrow
#

I really want a mod that disables the challenges on the skills. It gets annoying real quick

wraith scarab
soft geode
#

Hey, did anyone already made a mod that remove the skill point requirement for leveling up skills?

valid gulch
soft geode
hallow burrow
#

I’m on Xbox

glass marten
hallow burrow
valid gulch
valid gulch
wraith scarab
valid gulch
rancid spoke
valid gulch
hallow burrow
# valid gulch It's there

I just checked on Bethesdas creations and searched for “No skill challenges” and there’s nothing like that.

valid gulch
soft geode
shell pelican
#

There is a mod on xbox that lvls up all your current held perks to max. If you are looking for a quick lvl up

soft geode
#

also, i haven't played since release day~, is the skill level up always 1 skill point or not? i don't remember :/

valid gulch
shell pelican
lavish flax
#

Okay

shell pelican
valid gulch
#

The one would be the unlimited manipulation social skills

valid gulch
shell pelican
# lavish flax Link please

That one I just posted is a little janky as you need to go outside the lodge quick save then reload and go back in to be able to talk to him. But it works. He can give you enough xp to go up 1 lvl, 10 levels, or jump you to lvl 100 (he literally gives you enough xp to boost you to lvl 100 not by 100 lvls so once you are lvl 100 that one won't work any more. But the 10 lvl boost still will.

lavish flax
#

Cheers

shell pelican
#

The other thing he does is jump ever held perk to max but not perks you haven't invested any points in yet.

misty abyss
true valley
valid gulch
misty abyss
#

There's some globals that can be changed for ship size and length and total number of modules.

#

Which you can lock in with a simple esp that way ini / bat files are not needed.

spice ravine
#

Has anyone came across an issue with guns sounds I can't hear any weapons but I hear the games music

misty abyss
lavish flax
visual girder
spice ravine
lavish flax
#

Restored earth?

spice ravine
#

Nope

lavish flax
#

That's another that causes the no audio issue

spice ravine
#

I have the gun skin for drum beat

misty abyss
#

When you remove mods make sure you're also reverting to a save that did not have them active.

spice ravine
#

I know

#

I'll let u know wgive me a sec

spice ravine
#

It was the drumbeat skin

rancid spoke
#

hm a sneak instant kill with the same animation as assassins greed?

spice ravine
dapper galleon
#

@wraith scarab your presense is requested by me

valid gulch
dapper galleon
#

ive tested your mod and i have a few bugs and fixes, plus a few recommendations

wraith scarab
dapper galleon
#

lol

wraith scarab
dapper galleon
wraith scarab
#

Sure, but im about to head to bed soon tho tired asf rn 😂

valid gulch
#

Looks like BGS servers acting up

lost axle
#

I'm trying to upload a mod. Can I ask a question on this channel?

fluid carbon
#

Yes

lost axle
#

thank you
If I translate a mod posted in English to Creation Club into my language, will there be any problems if I upload it to Creation Club?

fluid carbon
#

Yes

#

The ESP will make a new esm

strong mauve
#

Did anyone figure out why making mods that replace .wem files has them muted in-game?

fluid carbon
#

you must force it to use your modified esm

lost axle
#

Thanks for advice.

sly ocean
#

Also, make sure you have permission. You can't just upload someone else's mod, even if you do translate it.

dapper galleon
teal wedge
#

Audio bugs 😭 lol. Damn you Bethesda

lavish flax
dapper galleon
lavish flax
#

Cheers

#

Unfortunately not

#

One day I'll be able to complete that quest line haha

misty geyser
#

Out of curiosity, what is the "operative bug" ?

lavish flax
valid gulch
misty geyser
#

Ah. I persuaded my way around that I guess because he never sent me to eliminate anyone.

valid gulch
#

Where as there is a way around it by social perk.

lavish flax
#

Ahh. Yeah idk where exactly I messed up but I did and had to eliminate the operative. But still broken afaik

#

Only quest line I haven't completed on my ng+

misty geyser
#

Was the same for me until a couple of weeks ago.

lavish flax
#

Huh

#

Gonna go ahead and see if it's fixed but I'm doubtful

valid gulch
misty geyser
#

I hadn't touched the questline previously and figured I may as well play it through.

lavish flax
#

Yeah it's only my second time doing it. Never had the issue on my first

valid gulch
#

And you still didn't use the persuade option?

lavish flax
#

Honestly I couldn't actually tell you for sure as it was back when the game came out

pastel root
valid gulch
#

Well atleast you know that is the actual bypass

valid gulch
lavish flax
#

Yeah haha. Will note that whenever I care to go through unity again, though probably not for quite some time

#

Just gotta hope either Bethesda or a modder fixes it

valid gulch
#

There is a fix and that is the fix.

lost axle
#

Is there anyone who enjoys Starfield on PC with Game Pass?
If so, can you share the starfield.ini file?

In the process of uploading the language translation to Creation Club, there is a problem that does not work properly on Xbox.
I would like to refer to the ini configuration file.

lavish flax
spice ravine
#

What are some things use guys been working on for xbox players??

misty geyser
#

Persuading around it isn't a fix for the elimination method. It's a convenient bypass if your character is able.

lavish flax
#

Yeah I gotta agree. Plus idk, I find it rather inconvenient if I have to start a whole new game+ for one quest point that takes me several hours to get to

valid gulch
#

Good luck with that.
As due to bethesda servers running slow of uploading I'm calling it a night.

lavish flax
#

Have a good night mate

spice ravine
#

Mods are cool

kindred stream
#

Modders, I have absolutely no experience with mods, the lingo and everything else in between.
How difficult is it to create an Unlimited Companions mod, the same as what we had in FO4 and Skyrim?

open tusk
misty abyss
misty abyss
#

Due to DirectX rendering changes / efficiency for instancing meshes.

open tusk
misty abyss
#

Wellll. You put the geometries into the geometry folder and nif in the the mesh folder. The nif does not need the hash naming the way the geometry does.

#

If you're trying to alter or change a geometry you want to get Geometry Bridge from Nexus Mods (and the fix from git hub that is in the discussion page). And then Install Blender 3.6 if you haven't already to then add the geometry bridge and its fix.

That will allow you to import geometries into Blender.

The fix is for the last version of the game thoough so anything you manage to export back out from Blender may not produce a file that works.

remote crater
# tight halo So `Actor.MoveTo(Destination)` seems to immediately move the actor to a position...

int Function PathToReference(ObjectReference aTarget, float afNormalizedSpeed, float afNormalizedRotationSpeed, float afTargetRadius=-1.0, bool abHardRadius=false) aTarget is the destination the calling reference will (attempt) to path to. The return value is an integer that represents the result. 0 = Success, 1 = failure, 2 = Stopped (they were stopped for some reason), 3 = Cleared (not sure what this really means)

#

Alternatively you can use a travel package.

#

Ive already made 2 mods (one related to carry weight and the other storage) and Im scared to death to release them lmao

misty abyss
#

The end of that argument means it's going to try to set reaching the target as one of those integers, so you can loop it back if you want to to make it keep attempting to navigate (but do so with some kind of count of attempts and then end the script)

open tusk
misty abyss
#

That part is up to you. What are you trying to do?

open tusk
# misty abyss That part is up to you. What are you trying to do?

So I'm trying to make the new Gravis suit modular. Helmet, suit, and what amounts to an invisible dummy boost pack. The problem is that the neck is part of the upper torso mesh, so when the helmet is worn alone it leaves a big hole in the neck. I'm trying to remove the neck from the torso and put it on the helmet.

I imported both meshes and manually got rid of the parts of the torso I didn't need, but now the result is invisible in game. I'm clearly doing something super wrong, but I don't even know where to start trouble shooting.

soft geode
#

the ck is confusing as hell when your starting out, especially with the small master thing.

misty abyss
open tusk
misty abyss
#

If you are planning to work along, why not join the brand new discord server where you can share your progress and ask questions! https://discord.gg/qEb8R6cHQP

This video is an introduction to my new character modeling tutorial series for Blender 3.0. Throughout the next 40+ videos, I will show you step by step, how to create the character you ...

▶ Play video
remote crater
#

Bookmarked both of those in case I decide to get back into 3D modeling

misty abyss
#

The process into Bethesda games from tutorials changes a fair bit but having a good grasp of the basics will help anyones endeavors to be at least vaguely successful at making changes. (also while we wait for the official tools to come)

remote crater
#

Always is

charred magnet
#

Creation mods are so good.

lavish flax
#

Holy crap derretechs on Xbox now

mossy fossil
soft geode
maiden crane
gusty bramble
#

Does anyone know if Inigo will come to Starfield?

tender jackal
#

Started a new NG+, just for the hell of it, I have never used mods before, wanted to try them out from scratch, selected a load of mods, it then said the game needed to reload, that was an hour ago, and its still spinning, too many mods maybe, or is it slow, or maybe I have broken my game, lol ..

#

Xbox series x btw

manic heron
past smelt
#

Does anyone know zone79?

#

I have no other way to give feedback for a mod other than this

autumn idol
narrow isle
#

is there still no documentation?

glass marten
stable geyser
#

Been messing around with the CK, trying to get an understanding of how that Lair of the Mantis Quest works, because I want to write a similar questline that leads you to a Vault hidden on Earth

edgy relic
#

I’m desperate for Bethesda to approve some mods for achievement friendly

lavish flax
#

Yours?

edgy relic
#

Not my mods but ones I use

#

Or we’ll want to use

lavish flax
#

Ah. Yeah I wish there were more myself

edgy relic
#

Like visible chronomark, filter removal, Eli’s crimson fleet habs etc. no cheat ones just the good ones lol

sick ridge
#

Anyone know how to fix this lighting flicker? Might just me be since I am still getting into CK.

#

When I move the camera the lighting is different . ( kinda reminds me from skyrim when too many lights .

#

But I do not know what could be causing it because I deleted the lights

edgy relic
#

I wish the starborn gravis suit had a bit of story behind it

#

Like you can’t get it until you enter the unity and it’s a “bounty” where you go and find the starborn gravis and kill them to get their suit instead of “just dump it in the lodge”

lavish flax
#

Hell, if I knew how to mod you'd have given me an idea for a starborn bounties mod

edgy relic
#

My only gripe atm is I can’t enjoy the mods. I have ocd and seeing my save be tainted by “mods” and disabling my achievements means I can’t use them

lavish flax
#

Fair

sick ridge
#

I have no idea what causes the red glow to turn on and off in the creation kit. so weird

red briar
#

Fellow Starfield players! Out of my 177 Starfield mods on Nexus, I managed to port 32 so far! They are all free! New bosses, weapons, ship parts, deco, all kinds of content! Enjoy! ❤️

lavish flax
red briar
lavish flax
#

Ah I see haha fair enough. Was gonna say was curious if you had any starborn related mods

amber oasis
#

Does anyone know of a resource that gives some guidance on creating mods with CK?

After much trial and error, I finally got the kit working yesterday and created the first mod I have tried with it.... at least I thought I had. Compressed and then converted the ESP file to an ESM, but nowhere can I find any option to add info about what the mod is meant to do and an image "title" for it.... and it is not recognised by the game, so I can't test it

I presume this needs to be done in a 3rd party manager, but, as with everything else, there is no documentation or guidance at all, so have no idea where to start.

Is there a "required" resource I have to use?

red briar
lavish flax
#

All intriguing! If they do work, what's the chance of those getting ported?

lavish flax
amber oasis
#

Thanks Ej.. this is screaming out for a "how to" video... might have to make one when I figure it out

lavish flax
#

Yeah np. If you did you'd be a huge help to people haha

amber oasis
#

Am not looking to do anything fancy, just fix a few minor issues... have watched loads of skyrim and a few Starfield vids, but they either assume a very high level of knowledge, don't explain what they claim they do, don't apply to the Starfield CK or are just so badly done they make no sense.... very frustrating

red briar
amber oasis
lavish flax
remote crater
# amber oasis first one might be "how to install the CK", because it is very unclear in Steam ...

Once it's added to your library, go to the top header and look for Games. There should be a drop down for Tools. Make sure that is selected. Then in the left pane where the games / downloaded stuff are, look for Starfield Creation Kit.

When the page for that is brought up, click the [INSTALL] button and it'll do it for you.

Now after that's done it'll change to [PLAY](which just launches from the executable - you can do that. I prefer doing that because Im often going into the Starfield root folder anyway.) Depending on how your PC/RAM is, expect some BS with loading.

#

(Sidenote how lovely these come up when I aint home and gotta rely on my dino brain)

amber oasis
#

Thanks.... took a while, but I did all that yesterday and, as I said, have already used it.... to make an ESM that I just need to fully flesh out into a mod now....

remote crater
#

Also try to understand, you will run into a wall where the thing you're trying to do has no resources that covers it. That could mainly be because no one else has tried something similar.

warm warren
#

I'm trying to add a "target explodes on death" perk but I can't figure it out for the life of me. What's the best way to spawn an explosion on someone when they die?

remote crater
#

Has to be on the actor(an alias if this is a vanilla actor). You wont be able to do it as one step in the perk.

jaunty tinsel
#

Anybody know if there a possibility of creating procedural gen based poi layout/NPC generation possible in CK? Is int it better way of increasing poi variety than creating each poi manually?

amber sparrow
#

I have found out why Starfield is constantly crashing when I open creations, it was a .txt file in the appdata local folder called ContentCatalog, so if anyone else has been having this problem, just delete ContentCatalog

dapper galleon
#

Imkikda hope Bethesda adds in or a mod adds in bays that are just very large ramps that drop down around 3 or 4 levels. And some large landing gears that go all the way to the ground but hide up nicely when in flight.
Or a way to I guess have put starships Hover. That way we can. Build larger ships and they won't be Clipping to new Atlantis so much lol

toxic ore
#

Hi all, is anyone able to point me at some resources and how to guides for the Creation Kit?

junior sparrow
#

Still hoping that Bethesda do something about maxing out all starborn powers quicker like there has to be an easier way than jumping from the eye to a temple then back to the eye for another temple even when you have all artefacts that’s still the order you have to proceed to get them

kindred stream
kindred stream
# toxic ore Hi all, is anyone able to point me at some resources and how to guides for the C...

Starfield Creation Kit is out and here are 5 things you should definitely know when you get started!!

** REUPLOAD BECAUSE THE PREVIOUS ONE WAS FUCKETH I AM SORRY


Buy me a coffee! https://ko-fi.com/elianora

I stream regularly on Twitch, come hang out!
https://www.twitch.tv/therealelianora/

My mods on Nexus...

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toxic ore
kindred stream
junior sparrow
#

Everyone’s focused on star wars mods be another month or so before other mods will be added 😂

junior sparrow
#

Haha fair enough I need one that lets you activate all temples at once 😂😂

toxic ore
kindred stream
#

Yet 😏

tight halo
# remote crater `int Function PathToReference(ObjectReference aTarget, float afNormalizedSpeed, ...

That's awesome, thanks for sharing that! Any ideas on I can easily find Functions, is there any documentation packaged with Starfield/Creation Kit where I can find out about these functions, or what's the expected way while the Wiki is down?

And regarding Packages, (AI Packages I assumed?), I tried to edit that for an Actor, but seems I cannot add/remove packages from them, I'm pretty sure I'm just missing a bit of fundamental knowledge about Actors<>Packages I suppose

tight halo
kindred stream
#

@red briar the Starborn mod you created for Outpost protection looks amazing, definitely going to be downloading this when I get home.

Curious to know, do you reckon you’ll recreate this with United Colonies, Freestar Collective, Crimson Fleet or Va’ruun and the other factions, big and small?

remote crater
tight halo
red briar
red briar
dapper galleon
pine quiver
#

thats' legendary...👀

kindred stream
# red briar Thank you very much !!! Sorry I am not sure what you mean 😦 Like security bas...

Hey no problem, you deserve all the recognition for what you’ve made.

So imagine instead of Starborn being used in the Robot category of Outposts, we have alternative people.

Freestar Collective, United Colonies, Crimson Fleet, House of Va’ruun.

I’m no mod developer and don’t have the knowledge of what’s involved, however let’s say you replaced Starborn A with Freestar Guard A for example.

Could make a mod for the faction desired.

dapper galleon
dapper galleon
kindred stream
toxic ore
#

@red briar would it be OK for me to drop a message in your inbox? I have a mod idea but lack the skill for implimentation.

dapper galleon
kindred stream
toxic ore
#

We need internal walls and doors in outpost habs!!!
Also 1x1 empty hab units with a single door port or starboard that can be used as individual or bunked sleeping quarters for crew.

kindred stream
short quiver
lyric folio
#

Is there any man (Batman meme) suit mods yet?

cobalt forge
#

Ive seen one batman armor mod

hoary lava
daring shore
#

My current primary goal is to figure out a way to replace the complete start of the game and remove the main questline entirely to make the game as barebones as I can get it.

#

This would pave the way for some stuff I want to do.

tidal basalt
dapper galleon
tidal basalt
toxic ore
# hoary lava

Oh god, someone please build a vault on earth 🌍 🤣🤣🤣🤣

hoary lava
#

Geforce was messing up, had to restart, still didn't work... I have figured out an alternative to grab better images.

pine quiver
#

love it

cobalt forge
#

It looks amazing

hoary lava
#

Have not retextured/skinned anything since CS:S days, I am behind. I gotta tidy it up and figure out how to actually publish just the skin. I assume I have to use CK to upload right?

red briar
red briar
red briar
kindred stream
dapper galleon
indigo saffron
#

Does anyone know if there is a UI or Inventory mod for Xbox?

lyric folio
sullen phoenix
#

Is there a way I can go about paying someone to make a custom mod?

fluid carbon
red briar
sullen phoenix
sullen phoenix
#

Oh shit

dapper galleon
sullen phoenix
#

Idk if anyone could make a outfit mod for Xbox but if someone can, it would be nice to have a outfit with a baggy looking hoodie, some pants and some nice sneakers.

sullen phoenix
#

Nahhh nah hold on

#

I’ll get some photos

#

Something like this

hallow ibex
tidal basalt
unkempt topaz
hallow ibex
#

That's sick!

tidal basalt
#

The v6 one is especially sick. The logo is really clever, and the green coloring looks great (and very mantis appropriate).

hallow ibex
#

I like the spacesuits in the game but I gotta say, I was never a big fan of the Mantis one. Helmet was alwsys cool but it looked like he was running around in a rubber lab coat

#

(sorry if you can't unsee that now)

sullen phoenix
#

Damn zone79 be dropping all the Armour and outfits

tidal basalt
proud forum
# red briar The vast majority I wanted are ported. Best ones IMHO, still some weapons are le...

You can design your own sounds. Sonniss gives away free sounds at GDC every year: https://gdc.sonniss.com/

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#

If you're doing a knock off version of an IP, the mod name cannot have the IP in the name or mention it in the description. E.g. Light saber that looks like a light saber is out, Laser-powered Sword that looks like a glowing rapier might pass muster. Boba Fett in Mando armor is out, Tough Mercenary named Beth Foba in a recolored Crimson Fleet space suit is not.

pine quiver
woven granite
#

youngneil1 not sure if you check this page, but thank you for all the work. intelligent stuff. going to make my next game a hell of a lot more fun and challenging

west geode
remote crater
autumn idol
#

its the best way to ignore the entire questline

cobalt forge
unkempt topaz
daring shore
autumn idol
hallow ibex
#

There's an SKK Fast Start mod

remote crater
hallow ibex
remote crater
#

When the CK finishes loading and you feel like that meme dog with the ripped muscles.

unkempt topaz
hallow ibex
#

That sounded weird 😅

remote crater
#

Chris wouldve taken that out context hardcore :p

unkempt topaz
#

Starfield would be the perfect game for it's own real estate site, or one for ships. It's not necessary but it adds that little bit of immersive flavor.

cobalt forge
#

U can start straight at the lodge

pine quiver
#

Some B-Class GravDrive bonus inside 🎁

autumn idol
#

oi CK got released with Asset watcher!!PepeWooo

#

we can port assets optimized for SF now

unkempt topaz
#

Asset watcher?

autumn idol
#

you can can make a system link folder that watches your file and converts them to nifs

hallow ibex
#

I think this Audio glitch on Series X|S is not related to a particular Creation

#

If anyone is also having that issue

pseudo comet
#

Is there a way to have Sam Coe not wear a hat on Xbox I’m not aware of? Is there a mod for Xbox to be able to remove his hat? I’ve been using the Jedi robes mod for him and it doesn’t remove the hat.

autumn idol
unkempt topaz
#

I didn't see there was an update.

pine quiver
#

omg, from my model to .nif?

autumn idol
pine quiver
#

uahhhhhhhhhhhhhhhhhhhhhhhh, I might faint

dapper galleon
#

I just had an automatic update on Xbox. Anybody know what for?

pseudo comet
hoary lava
dapper galleon
pine quiver
#

@autumn idol what is the dock? must activate with the custom ini?

unkempt topaz
#

Bethesda and their shadow drops with no explanation.

pine quiver
#

the panel to import obj fbx

#

the asset watcher as you call it

#

@autumn idol sorry, i miss one of your message, tools folder, ty

unkempt topaz
#

I'm still confused about the Bethesda Art tools for 3ds Max. They updated them but they still don't seem to do anything.

charred magnet
#

Zone79 if you’re in here just want to shoutout you’re a legend.

hallow ibex
#

If its for CK though then I'm not sure 🤔

unkempt topaz
#

I get an error when using the asset watcher that it has no param BSFBX. So I think this is used with the 3ds max art tools. You use the fbx plugin that comes with the art tools in 3ds max to export to fbx then use asset watcher to convert them.

glass marten
#

i wonder what the update was for today. i didnt catch how large it was due to auto update

autumn idol
autumn idol
prime umbra
#

They seem to have provided havok content tools in their new CK art tools.

autumn idol
#

so they gave us havok physics creation ability????omg

unkempt topaz
#

The havok tools say it's missing a dll

#

So I don't think it functions.

prime umbra
#

I'm opening the program to check.

fluid carbon
#

Ty

prime umbra
#

My exporting scene still doesn't work, but this may be a good sign.

autumn idol
#

can now ports assets to Creation Engine

rare sparrow
#

my POI has spawned randomly cry_of_joy

prime umbra
#

🤩 💯 OK. Thank you Bethesda.

pine quiver
#

@autumn idol yes but i can't see the created nifs

unkempt topaz
#

The conversion successfully goes through but it's broken when I load it into nifskope

pine quiver
#

@autumn idol lol, have mercy

#

really, i've setting up the 2 folders, works done, but no nif brodda

autumn idol
#

bethesda whykeksplosion

prime umbra
unkempt topaz
#

What tool are you using to view inside the installer?

prime umbra
#

Just 7z

unkempt topaz
#

So it looks like it's there. So why doesn't it install it correctly.

prime umbra
#

Well, maybe the culprit is the old version HCT.

unkempt topaz
#

I uninstalled the older version of the art tools and installed the newer and it still gives the same error.

prime umbra
#

I have another version of Havok content tools and when updating, the installer asks me to uninstall the old version first.

unkempt topaz
#

Ah, okay uninstalled previous havok and trying now,.

#

It works! 😀

azure dragon
#

could you in theory pick an in game animation and use that for photomode pose?

autumn idol
pine quiver
#

🔥

#

won't work for me, lack something

unkempt topaz
#

They just need to release a Blender version so people don't need 3ds Max at all

prime umbra
#

Well Iirc Bethesda gives their certificated modders blender plugins.

pine quiver
#

@unkempt topaz it would be a great help

unkempt topaz
#

The easier it gets to make new art for Starfield the more the modding scene for it will explode.

open tusk
#

Currently banging my head against this particular wall ^

fickle spade
#

link to the original video: https://youtu.be/zVGrWzsoEA4

Space Mammoth!

Copied and pasted description

Here are my friends channels, go check them out.
Unibear2020:https://www.youtube.com/channel/UCQ5FMjXQFnMWYXX64syc3Bg
D4NM4DESTROY:https://www.youtube.com/user/D4NM4NDESTROY
Buttman38/Potato Kingdom:https://www.youtube.com/channel/UC...

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pine quiver
#

is anyone getting any results with the asset watcher?

calm dock
unkempt topaz
#

I'm trying to figure out where havok content tools exports to.

rare sparrow
calm dock
#

It probably should’ve been a little easier considering how little POIs there are 😭

hoary lava
#

Why can I not see meshes in Nifskope? I have everything archived correctly... Am I missing something?

autumn idol
#

then build your content, make a location record, and slap a map icon on it

#

boom ya done

#

then add it to PCM and watch your POI spawns in the world

rare sparrow
#

that's basically it yeah

calm dock
#

Im mildly interested in getting in to modding this game but i have NEVER done anything close to game dev before

autumn idol
#

the main issue we have is that adding a POI will conflict with otherspepe_cringe

calm dock
#

And am scared by the learning curve lol

autumn idol
calm dock
#

With like weapon mods right

autumn idol
#

its like that but for PCMs

autumn idol
calm dock
#

Leveled list is like when u put something to naturally spawn in the world right

autumn idol
# autumn idol not exactly...

like say you have 2 records A & B
record A loads first and Record B loads last you wont be able to see record A since record B loaded last but if you merge the list together youd be able to see Record A AND B

#

thats is roughly the Rule of One

#

only one record can win

calm dock
#

So if I download a weapon mod and it asks me if i want to integrate it in a leveled list its basically doing that

autumn idol
#

script injections can bypass this...

sage sundial
#

any good ship mods added recently??

autumn idol
sage sundial
#

other than derretech-

autumn idol
sage sundial
#

okay fair

#

there are so many damn mods I dont know what ones to get

edgy relic
#

Do yall think Bethesda will make a fallout themed creation? I hope so. They did it for fallout 4 with doom etc

#

Like a vault tec themed spacesuit would be crazy nice

sleek cliff
#

Is it weird that I really want to see Arthur Morgan’s hat in Starfield?

edgy relic
edgy relic
#

I am

calm dock
#

Ah yea i feel bad for yall the no achievements thing sucks

edgy relic
#

I could use my pc but I very much prefer the console user experience

pastel root
#

Time to see today's new mods

unkempt topaz
#

I figured out how to export a .hkt file but I don't know how that's supposed to be used.

edgy relic
#

I wish the outpost system worked more like fallout settlements. The cargo system enrages me

edgy relic
#

It’s pointlessly complex. Like why would I spend 20+ hours setting up all my different outposts just to enter Unity a 50 hours later

pastel root
#

Add the ghoul to starfield 🤯

edgy relic
#

Add an option to turn each outpost into a fallout 4 workshop and assign each ship you own to be your supply line

#

That way you recruit crew and your spare ships actually have use

pastel root
sage sundial
#

is there an easier way to see what mods are actually good lmao, as always the sorting is trash

edgy relic
pastel root
#

Give him the mantis outfit

edgy relic
#

I do every playthrough

#

Gotta butcher the mantis legend somehow.

hushed tangle
edgy relic
hushed tangle
edgy relic
#

Is it on the creations page?

hushed tangle
#

Should be!

autumn idol
#

its like reincarnation you don't take your house when that happensOMEGALUL

wraith scarab
#

Where is QSSmoke located in CK?

fickle spade
#

It's also optional. Only go through the Unity when you're ready to start a new game.

autumn idol
#

or better when you are satisfied with your playthrough

#

like how anybody else has done with skyrim/fo4🤣

#

devs just integrated that into the main game

glass marten
midnight token
empty pond
#

Hi Folks, Quick question. Do you have to be NG+ to be able to use the Starborn Gravis Suit?

rare sparrow
# calm dock So how do you make a POI mod
Nexus Mods Forums

So you want to create your own point of interest that has a chance to randomly spawn? First of all you have to find a place for your new point of interest, open up WorldData > Blocks on Creation Kit, double click a block and click preview button in the inspector to see how it looks like: Find ...

vagrant thorn
#

well theres goes Starfield updating :/

glass marten
sand skiff
#

It would be nice to have the death trooper armor and weapon with the right sound

solar ether
#

I saw on reddit not to use the official unofficial patch for starfield. Does anyone have any recommendations on ones to use ? Community variant ?

wraith scarab
glass marten
solar ether
# wraith scarab I got the UOSP and not have any issues?

People were claiming lighting and stability were in the toliet along with a bunch of history about the guy supposedly in the past with other games bricking other mods and filing copy write reports to get them taken down when they were in competition with his or he didn’t agree. I cant personally support that type of person thus why I’m trying to find an alternative

wraith scarab
glass marten
edgy relic
queen anchor
#

Won't be long until starfield is the ultimate star wars experience:)

solar ether
unkempt topaz
#

Anybody got a working .nif and mesh from asset watcher?

pine quiver
#

@wraith scarab can you try the asset watcher to convert fbx to nif? i've problem and don't understand if there is a lack in the procedure or if the watcher is just broken or in WIP, is in the tools folder

edgy relic
wraith scarab
pine quiver
#

no process end here

glass marten
#

the creativity of the modders in the community is insane. i think this game will out perform star wars outlaws eventually 😂

queen anchor
unkempt topaz
edgy relic
glass marten
pine quiver
#

@unkempt topaz where? the output folder selected is empty, no nif

edgy relic
pine quiver
#

@unkempt topaz must execute with ck up? must drop the exe somewhere? going crazy again 🙃

unkempt topaz
#

Are you using the fbx exporter for 3ds max?

lost axle
#

Are there any conditions under which the ba2 file will be loaded?
I compressed the interface folder and string folder with ba2 and tried to load them through esm, but it failed.

glass marten
edgy relic
autumn idol
remote crater
#

I wonder which planet will get turned into Aldaron

unkempt topaz
#

You have to export with the fbx exporter installed with the art tools in 3ds max.

edgy relic
autumn idol
glass marten
#

hell i just want a fully crafted naboo

unkempt topaz
autumn idol
#

ight time to fork up $200deadge