#starfield-mods

1 messages · Page 13 of 1

subtle oxide
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Thanks, guessing I need to download Skyrim and the CK for it to open this up?

vapid sonnet
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but there is no way to filter for edited records?

daring shore
astral urchin
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Wen will this come to console?

daring shore
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Hope it isn't a handful, but using older mods and looking at how they work can help a lot.

thorny mason
daring shore
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Those are pretty much the only resources we have currently.

daring shore
astral urchin
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Hell yes

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You guys are awesome I swear

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😭😭

daring shore
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What I would love is a ODST armor pack. 😊 I can only dream.

teal wedge
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I’m impressed with it how well the mods have been working honestly

dapper galleon
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im just waiting for some ww2 weapons to show up, it wouldnt fit at all but maybe a collectors pack would be cool

thorny mason
sleek cliff
daring shore
# dapper galleon im just waiting for some ww2 weapons to show up, it wouldnt fit at all but maybe...

Honestly since Starfield is placed in the future and Earth has been rid already I feel like ANY weapon found on earth would fit in. I'm surprised there's few weapon options. Some of you may scoff at me or think I'm stupid for thinking that but think about it. This is placed in the future, there are so many companies (technically) all around the place. There's should be THOUSANDS of different weapons in circulation. Even if we won't use 10 of those lol, it's still cool to go around collecting and finding new weapons to use.

sleek cliff
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When will this make its way to consoles?

glass marten
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hollow walrus
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its not even been a week .... ack, its gonna be insane in a couple months when holidays roll around

daring shore
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Honestly I've got suggestions already and I've written some down. But currently I want to focus on doing my new playthrough so I know what I want to change and add. I previously had a whole list but I genuinely only played for a week when it launched before I was like "Yeaaahhhh, I gotta wait for the CK"

drowsy cargo
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Hiya. I'm looking at the Starfield Creation Kit and had some questions since the wiki is down. For planet data, I noticed a density feature that is a float. What does that density mean?

astral urchin
drowsy cargo
sleek cliff
dapper galleon
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i mean lee enfield rifles must still be in circulation as reproductions to satisfy that collector desire

astral urchin
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Anybody knows if the UC empire is going to be ported the mod?

proud forum
daring shore
dapper galleon
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i almost wish that walther would finance for a true M class constilation ship for exploration

hollow walrus
visual girder
hollow walrus
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so right now, im just in the phase of info gathering and looking at early mods and seeing what people tweak... poking at the tools ....

dapper galleon
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when will someone unlock M class parts for starfield btw? also when will someone port that mod that lets you build starstations

sleek cliff
daring shore
# hollow walrus this, exactly what i did ... just got to my ship, basic looksee, and then "gotta...

lol, I didn't even get a quater of the way into the game, less. I did like... 5 quests in the main storyline at most before I was like I wanna wait for some patches and what not. I don't even wanna mod the hell out of my game, I just knew if I kept playing I'd have a trillion items on the list by the end lol so I was like for self convenience, I'm gonna wait. And now when I'm like "hey this instead of that would be cool" or "I feel like x weapon would fit here" or even "Would be nice to have a button to press to do this" I can now go back and make that happen.

hollow walrus
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yup 😄

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i think i did 3 mainline ... lol ... i did ... not .. .get ... far

sleek cliff
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I’d love to see this on console, this outfit absolutely slaps

vestal scaffold
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does anyone have any good resources for importing custom 3d models into the creation kit? I can't seem to find anything.

daring shore
# vestal scaffold does anyone have any good resources for importing custom 3d models into the crea...

Look at guides for Skyrim and Fallout for now. https://www.youtube.com/watch?v=uIVApuk9rdk

Lets mod Fallout 4! If you like the video, don't forget to Like and Subscribe!

𝐓𝐮𝐭𝐨𝐫𝐢𝐚𝐥 𝐃𝐨𝐜𝐮𝐦𝐞𝐧𝐭: https://www.nexusmods.com/fallout4/mods/68518?tab=description


Required Tools:

▶ Play video
hollow walrus
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also i like reading down a list of available mods to see what someone else thought would be a useful thing ... "oh, free sneaking skill mod? yeah that does sound helpful" kind of thing 😄

daring shore
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Awesome, I love the part where I cussed.

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Just lightly apply some of the stuff you learn from that. Once you get it down you should be able to easily do it for the CK.

hollow walrus
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i wanted to make the blade runner pistol as a item, but worried about copyright issues

vestal scaffold
daring shore
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If you add SF and CK together it things you cursed lol.

rare sparrow
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trying to figure out how to spawn POI you created in game

unkempt topaz
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There should be a PSA that the starfield creation kit does work with the xbox app version.

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I see that question alot.

fluid carbon
rare sparrow
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then it teleports you to the cell where it spawns your POI and you can do coc cellname

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not sure if it works though, i'll try it again now after i placed some crap in my POI

woeful basin
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Any idea why the world I created looks fine in CK, but when I COW to it ingame it's completely different terrain? It seems like it just generates a new one. I feel like I'm missing something simple.

woeful basin
autumn idol
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put it in CreationKitCustom.ini and StarfieldCustom.ini

remote crater
dapper galleon
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is anyone going to actually unlock the M class ship parts for starfield?

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specifically for xbox

heady cloak
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Okay, so . . . 1: From the Starfield main menu, open the Creations menu. 2: Download the mods I want. 3: Go back out to the main menu and start a New Game. 4: Create Character C and proceed with their modded gameplay. 5: Save and Quit the game when I'm done for the day. 6: The next time I want to play with my unmodded Character A/B, go back into the Creations menu first and disable all my mods, then Load the unmodded game I want to play. 7: Repeat step 6 but ENABLE the mods to play with Character C again?

dapper galleon
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also id recommend checking to see if the mod allows achievements or not as some allow achievements

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typically the bethesda made mods allow achievements and a few others

outer plover
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i added mine to the planet content manager under human habitats

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idk if that does the same

rare sparrow
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i'm not sure if this spawns it as a POI since it doesn't get a map marker at least

rare sparrow
outer plover
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i set up mine to be a location, i havent done a map marker yet

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ah okay, ill try that anyway to see how it looks

woeful basin
glass marten
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I Would love an alternative start mod soon, the fast start is good but it cancels out a bunch of stuff VaultBoyConfused

rare sparrow
outer plover
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goated ty

rare sparrow
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so I did AddWorldSpaceToPlanetBiome TestPOI Jemison 4, if you don't put a biomeindex in it shows the available ones, when i tried 1 it crashed the game

outer plover
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cool, good to know, thanks. I think I've started getting it set up to appear naturally, I guess its just luck to see if it spawns? As in its added in the planet control, as well as having a location tied to it

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but ill test via your method anyway

glass marten
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anyone got a recommended load order also? planning a modded playthrough

heady cloak
# dapper galleon yep

Thanks! Like I said, I'm VERY green when it comes to gaming, and I'm also a millennial -- the last console I played on regularly was the Nintendo 64, which was MUCH simpler. 🧓

dapper galleon
junior sparrow
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Anyone know if there’s gonna be a mod added in the future were you can have maxed powers instantly on Xbox of course I’ve played since the game came out but obviously some mods from pc haven’t made it over to the console yet would really love to see a mod like this and to be honest wouldn’t mind paying for it also 😊✌️

glass marten
dapper galleon
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i remember when i started i tried to modify my ship but couldn't figure it out so i just fiddled around with it till it said "alright looks good" then from thereon i've developed them to be more aesthetically pleasing. now i just fly around in this big old class C ship that basically is my home, i dont build outposts i like a mobile outpost so lots of storage, plenty of space to move around and my favorite part is having something like the ares bridge to gaze out into the abyss

rare sparrow
dapper galleon
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now with the mod to remove the limit on ship size i have an even bigger one thats whole job is to basically carry the city of new atlantis inside of it, ive got a full on workshop, living quarters, lounge, bars, offices, etc

junior sparrow
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Yeh I have been looking at all the power ones hopefully one of the talented people on here who can upload mods from the pc to Xbox will do it at some point 😊

dapper galleon
deep niche
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We need an Ningen/anime character model overhaul for the game, I think… I might just be biased though, I got really sweet art of my vtuber avatar and want to inject him into starfield proper >.>

dapper galleon
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the game doesnt play nice when you ask it to upgrade something you havent obtained yet

unkempt topaz
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It seems like for some reason the Starfield art tools don't install correctly in 3ds max. It only installs the havok plugin which doesn't function and skips over the actual tools it seems.

junior sparrow
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See I’ve obtained most of them I just haven’t leveld them all up yet to max at least well except the time phase power

dapper galleon
heady cloak
dapper galleon
outer plover
junior sparrow
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Yeh dude see that’s no good lol would be okay if it just told you we’re all the temples were and you go collect them but returning to the eye each time after a power is just time wasting lol

rare sparrow
outer plover
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cool, thanks im testing now

sly ocean
# dapper galleon there's a mod to autosolve temples but for now thats all i think

Yeah, that was the best I could come up with for the time being and without really redesigning things. It's still a slog to go talk to Vlad, go to the planet, walk a huge distance, and go through the animation each time. I don't want to make people miss out on the health bonus and other things, but maybe a separate mod to just grant all the powers would make sense for people that are OK with missing out on some small bonuses for doing temples the right way. I'm also unsure what happens if you grant all powers and then try to do a temple anyway...does it just do nothing? Or do you still get the health boost?

dapper galleon
sly ocean
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Maybe I (or someone else, preferably) could make Vlad give you all temple locations at once, or have a terminal you can install on your ship that triggers the next one rather than going all the way to Vlad each time.

dapper galleon
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that one lets you instantly level up any skills youve unlocked the first tier and it levels them to the max

sly ocean
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Yeah, saw that. Seems cool.

outer plover
dapper galleon
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i think it would be brighter for bethesda to if they say that you keep your knowledge, that your navigational data should be on your new ship so you can go to the starborn temples

rare sparrow
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i had to do coc BRTestPOI

outer plover
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i forgot to name the cell itself

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let me try again after doing that

sly ocean
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Does anyone know what happens if you go to a temple you don't have any quest for yet?

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If that works, we could just make a quest that points to all of them at once and just hit them up one at a time. Wait, is that what you're working on @outer plover ? I don't want to overlap with other authors if it's already being done...

outer plover
junior sparrow
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@sly ocean Deffo think if you can add the option for max powers you should if people don’t want to miss the health bonus then they won’t download it I’d deffo be one of the first downloaders

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@sly ocean to be fair tho anything would be better than the way it is 😂

sly ocean
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I'll think about it; thanks.

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It would probably also be pretty easy to make a room somewhere that has a door to/from each temple. Although I'd hate to modify each temple just due to how ungraceful that is and might conflict with future mods.

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I'll tinker. Maybe a custom terminal that lets you trigger each one separately.

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It's funny, because if I try to stick with triggering them the "right way", if I managed to make it easy to trigger them remotely, you'd have a new problem: nobody wants to do 240 back-to-back iterations of going through that vision/music scene, lol.

junior sparrow
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@sly ocean what ever you decide to do I’m sure most of the community will appreciate it see I almost have all them it’s just the maxing them all that’s the issue lol the whole process of grinding every power to max is brutal 😂 but who doesn’t want to be an enlightened god 😂😂😂

sly ocean
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Frankly I could just make a custom thing to grant you the HP boost alongside granting you the power. The main concern I have is other aspects of the game checking to see if you went through the "correct steps", and unintended consequences of stepping around that flow.

sharp lotus
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When uploading a mod who gets to decide what tags to put on? Is Bethesda the one doing it cause I guess it would make sense to have them choose what’s achievement friendly and what isn’t

sly ocean
mighty steppe
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Did anyone figure out how to add a model toa planet?

sharp lotus
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Does the author also choose whether a mod can be achievement friendly or is that tag only on verified mods

junior sparrow
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@sly ocean don’t know about the consequences because if you do make a mod for all powers you wouldn’t need to look for the temples cutting out the whole cut scene see I used the cheat room for all keys but once you get into trouble you get stuck on sysdef ship obviously because you have skipped the main missions but you still have the equipment

sly ocean
sly ocean
teal wedge
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I love this!!!!!

sly ocean
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I've never been around at launch of a Bethesda game to make mods, so I've always just filled in gaps. It's weird being here at the beginning and trying to figure out what to prioritize, since some mods could also be easily made by others and if I knew what other people weren't considering or wouldn't know how to do, I could focus where I'd be most helpful. I'll just guess...I guess.

dapper galleon
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I'm biting off way more than I can chew since I'm new to the creation kit in general, but I'm hoping someone can help me understand scripts and how they pertain to in game menus. Specifically Outpost related menus :/

rare sparrow
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@outer plover looks like in worldspaces you also have to add your location to your cell

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just found it by looking at other point of interest locations

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i'm trying to see if my poi spawns now by teleporting around

outer plover
remote crater
sly ocean
# dapper galleon I'm biting off way more than I can chew since I'm new to the creation kit in gen...

I'd suggest getting something like Agent Ransack, and pointing it at:
C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source
and searching for things related to what you're looking for. It's much faster and more configurable than built-in Windows search, and I've used that when looking for existing scripts when making most of my mods.
Eventually you'll get comfortable with the search features and search for things like:
"Extends " "property " "event "
...and whatever you're interested in, such as:
"Extends " "property " "event " "outpost"
...which will highlight what the script extends, what properties (variables, kind of) are there, and what event(s) trigger what in the script.

remote crater
sly ocean
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Looking at the existing scripts should give you a good idea of how things are already done in the game, and you can go from there if you want to make your own scripts or just use what's already included (which is often enough). In the CK, you can go to Gameplay > Papyrus Script Manager, and right-click a script and choose Use Info. This will tell you what uses a given script (if anything; some are unused), and you can go see how the script is used and what its properties were set to, in a given context.
Use Info, by the way, is very useful all over the CK, so keep it in mind.

dapper galleon
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@remote crater @sly ocean Thanks! I've been poking around the various scripts around the CargoLink system, hoping to see how extensible it might be (I'd like to enable more than 1 Incoming link) But I can't seem to figure out how the UI is being told how many links a pad has (despite changing the value for the CargoLink in the editor

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I know I need to add support in the script to manage the extra links/ships, and it seems CargoLinkMenuScript pulls in the reference, but tthe "Keyword" system doesn't make a whole lott of sense to me yet

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(also apologies for an extra t's. Discord and my keyboard don't seem to like each other anymore)

sly ocean
umbral summit
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Hello, is it possible to determine which spacesuit the player has equipped at the time of interacting with an object using the CK ?

dapper galleon
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Matteo Khatri companion mod?

Is it possible to make him a companion plus romanceable with voice lines? Like how Serana from Skyrim has a Dialogue Add-On mod?
And possibly Lane Garza as well

narrow isle
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I was able to create a new poi and land on it. However is there something required to "update" it when changing the terrain with landscape editing? The landscape changes are not there, however placed objects are. I have also reloaded from a save that was far away from the POI

astral urchin
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The stws the meshes

rare sparrow
outer plover
thorny mason
little hare
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have you tried the Is Unique flag on the overlay?

outer plover
rare sparrow
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maybe it's the prevent cell merge checkbox

outer plover
outer plover
rare sparrow
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i'm still trying to figure out if my poi spawns randomly or not 😅

outer plover
narrow isle
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basically click on a point on the moon, then the + sign then add an existing world space

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then you have to add a landingzone marker so when you click on it you get the landing animation

tight halo
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well, it's just mixed with a lot of other things too, like about how to use mods, so not super useful for mod authors when it's like that. But as mentioned by others earlier, seems there are 3rd party servers where the focus is better suited for mod authors

outer plover
narrow isle
outer plover
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alright

narrow isle
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I also wonder if the game automates LOD for distant landscapes

rare sparrow
digital nacelle
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I'm trying to do an audio mod too. Where is Starfield's Wwise project to even open it? In BAE all I can find are .wem files and a .json that can be used to correlate the file names to a useful name.

outer plover
fluid carbon
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Well if you got a question I'm around. If IDK it I might know who will

little hare
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galaxy > your planet > overlays

outer plover
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thank you

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wait im not making a planet though?

fluid carbon
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Info about location

outer plover
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ah nvm

outer plover
rare sparrow
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huh i wonder if yo uneed to do gen overlay placement data in galaxy tab to get your overlay to spawn

narrow isle
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it appears the landscape is saved after editing, however it does not appear like that ingame

outer plover
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yeah, it saves in ck but not in game

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we dont need to export it, do we...?

sleek cliff
mighty steppe
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How do we actually build the mod into a usable archive?

narrow isle
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I also noticed some very odd stuff when moving objects in the cell

little hare
narrow isle
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objects get stuck and can not be moved further than an invisible wall

tight halo
little hare
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there is a No Reset flag on the worldspace

outer plover
tight halo
outer plover
little hare
mighty steppe
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Or maybe that's just part of it

outer plover
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you cant build beyond the red squares

little hare
halcyon parcel
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Do you need to extract the terrain data from the Ba2s to make a location?

narrow isle
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can you increase the landscape cut after creating it?

outer plover
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its not recommended to make one bigger than 6 x 6

halcyon parcel
outer plover
narrow isle
outer plover
narrow isle
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1 cell appears to be 100m I think

outer plover
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then yeah maybe, not sure

dapper galleon
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I got the House building mod and have ethe Luxery Villa and Luxery dream home. I think I'ma build an Estate like Base and have a lot of the NPC players there.

outer plover
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still cant figure it out

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banging my head against the wall

wraith scarab
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Is there a mod on Bethesda.NET that allows you to unlock all ship parts? I can do it via the console commands on PC by adding the keywords but ive tried to create my own mod and script but it doesnt have seemed to work lol.

I was wanting it to unlock ALL parts included the M class then i was going to modify the Pilot perk so it allows you to set the home ship of class M ships.

rare sparrow
outer plover
rare sparrow
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will do!

edgy flame
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Does anyone know how to import new animations into the game? And how to modify the .af and the .afx files( the new animation files’ format)

rare sparrow
outer plover
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i have terrain01.bsa extracted, perhaps i need the rest

austere sierra
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Has anyone seen a lightsaber mod yet?

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For console

glass marten
dapper galleon
summer plank
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Can i use blender to do modeling and import it to Creation kit? I want to make ship and modules with animation.. Is it possible?

halcyon parcel
rare sparrow
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it does, the description says they had to add new ones for worlds without atmosphere

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i'm just checking it in creation kit and there are new ones

sleek cliff
halcyon parcel
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Alright I think I understand the new stuff. Guess I'll start with the minor annoyances. Like the lack a mission boards in Gragarin or The Den Station

austere sierra
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Anyone see a Freestar Ranger duster mod for console yet?

spark osprey
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Hi guys, hoping y'all modders can help - first time using CK and I'm having trouble with recording audio for dialogue. I get to the NPC response window, type in the text, and whether I do robo voice or hit record, the .wav file gets generated in the correct folder which seems correct. But after recording, the table shows that the duration is 0:00 and double clicking doesn't play a preview. And when I test the mod in-game, my audio doesn't play, even though the wav file exists in the folder and I can play it back in windows. Anyone else run into this?

rancid spoke
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how do i delete cloud storge for xbox 1 starfield?

edgy flame
still bridge
unkempt topaz
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Has anyone gotten the 3ds Max plugin working properly?

glass marten
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wait i read that wrong, click everywhere if you wanna delete cloud 😂

rancid spoke
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i did that i still got ghost space for cloud game pass version stream version

mellow bone
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Well damn. I followed a tutorial on making your own weapon in F4 and replicating in the Starfield CK, and it worked. THe only thing that did NOT, was changing the sound of the gun (from the stock XM2311 to magshot, as a test). No sound at all. Is there something I missed, or does changing the sound involve more than changing the sound keyword?

glass marten
tight halo
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possibly slightly stupid question, anyone know how I can sign out from Creations in Starfield (Steam)? Logged in to the wrong account, cannot find any logout button :/

edgy flame
wraith scarab
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If i wanted to add Keyword 001453b2 to NPC ID 0005C81D what would be the best way to go about it using scripts?

bold hinge
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Is there a starfield modding-specific discord that everyone is moving to? More specifically for animation modding

short dew
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A surprising amount of Star Wars mods in just the past few days, I wonder when we're gonna get other Sci-Fi properties: ie Star Trek, Stargate, Firefly

halcyon parcel
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I've forgotten how to test mods

narrow isle
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I was not able to figure out how to make the terrain modifications work, also the landing marker appears to not always work, sometimes the ship lands several hundred meters above

hollow steeple
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Anyone know of a mod that when you take a dead npcs armor it actually shows it gone in the overworld as well? Like what's Skyrim and Fallout had?

dapper galleon
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So I'm seeing some mods on the website I go and library and bookmark it than when I go into creations on my Xbox that specific mod isn't there right now it's the flags for the outpost that isn't showing ip

obsidian cypress
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Hey folks. I did it. I actually made my first mod!

dapper galleon
# hollow steeple Anyone know of a mod that when you take a dead npcs armor it actually shows it g...

Strip any equipped armor or clothes from your fallen foes! Or simply loot-all with 1 button. Steal items from knocked-out targets instead of pick-pocketing and waking them up! https://creations.bethesda.net/en/starfield/details/0326e696-40d4-4fe5-981a-2e0050c6e548/Shade__39_s_Immersive_Looting

hollow steeple
dapper galleon
hollow steeple
obsidian cypress
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@hollow steeple @dapper galleon thank you both! I made the "Experimental Bridger! An automatic grenade launcher. I wanted to make POI's at first, but i need to take smaller steps. So I keep on making a couple of weapons first and wait until the first tutorials for POI's come in

mighty steppe
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Anyone found anything related to spawning in the "flyable" ship yet?

wraith scarab
dapper galleon
glass marten
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i cannot get ahsokas face build correct 😭

austere sierra
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I still cannot wait for lightsabers

dapper galleon
obsidian cypress
obsidian cypress
austere sierra
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Just waiting for someone to port it

dapper galleon
halcyon parcel
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Is there an official way to save as esm through creation kit?

dapper galleon
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I'm also waiting on the Halo Armkr to make it's way over, the guy who made the mkd on Nexus is going to transfer them over but at the moment he is busy, so I must simply wait... But there is plenty of other mods that have been dropping each day that have been catching my eye

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Also someone should make Luxery ship parts

wraith scarab
halcyon parcel
static sun
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Um, probably a stupid noob question.. but when I created a NPC and want to add dialogue, in the "Scenes" tab I create new actor to my Alias, but in the box there is no "Start Greeting" like in FO4 CK. Am I blind or is it kinda buggy? 😅

graceful hazel
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someone should definitely change the random scanner bounty persuade dialogue to the "I can bring you in warm... Or I can bring you in cold.." line

autumn idol
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where player dialogue flag is at

torn sigil
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So hows starfeild modding work i dont have anything installed ant its saying that 23.57MB is being used by something on the load order screen so is there forced CC and what ones are they?

static sun
remote crater
wraith scarab
glass marten
austere sierra
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That would be awesome

remote crater
wraith scarab
remote crater
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Let's use the player as an example and assume a quest was made because it's the easier for example purposes:
`Actor property PlayeRef auto (player's reference)
Keyword property someKeyword auto

Event OnQuestStarted()
PlayerRef.AddKeyword(someKeyword)
EndEvent`

wraith scarab
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And if I wanted to add my own custom ini with the mod eg ShipPartsUnlocked.ini

Would I just be able to put that along side my ESP, main.ba2 file and when I upload the mod it’ll automatically do the ini so I can add stuff like increase the max ship size, building tolerance etc?

remote crater
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As for your next question, no idea

wraith scarab
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Ahh no problem haha thanks anyway. I was taking a look at the vendors and saw they had a list of basic parts they sold so was maybe thinking I could’ve made my own as a “unique” vendor that only sold M class

torn sigil
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So hows starfeild modding work i dont have anything installed ant its saying that 23.57MB is being used by something on the load order screen so is there forced CC and what ones are they?

remote crater
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No idea

stoic copper
wraith scarab
# stoic copper M class ship vendor mod for Xbox would be great.

Ive got it on my xbox save file by transfering to PC but it clears after every NG+ so needs to be redone so thought id i could make it into a mod and edit the piloting skill so you can then set class M ships as your home ship then itd be awesome. But the only trouble ive been having is with getting the script to work. But as Evangela mentioned above, i cant call functions on form IDS

old hound
#

Okey, have a recommendation which mods I can’t miss (Xbox Series X)

I would like to generate a few mods, how do I have to approach this, or is there a modder here who takes care of the wishes?

Some spaceships from different „universes“ (Perry Rhodan / StarTrek / Enterprise / Star Wars) would prefer so that the size ratio fits.

In addition, I would also like peoples of other worlds (Star Wars / Perry Rhodan) and more cities

paper surge
#

It’s fixed

#

Just had to do a unusual reinstall

remote crater
hollow star
paper surge
#

Nvm I think it’s a bug

silk pendant
#

Hey all, I have a question related to the Starfield Extended - Rolling Deep (Ship Command Rebalance) mod by Gambit77. In order to expand the crew slots you need to enable/reenable the Ship Command perk (if you are, like me, at level 4 already) to activate the new crew slot caps. The mod description details how to do via console commands on PC. Does anyone know if there's a way to adjust perk levels on Xbox (potentially via a different mod)? Thanks!

rancid spoke
#

is anyone making a mod that makes missiles brighter like star trek torpetos

hollow star
#

i cant wait for someone to make a flagship mod or mods

glass marten
#

🤣🤣

teal wedge
#

Would be interesting if someone made a background trait that was influenced by water. Say you’re an alien species that can only heal through liquid. So all liquids in game would give you healing and a buff but all food would give you something negative.

stoic copper
warm warren
#

What's a good tutorial/guide for setting up leveled list injector scripts? It's time for me to get with the times and learn how to do it through scripting... I want to add some of the new gear from the Trackers Alliance update to general loot lists and replace the quest rewards with unique versions

iron lantern
unkempt topaz
#

How do you make custom materials for meshes?

fluid carbon
#

The Material Editor

wraith scarab
glass marten
sharp igloo
#

Think you guys so much for pouring in most of the Star Wars mods on Xbox I’m having so much fun please keep adding

wraith scarab
worn stag
#

Anybody have an infinite pack boost mod for Xbox?

stoic copper
unkempt topaz
#

The create material option is greyed out

fluid carbon
#

Did you unpack files?

#

Steam\steamapps\common\Starfield\Tools\ContentResources.zip

unkempt topaz
#

It's unpacked

austere sierra
jolly sequoia
#

The boba fett 1313 mod is so cool but wish it was an outfit too and not just armor

unkempt topaz
#

It says I need to add [Materials]
bUseCompiledDB=0

pastel root
#

Yippe earth restored was added

unkempt topaz
#

I added it to a new CreationKitCustom.ini file and now it seems to have removed all the material parameters from the editr.

azure dragon
#

Update: I give up

unkempt topaz
#

It looks like it doesn't matter the material files are easily readable.

dapper galleon
#

Used a few mods and made my home with its own ship drop and a huge pathway so when I build big ships it's not clipping into my home

pastel root
dapper galleon
# pastel root Wut mods for the house and pathways
misty geyser
pastel root
short dew
dapper galleon
queen anchor
#

Loving all the star wars mods getting added 😮

hybrid rampart
#

Hi when i'm reloading my mod in CK there is an error in red saying :
EDITOR: Editor ID 'SMS_Hab_HopeTech_Cargo_Empty_2L2W1H_A' for GBFM (01000004) is not unique, previous object (FD006570) is type GBFM. Editor ID will be set to 'SMS_Hab_HopeTech_Cargo_Empty_2L2W1H_ADUPLICATE000'.
The problem is the exact file i have that don't work in my mod when i save file to small.esm CK creat a duplicate but the game seams to don't find it so the modification never make it to the player.
https://cdn.discordapp.com/attachments/1149031917111492608/1250238720905576458/image.png?ex=666adfcb&is=66698e4b&hm=fa185ee2b4813aecd1d216cddb7ec368e1ce4e1c0e0a83e35334f15c62bc269c&

unkempt topaz
#

I still can't create new materials after adding to the ini file.

#

Am I missing something?

fluid carbon
#

Make a copy of a file then edit the copy

hybrid rampart
# unkempt topaz Am I missing something?

Don't know if it can help you be take a look https://www.youtube.com/watch?v=6lQRXFygnl8

This video will be covering using texture sets which saves on mod size and is far more of an efficient method for texturing some items in the kit. I cover a method for finding the texture paths that you need to use in your mods and I recommend you check out the links below for the tools you're going to need.

-----------------------------------...

▶ Play video
#

This man is a CK legend

hybrid rampart
rancid spoke
#

my hair clips though helmet using the alien player mod anyone have same problem

rancid spoke
#

that cost money

austere sierra
#

Yes, 500 credits

pastel root
vagrant thorn
#

Howdy! Is there Any mod to unlock all starborn Powers maxed out?

rancid spoke
#

need a landable halo ring that has the flood in it like heatleaches

rancid spoke
hybrid rampart
vagrant thorn
austere sierra
rancid spoke
hybrid rampart
#

@fluid carbon the problem is the duplicate is already at his intended value, and the game seams to load the vanilla files instead

vagrant thorn
unkempt topaz
#

@hybrid rampart I'm using a custom mesh I don't think textureset would apply here. I'm familiar with modding Bethesdas games I'm just trying to figure out the new tools and changes with Starfield.

hybrid rampart
austere sierra
#

Very

hybrid rampart
unkempt topaz
#

I think Fallout 4 was much more simple.

hybrid rampart
#

So maybe try to add the [Materials] bUseCompiledDB=0 in the creationkit.ini instead of the creationkitcustom.ini

unkempt topaz
#

I tried that aswell same result.

hybrid rampart
#

F

austere sierra
#

This is a completely different engine than Fallout, so it's gonna be difficult

hybrid rampart
#

It's Creation Engine 2 so yeah we have some new tools to understand and learn

austere sierra
#

Yea I definitely see frustrations, I have patience to an extent

hybrid rampart
#

Lot's of ppl think tools will be 100% good like 48h after the CK2 release xD

rancid spoke
#

a good year and half or more

hybrid rampart
#

Yep these take times

rancid spoke
#

3 tops

unkempt topaz
#

One thing that as always seemed odd to me. They say these are the same exact tools they use, but it takes them along time to release them and they are usually broken in some way.

austere sierra
#

It's a prime example for those who started modding after Skyrim SE was released, it took a hot minute to get control of it.

rancid spoke
#

its like trying make a 3d snow man be in one place

hybrid rampart
#

It's good to know that dev don't use Creation Kit, this is exclusively for us

graceful hazel
#

I'm planning on trying my hand tomorrow and even screenshots i've seen of it are intimidating lol

unkempt topaz
#

They've made it know that it's the same tool that they use. In the update for the release they say that it's the one they use.

#

known*

fallen vector
hybrid rampart
#

peepothink so my sources are not good

fallen vector
#

they jsut start from nothing unlike moders

unkempt topaz
#

The devs wouldn't be using a broken tool to make the game. If there was a major bug with it a tools programmer would fix it. Which makes it strange that the Creation Kit / Construction Sets got so few updates.

hybrid rampart
fallen vector
rancid spoke
#

i hope someone makes missle have aura glow so it feel a bit more like battleship in star

#

wars

hybrid rampart
winged vessel
#

All the star wars. Where are the halo ports

#

Where's the mass effect aliens and Normandy

rancid spoke
#

a buyable halo 1 ship from the game when they left earth will be nice

#

wheres the vecicles at

winged vessel
#

Those are coming with the dlc probably

#

Where's my warthog john

#

Wheres my space Lamborghini

rancid spoke
#

wheres the space nuke from steelaris

winged vessel
#

Wheres the op warp drive that attaches to the window slot of habs to make it super small and let us make tiny ships!!

#

Why do spme of these mods auto sort to the freakin bottom John Starfield!! I dont want them there i want them where they belong

rancid spoke
#

its the same for me to and i cant figure out how to clear cloud space so i get ghost space

winged vessel
#

Cant you clear your reserved space the same way as always? Go to saves and delete it from there

rancid spoke
#

if we can fight with fist can we mod the game to bed dragonball gt

glad mesa
# hybrid rampart Bethesda use the engine, we use a less powerfull tools for modding

tom: "creation kit is exactly the same tool we use to make the game"
tim: nods
https://youtu.be/UiN5PDu400s?t=185

Official mod support via Creations; new bounty hunting features and quests; and improvements to melee weapons are the highlights of Starfield's June Update. The June Update is now available to download on Xbox Series X|S and PC. Explore the June Update and Creations further in this deep dive video featuring members of Bethesda Game Studios and s...

▶ Play video
hybrid rampart
winged vessel
#

Yeah the CK has always been the games tool kit. They just lock you out of making engine changes. The rest is still there

unkempt topaz
#

I think part of the delay for Creation Kit releases is stripping out anything from their next game as they start pre-production when one dev ends.

fallen vector
unkempt topaz
#

Well they can't take that stuff out but anything overt that could give specific info.

winged vessel
#

Can some one please make all these workbench mods compatible with Workbench Filter Framework? Im tired of scrolling just to find that one part I need to craft

fallen vector
#

and more

hybrid rampart
#

Bows is not to hide this is literally not compromising data xD

winged vessel
#

Where are my space Bows TODD!!

fallen vector
#

when ES6 gets released, they will release a CK for that just like they did with fallout 4

winged vessel
rancid spoke
#

if thers bow i want long rang targes

hybrid rampart
#

Why playing modded game on console deadinside_cry

#

(jocking)

winged vessel
#

Because I payed 500 buckaroos for this console Im gonna mod fallout skyrim and starfield on it

rancid spoke
#

ops long rang target system

hybrid rampart
winged vessel
#

No. Proper bow

hybrid rampart
#

Composit bow

winged vessel
#

Crossbows suck. Normal bow gang

rancid spoke
#

smart bow with gps

hybrid rampart
#

Crossbow win all point in Bow VS crossbow ...

winged vessel
#

The whistle arrow from guardians of the galaxy

#

Somone port all those weapon mods from Fallout 4 to starfield

rancid spoke
#

a robot that you can ride that use bow like an old vbA game called superrobot something

winged vessel
#

I wanna get thrown an AK5C from the blue bird unique in starfield

fallen vector
winged vessel
#

Im joking

#

I do wanna see more other space game armors and weapons get brought over instead of just star wars. And why hasnt machoterrormorphs been made yet?

hybrid rampart
#

Well i'm starting to turn around

fallen vector
austere sierra
hybrid rampart
winged vessel
#

Just an armor thats got a brokwn helmet

#

That starwars alien mod tho really makes this space game feel more like a space game

austere sierra
#

I'm gonna wait for the immersive lightsabers mod to come out before I download the other Star Wars mods

winged vessel
#

Lol yeah I get it.

rancid spoke
#

i want a blood mod like they have fallog

#

fallot 4 and skyrim

winged vessel
#

You wanna be a vampire? Or rep the bloods?

#

Or do you wanna bleed?

hybrid rampart
#

i want a mod when i kill someone it actually drop what he wear and when you remove his suit it actually remove it not duplicate magically pepe_hmm

winged vessel
#

They have thay

#

Theres several

hybrid rampart
#

i know some already exist but it was before CK

winged vessel
#

One has you strip them with a press of a button

rancid spoke
#

to bad if you take all they have and strip them do you get 2 sets of armor

#

more money

winged vessel
#

No. Unless they spawned an extra set already

#

Just take it like a raider carrying an extra piece of gear they were not using

#

I luke it cuz if i want the srmor i strip them and if i dont i dont need to bother making them naked. It even comes with environmental effects

rancid spoke
#

is there a map for ship when flying to command ai to fight yoyr foes

unkempt topaz
#

I figured out the material thing. I hadn't extracted the shader, materials, scripts etc into the data folder.

trim pike
#

Can’t wait for the halo mods !

fluid carbon
#

I have a quest mod I just can't get to start, Do all the aliases need to fill before the 1st objective can be displayed ?

unkempt topaz
#

I was able to make my material but now Starfield crashes on startup. VaultBoyParty

fluid carbon
#

Sounds about right

#

O ck

unkempt topaz
#

Note to others if you extract all the materials into the data folder with bInvalidateOlderFiles=1 on it will crash Starfield.

hybrid rampart
#

Good to know thx

unkempt topaz
#

I does also mean people could run into crashes if they have mods with lots of materials.

#

Atleast that aren't in archives.

sly ocean
hybrid rampart
#

Are ppl really paying to add Frame type to SF photo mod ? xD

glass marten
unkempt topaz
#

Can't wait to play the port of Morrowind to Starfield.😂

strong arch
#

When I try to undo something in the Kit, sometimes it doesn't undo stuff. Is anyone else having this issue?

hybrid rampart
#

I think it's a common issue in CK, but i may be wrong

strong arch
#

hmm ight

sly ocean
#

Yeah, save often and close without saving if you do something unintentional.

#

Otherwise you're likely to end up "touching" various things and slightly modifying them, even if it doesn't seem like it, and this can create mod conflicts or other issues.

strong arch
#

VBThumbsUp ight

unkempt topaz
#

You forgot give an offering to Lord Sheogorath.

winged vessel
#

Im legit annoyed about how these mods sort themselves.

#

Why should I care how large the file size is. If its a clothing mod it goes where the freaking clothing goes why is it putting itself at the top!!

#

I cant even order my load order cuz everything is forced either in the middle, top or bottom. I cant make sure the things i want overwritten get overwritten because of this new bs

hybrid rampart
#

because BGS think it's better to make modding "easier" and easy in BGS language is = pain

winged vessel
#

I cant even put the patch above the clothing mods because bethesda wants to f me over and force it in the middle.

#

Ive given up. If my game breaks it breaks ill just download whatever i feel like and if it breaks my game it breaks my game

#

Im not even gonna bother sorting anything anymore

#

I cant move shiz where it belongs anyway so why try

#

On top of the fact that Latest doesnt actually show the latest mods anymore and has given up

pastel root
wraith scarab
young wasp
#

And I see your mod and downloaded

vagrant thorn
#

niceee im downloading it On xbox

wraith scarab
# young wasp Do you take request?

Not really at the moment, im still getting used to the CK and mainly scripting. Next mod im going to give a go at creating will be removing the build limit, robot limit and turrets limit

wraith scarab
winged vessel
#

So anyone else notice that Latest doesnt update properly anymore?

winged vessel
#

On xbox. When in the creations menu. Go to latest. It shows almost nothing new. The latest mod there is from two days ago when there been new armors, star wars atuff, etc that got ported since then snd nothings showing in latest where you would think it would be.

@wraith scarab

young wasp
mortal lake
#

Oh yo CK is finally out?

#

Took bloody long enough. Bring on the crazy mods!

wraith scarab
wraith scarab
winged vessel
young wasp
graceful hazel
austere sierra
#

Can't wait to see a lightsaber mod ported over the Xbox 😁

graceful hazel
winged vessel
#

Yeah vut i kinda rely on it to find new mods since the darn things called latest

teal wedge
#

I’m looking forward to the most is if/when people starting creating/porting brand new hand build poi’s and dungeons. Enemy variety.

maiden crane
teal wedge
young wasp
#

Guys don’t download starfield billboard’s and posters it will crash your game idk who made it but fix it

winged vessel
soft geode
#

heya, i saw a mod that enable the crafting of different quality of weapons/armors, is there any mod that allow you to upgrade to rare/legendary and stuff?

teal wedge
atomic tapir
#

Anyone here is having this issue with the textures of the outfit mods that got ported recently?

#

Idk the name of the author

#

Zone something

graceful hazel
#

I saw that with a mandalorian armor mod just earlier when i put it on a mannequin. when i tried to taje it off it crashed my game, but restarting it seemed to fic the problem so idk

supple ravine
#

hey guys, Im starting the game for the first time. Should I bother installing the community patch (or any other mod) or just play fresh?

soft geode
teal wedge
soft geode
#

oh yeah forgot about achievement

supple ravine
#

oh even if I install with the creation part they added?

wraith scarab
#

Would anyone recommend buying the TGs Luxury homes mod?

supple ravine
#

hmm, will try without mods then, thanks for the help! 😄

teal wedge
wraith scarab
teal wedge
pastel root
#

I might get them

teal wedge
#

The mod author posts in here as well.

wraith scarab
#

Ah yeah, i wonder what theyll come out with next

#

Gunna take a look at CK and see if i can expand the outpost building area and limits

young wasp
#

Is anyone’s audio on Xbox not working

limber path
#

I was able to launch it in Wwise 2021.1.14 as well. Wonder if it matters

dapper galleon
#

Omg someone .ust have seeny comment cus I wake up from a.nap check the Starfield mods, and the first thing I see is Aith Lord Clothing .... Yeeeeesssss

valid gulch
vagrant thorn
#

^ I agreed

valid gulch
#

I figured that starstations coming soon kinda hard to make a star station with ship tech.

#

I get your new to mod creation so good job. Keeping working on it

dapper galleon
vagrant thorn
#

Enforcer

dapper galleon
wraith scarab
# valid gulch Just tried your mod. Love some class M stuff. You also got starborn ships and pa...

Tbh thats already built into the game, all i did was set ShipBuilderAllowLargeModules to 2.00 as if it was set to 1.00 through CK it didnt work. Ill need to push an update shortly to increase the uSpaceshipBuilerModuleHardLimit from 130 to something a little bit higher.

I was just taking a look at outpost limits and found a few already such as turrets, robots and a couple others but then got to thinking about adding in more reactors, grav drives, shields etc etc and see if i can increase that limit but just gotta see if i can find anything in the files for it as i dont know exactly what im searching for so going through it 1 by 1 to see if there is something that can resemble what im looking for.

I had it on my PC and made a ridiculous ship build with like 50 turrets, fuel, reactors etc etc but that was through the Cheat Engine mod so hoping there is something in the CK i can use to make that happen for xbox users (i play on xbox 😛 😂)

vagrant thorn
#

No problem 🙂

fallen vector
# young wasp Is anyone’s audio on Xbox not working

try
Shut down the console by pressing and holding the Power button.
Release the Power button once the console turns off.
Unplug the Power Cable.
Wait at least 5 minutes.
Plug the Power Cable in.
Press the Power button to turn the console back on.

valid gulch
wraith scarab
# valid gulch Heck if there is a nice OP way to infinite power on ship. No limits on shield, e...

Ill load up my vanilla save it was on and show you what it was like. Since i modified the Pilot level 4 perk i should be able to set it back to my home ship which is the main reason i wanted this working because when i did the Crimson quest line and had to "escape from a certain place" i had to use the ship which replaced my home ship meaning i couldnt set the M-Class ship as my main without swapping back to PC

azure wren
#

Is it too much to ask for a mod where you can fly through space without a ship and shoot lasers out of your hands like green lantern?

valid gulch
#

Over in the starfield chat got @nocturne river showing off his class M ship on PC for months

#

I got a vague idea

azure wren
#

The amount of radio mods/podcasts is amazing!

wraith scarab
valid gulch
#

Fun part is I figure that op ships powers given people ideas...please....

#

Otherwise still a good class M mod with hinting of star stations soon lol

wraith scarab
#

Ignore the soldering iron to the right lmao

fallen vector
vagrant thorn
#

lol

cerulean matrix
#

Hallo everyone! 🙂
Just curious. I wonder if we need a patch or Loot mod for or LO on Xbox since the LO sort it self all the time, to places in the LO that dosent make sense. I have been playing Skyrim and Fallout for many years and know how to make a LO, but now i have 61 mods on my Starfield on xbox series x. and all my mods orginaise them self, mods going places in my LO they should not. I am just curious, and wondering why this is happening?

wraith scarab
valid gulch
#

I just play around with Frontier improvements. Lol

cerulean matrix
midnight quiver
#

why cant i add a script to a refrence alias

#

in custom quest

#

i have my location refrence

#

i want to add defaultaliasonopen

sonic horizon
#

Would like to see a mod that changes the Freestar Collective from a cowboy caricature to something more grounded and believable. Also an Akila overhaul to make it more like the concept art with snow and all:

pastel root
sonic horizon
#

Oh wow lol

pastel root
#

I shall make a colony ship

#

But only when achievement enabler comes

pastel root
#

That's the engine 💀

valid gulch
#

Yep

#

I figure seeing might help...

pastel root
#

Build a ship into the engine lol

valid gulch
pastel root
#

I only have 122k

summer plank
#

anyone know a fix everytime i view an object it turns dark 😦 ?

fossil marlin
#

does anyone know how to batch edit objects?

autumn idol
limber path
#

Yeah T_T I'm thinking we need to build the soundbanks in order to see our wwise events in CK.

#

Which requires licenses to the plug-ins that you can install (installing is free and resolves the error messages when booting up the project)

proud forum
#

FYI - If your graphics card is not up to snuff, they will stay black even with the lights on.

dapper galleon
#

imma sound nuts for saying this

#

but i want to make a custom module for a custom company that specalizes in class M or above ships

proud forum
#

It's why what I have released is so small.

dapper galleon
thorny mason
dapper galleon
#

we gonna make a capital ship so big that new atlantis' spaceport fears it landing more than the terrormorph attacks

#

just bakes the whole city while landing lol

thorny mason
#

I gotta ask do the m class Habs come fully decorated or is it just a building block

dapper galleon
dapper galleon
#

and for the building blocks for the exterior to be called "living quarters hab" by the game tells me that its just a building block

dapper galleon
thorny mason
#

Just worried if I replace the Habs

#

I mean it says 20 passenger slots

dapper galleon
#

i wish we had custom m class interiors

dapper galleon
#

one way to find out

thorny mason
#

Do I buy a ship and slap one on so I don't mess up my dreadnought or cry about it later hmmmm

thorny mason
autumn idol
dapper galleon
#

ngl i wanna make a floating city

#

not a cruseliner, a floating city, like the docking bays have service techs

#

parks, apartments, etc

austere sierra
#

Hoping to see a Jedi Temple at some point

thorny mason
#

As you can tell lmfao (yes I know my engine is disconnected)

dapper galleon
dapper galleon
#

and the funny part

#

it works

thorny mason
dapper galleon
thorny mason
dapper galleon
thorny mason
#

Since I have 0 creativity since my ocd kicks in and I must have every type of hab

thorny mason
#

If it don't I scrap it and end up with a block again

dapper galleon
#

the issue with me is, i dont build outposts and develop them at all

#

my ship IS my outpost so i want it to look great

#

i aint gonna be that guy who flys in a dorito chip or a cube

thorny mason
dapper galleon
#

and im very particular to having all the amenities of home put into my ship, ive even gone so far to get empty 3 by 3 cargo hall thats empty and built an entire lounge and office in there just for me

#

and i really want office parts to accept contracts for vanguard, TMD, constilation, the TA, etc

#

i am the definition of i dont let the grass grow under my feat

#

i land, get what i need done get back in orbit and just sit there

dapper galleon
#

and frankly there isnt any reason to built outposts, you can mine stuff in caves, workbenches are a thing in both outposts and ships and you cant get vendors in outposts so its not like you can buy or sell stuff, and your cargohold often has more storage than your entire outpost combined

#

manufacturing is literally just industrial workbenches but automated

limber path
dapper galleon
#

and if i want a robot i have a vasco

#

the goodest robot

thorny mason
dapper galleon
#

it would make sense

thorny mason
#

When you accidentally bump into a table and everything 2 decks down gets knocked off your shelves so you decide to mag dump the whole ship

dapper galleon
#

me: bumps shelf

Shelf: yeets itself and everything on it

me: looks like its off to the scrap yard with you jimbo

thorny mason
#

Like the player homes in that skyrim dlc because your wife decided she wanted to sit down and have a piece of bread

dapper galleon
#

look im all for making it look like someone uses stuff in the ship but come on, your naturally gonna secure your food and items while landing bc its bumpy af

thorny mason
#

All fun and games until you die from a platter traveling at Mach Jesus into the dragonborn

wraith scarab
#

To anyone using M-Class unlock on Xbox, update has just been pushed to remove the Pilot Skill is too low (v1.05)

winged vessel
#

Whats the shape difference between that curvy body shape and normal body shape with all those armor ports

#

Cuz i dont see a body mod yet so thats why im confused

thorny mason
winged vessel
#

Eh i haven't crashed in game yet lol

#

Build a death star

wraith scarab
#

Before you couldnt set a M-Class home ship, thats been fixed. Now i cant drive the thing 😂

dapper galleon
thorny mason
#

🤣🤣🤣

dapper galleon
#

can you set it up that the ship is built in space and doesnt land because lets be honest, landing a rig that big on a pad that small aint happenin

winged vessel
wraith scarab
dapper galleon
wraith scarab
#

But ive just broken something with this update ive just pushed, now i gotta fix it again haha

dapper galleon
#

make it just like a orbital station that you can move

dapper galleon
thorny mason
#

So are the engines and reactor and stuff still good?

winged vessel
#

M class reactor on your normal dinky ship

dapper galleon
wraith scarab
#

There is a little work around and thats to set a course to somewhere else and itll let you fly it

dapper galleon
winged vessel
#

Its probably because M class has no take off animations

dapper galleon
wraith scarab
dapper galleon
winged vessel
#

So M parts are a shell

dapper galleon
#

oooh this gives so many options :)))

winged vessel
#

This is early days. Im sure buildable space stations [with interiors] are probably a month away

dapper galleon
#

mobile constilation lodges faction offices, massive captains quarters with functional terminals

#

ooooooooooh i cant wait for people to start really letting the creativity unleash

wraith scarab
#

but you can still put turrets etc on the shell. If you see the video i posted above you can see what my ship looks like

dapper galleon
# wraith scarab Yup

they should make a tall hab to connect them all and its just a big stairwell with each connection point being a door

winged vessel
#

Imagine moving the spawngate to the lodge into a hab in your ship so you can just teleport there from the ship any time

wraith scarab
dapper galleon
#

it would actually fit rlly well as a top now that i think about it

austere sierra
#

I just need one more Star Wars mod and I'll be pleased. Lightsabers

winged vessel
#

Even tho i dont like star wars. I gotta say the new "races" being added are great

dapper galleon
dapper galleon
winged vessel
#

There is a mod that gives you the virboblade

winged vessel
#

Or whatever its called. The black light blade

wraith scarab
#

Mod is working perfectly on PC but just having issues with xbox... Of course facepalmz

thorny mason
#

You know what I really want for a mod.....

dapper galleon
shy cloak
dapper galleon
#

waste of ammo for only 3

winged vessel
#

Star Wars Melee Weapon Replacer

valid gulch
brazen cloud
#

space 1999 ships, bases, etc. would fit right in.

winged vessel
thorny mason
#

I remember the mod on fo3 I think with camp searchlight unless it was NV I can't remember but yeah no more kids there

visual girder
#

Yeah it was fo3

valid gulch
thorny mason
#

Went around with a ripper and well no child was spared then murdered the tree

austere sierra
thorny mason
thorny mason
# valid gulch That and the cost lol

I got the cost down lol it's the ocd in me that is killing me since the reactor I want is 2 levels and the grav drive 1 level and the engines don't take up 2 levels like my old ones 😭😭😭

valid gulch
#

Then have a Notice ship too heavy add engine or remove the mass

thorny mason
astral urchin
#

🔥👌

unkempt topaz
#

So Thomas the Tank engine when?

dapper galleon
thorny mason
#

I need the theme when it roars 🤣🤣🤣

unkempt topaz
#

Thomas isn't for children. Have you seen it? It's a horror show.

visual girder
astral urchin
dapper galleon
thorny mason
#

Damn I just realized I can't use weapons with the m class reactors

dapper galleon
thorny mason
#

Negative I'm using a darkstar and inquisitor parts which are either c class or a class

dapper galleon
#

hmm typically higher tier parts are still backwards compatable

thorny mason
dapper galleon
#

even the vigilance has only base game turrets for defence (it has a custom shield tho)

dapper galleon
thorny mason
#

😭😭😭

#

I mean they are practically lasers

dapper galleon
#

ykw

#

imma wait for someone to make an iowa class battleship turret for the M class ships

thorny mason
#

Wait.... is the reactor bugged? It's an m class and it says a class

dapper galleon
thorny mason
#

Ahhh the reactors are bugged

dapper galleon
#

@wraith scarab

thorny mason
#

I guess m is a and c is m

dapper galleon
#

we angy, mod no worky

wraith scarab
#

wym?

thorny mason
#

M reactor

wraith scarab
#

Ive pushed another update a fair few mins ago to fix issues and its working for me on both PC and xbox fine

dapper galleon
wraith scarab
thorny mason
#

Yes

dapper galleon
wraith scarab
#

What issues are you getting?

thorny mason
#

All m reactors register as a

wraith scarab
#

For anyone using M-Class reactors, that fixes any pilot related message errors

wraith scarab
valid gulch
#

I removed it about 10 minutes ago giving time of the update

dapper galleon
#

darkstar doesnt touch M class parts

dapper galleon
wraith scarab
dapper galleon
#

yea

wraith scarab
valid gulch
#

Darkstar is a ship with its own parts

wraith scarab
#

So if DarkStar is having issues then it shouldnt be related to M-Class Unlocked

thorny mason
#

I'm saying darkstar powers m class

#

The m class register as class a on my end

summer plank
#

so im just fiddling around searching for stuff there's an option for Ship Fueling?!

wraith scarab
valid gulch
wraith scarab
#

Anyway, its 5am and im off to bed 😂 thats enough fixes for tonight then imma look at removing restrictions tomorrow

#

well, in a few hours when i wake up

unkempt topaz
thorny mason
#

So my game is being weird I guess so b class takes c class m takes a and c takes m

dapper galleon
valid gulch
#

Get all the sleep you can get

dapper galleon
#

you COULD make a new class by copying what bethesda did and registering those parts to that new class

wraith scarab
wraith scarab
dapper galleon
valid gulch
#

Get some sleep

wraith scarab
#

I heard there was something to do with X-Class parts when i was looking into getting this mod working

thorny mason
pastel root
#

I go eepy and wake up to more cool mods tomorrow

dapper galleon
wraith scarab
#

Thanks and yeah, im off to bed so if anyone got any issues with my mod just drop me a DM cos by the time i wake up i wont be able to find any @ 's ahah

dapper galleon
#

darkstar adds no new classes or tiers

dapper galleon
valid gulch
wraith scarab
visual girder
glacial cloak
#

Do you think light sabers will be added to Xbox?

austere sierra
#

Absolutely

#

Someone just has to ask permission to get them ported over

frosty carbon
#

Quick question for anyone, do we know of any other mods besides the enforcer pistol that are causing audio loss?

remote crater
vagrant thorn
frosty carbon
vagrant thorn
#

yikes

remote crater
winged vessel
#

Im talking about in game. In the creations menu. Organizing my load order. Nothing goes where i need it to go thanks to bethesdas new system of bs so i cant properly move crap where it belongs@remote crater

#

So im giving up

#

Im just gonna install mods and let them go wherever the .... tod wants them to auto sort to and forget about it like i havent been managing my own load order for the past 10 years

frosty carbon
# winged vessel Im talking about in game. In the creations menu. Organizing my load order. Nothi...

So I'm on Series X but what I do is as soon as I organize everything I dont leave the load order screen itself. I immediately hit the select button(or what used to be, the non start button in the center) and save load order. After getting the confirmation it saved the load order i hold down my power button for about 15 seconds, unplug the ole box for about 30 and tap the button a few times to make sure all power drained so the cache auto clears, and by the time i relaunch it lets everything stay where i saved it

remote crater
winged vessel
frosty carbon
# vagrant thorn yikes

Also it was wither better dynamic weather or earth restored causing the issue, gonna re-install each individually to test

thorny mason
remote crater
winged vessel
#

Im talking about the fact i have a group of mods that refuse to be placed anywhere except dead last and another group that wanna moonlight as master files even tho they are clothing mods

#

Ans refuse to go any further down my lo

thorny mason
#

Hit lb and use your dpad all of my mods go where I want them for the load order

winged vessel
#

Then press b and exit the load order and reenter and guess wha5

#

They are back where i dont want them tadaaaa!!!!!!!!

thorny mason
#

You save the order?

frosty carbon
winged vessel
frosty carbon
#

Also everyone beware, the Earth Restored mod causes audio loss for sure.

winged vessel
#

Bounty Hunter Outfit
Eit Clothers Plus
Robotics outfit

These three clothing mods are alwaysbat the top

remote crater
#

(Putting this here for the sake of search results)

When adding a node to the Story Manager, the editor will spit out warnings that it's destructing and is being manually deleted(seems like it saying the user is doing it) and is unsafe.

This can be ignored. The quest will still fire as normal.

thorny mason
#

Lemme try to recreate the issue

frosty carbon
winged vessel
# thorny mason Works for me

All it does is save the load order to the website so you can maybe possibly delete your mods and re-download them in the correct order

lament nacelle
winged vessel
#

This feature is also in skyrim and its just as broken

frosty carbon
winged vessel
#

Vanilla

frosty carbon
winged vessel
#

There is no body mod so i wont download curvy till i understand it

#

Fallout 4. Skyrim before the update. You move a mod. It stays there.

thorny mason
winged vessel
#

Skyrim and Starfield now. Move a mod. F u i go where i want

thorny mason
#

When it puts reloading......

winged vessel
#

No

autumn idol
#

best proper implementation for fuel mechanics

winged vessel
#

Im not an idiot. Ffs. I been handling my own load orders for 10 freaking years on console. This is the only game to just ignore where i put stuff

#

Quit treating me like im stupid

#

Im getting more peeved off because of this bs i dont need more of it

frosty carbon
thorny mason
#

It could be the smallest thing that could be causing it

winged vessel
#

Let me just take a few pics to show you i aint crazy and it aint my problem

winged vessel
#

This is where it is right now right. At the top. Now im gonna move it

#

Ti the very bottom

thorny mason
#

So this is with reloading and after reloading

winged vessel
#

Look at that at the bottom

thorny mason
#

It's gunna show wonked until it does

winged vessel
#

Back at the top for no reason

thorny mason
winged vessel
#

Im hitt8ng left bumper. Moving ot to the bottom. Releasing it

frosty carbon
#

I can confirm these mods be acting funny for me

winged vessel
#

Then hitting b to exit. Then reopening my load order and bam right back to the top

frosty carbon
#

Ignore my potential breathing you may hear and my poor camera work. They autosorted back to the bottom of the lo after the save

winged vessel
#

Nit even in the same place at the top. Just there. Did the porter mark it as a master? I dont lnow

frosty carbon
#

Gonna try the console reset method real fast after re sorting

remote crater
thorny mason
winged vessel
#

I get it. The porter or original modder might be stupid and have made them master files. Ok but then why cant i move the flashlight mod above the SKK alternate start mod??

#

No just those few clothes. I have issues where i cant move any of my other mods above the alt start mod

#

Like theres 3 sections modders can put there nods in and its fn with my load order cuz its random what gets put in what section

frosty carbon
#

I treat the flashlight mods like fallouts and throw em last 🤣will have an answer on the console reset method on those mods for ya after i feed my cats

thorny mason
#

I think that's due to a modder master file with skk I had similar issues on fo4 with trying to do my load order

winged vessel
#

Why are aome clothing master files, why are some clothing need to be deadblast and why can some go in the middle??

#

Why are some mods that add to ship building in the middle and i can put them above alt start and others i cant??

thorny mason
winged vessel
#

Yeah but my issue is this has never ever ever ever ever been an issue before

#

Even skyrim its so infrequent you get something marked as a master or marked as something that needs to be low

thorny mason
#

I don't have any of zones mods except ecliptic merc

#

That one didn't give me issues

winged vessel
#

Even fallout 4 the same. But for some reason everything is thrown out of order now. My plan was to order it exactly how i do fallout 4

#

And yeah the mercs one goes with the rest of my armors just fine

#

Then again my armors are a little split since i stopped caring about my lo anymore since everything is scuffed

thorny mason
#

I'm trying to recreate it but all my mods staying where they should so I'm not sure tbh

winged vessel
#

Lucky you

thorny mason
#

Depends on the lighting

winged vessel
#

Yeah so you do have my problem its just the gaps arnt big enough for you to notice. See what i mean??

frosty carbon
#

So good news @winged vessel , the console reset method does work to keep those files where you want them. So i recommend sorting your loz saving it, and as soon as it says its saved, hold the power button on your console tor atleast 10 seconds, unplug it, hit the power button a few times with it unplugged, and plug it back in.

winged vessel
#

Idk about you but as soon as i saved that .aster file armor at the vottom it shot back up lol

frosty carbon
#

Its a bit of a pain but I feel like its something to do with how they designed the creation side of things to work

#

It did that for me when i hit a after it said it saved, the key is evidently not hitting a and just turning the console off.

winged vessel
#

Oh ok

frosty carbon
#

Its weird but it worked this way when they updated skyrims with certain mods. No clue why, "it just works" 🤣

winged vessel
#

Your basically just forcing the game to put files where you want to rather then where it wants.

Question tho. Does it reorganize them when you go back in and add mods?

frosty carbon
#

Lemme test

winged vessel
#

Because if either of those are true then im just gonna be lazy and not bother and complain when everything breaks even tho its my fault for not organizing it lmao

#

Im tired of being screwed over by bethesda mod menus when trying to organize stuff

frosty carbon
#

Lmfao. Fair. And i installed a tiny one and they stayed in the same spot. Lemme try to find something bigger though, sometimes bigger files shove things around in my experience

dapper galleon
#

The Star wars mod that turns NPC into aliens I think busted my game lol, us the Mclass mod that lets you use space station parts as well in New Atlantis doesn't work now either that's the only new mod I installed

winged vessel
#

I don't have that issue. God this is weird normally bugs like this are constant on console. If one person experienced it everyone does

frosty carbon
#

I can confidently say if you follow those steps those mods should let your sort them normally now. I installed a 140mb mod and they didn't move. And when i tested moving them to new slots in my LO they stayed the same 😁

winged vessel
#

Good good. Now to find out if its the case for me

#

Ive used up about as much space as i have for skyrim. 4.7gb

frosty carbon
#

I will say the other outfit mod i installed dropped to the bottom of the load order, so it may be something to do with certain outfit mods currently.

frosty carbon
winged vessel
#

It isnt just outfits its freaking everything. Porters. Please stop marking your mods as crap tbat moves ot around my load order and screws with me. Thank you

#

I dont care if you think you know better. My mods need to go where I put them. Its how ive kept a stable fallout 4 untill bethesda broke character generation

dapper galleon
winged vessel
#

Ive never once followed a LO guide. Never once did it for skyrim tho i probably should there that game is so temperamental

dapper galleon
#

Also the face of the ship vendor in New Atlantis basically went missing after I loads the starwars mod

frosty carbon
#

The Skyrim LO guide i used actually was very applicable to FO4, just a couple of sections needed swapping to run better

winged vessel
#

If you installed the star wars alien mod some times npc faces go missing on old saves

dapper galleon
#

That's part of thebM class mod I downloaded

#

Now the game isn't starting up it says one of my mods is missing so I redownload it adnin just stuck at the main menu

frosty carbon
#

Oof. Never let it do that. That for some reason broke stuff on Skyrim

winged vessel
#

Well LO issuee asside i can say im glad im not experiencing those issues

dapper galleon
#

Yup can't load my damn game now lol

frosty carbon
#

Its best to manually reinstall a mod if you want it back. Otherwise load without it and you should be mostly okay. Everyone still has their faces on my old save so far but im not seeing any new species walking around so slight let down

dapper galleon
frosty carbon
#

I'd say try clearing the games reserved space on the console then go back into creations and restore load order

dapper galleon
#

I did that and it basically had me redownload all my mods and I'm back this happening

frosty carbon
#

Which mod in particular is installed but "isn't installed"?

#

Also the star wars mod appears to be working correctly for me

dapper galleon
#

The craft able armor and civilian clothes, I went ahead anndi installed it and redownload it and just went with loading a game and seeing if that works instead of continue

frosty carbon
#

Atleast the character replacer one. Just ran across a bunch of different species.

dapper galleon
#

Ok Inwas able toge the game to start now to see if dude has his face back lol

winged vessel
#

I feel like this game cares more about "Install Order" over Load Order"

dapper galleon
#

Sweet games back to normal, I'ma just avoid the Star wars mod for now.

frosty carbon
#

Lol. Probably just starfield acting like a bethesda game then since he's got his face back 🤣it took a few minutes but i stayed outside in new atlantis and i started seeing some familiarish alien faces 🤣🤣

dapper galleon
#

I'm really only waiting for the Halo Armors to make it into the game, the guy who makes that mod said he was porting it over, but is busy so I will have to wait a bit longer

winged vessel
#

I wonder if mirissa who made those halo guns will bring them to starfield

frosty carbon
#

Idk if it makes a difference but i have both the npc replacer and pc star wars alien mods installed. Idk if there's a dependance the modder or porter forgot to announce or if yours was just having issues

#

Honestly I'm excited for some more npc ships to fight and some new worlds to explore. Plus I'm enjoying all the different outfits that get added so i can have a collection of various outfits from various universes as i probably stick to one set for a good portion of the playthrough

winged vessel
#

The outfit quality for starfield is way better then what fallout 4 had

rare sparrow
#

so when do we get skyrim ported over to starfield engine 😄

winged vessel
#

Honestly. The whole of skyrim can fit in the mod space allowed in starfield

frosty carbon
#

For real. The Batman suit is very well done, and the Star Wars 1313 boba armor is too. Haven't gotten to see any others i installed yet due to me starting yet another new character because indecisiveness

rare sparrow
#

imagine this, you land on a random planet and your ship explodes, screen goes black and then you hear "hey you, you're finally awake"

frosty carbon
frosty carbon
winged vessel
#

I cant wait till crafting mods support wffc so i can use it like a proper workbench instead of scrolling for hours looking at text for all the armors i got and see what to craft

delicate wren
#

Does anyone familiar with scripts in the Starfield CK know if I can trigger an affinity event ("<Companion> liked that." - or COM_EventReaction_Likes) from inside a script using either an ObjectReference to a companion or the Actor Owner of that object reference?

winged vessel
#

Yeah totally. The answer is 4

#

Cowboy Bebop mods when? Spike and Jet are VAs in this game it would be a crime not to have the bebop and there armors

frosty carbon
#

Just goofin around earlier

winged vessel
#

Im Batman and welcome to MTV Cribs

#

Batman fits cuz mantis

dapper galleon
#

Weird in New Atlantis my suit is not on but I go to my outpost on Jameson, same planet same.armospbere an dots keeping y spacesuit on

frosty carbon
#

Na, he was protecting Paradiso from the "aliens"

winged vessel
#

Rename the ship to Batship and your good

limber path
winged vessel
#

So some ones probably already modeling a batmobile right now to be used when they release vehicals right?

frosty carbon
#

Also the star wars mod for pc works as kong as the NPC one is installed like the description says. The options for everything are just under various different things you can customize when creating characters

remote crater
# midnight quiver huh?

You posted that hours ago, so my response is out of context now. This channel fills fast and I do a lot of scrolling up lol

echo pollen
#

<-- i just learned the BAKA achievement enable mod wil not be on Creations. Would someone here be able and willing to make an achievement enable mod for Creations?

dapper galleon
#

Man SonIne entuslly deleted most of the Pitcit for space suits not many have truly caught my eye, I want a more.metal like ar.or type suit that isn't to chonky, but not weak looking. Esse risky until I get the Halo armor what I have now is fine, but it looks like it make out of fabric I want something more Ironman like and futuristic like something that In a sense feels like it could survive in space

winged vessel
soft geode
#

Is anyone working on a exp progression mod? i still have my own mod from before creation kit and it only changes value in the console, i found out you can do it in CK (and it's easy lol)

#

don't want to release anything "rushed" if anyone is working on something similar

stone sky
#

what
HAHAHAHAHA
c@ncer is bad language hahahaha wtf

pine quiver
#

@open tusk may be the normal of the surface must be flipped, add a temporary material and see in render mode if there is the hole, cause in solid mode you can see the hole filled. the rendering preview show to you if some normal are wrong. Than, the surface already exist but is rendered on the wrong side

#

to flip normal after selection->edit mode->mesh->normal->flip
don't forget to select backface culling on material

#

wrong normals on the surface

#

right normals on surfaces

echo pollen
open tusk
#

Don't think this is the issue. It looks correct to me in Blender, but it's invisible in-game.

pine quiver
#

@open tusk yes but you are sure about visualization mode? are you on solid or rendered on blender?

open tusk
#

That's what I see. I'm not sure how to tell that.

pine quiver
#

you are on solid view on surface see top right