#starfield-mods

1 messages · Page 5 of 1

upbeat furnace
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The dropship should need its mommy ship to star jump.

normal totem
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so is anyone going make one

dapper galleon
prime depot
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can someone please make a Mod to display all missions on the star map?

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I like to get things done when Im in the same area, seeing all that has to get done on a particular planet would help immensly

worldly spade
prime depot
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makes things so much better

worldly spade
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Glad I could help!

whole peak
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Anyone know if there is a mod (or discussion post for an update) around not automatically transferring cargo from one ship to the next? Kinda makes it a pain to switch from my 3K cargo ship to my 200 piece cutter for hunting.

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(Felt this fit better here since mod related)

dapper galleon
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You'd probably have to wait for creationkit for something like that.
You can however go into third person flying your ship and select it in console. "modav carryweight 3000" would bring your hunting ship up to the same cargo space as your other ship. Or put whatever number your cargo is with a bit or space to lessen the cheaty feel of it.

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like it's not ideal and breaks the point of adding cargo in the ship builder, but it's an easy fix for something that might not get modded for a while

whole peak
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Is there a way to offload your ship? Some kind of storage system outside the ship? Outposts or something? Everytime I google it just gives me "How to store things in your cargo bay" lol

whole peak
dapper galleon
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putting anything into the console that changes a value like that will turn off achievements. I use this to enable them, it works with both steam and gamepass with zero need for anything else like SFSE or asi loader: https://www.nexusmods.com/starfield/mods/1402

Nexus Mods :: Starfield

Allows you to earn achievements while using mods or console commands

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I haven't even made an outpost yet so I can't tell you about the storage there haha

uneven pawn
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Thank you to whoever help with any Ultrawide mods 👍💟

whole peak
dapper galleon
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nice! I should really build an outpost...

knotty elk
knotty elk
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Any work being done on a mod to shoulder-swap in third person? If that's even possible. Somehow I feel like it's not

limpid dock
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Why is it anytime i download something like a texture replacer ie, posters, credit key skins, billboards i just get a black item ingame? I've followed all the info and done the custom ini, even downloaded bethini and clicked "load loose files" but still nothing. I know the mods work as i see others enjoying them in the comments but not me??

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Other mods work fine, just not the "visual" ones

golden edge
limpid dock
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yup, i even deleted every mod i have and only installed the bollboard one, still the same :/

golden edge
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hmm, i assume you have steam edition? maybe show me your ini files.. see if there is anything wrong with it

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custom.ini i mean

limpid dock
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the custom ini is just the 2 lines added. I use mods all the time in Fallout 4 and Skyrim so im familiar with the basics of conflicts

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i have a feeling im gonna have to purge my vortex and re-install the game

golden edge
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ah ok, yeah its just

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

and put files in "C:\Users<Username>\Documents\My Games\Starfield\Data\textures"

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if that doesnt work, then something must be corrupted or wrong somewhere

limpid dock
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yeah Starfield is funky with using the 2 seperate folders to store files, the mini patch on Vortex yesterday sorted that out though

golden edge
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i dont use vortex, maybe it did something with the root folder idk

limpid dock
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yeah, i know its gonna be funky before we get full mod support next year but i thought id at least get the basic mods to work ok. lol guess not

golden edge
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we could compare gamefolder.. my root data folder has 61 items (including video folder)

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and 19 items in root where the exe file is

dapper galleon
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Good afternoon,
Regarding the modes, it's a shame there aren't any for the XBOX yet.
They could create the weapons and clothes for HALO and ALIEN, that would be wonderful.
Keep up the work you've been doing, it's fantastic

fluid carbon
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Xbox will not have mods the infringe on copyright, they will get reported and removed. The mod authors can face a ban.

honest wedge
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Bethesda said xbox gets mods next year too

normal ermine
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Well it could work that you actually don’t Dock but land on the ship instead

As if it were a hub world the interiors though how complicated that is depends on how the game is coded and how much is possible with the full mod support

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Could also be a cool DLC

oak venture
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hi one question i have build some outpost with defense and all in one what you need but i dont get any attack on them someone can help me or now a command mod for increase the attacks i think its a good mod idea

sweet oasis
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Is there somebody who can create a mod for locking and unlocking a HAB connectors, so when it would be locked then the HAB connector won't be used as a placeholder for a door / portal.

The mod should function in that way, when a player would point with the mouse on a specific connector and press a button for example a button X then that connector point will switch from default blue to red and the game will not be able to place a door on that connector point.
So we players would be able to desing where the doors will be and where not. We would be able to design how our ship-maze will look like from inside.

As a programmer I can help with this mod, if somebody is willing to kindly help me or at least explain to me where is the core code hidden and how to unpack it / read it. Which language is used and how to navigate the classes / assets. What software is necessary to use it.

DM me if you know where is the way..

inner belfry
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This should be a mod for the Old World rifle

magic patio
# sweet oasis Is there somebody who can create a mod for locking and unlocking a HAB connector...

You have two options, you can use the SFSE (script extender) as a base for your own SFSE code or you can wait until the Creation Kit comes out early next year and see if it can be done via Papyrus. It's entirely possible that the mod may need to be script extender based anyway which means you can already get started. I'm not a programmer so I'm unfamiliar with what code script extender mods use but I'm sure you can google to find the base code and find out.

real relic
pliant parcel
golden edge
prime depot
prime depot
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The same thing was happening to me before I did this. I was getting confused about where to put different texture mods.

prime depot
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Hi all. Tell me what your top 5 texture mods you see are

golden edge
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I just found it.. but it seems its not finished yet, just initial release

zealous lintel
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Yo Starpeoples! Do anybody know some mod , that add ability to turn head, when hero is in the starship cabine?

hollow walrus
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is cabine another way of saying the loo?

zealous lintel
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when inside cockpit

hollow walrus
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oh, ah 😄

zealous lintel
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yeah, like in avia simulators

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think its will be cool

hollow walrus
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right, in E:D you hold a key and can look about the dash and windows ...

quaint yoke
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Any scripts that transfer steam saves to Xbox saves and do all the work?

stark breach
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There is stupid height limit on hubs when building an outpost. Specially If you are a little wierd like me and want to build to a mountain. Could this be modded with current tools or do I go to the CK waitline

normal totem
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Still waiting for a a mod that makes me look like a dragon

dawn dagger
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If you hold the camera button you can free look

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It's already part of the game

hollow walrus
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photomode?

dawn dagger
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No, the change camera button

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Check bindings

hollow walrus
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oh... how weird

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awkward as heck too

dawn dagger
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Yeah it's not very smooth and restricts your actions too which is unfortunate, could be modded sometime.

keen cloud
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Is it possible with SFSE right now to make a mod that generates more missions at a terminal and ensures more availability of varied types

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Been seeing the terminals acting wonky since the "performance" update where they generate less missions and are not varied mostly just bounties with no transport or delivery

shrewd heart
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any ammo crafting mods yet?

keen cloud
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I am honestly surprised you cant produce ammo with outpost fabrication.

jaunty mantle
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Starfield has one large annoyance with modding. There appears to not be "completed models", but simply just flat slates of the object, and normal maps makes out the rest of the shape. This for instance is the model for ranger badge.

dapper galleon
charred magnet
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I started to have some screen tearing when I horizontally move the camera. Could this possibly be because of mods or my settings?

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I only have about 5 clothing mods and one nuetral lutz mod

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There were no screen tearing yesterday. I have since switched to a new gaming monitor today but the new monitor is the exact same model as the previous one.

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Nvm it might just be an optimizing issue

shrewd heart
charred magnet
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I also have vsync turned ON. Does that make any difference?

normal totem
heady herald
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I'd like to request a mod that allows the ship thrusters to be seperately bindable, instead of relying on a hold modifier key. It would make things so much better for us kbm players.

sweet oasis
sweet oasis
magic patio
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In the long run the majority of users will be steam users. The gamepass users will be gone in a month

sweet oasis
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yes that is understandable and expectable

charred magnet
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Probably too early but I really hope one day there will be mods with more enemy variety and more challenging alien life other than terrormorphs.

dapper galleon
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Once all the tools are on par with previous games, no doubt we'll see an entire planet full of deathclaws

young cairn
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No quest mods yet?

next kindle
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are there any working gamepass mods yet?

dapper galleon
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everything that doesn't require SFSE can be used on gamepass

stone thunder
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I am watching video on installing Vortex Mod Manager for Starfield. The video says that once I add the game it will que to download a tool SciptExtender. It gives an error saying it isn't a valid tool... proceed or do I opt to download the mod for ScriptExtender instead?

magic patio
magic patio
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Only a hardcore masochist is even capable of doing a quest mod with xEdit and honestly it's going to take every bit as long or longer to decode all the records. It's not usable at all yet

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Truthfully I'm not sure even a masochist could create a quest mod of any complexity even with a fully decoded xEdit. That's not how anyone uses it

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There are Fallout 4 records in xEdit that haven't even been decoded. It's not and never will be a viable alternative to creating mods of any complexity to the CK.

wicked gyro
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I don't understand why it takes so long to get the tool sets out

magic patio
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Because the people creating community tools have lives beyond serving your needs, it takes time to literally reverse engineer code, and time to write code. None of this is as easy as pooping out a batch file

wicked gyro
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I mean the Bethesda's construction sets

magic patio
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They have to rip out content they can't legally share with us and make sure it still works

wicked gyro
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It just seems like something to launch with, given they intend to put them out. It's not a surprise

magic patio
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They don't have the legal option of giving us access to everything they've licensed for their use

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They're busy working on finishing the game to meet deadline. The CK doesn't earn them money directly so it's a lower priority

wicked gyro
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Maybe it's just me but I would much prefer an earlier toolset release than bug fixes. I am much more patient in regards to modder work than the official tools.

magic patio
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The vast majority of players don't even use mods, the modding community is such a small percentage of players and a small percentage of the overall income as a result

wicked gyro
magic patio
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Yup. Console is the biggest batch of players and the vast majority of console AND PC players don't use mods

wicked gyro
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Maybe it's just because I have been in the modder communities since morrowind. I had no idea most people do not mod. Wow crazy

magic patio
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Yeah when you're surrounded by modders it's easy to forget we're the minority

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I've been told that Creation Club helped more players be willing to dip their toes into using mods because it introduced them to mods via having CC packs being made by mod authors

wicked gyro
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I don't buy Bethesda's games for the game, I buy them for the modding lol

magic patio
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We're the highly unusual

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Making mods even rarer

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Bethesda hosting mods on their own site directly accessible via in game introduced modding to a HUGE number of new people

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And we're still the minority

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I have more Xbox players than PC for all my mods

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Always have, even when hosting on Nexus

wicked gyro
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Interesting. I shouldn't be surprised given my husband refuses to mod. But I guess I just feel that that's where Bethesda's games excel. Your ability to make them into what you want.

magic patio
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I can't imagine not modding Bethesda games personally

wicked gyro
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Starfield is super exciting because it seems like there are do many more systems to crack into, even though I am frustrated by how much has been lost (such as more clothing pieces, and things like alchemy and spellcraft)

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And enchanting. And I know I know those are fantasy themed but what is cooking other than alchemy? I mean there is do much that could have been done there

magic patio
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The CK will be out in a few more months. We just need patience. 😁

wicked gyro
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Autocorrect seems to prefer do over so lol

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In a few more months is nightingale, and I will be torn between the two. I think that is why I am feeling so antsy about it

magic patio
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Personally I agree that the timing of the CK release is bad even if I understand it from a business perspective. By the time it's out and proper mods start happening most people other than the hard core minority are gone anyway

wicked gyro
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Yeah. That's kind of why I don't understand why it's not baked into launch.

magic patio
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But the hard core are...well... they're hard core and still worth it. 😁

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They possibly don't bake it into launch intentionally to force people to play it vanilla

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Not just because of the experience factor but because they can't trust bug reports from people using mods

wicked gyro
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I feel like the delay would be shorter if that were there logic

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Because it's not like we don't immediately try to crack it open anyway. I mean there are people using construction sets from previous games to make esps already

magic patio
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Those are so dangerous they're not worth using

wicked gyro
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Yeah but how much you want to bet they haven't already generated bug reports

magic patio
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I would imagine that surely Bethesda is smart enough to ask if the game was modded and thus discount the bug report if so but I don't know, I haven't ever submitted one

wicked gyro
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But I am happy enough at the moment making yet another tattoo replacement lol

magic patio
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I'm seriously considering making some texture mods myself even though I'm not really a texture artist

wicked gyro
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want to see the tattoos I am working on atm?

magic patio
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I'll likely do a pride texture pack

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I've got two for the pipboy

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Just need to decide what to texture. 😁

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Well that and learn a new texturing system

wicked gyro
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based on the tattoos I am making, the classic dds works just fine

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I'm already using one i made in game. just pop it in the correct path and it works

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i haven't taken a look at the meshes though, so i don't know if there's much different there

magic patio
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Oh they're quite a bit different

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So are the materials system

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Given how different materials are handled I'm surprised that a simple dds change is sufficient

wicked gyro
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it's possibly different when it's tattoos. the tattoo probably just overlays the skin, which is what's really interacting with the mesh

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but you can see it having no issues when all I've done is edit the tattoo dds and generate mipmaps

magic patio
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My guess is you get a richer effect with the full materials experience vs just a DDS change but the DDS change is sufficient for a basic effect

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But I'm not a texture artist so take it with a grain of salt

wicked gyro
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Possibly. I'm holding off doing much until the CS.

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But I'll admit I was surprised by how easy it was to make new tattoos. I did not really expect it to just .. work. lol

magic patio
wicked gyro
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you can even get a surprising amount of detail. I made a tree of life and you can see the leaves and roots without issue

magic patio
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Nice!

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The good thing about a pride pack is you're mostly just making striped rectangles. It's hard to screw up.

wicked gyro
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yeah, i expected to get in game and have some muddying. but the only problem that I had to fiddle with was the warping from going from a flat surface to a 3d one

magic patio
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If you can swing it Substance Painter will help there

wicked gyro
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i use blender

magic patio
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Any 3d app helps

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It's been fun but I need to stop chatting and go to bed. 😁

wicked gyro
golden edge
peak dome
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⭐️Starfield Cinema⭐️
I turned Starfield into Mass Effect! [Cinematic Style] PC Mods

No HUD is achieved with Reshade**

This channel focuses on cinematic gaming and other video games such as Skyrim, Fallout, Assassins Creed Valhalla, Red Dead Redemption 2, Metro Exodus, Cyberpunk 2077, Far Cry 6, A Plague Tale: Innocence, Escape From Tarkov, and...

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eager ether
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So I dunno if anyone’s seen ridick or chronicles of riddick but the rifle in that would be handy

Cause all ya need to have is the force push power but as the projectile on the wepaon

burnt tendon
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Literally 5 minutes into game I have crashed getting p!shed off

static isle
timber stream
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About 100 hours here and no crashes as of yet, running about 10 mods for QoL mostly.

fluid anvil
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No crashes yet here but only 48 hours played

lethal nexus
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I've had one crash so far in 90 hours. It happened yesterday towards the end of the main storyline

dapper galleon
drifting cosmos
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Anyone aware of an INI setting or a mod that would make the surface map the default map when hitting the M keyboard key if you're on a planetary surface?

crystal nebula
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what the software needed for papyrus ? for compile and decompile

magic patio
crystal nebula
magic patio
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they're making script extender scripts, that's different from papyrus

peak pasture
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When is starfield getting mods for Xbox series x I got the game for game pass on Xbox

lean mist
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It might be a while, Mods on Bethesda games and Game Pass games generally don’t work at all

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Wait you said your on a XBox? … That’s gonna be an even longer time.

bright wadi
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im running the pc game pass version and im having no issues using mods, just have to install them manually as its the mod installers that struggle to find the correct paths,

tough grail
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I did manual install of mods on the gamepass version at first, then switched to vortex. All I had to do was to give vortex the correct path and it was smooth sailing from there. Then ofc I later bought the game on steam because.. SFSE.

tribal yew
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I cannot wait for the CK to be released, I'm really looking forward to lore friendly ship modules especially like structural parts for more sleek exteriors, exterior clutter like antennas, communication dishes and solar panels and lights, more landing struts/legs and whole lore friendly designs like new cockpits for the existing brands - hell, even bringing in Space X would be lore friendly 🥲

whole arrow
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Why they don’t release the tools earlier? Make it a priority.. as Bethesda knows it’s a big priority for most gamers

fluid carbon
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I asked my mechanic a similar question, now I have a car with no back wheels and no suspension

tribal yew
# whole arrow Why they don’t release the tools earlier? Make it a priority.. as Bethesda knows...

Likely because they are not ready to be released public?

The tools, even if based on something the devs used to create Starfield, most likely are:

  1. Not user friendly
  2. Contain functionalities which can be game breaking if used improperly
  3. Contain stuff restricted to go public (to prevent company spying)

The tools have to be designed, tested and approved like every other piece of software which simply takes time.

tough grail
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They do however acknowledge the modding scene for starfield despite the CK for Starfield not being released yet, because they know it's an important part of why their games sell so many copies.

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Not all developers embrace it so openly.

earnest cedar
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I have installed armor drop chance mod. I'm getting only common gears from the enemies. It's all their equipped armors yes but only common. Before I was getting some rare gears. Is it just bad luck or since it's 100% drop chance, the randomly generated rarer gear goes to 0%?

dapper galleon
earnest cedar
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From dozen enemies, all common rarity.

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I'll check with some more and than no mod I guess

earnest cedar
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Tried it. I did get so much gear rly. Got one epic from much more enemies killed when the mod was installed. And I got the epic with much less enemies. Way less total gear for sure but I got an epic faster.

shrewd heart
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is there a mod to keep compainons from getting mad about piracy

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or should i just reassign my entire crew so i dont hear bellyaching everytime i do illegal stuff

celest cliff
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There is a mod on Nexus that flips their good/bad reactions.
https://www.nexusmods.com/starfield/mods/3666

Nexus Mods :: Starfield

This mod flips dislikes and hate affinity reactions on screen by companions into positives (or neutral, or just makes hate sound more ballistic), including awarding positive affinity (or 0 in the case

shadow charm
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Greetings, Does anyone happen to know if there's a mod that can expoty ship builds?

quaint yoke
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There is not

shadow charm
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Damn

stone thunder
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Help 2 friends with installing StarUIInventory mod using Vortex (also tried manual). One of them works without issue... the other I have tried everything I can think of and it just won't load. SFSE is working fine... Achievement Enabler working and I also got Zero Weight mod to work.. but this one just has an issue and I am at a loss for figuring it out. Is there somewhere I can look that will give me some insight into what the issue might be?

vapid saffron
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is there a mod to interact with doors/containers when scanner is on

lament stratus
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starfieldcustom.ini
[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

[Textures]
bIgnoreGPUBudget=1

SFSE crashing now.

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I know there's people running 50+ mods and aren't dealing with this....

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But now at least I dont have a "I'm switching weapons in combat, let me turn your modern computer temporarily into a turn based experience" thing happening outside of Akila City and Jameson.

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Yay.... yeah just reducted it to SFSE and Weapon Stutter Fix Only. Game crashing.

lament stratus
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Base game now running like total ... posterior.

normal totem
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whats sfse

delicate topaz
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i cant seem to get the flight controls auto-align nod to work, any help is appreciated

tribal crypt
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are the Starfield mods worth adding if you’re running a 2060 PTSD_guatemalan

drifting cosmos
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Sure, there are many categories of mods so depends what you're looking for

quaint yoke
# delicate topaz i cant seem to get the flight controls auto-align nod to work, any help is appre...

This might be easier for you - https://youtu.be/oCIMJljR0rA?si=pdgCi251yvMnUXFv

Starfield doesn't come with a joystick support so in this video, I do what worked for me: installing x360ce emulator where you can map your controllers into Xbox controller emulator.

Also small error correction: you don't need to enable the axis to dpad if you don't want to control your dpad with your joystick axes.

Download the emulator: http...

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delicate topaz
quaint yoke
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It should have you download this

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delicate topaz
dapper galleon
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||creative mode||

polar mirage
fluid carbon
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https://youtu.be/55cmwKjHC9Q?feature=shared IDK how SKK can do all this without the CK? It's cool

Spawn random followers and hostiles for extra Starfield team combat, with follower inventory management, healing and more.

Enabled by SKK Starfield Global Script from https://www.nexusmods.com/starfield/mods/3622

00:00 spawn 2 followers.
00:17 follower inventory ammo check.
00:32 spawn 4 hostiles.
02:00 TeammateDontUseAmmoKeyword works.
02:1...

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oak venture
tough grail
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I have too many hours on gamepass to refund premium (the upgrade that is) 😛 Mostly only went for the gamepass version because I didn't know if my cpu could handle it. Suprisingly enough i7-4770k cpu runs it fairly well.

tough grail
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waits for sfse and sfse plugins to be updated

junior cargo
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anyone with gamepass, if you're using achievement enabler that uses asi loader, still works after updating, just reinstall asi loader, or rename the asi loader to something else and hooked dll back and rename them back after updating

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at least, doesn't mark save as modded and don't get the popup, will notify when i do something that would get an achievement to update if it fully works or not

pale nest
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Beth updated to 1.7.33.0 it appears

junior cargo
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and achievements work still, just finished a main quest and got one so it didn't break the asi loader achievement enabler

tough grail
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Foundation outpost parts when.. 😛 I saw some mod adding new stuff you could build at the outpost but no foundations yet.

limpid dock
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Next year with mod support

icy dawn
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Would be cool if you could build an outpost just outside your dream home

tough grail
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Unless bethesda adds them first (hah)

icy dawn
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I wonder how mods will work on console

tough grail
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I mean seriously, there are so many things I wish we could build at outposts, all the things you see at random planet bases.

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Like hey, stairs..

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Also, stairs inside ships. I hate ladders.

icy dawn
tough grail
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Freeform hab design

limpid dock
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yup, thats why Beth games have such longivity. They build the base game and let modders go wild afterwards. If they added everything we wanted at launch then alot would play it once then never again

icy dawn
tough grail
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I couldn't fit the wide one into my design so abandoned it.

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Had no idea it had two floors and stairs

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Welp, now I know what I'm gonna do in ng+

pliant parcel
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Oh dear... my all install mod is dead after Starfield update...

strong sigil
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Has Bethesda said anything about mods on console like they have on fallout4 and skyrim?

tough grail
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Next year

strong sigil
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Awesome

tough grail
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But honestly, freeform hab design would be awesome.

limpid dock
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Thats the trade-off of using mods so early on in a game when we know there will be many many official patches

tough grail
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Also the plugins, the plugins will need updating for the new sfse version I think 😛

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Glad I finished my first playthrough yesterday, I can wait a few days for sfse etc to update.

limpid dock
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luckily Silverlock is normally pretty fast at updating sfse

icy dawn
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I’m on NG+2 might stick around this universe for a minute or two.

pliant parcel
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What is the highest ng+?

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Any benefit?

tough grail
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It prob goes on endlessly but you only benefit from it up to 10

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Someone said

jagged comet
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The last time you get new armor is 10.

strong sigil
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The powers also upgrade up to ten times

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The ship stops at 6

pliant parcel
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I don't get ng+ yet.
But that kinda interesting.

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I has lover in origin universe.

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But for now.
I should wait for mod update...

icy dawn
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Which is the highest

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Keep in mind every time you NG+ the game restarts in a new universe, and you lose just about everything you’ve worked for other than skills, skill points, and XP.

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Credits, weapons, ships, outfits, spacesuits, outposts is all removed.

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Something I wished they were more transparent about.

tough grail
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I already knew, but went ng+ anyway.

azure wren
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Would be cool in the future if there is a star system or house outside the realms of space and time even if it cost a fortune that allowed you to store stuff.

upbeat fossil
#

Any mods to allow in-game music to be a personalized playlist? I feel like I need to walk off my ship after landing on a planet to "back in black" or sit down in the pilots seat to "eye of the tiger "

dusty parcel
#

Sorry for my bad english, Starfield Script Extender will go out for Windows store? Later

dawn dagger
#

When it comes to the Microsoft/Xbox version, they will handle mods the exact same way Skyrim and Fallout do but on a newer version.

#

Chances are if the mod can be adapted to their format with minimal performance impact to consoles, it will work.

dusty parcel
dawn dagger
#

Creation Kit 2 should be available in the new year, so that's when we will get some official answers.

brave tree
#

Someone needs to make a NASA mod. I need to fly a Apollo lander

#

Also like more NASA space suits

whole peak
#

Does anyone know the quest ID for "A light in the darkness", I've been digging and it doesn't seem to be labelled in the console properly no matter how I search.

#

I've got that stupid bug where even though I finished the quest it's remaining active

steep bobcat
#

Cart, request that the mod limit on Xbox be quadruple the amount being considered currently.

cinder shell
#

Does anyone know who runs this server Bethesda server

fast owl
#

Bethesda

plain quest
steep bobcat
#

I just know it will end up being too little.

desert merlin
#

I love seeing some of the star wars mods coming out

plain quest
steep bobcat
plain quest
#

like how many

steep bobcat
#

Skyrim is 4.96GB
FO4 is 2GB (I think)

charred magnet
#

It’s only been a month since release and already so many awesome mods that enhances the game in so many ways. Just want to shoutout to all y’all modders out there y’all are amazing.

magic patio
plain quest
stone thunder
#

How long until it is updated usually?

steep bobcat
# plain quest wow

Yea back when mods were new on Xbox it was fine. But over the years the options have grown exponentially. And now with the series S/X it can handle a lot more. Same thing will happen with Starfield I suspect.

tribal yew
marsh anchor
#

I need help, with the new patch, how do I play with mods while keeping achievements? I am new to playing Bethesda game with mods.

#

I have this Achievement Enabled mod, and when I opened a save I didn't get a warning that I will have my achievements disabled.

#

But I'm still worried

magic patio
#

you'll unfortunately need to wait for SFSE to update to the latest version of the game and the mod to update, but worth it for the peace of mind of knowing the mod works

marsh anchor
magic patio
#

as long as you haven't already started playing with it yes, if you've already started using it then carry on with it

marsh anchor
#

lol I realized how complicated uninstalling the mod is by reversing the steps

#

Do the two cancel each other out if I have both installed?

magic patio
#

I don't know what will happen but it's generally not a good idea to use multiple mods to do the same things

river yew
#

~~Anyone know how to revert to the previous Starfield version? ASlife Too impatient to wait for the mods to update. ~~
NVM, resolved it CheckNitro

1️⃣ Open "Run" menu (Windows Key + R)
2️⃣ Type steam://open/console/ and hit enter, you should see a CONSOLE tab appear in the steam main window.
3️⃣ Enter the command download_depot 1716740 1716741 8383043874900915235 into the console and it will start the download.
4️⃣ Go to the folder path in the last line, and all the old files will be there.
5️⃣ Copy them back into the starfield game folder and enjoy

sly elbow
#

are there mods for the Xbox Game Pass version (playable on PC)? I tried to download a collection from Nexus Mods into Vortex but now when I load the game it just crashes

river yew
marsh anchor
#

How long do mods usually take to update?

#

If one day, I might as well write resumes to apply to jobs tonight 😦

delicate epoch
#

has anyone encountered this? might be a starUI issue?

I have 1715 in total weight in my ships cargo hold, but at the bottom of the screen it shows my stoage is full (2280/2280)

dapper galleon
#

Is there a mod that gives a menu to keep track of outposts and discoverd planets and systems?

flint gazelle
mortal helm
#

Hello question can I get mods for star field on cloud gaming Xbox one

lucid bear
#

SFSE is updated thumbsup_vb

thick ruin
#

When mods coming for Xbox🥱🥱

stone thunder
marsh anchor
#

Ah but thus is life

magic patio
brittle lichen
#

Can I use pc mods with Xbox game pass for pc ? And can I transfer these and game saves successfully back to my Xbox series X ? I don’t care about loss of achievements, Just wanna know if console commands will transfer/if it’s possible etc. Thank u ☺️ 🙏🏻

pliant parcel
lucid bear
quaint yoke
knotty elk
#

Yes, bless them. They deserve to be paid.

honest wedge
#

welp SFSE gets flagged as trojan once again

hot anvil
#

Anyone working on anything like this? To add more slots to the quick inventory

#

Would be soooo awesome and useful, would definitely be one of those mods in a youtuber's video of "must have" mods.

gloomy badge
#

That would indeed be nice

toxic forge
tough grail
#

I used a python script for it, also used SAM (steam achievement manager) to grant myself the achis I had already gotten on gamepass.

hot anvil
ancient holly
#

Has anyone found out how to spawn ships with ai using them? I haven’t seen any way to do so and the severe lack of ability to make a giant space battle with the console is hurting me

peak drift
#

Hey guys, anyone know if there is a mod about where you can have the landing amination when you land a place you already visited?

fluid carbon
pliant parcel
#

Finally I can run starfield with mod again

tough grail
#

Yeh, SFSE was updated yesterday already I think 🙂

#

or if it was earlier this morning (well, morning for me, CET)

#

..cest

raw crane
#

when will modding be available for xbox game pass version

lilac geyser
#

What are people using to make / alter nifs right now?

bright wadi
#

i would love to see the screen shots taken in photo mode to be displayed on the little desk digi-screens

gray aurora
# honest wedge welp SFSE gets flagged as trojan once again

its gonna be a false positive (though technically no matter how respected the skse team is anything is possible). Considering what the script extenders do its not unusual for them to get flagged. Last time iirc Ian messed about with compiler settings to make sure thst windows doesnt hate it as much. So we will see ig

deep dagger
#

Has anyone made a mod that ups the chance of discovering a trait with the astrophysics perk to 100%?

magic patio
#

there's also another tool for exporting nifs to obj

lilac geyser
#

Hmm, interesting. Don't need to do much - someone hid the potato sack from the Hunter armor, but i haven't been able to contact them, looks like they made a blank or invisible or infintesimaily small mesh for the "cloak" as it's called in the files. Barring getting permission to use theirs, i'll need to make one of my own, but not sure how

magic patio
tough grail
#

Someone also modified all the foods and removed the wrapping basically.

lilac geyser
#

Cute.

tough grail
lilac geyser
#

For my own use, i used this person's invisi-mesh to remove the potato sack from ALL the armors. But i'm also doing some mild retexturing, especially for the inexplicably filthy armors, and i'd like to publish it at some point.

#

The textures were fortunately easy enough, but i've never worked with modeling really, except to like, trim stuff in outfit studio

magic patio
#

the state of modding meshes at this point is definitely advanced level territory

#

I don't know how people are exporting to starfield format, to my knowledge there isn't a tool for that yet

lilac geyser
magic patio
#

possibly blender, I know 3ds max also reads obj. I think it might be a universal format

lilac geyser
#

Gotcha.

magic patio
#

point being I have no idea how you convert your modified obj back into the starfield meshlet

lilac geyser
#

ywah fair enough. Hopefully the other author gets back to me. And is willing to spill his secrets lol

magic patio
#

I've been following in the Nifmania discord where all this stuff is discussed and watching Hexabit's update work to Nifskope

#

might want to join that discord for this kind of info, it's where I've picked up all my knowledge so far

lilac geyser
#

got a link?

magic patio
#

DM'd as we're not allowed to post them here

#

for anyone reading along you can google it

pliant parcel
wanton copper
#

the game needs improvements in the romance, as I always found it very cold, as Bethesda left the romance, the spouse doesn't even give a kiss

magic patio
#

Summary post of Starfield modding tools available at this time (suitable for pinning hint hint):

-Extract textures (and any files from the archives) with BAE (Bethesda Archives Extractor): https://www.nexusmods.com/starfield/mods/165
-Export mesh to obj format: https://github.com/fo76utils/ce2utils
-Tutorial for extracting mesh to obj: https://modding.wiki/en/starfield/developers/tutorials/Extracting-Models-to-OBJ
-Very limited support for mesh in Nifskope: Read about the issues and progress here: https://github.com/niftools/nifskope/issues/232
-Download the latest Nifskope here: https://github.com/hexabits/nifskope/releases/tag/v2.0.dev9
-Batch files for extracting mat files available on NifMania discord: #615536709425430528 message
-List of mat files https://github.com/fo76utils/ce2utils/blob/main/mat_names.txt
-Known ini possible changes: https://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/
-User friendly ini editor: https://www.nexusmods.com/site/mods/631
-Blender plugin for import/export of .mesh format https://www.nexusmods.com/starfield/mods/4360
-Champollion for papyrus https://www.nexusmods.com/starfield/mods/4528 or https://github.com/Orvid/Champollion/releases/tag/v1.3.2
-Caprica for papyrus https://github.com/Orvid/Caprica/releases/tag/v0.3.0
-Bethesda Archive Manager https://www.nexusmods.com/starfield/mods/5099
-Tutorial for clothing mashups https://www.nexusmods.com/starfield/mods/5300
-Experimental release of xEdit: #518048160526893057 message on xEdit discord. See What's New for warnings about editing for Starfield and other important news: https://github.com/TES5Edit/TES5Edit/blob/eb8a33661a05788afa1b87dd4fe2c811ecccecca/whatsnew.md

Tools for UI modding:
-PEXS (free) - for decompiling the SWFs and creating a project file for Adobe’s official products. You can also make edits to the OpCode (don’t edit the decompiled script and save changes in JPEXS).
-AS3 Wizard (Free since Flash was discontinued): Can decompile SWFs for use in Adobe’s toolset.
-Flash Developer (Free): Unofficial toolset for Authoring/Developing Flash Content.
-FlexSDK: A Flash SDK; typically used in conjunction w Flash Developer.
-Adobe Animate ($): Last version of Adobe’s official Flash authoring software. Compiler only supports ActionScript 3.
-Adobe Flash CS6 ($$$$): The last version of Adobe’s official authoring software that supports both AS2 (used in Skyrim) and AS3 (FO4; Starfield).

Please let me know of any other tools people are aware of and I can update this reference post

opaque mountain
#

Where can I change marchent behavior? like money, cost of ship registy, etc

gray aurora
#

i will say right away that in beth game context behaviour means something very different

#

behaviour files usually mean animation stuffs so id avoid using the term

#

it will lead to clnfusion

opaque mountain
#

I dunno I just want to change it so the crimson fleet dosn't take full % on registry.. mayb 10%, dosn't make muchs sense.

gray aurora
#

as for your question, traditionally youd just use xEdit and make a quick plugin as thats simple af

opaque mountain
#

You're pirates... not the freaking spaceship registy authority

magic patio
#

that may require the CK to change

opaque mountain
#

I'm new to modding (as in... first attempt right here xD) so I have little to no idea wher to start

deep dagger
#

Think the CK will be needed to make perk % chance changes?

magic patio
#

well xEdit will also work but it's not ready yet either

gray aurora
#

right now, there are mods i think regarding merchant wealth and inventory i THINK? go look on nexus and see if there are and if so how they were made

deep dagger
gray aurora
#

tentatively id say minimally it will need xEdit and depending on how its set up maybe ck

deep dagger
#

I think I saw entries related to vendors in there

gray aurora
#

though i also havent really modded starfield yet as i am not done with first playthrough

deep dagger
#

Oh that, no I don't think so. Credits I think you can

gray aurora
#

oh you can credits, thats interesting

#

then thats probably what they did

magic patio
#

well you can cheat yourself credits with console commands

gray aurora
#

well obviously

deep dagger
#
Step Modifications | Change The Game

Starfield Default Values for All Known Valid INI Settings Get the Bethini Pie Performance INI Editor for Starfield and other games here, which will be updated as more and more useful tweaks are found: https://www.nexusmods.com/site/mods/631 Starfield doesn't seem to allow dumping all of the in-ga...

gray aurora
#

probably still f right?

magic patio
#

ooh I'll add that to my tools post

deep dagger
#

Anything in that ini can be changed with a simple 1 line bat file

gray aurora
#

you should probably add bethini pie to your list

magic patio
#

bethini pie?

#

is it an ini editor?

deep dagger
#

I don't think vendors are in there at all actually, I may have been mistaken

gray aurora
#

in that case i am back to saying you ll need xEdit or ck 😂

#

depending on how thr game is set up xedit will probably be easier for this

magic patio
#

I wish this server had quote bot

opaque mountain
#

iTs thE sAme enGinE "strPipboyScreenGlowEffect=ScreenGlowEffect01"

distant stream
deep dagger
opaque mountain
#

Hi Lunar

#

sup?

magic patio
#

no xEdit is definitely not fit for safe usage yet

#

that's why I didn't list it on my tools list

gray aurora
#

oh no no matter where i go lunar is there 😭

deep dagger
#

I neeeeeeeeeeed that ck

gray aurora
#

and ye xedit not out yet still worked on

gray aurora
#

will probably be done by the time elminister is done being frustrated by the games internals lmao

magic patio
#

what did we do to have LunarNeko staring hard at us? FO4_vaultsweats

opaque mountain
#

Why is there a [pipboy] in thehttps://stepmodifications.org/forum/topic/19019-starfield-default-values-for-all-known-valid-ini-settings/

Step Modifications | Change The Game

Starfield Default Values for All Known Valid INI Settings Get the Bethini Pie Performance INI Editor for Starfield and other games here, which will be updated as more and more useful tweaks are found: https://www.nexusmods.com/site/mods/631 Starfield doesn't seem to allow dumping all of the in-ga...

#

BATEHSDA... what are you doing...

magic patio
#

I'm sure there's still Skyrim stuff in there too 😄

distant stream
magic patio
#

oh that would be me

#

it was legit!

distant stream
magic patio
#

I was linking all the known tools and resources so far

distant stream
#

Nah I saw, you're good

magic patio
#

❤️

#

I wanted something I could easily reference whenever people inevitably ask the same questions 😄

opaque mountain
#

they seem to add somethingt to the ini then point it to a text file?

gray aurora
#

oh ig you can tell the custom ini to run scripts on startup? so it tells it to execute the line in the text file. I guess that the line there is a valid game setting

opaque mountain
#

sadly it seems to be global...

#

which is to be expected.

gray aurora
#

so it basically states read the contents of this file and set the value mumtiplier to 0.01 or 1% of 1

#

and yeah itd have to be global because its the global multiplier

rain tide
#

Anyone recommend the best combat AI mod for increased difficulty etc? There’s a few out at the moment and I’m not sure which one to go for. I’m currently using the stealth and detection system overhaul but want to add one to focus specifically on combat

neat igloo
#

did they release the tool kit yet??

honest wedge
#

Not until 2024

torpid parrot
#

With nifskope updated, is it possible to remove the Ranger badge from the Ranger duster (Duelwear?)

gray aurora
#

try it out?

formal wren
#

Question, is it possible yet to play GamePass Starfield with mods , or just really bad/limited?

knotty elk
formal wren
#

Another question then, If I bough Starfield on steam , can I transfer my Gamepass safe games to Steam?

#

TL;DR: SO apparently the saves between Gamepass and Steam are not compatible out of the box, but you can convert them using a tool ...

tribal yew
formal wren
#

or use safe editor tools ...

#

I guess the reason is vendor lock, they don't want you to switch ....

tribal yew
#

Xbox game service on PC is the same as for Xbox consoles. On Xbox consoles stuff like that is encrypted because of exploits which could be utilized 😉

formal wren
#

well the only reason I have gamepass it to play the games before I buy, so I won't buy something I will never play, like happed a lot on steam ...

formal wren
#

its the same with whatever I do in my bedroom, same applies to in my computer

tough grail
#

Cloudsave between xbox and pc I suppose is a big reason.

#

Because it has got to work on both platforms

tribal yew
#

Enabling criminal minds to not just play around with a single game but copying files to create illegal copies. That's why companies regularly patch exploits on console, not to stop one doing money hacks in single player games

wooden spear
#

I wanna started mod were the intro is a new hand touches the beacon

dreamy portal
tough grail
#

Most things except for SFSE stuff should work

swift raft
#

Looking to see if there's a community discord aimed at a mod to overhaul the outpost system - anyone know of anything like this?

tough grail
#

I think we might need the CK to overhaul it properly

wheat anvil
#

hey everyone, I'm trying to convert a mantis armor replacer to a mark 1 armor replacer. does anyone know the file name format for mark 1 upper and lowerbody? I've menaged to make helmet and pack work but suit itself does not change.
I tried spacesuit_suitzero_upperbody_f and spacesuit_suitzero_f_upperbody but neither of them are working. I've been on this for hours now. please help

opaque mountain
#

how do I do such magical things?

magic patio
# opaque mountain how do I do such magical things?

Use extremely dangerous tools that are likely to break things because the game hasn't been sufficiently decoded enough to safely make esp files yet. I don't recommend making or using esp based mods at this time.

opaque mountain
#

oki

magic patio
#

Even the creator of xEdit would say to not do these kinds of mods yet

tough grail
#

I'm using 4 such mods atm, one that adds crafting recipies for ammo and digipicks, 2 for more immersive landings and gravjumps and one for equipment tier prefixes.

magic patio
#

Good luck. I wouldn't

#

Unfortunately some mod authors care more about the glory of being first more than the integrity of their users games.

#

I personally am unwilling to knowingly break people's games

tough grail
#

Not had any issues with any of them so far.

magic patio
#

That you've noticed

#

Game breaking isn't always immediately noticeable or obviously tied to the mod that broke it

tough grail
#

I mean, none of them should actually add anything to savegames.

magic patio
#

It's an esp file, by definition it adds data to your save game

#

That's how they work

#

Ini file changes are generally safe and when they're not they're usually immediately noticeable

#

But at least they're not modifying your save game directly

tough grail
#

ofc the modder that made the immersive gravjumps/takeoffs at least has a note. "
Without proper editing tools, ESP is experimental at this stage.
I tested it forward and backwards and did not find any issues at all. But still, just in case, please backup your saves."

magic patio
#

I still wouldn't risk it, but it's your game to break and at least they were honest about the experimental nature of it

#

Worst case you have to start over without that mod. It's not going to damage the game, only your experience playing it.

tough grail
#

In general, I consider any and all mods as a "use at your own risk" case and if something borks it's likely my own fault.

magic patio
#

That's a pretty healthy attitude towards modding in general. 😁VBThumbsUp

tough grail
#

That and that modders don't owe me anything 😛

magic patio
#

Bless you

tough grail
#

Some people seem to do that, and basically treat modders like modding is their full time job paid for by.. eh.. someone.

magic patio
#

We need more players with your attitude catheart

#

The good ones keep me going when the entitled ones make me want to quit

tough grail
#

I think I've ever only done two mods. One for resizing the icons in kingdom come deliverance and eh.. I don't even remember the other one.. eh.. I think I named them both less intrusive somethingsomething.

#

but the kingdom come one is the only I uploaded to nexusmods

magic patio
#

I'm surprised you didn't do more, modding can be addictive. 😁

tough grail
#

It was too much of a hassle having to start and close the game a bazillion times to test things 😛 Besides, the kingdom come one was basically just extracting the icons and resizing them.

#

Oh, yeh.. the other one was for an idle game (melvor idle) which I uploaded to mod.io

#

it was basically just modifying some css

magic patio
#

All modding is annoying and/or tedious at points but knowing you beat it and won makes it worth it

#

The harder it is the more satisfying

tough grail
#

Both mods were basically for my own use tbh

magic patio
#

I've not even looked at the Starfield files yet. Barely had time to play it

tough grail
#

I only.. spent over 100 hours on it

#

might do something once the ck is out

magic patio
#

I'm waiting for the CK before I do the bulk of my modding

#

Might do a texture pack until then

tough grail
#

Perhaps when the ck is out we can get a proper outpost overhaul 😛

magic patio
#

I have too many projects in progress

tough grail
#

With lots of new outpost parts etc (like adding a ton of parts that are usually only on random structures etc)

#

which prob requires adding snap points and all sorts of shenanigans

magic patio
#

That's the kind of thing I'll end up getting into.

#

I do mostly settlement mods for Fallout 4 now so that's right down my alley

tough grail
#

I am absolutely giddy that we got StarUI inventory and StarUI Hud so early. And that StarUI didn't require SFSE (like SkyUI did with SKSE)

magic patio
#

Oh gotta run off to work. I'll be back at keyboard in 20 minutes or so. Enjoy your gaming!

marble wasp
#

I’m new to modding, I have some cool ideas for the future but honestly don’t know where to start really, any tips?

swift raft
#

To name a few

#

There's loads of tutorials though

marble wasp
#

Gotcha, I’ll be working with a friend of mine that’s more familiar with the scripting and coding side, Im mainly more versed in the 3d modeling side.

swift raft
#

I just want an outpost overhaul - walls, gates, defences, attacks from dropships and aliens etc

#

Can't wait for that

#

I want keeping an operational outpost to be hardcore

#

Probably a year away from that though 😣

marble wasp
#

Yeah sounds like that’ll take a while, that would be sick though

#

I’ll see what me and my buddy can cook up in the future

swift raft
#

Surely there should be a mod that makes all the buildings in the game available?

#

Like science outpost buildings, etc

quaint yoke
#

Not yet, not until the creator kit

knotty elk
#

Getting this plugin loader message no matter how many times I update SFSE. Anyone know what the issue could be? Game is updated and all I did was drag the new SFSE files over, uploaded September 25.

#

I'll just go through the dlls and update them all I guess

#

Removed SFSE ASI loader, not sure why I had it

lyric finch
#

Any chance for a mod that displays your equipped pistol on you hip in the future?

sly elbow
#

Hi, so i hvae a question. I cade a milti-mod bat file. it has like 15 mods combined in it. I have it loaded into my ini settings correctly becuase yesterday they all worked. Today, some of my mods are not working. i.e., enhanced scan, easy digipick, are not working, but NPC drop armor and easy speech are working fine. All in the same bat file.

Should i just reboot and see if that works?

gray aurora
#

for future issued i mean

#

SFSEASILoader.dll: disabled, incompatible with current version of the game

knotty elk
gray aurora
#

👍

#

its actually the most common mistake i see regarding script extender error messages

#

dont think i ll ever understand why lol

knotty elk
#

the problem in my case was more along the lines of I didn't remember I'd downloaded that particular dll. It was from 2 weeks ago

#

so I saw the name of it and it didn't click

gray aurora
#

ok in that case ig that makes more sense

#

for me it only causes an issue if the dll is badly named but.. that rarely happens

#

(and i also generally keep in the back of my head every script extender based mod that i am using)

#

or at least i do when i expect thst i ll be updating game in the future

dapper galleon
wheat anvil
#

hey everyone, I'm trying to convert a mantis armor replacer to a mark 1 armor replacer. does anyone know the file name format for mark 1 upper and lowerbody? I've menaged to make helmet and pack work but suit itself does not change.
I tried spacesuit_suitzero_upperbody_f and spacesuit_suitzero_f_upperbody but neither of them are working. I've been on this for hours now. please help

dapper galleon
earnest mortar
#

Is it possible to color weapon Rarity based on tier (Calibrated/Refined/Advanced) rather than mod count? It has vastly more influence on the damage than mods.

little nexus
sick basin
#

Is it possible to mod the ship parts to rotate in any direction or is the ck required for that? Seems odd that so many parts either don't rotate or only rotate in one direction.

lilac geyser
# sick basin Is it possible to mod the ship parts to rotate in any direction or is the ck req...

I'd imagine you need either the ck, OR, at the very least, robust NIF tools: parts have designated variations that "flip" cycles through, but another option is once folks can create models, it might be enough to have a fully-functional xEdit and a working blender/nifskope workflow, to add more valid variations to orientation and snapping.

TL;DR no way it can be done now, definitely with the ck, possibly sooner.

obsidian pike
#

Mod Request: Backwards Freestar Rangers Hat. Idk why they dont have any backwards hats in this game 😦

cold lance
#

I would like to work on the Stargate mod

#

I think I will first start with a simple gate mod once ck2 is out

tough grail
#

"Freestar Rangers - Frat Boy Overhaul" 😛

#

I mean, people are already planning on changing entire factions into the empire or somesuch I bet.

wheat anvil
#

I guess this means the mod I am trying to convert wont work but ok at least I know why

peak pasture
#

Man this video is crazy made me think my iPhone 14 pro max was slow

wheat zinc
quaint yoke
#

@wheat zinc does this help performance?

wheat zinc
quiet cove
# quaint yoke <@175920879329345536> does this help performance?

It’s an inherent flaw in the game’s code with a 1 line fix. All games use disk caching. For some reason the devs forgot to enable it by adding this 1 line of code. Otherwise, you will be HAMMERING your HDD or SSD upwards of multiple GBps. With this mod it returns to normal values you would expect in gaming.

magic patio
#

Yikes

#

no wonder I get occasional stuttering

queen mango
#

question the presets on nexus mods arent working ingame how do i fix

queen mango
#

fixed it

#

how do you fix the line on the body

summer stag
#

DLSS -G mod started stuttering after I turned on framerate caps, I turned them off and it's still doing it, any suggestions?

summer stag
signal nymph
#

I am actually very surprised nobody made a retexture for Sarah Morgans outfit turning it into Claire Redfields from RE2 yet

#

Specfically the remake version in 2019

west escarp
#

I'm trying to see if anyone would even be interested in this before I bother making them, would anyone want in game splashscreens or magazines/posters etc in this style?

timber badge
#

🤔 Bethesda's promise to keep updating the game for years may take the wind out of some kinds of mods.

#

Any mod that fixes or overhauls a system seems a bit pointless because Beth can just take one look at your mod and do it themselves and you wasted your time

#

I think you're supposed to make new content the way you're supposed to make content for Fortnite, and not really touch the way the game plays

quaint yoke
#

Okay but modders can work faster than Bethesda do. Their work isn’t pointless, if it wasn’t for them then Bethesda wouldn’t make some of the changes they do

steep bobcat
timber badge
#

They didn't take a second look at Skyrim, so there was a market for game overhauls and such

steep bobcat
#

They did. SSE being the biggest example. And many game updates/patches since.

timber badge
#

None of which changed gameplay in any way

#

The only gameplay changes were the integration of CC content

#

But this time it seems they are willing to actually update the gameplay based on what's in demand

steep bobcat
#

Oh gameplay. Yea. I thought we were talking about game performance and bugs.

timber badge
#

So you could spend a couple months on an overhaul of some system and Bethesda sees it and goes to work on their own version or commissions a CC creator to do it for them, and now your mod is redundant

#

In a world where downloads = money, it makes those mods unappealing, which I imagine is somewhat intentional; Bethesda would rather you make new planets with stuff on them instead of overhauling their systems

steep bobcat
#

Yea but I don’t think that means modders shouldn’t mod. Having choice is nice. And out of the multiple gameplay options people will make they will only possibly pick one. No way to know ahead of time which they will be.

#

Modders gonna mod…

timber badge
#

The problem with new content mods is that content is highly subjective, so it's hard to get enough downloads to make enough profit to make it worth it

#

EVERYONE needs gameplay overhauls, but very few people need your specific weapon or spacesuit

steep bobcat
#

Yea but some people just enjoy modding. It’s not a job. It’s a hobby.

timber badge
#

To be rich and be able to spend 1000 hours on something that doesn't make money

steep bobcat
#

Don’t have to be rich. Everyone has hobbies that they spend free time on. Netflix, exercise, woodworking, whatever. Some choose to mod.

tough grail
#

Some people just mod because they wanna change stuff in games into whatever they prefer, and then are kind enough to share what they make.

timber badge
#

Beth said they want people to be able to make a living through modding, but I don't see the math work out unless they just simply mean they want to hire people for contracting work.

#

🤔

#

Or you can break the TOS and make a paid mod everyone wants and make $100K in two months.

tough grail
#

2 people living off of beth mods and the rest living on breadcrumbs (well, breadcrumbs from bethesda and still have to work a regular job for a living)

#

ofc, then there are the donations.

#

or patreon, or whatever else people do to get paid for all the hours they put in to make mods

marsh grotto
#

how to get RID of starborn ship? I made the mistake of stealing one and now can`t sell or delete it

tough grail
#

Wait, you can steal them?

#

I wish we could scrap ships for parts..

marsh grotto
#

BUT can not get rid of it now 🤔

timber badge
#

Good, no one should be going to Unity right now

#

UE5 is where it's at

magic patio
#

I'm by no means rich and I mod for free, I don't even have a patreon or means of accepting donations. Some of us do this because we enjoy it and want to support the community vs greed.

acoustic quest
#

Released some new LUT mods about 2 minutes ago

#
Nexus Mods :: Starfield

Vintage LUTs for Starfield - The NASAPunk Vintage Collection.

Nexus Mods :: Starfield

Vintage LUTs for Starfield - The NASAPunk Vintage Collection.

Nexus Mods :: Starfield

Vintage LUTs for Starfield - The NASAPunk Vintage Collection.

Nexus Mods :: Starfield

Vintage LUTs for Starfield - The NASAPunk Vintage Collection.

sage adder
#

Is anyone else having trouble getting their mods working since the newest update?

vocal glacier
#

One thing I hope to see in the Starfield Creation Kit is a cinematic sequence editor, which would allow creators to produce cinematic events within the game, where a freely-movable camera can be independently controlled through keyframing ans characters and other elements behave according to scripting.

The purpose being to open up a new avenue for content creators on platforms like YouTube to produce stories set within the Starfield Universe, which would mean content that is not reviews or let's plays or reaction videos, but actual substantial creative content that will help grow the world of Starfield.

It's probably too much to hope for, but I still wanted to throw it out there fore conversational purposes.

grim schooner
#

Anyone else heard that PureDark the guy who made the starfield upscaler mod is apparently saying he is going to put malware in pirated version of his paid version of his DLSS mod?

quiet cove
twilit plume
vocal glacier
#

I support the idea of paid mods, but on an officially-maintained marketplace where the modder can choose Free, Donation, or set price. The modder must release a predetermined number of free mods that are downloaded and used by a predetermined number of users before the option to ask for donations is unlocked. This allows the community itself to determine the quality of the modder's work. If ot's being downloaded, there's interest. If it's being used, then it's liked. A similar level of community vetting would need to apply to mods with donation requests. Technically these are still free, but with the option to give the modder some money. If the threshold is met for donation Tier mods, the ability to set a specific price on a mod would unlock. 5% of donated amounts would go to Bethesda. A 5% markup would be applied by Bethesda to modder-defined prices. A process like this ensures that one cannot just start chrging for mods without proving that they know how to mod well enough to garner interest and engagement. No system is 100% foolproof, so "Let the Buyer Beware" should always be the rule of thumb, but if modders wanting to make money off their work actually have to work towards being able to do so, it establishes a level of commitment.

tough grail
#

I'd stop at donations tbh

vocal glacier
# twilit plume That’s an amazing idea. That would be a lot of fun. I would even pay a one time ...

I think it should just be there as part of the toolset, with no price tag. The idea is to make it as accessible to as many people as possible, with zero gatekeeping. The more people who get into making cinematic scenes, the bigger the growth potential of Starfield's "cinematic world"

Now the fly in the ointment comes from monetization on YouTube. Since the likelihood of Bethesda's character voices, music, sound effects and visuals might be monetized, they may have some sort of reservations for allowing this idea to happen. I don't know, I'm not them. But there is always partnerships where monetization is shared, so IF any of these videos are monetized, Bethesda can benefit from it as well.

It's certainly a discussion that would need to happen based on the implications, but yeah. Even with a revenue share, if applicable, a Starfield Cinematic Universe (SCU) could be big.

vocal glacier
# tough grail I'd stop at donations tbh

That may be what happens. However, Todd Howard has said many times that he wants to see modding become a career path. In order for ANYONE to consider ANYTHING a career path, they must be able to make what they consider their time and effort to be worth. With donations, there is zero certainty. The miniscule amount the Creation Club kicked back to modders was laughable, compared to the cut Bethesda was taking. Some modders put many long hours into their projects, applying meticulous attention to detail and doing everything they can to make it into something players will enjoy. With that level of commitment, they deserve to be able to decide what their mod is worth on a per-download basis. Realistically, they will look at the results of their donation-tier mods to determine what players were willing to donate as well as how many players actually donated. They can then use that info to determine a "sweet spot" for setting a specific price.

wispy thorn
#

Hey, is there a mod that shows more information about the planets with fauna and flora, like what primary resourse do they give/drop?

wispy thorn
#

Yes, creating malware is illegal in most countries. Unless you are a cyber security scientist, with proper authorization.

tough grail
#

I mean, I'm against people "pirating" his mod but to heck with that guy for even considering such an action.

#

If that is indeed something he actually said

tough grail
#

Well, that was fast. salutes the mods

marsh grotto
#

anyone ever figure out how to get a conduction grid/ comspike , After the Crimson Fleet was destroyed?

shell bone
marsh grotto
swift raft
#

Is the lack of outpost mods to do with no creation kit?

magic patio
marsh grotto
swift raft
#

Surely all the buildings in the game should be retrievable

magic patio
#

we'll be able to do a LOT more once the Creation Kit releases

tough grail
#

Most likely unless CK will be needed, unless someone comes up with some really clever solution

#

Saw one guy adding some room shenanigans for outposts but that's about it

swift raft
#

Yeah

#

I check nexus mods daily for outpost

#

Nothing to be excited about

#

This as far as i got

tough grail
#

Nice!

#

Is that landing platforms you used as foundations?

#

or well, kind of but not

swift raft
tough grail
#

Imagine if there were foundations the size of landing platforms

visual swift
tough grail
#

That with the mod that lets you clip stuff?

swift raft
#

Not far off @tough grail

tough grail
#

Sleek ship too

swift raft
#

stole it hah

tough grail
#

Oh 😛

#

I'm too busy with cp2077 but I really want to build a cool outpost when I go back to starfield... and I will have to build me a new ship since I went ng+

swift raft
flint gazelle
#

If anyone needs a good planet generator, Battletech's A Time Of War Companion pages 141-149 contains a weighted random system generator from star to government, which should allow an easy way to procedurally introduce content

slow thunder
#

when will fsr3 and amd frame gen come to starfield? it could really make the game run better for literally everyone (with modern gpus)

honest wedge
#

You can use AMD frame gen in Starfield if you update the the beta AMD drivers already

hollow heath
#

Is it possible to implement some coordination system for planets and moons (GPS, X,Y Position, ...) Should make it a lot easier telling and locating POIs, ressourcespots and so on....

lilac geyser
olive flint
#

So, I finally gave up on hopes that Bethesda would fix their own game and just started modding my game. Anyone know of a good map details mod for cities yet? Ive seen ones where they add some billboards in the city or something but I mean like store names, landmarks, etc

tough grail
#

Or do you mean on the actual map

#

I'm thinking it would take a bit more work for the game to transition into a proper city map instead of the regular surface map (which is dog awful for navigating cities)

#

matching your position in a city on a proper city map etc. I mean bethesda have said that they are going to add city maps (as well as dlss support etc) but who knows how long that will take.

marsh grotto
#

we Need a way to Delete the starborn ships that keep landing nearby. Also need a way to get them OUT of our inventory

olive flint
stark bison
#

Does anyone have a list of what legendary mods can be applied together?

Like, some override others.

#

Anti-ballistic and Mechanized for example can't be together.

marsh grotto
ember nova
#

I hope either somebody mods in the ability to make regular crops, like potato’s and stuff, or comes in a base game update.

azure wren
#

Mod idea, a citadel of starborn. Kinda like the citadel of Rick's with just lots of you, Hunters and Emissaries and special shops and items. The twist, events and items on the citadel persist through universes but costs a fortune in credits and quantum essence.

quiet cove
magic patio
sly elbow
#

so...i don't know what I'm doing wrong, but I cannot get the M class ship parts mods to work. They dont show up at my base pad, or any ship services technician.

sleek thunder
#

I hear the creations kit for Starfield will come out 2024.
But there are 176 pages of mods already in nexusmods.
I'm assuming they're using the Skyrim/FO4 iterations.
What will be different between FO4CK and StarfieldCK?

fluid carbon
#

Nope

#

The new CK2 will have the ability to affect the new systems they created like cell generation

sleek thunder
fluid carbon
#

The old CK's will not work on Starfield, for the tools available at the moment look up and read Crayonkit's posts

magic patio
#

I've moderated a lot of online communities for decades and been called a certain word just for doing my job with some frequency. So it's basically my joke about it. That and I like cats.

#

well my comment made a lot more sense a moment ago

#

😆

high burrow
#

Whew, im just imagining what star wars mods would look like haha

Also, is it just me or is the concept of starborn and the main storyline ending kind of philosophically profound?

olive flint
#

Question hoping someone has run into the same issue:
Ive downloaded most of my mods off Nexus and have used Vortex as a Mod Manager and Launcher for the game since modding my game. I used to be able to swap between my Keyboard + Mouse and a Controller without an issue. I play M+KB for general playing and then a controller for Spaceships. Its just so much smoother on a controller for some reason lol.
I went into my settings and toggled the setting for it (Controller Howswap), but still cant get my controller to register anymore. Its a wired connection and I know it works when Im not in the game. I imagine it has something to do with using Vortex over Steam, but if its a game setting it should work?
Anyone help me with this?

fluid carbon
#

That's an odd one. Have you seen this video? It might help

olive flint
#

This looks more like something for adding a unique controller like if it were a offbrand kind of thing. I might look into it a little more though, thank you!
This is just a xbox one controller plugged directly into my desktop. If I were to go from Starfield to Rocket League or something it would work, but I think theres a Vortex thing somewhere Im not smart enough to know about or something lol

stark bison
#

Is there a way to inject more ship parts into the simulator's storage?

sleek thunder
#

started learning yesterday, lost 4hrs installing random stuff only to stumble on:

"Papyrus has gotten some sort of update, the pex files can't be decompiled with the usual tools."

gah dammit
Guess I'm gonna have to learn from skyrim examples and use my imagination.

river yew
rocky isle
#

Anyone know which optimization mod i should use, i looked them up on nexus and there was alot of them lol. So i figured it would be better to ask someone with some experience modding starfield.

cold topaz
#

How resilient are like StarUI in the face of updates?

steep bobcat
#

I’m sure—well I HOPE-some current mods will become obsolete with game updates. I’d call that a good thing. 🤞

cold topaz
#

the regular update pace of the last month is kind of the only thing keeping me from delving into mods at this point

steep bobcat
#

But for now use them if you want

cold topaz
#

suppose more importantly, are they safely uninstallable.

#

like, I don't see any reason why a UI mod would break a save on uninstall, but it is the creation engine and stranger things have happened with it

steep bobcat
#

Yea UI, INI settings, mesh/textures and such should be removable. Do any current mods co run scripts? I wound think most mods are pretty basic so no harm removing.

cold topaz
#

I think I've seen like one or two in my poking around the nexus

#

for like setting specific NG+ variants

#

and SFSE works exactly the same as SKSE and F4SE right?

river yew
#

and things like StarUI are pretty harmless to install/uninstall in their current form

cold topaz
#

looking through stuff I think with these the big boon from getting the CK will simply be in being able to have a config menu in the game instead of needing to do it all with ini edits

river yew
#

Example, all of these are fine even if they break and are generally quick fixes/updates anyways

cold topaz
#

on the modified gameplay experience side I think the things I'm mostly looking forward to are crafting expansions to upgrade weapon/suit tiers, and add/move legendary effects

#

and I'll probably use a faster XP mod in future saves.

sly elbow
#

i'm looking for a mod that removes the restriction on certain ship modules (like reactor, shields, etc). The one I downloaded apparently is not the right one. Can anyone point me to the correct mod?

cold topaz
#

wow even simply having the UI run at 60fps is a tremendous improvement

sly elbow
#

i saw that one. CCR and SFSE both require the steam version of the game. I'm on the GamePass version (playing on PC). Every other mod I've enabled I've been able to find the GP version of.

sleek thunder
#

🚀 Welcome to my YouTube channel, where all things Star Citizen come to life! Join our vibrant community by clicking the link below and joining my Discord server:
🎮 Join my Discord: https://discord.gg/eYBcxHv

Some people are having issues claiming it's a mod since there are mods for this but setgs is a default command
Here is the thread i read
h...

▶ Play video
#

If there a place I can browse for papyrus psc examples. (to learn)
I'm happy to look at FO4/Skyrim code examples too.
||I don't have space to install Skyrim or FO4 side by side with Starfield||
All the nexusmods seem to be pex, and I'm struggling to decompile with Champillion. (probably the wrong version)

sly elbow
#

Now, I'm rocking with a vessel that has 1000 fuel, 2000 hull, 33,750 cargo (7500 shielded), 256 reactor power, 5760 shileds, a top speed of 457, boost speed of 2335, all with a mass of 1500. 🙂

dusty dragon
sleek thunder
sly elbow
#

i just obliterated the entire fleet at mars.... lol

#

everyone on board hates me now

pale nest
#

so you find abandoned buildings and farms but you can not claim them as a settlement...Thats a let down.

late valley
bronze tinsel
#

Anyone know the setting in the .ini to tweak the vertical transition to smaller more finite ones while ship building? I've noticed at least on my game it seems clunky.

glad fable
#

Are there any mods to make space combat AI less dumb? The fact Bethesda admitted they dumbed it down to stupidity because they couldn't make space combat ai challenging without it being 'too good' bewilders me.
Space game with maneuvering thrusters and 6 working axes and enemies yoyo back and forth to fight you

#

Please tell me someone has or is working on a mod for this

gray aurora
#

no it will take a while until we get complex mods like this. Mods rn are either script extender based or basically glorified ini tweaks. We arent at that kind of a stage yet

glad fable
#

Sad to know, but thanks

gray aurora
#

i wouldnt expect anything like this until minimally xEdit is widely spread and in use or until CK is out

#

(also i will point out that in basically any game the AI is purposefully dumb and lets you fight it easily)

#

if the AI wasnt purposefully dumb you'd almost always be dead because smart AI doesnt miss and doesnt leave weakspots

late valley
#

typically "smart ai" means the illusion of smart ai, not actually smart ai

gray aurora
#

ye

#

the question is just how obvious you make it and with flight considering that the game is catering to casuals as well i can totally see why theyd want to make it easy

#

after all flight isnt exactly the most standard form of combat in games

late valley
distant stream
dusty dragon
winter perch
glad fable
#

I mean. is it so hard to add the variable of randomly adjusting flight paths up/down/left/right to attempt to dodge weapon fire?

gray aurora
glad fable
#

Granted, i dont know coding, so for me, yes it would be, lol

gray aurora
#

and yeah its not as simple as that

#

before we can even think about tweaking it we would have to know how it works

#

and we arent near that stage yet

glad fable
#

I was thinking more on the company's part rather than a mod. since they claimed they couldnt tweak the ai without making them OP. as for mods, I get it. I'll wait patiently

gray aurora
#

well its always about striking a middleground and i am sure even rn there are plenty ppl who are glad that its not any harder

#

ultimately for space combat the thing id point to probably is xwing vs tie fighter

late valley
#

i have to cheat the tutorial space fight on normal 🤣

olive flint
olive flint
#

Also for some reason I cant re-bind keys? I wanted to change some spaceship controls for keyboard, but i cant change anything in Bindings :/

slate elbow
# winter perch

Needs more cargo space. Other than that, awesome little spear tip you have there

river yew
silk sigil
#

May I make a suggestion for you modders? Make it so we can rotate the 2x3 and 3x2 Habs?

#

Hell make some 3x3 habs

#

If anyone has a line to Bethesda. Ask them to make the modular units have more than 90 degree connections.

#

Or maybe you guys can.

violet shell
#

Finished up the HP model for once we have proper starfield tools

river yew
tough grail
#

I mean rotating them would be one thing.. but making them work correctly with doors, snap points etc is another

marsh grotto
#

any way to get rid of the starborn ships , that have landed on world yet?

silk sigil
#

We deff got to get some new weapons in the game. BFG and the like.

#

Lol flame thrower

sleek thunder
#

I'm trying to learn papyrus mods for Starfield.

  • I can code, also unity.
  • I am a noob to modding.
  • (I don't have disk space for FO4/Skyrim loaded simultaneously. CK seems to need Base product)
  • I want to focus on env/actor behaviour and deprioritze blender-mods
  • StarfieldCK isn't out till 2024
    What are my options? Do you have any advice to get started?
tribal yew
#

CK for FO4 is likely not that much different from the one to expect to come

sleek thunder
tribal yew
#

Why uninstalling?

sleek thunder
tribal yew
#

Why even installing FO4? Just watch/read some tutorials created by the community to get a glimpse on what to do first

sleek thunder
#

aah

#

But to actually do some hello-world-.. nevermind.. I've seen some examples in nexusmods to prove it's possible...
I spent a day trying to decmpile with Champollion, but unsuccesssfully. I'll use FO4 as examples.

Thx, I'll do that.

olive flint
river yew
stark bison
#

Any idea if there's a mod that lets you pick new perks at NG+ ?

late valley
#

verifying doesn't touch any files that don't belong to the game install.

sly elbow
#

is it possible to request mods for starfield? Mainly, retextures of clothing?

violet shell
#

You're welcome to commission someone

late valley
#

post the job on the mission board 😏

#

it was a joke, but imagine if you could post jobs on the mission board...

misty abyss
jagged depot
#

Is there something I'm doing wrong with SFSE mods in MO2? Some mods work, others don't, and I can't find any kind of rhyme or reason in the directory structure that would indicate why things aren't working.

late valley
#

check the sfse logs, but it sounds like you probably don't have address library installed or the vc redistributable.

jagged depot
#

I have address library installed in MO2. I already checked the logs and they're simply not being created for the mods that aren't working.

late valley
#

not all sfse plugins produce logs

#

but the main sfse log will tell you which plugins are loading

jagged depot
#

yeah, that's what I mean, none of the plugins that aren't working are in the logs

late valley
#

are you on a mo2 beta build?

jagged depot
#

I don't think so. v2.4.4

late valley
#

you gotta be on 2.5.0 or later for starfield support

jagged depot
#

Where can I get that version? GH latest is 2.4.4

late valley
#

the mo2 discord

jagged depot
#

thanks

jagged depot
#

that fixed it, thanks!

timber stream
#

Do the vendor cash increase mods still work? I saw there were issues with some console commands after this last update, and I haven't had a chance to try since then.

late valley
#

vendor money isn't changed with console commands

timber stream
#

There were a couple that multiplied the amounts, I haven't used any as of yet. But seeing as I seem to find myself resting more to refill the money I thought I would look for options.

late valley
#

the mods that changed vendor cash on hand are plugins that alter leveled lists

#

rich merchants, for example, by xatmos

#

the console command "mods" alter game settings, actor values, and more rarely global variables. there are commands that change how frequently vendors respawn their inventories, there are commands that change the buy/sell multipliers, and you can target a merchant and give them credits with a command (which is a long way to go about player.additem f 50000...). but actual credits available on inventory respawn is changed in the leveled lists for vendor credits.

vocal glacier
# silk sigil If anyone has a line to Bethesda. Ask them to make the modular units have more t...

I'm pretty sure that the community will be able to do this. It may take a few months, but there will be a flooding of new ship modules with all sorts of unconventional designs. It's not a question of if. It's a question of when.

My suggestion would be to get specific on the design ideas you have in mind. Post them here and other mod-related community hangouts, and let the modders go crazy. The more ideas they see there's a need for, the more they will feel the need to create. Especially if their goal is to create assets the entire community might be interested in using, and not just for their own personal projects.

We're going to see some crazy stuff in the coming months. Nothing Starfield is now will compare to what it will turn into.

magic patio
#

Editing level lists requires a plugin which is not yet safe to use, they're extremely risky

#

That was for the average user not you Fire

#

I know you know the risk better than most

late valley
#

you saw me typing 🤣

magic patio
#

Yup

timber stream
#

Sorry, I was afk. I am not afraid of tanking my game, just wanted to make sure it is working. With the latest update I thought there were issues "targeting" the vendor, something about it going into inventory and not available to "buy" stuff from you with. I am at work and will probably play around tonight and see what happens.

#

I was perusing the CCR files, which is what brought this up.

gray aurora
#

any plugin in modding rn id just consider very much at your own risk. Even more so than usual

late valley
#

you can also use the AddFormToLeveledList command to add a leveled list form to the vendor credits leveled list. no idea if that would work. if you want to experiment, remember that the vendor needs to reset its inventory for the leveled list change to take effect. the RevertLeveledList command will reset the changed leveled list.

timber stream
#

Well I just got more added to my plate for today, so might not play with it tonight. But thanks for the information.

stark bison
#

Is there a way to choose the next universe?
I wanna test the one that's all the player.

crude spoke
stark bison
soft dew
#

stupid new person question time. i have mods in Starfield, the ones that go in the game directory work, the ones that go in documents do not work, at all. the custom ini is made and edited correctly with the 2 valid lines. what am I doing wrong? don't tell me to use a mod organizer please, i only break those out for when i am using more than 3 or 4 mods and the creation kit is out for the game. also Vortex sucks

late valley
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use mo2 v2.5.0+ with starfield support, the plugins.txt enabler, and the my games folder disabler.

quiet hatch
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Hey there, is there any way to cheat yourself achiements? ive been using mods with achievement enabler but suddenly it stopped working and i havent noticed it so i am missing quite a few.
"Game supports mods" pathetic..

sleek thunder
#

I'm waiting for documentation on StarfieldCK(scripting).
Im assuming some of the great mods in nexusmods is just cos they're leveraging FO4/Skyrim experience.
I'm assuming when it appears, it will be in creationkit.com? (as a third image on the landing page)

upbeat furnace
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Lots of people are leveraging years upon years of previous knowledge. But the good thing is that you can leverage that Fallout 4 and Skyrim info too. Most things work nearly the same as they always have.

sleek thunder
upbeat furnace
#

One more thing. The CK wikis have a long a tortured history. They have effectively been frozen from user edits for years now. In the meantime, the cool folks at UESP have cloned the wikis and that is where people have moved on to for adding contributions. https://en.uesp.net/wiki/Main_Page Look on the left navigation and you will see links to the wiki clones. They are honestly not very far ahead contribution wise, but there is some newer pages and edits on them. I didnt know this myself until fetching these link, but there have started hosting a starfield wiki too!

https://starfieldwiki.net/wiki/Home

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UESP has been around since the early/mid 90s (1995)

late valley
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papyrus is unchanged, except for the addition of locking statements. there are new native functions and events, of course, but in terms of syntax, it's the same as it was in 2011.

runic belfry
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can I add or remove things like Ablative, Chameleon to armor using the console?

dapper galleon
#

Oh Creation Kit

spice summit
magic patio
sleek thunder
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Found the problem:

  • my first pex file I was attempting to decompile kept failing
  • subsequent ones work
polar bronze
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i wonder what mods people will make for starfield xbox

silent idol
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https://www.nexusmods.com/fallout4/mods/522 the two mods combine have more than 3,722,682 download

Nexus Mods :: Fallout 4

I hate how your character is always pointing his gun foward 100% of the time in First Person, it's not immersive. Now your character will have their guns downed when not firing it.

late valley
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the number of times a mod has been downloaded for another game doesn't make nifskope development go any faster

upbeat furnace
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😂 His name is Patience.

marsh fjord
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When is mods coming to console

late valley
#

next year

sleek thunder
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What happens if I disable a Mod: but the SavedGame I load uses it?
Does it corrupt the session, or will BGS(skyrim,fo,sf) just silently handle the exception?

fluid carbon
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It depends on the mod

misty abyss
late valley
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the scripts just need to be stopped, which is usually done by stopping the quest or removing active magic effects. scripted mods, where this is important, have an uninstallation procedure. if you don't follow it, user error.

#

if you install a scripted mod whose author does not provide an uninstallation procedure, also user error.

wanton scroll
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Dont know the first thing about modding but i was playing around with habs on a new ship build trying to stop the game from placing ladders in weird places, when i thought id try something, unfortunately it didnt work but im sure it could be possible either by Bethesda or a mod creator. Basically i tried using equipment plates on top of habs before placing more habs on top, thus trying to prevent a hatch and ladder on those ports, unfortunately didnt work as said, you just clip through them. Just a thought, maybe impossible to change that, but it would be nice if we had some way to block ports of our choosing.

sleek thunder
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Has anyone tried to load the Starfield .esm using FO4CK?

hmm; crashes

gilded brook
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Any mods that expand upon base creation yet? Like added structures? I feel like what we are allowed to build now is.. pretty abysmal

tulip nest
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Is there an achievement enabler that works for the PC gamepass version of the game? Currently softlocked in two quests and the only way to progress is to use console commands but i still want to get achievements.

sleek thunder
late valley
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nobody's using fo4/skyrim tools except people trying to kill your saves

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most people make ini tweaks and sets of console commands. there's some art replacers. anyone with the knowhow can enable starfield in xedit, compile it, and make plugins (wait for the official release if you're not one of them.) others are building sfse dll plugins. champollion and caprica can be used to decompile and compile papyrus scripts for starfield.

sleek thunder
late valley
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there's no xedit release for viewing or editing starfield plugins, so none of the current binaries will work for starfield. devs and testers can compile xedit though.

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i mean, technically, anyone can compile xedit. it is open source, after all, but the people using sf1edit are predominantly devs and testers. contributing devs get instructions on how to get set up, etc.

neon shore
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xedit view only download is on their discord.

golden kayak
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REQUEST: More favorites! You could easily fit 16 or even 20 slots on the screen - more is better. I want all my powers, a couple of outfits, a few healing/eating options, and at least 3 weapons on hand. Anyone?

cold topaz
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What's the average update time for SFSE? A day or so unless something big changed?

fluid carbon
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Yes 1 day

cold topaz
#

the true heroes of the settled systems

magic patio
cold topaz
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SFSE's up; StarUI is in progress with Inventory's update already published

honest wedge
#

I hate how all the new updates on SFSE gets flagged as virus by windows

cold topaz
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my copy seems fine with it

charred magnet
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Did the new update today mess up anyone’s installed mods?

hollow herald
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Dunno about mods I can't even get the game to start. Verified cache says all 457 files integrity is fine but just won't launch hit "Play" then says launching...running... and its done. Back to a bit fat Play button again.

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Worked fine prior to update

verbal marlin
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I personally went through the process to revert back to 1.7.33 and prevent Steam from auto-updating. Until more mods are updated the latest version of SFSE just crashes for me right now.

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So anyone who wants to play and is still waiting on mod updates, don't update to 1.7.36 and keep yourself on 1.7.33 for now. If you did update then look up how to revert. It's pretty simple.

junior carbon
#

updated for the new patch and SFSE compatibility

junior carbon
#

hahaha

cold topaz
#

I think the short term thing I'm still wanting most is the ability to bookmark locations for quicker fast travel to the places I frequent

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Long term I'm really curious to see what the Sim Settlements team might have cooking.

magic patio
late valley
cold topaz
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Make it easier to centralize production

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I'd be more inclined to build out in every NG+ if it were easier to get everything I need in one place

late valley
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sure, if you just want to build for sandbox gameplay, but the rest of us will need outposts to be a part of the game.

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fallout 4 at least gave you some motivation to rebuild sanctuary for the minutemen, even if it wasn't necessarily integral outside of a minutemen playthrough.

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in starfield, you don't have to touch outpost building at all. you can just completely ignore it.

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you have to independently decide to build outposts, coming up with your own motivation. revising the economy would help a lot there. why build outposts? become an industrialist, get rich, create a space station, build ships to sell, rise to the top of the industry, etc. but why bother when you can compete with stroud-eklund by selling apples and succulents?

cold topaz
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if we get space stations there should be a way to, maybe over multiple runs, create a ||Starborn|| station that persists through resets.

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maybe have it start out tiny and add one module each reset

late valley
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that'd be cool! even cooler: run your space station like a Vault. VaultGirlDevil

cold topaz
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I'm still waiting to discover some super secret, extremely low chance variant that's on the Fallout timeline.

late valley
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i was wondering the other day whether there are any Doom easter eggs on Mars.

cold topaz
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Nirn as a planet is some far-off system, maybe?

gloomy elk
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If you'd like to replace an object in the game with a real world version, would you avoid using the actual company logo/name on the object?

magic patio
gloomy elk
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I had a feeling it would not be a good idea, thanks

#

maybe I'll munge the name into something "similar"

cold topaz
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Very much a tried and true method used by everyone from independent modders to AAAA studios.

gloomy elk
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I've done mods for MSFS, but not a game like Starfield before. I'll have to figure this out.

late valley
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using a real-world logo in unmonetized fan content generally falls under fair use, but because you're probably going to upload to the nexus, a corporation that makes money off content that it hosts, you shouldn't use real-world logos if you want your content to stay up.

timber holly
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Quick question, I've seen some promising "console command" mods that reduce the amount of POIs at a landing spot( less crowded universe) but they still suffer from random "man made structures" being all over the place. Has anyone one dived deep enough to find other commands that reduce the frequency of these?

late valley
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some people also create models based on real-world product shapes, but these shapes are also just as protected as the logos (e.g., cars, guns, soda bottles.)

late valley
timber holly
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These commands seem to do a good job of dropping POIs but maybe thats different than content management.

setgs "uPlanetContentMinRequestsPerCell:PlanetContent" "1"

setgs "uPlanetContentMaxRequestsPerCell:PlanetContent" "2"

setgs "uPlanetContentMinRequestsPerBlock:PlanetContent" "2"

setgs "uPlanetContentMaxRequestsPerBlock:PlanetContent" "3"

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Drops it so their are less POIs when landing

late valley
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i've done a fair bit of work investigating the POI system. i have a larger graph than this one that's something like 30000px wide.

timber holly
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If you drop them to zero I'm pretty sure only 1 appears but it must be different than the random "wind turbines" or gas vents

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Ooooo

late valley
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that graph basically shows how the primordial network is spawned. it's similar for other planet traits.

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there are some global variables you can play with, like PCM_CellLoadMinDensity_Close, PCM_CellLoad_Traits_OuterDistance, and PCM_BlockCreation_TraitKnownChance.

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i haven't seen anything like "i want primordial network to spawn 50% less" or "i don't want primordial network to spawn at all after i've learned the trait." i'm pretty sure you'd have to mod those in.

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PCM_BlockCreation_TraitKnownChance is probably closer to the first though.

timber holly
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Makes sense, the way I'm seeing this( and correct me if I'm wrong) is POIs are handled completely separate from the planets "plants, creatures, objects, traits"

late valley
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nope

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flora, fauna, and traits are all part of the PCM

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not at home right now, so i can't show you the nodes.

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quest POIs are also part of the PCM. that includes some encounters that involve some world building.

timber holly
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I only think that because it appears we can reduce frequency of random POI spawning at a land site but not the actual traits of a planet. Thanks for the information and patience. This really interests me

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Makes sense that quests wouldn't be tied either

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Or would be tied to the PCM rather

late valley
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oh i just remembered i sent part of my larger graph in a dm. here's that one, showing how the PCM deals with creatures.

timber holly
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Just gets me pumped that these deep dives are already being done before the kit is even released

supple acorn
supple acorn
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so modders have just been investigating all on their own?

#

true definition of the indomitable human spirit

late valley
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the creation kit usually comes out 6 months after release. in the past, there were betas. the fo4 ck private beta started 3 weeks after release. but there's no forum anymore, so who knows what's going on.

supple acorn
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which type of mods will we not see till CK drops?

late valley
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we have tools going back to oblivion, so we're not building on nothing. each new bgs game comes with some new underlying changes, so tools have to be updated. it's not always easy or straightforward - however, we seem to be hitting our stride on the tools side.

crude spoke
supple acorn
#

what are ESP mods?

crude spoke
# supple acorn what are ESP mods?

ah. it is a technical detail of implementation. the answer, then, is "complex mods will take quite some time to arrive, but likely ahead of the CK, meaning only 'official' mods will be absent before then."

late valley
#

the next xedit release with starfield support is right around the corner. some of us who jump into making mods early on are pretty versed with making any kind of mod in xedit, but that's a small pool and not everyone has the ability or interest to make every kind of mod. that doesn't mean every kind of mod can't be done though.

supple acorn
crude spoke
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though of course BGS can fix any bugs, since they have the internal tooling. :)

supple acorn
#

hmm ye

#

6 months... surely a long wait time

late valley
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the community also has the ability to create dll mods, which can handle bugs that plugins can't.

supple acorn
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i see

late valley
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here's an example of what you can see in xedit at this moment (ignore the arrows; i'm at work so have to make do with screenshots i posted elsewhere). notice all the unknowns? and the byte arrays? there's a lot we won't be able to figure out until the creation kit is released. we can still tinker, but there's a lot of stabbing in the dark on the way to making some kinds of mods.

supple acorn
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goddamn

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this must require a lot of patience

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indomitable human spirit indeed

valid comet
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My Mod Organizer 2.5.0beta8 can't open the newest version of SFSE. Is it just me??

late valley
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no need for patience when you're having fun!

supple acorn
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true

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i had a question i installed the starui inv mod manually... now i want to install the starui hud mod using vortex will there will be a problem?

crude spoke
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not specifically. ultimately, the end result of a manual and a vortex install should be identical. (for all practical purposes.)

supple acorn
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i see... its just that when manually installing i had to use the alternative method since the primary method didnt work for me

olive cliff
#

whats the best outpost mods ?

crude spoke
olive cliff
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Also want to make outpost on mountain in masada 3 but foundation 2 high

lilac heath
# olive cliff im not i just want stuff from this pic ( <@147219017600466944> posted that)

Muwhahaha, actually its not an outpost mod. its using console commands and a move script (Fast House and Ship Builder on Nexus). I am also using xEdit and ESM Explorer (this is also on Nexus). I use both xEdit and ESM, xedit is good for finding items in world and converting the RefID when using the ~ command to the ItemID that you need to use for the player.placeatme command. ESM is good for general exploring items IE Planters, shrub, bush, plant.(like the above picture)

olive cliff
#

ah

quaint yoke
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Any mods that help performance because I can’t get more than 40fps on a 3060 Ryzen 7 3800x build 16gb - SSD

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I used to be able to but something changed, maybe an update causes it

dull veldt
knotty elk
sleek thunder
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Is there a way of querying how many 'ore' is in your outpost storage - several systems away?

  • is it calculated when you reach land on the map.
  • or does it keep a tally even if the outpost isn't reached?
    I guess with inter-system cargolinks:
  • there has to be a ores/per-second manifest quest obj maybe?
  • or a seperate independent framework tracking all this.
    [ or is this a question to be tabled before StarfieldCK comes out? ]
livid vault
#

Anyone have a good mando armor mod? The ones I use seem to have trouble with the texture/colors

supple acorn
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i m not ready for this