#overplanned (sizzl3_)

1287 messages · Page 2 of 2 (latest)

whole saffron
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idk

molten saffron
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!maskguide

lethal auroraBOT
#

smoothie-rs masking w/ paint.net & Video Tutorial

If you prefer learning through a video, you can follow this tutorial

  1. Download and install Paint.net from https://getpaint.net/.
  2. Ensure that your video resolution matches your clip's resolution.
  3. Capture a screenshot of your game with it's interface / HUD (aka static parts).
  4. Open the captured screenshot in Paint.net.
  5. When selecting the shapes tool in Paint.net, remember to disable anti-aliasing.
  6. Create a new layer, and then select it.
  7. Begin creating black shapes around your GUI and the areas you want to mask.
  8. Fill the shapes using the Fill Bucket tool.
  9. Color the transparent or checkered regions in white.
  10. Delete (or hide) the layer containing the game HUD image.
  11. Save the image as a PNG file.
  12. Use this PNG file in smoothie-rs by pasting the folder path in folder path and typing file name (with extension)

Masking Tutorial, By august // ixtf.
SmoothieRS - https://github.com/couleur-tweak-tips/smoothie-rs
If you encounter any errors with Smoothie go to CTT and make a support post!
Text Tutorial -

  1. install paint.net from https://getpaint.net/.
  2. make sure your video and ingame resolutions are the same.
  3. capture a screenshot of your game's hud.
    ...
▶ Play video
sullen path
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i didnt use mask

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i used blur

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built in recording and editing software

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480 input(lunar rewind) -> 8x -> 1.3 equal

unique badger
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this doesnt look like rewind at all

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actually looks really clean

sullen path
copper shell
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sorry lol dont have discord on my phone and barely check

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could u explain how to do now?

molten saffron
molten saffron
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@sullen path

sullen path
sullen path
copper shell
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ok thanks ill tyr

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dyk what amount i use to make it look most normal

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i changed it to 5

sullen path
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i use 1 lmao

sullen path
copper shell
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js try

sullen path
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kay

copper shell
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i been testing it and i think it doesnt change the jitteryness

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jitteriness

sullen path
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oh rlly?

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for me it changed

sullen path
whole saffron
copper shell
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that setting changes the camera speed when you go into free camera not pov

sullen path
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oh

sullen path
copper shell
sullen path
copper shell
sullen path
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bet

sullen path
copper shell
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sizzle bro f 1.9 hop 1.8

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ranked axora

sullen path
copper shell
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bruhh

copper shell
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sizzle hop on 1.8

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@sullen path

coarse sapphire
copper shell
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@sullen path are u better 1.9 than 1.8 now

golden gust
sullen path
# golden gust config?
  • blur
    blur: true
    blur amount: 3.0
    blur output fps: 120
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 1920

  • rendering
    quality: 16
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.05
    adjust timescaled audio pitch: false

  • filters
    brightness: 1.04
    saturation: 1.1
    contrast: 1.03

  • advanced rendering
    gpu: true
    gpu type (nvidia/amd/intel): nvidia
    deduplicate: true
    custom ffmpeg filters: -c:v hevc_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation program (svp/rife/rife-ncnn): svp
    interpolation speed: fast
    interpolation tuning: film
    interpolation algorithm: 23

sullen path
golden gust
sullen path
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pvp basics

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rectangular hit cooldown

copper shell
pallid abyss
sullen path
golden gust
sullen path
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leowook 300k

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@golden gust

sullen path
livid drift
sullen path
copper shell
sullen path
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240 input btw

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😭

copper shell
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i think even with 240 1.9+ swiords look weird

sullen path
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💀😭

sullen path
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overplanned (sizzl3_)

copper shell
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?what does that mean

coarse sapphire
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Not tuff ign

coarse sapphire
sullen path
sullen path
copper shell
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whats overplanned

sullen path
coarse sapphire
sullen path
# coarse sapphire Config?

[blur v2.42]

  • blur
    blur: true
    blur amount: 2
    blur output fps: 60
    blur weighting: gaussian_sym
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 2880
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 360

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 16
    preview: true
    detailed filenames: true
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: false

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    filters: false
    brightness: 1.03
    saturation: 1.08
    contrast: 1.04

  • advanced
    advanced: false

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters:
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,2]

  • advanced interpolation
    svp interpolation preset: weak
    svp interpolation algorithm: 13
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

sullen path
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got false banned on minemen 💀

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fml

coarse sapphire
sullen path
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waiting for flowpvp

sullen path
coarse sapphire
sullen path
wintry ice
# sullen path

👋

im trying to optimize my render settings for yt shorts and im wondering if you can provide some feedback

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im not sure what to improve on irt

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but i really like your renders

sullen path
sullen path
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nerfed by internet 💀

sullen path
coarse sapphire
sullen path
# coarse sapphire Config for first?

[blur v2.42]

  • blur
    blur: true
    blur amount: 1.2
    blur output fps: 60
    blur weighting: vegas
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 1920
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 0

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 10
    preview: true
    detailed filenames: true
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: true

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    filters: true
    brightness: 1
    saturation: 1.1
    contrast: 1.06

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.0001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters:
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,2]

  • advanced interpolation
    svp interpolation preset: film
    svp interpolation algorithm: 2
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

#

i dont understand blur 2.42

ebon juniper
fast pivot
sullen path
sullen path
# sullen path

how do i turn off that velocity and fall distance thingy?

sullen path
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why dont I have permission to do anything in any other channels

copper shell
manic oyster
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@color

sullen path
manic oyster
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idk msg color

sullen path
sullen path
sullen path
manic oyster
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message colour

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*color

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*colar

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*cola

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whatever

copper shell
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idk what ro do lol sorry

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@molten saffron

whole saffron
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what's going on

manic oyster
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@whole saffron

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@whole saffron

copper shell
manic oyster
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@whole saffron what do you think about this

whole saffron
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im not mod

manic oyster
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i know

whole saffron
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wtf do you expect me to do then

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oml

manic oyster
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im just pinging because i feel like it @whole saffron

whole saffron
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ok

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do you think youre funny

copper shell
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lol

lethal auroraBOT
#

Successfully unmuted sizz_l3

molten saffron
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@sullen path don’t send too many attachments at once

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If you’re uploading more than 3, space it out by at least a few more seconds

manic oyster
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frost is so mean :((

sullen path
sullen path
vapid geyser
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getting better every time i see ya

sullen path
sullen path
vapid geyser
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@sullen path im ht2 crystal and ht3 sword 6gt i peaked t1

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crystal

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i sj havent tested

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in a while

sullen path
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thiso ne

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oh wait i cant send the link

sullen path
sullen path
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handcam

vapid geyser
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i can prob play in it yeah

sullen path
vapid geyser
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its not out yet

sullen path
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ahh aight

molten saffron
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It reencodes

whole saffron
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doesnt it downscale to 720p lol

sullen path
molten saffron
sullen path
molten saffron
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If it’s larger than that, either reencode or use a file sharing service that doesn’t reencode

molten saffron
sullen path
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still 137mb

molten saffron
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What are the settings for the last program you use on it

molten saffron
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The settings

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Enc settings specifically

sullen path
#

[blur v2.42]

  • blur
    blur: true
    blur amount: 1.3
    blur output fps: 60
    blur weighting: vegas
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 2160
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 0

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 10
    preview: true
    detailed filenames: true
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: true

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 2
    adjust timescaled audio pitch: false

  • filters
    filters: true
    brightness: 1
    saturation: 1.1
    contrast: 1.06

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.0001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 2
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,1,2]

  • advanced interpolation
    svp interpolation preset: weak
    svp interpolation algorithm: 2
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

molten saffron
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Do you know what qp 2 does

sullen path
#

um keeps the quality ig?

molten saffron
# sullen path um keeps the quality ig?

[blur v2.42]

  • blur
    blur: true
    blur amount: 1.3
    blur output fps: 60
    blur weighting: vegas
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 2160
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 0

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 10
    preview: true
    detailed filenames: true
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: true

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 2
    adjust timescaled audio pitch: false

  • filters
    filters: true
    brightness: 1
    saturation: 1.1
    contrast: 1.06

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.0001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -cq 25 -qmin 19 -qmax 29 -profile:v high
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,1,2]

  • advanced interpolation
    svp interpolation preset: weak
    svp interpolation algorithm: 2
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

#

Try that

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Or just reencode

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!reenc

lethal auroraBOT
#

quick video compressor/converter

  • uses libx264 to efficiently compress video
  • should be able to make any 1080p video <40s embeddable on discord (ie. under 100mb)

install with:

powershell "(irm https://github.com/atzuur/scripts/raw/main/reenc.bat) | Out-File (Join-Path ([Environment]::GetFolderPath('SendTo')) reenc.bat) -Encoding ASCII"

supports multiqueue, meant to be used through #883723006969540608
so/atzur

molten saffron
#

Quick QP explanation

molten saffron
#

It tells you

sullen path
#

?

molten saffron
#

It tells you what it does

sullen path
#

"efficiently compress video" = lower the quality?

molten saffron
# molten saffron Quick QP explanation

QP stands for quantization parameter, which basically means how much detail can be lost (higher parameter = more detail lost). You get severely diminishing returns as QP decreases, so QP 1 is about the same as QP 15 (depending on source).

molten saffron
#

Efficient compression means best quality with best file size

sullen path
coarse sapphire
sullen path
sullen path
coarse sapphire
#

😭

molten saffron
molten saffron
molten saffron
coarse sapphire
molten saffron
#

Yeah if you send it somewhere else

#

#🔬⠂video-discussion or #1020030329790148678

sullen path
shy niche
#

I'm a merchar

sullen path
copper shell
#

yooo handcam

sullen path
sullen path
sullen path
#

holy pearl catch

sullen path
#

diamond

sullen path
shy niche
sullen path
# shy niche config?

[blur v2.45]

  • blur
    blur: true
    blur amount: 1.4
    blur output fps: 60
    blur weighting: vegas
    blur gamma: 1

  • interpolation
    interpolate: true
    interpolated fps: 2160
    interpolation method: svp

  • pre-interpolation
    pre-interpolate: false
    pre-interpolated fps: 2x

  • deduplication
    deduplicate: true
    deduplicate method: svp

  • rendering
    encode preset: h264
    quality: 10
    preview: true
    detailed filenames: true
    copy dates: false

  • gpu acceleration
    gpu decoding: true
    gpu interpolation: true
    gpu encoding: false

  • timescale
    timescale: false
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    filters: true
    brightness: 1
    saturation: 1.05
    contrast: 1.04

  • advanced
    advanced: true

  • advanced deduplication
    deduplicate range: 2
    deduplicate threshold: 0.0001

  • advanced rendering
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -preset 7 -cq 18 -qmin 13 -qmax 20 -profile:v high -c:a copy -vf cas=0.35
    debug: false

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting gaussian mean: 2
    blur weighting gaussian bound: [0,2]

  • advanced interpolation
    svp interpolation preset: smooth
    svp interpolation algorithm: 23
    interpolation block size: 8
    interpolation mask area: 0
    rife model: rife-v4.26_ensembleFalse

  • manual svp override
    manual svp: false
    super string:
    vectors string:
    smooth string:

#

absolute W

sullen path
#

lmao

sullen path
copper shell
sullen path