#overplanned (sizzl3_)

1 messages · Page 1 of 1 (latest)

sullen path
sullen path
#

some ppl were saying the swinging isnt accurate, found the issue, currently fixing it

torn flame
sullen path
#

rlly damn

#

[interpolation]
enabled: y
masking: y
fps: 960
speed: medium
tuning: weak
algorithm: 13
use gpu: y

[frame blending]
enabled: y
fps: 60
intensity: 1.2
weighting: gaussian_sym
bright blend: n
use gpu: y

[flowblur]
enabled: n
masking: y
amount: 150
do blending: before

[output]
process: ffmpeg
enc args: -c:v libx264 -preset slow -aq-mode 3 -crf 15
file format: %FILENAME% ~ Smooth
container: .MP4

[preview window]
enabled: y
borderless: n
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[miscellaneous]
play ding: y
always verbose: n
dedup threshold: 0.0001
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview

[console]
stay on top: n
borderless: n
position: top left
width: 900
height: 350

[timescale]
in: 1.0
out: 1.0

[color grading]
enabled: n
brightness: 1.0
saturation: 1.1
contrast: 1.0

[lut]
enabled: no
path:
opacity: 0.2

[pre-interp]
enabled: n
masking: y
factor: 2x
model: C:\Users\Win10\Desktop\rife-v4.6

torn flame
#

tysm

ionic swift
#

try pre interp for 120 fps

torn flame
ionic swift
torn flame
#

eh

torn flame
ionic swift
#

2x-4x see what you like better

torn flame
#

i have no idea what u are saying

ionic swift
#

no he has his rife directory different from yours im assuming

torn flame
#

yea so i just change the rife folder right

ionic swift
#

yes and change it to enabled: y

sullen path
#

rife took me 10 years bro

jaunty timber
sullen path
#

3fmc

sullen path
#

which one looks better?

#

Sizzl3_'s render folder

sullen path
#

rendered another one but had some stuff to do so ill upload tmrw ig

torn flame
sullen path
#

[interpolation]
enabled: y
masking: y
fps: x9 ur input fps
speed: medium
tuning: smooth
algorithm: 23
use gpu: y

[frame blending]
enabled: y
fps: 60
intensity: 1.5
weighting: equal
bright blend: n
use gpu: y
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2]

[flowblur]
enabled: n
masking: y
amount: 150
do blending: before

[output]
process: ffmpeg
enc args: -c:v libx264 -preset slow -aq-mode 3 -crf 15
file format: %FILENAME% ~ Smooth
container: .MP4

[preview window]
enabled: y
borderless: n
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[miscellaneous]
play ding: y
always verbose: n
dedup threshold: 0.0001
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview

[console]
stay on top: n
borderless: n
position: top left
width: 900
height: 350

[timescale]
in: 1.0
out: 1.0

[color grading]
enabled: n
brightness: 1
saturation: 1.0
contrast: 1.15

[lut]
enabled: no
path:
opacity: 0.2

[pre-interp]
enabled: n
masking: y
factor: 2x
model: C:\Users\Win10\Desktop\rife-v4.6

#

90fps input

#

@velvet pasture

sullen path
#

120 input
[interpolation]
enabled: y
masking: y
fps: x9 ur input fps (1080)
speed: medium
tuning: smooth
algorithm: 13
use gpu: y

[frame blending]
enabled: y
fps: 60
intensity: 1
weighting: equal
bright blend: n
use gpu: y
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,2]

[flowblur]
enabled: n
masking: y
amount: 150
do blending: before

[output]
process: ffmpeg
enc args: -c:v libx264 -preset slow -aq-mode 3 -crf 15
file format: %FILENAME% ~ Smooth
container: .MP4

[preview window]
enabled: y
borderless: n
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[miscellaneous]
play ding: y
always verbose: n
dedup threshold: 0.0001
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview

[console]
stay on top: n
borderless: n
position: top left
width: 900
height: 350

[timescale]
in: 1.0
out: 1.0

[color grading]
enabled: n
brightness: 1
saturation: 1.0
contrast: 1.15

[lut]
enabled: no
path:
opacity: 0.2

[pre-interp]
enabled: n
masking: y
factor: 2x
model: C:\Users\Win10\Desktop\rife-v4.6

sullen path
sullen path
#

yeah i just started learning

#

i suck lmao

minor raft
#

triangle

pliant yacht
jaunty timber
minor raft
#

its lavender town

#

but i edit

weary apex
pliant yacht
sullen path
jaunty timber
sullen path
#

it was leaked in a ytb video that i found. to this day idek how that video isnt down

pliant yacht
sullen path
sullen path
#

no igmb, same config

#

120 input
[interpolation]
enabled: y
masking: y
fps: x9 ur input fps (1080)
speed: medium
tuning: weak
algorithm: 13
use gpu: y

[frame blending]
enabled: y
fps: 60
intensity: 1
weighting: equal
bright blend: n
use gpu: y
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]

[flowblur]
enabled: n
masking: y
amount: 150
do blending: before

[output]
process: ffmpeg
enc args: -c:v libx264 -preset slow -aq-mode 3 -crf 15
file format: %FILENAME% ~ Smooth
container: .MP4

[preview window]
enabled: y
borderless: n
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: y
feathering: y
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[miscellaneous]
play ding: y
always verbose: n
dedup threshold: 0.0001
global output folder:
source indexing: no
ffmpeg options: -loglevel error -i - -hide_banner -stats -stats_period 0.15
ffplay options: -loglevel quiet -i - -autoexit -window_title smoothie.preview

[console]
stay on top: n
borderless: n
position: top left
width: 900
height: 350

[timescale]
in: 1.0
out: 1.0

[color grading]
enabled: n
brightness: 1
saturation: 1.0
contrast: 1.15

[lut]
enabled: no
path:
opacity: 0.2

[pre-interp]
enabled: n
masking: y
factor: 2x
model: C:\Users\Win10\Desktop\rife-v4.6

sullen path
sullen path
sullen path
sullen path
left flint
sullen path
sullen path
#

Sizzl3_'s 120 fps renders (pretty ass)

left flint
static zinc
sullen path
sullen path
# static zinc can u send the config please

[blur v1.9]

  • blur
    blur: true
    blur amount: 1
    blur output fps: 30
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 10x

  • rendering
    quality: 16
    deduplicate: true
    preview: true
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    brightness: 0.9
    saturation: 1.2
    contrast: 1.1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: false
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters:

  • advanced blur
    blur weighting gaussian std dev: 1
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 13
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

#

in these clips i always use igmb from around 70%-90% bc i record in 120fps

sullen path
static zinc
#

tysm

torn flame
sullen path
torn flame
rose echo
#

fps: higher input = worse file size & worse perf
cq level: higher = better file size & better perf & worse quality
preset: p1 = better perf & worse file size, p7 = worse perf & better file size
tuning: high quality, no point in not using
multipass mode: singlepass: better perf & worse file size, multipass quarter res: worse perf & better file size
profile:baseline = worse file size and better perf, high = better file size and worse perf
b frames: 0 = better perf & worse file size, more = worse perf & better file size

#

heres my little cheat sheet

torn flame
#

im too dumb to understand what u uust said

rose echo
#

just read it

#

its what each setting does

rose echo
#

only thing to do with quality is cq level

#

obs presets say higher/lower uality but thats fake

torn flame
#

oh you are talking about obs

torn flame
rose echo
#

18

#

lower = better quality

#

if u look at the chart

torn flame
#

so 10 is the best ?

rose echo
#

the quality is pretty much the same after 18

torn flame
#

oh

rose echo
#

yeah but its not worth using 10

#

u wont see a difference

#

18 is around 99.2 quality

#

10 is around 99.29 quality

torn flame
#

oh

rose echo
#

which isnt much of a difference

#

the quality unit being vmaf ofc

torn flame
#

so high cqp = less bitrate of video

rose echo
#

p much

left flint
#

also u can try smoothie-rs to use mask

sullen path
#

ive tried smoothue inthe past but it is significantly slower than blur 1.9 and i dont rlly mind the artifacts

#

its pretty much the same but just slower

left flint
#

send config

#

and also fps input?

sullen path
#

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.2
    blur output fps: 60
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 6x

  • rendering
    quality: 16
    deduplicate: true
    preview: true
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    brightness: 0.9
    saturation: 1.1
    contrast: 1.1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: false
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters:

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 23
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

drowsy inlet
sullen path
sullen path
#

yay i can now record in 360 fps

sullen path
left flint
#

wow, render with 360 fps input looks more times better

sullen path
#

yeah just upgraded my gpu lol

sullen path
sullen path
#

Sizzl3_'s renders (pretty ass)

sullen path
left flint
left flint
sullen path
#

or just reduce the blur amount

left flint
#

i dont use teknos blur, i can send smoothie-rs config

#

[interpolation]
enabled: y
masking: y
fps: 1920
speed: medium
tuning: weak
algorithm: 13
use gpu: y

[frame blending]
enabled: y
fps: 24
intensity: 0.71
weighting: ascending
bright blend: y

[flowblur]
enabled: y
masking: y
amount: 200
do blending: before

#

but reducing the blur amount and set fps render to 24 in teknos blur sounds logical

left flint
#

looks nice

sullen path
#

what does flow blur do?

#

im trying ur config rn'

left flint
sullen path
left flint
sullen path
#

300 input

torn flame
# sullen path 300 input

bro whats your pc specs, like its kinda hard for me to get 300 input cause i barely get 300fps while recording

#

cause im on bedrock edition

torn flame
left flint
#

no, i dont thonk so

#

just wait someone who can answer you

#

mb config issue

sullen path
#

yeah i suppose

#

but sometimes it worke

#

works

#

but sometimes it just crashes

#

i suspect it's a problem with my nvidia control panel or smth

#

it happend after i changed some settings

sullen path
#

360 input

wheat vector
sullen path
sullen path
#

[blur v1.9]

  • blur
    blur: true
    blur amount: 1
    blur output fps: 60
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 3x

  • rendering
    quality: 18
    deduplicate: true
    preview: true
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1.1
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 23
    interpolation block size: 8
    interpolation speed: faster
    interpolation mask area: 0

#

360 input with 7 igmb

sullen path
#

[interpolation]
enabled: y
masking: y
fps: 1800
speed: faster
tuning: film
algorithm: 23
use gpu: y

[frame blending]
enabled: yes
fps: 60
intensity: 1.7
weighting: gaussian_sym
bright blend: no

[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 18
file format: %FILENAME% ~ smooth [%INTERP_FPS% ➜ %OUTPUT_FPS% @ %BLUR_AMOUNT%]
container: .MP4

[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: y
feathering: yes
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[console]
stay on top: no
borderless: no
position: top left
width: 900
height: 350

[color grading]
enabled: n
brightness: 0.9
saturation: 1.2
contrast: 1.1

river gazelle
#

send your mask

#

please

left flint
#

block-ins are kinda good to test renders tbh

sullen path
sullen path
torn flame
#

or does it automatically do it

river gazelle
graceful zodiac
left flint
left flint
graceful zodiac
left flint
sullen path
sullen path
#

bc i dont have v2

#

[interpolation]
enabled: y
masking: y
fps: 1800
speed: faster
tuning: film
algorithm: 13
use gpu: y

[frame blending]
enabled: yes
fps: 30
intensity: 1
weighting: gaussian_sym
bright blend: no

[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p7 -qp 18
file format: %FILENAME% ~ smooth [%INTERP_FPS% ➜ %OUTPUT_FPS% @ %BLUR_AMOUNT%]
container: .MP4

[preview window]
enabled: no
process: ffplay
output args: -f yuv4mpegpipe -

[artifact masking]
enabled: y
feathering: yes
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[console]
stay on top: no
borderless: no
position: top left
width: 900
height: 350

[color grading]
enabled: n
brightness: 0.9
saturation: 1.2
contrast: 1.1

#

@river gazelle

#

i think there r better 30fps configs than mine

#

but 60fps config is decent

river gazelle
#

ty

sullen path
torn flame
#

u got any 120 -> 60 fps ?

#

configs

sullen path
#

hold on

#

lemme scroll up

torn flame
#

alright

sullen path
#

[blur v1.9]
blur
blur: true
blur amount: 1.2
blur output fps: 60
blur weighting: equal

interpolation
interpolate: true
interpolated fps: 6x

rendering
quality: 16
deduplicate: true
preview: true
detailed filenames: true

timescale
input timescale: 1
output timescale: 1
adjust timescaled audio pitch: false

filters
brightness: 0.9
saturation: 1.1
contrast: 1.1

advanced rendering
gpu interpolation: true
gpu rendering: false
gpu type (nvidia/amd/intel): nvidia
video container: mp4
custom ffmpeg filters:

advanced blur
blur weighting gaussian std dev: 1
blur weighting triangle reverse: false
blur weighting bound: [0,1,2]

advanced interpolation
interpolation preset: film
interpolation algorithm: 23
interpolation block size: 8
interpolation speed: medium
interpolation mask area: 0

sullen path
torn flame
#

oh alr

torn flame
#

im on bedrock

#

@sullen path

#

ermmm wth

sullen path
torn flame
#

idk anything about smoothie

#

or blur

#

i only know how to paste

sullen path
#

considering ask some1 else cuz im no different

sullen path
sullen path
left flint
#

fire renders🔥

sullen path
#

tysm!

hollow urchin
#

tryhard

#

renders

#

creamy renders

sullen path
crude echo
hollow urchin
sullen path
#

high on sugar 3 with stefano sword overlay

sullen path
#

i think its pretty nice no?

left flint
#

yeah, good renders

sullen path
hollow urchin
#

can u send stefano overlay

#

nvm

#

found it

velvet pasture
velvet pasture
left flint
sullen path
sullen path
# velvet pasture share

[blur v1.9]

  • blur
    blur: true
    blur amount: 1
    blur output fps: 30
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 2160

  • rendering
    quality: 15
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p1 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 23
    interpolation block size: 8
    interpolation speed: fast
    interpolation mask area: 0

sullen path
#

THE FOLDER IS BACK LES GOOOOOOOOOOOOOO

tropic karma
#

also what input fps

sullen path
# tropic karma can I get the config

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.6
    blur output fps: 60
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 1440

  • rendering
    quality: 15
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p1 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2,3,4]

  • advanced interpolation
    interpolation preset: weak
    interpolation algorithm: 2
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

#

240 input

tropic karma
#

thx g

sullen path
#

oh yeah also with 7 igmb btw

sullen path
left flint
#

was buying bedrock worth it lol?

sullen path
#

my account came with bedrocj

#

i didnt buy the xbox thing for the no numbers in my ign

#

i jst play bedrock for fun and bc i used to play it on my ipad

sullen path
#

if i had 1.8.9 performance on bedrock then i would probably main bedrock

left flint
sullen path
#

bedrock had some performance and input delay issues

#

so i wont main it

#

or at least not for a long period of time

sullen path
#

Sizzl3_'s renders

sullen path
left flint
sullen path
left flint
#

why not

waxen lagoon
velvet pasture
sullen path
sullen path
left flint
#

idk maybe it is just for me

sullen path
left flint
#

to find pack like high on sugar u need to search on yt something like "cute resourse pack 1.8.9 minecraft"

sullen path
# waxen lagoon cfg?

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.1
    blur output fps: 24
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 1920

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.05
    adjust timescaled audio pitch: false

  • filters
    brightness: 1.05
    saturation: 1.05
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2,3,4]

  • advanced interpolation
    interpolation preset: weak
    interpolation algorithm: 2
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

sullen path
#

thats crazy

sullen path
manic oyster
sullen path
crude echo
sullen path
#

thats the wrong guy

crude echo
#

might as well be the same person their names rhyme

#

lu sounds like saying the letter q i think

sullen path
#

yea

manic oyster
sullen path
#

real or fake!?

manic oyster
#

he has worse renders so that makes me better

north salmon
sullen path
sullen path
north salmon
#

but what was the input fps

#

240?

#

Or 120

sullen path
#

180

north salmon
#

aight

brittle heart
river gazelle
#

Ur renders are so good

sullen path
#

thanks

#

❤️

sullen path
dapper moss
dapper moss
sullen path
#

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.3
    blur output fps: 30
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 1920

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1.05
    saturation: 1.05
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2,3,4]

  • advanced interpolation
    interpolation preset: weak
    interpolation algorithm: 2
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

#

@dapper moss

sullen path
#

high on sugar 3

sullen path
#

go find versqa 4k pack video, it has the link to it

sullen path
#

at around 1-2 secs

#

secs

#

it looks like it hasnt been rendered

cinder shale
left flint
#

holy i like it

sullen path
sullen path
#

i put igmb at 93

#

other clips were on 70

left flint
#

i like overblurred 24-30 fps clips

sullen path
#

this is 240--->1920--->120 then vegas to 30

left flint
#

i tried something new and installed backtrack and fakelag

#

amazing expirience

sullen path
#

im trying blur from 240-1920-120 then smoothie with interp off, frame blend to 30fps @ 0.73 vegas

#

the only down side is that its kinda slow

#

other than that, this looks great

left flint
#

btw does pre-interp works on your pc?

left flint
#

fuck

#

i forgot to switch lang

#

alr ty im just asking because pre-interp doesn't work for me for some reason

left flint
#

oh yeah also are you using last version of smoothie-rs? @sullen path

sullen path
#

i reinstalled smoothie-rs like 2-3 months ago

sullen path
marble vector
marble vector
sullen path
marble vector
#

yeah

#

full reset

sullen path
#

dang

#

sounds like a hassle

sullen path
#

blur 240-1920-120 @ 3 equal then frame blend to 30 with smoothie @ 0.73 ascending

marble vector
sullen path
#

now

marble vector
#

yeah

sullen path
#

nice

#

have fun trying new stuff

river gazelle
sullen path
#

stimpy private 16x

river gazelle
river gazelle
sullen path
#

blur 240-1920-120 @ 3 equal then frame blend to 30 with smoothie @ 0.7 vegas

tropic karma
sullen path
#

blur 240-1440-120 @ 3 equal then frame blend to 30 with smoothie @ 0.6 vegas

sullen path
sullen path
left flint
left flint
river gazelle
sullen path
#

[blur v1.9]

  • blur
    blur: true
    blur amount: 3
    blur output fps: 120
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 1920

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v hevc_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 23
    interpolation block size: 8
    interpolation speed: fast
    interpolation mask area: 0

sullen path
#

then
[frame blending]
enabled: yes
fps: 30
intensity: 0.6
weighting: equal
bright blend: y
use gpu: y

[artifact masking]
enabled: y
feathering: yes
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p1 -qp 18
file format: %FILENAME% ~ smooth [%INPUT_FPS% ➜ %OUTPUT_FPS% @ %BLUR_WEIGHTING %BLUR_AMOUNT%]
container: .MP4

[color grading]
enabled: y
brightness: 1
saturation: 1.07
contrast: 1

sullen path
sullen path
#

with more blur

tropic karma
#

Are you gonna make a montage or smth with all these clips

sullen path
#

but im too lazy

#

but i think theseclips are kinda mid

#

im prob gonna make a montage when im close to swozey or nostya lvl

left flint
copper vigil
sullen path
#

first this
[blur v1.9]

  • blur
    blur: true
    blur amount: 3
    blur output fps: 120
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 1920

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v hevc_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 23
    interpolation block size: 8
    interpolation speed: fast
    interpolation mask area: 0

#

then
[frame blending]
enabled: yes
fps: 30
intensity: 0.6
weighting: equal
bright blend: y
use gpu: y

[artifact masking]
enabled: y
feathering: yes
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p1 -qp 18
file format: %FILENAME% ~ smooth [%INPUT_FPS% ➜ %OUTPUT_FPS% @ %BLUR_WEIGHTING %BLUR_AMOUNT%]
container: .MP4

[color grading]
enabled: y
brightness: 1
saturation: 1.07
contrast: 1

[flowblur]
enabled: y
do blending: before
masking: y
intensity: 3

regal crater
#

thanks bro

left flint
#

lol

sullen path
#

:))

left flint
#

lol

late edge
sullen path
sullen path
sullen path
#

which one is better (yes these are rendered with 2 different configs)

dapper moss
#

i personally think the 2nd

sullen path
dapper moss
sullen path
dapper moss
#

thanks

sullen path
#

does any AS minemen players experience a ping difference

left flint
#

1.9 pvp wow

sullen path
#

im kinda bored of 1.8

left flint
#

1.9 bedfight then?

steel void
#

what are your current teknos blur configs?

split root
#

@sullen path Can u please help me with the settings?

split root
#

what is ur current settings like for v2.23

sullen path
split root
#

@sullen path are u using the v2.23?????

split root
#

if u r please drop ur settings bcuz they look good af

sullen path
sullen path
crude echo
sullen path
#

mace

#

ik the render bad im lazy asl

dapper moss
sullen path
dapper moss
#

i havent played much 1.9 the ender pearl is insane to me

manic oyster
sullen path
#

anyone knows any free cloud space, my storage gonnna run out

sullen path
lyric summit
manic oyster
lyric summit
manic oyster
lyric summit
#

@manic oyster w hat are the best smoothie config?

lethal auroraBOT
#

There is no "best" render settings, the closest we consider some configs are in #⭐|render-hall-of-fame, the best settings for you are to be fined tune by you, there's a shit ton of stuff to configure in blur, and even more in Smoothie

sullen path
sullen path
left flint
#

lol

sullen path
#

lmao fr

sullen path
sullen path
tropic karma
sullen path
#

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.2
    blur output fps: 60
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 1440

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2,3,4]

  • advanced interpolation
    interpolation preset: weak
    interpolation algorithm: 2
    interpolation block size: 8
    interpolation speed: fast
    interpolation mask area: 0

sullen path
split root
#

@sullen path which version r u using?

#

i downloaded v1.92 - dev preview 2 but i cant find the config folder

#

can u help me??

sullen path
#

the config folder will be in the same directory as ur clip

split root
#

ohhh ok

#

thank you

split root
#

damn bro smooth

sullen path
split root
#

😄

sullen path
sullen path
copper shell
#

why are u rec 1440p

copper shell
#

wait nvm

copper shell
copper shell
#

360

copper shell
#

what config

sullen path
sullen path
copper shell
copper shell
copper shell
sullen path
#

uhwy u wanna join

sullen path
#

its just a resampled version of the 60fps clip

copper shell
#

and im tryna find good server to play on in asia proxhy bedwars

#

do u know any?

#

im not viet tho

sullen path
sullen path
sullen path
#

why is the audio fucked?

sullen path
copper shell
#

this is rewind rihgt

copper shell
#

rewind has messed up audio rn

#

its still not perfect

sullen path
quick torrent
sullen path
copper shell
#

is this lunar rewind

#

please make ur gui bigger

sullen path
#

240 input

#

i dont like playing lunar

copper shell
sullen path
sullen path
#

prob for 1.21

copper shell
#

ohh ok

#

but theres like no differnce

sullen path
#

for 1.8 i get alot less fps

copper shell
#

u can use rewind to recor

sullen path
sullen path
sullen path
copper shell
#

clean but not practical

copper shell
sullen path
swift bobcat
copper shell
copper shell
sullen path
# copper shell <@893448387322605589>

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.3
    blur output fps: 30
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 1920

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.1
    adjust timescaled audio pitch: false

  • filters
    brightness: 1.05
    saturation: 1.05
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2,3,4]

  • advanced interpolation
    interpolation preset: weak
    interpolation algorithm: 2
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

sullen path
sullen path
copper shell
flint parcel
copper shell
sullen path
#

ôg ng việt à

flint parcel
#

yeah

sullen path
# flint parcel cho tôi xin config với ông

[blur v1.9]

  • blur
    blur: true
    blur amount: 3
    blur output fps: 120
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 2160

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.05
    adjust timescaled audio pitch: false

  • filters
    brightness: 1
    saturation: 1
    contrast: 1

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 23
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

flint parcel
#

tank

sullen path
#

[frame blending]
enabled: yes
fps: 30
intensity: 0.6
weighting: vegas
use gpu: y

[artifact masking]
enabled: y
feathering: yes
folder path: C:\Users\Win10\Desktop\mask
file name: mask.png

[output]
process: ffmpeg
enc args: -c:v h264_nvenc -rc constqp -preset p1 -qp 18
file format: %FILENAME% ~ smooth
container: .MP4

[timescale]
in: 1.0
out: 1.0

[flowblur]
enabled: y
masking: y
amount: 100
do blending: before

flint parcel
#

t quay video 60 fps thì sài cái nào

sullen path
#

60 k đẹp đâu

flint parcel
#

oh

sullen path
#

og chs client nào

flint parcel
#

badlion

sullen path
#

máy og khoẻ k

flint parcel
#

khoẻ

#

1000fps

sullen path
#

thế ôg quay 240 hoặc 360 như toi ý

flint parcel
#

oke

sullen path
#

nếu đc lên 480 cx đc

flint parcel
#

để fractional á hả

sullen path
sullen path
flint parcel
#

uh sao t quay 240 fps trong game mượt mà coi lại record thì lag v

sullen path
#

og gửi settings obs toi xem cho

flint parcel
#

gửi phần nào

sullen path
flint parcel
#

wait

#

nma t sài mac

#

khác máy window mà

sullen path
#

ksao obs giống nhau th

flint parcel
#

oke

sullen path
#

og bị cgi thì vào phần support mà hỏi

flint parcel
#

tui chinhr màn hình lên 2560x1664 cx dc

sullen path
#

oog có nhx encoder nào

#

ôg bấm phần video encoder toi xem

#

toi k dùng mac nên cx kbt

flint parcel
sullen path
#

og chọn cnay ổn r

#

og xem theo vid này này

flint parcel
#

oke

#

cảm ơn

#

start replay buffer là sao

sullen path
#

ôg k dùng cx đc

#

kệ đi

#

bayh bật replay buffer

#

nếu ôg set tgian 30s

#

thì nó sẽ clip 30s gần nhất

flint parcel
#

oh

sullen path
#

@copper shell like this?

sullen path
copper shell
#

u want ur swords to be blended

sullen path
copper shell
#

pretty good render i like

sullen path
sullen path
copper shell
sullen path
#

LOL???

sullen path
#

cheatbreaker lowk 🔥

copper shell
copper shell
#

i think it gives more fos than bad,ion

#

fps

sullen path
coarse sapphire
bitter carbon
coarse sapphire
#

Also do you still play

sullen path
# coarse sapphire Damn what config

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.1
    blur output fps: 30
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 1800

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.05
    adjust timescaled audio pitch: false

  • filters
    brightness: 1.04
    saturation: 1.05
    contrast: 1.03

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 13
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

#

360 input 70% cheatbreaker accumulation igmb

coarse sapphire
sullen path
#

but im washed af

coarse sapphire
#

im boreed

sullen path
#

im in class lol

coarse sapphire
#

i thought uw ere na

sullen path
coarse sapphire
#

bro what

#

no way

#

deadass thought u were na

#

mb

sullen path
#

np

sullen path
copper shell
copper shell
copper shell
#

to fix

#

or u can try a higher value of blur

#

try 1.2

sullen path
copper shell
#

say if u have a thicker sword it will look more connected

sullen path
#

kinda tired of bedwars and similar minigames

copper shell
#

try aggressive blur

sullen path
#

ight

#

how much, 75?

copper shell
#

maybe js keep at 70 but switch to aggressive

#

and see how it looks

sullen path
#

@copper shell cant rlly tell the difference

copper shell
#

is the only difference the igmb

#

config is exactly the saeme?

sullen path
#

yes

#

just change from accumulation to aggressive

copper shell
#

yea ur right they look very similar

#

use which ever gives u more fps

#

fps looks about the same tho in btoh

sullen path
#

accumulation 70%: 530-650fps
aggressive 70%: 580-780 fps

crude echo
#

im pretty sure the difference one of them doesnt have the weird ghosting on things with solid colors

sullen path
#

oh ok

copper shell
#

im pre sure accumulation has that problem

#

youll have to double check me on that

sullen path
#

Uh no aggressive has the ghosting problem

#

Not accumulation

#

But idrc abt ghosting so imma use aggressive bc more frames:>>

copper shell
#

and same fps

coarse sapphire
copper shell
copper shell
#

they look good alrdy but u can make better

coarse sapphire
#

Bc I do use blur

copper shell
copper shell
coarse sapphire
coarse sapphire
copper shell
copper shell
#

wait so u record 600 with igmb??

#

crazy

copper shell
coarse sapphire
copper shell
#

send channel again pls

coarse sapphire
#

300 frameblending is so much smoother than 600 with interpolation somehow

copper shell
#

its alway framebelnding

#

always

coarse sapphire
#

I mean

copper shell
#

yea its looks very good

copper shell
coarse sapphire
copper shell
#

alr thanks

#

how mcuh fps in game

coarse sapphire
#

Like 1-2k

#

I would use less

copper shell
#

ok

sullen path
coarse sapphire
#

Yeah

sullen path
#

slide config bro

coarse sapphire
#

80% millones igmb

#

Percent

coarse sapphire
#

It’s 24 fps actuallly

#

1.1 blur I think

sullen path
#

pls i just need to fix the audio 😭

copper shell
#

how tf ur gui even smaller

sullen path
sullen path
sullen path
#

but it doestnt look like lunar rewind can extract audio from footagge

copper shell
copper shell
#

lmfao

sullen path
#

lol:)

sullen path
copper shell
#

in rewind

sullen path
#

idk:)

tiny cape
coarse sapphire
#

How do you change how high for u can record in

#

Bc max I can is 240

copper shell
#

i sent requests

sullen path
sullen path
coarse sapphire
#

thanks tho

sullen path
#

1 = 240
0.5 = 480
0.25 = 960
0.1 = 2400

coarse sapphire
#

are u on btw

sullen path
sullen path
# tiny cape good 1.20 render can I know config and obs settings?

[blur v1.9]

  • blur
    blur: true
    blur amount: 1.5
    blur output fps: 60
    blur weighting: gaussian_sym

  • interpolation
    interpolate: true
    interpolated fps: 5x

  • rendering
    quality: 13
    deduplicate: true
    preview: false
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.05
    adjust timescaled audio pitch: false

  • filters
    brightness: 1.04
    saturation: 1.05
    contrast: 1.03

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,1,2]

  • advanced interpolation
    interpolation preset: film
    interpolation algorithm: 13
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

copper shell
sullen path
#

lmfao:)

#

pros of lunar rewind: can record at an insane framerate no matter what hardware you have
cons: u have to play on lunar 💀💀

coarse sapphire
sullen path
copper shell
#

if cb had better gui and rewind goated cleint

coarse sapphire
#

??

copper shell
#

like how oyu have to press mods for mods after you press shift

sullen path
sullen path
sullen path
#

file too big

#

30fps

swift bobcat
#

Clean

#

W pack

#

@sullen path

#

Want me to js send u a bunch of good converted packs

sullen path
#

yeahh

sullen path
#

but it wasnt converted

#

so it didnt work

swift bobcat
#

Oh

sullen path
#

and i was too lazy to convert it

swift bobcat
#

I’ll send

#

A good folder

sullen path
#

k thanks

swift bobcat
#

100 converted

#

Make sure u using optiboxes

#

With mcparcher on

#

Mcpatcher

#

For the custom skies

sullen path
#

and why is ur pfp zuiy😭

swift bobcat
#

a mod for optifine skies

sullen path
sullen path
sullen path
swift bobcat
copper shell
sullen path
sullen path
#

and gamesense

swift bobcat
#

tier test

#

oh ur asian

#

yeah ur cooked

sullen path
#

wdym:)

sullen path
#

prob from a ytb video

swift bobcat
#

@sullen path

#

im pretty known in mctiers com

#

im blacklisted tho

sullen path
swift bobcat
#

dw about it

sullen path
copper shell
#

@sullen path wanna play?

sullen path
#

idk

sullen path
sullen path
sullen path
#

why is it still so ah

copper shell
#

why bedrock such bad fps

copper shell
sullen path
#

u only need to w tap for spacing not starting combos

sullen path
copper shell
#

wait how do u get shaders to work on 1.21.11 in rewind?

#

ur not gettign 240 fps

sullen path
sullen path
#

then add ur shaders

whole saffron
#

ur recording in 208 fps

sullen path
whole saffron
#

please

sullen path
#

then interp to 1664 then frameblend to 26fps

whole saffron
#

dont do that

#

oh my god

#

you disgust me

#

is this rage bait

sullen path
#

im being honest

whole saffron
#

no

#

just

#

n

#

o

sullen path
whole saffron
#

record in 180, 210 or 240

whole saffron
#

no

sullen path
#

i have a clip rec in 338 and rendered in26

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looks better than when i rec in360

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hold on

whole saffron
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looks insanely average

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lmao

sullen path
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maybe a lil too much blur but it doesnt matter that much

sullen path
whole saffron
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theres nothing unique about it

sullen path
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maybe my renders are just bad lol

whole saffron
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ur trying to hard to be special with 208 fps

sullen path
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i mean it doesnt hurt to try

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but why not 208 or other numbers?

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why 180 210 and 240

whole saffron
sullen path
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with what?

whole saffron
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monitor refresh rate, slowing down footage

sullen path
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but im doingneither of those things

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i mean besides the refresh rate

whole saffron
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wtv cuh

sullen path
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kay

sullen path
copper shell
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i mean like hes not wrong it doesnt look super speical

copper shell
sullen path
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kay thanks

copper shell
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@sullen path holy tech bro dont mind the sword swing rewind weird

sullen path
copper shell
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i js saw ts in a manepear video

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i thought it was fake bro

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holy bro u gotta try

sullen path
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yeah i also watched the manepear vid but havent tried it

sullen path
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im too lazy to update all my mods bro

copper shell
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i hit this crazy clip bro

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how do i attach its too big

sullen path
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catbox

whole saffron
sullen path
whole saffron
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im not talking about ru mouse

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im just guessing what keyboard u have

sullen path
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oh

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custom keyboard

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what switches do you have

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sounds nice

sullen path
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leobog graywood v4 iirc

sullen path
sullen path
sullen path
sullen path
whole saffron
left flint
sullen path
sullen path
sullen path
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LOL just got the mace first try

sullen path
sullen path
sullen path
jagged cape
sullen path
# jagged cape please send me this config 🙏

[blur v1.9]

  • blur
    blur: true
    blur amount: 1
    blur output fps: 26
    blur weighting: equal

  • interpolation
    interpolate: true
    interpolated fps: 8x

  • rendering
    quality: 6
    deduplicate: true
    preview: true
    detailed filenames: true

  • timescale
    input timescale: 1
    output timescale: 1.05
    adjust timescaled audio pitch: false

  • filters
    brightness: 1.03
    saturation: 1.1
    contrast: 1.04

  • advanced rendering
    gpu interpolation: true
    gpu rendering: true
    gpu type (nvidia/amd/intel): nvidia
    video container: mp4
    custom ffmpeg filters: -c:v h264_nvenc -rc constqp -preset p7 -qp 18

  • advanced blur
    blur weighting gaussian std dev: 2
    blur weighting triangle reverse: false
    blur weighting bound: [0,2]

  • advanced interpolation
    interpolation preset: weak
    interpolation algorithm: 23
    interpolation block size: 8
    interpolation speed: medium
    interpolation mask area: 0

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338 input

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dont ask why

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it just works lmao

sullen path
jagged cape
whole saffron
molten saffron
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This is insane

whole saffron
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idk what to say to people when they say that they use an fps not divisible by 60

sullen path
sullen path
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me

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out

shy niche
sullen path
deep epoch
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@sullen path what's ur obs setting

sullen path
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cq18 p1 338fps

sullen path
sullen path
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on a shitty laptop

sullen path
unique badger
supple palm
sullen path
sullen path
sullen path
unique badger
sullen path
copper shell
#

@sullen path how do u change the camera speed in rewind

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it alwasy loosk buggy for me

sullen path
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im not at my pc rn

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@copper shell

unique badger
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and fps input on obs

gritty flame
whole saffron
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at 480

gritty flame
whole saffron
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lunar client replaymod

whole saffron
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based on resolution, gui scale, HUD, etc

gritty flame
whole saffron
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follow a frickin tutorial