#🎮〕illuvium-arena
1 messages · Page 52 of 1
tier 0 stage 1 empaths are completely unplayable right now because it's omega is barely any bigger than it's hex radious
and you can't cluster them up
I would disagree with "unplayable", mostly because people tunnel vision into a single thing.
We do have certain things coming to address some of the hex concerns.
@topaz lake What do you think about it? ^
Would you be able to give me a single competitive use case for tier 0 empaths? In the current state of meta? Empaths well known for clustering and concatenating self healing sir. If you can't cluster them up whats their use?
It's good to know the hex thing will be solved. It's definitely not the way 👍👍🏻
Keep it frozen,take snapshot and end the reward system for this month
@topaz lake can you please tell us how the unit positioning is done when a rogue jumps on a spot already taken by an illuvial please ?
Empaths + Blazenite still works, but not with 5 atippos. You need to flex the comp.
It doesn't work vs rha, by the time you can hit critical mass, you already lost.
actually templar cluster stopped being a direct strat a while ago. You can only play templar cluster by full switching to it into late game. This is no longer available due to token tax.
It chooses the next available spot. That's determined slightly before the jump, so it can't jump on top of that Illuvial or in a space it doesn't fit in.
So token tax + hex thing completely destroyed templar cluster in a competitive way. Well that and the fact that you can't bond blazenite with fighter dominant and make a templar ranger with empath weapon.
i've already had my own backline moved so that the enemy had a spot
that's why i'd like a more detailed explanation if possible 😅
if i have 2 rogues on the same vertical line, which one is taken into account first
The unit that was placed first, again, if it fits, otherwise the other one.
Templar cluster should be a natural counter to rha. It is not 😭
placed on the board or placed on that vertical line ?
like if i place a rhmaphire first, then a rota, then next turn move rhamphire on the same vertical line as rota, is rhamphire still taken into account first ?
On the board
same for enemies ? if my rogue was placed before the enemy's backline, will it move the enemy's unit instead of my rogue ?
In that case, if it doesn't fit, it takes the next available spot.
Also, it depends how fast the enemy units move. Did they move fast enough to create a space for your rogue to fit in?
it was an archeleon, so it doesn't move at all
Fighter dominant ranger (wildfire/templar) is quite good. But you also need good positioning.
I will try it, but doing the maths in my mind, I don't see how it works Edi 😭
big fan of all
I don't see how this beats rha man, that's what I mean 🙂
Then it will find the next available spot. I can make this more clear with visual examples of battles, but I'm not at the pc now 😦
i'd love to, hmu when you have some free time on pc 🙂
because i still don't understand how the enemy rhamphire manage to teleport my archeleon
But it's rough, I will try it out
Try to play it and find flex comps. 🫡
Sure 🙂
Will you fix rha tho? 😄
You should give more credit to the fighter ranger, often times people don't pay attention and it turns into a killing machine.
we played behemoth ranger for like a month
we've seen it 😉
but if he gets OS by rhamphire he doesn't have the time to shine
Exactly. Rha needs further nerfs Edi 😦
Sure maybe templar fighter ranger can stack enough resist, but heck... Ima try this, even if it works, rha needs nerf hahahahah
We'll see what's in the cards for rhamp
also thanks all for the feedback, highly appreciated!
Nice sir! ❤️
I do it with pleasure, this is as much as I can help from the outside!!!
I really like that rha is powerful and needs to be handled, but you still cant really avoid his omega at all it feels like😅 if his omega hits, it should hit hard, but it is too easy currently (imo). maybe make the omega even smaller? Dont know if thats the right way, just my 2 cents
Maybe slightly smaller, but the issue is the frequence. It should be a massively strong omega, but the cost is way too cheap now. It's the cadence the problem
instead of nerfin' rha i would rather like to see buffing the rest of the field 😛 make phosphorus great again D:
I am a little befuddled by the decision to increase the energy gained by getting hit. I don't understand why getting absolutely wrecked gives an Illuvial energy faster - it's also quite a buff to Rhamphyre. Any insight into why this was implemented and/or how the team feels about this particular mechanic and how it's working in the current state?
I believe it is a good change because it is frustrating when your illuvial dies without casting at least 1 time, it just seems a negative change because rhampyre is op right now
the problem is you can't consistently avoid rhampyre omegas with good positioning, if someone just put rhampyre in the center it will hit most of your team, very little skill involved
how do these augments work, my opponent got surge module first round 2 games in a row on rhampye
Ohhhh that sounds hype as hell
I saw someone who did game dev at blizzard for 10+ years saying nerfing things doesnt work. U actually need to buff other things
Make Scoriox gud plz @topaz lake
I agree for the most part. But it does make ur frontline feel wayyyy better. But it makes Rha way too good. So maybe bulwarks should have diff energy calcs for being hit? And maybe psions have a special one for hitting with omega, rogues for critting and so on
They reduced its omega size. I dont even think its that bad rn, maybe it could be a tad smaller, but before it was literally impossible to avoid, now its avoidable
i saw that pirate software short too 😄 but i think that applies more to when the game is out to keep user satisfaction high to not nerf units dead, now in beta i think we could still effectivly nerf units to get a to a good starting point. but i just love that dragon and wanna see him up in the air 😛
All I know is we have done this nerfing merry go round for 2 months, it has been unsuccessful 😛
Love that guy btw, hes such a peak creator
There will also be a minor fix that has a big impact for rhamphyre. All in due time.
I agree, it was also implemented that attacks give energy, when Im pretty sure energy was gained only specifically over time, which I think was a great aproach
don't know, feels like we usually fixed broken units but not rly nerfed them and kept buffing others,
bloom, tsunami, enchanter, rhamph, frost dust all got big buffs, dominated the leaderboard, and it felt good for some time
when for example toxic or bloom got nerfed dead, that felt sadge
attacks always gave energy lol. its like 90% attacks and like 5% over time. Now its 75/20/5 where 20 is being attacked
I think being able to kill an illuvial before it can cast is a great way to make the game more interesting and challenging/skill dependant
We kept buffing 1 thing, then nerfing it into the ground the patch after
Stop nerfing them, keep buffing stuff
ye true, i wonder tho how much you can keep constantly buffing everything thats underperforming until you get to a meta that just feels like a bunch of glass cannons ^^
Obviously u cant do it infinitely 😛 But Id rather us buff 20 things than nerf 1 😛
Currently Rha isnt even that good, just the entire field is super weak
there is not that much difference if we are buffing or nerfing things, we just need to do small buffs and nerfs so nothing suddently becomes OP or unplayable
I remember specifically that the energy bar increased when the illuvial attacked, but the energy was gained over time. So a higher attack speed unit earned the same energy as a low attack speed one, the only difference is the first one gains it in smaller bits and gradually
What Is Vanquished??
Ah I see, u r half right. So based on their initial attack speed, they earn the same energy over time yes. But buffs arent reflected. So if u double ur attack speed with mystic, and such u will double ur energy gain
Intresting
????
illuvial A has 50% att speed and gains 100 energy per attack
Illuvial B has 100% and gains 50 energy per attack
If Illuvial A doubles its att speed through external effects, Berserker, Mystic etc. Then it gains 100 energy per attack still, and gains at double the rate
You sure? That would make the fighter bonus strictly better than the water bonus
I will harm you @west quartz 

🤣🤣🤣
didn't hurt that much lmao
🤣🤣🤣🤣🤣
That doesn't make sense. The collection aspect will be totally lost. And you have to keep in mind that after the game is released not everybody will have every Illuvial.
Apart from that is your idea really weird. You want to create identically teams for both players to solve the problem that the same teams are battling against each others???
Thats how it has worked up until this point. Not sure how they've applied it to hyper. I suspect that's still the case and then yeah a fighter on hyper is doing well 🤣🤣. I wouldn't say strictly better since there r so many stuns and blinds in the game
I don't really see why you need the tokens. I think it limits players during the game.
Why do you need a second currency in the game when you already have mastery points. It is way easier to balance one currency instead of 2. I think it would be better game design to balance ascension around mastery points too.
To make ascension a meaningful mechanic you need to reward the players for ascending the Illuvials. Which means whatever resource is used for ascension is the most valuable resource in the game. So even if you adjust the MP curve during the rounds you will always be limited by your ascension resource because you will reach a point where you don't know what to do with your MP because you placed everything and augments are free. This will make MP obsolete in the end game because the ascension token have more impact on the game. You can move every unit anyway because that's the only thing that costs MP. Ascending Illuvial costs MP too but you can do that only a limited amount of time leaving you with too many MP at some point.
Why not balance everything around MP. Then a player has to think what to do with that resource. Ascend? Move units? Place/Switch units? Maybe introduce a rebonding mechanic that costs MP too.
It also narrows down your options a lot. Previously you could opt for composite synergy decks. For example Singe + jotun was a very good combo against rogues, and you could build decks more focused on this type of compound synergies like behemoth. Now you can't, you have to focus your deck on low cost illuvials and simple synergies like bulwark, because the number of ascension tokens is limited, so you have very limited number of evolved illuvials that you can play.
You start simpler and build up to more advanced decks no? Or are the tokens given that limited. I have yet to play and don’t remember the details of the update.
Yes. It is pretty hard to get multiple colossus on the board because you only get 2 tokens per round. So you need many rounds to get 2 or 3 colossus. Which makes the different cost of the Illuvials totally irrelevant. Doesn't matter that Titanor costs 100 MP and Cardulox costs 55. The MP cost of the Illuvials are a joke now because you are only limited by tokens and nothing more
to prevent the whole team comp swap
This makes the game more static again because you are limited what you can play. You get composite 1 after 2 tokens, Composite 2 after 4 tokens. Then you wait for the next 2 token to get the next composite. This makes Illuvial tiers and MP cost irrelevant.
Before this patch I was testing a deck of behemoth + arcanite + magma + frost + vanguard + bloom (singe + jotun + slashin + malura + scoriox + phosphorus), all of those illuvials share some kind of compound synergy with each other. It was giving me good results against rogues, but decks like that are no longer playable. As I said, this patch seems worse to me than the previous one, it doesn't fix the game's real problems and adds new ones.
it makes you commit to a comp
That was also a problem of too many MP and could be balanced by adjusting the MP. not introducing a token that creates new problems. Or introduce new ways to spend your MP to make team swap not worth it
which allows the opponent to think forecast your play and adapt
well no offense but your comp was absolutely not viable, and most of the players think the patch is much better..
That sounds more like that you don't really adapt but you just play the counter of your enemy. Which means in the end it will be very static. You always react with x if your enemy plays y and so on. Why do you even need MP? The game could also tell you that you can only place 3 Illuvials per round and give you 2 ascension tokens every round. That would be the same gameplay like we have now because MP don't matter. But if you only have MP you need to think for what action you will use them and have more room to adapt because you have more options.
Right now the best option is always to ascend and then waste the rest of your MP
That is more limiting because it is the only option you have
I don't know how viable it was, I was testing it, but it countered Rhamphyre quite well. The issue isn't whether it was viable or not, I liked being able to play and build decks like that, and decks like that can't be created anymore. I don't know where you get that people liked the patch, the first positive comment I heard was yours, all the others are negative. In fact, I was planning to play quite a few hours these days, and I've decided that I don't feel like spending any time on the current arena mode at all. Not only does it seem bad and boring to me, I think that if they want it to work they will inevitably have to change things, so It is also dedicating time to something that will surely change.
because you don't want me to drop 7 fighters R1 on the board lmao
feel free to back read the chat. we all stopped playing the last patch as it was anti fun, and most came back and thought this was an improvement
and there's no way you countered rhamphire with this comp, because you'd be dead far before being able to put all those on the board
also this new meta may have made disappeared your comp (that was unplayable) but allowed new comp to come back
i mean even if it's not balanced, they made the game easier to play for beginners, and harder for advanced players
well not harder but they rose the skill ceiling
I don't think the ascension mode is bad. It is just way too limited for now. I don't see any reasons to be limited by these tokens. Maybe remove them and let us max out the possibilities to see if it works or not. No need for a new mode if you cannot max out its full potential
trust me, this team could not work at all. so actually the new system prevents you from doing mistakes such as "i'm gonna build a deck that uses only stages 3" because that's not how it works 🙂
I've been reading this all day, and I read it quite a bit yesterday too, I don't need to see anything else. I have also played it and it takes a long time to find a game, there are influencers who even recommend playing it because so few people play it that it is very easy to get the rewards. But hey, if instead of accepting reality and trying to improve things, you prefer to deceive yourself, thats your problem, but that usually doesn't turn out very well. By the way, not being able to play the compositions you want because the game suddenly decides not to let you, whether they are more or less viable, and that the meta revolves around the other playing you a rhamphyre and automatically winning for playing that illuvial seems like everything to me. less fun.
we tried it removed. and we had cancer team swapping every day. we marched against that
I don't see how you raise the skill ceiling if the only thing you can do every round is ascend twice and then wait for next round to do the same again. At least from round 3 on
Ascension mode doesn't have to be bad, but it's clearly poorly implemented at the moment.
Likewise, I have already given my opinion, if any of you like the arena mode as it is now, play it and I hope you enjoy it.
We did not try the ascension system. The problem was that you could play stage 3 immediately. I believe you can prevent team swaps with the ascension system. For example make it more inefficient to sell stage 2/3 Illuvials
because if your enemy can completely swap his whole team, there is no more skill involved, you're just coin flipping will he change or not. now you cannot change all in 1 turn, you have to commit, the enemy will try to read you, you'll try to outplay, etc
What happens if you get back 100% MP for stage 1, 75% MP for selling stage 2 and 50% for selling stage 3? That would prevent team swaps
the game doesn't block you, you can still play your comp
except you'll be dead before being able to put it on the boiard
just like you would be dead before the patch
And still give you ways to react to your opponent if you react early game.
Anyone here who would like to play some private matches with one of my scholars? He is a top 60 player and would like to dig deeper in all the mechanics of the game as a way to really understand each Illuvial, team, every strategy, enhancing his skill to create better strategies, anyone who finds this good for their own learning strategy and is up to some scheduled regular plays with him?
i've heavily complained about the last few patches, but this one is a CLEAR improvement imo
If the only argument for ascension tokens is to prevent team swaps then I think there are way better ways to do that and they should be removed
btw the last meta was ALREADY play a rhamphire and win
such as ?
Do you even read what I say?
that doesn't solve it
Why not?
at best it delays it
but once you're round 7 you'll have so many MP that losing 50% of it doesn't matter
the token system makes you truely UNABLE to completely swap comp in 1 turn
especially now that augments cost 0, you could even do it R6
It will matter. Lets asume you spend all your mastery points for a team in round 5. That is 620 MP to bring a team on the board. Then round 6 starts and you tell me that you can bring a team on the board that is as powerful as your round 5 team but only having 620/2 + 180 = 490 MP?
I think, starting round 4, start scaling ascension token production, selling a tier 2 gets you zero back and selling a tier 3 gets you one back
That numbers are obviously pure speculation. But I think it is easy to fine tune them that they work. While the token system makes MP useless and limits your decision making
based on your system, you don't divide 620 by 2. because somme illuvials were T1 or T2. No one but Cryptolive plays a full stage 3 comp
Fair enough. But it still shows you that if you make the punishment for selling stage 3 high enough it will prevent team swaps. Especially if we might see additional systems that cost MP (instead of augments) which make team swaps even more punishing. And I still say that the tokens are bad design. Even if it would be the best way to prevent team swaps it feels stupid to me to introduce a complete new currency just to fix a single issue in the game flow.
even on 490 MP i can full swap to a full psion comp or full empath comp
Sure. but then your 490 MP comp fights against my 800 MP comp and should loose.
Otherwise you deserve that win 😛
you should, except you don't. because there is no longer a 800 comp as augments cost 0.
And you lose because your team is completely countered and outpositionned
so no you don't deserve the win, you won a coinflip
You are too focused on that one example and not open to any other solution. It was just one idea to fix the problem. And it was never tried so you can't say it doesn't work. I try to focus on the problem of the current system while you abandon a system before anyone ever tested it. You could also refund 0 MP when you sell a stage 3 for example. Because if you comitted in ascending your Illuvial all the way it shouldn't make much sense that you sell it anyway.
i am open to solutions, but i'm saying trhey just found one. and i am focused on this example because this constituted 80% of any game above 1600 elo
But judging the token system only from a team swap standpoint doesn't make sense. It might fix team swaps. But it fixes one problem and introduces many new ones. I don't see a benefit in the token system over a pure MP system. I can see only limits and not enough decision making because as I said. The only decision you can make is which Illuvial to ascend. After that you are stuck with MP you can't use because you are missing the most important resource until next round starts. And you will reach that point very fast. Probably from round 3 onwards
it fixed the biggest problem of the game
I agree that making augments free also limits your decision making because there are not many resources left that you can spend your MP on
But u can't gain more than 1 stage 3 illuvial? Oh right u get some refunds
Damn I don't think u should get ascension refunds imo
no no you can't, he's talking about a system where you remove ascension tokens and only use MP, so i'm explaining why it wouldn't stop the full comp swap
No. The biggest problem of the game are coin flips. And with the blind positioning you will always have coin flips in one way or another.
Oh I didn't read up
Yeah obviously the ceiling without augments is so different
I think u add an MP economy same as TFT and everything resolves itself really fast
and they removed the biggest coinflip there was. failling positioning is bad, but getting auto rekt by a comp swap that completely counters yours was definitely the worst feeling
yup
I don't think the concept of team swaps is a problem. It should be a noob play that works only in low ranks. The problem with team swaps was that it worked to good. If you make them inefficient enough then people won't play them. And I think you can achieve that with MP only
@noble radish I'd love your thoughts, in the name of 'progression over time' in the same way u added ascension. Can you do an economy system?
For example you start with 100 MP and get a 10% boost on MP saved each round. But the big thing is u dont start with 8 slots available, u start with 4 and the first upgrade costs 100, then 150 and so on.
This incentivises people to play the game against their opponent, if they play the longer game and u dont eliminate them u r screwed. Its an element that helps good play not get washed away in the last few rounds where everyone is maxed out.
ROFL
may i ask what's your elo please ?
thinking a coinflip only works in low rank isn't quite accurate, that's the whole issue
U r right in a world with good augments. But we dont have that anymore so
it's a coinflip, you remove skill and pray for luck
I lost to enough gyro coinflips that I hate them with a passion
it didn't work too good or too bad, it worked 50% opf the time, as intended
that's why i said they rose the skill ceiling, people can't rely on pure comp swap luck to win anymore
didn't we all
But they were more positioning, I either guess they swap side or they dont. Whoever is right wins, is that fixed or not really?
I still think u need to cap amount of position moves per turn
agreed
Right now I'd say 30% of ur decisions matter
Since u can do whatever on round 6 no matter what
but it would be tough to balance
anything under 2 is too litlle
and 2 is enough to move your 2 main carries
I said team swaps should only work in low ranks. I never said they only work in low rank. If you make a team swap expensive enough that the swapped team is lagging behind your enemys team in power then nobody will play that in high ranks because it makes your team weaker. It never was that way in the last patch because team swapping wasn't punishing enough
okay but then what you dramatically increase the selling price ? so if you want to rebound, or change augments it costs so much that you can never do that ? so you get an even more static gameplay
anyways i'm off to bed. i'm not sure the current system is perfect, but it's definitely a big improvement to me
Would make a good use for MP. Pay MP to free an augment. Or pay MP to free ranger bonding
That’s actually what I preferred from the start but the team moved away from interest. But the games were also shorter back then. We will take a look at how things go this week and then propose some solutions.
Would make MP even more valuable and maybe prevent people from swapping because freeing a resource for MP is more efficient
Gn. Hope the team sees the problems or gives any reason why the tokens are really needed. Then we will see how it develops. I think it might be not too hard to remove the tokens and let us test a MP only solution after the current test phase
Interest is the first thing, but whats more interesting to me, is adding the available Illuvial slots over time.
I could be speaking too soon but holy shit so far this new game mode has been FAR more enjoyable
I was a little worried about the ascension system at first but it feels so good and it seems like it adds so much more variety
I agree
that being said I haven't played too much but those are the first thoughts
How have you felt about the recent update?
right there ☝️
two more very active people who like the change
There’s definitely small tweaks to do. The good thing is these shouldn’t take long. As for tokens vs mastery points we did debate that. The other option we looked at was simply only allowing a line to be modified once in a turn (so one ascension per line per round.
and i can find plenty more of them
i like it, its a move in the right direction. Especially considering we are all probs a bit over playing gyros and rhamphyre, so its hard to tell fully but if its more enjoyable in this meta cant wait to see how it feels in a meta with less all rogs
Honestly I think it would be a huge win to limit the amount of times u can move an illuvial in a round. Just I get the feeling decisions don't matter at all because they r quite easy to change.
in saying that looks like behem and mag ench might be the best teams atm
It’s a balance with easy onboarding. It’s just more rules to follow. In any case we are looking at it. There’s more we can do to make building teams easier.
Yeah I definitely think 12 Illuvial lines would be better than 50 illuvials in the team builder 😛
only for simplicity of building a team mentally, but you wouldnt want that as you proceed
how does all this affect future illuvials, like if you have verdant archos, or toxic archos, you can only choose one line per team or will there be two turtles, i miss turtle power already and never even used it yet lol
Indeed.
2 games in a row playing vs 600 elo enemy (i have 1220). Playing for +1 elo sounds great. Isn't possible to make customizable search range?
I don't think it's clear cut and depends on the objective. If the objective is to simplify the team builder then, this would be better, but if the objective is to have higher player agency and competitiveness then it would be worse.
When the week finish to clasificate??
I suppose thats true
They have different names so thats irrelevant.
Its toxos or archos
Can pick both
they are the same line though, no?
can you ascend a firchie with a toxos
Future Illuvials that 'look like' existing illuvials wont be the same line
They look similar but they r different illuvials
ok
If that weren't the case then making illuvials go extinct forever would make no sense
thats how I see it anyways
I want Rhamphyre to get launched into the sun forever. That's it.
I must admit the thing that bugs me the most is his untargetable state is really unpredictable. Like he will avoid the opponents rhamphyre omega but wont avoid half the other omegas
Have you tried the hype guild? They are a guild of Arena focused players. They may be someone there interested in helping you.
You can also check the other guild.
eh... it's just trying to do my 15 matches and I've been against rhamphyre 9 out of 9 games. Oh well.
Build a full earth team
insta hyper
So, there is a hardcap of 3 max Ascend Tokens? Why would this be the case?
It's irrelevant. Hyper does nothing when you can't stop it from casting and it one shots most of your team.
Guess what my opponent is playing?
🤣 🤣 🤣 🤣 🤣
Who needs balance
Balance is weakness
Yeah every silence omega is a rogue
crush dem
is there a point in the lower tiers? they just play the role of spoiler, everything is just build your tier5 offense, and chew apart team?
how often arena leaderboard update? I earned ~180 elo since last update
Make it so each player can ban 1 illuvial line per game
fix rhamphyre pleeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeease. thanks 
Watch Rhamphyre dissapear overnight
Yep
You did not understand me.
If the collection component is important for many, you can do this with separate game mods. For the competitive component of the arena, in comparison with the current ranked draft, I see the option with a random draft as the best
And the same cards do not mean the same teams on the table. Players will have a choice, but for balance, the starting data (decks) will be the same. And the set of cards that the game offers you will change every match, and not every patch
I thought rewards are going to stop with the new modus? I was excited to getting back to testing stuff instead of everyone playong meta 😁 also getting back to actually testing features and giving feedback will be more without rewards I think
is it now
Inferno revenant of course 
1 more day
GENIUS Move from TEAM in the ARENA
is there anything wrong with the login on the homepage for you guys? I can login/logout in the game without a problem but if I want to login on the homepage I simply get kicked back to the login window after solving the puzzle.
That means I can't open the teambuilder
hmm, just tried another browser (was using firefox before) and it works. Anybody else using firefox?
@feral plinth can you explain to me why my rhamphyer did no damage on his Omega in those last two rounds just then? What am I missing there 😂
What team is that?
Guys just curious. What was this payment for
Can't attach anything
Payment was for 0.12 ilv
On the 25th
Address ended with 2150 that send it to me
rewards?
We have less than 1000 people each week so if you play 15 matches you are in
bro and here ive been grinding up to 1500
ranger not counting for basic affinity and class once he have composite class+affinity is intentional or a bug?
So I've made it😂
Well that could be top 250 and get 0.3 already
I'm at 5000 rank lucky me
wheres the leaderboard?
Leaderboard also has inelegible players on it so not that reliable
how do I check though just curious
I know I'm low as last time I check I was 4000th now I've even dropped so.
Thanks inactive players
Im on mobile rn so dont have the link ready, maybe you can search on "leaderboard" in this chat and find it
alr ill try
Is payments in illuvium immediate when snapshot is made or can I expect more.. yea greed.
Rewards are bit delayed sometimes because of high gas
found it thanks
Om so bad you scroll down to the end of the rank 13000 and scroll up you will find me at 12526
Wait im confused, do illuvials give their basic and composite now?
Yes
lmao wot
So insane teamcomps now
on paper this new game mode looked easier
But I got no fucking clue what I am doing
Nobody has haha
i did struggle to hit max because of ascension stuff until like round 6 tho
which was interesting
Still looking for a reliable team against revenant ramphyre
Im not sure. Illuviantion has a video on it I think. Haven't had time to test it myself I used a fire ramphyre deck
With magma
But that's too greedy
I played soo many rhamphyres now.. but they really arent the problem. Those revenants shield are WAY too strong. Not only will nothing die because you cannot get through that much shield, but they shield the whole team. In the time the shield is up they just need to kill one more unit to repeat the process. So you have to play super tanky to not get a unit killed, but then you do no damage at all. If they would provide less shield to allies or something then they might be in a better place. Thoughts?
The duration needs to be halved
Agreed, already thought this previous patch
Or only revenant units instead of also teammates
team mates is fine
just lasts too long
if its just revenants itd be really bad
Time to boot up the old hamster wheel.
yeah, all good ideas I think.. Halving the time would also help a lot - not stacking sounds a little too harsh maybe? 😄
Yeah or a 2 sec cooldown or something so its a bit more fair
After shield is gone ofc
I think stacking is fine
if u let them drop 5 illuvials
then u deserve to lose
its only stacking rn cause of the duration
Yeah oke
they seem to only be getting a kill every 4-5 seconds
which when u think about it, is 40 sec to kill everything
thats why it feels so monstrous
Yeah but the shield lasts for 4 seconds right?
5 I thought
R1 3 rogues
R2 upgrade rhamphire once put vermi and upgrade put staff on ranger
R3 upgrade both + ador + rota
R4 upgrade to adorius + 2 empath
R5 mystic
Which augments are best?
Anything that makes your rhamphire crit
While procing shields
So rev spat phantom spat augments that allows omega to crit
And obviously inferno spat
Yeah but everybody knows by now so don't get it anymore
Idk how good inferno 3 is now tho
Last patch was insta win
Indomitable is also pretty good. Easy one shot with the added dmg
must less powerful than before
Yeah with the nerfs
Who wants the Rev or phantom spat?
rev spat on rhamphire is a menace
The thing is with the 1000 illuvials in each team, you’re getting so many shit augments like mud or toxic or whatever to choose because they’re in the team. So its like the same issue as we had before that one patch that changed the legend augments
phantom spat allows your rhamphire to crit and still have the revenant synergy so op too
Are there any rewards for playing the game now?
up until tonight yes, then rewards are on pause for a few weeks
Are there any plans to introduce other languages?
yes, at least Chinese is planned, but will be more
Is there some way to get energy when being lethargic? I thought this is the whole point of it.
I had evasive veiling triggering (5 seconds blind and lethargic) before rhamphyre got to full energy. He then got hit - got energy and casted. Am I misunderstanding something?
@zenith mortar how is the leaderboard sync going?
How do u guys feel on ascending refunds of tier 3? I feel tier 2 should also refund to give more early game options.
How is it currently? T3 gives back both ascending tokens and t2 doesnt give any?
agreed
but im also ok with it
t3 refund 1, t2 refund 0, i'm using t but should be s3, s2 for stage, not tier xD, you got it
Yes t3 gives 1 token, t2 0
When you sell an ascended unit that you put in play that very same turn you dont get the full refund although the UX/UI says so. That's a bug.
but i'm stoked that even with this rework, the meta is really close of what it was before
How is that a good thing?
That system prevents full comp swaps later on (or makes it harder). I dont think that is a bad thing.
is preventing comps swaps as well, not only full comps swaps
I meant that the meta is still really close
More feedback on bugs and thoughts:
Dominant affinities should be eligible, now more than ever with hyper relevance so high (class is fine not to be movable as it sort of marks the behaviour of the illuvial, or you could always have them both found in the overworld).
Augment system (besides from not being balanced) doesn't feel fair, way too much rng involved. Some constraints should be put so that players get similar good choices and augments of a certain type based on some criteria to be established.
Ascention mode is nice, but tokens are bad design imho. I would lean towards something more divisible such as essence or a parallel resource to MP that allows to ascent your illuvials and also unlock the moves and passives you have obtained by leveling the illuvials up when using them in the IP.
Game needs more variability factors, right now there's only augments and legendary augments. We need other sources of variability (moves & passives would contribute to that, mainnet will contribute to that, but also smthing game designed specifically for the arena).
When you sell an ascended unit that you put in play that very same turn you dont get the full refund although the UX/UI says so. That's a bug.
I agree that revenant is a too polarizing mechanic that needs a rework. Maybe revenant should be each time the revenant illuvial crits, shield himself and his closest ally for 50 hp. And then, rework aswell vanguard and make it smthing like, each time it crits, gain 5 max hp and 1 health regen or smthing like that.
There is a bug related to phantom-inferno that triggers the units to start stacking OP for no reason.
Also, I anticipate that once Rha is correctly Nerfed the meta will need damage dealers back. Consider adjusting bulwark resist stats. I have said for weeks now that bulwarks stats where the main reason of tankiness in the meta. 5 bw was just too consistent. For some reason desingers thought that making inferno a % health true damage mechanic would solve bw issue. Well it has made the meta even worse. Maybe just set bw stats to 15-30 instead of 18-40 and collect data from there would be more reasonable.
I disagree with the affinities. You then get back to play 2 different jotun (for example) just depending on the matchup, but it makes the whole deck-building more complicated and makes it harder for beginners to get into it in general.
Further I think that Rhampyre is currently in an OK spot. Inferno not melting the tanks enough is also because currently there can only be 2 inferno. But with the moth coming in inferno should be fine against tanks.
Dont disagree so fast, if what you seek is simplicity, in the deck builder you just select the jotun line (right now ux/ui regarding tb and decks is outdated, just the illuvial line should appear). Deck building should be all about illuvial lines. When we are on mainet, if you dont have s2 or s3, you just cant evolve that line.
Now then, if tb doesnt have affinity differentation, what does? I would go for smthing in game selected then, smthing that enables the player to select composites class and dominant affinity right when the illuvial is played.
Inferno is in a decent spot, rha tho is not quite yet, it needs more tune down on its omega cadence. A bit more delay for cast.
Inferno 3 and 4 remain super overpowered. Inferno scaling should be logarithmic, not exponential.
more range fighter/rogues would be a rhamphyre nerf as well
For me inferno should be smthing like 1.5-2-2.5% true damage or 2.5-3-3.5% energy damage. I rather energy damage as true damage types have no counterplay and kills competitive spirit. Historically true damage has been seen as smthing dangerous in terms of balance, it can only appear sporadically and on single target's like vayne's w. An unavoidable entire team % health true damage tick is just the cancer of the damage types lol
Rough estimates
didn't get balanced
With the deckbuilder and just picking the jotun line sounds good. But I still think it complicates the gameplay for beginners. Plus it makes sense lore wise that Jotuns base affinity / class is air fighter when the previous stage are. Why would it suddenly be a bulwark as a main trait? Seems off to me.
I think then you can pseudo store up lots of coins for "free", which would lead to "teamcomp swap" coinflip being the for every silver player obv 50/50 event making all the other small optimizations or possible good plays/missplays irrelevant, aka all the small plays and decisions aren´t actually good or bad plays, but just not relevant when faced with having the winning/loosing side of the teamswap flips/dice rolls.
Thats cause they addressed 2/4 things that are blatantly wrong.
Another feeling that is great is when you feel like your deck is unique an no one else can copy it. This will come with mainnet, copying decks will get much harder. Those will be good times cuz right now, it only takes one screenshot for someone else to copy your creation.
just making stage 3 more relevant, and that is not really a problem
? you can choose to spend 1 token to upgrade to 3 or sell and choose entirely new Illuvial and spend same amount of tokens, if the opponent "guessed" wrong if you stay on e.g. air carry or you swap to fire carry, that will decide the game, and then invalidate other plays, which seems bad.
looking at card games or autobattlers like TFT, you want many events with variance that allow for player input, not one big one that invalidates other stuff while also being low player input
maybe you could rule up to have up to 1/2 max refunded tokens on reserve for next round then. So it allows to start with something for early games, and allow some change on the next rounds instead of full commit to what is on the board, you already have the lose in gold, in ascending tokens is really punishing.
idk, the thing I had big issues with was that your early game decisions simply didn´t matter in the swap team turn 5/6 meta at all, as there was no punish for playing bad early game, could always win 1/2 flips any silver player could see to then win the game, as long as you didn´t die on 4/5
if there are no consequences to your early decisions, that would suck
ascension token system limits the moves one can make the next turn, making it far more strategic imo, idk if the amount of tokens given is perfect, maybe not, but the refund for stage 2s option would invalidate the upside the system gives imo
@west quartz I will harm you!!! 





Did anyone encounter this kind of bug?
- Selling higher stages Illuvial disallows you to place the Illuvial at the same round because the UI is stuck at tryin gto place the higher stage Illuvials (but you can't because you need to place Stage 1 first)
maybe there could be like a timer on each unit, for example to upgrade to stage 2 illuvial needs to be on the board for a whole turn and can be upgraded on next turn after deploying, for stage 3 two full turns, so you could only get stage 3 on third turn after deploying, without any tokens just pay the MP, would solve at least the issue with abundance of MP at the end of the match
Yes, known bug sir
Okay. Can't undo, lost synergy, and lost a round xD Thanks
Yeah, it rough these days. It's a DEV ENV game experience. Bugs are normal 😄
haha the augment did
top damage dealer : mini titanor with augment lmao
Yeah understandable
Heheheh
pfft rly thought I had a chance that time..
Hahahhahaha last game for now, got a meeting in 10'
Notice that I don't use augments... the reason? I am a moron
and the reason u still win is because i am a moron 😄
should I just play verdant?
is it not possible anymore to remake a move?
Undo has been disabled due too many bugs, in the future it should come back at some point
@grand bluff your game crashed too?
the change with the bigger hitboxes is nice no counting hexas anymore if playing a clump team
Yeah.
It's already a normal occurrence for me 🙂
I just weather through it.
okie dokie... I havnt won yet on the new game so enjoy 😄
The new game is more fun imo
I just hate the disconnects. It's not fixed yet from earlier versions.
ok I need to just stop playing or I will get no rewards this week 😄
well they are all new now
I was only playing once a week anyway but struggle with the big change
Do you like the change so far?
yeah enjoying it wish I had a smurf though cos iv no idea what im doing atm
next week will be good when the rewards stop I can just do whatever
They found issue will know more today
Actually I just checked internal I think it’s fixed
I kinda hate playing on smurfs lol. I usually just hammer on my main account and wish I win LOL
yeah I dont believe in them.. if people played unranked id do that til I felt confident
I kinda enjoy it too because everything's a bit random now with the random augments. Previously, the game felt like... Playing the same thing again and again.
For me, it's not that I don't believe in them. It's just I frequently experience disconnect issues and I want to play on my main whenever the issues are not occuring on my end to get the 15 games.
yeah enjoying how varied it is now anyway
even if I cant buy a win
Good luck on your games :3 I think you should give Inferno a try.
It's still good even with the new changes.
Yeah I did try a few times... pfft I dunno il play more next week...
aaa whatever its not that much in rewards il play now... free elo for everyone 😄
Amazing
How do we feel about the augment system now for Arena? Does each player get the same 3 augments to choose from in between each round? It seems to add more luck into the equation for who will win. If someone gets a better augment that the other player didn't have a chance to even bid on... just not sure what the purpose is for this new system - would love to hear peoples' takes on it! Thank you guys!
Yes its different for both players. Feels really nice change for me 💯
Agreed. Game variability is fine as long as odds are adjusted. So the augment system needs some tweaking to achieve that. Also the fact that some aguments are consistently stronger than others affects on this. Despite this balancing will be addressed I agree with you that while there must be randomness, it needs to be structured in some way 👌🏻
@uncut comet bug ?
do we have a snapshot for any week after 5 yet?
lets see ^^
haha
do u know how much points u had i forgot xD
your vermiliar augments where scarry tho
you win my friend
yes !! not sure but it works well
i think if u would gone mystic lategame too u would have one with that vermiliar
the 4 mystic only carried me
x4 mystic better choice than my 5 air yes
wildfire > inferno
😂😂 Have fun!
Yeah I think they posted until Week 7 alr (?)
Suggestion: if at legendary augments you both bet nothing, you both discover 1 common augmentation.
I like it for sure. But some regular augments are too strong. Like the one Corrosive thing that ticks dmg per second and reduces healing, or the Indomitable one.
I thought the immune was insane but it's different then invulnerable
The 20 sec one
it is insane
having your rhamphire freely cast for 20 secs is massive
What does immune do?
see how you just stunned my rhamphire 3 times in a row ?
Don't take ult damage?
Where should I report bugs if I took screenshots?
Just had a quick question pop into my head. If inferno grants a fire synergy. Does it gain the full benefit of the fire synergy bonus too?
btw why on earth we came back with indomitable augmentation? 😄
I think the augments shouldn´t give utility like indom, make omega crit or similar, seems impossible to balance illuvials around those existing.
All the stats augments feel fine, but the utility ones feel op.
i mean 3% pure dmg in aoe isnt fine at all : D
I think that´s fine
or you can adjust number
can´t adjust number on indom/make omega crit
they took off indo and put it back..meh
The augments feel good so far. It would be cool if your Ranger had a single item slot. Something that personalizes your Ranger. Nothing OP, but something that have all the time.
What if we could ban say 2 illuvials from the opponent at the start of the game? Then this rhamphyre crap stops and balancing can be made less often
Force everyone to have multiple playstyles within a deck
in case no one said it yet : i'm GLAD you gave us this quicker, even with its issues, than having to wait 2 more weeks to take out a few bugs
+1, nice to have something to play
exactly
yes finally I'm playing again
you make me laugh today, you play meta (from previous patch) team smurf instead of trying something new, like climb on smurf be4 hard reset? KEKW
suddgestion: for first per round sell of st3 unit - give back 2 upgraid chip, for others - keep 1
i mena i cant even swap augmentation and make a turn
+1
"on combar start become immune for 20 seconds". Illuvial dies at second 9 😄
immune is not indomitable
what does immune do?
immune to ailments and debuffs
anyone correct me if i'm wrong pls
Correct
I havent come across it once, unless u mean the leg augment?
So I am going to assume this was a yes
What about with the ranger, does it gain fire AND inferno full synergy bonuses?
was there a site where i could see how many games i already played this week?
the best damn site
no..not leg ser
damn sad to see it come back
and yes my rhamphyre gets the full benefits of 7 fire?
Thats crazy
does the game not like if you alt tab? because it just crashed, kind of not a full crash but froze with bugs in augment round
it was the same for me. I lost that game against you
oh wow, you were winning that one
Yeah I was winning but was not able to play augments and units
and then it looks like I lost
oh damn
I just want to finish 15 games. Was not able to play this week and now out of 5 games I lost 2 because of lag/crash
what is this "zeus_0ne" character's incentive to start games and afk ? its not like theres any rewards yet right? they need to add kicked for griefing
no touching two rounds in a row should be "kicked for griefing" or "kicked for inactivity"
(same guy doing this multiple matches throughout the day, why?)
you get in top 1000 with 15 matches
even if you afk because we dont have 1000 active players rn
i thought rewards are paused atm
alright zeus_one if ur reading this 🖕 your mom
and illuvium team when you create a reward , think of the most basic punish for exploiters please , dont be like gods unchained
that would be frustrating for sure
what was the leaderboard rewards chart again? like which rank gets which reward?\
Having to look at 50 cards at once at the begining of the game feels super weird
50s alot, deff makes the team building process kind of daunting
does it only show last 10 games?
i sense weve only seen the beginning of the major fiddling with the engine but its welcome imo
Top 1,000
Eligible accounts*
No, but if theres a lot of general activity, it may miss some games
what is the new point system how many points am i getting per round?
identical
its the ascension system that affects it
no way its the same?
explain
Well u get 2 ascension tokens per round. So even though the mastery is the same, your choice is very different. You cannot drop 3 stage 3s in 2 rounds for example
no matter their cost
oh, ik that, but the tokens changed, i belive its 100 100 120 ??? ???
or is there some math im doing wrong?
100 R1 - Lesser Grilla, valante, slappin - 5
125-- R2 dash verminio and water shiv
R3 - lura, aapon,
gyser
late game - vangaurd, vermillair.
it doesent let me play 120 on round 2
it was always 100 round 2
does upgrading cost tokens?
no way'
@twilit storm help me out here
i thought it goes 100 120 140 160 160 160....
100 twice brotherman ❤️
also, does class ex: slayer still give rogue or is it only afinitys ex:dust give air?
yeah i know but like 500-250 gets 0.12 or something
what is the rest
I believe everything
Goddd.. All players use the same illuvials, the same team with rhampyre that destroys the entire battlefield with one omega, and the omega on other illuvials does not take any damage, and how frustrating it can be to all illuvials give omega random without any target, random random. ..
what about all the people who get disconnected and crash ?
i regularly got disconnected an afk for 1 or 2 rounds, i wouldn't want to be kicked for that
illuvials don't change their target if the illuvial they're going to give omega is already dead, that's very frustrating and yes, it's random
Yup also game freezing a lot
frezz game alot i am lost 2 games now 
I think the recent changes are very good.
However, I don't think the fundamental issue of just copying decks and mimicking placement strategies has changed.
It would be more interesting to add a bit more randomness, requiring players to think on their feet during gameplay.
For example, how about random weather changes?
During a storm, movement could become slower, and rogues might not be able to fly behind their opponents.
alot smurf in arena -.-
The new 8 player game mode is probably going to be completely different and get rid of the deck copying same placement every game issue
Damn right. Actually, the deck copying thing will be very weakened once we go to mainnet and players have to own the illuvials
Right now everyone has access to the entire pool. This will no longer be the case in 3-4 months
you're not fixing the current mode by creating a new one...
ascension is supposed to be accessible so most of players will have access to the entire pool.
this update was definitely a step in the right direction but I still fail to see this as a game a not a build recipe you follow step by step.
Exactly. However, if the current mode isn't going away,
I think it would be better to further emphasize randomness.
and also think implementing an 8-player mode would take a lot of time.
I agree with @neat walrus if for example the battle board was random and each one had its own set of random rules it would completely be a game changer
Nope sir, Ascention is considered a niche game and the 1v1^8 mode will be considered the accessible to mainstream players game where all you have to do is bring a couple illuvials and have some fun as in TFT.
why is it a niche game? When illuvials stats are normalized?
Not that much, we need to take into account that the DAO has invested a lot in front running infra and they can now develop games much faster. Arena is a done product, the work is on design and a few code tweaks. It definitely could be done in 6-9 months.
I can guarantee you there will be a meta and the majority will simply copy it. If needed buy the missing illuvials from the market
It is a niche game because it's too complex for mainstream players. I suggest you go and watch Artemis AMA to Kieran, he touches on this and summarizes it really well.
And it actually makes a lot of sense. People won't come from work wanting to kill their braincells on a teambuilder for then to get anihilated on the first game. They rather jump into action in a TFT like xp and the feel is much more rewarding and increases likelihood of hooking the gamer rather than losing it for onboarding friction due to complexity.
then there will be hopefully a counter meta and a counter counter meta
Let's be honest, current mode is a niche for gigs like us.
In a balanced game, sure there will be meta's but all decks will be weak to smthing.
The arena in its current state isn't really a game that's all i'm saying
the game is mostly in how you position your team
It's not lol, if you are saying this. I think we all agree 😄
That would be super fun haha
This is lovely. I am 100% into more game-variability factors, and this weather thing sounds great.
if every match had random rules you would have to actually think how to build your team instead of just following the recipe
broken AF
Who did this
man it feels good to defeat that rhapmphyre air fire team
It's not OP imho, just very strong on certain illuvials/comps, as many other augments.
What did u use?
granite invoker
Omg I was gonna try that
Glad to see it worked
I did have a fear that invoker couldnt break thru rev shield, did it have much issue?
Also the augments dont support invokers too well from what i've seen sadly
i mean it worked once, let me give it a couple more tries and i'll share the build if it works
Sweet looking forward to it
Outside of Scoriox, Squizz gotta be my favourite easy
top 25 cut off is probably around 1700ish nowadays
its close though, you win some you lose some
i won that one in overtime
and i got a lucky verdant augmnent, but maybe it can be improved
I dont lose some... and you should know that
Verdant invoker hmmmm
yeah its hard to make it work i figured, guess i'll keep trying other comps
Idk how Fern is supposed to help
It puzzles me why everyone is still playing ramphyre. You have all this new cool stuff to explore. Get into testing mode instead of I'm afraid to anything not meta 🙂
I think the rewards hurt that a bit, u risk destroying your rank VERY fast
Hey he does his best ok?😅
Without winstreaking, the risk is too great
You are right though, he just had the right class and affinity
I didnt even notice, works well
i guess an atipo woul've been the same and cheaper, i just pick expensive stuff because i always end up with extra points
i'll try something with archie/adorn/fern now
see if i can make something out of those
I have been excited to play again, I love this new mode, but in the last 2 days ive played about 30 games and every single one has been ramphye. Every single one. Even the newbies. Even the low ELO. Everyone. And honestly it's taking away the enjoyment of playing again.
why are 589 players better than 700 - 900's
we need to implement bans IMO
That is an option. As a gamer, though, I would rather see people experimenting and playing wide varieties of things. We already know Ramphye is OP, no need for more testing on that lol. Then again, I was the Knife guy while the other guys used Rocket Launcher heh.
i agree thats the better solution, but its not like we can talk them out of it
realisticly speaking, thats impossible, specially when there is a leaderboard with rewards
why am i here
Is there any info about the new arena game mode?
Bans are an insta fix haha
yup
Currently, for example, Gyro is fixed as "Air,Rogue". Is there any plan to make it possible to select from "Air,Rogue", "Air,Fighter", "Earth,Rogue" and "Earth,Fighter" when constructing a deck? I think it would add a lot of variety to the team composition.
Cant save my new Illuvium team
says 'try again later'
it finally worked, so weird
https://illuvium.io/news/ascendant-arena-ascension-update
And #🎨〕community-content probably has lots of people covering it
Ok, thanks
This is exactly what they took out of team builder because it „made it too complicated for new people“
I'm hoping to play in the private testnet please! 🙏
Now that leaderboard is fixed and rewards paused, it’s time to experiment more with different teams
I want no emotion button
Happened to me a few times. I think it happens if you take too long to build your team 😅. Best to save frequently
It eventually let me save
This ai in casual is nice when you wait for minutes on players to be paired with, but it has me thinking I'm amazing at Arena and I know that's not true cause I knew my rank
how many points i need to win more illuviums??
you have to go to the website and go to the team builder, all iluvials are avalible there.
Yep happened to me, and there's no way back
Goodluck, all i can say.
huh,okay)
I think the rogue is too strong and needs to be counteracted by changing it back to 3,5,7 from 2,4,6 activation.
I think you stole my deck
yes thx🙃
whity can you teach me how you made it better by putting ramphre in there?
Are you sure he's needed there?
I think that by adding ramphre, it will be easier to kill the smaller mooks and shield them. Also, I would replace Earth 3 with Fire 3 in the second half.
I think without it, the deck is strong
I was taking screenshot, so I copied them right away
how do you get 3 fire?
I turned on the recording because of him)
ramphre, red volante and Lynx
accept friend rq I would like to talk strat.
what amour are you using on ranger and why
I don't understand anything, there won't be any awards this week?)🥲
welp... so much for making the best deck.
😄
proton cuirass, I haven't done a thorough calculation but it seems to have the highest DPS...
are you running mystic or no?
i dont understand what you are replacing to play fire
No it was the last snapshot yesterday
I plan to pull out the Aapon when I activate the fire3. So I will remove the mystic then.
I feel this is only good on a mirror match or if they have weak units no?
That's right. It's for mirror matches only.
any ideas to counter this deck?
I feel like that deck is quite strong at this point.
As if you can keep it a secret forever. Just need to fight me once and I can see it anyway haha 😂
there is a bug where if you take a t2 or t3 ilv off it goes back into the deck as the t2 or t3 and its unplayable.
For example, if you want to attach an early augment to Rhamphy and then replace it with another good augment at the end of the game, you need to be careful in the current situation. When Rhamphy is at s1 or s2, you can see the cards to evolve Rhamphy on the deck, but if you sell it in this state, Rhamphy can no longer be repositioned. (Only the cards to evolve to s2 and s3 are visible, but not the cards for s1).
So, you can reallocate the Rhamphy by selling it after you have finished upgrading it to s3. (Because the evolution card will not be visible once it is up to s3)
If you have no s2 or s3 cards in your deck from the beginning and only have s1 cards, you can always sell them and reposition them since the evolved cards are not visible on the deck.
By the way, there are 2 evolution tokens used when you apgres to s3, but the token you get back when you sell it at s3 is 1. So basically, you should proceed so that you never have to sell and reposition.
※There may be some strange English since it is translated by deeple. Sorry.
Are you from Russia?
Japan🙃
Konichiwa
New art for sword or always been like that?
Why would they balance now, we are testing for bugs
Yeah why would they do a quick easy balance to keep people testing the game instead of quitting.
I still don’t understand, is this a bug or is Gnarl too fat? 😄
https://www.twitch.tv/b414nce/clip/AntsyWrongSharkPanicBasket-pXeoLAH8n_bkOh8d
Hey, is there any easy way to see your placement in the leaderboard? 😮
I just see the rating and it doesn't help me much 😅 newbie here
I think website is having issues atm, it used to always show real time ranks of everyone on the leaderboards tab, it is seems frozen atm. known issue and getting worked on I think
Ah I see, that explains why I could only scroll down to a certain point. Thanks ! 
Arena lovers please check the idea and give your feedback
#1222867442855055453 message

question: do granites get energy for being attacked when they are still invincible?
Not sure, but i know enemies attacking them while they are invulnerable still gain energy
I believe not, but you could just click on the illuvial in combat and check if the bar has bunch of small gains or not while invurnerable.
They dont because the energy gain is based on dmg taken
@proven ember Feedback as requested.
Ascension: It seemed like a reasonable solution, but after playing it I no longer feel the same way. I think it adds complexity to gameplay (but NOT strategy - opposite actually and reduces available moves) and I do not currently see the value over just using MP or even extra MP for Ascension purposes. It gets especially unbalanced when selling units and provides no real value (that I can determine).
Hyper: I like the hyper system in theory, but so far, in practice I experience a disconnect between the actual improvements Illuvials are gaining and any visual input/feedback that I'm receiving as a player. Perhaps some type of aura around units that expands as they gain hyper with noticeable visual cues at 25%, 50%, 75% and then their final form at 100% hyper power to show the user that these hyper units are Beasts and need to be taken care of next round in a better way. The current little yellow border is not on par with the actual power boost received (although it looks nice fr).
Synergy Calculation Changes: These changes have been positive and really give the Composite Illuvials a nice boost to power that I feel they deserved. Really happy with this implementation.
UX/UI: This is looking really good with the exception of the Hyper system - I think bringing some interaction w/ Hyper that can help the player interact better with this system would help loads. Perhaps when clicking the hyper button in a game - we get a different look that is focused on Hyper similar to the Visor in OW and how it changes the user experience.
Not included: bugs (addressed in game by hitting B or rarely in Discord when I'm not sure about something or missed it in game), everything else.
Stay the course! Incredible improvements as always!
guys ever happened where some times the game just freezes and thats it?
ca nt get it back to normal
so what happens now if i alt f4 do i lose points??
Depends if you are winning or losing that fight. Most of the time it freezes for the opponnent too
If you restart you can see your rank and if you gained or lost points
New Mode Feedback
Ascension: I like this change a lot, feels natural to evolve throughout the game. Its good that the token limit ourselves to play only big boys at the start and great that they limit complete team swaps
As augments are now free, I feel stuck from R5+ though because im left with many mastery points but nothing to do. On R5 If you max upgrade ranger and move you can use most of your points but from R6 its impossible and it doesnt feel good to be unable to max your team because of those 2 token limit per round
I think 2 tokens early game is good but i would suggest thinking about giving more late game. Maybe from R5 we could receive 3 tokens instead of 2
Hyper: Great change here too! Only thing i would say here is that 70 hex is too big. With 70 you dont need to position to get hyper you just have to get hyper advantage and you will get it
Composite Synergy Counting for base: Im happy that we got this back, it was removed due to complexity and unboarding but with the ascend feature it is now natural. Opens up building possibilities while feeling natural for newcomers.
50 Team Slots: I know this is just a first test with the new mode but this is too much to me.
Since augments were made weak (2 patch ago) the arena is its worst state with only 1 team at a time dominating the meta.
This is due to balance but also because we can bring multiple teams in our deck. For example, last patch inferno and dust may have been way over buffed and broken on their own but what ultimately made the dust/revenant + inferno deck rule the meta is that fact that you could bring both teams in your deck without losing on augments and armaments. Both those teams were really good but still had counters. If nothing can win vs both then it sucks and everyone fall back to the 1 single best deck
Now i get that we dont have augments at all in our decks and need 3 illuvials for most of the lines but 50 feels like way too much because we can now even have 3 teams easily
I would like the team slot to equal in 1 team and max 1 team with 2 different adaptation. If someone wants to push for 2 full different team he will pay either in armaments or in being short of S3s
Before augments were made weak this is how team building was and it was great. Even the best illuvial/team could get countered and we just had to make the best out of our team
Instead now we just want to auto-win and chose the best team. Having multiple teams in a deck its easy to have the best deck that counters everything and at worst just mirror match
For onboarding purposes i believe its also bad to have multiple teams. Its already something to ask people to build and catch their own team now we say go get 3 teams minimum if you want to stand a chance and you need to learn all the meta and counters to just hope to auto-win your match
Also takes about 234 IQ to figure out what your opponent will play when you first see their 50 card decks. Way better experience to simply see arcanite, or behemoths or invokers, etc
Complexity = more room for mistakes = more dynamic gameplay
Are rewards paused or no? Because i still see a snapshot scheduled for next week
Should be paused
Being limited to 2 ascensions per turn isn't increasing complexity. What I assume he means with complexity is having this token thing to manage.
I agree with @vernal forum I would remove the token mechanic altogether and simply increase the cost for playing a stage 3 without having its stage 2 or 1 already on the board. E.g. if I want to play a rhamphyre without having a rhamphy or a rhamphite it would cost me 150 MP instead of 100 MP.
it shouldn´t be there anymore, rewards are paused
My bad, its illuvium beyond leaderboard
I wanted to make the point that complexity does not inherently = more player agency and point to the Ascension Tokens as an example of how that can be the case. The tokens in their current form are actually making it more difficult for better players to outplay their opponent.
New Mode Feedback
I really like the new system implemented regarding the ascension mechanics. Once the lynx issue for which we can only deploy 1 lynx is resolved, we will be able to fully use/utilize the lynx units. 50 cards deck offers an incredible amount of strategical options/gameplay possibilities, also adding another difficutly layer in the reading of the opponent's deck.
Surely games last longer which adds both positive and negative, adding more strategical thinking, but also requiring a lot more time for a game to be over. The new augments system increases the RNG weight on the outcome of the game, but also offers an opportunity to play a less polarized game with the same meta-decks over and over again.
Illuvium has for sure improved, the tutorial is exceptional and we are on the right path to become a top notch web3 game
Well, I get your point guys but let's see a few more days into it.
What i'm thinking right now is we should test this mode to the 8 player mode and we can really see the difference
nah I don´t try to gaslight you, it prob was there when you asked^^
si rank reset
The board becomes small or just the illuvials takes more spaces than before. Rhampyre ult eats i think more than 50% of the board
The ranks have not been reset.
thanks god
i'm hosting an arena tournament with phantom on saturday for anyone who is keen. i tried to keep it as simple as possible for this one.
i would like to know what you all think about it. i know timezone is bad for usa, but this is the only possible timeslot for us for this saturday.
please retweet so we can reach a big audience for the tournament. if u want more weekly tournaments we need to get a lot of sign-ups to make it worth for sponsors.
UI UX feedback -> Maybe just show the highest tier of the line, instead of all illuvials of the line to improve deck visibility?
Different games have different mechanics. The arena's mechanics are not bad so I like it. We just gotta play what mechanics we have. I like the current mechanics and the previous one.
One thing about the current mechanics, I think it might be more satisfying to have more illuvials with tier 3 upgrade to be "more rewarding" when the T3 upgrade comes in.
Like for tatopee teantee Seeforus in a invoker team. When seeforus comes in, invoker comes in damage goes up and and the synergy and damage output is good. It's like having a thought that "when this upgrade comes in, my board will be different". Or a carry.
I'm not saying that this will beat other mechanics, but this will be so satisfying with players. Because it's like getting your ace illuvial and have it deal with everything. Isn't that so satisfying while playing the game.
could we just add the casting time of ramphy omega to the beta time?
Quick question: How does synergy boost work for a unit with composite made of the same element like Axodon (double water)? Does it benefit twice from the water boost or only once? Asking to understand if units with pure composites like tsunami are weaker in that sense compared to say Magma that benefits from 2-elements boost (both earth and fire)?
noone benefits from 2, they only benefit from the one that is their dominant, aka the one that stage 1 has
I see, thanks
rewards of illuvium stop??
Yes they are paused while we test the new mode. When feedback is gathered / hopefully implemented and the new mode seems more stable they will resume
Make augments great again
- control of the augments we can get
Maybe it is still random, but you can ask for dmg augments, utility augments etc.
i dont see any bug submit button on the game but its still buggy for me. when that timer runs out, i dont know if its going to play the battle or just sit there on zero. 0 seconds, ready to fight, waiting for opponent.
yeah augments need to be balanced(more balanced then atm) for both sides otherwise on highelo the player with better augments just wins
Press B. I feel like you can find something in the top right
Yes, it's because he is too fat. The turtle is blocking any path/access that Gnarl has to the opponents, so he just stands there and waits until space is available to hit them.
comparing it to tft i think they found a good way to do it, where you can almost gurantee specific items that you really want for your build if u sacrifice something for it (like not building them right away - lose value early - but have a high chance of completing the perfect one in lategame)
maybe there could be something similar where high interest augments (for example right now omega can crit for rha, gyro) are something that you can have a high chance on getting late but at a cost of having no augment early. for example you have to buy it 2 times before you get it
sounds interesting but it would need to be an augment which your carry illuvial would need(the AI need to figure out your deck and who the carry is) and i think in tft since its 8v8 its not such big of a deal and u can switch comps then in a 1v1 mode espacially since atm only 1-2 teams are viable
paz you are a great guy but i guarantee 80% of the tournament is running rhamph revenant 😭
that's what gonna find out 😛
shields in my opinion should be revised, since they can be expanded even if the revenant cannot win
Revenant shield needs a cooldown, or make it not stack, or make it if they get the kill not from assists.
Or maybe a rework so that the composite is less polarizing 🙂
Maybe revenant should be each time the revenant illuvial crits, shield himself and his closest ally for 50 hp. And then, rework aswell vanguard and make it smthing like, each time it crits, gain 5 max hp and 0.5 health regen/s or smthing like that.
I like High cost illuvial got syngey as PB1.I feel they are strong enough each of them.
We want New augment infomation on HP or somewhere.
game is great.
As marcketing side, ILV need PIKACHU.All illuvial is talent and looking good, but you need to make Pikachu as symbol of POKEMON.
I think revenant shields shouldnt work in overtime because It just takes out the skill of most of these setups like if you run magma enchanter against rhamph rev and your sear stalls the rhamph and vermillaire or smt it feels so wrong for the rhamph rev team to win off of bs shields
Shields don't work vs overtime dmg.
really maybe it was just them hitting the unit and overtime helping
cause it really felt like overtime gave the shields
Overtime dmg means like ring dmg?
ya
overtime dmg takes real hp only?
i was fully convinced it helped with shields lmao
Ok, so I went down from 1750 at peak to 1250
Suvival is determined by whether there is real hp or not.
and I spent today to learn meta and got back above 1600 again with 74% winrate
they turned off leaderboard rewards right?
Yes
cause now if all the pros arent playing Im gonna get rank 1 🔥
every patch update 99% of players just look for the same exact setup to use . i play against 4 out of every 5 people using the same setup. last patch same thing 😂 try to be original lemming asses
the issue we had back then was you only have 1 team : you tag your counter team, you realize you lost the game before it even started, which was also a whole lot of frustration
Yeah this it what makes it not fun, but theres always something thats so overpowered you cant even counter it thats why everyone uses it. Really hoping once they actually do proper balancing they get it right or this issue is gonna ruin everything.
what are they playing?
Rhamphyre and Vermilliare
ive tried 7 earth and granite which is the hardest counter to rhamphyre for hyper, with stuns from behemoth and aapon, placing units at the back to get on him straight away, none of it works its just too strong
can check out my video i just uploaded. I wouldnt play inferno rev at all anymore
okay let me have a look
It means this game not for PVP lol
I have hope for the 8 player mode, we'll see if that catches on, but yeah i hope lots of people fall inlove with overworld and thats what should generate revenue anyway.
Once Monarch is released (inferno, phantom) we are doomed
You'll be able to have inferno, phantom, revenant, dust, spore and more all on one board xD
revenant shields are giving me ptsd
would reverting the Rogue numbers back to 3,5,7 balance revenant out a bit? atm the rogues get their bonuses by being in 2,4,6
Rogue buff is just crit stuff, its the shield that needs a nerf
yeah i know, but making the rogues 3,5,7 would stop so many rogues playing with those high crit chances = less shields?
Just fixing the revenants amount of shields would be fine
And overtime damage should be fixed. this dmg helps revenant skill, and helps shield-cave-team which use overtime damage for their weapon lol.
How about this overtime system: overtime damage wipe out all on board. This means draw round.
Then you can have never ending games
@neat walrus I'm sorry...
My honest feedback on this: The game has turned to a coinflip now as to who gets the good rhamphyre augments first or if at all. Without devastation surge and/or survival protocol, rhamphyre wouldnt be a huge issue
Why fix something that affects multiple things to address a particular issue?
Just rework revenant. The composite effect is too polarizing. Revs on crit should give 40-65-100 shield to them and the nearest ally, something like that.
You are playing the deck wrong.
Btw, I have created a deck that consistently wins vs any type of rha deck. So far, out of the multiple things that should win vs rha, only one does.
ill beat you
No, you wont
100% after im done smoking @neat walrus ill custom match you
is it a new team or standard rhamphire revenant ?
Give deck code pls
Not yet guys
dust revenant wins against rhamphire
Dust revenant is not consistent
it is
And my deck shits on dust revenant lol
i dont use samphire unless necessary tho
you ready dm me code @worn tree
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Im on bed dude hahahahha
i'll play you
And I wont play you just yet cuz you will see it. I am considering showing it on tmorrows phantom tournament
Since there are no ranked rewards
At least I will shake up the meta a bit and we will stop with this rha-rev spam nonesense
ok, well i created the rev meta and everone copyed me but no one actually know how to play it properly 😂
you created the revenant meta ?
yes
I wouldnt be so sure about this statement 🤣🤣🤣
8QF3H4
Show him style, if he cant beat you, he sureley doesnt deserve to play vs me, lol 🤣
I start smelling some smartass vibes from this dude
style is bout to get smoked
nop
let's see 😄
You sure? Smartass would be hoping us to get cancer already, no?
Brah,i enjoy seeing ppl, cry and lose minds about coin flip
I am glad you dont enjoy game, copy cat animals 😄
Not a players
But plagiators
Yea, maybe he is in the beginning of the journey
All u can do is play ramph reve , or ramph phantom , and cry every day
Or go play behe verdant , change your boring deck lose few, and go back to ramph
I played Ramph in 5% of my games, since last 2 patches, and i enjoyed almost every game smashing this low skilled inferno spammers
You know I used 3 other decks already without rhamph and the only reason they were able to win is if they had devast surge or survive protocol. Without them they lost all the time
Anyway guys, since there are no rewards, tomorrow I will show you a deck that will finalise with the rha spam and will shake up the meta by providing deck rotation.
My deck has weak points, I shall show them to you as well 👌🏻
Maybe I will make a vid with my labtop ans post it on youtube? 🤣
no you wont
Yes I will

@west quartz not to be cocky but earlly ggs
@hoary mason who are you, u newbie?
Random people doubting a former rank 1 player lol
Or some high mmr player who made 20th smurf acc
was style former rank 1?
No @worn tree was
Nah style is weak as f , NYLErXz still is best player here
hahahaha
ok so why am i playing style rn
That's what you deserve
cuz hes getting shit on
because you're silver so chill out before wanting to 1V1 the n1 :p
ok your team beats dust, let's see against rha revenant now 🙂
I smahed viper and every other highest ranked player dozen of times, but this guy i think i couldnt handle single win in our 10 matchups
7KV4KE
dude, please hit top 10 once before being so cocky 🙂
Lol 🤣🤣🤣
Brah why u flex so hard with that 1500 mmr < acc
cmon you said you could smash anything, i want to see if it beats fire too 🙂
Lool
Trust ill beat anyone right now with the deck I have
I hit top25 with ease every week, why you mad ?
i'm not mad, just don't call people trash when your ceiling is top 25..
When do we see list of latest snapshot?
My man you are a beast, thanks for the compliment ❤️
I'm curious if I made top 100 or 50
tell me when you queue ranked then 🙂
Ive been playong this game for 1 month now, i first week i ever played i was top15 easy
rn
Your playing was good. I'll copy it
maybe don't call me trash when you fed me top 10 3 weeks ago 🙂
Heh do t make me dig my wr vs you 😄
go for it 😉
You both are great players guys
@style gg
I think 1st month I ever played I got rank 1 in survival back then^^
We are beta testing a low player count game that isn’t focused on a competitive balance, some people need to get their egos checked 😉
dude this guy peaked 25 and thinkjs he's a god, dafuq
well played
looks like sometimes noobs need a reminder to take a chill pill
nah you just took the augs on ramphyer, some rng is good to have in the game to give noobs like you a chance
stay in custom, it's best lmao
dude you lost WITH INFERNO SPAT
you lost with this
and i told you before hand what team i was playing
so chill the f out lmao
you had better augments we played mirror match ups. gg
you had inferno legendary augment and meteor LMFAO
Coming from a hardstuck silver player that's funny 😄
I have said this often before, most of my friends in HS who made 6 figures + prizemoney have less ego than many here or many in various web3 games as far as I have seen.
I think unless you did compete in some AAA Esport with success you should be a bit more humble, and be real about own abilities and mistakes.
1-1 buddy remember that
what elo is your main ? 🙂
or is this your main ? 😂
this is my main
im in rank q, go for it
any mods to pin this message please ?
we can't forget the day a silver main told us he invented the meta played for 1 month straight 😂
I did
Bro fumbled hard
how did he get that? hahaha
i wanted to give him a fair chance
Isn't inferno 3 an insta win?
Should be honestly
Haven't played it in this patch yet tho
no longer insta win but super strong
but we're talking about the charexy god
he can do anything
even lose on 3 inferno
gosh, i died to the superior being
charexy god confirmed
Thanks for the elo
my pleasurte
2-1 ggs
But both play Rev ramphyre?
only 300 more and i can start farming you on my main 😄
Then how did you get 3 inferno?👀
This patch brings the core balancing problems as prev patch. However, the the change in hyper and the inferno nerf opened a possibility to beat rha rev shenanigans.
As said, I might do a vimeo (it will be a low quality experience) and explain the deck to you so that we unstuck the meta. The beauty of this saviour deck is that it beats rha but is weak vs other stuf, so a new cycle of deck designs will commence with this.
That way we get new hopes to test decks and keep on providing feedback to the team.
no he played spore revenant full leech with 6 rogues
Yeah I'm curious. Will see it tomorrow if I can make the tournament
he figured we wouldn't win the mirror 😄
Still revenant vs revenant is just who gets the shield first
doubt it's good though, i failed the positionning which spread my units and rhamphire took full focus somehow, but i doubt it's sustainably good
So positioning yeah
Don't worry, I may not make it to the tournament myself as it is too early in my timeframe. But I will at least share the deck link to unstuck the meta. Maybe I will make a video as the build order is crucial to beat rha.
Go to my tiktok, you will see a post about exactly a month ago of me playing rev. Theres yr proof. Charexycr
You have a youtube or twitch or something?
No hahahahaha, I mean I have a youtube account but 0 videos on it. So my recording skills will be trash
There is always a first time
Just gameplay is fine too
Yeah, I will record a gameplay with me on real time comenting. That's my idea
A bunch of sweaty basement dwellers arguing over whos better at an unfinished beta of a web3 game lol
so you invented the meta that dominated for a month but couldn't rank up with it, yet you claim people don't know how to play it ?
Fascinating
I just dont have the time to play, but I love strategy and the game.
when it comes to mobile i will get alot more into it.
@alpine dagger is this you ?
Its you on your 16th acc, playing same opening as 99% matchups i had last few days , skill is that
😄 circus
wait so you're also talking sh*t when you're a 1500 elo player ?
dafuq is going on these days hahahahahahahaha
dude 1500 is like top 500 😂 so yeah people talk shit
Top 250
and you think top 500 is enough to trashtalk top ladder ?
I mean why not
Its not main acc ?
oh ok
It's his 21000th account didn't you see
I am just testing new deck, playing it for first time ,while you copy each illuvination paz setup and position 😄
whatever bro, you were doing it too.
didn't know mb
HAHAHAHAHAHAHAHHAHAHAHA
I need paz to teach me ?
@vivid stirrup ayo i need coaching lmfao
Got me ez top 100 so I'll take it
Ill coach you, like i said i dont have time to play but i can teach you how to play well.
@alpine dagger this you ?
Yes
with spore, dust, inferno spat, losing ?
AND THEN FLAMING PEOPLE ?
hahahahhahahaha
Lel
style just stop bro😂
I just try to adjust my deck while we have some time to test 😄
And you grind
Well known meta on 3rd acc 😄
Feeding your ego, chill kid 😄
sure, i'll gladly accept once i see your name at least above one of those two accounts
i'm done grinding
Go play on them :d
leader board dont mean much unless you dont have a job and can play all day.
And you will be silver on each acc
or if your a streamer and this is your job
i was trying to queue him because he says his team obliterates rhamphire
so i was legit trying to test if he is onto something
i took style2 from 1450 to 1850 in the last two days btw
I changed deck just before this game, i came from 12h 3rd shift 😄
so you know, maybe you've said enough bs for the day 😉
I would never add ramph in game, but i got inferno synergy
Bcz u went for other augment
😄
You act like you won best of 3 and proved any point
Bro pls open your eyes
I am trying to use 3mythics, earth nature and water
you being hardstuck out of platinum is enough proof that you're not skilled enough to trashtalk 😄
thx for the reality tv input while I have my morning coffee guys