#🎮〕illuvium-arena
1 messages · Page 39 of 1
staff ain't that bad tho
to me, sword is straight trash
the rest are decent
and gauntlet is OP
I was trying right now 3 vanguard 3 bloom dagger, even with 70 cost earth dagger and tank armor the ranger just randomly dies by jumping in the middle of a bunch of enemies
I really like your ideas @worn tree ,well done! Tsunami certainly is hard to balance either way. The granite idea with positioning on the field is very interesting and would open up many possibilities
Thank you sir ❤️ ❤️ ❤️
But dagger equipped with AS deals a shit tone of damage. Is a glass cannon weapon, maybe a bit more tankiness would be good tho, yeah
Not much more tho, or it gets OP
@proven ember get me in the team please ❤️ hahahahaha
I don't think it need more tankiness, just a different way of selecting his omega target, its also bad to target an unit with indomitable augment activated
hmmm, I wouldn't touch that. Indomitable is indomitable, making the weapon with "smart" targeting would be sick
i was trying to make the ranger last longer with bloom boosting up omega power which has a great multiplier on dagger, but after 1 cast the ranger suicides
Hahahahahaha, which armor did you equip? Proton cuirass?
I hope that with start of this creator event they will drop new patch to motivate ppl play and learn again new things 🙂
this one
Maybe if dagger omega could target the enemy illuvial most apart from the team or just give untargetable for a few seconds, it could work
Untargetable is very interesting to me because, you know, it’s a rogue. I like when things make sense in that way.
i thought about this diff suit who will give some effects from augments like cleance, gain dmg or crit or others, but its big amount of work for test and balance so
Thoughts on fludd and geyser health pool and protections ? Looking at the rest of empaths and illuvials with same cost and the health pool and protections are crazy bloated. I get he doesn't AA but still. Didn't adorius get a huge nerf for this awhile back ?
Pretty tanky, it shouldnt die too fast with bloom
Suits definitely have room to grow. In the sense that many more options can be implemented 😄
I really like it. Provides a different type of play with just that unit (no Attacking only defense) and is in no way gamebreaking (at the moment).
I dunno I'm not a fan. I'm ok with not aa but the protections and health is crazy compared to let's say archellion which is also bulwark with way lass prots
I think it is a great illuvial. Unique mechanics, very tactic. Definitely not an issue in the meta imho
The possibilities are endless with new illuvials
how can i move drone on arena?
I think it’s ALT-right click, if not it’s shift or ctrl-right click
thanks ill try it later
whats a good deck lol
Have u heard of Tsunami? 😜
Whatever is meta
Can we be informed about the date for the new patch?
I really hope it fixes my invokers nuking the blue dot instead of the enemies 😦
@worn tree oups -30 ...
gg!
You will only surprise me once @cursive echo . I am a fast learner ❤️
GG brother
still only +9 ahahaha damageeeee
you found a way
balance is like -24...
You owe me elo!! hahahaha
Current meta is pretty disgusting. I hope the next patch isn't long...
@stray gull , can you give us a hint about next patch timings please sir? From PM to PM, an ETA plz ❤️
vs patate now ^^
fk him up xd
Zodd, you just gave me an insane idea of a deck
Thx
I just made a big modification I'm testing
Nice 😄
Sorry didn’t mean to ask that XD was telling zadkiel what a good deck 😂
Hi guys. Do u know any good tutorials or blogs, or something where can I learn something about the game? Thanks 
youtube 🙂
web3gamingtv viper ...
@vernal forum leave me alone
Almost worked.
ha. ha.
let me know when youre in game so i can que
lol - I'm in a game
Modern Llama on Youtube has great beginner stuff. also there is awesome homepages like illuvidata, illuvialmaster, illuvihub
and i do a lot of educational youtube videos for mainly arena atm, under illuvination. hope you find what you looking for!
Are DAU numbers dead or something, been long queue times the last few days or maybe its just my timezone
I agree it seems lower than a few weeks back
Many are waiting for the next patch it seems. Tsunami Enchanter seems to have made a negative impact in this meta
agree with that almost made me stop playing running some air/earth comp now definitely not as fun but still good practice
The changes feel slow to come. Last real patch that was not a hotfix was on December 15th I think. Sure changes are on the way but a patch in-between would be welcome. Even tournament attendees is down. Doesn't feel like there is a lot of new players and I see a lot of people not wanting to play currently.
I agree, it is not much work to do a small patch and juste change a few dmg values.
The game is just extremely difficult. It's really hard to learn. I'm huge into collection based strategy games, so I really feel like I'd love this and it will be a great game for me to create content on, but it's just so disheartening to try and play as a new player. I know I'm not alone. It's tough to bring in new players with an environment like this.
TBH i thought the learning curve would be harder, I dont play that much just watched a few of Viper Web3 and Illuvinations vids and started playing you can pick it up pretty quick. Maybe 10-20 hours play time and a few videos and youll know 90% of what you need.
They definitely need a good in depth tutorial put out though that would help a lot
people don't play most games that are finished beyond a few weeks to months at max. No surprise an unfinished game mode without rewards would be a hard sell for people to keep grinding
Important question, will you have the patch before Friday's tournaments or not? @stray gull 🙏
my advice would be to keep trying to learn by watching videos on the basics of PVP, get accustomed to the affinity and class synergies by playing the survival mode against the computer and remember you're early at this point to Illuvium in the grand scheme of things. Between now and Open Beta launch the game will probably look quite different with new mechanics introduced etc. If you can get a handle on the basics that will set a solid foundation for you to become a better player
I feel you. It took playing other people's decks before I started understanding how powerful synergies were and what they do. Before I was just trying to combine things that made sense to me but were trash garbage in gameplay. And don't get me started on Ascendant... over the past year I would try but there's no tutorials or documentation so it was like wtf am I doing? But after playing a bunch with premade meta decks you start to see why they work and can then modify them little by little. It does take a lot of time and patience.
Also, sounds like the mechanics are going to be reworkded and I hear they are going to address the lack of tutorials in order to help onboard easier. I mean they have to... like who tf is going to just figure it all out?
Yeah, I definitely understand this and is really the ultimate reason I keep coming back and trying to learn more. But most players just aren't going to do this.
Ultimately I understand how to play the game, as in what everything does, or at least the concept of what they do (I don't understand how to even figure out many of the technical questions, such as how different bonuses stack).
But I just don't really understand how to use it. There's just soooo much going on in a battle that I can't follow it all. I can put together a synergy of my own, and I can see what combos my opponent is putting out there, but I just really struggle at understanding why one beats another. Even when I win I don't know why I won.
This your first auto battler? Wonder if it’s just not the format you are used to with other card games
They were weekly at the start but think this is a bigger one not just balancing changes
I'm curious how much time you have put into survival mode. And to any other new players I would suggest spending a good amount of time there first then go to pvp. I really think there should be a level system where you have to build an account up to x level playing survival then you can play pvp.
Would stop players from just getting wrecked against players that have litterally 1000hours in this game already
I was hoping, coz what the fuck was that ? 😄 did he instantly omega?
haha yea insta omega and think he was just lucky to fit right in the middle there and must have just clipped everyone
damn 😄 by any chance do you mind sharing your team? I see it is updated from you recent video
the same link should be updated
Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.
oh. now it is. I have imported it like hour ago and it was full fire then 😄 thanks, great job with all the videos you do
but thats it anyway
yea trying to add things to help with 7 air. I thought you may had played air there otherwise i wouldnt have started that way
I figured out you will out-hyper me, so I went with earth
thanks 🙂 and gg was close there bit of a coin toss that last round
yea good call
@proven ember hello, can we be informed about the ~date of upcoming patch, please 👉👈
Have asked @lilac bear to come explain this, he's in charge of the patch cadence 🙂

Guys were all the creators chosen already ?
best to ask @tribal glade
The first batch, yes
Got selected. Do we get a Role or something
Also do i just stream just as i do on My Twitter. Or do I have to do something different ?
can grit and resolve be less than 0?
Not as far as I am aware
I hate to copy. Now play many players toxic / verdant teams. This team is very powerful. Which ist best against toxic / verdant ?
Man this new wave of smurfs is killing me. Several accounts in the last few days have played WAY over their elo and when you get beat by these 800s and lose 40+ points over and over it's rough. How do we fix this? Can't you guys just stop pussying out and just play your main accounts?
lol
They way that last guy moved his bird around? precision man, that guy had to be 1700+ but was wearing an 800 elo
fire
maybe just luck? maybe just a god?
Once or twice maybe luck, but I have lost 600 elo in the last 3 days to this stuff.
It's these guys that are scared to lose on their main accounts so they make new ones and on their way up screw over guys like me who only play one account.
Try arcanite and stack phyriox augments quick as fuck, make sure he is in range for hyper.
Probably people creating a lot of accounts to get points in the illuvium creators program
THat could be, because it's really only been this bad for a few days
maybe people just watched a yt video and got better 👀
I watched you bully a kid on YT
classic me
kid is 1700+ elo though, will prob beat me soon
Predator Axodon meta
Or makes yt videos on his main account haha
Mad props to whoever that was, though, they played superbly. It's just that these really low elo players have been playing that high level for a few days and it's getting aggravating lol.
I mean if you are down 600 elo, it prob isn´t only few people making new accounts, it might be them just copying good teams/standard good plays
if there would be so many high elo players in low elo and they win every game it would take a day max to be 1900+
I was 1600 and would get matched with an 1100 and lose 40 pts, then would get a 900 and lose 40 pts, etc etc. Hardly any games were equal or higher. It's been a bad streak.
that´s unlucky, I have lost games to 500+ lower as well, some matchups are just very bad/rng atm
@worn tree ggs
gg brother
anyone else get insane fps drops when playing arena? mainly from the survival part. i can play at a smooth 140 fps until i start reaching round 20ish plus and then it drops to 10-20 fps
Yes, I only have a 2080 and when it gets intense like that I have to turn the graphics down a bit.
okay, thanks. yeah that worked for me too. didnt think about changing graphics down mid game.
I get what I refer to as a memory leak issue. As the game goes on performance gets worse and worse (survival only). So I just alt-f4 every twenty minutes or so and restart. In restart, it’s perfect for a few minutes. No issues at all in PvP like this.
I submitted my application for the content creators program, but haven’t heard back. Since it started today what should I do?
They are still going through them dont worry, should get accepted in the coming days
Thank you!
Yeah that makes sense. That's what happens on my end too it gets drastically worse the longer it goes on
I tried to redownload Arena to play a little, i get the "authentification failed" message. do i need to re apply for beta or something?
If I’m reading this correctly, you can just go to the epic game store and download the client from there. You might want to delete/uninstall all previous versions of the game first.
ngl im starting to loathe seeing the HYPE tags in arena... its like you guys are multiplying by the day
leave me alone
although i did jump up a couple ranks today, thanks to you guys 🤣 
Im tired of facing every game tsunami/enchanter teams.
i exited the game at 1750ish today, started at 1568 
i have definitely noticed the fire units coming out to play
yeah, my team struggles with the double rhammys
that feeling when you play against people like Sjud where you win the first 3 rounds and you are thinking "i got this,Noob" and then they pull some crazy shit and just destroys you...
We wont leave you alone, your only escape is to join us 
what even is it? can you explain?
We are a community focused on illuvium, mainly arena. Its a place for all of us to share our illuvium journey together and rise to the top. We always have a bunch of people playing, theory crafting and analysing games in our voice chats or in the various channels
We are all here to help each other, anyone is welcome to look in #1169004294473793597 and come join us 
MVP
understood, thank you. I am determined to take you all down. 
Ahaha, all good 😄 Best of luck my friend
Wildfire is the arch nemisis of hype
they keep taking our money
come join us 😛
we cannot feed our children
Lol, best recruitment technique ever @fallen vortex 
Sorry, i havn't been clear with my problem... I already installed the game from epic games. When i try to log into the game, i get this "authentification failed" message. The email and passwords I'm using are correct though. I don't understand what's going on. Tried to open a ticket but I only get some useless replies from m0z4rt bot.
Account issues can be case-by-case - Definitely recommend submitting a ticket with #❓❓〕support - A person will respond and help you with the problem. You can open a ticket at the top right of the screen.
@lilac bear can you give us some light please?
Why do people still play this? 😄
Please let's see some balances
Hopefully new patch will solve many issues
Needs one bad
Have a look if you like Arena 👀 #💥〕leaks-discussion message
@tribal glade I have some questions for you, sent you a friend request to be able to message you 😅
You will, just bear with me as I go through all the applicants. It will take a little time
I will play again when the game has a full game play loop or after the next Arena patch
my hangover will be gone bythen for sure
I know next patch is full of upgrades and changes. But it is starting to take too long given the current meta state 😢
Why not just hot fix gauntlet and some other overpowered things to recover meta balance? So far 95% of teams wear gauntlet as their late game win condition. It is disgusting
I hope the patch is soon (this week), but we wait for more info about it from @lilac bear as Devs who is in charge of the patch cadence : )
Hey! 👋 I'm working with the devs to determine how soon we can push this patch out. I will keep here updated once I have more information worth sharing.
Thanks Jay, based on your feedback it looks like its going to take long. Please consider making a quick patch adjusting gauntlet, it is a one trick pony in the entire meta 😭
could we at least get leaks from the patchnote if not a release date yet ?
i'd feel better knowing this this and that will change evn if it's a week from now than being completely in the dark 🙂
I have my doubts it is a week from now. It seems like its several weeks from now. Maybe even a month from now.
If that is the case, a hot patch to adjust gauntlet and maybe some other mechanics would be good for the playerbase. Even I am running out of will to play given the current meta...
I think there is gameplay changes and possibly things like seasonal ladder changes in the next one so probs why it’s taking longer, guess that’s what a beta is for. I’m as ready for it as you are though!
wen arena rewards? Also will it be kyc or good players with hundreds of smurf accounts will farm it all?
Yea, remember someone from team posting they are fine with smurfs
Yeah, I am sure this is a big one.
I remember the contrary, the DAO is aware of the issue with multi acc farmers and it's clearly not the right path. I am sure they will deal with this once they have the tech ready for it.
i sure hope so... hate seeing all the alt accounts sucking my points away
Also, it's pretty disgusting how the current ranking is made.
Between 1500 and 2000, most players aren't ranked on their skill, but on the decks they are using.
Meta slaves playing mystic enchanter shenanigans that play like rubbish at 1800 elo, and some guys at 1500 with off meta decks playing much better.
Ridiculouys really. While the new patch will be huge, I don't get why they dont fix fucking gauntlet fast, just for the sake of current enjoyment and right balance.
Look, I am around 1600 right now. Climbed down from 2K because I got tired of playing fucking shitty meta deck mythic-enchanter-bulwark-toxic-earth-berserk shit.
If I go tryhard retard mode on, see how fast I get back up.
This is how broken the game is right now. Mainly because of gauntlet, enchanter, tsunami and leecher problems.
There is no Airdrop, beware of scams
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
Me trying offmeta shit
Try to enjoy pve where you can play and have fun
And elo didn't matter for now I guess
And you can redirect your attention to any other thing and come back when the new patch will be released
I guess you are right. It's just I love the game so much. A quick patch nerfing gauntlet wouldn't hurt anyone...
Maybe I go back to TFT in the meantime
It's so fucking funny that leecher has an anti-energy mechanic which is best countered by playing energy itself. Ridiculous really.
An anti energy mechanic shouldnt be countered by an energy class, it should be countered by an aa class. Maybe go with each 3 or 4 aa, reduce % of enemy team energy. Something like this. Fucking basic game mechanics.
Sorry, but I am pissed
Hey guys
arcanite❤️
Patch Notes : ETA tomorrow. No date for patch confirmed yet though.
I'll see you complaining about something else once again after the next patch. 😂
I agree with you mate, I'm not enjoying playing ranked atm. I'm getting my kick out of Survival until there is a decent patch
This is music to my eyes. Thank you ❤️
Sit down meta slave
Looks like is coming soon brother.
I just played 4 tsunami and is ridiculous. Hope the team is aware and reworkd the class making it scaling or smthing 🙂
unpopular take, gauntlet isn´t an issue, quantum nullifier being bugged makes enchanter tsunami the strong thing due to bug and there not being great counter to frontline with extra schields
if gauntlet would be that op, why do we not play tsunami+ non enchanter options?
we also don't play tsnumai with any other weapon and don't even bother having a 70 cost weapon in the team if it's not gauntlet
LOL. Disagree.
Gauntlet is not only played in tsunami enchanter comps. How many late game comps you see with 70g fighter, bulwark or empath weapons? ZERO. Maybe you see a rogue item some times to counter invokers or shit.
It is clearly overpowered. I am surprised coming from you that you don't clearly see that gauntlet is fucking OVERpowered and is a big issue for the meta.
Of course, enchanter tsunami are broken right now, and quantum nulifier needs a fix, but definitely not the big part of the cake.
You even play psion gauntlet on inferno-phantom when it would make WAY much more sense mechanic wise to make rhamphyre psion dominant and attach a rogue weapon to the ranger. It is not the case. Wonder why? Of course, gauntlet OP.
now I wanna try tsunami enchanter with staff for science
Try it, and puke.
lul obv you want ranged weapon for inferno ranger to stay save and survive
Obv. because rogue weapon, despite being melee, is squishy AF.
Wonder why? Because it is underpowered compared to gauntlet.
I think you don´t see how big a relevance the schields on high res units are
just saw the staff cost more energy to cast, nevermind
Rhamphyre hyper is overrated.
No need for the extra Omega power if you cast within 1 second anyways. Hyper will never be able to fill in time, especially because Rhamphyre should be placed in the center which allows it to be affected by every affinity on the board.
Then it just dies before the +2 or +3 gets it anywhere close.
If you get hyper on rhamphyre, you either play it poorly, you have an entire Nature enemy, or you have 8s invulnerable + 6 seconds indomitable. And even then, would it cast?
Let's study what we said.
You said "Gauntlet isn't an issue" --> I fucking disagree as fuck.
I said "Bulwark and quantum nullifier are an issue, not the biggest one" --> You say that I don't see how big a relevance the shields are on high resistance units.
Man, I totally see it. But to me it is not the biggest issue. Tsunami spam and gauntlet are insanely OP. Enchanter shields are not. High resist units with shields are not.
The issue is the high synergy on tsunami and psion weapon. Two mechanics that are too strong on their own, but if you merge them there is no counter possible other than full fire team.
Hahahahah ridiculous right?
I get what you are saying, but that is not my point. I don't see how in an upfront and obvious rogue charge (rhamphyre is always obvious), you would play a static "squishy" ranged ranger. If weapons were balanced, you would 100% go for the rogue one. That is my point. I couldn't care less about hyper, and that's because other than empath and fighter hyper, the rest are pretty irrelevant.
you would never play rogue weapon on inferno
rogue weapon is also insane on paper, rogues are just horrible beyond playing 1-2
i will after gauntlet will not be aoe, coz random shoot worse then controled jump on lower resistance or how dagger works
but it omega sucks, your unit supposed to kill the backline most of the time jumps into enemy tanks and get focused while being fragile
it jumps on lower % health enemy, would be much better if it was lower resistance like grilla
Tell me that again once gauntlet is balanced.
doesn´t it jump lowest health, but should jump lowest %, dagger is also bugged
ok, I will
Yep, but the bug actually makes it better, less likely to jump in tanks
Great, glad that you didn't defend the "gauntlet isn't a problem" statement tho. I was getting worried.
like I said gauntlet would be perceived far less "op" if enchanter tsunami would be as good which they are due to nullifier being bugged
the weapon doesn´t do much early in the fight
and you have a 50/50 to lose on positioning very often
I agree. But it still doesn't mean that it isn't a problem. I am sure we can agree that it is by far the strongest weapon.
I think you miss how much else goes into that, enchanter, arcanite, invoker are all playable traits, behemoth e.g. isn´t, bunch of rogue traits suck etc.
it isn´t only the weapons but also related illuvials/traits, that are in the game atm and their current balance
Why is a Gold 1 player giving advice on balancing?
Hahahahaha, stick to meta slaving man, I can be anywhere I want in the rankings.
I agree. Although I still think the weapon is OP.
If that were the case, you would not be here complaining every day.
Wrong. Since I understand the game quite a lot, I can complain and I am pretty sure the game design team is pretty much aligned with my views. Let's see what tomorrow's potential update brings.
Look, I see why a kid like you is trying to bully me. Because I didn't appreciate you have 5 accounts above 2K elo? Everyone with a brain, meta slaving and playing enough can have that. Your 5 accounts don't make you special. You bringing no value to the chat makes you special. But in the wrong way. Be better.
Anyway Viper, good chat. Looking forward to knowing what next update brings us.
Just pointed out your toxic behavior.
The only one I regard as toxic here is you. Be better.
Cheater or bug? In game I were very close to win after round I can not move illuvials or augment ? But the game was going on. And of course I loose. Can not do anything.
Go back and read your messages, buddy. Be better.
Anyone can have 5 accounts diamond that's why only one person has 5 account diamond, is that the logic you are arguing?
Anyone with a brain, meta slaving and playing enough hours can do so.
If he is potentially the only one, thats cuz he is the only one sick enough to do so.
Dont fail to science and truth fanboy.
Most times is bug sir. If games stops functioning as usual, try to reset and reconnect. It works for me 99% of the time 👍🏻🤝🏻
Why are you even calling me a fanboy. It is the most easy thing to say 'I could be higher'. But you are not. It is just a fact.
99% of the ladder think they could be diamond if they started playing meta. You can only assume they can once they reach it.
Man yesterday I was above 2K what are you talking about.
I have played and won multiple times vs top 5 players. You meta slaves think the ranking is everything in a currently beta state unbalanced game.
Understand this, with the current meta. The deck is more important than the player. You can literally copy a top 3 deck, stick to a round based strat and make it up to north 1.8K easily.
I don't know you and I did not do any research lol. All I saw was someone calling you gold and you say you could be higher. All gold are saying they could be higher. I did not dig more thant that and I don't care.
If you dont know me and want to talk about me. Do some reserach first. Otherwise dont risk compromising your loyalty to truth.
What are you even talking about 😂 I am not gonna research every time I interact with someone on discord
He thinks that with a patch, he would be able to reach Diamond or rank 1. We'll see him complain again when he can't reach it on the next patch.
But he is gonna say that he doesn't reach rank 1 because he is not a meta slave 😎
Then you risk being wrong. Thats all.
I doubt it. My cap is top 17. But at those ranks I start getting mirror matches all the time and I get tired.
I am not a meta slave because i rather have fun than play vs same 3 decks all time.
I might meta slave once ranking rewards are on. Until then, I explore the meta and provide feedback so that devs can do the game better.
Gtfo you two, damn meta addicts. Current ranking means shit. Wake up
I would bet on that 😂
I was thinking, have you ever considered expanding the deck? 28 cards seems a bit restrictive. Maybe 30-40 cards would allow for more game variability and in game shenanigans, running 2 or 3 potential builds ramifications in a single deck.
That would open up for more skill.
I would love to know others feedback on this 🤔
Would be cool but I belive that’s going to make the game more complicated for new players.
I agree, thats the main counterpoint 😭 but boy, would I love it... It would make it way more competitive. With current number of slots is hard to fit two builds in a deck. This creates one directional matches that get decided most of the time on game start.
@proven ember , I would love to know your insights on this
nah, would just allow you to put all the all in techs with no downside at all and the one in mirror with no all in techs and better mirror stuff still wins mirror
But man, precisely making the deck bigger allows you to have more builds in a deck, therefore avoiding mirrors and enabling more build counterplay other than just augments.
it is fake agency, in the end it matters less what you put as the things have less impact and you still "rng" if your matchup is good or bad
what are the 2 options then?
one is just favoured like atm, or you "switch temas during fight or you don´t know what they do in the beginning" those are coinflip events that likely overrule small min max decisions
You build teams that have pivot potential to optimize economy, or you trade health to see what your oponent is going. It is not coinflip man, it is decision making.
The biggest and most disgusting coinflip of them all is matchmaking pairing you with a deck that counters you.
If rng can't be put down to 0, at least let the player be the owner of their own fate, not the matchmaking system.
ofc it is a coinflip if both players know what´s going on
people can think and see well they might do this or that, well I can´t beat both, so I gotta flip the coin
you suggest more rng/same rng scenarios, not more agency with that
What if there are 3 options and not only 2?
you 1/3 then?
the thing with setups like that is, that the random event of blind what do you play/switch to will be more relevant than any of the other small events/decisions rendering most of the small min max skill cap things less relevant
So there is no such thing as decision Making, it's just counflipping with 2 or more chances?
in a world where both play with full information and play well it would be
because the low skill big impact decision of what to play ooutperforms small positioning min max etc. at that point most game
But man, how is this same as letting your fate to matchmaking? With more deck slots you have much more room for skill. You could even have 4 potential build ramifications to counter the 3 ramifications of the enemy deck.
It's like fucking chess.
same as people complain about atm, that the matchup is mroe relevant than ingame decisions
it doesn´t change that one big rng swing problem
Literally getting surprised as well
Well why not Make just a coinflip game then 😂
This is why I am proposing more deck slots, wtf
how is it not?
both are just % events
But man, one depends on randmoness and the other one depends on the player. How are both things the same?
you fail to understand that you just change the rng event from loading into the game to later in it
idk I keep flipping coins if I swap side or not in many matchups if they go lategame
You are thinking of this way to linearly. Players minds are complex and if you want to make a competitive game you want the players to be owners of their own fate, not a fucking matchmaking machine. The more complex the game is, the better for skill scalation and game variation.
I always said this "mindgame" stuff is fake
Positioning, unit order and build ramifications are different things. They all depend on player decisions. This is acceptable and good for competition.
Fucking depending on matchmaking is not.
how do you own your own fate, if both players are somewhat competent they are aware that they have X options, if none of them is better than the others when e.g. side swap or team swap it is a 50/50 with no agency
And when you have 4 builds in a deck you remove coinflips and add player skill.
Maybe instead of pure radius around units there needs to be some more diversification of effective range for skills and buffs to adjust spacing and make positioning more important? Not sure though right now with everyone basically getting everyone buffed or debuffed. Do some more straight lines, unit behind. Units outside of the radius within another radius etc.
But you have way more room to outplay your oponent by simulating you go for a build and then pivot to the other. The posibilities are endless if you increase deck slots
no, you just flip more coins, what to switch to/what to start with^^
Ok, if you reduce it to that. I agree, you flip more coins. But it is you who actually flips them, not the machine. And you are flipping them assuming you know what you are doing, which requires skill. The matchmaking coinflip is skilless. Would you agree at least with that?
this isn´t "outplay" it is opponent being bad and unaware of the 50/50 if you switch or not
So the game is a coin flip no matter what and we should abandon it because it’s not skill based but deck based?
you can play the better team beforehand, play better techs for the day
Well good, bad players need to lose if they cant read the situation fast enough. Right now a bad player can get rewards if matchmaking pairs him with a counterable deck. With more deck slots this fades and player skill factor rises
LOL INDEED WHAT THE ACTUAL FUCK
obv not, just most of the suggestions I see by people to fix the low agency part are just more rng events, not agency events is what I am saying
But how you know that... It's a coinflip 😆
Idk, I am sad Viper sees this the way he sees it...
idk, I just tell you how it is from a competitve perspective
How is it better that matchmaking coinflips decides games rather than human coinflips? And multiple at that, which can be traduced to player skills and real time decision making.
WHAT THE HECK!
your point is giving people fake agency so they feel better, ok sure
So you like it when matchmaking decides the outcome of a game?
Man it is not fake agency
it is making the skillcap higher
making the game more variable
no, but your suggestion still has matchmaking or a different random event deciding the outcome
So besides changing / adding more abilities and adjusting area of effect for example what else can we do? There is no active player engagement option during battles since it’s all simulated in advance so that goes out the window. Maybe adding tactical options so you can somewhat control how your units respond similar to calling plays in football. Otw not much?
it isn´t for the top end of players, top end will be good enough to see the coinflips that make the skill cap events less relevant
I am a bit discouraged with your views Viper. I really like you as a player, playing against you, losing against you, winning against you. But I dont get how you disregard adding player control and skillcap
I said before stuff to reduce the impact of high variance random events like blind positioning could be reduced by giving e.g. free few repostioning early game
you can prob do more with leg augments as well
if we´d have fewer bugs maybe would have more low polarizing teams
you fail to understand that you aren´t adding agency but more random events that overrule the actual skill/agency decisions
idc how you feel about me, I just give the feedback from someone who did compete in high variance games, that had enough agency for top players to do consistently well in and what you describe here is taking agency away from players, as you give more super high impact rng options
in e.g. arcanite mirror, if I play vs a competent player, the matchup just has a 50/50 every turn turn 5+ if people swap side or not, other things don´t matter much
you just make more matchups into that 50/50
What would you say IS the actual skill/agency decisions?
what you put in your team and how you position, in which order you play your cards atm, which is rather low if we assume both players are proficient at the matchup and know the options for positioning and order of play
so is any "cardgame" though if both play perfect the cards you draw decide, here if both play perfect the one who got the blind positioning wins atm
in reality playing perfect is difficult and small knowledge/adjustments on positioning or order of cards matter a lot, so an issue atm would be that those 2 matter less than they should as they are overruled by bigger rng events
like side swap, team strategy swap, blind matchup, "gauntlet ranger position" but that´s a proxy for any carry tbh, ranger is free to move though so it is more obv that it is rng where it goes than if someone has to pay points
Thanks, I wanted to ask the same question 😊
a pro with off meta deck should always beat a copycat meta player which is not the case here it feels. Deck building is most important and with fundamental insutructions playable in top elo
☝🏻
I mean I never claimed I know all the game design decisions and options, but I can tell that e.g. this idea would add rng, not take it away due to experience and tremendous success in competitive compareable games
that´s not how card games work, if someone just plays standard meta lines they will have a decent % chance to win
why wouldn´t they, playing the meta team/deck and knowing basics prob puts you in top 10%+
You know card games better than any of us and you know that a gold player copying good meta deck is not in favor against top pro with off meta deck
card game best one 1s need high sample size for "competitive"
e.g. poker noob can beat world champ sure, but not over many games
I mean depends on the decks lol
I could que control warrior into quest rogue and prob lose to avg gold elo player in HS
What you put on your team, which order you play the cards, these two get magnified with more slots.
no, as you can just put whatever bad stuff and not get punished anymore, as that doesn´t matter as often as putting few bad things in on fewer slots
I get the point with the blind guess more rng but we need a counter chess like building battle with reactions and counter placements imo and not a blueprint for every battle
and order argument also not all the time, as you can just have more "perfect" options in your teams then, which makes it easier
Yup. Viper himself said it after he lost on strem
sure, but my point, which I regret getting into as this is wasting time here for everyone reading it at this point, was that adding more giga high impact obvious low skill rng events isn´t helping the current concern
But imagine an increased pool of illuvials and augments and shit. Wouldnt that enrich the skillcap
Doncoupon, I totally agree with you
pls do understand that putting more stuff in your teams mitigates having few useless, low impact, shitty ones, so "bad" players can get away playing bad stuff as they can just never use it and it doesn´t matter, as they can play every turn anyways
I dont understand why you regard more deck slots allowing for more effective and competitive build ramifications as "low skill"
I give up
But they can get countered harder by a better player. It is a skill competition to reward the better player.
idk, I just see low skill player winning the relevant 50/50 after playing horible all game being the best case outcome here
last turn of the game, well do they switch to rogue or play front to back, time to flip my coin
Idk sir, I respect you but you see us asking so many questions and it seems like we are not fully convinced. This indicates something
you have 0 arguments for what you say and coundl´t disprove what I said, you simply repeat you thesis
adding more slots might not be the best solution then. What would you change then, viper?
But how? i mean in an enchanter tsunami mirror, having more slots allows you to counter the mirror in many more ways. How the fuck this rewards low skill players?
I gave you this example
you say you get more skill with more slots, as you can play more teams/options, I outlined why this results in blind high impact rng events, you repeat your thesis and say it is correct
Not only I am giving arguments, I am outting examples
I said I am not a game dev, I am someone who exploited figuring out how to beat others and figuring out what the obv rng events are, I am good at that, one of the best in the world at it even, I am not a dev to figure out new stuff
Nono, I dont say my view is correct man. I just want to understand your pov completely.
no, you just repeat your thesis and say it is true because you believe in it
you could not show an example or argument why having more slots would give more agency and not give big rng event instead
Can put rules up for max illuvial withdrawals etc if thats a big problem
This Viper
you just said if you have more slots and more techs for the mirror you win, how is this any different from atm
you said yourself the one who puts more mirror techs wins
It requires more player skill and game knowledge. You reduce mirror matches and amplify decision making. You talk about coinflips but then entire life are coinflips
I mean yes entire life is small min max decisions and some big rng events that´s true
Your reductionist approach to increase player options and added builds to a player deck is what I dont share.
This axiom is where we disagree. You havent given actual examples either
you keep saying this, how does it give more skill
I have, you just flip blind team swap or opening, this doesn´t change with more team slots
Because if a dumb player can learn how to play a deck, if that deck is more complex and the opponent has more options to play aswell the room for possibilities expands substantially, thus making the game more complex and skill rewarding.
more team slots doesn´t impact blind matchup, nor does it ingame decisions, it forces into lategame high impact rng events, that outdo the min max of positioning/what to play before
the team should tweak up some modes with different deck sizes so we can play these options and see how it goes
Maybe that is coming. They did talk about multiple game modes
even if we´d assume this to be true, then all your relevant decisions would go to waste when blind losing if going option A/B/C was correct either early or late
ideas like mentioned before like only 1 stage of an augment/team would go that direction as well, as people can´t 6x biogenic/techno leecher anymore e.g. so you can´t do as polarizing augment techs (idk if that is good or bad idea tbh, as having 20/30/40 cost options feels nice to min max moving, maybe having all 3 stages available and you can only play 1/counts as 1 slot would mitigate that e.g.)
Here it comes another layer of skill, risk management, trading health for mastery points and intel, an insane fan of options you get. This is what I call player agency and skill. You call it coinflips. This is were we differ.
trading life away just means your opponent has more turns to win a flip lategame and you have fewer
Currently, in which most decks only allow for 1-1.5 builds, sure. With more deck slots trading health allows you for more impact late game, or forcing the other player to redirect their ramifications, thus making him pay mastery points.
Anyway fellas, exquisite chat. Ima head for some grinding metaslaving with my new variant of enchanter tsunami 🤝🏻
Current elo around 1600, lets see where i am in 2-3 h
it is literally the opposite of what you describe, atm I can sack turns 1-2-3, get perfect positioning for having lost health, force my opponent of their standard turn due to having to move.
if we have bunch more slots, you can just swap team and kill the other guy who had saced health to get an advantage on mastery points, as you can counter the team and make fewer points work better
could lowering the number of illuvials on the board help. why 8? if 5 lets say you could have more builds in your deck as well. I'm concered with a huge deck making it more complex/expensive for beginners.
This has too much impact on the entire design of the game. I wouldnt go this route.
Also reducing illuvial slot also makes the game simpler. Making it easier for trash player to copy strats
Chess has been a success for the amount of "coinflips" or informed decisions you make. If we want to succeed competitive wise, we need to go towards chess complexity, but adapted enough so that most players enjoy the experience.
I agree with the idea of more illuvials, and illuvials being your counter instead of relying only on augments. more coin flips is good
Then you dont trade that much health? If you need to sack 2-3 turns it means your deck design is shit. Which is a key part of game knowledge as well
Great, good to know sir 👍🏻
do you think 1 augment per type will help?
I would rather allow for 3 augments per illuvial, but augment type cant be repeated
This way an illuvial can grow into multiple branches thx to augments
Also I think augment impact is too high currently
legendary getting its own slot be good enough or 3 of any?
Hmm good point, rly depends on the route legenday ones take. But yeah, maybe 3 of any, but max one legendary augment per Illuvial, for game design scalability purposes
Although it would be cool to see players fighting for legendary augments with no slot cap 🤣 idk, thats a great question
I guess last remark I make will be that e.g. Hearthstone has done exactly things like adding many complex decisions and min max options in games especially in 2020 onwards, but also added while doing so random or semi random events that outdid all the small min max decision most of the time, so yes better player won maybe 55-60% of the time still due to small min max, but lost more to worse players due to the high impact decisions making the other ones not matter, before these "complex difficult scenarios" better plays had higher % to win, slightly, but was higher, as having few better cards in your deck made more of an impact every single game and there were fewer bail outs for mistakes, as there were fewer big random event kinda things.
as an example of how these ideas actually played out
not how they could be in theory
I think that HS has its own game variability and skill cap because you draw cards in rng mechanics and you need to adapt your game plan based on your draws and your deck knowledge.
Illuvium doesnt have that, as you have full access to your entire deck any instant of a game. You design your deck based on this, you decide your own tempo. With small deck slots, you can predefine how your game will be regardless of your oponents decision making. This sucks and it happens in most illuvium games right now. Game is too lineal. For this reason, if we want to increase game variability and add skill complexity we need to increase the pool of options a player has each turn.
I mean I am playing a meta deck and I play 80% of the games the same way regardless of the oppenent. This is unhealthy competitive wise. Imagine comenting this. After 10 games it gets boring as fuck.
@worn tree are you worried about deck price. what is the ideal size you think?
Deck price you mean once we get on chain and illuvials cost money?
yeah
I would go for 40 deck slots. Although this needs a lot of testing.
Deck price worries me, but according to the DAO it will be market adjusted by laws of demand and supply.
I think deck price will range from 20$ to 1000$. Will depends on illuvials you run in it.
You think changes like this will even be tested/thought about before open beta? I feel like with the time crunch to open beta, they will leave it all as is, with balancing updates to come first and frequent
I hope being able to sell whole decks becomes a thing. It will make it much easier for people to get into the game.
Yes, time will tell tho. We are far away from this yet sir!
Let's see what next patch bring us. It will be a massive one for sure. I am very excited to see what the team has ready for us
patch notes sometime soonish, maybe
Oh man, I think I am not sleeping tonight! ahahhaah
you can sleep
Hahahaha good, thx for letting me know ❤️
sometime soonish maybe does not mean today
but it's getting there. notes are almost done.
its 22:32 my time, I will go to sleep in 3h. Tomorrow will be a great day!
Hopium
hopefully we will never see this again after the patch.
I've had my ranger deal almost 9k dmg in one blast, it's insane tbh
Can you believe some people still think the psion weapon is not an issue? Lulz
so, buff ranger glove?
please. And then ban it for enemies? At least i'll have a chance to win 🧠
Should be out today (not sure the exact time)
today varies depending on where you are in the world
After reading all that, I’m a little concerned.
Anywho - imagine a game exactly like Illuvium with one exception, you can pick any augment, Illuvial, weapon or armor at any time. No deck list. Unlimited. The skill cap of this game would be insanely high and a low elo player would never, I repeat never win a game from the best player in the world. Because the high skill player would always know the strongest counters to whatever the novice plays and play accordingly.
Now consider an 1800 player versus a 2100 player in the same game. Occasionally, maybe, the 1800 player might sneak a game, but the 2100 player will win a very large percentage of games.
2150 vs 2100? 2150 would have edge still. We have excellent and perhaps maximum skill expression.
Now reduce the cards by half. This version is still high skill expression, but a little bit less than using 100% cards. Now down to 75 cards. Lower skill expression than the first two examples, but still quite high. Now down to 40 card decks. Skill expression getting lower still. And finally down to 28 cards which offers the lowest skill expression of all the scenarios and is where we are right now.
This is intuitive to me, but I’ve just discovered today that it’s not intuitive to at least one highly influential person in this ecosystem. I hope I’ve changed his mind because if not, then we need have a talk fam.
Hey folks,
Regarding the next patch we're trying our best to get to Prod by Friday. However, I'm unable to guarantee it right now.
The great work Edi and Kyle have done is ready to go, but we also have a huge set of Backend & Client updates that we had planned to include.
Expediting the balance changes will mean pushing some of those Backend & Client updates to a future deployment (likely next week).
More information to come, remembering that each deployment requires extensive testing on INT and UAT, thus breaking up a delivery into a smaller patch isn't an easy decision to make regardless of how badly we all want to push frequent updates with a view to keep the gameplay fresh during this beta period.
Question about @xborgesports tournament each Friday. Are we able to join mid month? Like to start this Friday? Cause when I go to the tournament link, it shows the 12th of January. I'm looking to get committed! Not admitted
Does this mean sir that the actual patch is not coming until week's end?
Well explained SODA. At this point it is obvious to everyone. 😄
Many people have opened me via DM, included top 5 players, to let me know they would be in favour of a deck expansion.
Luckily this comes in the future 😄
That is correct, a balance patch end of week at the earliest.
There is a major patch that is almost complete (90+ tickets across Client & Backend), however we would love to break out the balance changes and push them through INT > UAT > PROD this week.
Brilliant, will we be getting the patch notes tomorrow though? 😄
That's up to Edi and Rich mi lord.
Got it sir! As to what they said, we are getting it tomorrow 😄
Thank you for the intel Nick!
Really glad to learn we will soon have a balance patch. I don't know if I'm the only one but I don't think patches should be deployed on Fridays because if there is a need for a hotfix or quick reaction it's the weekend. I also don't think it is optimal for tournaments competitiveness to play on a patch released less than a day ago (most tournaments are on Fridays)
Rich a dev now? 🤣
I've got the title for a new video.
'Illuvium team are buffing the ranger glove'
Ive missed the context. Most want to expand the team size and Viper doesn't? And expanding is an increase in skill expression?
It's a bit much to summarize - hours of discussion, but yeah on one side we have increasing deck size increases skill expression and on the other we have "no it doesn't". I was honestly just baffled by the "no it doesn't" crowd and felt it was important to try and get everyone on the same side here because it is incredibly obvious to me. Happy to be proven wrong if I am.
@fallen vortex
oh man
those patch notes are massive
finally finshed and they should be a lot easier to reach this time around
@zenith mortar give us something to readdddd
as soon as some one is awake to approve them, gonna need 1 set of eyes to give another glance over my brain is mush after thatn
Ill glance for ya
Im not really gonna take a side. Honestly I am in the position where I see the frustrated cries of all the people playing the game for the first time getting absolutely stomped by anyone that copy pasted a team
Not necessarily a bad thing. I'd just love it if there were a way to allocate the skill expression to the game instead of the team builder, but I suspect that's not possible
Funny thing is if anyone was paying attention they wouldve had a brief moment where they wouldve been able to see
Ill send yall rich's address. There u will find his pc
Thanks
I dont suggest anyone take this advice
It's definitely possible. The base is here, just needs continuous tweaking to get where it needs to be for a complete experience. But, to have a proper dialogue, people need to actually understand what they are talking about and that part was missing and why I interjected. It's also an improvement if the number of possible augments you can put down is lowered - that would also improve skill expression by the same logic - cause increasing illuvial numbers in deck increases choices and that increase in possible choices increases skill expression.
Loads of other things can be done as well. Fixing the bugs, getting the balance better so more options are equal in strength. Outside the box ideas like - moving all augments is free... that would increase skill expression as well. If you increase possible number of moves at any one time - you have a pretty good chance of increasing possible skill levels. It's not a perfect correlation, but should be obvious if a move doesn't follow the trend.
For the beginner players - the game is faaaar too complex for anyone to just jump into. An onboarding funnel needs to be created. It should be fun and interactive while simultaneously teaching the game and offering "rewards" along the way for progress. You can't just dump people into this game (or survival as it is) and expect to have even modestly good retention numbers. The learning curve needs to be smoothed out and I believe the team understands this, so I'm not worried about that. It's possibly being worked on right now.
So my only thing I will point out is 'more options' isn't always better, eventually you end up with Ally Switch.
Ally Switch was the worst thing to ever happen to the Pokemon competitive format. Your opponent could at any time choose to switch his/her Pokemon and effectively win or lose off the coinflip/prediction that ensured. The minute you give too much freedom this is the outcome.
A good example is the ranger gauntlet, since they r free to move and a small base, there's no way u can predict where it moves to and counter without guesswork by both players, this is not strategy, this is several dimensions of luck.
Good point, totally agree. Balance in all things.
@vernal forum
Totally agree on changes around augments increasing decision space with other aspects of the game. I have strongly considered putting a limitation on the max number of augments allowed in a team, but that won't be part of this patch. We do have plenty of augment updates that may shift things without requiring a hard limitation. We'll see. Keep the feedback coming.
i mean i also want that patch and appreciate your work to push it out as fast as possible but there is the xborg final tournament and inferno on friday so that would be the worst timing ever
It will be the best timing ever lol, you really want to play a best tsunami player tournament for 5 times in a row?
Also you will have 2 days for teorecraft new deck for those tournaments
Np, if we can't get it done by Friday for various reasons I'll say it was to accomodate your request sir 🙂
Could be fun and really spice things up, but let's see. Quite abit of testing in higher envs required. We'll be pushing.
tsunami enchanter was just the past 2 tournaments before was arcanite and how we have 2 days when the tournaments and patch are on friday?
np idc just makes no sense for me
this monday would have been a good date
I win inferno with my variation, then zadkiel win 2 with his variation, and you want another 2 tournaments be played with this patch
That the community is making tournaments when the team intends to release a patch?
It is not Illuviums responsibility to stop pushing updates if there are community hosted events imo.
And you will have a patch note today so can think about decks from this time
the tournament date for xborg was announced 3 weeks ago
yeah thats right can do that
we its okay dont wanna hate
I have more elo than him, so push the patch asap!! (Joking about reason xd)
I could see adding an "Illuvium arena version" being a positive feature here (though idk if that could work). But having a tournament on a patch day would just be tough luck in all other games 😄
Im just saying, we are a bit spoiled being able to make requests of the team and when to push an update. It probably would be better for development if they can push and get feedback quicker. Right?
yes u right still a weird date for me out of all days since the last patch to this friday but maybe im just biased cause i played last days more to prepare and that gets worthless with the new patch
Totally fair. I have been saving myself from that by not playing. Probably not the ideal strategy and i dont recommend it to others haha
Do you enjoy the preparation games? I bet you will be excited and change your mind after patch notes 🙂
nah not rly but will be always like this in future , start of the patch fun and tough at the end , lets hope for the best 🙂
for the purchase of a certain amount of d1sk they give skins for the arena, who knows when and how we will use them?
Not me thinking they releases this news to make us forget about the patch notes 🧐
I disagree. Releasing notes a day or two prior and a patch potentially the same day is possibly the best timing we could have for tournament quality. It shows who understands the core game the best and can theorycraft and adapt the quickest. As opposed to who can ctrl-c the hardest on the previous tournament's winning team.
wELL SAID.
Sir, estimate on patch notes?
ask @zenith mortar. it's out of my hands.
And also much more fun to watch the tournament
the first part has some truth in it , the second part not rly otherwise some random 1500 1600 player would have won the last tournaments instead of smartass hetbonhe zadkiel or viper even if the meta is already formed u need to be on point with augments positioning and everything
obviously it's an exaggeration when I say ctrl-c. The fact that you take that literally and doubt my understanding of the game worries me...
but let's not argue about these things 🙂
all I'm hoping is that the patch shakes things up at least a little. There are a lot of changes, and there will likely be imbalances, since we can only get so much testing internally prior to release. I expect you all to play way more games on it than I have, and come back letting me know what's broken.
We will definitely do that sir!!! 🧐
POGGERS
How is it possible for Umbre to take in omega power 8 9k damage, and still can destroy the whole board, is a bug ?
wen patch notes Rich
very soon...

like 7 day or less you mean?
imminent
Charts should be a bit easier to read
but still working on improving them
I'll just wait for @cyan olive to go over the patch notes 
Omg yes, filters are back
You forgot the pictures or names of illuvial to compliment your internal names for the illuvial line.
Good sir
Actually you didn’t
still working on it
big coin flip
rip toxic line
our blog software is kinda finnicky
Do we know when this patch is happening?
this is how many charts I made haha
then realised I probably shouldve added images
so going back now
you need an assistant 😛
A BEETLE BUFF, OH YEAH
"only one Augment per line can be added to the team via Team Builder"
whuuuttt
augments nurffed hard
I'm quite annoyed with this patch, why is it good? I don't have time to play
I wonder what u do to not have time
should be red instead of green
No - an Omega occuring faster
Not really, that makes the omega faster
is a buff 🙂
more time autoattacking and doing other things 🙂
like gaining Energy for another Omega
but who is it
Malura and his kids
ah the star nose mole something line
Ok, now I really go to bed. Pelican gonna get mad at me 
oh so its cast time nad not omega durations
it's how long it takes to cast, yes
Titanor playable?
Patch looks solid, well done team
Soon
Blazenite still bad lol rip
Is there something planned for a new camera setting? Or even save user config camera position?
The first thing I see literally every player do before starting a game is move the camera position back/up to see more of the board.
This
Doesn't the FOV from settings help with this?
this is highly requested, even by myself. Nothing this patch for saved positions, but I'm hoping we can do something eventually here for more customization.
Planned but not implemented 🙂
Sweet, cheers guys 
vitality vail has a atk speed debuff now? wasnt explained how that works, kinda like siphon matrix?
Nobody use, and got nerf
That's a typo, should be untargetable duration @zenith mortar
graviton piercer does not have the option of getting penetration anymore? and now all 3 stages of option one give the same effect true sight and then option 2 gives stacking attack speed? or is it still attackspeed + truesight for option one and option two is unchanged with pen?
That's how I feel with Templar
this was extremely popular a while ago. until people put in counter augments against it. but if u didnt have clumsy or true sight augment the vermilliare was practically unkillable.
Also a typo, true sight is also for the 2nd bonus
Piercing is unchanged, that's why it was not mentioned
Thanks for the notes @zenith mortar we love you ❤️
typo here, as there are 2 hyper endurance matrix
should be this. lots of stuff, bound to be a few typos. good catch.
Where ser
lol
first one is Survival Protocol @zenith mortar
Dm me ser I can fix right now
Finally sir, and it is going to be meta dominant imho.
Love to see caradulox line nerfed. Finally some originality on rounds 1
templar is not a straight nerf, if you read the whole notes
Holly shit the polar bear 👀👀👀
Snail Line was underwhelming, so we nerfed TNT 😂
Can't wait to try out jotun 🙌
Behemoth meta inc?
the beast awakens?
Cant wait to try it! And making ranger behemoth with blade weapon, see how it performs 🥰
so excited for these patchnotes 🙂 hope my dear terrorbird is not dead ^^
nerf the bull, pump the bear.
does this have any meaning?
hidden context?
Terrorbird seems fucked, not because of its nerf. But because of bloom nerf. I just read it. Definitely seems overkill to me. Health regen was so cool on bloom
just joking
It cant heal anymore?
Lets see how it feels in game, but its the only part of the patch I feel doubtful about so far
the bug fixxes repeat themselves @zenith mortar
yep mega nerf on bloom, guess we'll all wither away now
refrash page
should be good
and more pictures popping up
all those typos should be fixed
lemme know if anything else
Ok, I am seeing how is not only bloom getting significantly nerfed, but also other strong composites. This feels better now 😊
yeah extremely promising, all the op stuff nerfed all the underplayed stuff buffed, all the bugs resolved, man oh man this looks like a treat. definitely gonna mix it all up
Balmond ranger
seems like u deleted too much, there is stuff missing that was there before. for example terror bird line vfx
Finally dude, finally new metas!!!
Seems like behemoth is going to be a thing lol. Very strong seems to me
yeah the % dmg was pretty huge before alrdy, but now 😄 jotun is gonna rek havok
I'll double check this thing is finnicky
yeah it looks a bit nightmarish 😄
Yup, heheheheh I am calling it will need a nerf 🙊
don't u dare start already
The problem was the buttons on my mouse having copy or paste hotkeys haha
but it should be good now
🤣🤣🤣😭🤣🤣🤣
ooooh i remember that happening to me, thats the stuff that rage is made of
Very excited. I see an overall nerf of class, affinities and conposites, thus giving more illuvial impact. Thrilled to see all these new changes in action!
c'est bonne
Hyper endurance matrix seems a must in every deck
For next patch notes, it would help adding images of the in game augment/illuvial.
I am a fucking nerd and I got it all by memory, but most players wont get shit when reading the patch notes without a guide next to them.
i know what u mean, having the team builder open to check the old augments and compare etc. is an easy fix and helped a ton while reading thru
Yes, that's planned for the next patches 🫡
Absolutely sir 👍🏻
You guys fucking rock. I am still not done with the patch, but man it looks promising.
Augmenta got massively nerfed too. This patch will be much more about raw illuvial power rather than op composites and augment exploit 👍🏻💪🏻☝🏻🤝🏻🙌🏻❤️🤩
I am considering starting an illuvium channel in youtube. Would be a first timer lol 😳
if you need any help or have any questions hit me up! dm's always open
is it still bugged? didnt see a word about fixing it
Thank you very much sir ❤️🤩
So glad there is no more invulnerable and indomitable augments
I spent countless Elo trying to make behemoth work. I got the sauce
Same!
Oof, looks like gloves got nerfed... Finally 🤩
No more invulnerable on start? I guess I missed that
There is a core problem for this, and we are working on it, but this takes some time. It does not affect only quantum.
it is now 1 imprint from one players deck and second from another or it can be now 4 imprint for 1 player and none for another?
its damage reduction now
Huge update. Finally done reading it.
My take is the update is super healthy for the meta.
Start thinking of ways to counter behemoth, because everything revolving the class got directly and indirectly buffed.
Jotun is going to be the beast of the patch. 🐻❄️
Teams probably going to have more illuvials and less augments now, this should increase the skill expression 🙏
Agreed 🤝🏻🤝🏻🤝🏻
How likely is it that the patch is deployed before week's end?
nick said they are trying to push it out, earliest would be this friday
boom 💥 so pretty
rly fun to read thru this one
This tracks with me.
best patch so far
little wording mistake Reduces OP so it is a Debuff
the activation time here the 3 should be in green, because that part is actually a buff @zenith mortar
"Bonus 2 energy cost % as energy" is this wrong? That is now the effect of quantum reservoir with 12%. I guess this is meant to say energy cost % as omega power?
for ref
how the notes looking
little typo here
here too
@zenith mortar
freaking amazing
No, should be b1 Attack Damage% and b2 Omega Power
After multiple years dominating the garbage dump its with great sadness that we see our beloved
leave its throne. Phosphorus, welcome as the official new trashbird
So fucking great dude
Behemoth next big thing, but at least it can be countered 😊
i would love to get answer to this : )
Thanks
how? attack speed debuff will be cleansed on every 4th attack
Good question, does the algorithm look for neutrality or is full random?
Refresh page it’s fixed
Invokers will eat behemoth
Cleanse does not remove buffs/debuffs
Thats a very fair question. I am sure the team would want this to be balanced between two players. A fully randomized algo can creat very unfair scenarios
and what it does?
slashin and some other vanguard can make mess out of invokers
Removes effects like stun and frost
Good point, but a proper defense will prevent that 👍🏻 remember crab line on corners targets melee rogues 😁
As long as tsunami leecher is gone, a whole new spectrum of the meta is back in the hood
yeah, thats the point of game 😄 counter of counter of counter. love that
But wait, if you are stunned how are you going to get that 4th aa? 🤣 🙊 Just trolling here dont mind me
Absolutely sir, we are back!!!!
Hopium that someone helps you
And the fact that augments are less relevants give us more room for illuvials in decks, which rises the skill bar and possibility to counter play 🙌🏻👍🏻
god for example
when will patch go live?
thats actually good question 😄
Nick aims this friday.
We didn’t give a date yet because things can happen with deployments, we will know more tomorrow though
@topaz lake while you here and to make sure you noticed, it is now 1 imprint from one players deck and second from another or it can be now 4 imprint for 1 player and none for another?
In a bidding phase you can have 1 or 2 imprints (depending on the rng) since it's 1x Synergy 2x Ability and 1x Random.
It takes all the synergies available and shows a random 1 or 2 based on all of them. So if you're lucky, both of them can be for you. Does this clarify the question?
And if for example you have bulwark and it was shown during bidding 1, it cannot be shown again in phase 2
so it can be 2 times 2 imprints and all from my deck if i have enough diff classes and luck
right?
it can
Yep, that's right
It's rng and equal chance to show any of the synergies from both players
he said earliest this friday. so i wouldnt plan on it being deployed on the earliest possible time
Can i just say how much i appritiate the team and love the game btw, fcking awsome to see this 😄 Great job everyone! 😄
Well done for the team. It's Slashin time!
So no more Phantom Phosphorus without a rhamphyre in team ? 😦
Fingers crossed tomorrows UAT goes smooth and we can have the patch deployed on friday.
+++
only if the enemy has one
RIP
don't say it, I have them in my team 🐻❄️
Hahahahahahaah
well your opponent could have rhamphite, for example
doesn't have to be yours
it makes me sad...
Also i would wait before saying it's healthy or good or bad... there's so much going on that it's really impossible to tell how it's gonna affect the meta. There are wild nerfs, a few very wild buffs too, mechanics changes and it's all upside down for now. Let's wait for the patch and have it for a week or two before we make any statements of that sort
Am I the only one concerned that basically everything dealing damage got nerfed and that the play will now be to build tank/heal and all games go to non fun overtime ?
I mean you can just dump a random ptero in your team just to get that chance 😂
no because they nerfed bulwark and a lot of other tanky mechanisms like the tanky augments too
so you're saying tsunami enchanter and bloom were not overtime every single round?
That’s not what I said
I must have misread, sorry
I’m saying what unit still have damage while we nerfed the ability to reduce heal
What goes past a 4 colossus comp now ?
I guess that's for you to figure out
We buffed heal, nerfed true damage, nerfed the damage dealer, so I’m curious
behemoth has % health dmg
should cut thru colossus with ease
also enchanter and toxic true dmg doesnt seem nerfed dead. im sure there is a lot to figure out before we can make calls about it ^^
any %HP dmg omega (like scorpion/behemoths), gravitron piercer, Photon on something with high atk speed, Invokers/psions... you can also use rogues to bypass the colossus... Toxic still does pure dmg and don't forget colossus are expensive.
Idk I may be wrong we’ll see how it goes but I just see nerfs everywhere and no more damage dealers
Jotun looks like a very fine dmg dealer now, Invokers didn't seem to get hit that hard either, Rhamphyre only lost in radius and not in dmg so the only change is that now we won't be no-braining it middle map and actually position it, also maybe with the vanguard+Frost buffs Slashin is finally a thing
What frost buff ?
Oh right misread that thought the early game blind took less time
But frost is more of a « I don’t let you play » synergy, you don’t deal damage you just cc the enemy so he deals less
buff to vanguard, frost, behemoth and polar bear 👀
which effectively allows you to then deal more
Except you still have no damage 😂
So you just deal no damage for a longer time
Idk, we’ll see when the patch is out
no i know what you mean, and there are reasons to be concerned about that especially with adorius buff, turtle buff, Blazenite buff and empath buff.
but bulwarks which were the main source of tankyness got nerfed too, only 1 augment per line is allowed now and just in general there is so much going on in this patch that i would save judgements and expectations for later personnally.
I disagree, Imho this patch nothing will break through colossus with easy, only late game invokers
i mean main reason Colossus were that strong was because of toxic and Cardulox. which both got hit pretty hard
there is some of the power given back in the more expensive ones but we can't say for sure how good or not it's gonna be
like Quantum nullifier in a frontline and Gravitron piercer on the carry maybe just close the deal for most comps who knows?
@coarse echo there is no mention of it in the patch notes, do you know if the bug where augments like quantum nullifier only affecting the base stats rather than the total stats was fixed?
No, it's not, I mentioned above
Here
True, but don't ignore the massive buff on beetle boy. It was long needed. It was one of the worst investments of a unit cost wise.
So colossus got nerfed early game, but late game titanor is massive now.
Yes, definitely hard to deduce of the top of our heads. But colossus are not gone, considering bulwark mechanics got severly hit. Colossus resist bonus will be much appreciated now.
RIP T_T
i agree, but idk if it's enough, 220 energy is still a lot, and still gets heavily impacted by air or Supressor. all the other buffs come from "when it casts" which means the buff is only relevant IF it casts.
Ur right, will have to see 😄 So excited!
Yeah Illuvium making my life harder T_T How will i find the time next week to play Palworld, Tekken 8 AND Illuvium?! T_T
Hahahahaahah, I am illuvium only like a fucking drug addict
you can ask for help you know? 
Hahahahaha, my mum is a psychiatrist, got the help next door 😄
Now for real tho, I feel like this is the game I have been waiting my entire life. It mixes all I love in gaming.
that's great to hear mate! 👌
I just dont think this is enough to remove the enchanter meta which is 
I rly do hope so haha.
Anyway awsome to get changes and a new feel mabey
Enchanter with only one of each augment already feels way less threatening.
Also Tsunami got nerfed
True but the augment counters vs these teams wont work anymore either, so thats a direkt buff energy teams 🙂 but im hopeful:) would love to get to play behemoth again! 🙂
Enchanter is gone for good this patch.
Their power house was tsunami and glove. Both considerably nerfed. Without tsunami spam, enchanter is weak. Mainly because kukka line alone is not enough for it to make it work.
Don't worry. Enchanter is fucking gone.
guys thats a 20% dmg nerf right there
- water weapons nerf on energy
and Tsunami nerf
25
i'm really not afraid of enchanter next patch, unless maybe some staff ranger build sees light
I am on a quest from 1.5K elo to north 1.8K elo in 3-4h of gameplay. I will keep you posted in 2 hours with my result.
I want to make a point that reinforces why next patch is so fucking good.
when is the update live ? thc
Friday the soonest. Worst case scenario, next week
Rly depends on tomorrow. I guess after QA deployment the team will know in what state we are to have the patch deployed to PRO by Friday
Pretty sure that's their target as they have shared how cool it would be to have an inferno tourney with recent patch and virgin strats.
Tesla installed a round steering wheel after the default rectangular one on plaidS😁
See that’s cool
When new patch is going live?
I have a staff ranger that is paired up with Templar wildfire that is very fast and I'm trying a few other things
couldn t find it in patch note, are the augment that reduces resistances are now fix or still when we see "reduce x resistance" it still not work ?
My quest from Gold 1 to Plat 1 in less than 3h completed
1st photo: My elo today at 18:00 CET
2nd photo: My elo today at 19:15 CET
---Off to the gym---
Back at 22:30 CET same elo as 19:15.
3rd photo: 12 oCOCK: 1800+
Played like 15 games, lost 1. Guess against which deck I lost? Mirror match vs Smartass. Luckily we played 3 times and I won 2.
My take in all of this?
I was 2K elo this sunday. Got tired of this fucking mirror matches, because the deck I show in photos is literally the strongest shit in the meta right now and nearly everyone in the high ranks is playing this.
If you stop playing meta decks, no matter how skilled you are. You get demolished to ashes 90% lose rate from 2K to 1.5K in a few games.
Now in less than 3h I get back to 1.8K with a 15-1 win ratio by playing the same OP deck.
Summary, the update was needed as fuck, and looks like the game design team has nailed it with this one.
Really excited to see what we will have. I am very tired of current meta and I know I am not the only one.
Exciting days ahead in the arena.
Over and out boyzzzz ❤️
Currently it ain't much about player skill, it is all about meta slaving. This will end soon with new patch. Or at least that's what I forecast.
u gotta be a meta slave to succeed in most games. but in a big enough sample size the better player is still gonna win at the end of the day tho
Great patch notes. I like the 1 augment limitation. Definitely something new to test. But I have 1 question. Why limit the augment in the team builder? Is that some quick and dirty workaround for testing purpose? I mean, if that change stays will we be able to put multiple stages of 1 augment in our deck and the limitation will be set at the backend/game logic? Because I think there might be some cases where you put multiple stages of the same augment in your deck and decide ingame which stage you play depending on your opponent/mastery points, etc. @coarse echo
Yes, agreed. Current meta has max parameter meta slave, and lowest parameter player skill. A trash player can beat #1 with the right deck so easily.
This is unnacceptable for us if we want to be a mainstream game. Next patch direction is great.
yeah, it could eventually be only at gameplay level, without having to limit it in the teambuilder. for now, it is what it is and we'll see what happens.
So is it already implemented at gameplay level? Or will it implemented once it is clear that this change is permanent?
I actually like it is only 1 augment of a type per deck. This forces players to add illuvials in the deck pool, thus enabling for more skilled matchups 🙂
But it doesn't make sense to limit the player in the team builder. I mean I ike the 1 augment limit too. I just would prefer that I can still add 3 stages of 1 augment but only play 1 in a game. Like I can add 2 Phosphorus but only play 1. Then I can decide ingame how many mastery points I have and If i can afford to play a stage 3 or rather play 2 stage 1 augments
So the limit is in the game. Not in the team builder
Sure, they could add that. But soon enough you would realize this is suboptimal and you would adjust your curve to know which augment (tier and cost) you need at each exact turn
I get that for different matchups your curve but be different. So augment cost needed might be different
Ok sure, I admit that it would be no harm in giving more liberty to players. I like your implementation sir
I can't know that if I want to react to my opponent and be more flexible. I don't see a disadvantage limiting it in the game rather than the team builder.
yes. That's what I mean 🙂
Absolutely right sir. ❤️
refresh your page
To push back a bit, I went from 1750 to 1950 playing 7 fire so not meta slaving. And enchanter wasn’t popular until about 2 weeks into the patch. So it’s been quite balanced. But yea like all games you have to meta slave if you want to be at the top (no way I’d play 7 fire on either of my top 10 accounts). This is even more true in a 1v1 game (less so in round robin for example). I think enchanter and phosphorus just feel extra bad when you lose, this patch looks great though you will still have to meta slave haha
7 fire is second best team in the meta imho. Play anything out of top 3 decks and you are done.
While there will always be a meta, if we reduce the impact of it and optimize the player skill parameter, we will be in a much better spot 😄
Can agree with that for sure! Can’t wait to see how it all plays out this patch
Very excited!!! ❤️
You theory crafted a team yet?
Nope hehehe, but that's great idea. I will do that tomorrow 😄
Good night sir!!!
Definitely want to create one with behemoth 😄
Same haha
Will share with you my idea for behemoth via DM 😄 love to know your opinion 😉
Are there any rewards for PVP or survival leaderboard ?
For playing atena overall
smart miss you bro!
pvp leaderboard rewards for the top100 have been lowkey announced. we don't know wen yet but won't take too long i think
With reset or not?
don't know if the team has confirmed anything on that side yet. my personal opinion on this would be to have a weekly soft reset and a minimum amount of games played that week as a requirement plus maybe a very soft reset also for the first week to take away some of the rankings that were gained with the old system at a very low played-games amount
wyt?
a big enough player base could eliminate the need for a soft reset for the first week as the minimum amount of weekly games would achieve that. but with a low player count win-trading might happen.
Leaderboards anyone?
Announcement coming momentarily 🫡
OMG
Tnx here it is
Read the imc minutes 😉 soft reset is being explored by the team
Well it’s probably cool for beginners but when you know your team by heart you don’t really need to filter, you can scroll through 20 shards
What happened to the top 5,000 they initially said lol
They saw the light in a more practical application. Easier to increase slots than to decrease.
top 100 doesn't help with marketing at all, top 5000 does. If its only top 100 i dont see the point
Heres a hint its neither
i really liked the layout of the patch notes
im guessing psion weapon splash didnt get nerfed?
slashin with the frost buff and vanguard rework looking like an enticing team option 👀
It's very close. We are just trying to automate it because the beyond leaderboards are manual and it's a bit time consuming.
This. Hahaha.
Didn't confirm its 100 but it's definitely less than 5000 lol
It looks amazing!!! THank you dev team! 🙏
It matters for pve mostly, but thanks 🙂
I didn't think it needed new filters
Unless our teams are going to 60 cards
Yall just bad at computers
Arena Leaderboard Rewards mechanics finally out! Keen to hear your thoughts on this
I would expect more strict rules about smurfs
Getting DQ'd and Ban not strict enough?
Thats fine, I meant identifying. Maybe I got it wrong, but isn't it only that if you have different name, that is enough? SO lets say I have Kibo93 and smurf will be Scrubadubdad, then I am okay?
We don't want to force KYC which would be the ultimate method of eliminating smurfing.
If I will play on both accs 15 ranked games and will be placed 1 and 2, I will get both reward or only for better results?
do you have systems in place that can identify players with multiple accounts? Ppl will try to to cheat the system (vms/vpns)
Yeah I get it, no KYC. And I get it that its difficult. It's just that just name seems not enough.
Dos this mean we can have multiple accounts active, and we will get rewards based on the account with highest ranking?
or do we have to choose a "main account" and only get rewards for that account
am I the only one thinking the 40 ilv/week given to the ranks 501-1000 would be better used given to the top 10 ?
if I have two accounts I have to rename the second one to match the first one’s name?
?
since they clearly said thay won't accept smurf accounts in the rewards, rewarding the top 500 unique players already seems generous, doubling the rewards of the top 10 players might create more incentive than giving out 5$ of weekly reward top players 500-1000
finally we're going to make money
We have looked at these numbers / data extensively and come to the conclusion this was the best spread of rewards.
Nono, more rewards for more players, we need to increase the player base, and not to reward best player
We are the best players enjoy this game for free already ahahaha
i mean if you double the rank 1 rewartd at the current ILV price we're looking at over 5000$ a month, that's juicy af, from a marketing pov the clickbait would be way more massive wouldn't it ?
well if you made some data analysis i guess you have reasons i don't see, i'm just thinking that to increase the player base we want a maximum of coverage, and i thought the crazier the top rewards the more streamers/pro would start looking into it
It really depends on the objective and both options can serve different objectives.
We've got with the apporach that we want to be rewarding more players and not being too heavily skewed towards the top players. Through research and analysis, we believe this spread of rewards is well balanced and can help us achieve a mix of both objectives.
- Reward top players
- Reward and incentivize new players in Illuvium
This is a very fair and astute assesment but it is missing some variables that we also included in our internal analysis.
Start grinding! @umbral oracle !!!!
Great milestone. May the odds be even in your favor.
I aint playing til the patch, why they b soft resetting before then lol
Patch might be coming out closer than we think 🤔
I dont believe that 😛
105 rating minus after loss, omg 😄
I still dont believe in patch notes being released before a patch
thats soooooo weird to me
Yeah, now some ppl will play 25 games on the tsunami and hold the top 1 because we can't expect that strong deck for 1 week
🤣 yup basically
Now it always disconnected during a rank game
If I take my shitty laptop and connect to my mobile phone network and rename my 2nd account to Definitely not Comedian I should be fine, right? Who's gonna know?
No, you should rename to naidemoc_eht
Ko
Is game already patched?
dont think so
yall go enjoy getting trashed by tsunami
leave me out of it
I need tsunami build 
@cyan olive help this man out
20$ and I'll send it to you 😉
lol
OMG!!!!
lol
In the future the patch should be the same time as the rating reset for sure, now ... Ok
Still need a minimum of 25 games per account
ooh the drop in rating isnt that bad
I think this is great! Allows players to theory craft before hand
leave me first

ya this will happen
There’s one on my twitch channel under the « team » pannel but maybe not the best version
Thanks for offering, no time to grind anyhow 😄
probably but Im sure the no2-10 will try to unseat the top 1 😄
Ya i know I'm not playing on my try hard account to much of a coin flip
I acc for test, second for grind xd
why are people still able to equip 2 augs the same...
Not yet patched
My guess is that we are gonna see a lot of "new names" in top 100, made by already existing top 100 players
VPN or mobile network.. they will never know
Giving out rewards like this- not a smart move.
yep what a shit show. Why reset ranks before the patch....
bring out patch notes with no patch gg...
yes on the other hand ppl with same ip will get flagged (same household). KYC is the only real option here IMO
The reward amounts are not too high. They will learn from this and adjust whatever is needed I believe.
I suppose
@fallen vortex I have never played a game ever where patch notes were released before the patch! Kinda cbullshit if you ask me. I agree with you
To be fair league does release patch notes before patch but they have pbe
Its not bullshit but it is weird
i've never played a game where you don't have the patchnote before release, you just have the test server
except we are on the test server atm
Its bullshit if you assume the process is like other games and lose elo because of it!
exactly
To be clear. The community begged for the patch notes
depends. if we go 500-1000usd per ilv. Id say the rewards are considered high lol
Its their own fault
X2 different networks solves that issue
Yeah. But they can always adjust the rewards for the season.
And we can always write an iccp
They shouldn't give out rewards yet.
Where are all the details regarding minimum games played per week etc?
Hey guys, are we allowed alt accounts to test teams? Rather than tanking our elo for rewards.
Unless I just spilled the beans
its so big in the article 😄
Yeah go nuts just name it Mabbsy2
wdym? How can the team differentiate between 2 person using same network and 1 person with 2 pcs/vms
Cheers mate, I'm presuming you can't be eligible for rewards on both accounts tho?
Yup
No duplicate rewards for alts and they need to be labelled clearly
PC with wifi network and laptop connected to your mobile phone network.. how could they know it's the same person? Different IPs and also different machines..
Then do it
Get 2 accounts to top 10
Play 15 games on esch
And if you are caught
Ger banned forever
If appeals goes through me I will reject every single one
All I'm saying is that we need better verification somehow. What we have atm isn't gonna be enough.
There is no better verification
Kyc helps a lot but it also alienates 90% of our consumer base
So I cannot say specifics but they do track things and can tell.
If we layout how theyre able to sniff out alts and whatnot will just encourage the same people to try and game it. So rest assured team has given assurance they can and will check
So we can have a not full proof solution and a game no one wants to play
The scenario for getting to top ranks on multiple accounts will become a lot more difficult after launch. Especially if you will need to own the Illuvials. Although they may have different leaderboards. Either way, team will learn and adjust as needed. This is for testing knowledge as well I think.
i was talking about people that live in the same flat and use the same wifi - different persons - still both get flagged as same account.
Itll be case by case. Dw you will be fine
I am also concerned with this
Alright guys think about it
If u and Ur flat mate both play a game at the exact same time
Now it doesn't disprove it
But its pretty great evidence
If the team flags u then u just tell them what's up
How about same pc but different account and different person? My brother also wants to grind when I'm at work.
It shouldn't be an issue, and if there is a mistake made we'll be monitoring support requests closely.
Thanks for clarifying @stray gull
@stray gull What is the difference between Ascendent, Levitan and survial mode? I forgot it....I saw this time is for the Ascendent Rank.
I mean, you all say that ppl will abuse, I know nothing about what is kyc or else, but if Devs set rules, I think they have some tool to control it, no? 😄
If it happens back to back to back seems pretty sus to me already lol
check out: play.illuvium.io/arena
2nd content block, you can switch between the three game modes.
If my smurf is higher ranked than my main, will I get the ILV on my smurf or my main?
In the case of ppl abuse in leaderboard rewards get uncontrollable. Increasing the minimum rank played to qualify on rewards might be the solution. 15 games per week for me is too small.
We can only get ranked at Ascendent mode right?
Btw I remember some1 says about 2 versions of the arena in the upcoming patch, it will be not that?
Highest account.
Now, Season 1 has commenced sir
Patch is in INT, pushing to get to UAT and Prod asappp
thanks
Wouldn't it of been better to launch season 1 after patch was released so everyone starts fresh and fair?
Surely there will be people abusing tsunami enchanter today to climb high on the leaderboard to give them an advantage?
That's likely what will occur in the future, right now I'm not halting a deployment that needs to pass through four environments and three rounds of testing.
We need to keep deploying with as little downtime as possible.
The Arena Deployment is in test in INT, update to follow but the assigned team is pushing to get this out.
Understood, thanks for clarifying
is the latest patch live?
jump in, start screaming, then start reading
If my second account doesn't have any connected wallet, I need to create it? Or later there will be an option to have 2 acc for 1 wallet? Or will the team check and send a prize to the wallet connected for the main acc? Or else? Xd
Literally everyone using same team
Chill, now they will abuse elo, then you came and farm this plat2 for +300 by first game xd
Did ranks get reset?
Yes
Soft reset
All high elo start around 1300
Looks like it's average elo for previous patch
Just w8 tomorrow patch and create an op deck by yourself 🙂
Oh the patch isnt live?
Hopefully tomorrow, now it's old one
Ah righto, yeah i'll wait
ach fucking timebug only 10s for round and then dc would be rank2 now
Check my latest yt video 
I am in bed, couldn’t link you anyways atm 
