#🎮〕illuvium-arena
1 messages · Page 33 of 1
damn gg @cyan olive
Yeeahh gg @formal crown 😅
gg @formal crown
gg man trying out some new tech
If I didn't have such an offensive deck, you would beat me
Oh maybe you mean aggressive.
Or maybe it was another word that got misspelled by one letter 🤭
If anyone here is tired like me of having to juggle with only 5 Teams they can upvote this https://discord.com/channels/760344898200666112/1186376498672849008
we are only a couple of upvotes away from getting it voted by the council
you play bird comp you cant complain ;D
i prefer to play my ramph comp but its impossible to win agains bird, 0 chanses
so it is what it is
I mean you could position your units so that it’s not tanking all 8 of them
you beat me in the first match and now you are calling out bug abuse? haha wtf im just playing the game brotha relax
What deck u playing?
he cant 😄
What big is it?
this is still my same account ive been using for over a week, get over yourself buddy
Bug
Ah nice, I prefer collosus verdant with mud berserker mystic but that’s pretty solid
You still running that rogue deck? I hate running into you in tanked Lolo, too clean
Ranked
no i cant coz of bird comp, use invokers to farm birds now
Ah noice, yeah invokers are pretty strong right now
not even close fo real this time 😉
Im avoiding all of these by playing TFT
but TFT sucks too, so no winning
they do that in League, but we are still in beta
I dont think they care
they fact people can make unlimited account already killed the ladder
lol that's so bad
yeah, I had to hard grind from 1300 to 1800 for 3 days when people can just make a new account and get to higher rank in 5 games
yolo
oh LOL
banned is a bit extreme. but I would highly recommend people don't play this combo on ladder, as it is completely busted and not good for competitive spirit.
think devs should fix it like in hour, and if you know about it 3 day already you should let them and all us know that exist, problem is not in using bug, but now fixing it more then 3 day LOL
I will do my best to make the team aware and see if we can get a hotfix out soon, but it's close to the holidays, so no promises
Yeah playing bugs is stupid, defeats the purpose of actually coming up with a good deck that you used your brain and strategy to create
Im not sure if they can hot fix something on the spot like Riot or temporarily disable something
how it happen that even your teammate from illuvium team find out it nowm when you already knew it for 3 day? :DDD
you should report it, not playng sherlock to understand out how it works LOL
just chill guys. hopefully anyone paying attention to this chat becomes aware of the situation, and we'll see what we can do about it
if devs know about bug for 3 days and do shit, then i dont know what to say
This was not known at all on our side.
I stand by my statement
its so cancer to play against full water tsunami, rly feels like something is wrong in there
We'll check and see what we can do, and I'll post here once we have a solution
people have been playing that since day one
we're working on it now.
I mean. i didn't even see it playing mud enchanter.. just saw the regen from the autoattack but never had regen from enchanter 😮
the fun fact is that smartass was saying some hour ago : " I don't loose against this echanter mud comp". when we didn't know there was this bug. And then someone exploit it a bit more, maybe without knowing this. and now. it's to much for you so you leak it ?
is ranked safe to play or is everyone using the broken team?
okay cool, hope devs can do hot fix soonish. understandable that its xmas holidays tho
was this streamed?
dont make accusations about things you are just assuming. i used steam invoker to climb with this account. on my youtube channel you can find the video proof 🙂
i probably haven't fully figured it out yet, but got stomped by viper and stomped smartass in the second game. i think for now you are good to go bro
got the recording! ^^
ok lets que at 22:00 if you dare!
Stream please
how many hexes is the hex grid in arena?
sweet, thanks man
btw you think you can beat my invoker deck with your bird comp?
stream 🔥
bird+ indomitable ?
dont think with my positiong there is a way to lose against bird so
if you use 1 spot for aug to indomitable then you will not even kill my frontline
no i go to sleep now, im fine with 1:0 in ranked few hours ago hehe
yeah, will do that, i saw caveman and dont want to step his way againt you KEKW
sry gotta bounce! another time for sure 
Bloom is absolutely fine they said
what does lethargic do?
makes you crave a sandwich without the will to go and make it
story of my life bro
but i think it reduces mana gain, or completely prevents it
for a period of time
oky thanks Shabby
I like sending new accounts to shadow realm
playing bloome every game = your life must be very sad
I find it funny that smartass is shaming bug abuses
while abusing empaths all the way to rank 1
kek
Whats the point?
not the point, they were bugged with the shield overlapping
yea this is pretty bad kek
there are like 10 different things that are still broken now
nobody knows about them
nobody plays anything novel
You try the triple squid tech yet?
It's shockingly novel
same xd
servers down?
Counter just stopped during the game
playing on the 1500-1600s is the best. a lot of people trying different things. nt always the same meta decks. fun to enjoy the game, think strategies, test things etc
I made a second account, bizarre decks, lost the first matches to go down, now its fun times going back up haha
wp @opaque cape, nice 2x we played the last two rounds. These two legendary augments early won me the round in the end 🙂
Well call it what you want.
You could have positioned differently.
Not my bad that you run into the wrong side.
well yeah, you gambled
on me
that I would move
haha
nah
cause then you would have won both rounds.
Which you didn't
Match history dosen't lie
now it's a 5-5 I guess.
I wouldn't have thought you cannot even accept a loss
Well obv. you dosen't.
You can use Malura for that, their charm pulls mobs out of packs similar to taunt. And he is a Vanguard
But whatver
I will leave it at this point.
ggs anyways.#
Well it does.
But why you haven't done the same?
you could have easily won
if you would have placed int he middle
since I didnt moved 3x times.
my carries.
yeah
but just 4,5 seconds bro
and not even 6 seconds inv.,
That gave me the time I needed
to get the rest of your units before they get mine
ggs.
Well and I'm just saying, you could have won as well.
If you simply would have done the same with your grokko
what I did with my Flare
Which bug your talking about?
These are simply the augments I placed.
Which aren't even bugged.
lol
cheers
looks like you try to force them tho 🤔
the guy tried to stop talking to you like 3 times 😅
that sounds like crying to me
Nah, you re-positioned 3x times and my snake was left top middle ... and 3x times your bird missed my snake, soooo if you tell a story - tell the real one bro! 😉
you are again making accusations based on assumptions. not a good look..
nothing was knowingly abused. this was me playing the game. i didn't even know about the bug until you brought it up. and again i have proof for that live on stream. take a deep breath and calm down.
gg @opaque cape
Nah, you started typing after the game was over for the record - bro stop making things up which aren't true at all! 😉
Alright for me dude.
If it's not possible to have a truthful conversation with you - I truly appreciate that!
If your changing your attude, I'm always open for consens.
For real bro, no offense - never meant to offend you in any way! But what's triggering you so hard?
Just curious.
Feel like every time I peep the Arena chat this guy complaining about something lol. If its not fun leave?
that mud enchanter bug was an important find. Glad everyone knows and WILL NOT PLAY as they fix it
just gonna leave this here...
starring at this really helps to understand new stuff ...
It's like when I play an Only Teir 0 team and lose to a double energy ramphyre in one nuke, and then get mad at them for being so dishonorable doing something like that to my superbly placed and synergized masterpiece. How dare they! 
@dark vine FULL bug ....
yeah thought so... :/
you weren't able to play last round right?
I guess I lost now?
I reconnected but it crashed, no idea
I hope they will fix these bugs before the game releases
yeah, I lost rating >.< Always fun if you can't see a single round playout
but gg I guess (even if I don't know what happened 😄 )
thank you awesome victory 🤣
gg @opaque cape :))
Just for the record, I have got 96 hours so far 😉
But wish all the best bro, merry christmas & happy new year - may force/peace be with you! 🙂
@topaz lake Can we get an estimate on when the bug will be patched?
Hey. Is there a badge list name? Or the rank badges is only visual?
Pick and ban system is officially coming!!!
a 450 omega cast from dualeph + a 450 omega hit from a 70 mastery gauntlet aren't enough to take down a 45 second triple bloom terrorbird.... I guess we should nerf empath
well that would mean we have a 27 card meta deck and use three different cards to complete the team at the moment... and rock paper scissor principle would make banning easy.. not sure if this works
you're making some serious assumptions on how the system would work...
the game is broken, ive played 4 games in a row with bugs. gives me too many mastery points to spend then wont let me spend them at all. other games just freeze before the round starts. sort of frustrating.
already reported the bug a few times
Yeah that has been a big issue and I’m sure that’s one of the main things they are working on, that is the entire point of a beta, to find these bugs and get them sorted out, I think it would be very naive to expect the arena to be perfect and fully functional 2 weeks after the release of the first beta
of course, its not like i dont understand what a beta is my friend..
its just odd these bugs were not in the first 2 weeks
im working with 2 but havent gone all 3 yet ⚡ shock is so fun, cant wait for Tiru line
🤣 🤣 🤣 🤣 God this chat is wild
This has nothing to do with the bug but I've always been curious on the enchanter interaction. If you have 4 Illuvials surrounding something and your enchanter casts. Is that like 500 pure damage?
Can you imagine people like that having more ego than Elon Musk because they are good at a video game? to a video game!
Hmm that’s weird, I’ve had all those since day one, it’s been annoying but it is what it is I guess
much more playable then, oh well.. its a beta amirite kek
wow) just get 0 points for win.. is it legit?
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
If you only use the points that you’re ’allowed to spend (R1=100, R2=100, R3=120, R4=140 and so on) you can play the game as normal. Although it’s a bit annoying keeping track of it. 🙂
i tried even a 20 cost augment and it didnt work 😦
how many TL d1sk did you buy? is there any advatange to buy multiple?
every bonus should be writen on the TL disk page
hmm. alright.. will check. ty
just hide in casual thats where the true champions play ....lol
on only 38% win recod since thaey started counting but they missed my glorious early win streak
and i had a 3 day hangover after my beer day
Anyone knows how much cost a D1SK Wave 1 at launch? Was it $40 like those available now?
Is cardolox with colossal ranger 2x colossal 2x toxic the best possible starting play or what can counter that first play?
===========================================
Just wanted to give everyone a heads up here about our plans for Illuvium: Arena in the very short term (just after Xmas).
Originally the game was designed to have a bunch of simple systems that, when they interacted together, would emerge into something complex. This would allow us to give small moments of narrative where the new player says "Oh, I get it. That was a good thing I did" or "Oh damn, I made a mistake."
For people who have played these games for years, they get it pretty quickly. That means that there is some good stuff there that we can work with. But we definitely could have done better, especially for new players.
Subtle things like making the synergy VFX really prominent so that when you put 3 water you go "WOW, that did something." Then we can direct you to look at what you did and see "Ok, energy sounds good!". After you master one system, then you can master another, and another, until you've mastered them all... then get back to the start and realise that you really didn't master anything and that your gold rank isnt' good enough, then grind for platinum.
Then there are other things where we will overhaul a bit more, to get back in line with what people expect, and our original mission statement, so that the game acts as its own tutorial. (A tutorial is coming as well)
Then there are things that were always planned, but not for this release because of time constraints. Things like improvements to teambuilding (especially how long it takes) and matchmaking. I've even had thoughts of a simple tier 0 mode so that the number of choices is much smaller. It's not a tutorial but it might be a good 'intro' version. Additionally there will be bots to play against, and I think this is one of the best things we can do. Personally, when I start a new game, I always play bots so I don't get wrecked, because I don't like that. Having bots will allow people to experiment and get good at the game. Plus new Arenas to play with, and all sorts of cosmetic upgrades.
I say this because we're definitely going to break a few eggs as we get the game into a fun state that everyone can be happy with. This means you might find imbalances, and you might find some instabilities (though mostly they will be gone). The majority of the feedback here has been constructive and I really appreciate that. There is always going to be the loud minority who feel entitled to have everything perfect and fixed immediately. We don't let them bother us, and they shouldn't bother you either.
I'm so excited for next year and what we will bring.
===========================================
Also we're introducing Bubble Gum Affinity.
weak versus earth strong versus water?
hopefully when you bond a ranger with that affinity she says 'Chew on this"
The hyper stuff/yellow bar is the most confusing for me, rest I can manage slowly
Im intrigued 👀
Hyper is getting a ui rework and a change to how it functions.
You’ll see the bar kind of explode when you hit full hyper. Plus your power will grow with hyper (as now) but then give you a double boost exactly when you hit full hyper.
Numbers to be determined but you’ll feel a really good reward for putting your unit around things it counters and you’ll be on the edge of your seat going “get hyper now!!!” It will be a game swinging moment.
You’ll also know more intuitively that you have placed the right affinities in the right places so you can see it at a glance.
Hope the legendary bidding will be revised. Simply giving an additional token and 5 augments to choose from would change the dynamics.
When can we expect new illuvials lines in the game, at least those who have already announced?
There are small changes already done, like only showing synergy chips if they are in the combined illuvial list.
Maybe there are some tweaks like you say, but honestly I think it’s doing alright. I think the costing is probably the only issue. They shouldn’t be balanced around cost. I’d like them to be free.
Sadly we have announced literally everything from set 1 so the answer is just “over the next month”.
You want legendary augements to be free?
I would support the affinity/class chips to be free (maybe), but significant powerups could be problematic
There are 6 lines not in the game now, if you guys add at least 3 of them in 1 month that would be awesome for sure 😉
what bug ?
i tried it before the patch and i couldn't make it work, did the patch make it stronger or is there a comp i'm not aware of ?
I agree. Theres a dynamic where you weigh do i put this legendary augment down or do i put another illuvial on the board. Those micro decisions are necessary
what's the bugggg
We just expect 2 new illuvials with shock, then it will be real shock
out of curiosity
had plenty of games where i don't know how i lost/won, could be nice to have an explanation
Mud units steal energy with damagin opponents. Enhancter puts a damaging shield on allies. You make ranger an Tsunami enchanter - on cast regains 40% of energy from tsunami, and like 50% of energy from damaging enemies with Mud allies shielded
so its cast cast cast cast
ohhhh
Where can you see how much energy regen a unit has? Or is it always the same ?
that explains why i started seing random axodon in mud comps xD
but if ranger is tsunami it can't be mud aswell, is that the bug ? counting as both ?
or does the fact to shield mud units makes iot gain energy just like a mud unit dealing damage ?
yep
While the legendary augment system needs a tweak, making them free certainly isn't the right path to go down right now.
For real, @raven grove ?
?
i dont see and enchanter there
I dont think Philipp understands
Wasn't it mud?
Then I didn't read enough into the bug discussion yesterday
I thought it was mud
My bad in this case.
Looks like I'll have to play PvP again
get that rank 1 before they fix it
then switch to an alt
to not loose rank
thats the play
Can you link me the deck? 😛
you think i have it lol
Alts with payed assets will be costly 😂
Why?
Real respect for patate, he was 2050, and kept playing and losing points instead of making smurfs
i was 1999 and now probably sub 1700
SA just showed me the video, it's a wild bug, you do not want to play this :p
didn't we all ?
Nah there are a bunch of people who made like 15 accounts
If it's broken, I wanna play it 
it's legit bug abuse xD
like the scoriox augement bug abuse wasnt abused
everybody and their mom abused that augement
for a week straight
I mean not on the 1st day after 5 games, but when he really earned that points
Yup
I need the deck to learn the bug and make a deck to defeat it 
what's the point though :p
Because they get to make clickbait articles and videos showing their rank
Then they get exposed when playing in tournaments
only counter play is to swat your opponent, or playing against someone really stupid xD
Arena chat so selfish 
i mean i get the point of having an alt if you're too high in rank and can't find any matches, but why bother making 15
winning > losing
99% of the audience is at 1500, don't need a 2100 elo account to flew on them xD
yep im one of them even though i only plaied 1 xD
The question which must be asked, how many unique active players has the game truly.
Even after almost 5 of Team Liquids streamers streamed Illuvium - with an average of over 1k viewers, the follower count on Illuvium hasn't truly moved.
Regarding to twitch.
Neither does it feel like the unique player base.
having big streamers stream is one thing
Based on my last were I played round about 100 hours.
but illuvium needs to have a streamer base of its own
*week
so that those viewers can follow up on the game if they wish to
but they go to the category
nobody is there
and personally right now i dont want to stream the game
its mind numbingly boring
i'm working on it, should start streaming at the end of the week
I'm not saying Illuvium does everything wrong. Just pointing out some important key points in my opinion which should be truly taken serious!
I hope so!
Hopefully we gonna see more varity as well then, instead of the same 2 decks which are the only two playable once atm.
the reason there is no variety
is becaue building a competitivce deck is hard
and takes a lot of time
game isn't AI balanced yet
If you don't wanna get crashed super hard for a single small mistake.
its easier to copy
this should create a much more balanced game, with more variety
lol at this
If you choose as NONE ex pro player of any other game to play no meta decks.
Couldn't agree more.
I liked your idea of finding someone
building out decks.
Cause it's way to complex!
worst case scenario, they'll human balance it, and it should improve overtime
you can make a decent living right now from making decks for money
if you want to spend the effort and the time
some ppl will pay
For any normal web2 gamer - no way that they gonna contribute all the time into this to just understand creatures and augments from the start without truly playing the game!
It really isn't complex though. Just most people here dont have experience in strategy games.
Everyone who believes this is living in his own little dream world.
Can't even find a game in casual 
i don't really get it when people say the game is too complex tbh, really looks easy to learn hard to master to me
Everyone knows you're bug abusing so logged off
Neither do you find anyone in ranked who is not the same person 3x times in a row.
Platin
if you're gonna bug abuse fraggy just call the backend team and ask them to pump your elo :p
yeah that's annoying af, i'm tired of Elo boosting SA
All this smurfers playing in lower elo brakets. I'm truly tierd of it as well!
And I do not even wanna know how somebody must feel who is new to the game!
How much does this cost
Who doesn't has any knowledge and might even be someone who just gave it a chance cause one of his fav. streamers (for example Broxah) streamed it!
nah he plays his main accounts, but whenever i tag him i hit hiom 5 times in a row and is costly xD
you're the one witha ccess to the ilv stazff, you should know better than us :p
I mean do not get me wrong her, the graphics and the looks of the Illuvials are MIND BLOWING GOOD! Like I have never seen a game that good designed!
Loving it - I'm just done playing for now 20 times the same guyz in the last few dayz who belong to diamond and higher if there would be some more players.
on a daily basis?i'd say less than 100
it really is pretty much always the same names we see both online and in this chat...
btw @brazen quarry am i reading it right? you're playing mud enchanter to boost your elo?
It's gotta be more than 100
I don't give a F about elo, I'm playing a game and I like winning
If you would be reading it right, you would have seen I was looking for games in casual
dirty. No respect for that mindset. Winning comes with effort. Winning with no effort by using exploits is meaningless. have fun in your adventure.

i'm gonna quote a video i saw recently: "Yeah i bet there are a lot of happy cheaters out there!"
#IYKYK
Has mud/enchanter been patched?
Nope
gg @twilit storm
? gg but..nick ingame?
let me guess...the invoker madness oppo?
btw please fix the monkey enchanter glitch..coz..it s really embarassing 🤢
Cant beat em, join em init Fraggy.
Ah I just wanted to see how it works
Has anyone managed to build decent behemoth team that can compete vs other meta teams?
nah behemoth is just too trash, i keep losing elo trying xD Jotun is just really not worth it's price and mud/Siphon matrix + the 103840 disables in the game really hurt behemoth big time because they're melee like berserkers, but with a way higher energy pool so even trying to play Temporal safeguard on them is just not worth it 😦
very bad meta for the synergy, can´t kill invoker, but they kill you and mud atk speed debuff is hard to deal with
also expensive meele units aren´t great into toxic as well
we´d need more rogue or simple fighter(not Mud/Toxic berserker) heavy meta for behemoth to shine as a counter with frost/magma options they have as well
The Mud + Enchanter + Gauntlet interaction is fixed. The Energy will be gained only for basic attacks.
and live or is it just ready to be deploied with next patch?
live now
THANK YOU for being so reactive! ❤️
Oh no, now I’ll have to test it again
That was quick. An hour and a half after my question 😁
Custom match to be sure?
Testing it on voice now with Fecska 😄
yes
@topaz lake my nightmare then hahahah
Still won. Clear is does a lot less damage
from 1900 to 1580 last night because I wanted to test teams with Jotun or sear or lynx 😂
deck building for me atm looks like this: Do I believe this deck has a chance to kill terrorbird > no > done > play terrorbird >.<
yes ultimately you have to play the META
deckbuilding for me rn: what is the secret thing i could do to have at least a 50/50 matchup to everything and make it a skill based matchup?
do 47 iterations, go back to play terrorbird, mud or Colossus xD
When you have the tech, colossus mud & terror bird are just history 😂
custom is faster
what's the tech ?
invokers, 7psion rhamphyre and that kind of big damage comps tend to do well into these
not against people who are above average as far as I can see
wrong tech
maybe it's not your tech, but it works for me 🙂
Gamedev tech? 😄
My Psions can kill the bird 😦
well invoker can sometimes too but if the arcanite player adjusts he most likely wins... at least that is my experience
No, I win 9/10 on vokers against bird ahahahah
It's all about positioning, you can see mine at patates post in Hyperion, he posted the screen of our battle xd
had a similar positioning which gets wrong if you are like one square off
and is too predictable
And still winning all the birds match ups 🙂
with invokers ?
Yep
U go 4 or 3? And do you run little bulwarks or colossus?
Hello friends, I have a land of Tier 1 and I am level 1940. When can I earn from the land?
Casual with 5 water, no Colossus
so the 3 baby bulwarks + synalph and virtuous hydrolynx?
Yep
yeah makes a lot of sense as a build i agree
Almost won at Psions against bird hehe
3nd needs to be updated. is it 2nd or 3rd?
3st
3th
id guess every 2nd, because mistyping a number is easier than a spelling of a word
it's 3rd. just a typo since it was 2nd before, and the 2 was changed to a 3. It will be updated with the correct text eventually. Apologies for the minor confusion.
s'all good, thanks for clarifying mate
I tested every 2nd with the ministun. It was hilariously strong.
everything, even autoattacks, constantly getting interrupted
yeah seemed a bit op if it was was every 2 tbh
even 3rd for 15MP is really strong imo
shh
yeah that too
I've heard rumors that lights chosen is pretty strong too. thoughts?
is that the 50 omega power and can crit one?
that doesn't exist, you've just made something up
i literally had that last game
no you didn't 🙂
yes
50 crit amp and omega can crit is 'final abounding'
lights is attack speed and omega power for 3 units
ahh thats the one
well that one almost never exists in a game
since a 3 bid on both sides most of the time
who ever this is.. gg. that was a close game
hi all any place you can check ranked postion currently
not yet
fix bug 🙏
gg @civic grotto
not exactly but ok 😄
lol
@woven flint ?? the stun cancels the omega of the ramphi!!!
yes, even the taunt ...
it s quite messy atm
incredible !!
not supposed to but beta thing
The taunt while the ramphy is flying🧠💥
That mean you lost?
maybe maybe
Can someone explain how energy/physical piercing works for me?
Sore subject I think 😬
I get just as salty sometimes it's nothin personal 😅 🤣
@civic grotto terrible bird!🤣
First time Im seeing that build
It ignores a percentage of the resists on the illuvial(s) it's attacking
So imagine Titanor has 200 on both resistances, and you have a 40% Pierce on your phosphorus
Your phosphorus will then do damage on the Titanor as if it had only 60% of it's resistances (120)
200 resist + 1000 health = 3k dmg needed to be done
40% piercing = 2200 dmg needed?
idk where you got that formula from
Is that not how that works xd?
idk the exact damage formula and i don't see how 200 and 1000 linked together make 3k so i'm confused
2 x 1k = 3k flat
200 resist should be 25% damage taken
haaaah yeah nah that's not how it works @gentle bronze
where is the formula for that?
otherwise units with less than 100 resistances which means all before applying bulwark / colossus bonuses
would take a multiplied amount of dmg higher than the attack stat of the attacker
Thats a good point
i think we're actually closer from what Tailess says
i mean @gentle bronze we honestly don't need the actual numbers. just read it as: it pierces a % of their armor, increasing my damage output and especially effective to go through big tanks with a lot of resistances
Just know if u fight an illuvial with 0 resists it does nothing lol
While this is true I don't want to guesstimate unless I'm actually in the game playing
knowing the exact formula would really help me personally
Ahh so 200 is 33% thx @coarse echo
I knew u guys said 100 lowered it by half so i took it as half of half lol
so @gentle bronze for your case of Pierce, means you go from 33% damage dealt to 45.4545% dmg with 40% pierce against a unit that would have 200 resistance
very nice ty guys a ton ❤️
Wait my answer was right tho just wrong understanding of why it was right 😂
wen other illuvial show up some class is missing
it actually was right, crazy
yes, there are a few missing. can't say when they'll all be ready, but they are being worked on
Does healing reduction work on health regen?
Health regen = Heal/second so yes
I know in theory it should but I heard it's not working that way atm
that's totally possible
Oh so pierce just reduces their resist for the calc? Interesting
for example Quantum Nullifier rn is working very wrong as it only applies on the set stats of the illuvial and not at all on any of the stats added by synergies (like bulwark/colossus)
exactly
I didn't know that. That explains a lot since it's % based
So pierce anything below 50% probably doesn't accomplish a whole lot. Statistically
That explains why nobody plays it... cauz removing 48% of the resistances, pre-synergies is shit
like you remove 30 resistances from a Titanor that will get 200 thanks to colossus... xD
I take that back. 40% piercing on a rhamphyre omega might be decent. But it's garbage on an attacker
Im tryna imagine 80% piercing on dualeph
Gets me giddy
as of now Pierce is better when plaied on units like Dualeph/Rhamphyre that deal big instances of damage with their omega power. units that mostly do dmg from their auto-attacks like arcanites will prefer Photon for the pure damage instead
exactly
Yeah basically what I was thinking
I mean 40% piercing is probably good against non tanky teams. If they didn't have colossus or bulwark then it's probably pretty huge
It would be good on a melee bruiser if they're playing some kind of weird all tank comp lol
nah because of how the formula works, removing 40% resists to squishies wont do much but will do a lot on high numbers
Yeah the flowchartiness makes it harder to enjoy, Everyone can clearly see the potential tho, its got legs
like Archos has like 20 resists, you remove 40% of that so it goes from 83% dmg dealt to 89%
see it's a minimal effect
Theres a middle ground. 50 is 75% goes through and 100 is 50% goes through. So reducing from 100 to 50 isn't too bad
compared to the 12% you gain when applying the same debuff on a Titanor with colossus
Its good against non colossus with 3 bulwark
😛
Thats where everyone sits in the 70-90 range
i mean you always get some damage amp out of it
but the 50 pure damage is better 99% of the time 😛
just the higher their resists the bigger the impact on your damage output is
no
Except for casters, I am talking about auto attackers
Depends on the unit cause if you use fusion igniter all you need is 2 omegas and now you have 56 AD compared to 52 from photon
if your unit does damage mostly from it's autoattacks -> pure damage is the way
if it's primary source of damage is their omega -> Pierce
Yeah I thought it was clear I was referring to autoattackers specifically sorry 😛
depends on your energy stat
oh yeah true Im thinking specifically about phosphorus
like if you put fusion igniter on a Ryplance i doubt it will do much with 40 energy
56 AD brought to like 12 after u calc colossus and resistances.
52 pure damage is still 52
Ill do damage while u omega 10 times to catch up 🤣🤣
true but if you're a phosphorus constantly using your omega it will still continue to stack and you have OP to hit the back line
true as well
take into account as well that phosphorus' omega also scales with AD
Good point
So they r close in nature
But like 100 pure damage is so damn good on any fast attacker
Whats even more fun is doing a crit bird 😛
Can double that 100 pure danage
when it says 240xOP + AD does that mean what that equals is the dmg done?
Yup
so that's the "pre-mitigation" damage calc
So 240 x omega power. Where 200 omega power is a 2x multiple. + attack damage
Phosphorus has 91 AD, so it's base damage on omega will be 331
then you apply mitigations... and apply WOUND which is a big part of Phosphorus' damage
Yeah wound is huge
Do u think the bird would be average without wound?
nah, the strength of terror bird comes from how many multipliers there are involved
Bloom gives omega power, which Arcanite mirrors into AD, and now suddenly it's omega is double boosted on the multiplier and additive side, and then you apply wound a % based on the sum of all that which can stack up to 5 times
my interesting is Monarch is ALL SAME AS rhamphyer
yeah because Rhamphyre was initially Slayer and Umbre was phantom, they changed it so that it makes more sense with the strengths of both units but now we have Rhamphyre and Monarch having the same exact traits.
With this said, game is still in beta and who knows maybe monarch ends up being revenant instead and something else becomes phantom
nothing is set in stone this is still a WIP
where cabn i see all the meanings of this words plzl any link/??
Ohh, maybe then lynxes will get more elements and fill in composite holes nicely after all.
Any suggestions for team building? Prefer to focus Toxic, I seem to only play against the same team builds in Ascendant though, getting crushed....
Are you bonding your ranger?
Find illuvials that have attainable in conditions. And build a team around those conditions. Mud berserker or lava arcanite can pair well with toxic
any suggestions for augments? They all seem good
Yes, make sure your build is finished by around round4 with like 1 augment and 1 weapon ranger. This kind of team comps tends to be more succesful and easier to play than more expensive builds for now. So your 8 illuvials+ Ranger weapon+ 1 big 40MP augment should be 460MP or lower.
Garff!! Hi!
Mastery points, points required to place augments Illuvials etc.
oh gotcha
trying to figure out how to get the affinity and class bonuses but its hard because there's so many sharing the same lines
Is it even possible to get 2 shock affinities without a card?
Not currently no
ok... well at least Im understanding it!!
Actually, if you bond the ranger, you could get it
But not 2 shock from just Illuvials.
To get the two shock on the board, youd have to bond a fire weapon with an air (dominant) Illuvial
Or
An air weapon with a fire dominant one.
I'm so confused with bonding. seems like sometimes it gives a class and (affinity?) bonus and other times it doesnt
ohh so need an air illuvial and a fire weapon on my ranger?
Yeah or the other way around
Example: You have Umbre (Steam & Slayer) and the Ranger (not bonded) on the board.
The Steam synergy on Umbre has Fire Dominant for Affinity and Rogue Dominant for Class (you can see the dominant in the tooltip, or when you add it in the Team Builder).
You bond the Ranger with Umbre, and gain Fire Affinity & Rogue Class.
If you want to have Steam & Slayer on the Ranger by Bonding with Umbre (Fire & Rogue dominant), you equip the Water Sword (Water Affinity + Fighter Class).
For Ophisto, if it has "Fire Dominant", then you use a weapon with Air, if it has "Air Dominant", then use a weapon with Fire to make Shock.
so when bonded the ranger takes on the dominant trait?
ok I think I get it
You take the Dominant from that Illuvial, and create two synergies (one affinity, one class) depending on the weapon you use.
what does nature need to be bonded with to get verdant?
Nature
oh ok
better view coming soon
Think I might actually have a decent team now. At least decent synergies lol
Can this be available as a pop up in game by any chance?
TLDR
The 140k Tourney with Team Liquid.
Wild Fire guild hosts Inferno weekly. They might be on break cause of holidays
How do I find out more info about team liquid's tourney?
Join the wildfire guild discord a tournament should be announced v soon. There are going to be some Xborg tournaments in January too. Then the big 140k one at some point.
Do you know how to get in on the xborg and team liquid tournament? Do you have to register or something?
XBorg tourney should be in January
Signups will be free and youll have plenty of time to register when it opens up
Should I just stay tuned to the announcements channel for more info?
I'll post it on twitter and you can also join the discord
following @smoky python on twitter feels like a more guaranteed way
It should be another $4k one but official details will come later
Soon
We'll be working on it because everything should be clear enough in-game.
Illuvium Inferno tounrament sign-ups are live and first come, first served
hurry and sign-up if you want to participate please
Will deck submission be required this time? Or same as before no deck limits?
I was really exciting when the team builder came out that there are soooo many options - not expecting to fight the same deck over and over and over xD
excited*
The meta should be shifting and we'll see a lot more creativie expression soon
all feedback currently is valuable feedback as this is our first public PVP beta
Same as last time and the following tournament (or possibly the one after) Ill see if I can work that in with some kind of banning phase
not sure how that is possible yet but I'm sure we can figure something out
what exactly is the difference between grit and resolve and physical and energy resist, i just read the definition on illuvialmaster and im not sure im getting it
Grit and resolve are flat damage reductions.
100 Physical damage -> 10 grit -> 90 damage. (100-10 = 90).
Physical resistance is an exponentially decreasing damage reduction. I.e.
100 damage 0 energy resist -> 100 damage. (100 / 1 = 100)
100 damage 50 energy resist -> 67 damage. (100 / 1.50 = 66.66)
100 damage 100 energy resist -> 50 damage (100/2 = 50)
100 damage 400 energy resist -> 20 damage (100 / 5 = 20)
The resistance works áfter the flat damage is subtracted of the total.
An example could be:
100 damage, 40 grit, 100 physical resistance.
100 damage - 40 = 60 damage before resist.
60 damage / 2.00 = 30 damage after resistance is factored in.
Damage in this case is Physical damage ^
Resolve and energy resistance work the same way against energy damage.
bro they need to fix loulura, shes underground and still getting stunned out of her move so she cant charm
and thank you
yes Underground/airborne don't mean invulnerable/Untargetable
it's not about fixing it, it just works as intended
no, louloras move makes her untargetable
well its supposed to
but it doesnt
my bad bad wording but untargetable just means it can't be the target for something that targets a specific illuvial like auto attacks, it doesn't prevent AOE damage /Effects
ah, well that sucks
well i bet you would agree though that Loulura is already pretty strong as it is at disrupting the opposing team and that it doesn't really need to ALSO have no counter play right?
yeah thats true, but its also extremely easy to counter, just need a grokko on top of a dualeph and shes useless
well the only way for grokko to stun loulura out of it's cast is if grokko's omega comes in that short window between the moment loulura uses it's energy to start the animation, and the moment the charm occurs or if the grokko has immune for whatever reason
usually what will disrupt a loulura is more stuff like Titanor or Gnarl who can stun from a distance without being charmed
well it seems that the starting energy for those two lines up perfectly where louloras first cast is always interuppted
well then that's a very fun interaction that i like personnally
haha i guess
It is nice, like how Rypterus got stunned by Sear's 4th hit during its first omega.
Loved doing that in PB1
yeah because it means if you have a second rogue or any way to put just a tiny bit of damage on that grokko (for example with a good phosphorus alignment) that grokko will use it's omega faster, stunning before Loulura loses all of it's energy for nothing
on the other hand it also means that if you play supressor -> energy effect you can make the grokko get charmed before it gets the opportunity to stun
and same if you put a siphon matrix using the energy effect on the loulura
so there are plays on both players that can make these go either way that's why i like that kind of interactions because it means those can lead to meaningful skill expression
which this game lacks a lot for now
yeah i juse realized ive been using the reduce attack speed instead lol
Could also work, since less attacks -> less energy as well... maybe. XD
true, also depends on who the loulora ends up attacking
Why do rogues always jump to the back of the map? Even when one places them in the front, they don't seem to go to the opposite side, instead they simply jump to the back
That’s just what rogues do. Jump to the back line directly opposite where u place them. Unless there’s no room for them to land there. Then they try to get as near as possible
I see, that seems easy to counter though
Also wrong wording "rogue units blink to the opposite side of the board"
No they don't
Personally agree this should be changed to mirror position or even target a unit perhaps. Gives more variety to strategies and potentially reduces ability to stop rogues from getting to who they are meant to as easily
Inferno #4 is officially full 🔥 gonna be a spicy one! The draw is looking strong ⚔️
Also rogues jump with a delay which makes them target a weird unit because it gives time to melee ones to walk foward
Calling AoEs small, medium and large is also confusing, please use hex radius and implement a way we can visualize it in the field
who is godofpb3?
Been waiting for like 10 minutes for my opponent isn't there a timer and then the match ends? Only way I see out is to close the game ...
Probably smartass
how do you know grit/REsolve applies before physical/magical resist ?
Earth bulwarks would otherwise get 0 damage. 150 resistance ánd 30 grit and resolve would make anything deal 0 damage.
should we maybe pin posts like this @late trellis ?
Youd end up having to pin everything i say. Im just that informative 😏 and usually slightly off hahaha
That's way to complex, appreciating the explaination - but like this we won't never hit mainstream adoption!
It's no different than league of legends which has flat penetration applying before %penetration which is the "inverse" of what Garf mentionned. I guess league is still popular
Yes, but the BIG difference is you do not need an English dictionary to find out what the meaning of certain words is to understand the effect.
It's straightforward, and Illuvium Arena isn't - for whatever reason, I do not understand. It is a mystery to me since we "wanted" to compete with a game like Teamfight Tactics, which my little nephew, who is turning 5, would understand. Still, for Illuvium, you need a college degree and to study the game for the first 24 hours before playing in a "fun" matter if you have a "capable" deck.
Wasn't it the goal to attract gamers like REAL gamers and not purely web3 - I know we're early, and that's why it has to be addressed now and adapted.
Cause if we're expecting the chilled gamer to adapt to these complicated explanations - this will simply NOT happen.
I would love to understand the thought process as it had been written.
But whatever, this needs to change if we want to attract REAL gamers and not purely investors.
It's just so frustrating to see/witness since there have been many delays (time) to make it simpler, but it simply didn't become simpler. At least, that's my experience playing the game over 100 hours of playtime, where I played 90% arena.
It's fine, learning curve will be a whole lot smoother once overworld is connected and we start from basic illuvials
Note we are playing with every illuvial, weapon and augments possible, its confusing I agree but it's a lot to take in all at once
anyone know how to counter the bird that can kill a full team lmao?
We will definitely need content creators to explain strategies and a good wiki to explain basic mechanics / terms. The first time I played Teamfight Tactics I didn't really know what to do either. But it was easy to figure out what the good teams / units were and which items they should use
I truly wish and hope it will be like that in combination with the lore, which I‘m genuinely excited to learn more about as soon as the open beta launches!
yes, the devs are aware that tutorials and a learning curve are required. Don't worry, it'll be fine. The beta is there to collect data,
hmmm cats ?
@frosty canyon GG!
@hollow citrus GG rogue geyser 🧠
wait i'm not playing?
Is there a way to check how many matches we’ve played
haha I confused it with @ebon aspen 😅
@copper plover gg but how was your cardulo still doing damage even tho it was dead, it was your top DPS and it's damage was going up even dead?
do we need to keep track ourselves on how many games we played to get the christmas rewards?
Team tracks per account. So just keep grinding ser
but how do i know how many i've played?
Check out illuvialmaster
can't find match history. Do i need to connect wallet?
If you see the count now then it should be able to keep the count moving forward right?
yeah although i do have to do some decent scrolling to get the website to count the total games played if thats what you mean
Ah. Well it’s not as helpful as I thought it would be then.
If you refresh the page, and only scroll down as far as the dat eyou want, like a few days back, or last 12 hours, or whatever, it will just count and tally the ones visible
yeah i think best option is to screenshot these first matches and scroll down to them later to count
first xmas emtote in the bag with a 4-1 win streak and I learnt something for the 1 loss so all good
Just play 5 games a day and you know you’re good haha
Simple maf
Everyone trying to grind and count the first few hours haha
Impressive
Just got stuffed by Kieran on Arena 😂 I’m so bad 😥
What anfinnity is strong against mud?
Hyper wise frost, tsunami and tempest will have the quickest hyper build up. Pretty sure.
mud preditor is cool atm hard to play predictably though
How does one actually defeat Phosphorus?
Hmm I should review some of my gameplay to find out. I always lose when I play him.
Beams
anyone know why sometimes it says waiting for opponent and just hangs?
Buggy test build. Press B to report or Close the app quickly to try and rejoin the match.
lmao phosphorus with cleanse augment and omni vamp is literally unkillable
lol @vernal bloom
i know 😦
3 behemoth seems to work.
I literally need 4 dedicated augments to be able to kill it
the Omni vamp augments r just too dumb
U cant let every illuvial have any ability they want 😛
Try sear and joton, with ranger being behemoth aswell.
But that loses to everything else
its average
I suspect sword ranger behemoth is fun
We need another 1v1
Behemoth got massive buff.
Good luck
I havent beaten phosphorus yet
Dont be the first
Ahahah
I'm scared now
@fallen vortex the spore was very good IMO
i found a good secondary setup that works
just gotta tinker
Literally cant touch the bird
lots of mud to get the attack speed down first off ....then some "Cheap damage dealers " .....lol
bird just cleanses
nobody can tell me what cleanse does and its missing from the dictonary o iluviamaster
If is like axie it should remove any negative effects from your illuvial
and it needs to have shorter legs so it dont run so fast
If I find a good fighting chicken in the Philippines he/she definately getting named Phosphorus
Removes all debuffs.
So slow clumsy blind etc
So I was watching at the meta comps and what other high elo players play and here is imo what we should do for future patches balance-wise because we really just see the same illuvials over and over and I personnally really find this patch the least fun and competitive we've had since the beginning.
I know the patch of this week doesn't include much Unit changes as @topaz lake mentioned but if these changes are implemented for like after holidays it's perfectly fine.
T0 Change:
Make Grokko stun scale with stage, this would probably give incentive to players to play anything else than just these 25MP ones.
T1 change:
Monkier nerf -> smaller AOE and smaller AD ratio on the empowered attack. it's a 55MP it shouldn't be a better carry than Ryplance who's 75
Grilla nerf-> remove HP from the statues and more energy to cast
Carablu line:
remove the win HP from their omega, right now they get out of hand just because their traits + omega synergyse a bit too well so removing a bit of healing from this would be nice imo. again it's a 55MP it shouldn't be the best Colossus around.
T3 change:
Ryplance maybe test with 30 Energy so it does:1, 2, empowered berseker attack, Omega and really have it deleting tanks more effectively?
T4 Change:
Jotun -> stealed stats for a bit longer + if it vanquishes with it's omega it keeps the stats forever?
Synergy changes:
Fighter allies buff by 5% on each level
Air energy reduce: +5% on each level
Mud: reduce the energy gain by a LOT, the slow is already very strong, energy gain on top of it just seems too powerful compared to other composites like Spore, Magma, Wildfire, Shock etc.
Toxic: Reduce the strength of the Dot by a tiny bit and reduce the HP heal from it.
Bloom: reduce Omega power gained
Frost: apply frost stats a bit quicker
Behemoth: gaing Immune + Cleanse on their omega for like 2s gain 15% atk speed?
Templar: more atk speed like 10% on the 1st level and 15 on the second? i think after all the nerfs the blazenite empath comp got, giving more power back to Templar to see if it becomes playable on other setups than empath would be good
Augments change:
Survival protocol needs to have something else than indomittable it allows for way too much cheese.
Fix Debuff augments behaviour (i believe it's already in the team's objectives)
Make energy regen augments a choice between a tiny little bit for the team, or more for the actual unit holding the augment
Team-wide energy is too strong for invoker comps rn
Agree with most of your point zep.
The only one I'm not really ok is about the monkier nerf. The fact that he cannot cast an omega, and the only way to have him cleanse or immune (as cleanse is buged) is to cast an omega. Siphon just counter him to hard. and a nerf over it will just destroy it. For me even if it's in the "Mud" meta. it's a 1 augment countered unit. So having more damage for the risk to play it and being countered seem's acceptable.
Would not agree on a smaller AOE as it what makes him usefull. Maybe a bit in damage scale. but with the actual augment available (And played a lot around finding a way to make that kieran monky carry) Maybe a rework from the second effect from Survival protocal would change my mind on it. Make it a proc of 10sec immune + shield instead of clease + shield would make him need a nerf
oh yeah forgot about the cleanse i would actually like archeleon for example to have cleanse on allies
to allow to give cleanse to units like monkier or ranger
https://tenor.com/view/math-calculate-confusing-figure-out-gif-6237717 me and noobs right now
yeah but in the actual state. there is nothing to cover allied unit with cleanse / Immune. and that's the source of the problem of the monky I think
like in a general way there are a LOT of disables in the game, stuns, slows, blinds, disarms etc
i think we need more ways to cleanse than just "on omega"
💯
just about this. do you find normal that the damage output of Monkier is 3 to 4x the amount of damage Ryplance does over a fight?
Tier 1 -> Tier 3
Like what i find illogical rn with the Berserker situation is that we play Ryplance as a Synergy bot to empower Cardulox and Monkier, which are both T1s... 😦
gg @twilit storm
Yeah even tho it looks good on paper, ryplance omega feels kinda underwhelming
also it dies insanely fast
does anyone here have the team build with the big ass chicken thats unkillab;e ?
has anyone done a vid on the bloom team ?
They r all unkillable
i know ... been running steam invoker for sometime now
and even after the patch they are still good
but that damn chicken is soooo anoying
welcome to life in Illuvium
not sure, if anyone has its web3 gaming tv
🤔
cover it on stream
Maybe paz already covered it
dont think anyone did post patch
but I suspect its played basically the same
viper posted the team on X but a vid would be much appreciated
link?
1 sec
ima slap a quick one out for ya np!
champ
❤️
2 mud 2 mystic round 1 is hilarious
which one you mean? the arcanite?
i thought kukkaraph when u said chicken team ^^
sweet! i did play that on stream yesterday for 3 hours straight tho 😄
@fallen vortex we might just casual direct match instead of ranked 🤣
Idk how I smashed u game 1
then got stomped game 2
I got no clue at all what changed
@frank moon do u know? Cause im actually wracking my brain
First game I made a silly mistake with returning a illuvial of the board. Second game my position was a lot better
that stunning monkey didnt have value in the first game, second game it was hitting a lot
is there a way to see how many games played?
that 3 bulwark is huge
agree!
illuvial Master
got to go for a bit now but gg's, learning a lot from games like that
illuvialmaster
we can play again later! 🙂
We will have to
Thats such a fun team @radiant linden respec
can we surrender 25 matches to get the emotes?
not sure, only heard about win/lose
there will be one soon, prob next one even, already recorded and ready
there is a phosphorus only video as well, that might already answer most of your questions
bug with sell then buy same unit in 1 round, sell for 18, but then put back to 21, not 25 as it supporse to be
Hey, thanks! This is a known issue, but please report it through the Bug Reporter!
No but you fixed the proposition as increasing the energy cost of ryplace so it can attack more.
For me the design from Ryplance line is not adapted for berserker. I never liked it. To scale with berserker, the unit have to attack. what ryplance don't. spend his time to cast..
Scoriox has the same problem. Its cast takes about 3 years to complete
but you do want Scoriox's cast to last otherwise it does just no damage...
Has there been any consideration about adding a feature where you draw from your deck each turn like in a more traditional card game?
It seems like a lot of the games seem to play almost exactly the same with little variance in a flow charty kind of manner
some ppl like SJUD suggested it but it think the game doesn't fit for that
im still w8 possibility to check enemys deck when we choose legerdary augments, so . . . . ..
But scoriox dont load his energy in the same time as he cast. so the ratio in time lost is a lot bigger for ryplance
yeah... was supposed to be fixed 2 patches ago but...
Why dont you think it would fit?
It wouldnt be chess anymore
Imagine drawing your bishop in a chess game
no longer about skill
There's definitely still skill in card games
They r a lot slower
If you slow down Illuvium then sure you can claw some back
- we want our game to be skill based, not luck based.
- that means introducing an entire draw mechanic, probably change MP gains accordingly and a lot of mechanics like the legendary augments would need to be reworked
delaying the project by a ton
But imagine turn 4 u still havent drawn ur hyper carry, u just insta lose
I am DEFINITELY not suggesting this be a change at open beta or to even take away the way the game is now
or what if you just draw augments for the first 3 turns and a couple of grokkos?
I still think banning is an insta solve
well all i'm gonna say is i wouldn't play that mode. seems shit to me.
fixes everything
Okay what are the best ways to fix my issue of the game feeling a bit repetitive then?
but i do agree that we should in a way or another try to add more variance in the game, since having the "perfect hand" every turn makes the game less enjoyable
Do you disagree or do you think that could bne due to issues such as balancing
Yeah i dont really carer if its a drawing mechanic I was kinda just thinking if there was anything we could do
maybe balancing solves a bit of it, maybe deck size does another bit, like other people suggested we can also add limitations like: you NEED 14 illuvials to play
Yeah I think make a team minimum 15 illuvials or something
or you do a banning mechanic
other people suggested round MP gains to be less linear forcing players to add variants in their decks
ban 3 of your opponents cards before the match begins
Elaborate?
like theres a lot we can test without turning the game into an RNG-fest
What about the just being able to play 1 augment of it's Line?
I feel it would already get much better if for example 3x indomitable isn't playable anymore.
Is this of the table?
Remember Lot of people mentioning it a while ago
well now R1 and 2 are always 100MP right? so these people's suggestion, is that maybe R1 is 80 sometimes, or sometimes 120, and same for R2 sometimes X sometimes Y. Devs would create like idk a defined amount of "patterns" for MP gains and each game would at start select one or another pattern randomly
That sounds interesting
I like the idea of any rng that affects both players symmetrically
Card drawing doesnt do that whereas MP variance does
Its definitely on the table and i think i heard the team was willing to test it. no idea when or if it will be implemented though
I believe this is coming, i thought it was guaranteed, at least to test it
internally
my only concern with it is what will we do about stage 1 and 2 augments...? cauz if we can only have one we'll just be always picking the biggest one 99% of the time
You're not wrong
I mean the alternative is nerf them all into oblivion
Imo u just need to delete omni vamp and indominitable and augments arent dumb anymore
i think vamp is fine, we have plenty of ways to reduce healing
indomitable is something that shouldnt be in a regular augment though imo, BUT at the same time, removing it forces to balance a lot of things differently like Rhamphyre
we can't let something just say -> hey i wipe the entire board thank you gg
Disagree, 3 bulwark gives u enough resist to just bully it. So do the resist augments
I still maintain Rhamphyre omega size is too big
not fire rhamphyre or 7 psions rhamphyre which are the most common ways to play it nowadays
It kinda had an anti indominable kill button with inferno anyways
@brazen quarryyeah was weird..not funny
inferno doesn't remove indomitable so for those extra 6 seconds bought by indomitable the unit lets say a dualeph or phosphorus at least has a shot to finish the rhamphyre and heal back with vamp
it doesnt remove it but for anything that doesnt heal, insta dies at the end
Allow Stage 1 to hold Stage 1 augment etc.
without indomitable, Rhamphyre area for it to be balanced should become like just slightly bigger than a Malura cast or it's dmg cut in half
this is a fun concept, i like it
but kinda kills agro imo
this is definitely interesting
different mp gain per round is also really interesting
different from my suggestion but accomplishes the same thing and has the same "spirit" and feel we have now
I mean it does fix the stage 1 illuvials being so dominant
and it makes stage 1 and 2 augments needed
not that sure. If you play agro and scale up with augment when other play late game and have to put a bigger unit to place his bigger augment.
Would even think that would be to powerfull for aggro.
(didn't think more time about it, just had this idea now..) but would give value to low stage augment too.
But in term of economy, it can have bad effect like "Low cost team are aggro", high cost team are lategame. and create frustration
but "cheap"/ budget decks are necessary for our game since they'll be what most of our playerbase can afford AND all our marketing and even the TL speech we told them to say is: Illuvium will be skill based, not pay2win...
I just think itll force u to scale thats all
so for that we need cheap agro decks to be equally viable as a strategy than slam 8 big bois
Right now u can get away with 7 bulwark turn 7
But itll mean ur shitty stage 1 team will have to change since u cant load it with amazing augments
BUUUUUT the game needs to remain accessible for smaller wallets Scoriox...
I still think it will
its just every team will need a balance of small and big
That don't change the fact that people will want have stage 3 unit / augment. But whale would need to put some Stage 1 unit / augment too.
but I could be wrong, as to what would happen to the meta
i think there's a disconnect... how much do you guys think a T5 Stage3 will cost?
$20 maybe
😂
Hahaha I mean who knows
But I am eager to find out
We should start a pool
All place bets on ranges
yeah this would be cool
Drawing from a deck doesnt turn something into luck based
does drawing from a deck open the possibility of losing a game literally only based on RNG?
Yes you can draw your worst potential outcome and your opponent can draw his best
Thats why you have multiple games in a set
yeah and on a sample like bo3 it is still possible to be unlucky twice
You can get high win rates in card games
i know you can "maximize your odds" and thats the biggest part about TCG deckbuilding
but there's only so much you can do and there will just always be the possibility to just get f*cked by RNG
Lowering a top players win percentage slightly in order to create a better game that is actually replayable is much better
And if you want to talk about RNG, thats what sets are right now in picking between rock, paper, scissors
mindgame =/= RNG. 1st
It's not mindgames
2nd. that's mainly due to game balance
The optimal strategy is to randomize your choice
you're just being salty cauz you lose rock paper scissor to leomane... 😦
No I'm just saying the game isn't good right now
It's not well designed and its not fun
and like i said, that's mainly due to game balance
I said the same things a year ago without knowing balance and you know this
if counters were less harsh and decks more versatile, there would be less rock paper scissor and more skill expression
The design is flawed
It has room to improve obviously
That doesn't mean its going down an optimal path
Also design space gets opened up more with a traditional TCG setup
Well the other thing is that the main selling point of Illuvium is: a UNIQUE gameplay experience, which they in fact achieved. if we go the draw from a deck route... we suddenly are just one more TCG xD
ok you know what? let's do something one of these days... we play customs with decks meant for this test
and simulate externally the drawing mechanic
and we play and we see how it would feel
you down?
If there was an easy way to do that id be down haha
yeah but we can also do it for fun and then tell them how it feels
I can already tell them how it goes
This does sound like fun tbf
Yah it sounds like a good game imo 😉
we could even create a whole testing group of volunteers to gather better/more valuable feedback
Solid idea 
ok @stiff seal im not queuing again these r too close lol
2 more games for my emotes 
gg 😄
You had me scratching my head 😄
you will have to determine how many cards you will have at the start, what type? illuvial, armament, augmented. Possibility of muligan. Possibility of drawing and if so how many times? possibility of mixing all types of illuvial or not? There will be a lot of research work before finding the “fun” formula. The work is colossal. If you play a few games with Sjud, you'll definitely say it's shit
oh don't worry i plaied TCGs a lot i know what we're talking about, but we can't say that's better than what we have if we don't test it right?
i think it would be better an unlimited mode (like now), and a regular one with more rules and Rng like others Tcg. (IMO)
idk it just seems to easy for me the people out there saying: IF we had to draw the units it would be more fun. we don't know how it would feel

