#🎮〕illuvium-zero
1 messages · Page 56 of 1
What do you mean unminted blueprints?
After finding a blueprint, you still have to mint it.
If you sell or transfer your land before minting the blueprint, they will be lost
How can we mint it now?
You can't mint it yet, we are still in private beta
We are not currently in OPEN BETA. So Johnny is referring to how things will work later. Not how things will work now or even soon.
ok,i understand.whatever blueprint you find,you need to have the land when open beta starts in order to mint it
what is the average level I need to reach on a T1 plot to get all blueprints?
around lv400-600 usually
depends a little on how many scanners and labs you build
350-400
Hey Volks, i am grinding illuvium zero and just found a blueprint! Did i get it right that the blueprints are something you can take over to the final game or something i can get an advantage from?
What do i have to do with those blueprints?
I am hyped... 🙈
(is it hard to find those blueprints?)
Correct, there are 15 blueprints available in the Alpha that will be available to Mint prior to Open Beta
Awwwww - awsome => am i super lucky or is it something you will get easily if you grind the game?
And: Do i have to do something or is it connected to my land automatically?
Thank you fro your advise and time
There will be an alpha build update that enables a minting flow in-game between now and Open Beta launch. You'll need to mint the Blueprints as NFTs.
Everyone playing the current Alpha build should have time enough to mint all 15 Blueprints, however it's fair to say many will not obtain all 15 and many Lands are being held prior to Open Beta and live Fuel sales.
I've collected my 15 on my Lands
which is the open beta? is it the current one ? or next one, im confused already
Currently it's Alpha season 1
when ILZ reset? I got the 15 blueprints last time.. can we mint them now?
Not announced yet.
And no, not yet.
Going to be dead before they will let us mint and sell fuel
I really hope that you don’t have terminal illness.
Hmm I have a cancerous tumor that is getting removed does that count
I’m not a doctor. But it sounds like the goal is to remove the problem. That stuff can be super stressful.
Well they need to release this shit
@amber atlas @spring mist An interesting IZ question was posted in Arena channel, but not here, so I am curious now. Will we get to keep Biodata and Facts we found in the Alpha season for the 5 Illuvials, along with minting the Blueprints? The Alpha season only has 3 facts, but there were indications that Open Beta will have 5 facts. Starting Open Beta with the Biodata for these 5 Illuvials, and whatever facts we have found, would allow landowner scans to find the remaining facts, and to build and upgrade Research Labs in order to research for Tier 2 and Tier 3 Blueprints. If we do not get to keep our Biodata and Facts, in Open Beta we would be starting all over for these 5 Illuvials, and have to find the Biodata and Facts for these 5 Illuvials a second time in order to research for the higher tier Blueprints.
Indeed you do, just like you have to create your structures again.
Data Wipe wipes everything to do with Illuvium Zero (other than NFTs which obviously can't be, and aren't intended to be, wiped).
Sorry I may have missed something from earlier, are the lands going to be reset again for Open Beta?
Yes of course. The Alpha is a client side play test to allow users to experience the game, helping us get good feedback on what works, what doesn't, what should be tweaked or changed, etc.
No problems. Cheers @amber atlas
As always, thanks for the quick and clear response. When thinking about the wipe, I just hadn’t considered the Biodata and the Facts, and how it would mean gathering all of them again.
Hey all, trying to log in to download zero on a new computer. Keeps telling me the email is already in use. But I’m able to log into the dex and see my land and d1sk and what not. Can’t figure out how to login to install zero. Anyone know what I’m doing wrong?
sorry to hear that fam. gluck on the ops
Contact #❓❓〕support
You are experiencing something weird with your account(s)
is there a "release date" for the IV iOS version?
No, not yet
Hm, Im kind of okay with that they focus on pvp/ow as well 🙂 😁
Thank you!
They are working on IZ aswell 🙂
There should soon be a town hall dedicated to IZ, maybe your question gets answered then 🙂
But most likely there won't be a version for iOS before open beta start in q1.
Hello, blueprints not live yet? would like to start playing again
No, not yet
it is always expected that with 1 t1 we will be able to make at least 1 stage 1 trip?
There were no promises of that
I heard them in a video I think 🤔
5% of fuel revenue to land owners
do anyone know, with the way fuel works now, could we technically delete zero and the dao could produce the fuel?
yes
is that something you would want?
I actually think it's no 
as soon as a top rail gets introduced (Which they did in IIP-39) it's a yes.
I noticed a bug. I have a tier 1 land with over 800 exp. There are currently over 170 building items. When I want to build a new element or level up an existing building element, the context menu that is usually in the center of the bottom does not appear (it does not stay, just a few milliseconds). I want to make it clear because it is a problem that IZ has not located since it is not too normal to have built such a high number of constructive elements,
I didn't experienced this on any land i have above your numbers.
Pls contact #❓❓〕support to report the bug.
In theory yes. The price would be a fixed price at the top rail.
at least on how the machnic now works when price reaches top rail.
nah, just trying to figure out what they actually want zero to be/become
is it more effective to have all the converters like this, not less of them with higher efficiency?
I’m no expert, but my guess is a very successful city builder, with potentially some pve to enjoy.
140 converters 1 level produce 70 fuel / day.
I think it would be good if the team did some expectations alignment, i think thats where alot get lost
we would say that everyone is satisfied with a return on investment in 10 years for the land ... @sharp elk
Wait isnt 100% of fuel generated from land?
No.
It's 5% of all fuel created by land until price hits top rail.
I've been following Illuvium for a long time. How can I actually get the testing qualification?
What does it mean "price hits top rail"?
There will be a price set, where the dao starts selling unlimited fuel. With that they want impede price gets higher than that, so it stays affordable
I think no one ever mentioned something about pve in IZ, and as a citybuilder it's currently crap
As a city builder it is interesting enough, up until you get to the point where making fuel and selling it for real money is supposed to be the interesting part. (Also scanning and selling blueprints).
What it currently lacks is something other than making money to keep it interesting.
We are unlikely to have pvp, so that leaves pve…
Of course I’m not on the team, so who knows, maybe pvp raiding is being considered.
Will just have to wait and see.
I agree, I think it's pretty poor that land owners got so little out this too, you'd think we'd get early access to the other betas as well. Zero just isn't fun, you'd have to be be very math oriented to enjoy the optimization of efficiency that comes with building placement. I said this before there should be ways to interact/use the illuvials or make the feed back loop from progression more rewarding at least. I'd sooner go back to playing Farmville if it weren't for the monetization. They need to hire someone from the mobile games industry if they havent
Just so you know. All it takes to get early access to the other betas is to request a code in the general chat…
Discord Verified Land owners have gotten to test the betas for over a year I believe. actually since February
i mean you just said its fun when you make money out of it. That just means its not a fun game to beggin with xD
What I actually said is ‘it is interesting enough, up until you get to the point where making fuel and selling it for money is supposed to be the interesting part’.
That’s not quite the same thing.
you are right, i don't agree but i missinterpreted
No problem. 🙂
The most annoying thing is I love micro transactions like I’d totally pay for more mushrooms to grow so I can get more coins but the store is broken
The Store is not implemented yet 😅
This is true. I think Aeywyn's point is right that the most fun, end-game loop part is the economic gameplay (generating fuel/blueprints, engaging with the market, deciding which fuel types to focus on, identifying market trends, etc.). We see examples where this gameplay is just plain fun even when it's not connected to real world currency (we talk about Eve Online or WOW AH players). I don't think it necessarily has to be connected to real-world assets to be fun but there needs to be some kind of market in place. Our ability to have the fuel be actually tradable for real-world tokens is what makes it next-level.
im sorry i didnt get the point of this argument
EVE online is insanely good tho i agree on that
Just saying that there isn't a sustainable end-game loop since even the in-game economy doesn't existing in Zero yet. It'll be fun with just an in-game economy attached to it. With a connection to the real-world economy as well it's even better.
anything would be more fun really. All I do is log in, chop some plants, reset timers. There absolutely NOTHING else to do
i agree with that.
nonetheless, some social interacting with the rest of the ecosystem is kind of needed.
Aswell as some kind of battle experience, is it pve or ist it pvp. (Alltough, i guess for f2p plots to be played you will need pvp)
if you sell your products as "the first interoperable gaming experience where 3 games are connected" having a place for socials (Chatting, flexing etc.) is needed.
i don't have a T1 land to compare. mine are T2-3-4, but I feel like the game must be balanced in a way for us to try to be efficient with power stations etc, not just throw a ton of replicas of the same buildings for maximum efficiency.
PvP could be done, but it would need to be done in a way that doesn’t actually harm the losing side, which is tricky but not impossible.
PvE is easier to visualise. Land holders produce units in some new building and use those units to go out exploring into the wilderness outside their base. Perhaps even cooperating with other land holders, to take down particularly tough challenges.
Obviously it would take a while to add it to the existing build, but he potential is there to build from the current game design, without negatively impacting what is already in place.
I would love more clashy pew pew and boom 💥 in IZ
hey, does any1 know when Illuvium Zero season 1 will end? Is it public info? 🤔
not announced yet
Regarding fun, PVP, and so on:
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From the start Zero was designed to be a casual 'click and wait' building game. It was patterned after Dragonvale with Scanning and Research replacing dragon breeding. I'm not sure if its right to call these kind of games 'fun' but they certainly can be amusing and satisfying.
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The big thing which we add to a game like Dragonvale is interaction with world real economy, most notably being able to sell Fuel for ETH. But also opportunities for arbitrage and the interaction of Blueprint NFTs with the wider game (do you craft, sell, hold, etc). You can't experience this is the current Alpha, but I think its fair to say this is pretty interesting.
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Being able to view and trade plots (with their structures) in game will also add some 'community' to the game and should be very cool.
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Despite the casual nature of the game, and the limitations imposed by the Alpha it has a very high-level of engagement. People continue to play regularly and spend far more time than we expected them to.
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Our focus right now is on getting the games core released, but potential ideas for PvP have already been discussed here (for example there's a Raids post which describes a simple PvP system that should be relatively easy to implement). Things don't stop at launch, and once everything is live and stable the Zero team will shift their focus to adding new features which add more fun, more social and more rewards.
Here's the raids link: #1023666069061247116 message
(Please note this is not an agreed feature, it is a sketch of an idea that fits within the current framework, even though it fits well it is still big and would need to be discussed with community, team and the council before being implemented)
this is 8 months old, anything else has been discussed since?
Seems unlikely to have been discussed publicly. Since even this old conversation would be filed under the massive heading of think about this more after the 1st game(s) have launched
I haven't played in a week+ as I get booted after like 2 minutes of gameplay... Tried today, same
Didnt want to give an email to file a complaint - any otherways
This happen to anyone else on an android??
Sharing some light region VFX & Extended Background (Zoom out).
Dmitriy, Johnny and the Game Design Team are refining existing gameplay loops, balancing as well as the Megacities feature for Illuvium Zero.
While the focus for the Zero Dev Team is well and truly on delivering the Open Beta scope of work.
New features including Player vs Player are still closer to concepts being considered and workshopped.
Thanks for sharing these with us Nick, they look really great!
are the bulk of those vfx made with the particle system?
@wild star is best placed to answer this 🙂
Yes!! The particle system from unity and for example fluids such as water and acid with shader graph 😁
about unity we will still use it? or will change to another engine?
Anyone know what the Megacities feature for Illuvium Zero is?
Are you by any chance connecting through a VPN?
Doing that is known to cause issues with connectivity in this version.
I am not...
Are you on an older Android version? (version 10+ is recommended)
Seems like no change needed. They walked back a lot of what set people off concerning their new plan.
🤷
andrew commented yesterday on showcase that was a usual marketing move, like the go to the extreme than they go "ok we hear you customers, we are on your side , blabhabla" then they get away with what they inicially wanted. very toxic way to pushing agenda to people.
for the record what they were asking for was not only unreasonable, it was plain stupid.
It's considered less toxic than just Make an unpopulär move. Works everywhere, politics, legal, marketing, normal deals.... approved strategy over centuries
Definetly not unreasonable... they need money to pay their massive expenses if i remember right.
Thats why i believe it isn't over. Something will come...
but why not upping their base price then? they wanted studios to pay for every download they get.
Idk 🙃
yes. i learnd the hard way doing business.
we usually hate doing business with these kind of people. although sometimes is necessary
I guess so
hiiiii
is there anyone who can give me a quick update on how illuvium 0 is going? i fell behind and im sure i missed some interesting things (i hope 🙂 )
Depends on when you fell behind.
Right now you should have 15 Blueprints (3 from 5 different Illuvials) and have built a Zero Trans something (my mind is blank on the building name atm) and be waiting to be able to mint them.
Do you have a plot of land?
Ahhh... I see.
I can't tell you whether buying now or later is better. I also don't know when we will get the announcement that land is going to be playable with minting of BP's on blockchain and fuel being able to be sold. I would expect a pop up in price when that announcement comes but that's just a guess. If you sold earlier and are looking now then you probably made a bit.:)
This should cover most of the current state
We're still waiting for the minting window
when?
Soon?
is a question or a statement?😂
Okok thx 🙂
Oh shit I must have missed that I've only been playing zero!
Thanks I didn't know that!
Concerning the economics, buying land with ETH and earning fuel in ETH, and having a day of gaming costing a limited amount of $ will create a problem. I agree that in the current fiat system we want the game not to cost too much $ otherwise nobody will play it. But for landowners to buy land with ETH and earn ETH that is based on $ game play with the expectation ETH will cost more $ in the future, a landowner spends a lot ETH to buy land and will earn less and less ETH as ETH is linked to $ gameplay. I don’t see this work, speaking as a multi land owner. What are your thoughts concerning this?
What if we can convert eth to fiat without paying gas?
the order book is fuel/stables?
Fuel sales is based on revenue. So if revenue goes up because people more value to spend (possibly because they hold eth, the value of which might increase), then they have more to spend. Or more to have others spend for them.
The discussion I always hear is that a “run” in OW should not cost too much $. So if ETH goes up the amount a “run” costs will cost less ETH.
The cost of gas fees is not the problem I am addressing.
And gas fees will be very low as I think the marketplace will be on IMX
Correct. But illuvium success is not related to eth pumping. It’s more paying players.
No.
At least the order book helps with The eth pump AMM issue we’ve discussed
the fuel price ceilling is denominated in usd or eth?
I assume usd value paid in eth.
ok, that means for landowners, fuel price will fluctuate to demand and eth price?
Depends on how active the market (the people) is at adjusting to eth movements. Right?
yea landowners will be fuel and eth traders
fuel is priced in eth, but the ceilling is in usd
I assume the ceiling is supposed to be set at a price that would prevent extreme short term price spikes.
Most of the time, fuel sales should not be at the ceiling price.
The initial rationale for the ceiling price is because of the real possibility that current landowners wont be able to produce enough fuel for the first 1-3 months when open beta drops. Once supply stabilizes the assumption is that fuel sales will also stabilize below the ceiling price.
The point that I am making that the fiat ETH combination won’t work when ETH price goes up constantly.
You probably need to define what you mean by ‘work’ in this context.
Lands will work as intended.
If you read my first issue replied to Johnny you understand what I mean. Landowners buying and earning in ETH in combination with the discussion players must spend a limited amount of $. $ and ETH are two different worlds and we try to combine them.
I can probably guess the complaint, but ultimately if people want an investment that will increase in value in line with ETH.
Maybe just buy ETH instead?
If the ceiling is set at a rate that is good for the game, this will result in more players buying more fuel, and therefore more money for land owners. Which is presumably considered to be a good thing.
if you use beyond disks as a reference. these are set at $USD but paid in ETH. so when ETH moves the $USD doesnt. This is how I understand it. just as @hearty cradle explained
What point do the pink lands start being better than light blue? My pink land doesn’t seem clearly better yet but I’ve leveled up my light blue land a lot more
what you mean better? like fuel production?
Mint?
no
😦
I'm wondering where that nft mint before october went...
I do not remember any statements that blueprints could ever be minted before October.
@vivid mango
TLDR,
The Zero Team have completed the Alpha Build that contains Blueprint minting.
The Blockchain Team are working on Sepolia Migration & Fuel Exchange while we work through a backlog of deployments.
As soon as the Blueprints Collection has been deployed (which is 1/24 Collections required for Open Beta) we can open up Alpha Blueprint Minting.
luckily beyond is sold during bear market. imagine during the bull run with much much higher volatility
most people here are not traders, and the people who wrote the IIP might not be familiar with nft and crypto trading
its gonna be fun to watch
team is def not a trader, they dnt speak the same language
thats why i sold plot last year, there is a huge disconnect between the team and the market
landowners are basically fuel and eth trader. to maximize profit they need to monitor fuel demand and eth price movement
and sync it with their storage
too much work for me
for virtually low roi
It is not even about the work, storage etc. It is the problem of making an investment in ETH and people spend $ to play which will be less and less ETH in the coming years per player.
that ship has sailed
the talk of fixing fuel cost to usd has been proposed so long ago
the ceiling is a good compromise
Hey Jag 😊 I was thinking about what you could bring to council. I believe your nft trading experience could be worthwhile
MILVGA
i pretty much know how the nft market works. most of my trades were during the bear too. some people had it too good during the bull market, when everything pump
even the mighty memeland got round trip'd, and we thought they are going to be different
the only utility that matter is fp
Do you feel you could add value?
sure. its just that most people dnt like to hear it. usually im too far ahead
i wouldn't say that. The trading part got deleted pretty much comploetely with the introduction of the automated short term balancing system.
The monitor of fuel demand and eth price movement and sync with storage you are talking about got swapped into a just dca model.
IIP 38?
39
the IIP literally does not give anything to that effect
what mechanism? how short term?
if the balancing is very efficient, means price will be fixed, u dnt need a ceilling
if its weekly or monthly, you gonna have volatility in between
and its lagging
the IIP is raw
not worth to comment really
the selling of more plots to support more demand is gonna rekt landholders in the following bear
well the +-25% seems to be to much volatility, so they introduced short term balancing system.
So you can expect at least less than that.
Besides it was due to the small storage questionable before.
For every 2 days of additional storage you going to buy to have time to wait for perfect trading opportunity, you lose arround 5-8% production.
Would have probably just dca'd anyays... making volatility smaller just helped me decide to stay on that strategy.
can u explain to me how the short term balancing works?
im prob missing it from the IIP
they don't know themselve
exactly
lol
we were supposed to launch in 3 months lol
why do they need a short term balancing system?
they want to please web2 gamers
lol no 😄
i have nothing to comment on, but im pretty sure at the expense of landowners
you need to balance supply and demand.
overall its better for the project, just not for landowners
the automated landsale system is pretty sure at the expense of landwoners.
If you have a automated balancing system to meet supply and demand, you don't need to sell more lands.
So they don't need to justify a big landsale, they just have automated system slowly diluting over time 😄
its a big hot mess
indeed
I feel your voice would offer a difference of skill set.
would u vote for me
Most likely 😊. I'd like to see your ideas, along with the discussion it creates.
What mechanics would you use to estimate blueprint prices?
How many of the 20000 plots were played so far?
Told you so
MILVGA
Ilv is great isn t it only game i am interested on web 3 at the moment.. Soon pvp 🤩
But i really ment it last time no pranking 😜
Well you see, we edited in October and nothing. Since there is a delay again, at the end of the year, IZ may be delayed to February.
And how many of them will receive BPs?
Pls Stop spreading wrong information
what is the right answer ;p ?
That we don't know 😄
If a mod deleted the other Post, pls delete this aswell. It's also wrong info
@amber atlas I think a lot of people would like to see interviews with you talking about the tech side, illuvium is pure tech and you are the cto 😆
I don't think the tech is very interesting to most people
(not saying its not worth talking about ever, but in the distant past the tech articles didn't get much traction)
Maybe for small investors is boring, i dont know, but people who undestand more about tech, companies, teams, bigger investors. I would say they could be more interested, at the end... You are in charge of the tech part, which is the main structure of this project
If you sell for example essential oils doing b2b, I wouldnt mind to know you more if I'm an investor and you the cto, but in this case yes 😆
Another delay huh? Reminds me of back a few years ago... same old same old lol
I found this article a very interesting read. Might be the sort of thing your looking for if you haven’t seen it already.
https://illuvium.io/news/say-no-to-gas-wars-the-technology-behind-the-illuvium-land-sale
Look at the chart you just posted.
Sometime…. Meaning not before. Even January is sometime after September.
what is the holographic statue for?
In Open Beta, the holographic statue will allow you to display one of the Illuvials from the Biodata that you have found. It will give your scanner a better chance of finding an Illuvial with the same affinity as the one you display.
That ship has sailed with all NFT’s I guess. You buy an NFT with ETH and ETH price goes up in $ value and so the ETH value of your NFT goes down. Better keep ETH. If Illuvium says “that ship has sailed” and is not willing to think about that core problem, P2E is doomed I am afraid
well they want web2 players.
imo the earnings of land is capped by fuel price ceiling and automated land sale
but nft can still pump with the narrative
even when eth is pumping
i think the ceilling is good for the bear
IMO all NFT can’t keep their price, just like buying a house with BTC. If ETH/ BTC price goes up the fiat price is not able to keep up with ETH/ BTC price Rent paid in fiat for the house will result in less BTC per month if BTC increases or fiat earnings paid in ETH in a game will result in less ETH as the price of BTC and ETH will increase much faster than inflation in fiat economy. Therefor these models won’t work, just like having a loan or longterm investment in a hyperbitoinization economy. In illuvium it could work if there is is some other incentive. I don’t think the blueprints will be enough as the other incentive. It needs to be so something like additional fuel creation per land as the players grow or some other systems. But not sure if that helps early adaptors as they need to wait very long before the revenue kicks in and at that time ETH already increased so much more than they can never earn back.
do u have a lot of plots?
Yep
more than 1?
u minted with silv2?

Bought with ETH
oh lord
I don’t mind that, it is about the concept. Your reaction already gives the answer it is not sustainable I guess
what is not sustainable
If people got the land for “free” it works, but when people buy it, it wont work
I think I explained and your reaction “oh lord” shows you understands
I guess all people buying land with free silv2 don’t feel it and don’t get the real problem
it was free real estate
What does that have to do with the underlaying problem
they passed the IIP afaik
And now there is a market and the next 80k lands will not be bought with silv2
u could argue against it
Anyway, I pointed out the problem I see, if the rest don’t see it, good luck. I think it needs a review
the problem is that people agree that they have invested badly in land they say that it is not an investment it is just a mobile game...
the answer that I often read and if you want to invest in the game, get the token..
personally I got hyped because of the videos of Kieran who sold me the land in comparison to super interesting real estate🤣
the power of marketing
the annoying thing is when people tell me you invested in a great mobile game full of people spending a lot of money in mobile games.. when I decided to invest I didn't care about the games but I found the economy interesting for investing.
i guess the majority who bought at landsale did.
best would have been to buy the token and maybe 1 t1 just for fun clicking something while sitting in train.
Exactly😆
Kieran says a real estate magnate !!I drank his word🥂
got me when he said IZ will control the fuel needed for every action in every game. 😄
and then team messed with fuel output proportion of tiers.
Almost feels like double rugged xD
Do you think that this could change? I think the mainproblem are the converters - without them, we could sell runs in OW for 0.01 fuel and lands produce fuel without converters
sounded like someone needed to write an iccp to change it.
Team seemed confident fo have found a not too bad balance.
Problem with that is, you most likely won't get enough upvotes since there are barely any high tier holder and majority of them not active in discord.
Kieran 2021 was so evil
he learned alot since
That’s why I’m so active

I think the best thing to do now is wait and see how it all works out after launch. If land owners are not happy still it will be way easier to put together a coherent iccp or at least have our concerns heard. There are too many unknowns atm
I am hopeful that we have been heard already and our feedback is being considered
Idk if it has been stated yet... Is there a list of what to expect from next ILZ version update?
- Balance? Which units & how much?
- Land tier fuel production balance? Slanting more in the direction of t1 or t4?
- UI update? Removing level up click window?
- Automation? Collect all?
- Zoom out fully?
- Multiple builders? Able to buy credits?
- Transfer resources between owned plots? (not connected/connected?)
That’s a good list
I would like to know more about how mega cities will look and work. Will all the plots be stitched together or are they still played separately?
I can’t get my head around how a 3x3 will look
Yea i can See a Change coming wenn tier1 plots are more or less built out. Basically they buff them during build up Phase and realize fuel output is Way to op compared to high Tier in endgame.
This Stuff needs to be fixed before launch, but likelyhood is asymptotic to 0 that that will happen.
I guess that the whole point of pb3 though. Get all those issues fixed before full launch. Plus if we have a decent lead time for production before fuel sales start maybe some of these balancing things will become apparent and fixed
What do you mean with Units?
- Level up Pop up should be fixed
- Zoom out should be implemented
- Multiple builder should be implemented aswell as credit buy in shop
- transfer should be implemented
There should be a town Hall soon dedicated to IZ where probably a Lot of questions get answered.
There is no pb3 for IZ. Next Phase ist open Beta.
Except they changed something haven't read.
They basically Test the Rest internally und we will See it when IZ goes into open beta
I mean different types of buildings… fuel/element extractors, converters, scanner efficiency, matlab efficiency & success rate, etc
Oh ok.
Yea, no Info on that.
Oh. I misunderstood that then.
Looks like
I haven’t been following to closely of late. It all got to convoluted and frustrating. I will just wait and see I guess.
It's all still the Same as months ago 🙃
No news besides backend Stuff if it comes to minting
And that plants will play a bigger role with probably the implementation of the new Building.
Yes that kind of what I thought was the case.
That is why I am speaking up. I did speak up about another economical topic with calculations more than a year ago in a private chat and final conclusion was that market will work it out and having land gives you the fun of playing the game. I just never spend $60k to play a game for fun 😂.
Yes there are a lot of players who have spent a huge amount of money who are all nervous I think. But that is the risk and excitement of what we are doing. If it flops we knew it was a risk, if it flies it will all be worth it. And if we get a large player base across all the games with longevity then all is good in my world.
I am not nervous, no need to worry about my personal economics . I want Illuvium to succeed as I love the graphics, I love the concept of the first 3 games and especially of the multi game vision, so many possibilities. I honestly hope they succeed as I see the passion of the founders and the entire team. I am just very concerned about the long term survival as survival will only be possible if every aspect of the game is sustainable. When an important aspect like economics is not sustainable I am afraid all the work is done for nothing.
So here's a question... if we were to add something to Alpha would you rather it be:
- a small reward (think something like Beyond leaderboards )
- exploration of new features (new structures, mini-games, sub-systems)
(To be clear this is a big if, any change would need to be doable without a notable impact to Beta dev, and it would have to go through team and council)
My personal preference would be the second: exploring new features.
New features
Considering there's been a lot of talk about changes in the beta, I'd probably vote for new features. Assuming this would be features that have been decided on for the beta release.
However, this raises a question:
Adding features to the alpha at this stage suggests there will be a while before the beta release. Does this mean there's further delays beyond what was the reason for the push from Q4-23 to Q1-24?
This is according to plan, the only big new thing in Open Beta was Megacities.
I understand it sucks to have no news other than 'its being built', and that is one of the reasons I'm trying to find something we can add that is interesting, but not so large as to sidetrack core dev.
There's no new delays, I've been throwing ideas around for adding to alpha for a long time.
Implementing a leaderboard so Deep into s1 doesn't sounds like the right thing to do, since a Lot stopped playing their plots after 15 bp's because it's time spent for no rewards.
So i would prefere new features for sure.
The delay announcement just gives them a bit more weight, so I can probably get both council and founders to agree on something. 😉
(assuming it won't blow out timeline)
Yea i know.
I guess it was more directed to all possible changes of already existing Systems like efficiency, pathing, effective chances of Scans, biodata etc. Which was never really revealed where we are going to.
Were the path changes published?
No
This specific item was changes becasue: (a) it was always a work around, and to (b) give Dmitiry, new game designer, a chance to create something new.
We can definitely get that published.
Yea thats what we knew 🙂
That's good to know.
It just got me curious, as I distinctly remember a post saying there will be no further updates to the alpha build of IZ.
That was a long time ago. But I'm pushing to change that, becasue Alpha has been sitting for so long.
Trying to find something thats cool, but small.
Will micro transactions be implemented for example to purchase coins or add builders?
Can we have “rotate building”?
That is a big change not a small one.
All new renders, massive increase in build size, new placement rules, etc.
Mini-fridge?
IAP for builders and coins are planned yes.
A “find building” feature?
Or an "Idle building" feature
Quality of Life improvements aren't very practical becasue they Beta code base is not the same as Alpha.
Adding it to Alpha wouldn't add it to Beta.
Sometimes I lost my build around all the icons
Sorry not trying to shutdown all ideas, but for something to happen it needs to have a good purpose.
When you say mini-games as a new feature. Is there some specific type you have in mind?
Retrofitting Beta changes like pathing/plants to Alpha would have a purpose for example (i.e. see if you guys like it).
And when we build the streets it would be nice if the streets behind the mines (that I can’t move) would be more visible
These are QoL improvements in the beta, but as per above, not a lot of point retrofitting to Alpha.
It would be good if mega city owners could have a bit of a better understanding of how they will work and look like even if the details of when they will be implemented is not clear
Specifically for mini-games no, as its hard to think of ideas that don't require a lot of art ... but I'll put my thinking cap on 😉
The docs on this are done, so like plants I think they should be fine to publish.
I think that would be really helpful for those who have invested a lot in land.
Might be a bit difficult to set up a reward system via actions accomplished, as most who played have already levelled up and built. Rewards for simply holding land doesn't make sense imo. So, if rewards... what reward for doing?
New features sound cool... if not much trouble to implement and makes sense with the whole.
Or maybe both... rewards for making leaderboard of an ILZ mini-game.
Okay this week I will talk to Dmitriy about getting some of the internal design docs formatted for public.
This is a quick win, but looking to do more!
I think maybe @grizzled jay isn't feeling empowered to release these himself. I would want some kind of review, but we can definitely get this feedback loop in place.
- @spring mist + @patent zealot
New features and mega cities I hope will be implemented as soon as humanly possible. I think they will be important for the whole economy
Is anyone interested in being able to view other peoples plots on the map? (with their structures)
I was going to suggest that
Only if that owner gives permission
Some people who work very hard may not wish to share their progress
Lore wise, you can see what other people have built. What was discussed here is that the way around this will be building privacy shields.
Also those who have megacities may not wish to have them seen
If lore wise you can see then possibly can it still be anonymous?
I mean its tied to wallet.
the plot is an NFT
The optimisation stuff out there on the web means that secret builds and protecting your specific build are pretty low value. The amount of Fuel you sell and the Blueprints you produce are public (you being the wallet).
Basically the position is: given privacy doesn't really do much, its opt-in, but if you really care you can do it. (future state)
One feature that hasn't really been leaked much is the Podarium and Morphopods.
Any chance we could see parts of that maybe?
Like maybe the visuals and the building, even if we can't have all the features?
This one is new to me too, at least in the sense that I had little input on design, other than a final review.
I don't know if they have rendered podarium yet.
One thing that could be considered is can land owners who mint the blueprints during the window have an added bonus of being able to keep at least some of the biodata?
I don't have any major problem with this, I don't think its much of a bonus though.
is biodata also underlying a bounding curve?
Wouldn’t it give us the ability to research higher tier blueprints earlier
Yes, so it would make these things a bit harder to get. But given most people would already have them ...
Yes, but it gives everyone (well probblay more like 50%, but still a lot) that opportunity, and its only a handful of Biodata.
Everyone that played and mints only.
sounds like bonding curve will be weak in IZ.
Like if lets say 15k of the same biodata got found, would you say the other 5k plots still have a pretty good chance finding them?
Will paths be required for connecting structures in future update? Invalidating current non-path ILZ builds...
These are lowest level remember.
(and curves need to be balanced for 100k plots not 20k)
In any case, I'm not responsible for these numbers, but my expectation is it wouldn't have a dramatic effect on T1 Biodata.
Could a biodata be added for a skin that would have a very sharp bonding curve to make it available only for a short period of time. A insensitive get the skin farmers producing
Paths effects will be similar, they make activities faster.
So they are never 'required'.
sure.
didn't expect it to be balanced already for 100K, thought it's gona be balanced new with every big landsale, but i guess with the new system of ongoing mini landsales not really possible anmyore.
A reasonable point, and it would be possible to do it that way. Even with ongoing landsales we could have the number off sold lands as a factor in the equation.
guess it's kind of a question how fast the council wana sell all those lands, might be not worth the additional work.
thank you Johnny
I have the impression that you are the only person who wants to help the owners.
if we could add all the functions you just said
Even if I have money, I cannot create a MegaCity unless it is listed.
It is currently on Feedback, so please consider it if you like.
Definitely not true, the team doesn't really have the authority to throw random ideas around, and the council doesn't have the detailed game/tech knowledge.
you are the only one who can do something
just checking any update for the minting window
Ofc the team can throw ideas around 😅
any news on whats going on with ilv zero atm ? havent been looking into it for a while
Not much. Main focus is on PB3 and OB.
Zero Team are laser focussed on the Open Beta scope of work.
New features can come quickly once stable, well architected foundations are developed.
I thought the same. So quantity and therefor value of blueprints is linked to amount of lands, so early land owners have a benefit of a “rare” blueprint many years from now in comparison with the amount of blueprints based on 100k land.
you most likely won't have benefit of a blueprint many years.
You do if you fron't load money into buying the illuvials needed for said blueprint.
Keep in mind, there are going to be new sets, which means you can't catch the illuvials of past sets.
Yeah, you need the BP and illuvials to create the skin, which potentially will have value in the far future. Besides buying you can of course also catch them, even more fun.
what i wanted to say, that there is a chance you won't be able to create the skin for a reasonable price (a price which a gamer is willing to pay for a cosmetic) because the Illuvials either got expensive af on secondary market, or are even sold out.
Have I missed the mint windrow for blueprints??
No, it didn’t happen yet. You re good
Ah great, thanks! Just came back after a bit of a breather from this space. Appreciate that k haven't missed it!
Hello Mods. Is it ok to ask to be a scholar for Illuvium Zero in this channel?
ty
I think, at the current time, a leaderboard would be great because a) it makes things more interesting and b) I think it's simpler to implement than new in game features. Those can be added later down the line.
It’s not really something we do here. Instead there are guilds that use #899655780033261639
Join some of those and see if they have scholarships available
I appreciate your reply. just wanted to be sure of the rules 😊 🙏
Did they ever say how much fuel will be worth each
No
is there something wrong with the plot loading screen atm mine looks like its playing up not loading the correct plot progress all the time
logout and log back in seemed to help
Will occure again
im gettin first biodatas 😉
do you think i have a lot time to reach all blueprints from my 6 lands 😉 ?
Yes
before minting window
I don't know, but i think you gona have more then enough time
Mint?
i spend 30 minutes avg. per day for illuvium zero to manage 6 lands 😉
Yea, in low lvl you need Way more time then in mid/endgame
Like in endgame you gona have to Click Click Click once every 20h and you get Max Progress/output
good to know
It's all Set up to a 24h activity timer.
Obviously you can influence this with paths.
yes, i know 😉
it will be game changer when fuel will be useable ; )
Yea i hope so 🙂
But we nreally do need masses of gamers to Make it worthwhile spending time in IZ i feel.
english is not my native laungage, do you understand all what i type? haha
Mine neither 😂
Your english is great mate
ok thanks, i will give an information when i notice a bug or smth
You can always send Bug Reports to #❓❓〕support
Hello! iIs it possible to transfer minerals between lands of the same owner?
Not yet
Thanks a lot!! Do you think it's possible to do this in the future witch the Market place building?
I have other question, I understand what is the biodata and the blueprints, but what are facts for?
Thanks a lot! again
Yes, it's a planned Feature for open beta
I am definitely interested in seeing what others have built!
Silicon is needed for Solon production, right?
Yes, and other stuff
what are biodatas and are they relevant?
Besides blueprints etc
thanks man
any news on mint date?
Nope, not yet
thanks
They never releasing it
That seems very unlikely. But the need to delay public launch is a tough pill to swallow.
It's a more of the reason they need to delay it I want to know if they want the game perfect than I don't know that's a good reason to stop the beta release since beta has bugs
If you want to know something, Google could be a helper. This is also for all other Stuff you want to know.
This is no bashing, just a little life advice 🙂
This is what Google told me
Listen I do google the info and to be honest imo their reasons stink
- What makes you think that?
- if you think that, what makes you think you get the "honest" answer if you ask now?
What makes me think that is test builds can be done in a open beta through player to player invites only so much the builders test can tell you and I don't expect an honest answer
It's not so simple since it is all hooked up to blockchain, with tradable assets in a Marketplace. If there are exploits or gamebreaking bugs you put peoples Hard earned money at stake. That hasn't been a Problem with web2 Games.
So you are just here for bashing? 😬
So throwing out critism is now bashing how about it's more of promises made not promises kept pushes people away
It definetly isn't i just concluded when you said you don't expect an honest answer.
I agree, a Lot of people already left the ship
I don't expect one every answer has changed multiple times so anything they say can be taking seriously
Where does one buy/sell land plots?
Head to the Illuvidex 🙂
tokentrove (dot) com — if you’d like a super plush fancy interface with nifty fees or you could struggle to read and accept the terms of service and navigate through the disaster of a website that Illuvium has (I’m sorry if I’m insulting some web designer but that website has serious issues with navigatability)
Though I fear I make it unnecessarily difficult by using my iPad with Shadow PC running Windows 7 and using Internet Explorer with Metamask installed (if you’re still with me you get what I mean by making it difficult for myself looooool!)
It is a necessary workaround for us users of Steve Jobs creation (iPhones/ipads) since ilv zero is only officially on androids so far
when this officially releases do we lose our progress that we did to our purchased lands?
Yes and no. You keep any blueprints that you find. You lose everything else.
Ok thanks
Blueprints you find on tier 1,2,3,4 lands only. Tier 0 is just for fun
Does blueprints vary from all tiers? Or there is some exclusive to tier 5?
Ahh here’s the post about NfTs we keep
No one owns a t5 land.
Blueprints will eventually be able to be minted as NFTs. Those nfts can be kept. If you don’t mint them then you would not be able to keep them. The minting window has not yet been announced.
Is the 15 blue prints per land or per illuvium login username?
Per land. If you find them on that land in the game.
😮 ooooo ok maybe I’ll keep my t3 I was starting to consider getting rid of it since I’m finding bps on my t2 already lol I guess I just gotta suck it up and wait till end game content eventually
Just sucks having a carbon boost with only one carbon mine on a t3
Respectfully, wouldn't it make sense to give better blueprints to higher tiers of land? Like a tier 4 land should get exponentially better blueprints than a tier 1 plot. Or am I missing something here?
It helps with conversion as well.
I added some text for clarity.
Interesting thank you pelican
they get a massive amount of extra fuel and element production, all lands have the same chances at blueprints.
Also, t4 gets up and running exponentially faster than a t1... so all resources and bps are gotten faster with higher tiers.
Yes I understand about the extra fuel and a faster start, thank you. I just would have assumed the team would have looked for extra ways to make higher tier land more valuable, and rarer blueprints seems like it could be low hanging fruit, a win win for the devs and the land owners.
These blueprints from alpha season One are a participation prize
When we can start minting the blueprints? No date yet?
Closer to open beta
No confirmed dates yet
Thank you
@rapid tartan at end of day we all need low hanging fruit for the people to feel a connection of equality
Can we earn anything now? I haven't played In a while
no, not yet
can we get the same blueprints in beta ?
The blueprints are not Alpha exclusive
i mean alpha blueprints 15 of them
Yes
Yes, those are not Alpha exclusive
So whats the point to get them now ?
to have fun
If you get them now you won’t need to get them later. You’ll be ahead of those that don’t have them. You’ll be able to successfully research and discover stage 2 blueprints sooner.
dont think thats true #🎮〕illuvium-zero message
Blueprints are nft's after you minted them, so they won't get wiped.
Blueprints wont, but you have to research biodata right?
Been a long time since i logged in, but the things that get buleprints is the onces we can build endless right? and the scanner is the one for the biodata
Ye, so bacisly its a nothing burger
You use scanners to scan for biodata. You use the lab to then do research using that biodata. If you already have the blueprint NFT you will not need to successfully research it again.
What are you reffering to?
I imagine biodata is the hard thing to get, due to the limted free space for scanners
Hypothetically, once they're minted we could sell/trade them, and then just get them again, right?
We don't know droprates yet, and how Hard bonding curve Hits for blueprints. (I don't even know if biodata also have a bonding curve)
Last i heared Johnny talking about it, it seems that low Tier low Stage biodata and blueprints are going to be easy to get.
High Tier high Stage going to be Harder i guess, but most likely for both; blueprints and biodata.
interesting because that would mean it is essentially unlimited supply
I'm not sure how it will work for higher quality blueprints, but to my understanding these blueprints are merely a low value participation prize.
Afaik everything in illuvium has unlimited supply until the next set gets introduced and you can't get the assets anymore.
How exactly it works with bp i'm not sure anymore, can't Find the Post from Johnny somehow.
Gotcha makes sense, the hypothetical limit is the time/effort it takes to get them
would not be surpriced if it end up being close to a non-factor
if blueprints is going to be harder to get then biodata, high tier lands will suffer even more, due to losing fuel to fill the land with research labs, or not getting any blueprints.
where scanners has more of a hard cap for all tiers.(but with all the extrasion points high tiers has, i guess even on scanners they are at a disadvantage)
Yea. Curious to see the News an pathing System and efficiency System changes to solve those Stuff.
For now it's kind of you wana go blueprints Farm, play t1/t2... You wana go fuel Farm play t1/t2.
T3 is Like totally of the track with the Element landmark, which is kind of useless atm since you overproduce Elements anyways more than enough with just the extractors.
The new Building with plants Stuff probably empowers low Tier even more
out of curiosity what do you think off, then you think web3 land?
I mean depends... can be different things, right?
Yea dont think there is any definition, so guess its different from person to person
also the context of course, personally i dont really think of zero as web3 land
how would you define a web3 land?
can we already mint the blueprints?
not yet
any news found about megacities?
i think it should be a way for the playerbase to invest in the gaming part of the ecosysem.
etc i think cosmetic's should come from land, and thats how land owners should generate revenue in general
I finally finished my 20 T1 plots 🥵 🥵 🥵 🥵 All at 15 blueprints now 

It was really tough at times 😂
Massive effort. Well done.
Huge effort, nice
longer than expected actually.
I played only once per day usually. And playing through all 20 plots took roughly 1,5h.
In the phase where I produced the first fuel I only played once a week since the fuel converters produce passively and you cannot do much without fuel anyways.
You only have one fuel site on T1 so waiting for the converters to produce is much easier.
Actually two plots were T2 and it was much faster.
I am not sure what the fastest way to 15 blueprints on T1 is.
I stopped at nexus 7 and element sites 7, plus 2 or 3 converters on 7 for each element aswell. Also 3 fuel converters (1 converter on level 4 each).
But in hindsight it may be faster to go with nexus 8 and element sites on 8 and much more fuel converters since there are cheap (just level 1 at 70% eff is ok), before building scanners and labs. Also I think 3 scanners are enough.
I had 10 to 12 labs on each plot.
It is hard to say how long it took in total but I started somewhere in june or july I guess. But there were many weeks were I played only once so yeah hard to say.
level on the plots in the end was 450 to 500 roughly
Na, Nexus 8 and extractors 8 need Way too much fuel.
With that Ressourcen you would have built up all Scanners and matlabs needed and running.
SO I CLICKED THE LEVEL UP POPUP LITERALLY 10000 TIMES :S:S:S:S:S
Heh, I'm only up to about 6000 level-up clicks
Probably less considering you get multiple levels from the first few scanners and labs
Yeah I am not sure tho, since I needed like 20 coins to build a lab because scanning and research is also expensive. So I was only able to build like 1 or 2 labs per day
Are they all your plots or are you managing some?
all mine 😅 but I have to get people to play most of them since it is just to much work for me
Yes it’s a lot t manage for sure
also for the love of god I pray they give us hard mode - where I don't have to confirm every mine or upgrade
my trigger finger is my safety
the idea is that you can tick a checkbox/toggle to say "Auto Start" which means as soon as you collect something the activity starts again
so its just one click to gather/acknowledge
we don't want to take clicking away entirely, as thaat manual grind IS a part of this kind of game... but its definitely too painful right now
yeah also it hinders the gameflow when you always see a popup + you have to move the mouse to the middle of the screen + you do not see the beautiful plot anymore
but I am really excited to see you guys trying to make it much better. Thank you for that. Because the graphics are amazing already!!!

Don’t forget to build the zero point transducer on all of them.
No, you log in with your email
oh
why does it say username
im trying to get into the game
imin
so excited to try it!
It’s being changed soon
why people who bought disks are geting rewards and people who bought lands still got absolutely nothing is beyond my comprehension

because land already sold, and d1sk still has future sales
u get thank you blueprints tho
I guess that’s why it’s called zero
Disk holders are getting rewarded? Please explain
Beyond leaderboard
⤵️
The leaderboard is now available in the Illuvitars Hub! To appear on the leaderboard, you'll need to refresh your album first. Simply unsleeve and sleeve any of the Illuvitars in your album, and you'll be on the leaderboard.
Enjoy competing with fellow collectors and showcasing your collection!
Jeez it's less than 1 eth for top 1 and how much would you have to spend to attain that? The way it's structured it's still all take and take from the team
I just explained your question 
I'm challenging the idea of Beyond being rewarded, because it's nothing. Zero too with blueprints. Just giving the yes men something to do and soften the blow of these delays
I believe #1 is getting 36 ILV for 3 weeks now?
If you think that is nothing, feel free to send me $1400 every week 😉
1400$ AT this token price 🙃
How much did they spend in total though, and you cut 36 ILV in half for 2nd and then third etc... it's like buy 99 disks, get one free 😂
Just with the stretchgoals you did Way better than that 😂
Well the point is that it's not nothing like you just said.
Some people spend a few 10 thousand on land and actually get nothing.
Anyhow, you should be talking to justSimon since he was the one making the comment 🙂
I don't personally have land or play beyond so not my place to comment on this
But there will be a cArD gAmE so keep buying those disks
There might be a card game
Never ever have ibthought thats going to happen, but most likely it will be next
Technically it's a reward but you know what I mean, ie if they give one dollar to top 1 that's a reward too. It's just sad to see the bar is set this low, althought it's not like the community can do anything. Team/investors getting tokens, fat salaries being sent, the world goes on
Okay mate
yes I did:)
guys still no start date for mints?
need money to make money
print token so people give u money
its working really well
what's up land owners? we waiting for what? 😅
?
i think all land owners have the same feeling...
I’m waiting for the next bad news for Ilv zero

we paid for to give good feedback about their game, what is not clear to understand ? xD
😛
let's pray that those who get money for collecting pictures will also be willing to spend it on our insignificant blueprints xD
+1
When start earning 😮💨

lands should also power those pictures
Sorry, is there any info on when approximately the next season and new stages of the game's development will be?
agree, owning land (since the beginning) is not satisfying.
little information flow, little to no information about important promised functions (megacities, webgl (ios), …)
no rewards, unlike e.g. for collecting illuvitars.
i hope there will be good news for land owners soon
There is no date for the next land sale ?
buy in market. If price Tier 1 land not greater than 700$, there isn't will be a next land sale.
That's not true, landsale isn't linked to landprice of secondary market
Si its linked to what ?
I was thinking there will be one sale before the launch on Q4
no, thats for sure not gona happen.
Mmm gona try on the illuvidex so 
when can we expect any updates illuvium zero? any news?
What updates are you looking for?
Happy to answer any questions, we've been providing updates each week.
Is it true that Illuvium likes disk-buyers more than us here? 
No, that's not the case.
We know Illuvium Zero Land Holders are diamond handed gigachads that understand the dedicated Illuvium Zero Development Team are working their asses off to deliver the significantly improved Open Beta Client.
Admins are discussing ways to show some love to Land Holders.
Haha, just wanted to make a joke 🙂 i know that you are damn great for us! Please give us just a little more light in the shadow
Ha ha I know, me too
Full ❤️ goes to you Nick!
The fact of the matter is we will absolutely address the concerns and look at ways to drive value for Land Holders.
We have quite abit on our plate right now, some large announcements coming in November 😅
Just buy both and get double the love 🤓
October*
There. Fixed it for you
Np
0.15e sales 
Need some healthy incentives
we dont do that here
We don’t?

vote for me, u might get something
before 31 dec 2023
Nope
@tall crypt the last two things you’ve shared in here were in reply to someone else’s questions. And both times you have shared information that is demonstrably false or misleading. That is not ok.
If you are simply trying to share what you would like to be true then at least give some sort of indication that it’s simply what you’d like to see happen or even expect to see happen.
Last update Oct 5th?
It does look like that was the last significant info update. There have been other little things. But not enough to pin. Sorry
Offers can now be made in illuvidex!
It's the best!
It would have been ideal if it could be done on land that is not for sale.
yea i agree, unlisted assest need offers aswell.
When was this updated?
Thanks should have gone there first.
100% agree on thisone.
Putting offers on unlisted land would be an ImmutableX feature, not something Illuvium could likely do since IMX has a global orderbook. Adding offers into the Illuvium website is an IMX integration, not something the Illuvium team created. Just FYI.
What's coming in Novemeber?
Pb3, collab, new Website ... Just my guess
in his defence illuvium team has also shared false and VERY misleading information in the past
that doesn't defend him, it just makes illuvium team look also in a bad light.
lets ban both xD
also this is not false
I actually don’t think English is his first language and I doubt that he’s trying to troll.
It seems like a date that he made up.
he is i think, just did it 2 days or so ago aswell
completely made up but still
Been trolling since he joined
anyway, i know im a pain in the a$s but you guys get the frustration, have a nice day guys
Have a good one S
same to you
i saw his messages in the korean chat saying he has land for scholars. he might be korean. im not tryjng to dox him. just saying
spamming converters everywhere is not supposed to be the most efficient way to produce fuel, right? will we fix that before open beta? because it seems people are building converters all over the map and that's it
I think they are currently working on balance
I am trying have 4vof each converter s geting them up to level 6 so far
Is illuvium dead?
@bleak raven deadly addictive...
Where is the official info about mega city? Is there a image with some info abour?
Pretty much all we know so far
I have been in this community for a long time and I share content for illuvium turkey on twitter. Are you guys looking for a mod for the Turkish channel on Discord? I would be really proud to be in a project that I believe in.
Right now there is no Position open for a Moderator.
Maybe there is one as a Community Helper. Lets wait for @whole spear
I guess he will look into it.
thanks
how about a degen mod
Maybe a Degen helper 🤣
Thank you!
Mint?
What do you guys think about the land prices at the moment? Contemplating buying a tier 3 land before launch.
I know they are lower than they were but I don't know if they are lower or higher than what they will be.
That isn't helpful but there's a lot of variables with land; what the market does, what the DAO does, how many players there are.
The illuvium Zero project feels more or less abandoned to be honest. Illuvium Beyond is getting so much love in comparison to this one.
Things will change soon
I guess they realized aswell
i think so too
Yes, you're right Dr and appreciate you keep up-to-date on the minutes. It's definitely understood, was a discussion point in IMC yesterday as well as we talked through status for the various games. To be transparent, Zero is a much more complex product that Beyond from a dev and design standpoint so progress is going to be less visible than in Beyond. Once the Beyond platform went live in Wave 1, there's not all that much more work to be done relative to a base-builder/economically-integrated game like Zero. Zero is my favorite of the Illuvium games and the one that I think is an undervalued title compared to the others. It'll never be abandoned if I have anything to say about it. It's why I pushed (and will continue to do so) the idea of land plot fractionalization - because we should be onboarding more players without diluting value to existing holders into what will be an awesome experience.
Land frationalization is a nice idea, but won't Change anything about the sentiment 🙂
And i can understand that IZ gameplay has not much Prio... IB has revenue inflow, where IZ not gona earn the dao money for a while, and open Beta is first Prio. So i guess as soon as fuelpool stuff + IZ ingame balancing is done, there won't happen much until some time before Landsales happen. (Besides megacities and maybe a tiny Chance of the plant Stuff)
I just wish there were some honesty about it and not the enflaming hopes all the time.
I hear your frustration. I'm speaking from what I see as the underlying reason for it. Eliminating the 100K plot cap and giving us the chance to onboard more (virtually unlimited?) gamers into Zero is IMO a critical component to allow us to also prioritize additional growth after open beta launch into Zero. As most here probably recognize, the scope for open beta has been fixed for months so it's not really a matter of not enough focus on one particular title. All of them need to be fully enabled to work together for the ecosystem to be fully effective.
I'm over the Frustration gone into the neutral Zone again 🙃
I hope the 100k maximum will not be expanded. That in my mind equates to increasing the number of bitcoin.
What is the land fractionalizatiom about? Where can read more about this?
Not sure how much you will onboard before working on Fun gameplay.
T1 holders seem to be already complaining a Lot to have too much time spent for the value they get(Fun/money), if you fractionalized it you need additional incentives to play the game or the sales will End in a Desaster.
He talked about the idea a bit in a recent AMA I held with him, I just posted the video in #🎨〕community-content if you want to check out the discussion
I’ll get to it, haven’t finished Watching it. Thx for your hard work !
If land was to be fractionalized, how would that look for the player? Would the land plot look like a full t1 for example but you only get 10% of the production if you own 10% of a t1 plot?
Would be the easiest way to approach it i guess
Hmmm. I could see people getting frustrated with that if the value of fuel is low. However if we are in a situation where fuel demand and revenue is very high then it could be a good solution
Idk, not Fun to play most likely ... you have also just 10% Chance for biodata/blueprints, just 10% Element production etc.
Will take a looong time until you could possibly esrn anything
Yes, you've got the gist of it. Imagine if prices for a T0.1 were 1/10th of a T1 but also had 1/10th of the revshare. Most importantly, prices at 1/10th a T1 make those fractional land plots very affordable to gamers who love the genre.
So slight benefit over the free to play model
Earnings yes, Fun 2 play no
Some people like to play idle clicker games. If income isn’t the main goal. I agree though, t1s especially are very grindy.
Playing poker with friends for $0.25 pots hits different than just playing for nothing. Having any amount of financial impact makes the game more meaningful. For a game that has a core loop connected to the real world economy, it's the difference between 0 and 1
The skin proposition needs clarification too.
for sure the financial impacts are much smaller than for a T3 or T4 but some people don't want to play a game with that much money on the line while others will love it
agreed - I had concepts I shared in the Q&A doc here:
#1138465191315644446 message
I maybe naive or ignorant but fractionalisation of land shouldn’t have a negative impact on full plot prices. Increasing the number of plots will completely trash the value
Yea absolutely, there is audience for it.
But if you need 10x+ time to develope compared to a t1, idk if thats gona be a great catch.
I had a Shitstorm in my dm's when i proposed deleting passiv income from converters which wouldn't had a 10x impact
Thanks I’ll read
It requires a bit of back-end work but you wouldn't change the 'in-plot' content. When you go to sell fuel outside you would just have to bundle it (i.e. selling 10 solon from a T0.1 gives you 1 actual solon)
here was the core ideas I'd provided for the blueprint question
Mmmh what about biodata, blueprints, Element production?
Check the example I gave above as there are a couple ways around it. At it's core, I wouldn't change the intra-plot mechanics at all to be different for any fractionalized land otherwise you end up creating a nightmare for devs to balance the game. Essentially you add mechanics for anything that is transferring outside the land plot (i.e. blueprints, fuel, etc.)
The blueprint issue goes beyond just the question of fractionalisation as well. Clarity around what labs can generate needs to be discussed. Imo
The other option is that fractional lots do not have scanners at all.
If you want the ability to generate skins you buy a full plot
If cosmetics do have a good value proposition then this gives more incentive to players to strive to acquire a full plot
Or the scanners can only generate facts not biodata.
For sure, that's an option too. I think we'll have a better handle on how people view plots once we get open beta out so the relative importance of blueprints and fuel in-game is definitely something to look at
With Info provided, facts are pretty much useless without having biodata, right?
Correct. It would only allow a fractional player the ability to see how the building works but would not allow them to research for blueprints.
If a fractional player can research for blueprints but can only get 10% of a blueprint at a time or has 90% less chance of getting one then it will be extremely frustrating and pointless I feel
Yes but functionally how do we deal with blueprints on a fraction plot is more the question. I would think that just removing scanners and bio labs ect is a better solution.
Mute points really atm. Until we have revenue and actual skins to sell and see how the economy works.
Thinking more outside the box, there's no reason we can't have Dimensional Fracturization on lands.
Imagine a system where plots can be virtually duplicated, allowing a landowner to rent out a copy of a plot (in a reasonably stable parallell dimension, I'll let the lore figure that part out), similar to Ani's idea.
But where each duplicate would get the full benefit of it's tier rather than a fractional amount. One could design it such that the origianl landowner gets a % cut of the production of the duplicate, or some other benefit as to not devalue the idea of being a landowner and instead encourage it more.
If duplicate plots can be made in such a way that they can only be played by another account than the landowner's it might prompt an official scholarship system, where you don't have to invest a huge sum to get into the game, should land prices rise.
Wouldn’t this be the same as just exceeding the 100k plot maximum. Anything that dilutes value by increasing the supply is a bad thing. Imo
Wouldn't that result in flooding markets with duplicates?
Because if you don't duplicates and sell, you just get diluted.
Depends how you look on it.
There would be more than 100k plots that are playable, but there would still only be 100k plots sellable on the market. Duplicates would be permanently linked to their original plot.
I don't mean for duplicates to be sellable.
Think of it as multiple players having access to the same plot, but each playing on their own version of it.
Mmmh feels kind of beneficial if you are influencer then.
But maybe i just don't get it right...
Well, I should probably rewrite the idea when I'm not sleepy so I can explain it better.
Or i read it when i'm totally sober 😂
The idea is meant to be beneficial to the landowners that already own land, rather than just issue new plots for anyone to buy.
And also to allow more players to get access to the game.
Whether it's a good idea or not, I'm not quite sure yet.
What's being talked about to screw over landowners more it seems
Honestly if u been playing bigtime what u will learn if u start making changing to the economy too much people leave prices drop how about just have a free market and let the players decide what they are willing to play if u promise one thing and don't deliver people leave because people hate change
Not at all 🙂
Doesn't seem like that's a true statement with that smiley face
What? 😂
Thats just a friendly smile
Not sure that a friendly smile
Like he literally said his Intention ist to be beneficial for Land already Sold
Not sure opening up more land than the 100k is beneficial
Depends how you do it
Unless it really is fractional land where the total of the fraction is still only 100k full plots
There might be other options you not think about yet.
Anything where land adds up to more than 100k full plots is screwing land owners and changing the rules after we brought land which will piss people off
If you say so
What if i Double the amount to 200k and every landowner gets a duplicates of every landplot he owns airdropped?
You would hold the Same share of total amount but there would be 160k Landplots we could still sell
No I brought in for 100k and anything dilutes the value of land
Did you even read what i wrote?
And thought about it
I did and ur saying I get double the land I brought but now they can sell 160k lands instead of 80 yeah it dilutes the value of the land I own because stoll can release twice as much land now
You won't be diluted, thats the point. But nvm
The fractional idea is not bad where u can buy fraction of pieces of land and I could also sell fractions of my land that would increase land and not dilute full plots
U r technically diluted I see how ur making up for it but it still dilutes the value
I just wanted to say you should always be open minded, and there is always stuff you don't consider now. The probability fractionalized Land is the only Option ist asymptotic to zero.
It's also a little life advice 🙂
Oh I am a man of my word and if I say something it means that's how It is going to be and not talking out of my ass
I don't know what you wana say with that 😅
I am just a person that don't like broken promises. I know things change alittle but if I buy in on something or anything that says there's this many that's how many it should be
Totally
So you are not for fractionalized Land, cause that wasn't promised and it's gona Change what was originally thought out
No didn't say that if they want to sell the other 80k as fractional that's fine as total land only equals 100k plots
Like how it's going to work? Can the landholders fractionalize it or does the dao sell fractionalized landplots?
If the dao sells them, and you intended to keep your share with buying additional Lands, you need to out Way more time into your investement than originally thought.
Again they really didn't promise how much I had to play they gave a estimate the main promises were 100k land plots and the rev sharing on fuel
Whatever
There's a pie with 8 pieces. You have one piece, and someone else has a piece, so together you have 25% of the total pie. The other person split their piece in half. Now there's 9 pieces, but 2 of those pieces are half the size of a normal piece. That doesn't make your piece of pie any smaller. That's how fractional land would be viewed, at least from my perspective.
That's how I see it as well not against fractional land
What part would you view as screwing over land owners in that case?
I think the fractional land is a good idea to get more people involved and still keep the promise to the oringal land buyers of 100k plots
He doesn't... he think any other idea does. Just fractionalized Land would be the only Option ever existing
We were talking if u just add more full plots of land so instead of 100k plots u increase it to say 1 million(made up number) full plots
I don't think anyone wants to inflate the supply that way. Doing something like that certainly would screw over land owners.
Any idea that adds more than 100k full plots does do that
A little more @copper inlet 😄
I had not thought about airdrops to land owners with duplicates as an option to increase the number of plots. That could allow land owners to take some profits without selling all their plots. But the draw back could be that if you now have double the land you have double the workload. 😰
At this point who f*ing cares about fractionalizing land Jesus Christ this is so complex and unnecesary
wow
guys any update on the minting window?
been super busy with university and work so havent been able to even play the game
No
Has anyone even done the math on what would happen if you add more plots?
Simplified example (just scale it up to proper numbers if you wish).
Consider a pool of 100 lands, each producing 1 fuel. An overworld run costs 1 fuel, and 1 fuel costs 1$.
If Player X owns 10 lands, he gains 10$ a day (10% of the total production as he owns 10% of all lands).
The game can support 100 players each doing one run per day.
Now more players want to play, how would you solve this?
Free market and allow players to bid on fuel?
That won't allow more players in, only richer players.
Add more plots to increase fuel production?
That will allow more players in, at the same cost as current players.
"But this will dilute the value of current lands!"
Will it?
Assume you add another 100 plots, with the same production ratio.
Player X doesn't buy any more of the new ones so he still owns 10.
Now he produces 10 fuel each day, gaining him 10$ a day. The exact same as before.
Unless you only look at the percentages, and see he only makes 5% of the total production as he now only owns 5% of all lands.
The only difference is that you have a fuel pool that can sustain twice the number of runs, potentially allowing more players into the ecosystem.
What's more important. The actual income you get from your land, or the % of the total production, which doesn't influence your income?
But if someone can explain how land value would get destroyed by this, or how landowners would get screwed over, do tell.
Was just a hypothetical scenario to show kvichusmc there are always options one doesn't consider.
Usually lots right. Just need open minds and outside the box thinking
And lots of popcorn 🍿

Extra butter just how I like it!
Yea, but this scenario would Make Land to an even worse investement compared to token. Since your income out of fuel is fixed with an increasing playerbase, whereas a token will earn you continuously more with an increasing playerbase.
how did u get 908 points man haha
ZERO always disconnected and asks me to re-login. Does anyone have this issue?
did u login with pc and phone at the same time ?
nope
Haven't heared that before happening to anybody.
Make sure to Report to #❓❓〕support .
- I myself would try to reboot Router and Desktop.
- VPN could Make trouble
It worked fine, but had this trouble lately. I will try to reboot Router, cause reboot PC doesn't fix
I'm sure Support is able to find the error and help you out.
My lvl of PC Tech is still noob
hmm i dont know man sorry
I can See you have an instable net connection, und you surpass a certain amount of ms without connection which the game forces you to a re login
But im just guessing 😅
i could even play Diablo IV stable with low ping~ I think the net connection is not the issue. Cause I almost played zero for a year which had this problem lately. just tricky~
yeah like more players will want to play zero... sure..
thats the problem with the game, we dont have enough plots for everyone who wants to play this super fun game
oh wait
Keep in mind the primary goal of Illuvium is to build a game (several in fact). Not an investment opportunity.
Just because you don't like it doesn't mean others wont.
i didn't say that
yes, sure.
But IZ kind of both. At least that's what i always thought.
That's how it was marketed.
Sure, but to what extent?
Was it ever promised that players who buy land should expect a return on investment within a year or 6 months?
Was it marketed to give the impression that you'd be able to make thousands of dollars in income off a single plot?
Was it ever mentioned that revenue off lands would scale with an increasing playerbase?
That's some of the assumptions I've seen in this channel over the last few weeks/months, yet I've seen nothing to back either claim up.
To me that just says some investors may have too high expectations.
Obviously an roi in a certain period of time was never mentioned, thats what a lot of people were or still are speculating about.
Yes absolutely. The marketing back then promised a lot. There obviously was no specific amount of $ said, but the marketing for sure promised good money.
Yes absolutely. It's even written down in the IIP. 100K Plots max, 5%of ingame revenue goes to all plots = scale with an increasing playerbase
So the issue really is that the game hasn't been released yet.
It's still only speculation if lands are worth what was promised/intended, how much you can make, how fast you can make back your investment and how well it scales.
Yea kind of, all speculation before game is out.
Yes, even tho you could run some average numbers to get something close to an estimation.
Like the min. revenue Illuvium should generate to survive and what a certain land will get out of that, if every land would have exactly the same build and progress.
but i feel it's way less than most expect.
Changes since landsale and the false marketing at that time let it assume at least
At least the people who bought and aren't active in discord since then 😄
is there any oracle of the game possibilities to know that are correct?
sorry, my time machine does not yet allow me to change my space time position
damn, work harder - i need to know if i should hodl my land

Is available to withdraw blueprints?
not yet
correct, thats exactly what was promised and always communicated.
100%
and @timber glacier roi in 6 month or 1 year, nobody here was thinking that or said that.
(and only 1 more thing from my side, as i invested i thought IZ will not be the best game and hasn‘t to be because it‘s needed to play the other much more fun games as the OW.
so yes, IZ was always more an investment with ROI thoughts)
oh sry and second point, „thousands of dollars in income with a single plot…. right, why not, a lot of us have invested thousandS of dollars
so, have to go to bed… gn
exactly we didn't invest for a good game but for a good investment 🚀
but now why not make a good game but still be a good investment
Any news when you'll fix the audio playing when audio settings are turned off?
The only expectation was that the IZ game was to run in July 2022, that plots were purchased for $900 and have now fallen below $300.
Illuvium is like a company, it has ILV tokens which are shares and land which is debt. The debt has fallen below 30%, which means that there has been disappointment and excess of expectations on the part of those who sought a profit by buying in June 2022 and selling in July and August. IZ could have avoided the fall by releasing IZ in February and closing the first period by minting 5 blueprints. In May we will take out an era again and mint another 5 blueprints. And in October we will close the season and create another 5 blueprints. Now I have the feeling that they have launched IZ and have abandoned us, we want to test minting and access to the market.
is there anyway of rotating the plot view in IZ i must have miss'd upgradin some of my building and I cant find up need to rotate to look for them all
😉 ok, my fault, nearly nobody
It's mentioned occasionally. (Still haven't found the official post mentioned in that message though)
Not yet. Last I saw was that it's not going to happen until we're in beta.
#🎮〕illuvium-zero message
ok thanks Ill hunt them eventually found some already
Hi guys, are blueprints mintable?
not yet
Ty
Ok guys, so i got 5 biodata, 15 facts and 15 blueprints. Now i wait? 😁
It took me 1 month and 3 days 😅
you already built your ZeroPointTransducer?
No
you will need it for minting the blueprints
I did not know you needed a zero point transducer to mint. Anything else we may need to know other than 5 bio 15 facts and 15 blueprints?
hi, i dnt understand why land is debt in the analogy
no, that's it.
for now... who knows what can happen before mint.
if mint I should say 😉
Hi, is there any advantage to having more than 1 power station.
He is trying to say that people paid money to Illuvium in the expectation of earning a yield on that investment.
In reality the analogy doesn’t work because land holders receive a share of profits, rather than a fixed percentage of the investment. In that sense, lands are also equivalent to shares.
Just like buying the shares of any company that hasn’t started selling a product yet, there are no dividends for anybody atm.
Thanks. Can't you please elaborate the advantages. Damn new here. Just bought a land yesterday.
powerstations increase the efficiency of your buildings that produce stuff.
If you have for example 100% efficiency you get the standard output
if you have 150% efficiency you get 1.5x the output
maybe also helpful
for example here you can see, there are multiple powerstations built, to get the efficiency on 150% for all the ressource production buildings.
Cool. Thanks for the info.
oh lol.
entitled
guys where is explanaition for path? why should i build path lol no any info(
Pathing increases efficiency for nearby structures, this has been overhauled for Beta also.
How so?
Hei hei , some news to the blue print mints ? Some some months are now over so i missed some ?
No news
I see it exactly same so. The illuvium beyond, is the only thing i still read of, and it is zero interesting to me. I feel like hang up. And the impermanent loss is verry hard. Exactly like you write, made it for me, that illuvium gone down in my top 10 list, from inbidden place one for near 2 years, to place 5, with some feeling of, i think it can fail hard. Sadly but feeling
Keep an eye out for announcements in November, work continues non-stop behind the scenes.
The goal is Open Beta, the Blueprint Minting phase is a small part of that.
I hope so, woud be great to see illuvium rise in rank again. Place one , i think it cant reach place 1 enymore but 2 is reachable 🙂 thx for info
Keep an eye out for announcements in November, it's been a painful few months for everyone but work hasn't stopped
you will be my best buddy if its out before xmas 😉
please get aleast plot rotation in soon ......... I got 14 hydro silo in theory I should be close to maxing out at 112 storage but i cant find a few of the ones that not upgrade to level 9 but im hunting them down slowly
@noble quest @violet karma Do you guys think about the "problem" to built meagcities when a "normal 2x2 or 3x3 is not able?And in this case will there be an 1x1x1x1?Thx
Damn....picture upload not allowed
That's not a city, thats just a bunch of villages in a line 😁
haha....yes but there are some spots where a megacity would not be possible with a 2x2
Yes
When new lands are sold, the map will be filled in. By that time you will be able to make megacities if you obtain the new lands around yours.
hmmm....make sense.thx
someone bought nearly 100 lands from yesterday for 40k$ ; p
I guess you answered your own question
rhetolical question 😉
good to see big moves
Insane value on T2s at the moment
T1 0.3eth, T2 0.5eth ; o
not known yet
Are tech updates happening? haven't seen one in a while now?
not really, idk what happened to them.
i guess a lot of backend work. not worth showing that updates.
@spring mist right?⬆️
yep, we're deep in backend code and it's hard to find time to compile the infos. But I hope to have enough time for a tech update this week, no promises
Thank you Ser. 🫂
could be an insider trying to build a floor...could be in response to small crypto rally (see SOL???)....nice to see some interest for whatever reason
Just got a nice t2 while still at this floor
Hello! I have 1 question, is it possible withdraw the blueprints of my plots to my wallet? thanks a lot!
not yet
hello, still no blueprints?
wich one?
You can get 15 blueprints in season 1 which you then can mint at the very end of s1 during the minting window.
yes got them in august, just waiting for mint
Ah...
Then yes, still no date announced
Tech is fully developed for Blueprint minting, the hold-up is we need to deploy the Blueprint Collection on IMX.
This is a relatively straight forward deployment but teams are busy working on high priority deliveries right now
Once deployment pipelines are clear, we will deploy the Blueprint Collection and push the updated Alpha Build
Updated Alpha build with megacities?
Updated Alpha Build with Blueprint Minting
Just the minting added?
Yep, the updated Alpha Build only contains the Blueprint Minting
The team are focusing all of their efforts on a Beta Build, it's a separate repo and new architecture to support server side auth
Mmh... OK.
Johnny was talking few days ago about implementing other Stuff before Beta, Like seeing other plots etc.
So i was kinda hopeful 😬
on-going discussion and not something I'm fully across
But... You da Guy with all the Infos
forgive me 🙇♂️
5496
Glad to have you arround updating community on every topic.
Very much appreciated!
why did land prices go so high suddenly? what did i mis guys?
Seems there was a new investor jumping in, I think
thats all? no change in utility or update?
not that I've seen in the last few days at least
hm ok. interesting
#🎮〕illuvium-zero message
Apparently a single wallet bought up $40k worth of lands
That guy is pretty insane and clever a very good investment he bought at the cheapest price ever will be
here
Immutascan allows you to explore and search for transactions, addresses, tokens, prices and other activities taking place on the Immutable X protocol
dude bought a plot next to mine... whoever u are hmu
Do i need to upgrade the zero point inducer to mont the blueprints? Or is it enough at lvl 1?
enough level 1. im pretty sure
Yes, last official notice was that level 1 should be enough
Thanks