#š®ćilluvium-zero
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without potential income, players will be very difficult to retain. why play ilz when you can play similar games which are already established and has more content. lol. same with overworld. who's gonna play the game in the long run for the sake of playing?
prob just jim
I own a T2. I donāt look at the price because I didnāt buy the T2 as an investment, I bought it to be able to have fun playing the ILZ game. If at some point after Open Beta I decide that I no longer want to play, Iāll sell it and use whatever money I get back for something else.
We are in a bear market. The majority of NFTs have gone to zero, and tokens arenāt much better.
ILZ land was sold as getting 5% of fuel sale revenue, and as far as I know that hasnāt changed.
People are entitled to complain that their investments have gone down in value, they are entitled to blame unexpected delays for being a contributing factor in that decrease.
People are not entitled to have other people, who are in the same boat, care about the whining.
It is what it is. Deal with it. Nobody else is going to give you an increased share of future revenue, out of their own pockets, just so you can feel better about your investment decision.
Sell your land if you arenāt happy. Somebody else will buy your land and enjoy playing with it when Open Beta eventually happens.
Even better, the new people who own your land will probably be positive and optimistic about playing with their new NFT.
Thanks for the info, but there are people like me, who bought it as an investment. I know I was stupid and fell for the lies.
And to state it again and again: We land holders gave the DAO, and you, free money. Deal with it and don't make us too angry.
We didn't buy 1 land unfortunately but a lot of land..
So profitable that we could rent landššš„
Keep stamping your feet. It will definitely achieve something.
everyone is entitled to their opinions, no need to downplay it.
regardless if it bothers you or not
I am right, you are wrong is what is wrong with the community
There are other projects i'm involved in where regardless of the price everyone tries to lift up each other, but here it is one side or the other.
What is this take it or leave it attitude?
guess thats what going to happen when you have a mix of power, money and people unfortunately
Which is scary when you think about the scope of the project
agree, i think its the biggest threats for illuvium to fail, and game economy to fail
With the sentiment now, would this happen when I initially bought the land this would have given me a second thought is what is the issue at hand.
It is not only the price, but the way the whole thing is being handled.
Well Said
Land Buyers did not give the DAO free money š¤£š¤£š¤£
I also bought land, spent over $10k in the land sale, I didnāt give ANYONE free money, I gave my money in exchange for Land, you got Land in return for your money⦠(which at any time u could have sold and still could sell)
Donāt make us too angry or what?
And since when is it āusā and āthemā around here
yes making fun of people to get your point across is very professional
How am I making fun of them?
tell me you don't humor yourself with your words
coming from you is a disappointment
im being so turned off i might just sell off
thank you
you made this decision easy for me
and thank you team for letting this get this far
Iām humoured by their words
Someone buying a product and receiving it and having the ability to sell it to someone else saying they gave free money to the creators of the product is wildly hilarious
People losing money isnāt fun or funny
People thinking theyāve given free money to the shop keeper when they were infact exchanging money for a product is basically a comedy skitā¦
you are looking directly into what they are saying rather than looking it as a whole
can you not read between the lines?
must you make it about trying to call them out on their mistakes when all they want to do is make a point?
everyone is missing the big picture here
and quite honestly its disgusting
how you got in your position is beyond me
making sure you won't be there the next time
guaranteed
When u walk into #zero chat and see a funny comment that u comment on and now ur being made out to be the reason someone wants to sell and a disgusting person š¤·āāļø
Wild around here, why r we all so on edge and ready to jump on people
Lighten up guys
Land owners are treated like a used wet wipes. We generated 10 times or more revenue than beyond, used this as a proof of a working revdis model, for months spamming how successful landsale was and how much revenue it generated, and once that hype died down and point of the sale was proven, completely forgot about it.
Meanwhile ILV stakers get rewards that offset their losses. The upward potential of the token is way higher than that of land (unless you believe t1 will reach 5-10k or more?). The revdis from tokens will most probably be higher than that of playing land (remain to be seen), while not having to do anything to "EARN" that (ILVz haters like to use that word). Yes there is a locking period, but that has long passed, even if start date is date of land sale.
Beyond gets leaderboard rewards, expanded leaderboard rewards, alpha stamps and whatnot. Who voted for that crap to begin with? How much revenue did Beyond generate and how much did Land sale do? Yet beyonder wishes are fulfilled without much drama, while land owners are painted as some sort of greedy degenerates?
For the record I hold 10x more value in ILV than in land, that doesn't change anything for me to call out something I dont feel is right.
when you walk into the room and ignore the elephant and walk straight up to the mouse is what is wrong here, you don't want to admit you did anything wrong and that is ok, but don't try to do damage control in such a way.
Well said
some of these jokers think land holders don't hold any ILV and provide much needed liquidity
the attitude around this issue needs to GTFO
and work towards a solution than tearing the investors/collecters apart
Everytime someone wants to come in and try to downplay what is being said here and it just adds to the fire, like what is your mission? what do you plan to accomplish by doing that?
You have seen the same replies again and again, which means your way of tackling the issue is NOT WORKING.
just look at the reasonings behind declining the battleboard proposal in https://discord.com/channels/760344898200666112/809220500756234280, its so dumb it gave me a headache
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
all those points were considered and answered in the proposal or here, goes to show how much of that is read/taken into consideration
A user did note that some councils find it to much work to read everything
lol
team can vote?
if they on council i guess
lol who knows anymore
Dutch auction prices make it look like a scam
@timid basin buying a product that should have useable value back in 2022 not in 2024. So, yeah, you can call that a broken promise and free money in some way (money now = higher valuer than money in the future).
Beside that I agree that people talk about serious issues and getting mocked/downplayed by council membets shouldn't happen at all
I feel attacked
its called gaslighting
hi guys. can we but that in one Feedback in the #1020759212172775464? so the #š®ćilluvium-zero channel stays free for talking about the game.
you talking about stuff that you think goes wrong at illuvium and that would be a feedback
its just these little issues arise when we talk about our investments
stop it
you won't tell me what to do
i know but i read it now for days in here.
its a feedback, i know you are not happy how things are going.
i've been here long enough to warrant what im saying
If you bought ILV during the land sale, locked it all up for 12 months staked in SLP with the max yield
You will still have lost more $ than if u had bought and held land from the landsale
The extra yield we received turned out to have been very much priced in
But clearly there is a lot of resentment and discontent in the Vocal Land Community.
I think theres a lot of discontent in the Illuvium Community as a whole and its mainly due to everything taking a lot longer (delays) than it was initially reported it would take and the Teamās Leadership is 100% responsible for those mistakes
Everyone has a right to be discontented about this
But there seems to be a feeling that the Team or Council Members or both have a duty to be doing something to bring satisfaction to discontented persons,
And from my point of view apart from the team working hard to have the product come out ASAP there is really nothing else to be doneā¦
All responses in council chambers look reasonable. Vetemors nonsense about ILV landsale not counting as money for game dev is ridiculous.
its still a feedback and to discuss this feedback we can open something in #1020759212172775464
i don“t tell you what to do. i only would appreciated it.
I respect that
Again, typically for you, only asnwer to 5% of what you are replying to. No one cares how much token has dropped, both token and land will start to recover at the same time. The token has a much higher potential to climb than land. While also possibly earning you more without doing anything.
You should really stop replying in this half-assed manner, it only pisses off ppl more. It's your job to know this.
you are beating a dead horse, and ultimately you will become like me
I would like to poin out that the land sale only produced 7million ( aproximately) in usable money the rest of it was SilV2 which cannot be reasonably count a income forthe DAO
non land holders do not have any right to talk in this issue
King of derails welcome my lord solarstorm
When?
The shopkeeper bit
Im not a delaril i present facts that landowner do notwant to accpt
It burned a shit ton of SILV, which only benefits the DAO and token holders. Use ur brain man
especially if you are not on the council you have no say in the matter
everyone can share his opinion.
i don't go to the token chat and talk about land, but I could
In my opinion the delay is something evetybody dealt with already but ilb got released much later and it was always unclear if/when these pics will have further value as being part of a minigame. Still they now receive ilv for free and that ofc. causes ilz owners to feel left out...
Yes i hold the governance token --holding land does not give the holder any such rights anyone who say ILV holders dont havea say in aANYTHING tthat involves the DAO are just plain wriong
Ill just stop replying, too much salt in this chat, this aint a rational conversation and I need to refrain from high emotion conversations more often
or we can open something up in the #1020759212172775464
or we can just leave it as is till there is a solution cause the problem is not going anywhere
classic gaslighting 'This is all your fault'
narcissistic behaviour
but to discuss it here day in day out helps no one.
if you put up a feedback, team can responds to it easier than to read 100... of messages here in this channel
No this is not about that -- this about knowing whAt you are buy and accepting the responsibility and looking i mirror .
let's stay on the basic plan that Arron had defined at the start....
councils said they read everything, there is no point. if you are afraid we are hurting new people coming in, well that is already too late.
Prior to the first lad sale I was the one who triedto educate peole I was the one who tried to give potentional landowners all the informatio -- i was mockedthen to becae OMG land its land imgoing to by it be an investor and make million becase its land
Solution isnt releasing more nfts because your current nft got old, council is absolutely right to call that infantile. However dev is responsible for delivering a product for your old nft and that may recoup the value.
Solar fk off seriously
its never to late. public beta is a few months away. i guess we are going to start.
This isnt about you at all
i've heard that too many times before
im done with the hype train
done with the 2 more weeks
and i said a few times that this should be discussed in a thread in #1020759212172775464
Ican prove I triedto educate peole look at the t ime stamps on these posts
Here are some of my posts form " back in the day" if you a new i hope you find them informative.
ALL BELOW IMO NFA DYOR
**Comparison **
#š¬ćgeneral message
Land owner revenue explanation
#š®ćilluvium-zero message
Blue Prints
#š®ćilluvium-zero message
Woof all that changed was the board being denied, was a good decision long term
Everything else is people being people and attack each other
That was after the Sale š¬
Why you didn't Post before Sale?
Ugh why engage
Everyone trivializes me give me no respect or any sort of acknowledgement and i am sick of it . when i was active I tried to do my best for the community and got nothing back trollish remarks and personal attacks
guys stop it now
if you go back aar enough in my history you will see i did
What you said is nothing new, most land holders were aware of this and just proceeded forward on nothing but belief these issues will be solved by Open Beta. And here we are
i think alot of stuff was lost in the dicord reconfiguing
I was reading discord daily AT the time of the Sale and i didn't saw a single Post of you.
At the moment I am actually not displeased by the delay or by the assumingly better treatment of ilb holders but seeing a council member taking this feedback lightly, deflecting arguments by opening side discussiond and so on, that is unsuited behaviour for a serious project.
Yesterday we had a good response from a dev that should be pointed at but this today wasn't the best way to deal with this
Maybe you got muted, so they can sell Land better š
i get you and i take it as a feedback. you can complain official to our #āāćsupport if you want.
People spent tons on landsale, was timed very well with the rewards unlocked. I bought knowing it was a bad decision the same way everyone in a casino knows they are just having fun. The hype around it was no different than any other project. Nothing done wrong as long as devs produce a final product in line with promises and they are working on it. No fraud, no bad decisions, just the same problems any new start up has
can we please relax now a bit. its sunday funday. enough hate for today. and football coming up later the day.
For solars credit so he can chill i did see his daily posts and stats on why ilv token is better than land
cant have fun when bag is duwn
Prior and during the sale, was like a guy in your ear telling you to stop rolling dice when everyone is having a great time.. landsale was awesome, we all lost money.. now we're poor and would like the money back but thats crypto
I don't know what projects you are involved in, but the ones I am in do things to try and protect a certain floor.
by giving utility
that works
so in a nutshell, if it broke dont fix it. gots it
yeah been using that AAA moniker for a min., don't think any of the people I introduced Illuvium to want to keep hearing it.
My point play the beta, keep crit restricted to that and not ask for dev time to be spent on bandaids
this is my point
how come bandaid time is spent on other things, like beyond, but not what land owners want? it's one of the boiling points but not the only one
which project
Battleboard getting shot down is a major win longterm and glad to see it
personally i dont even own a lot of land, have more in IB, but seeing how land evolved have been eye opening, and not even sure im going to play the game anymore.
Might just buy token and sell next bullrun
because land is sold out, while beyond can keep milking the community
well duh
in what way its a win?
i guess beyond tapped out too
Do you own a t1 nasty
2 t1 2 t2, why does it matter?
Mechanics in game are broken so that t1s produce fuel at 1:9 a t4. Promises at landsale said t4 would 40x a t1. You're winning a massive windfall there and complaining about bandaid nft's
im calling bs is theres a nft project thats not down bad, unless it just minted
Your ethier exagrating or did not back read ... here is jsut one example š„SolarStormš„ ā 03/05/2022 6:57 AM#š®ćilluvium-zero message
At the expense of whales who bought based on land mechanics given by devs at sale
i did some more indepth reacserch and found the older posts
Solar we already said you did, scroll up
Yea that was before my time š
negatory
just because someone else is having it worse than me doesn't change anything, thats faulty logic.
ilv will most likely outperform land by a lot, which makes it a bad investment. and dont even start with the nonsense "you bought to play the game". show me this super entertaining and polished game that is worth 3k to play? if u can't then its an investment, a bad one
You were first, we could have all saved money listening to you. You are a very smart young man with great potential. Daddy was wrong.
you probely start being active when i stated backing away
Done gg enjoy your sunday
this what we call, the vetemor special
the fact is buy ANYTHING in the web 3 space is like buying a lottery ticket - the dao devs or anyone else are not resposible for anyone lossess you could have choosen not to buy and bought when a OFFICAL date ---not estimate was gioven
That inclused me --- i don't blame any one for all the money i have lost
alright the convo is getting off course here, im going to leave, everyone have a great day. I hear you and feel you from all sides ā¤ļø
no one is crying for land dropping in value, the problem is people feel a certain way, and called out greedy, insolent, wanting to inflate their assets for it. While other parts of the community are treated differently for similar things
let me ask you a question _ when you buying land did you read all the Offical documentation? or did you jsut listen to videos and steam which is akin to listening to a car sales man
ive read every single thing about illuvium since aug 2021, also bought the land with silv. judging by where you are taking this, its way off from the point here
My point is where in the official documentation was there any mention that owning land gave any other rights or privilege's other than
being able to play will only be available to X amount of owners who by an limited about 100 000 land .
5% of fuel reated sales as a eth payout
wheredoes it say land owners will be offical recoginized as investors , have say in governance , etcetcetc
So the question is given the factual aspects of what you bought . How are you being treated differntly according to the term on which the purchase was made
what are u talking about bro, most if not all land owners are also holding ILV? smh
Which is completely separate form land what is your point ? yes you can one ILV and land I am asking you to clarify this statement
@nASTY
1 While other parts of the community are treated differently for similar things (edited)
in the context of being a landholder only
you said buying land does not grant you governance right, and I replied that most people who own land also own governance tokens
even if they didn't, they are still entitled to voice their opinion and frustration, thats how it works with everything
no land owner demand governance lol
- Yes but the second part of the statement in irrelevant since we are talking about land holders specifically
- No one is denying that - again as i have stated many many times - i have no hate for land owner s land and have accepted the 5% fuels related revenue taken from the stakers
My problem rest sole with people not understanding what they bought specifically and - implying things show change because it has not worked out in their favor and have been losses
as I said above buying anything in the web three space is like buying a lottery ticket sometimes it works in your favor sometimes it does not - at the end of the day you choose to buy that ticket .
Re : poele blaming the "delays" . I personaly don't accpt this IMO - Why? The fact that thing have not been on schedule -especially since the team have NEVER ( to my knowledge ) given out a specific date for any type of " live product" - ILZ has always even before the sale been depeneant on Overworld going " live" so really if somone was that concerned they could have waitted for a confimed live date for overworld live and then bought
If the devs had commited to a specific date and then missed it - that would have been completely differnt IMO
this is vetemor 2.0, like talking to a wall. have burgers to make. bye
yes jsut completely dismiss people that bring up inconvenient reality's because they don't fit with the way you think reality should be
nope, its called going in circles. every single thing u wrote was answered earlier
When I say free money, then it means money for nothing.
No interest, no RevDis, no voting rights, no product, no fuel for years.
That is what I call a rug.
ILV Stakers got RevDis from the land sale, land owners didn't get RevDis.
You should be real quiet, because without us the DAO could not pay you.
And stop grinning.
he is famour for that
I competely disagree with your interpretation -
Thanks for your deep insight.
Any advice please? How to increase fuel efficiency?
Is it better to spread out the fuel converters like this or, grouped together and put as many power generators as i can near them?
let's not let this message die. At this point I'm down to strike with all land owners and not produce fuel when the game comes out. Land owners have been forgotten for over a year now
looks like a t1
just spam lvl 1 converter next to each other on 50% efficiency for the build up phase.
Yes, it is a t1. So ignore efficiency and build as many fuel conveerters as i can?
yes ser
And keep them that way, or is a point where i should sell them and build efficiency?
in season 1 i built on my t1 10 crypton converter (for nexus 7) and 15 hyperion converter (3 matlabs in 2 days) and some solon converters for (upgrades of buildings and zero point transducer)
i kept them that way until i had the 15 Blueprints
Ok, great, thanks
that doesn't work. When fuel hits a certain price lvl, dao starts selling unlimited fuel for that price lvl
it just got voted on in iip 39 last week
Awesome response.
Dao can only create fuel out of a % of what it's produced in lands
not anymore
Wtf I'm selling this crap
And they didn't even set a low price or a minimum a piece of land will make I assume
no, that wasn't part of the iip
will it isn't needed.
They implemented the mechanics to fully control the fuel output and a top rail.
So they say where the price is going, no need for a bottom rail.
If price gets too low they just reduce fuel output of land or increase fuel need for all the fuel based actions.
just left the market freeš
#1023321302163009556 does exist for posterity. But yeah. There's a few channels that are gone
I know but I'm saying if the Dao decides fuel can be generated out of thin air past a minimum price, the least they can do is talk about what minimum generation a plot should make and discuss with landowners, who already bought on the previous terms in which they are the ones who control the amount of fuel created
this discussion will basically take place when they start debate about costs of fuel.
Than it's going to be decided how much dao and land makes with a certain amount of DAU.
We are not really owners because our assets are constantly changing rules
Exactly
Land owners need to just bite the bullet and realize itās not what it was originally marketed as and sell
Speaking as a former land owner
Indeed
I would have done better to buy an apartment in real lifeš
buy an asset in ILV where the utility can change every 6 months
Zero brings a lot of bad blood for me, very easy to tell it was a money grab considering the initial delay to zero as a whole
I'm done complaining on discord and treated like shit by simps
yea i sold last year
Social media is a better way to express frustration and let others know not to come here
And then changes that negatively effect the amount you can earn on your land when the landowners have earned jack already, meanwhile beyond players are racking up ILV rewards
dnt forget to tag
u can use it as pfp tho
not yet players, they still pushing for a game based on Illuvitars
i heard wave 2 was a flop
I saw it flop
But wait there is wave 3 still to come š
You want a more detailed response fine I will grant that request
1: When I say free money, then it means money for nothing.
7million dollars - not free money its a retail purchase - really its like someone buying a shirt or a mug ---which is all you did you bought what could be compare to as normal video game purchase
2.No interest, no RevDis, no voting rights
According to the terms of sale none the first three was included in the product you bought. That is not even an opinion that is a INDISPUTABLE FACT - if you did not due your due diligence and realize this that is not anyone's problem but your own -
2a no product, no fuel for years.
Again there was no officially date on when you would receive your product SO how can you complain you have not received it for YEARS when there has been no official date to anchor that statement to?
2b ADDED Note people literally pressured the dao/devs to push the land sale through ---- the IlZ page was flooded with wen land constantly - this with only a estimate when the game will go live
2c Again people used their free will to by land without such knowledge of a SPCIFIC date knowing that estimates can sometime be missed -- -this is not the fault of the devs but the Purchaser for not waiting for a specific date so in my personal opinion this point rests on the purchaser not the DAO or the devs
3That is what I call a rug
You have the right to have any opinion you want if you want to call a dog a cat or a plane a car go for it
but if you want to bring in those pesky things called facts and reality in to play then that is beyond absurd that is not even in the realm of even being reasonable
DEFINITION: A rug pull in the crypto industry is when a development team suddenly abandons a project and sells or removes all its liquidity. The name comes from the phrase to pull the rug out from under (someone), meaning to withdraw support unexpectedly.
Considering we are still getting progress report this cannot be classified as a rug
4 ILV Stakers got RevDis from the land sale, land owners didn't get RevDis.
again you seem to not know the inherent properties of what you bought - Land holders are not qualified for REvDIS they get a " 5% fuel related revenue eth payout" for swaping fuel token as per the agreement and again staker did not benefit that much as only 7million was usable income and therefore eligible for revdis
5.You should be real quiet, because without us the DAO could not pay you.
this proves another one of my points and overinflated an unrealistic evaluation of land its inherent properties and its value - if no one every plays on there land -- nothing will be noticed by anyone as the DAO contributes 95% of the fuel
6 And stop grinning.
and that is just a unneeded salt comment
yeah Kieran said that, which I think was a mistake. Personally, beyond is the only thing that is working right now, and I like the wave 2 art and pricing much better than one. Come join us over there landowners...at least you actually get a payout lol
But they keep pumping ilv rewards to attract users to it, people were already hyped on land they didnāt have to use ilv to incentivize people to get it, now the land owners feel forgotten and cheated and I believe rightfully so, there was already and issue between the stakers and land owners that goes back before even the land sale. But this is different. These are two games from Illuvium. One of them the barrier to entry js extremely small and you have the ability to earn ILV rewards. The other, a much higher barrier to entry with no rewards and no means of getting a return on what you have paid for at all. If you canāt see how this is not right than you are extremely misguided.
@broken roost that's not ok
@vivid cipher do you know why my bolded formatting got screed up it was supposed be only the quotes that was bolded
I'll take a look. Too many *
coreect ...mysincer apoligies
people can say the truth without fear being muted or banned now?
Oh, and when you write an IIP-39 that affects land holders, at least ask us for input.
or called trolling?
Look man, you werenāt interested in land you werenāt buying this was from the the get go, would make me think you wouldnāt be paying as much attention to the marketing kieran was doing around the land sale, it was marketed very differently, it was marketed as being very close to release and marketed with the idea that the game would be released sometime either later in the year or towards the beginning of the next. The way in which you market a product and price that product is going to trigger some sort of a response from your community down the line, if you were true to marketing promises and the valuation of the price of the asset makes sense to what youāre getting in return no one would be upset, but the fact of the matter is that is not what happened. Quite the opposite and then changes are being made to how the fuel is being sold without the game having released at all yet on chain, kneecapping land owners before theyāve even had a chance to earn from their asset
they did... in the chat for token holders š
This man speaks straight forward truths
Again my question is did they ever give a official date of release ? yes or no?
i guess was just too ahead of my time, people started to open their eyes
Yes, IIP-39, was it for me. I can no longer accept this kind of governance.
This isnāt some false dichotomy where itās only a yes or no, it doesnāt matter that there wasnāt an official release date when you mess up on the ETA that badly
only thing they said is alpha/beta in about 6 weeks after land sale. that changed because community and team wanted a more AAA look for the game. if i am correct.
They knew how bad the Zero app was, when they started the land sale. It is not like they started to look at it 4 weeks later.
Lol did you see the game right now?
That should have been done before the land sale and the team knows that but if they did how do you think the sale would have gone?
Currently (for T1 plots) it's more efficient just building high numbers of level 1 converters and just producing passive fuel early on.
Once you get to level 4 on converters it becomes more profitable having fewer converters with 150% efficiency.
yes looks much much better than the first leaks.
At this point I want to see some team members in this "discussion".
thatis an opinion not a stement of fact .
i know, they made a mistake on that one.
Yup
The odds of team jumping into a brawl are low.
I think that was for alpha test only wasn't it ?
idk when the roadmap was public when they said something like end of 21.
You try to negate everything on a technicality of no official release where the brute of the anger is coming from the rewards you can earn in beyond to the nothing burger you get from zero currently. You canāt dismiss this by saying you knew what you were getting. Watch any video of kieran discussing the āupcoming land saleā and you still tell me that what people have right now, is what they knew they were getting when they bought it
difference between old and new.
I said multiple times, that I am not worried about delays, I can wait.
What I can not tolerate is the attitude shown from certain council members and how they decide over fuel mechanics when we have no say at all.
I will keep this brawl going until I see some effort made by the team.
Can someone in the team address this properly?
Did you read the offical documentaion ? that superseeds anything that is said in a video
its sunday idk if they are working.
couple of weeks after land sale and no the decision to revamped the graphic was one sides by grant
Ok, great, thanks for advice
There's a lot being said here. One of the good things about using a feedback/idea thread is that it's how governance works. You don't need to be on council to effect change. It also helps to have a specific idea that can be molded to meet the different input and desired outcomes. And I'm trying to condense some of the thoughts in here and don't see many actionable items. There are some but they get lost in the firehose.
So they can say anything they want to market a product as long as the official documentation says otherwise, got it
Ever heard of anything called accountability
i don“t think that it come from grant alone. i guess a few from the team would decide that
it was grant
i tryed that before. they don“t want to use #1020759212172775464 channel.
you sure need to be on council to effect change.
You can just make them think about something, but in the end there is no effect anybody could bring on in feedback chanels.
its called marketing - have you ever see a commecial for a buger on tv - does it look the same when you go by it ? same thinsg - why do you thik used care sales man is an unfalttering comment
And if they didnāt have disclaimers then they would have law suits up the ass ever heard of Pepsi whereās my jet
Some Council did not like the Battle board. That's not proof that no one can do anything.
it has been said repeatedly during the delay as well
i minted land and was following closely, i should know
ok
still the point is always read the documentaion and fine print before making a susbstantial purchase
didn't say otherwhise.
I myself would love a long time approach for getting things right in IZ.
Battleboards to me were just a real reward for incentivice playing the alpha, unlike the 15 bp strategy.
But in the end this IIP shows definetly what i said. You can make them think about something, but there is no more effect anyone could have outside of council or team.
Sounds familiar
sighs....obvioly you want to be live you were mislead and take none of the responsibility - that is your right I guess
Thatās your response to me showing you what they did is potentially illegal
Taking legal action is an interesting take is it not?
100% revdis
so is showing a burgar that does nto appear the same when you buy it . real;ly your grasping at straws .
well if someone lodge a complain to SEC or ASIC they might take a look at it
idk if they have moved to UAE
You brought up the burger buddy what are you talking about š
fig why ru wasting time with him lol
Because he is wrong
So 4 to 6 weeks to work on graphics. Ok, done. Where is the beta?
it took longer than 6 weeks
im saying that really you can believe you were mislead and it was illegal if you want . its like omg this government will do this ( usually us because they think anything that they proclaim is important"
Correct
All I hear currently is PvP and the myriad of problems it has, which is of concern to the new timeline.
misleading is a promise made that could be reasonably deemed affecting buying decision
And if you decide to not believe that, then you are being ignorant because all of the evidence of the marketing says otherwise
will people still mint plot at a certain price if they knew it will get delayed for months?
Possibly years
Maybe mainstream gamers ...
i saw somone fomo'd T1 at 2e
Any amount can be life altering in different circumstances.
yes and all moarketing in history has been 100% factual- sigh......the point is its the end users responsibility to due thier due diligence not realiy on a sales pitch where eer it may come from.
how can u due dilligence when the info provided was false lmao
I know the counter argument is āyou knew the risksā but with proper info people can mitigate that
remember IIP for land was +- 25% rail
You can have that opinion. But this kind of marketing won't bring in mainstream gamers. And this means the end of Illuvium.
ifthat is the case thenthe correct coruse of action would have been to wait for a confirmed and offical specic realease date . If none was give you have the option not to buy.
web2 gamers wont touch it if they know the utility can change every 6 months
Who are you talking to? They have me blocked š
What do you mean?
I did not really follow the recent battle board stuff in gov. But it does not sound like you are talking about that anyways.
I thought I saw you active in some of the many fuel discussions in gov?
The team, Aaron, wrote the heart of the approved fuel iip. Because the orderbook format is possible to deliver sooner than the previously planned balancer type multi-asset liquidity pool.
What is it that you want the team to be doing? Or what specific questions do you want answered?
Thereās a difference to marketing being 100% factual and then straight up lying to your consumers
The person you are replying back to
IZ alpha launch info (couple of weeks) was given by the CTO in an AMA
Oh, I am not talking about the orderbook. It is the fuel mechanics in IIP-39.
Ah. I'll take a look.
i don't believe that it may not be as success but I don't believe it will die completely
Who is it that you are replying to?
lol
Solarstorm you probably told him to stfu or something and hurt his feelings so he blocked you
You can unblock to check?
Lol no I blocked him first that is probably why
Well there you go
Idont have woof3 blocked that is how i saw the message
I thought it was maybe a council member, false alarm
@mortal smelt I've seen you say that you basically just want the game out. Is there any other actionable response that you'd like to see? I guess I had seen you ask for a description of the work still to be done to get to the public launch.
Imagine if Illuvium got sued for the land sale and the person who won made it contingent that they had to refund every person that bought land, god the project would fucking die š¤£
That is all I ask.
Agree the missleading during the selling period of ilz would have been enough to win on the legal side outside of web3. If I bought any product outside of web3 which doesn't hold up to the promised standard I could easily get my money back. In web3 we know it is not that easy, projects don't hold up to that standard. Ilv wanted to be different to hold up this level but it turned out they can't. Everybody holding still was a miracle in itself but you should really think twice before you downplay this serious issue. Kinda sad that something this obv. needs to be said
one thing i learnt from web3, in the end every project will dissapoint
Letās not generate hate, we all know the frustration comes from the love of this succeeding.
Not all buddy
I mean, life disappoints, web3 just straight up deceives š¤£
which one hasnt yet
i've been disappointed, we've all been. This is not it, this is straight up scam
This feels like a part of the cycle.
The ones that have the community and creators in mind.
2nd lesson
only marry your best friend, never your bag.
which one lol
I wonāt promote any other project here
You seem to be taking everything to the furthest degree. Greatly exaggerating and oversimplifying
Haha. Jaggy wants you banned. Lol
u can ping me in #1023650034593570917
Itās the emotional state that is speaking, best to do is hear them out.
alright then dont listen to me, but please answer @mystic umbra whos a way better speaker than me
its the wild wild web
I think I remember the post you mean. I'll take another look.
guys just so we don't let this conversation die can we atleast post on feedback ideas so that we might discuss better and maybe get someone on the team to coment on it?
as you see im not very good at expressing myself or writing thats why im not doing it
š¤£
Hot take
IIP 39 didn't got a single council downvote, you won't change anything before next epoch, and most likely 50% + of all councils will get the same positions for next epoch, so most likely won't change anything for the next 8 months.
yeah iknow i just really want to see what the team has to say about it, and i've never encountered people like you who speak trully here, im always confronted by simps on the chat
nick stated team is aware, and they speak and want to do something about it.
But in the end it's just actions who could change your mind. At least thats with me.
About the proportional fuel output change making t1 to the tier with best fuel output(initial price proportions), the team feels confident to have found a good spot to let it be.
About IIP 39 the team is obviously glad it got through. They got the power of the economy back and they will most likely sell the other 80k landplots faster.
please, could you please argue much more severe to make the land price much cheaper to let me buy more cheaper land? thanks, guys,please work harder!!!
what do you mean exactly?
click your phone or pc five to eight times, that is enough.
at least there are more land sales to come, then they will ensure landowners are making enough to encourage those future sales
all the attention is now on illuvitars because there are still sales to come sooner
Doubt that... low bar is Set to 4 months after public Beta Launch. Land is still being invested in to be built up to Max Buildings when they are able to Start selling more Lands.
other than that and back to the point, marketing land as it was, it being THE ONLY source of fuel, (meaning all fuel will be produced accodingly on what landowners mint) and then just changing that with an IIP
thats just a scam
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
Well, everything is subject to Change, it's no difference in the real world.
But yea, whole iip was a tough pill to swallow.
⨠Register for Beta Access: http://link.illuvium.io/overworldbeta2
Read (or listen to) the our official Illuvium Land article: https://illuvium.medium.com/51-land-sale-explained-8cbadfb6a6b5.
00:00 Intro
02:15 Not financial advise disclaimer
02:36 Illuvium Land Sale explained video
05:01 What is Illuvium Land
05:22 What is Illuvium Zero
07:04 L...
imagine buying a car, then the car producer say its no longer a car, but a hot tub
just watch minute 5
i dont think people take his words seriously
kieran himself ''illuvium land is the center piece of the illuvium economy, it generates all of the fuel and elements that power the main game''
IIP 39 well not anymore LOL
caught in 4K
Yea that Video is also the reason why most buyers thought Land will generate all fuel, which will be approximately 5% of the total ingame revenue.
And fuel will be needed in all Games, whereas it Looks Like its not needed at all for arena
hurts me to watch this rn
So land is not the only source of fuel anymore??
What changed?
I wanted to buy more land, now not so sure if its worth if it really doesn't generate most of the fuel etc.
oh please guys listen to minute 9 of the same video
its a gem
kieran ''again this is not a situation where someone can purchase it from a random pool or whatever, it is only generated though owning illuvium land''
mistakes were made in a wallet i control
basicly land is not the only source of fuel anymore, DAO is free to mint it out of thin air
Why???
why what?
Some of you guys are just throwing things out there without due dilligence. js
alright here it goes. So once the fuel price hits the roof, DAO will be able to mint fuel and sell it disregarding how much the landowners have minted. A roof that is not mentioned and will be capped by themselves
there are a bunch of content creators who touched on this topic, maybe watch a couple of videos and if you have any further questions come back and ask.
Yeah,i don t like that approach
I mean,we as land owners loose our big leverage
The valUe of our land
So the price is capped,if demand is bigger,they will sell that fuel
yup
here you go
You donāt lose any value
Revenue raised once rail is hit is also split so 5% is still going to land owners
So our profit has a max cap but now a low cap
And the rail should not be hit often at all (and if it is hit then it tells the DAO that land needs to produce more fuel and they turn up the production of fuel)
š
how?
i mean how are we getting that extra revenue back?
Lets say you make 100 fuel a month
But people out there are buying 1000 fuel a month, they will adjust the supply of fuel so that landowners produce more to meet demand
Didn't you say you want the rail at a reasonable price lvl for the whole playerbase?
but thats not what it says
it doesn't say land will produce more, it says it will be minted from an unlimited pool
If the rail is hit
Then the money the DAO makes (in ETH) 5% of that excess revenue is distributed to land owners based on the amount of fuel they have sold in the last 7 days average
oh thats true
have i been complaining nonsense for 2 hours now?
im still mad it hast been over a year and im not getting anything out of it
but i didnt read that part
good to hear we get that extra %
It will be minted from an unlimited pool so that price does not go above rail yes
But then this will be taken into account and used to inform them whether they need to increase the production of fuel so that weāre not hitting the price roof
Of course
5% of ALL Fuel goes to LandOwners
I'd like to shed some light why it's important to have the (temporary) solution of having a ceiling where the dao can print fuel. It boils down to the primary reason that there's a real possibility that all lands won't be able to produce enough fuel to players in overworld. And without the ceiling plus scarcity fuel prices will sky rocket and price out our players. And that would mean less income for the dao and the landowners.
So what can we do to address scarcity? Do we increase land output until lands are able to adequately supply players? But what happens when we oversupply because of said adjustment? Do we then have to keep adjusting? That seems to be a worse solution where the team has to keep changing values based on demand.
The current ceiling shares 5% to all landowners which will be on top of all the fuel you sell while still making sure our overworld players have enough fuel to play whenever they want.
You mean sell Lands to increase the production?
Well Said
can the adjustment be based on the selling activity of the land owners?
How are Lands not able to produce enough fuel with manual adjustements and automated System?
Don't you think skyrocket of fuel price is impossible because people simply don't buy fuel if it gets too expensive for them?
So, once enough time had passed and most plots are properly developed for Fuel production etc.
At this point (2-3 months in approx) its too soon to start selling new land plots, but if were still hitting the top rail then we would increase the fuel production of the land plots that currently exist (e.g. a new building that increases production of everything by 1.5x)
New plots will eventually come in also, and we very much intend for them to be sold in small batches more regularly to have the dilution of land be as gradual as possible (so if theres a massive change in demand, we would do a massive land sale in response, we would instead change the rate of production of current land)
Many things may change, but this is current overview
If at launch people havent fully developed their plots (as that takes months) but there are loads of people wanting to get in and play the game, then there wont be enough fuel for everyone to play the game at a reasonable price
Therefore the need for an upper rail (short term at least)
this is the crux of the situation with launching everything at once
We are aiming to have IZ come out up to a month before everything else
this is news to me, is it confirmed?
Almost no plots are selling fuel after 2-3 months, so i can See why you wana have a rail there.
And i also can See why the earliest timepoint of selling Land will be after 4 months, because the Situation KS still not changed mich, and t1/2 most likely still need all the fuel to build up their Base.
Not yet
But a month is still not enough to fully develop a plot
Honestly, the team will be the one making the adjustments and they have all the data to be able to base it properly. At the same time it is not ideal for fuel production to always be adjusted. Land owners won't be able to properly forecast if production levels are being adjusted up and down at whim.
What specifically?
True
How Long for fully developping the different Tiers IS the councils thinking?
What you just said
About IZ coming out a month before anything
The 4 month thing is a strict minimum, we expect it to be far later (first sale of more land)
Its a bad gaming experience if we're always adjusting production level. Imagine when you as a landowner is able to forecast your fuel production output then the team unilaterally lowers the production. And in the near future adjusts it again as our players go parabolic.
That's not a game I'd be happy to keep on playing tbh
Thats how it will work, right? Either diluting of land, adjusting of output or use the rail to make it a fixed price.
I mean this is what is happening right now isnāt it?
@long tendon can you please clarifty what you mean by this please 5% to all landowners which will be on top of all the fuel you sell while - my undertand is the %5 comes from swaping the fuels to the pool
Yeah its confirmed that we are aiming for IZ to begin 4 weeks prior to Open Beta
Although it may end up being less or at the same time as Open Beta (a lot of moving parts)
This is totally different from your initial statement, not nitpicking but kind of throws people off
Basically
Maybe you wana read up in iip-39
My initial statement was āWe are aiming to have IZ come out up to a month before everything elseā
And we are aiming for thatā¦
So difference of dao selling more land is 1) we all knew there's 100k lands. More lands will be sold in the future. 2) we would know in advance when dao will sell.
With the ceiling you don't need to adjust down or up. It's constant (for the time being). When you introduce more lands it just lessens purchases from ceiling as more land owners sell below ceiling.
You went from aiming for a month, to maybe all launching at once. It is not the same unless Iām reading English wrong.
And I just asked if it was confirmed that was all
Yeah sure.
So the idea is you sell your own fuel you produce. That follows the old setup.
But since ceiling fuel is printed by dao 100% what the proposal does is just distributes 5% to all land owners (not sure what's the proportionate ratio as there's different tiers)
In essence land owners sell their own fuel and gets a proportionate share from dao produces fuel.
We are Aiming for a month before launch
but even though were aiming for a month, it might have to be less than a month or even at the same time as everything else
We aim for a month
We might not achieve a month
Yh totally, just trying to be as clear and as helpful as possible šāØ
I take it more or less as a yes š
Iāll respect that 
So they double dip now ? i have to read up on this specifically but if $100 fuel get s "sold " do the stakers still get $95 and the Land owners $5?
I thought it is depending on the Lands fuel sales, and not on their Tiers?
Tbh, it's not up to the council. The constraints are with the team if they're able to launch iz before the other games. We placed a preference to allow lands to get a head start in producing fuel.
It's not necessarily double dip. Land owners are getting the promised 5% it's just that they're not getting it from fuel they produced.
It would help, and I do understand the constraints of trying to launch everything is a massive undertaking dev wise.
but is the example provided still correct?
The fuel sold by the dao (ceiling) isn't attributed to any land owner right? So I presume it would be unfair if it's divided based on number of lands rather than proportionate by tier. This means someone with 10 t1s would get more from the 5% share than someone who owns 1 t4. Again this is just my understanding not set in stone yet but I think this is more fair.
Yes the split is still 95/5
Changes nothing, just if the price hits the rail there will be fuel sold by the DAO thats more than what land owners have produced, all weāre doing is giving landowners their fair share 5% of that is all
Yes it's still the same. 95 still goes to stakers (revdis) that doesn't change
If thats true, why would anyone produce fuel on their Land and not just Make blueprints, let fuel hit the ceiling and still get 5% of the fuel sales
see not every interaction is dramaitc LOL
Correct. It's a tough decision. We don't want to delay the other gams just to allow land that head start. Thus, ceiling is the interim solution.
thanks vet
Hahaha fair, fair! It's a refreshing change š
Since its not just distributed equally among landowners, but is distributed based on how much fuel u sold in the last week
If everyone just did blueprints and sold no fuel and 1 person was the only one making and selling fuel, that person would get all the 5% revenue for themselves LOL
Cause the fuel you produce is on top of your proportionate share from the fuel sold by dao
So even if its hitting the rail u very much still need to be making and selling fuel
Are there any plans for backstops in case it gets out of control? And will it have to pass IIP to implement a fix for a major problem?
So i was right.
Cheers
You were literally wrong
Oh, well there u were right
š¤£
Define a major problem. Cause if it's a technical one. The team can do that or propose something if it fundamentally changes the game and/or proposals that was passed.
Ok just worried if a major issue takes place and the way IIPs have been done it might cause a bottleneck.
The backstop really is the upper rail already
I figured that
If there are any major issues that require fast action, then fast action will be taken, worry not
That is good to hear
Yes and if it's an emergency there's a process that bypasses the proposal and imc can vote on it asap

Yw. I wanted to reply sooner but had birthday parties this weekend lol.
I'd like to take this time to ask, iip 39 was passed some time ago but were only discussing it in detail again now. I know this was triggered cause of the denial of the battle board proposal.
So the question is what exactly is the issue so we can look into this. I feel we're not really addressing the concerns at it's heart.
No hard feelings everyone, the passion is just too great.
Typed āpassionā to search for an appropriate GIF to respond with š¤£
Lets just say⦠not what I was looking for š
Not really wasn't triggered by the denial of the battleboard, it's more of the Overall sentiment and changes has been done
Iip-39 was just a Big Part of it i guess.
But so was the delay Frustration.
I feel battleboard had less to no impact on the discussions the last days
Basically just spilled over? So there's still that problem that we haven't addressed the whole issue. This will happen again in the future especially now that open beta is pushed back to q1 2024.
Sounds very nice, but i guess most are fed up with the promises in the future and just wana See "actions".
Also some issues people See are no issues for the Team, so i guess it won't be looked into everything š
I think we should all just hug it out
There is no response so I think it is fair we shouldnāt assume how or what people are feeling without being here to defend themselves.
I understand emotion is high but letās be civil
I totally understand this and perhaps there just a need for the council to communicate more in helping the community understand decisions made both by team and council on things.
No i think you doing pretty good job lately, AT least some councils
Has someone made estimations on how much fuel can different tier produce if all lands were equally maxing fuel production. That way I think I can compare my ilv revdis vs the land roi
yes there where numbers floating arround, but stuff gets changed for open beta... so no clue how it will turn out.
I wanted know if someone else had t2, t3 and t4 max out for fuel as @tall crypt did with t1
I doubt that
Of course we donāt know for sure, but I wanted to made estimations given all this current information
I donāt know where to find info on max out buildings
Thx!
Well said
From my point of view one thing that could help with sentiment now is for some clearer details around how land will actually work for in pb3. I know we donāt have fuel prices ect but maybe if the team were to release more details around the how the goals will work. Remind the community how skins will be crafted, and what consumables will be needed. If there has been any discussion on a way in which we can potentially earn exclusive items in the future. It would be helpful if we had a better understanding of exactly why sentiment with land owners is low. It goes far deeper than just āI bought land and the price has dropped, give me free stuff to compensate ā.
Was that really the main reason people were campaigning for free stuff?
no one likes to feel they were mislead...beyond has consistently fixed problems and misperceptions. I have not seen the same commitment from zero. A year in and what is there to show for it? A game that isn't fun (unless you like to weed) and what appears to be decreasing benefits to owning the land, and further delays and lack of clarity on what those decreasing benfits will be. Remember when everyone was talking about how profitable land will be? Honestly I'd settle for fun with some incentive of some kind in the very near future, otherwise there is other options, including Mavia., a project promoted by council members.
No I donāt believe that is the case
Did they cancel the reset of land at launch?
No there will be a progress wipe for Open Beta
Vetemor is saying that there may be a lack of Fuel Supply to Overworld initially as Land Owners improve their production output and optimize their Land initially
Sounds like a big F -You to those who supported this project threw buying NFT Land. So many ways to solve these simple problems. At launch there should be butt loads of free fuel to promote new players. After that if the price goes up then people will work their land harder because of simple capitalistic incentive. Ever game needs balancing so to think the that the ratio will be perfect from day one is naive at best. Once the correct fuel production ratios are found and it becomes apparent that not enough fuel is being produced then simply offer new NFT land to create balance. So much potential, Illuvium has most of the fundamental aspects but such a waste. Anyone know of any other game projects that have started up and have potential. This game is starting to feel like another Lands of Dalarnia
What?
If/when the top barrier is hit in Overworld, Land Owners will receive their 5% of those sales.
Yes balancing will absolutely be required, nobodies naive enough to say otherwise.
The council has introduced a range of mechanisms to manage supply and demand, including micro-land sales if need be.
There isn't a single person wanting Land Owners to have a bad experience, we have finite resources and the resources are focused on launching the core product that will allow those Land Owners to improve their land, and sell their fuel.
Percentage-wise, I wonder how many people on here think the entire game is going crash and burn because of things that aren't actually happening, or aren't going to happen once the game releases.
I think the entire economy side and balancing side of things is really complex and multifaceted. Even people who are trying to follow along may not really have a gasp of how thins can and will work in the future. The systems will have to be dynamic and will take time to find an equilibrium.
100% And sometimes there's no way of knowing those levels until you've seen it all play out in real time. If people want to be fragile and dump because of stuff like this, I'll happily be there to scoop it up.
I agree. A lot of things wonāt be able to be predicted and will need to be fully functional to see how it all plays out. Iām still relaxed about my land investment. Itās way too early for me to decide that it wonāt be a good investment. I hold quite a few plots and will be managing more so Iām still all in and will be for quite some time to come. All of this stuff will take time to play out and thatās ok. Sentiment and communication could be a little better but we all can help out there I think
Read back part 2 starts here. (Just a note for myself)
Lol I just realized thereās a much better way to save my spot. Sorry.
Now youāve made me go way way back. Ugh
Let's say Vetemor is right and there will be a lack of fuel supply from Land Owners initially and the DAO has to fill that void via the upper rail:
Then my land won't get the full 5% from the DAO fuel sale either, because my land can not produce at max potential during these initial hype Overworld weeks.
Because this is also true according to Vetemor:
So even if its hitting the rail u very much still need to be making and selling fuel
Which means that in the beginning of Overworld launch land owners won't be able to get their fair share of fuel earnings, after waiting for years sitting on useless illiquid NFTs with no voting rights.
And when our lands are fully developed, the initial Overworld hype is over.
Awesome.
There are many ways this could be done, what if the Land Owners 5% from Upper Rail sales are distributed equally based on tier of the land held in the wallets?
What if we release Zero several weeks ahead of Open Beta?
You're choosing to get angry, which is your right - sure, based on assumptions and speculation
It's in the teams best interests to ensure we maximize profits for you, the Land Owners
Would be Bad imo, you would distribute dead wallets the Same amount as not already active Players, and the Players clicking their Asses Off.
Good point
I was confused there for a sec lol š
There has to be inventive to play.
I am completely confused
well there is... you can earn money after years.
I just would push for a fast realease of IZ for opben beta. Why wait if you want to release it anyways upfront.
So even t1 and t2 could ramp up fuel production until public beta of overworld.
Depending on how early IZ could go in open beta you would have already a pretty stable supply and could do changes in production way more efficient, than in a market where at the start nobody sells fuel and after 2 months the first start selling fuel and after 3-4 months the broad mass starts selling.
What happens to the fuel when it is spent? Is it burned?
i guess there will be a burner wallet. But afaik it hasn't been shared yet
Is fuel erc20
The more I think I know the more I realise I know nothing. Lol
i don't think so. The tokens have been discussed and at that time there where tokens more suitable for fuel.
But i can't remember tbh. headache af brain is mudd š
Oh sorry to hear that. Big glass of water and some SLEEP might help. Lol
yea, drank 1.5L last hour and now swapped to tea... can't sleep since hours, and now it's anyways too late š
looks like they are erc-20 tokens
Panadol
That's correct ERC20
Your burning š„ the candle at both ends
have the next lvl stage, but no more pills left. and its 3:20 am, can't go buy them anywhere
The reason why I am angry is not the team or you.
It is all about IIP-39.
Council members - land owners can not even vote for or against - decided to come up with an IIP that greatly affects land holders.
And even worse it suddenly popped up and they made it look like it is an IIP from the community.
While the land owner community and the authors of IIP-39 know nothing about fuel economics, order book mechanics, IZ vs. OW release schedules, haven't seen any leaks of IL:Z in months etc. and land owners weren't even consulted by the authors.
I feel so helpless in this situation. And then I see council members laugh at the concerns of land holders. I am just worried that land owners will loose out against ILV Stakers.
I don't want to be greedy, just want my fair share.
For exactly that reason I proposed that the upper rail would follow a reverse auction style curve instead of being set by councils and the team.
This would IMO be a fair solution. Because land was sold in a reverse auction, we should also sell fuel in a reverse auction and not let it be decided by personal interests or "market research".
In this model the fuel upper rail would start high (doesn't have to be extreme though) and come down automatically over time.
This would also be a lot more fun IMO and would add to the excitement.
But most importatntly it would ensure a fair price discovery.
Does this help you understand why I am angry?
lol. i have experienced that in almost all big projects. sudden changes that deviates from initial proposals and reasons why you bought in. they just don't care.
I'll dig into the IIP further.
You have every right to feel angry, and I do understand and empathize with everyone who's been waiting for us to deliver.
I feel the same way, we all do - we're tired, but we're passionate and keen to knock it out of the park and get the best result for Land Owners .
no wonder so called web 3 games have dead/almost no player base.
You couldn't be more wrong.
Nick, I trust you and the team. Please help us create a fair and sustainable economy and great games.
We are running extremely tight sprint planning sessions ensuring everyones priorities are aligned with the business and critical path.
Between meetings I'm here (many of the team are too) because this is something we're putting our heart and soul into.
what do you think about the "value-weights" used to calculate fuel outputs of different tiers?
just curious š
Did you prefer the free market idea?
Where can I read more about this sorry? I've just had a quick look but couldn't find what you're referring to
I think that was the last time it has been discussed
there was never specific info about how they weight what.
As far as i could interpret all the discussions, the value of t1:t4 (1:40) is dependent on different factors, like build up speed of the base, megacities, fuel output etc.
Yeah I realized too late how confusing that would be and that I could have just copied and BOokMaRkeD the link to the post I needed to continue from.
But I did not actually ping you with that reply did I? I tried not to ping you.
The numbers are based on the percentages shared in the land sale IIP right?
what numbers you are reffering to?
the value proportion of t1:t4 being 1:40?
if so, yes.
Based on the ratios of starting price of the dutch auction
I mean the fuel production percentages.
The price difference per tier was almost certainly also considering the rarity factor.
there were different factors, what factors exactly and how they got weighted was never shared.... just examples.
rarity for example doesn't make sense to me at all in an asset like land.
in pfp's or illuvials or ores or plants etc. it would make totally sense, but in land i don't see that.
nobody calculates in rarity in value if they sell land now, at least nobody i talked too.
it's simply layout, distribution of the sites, location and of course tier lvl (prod boni). In future the state of how well the plot is built out i guess will be valued too.
yeah it didnt ping me. Its actually pretty cool which is why I got confused I didnt get a ping hahaha
Where o can read more about this? Is there a proposal? Why would team want to nerf t4?
according to the team t4 is not nerfed š
There were different talks about it here in channel, and some talked about it in #1020759212172775464 .
There was no IIP/ICCP yet.
Sure. Not now. The idea that was discussed by most of us prior to land sale was the idea that one day, in a long time, the demand to be the owner of one of the few t4 lands that exist could be significant. A status symbol. But definitely thatās pure speculation. And not applicable to our current situation.
i don't think so, wrong asset functionality and the ratios stay the same in future landsales, so time won't really make a difference i guess.. but sure you could be right.
And the other thing i actually didn't like in the discussions is that values get calculated in which are as you said far far in the future. You can always change the ratios if big things happen for high tiers.
Thank you for responding as much as you do. You are always calm cool and helpful despite the often heated and critical criticism of the team and the project. I truly appreciate you.
Do you have that chart with the max fuel production numbers? Very good data. Iād like to save it.
this one?
Did it by myself long time ago, so could have errors š
i can double check in the evening if you want.
I made up this chart (you may have seen it before) just using the percentage boosts from the land sale. I really donāt see how the lower tier lands will be able to significantly produce more fuel from their convertors than higher tier lands will be able to. Everyone will have convertors.
The top half is the part that has what I think is the most important info. What I call āvirtual sitesā.
that's exactly the thing, converter passive production and earnings in conversion wasn't a thing at the time of landsale if i remember right.
It was more like converters can just convert and it will cost a little fee and time.
Now with converters having passive production and no fee to pay, it messed up the whole value proportions.
the info known and shared at that time wer that a t4 : t1 have 36:1 fuel output, based on the sites and the production bonuses
yea, i remember seeing that tables
I think Iām with youā¦
everyone gets convertors. BUT the increase in production source count increases the fuel production exponentially when the bonus is applied.
So does the t4 production boost apply to the converters or just the fuel sites?
ma brain doesn't really work atm š
i don't know where you going, and isn't it rather linear than exponential?
both
Oh I did not know that
Could be. Iām not braining right now either. Lol
Gee that changes quite a bit how t4 will be set up. Does that mean that the boost for a mega city with a t4 wil apply to all plots in the city
yes
Holy smokes. Iām a happy girl now
but will be reworked, idk how it will turn out... atm it is rather questioanble being a boost at all š
the landmark bonus i mean
If land mark bonus applies across all plots and you have everything full of passive converters then thatās huge isnāt it
If admin buildings are only one per mega city then thatās a lot more space for converters
landmark bonus is atm +25% efficiency if you push it that far with powerstations.
so if you spam 50% efficiency converters you won't profit from the land mark boost.
Nope lost me.
Sorry technical stuff not my strong suit
Explain to 5 yr old then I might follow
landmarks gives you the possiblity to push efficency further than 150% up to 175%.
if you don't push your buildings over 150% efficency you basically don't use your landmark.
Removing passive from converters would be a huge loss? Or maybe adding a cost to the passive? Maybe not being a passive anymore
Actually go to bed Dr Spoon and explain when your head wonāt explode to try to make me understand. Fraggy almost blew a gasket trying to teach me something last week
no sleep... shower soon and then go to my dad, helping lift tables and stuff to make a little home workshop for wood and metal working š
Good son. Ask for Panadol first
It would be a terrible loss for the lower tiers.
haha i will š
Yes that would be very bad.
But why? Didnāt we all buy lands based on the fuel production ratios?
yea, won't happen anyways. they implemented it to boost the low tiers
even tho i would root for it š
Please donāt
i'd love to hear more about this, im pretty sure most land owners feel the same way
But not with information about how the game requires you to have each type of fuel in order to build stuff at each stage.
Doesnāt the whole converter passive mess up the fuel economy?
It makes to game playable. Otherwise itās broken.
Not really because we donāt know how many units it will cost to travel
don't get me wrong, i own more low tier than high tiers, but the ratios as they are now are totally wrong.
Basically increasing fuel and build up speed for low tiers, because high tier have a landmark to spread for mc's and possible future features seems just very wrong to me.
I have a feeling I will be picking your brains a lot in the next few months.
Iāll need to run the convertor numbers. But I think T4s will still be 40x more productive than t1.
Iāll do that tomorrow though.
(All signs point to me being wrong)
Can we try an array of options before open beta? Like 1- take efficiency away from passive (I think this one hurts t4 even more my brain is also mush at this hour) 2- make passive from converter take longer? 3- give passive a cost somehow, maybe elemental?
different people including team already did it... was mostly arround 12:1 (t4:t1) if it comes to rare fuel output possible. But i'm very curious in your numbers š
Your a star
My Theoretical numbers mean nothing. In game numbers are best.
you could build it up on Illuvitect
but since stuff changes anyways i'm not really motivated in pushing any calculations based on stuff right now š
paths for example will also face a massive rework according to julien, so layouts could change massively aswell.
Is adjusting tiers boosts accordingly to match land sale production estimations has been discussed?
Shouldnāt + 25% apply to any stage? Ie if a converter is working at 50% then it would be 75%
i don't think so
Yeah everything can change for balance.
no you need to push it with powerstations
I thought this was the case too, that I would need less power station to max efficiency.
So by building power station you would miss out on more converters so is it worth it
thats why it's questionable to see it as a bonus right now. its 8-12 squares for getting the landmark bonus on your buildings. multiply that with x to have it on mulitple locations on your plot.
Ani writing a book?
50+ Minimum š
I canāt wait to read it then watch 100 questions flow in
Heās been ātypingā in this channel for 10 minutes.
11.5
Sry I donāt do good with irony lol. My wife says I got some autism traits .
I have been waiting to see it before i sign off my computer for the evening š
So 50power stations to get 175%
thought he's talking about the squares š
Omfg No wonder your head hurts
We are talking number here. We made charts!
ERC20? Fuel is something that will be used a lot? I sure hope Devs looked into Cloud, becuase transactions are free. Having to pay a network fee to a block chain to play to the game is a huge barrier for new players. Land NFTs and things that one would only transfer rarely is different and could actually benefit from a network fee. But basic game mechanics are best free.
IMX is free
Illuvium utilizes Immutable X as its layer 2 solution, providing cost-effective transactions. This means that minting and trading Illuvials will be free of network gas fees, while only transferring funds between the Ethereum Mainnet and Immutable X will incur gas fees. By reducing the cost of transactions, players can maximize their potential gains.
Ani is currently typing on an old Nokia 6310, be patient with him.
One finger typed
Now you guys are distracting him
it's probably anis cat walking on the keyboard
Lol
Hey mate. Iāve followed your feedback both in the governance chat channel and now here as well. Your comment on landowners not getting their 5% has me convinced that maybe we werenāt clear enough in the IIP as you arenāt understanding the mechanics that were passed in IIP-39 regarding the guardrail. Iām happy to hop on a call or chat here directly if youād like to talk through this point. I can understand why youād be concerned if you believe that to be true l, but any IIP that changed the 5% amount to be a lower percentage of total fuel sales would have been DOA in strategy sub-council. The mechanic that has been passed ensures that only those that are playing Zero receive 5% of fuel sales at the guardrail while land plots are being built up by Zero players.
I donāt think itās fair to state that the councils that have discussed this have 1) Not taken team or community feedback into account - Literally we spent the first two months of this epoch discussing this proposal every single week with the team and then the next month getting as much feedback from the community as we could, especially landowners. 2) āThe authors of this IIP know nothing about fuel economics, order book mechanics, IZ vs OW, etc.ā - I donāt believe this is true but Iād ask you to hop on a call with me and letās discuss the IIP for an hour. If you still feel this is the case after then I would encourage you to request a VONC to remove me as I should not be in my current position. (This is the case for me specifically as, while there was much feedback and support from many council, community, and team members, I am the primary drafter of IIP-39.)
5% of fuel sales? Did it change?
was 5% of ingame revenue in old IIP if i remember right.
I do not believe anyone here would agree with a vote of no confidence in you. Period.
Itās always excluded sILV2 sales, which is probably a semantical discussion if you want to include those as āin-game revenueā or not. Stating fuel sales, which are used for the subset of in-game revenue not counting sILV2 seems to me (and in our council discussions) to be clearer.
Yeh pretty sure.
what about IZ- Buyable builders, speed up tokens etc.?
possible future ingame stuff in arena and ow?
And in game building cosmetics
thats a big ''etc''
i don't think stating fuel sales was clearer
how could i forget them š¬
I got you bro
May be a strange question but what happens to residual losses from the market place if you want to convert fuels and take say a 10% loss to do it quickly?
What do you mean by residual loss?
If I have 1k crypton and exchange for 900 Solon there is a loss in the system. Where does it go?
Is the market place actually between players or the balancer pool
This IIP that weāre discussing (39) isnāt a change to any structures that have been discussed in this regard before (I.e. regarding what the team has intended for fuel to be used for). The guardrail section is exclusively talking about how to handle the fuel sales as thatās the only place that guardrail mechanic is relevant (price and distribution of fuel and fuel revenue). The concern I am trying to address is Illuvithorās comment that Zero holders are not getting 5% revenue sharing from the fuel sales at the top guardrail. If this is a belief shared by any landholders we have an enormous breakdown in our communication of this IIP.
I see. The in game marketplace will be between players in game and not on chain. The tokens wonāt be minted until removed from #š®ćilluvium-zero
At least thatās my understanding (and Iām never wrong
)
At the moment the in game marketplace is just pretend.
na, clear to me.
But a lot got it wrong, isn't a fault by communicator side, rather a fail in reader side i guess. š
But anyhow, you can get info of it got changed to only fuel insteat of ingame revenue? @marsh sage
I donāt want to fault anyone for reading it wrong - my goal is just to help clarify so people donāt feel like weāre trying to change the core value prop of land. Itās still intended to work the same, just with better, more robust mechanics and tactics behind it (while also considering the actual build-up of land and the Overworld at game launch)
i still doubt that, but curious on the next iccp with numbers in it to see how it really turns out š
The system and the language are difficult and complex for people who arenāt technical and havenāt been following closely. Also if English is a second language this may be even more challenging. For me personally Iām am finding it all difficult to apply the concept to the real world applications. We may need a version of the discussion to be made quite simple even if it misses some of the finer details.
since you are the force behind that iip, you wana share how you calculated the 4 months lock for landsales? @marsh sage
Yes, this is exactly my experience too. We have to be as clear as possible as our project is fairly complex and people who are non-native English speakers should be assisted to make it as approachable as possible
There have been a lot of assumptions in here that are inaccurate. Addressing some of those incorrect assumptions has been fairly difficult. But it seems things are cooling.
[this is feels far more condescending than I intended, I get stuff wrong and piss people off far more often than Iād like. Basically I think itās a good time to find clarity.]
Once there is more clarity on the actual system that is likely to be used a town hall type chat just on land would be good. Also having some simple examples and graphics maybe useful. This doesnāt have to happen pre launch necessarily but would help address a lot of the misunderstanding
Just to get it right. Any fuel amount not provided by land owners will be minted to meet market demands, and the 5% of that amount (not provided by land owners) will still be distributed to land owners depending on percentage fuel selling for each land. Thatās what I understood from it.
I donāt believe that most landowners are super technical
Emotion and intellect are inversely correlated. When some of these people get all in their feels, it's a lot easier to make incorrect assumptions.
And some just like a good argument
I'm really looking forward to a townhall before launch, Lot of Stuff not clear, or not liked of landholders. Would be nice to have one
I'd rather just call them all soft. Don't ruin my fantasy.
A clearer picture needs to be conveyed first so that the questions can be more considered and thought out. Too many unknowns atm
Yes. Happy to do so as well mate. We had numerous discussions on this topic and each council member had their own opinions on exactly how to handle this. For me, it boiled down to the following: There will be roughly 3 months for relatively active land plots (namely T1s) to reach a fairly steady state production process. We need a minimum of a month or two after that point to ensure the ecosystem is finding market equilibrium. We should be giving āfirst shotā at fuel sales at launch to existing land owners, not quickly minting out new land. Four months for me is an absolute minimum time I am comfortable for us to have any confidence that we know how much new land could be sustained by player demand. I expect it will be longer (in one draft I had the terminology āminimum 4 months and target of 6 monthsā). This number gives us flexibility if we have a massively successful launch and by month 4 or 5, the number of Illuvium players has grown into hundreds of thousands and we are confident we have end-game staying power in Overworld and Arena.
I wanna know if we can get the feedbacks done by you and the rollingone
I just think there is a lot of assumptions and new information regarding land and fuel. I think there should be an ama or official video done by illuvium that sets everything straight. What exactly is considered in game revenue (list everything)? How does fuel work? Skins aren't exclusive, but why are they rare and how will illuvium keep value in the skins that land holders can create?
3 months for t1? o.O
Did average buys of speed up tokens and multiple builders got calculated in, or just the standard build up time of buildings based on time and fuel needs?
Haven't actually calculated, but i dont see me selling fuel after 3 months with a t1. Maybe my feeling is deceiving me.
You already have a ballpark on how many DAU Illuvium needs in order to have sold all land?
what feedbacks?
and and and... š
i'm sorry ser, i don't understand the question š
This is standard buikd times. Just to be clear, from my work with several guilds and groups developing land plots (as well as my own playtesting ) three months is if someone is playing daily but not hourly for someone to be able to sell a reasonable amount of their fuel into the market. If someone is going blueprint heavy, they will probably never be going for a āmax fuel producing landā with a T1, which is what we saw in Season 0. So keep that in mind as well.
The council is also aiming to have Zero available as early as possible (so we hope to add on an extra few weeks where Zero is launched before whereas that 4 month mark is after Overworld is launched).
Regarding the DAU question, I have my own opinions but I donāt think thereās a consensus on this point and we havenāt really pushed for one as that is at least a few epochs down the road. The more relevant question for this upcoming epoch would be, how many DAU before Illuvium sells ANY MORE land. This current council would be looking at original land sales prices, revenue per player (we have estimates but this could fluctuate a lot), number of actively played land plots, etc.
mmh, don't you need to have a total dau number to set up the landsale trigger mechanic?
like when you calculate when and how much land you wana sell, you need the number for how many dau you wana have sold all land, no?
or is it just after some first adjustements, you go live with landsales and don't care about dau, more about timeframe?
Wouldnāt it be more triggered by how many active zero plots and how many fuel units are being produced and consumed
I wanted to know if these changes are doable before open beta. Things to ask During the AMA
a lot of the stuff is being worked on in order to have it ready for open beta.
Still waiting on patchnotes tho, hopefully we get them as soon as changes are locked.
Do you really think this is it?
yea, supply and demand.
But calculating it just of the based numbers they have at that time, not considering a max amount of daily users doesn't sound good to me.
actually supply falls of, cause that will get regulated by team and council š
Wouldnāt it be best to decide on data? I mean for Deciding to sell more land plots or not.
well sounds like they make a " i feel we should start after 50k dau selling more land and then after every +25k dau"
maybe i should just read anis post in the evening again š
I would have thought that land sales in the future would be triggered if the number of unit consumed was always hitting the upper limits of whatās being produced. Then the sale would readjust this down for a period of time till it built up again ect
Land Plot Sales
As player demand for fuel increases, small, predictable sales of Illuvium Zero land plots will be leveraged to scale fuel production. These micro-sales will not begin until a minimum of four months after open beta, pending fuel demand increasing. The specific mechanics to determine if sufficient demand has been achieved to trigger land plot sales will be decided in a future ICCP.
The triggers are not in place. Still to be determined.
in the end it's after what period of time they wana sell, with an automated short term supply system, and manual changes in the very beginning, landsales have nothing to do anymore with suplly or increased demand.
It's more of a "when they wana start getting money of landsales but diluting landowners"
It could be that. Or it could be what the future land sale iccp says it will be.
Hmm bit cynical
Perhaps iccp should say that at least one land owner should have been able to sell more fuel value than the usd amount that the land was minted for. (Dumb wording butā¦)
Wasn't my Intention...
Should be just logical.
If not, we are fucked when there aren't more Lands to Sale š
Which we won't, we have the Systems out of iip-39 for that
No because Dr Spoon will be there like 6 months before me. Lol
I donāt understand
If we would be dependent on Landsales in Order to fullfill an increasing amount of dau and there is a limited amount of plots, it won't work out
Long term, lands can be upgraded in-game to produce more fuel by expanding the number levels for the fuel buildings.
The solutions short term will definitely be different to solutions long term.
Thatās the beauty of iccp. Iteration. No need to fix today the problem we will face in 3 years.
Further clarification on iip and iccp processes and streamlining needs to happen though. š
||Thatās the beauty of iccp. Iteration. No need to fix today the problem we will face in 3 years.||
yea, but that could happen without anymore landsales, right š
not totally true, there are definetly stuff you need to get right asap. For example if we just take youngest example discussed; value ratios if it comes to fuel output.
Is Zero broken or why no updates?
Thatās true. But requires dev time.
What seems to be the problem?
The development team are working on transitioning to server authoritative architecture ahead of Open Beta.
It's not glamorous or 'sexy' work that we can share leaks of unfortunately.
The Alpha Build will be deprecated after we close out the Blueprint Minting Phase
Not more than Setting up Land Sale mechanics i guess
Comes down to what you prioritize.
More Landsales or automatic fuel system
Thanks for joining the discussion, Animositas. I can't remember we had discussions before, so it is good that you jumped in.
I am not going to respond to VONC etc. as this should be about IIP-39 only and I had no intention to remove you (don't know where that comes from and as land holder I have no voting rights anyway).
- The council and the team spent 2 months discussing this IIP. I really need to ask, why this wasn't discussed with us during these 2 months? And why was IIP-39 not modified with feedback in the following discussions?
There were numerous posts in the community in these 2 months and before that almost cried for clarification and transparency from the team and I don't remember anyone from the team or council mentioning the work on IIP-39. Maybe you guys don't notice this, because your are in the know, but for us land investment owners all these months not knowing anything and then seeing an IIP-39 is pretty frustrating. At least for me.
-
Does the council know more than us about the plans for the fuel economy? Did the team share something with the council we don't know? Because we all would like to know, not just council members.
-
From your comments in 1) it sounds like the team discussed this with you. But why was it written as an IIP? An IIP should only be necessary to change something that is already working and needs to be changed. Why did the team not just tell us their plans or simply implement it? They don't let others write an IIP when they want to change how the OW works, just as an example.
I always hear we are a decentralized DAO. And then discussions are held behind closed doors. This can't be about legal reasons or disclosure agreements. It is "just" in-game economy.
I wanted to be part of a DAO where I can participate, and not be a little clerk in a company hierarchy, that gets fed with some prewritten IIPs and then can not even vote for or against (again land holders can not even for council members).
Governance created a power hierarchy that I am hating more and more.
You need data for both. Why build out an automated fuel balancing system when we don't know the actual output of the 20k lands.
Same with landsales, you need actual data to properly forecast the exact triggers and how many plots etc. And tbh the team would be the best to provide those granular recommendations
Sure you need data never said anything Else.
Just said it's redundant.
- Automated System increases (or decreases) fuel production
- landsale increase fuelproduction
Since the automated System is shortterm adjustement and landsale longterm adjustement, landsale becomes the unnecessary adjustement Tool. It's just there for selling more Land .
what is the current time frame before we can actually mint our blueprints?
My point is not to disagree with your assessment as to which one needs to be built. It's the timing. My personal stand here is you risk a bad gaming experience by adjusting up and down and if you do you do this too many times it ruins it completely. Adjust up is for the benefit of the dao and land owners but adjusting down will screw the economy. Any adjustments needs to be purposeful and not a knee jerk reaction and to do that you need to have access to big data.
Can you elaborate on what you mean with benefit and how it would screw economy up? š
Surely.
Benefits:
More fuel means more players can buy them from land owners more cheaply than guard rail prices.
More fuel production means each plot gets to sell more fuel per production cycle.
How it gets screwed up.
As soon as you keep tweaking it down you create artificial scarcity in an effort to stabilize price rather than allowing the market to do that on its own. You pull a different lever if there's a dip in prices as this may indicate lack of use cases for the fuel I.e. not much content to spend on it.
It also ruins the strategy of land owners who has relied on fixed production.
In regards to the 5%:
I haven't seen a spec with fomulas etc., so I am just trying to interpret the really thin IIP-39 document.
All of this depends on so many other decisions e.g. the duration of the build up time for IL:Z lands before OW starts.
But if this time is too short, a T1 land would not be able to produce any significant amount of fuel at the time the OW hype sets in and they will miss out on the initial hype fuel sale.
I might be wrong, but this is a concern I have. To be fair, this doesn't have much to do with the upper rail.
So would you say if there is lack of content and price plummets asymptotic to 0 you wouldn't manipulate either supply or demand, you would wait for content Updates and hope you onboard new Players or get lefties back with that?
But a fixed production you haven't anyways when constantly increasing supply if game booms and there will be a longtime uptrend in dau, right?
Im saying team would and should plan out the content well before that happens.
@cerulean steppe I responded to your request for a more detailed answer to one of your posts did you have a chance to read it? if not it was here #š®ćilluvium-zero message
can you mint the blueprints yet?
no, not yet
ok thanks - I have the max blueprints - so dont play the game anymore...just waiting for minting an beta š
@vivid cipher assuming and not granting that everything remains the same as the data we had before the open beta... I also found similar output numbers
A T1 produces at max efficiency around 174 total fuel after around 2 months
With another strategy you can maximize production up to 240 total fuels per day (endgame approximately 12 months)
For the T4 the strategies are more limited and (excluding the fuel landmark bonus in this evaluation) the realistic production is 1530 fuel per day after approximately 2 months. in a context of maximum building capacity 1770 fuel per day.
Therefore, according to my in-game data, a T4 would produce approximately x10[+] the fuel of a T1.
However, since the T4s are 12 times fewer in number than the T1s, in general all the T1s produce one and a half times the fuel produced by all the T4s
and remaining conservative, daily fuels production should be around 6 million and under 8 million. (this data must then be divided by the three types of fuels)
Let's take Crypton into consideration, with a production of 2.1M by LOs and 40.3 million Crypton by illuvium, the daily production is absorbed by 100,000 players who use approximately 424 cryptons per day.
And considering the top rail prices of around $0.02/0.03 as good comes an average daily expense of $8.48/12.72, which seems a bit high for the average player.
but if it were actually absorbed by demand it would mean $800,000/1,200,000 per day for illuvium, just from the crypton.
I think I found a bug in ILZ
it happened on 5 of my T1 plots in a row:
no blueprints found yet. First scanner at 100% does not find anything. Second scanner at 100% finds archie biodata.
it is nothing for the first, and archie for the second
is this a known bug?
Are all plots in the same region?
Which biodata you're most likely to find first depends on the region weights.
Also the very first one is easier to find than the second to fifth ones. Usually within 1-3 tries, so you could just be experiencing a statistical average.
Regarding the prep: the group of 4 IIP/ICCPs that came out on August 8th here: https://discord.com/channels/760344898200666112/1126838877429182506 were crafted as core concepts that the team and council had identified as worth exploring with the community. From the month of discussions afterward, in those governance channels (>900 comments), the open town hall, and reading literally every single post in this chat, the feedback was taken into account and IIP-39 was drafted. IIP-39 IS the culmination of all of that discussion.
Youāve mentioned that youāre not an ILV holder so this could be a disconnect but our DAOs process for communication of council topics is via releasing our meeting minutes and via town halls. The channel linked below is where the council discussions are shared with the community and in nearly every Strategy meeting since before this epoch started we have shared points for fuel pricing and structure:
https://discord.com/channels/760344898200666112/809220730608680990
Hopefully this helps clarify your process questions on point 1.
When will the game launch?)
Regarding information from the team, Aaron, Kieran, Nick, Johnny have all joined us to give updates and talk through mechanics multiple times - this info is what was used to craft the proposals for the community to review. I donāt think thereās any relevant information that hasnāt been discussed with the community at this point regarding fuel/land as the team is tasked with bringing back a proposal for the specifics for some of the key balancing mechanics.
The council is specifically set up to allow a small group of individuals between team and council who are working on these topics for hours every week bring items back to the community for feedback. For these sorts of complex, interconnected topics, our representative DAO structure (vs. purely democratic DAO where everyone votes on every IIP/ICCP) is MUCH better suited for good outcomes. That said, I can confirm every single member in Strategy is regularly reading the chats across discord and we are gathering sentiment before we even go into the first dialogues on a topic. We may not always respond directly but you and the rest of our engaged community members have an enormous influence on the final versions of these drafts.
IIPs (or ICCPs) are used when changes are needed. The orderbook mechanic, future land sale framework, guardrail, balancing mechanics were all never communicated or decided prior to IIPs 37 and 39, thus they needed to go through the governance process. The community feedback need that you note in your second point (and I strongly agree with) is achieved by the IIP process as every one of these topics was aired in public for weeks. We should never have major changes like this go through without a community feedback process.
The formula for the 5% sales is intentionally vague as it depends on how far in advance of Overworld, Zero is launched - which is 100% a technical topic on availability and unknowable today. The expectation is that every Zero player has an opportunity to decide how they are allocating fuel (I.e. build production up quicker vs blueprints vs use fuel for themselves vs sell more fuel into the ecosystem). This is always the tradeoff and in the early days after launch that tradeoff may feel more magnified.
We are targeting that every player who is actively playing the game has a chance to share in all fuel sales that are occurring at the guardrail. If my T1 sells .05% of all fuel for a time period after launch. I should get .05% of the sales at the guardrail.
In general that is expected to be a weekly mechanic which is as it is passed today. If Zero launches a month before Overworld that mechanic may be perfectly sufficient. If Zero launches the same day as Overworld we may have to perform that first distribution calculation over a 4, 6, or 8 week period. That discussion will come based on the team recommendation and the last ICCP that specifies items like guardrail pricing and amount of fuel per in-game activity and so forth. These items must be balanced holistically and the council has given the team the responsibility to put the pieces in place, recommend an approach and weāll evaluate for any gaps we can identify or items the community believes are important.
I apologize for walls of text here and not in governance channels but as this is a relevant set of topics for all Zero players, I think itās probably relevant to be put in here.
Q1 2024
*planned
Scruba and others mentioned this point earlier but the specific mechanic hasnāt been decided yet. The following options have been discussed initially (all have pros and cons):
- Weekly or monthly active users
- Weekly or monthly paying active users
- Percent of fuel sold at the guardrail price (or within a small percentage, like 2%)
- Total fuel sales revenue over a set time period
revenue is all that matter
dau or mau gonna get published? maybe live ticker or graph? I remember kieran was gonna do it by end of month
Meaning like the current player base in the beta games? Or you mean after open beta launch having some sort of general info sharing on this?
both
Not sure on current - maybe ask Kieran that one directly as I wasn't on the interview or chat when he said it so I don't have a frame of reference. Regarding after open beta, we would definitely want to show this for a variety of reasons (intra-game economy being a big one) so I expect we should have this info able to be visible somewhere. I would be shocked if there aren't third party sites that are also aggregating this along with lots of other additional useful info since much of the key data is on-chain
Thatās a fun bit of data
sounds good
I have a seven pages report I wrote about IZ but itās in Italian
Realistically Iz should start from 45 to 60 days before the other game for the plots reaching the production of fuel sellable.
I dont disagree, but what if both games became ready around the same time. Would you delay OW so that IZ can have a 6 to 8 week run up? Or start both at the same time?
Then the book order would be filled only with the max rail fuel from illuvium and after the production from the land plot the ratio 1:19 should be to credit till the already sell fuel from illuvium is x19 time the fuel from LO. Sounds a lot of dev works for something unpractical.
6 - 8 weeks delay is nothing for land owners, rookie numbers
I agree how things stand now we would run into problems. Just trying to get a sense if delaying OW further to allow IZ run-up time is something the community would be okay with.
Actually there is no need for delay; the Ow player can go in the free zone while IZ owner scramble for production. No problem with that.
Also, consider many will use silv2 at the beginning which has no affect on fuel price as it essentially replaces it and gets burned.
As the silv2 runs out more will have to turn to buying fuel
I was thinking more like the boots and the jet pack have all the resource in the free zone. 700 for each. A lot of trips anyway
$0.02 would be too expensive if a stage1 travel costs 399 fuel. As it does in the current beta. $0.01 tops, maybe even as low as $0.0025 seems reasonable.
399 is a fill number for the closed beta. Many already think the travel will cost 150/200 crypton - daily production of a T1 bc of a statement from the team ā a T1 should produce 1 trip in S1 daily more or takeā
To assume that a t1 will produce enough to travel each day may be a mistake.
But will be in line with the statement of Kieran to the scoriox ama where he tell that he see a S1 travel cost around 5$
That is the max rail
No land owner will put the price at the same level of illuvium rail prices
Oh wait. My brain. Sorry
The land might produce that $5 of fuel. But the land owner take home only $0.25
Iām late to the numbers game. Gotta get on board.
Not exactly like that. Itās an order book. I put my fuel - u accept I take the money. Illuvium put x19 fuel at the top rail. In that way itās 5%
Oh yeah. The old system is still rattling around in my brain.
So I stand by my statement that $1825 is too much to expect as return each year on a t1 land.
Even half that.
Until we gets millions of players id expect much less than that
Exactly. If lands are even capable of providing as much fuel as they do now then each fuel canāt be priced anywhere close to $0.02
Always sticking to declaration from the team (probably aaron) āthe T1 should be at ROI after 6 months from the game connected to the blockchainā and bc we wait 2+ years for the game to exit itās not really exciting like it should sound but yes. This are the number that ātheoreticallyā should be.
Scoriox was right. You will only need 100 ILV to be a millionaire. (This is a joke)
I would be shocked to see a T1 land hit ROI in 6 months. Just my opinion
Even at todays prices
My personal opinion the price will be initially 0,01 or less but then the price will rise to 0,025 from the LO. With a ROI of 12 months. And then will be another landsale.
Iām sorry, what is LO?
Land owner
Weāll see. We still need to establish a model for prices and rails which could affect things
hey people
Iām getting excited about adding the fuel production numbers into my spreadsheet. Comparing tier to tier and tiers/ILV is my jam
Ok say that we have just the 2.1 million/day crypton in the order book and only that are taken, it means we will have only 14,000 travel in S1 a day. So less that 15k player for an extended period of time. The game would really sucks for something like that to happen. And I donāt think that overworld will sucks.
i wound love to see another video or a page that talks in depth about the tokenomics and the whole overal plan and scope of Illuvium , things are moving fast and , This is one of the best videos i have watched and would love a updated version with more pages and pictures to refer to tha5t could be updated as we go along , https://www.youtube.com/watch?v=7GKZ_c84J0o
šš Register now to receive updates: http://link.illuvium.io/beyond
In this episode of Illuvium Insdier, we take a deep Dive of the economy of Illuvium and itās Tokenomics with Co-Founder Kieran Warick. This is not financial advice, and is strictly for educational purposes. We'll answer the questions:
00:00 Intro
01:29 What is the overall econ...
Illuvium Economy Deep Dive (w/ Kieran Warwick) | Tokenomics of ILV & sILV2 -- Illuvium Insider
I play all 4 games , im a land owner and invest ILV personaly and as a company
if this should be in a different thread please let me know
I agree with a lot of you, there won't be anyone hitting breakeven or coming anywhere near it during that first year. And I'm stoked about it. This will knock out the baby hands, and make things even cheaper for anyone who wants to come in for the first time or stock up on more land/tokens.
Let's be honest, YOU might understand the long game, but the NFT community as a whole is years and years of experience away from understanding it.
Thatās what I like about the video I posted just above āļø. It talks not only about the economy but it talks about Kieranās long term overall goal for the franchise and how we can be apart of it with the tokens , lands and everything Like shareholders
It will likely get lost in here. Buried. Other than giving direct feedback on the website, creating a #1020759212172775464 thread and pinging someone in it, thereās not really only one spot for asking the team for such a broad picture that covers most every topical discussion.
I will say that the new one of these that had been on the table to create was basically postponed indefinitely due to some sort of legal advice. Possibly something to do with illuvium not actually being a company and no one technically being a shareholder. 𤷠Not ideal. But itās where we are.
Thanks for the reply
from what i understand, you can be sure you will not make anywhere near you ROI before next land sale. haven't followed to close, but think next land sale is planned 3-5 months after release
Also dont think LO owns supply anymore, pretty sure DAO owns that now š could be wrong again
so the value of land is pretty much capped.
and in the following bear market there will be more supply
For the next landsale will be need a number of pay player that make the production of the fuel not enough or that the projection of growth in that sense will make the landsale iip pass. Bc for the next landsale the main council should approve: N of land plot in sell and prices. For your other comment from the start illuvium have the ability to produce x19 fuel every fuel the landowner sell. So In my exemple before I was considering the fuel put in the order book under the max rail (exclusivity of illuvium dao) like āworst scenarioā case. Where only the fuel under the max rail was buy. But itās kinda unlikely illuvium has 1.9 M people in waiting list for the game. Just 1% of that buying a single S1 travel (in a month) took all the fuels that the landowners produce in a month.
Idk my T1 land doesn't produce that insane amount of fuel tho.. Prob 15-20 crypton a day.. and im Lv550+ with my land
150 fuel total it means in crypton/Solon/Hyperion, round 50 crypton for each day. We donāt know the price range for Solon and Hyperion. So for now we consider the same price range for all 3.
It has been said there wonāt be another land sale until the first round landholders cover their initial investment. Would be terrible if there were another land sale before then no matter if itās 6mo or a year after launch⦠initial landholders returns should be priority before any future sales.
That's good news, but what is "initial investment"?? Everyone bought in at different prices.
1.9m lol
we have 50 dau
Yep⦠hopefully common sense wins and there is an average of each tier taken⦠along with an average of time needed to develop lands. Iām sure not everyone will play equally as hard. But it shouldnāt be terribly difficult to estimate returns based on ongoing data post launch.
existing holders are 9k, we are nowhere near 1.9m
Like kieran said in the ama, most of the people donāt see much of achievement to play a game that will be erased in few months. That is a truth.
i see, ur still at that stage
You must know by now that itās hard to find someone as cynical as you. 
my mom said im special
modddssss
Thanks for all the great explanations. The report that you have written, would Google translate work to translate it into English?
I think so. Would you like to read it?
I would really like to read it.
You have a great way of explaining things
That makes more sense, thanks for clearing that up.
Thereās no rush though. Just dm me when ever you have the time if your able to put it into English.
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
This is accurate from my perspective.
I've had 'beta access' to many games in the past including new World of Warcraft expansions, Diablo 4, and I'm the type of player that will spend 30 minutes getting a quick feel for the game before exiting out and uninstalling until the live game is available.
I think a lot of zero players did the minimum amount of work to get the blueprints and then left their plots to grow weeds. I certainly did.
Shortly before PvP we have plans to reactivate the 1 million + players that have signed up for Newsletters, Accounts or Registered for Beta access
Ranked Ascendant Mode is (for me) the first product that will have a high level of replability
Thatās a good plan. The email database is a great resource to start the hype train š
Absolutely.
Why I remain so confident isn't 'just talk', we're extremely close to being able to drop PvP content and open the flood gates to a much larger player-base.
And a great place to send basic explainer graphics and information on how the ecosystem works.
be right back, coffee time
super hopium addicted that one
Without rewards for doing well and/or tournaments it will just turn into what Survival is now
You donāt think players will want to play just to be the top rank?
For a while yes just like I did with Survival. Then when there is nothing to play for its over
So there needs to be a leaderboard with rewards like beyond?
Yup
Is that planned?
Thats up to the team to share if they are or not.
Does this need to potentially be a feature across all games in the illuvium ecosystem?
Including zero
It will depend on the game. For stuff like Zero/OW it is not needed because the rewards are already there (fuel/blueprints for ilz and illuvials/augments/etc for ow)
It may not be needed but I could see where it could be a good feature to make all of them have a similar system of extra incentives to create the competitive players to strive to achieve better efficiency
They just arent those types of games. (at least in current form)
I guess the achievements in zero will sort that part out eventually
I keep forgetting about that as it wasnāt really functional in this version
I think it is very unlikely to be variance, since it was always the second scan, and always archie. And it were 5 in a row with no plots before or after that with the same pattern.
I mean we could just calculate the likelyhood
but I think it were different regions aswell
With just 5 biodata more than a bug itās random statistic.
Yes, it's a very small pool of possible biodata. And also 3 regions have a high chance for Archie (Abyssal Basin, Brightland Steppes and Halcyon Sea).
And checking my data, I found my first biodata on the second scan 3/5 times. The others being 1st and 8th scan. So it's at least very common to get it on the second try.
elements for a T1 land we just spam converters too?
You have unleashed my inner artist š
land price pump, what happened?
Nothing yet - but will be announced widely when the date is set
alright thank you hope the time fram for minting isnt that small
I agree! š A couple weeks minimum to ensure everyone has a chance to mint
You got all your blueprints on your land(s)?
Have you fixed the Marketplace glitch?
Nick replied to this in general
thank you
No, thank you
I'd say this is accurate for the 1% highly competitive players but doesn't apply in broad strokes to the rest of us casual plebs who find a sense of achievement in climbing the ranks.
I played hearthstone for years and got nothing out of it but just pure enjoyment and climbing ladder whenever my time permitted.
Anyway this is off topic hehehe
Again another off topic discussion but I'd like to give my personal thoughts that there should be some incentive but not necessarily ilv rewards like beyond.
If the big money is tournaments I'd like to give ascendant leaderboards an opportunity to get guaranteed slots in these tournaments (weekly/monthly?) as an example
A bit different when you're spending 100s of dollars rather than free
TFT is fine to just play and climb because its F2P
Have you played HS? I'm pretty sure I paid hundreds of dollars in my years of playing lol
Git Gud. (It's free that way)
Git rich. Cause I don't have time to waste grinding for gold or dust :š
Not that I'm rich lol
Haha true. The Arena grind took some time to get to a spot where I had everything
And that was back when there was only 1-2 sets to complete!
As much as I love to keep this topic going we're gonna get a mod to interject and say we're off topic hahaha.
Let's reel it back to IZ. 
I can combine the 2
Ascendant (Leviathan too) Arena Tournaments Daily
Pay X Fuel -> New tourney fires whenever enough players are in queue
Prizes for Top X
This way more fuel is spent and Zero players get more of that 5% revenue
Arena players can grind as much as they want to make back the money they spent on investing in decks
Win Win
no
Yes
That is correct. Not on iOS or in-browser yet
ok but what do you think how likely that is?
5/5
it is 10 perfect scans in a row with under 50% probability.
Which to me sounds like very likely that something is off with the "randomness".
We don't know the exact probabilities. Only that they're boosted for the first biodata.
But regardless of the numbers, it follows the same statistical models as any other random function, you're likely to find the first biodata on the same number as ~68% of all tries. And with a low number as 2, there's little room for variance, which only increases the number of times you'll see it at the same number.
i.e. You can't have a lower standard deviation than 1, so you'll have above 80% chance of it landing on 2.
EDIT: Graph just shows the standard variance distribution. For this particular instance it'd be more skewed to the left, but I can't find a decent graph picturing that at the moment.
So I'd say it's highly likely it's just probability, considering we're dealing with such small numbers.
To make a Blueprint Skin, do I need an ILLUVIUM as a material?
For example, to create an Atlas Skin, an Atlas is needed.
If so, the Skin will be sold for a high price.
I have a feeling that it would not sell very well.
as far as we know, yes
difficult to make price assumptions if you don't know the price of the OW runs and the exact materials you need.
also depends on the looks, and what people feel about that
I know some people will pay a lot to look good (or at least what they think looks good)
Thank you for your answer!!
It sounds like a lot of work to create a Tier 5 Skin.
yeah, those will probably be pretty costly
relatively speaking
especially higher stage ones
since that would require multiple lower stage illuvials, and you're not really guaranteed one every run
then as Spoon pointed out, also depends on the price of fuel
Right.
I would rather buy a $10 illuvium than a $20 skin, though.
i would rather buy a 10$ illuvial than a 5$ skin.
but when looking at other games, there are peole rather buying a 50$skin than a 10$ illuvial.
the whole implementation of materials into the process of creating skins is very critical.
it not only makes them extremely limited just due to supply of materials, but could also make them too expensive to have enough sales to make it really profitable.
20-30$ for a skin is not unheard of in other games. Add ownership and ability to sell it later and 50-60$ or even more is not so far fetched for the rarest ones
Yes, even if the skins cost $50, it would not be a problem.
However, we believe that it is more likely to remain unsold as it is more expensive than ILLUVIAL.
Then it would be faster to sell the illuvial as it is, which means that we question whether it is worth it to make a blueprint and sell it.
Also, making skins requires Fuel, so we are in the red until they are sold.
If it doesn't sell, you are in the red.
If that's the case, I think it would be better to be making Fuel than making Blueprints.
It depends on the market price.
We donāt have enough information to predict.
However if tier 1 runs are going to be cheap, letās say $1 of fuel, then it is likely that the value of low level illuvials are likely to be dirt cheap, or almost worthless.
If you can buy an atlas off the market for $0.2 each, I doubt the atlas skin will be expensive to make.
If you can buy a solid starter deck for $20 total, I doubt people would object to buying a single skin for $5.
Obviously all based on made up figures, but I wouldnāt be surprised if they arenāt far off.
and even if the land creates some value, is each transaction for eth (fuel, bp, etc.) going to be taxable? That will be a nightmare, vs just in game swapping for OW runs, minting, etc.
depending on the country you live in i guess.
yikes
Does it matter not finding all the facts? Is there a benefit for finding them all?
with information provided facts will get wiped too when season1 ends.
So no, there is no benefit, since you can't keep them.
I need to ask again about some technicals about the fuel selling and the illuvium minting fuel.
When we Land Owners (LO) mint our fuel to sell, we can set the price from 0 - top guard rail price. For very fuel LO mint, ILLUVIUM mints 19 more. Here is my confusion. Does illuvium only sells fuel at TOP GUARD RAIL price? if so, as long as LO keep selling lowe than TOP GUARD RAIL price, do LO keep all revenue?
have we changed to ILLUVIUM mints any amount and sells at TOP GUARD RAIL PRICE to meet demand, from this revenue 5% is distributed to LO depending on their weekly fuel sales percentage from LO weekly total fuel sale.
Thank you!
As far as i understood it, illuvium doesn't mint when LO mints.
As soon as you put 1 fuel for Sale, illuvium puts 19x1 fuel to Sale for the Same price as LO did.
that makes senses, ok. but also ILLUVIUM sells any amount at guard rail price to meet demand, right? from IIP 39?
Yes
thx, its much clearer now. i needed to know to fantazise with numbers on how much imma make or lose. lol
I guess we all were at that point multiple times š¬
When it reaches 180 elements the illuvium zero program crashes. I can't build more.
you mean buildings?
how many converters can you efficiently allocate near an element/fuel site?
i heard in some youtube videos that you would want element/fuel sites clumped together, but that wouldnt be the case on a t1, right? since you gotta use converters
Excuse my ignorance but is season 1 just about alpha blueprints and season 2/PB or what ever we are calling it these days will have our lands reset? Am I wasting my time?
Good morning,
Season 1 is about testing and learning the game.
As a thank you to those participating, players can take advantage of 15 blueprints that will be mintable ahead of Open Beta.
Season 2/Open Beta onwards, Lands are reset and Fuel is available to be sold.
Understood. Thanks. I have some minor feedbacks that may already have been considered for the next installment. Is here the best place for it?
Is it possible that converters will get nerfed?
via Support would be great.
Everything is captured in various buckets, bugs, feedback etc.
Yes, balancing is ongoing

