#π±βweapons-combat
1 messages Β· Page 12 of 1
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@ember hare jump parry gives you magnetism towards the attack youβre trying to parry so it isnβt the same as just parrying
Quick parry is the button, the only difference there was a while ago was between quick parry to start the input or scissor parry
Dash parries are usually faster, but ATM it doesn't really matter which input u use to do the effective parry π
And jump parries have magnetism π, as skynyx said π
Im so close
Can only do it one time outta 20 and when I do it feels like a accident lol. But its possible to 211 without sheathe/dash
Ill keep working on it.
It technically is a swap to the same weapon, that's why
Normal 211 is more consistent overall from what I tested at least
For me specifically
I just cant seem to make the normal 211 work, I can weapon swap to a ps/gs mid air or the katnna juggle ect, but the normal 211 combo hates me>.< So ill keep trying this method, see if I can get it consistent. 
normal 211 shift seems impossible with +65ms, that method seems way more viable
I would like to ask for a comparison between a long sword and a spear.
I'm prob not the most qualified as I'm still trying to learn the game but...
A comparison as in general mechanics? Bcuz if I were to answer that in a face value, I'd say they have different movesets, range, and combos
LS is quicker, shorter range, different set of combos π€π
Spear has more range, slow and fast animations, less of a combo weapon, but some are still possible
I'd say both weapons are really good, but I'd prolly give the edge to ls for combos and dmg potential, while I'd say spear, same as staff, has more pressure on neutral due to the 1.5 release π€π
(there is more to it, but in short this is it π€π)
So basically a range pressure vs more combo potential. Am I correct?
Neutral pressure does not only include range pressure, but also focus timings,... ππ
Finally close to having the 211 without the dodge
Was hard to figure out that video tabbie posted but ive finally got the inputs down now its just getting timing on lock. Inputs are ; crouch- hold rmb-scroll wheel~hold primary weapon~scroll wheel~let go of rmb
You have to do the first swap as early as possible, I just took the combo step by step trying to find the earliest to input things. That first scroll is before you start going up, its your pre-input swap that will proc after you do the next one. I switched my 1 and 2 around since it was easier to hit 2, but you need to be holding whatever button is your "primary weapon" on your way up the uppercut. You also have to wait for the "primary weapon" to proc(bottom right of screen when both weapons are yellow) mid-air before you scroll for the last time. If you do it right, your pre input swap procs after and you staring charging rmb with no pause mid air

hmm noooice that one at the end was smooth
, thanks for the info β€οΈ i will stick with this one too
congrats im sure its not easy to pull out with our ping
haha thanks and good luck with getting it! Timing's feel pretty precise. Also if you notice you are really close but the bot is barely rolling out in time, with our ping you can count it as a make. The training bot is 0 Ms so its a lil cheater sometimes. As an example I can hit the staff ps/gs swap just about every time in game, but vs the training bot I can never connect the last hit. 
but the game's so pretty
i keep most settings low and a few maxed, but my lows for fps are 150s and im usually in the 200-240s with my settings
is that model texture?
Is that with frame gen off but dlss on?
I'm AMD but I don't run either for naraka, I believe you're not supposed to for pvp games if you wana attempt to be a tryhard
something about latency but idk the details 
Hi , does anyone know where can I watch Mike pov ?
There Is one on YouTube 2024 j cup solo final
Cannot find it
Someone can give me advice on how to counter Overcomer effectively? Have problem.with this dam horse
What are you even type on the search bar?
There is not that much on YouTube
Try Chinese platform
Thanks
Try parrying earlier than you think; distance helps a lot. Aside from that, jump parrying is better in this case, since it will close some distance forward ππ
Hard to do π₯²
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it takes practice
sadly naraka does never offer "easy" options
especially around parries
you can see more in NarakaAutoReplays. they update it everyday with every pro players.
must be experiencing ping issue so your parry keep missing.
hi sorry i cant find this auto replay
nvm is YT
thank you
exacly what I was looking for

Some people start combos with hold dodge cancel and some start it with crouch cancel
Like H > C > H > c.H > grapple
Vs
H > hold dodge > H > c.H > grapple
Other than you possibly being able to evade a random attack in the hold dodge, why do one vs the other?
Iβm assuming itβs mostly muscle memory in the way that person learned the combo but it feels like thereβs more to it that Iβm not sure of
ACCA preserve your stamina while ADA allows you to reposition yourself
Oooh right I forgot about that
donβt some weapon combos interact differently if you start from behind your opponent as well?
not really
mostly for the terrain
for example if you cornered your opponent, ACCA into grapple blue hold won't hit because they gonna lands on the wall or a rock and is able to dodge earlier (cuz the falling distance is shorted bcoz of the uneven terrain)
but ADA allows you to dash to their sides or their back and change the direction the target gonna fly to, leave room for the blue hold to hit
you can even do AJA (light attack > tap jump > landing > light attack), it's also a true combo
hi, new to naraka, im kinda confused on how i should be thinking abt weapons. in other BR's its good to have your "favorite loadout" but also ideal to have experience with every weapon (recoil patterns etc). Could I apply this same logic to naraka?
Yes
yep, exactly the same π
can anyone tell me
how do u cancel falling down animation after uppercut?
for example with long sword
Hi l am Nono from EU Naraka, a solo player, hope you like it.
Twitch: nonoscrybb
#ζ°Έε«ζ ι΄ #narakabladepoint #naraka
0:00 Staff 211 lntroduction
0:16 2 Ways to do it
0:34 Swapping Weapons Step by Step
1:40 Major Highlights
2:17 Switching to Fist Step by Step
3:19 Common Mistakes Demonstration
Iβm just gonna assume you know it with grapples and skip to this.
So from what I've watched this is primarily a melee fighting game, but if you wanted to try to play it like a zoner (aware it is probably a bad idea) I'm curious what chara and ranged weapon combos would y'all recommend
You can find out more in #πβcharacter-guides but try Feria out in free training see if sheβs your style
if you want to play ranged it's going to be hard; as they suggested just above feria might be what you are looking for, since her whole kit is guns π€
not going to be easy tho, dodging ranged in this kind of game is relatively easy
This is pretty much exactly it
Honestly having a preferred loadout is even more common here because of how different and deep a lot of the weapons are
But you still want to have experience everywhere in case you can't find what you want
like for me my preferred weapon is heng and if I find one I'll pretty much always use it, but I still know how to use every weapon at least competently in case I can't find a heng/ I find like, purple other weapon and can only find a white heng
It can also be important here to recognize what you're better at here; sometimes picking up the higher rarity weapon won't be worth it if you're way worse at it
I'd rather have a white heng then a purple dagger personally LOL
I'd be more effective on the heng bc I suck at dagger
so yeah, just find what you like but make sure you at least can defend yourself with everything basically lol
You absolutely can play it like a zoner but you still need melee, you can't parry with ranged weapons
As they mentioned Feria is a good choice, and for weapons, stuff like bow or musket are your best bet, they can absolutely shred with good souljades
Tbf for a beginner I'd roll with weapon preference
At high level play your loadout imo depends more on what each weapon is good at. So for example:
Dagger/Fan have the fastest scalerush, so for city environment kiting you should have one of them
DB/DH/Nunchucks are good at chasing, so to track someone down, you should have one of them
Staff/Heng are decent for open field kiting, so you should also have one of those
That too but that's way higher level lol
Also to add onto this I'd avoid pistol/repeater going for pure zoner builds (unless you get a cracked out Jade loadout)
While both can be good they're way less good at actually killing people, they're more engage tools
Also just to make sure we don't discourage you here's someone absolutely shredding with ranged lol
It can be great just requires more work
tysm! My pref weapon is the dagger but out of curiosity, is there a "tier list" for the certain weapon archetypes?
Not really, some perform better than others, but it's smth true especially at higher levels
Like fan being slightly stronger than dagger, for certain things, Heng sword being insane due to the possibility to cancel focus attacks, fistblades,...
It depends
I'd say that overall all weapons are good, except maybe great sword, which id recommend ignoring if you are not a tarka main π€π
thanks for the help! ive been enjoying zai and justina alot
Not really but I'd avoid greatsword as a new player
Honestly stay away from heavyβs until you have a decent understanding of neutral
True, and if you still want to use it, be sure to first learn about special heavy weapon mechanics, or otherwise you are going to be punished really easy with them.
I cant ping everyone so TYSM for all the help I really appreciate it haha
gonna go through all this and figure it out, again im really thankful
Feria looked obvious cause she has the gun, thats also a backwards leap so she looked promising, but I was browsing gameplay on the train and I realized I would need some form of solid CC to really zone, like the water lady. Definitely gonna try and checkout both of those.

Feria's most common ability version has a silence on it that is really strong
but if you want more zoning and free pewpew opportunities i think temulch would be best
he has a get out of jail free card, aoe zoning, escape and ways to set yourself up for free/easy damage
although with feria you just poke from a distance and once they get close and engage you go mech and pewpewpew and just kill them all lol her mech is really strong in teamfights
Finally able to 100% confirm the no sheathe/no dodge version of 211 is viable
anyone with higher than 65+ms or so should try this one if they couldn't get 211 the normal way like I couldn't 
Fast weapons like heng will let you hit the training bot at 70s ms, but 211 with staff or nunnies it slightly misses. Ive confirmed it in customs tho they still hit real enemies
The issue is the uppercut height, not the animation speed ππ€
Nunchucks are much faster than Heng on release
But I reckon that they also have the lowest uppercut height of the game, not counting fistblades
Nonetheless, WP!


i see that make sense bc nunnies feel so fast but i couldnt get them to confirm on the bot like i could swords
π
On the other hand, weapons like DH are animation locked, so u cannot work with them for a 211 usually
tytyty 211 plagued me for so long. Could never get the normal version so just gave up but tabbie posted that video and I knew I had to try lol
(slower swap)
π
Next step is 211 into carousel π
(longsword)

π€·π»ββοΈ
dagger is the best weapon for running away and is a top pick for pro play due to its strong neutral
DID YOU SAY DAGGER?
yeah i like the way it feels a lot
He's THE dagger lover if you need anything ππ
Right @wary escarp ?
Some what, I haven't been in touch with this game for a while now
honestly theres ALOT i need π
About game in general or just dagger?
i'm kinda understanding neutral a lot more
i played a lot of tekken and the idea of dodging and spacing is helping me a lot
but for the dagger specifically i feel like i get parried a lot after i go for a dash attack
i'll do a left click-> dash then try the blue but get parried
This is because the animation itself is somewhat slow
This means people can parry it on reaction
Don't do it repeatedly
It's good to use it as a mixup, but as a go to it's easy to parry
If you do, try to mix something like this
i feel like i don't even my options for the dagger
rn the only "mixup" i can get going is a light ->dash -> off rythm attack
then i hope for the best π
Play around with release timings
Also just going for a 1-2 before backing off is a good option
There is 1 main combo out of horizontal focus that you could do, but only if you hit it
The rest is pure neutral and hold checking
you could cancel that blue with grapple
or you could hold W and turn your camera when releasing that blue to change the direction
When you doing the attack after dash, if you feel like your opponent will parry, hold W and move your mouse so your blue focus whiff and then vertical for a bit of damage
Grapple cancel is dangerous usually
Depending on the moment u do it
so?
uhh, so?
i'm saying that it's something he could do in case he doesn't know, doesn't means that he should always do it
I knw, I was just pointing out the eventual dangers π€
Nothing against you π€π€·π»ββοΈ
well he was saying that he got parried bcoz he was predictable
i just tell him something he could do to make his attack pattern unpredictable with mixups
@zenith ravine Something you can try to do if you expect opponent to parry your attack
yeah i was kinda thinking this so ty for validating that
is 1-2 just a left click then right click?
1-2 is just starter into second confirrm hit
ooooh i like this
1-2-3 is the 3 hit string that end with blue focus (that most likely to get you parried)
ahh ok
ty for this too
ty to all of u guys tbh
For dagger, left click then right click usually your go to in neutral, if your first hit got in, the only confirm damage is the second
super helpful
got it
Most of dagger combos are from blue focus
is it fine to practice this in the blood mode?
forgot the name
it's the deathmatch style one
Not really, bloodbath usually filled with bots and not really good place for practice
Either trying to learn in BR or fighting in custom are ways to improved
Yeah... sadly it usually filled with bots
ok so i'll stick w br then
i try my best to take as many fights as possible
if i wanna try the customs is there like a special workshop map
It is good to learn how to fight, but also learn when and how to retreat
ow has them so imma assume this does too lol
Fight but don't waste your time dying over and over
rip
But you can select off list of spot to fight
Usually if you want a flat place without much disruption then gate of yang is your go to
But every option in custom bloodbath is a place you can find in BR
Also, a fun option for dagger is you can try to move out of your opponent sight by dodging toward them
I have experience fight where I won because it just confuse my opponent since they can't see me.
More of trick than a solid advice
Also @zenith ravine, for dagger focuses, I suggest hold check. Hold it more than what it need to release a blue focus, cancel if you feel like you will get parry by dodging. You can tell from a couple of interaction like that if your opponent is a trigger happy with their parry or not. This apply for all weapons, not just dagger, but it is important if you want to put pressure between your focus and your normal attack
yo im having trouble with the grapple bump, i feel like im either not sending them high enough or my bumps are bad
As soon as you hit the uppercut throw the grapple then buffer charge the blue
what is buffer charge
Hold the attack button as you throw the grapple
thanks
@wary escarp if you got a clip of it we can look at it together and try to fix eventual problems ππ
(sry vΓ ng for the ping, no idea why it's there TBF π€π€¦πΌββοΈπ€¦πΌββοΈ)
put a clip of your best try if you need further help
what just happened lol
If you hook someone on green focus you grab him like that
I am trying to hold dash back and then hit to dash to target but it keeps long dashing messing the combo up
Hold Dodge is short
Tap dodge is long
Mid dodge is an in between
Iβm holding dodge tho
Try doing it without a directional input
it's just your input issue
im having problems with a katana combo,
its the H, H , c.V, G, c.V, j.H j.H
-
sometimes the dummy floats with me like its supposed to, other times i go up but dummy stays down despite me hitting them. I think this is mainly from camera placement on grapple? not sure why its not that consistent
-
i cant get the second j.H at all, im making sure im tap jumping and making sure it happens as soon as my feet hit the ground, i jump too high and like lag or something and teleport its weird lol (60ms 140fps)
-
since i practiced the above for so long now my normal grapple 1.0s arent hitting, holding A and lmb the entire time, just isnt happening for me right now lol
any tips? ill record a clip in the morning
I told you Abt it bro
I need a clip for it, but as a general question, when do you start holding w?
You want the enemy to be exactly under you after the second uppercut, in order to continue the float consistently and comfortably
As for point 1, mostly a grapple / timing issue; if second uppercut does not happen, either you were too slow or your grapple was positioned badly π€π
For point 2, FPS are more than enough; ms should be also fine but a bit weird overall
Second jump horizontal is just a matter of timing
This specific combo is precise, you need to have the correct rhythm and positioning
Grappling a bit further away than you usually do should help with it
As for point 3, most likely timing and grapple issues id say π€, but then again id need a clip of it to be sure
so this is a lot of whats happening, though times the dummy doesnt come up at all, so it seems like it is a timing issue mostly, im just not sure where
I'll watch in about 1h, my disc is bugged and I can't see anything. For some reason π€π€
Once I got my computer I'll try from yhere
There*
no worries at all π i appreciate it
figured more examples would be better, here is a couple more with examples of both me getting it and also missing it, i cant tell even watching back why it doesnt work on some of them
you just need to be very precise with the uppercut after grapple bump
what is the input so i can do it right, i keep roll doging
wdym roll dodging
after the 1st light attack hits, press and hold dodge and don't let go of dodge button until you saw 2nd light attack animations started
you could even hold the dodge button all the way til 2nd light attack hits
so i atk when i am holding dodge?
I always seen that combo not consistent with 150ish FPS - 70ish ping (after netcode changes i mean)
I have it consistent at 75-80 π€
ping ?
are there videos of anyone pulling that out consistent with those specs in bot ?
post netcode ofc
not that i know of, but where i got it from and why i am learning it is here: (timestamp included) https://youtu.be/B8wAuUpOdxk?t=395
another example same video 13:45
hes probably got more fps than me though cries in 2k ultrawide
#ζ°Έε«ζ ι΄ #ηΉζ¨ε° #narakabladepoint #tutorial #highlights #guide
0:00 - Intro
0:57 - F1 Overview
2:10 - 3-Tick System
2:35 - Offensive Utility Pt. 1
4:40 - Optimizing Combos
6:34 - Offensive Utility Pt. 2
8:50 - Defensive Utility
10:46 - Airborne Decision Tree
13:18 - Advanced Combos
14:51 - Final Thoughts
Audio:
Hasenchat Music - Chillout
Dream ...
yeah it seems he has lit better performance, in free training also he is more in between 48-55ms. Im not saying im 100% sure is not possible, but I just find really hard to pull it out with those specs... but im not sure at all
60 ms should be fine for most combos π€
Threshold is usually around 75-80 from what I recall
60 is still a bit weird, but it should work most of the times
I have it consistent capped at 120 FPS 40~40ms
the third j.H is the one that is just not happening on flat terrain with those FPS
finally got a full one
whats the most common problem when people arent getting the focus off on the bot in the grapple focus katana combo? im holding a and lmb the entire time im grappling
i noticed i only get it if my timing on the release is perfect, like i think they call it the .9 timing
sometimes i release at .9 but it still doesnt get the damage off
so now my j.h's are more consistent now but struggling with the easy one XD
do you mean the normal grapple katana combo ?
many things
uppercut speed, grapple speed, grapple position
pre charge blue
ping and fps
you don't need to hold A when grapple tho
ah yeah, the buffer H stops the roll anyways, nice
this...why they dont give it to anyone.
I do not think I get what you mean
I was talking more on the side of, are they really useful?
I can see some use on the flamethrower but the ripper seems pretty bad? or maybe I do not know how to make use of it
with that said even the flamethrower seems bit dubius cuz of range, maybe for a finishing blow since they cannot block it and is hard to evade
I dont play Showdown much so dont know if the monsters take damage with fire.
I meant PvP, do someone use them in PvE? Did not know
Blood ripper meh, flamethrower strong
which situation you feel flamethrower is strong
Poke dmg
Flamethrower does not have much range, but excels at dealing dps up close
Plus it burns
Pretty common to burn people caught in a Shayol ult, monk,...
Or also when people try to approach or are doing smth else
So teams mostly? what about Solos? You still feel is strong ?
how does parrying like actually work
π | mars0006 leveled up!
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Perhaps this video can help you
It is not bad
Shayol ults,... Suffer a lot from it
And it's a good thing to swap to for a brief moment
But wouldn't call it op
my fear was that you are vulnerable to blues, but yeah I guess quick swap could even be used as bait
U don't use it as a go to weapon, but more to fit in some more dmg or just to be annoying
The dps is definitely decent
Play Shayol, press ult, run in and flamebringer 
Hahaha
πππ
yea i will play around w it more
i prob just need to like play the game more
i've learned to acca
you could input the light attack earlier
almost the same time with 2nd crouch input
ye ik but this was my first time still so still getting the hang
Nice!
how did i hit these parries lmao
First one is a normal one π€
As for the second one no idea, disc bugged out and I can't see it
it's not
the red spark was over
many times i get hit with the same situation
though it's quite close yea, i suppose it could happen
but 2nd one is super weird lol
no red spark, also not a dodge parry
i wonder if the polesword hold dodge into blue hold into parry counted as a dodge parry
In the slowmo it just had started π€
I'll come back to it as soon as I can see the clip on my pc ππ
Disc videos on my phone bug out
I think the red flash has a consistent animation length
However since we know that weapons' parries differ, it's not too unexpected that you can parry outside the red flash window
You're esp gonna get that with nunnies
Recently I got parried like this too

yeah probably, i don't play ps that much so this just look weird to me
but the 2nd parry is definitely weird ah
only dodge parry is able to success w/o an actual red flash
but i didn't do a dodge parry
this is literally the 1st time i saw this
There might have been a tiny red flash that didn't get recorded because (I assume) you've recorded at 60fps
So in theory there is a 16.67ms dead zone where it could have been
However it's also possible that the game is just weird
The rule of red-flash=parry is decently consistent, but not perfect for sure
After all it's Naraka

yeah i recorded at 60 FPS, but this just never happened before
never in my entire time of naraka a parry without a red flash successed
the ''normal'' would be parry animation finished but red flash didn't appear and the parry failed
but here the parry animation barely started and it successed
might try it on the training bot to see if the polesword hold dodge into blue hold into parry counted as a dodge parry
but even if it works in training room idek if it's true in matches lol
so for ps i was able to get multiple succesful parries w/o red flash
for kata despite the input and the timing is exactly the same, the red flash always present
though this ''test'' doesn't have any real value because in training room our parries are client sided
but it's just weird
Ye in free training red flash is cosmetic
It's the inverse of normal matches
Your parry still has a startup, but the red flash falls out of the equation
so you think in matches the red flash is affected by opponent ping?
but if it is by your ping, should not be affected in training too?
nah, if there's no other player in the match, parry is client sided
same goes for training room
I see
also bot matches
If the other guy has lag the parry you do last longer than it should be
Not always true π€
Between players ping interactions are a weird terrain
But like electrons, sometimes they act in a certain way, and sometimes in another one π€π
Not between players
Player-server-player
That's how it works
Fair, but in the end, same thing technically π€
I just shortened it
That's why with PS users you always have to parry earlier, cause of fps and ping
Dodge > parry in most cases π€
I feel like most of the times early parry is just dangerous
Same thing, different execution
Not really π€
Dodge ain't really punishable, parry is
Unless u go into th
Them*
But we are not talking about what is dangerous are what no, check the video to get context
This one
I did π€π
I knw
Already shared my thoughts on that video specifically ππ
Also Takao answered
So don't change topic bruh
I was just following
(sry for the message delay, went into a gallery with the train)
You just cut the whole conversation In the middle....
Topic
Check what Tabbie asked
What the parries work
And you go what is dangerous and what don't xd
Here I answered you. π€
Not Tabbie.
Pretty linear
If you don't want to discuss and just try to repeat in a loop, I feel like my presence here ain't really needed 
Have a nice day
Not really, just don't feel like having a discussion with someone that tryes to control discussions that way π€πππ
Dwz I'm not that easily angered
Discussion was about conections
But you brought other topic to this
But whatever bruh π€£
?
Tabbie question has been answered by Takao, and I also had a few inputs way back. Remembered I answered about your comment about ping interactions π€·π»ββοΈ. But then again, no use for g forward on that track I guess
Nope, the thing was to conection and ping issues about parries
But you can talk whatever you want π
Everyone can ππ
Still, my intention was to talk about ping interactionsπ
The whole way through
Again, check where it started
No use taking 1 comment in the midst of a discussion ππ
Where our conversation started...
I really can't tell if you are trying to troll here ngl π€π€·π»ββοΈ
Anyways, what had to be said has been said, once again, have a nice day π
Not what is safer
Yep, ping and connections
My friend, u literally said "same things, different execution"....
About parry and dodge
π€·π»ββοΈ
Dunno what to tell you, but that aside have a great game, since you said u wanted to play smth
This really ain't the place for this kind of diatribe, if so you want to call itπ€π
You don't understand that parrying earlier has the same timer that dodge and parry
But keep calling it as you wish
I repeat gonna play, the topic was conection and ping
π€¦ββοΈ
this dude 70ms 200 FPS gameplay is... interesting
200 FPS...
The dream... πππ
Bro looks clean tho
π | Aero leveled up!
yepyep
You think he using something like a fake ping?
I donβt know how stable 50-60 ping looks like
When I had 60-80 pong it was always spikes and falls
But the vert db and katana is only soft true, but he gets away with it
no lol why would he do so
this is what i'm wondering too, my 70ms ping gameplay definitely doesn't look like this lmao
but i don't have 200 fps stable, also i'm a much worse player than this so eh
also his repair dodges are just too good
with the change to the sheathed dodge distance i thought there's no reason to repair dodge anymore beside prevent rolling, since now the dodge distance is the same between weapon holding and sheathed
i tested it in training room and the result is if your repair motion took more than 0.2 second then your 2x consecutive dodges is the same speed with a dodge into repair into dodge
but after seeing this dude perform the repair cancel in less than 0.1 second i was flabbergasted
ig this footage just proved that 70ms is completely playable with a certain fps
now we need a good player with 60 fps and 20ms ping lol
got more video of his gameplay on 55-60-70ms ping
Zade
Havenβt watched viet gameplay in a while
what does this suppose to mean lmao
I wanted to see to say
Havenβt watched Vietnamese gameplay in awhile
And forgot people call tarka βthαΊ±ng Lα»aβ
lmao
π yeah that's true we do call him that
same with CN calling him huanan
aka ''fire dude''
they call zai fire girl and justina ice girl
but they call valda by her name
while vietnamese call zai by her name but justina is just ''ice'' and valda is just ''water''
lol
We used to call Feria Γ΄ tΓ΄
So u understand the idea
Btw now that i play with my Russian friends
Tarka is called slipper
Ziping is Xi Zinh Pinh
Kylin Billie Jean
Hello guys, i'm new to the game as you can tell but i have a weird question. I don't understand the logic behind ACCA ? Like for exemple, if i take the katana, and i do lmb - CC - lmb - c.RMB - blablabla
Why does the c.RMB connect ?
and why does it not connect when i "fail" the ACCA
so,
cause i feel like i still canceled the recovery animation
i feel like it changes frame ?
ACCA is a way or resetting the animation
( sorry )
totally a good question, there are never stupid or bad ones, dw bout that 
the way it works, is the same as doing a normal attack and dashing to repeat that same one
what you do is crouching and "decrouching" in order to cancel / reset the light attack chain back to the first attack
why you do it? main reason is that the first attack of a light attack chain has the highest stagger (normally it's the left mouse click / horizontal attack)
so long and still not into the point lol
ooooh so i just fail to cancel the animation and instead of a horizontal i do a crouched horizontal
in short if you do ACCa correctly, you can fit in two horizontal attacks before an uppercut
and crouched horizontal cannot connect with upercut
yep, or the inputs and execution are too slow, and the stagger ends before you can connect the second hit
xactly, it has a shorter stagger
ooooooh i get it now
anyway it's not attack crouch crouch attack
it's attack - hold crouch - tap crouch - attack
I think i was failing to recognise that the move coming out was crouch horizontal, and not standing horizontal
taking it by step. not rushing to the end π . most of the times is way better to explain smth by going gradually π
ok i get it, so this game is all about animation cancel i guess
Thank you very much
yes and no :thum
Love this game

let's keep the entusiasm up then!
if you need anything don t hesitate to ask, we are here to help (if we can)
Haha thanks a lot. I'm a tekken player so i try to learn all the combo
Cause combo is fun
π
keep in mind that fps is important for combos execution, just in case π
same as ms
i agree but it's just the way you're explaining it is so... unorganized lol
good thing it worked out in the end then π
managed to get my point across in the end π 
yooo i landed it
Thank you
I will need some time to staple it but i got it, thjanks a lot
I was actually mashing it too fast so it was not canceling the crouched state
( sorry my english suck )
if you want variables, u can do it also with dash instead of crouch cancel, or you can also do a short hop
nah, it's super good
Yeah i staple the dash but i want to land the tech
π
Slower animation π€
Spear can do grapple combos tho π€π
Spear and staff are weird they're like technically congenerics but their moves don't really actually work like each other
It's mostly due to the "recent" spear rework
They modified how uppercuts work for spear
tbh at this point if it works it works, if it doesn't it doesn't, don't question it

This is a good standing π€ππ
π how do you think i play this game with random trio
Pain and suffering π€π
it's interesting at first when you're trying stuffs to see how the game supposed to works but then when you get into real matches and most of the interactions are random ah you just kinda give up on it and just play π
There's definitely still logic to it but you just gotta play and figure it out
well yeah i mean just don't think too much about it if you want to enjoy the game
if you want to be a real tryhard get good ping good specs first
i don't and i won't so
Or, think a lot about it, we always appreciate discovering new things about the game π€ππππ
Most important thing is to have fun
Yee
with the same input timing but in real matches i definitely gonna get hit all 3 times 
I am confusion
what are you trying to show here?
that i'm able to react parry pointblank ps blues in training room
why are these different? Unless they have a soft/normal combo break ive always been able to use jabbing into uppercut, was I just too far from akos in the second one? Or is it a ping thing? Bc I rarley miss a staff/ps swap but the last hit of ps didnt touch him either.(or did the hill betray me
)
try grapple closer
jabbing into uppercut is totally untrue
define "untrue" for naraka if you can plz. πββοΈ Just confused as I do it all the time when i bait out their F first so they cant use it to escape.
even without jabbing i can 1.0 H with stafff into uppercut as long as they dont have a soft/normal break in games.
I don't think I've ever seen that combo work, does it work in training?
The ps swap or the 1.0 into uppercut?
untrue means on the perfect condition (the condition that the interactions working as how it supposed to work) you won't be able to hit it
this is also untrue
Either
I don't think I've seen anyone else go for that lmao
well the ps swap is true
Yeah to me "true" means "works consistently on the training bot"
Since that's how it's supposed to work
but you cancel your backward dodge a little bit too late
tbh I can usually jabbing into uppercut ps swap if they dont have a F to use. So im more confused now on what works/doesnt bc I use that all the time in games
you hit jabbing into uppercut on combo bot?

even if you do, are you sure that the bot didn't get rubberbanded back to it?
No thats what I'm saying I don't think it is
I've never tried
oh wrong reply
no jabbing into uppercut on bot doesnt work but on ppl it almost always has for me
Then thats why they got out bro
that's the meaning of untrue
people are stupid they don't always escape even if the combo isn't true
well not really, maybe their ping/fps just doesn't allowed them to
that too but usually if you be buffering focus or skill you'll get out unless they have very high ping
tbh at this point the interactions are just all over the place
it's random ah
try a 1.0 staff H into uppercut with a friend in customs when they dont have combobreak I would be really surprised if it doesnt hit. I custom with ppl better than me/better ping and I hit it.
They do need to fix netcode but also like
still doesn't change the fact that it's untrue
yeah I'm psure this is just a skill issue on their end
staff 1.5 into upper cut is true tho
hello there, i want to ask about double uppercut and space LMB katana combo
So.... Is this still possible to do third space lmb? I can do it only twice
on flat terrain the combo is only true to 2nd jlmb
why some people still do this on flat terrain if the classic graple combo deal more damage
because they could attempt for the untrue 3rd jlmb for more damages
okay thanx
Wait what
wdym what
So the third j.H isn't true here,
π€ hmm
i don't remember the 3rd air lmb being true but looks like it is
Yeah I'm pretty sure it's just hard, not untrue
Doing any more on flat terrain is def noy
yeah ig if you could time the jump perfectly then it's true
don't know about the fps and ping requirement tho
Fps is 120ish but thats for the relaunch after the bump, if you can hit that this should work
Seems doable on any ping
fps requirement will get lower with higher ping
So personally how do you approach untrue combos in-game? Only do them when conditions seem right/you made them right, you'd go for them? Is it overall safer in the long-run to steer away from them? Ive gotten away with the that staff 1.0 H into uppercut more times than I can count, but in fairness 100% ive also got screwed by it if i mistimed their cds and for instance, get hadi grabbed or matari flashed going for the uppercut after.
I usually avoid untrue combos unless it's something like a jump attack after a knockdown that's pretty safe /not a bad options regardless
I'll also take into account how they play, if I see they're bad at the oki game for instance I'd probably be more likely to try and pull some untrue stuff out
ty but respectfully was asking Tabbie as I trust his advice
All good
Untrue means that it's not a real combo
Pretty straightforward π€π
I'll do it if i'm fairly certain that i won't get heavily punished if it fails, but tbh the general advice is just don't abuse it.
But again if ur fps and ping arent on the good side then all kind of interaction could happens, at this point if you tested the water and it works then just go for it again until it stops working
Like you said you was able to get it to work all the way b4 but today on this match vs this akos it didnt work then dont try that on him again
seems fair. I probably wont completely stop that combo since it works most of the time, but only in the correct conditions. Like forcing that on a hill wasn't a smart choice in my clip.
ty for the responses
πββοΈ
how to get that good
NASA pc 
Messing with spear a Lil bit
any tips for hitting the katana float?
my character goes too far infront of the opponent
Start holding "w" later
You can use w and walk button
Get used to the game
too real
i will try this
and also this
theres like no incentive to do so though
How so? π€
if youre a newcomer, you get matched with top players quite quick
and then you get rinsed and you dont even know what happened
you dont know what you did wrong, you dont know what you can improve
you just see your character rubberbanded despite dodging
i got the combo down
ive been getting down weapon swaps
is it something i should fully implement in my gameplay
and ig switch to
Well you could use it
But weapon swap combo often depend on terrain
Like staff to ps or gs
So you can try it out
Weapon swap are definitely useful, learning them can help
If not for combos, things like dB swap into katana can be extremely powerful
How is it possible that mid animation of an attack someone stops and counters parry ? can you do it with quick parry or what?
Prolly a ping interaction
what terrain changes it
ik the popular swaps are db and katana
and as u said staff gs/ps
Going upwards messes up everything, as for any combo
Flat terrain is no problem, downward terrain is sometimes weird, but overall better than flat π€π
If u going up, u got smaller windows and way less height on uppercut, which does not allow for combos
Wdym? Like during a focus charge you can just do that
Composit parry
During a normal AA
Does not stop the animation; composite works the same as quick parry for the most part ATM π€π
Psure i missed up this specific video isn't a true combo but I was messing around and found this proof of concept
Every section is true on its own but I was too lazy to hit it all at once on a bot with teching on
Yep, all the way true
U can do it with valda aswell, with F1 ππ
yeah but to do this you gotta not run burst
do people have the auto camera tracking enabled with the melee assist?
or do they turn it off
what's auto camera tracking?
in the melee assist setting, there are 3 options
off->aim assist-> aim assist + camera tracking
pretty much what it does is that the camera repositions with the melee assist direction
I have 10k+ hours of fighting game experience with controller
so its just easier for me
so I am guessing people do not use it then, if its controller only setting
cuz I gotta say I have been killed by it couple of times now
i have no experience with controller so idk tbh
trying to escape with charge dash only to get back to the enemy
but without controller is not a thing?
yeah
I mean your melee assist redirects your camera?
mnk doesn't have that setting
no it just doesn't have it, you control your camera manually
yeah figures, setting feels like trash
well off it is
thanks
also take a better picture of your cat
i see
Its specifically a term from Guilty Gear, where you have a combo breaker called burst that's on its own separate cooldown
Got appropriated into just general term for combo breaker over time
I come from FGC I forget what's common term vs weird specialized term lol
i see, i see π€ π
Ye but KI's works differently
Do you know what oki/okizeme means also btw
Nop, I'm not really connected with the fgc community π€π
A useful term for naraka contexts
It's Japanese for "Wake up attack" and it basically refers to the entire wakeup game
in naraka that would be tech chasing/generally getting up
Works pretty similar to how it does in fgc
Other FGC terms you might see thrown around among people who play both:
"Gatling" another word for cancel specifically when referring to attacks, another term from GG people will say like "oh you can gatling s.H into uppercut"
"Footsies" is another word for the neutral game people like to throw around a lot (e.g "spear vertical is good for footsies")
"Anti air"/"AA" is a pretty self explanatory term but it's a pretty dead giveaway they play fgs
Tyty 
Np ^^
Great site if you ever see a term you don't understand
https://glossary.infil.net/
Browse and explore the definitions for over 800 fighting game terms, complete with video examples and Japanese translations.
who uses gatling instead of cancel, you are just confusing my boy, here
you are pretty much talking GG specifically
I was gonna say Iβve never heard anyone in naraka use those terms before π
And Iβve been playing since before free to play
I get his point, some terms can be conveyed in a more general way, but then he goes saying game specific terms as it was a general rule, at that point better call it what is called here
"oki" could apply, but even then I think "tech chase" conveys the concept in a better way
as sometimes I say "Launcher" when refering to c.V
IDK why naraka community use input terminology, that is very unpractical, since not everyone has the same inputs
so yeah in some things there are better ways to convey the concept
cuz cV is shorter than ''uppercut''
we do have general term for movements that isn't input terminology though\
I know
I was talking about the
RMB LMB V F and all those
most people in the community use it like that
and I think its so freaking wrong
haha
like did we go decades back in gaming terminology somehow?
remapping exist since my grandma times
tbf CN called lmb A and rmb B
F is skill/ability and V is ultimate, obviously
i mean
even on league people still calling character's abilities by input terminology
and i don't see anyone got a problem with that
i don't get it
calling movements by their actual name make you feel supreme compare to people who call it by inputs or what
no that is not what I mean
but let say everyone would understadn what horizontal is, no matter where he is playing
is the freaking horizontal atk
so using H is understandable and easy to convey no matter what
if you use LMB is like what?
you need to explain the person
what LMB is and why it represents
well the same could be said about the H short for horizontal
you just put a H there new players also don't understand wtf is a H
not really is very intuitive if the person is playing the game
and even if he does not getting
you just say
horizontal
no need to get into details
then you still need to explain it to him so what make it different from saying lmb?
you did a survey?
literally no one that is not using a mouse will know LMB
i don't, cuz i don't play fighting games
oh boy
so what's ur point?
If you were playing fighting games you would know
instead of me saying Y to someone who uses an arcade stick
go take a better pic of your cat instead
compare the number of people who use a mouse and the number of people who played fighting games, pretty sure the number of people who used a computer mouse is more
yeah, if
then i could say the same about the lmb rmb, IF you ever touched a mouse you would know
that's the point, your way is also not universal
Horizontal is Horizontal for every naraka player
the have the horizontal atk
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];k',.;iopjl];'>?ret4gsdfxbvc
sorry cleaning KB
ult is universal for every naraka players doesn't means that using V to call it create any problem anyway
so why not?
saying ult tells everyone playing, saying V says ult to KB users or people that already digged in
tabbie I thou you were a logical person
i am
what is wrong with you?
need your morning coffee?
this is pretty straight forward point
go take a pic of your cat
that one is ugly
go away
I hear non gg use it all the time but I was just naming terms that I hear thrown around by my friends playing this game
Also cancel is already used in naraka in the same way LOL
The devs themselves use F and V LOL
Like in the s16 trailer they literally be saying "we deleted vipers f1"
I don't see the issue with it tbh
I get complaining about rmb lmb or whatever but like
F and V are easy to explain
I don't even use V for my ult I have it on mouse 5
its exactly the same, the problem is that is input terminology, Im not picking favorites
No like
What do you propose instead we just use the real names for every single move lmao
feels like i missed a lot
uhhh when did they fix the grapple combos and katana slide uppercuts?
i think it was in the game like maybe a year ago no?
sorry been busy with life
what else did they remove from the game?
You have a LOT to catch up to
haha
I think is only possible with tarka now?
but yeah weapon only infinites have been removed
I saw a person doing one with LS, but he had a crazy amount of FPS
i still can do double uppercut with katana with tight timing, but looks like the grapple combos are gone for good
the regular upper + grapple works tho, the sliding uppercut doesnt
yeah removed
you can still do ls and dh heavenstep but it require 400+ fps or something
hahah
part of big netcode change
also i noticed the horizontal followup after lmb release isnt a blue stance
with katana
yeah that's katana change
you can continuously charging horizontal now too
anything else significantly changed?
i sorta been afk since 2023 lol
with the netcode change everything changed, sorta
some stuffs is not available anymore
they still differentiate cn and na markets?
still
okay but did they add anything good tho
yes they did
they added this

hehe
pretty cute
she was caught in the middle of mischief
emote
aside lots of cancer heroes and the netcode change that butchered high ping low fps players
more skins and gacha ig
they also in the progress of reworking heroes to 2F 2V
yeah but her F2 V1 are completely new
yeah its interesting
tabbie he said anything good, are you trying to scare him away right when he is trying to come back
i'm doing him a favor
hahaha
matari can run whatever in solo
dead modes
did you ever try roc escort? kinda sound fun in paper
but never could catch a queue
on release
right now I do not even try
i don't even play the game these day lmao
I see
played pvp for like 30 hours this whole season
those are my numbers maybe 40
I play like 1 hour daily
i like the game but boy is full of crap that stop me from dedicating more time to it
ye i used to play like 10 hours a day in 2021-2022 i was like top10 in eu
damn this is cool
thats like the rarest?
hm
fair
damn she pretty much naked

it's the trend with recently star skins
or just female skins in general
haha
lies
they are butterflies
I think
they found the nectar, I guess
Its suppose to be Zai, right?
yep that's zai
well at least they have not taken Kurumi
That is a 4 thousand dollars team outfits
Sounds fair π€ππ
Honest question do people actually buy those ?
Like who can afford that
Or is it a " ok it was designed to be earned during a tournament but you can buy it if you REALLLLY want it" ?
nop, you can only get them in loot boxes, they are limited per server
usually star skin disappear in about 1h after the patch π€
For PC yes
Console usually takes a bit longer
Yep, also true
And tbh yeah some do, some sell for decent money
Any tips for a starter xbox player?
Donβt throw 123, learn how to abuse hyper armor (hold blue), throw yourself into fight and find a understanding of how neutral works
Try to always stay positive, don't try to jump the steps, always be trying to learning π€π
turn off bot fill
Always drop into hotspots
Make sure you don't spam the basic 123 combo, stop it at the 2 most of the time since the third hit can be parried
Remember that you can cancel almost any grounded action into a crouch, dash, jump, or grapple
Drop into hotspots and learn how to fight
Don't focus on combos at all you don't need them until later (and Xbox combos are weird due to 60 fps jank, you need 120 for most advanced combos so you have to do simple ones)
Have fun and don't get salty
also heavy weapons is 1 2, I remember the first week giving easy counter with those
what are grapples actually based on? the camera, or the character model?
sometimes ill grapple into entirely different spots than i want to, and it seems like its either this or that depending on the situation, whichever one suits me less at the time
if you're talking about this then it's just the game being dumb
to avoid this you need to align the grapple position with ur camera early
that too, but as a whole, taking the dumbass rocks at plumed castle as an example
i spawn there, i aim straight up, the grapple crosshair agrees with me on where it goes, the grapple stops 0.5m away from me
just now i got trolled by the wuchen F wall, where i went through it, wanted to grapple onto him, but it caught on the the wall and pulled me backwards cause the wall was between the character and the camera
well it's a mix of incorrect hitbox vs ingame model and grapple assist system being buggy af
its a bit crazy to me how simple movement stuff just doesnt work in some places
like random spots you just get stuck in a jumping animation on a wall when you want to go up, or what the game considers a wall still
the easiest example to replicate of the second thing is the current skyhigh racing course with the pillars at the very beginning
Whats shayol f2 combo with polesword?
depends what you are looking for
easiest you can get is an uppercut from the f2 cancel
which is also pretty much the optimal option
aside from that i would imagine that there are a few swaps that are possible π€
maye i dunno about it, could be π€
i always knew it was op because you simply had a guarantee for a polesword starter
you do already 1000+ dmg with uppercut, air horizontal air vertical i reckon, or close to it
polesword cant start combos; shayol guarantees them
oh that might be it
you can pretty much stoneform anything then use f2 and guarantee a ton of dmg that the enemy can^t guard
nor dodge
Hello, good afternoon/evening. Excuse me for asking, but do you need a specific FPS rate to be able to do LMBx2>c.RMB? I stop practicing with dual weapons because I can't do that, I need to do Lmb>c.RMB to start my combos.
u never use a crouch Lmb to start a combo, on any weapon
the stagger is shorter, hence why it does not work if used as a third hit
as a rule of thumb, consider 2 hits maximum before an uppercut is what you can get
anything above that is mostly untrue
Ah, but I don't start with c.LMB, I don't know if I expressed myself badly, but it would be LMB>Dodge/cancel>LMB>c.RMB and lets go combos
yep, the use of that crouch lmb is not going to lead to a combo
unless your enemy is badly lagging or has really low fps
I'm also going to thank you once again for your tips, I managed to get to the solar with the tips you gave me that other time.


