#🔱┃weapons-combat

1 messages · Page 7 of 1

compact island
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cuz this has nothing to do with money

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they just start up wrong

summer wasp
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Eh I mean not really, visually there are clearly big improvements 😂 I do agree they have gone ABIT crazy with light reflections but as I said, it is a huge change since 10 years ago and well, system requirements are only going to keep going up so :/

compact island
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oh welps, thanks again Vang

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you found my issue

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gonna play some games now

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have a good night fellas

summer wasp
wary escarp
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People complaint to make the devs know it can get better, a lot of people I know complaint about this game because they have hope it can get better and they love the game itself. Yes there are people complaint about non problem problem. Yes no one want to move backward, but we don't want to game move toward a dead end neither.

wary escarp
summer wasp
valid bane
wary escarp
wary escarp
valid bane
summer wasp
wary escarp
valid bane
summer wasp
wary escarp
# summer wasp Yeah I get it, I'm not saying that we shouldn't, I'm just saying coding games ai...

I agree, nothing is easy, financially and building it from the ground up. They done wonder with Naraka combat system and its visual, just the way everything run beneath is a mess. The game already quite niche, a lot of people will find the complexity of the game bothersome to learn (This is not advantage, this game NEED complexity), and some who find this game enjoyable got discourage just because their PC is not able to run this game fluidly is pain. I have a group of friends who move away from Naraka just because how bad it affected by FPS and Ping

summer wasp
onyx loomBOT
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🎉 | Connor leveled up!
| Level up messages can be disabled for the guild with owo level disabletext

naive plaza
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i just dont know why an fps cap hasnt been introduced as a bandaid at leastt

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cap frames at 240, no more 300-400fps shenanigans

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also as for pc specs, i had an i7 12700k with a 3070 and couldnt keep 60-80fps in trios, so even solid pcs struggle esp intel builds

compact island
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240 is a bit too high still, very few people can get that high

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so Im done with the games

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and it did feel different

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now I have a question

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what about xbox/PS players?

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they just can't do the combos?

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or can they play at 120 too

summer wasp
# naive plaza also as for pc specs, i had an i7 12700k with a 3070 and couldnt keep 60-80fps i...

Hmm, is that on max settings though? If you were playing lower settings that seems a bit iffy to be only getting 60-80, I run my game on max besides shadows because well, way too system intensive for no reason in any game and in trios I get a pretty stable 140-150 and solo and duo I stay above 200-240 most of the time and my specs aren't that much higher really with a i9 13900k and 3090, big difference but not enough to be that large FPS really

summer wasp
# compact island or can they play at 120 too

I'm not 100% sure what the specs for the game on console are but obviously ps5 and Xbox series x have the capacity to play games at 120, but I have seen videos of some console players doing pretty advanced combos so I guess it can be done, but maybe they have overclocked their systems 🤷‍♂️

naive plaza
naive plaza
summer wasp
naive plaza
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also the difference between someone on 144 and 240 is less felt compared to people on 100-140 and those on 300+fps

naive plaza
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cpu hog of a game

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the optimization leaves a ton to be desired in general though

summer wasp
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Yeah I hear ya, just as I said I haven't had any problems FPS wise on my i9 and I run it on max, haven't even tried to see how much FPS I can squeeze if I go full potato graphics MatariLaugh

naive plaza
summer wasp
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I get 240 in solos and duos on max right now and that's mainly what I play as I'm friendless when it comes to naraka so sadge

compact island
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Yeah the cache area just got destroyed by amd of late

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wondering what approach will intel take, for gaming

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will they buy studios to not support amd again I wonder

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🤔

naive plaza
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intel needs to stop their cpus from degrading before they do anything else

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one of my friends has had 2 faulty cpus from them in less than 2yrs

compact island
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well their approach is interesting, but yeah I guess it just not happening

naive plaza
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13 or 14th series i forget which one exactly

compact island
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I mean it could be just bad luck too

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less than 2 years is crazy

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I doubt thats the avg

summer wasp
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Yeah I mean my 13900 still works fine and I have a i7-8700k that still works fine in an old build too 😂

compact island
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also this is not related to weapon combat so we should stop

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haha

summer wasp
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And that shit is like 6 years old

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We are combatting intel Vs AMD, pretty much weapon combat MatariLaugh

viscid kelp
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I mean ngl the most recent intel CPUs are a step in the right direction
They are more efficient and as far as I know have no reliability/QC issues like the 13th and 14th gen

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They're just not great value, esp given how hard X3D CPUs clown them in games

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And intel will forever be a no-go for me due to forcing you to upgrade your mobo every 2 CPU generations

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That's just unnecessary, anti-consumer bullshit

livid tiger
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wtf😂 😂

livid tiger
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I'm coming from Battle Royale FPS Shooters.. this whole thing about fps affecting ur combo just added another layer of depth to Narakas combat mechanics for me but it is very interesting

meager trail
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lol no

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there's nothing ''interesting'' about it

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it's sht

livid tiger
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I understand 😄

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It also means that I will prob never be able to compete as I have an old pc setup with 60fps max lol 😄

meager trail
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yeah

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if you got 60 fps max you're fked

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below 60 the game just refuse to read your inputs

livid tiger
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is there a way to see my fps in game? cuz actually I might be able to have higher fps but in the settings I had limited it to 60

meager trail
livid tiger
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I thought it would increase the performance

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sorry total noob here😂

viscid kelp
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Framerate affecting animation speed (and some consequences of that) are just a quirk of the game engine Naraka is using
It's actually something that harms the experience of the player, given how two people with different framerates might experience things very differently

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Limiting framerate doesn't aid performance in any way, it just allows your PC components (namely CPU and GPU) to work slightly less hard

austere obsidian
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What FPS should you aim for? I'm waiting for the 9800x3d to become not fully scalper priced (which could take some time 😄 ) and am still on a i7 6700K. My FPS are around 80 atm

viscid kelp
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As high as possible
There is a significant difference between 60 and 100, and yet another significant difference between 100 and 200+

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Over 300fps some people report micro stutters, so that's the "goal" you should look for

austere obsidian
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That's good to know, thank you. I will dive into the settings again and try to gain some more FPS

viscid kelp
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Oh btw since I see the German role on you, check Mindfactory. I ordered a 9800X3D off them for 560€ on december 7th. Allegedly it should ship by the end of december
Still very expensive, and in a year it'll probably cost like 400€, but it's better than those 700€ ebay listings

austere obsidian
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Haha just went to their page to check again. I might just do that, I rarely upgrade and this would at least last for a long time. Just gotta read into motherboards again 😄

viscid kelp
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Same idea here, spending a bit more money to have a strong PC for the next 5-8yrs nodCat
In terms of motherboards I've made positive experiences with Gigabyte. I think a B650 chipset is alr enough if you're being budget conscious, but older motherboards might have an outdated BIOS that only supports Ryzen 7000 and not 9000, so that's worth keeping in mind I think

austere obsidian
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Yeah I upgraded a lot of things in the last years like keyboard, headphones and smartphone but my poor PC got left behind somehow. I feel it by now though in more and more games. Got a 6800XT GPU last year cause my old one died so I was forced to "upgrade" and now the CPU limits it all 😄

Thanks, I will keep that in mind! Indeed I don't need Wifi or anything on the board, better invest that money into RAM and gotta check for my CPU cooler if it can be used on AM5. I saw some brands send new holding brackets (?) for free

merry crypt
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WHERE DA F*K U GOT THOSE EXTREME EQUIPMENT?

viscid kelp
austere obsidian
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Yep got a BeQuiet

viscid kelp
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Nice, should work out then
As far as I know, BeQuiet has an extra form you can fill out to request these things nodCat

livid tiger
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ok guys so actually my monitor is only 60Hz, so it doesn't really change anything if I put my FPS limit above 60 right? xD

livid tiger
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oh okay lol. Well the question was related to the whole combat-combo-fps thing earlier so thats why I asked here. I assume the help channel would be the correct channel otherwise?

topaz knot
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Do people have preferences between what weapons they use or avoid (like, do weapons have specific playstyles or something of the sort)? Also, should I try to get good at like 1-2 weapons?

topaz knot
# meager trail yes and yes

How would I go about picking those weapons and how do I know what playstyle each one has? I mainly use the longsword (because I was told it's easy to pick up and use) and the katana, but I heard the latter isn't that great now.

topaz knot
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Okay

naive plaza
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@topaz knot there are definitely meta weapons or ones considered stronger than others but you can make anything work honestly. As for weapon play styles, things like nunchucks, and dual weapons typically have “fast” playstyles. You want to overwhelm your opponent with attacks and constant pressure as well as good tech chase (esp on nunnies). Comparing those to something like spear/staff that have slower attack animations but longer reach. Spear and staff are good for playing a bit more spaced out with the added pressure of the precise release into dragonslayer or staff 2.0 (I forget what the staff one is called sorry). Dagger and fan are high mobility weapons, and they don’t really have many standard combos since neither can confirm an uppercut off a horizontal or vertical attack landing, but do have a few simple attack strings (hori, crouch hori, vertical). So if you don’t like a combo heavy playstyle you might enjoy those

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Heavy swords are the slowest in the game naturally but hit like a truck. Heavy swords are very big mind game weapons. A lot of hold checking & trying to make your opponent constantly guess if you’re going to release or not since they can be charged to 3.0

meager trail
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and don't forget that stoneforms, one of the most if not the most annoying weapon mechanic in the game
you really don't want to face a ps user who know how to utilize the stoneforms

livid tiger
naive plaza
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katana is considered to be on the weaker side of weapons in general, it was a combo weapon though, some of its combos have been removed.

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hengsword has a feint/dodge out of its focus state that is good for mind games/spacing and the feint doesnt cost stamina

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longsword is a super fun combo weapon imo, long ranged focus attacks and several different combos and very fun/strong jades imo

cinder thorn
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both spear and greatsword got substantial buffs that left them far more usable in place of staff and ps than they were before but heng sword still way stronger than katana

naive plaza
final basin
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How good are dual hellebardes ?

flat onyx
final basin
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Yeah but are they strong ?

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I love to play them

flat onyx
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Pretty strong if you ask me

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Love to use them

flat onyx
final basin
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Don’t play him

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Maining sai and lyam

flat onyx
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Zai is op on her own

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But you can do a lot of fun with lyam

undone anchor
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all weapons do

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DH are good

compact island
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any drills recommended for training?

undone anchor
compact island
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Well I suck at everything pretty much, so anything

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and I do not mean combos

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Whiff punish maybe is what I need the most

undone anchor
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how is your mouvement so far?

compact island
undone anchor
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what about scalerushing?

compact island
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I rarely mess those up

undone anchor
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difference between tap and hold dodge?

compact island
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yes I got that too

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scalerushing?

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the wall jump?

undone anchor
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the wall dash yeah

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i would recommend getting comfortable doing them quick and how you want them

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they are really improtant when fighting in buildings or running away

compact island
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that is the one I mess up more, having a hard time identifiying when the char is touching the wall

undone anchor
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since they are the quickest way to move short distances

compact island
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but those I know how to practice

undone anchor
compact island
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I am more interested in fighting drills

undone anchor
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also, best would be to learn how to charge immediately

undone anchor
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mostly you learn by experience and fighting people

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for combos is repetition against the bot

compact island
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Yeah combos is good now that I unlocked the 60 cap

undone anchor
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u can also set the bot to attack you in specific patterns if you want to train against smth specific

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good

compact island
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so no drills combat movement?

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I really need the whiff punishing to happen

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haha

undone anchor
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just repeat it each time you fight

compact island
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thing is, fights in naraka happen so sparely between matches

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it will take me a LOT of time to learn that way

undone anchor
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best hint is to play in custom room

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3 bans

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so it's only pure and simple fighting without any ability

compact island
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damn, so no really no drills for that?

undone anchor
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nop

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hard to replicate a player mouvement and habits by simply slashing the air 🤔

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or a bot

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u need to get the feel of players and adapt to their habits to fight them

compact island
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Yeah I understand the gist of neutral game and pattern recognition the thing is

undone anchor
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there is not a solution that always works against everyone, just commmon habits and probability of them doing a specific thing

compact island
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even if I know they gonna normal atk, so what if I cannot punish it

undone anchor
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then you need to do it over and over again

compact island
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the most I can do right now is charge tank it

undone anchor
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and that's good

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u dont always need to combo them

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u can kill them full blue if they are stuck in an animation

compact island
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but is risky, because if they don't cancel I eat the charge

undone anchor
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clash 🤔

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or, dodge badk

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back*

compact island
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yes that

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I see they dodge my atks and then whiff punish me

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I wanna do that

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really hard to learn that in the middle of a fight

undone anchor
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that's a matter of timing

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if you have the initiative, you are the first one to dodge, while the other will react to you dodging, meaning they are slightly late

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so the attack of the one that dashed first is going to hit when the 2nd that dashed is still stcuk in the dash animation (end frames)

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it s smth that you can't always do for certain

meager trail
undone anchor
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yep

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exactly

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the first one to dodge has the advantage, always

meager trail
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well just keep in mind that blue release is always a risk

undone anchor
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if the other does not release and they cant parry

meager trail
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parry is also a risk

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dodge by far is the safest option

undone anchor
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always

meager trail
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plus you can transfer the hold dodge into a parry

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a dodge parry

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works immediately

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no delay

compact island
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I understand that, thats why I want to train that dodge and whiff punish, I also understand that is not absolute, but I was thinking there could be a way to get a bot help me with that

meager trail
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nah

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bots read your inputs

compact island
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I do not mean fighting a bot

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I mean repeat a motion

meager trail
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there isn't really a way but to play alot

compact island
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but Eranicks just told me there is not

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which is kinda sad

compact island
meager trail
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i mean every moves you make there's a risk you have to take

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with enough experience you'll know what's the least risky move to do

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in a certain situation

compact island
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Is not that I don't or do know

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is that even if I know

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I cannot pull it of

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hands needs to get use to it

meager trail
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watch more high level gameplay and practice more

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it's just that

meager trail
compact island
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I know I have to practice that is what I was asking

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just fight more is not the answer I wanted to get

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but oh wells

meager trail
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well that's the only answer you gonna get MatariLaugh

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or well you can get a coach

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who's able to point out your mistakes

compact island
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Is not about that, I repeat I just want to get the motions

meager trail
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yeah i get it

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you asked if there's a drill, you got the answer which is there is no drill

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so

compact island
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yeah

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thats the sad part

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learning will be freaking slow then

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Or maybe just maybe

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if there is no drill

undone anchor
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Or start one by sliding off an edge also 🤔

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It's all matter of timing

flat onyx
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Oh, okay

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I thought there was some secret mechanic

flat onyx
flat onyx
undone anchor
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Too many tryhards, u get beaten up without room to do anything

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And need at least plat to access it

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Bloodbath works better 👍🤔

flat onyx
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But I think it’s trio only

undone anchor
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i dont recall; been a while since i played a casual game mode 😅

wary escarp
compact island
compact island
compact island
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not that I deserve it, I barely have won a game since plat

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but they keep ranking you up with those overkill matchmaking 400+

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I just need to get in top 5 and kill 1 to get a lot of exp

cinder thorn
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but yeah i agree it's really difficult for normal animations since everything in this game very quick with low recovery

wary escarp
compact island
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Yeah im gonna play with it, see what I can do

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one thing that bothers me a lot or maybe I am dumb and I am not seeing it

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training mode has a freaking short cut for swapping chars

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but not a shortcut for reset?

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what kind of priority dissorder is this

wary escarp
compact island
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This game, I tell ya

compact island
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The staff combo that is pinned still works? I know it says the final hit is soft but I cannot get the previous one either

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c.H

undone anchor
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which one?

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the 1-2 after uppercut?

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yes, it's still doable

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all combos pinned here are working

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the big change was 1 year ago, with netcode changes, but only 2 major combos got patched out (namely the ones that were insanely hard, but that were ToD without any ability from the hero)

undone anchor
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touch of death

compact island
undone anchor
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where the enemy is stunned till he's dead

undone anchor
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bit easier with spear if you want

compact island
undone anchor
compact island
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no crazy FPS needed?

undone anchor
undone anchor
compact island
undone anchor
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the crouch horizontal is the soft true part of the combo

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u can get till the 1-2 usually

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the rest depends on the enemy and your fps

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plus your execution clearly

compact island
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oh well, that cH is the one Im not getting

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one time against wall only

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but the comment said the last is soft true

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and he goes for another hit after cH

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so it confused me

undone anchor
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technically that last hit is true, but it becomes soft true under a certain amount of fps from what i understood

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the cH i mean

compact island
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I see

undone anchor
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there are not many cases where you want to commit to that cH tho imo

compact island
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well I can do every not soft/crazyfps req combo from there now

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where can I check more advanced ones?

undone anchor
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there are no crazy fps req combo in that video 🤔

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all of those are doable

compact island
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well you say cH from staff requires high FPS

undone anchor
undone anchor
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just around 120 i would saY?

compact island
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I am not sure if Im hitting 120

undone anchor
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on 100 is not ocnsistent

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and i play there, so i can only guess from experience

outer phoenix
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dude

compact island
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yeah I got it a couple of times only

outer phoenix
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trust me

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i can do that

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with <60 fps

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my pc sucks

compact island
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the staff cH one? can you send video

outer phoenix
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no

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and not always succesful

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but its possible

undone anchor
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not consistent 👍

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as i was saying 👍

outer phoenix
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bruh

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im not even close to my pc

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im outside

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and my pc sucks that it cant even record

compact island
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🙄

outer phoenix
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lol

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believe it or not

compact island
undone anchor
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here is an example

compact island
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and with hengsword, one of my favs so far

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okay I got homework for tomorrow then

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thanks

undone anchor
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heng sword, katana, spear

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those can double uppercut

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plus LS clearly

compact island
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all of them after a grapple im guessing?

undone anchor
undone anchor
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but you normally always want a bump; it's a lot of dmg (around 400)

compact island
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why would I sacrifice that much damage then?

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terrain?

undone anchor
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usually terrain

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or you need to adapt if you see that the bump isnt high enough

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there are some extenders, some ways to work around that

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but baseline, if the bump is too low sometimes you can still do the focus attack, while the uppercut wont always work

compact island
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ah yeah, need a bit of time before see that kind of details

wary escarp
compact island
wary escarp
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Most of the ToD combo right now will require you to give up your combo breaker...

compact island
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You do not need it if they are dead

wary escarp
compact island
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they should not exist IMO

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60% would be my hard limit

wary escarp
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Also for the matter of staff combo you mentioned before, I haven't able to pull it off with around 90FPS before, however after spear update, the spear grapple is pretty much more consistent

compact island
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at least win neutral twice

compact island
wary escarp
# compact island 60% would be my hard limit

I understand where you coming from, however to be able to pull off a ToD in Naraka right now is pretty unthinkable, you need to spend so much resource after winning neutral and pray that opponent didn't bring a combo breaker

wary escarp
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Also I went for H-cV-H-H-cH rather than H-cV-H-V-cH

compact island
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Thing is I am not very fond of spear, since it has no mobility option

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but Ill try it out tomorrow none the less

wary escarp
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Goodluck to you

undone anchor
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bot game, but still in a game and not practice 😆

compact island
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If it putting some kind of resistance definitely counts as improvement

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blue armor deleted

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related question

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can someone tell me the armor numbers

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im thinking something along 500 700 1200 and 1500

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source trust me bro

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I base these numbers knowing chars base HP is 1k

undone anchor
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Hp change with jades

compact island
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Yeah I know

undone anchor
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Naraka released a patch notong ago tho, where they said the numbers for armor

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But consider that usually with 3.2k dmg u can kill someone with gold armor

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3.5k I reckon is the max with no jades , on red armor

compact island
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damn so it has 2k?

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for gold

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let me look the patch notes

undone anchor
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Smth around there

compact island
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Armors from gray to gold are: 500/750/1000/1250

undone anchor
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👍

compact island
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🤔

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It does not add on tho

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with 2 powders you do not fully restore a purple armor

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my numbers make more sense

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maybe these are old

undone anchor
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Or, armor powder heals less?

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No idea

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I can test a bit if you want, when I get home

compact island
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no, because the powder does specify how much it heals in game

undone anchor
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I see

compact island
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unless they are lying

undone anchor
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U need 3 for gold armor

undone anchor
wary escarp
viscid kelp
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1 bar of armor equals 300 now, as Vang mentioned, which means grey to red are 600, 900, 1200, 1500, 1800

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A full HP bar is the value of an old purple armor, or exactly 1000HP

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So 2800dmg+ is a ToD on red armor if you ignore jades, fruits and other (de-)buffs

undone anchor
worn wolf
viscid kelp
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For example, if I recall correctly, Tessa was one of if not the first character rework, reducing her to 2 Fs and 2 Vs
The old wiki still lists the old abilities

worn wolf
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and not the armor either, even though the site is much better

viscid kelp
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Yes, the new site is not as abundantly informative
I could ask the creator of the wiki, but I assume they ultimately stopped maintaining all the info because it became too much work, and maybe also because they don't play the game as much anymore

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It's not official by Naraka, it's a passion project of some players

compact island
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and do you know why that wiki stop updating?

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is so good

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better than the "Official"

compact island
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nvm, you already answered

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welp, sadness

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how did they get the numbers I wonder, file ripping?

wary escarp
compact island
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I see, so he confirmed those numbers, are they still the same?

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for weapons

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we know it changed for armor

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now

thick umbra
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ok spent 2 hours analyzing why i cant do 211 on 62 ping on the bot when i could before (and its like 60/40 on playes depending on their ping) and figured out why

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before netcode was "attacking player priority" which is why you can chain stagger people on high ping (which I agree was bs), now they remove that and always set priority on the rollback for the player with lower ms. Cross checked my client side 211 frames with clips from 24ms players who do 211 properly, on 60fps from the recording it took me 94 frames from uppercut contact to blue contact. Which is approximately the time for other people 211 as well (one guy i saw did it in 95 frames, nonoscryb tutorial he did it in 96 frames), so client side i am doing 211 properly

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but if the other player has lower ping and they just spam dodge roll, and the frame is tight (which full charged 211 is), netcode just straight up roll back and put their dodge in priority over my blue contact frames

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sucks :/

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you can frame perfect 211 but a 3 (on 60fps) to 10 (on 240fps which a lot of competitive players are roughly on) frame difference due to ping could just cause netcode rollback on your blue contact frames and take over

stray mason
# thick umbra sucks :/

Literally a guy infinite me with LS vertical crouch vertical just because of this stupidity of lower ping prio

#

Shitty update tbh

thick umbra
# stray mason Literally a guy infinite me with LS vertical crouch vertical just because of thi...

yeah, spent a ton of time testing and it seems to be a combination of both frames and fps. Before with attacking player priority they set a buffer on the attacker for a certain amount of frames post stagger, according to their ping for the rollback to choose them, not the defender. Now they made everything work the way it supposed to (good or bad depends on your ping, but this is the way netcode was supposed to work even if im negatively affected by it). Frames are still the deciding factor on the rollback, but ping and fps multiplicatively create the buffer for the lower ping player, so for example if an attack has 4 contact frames before it register and the given stagger time ran out, and the other player has 300 fps, they just need a 13 ping difference to dodge out of the attack, but a player with 100fps will need a 40ping difference

stray mason
thick umbra
# stray mason There's no reason to 24E to solve this right? i mean in CN everyone has low ping...

we dont have active frame data in naraka so i cant say with certainty, and this would be a very drastic change and could slow the game down, but what they could do is FPS lock + increase active frame time (the amount of frames an attack stays registering to catch over ping difference). A 20 active frame attack on 240fps lock for a 240fps player would mean they need 80ms difference for the system to prioritize their dodge assuming the attacking player hit first. From my past experiences and how easy it is to dodge out of attacks with 40ms+ difference i think the game has active frames of attacks at around 4-10 active frames per attack.

#

The hit confirm itself will still be based on server ticks and lower ping priority

#

just longer frames client side

#

higher active frame would make the game slower since you can get caught in more attacks and cant react dodge more attacks, since they will over come the ping difference and catch you on that before your iframes go off, so that would even the playing field in the 20-100ms bracket, and if you have more than 80ms over the other player you would still get dodged out anyways, so no infinite stagger

#

but you need to fps lock to cap the upper bound as well, so people cant just stack fps to lower the ping difference level

stray mason
#

Even some pc users has 60 to 80 ms or so and suffer this a lot

jade gull
#

I try fighting my chamber mate and he’s running 400fps 30ms , I can get some attacks in every now and then but for every attack I do he’s already hit me with a 12 spam combo

undone anchor
#

I play at 60-75 FPS and I can manage against 300+ 🤔🤷🏻‍♂️

#

U just need to adapt and play smarter

#

The major problem with FPS is combos; some ain't aviable under a certain amount of FPS

#

But the animation speed is less than 1/20 per 100 fps , depending on the case

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Another problem could be reaction time dodges, since they are smoother

#

But then again u can observe and adapt

compact island
#

Im gonna have to disagree here

jade gull
compact island
#

you can say whatever you want about "If you are good you will win"

#

It is a fact you are fihgting at a disadvantage meaning that an equal level player has more chances to win than you

#

no matter how you try to put it

#

yeah you can argue, that if you are waaay better than the other player you still can rekt him at 30 FPS

#

but the fact is the damage difference between the two players is huge just because FPS

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unless you agree to not use certain combos

#

or something like that

jade gull
#

cough cough PC dual blades and halbert 123 combos

compact island
#

Haha, I come from fighting games and there is this constant BS of "Just because delay you win blablabla" Now that is BS a couple of frame of delay that you opponent has too will not make a huge impact, but here we are talking that you are literally playing a nerfed character vs a fully fledged one even if its the same

#

Its ridiculous

#

naraka 2 when, or any studio that want to take on the challenge

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this game is very unique

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I would have dropped it after learning that if there was another option tbh

compact island
#

unrelated question

#

now that I am trying to actually do combos in the fights

#

how do you proper punish, jumpcrazy players?

#

I know they are pretty much giving you a free punch but I do not seem to get anything from it, just a hard knockdown

final basin
#

So when I parry the enemy they loose their weapon?

#

With what button do I parry ?

#

Left and right click ?

wary escarp
#

However I recommending you playing tutorial

#

You can ONLY parry blue focus attacks, not other attack

final basin
#

Okay thank you

undone anchor
cinder thorn
#

if sort of kills your combo potential but at the same time their spacing gets ruined and you can charge focus while they can't do anything

wary escarp
undone anchor
#

They suffer that a lot

compact island
#

Uppercut launche them high even while jumping? like I can juggle after that?

compact island
compact island
cinder thorn
#

restand skills can initiate combos if people are knocked down

wary escarp
cinder thorn
#

i don't remember off the top of my head which can hit people on the ground but viper f2 into slide vertical works

wary escarp
#

nvm, I just losing my mind

compact island
#

haha

#

okay I guess Ill try that

cinder thorn
#

shayol f2 hits people on the ground too idk if you can slide vertical if you cancel the second shield hit

wary escarp
#

You can combo off F2 Shayol tho

compact island
wary escarp
#

Slide uppercut is possible

cinder thorn
#

yeah i assumed so just didnt know for sure

cinder thorn
#

(i play combo break on most characters because my neutral is mid)

wary escarp
undone anchor
compact island
undone anchor
#

Technically bow headshot too

wary escarp
#

A lot of people panic parry and that's my signal to give them a combo

compact island
#

Okay, thanks guys, I have many options to try now

undone anchor
#

But really tight

undone anchor
wary escarp
#

However, I'm not that old yet

wary escarp
undone anchor
compact island
undone anchor
undone anchor
wary escarp
compact island
#

the reason I drop it is because she advances too much

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I think I have to press back now?

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haha

wary escarp
#

Sadly that's not an option

compact island
#

So what to do so she does not go over?

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wait a bit?

undone anchor
#

?

#

Wym?

wary escarp
compact island
#

Yeah if I keep just pressing the sequence

#

the bot goes over tessa

#

like she advances too much

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even without pressing W

#

but I think I got it

#

just have to wait a bit

wary escarp
#

Either that or you can try grapple

#

Yes, grapple works with spear

compact island
#

I get a charge atkk?

undone anchor
#

u can with current spear

wary escarp
wary escarp
undone anchor
#

it's really tight tho

#

100 it works

#

but only on players

wary escarp
#

I stick with the H-H-cH for the damage

compact island
wary escarp
# wary escarp

@compact island in this clip I can precise spear charge when enemy stuck in F1 Valda but I forgor

wary escarp
#

But as you can see, grapple -> H-H-cH help you adjust the position while dealing more damage

#

Not much but any help

compact island
#

Ah yeah that I can land on the bot

undone anchor
#

(bot in the clip is deactivated; didnt have the hang of the grapple yet)

compact island
#

I m no valda tho

wary escarp
#

then ignore that part

compact island
#

does that work with staff?

wary escarp
#

the grapple ->H-H-cH is what I mainly want to show you, I kinda just... find the most convenient video to show

compact island
#

or spear only?

undone anchor
#

what?

wary escarp
undone anchor
#

the focus?

#

only spear

wary escarp
#

No, the grapple I think

compact island
undone anchor
#

staff should not work, no

wary escarp
#

We are not talking about the combo with Valda, mostly about spear combo

compact island
#

okay we are getting mixed message

undone anchor
#

yep, solely the spear part 👍

compact island
#

yeah I know Vang combo only works on spear I am getting it now

#

but the one with the golden focus, does that one work on staff?

wary escarp
#

Gold focus into combo? or the Valda F1 -> gold focus?

compact island
#

he does precise charge

#

into gold focus

undone anchor
#

gold focus? where?

#

(that's me doing the combo for context 😆 )

wary escarp
#

Both spear and staff precise go into gold focus when it landed on opponent

compact island
#

I know

undone anchor
#

ahhhh that part u mean

compact island
#

that is why Im asking

#

if that works on staff too

undone anchor
#

the chain?

#

it will go purple for staff

#

after the first 2 hits

wary escarp
#

If you talking about combo off staff precise, then no

compact island
#

Oh I see

wary escarp
#

You can do some wackery back when spear staff combo can ToD

undone anchor
wary escarp
#

Now it is not really worth it to cancel the staff precise focus

undone anchor
#

like the 123 one on grapple

compact island
#

damn is a lot of damage if I do the combo with the precise charge

#

Im getting 1880

wary escarp
compact island
#

with no bubles

undone anchor
wary escarp
#

You can still consider cancel it if you have restand ability

compact island
#

so with staff is not worth it

wary escarp
#

But tbh you don't need to

compact island
#

only with spear

wary escarp
#

Staff is strong don't get me wrong

#

Spear is just way easier to combo

compact island
#

oh yeah I like staff more, but Im seeing the charm on spear no

#

seems like way more raw damage

wary escarp
#

Spear with its jade is a menace in team mode

compact island
#

the silence one?

#

We are color bros now

wary escarp
#

and the horizontal one

#

both are effectively stop opponent from living

compact island
#

haha

#

not sure which is the other one

#

let me check

#

ah the multiple goldfocus spin atk

#

I thikn I never seen it before

#

thats how lil I use spear

wary escarp
#

I have never seen the appeal of staff and spear

#

But I use them a ton because idk, sometimes I see it I guess

compact island
#

I do like staff because it has mobility and range

wary escarp
#

I mostly play with dagger, I'm in love with mobility and mind game. However I have tougher time fighting people after giving it up to learn more about other weapons

compact island
#

My favs are the claws

#

the polesword and the fan

#

I do suck with the fan tho

#

but I feel it has lot of potential

#

once I learn proper neutral

wary escarp
#

Fistblade... I used to spent like 4 hours study it back when it came out. Now I just hating and refuse to pick it up

compact island
#

damn from love to hate

#

bad marriage?

wary escarp
#

Yeah, fan is super neutral focus but at the same time really strong if you know how to use it

wary escarp
compact island
#

yeah that is why I like it right now, is the easiest combo to pull

#

how was it before?

wary escarp
#

It used to be stronger but more complex, which requires more knowledges to use effectively and just not burning stamina

compact island
#

so it didnt have the dash charge?

#

what did it have back then?

wary escarp
#

Every charge requires 1.1 or 1.2 seconds to charge instead of 1.0 like other weapon

#

However each dash will increase the charging state by 1 while not ignoring the countdown for the next charge

#

Which means for people who don't know how to use it, spamming 2 dodges will burn 1/2 your stamina bar to reach stage 3 while using timing it helps you reach stage 3 in 1 dodge and less than 1 second

#

I remember just writing a damn document about it and now it is just the most unfun weapon for me

compact island
#

haha

#

well it is pret ty simple

#

but since Im starting to learn the combos it feels nice to pull something in a real battle

wary escarp
#

Goodluck

#

Pulling off combo feel amazing in a real fight

compact island
#

but yeah I get it, when they oversimplify something you like

#

it kicks you in the nuts

#

totally understand

wary escarp
#

You weirdly sum it up for me

compact island
#

Has happened to me more than Id like to remember

#

actually that is one of the reasons I am here

#

my fav genre just keep getting simpler and simpler

#

I just do not like it anymore

#

cannot get on any of the new games of the genre

#

and I found this

#

also back to your exwife

#

the Hadoken jade is pretty damn cool

wary escarp
#

You don't even need the jade to Hadoken MatariLaugh

#

You just winding up the Hadoken with the jade

compact island
#

which make it more baddass

wary escarp
#

Also it has a Chun-li kicking Jade now

compact island
#

yeah but that is not as cool

wary escarp
#

But that jade is so bad, no one uses it outside of getting the atk%

compact island
#

is nice tho

#

sadly the shoryuken sucks

wary escarp
#

I just realize you can sum it up with street fighter

compact island
#

yeah clearly all those jade are homage to street figther

#

I do not think is coincidence

#

too on the nose

wary escarp
compact island
#

Sadness

#

they did it dirty

#

I would give it a bounce after the normal launcher

#

like just add the extra hit damage

#

like a shin shoryuken

#

that way you can combo same as the normal launcher

#

just more damage

sly ore
#

I don't see a huge complexity loss in losing 1 charge on fistblades

#

People who tried to use third charge in 1 dodge had a more predictable timing

#

A weapon with movement as good as this doesn't need 3 charges

compact island
#

Dude didnt you hear is a delicate subject for him, geez

wary escarp
#

Could be me being salty, but because of it I kinda lost interest in it pretty much

compact island
#

he had a tesis and all

sly ore
#

Find something else that interests you about it if you care about improving

wary escarp
#

Thankfully they nerfed the stamina cost tho, back then dodging like 5 times in a row with it is a normal thing in test server

#

I use pretty much every weapon, just have least fun out of fistblades now

#

and I think I kinda just play for fun now

sly ore
#

Who doesn't like some numbing pain

compact island
#

mala oil, haha

compact island
#

what is that?

sly ore
#

Ridiculous

#

I knew something was wrong with him

compact island
#

I swear he is cool, maybe he is sleepy now

wary escarp
#

Same, why I gave up on insanity for fun, I never know

compact island
#

past traumas

wary escarp
#

I could have spent 18 hours playing Naraka, reach UA, know every combo, collect every anima rings in showdown, reach Paragon within 30s of the fight, fight until I top 1 immortal war but I giving it all up for fun

#

How insane I was

compact island
#

You are having negative thoughts, get some rest, my man

wary escarp
#

Anyway, if you want to find me tomorrow, I will be in the training room or the custom room testing for bug

compact island
#

well sadly we are very far away

#

otherwise Ill join your room

#

some nice ass kicking will help me for sure

#

Im still very green on the neutral of this game

#

anyways for me is time to sleep

#

have a good day fellas

wary escarp
compact island
#

@sly ore Oh you are the one how made those videos, thanks man, you 2 year old videos helped me a lot when I just started, before I join this groups, which has helped me a lot too

#

anyways, Im off for reals now

compact island
# undone anchor

So im practicing these now, what does it means when the bots shines greens and evades?

vocal silo
#

can someone give me an example of 211 been practicing i dont know what i miss out

compact island
#

So I have been here for over a month and I still do not know what these numbers mean

wary escarp
compact island
#

oh so the numbers are the inputs for the weapon?

#

I thought you could only press it once

vocal silo
#

so

#

uhh

undone anchor
#

It's a quick match only mechanic

compact island
#

or all players in quickmatch can

undone anchor
#

U can also counter it, but it's hard

compact island
#

damn I have always trained my combos with that on

#

I though it was necessary

#

haha

#

things are way easier without it

#

well without disengage I can do the double grapple but I cannot land the third air H

#

also, does it worth it? vs the one grapple charge atk

#

for hengsword

viscid kelp
# vocal silo can someone give me an example of 211 been practicing i dont know what i miss ou...

Hi l am Nono from EU Naraka, a solo player, hope you like it.

Twitch: nonoscrybb

#永劫无间 #narakabladepoint #naraka

0:00 Staff 211 lntroduction
0:16 2 Ways to do it
0:34 Swapping Weapons Step by Step
1:40 Major Highlights
2:17 Switching to Fist Step by Step
3:19 Common Mistakes Demonstration

▶ Play video
viscid kelp
undone anchor
compact island
#

.

undone anchor
# compact island .

Sry, for some reason I thought u were talking about doing 3 uppercuts 🤔😂😅

#

The double uppercut is always more dmg than a classic grapple combo

compact island
#

ah yeah sorry I mesed that up

undone anchor
#

Nah, my fault for not completely understanding

compact island
undone anchor
#

It got mixed up in my head with a LS combo I do, with 2 bumps 😂

undone anchor
#

Requires more FPS in general

compact island
#

seems very iffy for that small damage difference

#

oh yeah makes sense

undone anchor
#

Mhh

#

It's not a small dmg overall

#

Especially cuz that one u can extend

#

Like this for example

#

(LS; I don't have Heng sword combos at hand since I'm still not at home)

compact island
#

yeah but that is using a specific char, but the no special skill req, is only 100 more damage

#

than charge atk one

undone anchor
#

It opens possibilities

#

Most characters can extend similar to this

#

Then again, it's up to you

compact island
#

I see

undone anchor
#

On higher FPS (200+) , u can get up to 5 juggles

compact island
#

damn

undone anchor
#

So the dmg is significantly hogher

compact island
#

haha

#

yeah that would be crazy

undone anchor
#

Or also while going down a slope

compact island
#

ohh

undone anchor
#

U can chain jump horizontal for a long time

compact island
#

you are right

#

okay make sense

#

Ill keep practicing

undone anchor
#

Also, that little dmg could be the difference between killing someone or getting killed 🤔

#

(plus, there is the tilt value to add 🤔😂; no one likes getting juggled for forever)

compact island
#

yeah for sure, but its looking very iffy for me now, I just need more practice

undone anchor
#

Yeah 👍

#

Try it on LS; it's a bit less strict

#

And easier than focus

#

Also, the double grapple variant shown above, is even more dmg , because of the second bump

compact island
#

I get it on hengesword, just very inconsistent

undone anchor
#

Got a clip ?

compact island
#

have not get my hand on one, need to update my windows version soon

undone anchor
#

👍

compact island
#

that new Dx12 update requirement is messing me up

#

haha, the tilt factor

#

it is definitely a thing for sure

undone anchor
compact island
#

yeah I have a very old windows10 version to avoid the bloatware it has

#

but it is getting behind

#

I have dx12

undone anchor
#

Oh, I see

compact island
#

but I cannot update it

#

to the newest version

#

so its messing me up

#

need to do something about it soon

undone anchor
#

Computer problems? 🤔

compact island
#

I already got 2 possible solutions

#

but been hit by the flu this week

#

so extra lazy

#

I could share screen, I guess?

#

okay I got it 3 times, Ill keep practicing tomorrow

#

Im guessing the grapple aiming is more strict in this one cuz I need a higher bump

#

I have not find the sweet spot yet

undone anchor
digital epoch
undone anchor
#

Yep

neat hound
#

🔥

eternal wolf
#

i'm stuck on how to do a katana combo is there any way i can share a clip somewhere so people can look at what im doing wrong?

undone anchor
#

(I can send any combo clip u need, but in about 10 mins if it's aight)

dim abyss
#

be sure to check pins to see if you're doing it correctly

#

and then we can find the reason your combo keeps failing from your clip

eternal wolf
#

this is the vid
the first iteration is me actually SOMEHOW managing to do it so it's not impossible on my configuration
but then i either seem to miss my grapple (which is why i strive to the right) or i don't time the focus attack right

#

and the thing that's bothering me is, one of these attempts i legit release focus too early which results in neutral instead of charged attack, and the bot still dodges it, so for that attempt it wasn't me misstiming the focus attack that caused it to not hit (since he dodged it before i was even able to charge it)

dim abyss
#

2nd one made me laugh

#

1st one was good yes

#

you just did a grapple attack

#

here is the proper way to do the inputs

#

after the uppercut, you are buffering the focus attack, and at the same time holding A or D to prevent rolling on the ground

#

the crouch and uncrouch thing in this video is interchangeable with the dodge attack

#

it's an alternative method that doesn't use stamina

undone anchor
# eternal wolf

You got the hang of the idea, there are 2 improvements that will probably make your life easier 🤔👍

#
  1. Start holding the focus button when the grapple throwing animation starts, and don't let go; it will start to charge as soon as possible after the bump, speeding up your animation (this will help avoid late charging like the first attempt and grapple attacks 👍)
#
  1. Take your time whenever grappling; try to not snap into direction while trying to force as much speed as you can, if you are calm and precise you won't nearly need to move your camera at all 👍
#

(namely if you pre aim the general zone, it will work generally better)

#

((with the pre focus hold while doing the grapple, as long as you bump you won't roll btw, so you can also not press any key at all during the whole combo 👍))

neat hound
#

yh what he said

compact island
#

to be completely fair, I would always start these advice with

#

"What is your FPS?"

#

literally would have saved me hours

compact island
wary escarp
#

It seems like they are on the higher end of FPS

#

The grapple is little late and the bump is not ideal if you asking me. However it works

#

nvm, just rewatch it, they done good on the timing of grapple, just need to buffer the focus and they should be good

meager trail
#

yeah and be more consistent

#

it looks like he was too afraid of not hitting the blue so he tried to rush it

summer wasp
# eternal wolf

In simple terms, incase you dont understand a few of the terms, as soon as you throw out your grapple you want to be holding your focus charge rather than after you hit the bump and trying to time it for when you land, also you want to use vertical focus generally from grapple bumps (rmb) as alot of weapons from your lmb focus attack will pull you backwards and can cause you to miss 👍

summer wasp
# eternal wolf

other than that your fine, just need to practice a bit more, grapple bumps with weapons other than katana and heng sword require a little better timing as with longsword, dual blades and halberds require you to release your blue timing on 0.9 release (so you would release right as the sound queue is about to happen) rather than waiting for the sound queue, its good practice to learn this timing for all weapons anyway but you will miss 9/10 times with longsword, halberds and dual blades if you dont time it this way.

undone anchor
#

0.9 will be a light attack

#

Just need to be precise with it

summer wasp
# undone anchor It's still 1.0

Yeah i know, i just explained it in the way i do it, which honestly is a confusing explanation, i 'get ready' to release at 0.9 is probably the best way to describe it 🤔 so that my release is happening simultaneously with the sound queue

eternal wolf
#

ty guys
im on the higher end although i have this issue where it keeps setting my graphics back to high every time i open the game

#

it's kinda rough to have these exact timings to go with but i understand it
i'll try to train it a bit more next time i get the chance to, probably before i go into my bronze 5 games to play against top 80 server ppl haha

naive plaza
compact island
#

So I was playing with nunchucks today, and I did some kind of parry while charging an atk

#

how does that work exactly?

meager trail
compact island
#

See all you need to do is read the weapon description

#

this guy cannot read, geez, loyalight, get a grip

meager trail
gusty moth
#

So there is compatible weapon combos???

undone anchor
#

if so yes, there are 2 in the game at the moment: spear x staff ; greatsword x polesword

gusty moth
#

Like I had a polearm in one hand and a great sword in the other first time I ever did a move like that

undone anchor
#

to use them, u need to swap from one congeneric to the other after a light attack on the ground (either left or rightclick on the mouse)

#

it will start the congeneric combo

#

after that it's a matter of clicking to keep it going 👍

undone anchor
#

yepyep

#

sad thing tho is that even if you hit with the start of it, people can dodge out or parry if they wait for the first focus hit

#

spent a lot of time trying to guarantee either of them, but no way to make it a true combo

#

except a nerfed interaction with the congeneric for staff and spear that could once be turned into an infinite combo

teal root
#

Merry Christmas to everyone ❤️🤍🎄✝️
Wish you all the best great health and happiness!

undone anchor
rain yew
#

How to escape from being staggered while being down? high ranking players can just "combo -> enemy down -> enemy dodge -> light attack -> enemy stagger -> combo again"

meager trail
#

And don't do "obvious" dodges

compact island
meager trail
neat hound
#

grapple placement

viscid kelp
long idol
#

s olike

viscid kelp
#

Which is strange given it cancels desync and mostly seems to run locally, but this game is an enigma in terms of netcode anyway

meager trail
#

my grapple just yeeted itself away from my cursor

long idol
#

Im tryna do the grapple combo with dual halberds and it just doesnt work idk, the charge after grapple just misses

#

i have 40ms

meager trail
neat hound
#

the bot dodges everything doesnt it

long idol
#

yea it does

neat hound
#

then it would work on sm1 who doesnt have 0ms

meager trail
long idol
#

Like i never managed to do it eh, the only thing i can do is dagger

#

but apparently dagger is bad for newbies

neat hound
#

yh cuz neutral diff

long idol
#

ill see if i can do it on a player, but never actually managed to land it

viscid kelp
#

because you did look at the spot where it ended up landing at some point

#

however that was well before the usual "lock in" point of the grapple

#

so yeah it's a bit weird

#

but so is this entire game

meager trail
#

i encountered so many weird stuffs lately

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grapple misposition

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and when i do basic grapple combo on 100 ping the game just refuse to read my grapple input

#

it wasn't this bad before

neat hound
#

high ping problems wouldnt know

viscid kelp
#

Usually I would say high ping shouldn't affect that, because grapples (aside from their stagger/bump) are entirely client sided

#

But maybe the fact that you uppercut an enemy beforehand, which is 100% a server sided interaction, also affects the grapple

meager trail
#

man

#

fk this game

#

it's getting worse everyday

viscid kelp
#

I think the safest bet is to just align your camera as soon as you notice your lmb connecting

#

since aligning it after the fact seems to cause trouble

meager trail
#

yeah ig that's a way to ''fix'' it, but i mean i never got this issue before, and suddenly it hapens out of nowhere

#

like

viscid kelp
#

It could always be that you somehow changed some of your habits, but I also recall them mentioning in some patch that they altered how buffering works on DB uppercut

#

it's a long shot either way, neither of these things seem likely to cause this

#

but who knows

meager trail
#

i'm not even using brain for grapple combo anymore so it's unlikely that my input habits changed but eh

viscid kelp
#

Yeah, I figured as much, it's not rly normal for someone to just change their habit for no reason

#

But we have the theories of

  • Habit change
  • Buffer change fucked smth up
  • Dark magic
#

Not a great selection

meager trail
long idol
#

im lookin at heng combo and what exactly is he doing

#

crouch crouch?

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its lmb crouch crouch lmb crouch rmb

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but when i double press crouch my char just does a crouch lmb

neat hound
#

acca?

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hold crouch tap crouch ting

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just search up how to do acca on yt theres prolly a tutorial on there

undone anchor
slate quarry
#

People are crazy, a Zai play solo in trio, and bro win the game solo vs team pain

undone anchor
#

zai = op MatariLaugh

#

in team modes at least

primal vortex
#

can anyone explain why uppercuts don’t go as high on console. combos literally feel impossible. can’t even do simple grapple combos either

undone anchor
#

uppercuts go the exact same height 👍

#

the difference is your ping, your fps

#

those are what impacts on your combo execution; high ping or low fps delays the animation speed and it coincidentally makes the lock frames in animation longer (cuz the animation itself is a few frames slower)

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for grapple combos u need minimum 65 fps, better to get to 80 minimum on katana

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LS is really precise, and so are DH and DB

#

so ideally start with katana and try getting that; if you are on 65 fps it's really precise, both in timing and grapple positionement

rain yew
#

The input for direction is also weird, sometimes I input S i roll forward, or I input D I roll backwards. what

#

what the hell

fossil crystal
#

How good/bad is the stealth on dodge souljade with sth like dagger's quick dash attacks?

#

Or like the fan with the quick dash altering souljade

#

Im mostly curious about whether the stealth is meaningful enough to make a difference

rain yew
#

And when I tried it in songbird arena, my character just stands up, not doing any wakeup roll

jade gull
#

I believe there 3 kind of dodges , tap dodge, hold dodge and wave roll. Tap dodge is a longer dodge good for moving, hold dodge is short and good for combo starts and winning neural imo, I’m still new to this game other can probably tell you more

dim abyss
#

That's pretty much it, if you think you're being hit mid dodge, you're probably just being hit at the end of it which is called a tech chase

#

It is possible to time your hit to land on the enemy just as their dodge iframes are finished

#

there is also a "mid dodge" but it is essentially just a short hold dodge without the movement

#

it looks like you're stepping through the enemy or ducking under an attack briefly and can act immediately after

meager trail
rain yew
meager trail
viscid kelp
#

If you just stand up, it's because you have been restood or waited on the ground for a few seconds

#

Restanding refers to the fact that if someone has been knocked to the ground, attacking them with an attack that would not knock them to the ground forces them to stand back up

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So for example if you're on the ground and the enemy does a longsword light attack onto you, you will be forced to stand up afterwards

#

However, the stagger of attacks is usually(!) lower when you use them to restand an enemy

slate quarry
#

She use 2 waepon on the same times, how the fuck its possible ?

#

I have never viex this and hear it was possible

viscid kelp
#

Works with staff and spear as well

slate quarry
#

okok ty

#

its strong as fuck, she combo me and os me

#

cant do anything

#

no escape, nothing

#

wtfff

undone anchor
#

it's a parriable combo; after the first two hits you can parry the first blue, and it's pretty slow

#

or dodge out aswell

#

safer option

slate quarry
#

Ohhh oook

#

thanks !

compact island
#

Do focus still recieve damage from ranged weapons? I see a "Deflecting" animation for the projectile but Im not sure if damage is dealt just not stagger like with normal meelee atks

meager trail
compact island
#

I see, so let say my teammate got engulfed in staff/spear gold furry stuff, I can only watch If I do not have a gold focus to clash myself?

#

you did not mention cannon, so thats my only option to damage them I guess, damn bow charge shot should work too

meager trail
undone anchor
compact island
undone anchor
#

Reduction*

#

Autocorrect did me dirty 🤔😂

compact island
#

how much?

undone anchor
#

The dmg reduction?

#

I reckon is around 70-80% if I'm not wrong, while you are in golden focus

compact island
#

yes