#🔱┃weapons-combat
1 messages · Page 7 of 1
Eh I mean not really, visually there are clearly big improvements 😂 I do agree they have gone ABIT crazy with light reflections but as I said, it is a huge change since 10 years ago and well, system requirements are only going to keep going up so :/
oh welps, thanks again Vang
you found my issue
gonna play some games now
have a good night fellas
enjoy your games and hope you get some wins!
People complaint to make the devs know it can get better, a lot of people I know complaint about this game because they have hope it can get better and they love the game itself. Yes there are people complaint about non problem problem. Yes no one want to move backward, but we don't want to game move toward a dead end neither.
Goodluck
Nah I understand that, but as you said people have brought it up before and I feel like if it was as simple as fixing it they probably would of done it by now, I still feel like this game will be fine, player base seems to be getting larger again so!
@summer wasp quà sự kiện ở đâu b nhỉ?
The moment we stop voicing our concern is the moment they can just sweep it under the rug. Take a look at Valve and TF2 old #saveTF2. At the same time, the game is just fine at the moment, but how can you tell what future will bring.
Quà nào bạn, sự kiện nữa?
Mấy cái gậy cổ vũ ấy t thiếu mấy cái mà làm k ra =)) k nhận đc
Yeah I get it, I'm not saying that we shouldn't, I'm just saying coding games ain't that easy and I feel like they have done a pretty good job, no game is perfect and they all have their faults
Đấy tôi không tham gia. Cơ mà nếu thắc mắc gì thì hỏi ở #❓┃help với coi nhắn Tiếng Anh để được hỗ trợ nhá. Còn nói tiếng Việt không thì có gì hỏi thử ở #💬┃sảnh-chat
i'm sorry i tagged you by mistake
😂 no worries brother 
I agree, nothing is easy, financially and building it from the ground up. They done wonder with Naraka combat system and its visual, just the way everything run beneath is a mess. The game already quite niche, a lot of people will find the complexity of the game bothersome to learn (This is not advantage, this game NEED complexity), and some who find this game enjoyable got discourage just because their PC is not able to run this game fluidly is pain. I have a group of friends who move away from Naraka just because how bad it affected by FPS and Ping
Yeah as I said I can't really comment on that front as gaming is my main hobby and passion so I have always had a pretty up to date pc or built a pc that I know will last for the next 5 years or so, but yeah it is a struggle but I love the game, I'm a very competitive person when it comes to games and love the in-depth side of things so 
🎉 | Connor leveled up!
ℹ | Level up messages can be disabled for the guild with owo level disabletext
i just dont know why an fps cap hasnt been introduced as a bandaid at leastt
cap frames at 240, no more 300-400fps shenanigans
also as for pc specs, i had an i7 12700k with a 3070 and couldnt keep 60-80fps in trios, so even solid pcs struggle esp intel builds
240 is a bit too high still, very few people can get that high
so Im done with the games
and it did feel different
now I have a question
what about xbox/PS players?
they just can't do the combos?
or can they play at 120 too
Hmm, is that on max settings though? If you were playing lower settings that seems a bit iffy to be only getting 60-80, I run my game on max besides shadows because well, way too system intensive for no reason in any game and in trios I get a pretty stable 140-150 and solo and duo I stay above 200-240 most of the time and my specs aren't that much higher really with a i9 13900k and 3090, big difference but not enough to be that large FPS really
I'm not 100% sure what the specs for the game on console are but obviously ps5 and Xbox series x have the capacity to play games at 120, but I have seen videos of some console players doing pretty advanced combos so I guess it can be done, but maybe they have overclocked their systems 🤷♂️
no it was on all low xD the game isnt built for the low l2 l3 cache size intel has in comparison to amd
i mainly said 240 since 240hgz monitors are becoming the new norm refresh rate for gaming monitors, up from the previously common 144hz
That's weird, maybe the gap in-between our parts really is that big of a difference :/ cause yeah I'm intel always have been and I've had no FPS problems at naraka at all even in some of the complete chaos endgame in trios where abilities are flying everywhere 
also the difference between someone on 144 and 240 is less felt compared to people on 100-140 and those on 300+fps
its the l2 l3 cache like i said, the game eats hard into those parts of the cpu and even though my intel cpu wasnt bad it couldnt run naraka properly, once i went to amd i instantly got 300-400fps in duos, 200-300 in trios. literally instantly tripled my fps essentially
cpu hog of a game
the optimization leaves a ton to be desired in general though
Yeah I hear ya, just as I said I haven't had any problems FPS wise on my i9 and I run it on max, haven't even tried to see how much FPS I can squeeze if I go full potato graphics 
you want fps in this game you grab a 7800x3d and laugh at how it instantly triples your frames xD
Nah I honestly can't stand amd builds 😂 hot take but intel has never failed me so il stick with them till they do 
I get 240 in solos and duos on max right now and that's mainly what I play as I'm friendless when it comes to naraka so 
Yeah the cache area just got destroyed by amd of late
wondering what approach will intel take, for gaming
will they buy studios to not support amd again I wonder
🤔
intel needs to stop their cpus from degrading before they do anything else
one of my friends has had 2 faulty cpus from them in less than 2yrs
well their approach is interesting, but yeah I guess it just not happening
13 or 14th series i forget which one exactly
I mean it could be just bad luck too
less than 2 years is crazy
I doubt thats the avg
Yeah I mean my 13900 still works fine and I have a i7-8700k that still works fine in an old build too 😂
And that shit is like 6 years old
We are combatting intel Vs AMD, pretty much weapon combat 
I mean ngl the most recent intel CPUs are a step in the right direction
They are more efficient and as far as I know have no reliability/QC issues like the 13th and 14th gen
They're just not great value, esp given how hard X3D CPUs clown them in games
And intel will forever be a no-go for me due to forcing you to upgrade your mobo every 2 CPU generations
That's just unnecessary, anti-consumer bullshit
wtf😂 😂
I'm coming from Battle Royale FPS Shooters.. this whole thing about fps affecting ur combo just added another layer of depth to Narakas combat mechanics for me but it is very interesting
I understand 😄
It also means that I will prob never be able to compete as I have an old pc setup with 60fps max lol 😄
yeah
if you got 60 fps max you're fked
below 60 the game just refuse to read your inputs
is there a way to see my fps in game? cuz actually I might be able to have higher fps but in the settings I had limited it to 60
no, you can just use nvidia overlay or msi afterburner osd though
also why did you limited your fps to 60?
Framerate affecting animation speed (and some consequences of that) are just a quirk of the game engine Naraka is using
It's actually something that harms the experience of the player, given how two people with different framerates might experience things very differently
Limiting framerate doesn't aid performance in any way, it just allows your PC components (namely CPU and GPU) to work slightly less hard
What FPS should you aim for? I'm waiting for the 9800x3d to become not fully scalper priced (which could take some time 😄 ) and am still on a i7 6700K. My FPS are around 80 atm
As high as possible
There is a significant difference between 60 and 100, and yet another significant difference between 100 and 200+
Over 300fps some people report micro stutters, so that's the "goal" you should look for
That's good to know, thank you. I will dive into the settings again and try to gain some more FPS
Oh btw since I see the German role on you, check Mindfactory. I ordered a 9800X3D off them for 560€ on december 7th. Allegedly it should ship by the end of december
Still very expensive, and in a year it'll probably cost like 400€, but it's better than those 700€ ebay listings
Haha just went to their page to check again. I might just do that, I rarely upgrade and this would at least last for a long time. Just gotta read into motherboards again 😄
Same idea here, spending a bit more money to have a strong PC for the next 5-8yrs 
In terms of motherboards I've made positive experiences with Gigabyte. I think a B650 chipset is alr enough if you're being budget conscious, but older motherboards might have an outdated BIOS that only supports Ryzen 7000 and not 9000, so that's worth keeping in mind I think
Yeah I upgraded a lot of things in the last years like keyboard, headphones and smartphone but my poor PC got left behind somehow. I feel it by now though in more and more games. Got a 6800XT GPU last year cause my old one died so I was forced to "upgrade" and now the CPU limits it all 😄
Thanks, I will keep that in mind! Indeed I don't need Wifi or anything on the board, better invest that money into RAM and gotta check for my CPU cooler if it can be used on AM5. I saw some brands send new holding brackets (?) for free
WHERE DA F*K U GOT THOSE EXTREME EQUIPMENT?
Yeah, especially quality brands such as Noctua or BeQuiet usually ship mounting brackets for their older coolers to fit onto AM5 or LGA1700
Yep got a BeQuiet
Nice, should work out then
As far as I know, BeQuiet has an extra form you can fill out to request these things 
ok guys so actually my monitor is only 60Hz, so it doesn't really change anything if I put my FPS limit above 60 right? xD
it does
also, wrong channel
oh okay lol. Well the question was related to the whole combat-combo-fps thing earlier so thats why I asked here. I assume the help channel would be the correct channel otherwise?
yeah
Do people have preferences between what weapons they use or avoid (like, do weapons have specific playstyles or something of the sort)? Also, should I try to get good at like 1-2 weapons?
yes and yes
How would I go about picking those weapons and how do I know what playstyle each one has? I mainly use the longsword (because I was told it's easy to pick up and use) and the katana, but I heard the latter isn't that great now.
try them yourself
Okay
@topaz knot there are definitely meta weapons or ones considered stronger than others but you can make anything work honestly. As for weapon play styles, things like nunchucks, and dual weapons typically have “fast” playstyles. You want to overwhelm your opponent with attacks and constant pressure as well as good tech chase (esp on nunnies). Comparing those to something like spear/staff that have slower attack animations but longer reach. Spear and staff are good for playing a bit more spaced out with the added pressure of the precise release into dragonslayer or staff 2.0 (I forget what the staff one is called sorry). Dagger and fan are high mobility weapons, and they don’t really have many standard combos since neither can confirm an uppercut off a horizontal or vertical attack landing, but do have a few simple attack strings (hori, crouch hori, vertical). So if you don’t like a combo heavy playstyle you might enjoy those
Heavy swords are the slowest in the game naturally but hit like a truck. Heavy swords are very big mind game weapons. A lot of hold checking & trying to make your opponent constantly guess if you’re going to release or not since they can be charged to 3.0
and don't forget that stoneforms, one of the most if not the most annoying weapon mechanic in the game
you really don't want to face a ps user who know how to utilize the stoneforms
what about swords? katana, longsword, heng sword what are their strengths?
katana is considered to be on the weaker side of weapons in general, it was a combo weapon though, some of its combos have been removed.
hengsword has a feint/dodge out of its focus state that is good for mind games/spacing and the feint doesnt cost stamina
longsword is a super fun combo weapon imo, long ranged focus attacks and several different combos and very fun/strong jades imo
katana might be the least relevant weapon in the game it's kinda sad
both spear and greatsword got substantial buffs that left them far more usable in place of staff and ps than they were before but heng sword still way stronger than katana
its definitely been overshadowed by the new weapons and weapon reworks yeah
How good are dual hellebardes ?
Very fun
Especially with Akos v2 f2
they work on any hero dw
all weapons do
DH are good
any drills recommended for training?
depends, training what specifically?
Well I suck at everything pretty much, so anything
and I do not mean combos
Whiff punish maybe is what I need the most
whiff punish is hard
how is your mouvement so far?
for translation is decent, I can do the hop and the charge cancel no issues also air walking
what about scalerushing?
I rarely mess those up
difference between tap and hold dodge?
the wall dash yeah
i would recommend getting comfortable doing them quick and how you want them
they are really improtant when fighting in buildings or running away
that is the one I mess up more, having a hard time identifiying when the char is touching the wall
since they are the quickest way to move short distances
but those I know how to practice
try, when in game, to dash off all structures u find
I am more interested in fighting drills
also, best would be to learn how to charge immediately
there are not really fighting drills
mostly you learn by experience and fighting people
for combos is repetition against the bot
Yeah combos is good now that I unlocked the 60 cap
u can also set the bot to attack you in specific patterns if you want to train against smth specific
good
need to practice and time it correctly
just repeat it each time you fight
thing is, fights in naraka happen so sparely between matches
it will take me a LOT of time to learn that way
best hint is to play in custom room
3 bans
so it's only pure and simple fighting without any ability
damn, so no really no drills for that?
nop
hard to replicate a player mouvement and habits by simply slashing the air 🤔
or a bot
u need to get the feel of players and adapt to their habits to fight them
Yeah I understand the gist of neutral game and pattern recognition the thing is
there is not a solution that always works against everyone, just commmon habits and probability of them doing a specific thing
even if I know they gonna normal atk, so what if I cannot punish it
then you need to do it over and over again
the most I can do right now is charge tank it
and that's good
u dont always need to combo them
u can kill them full blue if they are stuck in an animation
but is risky, because if they don't cancel I eat the charge
yes that
I see they dodge my atks and then whiff punish me
I wanna do that
really hard to learn that in the middle of a fight
that's a matter of timing
if you have the initiative, you are the first one to dodge, while the other will react to you dodging, meaning they are slightly late
so the attack of the one that dashed first is going to hit when the 2nd that dashed is still stcuk in the dash animation (end frames)
it s smth that you can't always do for certain
but if they predicted your dodge then they will catch you at the end of your dodge
well just keep in mind that blue release is always a risk
if the other does not release and they cant parry
yep
always
plus you can transfer the hold dodge into a parry
a dodge parry
works immediately
no delay
I understand that, thats why I want to train that dodge and whiff punish, I also understand that is not absolute, but I was thinking there could be a way to get a bot help me with that
there isn't really a way but to play alot
yes ofc, but with drills you could diminish that time
i mean every moves you make there's a risk you have to take
with enough experience you'll know what's the least risky move to do
in a certain situation
Is not that I don't or do know
is that even if I know
I cannot pull it of
hands needs to get use to it
yeah that's the hard part
I know I have to practice that is what I was asking
just fight more is not the answer I wanted to get
but oh wells
well that's the only answer you gonna get 
or well you can get a coach
who's able to point out your mistakes
Is not about that, I repeat I just want to get the motions
yeah i get it
you asked if there's a drill, you got the answer which is there is no drill
so
yeah
thats the sad part
learning will be freaking slow then
Or maybe just maybe
if there is no drill
What? How?
U can start charging a scalerush the frame you get on a wall / vertical surface
Or start one by sliding off an edge also 🤔
It's all matter of timing
I found out how op it was only after watching j cup and one random guy in my trio team
Maybe try immortal wars or some bloodbath for pure combat?
Iw is bad for combat experience
Too many tryhards, u get beaten up without room to do anything
And need at least plat to access it
Bloodbath works better 👍🤔
There’s also that game mode in casual, that is similar to immortal wars
But I think it’s trio only
i dont recall; been a while since i played a casual game mode 😅
Whiff punish for this game is pretty hard, maybe in this game equivalent of whiff punish is like an armor through attack to combo
I got in a couple of those and yes I would like to play that more, but nobody seems to like it, I most time go over the queue time 25+ mins and nothing, is dead in NA, someone told me it just fills up at the start
Yes, I ve notice, thats why I was looking something to practice, cuz I know is possible, people have done it too me, is pretty smooth
I am empryrial in solos and duos
not that I deserve it, I barely have won a game since plat
but they keep ranking you up with those overkill matchmaking 400+
I just need to get in top 5 and kill 1 to get a lot of exp
whiff punishing is the safest way to counter dual weapons and others with lingering focus attacks
but yeah i agree it's really difficult for normal animations since everything in this game very quick with low recovery
There is an option in training room, it called Custom training in which you can choose the action of the bot. It is pretty bad but you can put the bot on doing an action and then tap dodge out, it will dodge out as soon as possible
Yeah im gonna play with it, see what I can do
one thing that bothers me a lot or maybe I am dumb and I am not seeing it
training mode has a freaking short cut for swapping chars
but not a shortcut for reset?
what kind of priority dissorder is this
My source of insanity too
This game, I tell ya
The staff combo that is pinned still works? I know it says the final hit is soft but I cannot get the previous one either
c.H
which one?
the 1-2 after uppercut?
yes, it's still doable
all combos pinned here are working
the big change was 1 year ago, with netcode changes, but only 2 major combos got patched out (namely the ones that were insanely hard, but that were ToD without any ability from the hero)
ToD?
touch of death
H>cV>H>V>cH>H
yeah, that one is fully true
bit easier with spear if you want
damn, okay maybe Im not doing the H as soon as I land
this is another tod for example if you want
no crazy FPS needed?
u pressing w?
nop
yeah that thing I did figure out, without it you cannot land H after landing
the crouch horizontal is the soft true part of the combo
u can get till the 1-2 usually
the rest depends on the enemy and your fps
plus your execution clearly
oh well, that cH is the one Im not getting
one time against wall only
but the comment said the last is soft true
and he goes for another hit after cH
so it confused me
technically that last hit is true, but it becomes soft true under a certain amount of fps from what i understood
the cH i mean
I see
there are not many cases where you want to commit to that cH tho imo
well I can do every not soft/crazyfps req combo from there now
where can I check more advanced ones?
well you say cH from staff requires high FPS
try to start working on double uppercuts now 🤔
not high
just around 120 i would saY?
I am not sure if Im hitting 120
dude
yeah I got it a couple of times only
the staff cH one? can you send video
bruh
im not even close to my pc
im outside
and my pc sucks that it cant even record
🙄
where can I see this?
and with hengsword, one of my favs so far
okay I got homework for tomorrow then
thanks
all of them after a grapple im guessing?
or else there are things like this
yes, except the one listed here above, which exploits a swap
but you normally always want a bump; it's a lot of dmg (around 400)
usually terrain
or you need to adapt if you see that the bump isnt high enough
there are some extenders, some ways to work around that
but baseline, if the bump is too low sometimes you can still do the focus attack, while the uppercut wont always work
ah yeah, need a bit of time before see that kind of details
FPS needed nontheless
Yeah the "Normal" ones that need over 80 I already did them, getting them more and more consistently now
Most of the ToD combo right now will require you to give up your combo breaker...
Same way around, if someone got the upperhand, you are dead
Also for the matter of staff combo you mentioned before, I haven't able to pull it off with around 90FPS before, however after spear update, the spear grapple is pretty much more consistent
at least win neutral twice
Yeah Eranicks mentioned you need to get as close to 120 as possible to get it
I understand where you coming from, however to be able to pull off a ToD in Naraka right now is pretty unthinkable, you need to spend so much resource after winning neutral and pray that opponent didn't bring a combo breaker
Spear is easier
Also I went for H-cV-H-H-cH rather than H-cV-H-V-cH
Thing is I am not very fond of spear, since it has no mobility option
but Ill try it out tomorrow none the less
Goodluck to you
If it putting some kind of resistance definitely counts as improvement
blue armor deleted
related question
can someone tell me the armor numbers
im thinking something along 500 700 1200 and 1500
source trust me bro
I base these numbers knowing chars base HP is 1k
That's dangerous
Hp change with jades
Yeah I know
Naraka released a patch notong ago tho, where they said the numbers for armor
But consider that usually with 3.2k dmg u can kill someone with gold armor
3.5k I reckon is the max with no jades , on red armor
Smth around there
👍
🤔
It does not add on tho
with 2 powders you do not fully restore a purple armor
my numbers make more sense
maybe these are old
Or, armor powder heals less?
No idea
I can test a bit if you want, when I get home
no, because the powder does specify how much it heals in game
I see
unless they are lying
U need 3 for gold armor
No idea
The bar on armor is 300 each if I'm not mistaken
Those are the outdated numbers
1 bar of armor equals 300 now, as Vang mentioned, which means grey to red are 600, 900, 1200, 1500, 1800
A full HP bar is the value of an old purple armor, or exactly 1000HP
So 2800dmg+ is a ToD on red armor if you ignore jades, fruits and other (de-)buffs

i have been lead astray by the wiki all along 
The old Naraka wiki is outdated and it says as much on the front page
Some of its info is still really good, but especially character/weapon/item data is likely outdated
For example, if I recall correctly, Tessa was one of if not the first character rework, reducing her to 2 Fs and 2 Vs
The old wiki still lists the old abilities
correct me if i am wrong, but it doesn't show characters and abilities descriptions on the new site?
and not the armor either, even though the site is much better
Yes, the new site is not as abundantly informative
I could ask the creator of the wiki, but I assume they ultimately stopped maintaining all the info because it became too much work, and maybe also because they don't play the game as much anymore
It's not official by Naraka, it's a passion project of some players
so nailed it for the last two then
and do you know why that wiki stop updating?
is so good
better than the "Official"
nvm, you already answered
welp, sadness
how did they get the numbers I wonder, file ripping?
They mentioned it on patch note. At the same time some mad man decided to just testing out number by purely testing out with number damage using different weapon and tier of weapon
I see, so he confirmed those numbers, are they still the same?
for weapons
we know it changed for armor
now
ok spent 2 hours analyzing why i cant do 211 on 62 ping on the bot when i could before (and its like 60/40 on playes depending on their ping) and figured out why
before netcode was "attacking player priority" which is why you can chain stagger people on high ping (which I agree was bs), now they remove that and always set priority on the rollback for the player with lower ms. Cross checked my client side 211 frames with clips from 24ms players who do 211 properly, on 60fps from the recording it took me 94 frames from uppercut contact to blue contact. Which is approximately the time for other people 211 as well (one guy i saw did it in 95 frames, nonoscryb tutorial he did it in 96 frames), so client side i am doing 211 properly
but if the other player has lower ping and they just spam dodge roll, and the frame is tight (which full charged 211 is), netcode just straight up roll back and put their dodge in priority over my blue contact frames
sucks :/
you can frame perfect 211 but a 3 (on 60fps) to 10 (on 240fps which a lot of competitive players are roughly on) frame difference due to ping could just cause netcode rollback on your blue contact frames and take over
Literally a guy infinite me with LS vertical crouch vertical just because of this stupidity of lower ping prio
Shitty update tbh
yeah, spent a ton of time testing and it seems to be a combination of both frames and fps. Before with attacking player priority they set a buffer on the attacker for a certain amount of frames post stagger, according to their ping for the rollback to choose them, not the defender. Now they made everything work the way it supposed to (good or bad depends on your ping, but this is the way netcode was supposed to work even if im negatively affected by it). Frames are still the deciding factor on the rollback, but ping and fps multiplicatively create the buffer for the lower ping player, so for example if an attack has 4 contact frames before it register and the given stagger time ran out, and the other player has 300 fps, they just need a 13 ping difference to dodge out of the attack, but a player with 100fps will need a 40ping difference
There's no reason to 24E to solve this right? i mean in CN everyone has low ping so FPS could be at least a minimal problem, but in NA and the whole american continent is a HUGE advantage fr
we dont have active frame data in naraka so i cant say with certainty, and this would be a very drastic change and could slow the game down, but what they could do is FPS lock + increase active frame time (the amount of frames an attack stays registering to catch over ping difference). A 20 active frame attack on 240fps lock for a 240fps player would mean they need 80ms difference for the system to prioritize their dodge assuming the attacking player hit first. From my past experiences and how easy it is to dodge out of attacks with 40ms+ difference i think the game has active frames of attacks at around 4-10 active frames per attack.
The hit confirm itself will still be based on server ticks and lower ping priority
just longer frames client side
higher active frame would make the game slower since you can get caught in more attacks and cant react dodge more attacks, since they will over come the ping difference and catch you on that before your iframes go off, so that would even the playing field in the 20-100ms bracket, and if you have more than 80ms over the other player you would still get dodged out anyways, so no infinite stagger
but you need to fps lock to cap the upper bound as well, so people cant just stack fps to lower the ping difference level
Sure FPS lock will help consoles too, idk why this isn't a thing tbh, i really hope fps lock will appear sometime in 2025 just to help those users with low fps and high ping issues. It is really sad to look to xbox/ps users to do the best they can and still not be able to fight 300FPS 20ms PC players
Even some pc users has 60 to 80 ms or so and suffer this a lot
Console cant hardly compete against most confident pc players because they can turn blue before we can put an input in to attack
I try fighting my chamber mate and he’s running 400fps 30ms , I can get some attacks in every now and then but for every attack I do he’s already hit me with a 12 spam combo
Can't shove it all on FPS tho
I play at 60-75 FPS and I can manage against 300+ 🤔🤷🏻♂️
U just need to adapt and play smarter
The major problem with FPS is combos; some ain't aviable under a certain amount of FPS
But the animation speed is less than 1/20 per 100 fps , depending on the case
Another problem could be reaction time dodges, since they are smoother
But then again u can observe and adapt
Im gonna have to disagree here
I give him a decent fight it just I notice things I can’t replicate on console due to its limitations, blue before I can attack/ set up a stun, he’s hitting me with blue faster than my controller can react, I feel the parry button press but it never comes out
you can say whatever you want about "If you are good you will win"
It is a fact you are fihgting at a disadvantage meaning that an equal level player has more chances to win than you
no matter how you try to put it
yeah you can argue, that if you are waaay better than the other player you still can rekt him at 30 FPS
but the fact is the damage difference between the two players is huge just because FPS
unless you agree to not use certain combos
or something like that
cough cough PC dual blades and halbert 123 combos
Haha, I come from fighting games and there is this constant BS of "Just because delay you win blablabla" Now that is BS a couple of frame of delay that you opponent has too will not make a huge impact, but here we are talking that you are literally playing a nerfed character vs a fully fledged one even if its the same
Its ridiculous
naraka 2 when, or any studio that want to take on the challenge
this game is very unique
I would have dropped it after learning that if there was another option tbh
unrelated question
now that I am trying to actually do combos in the fights
how do you proper punish, jumpcrazy players?
I know they are pretty much giving you a free punch but I do not seem to get anything from it, just a hard knockdown
So when I parry the enemy they loose their weapon?
With what button do I parry ?
Left and right click ?
If you playing on PC, it should be both mouse button at same time or G to parry
However I recommending you playing tutorial
You can ONLY parry blue focus attacks, not other attack
Okay thank you
That's not a combo 🤔
generally jump horisontal attacks are good
if sort of kills your combo potential but at the same time their spacing gets ruined and you can charge focus while they can't do anything
tbh, if they are jumping because they have general idea how to dealing with certain non vertical focus (attack that have no vertical reach) and using it to parry then it is about mind game. Otherwise dealing with jumper you can float them with most vertical -> 123. If they like to spam jump attack, focus tanking -> punish is my best suggestion
Uppercut them 🤔😂
They suffer that a lot
Uppercut launche them high even while jumping? like I can juggle after that?
123 you mean autocombo? cannot they parry?
yeah it does, I was looking if there was a way to get more damage, I mean after all randomly jumping should not be a good idea IMO
restand skills can initiate combos if people are knocked down
For the jumping opponent, if you catch them with a vertical, they will get knockback, certain weapon like spear, staff, LS, PS, GS can combo 123 off your opponent jumping without purpose
i don't remember off the top of my head which can hit people on the ground but viper f2 into slide vertical works
I think I respond the to wrong message
nvm, I just losing my mind
shayol f2 hits people on the ground too idk if you can slide vertical if you cancel the second shield hit
You can combo off F2 Shayol tho
I use tessa normally in solos sometimes cyra
Slide uppercut is possible
yeah i assumed so just didnt know for sure
Yes
(i play combo break on most characters because my neutral is mid)
I just hold focus to be safe lol, during air time, they have nothing to deal with blue focus
Viper f2 is a rest and, yeah 🤔👍
Nice
Technically bow headshot too
A lot of people panic parry and that's my signal to give them a combo
Okay, thanks guys, I have many options to try now
But really tight
Safest option yeah
But I prone to just let them almost grapple away if I'm not reacting to them jump on my head and grapple away
However, I'm not that old yet
It's an option you will almost always win, the only situation you lose is when you release focus when you shouldn't

Oh I did tried the combo with spear, you do not even need to press W after launcher, its just waay easier
Or overhold and releases automatically
Yep, told that yesterday 😂👍
Yeah, after spear update, the knockback is significantly reduce on the uppercut, which help its combo
the reason I drop it is because she advances too much
I think I have to press back now?
haha
Sadly that's not an option
I think you will want to post a clip
Yeah if I keep just pressing the sequence
the bot goes over tessa
like she advances too much
even without pressing W
but I think I got it
just have to wait a bit
I get a charge atkk?
u can with current spear
Only on high fps
I stick with the H-H-cH for the damage
yeah I am not getting it on the bot
@compact island in this clip I can precise spear charge when enemy stuck in F1 Valda but I forgor
i got ur back 👍
But as you can see, grapple -> H-H-cH help you adjust the position while dealing more damage
Not much but any help
Ah yeah that I can land on the bot
(bot in the clip is deactivated; didnt have the hang of the grapple yet)
I m no valda tho
then ignore that part
does that work with staff?
the grapple ->H-H-cH is what I mainly want to show you, I kinda just... find the most convenient video to show
or spear only?
what?
Nope...
No, the grapple I think
Yes that I got very consistent
staff should not work, no
We are not talking about the combo with Valda, mostly about spear combo
okay we are getting mixed message
yep, solely the spear part 👍
yeah I know Vang combo only works on spear I am getting it now
but the one with the golden focus, does that one work on staff?
Staff uppercut is different from spear uppercut since the last update, which improve spear combo but not staff
Gold focus into combo? or the Valda F1 -> gold focus?
Both spear and staff precise go into gold focus when it landed on opponent
I know
ahhhh that part u mean
If you talking about combo off staff precise, then no
Oh I see
You can do some wackery back when spear staff combo can ToD
u can still do some tod with staff
Now it is not really worth it to cancel the staff precise focus
like the 123 one on grapple
damn is a lot of damage if I do the combo with the precise charge
Im getting 1880
Talking about combo off staff precise focus
with no bubles
oh, i see
You can still consider cancel it if you have restand ability
so with staff is not worth it
But tbh you don't need to
only with spear
oh yeah I like staff more, but Im seeing the charm on spear no
seems like way more raw damage
Spear with its jade is a menace in team mode
haha
not sure which is the other one
let me check
ah the multiple goldfocus spin atk
I thikn I never seen it before
thats how lil I use spear
I have never seen the appeal of staff and spear
But I use them a ton because idk, sometimes I see it I guess
I do like staff because it has mobility and range
I mostly play with dagger, I'm in love with mobility and mind game. However I have tougher time fighting people after giving it up to learn more about other weapons
My favs are the claws
the polesword and the fan
I do suck with the fan tho
but I feel it has lot of potential
once I learn proper neutral
Fistblade... I used to spent like 4 hours study it back when it came out. Now I just hating and refuse to pick it up
Yeah, fan is super neutral focus but at the same time really strong if you know how to use it
Yeah... they simplify the weapon after one patch
yeah that is why I like it right now, is the easiest combo to pull
how was it before?
It used to be stronger but more complex, which requires more knowledges to use effectively and just not burning stamina
The combo aspect is the same, it always have the easiest combo. However it used to have 3 charges
Every charge requires 1.1 or 1.2 seconds to charge instead of 1.0 like other weapon
However each dash will increase the charging state by 1 while not ignoring the countdown for the next charge
Which means for people who don't know how to use it, spamming 2 dodges will burn 1/2 your stamina bar to reach stage 3 while using timing it helps you reach stage 3 in 1 dodge and less than 1 second
I remember just writing a damn document about it and now it is just the most unfun weapon for me
haha
well it is pret ty simple
but since Im starting to learn the combos it feels nice to pull something in a real battle
but yeah I get it, when they oversimplify something you like
it kicks you in the nuts
totally understand
You weirdly sum it up for me
Has happened to me more than Id like to remember
actually that is one of the reasons I am here
my fav genre just keep getting simpler and simpler
I just do not like it anymore
cannot get on any of the new games of the genre
and I found this
also back to your exwife
the Hadoken jade is pretty damn cool
You don't even need the jade to Hadoken 
You just winding up the Hadoken with the jade
Also it has a Chun-li kicking Jade now
yeah but that is not as cool
But that jade is so bad, no one uses it outside of getting the atk%
I just realize you can sum it up with street fighter
yeah clearly all those jade are homage to street figther
I do not think is coincidence
too on the nose
It combo off nothing lmao
Sadness
they did it dirty
I would give it a bounce after the normal launcher
like just add the extra hit damage
like a shin shoryuken
that way you can combo same as the normal launcher
just more damage
I don't see a huge complexity loss in losing 1 charge on fistblades
People who tried to use third charge in 1 dodge had a more predictable timing
A weapon with movement as good as this doesn't need 3 charges
Dude didnt you hear is a delicate subject for him, geez
Could be me being salty, but because of it I kinda lost interest in it pretty much
he had a tesis and all
Find something else that interests you about it if you care about improving
Thankfully they nerfed the stamina cost tho, back then dodging like 5 times in a row with it is a normal thing in test server
I use pretty much every weapon, just have least fun out of fistblades now
and I think I kinda just play for fun now
It needed some mala oil to balance out the flavor profile
Who doesn't like some numbing pain
mala oil, haha
I swear he is cool, maybe he is sleepy now
Same, why I gave up on insanity for fun, I never know
past traumas
I could have spent 18 hours playing Naraka, reach UA, know every combo, collect every anima rings in showdown, reach Paragon within 30s of the fight, fight until I top 1 immortal war but I giving it all up for fun
How insane I was
You are having negative thoughts, get some rest, my man
Anyway, if you want to find me tomorrow, I will be in the training room or the custom room testing for bug
well sadly we are very far away
otherwise Ill join your room
some nice ass kicking will help me for sure
Im still very green on the neutral of this game
anyways for me is time to sleep
have a good day fellas
Goodnight
@sly ore Oh you are the one how made those videos, thanks man, you 2 year old videos helped me a lot when I just started, before I join this groups, which has helped me a lot too
anyways, Im off for reals now
So im practicing these now, what does it means when the bots shines greens and evades?
can someone give me an example of 211 been practicing i dont know what i miss out
So I have been here for over a month and I still do not know what these numbers mean
It's the staff combo with weapon swap mid air to restand and doing a focus with it
oh so the numbers are the inputs for the weapon?
I thought you could only press it once
That you forgot to disable disengage
It's a quick match only mechanic
so only the bot can do that?
or all players in quickmatch can
All players in quick match
U can also counter it, but it's hard
How do you do it, and why the hell the combo bot has it by default if its not universal
damn I have always trained my combos with that on
I though it was necessary
haha
things are way easier without it
well without disengage I can do the double grapple but I cannot land the third air H
also, does it worth it? vs the one grapple charge atk
for hengsword
Hi l am Nono from EU Naraka, a solo player, hope you like it.
Twitch: nonoscrybb
#永劫无间 #narakabladepoint #naraka
0:00 Staff 211 lntroduction
0:16 2 Ways to do it
0:34 Swapping Weapons Step by Step
1:40 Major Highlights
2:17 Switching to Fist Step by Step
3:19 Common Mistakes Demonstration
Afaik you used to have to press 211, but now you only need two swap inputs
Which one?
Sry, for some reason I thought u were talking about doing 3 uppercuts 🤔😂😅
The double uppercut is always more dmg than a classic grapple combo
ah yeah sorry I mesed that up
Nah, my fault for not completely understanding
but is it as reliable?
It got mixed up in my head with a LS combo I do, with 2 bumps 😂
Mhh
It's not a small dmg overall
Especially cuz that one u can extend
Like this for example
(LS; I don't have Heng sword combos at hand since I'm still not at home)
yeah but that is using a specific char, but the no special skill req, is only 100 more damage
than charge atk one
It opens possibilities
Most characters can extend similar to this
Then again, it's up to you
I see
On higher FPS (200+) , u can get up to 5 juggles
damn
So the dmg is significantly hogher
Or also while going down a slope
ohh
U can chain jump horizontal for a long time
Also, that little dmg could be the difference between killing someone or getting killed 🤔
(plus, there is the tilt value to add 🤔😂; no one likes getting juggled for forever)
yeah for sure, but its looking very iffy for me now, I just need more practice
Yeah 👍
Try it on LS; it's a bit less strict
And easier than focus
Also, the double grapple variant shown above, is even more dmg , because of the second bump
I get it on hengesword, just very inconsistent
Got a clip ?
have not get my hand on one, need to update my windows version soon
👍
that new Dx12 update requirement is messing me up
haha, the tilt factor
it is definitely a thing for sure
For windows?
yeah I have a very old windows10 version to avoid the bloatware it has
but it is getting behind
I have dx12
Oh, I see
but I cannot update it
to the newest version
so its messing me up
need to do something about it soon
Computer problems? 🤔
I already got 2 possible solutions
but been hit by the flu this week
so extra lazy
I could share screen, I guess?
okay I got it 3 times, Ill keep practicing tomorrow
Im guessing the grapple aiming is more strict in this one cuz I need a higher bump
I have not find the sweet spot yet
U can aim a bit further away; it will help
#naraka #NARAKABLADEPOINT #narakabladepointgameplay
best damage type 
Yep
i'm stuck on how to do a katana combo is there any way i can share a clip somewhere so people can look at what im doing wrong?
u cant send it here?
Sure, which combo??
(I can send any combo clip u need, but in about 10 mins if it's aight)
send here
be sure to check pins to see if you're doing it correctly
and then we can find the reason your combo keeps failing from your clip
am shy
this is the vid
the first iteration is me actually SOMEHOW managing to do it so it's not impossible on my configuration
but then i either seem to miss my grapple (which is why i strive to the right) or i don't time the focus attack right
and the thing that's bothering me is, one of these attempts i legit release focus too early which results in neutral instead of charged attack, and the bot still dodges it, so for that attempt it wasn't me misstiming the focus attack that caused it to not hit (since he dodged it before i was even able to charge it)
2nd one made me laugh
1st one was good yes
you just did a grapple attack
here is the proper way to do the inputs
12 Views. Watch 2024-04-20 10-03-38.mp4 and millions of other Naraka Bladepoint videos captured using Medal.
after the uppercut, you are buffering the focus attack, and at the same time holding A or D to prevent rolling on the ground
the crouch and uncrouch thing in this video is interchangeable with the dodge attack
it's an alternative method that doesn't use stamina
You got the hang of the idea, there are 2 improvements that will probably make your life easier 🤔👍
- Start holding the focus button when the grapple throwing animation starts, and don't let go; it will start to charge as soon as possible after the bump, speeding up your animation (this will help avoid late charging like the first attempt and grapple attacks 👍)
- Take your time whenever grappling; try to not snap into direction while trying to force as much speed as you can, if you are calm and precise you won't nearly need to move your camera at all 👍
(namely if you pre aim the general zone, it will work generally better)
((with the pre focus hold while doing the grapple, as long as you bump you won't roll btw, so you can also not press any key at all during the whole combo 👍))
yh what he said
to be completely fair, I would always start these advice with
"What is your FPS?"
literally would have saved me hours
what is your FPS?
It seems like they are on the higher end of FPS
The grapple is little late and the bump is not ideal if you asking me. However it works
nvm, just rewatch it, they done good on the timing of grapple, just need to buffer the focus and they should be good
yeah and be more consistent
it looks like he was too afraid of not hitting the blue so he tried to rush it
In simple terms, incase you dont understand a few of the terms, as soon as you throw out your grapple you want to be holding your focus charge rather than after you hit the bump and trying to time it for when you land, also you want to use vertical focus generally from grapple bumps (rmb) as alot of weapons from your lmb focus attack will pull you backwards and can cause you to miss 👍
other than that your fine, just need to practice a bit more, grapple bumps with weapons other than katana and heng sword require a little better timing as with longsword, dual blades and halberds require you to release your blue timing on 0.9 release (so you would release right as the sound queue is about to happen) rather than waiting for the sound queue, its good practice to learn this timing for all weapons anyway but you will miss 9/10 times with longsword, halberds and dual blades if you dont time it this way.
It's still 1.0
0.9 will be a light attack
Just need to be precise with it
Yeah i know, i just explained it in the way i do it, which honestly is a confusing explanation, i 'get ready' to release at 0.9 is probably the best way to describe it 🤔 so that my release is happening simultaneously with the sound queue
ty guys
im on the higher end although i have this issue where it keeps setting my graphics back to high every time i open the game
it's kinda rough to have these exact timings to go with but i understand it
i'll try to train it a bit more next time i get the chance to, probably before i go into my bronze 5 games to play against top 80 server ppl haha
just so you know the top X server titles have no relation to someones place on the ranked leaderboard, those titles are for something called the hall of fame which is character specific. It just means they play a lot of that particular character. Also you'll be in bot lobbies until youre out of gold most likely 🙂
So I was playing with nunchucks today, and I did some kind of parry while charging an atk
how does that work exactly?
See all you need to do is read the weapon description
this guy cannot read, geez, loyalight, get a grip

So there is compatible weapon combos???
you mean congeneric weapons combo?
if so yes, there are 2 in the game at the moment: spear x staff ; greatsword x polesword
Like I had a polearm in one hand and a great sword in the other first time I ever did a move like that
to use them, u need to swap from one congeneric to the other after a light attack on the ground (either left or rightclick on the mouse)
it will start the congeneric combo
after that it's a matter of clicking to keep it going 👍
Dude!!! That’s sick!!!
yepyep
sad thing tho is that even if you hit with the start of it, people can dodge out or parry if they wait for the first focus hit
spent a lot of time trying to guarantee either of them, but no way to make it a true combo
except a nerfed interaction with the congeneric for staff and spear that could once be turned into an infinite combo
Merry Christmas to everyone ❤️🤍🎄✝️
Wish you all the best great health and happiness!
This is more of a message for #💬┃general-chat , but nonetheless thanks!!! And have a merry Christmas aswell!
, I wish you all of the best things
How to escape from being staggered while being down? high ranking players can just "combo -> enemy down -> enemy dodge -> light attack -> enemy stagger -> combo again"
A short guide in which I explain the "Wakeup tech", a method to dodge out of (most) full true combos upon being tech chased. In my opinion, this method is both fairly unknown and underappreciated despite its usefulness.
And don't do "obvious" dodges
🤨
DB toothpick is merely soft true but yeah you can rubberband the bot
s olike
Which is strange given it cancels desync and mostly seems to run locally, but this game is an enigma in terms of netcode anyway
it's not about the db soft true
my grapple just yeeted itself away from my cursor
Im tryna do the grapple combo with dual halberds and it just doesnt work idk, the charge after grapple just misses
i have 40ms
dh/db grapple combo requirement is abit tighter compare to kata/heng
the bot dodges everything doesnt it
yea it does
then it would work on sm1 who doesnt have 0ms
Like i never managed to do it eh, the only thing i can do is dagger
but apparently dagger is bad for newbies
yh cuz neutral diff
ill see if i can do it on a player, but never actually managed to land it
There is a certain point within the grapple animation where any further cursor movement won't change its direction, so that could be part of the issue
because you did look at the spot where it ended up landing at some point
however that was well before the usual "lock in" point of the grapple
so yeah it's a bit weird
but so is this entire game

i encountered so many weird stuffs lately
grapple misposition
and when i do basic grapple combo on 100 ping the game just refuse to read my grapple input
it wasn't this bad before
again
high ping problems wouldnt know
Usually I would say high ping shouldn't affect that, because grapples (aside from their stagger/bump) are entirely client sided
But maybe the fact that you uppercut an enemy beforehand, which is 100% a server sided interaction, also affects the grapple

I think the safest bet is to just align your camera as soon as you notice your lmb connecting
since aligning it after the fact seems to cause trouble
yeah ig that's a way to ''fix'' it, but i mean i never got this issue before, and suddenly it hapens out of nowhere
like

It could always be that you somehow changed some of your habits, but I also recall them mentioning in some patch that they altered how buffering works on DB uppercut
it's a long shot either way, neither of these things seem likely to cause this
but who knows
i'm not even using brain for grapple combo anymore so it's unlikely that my input habits changed but eh
Yeah, I figured as much, it's not rly normal for someone to just change their habit for no reason
But we have the theories of
- Habit change
- Buffer change fucked smth up
- Dark magic
Not a great selection


im lookin at heng combo and what exactly is he doing
crouch crouch?
its lmb crouch crouch lmb crouch rmb
but when i double press crouch my char just does a crouch lmb
acca?
hold crouch tap crouch ting
just search up how to do acca on yt theres prolly a tutorial on there
i bet my money on the third part 
People are crazy, a Zai play solo in trio, and bro win the game solo vs team 
can anyone explain why uppercuts don’t go as high on console. combos literally feel impossible. can’t even do simple grapple combos either
uppercuts go the exact same height 👍
the difference is your ping, your fps
those are what impacts on your combo execution; high ping or low fps delays the animation speed and it coincidentally makes the lock frames in animation longer (cuz the animation itself is a few frames slower)
for grapple combos u need minimum 65 fps, better to get to 80 minimum on katana
LS is really precise, and so are DH and DB
so ideally start with katana and try getting that; if you are on 65 fps it's really precise, both in timing and grapple positionement
The input for the wakeup roll is kind of weird, sometimes I roll, sometimes I just stand up.
The input for direction is also weird, sometimes I input S i roll forward, or I input D I roll backwards. 
what the hell
How good/bad is the stealth on dodge souljade with sth like dagger's quick dash attacks?
Or like the fan with the quick dash altering souljade
Im mostly curious about whether the stealth is meaningful enough to make a difference
And when I tried it in songbird arena, my character just stands up, not doing any wakeup roll
I believe there 3 kind of dodges , tap dodge, hold dodge and wave roll. Tap dodge is a longer dodge good for moving, hold dodge is short and good for combo starts and winning neural imo, I’m still new to this game other can probably tell you more
That's pretty much it, if you think you're being hit mid dodge, you're probably just being hit at the end of it which is called a tech chase
It is possible to time your hit to land on the enemy just as their dodge iframes are finished
there is also a "mid dodge" but it is essentially just a short hold dodge without the movement
it looks like you're stepping through the enemy or ducking under an attack briefly and can act immediately after
yeah this is why i use dodge input for wake up roll
does it roll even if you use dodge input? then how do you set the direction of it?
by holding the directional keys before inputting the dodge
If you just stand up, it's because you have been restood or waited on the ground for a few seconds
Restanding refers to the fact that if someone has been knocked to the ground, attacking them with an attack that would not knock them to the ground forces them to stand back up
So for example if you're on the ground and the enemy does a longsword light attack onto you, you will be forced to stand up afterwards
However, the stagger of attacks is usually(!) lower when you use them to restand an enemy
She use 2 waepon on the same times, how the fuck its possible ?
I have never viex this and hear it was possible
Equip polesword and greatsword in your two items slots
Attack with one, then switch to the other
Works with staff and spear as well
okok ty
its strong as fuck, she combo me and os me
cant do anything
no escape, nothing
wtfff
it's a parriable combo; after the first two hits you can parry the first blue, and it's pretty slow
or dodge out aswell
safer option
Do focus still recieve damage from ranged weapons? I see a "Deflecting" animation for the projectile but Im not sure if damage is dealt just not stagger like with normal meelee atks
when in focus state you only get dmg reduction
when releasing a focus attack you're immune from some ranged weapons projectile which are bow, crossbow, musket, pistol and swarm, with bow and crossbow will show the arrows being deflected while musket, pistol and swarm the bullets will just disappear
but it does nothing against flamethrower i think
I see, so let say my teammate got engulfed in staff/spear gold furry stuff, I can only watch If I do not have a gold focus to clash myself?
you did not mention cannon, so thats my only option to damage them I guess, damn bow charge shot should work too
not sure about cannon cuz aside from the direct hit there's still the explosion
Okay, thanks
In golden focus there is a huge dmg reaction factor, Ur only choice are abilities there
Im guessing you meant "reduction"?
how much?
The dmg reduction?
I reckon is around 70-80% if I'm not wrong, while you are in golden focus
yes



