#🔱┃weapons-combat
1 messages · Page 6 of 1
Get used to not using parry as a way to deal with blue focus, relied on your offensive play and your movement to actually play defensive.
Usually when you get better at the game and not being destroyed by trying to parry people willy nilly, you will learn how to use parry more effectively
Parry is either a punish for certain blue focus attack or a call out when you pick up your opponent pattern
note that parries are server sided so the more ping you have, the more parrying will be difficult for you. Lower ping can parry faster.
video script :
The parries that you just saw are all hit on reaction and not on prediction. Don't believe me ? Watch this video until the end and come back to the intro. Only then you will be able to do the sam...
Parry and Dodging Tips in Naraka! Today we invited Neevaun to help us out with learning all the ins and outs to advanced Defense.
How to reach me! -
HK Boba Discord: https://discord.gg/4rG8FGN
Twitter: https://twitter.com/HK_Boba
Twitch: https://www.twitch.tv/hkboba
Neevaun:
https://www.twitch.tv/neevaunnbp
Timestamps:
0:00 - Intro
0:52 - Dod...
here are some nice guides for parry; the most important tip i can give you tho, is to get some experience. parry is an insanely aggressive callout, that also has a large risk of getting you caught in a combo if you mess it up. if possible, unless you are sure that someone is going to release, it's always better to dodge and not parry
with more experience you will be able to tell instinctively habits of the enemies, and you will be able to tell when someone is more likely to release an attack against you, but it's never smth of which you are sure
in short, there is no way to make a parry 100% a surefire answer, since it will always comport a huge risk. with some exceptions, in naraka, no attacks are react parriable, meaning that you can only predict most of them (let's say all in order to not complicate our lives) and not react to them when you see the flash
this is due to the activation time of the parry animation (approx 200 ms except in some cases that get explained in the videos)
How do u roll without using stamina?
Sprint and tap shift
🎉 | SlowzReacts leveled up!
ℹ | Level up messages can be disabled for the guild with owo level disabletext
Or tap dodge
Which characters are easiest to main in your opinion?
I got Wuchen after Akos, but he seems pretty hard to play
wuchen V2 is literally the simplest hero in the game lol
And his f1 is pretty useless in duos or trios, unless you have good communication. Then the f2 heals very little armour
Do you have any recommendations on how to play him and which hero’s to pair with?
His V1 is so cool though!
well you always need good communication in team modes
F2 not only recover armor but it also block projectiles, create a safe zone for your team to heal up or res a downed teamate w/o getting shot at
I‘m pretty low ranked, so people don’t use ranged weapons that often
Maybe I’ll learn to appreciate him on higher ranks
it block feria mech shots and tianhai ranged grabs too
THE WHAT NOW?
mhmm
I didn’t know that
now you know
Thank you
I’ve got 200 more hero coins
Should I try some other heroes? Or should I try to just play the ones I have more often
?
The new heroes seem busted
nah she's underperforming rn lol
We tried 2 cyras and 1 kurumi before and got on a 7 game winstreak
How much did they nerf her?
actually the opposite
i mean if it works for you, sure why not
but then one day you gonna face a real good synergy comp and you'll know
yeah
if u're new i would advise you shouldn't care about comps and characters that much
basically all chars are playable, specially in trios
My first hero after tutorial ( Yoto was free) was Akos
He had a steep learning curve, I didn’t like him at all
But now, he seems the most versatile one out of all
He just cool like that
you wanna look for crowd control, burst damages, peeling, survivability... stuffs like that
like
just look at your team and find the missing piece
then you'll get a decent comp
Okay, thanks. I’ll try to keep that in mind
one of the most common comp with wuchen is viper-tessa-wuchen
all 3 running v1
tessa hits her V > almost guarantee for viper to hits her V > almost guanrantee 1 ded
and if thing didn't went well wuchen will just yoink whole team away
or viper/tessa go first, bait out enemies V then whole team run away using wuchen V, heals up then come back with viper and tessa V ready
and start again with the tessa & viper V combination
That sounds very skilful
there're many, many comps that works on different ways
some comps was solely focused on winning yang
some comps was really good in burst, while some others can stalls the fight and burn out opponent's resources
This probably what we did, having 3 healers
like if you meet a kurumi/tianhai/yueshan
you'll probably thinking ''well how tf do i kill this team''
😂
I think Tianhai and Yueshan are pretty easy to deal with overall 1v1 or 2v2
But getting tag teamed with a healer is hard as hell
Like Ziping has insane survivabiliyy
yeaaa i mean in the end comp isn't everything
which is why i suggest you to just play whoever you feel like to play
if it works it works
until it stop working
then you need something else
I’ll be running Akos and Tarka till the end of days then
:)))
and by that time you already got enough experience to see what's wrong and what you should try next time
some silly comps like akos v3 and viper v1 still works even on unrivalled so who knows
We’ll try them all, thanks for the tips
glhf 
it's soft true
but overall dont parry it if they go for a lunge attack
try to simply release in their face
either clash or hit them, and you are good to go
for vertical focus, just treat it as a katana
so the best thing to do is just release
they usually try to condition after a clash so they can crouch parry
it feels like they have the option select advantage every time lol
i feel the same when im playing heng
the best option is a backward dodge
and catch them at the end of their release
but it require percise timing
yeah that sounds hard to do if u mean tap dodge
cuz horizontal blue has a really long lunging active frame
ill try it tho
the thing is
backward dodge making you safe from both the blue release or the fake blue into light horizontal
and you can catch your opponent at the end of their animation with your light attack
and start a combo
i see. ill keep that in mind ty!
and what if u get hit by the horizontal blue and they go for the light horizontal?
you can always dodge out of it since it's not a true combo
i get that its soft true but holding blue and dodging still gets caught
idk if its a ping thing
if you can't or get rubberbanded, blame the game ig
yeah i always get rubberbanded lol
if i see it coming i usually jump so they atleast get a hard knockdown instead of a full combo
yeah the horizontal won't hit if you crouched
makes sense
but again if ''the ping thing'' happens you'll probably still get hit lol
yeah heng is kinda broken in 1v1
It's not even true
Like you can clearly tap dodge afterward
Once they release it and you see they charge at you, they cannot cancel out of it without the help of ability, so unless they are Tianhai with F2 or Takeda then you would not have to worry about they bait you for a parry
my ping is on the higher end so i get caught usually
but i tend to hold dodge alot in general
ill try tap dodging backwards more against it
Depends on ping and FPS difference
That explains why you get combo by the lunge into combo
But yeah, it should be untrue
Tap dodge always if you want to get out of range; hold dodge has way less i frames
But for 60fps and around 100ms, I still able to escape it
And sometimes 30fps even
Yeah im aware. I just subconsciously hold dodge alot lol
:playdead:

it can be
.
🎉 | BOSS leveled up!
ℹ | Level up messages can be disabled for the guild with owo level disabletext
need someones help with the Longsword Carousel
Hey guys, I explained the Longsword Carousel Combo in this video along with it's extensions. Hope you guys enjoy it. If you have any questions leave a comment and I'll try to help you out.
If you like to reach to me for edits my discord username is; noscrubz
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
naraka bladepoint gameplay pc, naraka bladepoint ...
this is the tutorial im following
but the problem is that i cant land the first bump
here like this
U holding w?
Also, what are your FPS?
(carousel is insanely inconsistent, setup changes depending on the direction you and your enemy are facing btw)
Pretty sure, that's what I feel like I'm doing, might be accidentally releasing it
Let me try it out real quick
Oh deadass 😭
That's wild
yea im def holding w
i js think my timing on the first hit is horrid
i was able to get it twice in like 2 hours
theres the good one i got
changed some settings so now im averaging 120
i js got it like another 2 times but idek what im doing differently 😭
Under 100 it's not consistent
Nearly frame perfect
120 is way better
It's the frames the big difference
oh you recon
frames seem to be my biggest problem wit hthis game
got a question
lets say that i had 144 over 120, would that make combos drastically easier
Yes, more fps easier to combo
hmm
then i dont think fps is the problem
i turned it on unlimited and im averaging 130-140ish
FPS is always a part of the problem
Since Naraka is programmed in unity, and in a certain way, FPS directly impacts the speed of the attacking animations you do
And also allows for smoother animations overall
This makes some combos possible, which are not on lower ping, and widens windows for the ones already aviable
The rest is skill based and situation (terrain,...)
someone please help i cant do the grapple thing cause my character wants to do a flip before starting the charge 😭
its the first combo im trying to learn i just started playing
it wasnt doing the stupid flip until like 10 minutes ago and wont stop
Recommendation: Hold attack during grapple initiate animation (while your character throw out the grappling, not while they are moving) and hold A or D during said time
The roll after bumb usually result from hold W
It takes time but at the same time it is not really consistent and easy to do
any tips for a newer mnk player? trynna become top 10 in the US but this is a struggle also any good combos someone can tell me so i can practice?
which one?
wym by mnk?
also, if you need to practice for naraka; combos you can ask specifically in this channel, and we'll see if we can help; don't rush tho
start by learning the basics of fighting, such as hold checking and mouvement overall
once you got that down and solid i would say it's time to learn combos and optimal combos
it will definitely take a while tho
naraka isnt a simple game, and also not really beginner friendly
can somebody explain why i my grapple combos dont work with longsword / katana?
longsword i do vertical vertical crouch vertical grapple hook and then instantly blue charge after the grapple hook hit
but they can combat roll out of it before my blue charge lands
does anyone know why this is?
Do you have a clip of you trying one of those combos that you can share?
There could be many reasons, but my first guess would be that you grapple too late and also hold focus too late 🤔👍
i dont have a specific clip in combat but i can record it in training practice when i get home
but those might be the case honestly
That would be much apreciated
In combat remember that also terrain is a big factor
usually its flat terrain
Then it's most likely one of the aforementioned reasons
Or FPS, but considering the mas gear everyone has these days it's unlikely
Watch master deemo on yt
Combos are important but they wont make u top X, they just increase your dmg output when you get your combo starter
U need to master the fundamentals and a whole lot of other tools to get there
Deemo is a good example of how a top player plays
Nonoscrybb as well
In simple terms u need to play fast, smart and optimally, giving no room to opponents to outplay you or punish you
And take advantage of every opening
p
Can somebody clarify if skills that have "Can be used under attacked" tag can by used while under a golden focus attack?
yes
depends
you can't use it if you're being grabbed by pride fall or will form hook
That's the bloody one
Good to know the one time I can't get out of that in the clutch moment in my game sighs

Hi all, hope you're having a good day.
Can anyone please point me to where I should look for info on the weapons and characters (stat tables and hopefully some play advice, etc).
I'm returning to the game after a year away and looks like the info at old.naraka.wiki is completely out of date, and naraka.wiki doesn't seem to supply such info.
Did the green focus get added to the game btw?
Thanks!
Green focus is added but not in rank, I remember it is there in mode like Spirit well. About the stats table, I cannot find anyone who documents it. Weapons and characters advices are usually specific to themselves (outside of getting good at neutral). Sorry that I cannot be at help a lot
Any tips against double alebards and swords and their chase stack?
How to dodge or counter?
hold focus
it has an insane reach; your best bet is to super armor it, as you would do for any light attack, and strike back when they are stuck in the animation
this works for all weapons
just need to work on your hold checking; check their habits, bait them, answer
if they only spam vertical-vertical, then hold focus and hit them back
And if you mean their horizontal focus running attack, if you picking up that they only running up to you and release right away, parry it, if you thinking they consider the parry situation and going in waiting for you to parry them, just combo them since they stuck in a non focus state. There are some more tips which included jumping and using environment but it can be counterplay by grapple
Tips for bows and muskets?
Close range, the canon seems better and long range I can’t aim
😦
None tbf
It's a matter of getting a better aim
Bow is true strongest weapon at range
If you are struggling with aim you might like to try out pistol tho
(consider that ranged weapons are not the focus in naraka; it's mostly a melee based fight 👍)
Still make use of it if you able to
Yep
I have some tips is your aim is more forgiving if your crosshair is slightly on the right of your enemy instead of left. So if you want to shot someone, you can aim a bit the right of their head
not much
you can cancel the cooldown between shots by doing a hold dodge between shots
it looks like shoot->dodge shoot-> dodge shoot->repeat
you can shoot like 3x faster doing this at the cost of stamina
besides that, aim for the head and practice the aim
headshots with a bow stagger the opponent so it can be devastating to be hit by it
and yes cannon is easier to hit of course
nothing wrong with using cannong so long as you know how to shoot at the right range
it does a lot of damage
and i really recommend u learn to use bow and musket, because if you want to win more, it makes a huge difference, you can win the fight solely off of the ranged weapon by taking away 600-1000 HP from them before the fight even begins
One thing to keep in mind is that bow and musket aren't hitscan, they're projectile based ranged weapons. So when shooting a moving enemy, depending on how far away they are, you need to aim ahead of wherever they're moving to account for the travel time of the projectile
While headshots are nice in terms of damage, they're often hard to hit at high range. I recommend aiming for the enemy's hip area if they're too far/moving a lot
Another little oddity in melee range is that Naraka doesn't align your character to the crosshair perfectly. You stand slightly off center, to the left of the crosshair. This also means your projectile is shot slightly off center and converges towards the crosshair over distance
At high range this doesn't matter, but in melee range it heavily affects where you need to aim
The location where the bullet will actually impact is usually indicated by the little red dot, but it's not 100% reliable. It's good to just get a feeling for it
It's good to know for certain attack strings that allow you to get a quick shot in melee range, though this is moderately advanced animation cancelling stuff
Thanks everybody
it's worth noting this staggers players if they grapple onto you so bow is a bit safer than other ranged weapons at grapple range
you also stagger players with charged body shots iirc
any good guides a newbie should read or watch guys
is there anyone that i can dm for help with a combo im trying to do? i just need someone who can help me figure out what im doing wrong
sure
which combo are we talking about?
also, do you have a clip of you attempting it that you can share with us? having a visual reference to work on, especially with combos is always an insane help
they nerfed basically all combos if u on xbox dawg u might be cooked
Always was not feasible to combo on console 🤔🤔
Also Xbox isn't supported anymore, am I wrong? 🤔
Or was it only for the older version?
older version
but they used to be possible but the netcode change made it impossible
Netcode combos were never meant to be 🤔🤷🏻♂️
Netcode change affected all combos
🎉 | Takao leveled up!
not just ping reliant combos
so that point is sort of eh in this context
The amount of ppl who stopped being able to do a basic grapple focus combo is staggering
i like touching takao
i have a clip of it
but for some reason i can’t send them in here im like blocked from sending the clip
the combo i was trying to do was V, V, CV, G, CV, AH, JH
but i have been noticing i can’t really do grapple combos like at all
the only way i was able to actually get close to a grapple combo was using matari f2
are you trying to land them against the bot
because against players it's a bit more lenient
i 1v1 my friend a lot and he was able to escape my grapple combos
however i dont have a clip of that only the bot on combat mode
i was on 60fps until recently and i could do all basic grapple combos on players but only land katana and heng sword against the bot
for dual weapons and longsword it was a lot harder than before the netcode change though
no yeah because i’m noticing the difference in the height on console vs pc. when i try to do the long sword combo my bot doesn’t seem to be as high but on pc the height looks right
high as in when i do a CV
like he just falls so fast i can’t do another CV
yeah your inputs are correct i think your framerate might just be too low to allow it idk
i couldn't get a followup uppercut at all on 60fps after the netcode change
@viscid kelp is grapple into uppercut with longsword totally dead on console and lower framerates?
i found the combo when i saw psyclops valda tod combo and was attempting it but noticed i could never get that uppercut
and just couldn’t land any basic combos with grapple in general
basic grapple combos (not spear) should all be possible, just quite precise
they might be impossible against the bot though
alright when i get a chance im gonna try practicing against my friend to see if i can do it. not the uppercut after grapple just basic grapple focus
I think the input of the second cV is a bit slow
Yeah, it is... if you execute it right, you will not see the crouching animation
Yep, the crouch input is way too slow; ideally everything follows a smooth animation
If done correctly there is no stop after the bump, but the uppercut windup will start as soon as you touch the enemy
so it’s not a netcode issue just inputs being done too slow ?
it seems, I have done the combo in the past in which my fps is less than ideal
Imma try to capture a video of the combo with 60fps
do yk how to do it faster or what i can do to make it easier? i’m not too sure if you play controller though
okay sounds good
Doing it faster is a matter of you getting the hang of it. For controller I have no idea
the timing of when you hit, input crouch and vertical should be done really quick
I admit that it is harder on lower fps and at the same time, your input will get eaten if the lag spike
@undone anchor Lmao, the first carousel I did is by accident when low frame rate eat my crouch input
Wpwp
I still can't hit those, no matter how hard I try 🤦🏼♂️😂
I feel like low frame rate causing the attack to bounce less?
It slows the grapple animation aswell
So the bump is always lower
that makes more sense.
Also it impacts how the blade floats the enemy, mostly due to speed of animation
So at lower frames you need to be insanely more precise in order to hit the enemy at the angle and timing you need
For carousel especially, since the vertical of the LS only floats correctly in specific positions
For carousel aswell, the timings vary depending on the orientation of the enemy btw 👍
Under 120+ frames I would definitely not recommend it
Under 100 it's not feasible
is it only pc that gets to 120?
Yes
Console is usually capped at around 70 max 🤔👍
From what I know at least
In fact, combos on console are pretty much nonexistent
With some exceptions
The double uppercut u sent the clip of, it's 100% feasible, u got a lot of room there
So I would say that your console has probably a higher framerate
the closest thing i got to grapple combos were using matari f2 🥲
okay so i just need to practice my timing more
There are plenty of possibilities dw
Yep
I'm ATM no at home, but if you still need help in about 4-5h I can send you some clips of the combo 👍🤔
Yep, this is one of the easy ones 👍👍
i’d appreciate any help thank you 🙏🏻
With double uppercuts u can do one every single f that u use
So it's a bump (600dmg) + an uppercut (200dmg) for each uppercut u can do more 👍🤔
Or around there
Not completely sure about the dmg of the bump, it's either slightly more than 400 or 600
If you experience fequence stutter and lag spike, I recommending focus more on neutral and less on combo, because those are just straight up dismiss your combo if it happens
Still you will suffer in neutral if that happen, but combo aren't easily access if you are in that situation
here are 2 examples 👍
maybe they can help with the timing and such 👍
Any nunchucks combos?
pinned post
thank you
Hello guys,
I am trying to learn combos and I was trying the basic Grappling Hook Combo. No matter how many times I tried, I cant hit the blue charged attack after the bump. I also watched videos from YT. But no luck. Here are the videos I uploaded of trying them with katana and long sword.
https://youtu.be/2MYn28KLWlo?si=9ZWyvxoHVNGhyxpF
https://youtu.be/5BtKFu2q6OI?si=TdVfpb_GjMlDKFzX
In both clips grapple is too late
And you can also start holding focus during the grapple animation; at the moment your bump is too low, cuz the grapple is late, and the hold is too slow
Ok thanks will try that
👍👍👍
@dim abyss this is prolly my proudest work atm on kylin 😆
still can be improved, but didnt have time in the last weeks to work on it
this is why i run combo break
😆
it's not even tod tho 
needs 1,1 k dmg more
these are easy tod that tilt people easily tho 🤔
recommend those instead
i can't hit the spear grapple combo lol
in this video the bot is disabled because i had some issues aswell at the time; on real players it's much easier
just grapple a bit more far than what you would usually think
it can help
meh still hardly works on combo bots
on player i come to the conclusion that the risk of getting parried is too high
so i won't attempt to do it
ewven easier yeah 👍
And more consistent compare to the blue focus grapple combo on my case
definitely more consistent
for me they roll out from the crouch part
that one is soft

how good
what did the bot do
haven't played for a long time
we need to go back and hone our forgotten skills
although with real players everything will be different
dragonslayer out of f1 is an extra like 400 free damage
that combo should work with any character with a restand though which is pretty cool
yep, although a bit different on kylin
Yes, but my muscle memory said "H O R I Z O N T A L"
suboptimal combo only did 2500 damage instead of 3000 💔
Any pointers for combat I downloaded the game yesterday
Spare me, update it for me, wouldn't ya?
Check the pinned comments, there are a few guides on how everything works 👍👍
How fast does the grapple need to be for katana
for the basic grapple combo?
Yeah
Cuz I feel like the double alebard and swords is easier
The uppercut timing is faster?
i was using katana yesterday so heres in game footage but if youre looking for a video with input overlay theres probably some on YT
https://youtu.be/GJuBjk4ubFk?si=kj718oHH_Q4bqfNN this video is a little dated as it doesnt include fistblades for example but i used this to learn the beginner combos including katana
Combo guide for ALL weapons!
Follow my Twitch: https://www.twitch.tv/chefofthedead
Official Naraka Discord: https://discord.gg/narakabladepoint
Combo Notation:
V: Vertical
H: Horizontal
FH: Focus Horizontal
FV: Focus Vertical
AH: Aerial Horizontal
JH: Jump Horizontal
JV: Jump Vertical
CH: Crouch Horizontal
CV: Crouch Vertical (uppercut)
G: ...
you want to cancel the uppercut animation with your grapple
halberds and blades are slower
there is more windup in the uppercut
feels faster because you dont leave the ground if done correctly
katana is easier if done with vertical focus, since it covers the ground better
Yeah, that’s what I was talking about
Vertical is faster?
nop
He got a lot higher of the ground and still hit though
karana horizontal focus after grapple make your character step back abit
vertical doesn't
what is your fps?
i was using horizontal focus in the clip i shared, thats just the way i learned the combo 🤷♀️
its hard to say without a video of you attempting it but you might not be starting your blue charge fast enough then if theyre rolling out of the focus
Does 211 work with staff/spear and the free training bot?
Is it true?
yes yes and yes
So im too slow with this weapon type, ty
wp!
lkk
I have like 400 hours in the game and still can’t do grapple combos
Probably a ping thing
Can't do them consistently on console, it's a FPS problem , and most likely a timing one aswell
Ping doesn't really matter for this one, up to 110
@undone anchor that makes me feel relief in a way, but it’s also a problem for damage optimization and growth as a player in the game
Idk how true this is. I've seen a few console players that are cracked at combos
Also ping is a factor
Depends on the console 🤔👍
From my understanding most of them are capped at 70-60
Ping is less of a factor compared to fps up till 80-100, no? 🤔
u can do the combo on console
ive seen ps players do them np
you either didn't practice enough or you practiced wrong
but an important distinction to make is 400h of gameplay doesn't translate to being able to do something that requires specific practice and feedback
the grapple combo is learnable in 10 minutes if you have someone watching you and correcting your mistakes
and then 20-30 more minutes to get it consistently
I had 600hrs before I learned any real combos 
You can play casually, just because someone can't do a combo at 400h doesn't mean an fps/ping diagnosis is necessary
Both ping and fps matter heavily, and the lower fps/higher ping you are, the more they will compound to a struggle on combos, in particular for those involving a grapple
But some ppl also just don't really feel like trying super hard
Can someone explain what is going on here? This player basically just button mashed regular combos on me and it canceled my blue charge 3 times in a row?
At 7s they released a third stage horizontal melee attack, which is blue focus. It clashed with your blue focus
At 8s they sent out Yoto Hime's third F skill, that hovering blade. It blocks all weapon attacks, which is why at 13s your focus attack didn't do anything
At 18s your jump got cancelled by their grapple, if that info is required
At 21s you both used a light attack and thus clashed
Ah man... right i guess i didn't take into acount the combo was started before they got in range, but good to know about that Yoto Hime skill as well though thanks for taking a look. I was ready to call shenanigans on that one 🤣 as you can see in the video i was literally just so flabbergasted at what happened there i just sort of gave up.
No problem, yeah that happens sometimes when you don't understand what went on 
You can test some abilities in free training, but properly understanding all interactions just takes time playing 
@viscid kelp quick question, do you know if the slide focus can be used for LS aswell to start a third uppercut? 🤔
And also, do you have any hints on how to do it? I saw a clip today and I'm still trying to figure out what happened 🤔😂
Never rly experimented much with focus slide combos tbh
Mainly since it doesn't exist in solos, so actually getting to use it for combos is not that common
its literally not in solos
because its op. can be used to infinite people essentially (soft true iirc)
same way draco buff doesnt exist in solos
draco buff should not exist anywhere IMO, its so dumb
are people okay with that thing? or is it controversial?
It used to not be very popular since draco didn't restore rage and lasted only a short time
Not sure how the perception has changed after it got buffed
But I personally always despised draco storm too
It's borderline impossible to fight and even if you didn't lose yang, you might just get rolled by it for no reason
Escaping is an idea but also tough with random lightning
I also hate stormstride because it randomly is detrimental for both the enemy and its user, but can also be excessively powerful for its user
You and most of the players 😂
It’s OP and it’s the universal sign of “don’t touch this team”
That's good to hear hope it goes away then, how long has it been like this?
you can still staff infinite with it right?
I see, I see 🤔👍👍
Oh yeah, saw it first time in duos
How do you get better with combos
And mixups
And is anyone willing to coach me and help me improve on the game
Usually with practice; I reckon that watching the pinned guides here and in the #🙎┃character-guides channel is definitely helpful aswell
As for the coaching / training I can help, since you are in NA; I would recommend checking out #🏋┃dojo-coaching for that
Can help solely with combos since I am from EU and can't play with you nor get into a custom 🤔👍
Oh ok
What are some good hang sword/ katana combos
Check the pinned comments, there is a comprehensive guide / wiki of all combos for each weapon 👍
Divided per difficulty
But as a baseline try going for basic grapple combos
Which # would that be
?
Thank you
Np
And how do you do grapple combos
Inputs are in the video 🤔
Cancel uppercut animation with grapple, bump the enemy in the air again, do a focus attack
In short
Hard part is timing, grapple position, precision in inputs
Ok
An important mechanic to help with combos is input buffering. Which is basically queing up your next action during your current animation. So for example you can input crouch and vertical near the end of your horizontal animation
@runic palm
Thank you
I didn’t know you could do that

For mixups and mind game, you have to improve it with experience, to get better, you have to fight against people more. Also keep your calm in stressful situation so that you don't go back to your muscle memory or panic is a good thing to do
Ok thank you
People who know how to pressure you and force you into an uncomfortable situation will make use of your panic and win thank to that. At the same time, take a look at your opponent, you can exploit them the same way.
That’s great advice thank you
How do you counter double blades and claws (forgot the name)?
fistblades?
you play neutral; try to guess when the release, if they dont, when they hit you with a light attack , release in their face
fistblades it's a bit more tricky; need to understand when they release, their patterns
consider that most people do 2 dodges and then release
or simply dodge in your direction
dodge (tap dodge) back a few times when you see they are coming to you, and then after a while oyu should be able to tell what they usually do
i've been able to pretty reliably dodge the purple focus projectile on the charged horisontal for a punish but the weapon is really hard to counter imo
🎉 | HuffleVEVO leveled up!
just playing better and outspacing it feels sort of mandatory outside of prediction counters
since people generally don't like to release focus after 1 dodge and 3 costs a lot of stamina, baiting prediction counters with a delayed release or dodges with a hold dodge light attack feels almost mandatory
Wdym by "release in their face"?
release a focus attack
Also the weapon attack is not vertical at all, jumping and using grapple is somewhat safe to deal with them if they try to pressure you. If they release Horizontal 1st (which not alot do) or Vertical 2nd, you can react parry them
If someone is already right on/close you how do you deal with the slap? Just have to iframe dodge it? Can't stand winning a fight and someone brings out a last sec slap as a free combo starter 
#nerfslap2024
Dodge back and hit them when they are still stuck in the animation
Hold is better imo
But slightly harde
If you tap dodge back, they will have time to recover
good to know ty ty ill try it out when I get pimp slapped again
jump parry is helpful against Firstblades
especially if the opponent has the habit of making many fast tap dodges
what did I do wrong? and what was I supposed to do
first, when fighting you need to try and spend the most time you can in focus stance, since it allows you to not get staggered by light attacks
try to not aimlessly run around
secondly, tarka f does not allow for a full focus with its stagger, it's to start combos, namely with light attacks, like horizontal
and thirdly, you are just waiting for them to attack; no initiative
you are using fistblades, you can dash around while still charging the focus attack; it should be them on the defensive guessing what you are going to do
U also tried to use a light attack as a counter
But bc they did a 123, the last is a blue focus which overwrites ur attack
holy fook, watch some youtube vids brother
wow wow
Several things:
First from the couple first attack, this guy doing 123, which means they are new to the game, don't overthink what they will do, second time they did it you should have know there is a posibility.
Second, you can see that they jump attack which means F to defend yourself there is wasted.
Third, on Tarka's F, you can combo off the fist by uppercut, instead you went for non true focus attack which they F out of.
Fourth, you horizontal enemy off a hooked grapple, you should hold blue there to not get stagger from grapple bump.
Fifth, the second time they do 1-2-3, instead of making use of dodge or just read that they do 1-2-3 so you can parry, you retaliate with a non focus attack that will make you lose 80% of the situation.
Sixth, after got down to little hp, you got panic and keep dashing, rolling into a wall that cause you your stamina while make you unable to escape.
you should probably also play a simpler character than tarka given how combo-reliant he is and work on your fundamentals
No shame in asking, if you ask, you will be a fool in a moment, if you don't ask, you will be a fool for the rest of time 
wise indeed 
Why cant I sometimes do the attack that sends enemies in the air?
U mean cV?
idk what that is
🎉 | Xezor leveled up!
ℹ | Level up messages can be disabled for the guild with owo level disabletext
I mean crouch+rmb
Crouch vertical
Default keybinding c and right mousebutton
right
Erm, i dont know in what situation u mean it
But it counts as light attack
So u cant do it when somebody has blue focus
no embarassment 👍 ; we all started there
if you are doing it in a rush, it can simply be that the character didnt actually crouch, and you end up doing a normal vertical attack 👍
Tarka F punch does allow 1.0 focus for most 1.0s
Tarka ult punch doesn't
If you are too slow it won't tho, need to hold focus instantly, no? 🤔
Well, yes, but if you take 2 seconds to light attack it also doesn't allow a combo start
Of course there are timing requirements for everything
But Tarka F punch does very much allow a 1.0
Some very slow 1.0s might get soft combo broken, but those are rly the exception
Fair point
What was I supposed to do if I'm being perma stunned? I have no clue. Btw, what is that character?
not stay still
u did 2 attacks both times they ulted
if you go back and dodge to the sides they wont hit you, both times
first one is redeamable, since you were fighting someone else, but second one u could've easily avoided 👍
also try to not jump in when someone is doing a combo if not with a blue attack 👍
are these all still working?
Im doing the fist, since it seems pretty easy, and I cannot seem to land the last kick consistently
or are these kind of things where "Bots can evade it but players can't"
Those are soft true combos and also false combos; if the person has low enough ms or high enough FPS they will dodge out
All that works on the bot, with 1 exception I can think of, works on real people aswell
Refer to this post for all basic combos ATM 👍👍
Or the most useful ones at least
well the fistblade one is there too, so I guess Im doing something wrong
also the fan is crazy, you have to comit to throwing the grapple and you do not even know if that launcher is landing
There are ways to make it sure it will
I just finished watching the video, depending on your FPS and positioning the dual blades follow-up after the focus is not going to hit, but all the rest is going to
Probably, got a clip of it? We can see togheter where to improve if you want 🤔👍
(for context, after the uppercut, try just spamming right click; it will be automatic)
Oh that would be cool, do not have anything to record myself atm, but Ill take you on that offer
I do not think is my ping, Im at 32ms at evenning and 50ms at night
thats decent in my book
I just suck atm
(with some variations)
We all started there, it's normal dw 👍👍
why advanced players do the dash out instead of in
arent you suppose to be on invul frames?
When doing a combo?
Or in general?
when doing combo
It resets your position and the attack
Going forward bumps you to the enemy, so it can mess up the position you were in (putting you to the side for example)
You want to be in front of them or watching directly at them usually, because otherwise the uppercut will send them sideways
Yes and no
The hold dodge back into horizontal attack closes the distance back in for most weapons 👍
Consider it as a position and attack pattern reset
The only use for it, is to be able to do a second 1st stage light attack before an uppercut, to add a bit more dmg
U can do that also with a short hop reset (not recommended imo, cuz it's easy to mess up) or a crouch cancel (ACCA)
Oh yeah I understand you can link horizontal into dash horizontal with it, but I do it forward, way easier, but now you are telling me it can actually screw me over
so I better start getting the outdash cancel
timming
Same exact timing for all directions
You could also do it sideways if you want to reposition for example
Werid, I get it for foward all the time, and for back I fail a lot
Prolly your fingers are not yet used to dashing back 🤔
When I started it felt super uncomfortable to dash back
IDK, I feel it gets you out of range if you mess it up, with forward never happens to me
so I feel out is more strict
Mhh
If you get out of range you are tap dodging instead of hold dodging 🤔
Cuz hold dodge u can cancel the animation really quickly
Im pretty sure I lose it even on hold, tap is very different animation, Im not contradicting your statement, probably is same "Min" timing but Im thinking in has some frames to spare?
like if you mess it up
The hold dodge?
forward vs outward
Ah, nop, it shouldnt
But follow-up question: when do you input your horizontal when dashing?
Like, during it or at the end?
(brb in a bit)
that because you can still do the combo with the forward tap dodge, since the travel distance is short
but not side way or backward tap dodge
side way or backward you have to do hold dodge
If I tap the NPC can dodge before I can hit it even when forward
If possible, please provide a clip, it helps us identify where the problem lies
Oh no I am not asking for particular guidance yet, Just was wondering if the combos pinned were still doable
Eranicks already answered the question
Try right in the middle of the dash, it will queue the horizontal as quick as possible
No need to wait for the dash to end
@compact island they are all true, c.lmb of fist got nerfed I believe, will still mostly hit on a player. For the duals you need to 180 spin your camera back and forth to hit the follow up or have good terrain
And decent FPS 👍
Bare minimum won't work
Or so usually it's how I learned it
True you meed decent fps
Can do it when I'm at 110, but not on 85
I know how it is to play with low fps
Fistblades crouch got nerfed, but 2 you can still chain if the enemy is higher ping
When I first played naraka it was on a 1060 6gb with a i7 4470 xD
Still need to discover the beauty of high FPS 😂😂
Same 😂😂
And still there now
Maybe a bit worse
Enjoying the beauty of a 7800x3d w 4070ti now
So worth it
Best purchase of my life
I can imagine 😂
Okay, then it was not me, sometimes I land the finisher kick other don't on the bot
The fan one still works? that one driving me crazy
I can sometimes land the others grapple combo, but that one it just does not come out
are you familiar with parsec?
Parsec?
I guess thats a no, haha
Yes it does
Rings a bell, but I fear not
Its a software so I could stream directly from my pc to you, for the offer you made
also is it me or normal fist launcher seems better than special jade launcher? I mean is cool that is a Shoryu ken
but seems like a downgrade
yes
works for me
Like tarka ult
So I was not wrong, any site/link to the crappy souljades, I was checking everyone and many seems like that one
maybe you are right then, wonder why sometimes it fails to connect then
because you was slow
There are worse ones
generally speaking you don't use tap dodge on this, but what i meant to say is if you do it forward, even if you failed to do a hold dodge (you did a tap dodge instead), you can still execute the combo
but sideway and backward must be hold dodge
Yep
withevery weapon or just katana? I am almost sure it didnt work with longsword and fist
And tap dodge for slow weapons like spear won't work
Fist it does not work
LS it does
It's the fastest hitting weapon we have, faster than katana
After dagger and fan
I see
See, this is what is weird to me, if LS is faster than katana then why katana seems easier to do than LS for me
I got some wrong cables
haha
ls and fist both work
Prolly because clicking left click is easier
LS is right click for combo starter
Im on a controller
welp, cannot argue with that
but this is just to answer your question about why sometimes it works sometimes it doesn't
to be clear, on this combo you ALWAYS want to use hold dodge
knowing tap dodge forward also works is just like an emergency solution
Why? Does not tap has more invul frames?
but also longer animation lock
also why do you want iframes on this combo anyway?
incase they combo break?
nah you got it wrong
tap dodge got more iframes DURING the dodge, which is longer distance than hold dodge
and if you want to execute this combo you want to dash as short as possible
or do combo breakers, have way more active frames?
it doesn't matter cuz with this short travel distance hold dodge and tap dodge got the same amount of iframes time
I see
had no idea there were different distances with tap dodge, I thought it was fixed distance for tap
forward shortest, sideway mid range, backward farthest
and out-of-combat tap dodge is even longer than in-combat tap dodge
so there's the repair dodge, heal dodge and bomb dodge technique
But as a rule of thumb consider this
Tap dodge : dodging away
Hold dodge: everything that's combo related
Yeah never intended to do tap for combos, but as tabbie pointed out, that was probably the reason why forward was easier for me
though it's not the same with hold dodge
you'll soon find out in most situation hold dodge is better than tap dodge, even when you want to retreat and keeping distance
yeah this gonna take a long time, for proper spacing, I keep trying to whiff punishi and failing miserably
is the combat mode setting accurate to how real players are able to escape combos?
🎉 | tippytapdance leveled up!
^ in training grounds
Yes
Except a few interactions like Kylin f2 cancel
ok plz help me what am i doing wrong 
slow grapple
when should i send it out
when your cV hits
alright ty!
consider that your goal is to not leave the ground when you grapple 👍
this is how it should look 👍
Soon as you have done the input for CV you can hit your grapple, you can pretty much cancel the entire animation for the CV so you barely see your weapon swing and won't leave the ground at all :)
why is it still not working
i spam the grapple button the second it sends out my cv
this time your grapple timing was right
but the blue charge was slow
pre-input the blue charge, as soon as grapple fired, before you actually bumped into target you can start charging already
maybe try vertical charge instead of horizontal
same thing happens
you can see when my character bumped into target, he does the charge animation immediately
compare to yours, you got a ''landing'' animation before your character does the charge
horizontal charge make your character step back abit
so without proper grapple position and camera controlling you gonna miss the blue release
vertical is simplier
since there's no step back
don't spam any move, press them just once but be precise
i’m instantly holding charge once the grapple hits the ground but the landing animation still shows up 💔
really dumb question but could it be related to my framerate
hm fps you having
55-75
that's rough
could that be the reason tho
limited my fps to 50 and yeah the combo stop working
ok great at least i know it’s not my fault
does that mean that most combos won’t work for me 
ehh idk
hold after a mid air side way/backward dash
not work the bot kept dashing off
it similar to grapple combo but without the grapple
bro you asked how to focus charge mid air
this combo is called 211
there's plenty guide on youtube
i see thanks
Careful, it's an advanced combo 👍
In case
If the dodge timing isn't precise and the cancel as short as it can be, it won't work
Still, on your videos, your focus release is a bit late, usually you want to release at 1.0 but due to a bit of delay, it should be around 0.95, if you wait until it flash blue then your character will be release at around 1.08 at best
so i actually release it before i hear the charge sound?
Yeah, a little bit sooner than the sound
lemme try rq
Matter of practice, about the fps, yeah it sucks but if your fps is low, try consider down grade the visual of this game (turn everything to low)
everything is on low T_T
i tried playing with the render scale at 25 aswell but no differnece other that my eyes start tearing up because its so blurry LMAO
Not recommending going that low, 70 at the minimum
yea im usually at 72
omg its finally working thanks to this tip i just need to figure out the timing exactly because it works like once evry 20 times
thank u everyone
Glad to help
65 + they are doable
So most likely you are slow on the execution somewhere 🤔👍
The lower the fps, the more precise u need to be
your release seemed slightly delayed for the first and your grapple bump wasn't ideal for the second since your grapple was late
Now I am wondering if my FPS could be messing with me
whats the optimal number for combos? 60 like most fighting games?
also how do I display my FPS on screen
how do you even get the two Horizontal strikes in 😖 the grapple combo I'm actually able to pull off, but H-dodge-H don't work for me. I also have only 60 FPS. Does that actually matter? And I was wondering if my keyboard sucks too, do I need a gaming keyboard?
Depends on if your tap dodging or hold dodging, hold dodging your 100% guarenteed to be able to get the 2 hits in providing no combo break etc and that it's not with a few certain weapons, but if tap dodging unless your tap dodging forwards you won't get the 2 horizontals in 90% of the time. So moral of the story, always hold dodge for the combo
but yeah the 60 FPS is rough and will make combos alot more difficult and need to be practically perfect timed for everything
The higher the better, after the netcode change, grapple combo only be consistent for me once the FPS is 80 or higher
damn, that is very high for a basic combo, where do I check my FPS?
I just use steam overlay
Also guess why I'm playing this game with 70% render scaling 
damn, Im in epic, the game does not has an option for display? I mean it should if its that demanding for basic stuff
There should be some other app that help you with it, but I am not familiar with any of them
so I cannot see how much FPS im getting but I had the cap at 60, just moved the cap to 120 and got it at first try
game is freaking weird
Lmao
why does it do that
Uncap it tbh
Something something with Unity Engine
I heard people talking about Unity Engine handle animation speed with FPS
@undone anchor So Vang said that FPS lower than 80 screw you over, IDK what is my FPS but I had it capped at 60, I took the cap off to 120, got it the fan combo at first try no problem
Should not be like that, netease is doing something wrong
@wary escarp Well thanks man, you found the problem, I think is dumb, everything should work at 60 frame but oh wells thats netease crapshow not us
Could that also be affecting my parries?
Most of the thing got effected by FPS so yes
most animations are slightly (and sometimes pretty substantially) faster as you increase framerate
Tho for parry, it usually ping heavy rather than FPS
my ping is decent enough 32~evening 50 at nights
If you want to learn about this game wackery then I can bbe of help sometimes
Did you know this game has a start-up animation for most thing in which you can cancel by going from already start-up move to it
I do not think I understand what you mean
also the camera movement is so freaking fast now
there is some shitty coding practices going on here for sure
I will show you an example, I know my wording is like a needle in a haystack on fire got pushed down into a ravine
damn, combos are just so easy now, I was starting to believe I was just trash
Take me like 30 minutes to open this game
ouch
need new hard drive
Ah you mean like getting a move startup and canceling with another move without its startup?
some kind of feint
Yeah, like this
The first one need a start up animation, while the second one, blue focus act as start up and override the startup and send out right away. This example is just to show, it is pretty useless in game
However this is really important when it comes to parry using composite parry (this knows as scissor parry). This removes the start up animation for parry and makes it comes out faster
what exactly is scissor parry?
Holding focus but before the first charge, release the holding and press the opposite attack button
IDK if its because of the stupid triggers(They should sell controllers withouanalogbackbuttons) but is it normall that it detects release as a press?
wdym?
like I do what you say, I get the parry but if I keep pressing the trigger after a period of time then release she throws an atk
on release
Have you turn on composite parry in the setting?
I get the parry pressing the two buttons
my question is
Is it normal to get an atk on button release
Yeah, on button release it should send out an attack
If the attack got send out instead of parry, it could be 1 of 2 problems:
- You pressing the other attack button too late
- You hold focus over the first charge
Oh no thats not the problem, the stuff I get is sometimes I get an atk after the parry
I just need to get use to tap the button fast
no real issue
Oh I see, yeah then problem might be because you over hold the attack button and the game see it as you buffer an attack
You will find most games with combat systems like naraka everything from animation speed and hit detection to DPS will all be increased with higher frame rates, it's not just netease coding, it's just generally the way these games are coded to allow the way the combat flows
well I come from fighting games all combos work as intended if your game meets the minimum requirements
The problem with this game is it got affected quite significant, enough so that you can notice with your own eyes.
if your basic mechanics as combos do not work as intended with minimum settings you are doing it very very wrong
Well, at least they are taking the right step to at least communicating with the community
They have attemped to fix the problems before, which grants less than ideal reaction
The thing is that the issue is BIG, I mean I am a newbie at the game, but man I know I have pulled some heavy combos in otherb games, and I just could not land these basic ones, took the cap off from 60
everything is too easy now
different is HUGE
animations should not be linked to your FPS in anyway
that is why you use delta time when coding
time is static
Fighting games such as Tekken are not remotely similar to games like naraka, whilst Tekken etc are yes very technical, it's not the same style of fighting, play a game like black desert online for example where out of any game I've played realistically it has the most similar combat system to naraka, that game literally everything down to the ability to even hit your target is increased with FPS
I can't say I notice it because I can run naraka on max graphics with 150+ FPS, but to not be able to run the game on the lowest settings at 60-80 FPS your system probably isn't really up to scratch to run it anyway 😅 I know that isn't the issue but as I said, the way alot of these games with such in depth combat systems are made it ends up having links to your FPS most of the time, I haven't played any game with combat like this that doesn't have it, probably just huge complications when coding it in a normal way and dont allow the functionality they are going for
I played black desert not remotely close to this game
and I am not saying is not an issue in other places
I am saying is freaking wrong
black desert is not a big issue cuz precision is not really a part of it, its an RPG so it all ends up with stats increase at the end
so I never had a problem with it
but this you are literally saying that a guy at 60 FPS will never win vs a guy with 80 the advantage is huge
You can consider writing a post in #1266666196552519742, they just implement a weekly respond to feedback this week, so I'm watching if they acknowledge respond like this
I mean unles they are both really new and just go with charge atks
Post like this have existed for ever since I joined, and I keen to watch if they will attemp to respond and letting us know what they are doing lmao
the thing with this, is that if they didnt code their stuff using delta time, the game foundings have to be redone
is not something you can just "Fix"
its fundamentally broken
I feel attacked
naraka is a very nice concept and I like it, but man the more I learn the more I see how poorly developed is, sadly
60 FPS u can't do combos, no. 👍 Game is FPS dependant because it's programmed in unity; no way around that
Guess where the Naraka 2 joke came from 
There is way around it, I code in unity
It is fundamentally broken and everyone know it
Execute of combat system is really nice, but the way everything seems like it belong to a spaghetti mess is uhhhh
I mean not really an issue for me, I can run it at 120 but is still very wrong
I guess we have to hope for naraka 2 then
haha
I have been playing this game for a year now, with less than ideal stuffs and ughhhh
If I'm not mistaken, some advance combos are not doable till you have like 200fps
Yeah I would not be even remotely surprised
the sky is the limit
haha
very dumb
I have spent a lot of time playing this game by bug testing lmao
I hate to disagree with you here but as someone who has over 15k hours in black desert and it ultimately is primarily a game focused on PvP, believe me, that game is far worse coded in that respect, you can out gear someone on black desert by a good amount but if your running 90 FPS and he's running 140, his damage will feel like double yours and his iframes will last twice as long and well if you iframe in that game and he throws a cc out even just after you've iframed, it will still hit because of his frames being ahead of yours. Trust me, that game is much worse
yes it is an RPG but it was designed to be a PvP game. Either way, Naraka is fine and ultimately on lowest graphics it's really not that system intensive so only the lowest spec setups can't run it at 80+ FPS. But yeah, alot of the big dev tools like unity used to make games are ass so
Also, ping affected how much stagger you ditching out, the lower, the longer the stagger
My point is the game was not made for that, if players found a way to enjoy it like that cool, but developers never even thought about it
they just went you press 1 hit your skill wait for cooldown
In black desert? Lol nah see now I know you didn't touch the game, no one who plays that game has ever used hotbar skilling 😂
and the problem with having your stuff hitting based on FPS is that sky is the limit
the higher your FPS the more stuff that will be possible
it is fundamentally wrong
Yeah ofcourse, I don't disagree with that
I know it has commands, man, oh boy
you know what I mean
Also, funny, if you have 1 fps in this game, 1 non focus horizontal takes 5 seconds to come out
Lower FPS also eat your input
But at the same time, it's what we have and they clearly can't figure out a way round it without messing up the game otherwise they likely would of by now, or it's just not that big a deal because only the 1% don't have systems who can run it
Oh boy, luckily the 99% is CN playerbase aren't it?
I'm just saying the Devs did think about it in BDO, hence why they developed their own entire framework for the game rather than using unity or UE, but yeah
As I already said is not possible, if you do not consider that as an issue when coding your game, the foundation is not made for it, and is just not possible to "Fix"
you HAVE to remake the foundation
which means pretty much redoing the engine
Eh? No just the 99% have a computer that can run the game bro, it's not only Chinese that have access to buy themselves a functional pc 😂
I heard the conversation in which people dissatisfied with Naraka being bad in that aspects from both old players, some e-sport participants where ping and fps affected the game so bad, playing against people with different FPS and ping feel uncomfortable
Its just dumb
but welp the thing with naraka is like we cannot just go to the other naraka
it is very unique
haha
In CN server, they have multiple server to avoid situation causing ping to rise and FPS for them is not as big as a problem if you go to net coffee. Meanwhile other server have lacking server node and lacking playerbase, some people have to choose between 2 server with both equally high ping
We have Naraka mobile
Ping yeah, pretty unavoidable depending on where your located and access to better speeds etc, as for FPS I can't talk for the old days but it's fine now aslong as your pc can handle it, and I'm not trying to be an ass, but ultimately if your getting into pc gaming, you need to go in knowing your going to need to spend some money to buy a pc that can effectively run the games you want to play, personally I couldn't even dream of playing a game under 120fps now, 60fps honestly hurts my eyes with how disgusting it is 😂
Guess I just used to looking at disgusting stuffs then
Ping is currently unavoidable, yes
and I see a very long time for the moment it stop being an issue
but that get your super PC or bail take is not okay
while I have a good PC and can run the game at 120
it should not be something that destroys the games basic mechanics
Well until you are accustom to higher you don't notice it, I never did back on console etc, but after playing constantly on between 140-240fps going back to 60 was torture 😂
I do not mind playing at 30 FPS
or at 120
as long as the game works as intended
I adapt
Dreaming of Naraka 2 is like dreaming of winning a lottery now, unless Naraka mobile grow big enough for them to affording building Naraka from the ground up
I have better before, I just adapt to what I have
the thing is that game learning curve is what make it cool to me, if they just go overwatch take and you can just kill everyone pressing Q, to get more people it would just be boring for me
so I can get monkey pawed here easily
But the game came out in 2021, every single year each game that releases comes with higher system requirements because the gaming industry and visual quality of games is advancing because that's what people want, no one wants to move backwards. Everything costs money and you can't expect developers to make their game worse for the smaller percent of players because they can't afford to buy a better pc
I do not want the game to be less complex so the masses can jump in
like rivals right now
I don't neither
The complexity is what makes people stick to Naraka
you say this but games are pretty much the same shit, since a decade ago, they just wondering how to bounce light more times instead of actually advancing the complexity of games
Not to mention the game is literally free now also with pay for gacha/cosmetics which is completely optional so realistically we can't complain about much. If it was $65 off the shelf like most games these days delivering poor quality it's understandable, or a pay to play sub based then yeah, but it's a free game 🤷♂️




