#P5X Model Exporting
7053 messages · Page 8 of 8 (latest)
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i remember one of my exports with Akashi's animations in it broke the model in Blender
Does anyone have the SEES models dumped?
i have the models but not the textures
turns out this is completely avoidable WITH blender 4.5's default fbx importer and exporting the model w anims as binary, although using better fbx on the binary export causes a similar issue to what noesis exports provide (which is what the original video was)
the jacket bones aren't actually broken for whatever reason the weights are wrong (this happens on assetstudio export too)

okay so the only animations with keyframes IS OFC THE ONLY ANIMATION THAT IS QUITE LITERALLY COPYPASTED FROM JOKER WDFHAOUWDHOADWHAOWHD
gaming
so I'm pretty sure I saw talk in here about it before, but I didn't pay much attention to it at the time. is there like an "easy" way to find environment assets and stuff like there is with the characters?
if you load into a field ingame it's scn name gets stored in a log file in appdata which you can use to find the field in the bundles/unity
is it the ones in LocalLow/SEGA/p5x_en?
iirc yeah
and I assume you ctrl f "scn" and look for something like this?
yeah that's p much it
and then you can use find-asset-dep to find the bundles needed by it
ah oki oki
hm those didn't seem to be it
yeah I tried .prefab and .asset and not getting anything from it
yeah scenes are .unity
Question, what’s Makoto (Yuki)’s id?
should be makoto or makoto_thief
nijima is queen so its fine
with a few exceptions, most characters are referred by their thief codename
Ah
are the outerpackage bundles encrypted?
some of these bundles are giving me an error saying something about UnityCN encryption when trying to open them in assetstudio
is that what you're supposed to do about that error?
yeah. basically they insert a few extra bytes at the start of the file to trip up tools, and a different amount in each bundle based on the name. thats why some bundles work and some dont

this replaces the files directly though
theres a different tool that instead places the deobfuscated bundles in a different directory, but i dont remember where it is
checked. You list both of them here
use either https://github.com/DeathChaos25/P5XBundleDeobfuscate or https://github.com/SerenoV7/p5x-asset-tool
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