#P5X Model Exporting

1 messages · Page 7 of 1

restive basalt
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His alt isn't on the list, but i remember the alt had 'sp' in the name like Soy's and Yui's alt

lofty wolf
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No, I know the names and identities, I saw his alt on the extracted list

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I mean the bundles

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Like which bundles to run in assetripper

restive basalt
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It doesn't matter

lofty wolf
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which the specific assets im looking for are in

restive basalt
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Just export one of them and i find that it exports the rest

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But that's because i keep the models divided into their own folders with their own respective bundles

lofty wolf
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So just export all of them through assetripper?

restive basalt
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I load the folder holding the bundles

lofty wolf
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I mean like, for the katayama example, you selected her specific bundles

restive basalt
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And just pick one of the bundles on the assetripper list and export it all

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For katayama i just exported the one with her mesh
But i could also have just exported her rig bundle

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Either way I was left with the assets of all the other bundles in the folder

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I just have the output for export be a folder inside the folder where the bundles are. I call it 'out' like output

lofty wolf
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And I thought I could find it by running all of them through assetstudio

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And that for each asset, it could tell me the bundle its located in

restive basalt
lofty wolf
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Ooooohhhh, okay

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show original file, I see now

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Yeah, that was my question.

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Oh yeah, and one more thing?

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For assetripper, do I export the rig bundle that corresponds with the mesh bundle together as a unity project so they sync up?

restive basalt
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Atp you should read the guide
You got ahold of the bundles

lofty wolf
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Ok, just making sure

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I'll just do that way then, along with other items he has

icy silo
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@minor anchor since I saw you’re also in this server, this is the thread for P5X models. I think it's more understood now.
(For context, kirabook was interested in potentially getting model images for the MegaTen wiki)

restive basalt
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For the gallery or something?

random hornet
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ive been messing with a small thing that basically doesnt matter much, but positioning when layers of the sprite do not have the same size (which doesnt happen often)

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turns out, the game just stretches all the layers to the same size, the size of the base layer

restive basalt
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Not surprised tbh

lofty wolf
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Ok, so I downloaded the latest content form the tw server

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Just to be sure, do the updates just add new bundles and don't update the old bundles?

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Im making sure so I don't miss anything that may be updated

icy silo
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btw, would anyone with access to the assets from the Chinese versions be willing to look for something for me?

restive basalt
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You can look in CN bundles without an account

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Just like if you have a pirated versiom of P3R, you can still datamine stuff from it, even if it's unplayable

restive basalt
restive basalt
icy silo
# restive basalt What are you looking for?

Revelation Cards and the name graphics for them (even if in Chinese).
I'm trying to make a gallery of them myself. And there's that P5X datamine Google Drive, but it doesn’t have the names, and there are also a couple cards on lufel.net that aren’t there (and vice versa)
I think

restive basalt
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Hmmm
Do you remembering if there was any common elements in the file names of the pics

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Maybe there's a keyword to go off of

icy silo
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qishi

restive basalt
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Okay, that's good
Do you know how many there's supposed to be in total

icy silo
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well the numbered cards come in different colors too but for now I only need the red ones

restive basalt
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Okay
56 gives me a better idea
I'm loading some bundles now to look

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If they're not in the shared bundles, then I may have to open the whole game, which will take more time

icy silo
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now the google drive has most of the cards but there are two I know exist that aren't there (Ace of Swords and 9 of Disks)
so mainly I'm looking for those as well as what the names of all the missing ones are in Chinese

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example of some of the files from my own dump (from global)

restive basalt
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I'm just gonna get them all lmao
I think it'd take me more time trying to find the specific ones individually

icy silo
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yeah that makes sense

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it's weird bc some of the unused ones exist and even have localized name graphics in global. but most don't

restive basalt
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The game is just weird in general

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in the shared bundles, looking up qishi brings up stuff related to models

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welp, time to go the long way 💀

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this is probably gonna take a bit, so if aaron gets to you first, cool

icy silo
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what are you using to look

restive basalt
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assetstudio

icy silo
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you can filter by types

restive basalt
icy silo
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Try filtering only Texture2D

restive basalt
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and I can only load half the game at a time

icy silo
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oh got it
yeah trying to load all the bundles at once made my computer run out of memory so I broke them into groups of 10

restive basalt
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i do have a dump of Taiwan from the 2nd summer event from last year though

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it took me a few days to do 💀

icy silo
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let me see if I can help and try to see roughly where they are in global at least

restive basalt
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said dump is from august last year

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but obviously that's not all the cards

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that's 31 out of 56 revelation cards

icy silo
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yeah most of those are in global already anyways

restive basalt
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yeah since global dropped in June

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welp, i'm loading half the game now (0-099)

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i question how a minipc with 32gb of ram can do this, considering they're lower quality than a regular setup (which i ordered yesterday)

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internal part wise

icy silo
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lufel.net has these two (as lower quality WEBPs) which are new enough to not be in that drive ig

restive basalt
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You can't really switch stuff out on this thing so yeah
When the parts crap out, that's that

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Probably for the twins?

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iirc, no other unit has been released yet

icy silo
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Twins use Nativity (Ace of Wands)

restive basalt
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It's hard to say whether Pinky (Narumi the maìd girl) will introduce a new set of cards

icy silo
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oh they're finally making her an idol huh

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well she is an idol already naosmiley

restive basalt
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Yup

restive basalt
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She's an "idol"
She's not a real one

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But from what I hear, her confidant is about ||her trying to become an actual idol for her little sister||

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She's supposed to be dropping on the 5th next month

icy silo
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ok well at least in global it seems like the card graphics are in content_0/696.assetbundle

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the names must be somewhere else though

restive basalt
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it's always reading the bundles that takes the longest 😩

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loading them up doesn't take too much time
it's just the reading portion that takes more time

icy silo
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reading in what sense?

restive basalt
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You know how assetstudio says loading bundle -> reading bundles -> building asset tree

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Loading the bundles doesn't take that long

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But for some reason the reading part takes longer

icy silo
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my computer is about to die so I can't look myself anymore for a moment
I'd say just load the one bundle I found but knowing this game it's entirely possible some of the cards are somewhere else entirely

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"This game is weird" case in point

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Ayaka and Akechi are long-lost twins!?!?

restive basalt
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lmao

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there may be duplicates of the card that ties the 4 cards together since i can't be bothered to sort by rarity

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alrighty, that's half the game down, one more half to go

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i made sure to grab the card text as well

restive basalt
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hmmm
I found 55 text

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but only 34 red cards

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and 20 of those cards that tie sets together

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there also is no bundle called 696 in CN

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there are bundles with 696 in the name, but none of them hold card stuff

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In 100-199, there were assets of the minor arcana with no background
and a background that a gold rarity card had
i didn't stop to count though

icy silo
restive basalt
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Nah, you don't gotta credit

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I still don't think it's all of them, but I tried

icy silo
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I actually do gotta credit per wiki guidelines :)

restive basalt
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Oh okay haha

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Then yeah, Neoia

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On the wiki i see 20 something of the red was datamined, but I found 31 i believe?

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So it's already more, unless that 56 number was the red + the tie in cards

icy silo
restive basalt
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Oh, well that's definitely more than what used to be there

random hornet
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whats missing?

restive basalt
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Ah, excellent timing, aaron

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8 of wands (swiftness) and 7 of disks (failure)

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I was thankfully able to find most of what was missing

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Except those 2, unless they don't exist yet at all

icy silo
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I don't think they do

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This is what those would look like roughly

restive basalt
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Interesting
Well, we'll see in a week or so whether Narumi's release brings any new cards
I doubt it, but we'll see

random hornet
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yeah not even the card names exist in the files for these 2

restive basalt
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Then i guess I did get the remaining cards

random hornet
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yeah they're all in one bundle i think

restive basalt
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I opened up both halves of the game for nothing femcsigh

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Bub said a bundle call 696.bundle

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But i literally found that nowhere

random hornet
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uitex_shi-card5f4ae816.bundle

restive basalt
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I had a suspicion is was a ui thing but wasn't 100% sure

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Well, in the end I retrieved it (the remaining cards)

random hornet
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and card name imgs are in uitex_ard-name266c7379.bundle

restive basalt
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Yeah, I nabbed the names too

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They all have qishi in the name, which is how i found them

random hornet
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oh in uitex_llection5f627f40.bundle theres imgs of just the card art

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not one for every card tho

icy silo
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I think the tool I used to extract the bundles is probably different from yours bc all of mine are just numbers

random hornet
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what are you using

icy silo
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a python script someone in the wiki server made

random hornet
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oh they probably just extract the file content instead of using the file index

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theres also OuterPackage which has hotfixed bundles, these need to be deobfuscated (if it has a bundle you need)

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technically the bundles in bin are also obfuscated but the tool deobfuscates them automatically

restive basalt
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Wasn't most of the content moved to OuterPackage with the new client though?

random hornet
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on CN/TW/KR, yes.

restive basalt
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Hmmm
Sonething curious I noticed

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The latest up to date version of your script wasn't working correctly in unity
Remember? You were saying compilation or script error

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Yet a prior version works

random hornet
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hmm

restive basalt
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And also that more stuff has been added to the script folder when assetripper rips the bundles

random hornet
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the current one works for me in a new project

restive basalt
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Hmmm
I'll have to try that then sometime

restive basalt
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I'll have a good excuse to, considering with the new comp I'm getting that I think I'll start ripping the major character models + notable npcs (aran, merope, side quest characters)

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Like...an archive and such
Xelandis has sort of been doing this, but for public use
So they're in XPS with renamed bones

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Somehow he managed to export shadow katayama so her head bone wasn't in her chest dark

icy silo
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10 of wands
look inside
8 wands

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maybe they will fix this if they add the actual 8 of wands

lilac narwhal
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extract armature

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Oh shoot I meant to search

restive basalt
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Lmao

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Wait I just realized with this new comp i'm gonna have to re-set up powershell and stuff
Oh well, the help i got for my current comp is still sitting in chat log over in the p5x server i'm in

random hornet
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its odd to me how joker's mask also uses the same shader that faces do, with the same shadow map. idk if any other mask does that

restive basalt
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Maybe because he's an old model (ie model from early versions of the game)

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And i don't mean betas

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If it ain't broke, don't fix it

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Seiji sure needs an eye texture upgrade tho

torn kindle
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iirc winds masks do too

restive basalt
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Hey aaron, how do you preserve the color attribute on a model when you export? When I export, it's hit or miss and I wonder if there's something you're doing that I'm not

icy silo
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why is the graphic for Nativity's name the wrong font
I even loaded the game and it looks fine there. so... the real graphic is somewhere else? idk

random hornet
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this was in ⁨uitex_ard-name1d5d45ab.bundle⁩, named ⁨qishi-teshu-dansheng-i18n_EN.png

random hornet
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is your game out of date?

icy silo
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no. I even checked to update it...

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and like I said I opened the game and it looked fine

random hornet
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when did you extract your game files

icy silo
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now because I just re-did it with that tool you guys shared from DeathChaos

random hornet
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hm

random hornet
icy silo
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yes it's that bundle

random hornet
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oh i see the issue

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its one of the bundles thats been hotfixed.

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the correct version is in OuterPackage, not in bin

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unused P5X panther body model compared to used one, unused one is missing materials and textures.

icy silo
random hornet
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its obfuscated

icy silo
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lovely
so can it be de-obfuscated

icy silo
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okey, thanks

random hornet
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these deobfuscate the entire outerpackage folder, the second makes a copy, im not sure abt the first

icy silo
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I used the first, it just rewrote everything (so uh good thing I did it with a copy I made beforehand)

icy silo
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now isn't that nice

random hornet
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the one titled "The Self" is odd, its completely unused, even in CN

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has a full description tho, but no effects set
The Self
Your voice echoes alone through the dense fog. Away from the clamor of the world outside, uncover your inner truths, and your heart will come to know its true form.

icy silo
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Yeah it's weird how some of them are localized but aren’t even released in CN, and then some only exist in CN (unused or not)
There's also one that is unused in global and the EN name graphic is still in Chinese

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Where is the game text, actually?

random hornet
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game text is in the configs

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which are encrypted SQLite dbs

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and a bit of text is directly sent from the server when you login (related to Activitys and also Lufel's Plan)

icy silo
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I'm not even gonna bother with that now, but I was curious.

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Do any of the other unused cards have descriptions? (which I forgot existed in the first place lol)

random hornet
icy silo
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Oh, some of these do have localizations then.

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Well, Return is at the end. That’s the Ace of Disks, which is still unused in CN, right? But seems like some of the others are missing

icy silo
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Hmm interesting... there's an entry in the Chinese one for 反思 or ⁨fansi⁩, eg ⁨qishi-new-tz-fansi.png⁩, but there aren't any images for that in what Neoia sent me. Do they exist at all, or are they just referenced despite not being in the actual released build?

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(CN csv is still missing one more card, in theory, there are 35 regular cards and so there is one more nonexistent card)

random hornet
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the images dont seem to exist

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they reference assets that dont exist in these DBs alot, especially in Global

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i.e these dbs reference models and sprites for Violet in global that arent in the game files yet

restive basalt
restive basalt
random hornet
restive basalt
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Not sure since I datamine CN and can't exactly play CN
So one would have to test that

random hornet
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the mapping is not compatibile with her normal textures

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its entirely different

torn kindle
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could be wrong but i remember seeing some adv panther textures in cbt 1 could be wrong tho but ill check when i wake up tmr

restive basalt
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🤔
Interesting

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I have the beta as well, so i can search

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Actually i think i'll just pack up all the betas into one zip
1 folder for each beta

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I'm still gonna look for Ann texture but yeah

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After that I'll compress the betas and upload it

restive basalt
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oof, it looks like I never backed up the betas off my old, barely working portable drive 💀
but i did salvage beta 1

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i'll get beta 2 and 3 in a few days tho

restive basalt
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@random hornet

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from beta 1
i would check 2 and 3 but i can't

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my portable drive is unstable and when i tried to copy over the files for beta 2 it randomly disconnected itself
so i'm waiting a few days for my new computer and friend to get back to me

random hornet
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this doesnt match the mapping of the adv model either

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why is vs copilot speaking chinese

restive basalt
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Lmao idk

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Interesting tho

random hornet
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yeah i have cbt1 and not even that has the materials or textures for this mesh

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im surprised how similar cbt works internally to current

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it really makes me wonder if there really isnt any other games BW made

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stuff like the fashion system is entirely the same

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well, slightly diff

random hornet
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im p sure the p5 thief models in cbt1 are just straight from p5

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the adv model does seem to match up with that model better tho

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i.e in the newer panther model, her ears and back of head are a part of her body model for some reason. this was not the case in P5

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so few chars in cbt1

restive basalt
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Yup

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1141 my beloved

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So either A. It's in CBT2 or 3 or B. It shrimply doesn't exist, as you mentioned

restive basalt
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@random hornet do you know where the whale from the trailer is

random hornet
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i don't

restive basalt
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damn
i'll keep looking then

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hmmm, i think it may not be here, like how white mask wasn't

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we see it in one anime cutscene and in the trailer you can see it splashing out of the water in Akashi's palace, but i'm pretty sure that cutscene is pre-rendered

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and according to my friend, it doesn't show up in chapter 4

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interesting

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dunno where this is

restive basalt
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they're called Combined Mesh (root_scene) and each have a number after it (2.3. 4. etc)

torn kindle
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kamoshida's palace from the cross fate

restive basalt
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ahhh

torn kindle
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most maps do have combined meshes

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but they're kinda a pain in the ass to work with from asset studio

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and plus they don't contain everything even if you grab every combiend mesh peice

restive basalt
restive basalt
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finally, after a week, I have all three betas

restive basalt
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@random hornet

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@icy silo @torn kindle could either of you pin this

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it's all three of the closed betas

icy silo
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Done

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I didn’t realize I had that perm lol

spiral pendant
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pretty sure any of the special boy modders can do that

restive basalt
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Yeah
iirc, Brawler gave modders permission to pin stuff in this thread

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Morty had the 1st beta while I got the 2nd and 3rd from a friend of mine who's been datamining since the beta and still does it now
They don't go as deep as aaron does (the config file and all that), but they post graphical assets, audio, trailers, story summaries, and host a drive of P5X models (albeit unrigged)

restive basalt
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@random hornet so a user on bilibili made some P5X animations
But they featured maps of the school, subway, shibuya, and the antagonist's apartment
I don't think I can post the videos in this thread due to them being pure meme shitposting, but I'll send them in DMs
I'm seeing if Alexandra can reach out to this person, as she has a bilibili account

restive basalt
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They have accounts on YT and Twitter, but it appears Bilibili is where they are most active

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The last time they posted on those two accounts i mentioned was 2-3 years ago

restive basalt
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Omg the dude is on this server

restive basalt
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I sent them a message
Not sure if they'll respond, but I can try

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I linked back to this thread here and explained + asked questions

random hornet
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extracting environments is one of the things thats pretty much the same process as any other unity game

restive basalt
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That doesn't tell me much femcsigh

random hornet
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asset ripper the scene bundle with all its dependencies, then open the scene in unity

restive basalt
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The question is, is which bundle do we know is a scene bundle

summer plume
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Does anyone happen to know where to find these outfits or what they might be called? I've been hunting for a while and only managed to find the pants of the first one and the shoes of the second one and nothing else.

I have obj versions of them someone on tumblr ripped and tried to use the file names as a clue, but unfortunately those file names don't match up (wrong number, etc.). Actually, in Asset Studio I'm missing numerous texture and mesh files compared to what's in the ripped folder I downloaded, though atm I'm mostly just looking for these ones 🤔 Are they named oddly or in a different file?

I'm using global, if that makes any difference.

restive basalt
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I'm gonna be honest
You should datamine CN instead

But aside from that

From what I can tell, the easiest way to weed them out is just type 'wonder' and filter by mesh and texture

Some of wonder's outfits have multiple textures (ex the panda pjs) because they can be different colors

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It also depends on what exactly you're loading
A specific type of bundle or a few folders at a time?

summer plume
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Yeah, I might switch over to that version since it has a few other outfits I wanna snag too 🤔 Searching for Wonder was how I was able to find the pants and shoes. Is OuterPackage the folder I'm supposed to be looking in? I loaded all of the files from there.

restive basalt
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I'm not sure if global is built like CN in regards as to whether the majority of the game's files are in OuterPackage or not

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But I honestly suggest getting CN and downloading all the files in the settings so you have access to EVERYTHING, necessary or not

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And regarding the clothing, aaron mentioned before that all of wonder's outfits just his the rig from his uniform model

summer plume
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Good call! I was seeing some people saying you need an ID/phone number to use the CN version but I assume I could still download and access everything okay even if I didn't have that?

Also oh, that's great to know about the rig! I was having a hard time finding the one that went to other outfits so that explains it. Thanks ^^

restive basalt
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Just to play it

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You can download the other game assets from the settings gear on the title screen

summer plume
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Oh sick, thanks for the help! I'll swap over right now. Hopefully it will be easier to look through that version ^^

restive basalt
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I think it should be
Considering you'll have access to every outfit
Internal IDs don't change between game versions
I was still able to find akashi in global using the same ID he is in CN files

random hornet
restive basalt
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Interesting
Clearly Akashi isn't LOL

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Kiuchi....

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They never upgraded his textures LMAO

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They upgraded Miyazawa's once

random hornet
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yeah you can tell when they have an older model/textures because it has the gradient on the face, like p5 models do

restive basalt
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It's so ugly without a shader, too

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I wonder why they bothered to upgrade miyazawa but not kiuchi

restive basalt
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According to the friend who gave me beta 2 and 3, beta 3 ended with Shun's awakening

icy silo
restive basalt
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Funnily enough, that scene and the calling card were later additions
Dunno when tho

restive basalt
random hornet
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well i look at the DBs, like confscene_en has the english names and id, then i lookup id in confscene, and that has the .unity file name

restive basalt
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Hmmm
I remember there was that listing for the plaza for Katayama's part of the palace, but I only found propss and misc stuff under that those initials indicating what palace it belongs to

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Idek how to get ahold of confscene

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I know you posted the confscene for CN here tho

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But not EN

restive basalt
random hornet
restive basalt
restive basalt
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so i made an oopsie with the beta posting

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beta 1 is fine

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but because I had to do a restore of beta 2 and 3, i have some issues
thankfully I kept the untouched zips for beta 3, so all i have to do is delete the unpacked ones and then unpack the zip

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unfortunately, the same can not be said about beta 2
in the process of restoring files, it named the copy files in an annoying way
because instead of naming it with (1) or 'copy' in the name, it goes 'bundlename 1.bundle'
which is...tricky because of the bundle names ending with numbers
I have to be careful, too, because if I'm not, i could accidentally delete a bundle I wasn't supposed to

restive basalt
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i'll work on it regardless though and when I finish i'll rezip everything and re-upload
i'll change the link on the pinned comment so the link is up to date

icy silo
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me when for some reason they change the name of the card in the newest update so I have to go find the image in the outerpackage

restive basalt
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so, good news
i got access to a drive
it has more beta stuff, i think

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so I'll download that and zip it up
then edit the pinned post with a new link

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but not right this second, as it's 1am over here

restive basalt
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@random hornet do you have or know the assets for status screen?

restive basalt
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the ones on the screen there
that make up the party status the character slots don't matter

restive basalt
icy silo
restive basalt
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if I can pull a model i'm planning off, i'm gonna pull a joke

icy silo
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I can’t actually tell which way is correct anyways because some of the personas who are asymmetrical look wrong facing left and some look wrong facing right
All I know is the party icons definitely are supposed to face left

icy silo
restive basalt
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dunno

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i know it's public

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i found it on google

icy silo
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Probably old then. I just took mine
I know they changed it at some point

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I hafta go but I will look more into this because it is so confusing

random hornet
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the tex is facing this way

restive basalt
# random hornet which ones?

all the stuff on the status screen in that screen shot
if I pull this model off with a fake status screen, it'll be fun to see the reactions
hence why I want the assets that aren't the character models
idk if that thing that says Minami is premade or a font
also do you know if that's og P5 font or P5R

random hornet
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its p5r font i think

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the text in the bg is a texture

restive basalt
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it's a good thing i have both on my comp

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yeah, i have a few of the red ones to edit

#

i mean the one on top of the box saying what the character's irl name is

random hornet
#

oh, thats text rendered by the game

restive basalt
#

damn

#

HMMMMM
I'll have to take screenshots and lump them together into one then

#

unfortunately the drive in worldwide has no english assets RIP

random hornet
#

for some reason there are some english/jp names for 1.0 chars but i think they're unused, i.e

#

completely different from how the game displays them

restive basalt
#

interesting

#

i'll have to hodge podge the word 'techno'
shouldn't be too hard
I think

#

wait no that's the codename

#

the actual is Kei, which is easier lmao

icy silo
restive basalt
#

hmm well i found the magnifying glass naodead

#

found the game font

#

looks like overall the letters and icons are in the ui_font bundles

#

found the CN font

restive basalt
restive basalt
#

made a fair amount of progress
@random hornet does the game generate that color effect on the mask and background for character score?
still trying to find the black trim + color on character thumbnails
that weird red and black ui underneath said thumbnails
and that little 5 star rainbow color behind the persona

#

i found some maps but i'm not sure

#

also kinda curious if the black gradient on the status screen is generated...
i just recreated it in another layer

icy silo
#

I had some files dumped from like July and they definitely mirrored the icons but also they changed 3/4 Mitamas artwork entirely... despite it being wrong?? what is going on here

restive basalt
#

who knows 🥴
i'm just melting into a puddle trying to put pieces together on this mockup

icy silo
#

it must be annoying you can't mod the actual game for that

restive basalt
#

to find them?

#

i mean, ninja ripper may or may not be able to fetch it

#

idk

icy silo
#

to replace the textures

restive basalt
#

ahhh

#

you can with 3dmigoto, right?

icy silo
#

idk I just thought it risks a ban

icy silo
#

it seems like for some reason they decided to make the battle order and Persona icons all left-facing in like 1.2 or 1.3 (global)

#

the Mitama icons were incorrect originally except Saki Mitama, when they mirrored all of them then 3/4 of them were correct. In a later update (idk which) they seem to have fixed Saki Mitama but then they made new artwork for the other three that's incorrect again...

restive basalt
#

interesting morgana sprite

#

~~yes i'm still looking 💀 ~~

restive basalt
icy silo
restive basalt
#

The boxes that show the persona name, level, etc is killing me the most

#

There's tilted boxes everywhere in the files, but I am just not finding the correct one

restive basalt
#

Finding the mask in the character score isn't difficult, as I found them
I can't find the back icon circle and have no clue if the color there is a texture or generated

#

I know where the character thumbnails are, but not the little black part on it
Or that border trim directly underneath them
dark it's a mess

icy silo
#

it's funny how they ripped off the BOND skill images from Strikers

#

@restive basalt is this one of them

restive basalt
#

There's also one with a little bold line for 4 stars
I'm very grateful for these tho risepray

#

I can put character thumbnails in with this

icy silo
restive basalt
#

I have no clue what's up with the slanted black box tho

icy silo
#

unfortunately I don't know exactly where these are because they were just in a giant sprite dump I did but the keyword is "pinzhi"

restive basalt
#

Hmmm
Interesting
Those are all menu relsted assets (what you posted)
So perhaps that's a hint

#

If worse comes to absolute worse...i'll trace the box dark

icy silo
#

I remember seeing the ones at the top too

#

I will look for it

restive basalt
#

After that would just be these two, this weird ass trim underneath the character thumbnails, and if you can find it also the circle backing to this
I'm unsure if the color is a texture or not

But that's up to you
I'm just grateful for the help after going through 3-4 different keywords 😭

#

It's weird i couldn't find those two from the upper bar though
I found the others easy

#

Thankfully i already found all the role and element icons
As well as awareness

#

Oh and fun thing for you, aaron, and morty
The new beta dumps i got were significantly bigger
So more content
I got the first beta uploaded
I could've started the 2nd, but too big
So i'm saving that and 3 for tomorrow and then update the link

icy silo
#

some stuff related to that screen is called guaidao

#

these are those circles right?

#

this might be some of it?

#

@restive basalt idk where the bottom stuff is but look for "guaidao" bc most of it is under that

restive basalt
#

Ahhh
Yeah i found leader, but in one of those image maps up there

restive basalt
restive basalt
# icy silo this might be some of it?

I'm not 100% tbh
It looks like it's supposed to be two boxes stacked on top from my screen
And each end is tilted a different direction
Unless it's one whole one and the border gives us the impression it's 2

#

I swear i saw a border somewhere with a slit in it
I probably still have it somewhere

#

If not, it isn't difficult to locate

restive basalt
#

I tried following the instructions on this but for some reason 3dmigoto isn't dumping
I put the contents into the folder called P5X unless i'm supposed to leave the 3dmigoto folder lying else where like this screenshot says
But isn't 3dmigoto supposed to be in the game's directory?
Whst folder did you put yours in? And did you just put the 3dmigoto folder or the contents of the folder in

#

I'm trying to see if I can find the last few pieces via frame dump

random hornet
restive basalt
#

Ohhhh that's why
I simply just put it in the folder called P5X and nothing else

restive basalt
#

interesting
black bar gone
I got a frame where the character icons aren't there though, so yay photoshop time

#

not unfixable tho

#

starting to upload the 3rd beta now

#

all together this is ~90-100gb worth of beta content

#

much more than the previous dump i got from my friend

random hornet
#

is it just bundles or full game with configs and such

restive basalt
#

wdym

#

some of the textures I got back were ones I found

#

but i learned that the spotlight effect is it's own texture

random hornet
restive basalt
#

i'm not sure

random hornet
#

also i knew it was a tex i just forgot to send it

restive basalt
#

they're zipped but i can look

random hornet
#

since some chars have different bgs (p3r, twins, summer), every char has a list of pngs to use in the bg

restive basalt
#

no wonder it's big

random hornet
#

isnt that good

restive basalt
#

i mean, better research but yeah

#

i wasn't expecting that

#

but you'll have something to further research once I finish uploading beta 3

#

wait i just realized i did find that trim last night 😭
the game just makes it red

#

crazy shit

lofty wolf
#

Ok, I'm conufused by what this step means.

#

How do I copy and paste the scripts into the assetripper rip? The wording is confusing there.

#

Oh nevermind it meant from the p5x research to the ripped project

#

my bad

#

However, for some of my exports in the scripts prwd muengine folder, the MUGame folder and the update setyposbybone script are missing.

#

Is that okay, or are they required? If so, what do I do then?

lofty wolf
#

Ok, so I ran the importer script, but the model I have rn doesn't have a head cube, only hair01 and hair 02.

#

What do I do in this case, do I just proceed without them?

restive basalt
#

Likely means you didn't get the hair

#

None of the cubes say hair?

lofty wolf
#

Actually, I tried adding the hair, gun, mask and weapon ones to the runner, and that seemed to have done the trick.

#

Although his mask, gun, and weapons are at wrong positions, I think that's supposed to happen based on other exports.

#

But the face is still missing, idk what to do about that. It's in the uniform version if I recall correctly

#

Idk how I should place it in there when the time comes.

#

Anyways, now I'll move on to building the project.

#

This is a bit different from the settings in the guide, but will they work?

#

GUYS, IT WORKED!!!!

lofty wolf
#

Ok, so his uniform assets dont have 'head', but 'face' and hair

#

I'm gonna go ahead and put those in, but idk which face, maybe both

#

Idk which face, bs or normal is better for vrchat avatars

restive basalt
#

Bs is better

spiral pendant
#

bs has shape keys

#

idk if vrchat uses those or not

restive basalt
lofty wolf
#

I see.

#

Hmm, Imma just include both anyways just in case.

#

Based on the structure, I can easily just remove any one of them from the rig when it's in blender.

#

Hmmm, for some reason, he has an extra shoes mesh which is the same as his body but without shoes.

#

What should I do in that case? Which one is the officially used model? I'm assuming body is normal, but I'll just go with them all just in case, I think I can just remove what I dont need when it's in blender anyway.

lofty wolf
#

Normal Uniform + gave him his face back

#

also, the triangles on his joints are hiji/hiza and I think are just for animation testing, I can easily remove them later I think.

restive basalt
lofty wolf
restive basalt
#

iirc the model with the toggable shoes are for situations where they aren't seen
Like sitting at a table

lofty wolf
#

I'm gonna leave it at here for today but next time I'm going to need some help and advice on how to apply all the materials and textures as well as position the pt mask and items right

restive basalt
#

@icy silo @torn kindle @random hornet I updated the beta drive with the new dump
a lot more content than the previous one i got

restive basalt
#

how
how do they even stretch this out
the asset isn't even long enough and whatever 😭

torn kindle
#

why not copy paste the background stuff just from ingame ?

restive basalt
#

wdym

#

all this was datamined

#

i'm trying to figure out how the hell they stretched this out to fit the pic

#

like... i can stretch it
but they issue is that the dots get stretched out all funny

#

(don't mind the dark color, got this off a 3dmigoto rip)

restive basalt
#

@random hornet been talking with a friend who's been datamining since first beta and they brought up the name thing
You said it was generated but they said that - at least in CN - that the boxes + names are one asset
It's on one of the sheets under 'sactx'

#

Granted this is from beta 2, but yeah

random hornet
restive basalt
#

huh
is it just the text that's generated?

random hornet
#

just the character real name on the status screen is generated

restive basalt
#

so the boxes are still in the files tho

random hornet
#

im not sure

#

its the same technique they use for player chat message names

lofty wolf
#

Back to my project, I'mma start asking all the questions I have

#

If I want them to carry an item, does it have to be in the same project for exporting as them? Like item prefabs such as the rose Luce uses in his highlight are completely empty, just like his body parts until they are run from the character importer.

#

In that case, is running them through the characer importer the only way to get them in their original form?

#

And how do I do it without a rig prefab, or must there be one?

#

Also, does anyone know the file name for Ikenami's book he carries with himself usually?

lofty wolf
#

Ok, I encountered a problem, when I export than import the hair from blender to another project, for some reason it gives the hair a slight rotation in the y axis.

#

How do I prevent this from happening and get it to import normally?

restive basalt
#

Well, aftee rotating it back in place the first time, did you apply all transforms

lofty wolf
#

No, I only do it when all transforms besides the scale are normal.

#

This is when it is imported in for the first time, and it has this slight rotation even though the original export did not have this rotation.

restive basalt
lofty wolf
#

Alright, now comes the big questions important for the next steps of this project. Firstly, how do I apply all the textures, materials, and bump maps? Secondly, how do I get the items to his hands and masks to his face?

#

And what is the difference between bs and mod masks? I went with bs masks

restive basalt
lofty wolf
#

or do I reset the y rotation to 0 first?

restive basalt
#

No
You fix the positioning so it's back in place where it should be and THEN apply all transforms

lofty wolf
#

You mean this shader?

restive basalt
#

No

#

That's a node setup

lofty wolf
restive basalt
#

I have no clue 😭

#

I don't have angles and stuff memorized

lofty wolf
#

I'll just do that since the 90 rotation is not part of it then

lofty wolf
#

And what about the mask and items?

#

But anyway, I'm going to sleep now, I'm staying way up late for this rn and need to stop

restive basalt
#

I just weight the mask to the head

lofty wolf
#

Alright, I'm back so ill be waiting for another person to answer the items question

#

But what about the textures?

lofty wolf
#

@random hornet Where is the latest shader that I should use for my exported P5X models?

#

And how do I put the items and masks in their right places?

random hornet
#

the items and masks just attach directly to the character bones

#

so if ur using like blender, you do a copy bone constraint and give the correct bone (i.e root_megane or root_mianju for masks)

lofty wolf
#

What about the textures and the materials tho? What is the latest shader to use?

random hornet
#

assetstudio from Temu

restive basalt
restive basalt
#

So, fun fact

#

Those 4 dumps of beta 1 are because of revisions

#

So stuff had been added or removed, like that unused motoha model called 'pitcher'

random hornet
#

in the beta 1 i have theres references but the files not there

restive basalt
#

For what? 'pitcher'?

#

The prior dump i had up was a dump of the game on the last day of the beta

#

So revisions had already been done

#

While this new one posted (i updated the pinned message) has a dump of beta 1 for each revision: day 1 download, revision 1, revision 2, and final

random hornet
restive basalt
#

So the versions not labeled as cbt2 or 3 are indeed beta 1
The numbers in the name correlate to which version of beta 1 it is
0.1.0, 0.1.3, 0.1.6, 0.1.12

#

The prior dump (before these 4 versions) was of 0.1.12 that i got from my friend p5x-theories

#

all the betas in the pinned post are up to date with the new dump i secured
So i suggest redownloading

#

In the end, pitcher went unused and just sits there collecting dust

lofty wolf
spiral pendant
#

that is the bone that stuff like the PT masks and/or glasses usually are influenced by, yes

lofty wolf
#

I see, so my mask is controlled by an additional root_megane bone, in that case may I just add my mask to the other one in my rig?

#

And stuff like t_ and bones named after prefabs are useless ones I can delete, right?

spiral pendant
#

there's some option you can use at some point in the ripping process to not have any of the useless stuff when you import into Blender

#

I forget what it is, it's been a minute since I ripped any P5X stuff

lofty wolf
#

I'm deleting these cones on the elbows and knees, just to be sure they arent important and won't affect the animation, right?

lofty wolf
#

Is this supposed to be the defualt orientation for the gun? Also, both the gun and the weapon target bones are on the hand thats the opposite from the one I usually see him use.

#

Also for some reason his swords are parented to bone 234 which is in bip 01 prop, which I think is for when his sword is hanging from his back. In that case, what should I do to relocate the sword meshes to one of his hands?

spiral pendant
restive basalt
#

@random hornet found 9 of these in beta 1 ver 0.1.0
they were in a bundle with 'scn_' in the name

#

he looks rather noteworthy in design to just be some background npc tho

random hornet
#

idk there are bg npcs that are also needlessly detailed

#

like the maid in akihabara

random hornet
#

or even an asset name would suffice

lofty wolf
#

I just noticed this about his rig, why are the bones in this arm so weirdly posistioned compared to the rest?

lofty wolf
#

I'm asking this because when rigging him in vrchat it ended up mangling him like this for some reason

restive basalt
lofty wolf
#

So the best option there is to reposition those bones then

restive basalt
#

P much

#

I've mentioned before that this stuff is still in its infancy days

#

It's one of those things where you cross your fingers and hope it doesn't export like ass

lofty wolf
#

Got it

random hornet
#

well the thing is bone orientations only really exist in blender, they dont really in unity

restive basalt
#

Huh

lofty wolf
#

Makes much more sense now that this same arm in his pt models are positioned differently, normally and linear to it like the good arms

#

What are bone orientations?

restive basalt
#

I think the way the bones are facing

lofty wolf
#

Ooh, right, I think I get what Aaron means, I think I experienced this before with my previous custom avatar

#

Her bones were facing upwards from the arms too, but Unity still connected them in the avatar configuration as well

#

Same goes for her face bones, they were connected to the main face bone in unity but were separated and disjointed in blender

random hornet
#

Unity, however, just have one part

lofty wolf
#

Yeah, just like in my previous avatar the bones are always directly connected to the tail of the next bone

#

Because of this, a bone can have multiple "heads" that are actually just connections to multiple child bones

lofty wolf
#

Same went for my previous avatar

lofty wolf
#

Update, fixed the frayed arm bones by copying over and mirroring the transform values of the corresponding bones on the other arm

#

Still a mangled mess when I apply rig, but hey, at least the arms are symmetrical now, that did something

lofty wolf
#

Turns out all I had to do was hit reset, then enforce T pose. Silly me!

#

However, next I have to ask, what do I have to do for the facial expressions? I went with the bs face just like neoia said, but how am I supposed to animate the eyes and mouth?

restive basalt
#

Ah yes, that
Create visemes

#

You can use the CATS blender plugin and a tutorial and bam

lofty wolf
#

Ok, another question I really need to ask, for some reason his clavicles(bones that connect the arms from the middle), are parented to his neck bone. Are all the other models like this too and it's supposed to be this way, or is it just yet another export error?

random hornet
#

most of them are also like this

#

this is just how they are

lofty wolf
#

Oh, ok....

#

This may be bad in vr chat, because since the neck will rotate, the arms and shoulders will do so along with it, and I think it's wrong.

#

Is it ok if I reparent them to the upper chest instead?

restive basalt
#

But you can reparent and see how it works

random hornet
#

theoretically reparenting shouldnt cause any issues, but iirc blender doesnt make it easy

restive basalt
#

Blender never makes it easy lmao

lofty wolf
#

All it takes is Ctrl + P -> Keep Offset

#

Also I decided to reparent them because the arms and shoulders always moving with the neck does not make sense to me and will create incorrect animation to me

restive basalt
lofty wolf
#

Tested it a little, neck rotation still same, yeah I'm definitely going with this

lofty wolf
restive basalt
#

What did you re-parent to what? I think i'll try that with Katayama and Akashi and see for myself
Maybe it'd make renders easier

lofty wolf
#

Ok, another new problem, I realized that my materials were missing in unity and found out that the shading groups did not carry over, even if I selected copy and enabled the materials bin

#

How am I supposed to carry them over then if they reset even if I exported them properly?

restive basalt
#

Usually i keep the textures and model in one folder with the textures being a subfolder
To make sure the model loads with textures, I make sure the diffuse is hooked up to the default shader in blender and then export as fbx

lofty wolf
#

Also, for the visemes, since he doesnt have a ch channel, I think the e is a good replacement for that, may i use the e instead?

restive basalt
#

I just do a regular fbx export with blender's default fbx option

restive basalt
#

Although if you're gonna ask abour vr, this isn't the place to do it

#

This is a modding server after all

lofty wolf
#

I was installing it from the tutorial, but it didn't work, I think this one will work though, thanks!

#

Although my question was about the model missing the ch face key, and i was asking if i can use the e facekey in its place

restive basalt
#

And to answer your question, i would've had to go into more detail, which would lead to more questions regarding avatars

lofty wolf
#

I just realized that I wasn't using the latest version of blender, blender 5.0 lol

#

Could that be why the materials didnt export properly?

lofty wolf
#

Tried it in 5.0, still didn't work

#

I don't understand why the materials arent exporting correctly in the fbx.

#

I did everything I was supposed to

#

Also about the eyes, how do I move then properly? They start clipping into the white part if i rotate them a certain amount

lofty wolf
#

So has anyone properly exported the test shader here to unity? If so how?

restive basalt
restive basalt
#

Trying to make shoki a vrchat avarar
But this is a modding server, so i told alexandra she shouldn't start asking questions related to avatar creation since this isn't the place

zinc dirge
#

In that case I upload P5X Vrchat avatars chat with me I can answer your questions try and keep this on topic here @lofty wolf

lofty wolf
zinc dirge
#

Yes

fringe kite
#

i just discovered this so figured it might be worth sharing, once you have your character in the scene you can go into their meshes and scroll to the bottom, then change the error shader to standard. when you export the model it'll also export with textures applied

restive basalt
#

Hi pinky

restive basalt
#

@random hornet do you think you can lob me the sd_xiajinming_tonghua model with the throne

#

For some reason i can't find sd_xianjinming_dizuo

random hornet
restive basalt
#

I did look it up though naodead
Unless it's in a shared bundle

#

I don't think i saw the animator for tonghua either
I don't remember

random hornet
fringe kite
#

just go into d3dx.ini and search for 'target =' , then change the .exe to the name of the game exe

#

run the 3dmigoto launcher.exe, then the game and it should inject

random hornet
#

its just easier (for me) to put it in game dir and have it inject on its own

#

well technically since its a shim its not really injected but ykyk

summer plume
#

I'm positive this is user error on my end but I'm trying to follow along with the tutorial so I can export an outfit to convert to P5R. I feel like maybe I'm misunderstanding what Wonder's rig should be for the importer? Most things I tried didn't work except for this one (Wonder_thief) which "worked" but several bones couldn't be found. Out of curiosity I tried to export it anyway just to see and the meshes don't even show up at all in blender. Don't know if that's related or a separate issue so I thought I'd add that pre-emptively just in case.

Would anyone be able to tell me what I did wrong/point me in the right direction? 😅 🙏

random hornet
#

what are the prefabs you used

#

missing bones usually points to the wrong prefabs being matched together

restive basalt
#

iirc, aaron mentioned Wonder's outfits he can wear use the uniform armature

summer plume
#

Ah, thank you! I think that's the problem. I think I used the wrong uniform thing and then this one used the Thief version. I appreciate the help ^^

summer plume
#

Hmm, I was able to fix the missing bones thing in Unity (thank you!~) but I am still having the issue of none of the actual meshes importing into blender (like the image on the right) 🤔 I don't have the better FBX importer addon but I did follow the instruction on how to import without it.

Edit: Actually, I realized I forgot to check one box in AssetStudio in the export options. Now it exports the armature but still no actual mesh for the outfit. Not sure what else to try 🤔

restive basalt
#

Odd curious question but do the Kiga High npcs models reuse an armature from some other model
I didn't find the armature in part or role

#

The body is just called
f_student_kiga_body_wholeexport_rig_f_student_kiga_body

random hornet
#

im not sure its not in the default fashion tbl

random hornet
restive basalt
lofty wolf
#

So I was just told, exporting the character items within the p5x exporter in unity was the wrong way to go

#

In that case, should I export them one by one? If so, which armature to use? The same character armature?

#

Also, since I try to export the face/eye/eyelids to another blend file, it always rotates a bit, so now I think i'll put the face prefab into other unity projects and export them within other models

lofty wolf
#

Okay, so I just realized, when I put the face model with the thief model, there's a slight open seam behind the right cheek

restive basalt
#

Just kinda curious thing i noticed
Obviously pianshan is used for katayama's monstrous shadow form
But everything else is WuTian (excluding her thief outfit and i believe sport's festival outfit)
When I looked up wutian, it translates to the japanese surname 'Takeda'
Was that maybe something from the beta?

random hornet
#

i just noticd koromaru has a second model, PC065_UI
which uses a different skeleton and is pre-posed and has all the models already in it (aside from weapon) (PC065_UI_thief.prefab)

random hornet
#

he doesnt even get like anything to sit on like mona does he just floats

restive basalt
#

iirc, the trailer shows that pose? I'm not 100%, but perhaps it's for his weapon screen?

restive basalt
#

well that was easy to find
NPCs seem to be under NXXX instead of PC
the police officer is N002
@random hornet

restive basalt
random hornet
#

npcs are NXXX

#

PCXXX is for player character

#

and personas are PSEXXX
and enemies are EMXXXX

random hornet
#

wtf they just call bones ass

#

this is from new closer (PC055_01)

restive basalt
#

😭 what

#

that's insane

#

now they're adding bones to the ass?

zinc dirge
#

That's funny as hell

restive basalt
#

the boobs already had bones but huh

#

now they adding ass bones?

zinc dirge
#

Honestly I'm surprised they didn't already

restive basalt
zinc dirge
#

Ik SMT 5 main character has ass bones

restive basalt
#

it wouldn't be a gacha without them jiggle physics

zinc dirge
#

Now hold on there's more that can be done besides jiggle

restive basalt
#

lmao

#

we all know it's primarily for jiggle physics...

zinc dirge
#

In this case most likely

#

Actually does the swimsuit rigs have them?

restive basalt
#

nope

#

although i imagine later ones will

zinc dirge
#

Honestly surprising cuz closer just gets a close up ass shot in her highlight

restive basalt
#

if adding ass bones will be a think from now on

#

yeah 😭

#

i primarily use swimsuit marian because she isn't broken and T-poses very nicely

#

i haven't toyed with swimsuit tomoko

deft saddle
#

Ass physics 😭

zinc dirge
#

Yupper

restive basalt
#

@random hornet can you lob me magatsukami's hair textures
i can't find them
i found the model but not the textures

#

and animator bundle

random hornet
restive basalt
#

maybe i still don't know
i can look though

random hornet
restive basalt
#

ohhh it's in a shared bundle

#

that's weird though because my old taiwan dump has a hair texture named that but it isn't that

#

it's a good thing he and ||kokoro|| share a face texture

#

where or what is his animator

random hornet
#

n_Zhenghe.prefab, in role_cecfba4.bundle

restive basalt
#

i could've sworn though that it was just face textures that were in the shared bundles tho

#

i've found hair textures among the part and role in the past

random hornet
#

well now its shared because another model now uses that hair texture

#

EM5003

restive basalt
#

yeah, i saw that ID earlier while looking

#

btw
do you know which eye color goes with which eye
i remember somebody saying that he had dual colored eyes but idk which is supposed to be pink and which is supposed to be yellow

#

wow his texture lays bonkers on him
the UVS are misaligned

#

ig it's supposed to look like this (source: p5x-theories)

icy silo
#

did they just give up on naming all the assets for new characters

restive basalt
#

they changed the scheme to prevent leaks, methinks

random hornet
#

like aigis is PC063

#

they started this naming scheme with pinky

icy silo
#

Yeah I finally downloaded the CN version and noticed that

#

Annoying they didn’t just change the names but everything related to the character. You can’t find the assets with those "keywords" anymore

restive basalt
#

yes and no
looking up PC gets you every component of a model

#

it's just a matter of documenting what number belongs to which character

#

this was a pain to fix
i go to export magatsukami, only to have to fix the UVS 😭

icy silo
#

I'm not talking about models but 2D assets
like if I wanted to search "zhandou" to find the battle icons

restive basalt
#

ahhh

restive basalt
#

@random hornet could you lob me the magatsukami model from global

#

the one from CN is fucked up so i wonder if something changed

#

the UVS aren't aligned correctly for the body so I wonder if it's a mesh difference

random hornet
#

i dont think the model is in global?

restive basalt
#

it is

random hornet
#

i don't see n_Zhenghe.prefab

restive basalt
#

he shows up in that cutscene when he talks to akashi on the phone at the end of chapter 3

random hornet
#

is it a different name?

restive basalt
#

probably zhenhe

#

for some reason he goes under both of those

random hornet
#

nvm i see it

restive basalt
#

zhenhe and zhenge

#

it's weird and annoying

random hornet
#

hes just not in the character model table

restive basalt
#

ahhh

#

but yeah
for some reason the texture isn't laying correctly from the mesh I grabbed from CN last night

#

but when p5x-theories first found him at the end of chapter three, the textures laid fine

#

i managed to fix some of the UVs by myself but there's parts that I just couldn't fix at all

random hornet
#

wrong texture maybe?

restive basalt
#

nope

#

it's the correct texture

random hornet
#

because when i preview it it looks fine

restive basalt
#

CN mesh

#

using n_Zhenge_body_bc

random hornet
#

whats wrong

restive basalt
#

zhenhe*

random hornet
#

oh i see

#

this is what it looks like for me

restive basalt
#

😭

#

is that CN or

#

idk why it's fucking up for me

#

these should be right

random hornet
#

yeah this is CN

restive basalt
#

wtf?? 😭 😭 😭 my comp hates me

#

can you send that to me?

#

i would've checked global as well but my dad's internet is shit
it'd take too long to download 74gb

restive basalt
random hornet
#

huh the texture i have looks slightly different

#

this was in part_port_rig7e8259c8

restive basalt
#

such as this area
it's supposed to connect, but when I try to shift the UVs i just can't get them to connect

#

looks identical to me

random hornet
#

nah the area to the left of the ear

#

is a bit different

restive basalt
#

weird

#

it's probably from the latest update then

#

i plucked the body texture from my taiwan dump from the 2nd summer event

#

there we go

#

see, i'd figure this would be the LAST model they'd bother to update

#

we see him ONCE with this model, but it was very brief. just a shot from him from behind pressing a key on the keyboard of his laptop

#

so it just seems, idk, nonsensical to update it when he only shows up with this model in ONE scene

deft saddle
restive basalt
#

@random hornet do you know how i could get the red normals into proper normals

#

i'm trying to edit swimsuit soy's normals but it's probably better if the normals weren't red lol

random hornet
#

gotta swap the channels

restive basalt
#

But do you know which ones

#

Also RIP me because Shun's swimsuit normal is being difficult
I tried generating a new one, but it looked worse dark

#

I just want to have a male base bruh, why this gotta be hard

restive basalt
#

@random hornet here's something wild
Shun doesn't export with his Thigh vertex groups
yet when you lift his thigh bone, it lifts the rest of his leg

restive basalt
#

The weight that I assume is supposed to be on the thigh is attached to a different bone in the upper leg
I painted onto the group that looks like it should be the thigh and then fused the empty bones (and their respective vertex groups) + the painted one to the thigh
Then found that while a thigh vertex group got created from the fusions, the thigh weight i painted wasn't on the newly created thigh vertex group
It was a part of one of those 'shoubi' bones (which appear in the leg)
iirc tho, said shoubi bone got fused into the thigh bone

#

It's some wild shit
I just assume it's because shun is an early model

lofty wolf
#

Having the latest update, Shoki's bundles updated, I'm worried if the model I got is outdated now

#

Should I just check myself or should it be fine already?

restive basalt
#

The only thing i'd do, tbh, it just check the textures in assetstudio and compare the meshes
You can export his model from this update as an obj amd compare it to what you have

#

The only thing with shoki that changed that i noticed that that he got a new smiling sprite with his eyes closed and brows raised upwards

restive basalt
#

....By looking at them side by side? 😅

#

I just said that if you want to compare them quickly, export the ones you see via assetstudio
While it's unrigged, you can make a quick compare between the two meshes in blender

#

If i had any other guess as to what they could've changed, maybe a new shape key for that new smile sprite (if that is the case, it's up to you if you wanna jump through those hoops)

restive basalt
#

part of Shimotsuna's palace
one of the underground rooms, to be precise

#

i just picked the first scene asset and followed the work flow that the animator of this shit post videos showed me

#

this is under an asset called scni49_tss_thing_zhixiang02
there's one with a 01 in the name so i just exported that
i'm gonna import both and see what I get

#

it seems like they're identical, i think

#

if you export just the scene asset in scene hierarchy, you get this + textures

#

i think everything else on the list isn't needed...? it's shared bundles, but upon examination, it looked like it was for things unrelated to the map itself
edit: yeah it's needed for the room textures
it's just that you get other unrelated textures lumped in with the map textures

#

i'm finding these under scni prefix

#

@random hornet

restive basalt
#

the school
whether it's complete on the inside or not remains to be seen

restive basalt
#

Okay so
Thankfully I got a speedy reply
To resolve the misalignment, they clarified that instead of blender, we use assetripper and then drag and drop them into unity + export with the fbx plugin

Although i think morty did this

Apparently the person used unity to make the animation RIP oh well

fringe kite
#

dancing joker if anyone wants him, i saw ryuji and ann in the files but couldnt find any tex or rig, it just reuses hair/face from old model so do that

#

im a little sad they didn't remake the hair/face since they're still based on the p5 models but you cant have everything i guess

restive basalt
#

ahh, so they did re-texture them

#

that's good

#

ig the ryuji and ann means they're next (after morgana)

fringe kite
#

(arms rotated so its easier to see)

restive basalt
#

That's definitely a bump up

restive basalt
deft saddle
#

So its higher poly

restive basalt
#

Either they bumped the poly count or completely re-modeled it

#

I think it low-key depends on the bone names, similar to reload

random hornet
#

well the bones mostly match normal joker

#

besides any clothes bones

random hornet
#

the p5d models i could find so far
PC056 = Joker
PC069 = Ryuji
PC073 = Yusuke Ann

#

their thief skeletons arent there but the nocontroller variants are

#

but not the part prefab to actually bind the mesh to the bones

#

well, besides joker obv

restive basalt
#

Oh, so we have Yusuke as well? Astute also found Ann

#

What are nocontroller variants?

#

But basically as a whole we have the mesh but the data to bind mesh to bone isn't present for yusuke, ryuji, and ann

random hornet
#

oh wait i mightve been wrong

#

PC073 might be ann

#

oops

#

yeah its ann myb

restive basalt
#

I thought the animator was the armature
Or is it armature and weights
Idek anymore

random hornet
#

unity has no distinguishing between whats a bone and whats a root or whatnot

#

the only thing is the mesh renderer itself has a list of objects to use as bones

restive basalt
#

unity being unity ig

#

i don't completely understand it, but it is what it is

fringe kite
random hornet
#

for sure

#

im just confusd why mona wasnt left behind

fringe kite
#

the 'most accurate' way to get the face shading like p5x in royal is to do custom normal editing right?

#

or maybe not most accurate

#

but looks the best

#

i can't figure out how to use the face shadow maps to get the shading

random hornet
#

its basically impossible to get accurate shading, as p5x uses the same trick as genshin (doesnt use the models normals at all)

restive basalt
#

i'm ngl
don't a lot of anime style gacha that use 3d models use this shit

spiral pendant
#

considering how many of them are nearly 1:1 copies of Genshin in terms of it's aesthetic style, yeah

random hornet
#

like i mentioned before p5x literally mentions genshin in its character shader code

restive basalt
#

ngl that's pretty funny
did you study genshin shaders for p5x aaron

random hornet
#

no

#

ive just heard from others that genshin does faces the same way

fringe kite
#

all hoyo games do

#

as far back as hi3 release in 2016

fringe kite
#

p3r was one of the first i saw that does custom normals

#

possibly the first? i cant remember

daring aurora
#

does anyone knows if there is a way to get the P5X 3D models original rig?

#

the models I have from this game doesnt has any vertex group or armature

spiral pendant
#

look in the pinned messages, there's a whole guide going over that

restive basalt
#

Just know that this exporting process does not guarantee fully functional models naothumbsup
Weights and bones can be missing from a lot of these exports, but for the most part the models are functional.
Poor swimsuit Motoha....

daring aurora
#

the most I have ever managed to export was a rigid item like a sword lol

daring aurora
#

actually

#

If someone else here already managed to rip Anne or Futaba I would appreciate it if they share the models so I dont have to do it on my own

restive basalt
#

Ahhhh
You're looking for the p5 thieves
Yeah, Xelandis has them as second priority (aka after the p5x characters)
Ripping the models can be tedious, so he's slacking behind
I tried to make the guide as clear as possible

daring aurora
#

just to make sure...

#

this is the latest version of the guide doesnt it?

restive basalt
#

Still the same
Mostly

#

I need to add on there that newer thief models have PCXXX (ex PC060) and npcs go by NXXX (ex N002)

#

They started this naming convention with the character Pinky (Narumi Nashimoto)
Any character before that retain the same internal IDs before this change began

daring aurora
#

well

#

for my specific case It doesnt matters I guess

#

so we are fine

restive basalt
#

Yeah
Internally the p5 thieves just can be found under their codename

#

Before Aigis, SEES models just went by their name (ex yukari_thief)

fringe kite
daring aurora
#

the username perhaps?

#

that could save me a lot of work

fringe kite
fringe kite
#

but they're really easy to find

#

just search the name and sort by texture2d

#

keep in mind these textures might be outdated

#

i know jokers were updated at some point

daring aurora
#

time to check some indian tutorial to work around this error

restive basalt
#

So it's a what you see is what you get

#

I highly doubt they'll be redoing those textures any time soon

restive basalt
fringe kite
#

i also tried finding it

fringe kite
#

so i figured maybe others did too

daring aurora
#

after converting the model (using AutoDesk FBX converter from ASCII to Binary) the model does have an armature but it doesnt have any Vertex Groups or Shape Keys (animations)

#

Is it a conversion issue?

fringe kite
#

maybe try betterfbx

daring aurora
#

okay I'll try that

fringe kite
restive basalt
#

Did you use the face that has 'bs' in the name

#

Those faces are the ones with shapekeys

daring aurora
restive basalt
#

They probably didn't export the face that had shape keys then

#

Unless they don't have any to begin with

daring aurora
#

but if there is a model with the original shape keys that will be awesome

restive basalt
#

Since some characters don't have any

#

Usually the models come with two different faces
One has 'bs' (blend shape) in the name and the other doesn't

#

But some characters juzt flat out don't have any, like Seiji (Fleuret) and Sumi (Sepia)

#

Models are probably too old idk

daring aurora
#

hopefully these girls have a bs model

restive basalt
#

Probbaaabbllyy not

fringe kite
fringe kite
restive basalt
#

That'd make sense

#

But yeah a lot of characters have shapekeys
Not all characters tho

daring aurora
#

well

restive basalt
daring aurora
#

getting the original shape keys will be great since I wouldnt have to make the expressions on my own

restive basalt
#

I wouldn't get your hopes up, but good luck!!!

daring aurora
#

just in the same directory than the other one?

restive basalt
#

Not sure tbh
But in assetstudio it's easy to find since the asset name is almost identical to the normal face model

#

The quickest way to find it is to just look up their codenames and filter by mesh

#

Idk if they keep the two face meshes in the same bundle

daring aurora
fringe kite
#

its a blender addon

daring aurora
#

ohhh

#

what versions of blender it supports?

#

I currently have blender 2.8 and 4.2

fringe kite
#

i think aomething changed with how addons work in 3.0 and 4.0

#

i use 3.6 personally

fringe kite
fringe kite
fringe kite
daring aurora
#

but I'll install it in both anyway

#

the Vertex Groups loaded sucessfully

#

and it seems to have a pretty good rig to work with

#

It's really good to have it but I still would like to try getting the "bs" version of the model Grill mentioned

#

if it even exists lol

#

If someone else can check it out for me I will appreciate it

fringe kite
#

looks like there are

daring aurora
#

awesome!

fringe kite
#

the bundles are
part__uniform589bc2b9.bundle part__uniform65e96565.bundle

daring aurora
#

If you (or anyone) are willing to make the export for me I'm willing to pay for it ye

#

learning how to do it on my own will probably take too long

fringe kite
#

the tldr is

find the bundles you need using assetstudio (i use this fork personally https://github.com/Escartem/AnimeStudio)
use this script to deobfuscate them https://github.com/DeathChaos25/P5XBundleDeobfuscate
load them in assetripper https://github.com/AssetRipper/AssetRipper
export it as a unity project
copy the files in p5xfashion from here https://github.com/aaronlink127/P5X_Research
navigate to ExportedProject\Assets in the export and paste the files (it should ask you if you want to replace 2, press yes)
make a new project in unity, drag & drop the assets folder into it
right click in assets and create a scene
go to window, then p5x character importer
drag the rig to the first slot, then meshes to the fashion parts
once thats done, press add to scene
save the scene
go to file, then build settings, and set the method to LZ4 & build it
finally, go back into assetstudio and load the data.unity3d file into it, you should see an animator file which you can export as normal

#

if i have time later i can rip it, but im busy right now

daring aurora
daring aurora
restive basalt
torn kindle
#

jw could someone do me a favour and lob aigis' textures i cant seem to find them in any of my dumps