#Persona 4 Golden | Clean Balance Tweaks

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supple oak
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not namatame

chrome cove
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Oh

supple oak
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i literally just

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auto mataru

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mind charge

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marakunda

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ziodyne

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badabing badaboom

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OHKO

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oh yeah perfect chance to test if shock vow stacks with boost+amp

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maybe the cap is a little bit higher than 1.875x

dusky thicket
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don't the Tartarus bosses not have damage caps

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pretty sure I was one shotting most of them towards the end of the game ๐Ÿ˜ญ

chrome cove
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Yeah they don't but the relevant ones do all the time

supple oak
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the cap is 99999

chrome cove
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Huh?

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For P4? Kinda doubt

supple oak
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you said reload mf

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p4 is 32k

chrome cove
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Oh reload, I...dunno actually

supple oak
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its 99999 in reload

chrome cove
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I believe it was in the hundred thousands range

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Lemme see here

supple oak
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nop

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99999

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i know because i uncapped it

chrome cove
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Nah I don't think that's right...

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Practically we can hit a shadow with multipliers in them to do more iirc

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For example, Loki Rebellion Blade

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Even funnier are those really big golden hands

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Those ones have the most potential to get high damage in

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Actually, 99,999 +/- 5% would sound right

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Thinking of it more

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For regular shadows

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But yeah we can go higher

supple oak
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the tbl explicitly says 99,999

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5% diff might have broken it

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liz scarlet havoc in peaceful does 99999 exactly

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anyway confirmed

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boost + amp is cap

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stop equipping vows if you have both

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but amp + vow is fine

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and so is boost + vow

chrome cove
supple oak
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it is because i have seen it

chrome cove
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It was...barely 20K iirc

supple oak
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that may have been it

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anyway ik damage cap is set as 99,999 in the table

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and i edited it to be 2 billion

chrome cove
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I'm guessing the golden hands have a 10x multiplier

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Or someshit

supple oak
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they have 1 endurance im psure

chrome cove
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100K HP jonkler

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99,999x10

supple oak
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holy kaizo hack

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i shoved a bunch of shadows into the world balance fight

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pure ailment and element resistance cbt

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its pretty doable but it was pretty daunting

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i may have to disable enemy first turn on this one

supple oak
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baton pass would've made this so much more manageable lmfao

supple oak
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will definitely need this

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i'm managing but i'm getting vibes of "casuals will suffer"

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some encounters are definitely going to be spongy as hell if you've been neglecting your social links, but it only starts ramping up from heaven onwards for a reason

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golden hands having more hp is something i might revert because while heaven's hands do technically give tremendously more xp they also escape turn 1

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it might just make people choose naoto's lab instead

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ive gotten like half the usual hands i'd get in other dungeons

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some enemies die way faster than others but i don't want to revert specific enemies without some feedback ig

sleek cloud
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I'd be down to give this a try too (and maybe stream it?) I've been itching for another P4 playthrough

supple oak
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i might ultimately tone down the hp to 2x again instead of 3x

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but rise aoas will p much always oneshot

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even with 3x it does quite often

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I've been using having to use debuffs on regular battles it's really funny

dusky thicket
sleek cloud
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Sometime around the next update I'll start it

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Or sooner if you want, I've got free time lol

supple oak
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next update has the powered up heaven

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im thinking the stat boost patch might indeed be worth it

dusky thicket
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I'm surprised you're still hesitating on that

supple oak
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if it makes sense

dusky thicket
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you'd think it would be the opposite lol

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see magician magic changes

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but like. this mod was never really intended as a difficulty mod per say, I think if it makes for overall better gameplay it is worth making the change even if it results in things being slightly easier

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like oh it's a bit easier to kill enemies now but also fusion is far more viable than before

supple oak
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it's either this or you oneshot everything

supple oak
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kunino-sagiri was peakge billcosbyTRUE

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shame i missed my ziodyne when quad converge boosted it

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but i got to show off some epic Rangda repel strats

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so it's all good

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time for 1 billion hour of reviewing gameplay footage

chrome cove
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Reviewing a dude playing a game is boring as shit

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Even your own

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Getting mad at your own menuing happens sometimes lmfao

supple oak
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indeed

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i cut off the menuing sometimes

supple oak
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reduced gold hand hp in heaven from x3 to x2 because well, it was just unfair and you could've gone back to naoto's lab to grind there instead

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Adachi dungeon hands apparently have 9999 hp but can be instakilled

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i did not know that

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apparently the ones in castle, bathhouse, and strip too

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but those can be easily critted down

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the math is really funny

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it's actually more balanced to add a 5th hand to the best hand encounter in magatsu inaba

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otherwise heaven 9F would be mathematically best and easier

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and isolated hand in the hollow forest is a meme

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in terms of rewards

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yomotsu hirasaka doesn't even have golden hands

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(which i could add, tbf, but likely won't)

supple oak
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(fyi a lot of these hands can be raged, feared and panicked)

supple oak
dusky thicket
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when did you fight contrarian king? trying to find that video

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reason I'm asking is because apparently it seems like maybe P4 fog restoration doesn't have a proper field for that battle

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I think I'm gonna need to go thru in general and double check the optional bosses

supple oak
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quest rerun 1

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i beat adachi today it was interesting

sleek cloud
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Did you fight him with the AI fix as well

supple oak
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yes and ameno with the ailment inflicting bewildering fog

sleek cloud
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And how was that? lol

supple oak
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i honestly didn't notice any difference with adachi

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the ailments are honestly just an rng amrita check

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doesn't really add anything to the fight

sleek cloud
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Adachi only has one turn right? Do you think giving him two turns would make him a more interesting?

supple oak
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and he does get plenty of one mores with the fixed ai

sleek cloud
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Oh right...

supple oak
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and also the increased stats makes Soma practically a necessity because you don't restore for ameno sagiri

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I don't think it's mandatory but you do use significant amounts of sp

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i used one anyway and have 2 more which I'll probably use in izanami

sleek cloud
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Have you been playing with the Compendium Restoration mod at all? I'm planning on using that in my playthrough

supple oak
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yes

supple oak
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so some thoughts

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there is no universe where i would ever want naoto's B5

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but there is also no universe where I'd have enough time slots in this playthrough to get it

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Spell Master B4 feels strange when the B5 is so shit, but honestly, worked out

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I got everyone's B5 and kept naoto at B4

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Yosuke and Teddie aren't 3rd evolved yet, but they will be

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i have less than a week of timeslots left

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Fox, Nanako and Shu are one rank away from maxing, Hisano, Eri and Naoki aren't even started, Ai is stuck at rank 5, Kou is stuck at rank 7

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Margaret is rank 1 because I didn't bother xdd but I'll turbo rank it in the end

hexed kettleBOT
supple oak
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hollow forest setup

supple oak
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interesting

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it seems like the man's way bypasses down immunity

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but if the enemy is down immune, you don't get a one more

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nvm i missed something xdd

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weird that it didn't give one more though

supple oak
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damage and health is quite hardcoded so the maximum you can comfortably do to "bloat up" damage numbers and still have it make sense is about 3x damage

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Izanami would have 20k HP and Izanami no Okami would have about 32k with 3x damage taken

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This is similar to Nyx's amount of HP (First 13 phases, then the final one)

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Death has 6k with 50% damage reduction, so 32k with 300% damage increase brings both closer

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after i do this and reaper

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mod is uh

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finished?

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really quite incredible huh

chrome cove
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Is it

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Where's the margaret tweaks

supple oak
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and im not doing a ng+ for this

dusky thicket
supple oak
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reaper was

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fun

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i made the reaper give you xp/money cap (65535) because gold hands already give way more than that (since reaper is just one shadow) and there's no hands in the final dungeon

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i'm jumping into izanami at level 87

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she's level 95

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reaper was level 99, 13666 HP, max stats, with passives

supple oak
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oh nvm im stupid

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i gave both phases 32000 hp

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no wonder the first one was taking ages

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anyway izanami no okami is fucking brutal

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starting to understand why the stats were nerfed on second phase

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still think they were too nerfed

dusky thicket
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nerfed from first phase?

dusky thicket
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switching B4 and B5 is possible

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I think that might be worth considering especially since brave blade is too late to really be super useful

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and it's just one more bike ride so I don't really think it impacts anything. SP wise, Naoto has a lot and you'd get any lost SP back from Rise/items anyways

supple oak
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out of every change, it would invalidate my run the most

supple oak
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izanami no okami has halved stats

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compared to base form

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she does attack twice but that's not how math works

dusky thicket
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it wouldn't have realistically affected any dungeon in your run at all. you would not have it for nanako's dungeon, you already had it for hollow forest

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it's literally one more day in a run where you didn't even complete all links anyways so sparing one more day to get B5 spell master would have been a complete non issue

supple oak
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No, it did in fact make the difference between me having her third persona

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naoto schedule simply too tight

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spell master on b5 would've made her completely useless

dusky thicket
supple oak
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and this was with 100% party SL focus

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so i sacrificed entire arcana

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the schedule for naoto is plainly unfair, just getting b4 was a challenge

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i got b4 on the last week of the game lol, b5 was not happening

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i can only really accept moving it if shield of justice's cost gets halved, and that's a terrible idea because it would then be free and spammable after b5

dusky thicket
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let me just confirm something here. so you did not aim for 100% links. you prioritized maxing party links and probably bike rides. but you didn't have time to do all 5 bike rides with Naoto? there was no point where you could've gone and been like, ok, I'm gonna not do this (non party) SL to make this work out?

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I'm just surprised it was as tight as you're saying it was lol

supple oak
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yep ADAHCI

dusky thicket
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this was NG right? not NG+?

supple oak
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i didn't optimize dialogue options/use a guide but i prioritized them as much as possible within reason for a semi casual scenario

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and accepted invitations most times

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so this is very much the average run of the game

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NG yes

dusky thicket
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ok, so not totally optimal but reasonable

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alright, fine, I can accept it lol

supple oak
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i beelined straight for bike rides whenever available

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and the ones i did miss were mostly yosuke's

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who i did finish anyway

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usually caused by Ai demanding me to hang out on lunchtime

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which i'd say yes to

dusky thicket
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yeah I was just very surprised you would've had issues at all

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with time

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but that is important context

supple oak
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i was worried i'd even manage to max naoto's sl

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and nanakos

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i spammed shrine visits at one point

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i was even considering not evolving teddie

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i get brave blade is sucky compared to vorpal but i'd rather have something more enticing than just swap the two ranks

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because brave blade will always be a skip unless it's mega early

dusky thicket
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personally, here's my take on it, and to be clear I'm not really pushing you to switch the two bc I understand your reasoning enough.

there is a reasonable amount of time "wasted" in your run where you could have gone and ranked people up faster and thus had more free time to work with. with that in mind, there is enough room that one bike ride difference for skills is not a huge deal for late bike skills, especially with Naoto.

yes, it would have had a factor on your specific playthrough, but it is very easy to imagine that someone else could have focused down Naoto more and gotten all 5 bike skills. I don't really believe in balancing too much around one playthrough done under specific conditions/rules. It's good to have as advice/anecdotal evidence but it's too small of a sample size to work with

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yeah and I think it has to be B1 or maybe B2 lmao

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the buffs to the AOE phys indirectly make brave blade kinda mid when in vanilla I think it would've been a pretty solid skill to put on

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any other balance changes worth making before the initial release?

supple oak
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not really

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some enemies in the end may have become insanely spongy but i managed to IK them every single time

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so idk

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not like you're forced to engage with regular encounters anyway

dusky thicket
dusky thicket
supple oak
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if anything naoto has become borderline essential to party comps

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i'm level 87 still stuck at izanami

dusky thicket
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yeah I would still want to hear your thoughts on the party members overall

dusky thicket
supple oak
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you are not going to beat the reaper without evade strats or shield of justice strats

dusky thicket
supple oak
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or grind

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if the game had the clock it would actually have been fine

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im using the 50%+ xp equip on some members and it's not catching them up as fast as i'd like

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i refuse to hand farm tho

dusky thicket
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oh are your party members underleveled

supple oak
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a little billcosbyTRUE

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high 70s to low 80s

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yosuke/chie/teddie are neglected rn

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high 60s

dusky thicket
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rip

supple oak
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hollow forest is basically 0 xp

dusky thicket
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yeah that's whatever tho

supple oak
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well yes and no

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it would've caught some other members up

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i removed kanji for it

dusky thicket
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I'm sure it would've but oh well

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it's not really intended as a grinding dungeon anyways, moreso get thru it and do the story stuff

chrome cove
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What if you try to solo it actually

supple oak
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even at level 87, izanami is level 95, she's demolishing the party members

supple oak
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almighty attacks might fuck you

chrome cove
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All I'm saying is Ali Dance equip's there

supple oak
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yea ik

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the evasion isnt that consistent

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one hit is all it takes

chrome cove
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Hmmmmmmmmmmm

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Maybe, maybe not

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How much damage?

supple oak
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with both buffs up

chrome cove
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Oh that's survivable

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Hehehehe

supple oak
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if you grind yes

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level scaling in p4 is fucked

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some members take 700/800

chrome cove
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Nah not with that

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I assume your HP pool's 500s rn

supple oak
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probably

chrome cove
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Oh yeah that's survivable for at least 3 to 4 hits

supple oak
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might definitely need to reduce izanami no okami's stats

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the 2 turns makes the battle pretty much unsurvivable

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whereas on first phase you can maybe get lucky with both defensive stats, evasion and shield of justice spam, on the final phase she can do 1000+ damage like it's nothing

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the level 95 surely helps but anything lower isn't acceptable with how the xp curve works

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the stat decrease isn't doing shit

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filtered by level scaling

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tbf i think i buffed kuro ikazuchi and fury of yasogami considerably?

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i have to double check

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650 power

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yikes that explains a lot

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she was effectively spamming severe aoe twice per turn

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more than severe even

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fury of yasogami is bugged xdd

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guess that's a fix mod to push too

supple oak
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it's over

supple oak
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And with that it is done billcosbyTRUE

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only thing i didn't do was increase the stats of personas, because I'm actually not sure how good that would be

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Didn't upload the footage of clearing the final 3 dungeons but I'll do that eventually

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There's more things to clean up (Description, Title, Thumbnail, etc) but this is the final 1.0 package for the mod, have fun

Rudiger's detailed descriptions and DC's custom effect messages should now be dependencies (DC's specifically, the description mod isn't strictly mandatory)

dusky thicket
supple oak
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fight was tough but i think it's doable

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worst case you can probably just grind to 99, the fight is 95 for that reason

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but i did do it underlevel

supple oak
dusky thicket
dusky thicket
sick bough
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oh yeah uh

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I'm gonna play with this and just wanted to know if the main dungeon boss levels were altered in any way

supple oak
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starting from heaven every level is increased by quite a bit, HP too

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some of those enemies might feel like they take a long time to kill, the Rise AoA boost, duo aoa followups, and instakills are definitely very important in those dungeons

sick bough
supple oak
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can't remember perfectly but it's something like

shadow naoto 57
kunino sagiri 70
adachi/ame no sagiri 80
marie 90
izanami 95

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it's curved with the expectation you'll do the regular battles and the quests

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at no point did i ever backtrack to grind xp

sick bough
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alright

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tysm

supple oak
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if you run into issues or a glaring oversight lmk

sick bough
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will do!

dusky thicket
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I'm surprised at how high Marie is in level given how little xp you get from hollow forest

supple oak
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so whats the release plan for this KEKW

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not like we have to, but 2 days from now would be really funny

dusky thicket
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it's your mod lol it's your choice

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I will say that if p4 remake is announced then while it would be funny to announce your mod, it will receive no attention lol

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I think the day after would be really funny if it is announced

supple oak
dusky thicket
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yeah haha

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so: hope that P4R looks like fucking dog shit and promote your mod that way

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(that would not be very fun though so like I hope it wouldn't look like shit)

supple oak
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it doesnt have to be bad

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p4r will just flood the algorithm with anything p4

sleek cloud
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Thinking about streaming this tonight, is there a rule against posting my stream link in any of the chats

cunning pelican
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Nah dropping a link is fine. Mods only step in generally if someone is spamming self-promotion

sleek cloud
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lit

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Time to play some cbt

golden raft
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I LOVE CBT!!!

sleek cloud
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Something came up so I had to stop, next time I stream P4G though it's probably just gonna be the actual combat/dungeon crawling portions since I really don't have any vocal input on the story since I've played it multiple times lol

supple oak
sleek cloud
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I realized after a bit I was just like "oh fuck this has got to be boring af"

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But yeah gameplay/dungeon crawling only next time if I do lol

sleek cloud
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I wanna start streaming regularly, but I question myself "Am I entertaining enough for streaming"

chrome cove
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My answer to myself is always a big no

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It's really dependant on what you talk about and your personality

sleek cloud
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I'm naturally introverted so it's a bit hard for me

sleek cloud
dusky thicket
supple oak
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wdym

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og p4 is unplayable now

dusky thicket
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you're right it needs more BLUE

supple oak
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especially the people crying that loading screens were a good thing

cunning pelican
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The biggest problem is with the Yu model. It doesn't look grounded in the environments (shadows, ambient occlusion, etc.).
That and the fact the trailer is literally "one model running around world" which gives it that "atlus hire this man" look

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I think the actual environments look really really nice

dusky thicket
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I saw the environments and was like hmmm this is quite different from what I expected but it's not a terrible look

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I still think they overdid it with the blue in the shopping district but the rest is more nitpicky

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when Yu popped up... yeah ๐Ÿ’€

supple oak
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yu is definitely unfinished

dusky thicket
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anyways when is this mod dropping lol

supple oak
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but the open camera is awesome and i won't be told otherwise

cunning pelican
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honestly if its as early as it appears, i would have just shown the environment transitions and cut the whole Yu running part.

supple oak
dusky thicket
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ignoring that, I need time to sit on the artstyle they seem to be going with. It feels very vibrant, the bloom is crazy lol

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I think I just need to see more to have more thoughts on it. in isolation it is pretty overall. it's just this is not what i would expect from p4 (not a bad or good thing, I need to see more)

harsh canyon
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i love that shot a lot

cunning pelican
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it looks like a dream. so beautiful ๐Ÿ˜ญ . Samegawa flood plain? and the path you walk to school on the left? I think

harsh canyon
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if the in engine cutscenes look like this i wont be complaining

supple oak
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they went full anime

cunning pelican
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that and this are the best two shots in the whole trailer, for sure

supple oak
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the rainbow flag thingies

cunning pelican
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I thought that. I don't remember them being present at any other time in the game ๐Ÿค”

supple oak
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can we check rq

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ah, nvm

chrome cove
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Oh that's just for festival decors

supple oak
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but isn't the festival already after the ending

chrome cove
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It'd make sense if Yu isn't wearing school uniform though

cunning pelican
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back to this mod.. lol
Is there somewhere I can view all the changes that have been made / a proper description somewhere? I'm also interested in knowing how this affects difficulties other than very hard and whether using this mod that way is recommended? @supple oak

dusky thicket
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I think very hard was the only one that was actively tested

cunning pelican
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I looked at the pinned posts but maybe ive missed some stuff

dusky thicket
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I'm sure having a test run on hard/normal would be helpful tho

cunning pelican
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well first question would be, do we expect the changes made to even affect those difficulties? I don't know to what extent the game segments them, even

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also - i think i heard meovv playing with my compendium and bewildering fog mod. Better without or doesn't matter?

cunning pelican
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just voicing some thoughts out loud of stuff meovv might want to include in the description eventually as FAQ

dusky thicket
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the difficulty settings affect damage across the board, XP/money across the board, and then probably a few other things

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P4G did difficulty settings the best adachi_true I like how customizable it all is

supple oak
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gimme a sec i'll address all that

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also

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๐Ÿ˜ˆ

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we can steal the rewind name now

chrome cove
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Why is P3 the blue role

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Clearly it's P4

supple oak
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oh the flags are always there

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nvm then

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thought i was onto smth

chrome cove
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Yeah

dusky thicket
dusky thicket
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hopefully they tone down the blue in the shopping district a bit, it looks overblown

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it's weird cuz the other ENVs do NOT have that issue

supple oak
dusky thicket
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yu is in his winter uniform though ๐Ÿค“ (but yeah maybe, we'll see)

chrome cove
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Yeah the only thing I'm weirded out is they picked a summer day for it and not a foggy day

supple oak
chrome cove
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Hmmmmmm is it really

supple oak
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yeah the whole point was to really drive it home that "inaba is back"

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what's weirding me out is the rain puddle

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in a sunny day

chrome cove
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Personally, I would be picking a scene that would convey coming back the most

So something like Yu arriving at Inaba station where Dojima picked him up

supple oak
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was smoogie serious when they said dynamic weather system

cunning pelican
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btw how does the mod interact with some of the others i mentioned like compendium restoration, detailed descriptions, etc? Any notable conflicts? Should it just be listed as highest priority in reloaded?

supple oak
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ah, yeah

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p4r has me airheaded gimme a sec to cover all that

chrome cove
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Persona talks loses braincells, it's true

dusky thicket
chrome cove
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But seriously though, I had problems with Reloaded in general recently

dusky thicket
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it is a little weird but i think they were trying to go for something like that

dusky thicket
chrome cove
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It keeps saying "fatal error" "fatal error logging fatal error" when I try to boot up any game sometimes

dusky thicket
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I've come close to making a help thread for it but I think it's already being worked through in a p5 help thread

chrome cove
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Wdym you're crashing because of logging because you're crashing

dusky thicket
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...maybe

chrome cove
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I'm so confused reading that so I handwaved it to me being illiterate in anything computer related

dusky thicket
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maybe it's worth making a help thread for it but I'm not sure if there's a good solution right now

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would probably have to tag sewer right away

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lol

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for me I'm getting that and also some CLR errors with mods that previously worked fine (but they aren't consistent crashes)

chrome cove
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Also when I try to update it

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It prompts me downloading things

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But the download doesn't even apply

dusky thicket
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download 1.29.1 manually and then use the download prompt, that worked for me

supple oak
# cunning pelican back to this mod.. lol Is there somewhere I can view all the changes that have b...

The difficulties should all still be consistent across the board.

Heaven onwards might spike a bit on difficulty if you're not prepared with the proper skills/stats/upgrades even on Normal, it has not been tested as extensively, but most players will ignore regular encounters for Golden shadows regardless, so it's not that much of a filter.

Compendium mod made no tangible change, but I also didn't really make use of any of them.

Bewildering Fog mod gives you a little bit of a scare, but no tangible spike in difficulty.

Culprit AI can arguably make the fight way harder or way easier, depending on what your stats are.

The mod yoinks the skills part of detailed descriptions due to the sheer size of description changes. Anything else will require the mod itself, and works fine.

Only potential conflict I can think of is maybe some other mods with descriptions may cause issues if they're not properly setup for merging, but I think I fixed most of it

cunning pelican
supple oak
#

but you think it's fine?

#

oh

#

wait

#

yeah there was also a conflict

#

the mod isn't merging-friendly

cunning pelican
#

Ah ok

dusky thicket
#

can that be fixed?

cunning pelican
#

Tbh its probably not fine. You're right about light dark tbh

dusky thicket
#

otherwise can you just use a bit of code to conditionally load things?

cunning pelican
#

But you think updating the mod to ve merge compatible would fix it?

#

I cant even remember how it all works. Been so long lol

supple oak
#

it can be fixed yes

cunning pelican
#

Btw @dusky thicket , quick aside - i dont know how much love you get for your anime music mod compared to your other stuff but its sooo peak. Thank you risepray

dusky thicket
#

i get like no love for it haha

#

no one really talks about it and it was a miracle that it even was allowed to be released as a standard mod rather than being stuck in the hell that is sound mods

#

i'm glad you like it though :) a few people have said that they rly like it but it does fly under the radar

sleek cloud
#

that mod is one of my favorites, please know that's it's peak ong

dusky thicket
#

i also havent rly touched that mod at all in terms of adding new content so i will always take feedback if you have any but im just happy that anyone is appreciating it really. it was my first actual big mod after all

cunning pelican
#

Weird. You'd think people would want to check it out from concept alone. Its such a cool idea. Fog restoration hogging all the attention maybe? Lol

dusky thicket
#

no idea haha

#

it did release long before fog restoration

#

i wish it got a little more attention, im happy with fog restoration but AME is probably my favorite mod ive made

cunning pelican
supple oak
#

it's incorporated but "incompatible" because cbt makes it stronger

#

AME is very peak i often forget its installed

#

(compliment)

sleek cloud
#

it's so good

dusky thicket
#

it unfortunately renders you unable to post footage with the mod to YouTube lol

#

I'm glad you guys like it though. I'll take it being underrated but very appreciated :')

cunning pelican
#

I died twice on shadow Yosuke amagidyne

#

I've always played persona games pretty passively on hard or normal so its actually fun to have to think a bit more.

chrome cove
#

I would imagine they didn't change that thing's AI

#

Just the power of skills at that point

supple oak
#

wind of oblivion is just a liiiiittle bit stronger but i don't think it changes the rotation of what you need to do

chrome cove
#

Just more medicine burned fr

supple oak
#

no I don't even think you have to use more medicines

sleek cloud
#

I survived Shadow Yosuke with 1 HP and 1 SP

chrome cove
#

The strat is actually not using Cleave all the time

supple oak
#

yea

#

zio then cleave with down bonus

tall monolith
#

is this mod already on a playable state

#

wanted to replay p4g ๐Ÿฑ ๐Ÿฑ

#

just asking bcs it's seemingly done just not on gb

#

oh also is magician changed?

supple oak
#

pinned

supple oak
#

in some cases, primarily magic, it's even buffed

#

Fully Magicianed Izanagi will have his Reload kit at the end

#

so you can't quite go from rank 1 to endgame phys, but you can still put midgame phys on him with a card and continue from there

#

imo the best upgrades in this mod are the party skills and the equipment

#

might be a little confusing to read this because of all my wip filters/changes but that's what the mod has

tall monolith
#

ooooo seems way more indepth than i thought

#

i was gonna do an izanagi only but since this almost seems like a new game in terms of how the balance is gonna feel i may as well just play normally

tall monolith
#

forgot to ask but is there a specific difficulty i should be playing this in?

supple oak
supple oak
#

not literally just izanagi but having him as a main and using the others for stuff like auto-buffs, resistances, etc is very nice

#

at the endgame though you're probably just going to settle for instakillers and yoshitsune as you do

#

i finished the game with like 5 or 6 personas, izanagi being one of them

tall monolith
#

oh wow that's interesting to hear from the main dev

#

ill keep him around while experimenting with others too then

dusky thicket
#

yeah the mod as intended is meant to be kind of a faithful sort of mod if that makes sense, like a lot of the changes are meant to feel natural

#

you aren't going to get like crazy SMT skills or whatever, it's largely faithful with iirc no new skills added

golden raft
#

no p4g master quest

supple oak
#

p4r

tall monolith
#

as broken as it is, magician exploiting IS really fun

tall monolith
#

yukiko agi dealt 30dmg over my max health ๐Ÿ˜จ

supple oak
#

(the damage is the same as vanilla for agi btw)

#

Senri nulls it (level 9), good choice

tall monolith
#

barely level 7 lmao i was having a lot of fun playing P4 again so i lowk sped through the castle ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

#

tbf i haven't ever played very hard before either so im just not used to the dmg numbers on it

supple oak
#

big recommend to fight everything you can + quests

#

esp if you're keeping izanagi cuz that means more stat cards

dusky thicket
#

ok like ngl I feel that though. a part of me is wondering, well, maybe metaphor can wait... what if i did a p4g run modded?

tall monolith
#

metaphor is also great but i am having a lot of fun with P4 now that im playing it on deck with the smaller screen

#

tho a lot of the fun even tho this is like my 7th playthrough comes from YOUR fog mod so idk how much that would apply to you ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

crude vale
#

I first played p4g on my switch and yk they had the right idea making it for the vita

tall monolith
#

should you fight the optional bosses after the next dungeons boss

#

can't even get marakukaja yet and contrarian king rampage did like 250 dmg to everyone with tarunda

#

wanted to kill it before kanji since you're thrown out of the tv after beating a dungeon

supple oak
#

do not just skip ahead straight to the end, stat cards are insanely important for your endurance and damage

#

rampage is rng, you can get a run where he never uses it too

#

kanji's dungeon has magicians i think? can definitely get marakukaja

tall monolith
#

kinda funny you mention that since i remember like 5 years ago searching it up and people also not knowing if magicians were kanji or rise ๐Ÿ˜ญ ๐Ÿ˜ญ

#

im like pretty damn sure it's rise tho it is what it is

supple oak
#

i got a fuckton at rise's

#

so probably

tall monolith
#

got one at kanji

#

first time in my like 6 p4g runs

#

wasn't even grinding or anything

#

cleave -> double fangs adachi_true adachi_true adachi_true

#

zio was right there bro oml ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

#

or rakukaja

supple oak
#

still a good upgrade

#

but yeah unlucky

tall monolith
#

i already have that on another persona that's higher ST anyways

harsh canyon
tall monolith
#

kanji should be around lvl 20 right

#

im technically a bit underleveled so yukiko doesn't have agilao but lowkey it's so doable

dusky thicket
#

the general rule is 15+10x for boss levels but I think that changes with shadow naoto in this mod

tall monolith
#

ok no im gonna have to atleast get agilao to kill the extras quicker

#

got to 1/4th of his health with both of them dead but

#

ran out of revival beads and sp on everyone

dusky thicket
#

I think whenever I do play this mod I will go hard mode

#

I don't want the lowered XP or money lol

#

so I guess that will be your semi casual data point

tall monolith
#

oh my god

#

incredibly stubborn but i did it without agilao

#

ended up 1v1 yu kanji

chrome cove
#

Titan with Kill Rush

tall monolith
#

if it wasn't for being able to crit him for a 1 more and resisting elec i would've died

tall monolith
#

it was just the healing tbh

#

outside of not being able to revive anyone

chrome cove
#

You ran out of revival beads?

tall monolith
#

yeaaaa

chrome cove
#

Same ngl lmfao

#

Last time I did it

tall monolith
#

idek if you can buy any, it totally slipped my mind until i got to the boss since i hadn't needed them until now ๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

chrome cove
#

You can buy them already

supple oak
#

will have to delete the videos of the dungeon gameplay because of monetization guidelines

chrome cove
#

Wouldn't having an alt with those be ok?

supple oak
#

it would but it was like 1tb so i didnt save the files xdd

chrome cove
#

F

#

Relatable

dusky thicket
#

download -> move to alt channel?

#

I think as the uploader you should be able to redownload

chrome cove
#

Download has shitass quality no matter what

#

Also iirc the HQ ver is youtube premium locked

#

That and they seem to have deleted it already

dusky thicket
#

damn gg

supple oak
#

yeah already deleted and downloads would be 720p30

#

not worth

chrome cove
#

Ggs

golden raft
#

clearly youโ€™ve not heard of some yt downloader sites True

chrome cove
#

Nah that gives dogshit quality too

supple oak
#

I'm not downloading 20 hours of heavily compressed video for no reason

stiff spruce
#

on Yukiko's palace rn, ive died to mandatory bosses a few times but that was mostly just because i forgot how tight SP management is in the early game and was wasting it on buffs instead of just using skills lol. also did slime always learn resist phys at level fucking 7, this game really is easy lmao

supple oak
stiff spruce
#

slime is the mf goat and i never in a million years thought id say that about an SMT game lmao, its been a hot minute since i played P4G so idk how much of this is the mod and how much is normal but goddamn they have been such a carry. decent phys skill, fear and resist phys have saved me so much SP/healing items

stiff spruce
#

forgot to say yesterday but shadow yukiko down in one try, Senri with Red Wall for Chie made the fight so much simpler but it was still down to the wire every now and then

supple oak
#

senri is very good there, yeah

#

i didnt use red wall at all thats smart

stiff spruce
#

what did he mean by that chat

#

i forgot it was this blatant

#

ill have actual mod feedback once i get to the kanji dungeon this line just took me tf out

dusky thicket
#

that's my goat right there

stiff spruce
#

Chie learning Hama from her social link instead of bike rides is a great change, its usually gotten way too late for it to ever be relevant but now it gives you more access to hama when its otherwise very limited and something to spend her SP on besides Bufu or buffs in boss fights

#

Also would you recommend using the low xp and money modifiers or the neutral one? Ik that very hard defaults to the low one but it feels like im super underleveled at any given time for the content im expected to have gotten to and grinding would be unreasonably lengthy. Also does it have a similar scaling effect to something like Memento Mori where xp gets lower the lower level the enemy is to you or is it universal/uncapped?

stiff spruce
#

why the hell did you give Kanji Ghastly Wail if he doesn't even haev any way to inflict fear

#

most of the other skill changes for the party members have made sense to me but this just feels totally random

dusky thicket
#

a lot of what you're referring to is the case in P4G stock though

dusky thicket
chrome cove
#

atom smasher
not a nuke move

#

Is atlus stupid?

stiff spruce
stiff spruce
# dusky thicket meovv did testing with very hard so I think it'd be more beneficial to do hard/n...

i dont have a great firsthand memory of how exactly vanilla differs but ive found that golden hands give absolutely insane amounts of xp for how relatively easy they are to kill, especially once you get your hands on megido. from what i understand that's pretty much the case in vanilla, idk what you've tweaked here but it feels like it's not enough, especially if there's no level cap or diminishing returns scaled with your level

#

i havent gone out of my way to farm gold hands and just fought them as i found them but it already feels like if i wanted to be playing optimally id just be running from everything and only fighting gold hands which doesnt really sound that fun

#

money feels more or less ok, everything is already pretty pricey so its never really felt like ive been able to just pay my way out of a bind

#

like i guess i technically could if i went gold hand farming but again i feel like that's kinda the same problem as how much xp they give, regular encounters seem like they give a reasonable amount of money on the default setting

chrome cove
#

Vanilla golden hands don't drop xp

stiff spruce
#

wait for real? do you mean like vanilla as in the ps2 version because i just meant unmodded pc golden

chrome cove
#

Yeah PS2

#

I thought you meant PS2 lmao

supple oak
#

gold hands are fairly overrated

#

you'll break the game faster with shuffle time incense

#

if you want to go out of your way to ignore everything and farm xp only be my guest but you'll fall off sharply on equipment opportunities later on

#

even with doing dungeons over multiple times and getting every enemy on the way including hands i never overleveled

#

If you want to grind to ruin the experience this is 100% user error, you're really doing it to yourself because you don't even need to do this and in most cases you're even hurting your own growth by not getting materials/incense. XP caps are just as bad design as level scaling

#

You don't have to grind whatsoever, i managed to beat the entire thing on the hardest possible settings without going out of my way to deliberately farm anything

#

Being underleveled is by design and not that bad to deal with, but grinding is an option as it should be in any rpg

stiff spruce
#

I agree in concept but in practice it still felt super bad for encounters to be so difficult and also very unrewarding at the same time. SP is so limited in the early dungeons and even when you get the fox its prohibitively expensive to use until you've done a lot of its quests and/or you go money farming a ton which would probably require you spending more SP anyway. To me it felt like I needed to keep fights to a minimum in order to get to the boss with any of my resources remaining but then id be completely unable to handle the later fights I couldn't reasonably evade or the boss itself without instantly dying from being so much weaker than them.

#

Having it take forever to level up or get money inherently means its going to drain a ton more health/sp to get to the level of power the enemies demand of you, but the macrogame of sp management incentivizes you to only engage with combat sparingly and when itll be worth the tradeoff of resources, which is basically never with the amounts you get on very hard. To me it made fights feel like a waste of time and something to be avoided if possible, or else I wouldn't be able to make it more than a floor or two before being totally out of steam and have to drag out the dungeon to multiple days which absolutely guts your ability to do stat growth/social links

#

Gold hands on the other hand give crazy amounts of xp/money for relatively low risk/cost. You basically need to use the flat damage items to kill them anyway in the early game and those are fairly inexpensive for the return on investment you'll get, so they feel disproportionately rewarding and make normal fights even more unappealing

stiff spruce
# supple oak you'll break the game faster with shuffle time incense

Also am I missing something with the shuffle time stat ups? They didnt seem too impactful to me, it feels like youd have to not only spend a ton of resources to guarantee a shuffle time each fight in the first place but also be lucky enough to get those cards at all, and even then youd have to do it a ton to make any noticeable impact on your personas performance which would just be part of the grinding process anyway

supple oak
#

You can get Izanagi to full 99 as early as naoto's dungeon just by casually fighting shadows along the way

#

they're extremely common if you play for shuffle times and it's infinitely more efficient than pure xp grinding

#

taking negative effects for sweep bonus is also always worth it

#

resources should never really be an issue, there's a ton of sources

stiff spruce
#

Ive been switching up my personas a lot and not really sticking to one unless it had a skill I needed it to pass on through fusion so that might be why I never really noticed

supple oak
#

there's your answer

#

sticking to izanagi is ridiculously rewarding in a way I couldn't/didn't want to remove

#

not just izanagi but he's a great pick

#

I mained Izanagi, with Setanta for Auto buffs, Daisoujou/Alice for instakills, some other personas for specific elements/affinities i needed and ended with Yoshitsune

#

I needed Senri for Yukiko and Titan for Kanji

#

Jack Frost for Teddie

stiff spruce
#

I mean thats kinda cool but it also feels weird to me to incentivize ignoring one of the major mechanics of the game, the MC's versatility and fusing new stuff, because the alternative is so much more rewarding. Im all for making a starter-only/low level favorites run viable but making it the intended and heavily encouraged way to play doesnt sit right

supple oak
#

This is not my problem, it's Atlus'

#

I'd have to fully rework shuffle time

#

which is out of scope

stiff spruce
#

Fair lol, I guess once again my problems are from trying to be too honest and play the game how it expected me to and not break it in half

supple oak
#

i balanced it so it's still enjoyable around the exploitative nature of the game, and there are still plenty of opportunities to fuse and build

supple oak
#

they changed it from og to golden to allow you to do this

#

it's silly but they did

stiff spruce
#

Huh

#

That sure is a choice

supple oak
#

most people don't because they see golden hands and they go "wow, xp, I'm so op"

#

then they go on a fusion spree

#

it's very counterintuitive

stiff spruce
#

Caught me in 4k lmao

supple oak
#

no i did the same most of the time

#

p5 is a bit more tempered when it comes to this

#

reload lets you outright buy the stats but it also takes time to grind

#

I'd assume revival will make the cards boost all your personas at once but be limited to one a day

#

which is fine

stiff spruce
#

Man it really does feel like they do their absolute best to try and find ways to undermine the interesting stuff in their systems and make the most unintiutive and/or irritating ways to play the objectively most efficient

supple oak
#

it's a clever abuse of mechanics that 99.9% of people don't know about

#

it might ruin the fun once you're mega experienced but it's cool for most people

stiff spruce
#

Yeah i dont think it ruins the game completely but if the system gets worse the more you try to engage with it and make informed decisions around it thats not a good system imo

supple oak
#

as for resource management you have the vending machines, the fox will be cheaper later on, you can mutate victory cry if you're patient, and you can also get elemental weapons

chrome cove
stiff spruce
#

Oh yeah did you nerf the magician card and/or its spawn rate? I've seen it literally twice my entire playthrough when it definitely showed up way more than that before. Idk if thats because it doesnt spawn much/at all earlier in the game but still. Absolutely deserved if so lmao

supple oak
#

i have not, you're unlucky

#

they show up a lot in rise's club

#

i have changed how skills mutate

#

magic is buffed a bit but also that means a lot more cost

#

phys can no longer hit rank 8

#

and the evolution line is a bit different

#

still strong

stiff spruce
#

I figured that much at least but wow I really must have been unlucky lmao, I did a ton of fights in rises dungeon for the item quests and I dont even know if one of the times I got it was in that dungeon

supple oak
#

crazy, i got like seven or eight in my run

chrome cove
supple oak
#

make sure you really aim for aoa finishes and sweep bonuses

supple oak
stiff spruce
#

Speaking of post-game is there changes only relevant to ng+? I forget how exactly it works in this game but ive never really felt like doing a proper second playthrough of an atlus game before that wasnt a fresh save since im not really interested in curbstomping everything that hasn't been beefed up to handle a high level character, it just makes combat too boring for me to want to spend all that time on another run when I could be playing it fresh instead

supple oak
#

Margaret got some (untested lol) buffs

#

the only real spikes are heaven+ in terms of enemy resistances/stats/level

#

shadow naoto also got a spike but you likely won't feel it because the fight is practically free

chrome cove
#

If you ask me, any form of stat up is best to be on endgame-postgame anyways

supple oak
#

then wdym "nah"

chrome cove
#

Including the shuffle time ones

#

Or at the very least, those should be inheritable

#

It either has to be something accumulated over time in a sustainable manner, or be easily farmed when it's needed

supple oak
#

i think less but inheritable is good

chrome cove
#

Just saying that P5S did both and adjusted natural level up growth to be slightly less to accomodate for it

#

Level 99 Arse with 30s stats lmfao

sterile wolf
#

cee bee t ee time

supple oak
#

epic

radiant swan
#

Any documentation for exactly what's been changed/added ?

supple oak
#

a handful of spreadsheets but I recommend blind purely because playing around the changes has very different results

radiant swan
#

My PCs busted atm so I'm not playing or editing any time soon, I was mainly curious to just take a looksy at what to expect

#

I was surprised that THIS was CBT, for some reason I thought you guys were meming whenever you said CBT cyuz I thought it meant something else lol

supple oak
#

lol

radiant swan
#

One thing that stands out to me, are the element weapon attacks.
Aren't they kinda busted ?
For example wouldn't the animal slippers (274 wind attack +25% wind boost) on Chie, kinda almost always be better than God Hand?

supple oak
#

P4/P5/Reload weapons are actually half of what it says in the inventory

#

even if it was full power it would still be less than god's hand

radiant swan
supple oak
#

slap amp accessory and the damage is acceptable though yes

radiant swan
#

Wait you said it'd still be lower even if it was full powered, do the element attacks not get boosted further by accessories? Or do they use a different formula? Cuz i feel like 274 with 25% and 50% from accessories would be stronger no?

#

Oh yes, I was referring to accessories in mind lol

supple oak
#

yeah but then you're building just for the weapon

radiant swan
#

So feather shot is actually 155, not 310 then ?

supple oak
#

also keep in mind those weapons aren't exactly easy to come across and amp accessories are 3/20 only

#

before that you can only get 40/30/20/10% boost

#

which is also locked chest item

radiant swan
#

Yeah I actually know that, the 50% accessories are Hirasaka exclusive + they're golden chest so they don't even carry over

#

Question what does "ECS mult" mean ?

supple oak
#

it's a developer-sided value i use to adjust skill ranking

#

has no gameplay purpose, just a personal note

radiant swan
#

Aaah

#

Damn, really gotta get my PC fixed ASAP. I really want to experience CBT now

supple oak
#

aoe, phys, high crit rate and ailment procs affect the mult

#

which is then reflected in effective combat strength

radiant swan
#

Weird qst but, does NG+ have different boss stats ? Or are the bosses the exact same

supple oak
#

it's not possible to change enemy stats on ng+, same ID

#

i jacked up every encounter from heaven onwards, and i'm not really sure how overkill it is

radiant swan
#

Tbh, from Heaven onwards was already when the game reached baby mode in the OG anyways, if the level curve is also higher this would just mean getting the good stuff early too

#

As long as the Hollow forest isn't too overtuned , I feel it should be ok

keen notch
#

I beat shadow kanji (while still being underleveled) and noticed that some of his attacks weren't strong at all. I don't know if this was intentional, but definitelly worth bringing up
Copying this from #persona-spoilers :
"CBT Kanji needs at least lvl 20.
Though i gotta say some of his attacks were very weak.

  1. Power charge swift strike hit 35% HP Yosuke who wasn't guarding, and he survived (HOW??? he had tarunda sure, but thats too weak)
  2. Kanji (under tarunda) used Assault dive on rage yukiko, only pathetic 55 damage
  3. Power charged Kanji (no tarunda) used Kill rush on chie, hit her 3 times, every hit - 11 damage"
supple oak
#

yep

keen notch
#

So you did nerf him, interesting. I was expecting a higher difficulty actually

supple oak
#

i buffed him ADAHCI

#

the skills themselves are nerfed

#

also don't play this expecting a difficulty mod, never was the point

keen notch
supple oak
#

fanatical spark is not edited

keen notch
supple oak
#

part of the reason i dont like revealing what skill powers changed is specifically because people often get placeboed

#

CBT is more of a funny acronym than an actual title

#

it is called clean balance tweaks.. lol

chrome cove
#

level 27 recommended

keen notch
supple oak
#

lol fair

#

keep playing ig

#

naoto will likely be on the easier side, that's the one i 100% know is free

keen notch
# supple oak keep playing ig

Yeah, enjoying the mod tho, most of the encounters are all manageable unless I'm out of SP and can't heal at all and have to fight with a chance of being one shotted

supple oak
#

things are also easier if you datamine affinities tbf

keen notch
#

And in a way that isn't completely broken

supple oak
#

there might be some very slight misinfo here and there

sterile wolf
#

yokay

#

im back here

#

on desktop....

#

so im getting cbt

supple oak
sterile wolf
#

Think i'm gonna jot down notes per boss + average experience per dungeon

#

Only starting out just now and yosuke seemed pretty much unchanged, i used the same routine method i do everytime for very hard

#

Medicine > Zio > Cleave > Guard and mix up when required to do so

#

which makes sense, first boss in the game and all

supple oak
#

yeah you'll find a lot of things being similar to the original since it's more skill oriented

#

i think wind of oblivion dealt quite a bit more damage but that's negligible

sterile wolf
#

i could check just to make sure, i seemed to end with similar HP in my vanilla run

past dust
#

Just sending a message here cause Discord is stupid and won't follow it otherwise

supple oak
supple oak
#

@dusky thicket i'm reading your tweets bro wdym which version of p4 KEKW

#

hop on cbt

dusky thicket
#

oh yeah I forgot about this mod

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lmaooo

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i guess modded golden it is

past dust
#

meovvcat be like: do cbt

dusky thicket
#

this will not happen for a bit longer but: is the difficulty I play on important?

#

iirc you tested on very hard, someone else tested on hard, I would personally go with either hard or normal as I don't really care for the decreased money/xp

keen notch
dusky thicket
#

ok bet
funny thing is I honestly don't remember a lot of the changes in detail, we'll see how it goes

keen notch
#

Some things are stronger, some are weaker. Last mf I fought was Kanji, he did power charge kill rush on chie, all 3 hits did 11 damage each

supple oak
supple oak
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worst case scenario i just hop on the ai and make him use something single hit but i really wanted to avoid this

supple oak
#

balls

sterile wolf
#

balls 2

past dust
#

I loooove them balls

#

BALLS OVER

dusky thicket
#

balls 2: eternal punishment

sterile wolf
#

holy shit

supple oak
#

hey its one way to reopen thread

sterile wolf
#

i need to take notes.

lofty ingot
#

peamsona 4

past dust
#

is there anything in particular you're looking feedback for?

supple oak
past dust
#

also I'm assuming this mostly affects stuff related to dungeons, combat and bosses

supple oak
#

it affects party progression, skills, and mutations

past dust
#

gonna take a while to get there lol

supple oak
#

bosses are kinda the same (which is why you'll notice some stuff like multihits doing barely any damage to you sometimes)

#

but yeah heaven onwards is that main pressure point

past dust
#

||Hollow Forest|| aware

supple oak
#

hollow forest wasn't too bad from what i remember? but affinities got tightened up a bit

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i could probably refine the entire project with what i learned from refes tbh

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i just didnt want to go too hard because of revival

dusky thicket
#

eh revival won't be out for a bit

#

why not go refine tbh

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mod's not out anyways soooo

past dust
supple oak
dusky thicket
#

could start editing bosses adachi_true

supple oak
#

if the people playing it really feel like the bosses need it, i'll try to figure out the boss BF for p4g

past dust
#

me omw to complain every boss is too easy

dusky thicket
#

oh right you have to edit that

supple oak
#

tbf you're on normal

dusky thicket
#

that's probably gonna be cbt lol

#

I think a lot of that stuff is just not documented at all for P4G no?

past dust
#

nah I'm gonna play on hard with normal exp/money, maybe bump it up to very hard if it feels too easy

supple oak
#

i think a bigger issue is that every boss is on the same script file

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but im not sure

dusky thicket
past dust
#

oh, was it very hard only that changed those

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I could never remember

past dust
#

I have the most important question

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can I install Amagidyne over Burning Petals with this

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oh wait it's for 32bit only

supple oak
past dust
#

ah sorry I was looking at the wrong one

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I think I'm good to go

past dust
#

I had a dream someone made fun of this modlist

chrome cove
#

Vanilla never more is mid

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Reincarnation's peak

dusky thicket
#

p4 fog restoration
larper

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am I doing it right

past dust
#

sure

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well done

dusky thicket
#

thank you I worked really hard on that

past dust
#

while you're here Brawler

#

in the cutscene where you first meet Teddie, I noticed I could see the Velvet Room door

#

I don't remember that ever happening before using Fog Restoration

sterile wolf
past dust
#

me :)

sterile wolf
#

wait i never updated goodkid to choom oh my god

dusky thicket
#

could you send a screenshot in the fog restoration thread?