#Persona 4 Golden | Clean Balance Tweaks

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dusky thicket
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hmmm he does get raku innate

supple oak
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well yeah but i'd never use that unironically in a normal battle

dusky thicket
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will have to think on it more

supple oak
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  • i have marakukaja already
supple oak
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@dusky thicket

Yosuke feels 10/10 so far and there's really nothing I would change in his kit, even if he suffers a bit from just not being specialized enough into anything he still pulls his weight and teddie's existence justifies bringing yosuke into dungeons regardless for junes bomber, which is pretty useful at times

Chie feels equally great and the new changes to boss affinities have finally allowed her to make good use of her critical prowess. Atom Smasher feels pretty good, but I can't help but question the decision behind including it over Gale Slash. It's good, that's not the issue, but the 35% fear proc maybe puts Yosuke at yet another disadvantage. In any case it worked fine so it's whatever. Bufudyne on B5 feels really late but when you consider how buffed it was, it's maybe not that big of a deal.

I'm thinking of nerfing Dragon Hustle to only buff Attack and Defense. That way, a Divine Graced Youthful Wind would give the remaining buff and heal the party, and with the crit changes you'd finally be able to run a viable Yosuke/Chie/Kanji party, which sounds fun. (Cost would be reduced to perhaps only 96 SP as a result)

Yukiko's midgame struggles due to Teddie's superior healing. Tarunda, Amrita, instakills and the accidental Recarm exclusivity (which I've decided to keep) give her enough of a justifiable edge to take her on Void Quest, but really quite not enough since you'll never reach level 43 there in Very Hard without a grind. Frankly, change Diarama (33) > Fire Boost (35) > Maragion (39) > Mediarama (43) to Fire Boost (33) > Mediarama (36) > Maragion (40), and remove Diarama. It may sound weird, but she starts innately with Dia and immediately replaces it with Media one level later. She doesn't need Diarama. She learns Mediarahan before Teddie, and Diarahan later, but at this point her damage should be superior? So it isn't as big of an issue. Swapping B1 and B2 might help.

Kanji is fine and I don't have much to say other than Vicious Strike is maybe a little shit for B2, and he should not have Auto Rakukaja if Teddie does too. It may sound weird, but I'm thinking Ghastly Wail for SL8 to synergize with Chie. It fits the idea of Atom Smasher/Fear-inflicting dude but without the AoE phys, which Chie has.

Teddie is kinda nuts from the start due to innate Mediarama + Blessed Hands from Tanaka, but this is fine. The accidental Auto-Rakukaja instead of Recarm feels like a blessing in disguise as it gives Yukiko something special and fits the theme we were going for of a Aigis-like bulky healer contrasting Yukiko's glass cannon kit. I don't know how i feel about the Kaja/Kunda changes yet especially Dekunda and Masukunda since it feels like a mess of shifting shit around with Kanji, but I can't speak on that yet.

Haven't unlocked Naoto yet.

Before continuing the game, I would therefore like to:

  • Change Youthful Wind to a "Mediaradyne" type skill so it can be affected by Divine Grace
  • Remove Sukukaja from Dragon Hustle, change cost accordingly
  • Change the aforementioned Yukiko leveling progressions, and swap B1/B2
  • Insert Ghastly Wail into Kanji's SL8
  • I already did this, but noting here, making Man's Way more akin to P3R's Jack Bros (it does no dmg if it misses however I'm pretty sure?)
  • Teddie will retain the accidental Auto-Raku over Recarm
true gorge
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Why don't you make dragon hustle attack+critical, something that chie specializes on

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though this is kinda different from the og game

supple oak
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because that strays too far from the original intent of the skill, and simply only removing sukukaja allows for yosuke to slot into a team where she exists

true gorge
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Did you buff youthful wind at all?

supple oak
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It works like cadenza in the current build but that's only because I haven't reverted/changed it yet

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sorry

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no

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it works like mediarama

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i removed the 50% force

true gorge
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base power was way weaker than mediarama

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which was kind of weird

supple oak
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im psure i copied it

dusky thicket
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i don't agree with removing diarama entirely I would rather see its level reduced

true gorge
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I found that a power of 180 worked pretty well, heals around 200 HP by the end game (Lv 70s)

supple oak
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theres nothing in there i'd replace

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definitely not media

dusky thicket
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most of this stuff seems reasonable tho. kanji ghastly wail is really funny

supple oak
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my logic is

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im sure he has atom smasher because funny biker looking dude is scary

worldly jasper
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no diarama on yukiko's kinda weird

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i'd just make the skill earlier lol

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like

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yukari/mitsuru get it at 24/25 in p3

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and yukiko has it at 33 for some reason

dusky thicket
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yeah it feels very wrong to remove it entirely

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that seems good

supple oak
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diarama at 28 it is then

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im pretty sure it's a reject though

dusky thicket
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that's fine

true gorge
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What are your thoughts on Yosuke's diarahan?

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Have you gotten any use for it at all?

supple oak
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no bikes

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i am in favor however

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diarama was useful, diarahan is obvious

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he has no aoe heal until SL11, so this is fine.

worldly jasper
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diarahan really not good enough to replace aoe healing even if its early regardless

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so its fine

supple oak
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yeah i always say no to diarahan

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but yosuke doesnt have aoe heals

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soo

worldly jasper
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it's awesome that 4/6 characters have access to healing spells

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lmao

true gorge
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I just ran confuse on yosuke for the whole game, so I ditched diarama kinda early (pretty much after rise's dungeon)

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What are you running on Yosuke rn meovv?

supple oak
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strong aura

true gorge
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That's a lot of debuffs haha

supple oak
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  • Storm Vow (30%)
true gorge
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I meant aliments my bad

supple oak
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yeah i made a point of not deleting makajam yet

worldly jasper
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he gets wind boostah soon too

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the goat

true gorge
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Oh but you are not running multi-wind yet

worldly jasper
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no maha-garu is funny but ig the phys would be nicer

supple oak
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yeah i got a lucky rng drop and he's unironically on his way to top mage

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bcuz of it

true gorge
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Bro I had +40% fire dmg on yukiko and she hit like a truck

worldly jasper
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def remove some ailment or phys thing for mahagarura tho

supple oak
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i will yeah

true gorge
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I brought both yukiko and teddie for the mitsuo fight

supple oak
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makajam will be gone soon

true gorge
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I was Lv ~32

supple oak
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alhamdulillah

true gorge
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In my experience, yukiko is a must have for bosses.

supple oak
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in my experience she has no purpose in life (yet)

true gorge
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You are running MC for tarunda right?

supple oak
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im looking forward to amagidyne

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i am not using tarunda at all!

true gorge
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whaaat

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how are you surving bosses

supple oak
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watch the fights bro they are pinned

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raw skill

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wdym

true gorge
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oh my bad

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Ah ok, I think you are a bit higher level.

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Than what I was.

supple oak
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only if due to hand rng

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because i do not backtrack once

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i climb dungeon do quests and thats end of story

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there's also the fact that in your run, bosses all had sharp student

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but my minibosses are harder

true gorge
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Well, for super low level runs yukiko is pretty good, but i guess she does need something if you are not playing on very hard to get an edge over teddie.

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For me, if I did not have tarunda+marakukaja always up, I usually end up getting 1 shotted so she has to be there by necessity lol.

supple oak
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well if you watch the fight i do get oneshotted at times i just do a bit of risk managament

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halfway through i had to switch chie to magic only because phys was putting her at too much risk

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high cost is good design!

true gorge
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Well, if you had kept tarunda up, you could have removed all the risks at the expense of dmg.

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I do remember I was almost always dry on SP due to how long the fights dragged.

supple oak
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yes but then less dmg is more SP strain which implies delayed risk

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you wanna avoid attrition

true gorge
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I had to use the bead melons to keep the fight going

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In your case, you can afford to go all out, but I had to rely on dodges sometimes since, even if I had defense stacked, I could still get 1 shotted if, let's say, mitsuo uses gigadyne and targets the MC as follow up.

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I don't think a lot of enemies are weak to fire in void quest

supple oak
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two or three are and agilao on izanagi saved my ass

true gorge
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But I remember that yukiko nuked everything with the multi-fire skills regardless.

supple oak
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because they also have wind

true gorge
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Though I did have a fire vow too

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Eh honestly I think yukiko is fine. But I got mediarama almost by the end of magatsu inaba.

supple oak
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????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

true gorge
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or was it mediarahan

supple oak
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bro if you're actually doing a LL run then none of your comments are relevant as feedback

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level 43 in magatsu is ridiculous

true gorge
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NO no I was not THAT low

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Probably got confused with mediarahan.

supple oak
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ok i was boutta say

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thats insane underleveling

true gorge
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I mentioned that I was like 65 by the end of magatsu inaba. I had divine grace+mediarama at that point.

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Okay, yukiko does have good use. Even if you are not super under-leveled, you could technically just use her to increase party survivability since Teddie does not have access to marakukaja at this point.

supple oak
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now that i think of it i might actually just forget mazio on kanji

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because the artisan can upgrade his weapon to have elec element

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no point having a weak magic skill when your weapon + elec boost will cover it for free

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but i need summer to end

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and it wont end before the lab

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does it? hmm

true gorge
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I think lab still takes place during summer.

supple oak
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unfortunate!

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no upgrade for me

true gorge
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But I might be wrong

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let me double check

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yeah, it does

supple oak
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thats fucking awesome

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2 entire dungeons of no weapon upgrading and no fox

true gorge
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I think masukunda worked pretty well on kanji, now that I think about it.

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The only issue is that it was pretty expensive

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and pretty much drained his SP

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I had an idea for a workaround. What if the cost of kunda skulls were decreased?
Kaja skills always affect all of your party members, but most debuffs are used on boss enemies.

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Persona 5 Strikers made it so that ma-kaja skills cost 24 SP, but Kunda skills cost 16 SP.

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This can also help naoto out since most of her new (debuffs) are multi-target and drain SP pretty quickly.

supple oak
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strongly disagree

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kunda is superior inherently

true gorge
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Got it.
One more thing: remember that if someone is not using a fresh save, most inherent skills will not be removed (Auto-rakukaja on teddie, I think).

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I think naoto has tempest slash replaced with invigorate 1, ass well as now having matarunda innately, but this should not be an issue. I think she will just start with 8 skill slots.

supple oak
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naoto is what it is

dusky thicket
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yeah meovv liked the auto-raku on Teddie even if it wasn't intentional

supple oak
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there are no mistakes

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only happy little accidents

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all the situps made him op

true gorge
supple oak
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that's a null tbqh

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but ye

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a party member with null phys is ridiculous

supple oak
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Zenith Defense

worldly jasper
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erm

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it's called Masakados.

supple oak
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oh yeah it's in the game

dusky thicket
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resist phys + auto-raku is very funny but tbf, resist phys is B5

supple oak
dusky thicket
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true

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resist phys on Teddie is very funny anyways

dusky thicket
# supple oak <@188710504313782272> Yosuke feels 10/10 so far and there's really nothing I w...

alright, I'm home, here are some more detailed thoughts.

yosuke: I think if he is not specialized enough, that's fine. he is meant as an early all arounder. as long as he has utility, great!

chie: the reason she has atom smasher is mainly down to power difference - according to your sheet, gale slash is not an upgrade to rampage despite being received 9 levels later. it's a sidegrade. i think gale slash simply needs more power then I'd be happy to switch it back over. as for bufudyne - she's not really meant as a magic user anyways but with ice boost + bufudyne (+ ice amp if available via accessory or something), i'd think she would still be able to put out more damage with ice than one might expect, as long as you spec into it. also, I like the proposed change for dragon hustle, fully support it

yukiko: here are the proposed changes. changes I made from your initial proposal

  • moved diarama to 25 instead of 28. I'm doing this as a first pass bc I feel it could even go a little lower (the earliest player persona to get it gets it at lvl23), but i'm not sure if it's pushing into being too early
  • moved recarm from 26 to 27. this provides a bit more of a gap with diarama being present now. (alternatively, move diarama to 24 and leave recarm be)
  • moved mediarama to 37 instead of 36. teddie joins the team at lvl 35; yukiko getting it only 1 level later feels just a little silly, 2 levels feels a little more reasonable (and it's clear they wanted teddie to have an initial advantage as a healer)
    other than that, there is still a large gap between 40 and 51, since spirit drain is essentially a filler skill. I would like to see one more skill to fill this in if possible

kanji: B2 could be upgraded from vicious strike (140 base) to arrow rain (2 x 45 base). honestly though there's a decent argument that it shouldn't be that good since this is the only AOE phys skill he gets. idk. as for ghastly wail, I don't think I fw it and the main reason is because it has such limited utility. it's purely there to synergize with chie. that's it. I'm not convinced that an SL skill should be that niche. still, I think removing auto-raku on kanji is the right play, and it does need a replacement

teddie: I do think samarecarm should be removed from his SL8 (which necessitates a replacement) but perhaps it could fit in bike, replacing mustard bomb? then you have to go out of your way to get it instead of just using yukiko/items. I'm also a little confused about the kaja changes you mention bc there were no kaja changes. masukunda, you could probably argue anti-synergy with Yosuke + Kanji wants it more due to his low ag, then maybe life drain could go in Teddie's SL (in stock, it's in bike lol). don't have much opposition to reverting some of those changes you mention but they do need replacement skills of some sort to fill in.

supple oak
# dusky thicket alright, I'm home, here are some more detailed thoughts. yosuke: I think if he ...

Yosuke: All clear

Chie: All clear, justification is valid and I'm good with this

Yukiko: Heavily disagree on all points, especially the last one. Teddie joins at a much higher level than Yukiko's especially on Very Hard so it would not be a simple one level gap.

I also don't feel comfortable accepting any retroactive skill changes to go before level 28. I made use of Recarm, but I did reject learning Diarama (Had no use for it on her). Maybe it's fine because Recarm is the same as an item, so the testing isn't hugely affected, but keep this in mind.

Kanji: I forgot Vicious Strike is AoE. Do not change this lol it's very much fine then. I disagree with the notion that SL skills should not be "niche use", Yosuke gets Trafuri at S2 for no real good reason and the bikes are also full of padding. I don't think the skill is that bad considering his "best" kit isn't exactly hurting for slots, and the alternative is Arm Chopper, which is really really bad. I did not want him to have any attack or support since he has plenty, so something niche would be cool there.

Teddie: I am referring to the swapping of Dekunda/Marakunda and party members having duplicate buffs everywhere. I guess this is inevitable because Teddie has so many so I suppose this isn't really an issue. Don't really want to remove Samarecarm yet because I see no real replacement for it yet

dusky thicket
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you're going to have to figure out whether to balance more around normal or hard XP because on anything besides very hard, a 1 level difference is almost negligible

supple oak
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it's negligible in VH too

dusky thicket
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referring to Teddie vs Yukiko mediarama levels

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on normal XP you would have them almost at the same time because Yukiko would be around the same level as Teddie

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unless you bench her I guess

supple oak
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are we sure?

dusky thicket
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pretty sure. maybe 1 or 2 levels lower if you fight the boss earlier but I don't see it realistically being noticeably different unless you bench her

supple oak
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i hesitate because not seeing "mediarama" in the "next skill" tab is enough to make me want to bench her lol

dusky thicket
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it's already in the next skill tab ๐Ÿ˜ญ

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but I think I will move mediarama to lvl36 bc I think it is more likely that players would be below 35 than above it

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(taking your suggestion pretty much)

supple oak
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statistically they'll more likely be level 28 where the "next skill" is fire break lol

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99% of ppl using a mod of this type will be in vh

dusky thicket
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as for diarama: why are you not ok with it being a lower level? do you think it's going back around to being too strong or something or are you worried about the fact that it is untested

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was not expecting you to disagree so strongly on it

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considering you uh got rid of the skill in your proposal lol

supple oak
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I don't want to put skills at a level behind what I currently already have, but the fact that I got rid of it instantly is the only reason I'd be ok with it

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same for recarm because i only used it once and beads exist

dusky thicket
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I think it's one of those things where it should be conceptually considered because it rly isn't worth another playthrough on VH to do it. of course, I recall you saying you were wanting to do a normal/hard playthrough as well to test, so perhaps it is something that could go in for testing?

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I don't really see an issue with diarama being made earlier given you immediately got rid of it, that's not ideal for a skill like that lol. recarm being moved around is just a side effect of lowering diarama

supple oak
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i dont see myself playing the entire game on normal

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i lowered for yukiko but didnt see the need to do more

dusky thicket
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kanji: Yosuke trafuri is very early on which can be argued to have a role given early economy (you may not have Goho-Ms and you are not that skilled). the thing that bothers me most about ghastly wail is that it is purely there to work with one other specific party member. idt any other party member (besides protag) benefits from it at all. feels a bit too niche in that regard.

I wonder if there is a way to take that idea and work with it bc I do like the general concept, but if not, then I might just roll with it anyways to be completely honest lol

dusky thicket
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maybe that's not the best question to ask. maybe you would've gotten rid of diarama even at lvl 20

supple oak
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i would've always gotten rid of it because i have divine grace and mediarama and nothing else she has is worth removing

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at 20

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hm

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no

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it would've replaced Dia

dusky thicket
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but the moment you have 8 skills, you'd probably have removed it?

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and Teddie: yeah, I want more feedback on that eventually. P4 doesn't have enough skill variety...

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I feel like 20 is too early for diarama lol but

supple oak
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i feel like 2 samarecarm users is fine

dusky thicket
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looking at other persona games for rough precedent everyone seems to get it around mid-late 20s. given P4G gives Yukiko divine grace I do think even 28 is probably too late for it

supple oak
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yukari and ken

dusky thicket
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damn ken gets it at 37

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poor guy ๐Ÿ’€

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well, that's fes

supple oak
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samarecarm?

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thats early af

dusky thicket
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no, diarama

supple oak
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ah lol

dusky thicket
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p3p gives him diarama innate and mediarama literally the next level

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very funny

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probably the right choice

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fes ken gets those heals embarrassingly late

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anyways, yukari gets diarama at 25

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really weird that yukiko gets recarm before diarama when all other healers get diarama first (stock)

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so with that in mind: I still think yukiko could safely get diarama at lvl 25 (or even 24) with recarm being 2 levels above it... or reverse them.... something along those lines. diarama at 28 feels a little too late still

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this may be a little much for diarama but I'll leave it for feedback

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do you have power charge on kanji yet?

supple oak
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yea

dusky thicket
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how is it?

supple oak
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its the only reason void quest was easy

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do not remove it

dusky thicket
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too strong or ok?

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not removing it, wondering about S8

supple oak
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too strong, but do not under any circumstance remove it

dusky thicket
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S8 power charge S6 ghastly wail?

supple oak
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no keep it where it is

dusky thicket
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alright

supple oak
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if you're wondering how a specific skill impacted the game, remember i recorded every second of battle and its pinned

dusky thicket
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so, there we go

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it's easier to ask you to briefly sum it up than to watch an hour of footage ngl ๐Ÿ˜†

supple oak
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true but you dont need the whole hour xdd

dusky thicket
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I think the main points of contention left for now are masukunda on teddie and dekunda doubled up on kanji

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you'll have to let me know how you feel about those

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definitely glad yosuke is working out well overall

supple oak
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pc insisted masukunda is super useful (i guess i'll see for myself) and the double dekunda is whatever

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masukunda and masukukaja is synergy not anti synergy like you said before

dusky thicket
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im not really a huge fan of duped skills if possible but like...

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25 -> 27 -> 34 is crazy

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hmmm stagnant air is a funny skill

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that might be a decent mid game skill to throw on someone

true gorge
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I vouch to reduce the level at which fatal end is earned

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In my playthrough, I did not get it until I was in the lab dungeon, so I had to fight Mitsuo with Kill Rush. As a result, Yosuke outshined him in the phys department for a while.

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I also wanted to add that some skills like arms/spells master are not really worth the investment.

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Since they have an accessory that can pretty much free up the skill slot. I think, at the very least, that the last bike skill should have something that you can't get anywhere else.

supple oak
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incredibly disagree with both of those points

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i have absolutely no idea how in the hell you managed to reach mitsuo with kill rush still

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genuinely you either skipped fights or are just not fighting hands properly

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also strongly disagree on the master passives

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spell master is only obtainable on 3/20 and arms master in magatsu inaba, and both are RNG drops

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plus using the accessory as a crutch severely impacts the other things you can build the party member with

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all around a bad call

true gorge
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I just went up the dungeon, fought everything that moved, did the optional fight, and fought the boss. I just did not encounter a lot of gold hands, and did not use kanji for the last dungeon.

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You can get spell master from the heaven fight (the optional boss), and the arms master accessory from magatsu inaba, which is littered with gold chests โ€” especially on floor 6 of magatsu mandala. I ended up with 2 rudra rings without much effort, even if it is still luck dependent.

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Sheesh man no need to get like that, I'm just sharing my experience.

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Either way bro:

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Same power level

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Yosuke gets it at like Lv27

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Kanji gets it at Lv34

#

Do with that what you will.

#

Okay I was looking at the wrong balance sheet, nvm that.

supple oak
#

i dont have the heaven boss on my list of accessory drops at all

#

anyway i see your point but kanji has power charge nearly guaranteed if you're savvy which is a 2.5x multiplier to any power you could possibly bring up

#

and kill rush can technically surpass fatal end if all three hits proc

dusky thicket
#

oh did you want matarunda earlier?

#

don't have a problem with that but I must've missed that comment or something

supple oak
#

i'll do it for now i suppose

#

have plenty of time before i unlock bike anyway

dusky thicket
#

it's funny bc now Yukiko gets one good bike skills and then a bunch of mid bike skills before a really good one at the end lol

supple oak
dusky thicket
#

lol so it was mediarahan + masukukaja?

supple oak
#

yeah i changed it on a whim and didn't fix it until now because i hadnt reached that point yet

#

i think every change is implemented and i can continue now

#

gotta remember some descriptions later

dusky thicket
#

oh now I get why you wanted to be more conservative with some of the changes

#

didn't realize you wanted to make future changes lol, I thought you were just planning on doing a playthrough and then changing things afterwards

supple oak
#

i'm adjusting as I go but avoiding changing things retroactively as much as possible

dusky thicket
#

I would think that retroactive changes based on your experience playing through it would be like a good thing lol

#

like I get the logic behind what you're doing too but if there are aspects that could be improved, I don't really think you need to do another playthrough/testing to determine like hey, Chie gets gale slash too late and it's a sidegrade over rampage, she should get something else (just a hypothetical example)

supple oak
#

it depends

#

its not like a definitive thing

#

but if something saves my ass and was the defining factor behind winning or going back to grind i'll be more hesitant to go change it

dusky thicket
#

yeah that's a little different

#

still mainly thinking about those diarama/recarm changes for yukiko

supple oak
#

those are fine i did the thing

dusky thicket
#

gotcha - did you do 25/27 or 24/26? (or something else)

supple oak
dusky thicket
#

it was proposed but I didn't actually come to a conclusion I had presented 2 options lol

#

sounds like 25/27 it is then

supple oak
#

refreshing kaiwan for victory cry kinda reminds me you can skip the entire izanagi thing and go straight to agneyastra at level 24 which is buffed due to the rank rebalance

supple oak
#

but, looking at the mechanic

#

if you're savvy you can do way more than just that

#

tbh

#

just through magician's existence paired with forecast you can already pull off insane chains of rank upgrading

#

and they all seem to be so rng based that its likely not realistic trying to stop it

#

actually yeah dont even need level 24

#

dia -> media
media -> skill change diarama
diarama -> mediarama
mediarama -> skill change diarahan
diarahan -> mediarahan
mediarahan rank 7 -> skill change into victory cry

#

but its such a stupid grind that i dont think it should be balanced around

#

balancing around rank still seems fine to me considering all personas like kaiwan do is shorten the grind/rng for someone who is savvy

supple oak
#

@dusky thicket I did what i should've done a long time ago

#

Skills (Rebal) now also includes Sword (Skillcard) rank in addition to Mutation Rank

#

all things considered it's actually still fairly well balanced lol... only a few outliers

#

lemme add it to the vanilla skill table too just to see the mess

#

what a mess KEKW

#

yeah this was the right call

#

i guess it's anecdotal, but also the skill upgrades i got from keeping izanagi are coinciding near-perfectly with the skillcards that are available in the dungeon i'm currently at

#

so the changes seem to fit nice

#

ziodyne is a slight outlier

dusky thicket
#

nice, I'm glad it worked out

supple oak
#

now that im looking at this

dusky thicket
#

probably would need more data to know for sure about whether the skill upgrades are good or not but 1 run is helpful data lol

supple oak
#

in the vanilla game izanagi can actually be used as a mutation ingredient for every skill in the game

dusky thicket
#

jiodhain is definitely a bit of an outlier but oh well

supple oak
#

because Bash -> God's Hand goes through all 8 ranks

#

you could register in compendium for all ranks

#

and just do that

#

its an abysmally long grind

#

you'd get there faster with xp

#

but you could

#

so yeah, i dont think i care about balancing around mutation

#

im gonna get victory cry on setanta just for the funnies, but i dont think im gonna roll for early vorpal blade or anything

#

it isnt worth it at all

#

could get all the auto-mas off of ghastly wail at level 11 if you really want

#

auto matarukaja kinda hot

dusky thicket
#

broadly speaking id say that as long as you don't get strong skills too early that's fine

#

if you have a path to reward players for learning mutations that's pretty rad tho

supple oak
#

auto rakukaja changes definitely feel like the right call to me now

#

setanta is very accessible at level 34 with auto maraku if your Emperor level is high enough, so teddie's S2 isnt that crazy and Kanji having his S8 replaced also makes sense

supple oak
#

apparently the bike is much more available than i remember

#

you can get a few visits in during the summer but i totally missed them because of the homework thing

#
Yosuke
26 Aug Fri
20 Sep Tue
27 Sep Tue
26 Oct Wed
01 Nov Tue
15 Nov Tue
25 Nov Fri
17 Jan Tue
27 Jan Fri
01 Feb Wed

Chie
07 Sep Wed
11 Sep Sun
21 Sep Wed
28 Sep Wed
23 Oct Sun
09 Nov Wed
16 Nov Wed
15 Jan Sun
18 Jan Wed
25 Jan Wed
29 Jan Sun

Yukiko
28 Aug Sun
18 Sep Sun
24 Sep Sat
30 Sep Fri
16 Oct Sun
02 Nov Wed
12 Nov Sat
27 Nov Sun
14 Jan Sat
21 Jan Sat
03 Feb Fri

Kanji
05 Sep Mon
13 Sep Tue
23 Sep Fri
03 Oct Mon
21 Oct Fri
24 Oct Mon
08 Nov Tue
22 Nov Tue
13 Jan Fri
24 Jan Tue
30 Jan Mon

Teddie
03 Sep Sat
25 Sep Sun
02 Oct Sun
13 Oct Thur
07 Nov Mon
10 Nov Thur
17 Nov Thur
24 Nov Thur
23 Jan Mon
28 Jan Sat
04 Feb Sat

Rise
04 Sep Sun
12 Sep Mon
19 Sep Mon
22 Sep Thur
29 Sep Thur
20 Oct Tue
14 Nov Mon
23 Nov Wed
11 Jan Wed
16 Jan Mon
31 Jan Tue

Naoto
13 Nov Sun
12 Jan Thur
19 Jan Thur
26 Jan Thur
02 Feb Thur
05 Feb Sun```
#

Yosuke's first bike visit is super easy to miss because Chie will ask you out on that day through the phone, so if you say yes to it you wouldn't have known

dusky thicket
#

yeah there's a lot of visits lol

#

I always skipped bike rides bc I sucked at the game and time management so I never had the time to do them

#

๐Ÿ˜Ž

#

but I'd imagine if you do well with time management you'd just be able to get all bike rides in

supple oak
#
[s]A cute hee-hand puppet, ho![n]Changes weapon attack[n]hee-lement to Ice, ho![n][e]```
#

its peak

supple oak
#

upgraded some artisan weapons i had missed

#

those which upgrade and still have no passive attached get a massive power boost instead, comparable to the next available no-effect weapon's power (most of them are yukiko only, so the boost is relatively welcomed anyway)

supple oak
#
[s]Free-heeze, criminal fiend![n]Changes weapon attack[n]hee-lement to Ice, ho![n][e]```
#

(frost shot)

supple oak
#

i think i need to redo every description MSG for merging because the rise outfits mod keeps not only overwriting my mod but outright replacing the mod's files as well

#

like, literally deleting my work

#

good thing i had backups

dusky thicket
#

damn ๐Ÿ˜ญ how did that happen

supple oak
#

i assume because the rise mod does merging, persona essentials just scoops up every bmd in paks

#

and mine gets deleted in the process

#

anyway

#

i changed +25% to Element to say Boost

#

so it's clearly the boost passive

dusky thicket
supple oak
#

and also a tag for the artisan having a use for it

#

mismatched boost and element, persona 3 reference

#

(the element is what their ultimate persona resists)

#

(except kanji because it's explicitly upgraded from odin's plate)

#

i had to relocalize half of the weapon's descriptions to fit into the box

#

lol

#

rip featherman reference on some of these

supple oak
#

lmfao the tactics fix ai is hard griefing

#

ghastly wail is dark element so kanji will consistently start spamming it thinking it's mudo

#

wasting all of his sp in the process

#

28 sp is also... really absurd

#

more expensive than mamudoon and harder to setup, like, what?

#

ah mamudoon is 34 in p4

#

regardless it should probably only cost 13 sp

#

due to the cost of the fear inducing skill as well

#

the fact it can even be cast when no one is feared is fucking stupid

supple oak
#

@dusky thicket seriously considering save editing the Ghastly Wail into Evil Smile instead purely on the basis of GW ruining Kanji's entire viability on tactics

#

he becomes negative IQ

#

literally

#

might be a smarter call too since that way the synergy is with the mc who is always there

#

i'm also lowering the cost of ghastly wail frfr

#

it simply doesnt add up cost wise

supple oak
dusky thicket
#

evil smile feels a bit better anyways

supple oak
#

sure enough

#

the mc himself using ghastly wail is technically dps loss, but fear by itself has use, so

#

and the other ailments are taken ADAHCI

#

chie has fear proc, but lets pretend that didnt happen

dusky thicket
#

i mean fear does also fit kanji

#

first impression? he's scary lol

supple oak
#

well yes thats why he had atom smasher and thats why i gave him ghastly wail

#

ghastly wail on kanji kinda reminds me of EX Surrenders in Judgment

#

where you scare an enemy and they just surrender without you having to hit them

#

but evil smile feels like it brings more utility

supple oak
supple oak
#

Megido: 15SP -> 28SP
Megidola: 24SP -> 45SP
Megidolaon: 38SP -> 70SP
Black Viper: 48SP -> 90SP
Morning Star: 55SP -> 100SP

#

Still cheaper than FES xdd

#

except viper/morning

#

90 for black viper is actually kinda bullshit

#

75 or 80 prolly

#

i'd reset but i have victory cry so like

#

doesnt matter KEKW

dusky thicket
#

that strong huh

supple oak
#

technically overcharging because boost+amp still beats almighty albeit only by a little

#

so the tradeoff is affinity pierce + no need for boosts at the cost of, well, a fuckton of sp

dusky thicket
#

yea almighty should probably be weaker than boost + amp magic anyways given it generally pierces everything ("generally" bc this is P4 we're talking about)

supple oak
#

yeah

#

its weaker but not by that much

#

although to be fair even without the magician changes it has always been easy to get heavies and boosts early

#

like i said the shit i get in skillcards has been coinciding pretty closely to what izanagi magicians into

supple oak
#

mage chie soloing the lab

dusky thicket
#

magic chie meta

supple oak
#

(it's the hama)

#

like 99% of the shadows are weak to ice or light

#

everyone else is practically full sp

supple oak
#

bro is farmed to the maxx

#

i just got killed by the stupidest megidola known to man

#

gotta redo a miniboss

supple oak
#

I got an Aeon Rain card

#

Replacing Blade of Fury

#

Izanagi shifts into a new phys lineage

#

it will lead into Agneyastra

#

it fit really well

#

however

#

I'm a bit torn here

#

I removed God's Hand and all other Rank 8s from mutation (except megidolaon)

#

but Agneyastra does technically supercede it

#

however, it's not a base phys skill lineage so you do still need to pick up deathbound, aeon rain, or akasha arts

#

much less common than cleave

dusky thicket
#

is there no way to get gods hand/other rank 8s at all besides re-fusing?

#

I think the biggest issue was always that it just was so easy to get them early but if it takes effort and thought then whatever

supple oak
#

megidolaon can skill change into the other rank 8s, but it's not worth it for an izanagi-only as you'd lose the hoarded stats

#

magician only goes up to 7

#

base phys goes up to rank 5, and then a rank 6 skill card gets you back on your way up to rank 7

#

deathbound probably needs a buff and having it swapped with aeon rain in the mutation tree

#

since it's lower rank, but sword 7

#

aeon rain is sword 6, same rank

#

either that or a nerf to aeon rain

#

either/or

#

i've been thinking and while it's extremely tedious to do so, there is technically a way to counteract izanagi only by rewarding fusing

#

the downside is that it will buff the player quite a bit DD

#

the current issue with izanagi hoard in the mod is that while the skills themselves and acquiring them is balanced, hoarding stats is still scaling faster if you go through the conscious effort of always ending battles with izanagi equipped

#

which is hard at first, but snowballs very quickly

#

therefore doubling or even tripling the amount of stats gained when leveling up might counteract this

#

but it would potentially scale izanagi even faster if you hoard emperor cards instead

#

would need testing and its extremely tedious to edit on a whim

#

ive grown to like the p4 shuffles quite a lot and i think hoarding a persona should be an alternative, but one that does not negate fusion entirely

#

in the early to midgame there's still reasons to fuse

#

to cover weaknesses with nulls due to damage scaling

#

but after mitsuo it just snowballs, there's little point

#

you could argue, "oh but you only have 8 skill slots", but the party members are also extremely useful

#

i'm surprised at yukiko's damage output, with proper equipment her magic stat is inflated as fuc

#

like, rivaling izanagi's

#

one thing that's slightly reassuring though is that stats have diminishing returns from 50 onwards

#

so fusing will eventually make a comeback

#

but like

#

yea.

#

victory cry is pulling an insane amount of weight, though

#

if i was relying only on izanagi without any sp recovery i'd have fucked myself over on floor 1 of the lab

#

since nulling phys is super common now

supple oak
#

may have to sanity check all the phys powers again

supple oak
#

slightly nerfed agneyastra to incentivize targeting vorpal blade (unmutable) in lategame

#

need to slightly cut down akasha as a result too

#

vorpal is now reload values (at 40% cost however)

#

corrected primal force having wrong power

#

corrected herculean strike not having muddye's reccommended buff

dusky thicket
#

what buff?

supple oak
#

slightly more power, it was way too low for such a unique skill

dusky thicket
#

ah

dusky thicket
#

again my thing was, it's too easy to get them lol, but I like the path existing

supple oak
#

i swapped aeon rain and deathbound in the paths

#

and apparently, i have room for 2 more mutations

#

i didnt notice

#

Rebellion -> Revolution
Foul Breath -> Stagnant Air
Fast Heal -> Insta-Heal

#

are the ones that come to mind

#

Cool Breeze -> Victory Cry is also technically a thing.. but let's not KEKW

#

i'll leave it open for now

supple oak
dusky thicket
#

rebellion and fast heal would be the ones I'd choose personally if you can only choose two

supple oak
#

instaheal is rank 7 so it can technically be another vector for mutate abuse

#

but thats not really an issue

worldly jasper
#

a better idea for if you wanted to disincentivise izanagi only would be to increase the base stats of all demons in the compendium

supple oak
#

that works

worldly jasper
#

with it being exponential the higher the level gets

#

would also make grinding 99 all less of a chore

supple oak
#

there's a weird cross where from level 40 onwards the stats aren't really that punishing even though izanagi keeps scaling like mad

#

i didnt like this naoto boss

#

i demolished it

#

wasnt even because of izanagi either

#

i was trolling with yosuke

#

spamming makajam

worldly jasper
#

do you like how she is randomly resistant to fire for no reason?

supple oak
#

i noticed that

worldly jasper
#

random ass yukiko nerf

#

funny as shit

supple oak
#

i thought for a sec i'd add ice resist too

#

fuck the healers

worldly jasper
#

it's just randomly like

#

fire resist and elec weakness

#

even though those don't reflect her actual affinities at all

supple oak
#

the elec weakness is fucking insane

#

well the elec is probably because machine + kanji

worldly jasper
#

i also like how shadow chie uses fucking jio skills and has a wind weakness despite her using ice and having a fire weakness when she actually joins the party

worldly jasper
#

still funny tho

supple oak
#

rushing rise is so funny

#

she aoe charged the party

#

izanagi did like 1200 and kanji did 700 with torrent shot

#

yosuke was fucking around with makajam

#

and then he did a garula for 500

#

teddie died twice and in the end i completely stopped healing because i knew she was going to element zero

#

so i rakundad to get even more damage off of rise's charge

#

fight was only 10 minutes thats actually nuts

#

and i was goofing

#

wouldve been even faster if magician didnt keep trolling me

#

it missed the 50% every single time

#

i have agneyastra now

#

i bought 2 elec boost cards and i was aiming for elec amp

#

the thing is that beyond nerfing shit theres really nothing i can do

#

naoto was demolishing teddie and yosuke too

#

might be the hands too

#

level scaling went crazy

#

whereas i used to be 10 levels under the boss or some shit i was basically on-level this time

eternal zodiac
supple oak
# worldly jasper a better idea for if you wanted to disincentivise izanagi only would be to incre...

thing is, izanagi by himself sends 99% of the game packing

in the early game I fused Senri to null Yukiko's fire, Titan to do more damage to Kanji, and Jack Frost to null Teddie, but from Mitsuo onwards Izanagi has shit covered and it's not even related to his skills, it's just the pure snowballing of incense

i guess it's a valid playstyle, but it poses the same problem as something like Sakanagi and Murakumo in SMTV, if I raise the stats of other Personas, they will be better, but Izanagi will be enough provided that you engage with regular encounters and Requests (I don't go out of my way, I'm just very efficient with Sweep Bonus)

#

Izanagi does feel a lot like Nahobino in a way

#

i'm packing shit into him and i could technically be stronger but I don't need to be

#

and doing the reload strat of giving every enemy a billion boosts wont work either

#

because while izanagi is strong as fuck, enemies do still do insane damage to you too

#

half the weight is being pulled by the party members

#

someone who skips those regular fights will underlevel and understat and could instead compensate with fusion, but why would you willingly skip battles and quests??

#

this really is proto-smtv

#

the only difference is smtv still requires fusion because there's no party members handholding you and covering your build's gaps

#

and even then... lol

worldly jasper
supple oak
#

just gotta accept p4g is a game where holding onto one persona is viable too

#

so instead of nerfing that ig buffing fusion makes more sense

#

would probably be worth checking what level and stats my izanagi has at each major milestone and then extrapolating a base stat multiplier for other personas out of that

supple oak
supple oak
#

i just beat naoto with rush lmfao

dusky thicket
#

๐Ÿ’€

supple oak
#

high crit bat is so peak

#

buffing its acc to 50% was a good call

#

this strat is actually disgustingly fun lmfao

supple oak
#

naoto is the biggest argument for fixed ai ever

#

just got a run where she completely griefed herself and refused to use any of her special moves or aoes

#

3 minute boss

worldly jasper
#

did you know she can use dekaja even when you have no buffs

supple oak
#

havent seen that

#

but dekunda and heat riser spam, yes

#

anyway this run is good

#

i was hoping i'd get to be hit by an aoe attack but the result would've been the same

#

no heal win and only one karn usedxdd

#

sukukaja gaming went hard here

#

esp for the bat

#

i downed her every turn lmao

#

free 1.25x

dusky thicket
dusky thicket
#

I already know you aren't going to fix AI

supple oak
#

ye but i didnt even mean it as something that needed fixing

#

its a grander design issue

#

non deterministic ai is basically reroll bait

supple oak
#

I'm trying to understand what the stat gains in persona.tbl are

#

if it's like, the weight of it being that stat that increases, or the cap

#

could cap izanagi's stats a bunch but then that just incentivizes doing the exact same thing but on Obariyon

hexed kettleBOT
#
Lv8
9
10
9
5
6

Lv14
14
15
17
9
14

Lv36
42
30
46
31
41

Lv43
56
48
56
39
52

Lv57
77
73
76
54
71```
Jump

[Go to message!](#general message)

supple oak
#

izangi stat tracked

#

so far

#

lv57 already beats lucifer lol

#

what's hilarious is that if izanagi wasn't like this I'm psure the game would just become a grindfest

#

it's not even the damage pulling weight it's the endurance

supple oak
#

I'm tempted to make Adachi null Elec

#

I'm not there yet but it would troll the izanagi build a bit

cunning pelican
#

You could justify it lore-wise I guess with them kind of being opposites

supple oak
supple oak
#

ah it only nulls light and darkness

#

it's a mazio/magaru persona that's funny

dusky thicket
#

Adachi makes worst persona build ever, asked to leave the persona series

supple oak
#

for some reason Dark can't inherit phys and Light can't inherit ailments

#

it's peak

dusky thicket
#

adachi lost in the end because he could not inherit phys

#

๐Ÿ˜”

#

ignore any phys he does actually use in his boss fight it's not real

supple oak
#

it just can't inherit more

supple oak
#

I think that from Heaven onwards, I'm going to start making the game ramp up the scaling and difficulty more aggressively

#

The lab was relatively easy, but I would argue for a slight grace period for two reasons

#

1: I'm aggressively hoarding Izanagi, which I dont think is normal player behavior

2: I'm aggressively aiming for party social links, especially Rise, which accelerates the speed at which your power scales tremendously

#

Heaven is technically the "final" dungeon of the game, as it's the last one with (rewarding*) gold hand spawns, and technically the game can end there

#

Magatsu Inaba, Hollow Forest and Yomotsu Hirasaka are therefore the EX dungons of the game, where the story pivots hard into the player pursuing the truth for real and not rescuing

dusky thicket
supple oak
#

I'm still debating that a bit internally, I had to boost Shadow Naoto's level considerably for example

I'm thinking level and HP multipliers for regular encounters for one as battles are pretty much being won before you even reach AoA

Nulls is a tricky situation because it will invalidate certain party members and P4 does not have enough bosses like P3 to justify that

#

Damage boosts are also out of the question as party members are pretty much always getting oneshot and battles are being won by cleverly controlling who enemies hit for endure + sukukajas

#

i made the rematch boss in void quest null phys, which is a fine enough change

#

and i might do more phys nulls in non-major battles

#

Phys and Elec is the only element that is "safe" to null in P4 which I imagine is why it's so common

#

but even then I could equip Anglaise, turn it into the Carbon Pole, get Ice Boost, put Ice Amp and Bufudyne on Izanagi and carry on playing

supple oak
#

there's a balance of "the player is on very hard they should know their shit" and "let's force the player to be the most optimal ever and screw doing Social Links for fun"

#

thats why i didnt hard scale up the lab even if shadow naoto was a 4 minute kill

#

if the completely jacked up build had to stop to grind that would be a terrible sign

#

p4 just lacks any valid reason to have multiple personas

#

other than autos and maybe a charge persona

#

or some nulls in an emergency

#

bosses are always just one dude so there isnt reasons to have multiple elements

#

and even if there was party members cover it

#

because they're all good

#

@dusky thicket one thing i'm probably 100% on is that adachi will null electricity

I kinda wanted to do a funny where Izanami's final phase will have P5X-like scaling, but that's just visual not actually a balance change (other than elec which will do piss-poor damage if you elec break)

#

p4 is really hard to balance here because it's super easy to balance things for the protagonist, but the party members are basically just going to get oneshot all the time if you so much as slightly increase their damage

#

This really really really feels like smtv again

#

main character steamrolls with the same kit and an occasional upgrade

#

party complements them perfectly and there's never a need to change

dusky thicket
#

changing the levels of bosses intuitively feels slightly weird to me since it's always been this consistent 10 level difference between major bosses for a lot of the game, but I suppose it doesn't really matter much in practice

#

good idea to not have your build be the baseline for difficulty though

supple oak
#

i buffed naoto's level specifically to keep the gap consistent

dusky thicket
#

is it not 55

supple oak
#

it's 51 and i buffed it to 58

dusky thicket
#

oh ๐Ÿ’€

supple oak
#

wait no my bad it's 55 and i buffed it to 58?

#

let me double chec

#

anyway 7 level gap is the average

#

for all bosses

#

naoto had a 3 level gap

#

no bueno

dusky thicket
#

what's mitsuo's level

#

is it actually 48

#

or sorry, not that

#

I thought Mitsuo was 45 in any case. is he not?

supple oak
#

45

dusky thicket
#

so where's the 7 level gap coming from here?

supple oak
#

taking the level difference between the protagonist and every boss in the game, 7 is the middle point

dusky thicket
#

ah

#

I was talking boss levels relative to each other lol

supple oak
#

nah

#

that would be bad

dusky thicket
#

all of them iirc are like 10 levels apart in stock I think?

supple oak
#

the problem with lab and i assume heaven is that hands go exponential

dusky thicket
#

right

supple oak
#

lab has extremely common hand spawns, and heaven has bundles of 5

#

its 99999 xp

dusky thicket
#

makes sense

supple oak
#

so the level difference is no longer stable

dusky thicket
#

no it's reasonable as an explanation it just felt a little weird hearing that at first

supple oak
#

it restabilizes in magatsu inaba

#

well

#

restabilizes for the party members you neglected

#

if you did

#

since no hands

#

or really shit hands rather

dusky thicket
supple oak
#

not necessary at all i just think it looks really cool if after being hit with the orb of truth they just start taking insane amounts of damage

#

it will make elec break karn strats useless, but

dusky thicket
#

that's a small downside tbh

#

would you be doing this by making hidden weakness?

supple oak
#

i'd essentially do it by making them 1000% vulnerable to all elements

#

yes

#

and then 1000% their HP

#

the damage cap is 32k though so i need to check that

dusky thicket
#

is it not possible to also make them vulnerable to elec too and then give them repel?

supple oak
#

it might be possible but it's not an enumerated resistance flag

dusky thicket
#

or absorb idr what Izanami has normally

supple oak
#

its drain

dusky thicket
#

ah

#

yeah I'm just kinda thinking bc like. there's this one boss in hollow forest that is weak to phys but also takes like 1 damage on weakness hit

supple oak
#

thats a thing

#

its just when you do null/drain/repel that its weird

#

resist neutral and weak is fine

dusky thicket
#

dang

supple oak
#

anyway its just a 10x mult on all damage

#

unless you do more than 3200 damage it would never hit cap

#

true p5x isnt possible

dusky thicket
#

would be a shame if you couldn't figure it out for elec bc imo if you're gonna bring a break skill to a fight and use it, it should make the damage reasonable lol

#

yeah I mean that's still fine as is even with lower numbers

#

it's a cool idea

supple oak
#

i mean it'll do "10%" damage

#

and if your whole party is reflecting

#

thats still not bad

dusky thicket
#

I suppose so

#

it is basically free damage

supple oak
#

where im really torn is how to incentivize getting off of izanagi

#

it'll be incentivized soon

#

because of the exclusive skills from max sl personas

#

but thats abt it

#

he's practically level 99 at this point stats wise

dusky thicket
#

Namatame boss is pretty cool fundamentally bc it's supposed to encourage you switching elements to maximize damage. but that's about all I can think of and that's like an AI change...

supple oak
#

it's RNG

#

you can reroll until it's Zio then oneshot it probably

#

lol

dusky thicket
#

probably

#

is a cool idea though adachi_true

supple oak
#

and ngl im probably going to Elec/Ice my izanagi

dusky thicket
#

but requires boss AI changes I would think

supple oak
#

and remove the buffs

#

i dont need them anymore

#

i can have them elsewhere

dusky thicket
#

no way to get gods hand on Izanagi anymore without back fusing right?

supple oak
#

none. but by the time it's available, you can get better. so it wasn't even that big of a nerf lol

dusky thicket
#

so I guess at least that's a limiting factor to some extent although you've had boost amp jiodhain for a while now

supple oak
#

even if the magician card didnt exist hoarding one persona would be meta

#

thats the thing

#

there's zero incentive to ever switch

dusky thicket
#

yeah ik, stats and all

supple oak
#

because p4 party members are actually fucking insane

#

they will cover all your faults

supple oak
#

its just grindiness, lol

dusky thicket
#

feels wrong to have an Izanagi without God's hand lmao

supple oak
#

it would literally be "oh i need more levels, gonna fuse and keep the exact same skillset"

supple oak
dusky thicket
#

not like you can really get around this issue without more substantial changes anyways

supple oak
#

Izanagi's default phys is cleave and it ends on blade of fury, I could use the two remaining slots to make the pierce and strike defaults go a tier higher but stay single target

dusky thicket
#

may as well just try and balance it out

supple oak
#

that way cleave ends at aoe but weaker

#

and the other two end at single target but stronger

supple oak
#

here's the issue

#

1: the multiplier needs to be quite high

#

2: "quite high" means personas at level 60+ are gonna start at max 99 stats (lol?)

dusky thicket
#

๐Ÿ’€

supple oak
#

3: there's so little incentive to do this

#

fusing is a reshuffling of your skills

#

p4 is literally "use your best skill and party members buff/heal"

#

there's no nuance

#

so even if you fuse into a full 99 stats persona

#

whats the point

#

its the same skill

#

other personas exist literally for covering weaknesses

#

which is irrelevant anyway because you being hit with a garu is pmuch never going to happen in a main boss

#

so who gives a shit

#

i used a null fire persona and a null ice persona in the early bosses

#

and thats it pmuch

#

i hate to say it but i think atlus was right

#

any nerf you make to the system is just going to create grind

#

because personas themselves have no incentive to be fused

#

there's no real "builds" to make

#

the enemy design is partially to blame here

#

theres just no bosses with multiple units with varying affinity

#

and even if there was you'd phys them down whenever it wasnt elec

#

because a neutral ziodyne from a level 99 persona is still more than a weak whatever from a level 50 one

#

@dusky thicket fuck

#

what if

#

i add more units to minibosses in these next dungeons

dusky thicket
#

you've always had that as an option lol

#

I have no opposition, I think that would be cool

supple oak
#

not really

#

i mean yes but no

#

the bosses are very carefully designed lol

#

if i add another unit it might make things wacky

dusky thicket
#

give it a shot and see what happens then

supple oak
#

ye, i wont for the previous dungeons though because all things considered it wasnt too bad

#

and the naoto miniboss is really deliberate

dusky thicket
#

a lot of the later mini bosses in P4G are just, hit them until they die anyways

#

the early mini bosses are fine I agree

supple oak
#

the naoto one is "hit it carefully/defensively until it does the critical hp animation then you have 3 turns to get as much damage as possible"

#

it's a good gimmick

#

more units messes it up i think

dusky thicket
#

that one is the tower that takes a lot of damage right

#

and blows itself up?

supple oak
#

the transformer from BF4

dusky thicket
#

Mitsuo miniboss already has multiple units too right

#

so I guess you don't really need to worry until heaven anyways

supple oak
#

it summons one repeatedly

#

and teddie covers it fully

dusky thicket
#

lol
that's a fine enough gimmick tho I think

supple oak
#

ye but i need reasons for the protagonist to persona change

dusky thicket
#

good question...

#

party members kinda just cover everything so maybe it should be about making it so the protag has to switch to still be doing something relevant in a fight

supple oak
#

which realistically is impossible because you can just stuff elements

dusky thicket
#

yea you could anubis

#

hmm

supple oak
#

there's no real dps checks in p4

#

at all

#

so making builds is pointless too

#

survivability wins

#

yukari meta ๐Ÿ”ฅ

dusky thicket
#

op

#

an enemy taking a while to die is pretty annoying so that is incentive enough to increase DPS for me

#

maybe that's why p4g has many health sponges lol

supple oak
#

does it really

#

I've been having to increase hp

#

the only reason to increase damage is like

#

sp management

#

and that's not really an issue

dusky thicket
#

everyone complains about P4G having HP sponges lol, bosses just take a while to kill sometimes

supple oak
#

urrrrgh could it be that I'm not being fair

#

I'm doing every quest, that means I climb two whole dungeons every visit sometimes even three

#

maybe I am insanely grinded

dusky thicket
#

you are playing pretty optimally I would say

supple oak
#

but why would you NOT do them

#

it's content

dusky thicket
#

not everyone really cares for the content that quests provide

supple oak
#

should skipping battles really be rewarded

dusky thicket
#

well I'd turn that thinking on its head, should you be punished for not grinding extra? because quests are truly optional side content that really just reward you with extra items and equipment

#

my idea of skipping battles is like. you go into a dungeon for the first time and skip half the encounters

#

if you are revisiting dungeons and taking those battles, those are extra battles you're fighting to do those quests

supple oak
#

i have a hard time agreeing with that on principle

dusky thicket
#

my reasonable expectation for the grind in a persona game is that say, for example, I'll take all the encounters I can find as I'm exploring a dungeon and try to 100% the map for each floor.

even then, that's not necessary, a more skilled player could skip encounters in P3F for example and still succeed. going back just to grind enemies for a chance to get their drops feels like extra grind

supple oak
#

i get that its optional, but the people who obsessively max all social links for all the "content" are probably doing liz quests and p4 quests too

#

not doing quests is kinda purposefully underleveling yourself, idk

dusky thicket
#

social links are a bit different than quests though I'd say... my incentive for doing all social links is to max my relationships with everyone to "complete" the story side of things

supple oak
#

it might be the smtv/sh2 brain here but quests feel intrinsic to the game

dusky thicket
#

s.links are mainly optional but they don't feel optional

supple oak
#

especially when beating the boss will also give a massive courage stat boost and a weapon... i feel like many people would do this

dusky thicket
#

yeah I can't really comment on either of those. I'm speaking from my persona brained experience lol

supple oak
#

i suppose that if i did not do them my izanagi's stats would be wayyyy lower

dusky thicket
#

the additional bosses are one thing

supple oak
#

but still very high

sleek cloud
#

If this is with Very Hard in mind then doing quests should feel insentivized

#

Like if you don't do them, then you're gonna have a harder time

supple oak
#

i think a full dungeon climb will on average net izanagi 10 to 15 of every stat

#

so technically my stats would be half rn

#

which is still more than the base stats of anything i can fuse btw

#

less magicians though as well

#

and im also-- very good at getting sweep bonus

#

lol

dusky thicket
#

sweep bonus is a peam mechanic

supple oak
#

if p4r doesnt have sweeping istg

dusky thicket
#

but yeah idk. I don't really feel you should have to go up dungeons more than twice

#

once for beating it the first time, once for the optional boss

#

any more than that feels like you're kinda just grinding extra

#

in that case, yeah ofc it's gonna be easier but should you require that is the question, and my answer is that I don't think it should be

supple oak
#

if you look at the videos i posted you'll see thats exactly what i did

the only exception is i climbed the striptease 3 and a half times, because i didnt know quests could ask for materials, and i sold them

dusky thicket
#

then I think the balance you're aiming for is fine then

supple oak
#

if you think it should be balanced around not doing quests, then i think increasing persona base stats might fix the problem since izanagis wont scale as fast

dusky thicket
#

there's probably a halfway point to balance around

supple oak
#

manually increasing the stats of every persona in the compendium

#

fuck

dusky thicket
#

just make a script for it /j

supple oak
#

would if i could

dusky thicket
#

it's a tough problem to solve tho

#

i haven't watched a lot of the dungeon crawling videos so sorry lol. but when you're doing your second climb up, is that generally before the next dungeon opens up and are you taking most encounters or are you skipping them?

supple oak
#

i take everything because it feels kinda ridic not to

#

like im willingly refusing money

#

i have money problems the entire game

#

even with this

dusky thicket
#

honestly? maybe boosting persona stats is enough for an ok solution

#

it makes it more viable to fuse personas and switch and maybe that's the best that can be done here

#

but uh yeah good luck boosting stats manually ๐Ÿ˜ญ

#

tedious af

supple oak
#

x1.4 is the highest possible multiplier that will not make personas full 99

#

zaou gongen's magic will be 99

#

and im not counting InO

dusky thicket
#

InO is special anyways

supple oak
#

because if i want to revert

dusky thicket
#

tbh I would support a rework of InO bc he's lame in P4G

supple oak
dusky thicket
#

yeah lol I understand

supple oak
#

ive tried so many things

#

did you see me figure out how levelups work

dusky thicket
#

yeah I did

#

at a certain point, aim for good enough rather than perfect

supple oak
#

maybe thats what hashino did

dusky thicket
#

if you can't solve the problem of, oh you have no incentive to fuse

#

at least make it so fusing is more viable

#

that is my imo adachi_true

supple oak
#

let's outright assume my stats would be halved if i didnt do quests

#

that's about 40 in every stat on izanagi

#

at level 58(?)

#

best level 58 persona is uriel

dusky thicket
#

that's comparable to other base personas with that level right

#

I don't have this memorized

supple oak
#

35
42
37
36
31

#

uhmmmm

#

it does in fact align

dusky thicket
#

lol

supple oak
#

hashino you've done it again

dusky thicket
#

rise has been typing for the last half hour what is she cooking up

supple oak
#

the thread is bugged

dusky thicket
#

๐Ÿ˜ญ

supple oak
#

im not joking

#

she's been "typing" for literally 4 days on and off

#

keeps bugging me

#

cuz i have it on second monitor

dusky thicket
#

lmao

supple oak
#

i mean

#

1.4x

#

lets see

#

St 49
Ma 59
En 52
Ag 50
Lu 43

#

would this increase justify swapping off of an izanagi with

  • better resists
  • better skills
  • better buffs
#

maybe if you're getting your ass kicked

dusky thicket
#

it would make it objectively more viable

#

is it enough is a different question entirely lol

supple oak
#

let's see who in vanilla has 59 mag

#

Scathach at level 79

dusky thicket
#

would you want to adjust party member stats too or no?

supple oak
#

that's 21 whole levels skipped

#

no, party members are also boosted af

#

my yukiko has 50 magic rn

#

and kanji hits 99 st in endgame dont forget

dusky thicket
#

true I forgor

supple oak
#

i really wish i could automate this omg

#

unironically a gpt might be able to

#

but then there's other problems arising there

#

Ok I think I'll need the second opinion here

#

@chrome cove do you think raising all persona base stats by 1.4x will raise problems?

The idea is that even though Izanagi will grow faster if you do every quest, if you don't, fusion will be an upgrade

dusky thicket
#

the other thing is that if you're boosting stats across the board there might be a need to raise HP although I'm not sure how much of an issue it actually is in practice

supple oak
#

well

#

you could fuse and hoard what you fused

#

then fuse again

dusky thicket
#

side note: it seems possible to run 010 via CLI

#

maybe a batch editing script is possible

supple oak
#

possibly mult every value every x bytes

dusky thicket
#

you can look for specific data I think so that might be easier

chrome cove
supple oak
chrome cove
#

What if we just hop on a persona that has better growth than Izanagi

supple oak
#

growth is the same on all personas other than a really small bias towards specific stats

#

negligible

#

the only fix is base stats

#

literally

supple oak
#

Samarecarm on teddie might be fine?

#

You will get it before Yukiko but I also have no real desire to lose a slot for it

#

so it's more of a choice than a no-brainer

#

feels fine with me

dusky thicket
#

yeah that's a stock thing anyways so it's the same way in both cases but also you probably aren't dying a lot by this point lol

supple oak
#

bro aint dying

dusky thicket
supple oak
#

ive been rejecting 99% of skills for like 2 dungeons this is so funny

supple oak
#

started heaven

#

got to floor 4

#

magicianed elec boost into amp

#

remembered i was going to increase all shadow hp

#

back to F1

#

its definitely a little crazy how shadows seem to have the same HP values the entire game throughout

supple oak
#

i was thinking x2 but it might actually need to be x3

#

rise alone boosts aoas to triple the hp of these shadows

dusky thicket
#

ries risepray

chrome cove
supple oak
#

there's level 80 enemies with 70 hp

#

rise's aoa does 700

#
- Enemy HP Increased
- Enemy Levels Rescaled
- Miniboss Formation Intensified

Magatsu Mandala:
- Enemy HP Increased
- Enemy Levels Rescaled
- Miniboss Formation Intensified
- Enemy Formations Intensified
- Enemy Weaknesses Capped at 1
- Enemy Resists Upgraded to Nulls

Hollow Forest:
- Enemy HP Increased
- Enemy Levels Rescaled
- Miniboss Formation Intensified
- Enemy Formations Intensified
- Enemy Passive Skills
- Enemy Resists Upgraded to Nulls

Yomotsu Hirasaka:
- Enemy HP Increased
- Enemy Levels Rescaled
- Miniboss Formation Intensified
- Enemy Formations Intensified
- Enemy Passive Skills++
- Enemy Weaknesses Capped at 1
- Enemy Resists Upgraded to Nulls
- Enemy Nulls Upgraded to Repels
- Enemy Repels Upgraded to Drains```
#

@dusky thicket EX Dungeon modifiers that I could think of

#

Neutrals don't get upgraded because that's just a resistfest

#

Resist almighty would be null almighty though

#

probably

chrome cove
#

Maybe not

supple oak
chrome cove
#

Ideally those rock enemies don't even got those wack resist spreads

supple oak
#

i think they're relatively fine for the time at which they appear

#

resist almighty feels wack but honestly when i saw it it gave battles a little bit of variety

#

but point taken, i'll ignore almighty when upgrading enemies

#

the other modifiers i'm kinda happy with

supple oak
#

i was NOT expecting a couple levels and 3x HP to make such a drastic difference

#

lmao

#

this is pretty peak

supple oak
#

this is gonna be one hell of a difficulty jumpscare for anyone not prepared LMAO

dusky thicket
#

lmao well hopefully it doesn't feel too much like a jump lol

#

was planning to do a replay of P4G at some point, maybe at that point I can give some feedback as a more average player but that will be a while

supple oak
#

i just oneshotted the heaven miniboss

#

holy reload

#

well it was with magic so

chrome cove
#

Nah

#

Reload doesn't allow one shots bro

#

Where's the Damage Caps

supple oak
#

well it doesnt help that the boss has less HP than bosses from previous dungeons????

chrome cove
#

I think they designed it with your members getting yoinked in mind so lol

supple oak
#

im talking about world balance