#Remade P3 Opening for P3 Reload

2668 messages Ā· Page 3 of 3 (latest)

dapper sentinel
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Glad to see finding that text came to good use

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šŸ™

sage sail
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time to get cancelled because some people can actually read the text now and will see "problematic" words

red wave
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Fr*nch😣

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怌It’s Going Down Now怍from Persona 3 Reload - OFFICIAL MUSIC VIDEO

2024å¹“ē™ŗå£²ć®ć‚²ćƒ¼ćƒ ć€Žļ¼ƒćƒšćƒ«ć‚½ćƒŠļ¼“ćƒŖćƒ­ćƒ¼ćƒ‰ć€ć‹ć‚‰äø–ē•Œć§å¤§ćƒ’ćƒƒćƒˆć—ćŸę›²ć€ŒIt’s Going Down Nowć€ć®ćƒœćƒ¼ć‚«ćƒŖć‚¹ćƒˆćŒå‡ŗę¼”ć™ć‚‹å…¬å¼MVćŒē™»å “ć€‚

怈MV Credits怉
ćƒœćƒ¼ć‚«ćƒŖć‚¹ćƒˆ: Azumi Takahashi / Lotus Juice
ć‚®ć‚æćƒŖć‚¹ćƒˆļ¼šå°...

ā–¶ Play video
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random but this section of the music video goes insanely hard and I want to see if i can pull a few concepts from it

sage sail
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you mean the ipod commercial bit?

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yeah haha

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like shot makes me think about referencing it but have the shadow be tartarus. I LOVE SYMBOLISIM!!!! RAAAAAAAAAA

sage sail
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they unironically made spotify covers or something referencing that before (Koro got fucked over iirc)

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theres definitely some transitions and effects I can recreate and see if they work within the project

lucid oar
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just caught up on this thread, what I really appreciate as always is seeing how you're putting a lot of care into the changes you make

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definitely got jumpscared by the change from the good BMD to Reload's BMD though 😭

sage sail
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Calling it good burn my dread is awesome

glad night
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but the reload one is good too? 😭

sage sail
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I tried listening to it while biking

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I can't hear her vocals at all

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I thought it was an instrumental at first

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They really screwed her over on it

lucid oar
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the reload one is hilariously bad lol

sage sail
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The sound team vendetta allegations doesn't sound like allegations with that one

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As for p3fes, they shouldn't have made her try to rap alongside lotus juice

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Think that's what ruined it

river sable
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she rapped in p3fes?

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anyways that doesnt really sound like it was the issue

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the issue for me was the poor mixing

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and just the reload instrument library not sounding as good as the original, esp in that song

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the mixing in bmd reload is really bad though

sage sail
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Maybe my ass unknowingly listened to the live version tf

river sable
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yeah im not hearing her rap in p3fes lmfao

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Provided to YouTube by NexTone Inc.

P3 fes -Reload- Ā· Azumi Takahashi Ā· Lotus Juice Ā· ATLUS Sound Team Ā· ATLUS GAME MUSIC Ā· å°ę£®ęˆé›„ Ā· å°ę£®ē„„å¼˜ Ā· Lotus Juice Ā· ē›®é»’å°†åø Ā· ATLUS Sound Team

Persona 3 Reload: Episode Aigis Original Soundtrack

Released on: 2024-09-10

Auto-generated by YouTube.

ā–¶ Play video
sage sail
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Hallucinating while biking's crazy

glad night
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i can hear her vocals just fine

sage sail
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Can you perfectly distinguish syllables and phrases

glad night
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yes?

sage sail
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I sure as hell can't even hear her say the V in live or D in sword

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Happens a fuckton

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I lift my fae and run through the sunlay

glad night
sage sail
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Wait I get it now

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It sounds like

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She's recording at 2 am without trying to wake up people

glad night
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maybe my headphones are just built different or something joeshrug

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i'm not gonna argue about the reload soundtrack for the umpteenth time

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have your opinons about it, but at least have a decent piece of equipment to listen to it on before casting judgement

sage sail
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Bro I think if a PC with headphones, a phone's speaker and a phone with some really good earbuds ain't picking things up on one ver but does in the other, I can blame the song

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I'm not that destitute

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Adding to that, the chorus of the reload version's actually clear, it's in contrast to the verses and the last line

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So it's 1000% a mixing issue

river sable
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it is, idk why they even mixed it like they did

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the instruments drown out azumi

sage sail
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Crackhead theory

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They think the better english will be distracting so fuck it up with weird mixing

river sable
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plot twist they just wanted to do an instrumental and then said "oh fuck it" and dropped her vocals in with no tweaks

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Honestly, either I might dabble with like music mixing to make a new version for this project or see if I can commission/collab with someone.

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Because yeah, the reload version isn't it. Its just so off and dissonant from the original that while yeah it "is the same song" it doesn't feel like it lol

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This isn't really a case of "old > new" but genuinely the mixing for reloads is really wack

lucid oar
# glad night have your opinons about it, but at least have a decent piece of equipment to lis...

the mixing has been brought up by several people as being an issue though, like it isn't just doors having a really bad setup. frankly if your music sounds almost unintelligible unless you have a "decent piece of equipment", that is a problem in itself. I expect good audio equipment to let me hear extra little details in the song's instrumental or whatever, not to grant me the basic ability to have vocals not sound so muffled

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I have a pretty decent sound setup on my PC and it just makes it even more clear that the vocals are still just really poorly mixed

sage sail
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Hey my setup isn't bad

Boo

lucid oar
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hey idk what your setup is like lol

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Also Ive been giving it some thought and I may attempt a full 2d animated shot for the main shot of BMD, since its only like 15 frames I feel like I can manage something like that.

idle tinsel
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Based

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did a mockup/sketch of how it would look, sitll have to probably fine tune it to match p3r's look n everything but yeaaaah

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Absolutely love what I did for this shot in 3d butttt im curious in doing it in 2d too haha

halcyon marsh
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Super excited to see how this turns out altogether cause dude you’re totally killing it

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haha thank you! also your project with the awakening is what inspired me to try my hand at 2d animating a section of this project lol!

halcyon marsh
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Oml really?

dim swift
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dont be afraid to trace from the anime cutscenes in game to get the proportions right is my main advice

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makoto has a decent amount of face forward stills. so it should be pretty easy for face itself

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hair is trickier but he has some scenes w hair movement

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id be also happy to help with whatever i can here

halcyon marsh
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I’ve been kinda busy and I’m not that far along because i’ve had to do corrections on almost all of my references, but if you ever end up wanting to see my notes, I’m more than happy to help

dim swift
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im not really caught up, whats the project youre working on im curious

halcyon marsh
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I’ve been stuck in preprod and 75 percent of it has been doing corrections on the protagonist’s model sheets naodead

dim swift
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wait sounds peak..

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do you have a thread or socmed where you post updates?

halcyon marsh
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I need my own model sheets for consistency reasons so its an unfortunate requirement

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Its a thread on here but since i’ve been busy, it hasn’t been updated in forever

dim swift
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definitely reference the art book’s stuff if you haven’t been already for technical aspects of costumes

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dim swift
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i dont know how much work youd be willing to give but id be pretty willing to help and could prolly get some others interested on this part of the project

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when it comes to animating, im going to need all the help i can get haha! with 3d animation Im a lot more comfortable because ive had years of expierence. but this is my first time doing 2d animation seriously lol

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so im definitely ok with any collaboration in general .

halcyon marsh
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I would offer to help with animating, but I’ve been super busy lately between projects naodead

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I could maybe help with style references but I don’t know that I’d be much use on the animation side Orz

dim swift
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i think even critiques would be appreciated in this case

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Yeah definitely

halcyon marsh
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o7

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Smudging through the timeline it looked a lot smoother but I think thats on my part for messing the timing up

dim swift
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i think youre making the sketch too detailed,, anime 2d animation never has ā€œentirely different drawingā€ for each frame, instead they will either crop or redraw some parts… you should find actual animation from any anime for reference to see how that specifically is applied (for this kind of head nod/tilt, or anything that looks similar). for now, in your sketch just try to get the place of objects and movement right, not the details

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Ahhh true yeah

dim swift
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by the last sentence i also mean propositions, ie just draw circles for eye or you can divide the face into portions. dont fuss on the details of the eye etc at all

halcyon marsh
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Based just on what I can tell, it looks like it might be in part just a mismatch on timing and perspective

dim swift
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having a reference animation here is really important when jinx has said they dont have experience w 2d anim. relying on previous visual library wont work when there isnt a foundation (i mean this in the nicest way possible, its like that for me too)

halcyon marsh
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The lower half of the face seems to change at different rates and the nose and mouth look almost completely still, which feels a little off with the jawline changing angles

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Recording your own reference footage would probably help too considering how small a movement it is

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If anything I was relying on my 3d animation as reference but its a good idea to focus more on actual 2d references for a 2d anim

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dim swift
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tracing the 3d anim to use as a secondary ref is a good idea, but an actual 2d anim ref would be way more beneficial

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there was a website like danbooru for animation but i cannot recall the name

halcyon marsh
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I’m admittedly not as familiar with 2D anime animation as I am with western, but what I was taught as a general rule is that you want to make sure things are moving together in space to prevent the animation from looking even flatter than 2D already is

dim swift
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modern western anim (that isnt puppets) is closer to anine than ever before, so the ideas do apply over

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worth noting though, blinks in anime vs western are actually very different. i do not remember where i heard about it but im sure itd come up with some research

halcyon marsh
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Puppet animation mention Orz

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Generally at a typical blink speed, Reload’s blinks happen in 3 drawings

dim swift
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ye its like that for portraits too

dim swift
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I did the blink in 3 intentionally like the cutscenes yeah

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Also just found a couple of good vids/ references

dim swift
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feel free to share them catyes

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another important thing, do sketch out keyframes first please. for your own sanity

dim swift
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ig i mean it mostly for the hand/arm posing

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also i encourage straight up tracing the gun 1:1

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│PATREON│ https://www.patreon.com/cw/Kuzillon
│WEBSITE│ https://www.kuzillon.com/

Say you want to animate a character looking up, or down, or any other direction. It can be confusing sometimes to know where each line should move to in order to make this look believable. Luckily, there are some guidelines you can follow that make this a ...

ā–¶ Play video

This is the opening of the anime Neon Genesis Evangelion (ę–°äø–ē“€ć‚Øćƒ“ć‚”ćƒ³ć‚²ćƒŖć‚Ŗćƒ³, Shin Seiki Evangerion), extracted from the BD release. All credit goes to Gainax and the creators of the theme song "A Cruel Angel's Thesis" ("Zankoku na Tenshi no These" in Japan): Yoko Takahashi (performer), Neko Oikawa (lyrics), Hidetoshi Satō (compo...

ā–¶ Play video

Here's what you can expect from our course on Class101. Here's a snippet.⁠⁠

When animating look-down and look-up angles, we have to consider form and volume and how the head behaves in 3d space. The perceived length of the hair lengthens as we look down and shortens as we look up.⁠⁠⁠
⁠⁠⁠
The distance between each part in relatio...

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Lol for eva its at 0:42

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I think i understand i was missing a lot of guiding lines now haha

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Just had those two, (ignoring the body)

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Since the focus was on the head movement

dim swift
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yeye

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these are honestly better refs than anything i could find so quickly LOL

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great job catyes

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doing some more research will also benefit for sure

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it really will come down to how the lineart looks in the face itself

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True yeah, going to go ahead and redo the anim with the new tips in mind

dim swift
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obv dont rush it

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i try to check this channel whenever i can usually but feel free to ping if you need feedback or smth

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Yeah for sure! If anything just when I get the drive for working on a scene I usually just enjoy being deep in the project as long as I can be.

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Also yeah ill let you know! Again thanks ^^

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Bbetter demonstration/ basis of movement

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Might be hard to visualize the face w just the lines but I think I got a perfect movement going that'll look good

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Using the rules from the videos/tips I found, by having the details higher up move more drastically (ie. Eyes nose mouth) than the lower ones (chin)

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@dim swift @halcyon marsh any tips/critiques so far?

river sable
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is his face supposed to move up in the last frame

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yea

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actually

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having the static neck helps sell the illusion imo

dim swift
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esp since his bangs are moving up, the top of his hair should be moving back ( the first video u sent explains this)

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yeah I couldnt tell if i moved them enough

dim swift
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also wouldnt the hair be still for the first shots and only be in movement in the impact frame? whether intended or not it looks in motion when it shouldnt really be

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once again just tracing hair directly from 2d cutscene screenshot would work better šŸ˜”

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fair enough yeah haha, i traced the hair from a screenshot that reminded me of the hair from this shot in bmd

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also yeah it would be wind like indivudal strands flowing

dim swift
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there should be some purpose is the thing. hair having wind-like movement on impact frame would sell the impact frame a lot better

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oh yeah thats what i meant sorry hahašŸ˜…

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like how i did in 3d

dim swift
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yaya

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the hair doesn’t look like its ā€œrestingā€ rn is all

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ohhh ok

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i see what you mean

halcyon marsh
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A little nitpicky but I think during the closed eye frame, his eye needs to be moved up somewhat? Or his other eye frames need to be adjusted to be moved down some

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halcyon marsh
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Right now his closed eye frame looks like the eye is closing based on the last frame, but it should still move up a little with the rest of the face if he’s tilting his head up/back

halcyon marsh
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Maybe dumb question, is his head tilting straight up in this shot?

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meant to be angled just a bit higher than straight forward

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finally got a frame on model super well so i can go back and clean up the others based on this one cause like...

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Lmfao

halcyon marsh
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I’m wondering if its partially a perspective thing that I’m seeing but I’m not 100 percent on that

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The last key looks a bit like the eye shifts towards the edge of the face

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thought id finally render it out just to see

cyan cape
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Holy shit you’re absolutely cooking

wraith narwhal
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Got a better draft/sketch going

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teating the effects

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also just timing in general

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all thats left before I can do the actual final version is just figure out how to animate the hair/clothes waving

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plus cleaning up the movements w/ the hand

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cleaning up as much as I can as I go

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https://youtu.be/srduLosvDbA?si=2yFax5FF8IiOKCyV&t=19
basing the hair animation off of the movies (mostly) in terms of how they interact when they summon a persona

There are some exceptions to this, and that is:

1: Takaya, Aigis and Koromaru don’t count, they must be using an Evoker (Koromaru does have an evoker, but im referring to the main types of Evokers)

2: If a character fully summons their persona offscreen, without hearing the sound, or even if they do summon a persona offscreen even with the n...

ā–¶ Play video
halcyon marsh
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Stupid question, is this the full length of the shot? It feels very fast

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yeah, its a full 15 frames haha

halcyon marsh
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Damn only 15 frames naodead

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yeah for reference I tested how it looked within the animation as a whole

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since in the og it was just two static images flashing, making the rough transition between the two is sort of what makes it feel a bit fast

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which is also why I'm trying to minimize movement since too much movement would make it hard to really understand the shot

halcyon marsh
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Yeah Orzz

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It just feels shorter than the 3D version you had in there before

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Which is what Ig is throwing me a little

sage sail
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Think a lack of a jerk to the right when it fires is what's throwing me off

halcyon marsh
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I’m not totally sure how it would look in sequence with all of the flashing afterwards and you don’t have to do it if it doesn’t fit with what you’re going for, but from a strictly shot perspective, I think it would benefit if you move his body to interact with the evoker closer to how you had it in the 3D shot

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15 frames though….

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Also, personal advice- don’t worry about cleanup right now

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Just focus on timing

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You’ll likely be doing a cleanup pass anyways so timing and arcs are more important than getting it perfect

halcyon marsh
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It feels a little even and like the head is moving independently of the actual firing as opposed to recoiling from the action, but I think adjusting the body and hand to react to the firing might help with that

idle cobalt
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new(?) persona 3 reload art

opaque shadow
# normal badge https://cdn.discordapp.com/attachments/942162720260763678/1423095571148836864/SU...

it's worth noting you're recreating shots and scenes from fes cutscenes that aren't actually present in reload. i think the shot of the gun barrel is supposed to depict this shot of daddy kirijo's gun, the moment right before he dies, and the blurred streetlight after that is obviously the last thing shinji sees when walking away in fes, his final moment. the meaning of showing that streetlamp is totally lost in the context of reload though...

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not that that's criticism! just that it's noteworthy. it makes me wish i could see those scenes from fes in reload's more polished style.

woeful valve
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so how's it been?

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just a hiatus from the project, in order to prevent burn out i tend to take some breaks so i can figure things out and also just do other things

woeful valve
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That’s good šŸ‘

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trying to block some of the earlier scenes for more interesting shots since I'm redoing them

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Yukaris especially i want to come up with something dynamic

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junpei shot

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keeps geometric shape in bg but new meaning :D

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blocking out the new yukari shot in blender, just going to animate then worry about the effects after

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ALSO, giving myself a deadline of july 13th

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I should be able to get it done before then but just in case I have GOT to get it done before then haha

glad night
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i will be pinging you every day until july 13th True ||/j||
-# not really i don't have the time for that and you probably would kill me by day 5 :3

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idle tinsel
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pretty clean

cyan cape
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NICEEEE

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except for rimlight and lineart, the textures are gonna be done by hand, and it seems so much better than my previous method haha

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kinda looks empty but w/ the bg and stuff should feel a lot smoother, also might mess with the interlooping of the camera anim

pulsar kindle
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New years yukari

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new year, new yukari!

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the idea i have in my head. but idk if having both the pole and the pattern can work

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esp in motion things become pretty muddled

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frigid plover
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this looks fantastic so far

river sable
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looks really nice but i also do miss the old yukari shot pensive_animated

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yeaah, if anything i might add some more camera movements or something, or even some reload transitions

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like i like this new shot just tryna get it a bit better too

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I have a lot of random sketches of how i kind of want this shot to go but ultimately sticking closer to the original is probably

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like some more dynamic camera angles i came up look amazing but also kinda lose the shot to begin with so like ;p idk

turbid lava
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WHOAH OKAY I JUST MADE IT BETTER HAHA

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1 second hold up

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(ignoring the clippipng w/ the bg), definitely add some form of bg color, really helps

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possibly make the bg similar in colors to the ep aigis credits

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for now ill leave this scene as is and will come back to it later depending on how i feel

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now for fuuka!

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sort of getting the bubble shader down, really difficultt to find something that works without being too simple

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trying to copy the style of these from the initial teaser

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and the general aesthetic too haha

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transition will be like a water droplet thing, same as all out attack bgs but with some more flair

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also, flattents your fuuka

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base for the transition, before i add all the water effects

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going to add bubbles from this

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but like vertical instead of horizontal

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all thats left is to just
-get intro shader change set up
-windows
-moving bg
-touch up hair animation
-fuuka shader

woeful valve
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the Camera is still a bit weird

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hmm

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imo it looks pretty alright, i like the motion of it so im not sure how i'd change it any further

radiant silo
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This is looking really good

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Just got this from the bookstore. Ready to study it heavily

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OMG

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THEY HAVE THE STORYBOARD FOR FULL MOON FULL LIFE

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HUGE

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This'll help me so much

woeful valve
glad night
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lolol

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also i wish someone would scan this already I need to have some of this artwork in high res

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šŸ™

turbid lava
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woahhhh this p3r book looks so cool bc it shows you how they made the op and anime cutscenes throughout the game 😮

unborn meteor
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still trying to find a good look for fuuka with shading

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will probably do some texture art for the shadows on the hair instead of what i have rn, just looking for a good 'style'

woeful valve
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Can you try to remove the shine and shadows from the hair but keep it’s drop shadow

woeful valve
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try putting the shine back on

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actually

woeful valve
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I was gonna ask for just that lol

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with lineart it pretty nicely completes it

woeful valve
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happy fuuka specimen

idle tinsel
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I really like the new Fuuka stuff but the transition from Yukari to Fuuka and then Fuuka to Fuuka Cogito Ergo Sum feel a bit jarring? Idk. I feel the 1st Fuuka scene is not nessessarcy as much? Spit balling and nitpicking tbh

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could also just remove the camera anim entirely but keep the transition between fuukas

idle tinsel
idle tinsel
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fair enough, although full moon fl also did that a couple times

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i will admit i like the camera movement soley because of how it syncs with the music compared to no movement, where then yes its faithful but kind of just missing something because of the music i think

idle tinsel
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I guess I didnt account for full moon fl doing that

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I guess I like cohesión more then faithfulness

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yeah i agree

halcyon marsh
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I don’t know how it’ll end up looking, but maybe start the camera animation from slightly closer or pulling back the close up a little?

woeful valve
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I like you you were almost done with this and said "nah I'm gonna redo it" lol

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halcyon marsh
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It might just be me, but I feel like the constant zoom makes the farther shot not feel like its own beat

idle tinsel
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I looked at the og opening from fes and yeah its basically the same as you have it here. One detail I did notice it that you move Yukaris arm a little while panning up. Og doesnt do that. Her arm sleeve cuff not entire arm does flap around a little. You have to add new weights or use shape keys to make that adjustment tho.

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i see i see

idle tinsel
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looked at fmfl again and Jesus theres a lot of shader transitions.

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haha yeah

idle tinsel
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Makoto walking alone has a bunch of them.

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Tbh nearly every shot apart from oddly Misturus had some sort of shader change? I think maybe adding a shader transitions to Yuuka could help with the flow of the 1st anim you sent.

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What you would add idk tho

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if anything ill do something similar to what i did before and integrate the shader change with the transition to the next shot

idle tinsel
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Yeah up to you

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like i did with pharos here

sage sail
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Music working with the animation is better

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also currently changing the animation to see if i can get a better flow with the movement for music and the transition with yukari

idle tinsel
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ok think i found something i just have to do some extra animating and editing

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more proof of concept with the exact cam movement but yeah

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taking the idea from the yukari shot in full moon fl

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then again that shot has more room to breathe compared to this haha

idle tinsel
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Thats MUCH cleaner

halcyon marsh
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The transition is peak

pulsar kindle
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also going to redo this scene to be more faithful since i like the cohesion the original has between these 3 shots

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the butterfly shot is the odd one out

turbid lava
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2 options for the shot w/ the butterfly: traditional or reload colors. i think ill go with traditional since itll match framing more but also idk

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honestly might just redraw the one from the original just cleaner

woeful valve
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Tint it yellow and put a body in the telephone wires

sage sail
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Switch between the two when the sunlight passes through them

idle tinsel
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Tbh the new stuff is pretty reload colored so Im leaning reload.

sage sail
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Well

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Thanatos does pass through right

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That shit's foreshadowing actually

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the next time its used yeah

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its used 3 times in the op:

  1. Light passing (ig like a train)
  2. Bufferfly over power lines
  3. Makoto and Thanatos
sage sail
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Do it on the thanatos one I think

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idk about there tbh that shot is perfect not much i can really add onto it now. Or maybe instead of the light on the butterfly its a reload transition into the dark hour?

sage sail
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That's not bad but like

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Hmmmm it's a trade

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goint to try and also give the butterfly a glow effect as well

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probably do a somewhat light blue bg so the lens flare is more visible, rn you can barely see it

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maybe this style in the special window w/ the butterfly?

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cause i tried a more dark hour look and it just looks off.

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feel like thats the best way to really convey the scene

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plus dark hour kind of implies night time which doesnt really work with the lens flare ig

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defintely better

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although i did have an idea for the butterfly that might look better than what i got rn

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fes butterfly!

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was able to figure out a shader for it

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now its just a question of which butterfly looks better... although for cohesion towards the reload style, should probably stick to that one

sage sail
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Switch between the two!!!

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also with other scenes it looks great

idle cobalt
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i've always thought the fuuka camera was a bit too extreme for how short the shot is, especially with how yukari and mitsuru's parts are more subdued
but i do like the idea of adding something more to her section
(also love the new yukari segment)

idle cobalt
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had this as an idea
building off what you already have
and since yukari's on ground level, and mitsuru's on the roof
could do an in between with the camera outside of fuuka's window

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or inside fuuka's room behind her

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just using her key art as a placeholder cuz i dont wanna render out a model

idle cobalt
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i really like the transformation between OG butterfly and Reload butterfly, so maybe you could combine the two of these in the shot?
use OG background for the panes 1, 2, and 4, and reload for the third one?
i also think the greyscale effect looks kinda odd with the train window style, since the original was kinda film reel/photo series-ish, and using the old vs reload style to differentiate it instead could potentially work better

idle cobalt
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(these are ofc just my personal ideas. put your creative vision first! i'd love to see what you end up with either way)

opal nymph
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I love the work you're doing so far!

patent summit
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How far in are you?

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possible idea for mitsuru cut

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like the camera movement, simple but like yk clock sooo

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before fine tuning & shader but yea

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plus the general motion of the propeller too

idle cobalt
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I like that

idle tinsel
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Clock it! Yeah i like it :>

river sable
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Honestly I think having a more static shot as a whole works a lot better for Fuuka, I feel like here there's too much going on and it disrupts the simplicity BMD visuals are going for

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finding a good color scheme rn.

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I want to try and include the cherry blossoms but might just be abit much, will have to wait and see once i get most of the fixes done

idle tinsel
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Cute

turbid lava
idle cobalt
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think wouldnt snow be mitsuru's wheelhouse

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(/j)

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but naw i like the ideas you're going for

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waow fun camera angle

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also, scene should mostly be done now. touched it up a decent amount

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also made a slight addition to the akihiko scene which I think really completes it and fixes the previous issue of it all blending in together

faint vigil
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incredible work being done here, super sick to see the amount of progress made on this

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starting on junpei shot

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the pose hes doing is based on the og p3 artwork, so trying my best to capture that

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nice!

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composition done mostly

rain ibex
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Fire

radiant silo
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youve done so well with this

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time for the money shot

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working on the thanatos animation

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going to keep fine tuning it but man im loving it so far

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still need to figure out how to fully incorporate the scrolling text

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Looks really great with makoto

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kind of p5 styled

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sage sail
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Hm.

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Is it too smooth?

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i mean, could be that, the original animation is in like 20 fps as far as i could tell, compared to 24 fps

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maybe adding some choppiness could make it better

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actually yeahhhh

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thats much better

sage sail
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Yeah

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So the spiraling shards on Makoto's left, I take it?

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yeah, ill keep fine tuning the animation and scene but generally thats really it for this shot

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I don't know for sure how i'll do it but I think i have an idea for it

pulsar kindle
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omg just a few more scenes left, this looks so good so far

turbid lava
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wait i might be crazy but why does it kinda look like thanatos is in sync with the person singing burn my dread like for those few seconds b4 it goes to the next scene

faint vigil
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testing adding more detail to thanatos

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probably the best texture/style i can get for this part without absolutely destroying my pc

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Ill see if i can get some variance so its not as uniform following the path but yeah

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last thing will probably be layering, and put the effect behind thanatos but above the text somehow

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er

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the bitrate is attrocious hahahaha

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I actually think this is a lot better than before, because before thanatos was on the same value of makoto which created more visual clutter than having them seperated like the original (if that makes sense)

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grah this is so much funnn

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before i mask things out and all that

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the general sorta animation, not going to clean it too much since its meant to be pretty blocky

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if anything ill animate the rectangles that mask out the shadow

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rain ibex
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Peak cinema

turbid lava
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yeah this sequence is looking really great so far

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gilded flower
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I'm very impressed every time I open this channel

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thinking of doing something similar to this shot for here

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dont exactly know how ill overlay the faces of sees in the background, maybe with tarot cards also falling by?

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messing with colors

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jjust going to experiment until I find something i like

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Preferably maybe a blue bg but I might just have to stick to the white and red colors

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at the very least the particles behind should be a good addition

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this looks good too lol

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decided to just draw Makoto n ryoji, plus I can do a simple anim with hair and cloth

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wow, hand animating that makes it look so nice, haha

turbid lava
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woahhhh all of this progress looks amzing so far

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faint vigil
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honestly quite incredible

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testing colors for yukari

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probably will stick to something like this

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cropped it lowkey looks like makoto

idle tinsel
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I can still make it out to be Yukari

opaque shadow
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excellent. i love this lil' guy's design. i really want to mod in a proper boss fight with him if only he had animations.

fallow ether
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Goober

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Silly creature that will rip my skin off

opaque shadow
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his fight is the perfect representation of the inverse magician: it doesn't even happen, there was simply a missed opportunity that it could have

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10/10, what more can you say?

unborn meteor
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I imagine it’s cause it’d have absolutely mogged Makoto

feral aurora
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nahhh they shouldve done the p4 method of throwing you straight into a boss fight šŸ™ šŸ™

unique dagger
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More cinematic the way they did it though

unborn meteor
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Yeah

opaque shadow
# unborn meteor I imagine it’s cause it’d have absolutely mogged Makoto

i mean, if he was on his own, yeah, but really, i feel like he'd have been able to hold out with just orpheus until mitsuru and akihiko came up to help. then they'd manage. but, thematically, the full moon shadows represent their inverted arcana meanings, and a boss fight designed around unrealized potential means, you know, a boss that doesn't actually get a chance to fight you.

unborn meteor
opaque shadow
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wait, mitsuru is weak to fire... damn, they needed junpei to have won that fight.

unborn meteor
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Yeah

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And Akihiko is already at like half hp

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radiant silo
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so based

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going to add some visual minor visual effects but besides that this shots pretty much done

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THREE MORE TO GOOOOO

jaunty crown
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cant wait to see the finished product bro, you are cooking hard

kind harness
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Atlus hire this man

turbid lava
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and it just keeps getting better and better with each preview/progress on this project 🄹

woeful valve
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pulsar kindle
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i think you should slow down ryoji's scarf animation it looks a bit odd with all the other movement but otherwise it looks insane

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Yeah honestly your right

idle cobalt
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hell yeah it's looking awesome

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for the shinji shot, thinking of how to update it/ add more focus to him ig.
two main ideas i have in mind

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possibly using the bleeding eye as a background or something could be a cool motif for him in the opening

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i wonder if the blood on his eye is a shader or a texture they used . . .

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found the mesh for it, but havent found any texture yet

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found it (i think)

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yeah thats pretty much it

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also ik this is supposed to be shinji but the hair always looked off to me haha

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also wonder exactly what his bg is meant to be too..

sage sail
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Got shot and falling

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I thought it was Ikutsuki

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OH

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dot dot dot i think your right

sage sail
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Did the storyboard not note it

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the storyboard actually has an entirely different shot similar to the p4 anime weirdly enough

sage sail
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Huh....

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actually wait nevermind the sequence of events was just weird here

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but this shot never was used in the original, might be where the anime for p4 got the idea...

"Numbers and letters popping out of the cell phone"

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for the ikutski shot:

"A cube extends from a black pool inside the room as you lie there."

sage sail
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uhhhhh well since its an ikutski shot ill hafta figure something else out then.

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possible ideas

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honestly the hand covering the moon is really good imagery but also then youd not be able to see who it is haha

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beyond just doing the shot 1:1 at least something to add onto it at least

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BANGER idea!

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this artwork but ikutski with the shadow masks

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maybe even just do the tarrot cards similar to the shot of aigis

glad night
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the oddest part to me was that it was ikutsuki in the opening fmv but takaya does that pose in-game
laying on the floor with arms out

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even thinking of just incorporating strega or at least takaya into the shot instead

surreal phoenix
sage sail
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Mf in the middle, the three stooges as a triangle

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some ways i could include them

fallow ether
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That's supposed to be Shinji? I always thought it was Ikutsuki

unborn meteor
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Same

faint vigil
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it is ikutsuki

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when have you ever seen shinji with glasses or that suit

unborn meteor
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Yeah I thought the line across his face were his glasses

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idle cobalt
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i feel like putting aspects of strega in the scene would be a bit too on the nose
and while he is connected to them, they don't actually factor much into his character arc as a whole
imo recreating the shot more faithfully is the route to go, cuz that single shot is one of the most evocative in the opening and is already kind of busy as it is with fragments of tartarus floating around

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hmmm
the general framing of the original does kind of resemble the entrance to gekkoukan, actually
with the three lanes and a wall

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now just kind of imagining him laying in front of the entrance to gekkoukan, with water covering the cobbles and reflecting the sky / moon / tartarus underneath him

unkempt vault
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going out of lurk to say Maybe it's Shuji after he ||fell off of tartarus||

Though it also looks like hes on a massive bed (in that screenshot at least)

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idle cobalt
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unless they wanted to give him a really REALLY big bed

uncut bloom
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finding a good style for ikutski here.

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lol

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going to blendshape the FUCK outta the model to make it look less 3d but that'll be hard

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testing out some compositions

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hm id probably have to change it up though to make it match more with the same shadows as the orignal, because the balance is kinda off

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main issue is if i were to just overlay the tartarus pngs over the shadows/dark parts only, its kind of hard to make it out compared to the og where there was more shadow present especially in the corners of the screen

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hold up

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Think i got something pretty good

sage sail
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That's the texture of the entrance right

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yea

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school entrance

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something just kinda like this ig

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ill probably mess with the scale of things

turbid lava
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IT LOOKS AMAZING

sage sail
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Ngl it looks like he turned into a giant and laid down on the entrance for me

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Lmao

unique dagger
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I assume the background is going to scroll?

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yea

sage sail
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I like that idea

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would a blood puddle make things too obvious? in terms of story?

unique dagger
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I think so

red wave
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I guess so

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hmm

sage sail
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Yeah.

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ill keep messing around with timing and stuff but honestly not much I can really think to add without overly changing it too much

idle tinsel
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I think turn the white lines in the brick a bit more muted?

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True

pulsar kindle
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Maybe make ikutski and the path move back? Like it’s moving in the scene cause it feels a bit too static

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Like the camera is moving away from him

idle cobalt
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I feel the repeated texture of the bricks distracts the eye a bit much.

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Just my take on it but was thinking something like this

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Like a black "light" from inside an abstraction of the school showing the sky on the ground where ikutsuki lies, and the sides open like that just for artistic purposes to match the original

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Cuz the original is very striking

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Also partially mirrors thanatos in the P3R opening

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And nyx avatar

idle cobalt
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...you know, they never did say what happened to ikutsuki's body

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Did it just like
Disappear
Or did mitsuru's family clean it up
Or a secret third option

fallow ether
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Imagine a schoolgirl caught a glimpse of his obliterated body before school began

sage sail
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2nd option easily

fallow ether
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Because no way dude fell that high and didn't see a bit of impact

sage sail
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Part of the thingy they establish is they always cover up shadow related incidents in there

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Like some shadow government type shit about the monorail incident

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And the Ken's mom thing

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Especially the Ken's mom thing

fallow ether
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I do wonder how they covered up Shuji's splattered body

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What lie can they string to make it believable

sage sail
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Midsuru had to stop crying for 2 mins to call the estate and they did the rest

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A lot of the drama cds kinda show she isn't super involved in that side of the business until a bit later

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She only took the reigns after the answer, with the process starting that a bit after her dad's death

idle cobalt
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oooh

sage sail
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Funny actually

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Ok so

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Her dad has a will written right

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The only thing Mitsuru got was a wine cellar in that document

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Yes it's the same one you see in the movies, the main gesture in that is that Mitsuru has a choice to not actually follow the group and be herself

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Her arc has always been going to do that regardless

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But it's kinda funny she just got

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Oh Mitsuru gets some wine

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Lmao

latent slate
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Pharos has red eyes because he's spiritually actually a girl like Kotone

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idle cobalt
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:D thank you!

idle cobalt
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doing some concept art just to figure out any different composition

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Basing the shadow idea off of this shot

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Although tbh I think I do like what I have so far, just have to touch it up is all

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WAIT

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OK i think i figured something out now

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woeful valve
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For contrast have Tartarus move down in the background

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starting on the shot.

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I have one main idea which is to base this shot around either the top floor of tartarus or even the top of Tartarus itself. leaning towards the top floor of tartarus since the non euclidian geometry reminds me a lot of that block.

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the story board notes also state:
"The protagonist runs up a staircase reminiscent of German Expressionism or De Chirico, with the Aegis visible in the distance below."

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*references on what they mean as well

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concept so far. At least i have a good plan for makoto

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and so it begins.

radiant silo
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The last, agonizing stretch. YOU'VE DONE SO WELL!!!

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woeful valve
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Nice

idle tinsel
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Not again

turbid lava