#Remade P3 Opening for P3 Reload

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river sable
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reminds me of the armband lines on the promo art

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OKAY

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this is a total accident because I was messing with camera angles and forgot I had it tracking my changes into the animation

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BUT

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THIS KINDA GOES HARD???

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if i make it slower and smoother i think it could actually work

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then ill just do an impact frame and then the money shot heemoji

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then i can clean up the lineart and go by frame by frame

red wave
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Persona 3 beautiful moments

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transition idea, stealing from reload but using fes as the baseline

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concept that ill try to get

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i got the broken glass that ill animate too

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lineart looks pretty cool actually lol

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now to make a blank makoto and draw in the cut witht he blue

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im going to also just mess with the shader until i find something that looks good

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cause i like the dark shader but it also loses that 2d look in a way

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this feels better tbh

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especially this part lol

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ill reuse the dark colors during the glass break effect for the actual summon shader and bg

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woeful valve
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Can you make it when Makoto dissolves he has that smile?

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trying to get the best color

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idle tinsel
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I will

pulsar kindle
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It'll look closer to the og then

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yeah you make a good point

opaque shadow
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woah, damn, this is great. didn't know someone was working on it.

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fuck trying to do a whole 'transition for the blue bg but honestly its probably just better without one and its better to just animate the things around it like blood and glass shards

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ill just go ahead and add the 2d vfx and then decide later on if i want to animate it again (i probably wont)

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HOLY SHIT WAIT I FOUND OUT HOW TO DO THE BG

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like the og

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and i can animate it too.. oh boy

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now to figure out which is better...

idle tinsel
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1st one ya

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yeah i like the 1st cause of the reference, but i guess the 2nd also sort of works more for the 'relaod' style

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ill stick to the first then as i do the scenes around this shot Itll be easier to figure out and decide

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holy peak

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the effects are starting to look so good together

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ill keep messing with the camera angle cause im not too sure about this just idk

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a closer angle is better just cant really think of a good one without including face details

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i like including the bench at least cause its at least somewhat of a motif to chidori

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Some more possible ideas

pulsar kindle
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omg thats a good point

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glad night
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p3mis

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decided to try drawing a sketch of an idea out because I couldnt really just do a quick mockup easily but

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ill add more detail to this sketch so i can get a better idea of what im thinking but yeah

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im also just going back to storyboard previous scenes to see if any new ideas come

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I feel like so far a lot of the scenes are ok but I want to like just see if they can be better

(mainly imo yukaris and mitsurus will have to be changed the most, the rest feel good to me)

river sable
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Im going to take my idea of the sketch and combine it with the current one im using aka the broken glass around the focus

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time to add a material and fix up some of the scene a little more

idle tinsel
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Looks like a pow cut away from old cartoons.

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lol yeah i can see it sorta

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trying to mess with the camera some more

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I do need space so the text doesnt get overlapped by junpei lol

idle tinsel
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Maybe just have the text move like the og

north vessel
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awesome work jinx

smoky hawk
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I saw this linked in the femc server
Fantastic shit. Well done

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:D ty

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Also yeah a mini hiatus just college being a bitch right now, dw I aint ever abandoning this project

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working and taking classes lowkey sucks in terms of free time naosmiley

lucid oar
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yeah unfortunately having little free time tends to do that :') it's good to see you around though

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I saw some of your sparking zero mods though, they were pretty rad :)
take your time honestly like, if you're busy you're busy

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figured out a concept for this shot since its next

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moving light source sorta like this shot from pq2, have it flash a couple times with just makoto to then just one flash with thanatos then back to makoto

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I think thisll just be the best way to recreate this scene, keep makoto static on the train window with the lights passing by leaving the effect

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obv itll have to be a mostly black bg but thats fine imo

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also i can use the quickly moving light poles to my advantage to seamlessly transition between makoto and thanatos

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skitty concept of my idea made in like 10 mins

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ill change the framing n everything just thought I'd document this before I forget this idea lol

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another concept for another shot

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might just zoom it in but I like the idea of having him look up instead of statically facing forward.

lucid oar
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me when I remember my death

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that does seem like an interesting idea though I'm looking forward to seeing how it turns out

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thinking if i should make it more 2d with the headphones over the hair or more reaslitic with it blended under the hair

idle tinsel
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Think 2nd is more natural yeah

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same thought

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well actually no ill mess with the hair to get it more on model

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just clump the hair in the back so its hidden or something idk

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well wait nvm thats the opposite side LOl

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uhhh ig theres just not many shots with him with his headphones on and on this side for a reason idk

idle tinsel
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Maybe the pause menu?

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meh yeah i feel justified not moving the hair much then

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ill clean things up anyways this is all just to find the right composition lol

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idle tinsel
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Epic

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ok so i went ahead and did a mock up of the og version just out of curiosity and i think it blows my idea out of the water LMFAO

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I might still try out my idea but I reaaaaly like this so kdk lmfao

plush sail
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This project is amazing keep up the good work but I do have some suggestions. In the Memento Mori section where it transitions to Yukari do you think you could make that bit smoother like add a line transition like how you did when the camera moved up close to Yukari or something. Also could you move Fuuka to the left in her section it seems very cluttered on the right side. (sorry to be so picky, its your project and you can do what you want with it). If these aren't easy fixes then don't worry about these are just personal nitpicks of mine.

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and yeah im going to go back and remake some of the older parts like yukari or fuuka. Mid project ive come to a better understanding of what I want to accomplish and those no longer 100% fit it. Ill keep aspects of them but also change them to be more consistent

zenith thunder
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im kinda stupid

hasty peak
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Woah, this looks amazing

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can't wait to see how it turns out

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All blender

zenith thunder
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thats so sick

zenith thunder
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this is actually motivating me to learn blender after like.. 3 years

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GOOD LORD THIS ALONE GAVE ME SO MUCH MOTIVATION BUT ALSO I HAVE SUCH LIMITED TIME AT THE MOMENT WHICH IS WHY I CANT WORK MORE ON THIS PROJECT

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THERES SO MANY COOL IDEAS THAT I CAN IMPLEMENT AND ALSO JUST IDEAS IVE BEEN HAVING THAT THEY EXECTUED ITS SO SICK

glad night
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My desire to work on this project again have shot through the roof oml

fickle dirge
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I'm definitely using this one once it's released, it's awesome

cyan cape
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HOLYYYY SHITTTT I just discovered this project and this is SO FUCKING COOL SO FAR???

zenith thunder
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ive been wanting to do smth like this but i keep forgetting how im meant to do alot of stuff aaa

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like... i have maybe intermediate knowledge of blender

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but idk what else id need to achieve some of the effects of bmd

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like theres alot here... the scrolling text that masks thanatos, the particles, makoto disintegrating

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i just dont understand how id do that

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๐Ÿ˜ญ

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zenith thunder
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i downloaded aftereffects earlier i needa see tutorials tho also

compact basin
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You might be able to find the original effect that Point Pictures used for Burn My Dread if you look hard enough

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glad night
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is that like lorem ipsum in french or something lol

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probably better (I Think?)

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turbid lava
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OOOOOOOOO THIS LOOKS SOOOO GOOD AND I LIKE HOW YOU USED THAT 1 SHOT FROM THE P3R X P5X COLLAB TRAILER

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yeah true, trying to figure that out rn lol

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THAT TRAILER ALONE GAVE ME SO MANY NEW IDEAS

fickle dirge
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Maybe the pillars too, though I don't know what are you planning to do with that scene

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the background will be static and the focus will be on the 'shape' like the og, so yeah atm the pillars are kinda just flat meshes ill go back and probs give them detail now

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lookin much better

fickle dirge
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Awesome

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so im struggling with the circle effect on this shot just cause tracking it to the specific circle is messing with me haha

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im going to frame by frame fix the linework for the face/hair just atm thisll be it

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overcomplicating things by doing this from scratch w/ a shader but also just want to test my shader knowledge

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also working on the like broken glass part for the multicolored section

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Ill use a mix between 2d and 3d for the transition but itll mostly just be 3d

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going to do my best to use fmfl and also the collab opening with p5x as inspirations

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:D

idle tinsel
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woahhhh

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nice stuff

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as cool as this is, getting the compositions to track onto each glass piece is going to suck haha

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AYO okay

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Ill swap the dark blue for orpheus just fo rnow testing things around

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er maybe it should just be still...

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to reflect the 'death' part aka stillness (?) idk

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wraith narwhal
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oh wow

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now with messiah included

fickle dirge
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I'm incredibly hyped for BURN MY DREEAD

turbid lava
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OKAY THATS ACTUALLY KINDA FIRE HOLD ON YOU'RE COOKING HERE ๐Ÿ”ฅ

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while cleaning up the linework for this shot I just realized I can just leave the shards without moving them

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this plus each color with makoto would look fire asf, ill test it once i finish it

turbid lava
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HOLY SHIT THIS LOOKS HELLA CLEAN NOW COMPARED TO THE OTHER WIP OF THE SHARDS YOU SENT I LIKE IT

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yeah i just did a rough sketch so I could block out the shards

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HOLD UP

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hmm, maybe it should all be white? the colors I have to get down

idle tinsel
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Depends on how you want it tbh

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White makes it look more glossy glass. The dark blue made it look more like broken glass?

red wave
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I like the blue one the best

idle tinsel
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Initially I liked the blue one but now Im not sure.

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the bg also matters too cause i can just make it all black

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but the blue doesnt look half bad either

idle tinsel
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Maybe a dark blue like black but its just dark blue

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Wait...

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this might be it

idle tinsel
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Yippe!

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:D

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OKAY I LOVE THIS

idle tinsel
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Hm looking at the og theres no inbetween frames between the red and broken glass.

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Still good tho. Im surpised I managed to catch the inbetween frames.

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Maybe make it the white cracks part fast like a blink and you miss it?

idle tinsel
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Maybe instead transition the white color to the dark blue you got?

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like the white going to dark blue?

idle tinsel
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Ya

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The white to me stands out during the transition.

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Not a bad thing just something I noticed.

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fair, let me seee

idle tinsel
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Yeah I didnt not the transition here prob cause it was a light blue. Idk

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ohhh

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fair yeah i had it light blue before

idle tinsel
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Its more seamless the transition here yeah

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Hm now the shards arent moving as much as previously. Was that intention or is that a fragmented clip.

river sable
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honestly I prefer the previous transition

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I think it's fine if its not 1:1 with bmd tbh

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idle tinsel
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Ah okay makes sense then.

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idle tinsel
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Its fine if its not 1:1 I dont expect it to be. Frankly I may just be nitpicking.

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nah you bring valid points, I am the same way when working on each shot haha

idle tinsel
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Aint that a mood.

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Well if your opting for the old transition. I say light blue is better color then the white.

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Light Blue -> Dark Blue to shard move. Yeah that makes sense I think.

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idle tinsel
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Yessssss I really like this one.

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yeah slowly getting there

dim swift
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my only comment is the lineart around the tear duct looking a bit funky

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unless its just a part of you adjusting the game model to be closer to your own artstyle or something ๐Ÿค”

idle tinsel
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He adjusted the model to better fit the fes style I think.

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its a mix of fes and reload, but yeah thats just because I havent gone back to frame by frame clean up the line art

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i just used the modifier and then ill go back and clean all that up

dim swift
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okay that makes sense

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im guessing youre not really looking for advice on the model itself then it wasnt my intention to criticize that

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I mean im open to suggestions for everything

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still adjusting it here and there too

dim swift
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since youre going for a fes/reload mix in the model, i think its just the eyes that would need slight adjustment. Makoto's eyes are not upturned and have a flat top. Providing anime cutscene examples as thats the look you were aiming for

idle tinsel
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Yeah this is the model edit

dim swift
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fes specifically has nothing in the lower lashline other than the outer corner, and reload just adds lower lashes (which are significant in makoto's p3r redesign)

idle tinsel
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Damn they added lower lashes never noticed that

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I see, okay I actually never noticed that

dim swift
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which direction you want to take it is up to you but additionally the lineart inconsistency just skews the impression

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i could give more detailed feedback later on if youre looking for that by comparing cutscenes/opening and how they draw makoto

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the facial proportions seemingly dont need adjustments

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yeah w/o the fucked lineart this is generally what he looks like (at least in this shot)

idle tinsel
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Do have a wip video of all the stuff you made so far Jinx? Im really curious how it looks in a big picture.

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might take a bit. I do have to go soon to watch a movie so I can probs render it then

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dim swift
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im not really knowledgeable in those kinds of details i was moreso trying to ask about the model itself

idle tinsel
dim swift
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i do understand you have to go back and adjust the lineart regardless

idle tinsel
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In post right?

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yeah basically my plan is to let grease pencil do the major line art automatically, then in post go through and either redo some parts (faces/ hair) or just clean it up generally

idle tinsel
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Sound extensive...

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Im saving that for last since I know itll take a good chunk of time

dim swift
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thats fair

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Id rather get the storyboard/everything done first

idle tinsel
dim swift
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yeah i still have to go back and redo a majority of the early shots because I learned a lot of new stuff because of this project, which makes those feel super dated haha

dim swift
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if not i understand that lol i dont wanna cross the line ๐Ÿ˜ญ

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Nah your good, I can give me 1 sec

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actually wait

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my bad that one has a blendshape active

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there, the giveaway was the nose bc the origianl had a fucked up nose haha

dim swift
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yahoo yay

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i'll have to poke at it later

idle tinsel
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Looks like your little over half way done.

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Excluding the fact ur gonna redo earlier stuff.

cyan cape
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God this is so good???

uncut bloom
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Yo this shit lookin' peak tho

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Just randomly remembered about the storyboards for bmd so I've been studying those for a bit

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like the opening dark blue circle w/ the street light is meant to be the tunnel for the train

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A proper Reload interpretation of these beginning shots would probably be something like this imo.

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(if its not obvious enough those early shots have been irking me for a bit and I want to finalize them now)

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plus using the new model for makoto makes things look much better now

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this is another option, which does look decent

idle tinsel
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I think I perfer the blue

turbid lava
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IT ACTUALLY DOES B/C I GET A BETTER IDEA OF THE STYLE

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the same geometric imagery that bmd and soul phrase uses this is so surreal

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compact basin
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No worries!

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or alternatively

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if anything it would probably transition from the ver, w/o shading to the one with shading +eyes

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although as good as it looks with the eyes Im hesitant mainly just cause of the og

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also this shader has some potential

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I like how it looks

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even if it becomes a bit obvious its 3d with said shader

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I think this is good imo

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Much better than how it was before thats for sure

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im also going to rerender the bg building just cause i realized how poorly i translated it and the angle of the og

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I meant without the eyes

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thinking of adding a more drastic change between the two styles with some more depth/detail

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the makoto section def looks better now, ryoji might be easy enough to update although im not too sure

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turbid lava
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That transition is smooth

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new ryoji

cyan cape
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RYOJI!!!

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He looks so good

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much better than the original one i had yeah

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turbid lava
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AMAZING JOB DUDE

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cyan cape
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COOKINGGGGGG

mystic saddle
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Looks so good whats left

turbid lava
idle tinsel
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I really like this but think the background is a bit blurry. Idr if the og is like that intentionally or not. But still really fire bro. Its probably right to be a smear frame I think its called? Anyway yeah keep it up!!!!

lucid oar
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I agree

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original for comparison, I think it makes it a lot more clear how it looks at a higher resolution (this is from P3P 2023)

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im going to probs made it from scratch idk but def looks better than my previous one haha

lucid oar
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ooooooo yeah that's nice

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i'm glad we have a sufficiently detailed screenshot to make a mockup like that work lol

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also now that i can see the two side by side, no red headphones/tie?

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i will probably add them just have to go back to reanimate if I want to include the headphones right lol

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or maybe this? blends in more but doesnt exactly pop as much

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now im slowly just going to chip away at the animation to get it smoother and more akin to the og

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already looking better but ill save it for when its done

glad night
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i can't wait to finally watch this when it's all done lol

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here's also hoping someone makes an 'alternating openings' mod for p3re so it can play this and full moon full life

lucid oar
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I actually kinda prefer this first one here bc I think it is meant to stand out. third one also looks good and might clash less depending on what style you're going for, since you're obviously deviating away from the style of the original

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still smoothing things out (havent even touched the headphones lol)

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its the same but doesnt feel right, going to keep just picking at it until i find an angle or something im satisfied with

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(also could partially just be the blood effect cause I'm having a hard time making a smooth shader for it)

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I HAVE AN AMAZING IDEA

woeful valve
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Whatโ€™s your amazing idea

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koro!

mystic saddle
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Perfect

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did my best to render it in a way that reflects p3r's cutscenes (if that makes sense)

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while also adding impact cause its a flashing image

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unsure if i should just copy this frame 1:1 or try something more unique, I know its meant to be the eye of a shadow but like i'm not sure how to expand beyond just that frame

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WAIT ITS NOT A SHADOW ITS MEANT TO BE THE BARREL OF A GUN

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(as per the previs for bmd)

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๐Ÿ˜ญ i feel so dumb

glad night
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best idea I could come up with without drastically changing the shot

cyan cape
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I have no clue how to 'reinterpret' this besides just following the original

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๐Ÿ˜…

fickle dirge
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Looking forward to the beat drop

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This project is so awesome

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cconcepts for the chorus

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id like to keep the pure red but I also like the idea of incorporating some blue

lucid oar
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I do prefer it just being red

lucid oar
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generally I prefer shots closer to the original. for example, with this shot, I actually don't really care for Koromaru being there

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lucid oar
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could you include them anywhere as background characters alongside the other ones?

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yeah mainly for the ensemble shots

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lIke Def here

lucid oar
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probably the best spot you're going to get them in. you could also try to add additional shots and or try to group them with other party members

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this is a good opportunity too

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that too

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welp, time for the aigis model update

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Through doing makotos I was able to learn a lot about the style and what exactly to do so hopefully she should be quicker

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I'll still try to find a blend of reload with a bit of fes but I will admit she just looks very different between versions so I feel as if I should lean more towards the reload look for consistency

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even if fes aigis has a special place in my heart haha

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shader helps alot, main things to do:

  • slightly rounder and bigger eyes
  • bring eyes slightly closer together
  • lower eyes just by a bit (look at eyebrows)
  • shorten chin but round it out nicely
  • Just like makoto, add detail to eye meshes
cyan cape
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As much as I love FES Aigis, I def think leaning more towards the Reload style for this is the best way to go :3

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It looks amazing so far!!!

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I like using animations to test the face in 'motion' but so far so good, just have to keep adjusting slowly till things look right

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testing it as just lineart, starting to see more things to fix now

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definitely on the right track tho.

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in terms of face proportions I think i now got it pretty spot on

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took a bit but yeah much better now

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good comparisson of base face and new one

turbid lava
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HOLY SHIT ALL OF THIS LOOKS RLLY GOOD SO FAR

idle tinsel
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Yo that shader is fireeee

dim swift
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i do think you made the eyes a little too close together

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best reference would be to directly overlay anime cutscene front facing aigis on top of the model w opacity lowered

lucid oar
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which is which? I assumed base then new but i'm not familiar enough with aigis's model

glad night
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left is modified

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right is original

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(side by side comparisson between some anime aigieese

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yeah looking at it,the eyes could be just a bit more spaced out

odd fjord
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Woah really cool :0 I've never played the original so I never saw the actual original OP but my friend who's huge into persona loves the originals

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Is that from the movie anime? Or is there an actual series?

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what? the original opening? or the screenshots?

odd fjord
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The Aigiese

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The screen shots

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those are from Reload

odd fjord
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Insane how they look so anime like

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Really awesome mod though

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full body shader for her, just like how i did for makoto. (last photo has grease pencil which makes it look SO CLEAN)

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fun thing I quickly made

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the shader works really really well im super impressed

odd fjord
lucid oar
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that is a very nice shader

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during her main shot, aigis has a ton of like different color schemes, I really want to use this one for one of them

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probably to swap with this one

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or maybe include this one from fmfl

odd fjord
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Red hair for her looks so nice

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hm

odd fjord
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The fmfl I know she's blonde but wow it looks nice

river sable
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makes her ribbon stand out more

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hmmm

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i can try the colors

river sable
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fmfl one is nice but I feel the hair is red specifically because they wanted to make her look damaged and didn't want to draw attention to the ribbon

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thats a good point

river sable
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oh and also you could make her eyes red if you go with the bmd colors, otherwise it'd blend in too much

river sable
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oooo that looks super super nice

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will probably mess with some of the saturation but yeah i love it

lucid oar
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yeah you gotta keep the pink hair

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looks nice :)

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very nice and a good modernization of bmd's colors!

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yeah i think in terms of modeling shes mostly done

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working on animation now

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i would just reuse any ol animation but this specific shot with aigis has always been one of my favorites so i want to go all out

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first main keyframe done

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now for the next keyframe

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:)

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will keep slowly chipping at it with cloth and hair physics, plus cleaning up the shader for specifically this animation

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but overall FUCK YEAH

river sable
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FLAMES

mystic saddle
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Looks bad ass

idle tinsel
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Your so goated at this omg.

heavy stone
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oh my GOD this is so cool

odd fjord
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Epic

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still have to add the other aigis but thought Id get the general look down for now

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thinking of adding some background other than just pure white? maybe like a pattern or silhouettes of buildings? not entirely sure.

lucid oar
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if you add a background don't make it too crazy

turbid lava
sage sail
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This is fucking insane actually

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Hmmmmm I wonder

idle tinsel
tawny sparrow
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dim swift
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i genuinely really like the aigis model :)

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you learnt a lot from working on this project and it shows

dim swift
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i think for this shot going w "choppy" anim (2s) on purpose would be cool af

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still up to u ofc

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just an idea

unkempt vault
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^^ I second that, tbh

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The model looks wesome tho :3 ๐Ÿ‘

mystic saddle
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Looks cool

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Also thank you ! ๐Ÿ˜… much appreciated

cyan cape
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PINKGISSSS

turbid lava
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also that looks amazing so far

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did a mix of 2's and 1's (the 1's are only for the switch in poses)

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I really like it though

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removing the 1's there makes the motion feel much slower/stiffer imo

dim swift
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im no animator but i like that it carries over the feel of choppiness from bmd

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could do the same for makotoโ€™s run anim at the end of bmd

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would add some unification so the choppy anims dont weirdly stand out

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yeah i like it, I might incorporate it into scenes with more movement like you mentioned

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trying to figure out a way to incorporate the fade with the close up, tbh I just don't like the fade and want to make a cleaner transition with pink aigis

woeful valve
sage sail
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Genuine question, why use her new outfit?

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Isn't her original outfit in the intro in the game too?

woeful valve
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I think itโ€™s the new one

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Since youโ€™re getting close to the scene, when SEES have the Evokers to their head, can you try to make the models change to the old designs to the new ones?

sage sail
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Yeah it has been, just to reflect that this is "burn my dread" reload specifically

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As much as I love the original outfits

idle tinsel
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Tbh the current transition seems fine to me. Its just missing aigis standing here with the red tube of light. Which could be why the transition could feel off cuz the entire composition of the scene ismt there yet. Also an idea maybe use MC's MP3 Player for the red tube but with a ton of bloom glow. Like EPA opening.

river sable
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always been curious about that, what exactly is that? do the storyboards say?

idle tinsel
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Judging by Aigis staring upward at it maybe a ceiling light? I have no idea honestly.

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river sable
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interesting

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Buuuut

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Red aigis

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*based on this art

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What ill do is make an animation of the mp3 player swinging in front of aigis

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Thats the vision in my head

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Ill play around with the idea of making it blue instead of red. Just to see

sage sail
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Wait that's a goated idea

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Although I'd imagine that gives off green light more haha

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True enough, well see.

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Currently just at work so all I can do is brainstorm

sage sail
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It's way better than a floating red led at least

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Yeah that would be a bit too plain

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I NEED MORE SYMBOLISIM WOOOOO

sage sail
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Hmmmmmm what would a red thing that's relevant to reload

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I guess theurgia cartridges for the evokers but those aren't really red, makes their personas red though

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The prototype evoker maybe

uncut bloom
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Can always just treat it as reminscient of the red Episode Aigis.

river sable
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p5 in my p3.... smh.... /j

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sage sail
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Spider lilly

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Sounds good actually

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Could have some in the bg with aigis then

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Oh yeah that sounds sick actually

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just to test a composition with them.

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also, I found this very beautiful shot (from one punch man, which supprised me, now i want to check it out), that reminds me a lot of the burn my dread aesthetic. Maybe i can have the background for this shot be similar with faint white flowers?

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that could add some nice spice to it

sage sail
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Murata try not to make his drawing too cracked challenge (impossible)

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might add more spider lilies but overall i like it

idle tinsel
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Maybe you add a bg like epa red and blue split. Idk if that would work cuz the scene being white. The flowers flowing and the mp3 could look beautiful. With a touch of bloom. I would also omitt the earphone peice outta the shot. Maybe the lanyard too so its closer to the og light. And the cylinder just slowly spins as the shot progress. Just some ideas.

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the bg colors is a good idea, but yeah for this shot with aigis the bg should be white so theres no major contrast between the shots. Also thats fair for the earphone.

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Ill actually adjust it just a tad since the mp3 player should be more the focus, but rn the lanyard takes up more visual space

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also yeah bloom would be a good idea

idle tinsel
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Yur but Im really loving it keep going ~

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much better composition

idle tinsel
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Yesssss

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making expressionist/absurdist geometry in blender is going to be fun

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the background of this shot always facinated me

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tbh I couuuuld just make it the dorm or something, but wheres the fun in that

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the approach to blend the two openings styles will just be in the presentation of the bg

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like using the reload shader for the bg

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also probably will use their title screen colors for this shot.

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first little test

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obv still got to figure out timing and everything to line up but wanted just the rough movements kind of there

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plus it now completes the aigis shot

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some additional things I can def add:
-maybe a reload transition or two to swap styles just for fun (back n fourth)
-swap generic silhouettes with either party members or SL's
-idk

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instead of red silhouettes, maybe something like this..?

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or maybe just do this style again

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but tbh that draws a bit too much attention

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would cloud the shot with too many things to focus on

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ORRRR i could pull a menu screen look...

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ACTUALLY WAIT LET ME COOK....

sage sail
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I think the style of the models in brand new days would be cool

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OH wait i saw a screenshot of it yeah

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||lowkey reminding me I still need to beat episode aigis ๐Ÿ˜ญ||

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HOLY MOLLY

sage sail
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Do not fight the jonkler

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sage sail
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Yeah it's goated frfr

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ill still try mine just as a mock up but i will more than likely go with that cause its perfect

sage sail
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I think you'll have to make the s.links in that style yourself though

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I was thinking of something like this for all the Sl's

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essentially just mimick the main menu look i guess

sage sail
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That sounds pretty cool too, although uhhh

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I think it would be too noticeable as just the menu bg

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fair enough, could make it some original ocean mock up but tbh I just vastly prefer the aigis idea haha

sage sail
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Gotta say, it's one of their prettier credits for sure

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I have yet to see it in full but just from the short clips i see so far yeah it is

sage sail
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They like doing this thingy where the character walks along in some other stuffs involving Aigis beforehand so it's also on brand

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yeah this feels much better

sage sail
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Make a mockup for Nozomi for the memes

sage sail
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Confused on why Akinari's there

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Since he's the only non gekkou student s.link in there

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sage sail
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Let's gooooooo

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was just picking random ones to test things out with

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but i am probably only going to end up using gekko students in uniform

sage sail
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Oh I see, who would you pick for it?

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theres only 5 silhouettes I need to fill so it can really be anyone tbh lol

sage sail
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I suppose it could be analogs for the characters

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Im thinking of maaaaybbe adding more but not entirely sure.

sage sail
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That'd be tough composition wise

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school hallway maybe?

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could change the bg a bit to make it look like one but still keep the general flow of the animation

sage sail
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Hallway sounds pretty good

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My ass was thinking the entrance but that's too open spaced

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yeahhh

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not entirely sure though

sage sail
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Easy analogs is Kenji/Junpei, Akihiko/Hidetoshi, Chihiro/Fuuka, Yukari/Yuko

Oops none for Mitsuru lmfaooo

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lol yeah

sage sail
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I can't even think of one outside of gekkou

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Unless you want to use Bebe for an Eng only joke

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Oh dear

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You could stretch Chihiro for her since she becomes the future student council president

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But that leaves Fuuka

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Throw liz in there for the lols???

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Uh, maybe Toriumi for Yukari?

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Then shuffle Yuko and Chihiro between Fuuka and Mitsuru

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hmmm

sage sail
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There's not much girl s.link options, it seems

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Unless you're up for making femc ones which is not a good idea for this context, I think

dim swift
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i would just do regular sees members

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since this is bmd in fmfl style, and fmfl doesnt even feature sls, itd be odd imo

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true enough

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I could just include the missing sees members from the shot that this leads to

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aigis, shinji, ken, koro

sage sail
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They probably disappeared because they don't look too fitting

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true enough

sage sail
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Aigis using an evoker would be cursed though

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OH true haha

dim swift
sage sail
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Hmmmm everyone appears in it technically

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sage sail
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Shit the t pose took me out

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ACTUALLY

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WAIT OBSCURE REFERENCE TIME

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I want to add the window in the bg to the shot maybe haha

sage sail
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Oh yeah that sounds awesome

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Just following the window there or do you want something used in game like before emperor/empress?

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hmm probably just copy how the window is there

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although thinking about it idk if it would entirely match the enviroment

sage sail
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Well, it would kinda explain their silhouettes's lighting changing one by one, although that seems odd to see windows popping up

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Maybe make it appear when everyone's blacked out?

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yeaaahhh just ugh that specific art occupies this special corner of my head when i think of p3

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sage sail
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That'd be interesting, maybe add the shadows on their front as well

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my original idea was to do a fade or a fmfl transition into the bright blue used for the chorus

sage sail
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Ngl this was the weakest part of the reload op

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I think the windows would be cleaner here

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this is genuinely the 'hype aura and moments' part of full moon full life

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doesnt really have much substance but its okay -ish

sage sail
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The Thanatos of full moon full life

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yeah

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I think I want to use this look for the main chorus or something

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I never thought about giving him red eyes but with the shatter effect it goes insanely hard

sage sail
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They do use that in game a lot

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True enough

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also found the asset I was thinking of using for this shot

river sable
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Be nice hes a heavy sleeper

opaque shadow
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this is 100% going in my "memento mori rebalance's reccomended complimentary mods for restoring ps2-era soul" mod collection when it's finished. if you're looking for in-game assets to use or something, feel free to @ me anytime and i might know something. like, arcana magician for his scene is Em0501. gonna also add my two cents on something from earlier.

opaque shadow
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the red-tinted aigis here definitely shouldn't have her armband, i think. the distinct way she's running with a stern, cold expression is identical to how she is when she's preparing to attack ryoji on moonlight bridge (right pic) and saying, "a machine is created for a purpose. mine is to defeat you." which gives me the impression this shot is endgame aigis (left pic, right) looking back on her emotionless killer robot persona (red/pink aigis) she displays both times she attacks ryoji on the bridge. reload also reinforces this interpretation in its opening when it depicts past aigis on the bridge with red hair.

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she's not wearing the armband in that scene, and besides that, since the armband represents her bonds with sees, it makes sense the red-tinted aigis isn't wearing it. that's her without her bonds.

sage sail
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Probably the storyboard for bmd would mention this

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Likely that reload ran with it instead of following something beforehand

opaque shadow
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it doesn't depict or mention the running red aigis at all, actually

sage sail
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Yeah I mean it would mention if it was depicting that or not

opaque shadow
#

even so, i feel pretty strongly that the intent is symbolically depicting aigis looking at her shadow here, one of her other selves inside her being represented by the aigis that wants to kill ryoji. that's not how she normally runs outside of that scene with him, she looks cold and angry, and the other aigis looks slightly dismayed, like she doesn't like the part of herself she's seeing. could just be interpretation bias, though, so i'll leave it at that.

sage sail
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I don't think that's supposed to be a shadow in general, we know what hers looks like

But I do get what you're saying

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Could flash the armband back and forth maybe, since it's something she does both before and after joining sees

opaque shadow
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yeah, not a literal shadow self. symbolically, an aspect of herself she doesn't like.

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i say that because the shot before is the protag and orpheus, his persona/shadow/other self

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i'd just keep the armband off since she isn't wearing it on the bridge either time she fights on it. when she wanders there to find human ryoji, she's just acting on her own and following her original programming to eliminate death, not acting as a member of sees. you know, thematically. obviously it wasn't part of an operation either.

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Work being a bitch these past few days but yeah honestly I didnt put 2 and 2 together to realize it was meant to be aigis against ryoji

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Ill probably fix that then

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ill be adding plenty of fx plus makoto/orpheus to really 'complete' this shot

dim swift
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either way the inclusion of them is super brief here i guess

sage sail
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I think it's a good evolution

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OG P3 did not emphasize S.links at first

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then they realize that it's a much more integral part of the appeal of P3 than they thought, so they started to emphasize them in FES

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that's how you get introduction to s.links on the first day, and their subtle inclusion on the first days as background characters

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Reload doubled down on this aspect by showing later s.links such as Mamoru in the first month

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well I could but I have an idea for the overlay w/ the circles that'll add a lot more red and more of a distinct flavor for this shot

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might work and look good

glad night
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horror movie ass mask on the right

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lol

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BOO AIGIS SKIN

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MAJOR IDEA

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felt like adding some shit and decided on this, the idea is to have the lines work like a clock

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and also transition the scene w/ the styles (maybe?)

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just a very quick concept idea for the motion though

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def radiates bmd vibes

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I can then add a final hand that transitions the bg and characters to the bright blue during fmfl's chorus

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also i got the motion of the hands from the character trailers for reload

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like for example as the hand moves, it can reveal the circles from the og and transition the sl's to a full red style

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plus makoto + orpheus

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I feel kind of dumb realizing these should 100% be the reload version of the burn my dread color palette of sees

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slowly trying to get makoto's animation to match the og, like to make it as smooth as possible

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also his shading is just a place-holder till i can figure out something to match the scene

dim swift
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now to find a way to make orpheus look

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I could just copy the color scheme this shot original gives him...

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or maybe apply the same shading that I gave makoto to him

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sucks because outside of merch theres not much stylized artwork of orpheus

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doesnt really match makoto tho

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hmmm

sage sail
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Looks more like Messiah to me there lol

glad night
#

peakpheus

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my goat

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which i had to add to orpheus

sage sail
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Those lines have always been there as far as I know

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His color scheme just hides it

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hmmm

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good way to test a look for both of em

glad night
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i think the white orpheus might look better

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gives a bit of a contrast

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true enough

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although

glad night
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plus orpheus looks a bit like messiah in it which is pretty cool foreshadowing lol

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with how blue this shot is, I might see if I can go for more blue than black for them

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because the black makes him stand out yeah, but imo its a bit too much standing out

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(just using photoshop blend modes to mess around) but this already feels much more natural

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keen smelt
dim swift
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its just flipped

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like its mirrored on purpose i believe

dim swift
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i think you should just make skin and clothing white then make the uniform + hairs a muted blue

dim swift
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makoto did original have different coloring than what you gave him which does match orpheus

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hmm true enough yeah

glad night
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menacing orpheus

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ill test out the og colors rn realllll quick

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itll moreso be reliant on lineart tho

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they def match together but the scene as a whole idk

idle tinsel
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I think I perfer the dark blue.

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But this is a toss-up for me.

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same

idle tinsel
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Also flip Orphues bangs Imao.

glad night
#

dark blue fits the scene better imo

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will admit this also looks pretty cool, but again its focused on the scene more, which this kind of takes away from

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hmmmm wait.

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mightve found something

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idle tinsel
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Clean af

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now to just add the SEES members and then this shot is golden

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blending the two

sage sail
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They don't deserve faces

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heavy stone
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Spooky

uncut bloom
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You won't use their new outfits for this?

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I thought including their new outfits would also be a good way to show this is the Reload version of the original op

keen smelt
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Yeah- ngl Iโ€™d say this is more like 3d Burn My Dread instead of Reload BMD

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Oh yeah I am going to have the new outfits, its basicially like going to be a transition between the original white bg with the og clothes, to the reload ones with the blue background

keen smelt
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(Even then if you think of Reload Burn My Dread youโ€™d probably think of Burn My Dread with Reloadโ€™s animated art style. This is more like 3D Burn My Dread.)

sage sail
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Idk what you mean

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Burn my dread has a unique idea about it animation wise even against the animated cutscenes FES had

And Reload's animated cutscenes, or even Full Moon Full Life's animation is pretty distinct from it

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If anything, burn my dread in the style of reload would be a different direction from any other reload related animation if it were officially made

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Part of this project is doing my best to emulate the 2d animated style without going fully 2d animated. Which has helped me a ton with other minor blender projects so so far its def a success

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tldr:

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Concept for the final shot of this sequence

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blocking the base of the poses

dim swift
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imo you should consider gray for akihiko's vest

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while red is a color dark in value it just looks odd here

dim swift
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true enough, might be because this is their basic outfits and not the sees ones, which is where i got the colors from

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might scale them down just a bit to make the window feel bigger

dim swift
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good idea

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since the chars were super small in bmd too

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yeah

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also they will be fully visible through the clock hands i just have to go back and rerender that layer

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my idea is to go from the white bg with their original armbands to then the blue with their sees outfits

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OR maybe when they go fully black to have the silhouette be their sees outfit

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much better composition wise imo

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with the original shot it looks really good too tbh

idle tinsel
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Kinda perfer the white tbh

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But Im good with either one tbh

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actually wait

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This dont look too bad either tbh, kinda like it

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probably the best variation of this ill get

idle tinsel
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Lighter blue works better for that yeah

dim swift
idle tinsel
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I thought it was the fes title screen ๐Ÿ’€

dim swift
# normal badge

i think including both this and a transition to or from a white ver would be nice but idk if that would be too many transitions in a small segment

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Yeah true enough

idle tinsel
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I mean its already white pre transition

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I could like

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include the windows in the bg pre transition, then post transition just have the bg be blue instead of white

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theres an aigis one for fes but as far as I know that was the original site yeah

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For this last shot, heres my concept

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Mimic the reload dark hour transition with clocks going with the main one, theyre going down, and then have bubbles akin to the credits go up

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The 'light' in the original will be like substituted w/ the water shine

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like maybe light rays through the water? that start the light glow then it settels into just the shine

sage sail
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Hmmmm does it turn green at 0

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it never reaches 0

sage sail
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Oh right

river sable
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feeling real good about this specific part of the project, its all super good and dont really have much to update/change

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Still have the bubbles but then were all set for this shot

dim swift
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a simpler, comparable animation to the one in bmd would be much better visually

sage sail
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You mean the hair? Honestly yeah

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Probably just one slight blow is better

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Also I thought he closes his eyes before the evoker shot

dim swift
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the arm motion too

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just the whole thing is too overanimated

dim swift
sage sail
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I'd guess that's just his evoker pointing anim in game, thinking of it

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It's definitely different from the one in the OP, think the better analog of that is during the awakening cutscene

uncut bloom
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Poor Yukari, getting cut off before she can change outfits

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Yeah i set her model up to and then forgot shes the only one who doesnt swap in the original lmfao

uncut bloom
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The solution is to clearly have her change before anyone else or just before the scene transitions, smh smh, or just have her shadow change and leave her actuael normal if she's meant to stand out in that way?

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redid the animation

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also thinkin of some transition like that but not entirely sure yet

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mean to be a dual meaning w/ the first summon bg with og fes and modern versions with pharos

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might make it so maybe like, the water or something still can be seen past the white? idk

river sable
#

I think it works a lot better without the transition

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hard cut really sells the impact

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also I think the animation of him putting the evoker to his head could use a bit more smoothing/polishing so it looks less stiff

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really really good overall though

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also heres my concept for this shot, which is probably my favorite shot from burn my dread tbh

river sable
#

looks so good femmcbean femmcbean femmcbean

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I want to give this specific shot a like, painted look, sort of, ill test it out and if it looks good Ill do it

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I will most likely work on this shot first before the full red one just because atm I have the drive to do this one more

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The clouds will more than likely be the most difficult aspect of it tbh but ive already found possible ways to do it

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Cleaner animation + bloom

river sable
#

ITS PEAK

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progress on orpheus

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atm automatically rendering the shadows but ill then just map it and fix whats needed

idle tinsel
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i like the countdown segment but I kinda miss this idk if u could replicate something similar with a water motif

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maybe the water is opaque and the water scattering becomes brighter and darker like the bmd?

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idk

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Yeah i was trying to think of a possible way to incorporate that section but couldn't come up with much either

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Like yeah I could do like light rays coming through the water but it might look out of place with the new motif

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this texture looks so amazing,

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Progress on orpheus, just A LOT of touching up the texture, all thats really left is the harp I think

latent slate
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OH GOD WAIT IT IS JUST KRIS ๐Ÿ˜ญ

dim swift
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deep water without lighting is deep navy/pitch black anyways

red wave
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Bangin texture my man

dim swift
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the deeper you go in settings/menus/config, the darker color the water is

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dim swift
# normal badge Do you have any like reference/ visual for what you mean?

think camp menu, but the water filters through slowly? i made these mockups kinda too Circle in how the water opens up, you can commit to the rectangle shape more. think of it as a water tank or smth being opened up from the middle (i dont really know how to describe it..) i know this is really hard to bring into actual reality but you can do like light rays which will help. no worries if you dont use this idea its hard to implement ๐Ÿ’€

dim swift
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fun idea

sage sail
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Hmmmmm the end credits does this, no?

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the credits have makoto falling in the water, actually most of this scene I based off of the credits both of og and reload

sage sail
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Nah I mean the dark water with a light source in the middle

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oh yeah

keen smelt
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posing

cyan cape
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Stanced up

idle tinsel
sage sail
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It's a dark room among the sea of hallways in the intro

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so I've never messed with volumetrics in blender buttttt

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@dim swift the idea is def possible

glad night
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i love the two types of analog clock

kind harness
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Yeah just will take a bit to render, also still at work

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Will slow it down a bit but I like it

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will also try to make a more uniform central light for the begining

idle tinsel
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Way better tbh

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yeah it really does improve the scene

sage sail
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Hmmmmmmm perhaps it's a bit too bright

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For the flash

river sable
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the initial flash should probably happen a bit earlier imo, to where it looks like it's lighting up a dark background

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atm it just looks like a transition effect for the text, which seems a bit odd

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yeah adjusting it a bit

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also forgot but this is the mockup for the 3d clouds I had in mind, using geometry node magic

sage sail
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It looks like cotton

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Yeah we should eat it

dim swift
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not gonna lie what i had in mind was it slowly progressing from barely any light shining in to progressively seeing more light

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its why i sent the images i made in a progression like that ๐Ÿ˜”

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Ohhhh

dim swift
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yeah similar to how light flows in in original bmd

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test anim for the clouds

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the plan is to give it a similar shading/style to ingame enviorment texture

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(aka like this)

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think that would be the best middleground of detail and style to match the scene

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or these kinda clouds, either or

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better look at idea (kinda)

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Thinking of going something like this for the shading

idle cobalt
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There's been a lot of great progress made since i last checked in! It's looking great.

idle cobalt
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re: the red aigis/mp3 scene i love the vibe and framing but i feel it loses something now that aigis is no longer being lit by the object?
the object itself was kind of random in the original, but now that it's been given actual meaning here maybe that could be reincorporated somehow?
like the display being lit up (taking artistic license since the mp3 player wouldnt actually light up like this)

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it links the mp3 player with the rest of the scene more directly
otherwise, no notes! i'm loving it

sage sail
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This makes me think the MP3 player is super big and behind her for some reason

idle cobalt
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lmao

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mystic saddle
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Cool

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er hmmm, i like it but I have to remember I havent animated orpheus or included the shapes yet

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plus the shadow thatll appear. so maybe it might be too much going on

idle cobalt
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i like the glass

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it also functions as a visual throughline from the cut of makoto dissipating into glass and becoming thanatos within the text

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Oh your right

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sage sail
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What if it's a pc bg

dim swift
dim swift
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also theres a rendering error (?) here, at the end of the loop where the cloud moves to the right and becomes small

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sorry not rendering error, it just doesnt loop right but ig it wouldnt need to loop

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maybe having both spirals would be better for consistency. but then it makes things a bit more cluttered imo

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I think the one might just be best for also a visual connection with the previous shot too.

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thought id mess with the idea just in case though

sage sail
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It's honestly cluttered in the cutscene too

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yeah it is, guess its a difference in intent for each scene.

idle cobalt
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i think the single spiral is better
the original opening does a lot with simplicity, and a single spiral fits the aesthetic vibe way better
reload also didn't do the spirals around orpheus this time, so it wouldn't be visually inconsistent with Reload itself

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yeah its weird, they kept the spirals for revealing orpheus but not for the main shot with orpheus haha

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also its like just bubbles (?) in reload

sage sail
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Nah I think it's just crystals

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Glass shattering stuffs

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well I think overall Im kind of done with this scene, not much more I can add without taking away from the original

sage sail
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Yeah that looks great

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OH wait, might add the slight view of the moon through the clouds

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sage sail
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Hmmmmmm what's left actually

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sage sail
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Nah i mean for the whole OP

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oh just the rest of the opening after that, also some earlier scenes I want to redo

sage sail
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Oh so the staircase

sonic relic
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Okay i know this is on e month old but that one part in the beginning when it's skyblue i feel like it should be more empty feels more fitting but i think it's alr too late to change it

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at 0:03