#P4 Fog Restoration (fm. Foggy Inaba, Restored PS2 Fog)

12559 messages ยท Page 13 of 13 (latest)

burnt valve
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it's because I blocked you both actually duh

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(I did not lol, I wonder if super emote usage is limited in some way)

low meadow
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i can glool just fine...

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oh nvm

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i lied

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it stopped me from doing it too lmao

tacit viper
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its not a nitro issue since i have nitro so like

royal pier
livid verge
sinful storm
burnt valve
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@flat dagger curious if you have any other ideas for that fog...

flat dagger
burnt valve
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maybe it's worth a shot?

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I could also try importing the P4 model and seeing if that does anything too

severe reef
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since you're gonna try that, can you see if you can do the same with the Love Hotel so you can bring back the changing lights?

burnt valve
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i think that one is more complicated owing to it being a lighting issue, not just a model thing. i'll think about it but later, i consider it very low priority

burnt valve
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i did not touch fog particles, this was just ENV edits

sinful storm
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vibes

burnt valve
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would appreciate some feedback as these had to be custom ENVs. in order stock/modded

mystic thicket
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Cool!

livid verge
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was making them slightly more green the goal?

burnt valve
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yeah i took a lot of inspiration from the art direction of p3r

livid verge
burnt valve
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(i figured making the fog a bit more green would make sense just to kinda stylize it against the fog colors in p4)

livid verge
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what color is the skybox in this

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?

burnt valve
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generally same color as the fog if that's what you're asking

livid verge
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because all fog does is diffuse the existing light

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ahhh

burnt valve
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ig in this case the fog is thick enough that you can't reallyyyyy see the sky but ingame the skybox is not affected by fog

livid verge
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I don't mind the slightly greener tint
you are basically adding blue and blue is night in my mind

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yellow + blue = geen

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yea it's fine then

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I had to make it make sense in my head

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sorry lmao

burnt valve
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no you're good haha

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esa seal of approval....

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i should put that in my changelog

livid verge
burnt valve
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i think it's time for a break from matching up inaba ENVs... time for custom dungeon ENVs
honestly I'm not super sure where to start with this, I'll probably mess around and see if I like the results

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the entrance is certainly quite a bit brighter with warmer colors in P4GA

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the dungeon itself uses colder lighting with varying fog thickness. i was initially thinking of using a pale yellow fog to reflect the vibes of the entrance but maybe that isn't the right approach

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this one actually has a skybox interestingly enough (that needs editing)
but maybe something like this?

livid verge
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this is pretty

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it looks very golden hour in the anime screenshot

burnt valve
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yeah i like that look a lot

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i was trying to kinda replicate it

livid verge
burnt valve
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and then here are the stock dungeon + boss floor ENV

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i was thinking of messing with the skybox texture or whatever that is

burnt valve
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today was a non productive packing day so here we are lol. i removed all the bg textures just to test. how do you all feel about them being gone? everything else is the same otherwise

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it certainly fits better with the anime i think but it also loses a bit of its uniqueness i think

low meadow
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i like how it looks tbqh

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heavy fog that seemingly spans forever in the final dungeon of the game is crazy good

burnt valve
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well. not the final dungeon lol

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but

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minor cloud texture

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not sure which would be better...

severe reef
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I like the first one

burnt valve
low meadow
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looking good :3

finite spire
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Random guy with hassou tobi

burnt valve
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and i decided to do this - its a bit exaggerated compared to the anime but

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now i think p4g keeps the two fight ENVs looking similar but I thought it'd be cool to try doing something like this to contrast them a bit more
will take feedback for these since they're custom

gleaming yacht
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I think removing the backgrounds look cool and it reminds me of older games not loading faraway assets

burnt valve
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P4G does exactly that already, actually lol

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if you remove the fog in dungeons you'll see that the floor sections stop rendering at a pretty close distance

low meadow
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and then atlus overcorrected with gfd and rendered everything with no lod trollHD

burnt valve
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they what

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now why would they do that...

burnt valve
# burnt valve more stuff

i think i need to adjust the chara lighting in the normal battle. the blue lighting looks a little bit unnatural like that

burnt valve
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this isn't even in the original though ๐Ÿ˜ญ

low meadow
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people just be saying shit

sinful storm
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just shows how good your mod is NecoGlasses

quartz tendon
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persona 4 on ps2 was better because i said so

finite spire
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Larp

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It's not ragebait or sarcasm, you can only care so much to say something like this

white ruin
burnt valve
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someone else replied saying they didnt understand how it was a good thing that it was foggier and i just am like. did you even play the game

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(also like are your eyes working i feel like the changes are more than just, "it reduces render distance!")

white ruin
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Larpsona

burnt valve
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like i just have many questions about this reply lol

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like I was looking for feedback specifically but this isn't really helpful feedback, it just shows that you aren't really paying attention

white ruin
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Mfs on twitter should be required to provide screenshots of the play time before they can comment on gameplay/story/etc and if it's lower than 50 hrs then opinion rejected

burnt valve
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maybe I should specify I'd like feedback that shows they actually looked and thought about this for more than 5 seconds lol but I thought that would've been a given...

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I'm guessing people generally like it but I did get one (1) good piece of feedback, that the background cave textures added a unique aesthetic to the dungeon and that it was sad to see them go (this is something I pointed out previously)

full radishBOT
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Tweet โ€ข @ace_defective โ€ข FxTwitter

@heckingchonker I do have a toggle to bring back the skybox (it is actually a rock texture, sorta like you're going through a cave, which I suppose makes sense for this dungeon!)
๏ธ€๏ธ€
๏ธ€๏ธ€it honestly works better than I expected looking like this, not sure which one should be the default...

**โค๏ธ 1โ€‚๐Ÿ‘๏ธ 248โ€‚**

burnt valve
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you cannot disable per dungeon layer (inside the dungeon itself; for the boss floor it can be separated) - it is all or nothing

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could that be unhardcoded, probably, but frankly I don't care lol

finite spire
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Being cave like is probably a reference to yomi

white ruin
burnt valve
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remove Marie from the game? bet

burnt valve
finite spire
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Fraud Yu gets fraud dungeon

burnt valve
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I did skip through that episode to get env references and yeah holy fuck

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they're all so fucking washed

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this is supposed to be NG+ too like damn they fucking suck at this

low meadow
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this is them

finite spire
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Me when I get the weirdass Makoto Yuki superboss in hallowed forest but Yu decided to be a bitch and throw

burnt valve
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i am running into the weirdest issue rn

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r2 is completely ignoring my enabled mods even after multiple cache clears and program restarts now

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what is even going on ๐Ÿ’€

burnt valve
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?????????

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it's OFF

desert meteor
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Might have to do a fresh re-install of Reloaded-II

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Kind of a pain in the ass though

burnt valve
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yeah i was hoping to avoid that

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i am going to use a portable install just to verify

blissful mauve
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Check the log and see where it's pulling info from

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If you don't have a portable.txt it might not be using the right dir

burnt valve
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yeah no it's loading the right directory

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it's just loading it when it shouldn't be

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im so confused

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i removed it from the folder let's see what happens now

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OH

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do i have something with a dependency on fog restoration??

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that was it.... one of my mods had a dependency on it for some reason ๐Ÿ’€

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it's actually over

low meadow
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it's brawlover

frail radish
tacit viper
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you got it boss

low meadow
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i'm curious to know WHAT mod you had with the dependency set to p4fr as lol

burnt valve
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it was some texture mod

next forum
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re: final dungeon
vastly prefer the battle and boss stage changes
i like the fog changes for the dungeon, but i feel like being able to see objects way in the distance helps with the sense of scale
the default skybox is really ugly though, which makes it tough to say what's best

low meadow
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i feel like not being able to see distant objects makes the scale seem massive

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maybe that's just my brain tho joeshrug

next forum
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not being able to see it makes it feel smaller to me, because all you can see is the small area around you
but with a skybox, you see the silhouettes of massive Things in the distance with distant light filtering down from cracks in the mile-high ceiling
pretty evocative
i just think the actual rock texture they used is ugly

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it's faint but you can definitely still see the cracks in the sky in the anime, and at least a bit of some kind of texture
but it's thankfully far less pronounced than the game

burnt valve
burnt valve
next forum
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understandable haha
texture work is a pain in the ass on a normal day, let alone for a mod
and it's more obvious in motion, cuz the fog actually has some movement to it but the bright white spots and the vague "rough" texture behind things stay in place

next forum
burnt valve
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it looks kinda crappy actually because the light rays just kinda arbitrarily come out of nowhere then

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๐Ÿ˜”

burnt valve
spring plover
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these look good!

burnt valve
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something I realized is that the junes concert is inconsistent with this mod bc the animated cutscene is unchanged but the ENV is
(concert, P4G, modded)

desert meteor
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Could put a filter over the FMV lol

blissful mauve
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Mexico filter

burnt valve
blissful mauve
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Putting a filter over a video is significantly easier than editing any ENV trust me

burnt valve
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i can give it a shot i just have little experience with either video editing or usm making

red root
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is it possible to cheat the time of day or some bullshit

burnt valve
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im sure that is possible somehow but the envs have fundamentally changed as is

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oh i also need to figure out with the usm, how to add multiple languages

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balls

red root
burnt valve
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fortunately i already have the USMs dumped. specifically I have the P4G32 ones dumped which are higher quality anyways

red root
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p4g fog and cutscene restoration

burnt valve
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honestly im surprised there isnt a cutscene restoration mod yet

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maybe it's that issue with the multiple languages

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yes, i could just do separate en and jp options but i would like to do it correctly...

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davinci resolve doesn't support wmv ๐Ÿฅ€

tacit viper
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i thought i recall one

mystic thicket
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Maybe replace the FMVs with their P4 counterparts when applicable? (assuming there are any differences between P4 and P4G's FMVs.)

burnt valve
burnt valve
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this is a P4G exclusive event so it makes sense it would clash with the P4 visuals

finite spire
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Breaking Bad Mexico time

finite spire
burnt valve
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not a huge deal either but in the video itself it keeps fucking up the english audio track

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not a big deal bc i will probably just extract via audacity or similar but minorly annoying

finite spire
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Not synced?

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Uhhhhhh

burnt valve
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no, it's a bit choppy at the beginning

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the japanese audio track seems to be fine

finite spire
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Common Sub W

burnt valve
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could be the way i'm re-exporting thru handbrake

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oh davinci does not handle multiple audio tracks well lol

finite spire
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Move sub and dub ver on different timelines

burnt valve
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i just deleted the audio lol

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i'll put it back in later

finite spire
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Maybe it's a quality issue because it lags for me like that if the vid's 4K

burnt valve
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see these arent really ideal for me but also yeah this is kinda beyond my skillset

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need someone whos better with video editing lol

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like i really can only do a simple color filter like this but then you lose the whites if it's anything deviating significantly. i know that can be fixed in video editing but it's beyond me

finite spire
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Hmmmmmm

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She looks like she came out of a sauna

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Or ate her own omelette

burnt valve
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yeah exactly lol

finite spire
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Shitass spicy omelette

burnt valve
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i might stick with the first one or make the color changes more minor

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i guess i'll leave it out here though, if anyone has better video editing skills and wants to help...

finite spire
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I don't think a lot of us are video editors

burnt valve
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maybe ill sit on this for a bit then

finite spire
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Can loaf do something like that idk

red root
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i know some of video editing but not color grading much lisasigh

burnt valve
cerulean ember
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Hmm?

burnt valve
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otherwise i think there's a few more people i could potentially ask but not sure if they'd know

cerulean ember
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Oh!

finite spire
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This scene won't be canon anymore and it'll have the Marie/Rise duet instead

cerulean ember
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Can you give me a second here. I actually might know someone who can help me with this.

burnt valve
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oh that'd be cool

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yeah my other options if you werent able to help were like. youtubers

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๐Ÿ˜ญ

red root
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this is like, the power of bonds or something KanjiLooksHappy

burnt valve
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yooooooo

tacit viper
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the world must be morganorange .......

finite spire
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Mf has connections

cerulean ember
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I am not that good with colour grading but I know someone who should have a decent idea.

burnt valve
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you can probably see i am not good at it either

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๐Ÿ˜”

finite spire
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I'm worse

cerulean ember
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Nah, you're at least more able to catch it, I just have a massive skill issue here and there.

finite spire
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Super kiwami reload ost pic

burnt valve
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everything i know about color grading i learned in the last 10 minutes

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๐Ÿ’€

red root
tacit viper
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this is reminding me of how i need to get around to learning how to de-orange 3ds textures

red root
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can't believe i just noticed but what the heck is going on with that mic cord

burnt valve
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it's wireless

finite spire
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Rise fights with a wireless one

red root
burnt valve
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shh

finite spire
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Transmitter trust

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Bonus track is Azumi/Hirata ver

burnt valve
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ok admittedly i didnt notice this detail so lets analyze it rq

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rise's mic isn't the only one like that

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although actually that one is rise's mic so here's a better picture

finite spire
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Chie ate the wire

burnt valve
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it seems like a very intentional detail in any case

blissful mauve
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Those are the antennas

burnt valve
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this is kinda funny bc it looks like there's supposed to be a cable running up to the mic (power?) but uhhhhhhh yeah not present

finite spire
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Think the animators got lazy drawing a smooth line

burnt valve
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(thought they were just wired lol)

blissful mauve
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The old school ones yeah

burnt valve
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inch resting

blissful mauve
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You can't put them inside the mic because they're metal (nowadays we use antenna lines)

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But it does look like that's a continuity error yeah

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Unless Yosuke decided to wear stockings that day

finite spire
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I think he broke his balls on landing

blissful mauve
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My guess is there was some miscommunication over what was and wasn't wired up in the scene

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or someone just didn't want to animate the wires lol

burnt valve
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literally unplayable

finite spire
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Dude I would kill myself if I have to draw a line that's moving everytime Rise moves the mic

blissful mauve
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Most music anime doesn't actually animate the instruments lol, they just focus on the faces or the crowd

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It's why the exceptions like Kids on the Slope get so much credit for putting in the work

finite spire
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Have you considered that drawing a guy doing at least an F major chord in guitar fucking sucks

tacit valley
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sorry loaf forwarded

finite spire
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What

burnt valve
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yes haha

tacit valley
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did someone do it already or

finite spire
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Bro we played a game of telephone

burnt valve
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i did a bad job with it

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lmao

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it's beyond my experience tbh

tacit valley
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i can try i haven't really done video correction in a while tho just images

blissful mauve
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Brawler's SOULLESS remake is ERASING the original P4G's identity

burnt valve
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that's right

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p4g will disappear

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this is all part of the plan.

finite spire
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Peak

tacit valley
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and be replaced with

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p4r

finite spire
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No more P4 is good

blissful mauve
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Brawler have you made any of the scenes more blue in P4FR

burnt valve
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uhhhhhh

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probably

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i think night time is more blue than before

blissful mauve
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Sovlless

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Get him bird people

quartz tendon
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i thought you were setting up a revival joke damn it

burnt valve
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honestly for the most part i think the mod makes the game look warmer

burnt valve
quartz tendon
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ur aliasing is very crunchy

finite spire
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ใƒšใƒซใ‚ฝใƒŠ4้’ๆฅต

burnt valve
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also in handheld mode so there's that too

finite spire
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Hehe VA joke

quartz tendon
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oh its switch 1

burnt valve
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yea

quartz tendon
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makes sense

burnt valve
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i do not have a switch 2

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also i mainly play tomodachi in handheld anyways

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could play on the tv but it's not really a tv game in my imo

quartz tendon
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i wish. emulating it currently

finite spire
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TV?

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Like

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TV world???

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Midnight TV????

burnt valve
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no way....

quartz tendon
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tomodachi life in mayonaka brawler house

blissful mauve
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Put your hand inside the Switch 2 and enter the Nintendo world

burnt valve
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*you cannot take screenshots though

tacit valley
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honestly idk man

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im not giving 100% rn

finite spire
quartz tendon
burnt valve
tacit valley
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i dont think just color

burnt valve
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mhm

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needs more

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but i like that yours preserves the color of the sky better

tacit valley
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oh fuck yeah thats a problem too isnt it

burnt valve
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i can do whatever the fuck with the sky

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i think the sky is barely visible normally in p4

finite spire
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You're gonna have to edit it frame by frame dude

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It's just 24 fps, it's fineeeeeeee

tacit valley
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true im only doing single frame rn lmfao

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redoing in resolve is gonna hurt

burnt valve
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yeahhhhh

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this was mainly what i was messing with but this is all very scary

tacit valley
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i have a better idea

burnt valve
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you're right

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it's perfect

finite spire
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Why is Yosuke radioactive green

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ๆฅต?

tacit valley
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blue filter isnt enough

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i increased saturation 50%

finite spire
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It'd be kinda funny if you finish editing and you forgot to change the timeline's fps to 24

burnt valve
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24?

tacit valley
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wouldnt matter

finite spire
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Isn't the cutscenes 24

burnt valve
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29.97

finite spire
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Wot

burnt valve
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idt it matters though yeah

finite spire
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Interesting

quartz tendon
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thats freakin weird

burnt valve
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it has to be converted into a usm anyways

finite spire
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Typically though, animation's 24 fps unless the animators are being whipped like slaves

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Or if you're spiderverse, where mfs have different fps

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As a character trait

burnt valve
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yeah the p4g cutscenes are at 30 though. i'm guessing to match up with the ingame framerate

finite spire
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Interesting

burnt valve
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well

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the files are at 30

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the actual animation is definitely at a lower framerate

tacit valley
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yeye but even if it was important

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you can actually change the fps of the project its not the end of the world

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just have to do it at the end of editing

finite spire
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Huh

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I didn't know that

tacit viper
# burnt valve 29.97

ive noticed this for a lot of videos, i wonder if its just how the program interprets it or something

burnt valve
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29.97 is there for historical reasons more than anything

red root
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leaked bluvival

quartz tendon
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my god they've been unmouthed

finite spire
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Junes resisting the blue is funny

red root
burnt valve
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well I have received an alternate suggestion

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edit the PM2s

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I'll experiment with it but I expect this one to be difficult too

royal pier
slim cradle
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I'd give it a shot I have professional experience color grading though some examples here are getting close. What I would do is reference another animated cutscene to try to match it to that

severe reef
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I was gonna try and do it too lmao

finite spire
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Ayo peak

burnt valve
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I again do not have the experience soooo

burnt valve
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@frail radish do you know anything about if PM2s allow for the editing of field/chara lighting? many of the PM2s I've looked at so far just change fog and skybox

tulip mortar
royal pier
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who pissed on the cutscene

finite spire
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Eggman

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The cutscene's the moon

frail radish
# burnt valve <@229072191746998272> do you know anything about if PM2s allow for the editing o...

IIRC yes they can; it works by making an SLIGHT frame call with parameters set for both the EditorGroup (aka which SLIGHT object in the object table to get the parameters that determine whether the lighting is applied to everything, all character models only or one specific model) and the SLightDataIndex which is a reference to which set of lighting data to pull from the SLight table

There's actually a few events that use them but one event I found that does is E560_080 so you could look at that as a reference

burnt valve
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it would be nice if the lighting was a bit darker but I feel like that's going to be challenging

burnt valve
next forum
#

i think the fmv is about as good as you can make it

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there's only so much you can do with color grading before it starts to look kinda bad

frail radish
next forum
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see: movies that film in broad daylight but use a blue filter to make it look like night time to varying degrees of failure

tulip mortar
burnt valve
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yeah I guess see what you can do, if it doesn't work out I think that initial result you have still looks good
and what's the source file you're using, did you just dump it from P4G32?

burnt valve
tulip mortar
burnt valve
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P4G32 stores it in one of the movie cpks. it is a wmv file that is named usm

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(lol lmao)

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you could just use handbrake or similar to convert it if your editing software doesn't support wmv. davinci apparently doesn't for some reason

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otherwise I can send too when I get home

tulip mortar
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if you could send that over that would be great, crifslib and cripak don't seem to want to work with me today

finite spire
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They be moving their mouths and saying jackshit

blissful mauve
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Looks good AWG

burnt valve
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๐Ÿ˜”

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i started off by just copying all the slight data from E560_080 to E317_505 to no avail

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(it does not do anything)

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thought that would work well enough... but maybe I missed something

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oh

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well

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i loaded E560_080 and the ENV doesn't appear to actually deviate at all

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maybe I need an example of one that does visibly change

frail radish
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Odd

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I'd have to look into it but it should work...

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The way I even documented the data was by messing with FES's event editor which did do the changes as expected there and I don't see why they would change it for P4G (especially when a lot of events do have SLIGHT data; could send you a list of all the files from my end since could also be that E560_080 itself is broken or something)

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This all being said Im not even gonna be at my PC for like another hour at least so lol

burnt valve
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it's all good. yeah I am struggling to think of any P4G events off the top of my head that do use different lighting anyways

frail radish
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i will be honest and say that i am very much wanting to take it easy tonight (lot more winded after work + Commuting back home than i originally thought) so I won't be checking things in-game right now but here's a list of the PM2's that have SLIGHT table data in them @burnt valve

burnt valve
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you are totally fine lol, thank you for this

tulip mortar
burnt valve
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thank you!! i guess now i have to figure out how to turn it back into a usm lol

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actually it does look like your export settings may have crunched the quality a bit?

tulip mortar
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oh darn did it? Iโ€™ll see about fixing it later today

burnt valve
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thanks

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I think I might just put out the 1.9.0 update as soon as I have that. I wanted to add some more Golden exclusive fields first but this update has been a bit overdue lol

finite spire
#

Secretly forces the concert to be Jp

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Late April fools joke

burnt valve
#

in my case i'd probably accidentally force it to be english bc i play dub lol

frail radish
burnt valve
#

we will be DISRESPECTING the original vision of the persona 4 golden development team ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ”ฅ

modest lynx
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Brawler why would you do this

tulip mortar
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there was a decoder setting that wasn't set to HD encoding by default

burnt valve
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sorry i was a few days late on this but i think it looks better

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ty risepray

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time to figure out how to properly convert USMs again (I did it once like a year ago)

burnt valve
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good news - it was easy to replace the opening cutscene and the language stuff was integrated perfectly

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if there are supposed to be subtitles for this scene (i assume they were supposed to be hardcoded), they are not there

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oops

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other than that, again the correct language audio is present for jp/en

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tfw mod size has almost tripled due to that cutscene

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new update just dropped

burnt valve
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ive set up the framework for the golden fields. there are. a lot.

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๐Ÿ˜ญ

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now fortunately i was able to cut half the winter fields (apparently there's only one ENV, not two) but unfortunately i missed a few fields when i first counted and so yeah this next patch is gonna be a lot of work
and even after all that, the p4 ps2 fog particles will be absent which sucks

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for every single field I need to do snowy and storm ENVs. I also need to do the shiroku pub, ski trip, beach, daytime hot springs, night time snowy/storm

modest lynx
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Brawler how do you do it without breaking all your sanity

severe reef
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never had it to begin with

burnt valve
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i take lots of breaks

tacit viper
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wtf bruh

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i thought you quit your job for this mod

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#wheresthejustice

blissful mauve
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#gettosupporting

finite spire
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You were suppose to be a slave

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Get to supporting, american.

burnt valve
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if modding paid full time I would be happy to put more energy into this lol

tacit viper
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yeah you're getting paid in exposure

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duh

finite spire
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And clout

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And the entirety of OG P4 larpers at your disposal

sinful storm
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if only furries liked persona mods so they can commission them for $1,000

blissful mauve
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I don't think we need more furries going into crippling debt

finite spire
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From what I can tell, furries are usually financially responsible

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They just have a fuckton of disposable income

blissful mauve
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Last time I saw a forum post like "Are there really suspiciously wealthy furries" quite a few of them chimed in to say no, it's mostly credit card debt

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But we're getting off topic

finite spire
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Ok that's very irresponsible

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Anyways let's talk about the dick cheese fog the entrance of the tv world has

woven dew
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wouldnt they just be able to make the mods themselves

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I thought the stereotype was that theyre really good at comp sci

severe reef
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most of em are in I.T.

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I was playing Tower Unite and ran into a guy who worked on the BIOS for the PS3 or some shit (at least that's what he told me lmao), and his entire condo was filled with ||commissioned porn of his Fursona|| lmao

tacit valley
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there's a hidden room you can enter by interacting with a vent on the ceiling

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it leads to a vault

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and the bro just had furry on there

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like 18+ furry art

severe reef
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this was what it was like in that guys condo lmao

tacit valley
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oh wait this is fog restoration thread

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loaf fucking linked me here

severe reef
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yeah lmao

tacit valley
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sorry brawler

cerulean ember
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CAT WTF

severe reef
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how did we even start talking about Furries and their money lmao

burnt valve
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anyways what the heck happened here

next forum
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maybe those rich furries should send some money this way /j

floral rover
finite spire
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The conclusion is clearly that OG P4 Larpers must be furries

soft thicket
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here's the screenshot I took

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It's way more obvious when the camera is further away from the characters, right as Teddie enters

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you can see the entire door pretty clearly

soft thicket
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I love the way the Dojima residence looks with this mod

burnt valve
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i think i can do a manual override of the pm2 for this event without much trouble though

tacit viper
burnt valve
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p4 has the velvet room door present too but it is obscured by the tv static and 4:3 aspect ratio (this is 16:9 so you can kinda see it)

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this is the best I could really do without compromising the visuals too much... still partly present as you can see but even increasing fog doesn't fix its visibility

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rise's dungeon has the same issue with the doors, some effects are just independent of fog

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I was also hoping that using a different field FBN would do something about the door but nope! (E124_001 doesn't have the door present afaik)

frail radish
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Probably the easiest way you could address the issue (at least for that particular scene) is changing the camera angles so that the door is hidden off screen...

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But that'd be changing the look way too much to still be in this mods scope really

burnt valve
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mhm... also a bit too troublesome imo

frail radish
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Really considering that P4 (PS2) was only ever in 4:3 stuff like that that would've been hidden offscreen originally is just kinda to be expected I fear, not much to do about that

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I mean Atlus clearly just accepted it in this case when making it widescreen even though elsewhere in the game they happily change angles to re-hide stuff to being offscreen

burnt valve
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rly the other thing is that the door light effects are not hidden by fog at all

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slightly annoying

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but i think this is the best i can do

desert meteor
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No one else has probably ever noticed this so I don't think it's that much of an issue

burnt valve
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it stands out less in stock bc the fog is so bright

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I would personally just remove the door instead but idk how to for this event sooooo

soft thicket
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oh well, not a huge issue overall

burnt valve
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yippeeeee

burnt valve
frail radish
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they trapped in the fucked up and evil "forced to sit in a circle and only able to spin to face the one who is allowed to move and attempt to talk to you but you cannot say a word and must return to seating position instantly" room ๐Ÿ’”

lime abyss
severe reef
burnt valve
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I theoretically could but I practically won't adachi_true

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sounds too complicated

burnt valve
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found this by accident but this is kinda interesting

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also a fully interactable area although there isn't much going on here

frail radish
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feels like you could make a creepypasta out of that lol

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pretty nifty

mystic thicket
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The secret go into the cabin alone option that causes Yu's sclera to turn black and blood to start pouring out of the screen.

blissful mauve
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also funny typo

desert meteor
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When Narukami is starting to remember Marie and he's walking down the snowy path

burnt valve
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was hoping to find the location of the skybox textures here but i cannot....

burnt valve
burnt valve
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think I figured it out.... for some reason this event does not use tex2 for its skybox

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this game sucks ass

blissful mauve
burnt valve
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totally possible...

burnt valve
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ski trip is done. this whole skybox shit made it take longer than i hoped

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what's left is

  • beach ENVs
  • hot springs daytime ENVs
  • night winter skyboxes
  • day winter ENVs
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after that, there's the fog particles that we have not figured out yet but I may just call the mod 100% complete after I complete the above checklist and worry about additional polish and those sort of additions later lol

burnt valve
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and so it begins

modest lynx
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Pain and suffering?

burnt valve
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you could say that

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i did 3 beach ENVs and then stopped for today

modest lynx
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Brawler how often have you gone mental with this mod alone

burnt valve
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not a ton? again I just take long breaks lol

lime abyss
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Like a list

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ala RE4 HD Texture mod type of "list"

burnt valve
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there's a general to do checklist on the GB page. the knowledge of what specific fields need to be done however are in my head lol

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(no point in documenting them)

storm horizon
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Not sure if this is really the place for this, but just wanted to say I have been silently lurking in this channel since the mod's creation and everything looks amazing! Yall are really putting in the most for this, and the results speak for themselves. naothumbsup

lime abyss
lime abyss
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Imagine

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at the Sony or Xbox showcase they announce Persona 4 Revival

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and

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Sega does the Yakuza treatment and takes down Golden from storefronts LMAO

blissful mauve
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Let's try to keep this thread on-topic for the mod