#Persona 5 Hardtype (?)
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Yea, she had 2 exclusives in Dx2 as well
I mean
Beelzebub being more powerful than Alice isn't an issue
He's a lord of Hell vs a literal child
Fire of Sinai being strong is exactly the point. It was terrifying in SMTIV
Yeah, I just slightly nerfed it to be closer to its Noctutne version rather than SMT V version
Where it did 3-7 hits and was Almighty
I just changed it to Bless with innate Bless Pierce so it worked with Martyr's Gift
I'm fine with skills being strong but I kind of just don't want another Hassou Tobi situation where you melt bosses in like two or three turns
Frankly, Die For Me! was already fairly useless. By the time you get access to Alice, you don't really need insta-kills.
I'd probably change things up so attacks in general do less damage
Especially since Hassou Tobi was already nerfed in Hardtype
Kinda like what Apocalypse did
I don't really see what's wrong with this in principle. Defeating bosses more easily is generally considered a reward in hard games.
Not a detriment.
and it's not like Metatron is something you can get super early on anyway
Iirc, don't you have to max a few social links AND be level 80+ to get him
The Twins rank 5 let's you get any strong persona at any level
And Ryuji rank 7 exists too
Justice SL
When maxed, it unlocks Metatron
Metatron is story gated due to Akechi SL but most strong personas are easy to obtain
Though you need to progress Strength a bit to get access to multi-fusion so you can make Michael, afaik
Yeah
Pretty sure confidant abilities are hard-coded too sadly
So you can't really fix the issue of the Twin's rank 5
Unless you somehow make the money costs extortionate or even beyond what you can afford
Yea
what
Which is what I would prolly do
why would you need to fix it
Just make it cost obscene prices
Money isn't obscenely easy to come by
It is?
Ryuji Rank 7 be like
Spend like 10 minutes in Mementos and you can have max money
I mean, if you spend a lot of time farming, yeah I guess
I never really gamed the system that way
Ryuji Rank 7 grinding, Chihaya's money boost skill, money boost accessory, and money and item boost from Jose's shop
I had way too much money the whole game and I wasn't even trying to get a lot
Always had obscenely strong personas since like Okumura and you can reasonably do it at Kaneshiro's with a bit of grinding
I do like exclusives mostly being on max-rank personas though
Makes the social links actually feel rewarding
For Personas I mean
Yeah, I will add more exclusives outside of that, but not that many more
Them being more in line with the Jack Bros skills would be good
Cuz I think some Personas to be added like Adramelech should have their exclusives like Hellish Brand
Like not obscenely powerful by any means but still great
Hellish Brand is Agidyne + Dekaja
Sounds good ๐
I still do feel Maria's unique is way too good though lol
At least the heat riser portion
Keep in mind Yusuke's exclusive is party wide heat riser
Plus, again, Maria is an endgame persona.
That's the main reason I'd be against it
Since it'd devalue a party member
@kind rampart You changed the buff to be one-turn long every three turns?
That's more fair
Seems more fair but still keeps the powerful effect
I like it
Especially since Maria no longer has her original busted exclusives of like 30% health regen a turn lol
Also, I tried really hard to make Trumpeter interesting
DOOT DOOT
Evil Melody is a very unique skill!
Cuz outside of IV, Trumpeter just had the Ma-dynes and Evil Melody
The hefty resistance decrease of Evil Melody actually comes from how Keraunos worked in Dx2
My only critique would be that maybe gun is too common of a weakness for him, since all party members can attack it
Maybe just straight up give him no weakness
But still be effected by crits
There
He's a killer lmao
But yeah my thought process was just that if he has an easy to exploit weakness, you can reliably baton pass every turn for major damage
Yeah, this is why I usually try to avoid them
Fire of Sinai was not in SMT IV
It was in IV Apocalypse, however, but it wasn't very good
Also, I am thinking to change the base power of all tiers
Weak damage: 35 base power
Medium damage: 70 base power
Heavy damage: 125 base power
Severe damage: 170 base power
Colossal damage: 220 base power
if i remember right, only Kamoshida got one
based on your sheet
Madarame himself has no weakness, but his clones do
Kaneshiro, Wakaba, MDL-ED, and Sae do lack weaknesses
So I was a biiiiit more merciful on the "no weaknesses" thing this time around
By which you mean only adding one. ;)
Either way, I hope I haven't missed anything else
keep in mind also that Kaneshiro is designed around using technicals against the second phase
which are about the same as weaknesses
Yea, true
So I just stopped at making him able to fight back after the bodyguards are gone
Yeah
I like making most of the powerful bosses have no weakness
Also on the topic of the bosses
Yaldabaoth's main body having almighty resistance is a good change i think
it'd be really evil if his affinities cycled
Mainly just because using almighty skills like Morning Star and Megidolaon are typically always the best way to kill the arms while still doing massive damage to the main body
that sounds fun lmao
it could also give leverage to switching out your party mid battle
Especially considering that things like Antichthon and Megiddo Ark now exist
I still think Antichthon should be unique to bosses tbh
I only really plan on having it on 2 Personas
Satanael?
I see
Black Viper also gets replaced by Megiddo Ark btw
Awh I see
A bit of a shame since Black Viper is a favourite of mine]
Maybe give Black Viper a weakened debilitate effect while Megiddo Ark is just straight damage?
Hmmm, not really sure tbh
It's up to you really
Anyhow, lemme see the other exclusives I can think of
Will you be changing some overpowered early game personas like Kaguya and Orpheus?
Hellish Brand (Adramelech) - Heavy Fire damage to 1 foe. Cancel all buffs
Hell Thrust (Mara) - Heavy Phys damage to random foes 1-2x. Decrease Defense
Tandava (Shiva) - Heavy Almighty damage to all foes. Greatly decrease Defense
Souffle d'Eclair (Loup-garou) - Heavy Strength-based Elec damage to 1 foe. 15% crit rate
Makabuild (Samyaza) - Greatly increase own Attack for 3 turns
Kannuki-Throw (Uriel) - Miniscule Phys damage to random foes 15x. 0% crit rate
Serpent of Sheol (Raphael) - Drain HP and SP from all foes
Lamentation (Gabriel) - Inflict random ailments to all foes. Greatly decrease Accuracy/Evasion
Fallen Grace (Michael) - Severe Phys damsge to 1 foe. 30% crit rate
Ohh nice nice
Speaking of Mara; will he stay as a psy persona like in P5R or do you plan on converting him back to a fire persona with his old unique from P3?
Keraunos (Zeus) - Heavy Strength-based Elec damage to 1 foe. Pierces resistances, makes target weak to Elec
He'll stay as Psy, I honestly think it works for Mara
Also, yes, I gave the 4 Archangels their exclusives from SMT IV
Though slightly adjusted for 3 of them
What were they before?
Kannuki-Throw: Weak Phys damage to random foes 15x
Serpent of Sheol: Drain HP and MP from all foes
Lamentation: Inflict all ailments possible to all foes (including Brand)
Fallen Grace: 666 Almighty damage to 1 foe. Can crit
Uriel is a joke in IV as a boss
He can't get past Phys repel, and Pierce didn't go through Repel either
Meaning Lightning of God gets no-sold by Makarakarn
oh lol
Raphael isn't hard, just annoying cuz he can sometimes Diarahan
Also, Lamentation gets nulled if you null ANY of the ailments
Fallen Grace is obnoxious though
It completely destroys a low-leveled team
And in a low level run, you likely will have to start the first turn with no demons
Cuz Gabriel would have killed them all with Concentrate + Megidolaon
Which she is scripted to use after the dialogue prompt
At Level 60, only 2 demons have pver 666 HP to survive Fallen Grace
Grendel and Catoblepas
And there are no beefy demons at that level that repel Fire
It may be possible at Level 66, as you can get Abaddon, and there is Dakini, Nidhiggr, Oumitsunu, Taowu, and Ammut who all have over 666 HP
That all is NOTHING compared to the BS known as the Masakado boss
Basically, he drains EVERYTHING and resists Almighty to an absurd degree
You're on a 10 turn limit
AND his attacks hit like a struck
Curse thy Enemy always counts as hitting a weakness, meaning he'll get more turns if it doesn't miss
Masakado is the definition of "No fun allowed"
man just called Neo Cadenza OP


It is?
how not
you get it at like 17 and its a better version of Yusuke's ultimate skill
besides the fact that summoning Orpheus at that level is completely pointless, given that Joker is not meant to be a bloody healer, it's not even a full heal
also Orpheus' trait gives you 4 endures per battle with endure in its skillset lol
it gives the party full heat riser lol
and
and if joker dies it's game over
i fail to see why bypassing that is bad
it shouldn't even be a thing
enduring 5 times per battle is broken especially at level 17
needing to use dlc persona is a skill issue lol
and?
even the worst abilities don't require you to die to be useful
getting 5 get out of jail free cards (6 if you use enduring soul) every fight makes the game unlosable
Any Persona can get 99 all stats in royal
Orpheus is objectively the best support persona if you put in like what, 2 hours to get it max stats?
so you'd rather waste time on Orpheus than using any other, better persona because you die a lot?
You are intentionally being stupid
How do you interpret what I said in that way lol
Because, again, you're whining about his endures
Which, I repeat
are POINTLESS
if you do not die
Why else would you keep Orpheus around unless you needed them
Yet it also makes dying impossible and thus breaks the game
I don't think it should even be an option, that's my point
would you also remove easy difficulties as well
If you're making a rebalance mod of the game, why wouldn't you nerf the theoretically best skills in the game?
like how far does that go
They are literally making a rebalance dude
I understand that
Because it fundamentally outclasses a party member's unique third awakening skill while also making you nigh unkillable, and can be fused normally at literally level 17
it was actually lower iirc
level 11 lol
I still don't care that it exists. Nobody is forced to use it. Then again, I'm biased. I care more about people enjoying their time even if they hit a skill ceiling.
Logically, I know you're right and that it needs to be nerfed. Idk. I'm tired and just emotional when I'm tired.
5 Endures is OP but also inconsequential because the game is meant to be sufficiently threatening, but the game is not threatening because enemies are stupid.
If the mod makes the game sufficiently threatening, 5 Endures would be OP.
Neo Cadenza is OP in the early game, but only OP in the endgame because it does two things at once to undo ||Lavenza|| doing two things at once: Dekaja and dealing damage. The only other comparable actions are Life Wall and Salvation.
Because Joker acts before Yusuke against bosses, including ||Lavenza||, Joker is the preferred buffer so that the ailment and Critical rolls can come later so that the attack buff can stack with Baton Pass and several other multipliers.
Neo Cadenza is also superior to both Thermopylae and Hyakka Ryouran, somehow.
The mod should easily fix all of this.
Thank you Mr. Anubis
You are fine dw
Neo Cadenza is busted
Like, I'm sorry, but Luster Candy + Mediarama at Level 13 or something is just too good
It completely invalidates the value of resistances when you have 5-6 lives
That completely defeats the purpose of P5 Hardtype
Where you actually have to value resistances
But yeah, in no universe is early Mediarama + Luster Candy not busted
What do u think luster candy tastes like
Idun in SMT V has it too, at Level 42, and it costs over 100 MP, and still is one of the best healers
Yeah, it's like they never learned from SMT IV Apocalypse
Because bosses are as stupid as they are in most other Megaten games
Yeah
cough, Odin
Odin is a joke
For a first boss, that's stupid
Just bring Phys repel and Elec null, he can't do anything to you
Odin is that pathetic
And sure, he has Gungnir, but there is a catch to that skill
Well, yeah, that's why most bosses have had Almighty fallbacks
He only will use it after Charge, and only uses Charge on the second press turn
I actually haven't beaten SMTV yet
Meaning if he just has his turn ended for attacking, he can't use Gungnir to ignore your resistances
Bosses also severely lack urgency with Dekaja/Dekunda
As for the Fiends...well, they're basically the exact same as they were in Nocturne, just that they have weaknesses now
Wait are you saying the bosses are too easy?
Yea, a lot of them are
Hydra and Loup-garou are the only main challenges
Particularly Hydra
But other than that, bosses are pathetic
Loup-garou is so cool
I've actually been hoping for more mods for the game
But it seems like nobody is making any
But yeah, only 2 bosses pose a threat, MAYBE 3
Nintendo Switch moment
Cuz I really hope for SMT V Hardtype that brings bosses to SMT IVA quality
Seriously, IVA bosses have some really good targeting AI most of the time
then should orpheus f be made max level confidant?
or ng+ exclusive like satanael
I think they will most likely just try to nerf neo-cadenza lol
and change the trait ofc
Is it possible to make the SP cost percentage-based? Like make Neo Cadenza take 60% of your SP or whatever so you can't just fire it off easily, and using it repeatedly will absolutely require SP healing first.
Keep in mind, though, skills such as Spell Master already exist, along with numerous traits which lower SP cost by a percentage
Good
Hmmm, what else what else...
That is definitely good knowledge at least
I hopefully can one day make this project a thing
I guess once I do somehow get P5R on PC, I can actually start working on it
You could probably get it decently cheap on a key site if you are inclined
You should also rename the concept like you have with the P3 and 4 ones, perhaps to something based around heisting.
Yeah, true
Yeah, too bad I didn't find it
denuvo moment
Proposal: rename Hardtype to some antonym of Royal to evoke the difficulty, e.g., Peasant or Prisoner; Slave may not be the best word
Now, let's see, some people are doubting on how I would want to change things for the mod, but I would like to hear their suggestions too
