#Persona 5 Hardtype (?)

1 messages · Page 1 of 1 (latest)

kind rampart
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Who woulda thunk I'd also start planning out the concept for that too, huh
https://docs.google.com/document/d/1AchvQ4y4DQU3vim9vASlWf5WWPKKhCrGCwzTMQ6XMPQ/edit?usp=sharing

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As of right now, I have only covered the first two palaces and Arsene's new moveset

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Either way, feel free to state your own opinions and suggestions

vague knoll
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Mostly agree.

How damaging will Hama/Mudo be in relation to Kou/Ei?

Pierce is somewhat inelegant (inefficient) design, making Resist and Null redundant by endgame such that game elements exist to counter each other for no net effect. The bigger issue is that damage negation exists at all and/or enemies are stupid, such that the player can stalemate enemies and enemies can stalemate the player, violating the ideal that the every action should always move the game towards its conclusion of winning or losing the damage race.

The new Gun skills are good, since the original ones were dominant even without Boosts.
Critical Eye has many implications, potentially narrowing the variety of optimal Phys builds to those with the highest damage plus Critical Eye, ignoring innate Critical rate. It also makes superboss ||Lavenza|| phase skips more consistent with Hassou Tobi Critical on Rage.
Ignoring Critical Eye, 0% Critical rate Hassou Tobi and God's Hand, less damage on God's Hand, and more damage on Gigantomachia are valid changes.
The Archangel mini-boss having Critical Eye over Charge implies more turns, which should be good, but could you consistently negate One More by guarding? I don't remember.
The Archangel mini-boss served another purpose: an SP check; assuming you battled all enemies and hit all of their Weaknesses prior, you should have near 0 SP at Archangel, though spamming Gun saves SP. Do you plan to address this? (Not necessarily good or bad.)

Why remove the Breaks and Walls, Baisudi/Mabaisudi, and Last Stand and Adverse Resolve? Because they were inconsequential, or to remove rewards for mistakes? Is design that promotes meaningful decisions possible with these game elements?

Why not remove Almighty Boost?

Slime Mara having Diarahan and an Ice Weakness to force MC to use Ice to rush one Mara is valid.

Kamoshida changes validly incentivize MC as damage dealer.

Shiki-Ouji was a hard SP and damage type check. Does softening him make any sense?

kind rampart
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Guarding does block crits

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Removing the breakers and the walls is because the walls are useless and the breakers are getting replaced

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Adverse Resolve was equally irrelevant

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Mara getting Diarahan was partially a Nocturne reference

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Also, Pierce passives are very late game compared to breakers

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Hama and Mudo do weak Bless/Curse damage

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Hamaon and Mudoon do heavy Bless/Curse damage

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As for Almighty Boost, I decided to keep it mostly because it's obtained very late (provided you do not just buy the DLC Personas from compendium), whereas Almighty Amp and Magic Ability came from Network Fusion

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Shiki got a nerf both as a boss and a Persona

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Cuz Phys null this early is broken on both sides

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Does that answer it, @vague knoll

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Obviously, a desired change would be significantly better targeting AI on all enemies

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So they aren't gonna so easily walk into your nulls

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That also being said, I am also gonna try to move away from the multi-elemental boss designs

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Cuz they're still somewhat present

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Just nowhere near as much as they were in Persona 3 or 4

kind rampart
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What would you suggest for future bosses

vague knoll
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Girimehkala:

  • Enemy and Persona are neutral to Gun, to give Haru more screen time
    Okumura:
  • Waves 1-5 units Drain Phys/Gun and all elements except for their Weaknesses, out of spite
  • Wave 6 no longer exclusively targets Haru with Tetrakarn, or if impossible to implement, it resists Phys, to prevent Haru Tetrakarn cheese
  • Wave 7 is Weak to Nuke and Resists Psy, to parallel Haru
    ||Black Mask||:
  • Remove Maragion, so Yusuke is usable
  • Add Maeigaon and Riot Gun
  • Add Inferno and Fire Pierce, and only target MC if possible, due to the lore of ||Laevateinn||
  • Add Oni Kagura or Wage War, for a thematic fit

These ideas are not comprehensive and there are probably better ones.

kind rampart
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I see, interesting om how you want ||Akechi|| improved

kind rampart
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Blackechi

HP: 5000 -> 7500

Maragion -> Maragidyne
Negative Pile -> One-Shot Kill
Tetrakarn/Makarakarn/Maeiga -> Maeigaon
Dekaja -> Phys Pierce
Laevateinn now behaves like its playable counterpart
Deathbound -> Curse Amp
Now has Riot Gun
Now has Debilitate

Fire affinity: Neutral -> Resist
Curse affinity: Resist -> Null
Bless affinity: Resist -> Neutral

vague knoll
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Your Laevateinn and Maragidyne changes make more sense. I forgot Yusuke has the option of Ring of Vanity.
Why remove Tetrakarn/Makarakarn? They seem to be designed to (a) signal the player to attack with Magic/Strength, (b) telegraph the boss attacking with Strength/Magic, and (c) signal the player to perform Tetrakarn/Makarakarn in retaliation. Of course, Tetrakarn is trivialized with everyone's Gun.
Do you know if Pierce would bypass Tetrakarn/Makarakarn or remain affected by them? This matters.
Dekaja/Dekunda communicate buff/debuff states more clearly, e.g., the boss performs Dekunda and not Heat Riser if initially debuffed.
Debilitate and Riot Gun from the playable counterpart are also missing from the boss.

kind rampart
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That's because Akechi's moves are telegraphed

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He always will do Tetrakarn + Brave Blade or Makarakarn + a magic move

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This means he only is effectively attacking once

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Which prevents him from posing a threat

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By replacing them with Maeigaon, it makes him attack much more aggressively

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Also, Phys Pierce will go past the Karns

vague knoll
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Good. Can you mod multiple instances of the same skill in the skill tree, e.g., Maeigaon?

kind rampart
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How come

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Cuz I am not sure what this implies

vague knoll
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Oh, I don't know how modding works here. But would he still be performing the moves in the same order, with Maeigaon in place of stuff?

vague knoll
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A not-so-random thought: is it possible to give enemy Anubis all 8 single-target elements and make him guaranteed to chain One Mores (like ||the Twins||)?

kind rampart
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You're suggesting 8 element anubis for the funny, don't you

valid jay
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Can you make Raoul not suck

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Why is Joker's ultimate persona a straight downgrade over Satanael

kind rampart
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Hm, it's really just that Raoul needs an exclusive that outmatches Satanael's (which is an omni 50% boost)

kind rampart
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What would you suggest

vague knoll
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Relentless but x2 instead of x1.5

kind rampart
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So I am thinking...

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Trait - Grand Larceny: Ailment affliction rate is set to 65%, and attacking enemies with ailments makes them take double damage

vague knoll
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Are you planning for this to be somehow implemented?
Extra damage on ailments also has two problems: double damage is insufficient to make casting the ailment worth it, in the absence of extra turns, and bosses that do not take ailments render the Trait redundant, while bosses that do need to be made durable enough for the difference to matter.
What about something like 100% Critical rate? This shares the problem of bosses that do not take Criticals rendering the Trait redundant, while bosses that do needing to be made durable enough for the difference to matter.
What about something like damage x1.1 per damage type in the skill list, and remove Raoul's Weakness? It might not be possible to implement.

kind rampart
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Yeah, I am still trying ;-;

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Back to the drawing board...

valid jay
kind rampart
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Away from the Raoul topic a little...what if there were Fiend superbosses?

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We could even introduce David as one of them as a reference to SMT 1 and IV

vague knoll
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8-Element Trumpeter when?
Realistically, Joker would be forced to Null everything while the others die from all the Weakness damage.

kind rampart
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Yeah, I am prolly not fully committing to multi-element Trumpeter

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Cuz it was overdone

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Trumpeter does it in Nocturne, IVA, and V already

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IV didn't use it and somehow made Trumpeter even worse

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In case you do not know what Trumpeter does in IV

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He uses Mahamaon until all targets that do not resist Light are dead, then do the same for Mamudoon, and once everyone resists them and he's used them once, that's it, he's done with them for good and you have to deal with Great Logos

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If you just have Flynn and 2 demons null Light and all your vulnerable demons carry Endure and Enduring Soul, Trumpeter basically does nothing to you and you can technically beat him by Level 12

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Now, those Fiends can be found either in the final Will Seed room, or in secluded sections of Mementos (the latter only opens up once you enter Qliphoth World)

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So I am thinking for the first one...

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Mother Harlot (Will Seed Room)
Level: 37
HP: 2800

Babylon Goblet: Heavy Almighty damage to all foes. Inflict Confuse
Lust for Death: Heavy Curse damage to all foes. Inflict Charm
Mazionga: Medium Elec damage to all foes
Ziodyne: Heavy Elec damage to 1 foe
Dekaja: Cancel all buffs on all foes

  • Acts twice a turn

Resist: Gun, Bless
Null: Curse
Repel: Phys
Drain: Elec
Weak: Wind

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How's that for a start

kind rampart
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UPDATE: I have now done the overhauls for all forced enemies up to Shido's palace (not covering Will Seed Guardians cuz that is a pain and a half, since there is next to no info on them)

valid jay
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Tempting Goblet

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We need a Darkest Dungeon reference

kind rampart
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lel

valid jay
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Change Death Lust to "Lust for Death"

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Sounds a lot better

kind rampart
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Feel free to review the additions

vague knoll
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Drain Elec on Kin-Ki seems appropriate given gold conducts electricity. Would have added Repel Bless over Resist Bless because gold is shiny.
Removing Wakaba's conditional multipliers is good and lowering her HP is good, but what about Abysmal Surge?
Still disappointed Okumura's units do not Drain every other element they are not Weak to.
Cognitive Haru targeting Haru with Nuke is a stroke of genius.
Megaton Raid on Shido phase 1 is a good reference to Cerberus. But why did you remove Wage War? No consistent counterplay?

kind rampart
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Rage is kinda the most useless ailment of the bunch

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And more often than not was a wasted turn

kind rampart
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What else can we say

kind rampart
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UPDATE: Yaldabaoth, Berserk Yoshizawa, and Maruki have been added (forced fights from the lab are not added yet, I will now work on adding the angels from Qliphoth World)

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UPDATE: The archangels have now been added

marble spindle
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The one thing I'm confused about regarding skill effect is the God's hand change

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Isn't it now just a worse version of Brave Blade?

kind rampart
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No

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It's still slightly better

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Brave Blade has a base power of 600

marble spindle
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Hmm

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I see

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And Akechi's phys skill is 800 no crit right

kind rampart
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Afaik, ya

marble spindle
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Nice

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I like a lot of the changes though

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especially making the Akechi and Maruki boss fights a lot tougher

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20,000 HP Adam Kadmon sounds fun

kind rampart
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Any additions you'd suggest?

marble spindle
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Hmm I'm not too sure

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I assume you are already adjusting party skill trees with the new skills

kind rampart
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Yea, Ryuji for example will learn Fang Breaker

marble spindle
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Nice nice

remote totem
kind rampart
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Check the doc

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Uriel was given Maragidyne, Inferno, and Fire Amp

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Raphael was given Debilitate, some Phys stuff, and Panta Rhei

remote totem
remote totem
kind rampart
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The angel fights are an SMT 1 reference

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Where you faced each of them one by one if you went Chaos or Neutral

marble spindle
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I think if you want to be really evil you should let all the angels act twice per turn

remote totem
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Or give all the summons wall skills

marble spindle
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They do?

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Tbf I never noticed I always kill them in one turn lol

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Oh yeah are you altering the will seed Fafnir fight at all?

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It was kind of underwhelming in vanilla

kind rampart
kind rampart
remote totem
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I haven't cleared that fight yet on my save

marble spindle
remote totem
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Oh

marble spindle
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making mods for this game seems like a daunting task

kind rampart
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Particularly because miniboss info is kinda scarce

marble spindle
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oof

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but yeah everything in the doc seems solid. I'd love to play this eventually because the base game was always a bit pathetic difficulty wise

kind rampart
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Yea, question is if I can pull it off 😂

marble spindle
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i wish you luck!

vague knoll
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Would Salvation on Tentacle of Healing make the tentacles a damage check like Okumura?
Would all-target Heat Riser and Checkmate be strong additions to the final boss, since you already added Heat Riser?

kind rampart
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Sorta, yeah. As for all target Heat Riser...I am considering it, just not fully decided on the idea

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Though the tentacles don't attack anyway

remote totem
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Maybe the tendrils could do light elemental skills to try to knockdown some team members

kind rampart
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That could be interesting - definitely taking fron Inanna Remnant on that one

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For your info: Inanna Remnant has 2 turns. Her first one will be a Ma-dyne, then the remaining actions she takes will be the tier 1 single target attack of the same element

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So, if she uses Maragidyne, all her other turns will be Agi

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Btw, what do you think of the Arsene moveset

vague knoll
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Makes sense and probably balanced

kind rampart
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I see. What about the trait

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It's still a simple trait, just more useful on him than Pinch Anchor (which is only there for his nerfed Apt Pupil in the normal game)

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Anything else you wanna add to any of the overhauled enemies

vague knoll
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Robin Hood with every element single-target -dyne?
Black Mask with Psycho Blast because they and Loki have stripes?
Some boss that actively targets every Weakness. Perhaps the final boss is appropriate, because he claims to know what everyone wants?

kind rampart
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Defo not doing Robin Hood with all -dynes

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Like, I am very much not the greatest fan of bosses that only have all -dynes

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Mostly because Trumpeter did it already, 3 times on fact, and is downright boring even with Evil Melody

vague knoll
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What if High Counter was 50% rate and every enemy with a Phys/Gun Weakness had it?

kind rampart
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Yeah, no

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I am not buffing High Counter back to what it was

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🙂

remote totem
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How would you edit passive skills to begin with

kind rampart
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Yeah, that is the big question

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Technically Pierce passives can be made, since the Pierce mechanic does exist through Shinya's Rank 10 bonus

valid jay
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Add me as a new Persona

kind rampart
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xD

remote totem
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make decarabia not weak to phys

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make him... repel it

vague knoll
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Make Anubis or Decarabia or some other enemy Weak to everything, with 99 Endurance and very high HP
Edit: 8-Element Ame-no-Uzume being Weak to everything would indeed make the game hard

remote totem
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Now p5 is made hard

kind rampart
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You know, that would make for a nice secret enemy

kind rampart
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Anubis (Path of Da'at)
Level: 99
HP: 10000

Agi
Bufu
Zio
Garu
Frei
Psi
Hama
Mudo

Resist: All affinities except Almighty
Null: Bless, Curse

vague knoll
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Swap Frei and Psi because it irks me.
Null Phys/Gun too.
But this. This is beautiful.

remote totem
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give a da'at pixie lavenza's megidolaon

marble spindle
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also pair it with a yoshitsune shadow

kind rampart
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Hama/Mudo here are used cuz on Hardtype, they roll for instakill when striking weakness

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At least in the concept

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Yoshitsune (Path of Da'at)
Level: 99
HP: 13000

Hassou Tobi
Sword Dance
Heaven's Bow
Charge
Critical Eye
Tyrant's Mind
Ali Dance

Null: Phys, Gun
Resist: Elec

valid jay
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Hey what if you didn't do that

kind rampart
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Hm?

marble spindle
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but maybe that's just cruel

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You could have it be something like Rangda with several repels and no weakness, and have its skills be Hyakka Ryouran, Checkmate, High Energy, Fighting Spirit, Brave Step, Ali Dance

kind rampart
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Yeaaaaaa, that at this point is pure evil

vague knoll
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Supports... the other two?
Yoshitsune and Anubis... in the same encounter?
Though enemies cannot Baton Pass, this still looks very tough. I love it!

kind rampart
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Yeah, I am not throwing in a 3rd enemy to support, I am not THAT evil

marble spindle
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It'd be funny tho you gotta admit

kind rampart
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I know

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But also evil

marble spindle
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tbf it is Path of Da'at

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You may as well make it evil

remote totem
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make a savage decarabia appear in the hall of grail

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forced battle

vague knoll
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Still Weak to Phys

remote totem
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drain phys passive

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better than that, old concept metatron appears at da'at END section

valid jay
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Or a Cherub, if porting is possible. lol

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or even a Seraph

kind rampart
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Porting is possible, there are mods that do this

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It's only really a question of whether or not Cherub and Seraph are present in a 3D Megaten title like, say, Dx2

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(I know Cherub is)

valid jay
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Seraph is too, I'm sure of it

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Ark ported Seraph as part of his mod

kind rampart
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Yeah, afaik, Seraph also was in Dx2

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The main demon I myself like that never got a 3D model was Krishna

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Still stuck in SMT IV Apocalypse ;-;

kind rampart
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UPDATE: Made movesets for Ryuji, Ann, and Morgana

valid jay
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I see

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Excuse me a moment

vague knoll
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Mostly looks good.
Mostly looks good.
General:

  • The proposed earlier all-target medium damage and single-target heavy damage magic skills would be significantly stronger against Okumura
  • Where are the 2nd Awakening Evade Weakness passives?
  • Do 2nd and 3rd Awakenings change resistances?
  • Are stat growth changes planned? If so, make Makoto not beat Morgana in both Endurance and Agility.
    Ryuji:
  • Missing single-target medium damage Phys skill without ailments seems odd
  • Oni Kagura seems a bit late for the low damage
  • Where is Shock Boost?
  • Where is Agneyastra?
    Morgana:
  • Sukunda seems out of place
  • Where is Lucky Punch and Miracle Punch? Are they out of place due to the buffed Critical rates to Ryuji's skills etc.?
  • Where is Recarm, Samarecarm, Amrita Shower, and Salvation?
  • Myriad Slashes is a good reference to Zorro's Z slash
  • How about Tempest Slash?
  • How about Rakukaja and Marakukaja?
  • How about Neo Cadenza?
  • How about Divine Grace, especially stacking with Trait?
  • How about Evade Phys, Angelic Grace, or Ali Dance?
  • Would converting the Sleep theme from Ann be more fitting than the Confuse theme?
  • Is Morgana getting a Resist Magic armor to compete with the others?
    Ann:
  • Where is Diarama and Diarahan?
  • Where is Burn Boost?
  • Dekaja seems out of place
  • Where is Blazing Hell?
  • How about Ailment Boost?
kind rampart
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No Evade passives here

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And yes, resistances change accordingly

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Sukunda Morgana always had, I just kept it

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Dekaja was also from the original kit

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Miracle Punch was removed, so I just removed Lucky Punch too

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As for Recarm and Samarecarm...I hate people to some degree so none of that

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Neo Cadenza also remains exclusive

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Evade Phys is a high no on a party member

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Burn Boost is kinda unnecessary in the grand scheme of things

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And as for where Blazing Hell went...she has Inferno instead now

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Divine Grace + Mona's trait would be completely unnecessary already

vague knoll
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What about Ryuji? Wrote above.

kind rampart
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Agneyastra and Shock Boost are gone, reduced to atoms

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Also, Ryuji still has Headbutt

vague knoll
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Headbutt has Forget, but not a big deal in the grand scheme of things

kind rampart
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Also, surprisingly, P5 does not have a medium damage skill that fits in the proverbial "Strike" category

kind rampart
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Yeah, it's quite funny

remote totem
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the self destruct Black Ooze should spawn in da'at

kind rampart
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Lol

marble spindle
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I think Ann's Lunar Awakening skill may be a bit too powerful, especially because you can obtain it relatively early. Having high regeneration and basically immunity to ailments is very powerful

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Also yeah, I think Ailment boost would be a good skill for Ann to have if you are going down the route of giving her essentially 3 different ailments she can inflict

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And while Burn Boost isn't too useful, it'd help to give her more synergy with Morgana and Makoto especially early game due to technical damage

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Which could lead to more divergence in team composition

kind rampart
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Yeah, fair enough

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Lunar Awakening I kinda took from Dx2, at least name and regeneration effect wise

marble spindle
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Ah I see

kind rampart
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Cuz several 5 star demons in Dx2 have exclusives

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and Hecate is one of them

marble spindle
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Ohh I see

kind rampart
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Yeah, sometimes when I am stumped on exclusives, I just go on the Dx2 compendium

marble spindle
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Honestly I think just the regeneration is fine enough, maybe tone it down a little but I think the main strong aspect of the skill is the insta-heal from ailments

kind rampart
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Yea

marble spindle
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Maybe give her a heightened chance to heal from them but not guarenteed?

kind rampart
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Hm, that could work

marble spindle
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Otherwise i think the party changes are solid

kind rampart
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What about the overhauled Arsene

marble spindle
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Ryuji losing out on Shock Boost is a shame but when you see how dominant combining him, Yusuke and Makoto for the high ailment chance into phys technical is in vanilla I understand the change

marble spindle
kind rampart
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Yeah, considering Pinch Anchor becomes pointless on him since Adverse Resolve is no longer a thing...yeah

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Still made sure to make something simple

marble spindle
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Pierce Armour on Mona is also nice utility

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Making Arsene a gun and curse hybrid is nice, especially since that's how his skill tree is in P5S

kind rampart
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Yea

marble spindle
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Also removing the ice weakness

kind rampart
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And it's a good way to showcase the new Gun skills

marble spindle
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Will you change certain other personas like Raoul?

kind rampart
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Yea

marble spindle
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Nice nice]

kind rampart
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I think Raoul could get some changes himself

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And I could try to make it that he is unavailable until third semester/NG+ for lore reasons, if I felt like it

marble spindle
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I really like how Arsene has mostly the new skills added

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Critical Eye as well

kind rampart
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Yeah, I feel like it was also a good way to showcase them

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I basically ported over the Gun skills from SMT IV

marble spindle
kind rampart
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Reward for all confidants is a bridge too far tbh

marble spindle
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Really?

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It's pretty doable in Royal

kind rampart
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Yeah, especially considering Raoul isn't the, y'know "build a Persona toolkit"

marble spindle
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Ah yeah true

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Maybe just make it a third semester thingy then

kind rampart
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Yea

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After you get Third Semester, I could try to make it so you get Raoul into your stock

marble spindle
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But yeah Arsene seems like an actually great option here, having the best curse and gun skills and learning pierce

kind rampart
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Yup

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He is basically the baseline option for Curse and Gun

marble spindle
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Ali Dance too

kind rampart
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And it does not disincentivize you from using other Personas

marble spindle
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Makes it feel rewarding for leveling him up

kind rampart
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Cuz, y'know, you want coverage still

marble spindle
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You could add extra incentive by making gun pierce unique to him

kind rampart
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So fusing a good stock still matters

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And the accuracy booster is nothing to scoff at either

marble spindle
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Then have curse pierce belong to either Raoul or Beelzebub

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Yeah

kind rampart
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Yeah, Beelzebub and Raoul will learn Curse Pierce

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What do you think of the bosses and forced battles

marble spindle
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I like most of them

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I don't like the change to Shiki Ouji but it makes sense since having null phys on the player this early is too good

kind rampart
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Yea

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Really just limiting access to Phys Null and all was for the better

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And Shiki had gotten such a nerf on SMT V

marble spindle
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I really like the Maruki changes but honestly I think second phase Azathoth and Adam Kadmon should have Super Debilitate

kind rampart
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So basically Checkmate?

marble spindle
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Yeah

kind rampart
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I could perhaps include that

marble spindle
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Might waste a turn on Adam Kadmon though

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Since he might use one of his turns debuffing

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You could try give him three actions a turn but maybe that's too far

kind rampart
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It would certainly eat into your turns

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Which is something a lot of bosses do in IV Apocalypse

marble spindle
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Actually better idea

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Give him an almighty move which reduces all stats

kind rampart
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So Antichthon

marble spindle
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Yeah

kind rampart
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Yeah, smart move

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I could just have Origin Ray do that even

marble spindle
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So he still gives you a beating while doing it

kind rampart
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As for the other bosses, how much harder do you think they've become with the changes

marble spindle
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I think Maruki is where you should just make him kinda broken since you will be level 99 by that time

marble spindle
kind rampart
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Yeah, he also has his anti-Karn script adjusted

marble spindle
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even just the extra health alone changes the fight a lot

kind rampart
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Because mow he will only attack into Makarakarn once, and only once

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After which he'll just use Tyrant's Pierce to ignore it

marble spindle
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Yeah

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Have you changed the 1v1 part?

kind rampart
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The 1v1 is just the same as it was

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Since his AI does not change

marble spindle
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Ah I see

kind rampart
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Like, he still has the same AI normally already

marble spindle
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I assume Azathoth tentacles have light damage magic simply for one more

kind rampart
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Yup

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They'll fish for weaknesses

marble spindle
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They act before Maruki right?

kind rampart
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And they will do so efficiently

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Maruki won't be walking into nulls all willy nilly

marble spindle
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Although my one worry with Maruki is that, since he focuses on bless so much, Akechi might be heavily disadvantaged

#

Are you gonna make him a glass cannon focused around Rebellion Blade?

kind rampart
#

Yeah, Mahamaon will get to roll for instakill on Akechi

#

But yeah, I will do a glass cannon build

marble spindle
#

Maybe give him his unique skill Call of Chaos from the boss fight?

kind rampart
#

I also will just have Rebellion Blade be innate to him and give Hereward a different exclusive

marble spindle
#

Oohh nice

remote totem
#

Like da at shadows

marble spindle
#

Any chance you will give him any amp passives

kind rampart
#

Yeah, cuz Rebellion Blade was screwed over by being obtained too late

#

And yes, he will get boosters

marble spindle
#

I assume just Almighty and Curse amp?

kind rampart
#

Almighty Boost + Curse Amp

remote totem
#

Did you make savage shadows impossible to run from yet

kind rampart
#

No

#

I should add that to the list

marble spindle
#

Akechi change that would be good is reduce his Endurance quite a bit and pump those stats into Str and Magic

kind rampart
#

Yeah

#

Just go all in on glass cannon build

marble spindle
#

Yusuke having higher str than him in vanilla was always odd to me

kind rampart
#

Also, how much more frustrating is the Okumura fight now :3

marble spindle
#

lemme check!

kind rampart
#

Considering I buffed all Corporobos

marble spindle
#

I kinda wish you kept the resistances the bots had lol

#

But ig it makes sense to remove them for party variety

#

so there isn't a strict meta for Okumura

kind rampart
#

Yeah, and I had increased their HP, so...

marble spindle
#

mweheheh

#

Small note but I think boss Loki should drain curse too

remote totem
#

make them have a different weakness each instead of each wave being only weak to the same 2 elements

marble spindle
#

Even if the party version doesn't

remote totem
#

yes

#

how was wakaba changed

marble spindle
#

actually making the last wave neutral to all sounds cool

marble spindle
#

imo she should have wind pierce though

remote totem
marble spindle
#

she is the easiest boss in the vanilla because all you need is repel phys and wind to completely neutralise her

marble spindle
#

@kind rampart I like the Kaneshiro changes as well

#

Making him curse based makes more sense and means no party member resists him

#

the Kamoshida change confuses me though

#

it kind of makes stealing the crown obsolete

#

may as well just have the fourth member attack

#

him resisting fire also makes gun pretty useless

#

the resist phys thing is fine enough though

kind rampart
#

Yea, and he had Eiga in vanilla

marble spindle
#

you could maybe even try what reimagined did and just, give kamoshida an actual weakness only Joker can exploit

remote totem
#

what if yaldabaoth resisted almighty

kind rampart
marble spindle
#

based though

kind rampart
marble spindle
kind rampart
#

Since while her HP was lowered, her Phys/Gun "weaknesses" were also removed

remote totem
#

visually

marble spindle
#

Also wait do the robots in Okumura fight resist ailments

remote totem
#

making him resist it is as easy as changing one dropdown option while modding

marble spindle
#

It makes sense somewhat but keep in mind, all of Jokers best personas are almighty type

remote totem
#

exactly

marble spindle
#

so it kind of gives Lucifer and Satan no purpose to prepare for

remote totem
#

that's why he should resist or null it

marble spindle
#

maybe hmm

#

would you make all of yaldabaoth resist it or just main body?

remote totem
#

specially the weapons

marble spindle
#

@kind rampart I think the Okumura fight looks good but I think the cognitive Haru change is a bit strange narrative wise

remote totem
#

actually what if the weapons had a weakness to it so you could baton pass in the fight

marble spindle
#

Maybe give her like 5k HP and just make her use selfless devotion when below 1k

remote totem
#

except during divine apex

marble spindle
kind rampart
#

She did basically nothing

#

And was basically the notification of "you won, now guard for 3 turns"

marble spindle
#

I like her using magic but I think selfless devotion should be procked by like dealing enough damage to her

kind rampart
#

There we go

marble spindle
#

since the characters bring up in story about what the move implied about how Okumura thinks of Haru

kind rampart
#

Adjusted Selfless Devotion trigger

marble spindle
#

ah nice

kind rampart
#

Now it only triggers when she's on death's door

marble spindle
#

awesome 🙂

#

you could raise her HP too if you wanna be really mean

kind rampart
#

I already have it at 1800

#

In a multi-wave fight where you just got through an enemy with 4500 HP

marble spindle
#

she's immune to crits and has no weakness right?

kind rampart
#

Yup, no weakness

remote totem
#

it should still be turn based but more hp left = more base power for selfless devotion

kind rampart
#

And is immune to Phys, flat out

marble spindle
#

ah okay then the number is fair

marble spindle
remote totem
#

yes

kind rampart
#

And also uses Nuke skills to target Haru's weakness

marble spindle
#

I see

#

selfless devotion is almighty right

remote totem
#

did the reaper get changed

kind rampart
#

So far, not yet, I should prolly do it

#

Cuz he needs to have his skillset adjusted one way or another cuz Break skills got removed

remote totem
#

make him higher level, give him heat riser and actually weakness chain properly

marble spindle
#

Give him phys pierce and Agneystra

#

Is there a limit to how many skills an enemy can have like with players

remote totem
#

no

#

i don't think so

kind rampart
#

Alright, Reaper changed

#

I decided to abandon the whole "all elements" shtick

#

And now he just hits you with obscenely strengthened Curse skills

#

And he even got himself an exclusive

#

He also does still have Bufudyne and Psiodyne, both with their Amps

remote totem
#

demonic decree is good now?

kind rampart
remote totem
#

what did you make the base power

kind rampart
#

It's Severe Curse damage to 1 foe now

#

Base power I'd say would be on par with the rest of the severe tier skills from the overhauled skills mod Patchier showed me

remote totem
#

high curse/bless damage is 190 while other elements severe damage is 200

#

fyi

kind rampart
#

I know, hence why I mentioned the mod Patchier gave me

marble spindle
#

so is the ramping between -dynes and tier fours the same as like agi to agilao

kind rampart
remote totem
marble spindle
#

it's the font you get when inputting english letters in the JP version

remote totem
#

this font is really ugly

kind rampart
#

Either way, you get the idea

marble spindle
#

Mhmm

#

Did you add the reaper changes to the spreadsheet?

kind rampart
#

Reaper's exclusive skill - Death’s Call: Severe Curse damage to all foes. 80% chance of instakill when striking weakness

kind rampart
marble spindle
#

rip violet lmao

kind rampart
marble spindle
#

he is gonna obliterate lol

kind rampart
#

Yea, that will stop low level Reaper farming lel

#

I also technically consider Reaper a Fiend, so I gave him Soul Drain

marble spindle
#

So does he have Ice and Psy skills as well?

kind rampart
#

Yea, both Amped

marble spindle
#

Ohh

kind rampart
#

He also comes with Lullaby for some Technicals off of that

marble spindle
#

Just Ma-dyne or the tier four

kind rampart
marble spindle
#

I see

#

tier four would be cool for the unique animation but i get it for balance reasons lol

#

Psycho Force would fit the theme

kind rampart
#

Adjusted

marble spindle
#

Nice

#

Psycho Force is the target all one right

kind rampart
#

Yea

#

No

#

Actually no

#

Psycho Blast is the multi target one

marble spindle
#

oh i see

#

should he have both multi target or both single target

kind rampart
#

Just single target

#

Anyway, how're the Akechi changes

marble spindle
#

lemme check!

#

boss akechi right?

kind rampart
#

Ya

marble spindle
#

the drain is good

#

are you giving Lavaeitann crit chance or is it just super high phys damage

kind rampart
#

Just super high Phys damage

marble spindle
#

I see

#

You made it stronger than God's Hand right?

kind rampart
#

Yea

#

Cuz God's Hand got a bit nerfed

marble spindle
#

Ah I see

#

Oh yeah on the topic of the reaper

#

You could be really mean and give him Thanatos' Door of Hades

#

For unblockable instakills

#

The damage on that skill is kinda low though

#

And is there anything to stop you cheesing Sae's last phase with karns and ointments?

remote totem
#

she should just do megidolaon if you do that

#

of the 9999 kind

marble spindle
#

No because karn will one shot her

#

In last phase

remote totem
#

megidolaon

marble spindle
#

if she repels into herself with like two or more people it will kill her regardless

#

so she doesn't get a chance to do the turn

kind rampart
#

There we go

#

She now does Makara Break if she detects Makarakarn and now acts twice a turn

remote totem
#

makara break sucks!!!

kind rampart
#

Yes, when the player has it

marble spindle
#

ah i see

#

you could give her phys pierce as well

#

but maybe that's harsh

kind rampart
#

At that point, no need anyhow

#

Cuz targeting AI isn't gonna be left dumb

marble spindle
#

ah i see

remote totem
#

weakness chain anubis da'at

marble spindle
#

Also how are you gonna change Alice

#

Mainly her unique skill

remote totem
#

make die for me into a multi hit curse skill

marble spindle
#

You could make a goofy unique option

kind rampart
#

Die for Me will do severe Curse damage to all foes with 65% chance of instakill on hitting weakness (instakill does not proc on bosses, ofc)

marble spindle
#

Ah I seed

remote totem
#

savage shadows immune

marble spindle
#

I assume weaker than Demonic Decree cus multi target?

remote totem
#

so that IK still stays being bad

kind rampart
marble spindle
#

Samsara might be too good for how early you get it

remote totem
kind rampart
#

Like how they did in SMT V

marble spindle
remote totem
#

arsene shouldn't be good

marble spindle
#

Beelzebub is arguably harder to obtain and so is high level Arsene

remote totem
#

that only makes it like p4g izanagi only

kind rampart
#

Beelzebub will gain Death Flies, no worries

marble spindle
#

Oh okay then fair

kind rampart
#

What, you thought I wasn't gonna give Death Flies to Beelzebub?

#

I already was planning to do so for the concepts of P3 and P4 Hardtype

marble spindle
#

Ah I see

remote totem
marble spindle
#

I remember Beelzebub's only good quality in P3 was Victory Cry

#

so true tho

#

Also will you give Shiva a variation of Pralaya?

kind rampart
#

Yea, every max Arcana Persona will get an exclusive

#

And some others will to

marble spindle
#

Ohh nice

kind rampart
#

Jack Frost will get Jack Bufula, Shiva will get Tandava, so on and so forth

marble spindle
#

Is Jack Bufula just a better Bufula

remote totem
#

jack frost will be max arcana?

kind rampart
#

No

#

But he still will get an exclusive

#

Not just max Arcana Personas will get the luxury

remote totem
#

and not shiki-ouji

#

smh

kind rampart
#

Sadly Shiki never got an exclusive in anything

marble spindle
#

Does Black Frost get an exclusive

#

if not I have a goofy idea for one

kind rampart
marble spindle
#

What does it do?

remote totem
kind rampart
#

Inflicts Dark (Magic) damage with 110 power on All Enemies with a 80% chance to inflict Curse. This skill has the Dark Pierce effect.

#

This is the description

marble spindle
#

since you need both jack frost and pyro jack for him

#

would encourage making a multi element build

remote totem
marble spindle
#

Can Anubis learn 8 element at level 99

marble spindle
#

Unless you give him Curse Amp too

kind rampart
#

He will get that, ofc, or alternatively, I can always adjust it a bit

#

Like I usually do in such situations

marble spindle
#

I see

#

Also question

#

Are Eigaon and Kougaon simply outclassed by Hamaon and Mudoon or do have higher damage

kind rampart
#

Eigaon and Kougaon will have a higher base power

remote totem
#

shiki ouji almighty-gun exclusive 😡

marble spindle
#

Is Shiki Ouji a favourite of yours?

remote totem
#

yes

#

plus he carried everyone

#

every p5 player

marble spindle
#

truth

marble spindle
#

@kind rampart the new Kamoshida changes look good, but I think you should raise his health back up perhaps if giving him a weakness

kind rampart
#

There we go

marble spindle
#

Nice 🙂

#

Liking all the changes that were made

#

The concept is very good overall

kind rampart
#

I do advise you check out the ones I did for P4 and P3

marble spindle
#

Are there chats for them here?

kind rampart
#

They have their own threads here

marble spindle
#

Nice nice

#

I'll read the spreadsheets rn

visual berry
#

I’m not sure if this is possible. But i have a suggestion: if your planning on doing something with the fiends do you think it’s possible to give them a unique skill? (Like Matador’s Red Capote, Daisoujou’s Meditation, etc)

#

The way Red Capote could work is by making it into a buffed Sukukaja that you could only apply to yourself making and make it work by increasing it’s effect by a little and slightly increasing its turns, but to compensate make it cost a bit more SP

vague knoll
#

Or Red Capote could simply be Sukukaja + Masukunda and potentially lasting longer

valid jay
#

or a party-wide instakill

steep cove
#

naotroll pierce almighty to make bosses that resist almighty easier

valid jay
#

I think Pierce Almighty should be exclusive to the most powerful deities

#

Messiah, Satan, Lucifer, Vishnu, etc

visual berry
#

Honestly i think it would probably fit Lucifer the best

visual berry
# kind rampart That is my intent

Oh that’s great to hear! Also will the fiend bosses be in order from easy to hardest? (Like going from Matador all the way to Trumpeter)

kind rampart
#

Not in their will seed versions

#

But will go from David to Trumpeter on Path of Da'at

vague knoll
#

Almighty resistance would defeat the purpose of Almighty, and should be removed entirely or at worst relegated to specific puzzle bosses like ||Lavenza|| phases. Reimagined extensively used Almighty resistance and the second Almighty damage type that was already in the game's code, because its goal is to explore the breadth and limits of the system, but your goal of a difficulty mod should be different.
Even if Almighty resistance were significant, Almighty Pierce would defeat the purpose of Almighty resistance, resulting in inefficient development.
Though Nulls and Pierces for the other damage types also result in inefficient development, if one damage type is free from resistances and Pierces, it should be Almighty.

kind rampart
#

It's just on Yaldy anyway

#

Don't worry

#

I am not THAT evil to put it on more stuff

vague knoll
#

What purpose does Almighty resist serve on Yaldy, or what incentive is created by his new resistances?
(Could you also pin the Google Doc link to save us from scrolling up every time?)

kind rampart
#

I can't pin anything

#

It won't let me

kind rampart
#

UPDATE: All other party members have their new skillsets

marble spindle
#

Reading through the changes right now, a couple take aways:
-Ryuji having no real multi-target physical option for end game feels a bit strange, kind of crippling him compared to the other phys and gun attackers in late game against multiple shadows. I assume this is intentional?
-Ryuji baring physical pierce as opposed to Yusuke seems odd if basing their kits around their personalities. Ryuji is a lot more brash where as Yusuke is a more precise individual, which is reflected in their vanilla movesets with Ryuji having higher damage skills but Yusuke having way higher agility and crit rates. Would it not make more sense to lend Yusuke pierce skills while giving Ryuji stronger baseline options?
-Vorpal Blade seems like a weird choice for Yusuke's penultimate skill if left unchanged, as its damage is rather low. It would be made indirectly better due to Ryuji lacking Agneystra here, but it still would feel weak compared to both of their single-target options, so I doubt it'd get much use. Perhaps you could change the skill to have a higher base power or maybe even hit twice?
-Yusuke having an ice skill based around his far higher stats is a nice change, although perhaps making it strictly scale based on his agility could fill a cooler niche and make it more unique, especially given how his ultimate gun will buff his agility massively. Keeping the strength scaling works just as well, though.
-Makoto's Deadly Impulse skill is quite confusing to me. Would this either not end up being strictly better than her Atomic Flare, or just become redundant if weaker? I think it'd be better to make it fill more of a niche somehow, perhaps making it multi-target or giving it pierce with lower damage output than Mafreidyne?
-Haru no longer having heat riser helps to not make her kit feel too crowded with too many different utilities and damage types. Good change.
-Dizzy helps to give her an innate technical option from her gun skills, another good change for her.

kind rampart
#

Ryuji kinda always was single target in the Phys department, only deviating slightly for 2 skills in particular. Also, Ryuji has Phys Pierce

marble spindle
#

-Haru's new Mistress of the Underworld just seems strictly better than Mapsiodyne in every way, even though it could technically be obtained earlier, although I assume it'd have a lower base power. The ailment chance is useful for both her and the rest of the party so I like the idea, but perhaps lower the damage somewhat or make it locked before a certain level?
-Why nerf Prince Akechi's almighty damage?
-Why lock Black Akechi's Riot Gun at level 91? Would it not make sense to have it unlock before Curse Pierce?
-I like the design choice to give Akechi a lot of different options, almost too much, to where if you wished to truly specialise in something, you may have to forego something else. Makes him feel more customisable and like you actually need to make a "build" for him.
-Strength-based curse on him is a good idea and making it multi-target gives it a seperate use case to demonic decree.
-I'm confused by the description of Hereward's new skill. How exactly will it work?
-Is Almighty amp not on his kit due to it being too powerful?
-I like the change of making Yoshizawa more of a support character, with both healing and buffs.
-Both of her new skills seem extremely powerful, and are probably too strong compared to the other phys attackers. Masquerade especially makes her an almost must-pick in the final fight due to its sheer damage far outclassing Yusuke's or perhaps even Akechi's, while synergising her with Ryuji's trait and party-wide charge would make her damage extremely explosive and wouldn't fit her much as a support-oriented option.

kind rampart
#

Basically, the way Desperate Shot works is that it does more damage the higher the Curse resistance of his target

#

Almighty Amp was in general removed

#

Which is why Blackechi doesn't have it

marble spindle
#

Ah I see

#

So I imagine you will make all forms of Maruki resistance to or even null curse so to make Akechi even more powerful?

kind rampart
#

Yea

remote totem
#

Did the tentacles end up doing the light versions of magic skills

marble spindle
#

Yeah

remote totem
#

it could even be the item versions, 50 fixed damage

#

its only to knock down after all

marble spindle
#

Items also can't miss though

#

As far as I'm aware at least

remote totem
#

isn't that good

#

they could also be megido bombs so they do really tiny almighty damage

marble spindle
#

It'd give no counter play and would harm Akechi a lot as a glass cannon

remote totem
#

oh yeah shield tendril is also really stupid as a trait but its a very fun concept

#

just null completely to avoid like

#

makarakarn strats

#

if its not already all almighty attacks from azathoth of course

marble spindle
#

Also @kind rampart is there any plan to give Akechi his Call of Chaos skill?

kind rampart
#

No

marble spindle
#

I see

vague knoll
#

Yusuke:

  • Ice Boost and Ice Amp are good
  • Critical Eye is good
  • Why Diamond Dust? Yusuke is supposed to be a better mage than Ryuji?
  • What does Kusanagi scaling with Agility mean in terms of the damage formula? Did you pull this from Dx2?
  • How about Freeze Boost?
  • How about Tetrakarn as the upgrade for High Counter? I know Haru still has it
    Makoto:
  • Nerf stats so that she does not have both higher Endurance and Agility than Morgana
  • Makajam is somehow spelt Makajama in P5
  • Forget Boost and Makajamaon is good
  • Make sure to alter enemy resistances such that Forget is less dominant ... how do you even balance ailments when there are so many of them that do no damage and effectively grant a second win condition to the damage race?
  • Removing Diarama and Diarahan is good for reducing clutter
  • Why late Energy Shower?
  • Why late Defense Master, and not Yusuke's Speed Master?
  • Is Pierce on the new skill redundant with Nuke Pierce?
    Haru:
  • Where is Amrita Shower?
    Akechi:
  • Bless Boost and Curse Boost are good
  • Critical Eye is good
  • Where is Mamudoon?
  • Where is Megidolaon? Is it because nobody levels him up to here anyway?
  • Heat Riser over Debilitate is thematically appropriate, but why not have it replace Debilitate in both forms for consistency and to emphasize self-sufficiency, or is it to contrast with the final character?
  • How about Diarahan over Recarm to emphasize self-sufficiency, in both forms?
  • Demonic Decree, Curse Boost, and Curse Amp is good
    Kasumi:
  • Bless Boost is good
  • So that is where Morgana's Salvation went ... Phys Healer archetype is good
kind rampart
#

Mamudoon kinda is replaced by his new exclusive - Devil's Fuge

#

Which is basically Strength-based Mamudoon

#

Also, yes, Princekechi does not have Megidolaon cuz 99% of people do not level him that high

#

And yes, I technically did take Kusanagi from Dx2, as usual, just with some changes since Kusanagi was a Force skill in Dx2

#

Also, I gave Yusuke Diamond Dust because every party member would get the single target severe magic skill of whichever element they had

#

And yes, Salvation went to Sumi

#

As for Amrita Shower...no Amrita Shower for you 🙂

vague knoll
#

Auto mod is misinterpreting Ann's new ailment category and the strongest Bless skill out of context

kind rampart
#

Bruhwut

#

Anyway, readjusted Riot Gun so it comes before Gun Amp

valid jay
#

Have a new skill
Riot Gun Amp
Only works on Riot Gun

kind rampart
#

No

valid jay
#

Wow

#

:(

marble spindle
#

Looking through the party member changes again and I still feel as though Sumire is too strong compared to other options:
-She simply outclasses Morgana in every regard. Better support, far better physical and her magic really isn't too far behind at all, perhaps even better with her optimal weapon. I feel like Morgana would either need his Salvation back or perhaps Messiah's exclusive Oratorio to even compete with her.
-Her physical prowess can potentially scale above the entire party if she lands even 3 hits with masquerade, and her AoE physical is by far the best in the whole party. Her main limiter when compared to Ryuji is a lack of physical pierce, but this won't even effect Masquerade in the final fight due to Maruki being neutral to physical. If her AoE physical is going to continue to be so dominant, I feel as though Yusuke should also get a stronger physical option to compete, and Masquerade in general needs to be toned down to not obliterate all other physical options.
-Sumire also has Ali Dance, perhaps the best defensive skill in the game, making her a defacto great character regardless of her damage options when she has healing. I don't think Morgana or Makoto can compete with the support she supplies given her increased survivability, so I think they'd need a defensive skill at high levels or her Ali Dance should be nerfed to Angelic Grace.

She would simply be too dominant of a character as it stands and would be a must-pick for the final boss, especially given she inherently synergises with Ryuji given she is another physical attacker.

#

I do like the conversion of Sumire into more of a support-hybrid character, though, as her direction in vanilla felt a little aimless as just another physical attacker with magic outclassed by Ann and Makoto

kind rampart
#

Yea, I maaaaaay have overdone it with Sumi a bit

#

Anyway, Mercurius now has a new exclusive, and Sumi got nerfs to her exclusives and had Ali Dance replaced

marble spindle
#

The new Morgana exclusive is great!

#

It'd actually synergise well with his trait while still not totally replacing Mediarahan in all circumstances

#

I assume the healing is equal to Mediarama's like how Yosuke's exclusive from P4G was?

kind rampart
#

Yea

marble spindle
#

Like the new changes a lot

#

Sumi being an all arounder character fits her best

#

I didn't notice before but I like the conversion of Robin Hood to have gun skills. it makes more sense given his design and works as more of a precursor to Loki's moveset

#

The inclusion of Megido on him does seem a little odd though due to it generally just not being too useful

#

Quick question though, will character resistances be buffed when they received a third awakening like in P4G, or will they stay the same as second evolution?

kind rampart
#

Megido was added there as a slight nerf

#

Normally he starts with Megidola through Robin Hood

#

But I figured I'll keep Megidola away before Level 55-60

vague knoll
kind rampart
#

But no one really documents it

toxic mirage
#

Could this also include making the (lvl 99) challenge battles against Makoto Yuki and Yu Narukami actually challenging

#

I personally think it would be funny if Makoto just opened with concentrate into 9999 megidolaon (to simulate the armageddon fusion spell) and Yu opened with concentrate myriad truths

#

like challenging on the level of lavenza

#

they are the previous protags and i feel like they should have access to the bs busted persona builds joker can make

#

enduring soul etc

#

also they should get the first turn

kind rampart
#

There we go

#

Btw, exclusives I will work on likely tommorow

#

Cuz Makoto will get an exclusive that is used by Odin

kind rampart
#

What would you suggest for the FIend superbosses? We already discussed Mother Harlot and Matador btw

valid jay
#

David, The Riders, Hell Biker

kind rampart
#

That we know, but what about the movesets

valid jay
#

Megalodion
Freikugel
Samaracam

#

nothing else

remote totem
#

if freikugel is so good where is psikugel

valid jay
#

Also Krisha should be a superboss

#

Now that we will have a model

remote totem
#

how will the exclusive moves have their own animations

valid jay
#

you will make them

kind rampart
remote totem
valid jay
#

irrelevant
you will make them

kind rampart
#

So far, I have yet to see anyone make custom attack animations

#

And in fairness, Krishna's exclusives are support/ailment based

#

Namely his 2 Ragas

remote totem
#

reskinned tarukaja

kind rampart
#

Venomous Raga in IVA debuffs Attack by 2 levels while inflicting Nerve ailments, and Dream Raga debuffs Defense by 2 levels while inflicting Mind ailments

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If no ailments can be inflicted, Krishna does not lose press turns from hitting ailment nulls, and the debuffs still apply as normal

remote totem
#

reskinned tarunda

kind rampart
#

Anyway, back to the Fiends

marble spindle
#

I can't make any suggestions because I haven't played Nocturne fully lol

#

Will the Fiends be replacing Will Seed encounters?

kind rampart
#

Not really

#

But they will be present once you take the last one

#

Where you'd get a warning prompt that there is a dangerous enemy nearby and that you should consider getting out

#

Or, in the case of the Path of Da'at versions, they'd be in specific parts of each floor

kind rampart
#

So if you fought them in V, you pretty much will know almost exactly how they'd work in Nocturne

marble spindle
#

Nocturne is my first mainline and I've been too busy to finish it lol

kind rampart
#

I see

#

So, let me think of how Daisoujou would work (I'd also make them lower level on Will Seed rooms, and also have them without their exclusives)

#

(They'd get the exclusives in Path of Da'at)

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Daisoujou (Madarame's Palace)
Level: 28

Mahama
Mamudo
Energy Drain
Brain Jack
Makajamaon
Ailment Boost
Bless Boost
Curse Boost

Null: Bless, Curse
Weak: Gun, Fire

remote totem
#

why not samsara

kind rampart
#

Samsara would be changed to be a non-exclusive, and do the following: Severe Bless damage to all foes. 70% chance of instakill when striking weakness

remote totem
#

da'at should have him use Omen and Hama Amp

#

oh

kind rampart
#

Daisoujou's new exclusive(s) would be Preach and Meditation

remote totem
#

the point of da'at enemies here is they have to be really hard or just bs right

kind rampart
#

White Rider (Kaneshiro's Palace)
Level: 36

Ziodyne
Tanthlum Shot
Blast Arrow
Kougaon
Tarukaja

Resist: Bless
Drain: Elec
Weak: Wind

remote totem
#

36????

#

thats really high

kind rampart
#

Yup, they'll be pretty high level for you in the will seed room

remote totem
#

ah

#

i think it'd be funny if in da'at some enemy had their turn be first and start with agneyastra always

#

or a high crit move

kind rampart
#

Pale Rider (Futaba's Palace)
Level: 42

Garudyne
Heat Wave
Mudoon
Matarunda
Lullaby
Ominous Words
Ailment Boost

Drain: Wind, Dark
Weak: Elec

remote totem
#

force?

#

you're re adding zan?

kind rampart
#

Bad habit

remote totem
#

ah

kind rampart
#

Cuz Wind and Force are interchangeable these days

#

Black Rider (Okumura's Palace)
Level: 51

Bufudyne
Mabufula
Famine's Scream
Energy Drain
Megidola

Resist: Dark
Repel: Ice
Weak: Fire

#

Matador (Sae's Palace)
Level: 58

Magarudyne
Agneyastra
Megaton Raid
Sukukaja
Critical Eye
Wind Amp

Resist: Phys, Curse
Drain: Wind
Weak: Elec

kind rampart
#

So far, how are they

marble spindle
marble spindle
kind rampart
#

Here is a thought

marble spindle
#

It's too weak for a level 51 enemy

kind rampart
#

Life/Spirit Drain won't do a set amount

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But rather actually fucking scale off Magic like they're supposed to do

marble spindle
#

Just make it normal almighty?

#

I still think you should combine them into one skill like it is in Nocturne

kind rampart
#

*Whoever decided Spirit Drain should only effectively regen 7 SP, I wish you a very pleasant 'go fuck yourself'

marble spindle
#

At least for bosses

kind rampart
#

Cuz otherwise, in Nocturne, you have Mana Drain and Deathtouch

marble spindle
#

Why not give that to Black Rider?

kind rampart
#

There we go

marble spindle
#

I like how Matador looks also, very strong moveset

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Perhaps lend him wind boost or even amp though?

#

Considering he is only a couple levels higher than Black Rider

#

Overall though i think they seem solid

valid jay
#

Wait so

#

Just to get the final will seed, we have to fight the normal guardian AND a fiend?

#

That's pretty brutal

valid jay
#

Oh wait

#

I have an idea for a fiend

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Well, TWO Fiends. As a team.

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Dante & Nero

visual berry
kind rampart
#

Yeah, they get their exclusives on Path of Da'at

kind rampart
#

You'll get a warning after taking the last one, and if you ignore it, you face the Fiend

valid jay
#

If you heed the warning, do you leave behind the will seed

kind rampart
#

Yeah, if you heed the warning, you'll leave the room (and mind you, you will get it AFTER taking the last seed)

kind rampart
#

Red Rider (Shido's Palace)
Level: 70

Inferno
Maragidyne
Mind Slice
Bloodbath
Megaton Raid
Fire Amp

Null: Gun
Repel: Fire, Light
Weak: Ice

kind rampart
#

UPDATE: All the Path of Da'at Fiends have been made

kind rampart
#

UPDATE: Various exclusives have been made

valid jay
#

Is the thing updated

kind rampart
#

Yea, the doc now has info on the Fiends as well as various exclusives

valid jay
#

We need someone to pin the links

#

It's quite buried

#

here it is for anyone interested

#

btwe

#

I LOVE that you removed break skills

#

I never ever used them

kind rampart
#

Yea

#

Of course I removed them

#

Cuz Pierce passives exist now

valid jay
#

giving the bosses weaknesses are so nice

kind rampart
#

Yea, definitely

#

Was not quite a fan of bosses without weaknesses most of the time

valid jay
#

finally, Kamoshida won't take a thousand damn hours to finish

kind rampart
#

Overall, how is each boss, and what critique would you have for them

valid jay
#

Kamoshida: omg please just die already you are literally a tutorial boss
Madarame: if you revive that painting one more time I'm going to burn your house down with you in it
Kaneshiro: Why are your minions harder to kill than you?
Sphinx: No real complaints on this one, actually seems okay to me
Okumura: I think everyone already knows the problems with this one.
Sae: No complaints, pretty fair boss fight. Might actually be a bit easy, tbh.
Shido: The ultimate SP waster. Not a big fan of being forced into SP Adhesives just to not fall apart here.
||Maruki||: Initial phase is good. Final phase is an interactive cutscene.

kind rampart
#

What about their Hardtype versions

valid jay
#

Reading them now

#

Kamoshida having a weakness and not being totally worthless after losing the crown is a good tradeoff, although it makes having Angel/Archangel a requirement.

#

Do we get One Mores from boss weaknesses?

kind rampart
#

Yes

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Cuz, afaik, they can still be technically downed

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It's just that it never comes to pass because of their lack of weakness and crit immunity

valid jay
#

madarame is much more obnoxious

#

Idk how I feel about that

kind rampart
#

Yea, Madarame now clears the ailments of the weakened fakes

#

And also comes with Dekunda

#

And his Madara-Megido now does more than tickle your nose

valid jay
#

he's already a pretty annoying boss

#

Kaneshiro is buffed, which is probably overall good. He was too weak.

#

Wakaba not taking a thousand years to kill is good

kind rampart
#

Yea, Kaneshiro now actually fights back after losing the bodygaurds

valid jay
#

Oh, you didn't change Okumura himself. Interesting.

#

Cognitive Haru is a bigger threat though

kind rampart
#

Yea, Okumura himself didn't even really need to change up

#

He still just does Rakukaja and Marakunda

#

The only addition is that he will clear Tetrakarn off of you to make sure the Executive Director can hit you

valid jay
#

Sae acting twice is a good "cheater" addition.

#

Nice choice.

kind rampart
#

Yup, and it also means that she doesn't waste a turn to clear your Makarakarn

#

Since she uses Makarabreak to remove it if she ever got snagged by it once and you use it again

valid jay
#

buffing both forms of a akechi to this extent makes this pretty miserable

kind rampart
#

Oh?

valid jay
#

Cause you have to fight the cleaner

#

then him twice

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with no way to rest

kind rampart
#

You actually can rest in between Ongyo-ki and Akechi

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Since Akechi you fight after you walk out of the room with Ongyo-ki in it, iirc

valid jay
#

I'm also judging this from the perspective of someone who wants to clear the palace in a single infiltration

kind rampart
#

That aside, how's Akechi himself

valid jay
#

Which is almost necessary in Royal

#

Akechi himself is a proper dual-form boss

#

His forms actually act differently than one another

kind rampart
#

Yea

valid jay
#

That's a good change

kind rampart
#

And Heaven's Bow actually makes sense on Robin Hood

#

Cuz, y'know, Robin Hood has a bow

#

Yea, there were very few Gun skills in P5R, so I just added the ones from SMT IV

valid jay
#

And now Shido

#

oh boy

#

The SP-killer is now even harder to kill

kind rampart
#

And instead of just Megidolaon spam in response to Karns, he'll instead use a skill that makes him pierce your resistances

#

And he always consistently will act 4 times a turn for the fight after using Tyrant's Glare

valid jay
#

see idk if I like that, because you have to fight him with just joker at a certain point

kind rampart
#

Cuz beforehand, it only lasted for one cycle, and it always had a telegraphed attack pattern that was easily countered

#

That said, he doesn't have much in the way of you bringing the resistances

#

His new Tyrant's Pierce will only be used as an anti-karn measure

valid jay
#

Yeah, about that

#

Don't these changes make Karn pointless once you hit Sae

kind rampart
#

And I did that because Megidolaon in response to karns brings me PTSD flashbacks of Beelzebub in IV

valid jay
#

Because you only really need them for bosses

#

And now they're useless

kind rampart
#

Honestly, the karns were never really a fun tool

#

They were "balanced" in IV Apocalypse

#

Even then bosses will start bypassing them eventually

#

Mitra-Buddha will use Tetrabreak, Inanna will use Makarabreak, Samyaza spams Almighty, and Belial breaks an otherwise established rule in his AI

#

So yea, I basically went that route

#

Anyway, onward to the next bosses, yes?

valid jay
#

Yaldi is dangerous

#

sweet jesus

#

kill those arms as quickly as humanly possible

kind rampart
#

Yup, he actually is a threatening boss now

#

And the limbs actually can do more than tickle you

valid jay
#

The Berserk bosses are interesting. I'm not sure why one is weak to curse and the other isn't.

kind rampart
#

And Yaldy himself is part of the boss group I call "endgame Light nukers", because in P4 Hardtype, I had made 3 bosses specialize in Light

kind rampart
#

But the second one is Cendrillon actually going berserk and being assisted by ||Maruki||

valid jay
#

So Maruki is just covering its weakness?

#

Also, Maruki's tentacles do something

#

That's good

kind rampart
#

On top of constantly summoning Byakhees

valid jay
#

Don't be weak to bless when fighting Azathoth

#

that is all

#

The Reaper...

#

Death’s Call

#

That's all I'm going to say

#

Make sure Joker nulls curse before you fight the Reaper

#

Soul Drain is actually good

#

Good

kind rampart
#

Also, Sumi is just gonna insta die to Death's Call lel

#

Not only is it double boosted and pierces, if it hits a weakness, it's basically an instakill on whoever has the weakness

valid jay
#

The Bonus Bosses have movesets that make sense

#

Why were they not using the best of the best

kind rampart
#

Yea, as far as the Fiends go, I basically went with combinations of the Nocturne and IV Apocalypse movesets

kind rampart
valid jay
#

They should be using the most powerful moves they can

kind rampart
#

Yea, I corrected that for the protags

valid jay
#

yeah

#

Morgana is once again the best Cleric on the team

kind rampart
#

Now then, how are the party members

valid jay
#

So

#

Ryuji is a tad confused. Is he a physical attacker or the dedicated lightning man?

#

He really needs to lean into one or the other.

kind rampart
#

Yea, to be fair, there are no Phys boosters so he isn't fighting over slots too much

valid jay
#

That's not your fault, BTW. Atlus did it to him too.

#

Ann

#

Lunar Awakening: Before Ann’s turn, heal 15% of HP and have high chance of recovering from ailments.

#

I would replace HP with SP. She is THE squishy mage.

kind rampart
#

There we go

valid jay
#

Yusuke: Kusanagi: Heavy Agility-based Ice damage to 1 foe. Very high chance to inflict Freeze

#

This right here is what he should have had before.

#

Synthesis of his two best things.

#

He's FAST, boi

#

His Gorukichi also makes him actually useful in a party slot.

kind rampart
#

Yea, surprised they never made Agility-scaling skills ever since Devil Survivor 2

valid jay
#

So, this one is curious

#

Deadly Impulse: Weak Nuke damage to all foes 1-3x. 1.3x damage if the opponent is Downed, pierces resistances

kind rampart
#

Yea, I was kinda struggling to figure something out

valid jay
#

The problem is that

#

It's weak, even at 3x it won't outperform things like Atomic Flare

#

And it pierces, but she also learns pierce at level 90

#

It'll become redundant if someone uses Ryuji to grind mementos

kind rampart
#

I guess

valid jay
#

We'll come back to that later though

#

Haru is just a straight upgrade across the board

#

Good call on her

#

Akechi's moveset no longer sucks

kind rampart
#

Yea, I decided to make it so that with Akechi, you actually can kinda "choose" his build

#

With how much coverage he gets and various boosters

#

So you get to pick and choose which you want him to do

valid jay
#

Sumire actually leans fully into her Crit-based abilities, which is a fantastic choice. Her bless stuff wasn't needed.

#

Joker has far better options than her by that point.

kind rampart
#

True. But I decided to keep it

valid jay
#

Yeah, but tbh, her evolved personas make the "correct" choice pretty obvious.

kind rampart
#

And yea, Princekechi got a bit of a downgrade by learning less skills, but hey, he now gets Heaven's Bow

#

Also, Akechi casually having 4 exclusives

valid jay
#

(Hopefully someone makes a Persona Expansion mod soon so we can fuse Robin Hood)

#

I like him

#

:)

#

Let me look at the fiends now

kind rampart
#

Don't forget the upgraded Arsene

#

Cuz he got a serious glowup

valid jay
#

Did you change Raoul too?

kind rampart
#

That I will, soon™️

valid jay
#

Good, cause frankly

#

he SUCKS

#

Uhhh before I give judgement on Fiends

#

What do they drop

#

if you win

kind rampart
#

I actually do need to think of that too

#

I never really kept that into consideration

#

Which I do apologize for

valid jay
#

No worries

#

Personally?

#

I'd go with various amounts of Soma.

#

They're an optional challenge, but they're tougher than anyone, even the boss.

kind rampart
#

Hm, perhaps

#

Other than that, how are they

valid jay
#

Mother Harlot is good. Nice level, hp, weakness and resistance spread.

#

Morgana will be the MVP for sure with her.

#

Daisoujou: No Preach or Samsara?

#

If I were being cheeky, I'd also make him weak to the hunger ailment, because starvation

#

White Rider: Don't be weak to guns.

#

Pale Rider: Don't forget your ailment cures.

kind rampart
#

The Fiends get their exclusives on their superboss versions

#

AKA the ones in Path of Da'at

valid jay
#

Ahhhh okay

#

Black Rider: Bring fire. Lots of it.

#

Matador: Doesn't have Red Capote, so he won't be AS hard...at first.

#

Red Rider: Bring ice.

#

So, before I look at Path of Da'at

#

I think the first-round Fiends look good.

#

David: Kill it. Fast.

#

Matador: Don't be weak to Phys.

#

Daisoujou: Pray.

kind rampart
#

Hama/Mudo skills don't roll for instakill unless they hit a weakness in this version

#

(Basically how they worked in SMT V)

valid jay
#

He's going to take your energy

#

and you're gonna like it

kind rampart
#

Oh yea, he'll dwain you

valid jay
#

Hell Biker: He can kill you in three different ways, and he will do it. Don't be weak to fire.

#

White Rider: He'll kill you with the power of friendship and this gun he found.

#

Red Rider: If you can survive Hell Biker, you can survive this.

#

Black Rider: Imagine you were fighting a level 99 Satan with a perfect moveset. Prepare for that.

#

Pale Rider: Cure Ailments quickly or die. He is the embodiment of Pestilence for a reason.

kind rampart
#

Yea, Pestilence literally does double damage to you if you have ailments

valid jay
#

Mother Harlot: TEMPTING GOBLET

kind rampart
#

(It was way more BS in SMT Nocturne though, where it just instakilled you if you were Poisoned)

valid jay
#

Trumpeter: DOOT DOOT to your Doom. Kill him fast. With guns.

kind rampart
#

Yea, I tried my best to make Trumpeter interesting

#

By not making him just have every Ma-dyne or variants

#

I even made my own take on Evil Melody for this

#

Where it makes you weak to Bless/Curse, and if he hits you with it again, you could be instakilled

valid jay
#

So the only real problem is Black Rider

#

He's kind of a worse Hell Biker

#

I would give Soul Divide a higher accuracy.

#

50% is bad for his signature move.

#

70 is good

kind rampart
#

Alright, buffed to 70%

valid jay
#

Especially since he'll also be going against dodge chance and all of that

#

I'll look into it a bit more once I'm home and make some notes

#

But overall, I like the direction you're going

kind rampart
#

Thanks

#

Be sure to check out the Hardtype concepts for Persona 3 and 4

valid jay
#

looking at P3 now

visual berry
#

I'm not sure if your willing to do this but i think it would be great if you could somehow implement a Metatron boss around the time you fight the angels once Mementos fuses with the real world. like he could easily be placed before fighting Yaldabaoth and giving him his skill (which i know exists in this mod, FIre of Sinai) would be a good idea and could provide a challenge before going up to fight Yaldabaoth

marble spindle
#

Okay lemme read the Da'at fiends rn

marble spindle
#

David:
-Heat Wave seems very weak for this point in the game. Perhaps replace it with Deathbound or an equivalent skill?

Daisoujou:
-No Samsara seems like an odd choice, given it is literally his skill. Otherwise he seems fine enough.

Black Rider:
-No Ice Amp would make his Diamond Dust feel a lot less impactful, is there any reason it's missing?

White Rider:
-God's Bow is an immediate death sentence for Akechi with that instakill, which is fine enough but you never know what shadow you're facing in Mementos. It doesn't necessarily need changed, though, but the guaranteed instakill is the only thing I'd say to adjust.

Pale Rider:
-Same question here but for Curse Amp.
-Him having a Psy focused moveset with no Psy resistance feels even strange.

Trumpeter:
-Evil Melody is an insanely powerful skill with a very unique effect. Fitting for the strongest fiend.

#

Also general question: Does "inflict ailment" mean a guaranteed chance? If so, Mother Harlot and Pale Rider's skills seem almost too powerful, especially the party-wide charm since Morgana, Makoto or Sumi could heal her fully.

#

Reading the exclusives rn and Zaou Gongen's feels way too strong lmao, he'd always be in your party

#

Miracle of Fatima is also way too strong

#

Her Royal exclusives were already powerful enough, if anything she needs a nerf. She doesn't need an even stronger tool.

marble spindle
#

I really like the idea of having more exclusives, but I worry about them being too powerful and furthering the already large strength gap between Joker and the party. Physical and support-based exclusive skills are especially worrying with how they'd eclipse a lot of what the party can offer. I think most of these skills are fine additions but should be tuned down in order to not just completely break the game balancing and make the protagonist nigh unstoppable and able to solo most everything at endgame.

marble spindle
#

Some which stand out to me which I feel are definitely too strong:

Venomous Raga and Dream Raga (Krishna)
-What does 'greatly decrease' a stat mean? Is it an increased length to a debuff or a stronger, exclusive debuff? Are you planning on making buffs and debuffs stack upon themselves?
-Guaranteed ailment would also seem very strong if that's what "inflicts [ailment]" with no percentage implies.

Myriad Elements (Huang Long)
-With enough SP, this could make the party literally unkillable. It nulling almighty doesn't really make sense to me, and would just make it optimal to spam this with Spell Master and either Ave Mariah or Allure of Wisdom trait with Joker to make everything a joke. I don't even think you can balance this, especially when the main character has so many ways to counteract SP cost along with plentiful items.

Fire of Sinai (Metatron)
-This just has insane damage potential, especially with boost and amp. It could probably even out-damage Hassou Tobi against singular enemies (read: bosses) because of this. It definitely needs a damage nerf.

Kongo Zaou (Zaou-Gongen)
-This skill is just way too powerful. 3x damage and pierce resistances (for everyone mind you!) is outrageously strong and makes this persona a must use. This skill either needs to be completely reworked (perhaps just make it normal charge with pierce on your next physical attack? maybe make it a charge that can be applied to a specific ally, like Shido's will seed?) or outright removed.

Mist Slashes (Attis)
-This skill has the same problems as Fire of Sinai, although with even more hits to it. You'd need to nerf the damage or amount of hits quite a lot to account for its strength, especially since most strong fights are against single enemies.

Ruin and Grace (Ardha)
-The healing factor seems a bit too strong if its healing the whole party. Perhaps make it around 30% or lower?


#

Death Flies (Beelzebub)
-The concept is fine, but Die For Me! would have to do a decent amount more damage in comparison to not be immediately powercrept.

Pathway to Light (Sandolphon)
-I don't really have a problem with the skill itself, but is there a severe bless and curse option that isn't a unique. or will specific personas required for it?

Endless War (Asura-Ou)
-Having a skill both deal large damage and debilitate is way too powerful and I feel skills such as these (such as Antichthon) should be exclusive to bosses. Having a skill like this be available for Joker immediately devalues having Debilitate om Akechi or even having Makoto's unique skill in a boss fight. The debilitate should be changed to a single debuff for it to not be too strong.

Megiddo Ark (Satan/Satanael)
-Will this skill just completely outclass or replace their previous unique skill, Black Viper? If not, what changes will be made to them?

Miracle of Fatima (Maria)
-This skill just frankly does way too much without even needing player input or effecting turn economy. Automatic party-wide heat riser is already extremely powerful and completely outclasses both auto-ma skills and Yusuke's unique, but the inclusion of regeneration and even revival is just way too good. Maria's uniques in Royal were already too powerful, this just makes her insane.

kind rampart
marble spindle
#

Oh I see

kind rampart
marble spindle
#

Also sorry for writing a ton, just thought I'd give my thoughts on all the updates

kind rampart
#

This is the kinda debuff that the Ragas inflict

marble spindle
#

Oh I see

#

I wouldn't know cus I never used Beast Weaver

#

I assume the enemy debuff isn't permanent though correct?

kind rampart
#

Yea

#

It's not a permanent debuff

#

Also, I never really put in how high the chance of ailment infliction is on skills

marble spindle
#

Ah I see

kind rampart
#

Also, I really was struggling even making an exclusive for Huang Long

#

Considering that this is his exclusive from Dx2 and it's just as busted there

#

Also, Judgment Light is no longer exclusive

marble spindle
#

I think you could just make it null one non-almighty attack for one party member

#

Essentially applying both karns but without the repel effect

kind rampart
#

Yeah, fair