#Ars Zero

3796 messages · Page 4 of 4 (latest)

primal sun
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same

humble tree
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Warcrqft III mentioned, nostalgia neuron activated in my brain

primal sun
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After all, it was a very classic game

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Priestess of the Moon
Starfall

humble tree
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touch :convergence: lightning

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Finger of Death

subtle mirage
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Convergence + rewind resets the world to its original statesherlock_cheeks

humble tree
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Convergence + Discard will delete system32

zenith stream
small plank
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i wonder if it's actually feasible to reset a chunk

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i'd imagine so? unsure if it would work while the server is running

humble tree
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My daily coping message: still working on the necropolis.

Some rooms are done, some of the npcs still need work. Feature creep is real. Hope to have a beta build ready within a couple of weeks

zenith stream
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Npcs? Damn noice
I hate project scope

floral garnet
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I need a resource pack to turn the staffs into the ones from frieren beyonds journeys end so bad omg

floral garnet
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i have a couple models they just not 1.21.1 compatible atm ima see if the creator will tweak for me tho

severe gazelle
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either way cant wait to play what you're cooking

humble tree
floral garnet
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unless theres a work around for that idk im new to all this lol

compact coral
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Zero

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Since you're already suffering from feature creep and (maybe) got permission from crumbs to use the tattered armor model...

Make the anima/necrotic armor and my life is yours

small plank
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Wasn't there another dev already making that

compact coral
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Was there

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If there was I take it back

humble tree
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If there's not I think I'd be up for it.

compact coral
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Elemental has the base 4
Technica has Manip
Zero could have Anima
And I'm gonna bash my head into my keyboard until I can eventually push out Conjuration and Abjuration

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I don't remember if anyone's already making Anima/Necro though. I do remember a conversation where the Heretic Robes (I think?) came up though.

small plank
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Mr Morgrimm was the user

floral garnet
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fern"s staff im like 3/4 done i think

past barn
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I made a model for Anima armor, but wasn’t developing it further

restive oyster
devout jewel
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But an anima set would go hard

humble tree
zenith stream
small plank
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Search for "tooltip" in Addon dev help thread

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I can't fish the link rn

humble tree
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Found them. Thanks! I'll try to look up what's the deal on the anima part

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Because I do have two variations of the tattered arcanist armor now, the other being Rotten Arcanists' which is just a more holed version

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Then I'd like to make a "higher tier" one for the lich, this could potentially also be the Anima armor

compact coral
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You could make them the Light & Heavy variants

humble tree
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Got a bone to pick with you

zenith stream
humble tree
zenith stream
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Ah yep I see it

compact coral
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See, I already loved Ars Zero for the Staff

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But all the Necromancy content might just make it my favorite add-on

humble tree
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If I didn't have a massive feature creep I'd creep this in

zenith stream
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lol

humble tree
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This is a Gashadokuro, a 10 meter tall skeleton from japanese folk lore

zenith stream
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"do you have games on your pone?"

humble tree
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"hayyyy whatchu guys up to :3"

zenith stream
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Haaai hello hi hi
"skeleton bone rattles"

humble tree
past barn
winter phoenix
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hi

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i've been trying to use the beam glyph right

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but i tried to use it away from me and it had mixed results

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the first idea was to make multiple beams at once but it fizzled out into one off-set beam that was really hard to aim

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the second idea was to use this

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and it resulted in another off set beam, tho triple this time

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it goes off screen eventuallly when you hold it

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trying to center the spell around yourself like this

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briefly makes this happen:

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but it also fizzles out in like a tick then becomes

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a single beam

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is it currently not possible to make beams offset from your position?

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trying to use anchor results in the same effect

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but not if i dont split it

humble tree
humble tree
humble tree
humble tree
patent edge
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how do i enable the aoe II and III glyphs in my config? right now when i try to learn the glyph it says that it’s disabled

zenith stream
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That would be a modpack thing

winter phoenix
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i did not think for a second to use it in begin phase thanksss

humble tree
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There's configs for each glyph

zenith stream
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Still want a voxel that will pop (trigger) no matter what after a certain amount. Of time has passed

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I don't want to make a fan of lasers I SWEAR

humble tree
zenith stream
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It should

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It would be funny

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Or another voxel that can pop on the end phase

winter phoenix
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wait

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how am i supposed to maintain the beams in the begin phase

zenith stream
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Look up the bucketst vid on the addon
Is useful

winter phoenix
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oke

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TOOJK0gftoiejnoj

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NO YOU DIDNT

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NO YOU DIDNT

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NO WAY

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y'all addded EXPLOSIONNN

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who was gonna tell me

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also with sustain it seems to have a new problem of only doing one beam off-set

patent edge
humble tree
winter phoenix
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aw man

winter phoenix
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for some reason i can't seem to have access to aoe II or III

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anyone got any idea why? i learnt it via a command so maybe something to do with that

humble tree
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need to enable it in the config

winter phoenix
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ah

humble tree
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first playtest really trying to 1-on-1 the lich with netherite gear
spoiler: i lost :V

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need to make it possible to hit through some of the voxels

compact coral
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Looks really cool! Will NPCs be capable of handling multi-phase spells or only regular spells?

humble tree
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It's closer to regular spells at the moment

tender kernel
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is it still early in developpement or is the update coming soon

zenith stream
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feature creep is a developmental concept that is what occurs when a dev thinks "it would be really really funny if i added this as well" one to many times

humble tree
tender kernel
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aight

humble tree
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imma be honest witchu it really depends what you mean by "soon"

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But I would like to wrap it up this month, fr

tender kernel
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like a month or two

humble tree
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yes definitely

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I would say the necropolis is like 80% done. The actual staffs w/ filials is not there yet at all, but I might just release this first, then do that next.

O o o. I got the assets needed for filials too now, it's all coming together

subtle mirage
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is there a way to make psion's circlet cast a toggle input?

compact coral
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@humble tree Hey, do you mind if I ask you some technical questions in DMs?

sudden mica
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What with the press-and-hold ability of this mod, it's VERY easy to crash your game

zenith stream
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as it turns out
arcane voxels already execute whats after when they expire
however
there is no way to augment them with reduce time

sudden mica
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This mod doesn't touch the underlying code for 'Focus of Block Shaping' or the Leap glyph does it?

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entire game is crashing when I try to re-make some of my shotgun spells, but it keeps crashing even when I don't use any Ars Zero glyphs or the staff at all

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🤷🏻‍♂️

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Is it a coincidence?

humble tree
humble tree
humble tree
sudden mica
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Man....I'm nowhere near adept at how that works

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Guess I can try when I get back to pc

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Which is the right log? The one it spits out called 'latest'?

humble tree
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Yes that should be the one. 'latest' means 'latest crash'. There is also one called 'debug' but that's written to even if the game does not crash.

sudden mica
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do you want that one too?

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say the word and I'll post a plain text of it

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Anyway, it seems like the bottom of the log on that site is missing, and I suspect that's probably important for error reports.

humble tree
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hmmm yes sort of, mostly because i am not entirely sure if we even see the crash error from that log

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i don't see much mention of zero at least

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you sure have a lot of errors but they don't seem damning to me, though I'm not a super expert on parsing errors

sudden mica
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shall I just post the full report? the bottom definitely shows a fatal error at least

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a good outcome is a yes or no that it's your mod, the best outcome would be 'which mod is b0rking my game'

humble tree
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Yeees the full thing, though also on the same website. If they just don't allow pasting it that long, you can .zip it and send it here instead?

sudden mica
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no prob

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damn, that zipped really well, it was over 7 MB as just text

humble tree
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7z is the goat

sudden mica
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if you want any more information, I teleported to 'my town' earlier in the game, (actually a Minecolonies colony, but with machines from various mods nearby) and the game crashed as soon as I got there, so I had to restore a backup

compact coral
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Incoming zip bomb (joke)

sudden mica
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prior to that, I went into the wilderness and started testing spells, and it just.......crashed a lot

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explosions and lightning happened just fine, but the 'conjure water/ice or terrain and launch it' spells killed it every time

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I'm actually trying to become adept at Ars Zero so I can make some videos showcasing the spells, but of course, there's so many more options than just the spellbook

humble tree
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Aight my work shift has begun, so I'll have to come back to you later. Putting a reminder in my calendar

sudden mica
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no prob, it's 4am here too, so I'll try to check-in when I wake up

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appreciate your effort so far, though

humble tree
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I'm not 1000% sure but what I can see at the end is this:

[16Mar2026 23:59:11.037] [Render thread/INFO] [minecolonies/]: Removed all colony views
[16Mar2026 23:59:11.048] [Render thread/INFO] [ChunkBuilder/]: Stopping worker threads
[16Mar2026 23:59:12.537] [Render thread/FATAL] [net.neoforged.neoforge.common.NeoForgeMod/]: Preparing crash report with UUID 73ac406a-63a0-43b3-a115-ca3856d4b913
[16Mar2026 23:59:13.749] [Render thread/INFO] [STDOUT/]: [net.minecraft.server.Bootstrap:realStdoutPrintln:135]: ---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!

Time: 2026-03-16 23:59:12
Description: Rendering entity in world

org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered

....


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread

....
-- Entity being rendered --
Details:
    Entity Type: ars_nouveau:enchanted_falling_block (com.hollingsworth.arsnouveau.common.entity.EnchantedFallingBlock)
    Entity ID: 4280
    Entity Name: Enchanted Falling Block
    Entity's Exact location: -422.50, 82.00, -577.50
    Entity's Block location: World: (-423,82,-578), Section: (at 9,2,14 in -27,5,-37; chunk contains blocks -432,-64,-592 to -417,319,-577), Region: (-1,-2; contains chunks -32,-64 to -1,-33, blocks -512,-64,-1024 to -1,319,-513)
    Entity's Momentum: 0.00, 0.00, 0.00
    Entity's Passengers: []
    Entity's Vehicle: null
    Immitating BlockState: Block{minecraft:ice}
Stacktrace:
little irisBOT
#

@sudden mica

:mag: Binary Search for Mod Issues

Binary searching your mods lets you find the offending mod faster than disabling them one by one.

  1. Make a backup of your instance so you can restore it later.
  2. Disable or move half of your mods and then reproduce the issue.
  3. If the issue still happens, the broken mod is in the enabled half. Otherwise, it's in the disabled half.
  4. Repeat the process with the half that still has the issue until you narrow it down to a single mod.
Keep dependencies together

If a mod depends on others, move the whole group together so you don't create new errors while testing.

How to disable mods quickly?

Move the inactive half into a folder like disabled-mods so you can toggle groups without deleting anything.

Noticed a problem?

Please raise an issue with @young scroll

humble tree
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This would be my recommended approach, it takes a bit of time... but essentially, disable half of your Ars Mods, try, enable half the disabled ones etc

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Eventually you will find a combination of X amount of mods, or a single mod, being the culprit

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The log alone does not immediately reveal to me one mod being the devil here

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Because there's a lot of LevelRenderer mixins going on at the same time 😢

small plank
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try removing that one and see

humble tree
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Holding straight up water and fire (???)

floral garnet
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so i've been making a new fern spell staff from scratch to be compatible with 1.21.1 and upon trying to test it in game all I get is the debug model block

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can anyone tell me what Im doing wrong here? the model loads if I add the custom model predicate to the vanilla wooden axe

humble tree
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might be better to ask in #1019655534900678737

floral garnet
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ah okie i wasnt sure if there was sum special I was missing i havent fully wrapped my head around how your staffs pull the models n stuff

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you made your own parent model right?

humble tree
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wdym by parent model?

floral garnet
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those are the contents of the mage staff json

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is it a geckolib model

humble tree
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yes

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this is just the display settings for the staff

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like how it should show in hands, in inventory etc

floral garnet
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m yeah i saw that file, adding my custom model data to that one failed completely

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I guess i have to make the staff as my own gecko model

humble tree
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whatcha trying to do?

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i was thinking if you're trying to make a specific ars zero staff look like a different model you could just use transmogify?
or is it because you want this on a server that doesn't have that, then yeah 🤔

floral garnet
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I want to give the spell staffs frieren beyond journeys end inspired models

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im running my own server with a pack im working on so I could try that maybe

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I also want to preserve the casting circle animation

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i saw your mod in a yt short and was instantly like mmm frieren in minecraft time lol

humble tree
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frieren was 100% the inspiration for the casting circle and beam : D

floral garnet
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you did greattt

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its only missing the models fr

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I shall learn gecko now

humble tree
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its really simple with gecko, you can just get the blockbench extension, create new Gecklib Animated model and then import another open project

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then export geo model, done

floral garnet
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oh okay

humble tree
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i could make it look for bones, so e.g. if you had frieren's staff and you did want to render smth instead of the red gem in her staff, i could do something like:
if no filial: show bone 'no_filial'
if filial and bone 'filial' exists, show it

floral garnet
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ou yeah that'd be neat

floral garnet
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I need to create my own mod to add a geckolib model or am I missing something

small plank
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You simply resourcepack-replace the .geo.json in geo instead of the json in models

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You need to have the plugin for Geckolib on blockbench to make models in that format

floral garnet
compact coral
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What does the file path look like?

floral garnet
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rn its going assets>ars_zero>geo>item

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just realized prob dont need the item folder anymore should i get rid of that

compact coral
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I think so, yeah. Do make sure your model is a GeckoLib model, too.

floral garnet
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yeaz i exported it from a gecko project

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is it bc im trying to use the custom model data predicate maybe? my end goal was to be able to replace it with one of two models and be able to have both so I did it that way

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I guess that was it I have a model now finally yays thank you everyone!

floral garnet
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is there a trick to getting the new texture to load it keeps grabbing the og texture

sudden mica
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ah I'm back

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or, I will be, give me a sec

floral garnet
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sooo close lol

sudden mica
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this is ATM10, I didn't pick these mods myself

sudden mica
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and I guess I'll go from there

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Getting the game to work without the mods is hardly an option for me though, I'm trying to make videos in exactly the Ars mods, but it'll at least narrow down whether that was causing the crashing

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I'll let you know when I get around to it, gonna eat first, weirdly exhausted

humble tree
floral garnet
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it looks like its pulling the spellbook texture oddly

humble tree
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it's a very unoptimized texture ngl

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you see it has the spellbook texture within it :v

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your model happens to be more sane and use the UV in the left hand side, that's why you are seeing what looks like a spellbook

compact coral
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Okay, but I need to know why the staff textures include the spell book textures...

uneven spindle
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Staff is just long book

sage mirage
humble tree
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i have nothing to say in my defense

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the 'gOoD nEwS' is that this texture is just as big as a regular spellbook texture.
the bad news is IT REALLY DOES NOT NEED TO BE

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im just using like a quarter of space

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the manipulation filial inserted into a staff looks like... like...

uneven spindle
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grab

sudden mica
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was gonna start with your checklist, but I had a hunch because of this

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went into my mod list and found that there was a mod called 'colorwheel' as well as 'colorwheel patcher'

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updated them, booted the game, haven't had a crash since

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even made an ice and terrain throwing spell using the focus of block-shaping, expecting that those spells or that focus specifically is breaking the game

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but no, terrain and ice fires smoothly with no crashes

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don't think I did anything else, deleted a few shader packs that said 'obsolete', but the game had been running for hours without crashes by then, so I'm guessing it was the colorwheel mods

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they just needed an update

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I can see it, cuz when I update mods, things break; hitting 'update all' is asking for trouble, so I rarely update anything more than the basic ars mods, so maybe it was just so out-of-date, the game was breaking because of it?

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thanks for the help though, both you and Alexbuncle

humble tree
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Noice. Glad it's fixed! As always, Alex is the MVP 🫶

zenith stream
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Indeed

floral garnet
cyan gorge
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Cool no staff items do they effect the spells in any way

zenith stream
humble tree
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I might also do some additional bonuses for them, but needs to be something small and stackable. Because you can also hold this item offhand, to get even more power

humble tree
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ars_zero/textures/item/spell_staff_*.png

floral garnet
humble tree
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NIIICE. lol at the custom model for fern

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@restive oyster went for 'drip' instead of circles. like liquid mana

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Custom static staves, even with custom (cosmetic) filials!

floral garnet
winter phoenix
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golly

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this week bouta be crazy huh

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crazy suggestion but

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can you make rewind work with conVergence to do a tick freeze

zenith stream
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that sounds laggy af

winter phoenix
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huh why?

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its tick freeze

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it should be doing the opposite of lag

zenith stream
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depends on how tick freeze works
if you were on a server it would affect everyone

humble tree
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what is a tick freeze?

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I am guessing you mean "skipping" a tick for an entity?

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that does sound like an insane idea. I think it may be possible ?

deft sentinel
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I presume they're wanting something like the /tick freeze command in newer game versions.

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Which stops everything except players.

primal sun
restive oyster
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Just fkn time stop?!

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Lmao

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Sounds wild

humble tree
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Stopping everything sounds game breaking

dense flame
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Hello, the Ray glyph doesn't seem to work well with the staff

humble tree
small plank
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In which way?

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As the initial cast or in other spots?

dense flame
dense flame
humble tree
humble tree
# small plank As the initial cast or in other spots?

Iirc it's an issue of using ray in begin, and then the point it hits for tick is not respected/passed correctly for context. I did debug it a bit some months ago but forgot to go deep enough to figure out if a fix was possible within Ars Zero or NEG

dense flame
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@humble tree I think I know what bugs it now, the spell circle. The ray hits the spell circle when placed on Near

humble tree
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Oh reaaaally

zenith stream
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what if you removed near?

dense flame
zenith stream
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hm

sudden mica
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So Geometrize...........I use it, a wireframe shows up for 1-2 seconds, too short to rescale it to my needs, then it disappears and an arcane golem spawns

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.....is this the expected behavior?

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trying to get it to show the wireframe until I'm done with it, but maybe I'm just dumb, like I was when i couldn't get the Megumin spell to work (forgot to hold it)

zenith stream
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in the tick phase do context sustain

sudden mica
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I think I've tried that, but I'll try again

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oh ffs, it's working

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thanks bro

zenith stream
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ofc

humble tree
sudden mica
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smooth?

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granted I've got shaders on, but it doesn't seem much smoother than what I'm used to

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is it maybe GPU power or something?

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oh hang on...........when he strafes in the air

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I think I know what you mean now, Steve doesn't usually lean when he flies

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I was trying to look at the framerate smoothness

small plank
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Either a resourcepack like fresh animation or a mod dedicated to flying anim

dense flame
humble tree
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2.0.0-beta1

  • fix: incorrect timing for tick delay
  • fix: block group entity logic, no longer needs to be enabled in config, but only works for piston-pushable blocks
  • add: new block group entity rendering
  • add: blighted forest biome (dead archwood log, dead archwood leaves)
  • add: necropolis (blighted soil, blight vein, bone chest, ossuary beacon)
  • add: acolyte, necromancer, lich, bone golem
  • add: staff filial logic and 8 new filials, per school of magic (Emberclast, Crux of the Sea, Vortex Gale, Oakheart, Ossuary Sigil, Crucible, Soulwell, Metacorpus)
  • add: new loot staves - Staff of Demonbane, Staff of Geometrize, Staff of the Explosion Arch Wizard, Staff of Lakes, Staff of Switcheroo
primal sun
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👍

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It's finally updated. I've been looking forward to it for a long time

uneven spindle
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Sick filial names

humble tree
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May contain BUGS, hence the beta. I put it as 2.0.0 mainly because it now contains a new biome + structure, i.e. it alters worldgen.

I'm also not 100% sure if this is the full changelog, as I got pretty sloppy with commit messages as time went on for this one

uneven spindle
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Okay so what do the filials do

Buff their corresponding element? Act like foci?

humble tree
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They'll add +3 power to that school of magic

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I'm also open for suggestions for other/further bonuses, but it probably should be something stackable

uneven spindle
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Neat!
I’ll have to remember that next time I play around with the mod

obsidian hemlock
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what does this do

humble tree
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this protects the item from being destroyed by e.g. lava or other things that would normally destroy an item entity if you drop it somehow

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well, okay, not anything

primal sun
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Have you considered adding descriptions about new structures and new enemies in the ARS Zero section of the ARS documentation?

humble tree
dense flame
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If i update ars zero, would it still be fine?

humble tree
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tbh wouldn't recommend, it is in beta for a reason 😄

dense flame
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I see alrighty, the update looks tempting though

humble tree
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not the end of the world and the biome itself will probably not change much, but there is likely new bugs with e.g. block entity groups, i have not had the time to test things in depth yet, that's my next phase now

echo drum
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missing lang entry 😄

humble tree
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thaaanks, snuck in a fix

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2.0.0-beta2

  • fix: missing lang entry add: custom renderer for creative spell staff
  • fix: all spell staff item rendering
  • fix: tick phase not firing if begin is empty
  • add: docs about blighted forest
  • remove: docs about examples
  • fix: telekinesis not having correct renderer
  • add: Staff of Aetherwalk
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For beta1 I forgot to mention I added a new OP command, /tplocate. It locates a structure/block/biome and teleports you to it when its found

echo drum
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oh, yeah I was curious are the new mobs and such only llocated in the structures/biome? Or is there some kind of transformation to make them?

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Haven't had much time to sit with the mod yet

humble tree
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They only appear within the Necropolis - but, you can actually make bone golems. It's like making an iron golem except bone blocks + (wither) skeleton skull.
But it won't be friendly. I haven't tested if the perk from ars affinity cancels it attacking you or not.

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I have not added recipes for everything yet, e.g. Corrupted Sourcestone can only be mined, not created, but I will probably add an imbuement chamber recipe for this for automation, if someone would have the desire to build with green bricks. They're purely aesthetical really

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You can craft bone chests though

small plank
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sounds like you'll have to add a blacklist in affinity

fervent rain
#

Help! I'm trying to vast a spell, but my magic circles are dummy thicc and the clapping of my pentacles keeps blocking my beams.

zenith stream
fervent rain
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The typo almost makes it better. Not sure if I should leave it or not death

humble tree
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Dwarf Fortress mentioned

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how can we sneak in a DF feature to ars zero

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Summon deadly fish of insanity inducing miasma

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Ngl miasma is actually an interesting concept. Basically a cloud (AOE) version of blight, some translucent area that puts blight on you.

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Standing in it too long suffocates you. Maybe that's more like mustard gas but hey

echo drum
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Found another missing lang entry 😄

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also missing a JEED description, where gravity-ridden seems to have it included

serene ridge
little irisBOT
silver fern
#

Hi, I was using the staff and had the caster circle enabled and it was super cool, and I cast a ton of spells and now the circle won't go away even though I am no longer casting spells with it. Logging out and in, taking the staff fully out of my inventory (chest or the ground), closing the game and reloading, sleeping, and disableing the caster circle don't change anything. It just persists. And while cool it is really annoying to have it going constantly. I was wondering if anyone knew how to fix this?

silver fern
#

Nevermind. Figured it out.

open ocean
silver fern
#

Killed the entity that was the circle. I did not realize it was one.

open ocean
#

ah

primal sun
#

Can players build their own Skeleton Golem?

humble tree
primal sun
#

Have you considered adding a spell that directly summons Skeleton Golem?

small plank
#

That completely defies having to make one, no?

humble tree
#

If you had a summon Bone Golem, then I reckon it should not be hostile to you. But building one should (if you aren't undead)

sudden mica
#

It does seem like the Anima set is under-utilized

#

it's cool, but adding mob AI into things just........causes issues

#

dunno if more summons, a control panel for summon commands, or a break-off tree as part of Anima would help it most

#

Blood Magic is it's own mod, Death Magic? But what spells would that even be?

#

Maybe I'm just thinking outside minecraft too much, but not being able to summon a zombie seems like a miss

small plank
#

I did want to add a summon undead V2 but without the summon rework I delayed all summon glyphs

humble tree
small plank
#

Still no news

primal sun
#

I have an idea, to collaborate with ARS Technica and use 'Convergence' to summon a massive arcane hammer

glacial musk
#

Speaking of convergence

What are some uses for it that aren’t just “big explosion” or “I summon the ocean”

humble tree
delicate venture
#

as source

#

There's also the convergence>create terrain, but am not sure how it works

primal sun
#

Are there any update plans recently?

humble tree
eternal depot
eternal depot
#

thats fair

glossy bobcat
#

Hey, quick update on a conflict with a different mod. Not sure how fixable it is but when using the circlet with a utility vest (toolbelt equivalent) when holding an empty hand and trying to store/retrieve a tool it detects the circlet and the circlet starts popping up/vanishing from the inventory, the curio slot and the hand in turns.
Only once per attempt and as I said not sure how fixable/relevant. I believe it is related to how you implemented the circlet from the chat history

silver fern
#

I feel like I should be able to dig circular holes with the geometrize glyph, but I lack any level of understanding of how it works and am wondering if anyone has done it and what glyph combos they used.

small plank
#

You can probably do that with less headache with Neg's Plane

silver fern
#

Is that another mod?

#

Cause I would rather use what I have. Right now I can't figure out how the Geometrize glyph works at all and it seems neat and the utility of being able to make spheres or circles seems neat.

fervent rain
#

G3ometrize goes in the first phase, with a shape. Then you can add one other glyph to make ot a flat plane. The spell tp be geometrized is the last glyph/s.

#

2nd phase is Anchor.

#

You hold down your cast, use scrollwheel and look direction to move, alt for size? And ctrl for depth

#

If you have the propagate plane glyph from Not Enough Glyphs, you can add sensitive to it and it gets very very big with modded >10 glyph spellbooks

#

Otherwise, zero has a bigger circle... but a lot slower.

small sapphire
#

can we utilize Sustaine and Convergense on bema to make a much bigger and stronger beam

small sapphire
#

currentlky it doesent seem to be that way

strange salmon
#

oh i thought you meant using converenge on a spell

#

thats on a beam

#

does quick cast not work?

#

using spell staff

strange salmon
#

i think maybe it applying to entites would make it a bit more balanced

#

but that would just remove the point of rewind working on blocks

vagrant solstice
#

how long does it typically take for an arcane golem to complete its task? I'm trying ot use this spell to remove a massive amount of water but it's taking a long time

zenith stream
#

Isn't the effect supposed to go after geometrize?

#

Otherwise I believe the golem will go to about 20 blocks a sec (one a tick) while you have the mana for it

humble tree
nimble tangle
#

is there any like library of spells using this mod as im struggling to get the hang of it

icy osprey
#

I gotta ask, does anyone know where I can find the nuggets mod?

#

I've searched on curseforge and modrinth and could not find it

compact coral
#

I'm 99% sure it ships with base Ars Nouveau.

#

Are you getting any errors with the version or something?

icy osprey
#

Yeah, the game just doesn't launch, and if it disable ars zero it runs fine

#

Plus nuggets doesn't show up in prism when I search in my mod list

compact coral
#

No crash logs or anything then?

compact coral
icy osprey
#

Mind if I send you the crash log from trying to turn it on?

compact coral
#

I'll try to decipher the crash log, though admittedly I'm not very good at it haha

icy osprey
#

No worries, you're probably better than I am.

#

Also thank you!

compact coral
#

I can see some lines pointing to a render error but I really couldn't say if that's responsible or there's something else happening under the hood. Sorry. Would need someone more experienced taking a crack at it.

open ocean
#

it seems to be an overly issue from what I can see

#

something about CompleteableFuture?

#

@icy osprey

icy osprey
open ocean
#

Hm I see

nimble tangle
#

what are the uses of convergence and does stacking it do anything

small plank
nimble tangle
#

also it seems convergence doesnt hold down for all versions of it when its split

icy osprey
small plank
#

Umh, the crashlog seems just a domino effect

#

Would likely need the latest.log (needs to run and crash, don't be like some that send the working one 😛 )

icy osprey
compact coral
#

I see ... something*

#

As a note: Do you have SauceLib installed separately? If you already have Elemental or Starbunclemania (I think) it should also come prepackaged so there's no need to install it separately.

#

I see an error saying it can't find classes from Terrablender.

#

Is Terrablender installed?

icy osprey
#

That actualy managed to make it work, thank you!

compact coral
#

Yay! Have fun!

icy osprey
#

I will ,thank you! (It seems like terrablender was in fact the issue, wierd that I didn't get the usual "missing xyz dependency" message)

small plank
#

Ah, @humble tree did you make terra blender not optional?

#

That would explain it

vagrant solstice
#

would it be possible to add an aoe modifier for geometrize? the largest setting is unfortunately too small for me

nimble tangle
#

Why has no one answered my questions?

zenith stream
nimble tangle
#

I was asking firstly about if there was any documentation or or good sources for baseline spells or how to better utilise the staged spells and then after that I was asking if it is intentional or a bug that when using convergence explosion with split that only one of the convergence circles charges up till you let go whilst the others explode immediately

nimble tangle
#

Also any just like mass destruction or high damage spells utilising the staff would be appreciated

humble tree
nimble tangle
zenith stream
nimble tangle
zenith stream
#

oh beam

#

not chain

#

I read chain lmao

#

my back

#

bad

primal sun
#

a bug, the bone golem statue created by the player will attack the player

vale moth
#

when will it be for forge 1.20.1

uneven spindle
#

Probably wont be

coarse parrot
#

I don't understand modding, so I don't know how to do this, but I think it would be cool if the mana cost of telekinesis was proportional to the size of the object.

small plank
#

Size can be estimated by the bounding box I guess

#

Not sure if mana cost can be made dynamic with zero because in base ars it needs to be calculated beforehand

small plank
#

[2026-04-19 00:17:51] [main/ERROR] [KubeJS/]: Couldn't load tag ars_zero:lich_staves as it is missing following references:[2026-04-19 00:17:51]: ars_zero:staff_demonbane (from mod/ars_zero)[2026-04-19 00:17:51]: ars_zero:staff_geometrize (from mod/ars_zero)[2026-04-19 00:17:51]: ars_zero:staff_convergence (from mod/ars_zero)[2026-04-19 00:17:51]: ars_zero:staff_lakes (from mod/ars_zero)[2026-04-19 00:17:51]: ars_zero:staff_switcheroo (from mod/ars_zero)

#

idk what are you doing but that tag is cooked

fresh imp
#

huh that's neat

subtle mirage
#

unsure if this is a known issue or not but terrablender is not autoinstalled with ars zero as it being a dependency

#

however the new biome looks cool af

#

looks really nice

primal sun
#

I feel there might bea serious BUG. Now this configuration can no longer boot beam for a long time

#

Not only that, multiphase spell turret naturally has many bugs, such as the inability to boot beam
Come back zero😭 I miss you

zenith stream
#

idea, alt staff that makes spells cost almost nothing but only allows for geometrize and its varients

primal sun
#

This has nothing to do with which staff is used; it's just a BUG

zenith stream
#

Im not talking to you

#

Its just a random idea i had while playing

#

but whilst ime here

unborn elm
#

how do i make a voxel move/fire? like i have voxel, but what do i do to launch it

unborn elm
#

nvm

haughty cypress
#

Okay i have a question

#

with the convergence plus explosion combo what do you mean firepower effects charge rate and explosion radius and ignition and wdym at 8+ it turns into an extinguishing soulfire explosion im confused

#

nvm i understand it no

#

now

primal sun
#

🤔

zenith stream
# primal sun

what do you mean by boot?
ive held down my test for around 5 min now without stopping

primal sun
primal sun
#

Beam cannot be maintained for a long time, even if I haven't released the mouse button

zenith stream
#

I see
I dont know what could be wrong with it as when i test it its fine

opaque mural
#

frierencraft...?

zenith stream
#

basically
with also some gods gift on this beutiful world mixed in

grave torrent
#

and 1.20.1 version 🥺?

zenith stream
#

HAHAHAHA
likely no

balmy willow
#

How can I put a spell from A Spell Staff onto a weapon

small plank
#

you don't?

#

the staff is not the equivalent of a book, it's its own thing

#

the only thing with the triphase spellcrafting

grave torrent
primal sun
#

You can come to 1.21.1 to play, why stay at 1.20.1?

primal sun
grave torrent
#

i optimize my world

#

and it cant work in another versions

#

and i need redonwload all my mods

primal sun
#

ic

remote ember
#

how does convergance work?

humble tree
#

hi y'all I've been on vacation, now back to the very busy life. i honestly don't know how much time i have for modding anymore. my biggest timesink by far is testing, and I have not found a great way to automate testing unfortunately.
but i do have some good news for...

humble tree
#

and

humble tree
#

@reef temple made a 1.20.1 version of the mod. I have not tried it myself at all. I'm not sure if Monkey put it up anywhere, so I'm just going to drop the version here for now. Monkey, if you are not okay with that, I will remove this post again

little irisBOT
humble tree
primal sun
#

#

hes back

#

ZERO IS BACK

primal sun
#

Unfortunately, there are many issues that need to be fixed by you

primal sun
#

There is one more thing, the multi-stage turret is not functioning properly and I hope it can be repaired

grave torrent
#

TYYY

primal sun
# primal sun

Request zero to fix this bug and the issue of multi-stage turrets not functioning properly

#

a NEW BUG

#

😭

#

Can it be compatible with Create Aeronautics? I hope to use multi-stage turrets on mobile structures

reef temple
# humble tree

This version is very buggy i have a newer version im currently working on tho

glacial musk
#

spell staff/circlet question with using "telekinesis" spells (select plus anchor etc, that glyph combo)

is it possible to change the distance your targett is from you using a spell circlet? with the staff you just scroll, but with the circlet it changes your items in your hand

reef temple
#

https://youtu.be/SvwKbPsGkLw?si=W_Ll6nlE6IyPIn2W

https://www.youtube.com/shorts/Ebti7gX-6m0

This was the last update that i made public my backport has changed alot since these videos

Hey guys, in this video Im showing off some of the bugs I found during testing the 1.20.1 port of Ars Zero that my buddy Monkey is working on.
0:00 Intro
0:28 Worn Notebook
0:56 Glyph Musings
1:06 Explosion Staff VFX
1:30 Demonbane Bug
2:48 Spellcaster Pedestals
3:27 Multiphase Spell Parchments
3:42 Psion Circlet
4:15 Bone Chest Lol
4:42 Ossuary...

▶ Play video
glacial musk
#

this should make it so that the projectile spawned in the tick phase won't damage me, right?

#

hitting myself with this spell to test it is uh. lets just say a bad idea

reef temple
#

I’m dropping another update today

grave torrent
humble tree
glacial musk
#

noted ty B)

I thought I was missing something again lmaooo

grave torrent
plush terrace
#

Theres any way to increase beam size?

reef temple
#

I’ll drop the very beta version for 1.20.1 tonight

reef temple
primal sun
#

When can the bug 1.21.1 be fixed? 😭

zenith stream
#

hes likely looking into it

primal sun
#

I don't think it's necessary to waste time on making version 1.20.1, as it's already outdated

zenith stream
#

there are quite a few mods still on 120

#

also thats monkey's choice

primal sun
#

Okay, I respect others' choices

#

Although there are still many mods, they are outdated and outdated

zenith stream
#

a couple of the most popular ones
blood magic, mana and artifice, botanica and quite a few others are in fact still being actively maintained

#

Mana and artifice is about to release a new content update infact

grave torrent
reef temple
#

I’ve never made mods before

grave torrent
#

dw dw

#

is good

#

is only me i dont know how use it good but i wnna learn

uneven spindle
primal sun
#

But as far as I know, the vast majority of mainstream mods have stopped updating 1.20.1, which is a trend

uneven spindle
#

You’re right, a lot of mods don’t backport

But this also isn’t the main addon dev working on both, this is someone else that does want it on 1.20 saying “hey, if you don’t wanna put it on 1.20, I can :)”

glacial musk
small plank
#

adapt the code to the new/older codebase

#

which varies from simply changing some method names and parameters passed to having to rewrite it almost from scratch and only keep bits of your independent code

humble tree
humble tree
humble tree
# primal sun When can the bug 1.21.1 be fixed? 😭

in due time. you are specifically talking about the spell phase turret bug, right? i've been working on some technical repository upgrades so having a 1.20 and 1.21 versions next to each other gets less annoying for developers

glacial musk
reef temple
small plank
#

And some were changes to the modloader driven by the changes of vanilla

#

Most of the major differences have been made post 1.21.1 and we'll see them when porting, not necessarily this year

remote ember
#

im curious does the glyph boost from unlocking them not apply if i start off with the staff instead of the book?

zenith stream
#

they should apply

#

scratch that they will apply
but it takes casting a spell for it to update

glacial musk
#

Anyone got some interesting uses for convergence that aren't the two that you're basically told to do

zenith stream
#

The think with convergence is that every use of it has to be coded in
There is no modularity with it
So as far as I can tell those are the only two for now

rigid aspen
#

If 1.20.1 gets support for bug fixes, whenever I use it, it deletes all jei recipes from every item in the game, removing Zero fixes it and i'm not entirely sure what would be causing it

small plank
#

Wow, the vminus special

rigid aspen
#

I see whatever that mod is breaks modded recipes, but I don't have it in my modpack

#

And the only datapack stuff I've done is taking iron golems off the Drygym blacklist

rigid aspen
rigid aspen
#

I'll keep it disabled in my modpack for now, the mod looks really awesome so far I'm excited for whatevers coming

subtle lagoon
#

So any offensive spell with the staff that's usable in vanilla?

subtle lagoon
# primal sun

With this I made a spell that does 800 dps per second and consumes 300 mana per tick

#

Tested it on my friend and lets say it was like that video of the cockroach getting blasted with a blowtorch

#

And the spell won't end if you have the tick phase to 1 tick delay

#

But its obvious that shreds through my mana

subtle lagoon
#

It also seems incapable of harming the ender dragon

unborn elm
#

how do i use convergence -> explosion?

#

i cant get my head around a spell for it

#

nvm

#

is there a way to make it NOT destroy blocks

ancient narwhal
#

i haven't been active for a while, why this mod now require terrablender?

subtle lagoon
#

How'd I go about launching the convergence explosion and delaying its, well, explosion

#

Most successful attemp was making the voxel create the spell on impact but it doesn't charge it up

shy nest
#

just wanted to report a bug
1.20.1 forge version somehow brokes jei and i cant see crafting recipe of anything with jei

small plank
#

@reef temple since you haven't replied yet to the previous report, making sure you saw it at least

reef temple
reef temple
#

If anyone has 1.20 issues ping me and if I don’t reply I will have seen it. I’m in the midst of putting a crop in right now so I won’t be able to respond as frequently

subtle lagoon
#

Can't lower ticks below 10 on the circlet

old terrace
#

best addon on ever

#

if all of its features get smoothness and customization I feel like everyone will add it to everything

glacial musk
#

Ok can someone break down how voxels work for me

I can’t figure them out

subtle lagoon
#

You need push or some form of leap to actually launch them

#

Tried to make it into a convergence bomb but no amount of delay makes it charge the convergence

glacial musk
#

gotcha 😔

#

Tryna make hollow purple and a black hole

subtle lagoon
#

Unfortunately it's right besides convergence with "not enough polish" because it kinda is meant to have unique interactions and not just be "projectile but prettier"

#

Also is there a way to increase the glyph cap on the staff?

#

Oh. And I can't modify the ticks on the circlet

subtle lagoon
unborn elm
subtle lagoon
unborn elm
subtle lagoon
#

I also wish there was a config to make the circle use the "hood" and not the head slot

subtle lagoon
#

So if you have say only 1 nugget missing (what I call the hunger icon) then it gives like only 2 of saturattion

#

And the damn ham gets experience per amount consumed.

true solar
#

Do you guys have na issue where the Ars Zero addon breacks JEI I was playing of a 1.20.1 modpack called Pioneer and we added ars zero and it broke JEI/ and was not compatible with REI.

tepid star
#

The placement of the player hand was annoying me so I fixed it lol

unborn elm
#

Base ars mechanic

zenith stream
unborn elm
#

Yes that

zenith stream
#

Not recovery
Heal
Recovery is a whole different effect

unborn elm
#

True

unborn elm
#

I find the testing dummies with the jellyfish necklace can work well if you place a bunch and hit them all

gloomy star
#

hello i have a question how do the spell staffs work

rugged mountain
#

how do I increase size of geometrize?

#

I feel like this could be the perfect mod to make a large scale terraforming spell (since I get a preview of where it terraforms) but I don't understand how to make it large scale (instead of 3x3) v.v

#

okay, had to make it sustainable, got it

rugged mountain
#

this addon is so friggin cool
pretty much exactly the spells I was looking for <3

glacial musk
#

Is select/anchor players just buggy because half the time it just doesn't work (ik its in the config for a reason)

my main thing is I applied sensetive to select and its still selecting blocks anyway
is there a reason for that

#

(i am not very good at this)

#

what REALLY gets me is
staff of telekinesis works just fine

but if I copy the spell 1:1 suddenly it doesn't

subtle lagoon
# gloomy star hello i have a question how do the spell staffs work

You got 3 spell rows.
1 is your good'ol spell, second is the ticking phase which can allow to make a spell continuous by using temporal context (form glyph that calls back to the first spell phase) and anchor to move around the spell using you as an anchor for it.
Third phase is the ending phase, usually when you stop holding down the spell.

subtle lagoon
#

anyone got a magic shield spell like the one in Frieren?

#

Tried to replicate it but for some reason it makes bridges

#

wanted to use the blocks as a shield that follows my cursor and disappear the moment I start moving the shield

lavish basin
#

You can apparently chain beams off of beams, or at least thats what I think is happening?

#

gets a bit silly (and laggy)

#

Also, does anyone know if there's a way to disable the move speed reduction when casting with the staff, or at least have it off when casting a spell that only has a begin phase so it would have the same behavior as the spellbook?

ripe flume
#

Hello :D

#

I made a kamehameka spell

#

You can change it and, when you release, the beam also releases

#

Needs [Propagate Self] to work

#

An example on how it looks

#

I had to lag the game a lot to take that pic, but it's usually instant

#

It can destroy a lot, make holes in mountains, destroy villages...

zenith stream
#

perhaps replacing explosion with break will cause less lag?
also the discard glyph for items

ripe flume
#

on the contrary, I will not do that

#

I caused my game to lag so much because of the item drops

zenith stream
#

ic

ripe flume
#

I'll be experimenting to make a bigger beam

#

nah, it's almost impossible without the game lagging too much

subtle lagoon
ripe flume
glacial musk
#

so
I just found out something silly
uh

convergence will put source into source jars source_berry

#

I have definitely not been source laundering since making this discovery

zenith stream
#

Yea that was it's og purpose

glacial musk
#

Source into jars was its purpose before making nukes and generating oceans O_O

#

damn

glacial musk
#

so uh

#

is it possible to make beam apply to fluids

#

im tryna make a staff spell that just sucks up a bunch of lava

zenith stream
#

See if sensitive does anything?

glacial musk
#

I tried that, didn't seem to work

ripe flume
#

With explosions, it has a cool effect but lags a lot

glacial musk
ripe flume
zenith stream
#

Basically do
Start phase projectile convergence whatever amps you want Then place one of the gold bordered glyphs (should be explosion and conjure water) after it
Then temporal context sustain
Then hold down a bit

chilly hawk
#

the staves don't seem to be functioning for me, I can't seem to hold down to keep casting a spell

rugged meadow
#

heyoo!
ars zero does work with dedicated servers right? (1.20.1)
I only see the error with this one specifically, where the callback says it's trying to access "net/minecraft/client/gui/components/AbstractWidget"
I may've installed something incorrectly, but it seems too specific to be a general ars issus

deft sentinel
#

That's a bug with that port of Zero.

rugged meadow
#

gotcha, thankye

chilly hawk
#

I can't seem to bind the circlet spell wheel, if anyone could help?

#

there's no options in the keybinds for circlet spell wheel, only to channel circlet

glacial musk
#

i think it goes off ot the spell wheel in regular ars (?)

zenith stream
#

indeed
infact equip it and pressing c with an empty hand should be enough

chilly hawk
#

okay now I'm very confused, because the regular spell wheel isn't working, and there's no option to rebind. But using the rotary dial on my corsair vanguard keyboard opens thwe circlet wheel?

#

it's tied to the Function Key and F11? 😕

zenith stream
#

its tied to your spell wheel keybind
though it might get a little weird

ripe flume
#

Hello, how do you make a JJK domain in Ars Zero?

#

The basic components of one, not a full blown spell

small plank
#

The mod with domains is Ars Plus, not Zero

ripe flume
#

I recall someone talking about it

#

@zenith stream Do you remember the domain spell from Ars Zero?

ripe flume
#

I think I found a way to dupe blocks xd

glacial musk
#

can you put multiphase parchments into the spellbinder

#

also why is this spell naming my skeletons the name of my third spell and not the name of the spell that actually has the glyphs in it

ripe flume
#

YEP
With enough mana regen, you could dupe any block with Ars Zero

#

Neat :D

#

I'll record a vid about this

ripe flume
#

I'm pretty sure you could make a cheaper version of the spell I used

ripe flume
small plank
#

The key is probably just having the snare on the second and block shaping on the first with the keep on form

#

As it doesn't check the entity still exists in the world or something on those lines

ripe flume
#

A cheaper version

ripe flume
#

It works on Ars Zero 1.11.1,
it doesn't work on 2.0.0-beta 1

#

What did you use for your domain expansion?

glacial musk
#

self burst dampen aoe III a bunch of times conjure mageblock

second phase of the spell is a homing projectile throngle variant but using air sword

ripe flume
#

So, the actual domain is just many propagate homing projectiles?

ripe flume
ripe flume
#

Is there a way to extend beam's range?

#

By default, it's 256 blocks

#

I wanna extend it with propagate glyphs or something

ripe flume
ripe flume
#

Was there a way to increase the glyph limit for each phase in Ars Zero?

novel orchid
#

how stable is the latest beta?

#

i'd like to try out some of the new things but i dont wanna end up breaking my world

lofty seal
#

Had some issues with REI and JEI on the latest version. Besides that it seems ok.

west cloak
#

Hey so I have a big with 1.21.1 neoforge v2.0.0 beta that is if I unlock a spell my mana doesn't update untill I use a normal ars spell on the scribes table then spell staff doesn't update the max mana.

west cloak
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Just the bug

novel orchid
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i see i see

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might update it then

west cloak
# novel orchid i see i see

If you are updating please test the big you can reproduce it that would mean the bug is not specific to my modpack but more broad

random gazelle
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Is it possible to apply effect only if filter in the previous stage worked out?

zenith stream
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thats the intended behaviour i belive
though it might get finicky

random gazelle
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I'm trying to achieve firing additional missile only if I hit correct targets in the previous stage

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But I'm struggling to understand what temporal context means

zenith stream
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basically the target of the previous spell phase is the target of this spell phrase

random gazelle
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Is it doable?

zenith stream
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likely
it depends on the filter though
you could likely do a filter monster on the start right before the dmg to filter out the dmg parts
thougrh ive noticed that zero can be finicky with its filters

fair trench
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can someone help me understand casting circle stuff? inthe video from the mod page there's two casting circles one on the caster (near) and one on the target (feet?) but i can only ever get a casting circle to appear on me (feet or near). How'd he do that?

zenith stream
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its a setting on the left side on your spell crafting interface

fair trench
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i onlyt see "casting circle" setting which seems to only affect me and not my target

zenith stream
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ah

fair trench
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maybe it's because i'm not using explosion like in the video and it only works on that because maybe that's one of the only spells sustain works on?

zenith stream
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okie that one is done by using convergence explosion

fair trench
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i'm not surre i fully understand sustain glyph

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OR convergence for that matter

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i was hoping to make a less destructive but just as impressive spell that just does massive harm or something but still looks cool

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or grow with a cool casting circle on the ground whereit's growing

zenith stream
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its easy just do something like projectile convergence explosion then in the tick phase temporal context and sustain
hold down the cast button for a few seconds after it landed and voila

fair trench
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sure but can that be done with other glyphs than explosion? i haven't got that working. 🙁

zenith stream
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when you put convergence down any gold bordered glyph is compatable

fair trench
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ok i'll take a look at that

honest tendon
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is there something im missing? why dont crafting ingredients show up when i try to craft a glpyph in the scribes table. Using the beta 1.20.1

small plank
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Beta 1.20.1 is a backport made by another dev, it apparently has some bugs

shy nest
honest tendon
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Ohh okay

proper pagoda
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Hi, I need help creating a spell. I want the base to be the same for all elements. I want a bean to come out from somewhere near the character and hit where I'm aiming, and upon hitting, apply the elemental damage combinations. I want to make a version of this spell for each element, and have the laser active while I'm holding the button. However, all my attempts have failed because the cost was too high. Can anyone help me?

dry vapor
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Is there any way to make a normal spell parchment using a staff instead of a book, or would I need to still have a "standard" book for that? A normal spell parchment that only captures the begin phase and nothing else would be fine and expected even

I ask because I also use Ars Additions and I noticed that multi-phase parchment can't be put into spell binders, but I was hoping to use a staff as my primary casting method and have one-shot utility spells on parchment in a binder so it would be better if I could avoid the hassle of managing a normal spell book just to scribe spells onto parchment for the binder

reef temple