#Ars Zero

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prisma bolt
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Not a glyph, but if you happen to use Framed Blocks, it lets you cycle blockstates of the framed blocks and freeze them

compact coral
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O

prisma bolt
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of course, it only works on blocks from that mod

compact coral
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Never used frame blocks

prisma bolt
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But it's framed blocks, so that's very very flexible

compact coral
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I'm a loyal Copycats+ fan

prisma bolt
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To each their own ๐Ÿ™‚

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Lsat time I tried copycats+ it had major crashing issues

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that was about 6 months ago

quick panther
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question, does frameblock work with create schematic?

prisma bolt
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IT DOES!!

quick panther
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OH

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nice

prisma bolt
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MUCH to my surprise

restive oyster
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I extremely agree. Make the debug stick just a wand? XD

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(first check out what all it can do, idk if there's some block states that'd break stuff?)

primal sun
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Does the author have any plans to add more glyph of the Water School? At present, it seems that the Water School is the weakest, and it doesn't even have a level 3 glyph

ripe plank
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Ok so the beam glyph is utterly terrifying

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I need a content mod, theres nothing that can stand up to this. I just sliced the chimera in half with two quick rakes with a harm spell

humble tree
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But maybe Convergence and cold_snap one day

humble tree
humble tree
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We need a boss that fights on Ars + Apotheosis levels. Teleportation, insane protection levels, very high damage output etc

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a boss that will make you shake your pants

ripe plank
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Go status effects that need dispelled

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Blind, snare, slow, starve, go full doomtrain

humble tree
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I'll need to pit it against Azalea who has like one billion mana and 1024 health lol

ripe plank
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I'd say give it illusions or decoys that debuff you if you shoot the wrong one

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Maybe you need the right thing in the offhand for the coup de grace

prisma bolt
humble tree
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and your reward shall be 1 dirt block

prisma bolt
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So worth it

humble tree
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idk I'll need to think that one through haha

prisma bolt
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Going in a glowing item frame above my front door

humble tree
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At the very least a head trophy of the boss

prisma bolt
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That would be cool. I think the Cataclysm pets are a pretty great reward for the bosses that have them

humble tree
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Oh another Ars familiar pet would also be a nice reward

prisma bolt
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oh yeah, a familiar locked behind a boss

ripe plank
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Ah yea, something that will fight perhaps

humble tree
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a lil feisty one

prisma bolt
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Perhaps a familiar that casts dispel on you once per 5 minutes if you have negative status effects, assuming the boss goes all-out with debuffs

humble tree
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Best familiar from Hades 2

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(not rly the best one is the cat, it gives you +1 life)

ripe plank
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A little golem that drinks source smoothies for fuel lol

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Can solo the warden with the proper arrangement, but hes got to be necking source jars like hes displaying hillbilly fortitude

restive oyster
primal sun
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A more powerful freezing capability than cold_snap
It's not just about simply creating ice blocks on a living being, but completely wrapping it with ice blocks to turn it into an ice sculpture

humble tree
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would maybe be fun to just completely turn it into ice, swapping the renderer, freezing all movements etc

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hit it; breaks in pieces

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if blocks it would just turn into 1/2 blocks? cuz not sure if we could get the size/shape of a creature reliably

primal sun
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Or add an ice effect to the appearance of the creature?

prisma bolt
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To those whoโ€™ve been playing with the staff more: what are the silliest, most useless spells youve come up with?

compact coral
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I believe Self + Leap/Launch and then Temporal Context + Anchor allows for self propulsion lol

serene ridge
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Ray/anchor launch

On a boat you're riding

compact coral
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I will double check later tonight but I swear I managed even without a boat

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Just a heads up though, controls are wack if you fly that way haha

prisma bolt
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that sounds interesting

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I could see making an obstace course for that

primal sun
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A new idea, "Shield", when used together with "Self" + "Convergence", can release a shield centered on oneself to resist all projectiles, and "Diffusion" can be used to increase the radius of the shield

quick panther
humble tree
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oh my gosh

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i wonder how many entities we can get away with before minecraft starts crying

small plank
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A lot less than you think if said entities are geckolib based

humble tree
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They will be for sure. Why does geckolib help on that? Mostly worried about server lag, not GPU (though also a bit)

humble tree
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Manipulation, maybe

small plank
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Sudden spawning and collisions tend to be what overcharges servers

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Especially because if too many things happen in one tick, that tick ends up taking too long to process and Watchdog kills the process

humble tree
restive oyster
compact coral
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Make it coggsss

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Technica synergyyy

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But that's a pretty dope model actually

humble tree
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To do (Docs): Be able to Ctrl+C the 'example' spell
To do: Spell phase context; move up/down on right click of a phase (also explain in docs)

humble tree
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"To do: when clicking 'V' (key to open book GUI), if you are not holding another casting device (book/staff etc) in either hand, and you have an equipped spell casting circlet, open this GUI instead"

man an annoying one, SpellSlottedScreens expect an InteractionHand instead of a stack

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maybe it can magically put the item in your hand for the duration, because it's really relying much on that hand, can't easily mixin my way around it

prisma bolt
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Ok I don't really understand the staff yet, still trying to grasp it, but I do have a few QoL feature requests that you can ignore or keep as you see fit. Mostly just parity with the base ars spellbook type stuff

  • middle click to shift glyphs right
  • Ctrl+C/Ctrl+S to copy/save spells
  • save to shift glyphs left
  • typing when search is unfocused starts a new glyph search
  • remembering what stage of the spell I was editing when I leave and come back to the staff spellbook)

I have a feeling I'll eventually have same requests around randomize, perhaps my favorite glyph. But I don't understand the staff well enough yet to know what those requests would be

restive oyster
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i want underfoot mageblock> aoex2> wololo> randomize
to make a rainbow road. not all at once, but like assorted.

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(this isnt a priority, just a dream)

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xD

prisma bolt
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Something like randomize to randomly select or drop out blocks from the previous target, perhaps? Or maybe that's already a thing

restive oyster
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i could try to help you understand the staff as much as i do, if you'd like?

prisma bolt
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That'd be cool

restive oyster
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i think i get it?

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just let me know when you have time ! :3

prisma bolt
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will do ๐Ÿ™‚

severe gazelle
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one of my favorite staff abilities is using select on an entity then applying an effect per tick or per couple of ticks

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reminds me of jjk in a way

humble tree
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1.10.2

  • fix: add missing Geometrize translations
  • fix: move Feet spell circle above block surface
  • fix: set default circlet keybind to U instead of V
  • fix: add translation for spellcasting circlet keybind
  • qol: open circlet GUI on hotkey when no casting device in hand
  • fix(docs): explosion example to 2 amplifies, add one AOE (explosion only allows 2 amplifies, not 3)
  • fix: convergence explosion having a tiny deadzone where chickens were safe. no one is safe now. except eggs.
humble tree
humble tree
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Hmm wait a sec, I'm not sure if I uploaded the right build. Taking this one down, sorry for the 3 downloaders

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Alright, new build coming up, pretty sure the previous one was not 100% up to date. But the builds only have a 1 byte difference so :v

humble tree
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What do people think about changing the default delay of staff/circlet from 1 to something else like 5 or 10?

The logic here is that if it's something higher, new players may be more likely to question "how do I lower this", when they need it, rather than assuming that it just can't be changed.

What do you folks think?

merry frost
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The other scenario I see happening
"Okay let's see what happens if I put a break spell on tick phase"
holds button
"Oh sh-"

humble tree
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Let's try to set the default to 10 then!

winter phoenix
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chaos gremlin it and add a config option for the default tick phase

humble tree
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i mean i could

humble tree
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1.10.3

  • fix: all recipes missing
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๐Ÿ˜ญ

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Learned my mistake; no more gitignoring src/generated

severe gazelle
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were so back

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zero bro any word on infinite spells or a way to get better aoe/amp?

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on multiphase

humble tree
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nope

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not something i'll look into i think any time soon

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best bet would be to add aoe/amp for now, that i could do, probably disabled by default since eventually adams ars will be 1.21.1 (???)

primal sun
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BUG report: The staff cannot save spells now

humble tree
humble tree
primal sun
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Could it be that there was a conflict with other mods? I'm not sure either

humble tree
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To do: better split beam functionality when used in non-Near forms (somehow?)

humble tree
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To do, fix this: "So if I do something like a geometrize spell, and instead of allowing the spell to resolve, I swap to something else in my hotbar - I get the channeling sound stuck"

humble tree
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Side by side:

  • AOE x5
  • AOE III x5

@severe gazelle

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(Convergence + Explosion)

severe gazelle
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thank you bro actual legend

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im sure everyone will appreciate this one

humble tree
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it's disabled by default and I put a Note: This is copied from Adam's Ars Plus and will be removed when it has been updated to 1.21.1.

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I didn't copy the recipe though, I think you need some custom items for it IIRC, so just simplified that

humble tree
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1.10.4

  • feat: multiphase spell parchment (can be applied to spell turrets)
  • qol: ctrl+c & ctrl+v support for multiphase devices (copy to/from different devices supported too)
  • add: AOE/Amp glyphs from Adam's Ars Plus, disabled by default
  • qol: config for default staff tick (defaults to 10)
  • fix: offhand saving spells not working
  • docs: explain lifespan-based effects and show all these with a special tooltip addition
  • docs: show that Sustain and Anchor extend lifespans
humble tree
prisma bolt
humble tree
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Amazing, thanks!!

uneven spindle
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Yoooo Bucketst put out an Ars Zero video

humble tree
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Done! Video here if anyone's interested ๐Ÿ˜„
https://youtu.be/NJXWKSmyDwo

Ars Zero - An addon for the mod 'Ars Nouveau'. This addon adds staves, hands free casting and new advanced glyphs to Ars Nouveau,

For more information, visit the Ars Zero modpage:
https://www.curseforge.com/minecraft/mc-mods/ars-zero


โ–ผFollow BucketStโ–ผ
Twitch โ–บ https://www.twitch.tv/bucketst
Twitter โ–บ https://twitt...

โ–ถ Play video
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(Discord really doesn't like using the real thumbnail of the video ๐Ÿซ )

primal sun
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As always, I promise I won't make a profit from this video

humble tree
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Yes you may

humble tree
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Reupload?

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I'm not sure about that, I think that's a question for @merry frost perhaps

primal sun
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I'm just forwarding it, not modifying the video

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ok

merry frost
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I would prefer that you didn't, but if they're china based platforms I can't exactly stop you

primal sun
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Understood. I won't forward it anymore

novel orchid
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how does that even work?
last time i checked wind burst doesnt do dmg

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does it have something to do with arrow velocity instead?

humble tree
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Would it be confusing if I added loot-type items called "Wands" that are uneditable staffs? E.g. Wand of Telepathy

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Just to make it clearly separated from the staffs and also because I can then make them "handheld" type item renderers

compact coral
humble tree
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Hmmm yes, that just feels very paladin/royal to me ๐Ÿค”

compact coral
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If not scepters, then yeah, wand might be your best bet. There's also "Rod" but I'm not sure I buy it for a name haha

delicate venture
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Rod is used as an alternative by a lot of media

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Scepter isn't necessarily royal or paladin-esque, more like noble? Dignified?

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Staffs sound like something you could wack somebody on the head with

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Scepters are above that

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Immovable rod, Rod of ages... Could work

humble tree
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Right now we only have Dominion Wand though (and advanced one)?

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I did use (archwood) rod for the name of the ingredient you need to use to make the staff (instead of a book for the spellbook)

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But I do like rod more than scepter

ocean acorn
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Guys... solution is very simple:

  • Item for casting from this mod could be named "Wand"
  • Rename "Dominion Wand" to "Dominion Scepter"
  • ...
  • Profit?
humble tree
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I gots it. Since Runic Spanner from Ars Technica was removed and Arcane Wrench was added, we rename it Dominion Spanner

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truly the best of ideas

ocean acorn
young scroll
ocean acorn
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oof... that might make things a bit confusing...

humble tree
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And then there's a Dowsing Rod

ocean acorn
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One wand is used to cast a single spell but this other wand can cast one one of 10 made spells? AND you set-up the spells differently on each?

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Solution: Rename "Enchanter's Wand" to "Enchanter's Specter"

young scroll
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Why not something like Inscribed Staff? Or Caster Staff

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Inscribed Spell Parchments exist in Additions

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And Caster Tomes are the same thing but for base

ocean acorn
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"Enchanter's" is word used for a series of items that you can inscribe with one specific spell

young scroll
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Correct

humble tree
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alternatively I just cave in and create a 3D model per instance of these

humble tree
ocean acorn
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What if... we had a series of items coming from enchanted items that let us store up to 10 configured spells (like in Spellbook) but they keep their original limitations of all starting with specific form and potentially a modifier for that form?

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So... Enchanter's Sword that you can tweak and change spells to one of 10 just like with Spellbook, but it's starting glyphs remains touch.

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or a Fishing Rod, or a Bow etc.

humble tree
ocean acorn
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For those specific tools I imagine they would utilise Spellbook UI with some kind of indicator that let's us know which Glyph it starts with before the custom 10 we can input in

young scroll
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Could always use the Artificer name

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Artificer's Wand

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Artificer's Bow

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Someone who tweaks with the magic more

humble tree
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For me other than fun/vanity the idea with the pre built wands is also so you can get some ideas (copy paste able) of multiphase spells. Easy to try in Creative, fun to find in Survival (some new custom structures would be nice)

young scroll
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I think you need a name other than Wand

ocean acorn
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Staff?

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but that one is kind of used as well isn't it?

young scroll
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Staff is only used by this addon

humble tree
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I think maybe staff is the safest bet yea

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Tbf I tried making an icon for a telekinesis staff and it didn't go super well, maybe I'm just made for the 3D world lol

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on the plus side then I can also make a custom pedestal block for displaying staves

ocean acorn
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You could even expand on the Enchanter's tools by having Enchanters Staff be what your current staff is, but with a single spell slot you modify through applying spells on the table with help of a book.
Then you combine Enchanter's Staff with a spellbook to make Artificers Staff - device for creating up to 10 spells in the same manner that your current staff does.

ocean acorn
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So for consistency... all we need would be just one texture for the Staff.

primal sun
uneven spindle
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I think the intent is to accelerate the arrow shot by the bow, I might be wrong

merry frost
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A staff with 'Ekusupuroshon' built in that has a very specific custom model Hmmm

humble tree
humble tree
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1.11.0

  • fix: Staff 'keeps firing when changing items
  • qol: middle-click inserts gap, shifts glyphs right
  • qol: saving trims glyph strip immediately (no reopen needed)
  • qol: selected phase remembered per slot
  • qol: type to search w/o having to focus on search input
  • add: loot item Staff of Telekinesis
  • add: Spellcasting Pedestal to display your staves and spellbooks
humble tree
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it is probably hard to find that staff atm, but i have an idea in mind for small structures to be added to find these

ocean acorn
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We have not enough archeology uses...
Would you consider burring them staffs in sand?

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Actually wait... Then that would make them farmable from the crab guys...

humble tree
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But I was thinking just a small structure with a Casting Pedestal that displays a staff

ocean acorn
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I guess that could be nice looking, though how often and where should this structure generate?

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I still think adding in some suspicious sand or gravel could make the structure more interesting - adding in some story elements to a structure, maybe new sherd while at it...

small plank
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can't add more sherds without an external api

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or well, remaking said api

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mojang really made sherds dirty in 1.21.1

humble tree
primal sun
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This update omitted the spell I submitted earlier, which is not in the demonstration case

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๐Ÿ˜ข

humble tree
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Sorrryyy. I'm actually thinking to get rid of the examples, they'll be obsolete once we have staves that show these off.

Players that are interested in learning are likely going to head into creative, there they can try our the "Example" spells immediately with the respective staff

primal sun
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ic

little irisBOT
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Paginator mivu3o9r-g3r not found in memory

little irisBOT
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Paginator mivu3o9r-g3r not found in memory

humble tree
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O-okay

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Interesting

young scroll
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You need to submit the command again, the pagination has expired

glacial musk
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sooo question
Im trying to do a multi part spell, but the temporal context glyphs don't seem to be "working"--only the first line goes off

I feel like im missing something so obvious, can someone point me in the right direction?

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the spell line for that was this

small plank
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tried adding the select glyph?

little irisBOT
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@glacial musk

Result for search: select

Selects a target entity or block without performing any action.

AOE: Increases the area of blocks that can be selected
Pierce: Increases the depth of blocks that can be selected
Sensitive: Only selects entities, ignoring blocks.
AOE III: Increases the area of effect (stronger than AOE II).
AOE II: Increases the area of effect (stronger than AOE).

Tier

1

Cost

0

Schools

Manipulation

glacial musk
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?

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(my idiocy is showing)

small plank
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Doesn't make much sense on its own so maybe it's specifically for use on the first line to propagate to the ones below

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at least according to bucket's video

glacial musk
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I tried putting it at the end of the first line and it didn't change anything

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I tried this and it didnt work either

glacial musk
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I cant find it

small plank
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probably on the second page?

glacial musk
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I used "search"

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and it didn't show anything

small plank
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wait for Zero, not enough Zero-mancers around yet

glacial musk
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not showing up in the creative mode inventory search either

small plank
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well did you check it's on latest?

glacial musk
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yeah im on 1.21.1

small plank
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i didn't mean minecraft version

glacial musk
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2/15, right?

small plank
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latest is 1.21.1-1.11.0

glacial musk
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im gonna make a new world maybe updating it messed something up idk

glacial musk
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OH MY GOD IM AN IDIOT
I UPDATED THE MOD BUT FORGOT TO UPDATE IT IN THE OLDER MODPACK I WAS USING

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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critical thinking ability: zero

humble tree
glacial musk
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I tried select like Alex suggested and I didn't seem to have much luck with that either but maybe I was using it wrong

humble tree
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Depends what you're trying to do really

glacial musk
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projectile -> big explosion when lands -> explosion makes smaller projectiles that spread

humble tree
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Not sure :v burst within the tick spell should work on its own but it won't pass all resolved targets from tick to end atm

glacial musk
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aighty

thanks for the help tho I was losing my mind thinking I was missing something obvious ๐Ÿ’€

Baller mod tho frfr beam with max amplify glyphs is so dumb I one shot the warden ๐Ÿ˜ญ

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OOH maybe I just got an entirely different direction and do something with convergence/explosion

small plank
humble tree
small plank
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how's the context for temporal fished up?

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must have been stored somewhere no?

humble tree
glacial musk
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Ok im back with another question--Im using this set of glyphs, and while I can get the explosion part to "charge" just fine, the lightning bolt happens when the spell first makes contact

is it possible to make it so the lightning happens when I release the spell?

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would that be what "end phase" is for?

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lemme rephrase--I want the detonation to go off with the lightning simultaneously

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OH MY GOD I FORGOT ABOUT TH EDELAY AUGMENT

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IM SO DUMB SORRY

glacial musk
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Ok, legitimate question this time, I've got this spell working pretty decently, but I can't figure out how to get projectile style effects to apply to the projectiles spawned by that last propagate arc glyph

is that just not a thing I can do or do I need to mess with some stuff

glacial musk
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If only I could make the explosion particles red ๐Ÿ˜”

glacial musk
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Oh also, how do I re-enable the AOE III etc glyphs? If its by going into the config like how you do nullify defense, I can't remember how to do that either its been so long ๐Ÿ˜”

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(sorry for the question spam)

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what did I mess up here

small plank
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You sure you saved the file and reloaded the game?

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While the game was off

humble tree
humble tree
glacial musk
humble tree
glacial musk
humble tree
humble tree
# small plank must have been stored somewhere no?

So basically I do a subscribe to EffectResolveEvent.Post event... and then I also do updateTemporalContext manually.
God damn it's such a freaking mess, I've dug myself into a pile of technical debt here.

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yep i'm gonna refactor all of that next even if it takes me some weeks, I can't look at this anymore

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Then I want to get temporal context working for burst, chaining, and anything really. That's the goal!

small plank
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Both arc and homing will use the projectile spell style

humble tree
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That should do it then ๐Ÿ˜Ž Thanks Alex

glacial musk
humble tree
glacial musk
near condor
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Minor issue i had, the Orbit projectiles are orbiting higher than they should be on Voxels

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The spell I was trying to make is a spell where it holds a Voxel in front of you, then charges up a ring of Orbits around it, before firing it, cutting through enemies and terrain

humble tree
subtle mirage
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Is there a pierce III and amplify III as well?

humble tree
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Amplify 3 yes

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Idk if Adams has Pierce 3? I could port that over either way

small plank
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pierce is not a spellstat

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i guess you could try mixin-ing the getBuffCount

humble tree
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Related question, is it difficult to get stuff into base ars? I never made a PR for it

small plank
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relay that to api-dev, the hardest part might be not being flooded by Qther's PRs

coarse parrot
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Maybe I'm the only one with this problem, but when I use a voxel with shaders, the voxel itself becomes invisible. I've tried it with complimentori and solas shader.

subtle mirage
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Yeah shaders and ars dont mix well

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Common known issue not really a fix for it besides dont use shaders i guess

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Its the same thing with skyweave blocks being invisible

humble tree
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I think that is the common fix for it

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Some of the voxels use a custom shader, I didn't know how to animate them otherwise. Maybe you can do UV scrolling somehow with geo entities... Though it's easier for me with this approach :v

tawdry rain
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how does this addon's wand work? I understood nothing from the guide ๐Ÿ™

humble tree
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To do: fix this
#1473304652471603283 message

echo drum
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Are there any plans to make upgrade recipes? As in, when you craft the next tier staff it retains the settings from the previous staff (like spell books already do)

humble tree
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We gotta fix that

echo drum
devout jewel
tawdry rain
near condor
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Just made a spell that shoots a spray of flames as you hold the cast button, then when you release the button it finishes with a powerful explosive fireball

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Very satisfying to use, the fireball is a Missile spell so its really good at finishing off the still-burning horde from the earlier fire spray

fair prism
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anchor having no cost feels a bit op

lament wasp
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How does one use the Geometrize Arcane Golem to place blocks? Trying to fill in a giant hole and can't figure it out.

humble tree
humble tree
humble tree
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In case someone else is wondering; no, this mod will not be ported to 1.20.1, at least not by me. I do not maintain multiple versions of my mods and I never will.

wheat kelp
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That sucks but understandable

humble tree
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1.11.1

  • chore(dependencies): upgrade dependencies(ars nouveau, ars elemental, curios, nuggets, sauce)
  • fix(dependencies): stop jar-jar'ing nugget
  • fix: staff upgrade recipe nuking your data
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that's a lot of 1's

severe gazelle
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finished doxxing the update

subtle mirage
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I cant remember anything that happened in it

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I just remember finding that purple guy really funny to look at

humble tree
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i gots no idea what that is so I didn't get the reference ๐Ÿ˜ญ

subtle mirage
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it was some kids show about numbers

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they fought weird ass monsters i think

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i have no clue how it ties in with numbers but i found that purple guy funny

severe gazelle
glacial musk
severe gazelle
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i like how infuse can create a bootleg sure-hit by injecting the opps with whatever potion effect you nbt in

glacial musk
severe gazelle
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i used instant damage 10 and instant health 10 to oneshot all opps incl undead

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yesterday

glacial musk
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im still new to this shit

severe gazelle
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get cad editor

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its a mod that lets you easily operate on item nbts and attributes

#

i have a netherite helmet that gives me infinite mana regen

glacial musk
#

It aint my server nor do I have op perms ๐Ÿ˜”

#

but noted

severe gazelle
#

its fun on ur own

glacial musk
#

1 sec

glacial musk
#

this but with an AOE III

severe gazelle
#

thx

tawdry rain
compact coral
# tawdry rain soo it's just an extension for a book? so I can put 27(excluding forms) glyphs i...

Yes and no. It has 3 distinct phases which essentially cast their own spell accordingly.

Start - The spell you cast as soon as you right click with the staff.
Tick - A spell that is continuously casted while you hold down right click.
End - One last spell that is cast right after you let go.

Normally, with a spell book, you'd only have the "Start" phase, so you couldn't do stuff like holding down a laser beam to damage mobs or destroy blocks, and you'd need to constantly cast over and over "manually".

humble tree
# tawdry rain soo it's just an extension for a book? so I can put 27(excluding forms) glyphs i...

The description on CurseForge kind of explains that:

This mod adds a new caster item to Ars Nouveau; the Spell Staff. Unlike the Spell Book, the Staff allows you to continously cast spells as you hold down 'use'. This opens up for new scenarios that were previously not possible. To support such new scenarios, it's necessary to add a new cast method 'Temporal Context Form' and new effects that work in this context.
humble tree
#

I'm working on The Big Beautiful refactor of temporal context, select logic and reintroduction of block entity groups

#

But I'm a bit puzzled about what to do for sub resolvers like chaining. I'm essentially creating a spell context for each of the blocks, which REALLY doesn't scale with a lot of AOE (II and III), it just kills your game.

So I'll dive deeper into the why, hopefully I don't have to put a limit somewhere.

glacial musk
small plank
humble tree
glacial musk
#

or the anchor

errant chasm
#

Hello

#

Eh

#

Im having an issue, my game doesnt load for some reason

#

I have no idea where can I make a bug report, so, Im just trying to find anything related to this addon to ask for help

humble tree
errant chasm
#

1 sec

#

-# The only thing I know is that the computer is scared lmao

humble tree
#

Do you have Ars Elemental installed?

#

It is a required dependency ๐Ÿ‘€

severe gazelle
errant chasm
#

I just noticed, but I would recommend adding a warning that it needs it as a dependency when loading the game, or in the mod's page description as in image-

humble tree
#

It should also be listed in mods.toml, not sure why it's being ignored by neoforge ๐Ÿค”

errant chasm
# humble tree

Ah-
-# ...sometimes I hate curseforge, relations tab feels too hidden on pc

#

Well, anyways-

#

Gonna try see how it works now

severe gazelle
#

i managed to add infinite spells basically by spamming middle click on my glyphs

#

everything outside of the 10 slots gets deleted once i delete a non overflowed glyph however

#

its time for a monstrosity

#

ah yes

#

ray aoe aoe aoe aoe aoe aoe burst sensitive aoe aoe aoe aoe aoe aoe break amplify

#

the aoes and amp are III

north trout
#

Love this so far omg

errant chasm
#

I tried doing something and... my whole pc started lagging, even the system

#

Im scared

warm chasm
#

i noticed the default ars spellbook disallows ultimine to prevent abusing ultimine to make break spell stronger without costing mana, but the ars zero staffs dont have this compat and let you ultimine stuff with spells for free

#

i assume that's not intentional?

uneven spindle
#

WHAT

I know ultimine doesnโ€™t work when holding a book, but I didnโ€™t realize that was because spells applied to the ultimine

lone karma
#

hey it says amplify 3 and aoe 3 are disabled by the server

#

what config would that be under

humble tree
humble tree
lone karma
#

i found it thx

#

โค๏ธ

lone karma
#

i dont really get how it can be used with the break spell tho

uneven spindle
# humble tree I have no idea what ultimine is, tell me more?

Hold down the button for it and you highlight up to 64 of the nearest similar blocks in front of you. Breaking one breaks them all

Sometimes modpack makers disabled this ability if you arenโ€™t holding a tool

However, itโ€™s disabled by default if youโ€™re holding a spellbook, preventing you from mining multiple blocks at once

#

If ultimine recognizes the Break spell as a valid form of mining, it makes sense that this would be disabled by default

humble tree
#

Okey dokey, thanks! I can look into that

delicate venture
#

This isn't a complaint, nor is it a problem-

I just wanted to share that Beam is ABSURD for mining. With it and the divination ritual (15 minutes) I got to mine a stack of ancient debris. Take into account I wasn't nuking the nether, and that I also took my sweet time looking around and emptying my inventory, and it starts to just sketch the potential for it.

#

I finally got a multiphase spell turret, and I'll build a train network weaving between the nether and the overworld, and this is how I'll clear the way

#

as always, superb, mister Zero!

#

Can't wait to see what you'll cook next

lone karma
#

because i have many plans

humble tree
#

First I want to fix problems with temporal context (burst/chaining) and the confusion around Select & Block Groups

#

Then it's time for some new content, I'm feeling for Frieren style spell shields

primal sun
#

No, it's normal now

#

It's strange that before I got the spell book, I couldn't cast spells with the staff under my feet

small plank
#

At this point I wonder if the mod was meant to be called Ars:Zero instead

#

For the uncultured swines, it's a naming pattern often used in anime spin offs

warm chasm
tender kernel
#

do i need to make both the staff and book or can the staff totally replace the book

hollow pendant
#

hello guys i got a problem for aoe and amplify 2 and 3 it says that i cannot use them because they are disabled in the config and i really dont know how to enable it please if someone can help me

humble tree
tender kernel
#

if i want to make a basic spell like with a book, all i need to use is the begin phase and ignore the rest

compact coral
#

Yes

lone karma
small needle
#

and a plague in modern packmaking

#

completely trivializes mining

warm chasm
#

lots of us like it

#

we arent playing to mine all day after all

small needle
#

yeah because convenience is a sweet treat

warm chasm
#

yes, thats what gaming is for

#

its not a job

#

if smth is fun, it's good

#

if it's not fun, it's not good

#

if you dislike ultimine, don't use it

#

i like it, i'll use it

small needle
#

why bother making games difficult or tedious at all then

warm chasm
#

tedious is objectively unfun

#

difficult is fun for some

small needle
#

tedium is an obstacle for the player to solve

warm chasm
#

those who like it will make it

warm chasm
#

no game should ever feel like a job

#

the purpose of a game is to have fun and relax, not to drain your mental health

small needle
#

okay but mining is a tedium you have control over to mitigate

warm chasm
small needle
#

why bother have mods introduce better tools if they're effectively as useful as a wooden pickaxe with ultimine

warm chasm
#

wdym

small needle
#

why bother making mining machines

warm chasm
#

wood breaks faster and has no speed

#

mining machines are automatic and have larger scale

#

your points make no sense

#

just accept that some ppl like different things than you do

small needle
#

i've accepted that already

warm chasm
#

then why are we debating this?

small needle
#

You're right. Enjoy the game how you want to enjoy it.

warm chasm
#

gonna be real i did not expect you to be normal about this

small needle
#

I dislike the position of ultimine as an expected inclusion in most modern packs because content is necessarily balanced around its inclusion.

warm chasm
#

yeah that's fair, though wdym with balanced around ultimine?

small needle
#

This is fine for people who like it and enjoy it, but crowd out the kind of niche gameplay me and others enjoy.

small needle
warm chasm
small needle
#

which means mining needs to be made less lucrative as a resource gathering pathway to account for that increased speed

warm chasm
#

or by making resource requirements larger?

warm chasm
#

ah

small needle
#

or resource requirements larger

warm chasm
#

yeah that's fair

#

icl i dont play that many modpacks, i've played atm9 no frills, atm10(full), bmc4 and custom packs

#

so idk how many packs include ultimine

small needle
#

it's hard to swallow "just don't use it if you don't like it" because any competent pack dev will balance the intended experience around a somewhat competent player using all the tools reasonably available to them

warm chasm
#

there's prolly not really a good solution for this

#

but 2 options come to mind

small needle
#

I've played a decent amount of packs and the trend around the most popular ones, especially kitchen sinks, is that veinmining of some-kind is omnipresent

warm chasm
#

1, you could try to rebalance the pack by removing ultimine and changing resource spawns and requirements

#

or 2, you could just avoid those modpacks that use ultimine

#

thats all i can really think of

small needle
#

I tend to do the latter

warm chasm
#

they're power fantasies lol

small needle
#

but so many expert-adjacent packs fall into the trap of including it, realizing it makes resource gathering/exploration too easy, and cranking other difficulty knobs instead of just doing without it

#

because it feels bad not to have it

warm chasm
#

those usually are more balanced

#

and might not have ultimine

warm chasm
small needle
#

ultimine is honestly a symptom of a greater issue I have with pack design in general

warm chasm
#

i actually abused ultimine and attribute swapping to mine for ores at no cost and insane speed

#

so ye -w-

small needle
#

yeah see i get that. I used to play like that.

warm chasm
#

like all the expert modpacks use a lot of og concepts

small needle
#

Then I'd burn myself after three weeks of gameplay and there was no quick dopamine left

small needle
#

the og concepts are fundamentally flawed

warm chasm
#

im playing to eventually build an industrial complex, soooo

#

the og concepts are boring to me

#

so much tech that has no correlation to real tech

#

i learned real electrical stuff

small needle
#

oh i meant like the og concepts of the modded scene

warm chasm
#

yeah ik like gregtech n all

#

like tfym "high voltage" just gimme a number

#

gimme amps and ohms and arcing and circuits

small needle
#

no i mean like. industrialcraft. minefactory reloaded. the old shit

warm chasm
#

i need realistic electricity qwq

small needle
#

yeah agreed on that

warm chasm
#

i wasnt around that early

#

i was playin ps3 9 years ago

#

ps3 minecraft i mean

small needle
#

fair enough yeah i grew up on java edition

warm chasm
#

got into modded in like 2021 or smth

#

lucky

#

i always wanted to play java as a kid bc mods

small needle
#

nah shit sucked ass til recently

warm chasm
#

only had a ps3 tho

small needle
#

you got into modded at a good time

humble tree
warm chasm
#

yeah ik but as a kid mods were so fascinating lol

humble tree
#

y'all getting #off-topic

small needle
#

oh yeah we're in ars zero

#

lol

warm chasm
#

oop sorry

humble tree
small needle
warm chasm
#

there's ppl in off topic and i dont like groups so ima head out adios

lone karma
small needle
#

ok first tell me your opinion so I know what im disagreeing with

lone karma
#

Wait wait wait

#

DMs not here

radiant inlet
#

Projectole + Lingering + sensetive + voxels + few splits
And again in ticking

humble tree
#

Hmmmmm. I'm also struggling with chaining tbh :v I think I might have to do add limitations

indigo dawn
#

Does anyone know what version of ars zero to download for atm 10? Atm has ars nouveau 5.10.6

indigo dawn
#

I'm just a fat chud ๐Ÿ˜ž

humble tree
dreamy monolith
#

Basically infinite flight ๐Ÿ˜ˆ

#

delay: 20 ticks

humble tree
uneven spindle
#

With a premade modpack, especially one as big as ATM10, there's a decent chance that breaks something
ESpecially having to figure out updating the other addons

humble tree
#

That's fair. I'm not really sure what I can do though, I would have to downgrade the required dependency on Ars Nouveau. Maybe that would be fine though, I'm not using anything in particular from latest Ars I believe

uneven spindle
#

Also, ATM10 updated a weekish ago
Ars is more up to date, currently on 5.11.1

#

Unless you've already turned on content management and can't update, Pr0
Cuz in that case, its probably on you to juggle updating things to allow for Ars Zero lmao

indigo dawn
indigo dawn
humble tree
#

Yeah actually the latest version of ATM 10 has the same version of Ars as Ars Zero does!

indigo dawn
#

It worked!

#

I updated atm 10 and downloaded ars zero and it works perfectly

uneven spindle
#

Woohoo!

humble tree
#

amazing

radiant inlet
#

Tried to made hollow purple
Sorta hollow purpled my pc

radiant inlet
#

I made voxel that create voxels that can break blocks
And because they will destroy each other for whatever reason is here if i use channeling push i need missle spell with explosion to push them forward
I can't made them to damage something because they just kill themself

#

But it sorta look like hollow purple just small

#

๐Ÿ˜ผ

small needle
#

everyone always wants to use purple, but never red or blue

past barn
#

Purple is better than red or blue๐Ÿ˜œ

prisma bolt
#

I just learned you can use mousewheel with anchor!

humble tree
#

the best of both worlds

prisma bolt
#

I've been trying to figure out a way to get blocks to launch out a random distance from me or something ike that and I think mousewheel is gonna be the way to go

#

But were still on an older version of Zero without middle-click/save to shift glyphs around and it's really frustrating to try to develop spells when I constantly have to reset the whole thing, so I'll probably end up waiting until my server updates to really dive in

humble tree
#

smol update, I got a bit lost on fixing chaining itself (for the 2nd time now) but I did bring back block group entities and working on making it "good enough"

I am also working on adding a new biome, but it's related to adding new staves. It'll take a bit and I'll dub this version 2.0.0 as the change will be "breaking" as in, you'd need to start a new world to see the biome (I think?)

Anyway it's gonna be cool โ˜ ๏ธ๐Ÿฆด

small needle
small needle
#

ngl i've been tempted to restart my minecraft phase just to play with your voxels

#

they look awesome

prisma bolt
#

yeah I need to figure out wtf voxels are and how to play with them. I feel like once Zero clicks in my brain, it's gonna be really awesome

small needle
#

same and im mad the jjkheads tainted my perspective of it

prisma bolt
#

jjkheads?

small needle
#

a casting tool that expands on the spell construction system like the staff does is super intriguing

small needle
# prisma bolt jjkheads?

any number of the spell-crafting posters asking how to make hollow purple/dismantle/domain expansion etc.

prisma bolt
#

I've had many idea in the past about sells with a couple of phases, a setup and primary cast spell, but that would only use the 1st and 3rd rows of the staff. Need to think about stuff for the middle row too

uneven spindle
glacial musk
#

I think trying to make a maximum output blue is way more interesting than purple

#

โ€œOh boy, big aoe that breaks thingsโ€

Vs

โ€œGiant bubble that picks up terrain and you can throw it around at willโ€

uneven spindle
#

Are blue and red actual abilities in JJK
I didnโ€™t realize that lmao

glacial musk
#

yes lol

#

they're deadass just called blue and red

#

ig the full government names would be "cursed technique lapse: blue" and "cursed technique reversal: red" but yeah

#

Blue attracts things and red pushes them away

past barn
#

I just try to pretend JJK doesnโ€™t existโ€ฆ๐Ÿ˜œ

glacial musk
glacial musk
uneven spindle
glacial musk
#

also is there any way that I could make this (or something close to it) target players

#

I wanna see if I can force choke someone

severe gazelle
#

i did red earlier actually

#

im a fan of the circlet since it resembles a physical superpower the most out of all ars devices

glacial musk
glacial musk
severe gazelle
#

it looked pretty weird because push and knockback victims just get clipped by 1 block and dont get hurt they just stop

#

so i might add an aoe break component somewhere

severe gazelle
severe gazelle
#

the ? is because im unsure if ur missing the addon that provides the player filter glyph

#

also i think its worth getting ray and using that over a projectile

glacial musk
#

dont have ray in this modpack

balmy root
#

Does select just not work on players for some reason? I'm not sure why that wouldn't target players

glacial musk
#

i tried with my friend, it doesn't

#

the fling works tho

#

but the select and move around part does not

#

so you can throw people but you cant hold them

balmy root
#

Wouldn't the problem be anchor

glacial musk
#

well its in the tick phase

#

so no

#

(plus it doesnt root them either so )

severe gazelle
#

i think anchoring players is locked by config

balmy root
#

that's the vibe I'm getting

#

Select can be used on players if the pushing works, but if it isn't pulling them, that just means the anchor isn't working on players

#

If you do Temporal Context -> Pull -> Launch, it has similar but more erratic effects, and I imagine it works on players

severe gazelle
#

throwback to that time i tried to make limitless in hex casting

#

in theory everything is possible though its effects arent as tuff

balmy root
#

Real

#

Is it a known issue that propagate doesn't work very well with anchored voxels

severe gazelle
#

but it takes forever and the time i spend doing that is better spent actually studying for uni

balmy root
#

Fair nuff

severe gazelle
#

voxels are bugged on bsl shaders

#

so i basically never use them

balmy root
#

Neat

#

On my end, the propagation just keeps happening where the voxels were first spawned, even when you drag the voxels away

glacial musk
severe gazelle
#

that isnt neat bro sobb voxels are cool i wish i could use them

severe gazelle
#

and it touches something

#

which implies it doesnt take kindly to other propagate arguments

severe gazelle
#

then filtered myself out

glacial musk
#

yeah I dont have self filter

#

thats why ive been struggling

severe gazelle
#

then did various combinations of leap, push and launch to get a nice looking effect

#

i added a damage component at some point

severe gazelle
#

try that

balmy root
#

?

#

I thought Ars Elemental came with filter self

glacial musk
#

nope

glacial musk
glacial musk
severe gazelle
#

its dark then

#

if i get this group project contribution done in the next 15 mins

#

ill try and record my version for you

humble tree
uneven spindle
#

Joanne Koanne Rowling slander is always appreciate

humble tree
#

next ars zero update gonna include glyph Tengens PowerPoint so u can explain jjk rules to players ingame before obliterating them

jk

severe gazelle
#

im tired and i have to go to class in like 6 hours

#

sorry bro

past barn
severe gazelle
past barn
humble tree
#

like one of the latest episodes had some insane curse technique where the user basically was using constellations as a means of pushing/pulling objects towards/from each other

#

my brain was melting trying to understand the rules

#

but I get where you are coming from, I couldn't get through DBZ and Naruto because it was all about "going over the top more and more", from my viewpoint at least

#

that being said, should make some Naruto glyphs at some point

#

Sand magic go

uneven spindle
#

Rules probably allow it to get more crazy to some degree lmao
"Here's how this shit works. Wonder how we can make it work more"

humble tree
#

me explaining how ars zero glyphs work. also jjk writer explaining curse rules

past barn
uneven spindle
#

Me when the power of friendship

fervent rain
#

Been having fun with this, though some of the propagation is glitchy at best. Also looks like if you gain a new propagation source during tick phase, it overwrites your temporal context? I tried adding revert at end of phase but unfortunately doesn't work.

#

But a typical pantomine/near cold snap + knock back + extract with the tick phase set to lingering x is great for depopulating an entire FoV

#

Don't even need fast ticking.

I might try snap + reverse gravity and instead do push + linger on tick. I tried knockback reverse grav but apparently it was too strong or something lmao

#

I need to look into base ars stuff with spell customization and how to reduce some of the visuals other than just turning down particles.

#

Game isn't too happy when you turn a 100 degree cone into lingers

#

Something else I've noticed is that zero is 100% not happy with context happening after tick phase starts.

#

Is there any chance of us being able to put a delay to the tick phase starting? Or perhaps making it so context can update while tick phase is running?

#

Granted that might be a bit too much

past barn
# uneven spindle Me when the power of friendship

Makes more sense than some of these anime tropes. I think the line in the Naruto episode was โ€œweโ€™ll win by winningโ€.

At least the โ€œpower of friendshipโ€ implies persuading others through kindness.

uneven spindle
#

That cant be the actual line
I know anime dialogue can suck, but oh my god lmao

past barn
humble tree
severe gazelle
#

naruto is particularly strong writing wise

humble tree
humble tree
severe gazelle
#

what gets me though is that itachi is framed as a good person

#

that guys evil man

past barn
# severe gazelle you're probably misremembering

100% not misremembering. It was said by Rock Lee when Team 3 was struggling against a tough opponent that had them outmatched. Rock Lee basically inspires the others by convincing them that they can win because theyโ€™ve always succeeded before, therefore they MUST be able to win now.

(Found it: Shippuden Ep. 28. The actual line is (in the middle of a fight, no less) โ€œI figured out how to beat these guys. We just have to get stronger than we were when we first encountered these guys.โ€, which was all of twenty minutes previous.)

humble tree
#

I stopped watching a few episodes into Shippuden, it went downhill for me from there. OG season was great though

past barn
#

I liked Shippuden, but it certainly had someโ€ฆinterestingโ€ฆmoments (mechanaruto, for instance)

fervent rain
fervent rain
#

I didn't try using select inside tick but presumably context doesn't change within a phase.

#

And sorry, I honestly don't recall the exact issues. I do recall that aoe/groups would not allow multiple voxel creation or would act a bit strange

#

Using propagation Glyphs in general, while "propagators" like snap + shaper are fine

#

But also a little wonky as like, shaper coldsnap -> voxel, a tick phase anchor still used the ice blocks as context, rather than the voxels

glacial musk
#

I tried

#

(The reason Kirara was able to throw the car at panda is because someone else (probably hakari) imbued it beforehand)

(so she had setup)

lone karma
radiant inlet
#

There is bug that you need to cast spell with book to update mana pool if you learned new glypths to update it in staff

tender kernel
#

what's the difference between near and pantomine

humble tree
small plank
#

Did you enjoy overhead? Now you got head

#

emh, Face

humble tree
#

Front head? Forward head?

#

Head++?

subtle mirage
#

Midhead

deft sentinel
humble tree
#

Thanks, then I will not investigate fixing it if it's a problem with base Ars.

#

Also I cannot unpin or pin messages anymore, as of today. Odd

compact coral
humble tree
#

@small plank do you know if permissions were changed for addon chats?

small plank
#

i don't know if there were changes recently

#

but i can't either

humble tree
#

dayum

small plank
#

Discord fault, permission scheme changed

young scroll
humble tree
#

Sweet

#

Thanks!!

young scroll
#

CC: @compact coral

fervent rain
#

So, yall come up with any better mining spells?

Best I've gotten so far that isn't nightmare laggy is to use underfoot -> cold snap -> push + extract (tried to add knockback +extract as well to reduce density directly underfoot but can't get it right) to basically scatter a whole circular area with propagators, then throwing linger with break/extract/pickup.

#

I tried seeing if I could launch the blocks downwards to propagate the lingers faster, but had poor luck.

#

Projectile prop doesn't work right, though is good for a guaranteed blast straight to bedrock.

subtle mirage
#

unsure if this is a known issue or something yet to be implemented but you cant look up the documentation page of an item without the base ars spellbook in your inventory even if you have an ars zero spell staff in your inventory

prisma bolt
fervent rain
#

They also all spawn in their initial position and don't update to follow the blocks.

#

Or the lingers โ˜ ๏ธ

#

Linger and other blue propagation Glyphs are fine, and will update to their new source correctly.

#

So near, cold snap push to start and then tickphase linger + violence will basically shotgun out dozens and dozens of linger fields

#

It's my "fuck this direction in general" spell

prisma bolt
#

nice

#

i don't have energy to play with zero but my server just updated, so i want to start playing both with mining spells, and just silly spells

fervent rain
#

Unfortunately linger can't be augmented to fall faster and is basically the only good tickphase propagator available afaict

prisma bolt
#

Ahh faster falling would be a cool augment

#

I guess the best match would be amplify? Though tbh I think amplify should be ignore gravity, dampen should be bonus gravity

fervent rain
#

Theoretically you could do aoe break -> reset -> block -> gravity but I think that would screw the temporal context up and also not sure if it would even fit in 10 glyphs

#

@humble tree really how does the temporal context work within the tick phase? Can it update?

fervent rain
#

Can the location/entity/block that temporal context retrieves change from tick phase to tick phase, or is it locked to whatever it was when the tick phase started?

humble tree
#

It's only meant to be set once from the begin phase and not updated again further

#

That being said the logic is not very clean at the moment, didn't get around to successfully refactoring it without breaking things

glacial musk
humble tree
glacial musk
#

Yeah, I was combing through the zero config and must have missed it ๐Ÿ˜” ty for trying thooo

humble tree
#

ALLOW_BLOCK_GROUP_CREATION

#

Found it on GitHub ๐Ÿ˜„

glacial musk
#

Iโ€™ll check when I get home ty ty ๐Ÿ˜Ž

glacial musk
#

all I have is anchor_effect

glacial musk
#

I went

Server folder -> config -> ars zero

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Was that the wrong path?

small plank
#

the ars_zero folder is prob. just for glyphs config

#

there should be one or more ars_zero.toml files in config without entering that folder

dreamy monolith
#

Just an idea: Ur thoughts about merging convergence with split to increase the amount of splits?

dreamy monolith
#

idk either ๐Ÿ˜… I just thought that split was very limited rn. So essentially, you can increase the amount of times a "split" glyph splits based on sustaining a convergence

humble tree
#

i don't really understand. technically i don't think that's possible

warm chasm
#

doesnt make much sense to me, but oh well

humble tree
#

sounds like a very fast way to destroy your computer from all the projectile particle spam lol

ocean acorn
#

Reminds me of another game a large quantities of projectiles was a problem too... Though in this context projectiles only applied damage to enemies in that game.
Apparently if you have enough of projectiles, game doesn't render some of them for optimization purposes, but they still do what they are supposed to - damage.

#

I wonder if that could be something that base Ars could adapt... Though since projectiles do a lot more things than just magically punch stuff - might not be feasible...

#

Besides - Ars isn't the only mod that suffers from overloading with projectiles - the base game in very specific scenarios also could be laggy because of the entity count.

#

That being said - some kind of optimization that turns hefty amount of similar or identical projectiles invisible when a lot of them are close to each other could be potentially beneficial.

#

Of course rendering is only half of the battle - there is also all the possible interactions with everything else in the world.

humble tree
#

I think Alex said it well before, that part of the biggest issue is generating a large amount of entities in a short time. I think it's not necessarily terrible in this case but depends.

To me it also sounds like "I want to create projectiles every tick" which you can kind of already do?

If convergence means it should make an exponential amount of projectiles, then you will definitely run into some server killing issues really quickly

small plank
#

Rendering is the least of the issues

#

Spawning and managing all the entities collisions tend to be what weights down the server

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I'm not sure how other games work, but everything needs to be done by a single core and synced between client and server each 1/20 of second

humble tree
small plank
#

Particles can be culled

#

If there are too many, there are probably some limiters somewhere

#

Weirdly enough, with explosions and thunders I've managed to stalemate the server keeping the client alive. With the sound queue basically committing seppuku

#

It was a time where chain could be used twice in a spell

dreamy monolith
#

The idea came from the concept that the longer you held the convergence, the most the spell splits. For example, the summon undead, a single tick will summon 4, but with more ticks you converge, the number of splits increase, hence, the more summons i can create. Its not exactly creating a new project per tick, rather, the convergence determines how many times its splits

#

its a little confusing, i get that. Maybe its not suited to work like this. Idk, i just had an idea

lone karma
#

So, I made this spell, and I was wondering if there's any way that temporal context could continue to strike the enemy with lightning instead of where the enemy was when I hit them

humble tree
#

Huhmm yes I think there's some funky bug/interaction with ray, never got around to fixing/investigating that either ๐Ÿซ 

humble tree
#

๐Ÿ’€ ๐Ÿช„

delicate venture
lone karma
#

thx

vital flare
#

I noticed that the glyphs aren't displaying correctly. I think 3 glyphs don't fit at the end of each page.
And the element icon isn't displayed. I hope you'll add this for convenience. ๐Ÿฅฒ

humble tree
#

Work progresses. I've definitely entered a feature creep territory but oh well. Some info about it:

I'm adding a new Withered Archwood biome, along with a Necropolis structure, which has new mobs; Acolyte, Warlock, Lich. They're tiered skeletal mages.

I wanted to have some more magic related enemies, some more anima content and a guaranteed place to loot the upcoming "static" staff items (like Staff of Telekinesis, but many more versions)

#

Obviously this takes quite some time to put all the pieces together. I still a bit more work to do on the biome, and the structure has a long way to go still ๐Ÿ˜… I'm adding kinds of corrupted source stone blocks for the purpose.

Anyways, just checking in ๐ŸŒ

subtle mirage
#

i have made a funny spell

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mageblock minigun

warm chasm
#

what if we could modify mageblocks with other glyphs similarly to voxels

#

like conjure_mageblock ignite makes magic magma, sets things on fire on impact and explodes

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or conjure_mageblock freeze makes a fat icicle that does normal damage and applies freeze

#

conjure_mageblock light could make a solid magelight block with its own aesthetic similar to sealanterns and glowstone and such

#

with amplify its permanent

humble tree
#

but isn't this just slightly larger versions of voxels? or what's the difference?

#

we don't have a 'light' voxel that's true though

subtle mirage
#

light voxel just flashbangs players

severe gazelle
#

๐Ÿ’ก

glacial musk
#

Can someone give me a/some base spell format(s) for how to use voxels? I wanna mess around with them but I cant seem to make them work for me

#

I wanna try and do something basic like a spirit bomb before I get into anything crazy

humble tree
#

This one's nice

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You can create a voxel like this then hold down use, and with the scroll wheel you can control where to teleport to

subtle mirage
#

how does mana drain work with the 3 phases because ive noticed that multiphase spells consume more mana on tick than a spell with just the ticking phase

#

i just tried the spell above which has 30 mana per tick vs another one that has 55 mana per tick but is only the ticking phase and the 55 mana spell drains significantly slower

fervent rain
#

Might be a mod pack issue, but just checking, has anyone else had issues with tick phase timing being utterly wrong? 10 tick delay will chaingun out like 4+ spells/second, instead of 2.

subtle mirage
#

what are you using

subtle mirage
fervent rain
subtle mirage
fervent rain
#

I want to say it's every spell that I've tried with 10 ticks delay. Most recent was ray + sensitive -> select, and the tick phase was temporal, grow and harvest

humble tree
fervent rain
#

Ahhh okay. Cool, thanks!

tender kernel
#

can anyone tell me the point of voxel cuz i really don't understand

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i figured out im just dumb

humble tree
#

the power of the rubber duck

tender kernel
#

does anyone has good shaders that work with this mod because with mine i can't see voxels or magic circles

humble tree
#

You need to enable/allow custom shaders in your shader options

tender kernel
humble tree
#

I don't know because it depends on what shaders you're using. Try asking in #general-and-help , probably someone can guide you there ๐Ÿ™‡โ€โ™‚๏ธ

small plank
#

CRTL+G

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in the shader selection screen

tender kernel
#

not trying to glaze but they should add this mod to the essentials cuz it's game changer

severe gazelle
#

im so surprised they didnt add zero's stuff to base ars

subtle mirage
#

If anything im surprised elemental isnt apart of base ars

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Its practically essential for any ars playthrough

humble tree
humble tree
#

does anyone have tips on how to say 'no' better ๐Ÿ˜ญ

uneven spindle
#

Hey zero

#

Are you uh

#

Ever gonna port it to 1.20?

humble tree
small plank
#

"it relies on some api functionalities that were not yet available on 1.20.1" ?

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regardless of if that's true or not

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i don't even remember 1.20.1 at this point

uneven spindle
#

It was the version that changed the functionality of Cold Snap and Flare

#

Also, going off that screenshot

Some people are aware that itโ€™s not getting a port. They will, however, still complain about it and I donโ€™t think you can stop people from complaint on the internet lmao

small plank
#

i got request of porting morph to 1.20 when the desc mentions that it's the successor of Scalaes, doing the same things in that ver

uneven spindle
#

People are so smart lmao

humble tree
#

Someone also asked for a 1.19 port and said they would pay. So I agreed, but I will only settle for 100 million dollars

west apex
#

Question im a huge fan of the custom spells designs you can make in ars nouveau and i see that in ars zero is there a way we could get a clear button to wipe a spells design back to factory?

humble tree
west apex
#

Did not know you could copy and paste good to know thank you

#

Ok wait real quick just to make sure were on the same page were you refering to image 1 or image 2

west apex
#

Thats what the confusion was i was more so referring to ๐Ÿฅ‡

primal sun
#

I really can't understand why someone would ask for reverse porting. 1.20.1 has nothing to hold on to anymore, and ARS are all at 1.21.1

uneven spindle
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There are mods that may not be available in 1.21

1.20 seems to be the major modding version at the moment, a large chunk of the time I see a new pack gain traction, its 1.20

primal sun
#

1.21.1 is about to become mainstream, and all mainstream mods are porting to 1.21.1

strange salmon
#

is the psions circlet just a better version of the archmage spell staff

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since its easier to craft, no need to hold it as a item and can be used as a curios slot

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or am i missing something

humble tree
#

right now at least

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but won't be in next version : )

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because the circlet will not allow you to change filials

strange salmon
#

ohhhhhhhhhhhhh

uneven spindle
#

Filials :0?

humble tree
#

Yeeees

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Coming. This summer

#

Okay hopefully this spring :V fingers crossed

devout jewel
zenith stream
#

bump

humble tree
#

Reminds me of ...

compact coral
#

those do NOT give me the same vibe at ALL lol

uneven spindle
#

They do not lmao

uneven spindle
# humble tree

That guy kinda makes me think of the spider from that one bug cartoon

#

This fucken thing

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Not as similar now that I see the spider dude

patent edge
#

any ideas for spells involving water or ice voxels? right now all i can manage to do is throw them lol

humble tree
#

please do not try to eat voxels

humble tree
uneven spindle
#

Youโ€™re welcome! Always happy to help

uneven spindle
humble tree
#

blight voxel i heard is very delicious

uneven spindle
#

I wouldnโ€™t know, havenโ€™t tried it
hurt noise
hurt noise
hurt noise
hurt noi-

patent edge
primal sun
#

I hope there will be a combination of "voxels" and "Convergence"

#

Allow players to use "Convergence" to create larger and more powerful "voxels".

zenith stream
#

fire voxel+ convergence = METEOR

past barn
#

Definitely one of the top quality supplemental addons though.

humble tree
#

honestly I think the most OP thing might be anchor

restive oyster
#

Doesn't the staff remove Iframes?

zenith stream
#

Nope

restive oyster
#

Oh huh. I was under the impression that it did

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Then where's the power difference?

zenith stream
#

Very fast casting

restive oyster
#

I mean I can cast faster with a spell book and my mouse?

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100 clicks a second

zenith stream
#

Technically
Yea

restive oyster
#

So same difference

#

:b

zenith stream
#

Have you tried out the mod yet?

restive oyster
#

Yes

zenith stream
#

It's got a more complicated spell crafting system

restive oyster
#

True
But not "stronger"

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Just different

zenith stream
#

Fair enough
I agree

humble tree
restive oyster
#

Lyrellion makes it out to be super power and lumps it in with trinkets

zenith stream
restive oyster
#

The skipping Iframes is where it gets strong af

humble tree
#

But as pointed out before, the damage output from Beam is nothing insane, vanilla Ars can do as much DPS already

humble tree
zenith stream
#

Beam is straight dmg?

humble tree
#

What would un-straight damage be?

zenith stream
#

A form I suppose

#

Or anything that doesn't directly do dmg

humble tree
#

beam is an effect that summons an entity which does damage and skips i-frames, but the damage+skipping is the beam damage itself, the passed subresolver does not skip i frames (e.g. if you give it a harm, this one does not skip iframes)

zenith stream
#

So yea
Strong but not scalable

prisma bolt
#

it should synergize with hex as far as i can tell, so it can be buffed a bit more

errant storm
#

even without i-frame skipping I do 32,000 dps with the staff using a beam based spell. so still very strong and fun

#

given im in vibranium armor so i have a lot of spell power

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but even in the air mage gear i was doing 8k-10k dps

past barn
#

Taught my daughter how to use a Archmage Staff...this might have been a mistake...๐Ÿ˜‚

zenith stream
humble tree
#

Still working on undead stuff here. Made a bone golem and worked more on the rooms that appear in the necropolis

#

I also thought about Flesh Golem but it's gonna be too gross maybe :v

#

Acolytes and necromancers use mana to perform rituals at an ossuary beacon to summon skeletons and zombies

fervent rain
zenith stream
#

here me out
me mix your mining method with this spell setup

#

i wanna see that

#

it would be funny

muted oriole
#

Hi! I just found this mod and I absolutely love it, but there seems to be some rendering issues when I cast spells over water. Is this just a me thing?

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Picture for reference

zenith stream
#

hmmm
yea thats def an error

muted oriole
#

Glad I'm not hallucinating... Guess I'll just wait until it gets fixed.

humble tree
#

I would loooove to fix it

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But I do not know how to

#

I have this issue with all models that use transparency

small plank
#

Transparency in Minecraft has issues that are not for mere mortals to solve

#

Fabulous might or not fix it, it changes the transparency calcs iirc

humble tree
#

What's fabulous?

small plank
#

The other setting aside fancy and fast

#

Has a different transparency sorting and few extra other things that some resourcepack can use

primal sun
#

A new idea, "Convergence" + "ignite " to produce Flame Strike, just like in Warcraft III
The skill of Blood Mage

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"Convergence" + "cold_snap "make Blizzard

zenith stream
#

seeing how it requires elemental

flame strike then
conflagrate for METEOR
(i want a meteor)

primal sun
#

lol