#Ars Technica

4737 messages Β· Page 5 of 5 (latest)

fresh condor
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Nothing really, just makes your items spin around πŸ”„

broken condor
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πŸ˜† That's exactly what I was thinking it might do lol

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Maybe I could use that for some fun cosmetic swirly stuff

hearty idol
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It's knockback in a random direction. I could see it for a funny looking mob farm

broken condor
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Ooo, that would make a fun mob farm

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I feel like sheep would be particularly fun

hearty idol
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actually, its not 'random' really, is it, it's based on direction of entering.

short lake
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when you uses telefast with perjectile on a scryers eye

hearty idol
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Okay. I'm very confused.

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Maybe it's a server thing, but if I break sourcestone enough times with this drill, the liquified source stops moving into the block it leaves.

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OK, replacing the liquid seems to have undone that. I'm very confused. I give up.

hearty idol
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update: replacing the liquid only fixes it temporarily???

fresh condor
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Not sure but either way liquid source is from Starbunclemania

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I didn't know you could drill into source stone to make it liquid though, TIL

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Or wait... Idk what exactly that process is but looks cool haha

opaque gorge
fresh condor
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Ahhh right. Super cool

hearty idol
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I figured maybe Create Drills had a problem with cobblegens in general or maybe like

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specific liquid nonsense

main flare
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It doesn't have specific behavior, could be a block update gone wrong

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Some of the modded cobblegen methods do an explicit check on if there are lava-water blocks to optimize and avoid that kind of issues, wonder if it being a different fluid than water has its own set of issues

dawn rune
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Create does have optimized cobblegen setups if it detects some sort of alignment of water, drill, stone, lava, and collector, but no idea how.

timber nymph
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wait can you source-log stuff>

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crush recipe for source gems?

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via sourcestones

opaque gorge
timber nymph
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aw

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is that a water only feature

flat summit
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it has to be coded specifically to allow logging

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there's mods that allow you to do it with lava, and some include it for their liquids

timber nymph
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oh so is that why you can do it with mek heat gens?

flat summit
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probably, I'm not familiar with mekanism

restive plaza
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has anyone figured out a setup to automate whirl?

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having 94 transmutation focus-ed whirls exist at once would make every item be whirled in 4 ticks which is the same speed most item dispensing things work at

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but thats a bit ridiculous

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but for the sake of entertaining that idea, youd need to be firing two turrets at 6gt intervals for an effective rate of 1 whirl entity every 3gt to get 120 whirl entities with the default lifetime of 360 ticks

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or a single turret on 4gt if you put 1 extend time on the whirl

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whirl extend time costs 50 mana, or 100 mana with a transmutation turret due to its cost doubling

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meaning such a setup consumes 500 mana per second or a source jar every 20 seconds

fresh condor
manic smelt
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I could never tell how fast things got whirled.

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But honestly, trying to manage entities was the biggest struggle with these kinds of automations. They're not very lag friendly at all

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And maybe you know more about this, but if I have automations running, I'll occasionally run into some kind of desync if I try and log in or teleport nearby. For example I had a grow harvest spell going to farm mendostein. It seemed like the grow harvest was working, but the item pick up wouldn't work for a while which causes my game to have a heart attack until item clear kicks in

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Only 'solution' I have is to try and use xycraft collectors where ever possible to minimise entities. But I'm not even sure that that helps that much

restive plaza
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this uses filters unfortunately

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something timing based would be nice to use for every recipe

fresh condor
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Wasn't the lag problem resolved with depots? Or not, only holds a stack...?

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I could make a Megapot that holds 64 (or something) stacks

restive plaza
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18s timer

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the only problem is that the funnel outputs too slow

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its still very fast though

restive plaza
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double speed i guess lmao

restive plaza
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2gt lifetime setup that eats a jar every 10 seconds

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half the source consumption

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the top ring of glass is unnecessary

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but the space between the chute and the cobweb is

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in other words:

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with a bit of logic you can sacrifice 20s of startup delay for not consuming source when not in use

restive plaza
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i dont really understand why but it also looks like the whirl current lasts one tick shorter than it should

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which can lead to that setup tossing items into the void

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fortunately it does look like placing a block below the funnels mitigates the issue

fresh condor
restive plaza
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in that setup items just occasionally drop instead of getting pulled in

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not a big deal since the fix is easy

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the code seems right to me, which makes it even more confusing

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the motion of the pull doesnt seem tied to the lifetime of the whirl either

ebon sun
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minor issue: runic spanner cannot merge inventories on the back of a mechanical crafter

timber nymph
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is there a way to affect items inside inventories with whirl, obliterate, and the like?

timber nymph
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only depot? that is enough

hearty idol
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Yeah, depot is actually huge

restive plaza
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whirl on depot seems to only do one item at a time

restive plaza
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#18 is fixed in 1.21

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opened a PR that fixes #74

restive plaza
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im also aware of the fuse fluid bug but im not sure how you want to go about fixing it

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the obvious solution is failing the recipe if any fluid outputs dont add up to 1000mB after the iterations

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but that feels rather restrictive

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youd never be able to fuse cobblestone into lava for example

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actually nvm you can

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not with 10 glyphs actually

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youd need to fuse 40 cobblestone at once

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which requires 9 aoes

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even with a caster tool youd be missing one aoe

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and transmutation focus doesnt affect fuse amount

hearty idol
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i feel like at this point you are casting Create Lava with some cobblestone as a reagent and i am unsure I see the problem

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blood magic used to let us tap lava on the ground for two hp

fresh condor
timber nymph
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What about

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A glyph that lets you rotate , push and pull glued structures

delicate wigeon
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Hey! I noticed new armor have same amount of armor points as Iron tier... even though you can get this set by crafting it from diamond armor at the start.
What's the reason for that nerf? Is it more balanced with less armor points?

dawn rune
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It's how most of the tier 4 armors have been handled, as being progressions from Arcanist gear instead of sorcerer or battlemage's gear. - elemental is just now swapping to unique armor sets.

delicate wigeon
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Ah... so would Ars Technica eventually introduce their alternatives for Sorcerer and Battlemage variants?

dawn rune
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Maybe?

delicate wigeon
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If that's so - that sounds quite exciting not gonna lie.
Though I noticed Elemental made Battlemage sets have more armor than even just regular Netherite armor... WITH other perks on top of that.

dawn rune
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tbf, regular armor value is... not that big of a deal, compared to stuff like protection and better threads.

fresh condor
delicate wigeon
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Potentially a whole new passive for each gear πŸ˜„

main flare
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Basically one-upping the previous tier, since the classic elemental armor have always been diamond level

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There was a small bug in earlier 1.20 versions where maybe the armor value was lower than intended

restive plaza
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early 1.21 too

main flare
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i meant that, 1.20 shouldn't have experienced it

limber pond
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hey guys just wondering - for the focus of transmutation's "+1 luck augment per gylph in your spell", does that increase looting and fortune for all spells? so an attack spell with 20 glyphs will essentially have 20 looting and a mining spell will have 20 fortune or something like that? (assuming its not capped in config or something)

hearty idol
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break glyph is capped at four

main flare
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And should simply mean that you get a +1 on each, not for each

limber pond
restive plaza
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each glyph would act as if it had one more luck augment

limber pond
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ohhh right, so the spell needs to have luck augment glyphs to begin with. that makes more sense

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tyty

delicate wigeon
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does that apply also on luck augment itself (so it counts as two of itself) or does it not apply to modifiers?)

fresh condor
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Augments only apply to effects. You cannot augment an augment

hearty idol
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but i want to make my luck accelerate , zero

delicate wigeon
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though it would be nice if Transmutation Focus was able to apply one luck glyph beyond normal limit for my dream Fortune V break spell

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Actually... would it be a good idea to let luck Glyph above set cap increase just lower part of loot range you get from sources?
Say... if Fortune IV from 4xluck glyphs normally let's you get up to +4 extra diamonds from it's ore, giving it more luck on top of that could only make that amount of diamonds more likely to drop, but not cross the limit? Say 5xluck could increase the minimum amount of diamonds that drops from 1 (at 4 luck) to 2 (at 5 luck)?

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It would mean that the new hard limit would be x8 luck on a break spell for guaranteed 4 Diamonds from every ore.

fresh condor
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It won't increase anything that has a hard cap like fortune

fresh condor
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I think there are mods out there that allow you to go beyond the cap but not sure if Luck would work automatically with that

main flare
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Going over the cap is kinda possible only if the addition is via spellstats and not a raw addition of an augment glyph to the spell

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And I don't remember luck being in the spellstats

restive plaza
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technically could be mixin'ed

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i could probably do that if @fresh condor is interested in it

fresh condor
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I feel that's quite a hack, to specifically be a workaround only for Fortune?

restive plaza
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yeah

fresh condor
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I wouldn't do that, because that opens the door to "why doesn't that work for X, Y and Z" and then you'd need to keep extending the mixin to all kinds of enchantments

restive plaza
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oh no not fortune

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just luck

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to be specific id be mixing into SpellStats#getBuffCount

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checking if the passed argument is AugmentFortune.INSTANCE

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then adding 1 to the original value if so

fresh condor
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Ahh okay. I guess it could work? Maybe we'd need to adjust the tooltip to mention that you can go above regular Luck caps then

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So it means it would also work for any glyph at all utilizing luck, as long as it doesn't have some further clamps

restive plaza
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yeah

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actually the way it currently does things already works

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this is on EffectBreak

fresh condor
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Oh... but is Fortune 4 and 5 possible already?

fresh condor
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If that's the case then it already works outta the box but idk if fortune 4+ are technically possible as is in vanilla MC without modding

restive plaza
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enchantments are more or less uncapped via commands

fresh condor
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isn't the problem just that the enchantment itself effectively caps at 3? so you can have fortune level 10 but if it's doing;
effectiveLevel = min(fortuneLevel, 3)

then it doesn't really matter if this is the level used for multiplying drops

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but i didn't get why 4 is and 5 isn't

main flare
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the cap should be only in terms of game design because we had crazy luck turrets before capping it

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you should be able to simply up the cap in break's config and it will work

restive plaza
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mojang doesnt really have a reason to cap it

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mods that uncap it sometimes change the calculations though

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e.g. apotheosis changes protection calculations

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because otherwise youd just have 100% protection

fresh condor
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right but then it's back to my original point, the luck itself works, but you need some other mod to uncap enchantments (?)

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like apotheosis or similar

restive plaza
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nah we're setting it via code

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enchantment limits are only capped by the enchanting system

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you can just /give yourself level 32767 enchants

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actually im not too sure what the max level is anymore

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it keeps changing

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it used to be 127 which made sense

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16 bit integer does not make sense

fresh condor
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yes i understand that part, you can have fortune level 127, but that's not gonna give you a billion diamonds when you mine 1 diamond ore block

restive plaza
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it is, actually

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well 127 isnt that powerful

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but its going to give a crap ton

fresh condor
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o well then i think we are good, there's no cap anywhere?

restive plaza
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not for vanilla enchants at least

fresh condor
restive plaza
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yeah it is

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they most likely just didnt test it

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i wouldnt have bothered testing without a debugger either

fresh condor
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thanks for checking it btw πŸ™‡β€β™‚οΈ

delicate wigeon
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I haven't tested that you are correct... Though doesn't spell book itself prevent you from applying more than the set amount of certain glyphs?

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I will check it after work though... Which is in 3 hours as I'm writing this...

fresh condor
delicate wigeon
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Fair enough... I haven't tested that then...

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Hey would some kind of lense a spell projectile could go through apply beyond boom cap?

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Like... I haven't played with lenses much, but would a lense applying Luck modifier do so regardless of what spell already contains?

fresh condor
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I am not familiar with lenses to be honest, so I can't answer that one πŸ€”

delicate wigeon
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I remembered that spells casted from offhand with a tool or a weapon in main hand will act as if that weapon had cast said spell and kills or block breaks performed by spells would consider unique properties of tools and weapons for the loot tables.
Stuff like Holding a Knife from Farmers Delight and having spellbook with touch break would let you break grass and occasionally get Straws, or holding that same knife and using spells to kill mobs would give out their Knife exclusive loot.
It also considers enchantments - holding a tool with Silk Touch in main hand and spellbook casting breaking spell on a block will cause targeted block to drop things as if they were harvested by tools with Silk Touch. Same goes for Fortune... however it seems like Luck doesn't add up with Fortune - it seems like it will benefit from stronger luck effect, but not combine both in any way...

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I'm wondering if there is a way to definitely prove that though - with touchbreakluckluckluckluck + Focus of Transmutation I managed for Diamond ore to drop up to 6 diamonds - an effect of Fortune V.
When I was helding a pickaxe with Fortune in main hand though, it never went higher than that, but since technically it's not guaranteed to get the potentially higher roll - technically it's not a proof of the combination not working - it could be just me being really unlucky.
If I get 7 or more diamonds from a single ore using both that spell while holding fortune pickaxe - that would be proof that it works... but it not happening isn't proof that it doesn't work...

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is there a way to check for sure if it can add up - Luck modifiers on spell and Fortune in main hand?

restive plaza
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it does not

hearty idol
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wait we can knife grass for straw
this drastically changes my earlygame

delicate wigeon
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notably it doesn't even consume durability so one knife of any kind will work just fine!

hearty idol
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oh my god thats so much easier than my bamboo nonsense

delicate wigeon
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Eh... if you are automating the process then maybe it's still worth doing it

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you can also use Knife on Wheat crops and that should guarantee stra drops I believe

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I don't know if they changed that though

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Also - Knife used on fully grown Rice Crops will immediately split Rice into seeds and Straw! πŸ˜„

ruby crest
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Mod version 2.4.1, apply glyph consumes deployed item even if it's marked as not consumed in recipe

restive plaza
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seems easy enough to fix if youre fine with api changes

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which i assume is fine since i dont think ars technica has any addons other than ars unification which doesnt use that part of the api

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and if it did id fix it on my end

fresh condor
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I'll make a release when I'm at a computer again πŸ™‡β€β™‚οΈ

restive plaza
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oh you dont have auto publishing set up

fresh condor
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thanks! I think now is a good time to do that

delicate wigeon
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Okay hear me out:
Planarium but a big gear rotates around it providing more stress the more stress you can supply to a relocatable shaft that connects inside of a planarium to outside of it.

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You can rotate that gear freely with wrench and dominium wand let's you reconfigure which border block gets to have the shaft stuck in it

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I suppose this could fit into #ars-creo too...

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... At the same time this could be a cool reason for this version of planarium to utilize the magical precision mechanism in it's recipe.

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Example application for this:
A pocket steam engine that can distribute it's power to multiple outputs remotely.

modern bobcat
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DAMN that’s a cool idea

main flare
# fresh condor What is a planarium?

The pocket dimension of the last major update, or to be correct it's access point. The name of the planarium is hashed and used as the dimension id

fresh condor
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Ahhh gotcha. That does sound really cool!!

hearty idol
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this is just that rick and morty episode with extra steps

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(do it)

main flare
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A Key concept is that the block doesn't actually contain the dimension, it's just an entry point + fancy showcase

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You can have multiple planariums pointing to the same "place" across your world

flat summit
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specially if you could insert items/fluids from the sides into dedicated blocks, besides rotation

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alas, scrolls and portals will suffice for now

delicate wigeon
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Being both ender chest, ender tank AND ender stress engine is crazy concept.

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I know blocks are visible inside of planarium, but I never checked if they are animated when looking into it from outside

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having Planarium appear like a tiny clock machine from outside would be sick, twice as much if fully animated!

hearty idol
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this is actually objectively correct

delicate wigeon
hearty idol
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yes

hearty idol
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the degree to which i want a clockwork pocket dimension though

delicate wigeon
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This is DEFINITELY something that the magical Precision Mechanism would be used for crafting of.

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also only slightly related to this but I just wrote like 5 feature requests all related to Planarium. such a crazy block I love it soo much!

lucid bolt
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why does my ars creo say failed to load correctly

fierce anchor
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im having a bug where if i have curios slot inventory and curios head slot keybinds both g, the inventory opens (not what i didn't expect) but when you close it with escape, the slow cursor effect doesn't go away

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i fixed this...

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but then when i rebooted the server my mouse is still super slowed

fierce anchor
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i fixed it for now, by using a new instance..

fierce anchor
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Thanks for that! :3 good luck figuring it out <3

fresh condor
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2.5.1

  • fix: apply consuming unused items (qther)
  • fix: properly clean up in EffectCrushMixin (qther)
  • fix: apply glyph uses last fired turret's container (qther)
  • add: zh_cn lang support (#83)
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2.5.2

  • fix: issue with spy monocle mouse slowness persisting ( @fierce anchor !)
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wanted to test the new CI automation, thanks @restive plaza for the link

restive plaza
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i usually make separate ver: x.x.x commits that i tag

fresh condor
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I changed it slightly to allow for making the tagged commit be included in the auto generated history so you can do even 1 single commit for one patch, with 1 commit since last version

restive plaza
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ic

fresh condor
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gonna release a small update later today to add Articifer's set and Machinaguard's set, Light and Heavy versions of Technomancer's items, to be matching with Ars Elemental.
this also means adding integration with SauceLib, and that means all of these item sets will provide bonuses to Manipulation Power

flat summit
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OH? Are there cosmetic differences?

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I might straight up go for one of them if there are

fresh condor
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Not yet, sorry, only the item

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I just mostly copied the item textures from ars elemental and then separated into _tint and _brass versions, so it's possible to dye them. But the model is 100% the same as technomancer, for now.

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There's differences in their attributes though!

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Might need to commission @grave moth for yet another thing if they're up for it πŸ˜…

earnest siren
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o/ had a quick question to relay from our discord.

Is it possible to do heated mixer recipes with ars technica? If so, how?

earnest siren
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ah, nice thanks!

fresh condor
modern bobcat
flat summit
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hope you get better soon, Zero!

fresh condor
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2.6.0

  • Added new light and heavy variations of Technomancer armor: Artificer and Machinaguard. Added SauceLib, armors now provide Manipulation power.

There are cosmetic differences after all @flat summit, but it's just a small addition to Sorceror's and Battlemage's armors (mainly the create goggles) for now, at least it stands out differently from the Technomancer armor.

I hope I didn't miss anything with tags or stats, cross referenced with Ars Elemental armors a few times thinking_whelp

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... I did forget something important, here comes the patch :v

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2.6.1

  • fix: missing damage reduction events for new armor types
delicate wigeon
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Woohoo! New armors to play with!

flat summit
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thank you for pinging me

fresh condor
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any time πŸ‘½

timber nymph
fresh condor
hearty venture
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how do i use the fuse spell with liquid in the recipe

outer lion
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Dump the items involved in the recipe into a block of the liquid

hearty venture
outer lion
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Ah. Don't think you can then?

hearty idol
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how do you do it in Create?

outer lion
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Basin

hearty idol
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try casting on a basin?

outer lion
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Wait does fuse work on basins? Last I tried it didn't work at all

hearty idol
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i dunno, i am guessing

fresh condor
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iirc you should be able to put the liquids in nearby tanks

hearty venture
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does press work w super heat or heated?

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like this kind of recipe

fresh condor
hearty venture
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ahh got it!

flat summit
hearty venture
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playing a pack called integrated MC

fresh condor
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too much work for me right now :v no blocks are animated at all, not even water. looks like a huge undertaking for me to do, sorry!

restive plaza
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gander being the thing that powers ponder

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if that happens i think your issues would be solved

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with the added benefit of better performance for everyone

fresh condor
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that would help, i'm up for tackling the logical aspect, but rendering seems very difficult/impossible

broken condor
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Maybe feature request. .. how hard would it be to let us change the sound effect of Obliterate under spell styles? It's not so bad when it's a one-off but when you have a machine casting a lot of obliterates, it's kind of awful, like being near a noisy piston contraption

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Or if that's not feasible, maybe obliterate->dampen just silences the glyph lol

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(unless dampen already does something, game isn't booted for me to check)

hearty idol
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hiding turrets, glyphs with obliterate amplify around the bases of your enemies

hearty idol
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oh like we dont already do it with twilight forest cicadas

fresh condor
broken condor
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I think the styles screen is limited to one sound per. effect category or whatever it's called. Dampen would be pretty great though

fresh condor
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Dampen it is!

broken condor
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Also as a workaround, I just remembered that the mod Extreme Sound Muffler was included in this pack so I manually dampened the sounds for now

main flare
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Might require a bit of digging to understand how to make the option but it's feasible

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Just don't ask me how

fresh condor
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reminds me that i was already struggling with trying to figure out how to get custom sounds into the spell timeline in the first place

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multiple custom sounds is just another (runic) spanner in the works haha. but would be nice to figure out

fresh condor
main flare
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At high level, the effect needs a timeline

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The timeline can have different options, for example projectile have on impact, on resolve and the travel part

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Which can have their own subset of options or directly the settings

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Everything needs to be encodec-able obv since it's all saved in the spellbook data, but should be pretty basic since they're all primitive fields (floats, strings & co.) that have premade codecs

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I didn't have the need to play with it too much

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But taking one option from the base ars that support one sound setting and editing to support three sound settings shouldn't be hard

outer lion
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Oh, i wanted to mention, it might be good for the Runic Spanner to get some documentation in the book as it has none, so the only real place i could find that says what it does, is the curseforge page. (similar to the fluid tank Fuse mechanics)

gentle basalt
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Yeah i dont know the difference besides the runic spanner looking cooler

broken condor
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One really cool feature of the runic spanner is you can right-click ith it on a basic source relay (any realay, really) and it converts it into a Precise Relay which is basically a much faster version of the basic relay (60% more source throughput and transfers source every 1/4th of a second instead of once a second)

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There are some things the runic spaner can't do that the wrench can, but now I forget what those are. I forgot to file a bug report, I'll keep an eye out for running into that again

hearty idol
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oh dang i should make that

broken condor
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the precise relays? Yeah, they're awesome

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They're 1 input, 1 output like the basic relays, so if you want an effective spitter you gotta do relay->jar->relays

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Which is fine anyway because the splitter is bugged so that if you split to N outputs, you are sort of reduced to 1/N output, so I do spitter->jar->spitters when I want to split output

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I think I saw that my bug report for the splitter bug was resolved, but don't think it's been released yet?

trail basalt
broken condor
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ahh yeah that sounds familiar

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Kind of abummer to have to keep around the regular wrench for that

trail basalt
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This is indeed a bug and may need to be reported

broken condor
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Are you certain it's mechanical crafters? Just want to make sure i report the right bug, since i can't test it right now

trail basalt
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I can't test it now either

broken condor
trail basalt
broken condor
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Yep I did, that was the link to the report πŸ™‚

outer lion
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The runic spanner also let's you change delays on spell runes

fresh condor
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Yes, that's the main feature of the runic spanner, hence the name πŸ˜„

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Thanks for the bug report! I still need to figure out how to deal with the runic spanner, as they're probably not going to do a real tag-based functionality for it in Create, they always check for the hard-coded 1 specific WRENCH item, no inheritance, no tag.

broken condor
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Really? That's obnoxious of them lol

fresh condor
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it's fair i guess, don't think they expected anyone to make a different wrench

broken condor
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Two things can be true

broken condor
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(in case it wasn't clera, my intent was jocular, I don't actually think they're obnoxious)

fresh condor
opaque gorge
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Make a PR to update existing uses to use a tag, and then suggest they stick to it

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If the work is done I don't imagine they'd be against it

broken oriole
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I dids a things. Been toying around with Create Ages & Ars Technica a lot and it's sent me down a recoloring/retexturing rabbit hole with Ars. Figured I'd take a crack at source-ifying the calibrated precision mechanism a little further. Couldn't decide whether to make the interior source gem (A) or the exterior sourcestone (B). Not really asking for them to be implemented, just figured I'd share.

flat summit
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maybe the big inner gear as brass still, but otherwise like in the left? just to break up the color separation

broken oriole
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Please do elaborate. I don't think I understand what you're describing... drygmy_pensive

fresh condor
main flare
#

it kinda looks like a source pie

fresh condor
#

Calibrated precision mechanism pie that gives you a great amount of mana regen and manipulation power for 10 minutes

#

nothing like munching on some metal

delicate wigeon
#

New status added to Ars Technica: broken teeth.
You can't eat food for that amount of time. Liquids are an exception.

#

How do teeth stop being broken you may ask?
||Magic||

hearty venture
#

im pretty new to create esp w ars, is there a way to connect 2 source motor together for more SU?

flat summit
#

As long as you match their speed, they should work

fresh condor
#

Yep, just to the same network and the same speed and it's gonna work

hearty idol
#

wait, what? You can't add SU to a network with a different speed? every time i think i understand I am wrong

fresh condor
#

Just picture a bike with two wheels going at different speeds (where the chain happens to be directly connected) it's not a good time

hearty idol
#

Honestly the RPM part of Create still baffles me

#

i figured out how to make Cool Smelters

broken condor
#

Last time I used create, you can directly combine SU from different engines, even of different rpm. The system converts to the rpm of the fastest source. What you can't combine is different rotations (clockwise vs counterclockwise)

#

So like, my last create factory used about 5-10 source motors all linked into the same max rpm system, along with a steam engine, and 2 windmills (I just kept adding more power as the game progressed)

hearty idol
#

like i thought thats how it worked too

#

from all i was reading

fresh condor
#

Maybe I am misremembering, if so, my bad!

stoic tide
#

Hello bois

#

I jsut wanna ask, Can press make recipes that need item+liquid?

#

Like, i have one of Granite, that press Lava+Flint+ Red Sand

stoic tide
#

:(

#

Oki

#

:)

#

nice

delicate wigeon
# fresh condor It cannot

could it perhaps be able to with right focus? Say... from Ars Elemental focus of Water could enable pressing/mixing recipes as if there was water present in the recipe.

#

and focus of Fire could make it as if lava is present in the recipe

fresh condor
#

I think that's maybe a bit too different from how it works for Fuse, you need no focus, that one picks up nearby liquids (at least on paper, haven't tested it in a while :v)

broken condor
#

Just found another discrepancy between the runic spanner & wrench -- runic spanner cannot pick up cart contraptions. Would you like me to add a #1096849320608805123 ?

fresh condor
broken condor
#

Will do!

#

Would you like me to submit 2 separate tickets for mechanical crafters & cart contraptions? Or a single ticket for both since they're both runic spanner behavior differences?

fresh condor
broken condor
#

Done!

#

fwiw while it'd be nice to only carry one wrench, the mod is VERY worth that minor inconvenience

fresh condor
#

yeah agreed. despite the runic spanner looking cool i'm thinking it's also fine if the regular wrench lets u do the same thing, but it needs to be documented somewhere. i'll first try exploring actually fixing it with a PR, only gonna go the other route if it's just not possible

delicate wigeon
opaque gorge
#

That could actually work

delicate wigeon
#

You could even tweak it's model by modifying it's data I believe...

#

haven't played much with NBT stuff to replace model of an item to another one, but from what I remember it should be possible.

opaque gorge
#

Yeah it is

delicate wigeon
#

So until PR would be merged into the Create, that could be a neat work around

north gull
#

is this intended behavior?

fresh condor
delicate wigeon
north gull
#

1.21.1, Technica ver is 2.4.1

#

huh am on older ver

delicate wigeon
#

let me test on my modpack

#

to see if it still applies in newer version

north gull
#

tk don't want to open game and test it hehwide2

delicate wigeon
#

I was planning on doing so anyway

flat summit
#

I'm pretty sure you might either have a luck effect or the transmutation focus

north gull
#

oh that might be it(it is not mine video btw, just some player in other channel :p)

flat summit
#

well, there you go

delicate wigeon
#

can comfirm it still works with max luck on spell AND transmutation focus

#

just turned 1 wool into 7 string

#

version of Technica is 2.6.1

north gull
#

still littlle too op imo, but guess that intended way :p

delicate wigeon
#

also 1.21.1 of minecraft

delicate wigeon
opaque gorge
fresh condor
#

only thing is i need to take care of transforming player's existing Runic Spanner's to Wrench++

#

idk if i can do that automagically or just add a recipe

opaque gorge
#

That's pretty easy to do, just remove the item from being registered and listen to the event that's fired when an item isn't found, and convert πŸ˜„

#

@main flare you did something like this to replace the ores in the private server, right?

main flare
#

It should be something like ITEMS.addAlias

delicate wigeon
fresh condor
#

you get the cool privilege of renaming it!!

delicate wigeon
#

What about Enchantments? Some mods add new enchantments that may go on other items - Soulbound comes to mind, Reactive could apply as well

fresh condor
#

i'm wondering if I should change the name of the regular wrench when nbt'd. maybe Arcane Wrench

delicate wigeon
#

Also some mods let's you add lore to your items in survival friendly way - what about those?

#

lore being a text under your item name - a description if you will

opaque gorge
fresh condor
delicate wigeon
#

That might be one of cooler updates for Ars Technica

main flare
#

I'd assume the components remains on the itemstack

delicate wigeon
#

even if it's just technical update

main flare
#

The only thing that changes is the item it relies on

delicate wigeon
#

yeah but by doing so it fixes a lot of bugs and lack of interactions that are not ment to... be lacking

main flare
#

Like, when the item is read from the world data the old I'd fails to be found but there is an alias for it so that one gets used

fresh condor
delicate wigeon
#

TRUUU

broken condor
#

I was all set to make a feature request for runic spanner picking up ars blocks on shift+rightclick but it's already a feature!! SO nice, I hate dealing with pedestals and their resistance to my break spell

fresh condor
#

that was one of the very first requests actually!!

broken condor
#

nice

#

ummm but it just ate my spellbook that was on the pedestal

#

yeah, looks like items ON the pedestal when you use runic spanner get voided

#

ill add a bug report on github

#

My poor spellbook 😒

fresh condor
#

oh noooo sorry πŸ™

broken condor
#

It's ok, mostly it's annoying to re-create my spells. Usually I keep copies of my spells in a spreadsheet just in case... and I just... didn't this time

#

But remaking the bok itself is fine, just a few items i have in surplus

fresh condor
broken condor
#

There is

#

Ctrl+C, Ctrl+V

#

it copies a base64-encoded blob of some kind into clipboard, can paste anywhere you can paste plaintext

#

inluding into a spellbook!

#

i've never bothered decoding it but im gonna guess it's like bson or something

opaque gorge
#

it's just json

broken condor
#

ah nice and human-readable!

fresh condor
#

you can only copy 1 spell to another spell slot in that, but not from staff to staff

fresh condor
#

think i got the 'migration' down, seems to work. need to test with nbt data. wrestling the rendering itself now, should be the same but alas.
to be continued 😴

broken oriole
broken condor
#

You could just rename the wrench to Runic Spanner

fresh condor
#

But it does more than that now

broken condor
#

I always forget it does stuff with runes, despite the obvious name

fresh condor
#

Yeah I think I need to add some ingame docs to explain

broken condor
#

Can you add a patch for my leaky memory while you're at it?

fresh condor
broken condor
#

The memory leak inside my brain

#

the one that causes me to forget obvious facts, like runic spanners affect runes

fresh condor
#

oh. was gonna say I have a case of memory leak + stack overflow within my skull too

fresh condor
#

I think it all works, tested by putting an old Runic Spanner in a chest, even with an enchantment it gets converted to the new Wrench that has the ars technica arcane_wrench component and keeps the enchantment

fresh condor
broken condor
fresh condor
#

I try! I'm not always that quick though 🐒

broken condor
#

Well so far my experience has been that most bugs I've reported have been very quickly addressed. The one exception was the bug with splitters in bsae ars that dramatically hampered their transfer rates if linked to multiple sources, but that ws recently fixed. Took maybe a couple of months

restive plaza
#

i still have like 10-20 bug fixes in the pipeline

#

15, it seems

fresh condor
#

2.7.0-beta

  • feat: runic spanner is no longer a separate item, but rather an NBT'd wrench called Arcane Wrench
  • feat: in-game docs
  • fix: pedestal not dropping item when using arcane wrench to yoink it
#

If anyone could double check that their Runic Spanner gets converted succesfully with any extra data they might have on it, that would be amazing

#

btw @broken condor thx for the feedback regarding tooltips!

#

working now on an upgrade for Press, so you can use extract for Compact/Pack

#

actually need to separate compact and pack with extract and sensitive , otherwise u might accidentally Pack the thing you just Compacted on next run unless you take away the item entities immediately.

#

also guessing people like to have full control

delicate wigeon
fresh condor
#

Could but also Compacting, Press and Pack in Create all use the same mechanical press

delicate wigeon
#

I mean... I suppose...

#

My thought process was to make it less likely for it to pick wrong recipe, but with right modifier it could be solvable.

#

Also... Basins let you limit recipes that would be performed, but with spells there seemingly is no way to perform specific recipe if multiple would be possible.

#

Maybe Pedestals could dictate what recipe output it's looking for?

#

If near pedestal with item, crafting spells will not perform a recipe unless output matches that item.

fresh condor
fresh condor
delicate wigeon
#

Hmm... That could work as well!

broken condor
fresh condor
#

2.7.0

(same as [2.7.0-beta](#1281613727824613467 message))

  • feat: functionality for create recipes Compact and Pack to glyph Press
  • qol: 'Subsequent Effect' support for Press, Fuse and Whirl
#

The idea here is that glyphs can now show a bit more context about what exactly they will do once they're in a spell.
If you hover it in the glyph grid, before it's added to a spell, it shows you possible recipes.
When in a spell, it shows you the chosen recipe.

fresh condor
#

2.7.1

  • fix: relay not turning into precise relay when wrenched; other relays than regular relay being able to be turned into precise relay

can't have a version with zero patches, hua hua hua

hearty idol
#

aren't all your patches zero patches?

fresh condor
#

2.7.2

  • fix: a server crash due to a client side mixin being in the common config
dry fjord
#

i think it’d be fun if the superheat glyph could be used on spells like ignite or flare. fire magic go brrrr

spiral solar
#

Is there a glyph that's able to perform the function of a spout to supply fluids to a recipe? I want to cram a Create recipe chain into a spellbook and there's a spouting portion that I don't know how I'm going to bypass...

vocal anvil
#

Found a problem with better neather and ars technica 2.7.0 onwards using both gives the following Error screen

#

Version below work perfectly fine

fresh condor
vocal anvil
#

This is just 1 of 2 create adjacent mods I found to be giving weard errors with better neather installed.

fresh condor
#

Can you upload a crash report to mclo.gs ?

vocal anvil
fresh condor
#

Danke πŸ™‡β€β™‚οΈ

vocal anvil
fresh condor
#

Oh ja, Technica is in der logs

vocal anvil
#

Also just figured I'd say but I'm not fluent in German I just add bits into my speech because my heritage. Just so there's no future confusion

fresh condor
#

same, I am something like 10% german and I speak 0.01% german

vocal anvil
#

vundabar

fresh condor
#

Couple of pathes released, check if 2.7.4 fixes the issue for ya @vocal anvil

vocal anvil
#

Pathes? You mean patches lol

#

Still comes up with this error if 2.7.4 is used.

fresh condor
#

... can you upload another log? I think it's now a different error

#

love me some whack-a-mole

vocal anvil
fresh condor
#

Crash report yeah

vocal anvil
#

K just making sure I send the right thing

fresh condor
#

Zank juuu

vocal anvil
fresh condor
#

I think I found the error there, I need to jarjar sauce, not implementation, idk why I did that to begin with. but need to run now, will put up another patch when possible

vocal anvil
#

Lovely.

main flare
#

You can download standalone sauce in the meanwhile

#

SauceLib on curseforge

vocal anvil
#

I'm in no hurry I'll wait.

vocal anvil
#

Tho after looking at it I think I'll use it anyways

fresh condor
#

You shouldn't really need to as all mods that use sauce should jarjar it, it was just my bad not doing so

#

But yeah if you want to get unblocked now, that's the way πŸ˜„ otherwise I might not get around to it until tomorrow morning

vocal anvil
#

Like I said I'm in no rush. I still haven't even found the right seed for the modded playthrough I'm wanting to do. So this is still just a lot of messing around and trying to get all my favorite mods to work right together.

fresh condor
#

2.7.3, 2.7.4, 2.7.5, 2.7.6

  • fix: potential crash from schematic cannon
  • fix: not being able to upgrade to ATM armors from technica armors
  • fix(arcane-wrench): guard Create wrench access during registration to avoid crash
  • fix: Machinaguard's Helmet and Artificer's Cap do not augment hud with goggle information
  • fix: Sauce library dependency not being jarjar'd, potentially causing crashing
broken condor
#

Was my Runic Spanner supposed to turn into an Arcane Wrench in the 2.7 update? We're on 2.7.2 and mine just converted into a regular create wrench

broken condor
delicate wigeon
#

I suggested that a while ago and it was been shortly introduced in an update at one point.

broken condor
#

I knew that change was coming, I just thought the runic spanner might get auto-updated to the arcane wrench. Guess not πŸ™‚ not a big deal though to craft it

delicate wigeon
#

Arcane Wrench is just an NBT value on base Create Wrench

#

Again - base create Wrench means it keeps all of it's properties while the NBT value let's it also get it's arcane properties

broken condor
delicate wigeon
#

Ah... Alright my bad then

broken condor
#

All good πŸ™‚

delicate wigeon
broken condor
#

lol πŸ˜‚ i have this bad habit of only reading half of someone's message before replying, only to realize my response was totally unhelpful when I later read all of it

fresh condor
broken condor
#

Hmm.. if the wrench were stored in a backpack, would that change things?

#

Because I'm fairly certain it was stored in my backpack

fresh condor
#

It shouldn't really, but perhaps. Sorry for the loss πŸ™

broken condor
#

Oh it's a pretty minor loss lol

fresh condor
earnest siren
#

Touch > Apply doesn't appear to be able to use an Axe properly.

It is stripping the log but it's not getting bark like it's supposed to.

Deploying recipe:

#

Setup:

#

Axe in the barrel

earnest siren
#

Also, AOE and Pierce don't seem to work with Touch > Apply, but do work with Projectile > Apply

#

as in Touch > Apply > AoE only affects the block you click, nothing more.

regal lance
#

The Machine essence clearly has a placeholder texture, and it kind of bugs me. I'm making a modpack and wanted to know, a friend of mine enjoys spriting, if he made some n handed em over to you, would you be able to implement them?

regal lance
#

Used for the two machines

#

Those need full models, so a lot more work

#

This is the sprite, took a shot in the dark and assumed this is placeholder.

fresh condor
#

I have no idea what that is

#

It's not from this mod

fresh condor
#

Ohhhh I completely misread your post from before, sorry

#

note to self; don't read Discord as the first thing you do when waking up lmao

fresh condor
regal lance
#

The mana generator and mana fabricator. I may have accidentally picked up an older version of the mod, but this version includes the machine essence and those two mana machines, and all three seem to use placeholder textures/models. Here are the recipes. Since they have recipes, I'm assuming they aren't indev/unfinished.

fresh condor
#

I really don't know what that is, it's not from Ars Technica.

#

I want to help you but I'm clueless what this is about

#

maybe figure out what mod 'mana fabricator' is from?

regal lance
#

I am

#

So sorry

#

I jsut found the issue.

#

I mixed up "Ars Technica" and "Ars technical"

fresh condor
#

omg

#

i had no idea that existed

#

i have to see it now

#

i can't find that but i found ars technic

regal lance
#

It's for integration for tech mods with FE and such, I've been doing "@Technica" to find the recipes and such for Ars Technica, and didn't bother to check the exact ID. That is entirely my bad.

fresh condor
#

seriously do we have Ars Technic, Ars Technica, Ars Technical? wtf is this some sort of pokemon evolution

regal lance
#

I think it's just Technic actually, here's the ID

#

That is entirely on me.

fresh condor
regal lance
#

That's the one

fresh condor
#

it's been in beta for 2 years but who knows, maybe they'd be up for new textures/models?

regal lance
#

I'll DM them or smth

#

Again I'm very sorry for the mix-up, but while I'm here I will say I've been loving what I've seen of Ars Technica.

fresh condor
#

No worries, and glad to hear it 🫢

main flare
#

Since it has only 3 things, if the only thing you wanted was source to RF there's another addon that does that

restive plaza
#

namely enigmatic unity

limpid delta
#

Hey, hum... I dont know if this was already sugested or not, neigther if it is a good or stupid idea, but... What about a familiar? Im not sure of what it whould do i just think a little mechanical familiar to go around with us is a neat idea

limpid delta
vocal anvil
#

What if it was a little robot you had to build to get as a familier.

limpid delta
#

That would be cool! But really i think the problem whould be WHY it exists, like, outher familiars help in some short of automation sistem, so, what could it actually do to justify existing?

flat summit
#

Well, a familiar that casts a spell you give it is a good start

#

and if not used as a familiar, have it interact with one of create's system- Maybe it consumes source to turn cranks as an early alternative to the source motor

#

maybe it's programmable, like Mana&Artifice golems

#

there's definitely a lot of unexplored niches

vocal anvil
limpid delta
hearty idol
#

so ars technic, ars technica, and ars technical exist, all by different authors

#

i love this

fresh condor
hearty idol
broken oriole
#

The ID says it's Ars Technic, but the name is Ars Technical. It's probably the same mod.

fresh condor
hearty idol
#

i am technical correct

broken oriole
#

Best kind of correct

delicate wigeon
#

Now all we need is another mod called "Ars Tech"

gray spruce
broken condor
#

Qther (or anyone else), have you built an obliterate-based crushing wheels machine? I built a couple a while ago, so I don't need one. Just curious how other folks went about theirs and what kind of speeds they got (if they were aiming for high performance anyway, which I was not for mine)

restive plaza
#

the one time i did it was for resource generation using conjure terrain

#

i just used brass funnels/chutes there

#

it shouldnt be hard to make a timing based one though

broken condor
#

Yeah mine are based on timing. Spit out a stack or two, obliterate, and a precise number of ticks later pick it up before another round begins. Not blazing fast but plenty fast for my needs

ocean peak
#

Need a glyph to do Mixing. I don’t want to have to build a mixer.😜

main flare
#

isn't whirl for that

dry fjord
#

whirl is for fans

#

you want fuse, actually

ocean peak
#

Fuse does mixing?

hearty idol
#

i think so yeah

#

ive used it for that

broken oriole
#

Yeah. Fuse does mixing, Fuse + Smelt does heated mixing, and Fuse + Superheat does- well, superheated mixing.

hearty idol
#

what does superheated mixing even make besides, like, lava

broken oriole
#

Most superheated mixing recipes I know come from Create add-ons. Base Create might only have that one lava recipe.

ocean peak
#

I know I’ve had to do one once and it was a pain

hearty idol
#

is it really super hot if time moves when you aren't

ruby crest
gray spruce
#

Is it? Looks like it's just spreading out?

#

There's a 75% chance for that recipe to give you back your obsidian, iirc.

restive plaza
#

its not obliterate's fault

#

its the transmutation focus

#

or in this case the turret

#

it doubles any chance based outputs

#

which is pretty broken

gray spruce
#

Ahhhhhhhh I see what you mean lmao

ruby crest
#

But here it clearly makes more than 1 obsidian per cycle

#

I expect it to always retain 64 obsidian and generate 64 dust on each cycle, but it turns into this madness so I'm assuming that it actually has 150% chance for obsidian

restive plaza
#

the problem isnt that it doubles the chance of drops but that it doubles all drops that are chance based

#

so a 75% chance of 1 obsidian becomes a 75% chance of 2 obsidian

restive plaza
#

spitballing here but i think itd be nice to have an item that contains fluids to substitute fluid outputs so that we dont get 1000mb of lava from fusing one cobblestone

#

could have right click functionality to fill tanks and then remove 1 from the stack

#

also item drain interaction

#

id suggest the name to be something like Inert/Dormant Droplet

#

i can probably implement most of it, except rendering the liquid inside the item

#

idk how to do that

restive plaza
main flare
#

You can just take insp from the SBM fluid jar

#

For the model, just two layers with tinting, we have examples in the main mod

delicate kernel
#

gives create vibes

hearty idol
normal torrent
#

hey yall, I'm casting a spell
(Touch -> Sensitive -> Press -> Extract)
from a spell turret pointing straight down into placed liquid in the overworld to perform liquid compacting. It works, although, it is also deleting a block that is a certain distance away from where the spell is being cast (8 blocks south, 9 blocks east, 8 blocks up). The block that is in this spot every time the spell is cast disappears entirely from existence. Also, if the spell is changed a little using Propagate Plane with AOE and Pierce to say create a 3x3x3 of Press -> Extract, then all the blocks in that shape are also now disappearing using the original coordinates (8 blocks south, 9 blocks east, 8 blocks up) as the epicenter of the block deletion. What is happening?

hearty idol
#

this is wild to me personally i did not know you could compress liquids

normal torrent
hearty idol
#

yeah no I know what Press does anr all

#

I have just never seen a recipe to compact liquids

mint dome
#

I would first try removing sensitive, as it is not needed on turrets

#

turrets using touch always target the block in front of them

normal torrent
#

would it still target the liquid without sensitive?

mint dome
#

yeah

normal torrent
#

okay

#

ill try that rn

mint dome
#

I think the sensitive on touch either does nothing on a turret or it changes the targeting in some other way

#

I don't think that's the issue

normal torrent
#

I removed Sensitive and its still happening, block still disappearing at specified distance.

#

I'm playing on a server so my main concern was will this block deletion in this specific area from where the spell is being cast cause corruption?

mint dome
#

could be a bug with the Press glyph. I wouldn't imagine it would be corruption though

normal torrent
#

Okay, so if I built a little machine and jus didnt build in the area that gets deleted every time the spell is cast then I should be fine? I didnt want to corrupt a chunk or do something along those lines letting this machine run

#

I have this setup on one of my bottom floors is the thing and its creating a hole in the floor above it everytime the spell is cast

mint dome
#

have you tried having the turrets in any other orientation? Below the water? I'm curious if it changes what blocks it targets with this deletion

#

especially if it is very consistent in the blocks that get wiped, I would say as long as you keep those spots in mind... it should be fine

#

still quite strange for sure

normal torrent
#

and im scared to move it now that i found the distance its at cuz i have other machines and things setup around it

#

so i didnt move the orientation of the turret in hopes that the spot wouldnt move and delete some blocks of my other machines

mint dome
#

lol I would say maybe this thing needs to be housed in it's own facility

#

also, what blocks have you deleted? Have you tried using something like Obsidian in those spots?

normal torrent
#

so far the thing deleted some modular beehives and centrifuges so it doesnt have a preference, jus a distance of effect is what it seems like

#

like ANYTHING in that specific area from where the spell is cast jus disappears

#

if the block itself had upgrades in it or something then those get dropped but the block itself jus poofs into thin air

hearty idol
#

So it may be using Press on the block itself

#

and much like how Crush destroys blocks like that

normal torrent
#

That is definitely strange, even moreso that this is happening 8 blocks south, 9 blocks east, 8 blocks up from where the spell is actually being cast too

ruby crest
#

So if I use luck glyphs with transmutation turret I can still go above 100% virtually

#

Unfortunately after I reported that "bug" luck glyphs were just disabled for obliterate in ATM10

#

Even though the bug was fixed after a few days

#

Oh well

hearty idol
#

god forbid obliterate be too powerful in a pack with MA and bees.

potent cobalt
#

ATM10 decisions being bizarre as always when the pack already gets snapped at the knee in the first few hours if you're being optimal

#

I remember the many nerfs they tried to make to spells against that dungeon you need to do for unobtainium templates, because their idea of challenge is "don't go too fast or you'll lag to death"

#

Can't have us being too smart

#

ANYWAY testing this with Aeronautics as we speak, will get back to y'all.

#

Pretty good!

ruby crest
restive plaza
#

does fuse not benefit from transmutation foci?

restive plaza
restive plaza
hearty idol
#

two stacks a second is crazy

dusk jackal
#

is there a way to make sure that the source motor only takes from a specific jar cuz the one in my basement keeps nicking source from the jar upstairs thats ment to be for my farm

dusk jackal
restive plaza
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no?

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i dont develop this addon lol

dusk jackal
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my apologies im gettin names mixed up these days XD

vernal carbon
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is there a platform I can use that allows spell turrets to use technica spells on? for example, say I want to use turrets to automate precision mechanisms? normal platforms and depots dont seem to work, and leaving it on the ground makes it bounce around too much to trust

opaque gorge
spare micaBOT
restive plaza
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lmao

spare knoll
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does the arcane wrench have support for the display case?

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for scroll wheel adjustment

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i forget

spare knoll
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looks like the answer is no

modern bobcat
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Would be nice though

signal yarrow
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This came from the normal wrench

manic smelt
ocean peak
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@fresh condor we’re running into some weird issues with Press on the server I play on. Some recipes just don’t seem to work - in particular, Incomplete Tracks and Sturdy Plates. Other recipes work fine.

Confirmed that the recipes didn’t work in a singleplayer Ars Expeditions world either.

ocean peak
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Further testing indicates it is on multi-step items.

manic smelt
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Ah yeah allthemons has the same issue with poke ball production related stuff

tough hound
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Does :whirl: only work with items floating on the ground, or is there a way to make it interact with items on belts/depots?

hearty idol
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I thought it did work on Depots.